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Deal or No Deal 3.swf

This is the info page for
Flash #24147

(Click the ID number above for more basic data on this flash file.)


Text
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LOADING

PLAY

TAMUGAIA.COM

INTERNET FUN

<p align="left"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">TAM PYRAMID CHALLENGE</font></p>

<p align="left"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">TAM PYRAMID CHALLENGE :</font></p>

<p align="left"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Please Enter Your Name:</font></p>

<p align="left"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed :</font></p>

<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p>

<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p>

<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p>

<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p>

<p align="center"><font face="Rockwell" size="14" color="#ffffff" letterSpacing="20.000000" kerning="0">SERIES</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#999999" letterSpacing="20.000000" kerning="0">CHALLENGE</font></p>

<p align="left"><font face="Verdana" size="9" color="#ffffff" letterSpacing="0.000000" kerning="0">Toggle <sbr />Sound</font></p>

<p align="left"><font face="Verdana" size="9" color="#ffffff" letterSpacing="0.000000" kerning="0">Tam Pyramid Challenge is another Tam Series Gameshow Flash game developed by <sbr />Josh Tam of <a href="http://tamugaia.com" target = "_blank">tamugaia.com</a></font></p><p align="left"><font face="Verdana" size="9" color="#ffffff" letterSpacing="0.000000" kerning="0">All cash won in this game are not real payouts. &nbsp;Just for fun.</font></p><p align="left"><font face="Verdana" size="9" color="#ffffff" letterSpacing="0.000000" kerning="0">Music by Tamugaia Orchestra, f2x1 and avohej</font></p>

<p align="center"><font face="Verdana" size="13" color="#333333" letterSpacing="0.000000" kerning="0">START GAME</font></p><p align="center"><font face="Verdana" size="13" color="#333333" letterSpacing="0.000000" kerning="0">TAM SERIES WEB</font></p><p align="center"><font face="Verdana" size="13" color="#333333" letterSpacing="0.000000" kerning="0">PLAY MORE GAMES</font></p>

<p align="center"><font face="Verdana" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">START GAME</font></p><p align="center"><font face="Verdana" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">TAM SERIES WEB</font></p><p align="center"><font face="Verdana" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">PLAY MORE GAMES</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">GAME OBJECTIVES:</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">1. Climb up the Pyramid to get the topmost prize of $1,000,000.</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">2. Win as much cash as possible.</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">3. Submit your highscore after the game to compete with others.</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Next</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Previous</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Skip</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Help</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">HOW TO PLAY</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">GAME DETAILS:</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">1. You have 3 lives and a game over pot.</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">2. There is a pyramid that contains blocks of stuff.</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">3. Each level of the pyramid has a <sbr />&quot;Clear&quot; block and a &quot;Skull&quot; block and <sbr />some other blocks with other stuff.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">4. Level 9 is special, as it has one <sbr />&quot;Clear&quot; block and a &quot;Game Over&quot; block.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">5. Level 10 (on top) is even more <sbr />special because it has the ultimate <sbr />prize of $1,000,000.</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">GAMEPLAY:</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">1. Playing is easy. &nbsp;Every level, you need to choose a block.</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">2. The various hidden stuff in the blocks are:</font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Skulls<font color="#ffffff"> - If you hit a skull, you lose a life. &nbsp;If you run out of lives, <sbr />game over! &nbsp;When you game over, you get the percentage of the <sbr />cash that you currently have, as specified by your pot.</font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Cash Value <font color="#ffffff">- your current cash value increases.</font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Positive<font color="#ffffff"> (+10%) - Your game over pot * is increased by 10%. </font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Negative<font color="#ffffff"> (-10%) - Your game over pot * is decreased by 10%. </font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">* &nbsp;<font color="#ffff99">The game over pot indicates how much of your cash you get if you <sbr />game over.</font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Game Over<font color="#ffffff"> - Immediate game over!</font></font></p><p align="left"></p><p align="left"><font face="Verdana" size="10" color="#ffff00" letterSpacing="0.000000" kerning="0">Clear<font color="#ffffff"> - This is what you want. &nbsp;A &quot;Clear&quot; will let you proceed to the <sbr />next level, and can choose to quit or proceed.</font></font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">GAMEPLAY:</font></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">3. &nbsp;In the end, if you manage to find the &quot;Clears&quot; in all the levels and <sbr />reach the top of the pyramid without losing all your lives, you get the <sbr />$1,000,000 prize + the cash that you already have.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">4. &nbsp;Then is this game pure luck? &nbsp;No. &nbsp;Probabilities are involved too. &nbsp;<sbr />How much you win is also partly determined by how smart you are and <sbr />whether you know when to quit.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Are you Game?</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">(In-game helps is also available) </font></p>

<p align="center"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>?</b></font></p>

<p align="center"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">$1,000,000</font></p>

8oyoio

Player Name

1000000000

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: $</font></p>

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Game <sbr />Over Pot</font></p>

88

<p align="center"><font face="Verdana" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">%</font></p>

<p align="center"><font face="Verdana" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">LIVES</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash Prizes</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Positives</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Negatives</font></p>

0000

0000

0000

<p align="left"><font face="Verdana" size="15" color="#333333" letterSpacing="0.000000" kerning="0">?</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$300000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$200000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$100000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$60000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$30000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$10000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$5000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$4000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$3000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$2000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$1000</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$500</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$300</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$200</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">$100</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">Game Over</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">-10%</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">+10%</font></p>

<p align="center"><font face="Verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="0">Clear</font></p>

<p align="center"><font face="Verdana" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">Skull</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">I quit, give me my cash!</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">I am going for the Million!</font></p>

<p align="center"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">If you quit now, you get to keep the <sbr />cash you have:</font></p>

<p align="center"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">But if you are confident, you can <sbr />proceed... but remember. &nbsp;If you lose, <sbr />you get the Game Over Pot <sbr />percentage of your cash, which is:</font></p>

1000000000

1000000000

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>MUSIC</b></font></p><p align="left"></p><p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Ingame music - Official Tam Series themes <sbr />by Tamugaia Orchestra</font></p><p align="left"></p><p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Beginning Music - Naked Midget Gameshow <sbr />Theme by Avohej</font></p><p align="left"></p><p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Ending Theme - Intro (new wave) by f2x1</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">GAME OVER</font></p>

Player Name

1000000000

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: &nbsp;&nbsp;$</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Submit my Highscore</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Play More Games</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">GAME OVER</font></p>

Player Name

1000000000

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: &nbsp;&nbsp;$</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Tam Series</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Play More Games</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffff66" letterSpacing="0.000000" kerning="0">Score Submitted</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">YOU WIN!!!</font></p>

Player Name

1000000000

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: &nbsp;&nbsp;$</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Submit my Highscore</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Play More Games</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">YOU WIN!!!</font></p>

Player Name

1000000000

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Cash: &nbsp;&nbsp;$</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Tam Series</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Proceed</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Play More Games</font></p>

<p align="left"><font face="Verdana" size="11" color="#ffff66" letterSpacing="0.000000" kerning="0">Score Submitted</font></p>

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; playername = ""; _root.rootsound = new Sound();
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stopAllSounds();
Instance of Symbol 276 MovieClip in Frame 5
on (release) { this.play(); }
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
cash = 0; gameoverpot = 20; level = 1; _root.gameover_ = 0; cashprizes = 24; positives = 6; negatives = 6; lives = 3; bunnymessage = "Welcome to Tam Pyramid Challenge!"; slots10 = ["win"]; slots9 = ["", ""]; slots8 = ["", "", ""]; slots7 = ["", "", "", ""]; slots6 = ["", "", "", "", ""]; slots5 = ["", "", "", "", "", ""]; slots4 = ["", "", "", "", "", "", ""]; slots3 = ["", "", "", "", "", "", "", ""]; slots2 = ["", "", "", "", "", "", "", "", ""]; slots1 = ["", "", "", "", "", "", "", "", "", ""]; allstuff = []; allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c100"); allstuff.push("c200"); allstuff.push("c300"); allstuff.push("c500"); allstuff.push("c1000"); allstuff.push("c2000"); allstuff.push("c3000"); allstuff.push("c4000"); allstuff.push("c5000"); allstuff.push("c10000"); allstuff.push("c30000"); allstuff.push("c60000"); allstuff.push("c100000"); allstuff.push("c200000"); allstuff.push("c300000"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("m10"); allstuff.push("p10"); allstuff.push("p10"); allstuff.push("p10"); allstuff.push("p10"); allstuff.push("p10"); allstuff.push("p10"); randomer = random(2); slots9[randomer] = "gameover"; slots9[1 - randomer] = "cleared"; j = 1; while (j <= 8) { randomer = random(11 - j); _root["slots" + j][randomer] = "cleared"; randomer = random(11 - j); while (_root["slots" + j][randomer] != "") { randomer = random(11 - j); } _root["slots" + j][randomer] = "skull"; for (i in _root["slots" + j]) { if (_root["slots" + j][i] == "") { allstuffrandom = random(allstuff.length); _root["slots" + j][i] = allstuff[allstuffrandom]; allstuff.splice(allstuffrandom, 1); } } j++; } trace(allstuff); trace(slots10); trace(slots9); trace(slots8); trace(slots7); trace(slots6); trace(slots5); trace(slots4); trace(slots3); trace(slots2); trace(slots1);
Frame 20
function c100() { _root.cash = _root.cash + 100; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Cool! You increased your earnings. More cash for you in case you quit or game over..."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(1); } function c200() { _root.cash = _root.cash + 200; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Alright. Now you still get something if you lose."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(1); } function c300() { _root.cash = _root.cash + 300; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "300 bucks. At least it is not a negative or a Skull."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(1); } function c500() { _root.cash = _root.cash + 500; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Neat!"; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(1); } function c1000() { _root.cash = _root.cash + 1000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Nice! Good job."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(3); } function c2000() { _root.cash = _root.cash + 2000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "2000 dollars richer. Can you add some more with your next pick?"; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(3); } function c3000() { _root.cash = _root.cash + 3000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Ooo... more money under your belt as \"insurance\"."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(3); } function c4000() { _root.cash = _root.cash + 4000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Nice! Good job."; _root.sfx = "smallg"; _root.thebunny.gotoAndStop(3); } function c5000() { _root.cash = _root.cash + 5000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Wow. Did you just get luckier?"; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c10000() { _root.cash = _root.cash + 10000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "You are rich! Even if you quit, you will still be a winner."; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c30000() { _root.cash = _root.cash + 30000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "Wow. Did you just get luckier?"; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c60000() { _root.cash = _root.cash + 60000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "You are rich! Even if you quit, you will still be a winner."; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c100000() { _root.cash = _root.cash + 100000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "A hundred thousand for you! You have reduced your risk by some."; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c200000() { _root.cash = _root.cash + 200000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "It is raining cash for you!"; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function c300000() { _root.cash = _root.cash + 300000; dispnumber = 2; _root.cashprizes--; _root.indi.cashblinker.play(); _root.bunnymessage = "You have found the 2nd highest prize!! Now, you just need to win that one million."; _root.sfx = "bigg"; _root.thebunny.gotoAndStop(3); } function m10() { _root.gameoverpot = _root.gameoverpot - 10; ((_root.gameoverpot < 0) ? ((_root.gameoverpot = 0)) : null); dispnumber = 4; _root.negatives--; _root.indi.potblinker.play(); _root.sfx = "mediumb"; if (_root.gameoverpot <= 0) { _root.bunnymessage = "Game over pot decreased. Nothing in your game over pot, which means if you lose, you get nothing, so consider quitting when you have the chance."; _root.thebunny.gotoAndStop(5); } else if (_root.gameoverpot < 20) { _root.bunnymessage = "Game over pot decreased. You have a small percentage in your game over pot, so playing on is quite risky..."; _root.thebunny.gotoAndStop(2); } else if (_root.gameoverpot < 40) { _root.bunnymessage = "Game over pot decreased. You still need a bigger percentage in your game over pot to stay safe..."; _root.thebunny.gotoAndStop(2); } else if (_root.gameoverpot <= 60) { _root.bunnymessage = "Game over pot decreased. You are still out of the danger zone for now, as you would get some cash if you lose, but be careful..."; _root.thebunny.gotoAndStop(2); } else { _root.bunnymessage = "Game over pot decreased. You still have a decent game over pot percentage, do not lose confidence!"; _root.thebunny.gotoAndStop(2); } } function p10() { _root.gameoverpot = _root.gameoverpot + 10; dispnumber = 3; _root.positives--; _root.indi.potblinker.play(); _root.sfx = "smallg"; if (_root.gameoverpot <= 0) { _root.bunnymessage = "Game over pot increased. Nothing in your game over pot, which means if you lose, you get nothing, so consider quitting when you have the chance."; _root.thebunny.gotoAndStop(5); } else if (_root.gameoverpot < 20) { _root.bunnymessage = "Game over pot increased. You have a small percentage in your game over pot, so playing on is quite risky..."; _root.thebunny.gotoAndStop(5); } else if (_root.gameoverpot < 40) { _root.bunnymessage = "Game over pot increased. You still need a bigger percentage in your game over pot to stay safe..."; _root.thebunny.gotoAndStop(2); } else if (_root.gameoverpot <= 60) { _root.bunnymessage = "Game over pot increased. You are out of the danger zone for now, as you would get some cash if you lose, but be careful..."; _root.thebunny.gotoAndStop(2); } else { _root.bunnymessage = "Game over pot increased. You now have a decent game over pot percentage, do not lose confidence!"; _root.thebunny.gotoAndStop(2); } } function gameover() { dispnumber = 6; _root.cash = Math.ceil(_root.cash * (_root.gameoverpot / 100)); _root.gameover_ = 1; _root.bunnymessage = "You were so close!!"; _root.sfx = "bigb"; _root.thebunny.gotoAndStop(5); } function skull() { dispnumber = 7; _root.lives--; _root.indi.liveblinker.play(); if (_root.lives <= 0) { _root.cash = Math.ceil(_root.cash * (_root.gameoverpot / 100)); _root.gameover_ = 1; _root.bunnymessage = "Sorry... game over."; _root.sfx = "bigb"; _root.thebunny.gotoAndStop(5); } else { _root.bunnymessage = ("You just lost one live. " + _root.lives) + " more and it's game over... be careful."; _root.sfx = "mediumb"; _root.thebunny.gotoAndStop(4); } } function cleared() { dispnumber = 5; _root.cleared_ = 1; if (level == 9) { _root.bunnymessage = ""; } else if (level > 6) { _root.sfx = "bigg"; _root.bunnymessage = "Way to go! You are getting close!"; _root.thebunny.gotoAndStop(3); } else { _root.sfx = "smallg"; _root.bunnymessage = "Level cleared!"; _root.thebunny.gotoAndStop(3); } }
Instance of Symbol 317 MovieClip in Frame 21
on (release) { }
Instance of Symbol 365 MovieClip in Frame 21
on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = "If you decide to quit in between levels, you will get this cash amount: $" + _root.cash; } on (rollOut) { _root.bunnymessage = tempmessage; }
Instance of Symbol 365 MovieClip in Frame 21
on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = ((("If you game over at any time, you get " + _root.gameoverpot) + "% of your $") + _root.cash) + "."; } on (rollOut) { _root.bunnymessage = tempmessage; }
Instance of Symbol 365 MovieClip in Frame 21
on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = "If your lives run out, your game is over. You will also lose if you open a Game Over card on Level 9."; } on (rollOut) { _root.bunnymessage = tempmessage; }
Instance of Symbol 276 MovieClip in Frame 21
on (release) { this.play(); }
Frame 22
stopAllSounds(); i = 1; while (i <= 9) { j = 11 - i; while (j >= 1) { _root[("s" + i) + j].cargo = _root["slots" + i][j - 1]; j--; } i++; }
Frame 23
chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";
Frame 24
stop();
Frame 25
chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";
Instance of Symbol 317 MovieClip in Frame 25
on (release) { }
Frame 26
stop();
Frame 27
chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";
Frame 28
stop();
Frame 29
chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";
Frame 30
stop();
Frame 31
chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";
Frame 32
stop();
Frame 33
chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";
Frame 34
stop();
Frame 35
chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";
Frame 36
stop();
Frame 37
chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";
Frame 38
stop();
Frame 39
chosenblock = ""; dispnumber = 1; _root.cleared_ = 0; msg = "Choose a block...";
Frame 40
stop();
Instance of Symbol 317 MovieClip in Frame 72
on (release) { }
Instance of Symbol 406 MovieClip in Frame 72
onClipEvent (load) { this.gotoAndStop(_root.chosenblock.cargo); }
Frame 93
stop();
Frame 94
cashvalue = "$" + cash; _root.bunnymessage = "Get ready."; losevalue = "$" + Math.ceil((cash * gameoverpot) / 100); stop();
Instance of Symbol 365 MovieClip in Frame 94
on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = "If you decide to quit in between levels, you will get this cash amount: $" + _root.cash; } on (rollOut) { _root.bunnymessage = tempmessage; }
Instance of Symbol 365 MovieClip in Frame 94
on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = ((("If you game over at any time, you get " + _root.gameoverpot) + "% of your $") + _root.cash) + "."; } on (rollOut) { _root.bunnymessage = tempmessage; }
Instance of Symbol 365 MovieClip in Frame 94
on (rollOver) { tempmessage = _root.bunnymessage; _root.bunnymessage = "If your lives run out, your game is over. You will also lose if you open a Game Over card on Level 9."; } on (rollOut) { _root.bunnymessage = tempmessage; }
Frame 95
stop();
Frame 96
stop();
Frame 97
_root.cash = _root.cash + 1000000; stop();
Frame 98
stop();
Symbol 18 Button
on (release) { _root.play(); }
Symbol 19 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { this.gotoAndStop(2); } }; stop();
Instance of Symbol 13 MovieClip in Symbol 19 MovieClip Frame 1
onClipEvent (enterFrame) { _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); }
Symbol 19 MovieClip Frame 2
stop();
Symbol 20 Button
on (release) { getURL ("http://tamugaia.com", "_blank"); }
Symbol 88 MovieClip Frame 1
_root.stop();
Symbol 88 MovieClip Frame 2
if (this.getBytesLoaded() != this.getBytesTotal()) { this.gotoAndPlay(1); }
Symbol 88 MovieClip Frame 431
gotoAndPlay (3);
Symbol 104 MovieClip Frame 7
stop();
Symbol 111 MovieClip Frame 7
stop();
Symbol 114 Button
on (release) { getURL ("http://armorgames.com", "_blank"); }
Symbol 128 Button
on (release) { if (_root.playername != "") { _root.nextFrame(); } else { _root.typename.play(); } } on (keyPress "<Enter>") { if (_root.playername != "") { _root.nextFrame(); } else { _root.typename.play(); } }
Symbol 132 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 41
stop();
Instance of Symbol 137 MovieClip in Symbol 224 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 224 MovieClip Frame 123
_root.play();
Symbol 260 MovieClip Frame 1
_root.stop();
Symbol 260 MovieClip Frame 84
_root.play();
Symbol 276 MovieClip Frame 1
_root.rootsound.setVolume(100); stop();
Symbol 276 MovieClip Frame 2
_root.rootsound.setVolume(0); stop();
Symbol 283 Button
on (release) { _root.play(); }
Symbol 284 Button
on (release) { getURL ("http://tamugaia.com/subs/tamseries/", "_blank"); }
Symbol 285 Button
on (release) { getURL ("http://armorgames.com", "_blank"); }
Symbol 287 Button
on (release) { _root.play(); }
Symbol 289 Button
on (release) { _root.prevFrame(); }
Symbol 291 Button
on (release) { _root.gotoAndPlay("startnew"); }
Symbol 313 MovieClip Frame 1
open = 0; this.onRelease = function () { if (open) { _root.msg = "Please choose a closed block with a question mark..."; } else { _root.chosenblock = this; open = 1; _root.gotoAndPlay("openblock"); } }; stop();
Symbol 313 MovieClip Frame 2
stop();
Symbol 313 MovieClip Frame 3
stop();
Symbol 313 MovieClip Frame 4
stop();
Symbol 313 MovieClip Frame 5
stop();
Symbol 313 MovieClip Frame 6
stop();
Symbol 313 MovieClip Frame 7
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 1
stop();
Symbol 354 MovieClip Frame 1
stop();
Instance of Symbol 351 MovieClip "thelives" in Symbol 355 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.lives + 1); }
Symbol 383 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 80
_root[_root.chosenblock.cargo].call(); _root.chosenblock.gotoAndStop(_root.dispnumber);
Instance of Symbol 383 MovieClip "soundborg" in Symbol 384 MovieClip Frame 81
onClipEvent (load) { this.gotoAndStop(_root.sfx); }
Symbol 384 MovieClip Frame 136
if (_root.gameover_ == 1) { _root.gotoAndPlay("gameover"); } else if (_root.cleared_ == 1) { _root.level++; if (_root.level == 10) { _root.gotoAndPlay("level10"); } else { _root.gotoAndPlay("nextlevel"); } } else { _root.gotoAndPlay("level" + _root.level); } stop();
Symbol 408 Button
on (release) { _root.gotoAndStop("gameover"); }
Symbol 409 Button
on (release) { _root.gotoAndPlay("level" + _root.level); }
Symbol 418 MovieClip Frame 10
stop();
Symbol 426 Button
on (release) { getURL ((((((("http://tamugaia.com/highscores/insert_tpc.php?player=" + _root.playername) + "&score=874543575856") + (random(6520) * 95656)) + "Dgj&randomiza=") + (_root.cash * 29)) + "&thescore=") + _root.cash, "_blank", "GET"); _root.play(); }
Symbol 427 Button
on (release) { _root.gotoAndPlay("mainmenula"); }
Symbol 430 Button
on (release) { getURL ("http://armorgames.com", "_blank"); }
Symbol 440 Button
on (release) { getURL ("http://tamugaia.com/subs/tamseries/", "_blank"); }
Symbol 446 MovieClip Frame 60
stop();
Symbol 460 MovieClip Frame 34
if (random(2)) { gotoAndPlay (1); }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + 2); if (_y > (380 + random(100))) { _yscale = (40 + random(61)); _xscale = _yscale; _y = -30; } }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:88
Symbol 3 GraphicUsed by:88
Symbol 4 FontUsed by:5 11 21 89 115 116 119 129 273 278 279 280 286 288 290 292 294 297 298 299 300 301 315 324 333 334 335 336 337 338 348 356 357 358 359 360 361 362 364 370 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 410 411 414 415 416 417 422 423 424 425 428 429 431 433 434 435 436 437 438 439 441 447 448 449 450 451 452 453 462 463 464 465 466 467 468 469
Symbol 5 TextUses:4Used by:88
Symbol 6 GraphicUsed by:88
Symbol 7 GraphicUsed by:88
Symbol 8 ShapeTweeningUsed by:88
Symbol 9 GraphicUsed by:88
Symbol 10 GraphicUsed by:19
Symbol 11 TextUses:4Used by:19
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:19
Symbol 14 FontUsed by:15 305 421
Symbol 15 TextUses:14Used by:19
Symbol 16 GraphicUsed by:18 20
Symbol 17 GraphicUsed by:18 20
Symbol 18 ButtonUses:16 17Used by:19
Symbol 19 MovieClipUses:10 11 13 15 18Used by:88
Symbol 20 ButtonUses:16 17Used by:88
Symbol 21 TextUses:4Used by:88
Symbol 22 GraphicUsed by:88
Symbol 23 GraphicUsed by:88
Symbol 24 GraphicUsed by:88
Symbol 25 GraphicUsed by:88
Symbol 26 GraphicUsed by:88
Symbol 27 GraphicUsed by:88
Symbol 28 GraphicUsed by:88
Symbol 29 GraphicUsed by:88
Symbol 30 GraphicUsed by:88
Symbol 31 GraphicUsed by:88
Symbol 32 GraphicUsed by:88
Symbol 33 GraphicUsed by:88
Symbol 34 GraphicUsed by:88
Symbol 35 GraphicUsed by:88
Symbol 36 GraphicUsed by:88
Symbol 37 GraphicUsed by:88
Symbol 38 GraphicUsed by:88
Symbol 39 GraphicUsed by:88
Symbol 40 GraphicUsed by:88
Symbol 41 GraphicUsed by:88
Symbol 42 GraphicUsed by:88
Symbol 43 GraphicUsed by:88
Symbol 44 GraphicUsed by:88
Symbol 45 GraphicUsed by:88
Symbol 46 GraphicUsed by:88
Symbol 47 GraphicUsed by:88
Symbol 48 GraphicUsed by:88
Symbol 49 GraphicUsed by:88 260 460
Symbol 50 GraphicUsed by:88
Symbol 51 GraphicUsed by:88
Symbol 52 GraphicUsed by:88
Symbol 53 GraphicUsed by:88
Symbol 54 GraphicUsed by:88
Symbol 55 GraphicUsed by:88
Symbol 56 GraphicUsed by:88
Symbol 57 GraphicUsed by:88
Symbol 58 GraphicUsed by:88
Symbol 59 GraphicUsed by:88
Symbol 60 GraphicUsed by:88
Symbol 61 GraphicUsed by:88
Symbol 62 GraphicUsed by:88
Symbol 63 GraphicUsed by:88
Symbol 64 GraphicUsed by:88
Symbol 65 GraphicUsed by:88
Symbol 66 GraphicUsed by:88
Symbol 67 GraphicUsed by:88
Symbol 68 GraphicUsed by:88
Symbol 69 GraphicUsed by:88
Symbol 70 FontUsed by:71
Symbol 71 TextUses:70Used by:88
Symbol 72 GraphicUsed by:88
Symbol 73 GraphicUsed by:88
Symbol 74 GraphicUsed by:88
Symbol 75 GraphicUsed by:88
Symbol 76 GraphicUsed by:88
Symbol 77 GraphicUsed by:88
Symbol 78 GraphicUsed by:88
Symbol 79 GraphicUsed by:88
Symbol 80 GraphicUsed by:88
Symbol 81 GraphicUsed by:88
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:2 3 5 6 7 8 9 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87Used by:Timeline
Symbol 89 EditableTextUses:4Used by:Timeline
Symbol 90 BitmapUsed by:91 110
Symbol 91 GraphicUses:90Used by:104
Symbol 92 BitmapUsed by:93 109
Symbol 93 GraphicUses:92Used by:104
Symbol 94 BitmapUsed by:95 108
Symbol 95 GraphicUses:94Used by:104
Symbol 96 BitmapUsed by:97 107
Symbol 97 GraphicUses:96Used by:104
Symbol 98 BitmapUsed by:99 106
Symbol 99 GraphicUses:98Used by:104
Symbol 100 BitmapUsed by:101 105
Symbol 101 GraphicUses:100Used by:104
Symbol 102 BitmapUsed by:103 112
Symbol 103 GraphicUses:102Used by:104 111
Symbol 104 MovieClipUses:91 93 95 97 99 101 103Used by:114
Symbol 105 GraphicUses:100Used by:111
Symbol 106 GraphicUses:98Used by:111
Symbol 107 GraphicUses:96Used by:111
Symbol 108 GraphicUses:94Used by:111
Symbol 109 GraphicUses:92Used by:111
Symbol 110 GraphicUses:90Used by:111
Symbol 111 MovieClipUses:103 105 106 107 108 109 110Used by:114
Symbol 112 GraphicUses:102Used by:114
Symbol 113 GraphicUsed by:114
Symbol 114 ButtonUses:104 111 112 113Used by:Timeline
Symbol 115 EditableTextUses:4Used by:Timeline
Symbol 116 EditableTextUses:4Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 EditableTextUses:4Used by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 GraphicUsed by:128 287 289 291 408 409 426 427 430 440
Symbol 122 ShapeTweeningUsed by:125
Symbol 123 ShapeTweeningUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:122 123 124Used by:128 287 289 291 408 409 426 427 430 440
Symbol 126 GraphicUsed by:128 287 289 291 408 409 426 427 430 440
Symbol 127 SoundUsed by:128 283 284 285 287 289 291 408 409 426 427 430 440
Symbol 128 ButtonUses:121 125 126 127Used by:Timeline
Symbol 129 EditableTextUses:4Used by:Timeline
Symbol 130 GraphicUsed by:132 135 224 260 276
Symbol 131 ShapeTweeningUsed by:132
Symbol 132 MovieClipUses:130 131Used by:Timeline
Symbol 133 ShapeTweeningUsed by:135
Symbol 134 ShapeTweeningUsed by:135
Symbol 135 MovieClipUses:133 134 130Used by:Timeline
Symbol 136 GraphicUsed by:137 224
Symbol 137 MovieClipUses:136Used by:224
Symbol 138 GraphicUsed by:224
Symbol 139 GraphicUsed by:224
Symbol 140 GraphicUsed by:224
Symbol 141 GraphicUsed by:224
Symbol 142 GraphicUsed by:224
Symbol 143 GraphicUsed by:224
Symbol 144 GraphicUsed by:224
Symbol 145 GraphicUsed by:224
Symbol 146 GraphicUsed by:224
Symbol 147 GraphicUsed by:224
Symbol 148 GraphicUsed by:224
Symbol 149 GraphicUsed by:224
Symbol 150 GraphicUsed by:224
Symbol 151 GraphicUsed by:224
Symbol 152 GraphicUsed by:224
Symbol 153 GraphicUsed by:224
Symbol 154 GraphicUsed by:224
Symbol 155 GraphicUsed by:224
Symbol 156 GraphicUsed by:224
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Symbol 259 ShapeTweeningUsed by:260
Symbol 260 MovieClipUses:130 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 49 SS2Used by:Timeline
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Symbol 264 MovieClipUses:263Used by:Timeline
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Symbol 272 MovieClipUses:268 270 271Used by:Timeline
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Symbol 277 SoundUsed by:Timeline
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Symbol 314 GraphicUsed by:Timeline
Symbol 315 EditableTextUses:4Used by:Timeline
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:Timeline
Symbol 318 GraphicUsed by:320
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:318 319Used by:Timeline
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Symbol 322 BitmapUsed by:323 325 326 327 328 419
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Symbol 333 EditableTextUses:4Used by:355
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Symbol 432 SoundUsed by:Timeline
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Symbol 454 ShapeTweeningUsed by:460
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Symbol 467 EditableTextUses:4Used by:Timeline
Symbol 468 EditableTextUses:4Used by:Timeline
Symbol 469 EditableTextUses:4Used by:Timeline
Streaming Sound 1Used by:Symbol 224 MovieClip
Streaming Sound 2Used by:Symbol 260 MovieClip

Instance Names

"typename"Frame 2Symbol 132 MovieClip
"s11"Frame 21Symbol 313 MovieClip
"s12"Frame 21Symbol 313 MovieClip
"s13"Frame 21Symbol 313 MovieClip
"s14"Frame 21Symbol 313 MovieClip
"s15"Frame 21Symbol 313 MovieClip
"s16"Frame 21Symbol 313 MovieClip
"s17"Frame 21Symbol 313 MovieClip
"s18"Frame 21Symbol 313 MovieClip
"s19"Frame 21Symbol 313 MovieClip
"s110"Frame 21Symbol 313 MovieClip
"s21"Frame 21Symbol 313 MovieClip
"s22"Frame 21Symbol 313 MovieClip
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"s24"Frame 21Symbol 313 MovieClip
"s25"Frame 21Symbol 313 MovieClip
"s26"Frame 21Symbol 313 MovieClip
"s27"Frame 21Symbol 313 MovieClip
"s28"Frame 21Symbol 313 MovieClip
"s29"Frame 21Symbol 313 MovieClip
"s31"Frame 21Symbol 313 MovieClip
"s32"Frame 21Symbol 313 MovieClip
"s33"Frame 21Symbol 313 MovieClip
"s34"Frame 21Symbol 313 MovieClip
"s35"Frame 21Symbol 313 MovieClip
"s36"Frame 21Symbol 313 MovieClip
"s37"Frame 21Symbol 313 MovieClip
"s38"Frame 21Symbol 313 MovieClip
"s41"Frame 21Symbol 313 MovieClip
"s42"Frame 21Symbol 313 MovieClip
"s43"Frame 21Symbol 313 MovieClip
"s44"Frame 21Symbol 313 MovieClip
"s45"Frame 21Symbol 313 MovieClip
"s46"Frame 21Symbol 313 MovieClip
"s47"Frame 21Symbol 313 MovieClip
"s51"Frame 21Symbol 313 MovieClip
"s52"Frame 21Symbol 313 MovieClip
"s53"Frame 21Symbol 313 MovieClip
"s54"Frame 21Symbol 313 MovieClip
"s55"Frame 21Symbol 313 MovieClip
"s56"Frame 21Symbol 313 MovieClip
"s61"Frame 21Symbol 313 MovieClip
"s62"Frame 21Symbol 313 MovieClip
"s63"Frame 21Symbol 313 MovieClip
"s64"Frame 21Symbol 313 MovieClip
"s65"Frame 21Symbol 313 MovieClip
"s71"Frame 21Symbol 313 MovieClip
"s72"Frame 21Symbol 313 MovieClip
"s73"Frame 21Symbol 313 MovieClip
"s74"Frame 21Symbol 313 MovieClip
"s81"Frame 21Symbol 313 MovieClip
"s82"Frame 21Symbol 313 MovieClip
"s83"Frame 21Symbol 313 MovieClip
"s91"Frame 21Symbol 313 MovieClip
"s92"Frame 21Symbol 313 MovieClip
"thebunny"Frame 21Symbol 329 MovieClip
"indi"Frame 21Symbol 355 MovieClip
"cashblinker"Symbol 355 MovieClip Frame 1Symbol 347 MovieClip
"potblinker"Symbol 355 MovieClip Frame 1Symbol 347 MovieClip
"thelives"Symbol 355 MovieClip Frame 1Symbol 351 MovieClip
"liveblinker"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"soundborg"Symbol 384 MovieClip Frame 81Symbol 383 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1201 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""

Labels

"mainmenula"Frame 5
"startnew"Frame 19
"starting"Frame 21
"level1"Frame 23
"level2"Frame 25
"level3"Frame 27
"level4"Frame 29
"level5"Frame 31
"level6"Frame 33
"level7"Frame 35
"level8"Frame 37
"level9"Frame 39
"openblock"Frame 72
"nextlevel"Frame 94
"gameover"Frame 95
"level10"Frame 97
"bigg"Symbol 383 MovieClip Frame 2
"smallg"Symbol 383 MovieClip Frame 3
"bigb"Symbol 383 MovieClip Frame 4
"mediumb"Symbol 383 MovieClip Frame 5
"smallb"Symbol 383 MovieClip Frame 6
"c300000"Symbol 406 MovieClip Frame 1
"c200000"Symbol 406 MovieClip Frame 2
"c100000"Symbol 406 MovieClip Frame 3
"c60000"Symbol 406 MovieClip Frame 4
"c30000"Symbol 406 MovieClip Frame 5
"c10000"Symbol 406 MovieClip Frame 6
"c5000"Symbol 406 MovieClip Frame 7
"c4000"Symbol 406 MovieClip Frame 8
"c3000"Symbol 406 MovieClip Frame 9
"c2000"Symbol 406 MovieClip Frame 10
"c1000"Symbol 406 MovieClip Frame 11
"c500"Symbol 406 MovieClip Frame 12
"c300"Symbol 406 MovieClip Frame 13
"c200"Symbol 406 MovieClip Frame 14
"c100"Symbol 406 MovieClip Frame 15
"gameover"Symbol 406 MovieClip Frame 16
"m10"Symbol 406 MovieClip Frame 17
"p10"Symbol 406 MovieClip Frame 18
"cleared"Symbol 406 MovieClip Frame 19
"skull"Symbol 406 MovieClip Frame 20

Dynamic Text Variables

_root.playernameSymbol 119 EditableText""
_root.bunnymessageSymbol 324 EditableText" 8oyoio"
_root.playernameSymbol 333 EditableText"Player Name"
_root.cashSymbol 334 EditableText"1000000000"
_root.gameoverpotSymbol 337 EditableText"88"
cashprizesSymbol 359 EditableText"0000"
positivesSymbol 360 EditableText"0000"
negativesSymbol 361 EditableText"0000"
msgSymbol 362 EditableText""
_root.cashvalueSymbol 416 EditableText"1000000000"
_root.losevalueSymbol 417 EditableText"1000000000"
_root.playernameSymbol 423 EditableText"Player Name"
_root.cashSymbol 424 EditableText"1000000000"
_root.playernameSymbol 434 EditableText"Player Name"
_root.cashSymbol 435 EditableText"1000000000"
_root.playernameSymbol 448 EditableText"Player Name"
_root.cashSymbol 449 EditableText"1000000000"
_root.playernameSymbol 463 EditableText"Player Name"
_root.cashSymbol 464 EditableText"1000000000"




http://swfchan.com/5/24147/info.shtml
Created: 25/5 -2019 11:56:08 Last modified: 25/5 -2019 11:56:08 Server time: 14/05 -2024 13:40:54