STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229455 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #24191 |
loading |
Controls: Use the sword: left arrow Walk: right arrow Jump: up arrow change gun: 1 or 2 (you will find the sword and the second gun during the play) Your goal: You have to reach your destination before the sun raise. So you have to stay alive (huh). Hint: You can't use a sword whit a two-hands weapon Return to Main Menu |
Customize your worm |
PLAY |
When he got out... |
Next |
... the sun forced him to hide in a demolished house. |
he found a radio always repeating the same coordinates; the coordinates of a shelter. |
He also found a MAC gun, so he dropped his handgun, for which he had no more ammo. His Katana sword had completly melt with the zombies' blood on it, it was not useful anymore... |
When the sun goes down, he took the direction of the shelter. |
pause |
D |
180 |
Health |
Health |
M |
create |
create |
create |
create |
create |
(to use: left arrow) |
This sword look dangerous.. for them! |
(to use: number 2) |
Mm.. interesting! |
Spiders! I hate them! I must be carefully... |
I must hurry, the sun will raise in 1 minute! |
The sun will raise, i have no choice to hide in there... |
Paused |
To be continued |
Sorry for the missing boss, but i didn't wanted to release it in 5 months... so please don't vote bad about that. Everything by louissi *Merci a math qui m'a aidé a tester le jeu, et qui m'a soutenu tout le long de la création* |
Replay |
GAME OVER |
ActionScript [AS1/AS2]
Frame 1PercentLoaded = (getBytesLoaded() / getBytesTotal()) * 100; if (PercentLoaded < 100) { setProperty(loadingbar, _xscale , PercentLoaded); } else { gotoAndPlay (3); }Frame 2gotoAndPlay (1);Frame 4stop(); _root.sunraise2 = 150; _root.sunraise = 150; _root.equipsword = 0; _root.zombie1.removeMovieClip(); _root.zombie2.removeMovieClip(); _root.zombie3.removeMovieClip(); _root.zombie4.removeMovieClip(); _root.zombie5.removeMovieClip(); _root.spider1.removeMovieClip(); _root.spider2.removeMovieClip(); _root.spider3.removeMovieClip(); _root.spider4.removeMovieClip(); _root.spider5.removeMovieClip();Frame 5stop();Frame 6stop();Frame 8_root.acces = 1;Frame 10gotoAndPlay (9);Frame 48stop(); stop();Frame 49stop(); stop();Frame 50stop();Frame 51stop(); stop();Frame 52stop();Frame 53iballe = 0; _root.health = 100; stop(); _root.paused = 0;Instance of Symbol 67 MovieClip in Frame 53onClipEvent (enterFrame) { frame = _root.sunraise; gotoAndStop(frame +52); }Frame 54gotoAndPlay (56);Frame 55gotoAndStop (356);Frame 355stop();Frame 356stop();Symbol 13 Buttonon (press) { gotoAndPlay ("play"); }Symbol 14 Buttonon (press) { _root.gotoAndPlay("help"); }Symbol 21 Buttonon (press) { gotoAndPlay (4); }Symbol 26 Buttonon (press) { if (_root.acces <= 8) { _root.acces = _root.acces + 1; } }Symbol 27 Buttonon (press) { if (_root.acces >= 2) { _root.acces = _root.acces - 1; } }Symbol 37 MovieClip Frame 2if (_root.acces == 1) { inside.gotoAndStop(1); } if (_root.acces == 2) { inside.gotoAndStop(2); } if (_root.acces == 3) { inside.gotoAndStop(3); } if (_root.acces == 4) { inside.gotoAndStop(4); } if (_root.acces == 5) { inside.gotoAndStop(5); } if (_root.acces == 6) { inside.gotoAndStop(6); } if (_root.acces == 7) { inside.gotoAndStop(7); } if (_root.acces == 8) { inside.gotoAndStop(8); } if (_root.acces == 9) { inside.gotoAndStop(9); }Symbol 37 MovieClip Frame 3gotoAndPlay (1);Symbol 41 Buttonon (press) { gotoAndPlay (11); }Symbol 50 MovieClip Frame 20stop();Symbol 52 Buttonon (press) { play(); }Symbol 67 MovieClip Frame 1stop();Symbol 67 MovieClip Frame 120stop();Symbol 77 Buttonon (keyPress "<Enter>") { if (_root.paused == 0) { _root.paused = 1; } else if (_root.paused == 1) { _root.paused = 0; } }Symbol 79 MovieClip Frame 1_x = 5000;Symbol 79 MovieClip Frame 2if (_root.paused == 0) { if ((_x <= 200) and (_root.monstercreator.level == 1)) { _root.monstercreator.level = 2; } if (_root.bouge == 1) { _x = (_x - _root.speed); } }Symbol 79 MovieClip Frame 3gotoAndPlay (2);Symbol 105 MovieClip Frame 1stop();Symbol 105 MovieClip Frame 2_root.swstam = _root.swstam - 100;Symbol 105 MovieClip Frame 7_root.slashing = 1;Symbol 105 MovieClip Frame 12_root.slashing = 0;Symbol 106 MovieClip Frame 1_root.slashing = 0; _root.sword = 0; _root.swstam = 100;Symbol 106 MovieClip Frame 2if (_root.paused == 0) { if (_root.equipsword == 1) { _alpha = 100; _y = (_root.worm._y - 30); if (_root.weapon == 1) { if (Key.isDown(37)) { if (_root.swstam >= 100) { couteauin.play(); } } } else { couteauin.gotoAndStop(1); } } else { _alpha = 0; } if (_root.swstam < 100) { _root.swstam = _root.swstam + 0.5; } }Symbol 106 MovieClip Frame 3gotoAndPlay (2);Symbol 108 MovieClip Frame 1_x = 2000;Symbol 108 MovieClip Frame 2if (_root.paused == 0) { if (_root.bouge == 1) { _x = (_x - _root.speed); } if (_root.worm.hitTest(this)) { _root.equipsword = 1; gotoAndPlay (4); } }Symbol 108 MovieClip Frame 3gotoAndPlay (2);Symbol 108 MovieClip Frame 5stop(); visible = false;Symbol 111 MovieClip Frame 1_x = 6000;Symbol 111 MovieClip Frame 2if (_root.paused == 0) { if (_root.bouge == 1) { _x = (_x - _root.speed); } if (_root.worm.hitTest(this)) { _root.equipgun2 = 1; gotoAndPlay (4); } }Symbol 111 MovieClip Frame 3gotoAndPlay (2);Symbol 111 MovieClip Frame 5if (_root.paused == 0) { if (_root.bouge == 1) { _x = (_x - _root.speed); } }Symbol 111 MovieClip Frame 6gotoAndPlay (5);Symbol 114 MovieClip Frame 1_root.bouge = 0;Symbol 114 MovieClip Frame 2if (_root.paused == 0) { if (_root.bouge == 1) { _root.montages._x = _root.montages._x - 0.5; _root.city._x = _root.city._x - 1; _root.houses._x = _root.houses._x - _root.speed; if (_root.city._x <= -1114) { _root.city._x = 0; } if (_root.houses._x <= -2500) { _root.houses._x = 550; } } }Symbol 114 MovieClip Frame 3gotoAndPlay (2);Symbol 123 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 2stop();Symbol 123 MovieClip Frame 3stop();Symbol 126 MovieClip Frame 1_root.speed = 3; yb = 275; _y = yb; jfb = 20; jumpforce = jfb; jump = 0; grav = 1;Symbol 126 MovieClip Frame 2if (_root.paused == 0) { if (_root.stoped == 0) { if (Key.isDown(39)) { _root.bouge = 1; _root.worm.wormin.gotoAndPlay("marche"); } else { _root.bouge = 0; } } else if (_root.stoped == 1) { _root.bouge = 0; } if (Key.isDown(38)) { if (jump == 0) { jump = 1; } } if (jumpforce <= (jfb / -1)) { jump = 0; jumpforce = jfb; _y = yb; } if (jump == 1) { _root.worm.wormin.gotoAndStop("jump"); _y = (_y - jumpforce); jumpforce = jumpforce - grav; } if ((_root.bouge == 1) and (jump == 0)) { _root.worm.wormin.gotoAndStop("walk"); } else if (jump == 0) { _root.worm.wormin.gotoAndStop("stay"); } if ((_root.health <= 0) or (_root.sunraise <= 0)) { _root.zombie1.removeMovieClip(); _root.zombie2.removeMovieClip(); _root.zombie3.removeMovieClip(); _root.zombie4.removeMovieClip(); _root.zombie5.removeMovieClip(); _root.spider1.removeMovieClip(); _root.spider2.removeMovieClip(); _root.spider3.removeMovieClip(); _root.spider4.removeMovieClip(); _root.spider5.removeMovieClip(); _root.gotoAndPlay("gameover"); _root.equipsword = 0; } }Symbol 126 MovieClip Frame 3gotoAndPlay (2);Symbol 136 MovieClip Frame 1gotoAndStop(random(6));Symbol 159 MovieClip Frame 2stop();Symbol 159 MovieClip Frame 3_root.balle.duplicateMovieClip("balle" + _root.iballe, _root.iballe); _root.iballe = _root.iballe + 1;Symbol 159 MovieClip Frame 7if (_root.shooting == 1) { gotoAndPlay (2); } else { gotoAndStop (1); }Symbol 159 MovieClip Frame 31gotoAndStop (2);Symbol 169 MovieClip Frame 1stop();Symbol 169 MovieClip Frame 3_root.balle.duplicateMovieClip("balle" + _root.iballe, _root.iballe); _root.iballe = _root.iballe + 1;Symbol 169 MovieClip Frame 9if (_root.shooting == 1) { gotoAndPlay (2); } else { gotoAndStop (1); }Symbol 170 MovieClip Frame 1stop();Symbol 170 MovieClip Frame 2stop();Symbol 171 MovieClip Frame 1_root.shooting = 0; _root.weapon = 1; m4a1rel = new Sound(); m4a1rel.attachSound("m4a1rel"); umprel = new Sound(); umprel.attachSound("umprel"); _root.equipgun2 = 0;Symbol 171 MovieClip Frame 2if (_root.paused == 0) { _rotation = (Math.atan2(_root._ymouse - _y, _root._xmouse - _x) / (Math.PI/180)); _root.onMouseDown = function () { _root.shooting = 1; }; _root.onMouseUp = function () { _root.shooting = 0; }; if (_root.shooting == 1) { _root.hands.guns.gun.play(); } if (Key.isDown(49) and (_root.weapon == 2)) { umprel.start(); _root.hands.guns.gotoAndStop(1); _root.weapon = 1; } if (_root.equipgun2 == 1) { if (Key.isDown(50) and (_root.weapon == 1)) { m4a1rel.start(); _root.hands.guns.gotoAndStop(2); _root.weapon = 2; } } if (_root.iballe > 20) { _root.iballe = _root.iballe - 20; } _y = (_root.worm._y - 20); }Symbol 171 MovieClip Frame 3gotoAndPlay (2);Symbol 187 MovieClip Frame 1stop();Symbol 187 MovieClip Frame 9stop();Symbol 187 MovieClip Frame 17stop();Symbol 187 MovieClip Frame 18stop();Symbol 188 MovieClip Frame 1_rotation = _root.hands._rotation; _rotation = (_rotation + (random(10) - 5)); if (_root.weapon == 1) { _rotation = (_rotation + (random(10) - 5)); _x = (_root.hands._x + (70 * Math.cos((Math.PI/180) * _rotation))); _y = (_root.hands._y + (70 * Math.sin((Math.PI/180) * _rotation))); } else if (_root.weapon == 2) { _rotation = (_rotation + (random(2) - 1)); _x = (_root.hands._x + (150 * Math.cos((Math.PI/180) * _rotation))); _y = (_root.hands._y + (150 * Math.sin((Math.PI/180) * _rotation))); } sit = 0; px = 5 * Math.cos((Math.PI/180) * _rotation); py = 5 * Math.sin((Math.PI/180) * _rotation); _visible = false; weapon = _root.weapon;Symbol 188 MovieClip Frame 2_visible = true; while (sit == 0) { _x = (_x + px); _y = (_y + py); if ((((_x > 550) or (_x < 0)) or (_y > 400)) or (_y < 0)) { sit = 3; } if (_root.zombie.hitTest(this._x, this._y, true)) { sit = 1; if (_root.weapon == 1) { _root.zombie.health = _root.zombie.health - 1; } else if (_root.weapon == 2) { _root.zombie.health = _root.zombie.health - 2; } } else if (_root.zombie1.hitTest(this._x, this._y, true)) { sit = 1; if (_root.weapon == 1) { _root.zombie1.health = _root.zombie1.health - 1; } else if (_root.weapon == 2) { _root.zombie1.health = _root.zombie1.health - 2; } } else if (_root.zombie2.hitTest(this._x, this._y, true)) { sit = 1; if (_root.weapon == 1) { _root.zombie2.health = _root.zombie2.health - 1; } else if (_root.weapon == 2) { _root.zombie2.health = _root.zombie2.health - 2; } } else if (_root.zombie3.hitTest(this._x, this._y, true)) { sit = 1; if (_root.weapon == 1) { _root.zombie3.health = _root.zombie3.health - 1; } else if (_root.weapon == 2) { _root.zombie3.health = _root.zombie3.health - 2; } } else if (_root.zombie4.hitTest(this._x, this._y, true)) { sit = 1; if (_root.weapon == 1) { _root.zombie4.health = _root.zombie4.health - 1; } else if (_root.weapon == 2) { _root.zombie4.health = _root.zombie4.health - 2; } } else if (_root.zombie5.hitTest(this._x, this._y, true)) { sit = 1; if (_root.weapon == 1) { _root.zombie5.health = _root.zombie5.health - 1; } else if (_root.weapon == 2) { _root.zombie5.health = _root.zombie5.health - 2; } } if (_root.spider.hitTest(this._x, this._y, true)) { sit = 2; if (_root.weapon == 1) { _root.spider.health = _root.spider.health - 1; } else if (_root.weapon == 2) { _root.spider.health = _root.spider.health - 2; } } else if (_root.spider1.hitTest(this._x, this._y, true)) { sit = 2; if (_root.weapon == 1) { _root.spider1.health = _root.spider1.health - 1; } else if (_root.weapon == 2) { _root.spider1.health = _root.spider1.health - 2; } } else if (_root.spider2.hitTest(this._x, this._y, true)) { sit = 2; if (_root.weapon == 1) { _root.spider2.health = _root.spider2.health - 1; } else if (_root.weapon == 2) { _root.spider2.health = _root.spider2.health - 2; } } else if (_root.spider3.hitTest(this._x, this._y, true)) { sit = 2; if (_root.weapon == 1) { _root.spider3.health = _root.spider3.health - 1; } else if (_root.weapon == 2) { _root.spider3.health = _root.spider3.health - 2; } } else if (_root.spider4.hitTest(this._x, this._y, true)) { sit = 2; if (_root.weapon == 1) { _root.spider4.health = _root.spider4.health - 1; } else if (_root.weapon == 2) { _root.spider4.health = _root.spider4.health - 2; } } else if (_root.spider5.hitTest(this._x, this._y, true)) { sit = 2; if (_root.weapon == 1) { _root.spider5.health = _root.spider5.health - 1; } else if (_root.weapon == 2) { _root.spider5.health = _root.spider5.health - 2; } } } if (sit == 1) { ballein.gotoAndPlay("blood"); sit = "none"; } if (sit == 3) { ballein.gotoAndPlay("wall"); sit = "none"; } if (sit == 2) { ballein.gotoAndPlay("yblood"); sit = "none"; }Symbol 188 MovieClip Frame 3gotoAndPlay (2);Symbol 192 MovieClip Frame 2_xscale = _root.swstam;Symbol 192 MovieClip Frame 3gotoAndPlay (2);Symbol 201 MovieClip Frame 1_root.sunraise2 = 150;Symbol 201 MovieClip Frame 2if (_root.paused == 0) { bar._xscale = _root.health; _root.sunraise2 = _root.sunraise2 - 0.025; _root.sunraise = _root.sunraise2; _root.sunraise = Math.round(_root.sunraise); }Symbol 201 MovieClip Frame 3gotoAndPlay (2);Symbol 212 MovieClip Frame 1force = random(10) + 10; grav = 0.5; timer = 20; sit = 1; rot = random(25);Symbol 212 MovieClip Frame 2if (sit == 1) { grav = grav * 1.15; force = force / 1.03; _x = (_x + force); _y = (_y + grav); _rotation = (_rotation + rot); if (_y > 30) { sit = 2; } }Symbol 212 MovieClip Frame 3gotoAndPlay (2);Symbol 214 MovieClip Frame 1force = random(10) + 10; grav = 0.5; timer = 20; sit = 1; rot = random(25);Symbol 214 MovieClip Frame 2if (sit == 1) { grav = grav * 1.15; force = force / 1.03; _x = (_x + force); _y = (_y + grav); _rotation = (_rotation + rot); if (_y > 30) { sit = 2; } }Symbol 214 MovieClip Frame 3gotoAndPlay (2);Symbol 216 MovieClip Frame 1force = random(10) + 10; grav = 0.5; timer = 20; sit = 1; rot = random(25);Symbol 216 MovieClip Frame 2if (sit == 1) { grav = grav * 1.15; force = force / 1.03; _x = (_x + force); _y = (_y + grav); _rotation = (_rotation + rot); if (_y > 30) { sit = 2; } }Symbol 216 MovieClip Frame 3gotoAndPlay (2);Symbol 247 MovieClip Frame 1force = random(10) + 10; grav = 0.5; timer = 20; sit = 1; rot = random(25);Symbol 247 MovieClip Frame 2if (sit == 1) { grav = grav * 1.15; force = force / 1.03; _x = (_x + force); _y = (_y + grav); _rotation = (_rotation + rot); if (_y > 30) { sit = 2; } }Symbol 247 MovieClip Frame 3gotoAndPlay (2);Symbol 249 MovieClip Frame 1force = random(10) + 10; grav = 0.5; timer = 20; sit = 1; rot = random(25);Symbol 249 MovieClip Frame 2if (sit == 1) { grav = grav * 1.15; force = force / 1.03; _x = (_x + force); _y = (_y + grav); _rotation = (_rotation + rot); if (_y > 30) { sit = 2; } }Symbol 249 MovieClip Frame 3gotoAndPlay (2);Symbol 254 MovieClip Frame 1force = random(10); grav = 7; timer = 20; sit = 1; rot = random(25) + 10;Symbol 254 MovieClip Frame 2if (sit == 1) { grav = grav - 0.5; force = force / 1.03; _x = (_x + force); _y = (_y - grav); _rotation = (_rotation + rot); if (_y > 30) { sit = 2; } }Symbol 254 MovieClip Frame 3gotoAndPlay (2);Symbol 263 MovieClip Frame 15stop();Symbol 269 MovieClip Frame 9_root.bite = 1;Symbol 269 MovieClip Frame 11_root.bite = 0; stop();Symbol 270 MovieClip Frame 1stop();Symbol 271 MovieClip Frame 1if (_name == "zombie") { gotoAndStop (4); } else { touched = 0; dead = 0; health = 5; saut = random(2); sol = 275; if (saut == 0) { _y = sol; _x = 600; fall = 0; } else { _y = -200; _x = (random(140) + 400); fall = 1; grav = 5; } speed = 3; sit = 0; _alpha = 100; del = 100; } trace(_name); trace("created"); trace("-----------------------------");Symbol 271 MovieClip Frame 2if (_root.paused == 0) { if (_root.couteau.hitTest(this._x, this._y) and (_root.slashing == 1)) { health = health - 10; } if (fall == 1) { _y = (_y + grav); grav = grav + 1; while (_y > sol) { _y = sol; fall = 0; } } if (fall == 0) { if ((_x <= 600) and (sit == 0)) { sit = 1; } } if ((sit == 1) and (_x <= 150)) { _x = (_x - speed); _x = (_x - speed); zombiein.gotoAndStop("attack1"); } else if (sit == 1) { _x = (_x - speed); zombiein.gotoAndStop("walk"); } if (_root.bouge == 1) { _x = (_x - _root.speed); } if ((_x < -500) and (sit == 1)) { dead = 2; sit = 2103; } if (((health <= 0) and (dead == 0)) and (sit == 1)) { sit = 2; } if (sit == 2) { if (_root.slashing == 1) { zombiein.gotoAndStop("die2"); } else { zombiein.gotoAndStop("die"); } dead = 1; sit = 2103; } if (dead == 1) { del = del - 3; if (del < 0) { _x = 0; _y = 200; dead = 2; } } if (dead == 2) { _visible = false; trace(_name); trace("got deleted"); trace("----------------------"); removeMovieClip(this); dead = 3; } if ((((sit == 1) and _root.worm.zhit.hitTest(this)) and (touched == 0)) and (_root.bite == 1)) { _root.health = _root.health - 20; touched = 1; } }Symbol 271 MovieClip Frame 3gotoAndPlay (2);Symbol 278 MovieClip Frame 1izombie = 100; izombielimit = izombie + 15; nbzombie = 1; ispider = 120; ispiderlimit = ispider + 15; nbspider = 1; level = 1; create = random(125); create2 = random(75);Symbol 278 MovieClip Frame 2if (_root.paused == 0) { if (level == 1) { if (create <= 0) { _root.zombie.duplicateMovieClip("zombie" + nbzombie, izombie); create = random(175); nbzombie = nbzombie + 1; izombie = izombie + 1; } } if (level == 2) { if (create <= 0) { _root.zombie.duplicateMovieClip("zombie" + nbzombie, izombie); create = random(125); nbzombie = nbzombie + 1; izombie = izombie + 1; } if (create2 <= 0) { _root.spider.duplicateMovieClip("spider" + nbspider, ispider); create2 = random(100); nbspider = nbspider + 1; ispider = ispider + 1; } } if (_root.bouge == 1) { create = create - 1; if (level == 2) { create2 = create2 - 1; } } if (izombie >= izombielimit) { izombie = izombie - 15; } if (ispider >= ispiderlimit) { ispider = ispider - 15; } if (nbzombie == 6) { nbzombie = 1; } if (nbspider == 6) { nbspider = 1; } }Symbol 278 MovieClip Frame 3gotoAndPlay (2);Symbol 292 MovieClip Frame 1if (_name == "silkball") { gotoAndStop (15); } distance = _x - _root.worm._x; force = distance / 20; grav = -13; facteur = (grav / -1) / 20;Symbol 292 MovieClip Frame 2_x = (_x - force); _y = (_y + grav); grav = grav + 1; if (_root.worm.hitTest(this._x, this._y, true)) { gotoAndPlay (4); _root.health = _root.health - 5; } if (_y >= 350) { gotoAndPlay (4); } _rotation = (_rotation + random(10));Symbol 292 MovieClip Frame 3gotoAndPlay (2);Symbol 292 MovieClip Frame 15stop();Symbol 308 MovieClip Frame 15gotoAndPlay (1);Symbol 335 MovieClip Frame 12stop();Symbol 383 MovieClip Frame 14_root.silkball.duplicateMovieClip("silkball" + _root.isilk, _root.isilk); id = _parent._parent._name; x = _root[id]._x; y = _root[id]._y; _root["silkball" + _root.isilk]._x = (x = x + 10); _root["silkball" + _root.isilk]._y = (y = y - 10); _root.isilk = _root.isilk + 1;Symbol 383 MovieClip Frame 25this._parent._parent.attack = 1000;Symbol 386 MovieClip Frame 25stop();Symbol 387 MovieClip Frame 1stop();Symbol 387 MovieClip Frame 2stop();Symbol 387 MovieClip Frame 3stop();Symbol 387 MovieClip Frame 4stop();Symbol 387 MovieClip Frame 5stop();Symbol 388 MovieClip Frame 1if (_name == "spider") { gotoAndStop (4); } else { touched = 0; attackif = random(4); if (attackif == 0) { attack = random(100) + 100; _yscale = 110; _xscale = 110; } else { attack = 3000; } dead = 0; health = 2; saut = random(2); sol = 300; if (saut == 0) { _y = sol; _x = 600; fall = 0; } else { _y = -200; _x = (random(140) + 400); fall = 1; grav = 5; } speed = 3; sit = 0; _alpha = 100; del = 100; } trace(_name); trace("created"); trace("-----------------------------"); _root.isilk = 150;Symbol 388 MovieClip Frame 2if (_root.paused == 0) { if (_root.couteau.hitTest(this) and (_root.slashing == 1)) { health = health - 2; } if (fall == 1) { _y = (_y + grav); grav = grav + 1; while (_y > sol) { _y = sol; fall = 0; } } if (fall == 0) { if ((_x <= 600) and (sit == 0)) { sit = 1; } } if (((health <= 0) and (dead == 0)) and (sit == 1)) { sit = 2; } else if ((attack <= 0) and (sit == 1)) { spiderin.gotoAndStop("attack2"); } else if ((_x < 200) and (sit == 1)) { _x = (_x - speed); _x = (_x - speed); _x = (_x - speed); spiderin.gotoAndStop("attack1"); } else if (sit == 1) { _x = (_x - speed); spiderin.gotoAndStop("walk"); } if ((_root.worm.hitTest(this) and (sit == 1)) and (touched == 0)) { _root.health = _root.health - 10; touched = 1; } if (_root.bouge == 1) { _x = (_x - _root.speed); attack = attack - _root.speed; } if ((_x < -500) and (sit == 1)) { dead = 2; sit = 2103; } if (sit == 2) { spiderin.gotoAndStop("die"); dead = 1; sit = 2103; } if (dead == 1) { del = del - 3; if (del < 0) { _x = 0; _y = 200; dead = 2; } } if (dead == 2) { _visible = false; trace(_name); trace("got deleted"); trace("----------------------"); removeMovieClip(this); dead = 3; } if (_root.isilk >= 199) { _root.isilk = 150; } attack = attack - speed; }Symbol 388 MovieClip Frame 3gotoAndPlay (2);Symbol 390 MovieClip Frame 1_x = 10000; _root.stoped = 0;Symbol 390 MovieClip Frame 2if (_root.paused == 0) { if (_root.bouge == 1) { _x = (_x - _root.speed); } if (_x <= 550) { _root.stoped = 1; trace("level done"); } }Symbol 390 MovieClip Frame 3gotoAndPlay (2);Symbol 423 MovieClip Frame 1swordplayed = 0; gun2played = 0; spiderplayed = 0; sunplayed = 0; endplayed = 0;Symbol 423 MovieClip Frame 2if ((_root.equipsword == 1) and (swordplayed == 0)) { swordplayed = 1; gotoAndPlay ("sword"); } if ((_root.equipgun2 == 1) and (gun2played == 0)) { gun2played = 1; gotoAndPlay ("m4a1"); } if ((_root.monstercreator.level == 2) and (spiderplayed == 0)) { spiderplayed = 1; gotoAndPlay ("spider"); } if ((_root.sunraise <= 60) and (sunplayed == 0)) { sunplayed = 1; gotoAndPlay ("sun"); } if ((_root.stoped == 1) and (endplayed != 1)) { endplayed = 1; gotoAndPlay ("end"); }Symbol 423 MovieClip Frame 3gotoAndPlay (2);Symbol 423 MovieClip Frame 170gotoAndPlay (2);Symbol 423 MovieClip Frame 321gotoAndPlay (2);Symbol 423 MovieClip Frame 472gotoAndPlay (2);Symbol 423 MovieClip Frame 623gotoAndPlay (2);Symbol 423 MovieClip Frame 775_root.fade.play(); stop();Symbol 427 MovieClip Frame 1this.swapDepths(1000);Symbol 427 MovieClip Frame 2if (_root.paused == 1) { _y = 200; } else { _y = -800; }Symbol 438 MovieClip Frame 1stop();Symbol 438 MovieClip Frame 17_root.gotoAndPlay("boss");Symbol 472 Buttonon (press) { gotoAndPlay (4); }
Library Items
Symbol 1 Sound [umprel] | ||
Symbol 2 Sound [m4a1rel] | ||
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:Timeline |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:Timeline |
Symbol 7 Font | Used by:8 | |
Symbol 8 Text | Uses:7 | Used by:Timeline |
Symbol 9 Graphic | Used by:50 Timeline | |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:16 Timeline |
Symbol 12 Graphic | Used by:13 14 21 41 50 52 423 472 | |
Symbol 13 Button | Uses:12 | Used by:Timeline |
Symbol 14 Button | Uses:12 | Used by:Timeline |
Symbol 15 Sound | Used by:Timeline | |
Symbol 16 MovieClip | Uses:11 | Used by:Timeline |
Symbol 17 Graphic | Used by:Timeline | |
Symbol 18 Font | Used by:20 | |
Symbol 19 Font | Used by:20 | |
Symbol 20 Text | Uses:18 19 | Used by:Timeline |
Symbol 21 Button | Uses:12 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 Button | Uses:22 | Used by:Timeline |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Graphic | Used by:26 27 | |
Symbol 26 Button | Uses:25 | Used by:Timeline |
Symbol 27 Button | Uses:25 | Used by:Timeline |
Symbol 28 Graphic | Used by:36 | |
Symbol 29 Graphic | Used by:36 | |
Symbol 30 Graphic | Used by:36 | |
Symbol 31 Graphic | Used by:36 | |
Symbol 32 Graphic | Used by:36 | |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:36 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:28 29 30 31 32 33 34 35 | Used by:37 |
Symbol 37 MovieClip | Uses:36 | Used by:126 Timeline |
Symbol 38 Font | Used by:39 40 48 51 54 56 58 60 75 76 113 196 197 272 273 274 275 276 277 400 401 406 407 412 417 422 477 | |
Symbol 39 Text | Uses:38 | Used by:Timeline |
Symbol 40 Text | Uses:38 | Used by:Timeline |
Symbol 41 Button | Uses:12 | Used by:Timeline |
Symbol 42 Graphic | Used by:Timeline | |
Symbol 43 Graphic | Used by:Timeline | |
Symbol 44 Graphic | Used by:Timeline | |
Symbol 45 ShapeTweening | Used by:Timeline | |
Symbol 46 Graphic | Used by:Timeline | |
Symbol 47 Graphic | Used by:Timeline | |
Symbol 48 Text | Uses:38 | Used by:Timeline |
Symbol 49 ShapeTweening | Used by:50 | |
Symbol 50 MovieClip | Uses:9 49 12 | Used by:Timeline |
Symbol 51 Text | Uses:38 | Used by:52 |
Symbol 52 Button | Uses:12 51 | Used by:Timeline |
Symbol 53 Graphic | Used by:Timeline | |
Symbol 54 Text | Uses:38 | Used by:Timeline |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Text | Uses:38 | Used by:Timeline |
Symbol 57 Graphic | Used by:Timeline | |
Symbol 58 Text | Uses:38 | Used by:Timeline |
Symbol 59 Graphic | Used by:Timeline | |
Symbol 60 Text | Uses:38 | Used by:Timeline |
Symbol 61 Graphic | Used by:Timeline | |
Symbol 62 ShapeTweening | Used by:67 | |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:62 63 64 65 66 | Used by:Timeline |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:Timeline |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:Timeline |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:Timeline |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Text | Uses:38 | Used by:77 |
Symbol 76 EditableText | Uses:38 | Used by:77 |
Symbol 77 Button | Uses:75 76 | Used by:Timeline |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:Timeline |
Symbol 80 Graphic | Used by:105 | |
Symbol 81 Graphic | Used by:105 | |
Symbol 82 Graphic | Used by:105 | |
Symbol 83 Graphic | Used by:105 | |
Symbol 84 Graphic | Used by:105 | |
Symbol 85 Graphic | Used by:105 | |
Symbol 86 Sound | Used by:105 | |
Symbol 87 Graphic | Used by:105 | |
Symbol 88 Graphic | Used by:105 | |
Symbol 89 Graphic | Used by:105 | |
Symbol 90 Graphic | Used by:105 | |
Symbol 91 Graphic | Used by:105 | |
Symbol 92 Graphic | Used by:105 | |
Symbol 93 Graphic | Used by:105 | |
Symbol 94 Graphic | Used by:105 | |
Symbol 95 Graphic | Used by:105 | |
Symbol 96 Graphic | Used by:105 | |
Symbol 97 Graphic | Used by:105 | |
Symbol 98 Graphic | Used by:105 | |
Symbol 99 Graphic | Used by:105 | |
Symbol 100 Graphic | Used by:105 | |
Symbol 101 Graphic | Used by:105 | |
Symbol 102 Graphic | Used by:105 | |
Symbol 103 Graphic | Used by:105 | |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | Used by:106 |
Symbol 106 MovieClip | Uses:105 | Used by:Timeline |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:Timeline |
Symbol 109 Graphic | Used by:111 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:109 110 | Used by:Timeline |
Symbol 112 Graphic | Used by:114 278 | |
Symbol 113 Text | Uses:38 | Used by:114 |
Symbol 114 MovieClip | Uses:112 113 | Used by:Timeline |
Symbol 115 Graphic | Used by:123 Timeline | |
Symbol 116 Graphic | Used by:121 | |
Symbol 117 Graphic | Used by:121 | |
Symbol 118 Graphic | Used by:121 | |
Symbol 119 Graphic | Used by:121 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:116 117 118 119 120 | Used by:123 Timeline |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:115 121 122 | Used by:126 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:126 |
Symbol 126 MovieClip | Uses:123 37 125 | Used by:Timeline |
Symbol 127 Graphic | Used by:159 | |
Symbol 128 Graphic | Used by:159 | |
Symbol 129 Graphic | Used by:159 | |
Symbol 130 Graphic | Used by:136 | |
Symbol 131 Graphic | Used by:136 | |
Symbol 132 Graphic | Used by:136 | |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:130 131 132 133 134 135 | Used by:159 169 |
Symbol 137 Sound | Used by:159 | |
Symbol 138 Graphic | Used by:159 | |
Symbol 139 Graphic | Used by:159 | |
Symbol 140 Graphic | Used by:159 | |
Symbol 141 Graphic | Used by:159 | |
Symbol 142 Graphic | Used by:159 | |
Symbol 143 Graphic | Used by:159 | |
Symbol 144 Graphic | Used by:159 | |
Symbol 145 Graphic | Used by:159 | |
Symbol 146 Graphic | Used by:159 | |
Symbol 147 Graphic | Used by:159 | |
Symbol 148 Graphic | Used by:159 | |
Symbol 149 Graphic | Used by:159 | |
Symbol 150 Graphic | Used by:159 | |
Symbol 151 Graphic | Used by:159 | |
Symbol 152 Graphic | Used by:159 | |
Symbol 153 Graphic | Used by:159 | |
Symbol 154 Graphic | Used by:159 | |
Symbol 155 Graphic | Used by:159 | |
Symbol 156 Graphic | Used by:159 | |
Symbol 157 Graphic | Used by:159 | |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:127 128 129 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | Used by:170 |
Symbol 160 Graphic | Used by:169 | |
Symbol 161 Graphic | Used by:169 | |
Symbol 162 Graphic | Used by:169 | |
Symbol 163 Graphic | Used by:169 | |
Symbol 164 Sound | Used by:169 | |
Symbol 165 Graphic | Used by:169 | |
Symbol 166 Graphic | Used by:169 | |
Symbol 167 Graphic | Used by:169 | |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip | Uses:160 161 162 163 136 164 165 166 167 168 | Used by:170 |
Symbol 170 MovieClip | Uses:159 169 | Used by:171 |
Symbol 171 MovieClip | Uses:170 | Used by:Timeline |
Symbol 172 Graphic | Used by:187 | |
Symbol 173 Graphic | Used by:187 | |
Symbol 174 Graphic | Used by:187 | |
Symbol 175 Graphic | Used by:187 | |
Symbol 176 Graphic | Used by:187 | |
Symbol 177 Graphic | Used by:187 | |
Symbol 178 Graphic | Used by:187 | |
Symbol 179 Graphic | Used by:187 | |
Symbol 180 Graphic | Used by:187 | |
Symbol 181 Graphic | Used by:187 | |
Symbol 182 Graphic | Used by:187 | |
Symbol 183 Graphic | Used by:187 | |
Symbol 184 Graphic | Used by:187 | |
Symbol 185 Graphic | Used by:187 | |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | Used by:188 |
Symbol 188 MovieClip | Uses:187 | Used by:Timeline |
Symbol 189 Graphic | Used by:201 | |
Symbol 190 Graphic | Used by:201 | |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:201 |
Symbol 193 Graphic | Used by:201 | |
Symbol 194 Font | Used by:195 | |
Symbol 195 EditableText | Uses:194 | Used by:201 |
Symbol 196 Text | Uses:38 | Used by:201 |
Symbol 197 Text | Uses:38 | Used by:201 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:201 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:189 190 192 193 195 196 197 199 200 | Used by:Timeline |
Symbol 202 Graphic | Used by:270 | |
Symbol 203 Graphic | Used by:209 | |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 Graphic | Used by:209 | |
Symbol 206 Graphic | Used by:209 | |
Symbol 207 Graphic | Used by:209 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:203 204 205 206 207 208 | Used by:270 |
Symbol 210 Graphic | Used by:250 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:250 |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:213 | Used by:250 |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:215 | Used by:250 |
Symbol 217 Graphic | Used by:250 | |
Symbol 218 Graphic | Used by:245 | |
Symbol 219 Graphic | Used by:245 | |
Symbol 220 Graphic | Used by:245 | |
Symbol 221 Graphic | Used by:245 | |
Symbol 222 Graphic | Used by:245 | |
Symbol 223 Graphic | Used by:245 | |
Symbol 224 Graphic | Used by:245 | |
Symbol 225 Graphic | Used by:245 | |
Symbol 226 Graphic | Used by:245 | |
Symbol 227 Graphic | Used by:245 | |
Symbol 228 Graphic | Used by:245 | |
Symbol 229 Graphic | Used by:245 | |
Symbol 230 Graphic | Used by:245 | |
Symbol 231 Graphic | Used by:245 | |
Symbol 232 Graphic | Used by:245 | |
Symbol 233 Graphic | Used by:245 | |
Symbol 234 Graphic | Used by:245 | |
Symbol 235 Graphic | Used by:245 | |
Symbol 236 Graphic | Used by:245 | |
Symbol 237 Graphic | Used by:245 | |
Symbol 238 Graphic | Used by:245 | |
Symbol 239 Graphic | Used by:245 | |
Symbol 240 Graphic | Used by:245 | |
Symbol 241 Graphic | Used by:245 | |
Symbol 242 Graphic | Used by:245 | |
Symbol 243 Graphic | Used by:245 | |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 | Used by:247 249 250 254 269 |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 245 | Used by:250 |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 245 | Used by:250 |
Symbol 250 MovieClip | Uses:210 212 214 216 217 245 247 249 | Used by:270 |
Symbol 251 Graphic | Used by:263 | |
Symbol 252 Graphic | Used by:263 | |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:253 245 | Used by:263 |
Symbol 255 Graphic | Used by:263 | |
Symbol 256 Sound | Used by:263 | |
Symbol 257 Graphic | Used by:263 | |
Symbol 258 Graphic | Used by:263 | |
Symbol 259 Graphic | Used by:263 | |
Symbol 260 Graphic | Used by:263 | |
Symbol 261 Graphic | Used by:263 | |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:251 252 254 255 256 257 258 259 260 261 262 | Used by:270 |
Symbol 264 Graphic | Used by:269 | |
Symbol 265 Graphic | Used by:269 | |
Symbol 266 Graphic | Used by:269 | |
Symbol 267 Graphic | Used by:269 | |
Symbol 268 Sound | Used by:269 | |
Symbol 269 MovieClip | Uses:264 265 266 267 245 268 | Used by:270 |
Symbol 270 MovieClip | Uses:202 209 250 263 269 | Used by:271 |
Symbol 271 MovieClip | Uses:270 | Used by:Timeline |
Symbol 272 Text | Uses:38 | Used by:278 |
Symbol 273 EditableText | Uses:38 | Used by:278 |
Symbol 274 EditableText | Uses:38 | Used by:278 |
Symbol 275 EditableText | Uses:38 | Used by:278 |
Symbol 276 EditableText | Uses:38 | Used by:278 |
Symbol 277 EditableText | Uses:38 | Used by:278 |
Symbol 278 MovieClip | Uses:112 272 273 274 275 276 277 | Used by:Timeline |
Symbol 279 Graphic | Used by:292 | |
Symbol 280 Graphic | Used by:292 | |
Symbol 281 Sound | Used by:292 | |
Symbol 282 Graphic | Used by:292 | |
Symbol 283 Graphic | Used by:292 | |
Symbol 284 Graphic | Used by:292 | |
Symbol 285 Graphic | Used by:292 | |
Symbol 286 Graphic | Used by:292 | |
Symbol 287 Graphic | Used by:292 | |
Symbol 288 Graphic | Used by:292 | |
Symbol 289 Graphic | Used by:292 | |
Symbol 290 Graphic | Used by:292 | |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:279 280 281 282 283 284 285 286 287 288 289 290 291 | Used by:Timeline |
Symbol 293 Graphic | Used by:308 | |
Symbol 294 Graphic | Used by:308 | |
Symbol 295 Graphic | Used by:308 | |
Symbol 296 Graphic | Used by:308 | |
Symbol 297 Graphic | Used by:308 | |
Symbol 298 Graphic | Used by:308 | |
Symbol 299 Graphic | Used by:308 | |
Symbol 300 Graphic | Used by:308 | |
Symbol 301 Graphic | Used by:308 | |
Symbol 302 Graphic | Used by:308 | |
Symbol 303 Graphic | Used by:308 | |
Symbol 304 Graphic | Used by:308 | |
Symbol 305 Graphic | Used by:308 | |
Symbol 306 Graphic | Used by:308 | |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 | Used by:387 |
Symbol 309 Graphic | Used by:335 | |
Symbol 310 Graphic | Used by:335 | |
Symbol 311 Graphic | Used by:335 | |
Symbol 312 Graphic | Used by:335 | |
Symbol 313 Graphic | Used by:335 | |
Symbol 314 Graphic | Used by:335 | |
Symbol 315 Graphic | Used by:335 | |
Symbol 316 Graphic | Used by:335 | |
Symbol 317 Sound | Used by:335 | |
Symbol 318 Graphic | Used by:335 | |
Symbol 319 Graphic | Used by:335 | |
Symbol 320 Graphic | Used by:335 | |
Symbol 321 Graphic | Used by:335 | |
Symbol 322 Graphic | Used by:335 | |
Symbol 323 Graphic | Used by:335 | |
Symbol 324 Graphic | Used by:335 | |
Symbol 325 Graphic | Used by:335 | |
Symbol 326 Graphic | Used by:335 | |
Symbol 327 Graphic | Used by:335 | |
Symbol 328 Graphic | Used by:335 | |
Symbol 329 Graphic | Used by:335 | |
Symbol 330 Graphic | Used by:335 | |
Symbol 331 Graphic | Used by:335 | |
Symbol 332 Graphic | Used by:335 | |
Symbol 333 Graphic | Used by:335 | |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip | Uses:309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 | Used by:387 |
Symbol 336 Graphic | Used by:383 | |
Symbol 337 Graphic | Used by:383 | |
Symbol 338 Graphic | Used by:383 | |
Symbol 339 Graphic | Used by:383 | |
Symbol 340 Graphic | Used by:383 | |
Symbol 341 Graphic | Used by:383 | |
Symbol 342 Graphic | Used by:383 | |
Symbol 343 Graphic | Used by:383 | |
Symbol 344 Graphic | Used by:383 | |
Symbol 345 Graphic | Used by:383 | |
Symbol 346 Sound | Used by:383 | |
Symbol 347 Graphic | Used by:383 | |
Symbol 348 Graphic | Used by:383 | |
Symbol 349 Graphic | Used by:383 | |
Symbol 350 Graphic | Used by:383 | |
Symbol 351 Graphic | Used by:383 | |
Symbol 352 Graphic | Used by:383 | |
Symbol 353 Graphic | Used by:383 | |
Symbol 354 Graphic | Used by:383 | |
Symbol 355 Graphic | Used by:383 | |
Symbol 356 Graphic | Used by:383 | |
Symbol 357 Graphic | Used by:383 | |
Symbol 358 Graphic | Used by:383 | |
Symbol 359 Graphic | Used by:383 | |
Symbol 360 Graphic | Used by:383 | |
Symbol 361 Graphic | Used by:383 | |
Symbol 362 Graphic | Used by:383 | |
Symbol 363 Graphic | Used by:383 | |
Symbol 364 Graphic | Used by:383 | |
Symbol 365 Graphic | Used by:383 | |
Symbol 366 Graphic | Used by:383 | |
Symbol 367 Graphic | Used by:383 | |
Symbol 368 Graphic | Used by:383 | |
Symbol 369 Graphic | Used by:383 | |
Symbol 370 Graphic | Used by:383 | |
Symbol 371 Graphic | Used by:383 | |
Symbol 372 Graphic | Used by:383 | |
Symbol 373 Graphic | Used by:383 | |
Symbol 374 Graphic | Used by:383 | |
Symbol 375 Graphic | Used by:383 | |
Symbol 376 Graphic | Used by:383 | |
Symbol 377 Graphic | Used by:383 | |
Symbol 378 Graphic | Used by:383 | |
Symbol 379 Graphic | Used by:383 | |
Symbol 380 Graphic | Used by:383 | |
Symbol 381 Graphic | Used by:383 | |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 | Used by:387 |
Symbol 384 Graphic | Used by:386 | |
Symbol 385 Graphic | Used by:386 | |
Symbol 386 MovieClip | Uses:384 385 | Used by:387 |
Symbol 387 MovieClip | Uses:308 335 383 386 | Used by:388 |
Symbol 388 MovieClip | Uses:387 | Used by:Timeline |
Symbol 389 Graphic | Used by:390 | |
Symbol 390 MovieClip | Uses:389 | Used by:Timeline |
Symbol 391 Graphic | Used by:423 | |
Symbol 392 Graphic | Used by:394 | |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 MovieClip | Uses:392 393 | Used by:423 |
Symbol 395 Graphic | Used by:423 | |
Symbol 396 Graphic | Used by:423 | |
Symbol 397 Graphic | Used by:423 | |
Symbol 398 Graphic | Used by:423 | |
Symbol 399 Graphic | Used by:423 | |
Symbol 400 Text | Uses:38 | Used by:423 |
Symbol 401 Text | Uses:38 | Used by:423 |
Symbol 402 Graphic | Used by:423 | |
Symbol 403 Graphic | Used by:423 | |
Symbol 404 Graphic | Used by:423 | |
Symbol 405 Graphic | Used by:423 | |
Symbol 406 Text | Uses:38 | Used by:423 |
Symbol 407 Text | Uses:38 | Used by:423 |
Symbol 408 Graphic | Used by:423 | |
Symbol 409 Graphic | Used by:423 | |
Symbol 410 Graphic | Used by:423 | |
Symbol 411 Graphic | Used by:423 | |
Symbol 412 Text | Uses:38 | Used by:423 |
Symbol 413 Graphic | Used by:423 | |
Symbol 414 Graphic | Used by:423 | |
Symbol 415 Graphic | Used by:423 | |
Symbol 416 Graphic | Used by:423 | |
Symbol 417 Text | Uses:38 | Used by:423 |
Symbol 418 Graphic | Used by:423 | |
Symbol 419 Graphic | Used by:423 | |
Symbol 420 Graphic | Used by:423 | |
Symbol 421 Graphic | Used by:423 | |
Symbol 422 Text | Uses:38 | Used by:423 |
Symbol 423 MovieClip | Uses:12 391 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 | Used by:Timeline |
Symbol 424 Graphic | Used by:427 | |
Symbol 425 Font | Used by:426 | |
Symbol 426 Text | Uses:425 | Used by:427 |
Symbol 427 MovieClip | Uses:424 426 | Used by:Timeline |
Symbol 428 Graphic | Used by:438 | |
Symbol 429 ShapeTweening | Used by:438 | |
Symbol 430 Graphic | Used by:438 | |
Symbol 431 Graphic | Used by:438 | |
Symbol 432 Graphic | Used by:438 | |
Symbol 433 Graphic | Used by:438 | |
Symbol 434 Graphic | Used by:438 | |
Symbol 435 Graphic | Used by:438 | |
Symbol 436 Graphic | Used by:438 | |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 MovieClip | Uses:428 429 430 431 432 433 434 435 436 437 | Used by:Timeline |
Symbol 439 Graphic | Used by:Timeline | |
Symbol 440 Graphic | Used by:Timeline | |
Symbol 441 Graphic | Used by:Timeline | |
Symbol 442 Graphic | Used by:Timeline | |
Symbol 443 Graphic | Used by:Timeline | |
Symbol 444 Graphic | Used by:Timeline | |
Symbol 445 Graphic | Used by:Timeline | |
Symbol 446 Graphic | Used by:Timeline | |
Symbol 447 Graphic | Used by:Timeline | |
Symbol 448 Graphic | Used by:Timeline | |
Symbol 449 Graphic | Used by:Timeline | |
Symbol 450 Graphic | Used by:Timeline | |
Symbol 451 Graphic | Used by:Timeline | |
Symbol 452 Graphic | Used by:Timeline | |
Symbol 453 Graphic | Used by:Timeline | |
Symbol 454 Graphic | Used by:Timeline | |
Symbol 455 Graphic | Used by:Timeline | |
Symbol 456 Graphic | Used by:Timeline | |
Symbol 457 Graphic | Used by:Timeline | |
Symbol 458 Graphic | Used by:Timeline | |
Symbol 459 Graphic | Used by:Timeline | |
Symbol 460 Graphic | Used by:Timeline | |
Symbol 461 Graphic | Used by:Timeline | |
Symbol 462 Graphic | Used by:Timeline | |
Symbol 463 Graphic | Used by:Timeline | |
Symbol 464 Graphic | Used by:Timeline | |
Symbol 465 Graphic | Used by:Timeline | |
Symbol 466 Graphic | Used by:Timeline | |
Symbol 467 Graphic | Used by:Timeline | |
Symbol 468 ShapeTweening | Used by:Timeline | |
Symbol 469 Sound | Used by:Timeline | |
Symbol 470 Font | Used by:471 473 | |
Symbol 471 Text | Uses:470 | Used by:Timeline |
Symbol 472 Button | Uses:12 | Used by:Timeline |
Symbol 473 Text | Uses:470 | Used by:Timeline |
Symbol 474 Font | Used by:475 | |
Symbol 475 Text | Uses:474 | Used by:Timeline |
Symbol 476 Graphic | Used by:Timeline | |
Symbol 477 Text | Uses:38 | Used by:Timeline |
Symbol 478 Graphic | Used by:Timeline |
Instance Names
"loadingbar" | Frame 1 | Symbol 4 MovieClip |
"montagnes" | Frame 53 | Symbol 69 MovieClip |
"city" | Frame 53 | Symbol 71 MovieClip |
"houses" | Frame 53 | Symbol 73 MovieClip |
"couteau" | Frame 53 | Symbol 106 MovieClip |
"worm" | Frame 53 | Symbol 126 MovieClip |
"hands" | Frame 53 | Symbol 171 MovieClip |
"balle" | Frame 53 | Symbol 188 MovieClip |
"zombie" | Frame 53 | Symbol 271 MovieClip |
"monstercreator" | Frame 53 | Symbol 278 MovieClip |
"silkball" | Frame 53 | Symbol 292 MovieClip |
"spider" | Frame 53 | Symbol 388 MovieClip |
"fade" | Frame 53 | Symbol 438 MovieClip |
"inside" | Symbol 37 MovieClip Frame 1 | Symbol 36 MovieClip |
"couteauin" | Symbol 106 MovieClip Frame 1 | Symbol 105 MovieClip |
"wormin" | Symbol 126 MovieClip Frame 1 | Symbol 123 MovieClip |
"zhit" | Symbol 126 MovieClip Frame 1 | Symbol 125 MovieClip |
"gun" | Symbol 170 MovieClip Frame 1 | Symbol 159 MovieClip |
"gun" | Symbol 170 MovieClip Frame 2 | Symbol 169 MovieClip |
"guns" | Symbol 171 MovieClip Frame 1 | Symbol 170 MovieClip |
"ballein" | Symbol 188 MovieClip Frame 1 | Symbol 187 MovieClip |
"bar" | Symbol 201 MovieClip Frame 1 | Symbol 199 MovieClip |
"zombiein" | Symbol 271 MovieClip Frame 1 | Symbol 270 MovieClip |
"spiderin" | Symbol 388 MovieClip Frame 1 | Symbol 387 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "umprel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "m4a1rel" |
Labels
"help" | Frame 6 |
"play" | Frame 7 |
"boss" | Frame 54 |
"gameover" | Frame 55 |
"stay" | Symbol 123 MovieClip Frame 1 |
"walk" | Symbol 123 MovieClip Frame 2 |
"jump" | Symbol 123 MovieClip Frame 3 |
"reload" | Symbol 159 MovieClip Frame 8 |
"blood" | Symbol 187 MovieClip Frame 2 |
"yblood" | Symbol 187 MovieClip Frame 10 |
"wall" | Symbol 187 MovieClip Frame 18 |
"stay" | Symbol 270 MovieClip Frame 1 |
"walk" | Symbol 270 MovieClip Frame 2 |
"die" | Symbol 270 MovieClip Frame 3 |
"die2" | Symbol 270 MovieClip Frame 4 |
"attack1" | Symbol 270 MovieClip Frame 5 |
"walk" | Symbol 387 MovieClip Frame 2 |
"die" | Symbol 387 MovieClip Frame 3 |
"attack2" | Symbol 387 MovieClip Frame 4 |
"attack1" | Symbol 387 MovieClip Frame 5 |
"sword" | Symbol 423 MovieClip Frame 4 |
"m4a1" | Symbol 423 MovieClip Frame 171 |
"spider" | Symbol 423 MovieClip Frame 322 |
"sun" | Symbol 423 MovieClip Frame 473 |
"end" | Symbol 423 MovieClip Frame 624 |
Dynamic Text Variables
_root.paused | Symbol 76 EditableText | "" |
_root.sunraise | Symbol 195 EditableText | "180" |
create | Symbol 273 EditableText | "create" |
nbzombie | Symbol 274 EditableText | "create" |
level | Symbol 275 EditableText | "create" |
create2 | Symbol 276 EditableText | "create" |
nbspider | Symbol 277 EditableText | "create" |
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