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Texas Hold 'Em.swf

This is the info page for
Flash #24237

(Click the ID number above for more basic data on this flash file.)


Text
texas hold ’em is loading

...

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very

funny

texas

hold

’em

very

funny

0%

Hi, I’m Texa!
What’s your name?

(If you don’t want
to give your name,
just click “OK.”)

OK

OK

OK

play

play

play

Want to play
Texas Hold ’Em?

learn

learn

learn

Yeah, that’s
why I’m here.

First, you have to
tell me how to play.

How many people do you
want to play against?

4

Want to play easy opponents,
or go straight to the hard ones?

Whenever you’re ready...

hard

4

3

2

1

easy

hard

back
to the
menu

object

game play

ranks
& suits

hands

kinds
of hands

the bets

minimums

The object of Texas Hold ’Em is to win everyone else’s
money. The game ends when you run out of money, or
when all the other players run out of money.

object

good

them

you

bad

If you run out of money, the game ends, and you lose.
If everyone else runs out of money, the game ends,
and you win! (Winning is better.)

Here’s what happens in every hand of Texas Hold ’em:
First every player puts a little money in the pot,
called the “ante.”

game play

Then every player is dealt two cards apiece.
These are the “hole” cards, which remain face down.
(You can see your own cards, but not other players’.)
There is a round of betting. The first two bets in this
round are forced bets, called “blinds.”

Then comes the “flop”: three cards are dealt face-up.

These cards are “board” cards, held in common
by all the players. After the flop. there is a second
round of betting.

Then comes the “turn”: one more board card
is dealt face-up.

After the turn. there is a third round of betting.

Then there’s the “river”: a fifth card is dealt face-up.
This is the last card of the hand.

After the river. there is a final round of betting.

When all the betting is over, it’s time for the
"showdown," when the players all show their
hole cards.

The money in the pot goes to the player with
the highest hand.

Each player’s hand is made from the best
possible combination of five cards chosen from
his seven available cards (his two hole cards
and the five board cards).

This
player
has a
Straight

This
player
has a
Flush

This
player
has a
Pair

This
player has
Three of
a Kind

ranks & suits

The four suits are Spades, Diamonds, Clubs, and
Hearts. In poker, no suit is worth more than any other
suit. (For instance, the 10 of Hearts is worth exactly
the same as the 10 of Spades.) But suits are
important, because certain hands called “Flushes” can
only be made if you have five cards of the same suit.

There are 52 cards in the deck. Every card has a
“rank,” and a “suit.” The  thirteen ranks are 2, 3, 4, 5,
6, 7, 8, 9, 10, Jack, Queen, King, and Ace. Ace is the
highest rank in poker.

A “hand” in poker is a set of five cards. No more, no less.

hands

This might confuse you at first, because in Texas Hold
’Em, you get seven cards — two that you hold, and five
more that are common to all players. But your hand is
still made up of only five cards, not seven.
During the “showdown,” when the players compare their
hands, the house will automatically determine the very
best five-card hand that can be made from among your
seven available cards.

For instance,
this is a hand:
and this is not:

Certain combinations of cards are worth more than
others. These are the kinds of hands you can make in
poker, listed from highest value to lowest.

kinds of hands

Royal Flush

Straight Flush

Four of a Kind

Full House

Flush

Straight

Three of a Kind

Two Pair

Pair

High Card

A Royal Flush is a 10, Jack, Queen, King, and Ace of
the same suit. It beats all other hands.

Royal Flush

A Straight Flush is five sequential cards of the same
suit. (To make a Straight Flush, you may count an Ace as
“low,” or the rank below 2.)

Straight Flush

A Four of a Kind is a hand containing four cards of the
same rank, plus one extra card. (The extra card is called
a “kicker,” and its only use is to break ties. For example,
a player with four 9s and a King beats a player with four
9s and a Jack.)

Four of a Kind

A Full House is three cards of the same rank,
plus two cards of the same rank.

Full House

A Flush is five cards of the same suit.

Flush

A Straight is five sequential cards. (To make a Straight,
you may count an Ace as “high,” the rank above King, or
“low,” the rank below 2.)

Straight

A Three of a Kind is three cards of the same rank,
plus two “kickers.”

Three of a Kind

Two Pair is two cards of the same rank, plus another two
cards of the same rank, plus one “kicker."

Two Pair

A Pair is two cards of the same rank, plus three “kickers.”

Pair

A High Card is a polite way of saying “nothing.”
For example, a player whose hand doesn’t meet the
standards of any of the kinds of hands listed above,
and whose highest card is a 9, is said to have a “9 High,”
which won’t beat anything.

High Card

There are different kinds of bets you can make at
different times in the game.

the bets

Ante

Bet (opening bet)

Check

Call

Fold

Raise

Blind

All In

The “ante” is a small bet paid by all players equally
every hand, before any cards are dealt.

Ante

You can open the betting if no other player has placed
a bet yet in that round. Any amount you bet must be
matched by the other players, if they want to stay in
the hand.

Bet (opening bet)

If no players have opened the betting, and you don’t
want to bet either, then you can “check.” It just means
you’ve decided not to bet.

Check

If someone has already opened the betting, you have to
match his bet to stay in the hand. “Call” means you are
betting exactly what you have to bet to stay in the hand.

Call

If you don’t want to call, you can “fold.” If you fold, you
are no longer in the hand, and you won’t get any of the
money in the pot, no matter how good your hand was.
If every player except one folds, the hand ends
prematurely. No more cards are dealt, there is no
showdown, and the last remaining player collects the
money in the pot.

Fold

A “raise” is like a call, plus a bet. It means you are
betting more than you have to bet to stay in the hand,
and the other players must now match your extra bet.

Raise

A “blind” is a forced bet posted by the first two players
in the first round of betting. The first player to the dealer’s
left posts the “small blind,” and the next player to the
left posts the “big blind.” The other players must call
these bets to stay in.

Blind

Betting “all in” means you are betting every dollar you
have on this hand! If any player bets all in, all the other
players must then also bet all in, or fold.
You may notice that sometimes a player who bets all in,
then loses the hand, still gets some money back. This is
because when players with different-sized banks go all
in, they actually create separate pots with different sets
of players competing for each pot. It’s all terribly
complex, but the computer knows what it’s doing.

All In

minimums

For every bet, there is a minimum amount. Periodically
throughout the game, these minimum bets are raised to
higher levels. You don’t need to think about this too
much at this table, because the computer simply won’t let
you place any illegal bets. But if you are trying to keep
track of the minimums, here is a little explanation.
When the game begins, the ante is $250. The two blinds
are $500 and $1,000. The minimum amount for any bet
or raise is $1,000 for the first two rounds of betting (we
call that the “small bet”), and $2,000 for the turn and the
river (we call that the “big bet”).
But after ten hands have been played at these levels, the
minimums are raised higher. The ante goes up $250
every five hands, and all the other minimums rise
proportionally.

21 ­ 25:

$1,000

$2,000

$4,000

$4,000

$8,000

16 ­ 20:

$750

$1,500

$3,000

$3,000

$6,000

11 ­ 15:

$500

$1,000

$2,000

$2,000

$4,000

1 ­ 10:

$250

$500

$1,000

$1,000

$2,000

31 +:

etc.

etc.

etc.

etc.

etc.

26 ­ 30:

$1,250

$2,500

$5,000

$5,000

$10,000

Hand

Ante

Small
Blind

Big
Blind

Small
Bet

Big
Bet

Good luck!

Let’s meet your
opponents...

Wanda

Don’t let her pretty face fool
you. Wanda is what you might
call an aggressive player.
We’ve seen her beat six guys
holding two clubs... and that
was in the parking lot! (The
graffiti in our poker room
reads, “For a good time, don’t
call Wanda. Just fold.”)

Ray

A tight player, Ray studied for
a career as an accountant,
until he calculated it would be
too risky. He knows the odds
of everything, and plays by
the numbers. If Ray is putting
money in the pot, it’s
because he expects it back...
with interest, of course.

Larry

A champion bluffer, Larry long
ago learned the secret of making
a fortune with nothing. He says,
“What am I supposed to do, wait
for the cards to go my way? I
should live so long.” (A joke
heard often around here goes,
“How can you tell when Larry is
bluffing? His chips are moving!”)

Jack

If Jack’s playing seems erratic,
that’s just because all of his
decisions are made by the voices
in his head. Well, just one voice.
He thinks he’s receiving guidance
from the spirit of Elvis Presley.
(Don’t tell Jack, but we happen to
know that he’s really channeling
an Elvis impersonator.)

$0

IN POT

Name

$0

Little

Big

Good luck.

Howdy.

$600,000

Check

Check

Check

Call

Call

Call

Bet...

Bet...

Bet...

Raise...

Raise...

Raise...

All In

All In

All In

Fold

Fold

Fold

Advice

Advice

Advice

$0

Hey.

250   1,000   5,000  25,000

Cancel

Cancel

Cancel

QUIT GAME

QUIT GAME?

QUIT GAME

Sorry you lost.
I’m sure you'll do
better next time!

PLAY AGAIN

PLAY AGAIN?

PLAY AGAIN

You won!
Congratulations!

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.YourName = ""; if (_root.MusicIsOn == undefined) { _root.MusicIsOn = true; }
Instance of Symbol 6 MovieClip "LittleLoader" in Frame 1
onClipEvent (load) { this.Elipses = new Array("", ".", "..", "..."); this.ElipsisCounter = 3; } onClipEvent (enterFrame) { this.ElipsisBox.text = this.Elipses[parseInt(this.ElipsisCounter)]; this.ElipsisCounter = this.ElipsisCounter + 0.25; if (this.ElipsisCounter >= this.Elipses.length) { this.ElipsisCounter = 0; } }
Frame 2
MusicOffButton._visible = _root.MusicIsOn; MusicOnButton._visible = !_root.MusicIsOn;
Instance of Symbol 34 MovieClip "LoopEngine" in Frame 2
onClipEvent (load) { if (!_root.MusicIsOn) { this.stop(); } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; }
Frame 128
_root.NumberOfOpponents = 4; _root.SkillOfOpponents = "hard"; if (parseInt((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) < 100) { stop(); }
Instance of Symbol 57 MovieClip "ThePreloader" in Frame 128
onClipEvent (enterFrame) { PercentLoaded = parseInt((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.PercentBox.text = PercentLoaded.toString() + "%"; if (PercentLoaded >= 100) { _root.MenuEngine.MenuStatus = "name"; _root.gotoAndPlay("Menu"); } }
Instance of Symbol 34 MovieClip "MenuEngine" in Frame 128
onClipEvent (load) { if (!_root.MusicIsOn) { this.stop(); } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; _root.PlayNextLoop = function () { if (_root.Playlist[0] != undefined) { _root.Orchestra.attachSound(_root.Playlist.shift()); _root.Orchestra.onSoundComplete = _root.PlayNextLoop; if (_root.MusicIsOn) { _root.Orchestra.start(); } } }; _root.Playlist = new Array(); _root.Orchestra = new Sound(); _root.Orchestra.setVolume(100); this.MenuStatus = "loading"; if (parseInt((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) >= 100) { this.MenuStatus = "name"; } if (((_root.YourName != undefined) && (_root.YourName.length > 0)) && (_root.YourName.length <= 12)) { this.MenuStatus = "main"; } }
Frame 129
function TrimWhiteSpace(TheText) { var RtnTxt = ""; var AllowASpace = ""; gg = 0; while (gg < TheText.length) { var TC = TheText.charAt(gg); RtnTxt = RtnTxt + ((TC == " ") ? (AllowASpace) : (TC)); AllowASpace = ((TC == " ") ? "" : " "); gg++; } if (RtnTxt.charAt(RtnTxt.length - 1) == " ") { RtnTxt = RtnTxt.substr(0, RtnTxt.length - 1); } return(RtnTxt); } function ArrayToWorth(tA) { for (xx in tA) { if (tA[xx].toString() == "NaN") { tA[xx] = 0; } } Zeroes = new Array(0, 0, 0, 0, 0); tA = tA.concat(Zeroes); tWorth = (((((1 * tA[5]) + (20 * tA[4])) + (400 * tA[3])) + (8000 * tA[2])) + (160000 * tA[1])) + (3200000 * tA[0]); return(tWorth); } function AssessPreflop(H) { cAr = Rankify(H[0].charAt(0)); cAs = H[0].charAt(1); cBr = Rankify(H[1].charAt(0)); cBs = H[1].charAt(1); Power = cAr * cBr; Description = LetterToWord(_root.TheRanks[Math.max(cAr, cBr) - 1]); Description = Description + " and "; Description = Description + LetterToWord(_root.TheRanks[Math.min(cAr, cBr) - 1]); if (cAs == cBs) { Power = Power + 60; Description = "Suited " + Description; } else { Description = Description + ", Unsuited"; } if (cAr == cBr) { Power = Math.max(120, Power * 2); Description = ("Pair of " + LetterToWord(_root.TheRanks[cAr - 1])) + "s"; } gg = new Array(Power, Description); return(gg); } function AssessFlop(H) { MoreCardsComing = 0; if (_root.GameEngine.GameStatus == "dealing turn") { MoreCardsComing = 1; } if (_root.GameEngine.GameStatus == "dealing flop") { MoreCardsComing = 2; } Assessment = new Array(); Assessment[0] = 0; Description = "Nothing"; ExtraDescription = ""; FullOf = undefined; Hr = RankCount(H, "n"); Hs = SuitCount(H); Hp = MatchCount(Hr, 2); if (Hp[0] != undefined) { Assessment[0] = 1; } if (Hp[1] != undefined) { Assessment[0] = 2; } Ht = MatchCount(Hr, 3); if (Ht[0] != undefined) { FullOf = ((Ht[1] != undefined) ? (Ht[1]) : (Hp[0])); Assessment[0] = 3; } Hx = StraightCount(Hr); if (Hx[0] >= 5) { Assessment[0] = 4; } Hf = FlushCount(Hs); if (Hf[0] >= 5) { Assessment[0] = 5; } if (FullOf != undefined) { Assessment[0] = 6; } Hq = MatchCount(Hr, 4); if (Hq[0] != undefined) { Assessment[0] = 7; } if ((Hf >= 5) && (Hx[0] >= 5)) { Hsf = StraightFlushCount(H); if (Hsf[0] >= 5) { Assessment[0] = 8; if (Hsf[1] == "A") { Assessment[0] = 9; } } } if ((Hf[0] == 3) && (MoreCardsComing == 2)) { Assessment[0] = Assessment[0] + 0.3; } if ((Hf[0] == 4) && (MoreCardsComing == 2)) { Assessment[0] = Assessment[0] + 1; } if ((Hf[0] == 4) && (MoreCardsComing == 1)) { Assessment[0] = Assessment[0] + 0.3; } if ((Hx[0] == 3) && (MoreCardsComing == 2)) { Assessment[0] = Assessment[0] + 0.2; } if ((Hx[0] == 4) && (MoreCardsComing == 2)) { Assessment[0] = Assessment[0] + 0.9; } if ((Hx[0] == 4) && (MoreCardsComing == 1)) { Assessment[0] = Assessment[0] + 0.3; } Kickers = new Array(); switch (Assessment[0]) { case 0 : MC = MatchCount(Hr, 1); i = 0; while (i < 5) { K = _root.Rankify(MC[i]); Kickers.push(K); i++; } Description = _root.LetterToWord(MC[0]) + " high"; break; case 1 : PP = _root.Rankify(Hp[0]); Kickers.push(PP); MC = MatchCount(Hr, 1); i = 0; while (i < 3) { K = Rankify(MC[i]); Kickers.push(K); i++; } Description = ("Pair of " + _root.LetterToWord(Hp[0])) + "s"; break; case 2 : PP = _root.Rankify(Hp[0]); Kickers.push(PP); PP = _root.Rankify(Hp[1]); Kickers.push(PP); MC = MatchCount(Hr, 1); K = _root.Rankify(MC[0]); if (Hp[2] != undefined) { PP = _root.Rankify(Hp[2]); K = Math.max(PP, KK); } Kickers.push(K); Description = "Two Pair"; ExtraDescription = ((_root.LetterToWord(Hp[0]) + "s over ") + _root.LetterToWord(Hp[1])) + "s"; break; case 3 : PP = _root.Rankify(Ht[0]); Kickers.push(PP); MC = MatchCount(Hr, 1); i = 0; while (i < 2) { K = Rankify(MC[i]); Kickers.push(K); i++; } Description = ("Three " + _root.LetterToWord(Ht[0])) + "s"; break; case 4 : PP = _root.Rankify(Hx[1]); Kickers.push(PP); Description = _root.LetterToWord(Hx[1]) + "-high Straight"; break; case 5 : Sr = RankCount(H, Hf[1]); MC = MatchCount(Sr, 1); i = 0; while (i < 5) { K = _root.Rankify(MC[i]); Kickers.push(K); i++; } Description = _root.LetterToWord(MC[0]) + "-high Flush"; break; case 6 : PP = _root.Rankify(Ht[0]); Kickers.push(PP); PP = _root.Rankify(FullOf); Kickers.push(PP); Description = "Full House"; ExtraDescription = ((_root.LetterToWord(Ht[0]) + "s full of ") + _root.LetterToWord(FullOf)) + "s"; break; case 7 : PP = _root.Rankify(Hq[0]); Kickers.push(PP); MC = MatchCount(Hr, 1); K = _root.Rankify(MC[0]); if (Hp[0] != undefined) { PP = _root.Rankify(Hp[0]); K = Math.max(PP, K); } if (Ht[0] != undefined) { PP = _root.Rankify(Ht[0]); K = Math.max(PP, K); } Kickers.push(K); Description = ("Four " + _root.LetterToWord(Hq[0])) + "s"; break; case 8 : PP = _root.Rankify(Hsf[1]); Kickers.push(PP); Description = "Straight Flush"; ExtraDescription = _root.LetterToWord(Hsf[1]) + "-high"; break; case 9 : Description = "Royal Flush"; } Assessment = Assessment.concat(Kickers); RtnArr = new Array(Assessment, Description, ExtraDescription); return(RtnArr); } function AssessRiver(H) { Assessment = new Array(); Assessment[0] = 0; Majors = new Array(); Minors = new Array(); Description = "Nothing"; ExtraDescription = ""; FullOf = undefined; Hr = RankCount(H, "n"); Hs = SuitCount(H); Hp = MatchCount(Hr, 2); if (Hp[0] != undefined) { Assessment[0] = 1; } if (Hp[1] != undefined) { Assessment[0] = 2; } Ht = MatchCount(Hr, 3); if (Ht[0] != undefined) { FullOf = ((Ht[1] != undefined) ? (Ht[1]) : (Hp[0])); Assessment[0] = 3; } Hx = StraightCount(Hr); if (Hx[0] >= 5) { Assessment[0] = 4; } Hf = FlushCount(Hs); if (Hf[0] >= 5) { Assessment[0] = 5; } if (FullOf != undefined) { Assessment[0] = 6; } Hq = MatchCount(Hr, 4); if (Hq[0] != undefined) { Assessment[0] = 7; } if ((Hf >= 5) && (Hx[0] >= 5)) { Hsf = StraightFlushCount(H); if (Hsf[0] >= 5) { Assessment[0] = 8; if (Hsf[1] == "A") { Assessment[0] = 9; } } } Kickers = new Array(); switch (Assessment[0]) { case 0 : MC = MatchCount(Hr, 1); i = 0; while (i < 5) { K = _root.Rankify(MC[i]); Kickers.push(K); Minors.push(FindinHand(K, H)); i++; } Description = _root.LetterToWord(MC[0]) + " high"; Majors[0] = Minors.shift(); break; case 1 : PP = _root.Rankify(Hp[0]); Kickers.push(PP); Majors = FindInHand(PP, H); MC = MatchCount(Hr, 1); i = 0; while (i < 3) { K = Rankify(MC[i]); Kickers.push(K); Minors.push(FindinHand(K, H)); i++; } Description = ("Pair of " + _root.LetterToWord(Hp[0])) + "s"; break; case 2 : PP = _root.Rankify(Hp[0]); Kickers.push(PP); Majors = FindInHand(PP, H); PP = _root.Rankify(Hp[1]); Kickers.push(PP); Majors = Majors.concat(FindInHand(PP, H)); MC = MatchCount(Hr, 1); K = _root.Rankify(MC[0]); if (Hp[2] != undefined) { PP = _root.Rankify(Hp[2]); K = Math.max(PP, KK); } Kickers.push(K); Minors[0] = FindInHand(K, H, 1); Description = "Two Pair"; ExtraDescription = ((_root.LetterToWord(Hp[0]) + "s over ") + _root.LetterToWord(Hp[1])) + "s"; break; case 3 : PP = _root.Rankify(Ht[0]); Kickers.push(PP); Majors = FindInHand(PP, H); MC = MatchCount(Hr, 1); i = 0; while (i < 2) { K = Rankify(MC[i]); Kickers.push(K); Minors.push(FindinHand(K, H)); i++; } Description = ("Three " + _root.LetterToWord(Ht[0])) + "s"; break; case 4 : PP = _root.Rankify(Hx[1]); Kickers.push(PP); i = 0; while (i < 5) { Majors.push(FindInHand(PP - i, H, 1)); i++; } Description = _root.LetterToWord(Hx[1]) + "-high Straight"; break; case 5 : Sr = RankCount(H, Hf[1]); MC = MatchCount(Sr, 1); i = 0; while (i < 5) { K = _root.Rankify(MC[i]); Kickers.push(K); Majors.push(MC[i].toString() + Hf[1]); i++; } Description = _root.LetterToWord(MC[0]) + "-high Flush"; break; case 6 : PP = _root.Rankify(Ht[0]); Kickers.push(PP); Majors = FindInHand(PP, H); PP = _root.Rankify(FullOf); Kickers.push(PP); Majors = Majors.concat(FindInHand(FullOf, H, 2)); Description = "Full House"; ExtraDescription = ((_root.LetterToWord(Ht[0]) + "s full of ") + _root.LetterToWord(FullOf)) + "s"; break; case 7 : PP = _root.Rankify(Hq[0]); Kickers.push(PP); Majors = FindInHand(PP, H); MC = MatchCount(Hr, 1); K = _root.Rankify(MC[0]); if (Hp[0] != undefined) { PP = _root.Rankify(Hp[0]); K = Math.max(PP, K); } if (Ht[0] != undefined) { PP = _root.Rankify(Ht[0]); K = Math.max(PP, K); } Kickers.push(K); Minors[0] = FindInHand(K, H, 1); Description = ("Four " + _root.LetterToWord(Hq[0])) + "s"; break; case 8 : PP = _root.Rankify(Hsf[1]); Kickers.push(PP); i = 0; while (i < 5) { gg = FindInHand(PP - i, H, 1); Majors.push(gg.charAt(0) + Hf[1]); i++; } Description = "Straight Flush"; ExtraDescription = _root.LetterToWord(Hsf[1]) + "-high"; break; case 9 : PP = 14; i = 0; while (i < 5) { gg = FindInHand(PP - i, H, 1); Majors.push(gg.charAt(0) + Hf[1]); i++; } Description = "Royal Flush"; } Assessment = Assessment.concat(Kickers); RtnArr = new Array(Assessment, Description, ExtraDescription, Majors, Minors); return(RtnArr); } function FindInHand(Needle, Hand, MaxNo) { if ((MaxNo == 0) || (MaxNo == undefined)) { MaxNo = 4; } NA = new Array(); Needle = Rankify(Needle); for (ii in Hand) { if ((Rankify(Hand[ii]) == Needle) && (NA.length < MaxNo)) { NA.push(Hand[ii]); } } return(((NA.length == 1) ? (NA[0]) : (NA))); } function Rankify(RankLetter) { RankNumber = parseInt(RankLetter); if ((RankNumber == 0) || (RankNumber.toString() == "NaN")) { RankNumber = _root.LetterToNumber(RankLetter); } if (RankNumber == 1) { RankNumber = 14; } return(RankNumber); } function StraightFlushCount(Hand) { F = 0; HighCard = ""; ii = 0; while (ii < 4) { sCards = RankCount(Hand, _root.TheSuits[ii]); sCx = StraightCount(sCards); if (sCx[0] >= F) { F = sCx[0]; HighCard = sCx[1]; } ii++; } G = new Array(F, HighCard); return(G); } function StraightCount(Hr) { R = 0; F = 0; H = ""; i = 0; while (i <= 13) { R = ((Hr[i] > 0) ? (R + 1) : 0); if (R >= F) { F = R; H = _root.TheRanks[i]; } i++; } G = new Array(F, H); return(G); } function MatchCount(Hr, V) { M = new Array(); for (i in Hr) { if ((Hr[i] == V) && (i != 0)) { g = _root.TheRanks[i]; M.push(g); } } return(M); } function FlushCount(Hs) { M = 0; i = 0; while (i <= 3) { if (M <= Hs[i]) { M = Hs[i]; TheSuit = _root.TheSuits[i]; } i++; } g = new Array(M, TheSuit); return(g); } function RankCount(H, suitonly) { g = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); if (suitonly == undefined) { suitonly = "n"; } for (i in H) { if ((suitonly == "n") || (suitonly == H[i].charAt(1))) { gg = _root.LetterToNumber(H[i]); g[gg - 1]++; } } g[13] = g[0]; return(g); } function SuitCount(TheHand) { g = new Array(0, 0, 0, 0); ggg = "sdch"; for (gg in TheHand) { g[ggg.indexOf(TheHand[gg].charAt(1))]++; } return(g); } function MoveCards() { _root.cardsInMotion = false; OptimumTraversal = 1.8; MinimumTraversal = 18; g = 11; while (g <= _root.DealerCounter) { ThisCard = eval ("GameCard.dealt" + g.toString()); if (ThisCard.GinMotion()) { HereItIs = true; TheDifference = ThisCard.GdestS() - ThisCard._xscale; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._xscale = ThisCard._xscale + TheTraversal; } else { ThisCard._xscale = ThisCard.GdestS(); } TheDifference = ThisCard.GdestS() - ThisCard._yscale; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._yscale = ThisCard._yscale + TheTraversal; } else { ThisCard._yscale = ThisCard.GdestS(); } TheDifference = ThisCard.GdestX() - ThisCard._x; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._x = ThisCard._x + TheTraversal; } else { ThisCard._x = ThisCard.GdestX(); } TheDifference = ThisCard.GdestY() - ThisCard._y; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._y = ThisCard._y + TheTraversal; } else { ThisCard._y = ThisCard.GdestY(); } TheDifference = ThisCard.GdestR() - ThisCard._rotation; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._rotation = ThisCard._rotation + TheTraversal; } else { ThisCard._rotation = ThisCard.GdestR(); } ThisCard.SinMotion(!HereItIs); _root.cardsInMotion = (_root.cardsInMotion ? true : (!HereItIs)); } g++; } } function MoveChips() { _root.chipsInMotion = false; OptimumTraversal = 1.8; MinimumTraversal = 18; g = 61; while (g <= _root.ChipCounter) { ThisChip = eval ("GameChip.chip" + g.toString()); if (ThisChip.GinMotion()) { HereItIs = true; TheDifference = ThisChip.GdestX() - ThisChip._x; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisChip._x = ThisChip._x + TheTraversal; } else { ThisChip._x = ThisChip.GdestX(); } TheDifference = ThisChip.GdestY() - ThisChip._y; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisChip._y = ThisChip._y + TheTraversal; } else { ThisChip._y = ThisChip.GdestY(); } TheDifference = ThisChip.GdestR() - ThisChip._rotation; if (Math.abs(TheDifference) > MinimumTraversal) { TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisChip._rotation = ThisChip._rotation + TheTraversal; } else { ThisChip._rotation = ThisChip.GdestR(); } if (HereItIs) { _root.ChipSound.start(); ThisChip.SinMotion(false); } else { _root.chipsInMotion = true; } } g++; } } function LetterToNumber(Rank) { gg = 0; Rank = Rank.charAt(0); switch (Rank) { case "A" : gg = 1; break; case "T" : gg = 10; break; case "J" : gg = 11; break; case "Q" : gg = 12; break; case "K" : gg = 13; break; default : gg = parseInt(Rank); } return(gg); } function LetterToWord(Rank) { gg = ""; switch (Rank.charAt(0)) { case "A" : gg = "Ace"; break; case "T" : gg = "10"; break; case "J" : gg = "Jack"; break; case "Q" : gg = "Queen"; break; case "K" : gg = "King"; break; default : gg = Rank.charAt(0); } return(gg); } function DollarString(TheNumber) { RtnTxt = "$"; TheNumber = parseInt(TheNumber); if ((TheNumber <= 0) || (TheNumber.toString() == "NaN")) { TheNumber = 0; } if (TheNumber > 999999999999) { TheNumber = 999999999999; } Started = false; if (TheNumber >= 1000000000) { Treon = parseInt(TheNumber / 1000000000); RtnTxt = RtnTxt + (Treon.toString() + ","); TheNumber = TheNumber - (Treon * 1000000000); Started = true; } if ((TheNumber >= 1000000) || (Started)) { Treon = parseInt(TheNumber / 1000000); if (Started) { RtnTxt = RtnTxt + ((((Treon < 100) ? "0" : "") + ((Treon < 10) ? "0" : "")) + ((Treon < 1) ? "0" : "")); } RtnTxt = RtnTxt + (Treon.toString() + ","); TheNumber = TheNumber - (Treon * 1000000); Started = true; } if ((TheNumber >= 1000) || (Started)) { Treon = parseInt(TheNumber / 1000); if (Started) { RtnTxt = RtnTxt + ((((Treon < 100) ? "0" : "") + ((Treon < 10) ? "0" : "")) + ((Treon < 1) ? "0" : "")); } RtnTxt = RtnTxt + (Treon.toString() + ","); TheNumber = TheNumber - (Treon * 1000); Started = true; } if (Started) { RtnTxt = RtnTxt + (((TheNumber < 100) ? "0" : "") + ((TheNumber < 10) ? "0" : "")); } RtnTxt = RtnTxt + TheNumber.toString(); return(RtnTxt); } function orderInt(a, b) { var Na = parseInt(a); var Nb = parseInt(b); if (Na < Nb) { return(-1); } if (Na > Nb) { return(1); } return(0); } _root.NamesOfOpponents = new Array();
Instance of Symbol 73 MovieClip "NameInput" in Frame 129
onClipEvent (load) { this._visible = false; this.OKButtonPressed = function () { var vYourName = _root.TrimWhiteSpace(this.NameBox.text); if (vYourName.length > 12) { vYourName = ""; } if (vYourName == "") { vYourName = "You"; } if (vYourName.length > 0) { _root.YourName = vYourName; this._visible = false; _root.MenuEngine.MenuStatus = "main"; } else { this.NameBox.text = vYourName; Selection.setFocus(this.NameBox); } }; } onClipEvent (enterFrame) { if ((!this._visible) && (_root.MenuEngine.MenuStatus == "name")) { this._visible = true; Selection.setFocus(this.NameBox); } if (this._visible && (_root.MenuEngine.MenuStatus != "name")) { this._visible = false; } }
Instance of Symbol 89 MovieClip "MainMenu" in Frame 129
onClipEvent (load) { function PlayButtonPressed() { _root.MenuEngine.MenuStatus = "options"; } function LearnButtonPressed() { _root.gotoAndPlay("Learn"); } this._visible = false; } onClipEvent (enterFrame) { if ((!this._visible) && (_root.MenuEngine.MenuStatus == "main")) { this._visible = true; Selection.setFocus(this.NameBox); } if (this._visible && (_root.MenuEngine.MenuStatus != "main")) { this._visible = false; } }
Instance of Symbol 122 MovieClip "OptionsInput" in Frame 129
onClipEvent (load) { function BackButtonPressed() { this._visible = false; _root.MenuEngine.MenuStatus = "main"; } function PlayerButton(whichone) { this.PQty = whichone; this.NumberBox.text = this.PQty.toString(); this.Pbutton1._visible = this.PQty != 1; this.Pbutton2._visible = this.PQty != 2; this.Pbutton3._visible = this.PQty != 3; this.Pbutton4._visible = this.PQty != 4; } function SkillButton(whichone) { this.PSkill = whichone; this.DifficultyBox.text = this.PSkill; this.FishButton._visible = this.PSkill != "easy"; this.SharkButton._visible = this.PSkill != "hard"; } function PlayButtonPressed() { this._visible = false; _root.NumberOfOpponents = this.PQty; _root.SkillOfOpponents = this.PSkill; _root.gotoAndPlay("GoodLuck"); } this._visible = false; this.PQty = 4; this.Pbutton1._visible = this.PQty != 1; this.Pbutton2._visible = this.PQty != 2; this.Pbutton3._visible = this.PQty != 3; this.Pbutton4._visible = this.PQty != 4; this.PSkill = "hard"; this.FishButton._visible = this.PSkill != "easy"; this.SharkButton._visible = this.PSkill != "hard"; } onClipEvent (enterFrame) { if ((!this._visible) && (_root.MenuEngine.MenuStatus == "options")) { this._visible = true; Selection.setFocus(this.NameBox); } if (this._visible && (_root.MenuEngine.MenuStatus != "options")) { this._visible = false; } }
Frame 147
stop();
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 153
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.stop(); _root.ChipSound.attachSound("chip.aiff"); _root.Orchestra.onSoundComplete = function () { }; _root.Orchestra.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.MusicIsOn = true; _root.PlayNextLoop(); _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } function Swell(dir) { this.Swelling = dir; } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; _root.Orchestra.setVolume(100); _root.Playlist = new Array(); mm = 0; while (mm < 200) { _root.Playlist.push("BlatLoopC", "BlatLoopA", "BlatLoopB"); mm++; } if (_root.MusicIsOn) { _root.PlayNextLoop(); } this.Swelling = false; this.MinVolume = 40; this.StepVolume = 1; } onClipEvent (enterFrame) { if (this.Swelling == "up") { if (_root.Orchestra.getVolume() < 100) { _root.Orchestra.setVolume(_root.Orchestra.getVolume() + (this.StepVolume * 2)); } else { this.Swelling == false; } } if (this.Swelling == "down") { if (_root.Orchestra.getVolume() > this.MinVolume) { _root.Orchestra.setVolume(_root.Orchestra.getVolume() - this.StepVolume); } else { this.Swelling == false; } } }
Instance of Symbol 24 MovieClip in Frame 164
onClipEvent (load) { this.WhenIReachTheEnd = function () { _root.gotoAndPlay(12); }; }
Instance of Symbol 24 MovieClip in Frame 171
onClipEvent (load) { this.WhenIReachTheEnd = function () { _root.gotoAndPlay(12); }; }
Frame 178
_root.MusicEngine.Swell("down"); stop();
Instance of Symbol 430 MovieClip "MusicEngine" in Frame 209
onClipEvent (load) { if (!_root.MusicIsOn) { this.stop(); } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; }
Instance of Symbol 24 MovieClip "MissTexa" in Frame 222
onClipEvent (load) { this.WhenIReachTheEnd = function () { _root.gotoAndPlay(12); }; }
Frame 226
_root.Deal1Sound = new Sound(); _root.Deal1Sound.attachSound("deal1.aiff"); _root.Deal2Sound = new Sound(); _root.Deal2Sound.attachSound("deal2.aiff"); _root.ChipSound = new Sound(); _root.ChipSound.attachSound("chip.aiff"); _root.ShuffleSound = new Sound(); _root.ShuffleSound.attachSound("shuffle.aiff");
Frame 287
function PickOpponents(howmany) { var RtnArr = new Array(); Dugout = new Array(); Dugout.push({Name:"Jack", Order:Math.random().toString()}); Dugout.push({Name:"Larry", Order:Math.random().toString()}); Dugout.push({Name:"Ray", Order:Math.random().toString()}); Dugout.push({Name:"Wanda", Order:Math.random().toString()}); Dugout.sortOn("Order"); i = 1; while (i <= howmany) { RtnArr.push(Dugout[i - 1].Name); i++; } return(RtnArr); } _root.WeCanPlay = true; _root.YouLost = false;
Instance of Symbol 439 MovieClip "MeetWanda" in Frame 287
onClipEvent (load) { this.MeetMe = "Wanda"; this._visible = _root.NameEngine.NowMeeting == this.MeetMe; } onClipEvent (enterFrame) { this._visible = _root.NameEngine.NowMeeting == this.MeetMe; }
Instance of Symbol 442 MovieClip "MeetRay" in Frame 287
onClipEvent (load) { this.MeetMe = "Ray"; this._visible = _root.NameEngine.NowMeeting == this.MeetMe; } onClipEvent (enterFrame) { this._visible = _root.NameEngine.NowMeeting == this.MeetMe; }
Instance of Symbol 445 MovieClip "MeetLarry" in Frame 287
onClipEvent (load) { this.MeetMe = "Larry"; this._visible = _root.NameEngine.NowMeeting == this.MeetMe; } onClipEvent (enterFrame) { this._visible = _root.NameEngine.NowMeeting == this.MeetMe; }
Instance of Symbol 448 MovieClip "MeetJack" in Frame 287
onClipEvent (load) { this.MeetMe = "Jack"; this._visible = _root.NameEngine.NowMeeting == this.MeetMe; } onClipEvent (enterFrame) { this._visible = _root.NameEngine.NowMeeting == this.MeetMe; }
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 287
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.stop(); _root.ChipSound.attachSound("chip.aiff"); _root.Orchestra.onSoundComplete = function () { }; _root.Orchestra.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.MusicIsOn = true; _root.PlayNextLoop(); _root.Orchestra.setVolume(100); _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; _root.Orchestra.setVolume((_root.MusicIsOn ? 100 : 0)); _root.Playlist = new Array(); mm = 0; while (mm < 50) { _root.Playlist.push("HappyLoop", "HappyLoop"); mm++; } if (_root.MusicIsOn) { _root.PlayNextLoop(); } }
Instance of Symbol 452 MovieClip "NameEngine" in Frame 287
onClipEvent (load) { function OKButtonPressed() { _root.gotoAndPlay("Meet2"); } function EndReached() { this.NowMeetingNum++; if (this.NowMeetingNum < _root.NumberOfOpponents) { this.NowMeeting = _root.NamesOfOpponents[this.NowMeetingNum]; _root.gotoAndPlay("Meet1"); } } this._visible = false; _root.NamesOfOpponents = _root.PickOpponents(_root.NumberOfOpponents); this.NowMeetingNum = 0; this.NowMeeting = _root.NamesOfOpponents[0]; }
Frame 295
stop();
Frame 302
NameEngine.EndReached();
Instance of Symbol 456 MovieClip "TheCommercial" in Frame 303
onClipEvent (load) { this._visible = false; this.gotoAndStop(1); this._x = 300; this._y = 200; this._xscale = 100; this._yscale = 100; }
Instance of Symbol 459 MovieClip [DealerChip] "Dchip" in Frame 303
onClipEvent (load) { function MoveDchip(Xend, Yend) { Sloppiness = 10; this._rotation = Math.random() * 360; Xend = Xend + (((Math.random() - 0.5) * Sloppiness) * 1.4); Yend = Yend + ((Math.random() - 0.5) * Sloppiness); Rend = (Math.random() - 0.5) * Sloppiness; this.SdestX(Xend); this.SdestY(Yend); this.SdestR(Rend); this.SinMotion(true); } this.GinMotion = function () { return(this.inMotion); }; this.SinMotion = function (vv) { this.inMotion = vv; }; this.addProperty("inMotion", this.GinMotion, this.SinMotion); this.SinMotion(false); this.GdestX = function () { return(this.destX); }; this.SdestX = function (vv) { this.destX = vv; }; this.addProperty("destX", this.GdestX, this.SdestX); this.SdestX(0); this.GdestY = function () { return(this.destY); }; this.SdestY = function (vv) { this.destY = vv; }; this.addProperty("destY", this.GdestY, this.SdestY); this.SdestY(0); this.GdestR = function () { return(this.destR); }; this.SdestR = function (vv) { this.destR = vv; }; this.addProperty("destR", this.GdestR, this.SdestR); this.SdestR(0); OptimumTraversal = 1.8; MinimumTraversal = 18; } onClipEvent (enterFrame) { if (this.GinMotion()) { HereItIs = true; TheDifference = this.GdestX() - this._x; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } this._x = this._x + TheTraversal; } else { this._x = this.GdestX(); } TheDifference = this.GdestY() - this._y; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } this._y = this._y + TheTraversal; } else { this._y = this.GdestY(); } TheDifference = this.GdestR() - this._rotation; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } this._rotation = this._rotation + TheTraversal; } else { this._rotation = this.GdestR(); } this.SinMotion(!HereItIs); } }
Instance of Symbol 231 MovieClip [BlueChip] "GameChip" in Frame 303
onClipEvent (load) { this.GinMotion = function () { return(this.inMotion); }; this.SinMotion = function (vv) { this.inMotion = vv; }; this.addProperty("inMotion", this.GinMotion, this.SinMotion); this.GdestX = function () { return(this.destX); }; this.SdestX = function (vv) { this.destX = vv; }; this.addProperty("destX", this.GdestX, this.SdestX); this.GdestY = function () { return(this.destY); }; this.SdestY = function (vv) { this.destY = vv; }; this.addProperty("destY", this.GdestY, this.SdestY); this.GdestR = function () { return(this.destR); }; this.SdestR = function (vv) { this.destR = vv; }; this.addProperty("destR", this.GdestR, this.SdestR); }
Instance of Symbol 464 MovieClip [InPotBox] "PotTally" in Frame 303
onClipEvent (load) { this._visible = false; this._x = 410; this._y = 200; this.UpdatePot = function (Amount) { if ((Amount <= 0) || (_root.SpeechEngine.NowAnnouncing)) { this._visible = false; } else { this.MoneyBox.text = _root.DollarString(Amount); this.MoneyBox.autoSize = "left"; this.MoneyBox._x = -(this.MoneyBox._width / 2); this.Mortise._width = Math.max(60, this.MoneyBox._width + 10); this._visible = true; } }; }
Instance of Symbol 226 MovieClip [Back] "GameCard" in Frame 303
onClipEvent (load) { this.LoadColor = function () { this.theColor = new Color(this); this.unhicolor = _root.CardUnHighlight; this.bighicolor = _root.CardMajorHighlight; this.littlehicolor = _root.CardMinorHighlight; }; this.GHstate = function () { return(this.highlightstate); }; this.SHstate = function (vv) { this.highlightstate = vv; }; this.addProperty("highlightstate", this.GHstate, this.SHstate); this.Gcolor = function () { return(this.theColor); }; this.Scolor = function (vv) { this.theColor = vv; }; this.addProperty("theColor", this.Gcolor, this.Scolor); this.GH0 = function () { return(this.unhicolor); }; this.SH0 = function (vv) { this.unhicolor = vv; }; this.addProperty("unhicolor", this.GH0, this.SH0); this.GH1 = function () { return(this.bighicolor); }; this.SH1 = function (vv) { this.bighicolor = vv; }; this.addProperty("bighicolor", this.GH1, this.SH1); this.GH2 = function () { return(this.littlehicolor); }; this.SH2 = function (vv) { this.littlehicolor = vv; }; this.addProperty("littlehicolor", this.GH2, this.SH2); this.Highlight = function (newState) { if ((this.GHstate() == 1) && (newState != 1)) { this.glow.removeMovieClip(); } switch (newState) { case 1 : if (this.GHstate() != 1) { this.theColor.setTransform(this.bighicolor); this.attachMovie("CardGlow", "glow", this.getDepth(), this); this.SHstate(1); } return; case 2 : if (this.GHstate() != 2) { this.theColor.setTransform(this.littlehicolor); this.SHstate(2); } return; default : if (this.GHstate() == 0) { break; } this.theColor.setTransform(this.unhicolor); this.SHstate(0); } }; this.Gvalue = function () { return(this.RankAndSuit); }; this.Svalue = function (vv) { this.RankAndSuit = vv; }; this.addProperty("RankAndSuit", this.Gvalue, this.Svalue); this.Gupness = function () { return(this.Uposity); }; this.Supness = function (vv) { this.Uposity = vv; }; this.addProperty("Uposity", this.Gupness, this.Supness); this.GinMotion = function () { return(this.inMotion); }; this.SinMotion = function (vv) { this.inMotion = vv; }; this.addProperty("inMotion", this.GinMotion, this.SinMotion); this.SinMotion(false); this.GdestX = function () { return(this.destX); }; this.SdestX = function (vv) { this.destX = vv; }; this.addProperty("destX", this.GdestX, this.SdestX); this.GdestY = function () { return(this.destY); }; this.SdestY = function (vv) { this.destY = vv; }; this.addProperty("destY", this.GdestY, this.SdestY); this.GdestR = function () { return(this.destR); }; this.SdestR = function (vv) { this.destR = vv; }; this.addProperty("destR", this.GdestR, this.SdestR); this.GdestS = function () { return(this.destS); }; this.SdestS = function (vv) { this.destS = vv; }; this.addProperty("destS", this.GdestS, this.SdestS); }
Instance of Symbol 476 MovieClip [PlayerInfoBox] "NameTag" in Frame 303
onClipEvent (load) { this.LoadColor = function () { this.theColor = new Color(this); this.fullcolor = _root.CardUnHighlight; this.graycolor = _root.GrayOutColor; }; this.GrayState = function () { return(this.grayoutstate); }; this.SetGray = function (vv) { this.grayoutstate = vv; }; this.addProperty("grayoutstate", this.GrayState, this.SetGray); this.Gcolor = function () { return(this.theColor); }; this.Scolor = function (vv) { this.theColor = vv; }; this.addProperty("theColor", this.Gcolor, this.Scolor); this.GFC = function () { return(this.fullcolor); }; this.SFC = function (vv) { this.fullcolor = vv; }; this.addProperty("fullcolor", this.GFC, this.SFC); this.GGC = function () { return(this.graycolor); }; this.SGC = function (vv) { this.graycolor = vv; }; this.addProperty("graycolor", this.GGC, this.SGC); this.Brightness = function (newState) { switch (newState) { case 0 : if (this.GrayState() != 0) { this.theColor.setTransform(this.graycolor); this.SetGray(0); } return; default : if (this.GrayState() == 1) { break; } this.theColor.setTransform(this.fullcolor); this.SetGray(1); } }; this.WriteName = function (TheName) { this.NameBox.text = TheName; }; this.WriteBank = function (amt) { if (amt == parseInt(amt)) { this.BankBox.text = _root.DollarString(amt); } else { this.BankBox.text = amt; } }; this.WriteBig = function (TheText) { this.BigLine.text = TheText; }; this.WriteLittle = function (TheText) { if (TheText == "") { this.ExtraWhite._visible = false; } else { this.ExtraWhite._visible = true; } this.LittleLine.text = TheText; }; this.ShowWinner = function (whether) { if (whether) { this.WinnerSign.gotoAndPlay(1); } else { this.WinnerSign.stop(); } this.WinnerSign._visible = whether; }; }
Instance of Symbol 480 MovieClip [Announcer] "GameMsg" in Frame 303
onClipEvent (load) { this._visible = false; this._x = 300; this._y = 196; this.sayWords = function (TheWords) { this.MsgBox.text = TheWords; this.MsgBox.autoSize = "center"; this.MsgBox._y = -(this.MsgBox._height / 2); }; this.sayWords(""); }
Instance of Symbol 486 MovieClip [SpeechBalloon] "GameSpeech" in Frame 303
onClipEvent (load) { this._visible = false; this.point = function (direction) { if (direction == "upleft") { this.spike._xscale = -100; this.spike._rotation = 180; this.spikeshadow._xscale = -100; this.spikeshadow._rotation = 180; } if (direction == "upright") { this.spike._xscale = 100; this.spike._rotation = 180; this.spikeshadow._xscale = 100; this.spikeshadow._rotation = 180; } if (direction == "left") { this.spike._xscale = 100; this.spike._rotation = 0; this.spikeshadow._xscale = 100; this.spikeshadow._rotation = 0; } if (direction == "right") { this.spike._xscale = -100; this.spike._rotation = 0; this.spikeshadow._xscale = -100; this.spikeshadow._rotation = 0; } if (direction == "down") { this.spike._xscale = -100; this.spike._rotation = 70; this.spikeshadow._xscale = -100; this.spikeshadow._rotation = 70; } }; this.sayWords = function (TheWords) { this.WordBox.text = TheWords; this.WordBox.autoSize = "center"; this.WordBox._y = -(this.WordBox._height / 2); }; this.sayWords(""); }
Instance of Symbol 538 MovieClip "OldYouBalloon" in Frame 303
onClipEvent (load) { function HideChoices(YourChoice, YourAmt) { this._visible = false; this.Quantifier._visible = false; this.CheckButton._visible = false; this.CallButton._visible = false; this.BetButton._visible = false; this.RaiseButton._visible = false; this.AllInButton._visible = false; this.FoldButton._visible = false; this.AdviceButton._visible = false; this.CallBox._visible = false; _root.GameEngine.YourDecision[0] = YourChoice; _root.GameEngine.YourDecision[1] = YourAmt; _root.GameEngine.GotYourBet = true; _root.needInput = false; this.aChoices = new Array(); } function ShowChoices(ChoicesArray) { bbTop = -82; bbBottom = 42; bbCenter = -20; bbDelta = 28; bb = 0; while (bb < ChoicesArray.length) { var tButton = eval (("this." + ((ChoicesArray[bb] == "All In") ? "AllIn" : (ChoicesArray[bb]))) + "Button"); tButton._y = bbCenter + (bbDelta * ((bb - (ChoicesArray.length / 2)) + 0.5)); if (ChoicesArray[bb] == "Call") { this.CallBox._y = this.CallButton._y - 10; this.CallBox.text = _root.DollarString(_root.BettingRound.AmountToCall(1)); this.CallBox._visible = true; } tButton._visible = true; bb++; } this.Quantifier._visible = false; this._visible = true; this.aChoices = ChoicesArray; } function BetButtonPressed() { this.Quantifier.Yqty = _root.BettingRound.BetMinimum; this.Quantifier.YqtyMin = _root.BettingRound.BetMinimum; this.Quantifier.YqtyMax = _root.Player1.Gbank(); this.Quantifier.SpecifyBox.text = "Bet"; this.Quantifier.BetBox.text = _root.DollarString(this.Quantifier.Yqty); this.Quantifier._visible = true; this.CheckButton._visible = false; this.CallButton._visible = false; this.BetButton._visible = false; this.RaiseButton._visible = false; this.AllInButton._visible = false; this.FoldButton._visible = false; this.AdviceButton._visible = false; } function RaiseButtonPressed() { this.Quantifier.Yqty = _root.BettingRound.BetMinimum; this.Quantifier.YqtyMin = _root.BettingRound.BetMinimum; this.Quantifier.YqtyMax = _root.Player1.Gbank() - _root.BettingRound.AmountToCall(1); this.Quantifier.SpecifyBox.text = "Raise"; this.Quantifier.BetBox.text = _root.DollarString(this.Quantifier.Yqty); this.Quantifier._visible = true; this.CheckButton._visible = false; this.CallButton._visible = false; this.BetButton._visible = false; this.RaiseButton._visible = false; this.AllInButton._visible = false; this.FoldButton._visible = false; this.AdviceButton._visible = false; } function OKButtonPressed() { HideChoices(this.Quantifier.SpecifyBox.text, this.Quantifier.Yqty); } function CancelButtonPressed() { ShowChoices(this.aChoices); } function CheckButtonPressed() { HideChoices("Check", 0); } function CallButtonPressed() { HideChoices("Call", _root.BettingRound.AmountToCall(1)); } function AllInButtonPressed() { HideChoices("All In", _root.Player1.Gbank()); } function FoldButtonPressed() { HideChoices("Fold", 0); } this._visible = false; this._x = 150; this._y = 272; this.Quantifier._visible = false; this.CheckButton._visible = false; this.CallButton._visible = false; this.BetButton._visible = false; this.RaiseButton._visible = false; this.AllInButton._visible = false; this.FoldButton._visible = false; this.AdviceButton._visible = false; this.CallBox._visible = false; }
Instance of Symbol 547 MovieClip "GamePlayer" in Frame 303
onClipEvent (load) { this._visible = false; this.Gname = function () { return(this.PlayerName); }; this.Sname = function (vv) { this.PlayerName = vv; }; this.addProperty("PlayerName", this.Gname, this.Sname); this.Gbank = function () { return(this.Bank); }; this.Sbank = function (vv) { this.Bank = vv; }; this.ToBank = function (vv) { this.Bank = this.Bank + vv; return(this.Bank); }; this.addProperty("Bank", this.Gbank, this.Sbank); this.Gdchip = function () { return(this.DchipLocation); }; this.Sdchip = function (Xplace, Yplace) { this.DchipLocation = new Array(Xplace, Yplace); }; this.addProperty("DchipLocation", this.Gdchip, this.Sdchip); this.sezAt = function () { return(this.SpeechLocation); }; this.sayAt = function (Xplace, Yplace, Direction) { this.SpeechLocation = new Array(Xplace, Yplace, Direction); }; this.addProperty("SpeechLocation", this.sezAt, this.sayAt); this.Xcard = function () { return(this.XCardStart); }; this.sXcard = function (vv) { this.XCardStart = vv; }; this.addProperty("XCardStart", this.Xcard, this.sXcard); this.Ycard = function () { return(this.YCardStart); }; this.sYcard = function (vv) { this.YCardStart = vv; }; this.addProperty("YCardStart", this.Ycard, this.sYcard); this.Dcard = function () { return(this.DeltaCard); }; this.sDcard = function (vv) { this.DeltaCard = vv; }; this.addProperty("DeltaCard", this.Dcard, this.sDcard); this.IsFolded = function () { return(this.HasFolded); }; this.Fold = function (vv) { this.HasFolded = ((vv == undefined) ? true : (vv)); }; this.addProperty("HasFolded", this.IsFolded, this.Fold); this.Ghand = function () { return(this.CardsHeld); }; this.Shand = function (vv) { this.CardsHeld = vv; }; this.ClearHand = function () { vv = new Array(); this.CardsHeld = vv; }; this.AddCard = function (vv) { vvv = this.CardsHeld; vvv.push(vv); this.CardsHeld = vvv; }; this.addProperty("CardsHeld", this.Ghand, this.Shand); this.Gworth = function () { return(this.Worth); }; this.Sworth = function (vv) { this.Worth = vv; }; this.addProperty("Worth", this.Gworth, this.Sworth); this.ClearHand(); }
Instance of Symbol 452 MovieClip "DeckEngine" in Frame 303
onClipEvent (load) { function HighlightCard(whichCard, whichState) { whichCard = IdentifyCard(whichCard); whichCard.Highlight(whichState); } function IdentifyCard(wC) { if (typeof(wC) == "movieclip") { return(wC); } if (wC == parseInt(wC)) { return(eval ("_root.GameCard.dealt" + wC.toString())); } g = 12; while (g <= _root.DealerCounter) { Xc = eval ("_root.GameCard.dealt" + g.toString()); if (Xc.Gvalue() == wC) { return(Xc); } g++; } return(false); } function ShuffleCards(Silently) { if (Silently != "silently") { _root.ShuffleSound.start(); } _root.DeckThing._rotation = 0; _root.DeckThing._visible = true; g = 11; while (g <= _root.DealerCounter) { removeMovieClip("_root.GameCard.dealt" + g.toString()); g++; } _root.DealerCounter = 11; _root.cardsInDeck = 52; for (ThisCard in _root.TheDeck) { _root.TheDeck[ThisCard].Order = Math.random().toString(); } _root.TheDeck.sortOn("Order"); } function DealCard(Xend, Yend, Rend, Upness, Sloppiness, Scaling) { if (_root.cardsInDeck > 0) { if (Scaling == undefined) { Scaling = 100; } if (Math.random() > 0.27) { _root.Deal1Sound.start(); } else { _root.Deal2Sound.start(); } _root.cardsInDeck--; if (_root.cardsInDeck == 0) { _root.DeckThing._visible = false; } _root.DealerCounter++; _root.DeckThing._rotation = _root.DeckThing._rotation + ((Math.random() * 4) - 2); ThisCard = "dealt" + _root.DealerCounter.toString(); TheDealtCard = _root.TheDeck[51 - _root.cardsInDeck].Card; if (Upness == "up") { _root.GameCard.attachMovie(TheDealtCard, ThisCard, _root.DealerCounter, _root.GameCard); } else { _root.GameCard.attachMovie("Back", ThisCard, _root.DealerCounter, _root.GameCard); } cardObject = eval ("_root.GameCard." + ThisCard); cardObject._x = _root.DeckThing._x - _root.GameCard._x; cardObject._y = _root.DeckThing._y - _root.GameCard._y; cardObject._rotation = Math.random() * 360; cardObject._xscale = 10 + (Math.random() * 70); cardObject.SinMotion(true); cardObject.Svalue(TheDealtCard); cardObject.Supness(Upness); cardObject.LoadColor(); Xend = (Xend + (((Math.random() - 0.5) * Sloppiness) * 1.4)) - _root.GameCard._x; Yend = (Yend + ((Math.random() - 0.5) * Sloppiness)) - _root.GameCard._y; Rend = Rend + ((Math.random() - 0.5) * Sloppiness); cardObject.SdestX(Xend); cardObject.SdestY(Yend); cardObject.SdestR(Rend); cardObject.SdestS(Scaling); _root.cardsInMotion = true; return(TheDealtCard); } return(0); } function TurnUpCard(whichCard) { cObject = IdentifyCard(whichCard); if (cObject != false) { cNumber = cObject.getDepth(); if (cObject.Gupness() != "up") { _root.Deal1Sound.start(); tX = cObject._x; tY = cObject._y; tR = cObject._rotation; tXs = cObject._xscale; tYs = cObject._yscale; tV = cObject._visible; tRS = cObject.Gvalue(); removeMovieClip("_root.GameCard.dealt" + cNumber.toString()); _root.GameCard.attachMovie(tRS, "dealt" + cNumber.toString(), cNumber, _root.GameCard); cObject = eval ("_root.GameCard.dealt" + cNumber.toString()); cObject._x = tX; cObject._y = tY; cObject._rotation = tR; cObject._xscale = tXs; cObject._yscale = tYs; cObject._visible = tV; cObject.Svalue(tRS); cObject.Supness("up"); cObject.LoadColor(); } } } function TurnDownCard(whichCard) { cObject = IdentifyCard(whichCard); if (cObject != false) { cNumber = cObject.getDepth(); if (cObject.Gupness() == "up") { _root.Deal1Sound.start(); tX = cObject._x; tY = cObject._y; tR = cObject._rotation; tXs = cObject._xscale; tYs = cObject._yscale; tV = cObject._visible; tRS = cObject.Gvalue(); removeMovieClip("_root.GameCard.dealt" + cNumber.toString()); _root.GameCard.attachMovie("Back", "dealt" + cNumber.toString(), cNumber, _root.GameCard); cObject = eval ("_root.GameCard.dealt" + cNumber.toString()); cObject._x = tX; cObject._y = tY; cObject._rotation = tR; cObject._xscale = tXs; cObject._yscale = tYs; cObject._visible = tV; cObject.Svalue(tRS); cObject.Supness("up"); cObject.LoadColor(); } } } function GatherCards(Xend, Yend, Rend, Variance) { _root.Deal2Sound.start(0, 2); g = 12; while (g <= _root.DealerCounter) { cardObject = eval ("_root.GameCard.dealt" + g.toString()); HighlightCard(cardObject, 0); cardObject.SinMotion(true); cardObject.SdestX(Xend + ((2 * (Math.random() - 0.5)) * Variance)); cardObject.SdestY(Yend + ((2 * (Math.random() - 0.5)) * Variance)); cardObject.SdestR(Rend + ((2 * (Math.random() - 0.5)) * Variance)); cardObject.SdestS(100); g++; } _root.cardsInMotion = true; } function DiscardCard(whichCard) { TurnDownCard(whichCard); cObject = IdentifyCard(whichCard); _root.Deal2Sound.start(); HighlightCard(cObject, 0); cObject.SinMotion(true); cObject.SdestX((375 + ((Math.random() - 0.5) * 6)) - _root.GameCard._x); cObject.SdestY((35 + ((Math.random() - 0.5) * 6)) - _root.GameCard._y); cObject.SdestR(90 + ((Math.random() - 0.5) * 6)); cObject.SdestS(100); _root.cardsInMotion = true; } this._visible = false; _root.cardsInMotion = false; _root.DealerCounter = 11; _root.cardsInDeck = 52; _root.TheRanks = new Array("A", "2", "3", "4", "5", "6", "7", "8", "9", "T", "J", "Q", "K"); _root.TheSuits = new Array("s", "d", "c", "h"); _root.TheDeck = new Array(); for (ThisSuit in _root.TheSuits) { for (ThisRank in _root.TheRanks) { _root.TheDeck.push({Card:_root.TheRanks[ThisRank] + _root.TheSuits[ThisSuit], Order:Math.random().toString()}); } } _root.TheRanks.push("A"); _root.cardsInDeck = 52; _root.CardUnHighlight = new Object(); _root.CardUnHighlight = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _root.CardMajorHighlight = new Object(); _root.CardMajorHighlight = {ra:"90", rb:"+80", ga:"90", gb:"+20", ba:"90", bb:"-75", aa:"100", ab:"0"}; _root.CardMinorHighlight = new Object(); _root.CardMinorHighlight = {ra:"100", rb:"+80", ga:"90", gb:"-20", ba:"90", bb:"-100", aa:"100", ab:"0"}; _root.GrayOutColor = {ra:"70", rb:"+0", ga:"70", gb:"+16", ba:"70", bb:"+19", aa:"100", ab:"0"}; } onClipEvent (enterFrame) { if (_root.cardsInMotion) { _root.MoveCards(); } }
Instance of Symbol 549 MovieClip "GameBoard" in Frame 303
onClipEvent (load) { this._visible = false; this.Xcard = function () { return(this.XCardStart); }; this.sXcard = function (vv) { this.XCardStart = vv; }; this.addProperty("XCardStart", this.Xcard, this.sXcard); this.Ycard = function () { return(this.YCardStart); }; this.sYcard = function (vv) { this.YCardStart = vv; }; this.addProperty("YCardStart", this.Ycard, this.sYcard); this.Dcard = function () { return(this.DeltaCard); }; this.sDcard = function (vv) { this.DeltaCard = vv; }; this.addProperty("DeltaCard", this.Dcard, this.sDcard); this.sDcard(58); this.sYcard(125); this.sXcard(300 - (this.Dcard() * 2)); this.Ghand = function () { return(this.CardsHeld); }; this.Shand = function (vv) { this.CardsHeld = vv; }; this.ClearHand = function () { vv = new Array(); this.CardsHeld = vv; }; this.AddCard = function (vv) { vvv = this.CardsHeld; vvv.push(vv); this.CardsHeld = vvv; }; this.addProperty("CardsHeld", this.Ghand, this.Shand); this.Gworth = function () { return(this.Worth); }; this.Sworth = function (vv) { this.Worth = vv; }; this.addProperty("Worth", this.Gworth, this.Sworth); this.ClearHand(); }
Instance of Symbol 551 MovieClip "GameTable" in Frame 303
onClipEvent (load) { this._visible = false; this.PotX = 300; this.PotY = 200; this.DiscardX = 370; this.DiscardY = 35; this.Seats = new Array(); this.Seats[0] = new Array(300, 300, 40, 190, 370, 170, 230, "right"); this.Seats[1] = new Array(60, 270, 40, 145, 255, 215, 225, "left"); this.Seats[2] = new Array(60, 100, 40, 135, 75, 215, 200, "upleft"); this.Seats[3] = new Array(540, 100, 40, 465, 75, 385, 200, "upright"); this.Seats[4] = new Array(540, 270, 40, 455, 255, 385, 225, "right"); }
Instance of Symbol 452 MovieClip "ChipEngine" in Frame 303
onClipEvent (load) { function DealChip(ChipColor, Xstart, Ystart, Xend, Yend, Sloppiness) { _root.ChipCounter++; ThisChip = "chip" + _root.ChipCounter.toString(); _root.GameChip.attachMovie(ChipColor + "Chip", ThisChip, _root.ChipCounter, _root.GameChip); chipObject = eval ("_root.GameChip." + ThisChip); chipObject._x = Xstart - _root.GameChip._x; chipObject._y = Ystart - _root.GameChip._y; chipObject._rotation = Math.random() * 360; chipObject.SinMotion(true); Xend = (Xend + (((Math.random() - 0.5) * Sloppiness) * 2)) - _root.GameChip._x; Yend = (Yend + ((Math.random() - 0.5) * Sloppiness)) - _root.GameChip._y; Rend = Math.random() * 360; chipObject.SdestX(Xend); chipObject.SdestY(Yend); chipObject.SdestR(Rend); _root.chipsInMotion = true; } function ClearChips() { g = 61; while (g <= _root.ChipCounter) { removeMovieClip("_root.GameChip.chip" + g.toString()); g++; } _root.ChipCounter = 60; } function ChipsToPot(pNumber, dAmt) { ThePlayer = eval ("_root.Player" + pNumber.toString()); StartX = ThePlayer.Xcard(); StartY = ThePlayer.Ycard(); EndX = _root.GameTable.PotX; EndY = _root.GameTable.PotY; TheChips = CheckChange(dAmt); for (TT in TheChips) { if (TheChips[TT] > 0) { j = 0; while (j < TheChips[TT]) { DealChip(_root.TheChipColors[TT], StartX, StartY, EndX, EndY, 60); j++; } } } } function ChipsToPlayers(pNarray) { Sloppiness = 10; pNcounter = 0; ggg = 61; while (ggg <= _root.ChipCounter) { ThePlayer = eval ("_root.Player" + pNarray[pNcounter]); chipObject = eval ("_root.GameChip.chip" + ggg.toString()); chipObject.SinMotion(true); Xdest = (ThePlayer.Xcard() + (((Math.random() - 0.5) * Sloppiness) * 1.4)) - _root.GameChip._x; Ydest = (ThePlayer.Ycard() + ((Math.random() - 0.5) * Sloppiness)) - _root.GameChip._y; chipObject.SdestX(Xdest); chipObject.SdestY(Ydest); chipObject.SdestR(Math.random() * 360); pNcounter++; if (pNcounter >= pNarray.length) { pNcounter = 0; } ggg++; } _root.chipsInMotion = true; } function CheckChange(Amt) { ChipArray = new Array(); Amt = parseInt(Amt); if ((Amt <= 0) || (Amt.toString() == "NaN")) { return(ChipArray); } if (Amt > 50000000) { Amt = 50000000 /* 0x2FAF080 */; } DD = parseInt(Amt / 25000); ChipArray.push(DD); Amt = Amt - (DD * 25000); DD = parseInt(Amt / 5000); ChipArray.push(DD); Amt = Amt - (DD * 5000); DD = parseInt(Amt / 1000); ChipArray.push(DD); Amt = Amt - (DD * 1000); DD = parseInt(Amt / 250); Amt = Amt - (DD * 250); if (Amt > 0) { DD++; } ChipArray.push(DD); return(ChipArray); } this._visible = false; _root.TheChipColors = new Array("Orange", "Blue", "White", "Magenta"); _root.ChipCounter = 60; _root.chipsInMotion = false; } onClipEvent (enterFrame) { if (_root.chipsInMotion) { _root.MoveChips(); } }
Instance of Symbol 486 MovieClip [SpeechBalloon] "SpeechEngine" in Frame 303
onClipEvent (load) { function Announce(statement, fLast, fDelay) { if (fLast == undefined) { fLast = 12; } if (fDelay == undefined) { fDelay = 12; } _root.GameMsg.sayWords(statement); _root.GameMsg._visible = true; MsgShower = fLast; MsgDelayer = fDelay; NowAnnouncing = true; _root.PotTally._visible = false; _root.announcing = fDelay > 0; } function PlayerSez(tPnum, statement, fDelay) { if (fDelay == undefined) { fDelay = 12; } sLoc = eval ("_root.Player" + tPnum.toString()).sezAt(); _root.GameSpeech._x = sLoc[0]; _root.GameSpeech._y = sLoc[1]; _root.GameSpeech.point(sLoc[2]); _root.GameSpeech.sayWords(statement); _root.GameSpeech._visible = true; SpeechDelayer = fDelay; _root.playerSpeaking = true; } function EndSpeech() { _root.GameSpeech._visible = false; _root.GameSpeech.sayWords(""); _root.GameSpeech._x = BalloonOx; _root.GameSpeech._y = BalloonOy; _root.playerSpeaking = false; SpeechDelayer = 0; } function TurnOffAnnounce() { _root.GameMsg._visible = false; _root.GameMsg.sayWords(""); NowAnnouncing = false; _root.PotTally.UpdatePot(_root.PotAmount); MsgShower = 0; } function StopDelay() { _root.announcing = false; MsgDelayer = 0; } function DoCommercial(activity) { MyAd = _root.TheCommercial; switch (activity) { case "Play" : MyAd._visible = true; MyAd.gotoAndPlay(1); _root.adRunning = true; AdDelayer = 40; return; case "Hide" : MyAd._visible = false; MyAd.gotoAndStop(1); _root.adRunning = false; AdDelayer = 0; } } this._visible = false; _root.playerSpeaking = false; _root.announcing = false; _root.adRunning = false; NowAnnouncing = false; BalloonOx = _root.GameSpeech._x; BalloonOy = _root.GameSpeech._y; SpeechDelayer = 0; MsgShower = 0; MsgDelayer = 0; AdDelayer = 0; } onClipEvent (enterFrame) { if (MsgShower > 0) { MsgShower--; } if (NowAnnouncing && (MsgShower <= 0)) { TurnOffAnnounce(); } if (SpeechDelayer > 0) { SpeechDelayer--; } if (_root.playerSpeaking && (SpeechDelayer <= 0)) { EndSpeech(); } if (MsgDelayer > 0) { MsgDelayer--; } if (_root.announcing && (MsgDelayer <= 0)) { StopDelay(); } if (AdDelayer > 0) { AdDelayer--; } if (_root.adRunning && (AdDelayer <= 0)) { DoCommercial("Hide"); } }
Instance of Symbol 451 MovieClip [AnIris] "BettingRound" in Frame 303
onClipEvent (load) { function NewRound(dOrder) { this.RoundOrder = dOrder; this.BetMinimum = _root.TheSmallBet; if ((_root.GameEngine.GameStatus == "dealing turn") || (_root.GameEngine.GameStatus == "dealing river")) { this.BetMinimum = _root.TheBigBet; } this.HighestBet = 0; for (iii in this.AmountInRound) { this.AmountInHand[iii] = this.AmountInHand[iii] + this.AmountInRound[iii]; } this.AmountInRound = new Array(0, 0, 0, 0, 0, 0); this.RaisesSoFar = 0; this.CanOpen = true; this.CanRaise = false; } function BetDecide(Pnumber) { WhichRound = _root.GameEngine.GameStatus; Pobj = eval ("_root.Player" + Pnumber.toString()); Pbank = Pobj.Gbank(); ToCall = AmountToCall(Pnumber); MinBet = this.BetMinimum; InPot = _root.PotAmount; MyWorth = Pobj.Gworth(); MyPlace = PlaceInOrder(Pnumber); MyQuality = HandQuality(MyWorth, WhichRound, MyPlace); BestChoice = "Fold"; BestAmount = 0; if ((!this.MustAllIn) && (ToCall <= 0)) { BestChoice = "Check"; BestAmount = 0; } if (this.CanOpen && (Pbank >= MinBet)) { if ((MyQuality >= 2) && ((_root.PotAmount / MinBet) > 2)) { BestChoice = "Bet"; BestAmount = MinBet; } if ((MyQuality >= 3) && ((_root.PotAmount / MinBet) > 1)) { BestChoice = "Bet"; BestAmount = (0.75 * _root.PotAmount) / _root.GameEngine.HowManyPlayers; } if (MyQuality >= 4) { BestChoice = "Bet"; BestAmount = (2.5 * _root.PotAmount) / _root.GameEngine.HowManyPlayers; } } if (BestChoice == "Bet") { BestAmount = 250 * Math.round(BestAmount / 250); BestAmount = Math.max(MinBet, BestAmount); BestAmount = Math.min(Pbank, BestAmount); } if ((Pbank >= ToCall) && (ToCall > 0)) { if ((MyQuality >= 1) && ((_root.PotAmount / ToCall) > 3)) { BestChoice = "Call"; BestAmount = ToCall; } if ((MyQuality >= 2) && ((_root.PotAmount / ToCall) > 2)) { BestChoice = "Call"; BestAmount = ToCall; } if (MyQuality >= 3) { BestChoice = "Call"; BestAmount = ToCall; } } if (this.CanRaise && (Pbank >= (ToCall + MinBet))) { if ((MyQuality >= 2) && ((_root.PotAmount / (ToCall + MinBet)) > 4)) { BestChoice = "Raise"; BestAmount = MinBet; } if ((MyQuality >= 3) && ((_root.PotAmount / (ToCall + MinBet)) > 1.2)) { BestChoice = "Raise"; BestAmount = (1.25 * _root.PotAmount) / _root.GameEngine.HowManyPlayers; } if (MyQuality >= 4) { BestChoice = "Raise"; BestAmount = (3.5 * _root.PotAmount) / _root.GameEngine.HowManyPlayers; } } if (BestChoice == "Raise") { BestAmount = 250 * Math.round(BestAmount / 250); BestAmount = Math.max(MinBet, BestAmount); BestAmount = Math.min(Pbank - ToCall, BestAmount); } if (this.MustAllIn) { if ((MyQuality >= 3) && ((_root.PotAmount / _root.TheBigBet) > (1 + _root.GameEngine.HowManyPlayers))) { BestChoice = "All In"; BestAmount = Pbank; } if (MyQuality >= 4) { BestChoice = "All In"; BestAmount = Pbank; } } if ((BestChoice == "Call") && ((Pbank / _root.TheBigBet) < 5)) { BestChoice = "All In"; BestAmount = Pbank; } if ((BestChoice == "Call") && ((ToCall / Pbank) > 0.8)) { BestChoice = "All In"; BestAmount = Pbank; } if ((BestChoice == "Raise") && ((Pbank / _root.TheBigBet) < 10)) { BestChoice = "All In"; BestAmount = Pbank; } if ((BestChoice == "Raise") && ((BestAmount / Pbank) > 0.6)) { BestChoice = "All In"; BestAmount = Pbank; } if ((MyQuality >= 4) && ((_root.PotAmount / _root.TheBigBet) > (1 + _root.GameEngine.HowManyPlayers))) { BestChoice = "All In"; BestAmount = Pbank; } if ((Pbank / _root.TheBigBet) < 2) { BestChoice = "All In"; BestAmount = Pbank; } gg = new Array(BestChoice, BestAmount); return(gg); } function HandQuality(pWorth, pRound, pPlace) { if (pRound != "preflop round") { BoardWorth = _root.GameBoard.Gworth(); } NiceFactor = 1; NiceFactor = ((pPlace == 1) ? (NiceFactor * 1.4) : (NiceFactor)); NiceFactor = ((pPlace > 0.6) ? (NiceFactor * 1.3) : (NiceFactor)); NiceFactor = ((_root.GameEngine.HowManyPlayers < 4) ? (NiceFactor * 1.3) : (NiceFactor)); NiceFactor = ((_root.GameEngine.HowManyPlayers < 3) ? (NiceFactor * 1.4) : (NiceFactor)); switch (pRound) { case "preflop round" : Bnum = pWorth[0] * NiceFactor; Qnum = ((Bnum > 70) ? 1 : 0); Qnum = ((Bnum > 110) ? 2 : (Qnum)); Qnum = ((Bnum > 200) ? 3 : (Qnum)); Qnum = ((Bnum > 300) ? 4 : (Qnum)); break; case "flop round" : Wnum = _root.ArrayToWorth(pWorth[0]); Bnum = _root.ArrayToWorth(BoardWorth[0]); Inum = (Wnum - Bnum) * NiceFactor; if (pWorth[0][0] >= 3) { Inum = Inum * (pWorth[0][0] - 2); } Qnum = ((Inum > 1200000) ? 1 : 0); Qnum = ((Inum > 2400000) ? 2 : (Qnum)); Qnum = ((Inum > 4800000) ? 3 : (Qnum)); Qnum = ((Inum > 8000000) ? 4 : (Qnum)); break; case "turn round" : Wnum = _root.ArrayToWorth(pWorth[0]); Bnum = _root.ArrayToWorth(BoardWorth[0]); Inum = (Wnum - Bnum) * NiceFactor; if (pWorth[0][0] >= 4) { Inum = Inum * (pWorth[0][0] - 3); } Qnum = ((Inum > 1600000) ? 1 : 0); Qnum = ((Inum > 3200000) ? 2 : (Qnum)); Qnum = ((Inum > 6400000) ? 3 : (Qnum)); Qnum = ((Inum > 10000000) ? 4 : (Qnum)); break; case "river round" : Wnum = _root.ArrayToWorth(pWorth[0]); Bnum = _root.ArrayToWorth(BoardWorth[0]); Inum = (Wnum - Bnum) * NiceFactor; if (pWorth[0][0] >= 5) { Inum = Inum * (pWorth[0][0] - 4); } Qnum = ((Inum > 2000000) ? 1 : 0); Qnum = ((Inum > 4000000) ? 2 : (Qnum)); Qnum = ((Inum > 8000000) ? 3 : (Qnum)); Qnum = ((Inum > 12000000) ? 4 : (Qnum)); } if (!Skilled) { Qdum = 2; Qdum = ((Qnum == 0) ? 2 : (Qdum)); Qdum = ((Qnum == 1) ? 3 : (Qdum)); Qdum = ((Qnum == 2) ? 1 : (Qdum)); Qdum = ((Qnum == 3) ? 0 : (Qdum)); Qdum = ((Qnum == 4) ? 4 : (Qdum)); Qnum = Qdum; } return(Qnum); } function PlaceInOrder(Pnumber) { tP = 0; for (ii in this.dOrder) { tP = ((this.dOrder[ii] == Pnumber) ? (ii) : (tP)); } return((tP + 1) / this.dOrder.length); } function AmountToCall(pN) { RtnAmt = this.HighestBet - this.AmountInRound[pN]; if (this.MustAllIn) { RtnAmt = (eval ("_root.Player" + pN.toString()).Gbank() * 2) + this.BetMinimum; } if (this.AmountAllIn[pN] > 0) { RtnAmt = 0; } return(RtnAmt); } function AffectChoices(kBet, bAmt, pN) { switch (kBet) { case "Bet" : this.HighestBet = this.HighestBet + bAmt; this.AmountInRound[pN] = this.AmountInRound[pN] + bAmt; this.BetMinimum = Math.max(bAmt, this.BetMinimum); this.CanOpen = false; this.CanRaise = ((this.RaisesSoFar >= this.RaiseLimit) ? false : true); return; case "Call" : this.AmountInRound[pN] = this.HighestBet; return; case "Raise" : this.HighestBet = this.HighestBet + bAmt; this.AmountInRound[pN] = this.HighestBet; this.BetMinimum = Math.max(bAmt, this.BetMinimum); this.RaisesSoFar++; this.CanOpen = false; this.CanRaise = ((this.RaisesSoFar >= this.RaiseLimit) ? false : true); return; case "All In" : this.HighestBet = this.HighestBet + bAmt; this.AmountInRound[pN] = this.AmountInRound[pN] + bAmt; this.AmountAllIn[pN] = this.AmountInRound[pN] + this.AmountInHand[pN]; this.MustAllIn = true; this.CanOpen = false; this.CanRaise = false; } } function BetChoices(Pnumber) { Pobj = eval ("_root.Player" + Pnumber.toString()); Pbank = Pobj.Gbank(); ToCall = AmountToCall(Pnumber); MinBet = this.BetMinimum; BC = new Array(); if ((!this.MustAllIn) && (ToCall <= 0)) { BC.push("Check"); } if (this.CanOpen && (Pbank >= MinBet)) { BC.push("Bet"); } if ((Pbank >= ToCall) && (ToCall > 0)) { BC.push("Call"); } if (this.CanRaise && (Pbank >= (ToCall + MinBet))) { BC.push("Raise"); } BC.push("All In"); if (ToCall > 0) { BC.push("Fold"); } return(BC); } this._visible = false; Skilled = _root.SkillOfOpponents == "hard"; this.RaiseLimit = 3; this.RoundOrder = new Array(); this.HighestBet = 0; this.AmountInRound = new Array(0, 0, 0, 0, 0, 0); this.AmountInHand = new Array(0, 0, 0, 0, 0, 0); this.AmountAllIn = new Array(0, 0, 0, 0, 0, 0); this.RaisesSoFar = 0; this.BetMinimum = 0; this.CanOpen = true; this.CanRaise = false; this.MustAllIn = false; }
Instance of Symbol 452 MovieClip "GameEngine" in Frame 303
onClipEvent (load) { function QuitButtonPressed() { removeMovieClip("_root.YouBalloon"); _root.Playlist = new Array("BlatLoopC", "ToughLuck"); _root.MusicEngine.CutIn("BlatLoopA", "BlatLoopB"); _root.MusicEngine.Swell("up"); _root.SpeechEngine.PlayerSez(1, "I quit.", 24); _root.needInput = false; _root.YouLost = true; _root.WeCanPlay = false; this.GameStatus = "game over"; } function FindWinnersAmong(PNarray) { wWorth = 0; wPlayers = new Array(); for (ppp in PNarray) { Pnum = PNarray[ppp].toString(); NotFolded = !eval ("_root.Player" + Pnum).IsFolded(); tWorth = _root.ArrayToWorth(eval ("_root.Player" + Pnum).Gworth()[0]); if ((tWorth == wWorth) && (NotFolded)) { wPlayers.push(Pnum); } if ((tWorth > wWorth) && (NotFolded)) { wWorth = tWorth; wPlayers = new Array(Pnum); } } return(wPlayers); } function FoldPlayer(Pnum) { fPlayer = eval ("_root.Player" + Pnumber.toString()); fPlayer.Fold(true); fBox = eval ("_root.Info" + Pnumber.toString()); fBox.WriteBig("Folded"); fBox.Brightness(0); _root.DeckEngine.DiscardCard(fPlayer.Ghand()[0]); _root.DeckEngine.DiscardCard(fPlayer.Ghand()[1]); this.FoldedPlayers++; } function WeAre(AreWe) { return((this.GameStatus == AreWe) && (NotWaiting())); } function NotWaiting() { GameDelayed = false; if (_root.cardsInMotion || (_root.chipsInMotion)) { GameDelayed = true; } if ((_root.playerSpeaking || (_root.announcing)) || (_root.adRunning)) { GameDelayed = true; } if (_root.needInput) { GameDelayed = true; } return(!GameDelayed); } function SetBetLimits(AA) { _root.TheAnte = AA * 250; _root.TheSmallBlind = _root.TheAnte * 2; _root.TheBigBlind = _root.TheSmallBlind * 2; _root.TheSmallBet = _root.TheBigBlind; _root.TheBigBet = _root.TheSmallBet * 2; _root.TheBuyIn = _root.TheBigBet * 25; } function PlayerMakeBet(pN, kBet, Amt) { MyPlayer = eval ("_root.Player" + pN.toString()); WhatToSay = ""; WhatToPay = 0; CallAmount = _root.BettingRound.AmountToCall(pN); switch (kBet) { case "Post" : WhatToSay = ((("Post " + _root.DollarString(Amt)) + ".") + newline) + "("; WhatToSay = WhatToSay + ((SmallBlindPosted ? "big" : "small") + " blind)"); WhatToPay = Amt; break; case "Check" : WhatToSay = "Check."; WhatToPay = 0; Amt = WhatToPay; break; case "Bet" : WhatToSay = ("Bet " + _root.DollarString(Amt)) + "."; WhatToPay = Amt; break; case "Call" : WhatToSay = ("Call " + _root.DollarString(CallAmount)) + "."; WhatToPay = CallAmount; Amt = WhatToPay; break; case "Raise" : if (CallAmount > 0) { WhatToSay = ("Call " + _root.DollarString(CallAmount)) + "... and "; } WhatToSay = WhatToSay + (("Raise " + _root.DollarString(Amt)) + "."); WhatToPay = CallAmount + Amt; break; case "All In" : WhatToSay = "All In."; WhatToPay = MyPlayer.Gbank(); Amt = WhatToPay; break; case "Fold" : WhatToSay = "Fold."; WhatToPay = 0; Amt = WhatToPay; break; default : WhatToSay = "Huh?"; WhatToPay = 0; } _root.SpeechEngine.PlayerSez(pN, WhatToSay, 30); if (WhatToPay > 0) { PlayerPayPot(pN, WhatToPay, kBet); } if (kBet == "Post") { kBet = (SmallBlindPosted ? "Raise" : "Bet"); Amt = (SmallBlindPosted ? (Amt / 2) : (Amt)); eval ("_root.Info" + pN.toString()).WriteLittle((SmallBlindPosted ? "BIG" : "SMALL") + " BLIND"); } if (((kBet == "All In") && (!_root.BettingRound.MustAllIn)) && (_root.MusicIsOn)) { _root.MusicEngine.CutIn("GuitarLoop"); } _root.BettingRound.AffectChoices(kBet, Amt, pN); } function PlayerPayPot(NN, AA, Msg) { Pobj = eval ("_root.Player" + NN.toString()); Bobj = eval ("_root.Info" + NN.toString()); NewBank = Pobj.ToBank(-AA); Bobj.WriteBank(NewBank); Bobj.WriteBig((Msg + " ") + _root.DollarString(AA)); _root.PotAmount = _root.PotAmount + AA; _root.PotTally.UpdatePot(_root.PotAmount); _root.ChipEngine.ChipsToPot(Pnumber, AA); } function HilitePlayerCards(thePlayer, toggle) { PlayerWorth = thePlayer.Gworth(); for (g in PlayerWorth[3]) { _root.DeckEngine.HighlightCard(PlayerWorth[3][g], toggle); } for (g in PlayerWorth[4]) { _root.DeckEngine.HighlightCard(PlayerWorth[4][g], toggle * 2); } } function PlayerLeftOf(PP, rightinstead) { Pindex = TheSeatOf(PP); AA = _root.GameEngine.ActivePlayers.concat(_root.GameEngine.ActivePlayers); if (rightinstead == "right") { NNN = ((parseInt(AA.length) / 2) + parseInt(Pindex)) - 1; ii = 1; while (ii < AA.length) { if (parseInt(AA[NNN]) > 0) { return(AA[NNN]); } NNN--; ii++; } } else { NNN = parseInt(Pindex) + 1; ii = 1; while (ii < AA.length) { if (parseInt(AA[NNN]) > 0) { return(AA[NNN]); } NNN++; ii++; } } return(0); } function DealToPlayer(wP, Upness, Sloppiness) { Scaling = ((wP == _root.Player1) ? 180 : 100); Xoffset = wP.Dcard() * wP.Ghand().length; wP.AddCard(_root.DeckEngine.DealCard(wP.Xcard() + Xoffset, wP.Ycard(), 0, Upness, Sloppiness, Scaling)); } function MakeAPlayer(pNumber, seat, bank, name) { _root.GamePlayer.duplicateMovieClip("Player" + pNumber.toString(), 20 + pNumber, _root.GamePlayer); MyPlayer = eval ("_root.Player" + pNumber.toString()); MyPlayer.Sname(name); MyPlayer.Sbank(bank); MyPlayer.Fold(false); seatingarray = _root.GameTable.Seats[seat]; MyPlayer.sYcard(seatingarray[1]); MyPlayer.sDcard(seatingarray[2]); MyPlayer.sXcard(seatingarray[0] - (seatingarray[2] / 2)); MyPlayer.Sdchip(seatingarray[3], seatingarray[4]); MyPlayer.sayAt(seatingarray[5], seatingarray[6], seatingarray[7]); _root.GameEngine.ActivePlayers[seat] = pNumber; _root.GameEngine.HowManyPlayers++; _root.NameTag.duplicateMovieClip("Info" + pNumber.toString(), 10 + pNumber, _root.NameTag); MyNameTag = eval ("_root.Info" + pNumber.toString()); if (pNumber == 1) { MyNameTag._xscale = 140; MyNameTag._yscale = 140; } MyNameTag.LoadColor(); MyNameTag.WriteName(name); MyNameTag.WriteBank(bank); MyNameTag.WriteBig(""); MyNameTag.WriteLittle(""); MyNameTag._x = seatingarray[0]; MyNameTag._y = seatingarray[1] + 40; } function PlayerExists(pNumber) { TheAnswer = false; for (ii in _root.GameEngine.ActivePlayers) { if (_root.GameEngine.ActivePlayers[ii] == pNumber) { TheAnswer = true; } } return(((pNumber <= 0) ? false : (TheAnswer))); } function TheSeatOf(pNumber) { HisSeat = 0; for (ii in _root.GameEngine.ActivePlayers) { if (_root.GameEngine.ActivePlayers[ii] == pNumber) { HisSeat = ii; } } return(HisSeat); } function KillPlayer(pNumber) { if (PlayerExists(pNumber)) { removeMovieClip("_root.Player" + pNumber.toString()); removeMovieClip("_root.Info" + pNumber.toString()); _root.GameEngine.HowManyPlayers--; HisSeat = TheSeatOf(pNumber); _root.GameEngine.ActivePlayers[HisSeat] = 0; } } this._visible = false; this.ActivePlayers = new Array(0, 0, 0, 0, 0); this.HowManyPlayers = 0; this.FoldedPlayers = 0; this.WhoseDeal = 1; this.HandsPlayed = 0; _root.needInput = false; this.GotYourBet = false; if (_root.WeCanPlay) { this.GameStatus = "initializing"; } else { _root.gotoAndPlay((_root.YouLost ? "TooBad" : "Congrats")); } } onClipEvent (enterFrame) { if (WeAre("game over")) { KillPlayer(1); KillPlayer(2); KillPlayer(3); KillPlayer(4); KillPlayer(5); removeMovieClip("_root.YouBalloon"); _root.gotoAndPlay((_root.YouLost ? "TooBad" : "Congrats")); } if (WeAre("initializing")) { removeMovieClip("_root.YouBalloon"); KillPlayer(1); KillPlayer(2); KillPlayer(3); KillPlayer(4); KillPlayer(5); this.HowManyPlayers = 0; this.ActivePlayers = new Array(0, 0, 0, 0, 0); SetBetLimits(1); MakeAPlayer(1, 0, _root.TheBuyIn, _root.YourName); MakeAPlayer(3, 2, _root.TheBuyIn, _root.NamesOfOpponents[0]); if (_root.NumberOfOpponents > 1) { MakeAPlayer(4, 3, _root.TheBuyIn, _root.NamesOfOpponents[1]); } if (_root.NumberOfOpponents > 2) { MakeAPlayer(2, 1, _root.TheBuyIn, _root.NamesOfOpponents[2]); } if (_root.NumberOfOpponents > 3) { MakeAPlayer(5, 4, _root.TheBuyIn, _root.NamesOfOpponents[3]); } this.WhoseDeal = parseInt((Math.random() * this.HowManyPlayers) + 0.5); this.WhoseDeal = Math.max(1, Math.min(this.HowManyPlayers, this.WhoseDeal)); this.HandsPlayed = 0; _root.YouLost = false; this.GotYourBet = false; this.GameStatus = "new hand"; _root.OldYouBalloon.duplicateMovieClip("YouBalloon", 30, _root.OldYouBalloon); } if (WeAre("new hand")) { _root.DeckEngine.ShuffleCards(); _root.PotAmount = 0; _root.BettingInProgress = false; _root.BettingRound.AmountInHand = new Array(0, 0, 0, 0, 0, 0); _root.BettingRound.AmountAllIn = new Array(0, 0, 0, 0, 0, 0); _root.BettingRound.AmountInRound = new Array(0, 0, 0, 0, 0, 0); _root.BettingRound.MustAllIn = false; this.FoldedPlayers = 0; DealingOrder = new Array(); WhoseDeal = PlayerLeftOf(WhoseDeal); DealerChipGoes = eval ("_root.Player" + WhoseDeal.toString()).Gdchip(); _root.Dchip.MoveDchip(DealerChipGoes[0], DealerChipGoes[1]); ThingToSay = ("New hand. " + ((WhoseDeal == 1) ? "You are" : (eval ("_root.Player" + WhoseDeal.toString()).Gname() + " is"))) + " the dealer..."; _root.SpeechEngine.Announce(ThingToSay, 10, 12); this.GotYourBet = false; this.GameStatus = "hello dealer"; _root.MusicEngine.Swell("up"); } if (WeAre("hello dealer")) { _root.SpeechEngine.DoCommercial("Play"); this.GameStatus = "promo message"; } if (WeAre("promo message")) { pA = WhoseDeal; gg = 1; while (gg <= HowManyPlayers) { pA = PlayerLeftOf(pA); DealingOrder.push(pA); gg++; } PlayingCounter = 0; _root.SpeechEngine.Announce("Everyone ante " + _root.DollarString(_root.TheAnte), 12, 0); this.GameStatus = "anteing"; } if (WeAre("anteing")) { Pnumber = DealingOrder[PlayingCounter]; PlayerPayPot(Pnumber, _root.TheAnte, "Ante"); _root.BettingRound.AmountInHand[Pnumber] = _root.BettingRound.AmountInHand[Pnumber] + _root.TheAnte; PlayingCounter++; if (PlayingCounter >= DealingOrder.length) { FloppingOrder = DealingOrder.concat(DealingOrder); PlayingCounter = 0; this.GameStatus = "dealing preflop"; } } if (WeAre("dealing preflop")) { Pnumber = FloppingOrder[PlayingCounter]; Uppitude = ((Pnumber == 1) ? "up" : "down"); Sloppitude = ((Pnumber == 1) ? 6 : 10); DealToPlayer(eval ("_root.Player" + Pnumber.toString()), Uppitude, Sloppitude); PlayingCounter++; if (PlayingCounter >= FloppingOrder.length) { for (pp in ActivePlayers) { if (ActivePlayers[pp] > 0) { PlayerHand = eval ("_root.Player" + ActivePlayers[pp].toString()).Ghand(); TheAssessment = _root.AssessPreflop(PlayerHand); eval ("_root.Player" + ActivePlayers[pp].toString()).Sworth(TheAssessment); } } PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); BettingInProgress = true; SmallBlindPosted = false; BigBlindPosted = false; PosterCheck = true; this.GotYourBet = false; this.GameStatus = "preflop round"; _root.MusicEngine.Swell("down"); } } if (WeAre("preflop round")) { Pnumber = DealingOrder[PlayingCounter]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); if ((!_root.BettingRound.CanOpen) && (_root.BettingRound.AmountToCall(Pnumber) <= 0)) { if ((PosterCheck && (PlayingCounter == 1)) && (_root.BettingRound.HighestBet == _root.TheBigBlind)) { BettingInProgress = true; PosterCheck = false; } else { BettingInProgress = false; } } if (BettingInProgress || (this.GotYourBet)) { if (!SmallBlindPosted) { BetDecision = new Array("Post", _root.TheSmallBlind); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); SmallBlindPosted = true; } else if (!BigBlindPosted) { BetDecision = new Array("Post", _root.TheBigBlind); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); BigBlindPosted = true; } else if ((!MyPlayer.IsFolded()) && (_root.BettingRound.AmountAllIn[Pnumber] <= 0)) { if (Pnumber == 1) { if (this.GotYourBet) { if (this.YourDecision[0] == "Raise") { BettingInProgress = true; } if ((this.YourDecision[0] == "All In") && (!_root.BettingRound.MustAllIn)) { BettingInProgress = true; } PlayerMakeBet(1, this.YourDecision[0], this.YourDecision[1]); if (this.YourDecision[0] == "Fold") { _root.MusicEngine.Swell("up"); FoldPlayer(1); } this.GotYourBet = false; } else { _root.Info1.WriteBig(""); this.YourDecision = _root.BettingRound.BetDecide(1); YourChoices = _root.BettingRound.BetChoices(1); _root.YouBalloon.ShowChoices(YourChoices); _root.needInput = true; } } else { BetDecision = _root.BettingRound.BetDecide(Pnumber); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); if (BetDecision[0] == "Fold") { FoldPlayer(Pnumber); } } } } if (this.FoldedPlayers >= (this.HowManyPlayers - 1)) { this.GameStatus = "resolving"; } if (!_root.needInput) { PlayingCounter++; } if (PlayingCounter >= DealingOrder.length) { if (BettingInProgress && (_root.BettingRound.HighestBet > 0)) { PlayingCounter = 0; } else { BettingInProgress = false; } } if (((!BettingInProgress) && (this.GameStatus != "resolving")) && (NotWaiting())) { PlayingCounter = 0; FlopCounter = 0; _root.SpeechEngine.Announce("Dealing the flop...", 12, 6); _root.MusicEngine.Swell("up"); this.GameStatus = "dealing flop"; } } if (WeAre("dealing flop")) { FlopCounter++; if (FlopCounter <= 3) { DealToPlayer(_root.GameBoard, "up", 0); } else { BoardHand = _root.GameBoard.Ghand(); TheAssessment = _root.AssessFlop(BoardHand); _root.GameBoard.Sworth(TheAssessment); for (pp in DealingOrder) { PlayerHand = eval ("_root.Player" + DealingOrder[pp].toString()).Ghand(); PlayerHand = PlayerHand.concat(BoardHand); TheAssessment = _root.AssessFlop(PlayerHand); eval ("_root.Player" + DealingOrder[pp].toString()).Sworth(TheAssessment); } PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); BettingInProgress = true; this.GotYourBet = false; this.GameStatus = "flop round"; if (!_root.Player1.IsFolded()) { _root.MusicEngine.Swell("down"); } } } if (WeAre("flop round")) { Pnumber = DealingOrder[PlayingCounter]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); if ((!_root.BettingRound.CanOpen) && (_root.BettingRound.AmountToCall(Pnumber) <= 0)) { BettingInProgress = false; } if (BettingInProgress) { if ((!MyPlayer.IsFolded()) && (_root.BettingRound.AmountAllIn[Pnumber] <= 0)) { if (Pnumber == 1) { if (this.GotYourBet) { PlayerMakeBet(1, this.YourDecision[0], this.YourDecision[1]); if (this.YourDecision[0] == "Fold") { _root.MusicEngine.Swell("up"); FoldPlayer(1); } this.GotYourBet = false; } else { _root.Info1.WriteBig(""); this.YourDecision = _root.BettingRound.BetDecide(1); YourChoices = _root.BettingRound.BetChoices(1); _root.YouBalloon.ShowChoices(YourChoices); _root.needInput = true; } } else { BetDecision = _root.BettingRound.BetDecide(Pnumber); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); if (BetDecision[0] == "Fold") { FoldPlayer(Pnumber); } } } } if (this.FoldedPlayers >= (this.HowManyPlayers - 1)) { this.GameStatus = "resolving"; } if (!_root.needInput) { PlayingCounter++; } if (PlayingCounter >= DealingOrder.length) { if (BettingInProgress && (_root.BettingRound.HighestBet > 0)) { PlayingCounter = 0; } else { BettingInProgress = false; } } if (((!BettingInProgress) && (this.GameStatus != "resolving")) && (NotWaiting())) { PlayingCounter = 0; _root.SpeechEngine.Announce("Dealing the turn...", 12, 6); _root.MusicEngine.Swell("up"); this.GameStatus = "dealing turn"; } } if (WeAre("dealing turn")) { DealToPlayer(_root.GameBoard, "up", 0); BoardHand = _root.GameBoard.Ghand(); TheAssessment = _root.AssessFlop(BoardHand); _root.GameBoard.Sworth(TheAssessment); for (pp in DealingOrder) { PlayerHand = eval ("_root.Player" + DealingOrder[pp].toString()).Ghand(); PlayerHand = PlayerHand.concat(BoardHand); TheAssessment = _root.AssessFlop(PlayerHand); eval ("_root.Player" + DealingOrder[pp].toString()).Sworth(TheAssessment); } PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); BettingInProgress = true; this.GotYourBet = false; this.GameStatus = "turn round"; if (!_root.Player1.IsFolded()) { _root.MusicEngine.Swell("down"); } } if (WeAre("turn round")) { Pnumber = DealingOrder[PlayingCounter]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); if ((!_root.BettingRound.CanOpen) && (_root.BettingRound.AmountToCall(Pnumber) <= 0)) { BettingInProgress = false; } if (BettingInProgress) { if ((!MyPlayer.IsFolded()) && (_root.BettingRound.AmountAllIn[Pnumber] <= 0)) { if (Pnumber == 1) { if (this.GotYourBet) { PlayerMakeBet(1, this.YourDecision[0], this.YourDecision[1]); if (this.YourDecision[0] == "Fold") { _root.MusicEngine.Swell("up"); FoldPlayer(1); } this.GotYourBet = false; } else { _root.Info1.WriteBig(""); this.YourDecision = _root.BettingRound.BetDecide(1); YourChoices = _root.BettingRound.BetChoices(1); _root.YouBalloon.ShowChoices(YourChoices); _root.needInput = true; } } else { BetDecision = _root.BettingRound.BetDecide(Pnumber); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); if (BetDecision[0] == "Fold") { FoldPlayer(Pnumber); } } } } if (this.FoldedPlayers >= (this.HowManyPlayers - 1)) { this.GameStatus = "resolving"; } if (!_root.needInput) { PlayingCounter++; } if (PlayingCounter >= DealingOrder.length) { if (BettingInProgress && (_root.BettingRound.HighestBet > 0)) { PlayingCounter = 0; } else { BettingInProgress = false; } } if (((!BettingInProgress) && (this.GameStatus != "resolving")) && (NotWaiting())) { PlayingCounter = 0; _root.SpeechEngine.Announce("Dealing the river...", 12, 6); _root.MusicEngine.Swell("up"); this.GameStatus = "dealing river"; } } if (WeAre("dealing river")) { DealToPlayer(_root.GameBoard, "up", 0); BoardHand = _root.GameBoard.Ghand(); TheAssessment = _root.AssessFlop(BoardHand); _root.GameBoard.Sworth(TheAssessment); for (pp in DealingOrder) { PlayerHand = eval ("_root.Player" + DealingOrder[pp].toString()).Ghand().concat(BoardHand); TheAssessment = _root.AssessRiver(PlayerHand); eval ("_root.Player" + DealingOrder[pp].toString()).Sworth(TheAssessment); } PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); BettingInProgress = true; this.GotYourBet = false; this.GameStatus = "river round"; if (!_root.Player1.IsFolded()) { _root.MusicEngine.Swell("down"); } } if (WeAre("river round")) { Pnumber = DealingOrder[PlayingCounter]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); if ((!_root.BettingRound.CanOpen) && (_root.BettingRound.AmountToCall(Pnumber) <= 0)) { BettingInProgress = false; } if (BettingInProgress) { if ((!MyPlayer.IsFolded()) && (_root.BettingRound.AmountAllIn[Pnumber] <= 0)) { if (Pnumber == 1) { if (this.GotYourBet) { PlayerMakeBet(1, this.YourDecision[0], this.YourDecision[1]); if (this.YourDecision[0] == "Fold") { _root.MusicEngine.Swell("up"); FoldPlayer(1); } this.GotYourBet = false; } else { _root.Info1.WriteBig(""); this.YourDecision = _root.BettingRound.BetDecide(1); YourChoices = _root.BettingRound.BetChoices(1); _root.YouBalloon.ShowChoices(YourChoices); _root.needInput = true; } } else { BetDecision = _root.BettingRound.BetDecide(Pnumber); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); if (BetDecision[0] == "Fold") { FoldPlayer(Pnumber); } } } } if (this.FoldedPlayers >= (this.HowManyPlayers - 1)) { PlayingCounter = 0; this.GameStatus = "resolving"; } if (!_root.needInput) { PlayingCounter++; } if (PlayingCounter >= DealingOrder.length) { if (BettingInProgress && (_root.BettingRound.HighestBet > 0)) { PlayingCounter = 0; } else { BettingInProgress = false; } } if (((!BettingInProgress) && (this.GameStatus != "resolving")) && (NotWaiting())) { PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); _root.SpeechEngine.Announce("Showdown...", 6, 12); if ((!_root.BettingRound.MustAllIn) && (_root.MusicIsOn)) { _root.MusicEngine.CutIn("Fanfare"); } _root.MusicEngine.Swell("up"); this.GameStatus = "showdown"; } } if (WeAre("showdown")) { Pnumber = DealingOrder[PlayingCounter]; HilitePlayerCards(MyPlayer, 0); MyPlayer = eval ("_root.Player" + Pnumber.toString()); if (!MyPlayer.IsFolded()) { MyHand = MyPlayer.Ghand(); _root.DeckEngine.TurnUpCard(MyHand[0]); _root.DeckEngine.TurnUpCard(MyHand[1]); if (Pnumber == 1) { _root.Deal1Sound.start(); } MyWorth = MyPlayer.Gworth(); HilitePlayerCards(MyPlayer, 1); ThingToSay = ((Pnumber == 1) ? "You have" : (MyPlayer.Gname() + " has")) + ": "; ThingToSay = ThingToSay + ((MyWorth[1] + ((MyWorth[2] == "") ? "" : (", " + MyWorth[2]))) + "."); _root.SpeechEngine.Announce(ThingToSay, 22, 24); _root.SpeechEngine.PlayerSez(Pnumber, MyWorth[1] + ".", 12); eval ("_root.Info" + Pnumber.toString()).WriteBig(MyWorth[1]); eval ("_root.Info" + Pnumber.toString()).WriteLittle(MyWorth[2]); } PlayingCounter++; if (PlayingCounter >= DealingOrder.length) { PlayingCounter = 0; this.GameStatus = "resolving"; } } if (WeAre("resolving")) { _root.MusicEngine.Swell("up"); HilitePlayerCards(MyPlayer, 0); HandPots = new Array(); WinningPlayers = FindWinnersAmong(DealingOrder); if (_root.BettingRound.MustAllIn) { ShowdownArray = new Array(); SortedArray = new Array(); for (pp in DealingOrder) { Pnumber = DealingOrder[pp]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); Pai = _root.BettingRound.AmountAllIn[Pnumber]; if (!MyPlayer.IsFolded()) { SortedArray.push(_root.BettingRound.AmountAllIn[Pnumber]); ShowdownArray.push({Player:Pnumber, Worth:MyPlayer.Gworth(), AmtInHand:_root.BettingRound.AmountAllIn[Pnumber]}); } } SortedArray.sort(_root.OrderInt); NumberToBeat = 0; LeftoverMoney = _root.PotAmount; PlayersCompeting = SortedArray.length; ai = 0; while (ai < SortedArray.length) { if (SortedArray[ai] > NumberToBeat) { AmountInThisPot = (SortedArray[ai] - NumberToBeat) * PlayersCompeting; LeftoverMoney = LeftoverMoney - AmountInThisPot; NumberToBeat = SortedArray[ai]; PlayersInThisPot = new Array(); for (pp in ShowdownArray) { if (ShowdownArray[pp].AmtInHand >= SortedArray[ai]) { PlayersInThisPot.push(ShowdownArray[pp].Player); } } HandPots.push({Amount:AmountInThisPot, Winners:FindWinnersAmong(PlayersInThisPot)}); } PlayersCompeting--; ai++; } HandPots[0].Amount = HandPots[0].Amount + LeftoverMoney; } else { HandPots.push({Amount:_root.PotAmount, Winners:WinningPlayers}); } wNames = new Array(); for (pp in WinningPlayers) { wPlayer = eval ("_root.Player" + WinningPlayers[pp].toString()); wNames.push(wPlayer.Gname()); if (this.FoldedPlayers < (this.HowManyPlayers - 1)) { HilitePlayerCards(wPlayer, 1); } eval ("_root.Info" + WinningPlayers[pp].toString()).ShowWinner(true); } ThingToSay = wNames.join(" and "); ThingToSay = ThingToSay + ((wNames.length > 1) ? " split the pot." : (((ThingToSay == "You") ? " win the hand." : " wins the hand."))); _root.SpeechEngine.Announce(ThingToSay, 22, 60); _root.PotAmount = 0; _root.PotTally.UpdatePot(_root.PotAmount); Payouts = new Array(0, 0, 0, 0, 0, 0); for (xx in HandPots) { Payees = HandPots[xx].Winners; for (yy in Payees) { Payouts[Payees[yy]] = Payouts[Payees[yy]] + (HandPots[xx].Amount / Payees.length); } } Payees = new Array(); for (zz in Payouts) { if (Payouts[zz] > 0) { wPlayer = eval ("_root.Player" + zz.toString()); toPay = Math.round(Payouts[zz]); NewBank = wPlayer.ToBank(toPay); eval ("_root.Info" + zz.toString()).WriteBank(NewBank); Payees.push(zz.toString()); } } _root.ChipEngine.ChipsToPlayers(Payees); PlayingCounter = 0; this.GameStatus = "raking"; } if (WeAre("raking")) { _root.ChipEngine.ClearChips(); this.GameStatus = "gathering"; } if (WeAre("gathering")) { for (pp in DealingOrder) { eval ("_root.Player" + DealingOrder[pp].toString()).ClearHand(); eval ("_root.Player" + DealingOrder[pp].toString()).Fold(false); eval ("_root.Info" + DealingOrder[pp].toString()).Brightness(1); eval ("_root.Info" + DealingOrder[pp].toString()).ShowWinner(false); eval ("_root.Info" + DealingOrder[pp].toString()).WriteBig(""); eval ("_root.Info" + DealingOrder[pp].toString()).WriteLittle(""); } _root.GameBoard.ClearHand(); _root.DeckEngine.GatherCards(_root.DeckThing._x - _root.GameCard._x, _root.DeckThing._y - _root.GameCard._y, 30, 1); this.GameStatus = "jogging"; } if (WeAre("jogging")) { _root.DeckEngine.ShuffleCards("silently"); PlayingCounter = 0; MarkedForDeath = 0; KilledAGuy = false; ImDying = _root.Player1.Gbank() < _root.TheBigBet; if (ImDying) { _root.Playlist = new Array("BlatLoopC", "ToughLuck"); _root.MusicEngine.CutIn("BlatLoopA", "BlatLoopB"); } this.GameStatus = "eliminating"; } if (WeAre("eliminating")) { if (MarkedForDeath > 0) { if (this.WhoseDeal == MarkedForDeath) { this.WhoseDeal = PlayerLeftOf(MarkedForDeath, "right"); } KillPlayer(MarkedForDeath); MarkedForDeath = 0; } Pnumber = DealingOrder[PlayingCounter]; if (PlayingCounter < DealingOrder.length) { MyPlayer = eval ("_root.Player" + Pnumber.toString()); if (MyPlayer.Gbank() < _root.TheBigBet) { if (((!ImDying) && (!KilledAGuy)) && (_root.MusicIsOn)) { _root.MusicEngine.CutIn("BlatLoopA"); } KilledAGuy = true; _root.SpeechEngine.PlayerSez(Pnumber, "Goodbye.", 32); MarkedForDeath = Pnumber; if (Pnumber == 1) { _root.YouLost = true; } } } PlayingCounter++; if (PlayingCounter > DealingOrder.length) { this.HandsPlayed++; if ((this.HowManyPlayers <= 1) || (_root.YouLost)) { _root.Dchip.MoveDchip(300, -30); _root.SpeechEngine.Announce("Game Over", 24, 24); _root.WeCanPlay = false; this.GameStatus = "game over"; if (!_root.YouLost) { _root.Playlist = new Array(); _root.MusicEngine.CutIn("HailVictor"); } } else { if ((this.HandsPlayed / 5) == parseInt(this.HandsPlayed / 5)) { SetBetLimits(parseInt(this.HandsPlayed / 5)); if ((this.HandsPlayed / 5) > 1) { _root.SpeechEngine.Announce("The minimum bets\rhave been raised.", 28, 30); } } PlayingCounter = 0; this.GameStatus = "new hand"; } } } }
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 303
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.stop(); _root.Orchestra.attachSound("chip.aiff"); _root.Orchestra.onSoundComplete = function () { }; _root.Orchestra.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.MusicIsOn = true; _root.PlayNextLoop(); _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } function CutIn(Atune, Btune, Ctune) { if (_root.MusicIsOn) { if (Ctune != undefined) { _root.Playlist.unshift(Ctune); } if (Btune != undefined) { _root.Playlist.unshift(Btune); } _root.Playlist.unshift(Atune); _root.Orchestra.stop(); _root.PlayNextLoop(); } } function Swell(dir) { this.Swelling = dir; } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; _root.Orchestra.setVolume(100); mm = 0; while (mm < 200) { _root.Playlist.push("HappyLoop", "HappyLoop", "HappyLoop"); mm++; } this.Swelling = false; this.MinVolume = 52; this.StepVolume = 2; } onClipEvent (enterFrame) { if ((this.Swelling == "up") && (_root.MusicIsOn)) { if (_root.Orchestra.getVolume() < 100) { _root.Orchestra.setVolume(_root.Orchestra.getVolume() + (this.StepVolume * 2)); } else { this.Swelling == false; } } if ((this.Swelling == "down") && (_root.MusicIsOn)) { if (_root.Orchestra.getVolume() > this.MinVolume) { _root.Orchestra.setVolume(_root.Orchestra.getVolume() - this.StepVolume); } else { this.Swelling == false; } } }
Frame 419
gotoAndPlay (304);
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 420
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.setVolume(0); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.Orchestra.setVolume(100); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } _root.Orchestra.setVolume((_root.MusicIsOn ? 100 : 0)); _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; ItsTheLastLoop = false; } onClipEvent (enterFrame) { if ((!ItsTheLastLoop) && (_root.Orchestra.duration < 5000)) { ItsTheLastLoop = true; _root.Orchestra.onSoundComplete = function () { _root.gotoAndPlay("Menu"); }; } }
Frame 493
stop();
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 494
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.setVolume(0); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.Orchestra.setVolume(100); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } _root.Orchestra.setVolume((_root.MusicIsOn ? 100 : 0)); _root.Orchestra.onSoundComplete = function () { _root.gotoAndPlay("Menu"); }; _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; }
Instance of Symbol 567 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = true; this.gotoAndPlay(1); }
Instance of Symbol 567 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = true; this.gotoAndPlay(1); }
Instance of Symbol 567 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = true; this.gotoAndPlay(1); }
Instance of Symbol 567 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = false; this.CardCostume = "Jh"; this.gotoAndPlay(10); }
Instance of Symbol 567 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = false; this.CardCostume = "Qh"; this.gotoAndPlay(10); }
Instance of Symbol 567 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = false; this.CardCostume = "Kh"; this.gotoAndPlay(10); }
Frame 767
stop();
Symbol 32 Button
on (release) { _root.LoopEngine.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; }
Symbol 40 Button
on (release) { _root.LoopEngine.gotoAndPlay(_root._currentframe); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; }
Instance of Symbol 6 MovieClip "LittleLoader" in Symbol 57 MovieClip Frame 1
onClipEvent (load) { this.Elipses = new Array("", ".", "..", "..."); this.ElipsisCounter = 3; } onClipEvent (enterFrame) { this.ElipsisBox.text = this.Elipses[parseInt(this.ElipsisCounter)]; this.ElipsisCounter = this.ElipsisCounter + 0.25; if (this.ElipsisCounter >= this.Elipses.length) { this.ElipsisCounter = 0; } }
Symbol 59 Button
on (release) { _root.MenuEngine.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; }
Symbol 60 Button
on (release) { _root.MenuEngine.gotoAndPlay(_root.MenuTexa._currentframe); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; }
Symbol 72 Button
on (release) { _root.NameInput.OKButtonPressed(); } on (keyPress "<Enter>") { _root.NameInput.OKButtonPressed(); }
Symbol 81 Button
on (release) { _root.MainMenu.PlayButtonPressed(); }
Symbol 86 Button
on (release) { _root.MainMenu.LearnButtonPressed(); }
Symbol 100 Button
on (release) { _root.OptionsInput.PlayerButton(4); }
Symbol 103 Button
on (release) { _root.OptionsInput.PlayerButton(3); }
Symbol 106 Button
on (release) { _root.OptionsInput.PlayerButton(2); }
Symbol 109 Button
on (release) { _root.OptionsInput.PlayerButton(1); }
Symbol 112 Button
on (release) { _root.OptionsInput.SkillButton("easy"); }
Symbol 115 Button
on (release) { _root.OptionsInput.SkillButton("hard"); }
Symbol 120 Button
on (release) { _root.OptionsInput.BackButtonPressed(); }
Symbol 121 Button
on (release) { _root.OptionsInput.PlayButtonPressed(); } on (keyPress "<Enter>") { _root.OptionsInput.PlayButtonPressed(); }
Symbol 249 Button
on (release) { _root.MusicEngine.TurnMusicOff(); }
Symbol 250 Button
on (release) { _root.MusicEngine.TurnMusicOn(); }
Symbol 259 Button
on (release) { _root.Orchestra.stop(); _root.gotoAndPlay("Menu"); } on (keyPress "<Home>") { _root.Orchestra.stop(); _root.gotoAndPlay("Menu"); }
Symbol 264 Button
on (release) { _root.gotoAndStop("TH object"); }
Symbol 265 Button
on (release) { _root.gotoAndStop("TH min"); }
Symbol 266 Button
on (release) { _root.gotoAndStop("TH bets"); }
Symbol 267 Button
on (release) { _root.gotoAndStop("TH hands"); }
Symbol 268 Button
on (release) { _root.gotoAndStop("TH hand"); }
Symbol 269 Button
on (release) { _root.gotoAndStop("TH ranks"); }
Symbol 270 Button
on (release) { _root.gotoAndStop("TH game"); }
Symbol 285 Button
on (release) { _root.gotoAndStop(_root._currentframe + 1); } on (keyPress "<Right>") { _root.gotoAndStop(_root._currentframe + 1); }
Symbol 293 Button
on (release) { _root.gotoAndStop(_root._currentframe - 1); } on (keyPress "<Left>") { _root.gotoAndStop(_root._currentframe - 1); }
Symbol 328 Button
on (release) { _root.gotoAndStop(_root._currentframe + 1); }
Symbol 329 Button
on (release) { _root.gotoAndStop(_root._currentframe + 2); }
Symbol 330 Button
on (release) { _root.gotoAndStop(_root._currentframe + 3); }
Symbol 331 Button
on (release) { _root.gotoAndStop(_root._currentframe + 4); }
Symbol 332 Button
on (release) { _root.gotoAndStop(_root._currentframe + 5); }
Symbol 333 Button
on (release) { _root.gotoAndStop(_root._currentframe + 6); }
Symbol 334 Button
on (release) { _root.gotoAndStop(_root._currentframe + 7); }
Symbol 335 Button
on (release) { _root.gotoAndStop(_root._currentframe + 8); }
Symbol 336 Button
on (release) { _root.gotoAndStop(_root._currentframe + 9); }
Symbol 338 Button
on (release) { _root.gotoAndStop(_root._currentframe + 10); }
Symbol 431 Button
on (release) { _root.MusicEngine.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; }
Symbol 432 Button
on (release) { _root.MusicEngine.gotoAndPlay(_root.MissTexa._currentframe); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; }
Symbol 438 Button
on (release) { _root.NameEngine.OKButtonPressed(); } on (keyPress "<Enter>") { _root.NameEngine.OKButtonPressed(); }
Symbol 456 MovieClip Frame 24
this.stop();
Instance of Symbol 467 MovieClip [ExtraWhite] "ExtraWhite" in Symbol 476 MovieClip [PlayerInfoBox] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 471 MovieClip [WinnerBox] "WinnerSign" in Symbol 476 MovieClip [PlayerInfoBox] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 491 Button
on (release) { _root.YouBalloon.CheckButtonPressed(); }
Symbol 495 Button
on (release) { _root.YouBalloon.CallButtonPressed(); }
Symbol 499 Button
on (release) { _root.YouBalloon.BetButtonPressed(); }
Symbol 503 Button
on (release) { _root.YouBalloon.RaiseButtonPressed(); }
Symbol 507 Button
on (release) { _root.YouBalloon.AllInButtonPressed(); }
Symbol 511 Button
on (release) { _root.YouBalloon.FoldButtonPressed(); }
Symbol 520 Button
on (release) { _root.YouBalloon.OKButtonPressed(); }
Symbol 524 Button
on (release) { _root.YouBalloon.CancelButtonPressed(); }
Symbol 528 Button
on (release) { AdjustQty(250); }
Symbol 530 Button
on (release) { AdjustQty(-250); }
Symbol 531 Button
on (release) { AdjustQty(1000); }
Symbol 532 Button
on (release) { AdjustQty(-1000); }
Symbol 533 Button
on (release) { AdjustQty(5000); }
Symbol 534 Button
on (release) { AdjustQty(-5000); }
Symbol 535 Button
on (release) { AdjustQty(25000); }
Symbol 536 Button
on (release) { AdjustQty(-25000); }
Instance of Symbol 537 MovieClip "Quantifier" in Symbol 538 MovieClip Frame 1
onClipEvent (load) { function AdjustQty(Delta) { this.Yqty = this.Yqty + Delta; this.Yqty = Math.max(this.YqtyMin, this.Yqty); this.Yqty = Math.min(this.YqtyMax, this.Yqty); this.BetBox.text = _root.DollarString(this.Yqty); } this._visible = false; }
Symbol 545 Button
on (release) { _root.GameEngine.QuitButtonPressed(); }
Symbol 561 Button
on (release) { _root.Orchestra.stop(); _root.gotoAndPlay("Menu"); }
Instance of Symbol 226 MovieClip [Back] "CardFace" in Symbol 567 MovieClip Frame 1
onClipEvent (load) { if (!this._parent.IsBack) { this.attachMovie(this._parent.CardCostume, "MyCard", 10); } }

Library Items

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Symbol 2 GraphicUsed by:530 532 534 536  Timeline
Symbol 3 GraphicUsed by:6
Symbol 4 TextUses:1Used by:6
Symbol 5 EditableTextUses:1Used by:6
Symbol 6 MovieClipUses:3 4 5Used by:57  Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 ShapeTweeningUsed by:Timeline
Symbol 9 GraphicUsed by:226  Timeline
Symbol 10 GraphicUsed by:24 552 566
Symbol 11 GraphicUsed by:24 552 566
Symbol 12 GraphicUsed by:24 552 566
Symbol 13 GraphicUsed by:24 552 566 567
Symbol 14 GraphicUsed by:24 552 566 567
Symbol 15 GraphicUsed by:24 552 566 567
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Symbol 19 GraphicUsed by:24 552 566
Symbol 20 GraphicUsed by:24 552 566
Symbol 21 GraphicUsed by:24 552 566 567
Symbol 22 GraphicUsed by:24 552 566 567
Symbol 23 GraphicUsed by:24 552 566 567
Symbol 24 MovieClipUses:10 11 12 13 14 15 16 17 18 19 20 21 22 23Used by:Timeline
Symbol 25 FontUsed by:26 28 30 35 37 39 64 66 68 70 286 288 294 295 296 298 300 304 305 306 307 312 339 341 343 345 347 349 351 353 355 357 369 373 375 377 379 381 383 388 394 400 406 412 418 424 425 426 427 428 429 437 441 444 447 462 463 473 475 485 487 488 489 490 492 493 494 496 497 498 500 501 502 504 505 506 508 509 510 512 513 514 517 518 521 522 523 539 541 543 556 558 560
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Symbol 28 TextUses:25Used by:32 59 249 431
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Symbol 33 GraphicUsed by:34 248 430
Symbol 34 MovieClipUses:33 SS1Used by:Timeline
Symbol 35 TextUses:25Used by:40 60 250 432
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Symbol 41 GraphicUsed by:Timeline
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Symbol 45 TextUses:1Used by:Timeline
Symbol 46 TextUses:1Used by:Timeline
Symbol 47 TextUses:1Used by:Timeline
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Symbol 49 GraphicUsed by:Timeline
Symbol 50 TextUses:1Used by:Timeline
Symbol 51 TextUses:1Used by:Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 ShapeTweeningUsed by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 EditableTextUses:1Used by:57
Symbol 57 MovieClipUses:6 56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
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Symbol 62 EditableTextUses:1Used by:73
Symbol 63 TextUses:1Used by:73
Symbol 64 TextUses:25Used by:73
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Symbol 78 GraphicUsed by:81 86 121
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Symbol 94 EditableTextUses:1Used by:122
Symbol 95 GraphicUsed by:100 103 106 109 122 547  Timeline
Symbol 96 GraphicUsed by:112 122
Symbol 97 GraphicUsed by:115 122
Symbol 98 GraphicUsed by:100 112 115
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Symbol 113 EditableTextUses:1Used by:115
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Symbol 116 GraphicUsed by:120 259
Symbol 117 GraphicUsed by:120 259
Symbol 118 GraphicUsed by:120 259
Symbol 119 GraphicUsed by:120 259
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Symbol 121 ButtonUses:74 75 76 77 78 79 80Used by:122
Symbol 122 MovieClipUses:90 91 92 93 94 95 96 97 100 103 106 109 112 115 120 121Used by:Timeline
Symbol 123 GraphicUsed by:124
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Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [Ac]Uses:125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [Ah]Uses:127Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip [2c]Uses:129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [2d]Uses:131Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [2h]Uses:133Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [2s]Uses:135Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [3c]Uses:137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [3d]Uses:139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [3h]Uses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [3s]Uses:143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [4c]Uses:145Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [4d]Uses:147Used by:Timeline
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [4h]Uses:149Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [4s]Uses:151Used by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [5c]Uses:153Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [5d]Uses:155Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [5h]Uses:157Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [5s]Uses:159Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [6c]Uses:161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [6d]Uses:163Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [6h]Uses:165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [6s]Uses:167Used by:Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [7c]Uses:169Used by:Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [7d]Uses:171Used by:Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [7h]Uses:173Used by:Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [7s]Uses:175Used by:Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [8c]Uses:177Used by:Timeline
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [8d]Uses:179Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [8h]Uses:181Used by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [8s]Uses:183Used by:Timeline
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [9c]Uses:185Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [9d]Uses:187Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [9h]Uses:189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [9s]Uses:191Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip [Tc]Uses:193Used by:Timeline
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClip [Td]Uses:195Used by:Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip [Th]Uses:197Used by:Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip [Ts]Uses:199Used by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip [Jc]Uses:201Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClip [Jd]Uses:203Used by:Timeline
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [Jh]Uses:205Used by:Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [Js]Uses:207Used by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip [Qc]Uses:209Used by:Timeline
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClip [Qd]Uses:211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClip [Qh]Uses:213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [Qs]Uses:215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [Kc]Uses:217Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [Kd]Uses:219Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [Kh]Uses:221Used by:Timeline
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [Ks]Uses:223Used by:Timeline
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [Back]Uses:225 9Used by:567  Timeline
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [CardGlow]Uses:227Used by:Timeline
Symbol 229 GraphicUsed by:231 232 233 234 459
Symbol 230 GraphicUsed by:231 232 233 234
Symbol 231 MovieClip [BlueChip]Uses:229 230Used by:537  Timeline
Symbol 232 MovieClip [MagentaChip]Uses:229 230Used by:537  Timeline
Symbol 233 MovieClip [OrangeChip]Uses:229 230Used by:537  Timeline
Symbol 234 MovieClip [WhiteChip]Uses:229 230Used by:537  Timeline
Symbol 235 Sound [chip.aiff]Used by:528 530 531 532 533 534 535 536  Timeline
Symbol 236 Sound [deal1.aiff]Used by:Timeline
Symbol 237 Sound [deal2.aiff]Used by:Timeline
Symbol 238 Sound [shuffle.aiff]Used by:Timeline
Symbol 239 Sound [LoadingLoop]Used by:Timeline
Symbol 240 Sound [Fanfare]Used by:Timeline
Symbol 241 Sound [HappyLoop]Used by:Timeline
Symbol 242 Sound [GuitarLoop]Used by:Timeline
Symbol 243 Sound [BlatLoopA]Used by:Timeline
Symbol 244 Sound [BlatLoopB]Used by:Timeline
Symbol 245 Sound [BlatLoopC]Used by:Timeline
Symbol 246 Sound [ToughLuck]Used by:Timeline
Symbol 247 Sound [HailVictor]Used by:Timeline
Symbol 248 MovieClipUses:33Used by:Timeline
Symbol 249 ButtonUses:26 27 28 29 30 31Used by:Timeline
Symbol 250 ButtonUses:35 36 37 38 39 31Used by:Timeline
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Symbol 262 GraphicUsed by:264 265 266 267 268 269 270 285 328 329 330 331 332 333 334 335 336 338
Symbol 263 GraphicUsed by:264 265 266 267 268 269 270 328 329 330 331 332 333 334 335 336 338
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Symbol 271 FontUsed by:273 283 286 288 294 295 296 297 298 299 300 301 303 304 305 306 307 311 312 313 315 316 317 339 341 343 345 347 349 351 353 355 357 359 369 371 373 375 377 379 381 383 386 389 390 391 392 393 395 396 397 398 399 401 402 403 404 405 407 408 409 410 411 413 414 415 416 417 419 420 421 422 423 474 519
Symbol 272 FontUsed by:273 283
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Symbol 277 TextUses:1Used by:Timeline
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Symbol 450 GraphicUsed by:451
Symbol 451 MovieClip [AnIris]Uses:450Used by:452  Timeline
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Symbol 455 GraphicUsed by:456
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Symbol 458 GraphicUsed by:459
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Symbol 475 EditableTextUses:25Used by:476
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Symbol 477 GraphicUsed by:478
Symbol 478 MovieClip [AnnouncementBox]Uses:477Used by:480
Symbol 479 EditableTextUses:1Used by:480
Symbol 480 MovieClip [Announcer]Uses:478 479Used by:Timeline
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481Used by:486 537 538
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:483Used by:486 538
Symbol 485 EditableTextUses:25Used by:486
Symbol 486 MovieClip [SpeechBalloon]Uses:482 484 485Used by:Timeline
Symbol 487 EditableTextUses:25Used by:538
Symbol 488 TextUses:25Used by:491
Symbol 489 TextUses:25Used by:491
Symbol 490 TextUses:25Used by:491
Symbol 491 ButtonUses:65 488 67 489 69 490 71Used by:538
Symbol 492 TextUses:25Used by:495
Symbol 493 TextUses:25Used by:495
Symbol 494 TextUses:25Used by:495
Symbol 495 ButtonUses:65 492 67 493 69 494 71Used by:538
Symbol 496 TextUses:25Used by:499
Symbol 497 TextUses:25Used by:499
Symbol 498 TextUses:25Used by:499
Symbol 499 ButtonUses:65 496 67 497 69 498 71Used by:538
Symbol 500 TextUses:25Used by:503
Symbol 501 TextUses:25Used by:503
Symbol 502 TextUses:25Used by:503
Symbol 503 ButtonUses:65 500 67 501 69 502 71Used by:538
Symbol 504 TextUses:25Used by:507
Symbol 505 TextUses:25Used by:507
Symbol 506 TextUses:25Used by:507
Symbol 507 ButtonUses:65 504 67 505 69 506 71Used by:538
Symbol 508 TextUses:25Used by:511
Symbol 509 TextUses:25Used by:511
Symbol 510 TextUses:25Used by:511
Symbol 511 ButtonUses:65 508 67 509 69 510 71Used by:538
Symbol 512 TextUses:25Used by:515
Symbol 513 TextUses:25Used by:515
Symbol 514 TextUses:25Used by:515
Symbol 515 ButtonUses:65 512 67 513 69 514 71Used by:538
Symbol 516 GraphicUsed by:537
Symbol 517 EditableTextUses:25Used by:537
Symbol 518 EditableTextUses:25Used by:537
Symbol 519 TextUses:271Used by:537
Symbol 520 ButtonUses:65 66 67 68 69 70 71Used by:537
Symbol 521 TextUses:25Used by:524
Symbol 522 TextUses:25Used by:524
Symbol 523 TextUses:25Used by:524
Symbol 524 ButtonUses:65 521 67 522 69 523 71Used by:537
Symbol 525 GraphicUsed by:528 531 533 535
Symbol 526 GraphicUsed by:528 531 533 535
Symbol 527 GraphicUsed by:528 530 531 532 533 534 535 536
Symbol 528 ButtonUses:525 526 527 235Used by:537
Symbol 529 GraphicUsed by:530 532 534 536
Symbol 530 ButtonUses:529 2 527 235Used by:537
Symbol 531 ButtonUses:525 526 527 235Used by:537
Symbol 532 ButtonUses:529 2 527 235Used by:537
Symbol 533 ButtonUses:525 526 527 235Used by:537
Symbol 534 ButtonUses:529 2 527 235Used by:537
Symbol 535 ButtonUses:525 526 527 235Used by:537
Symbol 536 ButtonUses:529 2 527 235Used by:537
Symbol 537 MovieClipUses:482 516 517 518 519 232 234 231 233 520 524 528 530 531 532 533 534 535 536Used by:538
Symbol 538 MovieClipUses:482 484 487 491 495 499 503 507 511 515 537Used by:Timeline
Symbol 539 TextUses:25Used by:545
Symbol 540 GraphicUsed by:545
Symbol 541 TextUses:25Used by:545
Symbol 542 GraphicUsed by:545
Symbol 543 TextUses:25Used by:545
Symbol 544 GraphicUsed by:545 561
Symbol 545 ButtonUses:539 540 541 542 543 544Used by:Timeline
Symbol 546 GraphicUsed by:Timeline
Symbol 547 MovieClipUses:95Used by:Timeline
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:548Used by:Timeline
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:550Used by:Timeline
Symbol 552 MovieClipUses:10 11 12 13 14 15 16 17 18 19 20 21 22 23Used by:Timeline
Symbol 553 TextUses:1Used by:Timeline
Symbol 554 GraphicUsed by:Timeline
Symbol 555 GraphicUsed by:561
Symbol 556 TextUses:25Used by:561
Symbol 557 GraphicUsed by:561
Symbol 558 TextUses:25Used by:561
Symbol 559 GraphicUsed by:561
Symbol 560 TextUses:25Used by:561
Symbol 561 ButtonUses:555 556 557 558 559 560 544Used by:Timeline
Symbol 562 TextUses:1Used by:Timeline
Symbol 563 GraphicUsed by:Timeline
Symbol 564 GraphicUsed by:Timeline
Symbol 565 GraphicUsed by:Timeline
Symbol 566 MovieClipUses:14 10 11 12 15 16 17 13 18 19 20 21 22 23Used by:Timeline
Symbol 567 MovieClipUses:14 15 16 17 21 22 226 13 23Used by:Timeline
Streaming Sound 1Used by:Symbol 34 MovieClip
Streaming Sound 2Used by:Symbol 430 MovieClip

Instance Names

"LittleLoader"Frame 1Symbol 6 MovieClip
"FirstTexa"Frame 2Symbol 24 MovieClip
"MusicOffButton"Frame 2Symbol 32 Button
"LoopEngine"Frame 2Symbol 34 MovieClip
"MusicOnButton"Frame 2Symbol 40 Button
"ThePreloader"Frame 128Symbol 57 MovieClip
"MenuTexa"Frame 128Symbol 24 MovieClip
"MenuEngine"Frame 128Symbol 34 MovieClip
"MusicOffButton"Frame 128Symbol 59 Button
"MusicOnButton"Frame 128Symbol 60 Button
"NameInput"Frame 129Symbol 73 MovieClip
"MainMenu"Frame 129Symbol 89 MovieClip
"OptionsInput"Frame 129Symbol 122 MovieClip
"MusicEngine"Frame 153Symbol 248 MovieClip
"MusicOffButton"Frame 153Symbol 249 Button
"MusicOnButton"Frame 153Symbol 250 Button
"GoBackButton"Frame 164Symbol 259 Button
"MissTexa"Frame 209Symbol 24 MovieClip
"MusicEngine"Frame 209Symbol 430 MovieClip
"MusicOffButton"Frame 209Symbol 431 Button
"MusicOnButton"Frame 209Symbol 432 Button
"MissTexa"Frame 222Symbol 24 MovieClip
"MeetWanda"Frame 287Symbol 439 MovieClip
"MeetRay"Frame 287Symbol 442 MovieClip
"MeetLarry"Frame 287Symbol 445 MovieClip
"MeetJack"Frame 287Symbol 448 MovieClip
"MusicEngine"Frame 287Symbol 248 MovieClip
"MusicOffButton"Frame 287Symbol 249 Button
"MusicOnButton"Frame 287Symbol 250 Button
"NameEngine"Frame 287Symbol 452 MovieClip
"TheCommercial"Frame 303Symbol 456 MovieClip
"Dchip"Frame 303Symbol 459 MovieClip [DealerChip]
"GameChip"Frame 303Symbol 231 MovieClip [BlueChip]
"PotTally"Frame 303Symbol 464 MovieClip [InPotBox]
"DeckThing"Frame 303Symbol 226 MovieClip [Back]
"GameCard"Frame 303Symbol 226 MovieClip [Back]
"NameTag"Frame 303Symbol 476 MovieClip [PlayerInfoBox]
"GameMsg"Frame 303Symbol 480 MovieClip [Announcer]
"GameSpeech"Frame 303Symbol 486 MovieClip [SpeechBalloon]
"OldYouBalloon"Frame 303Symbol 538 MovieClip
"GamePlayer"Frame 303Symbol 547 MovieClip
"DeckEngine"Frame 303Symbol 452 MovieClip
"GameBoard"Frame 303Symbol 549 MovieClip
"GameTable"Frame 303Symbol 551 MovieClip
"ChipEngine"Frame 303Symbol 452 MovieClip
"SpeechEngine"Frame 303Symbol 486 MovieClip [SpeechBalloon]
"BettingRound"Frame 303Symbol 451 MovieClip [AnIris]
"GameEngine"Frame 303Symbol 452 MovieClip
"MusicEngine"Frame 303Symbol 248 MovieClip
"MusicOffButton"Frame 303Symbol 249 Button
"MusicOnButton"Frame 303Symbol 250 Button
"MusicEngine"Frame 420Symbol 248 MovieClip
"MusicOffButton"Frame 420Symbol 249 Button
"MusicOnButton"Frame 420Symbol 250 Button
"MusicEngine"Frame 494Symbol 248 MovieClip
"MusicOffButton"Frame 494Symbol 249 Button
"MusicOnButton"Frame 494Symbol 250 Button
"ElipsisBox"Symbol 6 MovieClip Frame 1Symbol 5 EditableText
"LittleLoader"Symbol 57 MovieClip Frame 1Symbol 6 MovieClip
"PercentBox"Symbol 57 MovieClip Frame 1Symbol 56 EditableText
"NameBox"Symbol 73 MovieClip Frame 1Symbol 62 EditableText
"NameOKButton"Symbol 73 MovieClip Frame 1Symbol 72 Button
"NumberBox"Symbol 122 MovieClip Frame 1Symbol 91 EditableText
"DifficultyBox"Symbol 122 MovieClip Frame 1Symbol 94 EditableText
"Pbutton4"Symbol 122 MovieClip Frame 1Symbol 100 Button
"Pbutton3"Symbol 122 MovieClip Frame 1Symbol 103 Button
"Pbutton2"Symbol 122 MovieClip Frame 1Symbol 106 Button
"Pbutton1"Symbol 122 MovieClip Frame 1Symbol 109 Button
"FishButton"Symbol 122 MovieClip Frame 1Symbol 112 Button
"SharkButton"Symbol 122 MovieClip Frame 1Symbol 115 Button
"GoBackButton"Symbol 122 MovieClip Frame 1Symbol 120 Button
"NameOKButton"Symbol 439 MovieClip Frame 1Symbol 438 Button
"NameOKButton"Symbol 442 MovieClip Frame 1Symbol 438 Button
"NameOKButton"Symbol 445 MovieClip Frame 1Symbol 438 Button
"NameOKButton"Symbol 448 MovieClip Frame 1Symbol 438 Button
"Mortise"Symbol 464 MovieClip [InPotBox] Frame 1Symbol 461 MovieClip [GreenBrick]
"MoneyBox"Symbol 464 MovieClip [InPotBox] Frame 1Symbol 462 EditableText
"ExtraWhite"Symbol 476 MovieClip [PlayerInfoBox] Frame 1Symbol 467 MovieClip [ExtraWhite]
"WinnerSign"Symbol 476 MovieClip [PlayerInfoBox] Frame 1Symbol 471 MovieClip [WinnerBox]
"NameBox"Symbol 476 MovieClip [PlayerInfoBox] Frame 1Symbol 472 EditableText
"BankBox"Symbol 476 MovieClip [PlayerInfoBox] Frame 1Symbol 473 EditableText
"LittleLine"Symbol 476 MovieClip [PlayerInfoBox] Frame 1Symbol 474 EditableText
"BigLine"Symbol 476 MovieClip [PlayerInfoBox] Frame 1Symbol 475 EditableText
"MsgMortise"Symbol 480 MovieClip [Announcer] Frame 1Symbol 478 MovieClip [AnnouncementBox]
"MsgBox"Symbol 480 MovieClip [Announcer] Frame 1Symbol 479 EditableText
"oval"Symbol 486 MovieClip [SpeechBalloon] Frame 1Symbol 482 MovieClip
"spikeshadow"Symbol 486 MovieClip [SpeechBalloon] Frame 1Symbol 484 MovieClip
"ovalshadow"Symbol 486 MovieClip [SpeechBalloon] Frame 1Symbol 482 MovieClip
"spike"Symbol 486 MovieClip [SpeechBalloon] Frame 1Symbol 484 MovieClip
"WordBox"Symbol 486 MovieClip [SpeechBalloon] Frame 1Symbol 485 EditableText
"Qoval"Symbol 537 MovieClip Frame 1Symbol 482 MovieClip
"BetBox"Symbol 537 MovieClip Frame 1Symbol 517 EditableText
"SpecifyBox"Symbol 537 MovieClip Frame 1Symbol 518 EditableText
"ovalshadow"Symbol 538 MovieClip Frame 1Symbol 482 MovieClip
"spikeshadow"Symbol 538 MovieClip Frame 1Symbol 484 MovieClip
"oval"Symbol 538 MovieClip Frame 1Symbol 482 MovieClip
"spike"Symbol 538 MovieClip Frame 1Symbol 484 MovieClip
"CallBox"Symbol 538 MovieClip Frame 1Symbol 487 EditableText
"CheckButton"Symbol 538 MovieClip Frame 1Symbol 491 Button
"CallButton"Symbol 538 MovieClip Frame 1Symbol 495 Button
"BetButton"Symbol 538 MovieClip Frame 1Symbol 499 Button
"RaiseButton"Symbol 538 MovieClip Frame 1Symbol 503 Button
"AllInButton"Symbol 538 MovieClip Frame 1Symbol 507 Button
"FoldButton"Symbol 538 MovieClip Frame 1Symbol 511 Button
"AdviceButton"Symbol 538 MovieClip Frame 1Symbol 515 Button
"Quantifier"Symbol 538 MovieClip Frame 1Symbol 537 MovieClip
"CardFace"Symbol 567 MovieClip Frame 1Symbol 226 MovieClip [Back]

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 1Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 1Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 54Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 57Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 60Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 65Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 75Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 75Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 128Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 148Symbol 124 as "Ad"
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ExportAssets (56)Timeline Frame 148Symbol 232 as "MagentaChip"
ExportAssets (56)Timeline Frame 148Symbol 233 as "OrangeChip"
ExportAssets (56)Timeline Frame 148Symbol 234 as "WhiteChip"
ExportAssets (56)Timeline Frame 148Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 148Symbol 236 as "deal1.aiff"
ExportAssets (56)Timeline Frame 148Symbol 237 as "deal2.aiff"
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ExportAssets (56)Timeline Frame 148Symbol 240 as "Fanfare"
ExportAssets (56)Timeline Frame 148Symbol 241 as "HappyLoop"
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ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 178Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 178Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 178Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 178Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 179Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 179Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 179Symbol 226 as "Back"
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ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 200Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 204Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 287Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 287Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 287Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
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ExportAssets (56)Timeline Frame 315Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 315Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 315Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 315Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 315Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 315Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 315Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 315Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 315Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 316Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 316Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 316Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 316Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 316Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 316Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 316Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 316Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 316Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 316Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 317Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 317Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 317Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 317Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 317Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 317Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 317Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 317Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 317Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 317Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 318Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 318Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 318Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 318Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 318Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 318Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 318Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 318Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 318Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 318Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 319Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 319Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 319Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 319Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 319Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 319Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 319Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 319Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 319Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 319Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 320Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 320Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 320Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 320Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 320Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 320Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 320Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 320Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 320Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 320Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 321Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 321Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 321Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 321Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 321Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 321Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 321Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 321Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 321Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 321Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 322Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 322Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 322Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 322Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 322Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 322Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 322Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 322Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 322Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 322Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 323Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 323Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 323Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 323Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 323Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 323Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 323Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 323Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 323Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 323Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 324Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 324Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 324Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 324Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 324Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 324Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 324Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 324Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 324Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 324Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 325Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 325Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 325Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 325Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 325Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 325Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 325Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 325Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 325Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 325Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 326Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 326Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 326Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 326Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 326Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 326Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 326Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 326Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 326Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 326Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 327Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 327Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 327Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 327Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 327Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 327Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 327Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 327Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 327Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 327Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 328Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 328Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 328Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 328Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 328Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 328Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 328Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 328Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 328Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 328Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 329Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 329Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 329Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 329Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 329Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 329Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 329Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 329Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 329Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 329Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 330Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 330Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 330Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 330Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 330Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 330Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 330Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 330Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 330Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 330Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 331Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 331Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 331Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 331Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 331Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 331Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 331Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 331Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 331Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 331Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 332Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 332Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 332Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 332Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 332Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 332Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 332Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 332Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 332Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 332Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 333Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 333Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 333Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 333Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 333Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 333Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 333Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 333Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 333Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 333Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 334Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 334Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 334Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 334Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 334Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 334Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 334Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 334Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 334Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 334Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 335Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 335Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 335Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 335Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 335Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 335Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 335Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 335Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 335Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 335Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 336Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 336Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 336Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 336Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 336Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 336Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 336Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 336Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 336Symbol 451 as "AnIris"
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ExportAssets (56)Timeline Frame 337Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 337Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 337Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 337Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 337Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 337Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 337Symbol 451 as "AnIris"
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ExportAssets (56)Timeline Frame 338Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 338Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 338Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 338Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 338Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 339Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 339Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 339Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 340Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 340Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 341Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 341Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 342Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 342Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 342Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 343Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 343Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 344Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 345Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 345Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 347Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 347Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 355Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 356Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 357Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 357Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 357Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 357Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 358Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 358Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 358Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 358Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 358Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 358Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 358Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 359Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 359Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 359Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 359Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 359Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 359Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 359Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 360Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 360Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 360Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 360Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 360Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 360Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 360Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 360Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 361Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 361Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 361Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 361Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 362Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 362Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 362Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 362Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 362Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 362Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 362Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 362Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 363Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 363Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 363Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 363Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 363Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 363Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 363Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 363Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 363Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 364Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 364Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 364Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 364Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 365Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 365Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 365Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 365Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 365Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 365Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 365Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 366Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 366Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 366Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 366Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 367Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 367Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 367Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 367Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 368Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 368Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 368Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 368Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 369Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 369Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 369Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 369Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 370Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 370Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 370Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 370Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 371Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 371Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 371Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 371Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 371Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 371Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 372Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 372Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 372Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 372Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 373Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 373Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 373Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 373Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 374Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 374Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 374Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 374Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 374Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 375Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 375Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 375Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 375Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 375Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 376Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 376Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 377Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 377Symbol 476 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 397Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 397Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 397Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 398Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 398Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 398Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 398Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 398Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 398Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 398Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 398Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 398Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 398Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 399Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 399Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 399Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 399Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 399Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 399Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 399Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 399Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 399Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 399Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 400Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 400Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 400Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 400Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 400Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 400Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 400Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 400Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 400Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 400Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 401Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 401Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 401Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 401Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 401Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 401Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 401Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 401Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 401Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 401Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 402Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 402Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 402Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 402Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 402Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 402Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 402Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 402Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 402Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 402Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 403Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 403Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 403Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 403Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 403Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 403Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 403Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 403Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 403Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 403Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 404Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 404Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 404Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 404Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 404Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 404Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 404Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 404Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 404Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 405Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 405Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 405Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 405Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 405Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 405Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 405Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 405Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 405Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 405Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 406Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 406Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 406Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 406Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 406Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 406Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 406Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 406Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 406Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 406Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 407Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 407Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 407Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 407Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 407Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 407Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 407Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 407Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 407Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 407Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 408Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 408Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 408Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 408Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 408Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 408Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 408Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 408Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 408Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 408Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 409Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 409Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 409Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 409Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 409Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 409Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 409Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 409Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 409Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 409Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 410Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 410Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 410Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 410Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 410Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 410Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 410Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 410Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 410Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 410Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 411Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 411Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 411Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 411Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 411Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 411Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 411Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 411Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 411Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 411Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 412Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 412Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 412Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 412Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 412Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 412Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 412Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 412Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 412Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 412Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 413Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 413Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 413Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 413Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 413Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 413Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 413Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 413Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 413Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 413Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 414Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 414Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 414Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 414Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 414Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 414Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 414Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 414Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 414Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 414Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 415Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 415Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 415Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 415Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 415Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 415Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 415Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 415Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 415Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 415Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 416Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 416Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 416Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 416Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 416Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 416Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 416Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 416Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 416Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 416Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 417Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 417Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 417Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 417Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 417Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 417Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 417Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 417Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 417Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 417Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 418Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 418Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 418Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 418Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 418Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 418Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 418Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 418Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 418Symbol 486 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 418Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 419Symbol 459 as "DealerChip"
ExportAssets (56)Timeline Frame 419Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 419Symbol 464 as "InPotBox"
ExportAssets (56)Timeline Frame 419Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 419Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 419Symbol 476 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 419Symbol 480 as "Announcer"
ExportAssets (56)Timeline Frame 419Symbol 486 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 428Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 428Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 502Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"

Labels

"Menu"Frame 129
"Learn"Frame 153
"TH object"Frame 178
"TH game"Frame 179
"TH ranks"Frame 185
"TH hand"Frame 186
"TH hands"Frame 187
"TH bets"Frame 198
"TH min"Frame 207
"GoodLuck"Frame 209
"Meet1"Frame 287
"Meet2"Frame 296
"PlayGame"Frame 304
"TooBad"Frame 420
"Congrats"Frame 494




http://swfchan.com/5/24237/info.shtml
Created: 25/5 -2019 08:35:13 Last modified: 25/5 -2019 08:35:13 Server time: 06/05 -2024 11:38:57