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Eco Battler.swf

This is the info page for
Flash #24418

(Click the ID number above for more basic data on this flash file.)


Text
loading

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START


loAdInG

loAdInG..

loAdInG....

loAdInG......

loAdInG........

loAdInG..........

loAdInG........

loAdInG......

loAdInG....

loAdInG..

use the arrow keys to move.

use the space bar to shoot, hold for
continuous fire.

tap the z key (as in zebra) to launch
a bomb/laser sword.
tap z again to activate.

FuncTIon:
eneRgy BAll PoweRup

FuncTIon:
wheel PoweRup

FuncTIon:
hAmmeR PoweRup

FuncTIon:
ResToRes A lARGe
AmmounT
oF FoRceFIelD energy

FuncTIon:
ResToRes A smALL
AmmounT
oF FoRceFIelD energy

FuncTIon:
ReCIEVE smAll AmmounT
oF BONUS POINTS

FuncTIon:
Bomb/LAser SwoRd
PoweRup

sTAGe 1:
DefoReSTATIoN
ObJeCTIVe:
DefeAT GoyOlk's mAsTeR RoBoT
ThAT COnTROLS THE mAcHINes
DeSTRoyINg The FoReST.

sTAGe 2:
ACID RAIN
ObJeCTIVe:
DeSTRoy GoyOlk's mechANiCAL
ABOmINATION THAT ReleAses
sulFeR DIoXIDe POLLUTANTS
ReSULTING IN ACID RAIN.

sTAGe 3:
wATeR POLLUTION
ObJeCTIVe:
SAVe The PLAneT's WATeR
SUppLy FRom THE ChemICAL
WASTe DISCHARGED By ANOTHeR
ONe oF GoyOLk's mAChInes.

sTAGe 4:
AIR POLLUTION
ObJeCTIVe:
RUN THe LOCOmOTIVe oFF The
TRACKS AND DeSTROY GOyOlK'S
PATROL HeliCOPTeR.

use The   key TO move UP
Use The   key TO move down
Use The   key TO move lefT
Use The   key TO move RIGHT

fIRe weAPON - SPACe BAR

bomb/sPecIAL ATTACK:
TAp z (As In zebRA] once To
lAunch
TAP AgAIn TO ACTIVATe


PAUSe THe Game - p


ARm-01
clAss: eneRGy BALL
PoWeR: noRmAL
sPeed: noRmAL
RANGe: smAll

ARm-02
clAss: hAmmeR
PoWeR: STRonG
sPeed: RApID
RANGe: meDIum

ARm-03
clAss: wHeeL
PoWeR: NoRmal
sPeed: NoRmAl
RANGe: LARge

ARm-04 {bomb]
clAss: lAseR SwoRd
PoWeR: poweRfull
sPeed: noRmAL
RANGe: exTensIve

PArt one complete! ...To be continued
(stay Tuned for Details)

pROgRAmmING:
flash beagle
LAyouT deSIGN:
flash beagle
gfx/sprite edITs:
flash beag;e
Sprite rips:
flash beagle
musIc/SFX (LOOPs]:
Flash Beagle
musIc:
OuTlAw STAR oST 1
OuTLAW STAR OST 2
SFX:
SoundDogs
flASHkIT
SofTwARe USed:
Adobe illustrator
ADoBe PhoToshop cs2
corel pAINT SHOP PRO X
mACROmeDIA FlAsH PRo 8.0
mIcRoSofT PAINT
nero wave editor
sponSoRed By:
maxgames.com
ultimate ecology™ and its
characters, stories, logo designs,
concepts, and contents are
copyrighted to Capcom©

FInAl SCORe:


you've done well so far, but we still have much we must accomplish before
goyolk is done away with for good. However, before we continue our efforts
i must upgrade the ship. I'm afraid that the difficulty of your missions will
only increase from here on out.

THANK you,
FoR PlAyING

OpTIons

quIT

Resume

?

back

defoResTATIon  ACID RAIN  WATeR POLLUTION  AIR POLLUTION


CongRAdulATIons!


ShooT DOWN BONUS x 100:
STAGe CleAR BONUS x 1000:
TOTAL SCORe:

Skip

fAR, fAR INTO THE FUTURE IT IS THE AGE OF SPACE
DEVELOPMENT.

mankind has recently gained the ability of interstellar
travel.

PEOPLE HAVE TRAVELED THROUGH THE GALAXY DREAMING OF
BECOMING MILLIONAIRES.

AS A RESULT MANY SPACE ENTERPRISES WERE BORN AND HAVE
GROWN FROM MINING THE SURFACES OF PLANETS.

THE LARGEST ENTERPRISE OF ALL, GOYOLK K. K, HAS TURNED
ITS PLANETS INTO DEAD SPHERES.

THIs Dead SpHere was once a Lush Planet where life
flourished.

THIS PLANET IS BECOMING A DEAD SPHERE ALSO...

my name is DR. MOLY, A SCIENTIST WHO LIVES ON THIS PLANET.

PROTECT THIS PLANET FROM gOYOLK, YOU'RE OUR LAST HOPE!

ok


12

No

No

No

No

yes

where is your resolve?

Surely you wouldn't desert us?

you've come so far. You must continue!

Q

scoRe:

bombs:

foRcefIeld:       musIc: oN off

MAX

1 2 3 4 5 6 7 8 9 10 11 12 13 14

100
:

200

hypeR DRIVe

CREATED BY:

FLASH BEAGLE

SPONSORED BY:

ActionScript [AS1/AS2]

Frame 1
_root.loop1 = new Sound(loop1); _root.loop1.loadSound("http://www.fileden.com/files/2007/1/3/588541/Come%20On.mp3", false); _root.loop2 = new Sound(loop2); _root.loop2.loadSound("http://www.fileden.com/files/2007/1/3/588541/Flight.mp3", false); _root.loop3 = new Sound(loop3); _root.loop3.loadSound("http://www.fileden.com/files/2007/1/3/588541/Power.mp3", false); _root.loop4 = new Sound(loop4); _root.loop4.loadSound("http://www.fileden.com/files/2007/1/3/588541/Away.mp3", false); _root.boss1loop = new Sound(boss1loop); _root.boss1loop.loadSound("http://www.fileden.com/files/2007/1/3/588541/Overthrow.mp3", false); _root.boss2loop = new Sound(boss2loop); _root.boss2loop.loadSound("http://www.fileden.com/files/2007/1/3/588541/Overthrow.mp3", false); _root.boss3loop = new Sound(boss3loop); _root.boss3loop.loadSound("http://www.fileden.com/files/2007/1/3/588541/Overthrow.mp3", false); _root.survivalloop = new Sound(survivalloop); _root.survivalloop.attachSound("survivalloop"); _root.creditsloop = new Sound(creditsloop); _root.creditsloop.loadSound("http://www.fileden.com/files/2007/1/3/588541/Day%20Break.mp3", false); _root.healthpowersound = new Sound(healthpower); _root.healthpowersound.attachSound("healthpower"); _root.weaponpowersound = new Sound(weaponpower); _root.weaponpowersound.attachSound("weaponpower"); _root.missilepowersound = new Sound(missilepower); _root.missilepowersound.attachSound("missilepower"); _root.bombpowersound = new Sound(bombpower); _root.bombpowersound.attachSound("bombpower"); _root.protectorpowersound = new Sound(protectorpower); _root.protectorpowersound.attachSound("protectorpower"); _root.redsound = new Sound(red); _root.redsound.attachSound("red"); _root.bluesound = new Sound(blue); _root.bluesound.attachSound("blue"); _root.greensound = new Sound(green); _root.greensound.attachSound("green"); _root.mhexplosion = new Sound(mhexplode); _root.mhexplosion.attachSound("mhexplode"); _root.lasersound = new Sound(laser); _root.lasersound.attachSound("laser"); _root.bombexplodesound = new Sound(bombexplode); _root.bombexplodesound.attachSound("bombexplode"); _root.bombexplodesound.onSoundComplete = function () { var _local1 = _root; _local1.bombexplode = false; _local1.bombfire = false; _local1.bombsound = false; }; _root.enemyexplodesound = new Sound(enemyexplodesound); _root.enemyexplodesound.attachSound("enemyexplode"); _root.airblast = new Sound(airblast); _root.airblast.attachSound("airblast"); _root.boss1canonsound = new Sound(boss1canon); _root.boss1canonsound.attachSound("boss1canon"); _root.boss1electricsound = new Sound(boss1electric); _root.boss1electricsound.attachSound("boss1electric"); _root.boss2lasersound = new Sound(boss2laser); _root.boss2lasersound.attachSound("boss2laser"); _root.boss2lasersound2 = new Sound(boss2laser2); _root.boss2lasersound2.attachSound("boss2laser2"); _root.boss2big = new Sound(boss2big); _root.boss2big.attachSound("boss2big"); stop(); _quality = "high"; Stage.showMenu = false; Stage.scaleMode = "noScale"; _root.customcontrols = false; _root.reset = true; _root.levelnumber = 1; _root.playbtn._visible = false;
Instance of Symbol 34 MovieClip "playbtn00" in Frame 1
onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); percent = percent - ((percent - ((loading / total) * 100)) * 0.25); per = int(percent); percentage = per + "%"; loadBar._width = per; if (percent > 99) { _root.playbtn._visible = true; _root.playbtn00._visible = false; } }
Instance of Symbol 35 MovieClip in Frame 1
onClipEvent (enterFrame) { apple(); }
Frame 2
function createStarField() { var _local3 = _root; var depthOffset = 15; var _local2 = depthOffset; var _local1 = 0; var layer1PlayHead = 1; var layer2PlayHead = 9; var layer3PlayHead = 17; while (_local2-- , _local2) { playField.attachMovie("stars", "starsLayer3" + _local2, _local3.depth); _local3.depth++; tellTarget (playField["starsLayer3" + _local2]) { _x = Math.floor(Math.random() * 700); _y = _local1; gotoAndPlay(layer3PlayHead); }; if ((++layer3PlayHead) == 23) { layer3PlayHead = 17; } _local1 = _local1 + 11; playField.attachMovie("stars", "starsLayer2" + _local2, _local3.depth); _local3.depth++; tellTarget (playField["starsLayer2" + _local2]) { _x = Math.floor(Math.random() * 700); _y = _local1; gotoAndPlay(layer2PlayHead); }; if ((++layer2PlayHead) == 16) { layer2PlayHead = 9; } _local1 = _local1 + 11; playField.attachMovie("stars", "starsLayer1" + _local2, _local3.depth); _local3.depth++; tellTarget (playField["starsLayer1" + _local2]) { _x = Math.floor(Math.random() * 700); _y = _local1; gotoAndPlay(layer1PlayHead); }; if ((++layer1PlayHead) == 8) { layer1PlayHead = 0; } _local1 = _local1 + 11; } _local3.ship.swapDepths(31); } function init() { var _local1 = this.createEmptyMovieClip("playField", _root.depth); _root.depth++; _local1._x = 0; _local1._y = 16; createStarField(); } function clean() { var _local1 = _root; _local1.status._visible = false; _local1.ship._x = -200; _local1.ship._y = -200; _local1.target._x = 1200; _local1.target._y = 100; _local1.time = (_local1.bosscoming = (_local1.boss1electric = (_local1.boss1canon = (_local1.boss2laser = (_local1.boss2gun = (_local1.hitshipcounter = 0)))))); _local1.boss = false; _local1.enemyticker = -25; _local1.boss2firelaser = false; _local1.fbosswave == 0; _local1.fbossrest = false; _local1.fbossrestcounter = 0; _local1.boss3totalhealth = (_local1.boss3health = 299 * _local1.health); _local1.e1w1pos = (_local1.e2w1pos = (_local1.e3w1pos = (_local1.e4w1pos = (_local1.e4w2pos = (_local1.e5w1pos = (_local1.e6w1pos = (_local1.e7w1pos = (_local1.boss3counter = 0)))))))); _local1.enemy1wavetimer5 = 100; _local1.enemy2wavetimer5 = 500; _local1.enemy3wavetimer5 = 800; _local1.enemy4wavetimer5 = 900; _local1.enemy4wave2timer5 = 1200; _local1.enemy5wave1timer5 = 1500; _local1.enemy6wave1timer5 = 1800; _local1.enemy7wave1timer5 = 2100; _local1.playField.removeMovieClip(); _local1.bg.gotoAndStop("blank"); i = _local1.enemyarray.length - 1; while (i >= 0) { _local1.enemyarray[i].removeMovieClip(); _local1.enemyarray.pop(); i--; } j = _local1.bulletarray.length - 1; while (j >= 0) { _local1.bulletarray[j].removeMovieClip(); _local1.bulletarray.pop; j--; } k = _local1.poweruparray.length - 1; while (k >= 0) { _local1.poweruparray[k].removeMovieClip(); _local1.poweruparray.pop; k--; } } _root.depth = 2; _root.gamestart = false; _root.gametimer = false; _root.youaredead = false; _root.time = 0; _root.totalscore = 0; _root.totalscore2 = 0; _root.shipshieldtotal = (_root.shipshield = 50); _root.sheight = getProperty(_root.ship.shiptype, _height); _root.swidth = getProperty(_root.ship.shiptype, _width); _root.bombfire = false; _root.numberofbombs = 3; _root.bombsound = false; _root.havelaser = false; _root.mhshotting = false; _root.targetenemy = 0; _root.targeted = true; _root.mhlevel = 0; _root.autorotate = false; _root.protectorlevel = 0; _root.protector1health = (_root.protector2health = 15); _root.weapontype = "red"; _root.weaponnumber = 1; _root.hitshipcounter = 0; _root.powerupspeed = -2; _root.explosionxsize = 53; _root.bulletspeed = 39; _root.interval = 5; _root.x20 = _root.bulletspeed * 0.9396926; _root.y20 = _root.bulletspeed * 0.3420201; _root.enemyfiretime = 20; _root.bluedepth = 10010; _root.sgreenfunction = false; _root.sgreentimer = 0; _root.health = 2; _root.e = 0; _root.enemyticker = -25; _root.enemy1speed = 12; _root.enemy1bulletspeed = 17; _root.boss1speed = 5; _root.e1w1pos = (_root.e2w1pos = (_root.e3w1pos = (_root.e4w1pos = (_root.e4w2pos = (_root.e5w1pos = (_root.e6w1pos = (_root.e7w1pos = (_root.boss3counter = 0)))))))); _root.boss3x = 600; _root.boss3y = 100; _root.boss3s = 5; _root.boss3turndelay = 5; _root.boss3totalhealth = (_root.boss3health = 299 * _root.health); _root.bossdeadspeed = -2.5; _root.loopvolume = 100; _root.fade = "in"; _root.paused = false; _root.globalmusiccontrol = "play"; _root.difficulty = "easy"; _root.gcompletetimer = 0; _root.mode = "mission"; _root.previewcredits = false; _root.enemyarray = new Array(); _root.enemy1wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health); _local1["enemy" + _local1.e].enemytypevar = "enemy1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 825; _local1["enemy" + _local1.e]._y = random(500); _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health); _local1["enemy" + _local1.e].enemytypevar = "enemy1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 900; _local1["enemy" + _local1.e]._y = random(500); _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health); _local1["enemy" + _local1.e].enemytypevar = "enemy1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 975; _local1["enemy" + _local1.e]._y = random(500); _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy2wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy2"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 1.333333); _local1["enemy" + _local1.e].enemytypevar = "enemy2"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy3wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy3"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 4); _local1["enemy" + _local1.e].enemytypevar = "enemy3"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy4wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy4"); _local1["enemy" + _local1.e].desty = random(400) + 50; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 6); _local1["enemy" + _local1.e].enemytypevar = "enemy4"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; torb = random(2) + 1; if (torb == 1) { _local1["enemy" + _local1.e]._y = -50; } else if (torb == 2) { _local1["enemy" + _local1.e]._y = 550; } }; _root.enemy4wave2 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy4"); _local1["enemy" + _local1.e].e4arrive = true; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 6); _local1["enemy" + _local1.e].enemytypevar = "enemy4wave2"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].e4arrive = true; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy5wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy5"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 5); _local1["enemy" + _local1.e].enemytypevar = "enemy5"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy6wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy6"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 6); _local1["enemy" + _local1.e].enemytypevar = "enemy6"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy7wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy7"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 9); _local1["enemy" + _local1.e].enemytypevar = "enemy7"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy1wavetimer = new Array(50, 150, 250, 380, 450, 520, 600, 730, 840, 900, 940, 980, 1050, 1130, 1210, 1260, 1300, 1350, 1440, 1500, 1600, 1770, 1980, 2050, 2160, 2290, 2460, 2640, 2670, 2800, 2830, 2880, 3090, 3160, 3290, 3460, 3500, 3580); _root.enemy2wavetimer = new Array(300, 320, 420, 460, 580, 650, 790, 870, 940, 1040, 1060, 1100, 1160, 1200, 1250, 1350, 1410, 1480, 1580, 1620, 1730, 1850, 1940, 1990, 2050, 2150, 2200, 2279, 2350, 2370, 2590, 2620, 2790, 2890, 2910, 3060, 3120, 3290, 3480, 3550); _root.enemy3wavetimer = new Array(1000, 1280, 1450, 1560, 1600, 1650, 1720, 1830, 1920, 2050, 2110, 2480, 2600, 2840, 2960, 3060, 3270, 3480); _root.enemy4wavetimer = new Array(2340, 2400, 2540, 2600, 2700, 2790, 2840, 2930, 3000, 3150, 3220, 3350, 3400, 3450); _root.enemy4wave2timer = new Array(2760, 2840, 2030, 3000, 3150, 3220, 3570); _root.enemy1wavetimer2 = new Array(100, 200, 300, 350, 450, 540, 600, 700, 800, 920, 1200, 1350, 1530, 1700, 1800, 1840, 1900, 2010, 2200, 2400, 2500, 2580, 2800, 2980, 3010, 3100, 3200, 3360, 3500, 3620); _root.enemy2wavetimer2 = new Array(50, 80, 170, 250, 350, 400, 570, 620, 660, 730, 780, 890, 950, 1300, 1380, 1430, 1600, 1690, 1760, 1900, 2050, 2100, 2231, 2340, 2500, 2600, 2730, 2850, 2930, 3100, 3150, 3200, 3260, 3400, 3480, 3530, 3560); _root.enemy3wavetimer2 = new Array(100, 500, 750, 850, 1000, 1200, 1600, 2120, 2450, 2520, 2600, 2860, 2920, 3250, 3350, 3320, 3450); _root.enemy4wavetimer2 = new Array(450, 1450, 1800, 2500, 2800); _root.enemy4wave2timer2 = new Array(900, 1100, 1350, 1650, 1900, 2000, 2300, 2900, 3120, 3200, 3350, 3500); _root.enemy5wave1timer2 = new Array(850, 1020, 1500, 1800, 2220, 2620, 3250, 3400, 3560); _root.enemy6wave1timer2 = new Array(1700, 1950, 2200, 2300, 2450, 2630, 2860, 3050, 3200, 3400, 3480, 3550); _root.enemy1wavetimer3 = new Array(100, 250, 500, 600, 750, 900, 1050, 1120, 1220, 1300, 1350, 1420, 1650, 1730, 1800, 1900, 2020, 2120, 2250, 2320, 2400, 2650, 2750, 2820, 2950, 3050, 3200, 3300, 3400, 3460, 3500, 3550); _root.enemy2wavetimer3 = new Array(20, 80, 200, 400, 550, 620, 810, 950, 1100, 1230, 1280, 1400, 1480, 1610, 1850, 2000, 2150, 2280, 2400, 2560, 2660, 2800, 2920, 3010, 3200, 3250, 3400, 3500); _root.enemy3wavetimer3 = new Array(60, 160, 360, 690, 830, 1300, 1650, 1820, 2000, 2150, 2350, 2590, 2700, 2820, 3000, 3180, 3250, 3300, 3450); _root.enemy4wavetimer3 = new Array(150, 350, 1200, 1620, 1820, 2300, 2830, 3460); _root.enemy4wave2timer3 = new Array(860, 1030, 1450, 2030, 2550, 3120, 3250, 3360, 3480); _root.enemy5wave1timer3 = new Array(510, 1120, 1380, 1680, 1950, 2200, 2460, 2600, 2750, 2990, 3150, 3300.342); _root.enemy6wave1timer3 = new Array(300, 790, 980, 1480, 1600, 1920, 2060, 2230, 2620, 2790, 2900, 3150, 3250, 3390, 3450); _root.enemy7wave1timer3 = new Array(1330, 1560, 1750, 2200, 2360, 2520, 2750, 2870, 3000, 3250, 3320, 3500); _root.enemy1wavetimer4 = new Array(20, 80, 160, 200, 260, 320, 420, 500, 560, 650, 730); _root.enemy2wavetimer4 = new Array(50, 100, 150, 200, 250, 300, 380, 440, 520, 580, 620, 700); _root.enemy3wavetimer4 = new Array(70, 180, 290, 400, 540, 670, 750); _root.enemy4wavetimer4 = new Array(30, 120, 160, 250, 380, 460, 600, 660); _root.enemy4wave2timer4 = new Array(80, 130, 290, 520); _root.enemy5wave1timer4 = new Array(10, 160, 290, 410, 590, 690); _root.enemy6wave1timer4 = new Array(40, 150, 260, 340, 490, 620, 710); _root.enemy7wave1timer4 = new Array(90, 210, 350, 430, 550, 600); _root.enemy1wavetimer5 = 25; _root.enemy2wavetimer5 = 200; _root.enemy3wavetimer5 = 400; _root.enemy4wavetimer5 = 600; _root.enemy4wave2timer5 = 800; _root.enemy5wave1timer5 = 1000; _root.enemy6wave1timer5 = 1200; _root.enemy7wave1timer5 = 1400; _root.enemy1delay = 25; _root.enemy2delay = 25; _root.enemy3delay = 50; _root.enemy4delay = 75; _root.enemy4delay2 = 75; _root.enemy5delay = 100; _root.enemy6delay = 125; _root.enemy7delay = 125; _root.boss1function = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 35); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss1"); _local1["enemy" + _local1.e]._x = 1400; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 250 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1.boss1electric = (_local1.boss1canon = -70); _local1.boss1arrive = true; }; _root.boss2function = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 35); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss2"); _local1["enemy" + _local1.e]._x = 1200; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 300 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss2"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1.boss2arrive = true; }; _root.boss3function = function () { var _local1 = _root; _local1.boss3xarray = new Array(600, 200, 500, 350, 600, 200, 50, 500, 600, 350, 600, 100, 600, 600, 300, 500, 100, 500, 200, 689, 100, 300, 475, 256, 600, 140, 458, 100, 280, 670, 500, 150); _local1.boss3yarray = new Array(100, 450, 400, 200, 100, 450, 300, 450, 100, 200, 400, 100, 300, 360, 250, 168, 470, 100, 480, 186, 357, 100, 480, 355, 100, 50, 466, 266, 100, 236, 480, 300); _local1.boss3sarray = new Array(15, 10, 10, 10, 5, 10, 15, 10, 14, 10, 15, 10, 8, 12, 5, 10, 5, 15, 10, 8, 6, 8, 15, 6, 10, 8, 5, 14, 8, 5, 13, 7); _local1.boss3turndelayarray = new Array(5, 8, 5, 5, 5, 5, 10, 8, 6, 5, 10, 5, 10, 5, 6, 4, 10, 6, 7, 10, 5, 5, 10, 20, 7, 5, 8, 5, 5, 8, 10, 7); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 35); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3head"); _local1["enemy" + _local1.e]._x = 600; _local1["enemy" + _local1.e]._y = 1200; _local1["enemy" + _local1.e]._rotation = -90; _local1.boss3totalhealth = (_local1.boss3health = 450 * _local1.health); _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 550 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3head"; _local1["enemy" + _local1.e].healthbar.gotoAndStop("blank"); _local1["enemy" + _local1.e].border.gotoAndStop("blank"); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 36); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3body"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._y; _local1["enemy" + _local1.e]._rotation = -90; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 450 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3body"; _local1["enemy" + _local1.e].healthbar.gotoAndStop("blank"); _local1["enemy" + _local1.e].border.gotoAndStop("blank"); _local1["enemy" + _local1.e].boss3counter = 0; _local1["enemy" + _local1.e].fire = random(75) + 75; _local1["enemy" + _local1.e].swapDepths(_local1["enemy" + (_local1.e - 1)]); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 37); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3body"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._y; _local1["enemy" + _local1.e]._rotation = -90; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 450 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3body"; _local1["enemy" + _local1.e].healthbar.gotoAndStop("blank"); _local1["enemy" + _local1.e].border.gotoAndStop("blank"); _local1["enemy" + _local1.e].boss3counter = 0; _local1["enemy" + _local1.e].fire = random(75) + 75; _local1["enemy" + _local1.e].swapDepths(_local1["enemy" + (_local1.e - 1)]); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 38); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3body"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._y; _local1["enemy" + _local1.e]._rotation = -90; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 450 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3body"; _local1["enemy" + _local1.e].healthbar.gotoAndStop("blank"); _local1["enemy" + _local1.e].border.gotoAndStop("blank"); _local1["enemy" + _local1.e].boss3counter = 0; _local1["enemy" + _local1.e].fire = random(75) + 75; _local1["enemy" + _local1.e].swapDepths(_local1["enemy" + (_local1.e - 1)]); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 39); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3tail"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._y; _local1["enemy" + _local1.e]._rotation = -90; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 450 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3tail"; _local1["enemy" + _local1.e].healthbar._rotation = -90; _local1["enemy" + _local1.e].healthbar._x = -110; _local1["enemy" + _local1.e].border._rotation = -90; _local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].swapDepths(_local1["enemy" + (_local1.e - 1)]); }; _root.fbossfunction = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 39); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("fboss"); _local1["enemy" + _local1.e]._x = 1500; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 575 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "fboss"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 10); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x + 30); _local1.fbossarrive = true; _local1["enemy" + _local1.e].fire = random(75) + 75; _local1["enemy" + _local1.e].fire2 = random(100) + 100; _local1["enemy" + _local1.e].guncounter = 0; _local1["enemy" + _local1.e].lasercounter = 0; _local1.fbossrest = false; _local1.fbossrestcounter = 0; _local1.fbosswave = 0; _local1.fbossrestcounter = 0; _local1.fbossresttime = 300; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 35); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("launcher"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.missile._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.missile._y; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 200 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "launcher1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x - 30); _local1["enemy" + _local1.e].enemytype._rotation = 70; _local1["enemy" + _local1.e].fire = random(200) + 150; _local1["enemy" + _local1.e].counter = 0; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 36); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("launcher"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 2)]._x + _local1["enemy" + (_local1.e - 2)].enemytype._x) + _local1["enemy" + (_local1.e - 2)].enemytype.missile2._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 2)]._y + _local1["enemy" + (_local1.e - 2)].enemytype._y) + _local1["enemy" + (_local1.e - 2)].enemytype.missile2._y; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 200 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "launcher2"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 30); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x - 10); _local1["enemy" + _local1.e]._yscale = -100; _local1["enemy" + _local1.e].fire = random(200) + 150; _local1["enemy" + _local1.e].counter = 0; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 37); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("launcher"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 3)]._x + _local1["enemy" + (_local1.e - 3)].enemytype._x) + _local1["enemy" + (_local1.e - 3)].enemytype.missile3._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 3)]._y + _local1["enemy" + (_local1.e - 3)].enemytype._y) + _local1["enemy" + (_local1.e - 3)].enemytype.missile3._y; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 200 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "launcher3"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 30); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x - 10); _local1["enemy" + _local1.e].fire = random(200) + 150; _local1["enemy" + _local1.e].counter = 0; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 38); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("launcher"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 4)]._x + _local1["enemy" + (_local1.e - 4)].enemytype._x) + _local1["enemy" + (_local1.e - 4)].enemytype.missile4._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 4)]._y + _local1["enemy" + (_local1.e - 4)].enemytype._y) + _local1["enemy" + (_local1.e - 4)].enemytype.missile4._y; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 200 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "launcher4"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x - 30); _local1["enemy" + _local1.e]._yscale = -100; _local1["enemy" + _local1.e].enemytype._rotation = 70; _local1["enemy" + _local1.e].fire = random(200) + 150; _local1["enemy" + _local1.e].counter = 0; }; _root.enemymove = function () { var _local1 = _root; var _local2 = _local1.enemyarray.length - 1; while (_local2 >= 0) { if (_local1.paused == false) { _local1.enemyarray[_local2].enemywidth = getProperty(_local1.enemyarray[_local2].enemytype, _width); if (_local1.enemyarray[_local2].hitTest(_local1.ship.shipmc)) { _local1.hitship = true; _local1.checkhealth = true; _local1.shieldfadein = true; _local1.enemyarray[_local2].gotoAndPlay("hit"); if (((_local1.enemyarray[_local2].enemytypevar == "boss3head") || (_local1.enemyarray[_local2].enemytypevar == "boss3body")) || (_local1.enemyarray[_local2].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 3; _local1.shipshield = _local1.shipshield - 2; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } else { _local1.shipshield = _local1.shipshield - 6; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.enemyarray[_local2].health = _local1.enemyarray[_local2].health - 6; } } if (_local1.enemyarray[_local2].hitTest(_local1.ship.protector.sphere)) { _local1.enemyarray[_local2].gotoAndPlay("hit"); _local1.enemyarray[_local2].health = _local1.enemyarray[_local2].health - 1; _local1.protector1health = _local1.protector1health - 1; if ((_local1.protector1health < 7) && (_local1.protector1health > 2)) { _local1.ship.protector.sphere.gotoAndStop("half"); } else if ((_local1.protector1health <= 2) && (_local1.protector1health >= 0)) { _local1.ship.protector.sphere.gotoAndStop("critical"); } else if (_local1.protector1health < 0) { trace("Protector1 Gone"); if (_local1.protectorlevel > 2) { _local1.protectorframe = _local1.ship.protector2._currentframe - 19; if (_local1.protectorframe < 3) { _local1.protectorframe = 41 + _local1.protectorframe; } _local1.protectorlevel = 2; if (_local1.autorotate == true) { _local1.ship.protector.gotoAndPlay(_local1.protectorframe); } else { _local1.ship.protector.gotoAndStop(_local1.protectorframe); } _local1.protector1health = _local1.protector2health; if ((_local1.protector1health < 7) && (_local1.protector1health > 2)) { _local1.ship.protector.sphere.gotoAndStop("half"); } else if ((_local1.protector1health <= 2) && (_local1.protector1health >= 0)) { _local1.ship.protector.sphere.gotoAndStop("critical"); } } else { _local1.protectorlevel = 0; } _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = (_local1.ship._x + _local1.ship.protector._x) + _local1.ship.protector.sphere._x; _local1["shipexplosion" + _local1.depth]._y = (_local1.ship._y + _local1.ship.protector._y) + _local1.ship.protector.sphere._y; _local1["shipexplosion" + _local1.depth]._xscale = (_local1["shipexplosion" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } if (_local1.enemyarray[_local2].hitTest(_local1.ship.protector2.sphere)) { _local1.protector2health = _local1.protector2health - 1; _local1.enemyarray[_local2].gotoAndPlay("hit"); _local1.enemyarray[_local2].health = _local1.enemyarray[_local2].health - 1; if ((_local1.protector2health < 7) && (_local1.protector2health > 2)) { _local1.ship.protector2.sphere.gotoAndStop("half"); } else if ((_local1.protector2health <= 2) && (_local1.protector2health >= 0)) { _local1.ship.protector2.sphere.gotoAndStop("critical"); } else if (_local1.protector2health < 0) { trace("Protector2 Gone"); _local1.protectorlevel = 2; _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = (_local1.ship._x + _local1.ship.protector2._x) + _local1.ship.protector2.sphere._x; _local1["shipexplosion" + _local1.depth]._y = (_local1.ship._y + _local1.ship.protector2._y) + _local1.ship.protector2.sphere._y; _local1["shipexplosion" + _local1.depth]._xscale = (_local1["shipexplosion" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } _local1.enemyarray[_local2].healthbar._xscale = (_local1.enemyarray[_local2].health / _local1.enemyarray[_local2].totalhealth) * 100; if (((_local1.enemyarray[_local2].enemytypevar == "boss3head") || (_local1.enemyarray[_local2].enemytypevar == "boss3body")) || (_local1.enemyarray[_local2].enemytypevar == "boss3tail")) { _local1.enemyarray[_local1.enemyarray.length - 1].healthbar._xscale = (_local1.boss3health / _local1.boss3totalhealth) * 100; } if ((_local1.enemyarray[_local2].health <= 0) || (_local1.boss3health <= 0)) { if (_local1.mode == "mission") { if (_local1.difficulty == "easy") { _local1.totalscore = _local1.totalscore + int(Number((_local1.enemyarray[_local2].totalhealth / _local1.health) * 3)); } else if (_local1.difficulty == "expert") { _local1.totalscore = _local1.totalscore + int(Number((_local1.enemyarray[_local2].totalhealth / _local1.health) * 5)); } _local1.status.score = int(_local1.totalscore); } else if (_local1.mode == "survival") { if (_local1.difficulty == "easy") { _local1.totalscore2 = _local1.totalscore2 + int(Number((_local1.enemyarray[_local2].totalhealth / _local1.health) * 3)); } else if (_local1.difficulty == "expert") { _local1.totalscore2 = _local1.totalscore2 + int(Number((_local1.enemyarray[_local2].totalhealth / _local1.health) * 5)); } _local1.status.score = int(_local1.totalscore2); } if (_local1.enemiesdestroyed < _local1.enemiesrequired) { _local1.enemiesdestroyed++; } else { _local1.enemiesdestroyed = 0; if (_local1.mode == "mission") { if (_local1.levelnumber < 3) { tocreateornot = random(4) + 1; } else { tocreateornot = random(5) + 1; } if (tocreateornot == 1) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.weaponpowerupfunction(); } if (tocreateornot == 2) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.missilepowerupfunction(); } if (tocreateornot == 3) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.bombpowerupfunction(); } if (tocreateornot == 4) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.minihealthpowerupfunction(); } if (tocreateornot == 5) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.protectorpowerupfunction(); } } else { tocreateornot = random(4) + 1; if (tocreateornot == 1) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.weaponpowerupfunction(); } if (tocreateornot == 2) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.missilepowerupfunction(); } if (tocreateornot == 3) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.bombpowerupfunction(); } if (tocreateornot == 4) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.protectorpowerupfunction(); } } } _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = _local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x; _local1["shipexplosion" + _local1.depth]._y = _local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y; _local1["shipexplosion" + _local1.depth]._xscale = 100 * (_local1.enemyarray[_local2].enemywidth / _local1.explosionxsize); _local1["shipexplosion" + _local1.depth]._yscale = _local1["shipexplosion" + _local1.depth]._xscale; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } if (((_local1.enemyarray[_local2].enemytypevar == "boss1") || (_local1.enemyarray[_local2].enemytypevar == "boss2")) || (_local1.enemyarray[_local2].enemytypevar == "boss3head")) { _local1.display.gotoAndPlay("missioncomplete"); _local1.gametimer = false; _local1.bosskilled = true; } else if (_local1.enemyarray[_local2].enemytypevar == "fboss") { i = _local1.enemyarray.length; while (i >= 0) { _local1.enemyarray[i].health = 0; i--; } _local1.enemyarray[_local2].enemytype.explode.gotoAndPlay("explode"); _local1.fbossrest = false; _local1.fbossrestcounter = 0; _local1.fbosswave = 0; _local1.gametimer = false; _local1.bosskilled = true; _local1.enemyarray.splice(_local2, 1); _local1.fade = "out"; } if (_local1.enemyarray[_local2].enemytypevar != "fboss") { _local1.enemyarray[_local2].removeMovieClip(); _local1.enemyarray.splice(_local2, 1); } } if ((((_local1.enemyarray[_local2]._x < (-5 - _local1.enemyarray[_local2]._width)) && (_local1.enemyarray[_local2].enemytypevar != "boss3head")) && (_local1.enemyarray[_local2].enemytypevar != "boss3body")) && (_local1.enemyarray[_local2].enemytypevar != "boss3tail")) { _local1.enemyarray[_local2].removeMovieClip(); _local1.enemyarray.splice(_local2, 1); } if (_local1.enemyarray[_local2].enemytypevar == "boss1") { if (_local1.boss1electric < 95) { _local1.boss1electric++; } _local1.boss1canon++; if (_local1.boss1electric == 75) { _local1.boss1electricsound.stop; _local1.boss1electricsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss1electric"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss1electric"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = _local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].xvalue = -20 * Math.cos(_local1["enemybullet" + _local1.depth].angle); _local1["enemybullet" + _local1.depth].yvalue = -20 * Math.sin(_local1["enemybullet" + _local1.depth].angle); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } if (_local1.boss1electric == 85) { _local1.boss1electricsound.stop; _local1.boss1electricsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss1electric"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss1electric"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = _local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].xvalue = -20 * Math.cos(_local1["enemybullet" + _local1.depth].angle); _local1["enemybullet" + _local1.depth].yvalue = -20 * Math.sin(_local1["enemybullet" + _local1.depth].angle); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } if (_local1.boss1electric == 95) { _local1.boss1electric = 0; _local1.boss1electricsound.stop; _local1.boss1electricsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun3._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun3._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss1electric"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss1electric"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = _local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].xvalue = -20 * Math.cos(_local1["enemybullet" + _local1.depth].angle); _local1["enemybullet" + _local1.depth].yvalue = -20 * Math.sin(_local1["enemybullet" + _local1.depth].angle); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } if ((Math.abs((_local1.ship._y + _local1.ship.shipmc._y) - _local1.enemyarray[_local2]._y) < 100) && (_local1.boss1canon > 60)) { _local1.boss1canon = 0; _local1.boss1canonsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.canon._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.canon._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss1canon"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss1canon"; _local1["enemybullet" + _local1.depth].xvalue = -17; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } else if ((_local1.enemyarray[_local2].enemytypevar == "boss2") && (_local1.bossready == true)) { _local1.boss2laser++; _local1.boss2gun++; if (_local1.boss2laser == 210) { _local1.boss2big.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.biggun1._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.biggun1._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2big"; _local1["enemybullet" + _local1.depth].gotoAndStop("boss2big"); _local1["enemybullet" + _local1.depth].xvalue = 2 * (-_local1.enemy1bulletspeed); _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.biggun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.biggun2._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2big"; _local1["enemybullet" + _local1.depth].gotoAndStop("boss2big"); _local1["enemybullet" + _local1.depth].xvalue = 2 * (-_local1.enemy1bulletspeed); _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.boss2laser = 0; } if (_local1.boss2gun == 75) { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun1._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun1._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = 0; _local1["enemybullet" + _local1.depth].yvalue = 0.8 * (-_local1.enemy1bulletspeed); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * _local1.enemy1bulletspeed) * 0.8660254; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.5; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun3._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun3._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * _local1.enemy1bulletspeed) * 0.5; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.8660254; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun4._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun4._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = 0.8 * _local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun5._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun5._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * _local1.enemy1bulletspeed) * 0.8660254; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * _local1.enemy1bulletspeed) * 0.5; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun6._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun6._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * _local1.enemy1bulletspeed) * 0.5; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * _local1.enemy1bulletspeed) * 0.8660254; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun7._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun7._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = 0; _local1["enemybullet" + _local1.depth].yvalue = 0.8 * _local1.enemy1bulletspeed; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun8._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun8._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.5; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * _local1.enemy1bulletspeed) * 0.8660254; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun9._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun9._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.8660254; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * _local1.enemy1bulletspeed) * 0.5; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun10._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun10._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = 0.8 * (-_local1.enemy1bulletspeed); _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun11._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun11._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.8660254; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.5; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun12._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun12._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.5; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.8660254; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.boss2gun = 0; } if (_local1.boss2laser == 200) { _local1.boss2stoplaser = true; } else if (_local1.boss2laser == 60) { _local1.boss2lasersound.start(0, 0); _local1.enemyarray[_local2].enemytype.lasercharge.gotoAndPlay(2); } else if (_local1.boss2laser == 100) { _local1.boss2lasersound.stop(); _local1.boss2lasersound2.start(0, 0); _local1.enemyarray[_local2].enemytype.lasercharge.gotoAndStop(1); _local1.boss2stoplaser = false; _local1.boss2firelaser = true; _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.lasergun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.lasergun._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss2laser"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2laser1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.lasergun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.lasergun2._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss2laser"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2laser2"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } else if (_local1.enemyarray[_local2].enemytypevar == "boss3body") { _local1.enemyarray[_local2].boss3counter++; if (_local1.enemyarray[_local2].boss3counter == _local1.enemyarray[_local2].fire) { _local1.enemyarray[_local2].fire = random(100) + 100; _local1.enemyarray[_local2].enemytype.hatch.gotoAndPlay("open"); _local1.enemyarray[_local2].boss3counter = 0; } } else if (_local1.enemyarray[_local2].enemytypevar == "fboss") { if (_local1.fbossrest == false) { _local1.enemyarray[_local2].guncounter++; _local1.enemyarray[_local2].lasercounter++; if (_local1.enemyarray[_local2].guncounter == _local1.enemyarray[_local2].fire) { _local1.enemyarray[_local2].fire = random(75) + 50; _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].starty = _local1["enemybullet" + _local1.depth]._y; _local1["enemybullet" + _local1.depth].desty = _local1["enemybullet" + _local1.depth].starty + 50; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].gotoAndStop("fbossgun"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "fbossgun"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemyarray[_local2].guncounter = 0; } if (_local1.enemyarray[_local2].lasercounter == _local1.enemyarray[_local2].fire2) { _local1.boss2lasersound.stop(); _local1.boss2lasersound.start(0, 0); _local1.enemyarray[_local2].enemytype.charge.gotoAndPlay("charge"); _local1.enemyarray[_local2].fire2 = random(100) + 100; _local1.enemyarray[_local2].lasercounter = 0; } } } else if ((((_local1.enemyarray[_local2].enemytypevar == "launcher1") || (_local1.enemyarray[_local2].enemytypevar == "launcher2")) || (_local1.enemyarray[_local2].enemytypevar == "launcher3")) || (_local1.enemyarray[_local2].enemytypevar == "launcher4")) { _local1.enemyarray[_local2].counter++; if (_local1.enemyarray[_local2].counter == _local1.enemyarray[_local2].fire) { _local1.enemyarray[_local2].fire = random(200) + 150; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("rocket"); _local1["enemy" + _local1.e]._x = _local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x; _local1["enemy" + _local1.e]._y = _local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y; _local1["enemy" + _local1.e].megahomingturndelay = 3; _local1["enemy" + _local1.e].deploy = true; _local1["enemy" + _local1.e].deploycounter = 0; _local1["enemy" + _local1.e].speedx = 8; _local1["enemy" + _local1.e].speedy = 8; if (_local1.enemyarray[_local2].enemytypevar == "launcher1") { _local1["enemy" + _local1.e].angle = -2.792527; } else if (_local1.enemyarray[_local2].enemytypevar == "launcher2") { _local1["enemy" + _local1.e].angle = -2.443461; _local1["enemy" + _local1.e]._x = _local1["enemy" + _local1.e]._x + 10; } else if (_local1.enemyarray[_local2].enemytypevar == "launcher3") { _local1["enemy" + _local1.e].angle = 2.094395; _local1["enemy" + _local1.e]._x = _local1["enemy" + _local1.e]._x + 5; } else if (_local1.enemyarray[_local2].enemytypevar == "launcher4") { _local1["enemy" + _local1.e].angle = 2.792527; } if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 3 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "rocket"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1.enemyarray[_local2].counter = 0; } } _local1.enemyarray[_local2].enemyfiretimer++; if (_local1.enemyarray[_local2].enemyfiretimer == _local1.enemyarray[_local2].enemyfiretime) { _local1.enemyarray[_local2].enemyfiretime = random(25) + 30; _local1.enemyarray[_local2].enemyfiretimer = 0; if ((_local1.enemyarray[_local2].enemytypevar == "enemy1") || (_local1.enemyarray[_local2].enemytypevar == "enemy4")) { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy2") { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy3") { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].xvalue = (-_local1.enemy1bulletspeed) * 0.9659258; _local1["enemybullet" + _local1.depth].yvalue = (-_local1.enemy1bulletspeed) * 0.258819; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun3._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun3._y; _local1["enemybullet" + _local1.depth].xvalue = (-_local1.enemy1bulletspeed) * 0.9659258; _local1["enemybullet" + _local1.depth].yvalue = _local1.enemy1bulletspeed * 0.258819; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy6") { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].gotoAndStop("enemymissile"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "enemymissilet"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = (_local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y)) - 15; _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].angle2 = _local1["enemybullet" + _local1.depth].angle * 57.29578; _local1["enemybullet" + _local1.depth].deployrate = 10; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].gotoAndStop("enemymissile"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "enemymissileb"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = (_local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y)) + 15; _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].angle2 = _local1["enemybullet" + _local1.depth].angle * 57.29578; _local1["enemybullet" + _local1.depth].deployrate = 10; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy7") { _local1.boss1electricsound.stop; _local1.boss1electricsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].gotoAndStop("enemy7"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "enemy7"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = _local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].xvalue = -20 * Math.cos(_local1["enemybullet" + _local1.depth].angle); _local1["enemybullet" + _local1.depth].yvalue = -20 * Math.sin(_local1["enemybullet" + _local1.depth].angle); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } if (_local1.enemyarray[_local2].enemytypevar == "enemy5") { if (_local1.enemyarray[_local2].enemy5fire < 2) { _local1.enemyarray[_local2].enemy5fire++; } else { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].xvalue = _local1.enemy1bulletspeed * Math.cos(_local1.enemyarray[_local2].enemytype._rotation * 0.01745329); _local1["enemybullet" + _local1.depth].yvalue = _local1.enemy1bulletspeed * Math.sin(_local1.enemyarray[_local2].enemytype._rotation * 0.01745329); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemyarray[_local2].enemy5fire = 0; } } } _local2--; } }; _root.enemymove2 = function () { var _local1 = _root; var _local2 = _local1.enemyarray.length - 1; while (_local2 >= 0) { if (_local1.enemyarray[_local2].enemytypevar == "boss1") { if ((_local1.enemyarray[_local2]._x == _local1.enemyarray[_local2].destx) && (_local1.enemyarray[_local2]._y == _local1.enemyarray[_local2].desty)) { _local1.boss1arrive = true; } if (_local1.boss1arrive == true) { _local1.enemyarray[_local2].destx = random(300) + 300; _local1.enemyarray[_local2].desty = random(300) + 100; _local1.boss1arrive = false; } if (Math.abs(_local1.enemyarray[_local2].destx - _local1.enemyarray[_local2]._x) > _local1.boss1speed) { if (_local1.enemyarray[_local2]._x < _local1.enemyarray[_local2].destx) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + _local1.boss1speed; } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - _local1.boss1speed; } } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2].destx; } if (Math.abs(_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) > _local1.boss1speed) { if (_local1.enemyarray[_local2]._y < _local1.enemyarray[_local2].desty) { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + _local1.boss1speed; } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y - _local1.boss1speed; } } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2].desty; } } else if (_local1.enemyarray[_local2].enemytypevar == "boss2") { if (_local1.enemyarray[_local2]._x < 700) { _local1.bossready = true; } if ((_local1.enemyarray[_local2]._x == _local1.enemyarray[_local2].destx) && (_local1.enemyarray[_local2]._y == _local1.enemyarray[_local2].desty)) { _local1.boss2arrive = true; } if (_local1.boss2arrive == true) { _local1.enemyarray[_local2].destx = random(300) + 300; _local1.enemyarray[_local2].desty = random(300) + 100; _local1.boss2arrive = false; } if (Math.abs(_local1.enemyarray[_local2].destx - _local1.enemyarray[_local2]._x) > (0.6 * _local1.boss1speed)) { if (_local1.enemyarray[_local2]._x < _local1.enemyarray[_local2].destx) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + (0.6 * _local1.boss1speed); } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (0.6 * _local1.boss1speed); } } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2].destx; } if (Math.abs(_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) > (0.6 * _local1.boss1speed)) { if (_local1.enemyarray[_local2]._y < _local1.enemyarray[_local2].desty) { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + (0.6 * _local1.boss1speed); } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y - (0.6 * _local1.boss1speed); } } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2].desty; } } else if (_local1.enemyarray[_local2].enemytypevar == "boss3head") { _local1.enemyarray[_local2].diffx = int(_local1.boss3x - _local1.enemyarray[_local2]._x); _local1.enemyarray[_local2].diffy = int(_local1.boss3y - _local1.enemyarray[_local2]._y); if ((_local1.enemyarray[_local2].diffx > 0) && (_local1.enemyarray[_local2].diffy > 0)) { _local1.enemyarray[_local2].quad = Number(4); } if ((_local1.enemyarray[_local2].diffx < 0) && (_local1.enemyarray[_local2].diffy > 0)) { _local1.enemyarray[_local2].quad = Number(1); } if ((_local1.enemyarray[_local2].diffx < 0) && (_local1.enemyarray[_local2].diffy < 0)) { _local1.enemyarray[_local2].quad = Number(2); } if ((_local1.enemyarray[_local2].diffx > 0) && (_local1.enemyarray[_local2].diffy < 0)) { _local1.enemyarray[_local2].quad = Number(3); } _local1.enemyarray[_local2].abs_x = Math.abs(_local1.enemyarray[_local2].diffx); _local1.enemyarray[_local2].abs_y = Math.abs(_local1.enemyarray[_local2].diffy); _local1.enemyarray[_local2].tg = _local1.enemyarray[_local2].abs_y / _local1.enemyarray[_local2].abs_x; _local1.enemyarray[_local2].maths = (Math.atan(_local1.enemyarray[_local2].tg) * Number(180)) / 3.141593; _local1.enemyarray[_local2].distance = Math.sqrt(((_local1.enemyarray[_local2]._x - _local1.boss3x) ^ (2 + (_local1.enemyarray[_local2]._y - _local1.boss3y))) ^ 2); if (_local1.enemyarray[_local2].quad == 1) { _local1.enemyarray[_local2].angle = Number(180) - Number(_local1.enemyarray[_local2].maths); } if (_local1.enemyarray[_local2].quad == 2) { _local1.enemyarray[_local2].angle = Number(180) + Number(_local1.enemyarray[_local2].maths); } if (_local1.enemyarray[_local2].quad == 3) { _local1.enemyarray[_local2].angle = Number(360) - Number(_local1.enemyarray[_local2].maths); } if (_local1.enemyarray[_local2].quad == 4) { _local1.enemyarray[_local2].angle = Number(_local1.enemyarray[_local2].maths); } if (_local1.enemyarray[_local2].angle <= 180) { if ((_local1.enemyarray[_local2]._rotation + 180) >= _local1.enemyarray[_local2].angle) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.boss3turndelay); } else if (_local1.enemyarray[_local2].angle >= _local1.enemyarray[_local2]._rotation) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.boss3turndelay); } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((_local1.enemyarray[_local2]._rotation - _local1.enemyarray[_local2].angle) / _local1.boss3turndelay); } } else if (_local1.enemyarray[_local2].angle > 180) { if ((_local1.enemyarray[_local2].angle - 180) < _local1.enemyarray[_local2]._rotation) { if (_local1.enemyarray[_local2]._rotation < _local1.enemyarray[_local2].angle) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.boss3turndelay); } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((_local1.enemyarray[_local2]._rotation - _local1.enemyarray[_local2].angle) / _local1.boss3turndelay); } } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((360 - (_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation)) / _local1.boss3turndelay); } } _local1.enemyarray[_local2].xmove = _local1.boss3s * Math.cos(0.01745329 * _local1.enemyarray[_local2]._rotation); _local1.enemyarray[_local2].ymove = _local1.boss3s * Math.sin(0.01745329 * _local1.enemyarray[_local2]._rotation); _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].xmove; _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].ymove; if (_local1.enemyarray[_local2].distance < 5) { if (_local1.difficulty == "easy") { if (_local1.boss3counter < (_local1.boss3xarray.length - 1)) { _local1.boss3counter++; } else { _local1.boss3counter = 0; } _local1.boss3x = _local1.boss3xarray[_local1.boss3counter]; _local1.boss3y = _local1.boss3yarray[_local1.boss3counter]; _local1.boss3s = _local1.boss3sarray[_local1.boss3counter]; _local1.boss3turndelay = _local1.boss3turndelayarray[_local1.boss3counter]; } else if (_local1.difficulty == "expert") { _local1.boss3x = random(699) + 1; _local1.boss3y = random(499) + 1; _local1.boss3s = random(11) + 5; _local1.boss3turndelay = random(7) + 4; } } } else if ((_local1.enemyarray[_local2].enemytypevar == "boss3body") || (_local1.enemyarray[_local2].enemytypevar == "boss3tail")) { _local1.enemyarray[_local2].offx = _local1.enemyarray[_local2 - 1].enemytype.attachpoint._x * Math.cos((_local1.enemyarray[_local2 - 1]._rotation * 3.141593) / 180); _local1.enemyarray[_local2].offy = _local1.enemyarray[_local2 - 1].enemytype.attachpoint._x * Math.sin(((-_local1.enemyarray[_local2 - 1]._rotation) * 3.141593) / 180); _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local2 - 1]._x + _local1.enemyarray[_local2 - 1].enemytype._x) + _local1.enemyarray[_local2].offx; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local2 - 1]._y + _local1.enemyarray[_local2 - 1].enemytype._y) - _local1.enemyarray[_local2].offy; _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2 - 1]._rotation - _local1.enemyarray[_local2]._rotation) / 7); } else if (_local1.enemyarray[_local2].enemytypevar == "fboss") { if (_local1.fbossrest == false) { if ((_local1.enemyarray[_local2]._x == _local1.enemyarray[_local2].destx) && (_local1.enemyarray[_local2]._y == _local1.enemyarray[_local2].desty)) { _local1.fbossarrive = true; } if (_local1.fbossarrive == true) { _local1.enemyarray[_local2].destx = random(300) + 300; _local1.enemyarray[_local2].desty = random(300) + 100; _local1.fbossarrive = false; } if (Math.abs(_local1.enemyarray[_local2].destx - _local1.enemyarray[_local2]._x) > (0.6 * _local1.boss1speed)) { if (_local1.enemyarray[_local2]._x < _local1.enemyarray[_local2].destx) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + (0.6 * _local1.boss1speed); } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (0.6 * _local1.boss1speed); } } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2].destx; } if (Math.abs(_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) > (0.6 * _local1.boss1speed)) { if (_local1.enemyarray[_local2]._y < _local1.enemyarray[_local2].desty) { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + (0.6 * _local1.boss1speed); } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y - (0.6 * _local1.boss1speed); } } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2].desty; } _local1.fbossrestcounter++; if (_local1.fbossrestcounter == _local1.fbossresttime) { _local1.fbossrestcounter = 0; _local1.fbossticker = 0; _local1.e1w1pos = (_local1.e2w1pos = (_local1.e3w1pos = (_local1.e4w1pos = (_local1.e4w2pos = (_local1.e5w1pos = (_local1.e6w1pos = (_local1.e7w1pos = 0))))))); if (_local1.enemyarray[_local2].health > (450 * _local1.health)) { _local1.fbosswave = 1; } else if (_local1.enemyarray[_local2].health > (350 * _local1.health)) { _local1.fbosswave = 2; _local1.assignx = 800; _local1.assigny = random(300) + 100; _local1.healthpowerupfunction(); } else if (_local1.enemyarray[_local2].health > 0) { _local1.fbosswave = 3; } _local1.changeframes = true; _local1.assignx = 900; _local1.assigny = 250; _local1.minihealthpowerupfunction(); _local1.fbossrest = true; } } else { if (_local1.enemyarray[_local2]._x < 1500) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + (0.6 * _local1.boss1speed); } if (_local1.changeframes == true) { if (_local1.enemyarray[_local2]._x > (750 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); _local1.changeframes = false; } } _local1.fbossrestcounter++; if (_local1.fbossrestcounter == 500) { _local1.enemyarray[_local2].enemytype.gotoAndStop("fboss"); _local1.fbossrest = false; _local1.fbossresttime = 625; _local1.changeframes = true; _local1.fbossrestcounter = 0; _local1.fbossarrive = true; _local1.fbosswave = 0; } } _local1.fbossnumber = _local2; } else if (_local1.enemyarray[_local2].enemytypevar == "launcher1") { _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local1.fbossnumber]._x + _local1.enemyarray[_local1.fbossnumber].enemytype._x) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile._x; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local1.fbossnumber]._y + _local1.enemyarray[_local1.fbossnumber].enemytype._y) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile._y; if (_local1.changeframes == true) { if (_local1.fbossrest == true) { if (_local1.enemyarray[_local2]._x > (700 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); } } else { _local1.enemyarray[_local2].enemytype.gotoAndStop("launcher"); if (_local2 == 1) { _local1.changeframes = false; } } } } else if (_local1.enemyarray[_local2].enemytypevar == "launcher2") { _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local1.fbossnumber]._x + _local1.enemyarray[_local1.fbossnumber].enemytype._x) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile2._x; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local1.fbossnumber]._y + _local1.enemyarray[_local1.fbossnumber].enemytype._y) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile2._y; if (_local1.changeframes == true) { if (_local1.fbossrest == true) { if (_local1.enemyarray[_local2]._x > (700 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); } } else { _local1.enemyarray[_local2].enemytype.gotoAndStop("launcher"); if (_local2 == 1) { _local1.changeframes = false; } } } } else if (_local1.enemyarray[_local2].enemytypevar == "launcher3") { _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local1.fbossnumber]._x + _local1.enemyarray[_local1.fbossnumber].enemytype._x) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile3._x; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local1.fbossnumber]._y + _local1.enemyarray[_local1.fbossnumber].enemytype._y) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile3._y; if (_local1.changeframes == true) { if (_local1.fbossrest == true) { if (_local1.enemyarray[_local2]._x > (700 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); } } else { _local1.enemyarray[_local2].enemytype.gotoAndStop("launcher"); if (_local2 == 1) { _local1.changeframes = false; } } } } else if (_local1.enemyarray[_local2].enemytypevar == "launcher4") { _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local1.fbossnumber]._x + _local1.enemyarray[_local1.fbossnumber].enemytype._x) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile4._x; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local1.fbossnumber]._y + _local1.enemyarray[_local1.fbossnumber].enemytype._y) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile4._y; if (_local1.changeframes == true) { if (_local1.fbossrest == true) { if (_local1.enemyarray[_local2]._x > (700 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); } } else { _local1.enemyarray[_local2].enemytype.gotoAndStop("launcher"); if (_local2 == 1) { _local1.changeframes = false; } } } } else if (_local1.enemyarray[_local2].enemytypevar == "rocket") { if ((_local1.enemyarray[_local2]._x > 730) || (_local1.enemyarray[_local2]._x < -30)) { _local1.enemyarray[_local2].removeMovieClip(); _local1.enemyarray.splice(_local2, 1); } if (_local1.enemyarray[_local2].deploy == true) { _local1.enemyarray[_local2]._rotation = (_local1.enemyarray[_local2].angle * 180) / 3.141593; _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + (_local1.enemyarray[_local2].speedx * Math.cos(_local1.enemyarray[_local2].angle)); _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + (_local1.enemyarray[_local2].speedy * Math.sin(_local1.enemyarray[_local2].angle)); _local1.enemyarray[_local2].deploytimer++; if (_local1.enemyarray[_local2].deploytimer == 15) { _local1.enemyarray[_local2].deploy = false; } } else if (_local1.enemyarray[_local2].deploy == false) { _local1.enemyarray[_local2].diffx = int((_local1.ship._x + _local1.ship.shipmc._x) - _local1.enemyarray[_local2]._x); _local1.enemyarray[_local2].diffy = int((_local1.ship._y + _local1.ship.shipmc._y) - _local1.enemyarray[_local2]._y); if ((_local1.enemyarray[_local2].diffx > 0) && (_local1.enemyarray[_local2].diffy > 0)) { _local1.enemyarray[_local2].quad = Number(4); } if ((_local1.enemyarray[_local2].diffx < 0) && (_local1.enemyarray[_local2].diffy > 0)) { _local1.enemyarray[_local2].quad = Number(1); } if ((_local1.enemyarray[_local2].diffx < 0) && (_local1.enemyarray[_local2].diffy < 0)) { _local1.enemyarray[_local2].quad = Number(2); } if ((_local1.enemyarray[_local2].diffx > 0) && (_local1.enemyarray[_local2].diffy < 0)) { _local1.enemyarray[_local2].quad = Number(3); } _local1.enemyarray[_local2].abs_x = Math.abs(_local1.enemyarray[_local2].diffx); _local1.enemyarray[_local2].abs_y = Math.abs(_local1.enemyarray[_local2].diffy); _local1.enemyarray[_local2].tg = _local1.enemyarray[_local2].abs_y / _local1.enemyarray[_local2].abs_x; _local1.enemyarray[_local2].maths = (Math.atan(_local1.enemyarray[_local2].tg) * Number(180)) / 3.141593; _local1.enemyarray[_local2].distance = Math.sqrt(((_local1.enemyarray[_local2]._x - (_local1.ship._x + _local1.ship.shipmc._x)) ^ (2 + (_local1.enemyarray[_local2]._y - (_local1.ship._y + _local1.ship.shipmc._y)))) ^ 2); if (_local1.enemyarray[_local2].quad == 1) { _local1.enemyarray[_local2].angle = Number(180) - Number(_local1.enemyarray[_local2].maths); } else if (_local1.enemyarray[_local2].quad == 2) { _local1.enemyarray[_local2].angle = Number(180) + Number(_local1.enemyarray[_local2].maths); } else if (_local1.enemyarray[_local2].quad == 3) { _local1.enemyarray[_local2].angle = Number(360) - Number(_local1.enemyarray[_local2].maths); } else if (_local1.enemyarray[_local2].quad == 4) { _local1.enemyarray[_local2].angle = Number(_local1.enemyarray[_local2].maths); } _local1.enemyarray[_local2].xmove = _local1.enemyarray[_local2].speedx * Math.cos(0.01745329 * _local1.enemyarray[_local2].angle); _local1.enemyarray[_local2].ymove = _local1.enemyarray[_local2].speedy * Math.sin(0.01745329 * _local1.enemyarray[_local2].angle); if (_local1.enemyarray[_local2].angle <= 180) { if ((_local1.enemyarray[_local2]._rotation + 180) >= _local1.enemyarray[_local2].angle) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.enemyarray[_local2].megahomingturndelay); } else if (_local1.enemyarray[_local2].angle >= _local1.enemyarray[_local2]._rotation) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.enemyarray[_local2].megahomingturndelay); } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((_local1.enemyarray[_local2]._rotation - _local1.enemyarray[_local2].angle) / _local1.enemyarray[_local2].megahomingturndelay); } } else if (_local1.enemyarray[_local2].angle > 180) { if ((_local1.enemyarray[_local2].angle - 180) < _local1.enemyarray[_local2]._rotation) { if (_local1.enemyarray[_local2]._rotation < _local1.enemyarray[_local2].angle) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.enemyarray[_local2].megahomingturndelay); } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((_local1.enemyarray[_local2]._rotation - _local1.enemyarray[_local2].angle) / _local1.enemyarray[_local2].megahomingturndelay); } } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((360 - (_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation)) / _local1.enemyarray[_local2].megahomingturndelay); } } _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].xmove; _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].ymove; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy1") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - _local1.enemy1speed; _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + ((_local1.ship._y - (_local1.enemyarray[_local2]._y - _local1.enemyarray[_local2].enemytype._height)) / 25); } else if (_local1.enemyarray[_local2].enemytypevar == "enemy2") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed * 0.6666667); if (_local1.enemyarray[_local2].e2arrive != false) { _local1.enemyarray[_local2].nextpos = 500 - _local1.enemyarray[_local2]._y; _local1.enemyarray[_local2].e2arrive = false; } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + (((_local1.enemyarray[_local2].nextpos - _local1.enemyarray[_local2]._y) / Math.abs(_local1.enemyarray[_local2].nextpos - _local1.enemyarray[_local2]._y)) * (_local1.enemy1speed / 2)); if (Math.abs(_local1.enemyarray[_local2].nextpos - _local1.enemyarray[_local2]._y) < 5) { _local1.enemyarray[_local2].e2arrive = true; } } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy3") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed * 0.4); } else if (_local1.enemyarray[_local2].enemytypevar == "enemy4") { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + ((_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) / 10); _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed / 2); } else if (_local1.enemyarray[_local2].enemytypevar == "enemy4wave2") { if ((_local1.enemyarray[_local2]._x == _local1.enemyarray[_local2].destx) && (_local1.enemyarray[_local2]._y == _local1.enemyarray[_local2].desty)) { _local1.enemyarray[_local2].e4arrive = true; } if (_local1.enemyarray[_local2].e4arrive == true) { _local1.enemyarray[_local2].destx = random(300) + 300; _local1.enemyarray[_local2].desty = random(300) + 100; _local1.enemyarray[_local2].e4arrive = false; } if (Math.abs(_local1.enemyarray[_local2].destx - _local1.enemyarray[_local2]._x) > _local1.boss1speed) { if (_local1.enemyarray[_local2]._x < _local1.enemyarray[_local2].destx) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + _local1.boss1speed; } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - _local1.boss1speed; } } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2].destx; } if (Math.abs(_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) > _local1.boss1speed) { if (_local1.enemyarray[_local2]._y < _local1.enemyarray[_local2].desty) { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + _local1.boss1speed; } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y - _local1.boss1speed; } } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2].desty; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy5") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed / 4); _local1.enemyarray[_local2].enemytype._rotation = _local1.enemyarray[_local2].enemytype._rotation + 8; } else if (_local1.enemyarray[_local2].enemytypevar == "enemy6") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed / 3); } else if (_local1.enemyarray[_local2].enemytypevar == "enemy7") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed / 3.5); } _local2--; } }; _root.bulletarray = new Array(); _root.red1 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].shottype = "red1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.red2 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("red2"); _local1["bullet" + _local1.depth].shottype = "red2"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.red3 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("red3"); _local1["bullet" + _local1.depth].shottype = "red3"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.red4 = function () { var _local1 = _root; _local1.interval = 6; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.x20; _local1["bullet" + _local1.depth].yvalue = _local1.y20; _local1["bullet" + _local1.depth]._rotation = 20; _local1["bullet" + _local1.depth].gotoAndStop("red2"); _local1["bullet" + _local1.depth].shottype = "red4"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("red2"); _local1["bullet" + _local1.depth].shottype = "red4"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.x20; _local1["bullet" + _local1.depth].yvalue = -_local1.y20; _local1["bullet" + _local1.depth]._rotation = -20; _local1["bullet" + _local1.depth].gotoAndStop("red2"); _local1["bullet" + _local1.depth].shottype = "red4"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.sred = function () { var _local1 = _root; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sredx; _local1["bullet" + _local1.depth]._y = _local1.sredy; _local1["bullet" + _local1.depth].destx = 100; _local1["bullet" + _local1.depth].desty = 100; _local1["bullet" + _local1.depth].diffx = _local1["bullet" + _local1.depth]._x - _local1["bullet" + _local1.depth].destx; _local1["bullet" + _local1.depth].diffy = _local1["bullet" + _local1.depth]._y - _local1["bullet" + _local1.depth].desty; _local1["bullet" + _local1.depth].angle = Math.atan2(_local1["bullet" + _local1.depth].diffy, _local1["bullet" + _local1.depth].diffx); _local1["bullet" + _local1.depth].xvalue = -15 * Math.cos(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].yvalue = -15 * Math.sin(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].gotoAndStop("bomb"); _local1["bullet" + _local1.depth].shottype = "sred"; _local1["bullet" + _local1.depth].exploding = false; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sredx; _local1["bullet" + _local1.depth]._y = _local1.sredy; _local1["bullet" + _local1.depth].destx = 600; _local1["bullet" + _local1.depth].desty = 100; _local1["bullet" + _local1.depth].diffx = _local1["bullet" + _local1.depth]._x - _local1["bullet" + _local1.depth].destx; _local1["bullet" + _local1.depth].diffy = _local1["bullet" + _local1.depth]._y - _local1["bullet" + _local1.depth].desty; _local1["bullet" + _local1.depth].angle = Math.atan2(_local1["bullet" + _local1.depth].diffy, _local1["bullet" + _local1.depth].diffx); _local1["bullet" + _local1.depth].xvalue = -15 * Math.cos(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].yvalue = -15 * Math.sin(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].gotoAndStop("bomb"); _local1["bullet" + _local1.depth].shottype = "sred"; _local1["bullet" + _local1.depth].exploding = false; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sredx; _local1["bullet" + _local1.depth]._y = _local1.sredy; _local1["bullet" + _local1.depth].destx = 100; _local1["bullet" + _local1.depth].desty = 400; _local1["bullet" + _local1.depth].diffx = _local1["bullet" + _local1.depth]._x - _local1["bullet" + _local1.depth].destx; _local1["bullet" + _local1.depth].diffy = _local1["bullet" + _local1.depth]._y - _local1["bullet" + _local1.depth].desty; _local1["bullet" + _local1.depth].angle = Math.atan2(_local1["bullet" + _local1.depth].diffy, _local1["bullet" + _local1.depth].diffx); _local1["bullet" + _local1.depth].xvalue = -15 * Math.cos(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].yvalue = -15 * Math.sin(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].gotoAndStop("bomb"); _local1["bullet" + _local1.depth].shottype = "sred"; _local1["bullet" + _local1.depth].exploding = false; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sredx; _local1["bullet" + _local1.depth]._y = _local1.sredy; _local1["bullet" + _local1.depth].destx = 600; _local1["bullet" + _local1.depth].desty = 400; _local1["bullet" + _local1.depth].diffx = _local1["bullet" + _local1.depth]._x - _local1["bullet" + _local1.depth].destx; _local1["bullet" + _local1.depth].diffy = _local1["bullet" + _local1.depth]._y - _local1["bullet" + _local1.depth].desty; _local1["bullet" + _local1.depth].angle = Math.atan2(_local1["bullet" + _local1.depth].diffy, _local1["bullet" + _local1.depth].diffx); _local1["bullet" + _local1.depth].xvalue = -15 * Math.cos(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].yvalue = -15 * Math.sin(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].gotoAndStop("bomb"); _local1["bullet" + _local1.depth].shottype = "sred"; _local1["bullet" + _local1.depth].exploding = false; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.blue1 = function () { var _local1 = _root; _local1.interval = 10; _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y; _local1["bullet" + _local1.bluedepth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1["bullet" + _local1.bluedepth].gotoAndStop("blue1"); _local1["bullet" + _local1.bluedepth].shottype = "blue1"; _local1["bullet" + _local1.bluedepth].randomframe = random(5) + 1; _local1["bullet" + _local1.bluedepth].blue.gotoAndPlay(randomframe); _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } _local1.blueready = false; _local1["bullet" + _local1.bluedepth].explodedelay = 0; }; _root.blue2 = function () { var _local1 = _root; _local1.interval = 11; _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y; _local1["bullet" + _local1.bluedepth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1["bullet" + _local1.bluedepth].gotoAndStop("blue2"); _local1["bullet" + _local1.bluedepth].shottype = "blue2"; _local1["bullet" + _local1.bluedepth].randomframe = random(5) + 1; _local1["bullet" + _local1.bluedepth].blue.gotoAndPlay(randomframe); _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } _local1["bullet" + _local1.bluedepth].explodedelay = 0; }; _root.blue3 = function () { var _local1 = _root; _local1.interval = 11; _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y; _local1["bullet" + _local1.bluedepth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1["bullet" + _local1.bluedepth].gotoAndStop("blue3"); _local1["bullet" + _local1.bluedepth].shottype = "blue3"; _local1["bullet" + _local1.bluedepth].randomframe = random(5) + 1; _local1["bullet" + _local1.bluedepth].blue.gotoAndPlay(randomframe); _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } _local1["bullet" + _local1.bluedepth].explodedelay = 0; }; _root.blue4 = function () { var _local1 = _root; _local1.interval = 12; _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y; _local1["bullet" + _local1.bluedepth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1["bullet" + _local1.bluedepth].gotoAndStop("blue4"); _local1["bullet" + _local1.bluedepth].shottype = "blue4"; _local1["bullet" + _local1.bluedepth].randomframe = random(5) + 1; _local1["bullet" + _local1.bluedepth].blue.gotoAndPlay(randomframe); _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } _local1["bullet" + _local1.bluedepth].explodedelay = 0; }; _root.sblue = function () { var _local1 = _root; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sbluex; _local1["bullet" + _local1.depth]._y = _local1.sbluey; _local1["bullet" + _local1.depth].xvalue = _local1.powerupspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("sblue"); _local1["bullet" + _local1.depth].shottype = "sblue"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.green1 = function () { var _local1 = _root; _local1.interval = 6; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.green._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.green._y; _local1["bullet" + _local1.depth].xvalue = 5 + _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("green1"); _local1["bullet" + _local1.depth].shottype = "green1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.green2 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.green._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.green._y; _local1["bullet" + _local1.depth].xvalue = 5 + _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("green2"); _local1["bullet" + _local1.depth].shottype = "green2"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.green3 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.green._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.green._y; _local1["bullet" + _local1.depth].xvalue = 5 + _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("green3"); _local1["bullet" + _local1.depth].shottype = "green3"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.green4 = function () { var _local1 = _root; _local1.interval = 4; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.green._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.green._y; _local1["bullet" + _local1.depth].xvalue = 5 + _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("green4"); _local1["bullet" + _local1.depth].shottype = "green4"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.firelaser = function () { var _local1 = _root; if (_local1.status.mask.laser._xscale == 100) { _local1.lasersound.start(0, 0); _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth].gotoAndStop("laser"); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x + _local1.ship.laser._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y + _local1.ship.laser._y; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; _local1["bullet" + _local1.bluedepth].xvalue = 40; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1.status.mask.laser._xscale = 0; _local1["bullet" + _local1.bluedepth].shottype = "laser"; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } } }; _root.firehmfunction = function () { var _local1 = _root; _local1.megahoming.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.missile._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.missile._y; if (_local1.enemyarray.length >= 1) { _local1["bullet" + _local1.depth].enemynumber = Number(_local1.targetenemy); _local1["bullet" + _local1.depth].targetname = _local1.enemyarray[_local1.targetenemy]._name; _local1["bullet" + _local1.depth].targetname._visible = true; } else { _local1["bullet" + _local1.depth].targetname._visible = false; } _local1["bullet" + _local1.depth].megahomingacceleratex = 2; _local1["bullet" + _local1.depth].megahomingacceleratey = 2; _local1["bullet" + _local1.depth].megahomingturndelay = 3; _local1["bullet" + _local1.depth].deploy = true; _local1["bullet" + _local1.depth].deployrate = 5; _local1["bullet" + _local1.depth].speedx = 0; _local1["bullet" + _local1.depth].speedy = 0; _local1["bullet" + _local1.depth].shottype = "homingmissile"; _local1.bulletarray.push(_local1["bullet" + _local1.depth]); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.firebomb = function () { var _local1 = _root; if (_local1.numberofbombs >= 0) { if (_local1.bombfire == true) { if (_local1.bombsound == false) { _local1.bombexplodesound.start(0, 0); _local1.bombsound = true; } _local1.bomb1.bomb.gotoAndStop(2); _local1.bombexplode = true; } if (_local1.numberofbombs > 0) { if (_local1.bombfire == false) { _local1.shot.duplicateMovieClip("bomb1", _local1.bluedepth); _local1.bomb1.gotoAndStop("bomb"); _local1.bomb1._x = _local1.ship._x + _local1.ship.bomb._x; _local1.bomb1._y = _local1.ship._y + _local1.ship.bomb._y; _local1.bomb1.xvalue = 20; _local1.bomb1.shottype = "bomb"; _local1.bombfire = true; _local1.numberofbombs--; _local1.status.bomb.gotoAndStop(_local1.numberofbombs + 1); _local1.bulletarray[_local1.bulletarray.length] = _local1.bomb1; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } } } } }; _root.bulletmovement = function () { var _local1 = _root; if (_local1.bulletarray.length > 0) { var _local2 = _local1.bulletarray.length - 1; while (_local2 >= 0) { if (_local1.bulletarray[_local2]._name eq "") { _local1.bulletarray.splice(_local2, 1); } if (_local1.bulletarray[_local2].enemyshottype == "fbossgun") { if (Math.abs(_local1.bulletarray[_local2]._y - _local1.bulletarray[_local2].desty) > 5) { if (_local1.bulletarray[_local2]._y > _local1.bulletarray[_local2].desty) { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y - 10; } else { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + 10; } } else { _local1.bulletarray[_local2].desty = _local1.bulletarray[_local2].starty + (_local1.bulletarray[_local2].starty - _local1.bulletarray[_local2].desty); } } if ((((((_local1.bulletarray[_local2].enemyshottype != "boss2laser1") && (_local1.bulletarray[_local2].enemyshottype != "boss2laser2")) && (_local1.bulletarray[_local2].enemyshottype != "enemymissilet")) && (_local1.bulletarray[_local2].enemyshottype != "enemymissileb")) && (_local1.bulletarray[_local2].shottype != "homingmissile")) && (_local1.bulletarray[_local2].shottype != "bomb")) { _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x + _local1.bulletarray[_local2].xvalue; _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + _local1.bulletarray[_local2].yvalue; if (_local1.bulletarray[_local2].shottype == "sred") { if ((Math.abs(_local1.bulletarray[_local2]._x - _local1.bulletarray[_local2].destx) < 15) && (Math.abs(_local1.bulletarray[_local2]._y - _local1.bulletarray[_local2].desty) < 15)) { if (_local1.bulletarray[_local2].exploding == false) { _local1.bulletarray[_local2].bomb.gotoAndStop(2); _local1.bombexplodesound.stop(); _local1.bombexplodesound.start(0, 0); _local1.bulletarray[_local2].xvalue = 0; _local1.bulletarray[_local2].yvalue = 0; _local1.bulletarray[_local2].exploding = true; } } } } else if (_local1.bulletarray[_local2].enemyshottype == "boss2laser1") { _local1.bulletarray[_local2]._x = (_local1.enemyarray[_local1.enemyarray.length - 1]._x + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype._x) + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype.lasergun._x; _local1.bulletarray[_local2]._y = (_local1.enemyarray[_local1.enemyarray.length - 1]._y + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype._y) + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype.lasergun._y; } else if (_local1.bulletarray[_local2].enemyshottype == "boss2laser2") { _local1.bulletarray[_local2]._x = (_local1.enemyarray[_local1.enemyarray.length - 1]._x + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype._x) + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype.lasergun2._x; _local1.bulletarray[_local2]._y = (_local1.enemyarray[_local1.enemyarray.length - 1]._y + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype._y) + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype.lasergun2._y; } else if (_local1.bulletarray[_local2].shottype == "homingmissile") { if ((_local1.bulletarray[_local2]._x > 730) || (_local1.bulletarray[_local2]._x < -30)) { _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } if (_local1.bulletarray[_local2].deploy == true) { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + _local1.bulletarray[_local2].deployrate; _local1.bulletarray[_local2].deployrate = _local1.bulletarray[_local2].deployrate - 0.5; if (_local1.bulletarray[_local2].deployrate <= 0) { _local1.bulletarray[_local2].deployrate = false; } } if (_local1.bulletarray[_local2].deployrate <= 3) { _local1.bulletarray[_local2].gotoAndStop("boost"); if (_local1[_local1.bulletarray[_local2].targetname]._visible == true) { diffx = int((_local1[_local1.bulletarray[_local2].targetname]._x + _local1[_local1.bulletarray[_local2].targetname].enemytype._x) - _local1.bulletarray[_local2]._x); diffy = int((_local1[_local1.bulletarray[_local2].targetname]._y + _local1[_local1.bulletarray[_local2].targetname].enemytype._y) - _local1.bulletarray[_local2]._y); if ((diffx > 0) && (diffy > 0)) { quad = Number(4); } if ((diffx < 0) && (diffy > 0)) { quad = Number(1); } if ((diffx < 0) && (diffy < 0)) { quad = Number(2); } if ((diffx > 0) && (diffy < 0)) { quad = Number(3); } abs_x = Math.abs(diffx); abs_y = Math.abs(diffy); tg = abs_y / abs_x; _local1.maths = (Math.atan(tg) * Number(180)) / 3.141593; distance = Math.sqrt(((_local1.bulletarray[_local2]._x - _local1.bulletarray[_local2].targetx) ^ (2 + (_local1.bulletarray[_local2]._y - _local1.bulletarray[_local2].targety))) ^ 2); if (quad == 1) { angle = Number(180) - Number(_local1.maths); } if (quad == 2) { angle = Number(180) + Number(_local1.maths); } if (quad == 3) { angle = Number(360) - Number(_local1.maths); } if (quad == 4) { angle = Number(_local1.maths); } xmove = _local1.bulletarray[_local2].speedx * Math.cos(0.01745329 * angle); ymove = _local1.bulletarray[_local2].speedy * Math.sin(0.01745329 * angle); _local1.bulletarray[_local2].speedx = _local1.bulletarray[_local2].speedx + 2; _local1.bulletarray[_local2].speedy = _local1.bulletarray[_local2].speedy + 2; if (angle <= 180) { if ((_local1.bulletarray[_local2]._rotation + 180) >= angle) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + ((angle - _local1.bulletarray[_local2]._rotation) / _local1.bulletarray[_local2].megahomingturndelay); } else if (angle >= _local1.bulletarray[_local2]._rotation) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + ((angle - _local1.bulletarray[_local2]._rotation) / _local1.bulletarray[_local2].megahomingturndelay); } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - ((_local1.bulletarray[_local2]._rotation - angle) / _local1.bulletarray[_local2].megahomingturndelay); } } else if (angle > 180) { if ((angle - 180) < _local1.bulletarray[_local2]._rotation) { if (_local1.bulletarray[_local2]._rotation < angle) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + ((angle - _local1.bulletarray[_local2]._rotation) / _local1.bulletarray[_local2].megahomingturndelay); } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - ((_local1.bulletarray[_local2]._rotation - angle) / _local1.bulletarray[_local2].megahomingturndelay); } } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - ((360 - (angle - _local1.bulletarray[_local2]._rotation)) / _local1.bulletarray[_local2].megahomingturndelay); } } _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x + xmove; _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + ymove; } else { if (_local1.bulletarray[_local2]._rotation != 0) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - (_local1.bulletarray[_local2]._rotation / megahomingturndelay); } _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x + _local1.bulletarray[_local2].megahomingacceleratex; _local1.bulletarray[_local2].megahomingacceleratex = _local1.bulletarray[_local2].megahomingacceleratex + 2; } } } else if (_local1.bulletarray[_local2].shottype == "bomb") { if (_local1.bombexplode != true) { _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x + _local1.bulletarray[_local2].xvalue; } } else if (_local1.bulletarray[_local2].enemyshottype == "enemymissilet") { if (_local1.bulletarray[_local2].deploy != false) { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y - _local1.bulletarray[_local2].deployrate; _local1.bulletarray[_local2].deployrate--; if (_local1.bulletarray[_local2].angle2 > _local1.bulletarray[_local2]._rotation) { if ((_local1.bulletarray[_local2].angle2 - _local1.bulletarray[_local2]._rotation) > 20) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + 20; } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2].angle2; } } else if ((_local1.bulletarray[_local2]._rotation - _local1.bulletarray[_local2].angle2) > 50) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - 50; } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2].angle2; } if (_local1.bulletarray[_local2].deployrate <= 0) { _local1.bulletarray[_local2].speed = 5; _local1.bulletarray[_local2].xvalue = Math.cos(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].yvalue = Math.sin(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].deploy = false; } } else { _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x - (_local1.bulletarray[_local2].speed * _local1.bulletarray[_local2].xvalue); _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y - (_local1.bulletarray[_local2].speed * _local1.bulletarray[_local2].yvalue); _local1.bulletarray[_local2].speed = _local1.bulletarray[_local2].speed + 2; } } else if (_local1.bulletarray[_local2].enemyshottype == "enemymissileb") { if (_local1.bulletarray[_local2].deploy != false) { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + _local1.bulletarray[_local2].deployrate; _local1.bulletarray[_local2].deployrate--; if (_local1.bulletarray[_local2].angle2 > _local1.bulletarray[_local2]._rotation) { if ((_local1.bulletarray[_local2].angle2 - _local1.bulletarray[_local2]._rotation) > 50) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + 50; } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2].angle2; } } else if ((_local1.bulletarray[_local2]._rotation - _local1.bulletarray[_local2].angle2) > 50) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - 50; } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2].angle2; } if (_local1.bulletarray[_local2].deployrate <= 0) { _local1.bulletarray[_local2].speed = 5; _local1.bulletarray[_local2].xvalue = Math.cos(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].yvalue = Math.sin(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].deploy = false; } } else { _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x - (_local1.bulletarray[_local2].speed * _local1.bulletarray[_local2].xvalue); _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y - (_local1.bulletarray[_local2].speed * _local1.bulletarray[_local2].yvalue); _local1.bulletarray[_local2].speed = _local1.bulletarray[_local2].speed + 2; } } if (_local1.bulletarray[_local2].enemyshottype == "boss3") { if (_local1.bulletarray[_local2].follow < 25) { _local1.bulletarray[_local2].follow++; _local1.bulletarray[_local2].diffx = _local1.bulletarray[_local2]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1.bulletarray[_local2].diffy = _local1.bulletarray[_local2]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1.bulletarray[_local2].angle = Math.atan2(_local1.bulletarray[_local2].diffy, _local1.bulletarray[_local2].diffx); _local1.bulletarray[_local2].xvalue = -7 * Math.cos(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].yvalue = -7 * Math.sin(_local1.bulletarray[_local2].angle); } } if (_local1.bulletarray[_local2].shottype == "enemy") { if ((_local1.bulletarray[_local2].hitTest(_local1.ship.protector.sphere) || (_local1.bulletarray[_local2].hitTest(_local1.ship.protector2.sphere))) || (_local1.bulletarray[_local2].hitTest(_local1.bomb1))) { if (((_local1.bulletarray[_local2].enemyshottype != "boss2laser1") && (_local1.bulletarray[_local2].enemyshottype != "boss2laser2")) && (_local1.bulletarray[_local2].enemyshottype != "fbosslaser")) { if (_local1.bulletarray[_local2].hitTest(_local1.ship.protector.sphere)) { _local1.protector1health = _local1.protector1health - 1; if ((_local1.protector1health < 7) && (_local1.protector1health > 2)) { _local1.ship.protector.sphere.gotoAndStop("half"); } else if ((_local1.protector1health <= 2) && (_local1.protector1health >= 0)) { _local1.ship.protector.sphere.gotoAndStop("critical"); } else if (_local1.protector1health < 0) { trace("Protector1 Gone"); if (_local1.protectorlevel > 2) { _local1.protectorframe = _local1.ship.protector2._currentframe - 19; if (_local1.protectorframe < 3) { _local1.protectorframe = 41 + _local1.protectorframe; } _local1.protectorlevel = 2; if (_local1.autorotate == true) { _local1.ship.protector.gotoAndPlay(_local1.protectorframe); } else { _local1.ship.protector.gotoAndStop(_local1.protectorframe); } _local1.protector1health = _local1.protector2health; if ((_local1.protector1health < 7) && (_local1.protector1health > 2)) { _local1.ship.protector.sphere.gotoAndStop("half"); } else if ((_local1.protector1health <= 2) && (_local1.protector1health >= 0)) { _local1.ship.protector.sphere.gotoAndStop("critical"); } } else { _local1.protectorlevel = 0; } _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = (_local1.ship._x + _local1.ship.protector._x) + _local1.ship.protector.sphere._x; _local1["shipexplosion" + _local1.depth]._y = (_local1.ship._y + _local1.ship.protector._y) + _local1.ship.protector.sphere._y; _local1["shipexplosion" + _local1.depth]._xscale = (_local1["shipexplosion" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } if (_local1.bulletarray[_local2].hitTest(_local1.ship.protector2.sphere)) { _local1.protector2health = _local1.protector2health - 1; if ((_local1.protector2health < 7) && (_local1.protector2health > 2)) { _local1.ship.protector2.sphere.gotoAndStop("half"); } else if ((_local1.protector2health <= 2) && (_local1.protector2health >= 0)) { _local1.ship.protector2.sphere.gotoAndStop("critical"); } else if (_local1.protector2health < 0) { trace("Protector2 Gone"); _local1.protectorlevel = 2; _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = (_local1.ship._x + _local1.ship.protector2._x) + _local1.ship.protector2.sphere._x; _local1["shipexplosion" + _local1.depth]._y = (_local1.ship._y + _local1.ship.protector2._y) + _local1.ship.protector2.sphere._y; _local1["shipexplosion" + _local1.depth]._xscale = (_local1["shipexplosion" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } } if (_local1.boss2stoplaser == true) { if ((_local1.bulletarray[_local2].enemyshottype == "boss2laser1") || (_local1.bulletarray[_local2].enemyshottype == "boss2laser2")) { _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } } if (_local1.bulletarray[_local2].hitTest(_local1.ship.shipmc)) { _local1.hitship = true; _local1.shieldfadein = true; _local1.checkhealth = true; if (_local1.difficulty == "expert") { _local1.hitshipcounter++; if (_local1.hitshipcounter == 6) { if (_local1.weaponnumber > 1) { _local1.weaponnumber--; } _local1.hitshipcounter = 0; } } if (_local1.bulletarray[_local2].enemyshottype == "shot1") { _local1.shipshield = _local1.shipshield - 5; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if ((_local1.bulletarray[_local2].enemyshottype == "enemymissilet") || (_local1.bulletarray[_local2].enemyshottype == "enemymissileb")) { _local1.shipshield = _local1.shipshield - 7; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "enemy7") { _local1.shipshield = _local1.shipshield - 8; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "boss1electric") { _local1.shipshield = _local1.shipshield - 8; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "boss1canon") { _local1.mhexplosion.stop(); _local1.mhexplosion.start(0, 0); _local1.mhexplosionmc.duplicateMovieClip("mhexplode" + _local1.depth, _local1.depth); _local1["mhexplode" + _local1.depth]._x = _local1.bulletarray[_local2]._x; _local1["mhexplode" + _local1.depth]._y = _local1.bulletarray[_local2]._y; _local1["mhexplode" + _local1.depth]._xscale = (_local1["mhexplode" + _local1.depth]._yscale = 300); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shipshield = _local1.shipshield - 15; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if ((_local1.bulletarray[_local2].enemyshottype == "boss2laser1") || (_local1.bulletarray[_local2].enemyshottype == "boss2laser2")) { _local1.shipshield = _local1.shipshield - 2; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } else if (_local1.bulletarray[_local2].enemyshottype == "boss2gun") { _local1.shipshield = _local1.shipshield - 6; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "boss2big") { _local1.shipshield = _local1.shipshield - 10; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "boss3") { _local1.shipshield = _local1.shipshield - 4; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "fbossgun") { _local1.shipshield = _local1.shipshield - 6; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if ((_local1.bulletarray[_local2].enemyshottype == "fbosslaser") || (_local1.bulletarray[_local2].enemyshottype == "boss2laser2")) { _local1.shipshield = _local1.shipshield - 1; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } } } else if (_local1.bulletarray[_local2].shottype != "enemy") { if ((_local1.bulletarray[_local2].shottype == "airmine") && (_local1.bulletarray[_local2].hitTest(_local1.ship.shipmc))) { _local1.shipshield = _local1.shipshield - 0.3; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } i = 0; while (i < _local1.enemyarray.length) { if (_local1.bulletarray[_local2].hitTest(_local1.enemyarray[i].enemytype)) { _local1.hitenemy = _local1.enemyarray[i]._name; if ((((((((_local1.bulletarray[_local2].shottype != "blue1") && (_local1.bulletarray[_local2].shottype != "blue4")) && (_local1.bulletarray[_local2].shottype != "blue3")) && (_local1.bulletarray[_local2].shottype != "blue2")) && (_local1.bulletarray[_local2].shottype != "sblue")) && (_local1.bulletarray[_local2].shottype != "bomb")) && (_local1.bulletarray[_local2].shottype != "sred")) && (_local1.bulletarray[_local2].shottype != "sgreen")) { if (_local1.bulletarray[_local2].xvalue >= 0) { _local1.mhexplosionmc.duplicateMovieClip("mhexplode" + _local1.depth, _local1.depth); _local1["mhexplode" + _local1.depth]._x = _local1.bulletarray[_local2]._x + 20; _local1["mhexplode" + _local1.depth]._y = _local1.bulletarray[_local2]._y; _local1["mhexplode" + _local1.depth]._xscale = (_local1["mhexplode" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else { _local1.mhexplosionmc.duplicateMovieClip("mhexplode" + _local1.depth, _local1.depth); _local1["mhexplode" + _local1.depth]._x = _local1.bulletarray[_local2]._x - 20; _local1["mhexplode" + _local1.depth]._y = _local1.bulletarray[_local2]._y; _local1["mhexplode" + _local1.depth]._xscale = (_local1["mhexplode" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } else if ((((_local1.bulletarray[_local2].shottype != "sblue") && (_local1.bulletarray[_local2].shottype != "bomb")) && (_local1.bulletarray[_local2].shottype != "sred")) && (_local1.bulletarray[_local2].shottype != "sgreen")) { _local1.bulletarray[_local2].explodedelay++; if (_local1.bulletarray[_local2].explodedelay == 3) { _local1.mhexplosionmc.duplicateMovieClip("mhexplode" + _local1.depth, _local1.depth); _local1["mhexplode" + _local1.depth]._x = _local1.bulletarray[_local2]._x + 30; _local1["mhexplode" + _local1.depth]._y = (_local1.enemyarray[i]._y + _local1.enemyarray[i].enemytype._y) + (random(30) - 15); _local1["mhexplode" + _local1.depth]._xscale = (_local1["mhexplode" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.bulletarray[_local2].explodedelay = 0; } } if (_local1.bulletarray[_local2].shottype == "homingmissile") { _local1.mhexplosion.stop(); _local1.mhexplosion.start(0, 0); _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "red1") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 1.5; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 1.5; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "red2") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 1.9; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 1.9; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "red3") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2.3; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2.3; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "red4") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2.7; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2.7; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "sred") { if (_local1.bulletarray[_local2].exploding == true) { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 1; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.2; } } } else if (_local1.bulletarray[_local2].shottype == "blue1") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 0.3; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.3; } } else if (_local1.bulletarray[_local2].shottype == "blue2") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 0.34; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.36; } } else if (_local1.bulletarray[_local2].shottype == "blue3") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 0.48; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.42; } } else if (_local1.bulletarray[_local2].shottype == "blue4") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 0.42; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.47; } } else if (_local1.bulletarray[_local2].shottype == "sblue") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.4; } } else if (_local1.bulletarray[_local2].shottype == "green1") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 1.8; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 1.8; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "green2") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "green3") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2.2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2.4; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "green4") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2.5; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2.5; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "sgreen") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.4; } } else if (_local1.bulletarray[_local2].shottype == "laser") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 3.5; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 1.17; } } else if (_local1.bulletarray[_local2].shottype == "bomb") { if (_local1.bombexplode == true) { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.4; } } } _local1.enemyarray[i].gotoAndPlay("hit"); if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.enemyarray[_local1.enemyarray.length - 1].gotoAndPlay("hit"); _local1.enemyarray[_local1.enemyarray.length - 2].gotoAndPlay("hit"); _local1.enemyarray[_local1.enemyarray.length - 3].gotoAndPlay("hit"); _local1.enemyarray[_local1.enemyarray.length - 4].gotoAndPlay("hit"); _local1.enemyarray[_local1.enemyarray.length - 5].gotoAndPlay("hit"); } } i++; } } if (_local1.bulletarray[_local2].xvalue > 0) { if (((_local1.bulletarray[_local2]._x > 730) || (_local1.bulletarray[_local2]._y < -50)) || (_local1.bulletarray[_local2]._y > 550)) { if (_local1.bulletarray[_local2].shottype == "bomb") { _local1.bombfire = false; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } } else if (_local1.bulletarray[_local2].xvalue < 0) { if (((_local1.bulletarray[_local2]._x < -30) || (_local1.bulletarray[_local2]._y < -50)) || (_local1.bulletarray[_local2]._y > 550)) { if (_local1.bulletarray[_local2].shottype == "bomb") { _local1.bombfire = false; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } } _local2--; } } }; _root.powerupmove = function () { var _local1 = _root; var _local2 = _local1.poweruparray.length - 1; while (_local2 >= 0) { _local1.poweruparray[_local2]._x = _local1.poweruparray[_local2]._x + _local1.powerupspeed; if (_local1.poweruparray[_local2]._x < -50) { _local1.poweruparray[_local2].removeMovieClip(); } if (_local1.poweruparray[_local2].poweruptype == "weapon") { if (_local1.poweruparray[_local2].needchange == true) { if (_local1.poweruparray[_local2].ticks2 < 20) { _local1.poweruparray[_local2].ticks2++; } else { _local1.poweruparray[_local2].ticks2 = 0; _local1.poweruparray[_local2].needchange = false; _local1.poweruparray[_local2].play(); } } } if (_local1.poweruparray[_local2].hitTest(_local1.ship.shipmc)) { if (_local1.poweruparray[_local2].poweruptype == "weapon") { _local1.weaponpowersound.stop(); _local1.weaponpowersound.start(0, 0); if (_local1.weapontype == _local1.poweruparray[_local2].weaponpowercolor) { if (_local1.levelnumber == 1) { if (_local1.weaponnumber < 2) { _local1.weaponnumber++; } else if (_local1.poweruparray[_local2].weaponpowercolor == "red") { _local1.sredx = _local1.poweruparray[_local2]._x; _local1.sredy = _local1.poweruparray[_local2]._y; _local1.sred(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "blue") { _local1.sbluex = _local1.poweruparray[_local2]._x; _local1.sbluey = _local1.poweruparray[_local2]._y; _local1.sblue(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "green") { _local1.sgreenfunction = true; _local1.sgreentimer = 0; } } else if (_local1.levelnumber == 2) { if (_local1.weaponnumber < 3) { _local1.weaponnumber++; } else if (_local1.poweruparray[_local2].weaponpowercolor == "red") { _local1.sredx = _local1.poweruparray[_local2]._x; _local1.sredy = _local1.poweruparray[_local2]._y; _local1.sred(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "blue") { _local1.sbluex = _local1.poweruparray[_local2]._x; _local1.sbluey = _local1.poweruparray[_local2]._y; _local1.sblue(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "green") { _local1.sgreenfunction = true; _local1.sgreentimer = 0; } } else if (_local1.levelnumber >= 3) { if (_local1.weaponnumber < 4) { _local1.weaponnumber++; } else if (_local1.poweruparray[_local2].weaponpowercolor == "red") { _local1.sredx = _local1.poweruparray[_local2]._x; _local1.sredy = _local1.poweruparray[_local2]._y; _local1.sred(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "blue") { _local1.sbluex = _local1.poweruparray[_local2]._x; _local1.sbluey = _local1.poweruparray[_local2]._y; _local1.sblue(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "green") { _local1.sgreenfunction = true; _local1.sgreentimer = 0; } } } else { _local1.transform = true; } _local1.weapontype = _local1.poweruparray[_local2].weaponpowercolor; _local1.poweruparray[_local2].removeMovieClip(); } else if (_local1.poweruparray[_local2].poweruptype == "missile") { _local1.missilepowersound.stop(); _local1.missilepowersound.start(0, 0); if (_local1.mhlevel < 5) { _local1.mhlevel++; _local1.whichmissileframe = "level" + _local1.mhlevel; _local1.status.mask.missile.gotoAndStop(_local1.whichmissileframe); } else if (_local1.mode == "mission") { _local1.totalscore = _local1.totalscore + 10; _local1.status.score = int(_local1.totalscore); } else if (_local1.mode == "survival") { _local1.totalscore2 = _local1.totalscore2 + 10; _local1.status.score = int(_local1.totalscore2); } } else if (_local1.poweruparray[_local2].poweruptype == "bomb") { _local1.bombpowersound.stop(); _local1.bombpowersound.start(0, 0); if (_local1.numberofbombs < 15) { _local1.numberofbombs++; _local1.status.bomb.gotoAndStop(_local1.numberofbombs + 1); } else if (_local1.mode == "stage") { _local1.totalscore = _local1.totalscore + 10; _local1.status.score = int(_local1.totalscore); } else if (_local1.mode == "survival") { _local1.totalscore2 = _local1.totalscore2 + 10; _local1.status.score = int(_local1.totalscore2); } } else if (_local1.poweruparray[_local2].poweruptype == "health") { _local1.healthpowersound.stop(); _local1.healthpowersound.start(0, 0); if (_local1.shipshield > 35) { _local1.shipshield = 50; } else { _local1.shipshield = _local1.shipshield + 15; } _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } else if (_local1.poweruparray[_local2].poweruptype == "minihealth") { _local1.healthpowersound.stop(); _local1.healthpowersound.start(0, 0); if (_local1.shipshield > 45) { _local1.shipshield = 50; } else { _local1.shipshield = _local1.shipshield + 5; } _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } else if (_local1.poweruparray[_local2].poweruptype == "protector") { _local1.protectorpowersound.stop(); _local1.protectorpowersound.start(0, 0); _local1.protector1health = (_local1.protector2health = 15); _local1.ship.protector.sphere.gotoAndStop("full"); _local1.ship.protector2.sphere.gotoAndStop("full"); if (_local1.protectorlevel < 4) { _local1.protectorlevel++; if (_local1.protectorlevel > 2) { _local1.ship.protector2.gotoAndStop("protector"); } else if (_local1.protectorlevel == 1) { _local1.ship.protector.gotoAndStop("protector"); } } else if (_local1.mode == "stage") { _local1.totalscore = _local1.totalscore + 10; _local1.status.score = int(_local1.totalscore); } else if (_local1.mode == "survival") { _local1.totalscore2 = _local1.totalscore2 + 10; _local1.status.score = int(_local1.totalscore2); } } _local1.poweruparray[_local2].removeMovieClip(); _local1.poweruparray.splice(_local2, 1); } _local2--; } }; _root.getkey = function () { var _local1 = _root; var _local2 = Key.isDown; kleft = _local2(_local1.leftkey); kright = _local2(_local1.rightkey); kup = _local2(_local1.upkey); kdown = _local2(_local1.downkey); kspace = _local2(_local1.firekey); if (kup) { _local1.ship._y = _local1.ship._y - _local1.speed; if (_local1.ship._y < _local1.top_border) { _local1.ship._y = _local1.top_border; } } if (kdown) { _local1.ship._y = _local1.ship._y + _local1.speed; if (_local1.ship._y > _local1.bottom_border) { _local1.ship._y = _local1.bottom_border; } } if (kright) { _local1.ship._x = _local1.ship._x + _local1.speed; if (_local1.ship._x > _local1.right_border) { _local1.ship._x = _local1.right_border; } } if (kleft) { _local1.ship._x = _local1.ship._x - _local1.speed; if (_local1.ship._x < _local1.left_border) { _local1.ship._x = _local1.left_border; } } _local1.firetimer++; if (kspace && (_local1.firetimer >= _local1.interval)) { if (_local1.weapontype == "red") { _local1.redsound.stop(); _local1.redsound.start(0, 0); } else if (_local1.weapontype == "blue") { _local1.bluesound.stop(); _local1.bluesound.start(0, 0); } else if (_local1.weapontype == "green") { _local1.greensound.stop(); _local1.greensound.start(0, 0); } _local1[_local1.weapontype + _local1.weaponnumber](); _local1.firetimer = 0; } }; _root.newlevel = function () { var _local1 = _root; _local1.e1w1pos = (_local1.e2w1pos = (_local1.e3w1pos = (_local1.e4w1pos = (_local1.e4w2pos = (_local1.e5w1pos = (_local1.e6w1pos = (_local1.e7w1pos = (_local1.boss3counter = 0)))))))); }; _root.boss2lasersound.onSoundComplete = function () { var _local1 = _root; if ((_local1.levelnumber == 4) && (_local1.gamestart == true)) { _local1.boss2lasersound2.stop(); _local1.boss2lasersound2.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); ec = 0; while (ec < _local1.enemyarray.length) { if (_local1.enemyarray[ec].enemytypevar == "fboss") { _local1.fbosslaserx = (_local1.enemyarray[ec]._x + _local1.enemyarray[ec].enemytype._x) + _local1.enemyarray[ec].enemytype.laser._x; _local1.fbosslasery = (_local1.enemyarray[ec]._y + _local1.enemyarray[ec].enemytype._y) + _local1.enemyarray[ec].enemytype.laser._y; _local1.enemyarray[ec].enemytype.charge.gotoAndStop("blank"); } ec++; } _local1["enemybullet" + _local1.depth]._x = _local1.fbosslaserx; _local1["enemybullet" + _local1.depth]._y = _local1.fbosslasery; _local1["enemybullet" + _local1.depth].xvalue = 2 * (-_local1.enemy1bulletspeed); _local1["enemybullet" + _local1.depth].gotoAndStop("fbosslaser"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "fbosslaser"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } }; _root.poweruparray = new Array(); _root.weaponpowerupfunction = function () { var _local1 = _root; _local1.weaponPower.duplicateMovieClip("weaponpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["weaponpower" + _local1.depth]; _local1["weaponpower" + _local1.depth].poweruptype = "weapon"; whichcolor = random(3) + 1; if (whichcolor == 1) { _local1["weaponpower" + _local1.depth].gotoAndStop("red"); } if (whichcolor == 2) { _local1["weaponpower" + _local1.depth].gotoAndStop("blue"); } if (whichcolor == 3) { _local1["weaponpower" + _local1.depth].gotoAndStop("green"); } _local1["weaponpower" + _local1.depth]._x = _local1.assignx; _local1["weaponpower" + _local1.depth]._y = _local1.assigny; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.healthpowerupfunction = function () { var _local1 = _root; _local1.healthpower.duplicateMovieClip("healthpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["healthpower" + _local1.depth]; _local1["healthpower" + _local1.depth].poweruptype = "health"; _local1["healthpower" + _local1.depth]._y = random(300) + 100; _local1["healthpower" + _local1.depth]._x = 720; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.minihealthpowerupfunction = function () { var _local1 = _root; _local1.healthpower.duplicateMovieClip("healthpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["healthpower" + _local1.depth]; _local1["healthpower" + _local1.depth].poweruptype = "minihealth"; _local1["healthpower" + _local1.depth]._x = _local1.assignx; _local1["healthpower" + _local1.depth]._y = _local1.assigny; _local1["healthpower" + _local1.depth]._xscale = (_local1["healthpower" + _local1.depth]._yscale = 60); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.missilepowerupfunction = function () { var _local1 = _root; trace(_local1.depth); _local1.missilepower.duplicateMovieClip("missilepower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["missilepower" + _local1.depth]; _local1["missilepower" + _local1.depth].poweruptype = "missile"; _local1["missilepower" + _local1.depth]._x = _local1.assignx; _local1["missilepower" + _local1.depth]._y = _local1.assigny; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.bombpowerupfunction = function () { var _local1 = _root; _local1.bombpower.duplicateMovieClip("bombpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["bombpower" + _local1.depth]; _local1["bombpower" + _local1.depth].poweruptype = "bomb"; _local1["bombpower" + _local1.depth]._x = _local1.assignx; _local1["bombpower" + _local1.depth]._y = _local1.assigny; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.protectorpowerupfunction = function () { var _local1 = _root; _local1.protectorpower.duplicateMovieClip("protectorpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["protectorpower" + _local1.depth]; _local1["protectorpower" + _local1.depth].poweruptype = "protector"; _local1["protectorpower" + _local1.depth]._x = _local1.assignx; _local1["protectorpower" + _local1.depth]._y = _local1.assigny; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.targetenemyfunction = function () { var _local1 = _root; if (_local1.enemyarray.length >= 1) { _local1.targeted = true; if (_local1.targetdir == "forward") { if (_local1.targetenemy >= (_local1.enemyarray.length - 1)) { _local1.targetenemy = 0; } else { _local1.targetenemy++; } trace(_local1.targetenemy); trace(_local1.enemyarray.length); } else if (_local1.targetdir == "backward") { if (_local1.targetenemy == 0) { _local1.targetenemy = _local1.enemyarray.length - 1; } else { _local1.targetenemy--; } } _local1.target._x = _local1.enemyarray[_local1.targetenemy]._x + _local1.enemyarray[_local1.targetenemy].enemytype._x; _local1.target._y = _local1.enemyarray[_local1.targetenemy]._y + _local1.enemyarray[_local1.targetenemy].enemytype._y; } }; _root.autorotatefunction = function () { var _local1 = _root; if (_local1.autorotate == false) { _local1.autorotate = true; _local1.ship.protector.play(); _local1.ship.protector2.play(); } else { _local1.autorotate = false; _local1.ship.protector.stop(); _local1.ship.protector2.stop(); } }; if (_root.customcontrols == false) { _root.upkey = 38; _root.downkey = 40; _root.leftkey = 37; _root.rightkey = 39; _root.firekey = 32; _root.bombkey = 90; _root.missilekey = 32; _root.laserkey = 67; _root.targetkey = 68; _root.targetkey2 = 83; _root.autokey = 65; _root.pausekey = 80; } if (_root.reset == true) { _root.maindisplay.gotoAndStop("title"); } _root.countdowntimer = 240; _root.status._visible = false; _root.transition._visible = false; _root.enemy.gotoAndStop("blank"); _root.shipexplosion.gotoAndStop("blank"); _root.mhexplosionmc.gotoAndStop("blank"); _root.healthpower.gotoAndStop("blank"); _root.protectorpower.gotoAndStop("blank"); _root.weaponpower.gotoAndStop("blank"); _root.missilepower.gotoAndStop("blank"); _root.bombpower.gotoAndStop("blank"); _root.megahoming.gotoAndStop("blank"); _root.shot.gotoAndStop("blank"); _root.enemybullet.gotoAndStop("blank");
Instance of Symbol 18 MovieClip in Frame 2
onClipEvent (load) { _root.speed = 10; _root.top_border = 40; _root.left_border = (t = 1); _root.bottom_border = 500 - _root.sheight; _root.right_border = 700 - _root.swidth; var maxenemy = 40; var MegaHomingFiredTimer = 0; var MegaHomingFiredTimer2 = 0; done = false; done2 = false; } onClipEvent (keyDown) { if ((_root.gamestart == true) && (_root.bosskilled == false)) { if (Key.isDown(_root.pausekey)) { if (_root.paused == false) { _root.bomb1.bomb.explode.stop(); bc = _root.bulletarray.length - 100; while (bc >= 100) { if (_root.bulletarray[bc].type == "sred") { _root.bulletarray[bc].bomb.explode.stop(); } bc--; } _root.musicplaying = false; _root.pausedisplay._visible = true; if (_root.globalmusiccontrol == "play") { _root.fade = "out"; _root.status.mask.box._x = 245; } _root.gametimer = false; _root.paused = true; _root.display.lasertxt.stop(); _quality = "high"; } else { _root.bomb1.bomb.explode.play(); bc = _root.bulletarray.length - 1; while (bc >= 0) { if (_root.bulletarray[bc].shottype == "sred") { _root.bulletarray[bc].bomb.explode.play(); } bc--; } _root.musicplaying = true; if (_root.globalmusiccontrol == "play") { _root.fade = "in"; _root.status.mask.box._x = 212.3; } _root.paused = false; _root.pausedisplay._visible = false; _root.gametimer = true; _quality = "high"; if (_root.displaytextplaying) { _root.display.lasertxt.play(); } } } } } onClipEvent (enterFrame) { if (_root.changemusic == true) { if (_root.loopvolume > 0) { _root.loopvolume = _root.loopvolume - 5; _root[_root.currentloop].setVolume(_root.loopvolume); } else if (_root.loopvolume <= 0) { _root[_root.currentloop].stop(); _root.currentloop = _root.newloop; _root[_root.currentloop].start(0, 99999); _root.loopvolume = 100; _root[_root.currentloop].setVolume(_root.loopvolume); if (_root.globalmusiccontrol == "play") { _root.fade = "in"; } _root.changemusic = false; } } if (_root.fade == "in") { if (_root.mode == "mission") { if (_root.loopvolume < 100) { _root.loopvolume = _root.loopvolume + 8; _root[_root.currentloop].setVolume(_root.loopvolume); } else if (_root.loopvolume > 100) { _root.loopvolume = 100; _root[_root.currentloop].setVolume(_root.loopvolume); } } else if (_root.mode == "survival") { if (_root.loopvolume < 100) { _root.loopvolume = _root.loopvolume + 8; _root[_root.currentloop].setVolume(_root.loopvolume); } else if (_root.loopvolume > 100) { _root.loopvolume = 100; _root[_root.currentloop].setVolume(_root.loopvolume); } } } else if (_root.fade == "out") { if (_root.loopvolume > 0) { _root.loopvolume = _root.loopvolume - 20; _root[_root.currentloop].setVolume(_root.loopvolume); } else if (_root.loopvolume < 0) { _root.loopvolume = 0; _root[_root.currentloop].setVolume(_root.loopvolume); } } if (_root.gamestart == true) { _root.test = _root.enemyticker; if (_root.youaredead == true) { if (_root.bosskilled == true) { _root.youaredead = false; _root.ship._visible = true; } _root.deathdelay++; if (_root.deathdelay == 50) { _root.deathdelay = 0; _root.transition._visible = true; _root.transition.gotoAndPlay("Close"); } } if (_root.paused == false) { if (_root.gametimer == true) { _root.time = _root.time + 0.05; _root.status.timer = int(_root.time); } if (_root.transform == true) { if (_root.weapontype == "blue") { if (_root.ship.greenpower._currentframe > 1) { _root.ship.greenpower.prevFrame(); } if (_root.ship.blue._currentframe < _root.ship.blue._totalframes) { _root.ship.blue.nextFrame(); } if ((_root.ship.greenpower._currentframe == 1) && (_root.ship.blue._currentframe == _root.ship.blue._totalframes)) { _root.transform = false; } } else if (_root.weapontype == "green") { if (_root.ship.blue._currentframe > 1) { _root.ship.blue.prevFrame(); } if (_root.ship.greenpower._currentframe < _root.ship.greenpower._totalframes) { _root.ship.greenpower.nextFrame(); } if ((_root.ship.blue._currentframe == 1) && (_root.ship.greenpower._currentframe == _root.ship.greenpower._totalframes)) { _root.transform = false; } } else if (_root.weapontype == "red") { if (_root.ship.greenpower._currentframe > 1) { _root.ship.greenpower.prevFrame(); } if (_root.ship.blue._currentframe > 1) { _root.ship.blue.prevFrame(); } if ((_root.ship.greenpower._currentframe == 1) && (_root.ship.blue._currentframe == 1)) { _root.transform = false; } } } if (_root.boss != true) { _root.bosscoming++; if ((_root.levelnumber != 4) && (_root.levelnumber != "survival")) { if (_root.bosscoming == 3600) { _root.bosscoming = 0; _root.boss = true; _root.createboss = true; if (_root.globalmusiccontrol == "play") { _root.changemusic = true; _root.newloop = ("boss" + _root.levelnumber) + "loop"; } } } else if (_root.levelnumber == 4) { if (_root.bosscoming == 100) { _root.boss = true; _root.createboss = true; _root.bosscoming = 0; } } else if (_root.levelnumber == "survival") { _root.boss = true; } _root.enemyticker++; if (_root.levelnumber == 1) { if (((_root.enemyticker == 1000) || (_root.enemyticker == 2000)) || (_root.enemyticker == 3500)) { _root.healthpowerupfunction(); } if (_root.enemyticker == _root.enemy1wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy2wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy3wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy4wavetimer[_root.e6w1pos]) { _root.enemy6wave1(); _root.e6w1pos++; } if (_root.enemyticker == _root.enemy4wave2timer[_root.e6w2pos]) { _root.enemy6wave2(); _root.e6w2pos++; } } else if (_root.levelnumber == 2) { if (((_root.enemyticker == 1000) || (_root.enemyticker == 2000)) || (_root.enemyticker == 3500)) { _root.healthpowerupfunction(); } if (_root.enemyticker == _root.enemy1wavetimer2[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy2wavetimer2[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy3wavetimer2[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } if (_root.enemyticker == _root.enemy4wavetimer2[_root.e4w1pos]) { _root.enemy4wave1(); _root.e4w1pos++; } if (_root.enemyticker == _root.enemy4wave2timer2[_root.e4w2pos]) { _root.enemy4wave2(); _root.e4w2pos++; } if (_root.enemyticker == _root.enemy5wave1timer2[_root.e1w1pos]) { _root.enemy1wave1(); _root.e2w1pos++; } if (_root.enemyticker == _root.enemy6wave1timer2[_root.e6w1pos]) { _root.enemy6wave1(); _root.e6w1pos++; } } else if (_root.levelnumber == 3) { if (((_root.enemyticker == 1000) || (_root.enemyticker == 2000)) || (_root.enemyticker == 3500)) { _root.healthpowerupfunction(); } if (_root.enemyticker == _root.enemy1wavetimer3[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy1wavetimer3[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy3wavetimer3[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } if (_root.enemyticker == _root.enemy4wavetimer3[_root.e4w1pos]) { _root.enemy4wave1(); _root.e4w1pos++; } if (_root.enemyticker == _root.enemy4wave2timer3[_root.e4w2pos]) { _root.enemy4wave2(); _root.e4w2pos++; } if (_root.enemyticker == _root.enemy5wave1timer3[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy6wave1timer3[_root.e6w1pos]) { _root.enemy6wave1(); _root.e6w1pos++; } if (_root.enemyticker == _root.enemy7wave1timer3[_root.e7w1pos]) { _root.enemy7wave1(); _root.e7w1pos++; } } } else { if (_root.createboss == true) { if (_root.levelnumber != 4) { _root.whichboss = _root.levelnumber; _root[("boss" + _root.whichboss) + "function"](); _root.fade = "hold"; } else { _root.fbossfunction(); } _root.createboss = false; } if (_root.levelnumber == 4) { _root.enemyticker++; if (_root.fbosswave == 1) { _root.fbossticker++; if (_root.fbossticker == _root.enemy1wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy1wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy3wavetimer[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } } else if (_root.fbosswave == 2) { _root.fbossticker++; if (_root.fbossticker == _root.enemy1wavetimer4[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy1wavetimer4[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy3wavetimer4[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } if (_root.fbossticker == _root.enemy4wavetimer4[_root.e4w1pos]) { _root.enemy4wave1(); _root.e4w1pos++; } if (_root.fbossticker == _root.enemy4wave2timer4[_root.e4w2pos]) { _root.enemy4wave2(); _root.e4w2pos++; } if (_root.fbossticker == _root.enemy5wave1timer4[_root.e2w1pos]) { _root.enemy1wave1(); _root.e2w1pos++; } } else if (_root.fbosswave == 3) { _root.fbossticker++; if (_root.fbossticker == _root.enemy1wavetimer4[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy1wavetimer4[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy3wavetimer4[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } if (_root.fbossticker == _root.enemy4wavetimer4[_root.e4w1pos]) { _root.enemy4wave1(); _root.e4w1pos++; } if (_root.fbossticker == _root.enemy4wave2timer4[_root.e4w2pos]) { _root.enemy4wave2(); _root.e4w2pos++; } if (_root.fbossticker == _root.enemy5wave1timer4[_root.e2w1pos]) { _root.enemy1wave1(); _root.e2w1pos++; } if (_root.fbossticker == _root.enemy6wave1timer4[_root.e6w1pos]) { _root.enemy6wave1(); _root.e6w1pos++; } if (_root.fbossticker == _root.enemy7wave1timer4[_root.e7w1pos]) { _root.enemy7wave1(); _root.e7w1pos++; } } } else if (_root.levelnumber == "survival") { _root.enemyticker++; if (_root.enemyticker == 900) { _root.havelaser = true; _root.ship.shiptype.gotoAndStop("nolaser"); _root.ship.powerup.gotoAndPlay("laser"); } if (_root.enemyticker >= 2500) { if (((((((_root.enemyticker == 2500) || (_root.enemyticker == 3100)) || (_root.enemyticker == 3700)) || (_root.enemyticker == 4300)) || (_root.enemyticker == 4900)) || (_root.enemyticker == 5500)) || (_root.enemyticker == 6100)) { _root.enemy1delay = _root.enemy1delay - 1; _root.enemy2delay = _root.enemy2delay - 1; _root.enemy3delay = _root.enemy3delay - 1; _root.enemy4delay = _root.enemy4delay - 1; _root.enemy4delay2 = _root.enemy4delay2 - 1; _root.enemy5delay = _root.enemy5delay - 1; _root.enemy6delay = _root.enemy6delay - 1; _root.enemy7delay = _root.enemy7delay - 1; if (_root.enemy1delay < 0) { _root.enemy1delay = 0; } if (_root.enemy2delay < 0) { _root.enemy2delay = 0; } if (_root.enemy3delay < 0) { _root.enemy3delay = 0; } if (_root.enemy4delay < 0) { _root.enemy4delay = 0; } if (_root.enemy4delay2 < 0) { _root.enemy4delay2 = 0; } if (_root.enemy5delay < 0) { _root.enemy5delay = 0; } if (_root.enemy6delay < 0) { _root.enemy6delay = 0; } if (_root.enemy7delay < 0) { _root.enemy7delay = 0; } } } if (_root.enemyticker == _root.enemy1wavetimer5) { _root.enemy1wave1(); _root.enemy1wavetimer5 = _root.enemy1wavetimer5 + (random(125) + _root.enemy1delay); } if (_root.enemyticker == _root.enemy1wavetimer5) { _root.enemy1wave1(); _root.enemy1wavetimer5 = _root.enemy1wavetimer5 + (random(125) + _root.enemy2delay); } if (_root.enemyticker == _root.enemy3wavetimer5) { _root.enemy3wave1(); _root.enemy3wavetimer5 = _root.enemy3wavetimer5 + (random(125) + _root.enemy3delay); } if (_root.enemyticker == _root.enemy4wavetimer5) { _root.enemy4wave1(); _root.enemy4wavetimer5 = _root.enemy4wavetimer5 + (random(125) + _root.enemy4delay); } if (_root.enemyticker == _root.enemy4wave2timer5) { _root.enemy4wave2(); _root.enemy4wave2timer5 = _root.enemy4wave2timer5 + (random(125) + _root.enemy4delay2); } if (_root.enemyticker == _root.enemy5wave1timer5) { _root.enemy1wave1(); _root.enemy1wave1timer5 = _root.enemy1wave1timer5 + (random(150) + _root.enemy5delay); _root.enemy3wavetimer5 = 0; } if (_root.enemyticker == _root.enemy6wave1timer5) { _root.enemy6wave1(); _root.enemy6wave1timer5 = _root.enemy6wave1timer5 + (random(175) + _root.enemy6delay); _root.enemy4wave2timer5 = 0; } if (_root.enemyticker == _root.enemy7wave1timer5) { _root.enemy7wave1(); _root.enemy7wave1timer5 = _root.enemy7wave1timer5 + (random(175) + _root.enemy7delay); } } } if (_root.enemyarray.length > 0) { _root.enemymove(); _root.enemymove2(); } if (_root.youaredead == false) { _root.getkey(); if (Key.isDown(65) && (getTimer() > (rotatetimer + 300))) { _root.autorotatefunction(); rotatetimer = getTimer(); } if (_root.protectorlevel <= 2) { _root.ship.protector2.gotoAndStop("blank"); if (_root.protectorlevel == 0) { _root.ship.protector.gotoAndStop("blank"); } } if (_root.protectorlevel >= 1) { if (Key.isDown(_root.firekey) && (getTimer() > (ProtectorFiredTimer + 300))) { _root.redsound.stop(); _root.redsound.start(0, 0); _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = ((_root.ship._x + _root.ship.protector._x) + _root.ship.protector.sphere._x) + _root.ship.protector.sphere.gun._x; _root["bullet" + _root.depth]._y = ((_root.ship._y + _root.ship.protector._y) + _root.ship.protector.sphere._y) + _root.ship.protector.sphere.gun._y; _root["bullet" + _root.depth].xvalue = _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].shottype = "red1"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } if (_root.protectorlevel >= 2) { _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = ((_root.ship._x + _root.ship.protector._x) + _root.ship.protector.sphere._x) + _root.ship.protector.sphere.gun2._x; _root["bullet" + _root.depth]._y = ((_root.ship._y + _root.ship.protector._y) + _root.ship.protector.sphere._y) + _root.ship.protector.sphere.gun2._y; _root["bullet" + _root.depth].xvalue = -_root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].shottype = "red1"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } if (_root.protectorlevel >= 3) { _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = ((_root.ship._x + _root.ship.protector2._x) + _root.ship.protector2.sphere._x) + _root.ship.protector2.sphere.gun._x; _root["bullet" + _root.depth]._y = ((_root.ship._y + _root.ship.protector2._y) + _root.ship.protector2.sphere._y) + _root.ship.protector2.sphere.gun._y; _root["bullet" + _root.depth].xvalue = _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].shottype = "red1"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } if (_root.protectorlevel == 4) { _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = ((_root.ship._x + _root.ship.protector2._x) + _root.ship.protector2.sphere._x) + _root.ship.protector2.sphere.gun2._x; _root["bullet" + _root.depth]._y = ((_root.ship._y + _root.ship.protector2._y) + _root.ship.protector2.sphere._y) + _root.ship.protector2.sphere.gun2._y; _root["bullet" + _root.depth].xvalue = -_root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].shottype = "red1"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } ProtectorFiredTimer = getTimer(); } if (_root.autorotate == false) { if (Key.isDown(_root.upkey)) { if (Key.isDown(_root.rightkey)) { if ((_root.ship.protector._currentframe <= 27) && (_root.ship.protector._currentframe > 7)) { _root.ship.protector.prevFrame(); } else if ((_root.ship.protector._currentframe > 27) || (_root.ship.protector._currentframe < 7)) { _root.ship.protector.nextFrame(); } } else if (Key.isDown(_root.leftkey)) { if ((_root.ship.protector._currentframe >= 37) || (_root.ship.protector._currentframe < 17)) { _root.ship.protector.nextFrame(); } else if ((_root.ship.protector._currentframe < 37) && (_root.ship.protector._currentframe > 17)) { _root.ship.protector.prevFrame(); } } else if ((_root.ship.protector._currentframe > 32) || (_root.ship.protector._currentframe < 12)) { _root.ship.protector.nextFrame(); } else if ((_root.ship.protector._currentframe <= 32) && (_root.ship.protector._currentframe > 12)) { _root.ship.protector.prevFrame(); } } if (Key.isDown(_root.downkey)) { if (Key.isDown(_root.rightkey)) { if ((_root.ship.protector._currentframe <= 17) || (_root.ship.protector._currentframe > 37)) { _root.ship.protector.prevFrame(); } else if ((_root.ship.protector._currentframe > 17) && (_root.ship.protector._currentframe < 37)) { _root.ship.protector.nextFrame(); } } else if (Key.isDown(_root.leftkey)) { if ((_root.ship.protector._currentframe <= 7) || (_root.ship.protector._currentframe > 27)) { _root.ship.protector.prevFrame(); } else if ((_root.ship.protector._currentframe > 7) && (_root.ship.protector._currentframe < 27)) { _root.ship.protector.nextFrame(); } } else if ((_root.ship.protector._currentframe <= 12) || (_root.ship.protector._currentframe > 32)) { _root.ship.protector.prevFrame(); } else if ((_root.ship.protector._currentframe < 32) && (_root.ship.protector._currentframe > 12)) { _root.ship.protector.nextFrame(); } } if (Key.isDown(_root.rightkey)) { if (Key.isDown(_root.upkey)) { } else if (Key.isDown(_root.downkey)) { } else if ((_root.ship.protector._currentframe <= 22) && (_root.ship.protector._currentframe > 3)) { _root.ship.protector.prevFrame(); } else if (_root.ship.protector._currentframe > 22) { _root.ship.protector.nextFrame(); } } if (Key.isDown(_root.leftkey)) { if (Key.isDown(_root.upkey)) { } else if (Key.isDown(_root.downkey)) { } else if ((_root.ship.protector._currentframe > 3) && (_root.ship.protector._currentframe < 22)) { _root.ship.protector.nextFrame(); } else if ((_root.ship.protector._currentframe > 22) || (_root.ship.protector._currentframe == 3)) { _root.ship.protector.prevFrame(); } } } } if (_root.protectorlevel >= 3) { if (_root.autorotate == false) { if (Key.isDown(_root.upkey)) { if (Key.isDown(_root.rightkey)) { if ((_root.ship.protector2._currentframe <= 27) && (_root.ship.protector2._currentframe > 7)) { _root.ship.protector2.prevFrame(); } else if ((_root.ship.protector2._currentframe > 27) || (_root.ship.protector2._currentframe < 7)) { _root.ship.protector2.nextFrame(); } } else if (Key.isDown(_root.leftkey)) { if ((_root.ship.protector2._currentframe >= 37) || (_root.ship.protector2._currentframe < 17)) { _root.ship.protector2.nextFrame(); } else if ((_root.ship.protector2._currentframe < 37) && (_root.ship.protector2._currentframe > 17)) { _root.ship.protector2.prevFrame(); } } else if ((_root.ship.protector2._currentframe > 32) || (_root.ship.protector2._currentframe < 12)) { _root.ship.protector2.nextFrame(); } else if ((_root.ship.protector2._currentframe <= 32) && (_root.ship.protector2._currentframe > 12)) { _root.ship.protector2.prevFrame(); } } if (Key.isDown(_root.downkey)) { if (Key.isDown(_root.rightkey)) { if ((_root.ship.protector2._currentframe <= 17) || (_root.ship.protector2._currentframe > 37)) { _root.ship.protector2.prevFrame(); } else if ((_root.ship.protector2._currentframe > 17) && (_root.ship.protector2._currentframe < 37)) { _root.ship.protector2.nextFrame(); } } else if (Key.isDown(_root.leftkey)) { if ((_root.ship.protector2._currentframe <= 7) || (_root.ship.protector2._currentframe > 27)) { _root.ship.protector2.prevFrame(); } else if ((_root.ship.protector2._currentframe > 7) && (_root.ship.protector2._currentframe < 27)) { _root.ship.protector2.nextFrame(); } } else if ((_root.ship.protector2._currentframe <= 12) || (_root.ship.protector2._currentframe > 32)) { _root.ship.protector2.prevFrame(); } else if ((_root.ship.protector2._currentframe < 32) && (_root.ship.protector2._currentframe > 12)) { _root.ship.protector2.nextFrame(); } } if (Key.isDown(_root.rightkey)) { if (Key.isDown(_root.upkey)) { } else if (Key.isDown(_root.downkey)) { } else if ((_root.ship.protector2._currentframe <= 22) && (_root.ship.protector2._currentframe > 3)) { _root.ship.protector2.prevFrame(); } else if (_root.ship.protector2._currentframe > 22) { _root.ship.protector2.nextFrame(); } } if (Key.isDown(_root.leftkey)) { if (Key.isDown(_root.upkey)) { } else if (Key.isDown(_root.downkey)) { } else if ((_root.ship.protector2._currentframe > 3) && (_root.ship.protector2._currentframe < 22)) { _root.ship.protector2.nextFrame(); } else if ((_root.ship.protector2._currentframe > 22) || (_root.ship.protector2._currentframe == 3)) { _root.ship.protector2.prevFrame(); } } } } if (Key.isDown(_root.bombkey) && (getTimer() > (BombFiredTimer + 150))) { _root.firebomb(); BombFiredTimer = getTimer(); } if (_root.havelaser == true) { if (Key.isDown(_root.laserkey)) { _root.firelaser(); } } if (_root.havelaser == true) { if (_root.status.mask.laser._xscale < 100) { _root.status.mask.laser._xscale = _root.status.mask.laser._xscale + 0.7; } else { _root.status.mask.laser._xscale = 100; } } if ((_root.mhlevel == 1) || (_root.mhlevel == 2)) { mhtimer = 36; } else if (_root.mhlevel == 3) { mhtimer = 53; } else if (_root.mhlevel == 4) { mhtimer = 60; } else if (_root.mhlevel == 5) { mhtimer = 10; } if (MegaHomingFiredTimer < 68) { MegaHomingFiredTimer++; } if (MegaHomingFiredTimer2 < 6) { MegaHomingFiredTimer2++; } if (Key.isDown(_root.missilekey) && (MegaHomingFiredTimer >= mhtimer)) { if (_root.mhlevel != 0) { _root.firemh = true; MegaHomingFiredTimer = 0; mhticks = 1; } } if (((_root.firemh == true) && (MegaHomingFiredTimer2 >= 5)) && (mhticks <= _root.mhlevel)) { if (mhticks == _root.mhlevel) { _root.firemh = false; } mhticks++; _root.firehmfunction(); MegaHomingFiredTimer2 = 0; } if (Key.isDown(_root.targetkey) && (getTimer() > (TargetTimer + 150))) { _root.targetdir = "forward"; _root.targetenemyfunction(); TargetTimer = getTimer(); } else if (Key.isDown(_root.targetkey2) && (getTimer() > (TargetTimer + 150))) { _root.targetdir = "backward"; _root.targetenemyfunction(); TargetTimer = getTimer(); } } if (_root.targetenemy >= _root.enemyarray.length) { _root.targetenemy = 0; } if (_root.enemyarray.length < 1) { _root.target._x = 900; _root.target._y = 175; } else if (_root.targeted == true) { if (_root.fbossrest == true) { if (_root.targetdir == "forward") { if ((((((_root.enemyarray[_root.targetenemy].enemytypevar == "launcher1") || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher2")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher3")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher4")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher5")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "fboss")) { _root.targetenemy++; } } else if (_root.targetdir == "backward") { if ((((((_root.enemyarray[_root.targetenemy].enemytypevar == "launcher1") || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher2")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher3")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher4")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher5")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "fboss")) { _root.targetenemy = _root.enemyarray.length - 1; } } } _root.target._x = _root.enemyarray[_root.targetenemy]._x + _root.enemyarray[_root.targetenemy].enemytype._x; _root.target._y = _root.enemyarray[_root.targetenemy]._y + _root.enemyarray[_root.targetenemy].enemytype._y; _root.target.tl._x = (-_root.enemyarray[_root.targetenemy]._width) / 2; _root.target.tl._y = (-_root.enemyarray[_root.targetenemy]._height) / 2; _root.target.tr._x = _root.enemyarray[_root.targetenemy]._width / 2; _root.target.tr._y = (-_root.enemyarray[_root.targetenemy]._height) / 2; _root.target.bl._x = (-_root.enemyarray[_root.targetenemy]._width) / 2; _root.target.bl._y = _root.enemyarray[_root.targetenemy]._height / 2; _root.target.br._x = _root.enemyarray[_root.targetenemy]._width / 2; _root.target.br._y = _root.enemyarray[_root.targetenemy]._height / 2; } if (_root.poweruparray.length > 0) { _root.powerupmove(); } _root.bulletmovement(); if (_root.changelevels == true) { _root.levelchangedelay++; if (_root.levelchangedelay == 100) { _root.levelchangedelay = 0; _root.levelnumber++; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); _root.display.gotoAndStop(1); _root.startgame = true; _root.changelevels = false; _root[_root.currentloop].stop(); } } if (_root.sgreenfunction == true) { _root.sgreentimer++; if (_root.sgreentimer == 3) { _root.greensound.stop(); _root.greensound.start(0, 0); _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = -100; _root["bullet" + _root.depth]._y = 150; _root["bullet" + _root.depth].xvalue = 2 * _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].gotoAndStop("green4"); _root["bullet" + _root.depth].shottype = "sgreen"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; _root["bullet" + _root.depth]._xscale = (_root["bullet" + _root.depth]._yscale = 500); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } else if (_root.sgreentimer == 7) { _root.greensound.stop(); _root.greensound.start(0, 0); _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = -100; _root["bullet" + _root.depth]._y = 400; _root["bullet" + _root.depth].xvalue = 2 * _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].gotoAndStop("green4"); _root["bullet" + _root.depth].shottype = "sgreen"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; _root["bullet" + _root.depth]._xscale = (_root["bullet" + _root.depth]._yscale = 500); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } else if (_root.sgreentimer == 12) { _root.greensound.stop(); _root.greensound.start(0, 0); _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = -100; _root["bullet" + _root.depth]._y = 250; _root["bullet" + _root.depth].xvalue = 2 * _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].gotoAndStop("green4"); _root["bullet" + _root.depth].shottype = "sgreen"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; _root["bullet" + _root.depth]._xscale = (_root["bullet" + _root.depth]._yscale = 500); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } _root.sgreenfunction = false; _root.sgreentimer = 0; } } if (_root.hitship == true) { if (_root.checkhealth == true) { if (_root.shipshield < 0) { if (_root.bosskilled == false) { _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0); duplicateMovieClip (_root.iamdead, "iamdead" + _root.depth, _root.depth); _root["iamdead" + _root.depth]._x = _root.ship._x + _root.ship.shipmc._x; _root["iamdead" + _root.depth]._y = _root.ship._y + _root.ship.shipmc._y; _root["iamdead" + _root.depth]._xscale = 200; _root["iamdead" + _root.depth]._yscale = _root["iamdead" + _root.depth]._xscale; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } _root.ship._visible = false; _root.ship._x = -1500; _root.ship._y = 250; _root.shipshield = 1; _root.status.mask.shield._xscale = 100 * (_root.shipshield / _root.shipshieldtotal); _root.youaredead = true; _root.checkhealth = false; } else { _root.ship._y = 250; _root.shipshield = 1; } } } if (_root.shieldfadein == true) { if (_root.ship.shield._alpha < (_root.status.mask.shield._xscale + 40)) { _root.ship.shield._visible = true; _root.ship.shield._alpha = _root.ship.shield._alpha + ((_root.status.mask.shield._xscale + 40) / 2); } if (_root.ship.shield._alpha >= (_root.status.mask.shield._xscale + 40)) { _root.ship.shield._alpha = _root.status.mask.shield._xscale + 40; _root.shieldfadein = false; } } else if (_root.shieldfadein == false) { if (_root.ship.shield._alpha > 0) { _root.ship.shield._alpha = _root.ship.shield._alpha - ((_root.status.mask.shield._xscale + 40) / 6.67); } if (_root.ship.shield._alpha <= 0) { _root.ship.shield._alpha = 0; _root.ship.shield._visible = false; _root.hitship = false; } } } if (_root.levelnumber == 1) { if ((_root.bg.nebula1._x < -800) || (_root.bg.nebula1._x > 600)) { _root.bg.nebula1.gotoAndStop("blank"); } else { _root.bg.nebula1.gotoAndStop("graphic"); } if ((_root.bg.nebula2._x < -800) || (_root.bg.nebula2._x > 600)) { _root.bg.nebula2.gotoAndStop("blank"); } else { _root.bg.nebula2.gotoAndStop("graphic"); } if ((_root.bg.nebula3._x < -800) || (_root.bg.nebula3._x > 600)) { _root.bg.nebula3.gotoAndStop("blank"); } else { _root.bg.nebula3.gotoAndStop("graphic"); } if ((_root.enemyticker > 1000) && (_root.enemyticker < 3200)) { _root.bg.nebula1._x = _root.bg.nebula1._x - 0.8; _root.bg.nebula2._x = _root.bg.nebula1._x + _root.bg.nebula1._width; _root.bg.nebula3._x = _root.bg.nebula2._x + _root.bg.nebula2._width; } } else if (_root.levelnumber == 2) { if ((_root.bg.planet1._x < -600) || (_root.bg.planet1._x > 600)) { _root.bg.planet1.gotoAndStop("blank"); } else { _root.bg.planet1.gotoAndStop("graphic"); } if ((_root.bg.planet2._x < -550) || (_root.bg.planet2._x > 600)) { _root.bg.planet2.gotoAndStop("blank"); } else { _root.bg.planet2.gotoAndStop("graphic"); } if ((_root.enemyticker > 1500) && (_root.enemyticker < 2100)) { _root.bg.planet1._x = _root.bg.planet1._x - 3; } if ((_root.enemyticker > 2000) && (_root.enemyticker < 2550)) { _root.bg.planet2._x = _root.bg.planet2._x - 2.5; } } else if (_root.levelnumber == 3) { if ((_root.bg.galaxy._x < -800) || (_root.bg.galaxy._x > 600)) { _root.bg.galaxy.gotoAndStop("blank"); } else { _root.bg.galaxy.gotoAndStop("graphic"); } if ((_root.enemyticker > 1000) && (_root.enemyticker < 2400)) { _root.bg.galaxy._x = _root.bg.galaxy._x - 1; } } else if (_root.levelnumber == 4) { if ((_root.bg.asteroids._x < -800) || (_root.bg.asteroids._x > 700)) { _root.bg.asteroids.gotoAndStop("blank"); } else { _root.bg.asteroids.gotoAndStop("graphic"); } if ((_root.enemyticker > 1000) && (_root.enemyticker < 2400)) { _root.bg.asteroids._x = _root.bg.asteroids._x - 1.5; } } } } }
Instance of Symbol 88 MovieClip [transition] "transition" in Frame 2
onClipEvent (load) { _root.transition.swapDepths(100062); }
Instance of Symbol 685 MovieClip "controls" in Frame 2
onClipEvent (load) { _root.controls.swapDepths(100060); _root.controls._visible = false; }
Instance of Symbol 730 MovieClip "pausedisplay" in Frame 2
onClipEvent (load) { _root.pausedisplay.swapDepths(100055); _root.pausedisplay._visible = false; }
Instance of Symbol 749 MovieClip "display" in Frame 2
onClipEvent (load) { _root.display.swapDepths(100053); }
Instance of Symbol 867 MovieClip "status" in Frame 2
onClipEvent (load) { this.swapDepths(100050); }
Instance of Symbol 1013 MovieClip "target" in Frame 2
onClipEvent (load) { _root.target.swapDepths(100049); }
Frame 3
stop();
Symbol 14 MovieClip [spark1] Frame 15
this.removeMovieClip();
Symbol 15 MovieClip [spark2] Frame 15
this.removeMovieClip();
Symbol 16 MovieClip [stars] Frame 7
_x = (_x - 10); if (_x < 0) { _x = 700; } gotoAndPlay (1);
Symbol 16 MovieClip [stars] Frame 15
_x = (_x - 5); if (_x < 0) { _x = 700; } gotoAndPlay (9);
Symbol 16 MovieClip [stars] Frame 23
_x = (_x - 3); if (_x < 0) { _x = 700; } gotoAndPlay (17);
Symbol 22 Button
on (release) { getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 34 MovieClip Frame 1
stop();
Symbol 39 Button
on (release) { _root.gotoAndStop("intro"); }
Symbol 69 MovieClip Frame 1
if (this._name == "iamdead") { this.stop(); }
Symbol 69 MovieClip Frame 13
this.removeMovieClip();
Symbol 69 MovieClip Frame 14
stop();
Symbol 88 MovieClip [transition] Frame 1
stop();
Symbol 88 MovieClip [transition] Frame 2
_root.fade = "out"; _root.airblast.start();
Symbol 88 MovieClip [transition] Frame 23
if (_root.youaredead == true) { _root.paused = false; _quality = "high"; _root.reset = false; _root.controls._visible = false; _root.gamestart = false; _root.gametimer = false; _root.shipshieldtotal = (_root.shipshield = 50); _root.status.mask.shield._xscale = 100 * (_root.shipshield / _root.shipshieldtotal); _root.numberofbombs = 3; _root.targetenemy = 0; _root.mhlevel = 0; _root.status.bomb.gotoAndStop(_root.numberofbombs + 1); _root.status.mask.missile.gotoAndStop(_root.whichmissileframe); _root.protectorlevel = 0; _root.weapontype = "red"; _root.weaponnumber = 1; _root.sgreenfunction = false; _root.sgreentimer = 0; _root.ship._visible = true; _root.youaredead = false; if (_root.mode == "mission") { _root.maindisplay.gotoAndStop("continue"); } else if (_root.mode == "survival") { _root.maindisplay.gotoAndStop("title"); } _root.fade = "out"; _root.clean(); _root.ship.protector.gotoAndStop("blank"); _root.ship.protector.gotoAndStop("blank"); if (_root.mode == "survival") { _root.abortmission = true; } }
Symbol 88 MovieClip [transition] Frame 24
if (_root.fade == "out") { _root[_root.currentloop].stop(); } if (_root.startgame == true) { _root.maindisplay.gotoAndStop("blank"); _root.clean(); _root.depth = 2; _root.init(); _root.status._visible = true; if (_root.levelnumber == 1) { _root.ship.shiptype.gotoAndStop("nolaser"); _root.havelaser = false; _root.status.mask.laser._xscale = 0; _root.protectorlevel = 0; _root.weaponnumber = 1; _root.passtext1 = "neeL"; _root.display.gotoAndPlay("mission"); } else if (_root.levelnumber == 2) { _root.protectorlevel = 0; _root.havelaser = false; _root.ship.shiptype.gotoAndStop("nolaser"); if (_root.weaponnumber > 2) { _root.weaponnumber = 1; } _root.passtext1 = "eGdl"; _root.display.gotoAndPlay("mission"); } else if (_root.levelnumber == 3) { if (_root.difficulty == "easy") { _root.protectorlevel = 0; _root.ship.protector.gotoAndStop("protector"); } else if (_root.difficulty == "expert") { _root.protectorlevel = 0; _root.ship.protector.gotoAndStop("protector"); } _root.havelaser = true; _root.ship.shiptype.gotoAndStop("nolaser"); if (_root.weaponnumber > 3) { _root.weaponnumber = 1; } _root.passtext1 = "top8"; _root.display.gotoAndPlay("mission"); } else if (_root.levelnumber == 4) { _root.display.gotoAndPlay("fmission"); _root.havelaser = true; _root.ship.shiptype.gotoAndStop("nolaser"); _root.passtext1 = "lylS"; } if (_root.mode == "survival") { _root.shipshield = 1; _root.assignx = 0; _root.assigny = 0; _root.weaponpowerupfunction(); _root.havelaser = false; _root.ship.shiptype.gotoAndStop("nolaser"); _root.status.mask.laser._xscale = 0; _root.status.score = int(_root.totalscore2); } else if (_root.mode == "mission") { if (_root.difficulty == "easy") { _root.shipshield = 50; } else if (_root.difficulty == "expert") { if (_root.shipshield > 45) { _root.shipshield = 50; } else { _root.shipshield = _root.shipshield + 5; } } _root.status.score = int(_root.totalscore); } _root.status.mask.shield._xscale = 100 * (_root.shipshield / _root.shipshieldtotal); if (_root.difficulty == "easy") { _root.enemiesrequired = 3; } else if (_root.difficulty == "expert") { _root.enemiesrequired = 13; } _quality = "low"; _root.bluedepth = 10010; _root.ship._x = 100; _root.ship._y = 200; _root.whichmissileframe = "level" + _root.mhlevel; _root.status.mask.missile.gotoAndStop(_root.whichmissileframe); _root.status.bomb.gotoAndStop(_root.numberofbombs + 1); _root.enemyticker = -25; _root.firetimer = 0; _root.sgreenfunction = false; _root.sgreentimer = 0; _root.bosskilled = false; _root.gamestart = true; _root.gametimer = true; _root.timing = true; _root.time = 0; _root.boss = false; _root.bosscoming = 0; _root.bossready = false; _root.targetenemy = 0; _root.maindisplay.gotoAndStop("blank"); _root.pausedisplay._visible = false; _root.bg.gotoAndStop("level" + _root.levelnumber); _root.currentscore = _root.totalscore; if (_root.globalmusiccontrol == "play") { _root.musicplaying = true; _root.fade = "in"; _root.loopvolume = 100; if (_root.mode == "mission") { _root.currentloop = "loop" + _root.levelnumber; _root[_root.currentloop].start(0, 20); _root[_root.currentloop].setVolume(100); _root.status.mask.box._x = 212.3; } else if (_root.mode == "survival") { _root.currentloop = "survivalloop"; _root[_root.currentloop].start(0, 9999999); _root[_root.currentloop].setVolume(300); } _root.status.mask.box._x = 212.3; } else { _root.status.mask.box._x = 245; } _root.status._visible = true; _root.transform = true; _root.startgame = false; if (_root.numberofbombs == 0) { _root.passtext2 = "16Eg"; } else if (_root.numberofbombs == 1) { _root.passtext2 = "Gecl"; } else if (_root.numberofbombs == 2) { _root.passtext2 = "bvWi"; } else if (_root.numberofbombs == 3) { _root.passtext2 = "Sidk"; } else if (_root.numberofbombs == 4) { _root.passtext2 = "57Fd"; } else if (_root.numberofbombs == 5) { _root.passtext2 = "Wwpa"; } else if (_root.numberofbombs == 6) { _root.passtext2 = "3dEp"; } else if (_root.numberofbombs == 7) { _root.passtext2 = "rtms"; } else if (_root.numberofbombs == 8) { _root.passtext2 = "RFdY"; } else if (_root.numberofbombs == 9) { _root.passtext2 = "DFSc"; } else if (_root.numberofbombs == 10) { _root.passtext2 = "qwt7"; } else if (_root.numberofbombs == 11) { _root.passtext2 = "mzx6"; } else if (_root.numberofbombs == 12) { _root.passtext2 = "ukdf"; } else if (_root.numberofbombs == 13) { _root.passtext2 = "Elmb"; } else if (_root.numberofbombs == 14) { _root.passtext2 = "1l1l"; } else if (_root.numberofbombs == 15) { _root.passtext2 = "ghtc"; } if (_root.mhlevel == 0) { _root.passtext3 = "addd"; } else if (_root.mhlevel == 1) { _root.passtext3 = "ALfj"; } else if (_root.mhlevel == 2) { _root.passtext3 = "ruGk"; } else if (_root.mhlevel == 3) { _root.passtext3 = "ryNh"; } else if (_root.mhlevel == 4) { _root.passtext3 = "6kjs"; } else if (_root.mhlevel == 5) { _root.passtext3 = "142H"; } if (_root.weaponnumber == 1) { _root.passtext4 = "h8vb"; } else if (_root.weaponnumber == 2) { _root.passtext4 = "eaaP"; } else if (_root.weaponnumber == 3) { _root.passtext4 = "rty4"; } else if (_root.weaponnumber == 4) { _root.passtext4 = "7gf7"; } if (_root.weapontype == "red") { _root.passtext5 = "alsk"; } else if (_root.weapontype == "blue") { _root.passtext5 = "KAKA"; } else if (_root.weapontype == "green") { _root.passtext5 = "99Kl"; } } if (_root.abortmission == true) { _root[_root.currentloop].stop(); _root.pausedisplay.gotoAndStop("pause"); _root.pausedisplay._visible = false; _root.paused = false; _quality = "high"; _root.levelnumber = 1; _root.reset = true; _root.controls._visible = false; _root.gamestart = false; _root.abortmission = false; _root.maindisplay.gotoAndStop("title"); _root.clean(); _root.gamestart = false; _root.youaredead = false; _root.time = 0; _root.bombsound = false; _root.havelaser = false; _root.mhshotting = false; _root.sgreenfunction = false; _root.sgreentimer = 0; _root.autorotate = false; _root.protectorlevel = 0; _root.hitshipcounter = 0; _root.shipshieldtotal = (_root.shipshield = 50); _root.status.mask.shield._xscale = 100 * (_root.shipshield / _root.shipshieldtotal); _root.gametimer = false; _root.numberofbombs = 3; _root.targetenemy = 0; _root.mhlevel = 0; _root.whichmissileframe = "level" + _root.mhlevel; _root.status.mask.missile.gotoAndStop(_root.whichmissileframe); _root.protectorlevel = 0; _root.weapontype = "red"; _root.weaponnumber = 1; _root.boss3x = 600; _root.boss3y = 100; _root.boss3s = 5; _root.boss3turndelay = 5; _root.boss3totalhealth = (_root.boss3health = 299 * _root.health); _root.maindisplay.givepass.gotoAndStop("blank"); }
Symbol 88 MovieClip [transition] Frame 40
_root.transition._visible = false;
Symbol 201 MovieClip Frame 126
gotoAndPlay (37);
Symbol 223 MovieClip Frame 27
stop(); _parent._parent.removeMovieClip();
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 395
stop();
Symbol 251 MovieClip Frame 1
this.weaponpowercolor = "red"; this.needchange = true; stop();
Symbol 251 MovieClip Frame 16
this.weaponpowercolor = "blue"; this.needchange = true; stop();
Symbol 251 MovieClip Frame 31
this.weaponpowercolor = "green"; this.needchange = true; stop();
Symbol 251 MovieClip Frame 45
gotoAndStop (1);
Symbol 251 MovieClip Frame 46
stop();
Symbol 259 MovieClip Frame 1
Symbol 259 MovieClip Frame 121
stop();
Symbol 265 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 2
stop();
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 2
stop();
Symbol 291 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 143
gotoAndPlay (112);
Symbol 392 Button
on (release) { gotoAndPlay(_currentframe - 1); }
Symbol 393 Button
on (release) { gotoAndPlay(_currentframe + 1); }
Symbol 604 MovieClip Frame 1
stop();
Symbol 604 MovieClip Frame 2
stop();
Symbol 604 MovieClip Frame 3
stop();
Symbol 604 MovieClip Frame 4
stop();
Symbol 604 MovieClip Frame 5
stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 65
stop();
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 9
stop();
Symbol 670 MovieClip Frame 1
stop();
Symbol 670 MovieClip Frame 501
stop();
Symbol 672 Button
on (release) { stagesmc.gotoAndPlay(1); itemsmc.gotoAndStop(1); weaponsmc.gotoAndStop(1); arrowkeys.gotoAndStop(1); }
Symbol 674 Button
on (release) { weaponsmc.gotoAndPlay(1); itemsmc.gotoAndStop(1); stagesmc.gotoAndStop(1); arrowkeys.gotoAndStop(1); }
Symbol 677 Button
on (release) { itemsmc.gotoAndPlay(1); stagesmc.gotoAndStop(1); weaponsmc.gotoAndStop(1); arrowkeys.gotoAndStop(1); }
Symbol 679 Button
on (release) { arrowkeys.gotoAndPlay(1); itemsmc.gotoAndStop(1); stagesmc.gotoAndStop(1); weaponsmc.gotoAndStop(1); }
Symbol 682 Button
on (release) { if (_root.selectkey == true) { _root.selectkey = false; if (_root.controls[_root.whichkey + "key"] == _root.controls.bombkey) { _root.controls.bombkey = "Z"; _root.bombkey = 90; } if (_root.controls[_root.whichkey + "key"] == _root.controls.firekey) { _root.controls.firekey = "Space"; _root.firekey = 32; } if (_root.controls[_root.whichkey + "key"] == _root.controls.missilekey) { _root.controls.missilekey = "Space"; _root.missilekey = 32; } if (_root.controls[_root.whichkey + "key"] == _root.controls.laserkey) { _root.controls.laserkey = "C"; _root.missilekey = 67; } if (_root.controls[_root.whichkey + "key"] == _root.controls.targetkey) { _root.controls.targetkey = "D"; _root.targetkey = 68; } if (_root.controls[_root.whichkey + "key"] == _root.controls.targetkey2) { _root.controls.target2key = "S"; _root.targetkey = 83; } if (_root.controls[_root.whichkey + "key"] == _root.controls.autokey) { _root.controls.autokey = "A"; _root.autokey = 65; } if (_root.controls[_root.whichkey + "key"] == _root.controls.pausekey) { _root.controls.pausekey = "P"; _root.pausekey = 80; } } _root.controls._visible = false; if (_root.gamestart == true) { _root.pausedisplay._visible = true; _root.maindisplay._visible = true; } else { _root.maindisplay._visible = true; } }
Instance of Symbol 604 MovieClip "stagesmc" in Symbol 685 MovieClip Frame 1
/* no clip actions */
Symbol 688 Button
on (release) { _root.maindisplay.gotoAndStop("title"); _root.creditsloop.stop(); _root.credits.gotoAndStop("blank"); }
Symbol 701 MovieClip Frame 1
stop();
Symbol 701 MovieClip Frame 2
stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 2
_root.gamestart = false; _root.clean(); _root[_root.currentloop].stop();
Symbol 716 MovieClip Frame 10
_quality = "high"; _root.currentloop.stop(); _root.fade = "in"; _root.creditsloop.start(0, 100); _root.loopvolume2 = 100; _root.creditsloop.setVolume(_root.loopvolume2); i = 0; while (i < 15) { _root.credits.attachMovie("spark1", "spark" + _root.depth, _root.depth); _root.credits["spark" + _root.depth]._x = 0; _root.credits["spark" + _root.depth]._y = 0; _root.credits["spark" + _root.depth]._rotation = random(360); _root.credits["spark" + _root.depth]._xscale = (_root.credits["spark" + _root.depth]._yscale = random(50) + 50); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } i++; } i = 0; while (i < 15) { _root.credits.attachMovie("spark2", "spark" + _root.depth, _root.depth); _root.credits["spark" + _root.depth]._x = 0; _root.credits["spark" + _root.depth]._y = 0; _root.credits["spark" + _root.depth]._rotation = random(360); _root.credits["spark" + _root.depth]._xscale = (_root.credits["spark" + _root.depth]._yscale = random(50) + 50); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } i++; }
Symbol 716 MovieClip Frame 71
i = 0; while (i < 15) { _root.credits.attachMovie("spark1", "spark" + _root.depth, _root.depth); _root.credits["spark" + _root.depth]._x = 0; _root.credits["spark" + _root.depth]._y = 0; _root.credits["spark" + _root.depth]._rotation = random(360); _root.credits["spark" + _root.depth]._xscale = (_root.credits["spark" + _root.depth]._yscale = random(50) + 50); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } i++; } i = 0; while (i < 15) { _root.credits.attachMovie("spark2", "spark" + _root.depth, _root.depth); _root.credits["spark" + _root.depth]._x = 0; _root.credits["spark" + _root.depth]._y = 0; _root.credits["spark" + _root.depth]._rotation = random(360); _root.credits["spark" + _root.depth]._xscale = (_root.credits["spark" + _root.depth]._yscale = random(50) + 50); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } i++; }
Symbol 716 MovieClip Frame 136
if (_root.previewcredits == false) { _root.credits.staytuned.gotoAndStop("graphic"); } else { _root.credits.staytuned.gotoAndStop("blank"); _root.creditsloop.start(0, 100); _root.loopvolume2 = 100; _root.creditsloop.setVolume(_root.loopvolume2); }
Symbol 716 MovieClip Frame 719
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 720
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 721
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 722
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 723
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 724
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 725
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 726
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 727
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 728
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 729
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 730
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 731
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 732
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 733
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 734
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 735
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 736
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 737
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 738
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 739
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 740
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 741
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 742
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 743
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 744
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 745
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 746
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 747
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 748
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 749
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 750
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 751
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 752
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 753
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 754
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 755
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 756
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 757
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 758
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 759
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 760
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 761
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 762
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 763
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 764
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 765
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 766
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 767
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 768
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);
Symbol 716 MovieClip Frame 769
_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2); _root.creditsloop.stop();
Symbol 716 MovieClip Frame 770
_root.maindisplay.gotoAndStop("title");
Symbol 716 MovieClip Frame 780
_root.credits.gotoAndStop("blank");
Symbol 719 Button
on (release) { _root.controls._visible = true; _root.maindisplay._visible = false; }
Symbol 721 Button
on (release) { if (_root.mode == "mission") { _root.pausedisplay.gotoAndPlay("pass"); } else { _root.abortmission = true; _root.display.gotoAndStop(1); _root.pausedisplay.am.enabled = false; _root.pausedisplay.backbtn.enabled = false; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); } }
Symbol 723 Button
on (release) { _root.pausedisplay._visible = false; _root.musicplaying = true; _root.status.mask.box._x = 212.3; _root.fade = "in"; _root.paused = false; _root.gametimer = true; _quality = "low"; }
Symbol 725 Button
on (release) { _root.pausedisplay.gotoAndStop("pause"); }
Symbol 727 Button
on (release) { _root.abortmission = true; _root.display.gotoAndStop(1); _root.pausedisplay.am.enabled = false; _root.pausedisplay.backbtn.enabled = false; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); }
Symbol 730 MovieClip Frame 1
stop();
Symbol 730 MovieClip Frame 2
stop(); _root.pausedisplay.passwordtext1 = _root.passtext1; _root.pausedisplay.passwordtext2 = _root.passtext2; _root.pausedisplay.passwordtext3 = _root.passtext3; _root.pausedisplay.passwordtext4 = _root.passtext4; _root.pausedisplay.passwordtext5 = _root.passtext5; _root.pausedisplay.am.enabled = true; _root.pausedisplay.backbtn.enabled = true;
Symbol 732 MovieClip Frame 1
stop();
Symbol 732 MovieClip Frame 2
stop();
Symbol 732 MovieClip Frame 3
stop();
Symbol 732 MovieClip Frame 4
stop();
Symbol 732 MovieClip Frame 5
stop();
Symbol 736 MovieClip Frame 10
stop();
Symbol 738 MovieClip Frame 1
stopAllSounds();
Symbol 738 MovieClip Frame 2
stop();
Symbol 741 MovieClip Frame 1
stop();
Symbol 741 MovieClip Frame 50
_root.display.play(); _root.display.lasertext.gotoAndStop("blank"); _root.displaytextplaying = false;
Symbol 741 MovieClip Frame 99
_root.display.play(); _root.display.laseretxt.gotoAndStop("blank"); _root.displaytextplaying = false;
Symbol 749 MovieClip Frame 1
stop();
Symbol 749 MovieClip Frame 2
_root.display.mission.gotoAndStop(_root.levelnumber);
Symbol 749 MovieClip Frame 31
_root.display.gotoAndStop("blank");
Symbol 749 MovieClip Frame 32
_root.fade = "out";
Symbol 749 MovieClip Frame 74
_root.display.gotoAndPlay("sumscore");
Symbol 749 MovieClip Frame 115
_root.display.gotoAndStop("blank");
Symbol 749 MovieClip Frame 117
if (_root.levelnumber == 1) { stop(); _root.havelaser = true; _root.ship.powerup.gotoAndPlay("laser"); _root.display.lasertext.gotoAndPlay("laser"); _root.havelaser = true; _root.ship.shiptype.gotoAndStop("yeslaser"); _root.displaytextplaying = true; } else if (_root.levelnumber == 2) { stop(); if (_root.difficulty == "easy") { _root.protectorlevel = 2; _root.ship.protector.gotoAndStop("protector"); } else if (_root.difficulty == "expert") { _root.protectorlevel = 1; _root.ship.protector.gotoAndStop("protector"); } _root.havelaser = true; _root.ship.shiptype.gotoAndStop("yeslaser"); _root.display.lasertext.gotoAndPlay("protector"); _root.ship.powerup.gotoAndPlay("laser"); _root.displaytextplaying = true; }
Symbol 749 MovieClip Frame 140
stop(); _quality = "high"; if (_root.difficulty == "easy") { _root.display.bombs = _root.numberofbombs * 5; _root.display.time = int(1000 / _root.time) * 1000; _root.display.health = _root.shipshield * 100; _root.totalscore = _root.totalscore + int(((_root.numberofbombs * 3) + (int(1000 / _root.time) * 1000)) + (_root.shipshield * 100)); } if (_root.difficulty == "expert") { _root.display.bombs = _root.numberofbombs * 5; _root.display.time = int(1000 / _root.time) * 5; _root.display.health = ("+" + (_root.shipshield * 5)) + " Shield Bonus"; _root.totalscore = _root.totalscore + int(((_root.numberofbombs * 5) + (int(1000 / _root.time) * 5)) + (_root.shipshield * 5)); } _root.display.totalscore = int(_root.totalscore); _root.status.score = int(_root.totalscore); _root.changelevels = true;
Symbol 751 Button
on (release) { gotoAndStop (1); }
Symbol 785 MovieClip Frame 1
stopAllSounds(); stop();
Symbol 785 MovieClip Frame 1553
stop();
Symbol 788 Button
on (release) { getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 790 Button
on (release) { _root.credits.gotoAndPlay("preview"); _root.maindisplay.gotoAndStop("blank"); }
Symbol 792 Button
on (release) { _root.maindisplay.gotoAndStop("instructions"); }
Symbol 793 Button
on (release) { _root.maindisplay.gotoAndStop("options"); if (_root.difficulty == "easy") { _root.maindisplay.beginner._visible = true; _root.maindisplay.expert._visible = false; } if (_root.difficulty == "expert") { _root.maindisplay.beginner._visible = false; _root.maindisplay.expert._visible = true; } }
Symbol 795 Button
on (release) { STORYMC.gotoAndPlay(1); }
Symbol 798 MovieClip Frame 59
stop();
Symbol 801 Button
on (release) { _root.transition._visible = true; _root.transition.gotoAndPlay("close"); _root.mode = "mission"; _root.totalscore = 0; _root.startgame = true; _root.maindisplay.playbtn.enabled = false; _root.maindisplay.instructionsbtn.enabled = false; _root.maindisplay.optionsbtn.enabled = false; }
Symbol 803 Button
on (release) { _root.transition._visible = true; _root.transition.gotoAndPlay("close"); _root.totalscore2 = 0; _root.startgame = true; _root.mode = "survival"; _root.levelnumber = "survival"; _root.maindisplay.playbtn.enabled = false; _root.maindisplay.instructionsbtn.enabled = false; _root.maindisplay.optionsbtn.enabled = false; }
Symbol 814 Button
on (release) { _root.maindisplay.gotoAndStop("title"); _root.passwordmc.gotoAndStop("blank"); _root.maindisplay.playbtn.enabled = true; _root.maindisplay.controlsbtn.enabled = true; _root.maindisplay.passwordbtn.enabled = true; }
Symbol 815 Button
on (release) { _root.difficulty = "expert"; _root.maindisplay.beginner._visible = false; _root.maindisplay.expert._visible = true; }
Symbol 816 Button
on (release) { _root.difficulty = "easy"; _root.maindisplay.beginner._visible = true; _root.maindisplay.expert._visible = false; }
Symbol 817 Button
on (release) { _root.passwordmc.gotoAndPlay("open"); _root.maindisplay.controlsbtn.enabled = false; _root.maindisplay.passwordbtn.enabled = false; _root.maindisplay.beginnerbtn.enabled = false; _root.maindisplay.expertbtn.enabled = false; }
Symbol 818 Button
on (release) { _root.controls._visible = true; _root.maindisplay._visible = false; }
Symbol 819 Button
on (release) { _root.maindisplay.gotoAndStop("title"); _root.passwordmc.gotoAndStop("blank"); _root.maindisplay.playbtn.enabled = true; _root.maindisplay.controlsbtn.enabled = true; _root.maindisplay.passwordbtn.enabled = true; }
Instance of Symbol 604 MovieClip "stagesmc" in Symbol 820 MovieClip Frame 1
/* no clip actions */
Symbol 822 Button
on (release) { _root.maindisplay.gotoAndStop("title"); }
Symbol 823 Button
on (release) { getURL ("http://maxgames.com/", "_blank"); }
Symbol 824 Button
on (release) { _root.maindisplay.yesbtn.enabled = false; _root.maindisplay.nobtn.enabled = false; _root.maindisplay.givepass.menu.enabled = false; _root.abortmission = true; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); }
Symbol 828 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 2
stop(); _root.maindisplay.givepass.passwordtext1 = _root.passtext1; _root.maindisplay.givepass.passwordtext2 = _root.passtext2; _root.maindisplay.givepass.passwordtext3 = _root.passtext3; _root.maindisplay.givepass.passwordtext4 = _root.passtext4; _root.maindisplay.givepass.passwordtext5 = _root.passtext5; _root.maindisplay.givepass.menu.enabled = true;
Symbol 835 Button
on (release) { _root.maindisplay.givepass.gotoAndStop("pass"); }
Symbol 837 Button
on (release) { _root.totalscore = _root.currentscore - 100; if (_root.totalscore < 0) { _root.totalscore = 0; } _root.status.score = int(_root.totalscore); score = _root.totalscore; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); _root.startgame = true; _root.pausedisplay._visible = false; _root.yesbtn.enabled = false; _root.nobtn.enabled = false; }
Symbol 844 MovieClip Frame 1
stop();
Symbol 844 MovieClip Frame 2
stop(); _root.maindisplay.playbtn.enabled = true; _root.maindisplay.instructionsbtn.enabled = true; _root.maindisplay.optionsbtn.enabled = true;
Instance of Symbol 808 MovieClip in Symbol 844 MovieClip Frame 2
/* no clip actions */
Symbol 844 MovieClip Frame 3
stop();
Symbol 844 MovieClip Frame 4
stop();
Symbol 844 MovieClip Frame 5
stop(); _root.countdowntimer = 240; score = _root.totalscore; _root.maindisplay.yesbtn.enabled = true; _root.maindisplay.nobtn.enabled = true;
Instance of Symbol 18 MovieClip in Symbol 844 MovieClip Frame 5
onClipEvent (enterFrame) { if (_root.countdowntimer > 0) { _root.countdowntimer--; _root.maindisplay.countdown = int(_root.countdowntimer / 24); } else { _root.maindisplay.givepass.gotoAndStop("pass"); } }
Symbol 847 Button
on (release) { if (_quality == "LOW") { _quality = "HIGH"; } else { _quality = "LOW"; } }
Symbol 857 MovieClip Frame 1
stop();
Symbol 857 MovieClip Frame 2
stop();
Symbol 857 MovieClip Frame 3
stop();
Symbol 857 MovieClip Frame 4
stop();
Symbol 857 MovieClip Frame 5
stop();
Symbol 857 MovieClip Frame 6
stop();
Symbol 857 MovieClip Frame 7
stop();
Symbol 857 MovieClip Frame 8
stop();
Symbol 857 MovieClip Frame 9
stop();
Symbol 857 MovieClip Frame 10
stop();
Symbol 857 MovieClip Frame 11
stop();
Symbol 857 MovieClip Frame 12
stop();
Symbol 857 MovieClip Frame 13
stop();
Symbol 857 MovieClip Frame 14
stop();
Symbol 857 MovieClip Frame 15
stop();
Symbol 857 MovieClip Frame 16
stop();
Symbol 859 Button
on (release) { if (_root.paused == false) { if (_root.musicplaying == true) { _root.musicplaying = false; _root.status.mask.box._x = 245; _root.fade = "out"; _root.globalmusiccontrol = "stop"; } } }
Symbol 860 Button
on (release) { if (_root.paused == false) { if (_root.musicplaying == false) { _root.musicplaying = true; _root.status.mask.box._x = 212.3; _root.fade = "in"; _root.globalmusiccontrol = "play"; } } }
Symbol 867 MovieClip Frame 1
stop(); _root.status.score = _root.totalscore;
Symbol 986 MovieClip Frame 42
_parent.removeMovieClip();
Symbol 1010 MovieClip Frame 1
stop();
Symbol 1010 MovieClip Frame 2
stop();
Symbol 1011 MovieClip Frame 1
stop();
Symbol 1011 MovieClip Frame 2
stop();
Symbol 1011 MovieClip Frame 3
stop();
Symbol 1011 MovieClip Frame 4
stop();
Symbol 1011 MovieClip Frame 5
stop();
Symbol 1011 MovieClip Frame 6
stop();
Symbol 1011 MovieClip Frame 7
stop();
Symbol 1011 MovieClip Frame 8
stop();
Symbol 1011 MovieClip Frame 9
stop();
Symbol 1011 MovieClip Frame 10
stop();
Symbol 1011 MovieClip Frame 11
stop();
Symbol 1011 MovieClip Frame 12
stop();
Symbol 1011 MovieClip Frame 13
stop(); this.shottype = "laser";
Symbol 1011 MovieClip Frame 14
stop();
Symbol 1011 MovieClip Frame 15
stop();
Symbol 1022 MovieClip Frame 1
if (this._name == "mhexplosionmc") { stop(); }
Symbol 1022 MovieClip Frame 6
this.removeMovieClip();
Symbol 1022 MovieClip Frame 7
stop();
Symbol 1024 MovieClip Frame 1
stop();
Symbol 1024 MovieClip Frame 20
_parent.powerup.gotoAndStop("blank");
Symbol 1040 MovieClip Frame 1
stop();
Symbol 1040 MovieClip Frame 9
stop();
Symbol 1046 MovieClip Frame 1
stop();
Symbol 1046 MovieClip Frame 2
stop();
Symbol 1051 MovieClip Frame 3
gotoAndPlay (1);
Symbol 1052 MovieClip Frame 1
stop(); _root.ship.shipmc._visible = false;
Symbol 1078 MovieClip Frame 1
if (this._name == "shipexplosion") { this.stop(); }
Symbol 1078 MovieClip Frame 26
this.removeMovieClip();
Symbol 1078 MovieClip Frame 27
stop();
Symbol 1155 MovieClip Frame 69
stop();
Symbol 1163 MovieClip Frame 1
stop();
Symbol 1163 MovieClip Frame 2
stop();
Symbol 1163 MovieClip Frame 3
stop();
Symbol 1163 MovieClip Frame 4
stop();
Symbol 1163 MovieClip Frame 5
stop();
Symbol 1163 MovieClip Frame 6
stop();
Symbol 1163 MovieClip Frame 7
stop();
Symbol 1163 MovieClip Frame 8
stop();
Symbol 1163 MovieClip Frame 9
stop();
Symbol 1163 MovieClip Frame 10
stop();
Symbol 1163 MovieClip Frame 11
stop();
Symbol 1275 MovieClip Frame 153
gotoAndPlay (123);
Symbol 1424 MovieClip Frame 1
stop();
Symbol 1424 MovieClip Frame 10
_root.enemybullet.duplicateMovieClip("enemybullet" + _root.depth, _root.depth); _root["enemybullet" + _root.depth].offx = _parent.gun._x * Math.cos((_parent._parent._rotation * 3.141593) / 180); _root["enemybullet" + _root.depth].offy = _parent.gun._x * Math.sin(((-_parent._parent._rotation) * 3.141593) / 180); _root["enemybullet" + _root.depth]._x = (_parent._parent._x + _parent._x) + _root["enemybullet" + _root.depth].offx; _root["enemybullet" + _root.depth]._y = (_parent._parent._y + _parent._y) - _root["enemybullet" + _root.depth].offy; _root["enemybullet" + _root.depth].gotoAndStop("boss3"); _root["enemybullet" + _root.depth].shottype = "enemy"; _root["enemybullet" + _root.depth].enemyshottype = "boss3"; _root["enemybullet" + _root.depth].diffx = _root["enemybullet" + _root.depth]._x - (_root.ship._x + _root.ship.shipmc._x); _root["enemybullet" + _root.depth].diffy = _root["enemybullet" + _root.depth]._y - (_root.ship._y + _root.ship.shipmc._y); _root["enemybullet" + _root.depth].angle = Math.atan2(_root["enemybullet" + _root.depth].diffy, _root["enemybullet" + _root.depth].diffx); _root["enemybullet" + _root.depth].xvalue = -8 * Math.cos(_root["enemybullet" + _root.depth].angle); _root["enemybullet" + _root.depth].yvalue = -8 * Math.sin(_root["enemybullet" + _root.depth].angle); _root.bulletarray[_root.bulletarray.length] = _root["enemybullet" + _root.depth]; _root["enemybullet" + _root.depth].follow = 0; if (_root.depth < 10000) { _root.depth++; } else { _root.depth = 33; }
Symbol 1425 MovieClip Frame 1
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; stop();
Symbol 1425 MovieClip Frame 2
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 3
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 4
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 5
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 6
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 7
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 8
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 9
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 10
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 11
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 12
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 13
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 14
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 15
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 16
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 17
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 18
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 19
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 20
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 21
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 22
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 23
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 24
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 25
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 26
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 27
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 28
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 29
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 30
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 31
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 32
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 33
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 34
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 35
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 36
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 37
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 38
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 39
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 40
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 41
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 42
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 43
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 44
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 45
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 46
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 47
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 48
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 49
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 50
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 51
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 52
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 53
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 54
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 55
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 56
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 57
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 58
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 59
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 60
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 61
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 62
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 63
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 64
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 65
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 66
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 67
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 68
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 69
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 70
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 71
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 72
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 73
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 74
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 75
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 76
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 77
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 78
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 79
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 80
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 81
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 82
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 83
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 84
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 85
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 86
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 87
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 88
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 89
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 90
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 91
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 92
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 93
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 94
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 95
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 96
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 97
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 98
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 99
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 100
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 101
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 102
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 103
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 104
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 105
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 106
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 107
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 108
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 109
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 110
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 111
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 112
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 113
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 114
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 115
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 116
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 117
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 118
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 119
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 120
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);
Symbol 1425 MovieClip Frame 121
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 122
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 123
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 124
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;
Symbol 1425 MovieClip Frame 125
_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.gamecomplete = true; _root.credits.gotoAndPlay("start"); _parent._parent.removeMovieClip();
Symbol 1426 MovieClip Frame 1
stop();
Symbol 1426 MovieClip Frame 5
gotoAndPlay (2);
Symbol 1428 MovieClip Frame 1
stop();
Symbol 1428 MovieClip Frame 2
stop();
Symbol 1428 MovieClip Frame 3
stop();
Symbol 1428 MovieClip Frame 4
stop();
Symbol 1428 MovieClip Frame 5
stop();
Symbol 1428 MovieClip Frame 6
stop();
Symbol 1428 MovieClip Frame 7
stop();
Symbol 1428 MovieClip Frame 8
stop();
Instance of Symbol 1274 MovieClip in Symbol 1428 MovieClip Frame 8
onClipEvent (load) { randomframe = random(5) + 1; this.gotoAndPlay(randomframe); }
Instance of Symbol 1274 MovieClip in Symbol 1428 MovieClip Frame 8
onClipEvent (load) { randomframe = random(5) + 1; this.gotoAndPlay(randomframe); }
Instance of Symbol 1274 MovieClip in Symbol 1428 MovieClip Frame 8
onClipEvent (load) { randomframe = random(5) + 1; this.gotoAndPlay(randomframe); }
Symbol 1428 MovieClip Frame 9
stop();
Symbol 1428 MovieClip Frame 10
stop();
Symbol 1428 MovieClip Frame 11
stop();
Symbol 1428 MovieClip Frame 12
stop();
Symbol 1428 MovieClip Frame 13
stop();
Symbol 1428 MovieClip Frame 14
stop();
Symbol 1428 MovieClip Frame 15
stop();
Symbol 1429 MovieClip Frame 1
stop(); this.healthbar._visible = false; this.border._visible = false;
Symbol 1429 MovieClip Frame 2
this.healthbar._visible = false; this.border._visible = false;
Symbol 1429 MovieClip Frame 13
this.gotoAndStop("enemy");
Symbol 1429 MovieClip Frame 14
stop();
Symbol 1448 MovieClip Frame 347
stop();
Symbol 1457 MovieClip Frame 21
stop();
Symbol 1459 MovieClip Frame 1
stop();
Symbol 1477 MovieClip Frame 797
stop();
Symbol 1494 MovieClip Frame 330
Symbol 1494 MovieClip Frame 854
stop();
Symbol 1499 MovieClip Frame 1
stop();
Symbol 1554 MovieClip Frame 850
gotoAndPlay (700);
Symbol 1555 MovieClip Frame 1
stop();
Symbol 1577 MovieClip Frame 200
stop();
Symbol 1654 MovieClip Frame 1
stop();
Symbol 1655 MovieClip Frame 1
stop();
Symbol 1655 MovieClip Frame 2
stop(); _root.bg.swapDepths(17); _root.fd.swapDepths(999999);
Symbol 1655 MovieClip Frame 3
stop(); _root.bg.swapDepths(17);
Symbol 1655 MovieClip Frame 4
stop(); _root.bg.swapDepths(1);
Symbol 1655 MovieClip Frame 5
stop(); _root.bg.swapDepths(17);
Symbol 1661 MovieClip Frame 7
_x = (_x - 10); if (_x < 0) { _x = 700; } gotoAndPlay (1);
Symbol 1661 MovieClip Frame 15
_x = (_x - 5); if (_x < 0) { _x = 700; } gotoAndPlay (9);
Symbol 1661 MovieClip Frame 23
_x = (_x - 3); if (_x < 0) { _x = 700; } gotoAndPlay (17);
Symbol 1670 MovieClip Frame 73
stop();
Symbol 1796 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 1823 MovieClip Frame 60
stop();
Symbol 1837 MovieClip Frame 14
stop();
Symbol 1840 MovieClip Frame 1
apple();
Symbol 1840 MovieClip Frame 2
play();
Symbol 1840 MovieClip Frame 245
_root.gotoAndStop("main");

Library Items

Symbol 1 Sound [green]
Symbol 2 Sound [blue]
Symbol 3 Sound [red]
Symbol 4 Sound [weaponpower]
Symbol 5 Sound [protectorpower]
Symbol 6 Sound [boss1canon]
Symbol 7 Sound [bombexplode]
Symbol 8 Sound [healthpower]
Symbol 9 Sound [boss1electric]
Symbol 10 Sound [boss2big]
Symbol 11 Sound [enemyexplode]
Symbol 12 Sound [missilepower]
Symbol 13 Sound [bombpower]
Symbol 14 MovieClip [spark1]
Symbol 15 MovieClip [spark2]
Symbol 16 MovieClip [stars]
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Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:22
Symbol 21 GraphicUsed by:22
Symbol 22 ButtonUses:20 21Used by:844 867  Timeline
Symbol 23 GraphicUsed by:34
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Symbol 25 MovieClipUses:24Used by:34
Symbol 26 FontUsed by:27 28 29 30 31 32
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Symbol 31 TextUses:26Used by:33
Symbol 32 TextUses:26Used by:33
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Symbol 35 MovieClipUsed by:Timeline
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Symbol 44 BitmapUsed by:45
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Symbol 46 SoundUsed by:69
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Instance Names

"survivalloop"Frame 1Symbol 17 MovieClip
"creditsloop"Frame 1Symbol 17 MovieClip
"loop4"Frame 1Symbol 17 MovieClip
"boss3loop"Frame 1Symbol 17 MovieClip
"loop3"Frame 1Symbol 17 MovieClip
"boss2loop"Frame 1Symbol 17 MovieClip
"loop2"Frame 1Symbol 17 MovieClip
"boss1loop"Frame 1Symbol 17 MovieClip
"loop1"Frame 1Symbol 17 MovieClip
"airblast"Frame 1Symbol 18 MovieClip
"boss2big"Frame 1Symbol 18 MovieClip
"boss2laser2"Frame 1Symbol 18 MovieClip
"boss2laser"Frame 1Symbol 18 MovieClip
"healthpower"Frame 1Symbol 18 MovieClip
"boss1electric"Frame 1Symbol 18 MovieClip
"bombpower"Frame 1Symbol 18 MovieClip
"protectorpower"Frame 1Symbol 18 MovieClip
"boss1canon"Frame 1Symbol 18 MovieClip
"missilepower"Frame 1Symbol 18 MovieClip
"weaponpower"Frame 1Symbol 18 MovieClip
"mhexplode"Frame 1Symbol 18 MovieClip
"green"Frame 1Symbol 18 MovieClip
"enemyexplodesound"Frame 1Symbol 18 MovieClip
"bombexplode"Frame 1Symbol 18 MovieClip
"laser"Frame 1Symbol 18 MovieClip
"blue"Frame 1Symbol 18 MovieClip
"red"Frame 1Symbol 18 MovieClip
"playbtn00"Frame 1Symbol 34 MovieClip
"playbtn"Frame 1Symbol 39 Button
"iamdead"Frame 2Symbol 69 MovieClip
"transition"Frame 2Symbol 88 MovieClip [transition]
"controls"Frame 2Symbol 685 MovieClip
"credits"Frame 2Symbol 716 MovieClip
"pausedisplay"Frame 2Symbol 730 MovieClip
"display"Frame 2Symbol 749 MovieClip
"maindisplay"Frame 2Symbol 844 MovieClip
"status"Frame 2Symbol 867 MovieClip
"healthpower"Frame 2Symbol 265 MovieClip
"bombpower"Frame 2Symbol 288 MovieClip
"missilepower"Frame 2Symbol 281 MovieClip
"weaponPower"Frame 2Symbol 251 MovieClip
"shot"Frame 2Symbol 1011 MovieClip
"target"Frame 2Symbol 1013 MovieClip
"mhexplosionmc"Frame 2Symbol 1022 MovieClip
"ship"Frame 2Symbol 1052 MovieClip
"shipexplosion"Frame 2Symbol 1078 MovieClip
"enemybullet"Frame 2Symbol 1163 MovieClip
"mhexplosionmc"Frame 2Symbol 1022 MovieClip
"enemy"Frame 2Symbol 1429 MovieClip
"bg"Frame 2Symbol 1655 MovieClip
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"explode"Symbol 224 MovieClip Frame 12Symbol 223 MovieClip
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"greenpower"Symbol 628 MovieClip Frame 1Symbol 621 MovieClip
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"arrowkeys"Symbol 685 MovieClip Frame 1Symbol 226 MovieClip
"itemsmc"Symbol 685 MovieClip Frame 1Symbol 291 MovieClip
"stagesmc"Symbol 685 MovieClip Frame 1Symbol 604 MovieClip
"cntrlmc"Symbol 685 MovieClip Frame 1Symbol 607 MovieClip
"weaponsmc"Symbol 685 MovieClip Frame 1Symbol 670 MovieClip
"staytuned"Symbol 716 MovieClip Frame 71Symbol 701 MovieClip
"am"Symbol 730 MovieClip Frame 2Symbol 727 Button
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"menu"Symbol 828 MovieClip Frame 2Symbol 824 Button
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"expert"Symbol 844 MovieClip Frame 3Symbol 811 MovieClip
"beginner"Symbol 844 MovieClip Frame 3Symbol 811 MovieClip
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"blue"Symbol 1011 MovieClip Frame 9Symbol 991 MovieClip
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"missile"Symbol 1428 MovieClip Frame 13Symbol 1041 MovieClip
"charge"Symbol 1428 MovieClip Frame 13Symbol 1426 MovieClip
"enemytype"Symbol 1429 MovieClip Frame 1Symbol 1428 MovieClip
"nebula1"Symbol 1655 MovieClip Frame 2Symbol 1459 MovieClip
"planet1"Symbol 1655 MovieClip Frame 3Symbol 1499 MovieClip
"galaxy"Symbol 1655 MovieClip Frame 4Symbol 1555 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "green"
ExportAssets (56)Timeline Frame 1Symbol 2 as "blue"
ExportAssets (56)Timeline Frame 1Symbol 3 as "red"
ExportAssets (56)Timeline Frame 1Symbol 4 as "weaponpower"
ExportAssets (56)Timeline Frame 1Symbol 5 as "protectorpower"
ExportAssets (56)Timeline Frame 1Symbol 6 as "boss1canon"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bombexplode"
ExportAssets (56)Timeline Frame 1Symbol 8 as "healthpower"
ExportAssets (56)Timeline Frame 1Symbol 9 as "boss1electric"
ExportAssets (56)Timeline Frame 1Symbol 10 as "boss2big"
ExportAssets (56)Timeline Frame 1Symbol 11 as "enemyexplode"
ExportAssets (56)Timeline Frame 1Symbol 12 as "missilepower"
ExportAssets (56)Timeline Frame 1Symbol 13 as "bombpower"
ExportAssets (56)Timeline Frame 1Symbol 14 as "spark1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "spark2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "stars"
ExportAssets (56)Timeline Frame 2Symbol 88 as "transition"

Labels

"main"Frame 2
"intro"Frame 3
"blank"Symbol 69 MovieClip Frame 14
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"open"Symbol 88 MovieClip [transition] Frame 24
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"redchange"Symbol 251 MovieClip Frame 2
"blue"Symbol 251 MovieClip Frame 16
"bluechange"Symbol 251 MovieClip Frame 17
"green"Symbol 251 MovieClip Frame 31
"greenchange"Symbol 251 MovieClip Frame 32
"blank"Symbol 251 MovieClip Frame 46
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"blank"Symbol 259 MovieClip Frame 121
"blank"Symbol 265 MovieClip Frame 2
"blank"Symbol 281 MovieClip Frame 2
"blank"Symbol 288 MovieClip Frame 2
"graphic"Symbol 701 MovieClip Frame 1
"blank"Symbol 701 MovieClip Frame 2
"blank"Symbol 716 MovieClip Frame 1
"start"Symbol 716 MovieClip Frame 2
"preview"Symbol 716 MovieClip Frame 136
"pause"Symbol 730 MovieClip Frame 1
"pass"Symbol 730 MovieClip Frame 2
"1"Symbol 732 MovieClip Frame 1
"2"Symbol 732 MovieClip Frame 2
"3"Symbol 732 MovieClip Frame 3
"4"Symbol 732 MovieClip Frame 4
"5"Symbol 732 MovieClip Frame 5
"blank"Symbol 741 MovieClip Frame 1
"laser"Symbol 741 MovieClip Frame 2
"protector"Symbol 741 MovieClip Frame 51
"blank"Symbol 749 MovieClip Frame 1
"mission"Symbol 749 MovieClip Frame 2
"missioncomplete"Symbol 749 MovieClip Frame 32
"fmission"Symbol 749 MovieClip Frame 75
"sumscore"Symbol 749 MovieClip Frame 116
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"blank"Symbol 828 MovieClip Frame 1
"pass"Symbol 828 MovieClip Frame 2
"blank"Symbol 844 MovieClip Frame 1
"title"Symbol 844 MovieClip Frame 2
"options"Symbol 844 MovieClip Frame 3
"instructions"Symbol 844 MovieClip Frame 4
"continue"Symbol 844 MovieClip Frame 5
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"red2"Symbol 1011 MovieClip Frame 2
"red3"Symbol 1011 MovieClip Frame 3
"blue1"Symbol 1011 MovieClip Frame 4
"blue2"Symbol 1011 MovieClip Frame 5
"blue3"Symbol 1011 MovieClip Frame 6
"blue4"Symbol 1011 MovieClip Frame 7
"sblue"Symbol 1011 MovieClip Frame 8
"green1"Symbol 1011 MovieClip Frame 9
"green2"Symbol 1011 MovieClip Frame 10
"green3"Symbol 1011 MovieClip Frame 11
"green4"Symbol 1011 MovieClip Frame 12
"laser"Symbol 1011 MovieClip Frame 13
"bomb"Symbol 1011 MovieClip Frame 14
"blank"Symbol 1011 MovieClip Frame 15
"blank"Symbol 1022 MovieClip Frame 7
"blank"Symbol 1024 MovieClip Frame 1
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"forward"Symbol 1051 MovieClip Frame 1
"blank"Symbol 1078 MovieClip Frame 27
"ebullet1"Symbol 1163 MovieClip Frame 1
"enemymissile"Symbol 1163 MovieClip Frame 2
"enemy7"Symbol 1163 MovieClip Frame 3
"boss1electric"Symbol 1163 MovieClip Frame 4
"boss1canon"Symbol 1163 MovieClip Frame 5
"boss2laser"Symbol 1163 MovieClip Frame 6
"boss2big"Symbol 1163 MovieClip Frame 7
"boss3"Symbol 1163 MovieClip Frame 8
"fbosslaser"Symbol 1163 MovieClip Frame 9
"fbossgun"Symbol 1163 MovieClip Frame 10
"blank"Symbol 1163 MovieClip Frame 11
"open"Symbol 1424 MovieClip Frame 2
"blank"Symbol 1425 MovieClip Frame 1
"explode"Symbol 1425 MovieClip Frame 2
"blank"Symbol 1426 MovieClip Frame 1
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"enemy2"Symbol 1428 MovieClip Frame 2
"enemy3"Symbol 1428 MovieClip Frame 3
"enemy4"Symbol 1428 MovieClip Frame 4
"5"Symbol 1428 MovieClip Frame 5
"enemy6"Symbol 1428 MovieClip Frame 6
"enemy7"Symbol 1428 MovieClip Frame 7
"boss1"Symbol 1428 MovieClip Frame 8
"boss2"Symbol 1428 MovieClip Frame 9
"boss3head"Symbol 1428 MovieClip Frame 10
"boss3body"Symbol 1428 MovieClip Frame 11
"boss3tail"Symbol 1428 MovieClip Frame 12
"fboss"Symbol 1428 MovieClip Frame 13
"launcher"Symbol 1428 MovieClip Frame 14
"rocket"Symbol 1428 MovieClip Frame 15
"blank"Symbol 1428 MovieClip Frame 16
"enemy"Symbol 1429 MovieClip Frame 1
"hit"Symbol 1429 MovieClip Frame 2
"blank"Symbol 1429 MovieClip Frame 14
"blank"Symbol 1459 MovieClip Frame 1
"blank"Symbol 1499 MovieClip Frame 1
"blank"Symbol 1555 MovieClip Frame 1
"blank"Symbol 1654 MovieClip Frame 1
"blank"Symbol 1655 MovieClip Frame 1
"level1"Symbol 1655 MovieClip Frame 2
"level2"Symbol 1655 MovieClip Frame 3
"level3"Symbol 1655 MovieClip Frame 4
"level4"Symbol 1655 MovieClip Frame 5

Dynamic Text Variables

testSymbol 41 EditableText" "
totalscoreSymbol 706 EditableText" "
totalscoreSymbol 742 EditableText" "
healthSymbol 744 EditableText" "
timeSymbol 745 EditableText""
countdownSymbol 830 EditableText" 12"
scoreSymbol 861 EditableText"100 :"
timerSymbol 862 EditableText"200"




http://swfchan.com/5/24418/info.shtml
Created: 25/5 -2019 01:35:11 Last modified: 25/5 -2019 01:35:11 Server time: 22/12 -2024 10:21:18