STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #24147 |
LOADING... |
LOADING |
PLAY |
TAMUGAIA.COM |
INTERNET FUN |
<p align="left"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">TAM PYRAMID CHALLENGE</font></p> |
<p align="left"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">TAM PYRAMID CHALLENGE :</font></p> |
<p align="left"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Please Enter Your Name:</font></p> |
<p align="left"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed :</font></p> |
<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p> |
<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p> |
<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p> |
<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p> |
<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p> |
<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#999999" letterSpacing="20.000000" kerning="0">CHALLENGE</font></p> |
<p align="left"><font face="Verdana" size="9" color="#ffffff" letterSpacing="0.000000" kerning="0">Toggle <sbr />Sound</font></p> |
<p align="left"><font face="Verdana" size="9" color="#ffffff" letterSpacing="0.000000" kerning="0">Tam Pyramid Challenge is another Tam Series Gameshow Flash game developed by <sbr />Josh Tam of <a href="http://tamugaia.com" target = "_blank">tamugaia.com</a></font></p><p align="left"><font face="Verdana" size="9" color="#ffffff" letterSpacing="0.000000" kerning="0">All cash won in this game are not real payouts. Just for fun.</font></p><p align="left"><font face="Verdana" size="9" color="#ffffff" letterSpacing="0.000000" kerning="0">Music by Tamugaia Orchestra, f2x1 and avohej</font></p> |
<p align="center"><font face="Verdana" size="13" color="#333333" letterSpacing="0.000000" kerning="0">START GAME</font></p><p align="center"><font face="Verdana" size="13" color="#333333" letterSpacing="0.000000" kerning="0">TAM SERIES WEB</font></p><p align="center"><font face="Verdana" size="13" color="#333333" letterSpacing="0.000000" kerning="0">PLAY MORE GAMES</font></p> |
<p align="center"><font face="Verdana" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">START GAME</font></p><p align="center"><font face="Verdana" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">TAM SERIES WEB</font></p><p align="center"><font face="Verdana" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">PLAY MORE GAMES</font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">GAME OBJECTIVES:</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">1. Climb up the Pyramid to get the topmost prize of $1,000,000.</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">2. Win as much cash as possible.</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">3. Submit your highscore after the game to compete with others.</font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Next</font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Previous</font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Skip</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Help</font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">HOW TO PLAY</font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">GAME DETAILS:</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">1. You have 3 lives and a game over pot.</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">2. There is a pyramid that contains blocks of stuff.</font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">3. Each level of the pyramid has a <sbr />"Clear" block and a "Skull" block and <sbr />some other blocks with other stuff.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">4. Level 9 is special, as it has one <sbr />"Clear" block and a "Game Over" block.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">5. Level 10 (on top) is even more <sbr />special because it has the ultimate <sbr />prize of $1,000,000.</font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">GAMEPLAY:</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">1. Playing is easy. Every level, you need to choose a block.</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">2. The various hidden stuff in the blocks are:</font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Skulls<font color="#ffffff"> - If you hit a skull, you lose a life. If you run out of lives, <sbr />game over! When you game over, you get the percentage of the <sbr />cash that you currently have, as specified by your pot.</font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Cash Value <font color="#ffffff">- your current cash value increases.</font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Positive<font color="#ffffff"> (+10%) - Your game over pot * is increased by 10%. </font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Negative<font color="#ffffff"> (-10%) - Your game over pot * is decreased by 10%. </font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">* <font color="#ffff99">The game over pot indicates how much of your cash you get if you <sbr />game over.</font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Game Over<font color="#ffffff"> - Immediate game over!</font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Clear<font color="#ffffff"> - This is what you want. A "Clear" will let you proceed to the <sbr />next level, and can choose to quit or proceed.</font></font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">GAMEPLAY:</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">3. In the end, if you manage to find the "Clears" in all the levels and <sbr />reach the top of the pyramid without losing all your lives, you get the <sbr />$1,000,000 prize + the cash that you already have.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">4. Then is this game pure luck? No. Probabilities are involved too. <sbr />How much you win is also partly determined by how smart you are and <sbr />whether you know when to quit.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Are you Game?</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">(In-game helps is also available) </font></p> |
<p align="center"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>?</b></font></p> |
<p align="center"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">$1,000,000</font></p> |
8oyoio |
Player Name |
1000000000 |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: $</font></p> |
<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Game <sbr />Over Pot</font></p> |
88 |
<p align="center"><font face="Verdana" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">%</font></p> |
<p align="center"><font face="Verdana" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">LIVES</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash Prizes</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Positives</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Negatives</font></p> |
0000 |
0000 |
0000 |
<p align="left"><font face="Verdana" size="15" color="#333333" letterSpacing="0.000000" kerning="0">?</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$300000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$200000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$100000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$60000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$30000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$10000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$5000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$4000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$3000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$2000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$1000</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$500</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$300</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$200</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">Game Over</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">-10%</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">+10%</font></p> |
<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">Clear</font></p> |
<p align="center"><font face="Verdana" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">Skull</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">I quit, give me my cash!</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">I am going for the Million!</font></p> |
<p align="center"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">If you quit now, you get to keep the <sbr />cash you have:</font></p> |
<p align="center"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">But if you are confident, you can <sbr />proceed... but remember. If you lose, <sbr />you get the Game Over Pot <sbr />percentage of your cash, which is:</font></p> |
1000000000 |
1000000000 |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>MUSIC</b></font></p><p align="left"></p><p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Ingame music - Official Tam Series themes <sbr />by Tamugaia Orchestra</font></p><p align="left"></p><p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Beginning Music - Naked Midget Gameshow <sbr />Theme by Avohej</font></p><p align="left"></p><p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Ending Theme - Intro (new wave) by f2x1</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">GAME OVER</font></p> |
Player Name |
1000000000 |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: $</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Submit my Highscore</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Play More Games</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">GAME OVER</font></p> |
Player Name |
1000000000 |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: $</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Tam Series</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Play More Games</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffff66" letterSpacing="0.000000" kerning="0">Score Submitted</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">YOU WIN!!!</font></p> |
Player Name |
1000000000 |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: $</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Submit my Highscore</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Play More Games</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">YOU WIN!!!</font></p> |
Player Name |
1000000000 |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: $</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Tam Series</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Play More Games</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffff66" letterSpacing="0.000000" kerning="0">Score Submitted</font></p> |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false; playername = ""; _root.rootsound = new Sound();Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stopAllSounds();Instance of Symbol 276 MovieClip in Frame 5on (release) { this.play(); }Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19cash = 0; gameoverpot = 20; level = 1; _root.gameover_ = 0; cashprizes = 24; positives = 6; negatives = 6; lives = 3; bunnymessage = "Welcome to Tam Pyramid Challenge!"; slots10 = ["win"]; slots9 = ["", ""]; slots8 = ["", "", ""]; slots7 = ["", "", "", ""]; slots6 = ["", "", "", "", ""]; slots5 = ["", "", "", "", "", ""]; slots4 = ["", "", "", "", "", "", ""]; slots3 = ["", "", "", "", "", "", "", ""]; slots2 = ["", "", "", "", "", "", "", "", ""]; slots1 = ["", "", "", "", "", "", "", "", "", ""]; allstuff = []; allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c200"); allstuff.push("c300"); allstuff.push("c500"); allstuff.push("c1000"); allstuff.push("c2000"); allstuff.push("c3000"); allstuff.push("c4000"); allstuff.push("c5000"); allstuff.push("c10000"); allstuff.push("c30000"); allstuff.push("c60000"); allstuff.push("c100000"); allstuff.push("c200000"); allstuff.push("c300000"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("p10"); allstuff.push("p10"); allstuff.push("p10"); allstuff.push("p10"); allstuff.push("p10"); allstuff.push("p10"); randomer = random(2); slots9[randomer] = "gameover"; slots9[1 - randomer] = "cleared"; j = 1; while (j <= 8) { randomer = random(11 - j); _root["slots" + j][randomer] = "cleared"; randomer = random(11 - j); while (_root["slots" + j][randomer] != "") { randomer = random(11 - j); } _root["slots" + j][randomer] = "skull"; for (i in _root["slots" + j]) { if (_root["slots" + j][i] == "") { allstuffrandom = random(allstuff.length); _root["slots" + j][i] = allstuff[allstuffrandom]; allstuff.splice(allstuffrandom, 1); } } j++; } trace(allstuff); trace(slots10); trace(slots9); trace(slots8); trace(slots7); trace(slots6); trace(slots5); trace(slots4); trace(slots3); trace(slots2); trace(slots1);Frame 20function c100() { _root.cash = _root.cash + 100; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Cool! You increased your earnings. More cash for you in case you quit or game over..."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(1); } function c200() { _root.cash = _root.cash + 200; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Alright. Now you still get something if you lose."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(1); } function c300() { _root.cash = _root.cash + 300; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "300 bucks. At least it is not a negative or a Skull."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(1); } function c500() { _root.cash = _root.cash + 500; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Neat!"; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(1); } function c1000() { _root.cash = _root.cash + 1000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Nice! Good job."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(3); } function c2000() { _root.cash = _root.cash + 2000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "2000 dollars richer. Can you add some more with your next pick?"; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(3); } function c3000() { _root.cash = _root.cash + 3000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Ooo... more money under your belt as \"insurance\"."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(3); } function c4000() { _root.cash = _root.cash + 4000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Nice! Good job."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(3); } function c5000() { _root.cash = _root.cash + 5000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Wow. Did you just get luckier?"; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c10000() { _root.cash = _root.cash + 10000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "You are rich! Even if you quit, you will still be a winner."; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c30000() { _root.cash = _root.cash + 30000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Wow. Did you just get luckier?"; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c60000() { _root.cash = _root.cash + 60000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "You are rich! Even if you quit, you will still be a winner."; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c100000() { _root.cash = _root.cash + 100000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "A hundred thousand for you! You have reduced your risk by some."; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c200000() { _root.cash = _root.cash + 200000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "It is raining cash for you!"; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c300000() { _root.cash = _root.cash + 300000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "You have found the 2nd highest prize!! Now, you just need to win that one million."; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function m10() { _root.gameoverpot = _root.gameoverpot - 10; ((_root.gameoverpot < 0) ? ((_root.gameoverpot = 0)) : null); dispnumber = 4; _root.negatives--; _root.indi.potblinker.play(); _root.sfx = "mediumb"; if (_root.gameoverpot <= 0) { _root.bunnymessage = "Game over pot decreased. Nothing in your game over pot, which means if you lose, you get nothing, so consider quitting when you have the chance."; _root.thebunny.gotoAndStop(5); } else if (_root.gameoverpot < 20) { _root.bunnymessage = "Game over pot decreased. You have a small percentage in your game over pot, so playing on is quite risky..."; _root.thebunny.gotoAndStop(2); } else if (_root.gameoverpot < 40) { _root.bunnymessage = "Game over pot decreased. You still need a bigger percentage in your game over pot to stay safe..."; _root.thebunny.gotoAndStop(2); } else if (_root.gameoverpot <= 60) { _root.bunnymessage = "Game over pot decreased. You are still out of the danger zone for now, as you would get some cash if you lose, but be careful..."; _root.thebunny.gotoAndStop(2); } else { _root.bunnymessage = "Game over pot decreased. You still have a decent game over pot percentage, do not lose confidence!"; _root.thebunny.gotoAndStop(2); } } function p10() { _root.gameoverpot = _root.gameoverpot + 10; dispnumber = 3; _root.positives--; _root.indi.potblinker.play(); _root.sfx = "smallg"; if (_root.gameoverpot <= 0) { _root.bunnymessage = "Game over pot increased. Nothing in your game over pot, which means if you lose, you get nothing, so consider quitting when you have the chance."; _root.thebunny.gotoAndStop(5); } else if (_root.gameoverpot < 20) { _root.bunnymessage = "Game over pot increased. You have a small percentage in your game over pot, so playing on is quite risky..."; _root.thebunny.gotoAndStop(5); } else if (_root.gameoverpot < 40) { _root.bunnymessage = "Game over pot increased. You still need a bigger percentage in your game over pot to stay safe..."; _root.thebunny.gotoAndStop(2); } else if (_root.gameoverpot <= 60) { _root.bunnymessage = "Game over pot increased. You are out of the danger zone for now, as you would get some cash if you lose, but be careful..."; _root.thebunny.gotoAndStop(2); } else { _root.bunnymessage = "Game over pot increased. You now have a decent game over pot percentage, do not lose confidence!"; _root.thebunny.gotoAndStop(2); } } function gameover() { dispnumber = 6; _root.cash = Math.ceil(_root.cash * (_root.gameoverpot / 100)); _root.gameover_ = 1; _root.bunnymessage = "You were so close!!"; _root.sfx = "bigb"; _root.thebunny.gotoAndStop(5); } function skull() { dispnumber = 7; _root.lives--; _root.indi.liveblinker.play(); if (_root.lives <= 0) { _root.cash = Math.ceil(_root.cash * (_root.gameoverpot / 100)); _root.gameover_ = 1; _root.bunnymessage = "Sorry... game over."; _root.sfx = "bigb"; _root.thebunny.gotoAndStop(5); } else { _root.bunnymessage = ("You just lost one live. " + _root.lives) + " more and it's game over... be careful."; _root.sfx = "mediumb"; _root.thebunny.gotoAndStop(4); } } function cleared() { dispnumber = 5; _root.cleared_ = 1; if (level == 9) { _root.bunnymessage = ""; } else if (level > 6) { _root.sfx = "bigg"; _root.bunnymessage = "Way to go! You are getting close!"; _root.thebunny.gotoAndStop(3); } else { _root.sfx = "smallg"; _root.bunnymessage = "Level cleared!"; _root.thebunny.gotoAndStop(3); } }Instance of Symbol 317 MovieClip in Frame 21on (release) { }Instance of Symbol 365 MovieClip in Frame 21on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = "If you decide to quit in between levels, you will get this cash amount: $" + _root.cash; } on (rollOut) { _root.bunnymessage = tempmessage; }Instance of Symbol 365 MovieClip in Frame 21on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = ((("If you game over at any time, you get " + _root.gameoverpot) + "% of your $") + _root.cash) + "."; } on (rollOut) { _root.bunnymessage = tempmessage; }Instance of Symbol 365 MovieClip in Frame 21on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = "If your lives run out, your game is over. You will also lose if you open a Game Over card on Level 9."; } on (rollOut) { _root.bunnymessage = tempmessage; }Instance of Symbol 276 MovieClip in Frame 21on (release) { this.play(); }Frame 22stopAllSounds(); i = 1; while (i <= 9) { j = 11 - i; while (j >= 1) { _root[("s" + i) + j].cargo = _root["slots" + i][j - 1]; j--; } i++; }Frame 23chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";Frame 24stop();Frame 25chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";Instance of Symbol 317 MovieClip in Frame 25on (release) { }Frame 26stop();Frame 27chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";Frame 28stop();Frame 29chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";Frame 30stop();Frame 31chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";Frame 32stop();Frame 33chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";Frame 34stop();Frame 35chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";Frame 36stop();Frame 37chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";Frame 38stop();Frame 39chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";Frame 40stop();Instance of Symbol 317 MovieClip in Frame 72on (release) { }Instance of Symbol 406 MovieClip in Frame 72onClipEvent (load) { this.gotoAndStop(_root.chosenblock.cargo); }Frame 93stop();Frame 94cashvalue = "$" + cash; _root.bunnymessage = "Get ready."; losevalue = "$" + Math.ceil((cash * gameoverpot) / 100); stop();Instance of Symbol 365 MovieClip in Frame 94on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = "If you decide to quit in between levels, you will get this cash amount: $" + _root.cash; } on (rollOut) { _root.bunnymessage = tempmessage; }Instance of Symbol 365 MovieClip in Frame 94on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = ((("If you game over at any time, you get " + _root.gameoverpot) + "% of your $") + _root.cash) + "."; } on (rollOut) { _root.bunnymessage = tempmessage; }Instance of Symbol 365 MovieClip in Frame 94on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = "If your lives run out, your game is over. You will also lose if you open a Game Over card on Level 9."; } on (rollOut) { _root.bunnymessage = tempmessage; }Frame 95stop();Frame 96stop();Frame 97_root.cash = _root.cash + 1000000; stop();Frame 98stop();Symbol 18 Buttonon (release) { _root.play(); }Symbol 19 MovieClip Frame 1this.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { this.gotoAndStop(2); } }; stop();Instance of Symbol 13 MovieClip in Symbol 19 MovieClip Frame 1onClipEvent (enterFrame) { _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); }Symbol 19 MovieClip Frame 2stop();Symbol 20 Buttonon (release) { getURL ("http://tamugaia.com", "_blank"); }Symbol 88 MovieClip Frame 1_root.stop();Symbol 88 MovieClip Frame 2if (this.getBytesLoaded() != this.getBytesTotal()) { this.gotoAndPlay(1); }Symbol 88 MovieClip Frame 431gotoAndPlay (3);Symbol 104 MovieClip Frame 7stop();Symbol 111 MovieClip Frame 7stop();Symbol 114 Buttonon (release) { getURL ("http://armorgames.com", "_blank"); }Symbol 128 Buttonon (release) { if (_root.playername != "") { _root.nextFrame(); } else { _root.typename.play(); } } on (keyPress "<Enter>") { if (_root.playername != "") { _root.nextFrame(); } else { _root.typename.play(); } }Symbol 132 MovieClip Frame 1stop();Symbol 135 MovieClip Frame 41stop();Instance of Symbol 137 MovieClip in Symbol 224 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 224 MovieClip Frame 123_root.play();Symbol 260 MovieClip Frame 1_root.stop();Symbol 260 MovieClip Frame 84_root.play();Symbol 276 MovieClip Frame 1_root.rootsound.setVolume(100); stop();Symbol 276 MovieClip Frame 2_root.rootsound.setVolume(0); stop();Symbol 283 Buttonon (release) { _root.play(); }Symbol 284 Buttonon (release) { getURL ("http://tamugaia.com/subs/tamseries/", "_blank"); }Symbol 285 Buttonon (release) { getURL ("http://armorgames.com", "_blank"); }Symbol 287 Buttonon (release) { _root.play(); }Symbol 289 Buttonon (release) { _root.prevFrame(); }Symbol 291 Buttonon (release) { _root.gotoAndPlay("startnew"); }Symbol 313 MovieClip Frame 1open = 0; this.onRelease = function () { if (open) { _root.msg = "Please choose a closed block with a question mark..."; } else { _root.chosenblock = this; open = 1; _root.gotoAndPlay("openblock"); } }; stop();Symbol 313 MovieClip Frame 2stop();Symbol 313 MovieClip Frame 3stop();Symbol 313 MovieClip Frame 4stop();Symbol 313 MovieClip Frame 5stop();Symbol 313 MovieClip Frame 6stop();Symbol 313 MovieClip Frame 7stop();Symbol 329 MovieClip Frame 1stop();Symbol 347 MovieClip Frame 1stop();Symbol 351 MovieClip Frame 1stop();Symbol 354 MovieClip Frame 1stop();Instance of Symbol 351 MovieClip "thelives" in Symbol 355 MovieClip Frame 1onClipEvent (enterFrame) { this.gotoAndStop(_root.lives + 1); }Symbol 383 MovieClip Frame 1stop();Symbol 384 MovieClip Frame 80_root[_root.chosenblock.cargo].call(); _root.chosenblock.gotoAndStop(_root.dispnumber);Instance of Symbol 383 MovieClip "soundborg" in Symbol 384 MovieClip Frame 81onClipEvent (load) { this.gotoAndStop(_root.sfx); }Symbol 384 MovieClip Frame 136if (_root.gameover_ == 1) { _root.gotoAndPlay("gameover"); } else if (_root.cleared_ == 1) { _root.level++; if (_root.level == 10) { _root.gotoAndPlay("level10"); } else { _root.gotoAndPlay("nextlevel"); } } else { _root.gotoAndPlay("level" + _root.level); } stop();Symbol 408 Buttonon (release) { _root.gotoAndStop("gameover"); }Symbol 409 Buttonon (release) { _root.gotoAndPlay("level" + _root.level); }Symbol 418 MovieClip Frame 10stop();Symbol 426 Buttonon (release) { getURL ((((((("http://tamugaia.com/highscores/insert_tpc.php?player=" + _root.playername) + "&score=874543575856") + (random(6520) * 95656)) + "Dgj&randomiza=") + (_root.cash * 29)) + "&thescore=") + _root.cash, "_blank", "GET"); _root.play(); }Symbol 427 Buttonon (release) { _root.gotoAndPlay("mainmenula"); }Symbol 430 Buttonon (release) { getURL ("http://armorgames.com", "_blank"); }Symbol 440 Buttonon (release) { getURL ("http://tamugaia.com/subs/tamseries/", "_blank"); }Symbol 446 MovieClip Frame 60stop();Symbol 460 MovieClip Frame 34if (random(2)) { gotoAndPlay (1); }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:88 | |
Symbol 3 Graphic | Used by:88 | |
Symbol 4 Font | Used by:5 11 21 89 115 116 119 129 273 278 279 280 286 288 290 292 294 297 298 299 300 301 315 324 333 334 335 336 337 338 348 356 357 358 359 360 361 362 364 370 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 410 411 414 415 416 417 422 423 424 425 428 429 431 433 434 435 436 437 438 439 441 447 448 449 450 451 452 453 462 463 464 465 466 467 468 469 | |
Symbol 5 Text | Uses:4 | Used by:88 |
Symbol 6 Graphic | Used by:88 | |
Symbol 7 Graphic | Used by:88 | |
Symbol 8 ShapeTweening | Used by:88 | |
Symbol 9 Graphic | Used by:88 | |
Symbol 10 Graphic | Used by:19 | |
Symbol 11 Text | Uses:4 | Used by:19 |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:19 |
Symbol 14 Font | Used by:15 305 421 | |
Symbol 15 Text | Uses:14 | Used by:19 |
Symbol 16 Graphic | Used by:18 20 | |
Symbol 17 Graphic | Used by:18 20 | |
Symbol 18 Button | Uses:16 17 | Used by:19 |
Symbol 19 MovieClip | Uses:10 11 13 15 18 | Used by:88 |
Symbol 20 Button | Uses:16 17 | Used by:88 |
Symbol 21 Text | Uses:4 | Used by:88 |
Symbol 22 Graphic | Used by:88 | |
Symbol 23 Graphic | Used by:88 | |
Symbol 24 Graphic | Used by:88 | |
Symbol 25 Graphic | Used by:88 | |
Symbol 26 Graphic | Used by:88 | |
Symbol 27 Graphic | Used by:88 | |
Symbol 28 Graphic | Used by:88 | |
Symbol 29 Graphic | Used by:88 | |
Symbol 30 Graphic | Used by:88 | |
Symbol 31 Graphic | Used by:88 | |
Symbol 32 Graphic | Used by:88 | |
Symbol 33 Graphic | Used by:88 | |
Symbol 34 Graphic | Used by:88 | |
Symbol 35 Graphic | Used by:88 | |
Symbol 36 Graphic | Used by:88 | |
Symbol 37 Graphic | Used by:88 | |
Symbol 38 Graphic | Used by:88 | |
Symbol 39 Graphic | Used by:88 | |
Symbol 40 Graphic | Used by:88 | |
Symbol 41 Graphic | Used by:88 | |
Symbol 42 Graphic | Used by:88 | |
Symbol 43 Graphic | Used by:88 | |
Symbol 44 Graphic | Used by:88 | |
Symbol 45 Graphic | Used by:88 | |
Symbol 46 Graphic | Used by:88 | |
Symbol 47 Graphic | Used by:88 | |
Symbol 48 Graphic | Used by:88 | |
Symbol 49 Graphic | Used by:88 260 460 | |
Symbol 50 Graphic | Used by:88 | |
Symbol 51 Graphic | Used by:88 | |
Symbol 52 Graphic | Used by:88 | |
Symbol 53 Graphic | Used by:88 | |
Symbol 54 Graphic | Used by:88 | |
Symbol 55 Graphic | Used by:88 | |
Symbol 56 Graphic | Used by:88 | |
Symbol 57 Graphic | Used by:88 | |
Symbol 58 Graphic | Used by:88 | |
Symbol 59 Graphic | Used by:88 | |
Symbol 60 Graphic | Used by:88 | |
Symbol 61 Graphic | Used by:88 | |
Symbol 62 Graphic | Used by:88 | |
Symbol 63 Graphic | Used by:88 | |
Symbol 64 Graphic | Used by:88 | |
Symbol 65 Graphic | Used by:88 | |
Symbol 66 Graphic | Used by:88 | |
Symbol 67 Graphic | Used by:88 | |
Symbol 68 Graphic | Used by:88 | |
Symbol 69 Graphic | Used by:88 | |
Symbol 70 Font | Used by:71 | |
Symbol 71 Text | Uses:70 | Used by:88 |
Symbol 72 Graphic | Used by:88 | |
Symbol 73 Graphic | Used by:88 | |
Symbol 74 Graphic | Used by:88 | |
Symbol 75 Graphic | Used by:88 | |
Symbol 76 Graphic | Used by:88 | |
Symbol 77 Graphic | Used by:88 | |
Symbol 78 Graphic | Used by:88 | |
Symbol 79 Graphic | Used by:88 | |
Symbol 80 Graphic | Used by:88 | |
Symbol 81 Graphic | Used by:88 | |
Symbol 82 Graphic | Used by:88 | |
Symbol 83 Graphic | Used by:88 | |
Symbol 84 Graphic | Used by:88 | |
Symbol 85 Graphic | Used by:88 | |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:2 3 5 6 7 8 9 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | Used by:Timeline |
Symbol 89 EditableText | Uses:4 | Used by:Timeline |
Symbol 90 Bitmap | Used by:91 110 | |
Symbol 91 Graphic | Uses:90 | Used by:104 |
Symbol 92 Bitmap | Used by:93 109 | |
Symbol 93 Graphic | Uses:92 | Used by:104 |
Symbol 94 Bitmap | Used by:95 108 | |
Symbol 95 Graphic | Uses:94 | Used by:104 |
Symbol 96 Bitmap | Used by:97 107 | |
Symbol 97 Graphic | Uses:96 | Used by:104 |
Symbol 98 Bitmap | Used by:99 106 | |
Symbol 99 Graphic | Uses:98 | Used by:104 |
Symbol 100 Bitmap | Used by:101 105 | |
Symbol 101 Graphic | Uses:100 | Used by:104 |
Symbol 102 Bitmap | Used by:103 112 | |
Symbol 103 Graphic | Uses:102 | Used by:104 111 |
Symbol 104 MovieClip | Uses:91 93 95 97 99 101 103 | Used by:114 |
Symbol 105 Graphic | Uses:100 | Used by:111 |
Symbol 106 Graphic | Uses:98 | Used by:111 |
Symbol 107 Graphic | Uses:96 | Used by:111 |
Symbol 108 Graphic | Uses:94 | Used by:111 |
Symbol 109 Graphic | Uses:92 | Used by:111 |
Symbol 110 Graphic | Uses:90 | Used by:111 |
Symbol 111 MovieClip | Uses:103 105 106 107 108 109 110 | Used by:114 |
Symbol 112 Graphic | Uses:102 | Used by:114 |
Symbol 113 Graphic | Used by:114 | |
Symbol 114 Button | Uses:104 111 112 113 | Used by:Timeline |
Symbol 115 EditableText | Uses:4 | Used by:Timeline |
Symbol 116 EditableText | Uses:4 | Used by:Timeline |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:Timeline |
Symbol 119 EditableText | Uses:4 | Used by:Timeline |
Symbol 120 Graphic | Used by:Timeline | |
Symbol 121 Graphic | Used by:128 287 289 291 408 409 426 427 430 440 | |
Symbol 122 ShapeTweening | Used by:125 | |
Symbol 123 ShapeTweening | Used by:125 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:122 123 124 | Used by:128 287 289 291 408 409 426 427 430 440 |
Symbol 126 Graphic | Used by:128 287 289 291 408 409 426 427 430 440 | |
Symbol 127 Sound | Used by:128 283 284 285 287 289 291 408 409 426 427 430 440 | |
Symbol 128 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 129 EditableText | Uses:4 | Used by:Timeline |
Symbol 130 Graphic | Used by:132 135 224 260 276 | |
Symbol 131 ShapeTweening | Used by:132 | |
Symbol 132 MovieClip | Uses:130 131 | Used by:Timeline |
Symbol 133 ShapeTweening | Used by:135 | |
Symbol 134 ShapeTweening | Used by:135 | |
Symbol 135 MovieClip | Uses:133 134 130 | Used by:Timeline |
Symbol 136 Graphic | Used by:137 224 | |
Symbol 137 MovieClip | Uses:136 | Used by:224 |
Symbol 138 Graphic | Used by:224 | |
Symbol 139 Graphic | Used by:224 | |
Symbol 140 Graphic | Used by:224 | |
Symbol 141 Graphic | Used by:224 | |
Symbol 142 Graphic | Used by:224 | |
Symbol 143 Graphic | Used by:224 | |
Symbol 144 Graphic | Used by:224 | |
Symbol 145 Graphic | Used by:224 | |
Symbol 146 Graphic | Used by:224 | |
Symbol 147 Graphic | Used by:224 | |
Symbol 148 Graphic | Used by:224 | |
Symbol 149 Graphic | Used by:224 | |
Symbol 150 Graphic | Used by:224 | |
Symbol 151 Graphic | Used by:224 | |
Symbol 152 Graphic | Used by:224 | |
Symbol 153 Graphic | Used by:224 | |
Symbol 154 Graphic | Used by:224 | |
Symbol 155 Graphic | Used by:224 | |
Symbol 156 Graphic | Used by:224 | |
Symbol 157 Graphic | Used by:224 | |
Symbol 158 Graphic | Used by:224 | |
Symbol 159 Graphic | Used by:224 | |
Symbol 160 Graphic | Used by:224 | |
Symbol 161 Graphic | Used by:224 | |
Symbol 162 Graphic | Used by:224 | |
Symbol 163 Graphic | Used by:224 | |
Symbol 164 Graphic | Used by:224 | |
Symbol 165 Graphic | Used by:224 | |
Symbol 166 Graphic | Used by:224 | |
Symbol 167 Graphic | Used by:224 | |
Symbol 168 Graphic | Used by:224 | |
Symbol 169 Graphic | Used by:224 | |
Symbol 170 Graphic | Used by:224 | |
Symbol 171 Graphic | Used by:224 | |
Symbol 172 Graphic | Used by:224 | |
Symbol 173 Graphic | Used by:224 | |
Symbol 174 Graphic | Used by:224 | |
Symbol 175 Graphic | Used by:224 | |
Symbol 176 Graphic | Used by:224 | |
Symbol 177 Graphic | Used by:224 | |
Symbol 178 Graphic | Used by:224 | |
Symbol 179 Graphic | Used by:224 | |
Symbol 180 Graphic | Used by:224 | |
Symbol 181 Graphic | Used by:224 | |
Symbol 182 Graphic | Used by:224 | |
Symbol 183 Graphic | Used by:224 | |
Symbol 184 Graphic | Used by:224 | |
Symbol 185 Graphic | Used by:224 | |
Symbol 186 Graphic | Used by:224 | |
Symbol 187 Graphic | Used by:224 | |
Symbol 188 Graphic | Used by:224 | |
Symbol 189 Graphic | Used by:224 | |
Symbol 190 Graphic | Used by:224 | |
Symbol 191 Graphic | Used by:224 | |
Symbol 192 Graphic | Used by:224 | |
Symbol 193 Graphic | Used by:224 | |
Symbol 194 Graphic | Used by:224 | |
Symbol 195 Graphic | Used by:224 | |
Symbol 196 Graphic | Used by:224 | |
Symbol 197 Graphic | Used by:224 | |
Symbol 198 Graphic | Used by:224 | |
Symbol 199 Graphic | Used by:224 | |
Symbol 200 Graphic | Used by:224 | |
Symbol 201 Graphic | Used by:224 | |
Symbol 202 Graphic | Used by:224 | |
Symbol 203 Graphic | Used by:224 | |
Symbol 204 Graphic | Used by:224 | |
Symbol 205 Graphic | Used by:224 | |
Symbol 206 Graphic | Used by:224 | |
Symbol 207 Graphic | Used by:224 | |
Symbol 208 Graphic | Used by:224 | |
Symbol 209 Graphic | Used by:224 | |
Symbol 210 Graphic | Used by:224 | |
Symbol 211 Graphic | Used by:224 | |
Symbol 212 Graphic | Used by:224 | |
Symbol 213 Graphic | Used by:224 | |
Symbol 214 Graphic | Used by:224 | |
Symbol 215 Graphic | Used by:224 | |
Symbol 216 Graphic | Used by:224 | |
Symbol 217 Graphic | Used by:224 | |
Symbol 218 Font | Used by:219 220 221 222 223 | |
Symbol 219 EditableText | Uses:218 | Used by:224 |
Symbol 220 EditableText | Uses:218 | Used by:224 |
Symbol 221 EditableText | Uses:218 | Used by:224 |
Symbol 222 EditableText | Uses:218 | Used by:224 |
Symbol 223 EditableText | Uses:218 | Used by:224 |
Symbol 224 MovieClip | Uses:130 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 136 219 220 221 222 223 SS1 | Used by:Timeline |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:227 |
Symbol 227 MovieClip | Uses:226 | Used by:260 |
Symbol 228 Graphic | Used by:260 | |
Symbol 229 Graphic | Used by:260 | |
Symbol 230 Graphic | Used by:260 | |
Symbol 231 Graphic | Used by:260 | |
Symbol 232 Graphic | Used by:260 | |
Symbol 233 Graphic | Used by:260 | |
Symbol 234 Graphic | Used by:260 | |
Symbol 235 Graphic | Used by:260 | |
Symbol 236 Graphic | Used by:260 | |
Symbol 237 Graphic | Used by:260 | |
Symbol 238 Graphic | Used by:260 | |
Symbol 239 Graphic | Used by:260 | |
Symbol 240 Graphic | Used by:260 | |
Symbol 241 Graphic | Used by:260 | |
Symbol 242 Graphic | Used by:260 | |
Symbol 243 Graphic | Used by:260 | |
Symbol 244 Graphic | Used by:260 | |
Symbol 245 Graphic | Used by:260 | |
Symbol 246 Graphic | Used by:260 | |
Symbol 247 Graphic | Used by:260 | |
Symbol 248 Graphic | Used by:260 | |
Symbol 249 Graphic | Used by:260 | |
Symbol 250 Graphic | Used by:260 | |
Symbol 251 Graphic | Used by:260 | |
Symbol 252 Graphic | Used by:260 | |
Symbol 253 Graphic | Used by:260 | |
Symbol 254 Graphic | Used by:260 | |
Symbol 255 Graphic | Used by:260 | |
Symbol 256 Graphic | Used by:260 | |
Symbol 257 Graphic | Used by:260 | |
Symbol 258 Graphic | Used by:260 | |
Symbol 259 ShapeTweening | Used by:260 | |
Symbol 260 MovieClip | Uses:130 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 49 SS2 | Used by:Timeline |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:264 |
Symbol 264 MovieClip | Uses:263 | Used by:Timeline |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:Timeline |
Symbol 267 Font | Used by:268 | |
Symbol 268 EditableText | Uses:267 | Used by:272 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:272 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:268 270 271 | Used by:Timeline |
Symbol 273 EditableText | Uses:4 | Used by:276 |
Symbol 274 Graphic | Used by:276 | |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:130 273 274 275 | Used by:Timeline |
Symbol 277 Sound | Used by:Timeline | |
Symbol 278 EditableText | Uses:4 | Used by:Timeline |
Symbol 279 EditableText | Uses:4 | Used by:Timeline |
Symbol 280 EditableText | Uses:4 | Used by:Timeline |
Symbol 281 Graphic | Used by:283 284 285 | |
Symbol 282 Graphic | Used by:283 284 285 | |
Symbol 283 Button | Uses:281 282 127 | Used by:Timeline |
Symbol 284 Button | Uses:281 282 127 | Used by:Timeline |
Symbol 285 Button | Uses:281 282 127 | Used by:Timeline |
Symbol 286 EditableText | Uses:4 | Used by:Timeline |
Symbol 287 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 288 EditableText | Uses:4 | Used by:Timeline |
Symbol 289 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 290 EditableText | Uses:4 | Used by:Timeline |
Symbol 291 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 292 EditableText | Uses:4 | Used by:Timeline |
Symbol 293 Graphic | Used by:Timeline | |
Symbol 294 EditableText | Uses:4 | Used by:Timeline |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:Timeline |
Symbol 297 EditableText | Uses:4 | Used by:Timeline |
Symbol 298 EditableText | Uses:4 | Used by:Timeline |
Symbol 299 EditableText | Uses:4 | Used by:Timeline |
Symbol 300 EditableText | Uses:4 | Used by:Timeline |
Symbol 301 EditableText | Uses:4 | Used by:Timeline |
Symbol 302 Graphic | Used by:Timeline | |
Symbol 303 Graphic | Used by:Timeline | |
Symbol 304 Graphic | Used by:313 | |
Symbol 305 EditableText | Uses:14 | Used by:313 |
Symbol 306 Graphic | Used by:313 | |
Symbol 307 Graphic | Used by:313 | |
Symbol 308 Graphic | Used by:313 | |
Symbol 309 Graphic | Used by:313 | |
Symbol 310 Graphic | Used by:313 | |
Symbol 311 Graphic | Used by:313 | |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:304 305 306 307 308 309 310 311 312 | Used by:Timeline |
Symbol 314 Graphic | Used by:Timeline | |
Symbol 315 EditableText | Uses:4 | Used by:Timeline |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:Timeline |
Symbol 318 Graphic | Used by:320 | |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 MovieClip | Uses:318 319 | Used by:Timeline |
Symbol 321 Graphic | Used by:329 | |
Symbol 322 Bitmap | Used by:323 325 326 327 328 419 | |
Symbol 323 Graphic | Uses:322 | Used by:329 |
Symbol 324 EditableText | Uses:4 | Used by:329 |
Symbol 325 Graphic | Uses:322 | Used by:329 |
Symbol 326 Graphic | Uses:322 | Used by:329 |
Symbol 327 Graphic | Uses:322 | Used by:329 |
Symbol 328 Graphic | Uses:322 | Used by:329 |
Symbol 329 MovieClip | Uses:321 323 324 325 326 327 328 | Used by:Timeline |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:330 | Used by:Timeline |
Symbol 332 Graphic | Used by:355 | |
Symbol 333 EditableText | Uses:4 | Used by:355 |
Symbol 334 EditableText | Uses:4 | Used by:355 |
Symbol 335 EditableText | Uses:4 | Used by:355 |
Symbol 336 EditableText | Uses:4 | Used by:355 |
Symbol 337 EditableText | Uses:4 | Used by:355 |
Symbol 338 EditableText | Uses:4 | Used by:355 |
Symbol 339 Graphic | Used by:347 | |
Symbol 340 Graphic | Used by:347 | |
Symbol 341 Graphic | Used by:347 | |
Symbol 342 Graphic | Used by:347 | |
Symbol 343 Graphic | Used by:347 | |
Symbol 344 Graphic | Used by:347 | |
Symbol 345 Graphic | Used by:347 | |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:339 340 341 342 343 344 345 346 | Used by:355 |
Symbol 348 EditableText | Uses:4 | Used by:351 |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:349 | Used by:351 |
Symbol 351 MovieClip | Uses:348 350 | Used by:355 |
Symbol 352 Graphic | Used by:354 | |
Symbol 353 ShapeTweening | Used by:354 | |
Symbol 354 MovieClip | Uses:352 353 | Used by:355 |
Symbol 355 MovieClip | Uses:332 333 334 335 336 337 338 347 351 354 | Used by:Timeline |
Symbol 356 EditableText | Uses:4 | Used by:Timeline |
Symbol 357 EditableText | Uses:4 | Used by:Timeline |
Symbol 358 EditableText | Uses:4 | Used by:Timeline |
Symbol 359 EditableText | Uses:4 | Used by:Timeline |
Symbol 360 EditableText | Uses:4 | Used by:Timeline |
Symbol 361 EditableText | Uses:4 | Used by:Timeline |
Symbol 362 EditableText | Uses:4 | Used by:Timeline |
Symbol 363 Graphic | Used by:365 | |
Symbol 364 EditableText | Uses:4 | Used by:365 |
Symbol 365 MovieClip | Uses:363 364 | Used by:Timeline |
Symbol 366 Sound | Used by:Timeline | |
Symbol 367 Sound | Used by:Timeline | |
Symbol 368 Sound | Used by:Timeline | |
Symbol 369 Graphic | Used by:406 | |
Symbol 370 EditableText | Uses:4 | Used by:406 |
Symbol 371 Graphic | Used by:384 | |
Symbol 372 ShapeTweening | Used by:384 | |
Symbol 373 ShapeTweening | Used by:384 | |
Symbol 374 Sound | Used by:384 | |
Symbol 375 Graphic | Used by:384 | |
Symbol 376 Graphic | Used by:383 | |
Symbol 377 Sound | Used by:383 | |
Symbol 378 Sound | Used by:383 | |
Symbol 379 Sound | Used by:383 | |
Symbol 380 Sound | Used by:383 | |
Symbol 381 Sound | Used by:383 | |
Symbol 382 Sound | Used by:383 | |
Symbol 383 MovieClip | Uses:376 377 378 379 380 381 382 | Used by:384 |
Symbol 384 MovieClip | Uses:371 372 373 374 375 383 | Used by:406 |
Symbol 385 EditableText | Uses:4 | Used by:406 |
Symbol 386 EditableText | Uses:4 | Used by:406 |
Symbol 387 EditableText | Uses:4 | Used by:406 |
Symbol 388 EditableText | Uses:4 | Used by:406 |
Symbol 389 EditableText | Uses:4 | Used by:406 |
Symbol 390 EditableText | Uses:4 | Used by:406 |
Symbol 391 EditableText | Uses:4 | Used by:406 |
Symbol 392 EditableText | Uses:4 | Used by:406 |
Symbol 393 EditableText | Uses:4 | Used by:406 |
Symbol 394 EditableText | Uses:4 | Used by:406 |
Symbol 395 EditableText | Uses:4 | Used by:406 |
Symbol 396 EditableText | Uses:4 | Used by:406 |
Symbol 397 EditableText | Uses:4 | Used by:406 |
Symbol 398 EditableText | Uses:4 | Used by:406 |
Symbol 399 EditableText | Uses:4 | Used by:406 |
Symbol 400 EditableText | Uses:4 | Used by:406 |
Symbol 401 EditableText | Uses:4 | Used by:406 |
Symbol 402 EditableText | Uses:4 | Used by:406 |
Symbol 403 EditableText | Uses:4 | Used by:406 |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:404 | Used by:406 |
Symbol 406 MovieClip | Uses:369 370 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 405 | Used by:Timeline |
Symbol 407 Sound | Used by:Timeline | |
Symbol 408 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 409 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 410 EditableText | Uses:4 | Used by:Timeline |
Symbol 411 EditableText | Uses:4 | Used by:Timeline |
Symbol 412 Graphic | Used by:413 | |
Symbol 413 MovieClip | Uses:412 | Used by:418 Timeline |
Symbol 414 EditableText | Uses:4 | Used by:418 |
Symbol 415 EditableText | Uses:4 | Used by:418 |
Symbol 416 EditableText | Uses:4 | Used by:418 |
Symbol 417 EditableText | Uses:4 | Used by:418 |
Symbol 418 MovieClip | Uses:413 414 415 416 417 | Used by:Timeline |
Symbol 419 Graphic | Uses:322 | Used by:420 |
Symbol 420 MovieClip | Uses:419 | Used by:Timeline |
Symbol 421 EditableText | Uses:14 | Used by:Timeline |
Symbol 422 EditableText | Uses:4 | Used by:Timeline |
Symbol 423 EditableText | Uses:4 | Used by:Timeline |
Symbol 424 EditableText | Uses:4 | Used by:Timeline |
Symbol 425 EditableText | Uses:4 | Used by:Timeline |
Symbol 426 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 427 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 428 EditableText | Uses:4 | Used by:Timeline |
Symbol 429 EditableText | Uses:4 | Used by:Timeline |
Symbol 430 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 431 EditableText | Uses:4 | Used by:Timeline |
Symbol 432 Sound | Used by:Timeline | |
Symbol 433 EditableText | Uses:4 | Used by:Timeline |
Symbol 434 EditableText | Uses:4 | Used by:Timeline |
Symbol 435 EditableText | Uses:4 | Used by:Timeline |
Symbol 436 EditableText | Uses:4 | Used by:Timeline |
Symbol 437 EditableText | Uses:4 | Used by:Timeline |
Symbol 438 EditableText | Uses:4 | Used by:Timeline |
Symbol 439 EditableText | Uses:4 | Used by:Timeline |
Symbol 440 Button | Uses:121 125 126 127 | Used by:Timeline |
Symbol 441 EditableText | Uses:4 | Used by:Timeline |
Symbol 442 Graphic | Used by:443 | |
Symbol 443 MovieClip | Uses:442 | Used by:446 |
Symbol 444 Graphic | Used by:445 | |
Symbol 445 MovieClip | Uses:444 | Used by:446 |
Symbol 446 MovieClip | Uses:443 445 | Used by:Timeline |
Symbol 447 EditableText | Uses:4 | Used by:Timeline |
Symbol 448 EditableText | Uses:4 | Used by:Timeline |
Symbol 449 EditableText | Uses:4 | Used by:Timeline |
Symbol 450 EditableText | Uses:4 | Used by:Timeline |
Symbol 451 EditableText | Uses:4 | Used by:Timeline |
Symbol 452 EditableText | Uses:4 | Used by:Timeline |
Symbol 453 EditableText | Uses:4 | Used by:Timeline |
Symbol 454 ShapeTweening | Used by:460 | |
Symbol 455 ShapeTweening | Used by:460 | |
Symbol 456 ShapeTweening | Used by:460 | |
Symbol 457 ShapeTweening | Used by:460 | |
Symbol 458 ShapeTweening | Used by:460 | |
Symbol 459 ShapeTweening | Used by:460 | |
Symbol 460 MovieClip | Uses:454 455 456 457 458 459 49 | Used by:461 |
Symbol 461 MovieClip | Uses:460 | Used by:Timeline |
Symbol 462 EditableText | Uses:4 | Used by:Timeline |
Symbol 463 EditableText | Uses:4 | Used by:Timeline |
Symbol 464 EditableText | Uses:4 | Used by:Timeline |
Symbol 465 EditableText | Uses:4 | Used by:Timeline |
Symbol 466 EditableText | Uses:4 | Used by:Timeline |
Symbol 467 EditableText | Uses:4 | Used by:Timeline |
Symbol 468 EditableText | Uses:4 | Used by:Timeline |
Symbol 469 EditableText | Uses:4 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 224 MovieClip | |
Streaming Sound 2 | Used by:Symbol 260 MovieClip |
Instance Names
"typename" | Frame 2 | Symbol 132 MovieClip |
"s11" | Frame 21 | Symbol 313 MovieClip |
"s12" | Frame 21 | Symbol 313 MovieClip |
"s13" | Frame 21 | Symbol 313 MovieClip |
"s14" | Frame 21 | Symbol 313 MovieClip |
"s15" | Frame 21 | Symbol 313 MovieClip |
"s16" | Frame 21 | Symbol 313 MovieClip |
"s17" | Frame 21 | Symbol 313 MovieClip |
"s18" | Frame 21 | Symbol 313 MovieClip |
"s19" | Frame 21 | Symbol 313 MovieClip |
"s110" | Frame 21 | Symbol 313 MovieClip |
"s21" | Frame 21 | Symbol 313 MovieClip |
"s22" | Frame 21 | Symbol 313 MovieClip |
"s23" | Frame 21 | Symbol 313 MovieClip |
"s24" | Frame 21 | Symbol 313 MovieClip |
"s25" | Frame 21 | Symbol 313 MovieClip |
"s26" | Frame 21 | Symbol 313 MovieClip |
"s27" | Frame 21 | Symbol 313 MovieClip |
"s28" | Frame 21 | Symbol 313 MovieClip |
"s29" | Frame 21 | Symbol 313 MovieClip |
"s31" | Frame 21 | Symbol 313 MovieClip |
"s32" | Frame 21 | Symbol 313 MovieClip |
"s33" | Frame 21 | Symbol 313 MovieClip |
"s34" | Frame 21 | Symbol 313 MovieClip |
"s35" | Frame 21 | Symbol 313 MovieClip |
"s36" | Frame 21 | Symbol 313 MovieClip |
"s37" | Frame 21 | Symbol 313 MovieClip |
"s38" | Frame 21 | Symbol 313 MovieClip |
"s41" | Frame 21 | Symbol 313 MovieClip |
"s42" | Frame 21 | Symbol 313 MovieClip |
"s43" | Frame 21 | Symbol 313 MovieClip |
"s44" | Frame 21 | Symbol 313 MovieClip |
"s45" | Frame 21 | Symbol 313 MovieClip |
"s46" | Frame 21 | Symbol 313 MovieClip |
"s47" | Frame 21 | Symbol 313 MovieClip |
"s51" | Frame 21 | Symbol 313 MovieClip |
"s52" | Frame 21 | Symbol 313 MovieClip |
"s53" | Frame 21 | Symbol 313 MovieClip |
"s54" | Frame 21 | Symbol 313 MovieClip |
"s55" | Frame 21 | Symbol 313 MovieClip |
"s56" | Frame 21 | Symbol 313 MovieClip |
"s61" | Frame 21 | Symbol 313 MovieClip |
"s62" | Frame 21 | Symbol 313 MovieClip |
"s63" | Frame 21 | Symbol 313 MovieClip |
"s64" | Frame 21 | Symbol 313 MovieClip |
"s65" | Frame 21 | Symbol 313 MovieClip |
"s71" | Frame 21 | Symbol 313 MovieClip |
"s72" | Frame 21 | Symbol 313 MovieClip |
"s73" | Frame 21 | Symbol 313 MovieClip |
"s74" | Frame 21 | Symbol 313 MovieClip |
"s81" | Frame 21 | Symbol 313 MovieClip |
"s82" | Frame 21 | Symbol 313 MovieClip |
"s83" | Frame 21 | Symbol 313 MovieClip |
"s91" | Frame 21 | Symbol 313 MovieClip |
"s92" | Frame 21 | Symbol 313 MovieClip |
"thebunny" | Frame 21 | Symbol 329 MovieClip |
"indi" | Frame 21 | Symbol 355 MovieClip |
"cashblinker" | Symbol 355 MovieClip Frame 1 | Symbol 347 MovieClip |
"potblinker" | Symbol 355 MovieClip Frame 1 | Symbol 347 MovieClip |
"thelives" | Symbol 355 MovieClip Frame 1 | Symbol 351 MovieClip |
"liveblinker" | Symbol 355 MovieClip Frame 1 | Symbol 354 MovieClip |
"soundborg" | Symbol 384 MovieClip Frame 81 | Symbol 383 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS1/AS2. |
SWFMetaData (77) | Timeline Frame 1 | 201 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..." |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"mainmenula" | Frame 5 |
"startnew" | Frame 19 |
"starting" | Frame 21 |
"level1" | Frame 23 |
"level2" | Frame 25 |
"level3" | Frame 27 |
"level4" | Frame 29 |
"level5" | Frame 31 |
"level6" | Frame 33 |
"level7" | Frame 35 |
"level8" | Frame 37 |
"level9" | Frame 39 |
"openblock" | Frame 72 |
"nextlevel" | Frame 94 |
"gameover" | Frame 95 |
"level10" | Frame 97 |
"bigg" | Symbol 383 MovieClip Frame 2 |
"smallg" | Symbol 383 MovieClip Frame 3 |
"bigb" | Symbol 383 MovieClip Frame 4 |
"mediumb" | Symbol 383 MovieClip Frame 5 |
"smallb" | Symbol 383 MovieClip Frame 6 |
"c300000" | Symbol 406 MovieClip Frame 1 |
"c200000" | Symbol 406 MovieClip Frame 2 |
"c100000" | Symbol 406 MovieClip Frame 3 |
"c60000" | Symbol 406 MovieClip Frame 4 |
"c30000" | Symbol 406 MovieClip Frame 5 |
"c10000" | Symbol 406 MovieClip Frame 6 |
"c5000" | Symbol 406 MovieClip Frame 7 |
"c4000" | Symbol 406 MovieClip Frame 8 |
"c3000" | Symbol 406 MovieClip Frame 9 |
"c2000" | Symbol 406 MovieClip Frame 10 |
"c1000" | Symbol 406 MovieClip Frame 11 |
"c500" | Symbol 406 MovieClip Frame 12 |
"c300" | Symbol 406 MovieClip Frame 13 |
"c200" | Symbol 406 MovieClip Frame 14 |
"c100" | Symbol 406 MovieClip Frame 15 |
"gameover" | Symbol 406 MovieClip Frame 16 |
"m10" | Symbol 406 MovieClip Frame 17 |
"p10" | Symbol 406 MovieClip Frame 18 |
"cleared" | Symbol 406 MovieClip Frame 19 |
"skull" | Symbol 406 MovieClip Frame 20 |
Dynamic Text Variables
_root.playername | Symbol 119 EditableText | "" |
_root.bunnymessage | Symbol 324 EditableText | " 8oyoio" |
_root.playername | Symbol 333 EditableText | "Player Name" |
_root.cash | Symbol 334 EditableText | "1000000000" |
_root.gameoverpot | Symbol 337 EditableText | "88" |
cashprizes | Symbol 359 EditableText | "0000" |
positives | Symbol 360 EditableText | "0000" |
negatives | Symbol 361 EditableText | "0000" |
msg | Symbol 362 EditableText | "" |
_root.cashvalue | Symbol 416 EditableText | "1000000000" |
_root.losevalue | Symbol 417 EditableText | "1000000000" |
_root.playername | Symbol 423 EditableText | "Player Name" |
_root.cash | Symbol 424 EditableText | "1000000000" |
_root.playername | Symbol 434 EditableText | "Player Name" |
_root.cash | Symbol 435 EditableText | "1000000000" |
_root.playername | Symbol 448 EditableText | "Player Name" |
_root.cash | Symbol 449 EditableText | "1000000000" |
_root.playername | Symbol 463 EditableText | "Player Name" |
_root.cash | Symbol 464 EditableText | "1000000000" |
|