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Spaceman Ace.swf

This is the info page for
Flash #24267

(Click the ID number above for more basic data on this flash file.)


Text
You are Stan Spaceman, and your space base has
been over-run by Mylan the Mage.
Your base is built on the remnants of his castle, but
the time has come to clear it of both him and the
monsters he has created.
You start in the dungeon and must work upwards.
You can collect objects along the way that will assist
in your quest.

You are Stan Spaceman, and your space base has
been over-run by Mylan the Mage.
Your base is built on the remnants of his castle, but
the time has come to clear it of both him and the
monsters he has created.
You start in the dungeon and must work upwards.
You can collect objects along the way that will assist
in your quest.

- Adds points
- Limited power up for your SpaceMace™
- Permanent power up for your SpaceMace™
- Shield
- Extra Health

- Adds points
- Limited power up for your SpaceMace™
- Permanent power up for your SpaceMace™
- Shield
- Extra Health

Developed by pling

Developed by pling

p

- Pause

esc

- Escape from danger (returns to scene entry)

- Aim and shoot

- Jump

- Move Right

- Move Left

ActionScript [AS1/AS2]

Frame 1
dummy.tabEnabled = true; dummy.tabIndex = 1; _quality = low; Stage.showMenu = false; Stage.scaleMode = "noScale"; progress.onEnterFrame = function () { total = getBytesTotal(); my_loaded = getBytesLoaded(); if (isNaN(my_loaded) || (isNaN(total))) { the_perc = 0; } else { the_perc = (my_loaded / total) * 100; } show.text = Math.round(the_perc) + "%"; progress.bar._xscale = the_perc; if ((the_perc > 99) && (progress.loaded > -1)) { gotoAndPlay ("animation"); } }; progress.bar._xscale = 0; _global.MusicPlaying = true; _global.AudioPlaying = true; stop();
Frame 10
Frame 133
who_to.text = "v.1.1.255"; intructions.onRelease = function () { gotoAndPlay ("intructions"); }; setKeys.onRelease = function () { gotoAndPlay ("setKeys"); }; playGame.onRelease = function () { gotoAndPlay ("playGame"); }; playmore.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; if (!beenherebefore) { _global.codeOfLEFTKey = 37; _global.codeOfRIGHTKey = 39; _global.codeOfJUMPKey = 38; _global.codeOfSHOOTKey = 32; _global.codeOfSPELL1Key = 80; _global.codeOfSUICIDEKey = 27; _global.playerName = "Enter Name"; _global.lite = new Sound(); lite.attachSound("lite"); _global.die = new Sound(); die.attachSound("die"); _global.organ = new Sound(); organ.attachSound("organ"); _global.gett = new Sound(); gett.attachSound("gett"); _global.jump = new Sound(); jump.attachSound("jump"); _global.enemydie = new Sound(); enemydie.attachSound("enemydie"); _global.ouch = new Sound(); ouch.attachSound("ouch"); _global.ouch2 = new Sound(); ouch2.attachSound("ouch2"); _global.tele1 = new Sound(); tele1.attachSound("tele1"); _global.tele2 = new Sound(); tele2.attachSound("tele2"); _global.shuut = new Sound(); shuut.attachSound("shuut"); _global.timer = new Sound(); timer.attachSound("timer"); _global.zap_s = new Sound(); zap_s.attachSound("zap_s"); _global.zap2_s = new Sound(); zap2_s.attachSound("zap2_s"); beenherebefore = true; } if (lite.position == 0) { lite.start(); _global.MusicPlaying = true; } lite.onSoundComplete = function () { lite.start(); _global.MusicPlaying = true; }; lite.setVolume(50); stop(); audio.onPress = function () { if (audio._currentframe == 1) { lite.stop(); audio.gotoAndStop(2); _global.MusicPlaying = false; } else { lite.start(); audio.gotoAndStop(1); _global.MusicPlaying = true; } }; if (_global.MusicPlaying == true) { audio.gotoAndStop(1); } else { audio.gotoAndStop(2); }
Frame 140
frame.onEnterFrame = function () { if (!(frame.screenz._x === newx)) { frame.screenz._x = frame.screenz._x - Math.ceil((frame.screenz._x - newx) / 3.6); } }; nexx.onRelease = function () { if (currentscreen < maxscreen) { currentscreen++; newx = currentscreen * (-screenwidth); } }; prev.onRelease = function () { if (currentscreen > minscreen) { currentscreen--; newx = currentscreen * (-screenwidth); } }; rego.onRelease = function () { currentscreen = minscreen; newx = minscreen * (-screenwidth); }; back.onRelease = function () { gotoAndPlay ("welcome"); }; minscreen = 0; maxscreen = 2; currentscreen = 0; screenwidth = 525; newx = 0; stop();
Frame 147
back.onRelease = function () { gotoAndPlay ("welcome"); }; stop();
Frame 152
function addWindows(map) { var _local8 = random(2); var _local6 = random(2) + 2; var _local4 = random(4) + 2; var _local5 = random(2) + 5; var _local2 = random(4) + 2; var _local3 = random(3) + 8; var _local7 = random(4) + 2; map[_local4][_local6] = (map[_local2][_local5] = (map[_local7][_local3] = 12)); } function returnDiffStat(which, hite) { if ((which[0] == 1) && (hite > 8)) { which[0] = 2; return(which); } return(which); } function addStatic(x, y, n, hite) { var _local2 = _root[("static" + n) + "_"]; var _local3 = random(2); var _local4 = (_local2.length - 1) - random(2); var _local13 = _local3 + Math.round((_local4 - _local3) / 2); _root[((("map_" + x) + "_") + y) + "_static_"] = []; var _local12 = _local2[_local3].slice(); var _local11 = _local2[_local4].slice(); var _local9 = _local2[_local13].slice(); var _local8 = returnDiffStat(_local12, hite); var _local7 = returnDiffStat(_local11, hite); var _local14 = returnDiffStat(_local9, hite); _root[((("map_" + x) + "_") + y) + "_static_"].push(_local8); _root[((("map_" + x) + "_") + y) + "_static_"].push(_local7); _root[((("map_" + x) + "_") + y) + "_static_"].push(_local14); } function addObjects(x, y, n, ToF) { var _local3 = _root[("object" + n) + "_"]; var _local4 = random(_local3.length); _root[((("map_" + x) + "_") + y) + "_object_"] = []; var _local2; if (ToF) { _local2 = rndObjex[y]; } else { _local2 = 1; if (random(10) == 4) { _local2++; } } var _local6 = [_local2, _local3[_local4][0], _local3[_local4][1]]; _root[((("map_" + x) + "_") + y) + "_object_"].push(_local6); } function generateMaps() { map_4_1_ = [[200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200]]; addWindows(map_4_1_); thisInsert = []; thisInsert = insert1.slice(); var _local4 = 0; while (_local4 < thisInsert.length) { var _local3 = 0; while (_local3 < thisInsert[0].length) { if (thisInsert[_local4][_local3] != 11) { map_4_1_[_local4 + 2][_local3 + 1] = Number(thisInsert[_local4][_local3]); } _local3++; } _local4++; } addStatic(4, 1, 1, 1); addObjects(4, 1, 1, false); map_4_1_simple_ = 4; map_2_1_ = [[204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [210, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200]]; addWindows(map_2_1_); thisInsert = []; thisInsert = insert2.slice(); _local4 = 0; while (_local4 < thisInsert.length) { var _local3 = 0; while (_local3 < thisInsert[0].length) { if (thisInsert[_local4][_local3] != 11) { map_2_1_[_local4 + 2][_local3 + 1] = Number(thisInsert[_local4][_local3]); } _local3++; } _local4++; } addStatic(2, 1, 2, 1); addObjects(2, 1, 2, false); map_2_1_simple_ = 5; var _local12 = 0; var _local13 = 7 - (Math.ceil(hite / 10) + random(2)); var _local14 = 3; var hite = 2; while (hite <= 12) { var _local16 = random(5) + 1; var _local2 = 1; while (_local2 <= 5) { var _local8; if ((hite == 12) && (_local2 == 3)) { _local8 = _root.map_3x_; _root.map_3_12_mylanHits_ = 200; } else { _local8 = _root[("map_" + _local2) + "_"]; } _root[((("map_" + _local2) + "_") + hite) + "_"] = []; var _local7 = 0; while (_local7 < _local8.length) { _root[((("map_" + _local2) + "_") + hite) + "_"][_local7] = []; var _local6 = 0; while (_local6 < _local8[0].length) { var _local5 = Number(_local8[_local7][_local6]); _root[((("map_" + _local2) + "_") + hite) + "_"][_local7][_local6] = _local5; _local6++; } _local7++; } if (_local2 != 3) { var _local9 = 1 + random(5); addWindows(_root[((("map_" + _local2) + "_") + hite) + "_"]); thisInsert = []; thisInsert = _root["insert" + _local9].slice(); _root[((("map_" + _local2) + "_") + hite) + "_demon_"] = []; _local4 = 0; while (_local4 < thisInsert.length) { var _local3 = 0; while (_local3 < thisInsert[0].length) { var _local5 = Number(thisInsert[_local4][_local3]); if ((_local5 == 124) || (_local5 == 125)) { if (_local12 == _local13) { _root[((("map_" + _local2) + "_") + hite) + "_"][_local4 + 2][_local3 + 1] = 11; var _local10 = (Math.ceil(hite / 3.5) + 1) + random(2); var _local11 = [_local4 + 2, _local3 + 1, _local10]; _root[((("map_" + _local2) + "_") + hite) + "_demon_"].push(_local11); _local13 = _local13 + (7 - (Math.ceil(hite / 10) + random(2))); } else { _root[((("map_" + _local2) + "_") + hite) + "_"][_local4 + 2][_local3 + 1] = _local5; } _local12++; } else if (_local5 != 11) { _root[((("map_" + _local2) + "_") + hite) + "_"][_local4 + 2][_local3 + 1] = _local5; } _local3++; } addStatic(_local2, hite, _local9, hite); _root[((("map_" + _local2) + "_") + hite) + "_simple_"] = 5; _local4++; } } if (_local2 == _local16) { if (_local2 == 3) { addObjects(_local2, hite, 333, true); } else { addObjects(_local2, hite, _local9, true); } } else if (_local2 == 3) { addObjects(_local2, hite, 333, false); } else { addObjects(_local2, hite, _local9, false); } _local2++; } if ((hite - 1) == _local14) { var _local15 = random(4); if (_local15 == 1) { _root[("map_1_" + hite) + "_"][5][12] = 206; _root[("map_1_" + hite) + "_"][6][12] = 206; _root[("map_1_" + hite) + "_"][7][12] = 200; _root[("map_2_" + (hite - 1)) + "_"][0][0] = 200; _root[("map_2_" + (hite - 1)) + "_"][1][0] = 206; _root[("map_2_" + (hite - 1)) + "_"][2][0] = 206; _local14 = _local14 + (2 + random(1)); } else if (_local15 == 2) { _root[("map_5_" + hite) + "_"][5][0] = 206; _root[("map_5_" + hite) + "_"][6][0] = 206; _root[("map_5_" + hite) + "_"][7][0] = 200; _root[("map_4_" + (hite - 1)) + "_"][0][12] = 200; _root[("map_4_" + (hite - 1)) + "_"][1][12] = 206; _root[("map_4_" + (hite - 1)) + "_"][2][12] = 206; _local14 = _local14 + (2 + random(1)); } else if (_local15 == 3) { _root[("map_1_" + (hite - 1)) + "_"][0][12] = 200; _root[("map_1_" + (hite - 1)) + "_"][1][12] = 206; _root[("map_1_" + (hite - 1)) + "_"][2][12] = 206; _root[("map_2_" + (hite - 1)) + "_"][5][0] = 206; _root[("map_2_" + (hite - 1)) + "_"][6][0] = 206; _root[("map_2_" + (hite - 1)) + "_"][7][0] = 200; _local14 = _local14 + (2 + random(1)); } else { _root[("map_4_" + (hite - 1)) + "_"][5][12] = 206; _root[("map_4_" + (hite - 1)) + "_"][6][12] = 206; _root[("map_4_" + (hite - 1)) + "_"][7][12] = 200; _root[("map_5_" + (hite - 1)) + "_"][0][0] = 200; _root[("map_5_" + (hite - 1)) + "_"][1][0] = 206; _root[("map_5_" + (hite - 1)) + "_"][2][0] = 206; _local14 = _local14 + (2 + random(1)); } } hite++; } hite = 12; _root[("map_4_" + hite) + "_"][0][12] = 200; _root[("map_4_" + hite) + "_"][1][12] = 206; _root[("map_4_" + hite) + "_"][2][12] = 206; _root[("map_2_" + hite) + "_"][0][0] = 200; _root[("map_2_" + hite) + "_"][1][0] = 206; _root[("map_2_" + hite) + "_"][2][0] = 206; } blank = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; insert1 = [[126, 131, 11, 11, 11, 125, 11, 11, 11, 127, 130], [11, 11, 126, 129, 130, 11, 126, 129, 130, 11, 11], [11, 127, 130, 11, 11, 125, 11, 11, 126, 131, 11], [11, 11, 11, 127, 130, 11, 126, 131, 11, 11, 11], [11, 125, 11, 11, 11, 125, 11, 11, 11, 125, 11]]; object1_ = [[5, 4], [7, 4], [1, 1], [11, 1], [1, 6], [11, 6]]; static1_ = [[3, 4, 25, 2, 34], [3, 8, 15, 2, 34], [3, 4, 5, 6, 34], [3, 8, 35, 6, 34], [4, 3, 0, 4, 30], [4, 10, 0, 4, 30]]; insert2 = [[127, 128, 129, 130, 11, 124, 11, 124, 11, 126, 131], [11, 11, 11, 11, 11, 11, 11, 11, 125, 11, 11], [11, 124, 11, 126, 129, 128, 129, 130, 11, 11, 11], [11, 11, 125, 11, 11, 11, 11, 11, 125, 11, 11], [11, 11, 11, 11, 11, 11, 127, 130, 11, 11, 11]]; object2_ = [[2, 6], [3, 1], [8, 5], [4, 6], [7, 3], [11, 1], [10, 6]]; static2_ = [[1, 11, 0, 4, 18], [3, 5, 5, 3, 34], [3, 6, 15, 6, 34], [4, 6, 18, 2, 30], [1, 2, 0, 5, 18]]; insert3 = [[125, 126, 131, 11, 125, 11, 11, 11, 125, 126, 131], [11, 11, 125, 11, 11, 126, 129, 130, 11, 11, 11], [11, 11, 11, 124, 11, 11, 11, 11, 11, 124, 11], [127, 130, 11, 11, 127, 128, 129, 130, 11, 11, 11], [11, 11, 127, 130, 11, 11, 11, 126, 131, 11, 11]]; object3_ = [[2, 1], [11, 1], [5, 4], [8, 4], [4, 5]]; static3_ = [[1, 11, 0, 5, 18], [3, 7, 5, 4, 34], [3, 6, 22, 6, 34], [1, 2, 0, 3, 18], [3, 7, 22, 2, 34]]; insert4 = [[127, 130, 11, 11, 125, 11, 11, 11, 127, 128, 131], [11, 11, 125, 11, 11, 11, 11, 124, 11, 11, 11], [11, 11, 11, 126, 129, 128, 130, 11, 11, 124, 11], [11, 11, 125, 11, 11, 11, 11, 124, 11, 11, 11], [11, 11, 11, 126, 129, 128, 130, 11, 11, 11, 11]]; object4_ = [[2, 1], [11, 1], [6, 3], [6, 5], [7, 1]]; static4_ = [[1, 10, 20, 5, 18], [3, 5, 5, 3, 34], [4, 9, 18, 2, 30], [3, 4, 22, 5, 34], [1, 2, 0, 4, 18]]; insert5 = [[124, 11, 124, 11, 11, 125, 11, 11, 124, 11, 124], [11, 11, 11, 125, 11, 11, 11, 125, 11, 11, 11], [11, 125, 11, 11, 202, 11, 202, 11, 11, 125, 11], [11, 11, 11, 125, 11, 11, 11, 125, 11, 11, 11], [11, 11, 124, 11, 11, 11, 11, 11, 124, 11, 11]]; object5_ = [[2, 1], [10, 1], [6, 3], [6, 5], [6, 1]]; static5_ = [[1, 5, 0, 1, 18], [1, 8, 0, 1, 18], [1, 2, 0, 5, 18], [1, 11, 0, 5, 18], [1, 6, 20, 4, 12]]; insert6 = [[124, 11, 11, 11, 11, 11, 11, 11, 11, 11, 124], [11, 11, 124, 11, 216, 205, 218, 11, 124, 11, 11], [126, 131, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 126, 129, 128, 129, 130, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 125, 11, 11, 11]]; object6_ = [[3, 1], [9, 1], [6, 4], [4, 6], [6, 1]]; static6_ = [[1, 2, 0, 5, 18], [3, 6, 15, 2, 34], [3, 4, 10, 4, 34], [1, 10, 20, 5, 8], [3, 5, 15, 6, 34]]; insert7 = [[124, 11, 11, 11, 126, 129, 130, 11, 11, 11, 124], [11, 203, 11, 203, 11, 11, 11, 203, 11, 203, 11], [11, 11, 11, 11, 124, 11, 124, 11, 11, 11, 11], [11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11], [11, 11, 11, 11, 126, 129, 130, 11, 11, 11, 11]]; object7_ = [[2, 1], [10, 1], [6, 3], [6, 5], [6, 1]]; static7_ = [[3, 3, 0, 6, 34], [1, 3, 20, 1, 18], [1, 9, 20, 1, 18], [3, 10, 0, 6, 34], [1, 6, 20, 4, 12]]; insert8 = [[216, 205, 204, 219, 11, 125, 11, 217, 204, 219, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 124], [11, 203, 11, 125, 11, 217, 204, 205, 204, 205, 218], [11, 11, 124, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 127, 128, 129, 128, 131, 11, 11, 11]]; object8_ = [[2, 1], [10, 1], [8, 3], [6, 5], [6, 1]]; static8_ = [[3, 2, 20, 6, 34], [3, 10, 20, 6, 34], [3, 7, 0, 3, 34]]; insert9 = [[126, 131, 11, 11, 126, 131, 11, 11, 11, 127, 130], [11, 11, 124, 11, 11, 11, 11, 11, 124, 11, 11], [11, 11, 11, 11, 126, 129, 128, 131, 11, 11, 124], [11, 11, 11, 125, 11, 11, 11, 11, 11, 125, 11], [11, 127, 130, 11, 11, 11, 11, 127, 130, 11, 11]]; object9_ = [[2, 1], [10, 1], [8, 3], [6, 5], [6, 1]]; static9_ = [[1, 8, 5, 2, 8], [3, 5, 20, 6, 34], [1, 2, 5, 4, 18], [3, 7, 0, 3, 34]]; insert10 = [[11, 125, 11, 11, 126, 129, 130, 11, 11, 125, 11], [11, 11, 124, 11, 11, 11, 11, 11, 124, 11, 11], [11, 11, 11, 125, 11, 11, 11, 125, 11, 11, 11], [11, 11, 11, 11, 126, 129, 130, 11, 11, 11, 11], [11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11]]; object10_ = [[3, 1], [9, 1], [10, 5], [2, 5], [6, 4], [6, 1]]; static10_ = [[1, 11, 5, 4, 18], [3, 3, 20, 5, 34], [3, 6, 20, 6, 34], [1, 2, 5, 4, 18], [3, 9, 20, 5, 34], [1, 6, 20, 3, 18]]; insert11 = [[11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11], [11, 11, 11, 11, 11, 125, 11, 11, 11, 11, 11], [11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11], [11, 11, 11, 11, 11, 125, 11, 11, 11, 11, 11], [11, 127, 128, 131, 11, 11, 11, 127, 128, 131, 11]]; object11_ = [[3, 1], [9, 1], [10, 5], [2, 5], [6, 4], [6, 2]]; static11_ = [[3, 3, 20, 5, 34], [3, 9, 20, 3, 34], [3, 6, 20, 6, 34], [3, 3, 20, 3, 34], [3, 9, 20, 5, 34]]; object333_ = [[3, 4], [6, 4], [9, 4]]; map_1_ = [[200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 212], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204]]; map_2_ = [[204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [210, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [214, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200]]; map_3_ = [[206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 12, 11, 12, 11, 12, 11, 12, 11, 12, 11, 206], [214, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 212], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [210, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206]]; map_3x_ = [[206, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 206], [206, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 206], [206, 32, 33, 32, 94, 96, 97, 96, 98, 34, 35, 32, 206], [214, 36, 202, 36, 36, 36, 36, 36, 36, 36, 202, 36, 212], [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37], [210, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 208], [206, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 206], [206, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 206]]; map_4_ = [[204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [210, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 208], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 212], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [200, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204]]; map_5_ = [[204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [210, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [206, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [214, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 206], [204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 204, 205, 200]]; rndObjex = [0, 0, 4, 5, 3, 4, 5, 4, 3, 5, 4, 3, 5]; generateMaps();
Frame 153
sfx.onPress = function () { if (sfx._currentframe == 1) { sfx.gotoAndStop(2); _global.AudioPlaying = false; } else { sfx.gotoAndStop(1); _global.AudioPlaying = true; } }; if (_global.AudioPlaying == true) { sfx.gotoAndStop(1); } else { sfx.gotoAndStop(2); } sfx.onPress = function () { if (sfx._currentframe == 1) { sfx.gotoAndStop(2); _global.AudioPlaying = false; } else { sfx.gotoAndStop(1); _global.AudioPlaying = true; } }; if (_global.AudioPlaying == true) { sfx.gotoAndStop(1); } else { sfx.gotoAndStop(2); } function buildMap(xscreen, yscreen) { mapW = _root[((("map_" + xscreen) + "_") + yscreen) + "_"][0].length; mapH = _root[((("map_" + xscreen) + "_") + yscreen) + "_"].length; game.currentMap = map; _root.attachMovie("empty", "game_stuff", 0); game.clip = _root.game_stuff; game.clip._xscale = (game.clip._yscale = 100); game.clip._x = 0; game.clip._y = 85; game.clip.setMask(the_mask); cMap = []; cMap = _root[((("map_" + xscreen) + "_") + yscreen) + "_"].slice(); tile_depth = 150; game.bullets = []; game.zap = []; levCol1 = getLevCol(game.yscreen); levCol2 = getLevCol(game.yscreen + 1); var _local3 = 0; while (_local3 < mapH) { var _local2 = 0; while (_local2 < mapW) { var _local13 = (("t_" + _local3) + "_") + _local2; game[_local13] = new Object(); game.clip.attachMovie("tile", _local13, ++tile_depth); game.clip[_local13]._x = _local2 * game.tileW; game.clip[_local13]._y = _local3 * game.tileH; var _local10 = returnTile(cMap[_local3][_local2] + 1, _local3); game.clip[_local13].gotoAndStop(_local10); var _local8 = new Color(game.clip[_local13].bgCol1_mc); var _local7 = new Color(game.clip[_local13].bgCol2_mc); if (cMap[_local3][_local2] >= 200) { _local8.setRGB(levCol2); _local7.setRGB(levCol2); } else { _local8.setRGB(levCol1); _local7.setRGB(levCol1); } _local2++; } _local3++; } game.animated = []; addEnergy(map); game.currentEnemies = []; e1Map = _root[((("map_" + xscreen) + "_") + yscreen) + "_static_"]; var _local4 = 0; while (_local4 < e1Map.length) { var _local13 = "static" + _local4; game[_local13] = new Object(); game[_local13].id = _local4; game.currentEnemies.push(game[_local13]); game.animated.push(_local13); game.clip.attachMovie("static", _local13, 5000 + _local4); game.clip[_local13].gotoAndStop(e1Map[_local4][0]); game[_local13].etype = "static"; game[_local13].clip = game.clip[_local13]; game[_local13].height = game[_local13].clip._height - 2; game[_local13].width = game[_local13].clip._width; game[_local13].xtile = Number(e1Map[_local4][1]); game[_local13].ytile = Number(e1Map[_local4][3]); game[_local13].xpos = (game[_local13].xtile * game.tileW) + Number(e1Map[_local4][2]); game[_local13].ypos = (game[_local13].ytile * game.tileH) + Number(e1Map[_local4][4]); game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; _local4++; } game.spawnTime = 100; game.simpleCount = 0; game.currentsimple = 0; e3Map = _root[((("map_" + xscreen) + "_") + yscreen) + "_demon_"]; _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_demon_"][enemy.id][2]; var _local5 = 0; while (_local5 < e3Map.length) { if (e3Map[_local5][2] > 0) { var _local13 = "demon" + _local5; game[_local13] = new Object(); game[_local13].id = _local5; game.currentEnemies.push(game[_local13]); game.animated.push(_local13); game.clip.attachMovie("demon", _local13, 600 + _local5); game.clip[_local13].gotoAndStop(1); game[_local13].etype = "demon"; game[_local13].canShoot = random(33); game[_local13].clip = game.clip[_local13]; game[_local13].height = game[_local13].clip._height - 2; game[_local13].width = game[_local13].clip._width; game[_local13].xtile = Number(e3Map[_local5][1]); game[_local13].ytile = Number(e3Map[_local5][0]); game[_local13].hitCount = Number(e3Map[_local5][2]); game[_local13].xpos = ((game[_local13].xtile * game.tileW) + (game.tileW / 2)) - 1; game[_local13].ypos = (game[_local13].ytile * game.tileH) + 12; game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; } _local5++; } game.currentMeteors = []; game.meteorSpeed = 5.33; if (xscreen == 3) { var _local9 = 0; while (_local9 < (mapW - 2)) { var _local13 = "meteor" + _local9; game[_local13] = new Object(); game[_local13].id = _local9; game.currentMeteors.push(game[_local13]); game.animated.push(_local13); game.clip.attachMovie("meteor", _local13, 7000 + _local9); game.clip[_local13].gotoAndStop(1); game[_local13].etype = "meteor"; game[_local13].clip = game.clip[_local13]; game[_local13].height = game[_local13].clip._height - 2; game[_local13].width = game[_local13].clip._width - 2; game[_local13].xpos = ((game[_local13].width / 2) + ((1 + game[_local13].id) * game.tileW)) + (random(4) * (game[_local13].width / 4)); game[_local13].ypos = -5 + (random(mapH + 5) * game.tileH); game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; _local9++; } game.meteors = true; } else { game.meteors = false; } if (((xscreen == 3) && (yscreen == 12)) && (_root.map_3_12_mylanHits_ > 0)) { var _local13 = "mylan"; game[_local13] = new Object(); game.currentEnemies.push(game[_local13]); game.animated.push(_local13); game.clip.attachMovie("mylan", _local13, 1643); game[_local13].etype = "mylan"; game[_local13].canShoot = random(33); game[_local13].clip = game.clip[_local13]; game[_local13].height = game[_local13].clip._height - 2; game[_local13].width = game[_local13].clip._width; game[_local13].xtile = 5; game[_local13].ytile = 1; game[_local13].xdir = Math.pow(-1, random(2)); game[_local13].speed = 1.33; game[_local13].walkcount = 5; game[_local13].hitCount = _root.map_3_12_mylanHits_; game[_local13].xpos = ((game[_local13].xtile * game.tileW) + (game.tileW / 2)) - 1; game[_local13].ypos = (game[_local13].ytile * game.tileH) + 20; game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; game.mylanLive = true; } else { game.mylanLive = false; } game.currentObjects = []; objMap = _root[((("map_" + xscreen) + "_") + yscreen) + "_object_"]; if (objMap.length > 0) { var _local6 = 0; while (_local6 < objMap.length) { game.object = true; var _local13 = "object" + _local6; game[_local13] = new Object(); game[_local13].id = _local6; game.currentObjects.push(game[_local13]); game.animated.push(_local13); game[_local13].type = Number(objMap[_local6][0]); game.clip.attachMovie("object", _local13, 1000 + _local6); game.clip[_local13].gotoAndStop(game[_local13].type); game[_local13].clip = game.clip[_local13]; game[_local13].xtile = Number(objMap[_local6][1]); game[_local13].ytile = Number(objMap[_local6][2]); game[_local13].xpos = (game[_local13].xtile * game.tileW) + (game.tileW / 2); game[_local13].ypos = (game[_local13].ytile * game.tileH) + (game.tileH / 2); game[_local13].clip._x = game[_local13].xpos; game[_local13].clip._y = game[_local13].ypos; _local6++; } } else { game.object = false; } game.clip.attachMovie("hero", "hero", 12000); hero.active = false; hero.clip = game.clip.hero; hero.width = hero.clip.shape._width - 2; hero.height = hero.clip.shape._height; if (!(hero.oldxdir === 0)) { hero.clip._xscale = hero.clip._xscale * hero.oldxdir; hero.xface = hero.oldxdir; } var _local14 = Math.round(hero.health * game.frameMult); healthDisplay_mc.green.gotoAndStop(_local14); healthDisplay_mc.amber.gotoAndStop(_local14); healthDisplay_mc.red.gotoAndStop(_local14); updateSpellDisplay(); hero.clip.teleport._visible = false; hero.clip.theTeleport._visible = false; hero.clip.walk.hurtMask_mc._width = 0; hero.clip.fall.hurtMask_mc._width = 0; hero.xpos = (hero.xtile * game.tileW) - (game.tileW / 2); hero.ypos = (hero.ytile * game.tileH) - (game.tileH / 2); hero.active = true; inAir(hero); hero.clip._x = hero.xpos; hero.clip._y = hero.ypos; hero.oldhealth = hero.health; game.clip.useHandCursor = false; game.clip.onRelease = function () { if (hero.active) { hero.shooting = true; } }; checkHeroWeapon(); var _local13 = "spell_mc"; game[_local13] = new Object(); game.clip.attachMovie("spell_mc", _local13, 20000); game.clip[_local13]._x = -400; game.clip[_local13]._y = -400; } function addSimple() { var _local2; var _local5; if (hero.xpos > ((mapW * game.tileW) / 2)) { _local2 = 1; _local5 = 1; } else { _local2 = 7; _local5 = -1; } _local2 = _local2 + random(4); var _local3; if (hero.ypos > ((mapH * game.tileH) / 2)) { _local3 = 1; } else { _local3 = 3; } _local3 = _local3 + random(3); var _local4 = game.yscreen; if (cMap[_local3][_local2] < 100) { game.simpleCount++; game.currentsimple++; var _local1 = "simple" + game.simpleCount; game[_local1] = new Object(); game[_local1].id = game.simpleCount; game.currentEnemies.push(game[_local1]); game.animated.push(_local1); var _local6 = Number(game.simpleCount + 7000); game.clip.attachMovie("simple", _local1, _local6); game.clip[_local1].gotoAndStop(_local4); game[_local1].etype = "simple"; game[_local1].clip = game.clip[_local1]; game[_local1].width = game[_local1].clip.shape._width; game[_local1].height = game[_local1].clip.shape._height; game[_local1].xdir = _local5; game[_local1].xtile = _local2; game[_local1].ytile = _local3; game[_local1].xpos = (game[_local1].xtile * game.tileW) + (game[_local1].width / 2); game[_local1].ypos = (game[_local1].ytile * game.tileH) + (game[_local1].height / 2); game[_local1].speed = 0.879; game[_local1].jumping = false; game[_local1].hitCount = random(1) + Math.ceil(_local4 / 2); game[_local1].clip._x = game[_local1].xpos; game[_local1].clip._y = game[_local1].ypos; game[_local1].clip._xscale = game[_local1].clip._xscale * _local5; game[_local1].active = false; game.spawnTime = 400 - (_local4 * 5); } } function returnTile(tile, iii) { if (game.yscreen == 8) { if ((game.xscreen == 1) || (game.xscreen == 5)) { if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } else if ((game.xscreen == 2) || (game.xscreen == 4)) { if (iii > 3) { if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } } else if (game.xscreen == 3) { if (iii > 6) { if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } } } else if ((game.yscreen > 4) && (game.yscreen < 8)) { if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } else if (game.yscreen == 4) { if ((game.xscreen == 1) || (game.xscreen == 5)) { if (tile < 100) { tile = tile + 4; } else { tile = tile + 64; } } else if ((game.xscreen == 2) || (game.xscreen == 4)) { if (iii > 3) { if (tile < 100) { tile = tile + 4; } else { tile = tile + 64; } } else if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } else if (game.xscreen == 3) { if (iii > 6) { if (tile < 100) { tile = tile + 4; } else { tile = tile + 64; } } else if (tile < 100) { tile = tile + 2; } else { tile = tile + 32; } } } else if (game.yscreen < 4) { if (tile < 100) { tile = tile + 4; } else { tile = tile + 64; } } return(tile); } function getLevCol(level) { var _local9 = level + 2.5; var _local8 = 5.5; var _local5 = Math.PI; var _local6 = _local5 * 2; var _local7 = _local5 / 2; var _local4 = (_local9 / _local8) * _local6; var _local2 = Math.sin(0.9 * _local4); var _local3 = Math.cos(_local4); var _local1 = Math.sin((0.9 * _local4) - _local7); if (_local2 < 0) { _local2 = 0; } if (_local3 < 0) { _local3 = 0; } if (_local1 < 0) { _local1 = 0; } _local2 = _local2 * 255; _local3 = _local3 * 255; _local1 = _local1 * 255; var _local10 = ((_local2 << 16) | (_local3 << 8)) | _local1; return(_local10); } function get_Down_Tiles(x_left, x_right, y_val, yspeed, whom) { var _local2 = Math.floor(y_val / game.tileH); var _local1 = Math.floor((y_val + yspeed) / game.tileH); if (!(_local2 === _local1)) { var _local5 = Math.floor(x_left / game.tileW); var _local4 = Math.floor(x_right / game.tileW); whom.DLD = Number(cMap[_local1][_local5]); whom.DRD = Number(cMap[_local1][_local4]); } else { whom.DLD = Number(cMap[_local2][_local5]); whom.DRD = Number(cMap[_local2][_local4]); } } function get_Up_Tiles(x_left, x_right, y_val, yspeed, whom) { var _local2 = Math.floor(y_val / game.tileH); var _local1 = Math.floor((y_val - yspeed) / game.tileH); if (!(_local2 === _local1)) { var _local5 = Math.floor(x_left / game.tileW); var _local4 = Math.floor(x_right / game.tileW); whom.ULU = Number(cMap[_local1][_local5]); whom.URU = Number(cMap[_local1][_local4]); } else { whom.ULU = Number(cMap[_local2][_local5]); whom.URU = Number(cMap[_local2][_local4]); } } function get_Left_Tiles(y_up, y_dn, x_val, xspeed, whom) { var _local2 = Math.floor(x_val / game.tileW); var _local1 = Math.floor((x_val - xspeed) / game.tileW); if (!(_local2 === _local1)) { var _local5 = Math.floor(y_up / game.tileH); var _local4 = Math.floor(y_dn / game.tileH); whom.ULL = Number(cMap[_local5][_local1]); whom.DLL = Number(cMap[_local4][_local1]); } else { whom.ULL = Number(cMap[_local5][_local2]); whom.DLL = Number(cMap[_local4][_local2]); } } function get_Right_Tiles(y_up, y_dn, x_val, xspeed, whom) { var _local2 = Math.floor(x_val / game.tileW); var _local1 = Math.floor((x_val + xspeed) / game.tileW); if (!(_local2 === _local1)) { var _local5 = Math.floor(y_up / game.tileH); var _local4 = Math.floor(y_dn / game.tileH); whom.URR = Number(cMap[_local5][_local1]); whom.DRR = Number(cMap[_local4][_local1]); } else { whom.URR = Number(cMap[_local5][_local2]); whom.DRR = Number(cMap[_local4][_local2]); } } function inAir(whom) { if (whom.jumping) { whom.jumpspeed = whom.jumpspeed - game.gravity; whom.fallspeed = 0; if (whom.jumpspeed < 0) { whom.jumpspeed = 0; whom.jumping = false; whom.canJump = false; } whom.clip.fall._visible = false; whom.clip.walk._visible = true; } else { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos + (whom.height / 2); get_Down_Tiles(_local3, _local4, _local2, 1, whom); if ((whom.DLD >= 100) || (whom.DRD >= 100)) { whom.fallspeed = 0; whom.canJump = true; whom.clip.fall._visible = false; whom.clip.walk._visible = true; } else { whom.ydir = 1; whom.fallspeed = whom.fallspeed + game.gravity; whom.jumpspeed = 0; whom.canJump = false; whom.clip.fall._visible = true; whom.clip.walk._visible = false; } } whom.yspeed = whom.jumpspeed + whom.fallspeed; if (whom.yspeed > 6.665) { whom.yspeed = 6.665; } } function gamecompleted() { game.clip.useHandCursor = true; delete game.clip.onRelease; game.completed = true; hero.shield = false; hero.xdir = 0; hero.ydir = 0; hero.active = false; game.clip.attachMovie("game_over", "game_over", 21312); game.clip.game_over._x = 235; game.clip.game_over._y = 143; } function moveChar(whom) { whom.clip._x = Math.floor(whom.xpos); whom.clip._y = Math.floor(whom.ypos); if (whom.etype == "hero") { var _local5 = game.clip._ymouse - whom.ypos; var _local6 = Math.abs(game.clip._xmouse - whom.xpos); whom.armAngle = Math.atan2(_local5, _local6); if (whom.active) { whom.clip.mace._rotation = whom.armAngle * 60; } var _local10 = (1 + whom.width) * whom.xface; var _local9 = 5; var _local7 = Math.cos(whom.armAngle); var _local11 = Math.sin(whom.armAngle); var _local13 = (_local10 * _local7) + (_local9 * _local11); var _local12 = (_local10 * _local11) + (_local9 * _local7); text3.text = (_local13 + " ") + _local12; if ((((whom.xdir == -1) && ((whom.xpos - (whom.width / 2)) < 0)) && (whom.active)) && (!whom.dead)) { var _local8 = Math.floor(whom.ypos / game.tileW); whom.active = false; game.dead = []; game.clip.removeMovieClip(); game.xscreen--; whom.xtile = MapW; if (game.xscreen == 1) { if (_local8 < 3) { whom.ytile = 7; game.yscreen++; } else { whom.ytile = 2; } } else if (game.xscreen == 2) { whom.ytile = 2; } else if (game.xscreen == 3) { whom.ytile = 5; } else if (game.xscreen == 4) { if (_local8 > 3) { whom.ytile = 2; game.yscreen--; } else { whom.ytile = 7; } } buildMap(game.xscreen, game.yscreen); } else if ((((whom.xdir == 1) && ((whom.xpos + (whom.width / 2)) > (MapW * game.tileW))) && (whom.active)) && (!whom.dead)) { var _local8 = Math.floor(whom.ypos / game.tileW); whom.active = false; game.dead = []; game.clip.removeMovieClip(); game.xscreen++; whom.xtile = 1; if (game.xscreen == 2) { if (_local8 < 3) { whom.ytile = 7; } else { whom.ytile = 2; game.yscreen--; } } else if (game.xscreen == 3) { whom.ytile = 5; } else if (game.xscreen == 4) { whom.ytile = 2; } else if (game.xscreen == 5) { if (_local8 < 3) { whom.ytile = 7; game.yscreen++; } else { whom.ytile = 2; } } buildMap(game.xscreen, game.yscreen); } if (game.object && (hero.active)) { var _local4 = 0; while (_local4 < game.currentObjects.length) { whom = game.currentObjects[_local4]; _local6 = Math.abs(whom.xpos - hero.xpos) - 1; _local5 = Math.abs(whom.ypos - hero.ypos) - 1; if ((_local6 < (hero.width / 2)) && (_local5 < (hero.height / 2))) { if (whom.type == 1) { hero.score = hero.score + 15; } else if (whom.type == 2) { hero.shotCount = hero.shotCount + 40; checkHeroWeapon(); hero.score = hero.score + 5; } else if (whom.type == 3) { hero.health = hero.health + 17; hero.score = hero.score + 5; } else if (whom.type == 4) { hero.shieldCount = hero.shieldCount + (hero.shieldMax + 5); hero.score = hero.score + 1; } else if (whom.type == 5) { hero.gemCount = hero.gemCount + 1; checkHeroWeapon(); hero.score = hero.score + 15; } whom.clip.removeMovieClip(); game.currentObjects.splice(_local4, 1); _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_object_"].splice(whom.id, 1); if (_root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_object_"].length == 0) { game.object = false; } if (_global.AudioPlaying) { gett.start(); } } _local4++; } } if (hero.shield) { hero.clip.shield._visible = (hero.clip.shieldback._visible = true); } else { hero.clip.shield._visible = (hero.clip.shieldback._visible = false); } } } function tilechecker(whom) { if (whom.xdir == -1) { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos - (whom.height / 2); var _local5 = whom.ypos + (whom.height / 2); get_Left_Tiles(_local2, _local5, _local3, whom.speed, whom); if ((whom.DLL >= 200) || (whom.ULL >= 200)) { whom.xpos = (Math.floor(_local3 / game.tileW) * game.tileW) + (whom.width / 2); } else { whom.xpos = whom.xpos + (whom.xdir * whom.speed); } } else if (whom.xdir == 1) { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos - (whom.height / 2); var _local5 = whom.ypos + (whom.height / 2); get_Right_Tiles(_local2, _local5, _local4, whom.speed, whom); if ((whom.DRR >= 200) || (whom.URR >= 200)) { whom.xpos = ((Math.ceil(_local4 / game.tileW) * game.tileW) - (whom.width / 2)) - 1; } else { whom.xpos = whom.xpos + (whom.xdir * whom.speed); } } if ((whom.ydir == 1) && (!(whom.yspeed === 0))) { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos - (whom.height / 2); var _local5 = whom.ypos + (whom.height / 2); get_Down_Tiles(_local3, _local4, _local5, whom.yspeed, whom); if ((whom.DLD >= 100) || (whom.DRD >= 100)) { whom.ypos = (((Math.floor(_local5 / game.tileH) + 1) * game.tileH) - Math.floor(whom.height / 2)) - 1; } else { whom.ypos = whom.ypos + (whom.ydir * whom.yspeed); } } else if ((whom.ydir == -1) && (!(whom.yspeed === 0))) { var _local3 = whom.xpos - (whom.width / 2); var _local4 = whom.xpos + (whom.width / 2); var _local2 = whom.ypos - (whom.height / 2); var _local5 = whom.ypos + (whom.height / 2); get_Up_Tiles(_local3, _local4, _local2, whom.yspeed, whom); if ((whom.ULU >= 200) || (whom.URU >= 200)) { whom.ypos = (Math.floor(_local2 / game.tileH) * game.tileH) + Math.floor(whom.height / 2); } else { whom.ypos = whom.ypos + (whom.ydir * whom.yspeed); } } moveChar(whom); } function checkyoHealth(whom) { if (!game.completed) { if (hero.health > hero.maxhealth) { hero.health = (whom.oldhealth = hero.maxhealth); } if (whom.health >= whom.oldhealth) { whom.oldhealth = whom.health; } else { if (game.clock > (healthTime + 50)) { whom.oldhealth = whom.oldhealth - 0.3; healthTime = game.clock; } if (((whom.health < (whom.oldhealth - 6)) && (whom.health > 0)) && (whom.active)) { whom.active = false; game.dying.push(whom); whom.oldhealth = whom.health; if (_global.AudioPlaying) { tele1.start(); } } } } else { whom.active = false; whom.dead = true; } if ((game.clock > (healthreduceTime + 30000)) && (!game.completed)) { if (_global.AudioPlaying) { timer.start(); } healthreduceTime = game.clock; whom.health = whom.health - 1; } if (whom.health < 0) { whom.health = 0; game.dead.push(whom); showSpell(9); whom.active = false; whom.dead = true; if (_global.AudioPlaying) { die.start(); } } } function Zap(whom, zap) { game.zapcounter++; if (game.zapcounter > 15) { game.zapcounter = 0; } var _local2 = "zap" + game.zapcounter; game.animated.push(_local2); game[_local2] = new Object(); game[_local2].id = game.zapcounter; game[_local2].indicator = zap; game.zap.push(game[_local2]); if (zap == 1) { game.clip.attachMovie("zap", _local2, 14850 + game.zapcounter); game[_local2].xpos = whom.xpos; game[_local2].ypos = whom.ypos; } else if (zap == 2) { game.clip.attachMovie("zap3", _local2, 14850 + game.zapcounter); var _local6 = whom.xpos + ((whom.width / 2.2) * whom.xdir); var _local5 = whom.ypos - 2; game[_local2].xpos = _local6; game[_local2].ypos = _local5; } game[_local2].clip = game.clip[_local2]; game[_local2].width = 5; game[_local2].height = 5; game[_local2].angle = Math.atan2(hero.ypos - whom.ypos, hero.xpos - whom.xpos); game[_local2].speed = 6.665; game[_local2].clip._x = game[_local2].xpos; game[_local2].clip._y = game[_local2].ypos; if (_global.AudioPlaying) { zap_s.start(); } } function Shoot(whom) { game.bulletcounter++; if (game.bulletcounter > 15) { game.bulletcounter = 0; } var _local1 = "bullet" + game.bulletcounter; game.animated.push(_local1); game[_local1] = new Object(); game[_local1].id = game.bulletcounter; game[_local1].weapon = hero.weapon; game.bullets.push(game[_local1]); game[_local1].bulletType = whom.weapon; if (game[_local1].bulletType == 1) { game.clip.attachMovie("bullet", _local1, 16750 + game.bulletcounter); } else if (game[_local1].bulletType == 2) { game.clip.attachMovie("zap2", _local1, 16750 + game.bulletcounter); } else if (game[_local1].bulletType == 3) { game.clip.attachMovie("zap3", _local1, 16750 + game.bulletcounter); } else if (game[_local1].bulletType == 4) { game.clip.attachMovie("zap4", _local1, 16750 + game.bulletcounter); } else if (game[_local1].bulletType == 5) { game.clip.attachMovie("zap5", _local1, 16750 + game.bulletcounter); } game[_local1].clip = game.clip[_local1]; game[_local1].width = game.clip[_local1]._width; game[_local1].height = game.clip[_local1]._height; var _local5 = (1 + whom.width) * whom.xface; var _local4 = 5; var _local3 = Math.cos(whom.armAngle); var _local6 = Math.sin(whom.armAngle * whom.xface); var _local13 = (_local5 * _local3) - (_local4 * _local6); var _local11 = (_local5 * _local6) + (_local4 * _local3); var _local8 = _local13 + whom.xpos; var _local7 = _local11 + whom.ypos; var _local9 = game.clip._ymouse - _local7; var _local10 = game.clip._xmouse - _local8; var _local12 = Math.atan2(_local9, _local10); game[_local1].angle = _local12; game[_local1].speed = 8; game[_local1].internalGravity = 0.1; game[_local1].xpos = _local8; game[_local1].ypos = _local7; game[_local1].clip._x = game[_local1].xpos; game[_local1].clip._y = game[_local1].ypos; game[_local1].clip.theLine.depth = 0; game[_local1].range = 0; } function meteorBrain() { if (!game.completed) { var _local2 = 0; while (_local2 < game.currentMeteors.length) { var _local3 = game.currentMeteors[_local2]; if (_local3.ypos > ((mapH + 1) * game.tileH)) { _local3.ypos = random(5) * (-game.tileH); _local3.xpos = ((_local3.width / 2) + ((_local3.id + 1) * game.tileW)) + (random(4) * (_local3.width / 4)); } else { _local3.ypos = _local3.ypos + game.meteorSpeed; } moveChar(_local3); var _local5 = Math.abs(_local3.xpos - hero.xpos); var _local4 = Math.abs(_local3.ypos - hero.ypos); if ((((_local5 < (((_local3.width + hero.width) - 2) / 2)) && (_local4 < (((_local3.height + hero.height) - 2) / 2))) && (hero.active)) && (!hero.shield)) { hero.health = hero.health - 0.4; if (_global.AudioPlaying) { ouch2.start(); } } _local2++; } if (game.mylanLive) { var _local3 = game.mylan; _local3.xpos = _local3.xpos + (_local3.speed * _local3.xdir); if ((_local3.xpos < 180) || (_local3.xpos > 340)) { _local3.xdir = _local3.xdir * -1; } _local3.walkcount = _local3.walkcount + 1; if (_local3.walkcount > 20) { _local3.walkcount = 1; } else if (_local3.walkcount < 1) { _local3.walkcount = 20; } var _local6 = 1 + Math.floor(_local3.walkcount / 5); _local3.clip.clip.gotoAndStop(_local6); if (((_local3.canShoot > 150) && (hero.active)) && (!_local3.dead)) { Zap(_local3, 2); _local3.canShoot = random(22); } _local3.canShoot++; _local3.clip._xscale = _local3.xdir * 100; moveChar(_local3); } } } function enemyBrain() { if (game.xscreen != 3) { var _local12 = _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_simple_"]; if (((game.spawnTime <= 0) && (hero.active)) && ((_local12 - game.currentsimple) > 0)) { addSimple(); } else { game.spawnTime--; } } var _local5 = 0; while (_local5 < game.currentEnemies.length) { var _local3 = game.currentEnemies[_local5]; if (_local3.etype == "demon") { var _local11 = Math.ceil(game.yscreen / 10); if ((_local3.canShoot > (150 - (10 * _local11))) && (hero.active)) { Zap(_local3, 1); _local3.canShoot = random(33); } _local3.canShoot++; } else { if ((_local3.etype == "simple") && (_local3.active)) { var _local6 = Math.floor((_local3.xpos + ((3 + (_local3.width / 2)) * _local3.xdir)) / game.tileW); var _local4 = Math.floor(_local3.ypos / game.tileH); if (((cMap[_local4][_local6] == null) || (cMap[_local4][_local6] == undefined)) || (cMap[_local4][_local6] >= 200)) { _local3.xdir = _local3.xdir * -1; } else if (((_local3.DLD < 100) && (_local3.DRD > 100)) || ((_local3.DLD > 100) && (_local3.DRD < 100))) { var _local7 = random(3); if (!_local3.limiter) { if (_local7 == 0) { _local3.xdir = _local3.xdir * -1; _local3.limiter = true; } else if (_local7 == 1) { _local3.xpos = _local3.xpos + (_local3.speed * _local3.xdir); _local3.limiter = true; } else if (_local3.canJump && (!_local3.jumping)) { _local3.jumpspeed = hero.jumptotal * 0.95; _local3.jumping = true; _local3.ydir = -1; _local3.limiter = true; } } } else { _local3.xpos = _local3.xpos + (_local3.speed * _local3.xdir); _local3.limiter = false; var _local8 = game.clock % 999; if ((_local3.ypos > 260) && ((_local8 > 99) && (_local8 < 109))) { if (_local3.canJump && (!_local3.jumping)) { _local3.jumpspeed = hero.jumptotal * 0.95; _local3.jumping = true; _local3.ydir = -1; } } } inAir(_local3); tilechecker(_local3); if (_local3.xdir == -1) { _local3.clip._xscale = -100; } else { _local3.clip._xscale = 100; } moveChar(_local3); } var _local10 = Math.abs(_local3.xpos - hero.xpos); var _local9 = Math.abs(_local3.ypos - hero.ypos); if ((((_local10 < (((_local3.width + hero.width) - 2) / 2)) && (_local9 < (((_local3.height + hero.height) - 2) / 2))) && (!hero.shield)) && (hero.active)) { hero.health = hero.health - 0.6; if (_global.AudioPlaying) { ouch2.start(); } } } _local5++; } } function moveZap() { var _local3 = 0; while (_local3 < game.zap.length) { var _local2 = game.zap[_local3]; var _local15 = _local2.xpos - (_local2.width / 2); var _local12 = _local2.xpos + (_local2.width / 2); var _local17 = _local2.ypos - (_local2.height / 2); var _local14 = _local2.ypos + (_local2.height / 2); if ((((_local14 > ((MapH - 1) * game.tileH)) || (_local17 < 0)) || (_local15 < 0)) || (_local12 > (MapW * game.tileW))) { _local2.clip.removeMovieClip(); delete game["zap" + _local2.id]; game.zap.splice(_local3, 1); } if (_local2.indicator == 1) { var _local5 = _local2.angle; _local2.xpos = _local2.xpos + (_local2.speed * Math.cos(_local5)); _local2.ypos = _local2.ypos + (_local2.speed * Math.sin(_local5)); if (_local2.ypos > ((MapH - 1) * game.tileH)) { _local2.ypos = ((MapH - 1) * game.tileH) + 1; } moveChar(_local2); } else if (_local2.indicator == 2) { var _local5 = _local2.angle; var _local13 = Math.random() / 1.5; var _local11 = random(2); var _local16 = Math.pow(-1, _local11); _local5 = _local5 + (_local13 * _local16); _local2.xpos = _local2.xpos + (_local2.speed * Math.cos(_local5)); _local2.ypos = _local2.ypos + (_local2.speed * Math.sin(_local5)); _local2.clip.theLine.depth++; var _local8 = "lightning3" + _local2.clip.theLine.depth; var _local4 = _local2.clip.theLine.attachMovie("lightning3", _local8, 909 - _local2.clip.theLine.depth); _local4._x = _local2.xpos; _local4._y = _local2.ypos; _local4.liner._yscale = 100 * _local2.speed; _local4.light_end._y = _local2.speed; _local4._rotation = (_local5 * 57.28) + 90; var _local6 = 8; if (_local2.clip.theLine.depth > _local6) { var _local7 = "lightning3" + (_local2.clip.theLine.depth - _local6); _local2.clip.theLine[_local7].removeMovieClip(); } _local2.clip.theLine._x = -_local2.xpos; _local2.clip.theLine._y = -_local2.ypos; moveChar(_local2); } var _local10 = Math.abs(_local2.xpos - hero.xpos) - 1; var _local9 = Math.abs(_local2.ypos - hero.ypos) - 1; if ((((_local10 < ((_local2.width + hero.width) / 2)) && (_local9 < ((_local2.height + hero.height) / 2))) && (hero.active)) && (!hero.shield)) { hero.health = hero.health - 5; hero.clip.zap.gotoAndPlay(2); _local2.clip.removeMovieClip(); delete game["zap" + _local2.id]; game.zap.splice(_local3, 1); if (_global.AudioPlaying) { ouch.start(); } } _local3++; } } function moveBullets() { var _local7 = 0; while (_local7 < game.bullets.length) { var _local3 = game.bullets[_local7]; var _local29 = _local3.xpos - (_local3.width / 2); var _local27 = _local3.xpos + (_local3.width / 2); var _local21 = _local3.ypos + (_local3.height / 2); var _local11 = Math.floor(_local3.xpos / game.tileW); var _local9 = Math.floor(_local3.ypos / game.tileH); if ((((((cMap[_local9][_local11] > 200) || (_local21 < 0)) || (_local21 > (MapH * game.tileH))) || (_local29 < 0)) || (_local27 > (MapW * game.tileW))) || (_local3.range > 550)) { _local3.clip.removeMovieClip(); delete game["bullet" + _local3.id]; game.bullets.splice(_local7, 1); } else { var _local5 = _local3.angle; var _local8; if (_local3.bulletType == 1) { _local3.xpos = _local3.xpos + ((_local3.speed * Math.cos(_local5)) * ((30 - _local3.internalGravity) / 30)); _local3.ypos = _local3.ypos + ((_local3.speed * Math.sin(_local5)) + _local3.internalGravity); _local3.range = _local3.range + (_local3.speed * 3); if (_local3.range > 450) { _local3.clip._alpha = 550 - _local3.range; } else { _local3.clip._alpha = 100; } moveChar(_local3); _local8 = 1; } else if (_local3.bulletType == 2) { var _local24 = 9 * Math.sin(_local3.range / 9); _local3.range = _local3.range + _local3.speed; var _local23 = 9 * Math.sin(_local3.range / 9); var _local19 = _local23 - _local24; _local3.xpos = _local3.xpos + (_local3.speed * Math.cos(_local5)); _local3.ypos = _local3.ypos + (_local3.speed * Math.sin(_local5)); _local3.xpos = _local3.xpos + (_local19 * Math.cos(_local5 - 1.707)); _local3.ypos = _local3.ypos + (_local19 * Math.sin(_local5 - 1.707)); moveChar(_local3); _local8 = 2; } else if (_local3.bulletType == 3) { var _local28 = Math.random() / 1.5; var _local26 = random(2); var _local30 = Math.pow(-1, _local26); _local5 = _local5 + (_local28 * _local30); _local3.xpos = _local3.xpos + (_local3.speed * Math.cos(_local5)); _local3.ypos = _local3.ypos + (_local3.speed * Math.sin(_local5)); var _local25 = "lightning" + _local3.clip.theLine.depth; var _local13 = _local3.clip.theLine.attachMovie("lightning3", _local25, 999 - _local3.clip.theLine.depth); _local13._x = _local3.xpos; _local13._y = _local3.ypos; _local13.liner._yscale = 100 * _local3.speed; _local13.light_end._y = _local3.speed; _local13._rotation = (_local5 * 57.28) + 90; _local3.clip.theLine.depth++; var _local20 = 7; if (_local3.clip.theLine.depth > _local20) { var _local22 = "lightning" + (_local3.clip.theLine.depth - (_local20 + 1)); _local3.clip.theLine[_local22].removeMovieClip(); } _local3.clip.theLine._x = -_local3.xpos; _local3.clip.theLine._y = -_local3.ypos; moveChar(_local3); _local8 = 3; } else if (_local3.bulletType == 4) { _local3.xpos = _local3.xpos + (_local3.speed * Math.cos(_local5)); _local3.ypos = _local3.ypos + (_local3.speed * Math.sin(_local5)); var _local25 = "lightning" + _local3.clip.theLine.depth; var _local13 = _local3.clip.theLine.attachMovie("lightning4", _local25, 999); _local13._x = _local3.xpos; _local13._y = _local3.ypos; _local13.liner._yscale = _local3.range * 5; _local13.light_end._y = _local13.liner._height / 2.75; _local13._rotation = (_local5 * 57.28) + 90; _local3.range = _local3.range + (_local3.speed * 7); if (_local3.range > 350) { _local3.range = 350; } _local3.clip.theLine._x = -_local3.xpos; _local3.clip.theLine._y = -_local3.ypos; moveChar(_local3); _local8 = 3; } else if (_local3.bulletType == 5) { _local3.xpos = _local3.xpos + ((_local3.speed * Math.cos(_local5)) * ((30 - _local3.internalGravity) / 30)); _local3.ypos = _local3.ypos + ((_local3.speed * Math.sin(_local5)) + _local3.internalGravity); _local3.clip.woo1._rotation = _local3.clip.woo1._rotation - 0.5; _local3.clip.woo2._rotation = _local3.clip.woo2._rotation + 0.5; moveChar(_local3); _local8 = 16; } } var _local6 = 0; while (_local6 < game.currentEnemies.length) { var _local4 = game.currentEnemies[_local6]; if (_local4.etype == "simple") { var _local15 = Math.abs(_local4.xpos - _local3.xpos); var _local14 = Math.abs(_local4.ypos - _local3.ypos); if ((_local15 < (_local4.width / 2.5)) && (_local14 < (_local4.height / 2.5))) { _local4.clip.clip.zap.gotoAndPlay(2); _local3.clip.removeMovieClip(); delete game["bullet" + _local3.id]; game.bullets.splice(_local7, 1); _local4.hitCount = _local4.hitCount - _local8; if (_local4.hitCount <= 0) { checkForAddHealth(_local3); _local4.dead = true; game.currentEnemies.splice(_local6, 1); game.dead.push(_local4); hero.health = hero.health + 1.3; hero.score = hero.score + ((game.yscreen + 1) * 2); game.currentsimple--; _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_simple_"] = _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_simple_"] - 1; if (_global.AudioPlaying) { enemydie.start(); } } } } else if (_local4.etype == "demon") { var _local15 = Math.abs(_local4.xpos - _local3.xpos); var _local14 = Math.abs(_local4.ypos - _local3.ypos); if ((_local15 < 18) && (_local14 < 10)) { _local4.clip.clip.zap.gotoAndPlay(2); _local3.clip.removeMovieClip(); delete game["bullet" + _local3.id]; game.bullets.splice(_local7, 1); _local4.hitCount = _local4.hitCount - _local8; _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_demon_"][_local4.id][2] = _local4.hitCount; if (_local4.hitCount <= 0) { _local11 = _local4.xtile; _local9 = _local4.ytile; var _local12 = 124 + (_local4.ytile % 2); var _local16 = returnTile(_local12, _local9); _root[((("map_" + game.xscreen) + "_") + game.yscreen) + "_"][_local9][_local11] = _local12; var _local10 = game.clip[(("t_" + _local9) + "_") + _local11]; _local10.gotoAndStop(_local16 + 1); levCol1 = getLevCol(game.yscreen); levCol2 = getLevCol(game.yscreen + 2); var _local18 = new Color(_local10.bgCol1_mc); var _local17 = new Color(_local10.bgCol2_mc); _local18.setRGB(levCol1); _local17.setRGB(levCol1); deleteit = null; _local4.dead = true; game.currentEnemies.splice(_local6, 1); game.dead.push(_local4); hero.score = hero.score + game.yscreen; if (_global.AudioPlaying) { enemydie.start(); } } } } else if (_local4.etype == "mylan") { var _local15 = Math.abs(_local4.xpos - _local3.xpos); var _local14 = Math.abs(_local4.ypos - _local3.ypos); if ((_local15 < (_local4.width / 2.6)) && (_local14 < (_local4.height / 2.6))) { _local4.clip.clip.hurtMask_mc.gotoAndPlay(2); _local3.clip.removeMovieClip(); delete game["bullet" + _local3.id]; game.bullets.splice(_local7, 1); _local4.hitCount = _local4.hitCount - _local8; _root.map_3_15_mylanHits_ = _local4.hitCount; if (_local4.hitCount <= 0) { checkForAddHealth(_local3); _local4.dead = true; game.mylanLive = false; _root[((("map_" + wide) + "_") + hite) + "_mylanHits_"] = 0; game.currentEnemies.splice(_local6, 1); game.dead.push(_local4); hero.score = hero.score + 500; if (_global.AudioPlaying) { enemydie.start(); } } } } _local6++; } _local7++; } } function bringOuttheDying() { var _local3 = 0; while (_local3 < game.dying.length) { var _local2 = game.dying[_local3]; _local2.clip.swapDepths(15010); xthere = (ythere = false); if (_local2.xpos < ((_local2.xtile * game.tileW) - 16.5)) { _local2.clip._xscale = 100; _local2.clip.shield._xscale = (_local2.clip.shieldback._xscale = 100); _local2.xpos = _local2.xpos + 2; _local2.oldxdir = 1; _local2.clip.fall._visible = false; _local2.clip.walk._visible = true; _local2.walkcount++; if (_local2.walkcount > 30) { _local2.walkcount = 1; } var _local4 = Math.ceil(_local2.walkcount / 5); if ((_local4 == 2) || (_local4 == 5)) { hero.clip.mace._y = -3; } else { hero.clip.mace._y = -4; } _local2.clip.walk.gotoAndStop(_local4); } else if (_local2.xpos > ((_local2.xtile * game.tileW) - 13.5)) { _local2.clip._xscale = -100; _local2.clip.shield._xscale = (_local2.clip.shieldback._xscale = -100); _local2.xpos = _local2.xpos - 2; _local2.oldxdir = -1; _local2.clip.fall._visible = false; _local2.clip.walk._visible = true; _local2.walkcount++; if (_local2.walkcount > 30) { _local2.walkcount = 1; } var _local4 = Math.ceil(_local2.walkcount / 5); if ((_local4 == 2) || (_local4 == 5)) { hero.clip.mace._y = -3; } else { hero.clip.mace._y = -4; } _local2.clip.walk.gotoAndStop(_local4); } else { xthere = true; } if (_local2.ypos < ((_local2.ytile * game.tileH) - 20)) { _local2.ypos = _local2.ypos + 2; } else if (_local2.ypos > ((_local2.ytile * game.tileH) - 18)) { _local2.ypos = _local2.ypos - 2; } else { ythere = true; } if (xthere & ythere) { _local2.clip.swapDepths(12000); game.dying.splice(_local3, 1); _local2.active = true; _local2.clip.teleport._visible = false; _local2.jumpspeed = (_local2.fallspeed = 0); _local2.falling = true; _local2.canJump = false; } else { moveChar(_local2); _local2.clip.teleport._visible = true; if ((tele1.position == 0) && (_global.AudioPlaying)) { tele1.start(0); } } if (_local2.health < 0) { _local2.health = 0; game.dying.splice(_local3, 1); checkyoHealth(_local2); } _local3++; } } function bringOuttheDead() { var _local2 = 0; while (_local2 < game.dead.length) { var _local1 = game.dead[_local2]; if ((_local1.etype == "demon") || (_local1.etype == "mylan")) { _local1.clip.stop(); if (_local1.clip._currentframe < 25) { var _local3 = (_local1.clip._currentframe = _local1.clip._currentframe + 1); _local1.clip.gotoAndStop(_local3); } else { _local1.clip.removeMovieClip(); game.dead.splice(_local2, 1); if (_local1.etype == "mylan") { gamecompleted(); } } } else if (_local1.etype == "hero") { _local1.clip.swapDepths(15001 + _local2); _local1.ydir = 1; _local1.xdir = _local1.oldxdir; _local1.clip.clip.stop(); if (_local1.ypos < ((mapH * game.tileH) + (_local1.height / 2))) { _local1.ypos = _local1.ypos + 3; moveChar(_local1); } else { _local1.clip.removeMovieClip(); game.dead.splice(_local2, 1); showSpell(0); game.clip.useHandCursor = true; delete game.clip.onRelease; game.clip.attachMovie("game_over", "game_over", 21312); game.clip.game_over._x = 235; game.clip.game_over._y = 143; } } else { _local1.clip.swapDepths(15231 + _local2); _local1.ydir = 1; _local1.xdir = _local1.oldxdir; _local1.clip.clip.stop(); if (_local1.ypos < ((mapH * game.tileH) + (_local1.height / 2))) { _local1.ypos = _local1.ypos + 3; moveChar(_local1); } else { _local1.clip.removeMovieClip(); game.dead.splice(_local2, 1); } } _local2++; } } function checkHeroWeapon() { if (hero.gemCount >= 4) { hero.shotCount = 100000 /* 0x0186A0 */; wandDisplay_mc.gotoAndStop(2); hero.weapon = 5; } else { if (hero.shotCount < (hero.gemCount * 33)) { hero.shotCount = hero.gemCount * 33; } var _local1 = Math.round(hero.shotCount * game.frameWWWMult); wandDisplay_mc.wand.gotoAndStop(_local1); hero.weapon = 1 + Math.floor(hero.shotCount / 33); if (hero.weapon > 4) { hero.weapon = 4; } } } function showSpell(spell) { if (!game.completed) { if (spell == 0) { game.clip.spell_mc._x = (game.clip.spell_mc._y = -400); } else { var _local2 = (MapW * game.TileW) / 2; var _local1 = (MapH * game.TileH) / 2; if ((hero.xpos < _local2) && (hero.ypos > _local1)) { game.clip.spell_mc.bubble_mc.gotoAndStop(1); game.clip.spell_mc._x = hero.xpos + 50; game.clip.spell_mc._y = hero.ypos - 40; } else if ((hero.xpos >= _local2) && (hero.ypos >= _local1)) { game.clip.spell_mc.bubble_mc.gotoAndStop(2); game.clip.spell_mc._x = hero.xpos - 50; game.clip.spell_mc._y = hero.ypos - 40; } else if ((hero.xpos <= _local2) && (hero.ypos <= _local1)) { game.clip.spell_mc.bubble_mc.gotoAndStop(3); game.clip.spell_mc._x = hero.xpos + 50; game.clip.spell_mc._y = hero.ypos + 40; } else if ((hero.xpos > _local2) && (hero.ypos < _local1)) { game.clip.spell_mc.bubble_mc.gotoAndStop(4); game.clip.spell_mc._x = hero.xpos - 50; game.clip.spell_mc._y = hero.ypos + 40; } game.clip.spell_mc.whichSpell_mc.gotoAndStop(spell); } } } function actionPause() { if (game.paused) { var _local2 = 0; while (_local2 < game.animated.length) { game.clip[game.animated[_local2]].clip.play(); var _local4 = game.clip[game.animated[_local2]].clip.zap._currentframe; if (_local4 > 1) { game.clip[game.animated[_local2]].clip.zap.gotoAndPlay(_local4 + 1); } _local2++; } hero.clip.fall.play(); hero.clip.teleport.play(); hero.clip.shield.play(); hero.clip.shieldback.play(); if (hero.clip.theTeleport._currentframe > 1) { hero.clip.theTeleport.play(); } if (hero.clip.zap._currentframe > 1) { hero.clip.zap.play(); } showSpell(0); } else { var _local3 = 0; while (_local3 < game.animated.length) { game.clip[game.animated[_local3]].clip.stop(); game.clip[game.animated[_local3]].clip.zap.stop(); _local3++; } hero.clip.fall.stop(); hero.clip.teleport.stop(); hero.clip.shield.stop(); hero.clip.shieldback.stop(); hero.clip.theTeleport.stop(); hero.clip.zap.stop(); showSpell(1); if (_global.AudioPlaying) { organ.start(); } } game.paused = !game.paused; } function getKeys() { if ((((!game.paused) && (!hero.dead)) && (hero.active)) && (!game.completed)) { var _local5 = hero.xpos - (hero.width / 2); var _local6 = hero.xpos + (hero.width / 2); var _local4 = hero.ypos - (hero.height / 2); var _local3 = hero.ypos + (hero.height / 2); if (Key.isDown(codeOfRIGHTKey)) { hero.xdir = (hero.oldxdir = (hero.changedir = 1)); hero.walkcount = hero.walkcount + hero.xface; if (hero.walkcount > 30) { hero.walkcount = 1; } else if (hero.walkcount < 1) { hero.walkcount = 30; } var _local2 = 1 + Math.floor(hero.walkcount / 5); if ((_local2 == 2) || (_local2 == 5)) { hero.clip.mace._y = -3; } else { hero.clip.mace._y = -4; } hero.clip.walk.gotoAndStop(_local2); } else if (Key.isDown(codeOfLEFTKey)) { hero.xdir = (hero.oldxdir = (hero.changedir = -1)); hero.walkcount = hero.walkcount - hero.xface; if (hero.walkcount > 30) { hero.walkcount = 1; } else if (hero.walkcount < 1) { hero.walkcount = 30; } var _local2 = 1 + Math.floor(hero.walkcount / 5); if ((_local2 == 2) || (_local2 == 5)) { hero.clip.mace._y = -3; } else { hero.clip.mace._y = -4; } hero.clip.walk.gotoAndStop(_local2); } else { hero.xdir = 0; } if (hero.xpos < game.clip._xmouse) { hero.xface = 1; hero.clip._xscale = 100; hero.clip.shield._xscale = (hero.clip.shieldback._xscale = 100); } else if (hero.xpos > game.clip._xmouse) { hero.xface = -1; hero.clip._xscale = -100; hero.clip.shield._xscale = (hero.clip.shieldback._xscale = -100); } if ((Key.isDown(codeOfJUMPKey) && (!hero.jumping)) && (hero.canJump)) { if (game.clock > (justLandedTimer + 650)) { justLandedTimer = game.clock; hero.jumpspeed = hero.jumptotal; hero.jumping = true; hero.ydir = -1; if (_global.AudioPlaying) { jump.start(); } } } if (hero.shooting) { if ((game.clock > (justShotTimer + 650)) && (hero.clip.teleport._visible == false)) { justShotTimer = game.clock; Shoot(hero); hero.shotCount--; checkHeroWeapon(); if (_global.AudioPlaying) { shuut.start(); } } else { hero.shooting = false; } } if (Key.isDown(codeOfSUICIDEKey)) { if (!suicidal) { hero.health = hero.health - 8; suicidal = true; } } else { suicidal = false; } } if (Key.isDown(codeOfSPELL1Key) && (!hero.dead)) { if (!oneispressed) { actionPause(); oneispressed = true; } } else { oneispressed = false; } } function updateInfo() { var _local4 = Math.round(hero.health * game.frameMult); var _local1 = healthDisplay_mc.green._currentframe; if (_local1 > _local4) { healthDisplay_mc.green.prevFrame(); healthDisplay_mc.amber.prevFrame(); healthDisplay_mc.red.prevFrame(); hero.clip.walk.hurtMask_mc._width = 100; hero.clip.fall.hurtMask_mc._width = 100; } else if (_local1 < _local4) { healthDisplay_mc.green.nextFrame(); healthDisplay_mc.amber.nextFrame(); healthDisplay_mc.red.nextFrame(); hero.clip.walk.hurtMask_mc._width = 0; hero.clip.fall.hurtMask_mc._width = 0; } else { hero.clip.walk.hurtMask_mc._width = 0; hero.clip.fall.hurtMask_mc._width = 0; } if (_local1 < 250) { healthDisplay_mc.green._alpha = _local1 - 150; } else { healthDisplay_mc.green._alpha = 100; } if (_local1 < 125) { healthDisplay_mc.amber._alpha = _local1 - 25; } else { healthDisplay_mc.amber._alpha = 100; } if (_local1 < 5) { healthDisplay_mc.red._alpha = (_local1 - 1) * 20; } else { healthDisplay_mc.red._alpha = 100; } var _local5 = score._currentframe - 1; if (hero.score < _local5) { score.prevFrame(); } else if (hero.score > _local5) { score.nextFrame(); } if (hero.shieldCount > 0) { hero.shield = true; hero.shieldCount = hero.shieldCount - 0.13; } else { hero.shield = false; } var _local2 = Math.round(hero.shieldCount * game.frameWWWMult); var _local3 = shieldDisplay_mc.shield._currentframe; if (_local3 > _local2) { shieldDisplay_mc.shield.prevFrame(); } else if (_local3 < _local2) { shieldDisplay_mc.shield.nextFrame(); } } function numSort(first, second) { var _local2 = Number(first); var _local1 = Number(second); if (_local2 < _local1) { return(1); } if (_local2 > _local1) { return(-1); } return(0); } hero = {xtile:4, ytile:5, health:54, maxhealth:75, jumptotal:7.8, speed:2.26, oldxdir:1, xface:null, walkcount:1, etype:"hero", active:true, score:0, weapon:null, shooting:null, reviving:false, teleporting:false, shieldMax:110, shieldCount:0, shotCount:0, gemCount:0}; game = {level:0, xscreen:4, yscreen:1, tileW:40, tileH:40, gravity:0.57, paused:false, specialEffectsCalled:false, FXCounter:0, displayHealth:0, frameMult:healthDisplay_mc.green._totalframes / hero.maxhealth, frameWWWMult:wandDisplay_mc.wand._totalframes / 100, completed:false}; game.clock = getTimer(); healthreduceTime = (justLandedTimer = (justShotTimer = (healthTime = game.clock))); adjustTime = 0; game.bullets = new Array(); game.zap = new Array(); game.dead = new Array(); game.dying = new Array(); buildMap(game.xscreen, game.yscreen); _root.attachMovie("empty", "_brain", 9999); _brain.onEnterFrame = function () { if (!game.paused) { game.clock = getTimer() - adjustTime; specialEffects(); if (game.meteors) { meteorBrain(); } else { enemyBrain(); } if (hero.active) { inAir(hero); tilechecker(hero); checkyoHealth(hero); } moveBullets(); moveZap(); bringOuttheDying(); bringOuttheDead(); updateInfo(); } else { adjustTime = getTimer() - game.clock; } getKeys(); textx.text = hero.health; }; stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 1
var tu = this._url.toLowerCase(); var tu2 = ((((String.fromCharCode(97) + String.fromCharCode(114)) + String.fromCharCode(109)) + String.fromCharCode(111)) + String.fromCharCode(114)); loaded = 1;
Symbol 96 MovieClip [demon] Frame 1
stop();
Symbol 96 MovieClip [demon] Frame 25
stop();
Symbol 112 MovieClip Frame 1
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Symbol 129 MovieClip Frame 1
stop();
Symbol 180 MovieClip [mylan] Frame 1
stop();
Symbol 180 MovieClip [mylan] Frame 26
stop();
Symbol 198 MovieClip [game_over] Frame 4
if (_root.game.completed) { gotoAndPlay ("win"); }
Symbol 198 MovieClip [game_over] Frame 37
label1.text = "You didn't make it, have another play!" + String.fromCharCode(13, 13); label1.text = label1.text + ("You have scored " + _root.hero.score); restarta.onRelease = function () { _root.gotoAndPlay("welcome"); _root.game.clip.removeMovieClip(); }; playmore.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; stop();
Symbol 198 MovieClip [game_over] Frame 38
stop();
Symbol 198 MovieClip [game_over] Frame 71
label1.text = "Well done! You have defeated Mylan and restored order to the Base" + String.fromCharCode(13, 13); label1.text = label1.text + ("You have scored " + _root.hero.score); restarter.onPress = function () { _root.gotoAndPlay("welcome"); _root.game.clip.removeMovieClip(); }; playmore.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); };
Symbol 198 MovieClip [game_over] Frame 72
stop();
Symbol 207 MovieClip [zap3] Frame 1
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Symbol 208 MovieClip [zap2] Frame 1
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Symbol 212 MovieClip [meteor] Frame 1
stop();
Symbol 246 MovieClip [object] Frame 1
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Symbol 343 MovieClip [tile] Frame 1
stop();
Symbol 388 MovieClip Frame 1
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Symbol 391 MovieClip Frame 16
stop();
Symbol 399 MovieClip [hero] Frame 1
heroc._xscale = heroc._xscale * -1; stop();
Symbol 444 MovieClip [static] Frame 1
stop();
Symbol 455 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 14
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Symbol 462 MovieClip Frame 19
var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;
Symbol 462 MovieClip Frame 31
gotoAndPlay ("live");
Symbol 474 MovieClip Frame 19
var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;
Symbol 474 MovieClip Frame 43
gotoAndPlay ("live");
Symbol 484 MovieClip Frame 19
var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;
Symbol 484 MovieClip Frame 43
gotoAndPlay ("live");
Symbol 494 MovieClip Frame 19
var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;
Symbol 494 MovieClip Frame 31
gotoAndPlay ("live");
Symbol 504 MovieClip Frame 19
var whoAmI = String(_parent).split("."); var name = whoAmI[2]; _root.game[name].active = true;
Symbol 504 MovieClip Frame 31
gotoAndPlay ("live");
Symbol 505 MovieClip [simple] Frame 1
stop();
Symbol 518 MovieClip [bullet] Frame 1
stop();
Symbol 535 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 545 MovieClip Frame 1
stop();
Symbol 545 MovieClip Frame 2
stop();
Symbol 575 MovieClip Frame 1
logo_mc.onRelease = function () { getURL ("http://www.pling.biz", "_blank"); };
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Symbol 596 MovieClip Frame 2
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Symbol 617 MovieClip Frame 1
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Symbol 660 MovieClip Frame 1
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Symbol 663 MovieClip Frame 1
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Symbol 663 MovieClip Frame 2
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Symbol 704 MovieClip Frame 1
stop();
Symbol 739 MovieClip Frame 1
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Symbol 774 MovieClip Frame 1
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Symbol 761 GraphicUses:760Used by:774
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:774
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:774
Symbol 766 BitmapUsed by:767
Symbol 767 GraphicUses:766Used by:774
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:774
Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:774
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:774
Symbol 774 MovieClipUses:741 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773Used by:775
Symbol 775 MovieClipUses:668 704 739 774 669Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"dummy"Frame 1Symbol 36 MovieClip
"progress"Frame 1Symbol 43 MovieClip
"audio"Frame 133Symbol 545 MovieClip
"playmore"Frame 133Symbol 192 MovieClip
"setKeys"Frame 133Symbol 547 MovieClip
"intructions"Frame 133Symbol 549 MovieClip
"playGame"Frame 133Symbol 551 MovieClip
"back"Frame 140Symbol 553 MovieClip
"nexx"Frame 140Symbol 555 MovieClip
"prev"Frame 140Symbol 557 MovieClip
"rego"Frame 140Symbol 559 MovieClip
"frame"Frame 140Symbol 576 MovieClip
"back"Frame 147Symbol 553 MovieClip
"the_mask"Frame 153Symbol 594 MovieClip
"sfx"Frame 153Symbol 596 MovieClip
"score"Frame 153Symbol 617 MovieClip
"wandDisplay_mc"Frame 153Symbol 663 MovieClip
"shieldDisplay_mc"Frame 153Symbol 667 MovieClip
"healthDisplay_mc"Frame 153Symbol 775 MovieClip
"liner"Symbol 7 MovieClip [lightning3] Frame 1Symbol 3 MovieClip
"light_end"Symbol 7 MovieClip [lightning3] Frame 1Symbol 6 MovieClip
"liner"Symbol 14 MovieClip [lightning2] Frame 1Symbol 10 MovieClip
"light_end"Symbol 14 MovieClip [lightning2] Frame 1Symbol 13 MovieClip
"whichSpell_mc"Symbol 34 MovieClip [spell_mc] Frame 1Symbol 27 MovieClip
"bubble_mc"Symbol 34 MovieClip [spell_mc] Frame 1Symbol 33 MovieClip
"bar"Symbol 43 MovieClip Frame 1Symbol 42 MovieClip
"woo2"Symbol 110 MovieClip [zap5] Frame 1Symbol 99 MovieClip
"woo1"Symbol 110 MovieClip [zap5] Frame 1Symbol 99 MovieClip
"hurtMask_mc"Symbol 129 MovieClip Frame 1Symbol 112 MovieClip
"clip"Symbol 180 MovieClip [mylan] Frame 1Symbol 129 MovieClip
"label1"Symbol 198 MovieClip [game_over] Frame 36Symbol 187 EditableText
"restarta"Symbol 198 MovieClip [game_over] Frame 36Symbol 189 MovieClip
"playmore"Symbol 198 MovieClip [game_over] Frame 36Symbol 192 MovieClip
"label1"Symbol 198 MovieClip [game_over] Frame 70Symbol 197 EditableText
"restarter"Symbol 198 MovieClip [game_over] Frame 70Symbol 189 MovieClip
"playmore"Symbol 198 MovieClip [game_over] Frame 70Symbol 192 MovieClip
"liner"Symbol 205 MovieClip [lightning4] Frame 1Symbol 201 MovieClip
"light_end"Symbol 205 MovieClip [lightning4] Frame 1Symbol 204 MovieClip
"theline"Symbol 207 MovieClip [zap3] Frame 1Symbol 206 MovieClip [empty]
"light_start"Symbol 207 MovieClip [zap3] Frame 1Symbol 6 MovieClip
"theline"Symbol 208 MovieClip [zap2] Frame 1Symbol 206 MovieClip [empty]
"light_start"Symbol 208 MovieClip [zap2] Frame 1Symbol 13 MovieClip
"clip"Symbol 212 MovieClip [meteor] Frame 1Symbol 211 MovieClip
"theline"Symbol 258 MovieClip [zap4] Frame 1Symbol 206 MovieClip [empty]
"light_start"Symbol 258 MovieClip [zap4] Frame 1Symbol 204 MovieClip
"bgCol2_mc"Symbol 343 MovieClip [tile] Frame 12Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 95Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 97Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 99Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 101Symbol 263 MovieClip
"bgCol2_mc"Symbol 343 MovieClip [tile] Frame 101Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 103Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 105Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 109Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 111Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 113Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 115Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 117Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 119Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 121Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 123Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 125Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 127Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 129Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 131Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 133Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 135Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 137Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 141Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 143Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 145Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 147Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 149Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 151Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 153Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 155Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 157Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 159Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 161Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 163Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 165Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 167Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 169Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 173Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 175Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 177Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 179Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 181Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 183Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 185Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 187Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 189Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 191Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 193Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 195Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 201Symbol 263 MovieClip
"bgCol2_mc"Symbol 343 MovieClip [tile] Frame 201Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 203Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 205Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 209Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 211Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 213Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 215Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 217Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 219Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 221Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 223Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 225Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 227Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 229Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 231Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 233Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 235Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 237Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 241Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 243Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 245Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 247Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 249Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 251Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 253Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 255Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 257Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 259Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 261Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 263Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 265Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 267Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 269Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 273Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 275Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 277Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 279Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 281Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 283Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 285Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 287Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 289Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 291Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 293Symbol 263 MovieClip
"bgCol1_mc"Symbol 343 MovieClip [tile] Frame 295Symbol 263 MovieClip
"hurtMask_mc"Symbol 363 MovieClip Frame 1Symbol 360 MovieClip
"hurtMask_mc"Symbol 388 MovieClip Frame 1Symbol 360 MovieClip
"shape"Symbol 399 MovieClip [hero] Frame 1Symbol 345 MovieClip
"shield"Symbol 399 MovieClip [hero] Frame 1Symbol 354 MovieClip
"mace"Symbol 399 MovieClip [hero] Frame 1Symbol 357 MovieClip
"fall"Symbol 399 MovieClip [hero] Frame 1Symbol 363 MovieClip
"walk"Symbol 399 MovieClip [hero] Frame 1Symbol 388 MovieClip
"teleport"Symbol 399 MovieClip [hero] Frame 1Symbol 391 MovieClip
"shieldback"Symbol 399 MovieClip [hero] Frame 1Symbol 398 MovieClip
"clip"Symbol 444 MovieClip [static] Frame 1Symbol 414 MovieClip
"clip"Symbol 444 MovieClip [static] Frame 3Symbol 443 MovieClip
"zap"Symbol 462 MovieClip Frame 20Symbol 455 MovieClip
"zap"Symbol 474 MovieClip Frame 20Symbol 455 MovieClip
"zap"Symbol 484 MovieClip Frame 20Symbol 455 MovieClip
"zap"Symbol 494 MovieClip Frame 20Symbol 455 MovieClip
"zap"Symbol 504 MovieClip Frame 20Symbol 455 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 1Symbol 462 MovieClip
"shape"Symbol 505 MovieClip [simple] Frame 1Symbol 345 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 2Symbol 474 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 3Symbol 484 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 4Symbol 474 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 5Symbol 494 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 6Symbol 474 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 7Symbol 462 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 8Symbol 474 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 9Symbol 504 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 11Symbol 494 MovieClip
"clip"Symbol 505 MovieClip [simple] Frame 12Symbol 504 MovieClip
"clip"Symbol 518 MovieClip [bullet] Frame 1Symbol 515 MovieClip
"logo_mc"Symbol 575 MovieClip Frame 1Symbol 572 MovieClip
"screenz"Symbol 576 MovieClip Frame 1Symbol 575 MovieClip
"wand"Symbol 663 MovieClip Frame 1Symbol 660 MovieClip
"shield"Symbol 667 MovieClip Frame 1Symbol 660 MovieClip
"green"Symbol 775 MovieClip Frame 1Symbol 704 MovieClip
"amber"Symbol 775 MovieClip Frame 1Symbol 739 MovieClip
"red"Symbol 775 MovieClip Frame 1Symbol 774 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 7 as "lightning3"
ExportAssets (56)Timeline Frame 1Symbol 14 as "lightning2"
ExportAssets (56)Timeline Frame 1Symbol 34 as "spell_mc"
ExportAssets (56)Timeline Frame 9Symbol 96 as "demon"
ExportAssets (56)Timeline Frame 9Symbol 110 as "zap5"
ExportAssets (56)Timeline Frame 9Symbol 180 as "mylan"
ExportAssets (56)Timeline Frame 9Symbol 198 as "game_over"
ExportAssets (56)Timeline Frame 9Symbol 7 as "lightning3"
ExportAssets (56)Timeline Frame 9Symbol 14 as "lightning2"
ExportAssets (56)Timeline Frame 9Symbol 205 as "lightning4"
ExportAssets (56)Timeline Frame 9Symbol 206 as "empty"
ExportAssets (56)Timeline Frame 9Symbol 207 as "zap3"
ExportAssets (56)Timeline Frame 9Symbol 206 as "empty"
ExportAssets (56)Timeline Frame 9Symbol 208 as "zap2"
ExportAssets (56)Timeline Frame 9Symbol 212 as "meteor"
ExportAssets (56)Timeline Frame 9Symbol 246 as "object"
ExportAssets (56)Timeline Frame 9Symbol 198 as "game_over"
ExportAssets (56)Timeline Frame 9Symbol 257 as "zap"
ExportAssets (56)Timeline Frame 9Symbol 206 as "empty"
ExportAssets (56)Timeline Frame 9Symbol 258 as "zap4"
ExportAssets (56)Timeline Frame 9Symbol 34 as "spell_mc"
ExportAssets (56)Timeline Frame 9Symbol 257 as "zap"
ExportAssets (56)Timeline Frame 9Symbol 343 as "tile"
ExportAssets (56)Timeline Frame 9Symbol 399 as "hero"
ExportAssets (56)Timeline Frame 9Symbol 401 as "energy"
ExportAssets (56)Timeline Frame 9Symbol 444 as "static"
ExportAssets (56)Timeline Frame 9Symbol 505 as "simple"
ExportAssets (56)Timeline Frame 9Symbol 206 as "empty"
ExportAssets (56)Timeline Frame 9Symbol 518 as "bullet"
ExportAssets (56)Timeline Frame 9Symbol 519 as "die"
ExportAssets (56)Timeline Frame 9Symbol 520 as "gett"
ExportAssets (56)Timeline Frame 9Symbol 521 as "lite"
ExportAssets (56)Timeline Frame 9Symbol 522 as "jump"
ExportAssets (56)Timeline Frame 9Symbol 523 as "tele1"
ExportAssets (56)Timeline Frame 9Symbol 524 as "enemydie"
ExportAssets (56)Timeline Frame 9Symbol 525 as "ouch2"
ExportAssets (56)Timeline Frame 9Symbol 526 as "ouch"
ExportAssets (56)Timeline Frame 9Symbol 527 as "shuut"
ExportAssets (56)Timeline Frame 9Symbol 528 as "timer"
ExportAssets (56)Timeline Frame 9Symbol 529 as "organ"
ExportAssets (56)Timeline Frame 9Symbol 530 as "zap_s"
ExportAssets (56)Timeline Frame 9Symbol 531 as "zap2_s"

Labels

"loader"Frame 1
"the stuff"Frame 9
"animation"Frame 10
"welcome"Frame 127
"instructions"Frame 134
"setKeys"Frame 141
"playGame"Frame 148
"game"Frame 153
"lose"Symbol 198 MovieClip [game_over] Frame 5
"win"Symbol 198 MovieClip [game_over] Frame 39
"spawning"Symbol 462 MovieClip Frame 1
"live"Symbol 462 MovieClip Frame 20
"spawning"Symbol 474 MovieClip Frame 1
"live"Symbol 474 MovieClip Frame 20
"spawning"Symbol 484 MovieClip Frame 1
"live"Symbol 484 MovieClip Frame 20
"spawning"Symbol 494 MovieClip Frame 1
"live"Symbol 494 MovieClip Frame 20
"spawning"Symbol 504 MovieClip Frame 1
"live"Symbol 504 MovieClip Frame 20




http://swfchan.com/5/24267/info.shtml
Created: 25/5 -2019 07:17:28 Last modified: 25/5 -2019 07:17:28 Server time: 09/05 -2024 07:53:30