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229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Scooby Doo Big Air Snow Show.swf

This is the info page for
Flash #24315

(Click the ID number above for more basic data on this flash file.)


Text
100

100

Loading

Transition

Sound

PopUp

Start sliding down the ramp by using
the down         arrow key.
Then, use the left         or right
arrow keys when reaching the middle
of the ramp to continue in this
direction until Scooby or Shaggy
take off of it.

next

next

NEXT

NEXT

NEXT

NEXT

HOW

To

PLAY

Sliding on the ramp

Step 3

Step 2

Once in the air

Step 1

back

back

back

back

back

When Scooby
or Shaggy is airborne,
press the up arrow key
to increase its speed
and height.

Then, when he
begins to descend, press
the down arrow key to
increase his downward
speed.

When back on the ramp,
press the arrows,                depending on
the direction Scooby or Shaggy is sliding to.

Repeat steps 1-3 to help Scooby
or Shaggy  jump higher and higher.

Your sense of coordination
will allow Scooby Doo and Shaggy
to reach Big Air.
Your 3 tries add up
to make your total score.

Make your show
on the snow

!

PLAY

Pause

Resume

Music

Sound

Quit

you sure you want to quit?

Play

Play

Quit

Quit

00000

00000

You Reached :

Next

Scooby is back on the
ramp again and this time
he brings Shaggy with him
in this whole new Big Air
contest.

Scooby is back on the
ramp again and this time
he brings Shaggy with him
in this whole new Big Air
contest.

Select your Character

Choose which character you want
to play with by clicking on him.

Satelite

Jump higher

Scooby Snacks

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Jeepers!

Punk

Average

Good

You can do it!

Old man Wickles
was Here

Groovy

Jinkees!

Pro

Awesome!

Wow, you're good!

Try not to fall
off your Board

Space For Rent

Super

Amazing!

Shaggy Was
Here

Watch Out!
Oxygen Running
low Here

Don't get
burned

Watch out for
spaceships!

Zoinks!

Try harder!

Jeepers

0

100

00000

00000

00000

00000

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MEnu

MainLoop

Nice

Can you

do

better?

I

Nice

00000

00000

00000

00000

00000

00000

00000

00000

PLAY

AGAIN

Excellent

!

Awesome

Incredible

ActionScript [AS1/AS2]

Frame 1
Object.prototype.gameTimeline = this; Stage.showMenu = false; _focusrect = false;
Frame 2
_global.S = this; stop();
Instance of Symbol 28 MovieClip in Frame 2
onClipEvent (load) { function preloadGame() { var _local2 = (_parent.getBytesLoaded() / _parent.getBytesTotal()) * 100; if (_local2 != 100) { _local2 = Math.floor(_local2); _parent.mcState.sPercent = _local2 + "%"; _parent.mcState.mcLoadBar.gotoAndStop(_local2); } else { _parent.mcState.sPercent = "100%"; _parent.mcState.mcLoadBar.gotoAndStop(100); nDelay++; if (nDelay > DELAY_TODO) { _parent.gotoAndPlay("start"); } } } _visible = false; var DELAY_TODO = 4; var nDelay = 0; } onClipEvent (enterFrame) { preloadGame(); }
Instance of Symbol 36 MovieClip in Frame 10
onClipEvent (load) { function ToMute() { _global.MuseMuted = true; this.onEnterFrame = function () { if (SetVolumePack > 0) { SetVolumePack = SetVolumePack - 5; packMusic.setVolume(SetVolumePack); } if (SetVolumeInG > 0) { SetVolumeInG = SetVolumeInG - 5; WhatMovie.setVolume(SetVolumeInG); } if ((SetVolumePack == 0) && (SetVolumeInG == 0)) { packMusic.stop(); WhatMovie.stop(); delete onEnterFrame; } }; } function UnMute() { _global.MuseMuted = false; this.onEnterFrame = function () { if ((SetVolumePack < setMaxVolume) && (musicIn == "Packaging")) { if (SetVolumePack == 0) { packMusic.start(0, 1000000); } SetVolumePack = SetVolumePack + 5; packMusic.setVolume(SetVolumePack); } if ((SetVolumeInG < setMaxVolume) && (musicIn == "InGame")) { if (SetVolumeInG == 0) { WhatMovie.start(0, 1000000); } SetVolumeInG = SetVolumeInG + 5; WhatMovie.setVolume(SetVolumeInG); } if ((SetVolumePack == setMaxVolume) || (SetVolumeInG == setMaxVolume)) { delete onEnterFrame; } }; } function SwitchToPack() { musicIn = "Packaging"; this.onEnterFrame = function () { if (_global.MuseMuted) { WhatMovie.stop(); delete onEnterFrame; } else { if (SetVolumePack < setMaxVolume) { if (SetVolumePack == 0) { packMusic.start(0, 1000000); } SetVolumePack = SetVolumePack + 5; packMusic.setVolume(SetVolumePack); } if (SetVolumeInG > 0) { SetVolumeInG = SetVolumeInG - 5; WhatMovie.setVolume(SetVolumeInG); } if ((SetVolumePack == setMaxVolume) && (SetVolumeInG == 0)) { WhatMovie.stop(); delete onEnterFrame; } } }; } function SwitchToInGame(WhatGame) { WhatMovie = this[WhatGame]; musicIn = "InGame"; this.onEnterFrame = function () { if (_global.MuseMuted) { packMusic.stop(); delete onEnterFrame; } else { if (SetVolumeInG < setMaxVolume) { if (SetVolumeInG == 0) { WhatMovie.start(0, 1000000); } SetVolumeInG = SetVolumeInG + 5; WhatMovie.setVolume(SetVolumeInG); } if (SetVolumePack > 0) { SetVolumePack = SetVolumePack - 5; packMusic.setVolume(SetVolumePack); } if ((SetVolumeInG == setMaxVolume) && (SetVolumePack == 0)) { packMusic.stop(); delete onEnterFrame; } } }; } function playSnd(WitchSound, nVolume, nloop, nStartAnyway) { if (nStartAnyway == undefined) { nStartAnyway = false; } if (!_global.Muted) { if (nloop == undefined) { nloop = 1; } if (nVolume == undefined) { nVolume = 50; } eval (WitchSound).start(0, nloop); eval (WitchSound).setVolume(nVolume); } else if (nStartAnyway) { eval (WitchSound).start(0, nloop); eval (WitchSound).setVolume(0); } } function StopASound(WitchSound) { eval (WitchSound).stop(); } function fSetVolume(WitchSound, _num) { if (!_global.Muted) { eval (WitchSound).setVolume(_num); } else { eval (WitchSound).setVolume(0); } } _global.oSnd = this; _global.Muted = false; _global.MuseMuted = false; var SetVolumeInG; var SetVolumePack; var SetVolumeOld; var musicIn; var WhatMovie; var OldMusic; this.createEmptyMovieClip("packMusic", 1); packMusic = new Sound("packMusic"); packMusic.attachSound("packMusic"); this.createEmptyMovieClip("gameMusic", 2); gameMusic = new Sound("gameMusic"); gameMusic.attachSound("gameMusic"); packMusic.start(0, 1000000); setMaxVolume = 40; SetVolumePack = setMaxVolume; SetVolumeInG = 0; musicIn = "Packaging"; packMusic.setVolume(SetVolumePack); trace("packMusic = " + packMusic); soundList = new Array("Explosion", "bip", "fire", "jump", "land", "Air", "slide", "switch1", "switch2", "switch3", "switch4", "switch5", "sFx_btnDown", "sFx_btnOver"); for (i in soundList) { this.createEmptyMovieClip(soundList[i], i + 3); this[soundList[i]] = new Sound(soundList[i]); this[soundList[i]].attachSound(soundList[i]); } trace("Loaded"); }
Frame 11
GC = new Engin.HighScore.BaseGameController(this); GC.start(); if (_global.P == undefined) { _global.P = new MainCTRL(this); } _global.P.loadSection("start"); stop();
Frame 20
play();
Frame 29
GC.title(); _global.HS_Score = 0; _global.HS_Level = 1; _global.P.loadSection("title");
Frame 30
_global.P.loadSection("SelectChars");
Frame 40
GC.play(); _global.P.loadSection("play"); play();
Frame 41
GC.levelStart(_global.HS_Level, _global.HS_Score);
Frame 42
stop();
Instance of Symbol 863 MovieClip in Frame 42
onClipEvent (enterFrame) { _parent.GC.mainLoop(); }
Frame 49
nextFrame();
Frame 50
_global.P.loadSection("levelComplete"); GC.levelComplete();
Frame 51
GC.win(_global.HS_Level, _global.HS_Score); _global.P.loadSection("win");
Symbol 918 MovieClip [__Packages.Engin.HighScore.BaseGameController] Frame 0
class Engin.HighScore.BaseGameController { var gameTimeline, containerTimeline, engineClip, levelPauseTimer, inputTimer, mcHS, debugMsgList, mclListenerHS, mclHS, ScoresLevel, ScoresTotal; function BaseGameController (game_timeline, engine_clip) { gameTimeline = game_timeline; containerTimeline = gameTimeline._parent; if ((containerTimeline == undefined) && (gameTimeline != _level0)) { containerTimeline = _level0; } if ((containerTimeline != undefined) && (containerTimeline.AC == undefined)) { containerTimeline = _level10; } if ((containerTimeline != undefined) && (containerTimeline.AC == undefined)) { containerTimeline = _level10; } engineClip = engine_clip; engineClip._visible = false; levelPauseTimer = new Engin.HighScore.Timer(); inputTimer = new Engin.HighScore.Timer(); } function onHSReady() { trace("GC: onHSReady"); mcHS.HS.loading(); } function onHSLoadError(error_code) { trace("GC: onHSLoadError: Tracking and High Scores not available. : " + error_code); mcHS.HS = undefined; } function start() { debugMsgList = new Array(); if (containerTimeline != undefined) { containerTimeline.AC.gameStart(gameTimeline, this); } else { gameDebug("Container: undefined"); } mclListenerHS = new Object(); mclListenerHS.owner = this; mclHS = new MovieClipLoader(); mclListenerHS.onLoadComplete = function (target_mc) { target_mc.owner = this.owner; }; mclListenerHS.onLoadError = function (target_mc, errorCode) { trace("HS: onLoadError: " + errorCode); this.owner.onHSLoadError(errorCode); }; mclHS.addListener(mclListenerHS); if (gameTimeline.gGameID == undefined) { gameTimeline.gGameID = "na.no_id.fla"; } if (gameTimeline.gHSRoot_swf == undefined) { gameTimeline.gHSRoot_swf = ""; } if (gameTimeline.gHSRoot_jsp == undefined) { gameTimeline.gHSRoot_jsp = "/web/load_variables/games/"; } if (gameTimeline.gHSRoot_top100 == undefined) { gameTimeline.gHSRoot_top100 = "/web/games/"; } if (gameTimeline.gDB_domain == undefined) { gameTimeline.gDB_domain = "http://looneytunes2.warnerbros.com"; } mcHS = gameTimeline.createEmptyMovieClip("hs_scripts2", 24000); mclHS.loadClip(gameTimeline.gHSRoot_swf + filenameHS, mcHS); } function title() { if (containerTimeline != undefined) { containerTimeline.AC.gameTitle(); } ScoresLevel = 0; ScoresTotal = 0; mcHS.HS.loaded(); } function instructions() { if (containerTimeline != undefined) { containerTimeline.AC.gameInstructions(); } } function play() { if (containerTimeline != undefined) { containerTimeline.AC.gamePlay(); } mcHS.HS.play(); } function levelStart(level, score) { if (containerTimeline != undefined) { containerTimeline.AC.gameLevelStart(level, score); } ScoresTotal = score; mcHS.HS.levelStart(level, score); } function mainLoop() { ScoresLevel = _global.HS_Score - ScoresTotal; Engin.HighScore.FrameTimeManager.calculateFrameTime(); } function checkLevelComplete() { return(false); } function checkGameOver() { return(false); } function levelComplete() { if (containerTimeline != undefined) { containerTimeline.AC.gameLevelComplete(); } levelPauseTimer.restartTimer(); } function win(level, score) { if (containerTimeline != undefined) { containerTimeline.AC.gameWin(level, score); } mcHS.HS.gameOver(level, score); levelPauseTimer.restartTimer(); } function gameOver(level, score) { if (containerTimeline != undefined) { containerTimeline.AC.gameGameOver(level, score); } mcHS.HS.gameOver(level, score); levelPauseTimer.restartTimer(); } function handleInput() { if (Key.isDown(Engin.HighScore.BaseInputManager.keyMap[Engin.HighScore.BaseInputManager.QUIT])) { gameTimeline.gotoAndPlay("gameOver"); } if (Key.getCode() == 13) { consoleCode = ""; } else if ((Key.getAscii() > 45) && (Key.getAscii() != prevConsoleCodeChar)) { consoleCode = consoleCode + (Key.getAscii() + ":"); prevConsoleCodeChar = Key.getAscii(); } if (consoleCode == "126:119:98:100:98:") { mcHS.HS.showDebugConsole(); consoleCode = ""; } } function getScore() { return(0); } function setScore(value) { } function getTotalScore() { return(_global.HS_Score); } function getLevel() { return(_global.HS_Level); } function setLevel(value) { } function getFrameTime() { return(Engin.HighScore.FrameTimeManager.getFrameMilliseconds()); } function getLevelScore() { return(ScoresLevel); } function gameDebug(msg) { if (gameTimeline.gDebug == undefined) { gameTimeline.gDebug = ""; } gameTimeline.gDebug = (gameTimeline.gDebug + msg) + newline; debugMsgList.push(msg); trace(msg); } var filenameHS = "HSScripts2.swf"; var consoleCode = ""; var prevConsoleCodeChar = 0; }
Symbol 919 MovieClip [__Packages.Engin.HighScore.Timer] Frame 0
class Engin.HighScore.Timer { function Timer () { startTime = getTimer(); } function restartTimer() { startTime = getTimer(); } function milliseconds() { return(getTimer() - startTime); } function seconds() { return(getSeconds()); } function getSeconds() { return(Math.floor((getTimer() - startTime) / 1000)); } function minutes() { return(Math.floor(getSeconds() / 60)); } function remaining(time_allowed) { return(time_allowed - milliseconds()); } function expire() { startTime = -100000; } function display() { var _local2; var _local3; _local2 = "00" + minutes(); _local2 = _local2.substr(_local2.length - 2, 2); _local3 = "00" + seconds(); _local3 = _local3.substr(_local3.length - 2, 2); return((_local2 + ":") + _local3); } function displayRemaining(time_allowed) { var _local2; var _local3; var _local4 = time_allowed - milliseconds(); var _local5 = Math.floor(_local4 / 1000); var _local6 = Math.floor(_local5 / 60); if (_local4 >= 0) { _local2 = "00" + _local6; _local2 = _local2.substr(_local2.length - 2, 2); _local3 = "00" + _local5; _local3 = _local3.substr(_local3.length - 2, 2); } else { _local2 = "00"; _local3 = "00"; } return((_local2 + ":") + _local3); } var startTime = 0; }
Symbol 920 MovieClip [__Packages.Engin.HighScore.FrameTimeManager] Frame 0
class Engin.HighScore.FrameTimeManager { static var frameTimeMilliseconds; function FrameTimeManager () { } static function calculateFrameTime() { frameTimeMilliseconds = frameTimeTimer.milliseconds(); frameTimeTimer.restartTimer(); } static function getFrameMilliseconds() { return(frameTimeMilliseconds); } static function getFrameSeconds() { return(frameTimeMilliseconds / 1000); } static var frameTimeTimer = new Engin.HighScore.Timer(); }
Symbol 921 MovieClip [__Packages.Engin.HighScore.BaseInputManager] Frame 0
class Engin.HighScore.BaseInputManager { static var keyMap, inputState; function BaseInputManager () { } static function init() { keyMap = new Array(NUM_STATES); inputState = new Array(NUM_STATES); keyMap[QUIT] = 81; inputState[QUIT] = false; initialized = true; } static function processInput() { if (!initialized) { init(); } processKeyboardInput(); } static function processKeyboardInput() { inputState[QUIT] = Key.isDown(keyMap[QUIT]); } static function checkInputState(keyMapIndex) { return(inputState[keyMapIndex]); } static function showInputState() { trace("BIM: " + inputState.toString()); } static var QUIT = 0; static var NUM_STATES = 1; static var initialized = false; }
Symbol 922 MovieClip [__Packages.State] Frame 0
class State { var mcRef, sState, nStateTotalFrame; function State (P_mcRef) { mcRef = P_mcRef; } function doEnterFrame() { this["do" + sState](); } function pause() { mcRef.mcState.stop(); } function unPause() { mcRef.mcState.play(); } function setState(P_sState) { if (sState != P_sState) { unLoadState(sState); sState = P_sState; mcRef.gotoAndStop(sState); nStateTotalFrame = mcRef.mcState._totalframes; loadState(sState); } } function loadState() { } function unLoadState() { } }
Symbol 923 MovieClip [__Packages.MainCTRL] Frame 0
class MainCTRL extends State { var mcRef, nKindPerso, STAGE_WIDTH, STAGE_HEIGHT, STAGE_FPS, MAX_LEVEL, sCurrentSection, nPlayerScore1, nPlayerScore2, nPlayerScore3, nLevel, sState, pause; function MainCTRL (P_mcRef) { super(P_mcRef); mcRef = P_mcRef; initMainVar(); nKindPerso = "Scooby"; } function initMainVar() { STAGE_WIDTH = 500; STAGE_HEIGHT = 375; STAGE_FPS = 35; MAX_LEVEL = 3; sCurrentSection = "start"; nPlayerScore1 = 0; nPlayerScore2 = 0; nPlayerScore3 = 0; nLevel = 1; } function loadSection(P_sSection) { setSection(P_sSection); switch (P_sSection) { case "start" : if (_global.oTransition == undefined) { _global.oTransition = new Transition(mcRef.mcTransition); } if (_global.oPopup == undefined) { _global.oPopup = new Popup(mcRef.mcPopup); } _global.oTransition.setTransition("title"); break; case "title" : mcRef.stop(); break; case "play" : _global.C = new GameCTRL(mcRef.mcState); _global.oSnd.SwitchToInGame("gameMusic"); _global.oSnd.playSnd("Air", 0, 100000, true); _global.oSnd.playSnd("slide", 0, 100000, true); _global.oSnd.playSnd("fire", 0, 100000, true); break; case "levelComplete" : setSection("play"); sState = "play"; mcRef.gotoAndPlay("levelStart"); _global.C = new GameCTRL(mcRef.mcState); _global.oSnd.SwitchToInGame("gameMusic"); _global.oSnd.playSnd("Air", 0, 100000, true); _global.oSnd.playSnd("slide", 0, 100000, true); _global.oSnd.playSnd("fire", 0, 100000, true); break; case "win" : initWinScreen(); } } function unloadSection(P_sSection) { switch (P_sSection) { case "start" : break; case "title" : break; case "play" : mcRef.mcState.swapDepths(1200); mcRef.mcState.removeMovieClip(); _global.oSnd.SwitchToPack(); _global.oSnd.StopASound("Air"); _global.oSnd.StopASound("slide"); _global.oSnd.StopASound("fire"); delete _global.C.oBroadcaster; delete _global.C; delete _global.Perso; delete _global.Markers; delete _global.Game; delete _global.Fire; delete _global.Satelites; _global.oPopup.setState("Idle"); break; case "levelComplete" : delete _global.C; break; case "win" : } } function setSection(P_sSection) { sCurrentSection = P_sSection; } function quitGame() { pause(); _global.C.endLevel(false); } function playAgain() { _global.oTransition.setTransition("title"); } function getHelp() { mcRef.GC.instructions(); _global.oPopup.setState("Help"); } function resumeHelp() { if (sCurrentSection == "Game") { _global.oPopup.setState("MenuOpen"); } else { _global.oPopup.setState("Idle"); } } function getMenu() { _global.C.pause(); _global.oSnd.fSetVolume("Air", 0); _global.oSnd.fSetVolume("slide", 0); _global.oSnd.fSetVolume("fire", 0); _global.oPopup.setState("StartMenu"); } function setScoreText(P_nNumber, P_nMinimumChar) { return(String(P_nNumber)); } function nextLevel() { _global.HS_Score = (nPlayerScore1 + nPlayerScore2) + nPlayerScore3; if (nLevel < MAX_LEVEL) { nLevel++; _global.HS_Level++; _global.oTransition.setTransition("levelComplete"); } else { _global.oTransition.setTransition("gameOver"); } } function Lose() { _global.oTransition.setTransition("gameOver"); } function initWinScreen() { mcRef.mcState.average = setScoreText(Number((nPlayerScore1 + nPlayerScore2) + nPlayerScore3)); if (Number((nPlayerScore1 + nPlayerScore2) + nPlayerScore3) > 8000) { mcRef.mcState.gotoAndStop(2); } if (Number((nPlayerScore1 + nPlayerScore2) + nPlayerScore3) > 13000) { mcRef.mcState.gotoAndStop(3); } if (Number((nPlayerScore1 + nPlayerScore2) + nPlayerScore3) > 18000) { mcRef.mcState.gotoAndStop(4); } mcRef.mcState.jump1 = setScoreText(nPlayerScore1); mcRef.mcState.jump2 = setScoreText(nPlayerScore2); mcRef.mcState.jump3 = setScoreText(nPlayerScore3); nPlayerScore1 = 0; nPlayerScore2 = 0; nPlayerScore3 = 0; nLevel = 1; mcRef.mcState.perso.gotoAndStop(nKindPerso); } }
Symbol 924 MovieClip [__Packages.Transition] Frame 0
class Transition extends State { var mcRef, mcInsideMovieClip, sNextFrameLabel, sState, doEnterFrame; function Transition (P_mcRef) { super(P_mcRef); mcRef = P_mcRef; setState("Idle"); initTrans(); } function initTrans() { mcInsideMovieClip = undefined; sNextFrameLabel = ""; } function doStartTransition() { if (mcRef.mcState._currentframe >= mcRef.mcState._totalframes) { changeSection(); setState("EndTransition"); } } function doEndTransition() { if (mcRef.mcState._currentframe >= mcRef.mcState._totalframes) { setState("Idle"); } } function setTransition(P_sNextLabel, P_mcInsideMovieClip) { sNextFrameLabel = P_sNextLabel; if (P_mcInsideMovieClip != undefined) { mcInsideMovieClip = P_mcInsideMovieClip; } setState("StartTransition"); } function changeSection() { _global.P.unloadSection(_global.P.sCurrentSection); if (mcInsideMovieClip != undefined) { var _local3 = mcInsideMovieClip; _local3.gotoAndStop(sNextFrameLabel); mcInsideMovieClip = undefined; } else { _global.P.setState(sNextFrameLabel); } } function setState(P_sState) { if (P_sState != "Idle") { sState = P_sState; mcRef.gotoAndStop(P_sState); mcRef.onEnterFrame = mx.utils.Delegate.create(this, doEnterFrame); } else { sState = P_sState; mcRef.gotoAndStop(P_sState); delete mcRef.onEnterFrame; } loadState(); } function loadState() { mcRef.LockBtn.useHandCursor = false; switch (sState) { case "Idle" : mcRef.stop(); break; case "StartTransition" : _global.objSnd.fPlaySounds("sFx_transition", 50, 1); } } }
Symbol 925 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 926 MovieClip [__Packages.Popup] Frame 0
class Popup extends State { var mcRef, setState, sState, nStateTotalFrame; function Popup (P_mcRef) { super(P_mcRef); mcRef = P_mcRef; setState("Idle"); } function doUnPausableEnterFrame() { this["do" + sState](); } function doStartMenu() { if (mcRef.mcState._currentframe >= nStateTotalFrame) { setState("MenuOpen"); } } function doMenuOpen() { } function doEndMenu() { if (mcRef.mcState._currentframe >= nStateTotalFrame) { setState("Idle"); _global.C.unPause(); } } function loadState() { mcRef.mcBlocker.useHandCursor = false; switch (sState) { case "Idle" : delete mcRef.onEnterFrame; break; case "StartMenu" : mcRef.onEnterFrame = mx.utils.Delegate.create(this, doUnPausableEnterFrame); break; case "MenuOpen" : delete mcRef.onEnterFrame; break; case "EndMenu" : mcRef.onEnterFrame = mx.utils.Delegate.create(this, doUnPausableEnterFrame); } } function nextPage(__Section) { __Section.nextFrame(); } function prevPage(__Section) { __Section.prevFrame(); } function returnToGame() { if (_global.C == undefined) { setState("Idle"); } else { setState("MenuOpen"); } } function closeMenu() { setState("EndMenu"); } function quitGame() { setState("QuitOpen"); } }
Symbol 927 MovieClip [__Packages.GameCTRL] Frame 0
class GameCTRL extends State { var mcRef, bInit, nObjectIndex, oBroadcaster, aIndexSwapDepth, bPaused; function GameCTRL (P_mcRef) { super(P_mcRef); mcRef = P_mcRef; mcRef.onEnterFrame = mx.utils.Delegate.create(this, doEnterFrame); initGameVars(); } function initGameVars() { bInit = false; nObjectIndex = 1; oBroadcaster = new Object(); AsBroadcaster.initialize(oBroadcaster); aIndexSwapDepth = new Array(); aIndexSwapDepth[0] = {sType:"Player", nCurrentDepth:1000, nBaseDepth:1000, nLimitDepth:1000}; aIndexSwapDepth[1] = {sType:"Remove", nCurrentDepth:900000, nBaseDepth:900000, nLimitDepth:1000000}; } function initGameObject() { _global.GravityPower = 1.25; _global.SMeter = 1; mcRef.Game.attachMovie(String(_global.P.nKindPerso + "Mc"), "player_mc", 1000, {_x:250, _y:280}); _global.Perso = new Player(mcRef.Game.player_mc); _global.Game = new oCamPan(mcRef.Game); _global.Fire = new Fires(mcRef.Game.fire_mc); _global.Markers = new Marker(mcRef.Game.marker_mc, mcRef.Game.bande_mc); _global.Satelites = new Satelite(mcRef.Game.mcSatelite); mcRef.HudMc.jump1 = _global.P.setScoreText(_global.P.nPlayerScore1); mcRef.HudMc.jump2 = _global.P.setScoreText(_global.P.nPlayerScore2); mcRef.HudMc.jump3 = _global.P.setScoreText(_global.P.nPlayerScore3); unPause(); } function doEnterFrame() { if (bInit == false) { bInit = true; initGameObject(); } else if (bPaused == false) { _global.objSnd.Fade(); doBroadcast("doEnterFrame"); } else { _global.objSnd.Fade(); doBroadcast("fDoUnpausableEnterFrame"); } } function doBroadcast(P_sMessage) { oBroadcaster.broadcastMessage(P_sMessage); } function pause() { bPaused = true; doBroadcast("pause"); } function unPause() { bPaused = false; doBroadcast("unPause"); } function fAddBroadcastObj(P_obj) { oBroadcaster.addListener(P_obj); } function fRemoveBroadcastObj(P_obj) { oBroadcaster.removeListener(P_obj); } function fRemoveObject(P_sObjName) { delete this[P_sObjName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(fReturnDepth("Remove")); P_mcRef.removeMovieClip(); } function fReturnDepth(P_sType) { for (var _local3 in aIndexSwapDepth) { if (aIndexSwapDepth[_local3].sType == P_sType) { aIndexSwapDepth[_local3].nCurrentDepth++; if (aIndexSwapDepth[_local3].nCurrentDepth > aIndexSwapDepth[_local3].nLimitDepth) { aIndexSwapDepth[_local3].nCurrentDepth = aIndexSwapDepth[_local3].nBaseDepth; } return(aIndexSwapDepth[_local3].nCurrentDepth); } } } function endLevel(__Success) { _global.HS_Score = (_global.P.nPlayerScore1 + _global.P.nPlayerScore2) + _global.P.nPlayerScore3; if (__Success) { if (_global.P.nLevel < _global.P.MAX_LEVEL) { _global.P.nLevel++; _global.HS_Level++; _global.oTransition.setTransition("UnloadGame"); } else { _global.oTransition.setTransition("gameOver"); } } else { _global.oTransition.setTransition("gameOver"); } } function JumpOver(__number) { pause(); _global.P["nPlayerScore" + _global.P.nLevel] = __number; _global.oPopup.setState("Height"); _global.oPopup.mcRef.Height_txt = _global.P.setScoreText(__number); } }
Symbol 928 MovieClip [__Packages.Player] Frame 0
class Player extends State { var setState, KeyLeft, KeyRight, KeyUp, KeyDown, sState, Falling, speed, InAir, Bonus, ARC_X, ARC_Y, RAMPE_RAYON, POINT_COLIDE_X, POINT_COLIDE_Y, POOL_LIMIT, mcRef, SatelitePoss, shakeProcess, DistanceX, DistanceY, Distance; function Player (__player) { super(__player); _global.C.fAddBroadcastObj(this); InitialysePool(); setState("Idle"); KeyLeft = false; KeyRight = false; KeyUp = false; KeyDown = false; } function doEnterFrame() { this["do" + sState](); CheckKey(); checkGravityPower(); fakeGravity(); _global.Game.moveFrame(); movieEffect(); soundAjust(); } function soundAjust() { _global.oSnd.fSetVolume("Air", Falling); _global.oSnd.fSetVolume("slide", speed * 2); } function InitialysePool() { speed = 0; Falling = 0; InAir = false; Bonus = true; var _local3 = _global.C.mcRef.Game.Arc_mc; ARC_X = _local3._x; ARC_Y = _local3._y; RAMPE_RAYON = _local3._width / 2; POINT_COLIDE_X = _local3._x + RAMPE_RAYON; POINT_COLIDE_Y = _local3._y + RAMPE_RAYON; POOL_LIMIT = RAMPE_RAYON - (mcRef._height / 2); _global.C.fRemoveInstance(_local3); } function checkGravityPower() { if (mcRef._y < -3000) { _global.GravityPower = 0.3; } else { _global.GravityPower = 1.25; } } function movieEffect() { if (Falling > 55) { _global.Fire.doWake(); shakePlayer(); } else if ((Falling > 40) || (Falling < -40)) { shakePlayer(); } if (SatelitePoss && (mcRef._y < -4500)) { SatelitePoss = false; if (random(100) < CHANCE_APPEARING) { _global.Satelites.setState(String("satelite") + Number(random(4) + 1)); } } diformPlayer(); AjustRotation(); } function shakePlayer() { if (shakeProcess == 1) { _global.C.mcRef.Game._x = _global.C.mcRef.Game._x + 3; shakeProcess = 2; } else { _global.C.mcRef.Game._x = _global.C.mcRef.Game._x - 3; shakeProcess = 1; } } function diformPlayer() { var _local2 = Math.abs(Falling / 2); if (mcRef._xscale > 0) { mcRef._xscale = 100 - _local2; } else { mcRef._xscale = -100 + _local2; } mcRef._yscale = 100 + _local2; } function AjustRotation() { if (Falling == 0) { checkSide(); rotatePlayer(); SatelitePoss = true; } else if (mcRef._rotation != 0) { mcRef._rotation = 0; } } function checkSide() { if ((speed > 0) && (mcRef._xscale == 100)) { mcRef._xscale = -100; } else if ((speed < 0) && (mcRef._xscale == -100)) { mcRef._xscale = 100; } } function rotatePlayer() { var _local5 = (mcRef._x - (ARC_X + RAMPE_RAYON)) * -1; var _local4 = (mcRef._y - (ARC_Y + RAMPE_RAYON)) * -1; var _local2 = Math.atan2(_local4, _local5); _local2 = (_local2 * 180) / Math.PI; if (_local2 < 0) { _local2 = _local2 * -1; var _local3 = 180 - _local2; _local2 = 180 + _local3; } mcRef._rotation = _local2 - 270; } function fakeGravity() { if (mcRef._y >= POINT_COLIDE_Y) { RampGravity(); onRamp(); } else { AirGravity(); onAir(); } } function onRamp() { if ((((speed < 8) && (mcRef._x < (POINT_COLIDE_X + 10))) && (speed > -8)) && (mcRef._x > (POINT_COLIDE_X - 10))) { if ((KeyLeft == true) && (speed <= 0)) { speed = -12; } else if (KeyRight == (speed >= 0)) { speed = 12; } } if (KeyLeft == true) { speed = speed - (_global.SMeter / 5); if (speed < 0) { if ((sState == "landing") && (Bonus == true)) { Bonus = false; speed = speed - (_global.SMeter / 2); if (_global.SMeter < 5) { _global.SMeter = _global.SMeter + 0.04; } } if (_global.SMeter < 5) { _global.SMeter = _global.SMeter + 0.005; } } else if (_global.SMeter > 1) { _global.SMeter = _global.SMeter - 0.0003; } } else if (KeyRight == true) { speed = speed + (_global.SMeter / 5); if (speed > 0) { if ((sState == "landing") && (Bonus == true)) { Bonus = false; speed = speed + (_global.SMeter / 2); if (_global.SMeter < 5) { _global.SMeter = _global.SMeter + 0.04; } } if (_global.SMeter < 5) { _global.SMeter = _global.SMeter + 0.005; } } else if (_global.SMeter > 1) { _global.SMeter = _global.SMeter - 0.0003; } } if ((KeyRight == false) && (KeyLeft == false)) { if (speed > 0) { speed = speed + (_global.SMeter / 8); } else if (speed < 0) { speed = speed - (_global.SMeter / 8); } } if ((sState == "idle") && (KeyUp == false)) { Bonus = true; } if ((KeyLeft == true) && (speed < 0)) { if (sState != "Downhill") { setState("Downhill"); } } else if ((KeyRight == true) && (speed > 0)) { if (sState != "Downhill") { setState("Downhill"); } } else if (sState != "Idle") { setState("Idle"); } } function onAir() { if (KeyUp == true) { if (sState == "upswitch") { if (_global.SMeter > 1) { _global.SMeter = _global.SMeter - 0.001; } } if (Falling < 0) { if (_global.SMeter < 5) { _global.SMeter = _global.SMeter + 0.005; } if ((sState != "trick") && (sState != "upswitch")) { setState("trick"); mcRef.gotoAndStop(String(sState + Number(random(4) + 1))); } } else if (_global.SMeter > 1) { _global.SMeter = _global.SMeter - 0.001; } } else if (KeyDown == true) { if (sState == "upswitch") { Bonus = false; } if ((sState == "downswitch") && (Bonus == true)) { Bonus = false; if (_global.SMeter < 5) { _global.SMeter = _global.SMeter + 0.05; if (_global.SMeter > 5) { _global.SMeter = 5; } } } if (Falling > 0) { if (_global.SMeter < 5) { _global.SMeter = _global.SMeter + 0.005; } if ((sState != "downDownhill") && (sState != "upswitch")) { setState("downDownhill"); } } else if (_global.SMeter > 1) { _global.SMeter = _global.SMeter - 0.001; } } if ((sState == "upswitch") && (KeyDown == false)) { Bonus = true; } if (((sState == "downfast") && (KeyLeft == false)) && (KeyRight == false)) { Bonus = true; } if ((KeyLeft == true) || (KeyRight == true)) { Bonus = false; if (_global.SMeter > 1) { _global.SMeter = _global.SMeter - 0.00025; } } if ((KeyUp == false) && (Falling < 0)) { if (((sState != "Upfast") && (sState != "trick")) && (sState != "upswitch")) { setState("Upfast"); } if (sState == "trick") { setState("Upfast"); } } else if ((KeyDown == false) && (Falling > 0)) { if ((sState != "downfast") && (sState != "upswitch")) { setState("downfast"); } } } function RampGravity() { DistanceX = Math.abs(mcRef._x - POINT_COLIDE_X); DistanceY = Math.abs(mcRef._y - POINT_COLIDE_Y); Distance = DistanceX + DistanceY; if (Distance >= POOL_LIMIT) { if (Falling != 0) { InAir = false; setState("landing"); _global.oSnd.playSnd("land", 70, 1); _global.Fire.doLand(); var _local3 = true; if (mcRef._x > POINT_COLIDE_X) { speed = (-Falling) - 2; } else { speed = Falling + 2; } Falling = 0; } else { var _local3 = false; } if (_local3 == false) { if (speed > 0) { if (mcRef._x < POINT_COLIDE_X) { speed = speed + ((_global.SMeter * 2) - 0.4); } else { speed = speed - (_global.GravityPower + 0.2); } } else if (speed < 0) { if (mcRef._x > POINT_COLIDE_X) { speed = speed - ((_global.SMeter * 2) - 0.4); } else { speed = speed + (_global.GravityPower + 0.2); } } } if ((mcRef._x > ((POINT_COLIDE_X + POOL_LIMIT) - SLOPE_INT_1)) || (mcRef._x < ((POINT_COLIDE_X - POOL_LIMIT) + SLOPE_INT_1))) { mcRef._x = mcRef._x + (speed / 5); } else if ((mcRef._x > ((POINT_COLIDE_X + POOL_LIMIT) - SLOPE_INT_2)) || (mcRef._x < ((POINT_COLIDE_X - POOL_LIMIT) + SLOPE_INT_2))) { mcRef._x = mcRef._x + (speed / 3); } else if ((mcRef._x > ((POINT_COLIDE_X + POOL_LIMIT) - SLOPE_INT_3)) || (mcRef._x < ((POINT_COLIDE_X - POOL_LIMIT) + SLOPE_INT_3))) { mcRef._x = mcRef._x + (speed / 2); } else if ((mcRef._x > ((POINT_COLIDE_X + POOL_LIMIT) - SLOPE_INT_4)) || (mcRef._x < ((POINT_COLIDE_X - POOL_LIMIT) + SLOPE_INT_4))) { mcRef._x = mcRef._x + (speed / 1.5); } else { mcRef._x = mcRef._x + (speed / 1.1); } if (Math.abs(mcRef._x - POINT_COLIDE_X) > POOL_LIMIT) { if (mcRef._x > POINT_COLIDE_X) { mcRef._x = POINT_COLIDE_X + POOL_LIMIT; } else { mcRef._x = POINT_COLIDE_X - POOL_LIMIT; } if (sState != "jumping") { _global.oSnd.playSnd("jump", 70, 1); setState("jumping"); } Falling = Falling - (Math.abs(speed) / _global.GravityPower); speed = 0; Falling = Falling - _global.GravityPower; mcRef._y = POINT_COLIDE_Y - 1; InAir = true; } else { DistanceX = Math.abs(mcRef._x - POINT_COLIDE_X); mcRef._y = POINT_COLIDE_Y + Math.sqrt((POOL_LIMIT * POOL_LIMIT) - (DistanceX * DistanceX)); } } else { if (Falling < MAX_SPEED) { Falling = Falling + _global.GravityPower; } mcRef._y = mcRef._y + Falling; } } function AirGravity() { if (Falling < MAX_SPEED) { Falling = Falling + _global.GravityPower; } if (Falling > 0) { if ((sState != "downfast") && (sState != "downDownhill")) { setState("downfast"); } } else { if ((_global.GravityPower + Falling) > 0) { _global.Markers.checkHeight(Number(mcRef._y + Falling)); } if (Falling < SWITCH_LIMIT) { if ((sState != "upfast") && (sState != "trick")) { setState("upfast"); } } else if (sState != "upswitch") { setState("upswitch"); var _local3 = 1; if (mcRef._y < (-HEIGHT_ANIM_5)) { _local3 = 5; } else if (mcRef._y < (-HEIGHT_ANIM_4)) { _local3 = 4; } else if (mcRef._y < (-HEIGHT_ANIM_3)) { _local3 = 3; } else if (mcRef._y < (-HEIGHT_ANIM_2)) { _local3 = 2; } _global.oSnd.playSnd("switch" + _local3, 60, 1); mcRef.gotoAndStop(String("Transition" + _local3)); } } mcRef._y = mcRef._y + Falling; } function CheckKey() { if (Key.isDown(37)) { KeyLeft = true; } else { KeyLeft = false; } if (Key.isDown(39)) { KeyRight = true; } else { KeyRight = false; } if (Key.isDown(38)) { KeyUp = true; } else { KeyUp = false; } if (Key.isDown(40)) { KeyDown = true; } else { KeyDown = false; } } var CHANCE_APPEARING = 50; var MAX_SPEED = 295; var SWITCH_LIMIT = -7; var SLOPE_INT_1 = 5; var SLOPE_INT_2 = 18; var SLOPE_INT_3 = 30; var SLOPE_INT_4 = 60; var HEIGHT_ANIM_5 = 5000; var HEIGHT_ANIM_4 = 3500; var HEIGHT_ANIM_3 = 2000; var HEIGHT_ANIM_2 = 800; }
Symbol 929 MovieClip [__Packages.oCamPan] Frame 0
class oCamPan extends MovieClip { var mcRef, Cible, MapHeight, DistanceY; function oCamPan (__mcRef) { super(); mcRef = __mcRef; Cible = _global.Perso; MapHeight = mcRef._height - 30; } function changeCible(NewCible) { Cible = NewCible; } function getBoundCoord(__mcRef) { var _local2 = new Object(); var _local1 = new Object(); _local1 = __mcRef.getBounds(__mcRef._parent._parent._parent); _local2.y = (_local1.yMin + _local1.yMax) / 2; return(_local2); } function moveFrame() { var _local2 = new Object(); _local2 = getBoundCoord(Cible.mcRef.Hit); DistanceY = _local2.y - (STAGE_HEIGHT / 2); if (Math.abs(DistanceY) > 3) { checkLimitY(Math.round(DistanceY / PAN_RATE)); } } function checkLimitY(deplaceNum) { if (deplaceNum > 0) { if ((mcRef._y - deplaceNum) < 0) { deplaceNum = mcRef._y; } } mcRef._y = mcRef._y - deplaceNum; mcRef.mcSatelite._y = mcRef.mcSatelite._y + deplaceNum; mcRef.Layer2._y = mcRef.Layer2._y + (deplaceNum * PARALAX1_FACTOR); mcRef.Layer3._y = mcRef.Layer3._y + (deplaceNum * PARALAX2_FACTOR); mcRef.Layer4._y = mcRef.Layer4._y + (deplaceNum * PARALAX3_FACTOR); mcRef.Layer5._y = mcRef.Layer5._y + (deplaceNum * PARALAX4_FACTOR); mcRef.Layer6._y = mcRef.Layer6._y + (deplaceNum * PARALAX5_FACTOR); mcRef.Layer7._y = mcRef.Layer7._y + (deplaceNum * PARALAX6_FACTOR); } var STAGE_WIDTH = 500; var STAGE_HEIGHT = 375; var PAN_RATE = 1; var PARALAX1_FACTOR = 0.76; var PARALAX2_FACTOR = 0.84; var PARALAX3_FACTOR = 0.92; var PARALAX4_FACTOR = 0.89; var PARALAX5_FACTOR = 0.935; var PARALAX6_FACTOR = 0.89; }
Symbol 930 MovieClip [__Packages.Fires] Frame 0
class Fires extends State { var setState, sState, mcRef; function Fires (__mcRef) { super(__mcRef); _global.C.fAddBroadcastObj(this); setState("Sleep"); } function doEnterFrame() { this["do" + sState](); } function doSleep() { } function doIdle() { followPlayer(); } function doIgnit() { followPlayer(); if (checkEndofAnim()) { setState("Idle"); } } function doDissipe() { if (checkEndofAnim()) { setState("Sleep"); } } function doWake() { if (sState == "Sleep") { setState("Ignit"); _global.oSnd.playSnd("Explosion", 100, 1); } } function doLand() { if ((sState == "Idle") || (sState == "Ignit")) { setState("Dissipe"); mcRef._xscale = 100; mcRef._yscale = 100; _global.oSnd.fSetVolume("fire", 0); } } function followPlayer() { mcRef._x = _global.Perso.mcRef._x; mcRef._y = _global.Perso.mcRef._y; mcRef._xscale = _global.Perso.mcRef._xscale; mcRef._yscale = _global.Perso.mcRef._yscale; _global.oSnd.fSetVolume("fire", 80); } function checkEndofAnim() { var _local2 = false; if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { _local2 = true; } return(_local2); } }
Symbol 931 MovieClip [__Packages.Marker] Frame 0
class Marker extends State { var setState, nMaxHeight, mcBand, sState, mcRef; function Marker (__mcRef, __mcBand) { super(__mcRef); _global.C.fAddBroadcastObj(this); setState("Idle"); nMaxHeight = 2000; mcBand = __mcBand; } function doEnterFrame() { this["do" + sState](); } function doIdle() { if (mcRef._y > _global.Perso.mcRef._y) { mcRef._y = _global.Perso.mcRef._y; mcBand._y = mcRef._y; } } function checkHeight(__newHeight) { if (__newHeight <= nMaxHeight) { nMaxHeight = Math.round(__newHeight); } else { _global.C.JumpOver(Math.abs(nMaxHeight)); } } }
Symbol 932 MovieClip [__Packages.Satelite] Frame 0
class Satelite extends State { var setState; function Satelite (P_mcRef) { super(P_mcRef); _global.C.fAddBroadcastObj(this); setState("Idle"); } }
Symbol 104 MovieClip Frame 13
stop();
Symbol 108 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.oPopup.nextPage(this); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 255 MovieClip Frame 13
stop();
Symbol 260 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.oPopup.prevPage(this); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 318 MovieClip Frame 13
stop();
Symbol 320 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.oPopup.returnToGame(); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 321 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 13
stop();
Symbol 326 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.P.getHelp(); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 329 MovieClip Frame 13
stop();
Symbol 330 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.oPopup.closeMenu(); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 335 MovieClip Frame 13
stop();
Symbol 336 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.P.quitGame(); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 342 MovieClip Frame 13
stop();
Symbol 343 Button
on (release) { _global.oSnd.ToMute(); gotoAndStop (2); }
Symbol 344 Button
on (release) { _global.oSnd.UnMute(); gotoAndStop (1); }
Symbol 346 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 13
stop();
Symbol 350 Button
on (release) { _global.Muted = true; gotoAndStop (2); }
Symbol 351 Button
on (release) { _global.Muted = false; gotoAndStop (1); }
Symbol 352 MovieClip Frame 1
stop();
Instance of Symbol 346 MovieClip in Symbol 353 MovieClip Frame 1
onClipEvent (load) { if (_global.MuseMuted) { gotoAndStop (2); } else { stop(); } }
Instance of Symbol 352 MovieClip in Symbol 353 MovieClip Frame 1
onClipEvent (load) { if (_global.Muted) { gotoAndStop (2); } else { stop(); } }
Symbol 361 Button
on (release) { _global.oPopup.returnToGame(); _global.oSnd.playSnd("sFx_btnDown", 100, 1); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 364 Button
on (release) { _global.P.quitGame(); _global.oSnd.playSnd("sFx_btnDown", 100, 1); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 374 MovieClip Frame 13
stop();
Symbol 375 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.P.nextLevel(); _global.oPopup.setState("Idle"); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 376 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
stop(); var l_aSndArray = new Array("bip", "fire", "gameMusic", "jump", "land", "Air", "packMusic", "slide", "switch1", "switch2", "switch3", "switch4", "switch5");
Symbol 399 MovieClip Frame 1
_visible = false;
Symbol 513 MovieClip Frame 1
if (_global.vPaused == false) { play(); } else { stop(); }
Symbol 607 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.oTransition.setTransition("SelectChars"); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 630 Button
on (release) { _global.P.nKindPerso = "Scooby"; _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.oTransition.setTransition("play"); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 639 Button
on (release) { _global.P.nKindPerso = "Shaggy"; _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.oTransition.setTransition("play"); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 674 MovieClip Frame 100
_global.Satelites.setState("Idle");
Symbol 684 MovieClip Frame 100
_global.Satelites.setState("Idle");
Symbol 685 MovieClip Frame 100
_global.Satelites.setState("Idle");
Symbol 858 MovieClip Frame 13
stop();
Symbol 859 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.P.getMenu(); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 875 MovieClip Frame 1
stop();
Symbol 899 MovieClip Frame 13
stop();
Symbol 900 Button
on (release) { _global.oSnd.playSnd("sFx_btnDown", 100, 1); _global.P.playAgain(); } on (rollOver) { _global.oSnd.playSnd("sFx_btnOver", 100, 1); }
Symbol 902 MovieClip Frame 1
stop();
Symbol 917 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [Explosion]Used by:392
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:23 321 609 917  Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:23 321 917  Timeline
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:23 609 917
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:23 609
Symbol 11 GraphicUsed by:12
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Symbol 886 GraphicUsed by:887
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Symbol 902 MovieClipUses:867 874Used by:917
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Instance Names

"mcState"Frame 1Symbol 23 MovieClip
"mcTransition"Frame 10Symbol 34 MovieClip
"mcPopup"Frame 10Symbol 376 MovieClip
"player_mc"Frame 19Symbol 496 MovieClip [ShaggyMc]
"Scrooby_mc"Frame 19Symbol 585 MovieClip [ScoobyMc]
"mcState"Frame 20Symbol 609 MovieClip
"mcState"Frame 40Symbol 861 MovieClip
"mcState"Frame 51Symbol 917 MovieClip
"percent2"Symbol 23 MovieClip Frame 1Symbol 16 EditableText
"percent1"Symbol 23 MovieClip Frame 1Symbol 17 EditableText
"LockBtn"Symbol 34 MovieClip Frame 10Symbol 31 Button
"mcState"Symbol 34 MovieClip Frame 10Symbol 32 MovieClip
"mcState"Symbol 34 MovieClip Frame 20Symbol 33 MovieClip
"mcState"Symbol 84 MovieClip Frame 1Symbol 83 MovieClip
"move up"Symbol 321 MovieClip Frame 2Symbol 237 MovieClip
"mcState"Symbol 321 MovieClip Frame 2Symbol 284 MovieClip
"mcBlocker"Symbol 376 MovieClip Frame 10Symbol 31 Button
"mcState"Symbol 376 MovieClip Frame 10Symbol 321 MovieClip
"mcState"Symbol 376 MovieClip Frame 20Symbol 354 MovieClip
"mcState"Symbol 376 MovieClip Frame 30Symbol 353 MovieClip
"mcState"Symbol 376 MovieClip Frame 40Symbol 353 MovieClip
"mcState"Symbol 376 MovieClip Frame 50Symbol 366 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 1Symbol 397 MovieClip
"Hit"Symbol 496 MovieClip [ShaggyMc] Frame 1Symbol 399 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 10Symbol 237 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 20Symbol 406 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 30Symbol 423 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 40Symbol 429 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 50Symbol 462 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 60Symbol 474 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 70Symbol 475 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 80Symbol 476 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 90Symbol 479 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 100Symbol 482 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 110Symbol 199 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 120Symbol 273 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 130Symbol 284 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 140Symbol 485 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 150Symbol 490 MovieClip
"mcState"Symbol 496 MovieClip [ShaggyMc] Frame 160Symbol 495 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 1Symbol 501 MovieClip
"Hit"Symbol 585 MovieClip [ScoobyMc] Frame 1Symbol 399 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 10Symbol 510 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 20Symbol 520 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 30Symbol 525 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 40Symbol 540 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 50Symbol 548 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 60Symbol 557 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 70Symbol 558 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 90Symbol 559 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 100Symbol 560 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 110Symbol 561 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 120Symbol 83 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 130Symbol 568 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 140Symbol 571 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 150Symbol 574 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 160Symbol 579 MovieClip
"mcState"Symbol 585 MovieClip [ScoobyMc] Frame 170Symbol 584 MovieClip
"mcState"Symbol 686 MovieClip Frame 10Symbol 674 MovieClip
"mcState"Symbol 686 MovieClip Frame 20Symbol 684 MovieClip
"mcState"Symbol 686 MovieClip Frame 30Symbol 685 MovieClip
"mcState"Symbol 686 MovieClip Frame 40Symbol 684 MovieClip
"mcState"Symbol 844 MovieClip Frame 1Symbol 838 MovieClip
"mcState"Symbol 844 MovieClip Frame 10Symbol 843 MovieClip
"mcState"Symbol 844 MovieClip Frame 20Symbol 838 MovieClip
"Layer5"Symbol 847 MovieClip Frame 1Symbol 647 MovieClip
"Layer6"Symbol 847 MovieClip Frame 1Symbol 650 MovieClip
"Layer4"Symbol 847 MovieClip Frame 1Symbol 651 MovieClip
"Layer7"Symbol 847 MovieClip Frame 1Symbol 652 MovieClip
"mcSatelite"Symbol 847 MovieClip Frame 1Symbol 686 MovieClip
"Layer3"Symbol 847 MovieClip Frame 1Symbol 689 MovieClip
"Layer2"Symbol 847 MovieClip Frame 1Symbol 692 MovieClip
"bande_mc"Symbol 847 MovieClip Frame 1Symbol 694 MovieClip
"Layer1"Symbol 847 MovieClip Frame 1Symbol 699 MovieClip
"Arc_mc"Symbol 847 MovieClip Frame 1Symbol 701 MovieClip
"fire_mc"Symbol 847 MovieClip Frame 1Symbol 844 MovieClip
"marker_mc"Symbol 847 MovieClip Frame 1Symbol 846 MovieClip
"Game"Symbol 861 MovieClip Frame 1Symbol 847 MovieClip
"HudMc"Symbol 861 MovieClip Frame 1Symbol 860 MovieClip
"perso"Symbol 917 MovieClip Frame 1Symbol 875 MovieClip
"perso"Symbol 917 MovieClip Frame 2Symbol 902 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Explosion"
ExportAssets (56)Timeline Frame 1Symbol 918 as "__Packages.Engin.HighScore.BaseGameController"
ExportAssets (56)Timeline Frame 1Symbol 919 as "__Packages.Engin.HighScore.Timer"
ExportAssets (56)Timeline Frame 1Symbol 920 as "__Packages.Engin.HighScore.FrameTimeManager"
ExportAssets (56)Timeline Frame 1Symbol 921 as "__Packages.Engin.HighScore.BaseInputManager"
ExportAssets (56)Timeline Frame 1Symbol 922 as "__Packages.State"
ExportAssets (56)Timeline Frame 1Symbol 923 as "__Packages.MainCTRL"
ExportAssets (56)Timeline Frame 1Symbol 924 as "__Packages.Transition"
ExportAssets (56)Timeline Frame 1Symbol 925 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 926 as "__Packages.Popup"
ExportAssets (56)Timeline Frame 1Symbol 927 as "__Packages.GameCTRL"
ExportAssets (56)Timeline Frame 1Symbol 928 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 929 as "__Packages.oCamPan"
ExportAssets (56)Timeline Frame 1Symbol 930 as "__Packages.Fires"
ExportAssets (56)Timeline Frame 1Symbol 931 as "__Packages.Marker"
ExportAssets (56)Timeline Frame 1Symbol 932 as "__Packages.Satelite"
ExportAssets (56)Timeline Frame 10Symbol 377 as "bip"
ExportAssets (56)Timeline Frame 10Symbol 378 as "fire"
ExportAssets (56)Timeline Frame 10Symbol 379 as "packMusic"
ExportAssets (56)Timeline Frame 10Symbol 380 as "jump"
ExportAssets (56)Timeline Frame 10Symbol 381 as "land"
ExportAssets (56)Timeline Frame 10Symbol 382 as "Air"
ExportAssets (56)Timeline Frame 10Symbol 383 as "gameMusic"
ExportAssets (56)Timeline Frame 10Symbol 384 as "slide"
ExportAssets (56)Timeline Frame 10Symbol 385 as "switch1"
ExportAssets (56)Timeline Frame 10Symbol 386 as "switch2"
ExportAssets (56)Timeline Frame 10Symbol 387 as "switch3"
ExportAssets (56)Timeline Frame 10Symbol 388 as "switch4"
ExportAssets (56)Timeline Frame 10Symbol 389 as "switch5"
ExportAssets (56)Timeline Frame 10Symbol 390 as "sFx_btnOver"
ExportAssets (56)Timeline Frame 10Symbol 391 as "sFx_btnDown"
ExportAssets (56)Timeline Frame 19Symbol 496 as "ShaggyMc"
ExportAssets (56)Timeline Frame 19Symbol 585 as "ScoobyMc"

Labels

"loading"Frame 1
"start"Frame 10
"title"Frame 20
"SelectChars"Frame 30
"play"Frame 40
"levelStart"Frame 41
"mainLoop"Frame 42
"levelComplete"Frame 49
"gameOver"Frame 51
"Idle"Symbol 34 MovieClip Frame 1
"StartTransition"Symbol 34 MovieClip Frame 10
"EndTransition"Symbol 34 MovieClip Frame 20
"Idle"Symbol 376 MovieClip Frame 1
"Help"Symbol 376 MovieClip Frame 10
"StartMenu"Symbol 376 MovieClip Frame 20
"MenuOpen"Symbol 376 MovieClip Frame 30
"QuitOpen"Symbol 376 MovieClip Frame 40
"EndMenu"Symbol 376 MovieClip Frame 50
"Blocker"Symbol 376 MovieClip Frame 60
"Height"Symbol 376 MovieClip Frame 70
"Downhill"Symbol 496 MovieClip [ShaggyMc] Frame 1
"Upfast"Symbol 496 MovieClip [ShaggyMc] Frame 10
"Transition1"Symbol 496 MovieClip [ShaggyMc] Frame 20
"Transition2"Symbol 496 MovieClip [ShaggyMc] Frame 30
"Transition3"Symbol 496 MovieClip [ShaggyMc] Frame 40
"Transition4"Symbol 496 MovieClip [ShaggyMc] Frame 50
"Transition5"Symbol 496 MovieClip [ShaggyMc] Frame 60
"downSwitch"Symbol 496 MovieClip [ShaggyMc] Frame 70
"downFast"Symbol 496 MovieClip [ShaggyMc] Frame 80
"landing"Symbol 496 MovieClip [ShaggyMc] Frame 90
"jumping"Symbol 496 MovieClip [ShaggyMc] Frame 100
"downDownhill"Symbol 496 MovieClip [ShaggyMc] Frame 110
"Idle"Symbol 496 MovieClip [ShaggyMc] Frame 120
"trick1"Symbol 496 MovieClip [ShaggyMc] Frame 130
"trick2"Symbol 496 MovieClip [ShaggyMc] Frame 140
"trick3"Symbol 496 MovieClip [ShaggyMc] Frame 150
"trick4"Symbol 496 MovieClip [ShaggyMc] Frame 160
"Idle"Symbol 585 MovieClip [ScoobyMc] Frame 1
"Upfast"Symbol 585 MovieClip [ScoobyMc] Frame 10
"Transition1"Symbol 585 MovieClip [ScoobyMc] Frame 20
"Transition2"Symbol 585 MovieClip [ScoobyMc] Frame 30
"Transition3"Symbol 585 MovieClip [ScoobyMc] Frame 40
"Transition4"Symbol 585 MovieClip [ScoobyMc] Frame 50
"Transition5"Symbol 585 MovieClip [ScoobyMc] Frame 60
"downSwitch"Symbol 585 MovieClip [ScoobyMc] Frame 70
"downFast"Symbol 585 MovieClip [ScoobyMc] Frame 80
"landing"Symbol 585 MovieClip [ScoobyMc] Frame 90
"jumping"Symbol 585 MovieClip [ScoobyMc] Frame 100
"downDownhill"Symbol 585 MovieClip [ScoobyMc] Frame 110
"Downhill"Symbol 585 MovieClip [ScoobyMc] Frame 120
"trick1"Symbol 585 MovieClip [ScoobyMc] Frame 130
"trick2"Symbol 585 MovieClip [ScoobyMc] Frame 140
"trick3"Symbol 585 MovieClip [ScoobyMc] Frame 150
"trick4"Symbol 585 MovieClip [ScoobyMc] Frame 160
"trick5"Symbol 585 MovieClip [ScoobyMc] Frame 170
"Idle"Symbol 686 MovieClip Frame 1
"satelite1"Symbol 686 MovieClip Frame 10
"satelite2"Symbol 686 MovieClip Frame 20
"satelite3"Symbol 686 MovieClip Frame 30
"satelite4"Symbol 686 MovieClip Frame 40
"Idle"Symbol 844 MovieClip Frame 1
"Dissipe"Symbol 844 MovieClip Frame 10
"Ignit"Symbol 844 MovieClip Frame 20
"Sleep"Symbol 844 MovieClip Frame 31
"Scooby"Symbol 875 MovieClip Frame 1
"Shaggy"Symbol 875 MovieClip Frame 2
"Scooby"Symbol 902 MovieClip Frame 1
"Shaggy"Symbol 902 MovieClip Frame 2

Dynamic Text Variables

sPercentSymbol 16 EditableText"100"
sPercentSymbol 17 EditableText"100"
Height_txtSymbol 367 EditableText"00000"
Height_txtSymbol 368 EditableText"00000"
jump1Symbol 848 EditableText"00000"
jump2Symbol 849 EditableText"00000"
jump3Symbol 850 EditableText"00000"
jump1Symbol 851 EditableText"00000"
jump2Symbol 852 EditableText"00000"
jump3Symbol 853 EditableText"00000"
averageSymbol 888 EditableText"00000"
averageSymbol 889 EditableText"00000"
jump1Symbol 890 EditableText"00000"
jump2Symbol 891 EditableText"00000"
jump3Symbol 892 EditableText"00000"
jump1Symbol 893 EditableText"00000"
jump2Symbol 894 EditableText"00000"
jump3Symbol 895 EditableText"00000"




http://swfchan.com/5/24315/info.shtml
Created: 25/5 -2019 05:14:45 Last modified: 25/5 -2019 05:14:45 Server time: 22/12 -2024 14:14:10