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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Pokemon Diamond and Pearl Break Down Blast.swf

This is the info page for
Flash #24371

(Click the ID number above for more basic data on this flash file.)


Text
<p align="right"><font face="Shag-Lounge" size="60" color="#000000" letterSpacing="-0.300000" kerning="0">98%</font></p>

100%

<p align="right"><font face="04b19_24pt_st" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">8476538</font></p>

<p align="right"><font face="04b19_24pt_st" size="24" color="#66ff00" letterSpacing="0.000000" kerning="1">LEVEL 1</font></p>

<p align="right"><font face="04b19_24pt_st" size="24" color="#66ffff" letterSpacing="0.000000" kerning="1">LEVEL 1</font></p>

<p align="right"><font face="04b19_24pt_st" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1">LEVEL 1</font></p>

<p align="center"><font face="Futura Std ExtraBold" size="36" color="#ffff00" letterSpacing="0.000000" kerning="1">36547890</font></p>

<p align="center"><font face="Futura Std ExtraBold" size="36" color="#ffff00" letterSpacing="0.000000" kerning="1">36547890</font></p>

<p align="center"><font face="Futura Std ExtraBold" size="60" color="#ffff00" letterSpacing="0.000000" kerning="1">PERFECT!</font></p><p align="center"></p>

<p align="left"><font face="04b19_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">-10</font></p>

-10

<p align="left"><font face="04b19_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">-10</font></p>

ActionScript [AS1/AS2]

Frame 2
function loadGame() { var _local3 = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; var _local2 = _root._framesloaded; if (_local2 <= 100) { _root._preloader.done_txt.text = _local2 + "%"; } else { currentFrame++; } _root._preloader.gotoAndStop(currentFrame); if (currentFrame == 40) { clearInterval(loadInt); gotoAndPlay (100); } } var currentFrame = 1; loadInt = setInterval(loadGame, 31); stop();
Frame 105
stop();
Symbol 23 MovieClip Frame 12
gotoAndPlay (1);
Symbol 35 MovieClip Frame 30
gotoAndPlay (1);
Symbol 144 MovieClip [Particle_Leaf] Frame 21
Symbol 154 MovieClip [Particle_Fire] Frame 13
Symbol 157 MovieClip [Particle_Water] Frame 12
Symbol 162 MovieClip [ReductionTally] Frame 16
stop();
Symbol 165 MovieClip [__Packages.Base.GameEntry] Frame 0
class Base.GameEntry extends MovieClip { static var _gamePaused, _gameOver; var _timeMgr, _uiMgr, _padMgr, _gameMgr, _parent, _gameData, _profiler, _background, _gameLoaded, _stageLoaded, onEnterFrame, _multiplayer; function GameEntry () { super(); _gamePaused = false; _gameOver = false; _timeMgr = new Base.Time(); _uiMgr = new UI.UIManager(this); _padMgr = new Pad.PadManager(); _gameMgr = new Game.GameManager(_parent); _gameData = new Game.GameData(this); _profiler = new Base.Profile(this); _profiler.RegisterProfile("Game"); _background = new Base.Background(this); _gameLoaded = false; _stageLoaded = 1; onEnterFrame = Update; } function getDT() { return(_timeMgr.getElapsedTime()); } function getParent() { return(_parent); } function getTimeManager() { return(_timeMgr); } function getGameManager() { return(_gameMgr); } function getPadManager() { return(_padMgr); } function getGameData() { return(_gameData); } function getUIManager() { return(_uiMgr); } function isMultiplayer() { return(_multiplayer); } function getProfiler() { return(_profiler); } function getBackground() { return(_background); } function getStageLoaded() { return(_stageLoaded); } function Update() { _timeMgr.markTimeThisTick(); _padMgr.Update(this); _uiMgr.Update(); _gameMgr.Update(this); _background.moveBack(this); return(undefined); } }
Symbol 166 MovieClip [__Packages.Base.Time] Frame 0
class Base.Time { var _currentTime, _timeLastTick, _gameSpeed, _startTime, _averageTime, _currentPlaceInAvgArray; function Time () { _currentTime = 0; _timeLastTick = 0.001; _gameSpeed = INITIAL_GAME_SPEED; _startTime = (getTimer() * INITIAL_GAME_SPEED) / 1000; _averageTime = new Array(0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666); _currentPlaceInAvgArray = 0; _currentTime = getTimer(); } function getElapsedTime() { return(_timeLastTick); } function getCurTime() { return(_currentTime); } function getGameSpeed() { return(_gameSpeed); } function getAverageTime() { var _local3 = 0; var _local2 = 0; while (_local2 < 10) { _local3 = _local3 + _averageTime[_local2]; _local2++; } _local3 = _local3 / 10; return(_local3); } function getFramerate() { return(Math.floor(1 / getAverageTime())); } function markTimeThisTick() { var _local2 = ((getTimer() * _gameSpeed) / 1000) - _startTime; _timeLastTick = _local2 - _currentTime; _currentTime = _local2; _averageTime[_currentPlaceInAvgArray++] = _timeLastTick; if (_currentPlaceInAvgArray >= 10) { _currentPlaceInAvgArray = 0; } if (_timeLastTick <= 0) { _timeLastTick = 0.001; } } function setGameSpeed(speed) { _gameSpeed = speed; if (_gameSpeed < MIN_GAME_SPEED) { _gameSpeed = MIN_GAME_SPEED; } else if (_gameSpeed > MAX_GAME_SPEED) { _gameSpeed = MIN_GAME_SPEED; } } static var INITIAL_GAME_SPEED = 1; static var MIN_GAME_SPEED = 0.001; static var MAX_GAME_SPEED = 100; }
Symbol 167 MovieClip [__Packages.UI.UIManager] Frame 0
class UI.UIManager { var _gameContext, _screen, _uiReturnVal, _children, _cursor, _cursorOn, _nonBufferCursor, _scoreBoard; function UIManager (gameContext) { _gameContext = gameContext; } function Update() { if (_screen == undefined) { return(undefined); } _uiReturnVal = -1; updateCursor(); updateScoreboard(); var _local3 = 0; while (_local3 < _screen.getNumChildren()) { var _local2 = _screen.getChildName(_local3); if (_screen.isChildAnimating(_local2)) { _screen.animateChild(_local2); } if (!_screen.getChildSelectable(_local2)) { } else { var _local8 = _children[_local3][5]; var _local5 = _children[_local3][6]; var _local9 = _children[_local3][7]; var _local10 = _children[_local3][8]; switch (_screen.getChildSelectable(_local2)) { case 1 : if (_screen.isMouseOverChild(_local2)) { if ((!_screen.isChildAnimating(_local2)) && (_screen.getChildCurrentAnimFrame(_local2) <= _local8)) { cursorOn(); _screen.startAnimatingChild(_local2, _local8, _local5, _local9, _local10); } if (_screen.getChildSelectOnKeyDown(_local2) && (_gameContext.getPadManager().getMouseJustPressed())) { cursorOff(); _uiReturnVal = _screen.getChildReturnVal(_local2); } else if ((!_screen.getChildSelectOnKeyDown(_local2)) && (_gameContext.getPadManager().getMouseReleased())) { cursorOff(); _uiReturnVal = _screen.getChildReturnVal(_local2); } } else if ((!_screen.isChildAnimating(_local2)) && (_screen.getChildCurrentAnimFrame(_local2) == _local5)) { _local8 = _children[_local3][6]; _local5 = _children[_local3][5]; cursorOff(); _screen.startAnimatingChild(_local2, _local8, _local5, _local9, _local10); } break; case 2 : var _local11 = _screen.getChildMouseIsOver(); if (_local11 != null) { cursorOn(); if (_screen.isMouseOverChild(_local2)) { if (_screen.getChildSelectOnKeyDown(_local2) && (_gameContext.getPadManager().getMouseJustPressed())) { _screen.moveChildToFrame(_local2, _local5); setUIReturnVal(_screen.getChildReturnVal(_local2)); var _local4 = 0; while (_children[_local3][11][_local4] != undefined) { var _local6 = _screen.getChildName(_children[_local3][11][_local4]); var _local7 = _children[_local4][5]; _screen.moveChildToFrame(_local6, _local7); _local4++; } } else if ((!_screen.getChildSelectOnKeyDown(_local2)) && (_gameContext.getPadManager().getMouseReleased())) { _screen.moveChildToFrame(_local2, _local5); setUIReturnVal(_screen.getChildReturnVal(_local2)); var _local4 = 0; while (_children[_local3][11][_local4] != undefined) { var _local6 = _screen.getChildName(_children[_local3][11][_local4]); var _local7 = _children[_local4][5]; _screen.moveChildToFrame(_local6, _local7); _local4++; } } } } else { cursorOff(); } break; } } _local3++; } } function moveScreenToFrame(num) { _screen.moveToFrame(num); } function setUIReturnVal(val) { _uiReturnVal = val; } function getUIReturnVal() { return(_uiReturnVal); } function getScreen() { return(_screen); } function showScreen(screen, initFrame, defaultSetting) { if (_screen != undefined) { removeScreen(); } _screen = new Base.SpriteEntity(_gameContext, screen.id, screen.idx, screen.spriteName, screen.clipName, screen.depth, screen.xPos, screen.yPos, screen.regPt, screen.w, screen.h); _children = screen.children; var _local3 = 0; var _local8 = 0; if (initFrame != undefined) { _local8 = initFrame; } _screen.moveToFrame(_local8); while (_children[_local3][0] != undefined) { _screen.addChild(screen.children[_local3][0], screen.children[_local3][1], screen.children[_local3][2], screen.children[_local3][3], screen.children[_local3][4], screen.children[_local3][9], screen.children[_local3][10]); _local3++; } var _local4 = 0; while (defaultSetting[_local4] != undefined) { var _local5 = _children[defaultSetting[_local4]][0]; var _local6 = _children[defaultSetting[_local4]][6]; _screen.moveChildToFrame(_local5, _local6); _local4++; } } function removeScreen() { _screen.removeSprite(); delete _screen; } function setCursor(sprite) { _cursor = new Base.SpriteEntity(_gameContext, sprite.id, sprite.idx, sprite.spriteName, sprite.clipName, sprite.depth, sprite.xPos, sprite.yPos, sprite.regPt, sprite.w, sprite.h); _cursor.setVisibility(false); _cursorOn = false; } function cursorOn() { if (_cursorOn == true) { return(undefined); } _cursorOn = true; updateCursor(); _cursor.setVisibility(true); } function cursorOff() { if (_cursorOn == false) { return(undefined); } _cursorOn = false; _cursor.setVisibility(false); } function updateCursor() { if (_cursorOn) { _cursor.setPositionX(_gameContext.getPadManager().getMousePosX()); _cursor.setPositionY(_gameContext.getPadManager().getMousePosY()); } } function setNonBufferCursorPosition() { _nonBufferCursor.setPositionX(_gameContext.getPadManager().getMousePosX()); _nonBufferCursor.setPositionY(_gameContext.getPadManager().getMousePosY()); } function getCursor() { return(_cursor); } function addScoreboard(sprite) { } function updateScoreboard() { if (_scoreBoard == undefined) { return(undefined); } } }
Symbol 168 MovieClip [__Packages.Base.SpriteEntity] Frame 0
class Base.SpriteEntity { var _entityType, _id, _spName, _clName, _gameContext, _mc, _clipWidth, _clipHeight, _centerPoint, _startFrame, _endFrame, _framerate, _loopAnim, _animate, _animateTimer, _lastFrame, _c, _flipped, _mouseIsOver, _mouseRollOn, _mouseRollOff, _children, _collideOffsetX, _collideOffsetY, _moveSpeed, _destPosX, _destPosY, _startingPositionX, _startingPositionY, _depth, _faceDir; function SpriteEntity (gameContext, eType, id, spName, clName, depth, posX, posY, centerPoint, wth, hgt) { _entityType = eType; _id = id; _spName = spName; _clName = clName; _gameContext = gameContext; _mc = _gameContext.getParent().attachMovie(spName, clName, depth); _mc._visible = true; _mc._x = posX; _mc._y = posY; _clipWidth = ((wth > 0) ? (wth) : (_mc._width)); _clipHeight = ((hgt > 0) ? (hgt) : (_mc._height)); _centerPoint = centerPoint; _startFrame = 0; _endFrame = 0; _framerate = 30; _loopAnim = false; _animate = false; _animateTimer = 0; _lastFrame = 0; _c = 1; _flipped = false; _mc.gotoAndStop(_c); _mc.createEmptyMovieClip("lines", depth + 200000); _mouseIsOver = false; _mouseRollOn = false; _mouseRollOff = false; _children = []; _collideOffsetX = 0; _collideOffsetY = 0; } function setMoveSpeed(speed) { _moveSpeed = speed; } function setDestPosX(pos) { _destPosX = pos; } function setDestPosY(pos) { _destPosY = pos; } function setStartingPositionToPosition() { _startingPositionX = getPositionX(); _startingPositionY = getPositionY(); } function getMoveSpeed() { return(_moveSpeed); } function getDestPosX() { return(_destPosX); } function getDestPosY() { return(_destPosY); } function getStartingPositionX() { return(_startingPositionX); } function getStartingPositionY() { return(_startingPositionY); } function setCollideOffsetXY(x, y) { _collideOffsetX = x; _collideOffsetY = y; } function getCollideOffsetX() { return(_collideOffsetX); } function getCollideOffsetY() { return(_collideOffsetY); } function isAtDestination() { return((((_mc._x == _destPosX) && (_mc._y == _destPosY)) ? true : false)); } function createChild(childName, upperLeftX, upperLeftY, w, h, isSelectable, returnVal) { _depth = getZDepth(); _children.push(childName + returnVal); _mc[childName + returnVal] = _mc.attachMovie(childName, ("minor_token" + (_depth * 10)) + returnVal, (_depth * 10) + returnVal); _mc[childName + returnVal]._x = w; _mc[childName + returnVal]._animiateChild = false; _mc[childName + returnVal]._lastChildFrame = 0; _mc[childName + returnVal]._startChildFrame = 1; _mc[childName + returnVal]._endChildFrame = 1; _mc[childName + returnVal]._childFramerate = 60; _mc[childName + returnVal]._childAnimateTimer = 0; _mc[childName + returnVal]._looping = false; _mc[childName + returnVal]._isSelectable = isSelectable & 127; _mc[childName + returnVal]._selectOnKeyDown = isSelectable >> 7; _mc[childName + returnVal]._returnVal = returnVal; _mc[childName + returnVal]._currentChildFrame = 0; _mc[childName + returnVal]._upperLeftX = upperLeftX; _mc[childName + returnVal]._upperLeftY = upperLeftY; _mc[childName + returnVal]._w = w; _mc[childName + returnVal]._h = h; _mc[childName + returnVal].gotoAndStop(_mc[childName]._startChildFrame); } function changeChild(oldChildName, newChildName) { var _local3 = _mc[oldChildName].getDepth(); var _local5 = _mc[oldChildName]._x; var _local4 = _mc[oldChildName]._y; _mc[oldChildName].removeMovieClip(); _mc[oldChildName] = _mc.attachMovie(newChildName, newChildName + _local3, _local3); _mc[oldChildName]._visible = true; _mc[oldChildName]._x = _local5; _mc[oldChildName]._y = _local4; } function addChild(childName, upperLeftX, upperLeftY, w, h, isSelectable, returnVal) { _children.push(childName); _mc[childName]._animiateChild = false; _mc[childName]._lastChildFrame = 0; _mc[childName]._startChildFrame = 1; _mc[childName]._endChildFrame = 1; _mc[childName]._childFramerate = 60; _mc[childName]._childAnimateTimer = 0; _mc[childName]._looping = false; _mc[childName]._isSelectable = isSelectable & 127; _mc[childName]._selectOnKeyDown = isSelectable >> 7; _mc[childName]._returnVal = returnVal; _mc[childName]._currentChildFrame = 0; _mc[childName]._upperLeftX = upperLeftX; _mc[childName]._upperLeftY = upperLeftY; _mc[childName]._w = w; _mc[childName]._h = h; _mc[childName]._animateIncrement = 1; _mc[childName].gotoAndStop(_mc[childName]._startChildFrame); } function getMovieClip() { return(_mc); } function getType() { return(_entityType); } function setZDepth(depth) { _mc.swapDepths(depth); } function getZDepth() { return(_mc.getDepth()); } function moveToFrame(frame) { _mc.gotoAndStop(frame); _lastFrame = frame; } function getCurrentFrame() { return(_mc._currentframe); } function setPosition(x, y) { _mc._x = x; _mc._y = y; } function setPositionX(x) { _mc._x = x; } function setPositionY(y) { _mc._y = y; } function adjustPositionX(amt) { _mc._x = _mc._x + amt; } function adjustPositionY(amt) { _mc._y = _mc._y + amt; } function setPositionXY(x, y) { setPositionX(x); setPositionY(y); } function movePositionXY(x, y) { setPositionX(_mc._x + x); setPositionY(_mc._y + y); } function setVisibility(vis) { _mc._visible = vis; } function getVisibility(Void) { return(_mc._visible); } function setRotation(angle) { _mc._rotation = angle; } function setFaceDir(num) { _faceDir = num; } function getFaceDir() { return(_faceDir); } function setFlipped() { _flipped = (_flipped ? false : true); _mc._xscale = _mc._xscale * -1; } function isFlipped() { return(_flipped); } function playFlipped() { if (_flipped) { return(undefined); } _flipped = true; _mc._xscale = _mc._xscale * -1; } function playUnflipped() { if (_flipped) { _mc._xscale = _mc._xscale * -1; } _flipped = false; } function changeSprite(spName, clName) { var _local4 = _mc.getDepth(); var _local3 = _mc._x; var _local2 = _mc._y; _mc.removeMovieClip(); _spName = spName; _clName = clName; _mc = _gameContext.getParent().attachMovie(spName, clName, _local4); _mc._visible = true; _mc._x = _local3; _mc._y = _local2; } function startAnimating(startFrame, endFrame, framerate, loopAnim, fromFrame) { _c = startFrame; _startFrame = startFrame; _endFrame = endFrame; _framerate = 1 / framerate; _loopAnim = loopAnim; _animate = true; _animateTimer = _framerate; if (fromFrame != undefined) { moveToFrame(fromFrame); } else { moveToFrame(startFrame); } } function getStartFrame() { return(_startFrame); } function animateSprite() { _animateTimer = _animateTimer - _gameContext.getDT(); if (_animateTimer <= 0) { _animateTimer = _framerate; if (_startFrame <= _endFrame) { _c++; if (_c > _endFrame) { if (_loopAnim) { _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return(1); } } } else { _c--; if (_c < _endFrame) { if (_loopAnim) { _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return(1); } } } moveToFrame(_c); } return(0); } function isAnimating() { return(_animate); } function doneAnimating() { _animate = false; } function startAnimatingChild(child, startFrame, endFrame, framerate, looping, fromFrame) { _mc[child]._startChildFrame = startFrame; _mc[child]._endChildFrame = endFrame; _mc[child]._childFramerate = framerate; _mc[child]._childAnimateTimer = 0; _mc[child]._looping = looping; if (fromFrame != undefined) { _mc[child]._currentChildFrame = fromFrame; } else { _mc[child]._currentChildFrame = startFrame; } _mc[child]._animateChild = true; _mc[child]._childAnimateTimer = 1 / _mc[child]._childFramerate; _mc[child].gotoAndStop(_mc[child]._currentChildFrame); } function setChildAnimateIncrement(child, num) { _mc[child]._animateIncrement = num; } function animateChild(child) { if (!_mc[child]._animateChild) { return(undefined); } if (_mc[child]._childFramerate == 0) { return(undefined); } _mc[child]._childAnimateTimer = _mc[child]._childAnimateTimer - _gameContext.getDT(); if (_mc[child]._childAnimateTimer <= 0) { _mc[child]._childAnimateTimer = 1 / _mc[child]._childFramerate; if (_mc[child]._startChildFrame < _mc[child]._endChildFrame) { _mc[child]._currentChildFrame = _mc[child]._currentChildFrame + _mc[child]._animateIncrement; if (_mc[child]._currentChildFrame > _mc[child]._endChildFrame) { if (_mc[child]._looping) { _mc[child]._currentChildFrame = _mc[child]._startChildFrame + (_mc[child]._currentChildFrame - _mc[child]._endChildFrame); } else { childDoneAnimating(child); _mc[child]._currentChildFrame = _mc[child]._endChildFrame; } } } else { _mc[child]._currentChildFrame--; if (_mc[child]._currentChildFrame < _mc[child]._endChildFrame) { if (_mc[child]._looping) { _mc[child]._currentChildFrame = _mc[child]._startChildFrame; } else { childDoneAnimating(child); _mc[child]._currentChildFrame = _mc[child]._endChildFrame; } } } _mc[child].gotoAndStop(_mc[child]._currentChildFrame); } } function isMouseOverChild(child) { if (_mc[child]._visible == false) { return(false); } var _local4 = (_mc._x + _mc[child]._x) + _mc[child]._upperLeftX; var _local6 = _local4 + _mc[child]._w; var _local3 = (_mc._y + _mc[child]._y) + _mc[child]._upperLeftY; var _local5 = _local3 + _mc[child]._h; if ((((_gameContext.getPadManager().getMousePosX() < _local4) || (_gameContext.getPadManager().getMousePosX() > _local6)) || (_gameContext.getPadManager().getMousePosY() < _local3)) || (_gameContext.getPadManager().getMousePosY() > _local5)) { return(false); } return(true); } function isBufferMouseOverChild(child) { return(true); } function handCursor(child, use) { _mc[child].useHandCursor = use; } function getNumChildren() { return(_children.length); } function getChildName(idx) { return(_children[idx]); } function getChild(child) { return(_mc[child]); } function getChildMouseIsOver() { var _local3 = _children.length; var _local2 = 0; while (_local2 < _local3) { if (isMouseOverChild(_children[_local2])) { return(_children[_local2]); } _local2++; } return(null); } function getChildCurrentAnimFrame(child) { return(_mc[child]._currentChildFrame); } function getChildStartFrame(child) { return(_mc[child]._startChildFrame); } function getChildEndFrame(child) { return(_mc[child]._endChildFrame); } function setChildFramerate(child, rate) { _mc[child]._childFramerate = rate; } function getChildFramerate(child) { return(_mc[child]._childFramerate); } function getChildLooping(child) { return(_mc[child]._looping); } function getChildSelectable(child) { return(_mc[child]._isSelectable); } function getChildSelectOnKeyDown(child) { return(_mc[child]._selectOnKeyDown); } function getChildReturnVal(child) { return(_mc[child]._returnVal); } function childDoneAnimating(child) { _mc[child]._animateChild = false; } function isChildAnimating(child) { return(_mc[child]._animateChild); } function moveChildToFrame(child, frame) { _mc[child].gotoAndStop(frame); } function getID() { return(_id); } function getGameContext() { return(_gameContext); } function getPositionX() { return(_mc._x); } function getPositionY() { return(_mc._y); } function getArea() { return(_clipWidth * _clipHeight); } function setWidth(w) { _clipWidth = w; } function getWidth() { return(_clipWidth); } function getHeight() { return(_clipHeight); } function getClipName() { return(_clName); } function isVisible() { return(_mc._visible); } function scaleSprite(scale) { _mc._xscale = _mc._xscale * scale; _mc._yscale = _mc._yscale * scale; } function removeSprite() { _mc.removeMovieClip(); } function isMouseRollOn() { return(_mouseRollOn); } function isMouseRollOff() { return(_mouseRollOff); } function isMouseOver(offsetX, offsetY) { var _local6 = false; if (offsetX == undefined) { offsetX = 0; } if (offsetY == undefined) { offsetY = 0; } if (_mouseIsOver) { _mouseRollOn = false; _local6 = true; } else { _mouseRollOn = true; } _mouseRollOff = false; _mouseIsOver = false; if (_mc._visible == false) { return(false); } var _local4 = _mc._x - (_clipWidth / 2); var _local5 = _mc._x + (_clipWidth / 2); var _local2 = _mc._y - _clipHeight; var _local3 = _mc._y; if (_centerPoint == 1) { _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 2) { _local4 = _mc._x; _local5 = _mc._x + _clipWidth; _local2 = _mc._y; _local3 = _mc._y + _clipHeight; } if (_centerPoint == 3) { _local4 = _mc.x - _clipWidth; _local5 = _mc.x; _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 4) { _local4 = _mc._x + 10; _local5 = _mc._x + 40; _local2 = _mc._y - 35; _local3 = _mc._y + 35; } if (((((_gameContext.getPadManager().getMousePosX() + offsetX) < _local4) || ((_gameContext.getPadManager().getMousePosX() + offsetX) > _local5)) || ((_gameContext.getPadManager().getMousePosY() + offsetY) < _local2)) || ((_gameContext.getPadManager().getMousePosY() + offsetY) > _local3)) { if (_local6) { _mouseRollOff = true; } return(false); } _mouseIsOver = true; return(true); } function getLeftX() { var _local2 = _mc._x - (_clipWidth / 2); if (_centerPoint == 2) { _local2 = _mc._x; } if (_centerPoint == 3) { _local2 = _mc.x - _clipWidth; } if (_centerPoint == 4) { _local2 = _mc._x + 10; } _local2 = _local2 + _collideOffsetX; return(_local2); } function getUpperY() { var _local2 = _mc._y - _clipHeight; if (_centerPoint == 1) { _local2 = _mc._y - (_clipHeight / 2); } if (_centerPoint == 2) { _local2 = _mc._y; } if (_centerPoint == 3) { _local2 = _mc._y - (_clipHeight / 2); } if (_centerPoint == 4) { _local2 = _mc._y - 35; } _local2 = _local2 + _collideOffsetY; return(_local2); } function getRightX() { var _local2 = _mc._x + (_clipWidth / 2); if (_centerPoint == 2) { _local2 = _mc._x + _clipWidth; } if (_centerPoint == 3) { _local2 = _mc.x; } if (_centerPoint == 4) { _local2 = _mc._x + 40; } return(_local2); } function getLowerY() { var _local2 = _mc._y; if (_centerPoint == 1) { _local2 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 2) { _local2 = _mc._y + _clipHeight; } if (_centerPoint == 3) { _local2 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 4) { _local2 = _mc._y + 35; } return(_local2); } function amCollidingWithStaticRectangle() { var _local4 = _mc._x - (_clipWidth / 2); var _local5 = _mc._x + (_clipWidth / 2); var _local2 = _mc._y - _clipHeight; var _local3 = _mc._y; if (_centerPoint == 1) { _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 2) { _local4 = _mc._x; _local5 = _mc._x + _clipWidth; _local2 = _mc._y; _local3 = _mc._y + _clipHeight; } if (_centerPoint == 3) { _local4 = _mc.x - _clipWidth; _local5 = _mc.x; _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 4) { _local4 = _mc._x + 10; _local5 = _mc._x + 40; _local2 = _mc._y - 35; _local3 = _mc._y + 35; } return(false); } function drawDebugLines() { var _local3 = -(_clipWidth / 2); var _local2 = -_clipHeight; var _local5 = _clipWidth / 2; var _local4 = 0; if (_centerPoint == 1) { _local2 = -(_clipHeight / 2); _local4 = _clipHeight / 2; } if (_centerPoint == 2) { _local3 = 0; _local2 = 0; _local5 = _clipWidth; _local4 = _clipHeight; } if (_centerPoint == 3) { _local3 = -_clipWidth; _local2 = -(_clipHeight / 2); } if (_centerPoint == 4) { } _mc.lines.clear(); _mc.lines.lineStyle(1, 16711935, 100); _mc.lines.moveTo(_local3 + _collideOffsetX, _local2 + _collideOffsetY); _mc.lines.lineTo(_local5 - _collideOffsetX, _local2 + _collideOffsetY); _mc.lines.lineTo(_local5 - _collideOffsetX, _local4); _mc.lines.lineTo(_local3 + _collideOffsetX, _local4); _mc.lines.lineTo(_local3 + _collideOffsetX, _local2 + _collideOffsetY); } function drawAsSelected() { var _local3 = -(_clipWidth / 2); var _local2 = -_clipHeight; var _local5 = _clipWidth / 2; var _local4 = 0; if (_centerPoint == 1) { _local2 = -(_clipHeight / 2); _local4 = _clipHeight / 2; } if (_centerPoint == 2) { _local3 = 0; _local2 = 0; _local5 = _clipWidth; _local4 = _clipHeight; } if (_centerPoint == 3) { _local3 = -_clipWidth; _local2 = -(_clipHeight / 2); } if (_centerPoint == 4) { } _mc.clear(); _mc.blendMode = "multiply"; _mc.beginFill(8355711, 100); _mc.moveTo(_local3, _local2); _mc.lineTo(_local5, _local2); _mc.lineTo(_local5, _local4); _mc.lineTo(_local3, _local4); _mc.lineTo(_local3, _local2); _mc.endFill(); } function drawAsUnselected() { _mc.clear(); _mc.blendMode = "normal"; } var test = []; }
Symbol 169 MovieClip [__Packages.Pad.PadManager] Frame 0
class Pad.PadManager { var _padData, _lastKeyPressed, _lastKeyReleaseTime, _keyTargeting, _mouseData, _keyTarget; function PadManager () { _padData = new Array(); _lastKeyPressed = 0; _lastKeyReleaseTime = 0; _keyTargeting = false; _mouseData = new Object(); _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseTimePressed = 0; _mouseData.mousePressedPosX = 0; _mouseData.mousePressedPosY = 0; _mouseData.mousePosX = 0; _mouseData.mousePosY = 0; Init(); } function getPadData() { return(_padData); } function getPadDataLength() { return(_padData.length); } function getKeyJustPressed(id) { return(_padData[id].keyPressed); } function getKeyStillPressed(id) { return(_padData[id].keyStillPressed); } function getCtrlDown() { if (Key.isDown(17)) { return(true); } return(false); } function getShiftDown() { if (Key.isDown(16)) { return(true); } return(false); } function getCurrentKeyAction(Void) { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyPressed) { return(_padData[_local2].keyAction); } _local2++; } return(""); } function getCurrentKeyActionHeld(Void) { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyStillPressed) { return(_padData[_local2].keyAction); } _local2++; } return(""); } function getCurrentKeyActionUp(Void) { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyReleased) { return(_padData[_local2].keyAction); } _local2++; } return(""); } function getTimeKeyActionHeld(Void) { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyStillPressed) { return(_padData[_local2].timePressed); } _local2++; } return(0); } function getKeyActionHeld(sAction) { var _local2 = 0; while (_local2 < _padData.length) { if ((_padData[_local2].keyAction == sAction) && (_padData[_local2].keyStillPressed)) { return(true); } _local2++; } return(false); } function getKeyDoubleTapped(sAction) { var _local2 = 0; while (_local2 < _padData.length) { if ((_padData[_local2].keyAction == sAction) && (_padData[_local2].doubleTapped)) { return(true); } _local2++; } return(false); } function getMouseJustPressed() { return(_mouseData.mouseJustPressed); } function getMouseStillPressed() { return(_mouseData.mouseStillPressed); } function getMouseReleased() { return(_mouseData.mouseReleased); } function getMouseTimePressed() { return(_mouseData.mouseTimePressed); } function getMousePressedPosX() { return(_mouseData.mousePressedPosX); } function getMousePressedPosY() { return(_mouseData.mousePressedPosY); } function getMousePosX() { return(_mouseData.mousePosX); } function getMousePosY() { return(_mouseData.mousePosY); } function Init() { mouseListener.onMouseDown = function () { _global.handleMousePress = true; return(undefined); }; mouseListener.onMouseUp = function () { _global.handleMouseRelease = true; return(undefined); }; mouseListener.onMouseMove = null; Mouse.addListener(mouseListener); setKeyControls(_controls); return(undefined); } function clearKeyControls() { _padData = []; } function setKeyControls(oControls) { var _local2 = 0; while (_local2 < oControls.length) { _padData.push({keyID:oControls[_local2].keyID, keyAction:oControls[_local2].keyAction, keyPressed:false, keyReleased:false, keyStillPressed:false, timePressed:0, doubleTapped:false}); _local2++; } } function setKeyTarget(oTarget) { _keyTargeting = true; _keyTarget = oTarget; } function getKeyTarget(oTarget) { return(_keyTarget); } function removeKeyTarget() { _keyTargeting = false; _keyTarget = null; } function Update(gameContext) { if (_mouseData.mouseReleased) { _mouseData.mouseReleased = false; } if (_global.handleMouseRelease) { _global.handleMouseRelease = false; _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = true; } else { if (_mouseData.mouseJustPressed) { _mouseData.mouseJustPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = true; } if (_mouseData.mouseStillPressed) { _mouseData.mouseTimePressed = _mouseData.mouseTimePressed + gameContext.getDT(); } } if (_global.handleMousePress) { _global.handleMousePress = false; _mouseData.mouseJustPressed = true; _mouseData.mousePressedPosX = _root._xmouse; _mouseData.mousePressedPosY = _root._ymouse; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = false; _mouseData.mouseTimePressed = 0; } _mouseData.mousePosX = _root._xmouse; _mouseData.mousePosY = _root._ymouse; var _local6 = Key.getCode(); var _local4 = 0; while (_local4 < _padData.length) { if (Key.isDown(_padData[_local4].keyID)) { if ((!_padData[_local4].keyPressed) && (!_padData[_local4].keyStillPressed)) { if (_padData[_local4].keyID == _lastKeyPressed) { if ((gameContext.getTimeManager().getCurTime() - _lastKeyReleaseTime) < 0.18) { _padData[_local4].doubleTapped = true; } } _padData[_local4].keyPressed = true; _padData[_local4].keyStillPressed = false; _padData[_local4].keyReleased = false; _padData[_local4].timePressed = 0; } else if (_padData[_local4].keyPressed || (_padData[_local4].keyStillPressed)) { _padData[_local4].keyPressed = false; _padData[_local4].keyStillPressed = true; _padData[_local4].keyReleased = false; _padData[_local4].timePressed = _padData[_local4].timePressed + gameContext.getDT(); } } else if (_padData[_local4].keyStillPressed || (_padData[_local4].keyPressed)) { _padData[_local4].keyPressed = false; _padData[_local4].keyStillPressed = false; _padData[_local4].keyReleased = true; _padData[_local4].doubleTapped = false; _lastKeyPressed = _padData[_local4].keyID; _lastKeyReleaseTime = gameContext.getTimeManager().getCurTime(); } _local4++; } return(undefined); } function toString(Void) { return("PadManager()"); } var mouseListener = new Object(); var _controls = [{keyAction:"a", keyID:65}, {keyAction:"b", keyID:66}, {keyAction:"c", keyID:67}, {keyAction:"d", keyID:68}, {keyAction:"e", keyID:69}, {keyAction:"f", keyID:70}, {keyAction:"g", keyID:71}, {keyAction:"h", keyID:72}, {keyAction:"i", keyID:73}, {keyAction:"j", keyID:74}, {keyAction:"k", keyID:75}, {keyAction:"l", keyID:76}, {keyAction:"m", keyID:77}, {keyAction:"n", keyID:78}, {keyAction:"o", keyID:79}, {keyAction:"p", keyID:80}, {keyAction:"q", keyID:81}, {keyAction:"r", keyID:82}, {keyAction:"s", keyID:83}, {keyAction:"t", keyID:84}, {keyAction:"u", keyID:85}, {keyAction:"v", keyID:86}, {keyAction:"w", keyID:87}, {keyAction:"x", keyID:88}, {keyAction:"y", keyID:89}, {keyAction:"z", keyID:90}, {keyAction:"upArrow", keyID:38}, {keyAction:"downArrow", keyID:40}, {keyAction:"leftArrow", keyID:37}, {keyAction:"rightArrow", keyID:39}]; }
Symbol 170 MovieClip [__Packages.Game.GameManager] Frame 0
class Game.GameManager { var _currentGameState, _nextGameState, _followingGameState; function GameManager (parentMC) { _currentGameState = null; setNextState(Game.GameStates.G_TitleCard); } function setNextState(state) { _nextGameState = new state[undefined](); } function setFollowingGameState(state) { _followingGameState = state; } function getFollowingGameState() { return(_followingGameState); } function Update(gameContext) { if (_nextGameState.isTransitioning()) { return(undefined); } if (_currentGameState != _nextGameState) { _currentGameState = _nextGameState; _currentGameState.Entry(gameContext); } else if (_currentGameState == _nextGameState) { _currentGameState.PadInput(gameContext); _currentGameState.Update(gameContext); if (_currentGameState != _nextGameState) { _currentGameState.Exit(gameContext); delete _currentGameState; if (!_nextGameState) { } } } } }
Symbol 171 MovieClip [__Packages.Base.State] Frame 0
class Base.State { function State () { } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 172 MovieClip [__Packages.Base.GameState] Frame 0
class Base.GameState extends Base.State { static var _transition, _lastTransitionFrame, _screenFade, _fadeSpeed, _levelToReach, _currentAlphaVal, _isFading; function GameState () { super(); } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } function startScreenTransition(gameContext, spriteName, startFrame, endFrame, frameRate, depth) { _transition = new Base.SpriteEntity(gameContext, 5, 100, spriteName, spriteName, depth, 0, 0, -1, -1); _transition.startAnimating(startFrame, endFrame, frameRate, false); } function getTransitionFrame() { if (_transition) { return(_transition.getCurrentFrame()); } return(_lastTransitionFrame); } function isTransitioning() { if (_transition) { if (_transition.isAnimating()) { _transition.animateSprite(); return(true); } _lastTransitionFrame = _transition.getCurrentFrame(); _transition.removeSprite(); delete _transition; } return(false); } function startFadeOut(gameContext, spriteName, clipName, depth, fadeSpeed, level) { _screenFade = new Base.SpriteEntity(gameContext, 5, 100, spriteName, clipName, depth, 0, 0, 2, -1, -1); _fadeSpeed = fadeSpeed; _levelToReach = level; _currentAlphaVal = 0; _isFading = true; _screenFade.getMovieClip()._alpha = _currentAlphaVal; } function handleFadeOut() { if (_isFading) { _currentAlphaVal = _currentAlphaVal + _fadeSpeed; if (_currentAlphaVal >= _levelToReach) { _currentAlphaVal = _levelToReach; _isFading = false; } _screenFade.getMovieClip()._alpha = _currentAlphaVal; } } function continueFadeOut(fadeSpeed, level) { _isFading = true; _levelToReach = level; } function startFadeIn(fadeSpeed) { _isFading = true; _levelToReach = 0; _fadeSpeed = fadeSpeed; } function handleFadeIn() { _currentAlphaVal = _currentAlphaVal - _fadeSpeed; if (_currentAlphaVal <= _levelToReach) { _currentAlphaVal = _levelToReach; _isFading = false; _screenFade.removeSprite(); delete _screenFade; } _screenFade.getMovieClip()._alpha = _currentAlphaVal; } function isFading() { return(_isFading); } function setFadeDepth(depth) { _screenFade.setZDepth(depth); } }
Symbol 173 MovieClip [__Packages.Game.GameStates.G_TitleCard] Frame 0
class Game.GameStates.G_TitleCard extends Base.GameState { var _mouseOverButton, startScreenTransition; function G_TitleCard () { super(); } function Entry(gameContext) { gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(0)); _mouseOverButton = false; } function Update(gameContext) { if (gameContext.getUIManager().getScreen().isMouseOverChild("btn_start")) { if (!_mouseOverButton) { gameContext.getGameData().playSoundByEvent(gameContext.getGameData().SND_BUTTON_OVER); _mouseOverButton = true; } } else { _mouseOverButton = false; } if (gameContext.getUIManager().getUIReturnVal() == 1) { gameContext.getGameData().playSoundByEvent(gameContext.getGameData().SND_BUTTON_PRESS); gameContext.getGameManager().setNextState(Game.GameStates.G_Instructions); } } function Exit(gameContext) { startScreenTransition(gameContext, "SCRN_Trans", 1, 10, 30, 20000); } }
Symbol 174 MovieClip [__Packages.Game.GameStates.G_Instructions] Frame 0
class Game.GameStates.G_Instructions extends Base.GameState { var startScreenTransition, _mouseOverButton; function G_Instructions () { super(); } function Entry(gameContext) { gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(1)); startScreenTransition(gameContext, "SCRN_Trans", 10, 1, 30, 20000); } function Update(gameContext) { if (gameContext.getUIManager().getScreen().isMouseOverChild("btn_play")) { if (!_mouseOverButton) { gameContext.getGameData().playSoundByEvent(gameContext.getGameData().SND_BUTTON_OVER); _mouseOverButton = true; } } else { _mouseOverButton = false; } if (gameContext.getUIManager().getUIReturnVal() == 1) { gameContext.getGameData().playSoundByEvent(gameContext.getGameData().SND_BUTTON_PRESS); gameContext.getGameData().LoadTracking(); gameContext.getGameManager().setNextState(Game.GameStates.G_Inplay); } } function Exit(gameContext) { startScreenTransition(gameContext, "SCRN_Trans", 1, 10, 30, 20000); } }
Symbol 175 MovieClip [__Packages.Game.GameStates.G_Inplay] Frame 0
class Game.GameStates.G_Inplay extends Base.GameState { var _gameContext, _levelPrompt, _currentLevelFrame, _step, startScreenTransition; function G_Inplay () { super(); } function Entry(gameContext) { _gameContext = gameContext; if (gameContext.getGameData().getNumPlayers() == 0) { gameContext.getGameData().addPlayer(); } gameContext.getGameData().initBoard(1); gameContext.getGameData().setGameOver(false); _levelPrompt = new Base.SpriteEntity(gameContext, 1, 1, "LVL_PROMPT", "LVL_PROMPT", 20000, 0, 0, -1, -1, -1); _currentLevelFrame = 1; _step = showLevelPrompt; gameContext.getGameData().playSoundByEvent(gameContext.getGameData().SND_LEVEL_START); } function Update(gameContext) { _step(); _gameContext.getGameData().updateParticles(); if (gameContext.getGameData().isGameOver()) { gameContext.getGameManager().setNextState(Game.GameStates.G_GameOver); } } function Exit(gameContext) { startScreenTransition(gameContext, "SCRN_Trans", 1, 10, 30, 20000); } function showLevelPrompt() { _currentLevelFrame++; if ((_currentLevelFrame >= 20) && (_currentLevelFrame <= 79)) { _levelPrompt.getMovieClip().levelTxt.levelMsg.text = "SLOW AND STEADY"; } if (_currentLevelFrame == 50) { _gameContext.getGameData().createParticlesForLevelIntro(); } _levelPrompt.moveToFrame(_currentLevelFrame); if (_currentLevelFrame == 100) { _step = playGame; } } function playGame() { var _local2 = 0; while (_local2 < _gameContext.getGameData().getNumPlayers()) { _gameContext.getGameData().getPlayer(_local2).Update(); _local2++; } } }
Symbol 176 MovieClip [__Packages.Game.GameStates.G_GameOver] Frame 0
class Game.GameStates.G_GameOver extends Base.GameState { var startScreenTransition, _mouseOverButton; function G_GameOver () { super(); } function Entry(gameContext) { gameContext.getGameData().removeBoard(); gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(2)); startScreenTransition(gameContext, "SCRN_Trans", 10, 1, 30, 20000); gameContext.getUIManager().getScreen().getMovieClip().winScore.text = gameContext.getGameData().getScore(); gameContext.getUIManager().getScreen().getMovieClip().winCombo.text = gameContext.getGameData().getMaxCombo(); gameContext.getGameData()._tracker.sendEventWin(); } function Update(gameContext) { if (gameContext.getUIManager().getScreen().isMouseOverChild("btn_playAgain")) { if (!_mouseOverButton) { gameContext.getGameData().playSoundByEvent(gameContext.getGameData().SND_BUTTON_OVER); _mouseOverButton = true; } } else { _mouseOverButton = false; } if (gameContext.getUIManager().getUIReturnVal() == 1) { gameContext.getGameData().playSoundByEvent(gameContext.getGameData().SND_BUTTON_PRESS); gameContext.getGameData()._tracker.sendEventReplay(); gameContext.getGameData().reInitGame(); gameContext.getGameManager().setNextState(Game.GameStates.G_Inplay); } } function Exit(gameContext) { } }
Symbol 177 MovieClip [__Packages.Game.GameData] Frame 0
class Game.GameData { var _gameContext, _soundMC, _soundModule, _board, _clips, _players, _level, _score, _maxCombo, _gameOver, _particles, _boardNum, _cellSize, _numColors, _tracker, _gameX, _gameY, _posX, _posY, _gameBoard, _remainCols, _dColLeft, _dColRight, _cellsRemaining; function GameData (gameContext) { _gameContext = gameContext; _global.MUSIC_MUTE = false; _global.MUSIC_VOL = 100; _soundMC = _root.createEmptyMovieClip("sound_mc", 12000); _soundModule = new Base.SoundModule(_soundMC); var _local4 = 0; while (_local4 < _soundEventList.length) { var _local5 = _soundModule.LoadSound(_soundEventList[_local4].linkageName); _local5.attachSound(_soundEventList[_local4].linkageName); _local4++; } _board = new Array(); _clips = new Array(); _clips = []; _players = []; _level = 1; _score = 0; _maxCombo = 0; _gameOver = false; _particles = new Array(); } function getScreen(num) { return(_screens[num]); } function getBoardWidth() { return(_boardWidth[_boardNum]); } function getBoardHeight() { return(_boardHeight[_boardNum]); } function getScore() { return(_score); } function getMaxCombo() { return(_maxCombo); } function setLevel(level) { _level = level; } function getLevel() { return(_level); } function setCellSize(size) { _cellSize = size; } function getCellSize() { return(_cellSize); } function setNumColors(num) { _numColors = num; } function getNumColors() { return(_numColors); } function addPlayer() { _players.push(new Base.Entity(_gameContext, 1, 1, false, false, Game.AIStates.AI_WaitToPick)); } function getNumPlayers() { return(_players.length); } function getPlayer(idx) { return(_players[idx]); } function resetMaxCombo() { _maxCombo = 0; } function setGameOver(toSet) { _gameOver = toSet; } function isGameOver() { return(_gameOver); } function reInitGame() { _level = 1; _maxCombo = 0; _gameOver = false; delete _players; _players = []; _score = 0; _particles = []; _clips = []; } function toString(Void) { return("GameData()"); } function LoadTracking() { _tracker = new GameTrack_AS2(10000); } function fillBoard() { var _local3; var _local2; _numColors = _boardNumColors[_level - 1]; _cellSize = _pieceSize[_boardNum]; _local3 = 0; while (_local3 < _gameX) { _board[_local3] = new Array(); _local2 = 0; while (_local2 < _gameY) { var _local4 = (_local3 * _gameY) + _local2; var _local5 = Math.floor(Math.random() * _numColors); var _local6 = _pieceLevel[_boardNum] + _pieceColors[_local5]; _clips.push(new Base.SpriteEntity(_gameContext, _local5, _local4, _local6, _local6 + _local4, 10000 + _local4, _posX + (_cellSize * _local3), _posY + (_cellSize * _local2), 2, -1, -1)); _clips[_clips.length - 1].x = _local3; _clips[_clips.length - 1].y = _local2; _clips[_clips.length - 1].toFade = false; _board[_local3][_local2] = new Object(); _board[_local3][_local2].id = _local4; _board[_local3][_local2].x = _local3; _board[_local3][_local2].y = _local2; _board[_local3][_local2].marked = false; _board[_local3][_local2].type = _local5; _local2++; } _local3++; } } function killBoard() { _gameBoard.removeSprite(); delete _gameBoard; _board = []; var _local3 = _clips.length - 1; var _local2 = _local3; while (_local2 >= 0) { _clips[_local2].removeSprite(); _clips.splice(_local2, 1); _local2--; } _clips = []; } function initBoard() { _boardNum = Math.floor((_level - 1) / 5); _gameX = _boardWidth[_boardNum]; _gameY = _boardHeight[_boardNum]; _posX = _boardOffsetX[_boardNum]; _posY = _boardOffsetY[_boardNum]; _remainCols = _gameX - 1; _dColLeft = 0; _dColRight = 0; var _local6 = _gameX; var _local5 = _gameY; var _local4 = _gameX; var _local3 = _gameY; var _local2 = _boardName[Math.floor((_level - 1) / 5)]; _gameBoard = new Base.SpriteEntity(_gameContext, 1, 1, _local2, "board" + _level, 1000, 0, 0, 0, -1, -1); _gameBoard.getMovieClip().gui.gotoAndStop(_boardNum + 1); _gameBoard.getMovieClip().gui.boardLevel.text = "LEVEL " + _level; _gameBoard.getMovieClip().gui.score.text = _score; _cellsRemaining = _local4 * _local3; fillBoard(); } function removeBoard() { _gameBoard.removeSprite(); delete _gameBoard; } function clearPiece(x, y) { var _local2 = _board[x][y].id; if (_local2 < 0) { return(false); } playSoundByEvent(SND_DEDUCT_POINTS); _score = _score - 10; _clips[_local2].changeSprite("ReductionTally", "ReductionTally"); _gameBoard.getMovieClip().gui.score.text = _score; return(true); } function clearPieces() { var _local3 = _clips.length - 1; var _local2 = _local3; while (_local2 >= 0) { _score = _score - 10; _clips[_local2].removeSprite(); _clips.splice(_local2, 1); _gameBoard.getMovieClip().gui.score.text = _score; _local2--; } } function updateScore(numHighlighted) { _score = _score + ((10 * numHighlighted) * numHighlighted); _gameBoard.getMovieClip().gui.score.text = _score; if (numHighlighted > _maxCombo) { _maxCombo = numHighlighted; } } function markPiece(x, y) { _board[x][y].marked = true; } function isMarked(x, y) { return(_board[x][y].marked == true); } function removePiece(x, y) { _board[x][y].type = -1; } function isOfType(x, y, type) { if (type == -1) { return(false); } if ((((x >= _gameX) || (x < 0)) || (y >= _gameY)) || (y < 0)) { return(false); } if (_board[x][y].type == type) { return(true); } return(false); } function isBlankSpace(x, y) { return(_board[x][y].id == -1); } function markPieces(x, y, type) { var _local5 = 1; if (isMarked(x, y)) { return(0); } markPiece(x, y); if (isOfType(x, y + 1, type)) { _local5 = _local5 + markPieces(x, y + 1, type); } if (isOfType(x, y - 1, type)) { _local5 = _local5 + markPieces(x, y - 1, type); } if (isOfType(x + 1, y, type)) { _local5 = _local5 + markPieces(x + 1, y, type); } if (isOfType(x - 1, y, type)) { _local5 = _local5 + markPieces(x - 1, y, type); } return(_local5); } function isValidMoveLeft() { var _local4 = false; var _local3 = 0; while (_local3 < _gameX) { var _local2 = 0; while (_local2 < _gameY) { if (markPieces(_local3, _local2, _board[_local3][_local2].type) >= 2) { _local4 = true; break; } _local2++; } _local3++; } _local3 = 0; while (_local3 < _gameX) { var _local2 = 0; while (_local2 < _gameY) { _board[_local3][_local2].marked = false; _local2++; } _local3++; } return(_local4); } function putClipOnTop() { var _local2 = 0; while (_local2 < _clips.length) { var _local5 = _clips[_local2].x; var _local4 = _clips[_local2].y; if (_board[_local5][_local4].marked == true) { var _local3 = _clips[_local2].getZDepth(); _clips[_local2].setZDepth(_local3 + 100000); } _local2++; } _local2 = 0; while (_local2 < _clips.length) { var _local5 = _clips[_local2].x; var _local4 = _clips[_local2].y; _local2++; } } function fade(fadeVal) { var _local2 = 0; while (_local2 < _clips.length) { var _local4 = _clips[_local2].x; var _local3 = _clips[_local2].y; if (_board[_local4][_local3].marked == true) { if (_clips[_local2].getType() != _board[_clips[_local2].x][_clips[_local2].y].type) { } else { _clips[_local2].moveToFrame(fadeVal); } } _local2++; } if (fadeVal >= 36) { _local2 = _clips.length - 1; while (_local2 >= 0) { var _local4 = _clips[_local2].x; var _local3 = _clips[_local2].y; if (_board[_local4][_local3].marked == true) { _clips[_local2].getMovieClip()._alpha = 0; _board[_local4][_local3].type = -1; } _local2--; } } } function createParticles() { var _local5 = _gameContext.getGameData().SND_LEAF_PARTICLE; switch (_boardNum) { case 0 : _local5 = _gameContext.getGameData().SND_LEAF_PARTICLE; break; case 1 : _local5 = _gameContext.getGameData().SND_WATER_PARTICLE; break; case 2 : _local5 = _gameContext.getGameData().SND_FIRE_PARTICLE; } _gameContext.getGameData().playSoundByEvent(_local5); var _local2 = 0; while (_local2 < _clips.length) { var _local4 = _clips[_local2].x; var _local3 = _clips[_local2].y; if (_board[_local4][_local3].marked == true) { if (_clips[_local2].getMovieClip()._alpha == 0) { } else if (_clips[_local2].getType() != _board[_local4][_local3].type) { } else { createParticle(_clips[_local2].getPositionX(), _clips[_local2].getPositionY()); } } _local2++; } } function createParticlesForLevelIntro() { if (_particles.length > 0) { return(undefined); } var _local5 = _gameContext.getGameData().SND_LEAF_PARTICLE; switch (_boardNum) { case 0 : _local5 = _gameContext.getGameData().SND_LEAF_PARTICLE; break; case 1 : _local5 = _gameContext.getGameData().SND_WATER_PARTICLE; break; case 2 : _local5 = _gameContext.getGameData().SND_FIRE_PARTICLE; } var _local2 = 0; while (_local2 < 80) { var _local4 = Math.random() * 600; var _local3 = Math.random() * 400; createParticle(_local4, _local3); _local2++; } } function createParticle(x, y) { var _local2 = _particles.length; var _local7 = x + (_cellSize / 2); var _local6 = (y + (_cellSize / 2)) + (random(30) - 20); _particles.push(new Base.SpriteEntity(_gameContext, 1, 1, _particleName[_boardNum], _particleName[_boardNum] + _particleDepth, 100000 + _particleDepth, _local7, _local6, 2, -1, -1)); _particleDepth++; if (_particleDepth > 400) { _particleDepth = 1; } var _local3; var _local5; var _local4; switch (_boardNum) { case 0 : _local3 = random(70) + 30; _local5 = random(20) - 10; _local4 = 15 + (Math.random() * 15); break; case 1 : _local3 = random(70) + 30; _local5 = random(20) - 10; _local4 = 30; break; case 2 : _local3 = random(100) + 50; _local4 = 30; } _particles[_local2].getMovieClip()._xscale = _local3; _particles[_local2].getMovieClip()._yscale = _local3; if (_boardNum != 2) { _particles[_local2].getMovieClip()._rotation = _local5; } var _local8 = random(2); if (_local8 == 1) { _particles[_local2].getMovieClip()._xscale = -_local3; } _particles[_local2].startAnimating(1, 30, _local4, false); } function updateParticles() { var _local3 = _particles.length - 1; if (_local3 < 0) { return(undefined); } var _local2 = _local3; while (_local2 >= 0) { _particles[_local2].animateSprite(); if (!_particles[_local2].isAnimating()) { _particles[_local2].removeSprite(); _particles.splice(_local2, 1); } _local2--; } } function drop() { var _local4 = 0; var _local3 = 0; while (_local3 < _gameX) { var _local2 = _gameY - 2; while (_local2 >= 0) { if (isMarked(_local3, _local2)) { } else if (isMarked(_local3, _local2 + 1)) { _clips[_board[_local3][_local2].id].y = _clips[_board[_local3][_local2].id].y + 1; _clips[_board[_local3][_local2].id].adjustPositionY(_cellSize); _board[_local3][_local2 + 1].id = _board[_local3][_local2].id; _board[_local3][_local2 + 1].type = _board[_local3][_local2].type; _board[_local3][_local2].id = -1; _board[_local3][_local2].type = -1; _board[_local3][_local2 + 1].x = _board[_local3][_local2].x; _board[_local3][_local2 + 1].y = _board[_local3][_local2].y; _board[_local3][_local2 + 1].marked = false; _board[_local3][_local2].marked = true; _local4++; } _local2--; } _local3++; } return(_local4); } function columnIsEmpty(col) { var _local2 = 0; while (_local2 < _gameY) { if (_board[col][_local2].type != -1) { return(false); } _local2++; } return(true); } function isBoardEmpty() { var _local2 = 0; while (_local2 < _gameX) { if (!columnIsEmpty(_local2)) { return(false); } _local2++; } return(true); } function slide() { var _local2 = 0; _local2 = _local2 + slideRCols(); _local2 = _local2 + slideLCols(); return(_local2); } function slideRCols() { var _local4 = 0; var _local3 = Math.floor(_gameX / 2) - 2; while (_local3 >= 0) { if ((!columnIsEmpty(_local3)) && (columnIsEmpty(_local3 + 1))) { var _local2 = 0; while (_local2 < _gameY) { _clips[_board[_local3][_local2].id].x = _clips[_board[_local3][_local2].id].x + 1; _clips[_board[_local3][_local2].id].adjustPositionX(_cellSize); _board[_local3 + 1][_local2].id = _board[_local3][_local2].id; _board[_local3 + 1][_local2].type = _board[_local3][_local2].type; _board[_local3][_local2].id = -1; _board[_local3][_local2].type = -1; _board[_local3 + 1][_local2].x = _board[_local3][_local2].x; _board[_local3 + 1][_local2].y = _board[_local3][_local2].y; _local2++; } _local4++; } _local3--; } return(_local4); } function slideLCols() { var _local4 = 0; var _local3 = Math.floor(_gameX / 2) + 1; while (_local3 < _gameX) { if ((!columnIsEmpty(_local3)) && (columnIsEmpty(_local3 - 1))) { var _local2 = 0; while (_local2 < _gameY) { _clips[_board[_local3][_local2].id].x = _clips[_board[_local3][_local2].id].x - 1; _clips[_board[_local3][_local2].id].adjustPositionX(-_cellSize); _board[_local3 - 1][_local2].id = _board[_local3][_local2].id; _board[_local3 - 1][_local2].type = _board[_local3][_local2].type; _board[_local3][_local2].id = -1; _board[_local3][_local2].type = -1; _board[_local3 - 1][_local2].x = _board[_local3][_local2].x; _board[_local3 - 1][_local2].y = _board[_local3][_local2].y; _local2++; } _local4++; } _local3++; } return(_local4); } function highlightLargestGroup() { var _local7 = 0; var _local9 = 0; var _local8 = 0; var _local2 = 0; while (_local2 < _clips.length) { var _local4 = _clips[_local2].x; var _local3 = _clips[_local2].y; var _local6 = _board[_local4][_local3].type; clearMarked(); var _local5 = markPieces(_local4, _local3, _local6); if (_local5 > _local7) { _local7 = _local5; _local9 = _local4; _local8 = _local3; } _local2++; } clearMarked(); markPieces(_local9, _local8, _board[_local9][_local8].type); highlightGroup(); } function markGroup() { var _local7 = 0; var _local5 = -1; var _local4 = -1; var _local3 = 0; while (_local3 < _gameX) { var _local2 = 0; while (_local2 < _gameY) { _board[_local3][_local2].marked = false; _local2++; } _local3++; } _local3 = 0; while (_local3 < _clips.length) { if (_clips[_local3].isMouseOver()) { _local5 = _clips[_local3].x; _local4 = _clips[_local3].y; var _local6 = _board[_local5][_local4].type; _local7 = markPieces(_local5, _local4, _local6); break; } _local3++; } if (_local7 >= 2) { if (((_lastMarkedX < 0) && (_lastMarkedY < 0)) || (_board[_lastMarkedX][_lastMarkedY].marked == false)) { _lastMarkedX = _local5; _lastMarkedY = _local4; playSoundByEvent(SND_GROUP_HIGHLIGHTED); } } return(_local7); } function highlightGroup() { var _local2 = 0; while (_local2 < _clips.length) { var _local4 = _clips[_local2].x; var _local3 = _clips[_local2].y; if (_board[_local4][_local3].marked == true) { _clips[_local2].moveToFrame(10); } else { _clips[_local2].moveToFrame(1); } _local2++; } } function clearMarked() { var _local2 = 0; while (_local2 < _clips.length) { var _local4 = _clips[_local2].x; var _local3 = _clips[_local2].y; _board[_local4][_local3].marked = false; _clips[_local2].moveToFrame(1); _local2++; } } function checkForMarked() { var _local3 = 0; while (_local3 < _gameX) { var _local2 = 0; while (_local2 < _gameY) { if (isMarked(_local3, _local2) && (!isBlankSpace(_local3, _local2))) { } _local2++; } _local3++; } } function setupBoard() { _clips = []; var _local3 = 0; while (_local3 < _gameX) { var _local2 = 0; while (_local2 < _gameY) { if (_board[_local3][_local2].type == -1) { } else { var _local5 = _board[_local3][_local2].type; var _local4 = (_local3 * _gameX) + _local2; _clips.push(new Base.SpriteEntity(_gameContext, _local5, _local4, "cell", "cell" + _local4, _local4, _posX + (_cellSize * _local3), _posY + (_cellSize * _local2), 2, -1, -1)); _clips[_clips.length - 1].moveToFrame(_local5 + 2); _clips[_clips.length - 1].x = _local3; _clips[_clips.length - 1].y = _local2; _clips[_clips.length - 1].toFade = false; } _local2++; } _local3++; } } function isRowEmpty() { var _local4 = true; var _local5 = true; var _local3 = 0; while (_local3 < _gameX) { _local5 = _local4; _local4 = true; var _local2 = 0; while (_local2 < _gameY) { if (_board[_local3][_local2].type != -1) { _local4 = false; break; } _local2++; } if ((_local4 == true) && (_local5 == false)) { return(true); } _local3++; } } function shuffleBoard() { var _local6 = _clips.length; playSoundByEvent(SND_SHUFFLE_TILES); var _local3 = 0; while (_local3 < _local6) { if (_clips[_local3].getMovieClip()._alpha == 0) { } else if (_board[_clips[_local3].x][_clips[_local3].y].type == -1) { } else { var _local2 = Math.floor(Math.random() * _local6); while ((_clips[_local2].getMovieClip()._alpha == 0) || (_board[_clips[_local2].x][_clips[_local2].y].type == -1)) { _local2 = Math.floor(Math.random() * _local6); } var _local5 = _clips[_local3].x; var _local4 = _clips[_local3].y; var _local8 = _board[_local5][_local4].id; var _local7 = _board[_local5][_local4].type; var _local9 = _clips[_local3].getPositionX(); var _local10 = _clips[_local3].getPositionY(); _clips[_local3].setPositionX(_clips[_local2].getPositionX()); _clips[_local3].setPositionY(_clips[_local2].getPositionY()); _clips[_local3].setID(_clips[_local2].getID()); _clips[_local3].setType(_clips[_local2].getType()); _board[_local5][_local4].id = _board[_clips[_local2].x][_clips[_local2].y].id; _board[_local5][_local4].type = _board[_clips[_local2].x][_clips[_local2].y].type; _clips[_local3].x = _clips[_local2].x; _clips[_local3].y = _clips[_local2].y; _board[_clips[_local2].x][_clips[_local2].y].id = _local8; _board[_clips[_local2].x][_clips[_local2].y].type = _local7; _clips[_local2].x = _local5; _clips[_local2].y = _local4; _clips[_local2].setPositionX(_local9); _clips[_local2].setPositionY(_local10); _clips[_local2].setType(_local7); } _local3++; } } function playSound(event) { var _local2 = 0; while (_local2 < _soundEventList.length) { if (_soundEventList[_local2].eventName == event) { _soundModule.PlaySound(_soundEventList[_local2].linkageName, _soundEventList[_local2].volume, _soundEventList[_local2].pan, _soundEventList[_local2].offset, _soundEventList[_local2].loop, _soundEventList[_local2].force); return(undefined); } _local2++; } } function playSoundByEvent(event) { playSound(event); } var _boardName = new Array("Board_1thru5", "Board_6thru10", "Board_11thru15"); var _boardWidth = new Array(14, 18, 28); var _boardHeight = new Array(8, 10, 16); var _boardOffsetX = new Array(20, 30, 20); var _boardOffsetY = new Array(60, 70, 60); var _boardNumColors = new Array(3, 3, 3, 4, 4, 3, 3, 4, 4, 4, 3, 3, 4, 4, 4); var _pieceColors = new Array("Red", "Yellow", "Green", "Blue", "Purple"); var _pieceLevel = new Array("A_block", "B_block", "C_block"); var _pieceSize = new Array(40, 30, 20); var _particleName = new Array("Particle_Leaf", "Particle_Water", "Particle_Fire"); var _screens = [{id:6, idx:1, spriteName:"Screen_Titlecard", clipName:"Titlecard_mc", depth:10, xPos:0, yPos:0, regPt:2, w:-1, h:-1, children:[["btn_start", 10, 16, 130, 84, 1, 2, 60, false, 129, 1]]}, {id:6, idx:1, spriteName:"Screen_Instructions", clipName:"Titlecard_mc", depth:10, xPos:0, yPos:0, regPt:2, w:-1, h:-1, children:[["btn_play", 10, 16, 130, 84, 1, 2, 60, false, 129, 1]]}, {id:6, idx:1, spriteName:"Screen_Win", clipName:"Screen_Win", depth:10, xPos:0, yPos:0, regPt:2, w:-1, h:-1, children:[["btn_playAgain", 10, 16, 250, 90, 1, 2, 60, false, 129, 1]]}]; var SND_BUTTON_OVER = 0; var SND_BUTTON_PRESS = 1; var SND_GROUP_HIGHLIGHTED = 2; var SND_GROUP_PICKED = 3; var SND_HIGHLIGHT_LARGEST = 4; var SND_DEDUCT_POINTS = 5; var SND_LEAF_PARTICLE = 6; var SND_WATER_PARTICLE = 7; var SND_FIRE_PARTICLE = 8; var SND_LEVEL_START = 9; var SND_BOARD_CLEARED = 10; var SND_OUT_OF_MOVES = 11; var SND_SHUFFLE_TILES = 12; var _soundEventList = [{eventName:Game.GameData.prototype.SND_BUTTON_OVER, linkageName:"buttonOver", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_BUTTON_PRESS, linkageName:"buttonPress", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_GROUP_HIGHLIGHTED, linkageName:"groupHighlighted", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_GROUP_PICKED, linkageName:"groupPicked", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_HIGHLIGHT_LARGEST, linkageName:"highlightLargest", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_DEDUCT_POINTS, linkageName:"deductPoints", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_LEAF_PARTICLE, linkageName:"leafParticle", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_WATER_PARTICLE, linkageName:"waterParticle", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_FIRE_PARTICLE, linkageName:"fireParticle", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_LEVEL_START, linkageName:"levelStart", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_BOARD_CLEARED, linkageName:"boardCleared", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_SHUFFLE_TILES, linkageName:"shuffleTiles", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:Game.GameData.prototype.SND_OUT_OF_MOVES, linkageName:"outOfMoves", volume:100, pan:0, offset:0, loop:false, force:false}]; var _particleDepth = 1; var _lastMarkedX = -1; var _lastMarkedY = -1; }
Symbol 178 MovieClip [__Packages.Base.SoundModule] Frame 0
class Base.SoundModule { var _mc, _hash, _num, _active_sounds, _fade_interval, _music_mute, _defaultVol, _musicOff, _curr_music, _fade_interval2; function SoundModule (mc) { _mc = mc; _hash = {}; _num = 0; _active_sounds = []; _fade_interval = null; _music_mute = _global.MUSIC_MUTE; _defaultVol = 150; _musicOff = false; } function SoundAvailable() { return(_active_sounds.length < 16); } function LoadSound(sound_name) { _num++; var _local3 = "mySound" + _num; _mc.createEmptyMovieClip(_local3, _num); var _local2 = new Sound(_mc[_local3]); _local2.parent = this; _local2.lastStart = 0; _local2.onSoundComplete = function () { this.parent.DeactivateSound(sound_name); }; _hash[sound_name] = _local2; return(_local2); } function createSoundInstance(sound_instance, ownerID) { var snd_Name = ((sound_instance + "_") + ownerID); _num++; var _local3 = "mySound" + _num; _mc.createEmptyMovieClip(_local3, _num); var _local2 = new Sound(_mc[_local3]); _local2.parent = this; _local2.lastStart = 0; _local2.onSoundComplete = function () { this.parent.DeactivateSound(snd_Name); }; _hash[snd_Name] = _local2; _local2.attachSound(sound_instance); return(snd_Name); } function SetMusicMute(oBool) { _music_mute = oBool; if (_music_mute == true) { StopMusic(); } else { PlayMusic(_curr_music); } } function GetMusicMute() { return(_music_mute); } function StopMusic() { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2].indexOf("music") != -1) { StopSound(_active_sounds[_local2]); break; } } _curr_music = "none"; } function StopAllSounds() { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2].indexOf("music") == -1) { StopSound(_active_sounds[_local2]); } } } function isPlayingPrefix(str) { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2].indexOf(str) != -1) { return(true); } } return(false); } function AdjustMusicVolume(vol) { if (_curr_music == "none") { return(undefined); } var _local2 = "music_" + _curr_music; _hash[_local2].setVolume(vol); } function GetCurMusic(Void) { return(_curr_music); } function getMusicOff() { return(_musicOff); } function setMusicOff(toSet) { _musicOff = toSet; } function PlayMusic(str, useCurrentVolume) { if (_musicOff) { return(undefined); } if (str == _curr_music) { return(undefined); } if (str == "none") { FadeSound("music_" + _curr_music, _global.MUSIC_VOL, 0, 0.5); } else { CrossFade("music_" + _curr_music, "music_" + str, 0.5, useCurrentVolume); _curr_music = str; } } function DeactivateSound(snd) { var _local2 = _active_sounds.length; while (_local2--) { if (snd == _active_sounds[_local2]) { _active_sounds.splice(_local2, 1); break; } } } function DeactivateAllSounds() { _active_sounds = []; } function StopSound(snd) { var _local2 = _hash[snd]; _local2.stop(); DeactivateSound(snd); } function soundIsPlaying(snd) { for (var _local2 in _active_sounds) { if (_active_sounds[_local2] == snd) { return(true); } } return(false); } function PlaySound(snd, vol, pan, offset, loop, force) { if ((snd.indexOf("music") != -1) && (_music_mute == true)) { return(undefined); } for (var _local3 in _active_sounds) { if (_active_sounds[_local3] == snd) { if (((snd != "sectionComplete") && (snd != "btn1")) && (snd != "sectionLightup")) { if (force == undefined) { return(undefined); } } } } if (SoundAvailable()) { var _local4 = _hash[snd]; if (vol == null) { _local4.setVolume(_defaultVol); } else { _local4.setVolume(vol); } if (pan != null) { _local4.setPan(pan); } if (offset == null) { offset = 0; } if (loop == null) { loop = 0; } _local4.start(offset, loop); _active_sounds.push(snd); } } function CrossFade(snd1, snd2, dur, useCurrentVolume) { var _local3 = _global.MUSIC_VOL; if (useCurrentVolume != undefined) { _local3 = _hash[snd1].getVolume(); } FadeSound(snd1, _local3, 0, dur); PlaySound(snd2, 0, 0, 0, 9999); FadeSound2(snd2, 0, _local3, dur); } function FadeSound(snd, startVol, endVol, duration) { if (_fade_interval != null) { clearInterval(_fade_interval); } _hash[snd].setVolume(startVol); var _local2 = 1; if (endVol < startVol) { _local2 = -1; } var _local5 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval = setInterval(this, "Fade_Sound_Update", _local5, [snd, endVol, _local2]); } function FadeSound2(snd, startVol, endVol, duration) { if (_fade_interval2 != null) { clearInterval(_fade_interval2); } _hash[snd].setVolume(startVol); var _local2 = 1; if (endVol < startVol) { _local2 = -1; } var _local5 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval2 = setInterval(this, "Fade_Sound_Update2", _local5, [snd, endVol, _local2]); } function Fade_Sound_Update(sndAr) { var _local3 = sndAr[0]; var _local5 = sndAr[1]; var _local4 = sndAr[2]; var _local2 = _hash[_local3].getVolume() + _local4; if (((_local4 > 0) && (_local2 <= _local5)) || ((_local4 < 0) && (_local2 >= _local5))) { _hash[_local3].setVolume(_local2); if (_local2 <= 0) { StopSound(_local3); } } else { clearInterval(_fade_interval); } } function Fade_Sound_Update2(sndAr) { var _local3 = sndAr[0]; var _local5 = sndAr[1]; var _local4 = sndAr[2]; var _local2 = _hash[_local3].getVolume() + _local4; if (((_local4 > 0) && (_local2 <= _local5)) || ((_local4 < 0) && (_local2 >= _local5))) { _hash[_local3].setVolume(_local2); if (_local2 <= 0) { StopSound(_local3); } } else { clearInterval(_fade_interval2); } } function getSound(snd) { return(_hash[snd]); } function toString() { return("SoundModule()"); } function unload() { for (var _local3 in _hash) { delete _hash[_local3]; } var _local2 = 0; while (_local2 < _num) { _mc["mySound" + _num].removeMovieClip(); _local2++; } delete _hash; } static var MAX_SOUNDS = 16; }
Symbol 179 MovieClip [__Packages.GameTrack_AS2] Frame 0
class GameTrack_AS2 { var trkConnection; function GameTrack_AS2 (level) { trkConnection = new LocalConnection(); loadMovieNum ("tracker.swf", level); } function sendEventReplay() { trackNewEvent("replay"); } function sendEventWin() { trackNewEvent("win"); } function sendEventLose() { trackNewEvent("lose"); } function sendEventCustom(event) { trackNewEvent("cust_" + event); } function trackNewEvent(eventName) { trkConnection.send("trkConnection", "sendTracking", eventName); } }
Symbol 180 MovieClip [__Packages.Base.Entity] Frame 0
class Base.Entity { var _gameContext, _currentAIState, _nextAIState, _id, _type, _cpuControlled, _networkControlled, _moveSpeed, _destPosX, _destPosY, _startingPositionX, _startingPositionY, _followingAIState; function Entity (gameContext, entType, id, cpuControlled, networkControlled, state) { _gameContext = gameContext; _currentAIState = null; _nextAIState = new state[undefined](this); _id = id; _type = entType; } function getID() { return(_id); } function getType(Void) { return(_type); } function isCPUControlled() { return(_cpuControlled); } function isNetworkControlled() { return(_networkControlled); } function setMoveSpeed(speed) { _moveSpeed = speed; } function setDestPosX(pos) { _destPosX = pos; } function setDestPosY(pos) { _destPosY = pos; } function setStartingPositionToPosition() { _startingPositionX = 0; _startingPositionY = 0; } function getMoveSpeed() { return(_moveSpeed); } function getDestPosX() { return(_destPosX); } function getDestPosY() { return(_destPosY); } function getStartingPositionX() { return(_startingPositionX); } function getStartingPositionY() { return(_startingPositionY); } function isAtDestination() { return(true); } function setNextState(state) { _nextAIState = new state[undefined](this); } function setFollowingState(state) { _followingAIState = state; } function getFollowingState() { return(_followingAIState); } function Update() { if (_currentAIState != _nextAIState) { _currentAIState = _nextAIState; _currentAIState.Entry(_gameContext); } else if (_currentAIState == _nextAIState) { _currentAIState.PadInput(_gameContext); _currentAIState.Update(_gameContext); if (_currentAIState != _nextAIState) { _currentAIState.Exit(_gameContext); delete _currentAIState; if (!_nextAIState) { return(1); } } } return(0); } function toString(Void) { return("Entity()"); } }
Symbol 181 MovieClip [__Packages.Base.AIState] Frame 0
class Base.AIState extends Base.State { function AIState () { super(); } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 182 MovieClip [__Packages.Game.AIStates.AI_WaitToPick] Frame 0
class Game.AIStates.AI_WaitToPick extends Base.AIState { var _entity, _groupPicked, _timeWithoutMakingMove, _highlightingLargest; function AI_WaitToPick (entity) { super(); _entity = entity; } function Entry(gameContext) { _groupPicked = false; _timeWithoutMakingMove = TIME_BEFORE_HIGHLIGHTING; _timeHighlightingBestMove = 0; _highlightingLargest = false; } function PadInput(gameContext) { gameContext.getGameData().clearMarked(); var _local3 = gameContext.getGameData().markGroup(); if (_local3 > 1) { gameContext.getGameData().highlightGroup(); if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().updateScore(_local3); _groupPicked = true; gameContext.getGameData().playSoundByEvent(gameContext.getGameData().SND_GROUP_PICKED); } } } function Update(gameContext) { if (_groupPicked) { _groupPicked = false; _entity.setNextState(Game.AIStates.AI_Fade); } else { if (gameContext.getPadManager().getShiftDown()) { if (gameContext.getPadManager().getCurrentKeyAction() == "l") { _entity.setNextState(Game.AIStates.AI_BoardCleared); } if ((gameContext.getPadManager().getCurrentKeyAction() == "m") || (gameContext.getPadManager().getCurrentKeyActionHeld() == "m")) { gameContext.getGameData().highlightLargestGroup(); if (!_highlightingLargest) { gameContext.getGameData().playSoundByEvent(gameContext.getGameData().SND_HIGHLIGHT_LARGEST); _highlightingLargest = true; } return(undefined); } _highlightingLargest = false; if (gameContext.getPadManager().getCurrentKeyAction() == "s") { gameContext.getGameData().shuffleBoard(); } } if (_timeWithoutMakingMove > 0) { _timeWithoutMakingMove = _timeWithoutMakingMove - gameContext.getDT(); if (_timeWithoutMakingMove <= 0) { _timeHighlightingBestMove = TIME_TO_HIGHLIGHT; } } } } var _timeHighlightingBestMove = 0; var TIME_BEFORE_HIGHLIGHTING = 10; var TIME_TO_HIGHLIGHT = 0.5; }
Symbol 183 MovieClip [__Packages.Game.AIStates.AI_Fade] Frame 0
class Game.AIStates.AI_Fade { var _entity, _fadeSpeed, _fadeVal; function AI_Fade (entity) { _entity = entity; } function Entry(gameContext) { _fadeSpeed = 12; _fadeVal = 20; gameContext.getGameData().putClipOnTop(); gameContext.getGameData().createParticles(); } function Update(gameContext) { _fadeVal++; gameContext.getGameData().fade(_fadeVal); if (_fadeVal >= 36) { _entity.setNextState(Game.AIStates.AI_Drop); } } }
Symbol 184 MovieClip [__Packages.Game.AIStates.AI_Drop] Frame 0
class Game.AIStates.AI_Drop extends Base.AIState { var _entity; function AI_Drop (entity) { super(); _entity = entity; } function Entry(gameContext) { } function Update(gameContext) { if (!gameContext.getGameData().drop()) { _entity.setNextState(Game.AIStates.AI_Slide); } } }
Symbol 185 MovieClip [__Packages.Game.AIStates.AI_Slide] Frame 0
class Game.AIStates.AI_Slide extends Base.AIState { var _entity; function AI_Slide (entity) { super(); _entity = entity; } function Entry(gameContext) { } function Update(gameContext) { if (gameContext.getGameData().isBoardEmpty()) { _entity.setNextState(Game.AIStates.AI_BoardCleared); return(undefined); } if (!gameContext.getGameData().slide()) { if (!gameContext.getGameData().isValidMoveLeft()) { _entity.setNextState(Game.AIStates.AI_BoardCleared); return(undefined); } _entity.setNextState(Game.AIStates.AI_WaitToPick); } } function Exit(gameContext) { gameContext.getGameData().isRowEmpty(); } }
Symbol 186 MovieClip [__Packages.Game.AIStates.AI_BoardCleared] Frame 0
class Game.AIStates.AI_BoardCleared extends Base.AIState { var _entity, _gameContext, _levelPrompt, _currentLevelFrame, _holdTimer, _step, x, y, _timer; function AI_BoardCleared (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _levelPrompt = new Base.SpriteEntity(gameContext, 1, 1, "LVL_PROMPT", "LVL_PROMPT", 20000, 0, 0, -1, -1, -1); _currentLevelFrame = 1; _holdTimer = 0; _step = showLevelPrompt; x = 0; y = 0; _timer = 0; } function Update(gameContext) { _step(); } function countPieces() { _timer = _timer - _gameContext.getDT(); if (_timer <= 0) { var _local2 = false; while (!_local2) { if (_gameContext.getGameData().clearPiece(x, y)) { _local2 = true; } x++; if (x >= _gameContext.getGameData().getBoardWidth()) { y++; if (y >= _gameContext.getGameData().getBoardHeight()) { break; } x = 0; } } _timer = 0.02; } if ((x >= _gameContext.getGameData().getBoardWidth()) && (y >= _gameContext.getGameData().getBoardHeight())) { _holdTimer = 3; _step = waitForNextLevel; } } function waitForNextLevel() { _holdTimer = _holdTimer - _gameContext.getDT(); if (_holdTimer <= 0) { if (_gameContext.getGameData().getLevel() == 15) { _gameContext.getGameData().setGameOver(true); _step = nothing; return(undefined); } _levelPrompt.changeSprite("SCRN_Trans", "SCRN_Trans"); _currentLevelFrame = 1; _levelPrompt.moveToFrame(_currentLevelFrame); _step = gotoBlack; } } function showLevelPrompt() { _currentLevelFrame++; _levelPrompt.moveToFrame(_currentLevelFrame); if ((_currentLevelFrame >= 20) && (_currentLevelFrame <= 79)) { if (!_gameContext.getGameData().isBoardEmpty()) { if (_currentLevelFrame == 20) { _gameContext.getGameData().playSoundByEvent(_gameContext.getGameData().SND_OUT_OF_MOVES); } _levelPrompt.getMovieClip().levelTxt.levelMsg.text = "OUT OF MOVES!"; } else { if (_currentLevelFrame == 20) { _gameContext.getGameData().playSoundByEvent(_gameContext.getGameData().SND_BOARD_CLEARED); } _levelPrompt.getMovieClip().levelTxt.levelMsg.text = " PERFECT! LEVEL CLEARED!"; } } if (_currentLevelFrame == 100) { if (_gameContext.getGameData().isBoardEmpty() && (_gameContext.getGameData().getLevel() == 15)) { _gameContext.getGameData().setGameOver(true); _step = nothing; return(undefined); } _levelPrompt.changeSprite("SCRN_Trans", "SCRN_Trans"); _currentLevelFrame = 1; _levelPrompt.startAnimating(1, 10, 30, false); if (!_gameContext.getGameData().isBoardEmpty()) { _step = countPieces; } else { _holdTimer = 3; _step = waitForNextLevel; } } } function nothing() { } function gotoBlack() { _levelPrompt.animateSprite(); if (!_levelPrompt.isAnimating()) { _gameContext.getGameData().setLevel(_gameContext.getGameData().getLevel() + 1); _gameContext.getGameData().killBoard(); _gameContext.getGameData().initBoard(); _levelPrompt.startAnimating(10, 5, 30, false); _step = goFromBlack; } } function goFromBlack() { _levelPrompt.animateSprite(); if (!_levelPrompt.isAnimating()) { _currentLevelFrame = 1; _levelPrompt.changeSprite("LVL_PROMPT", "LVL_PROMPT"); _levelPrompt.moveToFrame(_currentLevelFrame); if (_gameContext.getGameData().getLevel() == 6) { _gameContext.getGameData()._tracker.sendEventCustom("Level6"); _levelPrompt.getMovieClip().levelTxt.levelMsg.text = "SINK OR SWIM"; } else if (_gameContext.getGameData().getLevel() == 11) { _gameContext.getGameData()._tracker.sendEventCustom("Level11"); _levelPrompt.getMovieClip().levelTxt.levelMsg.text = "THE HEAT IS ON"; } else { _levelPrompt.getMovieClip().levelTxt.levelMsg.text = "LEVEL " + _gameContext.getGameData().getLevel(); } _gameContext.getGameData().playSoundByEvent(_gameContext.getGameData().SND_LEVEL_START); _step = showLevel; } } function showLevel() { _currentLevelFrame++; _levelPrompt.moveToFrame(_currentLevelFrame); if (_currentLevelFrame == 50) { _gameContext.getGameData().createParticlesForLevelIntro(); } if (_gameContext.getGameData().getLevel() == 6) { _levelPrompt.getMovieClip().levelTxt.levelMsg.text = "SINK OR SWIM"; } else if (_gameContext.getGameData().getLevel() == 11) { _levelPrompt.getMovieClip().levelTxt.levelMsg.text = "THE HEAT IS ON"; } else { _levelPrompt.getMovieClip().levelTxt.levelMsg.text = "LEVEL " + _gameContext.getGameData().getLevel(); } if (_currentLevelFrame == 100) { _entity.setNextState(Game.AIStates.AI_WaitToPick); } } }
Symbol 187 MovieClip [__Packages.Base.Profile] Frame 0
class Base.Profile { var _gameContext, _profiles; function Profile (gameContext) { _gameContext = gameContext; _profiles = []; } function RegisterProfile(name) { _profiles.push(new Object()); var _local2 = _profiles.length - 1; _profiles[_local2].name = name; _profiles[_local2].startTime = 0; _profiles[_local2].endTime = 0; } function StartProfile(name) { var _local2 = 0; while (_local2 < _profiles.length) { if (_profiles[_local2].name == name) { _profiles[_local2].startTime = getTimer(); _profiles[_local2].endTime = 0; } _local2++; } } function EndProfile(name) { var _local2 = 0; while (_local2 < _profiles.length) { if (_profiles[_local2].name == name) { _profiles[_local2].endTime = getTimer(); } _local2++; } } function ReportProfile() { var _local2 = 0; while (_local2 < _profiles.length) { var _local3 = _profiles[_local2].endTime - _profiles[_local2].startTime; _local2++; } } }
Symbol 188 MovieClip [__Packages.Base.Background] Frame 0
class Base.Background { var _gameContext, _num, _scrollSpeed, _backgroundTimer, fg, _currentDepth, fg_bmp; function Background (gameContext) { _gameContext = gameContext; _num = 196; _scrollSpeed = 0.05; _backgroundTimer = _scrollSpeed; fg = []; _currentDepth = 0; } function addBackground(graphicName, numBackgrounds, loop, offsetY) { fg_bmp = flash.display.BitmapData.loadBitmap(graphicName); var _local3 = new Object(); _local3.amountToMoveX = 0; _local3.amountToMoveY = 0; _local3.bitmapWidth = fg_bmp.width; _local3.numBackgrounds = numBackgrounds; _local3.loop = loop; _local3._screen = []; fg.push(_local3); var _local2 = 0; while (_local2 < numBackgrounds) { var _local4 = (_local3.bitmapWidth * _local2) - 1; _currentDepth++; _local3._screen.push(_gameContext.getParent().createEmptyMovieClip("background" + _currentDepth, _currentDepth)); _local3._screen[_local2].attachBitmap(fg_bmp, 1); _local3._screen[_local2].rect = new flash.geom.Rectangle(0, 0, Stage.width, Stage.height); _local3._screen[_local2].bmp = fg_bmp; if (_local2 == 0) { _local3._screen[_local2].rect.offset(1, (fg_bmp.height + offsetY) - Stage.height); } else { _local3._screen[_local2].rect.offset(-_local4, (fg_bmp.height + offsetY) - Stage.height); } _local3._screen[_local2].scrollRect = _local3._screen[_local2].rect; _local2++; } fg[fg.length - 1].amountToMoveX = 0; fg[fg.length - 1].amountToMoveY = 0; return(fg.length); } function scrollClip(mc, x, y) { var _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].rect.offset(x, y); _local2++; } if (mc._screen[0].rect.left <= 0) { _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].rect.x = mc._screen[_local2].rect.x + mc.bitmapWidth; _local2++; } } else if (mc._screen[0].rect.right > (mc.bitmapWidth + Stage.width)) { _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].rect.x = mc._screen[_local2].rect.x - mc.bitmapWidth; _local2++; } } _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].scrollRect = mc._screen[_local2].rect; _local2++; } } function moveBack(gameContext) { var _local2 = fg.length; if (_local2 < 1) { return(undefined); } while (_local2--) { if ((fg[_local2].amountToMoveX == 0) && (fg[_local2].amountToMoveY == 0)) { continue; } scrollClip(fg[_local2], fg[_local2].amountToMoveX, fg[_local2].amountToMoveY); fg[_local2].amountToMoveX = 0; fg[_local2].amountToMoveY = 0; } return(undefined); } function setAmountToMove(screenNum, x, y) { fg[screenNum].amountToMoveX = x; fg[screenNum].amountToMoveY = y; } function removeAllBackgrounds() { var _local3 = fg.length; while (_local3--) { var _local2 = fg[_local3]._screen.length; while (_local2--) { fg[_local3]._screen[_local2].removeMovieClip(); } } _currentDepth = 0; } }
Symbol 164 MovieClip [_GameEntry] Frame 1
#initclip 25 Object.registerClass("_GameEntry", Base.GameEntry); #endinitclip

Library Items

Symbol 1 Sound [waterParticle]
Symbol 2 Sound [shuffleTiles]
Symbol 3 Sound [outOfMoves]
Symbol 4 Sound [levelStart]
Symbol 5 Sound [leafParticle]
Symbol 6 Sound [highlightLargest]
Symbol 7 Sound [groupPicked]
Symbol 8 Sound [groupHighlighted]
Symbol 9 Sound [fireParticle]
Symbol 10 Sound [deductPoints]
Symbol 11 Sound [buttonPress]
Symbol 12 Sound [buttonOver]
Symbol 13 Sound [boardCleared]
Symbol 14 GraphicUsed by:38 56
Symbol 15 GraphicUsed by:23
Symbol 16 GraphicUsed by:23
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClipUses:15 16 18 19 20 22Used by:38
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:38
Symbol 26 FontUsed by:27 36
Symbol 27 EditableTextUses:26Used by:38
Symbol 28 GraphicUsed by:35
Symbol 29 GraphicUsed by:35 64 67 70 73 76 79 82 85 88 91 94 97 100 103 106 132
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:28 29 30 31 32 33 34Used by:38
Symbol 36 TextUses:26Used by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClipUses:14 23 25 27 35 37Used by:Timeline
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:47
Symbol 41 FontUsed by:42 43 44 45
Symbol 42 EditableTextUses:41Used by:46
Symbol 43 EditableTextUses:41Used by:46
Symbol 44 EditableTextUses:41Used by:46
Symbol 45 EditableTextUses:41Used by:46
Symbol 46 MovieClip [GUI]Uses:42 43 44 45Used by:47 50 53
Symbol 47 MovieClip [Board_1thru5]Uses:40 46Used by:Timeline
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [Board_6thru10]Uses:49 46Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClip [Board_11thru15]Uses:52 46Used by:Timeline
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:64
Symbol 56 MovieClipUses:14Used by:64 67 70 73 76 79 82 85 88 91 94 97 100 103 106
Symbol 57 GraphicUsed by:64 67 70 73 76 79 82 85 88 91 94 97 100 103 106
Symbol 58 GraphicUsed by:64 67 70 73 76 79 82 85 88 91 94 97 100 103 106
Symbol 59 GraphicUsed by:64 67 70 73 76 79 82 85 88 91 94 97 100 103 106
Symbol 60 GraphicUsed by:64 67 70 73 76 79 82 85 88 91 94 97 100 103 106
Symbol 61 GraphicUsed by:64 67 70 73 76 79 82 85 88 91 94 97 100 103 106
Symbol 62 GraphicUsed by:64 67 70 73 76 79 82 85 88 91 94 97 100 103 106
Symbol 63 GraphicUsed by:64 67 70 73 76 79 82 85 88 91 94 97 100 103 106
Symbol 64 MovieClip [A_blockBlue]Uses:55 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip [A_blockGreen]Uses:66 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClip [A_blockPurple]Uses:69 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClip [A_blockRed]Uses:72 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClip [A_blockYellow]Uses:75 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClip [B_blockBlue]Uses:78 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClip [B_blockGreen]Uses:81 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClip [B_blockPurple]Uses:84 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClip [B_blockRed]Uses:87 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClip [B_blockYellow]Uses:90 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClip [C_blockBlue]Uses:93 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClip [C_blockGreen]Uses:96 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClip [C_blockPurple]Uses:99 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip [C_blockRed]Uses:102 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClip [C_blockYellow]Uses:105 56 29 57 58 59 60 61 62 63Used by:Timeline
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:113
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111 112
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClipUses:110 111Used by:113
Symbol 113 MovieClip [Screen_Instructions]Uses:108 112Used by:Timeline
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:120
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118 119
Symbol 118 MovieClipUses:117Used by:119
Symbol 119 MovieClipUses:117 118Used by:120
Symbol 120 MovieClip [Screen_Titlecard]Uses:115 119Used by:Timeline
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:130
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125 126
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClipUses:124 125Used by:130
Symbol 127 FontUsed by:128 129 135
Symbol 128 EditableTextUses:127Used by:130
Symbol 129 EditableTextUses:127Used by:130
Symbol 130 MovieClip [Screen_Win]Uses:122 126 128 129Used by:Timeline
Symbol 131 ShapeTweeningUsed by:132
Symbol 132 MovieClip [SCRN_Trans]Uses:131 29Used by:Timeline
Symbol 133 ShapeTweeningUsed by:141
Symbol 134 GraphicUsed by:141
Symbol 135 EditableTextUses:127Used by:136
Symbol 136 MovieClipUses:135Used by:141
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:141
Symbol 139 ShapeTweeningUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [LVL_PROMPT]Uses:133 134 136 138 139 140Used by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 MovieClip [Particle_Leaf]Uses:143Used by:Timeline
Symbol 145 GraphicUsed by:154
Symbol 146 GraphicUsed by:154
Symbol 147 GraphicUsed by:154
Symbol 148 GraphicUsed by:154
Symbol 149 GraphicUsed by:154
Symbol 150 GraphicUsed by:154
Symbol 151 GraphicUsed by:154
Symbol 152 GraphicUsed by:154
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [Particle_Fire]Uses:145 146 147 148 149 150 151 152 153Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:157
Symbol 157 MovieClip [Particle_Water]Uses:156Used by:Timeline
Symbol 158 FontUsed by:159 160 161
Symbol 159 EditableTextUses:158Used by:162
Symbol 160 EditableTextUses:158Used by:162
Symbol 161 EditableTextUses:158Used by:162
Symbol 162 MovieClip [ReductionTally]Uses:159 160 161Used by:Timeline
Symbol 165 MovieClip [__Packages.Base.GameEntry]
Symbol 166 MovieClip [__Packages.Base.Time]
Symbol 167 MovieClip [__Packages.UI.UIManager]
Symbol 168 MovieClip [__Packages.Base.SpriteEntity]
Symbol 169 MovieClip [__Packages.Pad.PadManager]
Symbol 170 MovieClip [__Packages.Game.GameManager]
Symbol 171 MovieClip [__Packages.Base.State]
Symbol 172 MovieClip [__Packages.Base.GameState]
Symbol 173 MovieClip [__Packages.Game.GameStates.G_TitleCard]
Symbol 174 MovieClip [__Packages.Game.GameStates.G_Instructions]
Symbol 175 MovieClip [__Packages.Game.GameStates.G_Inplay]
Symbol 176 MovieClip [__Packages.Game.GameStates.G_GameOver]
Symbol 177 MovieClip [__Packages.Game.GameData]
Symbol 178 MovieClip [__Packages.Base.SoundModule]
Symbol 179 MovieClip [__Packages.GameTrack_AS2]
Symbol 180 MovieClip [__Packages.Base.Entity]
Symbol 181 MovieClip [__Packages.Base.AIState]
Symbol 182 MovieClip [__Packages.Game.AIStates.AI_WaitToPick]
Symbol 183 MovieClip [__Packages.Game.AIStates.AI_Fade]
Symbol 184 MovieClip [__Packages.Game.AIStates.AI_Drop]
Symbol 185 MovieClip [__Packages.Game.AIStates.AI_Slide]
Symbol 186 MovieClip [__Packages.Game.AIStates.AI_BoardCleared]
Symbol 187 MovieClip [__Packages.Base.Profile]
Symbol 188 MovieClip [__Packages.Base.Background]
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [_GameEntry]Uses:163Used by:Timeline

Instance Names

"_preloader"Frame 1Symbol 38 MovieClip
"mainLoadingBar_mc"Symbol 23 MovieClip Frame 1Symbol 18 MovieClip
"parentLoader_mc"Symbol 38 MovieClip Frame 1Symbol 23 MovieClip
"done_txt"Symbol 38 MovieClip Frame 1Symbol 27 EditableText
"score"Symbol 46 MovieClip [GUI] Frame 1Symbol 42 EditableText
"boardLevel"Symbol 46 MovieClip [GUI] Frame 1Symbol 43 EditableText
"boardLevel"Symbol 46 MovieClip [GUI] Frame 2Symbol 44 EditableText
"boardLevel"Symbol 46 MovieClip [GUI] Frame 3Symbol 45 EditableText
"gui"Symbol 47 MovieClip [Board_1thru5] Frame 1Symbol 46 MovieClip [GUI]
"gui"Symbol 50 MovieClip [Board_6thru10] Frame 1Symbol 46 MovieClip [GUI]
"gui"Symbol 53 MovieClip [Board_11thru15] Frame 1Symbol 46 MovieClip [GUI]
"btn_play"Symbol 113 MovieClip [Screen_Instructions] Frame 1Symbol 112 MovieClip
"btn_start"Symbol 120 MovieClip [Screen_Titlecard] Frame 1Symbol 119 MovieClip
"btn_playAgain"Symbol 130 MovieClip [Screen_Win] Frame 1Symbol 126 MovieClip
"winScore"Symbol 130 MovieClip [Screen_Win] Frame 1Symbol 128 EditableText
"winCombo"Symbol 130 MovieClip [Screen_Win] Frame 1Symbol 129 EditableText
"levelMsg"Symbol 136 MovieClip Frame 1Symbol 135 EditableText
"levelTxt"Symbol 141 MovieClip [LVL_PROMPT] Frame 20Symbol 136 MovieClip
"score"Symbol 162 MovieClip [ReductionTally] Frame 1Symbol 159 EditableText
"score"Symbol 162 MovieClip [ReductionTally] Frame 5Symbol 160 EditableText
"score"Symbol 162 MovieClip [ReductionTally] Frame 15Symbol 161 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "waterParticle"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shuffleTiles"
ExportAssets (56)Timeline Frame 1Symbol 3 as "outOfMoves"
ExportAssets (56)Timeline Frame 1Symbol 4 as "levelStart"
ExportAssets (56)Timeline Frame 1Symbol 5 as "leafParticle"
ExportAssets (56)Timeline Frame 1Symbol 6 as "highlightLargest"
ExportAssets (56)Timeline Frame 1Symbol 7 as "groupPicked"
ExportAssets (56)Timeline Frame 1Symbol 8 as "groupHighlighted"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fireParticle"
ExportAssets (56)Timeline Frame 1Symbol 10 as "deductPoints"
ExportAssets (56)Timeline Frame 1Symbol 11 as "buttonPress"
ExportAssets (56)Timeline Frame 1Symbol 12 as "buttonOver"
ExportAssets (56)Timeline Frame 1Symbol 13 as "boardCleared"
ExportAssets (56)Timeline Frame 5Symbol 46 as "GUI"
ExportAssets (56)Timeline Frame 5Symbol 47 as "Board_1thru5"
ExportAssets (56)Timeline Frame 6Symbol 50 as "Board_6thru10"
ExportAssets (56)Timeline Frame 7Symbol 53 as "Board_11thru15"
ExportAssets (56)Timeline Frame 11Symbol 64 as "A_blockBlue"
ExportAssets (56)Timeline Frame 12Symbol 67 as "A_blockGreen"
ExportAssets (56)Timeline Frame 13Symbol 70 as "A_blockPurple"
ExportAssets (56)Timeline Frame 14Symbol 73 as "A_blockRed"
ExportAssets (56)Timeline Frame 15Symbol 76 as "A_blockYellow"
ExportAssets (56)Timeline Frame 16Symbol 79 as "B_blockBlue"
ExportAssets (56)Timeline Frame 17Symbol 82 as "B_blockGreen"
ExportAssets (56)Timeline Frame 18Symbol 85 as "B_blockPurple"
ExportAssets (56)Timeline Frame 19Symbol 88 as "B_blockRed"
ExportAssets (56)Timeline Frame 20Symbol 91 as "B_blockYellow"
ExportAssets (56)Timeline Frame 21Symbol 94 as "C_blockBlue"
ExportAssets (56)Timeline Frame 22Symbol 97 as "C_blockGreen"
ExportAssets (56)Timeline Frame 23Symbol 100 as "C_blockPurple"
ExportAssets (56)Timeline Frame 24Symbol 103 as "C_blockRed"
ExportAssets (56)Timeline Frame 25Symbol 106 as "C_blockYellow"
ExportAssets (56)Timeline Frame 29Symbol 113 as "Screen_Instructions"
ExportAssets (56)Timeline Frame 30Symbol 120 as "Screen_Titlecard"
ExportAssets (56)Timeline Frame 31Symbol 130 as "Screen_Win"
ExportAssets (56)Timeline Frame 32Symbol 132 as "SCRN_Trans"
ExportAssets (56)Timeline Frame 33Symbol 141 as "LVL_PROMPT"
ExportAssets (56)Timeline Frame 35Symbol 144 as "Particle_Leaf"
ExportAssets (56)Timeline Frame 36Symbol 154 as "Particle_Fire"
ExportAssets (56)Timeline Frame 37Symbol 157 as "Particle_Water"
ExportAssets (56)Timeline Frame 39Symbol 162 as "ReductionTally"
ExportAssets (56)Timeline Frame 99Symbol 165 as "__Packages.Base.GameEntry"
ExportAssets (56)Timeline Frame 99Symbol 166 as "__Packages.Base.Time"
ExportAssets (56)Timeline Frame 99Symbol 167 as "__Packages.UI.UIManager"
ExportAssets (56)Timeline Frame 99Symbol 168 as "__Packages.Base.SpriteEntity"
ExportAssets (56)Timeline Frame 99Symbol 169 as "__Packages.Pad.PadManager"
ExportAssets (56)Timeline Frame 99Symbol 170 as "__Packages.Game.GameManager"
ExportAssets (56)Timeline Frame 99Symbol 171 as "__Packages.Base.State"
ExportAssets (56)Timeline Frame 99Symbol 172 as "__Packages.Base.GameState"
ExportAssets (56)Timeline Frame 99Symbol 173 as "__Packages.Game.GameStates.G_TitleCard"
ExportAssets (56)Timeline Frame 99Symbol 174 as "__Packages.Game.GameStates.G_Instructions"
ExportAssets (56)Timeline Frame 99Symbol 175 as "__Packages.Game.GameStates.G_Inplay"
ExportAssets (56)Timeline Frame 99Symbol 176 as "__Packages.Game.GameStates.G_GameOver"
ExportAssets (56)Timeline Frame 99Symbol 177 as "__Packages.Game.GameData"
ExportAssets (56)Timeline Frame 99Symbol 178 as "__Packages.Base.SoundModule"
ExportAssets (56)Timeline Frame 99Symbol 179 as "__Packages.GameTrack_AS2"
ExportAssets (56)Timeline Frame 99Symbol 180 as "__Packages.Base.Entity"
ExportAssets (56)Timeline Frame 99Symbol 181 as "__Packages.Base.AIState"
ExportAssets (56)Timeline Frame 99Symbol 182 as "__Packages.Game.AIStates.AI_WaitToPick"
ExportAssets (56)Timeline Frame 99Symbol 183 as "__Packages.Game.AIStates.AI_Fade"
ExportAssets (56)Timeline Frame 99Symbol 184 as "__Packages.Game.AIStates.AI_Drop"
ExportAssets (56)Timeline Frame 99Symbol 185 as "__Packages.Game.AIStates.AI_Slide"
ExportAssets (56)Timeline Frame 99Symbol 186 as "__Packages.Game.AIStates.AI_BoardCleared"
ExportAssets (56)Timeline Frame 99Symbol 187 as "__Packages.Base.Profile"
ExportAssets (56)Timeline Frame 99Symbol 188 as "__Packages.Base.Background"
ExportAssets (56)Timeline Frame 101Symbol 164 as "_GameEntry"

Labels

"fullyloaded"Symbol 38 MovieClip Frame 2
"idle"Symbol 64 MovieClip [A_blockBlue] Frame 1
"rollover"Symbol 64 MovieClip [A_blockBlue] Frame 10
"breakout"Symbol 64 MovieClip [A_blockBlue] Frame 20
"idle"Symbol 67 MovieClip [A_blockGreen] Frame 1
"rollover"Symbol 67 MovieClip [A_blockGreen] Frame 10
"breakout"Symbol 67 MovieClip [A_blockGreen] Frame 20
"idle"Symbol 70 MovieClip [A_blockPurple] Frame 1
"rollover"Symbol 70 MovieClip [A_blockPurple] Frame 10
"breakout"Symbol 70 MovieClip [A_blockPurple] Frame 20
"idle"Symbol 73 MovieClip [A_blockRed] Frame 1
"rollover"Symbol 73 MovieClip [A_blockRed] Frame 10
"breakout"Symbol 73 MovieClip [A_blockRed] Frame 20
"idle"Symbol 76 MovieClip [A_blockYellow] Frame 1
"rollover"Symbol 76 MovieClip [A_blockYellow] Frame 10
"breakout"Symbol 76 MovieClip [A_blockYellow] Frame 20
"idle"Symbol 79 MovieClip [B_blockBlue] Frame 1
"rollover"Symbol 79 MovieClip [B_blockBlue] Frame 10
"breakout"Symbol 79 MovieClip [B_blockBlue] Frame 20
"idle"Symbol 82 MovieClip [B_blockGreen] Frame 1
"rollover"Symbol 82 MovieClip [B_blockGreen] Frame 10
"breakout"Symbol 82 MovieClip [B_blockGreen] Frame 20
"idle"Symbol 85 MovieClip [B_blockPurple] Frame 1
"rollover"Symbol 85 MovieClip [B_blockPurple] Frame 10
"breakout"Symbol 85 MovieClip [B_blockPurple] Frame 20
"idle"Symbol 88 MovieClip [B_blockRed] Frame 1
"rollover"Symbol 88 MovieClip [B_blockRed] Frame 10
"breakout"Symbol 88 MovieClip [B_blockRed] Frame 20
"idle"Symbol 91 MovieClip [B_blockYellow] Frame 1
"rollover"Symbol 91 MovieClip [B_blockYellow] Frame 10
"breakout"Symbol 91 MovieClip [B_blockYellow] Frame 20
"idle"Symbol 94 MovieClip [C_blockBlue] Frame 1
"rollover"Symbol 94 MovieClip [C_blockBlue] Frame 10
"breakout"Symbol 94 MovieClip [C_blockBlue] Frame 20
"idle"Symbol 97 MovieClip [C_blockGreen] Frame 1
"rollover"Symbol 97 MovieClip [C_blockGreen] Frame 10
"breakout"Symbol 97 MovieClip [C_blockGreen] Frame 20
"idle"Symbol 100 MovieClip [C_blockPurple] Frame 1
"rollover"Symbol 100 MovieClip [C_blockPurple] Frame 10
"breakout"Symbol 100 MovieClip [C_blockPurple] Frame 20
"idle"Symbol 103 MovieClip [C_blockRed] Frame 1
"rollover"Symbol 103 MovieClip [C_blockRed] Frame 10
"breakout"Symbol 103 MovieClip [C_blockRed] Frame 20
"idle"Symbol 106 MovieClip [C_blockYellow] Frame 1
"rollover"Symbol 106 MovieClip [C_blockYellow] Frame 10
"breakout"Symbol 106 MovieClip [C_blockYellow] Frame 20




http://swfchan.com/5/24371/info.shtml
Created: 25/5 -2019 03:00:57 Last modified: 25/5 -2019 03:00:57 Server time: 05/11 -2024 06:38:00