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Starship Troopers.swf

This is the info page for
Flash #24336

(Click the ID number above for more basic data on this flash file.)


Text
Private

Seargent

Colonel

Major

Aim - Mouse / Shoot - Leftclick / Change Gun - Space

KILLS

SCORE

KILLS

SCORE

GAME OVER

Die Again?

Die Again?

ActionScript [AS1/AS2]

Frame 1
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); percentbytes = int(loadedbytes / (totalbytes / 100)); _root.loader.gotoAndStop(_root.percentbytes); play();
Frame 2
if (loadedbytes == totalbytes) { nextFrame(); } else { gotoAndPlay (1); }
Frame 3
Mouse.show(); stop(); stopAllSounds();
Frame 4
stop(); gun = "machine"; kills = 0; hp = 1000; score = 0; pause = false; _quality = "LOW"; timer = 2880; ammo = 0;
Instance of Symbol 155 MovieClip "bg" in Frame 4
onClipEvent (enterFrame) { if (_root.pause == false) { if (_root.gun == "sniper") { zoom = 0.35; this._xscale = 400; this._yscale = 400; } else { zoom = 3; this._xscale = 135; this._yscale = 135; } if (_root.fire == true) { if (_root.gun == "machine") { errorx = random(20) - 10; errory = random(20) - 10; } } else { errorx = 0; errory = 0; } _x = ((((-_xmouse) / zoom) + 350) + errorx); _y = ((((-_ymouse) / zoom) + 200) + errory); if (Key.isDown(32)) { if (change == true) { if (_root.gun == "machine") { _root.gun = "sniper"; } else if (_root.gun == "sniper") { _root.gun = "rocket"; } else { _root.gun = "machine"; } change = false; } } else { change = true; } } if (Key.isDown(17)) { if (pause == true) { if (_root.pause == false) { _root.pause = true; } else { _root.pause = false; } pause = false; } } else { pause = true; } }
Instance of Symbol 164 MovieClip "cursor" in Frame 4
onClipEvent (load) { this.startDrag(true); Mouse.hide(); }
Instance of Symbol 203 MovieClip "gun3" in Frame 4
onClipEvent (enterFrame) { if (_root.pause == false) { _y = (360 + ((-400 + _root._ymouse) / 11)); _x = (350 + ((-350 + _root._xmouse) / 5.5)); this._rotation = Math.atan2(_root.gun1._y - this._y, _root.gun1._x - this._x) / (Math.PI/180); if (_root.gun == "machine") { if (_root.fire == true) { this.gotoAndStop("machine"); _root.score = _root.score - 1; } else { this.gotoAndStop(1); } } else if (_root.gun == "sniper") { this.gotoAndStop("sniper"); if (_root.fire == true) { _root.score = _root.score - 5; this.fire.gotoAndplay(2); } } else if (_root.gun == "rocket") { this.gotoAndStop("rocket"); if (_root.fire == true) { _root.score = _root.score - 25; this.fire.gotoAndplay(2); } } if (_root.cursor.hitTest(this)) { _alpha = 50; } else { _alpha = 100; } } }
Instance of Symbol 204 MovieClip "gun2" in Frame 4
onClipEvent (enterFrame) { if (_root.pause == false) { _y = (380 + ((-400 + _root._ymouse) / 20)); _x = (350 + ((-350 + _root._xmouse) / 10)); this._rotation = Math.atan2(_root.gun1._y - this._y, _root.gun1._x - this._x) / (Math.PI/180); } }
Instance of Symbol 205 MovieClip "gun1" in Frame 4
onClipEvent (enterFrame) { if (_root.pause == false) { this._rotation = Math.atan2(_root.gun1._y - _root.gun2._y, _root.gun1._x - _root.gun2._x) / (Math.PI/180); } }
Instance of Symbol 212 MovieClip in Frame 4
onClipEvent (enterFrame) { this.gotoAndStop(_root.hp + 1); if (_root.hp <= 0) { _root.nextFrame(); } _root.timer--; if (_root.timer <= 0) { _root.gotoAndStop(3); } }
Frame 5
Mouse.show();
Frame 6
Mouse.show();
Symbol 7 MovieClip Frame 1
stop();
Symbol 23 Button
on (press) { nextFrame(); _root.dif = 0.5; }
Symbol 30 Button
on (press) { nextFrame(); _root.dif = 1; }
Symbol 40 Button
on (press) { nextFrame(); _root.dif = 2; }
Symbol 43 Button
on (press) { nextFrame(); _root.dif = 5; }
Symbol 98 MovieClip Frame 6
stop();
Symbol 99 MovieClip Frame 1
stop();
Instance of Symbol 72 MovieClip in Symbol 99 MovieClip Frame 1
onClipEvent (load) { speed = (1 * _root.dif) + (random(10) / 10); hp = 8 * _root.dif; } onClipEvent (enterFrame) { if (_root.pause == false) { if (_parent._x < 215) { _parent._x = _parent._x + speed; } else { _root.hp = _root.hp - 1; } this.play(); if (_root.cursor.hit.hitTest(this)) { if (_root.fire == true) { if (_root.gun == "machine") { hp = hp - 1; } else if (_root.gun == "sniper") { hp = hp - 20; } } } if (hp <= 0) { speed = 0; _root.kills = _root.kills + 1; _root.score = _root.score + 15; _parent.gotoAndplay("bullet"); } crazy = random(10000); if (crazy == 0) { hp = hp - 5; } if (_root.bg.rocket.hitTest(this)) { hp = hp - 20; } crazy = random(300); if (crazy == 4) { hp = hp - 10; } } else { this.stop(); } }
Symbol 99 MovieClip Frame 2
prevFrame();
Instance of Symbol 90 MovieClip in Symbol 99 MovieClip Frame 2
onClipEvent (load) { speed = 1 + (random(10) / 10); hp = 10; } onClipEvent (enterFrame) { if (_root.pause == false) { if (_parent._x < 155) { _parent._x = _parent._x + speed; } else { _root.hp = _root.hp - 1; } this.play(); if (_root.cursor.hit.hitTest(this)) { if (_root.fire == true) { if (_root.gun == "machine") { hp = hp - 1; } } } if (hp <= 0) { speed = 0; _root.kills = _root.kills + 1; _root.score = _root.score + 15; _parent.gotoAndplay("bullet"); } crazy = random(200); if (crazy == 0) { hp = hp - 5; } } else { this.stop(); } }
Instance of Symbol 98 MovieClip in Symbol 99 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.pause == false) { _parent.play(); } else { _parent.stop(); } }
Symbol 99 MovieClip Frame 40
_x = -350; _y = (random(100) + 20); if (_root.timer > 480) { gotoAndStop (1); } else { stop(); }
Symbol 104 MovieClip Frame 1
stop();
Instance of Symbol 102 MovieClip in Symbol 104 MovieClip Frame 1
onClipEvent (load) { speed = (3 * _root.dif) + (random(10) / 10); hp = 8 * _root.dif; } onClipEvent (enterFrame) { if (_root.pause == false) { if (_parent._x < 155) { _parent._x = _parent._x + speed; } else { _root.hp = _root.hp - 1; } this.play(); if (_root.cursor.hit.hitTest(this)) { if (_root.fire == true) { if (_root.gun == "machine") { hp = hp - 1; } else if (_root.gun == "sniper") { hp = hp - 20; } } } if (hp <= 0) { speed = 0; _root.kills = _root.kills + 1; _root.score = _root.score + 15; _parent.gotoAndplay("bullet"); } crazy = random(25); if (crazy == 0) { hp = hp - 5; } if (_root.bg.rocket.hitTest(this)) { hp = hp - 20; } } else { this.stop(); } }
Symbol 104 MovieClip Frame 2
prevFrame();
Instance of Symbol 90 MovieClip in Symbol 104 MovieClip Frame 2
onClipEvent (load) { speed = 1 + (random(10) / 10); hp = 10; } onClipEvent (enterFrame) { if (_root.pause == false) { if (_parent._x < 155) { _parent._x = _parent._x + speed; } else { _root.hp = _root.hp - 1; } this.play(); if (_root.cursor.hit.hitTest(this)) { if (_root.fire == true) { if (_root.gun == "machine") { hp = hp - 1; } } } if (hp <= 0) { speed = 0; _root.kills = _root.kills + 1; _root.score = _root.score + 15; _parent.gotoAndplay("bullet"); } crazy = random(200); if (crazy == 0) { hp = hp - 5; } } else { this.stop(); } }
Symbol 104 MovieClip Frame 40
_x = -350; _y = ((-random(100)) - 50); if (_root.timer > 480) { gotoAndStop (1); } else { stop(); }
Symbol 135 MovieClip Frame 7
stop();
Symbol 136 MovieClip Frame 1
stop();
Instance of Symbol 126 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (load) { speed = (0.5 * _root.dif) + (random(10) / 10); hp = 100 * _root.dif; } onClipEvent (enterFrame) { if (_root.pause == false) { if (_parent._x < 155) { _parent._x = _parent._x + speed; } else { _root.hp = _root.hp - 5; } this.play(); if (_root.cursor.hit.hitTest(this)) { if (_root.fire == true) { if (_root.gun == "machine") { hp = hp - 1; } else if (_root.gun == "sniper") { hp = hp - 5; } } } if (hp <= 0) { speed = 0; _root.kills = _root.kills + 1; _root.score = _root.score + 100; _parent.gotoAndplay("bullet"); } crazy = random(200); if (crazy == 0) { hp = hp - 5; } if (_root.bg.rocket.hitTest(this)) { hp = hp - 3; } } else { this.stop(); } }
Symbol 136 MovieClip Frame 2
prevFrame();
Instance of Symbol 90 MovieClip in Symbol 136 MovieClip Frame 2
onClipEvent (load) { speed = 1 + (random(10) / 10); hp = 10; } onClipEvent (enterFrame) { if (_root.pause == false) { if (_parent._x < 155) { _parent._x = _parent._x + speed; } else { _root.hp = _root.hp - 1; } this.play(); if (_root.cursor.hit.hitTest(this)) { if (_root.fire == true) { if (_root.gun == "machine") { hp = hp - 1; } } } if (hp <= 0) { speed = 0; _root.kills = _root.kills + 1; _root.score = _root.score + 15; _parent.gotoAndplay("bullet"); } crazy = random(200); if (crazy == 0) { hp = hp - 5; } } else { this.stop(); } }
Symbol 136 MovieClip Frame 80
_x = -350; _y = (random(100) + 20); if (_root.timer > 480) { gotoAndStop (1); } else { stop(); }
Symbol 148 MovieClip Frame 1
stop(); _root.rocket = true;
Symbol 148 MovieClip Frame 2
_root.ammo++; _root.gun3.gun.backfire.play();
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 2
_root.rocket = false;
Instance of Symbol 154 MovieClip "smoke" in Symbol 155 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = _root.bg.rocket._x; this._y = _root.bg.rocket._y; }
Symbol 157 Button
on (press) { if (_root.pause == false) { if (_root.gun == "machine") { _root.fire = true; } else if (_root.gun == "sniper") { _root.fire = true; } else if (_root.gun == "rocket") { if (_root.ammo < 13) { _root.bg.rocket.play(); _root.bg.smoke.play(); if (_root.rocket == true) { _root.bg.rocket._x = (_xmouse * 1) - 350; _root.bg.rocket._y = (_ymouse * 1) - 200; } } } } } on (release) { if (_root.pause == false) { if (_root.gun == "machine") { _root.fire = false; } } } on (rollOver) { if (_root.pause == false) { if (_root.gun == "machine") { _root.fire = false; } } }
Instance of Symbol 159 MovieClip "hit" in Symbol 164 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gun == "machine") { this._xscale = 100; this._yscale = 100; } else if (_root.gun == "sniper") { this._xscale = 10; this._yscale = 10; } }
Instance of Symbol 163 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.gun); }
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 2
_root.fire = false;
Symbol 189 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Instance of Symbol 172 MovieClip in Symbol 203 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.pause == false) { this.play(); } else { this.stop(); _root.fire = false; } }
Instance of Symbol 202 MovieClip "gun" in Symbol 203 MovieClip Frame 4
onClipEvent (enterFrame) { this.gotoAndStop(_root.ammo + 1); }
Symbol 226 Button
on (press) { gotoAndStop (1); }

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Instance Names

"loader"Frame 1Symbol 7 MovieClip
"bg"Frame 4Symbol 155 MovieClip
"cursor"Frame 4Symbol 164 MovieClip
"gun3"Frame 4Symbol 203 MovieClip
"gun2"Frame 4Symbol 204 MovieClip
"gun1"Frame 4Symbol 205 MovieClip
"rocket"Symbol 155 MovieClip Frame 1Symbol 148 MovieClip
"smoke"Symbol 155 MovieClip Frame 1Symbol 154 MovieClip
"hit"Symbol 164 MovieClip Frame 1Symbol 159 MovieClip
"backfire"Symbol 202 MovieClip Frame 1Symbol 189 MovieClip
"fire"Symbol 203 MovieClip Frame 3Symbol 183 MovieClip
"gun"Symbol 203 MovieClip Frame 4Symbol 202 MovieClip

Labels

"bullet"Symbol 99 MovieClip Frame 3
"bullet"Symbol 104 MovieClip Frame 3
"bullet"Symbol 136 MovieClip Frame 3
"machine"Symbol 163 MovieClip Frame 1
"sniper"Symbol 163 MovieClip Frame 2
"rocket"Symbol 163 MovieClip Frame 3
"machine"Symbol 203 MovieClip Frame 2
"sniper"Symbol 203 MovieClip Frame 3
"rocket"Symbol 203 MovieClip Frame 4

Dynamic Text Variables

killsSymbol 208 EditableText""
scoreSymbol 214 EditableText""
killsSymbol 218 EditableText""
scoreSymbol 220 EditableText""




http://swfchan.com/5/24336/info.shtml
Created: 25/5 -2019 04:29:19 Last modified: 25/5 -2019 04:29:19 Server time: 22/12 -2024 14:39:20