STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #24267 |
You are Stan Spaceman, and your space base has been over-run by Mylan the Mage. Your base is built on the remnants of his castle, but the time has come to clear it of both him and the monsters he has created. You start in the dungeon and must work upwards. You can collect objects along the way that will assist in your quest. |
You are Stan Spaceman, and your space base has been over-run by Mylan the Mage. Your base is built on the remnants of his castle, but the time has come to clear it of both him and the monsters he has created. You start in the dungeon and must work upwards. You can collect objects along the way that will assist in your quest. |
- Adds points - Limited power up for your SpaceMace™ - Permanent power up for your SpaceMace™ - Shield - Extra Health |
- Adds points - Limited power up for your SpaceMace™ - Permanent power up for your SpaceMace™ - Shield - Extra Health |
Developed by pling |
Developed by pling |
p |
- Pause |
esc |
↑ |
→ |
← |
- Escape from danger (returns to scene entry) |
- Aim and shoot |
- Jump |
- Move Right |
- Move Left |
ActionScript [AS1/AS2]
Frame 1dummy.tabEnabled = true; dummy.tabIndex = 1; _quality = low; Stage.showMenu = false; Stage.scaleMode = "noScale"; progress.onEnterFrame = function () { total = getBytesTotal(); my_loaded = getBytesLoaded(); if (isNaN(my_loaded) || (isNaN(total))) { the_perc = 0; } else { the_perc = (my_loaded / total) * 100; } show.text = Math.round(the_perc) + "%"; progress.bar._xscale = the_perc; if ((the_perc > 99) && (progress.loaded > -1)) { gotoAndPlay ("animation"); } }; progress.bar._xscale = 0; _global.MusicPlaying = true; _global.AudioPlaying = true; stop();Frame 10Frame 133who_to.text = "v.1.1.255"; intructions.onRelease = function () { gotoAndPlay ("intructions"); }; setKeys.onRelease = function () { gotoAndPlay ("setKeys"); }; playGame.onRelease = function () { gotoAndPlay ("playGame"); }; playmore.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; if (!beenherebefore) { _global.codeOfLEFTKey = 37; _global.codeOfRIGHTKey = 39; _global.codeOfJUMPKey = 38; _global.codeOfSHOOTKey = 32; _global.codeOfSPELL1Key = 80; _global.codeOfSUICIDEKey = 27; _global.playerName = "Enter Name"; _global.lite = new Sound(); lite.attachSound("lite"); _global.die = new Sound(); die.attachSound("die"); _global.organ = new Sound(); organ.attachSound("organ"); _global.gett = new Sound(); gett.attachSound("gett"); _global.jump = new Sound(); jump.attachSound("jump"); _global.enemydie = new Sound(); enemydie.attachSound("enemydie"); _global.ouch = new Sound(); ouch.attachSound("ouch"); _global.ouch2 = new Sound(); ouch2.attachSound("ouch2"); _global.tele1 = new Sound(); tele1.attachSound("tele1"); _global.tele2 = new Sound(); tele2.attachSound("tele2"); _global.shuut = new Sound(); shuut.attachSound("shuut"); _global.timer = new Sound(); timer.attachSound("timer"); _global.zap_s = new Sound(); zap_s.attachSound("zap_s"); _global.zap2_s = new Sound(); zap2_s.attachSound("zap2_s"); beenherebefore = true; } if (lite.position == 0) { lite.start(); _global.MusicPlaying = true; } lite.onSoundComplete = function () { lite.start(); _global.MusicPlaying = true; }; lite.setVolume(50); stop(); audio.onPress = function () { if (audio._currentframe == 1) { lite.stop(); audio.gotoAndStop(2); _global.MusicPlaying = false; } else { lite.start(); audio.gotoAndStop(1); _global.MusicPlaying = true; } }; if (_global.MusicPlaying == true) { audio.gotoAndStop(1); } else { audio.gotoAndStop(2); }Frame 140frame.onEnterFrame = function () { if (!(frame.screenz._x === newx)) { frame.screenz._x = frame.screenz._x - Math.ceil((frame.screenz._x - newx) / 3.6); } }; nexx.onRelease = function () { if (currentscreen < maxscreen) { currentscreen++; newx = currentscreen * (-screenwidth); } }; prev.onRelease = function () { if (currentscreen > minscreen) { currentscreen--; newx = currentscreen * (-screenwidth); } }; rego.onRelease = function () { currentscreen = minscreen; newx = minscreen * (-screenwidth); }; back.onRelease = function () { gotoAndPlay ("welcome"); }; minscreen = 0; maxscreen = 2; currentscreen = 0; screenwidth = 525; newx = 0; stop();Frame 147back.onRelease = function () { gotoAndPlay ("welcome"); }; stop();Frame 152function addWindows(map) { var _local8 = random(2); var _local6 = random(2) + 2; var _local4 = random(4) + 2; var _local5 = random(2) + 5; var _local2 = random(4) + 2; var _local3 = random(3) + 8; var _local7 = random(4) + 2; map[_local4][_local6] = (map[_local2][_local5] = (map[_local7][_local3] = 12)); } function returnDiffStat(which, hite) { if ((which[0] == 1) && (hite > 8)) { which[0] = 2; return(which); } return(which); } function addStatic(x, y, n, hite) { var _local2 = _root[("static" + n) + "_"]; var _local3 = random(2); var _local4 = (_local2.length - 1) - random(2); var _local13 = _local3 + Math.round((_local4 - _local3) / 2); _root[((("map_" + x) + "_") + y) + "_static_"] = []; var _local12 = _local2[_local3].slice(); var _local11 = _local2[_local4].slice(); var _local9 = _local2[_local13].slice(); var _local8 = returnDiffStat(_local12, hite); var _local7 = returnDiffStat(_local11, hite); var _local14 = returnDiffStat(_local9, hite); _root[((("map_" + x) + "_") + y) + "_static_"].push(_local8); _root[((("map_" + x) + "_") + y) + "_static_"].push(_local7); _root[((("map_" + x) + "_") + y) + "_static_"].push(_local14); } function addObjects(x, y, n, ToF) { var _local3 = _root[("object" + n) + "_"]; var _local4 = random(_local3.length); _root[((("map_" + x) + "_") + y) + "_object_"] = []; var _local2; if (ToF) { _local2 = rndObjex[y]; } else { _local2 = 1; if (random(10) == 4) { _local2++; } } var _local6 = [_local2, _local3[_local4][0], _local3[_local4][1]]; _root[((("map_" + x) + "_") + y) + "_object_"].push(_local6); } function generateMaps() { map_4_1_ = [[200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200]]; addWindows(map_4_1_); thisInsert = []; thisInsert = insert1.slice(); var _local4 = 0; while (_local4 < thisInsert.length) { var _local3 = 0; while (_local3 < thisInsert[0].length) { if (thisInsert[_local4][_local3] != 11) { map_4_1_[_local4 + 2][_local3 + 1] = Number(thisInsert[_local4][_local3]); } _local3++; } _local4++; } addStatic(4, 1, 1, 1); addObjects(4, 1, 1, false); map_4_1_simple_ = 4; map_2_1_ = [[204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [210, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200]]; addWindows(map_2_1_); thisInsert = []; thisInsert = insert2.slice(); _local4 = 0; while (_local4 < thisInsert.length) { var _local3 = 0; while (_local3 < thisInsert[0].length) { if (thisInsert[_local4][_local3] != 11) { map_2_1_[_local4 + 2][_local3 + 1] = Number(thisInsert[_local4][_local3]); } _local3++; } _local4++; } addStatic(2, 1, 2, 1); addObjects(2, 1, 2, false); map_2_1_simple_ = 5; var _local12 = 0; var _local13 = 7 - (Math.ceil(hite / 10) + random(2)); var _local14 = 3; var hite = 2; while (hite <= 12) { var _local16 = random(5) + 1; var _local2 = 1; while (_local2 <= 5) { var _local8; if ((hite == 12) && (_local2 == 3)) { _local8 = _root.map_3x_; _root.map_3_12_mylanHits_ = 200; } else { _local8 = _root[("map_" + _local2) + "_"]; } _root[((("map_" + _local2) + "_") + hite) + "_"] = []; var _local7 = 0; while (_local7 < _local8.length) { _root[((("map_" + _local2) + "_") + hite) + "_"][_local7] = []; var _local6 = 0; while (_local6 < _local8[0].length) { var _local5 = Number(_local8[_local7][_local6]); _root[((("map_" + _local2) + "_") + hite) + "_"][_local7][_local6] = _local5; _local6++; } _local7++; } if (_local2 != 3) { var _local9 = 1 + random(5); addWindows(_root[((("map_" + _local2) + "_") + hite) + "_"]); thisInsert = []; thisInsert = _root["insert" + _local9].slice(); _root[((("map_" + _local2) + "_") + hite) + "_demon_"] = []; _local4 = 0; while (_local4 < thisInsert.length) { var _local3 = 0; while (_local3 < thisInsert[0].length) { var _local5 = Number(thisInsert[_local4][_local3]); if ((_local5 == 124) || (_local5 == 125)) { if (_local12 == _local13) { _root[((("map_" + _local2) + "_") + hite) + "_"][_local4 + 2][_local3 + 1] = 11; var _local10 = (Math.ceil(hite / 3.5) + 1) + random(2); var _local11 = [_local4 + 2, _local3 + 1, _local10]; _root[((("map_" + _local2) + "_") + hite) + "_demon_"].push(_local11); _local13 = _local13 + (7 - (Math.ceil(hite / 10) + random(2))); } else { _root[((("map_" + _local2) + "_") + hite) + "_"][_local4 + 2][_local3 + 1] = _local5; } _local12++; } else if (_local5 != 11) { _root[((("map_" + _local2) + "_") + hite) + "_"][_local4 + 2][_local3 + 1] = _local5; } _local3++; } addStatic(_local2, hite, _local9, hite); _root[((("map_" + _local2) + "_") + hite) + "_simple_"] = 5; _local4++; } } if (_local2 == _local16) { if (_local2 == 3) { addObjects(_local2, hite, 333, true); } else { addObjects(_local2, hite, _local9, true); } } else if (_local2 == 3) { addObjects(_local2, hite, 333, false); } else { addObjects(_local2, hite, _local9, false); } _local2++; } if ((hite - 1) == _local14) { var _local15 = random(4); if (_local15 == 1) { _root[("map_1_" + hite) + "_"][5][12] = 206; _root[("map_1_" + hite) + "_"][6][12] = 206; _root[("map_1_" + hite) + "_"][7][12] = 200; _root[("map_2_" + (hite - 1)) + "_"][0][0] = 200; _root[("map_2_" + (hite - 1)) + "_"][1][0] = 206; _root[("map_2_" + (hite - 1)) + "_"][2][0] = 206; _local14 = _local14 + (2 + random(1)); } else if (_local15 == 2) { _root[("map_5_" + hite) + "_"][5][0] = 206; _root[("map_5_" + hite) + "_"][6][0] = 206; _root[("map_5_" + hite) + "_"][7][0] = 200; _root[("map_4_" + (hite - 1)) + "_"][0][12] = 200; _root[("map_4_" + (hite - 1)) + "_"][1][12] = 206; _root[("map_4_" + (hite - 1)) + "_"][2][12] = 206; _local14 = _local14 + (2 + random(1)); } else if (_local15 == 3) { _root[("map_1_" + (hite - 1)) + "_"][0][12] = 200; _root[("map_1_" + (hite - 1)) + "_"][1][12] = 206; _root[("map_1_" + (hite - 1)) + "_"][2][12] = 206; _root[("map_2_" + (hite - 1)) + "_"][5][0] = 206; _root[("map_2_" + (hite - 1)) + "_"][6][0] = 206; _root[("map_2_" + (hite - 1)) + "_"][7][0] = 200; _local14 = _local14 + (2 + random(1)); } else { _root[("map_4_" + (hite - 1)) + "_"][5][12] = 206; _root[("map_4_" + (hite - 1)) + "_"][6][12] = 206; _root[("map_4_" + (hite - 1)) + "_"][7][12] = 200; _root[("map_5_" + (hite - 1)) + "_"][0][0] = 200; _root[("map_5_" + (hite - 1)) + "_"][1][0] = 206; _root[("map_5_" + (hite - 1)) + "_"][2][0] = 206; _local14 = _local14 + (2 + random(1)); } } hite++; } hite = 12; _root[("map_4_" + hite) + "_"][0][12] = 200; _root[("map_4_" + hite) + "_"][1][12] = 206; _root[("map_4_" + hite) + "_"][2][12] = 206; _root[("map_2_" + hite) + "_"][0][0] = 200; _root[("map_2_" + hite) + "_"][1][0] = 206; _root[("map_2_" + hite) + "_"][2][0] = 206; } blank = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; insert1 = [[126, 131, 11, 11, 11, 125, 11, 11, 11, 127, 130], [11, 11, 126, 129, 130, 11, 126, 129, 130, 11, 11], [11, 127, 130, 11, 11, 125, 11, 11, 126, 131, 11], [11, 11, 11, 127, 130, 11, 126, 131, 11, 11, 11], [11, 125, 11, 11, 11, 125, 11, 11, 11, 125, 11]]; object1_ = [[5, 4], [7, 4], [1, 1], [11, 1], [1, 6], [11, 6]]; static1_ = [[3, 4, 25, 2, 34], [3, 8, 15, 2, 34], [3, 4, 5, 6, 34], [3, 8, 35, 6, 34], [4, 3, 0, 4, 30], [4, 10, 0, 4, 30]]; insert2 = [[127, 128, 129, 130, 11, 124, 11, 124, 11, 126, 131], [11, 11, 11, 11, 11, 11, 11, 11, 125, 11, 11], [11, 124, 11, 126, 129, 128, 129, 130, 11, 11, 11], [11, 11, 125, 11, 11, 11, 11, 11, 125, 11, 11], [11, 11, 11, 11, 11, 11, 127, 130, 11, 11, 11]]; object2_ = [[2, 6], [3, 1], [8, 5], [4, 6], [7, 3], [11, 1], [10, 6]]; static2_ = [[1, 11, 0, 4, 18], [3, 5, 5, 3, 34], [3, 6, 15, 6, 34], [4, 6, 18, 2, 30], [1, 2, 0, 5, 18]]; insert3 = [[125, 126, 131, 11, 125, 11, 11, 11, 125, 126, 131], [11, 11, 125, 11, 11, 126, 129, 130, 11, 11, 11], [11, 11, 11, 124, 11, 11, 11, 11, 11, 124, 11], [127, 130, 11, 11, 127, 128, 129, 130, 11, 11, 11], [11, 11, 127, 130, 11, 11, 11, 126, 131, 11, 11]]; object3_ = [[2, 1], [11, 1], [5, 4], [8, 4], [4, 5]]; static3_ = [[1, 11, 0, 5, 18], [3, 7, 5, 4, 34], [3, 6, 22, 6, 34], [1, 2, 0, 3, 18], [3, 7, 22, 2, 34]]; insert4 = [[127, 130, 11, 11, 125, 11, 11, 11, 127, 128, 131], [11, 11, 125, 11, 11, 11, 11, 124, 11, 11, 11], [11, 11, 11, 126, 129, 128, 130, 11, 11, 124, 11], [11, 11, 125, 11, 11, 11, 11, 124, 11, 11, 11], [11, 11, 11, 126, 129, 128, 130, 11, 11, 11, 11]]; object4_ = [[2, 1], [11, 1], [6, 3], [6, 5], [7, 1]]; static4_ = [[1, 10, 20, 5, 18], [3, 5, 5, 3, 34], [4, 9, 18, 2, 30], [3, 4, 22, 5, 34], [1, 2, 0, 4, 18]]; insert5 = [[124, 11, 124, 11, 11, 125, 11, 11, 124, 11, 124], [11, 11, 11, 125, 11, 11, 11, 125, 11, 11, 11], [11, 125, 11, 11, 202, 11, 202, 11, 11, 125, 11], [11, 11, 11, 125, 11, 11, 11, 125, 11, 11, 11], [11, 11, 124, 11, 11, 11, 11, 11, 124, 11, 11]]; object5_ = [[2, 1], [10, 1], [6, 3], [6, 5], [6, 1]]; static5_ = [[1, 5, 0, 1, 18], [1, 8, 0, 1, 18], [1, 2, 0, 5, 18], [1, 11, 0, 5, 18], [1, 6, 20, 4, 12]]; insert6 = [[124, 11, 11, 11, 11, 11, 11, 11, 11, 11, 124], [11, 11, 124, 11, 216, 205, 218, 11, 124, 11, 11], [126, 131, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 126, 129, 128, 129, 130, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 125, 11, 11, 11]]; object6_ = [[3, 1], [9, 1], [6, 4], [4, 6], [6, 1]]; static6_ = [[1, 2, 0, 5, 18], [3, 6, 15, 2, 34], [3, 4, 10, 4, 34], [1, 10, 20, 5, 8], [3, 5, 15, 6, 34]]; insert7 = [[124, 11, 11, 11, 126, 129, 130, 11, 11, 11, 124], [11, 203, 11, 203, 11, 11, 11, 203, 11, 203, 11], [11, 11, 11, 11, 124, 11, 124, 11, 11, 11, 11], [11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11], [11, 11, 11, 11, 126, 129, 130, 11, 11, 11, 11]]; object7_ = [[2, 1], [10, 1], [6, 3], [6, 5], [6, 1]]; static7_ = [[3, 3, 0, 6, 34], [1, 3, 20, 1, 18], [1, 9, 20, 1, 18], [3, 10, 0, 6, 34], [1, 6, 20, 4, 12]]; insert8 = [[216, 205, 204, 219, 11, 125, 11, 217, 204, 219, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 124], [11, 203, 11, 125, 11, 217, 204, 205, 204, 205, 218], [11, 11, 124, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 127, 128, 129, 128, 131, 11, 11, 11]]; object8_ = [[2, 1], [10, 1], [8, 3], [6, 5], [6, 1]]; static8_ = [[3, 2, 20, 6, 34], [3, 10, 20, 6, 34], [3, 7, 0, 3, 34]]; insert9 = [[126, 131, 11, 11, 126, 131, 11, 11, 11, 127, 130], [11, 11, 124, 11, 11, 11, 11, 11, 124, 11, 11], [11, 11, 11, 11, 126, 129, 128, 131, 11, 11, 124], [11, 11, 11, 125, 11, 11, 11, 11, 11, 125, 11], [11, 127, 130, 11, 11, 11, 11, 127, 130, 11, 11]]; object9_ = [[2, 1], [10, 1], [8, 3], [6, 5], [6, 1]]; static9_ = [[1, 8, 5, 2, 8], [3, 5, 20, 6, 34], [1, 2, 5, 4, 18], [3, 7, 0, 3, 34]]; insert10 = [[11, 125, 11, 11, 126, 129, 130, 11, 11, 125, 11], [11, 11, 124, 11, 11, 11, 11, 11, 124, 11, 11], [11, 11, 11, 125, 11, 11, 11, 125, 11, 11, 11], [11, 11, 11, 11, 126, 129, 130, 11, 11, 11, 11], [11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11]]; object10_ = [[3, 1], [9, 1], [10, 5], [2, 5], [6, 4], [6, 1]]; static10_ = [[1, 11, 5, 4, 18], [3, 3, 20, 5, 34], [3, 6, 20, 6, 34], [1, 2, 5, 4, 18], [3, 9, 20, 5, 34], [1, 6, 20, 3, 18]]; insert11 = [[11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11], [11, 11, 11, 11, 11, 125, 11, 11, 11, 11, 11], [11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11], [11, 11, 11, 11, 11, 125, 11, 11, 11, 11, 11], [11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11]]; object11_ = [[3, 1], [9, 1], [10, 5], [2, 5], [6, 4], [6, 2]]; static11_ = [[3, 3, 20, 5, 34], [3, 9, 20, 3, 34], [3, 6, 20, 6, 34], [3, 3, 20, 3, 34], [3, 9, 20, 5, 34]]; object333_ = [[3, 4], [6, 4], [9, 4]]; map_1_ = [[200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 212], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204]]; map_2_ = [[204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [210, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [214, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200]]; map_3_ = [[206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 12, 11, 12, 11, 12, 11, 12, 11, 12, 11, 206], [214, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 212], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [210, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206]]; map_3x_ = [[206, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 206], [206, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 206], [206, 32, 33, 32, 94, 96, 97, 96, 98, 34, 35, 32, 206], [214, 36, 202, 36, 36, 36, 36, 36, 36, 36, 202, 36, 212], [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37], [210, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 208], [206, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 206], [206, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 206]]; map_4_ = [[204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [210, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 212], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204]]; map_5_ = [[204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [210, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [214, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200]]; rndObjex = [0, 0, 4, 5, 3, 4, 5, 4, 3, 5, 4, 3, 5]; generateMaps();Frame 153sfx.onPress = function () { if (sfx._currentframe == 1) { sfx.gotoAndStop(2); _global.AudioPlaying = false; } else { sfx.gotoAndStop(1); _global.AudioPlaying = true; } }; if (_global.AudioPlaying == true) { sfx.gotoAndStop(1); } else { sfx.gotoAndStop(2); } sfx.onPress = function () { if (sfx._currentframe == 1) { sfx.gotoAndStop(2); _global.AudioPlaying = false; } else { sfx.gotoAndStop(1); _global.AudioPlaying = true; } }; if (_global.AudioPlaying == true) { sfx.gotoAndStop(1); } else { sfx.gotoAndStop(2); } function buildMap(xscreen, yscreen) { mapW = _root[((("map_" + xscreen) + "_") + yscreen) + "_"][0].length; mapH = _root[((("map_" + xscreen) + "_") + yscreen) + "_"].length; game.currentMap = map; _root.attachMovie("empty", "game_stuff", 0); game.clip = _root.game_stuff; game.clip._xscale = (game.clip._yscale = 100); game.clip._x = 0; game.clip._y = 85; game.clip.setMask(the_mask); cMap = []; cMap = _root[((("map_" + xscreen) + "_") + yscreen) + "_"].slice(); tile_depth = 150; game.bullets = []; game.zap = []; levCol1 = getLevCol(game.yscreen); levCol2 = getLevCol(game.yscreen + 1); var _local3 = 0; while (_local3 < mapH) { var _local2 = 0; while (_local2 < mapW) { var _local13 = (("t_" + _local3) + "_") + _local2; game[_local13] = new Object(); game.clip.attachMovie("tile", _local13, ++tile_depth); game.clip[_local13]._x = _local2 * game.tileW; game.clip[_local13]._y = _local3 * game.tileH; var _local10 = returnTile(cMap[_local3][_local2] + 1, _local3); game.clip[_local13].gotoAndStop(_local10); var _local8 = new Color(game.clip[_local13].bgCol1_mc); var _local7 = new Color(game.clip[_local13].bgCol2_mc); if (cMap[_local3][_local2] >= 200) { _local8.setRGB(levCol2); _local7.setRGB(levCol2); } else { _local8.setRGB(levCol1); _local7.setRGB(levCol1); } _local2++; } _local3++; } game.animated = []; addEnergy(map); game.currentEnemies = []; e1Map = _root[((("map_" + xscreen) + "_") + yscreen) + "_static_"]; var _local4 = 0; while (_local4 < e1Map.length) { var _local13 = "static" + _local4; game[_local13] = new Object(); game[_local13].id = _local4; game.currentEnemies.push(game[_local13]); game.animated.push(_local13); game.clip.attachMovie("static", _local13, 5000 + _local4); game.clip[_local13].gotoAndStop(e1Map[_local4][0]); game[_local13].etype = "static"; game[_local13].clip = game.clip[_local13]; game[_local13].height = game[_local13].clip._height - 2; game[_local13].width = game[_local13].clip._width; game[_local13].xtile = Number(e1Map[_local4][1]); game[_local13].ytile = Number(e1Map[_local4][3]); game[_local13].xpos = (game[_local13].xtile * game.tileW) + Number(e1Map[_local4][2]); game[_local13].ypos = (game[_local13].ytile * game.tileH) + Number(e1Map[_local4][4]); game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; _local4++; } game.spawnTime = 100; game.simpleCount = 0; game.currentsimple = 0; e3Map = _root[((("map_" + xscreen) + "_") + yscreen) + "_demon_"]; _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_demon_"][enemy.id][2]; var _local5 = 0; while (_local5 < e3Map.length) { if (e3Map[_local5][2] > 0) { var _local13 = "demon" + _local5; game[_local13] = new Object(); game[_local13].id = _local5; game.currentEnemies.push(game[_local13]); game.animated.push(_local13); game.clip.attachMovie("demon", _local13, 600 + _local5); game.clip[_local13].gotoAndStop(1); game[_local13].etype = "demon"; game[_local13].canShoot = random(33); game[_local13].clip = game.clip[_local13]; game[_local13].height = game[_local13].clip._height - 2; game[_local13].width = game[_local13].clip._width; game[_local13].xtile = Number(e3Map[_local5][1]); game[_local13].ytile = Number(e3Map[_local5][0]); game[_local13].hitCount = Number(e3Map[_local5][2]); game[_local13].xpos = ((game[_local13].xtile * game.tileW) + (game.tileW / 2)) - 1; game[_local13].ypos = (game[_local13].ytile * game.tileH) + 12; game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; } _local5++; } game.currentMeteors = []; game.meteorSpeed = 5.33; if (xscreen == 3) { var _local9 = 0; while (_local9 < (mapW - 2)) { var _local13 = "meteor" + _local9; game[_local13] = new Object(); game[_local13].id = _local9; game.currentMeteors.push(game[_local13]); game.animated.push(_local13); game.clip.attachMovie("meteor", _local13, 7000 + _local9); game.clip[_local13].gotoAndStop(1); game[_local13].etype = "meteor"; game[_local13].clip = game.clip[_local13]; game[_local13].height = game[_local13].clip._height - 2; game[_local13].width = game[_local13].clip._width - 2; game[_local13].xpos = ((game[_local13].width / 2) + ((1 + game[_local13].id) * game.tileW)) + (random(4) * (game[_local13].width / 4)); game[_local13].ypos = -5 + (random(mapH + 5) * game.tileH); game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; _local9++; } game.meteors = true; } else { game.meteors = false; } if (((xscreen == 3) && (yscreen == 12)) && (_root.map_3_12_mylanHits_ > 0)) { var _local13 = "mylan"; game[_local13] = new Object(); game.currentEnemies.push(game[_local13]); game.animated.push(_local13); game.clip.attachMovie("mylan", _local13, 1643); game[_local13].etype = "mylan"; game[_local13].canShoot = random(33); game[_local13].clip = game.clip[_local13]; game[_local13].height = game[_local13].clip._height - 2; game[_local13].width = game[_local13].clip._width; game[_local13].xtile = 5; game[_local13].ytile = 1; game[_local13].xdir = Math.pow(-1, random(2)); game[_local13].speed = 1.33; game[_local13].walkcount = 5; game[_local13].hitCount = _root.map_3_12_mylanHits_; game[_local13].xpos = ((game[_local13].xtile * game.tileW) + (game.tileW / 2)) - 1; game[_local13].ypos = (game[_local13].ytile * game.tileH) + 20; game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; game.mylanLive = true; } else { game.mylanLive = false; } game.currentObjects = []; objMap = _root[((("map_" + xscreen) + "_") + yscreen) + "_object_"]; if (objMap.length > 0) { var _local6 = 0; while (_local6 < objMap.length) { game.object = true; var _local13 = "object" + _local6; game[_local13] = new Object(); game[_local13].id = _local6; game.currentObjects.push(game[_local13]); game.animated.push(_local13); game[_local13].type = Number(objMap[_local6][0]); game.clip.attachMovie("object", _local13, 1000 + _local6); game.clip[_local13].gotoAndStop(game[_local13].type); game[_local13].clip = game.clip[_local13]; game[_local13].xtile = Number(objMap[_local6][1]); game[_local13].ytile = Number(objMap[_local6][2]); game[_local13].xpos = (game[_local13].xtile * game.tileW) + (game.tileW / 2); game[_local13].ypos = (game[_local13].ytile * game.tileH) + (game.tileH / 2); game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; _local6++; } } else { game.object = false; } game.clip.attachMovie("hero", "hero", 12000); hero.active = false; hero.clip = game.clip.hero; hero.width = hero.clip.shape._width - 2; hero.height = hero.clip.shape._height; if (!(hero.oldxdir === 0)) { hero.clip._xscale = hero.clip._xscale * hero.oldxdir; hero.xface = hero.oldxdir; } var _local14 = Math.round(hero.health * game.frameMult); healthDisplay_mc.green.gotoAndStop(_local14); healthDisplay_mc.amber.gotoAndStop(_local14); healthDisplay_mc.red.gotoAndStop(_local14); updateSpellDisplay(); hero.clip.teleport._visible = false; hero.clip.theTeleport._visible = false; hero.clip.walk.hurtMask_mc._width = 0; hero.clip.fall.hurtMask_mc._width = 0; hero.xpos = (hero.xtile * game.tileW) - (game.tileW / 2); hero.ypos = (hero.ytile * game.tileH) - (game.tileH / 2); hero.active = true; inAir(hero); hero.clip._x = hero.xpos; hero.clip._y = hero.ypos; hero.oldhealth = hero.health; game.clip.useHandCursor = false; game.clip.onRelease = function () { if (hero.active) { hero.shooting = true; } }; checkHeroWeapon(); var _local13 = "spell_mc"; game[_local13] = new Object(); game.clip.attachMovie("spell_mc", _local13, 20000); game.clip[_local13]._x = -400; game.clip[_local13]._y = -400; } function addSimple() { var _local2; var _local5; if (hero.xpos > ((mapW * game.tileW) / 2)) { _local2 = 1; _local5 = 1; } else { _local2 = 7; _local5 = -1; } _local2 = _local2 + random(4); var _local3; if (hero.ypos > ((mapH * game.tileH) / 2)) { _local3 = 1; } else { _local3 = 3; } _local3 = _local3 + random(3); var _local4 = game.yscreen; if (cMap[_local3][_local2] < 100) { game.simpleCount++; game.currentsimple++; var _local1 = "simple" + game.simpleCount; game[_local1] = new Object(); game[_local1].id = game.simpleCount; game.currentEnemies.push(game[_local1]); game.animated.push(_local1); var _local6 = Number(game.simpleCount + 7000); game.clip.attachMovie("simple", _local1, _local6); game.clip[_local1].gotoAndStop(_local4); game[_local1].etype = "simple"; game[_local1].clip = game.clip[_local1]; game[_local1].width = game[_local1].clip.shape._width; game[_local1].height = game[_local1].clip.shape._height; game[_local1].xdir = _local5; game[_local1].xtile = _local2; game[_local1].ytile = _local3; game[_local1].xpos = (game[_local1].xtile * game.tileW) + (game[_local1].width / 2); game[_local1].ypos = (game[_local1].ytile * game.tileH) + (game[_local1].height / 2); game[_local1].speed = 0.879; game[_local1].jumping = false; game[_local1].hitCount = random(1) + Math.ceil(_local4 / 2); game[_local1].clip._x = game[_local1].xpos; game[_local1].clip._y = game[_local1].ypos; game[_local1].clip._xscale = game[_local1].clip._xscale * _local5; game[_local1].active = false; game.spawnTime = 400 - (_local4 * 5); } } function returnTile(tile, iii) { if (game.yscreen == 8) { if ((game.xscreen == 1) || (game.xscreen == 5)) { if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } else if ((game.xscreen == 2) || (game.xscreen == 4)) { if (iii > 3) { if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } } else if (game.xscreen == 3) { if (iii > 6) { if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } } } else if ((game.yscreen > 4) && (game.yscreen < 8)) { if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } else if (game.yscreen == 4) { if ((game.xscreen == 1) || (game.xscreen == 5)) { if (tile < 100) { tile = tile + 4; } else { tile = tile + 64; } } else if ((game.xscreen == 2) || (game.xscreen == 4)) { if (iii > 3) { if (tile < 100) { tile = tile + 4; } else { tile = tile + 64; } } else if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } else if (game.xscreen == 3) { if (iii > 6) { if (tile < 100) { tile = tile + 4; } else { tile = tile + 64; } } else if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } } else if (game.yscreen < 4) { if (tile < 100) { tile = tile + 4; } else { tile = tile + 64; } } return(tile); } function getLevCol(level) { var _local9 = level + 2.5; var _local8 = 5.5; var _local5 = Math.PI; var _local6 = _local5 * 2; var _local7 = _local5 / 2; var _local4 = (_local9 / _local8) * _local6; var _local2 = Math.sin(0.9 * _local4); var _local3 = Math.cos(_local4); var _local1 = Math.sin((0.9 * _local4) - _local7); if (_local2 < 0) { _local2 = 0; } if (_local3 < 0) { _local3 = 0; } if (_local1 < 0) { _local1 = 0; } _local2 = _local2 * 255; _local3 = _local3 * 255; _local1 = _local1 * 255; var _local10 = ((_local2 << 16) | (_local3 << 8)) | _local1; return(_local10); } function get_Down_Tiles(x_left, x_right, y_val, yspeed, whom) { var _local2 = Math.floor(y_val / game.tileH); var _local1 = Math.floor((y_val + yspeed) / game.tileH); if (!(_local2 === _local1)) { var _local5 = Math.floor(x_left / game.tileW); var _local4 = Math.floor(x_right / game.tileW); whom.DLD = Number(cMap[_local1][_local5]); whom.DRD = Number(cMap[_local1][_local4]); } else { whom.DLD = Number(cMap[_local2][_local5]); whom.DRD = Number(cMap[_local2][_local4]); } } function get_Up_Tiles(x_left, x_right, y_val, yspeed, whom) { var _local2 = Math.floor(y_val / game.tileH); var _local1 = Math.floor((y_val - yspeed) / game.tileH); if (!(_local2 === _local1)) { var _local5 = Math.floor(x_left / game.tileW); var _local4 = Math.floor(x_right / game.tileW); whom.ULU = Number(cMap[_local1][_local5]); whom.URU = Number(cMap[_local1][_local4]); } else { whom.ULU = Number(cMap[_local2][_local5]); whom.URU = Number(cMap[_local2][_local4]); } } function get_Left_Tiles(y_up, y_dn, x_val, xspeed, whom) { var _local2 = Math.floor(x_val / game.tileW); var _local1 = Math.floor((x_val - xspeed) / game.tileW); if (!(_local2 === _local1)) { var _local5 = Math.floor(y_up / game.tileH); var _local4 = Math.floor(y_dn / game.tileH); whom.ULL = Number(cMap[_local5][_local1]); whom.DLL = Number(cMap[_local4][_local1]); } else { whom.ULL = Number(cMap[_local5][_local2]); whom.DLL = Number(cMap[_local4][_local2]); } } function get_Right_Tiles(y_up, y_dn, x_val, xspeed, whom) { var _local2 = Math.floor(x_val / game.tileW); var _local1 = Math.floor((x_val + xspeed) / game.tileW); if (!(_local2 === _local1)) { var _local5 = Math.floor(y_up / game.tileH); var _local4 = Math.floor(y_dn / game.tileH); whom.URR = Number(cMap[_local5][_local1]); whom.DRR = Number(cMap[_local4][_local1]); } else { whom.URR = Number(cMap[_local5][_local2]); whom.DRR = Number(cMap[_local4][_local2]); } } function inAir(whom) { if (whom.jumping) { whom.jumpspeed = whom.jumpspeed - game.gravity; whom.fallspeed = 0; if (whom.jumpspeed < 0) { whom.jumpspeed = 0; whom.jumping = false; whom.canJump = false; } whom.clip.fall._visible = false; whom.clip.walk._visible = true; } else { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos + (whom.height / 2); get_Down_Tiles(_local3, _local4, _local2, 1, whom); if ((whom.DLD >= 100) || (whom.DRD >= 100)) { whom.fallspeed = 0; whom.canJump = true; whom.clip.fall._visible = false; whom.clip.walk._visible = true; } else { whom.ydir = 1; whom.fallspeed = whom.fallspeed + game.gravity; whom.jumpspeed = 0; whom.canJump = false; whom.clip.fall._visible = true; whom.clip.walk._visible = false; } } whom.yspeed = whom.jumpspeed + whom.fallspeed; if (whom.yspeed > 6.665) { whom.yspeed = 6.665; } } function gamecompleted() { game.clip.useHandCursor = true; delete game.clip.onRelease; game.completed = true; hero.shield = false; hero.xdir = 0; hero.ydir = 0; hero.active = false; game.clip.attachMovie("game_over", "game_over", 21312); game.clip.game_over._x = 235; game.clip.game_over._y = 143; } function moveChar(whom) { whom.clip._x = Math.floor(whom.xpos); whom.clip._y = Math.floor(whom.ypos); if (whom.etype == "hero") { var _local5 = game.clip._ymouse - whom.ypos; var _local6 = Math.abs(game.clip._xmouse - whom.xpos); whom.armAngle = Math.atan2(_local5, _local6); if (whom.active) { whom.clip.mace._rotation = whom.armAngle * 60; } var _local10 = (1 + whom.width) * whom.xface; var _local9 = 5; var _local7 = Math.cos(whom.armAngle); var _local11 = Math.sin(whom.armAngle); var _local13 = (_local10 * _local7) + (_local9 * _local11); var _local12 = (_local10 * _local11) + (_local9 * _local7); text3.text = (_local13 + " ") + _local12; if ((((whom.xdir == -1) && ((whom.xpos - (whom.width / 2)) < 0)) && (whom.active)) && (!whom.dead)) { var _local8 = Math.floor(whom.ypos / game.tileW); whom.active = false; game.dead = []; game.clip.removeMovieClip(); game.xscreen--; whom.xtile = MapW; if (game.xscreen == 1) { if (_local8 < 3) { whom.ytile = 7; game.yscreen++; } else { whom.ytile = 2; } } else if (game.xscreen == 2) { whom.ytile = 2; } else if (game.xscreen == 3) { whom.ytile = 5; } else if (game.xscreen == 4) { if (_local8 > 3) { whom.ytile = 2; game.yscreen--; } else { whom.ytile = 7; } } buildMap(game.xscreen, game.yscreen); } else if ((((whom.xdir == 1) && ((whom.xpos + (whom.width / 2)) > (MapW * game.tileW))) && (whom.active)) && (!whom.dead)) { var _local8 = Math.floor(whom.ypos / game.tileW); whom.active = false; game.dead = []; game.clip.removeMovieClip(); game.xscreen++; whom.xtile = 1; if (game.xscreen == 2) { if (_local8 < 3) { whom.ytile = 7; } else { whom.ytile = 2; game.yscreen--; } } else if (game.xscreen == 3) { whom.ytile = 5; } else if (game.xscreen == 4) { whom.ytile = 2; } else if (game.xscreen == 5) { if (_local8 < 3) { whom.ytile = 7; game.yscreen++; } else { whom.ytile = 2; } } buildMap(game.xscreen, game.yscreen); } if (game.object && (hero.active)) { var _local4 = 0; while (_local4 < game.currentObjects.length) { whom = game.currentObjects[_local4]; _local6 = Math.abs(whom.xpos - hero.xpos) - 1; _local5 = Math.abs(whom.ypos - hero.ypos) - 1; if ((_local6 < (hero.width / 2)) && (_local5 < (hero.height / 2))) { if (whom.type == 1) { hero.score = hero.score + 15; } else if (whom.type == 2) { hero.shotCount = hero.shotCount + 40; checkHeroWeapon(); hero.score = hero.score + 5; } else if (whom.type == 3) { hero.health = hero.health + 17; hero.score = hero.score + 5; } else if (whom.type == 4) { hero.shieldCount = hero.shieldCount + (hero.shieldMax + 5); hero.score = hero.score + 1; } else if (whom.type == 5) { hero.gemCount = hero.gemCount + 1; checkHeroWeapon(); hero.score = hero.score + 15; } whom.clip.removeMovieClip(); game.currentObjects.splice(_local4, 1); _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_object_"].splice(whom.id, 1); if (_root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_object_"].length == 0) { game.object = false; } if (_global.AudioPlaying) { gett.start(); } } _local4++; } } if (hero.shield) { hero.clip.shield._visible = (hero.clip.shieldback._visible = true); } else { hero.clip.shield._visible = (hero.clip.shieldback._visible = false); } } } function tilechecker(whom) { if (whom.xdir == -1) { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos - (whom.height / 2); var _local5 = whom.ypos + (whom.height / 2); get_Left_Tiles(_local2, _local5, _local3, whom.speed, whom); if ((whom.DLL >= 200) || (whom.ULL >= 200)) { whom.xpos = (Math.floor(_local3 / game.tileW) * game.tileW) + (whom.width / 2); } else { whom.xpos = whom.xpos + (whom.xdir * whom.speed); } } else if (whom.xdir == 1) { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos - (whom.height / 2); var _local5 = whom.ypos + (whom.height / 2); get_Right_Tiles(_local2, _local5, _local4, whom.speed, whom); if ((whom.DRR >= 200) || (whom.URR >= 200)) { whom.xpos = ((Math.ceil(_local4 / game.tileW) * game.tileW) - (whom.width / 2)) - 1; } else { whom.xpos = whom.xpos + (whom.xdir * whom.speed); } } if ((whom.ydir == 1) && (!(whom.yspeed === 0))) { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos - (whom.height / 2); var _local5 = whom.ypos + (whom.height / 2); get_Down_Tiles(_local3, _local4, _local5, whom.yspeed, whom); if ((whom.DLD >= 100) || (whom.DRD >= 100)) { whom.ypos = (((Math.floor(_local5 / game.tileH) + 1) * game.tileH) - Math.floor(whom.height / 2)) - 1; } else { whom.ypos = whom.ypos + (whom.ydir * whom.yspeed); } } else if ((whom.ydir == -1) && (!(whom.yspeed === 0))) { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos - (whom.height / 2); var _local5 = whom.ypos + (whom.height / 2); get_Up_Tiles(_local3, _local4, _local2, whom.yspeed, whom); if ((whom.ULU >= 200) || (whom.URU >= 200)) { whom.ypos = (Math.floor(_local2 / game.tileH) * game.tileH) + Math.floor(whom.height / 2); } else { whom.ypos = whom.ypos + (whom.ydir * whom.yspeed); } } moveChar(whom); } function checkyoHealth(whom) { if (!game.completed) { if (hero.health > hero.maxhealth) { hero.health = (whom.oldhealth = hero.maxhealth); } if (whom.health >= whom.oldhealth) { whom.oldhealth = whom.health; } else { if (game.clock > (healthTime + 50)) { whom.oldhealth = whom.oldhealth - 0.3; healthTime = game.clock; } if (((whom.health < (whom.oldhealth - 6)) && (whom.health > 0)) && (whom.active)) { whom.active = false; game.dying.push(whom); whom.oldhealth = whom.health; if (_global.AudioPlaying) { tele1.start(); } } } } else { whom.active = false; whom.dead = true; } if ((game.clock > (healthreduceTime + 30000)) && (!game.completed)) { if (_global.AudioPlaying) { timer.start(); } healthreduceTime = game.clock; whom.health = whom.health - 1; } if (whom.health < 0) { whom.health = 0; game.dead.push(whom); showSpell(9); whom.active = false; whom.dead = true; if (_global.AudioPlaying) { die.start(); } } } function Zap(whom, zap) { game.zapcounter++; if (game.zapcounter > 15) { game.zapcounter = 0; } var _local2 = "zap" + game.zapcounter; game.animated.push(_local2); game[_local2] = new Object(); game[_local2].id = game.zapcounter; game[_local2].indicator = zap; game.zap.push(game[_local2]); if (zap == 1) { game.clip.attachMovie("zap", _local2, 14850 + game.zapcounter); game[_local2].xpos = whom.xpos; game[_local2].ypos = whom.ypos; } else if (zap == 2) { game.clip.attachMovie("zap3", _local2, 14850 + game.zapcounter); var _local6 = whom.xpos + ((whom.width / 2.2) * whom.xdir); var _local5 = whom.ypos - 2; game[_local2].xpos = _local6; game[_local2].ypos = _local5; } game[_local2].clip = game.clip[_local2]; game[_local2].width = 5; game[_local2].height = 5; game[_local2].angle = Math.atan2(hero.ypos - whom.ypos, hero.xpos - whom.xpos); game[_local2].speed = 6.665; game[_local2].clip._x = game[_local2].xpos; game[_local2].clip._y = game[_local2].ypos; if (_global.AudioPlaying) { zap_s.start(); } } function Shoot(whom) { game.bulletcounter++; if (game.bulletcounter > 15) { game.bulletcounter = 0; } var _local1 = "bullet" + game.bulletcounter; game.animated.push(_local1); game[_local1] = new Object(); game[_local1].id = game.bulletcounter; game[_local1].weapon = hero.weapon; game.bullets.push(game[_local1]); game[_local1].bulletType = whom.weapon; if (game[_local1].bulletType == 1) { game.clip.attachMovie("bullet", _local1, 16750 + game.bulletcounter); } else if (game[_local1].bulletType == 2) { game.clip.attachMovie("zap2", _local1, 16750 + game.bulletcounter); } else if (game[_local1].bulletType == 3) { game.clip.attachMovie("zap3", _local1, 16750 + game.bulletcounter); } else if (game[_local1].bulletType == 4) { game.clip.attachMovie("zap4", _local1, 16750 + game.bulletcounter); } else if (game[_local1].bulletType == 5) { game.clip.attachMovie("zap5", _local1, 16750 + game.bulletcounter); } game[_local1].clip = game.clip[_local1]; game[_local1].width = game.clip[_local1]._width; game[_local1].height = game.clip[_local1]._height; var _local5 = (1 + whom.width) * whom.xface; var _local4 = 5; var _local3 = Math.cos(whom.armAngle); var _local6 = Math.sin(whom.armAngle * whom.xface); var _local13 = (_local5 * _local3) - (_local4 * _local6); var _local11 = (_local5 * _local6) + (_local4 * _local3); var _local8 = _local13 + whom.xpos; var _local7 = _local11 + whom.ypos; var _local9 = game.clip._ymouse - _local7; var _local10 = game.clip._xmouse - _local8; var _local12 = Math.atan2(_local9, _local10); game[_local1].angle = _local12; game[_local1].speed = 8; game[_local1].internalGravity = 0.1; game[_local1].xpos = _local8; game[_local1].ypos = _local7; game[_local1].clip._x = game[_local1].xpos; game[_local1].clip._y = game[_local1].ypos; game[_local1].clip.theLine.depth = 0; game[_local1].range = 0; } function meteorBrain() { if (!game.completed) { var _local2 = 0; while (_local2 < game.currentMeteors.length) { var _local3 = game.currentMeteors[_local2]; if (_local3.ypos > ((mapH + 1) * game.tileH)) { _local3.ypos = random(5) * (-game.tileH); _local3.xpos = ((_local3.width / 2) + ((_local3.id + 1) * game.tileW)) + (random(4) * (_local3.width / 4)); } else { _local3.ypos = _local3.ypos + game.meteorSpeed; } moveChar(_local3); var _local5 = Math.abs(_local3.xpos - hero.xpos); var _local4 = Math.abs(_local3.ypos - hero.ypos); if ((((_local5 < (((_local3.width + hero.width) - 2) / 2)) && (_local4 < (((_local3.height + hero.height) - 2) / 2))) && (hero.active)) && (!hero.shield)) { hero.health = hero.health - 0.4; if (_global.AudioPlaying) { ouch2.start(); } } _local2++; } if (game.mylanLive) { var _local3 = game.mylan; _local3.xpos = _local3.xpos + (_local3.speed * _local3.xdir); if ((_local3.xpos < 180) || (_local3.xpos > 340)) { _local3.xdir = _local3.xdir * -1; } _local3.walkcount = _local3.walkcount + 1; if (_local3.walkcount > 20) { _local3.walkcount = 1; } else if (_local3.walkcount < 1) { _local3.walkcount = 20; } var _local6 = 1 + Math.floor(_local3.walkcount / 5); _local3.clip.clip.gotoAndStop(_local6); if (((_local3.canShoot > 150) && (hero.active)) && (!_local3.dead)) { Zap(_local3, 2); _local3.canShoot = random(22); } _local3.canShoot++; _local3.clip._xscale = _local3.xdir * 100; moveChar(_local3); } } } function enemyBrain() { if (game.xscreen != 3) { var _local12 = _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_simple_"]; if (((game.spawnTime <= 0) && (hero.active)) && ((_local12 - game.currentsimple) > 0)) { addSimple(); } else { game.spawnTime--; } } var _local5 = 0; while (_local5 < game.currentEnemies.length) { var _local3 = game.currentEnemies[_local5]; if (_local3.etype == "demon") { var _local11 = Math.ceil(game.yscreen / 10); if ((_local3.canShoot > (150 - (10 * _local11))) && (hero.active)) { Zap(_local3, 1); _local3.canShoot = random(33); } _local3.canShoot++; } else { if ((_local3.etype == "simple") && (_local3.active)) { var _local6 = Math.floor((_local3.xpos + ((3 + (_local3.width / 2)) * _local3.xdir)) / game.tileW); var _local4 = Math.floor(_local3.ypos / game.tileH); if (((cMap[_local4][_local6] == null) || (cMap[_local4][_local6] == undefined)) || (cMap[_local4][_local6] >= 200)) { _local3.xdir = _local3.xdir * -1; } else if (((_local3.DLD < 100) && (_local3.DRD > 100)) || ((_local3.DLD > 100) && (_local3.DRD < 100))) { var _local7 = random(3); if (!_local3.limiter) { if (_local7 == 0) { _local3.xdir = _local3.xdir * -1; _local3.limiter = true; } else if (_local7 == 1) { _local3.xpos = _local3.xpos + (_local3.speed * _local3.xdir); _local3.limiter = true; } else if (_local3.canJump && (!_local3.jumping)) { _local3.jumpspeed = hero.jumptotal * 0.95; _local3.jumping = true; _local3.ydir = -1; _local3.limiter = true; } } } else { _local3.xpos = _local3.xpos + (_local3.speed * _local3.xdir); _local3.limiter = false; var _local8 = game.clock % 999; if ((_local3.ypos > 260) && ((_local8 > 99) && (_local8 < 109))) { if (_local3.canJump && (!_local3.jumping)) { _local3.jumpspeed = hero.jumptotal * 0.95; _local3.jumping = true; _local3.ydir = -1; } } } inAir(_local3); tilechecker(_local3); if (_local3.xdir == -1) { _local3.clip._xscale = -100; } else { _local3.clip._xscale = 100; } moveChar(_local3); } var _local10 = Math.abs(_local3.xpos - hero.xpos); var _local9 = Math.abs(_local3.ypos - hero.ypos); if ((((_local10 < (((_local3.width + hero.width) - 2) / 2)) && (_local9 < (((_local3.height + hero.height) - 2) / 2))) && (!hero.shield)) && (hero.active)) { hero.health = hero.health - 0.6; if (_global.AudioPlaying) { ouch2.start(); } } } _local5++; } } function moveZap() { var _local3 = 0; while (_local3 < game.zap.length) { var _local2 = game.zap[_local3]; var _local15 = _local2.xpos - (_local2.width / 2); var _local12 = _local2.xpos + (_local2.width / 2); var _local17 = _local2.ypos - (_local2.height / 2); var _local14 = _local2.ypos + (_local2.height / 2); if ((((_local14 > ((MapH - 1) * game.tileH)) || (_local17 < 0)) || (_local15 < 0)) || (_local12 > (MapW * game.tileW))) { _local2.clip.removeMovieClip(); delete game["zap" + _local2.id]; game.zap.splice(_local3, 1); } if (_local2.indicator == 1) { var _local5 = _local2.angle; _local2.xpos = _local2.xpos + (_local2.speed * Math.cos(_local5)); _local2.ypos = _local2.ypos + (_local2.speed * Math.sin(_local5)); if (_local2.ypos > ((MapH - 1) * game.tileH)) { _local2.ypos = ((MapH - 1) * game.tileH) + 1; } moveChar(_local2); } else if (_local2.indicator == 2) { var _local5 = _local2.angle; var _local13 = Math.random() / 1.5; var _local11 = random(2); var _local16 = Math.pow(-1, _local11); _local5 = _local5 + (_local13 * _local16); _local2.xpos = _local2.xpos + (_local2.speed * Math.cos(_local5)); _local2.ypos = _local2.ypos + (_local2.speed * Math.sin(_local5)); _local2.clip.theLine.depth++; var _local8 = "lightning3" + _local2.clip.theLine.depth; var _local4 = _local2.clip.theLine.attachMovie("lightning3", _local8, 909 - _local2.clip.theLine.depth); _local4._x = _local2.xpos; _local4._y = _local2.ypos; _local4.liner._yscale = 100 * _local2.speed; _local4.light_end._y = _local2.speed; _local4._rotation = (_local5 * 57.28) + 90; var _local6 = 8; if (_local2.clip.theLine.depth > _local6) { var _local7 = "lightning3" + (_local2.clip.theLine.depth - _local6); _local2.clip.theLine[_local7].removeMovieClip(); } _local2.clip.theLine._x = -_local2.xpos; _local2.clip.theLine._y = -_local2.ypos; moveChar(_local2); } var _local10 = Math.abs(_local2.xpos - hero.xpos) - 1; var _local9 = Math.abs(_local2.ypos - hero.ypos) - 1; if ((((_local10 < ((_local2.width + hero.width) / 2)) && (_local9 < ((_local2.height + hero.height) / 2))) && (hero.active)) && (!hero.shield)) { hero.health = hero.health - 5; hero.clip.zap.gotoAndPlay(2); _local2.clip.removeMovieClip(); delete game["zap" + _local2.id]; game.zap.splice(_local3, 1); if (_global.AudioPlaying) { ouch.start(); } } _local3++; } } function moveBullets() { var _local7 = 0; while (_local7 < game.bullets.length) { var _local3 = game.bullets[_local7]; var _local29 = _local3.xpos - (_local3.width / 2); var _local27 = _local3.xpos + (_local3.width / 2); var _local21 = _local3.ypos + (_local3.height / 2); var _local11 = Math.floor(_local3.xpos / game.tileW); var _local9 = Math.floor(_local3.ypos / game.tileH); if ((((((cMap[_local9][_local11] > 200) || (_local21 < 0)) || (_local21 > (MapH * game.tileH))) || (_local29 < 0)) || (_local27 > (MapW * game.tileW))) || (_local3.range > 550)) { _local3.clip.removeMovieClip(); delete game["bullet" + _local3.id]; game.bullets.splice(_local7, 1); } else { var _local5 = _local3.angle; var _local8; if (_local3.bulletType == 1) { _local3.xpos = _local3.xpos + ((_local3.speed * Math.cos(_local5)) * ((30 - _local3.internalGravity) / 30)); _local3.ypos = _local3.ypos + ((_local3.speed * Math.sin(_local5)) + _local3.internalGravity); _local3.range = _local3.range + (_local3.speed * 3); if (_local3.range > 450) { _local3.clip._alpha = 550 - _local3.range; } else { _local3.clip._alpha = 100; } moveChar(_local3); _local8 = 1; } else if (_local3.bulletType == 2) { var _local24 = 9 * Math.sin(_local3.range / 9); _local3.range = _local3.range + _local3.speed; var _local23 = 9 * Math.sin(_local3.range / 9); var _local19 = _local23 - _local24; _local3.xpos = _local3.xpos + (_local3.speed * Math.cos(_local5)); _local3.ypos = _local3.ypos + (_local3.speed * Math.sin(_local5)); _local3.xpos = _local3.xpos + (_local19 * Math.cos(_local5 - 1.707)); _local3.ypos = _local3.ypos + (_local19 * Math.sin(_local5 - 1.707)); moveChar(_local3); _local8 = 2; } else if (_local3.bulletType == 3) { var _local28 = Math.random() / 1.5; var _local26 = random(2); var _local30 = Math.pow(-1, _local26); _local5 = _local5 + (_local28 * _local30); _local3.xpos = _local3.xpos + (_local3.speed * Math.cos(_local5)); _local3.ypos = _local3.ypos + (_local3.speed * Math.sin(_local5)); var _local25 = "lightning" + _local3.clip.theLine.depth; var _local13 = _local3.clip.theLine.attachMovie("lightning3", _local25, 999 - _local3.clip.theLine.depth); _local13._x = _local3.xpos; _local13._y = _local3.ypos; _local13.liner._yscale = 100 * _local3.speed; _local13.light_end._y = _local3.speed; _local13._rotation = (_local5 * 57.28) + 90; _local3.clip.theLine.depth++; var _local20 = 7; if (_local3.clip.theLine.depth > _local20) { var _local22 = "lightning" + (_local3.clip.theLine.depth - (_local20 + 1)); _local3.clip.theLine[_local22].removeMovieClip(); } _local3.clip.theLine._x = -_local3.xpos; _local3.clip.theLine._y = -_local3.ypos; moveChar(_local3); _local8 = 3; } else if (_local3.bulletType == 4) { _local3.xpos = _local3.xpos + (_local3.speed * Math.cos(_local5)); _local3.ypos = _local3.ypos + (_local3.speed * Math.sin(_local5)); var _local25 = "lightning" + _local3.clip.theLine.depth; var _local13 = _local3.clip.theLine.attachMovie("lightning4", _local25, 999); _local13._x = _local3.xpos; _local13._y = _local3.ypos; _local13.liner._yscale = _local3.range * 5; _local13.light_end._y = _local13.liner._height / 2.75; _local13._rotation = (_local5 * 57.28) + 90; _local3.range = _local3.range + (_local3.speed * 7); if (_local3.range > 350) { _local3.range = 350; } _local3.clip.theLine._x = -_local3.xpos; _local3.clip.theLine._y = -_local3.ypos; moveChar(_local3); _local8 = 3; } else if (_local3.bulletType == 5) { _local3.xpos = _local3.xpos + ((_local3.speed * Math.cos(_local5)) * ((30 - _local3.internalGravity) / 30)); _local3.ypos = _local3.ypos + ((_local3.speed * Math.sin(_local5)) + _local3.internalGravity); _local3.clip.woo1._rotation = _local3.clip.woo1._rotation - 0.5; _local3.clip.woo2._rotation = _local3.clip.woo2._rotation + 0.5; moveChar(_local3); _local8 = 16; } } var _local6 = 0; while (_local6 < game.currentEnemies.length) { var _local4 = game.currentEnemies[_local6]; if (_local4.etype == "simple") { var _local15 = Math.abs(_local4.xpos - _local3.xpos); var _local14 = Math.abs(_local4.ypos - _local3.ypos); if ((_local15 < (_local4.width / 2.5)) && (_local14 < (_local4.height / 2.5))) { _local4.clip.clip.zap.gotoAndPlay(2); _local3.clip.removeMovieClip(); delete game["bullet" + _local3.id]; game.bullets.splice(_local7, 1); _local4.hitCount = _local4.hitCount - _local8; if (_local4.hitCount <= 0) { checkForAddHealth(_local3); _local4.dead = true; game.currentEnemies.splice(_local6, 1); game.dead.push(_local4); hero.health = hero.health + 1.3; hero.score = hero.score + ((game.yscreen + 1) * 2); game.currentsimple--; _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_simple_"] = _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_simple_"] - 1; if (_global.AudioPlaying) { enemydie.start(); } } } } else if (_local4.etype == "demon") { var _local15 = Math.abs(_local4.xpos - _local3.xpos); var _local14 = Math.abs(_local4.ypos - _local3.ypos); if ((_local15 < 18) && (_local14 < 10)) { _local4.clip.clip.zap.gotoAndPlay(2); _local3.clip.removeMovieClip(); delete game["bullet" + _local3.id]; game.bullets.splice(_local7, 1); _local4.hitCount = _local4.hitCount - _local8; _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_demon_"][_local4.id][2] = _local4.hitCount; if (_local4.hitCount <= 0) { _local11 = _local4.xtile; _local9 = _local4.ytile; var _local12 = 124 + (_local4.ytile % 2); var _local16 = returnTile(_local12, _local9); _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_"][_local9][_local11] = _local12; var _local10 = game.clip[(("t_" + _local9) + "_") + _local11]; _local10.gotoAndStop(_local16 + 1); levCol1 = getLevCol(game.yscreen); levCol2 = getLevCol(game.yscreen + 2); var _local18 = new Color(_local10.bgCol1_mc); var _local17 = new Color(_local10.bgCol2_mc); _local18.setRGB(levCol1); _local17.setRGB(levCol1); deleteit = null; _local4.dead = true; game.currentEnemies.splice(_local6, 1); game.dead.push(_local4); hero.score = hero.score + game.yscreen; if (_global.AudioPlaying) { enemydie.start(); } } } } else if (_local4.etype == "mylan") { var _local15 = Math.abs(_local4.xpos - _local3.xpos); var _local14 = Math.abs(_local4.ypos - _local3.ypos); if ((_local15 < (_local4.width / 2.6)) && (_local14 < (_local4.height / 2.6))) { _local4.clip.clip.hurtMask_mc.gotoAndPlay(2); _local3.clip.removeMovieClip(); delete game["bullet" + _local3.id]; game.bullets.splice(_local7, 1); _local4.hitCount = _local4.hitCount - _local8; _root.map_3_15_mylanHits_ = _local4.hitCount; if (_local4.hitCount <= 0) { checkForAddHealth(_local3); _local4.dead = true; game.mylanLive = false; _root[((("map_" + wide) + "_") + hite) + "_mylanHits_"] = 0; game.currentEnemies.splice(_local6, 1); game.dead.push(_local4); hero.score = hero.score + 500; if (_global.AudioPlaying) { enemydie.start(); } } } } _local6++; } _local7++; } } function bringOuttheDying() { var _local3 = 0; while (_local3 < game.dying.length) { var _local2 = game.dying[_local3]; _local2.clip.swapDepths(15010); xthere = (ythere = false); if (_local2.xpos < ((_local2.xtile * game.tileW) - 16.5)) { _local2.clip._xscale = 100; _local2.clip.shield._xscale = (_local2.clip.shieldback._xscale = 100); _local2.xpos = _local2.xpos + 2; _local2.oldxdir = 1; _local2.clip.fall._visible = false; _local2.clip.walk._visible = true; _local2.walkcount++; if (_local2.walkcount > 30) { _local2.walkcount = 1; } var _local4 = Math.ceil(_local2.walkcount / 5); if ((_local4 == 2) || (_local4 == 5)) { hero.clip.mace._y = -3; } else { hero.clip.mace._y = -4; } _local2.clip.walk.gotoAndStop(_local4); } else if (_local2.xpos > ((_local2.xtile * game.tileW) - 13.5)) { _local2.clip._xscale = -100; _local2.clip.shield._xscale = (_local2.clip.shieldback._xscale = -100); _local2.xpos = _local2.xpos - 2; _local2.oldxdir = -1; _local2.clip.fall._visible = false; _local2.clip.walk._visible = true; _local2.walkcount++; if (_local2.walkcount > 30) { _local2.walkcount = 1; } var _local4 = Math.ceil(_local2.walkcount / 5); if ((_local4 == 2) || (_local4 == 5)) { hero.clip.mace._y = -3; } else { hero.clip.mace._y = -4; } _local2.clip.walk.gotoAndStop(_local4); } else { xthere = true; } if (_local2.ypos < ((_local2.ytile * game.tileH) - 20)) { _local2.ypos = _local2.ypos + 2; } else if (_local2.ypos > ((_local2.ytile * game.tileH) - 18)) { _local2.ypos = _local2.ypos - 2; } else { ythere = true; } if (xthere & ythere) { _local2.clip.swapDepths(12000); game.dying.splice(_local3, 1); _local2.active = true; _local2.clip.teleport._visible = false; _local2.jumpspeed = (_local2.fallspeed = 0); _local2.falling = true; _local2.canJump = false; } else { moveChar(_local2); _local2.clip.teleport._visible = true; if ((tele1.position == 0) && (_global.AudioPlaying)) { tele1.start(0); } } if (_local2.health < 0) { _local2.health = 0; game.dying.splice(_local3, 1); checkyoHealth(_local2); } _local3++; } } function bringOuttheDead() { var _local2 = 0; while (_local2 < game.dead.length) { var _local1 = game.dead[_local2]; if ((_local1.etype == "demon") || (_local1.etype == "mylan")) { _local1.clip.stop(); if (_local1.clip._currentframe < 25) { var _local3 = (_local1.clip._currentframe = _local1.clip._currentframe + 1); _local1.clip.gotoAndStop(_local3); } else { _local1.clip.removeMovieClip(); game.dead.splice(_local2, 1); if (_local1.etype == "mylan") { gamecompleted(); } } } else if (_local1.etype == "hero") { _local1.clip.swapDepths(15001 + _local2); _local1.ydir = 1; _local1.xdir = _local1.oldxdir; _local1.clip.clip.stop(); if (_local1.ypos < ((mapH * game.tileH) + (_local1.height / 2))) { _local1.ypos = _local1.ypos + 3; moveChar(_local1); } else { _local1.clip.removeMovieClip(); game.dead.splice(_local2, 1); showSpell(0); game.clip.useHandCursor = true; delete game.clip.onRelease; game.clip.attachMovie("game_over", "game_over", 21312); game.clip.game_over._x = 235; game.clip.game_over._y = 143; } } else { _local1.clip.swapDepths(15231 + _local2); _local1.ydir = 1; _local1.xdir = _local1.oldxdir; _local1.clip.clip.stop(); if (_local1.ypos < ((mapH * game.tileH) + (_local1.height / 2))) { _local1.ypos = _local1.ypos + 3; moveChar(_local1); } else { _local1.clip.removeMovieClip(); game.dead.splice(_local2, 1); } } _local2++; } } function checkHeroWeapon() { if (hero.gemCount >= 4) { hero.shotCount = 100000 /* 0x0186A0 */; wandDisplay_mc.gotoAndStop(2); hero.weapon = 5; } else { if (hero.shotCount < (hero.gemCount * 33)) { hero.shotCount = hero.gemCount * 33; } var _local1 = Math.round(hero.shotCount * game.frameWWWMult); wandDisplay_mc.wand.gotoAndStop(_local1); hero.weapon = 1 + Math.floor(hero.shotCount / 33); if (hero.weapon > 4) { hero.weapon = 4; } } } function showSpell(spell) { if (!game.completed) { if (spell == 0) { game.clip.spell_mc._x = (game.clip.spell_mc._y = -400); } else { var _local2 = (MapW * game.TileW) / 2; var _local1 = (MapH * game.TileH) / 2; if ((hero.xpos < _local2) && (hero.ypos > _local1)) { game.clip.spell_mc.bubble_mc.gotoAndStop(1); game.clip.spell_mc._x = hero.xpos + 50; game.clip.spell_mc._y = hero.ypos - 40; } else if ((hero.xpos >= _local2) && (hero.ypos >= _local1)) { game.clip.spell_mc.bubble_mc.gotoAndStop(2); game.clip.spell_mc._x = hero.xpos - 50; game.clip.spell_mc._y = hero.ypos - 40; } else if ((hero.xpos <= _local2) && (hero.ypos <= _local1)) { game.clip.spell_mc.bubble_mc.gotoAndStop(3); game.clip.spell_mc._x = hero.xpos + 50; game.clip.spell_mc._y = hero.ypos + 40; } else if ((hero.xpos > _local2) && (hero.ypos < _local1)) { game.clip.spell_mc.bubble_mc.gotoAndStop(4); game.clip.spell_mc._x = hero.xpos - 50; game.clip.spell_mc._y = hero.ypos + 40; } game.clip.spell_mc.whichSpell_mc.gotoAndStop(spell); } } } function actionPause() { if (game.paused) { var _local2 = 0; while (_local2 < game.animated.length) { game.clip[game.animated[_local2]].clip.play(); var _local4 = game.clip[game.animated[_local2]].clip.zap._currentframe; if (_local4 > 1) { game.clip[game.animated[_local2]].clip.zap.gotoAndPlay(_local4 + 1); } _local2++; } hero.clip.fall.play(); hero.clip.teleport.play(); hero.clip.shield.play(); hero.clip.shieldback.play(); if (hero.clip.theTeleport._currentframe > 1) { hero.clip.theTeleport.play(); } if (hero.clip.zap._currentframe > 1) { hero.clip.zap.play(); } showSpell(0); } else { var _local3 = 0; while (_local3 < game.animated.length) { game.clip[game.animated[_local3]].clip.stop(); game.clip[game.animated[_local3]].clip.zap.stop(); _local3++; } hero.clip.fall.stop(); hero.clip.teleport.stop(); hero.clip.shield.stop(); hero.clip.shieldback.stop(); hero.clip.theTeleport.stop(); hero.clip.zap.stop(); showSpell(1); if (_global.AudioPlaying) { organ.start(); } } game.paused = !game.paused; } function getKeys() { if ((((!game.paused) && (!hero.dead)) && (hero.active)) && (!game.completed)) { var _local5 = hero.xpos - (hero.width / 2); var _local6 = hero.xpos + (hero.width / 2); var _local4 = hero.ypos - (hero.height / 2); var _local3 = hero.ypos + (hero.height / 2); if (Key.isDown(codeOfRIGHTKey)) { hero.xdir = (hero.oldxdir = (hero.changedir = 1)); hero.walkcount = hero.walkcount + hero.xface; if (hero.walkcount > 30) { hero.walkcount = 1; } else if (hero.walkcount < 1) { hero.walkcount = 30; } var _local2 = 1 + Math.floor(hero.walkcount / 5); if ((_local2 == 2) || (_local2 == 5)) { hero.clip.mace._y = -3; } else { hero.clip.mace._y = -4; } hero.clip.walk.gotoAndStop(_local2); } else if (Key.isDown(codeOfLEFTKey)) { hero.xdir = (hero.oldxdir = (hero.changedir = -1)); hero.walkcount = hero.walkcount - hero.xface; if (hero.walkcount > 30) { hero.walkcount = 1; } else if (hero.walkcount < 1) { hero.walkcount = 30; } var _local2 = 1 + Math.floor(hero.walkcount / 5); if ((_local2 == 2) || (_local2 == 5)) { hero.clip.mace._y = -3; } else { hero.clip.mace._y = -4; } hero.clip.walk.gotoAndStop(_local2); } else { hero.xdir = 0; } if (hero.xpos < game.clip._xmouse) { hero.xface = 1; hero.clip._xscale = 100; hero.clip.shield._xscale = (hero.clip.shieldback._xscale = 100); } else if (hero.xpos > game.clip._xmouse) { hero.xface = -1; hero.clip._xscale = -100; hero.clip.shield._xscale = (hero.clip.shieldback._xscale = -100); } if ((Key.isDown(codeOfJUMPKey) && (!hero.jumping)) && (hero.canJump)) { if (game.clock > (justLandedTimer + 650)) { justLandedTimer = game.clock; hero.jumpspeed = hero.jumptotal; hero.jumping = true; hero.ydir = -1; if (_global.AudioPlaying) { jump.start(); } } } if (hero.shooting) { if ((game.clock > (justShotTimer + 650)) && (hero.clip.teleport._visible == false)) { justShotTimer = game.clock; Shoot(hero); hero.shotCount--; checkHeroWeapon(); if (_global.AudioPlaying) { shuut.start(); } } else { hero.shooting = false; } } if (Key.isDown(codeOfSUICIDEKey)) { if (!suicidal) { hero.health = hero.health - 8; suicidal = true; } } else { suicidal = false; } } if (Key.isDown(codeOfSPELL1Key) && (!hero.dead)) { if (!oneispressed) { actionPause(); oneispressed = true; } } else { oneispressed = false; } } function updateInfo() { var _local4 = Math.round(hero.health * game.frameMult); var _local1 = healthDisplay_mc.green._currentframe; if (_local1 > _local4) { healthDisplay_mc.green.prevFrame(); healthDisplay_mc.amber.prevFrame(); healthDisplay_mc.red.prevFrame(); hero.clip.walk.hurtMask_mc._width = 100; hero.clip.fall.hurtMask_mc._width = 100; } else if (_local1 < _local4) { healthDisplay_mc.green.nextFrame(); healthDisplay_mc.amber.nextFrame(); healthDisplay_mc.red.nextFrame(); hero.clip.walk.hurtMask_mc._width = 0; hero.clip.fall.hurtMask_mc._width = 0; } else { hero.clip.walk.hurtMask_mc._width = 0; hero.clip.fall.hurtMask_mc._width = 0; } if (_local1 < 250) { healthDisplay_mc.green._alpha = _local1 - 150; } else { healthDisplay_mc.green._alpha = 100; } if (_local1 < 125) { healthDisplay_mc.amber._alpha = _local1 - 25; } else { healthDisplay_mc.amber._alpha = 100; } if (_local1 < 5) { healthDisplay_mc.red._alpha = (_local1 - 1) * 20; } else { healthDisplay_mc.red._alpha = 100; } var _local5 = score._currentframe - 1; if (hero.score < _local5) { score.prevFrame(); } else if (hero.score > _local5) { score.nextFrame(); } if (hero.shieldCount > 0) { hero.shield = true; hero.shieldCount = hero.shieldCount - 0.13; } else { hero.shield = false; } var _local2 = Math.round(hero.shieldCount * game.frameWWWMult); var _local3 = shieldDisplay_mc.shield._currentframe; if (_local3 > _local2) { shieldDisplay_mc.shield.prevFrame(); } else if (_local3 < _local2) { shieldDisplay_mc.shield.nextFrame(); } } function numSort(first, second) { var _local2 = Number(first); var _local1 = Number(second); if (_local2 < _local1) { return(1); } if (_local2 > _local1) { return(-1); } return(0); } hero = {xtile:4, ytile:5, health:54, maxhealth:75, jumptotal:7.8, speed:2.26, oldxdir:1, xface:null, walkcount:1, etype:"hero", active:true, score:0, weapon:null, shooting:null, reviving:false, teleporting:false, shieldMax:110, shieldCount:0, shotCount:0, gemCount:0}; game = {level:0, xscreen:4, yscreen:1, tileW:40, tileH:40, gravity:0.57, paused:false, specialEffectsCalled:false, FXCounter:0, displayHealth:0, frameMult:healthDisplay_mc.green._totalframes / hero.maxhealth, frameWWWMult:wandDisplay_mc.wand._totalframes / 100, completed:false}; game.clock = getTimer(); healthreduceTime = (justLandedTimer = (justShotTimer = (healthTime = game.clock))); adjustTime = 0; game.bullets = new Array(); game.zap = new Array(); game.dead = new Array(); game.dying = new Array(); buildMap(game.xscreen, game.yscreen); _root.attachMovie("empty", "_brain", 9999); _brain.onEnterFrame = function () { if (!game.paused) { game.clock = getTimer() - adjustTime; specialEffects(); if (game.meteors) { meteorBrain(); } else { enemyBrain(); } if (hero.active) { inAir(hero); tilechecker(hero); checkyoHealth(hero); } moveBullets(); moveZap(); bringOuttheDying(); bringOuttheDead(); updateInfo(); } else { adjustTime = getTimer() - game.clock; } getKeys(); textx.text = hero.health; }; stop();Symbol 33 MovieClip Frame 1stop();Symbol 43 MovieClip Frame 1var tu = this._url.toLowerCase(); var tu2 = ((((String.fromCharCode(97) + String.fromCharCode(114)) + String.fromCharCode(109)) + String.fromCharCode(111)) + String.fromCharCode(114)); loaded = 1;Symbol 96 MovieClip [demon] Frame 1stop();Symbol 96 MovieClip [demon] Frame 25stop();Symbol 112 MovieClip Frame 1stop();Symbol 129 MovieClip Frame 1stop();Symbol 180 MovieClip [mylan] Frame 1stop();Symbol 180 MovieClip [mylan] Frame 26stop();Symbol 198 MovieClip [game_over] Frame 4if (_root.game.completed) { gotoAndPlay ("win"); }Symbol 198 MovieClip [game_over] Frame 37label1.text = "You didn't make it, have another play!" + String.fromCharCode(13, 13); label1.text = label1.text + ("You have scored " + _root.hero.score); restarta.onRelease = function () { _root.gotoAndPlay("welcome"); _root.game.clip.removeMovieClip(); }; playmore.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; stop();Symbol 198 MovieClip [game_over] Frame 38stop();Symbol 198 MovieClip [game_over] Frame 71label1.text = "Well done! You have defeated Mylan and restored order to the Base" + String.fromCharCode(13, 13); label1.text = label1.text + ("You have scored " + _root.hero.score); restarter.onPress = function () { _root.gotoAndPlay("welcome"); _root.game.clip.removeMovieClip(); }; playmore.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); };Symbol 198 MovieClip [game_over] Frame 72stop();Symbol 207 MovieClip [zap3] Frame 1stop();Symbol 208 MovieClip [zap2] Frame 1stop();Symbol 212 MovieClip [meteor] Frame 1stop();Symbol 246 MovieClip [object] Frame 1stop();Symbol 257 MovieClip [zap] Frame 5stop();Symbol 258 MovieClip [zap4] Frame 1stop();Symbol 343 MovieClip [tile] Frame 1stop();Symbol 388 MovieClip Frame 1stop();Symbol 391 MovieClip Frame 16stop();Symbol 399 MovieClip [hero] Frame 1heroc._xscale = heroc._xscale * -1; stop();Symbol 444 MovieClip [static] Frame 1stop();Symbol 455 MovieClip Frame 1stop();Symbol 455 MovieClip Frame 14stop();Symbol 462 MovieClip Frame 19var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;Symbol 462 MovieClip Frame 31gotoAndPlay ("live");Symbol 474 MovieClip Frame 19var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;Symbol 474 MovieClip Frame 43gotoAndPlay ("live");Symbol 484 MovieClip Frame 19var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;Symbol 484 MovieClip Frame 43gotoAndPlay ("live");Symbol 494 MovieClip Frame 19var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;Symbol 494 MovieClip Frame 31gotoAndPlay ("live");Symbol 504 MovieClip Frame 19var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;Symbol 504 MovieClip Frame 31gotoAndPlay ("live");Symbol 505 MovieClip [simple] Frame 1stop();Symbol 518 MovieClip [bullet] Frame 1stop();Symbol 535 Buttonon (release) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 545 MovieClip Frame 1stop();Symbol 545 MovieClip Frame 2stop();Symbol 575 MovieClip Frame 1logo_mc.onRelease = function () { getURL ("http://www.pling.biz", "_blank"); };Symbol 596 MovieClip Frame 1stop();Symbol 596 MovieClip Frame 2stop();Symbol 617 MovieClip Frame 1stop();Symbol 660 MovieClip Frame 1stop();Symbol 663 MovieClip Frame 1stop();Symbol 663 MovieClip Frame 2stop();Symbol 704 MovieClip Frame 1stop();Symbol 739 MovieClip Frame 1stop();Symbol 774 MovieClip Frame 1stop();
Library Items
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Symbol 2 Graphic | Uses:1 | Used by:3 |
Symbol 3 MovieClip | Uses:2 | Used by:7 |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:6 |
Symbol 6 MovieClip | Uses:5 | Used by:7 207 |
Symbol 7 MovieClip [lightning3] | Uses:3 6 | Used by:Timeline |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:9 | Used by:14 |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:13 |
Symbol 13 MovieClip | Uses:12 | Used by:14 208 |
Symbol 14 MovieClip [lightning2] | Uses:10 13 | Used by:Timeline |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:27 |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:27 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:27 |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:27 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:27 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 |
Symbol 27 MovieClip | Uses:16 18 20 22 24 26 | Used by:34 |
Symbol 28 Bitmap | Used by:29 30 31 32 | |
Symbol 29 Graphic | Uses:28 | Used by:33 |
Symbol 30 Graphic | Uses:28 | Used by:33 |
Symbol 31 Graphic | Uses:28 | Used by:33 |
Symbol 32 Graphic | Uses:28 | Used by:33 |
Symbol 33 MovieClip | Uses:29 30 31 32 | Used by:34 |
Symbol 34 MovieClip [spell_mc] | Uses:27 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:Timeline |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:192 Timeline |
Symbol 40 Graphic | Used by:43 | |
Symbol 41 Graphic | Used by:42 261 | |
Symbol 42 MovieClip | Uses:41 | Used by:43 |
Symbol 43 MovieClip | Uses:40 42 | Used by:Timeline |
Symbol 44 Graphic | Used by:Timeline | |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:47 |
Symbol 47 MovieClip | Uses:46 | Used by:96 |
Symbol 48 Bitmap | Used by:49 331 | |
Symbol 49 Graphic | Uses:48 | Used by:50 |
Symbol 50 MovieClip | Uses:49 | Used by:96 |
Symbol 51 Graphic | Used by:96 | |
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Symbol 53 Graphic | Uses:52 | Used by:96 |
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Symbol 63 Graphic | Uses:62 | Used by:96 |
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Symbol 70 Bitmap | Used by:71 | |
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Symbol 73 Graphic | Uses:72 | Used by:96 |
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Symbol 79 Graphic | Uses:78 | Used by:96 |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:96 |
Symbol 82 Bitmap | Used by:83 | |
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Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:96 |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:96 |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:96 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:96 |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:96 |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:96 |
Symbol 96 MovieClip [demon] | Uses:47 50 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 | Used by:Timeline |
Symbol 97 Bitmap | Used by:98 | |
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Symbol 99 MovieClip | Uses:98 | Used by:110 |
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Symbol 102 Bitmap | Used by:103 | |
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Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:110 245 390 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:110 245 390 |
Symbol 110 MovieClip [zap5] | Uses:99 101 103 105 107 109 | Used by:Timeline |
Symbol 111 Graphic | Used by:112 360 | |
Symbol 112 MovieClip | Uses:111 | Used by:129 |
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Symbol 114 Graphic | Uses:113 | Used by:129 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:129 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:129 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:129 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:129 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:129 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:129 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:129 |
Symbol 129 MovieClip | Uses:114 112 116 118 120 122 124 126 128 | Used by:180 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:180 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:180 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:180 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:180 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:180 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:180 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:180 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:180 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:180 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:180 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:180 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:180 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:180 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:180 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:180 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:180 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:180 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:180 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:180 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:180 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:180 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:180 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:180 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:180 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:180 |
Symbol 180 MovieClip [mylan] | Uses:129 131 133 135 137 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 | Used by:Timeline |
Symbol 181 ShapeTweening | Used by:198 | |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:183 | Used by:198 |
Symbol 185 Graphic | Used by:198 | |
Symbol 186 Font | Used by:187 197 563 564 566 567 573 574 579 580 581 586 587 588 589 590 | |
Symbol 187 EditableText | Uses:186 | Used by:198 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:198 |
Symbol 190 Graphic | Used by:192 | |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:190 39 191 | Used by:198 Timeline |
Symbol 193 ShapeTweening | Used by:198 | |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:196 |
Symbol 196 MovieClip | Uses:195 | Used by:198 |
Symbol 197 EditableText | Uses:186 | Used by:198 |
Symbol 198 MovieClip [game_over] | Uses:181 184 185 187 189 192 193 196 197 | Used by:Timeline |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:201 |
Symbol 201 MovieClip | Uses:200 | Used by:205 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:203 | Used by:205 258 |
Symbol 205 MovieClip [lightning4] | Uses:201 204 | Used by:Timeline |
Symbol 206 MovieClip [empty] | Used by:207 208 258 Timeline | |
Symbol 207 MovieClip [zap3] | Uses:206 6 | Used by:Timeline |
Symbol 208 MovieClip [zap2] | Uses:206 13 | Used by:Timeline |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:211 |
Symbol 211 MovieClip | Uses:210 | Used by:212 |
Symbol 212 MovieClip [meteor] | Uses:211 | Used by:Timeline |
Symbol 213 Bitmap | Used by:214 565 | |
Symbol 214 Graphic | Uses:213 | Used by:246 |
Symbol 215 Bitmap | Used by:216 565 | |
Symbol 216 Graphic | Uses:215 | Used by:246 |
Symbol 217 Bitmap | Used by:218 400 565 668 | |
Symbol 218 Graphic | Uses:217 | Used by:246 |
Symbol 219 Bitmap | Used by:220 565 | |
Symbol 220 Graphic | Uses:219 | Used by:246 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:245 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:245 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:245 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:245 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:245 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:245 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:245 |
Symbol 235 Bitmap | Used by:236 565 | |
Symbol 236 Graphic | Uses:235 | Used by:245 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:245 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:245 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:245 |
Symbol 243 Bitmap | Used by:244 | |
Symbol 244 Graphic | Uses:243 | Used by:245 |
Symbol 245 MovieClip | Uses:222 224 226 228 230 232 234 236 101 103 105 238 107 109 240 242 244 | Used by:246 |
Symbol 246 MovieClip [object] | Uses:214 216 218 220 245 | Used by:Timeline |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:257 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:257 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:257 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:257 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:257 |
Symbol 257 MovieClip [zap] | Uses:248 250 252 254 256 | Used by:Timeline |
Symbol 258 MovieClip [zap4] | Uses:206 204 | Used by:Timeline |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:343 |
Symbol 261 MovieClip | Uses:41 | Used by:343 Timeline |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:343 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:343 |
Symbol 266 Bitmap | Used by:268 | |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:266 267 | Used by:343 |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:343 |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:343 |
Symbol 273 Bitmap | Used by:274 | |
Symbol 274 Graphic | Uses:273 | Used by:343 |
Symbol 275 Bitmap | Used by:276 | |
Symbol 276 Graphic | Uses:275 | Used by:343 |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:343 |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:343 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:343 |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:343 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:343 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:343 |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:343 |
Symbol 291 Graphic | Used by:343 | |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:343 |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:343 |
Symbol 296 Graphic | Used by:343 | |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:343 |
Symbol 299 Graphic | Used by:343 | |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:343 |
Symbol 302 Graphic | Used by:343 | |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:343 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:343 |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:343 |
Symbol 309 Graphic | Used by:343 | |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:343 |
Symbol 312 Graphic | Used by:343 | |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:343 |
Symbol 315 Graphic | Used by:343 | |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:343 |
Symbol 318 Graphic | Used by:343 | |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:343 |
Symbol 321 Graphic | Used by:343 | |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:343 |
Symbol 324 Graphic | Used by:343 | |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:343 |
Symbol 327 Graphic | Used by:343 | |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:343 |
Symbol 330 Graphic | Used by:343 | |
Symbol 331 Graphic | Uses:48 | Used by:343 |
Symbol 332 Graphic | Used by:343 | |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:343 |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:343 |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:343 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:343 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:343 |
Symbol 343 MovieClip [tile] | Uses:260 261 263 265 268 270 272 274 276 278 280 282 284 286 288 290 293 291 295 296 298 299 301 302 304 306 308 309 311 312 314 315 317 318 320 321 323 324 326 327 329 330 331 332 334 336 338 340 342 | Used by:Timeline |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip | Uses:344 | Used by:399 505 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:354 398 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:354 398 |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:354 398 |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:354 398 |
Symbol 354 MovieClip | Uses:347 349 351 353 | Used by:399 |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:357 |
Symbol 357 MovieClip | Uses:356 | Used by:399 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:363 |
Symbol 360 MovieClip | Uses:111 | Used by:363 388 |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:363 |
Symbol 363 MovieClip | Uses:359 362 360 | Used by:399 |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:388 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:388 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:388 |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:388 |
Symbol 372 Bitmap | Used by:373 | |
Symbol 373 Graphic | Uses:372 | Used by:388 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:388 |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:388 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:388 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:388 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:388 |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:388 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:388 |
Symbol 388 MovieClip | Uses:365 360 367 369 371 373 375 377 379 381 383 385 387 | Used by:399 |
Symbol 389 Graphic | Used by:390 | |
Symbol 390 MovieClip | Uses:389 101 103 105 107 109 | Used by:391 |
Symbol 391 MovieClip | Uses:390 | Used by:399 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:398 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:398 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:398 |
Symbol 398 MovieClip | Uses:393 395 347 349 351 353 397 | Used by:399 |
Symbol 399 MovieClip [hero] | Uses:345 354 357 363 388 391 398 | Used by:Timeline |
Symbol 400 Graphic | Uses:217 | Used by:401 |
Symbol 401 MovieClip [energy] | Uses:400 | Used by:Timeline |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:414 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:414 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:414 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:414 |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:414 |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:414 |
Symbol 414 MovieClip | Uses:403 405 407 409 411 413 | Used by:444 |
Symbol 415 Bitmap | Used by:416 423 428 | |
Symbol 416 Graphic | Uses:415 | Used by:431 |
Symbol 417 Bitmap | Used by:418 428 | |
Symbol 418 Graphic | Uses:417 | Used by:431 |
Symbol 419 Bitmap | Used by:420 424 427 | |
Symbol 420 Graphic | Uses:419 | Used by:431 |
Symbol 421 Bitmap | Used by:422 425 429 | |
Symbol 422 Graphic | Uses:421 | Used by:431 |
Symbol 423 Graphic | Uses:415 | Used by:431 |
Symbol 424 Graphic | Uses:419 | Used by:431 |
Symbol 425 Graphic | Uses:421 | Used by:431 |
Symbol 426 Bitmap | Used by:427 430 | |
Symbol 427 Graphic | Uses:419 426 | Used by:431 |
Symbol 428 Graphic | Uses:415 417 | Used by:431 |
Symbol 429 Graphic | Uses:421 | Used by:431 |
Symbol 430 Graphic | Uses:426 | Used by:431 |
Symbol 431 MovieClip | Uses:416 418 420 422 423 424 425 427 428 429 430 | Used by:444 |
Symbol 432 Bitmap | Used by:435 437 438 439 441 442 | |
Symbol 433 Bitmap | Used by:435 437 438 439 440 442 | |
Symbol 434 Bitmap | Used by:435 439 440 441 | |
Symbol 435 Graphic | Uses:432 433 434 | Used by:443 |
Symbol 436 Bitmap | Used by:437 438 439 440 441 442 | |
Symbol 437 Graphic | Uses:433 436 432 | Used by:443 |
Symbol 438 Graphic | Uses:433 432 436 | Used by:443 |
Symbol 439 Graphic | Uses:432 436 433 434 | Used by:443 |
Symbol 440 Graphic | Uses:436 434 433 | Used by:443 |
Symbol 441 Graphic | Uses:434 436 432 | Used by:443 |
Symbol 442 Graphic | Uses:436 432 433 | Used by:443 |
Symbol 443 MovieClip | Uses:435 437 438 439 440 441 442 | Used by:444 |
Symbol 444 MovieClip [static] | Uses:414 431 443 | Used by:Timeline |
Symbol 445 Bitmap | Used by:446 | |
Symbol 446 Graphic | Uses:445 | Used by:462 494 |
Symbol 447 Bitmap | Used by:448 | |
Symbol 448 Graphic | Uses:447 | Used by:449 462 |
Symbol 449 MovieClip | Uses:448 | Used by:462 |
Symbol 450 Bitmap | Used by:451 452 453 454 | |
Symbol 451 Graphic | Uses:450 | Used by:455 |
Symbol 452 Graphic | Uses:450 | Used by:455 |
Symbol 453 Graphic | Uses:450 | Used by:455 |
Symbol 454 Graphic | Uses:450 | Used by:455 |
Symbol 455 MovieClip | Uses:451 452 453 454 | Used by:462 474 484 494 504 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:462 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:462 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:462 |
Symbol 462 MovieClip | Uses:446 449 448 455 457 459 461 | Used by:505 |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:474 484 |
Symbol 465 Bitmap | Used by:466 | |
Symbol 466 Graphic | Uses:465 | Used by:467 474 |
Symbol 467 MovieClip | Uses:466 | Used by:474 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:474 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:474 |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:474 |
Symbol 474 MovieClip | Uses:464 467 466 455 469 471 473 | Used by:505 |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:477 484 |
Symbol 477 MovieClip | Uses:476 | Used by:484 |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:484 |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:484 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:484 |
Symbol 484 MovieClip | Uses:464 477 476 455 479 481 483 | Used by:505 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:487 494 |
Symbol 487 MovieClip | Uses:486 | Used by:494 |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:494 |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:494 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:494 |
Symbol 494 MovieClip | Uses:446 487 486 455 489 491 493 | Used by:505 |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:504 |
Symbol 497 Bitmap | Used by:498 | |
Symbol 498 Graphic | Uses:497 | Used by:499 504 |
Symbol 499 MovieClip | Uses:498 | Used by:504 |
Symbol 500 Bitmap | Used by:501 | |
Symbol 501 Graphic | Uses:500 | Used by:504 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:504 |
Symbol 504 MovieClip | Uses:496 499 498 455 501 503 | Used by:505 |
Symbol 505 MovieClip [simple] | Uses:462 345 474 484 494 504 | Used by:Timeline |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:518 |
Symbol 508 Graphic | Used by:515 | |
Symbol 509 Graphic | Used by:515 | |
Symbol 510 Graphic | Used by:515 | |
Symbol 511 Graphic | Used by:515 | |
Symbol 512 Graphic | Used by:515 | |
Symbol 513 Graphic | Used by:515 | |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip | Uses:508 509 510 511 512 513 514 | Used by:518 |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:518 |
Symbol 518 MovieClip [bullet] | Uses:507 515 517 | Used by:Timeline |
Symbol 519 Sound [die] | Used by:Timeline | |
Symbol 520 Sound [gett] | Used by:Timeline | |
Symbol 521 Sound [lite] | Used by:Timeline | |
Symbol 522 Sound [jump] | Used by:Timeline | |
Symbol 523 Sound [tele1] | Used by:Timeline | |
Symbol 524 Sound [enemydie] | Used by:Timeline | |
Symbol 525 Sound [ouch2] | Used by:Timeline | |
Symbol 526 Sound [ouch] | Used by:Timeline | |
Symbol 527 Sound [shuut] | Used by:Timeline | |
Symbol 528 Sound [timer] | Used by:Timeline | |
Symbol 529 Sound [organ] | Used by:Timeline | |
Symbol 530 Sound [zap_s] | Used by:Timeline | |
Symbol 531 Sound [zap2_s] | Used by:Timeline | |
Symbol 532 Graphic | Used by:533 | |
Symbol 533 MovieClip | Uses:532 | Used by:Timeline |
Symbol 534 Graphic | Used by:535 | |
Symbol 535 Button | Uses:534 | Used by:Timeline |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:536 | Used by:Timeline |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:538 | Used by:Timeline |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:Timeline |
Symbol 542 Graphic | Used by:Timeline | |
Symbol 543 Graphic | Used by:545 | |
Symbol 544 Graphic | Used by:545 596 | |
Symbol 545 MovieClip | Uses:543 544 | Used by:Timeline |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip | Uses:546 | Used by:Timeline |
Symbol 548 Graphic | Used by:549 | |
Symbol 549 MovieClip | Uses:548 | Used by:Timeline |
Symbol 550 Graphic | Used by:551 | |
Symbol 551 MovieClip | Uses:550 | Used by:Timeline |
Symbol 552 Graphic | Used by:553 | |
Symbol 553 MovieClip | Uses:552 | Used by:Timeline |
Symbol 554 Graphic | Used by:555 | |
Symbol 555 MovieClip | Uses:554 | Used by:Timeline |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 MovieClip | Uses:556 | Used by:Timeline |
Symbol 558 Graphic | Used by:559 | |
Symbol 559 MovieClip | Uses:558 | Used by:Timeline |
Symbol 560 Graphic | Used by:576 | |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:575 |
Symbol 563 Text | Uses:186 | Used by:575 |
Symbol 564 Text | Uses:186 | Used by:575 |
Symbol 565 Graphic | Uses:235 217 219 215 213 | Used by:575 |
Symbol 566 Text | Uses:186 | Used by:575 |
Symbol 567 Text | Uses:186 | Used by:575 |
Symbol 568 Bitmap | Used by:570 | |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:568 569 | Used by:575 |
Symbol 571 Graphic | Used by:572 | |
Symbol 572 MovieClip | Uses:571 | Used by:575 |
Symbol 573 Text | Uses:186 | Used by:575 |
Symbol 574 Text | Uses:186 | Used by:575 |
Symbol 575 MovieClip | Uses:562 563 564 565 566 567 570 572 573 574 | Used by:576 |
Symbol 576 MovieClip | Uses:575 560 | Used by:Timeline |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:Timeline |
Symbol 579 Text | Uses:186 | Used by:592 |
Symbol 580 Text | Uses:186 | Used by:592 |
Symbol 581 Text | Uses:186 | Used by:592 |
Symbol 582 Font | Used by:583 584 585 | |
Symbol 583 Text | Uses:582 | Used by:592 |
Symbol 584 Text | Uses:582 | Used by:592 |
Symbol 585 Text | Uses:582 | Used by:592 |
Symbol 586 Text | Uses:186 | Used by:592 |
Symbol 587 Text | Uses:186 | Used by:592 |
Symbol 588 Text | Uses:186 | Used by:592 |
Symbol 589 Text | Uses:186 | Used by:592 |
Symbol 590 Text | Uses:186 | Used by:592 |
Symbol 591 Graphic | Used by:592 | |
Symbol 592 MovieClip | Uses:579 580 581 583 584 585 586 587 588 589 590 591 | Used by:Timeline |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip | Uses:593 | Used by:Timeline |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 MovieClip | Uses:595 544 | Used by:Timeline |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:617 |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:617 |
Symbol 601 Bitmap | Used by:602 | |
Symbol 602 Graphic | Uses:601 | Used by:617 |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:617 |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:617 |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:617 |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:617 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:617 |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:613 | Used by:617 |
Symbol 615 Bitmap | Used by:616 | |
Symbol 616 Graphic | Uses:615 | Used by:617 |
Symbol 617 MovieClip | Uses:598 600 602 604 606 608 610 612 614 616 | Used by:Timeline |
Symbol 618 Bitmap | Used by:622 | |
Symbol 619 Bitmap | Used by:622 665 668 | |
Symbol 620 Bitmap | Used by:622 665 668 | |
Symbol 621 Bitmap | Used by:622 665 668 | |
Symbol 622 Graphic | Uses:618 619 620 621 | Used by:663 |
Symbol 623 Graphic | Used by:663 | |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:660 |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:660 |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:660 |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:630 | Used by:660 |
Symbol 632 Bitmap | Used by:633 | |
Symbol 633 Graphic | Uses:632 | Used by:660 |
Symbol 634 Bitmap | Used by:635 | |
Symbol 635 Graphic | Uses:634 | Used by:660 |
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Symbol 637 Graphic | Uses:636 | Used by:660 |
Symbol 638 Bitmap | Used by:639 | |
Symbol 639 Graphic | Uses:638 | Used by:660 |
Symbol 640 Bitmap | Used by:641 | |
Symbol 641 Graphic | Uses:640 | Used by:660 |
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Symbol 643 Graphic | Uses:642 | Used by:660 |
Symbol 644 Bitmap | Used by:645 | |
Symbol 645 Graphic | Uses:644 | Used by:660 |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:660 |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:660 |
Symbol 650 Bitmap | Used by:651 | |
Symbol 651 Graphic | Uses:650 | Used by:660 |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:660 |
Symbol 654 Bitmap | Used by:655 | |
Symbol 655 Graphic | Uses:654 | Used by:660 |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:660 |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:660 |
Symbol 660 MovieClip | Uses:625 627 629 631 633 635 637 639 641 643 645 647 649 651 653 655 657 659 | Used by:663 667 |
Symbol 661 Graphic | Used by:663 | |
Symbol 662 Graphic | Used by:663 | |
Symbol 663 MovieClip | Uses:622 660 623 661 662 | Used by:Timeline |
Symbol 664 Bitmap | Used by:665 | |
Symbol 665 Graphic | Uses:664 619 620 621 | Used by:667 |
Symbol 666 Graphic | Used by:667 | |
Symbol 667 MovieClip | Uses:665 660 666 | Used by:Timeline |
Symbol 668 Graphic | Uses:217 621 619 620 | Used by:775 |
Symbol 669 Graphic | Used by:775 | |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:704 |
Symbol 672 Bitmap | Used by:673 | |
Symbol 673 Graphic | Uses:672 | Used by:704 |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:704 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:704 |
Symbol 678 Bitmap | Used by:679 | |
Symbol 679 Graphic | Uses:678 | Used by:704 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:704 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:704 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:704 |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:704 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:704 |
Symbol 690 Bitmap | Used by:691 | |
Symbol 691 Graphic | Uses:690 | Used by:704 |
Symbol 692 Bitmap | Used by:693 | |
Symbol 693 Graphic | Uses:692 | Used by:704 |
Symbol 694 Bitmap | Used by:695 | |
Symbol 695 Graphic | Uses:694 | Used by:704 |
Symbol 696 Bitmap | Used by:697 | |
Symbol 697 Graphic | Uses:696 | Used by:704 |
Symbol 698 Bitmap | Used by:699 | |
Symbol 699 Graphic | Uses:698 | Used by:704 |
Symbol 700 Bitmap | Used by:701 | |
Symbol 701 Graphic | Uses:700 | Used by:704 |
Symbol 702 Bitmap | Used by:703 | |
Symbol 703 Graphic | Uses:702 | Used by:704 |
Symbol 704 MovieClip | Uses:671 673 675 677 679 681 683 685 687 689 691 693 695 697 699 701 703 | Used by:775 |
Symbol 705 Bitmap | Used by:706 | |
Symbol 706 Graphic | Uses:705 | Used by:739 |
Symbol 707 Bitmap | Used by:708 | |
Symbol 708 Graphic | Uses:707 | Used by:739 |
Symbol 709 Bitmap | Used by:710 | |
Symbol 710 Graphic | Uses:709 | Used by:739 |
Symbol 711 Bitmap | Used by:712 | |
Symbol 712 Graphic | Uses:711 | Used by:739 |
Symbol 713 Bitmap | Used by:714 | |
Symbol 714 Graphic | Uses:713 | Used by:739 |
Symbol 715 Bitmap | Used by:716 | |
Symbol 716 Graphic | Uses:715 | Used by:739 |
Symbol 717 Bitmap | Used by:718 | |
Symbol 718 Graphic | Uses:717 | Used by:739 |
Symbol 719 Bitmap | Used by:720 | |
Symbol 720 Graphic | Uses:719 | Used by:739 |
Symbol 721 Bitmap | Used by:722 | |
Symbol 722 Graphic | Uses:721 | Used by:739 |
Symbol 723 Bitmap | Used by:724 | |
Symbol 724 Graphic | Uses:723 | Used by:739 |
Symbol 725 Bitmap | Used by:726 | |
Symbol 726 Graphic | Uses:725 | Used by:739 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:739 |
Symbol 729 Bitmap | Used by:730 | |
Symbol 730 Graphic | Uses:729 | Used by:739 |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:739 |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:739 |
Symbol 735 Bitmap | Used by:736 | |
Symbol 736 Graphic | Uses:735 | Used by:739 |
Symbol 737 Bitmap | Used by:738 | |
Symbol 738 Graphic | Uses:737 | Used by:739 |
Symbol 739 MovieClip | Uses:706 708 710 712 714 716 718 720 722 724 726 728 730 732 734 736 738 | Used by:775 |
Symbol 740 Bitmap | Used by:741 | |
Symbol 741 Graphic | Uses:740 | Used by:774 |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:774 |
Symbol 744 Bitmap | Used by:745 | |
Symbol 745 Graphic | Uses:744 | Used by:774 |
Symbol 746 Bitmap | Used by:747 | |
Symbol 747 Graphic | Uses:746 | Used by:774 |
Symbol 748 Bitmap | Used by:749 | |
Symbol 749 Graphic | Uses:748 | Used by:774 |
Symbol 750 Bitmap | Used by:751 | |
Symbol 751 Graphic | Uses:750 | Used by:774 |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:774 |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:774 |
Symbol 756 Bitmap | Used by:757 | |
Symbol 757 Graphic | Uses:756 | Used by:774 |
Symbol 758 Bitmap | Used by:759 | |
Symbol 759 Graphic | Uses:758 | Used by:774 |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:774 |
Symbol 762 Bitmap | Used by:763 | |
Symbol 763 Graphic | Uses:762 | Used by:774 |
Symbol 764 Bitmap | Used by:765 | |
Symbol 765 Graphic | Uses:764 | Used by:774 |
Symbol 766 Bitmap | Used by:767 | |
Symbol 767 Graphic | Uses:766 | Used by:774 |
Symbol 768 Bitmap | Used by:769 | |
Symbol 769 Graphic | Uses:768 | Used by:774 |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:774 |
Symbol 772 Bitmap | Used by:773 | |
Symbol 773 Graphic | Uses:772 | Used by:774 |
Symbol 774 MovieClip | Uses:741 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 | Used by:775 |
Symbol 775 MovieClip | Uses:668 704 739 774 669 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"dummy" | Frame 1 | Symbol 36 MovieClip |
"progress" | Frame 1 | Symbol 43 MovieClip |
"audio" | Frame 133 | Symbol 545 MovieClip |
"playmore" | Frame 133 | Symbol 192 MovieClip |
"setKeys" | Frame 133 | Symbol 547 MovieClip |
"intructions" | Frame 133 | Symbol 549 MovieClip |
"playGame" | Frame 133 | Symbol 551 MovieClip |
"back" | Frame 140 | Symbol 553 MovieClip |
"nexx" | Frame 140 | Symbol 555 MovieClip |
"prev" | Frame 140 | Symbol 557 MovieClip |
"rego" | Frame 140 | Symbol 559 MovieClip |
"frame" | Frame 140 | Symbol 576 MovieClip |
"back" | Frame 147 | Symbol 553 MovieClip |
"the_mask" | Frame 153 | Symbol 594 MovieClip |
"sfx" | Frame 153 | Symbol 596 MovieClip |
"score" | Frame 153 | Symbol 617 MovieClip |
"wandDisplay_mc" | Frame 153 | Symbol 663 MovieClip |
"shieldDisplay_mc" | Frame 153 | Symbol 667 MovieClip |
"healthDisplay_mc" | Frame 153 | Symbol 775 MovieClip |
"liner" | Symbol 7 MovieClip [lightning3] Frame 1 | Symbol 3 MovieClip |
"light_end" | Symbol 7 MovieClip [lightning3] Frame 1 | Symbol 6 MovieClip |
"liner" | Symbol 14 MovieClip [lightning2] Frame 1 | Symbol 10 MovieClip |
"light_end" | Symbol 14 MovieClip [lightning2] Frame 1 | Symbol 13 MovieClip |
"whichSpell_mc" | Symbol 34 MovieClip [spell_mc] Frame 1 | Symbol 27 MovieClip |
"bubble_mc" | Symbol 34 MovieClip [spell_mc] Frame 1 | Symbol 33 MovieClip |
"bar" | Symbol 43 MovieClip Frame 1 | Symbol 42 MovieClip |
"woo2" | Symbol 110 MovieClip [zap5] Frame 1 | Symbol 99 MovieClip |
"woo1" | Symbol 110 MovieClip [zap5] Frame 1 | Symbol 99 MovieClip |
"hurtMask_mc" | Symbol 129 MovieClip Frame 1 | Symbol 112 MovieClip |
"clip" | Symbol 180 MovieClip [mylan] Frame 1 | Symbol 129 MovieClip |
"label1" | Symbol 198 MovieClip [game_over] Frame 36 | Symbol 187 EditableText |
"restarta" | Symbol 198 MovieClip [game_over] Frame 36 | Symbol 189 MovieClip |
"playmore" | Symbol 198 MovieClip [game_over] Frame 36 | Symbol 192 MovieClip |
"label1" | Symbol 198 MovieClip [game_over] Frame 70 | Symbol 197 EditableText |
"restarter" | Symbol 198 MovieClip [game_over] Frame 70 | Symbol 189 MovieClip |
"playmore" | Symbol 198 MovieClip [game_over] Frame 70 | Symbol 192 MovieClip |
"liner" | Symbol 205 MovieClip [lightning4] Frame 1 | Symbol 201 MovieClip |
"light_end" | Symbol 205 MovieClip [lightning4] Frame 1 | Symbol 204 MovieClip |
"theline" | Symbol 207 MovieClip [zap3] Frame 1 | Symbol 206 MovieClip [empty] |
"light_start" | Symbol 207 MovieClip [zap3] Frame 1 | Symbol 6 MovieClip |
"theline" | Symbol 208 MovieClip [zap2] Frame 1 | Symbol 206 MovieClip [empty] |
"light_start" | Symbol 208 MovieClip [zap2] Frame 1 | Symbol 13 MovieClip |
"clip" | Symbol 212 MovieClip [meteor] Frame 1 | Symbol 211 MovieClip |
"theline" | Symbol 258 MovieClip [zap4] Frame 1 | Symbol 206 MovieClip [empty] |
"light_start" | Symbol 258 MovieClip [zap4] Frame 1 | Symbol 204 MovieClip |
"bgCol2_mc" | Symbol 343 MovieClip [tile] Frame 12 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 95 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 97 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 99 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 101 | Symbol 263 MovieClip |
"bgCol2_mc" | Symbol 343 MovieClip [tile] Frame 101 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 103 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 105 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 109 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 111 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 113 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 115 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 117 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 119 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 121 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 123 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 125 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 127 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 129 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 131 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 133 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 135 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 137 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 141 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 143 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 145 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 147 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 149 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 151 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 153 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 155 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 157 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 159 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 161 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 163 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 165 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 167 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 169 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 173 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 175 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 177 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 179 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 181 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 183 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 185 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 187 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 189 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 191 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 193 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 195 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 201 | Symbol 263 MovieClip |
"bgCol2_mc" | Symbol 343 MovieClip [tile] Frame 201 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 203 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 205 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 209 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 211 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 213 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 215 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 217 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 219 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 221 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 223 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 225 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 227 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 229 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 231 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 233 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 235 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 237 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 241 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 243 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 245 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 247 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 249 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 251 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 253 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 255 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 257 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 259 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 261 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 263 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 265 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 267 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 269 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 273 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 275 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 277 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 279 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 281 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 283 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 285 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 287 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 289 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 291 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 293 | Symbol 263 MovieClip |
"bgCol1_mc" | Symbol 343 MovieClip [tile] Frame 295 | Symbol 263 MovieClip |
"hurtMask_mc" | Symbol 363 MovieClip Frame 1 | Symbol 360 MovieClip |
"hurtMask_mc" | Symbol 388 MovieClip Frame 1 | Symbol 360 MovieClip |
"shape" | Symbol 399 MovieClip [hero] Frame 1 | Symbol 345 MovieClip |
"shield" | Symbol 399 MovieClip [hero] Frame 1 | Symbol 354 MovieClip |
"mace" | Symbol 399 MovieClip [hero] Frame 1 | Symbol 357 MovieClip |
"fall" | Symbol 399 MovieClip [hero] Frame 1 | Symbol 363 MovieClip |
"walk" | Symbol 399 MovieClip [hero] Frame 1 | Symbol 388 MovieClip |
"teleport" | Symbol 399 MovieClip [hero] Frame 1 | Symbol 391 MovieClip |
"shieldback" | Symbol 399 MovieClip [hero] Frame 1 | Symbol 398 MovieClip |
"clip" | Symbol 444 MovieClip [static] Frame 1 | Symbol 414 MovieClip |
"clip" | Symbol 444 MovieClip [static] Frame 3 | Symbol 443 MovieClip |
"zap" | Symbol 462 MovieClip Frame 20 | Symbol 455 MovieClip |
"zap" | Symbol 474 MovieClip Frame 20 | Symbol 455 MovieClip |
"zap" | Symbol 484 MovieClip Frame 20 | Symbol 455 MovieClip |
"zap" | Symbol 494 MovieClip Frame 20 | Symbol 455 MovieClip |
"zap" | Symbol 504 MovieClip Frame 20 | Symbol 455 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 1 | Symbol 462 MovieClip |
"shape" | Symbol 505 MovieClip [simple] Frame 1 | Symbol 345 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 2 | Symbol 474 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 3 | Symbol 484 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 4 | Symbol 474 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 5 | Symbol 494 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 6 | Symbol 474 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 7 | Symbol 462 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 8 | Symbol 474 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 9 | Symbol 504 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 11 | Symbol 494 MovieClip |
"clip" | Symbol 505 MovieClip [simple] Frame 12 | Symbol 504 MovieClip |
"clip" | Symbol 518 MovieClip [bullet] Frame 1 | Symbol 515 MovieClip |
"logo_mc" | Symbol 575 MovieClip Frame 1 | Symbol 572 MovieClip |
"screenz" | Symbol 576 MovieClip Frame 1 | Symbol 575 MovieClip |
"wand" | Symbol 663 MovieClip Frame 1 | Symbol 660 MovieClip |
"shield" | Symbol 667 MovieClip Frame 1 | Symbol 660 MovieClip |
"green" | Symbol 775 MovieClip Frame 1 | Symbol 704 MovieClip |
"amber" | Symbol 775 MovieClip Frame 1 | Symbol 739 MovieClip |
"red" | Symbol 775 MovieClip Frame 1 | Symbol 774 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "lightning3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "lightning2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "spell_mc" |
ExportAssets (56) | Timeline Frame 9 | Symbol 96 as "demon" |
ExportAssets (56) | Timeline Frame 9 | Symbol 110 as "zap5" |
ExportAssets (56) | Timeline Frame 9 | Symbol 180 as "mylan" |
ExportAssets (56) | Timeline Frame 9 | Symbol 198 as "game_over" |
ExportAssets (56) | Timeline Frame 9 | Symbol 7 as "lightning3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 14 as "lightning2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 205 as "lightning4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 206 as "empty" |
ExportAssets (56) | Timeline Frame 9 | Symbol 207 as "zap3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 206 as "empty" |
ExportAssets (56) | Timeline Frame 9 | Symbol 208 as "zap2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 212 as "meteor" |
ExportAssets (56) | Timeline Frame 9 | Symbol 246 as "object" |
ExportAssets (56) | Timeline Frame 9 | Symbol 198 as "game_over" |
ExportAssets (56) | Timeline Frame 9 | Symbol 257 as "zap" |
ExportAssets (56) | Timeline Frame 9 | Symbol 206 as "empty" |
ExportAssets (56) | Timeline Frame 9 | Symbol 258 as "zap4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 34 as "spell_mc" |
ExportAssets (56) | Timeline Frame 9 | Symbol 257 as "zap" |
ExportAssets (56) | Timeline Frame 9 | Symbol 343 as "tile" |
ExportAssets (56) | Timeline Frame 9 | Symbol 399 as "hero" |
ExportAssets (56) | Timeline Frame 9 | Symbol 401 as "energy" |
ExportAssets (56) | Timeline Frame 9 | Symbol 444 as "static" |
ExportAssets (56) | Timeline Frame 9 | Symbol 505 as "simple" |
ExportAssets (56) | Timeline Frame 9 | Symbol 206 as "empty" |
ExportAssets (56) | Timeline Frame 9 | Symbol 518 as "bullet" |
ExportAssets (56) | Timeline Frame 9 | Symbol 519 as "die" |
ExportAssets (56) | Timeline Frame 9 | Symbol 520 as "gett" |
ExportAssets (56) | Timeline Frame 9 | Symbol 521 as "lite" |
ExportAssets (56) | Timeline Frame 9 | Symbol 522 as "jump" |
ExportAssets (56) | Timeline Frame 9 | Symbol 523 as "tele1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 524 as "enemydie" |
ExportAssets (56) | Timeline Frame 9 | Symbol 525 as "ouch2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 526 as "ouch" |
ExportAssets (56) | Timeline Frame 9 | Symbol 527 as "shuut" |
ExportAssets (56) | Timeline Frame 9 | Symbol 528 as "timer" |
ExportAssets (56) | Timeline Frame 9 | Symbol 529 as "organ" |
ExportAssets (56) | Timeline Frame 9 | Symbol 530 as "zap_s" |
ExportAssets (56) | Timeline Frame 9 | Symbol 531 as "zap2_s" |
Labels
"loader" | Frame 1 |
"the stuff" | Frame 9 |
"animation" | Frame 10 |
"welcome" | Frame 127 |
"instructions" | Frame 134 |
"setKeys" | Frame 141 |
"playGame" | Frame 148 |
"game" | Frame 153 |
"lose" | Symbol 198 MovieClip [game_over] Frame 5 |
"win" | Symbol 198 MovieClip [game_over] Frame 39 |
"spawning" | Symbol 462 MovieClip Frame 1 |
"live" | Symbol 462 MovieClip Frame 20 |
"spawning" | Symbol 474 MovieClip Frame 1 |
"live" | Symbol 474 MovieClip Frame 20 |
"spawning" | Symbol 484 MovieClip Frame 1 |
"live" | Symbol 484 MovieClip Frame 20 |
"spawning" | Symbol 494 MovieClip Frame 1 |
"live" | Symbol 494 MovieClip Frame 20 |
"spawning" | Symbol 504 MovieClip Frame 1 |
"live" | Symbol 504 MovieClip Frame 20 |
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