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Darkness 2.swf

This is the info page for
Flash #24202

(Click the ID number above for more basic data on this flash file.)


Text
LUT! COLA

DARKNESS

CLICK HERE TO

CONTINUE

_

(as usual, you will need to turn up the volume for the full effect)

Episode 2

LUT!

http://lutc.sg.st

LUT!

http://lutc.sg.st

http://lutc.sg.st

Inventory

Inventory

SPACE BAR

PANIC

3

3

3

2

G

2

G

-

Argh... that just had to happen didn't it...

What is that sound???

To be continued...
http://lutc.sg.st
Visit for updates or to leave your comments.

Todo List:

- Help Mdm Grace (Bed A03) get yarn for her knitting

- Call maintainence to fix lights

- Call Jim to arrange delivery

- Find the clock key (I think one of the patients took it...
I suspect Bed B06)

IN OPERATION

EXIT

FIRE

GAME OVER

Hint: Hit the spacebar repeatedly when you see "PANIC"

ActionScript [AS1/AS2]

Instance of Symbol 82 MovieClip in Frame 1
on (release) { _root.gotoAndPlay(50); }
Frame 36
stop();
Frame 51
function EerieStart() { if (eerie_done) { stopAllSounds(); eerie_done = false; eerie.start(0); } } function EerieFin() { eerie_done = true; } function InvInteract(index) { if ((inv[InvSelected] == 10) and (inv[index] == 6)) { inv[index] = 7; } else if ((inv[InvSelected] == 19) and (inv[index] == 7)) { inv[index] = 6; drop(_root.InvSelected); _root.bM("That was a waste of a perfectly good extinguisher."); } else if ((inv[InvSelected] == 20) and (inv[index] == 21)) { inv[InvSelected] = 22; drop(index); _root.bM("I tied the string to the hook."); } else if ((inv[InvSelected] == 21) and (inv[index] == 20)) { inv[InvSelected] = 22; drop(index); _root.bM("I tied the string to the hook."); } else if ((inv[InvSelected] == 22) and (inv[index] == 23)) { inv[InvSelected] = 24; drop(index); _root.bM("A home-made fishing rod!"); } else if ((inv[InvSelected] == 23) and (inv[index] == 22)) { inv[InvSelected] = 24; drop(index); _root.bM("A home-made fishing rod!"); } else { bM("That doesn't work"); InvSelected = -1; } } function InvSelect(index) { if (InvSelected == index) { InvSelected = -1; } else if (InvSelected != -1) { InvInteract(index); } else { InvSelected = index; bM(Desc[Inv[index]]); } InvRefresh(); } function InvRefresh() { i = 0; while (i < InvEmpty) { if (inv[i] == 0) { inv[i] = inv[i + 1]; inv[i + 1] = 0; } if ((inv[i] == 0) and (inv[i + 1] == 0)) { InvEmpty = i; } i++; } counter = 0; i = InvDisplay; while (i <= (InvDisplay + 4)) { _root.inventory.attachMovie("inv" + inv[i], "slot" + counter, counter); _root.inventory["slot" + counter]._x = counter * 60; _root.inventory["slot" + counter]._y = 0; counter++; i++; } i = 0; while (i <= 4) { thing = eval ("_root.inventory.slot" + i); thing.box.light._visible = (i + InvDisplay) == InvSelected; i++; } _root.inventory.left._visible = InvDisplay > 0; _root.inventory.right._visible = (InvEmpty - InvDisplay) > 5; _root.invbutton.pic.removeMovieClip(); _root.invbutton.dragpic.removeMovieClip(); if (InvSelected > -1) { _root.invbutton.attachMovie("inv" + inv[InvSelected], "pic", 0); _root.invbutton.pic._x = -3.8; _root.invbutton.pic._y = 33.2; _root.invbutton.pic.box.light._visible = false; _root.invbutton.attachMovie("inv" + inv[InvSelected], "dragpic", 1); _root.invbutton.dragpic.begindrag(true); _root.invbutton.dragpic._x = _root.invbutton._xmouse; _root.invbutton.dragpic._y = _root.invbutton._ymouse; _root.invbutton.dragpic.box._visible = false; } } function Take(index) { bM(Desc[Index]); inv[InvEmpty] = index; InvSelected = InvEmpty; InvEmpty++; inv[InvEmpty] = 0; InvRefresh(); } function Drop(index) { inv[index] = 0; InvSelected = -1; InvRefresh(); } function bM(message) { _root.text._visible = true; _root.text.text.words.text = message; _root.text.gotoAndPlay(2); } function bMx() { _root.text._visible = false; _root.text.text.words.text = ""; } function M(message) { _root.name._visible = true; _root.name.words.text = message; } function Mx() { _root.name._visible = false; _root.name.words.text = ""; } function Enter(door, button) { switch (door.state) { case 0 : door.gotoAndPlay(2); return; case 1 : button.dest(); return; case 2 : button.dest(); return; case 3 : bM("It's locked."); return; default : bM("It's locked."); } } function NurseAction() { if (nursehere) { if (roomtype == 0) { NurseMovtX(); } else { NurseMovtY(); } } else if (nursechase and (nursechaseonce == false)) { nursechaseonce = true; _root.NurseAppear.gotoAndPlay(2); } else { temp = random(350); if (((temp == 0) and nursestart) and (nursechaseonce == false)) { _root.NurseAppear.gotoAndPlay(2); nursechaseonce = true; nursechase = true; } } } function NurseMovtY() { if (((math.abs(girl._yscale - nurse._yscale) < 10) and nurse._visible) and girl._visible) { _root.monster.gotoAndPlay(2); } if (girl._yscale > nurse._yscale) { nurse.direction.GotoAndStop(3); tempscalefactor = scalefactor * (nurse._y / (450 * (1 / nyspeed))); nurse._xscale = nurse._xscale + tempscalefactor; nurse._yscale = nurse._yscale + tempscalefactor; nurse._y = nurse._y + nyspeed; } else { nurse.direction.GotoAndStop(4); tempscalefactor = scalefactor * (nurse._y / (450 * (1 / nyspeed))); nurse._xscale = nurse._xscale - tempscalefactor; nurse._yscale = nurse._yscale - tempscalefactor; nurse._y = nurse._y - nyspeed; } } function NurseMovtX() { if (girl._visible == false) { girl._x = girl._x + (random(200) - 100); } if (((math.abs(girl._x - nurse._x) < 50) and nurse._visible) and girl._visible) { _root.monster.gotoAndPlay(2); } if (girl._x > nurse._x) { nurse.direction.GotoAndStop(1); nurse._x = nurse._x + nxspeed; } else { nurse.direction.GotoAndStop(2); nurse._x = nurse._x - nxspeed; } } function NurseZoom() { temp = random(100) + 100; if (roomtype == 0) { if (girl._x < nurse._x) { _root.nurse._x = _root.nurse._x - temp; } else if (girl._x > nurse._x) { _root.nurse._x = _root.nurse._x + temp; } } else { temp = random(2); if ((math.abs(girl._y - (nurse._y - temp)) >= 10) and (girl._y < nurse._y)) { nurse._y = nurse._y - temp; tempscalefactor = scalefactor * (nurse._y / 450); nurse._xscale = nurse._xscale - tempscalefactor; nurse._yscale = nurse._yscale - tempscalefactor; } else if ((math.abs(girl._y - (nurse._y + temp)) >= 10) and (girl._y > nurse._y)) { nurse._y = nurse._y + temp; tempscalefactor = scalefactor * (nurse._y / 450); nurse._xscale = nurse._xscale + tempscalefactor; nurse._yscale = nurse._yscale + tempscalefactor; } } } function GirlMovtY() { if (targety < uplimit) { targety = uplimit; } if (targety > downlimit) { targetx = downimit; } if (math.abs(girl._y - targety) < 10) { girl.direction.girl.gotoAndPlay(15); if (squat) { girl.direction.girl.gotoAndStop(20); } } else if (!squat) { if (girl._y > targety) { girl.direction.GotoAndStop(4); girl.direction.girl.Play(); tempscalefactor = scalefactor * (girl._y / 450); girl._xscale = girl._xscale - tempscalefactor; girl._yscale = girl._yscale - tempscalefactor; girl._y = girl._y - math.ceil(yspeed * (girl._y / 450)); } else { girl.direction.GotoAndStop(3); girl.direction.girl.Play(); tempscalefactor = scalefactor * (girl._y / 450); girl._xscale = girl._xscale + tempscalefactor; girl._yscale = girl._yscale + tempscalefactor; girl._y = girl._y + math.ceil(yspeed * (girl._y / 450)); } } } function GirlMovtX() { if (targetx < leftlimit) { targetx = leftlimit; } if (targetx > rightlimit) { targetx = rightlimit; } if (math.abs(girl._x - targetx) < xspeed) { girl.direction.girl.gotoAndStop(15); if (squat) { girl.direction.girl.gotoAndStop(20); } } else if (!squat) { if (girl._x > targetx) { girl.direction.GotoAndStop(2); girl.direction.girl.Play(); girl._x = girl._x - xspeed; } else { girl.direction.GotoAndStop(1); girl.direction.girl.Play(); girl._x = girl._x + xspeed; } } } function Stay() { _root.targetx = _root.girl._x; _root.targety = _root.girl._y; } eerie = new Sound(); eerie.attachSound("eeriemusic"); eerie.onSoundComplete = EerieFin; eerie_done = true; _root.lvl = 2; _root.yarnvis = true; inv = []; inv[0] = 0; Inv_x = 195; Inv_y = 220; InvEmpty = 0; InvDisplay = 0; InvSelected = -1; i = 0; while (i <= 5) { inv[i] = 0; i++; } inv[0] = 9; inv[1] = 10; inv[2] = 6; InvEmpty = 3; desc = []; desc[0] = "..."; desc[1] = "This towel is nice and absorbent."; desc[2] = "This toilet paper so soft. And smooth too."; desc[3] = "This is the master bedroom key."; desc[4] = "These are good quality rubber gloves."; desc[5] = "It looks like the key to a treasure chest"; desc[6] = "It's a candle that has been used before."; desc[7] = "It doesn't give off much light but it'll have to do."; desc[8] = "It's a shower faucet. The screw is still attached."; desc[9] = "It's a piece of dead-weight junk. For some reason, the red fish sticker fell off though..."; desc[10] = "It's a box of matches."; desc[11] = "It's the key the the dresser drawer."; desc[12] = "It's a video tape. Nope, that doesn't ring a bell."; desc[13] = "This will come in useful."; desc[14] = "It's a bottle of pills with a yellow label."; desc[15] = "It's a key."; desc[16] = "It's a wooden nickel."; desc[17] = "It's a small round cork."; desc[18] = "It's a refreshing can of LUT! Cola."; desc[19] = "It's a fire extinguisher. It looks like it is the type that can only be used once."; desc[20] = "It's a ball of yarn."; desc[21] = "It's the hook from a hanger."; desc[22] = "It's a hook connected to a string."; desc[23] = "It's a lighttube."; desc[24] = "It's a homemade fishing rod."; desc[25] = "It's a key of sorts... too big for a door though."; desc[26] = "It's a bunch of keys to the storeroom."; desc[27] = "It's a strange egg-shaped stone."; targetx = 0; targety = 0; nursedir = 0; myexit = 0; nursehere = false; nursechase = false; nursestart = false; nursechaseonce = false; xspeed = 15; yspeed = 5; nxspeed = 2; nyspeed = 0.5; squat = false; hitcount = 0; monstercount = 10; justdied = false; RoomAppearX = []; RoomAppearY = []; RoomScale = []; RoomDir = []; roomtype = 1; scalefactor = 0.2; leftlimit = 0; rightlimit = 600; uplimit = 0; downlimit = 450; numberexits = 1; RoomAppearX[0] = 0; RoomAppearY[0] = 0; RoomScale[0] = 1; RoomDir[0] = 1; RoomAppearX[1] = 0; RoomAppearY[1] = 0; RoomScale[1] = 1; RoomDir[1] = 1; MovieClip.prototype.beginDrag = function (target, lock, l, t, r, b) { if (typeof(target) == "string") { target = eval (target); if (!target) { trace("Warning: Invalid MovieClip for beginDrag. " + target); return(undefined); } } else if (!(target instanceof MovieClip)) { b = r; r = t; t = l; l = lock; lock = target; target = this; } if (target.$dragMethod) { target.endDrag(); } target.$dragMethod = {MM:target.onMouseMove}; ASSetPropFlags(target, "$dragMethod", 1, 1); target.addProperty("onMouseMove", arguments.callee.getMM, arguments.callee.setMM); ASSetPropFlags(target, "onMouseMove", 3); var constrain = (arguments.length > 1); var off_x = 0; var off_y = 0; if (!lock) { off_x = target._parent._xmouse - target._x; off_y = target._parent._ymouse - target._y; } target.$dragMethod.drag = function () { target._x = target._parent._xmouse - off_x; target._y = target._parent._ymouse - off_y; if (constrain) { if (typeof(l) == "object") { t = l.ymin; r = l.xmax; b = l.ymax; l = l.xmin; } if (target._x < l) { target._x = l; } else if (target._x > r) { target._x = r; } if (target._y < t) { target._y = t; } else if (target._y > b) { target._y = b; } } updateAfterEvent(); }; }; MovieClip.prototype.beginDrag.getMM = function () { this.$dragMethod.drag(); return(this.$dragMethod.MM); }; MovieClip.prototype.beginDrag.setMM = function (f) { this.$dragMethod.MM = f; }; MovieClip.prototype.endDrag = function (target) { if (arguments.length) { if (typeof(target) == "string") { target = eval (target); } if (!target) { trace("Warning: Invalid MovieClip for beginDrag. " + target); return(undefined); } } else { target = this; } ASSetPropFlags(target, "onMouseMove", 0, 3); delete target.onMouseMove; if (target.$dragMethod.MM) { target.onMouseMove = target.$dragMethod.MM; } delete target.$dragMethod; target.startDrag(); target.stopDrag(); };
Instance of Symbol 95 MovieClip "mouse" in Frame 51
onClipEvent (load) { this._visible = false; this.nursefront = true; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 51
onClipEvent (load) { _root.InvRefresh(); }
Frame 52
_root.blackcounter = 0; button1._visible = false; button2._visible = false; stop();
Instance of Symbol 95 MovieClip in Frame 52
onClipEvent (enterFrame) { if (_root.blackcounter == 0) { _root.words.text = "Damn... I think a draft just blew out my candle..."; } if (_root.blackcounter == 1) { _root.words.text = "Funny... my surroundings feel different somehow..."; } if (_root.blackcounter == 2) { _root.words.text = "It smells somehow... antiseptic?"; _root.lightblock.gotoAndPlay(2); } if (_root.blackcounter == 3) { _root.button1._visible = true; _root.button2._visible = true; _root.words.text = "Wait a minute... what's that red light over there?"; } }
Frame 53
stop(); if (lvl2lift_Init == undefined) { atfloor = 3; targetfloor = 3; lvl2lift_Init = true; } lift.gotoAndPlay(80); if (_root.nursechase) { lift.nurse.gotoAndPlay(2); } insidelift = true; uparrow._visible = false; downarrow._visible = false; _root.liftcalled = false; _root.liftmoving = false; _root.darkness._visible = false;
Instance of Symbol 95 MovieClip "mouse" in Frame 53
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((_Root.lift.closed and (_root.targetfloor != _root.atfloor)) and _root.lift.notmoving) { _root.bM("The lift is moving."); _root.lift.gotoAndPlay(2); } _root.lift.bg.drinkmachine._visible = _root.atfloor == 2; }
Instance of Symbol 208 MovieClip "inventory" in Frame 53
onClipEvent (load) { _root.InvRefresh(); }
Frame 245
stop();
Frame 466
function GameOver() { gotoAndPlay (682); } function OpenCurtains(wardbed) { if (random(200) == 0) { wardbed.curtains.gotoAndPlay(2); if (wardbed.bed.hidegirl) { wardbed.bed.gotoAndPlay(1); _root.girl._visible = true; _root.girl._x = wardbed._x; wardbed.bed.hidegirl = false; _root.bM("I've been found out!"); } } } function GotoDis() { gotoAndPlay (642); } function GotoStair1() { gotoAndPlay (466); } function GotoStair2() { gotoAndPlay (612); } function GotoStair3() { gotoAndPlay (582); } function GotoLiftInside() { gotoAndPlay (53); } function GotoLiftLobby1() { gotoAndPlay (673); } function GotoLiftLobby2() { gotoAndPlay (466); } function GotoWard2Left() { gotoAndPlay (680); } function GotoWard2right() { gotoAndPlay (681); } function GotoCorri2() { gotoAndPlay (675); } function GotoWard1right() { gotoAndPlay (679); } function GoCorridor3left() { gotoAndPlay (676); } function GoCorridor3right() { gotoAndPlay (677); } function GotoCorri1() { gotoAndPlay (674); } function GotoWard1Left() { gotoAndPlay (678); } function goNurseRoom() { gotoAndPlay (672); } function GotoCorri3Left() { gotoAndPlay (676); } function GotoCorri3right() { gotoAndPlay (677); } function GotoOutro() { gotoAndPlay (54); } roomtype = 0; scalefactor = 0.2; leftlimit = 145; rightlimit = 430; uplimit = 0; downlimit = 450; numberexits = 2; RoomAppearX[0] = 190; RoomAppearY[0] = 210; RoomScale[0] = 60; RoomDir[0] = 3; RoomAppearX[1] = 410; RoomAppearY[1] = 210; RoomScale[1] = 60; RoomDir[1] = 2; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl.y; nurse._visible = false; nursechaseonce = false; if (nurseout) { nurseroomdoor.gotoAndPlay(2); } else { nurseroomdoor.gotoAndPlay(1); } nursehere = false; nursechaseonce = false; scissors._visible = scissorvis; oproomtimes++; if (lvl2oproom_Init) { bM("It looks like some sick twisted form of surgery has taken place here."); if (oproomtimes == 5) { _root.bM("Hmm... nothing seems to be different here..."); } if (_root.justdied) { gotoAndPlay (468); _root.squat = false; _root.justdied = false; bM("What is this place? How did I get here?"); } else { gotoAndPlay (477); } } if (lvl2oproom_Init == undefined) { bM("What is this place? How did I get here?"); scissorvis = true; coinvis = true; ongenerator = false; nurseout = false; lvl2oproom_Init = true; _root.nursechase = false; nursechaseonce = false; girl._x = 145; targetX = girl._x; targetY = girl._y; oproomtimes = 1; }
Instance of Symbol 95 MovieClip "mouse" in Frame 466
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if ((math.abs(_root.girl._x - _root.RoomAppearX[0]) < 50) and (_root.door1.hitTest(_root._xmouse, _root._ymouse, false) and _root.corridorclicky._visible)) { _root.door1.gotoAndPlay(2); } else if (_root.invbutton._visible) { _root.door1.gotoAndPlay(1); } if ((_root.girl._x > _root.RoomAppearX[1]) and _root.nurseout) { _root.myexit = 0; _Root.gonurseroom(); } } else { _root.girl.direction.girl.gotoAndPlay(15); } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Frame 477
stop(); lvl2oproom_Init = true;
Instance of Symbol 208 MovieClip "inventory" in Frame 477
onClipEvent (load) { _root.InvRefresh(); }
Frame 485
mouse.hide(); _root.myexit = 1; _root.invbutton._visible = false; _root.inventory._visible = false; _root.name._x = -600; _root.text._x = -600; _root.corridorclicky._visible = false;
Frame 487
door1.gotoAndstop(3);
Frame 488
girl.direction.gotoAndPlay(4); targetx = girl._X;
Frame 491
girl._visible = false; girl._x = -600;
Frame 495
_root.nurseout = true; nursechase = true;
Frame 500
door1.gotoAndplay(1);
Frame 555
_root.nurseroomdoor.gotoAndPlay(2);
Frame 581
_root.nursechase = true; _root.nursestart = true; _root.myexit = 0; mouse.show(); gotoAndPlay (674);
Frame 582
if (lvl2stair3_Init == undefined) { lvl2stair3_Init = true; } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 0; rightlimit = 500; uplimit = 0; downlimit = 450; numberexits = 3; RoomAppearX[0] = 133; RoomAppearY[0] = 287; RoomScale[0] = 116; RoomDir[0] = 1; RoomAppearX[1] = 360; RoomAppearY[1] = 287; RoomScale[1] = 116; RoomDir[1] = 3; RoomAppearX[2] = 133; RoomAppearY[2] = 287; RoomScale[2] = 116; RoomDir[2] = 3; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; girlhide._visible = false; nursechaseonce = false; nursehere = false; xspeed = 40; if (myexit == 2) { gotoAndPlay (586); }
Instance of Symbol 95 MovieClip "mouse" in Frame 582
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if ((math.abs(_root.girl._x - _root.roofdoor._x) < 80) and _root.roofdoor.hitTest(_root._xmouse, _root._ymouse, false)) { _root.roofdoor.gotoAndPlay(2); } else { _root.roofdoor.gotoAndPLay(1); } if ((math.abs(_root.girl._x - _root.downbutton._x) < 80) and _root.downbutton.hitTest(_root._xmouse, _root._ymouse, false)) { _root.bg.gotoAndPlay(2); } else { _root.bg.gotoAndPLay(1); } if (_root.girl._x < _root.RoomAppearX[0]) { _root.myexit = 1; _root.xspeed = 15; _Root.GotoLiftLobby1(); } } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 582
onClipEvent (load) { _root.InvRefresh(); }
Frame 586
girl._visible = false;
Frame 611
runner._visible = false; girl._visible = true; stop();
Frame 612
if (lvl2stair2_Init == undefined) { stairkeystaken = false; lvl2stair2_Init = true; } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 0; rightlimit = 500; uplimit = 0; downlimit = 450; numberexits = 3; RoomAppearX[0] = 133; RoomAppearY[0] = 287; RoomScale[0] = 116; RoomDir[0] = 1; RoomAppearX[1] = 360; RoomAppearY[1] = 85; RoomScale[1] = 80; RoomDir[1] = 3; RoomAppearX[2] = 133; RoomAppearY[2] = 287; RoomScale[2] = 116; RoomDir[2] = 3; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; girlhide._visible = false; nursechaseonce = false; nursehere = false; xspeed = 30; _root.stairkeys._visible = !stairkeystaken; if (myexit == 1) { girl._visible = false; gotoAndPlay (613); }
Instance of Symbol 208 MovieClip "inventory" in Frame 612
onClipEvent (load) { _root.InvRefresh(); }
Frame 641
stop();
Frame 642
if (lvl2dis_Init == undefined) { lvl2dis_Init = true; tubevis = false; lightbroken = false; officeunlocked = false; keytaken = false; storeroomlocked = true; bM("Just my luck... the light is spoilt..."); } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 50; rightlimit = 520; uplimit = 0; downlimit = 450; numberexits = 1; RoomAppearX[0] = 503; RoomAppearY[0] = 310; RoomScale[0] = 105; RoomDir[0] = 2; RoomAppearX[1] = 120; RoomAppearY[1] = 310; RoomScale[1] = 105; RoomDir[1] = 4; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; girlhide._visible = false; nursechaseonce = false; nursehere = false; xspeed = 30; note._visible = false; if (lightbroken) { wholelight.gotoAndStop(24); } lighttube._visible = tubevis; nurseappear._visible = false; if (storeroomlocked == false) { _root.storeroom.gotoAndStop(2); } _root.vaseclicky._visible = !storeroomlocked;
Instance of Symbol 95 MovieClip "mouse" in Frame 642
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if ((math.abs(_root.girl._x - _root.RoomAppearX[0]) < 50) and _root.doorshade.hitTest(_root._xmouse, _root._ymouse, false)) { _root.doorshade._visible = true; } else { _root.doorshade._visible = false; } } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 642
onClipEvent (load) { _root.InvRefresh(); }
Frame 651
stop();
Frame 666
stop();
Frame 672
function GotoOpRoom() { gotoAndPlay (466); } if (lvl2nurseroom_Init == undefined) { holevis = false; hookvis = false; hookdrop = false; nurseroompillstaken = false; nurseroomkeytaken = false; stonetaken = false; lvl2nurseroom_Init = true; } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 0; rightlimit = 500; uplimit = 0; downlimit = 450; numberexits = 1; RoomAppearX[0] = 133; RoomAppearY[0] = 287; RoomScale[0] = 116; RoomDir[0] = 1; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; girlhide._visible = false; if (holevis) { hole.gotoAndPlay(2); } nursechaseonce = false; nursehere = false; xspeed = 30; hook._visible = hookvis;
Instance of Symbol 95 MovieClip "mouse" in Frame 672
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if ((math.abs(_root.girl._x - _root.coatrack._x) < 50) and _root.coatrack.hitTest(_root._xmouse, _root._ymouse, false)) { _root.coatrack.shade._visible = true; } else { _root.coatrack.shade._visible = false; } if (_root.girl._x < _root.RoomAppearX[0]) { _root.myexit = 1; _root.xspeed = 15; _Root.GoToOpRoom(); } } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 672
onClipEvent (load) { _root.InvRefresh(); }
Frame 673
stop(); roomtype = 1; scalefactor = 10; leftlimit = 145; rightlimit = 420; uplimit = 235; downlimit = 0; numberexits = 3; RoomAppearX[0] = 285; RoomAppearY[0] = 244; RoomScale[0] = 50; RoomDir[0] = 3; RoomAppearX[1] = 285; RoomAppearY[1] = 244; RoomScale[1] = 50; RoomDir[1] = 1; RoomAppearX[2] = 285; RoomAppearY[2] = 315; RoomScale[2] = 172; RoomDir[2] = 4; RoomAppearX[4] = 285; RoomAppearY[4] = 315; RoomScale[4] = 498; RoomDir[4] = 4; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); nurse._visible = false; nursehere = false; nursechaseonce = false; targetX = girl._x; targetY = girl._y; if (lvl2liftlobby1_Init == undefined) { liftwork = false; canvis = false; lvl2liftlobby1_Init = true; }
Instance of Symbol 95 MovieClip "mouse" in Frame 673
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if (_root.girl._y > _root.RoomAppearY[2]) { _root.myexit = 0; _root.GoToCorri2(); } if ((math.abs(_root.girl._yscale - _root.RoomScale[1]) < 80) and _root.bg.stairdoor.hitTest(_root._xmouse, _root._ymouse, true)) { _root.bg.stairdoor.gotoAndPlay(2); } else { _root.bg.stairdoor.gotoAndPlay(1); } } else { _root.girl.direction.girl.gotoAndPlay(15); } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 673
onClipEvent (load) { _root.InvRefresh(); }
Frame 674
stop(); roomtype = 1; scalefactor = 10; leftlimit = 145; rightlimit = 420; uplimit = 275; downlimit = 0; numberexits = 1; RoomAppearX[0] = 320; RoomAppearY[0] = 278; RoomScale[0] = 40; RoomDir[0] = 3; RoomAppearX[1] = 320; RoomAppearY[1] = 314; RoomScale[1] = 91; RoomDir[1] = 1; RoomAppearX[2] = 320; RoomAppearY[2] = 286; RoomScale[2] = 52; RoomDir[2] = 1; RoomAppearX[3] = 320; RoomAppearY[3] = 358; RoomScale[3] = 180; RoomDir[3] = 4; RoomAppearX[4] = 320; RoomAppearY[4] = 365; RoomScale[4] = 686; RoomDir[4] = 4; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); nurse._visible = false; nursehere = false; nursechaseonce = false; targetX = girl._x; targetY = girl._y; if (lvl2corridor1_Init == undefined) { lvl12corridor1_Init = true; }
Instance of Symbol 95 MovieClip "mouse" in Frame 674
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if (_root.girl._y > _root.RoomAppearY[3]) { _root.myexit = 1; _root.GoCorridor3right(); } if ((math.abs(_root.girl._yscale - _root.RoomScale[0]) < 80) and _root.bg.bgdoor0.hitTest(_root._xmouse, _root._ymouse, true)) { _root.bg.bgdoor0.gotoAndPlay(2); } else { _root.bg.bgdoor0.gotoAndPlay(1); } if ((math.abs(_root.girl._yscale - _root.RoomScale[1]) < 80) and _root.bg.bgdoor1.hitTest(_root._xmouse, _root._ymouse, true)) { _root.bg.bgdoor1.gotoAndPlay(2); } else { _root.bg.bgdoor1.gotoAndPlay(1); } if ((math.abs(_root.girl._yscale - _root.RoomScale[2]) < 80) and _root.bg.bgdoor2.hitTest(_root._xmouse, _root._ymouse, true)) { _root.bg.bgdoor2.gotoAndPlay(2); } else { _root.bg.bgdoor2.gotoAndPlay(1); } } else { _root.girl.direction.girl.gotoAndPlay(15); } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 674
onClipEvent (load) { _root.InvRefresh(); }
Frame 675
stop(); roomtype = 1; scalefactor = 10; leftlimit = 145; rightlimit = 420; uplimit = 275; downlimit = 0; numberexits = 5; RoomAppearX[0] = 273; RoomAppearY[0] = 278; RoomScale[0] = 40; RoomDir[0] = 3; RoomAppearX[1] = 273; RoomAppearY[1] = 314; RoomScale[1] = 91; RoomDir[1] = 2; RoomAppearX[2] = 273; RoomAppearY[2] = 286; RoomScale[2] = 52; RoomDir[2] = 2; RoomAppearX[3] = 273; RoomAppearY[3] = 358; RoomScale[3] = 180; RoomDir[3] = 4; RoomAppearX[4] = 273; RoomAppearY[4] = 365; RoomScale[4] = 686; RoomDir[4] = 4; RoomAppearX[5] = 273; RoomAppearY[5] = 314; RoomScale[5] = 91; RoomDir[5] = 1; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); nurse._visible = false; nursehere = false; nursechaseonce = false; targetX = girl._x; targetY = girl._y; if (lvl2corridor2_Init == undefined) { exitlock = true; pharmlock = false; lvl2corridor2_Init = true; }
Instance of Symbol 95 MovieClip "mouse" in Frame 675
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if (_root.girl._y > _root.RoomAppearY[3]) { _root.myexit = 0; _root.GoCorridor3left(); } if ((math.abs(_root.girl._yscale - _root.RoomScale[0]) < 80) and _root.bg.bgdoor0.hitTest(_root._xmouse, _root._ymouse, true)) { _root.bg.bgdoor0.gotoAndPlay(2); } else { _root.bg.bgdoor0.gotoAndPlay(1); } if ((math.abs(_root.girl._yscale - _root.RoomScale[1]) < 80) and _root.bg.bgdoor1.hitTest(_root._xmouse, _root._ymouse, true)) { _root.bg.bgdoor1.gotoAndPlay(2); } else { _root.bg.bgdoor1.gotoAndPlay(1); } if ((math.abs(_root.girl._yscale - _root.RoomScale[2]) < 80) and _root.bg.bgdoor2.hitTest(_root._xmouse, _root._ymouse, true)) { _root.bg.bgdoor2.gotoAndPlay(2); } else { _root.bg.bgdoor2.gotoAndPlay(1); } if ((math.abs(_root.girl._yscale - _root.RoomScale[2]) < 80) and _root.pharmdoor.hitTest(_root._xmouse, _root._ymouse, true)) { _root.pharmdoor.gotoAndPlay(2); } else { _root.pharmdoor.gotoAndPlay(1); } } else { _root.girl.direction.girl.gotoAndPlay(15); } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 675
onClipEvent (load) { _root.InvRefresh(); }
Frame 676
if (lvl2ward1left_Init == undefined) { corkup = false; corkvis = true; lvl2ward1left_Init = true; } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 0; rightlimit = 600; uplimit = 0; downlimit = 450; numberexits = 2; RoomAppearX[0] = 50; RoomAppearY[0] = 242; RoomScale[0] = 68; RoomDir[0] = 3; RoomAppearX[1] = 550; RoomAppearY[1] = 242; RoomScale[1] = 68; RoomDir[1] = 2; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; nursechaseonce = false; nursehere = false;
Instance of Symbol 95 MovieClip "mouse" in Frame 676
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if (_root.girl._x > _root.RoomAppearX[1]) { _root.myexit = 0; _Root.GotoCorri3right(); } if (_root.girl._x < _root.RoomAppearX[0]) { _root.myexit = 3; _Root.GotoCorri2(); } } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 676
onClipEvent (load) { _root.InvRefresh(); }
Frame 677
if (lvl2corri3right_Init == undefined) { exvis = true; lvl2corri3right_Init = true; } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 0; rightlimit = 600; uplimit = 0; downlimit = 450; numberexits = 2; RoomAppearX[0] = 50; RoomAppearY[0] = 242; RoomScale[0] = 68; RoomDir[0] = 1; RoomAppearX[1] = 550; RoomAppearY[1] = 242; RoomScale[1] = 68; RoomDir[1] = 3; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; nursechaseonce = false; nursehere = false; ex.ex._visible = exvis;
Instance of Symbol 95 MovieClip "mouse" in Frame 677
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if (_root.girl._x > _root.RoomAppearX[1]) { _root.myexit = 3; _Root.GotoCorri1(); } if (_root.girl._x < _root.RoomAppearX[0]) { _root.myexit = 1; _Root.GotoCorri3left(); } } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 677
onClipEvent (load) { _root.InvRefresh(); }
Frame 678
if (lvl2ward1left_Init == undefined) { lvl2ward1left_Init = true; } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 0; rightlimit = 600; uplimit = 0; downlimit = 450; numberexits = 2; RoomAppearX[0] = 50; RoomAppearY[0] = 242; RoomScale[0] = 68; RoomDir[0] = 1; RoomAppearX[1] = 550; RoomAppearY[1] = 242; RoomScale[1] = 68; RoomDir[1] = 2; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; nursechaseonce = false; nursehere = false;
Instance of Symbol 95 MovieClip "mouse" in Frame 678
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.nurse._visible) { i = 1; while (i <= 12) { if (_root.nurse.hitTest(_root["bed" + i])) { _root.opencurtains(_root["bed" + i]); } i++; } } if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if (_root.girl._x > _root.RoomAppearX[1]) { _root.myexit = 0; _Root.GotoWard1right(); } if (_root.girl._x < _root.RoomAppearX[0]) { _root.myexit = 1; _Root.GotoCorri2(); } } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 678
onClipEvent (load) { _root.InvRefresh(); }
Frame 679
if (lvl2ward1right_Init == undefined) { lvl2ward1right_Init = true; } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 0; rightlimit = 600; uplimit = 0; downlimit = 450; numberexits = 2; RoomAppearX[0] = 50; RoomAppearY[0] = 242; RoomScale[0] = 68; RoomDir[0] = 1; RoomAppearX[1] = 550; RoomAppearY[1] = 242; RoomScale[1] = 68; RoomDir[1] = 2; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; nursechaseonce = false; nursehere = false;
Instance of Symbol 95 MovieClip "mouse" in Frame 679
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.nurse._visible) { i = 1; while (i <= 12) { if (_root.nurse.hitTest(_root["bed" + i])) { _root.opencurtains(_root["bed" + i]); } i++; } } if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if (_root.girl._x > _root.RoomAppearX[1]) { _root.myexit = 1; _Root.GotoCorri1(); } if (_root.girl._x < _root.RoomAppearX[0]) { _root.myexit = 1; _Root.GotoWard1left(); } } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 679
onClipEvent (load) { _root.InvRefresh(); }
Frame 680
if (lvl2ward2left_Init == undefined) { lvl2ward2left_Init = true; } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 0; rightlimit = 600; uplimit = 0; downlimit = 450; numberexits = 2; RoomAppearX[0] = 50; RoomAppearY[0] = 242; RoomScale[0] = 68; RoomDir[0] = 1; RoomAppearX[1] = 550; RoomAppearY[1] = 242; RoomScale[1] = 68; RoomDir[1] = 2; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; nursechaseonce = false; nursehere = false;
Instance of Symbol 95 MovieClip "mouse" in Frame 680
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.nurse._visible) { i = 1; while (i <= 12) { if (_root.nurse.hitTest(_root["bed" + i])) { _root.opencurtains(_root["bed" + i]); } i++; } } if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if (_root.girl._x > _root.RoomAppearX[1]) { _root.myexit = 0; _Root.GotoWard2right(); } if (_root.girl._x < _root.RoomAppearX[0]) { _root.myexit = 2; _Root.GotoCorri2(); } } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 680
onClipEvent (load) { _root.InvRefresh(); }
Frame 681
if (lvl2ward2right_Init == undefined) { lvl2ward2right_Init = true; } stop(); roomtype = 0; scalefactor = 0.2; leftlimit = 0; rightlimit = 600; uplimit = 0; downlimit = 450; numberexits = 2; RoomAppearX[0] = 50; RoomAppearY[0] = 242; RoomScale[0] = 68; RoomDir[0] = 1; RoomAppearX[1] = 550; RoomAppearY[1] = 242; RoomScale[1] = 68; RoomDir[1] = 2; girl._x = RoomAppearX[myexit]; girl._y = RoomAppearY[myexit]; girl._xscale = RoomScale[myexit]; girl._yscale = RoomScale[myexit]; girl.direction.gotoAndStop(RoomDir[myexit]); targetX = girl._x; targetY = girl._y; nurse._visible = false; nursechaseonce = false; nursehere = false;
Instance of Symbol 95 MovieClip "mouse" in Frame 681
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { _root.NurseAction(); if (_root.nurse._visible) { i = 1; while (i <= 12) { if (_root.nurse.hitTest(_root["bed" + i])) { _root.opencurtains(_root["bed" + i]); } i++; } } if (_root.girl._visible) { if (_root.roomtype == 0) { _root.GirlMovtX(); } else { _root.GirlMovtY(); } if (_root.girl._x > _root.RoomAppearX[1]) { _root.myexit = 2; _Root.GotoCorri1(); } if (_root.girl._x < _root.RoomAppearX[0]) { _root.myexit = 1; _Root.GotoWard2left(); } } } onClipEvent (mouseUp) { _root.targetx = _root._xmouse; _root.targety = _root._ymouse; }
Instance of Symbol 208 MovieClip "inventory" in Frame 681
onClipEvent (load) { _root.InvRefresh(); }
Frame 682
function continuegame() { gotoAndPlay (466); } _root.justdied = true; if (_root.monstercount >= 20) { _root.monstercount = _root.monstercount - 10; }
Frame 730
stop();
Symbol 93 Button
on (release) { getURL ("http://lutc.sg.st", (window = "_blank")); getURL ("http://www.haloscan.com/comments/lutc/111807179439225054/", (window = "_blank")); }
Symbol 131 MovieClip Frame 12
gotoAndPlay (1);
Symbol 131 MovieClip Frame 15
stop();
Symbol 131 MovieClip Frame 16
gotoAndPlay (1);
Symbol 131 MovieClip Frame 20
stop();
Symbol 131 MovieClip Frame 21
gotoAndPlay (1);
Symbol 146 MovieClip Frame 12
gotoAndPlay (1);
Symbol 146 MovieClip Frame 15
stop();
Symbol 146 MovieClip Frame 16
gotoAndPlay (1);
Symbol 146 MovieClip Frame 20
stop();
Symbol 146 MovieClip Frame 21
gotoAndPlay (1);
Symbol 161 MovieClip Frame 12
gotoAndPlay (1);
Symbol 161 MovieClip Frame 15
stop();
Symbol 161 MovieClip Frame 16
gotoAndPlay (1);
Symbol 161 MovieClip Frame 20
stop();
Symbol 161 MovieClip Frame 21
gotoAndPlay (1);
Symbol 162 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 2
stop();
Symbol 162 MovieClip Frame 3
stop();
Symbol 162 MovieClip Frame 4
stop();
Symbol 170 Button
on (release) { if (_root.inv[_root.InvSelected] == 19) { _root.Drop(_root.InvSelected); _root.nurseappear.gotoAndPlay(300); _root.bM("It disappeared..."); _root.targetx = _root.girl._x; _root.targety = _root.girl._y; } else { _root.bM("..."); } }
Symbol 193 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 2
stop();
Symbol 193 MovieClip Frame 3
stop();
Symbol 193 MovieClip Frame 4
stop();
Symbol 194 MovieClip Frame 11
if (random(3) == 1) { temp = random(100); _root.nursezoom(); }
Symbol 194 MovieClip Frame 20
if (random(3) == 1) { temp = random(100); _root.nursezoom(); }
Symbol 194 MovieClip Frame 30
_root.nursezoom();
Symbol 198 Button
on (release) { if ((_root.InvDisplay + 4) < _root.InvEmpty) { _root.InvDisplay++; _root.InvRefresh(); _root.targetx = _root.girl._x; } }
Symbol 199 Button
on (release) { if (_root.InvDisplay > 0) { _root.InvDisplay--; _root.InvRefresh(); _root.targetx = _root.girl._x; } }
Symbol 200 Button
on (release) { Choose(_root.InvDisplay); _root.targetx = _root.girl._x; _root.targety = _root.girl._y; }
Symbol 201 Button
on (release) { Choose(_root.InvDisplay + 1); _root.targetx = _root.girl._x; _root.targety = _root.girl._y; }
Symbol 202 Button
on (release) { Choose(_root.InvDisplay + 2); _root.targetx = _root.girl._x; _root.targety = _root.girl._y; }
Symbol 203 Button
on (release) { Choose(_root.InvDisplay + 3); _root.targetx = _root.girl._x; _root.targety = _root.girl._y; }
Symbol 204 Button
on (release) { Choose(_root.InvDisplay + 4); _root.targetx = _root.girl._x; _root.targety = _root.girl._y; }
Symbol 206 Button
on (release) { _root.inventory._visible = !_root.inventory._visible; _root.targetx = _root.girl._x; _root.targety = _root.girl._y; }
Symbol 207 Button
on (press) { _root.inventoryselected = -1; _root.InvRefresh; _root.Inventory.startdrag(); } on (release) { _root.inventory.stopdrag(); _root.Inv_x = _root.inventory._x; _root.Inv_y = _root.inventory._y; _root.targetx = _root.girl._x; _root.targety = _root.girl._y; }
Symbol 208 MovieClip Frame 1
function Choose(choice) { if (_root.inv[choice] > 0) { _root.InvSelect(choice); } } this._visible = false; this._x = _root.inv_x; this._y = _root.inv_y;
Symbol 210 Button
on (release) { _root.inventory._visible = !_root.inventory._visible; _root.targetx = _root.girl._x; _root.targety = _root.girl._y; }
Symbol 211 Button
on (release) { _root.bM(_root.Desc[_root.Inv[_root.InvSelected]]); _root.InvSelected = -1; _root.InvRefresh(); _root.targetx = _root.girl._x; _root.targety = _root.girl._y; }
Symbol 224 MovieClip Frame 1
stop();
Symbol 224 MovieClip Frame 60
_root.bMx();
Symbol 232 MovieClip Frame 1
stop(); this._visible = false;
Instance of Symbol 95 MovieClip in Symbol 232 MovieClip Frame 1
onClipEvent (keyUp) { if (Key.getcode() == 32) { _root.hitcount++; } } onClipEvent (enterFrame) { if (_root.hitcount >= _root.monstercount) { _parent.gotoAndPlay(90); _root.monstercount = _root.monstercount + 5; _root.squat = false; _root.stay(); _root.bM("It disappeared..."); } }
Symbol 232 MovieClip Frame 2
this._visible = true; _root.squat = true; _root.nurseappear.gotoAndPlay(300); _root.hitcount = 0; _root.girl.direction.girl.gotoAndStop(20);
Symbol 232 MovieClip Frame 85
_root.gameover(); _root.squat = false;
Symbol 232 MovieClip Frame 90
this._visible = false; stop();
Symbol 234 MovieClip Frame 12
if (_root.blackcounter >= 3) { stop(); _root.blackcounter = 4; }
Symbol 234 MovieClip Frame 48
_root.blackcounter = _root.blackcounter + 1;
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 2
stop();
Symbol 241 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 12
stop();
Symbol 242 Button
on (release) { _root.words.text = "It's too dark to do anything... I can't even find my matches..."; } on (rollOver) { _root.name.words.text = "Darkness"; } on (rollOut) { _root.name.words.text = ""; }
Symbol 243 Button
on (release) { gotoAndPlay (466); } on (rollOver) { _root.name.words.text = "Pull lever"; } on (rollOut) { _root.name.words.text = ""; }
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 2
stop();
Symbol 251 MovieClip Frame 3
stop();
Symbol 267 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 2
play(); _root.nursechase = false;
Symbol 267 MovieClip Frame 60
if (_parent.closed == false) { trace("boo"); } _root.nursechase = false;
Symbol 268 MovieClip Frame 1
stop(); this.closed = true; this.notmoving = true; this.hold = false; bg._visible = _root.insidelift; inside._visible = !_root.insidelift;
Symbol 268 MovieClip Frame 2
this.notmoving = false;
Symbol 268 MovieClip Frame 25
this.closed = false; this.notmoving = true; _root.atfloor = _root.targetfloor; _root.uparrow._visible = false; _root.downarrow._visible = false;
Symbol 268 MovieClip Frame 60
this.hold = true; this.notmoving = true; this.closed = false; play();
Symbol 268 MovieClip Frame 80
this.hold = true; this.notmoving = true; this.closed = false; play();
Symbol 268 MovieClip Frame 97
this.hold = false; this.closing = true;
Symbol 268 MovieClip Frame 133
stop(); this.closed = true; this.closing = false;
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 104
_root.darkness._visible = true;
Symbol 279 MovieClip Frame 110
_root.gotoOutro();
Symbol 279 MovieClip Frame 140
stop(); _root.downarrow._visible = false;
Symbol 280 Button
on (release) { if (_root.lift.closed and (_root.liftmoving == false)) { _root.bM("The elevator is moving."); _root.downarrow._visible = true; _root.liftnumbers.play(); _root.liftmoving = true; } } on (rollOver) { _root.M("Ground floor"); } on (rollOut) { _root.Mx(); }
Symbol 281 Button
on (release) { _root.bM("The button is stuck."); } on (rollOver) { _root.M("Floor 2"); } on (rollOut) { _root.Mx(); }
Symbol 282 Button
on (release) { if (_root.lift.closed) { _root.bM("Nothing is happening."); } } on (rollOver) { _root.M("Floor 3"); } on (rollOut) { _root.Mx(); }
Symbol 283 Button
on (release) { _root.bM("I don't think I want to open the elevator door."); } on (rollOver) { _root.M("Open"); } on (rollOut) { _root.Mx(); }
Symbol 284 Button
on (release) { if (_root.lift.closed) { _root.bM("The elevator door is closed."); } else { _root.bM("Close. Close. Close!"); } } on (rollOver) { _root.M("Close"); } on (rollOut) { _root.Mx(); }
Symbol 287 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 2
stop();
Symbol 292 Button
on (release) { getURL ("http://lutc.sg.st", (window = "_blank")); getURL ("http://www.haloscan.com/comments/lutc/111807179439225054/", (window = "_blank")); }
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 2
stop();
Symbol 305 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 47
_root.blackout = true;
Symbol 305 MovieClip Frame 72
if (_root.roomtype == 1) { _root.nurse._x = _root.RoomAppearX[4]; _root.nurse._y = _root.RoomAppearY[4]; _root.nurse._xscale = _root.RoomScale[4]; _root.nurse._yscale = _root.RoomScale[4]; _root.nurse.direction.gotoAndStop(_root.RoomDir[4]); } else if (_root.nursechase) { _root.nurse._x = _root.RoomAppearX[_root.myexit]; _root.nurse._y = _root.RoomAppearY[_root.myexit]; _root.nurse._xscale = _root.RoomScale[_root.myexit]; _root.nurse._yscale = _root.RoomScale[_root.myexit]; _root.nurse.direction.gotoAndStop(_root.RoomDir[_root.myexit]); } else { temp = random(_root.numberexits); _root.nurse._x = _root.RoomAppearX[temp]; _root.nurse._y = _root.RoomAppearY[temp]; _root.nurse._xscale = _root.RoomScale[temp]; _root.nurse._yscale = _root.RoomScale[temp]; _root.nurse.direction.gotoAndStop(_root.RoomDir[temp]); } _root.nurse._visible = true; _root.NurseHere = true; _root.nursechaseonce = false; _root.nursechase = true;
Symbol 305 MovieClip Frame 299
if (random(2) == 0) { gotoAndPlay (290); }
Symbol 305 MovieClip Frame 300
stop(); _root.nurse._visible = false; _root.nursechase = false; _root.nursehere = false;
Symbol 306 Button
on (release) { _root.bM("It's already on."); } on (rollOver) { _root.M("Emergency power switch"); } on (rollOut) { _root.Mx(); }
Symbol 307 Button
on (release) { if (_root.oproomtimes == 5) { if (math.abs(_root.girl._x - _root.RoomAppearX[0]) < 50) { gotoAndPlay (485); } } else if (math.abs(_root.girl._x - _root.RoomAppearX[0]) < 50) { gotoAndPlay (674); _root.myexit = 0; } } on (rollOver) { _root.M("To corridor"); } on (rollOut) { _root.Mx(); }
Symbol 308 Button
on (release) { if (!nurseout) { _root.bM("It's locked."); } else { _Root.bM("I could have sworn that it was closed a moment ago..."); } } on (rollOver) { _root.M("To nurse room"); } on (rollOut) { _root.Mx(); }
Symbol 309 Button
on (release) { _root.stay(); _root.bM("I don't really want to know what's underneath there..."); } on (rollOver) { _root.M("Bloody blanket"); } on (rollOut) { _root.Mx(); }
Symbol 310 Button
on (release) { _root.bM("I wonder what sick operation was carried out here."); } on (rollOver) { _root.M("Blood splattered screen"); } on (rollOut) { _root.Mx(); }
Symbol 311 Button
on (release) { if (_root.scissorvis) { _root.scissors._visible = false; _root.scissorvis = false; _root.Take(13); _root.bM("This is the only thing on this tray not covered with blood."); } else { _root.bM("It's a tray of surgery tools."); } } on (rollOver) { _root.M("Tool tray"); } on (rollOut) { _root.Mx(); }
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 2
stop();
Symbol 320 MovieClip Frame 1
stop();
Symbol 321 Button
on (release) { _root.bM("It is impossible to get through that gate."); } on (rollOver) { _root.M("Gate"); } on (rollOut) { _root.Mx(); }
Symbol 322 Button
on (rollOver) { _root.M("To lift lobby"); } on (rollOut) { _root.Mx(); }
Symbol 323 Button
on (release) { if ((math.abs(_root.girl._x - _root.RoomAppearX[2]) < 80) and _root.downbutton.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoStair2(); _root.myexit = 1; } } on (rollOver) { _root.M("To downstairs"); } on (rollOut) { _root.Mx(); }
Symbol 324 Button
on (release) { _root.bM("This is the third floor."); } on (rollOver) { _root.M("3"); } on (rollOut) { _root.Mx(); }
Symbol 325 Button
on (release) { _root.bM("It looks a little rickety but it should be sturdy enough to support my weight."); } on (rollOver) { _root.M("Staircase"); } on (rollOut) { _root.Mx(); }
Symbol 328 Button
on (release) { if (_root.inv[_root.InvSelected] == 24) { _root.Drop(_root.InvSelected); _root.take(26); _root.stairkeystaken = true; _root.stairkeys._visible = false; _root.nursechase = true; } else { _root.bM("I can't reach it. It's too far away."); } } on (rollOver) { _root.M("Bunch of keys"); } on (rollOut) { _root.Mx(); }
Symbol 330 Button
on (release) { if (_root.myexit == 1) { _root.gotoStair3(); _root.myexit = 2; } } on (rollOver) { _root.M("To floor 3"); } on (rollOut) { _root.Mx(); }
Symbol 331 Button
on (release) { _root.bM("I don't think I can get to the ground floor from here."); } on (rollOver) { _root.M("To ground floor"); } on (rollOut) { _root.Mx(); }
Symbol 332 Button
on (release) { _root.bM("This is the second floor."); } on (rollOver) { _root.M("2"); } on (rollOut) { _root.Mx(); }
Symbol 333 Button
on (release) { _root.bM("It's blocking my way. I can't get through."); } on (rollOver) { _root.M("Piles of Junk"); } on (rollOut) { _root.Mx(); }
Symbol 336 Button
on (release) { if (_root.inv[_root.InvSelected] == 26) { _root.Drop(_root.InvSelected); gotoAndPlay (2); _root.vaseclicky._visible = true; _root.storeroomlocked = false; _root.bM("The storeroom is full of junk."); } else { _root.bM("It's locked."); } } on (rollOver) { _root.M("Open storeroom"); } on (rollOut) { _root.Mx(); }
Symbol 339 Button
on (release) { _root.Stay(); _root.bM("It's empty."); } on (rollOver) { _root.M("Empty vase"); } on (rollOut) { _root.Mx(); }
Symbol 344 Button
on (release) { _root.stay(); if (_root.inv[_root.InvSelected] == 18) { _root.drop(_root.InvSelected); gotoAndPlay (2); _root.corkup = true; _root.bM("I poured the cola into the vase."); } else { _root.bM("It is a water-filled vase with a cork floating inside."); } } on (rollOver) { _root.M("Vase"); } on (rollOut) { _root.Mx(); }
Symbol 345 Button
on (release) { _root.stay(); if (_root.inv[_root.InvSelected] == 18) { _root.drop(_root.InvSelected); gotoAndPlay (2); _root.corkup = true; } else { _root.bM("I can't reach it. The opening of the vase is too small."); } } on (rollOver) { _root.M("Cork"); } on (rollOut) { _root.Mx(); }
Symbol 346 Button
on (release) { _root.stay(); _root.bM("The water level has reached the brim."); } on (rollOver) { _root.M("Vase"); } on (rollOut) { _root.Mx(); }
Symbol 347 Button
on (release) { _root.take(17); _root.corkvis = false; gotoAndPlay (13); _root.bM("Got it."); } on (rollOver) { _root.M("Cork"); } on (rollOut) { _root.Mx(); }
Symbol 348 Button
on (release) { _root.stay(); _root.bM("It's filled with very diluted cola."); } on (rollOver) { _root.M("Vase"); } on (rollOut) { _root.Mx(); }
Symbol 350 MovieClip Frame 1
stop(); if (_root.corkup) { gotoAndPlay (12); }
Symbol 350 MovieClip Frame 12
stop(); if (_root.corkvis == false) { gotoAndPlay (13); }
Symbol 350 MovieClip Frame 13
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 2
stop(); if (_root.corkvis == false) { vase.gotoAndStop(13); }
Symbol 356 Button
on (release) { _root.bM("It is full of pills."); } on (rollOver) { _root.M("Blue pill bottle"); } on (rollOut) { _root.Mx(); }
Symbol 359 Button
on (release) { _root.bM("It is full of pills."); } on (rollOver) { _root.M("Yellow pill bottle"); } on (rollOut) { _root.Mx(); }
Symbol 362 Button
on (release) { _root.bM("It is full of pills."); } on (rollOver) { _root.M("Red pill bottle"); } on (rollOut) { _root.Mx(); }
Symbol 370 MovieClip Frame 1
stop();
Symbol 370 MovieClip Frame 2
_root.lightbroken = true; _root.tubevis = true;
Symbol 370 MovieClip Frame 23
_root.lighttube._visible = true;
Symbol 370 MovieClip Frame 24
stop();
Symbol 371 Button
on (release) { _root.bM("This might come in handy in sticky situations."); _root.take(23); _root.lighttube._visible = false; _root.tubevis = false; } on (rollOver) { _root.M("Broken lighttube"); } on (rollOut) { _root.Mx(); }
Symbol 376 Button
on (release) { if (math.abs(_root.girl._X - _root.RoomAppearX[0]) < 80) { _root.gotoCorri2(); _root.myexit = 5; } } on (rollOver) { _root.M("To corridor"); } on (rollOut) { _root.Mx(); }
Symbol 377 Button
on (release) { _root.bM("There doesn't seem to be anyone outside."); } on (rollOver) { _root.M("Peek through the blinds"); } on (rollOut) { _root.Mx(); }
Symbol 378 Button
on (release) { _root.bM("This is a noticeboard filled with notices."); } on (rollOver) { _root.M("Noticeboard"); } on (rollOut) { _root.Mx(); }
Symbol 379 Button
on (release) { if (inv[InvSelected] == 7) { _root.bM("It's a Todo list."); note._visible = true; } else { _root.bM("I'll need a light to read."); } } on (rollOver) { _root.M("Note"); } on (rollOut) { _root.Mx(); }
Symbol 380 Button
on (release) { _root.bM("It's spoilt."); } on (rollOver) { _root.M("Lights"); } on (rollOut) { _root.Mx(); }
Symbol 381 Button
on (release) { _root.bM("I won't make light of the situation. The switch is really not working."); } on (rollOver) { _root.M("Light switch"); } on (rollOut) { _root.Mx(); }
Symbol 382 Button
on (release) { _root.bM("It is full of pill bottles."); gotoAndPlay (643); } on (rollOver) { _root.M("Shelf"); } on (rollOut) { _root.Mx(); }
Symbol 383 Button
on (release) { gotoAndPlay (656); } on (rollOver) { _root.M("Vase"); } on (rollOut) { _root.Mx(); }
Symbol 390 Button
on (release) { _root.note._visible = false; if (_root.lightbroken == false) { _root.wholelight.gotoAndPlay(2); } } on (rollOver) { _root.M("Close"); } on (rollOut) { _root.Mx(); }
Symbol 392 Button
on (release) { gotoAndPlay (642); _root.myExit = 1; } on (rollOver) { _root.M("Back"); } on (rollOut) { _root.Mx(); }
Symbol 393 Button
on (release) { if (_root.keytaken == false) { _root.take(25); _root.keytaken = true; } else { _root.bM("It's empty."); } } on (rollOver) { _root.M("Red pill bottle"); } on (rollOut) { _root.Mx(); }
Symbol 396 Button
on (release) { if (_root.girl._visible) { if (_root.inv[_root.InvSelected] == 9) { _root.Drop(_root.InvSelected); gotoAndPlay (2); _root.bM("I made a hole."); _root.holevis = true; } else { _root.bM("It sounds hollow. A good hard whack from a weighted object should do the trick."); } } } on (rollOver) { _root.M("Suspicious spot"); } on (rollOut) { _root.Mx(); }
Symbol 398 Button
on (release) { if (_root.girl._visible) { if (_root.stonetaken == false) { _root.take(27); _root.stonetaken = true; } else if (_root.nurseroomkeytaken == false) { _root.take(15); _root.nurseroomkeytaken = true; } else { _root.bM("It's empty."); } } } on (rollOver) { _root.M("Hole"); } on (rollOut) { _root.Mx(); }
Symbol 399 Button
on (release) { _root.bM("It's really broken now. Ah well... at least it was of some use."); } on (rollOver) { _root.M("Broken torchlight"); } on (rollOut) { _root.Mx(); }
Symbol 400 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 2
stop();
Symbol 404 Button
on (release) { _root.bM("I don't think I want to know what's inside. It'd be too jarring."); } on (rollOver) { _root.M("Jars"); } on (rollOut) { _root.Mx(); }
Symbol 408 Button
on (release) { _root.hookvis = false; _root.hook._visible = false; _root.Take(21); } on (rollOver) { _root.M("Hook"); } on (rollOut) { _root.Mx(); }
Symbol 413 Button
on (release) { if (_root.nursehere and (_root.girl._visible == false)) { _root.girl._visible = true; _root.girl._x = _root.coatrack._x; _root.girlhide._visible = false; gotoAndPlay (2); } else { _root.bM("It's a rack of white overcoats."); _root.coatrack.gotoAndPlay(2); } } on (rollOver) { _root.M("Coat rack"); } on (rollOut) { _root.Mx(); }
Symbol 415 Button
on (release) { if (_root.nursehere) { _root.bM("It's too late to do that now."); } else if (!_root.girlhide._visible) { _root.bM("I can hide behind here."); if (shade._visible) { _root.girl._visible = false; _root.girlhide._visible = true; gotoAndPlay (1); } } else { _root.bM("I think the coast is clear."); _root.girl._visible = true; _root.girl._x = _root._xmouse; _root.girlhide._visible = false; _root.M("Hide behind coat rack"); } } on (rollOver) { if (_root.girlhide._visible) { _root.M("Come out from behind coat rack"); } else { _Root.M("Hide behind coat rack"); } } on (rollOut) { _root.Mx(); }
Symbol 416 Button
on (release) { _root.bM("It's a rack of white overcoats."); _root.coatrack.gotoAndPlay(1); } on (rollOver) { _root.M("Coat rack"); } on (rollOut) { _root.Mx(); }
Symbol 417 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 2
stop(); shade._visible = false; if (!_root.hookdrop) { _root.hookdrop = true; _root.hookvis = true; _root.hook._visible = true; _root.bM("Something dropped out."); }
Symbol 418 Button
on (rollOver) { _root.M("To operation theatre"); } on (rollOut) { _root.Mx(); }
Symbol 426 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 2
stop();
Symbol 428 Button
on (release) { _root.stay(); if (_root.inv[_root.InvSelected] == 16) { _root.Drop(_root.InvSelected); _root.canvis = true; gotoAndPlay (2); } else { _root.bM("It only accepts coins."); } } on (rollOver) { _root.M("Drink machine"); } on (rollOut) { _root.Mx(); }
Symbol 429 Button
on (release) { _root.stay(); _root.bM("There's a can in the slot."); } on (rollOver) { _root.M("Drink machine"); } on (rollOut) { _root.Mx(); }
Symbol 430 Button
on (release) { _root.stay(); _root.take(18); _root.canvis = false; gotoAndPlay (1); } on (rollOver) { _root.M("Slot"); } on (rollOut) { _root.Mx(); }
Symbol 431 MovieClip Frame 1
stop(); if (_root.canvis) { gotoAndPlay (2); }
Symbol 431 MovieClip Frame 2
stop();
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 2
stop();
Instance of Symbol 162 MovieClip "run" in Symbol 435 MovieClip Frame 1
onClipEvent (load) { this.girl.stop(); }
Symbol 436 Button
on (release) { if (_root.liftcalled) { if (_root.bg.lift.closed) { _root.bg.lift.gotoAndPlay(25); } if (_root.bg.lift.closing) { _root.bg.lift.gotoAndPlay(60); } } else if (_root.liftwork) { _root.bM("The lift is on the way."); _root.liftcalled = true; _root.bg.lift.gotoAndPlay(2); } else if (_root.inv[_root.InvSelected] == 17) { _root.Drop(_root.InvSelected); _root.bM("It actually fits. I now have a working lift button."); _root.nursechase = true; _root.liftwork = true; } else { _root.bM("The lift button is missing. Only a small round hole is left."); } } on (rollOver) { _root.M("Call lift"); } on (rollOut) { _root.Mx(); }
Symbol 437 Button
on (release) { _root.bM("It leads back to the corridor."); } on (rollOver) { _root.M("To corridor"); _root.bg.gotoAndplay(2); } on (rollOut) { _root.Mx(); _root.bg.gotoAndplay(1); }
Symbol 438 Button
on (release) { if ((math.abs(_root.girl._yscale - _root.RoomScale[1]) < 80) and _root.bg.stairdoor.hitTest(_root._xmouse, _root._ymouse, true)) { gotoAndPlay (582); _root.myexit = 0; } } on (rollOver) { _root.M("To staircase"); } on (rollOut) { _root.Mx(); }
Symbol 439 Button
on (release) { if (_root.bg.lift.closed == false) { if (math.abs(_root.girl._yscale - _root.RoomScale[0]) < 80) { _root.insidelift = true; _root.gotoLiftInside(); } } else { _root.bM("The elevator door isn't open."); } } on (rollOver) { _root.M("Enter elevator"); } on (rollOut) { _root.Mx(); }
Symbol 440 Button
on (release) { if ((math.abs(_root.girl._y - _root.RoomAppearY[0]) < 50) and _root.bg.bgdoor0.hitTest(_root._xmouse, _root._ymouse, true)) { gotoAndPlay (466); _root.myexit = 0; } } on (rollOver) { _root.M("To operation theatre"); } on (rollOut) { _root.Mx(); }
Symbol 442 Button
on (release) { _root.bM("It's a list of people staying in Ward A."); } on (rollOver) { _root.M("Occupant list"); } on (rollOut) { _root.Mx(); }
Symbol 443 Button
on (release) { _root.bM("It's a list of people staying in Ward B."); } on (rollOver) { _root.M("Occupant list"); } on (rollOut) { _root.Mx(); }
Symbol 445 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 2
stop();
Symbol 448 Button
on (release) { if ((math.abs(_root.girl._yscale - _root.RoomScale[2]) < 80) and _root.bg.bgdoor2.hitTest(_root._xmouse, _root._ymouse, true)) { gotoAndPlay (679); _root.myexit = 1; } } on (rollOver) { _root.M("To Ward A"); } on (rollOut) { _root.Mx(); }
Symbol 449 Button
on (release) { if ((math.abs(_root.girl._yscale - _root.Roomscale[0]) < 80) and _root.bg.bgdoor0.hitTest(_root._xmouse, _root._ymouse, true)) { gotoAndPlay (466); _root.myexit = 0; } } on (rollOver) { _root.M("To operation theatre"); } on (rollOut) { _root.Mx(); }
Symbol 450 Button
on (release) { _root.bM("It leads to another corridor."); } on (rollOver) { _root.M("To corridor"); _root.bg.gotoAndplay(2); } on (rollOut) { _root.Mx(); _root.bg.gotoAndplay(1); }
Symbol 451 Button
on (release) { if ((math.abs(_root.girl._yscale - _root.RoomScale[1]) < 80) and _root.bg.bgdoor1.hitTest(_root._xmouse, _root._ymouse, true)) { gotoAndPlay (681); _root.myexit = 1; } } on (rollOver) { _root.M("To Ward B"); } on (rollOut) { _root.Mx(); }
Symbol 454 MovieClip Frame 1
stop();
Symbol 454 MovieClip Frame 2
stop();
Symbol 456 Button
on (release) { if ((math.abs(_root.girl._yscale - _root.RoomScale[2]) < 80) and _root.bg.bgdoor2.hitTest(_root._xmouse, _root._ymouse, true)) { gotoAndPlay (678); _root.myexit = 0; } } on (rollOver) { _root.M("To Ward A"); } on (rollOut) { _root.Mx(); }
Symbol 457 Button
on (release) { if (_root.pharmlock) { _root.bM("It's locked"); } else if (math.abs(_root.girl._yscale - _root.RoomScale[2]) < 80) { _root.gotoDis(); _root.myexit = 0; } } on (rollOver) { _root.M("To pharmacy"); } on (rollOut) { _root.Mx(); }
Symbol 458 Button
on (release) { if (_root.inv[_root.InvSelected] == 15) { _root.exitlock = false; _root.drop(_root.InvSelected); _root.bM("I unlocked it."); } else if (exitlock) { _root.bM("It's locked."); } else if ((math.abs(_root.girl._yscale - _root.Roomscale[0]) < 80) and _root.bg.bgdoor0.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoliftlobby1(); _root.myexit = 2; } } on (rollOver) { _root.M("To exit"); } on (rollOut) { _root.Mx(); }
Symbol 459 Button
on (release) { if ((math.abs(_root.girl._yscale - _root.RoomScale[1]) < 80) and _root.bg.bgdoor1.hitTest(_root._xmouse, _root._ymouse, true)) { gotoAndPlay (680); _root.myexit = 0; } } on (rollOver) { _root.M("To Ward B"); } on (rollOut) { _root.Mx(); }
Symbol 460 Button
on (release) { _root.bM("I've got to find a way to escape from this nightmare."); } on (rollOver) { _root.M("Exit sign"); } on (rollOut) { _root.Mx(); }
Symbol 463 Button
on (rollOver) { _root.M("To corridor"); } on (rollOut) { _root.Mx(); }
Symbol 464 Button
on (release) { _root.bM("That's a freaking ugly clock."); } on (rollOver) { _root.M("Grandfather clock"); } on (rollOut) { _root.Mx(); }
Symbol 465 Button
on (release) { if (_root.inv[_root.InvSelected] == 25) { _root.Drop(_root.InvSelected); if (_root.opromtimes <= 4) { _root.oproomtimes = 4; } _root.bM("The clock is all wound-up."); _root.chime.gotoAndPlay(2); } else { _root.bM("The clock isn't moving. There is a keyhole here though."); } } on (rollOver) { _root.M("Clock face"); } on (rollOut) { _root.Mx(); }
Symbol 469 MovieClip Frame 1
stop();
Symbol 469 MovieClip Frame 25
_root.bM("That sounded like it came from the operation theatre...");
Symbol 476 Button
on (release) { if (_root.exvis) { _root.take(19); _root.exvis = false; ex.ex._visible = false; } else { _root.bM("It's empty."); } } on (rollOver) { _root.M("Fire extinguisher holder"); } on (rollOut) { _root.Mx(); }
Symbol 477 Button
on (release) { _root.bM("It looks unused."); } on (rollOver) { _root.M("Receptionist counter"); } on (rollOut) { _root.Mx(); }
Symbol 484 MovieClip Frame 1
stop();
Symbol 484 MovieClip Frame 2
stop();
Symbol 484 MovieClip Frame 3
stop();
Symbol 486 Button
on (release) { if (math.abs(_root.girl._x - _parent._x) < 50) { gotoAndPlay (2); } } on (rollOver) { _root.M("Open cabinet"); } on (rollOut) { _root.Mx(); }
Symbol 488 Button
on (release) { if (math.abs(_root.girl._x - _parent._x) < 50) { switch (_parent) { case _level0.bed3 : if (_root.yarnvis) { _root.yarnvis = false; _root.Take(20); } break; case _level0.bed12 : _root.bM("A diary in here reads: Heehee.. I hid it in the third red bottle from the right..."); break; default : _root.bM("It's full of useless stuff that I don't need."); } } } on (rollOver) { _root.M("Check cabinet"); } on (rollOut) { _root.Mx(); }
Symbol 489 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 2
stop();
Symbol 490 Button
on (release) { if (math.abs(_root.girl._x - this._x) < 50) { switch (this) { case _level0.bed3 : _root.bM("Bed A03: It says that Mdm Grace has gone for her surgery."); break; case _level0.bed12 : _root.bM("Bed B06: This is bed belonged to someone named Hil."); break; default : _root.bM("Nothing interesting."); } } } on (rollOver) { _root.M("Patient record sheet"); } on (rollOut) { _root.Mx(); }
Symbol 491 Button
on (release) { if (_root.nursehere) { _root.bM("I can't do that now."); } else { _root.bM("I can hide behind here."); if (_root.girl._visible and (math.abs(_root.girl._x - this._x) < 50)) { this.curtains.gotoAndPlay(1); this.bed.gotoAndPlay(3); _Root.girl._visible = false; this.bed.hidegirl = true; } else if (this.bed.hidegirl) { _root.bM("I think the coast is clear."); bed.gotoAndPlay(1); _root.girl._visible = true; _root.girl._x = _root._xmouse; this.bed.hidegirl = false; } } } on (rollOver) { if (_root.girl._visible) { _root.M("Hide behind curtains"); } else if (this.bed.hidegirl) { _root.M("Come out from behind curtains"); } } on (rollOut) { _root.Mx(); }
Symbol 493 Button
on (release) { if (_root.nursehere and _parent.bed.hidegirl) { gotoAndPlay (2); _parent.bed.gotoAndPlay(1); _root.girl._visible = true; _root.girl._x = _root._xmouse; _parent.bed.hidegirl = false; } else if ((math.abs(_root.girl._x - _parent._x) < 50) or _parent.bed.hidegirl) { gotoAndPlay (2); } } on (rollOver) { _root.M("Open curtains"); } on (rollOut) { _root.Mx(); }
Symbol 495 Button
on (release) { if ((math.abs(_root.girl._x - _parent._x) < 50) or _parent.bed.hidegirl) { gotoAndPlay (1); } } on (rollOver) { _root.M("Close curtains"); } on (rollOut) { _root.Mx(); }
Symbol 496 MovieClip Frame 1
stop();
Symbol 496 MovieClip Frame 2
stop();
Instance of Symbol 484 MovieClip "bed" in Symbol 497 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hidegirl == false) { if ((_root.girl._visible and (math.abs(_root.girl._x - _parent._x) < 50)) and _parent.hitTest(_root._xmouse, _root._ymouse, false)) { this.gotoAndPlay(2); } else { this.gotoAndPlay(1); } } } onClipEvent (load) { this.hidegirl = false; }
Symbol 498 Button
on (rollOver) { _root.M("To Ward A"); } on (rollOut) { _root.Mx(); }
Symbol 499 Button
on (rollOver) { _root.M("To Ward B"); } on (rollOut) { _root.Mx(); }
Symbol 501 Button
on (release) { if (_root.inv[_root.InvSelected] == 13) { _root.drop(_root.InvSelected); _root.take(16); _root.bM("Heh... this looks just like a coin."); } else { _root.stay(); _root.bM("It's a withered potted plant. Strangely enough, the stems remind me of a stack of coins."); } } on (rollOver) { _root.M("Lunaria annua"); } on (rollOut) { _root.Mx(); }
Symbol 506 MovieClip Frame 48
stop();
Symbol 509 Button
on (release) { _root.continuegame(); }
Symbol 510 MovieClip Frame 1
switch (random(4)) { case 0 : _root.hint = "Hint: Press the spacebar on your keyboard repeatedly when you see PANIC."; break; case 1 : _root.hint = "Hint: The more times you PANIC, the harder it gets."; break; case 2 : _root.hint = "Hint: The fire extinguisher can be used as a weapon."; break; case 3 : _root.hint = "Hint: Find places to hide until the ghost goes away."; }
Symbol 510 MovieClip Frame 48
stop();

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClipUses:1 3Used by:7 15 18 24 25 29 30 33 38 43 46 49 51 53 56 59 61 64 65 68
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClip [inv9]Uses:4 6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:12 45 50
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12 50
Symbol 12 MovieClipUses:9 11Used by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:12 13Used by:15 329
Symbol 15 MovieClip [inv26]Uses:4 14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClip [inv25]Uses:4 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:24 25 372
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24 28 30 409
Symbol 24 MovieClip [inv24]Uses:4 20 21 23
Symbol 25 MovieClip [inv23]Uses:4 20
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:26 23 27Used by:29
Symbol 29 MovieClip [inv22]Uses:4 28
Symbol 30 MovieClip [inv21]Uses:4 23
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClip [inv20]Uses:4 32
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37 60
Symbol 37 MovieClipUses:34 36Used by:38 474
Symbol 38 MovieClip [inv19]Uses:4 37
Symbol 39 GraphicUsed by:42
Symbol 40 FontUsed by:41 80 87 89 196 209 265 270 271 272 273 275 276 278 447 455 473 507
Symbol 41 TextUses:40Used by:42 254 431
Symbol 42 MovieClipUses:39 41Used by:43 431
Symbol 43 MovieClip [inv18]Uses:4 42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44 9Used by:46 350
Symbol 46 MovieClip [inv17]Uses:4 45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClip [inv16]Uses:4 48
Symbol 50 MovieClipUses:9 11Used by:51
Symbol 51 MovieClip [inv15]Uses:4 50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [inv14]Uses:4 52
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56  Timeline
Symbol 56 MovieClip [inv13]Uses:4 55
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:59 60
Symbol 59 MovieClip [inv6]Uses:4 58
Symbol 60 MovieClipUses:36 58Used by:61
Symbol 61 MovieClip [inv7]Uses:4 60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClip [inv10]Uses:4 63
Symbol 65 MovieClip [inv0]Uses:4
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Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClip [inv27]Uses:4 67Used by:Timeline
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Symbol 75 TextUses:74Used by:Timeline
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Symbol 78 TextUses:77Used by:79
Symbol 79 MovieClipUses:76 78Used by:510  Timeline
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Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:232  Timeline
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Symbol 97 GraphicUsed by:98
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Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
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Symbol 128 GraphicUsed by:130 484  Timeline
Symbol 129 GraphicUsed by:130 484  Timeline
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Symbol 214 GraphicUsed by:218
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Symbol 217 GraphicUsed by:218
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Symbol 228 GraphicUsed by:229
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Symbol 230 ButtonUses:81Used by:232
Symbol 231 SoundUsed by:232  Timeline
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Symbol 240 MovieClipUses:239Used by:241  Timeline
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Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClipUses:245Used by:268  Timeline
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Symbol 269 GraphicUsed by:Timeline
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Symbol 273 TextUses:40Used by:Timeline
Symbol 274 MovieClipUses:197Used by:435  Timeline
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Symbol 280 ButtonUses:81Used by:Timeline
Symbol 281 ButtonUses:81Used by:Timeline
Symbol 282 ButtonUses:81Used by:Timeline
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Symbol 284 ButtonUses:81Used by:Timeline
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:287  Timeline
Symbol 287 MovieClipUses:286 70Used by:Timeline
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Symbol 289 SoundUsed by:Timeline
Symbol 290 EditableTextUses:219Used by:Timeline
Symbol 291 TextUses:219 91Used by:Timeline
Symbol 292 ButtonUses:81Used by:Timeline
Symbol 293 SoundUsed by:305  Timeline
Symbol 294 GraphicUsed by:Timeline
Symbol 295 GraphicUsed by:298
Symbol 296 GraphicUsed by:298
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Symbol 314 GraphicUsed by:315
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Symbol 350 MovieClipUses:341 343 45 340 344 345 346 347 338 348 349Used by:352  Timeline
Symbol 351 GraphicUsed by:352
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Symbol 355 GraphicUsed by:357
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Symbol 384 GraphicUsed by:391
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Symbol 391 MovieClipUses:384 385 386 387 388 389 390Used by:Timeline
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Symbol 507 EditableTextUses:40Used by:508
Symbol 508 MovieClipUses:507Used by:510
Symbol 509 ButtonUses:81Used by:510
Symbol 510 MovieClipUses:79 508 70 509Used by:Timeline

Instance Names

"mouse"Frame 51Symbol 95 MovieClip
"girl"Frame 51Symbol 163 MovieClip
"nurse"Frame 51Symbol 194 MovieClip
"inventory"Frame 51Symbol 208 MovieClip
"invbutton"Frame 51Symbol 212 MovieClip
"---"Frame 51Symbol 218 MovieClip
"name"Frame 51Symbol 221 MovieClip
"text"Frame 51Symbol 224 MovieClip
"monster"Frame 51Symbol 232 MovieClip
"words"Frame 52Symbol 233 EditableText
"name"Frame 52Symbol 221 MovieClip
"lightblock"Frame 52Symbol 241 MovieClip
"button1"Frame 52Symbol 242 Button
"button2"Frame 52Symbol 243 Button
"lift"Frame 53Symbol 268 MovieClip
"uparrow"Frame 53Symbol 274 MovieClip
"downarrow"Frame 53Symbol 274 MovieClip
"liftnumbers"Frame 53Symbol 279 MovieClip
"mouse"Frame 53Symbol 95 MovieClip
"shade"Frame 53Symbol 287 MovieClip
"inventory"Frame 53Symbol 208 MovieClip
"invbutton"Frame 53Symbol 212 MovieClip
"darkness"Frame 53Symbol 70 MovieClip
"name"Frame 53Symbol 221 MovieClip
"text"Frame 53Symbol 224 MovieClip
"words"Frame 54Symbol 288 EditableText
"words"Frame 101Symbol 290 EditableText
"door1"Frame 466Symbol 251 MovieClip
"nurseroomdoor"Frame 466Symbol 298 MovieClip
"girl"Frame 466Symbol 163 MovieClip
"nurse"Frame 466Symbol 194 MovieClip
"mouse"Frame 466Symbol 95 MovieClip
"scissors"Frame 466Symbol 55 MovieClip
"shade"Frame 466Symbol 286 MovieClip
"nurseappear"Frame 466Symbol 305 MovieClip
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Dynamic Text Variables

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http://swfchan.com/5/24202/info.shtml
Created: 11/8 -2019 20:50:32 Last modified: 11/8 -2019 20:50:32 Server time: 22/12 -2024 17:57:18