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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13751074?noj=FRM13751074-22DC" width="1" height="1"></div>

Doughnut Jump.swf

This is the info page for
Flash #24307

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

LOADING..

LOADING.

LOADING

jump

jump

ADAM TWYCROSS PRESENTS

PLAY

PLAY

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

www.brightongames.com

sounds

www.brightongames.com

www.brightongames.com

lives

lives

level

level

3

3

1

1

Play Again

gotta do better
than that!!!

Next Level

That's good
Jumping!

Game Over

Jump from the Doughnut sculpture
into the dinghy waiting in the sea
below.... watch out for the
seagull, though- he's out to
get you!

Press the space bar to jump!

ActionScript [AS1/AS2]

Frame 2
factor = _root.getBytesLoaded() / _root.getBytesTotal(); percent.text = Math.floor(factor * 100) + "%"; if (factor >= 1) { _root.gotoAndPlay("splash"); }
Frame 3
_root.gotoAndPlay("loader");
Frame 6
shipSpeed = 3; gullSpeed = 0.75; level = 1; lives = 3;
Frame 8
stop();
Frame 9
stop();
Instance of Symbol 163 MovieClip "game" in Frame 9
onClipEvent (load) { game = {}; game.hero = {}; game.hero = _root.game.hero; game.gravity = 7; game.windResistance = 0.92; game.dieResistance = -0.92; hero = game.hero; hero.walkIncrement = 7.7; hero.jumpspeed = 23; hero.Alive = true; } onClipEvent (enterFrame) { function addFrictionAndGravity() { hero._y = hero._y + game.gravity; hero._x = hero._x + hero.walkIncrement; hero._x = hero._x * game.windResistance; } function addFrictionAndGravityDie() { hero._y = hero._y + game.gravity; hero._x = hero._x + hero.walkIncrement; hero._x = hero._x * -0.92; } function heroLanded() { if (hero.landed == true) { _root.game.hero.gotoAndPlay(1); _root.game.hero._x = _root.game.boat._x - 37; _root.game.hero._y = _root.game.boat._y - 25; } } function deathDetection() { if (_root.game.hero.hitTest(_root.game.deathLine)) { _root.lives = _root.lives - 1; if (_root.lives >= 1) { _root.gotoAndPlay("crap"); } else { _root.gotoAndPlay("Game Over"); } } } function gullDetection() { if (_root.level > 2) { if (gullHit == false) { if (_root.game.hero.hitTest(_root.game.gull)) { hero.Alive = false; hero.isDying = true; gullHit = true; hero._y = hero._y - 35; _root.game.sounds.gotoAndPlay("die"); } } } } function gullVisible() { if (_root.level < 3) { _root.game.gull._visible = false; } else if (_root.level >= 3) { _root.game.gull._visible = true; } } function shipDetection() { if (hero.Alive == true) { if (hero.soles.hitTest(_root.game.boat.hittest)) { hero._y = _root.game.boat._y; hero.inAir = false; hero.landed = true; _root.game.sounds.gotoAndPlay("hitboat"); _root.game.boat.gotoAndPlay("caught ball"); } if (hero.soles2.hitTest(_root.game.boat)) { hero._y = _root.game.boat._y; hero.inAir = false; hero.landed = true; _root.game.sounds.gotoAndPlay("hitboat"); _root.game.boat.gotoAndPlay("caught ball"); } } } hero.die = function () { hero.isJumping = true; hero.Alive = true; gullHit = false; game.hero.gotoAndStop("jump"); }; hero.jump = function () { hero.isJumping = true; hero.Alive = true; gullHit = false; game.hero.gotoAndStop("jump"); }; shipDetection(); deathDetection(); heroLanded(); gullDetection(); gullVisible(); if (Key.isDown(32) && (okToJump)) { if ((!hero.isJumping) && (!hero.inAir)) { hero.gotoAndPlay(2); hero.inAir = true; hero.landed = false; } } else if (!Key.isDown(32)) { okToJump = true; } if (hero.isJumping == true) { if (hero.inAir == true) { addFrictionAndGravity(); } } if (hero.isDying == true) { if (hero.inAir == true) { addFrictionAndGravityDie(); } } }
Frame 18
stop();
Frame 31
stop();
Frame 32
stop();
Frame 41
stop();
Frame 60
stop();
Symbol 30 MovieClip Frame 200
gotoAndPlay (1);
Symbol 40 Button
on (rollOver) { _root.loader.sounds.gotoAndPlay("blip"); } on (release) { _root.gotoAndPlay(9); }
Symbol 46 Button
on (rollOver) { _root.loader.sounds.gotoAndPlay("blip"); } on (release) { _root.gotoAndPlay("Instructions"); }
Symbol 47 MovieClip Frame 92
stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 63
stop();
Symbol 54 MovieClip Frame 91
stop();
Symbol 54 MovieClip Frame 95
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 21
_root.game.hero._y = _root.game.hero._y - _root.game.hero.jumpSpeed; _root.game.hero.jump();
Symbol 132 MovieClip Frame 36
stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 60
_root.level = _root.level + 1; _root.shipSpeed = _root.shipSpeed + 2; _root.gullSpeed = _root.gullSpeed + 1.5; _root.gotoAndPlay("Next Level");
Symbol 141 MovieClip Frame 200
gotoAndPlay (1);
Symbol 145 MovieClip Frame 1
var i = 0; while (i < 50) { duplicateMovieClip ("ballBase", "ball" + i, i); this["ball" + i]._x = int(Math.random() * 550); this["ball" + i]._y = int(Math.random() * 5); this["ball" + i]._alpha = 80; i++; }
Symbol 145 MovieClip Frame 2
var i = 0; while (i < 20) { cB = this["ball" + i]; cB.velX = cB.velX + (int(Math.random() * 10) - 5); cB.velY = cB.velY + (int(Math.random() * 10) - 5); cB._x = cB._x + cB.velX; cB._y = cB._y + cB.velY; if (cB._x >= 550) { cB._x = 550; cB.velX = -cB.velX; } else if (cB._x <= 0) { cB._x = 0; cB.velX = -cB.velX; } if (cB._y >= 5) { cB._y = 5; cB.velY = -cB.velY; } else if (cB._y <= 0) { cB._y = 0; cB.velY = -cB.velY; } i++; }
Symbol 145 MovieClip Frame 7
gotoAndPlay (2);
Symbol 152 MovieClip Frame 29
gotoAndPlay (1);
Symbol 152 MovieClip Frame 58
gotoAndPlay (30);
Symbol 157 Button
on (rollOver) { _root.game.sounds.gotoAndPlay("blip"); } on (release) { getURL ("http://www.brightongames.com", "_blank"); }
Symbol 163 MovieClip Frame 1
stop();
Instance of Symbol 60 MovieClip in Symbol 163 MovieClip Frame 1
onClipEvent (load) { cloudSpeed = random(2) + 1; } onClipEvent (enterFrame) { function reset() { this._x = 500; cloudSpeed = random(2) + 1; } this._x = this._x - cloudSpeed; if (this._x < -295) { reset(); } }
Instance of Symbol 60 MovieClip in Symbol 163 MovieClip Frame 1
onClipEvent (load) { cloudSpeed = random(2) + 1; } onClipEvent (enterFrame) { function reset() { this._x = 500; cloudSpeed = random(2) + 1; } this._x = this._x - cloudSpeed; if (this._x < -295) { reset(); } }
Instance of Symbol 60 MovieClip in Symbol 163 MovieClip Frame 1
onClipEvent (load) { cloudSpeed = random(2) + 1; } onClipEvent (enterFrame) { function reset() { this._x = 500; cloudSpeed = random(2) + 1; } this._x = this._x - cloudSpeed; if (this._x < -295) { reset(); } }
Instance of Symbol 60 MovieClip in Symbol 163 MovieClip Frame 1
onClipEvent (load) { cloudSpeed = random(2) + 1; } onClipEvent (enterFrame) { function reset() { this._x = 500; cloudSpeed = random(2) + 1; } this._x = this._x - cloudSpeed; if (this._x < -295) { reset(); } }
Instance of Symbol 136 MovieClip "boat" in Symbol 163 MovieClip Frame 1
onClipEvent (load) { moveleft = true; } onClipEvent (enterFrame) { if (this._x < -120) { moveleft = false; moveRight = true; } if (this._x > 410) { moveleft = true; moveRight = false; } if (moveleft == true) { this._x = this._x - _root.shipSpeed; } else if ((moveRight = true)) { this._x = this._x + _root.shipSpeed; } }
Instance of Symbol 152 MovieClip "gull" in Symbol 163 MovieClip Frame 1
onClipEvent (load) { moveRight = true; } onClipEvent (enterFrame) { if (this._x < -185) { moveleft = false; moveRight = true; } if (this._x > 370) { moveleft = true; moveRight = false; } if (moveleft == true) { this.gotoAndPlay(1); this._x = this._x - _root.gullSpeed; } else if ((moveRight = true)) { this.gotoAndPlay("fly right"); this._x = this._x + _root.gullSpeed; } }
Symbol 171 Button
on (rollOver) { _root.pic.sounds.gotoAndPlay("blip"); } on (release) { _root.gotoAndPlay(9); }
Symbol 176 Button
on (rollOver) { _root.pic.sounds.gotoAndPlay("blip"); } on (release) { _root.gotoAndPlay(1); }

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Instance Names

"percent"Frame 2Symbol 3 EditableText
"loader"Frame 8Symbol 55 MovieClip
"game"Frame 9Symbol 163 MovieClip
"pic"Frame 10Symbol 168 MovieClip
"sounds"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"soles"Symbol 132 MovieClip Frame 25Symbol 131 MovieClip
"soles2"Symbol 132 MovieClip Frame 25Symbol 131 MovieClip
"hittest"Symbol 136 MovieClip Frame 1Symbol 135 MovieClip
"hittest"Symbol 136 MovieClip Frame 60Symbol 135 MovieClip
"ballBase"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"ballBase"Symbol 145 MovieClip Frame 2Symbol 144 MovieClip
"ballBase"Symbol 145 MovieClip Frame 7Symbol 144 MovieClip
"hero"Symbol 163 MovieClip Frame 1Symbol 132 MovieClip
"boat"Symbol 163 MovieClip Frame 1Symbol 136 MovieClip
"deathLine"Symbol 163 MovieClip Frame 1Symbol 138 MovieClip
"gull"Symbol 163 MovieClip Frame 1Symbol 152 MovieClip
"sounds"Symbol 163 MovieClip Frame 1Symbol 54 MovieClip
"sounds"Symbol 168 MovieClip Frame 1Symbol 54 MovieClip

Labels

"loader"Frame 1
"splash"Frame 6
"sounds"Frame 6
"crap"Frame 10
"Next Level"Frame 19
"Game Over"Frame 32
"Instructions"Frame 42
"die"Symbol 54 MovieClip Frame 2
"hitboat"Symbol 54 MovieClip Frame 64
"blip"Symbol 54 MovieClip Frame 92
"caught ball"Symbol 136 MovieClip Frame 10
"fly right"Symbol 152 MovieClip Frame 30

Dynamic Text Variables

livesSymbol 164 EditableText"3"
livesSymbol 165 EditableText"3"
levelSymbol 166 EditableText"1"
levelSymbol 167 EditableText"1"




http://swfchan.com/5/24307/info.shtml
Created: 25/5 -2019 05:36:24 Last modified: 25/5 -2019 05:36:24 Server time: 22/12 -2024 14:33:20