STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #24418 |
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START |
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use the arrow keys to move. |
use the space bar to shoot, hold for continuous fire. |
tap the z key (as in zebra) to launch a bomb/laser sword. tap z again to activate. |
FuncTIon: eneRgy BAll PoweRup |
FuncTIon: wheel PoweRup |
FuncTIon: hAmmeR PoweRup |
FuncTIon: ResToRes A lARGe AmmounT oF FoRceFIelD energy |
FuncTIon: ResToRes A smALL AmmounT oF FoRceFIelD energy |
FuncTIon: ReCIEVE smAll AmmounT oF BONUS POINTS |
FuncTIon: Bomb/LAser SwoRd PoweRup |
sTAGe 1: DefoReSTATIoN ObJeCTIVe: DefeAT GoyOlk's mAsTeR RoBoT ThAT COnTROLS THE mAcHINes DeSTRoyINg The FoReST. |
sTAGe 2: ACID RAIN ObJeCTIVe: DeSTRoy GoyOlk's mechANiCAL ABOmINATION THAT ReleAses sulFeR DIoXIDe POLLUTANTS ReSULTING IN ACID RAIN. |
sTAGe 3: wATeR POLLUTION ObJeCTIVe: SAVe The PLAneT's WATeR SUppLy FRom THE ChemICAL WASTe DISCHARGED By ANOTHeR ONe oF GoyOLk's mAChInes. |
sTAGe 4: AIR POLLUTION ObJeCTIVe: RUN THe LOCOmOTIVe oFF The TRACKS AND DeSTROY GOyOlK'S PATROL HeliCOPTeR. |
use The key TO move UP Use The key TO move down Use The key TO move lefT Use The key TO move RIGHT fIRe weAPON - SPACe BAR bomb/sPecIAL ATTACK: TAp z (As In zebRA] once To lAunch TAP AgAIn TO ACTIVATe PAUSe THe Game - p |
ARm-01 clAss: eneRGy BALL PoWeR: noRmAL sPeed: noRmAL RANGe: smAll |
ARm-02 clAss: hAmmeR PoWeR: STRonG sPeed: RApID RANGe: meDIum |
ARm-03 clAss: wHeeL PoWeR: NoRmal sPeed: NoRmAl RANGe: LARge |
ARm-04 {bomb] clAss: lAseR SwoRd PoWeR: poweRfull sPeed: noRmAL RANGe: exTensIve |
PArt one complete! ...To be continued (stay Tuned for Details) |
pROgRAmmING: flash beagle LAyouT deSIGN: flash beagle gfx/sprite edITs: flash beag;e Sprite rips: flash beagle musIc/SFX (LOOPs]: Flash Beagle musIc: OuTlAw STAR oST 1 OuTLAW STAR OST 2 SFX: SoundDogs flASHkIT SofTwARe USed: Adobe illustrator ADoBe PhoToshop cs2 corel pAINT SHOP PRO X mACROmeDIA FlAsH PRo 8.0 mIcRoSofT PAINT nero wave editor sponSoRed By: maxgames.com ultimate ecology™ and its characters, stories, logo designs, concepts, and contents are copyrighted to Capcom© |
FInAl SCORe: |
you've done well so far, but we still have much we must accomplish before goyolk is done away with for good. However, before we continue our efforts i must upgrade the ship. I'm afraid that the difficulty of your missions will only increase from here on out. |
THANK you, FoR PlAyING |
OpTIons |
quIT |
Resume |
? |
back |
defoResTATIon ACID RAIN WATeR POLLUTION AIR POLLUTION |
CongRAdulATIons! |
ShooT DOWN BONUS x 100: STAGe CleAR BONUS x 1000: TOTAL SCORe: |
Skip |
fAR, fAR INTO THE FUTURE IT IS THE AGE OF SPACE DEVELOPMENT. |
mankind has recently gained the ability of interstellar travel. |
PEOPLE HAVE TRAVELED THROUGH THE GALAXY DREAMING OF BECOMING MILLIONAIRES. |
AS A RESULT MANY SPACE ENTERPRISES WERE BORN AND HAVE GROWN FROM MINING THE SURFACES OF PLANETS. |
THE LARGEST ENTERPRISE OF ALL, GOYOLK K. K, HAS TURNED ITS PLANETS INTO DEAD SPHERES. |
THIs Dead SpHere was once a Lush Planet where life flourished. |
THIS PLANET IS BECOMING A DEAD SPHERE ALSO... |
my name is DR. MOLY, A SCIENTIST WHO LIVES ON THIS PLANET. |
PROTECT THIS PLANET FROM gOYOLK, YOU'RE OUR LAST HOPE! |
ok |
12 |
No |
No |
No |
No |
yes |
where is your resolve? |
Surely you wouldn't desert us? |
you've come so far. You must continue! |
Q |
scoRe: |
bombs: |
foRcefIeld: musIc: oN off |
MAX |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
100 : |
200 |
hypeR DRIVe |
CREATED BY: |
FLASH BEAGLE |
SPONSORED BY: |
ActionScript [AS1/AS2]
Frame 1_root.loop1 = new Sound(loop1); _root.loop1.loadSound("http://www.fileden.com/files/2007/1/3/588541/Come%20On.mp3", false); _root.loop2 = new Sound(loop2); _root.loop2.loadSound("http://www.fileden.com/files/2007/1/3/588541/Flight.mp3", false); _root.loop3 = new Sound(loop3); _root.loop3.loadSound("http://www.fileden.com/files/2007/1/3/588541/Power.mp3", false); _root.loop4 = new Sound(loop4); _root.loop4.loadSound("http://www.fileden.com/files/2007/1/3/588541/Away.mp3", false); _root.boss1loop = new Sound(boss1loop); _root.boss1loop.loadSound("http://www.fileden.com/files/2007/1/3/588541/Overthrow.mp3", false); _root.boss2loop = new Sound(boss2loop); _root.boss2loop.loadSound("http://www.fileden.com/files/2007/1/3/588541/Overthrow.mp3", false); _root.boss3loop = new Sound(boss3loop); _root.boss3loop.loadSound("http://www.fileden.com/files/2007/1/3/588541/Overthrow.mp3", false); _root.survivalloop = new Sound(survivalloop); _root.survivalloop.attachSound("survivalloop"); _root.creditsloop = new Sound(creditsloop); _root.creditsloop.loadSound("http://www.fileden.com/files/2007/1/3/588541/Day%20Break.mp3", false); _root.healthpowersound = new Sound(healthpower); _root.healthpowersound.attachSound("healthpower"); _root.weaponpowersound = new Sound(weaponpower); _root.weaponpowersound.attachSound("weaponpower"); _root.missilepowersound = new Sound(missilepower); _root.missilepowersound.attachSound("missilepower"); _root.bombpowersound = new Sound(bombpower); _root.bombpowersound.attachSound("bombpower"); _root.protectorpowersound = new Sound(protectorpower); _root.protectorpowersound.attachSound("protectorpower"); _root.redsound = new Sound(red); _root.redsound.attachSound("red"); _root.bluesound = new Sound(blue); _root.bluesound.attachSound("blue"); _root.greensound = new Sound(green); _root.greensound.attachSound("green"); _root.mhexplosion = new Sound(mhexplode); _root.mhexplosion.attachSound("mhexplode"); _root.lasersound = new Sound(laser); _root.lasersound.attachSound("laser"); _root.bombexplodesound = new Sound(bombexplode); _root.bombexplodesound.attachSound("bombexplode"); _root.bombexplodesound.onSoundComplete = function () { var _local1 = _root; _local1.bombexplode = false; _local1.bombfire = false; _local1.bombsound = false; }; _root.enemyexplodesound = new Sound(enemyexplodesound); _root.enemyexplodesound.attachSound("enemyexplode"); _root.airblast = new Sound(airblast); _root.airblast.attachSound("airblast"); _root.boss1canonsound = new Sound(boss1canon); _root.boss1canonsound.attachSound("boss1canon"); _root.boss1electricsound = new Sound(boss1electric); _root.boss1electricsound.attachSound("boss1electric"); _root.boss2lasersound = new Sound(boss2laser); _root.boss2lasersound.attachSound("boss2laser"); _root.boss2lasersound2 = new Sound(boss2laser2); _root.boss2lasersound2.attachSound("boss2laser2"); _root.boss2big = new Sound(boss2big); _root.boss2big.attachSound("boss2big"); stop(); _quality = "high"; Stage.showMenu = false; Stage.scaleMode = "noScale"; _root.customcontrols = false; _root.reset = true; _root.levelnumber = 1; _root.playbtn._visible = false;Instance of Symbol 34 MovieClip "playbtn00" in Frame 1onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); percent = percent - ((percent - ((loading / total) * 100)) * 0.25); per = int(percent); percentage = per + "%"; loadBar._width = per; if (percent > 99) { _root.playbtn._visible = true; _root.playbtn00._visible = false; } }Instance of Symbol 35 MovieClip in Frame 1onClipEvent (enterFrame) { apple(); }Frame 2function createStarField() { var _local3 = _root; var depthOffset = 15; var _local2 = depthOffset; var _local1 = 0; var layer1PlayHead = 1; var layer2PlayHead = 9; var layer3PlayHead = 17; while (_local2-- , _local2) { playField.attachMovie("stars", "starsLayer3" + _local2, _local3.depth); _local3.depth++; tellTarget (playField["starsLayer3" + _local2]) { _x = Math.floor(Math.random() * 700); _y = _local1; gotoAndPlay(layer3PlayHead); }; if ((++layer3PlayHead) == 23) { layer3PlayHead = 17; } _local1 = _local1 + 11; playField.attachMovie("stars", "starsLayer2" + _local2, _local3.depth); _local3.depth++; tellTarget (playField["starsLayer2" + _local2]) { _x = Math.floor(Math.random() * 700); _y = _local1; gotoAndPlay(layer2PlayHead); }; if ((++layer2PlayHead) == 16) { layer2PlayHead = 9; } _local1 = _local1 + 11; playField.attachMovie("stars", "starsLayer1" + _local2, _local3.depth); _local3.depth++; tellTarget (playField["starsLayer1" + _local2]) { _x = Math.floor(Math.random() * 700); _y = _local1; gotoAndPlay(layer1PlayHead); }; if ((++layer1PlayHead) == 8) { layer1PlayHead = 0; } _local1 = _local1 + 11; } _local3.ship.swapDepths(31); } function init() { var _local1 = this.createEmptyMovieClip("playField", _root.depth); _root.depth++; _local1._x = 0; _local1._y = 16; createStarField(); } function clean() { var _local1 = _root; _local1.status._visible = false; _local1.ship._x = -200; _local1.ship._y = -200; _local1.target._x = 1200; _local1.target._y = 100; _local1.time = (_local1.bosscoming = (_local1.boss1electric = (_local1.boss1canon = (_local1.boss2laser = (_local1.boss2gun = (_local1.hitshipcounter = 0)))))); _local1.boss = false; _local1.enemyticker = -25; _local1.boss2firelaser = false; _local1.fbosswave == 0; _local1.fbossrest = false; _local1.fbossrestcounter = 0; _local1.boss3totalhealth = (_local1.boss3health = 299 * _local1.health); _local1.e1w1pos = (_local1.e2w1pos = (_local1.e3w1pos = (_local1.e4w1pos = (_local1.e4w2pos = (_local1.e5w1pos = (_local1.e6w1pos = (_local1.e7w1pos = (_local1.boss3counter = 0)))))))); _local1.enemy1wavetimer5 = 100; _local1.enemy2wavetimer5 = 500; _local1.enemy3wavetimer5 = 800; _local1.enemy4wavetimer5 = 900; _local1.enemy4wave2timer5 = 1200; _local1.enemy5wave1timer5 = 1500; _local1.enemy6wave1timer5 = 1800; _local1.enemy7wave1timer5 = 2100; _local1.playField.removeMovieClip(); _local1.bg.gotoAndStop("blank"); i = _local1.enemyarray.length - 1; while (i >= 0) { _local1.enemyarray[i].removeMovieClip(); _local1.enemyarray.pop(); i--; } j = _local1.bulletarray.length - 1; while (j >= 0) { _local1.bulletarray[j].removeMovieClip(); _local1.bulletarray.pop; j--; } k = _local1.poweruparray.length - 1; while (k >= 0) { _local1.poweruparray[k].removeMovieClip(); _local1.poweruparray.pop; k--; } } _root.depth = 2; _root.gamestart = false; _root.gametimer = false; _root.youaredead = false; _root.time = 0; _root.totalscore = 0; _root.totalscore2 = 0; _root.shipshieldtotal = (_root.shipshield = 50); _root.sheight = getProperty(_root.ship.shiptype, _height); _root.swidth = getProperty(_root.ship.shiptype, _width); _root.bombfire = false; _root.numberofbombs = 3; _root.bombsound = false; _root.havelaser = false; _root.mhshotting = false; _root.targetenemy = 0; _root.targeted = true; _root.mhlevel = 0; _root.autorotate = false; _root.protectorlevel = 0; _root.protector1health = (_root.protector2health = 15); _root.weapontype = "red"; _root.weaponnumber = 1; _root.hitshipcounter = 0; _root.powerupspeed = -2; _root.explosionxsize = 53; _root.bulletspeed = 39; _root.interval = 5; _root.x20 = _root.bulletspeed * 0.9396926; _root.y20 = _root.bulletspeed * 0.3420201; _root.enemyfiretime = 20; _root.bluedepth = 10010; _root.sgreenfunction = false; _root.sgreentimer = 0; _root.health = 2; _root.e = 0; _root.enemyticker = -25; _root.enemy1speed = 12; _root.enemy1bulletspeed = 17; _root.boss1speed = 5; _root.e1w1pos = (_root.e2w1pos = (_root.e3w1pos = (_root.e4w1pos = (_root.e4w2pos = (_root.e5w1pos = (_root.e6w1pos = (_root.e7w1pos = (_root.boss3counter = 0)))))))); _root.boss3x = 600; _root.boss3y = 100; _root.boss3s = 5; _root.boss3turndelay = 5; _root.boss3totalhealth = (_root.boss3health = 299 * _root.health); _root.bossdeadspeed = -2.5; _root.loopvolume = 100; _root.fade = "in"; _root.paused = false; _root.globalmusiccontrol = "play"; _root.difficulty = "easy"; _root.gcompletetimer = 0; _root.mode = "mission"; _root.previewcredits = false; _root.enemyarray = new Array(); _root.enemy1wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health); _local1["enemy" + _local1.e].enemytypevar = "enemy1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 825; _local1["enemy" + _local1.e]._y = random(500); _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health); _local1["enemy" + _local1.e].enemytypevar = "enemy1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 900; _local1["enemy" + _local1.e]._y = random(500); _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health); _local1["enemy" + _local1.e].enemytypevar = "enemy1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 975; _local1["enemy" + _local1.e]._y = random(500); _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy2wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy2"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 1.333333); _local1["enemy" + _local1.e].enemytypevar = "enemy2"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy3wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy3"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 4); _local1["enemy" + _local1.e].enemytypevar = "enemy3"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy4wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy4"); _local1["enemy" + _local1.e].desty = random(400) + 50; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 6); _local1["enemy" + _local1.e].enemytypevar = "enemy4"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; torb = random(2) + 1; if (torb == 1) { _local1["enemy" + _local1.e]._y = -50; } else if (torb == 2) { _local1["enemy" + _local1.e]._y = 550; } }; _root.enemy4wave2 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy4"); _local1["enemy" + _local1.e].e4arrive = true; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 6); _local1["enemy" + _local1.e].enemytypevar = "enemy4wave2"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].e4arrive = true; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy5wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy5"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 5); _local1["enemy" + _local1.e].enemytypevar = "enemy5"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy6wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy6"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 6); _local1["enemy" + _local1.e].enemytypevar = "enemy6"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy7wave1 = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("enemy7"); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = _local1.health * 9); _local1["enemy" + _local1.e].enemytypevar = "enemy7"; _local1["enemy" + _local1.e].healthbar._y = (_local1["enemy" + _local1.e].enemytype._height / 2) + 5; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e]._x = 750; _local1["enemy" + _local1.e]._y = random(400) + 50; _local1["enemy" + _local1.e].enemyfiretime = random(20) + 30; }; _root.enemy1wavetimer = new Array(50, 150, 250, 380, 450, 520, 600, 730, 840, 900, 940, 980, 1050, 1130, 1210, 1260, 1300, 1350, 1440, 1500, 1600, 1770, 1980, 2050, 2160, 2290, 2460, 2640, 2670, 2800, 2830, 2880, 3090, 3160, 3290, 3460, 3500, 3580); _root.enemy2wavetimer = new Array(300, 320, 420, 460, 580, 650, 790, 870, 940, 1040, 1060, 1100, 1160, 1200, 1250, 1350, 1410, 1480, 1580, 1620, 1730, 1850, 1940, 1990, 2050, 2150, 2200, 2279, 2350, 2370, 2590, 2620, 2790, 2890, 2910, 3060, 3120, 3290, 3480, 3550); _root.enemy3wavetimer = new Array(1000, 1280, 1450, 1560, 1600, 1650, 1720, 1830, 1920, 2050, 2110, 2480, 2600, 2840, 2960, 3060, 3270, 3480); _root.enemy4wavetimer = new Array(2340, 2400, 2540, 2600, 2700, 2790, 2840, 2930, 3000, 3150, 3220, 3350, 3400, 3450); _root.enemy4wave2timer = new Array(2760, 2840, 2030, 3000, 3150, 3220, 3570); _root.enemy1wavetimer2 = new Array(100, 200, 300, 350, 450, 540, 600, 700, 800, 920, 1200, 1350, 1530, 1700, 1800, 1840, 1900, 2010, 2200, 2400, 2500, 2580, 2800, 2980, 3010, 3100, 3200, 3360, 3500, 3620); _root.enemy2wavetimer2 = new Array(50, 80, 170, 250, 350, 400, 570, 620, 660, 730, 780, 890, 950, 1300, 1380, 1430, 1600, 1690, 1760, 1900, 2050, 2100, 2231, 2340, 2500, 2600, 2730, 2850, 2930, 3100, 3150, 3200, 3260, 3400, 3480, 3530, 3560); _root.enemy3wavetimer2 = new Array(100, 500, 750, 850, 1000, 1200, 1600, 2120, 2450, 2520, 2600, 2860, 2920, 3250, 3350, 3320, 3450); _root.enemy4wavetimer2 = new Array(450, 1450, 1800, 2500, 2800); _root.enemy4wave2timer2 = new Array(900, 1100, 1350, 1650, 1900, 2000, 2300, 2900, 3120, 3200, 3350, 3500); _root.enemy5wave1timer2 = new Array(850, 1020, 1500, 1800, 2220, 2620, 3250, 3400, 3560); _root.enemy6wave1timer2 = new Array(1700, 1950, 2200, 2300, 2450, 2630, 2860, 3050, 3200, 3400, 3480, 3550); _root.enemy1wavetimer3 = new Array(100, 250, 500, 600, 750, 900, 1050, 1120, 1220, 1300, 1350, 1420, 1650, 1730, 1800, 1900, 2020, 2120, 2250, 2320, 2400, 2650, 2750, 2820, 2950, 3050, 3200, 3300, 3400, 3460, 3500, 3550); _root.enemy2wavetimer3 = new Array(20, 80, 200, 400, 550, 620, 810, 950, 1100, 1230, 1280, 1400, 1480, 1610, 1850, 2000, 2150, 2280, 2400, 2560, 2660, 2800, 2920, 3010, 3200, 3250, 3400, 3500); _root.enemy3wavetimer3 = new Array(60, 160, 360, 690, 830, 1300, 1650, 1820, 2000, 2150, 2350, 2590, 2700, 2820, 3000, 3180, 3250, 3300, 3450); _root.enemy4wavetimer3 = new Array(150, 350, 1200, 1620, 1820, 2300, 2830, 3460); _root.enemy4wave2timer3 = new Array(860, 1030, 1450, 2030, 2550, 3120, 3250, 3360, 3480); _root.enemy5wave1timer3 = new Array(510, 1120, 1380, 1680, 1950, 2200, 2460, 2600, 2750, 2990, 3150, 3300.342); _root.enemy6wave1timer3 = new Array(300, 790, 980, 1480, 1600, 1920, 2060, 2230, 2620, 2790, 2900, 3150, 3250, 3390, 3450); _root.enemy7wave1timer3 = new Array(1330, 1560, 1750, 2200, 2360, 2520, 2750, 2870, 3000, 3250, 3320, 3500); _root.enemy1wavetimer4 = new Array(20, 80, 160, 200, 260, 320, 420, 500, 560, 650, 730); _root.enemy2wavetimer4 = new Array(50, 100, 150, 200, 250, 300, 380, 440, 520, 580, 620, 700); _root.enemy3wavetimer4 = new Array(70, 180, 290, 400, 540, 670, 750); _root.enemy4wavetimer4 = new Array(30, 120, 160, 250, 380, 460, 600, 660); _root.enemy4wave2timer4 = new Array(80, 130, 290, 520); _root.enemy5wave1timer4 = new Array(10, 160, 290, 410, 590, 690); _root.enemy6wave1timer4 = new Array(40, 150, 260, 340, 490, 620, 710); _root.enemy7wave1timer4 = new Array(90, 210, 350, 430, 550, 600); _root.enemy1wavetimer5 = 25; _root.enemy2wavetimer5 = 200; _root.enemy3wavetimer5 = 400; _root.enemy4wavetimer5 = 600; _root.enemy4wave2timer5 = 800; _root.enemy5wave1timer5 = 1000; _root.enemy6wave1timer5 = 1200; _root.enemy7wave1timer5 = 1400; _root.enemy1delay = 25; _root.enemy2delay = 25; _root.enemy3delay = 50; _root.enemy4delay = 75; _root.enemy4delay2 = 75; _root.enemy5delay = 100; _root.enemy6delay = 125; _root.enemy7delay = 125; _root.boss1function = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 35); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss1"); _local1["enemy" + _local1.e]._x = 1400; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 250 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1.boss1electric = (_local1.boss1canon = -70); _local1.boss1arrive = true; }; _root.boss2function = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 35); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss2"); _local1["enemy" + _local1.e]._x = 1200; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 300 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss2"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1.boss2arrive = true; }; _root.boss3function = function () { var _local1 = _root; _local1.boss3xarray = new Array(600, 200, 500, 350, 600, 200, 50, 500, 600, 350, 600, 100, 600, 600, 300, 500, 100, 500, 200, 689, 100, 300, 475, 256, 600, 140, 458, 100, 280, 670, 500, 150); _local1.boss3yarray = new Array(100, 450, 400, 200, 100, 450, 300, 450, 100, 200, 400, 100, 300, 360, 250, 168, 470, 100, 480, 186, 357, 100, 480, 355, 100, 50, 466, 266, 100, 236, 480, 300); _local1.boss3sarray = new Array(15, 10, 10, 10, 5, 10, 15, 10, 14, 10, 15, 10, 8, 12, 5, 10, 5, 15, 10, 8, 6, 8, 15, 6, 10, 8, 5, 14, 8, 5, 13, 7); _local1.boss3turndelayarray = new Array(5, 8, 5, 5, 5, 5, 10, 8, 6, 5, 10, 5, 10, 5, 6, 4, 10, 6, 7, 10, 5, 5, 10, 20, 7, 5, 8, 5, 5, 8, 10, 7); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 35); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3head"); _local1["enemy" + _local1.e]._x = 600; _local1["enemy" + _local1.e]._y = 1200; _local1["enemy" + _local1.e]._rotation = -90; _local1.boss3totalhealth = (_local1.boss3health = 450 * _local1.health); _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 550 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3head"; _local1["enemy" + _local1.e].healthbar.gotoAndStop("blank"); _local1["enemy" + _local1.e].border.gotoAndStop("blank"); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 36); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3body"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._y; _local1["enemy" + _local1.e]._rotation = -90; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 450 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3body"; _local1["enemy" + _local1.e].healthbar.gotoAndStop("blank"); _local1["enemy" + _local1.e].border.gotoAndStop("blank"); _local1["enemy" + _local1.e].boss3counter = 0; _local1["enemy" + _local1.e].fire = random(75) + 75; _local1["enemy" + _local1.e].swapDepths(_local1["enemy" + (_local1.e - 1)]); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 37); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3body"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._y; _local1["enemy" + _local1.e]._rotation = -90; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 450 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3body"; _local1["enemy" + _local1.e].healthbar.gotoAndStop("blank"); _local1["enemy" + _local1.e].border.gotoAndStop("blank"); _local1["enemy" + _local1.e].boss3counter = 0; _local1["enemy" + _local1.e].fire = random(75) + 75; _local1["enemy" + _local1.e].swapDepths(_local1["enemy" + (_local1.e - 1)]); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 38); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3body"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._y; _local1["enemy" + _local1.e]._rotation = -90; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 450 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3body"; _local1["enemy" + _local1.e].healthbar.gotoAndStop("blank"); _local1["enemy" + _local1.e].border.gotoAndStop("blank"); _local1["enemy" + _local1.e].boss3counter = 0; _local1["enemy" + _local1.e].fire = random(75) + 75; _local1["enemy" + _local1.e].swapDepths(_local1["enemy" + (_local1.e - 1)]); _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 39); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("boss3tail"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.attachpoint._y; _local1["enemy" + _local1.e]._rotation = -90; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 450 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "boss3tail"; _local1["enemy" + _local1.e].healthbar._rotation = -90; _local1["enemy" + _local1.e].healthbar._x = -110; _local1["enemy" + _local1.e].border._rotation = -90; _local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x; _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].swapDepths(_local1["enemy" + (_local1.e - 1)]); }; _root.fbossfunction = function () { var _local1 = _root; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 39); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("fboss"); _local1["enemy" + _local1.e]._x = 1500; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 575 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "fboss"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 10); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x + 30); _local1.fbossarrive = true; _local1["enemy" + _local1.e].fire = random(75) + 75; _local1["enemy" + _local1.e].fire2 = random(100) + 100; _local1["enemy" + _local1.e].guncounter = 0; _local1["enemy" + _local1.e].lasercounter = 0; _local1.fbossrest = false; _local1.fbossrestcounter = 0; _local1.fbosswave = 0; _local1.fbossrestcounter = 0; _local1.fbossresttime = 300; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 35); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("launcher"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 1)]._x + _local1["enemy" + (_local1.e - 1)].enemytype._x) + _local1["enemy" + (_local1.e - 1)].enemytype.missile._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 1)]._y + _local1["enemy" + (_local1.e - 1)].enemytype._y) + _local1["enemy" + (_local1.e - 1)].enemytype.missile._y; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 200 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "launcher1"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x - 30); _local1["enemy" + _local1.e].enemytype._rotation = 70; _local1["enemy" + _local1.e].fire = random(200) + 150; _local1["enemy" + _local1.e].counter = 0; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 36); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("launcher"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 2)]._x + _local1["enemy" + (_local1.e - 2)].enemytype._x) + _local1["enemy" + (_local1.e - 2)].enemytype.missile2._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 2)]._y + _local1["enemy" + (_local1.e - 2)].enemytype._y) + _local1["enemy" + (_local1.e - 2)].enemytype.missile2._y; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 200 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "launcher2"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 30); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x - 10); _local1["enemy" + _local1.e]._yscale = -100; _local1["enemy" + _local1.e].fire = random(200) + 150; _local1["enemy" + _local1.e].counter = 0; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 37); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("launcher"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 3)]._x + _local1["enemy" + (_local1.e - 3)].enemytype._x) + _local1["enemy" + (_local1.e - 3)].enemytype.missile3._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 3)]._y + _local1["enemy" + (_local1.e - 3)].enemytype._y) + _local1["enemy" + (_local1.e - 3)].enemytype.missile3._y; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 200 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "launcher3"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 30); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x - 10); _local1["enemy" + _local1.e].fire = random(200) + 150; _local1["enemy" + _local1.e].counter = 0; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, 38); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("launcher"); _local1["enemy" + _local1.e]._x = (_local1["enemy" + (_local1.e - 4)]._x + _local1["enemy" + (_local1.e - 4)].enemytype._x) + _local1["enemy" + (_local1.e - 4)].enemytype.missile4._x; _local1["enemy" + _local1.e]._y = (_local1["enemy" + (_local1.e - 4)]._y + _local1["enemy" + (_local1.e - 4)].enemytype._y) + _local1["enemy" + (_local1.e - 4)].enemytype.missile4._y; _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 200 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "launcher4"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1["enemy" + _local1.e].healthbar._x = (_local1["enemy" + _local1.e].border._x = _local1["enemy" + _local1.e].healthbar._x - 30); _local1["enemy" + _local1.e]._yscale = -100; _local1["enemy" + _local1.e].enemytype._rotation = 70; _local1["enemy" + _local1.e].fire = random(200) + 150; _local1["enemy" + _local1.e].counter = 0; }; _root.enemymove = function () { var _local1 = _root; var _local2 = _local1.enemyarray.length - 1; while (_local2 >= 0) { if (_local1.paused == false) { _local1.enemyarray[_local2].enemywidth = getProperty(_local1.enemyarray[_local2].enemytype, _width); if (_local1.enemyarray[_local2].hitTest(_local1.ship.shipmc)) { _local1.hitship = true; _local1.checkhealth = true; _local1.shieldfadein = true; _local1.enemyarray[_local2].gotoAndPlay("hit"); if (((_local1.enemyarray[_local2].enemytypevar == "boss3head") || (_local1.enemyarray[_local2].enemytypevar == "boss3body")) || (_local1.enemyarray[_local2].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 3; _local1.shipshield = _local1.shipshield - 2; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } else { _local1.shipshield = _local1.shipshield - 6; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.enemyarray[_local2].health = _local1.enemyarray[_local2].health - 6; } } if (_local1.enemyarray[_local2].hitTest(_local1.ship.protector.sphere)) { _local1.enemyarray[_local2].gotoAndPlay("hit"); _local1.enemyarray[_local2].health = _local1.enemyarray[_local2].health - 1; _local1.protector1health = _local1.protector1health - 1; if ((_local1.protector1health < 7) && (_local1.protector1health > 2)) { _local1.ship.protector.sphere.gotoAndStop("half"); } else if ((_local1.protector1health <= 2) && (_local1.protector1health >= 0)) { _local1.ship.protector.sphere.gotoAndStop("critical"); } else if (_local1.protector1health < 0) { trace("Protector1 Gone"); if (_local1.protectorlevel > 2) { _local1.protectorframe = _local1.ship.protector2._currentframe - 19; if (_local1.protectorframe < 3) { _local1.protectorframe = 41 + _local1.protectorframe; } _local1.protectorlevel = 2; if (_local1.autorotate == true) { _local1.ship.protector.gotoAndPlay(_local1.protectorframe); } else { _local1.ship.protector.gotoAndStop(_local1.protectorframe); } _local1.protector1health = _local1.protector2health; if ((_local1.protector1health < 7) && (_local1.protector1health > 2)) { _local1.ship.protector.sphere.gotoAndStop("half"); } else if ((_local1.protector1health <= 2) && (_local1.protector1health >= 0)) { _local1.ship.protector.sphere.gotoAndStop("critical"); } } else { _local1.protectorlevel = 0; } _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = (_local1.ship._x + _local1.ship.protector._x) + _local1.ship.protector.sphere._x; _local1["shipexplosion" + _local1.depth]._y = (_local1.ship._y + _local1.ship.protector._y) + _local1.ship.protector.sphere._y; _local1["shipexplosion" + _local1.depth]._xscale = (_local1["shipexplosion" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } if (_local1.enemyarray[_local2].hitTest(_local1.ship.protector2.sphere)) { _local1.protector2health = _local1.protector2health - 1; _local1.enemyarray[_local2].gotoAndPlay("hit"); _local1.enemyarray[_local2].health = _local1.enemyarray[_local2].health - 1; if ((_local1.protector2health < 7) && (_local1.protector2health > 2)) { _local1.ship.protector2.sphere.gotoAndStop("half"); } else if ((_local1.protector2health <= 2) && (_local1.protector2health >= 0)) { _local1.ship.protector2.sphere.gotoAndStop("critical"); } else if (_local1.protector2health < 0) { trace("Protector2 Gone"); _local1.protectorlevel = 2; _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = (_local1.ship._x + _local1.ship.protector2._x) + _local1.ship.protector2.sphere._x; _local1["shipexplosion" + _local1.depth]._y = (_local1.ship._y + _local1.ship.protector2._y) + _local1.ship.protector2.sphere._y; _local1["shipexplosion" + _local1.depth]._xscale = (_local1["shipexplosion" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } _local1.enemyarray[_local2].healthbar._xscale = (_local1.enemyarray[_local2].health / _local1.enemyarray[_local2].totalhealth) * 100; if (((_local1.enemyarray[_local2].enemytypevar == "boss3head") || (_local1.enemyarray[_local2].enemytypevar == "boss3body")) || (_local1.enemyarray[_local2].enemytypevar == "boss3tail")) { _local1.enemyarray[_local1.enemyarray.length - 1].healthbar._xscale = (_local1.boss3health / _local1.boss3totalhealth) * 100; } if ((_local1.enemyarray[_local2].health <= 0) || (_local1.boss3health <= 0)) { if (_local1.mode == "mission") { if (_local1.difficulty == "easy") { _local1.totalscore = _local1.totalscore + int(Number((_local1.enemyarray[_local2].totalhealth / _local1.health) * 3)); } else if (_local1.difficulty == "expert") { _local1.totalscore = _local1.totalscore + int(Number((_local1.enemyarray[_local2].totalhealth / _local1.health) * 5)); } _local1.status.score = int(_local1.totalscore); } else if (_local1.mode == "survival") { if (_local1.difficulty == "easy") { _local1.totalscore2 = _local1.totalscore2 + int(Number((_local1.enemyarray[_local2].totalhealth / _local1.health) * 3)); } else if (_local1.difficulty == "expert") { _local1.totalscore2 = _local1.totalscore2 + int(Number((_local1.enemyarray[_local2].totalhealth / _local1.health) * 5)); } _local1.status.score = int(_local1.totalscore2); } if (_local1.enemiesdestroyed < _local1.enemiesrequired) { _local1.enemiesdestroyed++; } else { _local1.enemiesdestroyed = 0; if (_local1.mode == "mission") { if (_local1.levelnumber < 3) { tocreateornot = random(4) + 1; } else { tocreateornot = random(5) + 1; } if (tocreateornot == 1) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.weaponpowerupfunction(); } if (tocreateornot == 2) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.missilepowerupfunction(); } if (tocreateornot == 3) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.bombpowerupfunction(); } if (tocreateornot == 4) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.minihealthpowerupfunction(); } if (tocreateornot == 5) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.protectorpowerupfunction(); } } else { tocreateornot = random(4) + 1; if (tocreateornot == 1) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.weaponpowerupfunction(); } if (tocreateornot == 2) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.missilepowerupfunction(); } if (tocreateornot == 3) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.bombpowerupfunction(); } if (tocreateornot == 4) { _local1.assignx = _local1.enemyarray[_local2]._x; _local1.assigny = _local1.enemyarray[_local2]._y; _local1.protectorpowerupfunction(); } } } _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = _local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x; _local1["shipexplosion" + _local1.depth]._y = _local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y; _local1["shipexplosion" + _local1.depth]._xscale = 100 * (_local1.enemyarray[_local2].enemywidth / _local1.explosionxsize); _local1["shipexplosion" + _local1.depth]._yscale = _local1["shipexplosion" + _local1.depth]._xscale; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } if (((_local1.enemyarray[_local2].enemytypevar == "boss1") || (_local1.enemyarray[_local2].enemytypevar == "boss2")) || (_local1.enemyarray[_local2].enemytypevar == "boss3head")) { _local1.display.gotoAndPlay("missioncomplete"); _local1.gametimer = false; _local1.bosskilled = true; } else if (_local1.enemyarray[_local2].enemytypevar == "fboss") { i = _local1.enemyarray.length; while (i >= 0) { _local1.enemyarray[i].health = 0; i--; } _local1.enemyarray[_local2].enemytype.explode.gotoAndPlay("explode"); _local1.fbossrest = false; _local1.fbossrestcounter = 0; _local1.fbosswave = 0; _local1.gametimer = false; _local1.bosskilled = true; _local1.enemyarray.splice(_local2, 1); _local1.fade = "out"; } if (_local1.enemyarray[_local2].enemytypevar != "fboss") { _local1.enemyarray[_local2].removeMovieClip(); _local1.enemyarray.splice(_local2, 1); } } if ((((_local1.enemyarray[_local2]._x < (-5 - _local1.enemyarray[_local2]._width)) && (_local1.enemyarray[_local2].enemytypevar != "boss3head")) && (_local1.enemyarray[_local2].enemytypevar != "boss3body")) && (_local1.enemyarray[_local2].enemytypevar != "boss3tail")) { _local1.enemyarray[_local2].removeMovieClip(); _local1.enemyarray.splice(_local2, 1); } if (_local1.enemyarray[_local2].enemytypevar == "boss1") { if (_local1.boss1electric < 95) { _local1.boss1electric++; } _local1.boss1canon++; if (_local1.boss1electric == 75) { _local1.boss1electricsound.stop; _local1.boss1electricsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss1electric"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss1electric"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = _local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].xvalue = -20 * Math.cos(_local1["enemybullet" + _local1.depth].angle); _local1["enemybullet" + _local1.depth].yvalue = -20 * Math.sin(_local1["enemybullet" + _local1.depth].angle); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } if (_local1.boss1electric == 85) { _local1.boss1electricsound.stop; _local1.boss1electricsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss1electric"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss1electric"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = _local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].xvalue = -20 * Math.cos(_local1["enemybullet" + _local1.depth].angle); _local1["enemybullet" + _local1.depth].yvalue = -20 * Math.sin(_local1["enemybullet" + _local1.depth].angle); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } if (_local1.boss1electric == 95) { _local1.boss1electric = 0; _local1.boss1electricsound.stop; _local1.boss1electricsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun3._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun3._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss1electric"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss1electric"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = _local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].xvalue = -20 * Math.cos(_local1["enemybullet" + _local1.depth].angle); _local1["enemybullet" + _local1.depth].yvalue = -20 * Math.sin(_local1["enemybullet" + _local1.depth].angle); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } if ((Math.abs((_local1.ship._y + _local1.ship.shipmc._y) - _local1.enemyarray[_local2]._y) < 100) && (_local1.boss1canon > 60)) { _local1.boss1canon = 0; _local1.boss1canonsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.canon._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.canon._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss1canon"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss1canon"; _local1["enemybullet" + _local1.depth].xvalue = -17; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } else if ((_local1.enemyarray[_local2].enemytypevar == "boss2") && (_local1.bossready == true)) { _local1.boss2laser++; _local1.boss2gun++; if (_local1.boss2laser == 210) { _local1.boss2big.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.biggun1._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.biggun1._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2big"; _local1["enemybullet" + _local1.depth].gotoAndStop("boss2big"); _local1["enemybullet" + _local1.depth].xvalue = 2 * (-_local1.enemy1bulletspeed); _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.biggun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.biggun2._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2big"; _local1["enemybullet" + _local1.depth].gotoAndStop("boss2big"); _local1["enemybullet" + _local1.depth].xvalue = 2 * (-_local1.enemy1bulletspeed); _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.boss2laser = 0; } if (_local1.boss2gun == 75) { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun1._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun1._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = 0; _local1["enemybullet" + _local1.depth].yvalue = 0.8 * (-_local1.enemy1bulletspeed); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * _local1.enemy1bulletspeed) * 0.8660254; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.5; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun3._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun3._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * _local1.enemy1bulletspeed) * 0.5; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.8660254; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun4._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun4._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = 0.8 * _local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun5._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun5._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * _local1.enemy1bulletspeed) * 0.8660254; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * _local1.enemy1bulletspeed) * 0.5; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun6._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun6._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * _local1.enemy1bulletspeed) * 0.5; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * _local1.enemy1bulletspeed) * 0.8660254; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun7._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun7._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = 0; _local1["enemybullet" + _local1.depth].yvalue = 0.8 * _local1.enemy1bulletspeed; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun8._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun8._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.5; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * _local1.enemy1bulletspeed) * 0.8660254; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun9._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun9._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.8660254; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * _local1.enemy1bulletspeed) * 0.5; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun10._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun10._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = 0.8 * (-_local1.enemy1bulletspeed); _local1["enemybullet" + _local1.depth].yvalue = 0; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun11._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun11._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.8660254; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.5; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun12._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun12._y; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2gun"; _local1["enemybullet" + _local1.depth].xvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.5; _local1["enemybullet" + _local1.depth].yvalue = (0.8 * (-_local1.enemy1bulletspeed)) * 0.8660254; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.boss2gun = 0; } if (_local1.boss2laser == 200) { _local1.boss2stoplaser = true; } else if (_local1.boss2laser == 60) { _local1.boss2lasersound.start(0, 0); _local1.enemyarray[_local2].enemytype.lasercharge.gotoAndPlay(2); } else if (_local1.boss2laser == 100) { _local1.boss2lasersound.stop(); _local1.boss2lasersound2.start(0, 0); _local1.enemyarray[_local2].enemytype.lasercharge.gotoAndStop(1); _local1.boss2stoplaser = false; _local1.boss2firelaser = true; _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.lasergun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.lasergun._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss2laser"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2laser1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.lasergun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.lasergun2._y; _local1["enemybullet" + _local1.depth].gotoAndStop("boss2laser"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "boss2laser2"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } else if (_local1.enemyarray[_local2].enemytypevar == "boss3body") { _local1.enemyarray[_local2].boss3counter++; if (_local1.enemyarray[_local2].boss3counter == _local1.enemyarray[_local2].fire) { _local1.enemyarray[_local2].fire = random(100) + 100; _local1.enemyarray[_local2].enemytype.hatch.gotoAndPlay("open"); _local1.enemyarray[_local2].boss3counter = 0; } } else if (_local1.enemyarray[_local2].enemytypevar == "fboss") { if (_local1.fbossrest == false) { _local1.enemyarray[_local2].guncounter++; _local1.enemyarray[_local2].lasercounter++; if (_local1.enemyarray[_local2].guncounter == _local1.enemyarray[_local2].fire) { _local1.enemyarray[_local2].fire = random(75) + 50; _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].starty = _local1["enemybullet" + _local1.depth]._y; _local1["enemybullet" + _local1.depth].desty = _local1["enemybullet" + _local1.depth].starty + 50; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].gotoAndStop("fbossgun"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "fbossgun"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemyarray[_local2].guncounter = 0; } if (_local1.enemyarray[_local2].lasercounter == _local1.enemyarray[_local2].fire2) { _local1.boss2lasersound.stop(); _local1.boss2lasersound.start(0, 0); _local1.enemyarray[_local2].enemytype.charge.gotoAndPlay("charge"); _local1.enemyarray[_local2].fire2 = random(100) + 100; _local1.enemyarray[_local2].lasercounter = 0; } } } else if ((((_local1.enemyarray[_local2].enemytypevar == "launcher1") || (_local1.enemyarray[_local2].enemytypevar == "launcher2")) || (_local1.enemyarray[_local2].enemytypevar == "launcher3")) || (_local1.enemyarray[_local2].enemytypevar == "launcher4")) { _local1.enemyarray[_local2].counter++; if (_local1.enemyarray[_local2].counter == _local1.enemyarray[_local2].fire) { _local1.enemyarray[_local2].fire = random(200) + 150; _local1.e++; _local1.enemy.duplicateMovieClip("enemy" + _local1.e, _local1.depth); _local1.enemyarray[_local1.enemyarray.length] = _local1["enemy" + _local1.e]; _local1["enemy" + _local1.e].enemytype.gotoAndStop("rocket"); _local1["enemy" + _local1.e]._x = _local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x; _local1["enemy" + _local1.e]._y = _local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y; _local1["enemy" + _local1.e].megahomingturndelay = 3; _local1["enemy" + _local1.e].deploy = true; _local1["enemy" + _local1.e].deploycounter = 0; _local1["enemy" + _local1.e].speedx = 8; _local1["enemy" + _local1.e].speedy = 8; if (_local1.enemyarray[_local2].enemytypevar == "launcher1") { _local1["enemy" + _local1.e].angle = -2.792527; } else if (_local1.enemyarray[_local2].enemytypevar == "launcher2") { _local1["enemy" + _local1.e].angle = -2.443461; _local1["enemy" + _local1.e]._x = _local1["enemy" + _local1.e]._x + 10; } else if (_local1.enemyarray[_local2].enemytypevar == "launcher3") { _local1["enemy" + _local1.e].angle = 2.094395; _local1["enemy" + _local1.e]._x = _local1["enemy" + _local1.e]._x + 5; } else if (_local1.enemyarray[_local2].enemytypevar == "launcher4") { _local1["enemy" + _local1.e].angle = 2.792527; } if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1["enemy" + _local1.e].totalhealth = (_local1["enemy" + _local1.e].health = 3 * _local1.health); _local1["enemy" + _local1.e].enemytypevar = "rocket"; _local1["enemy" + _local1.e].healthbar._y = int((_local1["enemy" + _local1.e].enemytype._height / 2) + 5); _local1["enemy" + _local1.e].border._y = _local1["enemy" + _local1.e].healthbar._y; _local1.enemyarray[_local2].counter = 0; } } _local1.enemyarray[_local2].enemyfiretimer++; if (_local1.enemyarray[_local2].enemyfiretimer == _local1.enemyarray[_local2].enemyfiretime) { _local1.enemyarray[_local2].enemyfiretime = random(25) + 30; _local1.enemyarray[_local2].enemyfiretimer = 0; if ((_local1.enemyarray[_local2].enemytypevar == "enemy1") || (_local1.enemyarray[_local2].enemytypevar == "enemy4")) { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy2") { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy3") { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].xvalue = (-_local1.enemy1bulletspeed) * 0.9659258; _local1["enemybullet" + _local1.depth].yvalue = (-_local1.enemy1bulletspeed) * 0.258819; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].xvalue = -_local1.enemy1bulletspeed; _local1["enemybullet" + _local1.depth].yvalue = 0; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun3._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun3._y; _local1["enemybullet" + _local1.depth].xvalue = (-_local1.enemy1bulletspeed) * 0.9659258; _local1["enemybullet" + _local1.depth].yvalue = _local1.enemy1bulletspeed * 0.258819; _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy6") { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].gotoAndStop("enemymissile"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "enemymissilet"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = (_local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y)) - 15; _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].angle2 = _local1["enemybullet" + _local1.depth].angle * 57.29578; _local1["enemybullet" + _local1.depth].deployrate = 10; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun2._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun2._y; _local1["enemybullet" + _local1.depth].gotoAndStop("enemymissile"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "enemymissileb"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = (_local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y)) + 15; _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].angle2 = _local1["enemybullet" + _local1.depth].angle * 57.29578; _local1["enemybullet" + _local1.depth].deployrate = 10; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy7") { _local1.boss1electricsound.stop; _local1.boss1electricsound.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].gotoAndStop("enemy7"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "enemy7"; _local1["enemybullet" + _local1.depth].diffx = _local1["enemybullet" + _local1.depth]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1["enemybullet" + _local1.depth].diffy = _local1["enemybullet" + _local1.depth]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1["enemybullet" + _local1.depth].angle = Math.atan2(_local1["enemybullet" + _local1.depth].diffy, _local1["enemybullet" + _local1.depth].diffx); _local1["enemybullet" + _local1.depth].xvalue = -20 * Math.cos(_local1["enemybullet" + _local1.depth].angle); _local1["enemybullet" + _local1.depth].yvalue = -20 * Math.sin(_local1["enemybullet" + _local1.depth].angle); _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } if (_local1.enemyarray[_local2].enemytypevar == "enemy5") { if (_local1.enemyarray[_local2].enemy5fire < 2) { _local1.enemyarray[_local2].enemy5fire++; } else { _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); _local1["enemybullet" + _local1.depth]._x = (_local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].enemytype._x) + _local1.enemyarray[_local2].enemytype.gun._x; _local1["enemybullet" + _local1.depth]._y = (_local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].enemytype._y) + _local1.enemyarray[_local2].enemytype.gun._y; _local1["enemybullet" + _local1.depth].xvalue = _local1.enemy1bulletspeed * Math.cos(_local1.enemyarray[_local2].enemytype._rotation * 0.01745329); _local1["enemybullet" + _local1.depth].yvalue = _local1.enemy1bulletspeed * Math.sin(_local1.enemyarray[_local2].enemytype._rotation * 0.01745329); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "shot1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.enemyarray[_local2].enemy5fire = 0; } } } _local2--; } }; _root.enemymove2 = function () { var _local1 = _root; var _local2 = _local1.enemyarray.length - 1; while (_local2 >= 0) { if (_local1.enemyarray[_local2].enemytypevar == "boss1") { if ((_local1.enemyarray[_local2]._x == _local1.enemyarray[_local2].destx) && (_local1.enemyarray[_local2]._y == _local1.enemyarray[_local2].desty)) { _local1.boss1arrive = true; } if (_local1.boss1arrive == true) { _local1.enemyarray[_local2].destx = random(300) + 300; _local1.enemyarray[_local2].desty = random(300) + 100; _local1.boss1arrive = false; } if (Math.abs(_local1.enemyarray[_local2].destx - _local1.enemyarray[_local2]._x) > _local1.boss1speed) { if (_local1.enemyarray[_local2]._x < _local1.enemyarray[_local2].destx) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + _local1.boss1speed; } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - _local1.boss1speed; } } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2].destx; } if (Math.abs(_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) > _local1.boss1speed) { if (_local1.enemyarray[_local2]._y < _local1.enemyarray[_local2].desty) { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + _local1.boss1speed; } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y - _local1.boss1speed; } } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2].desty; } } else if (_local1.enemyarray[_local2].enemytypevar == "boss2") { if (_local1.enemyarray[_local2]._x < 700) { _local1.bossready = true; } if ((_local1.enemyarray[_local2]._x == _local1.enemyarray[_local2].destx) && (_local1.enemyarray[_local2]._y == _local1.enemyarray[_local2].desty)) { _local1.boss2arrive = true; } if (_local1.boss2arrive == true) { _local1.enemyarray[_local2].destx = random(300) + 300; _local1.enemyarray[_local2].desty = random(300) + 100; _local1.boss2arrive = false; } if (Math.abs(_local1.enemyarray[_local2].destx - _local1.enemyarray[_local2]._x) > (0.6 * _local1.boss1speed)) { if (_local1.enemyarray[_local2]._x < _local1.enemyarray[_local2].destx) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + (0.6 * _local1.boss1speed); } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (0.6 * _local1.boss1speed); } } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2].destx; } if (Math.abs(_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) > (0.6 * _local1.boss1speed)) { if (_local1.enemyarray[_local2]._y < _local1.enemyarray[_local2].desty) { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + (0.6 * _local1.boss1speed); } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y - (0.6 * _local1.boss1speed); } } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2].desty; } } else if (_local1.enemyarray[_local2].enemytypevar == "boss3head") { _local1.enemyarray[_local2].diffx = int(_local1.boss3x - _local1.enemyarray[_local2]._x); _local1.enemyarray[_local2].diffy = int(_local1.boss3y - _local1.enemyarray[_local2]._y); if ((_local1.enemyarray[_local2].diffx > 0) && (_local1.enemyarray[_local2].diffy > 0)) { _local1.enemyarray[_local2].quad = Number(4); } if ((_local1.enemyarray[_local2].diffx < 0) && (_local1.enemyarray[_local2].diffy > 0)) { _local1.enemyarray[_local2].quad = Number(1); } if ((_local1.enemyarray[_local2].diffx < 0) && (_local1.enemyarray[_local2].diffy < 0)) { _local1.enemyarray[_local2].quad = Number(2); } if ((_local1.enemyarray[_local2].diffx > 0) && (_local1.enemyarray[_local2].diffy < 0)) { _local1.enemyarray[_local2].quad = Number(3); } _local1.enemyarray[_local2].abs_x = Math.abs(_local1.enemyarray[_local2].diffx); _local1.enemyarray[_local2].abs_y = Math.abs(_local1.enemyarray[_local2].diffy); _local1.enemyarray[_local2].tg = _local1.enemyarray[_local2].abs_y / _local1.enemyarray[_local2].abs_x; _local1.enemyarray[_local2].maths = (Math.atan(_local1.enemyarray[_local2].tg) * Number(180)) / 3.141593; _local1.enemyarray[_local2].distance = Math.sqrt(((_local1.enemyarray[_local2]._x - _local1.boss3x) ^ (2 + (_local1.enemyarray[_local2]._y - _local1.boss3y))) ^ 2); if (_local1.enemyarray[_local2].quad == 1) { _local1.enemyarray[_local2].angle = Number(180) - Number(_local1.enemyarray[_local2].maths); } if (_local1.enemyarray[_local2].quad == 2) { _local1.enemyarray[_local2].angle = Number(180) + Number(_local1.enemyarray[_local2].maths); } if (_local1.enemyarray[_local2].quad == 3) { _local1.enemyarray[_local2].angle = Number(360) - Number(_local1.enemyarray[_local2].maths); } if (_local1.enemyarray[_local2].quad == 4) { _local1.enemyarray[_local2].angle = Number(_local1.enemyarray[_local2].maths); } if (_local1.enemyarray[_local2].angle <= 180) { if ((_local1.enemyarray[_local2]._rotation + 180) >= _local1.enemyarray[_local2].angle) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.boss3turndelay); } else if (_local1.enemyarray[_local2].angle >= _local1.enemyarray[_local2]._rotation) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.boss3turndelay); } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((_local1.enemyarray[_local2]._rotation - _local1.enemyarray[_local2].angle) / _local1.boss3turndelay); } } else if (_local1.enemyarray[_local2].angle > 180) { if ((_local1.enemyarray[_local2].angle - 180) < _local1.enemyarray[_local2]._rotation) { if (_local1.enemyarray[_local2]._rotation < _local1.enemyarray[_local2].angle) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.boss3turndelay); } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((_local1.enemyarray[_local2]._rotation - _local1.enemyarray[_local2].angle) / _local1.boss3turndelay); } } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((360 - (_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation)) / _local1.boss3turndelay); } } _local1.enemyarray[_local2].xmove = _local1.boss3s * Math.cos(0.01745329 * _local1.enemyarray[_local2]._rotation); _local1.enemyarray[_local2].ymove = _local1.boss3s * Math.sin(0.01745329 * _local1.enemyarray[_local2]._rotation); _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].xmove; _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].ymove; if (_local1.enemyarray[_local2].distance < 5) { if (_local1.difficulty == "easy") { if (_local1.boss3counter < (_local1.boss3xarray.length - 1)) { _local1.boss3counter++; } else { _local1.boss3counter = 0; } _local1.boss3x = _local1.boss3xarray[_local1.boss3counter]; _local1.boss3y = _local1.boss3yarray[_local1.boss3counter]; _local1.boss3s = _local1.boss3sarray[_local1.boss3counter]; _local1.boss3turndelay = _local1.boss3turndelayarray[_local1.boss3counter]; } else if (_local1.difficulty == "expert") { _local1.boss3x = random(699) + 1; _local1.boss3y = random(499) + 1; _local1.boss3s = random(11) + 5; _local1.boss3turndelay = random(7) + 4; } } } else if ((_local1.enemyarray[_local2].enemytypevar == "boss3body") || (_local1.enemyarray[_local2].enemytypevar == "boss3tail")) { _local1.enemyarray[_local2].offx = _local1.enemyarray[_local2 - 1].enemytype.attachpoint._x * Math.cos((_local1.enemyarray[_local2 - 1]._rotation * 3.141593) / 180); _local1.enemyarray[_local2].offy = _local1.enemyarray[_local2 - 1].enemytype.attachpoint._x * Math.sin(((-_local1.enemyarray[_local2 - 1]._rotation) * 3.141593) / 180); _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local2 - 1]._x + _local1.enemyarray[_local2 - 1].enemytype._x) + _local1.enemyarray[_local2].offx; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local2 - 1]._y + _local1.enemyarray[_local2 - 1].enemytype._y) - _local1.enemyarray[_local2].offy; _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2 - 1]._rotation - _local1.enemyarray[_local2]._rotation) / 7); } else if (_local1.enemyarray[_local2].enemytypevar == "fboss") { if (_local1.fbossrest == false) { if ((_local1.enemyarray[_local2]._x == _local1.enemyarray[_local2].destx) && (_local1.enemyarray[_local2]._y == _local1.enemyarray[_local2].desty)) { _local1.fbossarrive = true; } if (_local1.fbossarrive == true) { _local1.enemyarray[_local2].destx = random(300) + 300; _local1.enemyarray[_local2].desty = random(300) + 100; _local1.fbossarrive = false; } if (Math.abs(_local1.enemyarray[_local2].destx - _local1.enemyarray[_local2]._x) > (0.6 * _local1.boss1speed)) { if (_local1.enemyarray[_local2]._x < _local1.enemyarray[_local2].destx) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + (0.6 * _local1.boss1speed); } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (0.6 * _local1.boss1speed); } } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2].destx; } if (Math.abs(_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) > (0.6 * _local1.boss1speed)) { if (_local1.enemyarray[_local2]._y < _local1.enemyarray[_local2].desty) { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + (0.6 * _local1.boss1speed); } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y - (0.6 * _local1.boss1speed); } } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2].desty; } _local1.fbossrestcounter++; if (_local1.fbossrestcounter == _local1.fbossresttime) { _local1.fbossrestcounter = 0; _local1.fbossticker = 0; _local1.e1w1pos = (_local1.e2w1pos = (_local1.e3w1pos = (_local1.e4w1pos = (_local1.e4w2pos = (_local1.e5w1pos = (_local1.e6w1pos = (_local1.e7w1pos = 0))))))); if (_local1.enemyarray[_local2].health > (450 * _local1.health)) { _local1.fbosswave = 1; } else if (_local1.enemyarray[_local2].health > (350 * _local1.health)) { _local1.fbosswave = 2; _local1.assignx = 800; _local1.assigny = random(300) + 100; _local1.healthpowerupfunction(); } else if (_local1.enemyarray[_local2].health > 0) { _local1.fbosswave = 3; } _local1.changeframes = true; _local1.assignx = 900; _local1.assigny = 250; _local1.minihealthpowerupfunction(); _local1.fbossrest = true; } } else { if (_local1.enemyarray[_local2]._x < 1500) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + (0.6 * _local1.boss1speed); } if (_local1.changeframes == true) { if (_local1.enemyarray[_local2]._x > (750 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); _local1.changeframes = false; } } _local1.fbossrestcounter++; if (_local1.fbossrestcounter == 500) { _local1.enemyarray[_local2].enemytype.gotoAndStop("fboss"); _local1.fbossrest = false; _local1.fbossresttime = 625; _local1.changeframes = true; _local1.fbossrestcounter = 0; _local1.fbossarrive = true; _local1.fbosswave = 0; } } _local1.fbossnumber = _local2; } else if (_local1.enemyarray[_local2].enemytypevar == "launcher1") { _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local1.fbossnumber]._x + _local1.enemyarray[_local1.fbossnumber].enemytype._x) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile._x; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local1.fbossnumber]._y + _local1.enemyarray[_local1.fbossnumber].enemytype._y) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile._y; if (_local1.changeframes == true) { if (_local1.fbossrest == true) { if (_local1.enemyarray[_local2]._x > (700 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); } } else { _local1.enemyarray[_local2].enemytype.gotoAndStop("launcher"); if (_local2 == 1) { _local1.changeframes = false; } } } } else if (_local1.enemyarray[_local2].enemytypevar == "launcher2") { _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local1.fbossnumber]._x + _local1.enemyarray[_local1.fbossnumber].enemytype._x) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile2._x; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local1.fbossnumber]._y + _local1.enemyarray[_local1.fbossnumber].enemytype._y) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile2._y; if (_local1.changeframes == true) { if (_local1.fbossrest == true) { if (_local1.enemyarray[_local2]._x > (700 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); } } else { _local1.enemyarray[_local2].enemytype.gotoAndStop("launcher"); if (_local2 == 1) { _local1.changeframes = false; } } } } else if (_local1.enemyarray[_local2].enemytypevar == "launcher3") { _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local1.fbossnumber]._x + _local1.enemyarray[_local1.fbossnumber].enemytype._x) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile3._x; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local1.fbossnumber]._y + _local1.enemyarray[_local1.fbossnumber].enemytype._y) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile3._y; if (_local1.changeframes == true) { if (_local1.fbossrest == true) { if (_local1.enemyarray[_local2]._x > (700 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); } } else { _local1.enemyarray[_local2].enemytype.gotoAndStop("launcher"); if (_local2 == 1) { _local1.changeframes = false; } } } } else if (_local1.enemyarray[_local2].enemytypevar == "launcher4") { _local1.enemyarray[_local2]._x = (_local1.enemyarray[_local1.fbossnumber]._x + _local1.enemyarray[_local1.fbossnumber].enemytype._x) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile4._x; _local1.enemyarray[_local2]._y = (_local1.enemyarray[_local1.fbossnumber]._y + _local1.enemyarray[_local1.fbossnumber].enemytype._y) + _local1.enemyarray[_local1.fbossnumber].enemytype.missile4._y; if (_local1.changeframes == true) { if (_local1.fbossrest == true) { if (_local1.enemyarray[_local2]._x > (700 + _local1.enemyarray[_local2]._width)) { _local1.enemyarray[_local2].enemytype.gotoAndStop("blank"); } } else { _local1.enemyarray[_local2].enemytype.gotoAndStop("launcher"); if (_local2 == 1) { _local1.changeframes = false; } } } } else if (_local1.enemyarray[_local2].enemytypevar == "rocket") { if ((_local1.enemyarray[_local2]._x > 730) || (_local1.enemyarray[_local2]._x < -30)) { _local1.enemyarray[_local2].removeMovieClip(); _local1.enemyarray.splice(_local2, 1); } if (_local1.enemyarray[_local2].deploy == true) { _local1.enemyarray[_local2]._rotation = (_local1.enemyarray[_local2].angle * 180) / 3.141593; _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + (_local1.enemyarray[_local2].speedx * Math.cos(_local1.enemyarray[_local2].angle)); _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + (_local1.enemyarray[_local2].speedy * Math.sin(_local1.enemyarray[_local2].angle)); _local1.enemyarray[_local2].deploytimer++; if (_local1.enemyarray[_local2].deploytimer == 15) { _local1.enemyarray[_local2].deploy = false; } } else if (_local1.enemyarray[_local2].deploy == false) { _local1.enemyarray[_local2].diffx = int((_local1.ship._x + _local1.ship.shipmc._x) - _local1.enemyarray[_local2]._x); _local1.enemyarray[_local2].diffy = int((_local1.ship._y + _local1.ship.shipmc._y) - _local1.enemyarray[_local2]._y); if ((_local1.enemyarray[_local2].diffx > 0) && (_local1.enemyarray[_local2].diffy > 0)) { _local1.enemyarray[_local2].quad = Number(4); } if ((_local1.enemyarray[_local2].diffx < 0) && (_local1.enemyarray[_local2].diffy > 0)) { _local1.enemyarray[_local2].quad = Number(1); } if ((_local1.enemyarray[_local2].diffx < 0) && (_local1.enemyarray[_local2].diffy < 0)) { _local1.enemyarray[_local2].quad = Number(2); } if ((_local1.enemyarray[_local2].diffx > 0) && (_local1.enemyarray[_local2].diffy < 0)) { _local1.enemyarray[_local2].quad = Number(3); } _local1.enemyarray[_local2].abs_x = Math.abs(_local1.enemyarray[_local2].diffx); _local1.enemyarray[_local2].abs_y = Math.abs(_local1.enemyarray[_local2].diffy); _local1.enemyarray[_local2].tg = _local1.enemyarray[_local2].abs_y / _local1.enemyarray[_local2].abs_x; _local1.enemyarray[_local2].maths = (Math.atan(_local1.enemyarray[_local2].tg) * Number(180)) / 3.141593; _local1.enemyarray[_local2].distance = Math.sqrt(((_local1.enemyarray[_local2]._x - (_local1.ship._x + _local1.ship.shipmc._x)) ^ (2 + (_local1.enemyarray[_local2]._y - (_local1.ship._y + _local1.ship.shipmc._y)))) ^ 2); if (_local1.enemyarray[_local2].quad == 1) { _local1.enemyarray[_local2].angle = Number(180) - Number(_local1.enemyarray[_local2].maths); } else if (_local1.enemyarray[_local2].quad == 2) { _local1.enemyarray[_local2].angle = Number(180) + Number(_local1.enemyarray[_local2].maths); } else if (_local1.enemyarray[_local2].quad == 3) { _local1.enemyarray[_local2].angle = Number(360) - Number(_local1.enemyarray[_local2].maths); } else if (_local1.enemyarray[_local2].quad == 4) { _local1.enemyarray[_local2].angle = Number(_local1.enemyarray[_local2].maths); } _local1.enemyarray[_local2].xmove = _local1.enemyarray[_local2].speedx * Math.cos(0.01745329 * _local1.enemyarray[_local2].angle); _local1.enemyarray[_local2].ymove = _local1.enemyarray[_local2].speedy * Math.sin(0.01745329 * _local1.enemyarray[_local2].angle); if (_local1.enemyarray[_local2].angle <= 180) { if ((_local1.enemyarray[_local2]._rotation + 180) >= _local1.enemyarray[_local2].angle) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.enemyarray[_local2].megahomingturndelay); } else if (_local1.enemyarray[_local2].angle >= _local1.enemyarray[_local2]._rotation) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.enemyarray[_local2].megahomingturndelay); } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((_local1.enemyarray[_local2]._rotation - _local1.enemyarray[_local2].angle) / _local1.enemyarray[_local2].megahomingturndelay); } } else if (_local1.enemyarray[_local2].angle > 180) { if ((_local1.enemyarray[_local2].angle - 180) < _local1.enemyarray[_local2]._rotation) { if (_local1.enemyarray[_local2]._rotation < _local1.enemyarray[_local2].angle) { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation + ((_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation) / _local1.enemyarray[_local2].megahomingturndelay); } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((_local1.enemyarray[_local2]._rotation - _local1.enemyarray[_local2].angle) / _local1.enemyarray[_local2].megahomingturndelay); } } else { _local1.enemyarray[_local2]._rotation = _local1.enemyarray[_local2]._rotation - ((360 - (_local1.enemyarray[_local2].angle - _local1.enemyarray[_local2]._rotation)) / _local1.enemyarray[_local2].megahomingturndelay); } } _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + _local1.enemyarray[_local2].xmove; _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + _local1.enemyarray[_local2].ymove; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy1") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - _local1.enemy1speed; _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + ((_local1.ship._y - (_local1.enemyarray[_local2]._y - _local1.enemyarray[_local2].enemytype._height)) / 25); } else if (_local1.enemyarray[_local2].enemytypevar == "enemy2") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed * 0.6666667); if (_local1.enemyarray[_local2].e2arrive != false) { _local1.enemyarray[_local2].nextpos = 500 - _local1.enemyarray[_local2]._y; _local1.enemyarray[_local2].e2arrive = false; } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + (((_local1.enemyarray[_local2].nextpos - _local1.enemyarray[_local2]._y) / Math.abs(_local1.enemyarray[_local2].nextpos - _local1.enemyarray[_local2]._y)) * (_local1.enemy1speed / 2)); if (Math.abs(_local1.enemyarray[_local2].nextpos - _local1.enemyarray[_local2]._y) < 5) { _local1.enemyarray[_local2].e2arrive = true; } } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy3") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed * 0.4); } else if (_local1.enemyarray[_local2].enemytypevar == "enemy4") { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + ((_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) / 10); _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed / 2); } else if (_local1.enemyarray[_local2].enemytypevar == "enemy4wave2") { if ((_local1.enemyarray[_local2]._x == _local1.enemyarray[_local2].destx) && (_local1.enemyarray[_local2]._y == _local1.enemyarray[_local2].desty)) { _local1.enemyarray[_local2].e4arrive = true; } if (_local1.enemyarray[_local2].e4arrive == true) { _local1.enemyarray[_local2].destx = random(300) + 300; _local1.enemyarray[_local2].desty = random(300) + 100; _local1.enemyarray[_local2].e4arrive = false; } if (Math.abs(_local1.enemyarray[_local2].destx - _local1.enemyarray[_local2]._x) > _local1.boss1speed) { if (_local1.enemyarray[_local2]._x < _local1.enemyarray[_local2].destx) { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x + _local1.boss1speed; } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - _local1.boss1speed; } } else { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2].destx; } if (Math.abs(_local1.enemyarray[_local2].desty - _local1.enemyarray[_local2]._y) > _local1.boss1speed) { if (_local1.enemyarray[_local2]._y < _local1.enemyarray[_local2].desty) { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y + _local1.boss1speed; } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2]._y - _local1.boss1speed; } } else { _local1.enemyarray[_local2]._y = _local1.enemyarray[_local2].desty; } } else if (_local1.enemyarray[_local2].enemytypevar == "enemy5") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed / 4); _local1.enemyarray[_local2].enemytype._rotation = _local1.enemyarray[_local2].enemytype._rotation + 8; } else if (_local1.enemyarray[_local2].enemytypevar == "enemy6") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed / 3); } else if (_local1.enemyarray[_local2].enemytypevar == "enemy7") { _local1.enemyarray[_local2]._x = _local1.enemyarray[_local2]._x - (_local1.enemy1speed / 3.5); } _local2--; } }; _root.bulletarray = new Array(); _root.red1 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].shottype = "red1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.red2 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("red2"); _local1["bullet" + _local1.depth].shottype = "red2"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.red3 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("red3"); _local1["bullet" + _local1.depth].shottype = "red3"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.red4 = function () { var _local1 = _root; _local1.interval = 6; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.x20; _local1["bullet" + _local1.depth].yvalue = _local1.y20; _local1["bullet" + _local1.depth]._rotation = 20; _local1["bullet" + _local1.depth].gotoAndStop("red2"); _local1["bullet" + _local1.depth].shottype = "red4"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("red2"); _local1["bullet" + _local1.depth].shottype = "red4"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.gun._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.gun._y; _local1["bullet" + _local1.depth].xvalue = _local1.x20; _local1["bullet" + _local1.depth].yvalue = -_local1.y20; _local1["bullet" + _local1.depth]._rotation = -20; _local1["bullet" + _local1.depth].gotoAndStop("red2"); _local1["bullet" + _local1.depth].shottype = "red4"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.sred = function () { var _local1 = _root; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sredx; _local1["bullet" + _local1.depth]._y = _local1.sredy; _local1["bullet" + _local1.depth].destx = 100; _local1["bullet" + _local1.depth].desty = 100; _local1["bullet" + _local1.depth].diffx = _local1["bullet" + _local1.depth]._x - _local1["bullet" + _local1.depth].destx; _local1["bullet" + _local1.depth].diffy = _local1["bullet" + _local1.depth]._y - _local1["bullet" + _local1.depth].desty; _local1["bullet" + _local1.depth].angle = Math.atan2(_local1["bullet" + _local1.depth].diffy, _local1["bullet" + _local1.depth].diffx); _local1["bullet" + _local1.depth].xvalue = -15 * Math.cos(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].yvalue = -15 * Math.sin(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].gotoAndStop("bomb"); _local1["bullet" + _local1.depth].shottype = "sred"; _local1["bullet" + _local1.depth].exploding = false; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sredx; _local1["bullet" + _local1.depth]._y = _local1.sredy; _local1["bullet" + _local1.depth].destx = 600; _local1["bullet" + _local1.depth].desty = 100; _local1["bullet" + _local1.depth].diffx = _local1["bullet" + _local1.depth]._x - _local1["bullet" + _local1.depth].destx; _local1["bullet" + _local1.depth].diffy = _local1["bullet" + _local1.depth]._y - _local1["bullet" + _local1.depth].desty; _local1["bullet" + _local1.depth].angle = Math.atan2(_local1["bullet" + _local1.depth].diffy, _local1["bullet" + _local1.depth].diffx); _local1["bullet" + _local1.depth].xvalue = -15 * Math.cos(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].yvalue = -15 * Math.sin(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].gotoAndStop("bomb"); _local1["bullet" + _local1.depth].shottype = "sred"; _local1["bullet" + _local1.depth].exploding = false; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sredx; _local1["bullet" + _local1.depth]._y = _local1.sredy; _local1["bullet" + _local1.depth].destx = 100; _local1["bullet" + _local1.depth].desty = 400; _local1["bullet" + _local1.depth].diffx = _local1["bullet" + _local1.depth]._x - _local1["bullet" + _local1.depth].destx; _local1["bullet" + _local1.depth].diffy = _local1["bullet" + _local1.depth]._y - _local1["bullet" + _local1.depth].desty; _local1["bullet" + _local1.depth].angle = Math.atan2(_local1["bullet" + _local1.depth].diffy, _local1["bullet" + _local1.depth].diffx); _local1["bullet" + _local1.depth].xvalue = -15 * Math.cos(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].yvalue = -15 * Math.sin(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].gotoAndStop("bomb"); _local1["bullet" + _local1.depth].shottype = "sred"; _local1["bullet" + _local1.depth].exploding = false; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sredx; _local1["bullet" + _local1.depth]._y = _local1.sredy; _local1["bullet" + _local1.depth].destx = 600; _local1["bullet" + _local1.depth].desty = 400; _local1["bullet" + _local1.depth].diffx = _local1["bullet" + _local1.depth]._x - _local1["bullet" + _local1.depth].destx; _local1["bullet" + _local1.depth].diffy = _local1["bullet" + _local1.depth]._y - _local1["bullet" + _local1.depth].desty; _local1["bullet" + _local1.depth].angle = Math.atan2(_local1["bullet" + _local1.depth].diffy, _local1["bullet" + _local1.depth].diffx); _local1["bullet" + _local1.depth].xvalue = -15 * Math.cos(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].yvalue = -15 * Math.sin(_local1["bullet" + _local1.depth].angle); _local1["bullet" + _local1.depth].gotoAndStop("bomb"); _local1["bullet" + _local1.depth].shottype = "sred"; _local1["bullet" + _local1.depth].exploding = false; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.blue1 = function () { var _local1 = _root; _local1.interval = 10; _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y; _local1["bullet" + _local1.bluedepth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1["bullet" + _local1.bluedepth].gotoAndStop("blue1"); _local1["bullet" + _local1.bluedepth].shottype = "blue1"; _local1["bullet" + _local1.bluedepth].randomframe = random(5) + 1; _local1["bullet" + _local1.bluedepth].blue.gotoAndPlay(randomframe); _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } _local1.blueready = false; _local1["bullet" + _local1.bluedepth].explodedelay = 0; }; _root.blue2 = function () { var _local1 = _root; _local1.interval = 11; _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y; _local1["bullet" + _local1.bluedepth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1["bullet" + _local1.bluedepth].gotoAndStop("blue2"); _local1["bullet" + _local1.bluedepth].shottype = "blue2"; _local1["bullet" + _local1.bluedepth].randomframe = random(5) + 1; _local1["bullet" + _local1.bluedepth].blue.gotoAndPlay(randomframe); _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } _local1["bullet" + _local1.bluedepth].explodedelay = 0; }; _root.blue3 = function () { var _local1 = _root; _local1.interval = 11; _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y; _local1["bullet" + _local1.bluedepth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1["bullet" + _local1.bluedepth].gotoAndStop("blue3"); _local1["bullet" + _local1.bluedepth].shottype = "blue3"; _local1["bullet" + _local1.bluedepth].randomframe = random(5) + 1; _local1["bullet" + _local1.bluedepth].blue.gotoAndPlay(randomframe); _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } _local1["bullet" + _local1.bluedepth].explodedelay = 0; }; _root.blue4 = function () { var _local1 = _root; _local1.interval = 12; _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y; _local1["bullet" + _local1.bluedepth].xvalue = _local1.bulletspeed; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1["bullet" + _local1.bluedepth].gotoAndStop("blue4"); _local1["bullet" + _local1.bluedepth].shottype = "blue4"; _local1["bullet" + _local1.bluedepth].randomframe = random(5) + 1; _local1["bullet" + _local1.bluedepth].blue.gotoAndPlay(randomframe); _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } _local1["bullet" + _local1.bluedepth].explodedelay = 0; }; _root.sblue = function () { var _local1 = _root; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.sbluex; _local1["bullet" + _local1.depth]._y = _local1.sbluey; _local1["bullet" + _local1.depth].xvalue = _local1.powerupspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("sblue"); _local1["bullet" + _local1.depth].shottype = "sblue"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.green1 = function () { var _local1 = _root; _local1.interval = 6; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.green._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.green._y; _local1["bullet" + _local1.depth].xvalue = 5 + _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("green1"); _local1["bullet" + _local1.depth].shottype = "green1"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.green2 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.green._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.green._y; _local1["bullet" + _local1.depth].xvalue = 5 + _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("green2"); _local1["bullet" + _local1.depth].shottype = "green2"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.green3 = function () { var _local1 = _root; _local1.interval = 5; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.green._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.green._y; _local1["bullet" + _local1.depth].xvalue = 5 + _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("green3"); _local1["bullet" + _local1.depth].shottype = "green3"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.green4 = function () { var _local1 = _root; _local1.interval = 4; _local1.shot.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.green._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.green._y; _local1["bullet" + _local1.depth].xvalue = 5 + _local1.bulletspeed; _local1["bullet" + _local1.depth].yvalue = 0; _local1["bullet" + _local1.depth].gotoAndStop("green4"); _local1["bullet" + _local1.depth].shottype = "green4"; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.firelaser = function () { var _local1 = _root; if (_local1.status.mask.laser._xscale == 100) { _local1.lasersound.start(0, 0); _local1.shot.duplicateMovieClip("bullet" + _local1.bluedepth, _local1.bluedepth); _local1["bullet" + _local1.bluedepth].gotoAndStop("laser"); _local1["bullet" + _local1.bluedepth]._x = _local1.ship._x + _local1.ship.laser._x; _local1["bullet" + _local1.bluedepth]._y = _local1.ship._y + _local1.ship.laser._y; _local1.bulletarray[_local1.bulletarray.length] = _local1["bullet" + _local1.bluedepth]; _local1["bullet" + _local1.bluedepth].xvalue = 40; _local1["bullet" + _local1.bluedepth].yvalue = 0; _local1.status.mask.laser._xscale = 0; _local1["bullet" + _local1.bluedepth].shottype = "laser"; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } } }; _root.firehmfunction = function () { var _local1 = _root; _local1.megahoming.duplicateMovieClip("bullet" + _local1.depth, _local1.depth); _local1["bullet" + _local1.depth]._x = _local1.ship._x + _local1.ship.missile._x; _local1["bullet" + _local1.depth]._y = _local1.ship._y + _local1.ship.missile._y; if (_local1.enemyarray.length >= 1) { _local1["bullet" + _local1.depth].enemynumber = Number(_local1.targetenemy); _local1["bullet" + _local1.depth].targetname = _local1.enemyarray[_local1.targetenemy]._name; _local1["bullet" + _local1.depth].targetname._visible = true; } else { _local1["bullet" + _local1.depth].targetname._visible = false; } _local1["bullet" + _local1.depth].megahomingacceleratex = 2; _local1["bullet" + _local1.depth].megahomingacceleratey = 2; _local1["bullet" + _local1.depth].megahomingturndelay = 3; _local1["bullet" + _local1.depth].deploy = true; _local1["bullet" + _local1.depth].deployrate = 5; _local1["bullet" + _local1.depth].speedx = 0; _local1["bullet" + _local1.depth].speedy = 0; _local1["bullet" + _local1.depth].shottype = "homingmissile"; _local1.bulletarray.push(_local1["bullet" + _local1.depth]); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.firebomb = function () { var _local1 = _root; if (_local1.numberofbombs >= 0) { if (_local1.bombfire == true) { if (_local1.bombsound == false) { _local1.bombexplodesound.start(0, 0); _local1.bombsound = true; } _local1.bomb1.bomb.gotoAndStop(2); _local1.bombexplode = true; } if (_local1.numberofbombs > 0) { if (_local1.bombfire == false) { _local1.shot.duplicateMovieClip("bomb1", _local1.bluedepth); _local1.bomb1.gotoAndStop("bomb"); _local1.bomb1._x = _local1.ship._x + _local1.ship.bomb._x; _local1.bomb1._y = _local1.ship._y + _local1.ship.bomb._y; _local1.bomb1.xvalue = 20; _local1.bomb1.shottype = "bomb"; _local1.bombfire = true; _local1.numberofbombs--; _local1.status.bomb.gotoAndStop(_local1.numberofbombs + 1); _local1.bulletarray[_local1.bulletarray.length] = _local1.bomb1; if (_local1.bluedepth < 100040) { _local1.bluedepth++; } else { _local1.bluedepth = 100010 /* 0x0186AA */; } } } } }; _root.bulletmovement = function () { var _local1 = _root; if (_local1.bulletarray.length > 0) { var _local2 = _local1.bulletarray.length - 1; while (_local2 >= 0) { if (_local1.bulletarray[_local2]._name eq "") { _local1.bulletarray.splice(_local2, 1); } if (_local1.bulletarray[_local2].enemyshottype == "fbossgun") { if (Math.abs(_local1.bulletarray[_local2]._y - _local1.bulletarray[_local2].desty) > 5) { if (_local1.bulletarray[_local2]._y > _local1.bulletarray[_local2].desty) { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y - 10; } else { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + 10; } } else { _local1.bulletarray[_local2].desty = _local1.bulletarray[_local2].starty + (_local1.bulletarray[_local2].starty - _local1.bulletarray[_local2].desty); } } if ((((((_local1.bulletarray[_local2].enemyshottype != "boss2laser1") && (_local1.bulletarray[_local2].enemyshottype != "boss2laser2")) && (_local1.bulletarray[_local2].enemyshottype != "enemymissilet")) && (_local1.bulletarray[_local2].enemyshottype != "enemymissileb")) && (_local1.bulletarray[_local2].shottype != "homingmissile")) && (_local1.bulletarray[_local2].shottype != "bomb")) { _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x + _local1.bulletarray[_local2].xvalue; _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + _local1.bulletarray[_local2].yvalue; if (_local1.bulletarray[_local2].shottype == "sred") { if ((Math.abs(_local1.bulletarray[_local2]._x - _local1.bulletarray[_local2].destx) < 15) && (Math.abs(_local1.bulletarray[_local2]._y - _local1.bulletarray[_local2].desty) < 15)) { if (_local1.bulletarray[_local2].exploding == false) { _local1.bulletarray[_local2].bomb.gotoAndStop(2); _local1.bombexplodesound.stop(); _local1.bombexplodesound.start(0, 0); _local1.bulletarray[_local2].xvalue = 0; _local1.bulletarray[_local2].yvalue = 0; _local1.bulletarray[_local2].exploding = true; } } } } else if (_local1.bulletarray[_local2].enemyshottype == "boss2laser1") { _local1.bulletarray[_local2]._x = (_local1.enemyarray[_local1.enemyarray.length - 1]._x + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype._x) + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype.lasergun._x; _local1.bulletarray[_local2]._y = (_local1.enemyarray[_local1.enemyarray.length - 1]._y + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype._y) + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype.lasergun._y; } else if (_local1.bulletarray[_local2].enemyshottype == "boss2laser2") { _local1.bulletarray[_local2]._x = (_local1.enemyarray[_local1.enemyarray.length - 1]._x + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype._x) + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype.lasergun2._x; _local1.bulletarray[_local2]._y = (_local1.enemyarray[_local1.enemyarray.length - 1]._y + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype._y) + _local1.enemyarray[_local1.enemyarray.length - 1].enemytype.lasergun2._y; } else if (_local1.bulletarray[_local2].shottype == "homingmissile") { if ((_local1.bulletarray[_local2]._x > 730) || (_local1.bulletarray[_local2]._x < -30)) { _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } if (_local1.bulletarray[_local2].deploy == true) { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + _local1.bulletarray[_local2].deployrate; _local1.bulletarray[_local2].deployrate = _local1.bulletarray[_local2].deployrate - 0.5; if (_local1.bulletarray[_local2].deployrate <= 0) { _local1.bulletarray[_local2].deployrate = false; } } if (_local1.bulletarray[_local2].deployrate <= 3) { _local1.bulletarray[_local2].gotoAndStop("boost"); if (_local1[_local1.bulletarray[_local2].targetname]._visible == true) { diffx = int((_local1[_local1.bulletarray[_local2].targetname]._x + _local1[_local1.bulletarray[_local2].targetname].enemytype._x) - _local1.bulletarray[_local2]._x); diffy = int((_local1[_local1.bulletarray[_local2].targetname]._y + _local1[_local1.bulletarray[_local2].targetname].enemytype._y) - _local1.bulletarray[_local2]._y); if ((diffx > 0) && (diffy > 0)) { quad = Number(4); } if ((diffx < 0) && (diffy > 0)) { quad = Number(1); } if ((diffx < 0) && (diffy < 0)) { quad = Number(2); } if ((diffx > 0) && (diffy < 0)) { quad = Number(3); } abs_x = Math.abs(diffx); abs_y = Math.abs(diffy); tg = abs_y / abs_x; _local1.maths = (Math.atan(tg) * Number(180)) / 3.141593; distance = Math.sqrt(((_local1.bulletarray[_local2]._x - _local1.bulletarray[_local2].targetx) ^ (2 + (_local1.bulletarray[_local2]._y - _local1.bulletarray[_local2].targety))) ^ 2); if (quad == 1) { angle = Number(180) - Number(_local1.maths); } if (quad == 2) { angle = Number(180) + Number(_local1.maths); } if (quad == 3) { angle = Number(360) - Number(_local1.maths); } if (quad == 4) { angle = Number(_local1.maths); } xmove = _local1.bulletarray[_local2].speedx * Math.cos(0.01745329 * angle); ymove = _local1.bulletarray[_local2].speedy * Math.sin(0.01745329 * angle); _local1.bulletarray[_local2].speedx = _local1.bulletarray[_local2].speedx + 2; _local1.bulletarray[_local2].speedy = _local1.bulletarray[_local2].speedy + 2; if (angle <= 180) { if ((_local1.bulletarray[_local2]._rotation + 180) >= angle) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + ((angle - _local1.bulletarray[_local2]._rotation) / _local1.bulletarray[_local2].megahomingturndelay); } else if (angle >= _local1.bulletarray[_local2]._rotation) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + ((angle - _local1.bulletarray[_local2]._rotation) / _local1.bulletarray[_local2].megahomingturndelay); } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - ((_local1.bulletarray[_local2]._rotation - angle) / _local1.bulletarray[_local2].megahomingturndelay); } } else if (angle > 180) { if ((angle - 180) < _local1.bulletarray[_local2]._rotation) { if (_local1.bulletarray[_local2]._rotation < angle) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + ((angle - _local1.bulletarray[_local2]._rotation) / _local1.bulletarray[_local2].megahomingturndelay); } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - ((_local1.bulletarray[_local2]._rotation - angle) / _local1.bulletarray[_local2].megahomingturndelay); } } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - ((360 - (angle - _local1.bulletarray[_local2]._rotation)) / _local1.bulletarray[_local2].megahomingturndelay); } } _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x + xmove; _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + ymove; } else { if (_local1.bulletarray[_local2]._rotation != 0) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - (_local1.bulletarray[_local2]._rotation / megahomingturndelay); } _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x + _local1.bulletarray[_local2].megahomingacceleratex; _local1.bulletarray[_local2].megahomingacceleratex = _local1.bulletarray[_local2].megahomingacceleratex + 2; } } } else if (_local1.bulletarray[_local2].shottype == "bomb") { if (_local1.bombexplode != true) { _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x + _local1.bulletarray[_local2].xvalue; } } else if (_local1.bulletarray[_local2].enemyshottype == "enemymissilet") { if (_local1.bulletarray[_local2].deploy != false) { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y - _local1.bulletarray[_local2].deployrate; _local1.bulletarray[_local2].deployrate--; if (_local1.bulletarray[_local2].angle2 > _local1.bulletarray[_local2]._rotation) { if ((_local1.bulletarray[_local2].angle2 - _local1.bulletarray[_local2]._rotation) > 20) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + 20; } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2].angle2; } } else if ((_local1.bulletarray[_local2]._rotation - _local1.bulletarray[_local2].angle2) > 50) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - 50; } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2].angle2; } if (_local1.bulletarray[_local2].deployrate <= 0) { _local1.bulletarray[_local2].speed = 5; _local1.bulletarray[_local2].xvalue = Math.cos(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].yvalue = Math.sin(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].deploy = false; } } else { _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x - (_local1.bulletarray[_local2].speed * _local1.bulletarray[_local2].xvalue); _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y - (_local1.bulletarray[_local2].speed * _local1.bulletarray[_local2].yvalue); _local1.bulletarray[_local2].speed = _local1.bulletarray[_local2].speed + 2; } } else if (_local1.bulletarray[_local2].enemyshottype == "enemymissileb") { if (_local1.bulletarray[_local2].deploy != false) { _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y + _local1.bulletarray[_local2].deployrate; _local1.bulletarray[_local2].deployrate--; if (_local1.bulletarray[_local2].angle2 > _local1.bulletarray[_local2]._rotation) { if ((_local1.bulletarray[_local2].angle2 - _local1.bulletarray[_local2]._rotation) > 50) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation + 50; } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2].angle2; } } else if ((_local1.bulletarray[_local2]._rotation - _local1.bulletarray[_local2].angle2) > 50) { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2]._rotation - 50; } else { _local1.bulletarray[_local2]._rotation = _local1.bulletarray[_local2].angle2; } if (_local1.bulletarray[_local2].deployrate <= 0) { _local1.bulletarray[_local2].speed = 5; _local1.bulletarray[_local2].xvalue = Math.cos(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].yvalue = Math.sin(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].deploy = false; } } else { _local1.bulletarray[_local2]._x = _local1.bulletarray[_local2]._x - (_local1.bulletarray[_local2].speed * _local1.bulletarray[_local2].xvalue); _local1.bulletarray[_local2]._y = _local1.bulletarray[_local2]._y - (_local1.bulletarray[_local2].speed * _local1.bulletarray[_local2].yvalue); _local1.bulletarray[_local2].speed = _local1.bulletarray[_local2].speed + 2; } } if (_local1.bulletarray[_local2].enemyshottype == "boss3") { if (_local1.bulletarray[_local2].follow < 25) { _local1.bulletarray[_local2].follow++; _local1.bulletarray[_local2].diffx = _local1.bulletarray[_local2]._x - (_local1.ship._x + _local1.ship.shipmc._x); _local1.bulletarray[_local2].diffy = _local1.bulletarray[_local2]._y - (_local1.ship._y + _local1.ship.shipmc._y); _local1.bulletarray[_local2].angle = Math.atan2(_local1.bulletarray[_local2].diffy, _local1.bulletarray[_local2].diffx); _local1.bulletarray[_local2].xvalue = -7 * Math.cos(_local1.bulletarray[_local2].angle); _local1.bulletarray[_local2].yvalue = -7 * Math.sin(_local1.bulletarray[_local2].angle); } } if (_local1.bulletarray[_local2].shottype == "enemy") { if ((_local1.bulletarray[_local2].hitTest(_local1.ship.protector.sphere) || (_local1.bulletarray[_local2].hitTest(_local1.ship.protector2.sphere))) || (_local1.bulletarray[_local2].hitTest(_local1.bomb1))) { if (((_local1.bulletarray[_local2].enemyshottype != "boss2laser1") && (_local1.bulletarray[_local2].enemyshottype != "boss2laser2")) && (_local1.bulletarray[_local2].enemyshottype != "fbosslaser")) { if (_local1.bulletarray[_local2].hitTest(_local1.ship.protector.sphere)) { _local1.protector1health = _local1.protector1health - 1; if ((_local1.protector1health < 7) && (_local1.protector1health > 2)) { _local1.ship.protector.sphere.gotoAndStop("half"); } else if ((_local1.protector1health <= 2) && (_local1.protector1health >= 0)) { _local1.ship.protector.sphere.gotoAndStop("critical"); } else if (_local1.protector1health < 0) { trace("Protector1 Gone"); if (_local1.protectorlevel > 2) { _local1.protectorframe = _local1.ship.protector2._currentframe - 19; if (_local1.protectorframe < 3) { _local1.protectorframe = 41 + _local1.protectorframe; } _local1.protectorlevel = 2; if (_local1.autorotate == true) { _local1.ship.protector.gotoAndPlay(_local1.protectorframe); } else { _local1.ship.protector.gotoAndStop(_local1.protectorframe); } _local1.protector1health = _local1.protector2health; if ((_local1.protector1health < 7) && (_local1.protector1health > 2)) { _local1.ship.protector.sphere.gotoAndStop("half"); } else if ((_local1.protector1health <= 2) && (_local1.protector1health >= 0)) { _local1.ship.protector.sphere.gotoAndStop("critical"); } } else { _local1.protectorlevel = 0; } _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = (_local1.ship._x + _local1.ship.protector._x) + _local1.ship.protector.sphere._x; _local1["shipexplosion" + _local1.depth]._y = (_local1.ship._y + _local1.ship.protector._y) + _local1.ship.protector.sphere._y; _local1["shipexplosion" + _local1.depth]._xscale = (_local1["shipexplosion" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } if (_local1.bulletarray[_local2].hitTest(_local1.ship.protector2.sphere)) { _local1.protector2health = _local1.protector2health - 1; if ((_local1.protector2health < 7) && (_local1.protector2health > 2)) { _local1.ship.protector2.sphere.gotoAndStop("half"); } else if ((_local1.protector2health <= 2) && (_local1.protector2health >= 0)) { _local1.ship.protector2.sphere.gotoAndStop("critical"); } else if (_local1.protector2health < 0) { trace("Protector2 Gone"); _local1.protectorlevel = 2; _local1.enemyexplodesound.stop(); _local1.enemyexplodesound.start(0, 0); duplicateMovieClip (_local1.shipexplosion, "shipexplosion" + _local1.depth, _local1.depth); _local1["shipexplosion" + _local1.depth]._x = (_local1.ship._x + _local1.ship.protector2._x) + _local1.ship.protector2.sphere._x; _local1["shipexplosion" + _local1.depth]._y = (_local1.ship._y + _local1.ship.protector2._y) + _local1.ship.protector2.sphere._y; _local1["shipexplosion" + _local1.depth]._xscale = (_local1["shipexplosion" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } } if (_local1.boss2stoplaser == true) { if ((_local1.bulletarray[_local2].enemyshottype == "boss2laser1") || (_local1.bulletarray[_local2].enemyshottype == "boss2laser2")) { _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } } if (_local1.bulletarray[_local2].hitTest(_local1.ship.shipmc)) { _local1.hitship = true; _local1.shieldfadein = true; _local1.checkhealth = true; if (_local1.difficulty == "expert") { _local1.hitshipcounter++; if (_local1.hitshipcounter == 6) { if (_local1.weaponnumber > 1) { _local1.weaponnumber--; } _local1.hitshipcounter = 0; } } if (_local1.bulletarray[_local2].enemyshottype == "shot1") { _local1.shipshield = _local1.shipshield - 5; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if ((_local1.bulletarray[_local2].enemyshottype == "enemymissilet") || (_local1.bulletarray[_local2].enemyshottype == "enemymissileb")) { _local1.shipshield = _local1.shipshield - 7; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "enemy7") { _local1.shipshield = _local1.shipshield - 8; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "boss1electric") { _local1.shipshield = _local1.shipshield - 8; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "boss1canon") { _local1.mhexplosion.stop(); _local1.mhexplosion.start(0, 0); _local1.mhexplosionmc.duplicateMovieClip("mhexplode" + _local1.depth, _local1.depth); _local1["mhexplode" + _local1.depth]._x = _local1.bulletarray[_local2]._x; _local1["mhexplode" + _local1.depth]._y = _local1.bulletarray[_local2]._y; _local1["mhexplode" + _local1.depth]._xscale = (_local1["mhexplode" + _local1.depth]._yscale = 300); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.shipshield = _local1.shipshield - 15; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if ((_local1.bulletarray[_local2].enemyshottype == "boss2laser1") || (_local1.bulletarray[_local2].enemyshottype == "boss2laser2")) { _local1.shipshield = _local1.shipshield - 2; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } else if (_local1.bulletarray[_local2].enemyshottype == "boss2gun") { _local1.shipshield = _local1.shipshield - 6; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "boss2big") { _local1.shipshield = _local1.shipshield - 10; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "boss3") { _local1.shipshield = _local1.shipshield - 4; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].enemyshottype == "fbossgun") { _local1.shipshield = _local1.shipshield - 6; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if ((_local1.bulletarray[_local2].enemyshottype == "fbosslaser") || (_local1.bulletarray[_local2].enemyshottype == "boss2laser2")) { _local1.shipshield = _local1.shipshield - 1; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } } } else if (_local1.bulletarray[_local2].shottype != "enemy") { if ((_local1.bulletarray[_local2].shottype == "airmine") && (_local1.bulletarray[_local2].hitTest(_local1.ship.shipmc))) { _local1.shipshield = _local1.shipshield - 0.3; _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } i = 0; while (i < _local1.enemyarray.length) { if (_local1.bulletarray[_local2].hitTest(_local1.enemyarray[i].enemytype)) { _local1.hitenemy = _local1.enemyarray[i]._name; if ((((((((_local1.bulletarray[_local2].shottype != "blue1") && (_local1.bulletarray[_local2].shottype != "blue4")) && (_local1.bulletarray[_local2].shottype != "blue3")) && (_local1.bulletarray[_local2].shottype != "blue2")) && (_local1.bulletarray[_local2].shottype != "sblue")) && (_local1.bulletarray[_local2].shottype != "bomb")) && (_local1.bulletarray[_local2].shottype != "sred")) && (_local1.bulletarray[_local2].shottype != "sgreen")) { if (_local1.bulletarray[_local2].xvalue >= 0) { _local1.mhexplosionmc.duplicateMovieClip("mhexplode" + _local1.depth, _local1.depth); _local1["mhexplode" + _local1.depth]._x = _local1.bulletarray[_local2]._x + 20; _local1["mhexplode" + _local1.depth]._y = _local1.bulletarray[_local2]._y; _local1["mhexplode" + _local1.depth]._xscale = (_local1["mhexplode" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } else { _local1.mhexplosionmc.duplicateMovieClip("mhexplode" + _local1.depth, _local1.depth); _local1["mhexplode" + _local1.depth]._x = _local1.bulletarray[_local2]._x - 20; _local1["mhexplode" + _local1.depth]._y = _local1.bulletarray[_local2]._y; _local1["mhexplode" + _local1.depth]._xscale = (_local1["mhexplode" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } } else if ((((_local1.bulletarray[_local2].shottype != "sblue") && (_local1.bulletarray[_local2].shottype != "bomb")) && (_local1.bulletarray[_local2].shottype != "sred")) && (_local1.bulletarray[_local2].shottype != "sgreen")) { _local1.bulletarray[_local2].explodedelay++; if (_local1.bulletarray[_local2].explodedelay == 3) { _local1.mhexplosionmc.duplicateMovieClip("mhexplode" + _local1.depth, _local1.depth); _local1["mhexplode" + _local1.depth]._x = _local1.bulletarray[_local2]._x + 30; _local1["mhexplode" + _local1.depth]._y = (_local1.enemyarray[i]._y + _local1.enemyarray[i].enemytype._y) + (random(30) - 15); _local1["mhexplode" + _local1.depth]._xscale = (_local1["mhexplode" + _local1.depth]._yscale = 50); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } _local1.bulletarray[_local2].explodedelay = 0; } } if (_local1.bulletarray[_local2].shottype == "homingmissile") { _local1.mhexplosion.stop(); _local1.mhexplosion.start(0, 0); _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "red1") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 1.5; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 1.5; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "red2") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 1.9; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 1.9; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "red3") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2.3; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2.3; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "red4") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2.7; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2.7; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "sred") { if (_local1.bulletarray[_local2].exploding == true) { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 1; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.2; } } } else if (_local1.bulletarray[_local2].shottype == "blue1") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 0.3; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.3; } } else if (_local1.bulletarray[_local2].shottype == "blue2") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 0.34; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.36; } } else if (_local1.bulletarray[_local2].shottype == "blue3") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 0.48; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.42; } } else if (_local1.bulletarray[_local2].shottype == "blue4") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 0.42; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.47; } } else if (_local1.bulletarray[_local2].shottype == "sblue") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.4; } } else if (_local1.bulletarray[_local2].shottype == "green1") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 1.8; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 1.8; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "green2") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "green3") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2.2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2.4; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "green4") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2.5; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 2.5; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } else if (_local1.bulletarray[_local2].shottype == "sgreen") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.4; } } else if (_local1.bulletarray[_local2].shottype == "laser") { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 3.5; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 1.17; } } else if (_local1.bulletarray[_local2].shottype == "bomb") { if (_local1.bombexplode == true) { _local1.enemyarray[i].health = _local1.enemyarray[i].health - 2; if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.boss3health = _local1.boss3health - 0.4; } } } _local1.enemyarray[i].gotoAndPlay("hit"); if (((_local1.enemyarray[i].enemytypevar == "boss3head") || (_local1.enemyarray[i].enemytypevar == "boss3body")) || (_local1.enemyarray[i].enemytypevar == "boss3tail")) { _local1.enemyarray[_local1.enemyarray.length - 1].gotoAndPlay("hit"); _local1.enemyarray[_local1.enemyarray.length - 2].gotoAndPlay("hit"); _local1.enemyarray[_local1.enemyarray.length - 3].gotoAndPlay("hit"); _local1.enemyarray[_local1.enemyarray.length - 4].gotoAndPlay("hit"); _local1.enemyarray[_local1.enemyarray.length - 5].gotoAndPlay("hit"); } } i++; } } if (_local1.bulletarray[_local2].xvalue > 0) { if (((_local1.bulletarray[_local2]._x > 730) || (_local1.bulletarray[_local2]._y < -50)) || (_local1.bulletarray[_local2]._y > 550)) { if (_local1.bulletarray[_local2].shottype == "bomb") { _local1.bombfire = false; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } } else if (_local1.bulletarray[_local2].xvalue < 0) { if (((_local1.bulletarray[_local2]._x < -30) || (_local1.bulletarray[_local2]._y < -50)) || (_local1.bulletarray[_local2]._y > 550)) { if (_local1.bulletarray[_local2].shottype == "bomb") { _local1.bombfire = false; } _local1.bulletarray[_local2].removeMovieClip(); _local1.bulletarray.splice(_local2, 1); } } _local2--; } } }; _root.powerupmove = function () { var _local1 = _root; var _local2 = _local1.poweruparray.length - 1; while (_local2 >= 0) { _local1.poweruparray[_local2]._x = _local1.poweruparray[_local2]._x + _local1.powerupspeed; if (_local1.poweruparray[_local2]._x < -50) { _local1.poweruparray[_local2].removeMovieClip(); } if (_local1.poweruparray[_local2].poweruptype == "weapon") { if (_local1.poweruparray[_local2].needchange == true) { if (_local1.poweruparray[_local2].ticks2 < 20) { _local1.poweruparray[_local2].ticks2++; } else { _local1.poweruparray[_local2].ticks2 = 0; _local1.poweruparray[_local2].needchange = false; _local1.poweruparray[_local2].play(); } } } if (_local1.poweruparray[_local2].hitTest(_local1.ship.shipmc)) { if (_local1.poweruparray[_local2].poweruptype == "weapon") { _local1.weaponpowersound.stop(); _local1.weaponpowersound.start(0, 0); if (_local1.weapontype == _local1.poweruparray[_local2].weaponpowercolor) { if (_local1.levelnumber == 1) { if (_local1.weaponnumber < 2) { _local1.weaponnumber++; } else if (_local1.poweruparray[_local2].weaponpowercolor == "red") { _local1.sredx = _local1.poweruparray[_local2]._x; _local1.sredy = _local1.poweruparray[_local2]._y; _local1.sred(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "blue") { _local1.sbluex = _local1.poweruparray[_local2]._x; _local1.sbluey = _local1.poweruparray[_local2]._y; _local1.sblue(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "green") { _local1.sgreenfunction = true; _local1.sgreentimer = 0; } } else if (_local1.levelnumber == 2) { if (_local1.weaponnumber < 3) { _local1.weaponnumber++; } else if (_local1.poweruparray[_local2].weaponpowercolor == "red") { _local1.sredx = _local1.poweruparray[_local2]._x; _local1.sredy = _local1.poweruparray[_local2]._y; _local1.sred(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "blue") { _local1.sbluex = _local1.poweruparray[_local2]._x; _local1.sbluey = _local1.poweruparray[_local2]._y; _local1.sblue(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "green") { _local1.sgreenfunction = true; _local1.sgreentimer = 0; } } else if (_local1.levelnumber >= 3) { if (_local1.weaponnumber < 4) { _local1.weaponnumber++; } else if (_local1.poweruparray[_local2].weaponpowercolor == "red") { _local1.sredx = _local1.poweruparray[_local2]._x; _local1.sredy = _local1.poweruparray[_local2]._y; _local1.sred(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "blue") { _local1.sbluex = _local1.poweruparray[_local2]._x; _local1.sbluey = _local1.poweruparray[_local2]._y; _local1.sblue(); } else if (_local1.poweruparray[_local2].weaponpowercolor == "green") { _local1.sgreenfunction = true; _local1.sgreentimer = 0; } } } else { _local1.transform = true; } _local1.weapontype = _local1.poweruparray[_local2].weaponpowercolor; _local1.poweruparray[_local2].removeMovieClip(); } else if (_local1.poweruparray[_local2].poweruptype == "missile") { _local1.missilepowersound.stop(); _local1.missilepowersound.start(0, 0); if (_local1.mhlevel < 5) { _local1.mhlevel++; _local1.whichmissileframe = "level" + _local1.mhlevel; _local1.status.mask.missile.gotoAndStop(_local1.whichmissileframe); } else if (_local1.mode == "mission") { _local1.totalscore = _local1.totalscore + 10; _local1.status.score = int(_local1.totalscore); } else if (_local1.mode == "survival") { _local1.totalscore2 = _local1.totalscore2 + 10; _local1.status.score = int(_local1.totalscore2); } } else if (_local1.poweruparray[_local2].poweruptype == "bomb") { _local1.bombpowersound.stop(); _local1.bombpowersound.start(0, 0); if (_local1.numberofbombs < 15) { _local1.numberofbombs++; _local1.status.bomb.gotoAndStop(_local1.numberofbombs + 1); } else if (_local1.mode == "stage") { _local1.totalscore = _local1.totalscore + 10; _local1.status.score = int(_local1.totalscore); } else if (_local1.mode == "survival") { _local1.totalscore2 = _local1.totalscore2 + 10; _local1.status.score = int(_local1.totalscore2); } } else if (_local1.poweruparray[_local2].poweruptype == "health") { _local1.healthpowersound.stop(); _local1.healthpowersound.start(0, 0); if (_local1.shipshield > 35) { _local1.shipshield = 50; } else { _local1.shipshield = _local1.shipshield + 15; } _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } else if (_local1.poweruparray[_local2].poweruptype == "minihealth") { _local1.healthpowersound.stop(); _local1.healthpowersound.start(0, 0); if (_local1.shipshield > 45) { _local1.shipshield = 50; } else { _local1.shipshield = _local1.shipshield + 5; } _local1.status.mask.shield._xscale = 100 * (_local1.shipshield / _local1.shipshieldtotal); } else if (_local1.poweruparray[_local2].poweruptype == "protector") { _local1.protectorpowersound.stop(); _local1.protectorpowersound.start(0, 0); _local1.protector1health = (_local1.protector2health = 15); _local1.ship.protector.sphere.gotoAndStop("full"); _local1.ship.protector2.sphere.gotoAndStop("full"); if (_local1.protectorlevel < 4) { _local1.protectorlevel++; if (_local1.protectorlevel > 2) { _local1.ship.protector2.gotoAndStop("protector"); } else if (_local1.protectorlevel == 1) { _local1.ship.protector.gotoAndStop("protector"); } } else if (_local1.mode == "stage") { _local1.totalscore = _local1.totalscore + 10; _local1.status.score = int(_local1.totalscore); } else if (_local1.mode == "survival") { _local1.totalscore2 = _local1.totalscore2 + 10; _local1.status.score = int(_local1.totalscore2); } } _local1.poweruparray[_local2].removeMovieClip(); _local1.poweruparray.splice(_local2, 1); } _local2--; } }; _root.getkey = function () { var _local1 = _root; var _local2 = Key.isDown; kleft = _local2(_local1.leftkey); kright = _local2(_local1.rightkey); kup = _local2(_local1.upkey); kdown = _local2(_local1.downkey); kspace = _local2(_local1.firekey); if (kup) { _local1.ship._y = _local1.ship._y - _local1.speed; if (_local1.ship._y < _local1.top_border) { _local1.ship._y = _local1.top_border; } } if (kdown) { _local1.ship._y = _local1.ship._y + _local1.speed; if (_local1.ship._y > _local1.bottom_border) { _local1.ship._y = _local1.bottom_border; } } if (kright) { _local1.ship._x = _local1.ship._x + _local1.speed; if (_local1.ship._x > _local1.right_border) { _local1.ship._x = _local1.right_border; } } if (kleft) { _local1.ship._x = _local1.ship._x - _local1.speed; if (_local1.ship._x < _local1.left_border) { _local1.ship._x = _local1.left_border; } } _local1.firetimer++; if (kspace && (_local1.firetimer >= _local1.interval)) { if (_local1.weapontype == "red") { _local1.redsound.stop(); _local1.redsound.start(0, 0); } else if (_local1.weapontype == "blue") { _local1.bluesound.stop(); _local1.bluesound.start(0, 0); } else if (_local1.weapontype == "green") { _local1.greensound.stop(); _local1.greensound.start(0, 0); } _local1[_local1.weapontype + _local1.weaponnumber](); _local1.firetimer = 0; } }; _root.newlevel = function () { var _local1 = _root; _local1.e1w1pos = (_local1.e2w1pos = (_local1.e3w1pos = (_local1.e4w1pos = (_local1.e4w2pos = (_local1.e5w1pos = (_local1.e6w1pos = (_local1.e7w1pos = (_local1.boss3counter = 0)))))))); }; _root.boss2lasersound.onSoundComplete = function () { var _local1 = _root; if ((_local1.levelnumber == 4) && (_local1.gamestart == true)) { _local1.boss2lasersound2.stop(); _local1.boss2lasersound2.start(0, 0); _local1.enemybullet.duplicateMovieClip("enemybullet" + _local1.depth, _local1.depth); ec = 0; while (ec < _local1.enemyarray.length) { if (_local1.enemyarray[ec].enemytypevar == "fboss") { _local1.fbosslaserx = (_local1.enemyarray[ec]._x + _local1.enemyarray[ec].enemytype._x) + _local1.enemyarray[ec].enemytype.laser._x; _local1.fbosslasery = (_local1.enemyarray[ec]._y + _local1.enemyarray[ec].enemytype._y) + _local1.enemyarray[ec].enemytype.laser._y; _local1.enemyarray[ec].enemytype.charge.gotoAndStop("blank"); } ec++; } _local1["enemybullet" + _local1.depth]._x = _local1.fbosslaserx; _local1["enemybullet" + _local1.depth]._y = _local1.fbosslasery; _local1["enemybullet" + _local1.depth].xvalue = 2 * (-_local1.enemy1bulletspeed); _local1["enemybullet" + _local1.depth].gotoAndStop("fbosslaser"); _local1["enemybullet" + _local1.depth].shottype = "enemy"; _local1["enemybullet" + _local1.depth].enemyshottype = "fbosslaser"; _local1.bulletarray[_local1.bulletarray.length] = _local1["enemybullet" + _local1.depth]; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } } }; _root.poweruparray = new Array(); _root.weaponpowerupfunction = function () { var _local1 = _root; _local1.weaponPower.duplicateMovieClip("weaponpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["weaponpower" + _local1.depth]; _local1["weaponpower" + _local1.depth].poweruptype = "weapon"; whichcolor = random(3) + 1; if (whichcolor == 1) { _local1["weaponpower" + _local1.depth].gotoAndStop("red"); } if (whichcolor == 2) { _local1["weaponpower" + _local1.depth].gotoAndStop("blue"); } if (whichcolor == 3) { _local1["weaponpower" + _local1.depth].gotoAndStop("green"); } _local1["weaponpower" + _local1.depth]._x = _local1.assignx; _local1["weaponpower" + _local1.depth]._y = _local1.assigny; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.healthpowerupfunction = function () { var _local1 = _root; _local1.healthpower.duplicateMovieClip("healthpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["healthpower" + _local1.depth]; _local1["healthpower" + _local1.depth].poweruptype = "health"; _local1["healthpower" + _local1.depth]._y = random(300) + 100; _local1["healthpower" + _local1.depth]._x = 720; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.minihealthpowerupfunction = function () { var _local1 = _root; _local1.healthpower.duplicateMovieClip("healthpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["healthpower" + _local1.depth]; _local1["healthpower" + _local1.depth].poweruptype = "minihealth"; _local1["healthpower" + _local1.depth]._x = _local1.assignx; _local1["healthpower" + _local1.depth]._y = _local1.assigny; _local1["healthpower" + _local1.depth]._xscale = (_local1["healthpower" + _local1.depth]._yscale = 60); if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.missilepowerupfunction = function () { var _local1 = _root; trace(_local1.depth); _local1.missilepower.duplicateMovieClip("missilepower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["missilepower" + _local1.depth]; _local1["missilepower" + _local1.depth].poweruptype = "missile"; _local1["missilepower" + _local1.depth]._x = _local1.assignx; _local1["missilepower" + _local1.depth]._y = _local1.assigny; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.bombpowerupfunction = function () { var _local1 = _root; _local1.bombpower.duplicateMovieClip("bombpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["bombpower" + _local1.depth]; _local1["bombpower" + _local1.depth].poweruptype = "bomb"; _local1["bombpower" + _local1.depth]._x = _local1.assignx; _local1["bombpower" + _local1.depth]._y = _local1.assigny; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.protectorpowerupfunction = function () { var _local1 = _root; _local1.protectorpower.duplicateMovieClip("protectorpower" + _local1.depth, _local1.depth); _local1.poweruparray[_local1.poweruparray.length] = _local1["protectorpower" + _local1.depth]; _local1["protectorpower" + _local1.depth].poweruptype = "protector"; _local1["protectorpower" + _local1.depth]._x = _local1.assignx; _local1["protectorpower" + _local1.depth]._y = _local1.assigny; if (_local1.depth < 100000) { _local1.depth++; } else { _local1.depth = 100; } }; _root.targetenemyfunction = function () { var _local1 = _root; if (_local1.enemyarray.length >= 1) { _local1.targeted = true; if (_local1.targetdir == "forward") { if (_local1.targetenemy >= (_local1.enemyarray.length - 1)) { _local1.targetenemy = 0; } else { _local1.targetenemy++; } trace(_local1.targetenemy); trace(_local1.enemyarray.length); } else if (_local1.targetdir == "backward") { if (_local1.targetenemy == 0) { _local1.targetenemy = _local1.enemyarray.length - 1; } else { _local1.targetenemy--; } } _local1.target._x = _local1.enemyarray[_local1.targetenemy]._x + _local1.enemyarray[_local1.targetenemy].enemytype._x; _local1.target._y = _local1.enemyarray[_local1.targetenemy]._y + _local1.enemyarray[_local1.targetenemy].enemytype._y; } }; _root.autorotatefunction = function () { var _local1 = _root; if (_local1.autorotate == false) { _local1.autorotate = true; _local1.ship.protector.play(); _local1.ship.protector2.play(); } else { _local1.autorotate = false; _local1.ship.protector.stop(); _local1.ship.protector2.stop(); } }; if (_root.customcontrols == false) { _root.upkey = 38; _root.downkey = 40; _root.leftkey = 37; _root.rightkey = 39; _root.firekey = 32; _root.bombkey = 90; _root.missilekey = 32; _root.laserkey = 67; _root.targetkey = 68; _root.targetkey2 = 83; _root.autokey = 65; _root.pausekey = 80; } if (_root.reset == true) { _root.maindisplay.gotoAndStop("title"); } _root.countdowntimer = 240; _root.status._visible = false; _root.transition._visible = false; _root.enemy.gotoAndStop("blank"); _root.shipexplosion.gotoAndStop("blank"); _root.mhexplosionmc.gotoAndStop("blank"); _root.healthpower.gotoAndStop("blank"); _root.protectorpower.gotoAndStop("blank"); _root.weaponpower.gotoAndStop("blank"); _root.missilepower.gotoAndStop("blank"); _root.bombpower.gotoAndStop("blank"); _root.megahoming.gotoAndStop("blank"); _root.shot.gotoAndStop("blank"); _root.enemybullet.gotoAndStop("blank");Instance of Symbol 18 MovieClip in Frame 2onClipEvent (load) { _root.speed = 10; _root.top_border = 40; _root.left_border = (t = 1); _root.bottom_border = 500 - _root.sheight; _root.right_border = 700 - _root.swidth; var maxenemy = 40; var MegaHomingFiredTimer = 0; var MegaHomingFiredTimer2 = 0; done = false; done2 = false; } onClipEvent (keyDown) { if ((_root.gamestart == true) && (_root.bosskilled == false)) { if (Key.isDown(_root.pausekey)) { if (_root.paused == false) { _root.bomb1.bomb.explode.stop(); bc = _root.bulletarray.length - 100; while (bc >= 100) { if (_root.bulletarray[bc].type == "sred") { _root.bulletarray[bc].bomb.explode.stop(); } bc--; } _root.musicplaying = false; _root.pausedisplay._visible = true; if (_root.globalmusiccontrol == "play") { _root.fade = "out"; _root.status.mask.box._x = 245; } _root.gametimer = false; _root.paused = true; _root.display.lasertxt.stop(); _quality = "high"; } else { _root.bomb1.bomb.explode.play(); bc = _root.bulletarray.length - 1; while (bc >= 0) { if (_root.bulletarray[bc].shottype == "sred") { _root.bulletarray[bc].bomb.explode.play(); } bc--; } _root.musicplaying = true; if (_root.globalmusiccontrol == "play") { _root.fade = "in"; _root.status.mask.box._x = 212.3; } _root.paused = false; _root.pausedisplay._visible = false; _root.gametimer = true; _quality = "high"; if (_root.displaytextplaying) { _root.display.lasertxt.play(); } } } } } onClipEvent (enterFrame) { if (_root.changemusic == true) { if (_root.loopvolume > 0) { _root.loopvolume = _root.loopvolume - 5; _root[_root.currentloop].setVolume(_root.loopvolume); } else if (_root.loopvolume <= 0) { _root[_root.currentloop].stop(); _root.currentloop = _root.newloop; _root[_root.currentloop].start(0, 99999); _root.loopvolume = 100; _root[_root.currentloop].setVolume(_root.loopvolume); if (_root.globalmusiccontrol == "play") { _root.fade = "in"; } _root.changemusic = false; } } if (_root.fade == "in") { if (_root.mode == "mission") { if (_root.loopvolume < 100) { _root.loopvolume = _root.loopvolume + 8; _root[_root.currentloop].setVolume(_root.loopvolume); } else if (_root.loopvolume > 100) { _root.loopvolume = 100; _root[_root.currentloop].setVolume(_root.loopvolume); } } else if (_root.mode == "survival") { if (_root.loopvolume < 100) { _root.loopvolume = _root.loopvolume + 8; _root[_root.currentloop].setVolume(_root.loopvolume); } else if (_root.loopvolume > 100) { _root.loopvolume = 100; _root[_root.currentloop].setVolume(_root.loopvolume); } } } else if (_root.fade == "out") { if (_root.loopvolume > 0) { _root.loopvolume = _root.loopvolume - 20; _root[_root.currentloop].setVolume(_root.loopvolume); } else if (_root.loopvolume < 0) { _root.loopvolume = 0; _root[_root.currentloop].setVolume(_root.loopvolume); } } if (_root.gamestart == true) { _root.test = _root.enemyticker; if (_root.youaredead == true) { if (_root.bosskilled == true) { _root.youaredead = false; _root.ship._visible = true; } _root.deathdelay++; if (_root.deathdelay == 50) { _root.deathdelay = 0; _root.transition._visible = true; _root.transition.gotoAndPlay("Close"); } } if (_root.paused == false) { if (_root.gametimer == true) { _root.time = _root.time + 0.05; _root.status.timer = int(_root.time); } if (_root.transform == true) { if (_root.weapontype == "blue") { if (_root.ship.greenpower._currentframe > 1) { _root.ship.greenpower.prevFrame(); } if (_root.ship.blue._currentframe < _root.ship.blue._totalframes) { _root.ship.blue.nextFrame(); } if ((_root.ship.greenpower._currentframe == 1) && (_root.ship.blue._currentframe == _root.ship.blue._totalframes)) { _root.transform = false; } } else if (_root.weapontype == "green") { if (_root.ship.blue._currentframe > 1) { _root.ship.blue.prevFrame(); } if (_root.ship.greenpower._currentframe < _root.ship.greenpower._totalframes) { _root.ship.greenpower.nextFrame(); } if ((_root.ship.blue._currentframe == 1) && (_root.ship.greenpower._currentframe == _root.ship.greenpower._totalframes)) { _root.transform = false; } } else if (_root.weapontype == "red") { if (_root.ship.greenpower._currentframe > 1) { _root.ship.greenpower.prevFrame(); } if (_root.ship.blue._currentframe > 1) { _root.ship.blue.prevFrame(); } if ((_root.ship.greenpower._currentframe == 1) && (_root.ship.blue._currentframe == 1)) { _root.transform = false; } } } if (_root.boss != true) { _root.bosscoming++; if ((_root.levelnumber != 4) && (_root.levelnumber != "survival")) { if (_root.bosscoming == 3600) { _root.bosscoming = 0; _root.boss = true; _root.createboss = true; if (_root.globalmusiccontrol == "play") { _root.changemusic = true; _root.newloop = ("boss" + _root.levelnumber) + "loop"; } } } else if (_root.levelnumber == 4) { if (_root.bosscoming == 100) { _root.boss = true; _root.createboss = true; _root.bosscoming = 0; } } else if (_root.levelnumber == "survival") { _root.boss = true; } _root.enemyticker++; if (_root.levelnumber == 1) { if (((_root.enemyticker == 1000) || (_root.enemyticker == 2000)) || (_root.enemyticker == 3500)) { _root.healthpowerupfunction(); } if (_root.enemyticker == _root.enemy1wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy2wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy3wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy4wavetimer[_root.e6w1pos]) { _root.enemy6wave1(); _root.e6w1pos++; } if (_root.enemyticker == _root.enemy4wave2timer[_root.e6w2pos]) { _root.enemy6wave2(); _root.e6w2pos++; } } else if (_root.levelnumber == 2) { if (((_root.enemyticker == 1000) || (_root.enemyticker == 2000)) || (_root.enemyticker == 3500)) { _root.healthpowerupfunction(); } if (_root.enemyticker == _root.enemy1wavetimer2[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy2wavetimer2[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy3wavetimer2[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } if (_root.enemyticker == _root.enemy4wavetimer2[_root.e4w1pos]) { _root.enemy4wave1(); _root.e4w1pos++; } if (_root.enemyticker == _root.enemy4wave2timer2[_root.e4w2pos]) { _root.enemy4wave2(); _root.e4w2pos++; } if (_root.enemyticker == _root.enemy5wave1timer2[_root.e1w1pos]) { _root.enemy1wave1(); _root.e2w1pos++; } if (_root.enemyticker == _root.enemy6wave1timer2[_root.e6w1pos]) { _root.enemy6wave1(); _root.e6w1pos++; } } else if (_root.levelnumber == 3) { if (((_root.enemyticker == 1000) || (_root.enemyticker == 2000)) || (_root.enemyticker == 3500)) { _root.healthpowerupfunction(); } if (_root.enemyticker == _root.enemy1wavetimer3[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy1wavetimer3[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy3wavetimer3[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } if (_root.enemyticker == _root.enemy4wavetimer3[_root.e4w1pos]) { _root.enemy4wave1(); _root.e4w1pos++; } if (_root.enemyticker == _root.enemy4wave2timer3[_root.e4w2pos]) { _root.enemy4wave2(); _root.e4w2pos++; } if (_root.enemyticker == _root.enemy5wave1timer3[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.enemyticker == _root.enemy6wave1timer3[_root.e6w1pos]) { _root.enemy6wave1(); _root.e6w1pos++; } if (_root.enemyticker == _root.enemy7wave1timer3[_root.e7w1pos]) { _root.enemy7wave1(); _root.e7w1pos++; } } } else { if (_root.createboss == true) { if (_root.levelnumber != 4) { _root.whichboss = _root.levelnumber; _root[("boss" + _root.whichboss) + "function"](); _root.fade = "hold"; } else { _root.fbossfunction(); } _root.createboss = false; } if (_root.levelnumber == 4) { _root.enemyticker++; if (_root.fbosswave == 1) { _root.fbossticker++; if (_root.fbossticker == _root.enemy1wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy1wavetimer[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy3wavetimer[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } } else if (_root.fbosswave == 2) { _root.fbossticker++; if (_root.fbossticker == _root.enemy1wavetimer4[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy1wavetimer4[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy3wavetimer4[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } if (_root.fbossticker == _root.enemy4wavetimer4[_root.e4w1pos]) { _root.enemy4wave1(); _root.e4w1pos++; } if (_root.fbossticker == _root.enemy4wave2timer4[_root.e4w2pos]) { _root.enemy4wave2(); _root.e4w2pos++; } if (_root.fbossticker == _root.enemy5wave1timer4[_root.e2w1pos]) { _root.enemy1wave1(); _root.e2w1pos++; } } else if (_root.fbosswave == 3) { _root.fbossticker++; if (_root.fbossticker == _root.enemy1wavetimer4[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy1wavetimer4[_root.e1w1pos]) { _root.enemy1wave1(); _root.e1w1pos++; } if (_root.fbossticker == _root.enemy3wavetimer4[_root.e3w1pos]) { _root.enemy3wave1(); _root.e3w1pos++; } if (_root.fbossticker == _root.enemy4wavetimer4[_root.e4w1pos]) { _root.enemy4wave1(); _root.e4w1pos++; } if (_root.fbossticker == _root.enemy4wave2timer4[_root.e4w2pos]) { _root.enemy4wave2(); _root.e4w2pos++; } if (_root.fbossticker == _root.enemy5wave1timer4[_root.e2w1pos]) { _root.enemy1wave1(); _root.e2w1pos++; } if (_root.fbossticker == _root.enemy6wave1timer4[_root.e6w1pos]) { _root.enemy6wave1(); _root.e6w1pos++; } if (_root.fbossticker == _root.enemy7wave1timer4[_root.e7w1pos]) { _root.enemy7wave1(); _root.e7w1pos++; } } } else if (_root.levelnumber == "survival") { _root.enemyticker++; if (_root.enemyticker == 900) { _root.havelaser = true; _root.ship.shiptype.gotoAndStop("nolaser"); _root.ship.powerup.gotoAndPlay("laser"); } if (_root.enemyticker >= 2500) { if (((((((_root.enemyticker == 2500) || (_root.enemyticker == 3100)) || (_root.enemyticker == 3700)) || (_root.enemyticker == 4300)) || (_root.enemyticker == 4900)) || (_root.enemyticker == 5500)) || (_root.enemyticker == 6100)) { _root.enemy1delay = _root.enemy1delay - 1; _root.enemy2delay = _root.enemy2delay - 1; _root.enemy3delay = _root.enemy3delay - 1; _root.enemy4delay = _root.enemy4delay - 1; _root.enemy4delay2 = _root.enemy4delay2 - 1; _root.enemy5delay = _root.enemy5delay - 1; _root.enemy6delay = _root.enemy6delay - 1; _root.enemy7delay = _root.enemy7delay - 1; if (_root.enemy1delay < 0) { _root.enemy1delay = 0; } if (_root.enemy2delay < 0) { _root.enemy2delay = 0; } if (_root.enemy3delay < 0) { _root.enemy3delay = 0; } if (_root.enemy4delay < 0) { _root.enemy4delay = 0; } if (_root.enemy4delay2 < 0) { _root.enemy4delay2 = 0; } if (_root.enemy5delay < 0) { _root.enemy5delay = 0; } if (_root.enemy6delay < 0) { _root.enemy6delay = 0; } if (_root.enemy7delay < 0) { _root.enemy7delay = 0; } } } if (_root.enemyticker == _root.enemy1wavetimer5) { _root.enemy1wave1(); _root.enemy1wavetimer5 = _root.enemy1wavetimer5 + (random(125) + _root.enemy1delay); } if (_root.enemyticker == _root.enemy1wavetimer5) { _root.enemy1wave1(); _root.enemy1wavetimer5 = _root.enemy1wavetimer5 + (random(125) + _root.enemy2delay); } if (_root.enemyticker == _root.enemy3wavetimer5) { _root.enemy3wave1(); _root.enemy3wavetimer5 = _root.enemy3wavetimer5 + (random(125) + _root.enemy3delay); } if (_root.enemyticker == _root.enemy4wavetimer5) { _root.enemy4wave1(); _root.enemy4wavetimer5 = _root.enemy4wavetimer5 + (random(125) + _root.enemy4delay); } if (_root.enemyticker == _root.enemy4wave2timer5) { _root.enemy4wave2(); _root.enemy4wave2timer5 = _root.enemy4wave2timer5 + (random(125) + _root.enemy4delay2); } if (_root.enemyticker == _root.enemy5wave1timer5) { _root.enemy1wave1(); _root.enemy1wave1timer5 = _root.enemy1wave1timer5 + (random(150) + _root.enemy5delay); _root.enemy3wavetimer5 = 0; } if (_root.enemyticker == _root.enemy6wave1timer5) { _root.enemy6wave1(); _root.enemy6wave1timer5 = _root.enemy6wave1timer5 + (random(175) + _root.enemy6delay); _root.enemy4wave2timer5 = 0; } if (_root.enemyticker == _root.enemy7wave1timer5) { _root.enemy7wave1(); _root.enemy7wave1timer5 = _root.enemy7wave1timer5 + (random(175) + _root.enemy7delay); } } } if (_root.enemyarray.length > 0) { _root.enemymove(); _root.enemymove2(); } if (_root.youaredead == false) { _root.getkey(); if (Key.isDown(65) && (getTimer() > (rotatetimer + 300))) { _root.autorotatefunction(); rotatetimer = getTimer(); } if (_root.protectorlevel <= 2) { _root.ship.protector2.gotoAndStop("blank"); if (_root.protectorlevel == 0) { _root.ship.protector.gotoAndStop("blank"); } } if (_root.protectorlevel >= 1) { if (Key.isDown(_root.firekey) && (getTimer() > (ProtectorFiredTimer + 300))) { _root.redsound.stop(); _root.redsound.start(0, 0); _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = ((_root.ship._x + _root.ship.protector._x) + _root.ship.protector.sphere._x) + _root.ship.protector.sphere.gun._x; _root["bullet" + _root.depth]._y = ((_root.ship._y + _root.ship.protector._y) + _root.ship.protector.sphere._y) + _root.ship.protector.sphere.gun._y; _root["bullet" + _root.depth].xvalue = _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].shottype = "red1"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } if (_root.protectorlevel >= 2) { _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = ((_root.ship._x + _root.ship.protector._x) + _root.ship.protector.sphere._x) + _root.ship.protector.sphere.gun2._x; _root["bullet" + _root.depth]._y = ((_root.ship._y + _root.ship.protector._y) + _root.ship.protector.sphere._y) + _root.ship.protector.sphere.gun2._y; _root["bullet" + _root.depth].xvalue = -_root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].shottype = "red1"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } if (_root.protectorlevel >= 3) { _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = ((_root.ship._x + _root.ship.protector2._x) + _root.ship.protector2.sphere._x) + _root.ship.protector2.sphere.gun._x; _root["bullet" + _root.depth]._y = ((_root.ship._y + _root.ship.protector2._y) + _root.ship.protector2.sphere._y) + _root.ship.protector2.sphere.gun._y; _root["bullet" + _root.depth].xvalue = _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].shottype = "red1"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } if (_root.protectorlevel == 4) { _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = ((_root.ship._x + _root.ship.protector2._x) + _root.ship.protector2.sphere._x) + _root.ship.protector2.sphere.gun2._x; _root["bullet" + _root.depth]._y = ((_root.ship._y + _root.ship.protector2._y) + _root.ship.protector2.sphere._y) + _root.ship.protector2.sphere.gun2._y; _root["bullet" + _root.depth].xvalue = -_root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].shottype = "red1"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } ProtectorFiredTimer = getTimer(); } if (_root.autorotate == false) { if (Key.isDown(_root.upkey)) { if (Key.isDown(_root.rightkey)) { if ((_root.ship.protector._currentframe <= 27) && (_root.ship.protector._currentframe > 7)) { _root.ship.protector.prevFrame(); } else if ((_root.ship.protector._currentframe > 27) || (_root.ship.protector._currentframe < 7)) { _root.ship.protector.nextFrame(); } } else if (Key.isDown(_root.leftkey)) { if ((_root.ship.protector._currentframe >= 37) || (_root.ship.protector._currentframe < 17)) { _root.ship.protector.nextFrame(); } else if ((_root.ship.protector._currentframe < 37) && (_root.ship.protector._currentframe > 17)) { _root.ship.protector.prevFrame(); } } else if ((_root.ship.protector._currentframe > 32) || (_root.ship.protector._currentframe < 12)) { _root.ship.protector.nextFrame(); } else if ((_root.ship.protector._currentframe <= 32) && (_root.ship.protector._currentframe > 12)) { _root.ship.protector.prevFrame(); } } if (Key.isDown(_root.downkey)) { if (Key.isDown(_root.rightkey)) { if ((_root.ship.protector._currentframe <= 17) || (_root.ship.protector._currentframe > 37)) { _root.ship.protector.prevFrame(); } else if ((_root.ship.protector._currentframe > 17) && (_root.ship.protector._currentframe < 37)) { _root.ship.protector.nextFrame(); } } else if (Key.isDown(_root.leftkey)) { if ((_root.ship.protector._currentframe <= 7) || (_root.ship.protector._currentframe > 27)) { _root.ship.protector.prevFrame(); } else if ((_root.ship.protector._currentframe > 7) && (_root.ship.protector._currentframe < 27)) { _root.ship.protector.nextFrame(); } } else if ((_root.ship.protector._currentframe <= 12) || (_root.ship.protector._currentframe > 32)) { _root.ship.protector.prevFrame(); } else if ((_root.ship.protector._currentframe < 32) && (_root.ship.protector._currentframe > 12)) { _root.ship.protector.nextFrame(); } } if (Key.isDown(_root.rightkey)) { if (Key.isDown(_root.upkey)) { } else if (Key.isDown(_root.downkey)) { } else if ((_root.ship.protector._currentframe <= 22) && (_root.ship.protector._currentframe > 3)) { _root.ship.protector.prevFrame(); } else if (_root.ship.protector._currentframe > 22) { _root.ship.protector.nextFrame(); } } if (Key.isDown(_root.leftkey)) { if (Key.isDown(_root.upkey)) { } else if (Key.isDown(_root.downkey)) { } else if ((_root.ship.protector._currentframe > 3) && (_root.ship.protector._currentframe < 22)) { _root.ship.protector.nextFrame(); } else if ((_root.ship.protector._currentframe > 22) || (_root.ship.protector._currentframe == 3)) { _root.ship.protector.prevFrame(); } } } } if (_root.protectorlevel >= 3) { if (_root.autorotate == false) { if (Key.isDown(_root.upkey)) { if (Key.isDown(_root.rightkey)) { if ((_root.ship.protector2._currentframe <= 27) && (_root.ship.protector2._currentframe > 7)) { _root.ship.protector2.prevFrame(); } else if ((_root.ship.protector2._currentframe > 27) || (_root.ship.protector2._currentframe < 7)) { _root.ship.protector2.nextFrame(); } } else if (Key.isDown(_root.leftkey)) { if ((_root.ship.protector2._currentframe >= 37) || (_root.ship.protector2._currentframe < 17)) { _root.ship.protector2.nextFrame(); } else if ((_root.ship.protector2._currentframe < 37) && (_root.ship.protector2._currentframe > 17)) { _root.ship.protector2.prevFrame(); } } else if ((_root.ship.protector2._currentframe > 32) || (_root.ship.protector2._currentframe < 12)) { _root.ship.protector2.nextFrame(); } else if ((_root.ship.protector2._currentframe <= 32) && (_root.ship.protector2._currentframe > 12)) { _root.ship.protector2.prevFrame(); } } if (Key.isDown(_root.downkey)) { if (Key.isDown(_root.rightkey)) { if ((_root.ship.protector2._currentframe <= 17) || (_root.ship.protector2._currentframe > 37)) { _root.ship.protector2.prevFrame(); } else if ((_root.ship.protector2._currentframe > 17) && (_root.ship.protector2._currentframe < 37)) { _root.ship.protector2.nextFrame(); } } else if (Key.isDown(_root.leftkey)) { if ((_root.ship.protector2._currentframe <= 7) || (_root.ship.protector2._currentframe > 27)) { _root.ship.protector2.prevFrame(); } else if ((_root.ship.protector2._currentframe > 7) && (_root.ship.protector2._currentframe < 27)) { _root.ship.protector2.nextFrame(); } } else if ((_root.ship.protector2._currentframe <= 12) || (_root.ship.protector2._currentframe > 32)) { _root.ship.protector2.prevFrame(); } else if ((_root.ship.protector2._currentframe < 32) && (_root.ship.protector2._currentframe > 12)) { _root.ship.protector2.nextFrame(); } } if (Key.isDown(_root.rightkey)) { if (Key.isDown(_root.upkey)) { } else if (Key.isDown(_root.downkey)) { } else if ((_root.ship.protector2._currentframe <= 22) && (_root.ship.protector2._currentframe > 3)) { _root.ship.protector2.prevFrame(); } else if (_root.ship.protector2._currentframe > 22) { _root.ship.protector2.nextFrame(); } } if (Key.isDown(_root.leftkey)) { if (Key.isDown(_root.upkey)) { } else if (Key.isDown(_root.downkey)) { } else if ((_root.ship.protector2._currentframe > 3) && (_root.ship.protector2._currentframe < 22)) { _root.ship.protector2.nextFrame(); } else if ((_root.ship.protector2._currentframe > 22) || (_root.ship.protector2._currentframe == 3)) { _root.ship.protector2.prevFrame(); } } } } if (Key.isDown(_root.bombkey) && (getTimer() > (BombFiredTimer + 150))) { _root.firebomb(); BombFiredTimer = getTimer(); } if (_root.havelaser == true) { if (Key.isDown(_root.laserkey)) { _root.firelaser(); } } if (_root.havelaser == true) { if (_root.status.mask.laser._xscale < 100) { _root.status.mask.laser._xscale = _root.status.mask.laser._xscale + 0.7; } else { _root.status.mask.laser._xscale = 100; } } if ((_root.mhlevel == 1) || (_root.mhlevel == 2)) { mhtimer = 36; } else if (_root.mhlevel == 3) { mhtimer = 53; } else if (_root.mhlevel == 4) { mhtimer = 60; } else if (_root.mhlevel == 5) { mhtimer = 10; } if (MegaHomingFiredTimer < 68) { MegaHomingFiredTimer++; } if (MegaHomingFiredTimer2 < 6) { MegaHomingFiredTimer2++; } if (Key.isDown(_root.missilekey) && (MegaHomingFiredTimer >= mhtimer)) { if (_root.mhlevel != 0) { _root.firemh = true; MegaHomingFiredTimer = 0; mhticks = 1; } } if (((_root.firemh == true) && (MegaHomingFiredTimer2 >= 5)) && (mhticks <= _root.mhlevel)) { if (mhticks == _root.mhlevel) { _root.firemh = false; } mhticks++; _root.firehmfunction(); MegaHomingFiredTimer2 = 0; } if (Key.isDown(_root.targetkey) && (getTimer() > (TargetTimer + 150))) { _root.targetdir = "forward"; _root.targetenemyfunction(); TargetTimer = getTimer(); } else if (Key.isDown(_root.targetkey2) && (getTimer() > (TargetTimer + 150))) { _root.targetdir = "backward"; _root.targetenemyfunction(); TargetTimer = getTimer(); } } if (_root.targetenemy >= _root.enemyarray.length) { _root.targetenemy = 0; } if (_root.enemyarray.length < 1) { _root.target._x = 900; _root.target._y = 175; } else if (_root.targeted == true) { if (_root.fbossrest == true) { if (_root.targetdir == "forward") { if ((((((_root.enemyarray[_root.targetenemy].enemytypevar == "launcher1") || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher2")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher3")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher4")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher5")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "fboss")) { _root.targetenemy++; } } else if (_root.targetdir == "backward") { if ((((((_root.enemyarray[_root.targetenemy].enemytypevar == "launcher1") || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher2")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher3")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher4")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "launcher5")) || (_root.enemyarray[_root.targetenemy].enemytypevar == "fboss")) { _root.targetenemy = _root.enemyarray.length - 1; } } } _root.target._x = _root.enemyarray[_root.targetenemy]._x + _root.enemyarray[_root.targetenemy].enemytype._x; _root.target._y = _root.enemyarray[_root.targetenemy]._y + _root.enemyarray[_root.targetenemy].enemytype._y; _root.target.tl._x = (-_root.enemyarray[_root.targetenemy]._width) / 2; _root.target.tl._y = (-_root.enemyarray[_root.targetenemy]._height) / 2; _root.target.tr._x = _root.enemyarray[_root.targetenemy]._width / 2; _root.target.tr._y = (-_root.enemyarray[_root.targetenemy]._height) / 2; _root.target.bl._x = (-_root.enemyarray[_root.targetenemy]._width) / 2; _root.target.bl._y = _root.enemyarray[_root.targetenemy]._height / 2; _root.target.br._x = _root.enemyarray[_root.targetenemy]._width / 2; _root.target.br._y = _root.enemyarray[_root.targetenemy]._height / 2; } if (_root.poweruparray.length > 0) { _root.powerupmove(); } _root.bulletmovement(); if (_root.changelevels == true) { _root.levelchangedelay++; if (_root.levelchangedelay == 100) { _root.levelchangedelay = 0; _root.levelnumber++; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); _root.display.gotoAndStop(1); _root.startgame = true; _root.changelevels = false; _root[_root.currentloop].stop(); } } if (_root.sgreenfunction == true) { _root.sgreentimer++; if (_root.sgreentimer == 3) { _root.greensound.stop(); _root.greensound.start(0, 0); _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = -100; _root["bullet" + _root.depth]._y = 150; _root["bullet" + _root.depth].xvalue = 2 * _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].gotoAndStop("green4"); _root["bullet" + _root.depth].shottype = "sgreen"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; _root["bullet" + _root.depth]._xscale = (_root["bullet" + _root.depth]._yscale = 500); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } else if (_root.sgreentimer == 7) { _root.greensound.stop(); _root.greensound.start(0, 0); _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = -100; _root["bullet" + _root.depth]._y = 400; _root["bullet" + _root.depth].xvalue = 2 * _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].gotoAndStop("green4"); _root["bullet" + _root.depth].shottype = "sgreen"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; _root["bullet" + _root.depth]._xscale = (_root["bullet" + _root.depth]._yscale = 500); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } } else if (_root.sgreentimer == 12) { _root.greensound.stop(); _root.greensound.start(0, 0); _root.shot.duplicateMovieClip("bullet" + _root.depth, _root.depth); _root["bullet" + _root.depth]._x = -100; _root["bullet" + _root.depth]._y = 250; _root["bullet" + _root.depth].xvalue = 2 * _root.bulletspeed; _root["bullet" + _root.depth].yvalue = 0; _root["bullet" + _root.depth].gotoAndStop("green4"); _root["bullet" + _root.depth].shottype = "sgreen"; _root.bulletarray[_root.bulletarray.length] = _root["bullet" + _root.depth]; _root["bullet" + _root.depth]._xscale = (_root["bullet" + _root.depth]._yscale = 500); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } _root.sgreenfunction = false; _root.sgreentimer = 0; } } if (_root.hitship == true) { if (_root.checkhealth == true) { if (_root.shipshield < 0) { if (_root.bosskilled == false) { _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0); duplicateMovieClip (_root.iamdead, "iamdead" + _root.depth, _root.depth); _root["iamdead" + _root.depth]._x = _root.ship._x + _root.ship.shipmc._x; _root["iamdead" + _root.depth]._y = _root.ship._y + _root.ship.shipmc._y; _root["iamdead" + _root.depth]._xscale = 200; _root["iamdead" + _root.depth]._yscale = _root["iamdead" + _root.depth]._xscale; if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } _root.ship._visible = false; _root.ship._x = -1500; _root.ship._y = 250; _root.shipshield = 1; _root.status.mask.shield._xscale = 100 * (_root.shipshield / _root.shipshieldtotal); _root.youaredead = true; _root.checkhealth = false; } else { _root.ship._y = 250; _root.shipshield = 1; } } } if (_root.shieldfadein == true) { if (_root.ship.shield._alpha < (_root.status.mask.shield._xscale + 40)) { _root.ship.shield._visible = true; _root.ship.shield._alpha = _root.ship.shield._alpha + ((_root.status.mask.shield._xscale + 40) / 2); } if (_root.ship.shield._alpha >= (_root.status.mask.shield._xscale + 40)) { _root.ship.shield._alpha = _root.status.mask.shield._xscale + 40; _root.shieldfadein = false; } } else if (_root.shieldfadein == false) { if (_root.ship.shield._alpha > 0) { _root.ship.shield._alpha = _root.ship.shield._alpha - ((_root.status.mask.shield._xscale + 40) / 6.67); } if (_root.ship.shield._alpha <= 0) { _root.ship.shield._alpha = 0; _root.ship.shield._visible = false; _root.hitship = false; } } } if (_root.levelnumber == 1) { if ((_root.bg.nebula1._x < -800) || (_root.bg.nebula1._x > 600)) { _root.bg.nebula1.gotoAndStop("blank"); } else { _root.bg.nebula1.gotoAndStop("graphic"); } if ((_root.bg.nebula2._x < -800) || (_root.bg.nebula2._x > 600)) { _root.bg.nebula2.gotoAndStop("blank"); } else { _root.bg.nebula2.gotoAndStop("graphic"); } if ((_root.bg.nebula3._x < -800) || (_root.bg.nebula3._x > 600)) { _root.bg.nebula3.gotoAndStop("blank"); } else { _root.bg.nebula3.gotoAndStop("graphic"); } if ((_root.enemyticker > 1000) && (_root.enemyticker < 3200)) { _root.bg.nebula1._x = _root.bg.nebula1._x - 0.8; _root.bg.nebula2._x = _root.bg.nebula1._x + _root.bg.nebula1._width; _root.bg.nebula3._x = _root.bg.nebula2._x + _root.bg.nebula2._width; } } else if (_root.levelnumber == 2) { if ((_root.bg.planet1._x < -600) || (_root.bg.planet1._x > 600)) { _root.bg.planet1.gotoAndStop("blank"); } else { _root.bg.planet1.gotoAndStop("graphic"); } if ((_root.bg.planet2._x < -550) || (_root.bg.planet2._x > 600)) { _root.bg.planet2.gotoAndStop("blank"); } else { _root.bg.planet2.gotoAndStop("graphic"); } if ((_root.enemyticker > 1500) && (_root.enemyticker < 2100)) { _root.bg.planet1._x = _root.bg.planet1._x - 3; } if ((_root.enemyticker > 2000) && (_root.enemyticker < 2550)) { _root.bg.planet2._x = _root.bg.planet2._x - 2.5; } } else if (_root.levelnumber == 3) { if ((_root.bg.galaxy._x < -800) || (_root.bg.galaxy._x > 600)) { _root.bg.galaxy.gotoAndStop("blank"); } else { _root.bg.galaxy.gotoAndStop("graphic"); } if ((_root.enemyticker > 1000) && (_root.enemyticker < 2400)) { _root.bg.galaxy._x = _root.bg.galaxy._x - 1; } } else if (_root.levelnumber == 4) { if ((_root.bg.asteroids._x < -800) || (_root.bg.asteroids._x > 700)) { _root.bg.asteroids.gotoAndStop("blank"); } else { _root.bg.asteroids.gotoAndStop("graphic"); } if ((_root.enemyticker > 1000) && (_root.enemyticker < 2400)) { _root.bg.asteroids._x = _root.bg.asteroids._x - 1.5; } } } } }Instance of Symbol 88 MovieClip [transition] "transition" in Frame 2onClipEvent (load) { _root.transition.swapDepths(100062); }Instance of Symbol 685 MovieClip "controls" in Frame 2onClipEvent (load) { _root.controls.swapDepths(100060); _root.controls._visible = false; }Instance of Symbol 730 MovieClip "pausedisplay" in Frame 2onClipEvent (load) { _root.pausedisplay.swapDepths(100055); _root.pausedisplay._visible = false; }Instance of Symbol 749 MovieClip "display" in Frame 2onClipEvent (load) { _root.display.swapDepths(100053); }Instance of Symbol 867 MovieClip "status" in Frame 2onClipEvent (load) { this.swapDepths(100050); }Instance of Symbol 1013 MovieClip "target" in Frame 2onClipEvent (load) { _root.target.swapDepths(100049); }Frame 3stop();Symbol 14 MovieClip [spark1] Frame 15this.removeMovieClip();Symbol 15 MovieClip [spark2] Frame 15this.removeMovieClip();Symbol 16 MovieClip [stars] Frame 7_x = (_x - 10); if (_x < 0) { _x = 700; } gotoAndPlay (1);Symbol 16 MovieClip [stars] Frame 15_x = (_x - 5); if (_x < 0) { _x = 700; } gotoAndPlay (9);Symbol 16 MovieClip [stars] Frame 23_x = (_x - 3); if (_x < 0) { _x = 700; } gotoAndPlay (17);Symbol 22 Buttonon (release) { getURL ("http://www.maxgames.com/", "_blank"); }Symbol 34 MovieClip Frame 1stop();Symbol 39 Buttonon (release) { _root.gotoAndStop("intro"); }Symbol 69 MovieClip Frame 1if (this._name == "iamdead") { this.stop(); }Symbol 69 MovieClip Frame 13this.removeMovieClip();Symbol 69 MovieClip Frame 14stop();Symbol 88 MovieClip [transition] Frame 1stop();Symbol 88 MovieClip [transition] Frame 2_root.fade = "out"; _root.airblast.start();Symbol 88 MovieClip [transition] Frame 23if (_root.youaredead == true) { _root.paused = false; _quality = "high"; _root.reset = false; _root.controls._visible = false; _root.gamestart = false; _root.gametimer = false; _root.shipshieldtotal = (_root.shipshield = 50); _root.status.mask.shield._xscale = 100 * (_root.shipshield / _root.shipshieldtotal); _root.numberofbombs = 3; _root.targetenemy = 0; _root.mhlevel = 0; _root.status.bomb.gotoAndStop(_root.numberofbombs + 1); _root.status.mask.missile.gotoAndStop(_root.whichmissileframe); _root.protectorlevel = 0; _root.weapontype = "red"; _root.weaponnumber = 1; _root.sgreenfunction = false; _root.sgreentimer = 0; _root.ship._visible = true; _root.youaredead = false; if (_root.mode == "mission") { _root.maindisplay.gotoAndStop("continue"); } else if (_root.mode == "survival") { _root.maindisplay.gotoAndStop("title"); } _root.fade = "out"; _root.clean(); _root.ship.protector.gotoAndStop("blank"); _root.ship.protector.gotoAndStop("blank"); if (_root.mode == "survival") { _root.abortmission = true; } }Symbol 88 MovieClip [transition] Frame 24if (_root.fade == "out") { _root[_root.currentloop].stop(); } if (_root.startgame == true) { _root.maindisplay.gotoAndStop("blank"); _root.clean(); _root.depth = 2; _root.init(); _root.status._visible = true; if (_root.levelnumber == 1) { _root.ship.shiptype.gotoAndStop("nolaser"); _root.havelaser = false; _root.status.mask.laser._xscale = 0; _root.protectorlevel = 0; _root.weaponnumber = 1; _root.passtext1 = "neeL"; _root.display.gotoAndPlay("mission"); } else if (_root.levelnumber == 2) { _root.protectorlevel = 0; _root.havelaser = false; _root.ship.shiptype.gotoAndStop("nolaser"); if (_root.weaponnumber > 2) { _root.weaponnumber = 1; } _root.passtext1 = "eGdl"; _root.display.gotoAndPlay("mission"); } else if (_root.levelnumber == 3) { if (_root.difficulty == "easy") { _root.protectorlevel = 0; _root.ship.protector.gotoAndStop("protector"); } else if (_root.difficulty == "expert") { _root.protectorlevel = 0; _root.ship.protector.gotoAndStop("protector"); } _root.havelaser = true; _root.ship.shiptype.gotoAndStop("nolaser"); if (_root.weaponnumber > 3) { _root.weaponnumber = 1; } _root.passtext1 = "top8"; _root.display.gotoAndPlay("mission"); } else if (_root.levelnumber == 4) { _root.display.gotoAndPlay("fmission"); _root.havelaser = true; _root.ship.shiptype.gotoAndStop("nolaser"); _root.passtext1 = "lylS"; } if (_root.mode == "survival") { _root.shipshield = 1; _root.assignx = 0; _root.assigny = 0; _root.weaponpowerupfunction(); _root.havelaser = false; _root.ship.shiptype.gotoAndStop("nolaser"); _root.status.mask.laser._xscale = 0; _root.status.score = int(_root.totalscore2); } else if (_root.mode == "mission") { if (_root.difficulty == "easy") { _root.shipshield = 50; } else if (_root.difficulty == "expert") { if (_root.shipshield > 45) { _root.shipshield = 50; } else { _root.shipshield = _root.shipshield + 5; } } _root.status.score = int(_root.totalscore); } _root.status.mask.shield._xscale = 100 * (_root.shipshield / _root.shipshieldtotal); if (_root.difficulty == "easy") { _root.enemiesrequired = 3; } else if (_root.difficulty == "expert") { _root.enemiesrequired = 13; } _quality = "low"; _root.bluedepth = 10010; _root.ship._x = 100; _root.ship._y = 200; _root.whichmissileframe = "level" + _root.mhlevel; _root.status.mask.missile.gotoAndStop(_root.whichmissileframe); _root.status.bomb.gotoAndStop(_root.numberofbombs + 1); _root.enemyticker = -25; _root.firetimer = 0; _root.sgreenfunction = false; _root.sgreentimer = 0; _root.bosskilled = false; _root.gamestart = true; _root.gametimer = true; _root.timing = true; _root.time = 0; _root.boss = false; _root.bosscoming = 0; _root.bossready = false; _root.targetenemy = 0; _root.maindisplay.gotoAndStop("blank"); _root.pausedisplay._visible = false; _root.bg.gotoAndStop("level" + _root.levelnumber); _root.currentscore = _root.totalscore; if (_root.globalmusiccontrol == "play") { _root.musicplaying = true; _root.fade = "in"; _root.loopvolume = 100; if (_root.mode == "mission") { _root.currentloop = "loop" + _root.levelnumber; _root[_root.currentloop].start(0, 20); _root[_root.currentloop].setVolume(100); _root.status.mask.box._x = 212.3; } else if (_root.mode == "survival") { _root.currentloop = "survivalloop"; _root[_root.currentloop].start(0, 9999999); _root[_root.currentloop].setVolume(300); } _root.status.mask.box._x = 212.3; } else { _root.status.mask.box._x = 245; } _root.status._visible = true; _root.transform = true; _root.startgame = false; if (_root.numberofbombs == 0) { _root.passtext2 = "16Eg"; } else if (_root.numberofbombs == 1) { _root.passtext2 = "Gecl"; } else if (_root.numberofbombs == 2) { _root.passtext2 = "bvWi"; } else if (_root.numberofbombs == 3) { _root.passtext2 = "Sidk"; } else if (_root.numberofbombs == 4) { _root.passtext2 = "57Fd"; } else if (_root.numberofbombs == 5) { _root.passtext2 = "Wwpa"; } else if (_root.numberofbombs == 6) { _root.passtext2 = "3dEp"; } else if (_root.numberofbombs == 7) { _root.passtext2 = "rtms"; } else if (_root.numberofbombs == 8) { _root.passtext2 = "RFdY"; } else if (_root.numberofbombs == 9) { _root.passtext2 = "DFSc"; } else if (_root.numberofbombs == 10) { _root.passtext2 = "qwt7"; } else if (_root.numberofbombs == 11) { _root.passtext2 = "mzx6"; } else if (_root.numberofbombs == 12) { _root.passtext2 = "ukdf"; } else if (_root.numberofbombs == 13) { _root.passtext2 = "Elmb"; } else if (_root.numberofbombs == 14) { _root.passtext2 = "1l1l"; } else if (_root.numberofbombs == 15) { _root.passtext2 = "ghtc"; } if (_root.mhlevel == 0) { _root.passtext3 = "addd"; } else if (_root.mhlevel == 1) { _root.passtext3 = "ALfj"; } else if (_root.mhlevel == 2) { _root.passtext3 = "ruGk"; } else if (_root.mhlevel == 3) { _root.passtext3 = "ryNh"; } else if (_root.mhlevel == 4) { _root.passtext3 = "6kjs"; } else if (_root.mhlevel == 5) { _root.passtext3 = "142H"; } if (_root.weaponnumber == 1) { _root.passtext4 = "h8vb"; } else if (_root.weaponnumber == 2) { _root.passtext4 = "eaaP"; } else if (_root.weaponnumber == 3) { _root.passtext4 = "rty4"; } else if (_root.weaponnumber == 4) { _root.passtext4 = "7gf7"; } if (_root.weapontype == "red") { _root.passtext5 = "alsk"; } else if (_root.weapontype == "blue") { _root.passtext5 = "KAKA"; } else if (_root.weapontype == "green") { _root.passtext5 = "99Kl"; } } if (_root.abortmission == true) { _root[_root.currentloop].stop(); _root.pausedisplay.gotoAndStop("pause"); _root.pausedisplay._visible = false; _root.paused = false; _quality = "high"; _root.levelnumber = 1; _root.reset = true; _root.controls._visible = false; _root.gamestart = false; _root.abortmission = false; _root.maindisplay.gotoAndStop("title"); _root.clean(); _root.gamestart = false; _root.youaredead = false; _root.time = 0; _root.bombsound = false; _root.havelaser = false; _root.mhshotting = false; _root.sgreenfunction = false; _root.sgreentimer = 0; _root.autorotate = false; _root.protectorlevel = 0; _root.hitshipcounter = 0; _root.shipshieldtotal = (_root.shipshield = 50); _root.status.mask.shield._xscale = 100 * (_root.shipshield / _root.shipshieldtotal); _root.gametimer = false; _root.numberofbombs = 3; _root.targetenemy = 0; _root.mhlevel = 0; _root.whichmissileframe = "level" + _root.mhlevel; _root.status.mask.missile.gotoAndStop(_root.whichmissileframe); _root.protectorlevel = 0; _root.weapontype = "red"; _root.weaponnumber = 1; _root.boss3x = 600; _root.boss3y = 100; _root.boss3s = 5; _root.boss3turndelay = 5; _root.boss3totalhealth = (_root.boss3health = 299 * _root.health); _root.maindisplay.givepass.gotoAndStop("blank"); }Symbol 88 MovieClip [transition] Frame 40_root.transition._visible = false;Symbol 201 MovieClip Frame 126gotoAndPlay (37);Symbol 223 MovieClip Frame 27stop(); _parent._parent.removeMovieClip();Symbol 226 MovieClip Frame 1stop();Symbol 226 MovieClip Frame 395stop();Symbol 251 MovieClip Frame 1this.weaponpowercolor = "red"; this.needchange = true; stop();Symbol 251 MovieClip Frame 16this.weaponpowercolor = "blue"; this.needchange = true; stop();Symbol 251 MovieClip Frame 31this.weaponpowercolor = "green"; this.needchange = true; stop();Symbol 251 MovieClip Frame 45gotoAndStop (1);Symbol 251 MovieClip Frame 46stop();Symbol 259 MovieClip Frame 1Symbol 259 MovieClip Frame 121stop();Symbol 265 MovieClip Frame 1stop();Symbol 265 MovieClip Frame 2stop();Symbol 281 MovieClip Frame 1stop();Symbol 281 MovieClip Frame 2stop();Symbol 288 MovieClip Frame 1stop();Symbol 288 MovieClip Frame 2stop();Symbol 291 MovieClip Frame 1stop();Symbol 387 MovieClip Frame 143gotoAndPlay (112);Symbol 392 Buttonon (release) { gotoAndPlay(_currentframe - 1); }Symbol 393 Buttonon (release) { gotoAndPlay(_currentframe + 1); }Symbol 604 MovieClip Frame 1stop();Symbol 604 MovieClip Frame 2stop();Symbol 604 MovieClip Frame 3stop();Symbol 604 MovieClip Frame 4stop();Symbol 604 MovieClip Frame 5stop();Symbol 607 MovieClip Frame 1stop();Symbol 607 MovieClip Frame 65stop();Symbol 621 MovieClip Frame 1stop();Symbol 621 MovieClip Frame 9stop();Symbol 670 MovieClip Frame 1stop();Symbol 670 MovieClip Frame 501stop();Symbol 672 Buttonon (release) { stagesmc.gotoAndPlay(1); itemsmc.gotoAndStop(1); weaponsmc.gotoAndStop(1); arrowkeys.gotoAndStop(1); }Symbol 674 Buttonon (release) { weaponsmc.gotoAndPlay(1); itemsmc.gotoAndStop(1); stagesmc.gotoAndStop(1); arrowkeys.gotoAndStop(1); }Symbol 677 Buttonon (release) { itemsmc.gotoAndPlay(1); stagesmc.gotoAndStop(1); weaponsmc.gotoAndStop(1); arrowkeys.gotoAndStop(1); }Symbol 679 Buttonon (release) { arrowkeys.gotoAndPlay(1); itemsmc.gotoAndStop(1); stagesmc.gotoAndStop(1); weaponsmc.gotoAndStop(1); }Symbol 682 Buttonon (release) { if (_root.selectkey == true) { _root.selectkey = false; if (_root.controls[_root.whichkey + "key"] == _root.controls.bombkey) { _root.controls.bombkey = "Z"; _root.bombkey = 90; } if (_root.controls[_root.whichkey + "key"] == _root.controls.firekey) { _root.controls.firekey = "Space"; _root.firekey = 32; } if (_root.controls[_root.whichkey + "key"] == _root.controls.missilekey) { _root.controls.missilekey = "Space"; _root.missilekey = 32; } if (_root.controls[_root.whichkey + "key"] == _root.controls.laserkey) { _root.controls.laserkey = "C"; _root.missilekey = 67; } if (_root.controls[_root.whichkey + "key"] == _root.controls.targetkey) { _root.controls.targetkey = "D"; _root.targetkey = 68; } if (_root.controls[_root.whichkey + "key"] == _root.controls.targetkey2) { _root.controls.target2key = "S"; _root.targetkey = 83; } if (_root.controls[_root.whichkey + "key"] == _root.controls.autokey) { _root.controls.autokey = "A"; _root.autokey = 65; } if (_root.controls[_root.whichkey + "key"] == _root.controls.pausekey) { _root.controls.pausekey = "P"; _root.pausekey = 80; } } _root.controls._visible = false; if (_root.gamestart == true) { _root.pausedisplay._visible = true; _root.maindisplay._visible = true; } else { _root.maindisplay._visible = true; } }Instance of Symbol 604 MovieClip "stagesmc" in Symbol 685 MovieClip Frame 1/* no clip actions */Symbol 688 Buttonon (release) { _root.maindisplay.gotoAndStop("title"); _root.creditsloop.stop(); _root.credits.gotoAndStop("blank"); }Symbol 701 MovieClip Frame 1stop();Symbol 701 MovieClip Frame 2stop();Symbol 716 MovieClip Frame 1stop();Symbol 716 MovieClip Frame 2_root.gamestart = false; _root.clean(); _root[_root.currentloop].stop();Symbol 716 MovieClip Frame 10_quality = "high"; _root.currentloop.stop(); _root.fade = "in"; _root.creditsloop.start(0, 100); _root.loopvolume2 = 100; _root.creditsloop.setVolume(_root.loopvolume2); i = 0; while (i < 15) { _root.credits.attachMovie("spark1", "spark" + _root.depth, _root.depth); _root.credits["spark" + _root.depth]._x = 0; _root.credits["spark" + _root.depth]._y = 0; _root.credits["spark" + _root.depth]._rotation = random(360); _root.credits["spark" + _root.depth]._xscale = (_root.credits["spark" + _root.depth]._yscale = random(50) + 50); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } i++; } i = 0; while (i < 15) { _root.credits.attachMovie("spark2", "spark" + _root.depth, _root.depth); _root.credits["spark" + _root.depth]._x = 0; _root.credits["spark" + _root.depth]._y = 0; _root.credits["spark" + _root.depth]._rotation = random(360); _root.credits["spark" + _root.depth]._xscale = (_root.credits["spark" + _root.depth]._yscale = random(50) + 50); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } i++; }Symbol 716 MovieClip Frame 71i = 0; while (i < 15) { _root.credits.attachMovie("spark1", "spark" + _root.depth, _root.depth); _root.credits["spark" + _root.depth]._x = 0; _root.credits["spark" + _root.depth]._y = 0; _root.credits["spark" + _root.depth]._rotation = random(360); _root.credits["spark" + _root.depth]._xscale = (_root.credits["spark" + _root.depth]._yscale = random(50) + 50); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } i++; } i = 0; while (i < 15) { _root.credits.attachMovie("spark2", "spark" + _root.depth, _root.depth); _root.credits["spark" + _root.depth]._x = 0; _root.credits["spark" + _root.depth]._y = 0; _root.credits["spark" + _root.depth]._rotation = random(360); _root.credits["spark" + _root.depth]._xscale = (_root.credits["spark" + _root.depth]._yscale = random(50) + 50); if (_root.depth < 100000) { _root.depth++; } else { _root.depth = 100; } i++; }Symbol 716 MovieClip Frame 136if (_root.previewcredits == false) { _root.credits.staytuned.gotoAndStop("graphic"); } else { _root.credits.staytuned.gotoAndStop("blank"); _root.creditsloop.start(0, 100); _root.loopvolume2 = 100; _root.creditsloop.setVolume(_root.loopvolume2); }Symbol 716 MovieClip Frame 719_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 720_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 721_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 722_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 723_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 724_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 725_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 726_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 727_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 728_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 729_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 730_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 731_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 732_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 733_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 734_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 735_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 736_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 737_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 738_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 739_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 740_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 741_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 742_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 743_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 744_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 745_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 746_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 747_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 748_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 749_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 750_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 751_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 752_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 753_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 754_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 755_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 756_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 757_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 758_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 759_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 760_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 761_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 762_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 763_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 764_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 765_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 766_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 767_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 768_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2);Symbol 716 MovieClip Frame 769_root.loopvolume2 = _root.loopvolume2 - 2; _root.creditsloop.setVolume(_root.loopvolume2); _root.creditsloop.stop();Symbol 716 MovieClip Frame 770_root.maindisplay.gotoAndStop("title");Symbol 716 MovieClip Frame 780_root.credits.gotoAndStop("blank");Symbol 719 Buttonon (release) { _root.controls._visible = true; _root.maindisplay._visible = false; }Symbol 721 Buttonon (release) { if (_root.mode == "mission") { _root.pausedisplay.gotoAndPlay("pass"); } else { _root.abortmission = true; _root.display.gotoAndStop(1); _root.pausedisplay.am.enabled = false; _root.pausedisplay.backbtn.enabled = false; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); } }Symbol 723 Buttonon (release) { _root.pausedisplay._visible = false; _root.musicplaying = true; _root.status.mask.box._x = 212.3; _root.fade = "in"; _root.paused = false; _root.gametimer = true; _quality = "low"; }Symbol 725 Buttonon (release) { _root.pausedisplay.gotoAndStop("pause"); }Symbol 727 Buttonon (release) { _root.abortmission = true; _root.display.gotoAndStop(1); _root.pausedisplay.am.enabled = false; _root.pausedisplay.backbtn.enabled = false; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); }Symbol 730 MovieClip Frame 1stop();Symbol 730 MovieClip Frame 2stop(); _root.pausedisplay.passwordtext1 = _root.passtext1; _root.pausedisplay.passwordtext2 = _root.passtext2; _root.pausedisplay.passwordtext3 = _root.passtext3; _root.pausedisplay.passwordtext4 = _root.passtext4; _root.pausedisplay.passwordtext5 = _root.passtext5; _root.pausedisplay.am.enabled = true; _root.pausedisplay.backbtn.enabled = true;Symbol 732 MovieClip Frame 1stop();Symbol 732 MovieClip Frame 2stop();Symbol 732 MovieClip Frame 3stop();Symbol 732 MovieClip Frame 4stop();Symbol 732 MovieClip Frame 5stop();Symbol 736 MovieClip Frame 10stop();Symbol 738 MovieClip Frame 1stopAllSounds();Symbol 738 MovieClip Frame 2stop();Symbol 741 MovieClip Frame 1stop();Symbol 741 MovieClip Frame 50_root.display.play(); _root.display.lasertext.gotoAndStop("blank"); _root.displaytextplaying = false;Symbol 741 MovieClip Frame 99_root.display.play(); _root.display.laseretxt.gotoAndStop("blank"); _root.displaytextplaying = false;Symbol 749 MovieClip Frame 1stop();Symbol 749 MovieClip Frame 2_root.display.mission.gotoAndStop(_root.levelnumber);Symbol 749 MovieClip Frame 31_root.display.gotoAndStop("blank");Symbol 749 MovieClip Frame 32_root.fade = "out";Symbol 749 MovieClip Frame 74_root.display.gotoAndPlay("sumscore");Symbol 749 MovieClip Frame 115_root.display.gotoAndStop("blank");Symbol 749 MovieClip Frame 117if (_root.levelnumber == 1) { stop(); _root.havelaser = true; _root.ship.powerup.gotoAndPlay("laser"); _root.display.lasertext.gotoAndPlay("laser"); _root.havelaser = true; _root.ship.shiptype.gotoAndStop("yeslaser"); _root.displaytextplaying = true; } else if (_root.levelnumber == 2) { stop(); if (_root.difficulty == "easy") { _root.protectorlevel = 2; _root.ship.protector.gotoAndStop("protector"); } else if (_root.difficulty == "expert") { _root.protectorlevel = 1; _root.ship.protector.gotoAndStop("protector"); } _root.havelaser = true; _root.ship.shiptype.gotoAndStop("yeslaser"); _root.display.lasertext.gotoAndPlay("protector"); _root.ship.powerup.gotoAndPlay("laser"); _root.displaytextplaying = true; }Symbol 749 MovieClip Frame 140stop(); _quality = "high"; if (_root.difficulty == "easy") { _root.display.bombs = _root.numberofbombs * 5; _root.display.time = int(1000 / _root.time) * 1000; _root.display.health = _root.shipshield * 100; _root.totalscore = _root.totalscore + int(((_root.numberofbombs * 3) + (int(1000 / _root.time) * 1000)) + (_root.shipshield * 100)); } if (_root.difficulty == "expert") { _root.display.bombs = _root.numberofbombs * 5; _root.display.time = int(1000 / _root.time) * 5; _root.display.health = ("+" + (_root.shipshield * 5)) + " Shield Bonus"; _root.totalscore = _root.totalscore + int(((_root.numberofbombs * 5) + (int(1000 / _root.time) * 5)) + (_root.shipshield * 5)); } _root.display.totalscore = int(_root.totalscore); _root.status.score = int(_root.totalscore); _root.changelevels = true;Symbol 751 Buttonon (release) { gotoAndStop (1); }Symbol 785 MovieClip Frame 1stopAllSounds(); stop();Symbol 785 MovieClip Frame 1553stop();Symbol 788 Buttonon (release) { getURL ("http://www.maxgames.com/", "_blank"); }Symbol 790 Buttonon (release) { _root.credits.gotoAndPlay("preview"); _root.maindisplay.gotoAndStop("blank"); }Symbol 792 Buttonon (release) { _root.maindisplay.gotoAndStop("instructions"); }Symbol 793 Buttonon (release) { _root.maindisplay.gotoAndStop("options"); if (_root.difficulty == "easy") { _root.maindisplay.beginner._visible = true; _root.maindisplay.expert._visible = false; } if (_root.difficulty == "expert") { _root.maindisplay.beginner._visible = false; _root.maindisplay.expert._visible = true; } }Symbol 795 Buttonon (release) { STORYMC.gotoAndPlay(1); }Symbol 798 MovieClip Frame 59stop();Symbol 801 Buttonon (release) { _root.transition._visible = true; _root.transition.gotoAndPlay("close"); _root.mode = "mission"; _root.totalscore = 0; _root.startgame = true; _root.maindisplay.playbtn.enabled = false; _root.maindisplay.instructionsbtn.enabled = false; _root.maindisplay.optionsbtn.enabled = false; }Symbol 803 Buttonon (release) { _root.transition._visible = true; _root.transition.gotoAndPlay("close"); _root.totalscore2 = 0; _root.startgame = true; _root.mode = "survival"; _root.levelnumber = "survival"; _root.maindisplay.playbtn.enabled = false; _root.maindisplay.instructionsbtn.enabled = false; _root.maindisplay.optionsbtn.enabled = false; }Symbol 814 Buttonon (release) { _root.maindisplay.gotoAndStop("title"); _root.passwordmc.gotoAndStop("blank"); _root.maindisplay.playbtn.enabled = true; _root.maindisplay.controlsbtn.enabled = true; _root.maindisplay.passwordbtn.enabled = true; }Symbol 815 Buttonon (release) { _root.difficulty = "expert"; _root.maindisplay.beginner._visible = false; _root.maindisplay.expert._visible = true; }Symbol 816 Buttonon (release) { _root.difficulty = "easy"; _root.maindisplay.beginner._visible = true; _root.maindisplay.expert._visible = false; }Symbol 817 Buttonon (release) { _root.passwordmc.gotoAndPlay("open"); _root.maindisplay.controlsbtn.enabled = false; _root.maindisplay.passwordbtn.enabled = false; _root.maindisplay.beginnerbtn.enabled = false; _root.maindisplay.expertbtn.enabled = false; }Symbol 818 Buttonon (release) { _root.controls._visible = true; _root.maindisplay._visible = false; }Symbol 819 Buttonon (release) { _root.maindisplay.gotoAndStop("title"); _root.passwordmc.gotoAndStop("blank"); _root.maindisplay.playbtn.enabled = true; _root.maindisplay.controlsbtn.enabled = true; _root.maindisplay.passwordbtn.enabled = true; }Instance of Symbol 604 MovieClip "stagesmc" in Symbol 820 MovieClip Frame 1/* no clip actions */Symbol 822 Buttonon (release) { _root.maindisplay.gotoAndStop("title"); }Symbol 823 Buttonon (release) { getURL ("http://maxgames.com/", "_blank"); }Symbol 824 Buttonon (release) { _root.maindisplay.yesbtn.enabled = false; _root.maindisplay.nobtn.enabled = false; _root.maindisplay.givepass.menu.enabled = false; _root.abortmission = true; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); }Symbol 828 MovieClip Frame 1stop();Symbol 828 MovieClip Frame 2stop(); _root.maindisplay.givepass.passwordtext1 = _root.passtext1; _root.maindisplay.givepass.passwordtext2 = _root.passtext2; _root.maindisplay.givepass.passwordtext3 = _root.passtext3; _root.maindisplay.givepass.passwordtext4 = _root.passtext4; _root.maindisplay.givepass.passwordtext5 = _root.passtext5; _root.maindisplay.givepass.menu.enabled = true;Symbol 835 Buttonon (release) { _root.maindisplay.givepass.gotoAndStop("pass"); }Symbol 837 Buttonon (release) { _root.totalscore = _root.currentscore - 100; if (_root.totalscore < 0) { _root.totalscore = 0; } _root.status.score = int(_root.totalscore); score = _root.totalscore; _root.transition._visible = true; _root.transition.gotoAndPlay("close"); _root.startgame = true; _root.pausedisplay._visible = false; _root.yesbtn.enabled = false; _root.nobtn.enabled = false; }Symbol 844 MovieClip Frame 1stop();Symbol 844 MovieClip Frame 2stop(); _root.maindisplay.playbtn.enabled = true; _root.maindisplay.instructionsbtn.enabled = true; _root.maindisplay.optionsbtn.enabled = true;Instance of Symbol 808 MovieClip in Symbol 844 MovieClip Frame 2/* no clip actions */Symbol 844 MovieClip Frame 3stop();Symbol 844 MovieClip Frame 4stop();Symbol 844 MovieClip Frame 5stop(); _root.countdowntimer = 240; score = _root.totalscore; _root.maindisplay.yesbtn.enabled = true; _root.maindisplay.nobtn.enabled = true;Instance of Symbol 18 MovieClip in Symbol 844 MovieClip Frame 5onClipEvent (enterFrame) { if (_root.countdowntimer > 0) { _root.countdowntimer--; _root.maindisplay.countdown = int(_root.countdowntimer / 24); } else { _root.maindisplay.givepass.gotoAndStop("pass"); } }Symbol 847 Buttonon (release) { if (_quality == "LOW") { _quality = "HIGH"; } else { _quality = "LOW"; } }Symbol 857 MovieClip Frame 1stop();Symbol 857 MovieClip Frame 2stop();Symbol 857 MovieClip Frame 3stop();Symbol 857 MovieClip Frame 4stop();Symbol 857 MovieClip Frame 5stop();Symbol 857 MovieClip Frame 6stop();Symbol 857 MovieClip Frame 7stop();Symbol 857 MovieClip Frame 8stop();Symbol 857 MovieClip Frame 9stop();Symbol 857 MovieClip Frame 10stop();Symbol 857 MovieClip Frame 11stop();Symbol 857 MovieClip Frame 12stop();Symbol 857 MovieClip Frame 13stop();Symbol 857 MovieClip Frame 14stop();Symbol 857 MovieClip Frame 15stop();Symbol 857 MovieClip Frame 16stop();Symbol 859 Buttonon (release) { if (_root.paused == false) { if (_root.musicplaying == true) { _root.musicplaying = false; _root.status.mask.box._x = 245; _root.fade = "out"; _root.globalmusiccontrol = "stop"; } } }Symbol 860 Buttonon (release) { if (_root.paused == false) { if (_root.musicplaying == false) { _root.musicplaying = true; _root.status.mask.box._x = 212.3; _root.fade = "in"; _root.globalmusiccontrol = "play"; } } }Symbol 867 MovieClip Frame 1stop(); _root.status.score = _root.totalscore;Symbol 986 MovieClip Frame 42_parent.removeMovieClip();Symbol 1010 MovieClip Frame 1stop();Symbol 1010 MovieClip Frame 2stop();Symbol 1011 MovieClip Frame 1stop();Symbol 1011 MovieClip Frame 2stop();Symbol 1011 MovieClip Frame 3stop();Symbol 1011 MovieClip Frame 4stop();Symbol 1011 MovieClip Frame 5stop();Symbol 1011 MovieClip Frame 6stop();Symbol 1011 MovieClip Frame 7stop();Symbol 1011 MovieClip Frame 8stop();Symbol 1011 MovieClip Frame 9stop();Symbol 1011 MovieClip Frame 10stop();Symbol 1011 MovieClip Frame 11stop();Symbol 1011 MovieClip Frame 12stop();Symbol 1011 MovieClip Frame 13stop(); this.shottype = "laser";Symbol 1011 MovieClip Frame 14stop();Symbol 1011 MovieClip Frame 15stop();Symbol 1022 MovieClip Frame 1if (this._name == "mhexplosionmc") { stop(); }Symbol 1022 MovieClip Frame 6this.removeMovieClip();Symbol 1022 MovieClip Frame 7stop();Symbol 1024 MovieClip Frame 1stop();Symbol 1024 MovieClip Frame 20_parent.powerup.gotoAndStop("blank");Symbol 1040 MovieClip Frame 1stop();Symbol 1040 MovieClip Frame 9stop();Symbol 1046 MovieClip Frame 1stop();Symbol 1046 MovieClip Frame 2stop();Symbol 1051 MovieClip Frame 3gotoAndPlay (1);Symbol 1052 MovieClip Frame 1stop(); _root.ship.shipmc._visible = false;Symbol 1078 MovieClip Frame 1if (this._name == "shipexplosion") { this.stop(); }Symbol 1078 MovieClip Frame 26this.removeMovieClip();Symbol 1078 MovieClip Frame 27stop();Symbol 1155 MovieClip Frame 69stop();Symbol 1163 MovieClip Frame 1stop();Symbol 1163 MovieClip Frame 2stop();Symbol 1163 MovieClip Frame 3stop();Symbol 1163 MovieClip Frame 4stop();Symbol 1163 MovieClip Frame 5stop();Symbol 1163 MovieClip Frame 6stop();Symbol 1163 MovieClip Frame 7stop();Symbol 1163 MovieClip Frame 8stop();Symbol 1163 MovieClip Frame 9stop();Symbol 1163 MovieClip Frame 10stop();Symbol 1163 MovieClip Frame 11stop();Symbol 1275 MovieClip Frame 153gotoAndPlay (123);Symbol 1424 MovieClip Frame 1stop();Symbol 1424 MovieClip Frame 10_root.enemybullet.duplicateMovieClip("enemybullet" + _root.depth, _root.depth); _root["enemybullet" + _root.depth].offx = _parent.gun._x * Math.cos((_parent._parent._rotation * 3.141593) / 180); _root["enemybullet" + _root.depth].offy = _parent.gun._x * Math.sin(((-_parent._parent._rotation) * 3.141593) / 180); _root["enemybullet" + _root.depth]._x = (_parent._parent._x + _parent._x) + _root["enemybullet" + _root.depth].offx; _root["enemybullet" + _root.depth]._y = (_parent._parent._y + _parent._y) - _root["enemybullet" + _root.depth].offy; _root["enemybullet" + _root.depth].gotoAndStop("boss3"); _root["enemybullet" + _root.depth].shottype = "enemy"; _root["enemybullet" + _root.depth].enemyshottype = "boss3"; _root["enemybullet" + _root.depth].diffx = _root["enemybullet" + _root.depth]._x - (_root.ship._x + _root.ship.shipmc._x); _root["enemybullet" + _root.depth].diffy = _root["enemybullet" + _root.depth]._y - (_root.ship._y + _root.ship.shipmc._y); _root["enemybullet" + _root.depth].angle = Math.atan2(_root["enemybullet" + _root.depth].diffy, _root["enemybullet" + _root.depth].diffx); _root["enemybullet" + _root.depth].xvalue = -8 * Math.cos(_root["enemybullet" + _root.depth].angle); _root["enemybullet" + _root.depth].yvalue = -8 * Math.sin(_root["enemybullet" + _root.depth].angle); _root.bulletarray[_root.bulletarray.length] = _root["enemybullet" + _root.depth]; _root["enemybullet" + _root.depth].follow = 0; if (_root.depth < 10000) { _root.depth++; } else { _root.depth = 33; }Symbol 1425 MovieClip Frame 1_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; stop();Symbol 1425 MovieClip Frame 2_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 3_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 4_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 5_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 6_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 7_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 8_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 9_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 10_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 11_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 12_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 13_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 14_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 15_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 16_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 17_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 18_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 19_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 20_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 21_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 22_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 23_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 24_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 25_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 26_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 27_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 28_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 29_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 30_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 31_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 32_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 33_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 34_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 35_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 36_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 37_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 38_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 39_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 40_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 41_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 42_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 43_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 44_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 45_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 46_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 47_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 48_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 49_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 50_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 51_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 52_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 53_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 54_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 55_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 56_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 57_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 58_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 59_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 60_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 61_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 62_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 63_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 64_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 65_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 66_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 67_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 68_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 69_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 70_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 71_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 72_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 73_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 74_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 75_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 76_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 77_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 78_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 79_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 80_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 81_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 82_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 83_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 84_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 85_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 86_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 87_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 88_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 89_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 90_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 91_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 92_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 93_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 94_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 95_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 96_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 97_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 98_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 99_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 100_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 101_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 102_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 103_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 104_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 105_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 106_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 107_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 108_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 109_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 110_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 111_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 112_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 113_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 114_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 115_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 116_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 117_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 118_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 119_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 120_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.enemyexplodesound.stop(); _root.enemyexplodesound.start(0, 0);Symbol 1425 MovieClip Frame 121_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 122_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 123_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 124_parent._parent._x = _parent._parent._x + _root.bossdeadspeed;Symbol 1425 MovieClip Frame 125_parent._parent._x = _parent._parent._x + _root.bossdeadspeed; _root.gamecomplete = true; _root.credits.gotoAndPlay("start"); _parent._parent.removeMovieClip();Symbol 1426 MovieClip Frame 1stop();Symbol 1426 MovieClip Frame 5gotoAndPlay (2);Symbol 1428 MovieClip Frame 1stop();Symbol 1428 MovieClip Frame 2stop();Symbol 1428 MovieClip Frame 3stop();Symbol 1428 MovieClip Frame 4stop();Symbol 1428 MovieClip Frame 5stop();Symbol 1428 MovieClip Frame 6stop();Symbol 1428 MovieClip Frame 7stop();Symbol 1428 MovieClip Frame 8stop();Instance of Symbol 1274 MovieClip in Symbol 1428 MovieClip Frame 8onClipEvent (load) { randomframe = random(5) + 1; this.gotoAndPlay(randomframe); }Instance of Symbol 1274 MovieClip in Symbol 1428 MovieClip Frame 8onClipEvent (load) { randomframe = random(5) + 1; this.gotoAndPlay(randomframe); }Instance of Symbol 1274 MovieClip in Symbol 1428 MovieClip Frame 8onClipEvent (load) { randomframe = random(5) + 1; this.gotoAndPlay(randomframe); }Symbol 1428 MovieClip Frame 9stop();Symbol 1428 MovieClip Frame 10stop();Symbol 1428 MovieClip Frame 11stop();Symbol 1428 MovieClip Frame 12stop();Symbol 1428 MovieClip Frame 13stop();Symbol 1428 MovieClip Frame 14stop();Symbol 1428 MovieClip Frame 15stop();Symbol 1429 MovieClip Frame 1stop(); this.healthbar._visible = false; this.border._visible = false;Symbol 1429 MovieClip Frame 2this.healthbar._visible = false; this.border._visible = false;Symbol 1429 MovieClip Frame 13this.gotoAndStop("enemy");Symbol 1429 MovieClip Frame 14stop();Symbol 1448 MovieClip Frame 347stop();Symbol 1457 MovieClip Frame 21stop();Symbol 1459 MovieClip Frame 1stop();Symbol 1477 MovieClip Frame 797stop();Symbol 1494 MovieClip Frame 330Symbol 1494 MovieClip Frame 854stop();Symbol 1499 MovieClip Frame 1stop();Symbol 1554 MovieClip Frame 850gotoAndPlay (700);Symbol 1555 MovieClip Frame 1stop();Symbol 1577 MovieClip Frame 200stop();Symbol 1654 MovieClip Frame 1stop();Symbol 1655 MovieClip Frame 1stop();Symbol 1655 MovieClip Frame 2stop(); _root.bg.swapDepths(17); _root.fd.swapDepths(999999);Symbol 1655 MovieClip Frame 3stop(); _root.bg.swapDepths(17);Symbol 1655 MovieClip Frame 4stop(); _root.bg.swapDepths(1);Symbol 1655 MovieClip Frame 5stop(); _root.bg.swapDepths(17);Symbol 1661 MovieClip Frame 7_x = (_x - 10); if (_x < 0) { _x = 700; } gotoAndPlay (1);Symbol 1661 MovieClip Frame 15_x = (_x - 5); if (_x < 0) { _x = 700; } gotoAndPlay (9);Symbol 1661 MovieClip Frame 23_x = (_x - 3); if (_x < 0) { _x = 700; } gotoAndPlay (17);Symbol 1670 MovieClip Frame 73stop();Symbol 1796 Buttonon (release) { getURL ("http://www.maxgames.com", "_blank"); }Symbol 1823 MovieClip Frame 60stop();Symbol 1837 MovieClip Frame 14stop();Symbol 1840 MovieClip Frame 1apple();Symbol 1840 MovieClip Frame 2play();Symbol 1840 MovieClip Frame 245_root.gotoAndStop("main");
Library Items
Symbol 1 Sound [green] | ||
Symbol 2 Sound [blue] | ||
Symbol 3 Sound [red] | ||
Symbol 4 Sound [weaponpower] | ||
Symbol 5 Sound [protectorpower] | ||
Symbol 6 Sound [boss1canon] | ||
Symbol 7 Sound [bombexplode] | ||
Symbol 8 Sound [healthpower] | ||
Symbol 9 Sound [boss1electric] | ||
Symbol 10 Sound [boss2big] | ||
Symbol 11 Sound [enemyexplode] | ||
Symbol 12 Sound [missilepower] | ||
Symbol 13 Sound [bombpower] | ||
Symbol 14 MovieClip [spark1] | ||
Symbol 15 MovieClip [spark2] | ||
Symbol 16 MovieClip [stars] | ||
Symbol 17 MovieClip | Used by:Timeline | |
Symbol 18 MovieClip | Used by:844 Timeline | |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:22 |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 Button | Uses:20 21 | Used by:844 867 Timeline |
Symbol 23 Graphic | Used by:34 | |
Symbol 24 Graphic | Used by:25 857 1047 | |
Symbol 25 MovieClip | Uses:24 | Used by:34 |
Symbol 26 Font | Used by:27 28 29 30 31 32 | |
Symbol 27 Text | Uses:26 | Used by:33 |
Symbol 28 Text | Uses:26 | Used by:33 |
Symbol 29 Text | Uses:26 | Used by:33 |
Symbol 30 Text | Uses:26 | Used by:33 |
Symbol 31 Text | Uses:26 | Used by:33 |
Symbol 32 Text | Uses:26 | Used by:33 |
Symbol 33 MovieClip | Uses:27 28 29 30 31 32 | Used by:34 |
Symbol 34 MovieClip | Uses:23 25 33 | Used by:Timeline |
Symbol 35 MovieClip | Used by:Timeline | |
Symbol 36 Font | Used by:37 74 75 76 77 78 79 80 81 82 83 605 704 713 717 720 722 728 729 826 830 831 832 833 834 836 845 850 851 852 856 861 862 1456 | |
Symbol 37 Text | Uses:36 | Used by:39 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 Button | Uses:37 38 | Used by:Timeline |
Symbol 40 Font | Used by:41 | |
Symbol 41 EditableText | Uses:40 | Used by:Timeline |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:69 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:69 |
Symbol 46 Sound | Used by:69 | |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:69 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:69 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:69 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:69 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:69 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:69 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:69 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:69 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:69 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:69 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:43 45 46 48 50 52 54 56 58 60 62 64 66 68 | Used by:Timeline |
Symbol 70 Bitmap | Used by:71 72 1797 | |
Symbol 71 Graphic | Uses:70 | Used by:73 |
Symbol 72 Graphic | Uses:70 | Used by:73 |
Symbol 73 Button | Uses:71 72 | Used by:87 |
Symbol 74 EditableText | Uses:36 | Used by:84 |
Symbol 75 EditableText | Uses:36 | Used by:84 |
Symbol 76 EditableText | Uses:36 | Used by:84 |
Symbol 77 EditableText | Uses:36 | Used by:84 |
Symbol 78 EditableText | Uses:36 | Used by:84 |
Symbol 79 EditableText | Uses:36 | Used by:84 |
Symbol 80 EditableText | Uses:36 | Used by:84 |
Symbol 81 EditableText | Uses:36 | Used by:84 |
Symbol 82 EditableText | Uses:36 | Used by:84 |
Symbol 83 EditableText | Uses:36 | Used by:84 |
Symbol 84 MovieClip | Uses:74 75 76 77 78 79 80 81 82 83 | Used by:85 |
Symbol 85 MovieClip | Uses:84 | Used by:87 |
Symbol 86 Graphic | Used by:87 730 | |
Symbol 87 MovieClip | Uses:73 85 86 | Used by:88 |
Symbol 88 MovieClip [transition] | Uses:87 | Used by:Timeline |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:113 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:113 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:113 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:113 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:113 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:113 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:113 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:113 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:113 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:113 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:113 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:90 92 94 96 98 100 102 104 106 108 110 112 | Used by:226 608 628 |
Symbol 114 Font | Used by:115 204 225 292 394 544 558 609 629 666 668 702 752 761 768 773 776 779 782 783 784 838 839 840 | |
Symbol 115 Text | Uses:114 | Used by:226 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:201 |
Symbol 118 Sound | Used by:201 | |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:201 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:201 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:201 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:201 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:201 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:201 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:201 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:201 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:201 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:201 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:201 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:201 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:201 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:201 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:201 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:201 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:201 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:201 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:201 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:201 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:201 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:201 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:201 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:201 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:201 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:201 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:201 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:201 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:201 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:201 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:201 |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:201 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:201 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:201 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:201 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:201 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:201 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:201 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:201 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:201 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:201 |
Symbol 201 MovieClip | Uses:117 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 | Used by:226 291 604 670 716 785 844 |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:226 608 |
Symbol 204 Text | Uses:114 | Used by:226 |
Symbol 205 Graphic | Used by:224 669 1010 | |
Symbol 206 Graphic | Used by:223 | |
Symbol 207 Graphic | Used by:223 | |
Symbol 208 Graphic | Used by:223 | |
Symbol 209 Graphic | Used by:223 | |
Symbol 210 Graphic | Used by:223 | |
Symbol 211 Graphic | Used by:223 | |
Symbol 212 Graphic | Used by:223 | |
Symbol 213 Graphic | Used by:223 | |
Symbol 214 Graphic | Used by:223 | |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:223 |
Symbol 217 Graphic | Used by:223 | |
Symbol 218 Graphic | Used by:223 | |
Symbol 219 Graphic | Used by:223 | |
Symbol 220 Graphic | Used by:223 | |
Symbol 221 Graphic | Used by:223 | |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:206 207 208 209 210 211 212 213 214 216 217 218 219 220 221 222 | Used by:224 669 1010 |
Symbol 224 MovieClip | Uses:205 223 | Used by:226 |
Symbol 225 Text | Uses:114 | Used by:226 |
Symbol 226 MovieClip | Uses:113 115 201 203 204 224 225 | Used by:685 820 |
Symbol 227 Graphic | Used by:251 259 | |
Symbol 228 Graphic | Used by:251 259 | |
Symbol 229 Graphic | Used by:251 259 | |
Symbol 230 Graphic | Used by:251 259 | |
Symbol 231 Graphic | Used by:251 259 | |
Symbol 232 Graphic | Used by:251 259 | |
Symbol 233 Graphic | Used by:251 259 | |
Symbol 234 Graphic | Used by:251 259 | |
Symbol 235 Graphic | Used by:251 259 | |
Symbol 236 Graphic | Used by:251 259 | |
Symbol 237 Graphic | Used by:251 259 | |
Symbol 238 Graphic | Used by:251 259 | |
Symbol 239 Graphic | Used by:251 259 | |
Symbol 240 Graphic | Used by:251 259 | |
Symbol 241 Graphic | Used by:251 259 | |
Symbol 242 Graphic | Used by:251 259 | |
Symbol 243 Graphic | Used by:251 259 | |
Symbol 244 Graphic | Used by:251 259 | |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:251 259 |
Symbol 247 Graphic | Used by:251 259 | |
Symbol 248 Graphic | Used by:251 259 | |
Symbol 249 Graphic | Used by:251 259 | |
Symbol 250 Graphic | Used by:251 259 | |
Symbol 251 MovieClip | Uses:227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 246 247 248 249 250 | Used by:291 Timeline |
Symbol 252 Font | Used by:253 255 257 266 268 282 289 292 698 702 707 731 750 | |
Symbol 253 Text | Uses:252 | Used by:254 |
Symbol 254 MovieClip | Uses:253 | Used by:259 |
Symbol 255 Text | Uses:252 | Used by:256 |
Symbol 256 MovieClip | Uses:255 | Used by:259 |
Symbol 257 Text | Uses:252 | Used by:258 |
Symbol 258 MovieClip | Uses:257 | Used by:259 |
Symbol 259 MovieClip | Uses:227 254 228 229 230 231 232 233 234 235 236 256 237 238 239 240 241 242 243 258 244 246 247 248 249 250 | Used by:291 |
Symbol 260 Graphic | Used by:263 | |
Symbol 261 Graphic | Used by:263 | |
Symbol 262 Graphic | Used by:263 286 | |
Symbol 263 MovieClip | Uses:260 261 262 | Used by:264 |
Symbol 264 MovieClip | Uses:263 | Used by:265 |
Symbol 265 MovieClip | Uses:264 | Used by:291 Timeline |
Symbol 266 Text | Uses:252 | Used by:267 |
Symbol 267 MovieClip | Uses:266 | Used by:291 |
Symbol 268 Text | Uses:252 | Used by:269 |
Symbol 269 MovieClip | Uses:268 | Used by:291 |
Symbol 270 Graphic | Used by:279 | |
Symbol 271 Graphic | Used by:279 | |
Symbol 272 Graphic | Used by:279 | |
Symbol 273 Graphic | Used by:279 | |
Symbol 274 Graphic | Used by:279 | |
Symbol 275 Graphic | Used by:279 | |
Symbol 276 Graphic | Used by:279 | |
Symbol 277 Graphic | Used by:279 | |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:270 271 272 273 274 275 276 277 278 | Used by:280 |
Symbol 280 MovieClip | Uses:279 | Used by:281 |
Symbol 281 MovieClip | Uses:280 | Used by:291 Timeline |
Symbol 282 Text | Uses:252 | Used by:283 |
Symbol 283 MovieClip | Uses:282 | Used by:291 |
Symbol 284 Graphic | Used by:286 | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:284 285 262 | Used by:287 |
Symbol 287 MovieClip | Uses:286 | Used by:288 |
Symbol 288 MovieClip | Uses:287 | Used by:291 Timeline |
Symbol 289 Text | Uses:252 | Used by:290 |
Symbol 290 MovieClip | Uses:289 | Used by:291 |
Symbol 291 MovieClip | Uses:251 201 259 265 267 269 281 283 288 290 | Used by:685 820 |
Symbol 292 Text | Uses:114 252 | Used by:293 |
Symbol 293 MovieClip | Uses:292 | Used by:604 |
Symbol 294 Graphic | Used by:387 1275 | |
Symbol 295 Graphic | Used by:387 1275 | |
Symbol 296 Graphic | Used by:387 1275 | |
Symbol 297 Graphic | Used by:387 1275 | |
Symbol 298 Graphic | Used by:387 1275 | |
Symbol 299 Graphic | Used by:387 1275 | |
Symbol 300 Graphic | Used by:387 1275 | |
Symbol 301 Graphic | Used by:387 1275 | |
Symbol 302 Graphic | Used by:387 1275 | |
Symbol 303 Graphic | Used by:387 1275 | |
Symbol 304 Graphic | Used by:387 1275 | |
Symbol 305 Graphic | Used by:387 1275 | |
Symbol 306 Graphic | Used by:387 1275 | |
Symbol 307 Graphic | Used by:387 1275 | |
Symbol 308 Graphic | Used by:387 1275 | |
Symbol 309 Graphic | Used by:387 1275 | |
Symbol 310 Graphic | Used by:387 1275 | |
Symbol 311 Graphic | Used by:387 1275 | |
Symbol 312 Graphic | Used by:387 1275 | |
Symbol 313 Graphic | Used by:387 1275 | |
Symbol 314 Graphic | Used by:387 1275 | |
Symbol 315 Graphic | Used by:387 1275 | |
Symbol 316 Graphic | Used by:387 1275 | |
Symbol 317 Graphic | Used by:387 1275 | |
Symbol 318 Graphic | Used by:387 1275 | |
Symbol 319 Graphic | Used by:387 1275 | |
Symbol 320 Graphic | Used by:387 1275 | |
Symbol 321 Graphic | Used by:387 1275 | |
Symbol 322 Graphic | Used by:387 1275 | |
Symbol 323 Graphic | Used by:387 1275 | |
Symbol 324 Graphic | Used by:387 1275 | |
Symbol 325 Graphic | Used by:387 1275 | |
Symbol 326 Graphic | Used by:387 1275 | |
Symbol 327 Graphic | Used by:387 1275 | |
Symbol 328 Graphic | Used by:387 1275 | |
Symbol 329 Graphic | Used by:387 1275 | |
Symbol 330 Graphic | Used by:387 1275 | |
Symbol 331 Graphic | Used by:387 1275 | |
Symbol 332 Graphic | Used by:387 1275 | |
Symbol 333 Graphic | Used by:387 1275 | |
Symbol 334 Graphic | Used by:387 1275 | |
Symbol 335 Graphic | Used by:387 1275 | |
Symbol 336 Graphic | Used by:387 1275 | |
Symbol 337 Graphic | Used by:387 1275 | |
Symbol 338 Graphic | Used by:387 1275 | |
Symbol 339 Graphic | Used by:387 1275 | |
Symbol 340 Graphic | Used by:387 1275 | |
Symbol 341 Graphic | Used by:387 1275 | |
Symbol 342 Graphic | Used by:387 1275 | |
Symbol 343 Graphic | Used by:387 1275 | |
Symbol 344 Graphic | Used by:387 1275 | |
Symbol 345 Graphic | Used by:387 1275 | |
Symbol 346 Graphic | Used by:387 1275 | |
Symbol 347 Graphic | Used by:387 1275 | |
Symbol 348 Graphic | Used by:387 1275 | |
Symbol 349 Graphic | Used by:387 1275 | |
Symbol 350 Graphic | Used by:387 1275 | |
Symbol 351 Graphic | Used by:387 1275 | |
Symbol 352 Graphic | Used by:387 1275 | |
Symbol 353 Graphic | Used by:387 1275 | |
Symbol 354 Graphic | Used by:387 1275 | |
Symbol 355 Graphic | Used by:387 1275 | |
Symbol 356 Graphic | Used by:387 1275 | |
Symbol 357 Graphic | Used by:387 1275 | |
Symbol 358 Graphic | Used by:387 1275 | |
Symbol 359 Graphic | Used by:387 1275 | |
Symbol 360 Graphic | Used by:387 1275 | |
Symbol 361 Graphic | Used by:387 1275 | |
Symbol 362 Graphic | Used by:387 1275 | |
Symbol 363 Graphic | Used by:387 1275 | |
Symbol 364 Graphic | Used by:387 1275 | |
Symbol 365 Graphic | Used by:387 1275 | |
Symbol 366 Graphic | Used by:387 1275 | |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:387 |
Symbol 369 Graphic | Used by:387 1275 | |
Symbol 370 Graphic | Used by:387 1275 | |
Symbol 371 Graphic | Used by:387 1275 | |
Symbol 372 Graphic | Used by:387 1275 | |
Symbol 373 Graphic | Used by:387 1275 | |
Symbol 374 Graphic | Used by:387 1275 | |
Symbol 375 Graphic | Used by:387 1275 | |
Symbol 376 Graphic | Used by:387 1275 | |
Symbol 377 Graphic | Used by:387 1275 | |
Symbol 378 Graphic | Used by:387 1275 | |
Symbol 379 Graphic | Used by:387 1275 | |
Symbol 380 Graphic | Used by:387 1275 | |
Symbol 381 Graphic | Used by:387 1275 | |
Symbol 382 Graphic | Used by:387 1275 | |
Symbol 383 Graphic | Used by:387 1275 | |
Symbol 384 Graphic | Used by:387 1275 | |
Symbol 385 Graphic | Used by:387 1275 | |
Symbol 386 Graphic | Used by:387 1275 | |
Symbol 387 MovieClip | Uses:294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 | Used by:604 |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:604 |
Symbol 390 Graphic | Used by:392 393 | |
Symbol 391 Graphic | Used by:392 393 626 672 674 677 679 732 751 991 996 1001 1670 1714 1792 1796 | |
Symbol 392 Button | Uses:390 391 | Used by:604 |
Symbol 393 Button | Uses:390 391 | Used by:604 |
Symbol 394 Text | Uses:114 | Used by:395 |
Symbol 395 MovieClip | Uses:394 | Used by:604 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:540 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:540 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:540 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:540 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:540 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:540 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:540 |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:540 |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:540 |
Symbol 414 Bitmap | Used by:415 | |
Symbol 415 Graphic | Uses:414 | Used by:540 |
Symbol 416 Bitmap | Used by:417 | |
Symbol 417 Graphic | Uses:416 | Used by:540 |
Symbol 418 Bitmap | Used by:419 | |
Symbol 419 Graphic | Uses:418 | Used by:540 |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:540 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:540 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:540 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:540 |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:540 |
Symbol 430 Bitmap | Used by:431 | |
Symbol 431 Graphic | Uses:430 | Used by:540 |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:540 |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:540 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:540 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:540 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:540 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:540 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:540 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:540 |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:540 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:540 |
Symbol 452 Bitmap | Used by:453 | |
Symbol 453 Graphic | Uses:452 | Used by:540 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:540 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:540 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:540 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:540 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:540 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:540 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:540 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:540 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:540 |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:540 |
Symbol 474 Bitmap | Used by:475 | |
Symbol 475 Graphic | Uses:474 | Used by:540 |
Symbol 476 Bitmap | Used by:477 | |
Symbol 477 Graphic | Uses:476 | Used by:540 |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:540 |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:540 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:540 |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:540 |
Symbol 486 Bitmap | Used by:487 | |
Symbol 487 Graphic | Uses:486 | Used by:540 |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:540 |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:540 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:540 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:540 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:540 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:540 |
Symbol 500 Bitmap | Used by:501 | |
Symbol 501 Graphic | Uses:500 | Used by:540 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:540 |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:540 |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:540 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:540 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:540 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:540 |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:540 |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:540 |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:540 |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:540 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:540 |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:540 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:540 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:540 |
Symbol 530 Bitmap | Used by:531 | |
Symbol 531 Graphic | Uses:530 | Used by:540 |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:532 | Used by:540 |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:540 |
Symbol 536 Bitmap | Used by:537 | |
Symbol 537 Graphic | Uses:536 | Used by:540 |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:540 |
Symbol 540 MovieClip | Uses:397 399 401 403 405 407 409 411 413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 473 475 477 479 481 483 485 487 489 491 493 495 497 499 501 503 505 507 509 511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 | Used by:541 |
Symbol 541 MovieClip | Uses:540 | Used by:604 |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:604 |
Symbol 544 Text | Uses:114 | Used by:545 |
Symbol 545 MovieClip | Uses:544 | Used by:604 |
Symbol 546 Graphic | Used by:555 1422 | |
Symbol 547 Graphic | Used by:555 1422 | |
Symbol 548 Graphic | Used by:555 1422 | |
Symbol 549 Graphic | Used by:555 1422 | |
Symbol 550 Graphic | Used by:555 1422 | |
Symbol 551 Graphic | Used by:555 1422 | |
Symbol 552 Graphic | Used by:555 1422 | |
Symbol 553 Graphic | Used by:555 1422 | |
Symbol 554 Graphic | Used by:555 1422 | |
Symbol 555 MovieClip | Uses:546 547 548 549 550 551 552 553 554 | Used by:604 |
Symbol 556 Bitmap | Used by:557 | |
Symbol 557 Graphic | Uses:556 | Used by:604 |
Symbol 558 Text | Uses:114 | Used by:559 |
Symbol 559 MovieClip | Uses:558 | Used by:604 |
Symbol 560 Graphic | Used by:601 1427 | |
Symbol 561 Graphic | Used by:601 1427 | |
Symbol 562 Graphic | Used by:601 1427 | |
Symbol 563 Graphic | Used by:601 1427 | |
Symbol 564 Graphic | Used by:601 1427 | |
Symbol 565 Graphic | Used by:601 1427 | |
Symbol 566 Graphic | Used by:601 1427 | |
Symbol 567 Graphic | Used by:601 1427 | |
Symbol 568 Graphic | Used by:601 1427 | |
Symbol 569 Graphic | Used by:601 1427 | |
Symbol 570 Graphic | Used by:601 1427 | |
Symbol 571 Graphic | Used by:601 1427 | |
Symbol 572 Graphic | Used by:601 1427 | |
Symbol 573 Graphic | Used by:601 1427 | |
Symbol 574 Graphic | Used by:601 1427 | |
Symbol 575 Graphic | Used by:601 1427 | |
Symbol 576 Graphic | Used by:601 1427 | |
Symbol 577 Graphic | Used by:601 1427 | |
Symbol 578 Graphic | Used by:601 1427 | |
Symbol 579 Graphic | Used by:601 1427 | |
Symbol 580 Graphic | Used by:601 1427 | |
Symbol 581 Graphic | Used by:601 1427 | |
Symbol 582 Graphic | Used by:601 1427 | |
Symbol 583 Graphic | Used by:601 1427 | |
Symbol 584 Graphic | Used by:601 1427 | |
Symbol 585 Graphic | Used by:601 1427 | |
Symbol 586 Graphic | Used by:601 1427 | |
Symbol 587 Graphic | Used by:601 1427 | |
Symbol 588 Graphic | Used by:601 1427 | |
Symbol 589 Graphic | Used by:601 1427 | |
Symbol 590 Graphic | Used by:601 1427 | |
Symbol 591 Graphic | Used by:601 1427 | |
Symbol 592 Graphic | Used by:601 1427 | |
Symbol 593 Graphic | Used by:601 1427 | |
Symbol 594 Graphic | Used by:601 1427 | |
Symbol 595 Graphic | Used by:601 1427 | |
Symbol 596 Graphic | Used by:601 1427 | |
Symbol 597 Graphic | Used by:601 1427 | |
Symbol 598 Graphic | Used by:601 1427 | |
Symbol 599 Graphic | Used by:601 1427 | |
Symbol 600 Graphic | Used by:601 1427 | |
Symbol 601 MovieClip | Uses:560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 | Used by:604 |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:604 |
Symbol 604 MovieClip | Uses:293 201 387 389 392 393 395 541 543 545 555 557 559 601 603 | Used by:685 820 |
Symbol 605 EditableText | Uses:36 | Used by:606 |
Symbol 606 MovieClip | Uses:605 | Used by:607 |
Symbol 607 MovieClip | Uses:606 | Used by:685 820 |
Symbol 608 MovieClip | Uses:203 113 | Used by:610 |
Symbol 609 Text | Uses:114 | Used by:610 |
Symbol 610 MovieClip | Uses:608 609 | Used by:670 |
Symbol 611 Graphic | Used by:620 | |
Symbol 612 Graphic | Used by:620 | |
Symbol 613 Graphic | Used by:620 | |
Symbol 614 Graphic | Used by:620 | |
Symbol 615 Graphic | Used by:620 | |
Symbol 616 Graphic | Used by:620 | |
Symbol 617 Graphic | Used by:620 | |
Symbol 618 Graphic | Used by:620 | |
Symbol 619 Graphic | Used by:620 | |
Symbol 620 MovieClip | Uses:611 612 613 614 615 616 617 618 619 | Used by:621 |
Symbol 621 MovieClip | Uses:620 | Used by:628 1052 |
Symbol 622 Graphic | Used by:626 | |
Symbol 623 Graphic | Used by:626 | |
Symbol 624 Graphic | Used by:626 | |
Symbol 625 Graphic | Used by:626 | |
Symbol 626 MovieClip | Uses:622 391 623 624 625 | Used by:627 1011 |
Symbol 627 MovieClip | Uses:626 | Used by:628 |
Symbol 628 MovieClip | Uses:621 627 113 | Used by:630 |
Symbol 629 Text | Uses:114 | Used by:630 |
Symbol 630 MovieClip | Uses:628 629 | Used by:670 |
Symbol 631 Graphic | Used by:665 | |
Symbol 632 Graphic | Used by:665 | |
Symbol 633 Graphic | Used by:665 | |
Symbol 634 Graphic | Used by:665 | |
Symbol 635 Graphic | Used by:665 | |
Symbol 636 Graphic | Used by:665 | |
Symbol 637 Graphic | Used by:665 | |
Symbol 638 Graphic | Used by:665 | |
Symbol 639 Graphic | Used by:665 | |
Symbol 640 Graphic | Used by:665 | |
Symbol 641 Graphic | Used by:665 | |
Symbol 642 Graphic | Used by:665 | |
Symbol 643 Graphic | Used by:665 | |
Symbol 644 Graphic | Used by:665 | |
Symbol 645 Graphic | Used by:665 | |
Symbol 646 Graphic | Used by:665 | |
Symbol 647 Graphic | Used by:665 | |
Symbol 648 Graphic | Used by:665 | |
Symbol 649 Graphic | Used by:665 | |
Symbol 650 Graphic | Used by:665 | |
Symbol 651 Graphic | Used by:665 | |
Symbol 652 Graphic | Used by:665 | |
Symbol 653 Graphic | Used by:665 | |
Symbol 654 Graphic | Used by:665 | |
Symbol 655 Graphic | Used by:665 | |
Symbol 656 Graphic | Used by:665 | |
Symbol 657 Graphic | Used by:665 | |
Symbol 658 Graphic | Used by:665 | |
Symbol 659 Graphic | Used by:665 | |
Symbol 660 Graphic | Used by:665 | |
Symbol 661 Graphic | Used by:665 | |
Symbol 662 Graphic | Used by:665 | |
Symbol 663 Graphic | Used by:665 | |
Symbol 664 Graphic | Used by:665 | |
Symbol 665 MovieClip | Uses:631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 | Used by:667 |
Symbol 666 Text | Uses:114 | Used by:667 |
Symbol 667 MovieClip | Uses:665 666 | Used by:670 |
Symbol 668 Text | Uses:114 | Used by:669 |
Symbol 669 MovieClip | Uses:205 223 668 | Used by:670 |
Symbol 670 MovieClip | Uses:610 201 630 667 669 | Used by:685 820 |
Symbol 671 Graphic | Used by:672 | |
Symbol 672 Button | Uses:671 391 | Used by:685 820 |
Symbol 673 Graphic | Used by:674 | |
Symbol 674 Button | Uses:673 391 | Used by:685 820 |
Symbol 675 Graphic | Used by:676 677 | |
Symbol 676 MovieClip | Uses:675 | Used by:677 |
Symbol 677 Button | Uses:676 391 675 | Used by:685 820 |
Symbol 678 Graphic | Used by:679 | |
Symbol 679 Button | Uses:678 391 | Used by:685 820 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:682 819 |
Symbol 682 Button | Uses:681 | Used by:685 |
Symbol 683 Graphic | Used by:684 | |
Symbol 684 Button | Uses:683 | Used by:685 820 |
Symbol 685 MovieClip | Uses:226 291 604 607 670 672 674 677 679 682 684 | Used by:Timeline |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:688 |
Symbol 688 Button | Uses:687 | Used by:716 |
Symbol 689 Graphic | Used by:690 785 790 792 801 803 Timeline | |
Symbol 690 MovieClip | Uses:689 | Used by:716 |
Symbol 691 Graphic | Used by:716 809 | |
Symbol 692 MovieClip | Used by:716 | |
Symbol 693 Graphic | Used by:694 721 723 793 811 814 815 816 817 818 822 844 863 1012 1274 1423 1426 1428 1792 | |
Symbol 694 MovieClip | Uses:693 | Used by:716 |
Symbol 695 Bitmap | Used by:696 | |
Symbol 696 Graphic | Uses:695 | Used by:697 |
Symbol 697 MovieClip | Uses:696 | Used by:716 |
Symbol 698 Text | Uses:252 | Used by:701 |
Symbol 699 Bitmap | Used by:700 | |
Symbol 700 Graphic | Uses:699 | Used by:701 |
Symbol 701 MovieClip | Uses:698 700 | Used by:716 |
Symbol 702 Text | Uses:252 114 | Used by:703 |
Symbol 703 MovieClip | Uses:702 | Used by:716 |
Symbol 704 EditableText | Uses:36 | Used by:716 |
Symbol 705 Font | Used by:706 742 743 744 745 747 | |
Symbol 706 EditableText | Uses:705 | Used by:716 |
Symbol 707 Text | Uses:252 | Used by:709 716 |
Symbol 708 Graphic | Used by:709 716 | |
Symbol 709 MovieClip | Uses:707 708 | Used by:716 |
Symbol 710 Bitmap | Used by:712 | |
Symbol 711 Bitmap | Used by:712 | |
Symbol 712 Graphic | Uses:710 711 | Used by:714 |
Symbol 713 Text | Uses:36 | Used by:714 |
Symbol 714 MovieClip | Uses:712 713 | Used by:715 |
Symbol 715 MovieClip | Uses:714 | Used by:716 |
Symbol 716 MovieClip | Uses:688 690 691 692 694 697 701 703 704 706 201 707 708 709 715 | Used by:Timeline |
Symbol 717 Text | Uses:36 | Used by:719 |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 Button | Uses:717 718 | Used by:730 |
Symbol 720 Text | Uses:36 | Used by:721 727 |
Symbol 721 Button | Uses:720 693 | Used by:730 |
Symbol 722 Text | Uses:36 | Used by:723 |
Symbol 723 Button | Uses:722 693 | Used by:730 |
Symbol 724 Graphic | Used by:725 824 | |
Symbol 725 Button | Uses:724 | Used by:730 |
Symbol 726 Graphic | Used by:727 | |
Symbol 727 Button | Uses:726 720 | Used by:730 |
Symbol 728 Text | Uses:36 | Used by:730 |
Symbol 729 Text | Uses:36 | Used by:730 |
Symbol 730 MovieClip | Uses:719 721 723 86 725 727 728 729 | Used by:Timeline |
Symbol 731 Text | Uses:252 | Used by:732 |
Symbol 732 MovieClip | Uses:731 391 | Used by:749 |
Symbol 733 Graphic | Used by:749 | |
Symbol 734 Graphic | Used by:735 | |
Symbol 735 MovieClip | Uses:734 | Used by:736 |
Symbol 736 MovieClip | Uses:735 | Used by:738 |
Symbol 737 Sound | Used by:738 | |
Symbol 738 MovieClip | Uses:736 737 | Used by:749 |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:749 |
Symbol 741 MovieClip | Used by:749 | |
Symbol 742 EditableText | Uses:705 | Used by:749 |
Symbol 743 EditableText | Uses:705 | Used by:749 |
Symbol 744 EditableText | Uses:705 | Used by:749 |
Symbol 745 EditableText | Uses:705 | Used by:749 |
Symbol 746 Font | Used by:747 | |
Symbol 747 Text | Uses:705 746 | Used by:749 |
Symbol 748 Graphic | Used by:749 | |
Symbol 749 MovieClip | Uses:732 733 738 740 741 742 743 744 745 747 748 | Used by:Timeline |
Symbol 750 Text | Uses:252 | Used by:751 |
Symbol 751 Button | Uses:750 391 | Used by:785 |
Symbol 752 Text | Uses:114 | Used by:785 |
Symbol 753 Bitmap | Used by:754 | |
Symbol 754 Graphic | Uses:753 | Used by:785 |
Symbol 755 Bitmap | Used by:756 | |
Symbol 756 Graphic | Uses:755 | Used by:785 |
Symbol 757 Bitmap | Used by:758 | |
Symbol 758 Graphic | Uses:757 | Used by:785 |
Symbol 759 Bitmap | Used by:760 | |
Symbol 760 Graphic | Uses:759 | Used by:785 |
Symbol 761 Text | Uses:114 | Used by:785 |
Symbol 762 Bitmap | Used by:763 | |
Symbol 763 Graphic | Uses:762 | Used by:785 |
Symbol 764 Bitmap | Used by:765 | |
Symbol 765 Graphic | Uses:764 | Used by:785 |
Symbol 766 Bitmap | Used by:767 | |
Symbol 767 Graphic | Uses:766 | Used by:785 |
Symbol 768 Text | Uses:114 | Used by:785 |
Symbol 769 Bitmap | Used by:770 | |
Symbol 770 Graphic | Uses:769 | Used by:785 |
Symbol 771 Bitmap | Used by:772 | |
Symbol 772 Graphic | Uses:771 | Used by:785 |
Symbol 773 Text | Uses:114 | Used by:785 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:785 |
Symbol 776 Text | Uses:114 | Used by:785 |
Symbol 777 Bitmap | Used by:778 | |
Symbol 778 Graphic | Uses:777 | Used by:785 |
Symbol 779 Text | Uses:114 | Used by:785 |
Symbol 780 Bitmap | Used by:781 | |
Symbol 781 Graphic | Uses:780 | Used by:785 |
Symbol 782 Text | Uses:114 | Used by:785 |
Symbol 783 Text | Uses:114 | Used by:785 |
Symbol 784 Text | Uses:114 | Used by:785 |
Symbol 785 MovieClip | Uses:751 201 752 754 756 689 758 760 761 763 765 767 768 770 772 773 775 776 778 779 781 782 783 784 | Used by:844 |
Symbol 786 Graphic | Used by:788 823 | |
Symbol 787 Graphic | Used by:788 795 823 | |
Symbol 788 Button | Uses:786 787 | Used by:844 |
Symbol 789 Graphic | Used by:790 | |
Symbol 790 Button | Uses:789 689 | Used by:844 |
Symbol 791 Graphic | Used by:792 | |
Symbol 792 Button | Uses:791 689 | Used by:844 |
Symbol 793 Button | Uses:693 | Used by:844 |
Symbol 794 Graphic | Used by:795 | |
Symbol 795 Button | Uses:794 787 | Used by:844 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:798 |
Symbol 798 MovieClip | Uses:797 | Used by:828 844 |
Symbol 799 Graphic | Used by:844 | |
Symbol 800 Graphic | Used by:801 | |
Symbol 801 Button | Uses:800 689 | Used by:844 |
Symbol 802 Graphic | Used by:803 | |
Symbol 803 Button | Uses:802 689 | Used by:844 |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:844 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:808 828 |
Symbol 808 MovieClip | Uses:807 | Used by:844 |
Symbol 809 MovieClip | Uses:691 | Used by:844 |
Symbol 810 Graphic | Used by:844 | |
Symbol 811 MovieClip | Uses:693 | Used by:844 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:814 822 |
Symbol 814 Button | Uses:813 693 | Used by:844 |
Symbol 815 Button | Uses:693 | Used by:844 |
Symbol 816 Button | Uses:693 | Used by:844 |
Symbol 817 Button | Uses:693 | Used by:844 |
Symbol 818 Button | Uses:693 | Used by:844 |
Symbol 819 Button | Uses:681 | Used by:820 |
Symbol 820 MovieClip | Uses:226 291 604 607 670 672 674 677 679 819 684 | Used by:844 |
Symbol 821 Graphic | Used by:844 | |
Symbol 822 Button | Uses:813 693 | Used by:844 |
Symbol 823 Button | Uses:786 787 | Used by:828 |
Symbol 824 Button | Uses:724 | Used by:828 |
Symbol 825 Graphic | Used by:828 | |
Symbol 826 Text | Uses:36 | Used by:828 |
Symbol 827 Graphic | Used by:828 | |
Symbol 828 MovieClip | Uses:823 824 825 798 807 826 827 | Used by:844 |
Symbol 829 Text | Used by:844 | |
Symbol 830 EditableText | Uses:36 | Used by:844 |
Symbol 831 EditableText | Uses:36 | Used by:835 |
Symbol 832 EditableText | Uses:36 | Used by:835 |
Symbol 833 EditableText | Uses:36 | Used by:835 |
Symbol 834 EditableText | Uses:36 | Used by:835 |
Symbol 835 Button | Uses:831 832 833 834 | Used by:844 |
Symbol 836 EditableText | Uses:36 | Used by:837 |
Symbol 837 Button | Uses:836 | Used by:844 |
Symbol 838 EditableText | Uses:114 | Used by:841 |
Symbol 839 EditableText | Uses:114 | Used by:841 |
Symbol 840 EditableText | Uses:114 | Used by:841 |
Symbol 841 MovieClip | Uses:838 839 840 | Used by:844 |
Symbol 842 Bitmap | Used by:843 | |
Symbol 843 Graphic | Uses:842 | Used by:844 |
Symbol 844 MovieClip | Uses:785 22 788 790 792 793 795 798 799 801 803 805 808 809 810 811 814 815 816 817 818 693 820 821 822 18 828 829 830 835 837 841 201 843 | Used by:Timeline |
Symbol 845 EditableText | Uses:36 | Used by:847 |
Symbol 846 Graphic | Used by:847 | |
Symbol 847 Button | Uses:845 846 | Used by:867 |
Symbol 848 Bitmap | Used by:849 | |
Symbol 849 Graphic | Uses:848 | Used by:867 |
Symbol 850 Text | Uses:36 | Used by:867 |
Symbol 851 Text | Uses:36 | Used by:867 |
Symbol 852 Text | Uses:36 | Used by:867 |
Symbol 853 Graphic | Used by:867 | |
Symbol 854 Font | Used by:855 | |
Symbol 855 Text | Uses:854 | Used by:857 |
Symbol 856 Text | Uses:36 | Used by:857 |
Symbol 857 MovieClip | Uses:855 856 24 | Used by:867 |
Symbol 858 Graphic | Used by:859 860 1792 | |
Symbol 859 Button | Uses:858 | Used by:867 |
Symbol 860 Button | Uses:858 | Used by:867 |
Symbol 861 EditableText | Uses:36 | Used by:867 |
Symbol 862 EditableText | Uses:36 | Used by:867 |
Symbol 863 MovieClip | Uses:693 | Used by:864 |
Symbol 864 MovieClip | Uses:863 | Used by:867 |
Symbol 865 Graphic | Used by:867 | |
Symbol 866 Graphic | Used by:867 | |
Symbol 867 MovieClip | Uses:847 22 849 850 851 852 853 857 859 860 861 862 865 864 866 | Used by:Timeline |
Symbol 868 Graphic | Used by:872 | |
Symbol 869 Graphic | Used by:872 | |
Symbol 870 Graphic | Used by:872 | |
Symbol 871 Graphic | Used by:872 | |
Symbol 872 MovieClip | Uses:868 869 870 871 | Used by:1011 |
Symbol 873 Graphic | Used by:1011 | |
Symbol 874 Graphic | Used by:1011 | |
Symbol 875 Graphic | Used by:900 930 960 982 | |
Symbol 876 Graphic | Used by:900 | |
Symbol 877 Graphic | Used by:900 | |
Symbol 878 Graphic | Used by:900 | |
Symbol 879 Graphic | Used by:900 | |
Symbol 880 Graphic | Used by:900 | |
Symbol 881 Graphic | Used by:900 | |
Symbol 882 Graphic | Used by:900 | |
Symbol 883 Graphic | Used by:900 | |
Symbol 884 Graphic | Used by:900 | |
Symbol 885 Graphic | Used by:900 | |
Symbol 886 Graphic | Used by:900 | |
Symbol 887 Graphic | Used by:900 | |
Symbol 888 Graphic | Used by:900 | |
Symbol 889 Graphic | Used by:900 | |
Symbol 890 Graphic | Used by:900 | |
Symbol 891 Graphic | Used by:900 | |
Symbol 892 Graphic | Used by:900 | |
Symbol 893 Graphic | Used by:900 | |
Symbol 894 Graphic | Used by:900 | |
Symbol 895 Graphic | Used by:900 | |
Symbol 896 Graphic | Used by:900 | |
Symbol 897 Graphic | Used by:900 | |
Symbol 898 Graphic | Used by:900 | |
Symbol 899 Graphic | Used by:900 | |
Symbol 900 MovieClip | Uses:875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 | Used by:1011 |
Symbol 901 Graphic | Used by:930 | |
Symbol 902 Graphic | Used by:930 | |
Symbol 903 Graphic | Used by:930 | |
Symbol 904 Graphic | Used by:930 | |
Symbol 905 Graphic | Used by:930 | |
Symbol 906 Graphic | Used by:930 | |
Symbol 907 Graphic | Used by:930 | |
Symbol 908 Graphic | Used by:930 | |
Symbol 909 Graphic | Used by:930 | |
Symbol 910 Graphic | Used by:930 | |
Symbol 911 Graphic | Used by:930 | |
Symbol 912 Graphic | Used by:930 | |
Symbol 913 Graphic | Used by:930 | |
Symbol 914 Graphic | Used by:930 | |
Symbol 915 Graphic | Used by:930 | |
Symbol 916 Graphic | Used by:930 | |
Symbol 917 Graphic | Used by:930 | |
Symbol 918 Graphic | Used by:930 | |
Symbol 919 Graphic | Used by:930 | |
Symbol 920 Graphic | Used by:930 | |
Symbol 921 Graphic | Used by:930 | |
Symbol 922 Graphic | Used by:930 | |
Symbol 923 Graphic | Used by:930 | |
Symbol 924 Graphic | Used by:930 | |
Symbol 925 Graphic | Used by:930 | |
Symbol 926 Graphic | Used by:930 | |
Symbol 927 Graphic | Used by:930 | |
Symbol 928 Graphic | Used by:930 | |
Symbol 929 Graphic | Used by:930 | |
Symbol 930 MovieClip | Uses:875 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 | Used by:1011 |
Symbol 931 Graphic | Used by:960 | |
Symbol 932 Graphic | Used by:960 | |
Symbol 933 Graphic | Used by:960 | |
Symbol 934 Graphic | Used by:960 | |
Symbol 935 Graphic | Used by:960 | |
Symbol 936 Graphic | Used by:960 | |
Symbol 937 Graphic | Used by:960 | |
Symbol 938 Graphic | Used by:960 | |
Symbol 939 Graphic | Used by:960 | |
Symbol 940 Graphic | Used by:960 | |
Symbol 941 Graphic | Used by:960 | |
Symbol 942 Graphic | Used by:960 | |
Symbol 943 Graphic | Used by:960 | |
Symbol 944 Graphic | Used by:960 | |
Symbol 945 Graphic | Used by:960 | |
Symbol 946 Graphic | Used by:960 | |
Symbol 947 Graphic | Used by:960 | |
Symbol 948 Graphic | Used by:960 | |
Symbol 949 Graphic | Used by:960 | |
Symbol 950 Graphic | Used by:960 | |
Symbol 951 Graphic | Used by:960 | |
Symbol 952 Graphic | Used by:960 982 | |
Symbol 953 Graphic | Used by:960 982 | |
Symbol 954 Graphic | Used by:960 982 | |
Symbol 955 Graphic | Used by:960 982 | |
Symbol 956 Graphic | Used by:960 982 | |
Symbol 957 Graphic | Used by:960 982 | |
Symbol 958 Graphic | Used by:960 982 | |
Symbol 959 Graphic | Used by:960 982 | |
Symbol 960 MovieClip | Uses:875 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 | Used by:1011 |
Symbol 961 Graphic | Used by:982 | |
Symbol 962 Graphic | Used by:982 | |
Symbol 963 Graphic | Used by:982 | |
Symbol 964 Graphic | Used by:982 | |
Symbol 965 Graphic | Used by:982 | |
Symbol 966 Graphic | Used by:982 | |
Symbol 967 Graphic | Used by:982 | |
Symbol 968 Graphic | Used by:982 | |
Symbol 969 Graphic | Used by:982 | |
Symbol 970 Graphic | Used by:982 | |
Symbol 971 Graphic | Used by:982 | |
Symbol 972 Graphic | Used by:982 | |
Symbol 973 Graphic | Used by:982 | |
Symbol 974 Graphic | Used by:982 | |
Symbol 975 Graphic | Used by:982 | |
Symbol 976 Graphic | Used by:982 | |
Symbol 977 Graphic | Used by:982 | |
Symbol 978 Graphic | Used by:982 | |
Symbol 979 Graphic | Used by:982 | |
Symbol 980 Graphic | Used by:982 | |
Symbol 981 Graphic | Used by:982 | |
Symbol 982 MovieClip | Uses:875 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 952 953 954 955 956 957 958 959 | Used by:1011 |
Symbol 983 Graphic | Used by:984 1039 | |
Symbol 984 MovieClip | Uses:983 | Used by:986 |
Symbol 985 Graphic | Used by:986 | |
Symbol 986 MovieClip | Uses:984 985 | Used by:1011 |
Symbol 987 Graphic | Used by:991 | |
Symbol 988 Graphic | Used by:991 | |
Symbol 989 Graphic | Used by:991 | |
Symbol 990 Graphic | Used by:991 | |
Symbol 991 MovieClip | Uses:391 987 988 989 990 | Used by:1011 |
Symbol 992 Graphic | Used by:996 | |
Symbol 993 Graphic | Used by:996 | |
Symbol 994 Graphic | Used by:996 | |
Symbol 995 Graphic | Used by:996 | |
Symbol 996 MovieClip | Uses:992 391 993 994 995 | Used by:1011 |
Symbol 997 Graphic | Used by:1001 | |
Symbol 998 Graphic | Used by:1001 | |
Symbol 999 Graphic | Used by:1001 | |
Symbol 1000 Graphic | Used by:1001 | |
Symbol 1001 MovieClip | Uses:997 391 998 999 1000 | Used by:1011 |
Symbol 1002 Graphic | Used by:1009 | |
Symbol 1003 Graphic | Used by:1009 | |
Symbol 1004 Graphic | Used by:1009 | |
Symbol 1005 Graphic | Used by:1009 | |
Symbol 1006 Graphic | Used by:1009 | |
Symbol 1007 Graphic | Used by:1009 | |
Symbol 1008 Graphic | Used by:1009 | |
Symbol 1009 MovieClip | Uses:1002 1003 1004 1005 1006 1007 1008 | Used by:1011 |
Symbol 1010 MovieClip | Uses:205 223 | Used by:1011 |
Symbol 1011 MovieClip | Uses:872 873 874 900 930 960 982 986 991 996 1001 626 1009 1010 | Used by:Timeline |
Symbol 1012 MovieClip | Uses:693 | Used by:1013 |
Symbol 1013 MovieClip | Uses:1012 | Used by:Timeline |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1022 |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:1022 |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1022 |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:1022 |
Symbol 1022 MovieClip | Uses:1015 1017 1019 1021 | Used by:Timeline |
Symbol 1023 Graphic | Used by:1024 | |
Symbol 1024 MovieClip | Uses:1023 | Used by:1052 |
Symbol 1025 Graphic | Used by:1026 1045 | |
Symbol 1026 MovieClip | Uses:1025 | Used by:1052 |
Symbol 1027 Graphic | Used by:1039 | |
Symbol 1028 Graphic | Used by:1039 | |
Symbol 1029 Graphic | Used by:1039 | |
Symbol 1030 Graphic | Used by:1039 | |
Symbol 1031 Graphic | Used by:1039 | |
Symbol 1032 Graphic | Used by:1039 | |
Symbol 1033 Graphic | Used by:1039 | |
Symbol 1034 Graphic | Used by:1039 | |
Symbol 1035 Graphic | Used by:1039 | |
Symbol 1036 Graphic | Used by:1039 | |
Symbol 1037 Graphic | Used by:1039 | |
Symbol 1038 Graphic | Used by:1039 | |
Symbol 1039 MovieClip | Uses:983 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 | Used by:1040 |
Symbol 1040 MovieClip | Uses:1039 | Used by:1052 |
Symbol 1041 MovieClip | Used by:1052 1428 | |
Symbol 1042 Graphic | Used by:1045 | |
Symbol 1043 Graphic | Used by:1045 | |
Symbol 1044 Graphic | Used by:1045 | |
Symbol 1045 MovieClip | Uses:1042 1025 1043 1044 | Used by:1046 |
Symbol 1046 MovieClip | Uses:1045 | Used by:1052 |
Symbol 1047 MovieClip | Uses:24 | Used by:1052 |
Symbol 1048 Graphic | Used by:1052 | |
Symbol 1049 Graphic | Used by:1051 | |
Symbol 1050 Graphic | Used by:1051 | |
Symbol 1051 MovieClip | Uses:1049 1050 | Used by:1052 |
Symbol 1052 MovieClip | Uses:1024 1026 1040 621 1041 1046 1047 1048 1051 | Used by:Timeline |
Symbol 1053 Graphic | Used by:1078 | |
Symbol 1054 Graphic | Used by:1078 | |
Symbol 1055 Graphic | Used by:1078 | |
Symbol 1056 Graphic | Used by:1078 | |
Symbol 1057 Graphic | Used by:1078 | |
Symbol 1058 Graphic | Used by:1078 | |
Symbol 1059 Graphic | Used by:1078 | |
Symbol 1060 Graphic | Used by:1078 | |
Symbol 1061 Graphic | Used by:1078 | |
Symbol 1062 Graphic | Used by:1078 | |
Symbol 1063 Graphic | Used by:1078 | |
Symbol 1064 Graphic | Used by:1078 | |
Symbol 1065 Graphic | Used by:1078 | |
Symbol 1066 Graphic | Used by:1078 | |
Symbol 1067 Graphic | Used by:1078 | |
Symbol 1068 Graphic | Used by:1078 | |
Symbol 1069 Graphic | Used by:1078 | |
Symbol 1070 Graphic | Used by:1078 | |
Symbol 1071 Graphic | Used by:1078 | |
Symbol 1072 Graphic | Used by:1078 | |
Symbol 1073 Graphic | Used by:1078 | |
Symbol 1074 Graphic | Used by:1078 | |
Symbol 1075 Graphic | Used by:1078 | |
Symbol 1076 Graphic | Used by:1078 | |
Symbol 1077 Graphic | Used by:1078 | |
Symbol 1078 MovieClip | Uses:1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 | Used by:1425 Timeline |
Symbol 1079 Bitmap | Used by:1080 | |
Symbol 1080 Graphic | Uses:1079 | Used by:1083 |
Symbol 1081 Bitmap | Used by:1082 | |
Symbol 1082 Graphic | Uses:1081 | Used by:1083 |
Symbol 1083 MovieClip | Uses:1080 1082 | Used by:1163 |
Symbol 1084 Bitmap | Used by:1085 | |
Symbol 1085 Graphic | Uses:1084 | Used by:1163 |
Symbol 1086 Graphic | Used by:1088 | |
Symbol 1087 Graphic | Used by:1088 | |
Symbol 1088 MovieClip | Uses:1086 1087 | Used by:1163 |
Symbol 1089 Graphic | Used by:1093 | |
Symbol 1090 Graphic | Used by:1093 | |
Symbol 1091 Graphic | Used by:1093 | |
Symbol 1092 Graphic | Used by:1093 | |
Symbol 1093 MovieClip | Uses:1089 1090 1091 1092 | Used by:1163 |
Symbol 1094 Graphic | Used by:1098 | |
Symbol 1095 Graphic | Used by:1098 | |
Symbol 1096 Graphic | Used by:1098 | |
Symbol 1097 Graphic | Used by:1098 | |
Symbol 1098 MovieClip | Uses:1094 1095 1096 1097 | Used by:1163 |
Symbol 1099 Bitmap | Used by:1100 | |
Symbol 1100 Graphic | Uses:1099 | Used by:1153 |
Symbol 1101 Bitmap | Used by:1102 | |
Symbol 1102 Graphic | Uses:1101 | Used by:1153 |
Symbol 1103 Bitmap | Used by:1104 | |
Symbol 1104 Graphic | Uses:1103 | Used by:1153 |
Symbol 1105 Bitmap | Used by:1106 | |
Symbol 1106 Graphic | Uses:1105 | Used by:1153 |
Symbol 1107 Bitmap | Used by:1108 | |
Symbol 1108 Graphic | Uses:1107 | Used by:1153 |
Symbol 1109 Bitmap | Used by:1110 | |
Symbol 1110 Graphic | Uses:1109 | Used by:1153 |
Symbol 1111 Bitmap | Used by:1112 | |
Symbol 1112 Graphic | Uses:1111 | Used by:1153 |
Symbol 1113 Bitmap | Used by:1114 | |
Symbol 1114 Graphic | Uses:1113 | Used by:1153 |
Symbol 1115 Bitmap | Used by:1116 | |
Symbol 1116 Graphic | Uses:1115 | Used by:1153 |
Symbol 1117 Bitmap | Used by:1118 | |
Symbol 1118 Graphic | Uses:1117 | Used by:1153 |
Symbol 1119 Bitmap | Used by:1120 | |
Symbol 1120 Graphic | Uses:1119 | Used by:1153 |
Symbol 1121 Bitmap | Used by:1122 | |
Symbol 1122 Graphic | Uses:1121 | Used by:1153 |
Symbol 1123 Bitmap | Used by:1124 | |
Symbol 1124 Graphic | Uses:1123 | Used by:1153 |
Symbol 1125 Bitmap | Used by:1126 | |
Symbol 1126 Graphic | Uses:1125 | Used by:1153 |
Symbol 1127 Bitmap | Used by:1128 | |
Symbol 1128 Graphic | Uses:1127 | Used by:1153 |
Symbol 1129 Bitmap | Used by:1130 | |
Symbol 1130 Graphic | Uses:1129 | Used by:1153 |
Symbol 1131 Bitmap | Used by:1132 | |
Symbol 1132 Graphic | Uses:1131 | Used by:1153 |
Symbol 1133 Bitmap | Used by:1134 | |
Symbol 1134 Graphic | Uses:1133 | Used by:1153 |
Symbol 1135 Bitmap | Used by:1136 | |
Symbol 1136 Graphic | Uses:1135 | Used by:1153 |
Symbol 1137 Bitmap | Used by:1138 | |
Symbol 1138 Graphic | Uses:1137 | Used by:1153 |
Symbol 1139 Bitmap | Used by:1140 | |
Symbol 1140 Graphic | Uses:1139 | Used by:1153 |
Symbol 1141 Bitmap | Used by:1142 | |
Symbol 1142 Graphic | Uses:1141 | Used by:1153 |
Symbol 1143 Bitmap | Used by:1144 | |
Symbol 1144 Graphic | Uses:1143 | Used by:1153 |
Symbol 1145 Bitmap | Used by:1146 | |
Symbol 1146 Graphic | Uses:1145 | Used by:1153 |
Symbol 1147 Bitmap | Used by:1148 | |
Symbol 1148 Graphic | Uses:1147 | Used by:1153 |
Symbol 1149 Bitmap | Used by:1150 | |
Symbol 1150 Graphic | Uses:1149 | Used by:1153 |
Symbol 1151 Bitmap | Used by:1152 | |
Symbol 1152 Graphic | Uses:1151 | Used by:1153 |
Symbol 1153 MovieClip | Uses:1100 1102 1104 1106 1108 1110 1112 1114 1116 1118 1120 1122 1124 1126 1128 1130 1132 1134 1136 1138 1140 1142 1144 1146 1148 1150 1152 | Used by:1154 1163 |
Symbol 1154 MovieClip | Uses:1153 | Used by:1155 |
Symbol 1155 MovieClip | Uses:1154 | Used by:1163 |
Symbol 1156 Bitmap | Used by:1157 | |
Symbol 1157 Graphic | Uses:1156 | Used by:1158 |
Symbol 1158 MovieClip | Uses:1157 | Used by:1159 |
Symbol 1159 MovieClip | Uses:1158 | Used by:1163 |
Symbol 1160 Graphic | Used by:1162 | |
Symbol 1161 Graphic | Used by:1162 | |
Symbol 1162 MovieClip | Uses:1160 1161 | Used by:1163 1428 |
Symbol 1163 MovieClip | Uses:1083 1085 1088 1093 1098 1155 1153 1159 1162 | Used by:Timeline |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1210 |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1210 |
Symbol 1168 Bitmap | Used by:1169 | |
Symbol 1169 Graphic | Uses:1168 | Used by:1210 |
Symbol 1170 Bitmap | Used by:1171 | |
Symbol 1171 Graphic | Uses:1170 | Used by:1210 |
Symbol 1172 Bitmap | Used by:1173 | |
Symbol 1173 Graphic | Uses:1172 | Used by:1210 |
Symbol 1174 Bitmap | Used by:1175 | |
Symbol 1175 Graphic | Uses:1174 | Used by:1210 |
Symbol 1176 Bitmap | Used by:1177 | |
Symbol 1177 Graphic | Uses:1176 | Used by:1210 |
Symbol 1178 Bitmap | Used by:1179 | |
Symbol 1179 Graphic | Uses:1178 | Used by:1210 |
Symbol 1180 Bitmap | Used by:1181 | |
Symbol 1181 Graphic | Uses:1180 | Used by:1210 |
Symbol 1182 Bitmap | Used by:1183 | |
Symbol 1183 Graphic | Uses:1182 | Used by:1210 |
Symbol 1184 Bitmap | Used by:1185 | |
Symbol 1185 Graphic | Uses:1184 | Used by:1210 |
Symbol 1186 Bitmap | Used by:1187 | |
Symbol 1187 Graphic | Uses:1186 | Used by:1210 |
Symbol 1188 Bitmap | Used by:1189 | |
Symbol 1189 Graphic | Uses:1188 | Used by:1210 |
Symbol 1190 Bitmap | Used by:1191 | |
Symbol 1191 Graphic | Uses:1190 | Used by:1210 |
Symbol 1192 Bitmap | Used by:1193 | |
Symbol 1193 Graphic | Uses:1192 | Used by:1210 |
Symbol 1194 Bitmap | Used by:1195 | |
Symbol 1195 Graphic | Uses:1194 | Used by:1210 |
Symbol 1196 Bitmap | Used by:1197 | |
Symbol 1197 Graphic | Uses:1196 | Used by:1210 |
Symbol 1198 Bitmap | Used by:1199 | |
Symbol 1199 Graphic | Uses:1198 | Used by:1210 |
Symbol 1200 Bitmap | Used by:1201 | |
Symbol 1201 Graphic | Uses:1200 | Used by:1210 |
Symbol 1202 Bitmap | Used by:1203 | |
Symbol 1203 Graphic | Uses:1202 | Used by:1210 |
Symbol 1204 Bitmap | Used by:1205 | |
Symbol 1205 Graphic | Uses:1204 | Used by:1210 |
Symbol 1206 Bitmap | Used by:1207 | |
Symbol 1207 Graphic | Uses:1206 | Used by:1210 |
Symbol 1208 Bitmap | Used by:1209 | |
Symbol 1209 Graphic | Uses:1208 | Used by:1210 |
Symbol 1210 MovieClip | Uses:1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 1193 1195 1197 1199 1201 1203 1205 1207 1209 | Used by:1428 |
Symbol 1211 Graphic | Used by:1222 | |
Symbol 1212 Graphic | Used by:1222 | |
Symbol 1213 Graphic | Used by:1222 | |
Symbol 1214 Graphic | Used by:1222 | |
Symbol 1215 Graphic | Used by:1222 | |
Symbol 1216 Graphic | Used by:1222 | |
Symbol 1217 Graphic | Used by:1222 | |
Symbol 1218 Graphic | Used by:1222 | |
Symbol 1219 Graphic | Used by:1222 | |
Symbol 1220 Graphic | Used by:1222 | |
Symbol 1221 Graphic | Used by:1222 | |
Symbol 1222 MovieClip | Uses:1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 | Used by:1428 |
Symbol 1223 Graphic | Used by:1236 | |
Symbol 1224 Graphic | Used by:1236 | |
Symbol 1225 Graphic | Used by:1236 | |
Symbol 1226 Graphic | Used by:1236 | |
Symbol 1227 Graphic | Used by:1236 | |
Symbol 1228 Graphic | Used by:1236 | |
Symbol 1229 Graphic | Used by:1236 | |
Symbol 1230 Graphic | Used by:1236 | |
Symbol 1231 Graphic | Used by:1236 | |
Symbol 1232 Graphic | Used by:1236 | |
Symbol 1233 Graphic | Used by:1236 | |
Symbol 1234 Graphic | Used by:1236 | |
Symbol 1235 Graphic | Used by:1236 | |
Symbol 1236 MovieClip | Uses:1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 | Used by:1428 |
Symbol 1237 Bitmap | Used by:1238 | |
Symbol 1238 Graphic | Uses:1237 | Used by:1241 |
Symbol 1239 Bitmap | Used by:1240 | |
Symbol 1240 Graphic | Uses:1239 | Used by:1241 |
Symbol 1241 MovieClip | Uses:1238 1240 | Used by:1428 |
Symbol 1242 Bitmap | Used by:1243 | |
Symbol 1243 Graphic | Uses:1242 | Used by:1270 |
Symbol 1244 Bitmap | Used by:1245 | |
Symbol 1245 Graphic | Uses:1244 | Used by:1270 |
Symbol 1246 Bitmap | Used by:1247 | |
Symbol 1247 Graphic | Uses:1246 | Used by:1270 |
Symbol 1248 Bitmap | Used by:1249 | |
Symbol 1249 Graphic | Uses:1248 | Used by:1270 |
Symbol 1250 Bitmap | Used by:1251 | |
Symbol 1251 Graphic | Uses:1250 | Used by:1270 |
Symbol 1252 Bitmap | Used by:1253 | |
Symbol 1253 Graphic | Uses:1252 | Used by:1270 |
Symbol 1254 Bitmap | Used by:1255 | |
Symbol 1255 Graphic | Uses:1254 | Used by:1270 |
Symbol 1256 Bitmap | Used by:1257 | |
Symbol 1257 Graphic | Uses:1256 | Used by:1270 |
Symbol 1258 Bitmap | Used by:1259 | |
Symbol 1259 Graphic | Uses:1258 | Used by:1270 |
Symbol 1260 Bitmap | Used by:1261 | |
Symbol 1261 Graphic | Uses:1260 | Used by:1270 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1270 |
Symbol 1264 Bitmap | Used by:1265 | |
Symbol 1265 Graphic | Uses:1264 | Used by:1270 |
Symbol 1266 Bitmap | Used by:1267 | |
Symbol 1267 Graphic | Uses:1266 | Used by:1270 |
Symbol 1268 Bitmap | Used by:1269 | |
Symbol 1269 Graphic | Uses:1268 | Used by:1270 |
Symbol 1270 MovieClip | Uses:1243 1245 1247 1249 1251 1253 1255 1257 1259 1261 1263 1265 1267 1269 | Used by:1428 |
Symbol 1271 Graphic | Used by:1274 | |
Symbol 1272 Graphic | Used by:1274 | |
Symbol 1273 Graphic | Used by:1274 | |
Symbol 1274 MovieClip | Uses:693 1271 1272 1273 | Used by:1428 |
Symbol 1275 MovieClip | Uses:294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 | Used by:1428 |
Symbol 1276 Bitmap | Used by:1277 | |
Symbol 1277 Graphic | Uses:1276 | Used by:1420 |
Symbol 1278 Bitmap | Used by:1279 | |
Symbol 1279 Graphic | Uses:1278 | Used by:1420 |
Symbol 1280 Bitmap | Used by:1281 | |
Symbol 1281 Graphic | Uses:1280 | Used by:1420 |
Symbol 1282 Bitmap | Used by:1283 | |
Symbol 1283 Graphic | Uses:1282 | Used by:1420 |
Symbol 1284 Bitmap | Used by:1285 | |
Symbol 1285 Graphic | Uses:1284 | Used by:1420 |
Symbol 1286 Bitmap | Used by:1287 | |
Symbol 1287 Graphic | Uses:1286 | Used by:1420 |
Symbol 1288 Bitmap | Used by:1289 | |
Symbol 1289 Graphic | Uses:1288 | Used by:1420 |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1420 |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1420 |
Symbol 1294 Bitmap | Used by:1295 | |
Symbol 1295 Graphic | Uses:1294 | Used by:1420 |
Symbol 1296 Bitmap | Used by:1297 | |
Symbol 1297 Graphic | Uses:1296 | Used by:1420 |
Symbol 1298 Bitmap | Used by:1299 | |
Symbol 1299 Graphic | Uses:1298 | Used by:1420 |
Symbol 1300 Bitmap | Used by:1301 | |
Symbol 1301 Graphic | Uses:1300 | Used by:1420 |
Symbol 1302 Bitmap | Used by:1303 | |
Symbol 1303 Graphic | Uses:1302 | Used by:1420 |
Symbol 1304 Bitmap | Used by:1305 | |
Symbol 1305 Graphic | Uses:1304 | Used by:1420 |
Symbol 1306 Bitmap | Used by:1307 | |
Symbol 1307 Graphic | Uses:1306 | Used by:1420 |
Symbol 1308 Bitmap | Used by:1309 | |
Symbol 1309 Graphic | Uses:1308 | Used by:1420 |
Symbol 1310 Bitmap | Used by:1311 | |
Symbol 1311 Graphic | Uses:1310 | Used by:1420 |
Symbol 1312 Bitmap | Used by:1313 | |
Symbol 1313 Graphic | Uses:1312 | Used by:1420 |
Symbol 1314 Bitmap | Used by:1315 | |
Symbol 1315 Graphic | Uses:1314 | Used by:1420 |
Symbol 1316 Bitmap | Used by:1317 | |
Symbol 1317 Graphic | Uses:1316 | Used by:1420 |
Symbol 1318 Bitmap | Used by:1319 | |
Symbol 1319 Graphic | Uses:1318 | Used by:1420 |
Symbol 1320 Bitmap | Used by:1321 | |
Symbol 1321 Graphic | Uses:1320 | Used by:1420 |
Symbol 1322 Bitmap | Used by:1323 | |
Symbol 1323 Graphic | Uses:1322 | Used by:1420 |
Symbol 1324 Bitmap | Used by:1325 | |
Symbol 1325 Graphic | Uses:1324 | Used by:1420 |
Symbol 1326 Bitmap | Used by:1327 | |
Symbol 1327 Graphic | Uses:1326 | Used by:1420 |
Symbol 1328 Bitmap | Used by:1329 | |
Symbol 1329 Graphic | Uses:1328 | Used by:1420 |
Symbol 1330 Bitmap | Used by:1331 | |
Symbol 1331 Graphic | Uses:1330 | Used by:1420 |
Symbol 1332 Bitmap | Used by:1333 | |
Symbol 1333 Graphic | Uses:1332 | Used by:1420 |
Symbol 1334 Bitmap | Used by:1335 | |
Symbol 1335 Graphic | Uses:1334 | Used by:1420 |
Symbol 1336 Bitmap | Used by:1337 | |
Symbol 1337 Graphic | Uses:1336 | Used by:1420 |
Symbol 1338 Bitmap | Used by:1339 | |
Symbol 1339 Graphic | Uses:1338 | Used by:1420 |
Symbol 1340 Bitmap | Used by:1341 | |
Symbol 1341 Graphic | Uses:1340 | Used by:1420 |
Symbol 1342 Bitmap | Used by:1343 | |
Symbol 1343 Graphic | Uses:1342 | Used by:1420 |
Symbol 1344 Bitmap | Used by:1345 | |
Symbol 1345 Graphic | Uses:1344 | Used by:1420 |
Symbol 1346 Bitmap | Used by:1347 | |
Symbol 1347 Graphic | Uses:1346 | Used by:1420 |
Symbol 1348 Bitmap | Used by:1349 | |
Symbol 1349 Graphic | Uses:1348 | Used by:1420 |
Symbol 1350 Bitmap | Used by:1351 | |
Symbol 1351 Graphic | Uses:1350 | Used by:1420 |
Symbol 1352 Bitmap | Used by:1353 | |
Symbol 1353 Graphic | Uses:1352 | Used by:1420 |
Symbol 1354 Bitmap | Used by:1355 | |
Symbol 1355 Graphic | Uses:1354 | Used by:1420 |
Symbol 1356 Bitmap | Used by:1357 | |
Symbol 1357 Graphic | Uses:1356 | Used by:1420 |
Symbol 1358 Bitmap | Used by:1359 | |
Symbol 1359 Graphic | Uses:1358 | Used by:1420 |
Symbol 1360 Bitmap | Used by:1361 | |
Symbol 1361 Graphic | Uses:1360 | Used by:1420 |
Symbol 1362 Bitmap | Used by:1363 | |
Symbol 1363 Graphic | Uses:1362 | Used by:1420 |
Symbol 1364 Bitmap | Used by:1365 | |
Symbol 1365 Graphic | Uses:1364 | Used by:1420 |
Symbol 1366 Bitmap | Used by:1367 | |
Symbol 1367 Graphic | Uses:1366 | Used by:1420 |
Symbol 1368 Bitmap | Used by:1369 | |
Symbol 1369 Graphic | Uses:1368 | Used by:1420 |
Symbol 1370 Bitmap | Used by:1371 | |
Symbol 1371 Graphic | Uses:1370 | Used by:1420 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1420 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1420 |
Symbol 1376 Bitmap | Used by:1377 | |
Symbol 1377 Graphic | Uses:1376 | Used by:1420 |
Symbol 1378 Bitmap | Used by:1379 | |
Symbol 1379 Graphic | Uses:1378 | Used by:1420 |
Symbol 1380 Bitmap | Used by:1381 | |
Symbol 1381 Graphic | Uses:1380 | Used by:1420 |
Symbol 1382 Bitmap | Used by:1383 | |
Symbol 1383 Graphic | Uses:1382 | Used by:1420 |
Symbol 1384 Bitmap | Used by:1385 | |
Symbol 1385 Graphic | Uses:1384 | Used by:1420 |
Symbol 1386 Bitmap | Used by:1387 | |
Symbol 1387 Graphic | Uses:1386 | Used by:1420 |
Symbol 1388 Bitmap | Used by:1389 | |
Symbol 1389 Graphic | Uses:1388 | Used by:1420 |
Symbol 1390 Bitmap | Used by:1391 | |
Symbol 1391 Graphic | Uses:1390 | Used by:1420 |
Symbol 1392 Bitmap | Used by:1393 | |
Symbol 1393 Graphic | Uses:1392 | Used by:1420 |
Symbol 1394 Bitmap | Used by:1395 | |
Symbol 1395 Graphic | Uses:1394 | Used by:1420 |
Symbol 1396 Bitmap | Used by:1397 | |
Symbol 1397 Graphic | Uses:1396 | Used by:1420 |
Symbol 1398 Bitmap | Used by:1399 | |
Symbol 1399 Graphic | Uses:1398 | Used by:1420 |
Symbol 1400 Bitmap | Used by:1401 | |
Symbol 1401 Graphic | Uses:1400 | Used by:1420 |
Symbol 1402 Bitmap | Used by:1403 | |
Symbol 1403 Graphic | Uses:1402 | Used by:1420 |
Symbol 1404 Bitmap | Used by:1405 | |
Symbol 1405 Graphic | Uses:1404 | Used by:1420 |
Symbol 1406 Bitmap | Used by:1407 | |
Symbol 1407 Graphic | Uses:1406 | Used by:1420 |
Symbol 1408 Bitmap | Used by:1409 | |
Symbol 1409 Graphic | Uses:1408 | Used by:1420 |
Symbol 1410 Bitmap | Used by:1411 | |
Symbol 1411 Graphic | Uses:1410 | Used by:1420 |
Symbol 1412 Bitmap | Used by:1413 | |
Symbol 1413 Graphic | Uses:1412 | Used by:1420 |
Symbol 1414 Bitmap | Used by:1415 | |
Symbol 1415 Graphic | Uses:1414 | Used by:1420 |
Symbol 1416 Bitmap | Used by:1417 | |
Symbol 1417 Graphic | Uses:1416 | Used by:1420 |
Symbol 1418 Bitmap | Used by:1419 | |
Symbol 1419 Graphic | Uses:1418 | Used by:1420 |
Symbol 1420 MovieClip | Uses:1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317 1319 1321 1323 1325 1327 1329 1331 1333 1335 1337 1339 1341 1343 1345 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1367 1369 1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 1413 1415 1417 1419 | Used by:1421 |
Symbol 1421 MovieClip | Uses:1420 | Used by:1428 |
Symbol 1422 MovieClip | Uses:546 547 548 549 550 551 552 553 554 | Used by:1428 |
Symbol 1423 MovieClip | Uses:693 | Used by:1424 |
Symbol 1424 MovieClip | Uses:1423 | Used by:1428 |
Symbol 1425 MovieClip | Uses:1078 | Used by:1428 |
Symbol 1426 MovieClip | Uses:693 | Used by:1428 |
Symbol 1427 MovieClip | Uses:560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 | Used by:1428 |
Symbol 1428 MovieClip | Uses:1041 1210 1222 1236 1241 1270 1274 1275 1421 1422 1424 1425 1426 1427 693 1162 | Used by:1429 |
Symbol 1429 MovieClip | Uses:1428 | Used by:Timeline |
Symbol 1430 Bitmap | Used by:1431 | |
Symbol 1431 Graphic | Uses:1430 | Used by:1458 |
Symbol 1432 Graphic | Used by:1447 | |
Symbol 1433 Graphic | Used by:1447 | |
Symbol 1434 Graphic | Used by:1447 | |
Symbol 1435 Graphic | Used by:1447 | |
Symbol 1436 Graphic | Used by:1447 | |
Symbol 1437 Graphic | Used by:1447 | |
Symbol 1438 Graphic | Used by:1447 | |
Symbol 1439 Graphic | Used by:1447 | |
Symbol 1440 Graphic | Used by:1447 | |
Symbol 1441 Graphic | Used by:1447 | |
Symbol 1442 Graphic | Used by:1447 | |
Symbol 1443 Graphic | Used by:1447 | |
Symbol 1444 Graphic | Used by:1447 | |
Symbol 1445 Graphic | Used by:1447 | |
Symbol 1446 Graphic | Used by:1447 | |
Symbol 1447 MovieClip | Uses:1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 | Used by:1448 |
Symbol 1448 MovieClip | Uses:1447 | Used by:1452 |
Symbol 1449 Bitmap | Used by:1451 | |
Symbol 1450 Bitmap | Used by:1451 | |
Symbol 1451 Graphic | Uses:1449 1450 | Used by:1452 |
Symbol 1452 MovieClip | Uses:1448 1451 | Used by:1458 |
Symbol 1453 Bitmap | Used by:1454 | |
Symbol 1454 Graphic | Uses:1453 | Used by:1455 |
Symbol 1455 MovieClip | Uses:1454 | Used by:1458 |
Symbol 1456 Text | Uses:36 | Used by:1457 |
Symbol 1457 MovieClip | Uses:1456 | Used by:1458 1498 |
Symbol 1458 MovieClip | Uses:1431 1452 1455 1457 | Used by:1459 |
Symbol 1459 MovieClip | Uses:1458 | Used by:1655 |
Symbol 1460 Bitmap | Used by:1461 | |
Symbol 1461 Graphic | Uses:1460 | Used by:1462 |
Symbol 1462 MovieClip | Uses:1461 | Used by:1498 |
Symbol 1463 Bitmap | Used by:1464 | |
Symbol 1464 Graphic | Uses:1463 | Used by:1497 |
Symbol 1465 Bitmap | Used by:1467 1469 1472 | |
Symbol 1466 Bitmap | Used by:1467 1471 1472 | |
Symbol 1467 Graphic | Uses:1465 1466 | Used by:1477 |
Symbol 1468 Sound | Used by:1477 | |
Symbol 1469 Graphic | Uses:1465 | Used by:1477 |
Symbol 1470 Bitmap | Used by:1471 | |
Symbol 1471 Graphic | Uses:1466 1470 | Used by:1477 |
Symbol 1472 Graphic | Uses:1465 1466 | Used by:1477 |
Symbol 1473 Bitmap | Used by:1474 | |
Symbol 1474 Graphic | Uses:1473 | Used by:1477 |
Symbol 1475 Bitmap | Used by:1476 | |
Symbol 1476 Graphic | Uses:1475 | Used by:1477 |
Symbol 1477 MovieClip | Uses:1467 1468 1469 1471 1472 1474 1476 | Used by:1497 |
Symbol 1478 Bitmap | Used by:1479 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 | |
Symbol 1479 Graphic | Uses:1478 | Used by:1492 |
Symbol 1480 Bitmap | Used by:1481 | |
Symbol 1481 Graphic | Uses:1480 | Used by:1492 |
Symbol 1482 Graphic | Uses:1478 | Used by:1492 |
Symbol 1483 Graphic | Uses:1478 | Used by:1492 |
Symbol 1484 Graphic | Uses:1478 | Used by:1492 |
Symbol 1485 Graphic | Uses:1478 | Used by:1492 |
Symbol 1486 Graphic | Uses:1478 | Used by:1492 |
Symbol 1487 Graphic | Uses:1478 | Used by:1492 |
Symbol 1488 Graphic | Uses:1478 | Used by:1492 |
Symbol 1489 Graphic | Uses:1478 | Used by:1492 |
Symbol 1490 Graphic | Uses:1478 | Used by:1492 |
Symbol 1491 Graphic | Uses:1478 | Used by:1492 |
Symbol 1492 MovieClip | Uses:1479 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 | Used by:1494 |
Symbol 1493 Sound | Used by:1494 | |
Symbol 1494 MovieClip | Uses:1492 1493 | Used by:1497 |
Symbol 1495 Bitmap | Used by:1496 | |
Symbol 1496 Graphic | Uses:1495 | Used by:1497 |
Symbol 1497 MovieClip | Uses:1464 1477 1494 1496 | Used by:1498 |
Symbol 1498 MovieClip | Uses:1462 1497 1457 | Used by:1499 |
Symbol 1499 MovieClip | Uses:1498 | Used by:1655 |
Symbol 1500 Bitmap | Used by:1501 | |
Symbol 1501 Graphic | Uses:1500 | Used by:1502 |
Symbol 1502 MovieClip | Uses:1501 | Used by:1554 |
Symbol 1503 Bitmap | Used by:1504 | |
Symbol 1504 Graphic | Uses:1503 | Used by:1505 |
Symbol 1505 MovieClip | Uses:1504 | Used by:1554 |
Symbol 1506 Bitmap | Used by:1507 | |
Symbol 1507 Graphic | Uses:1506 | Used by:1554 |
Symbol 1508 Bitmap | Used by:1509 | |
Symbol 1509 Graphic | Uses:1508 | Used by:1554 |
Symbol 1510 Bitmap | Used by:1511 1512 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 | |
Symbol 1511 Graphic | Uses:1510 | Used by:1530 |
Symbol 1512 Graphic | Uses:1510 | Used by:1530 |
Symbol 1513 Sound | Used by:1530 1550 | |
Symbol 1514 Graphic | Uses:1510 | Used by:1530 |
Symbol 1515 Graphic | Uses:1510 | Used by:1530 |
Symbol 1516 Graphic | Uses:1510 | Used by:1530 |
Symbol 1517 Graphic | Uses:1510 | Used by:1530 |
Symbol 1518 Graphic | Uses:1510 | Used by:1530 |
Symbol 1519 Graphic | Uses:1510 | Used by:1530 |
Symbol 1520 Graphic | Uses:1510 | Used by:1530 |
Symbol 1521 Graphic | Uses:1510 | Used by:1530 |
Symbol 1522 Graphic | Uses:1510 | Used by:1530 |
Symbol 1523 Graphic | Uses:1510 | Used by:1530 |
Symbol 1524 Graphic | Uses:1510 | Used by:1530 |
Symbol 1525 Graphic | Uses:1510 | Used by:1530 |
Symbol 1526 Graphic | Uses:1510 | Used by:1530 |
Symbol 1527 Graphic | Uses:1510 | Used by:1530 |
Symbol 1528 Graphic | Uses:1510 | Used by:1530 |
Symbol 1529 Graphic | Uses:1510 | Used by:1530 |
Symbol 1530 MovieClip | Uses:1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 | Used by:1553 |
Symbol 1531 Bitmap | Used by:1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 | |
Symbol 1532 Graphic | Uses:1531 | Used by:1550 |
Symbol 1533 Graphic | Uses:1531 | Used by:1550 |
Symbol 1534 Graphic | Uses:1531 | Used by:1550 |
Symbol 1535 Graphic | Uses:1531 | Used by:1550 |
Symbol 1536 Graphic | Uses:1531 | Used by:1550 |
Symbol 1537 Graphic | Uses:1531 | Used by:1550 |
Symbol 1538 Graphic | Uses:1531 | Used by:1550 |
Symbol 1539 Graphic | Uses:1531 | Used by:1550 |
Symbol 1540 Graphic | Uses:1531 | Used by:1550 |
Symbol 1541 Graphic | Uses:1531 | Used by:1550 |
Symbol 1542 Graphic | Uses:1531 | Used by:1550 |
Symbol 1543 Graphic | Uses:1531 | Used by:1550 |
Symbol 1544 Graphic | Uses:1531 | Used by:1550 |
Symbol 1545 Graphic | Uses:1531 | Used by:1550 |
Symbol 1546 Graphic | Uses:1531 | Used by:1550 |
Symbol 1547 Graphic | Uses:1531 | Used by:1550 |
Symbol 1548 Graphic | Uses:1531 | Used by:1550 |
Symbol 1549 Graphic | Uses:1531 | Used by:1550 |
Symbol 1550 MovieClip | Uses:1532 1533 1513 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 | Used by:1553 |
Symbol 1551 Bitmap | Used by:1552 | |
Symbol 1552 Graphic | Uses:1551 | Used by:1553 |
Symbol 1553 MovieClip | Uses:1530 1550 1552 | Used by:1554 |
Symbol 1554 MovieClip | Uses:1502 1505 1507 1509 1553 | Used by:1555 |
Symbol 1555 MovieClip | Uses:1554 | Used by:1655 |
Symbol 1556 Bitmap | Used by:1557 | |
Symbol 1557 Graphic | Uses:1556 | Used by:1570 |
Symbol 1558 Bitmap | Used by:1559 | |
Symbol 1559 Graphic | Uses:1558 | Used by:1570 |
Symbol 1560 Bitmap | Used by:1561 | |
Symbol 1561 Graphic | Uses:1560 | Used by:1570 |
Symbol 1562 Bitmap | Used by:1563 | |
Symbol 1563 Graphic | Uses:1562 | Used by:1570 |
Symbol 1564 Bitmap | Used by:1565 | |
Symbol 1565 Graphic | Uses:1564 | Used by:1570 |
Symbol 1566 Bitmap | Used by:1567 | |
Symbol 1567 Graphic | Uses:1566 | Used by:1570 |
Symbol 1568 Bitmap | Used by:1569 | |
Symbol 1569 Graphic | Uses:1568 | Used by:1570 |
Symbol 1570 MovieClip | Uses:1557 1559 1561 1563 1565 1567 1569 | Used by:1574 |
Symbol 1571 Bitmap | Used by:1573 | |
Symbol 1572 Bitmap | Used by:1573 | |
Symbol 1573 Graphic | Uses:1571 1572 | Used by:1574 |
Symbol 1574 MovieClip | Uses:1570 1573 | Used by:1577 |
Symbol 1575 Sound | Used by:1577 | |
Symbol 1576 Sound | Used by:1577 | |
Symbol 1577 MovieClip | Uses:1574 1575 1576 | Used by:1653 |
Symbol 1578 Bitmap | Used by:1579 | |
Symbol 1579 Graphic | Uses:1578 | Used by:1582 |
Symbol 1580 Bitmap | Used by:1581 | |
Symbol 1581 Graphic | Uses:1580 | Used by:1582 |
Symbol 1582 MovieClip | Uses:1579 1581 | Used by:1653 |
Symbol 1583 Bitmap | Used by:1584 | |
Symbol 1584 Graphic | Uses:1583 | Used by:1595 |
Symbol 1585 Bitmap | Used by:1586 | |
Symbol 1586 Graphic | Uses:1585 | Used by:1595 |
Symbol 1587 Bitmap | Used by:1588 | |
Symbol 1588 Graphic | Uses:1587 | Used by:1595 |
Symbol 1589 Bitmap | Used by:1590 | |
Symbol 1590 Graphic | Uses:1589 | Used by:1595 |
Symbol 1591 Bitmap | Used by:1592 | |
Symbol 1592 Graphic | Uses:1591 | Used by:1595 |
Symbol 1593 Bitmap | Used by:1594 | |
Symbol 1594 Graphic | Uses:1593 | Used by:1595 |
Symbol 1595 MovieClip | Uses:1584 1586 1588 1590 1592 1594 | Used by:1649 |
Symbol 1596 Bitmap | Used by:1597 1650 | |
Symbol 1597 Graphic | Uses:1596 | Used by:1649 |
Symbol 1598 Bitmap | Used by:1599 | |
Symbol 1599 Graphic | Uses:1598 | Used by:1648 |
Symbol 1600 Bitmap | Used by:1601 | |
Symbol 1601 Graphic | Uses:1600 | Used by:1648 |
Symbol 1602 Bitmap | Used by:1603 | |
Symbol 1603 Graphic | Uses:1602 | Used by:1648 |
Symbol 1604 Bitmap | Used by:1605 | |
Symbol 1605 Graphic | Uses:1604 | Used by:1648 |
Symbol 1606 Bitmap | Used by:1607 | |
Symbol 1607 Graphic | Uses:1606 | Used by:1648 |
Symbol 1608 Bitmap | Used by:1609 | |
Symbol 1609 Graphic | Uses:1608 | Used by:1648 |
Symbol 1610 Bitmap | Used by:1611 | |
Symbol 1611 Graphic | Uses:1610 | Used by:1648 |
Symbol 1612 Bitmap | Used by:1613 | |
Symbol 1613 Graphic | Uses:1612 | Used by:1648 |
Symbol 1614 Bitmap | Used by:1615 | |
Symbol 1615 Graphic | Uses:1614 | Used by:1648 |
Symbol 1616 Bitmap | Used by:1617 | |
Symbol 1617 Graphic | Uses:1616 | Used by:1648 |
Symbol 1618 Bitmap | Used by:1619 | |
Symbol 1619 Graphic | Uses:1618 | Used by:1648 |
Symbol 1620 Bitmap | Used by:1621 | |
Symbol 1621 Graphic | Uses:1620 | Used by:1648 |
Symbol 1622 Bitmap | Used by:1623 | |
Symbol 1623 Graphic | Uses:1622 | Used by:1648 |
Symbol 1624 Bitmap | Used by:1625 | |
Symbol 1625 Graphic | Uses:1624 | Used by:1648 |
Symbol 1626 Bitmap | Used by:1627 | |
Symbol 1627 Graphic | Uses:1626 | Used by:1648 |
Symbol 1628 Bitmap | Used by:1629 | |
Symbol 1629 Graphic | Uses:1628 | Used by:1648 |
Symbol 1630 Bitmap | Used by:1631 | |
Symbol 1631 Graphic | Uses:1630 | Used by:1648 |
Symbol 1632 Bitmap | Used by:1633 | |
Symbol 1633 Graphic | Uses:1632 | Used by:1648 |
Symbol 1634 Bitmap | Used by:1635 | |
Symbol 1635 Graphic | Uses:1634 | Used by:1648 |
Symbol 1636 Bitmap | Used by:1637 | |
Symbol 1637 Graphic | Uses:1636 | Used by:1648 |
Symbol 1638 Bitmap | Used by:1639 | |
Symbol 1639 Graphic | Uses:1638 | Used by:1648 |
Symbol 1640 Bitmap | Used by:1641 | |
Symbol 1641 Graphic | Uses:1640 | Used by:1648 |
Symbol 1642 Bitmap | Used by:1643 | |
Symbol 1643 Graphic | Uses:1642 | Used by:1648 |
Symbol 1644 Bitmap | Used by:1645 | |
Symbol 1645 Graphic | Uses:1644 | Used by:1648 |
Symbol 1646 Bitmap | Used by:1647 | |
Symbol 1647 Graphic | Uses:1646 | Used by:1648 |
Symbol 1648 MovieClip | Uses:1599 1601 1603 1605 1607 1609 1611 1613 1615 1617 1619 1621 1623 1625 1627 1629 1631 1633 1635 1637 1639 1641 1643 1645 1647 | Used by:1649 |
Symbol 1649 MovieClip | Uses:1595 1597 1648 | Used by:1651 |
Symbol 1650 Graphic | Uses:1596 | Used by:1651 |
Symbol 1651 MovieClip | Uses:1649 1650 | Used by:1652 |
Symbol 1652 MovieClip | Uses:1651 | Used by:1653 |
Symbol 1653 MovieClip | Uses:1577 1582 1652 | Used by:1654 |
Symbol 1654 MovieClip | Uses:1653 | Used by:1655 |
Symbol 1655 MovieClip | Uses:1459 1499 1555 1654 | Used by:Timeline |
Symbol 1656 Graphic | Used by:1660 | |
Symbol 1657 Graphic | Used by:1660 | |
Symbol 1658 Graphic | Used by:1660 | |
Symbol 1659 Graphic | Used by:1660 | |
Symbol 1660 MovieClip | Uses:1656 1657 1658 1659 | Used by:1661 |
Symbol 1661 MovieClip | Uses:1660 | Used by:Timeline |
Symbol 1662 Font | Used by:1663 1675 1794 | |
Symbol 1663 Text | Uses:1662 | Used by:1664 |
Symbol 1664 MovieClip | Uses:1663 | Used by:1840 |
Symbol 1665 Graphic | Used by:1840 | |
Symbol 1666 Graphic | Used by:1667 | |
Symbol 1667 MovieClip | Uses:1666 | Used by:1792 |
Symbol 1668 Graphic | Used by:1792 | |
Symbol 1669 Graphic | Used by:1792 | |
Symbol 1670 MovieClip | Uses:391 | Used by:1792 |
Symbol 1671 ShapeTweening | Used by:1792 | |
Symbol 1672 Graphic | Used by:1673 | |
Symbol 1673 MovieClip | Uses:1672 | Used by:1792 |
Symbol 1674 ShapeTweening | Used by:1792 | |
Symbol 1675 Text | Uses:1662 | Used by:1792 |
Symbol 1676 Graphic | Used by:1792 | |
Symbol 1677 Graphic | Used by:1792 | |
Symbol 1678 Sound | Used by:1792 | |
Symbol 1679 Graphic | Used by:1792 | |
Symbol 1680 Graphic | Used by:1792 | |
Symbol 1681 Graphic | Used by:1792 | |
Symbol 1682 Graphic | Used by:1792 | |
Symbol 1683 Graphic | Used by:1792 | |
Symbol 1684 Graphic | Used by:1792 | |
Symbol 1685 Graphic | Used by:1792 | |
Symbol 1686 Graphic | Used by:1792 | |
Symbol 1687 Graphic | Used by:1792 | |
Symbol 1688 Graphic | Used by:1792 | |
Symbol 1689 Graphic | Used by:1792 | |
Symbol 1690 Graphic | Used by:1792 | |
Symbol 1691 Graphic | Used by:1792 | |
Symbol 1692 Graphic | Used by:1792 | |
Symbol 1693 Graphic | Used by:1792 | |
Symbol 1694 Graphic | Used by:1792 | |
Symbol 1695 Graphic | Used by:1792 | |
Symbol 1696 Graphic | Used by:1792 | |
Symbol 1697 Graphic | Used by:1792 | |
Symbol 1698 Graphic | Used by:1792 | |
Symbol 1699 Graphic | Used by:1792 | |
Symbol 1700 Graphic | Used by:1792 | |
Symbol 1701 Graphic | Used by:1792 | |
Symbol 1702 Graphic | Used by:1792 | |
Symbol 1703 Graphic | Used by:1792 | |
Symbol 1704 Graphic | Used by:1792 | |
Symbol 1705 Graphic | Used by:1792 | |
Symbol 1706 Graphic | Used by:1792 | |
Symbol 1707 Graphic | Used by:1792 | |
Symbol 1708 Graphic | Used by:1792 | |
Symbol 1709 Graphic | Used by:1792 | |
Symbol 1710 Graphic | Used by:1792 | |
Symbol 1711 Graphic | Used by:1792 | |
Symbol 1712 Graphic | Used by:1792 | |
Symbol 1713 ShapeTweening | Used by:1792 | |
Symbol 1714 MovieClip | Uses:391 | Used by:1792 |
Symbol 1715 ShapeTweening | Used by:1792 | |
Symbol 1716 ShapeTweening | Used by:1792 | |
Symbol 1717 ShapeTweening | Used by:1792 | |
Symbol 1718 ShapeTweening | Used by:1792 | |
Symbol 1719 ShapeTweening | Used by:1792 | |
Symbol 1720 ShapeTweening | Used by:1792 | |
Symbol 1721 ShapeTweening | Used by:1792 | |
Symbol 1722 ShapeTweening | Used by:1792 | |
Symbol 1723 ShapeTweening | Used by:1792 | |
Symbol 1724 ShapeTweening | Used by:1792 | |
Symbol 1725 ShapeTweening | Used by:1792 | |
Symbol 1726 ShapeTweening | Used by:1792 | |
Symbol 1727 ShapeTweening | Used by:1792 | |
Symbol 1728 ShapeTweening | Used by:1792 | |
Symbol 1729 ShapeTweening | Used by:1792 | |
Symbol 1730 ShapeTweening | Used by:1792 | |
Symbol 1731 ShapeTweening | Used by:1792 | |
Symbol 1732 ShapeTweening | Used by:1792 | |
Symbol 1733 ShapeTweening | Used by:1792 | |
Symbol 1734 ShapeTweening | Used by:1792 | |
Symbol 1735 ShapeTweening | Used by:1792 | |
Symbol 1736 ShapeTweening | Used by:1792 | |
Symbol 1737 ShapeTweening | Used by:1792 | |
Symbol 1738 ShapeTweening | Used by:1792 | |
Symbol 1739 ShapeTweening | Used by:1792 | |
Symbol 1740 ShapeTweening | Used by:1792 | |
Symbol 1741 ShapeTweening | Used by:1792 | |
Symbol 1742 ShapeTweening | Used by:1792 | |
Symbol 1743 ShapeTweening | Used by:1792 | |
Symbol 1744 ShapeTweening | Used by:1792 | |
Symbol 1745 ShapeTweening | Used by:1792 | |
Symbol 1746 ShapeTweening | Used by:1792 | |
Symbol 1747 ShapeTweening | Used by:1792 | |
Symbol 1748 ShapeTweening | Used by:1792 | |
Symbol 1749 ShapeTweening | Used by:1792 | |
Symbol 1750 ShapeTweening | Used by:1792 | |
Symbol 1751 ShapeTweening | Used by:1792 | |
Symbol 1752 Graphic | Used by:1792 | |
Symbol 1753 Graphic | Used by:1754 | |
Symbol 1754 MovieClip | Uses:1753 | Used by:1755 |
Symbol 1755 MovieClip | Uses:1754 | Used by:1792 |
Symbol 1756 ShapeTweening | Used by:1792 | |
Symbol 1757 ShapeTweening | Used by:1792 | |
Symbol 1758 ShapeTweening | Used by:1792 | |
Symbol 1759 ShapeTweening | Used by:1792 | |
Symbol 1760 ShapeTweening | Used by:1792 | |
Symbol 1761 Graphic | Used by:1792 | |
Symbol 1762 ShapeTweening | Used by:1792 | |
Symbol 1763 ShapeTweening | Used by:1792 | |
Symbol 1764 ShapeTweening | Used by:1792 | |
Symbol 1765 Graphic | Used by:1792 | |
Symbol 1766 ShapeTweening | Used by:1792 | |
Symbol 1767 ShapeTweening | Used by:1792 | |
Symbol 1768 ShapeTweening | Used by:1792 | |
Symbol 1769 Graphic | Used by:1792 | |
Symbol 1770 ShapeTweening | Used by:1792 | |
Symbol 1771 ShapeTweening | Used by:1792 | |
Symbol 1772 ShapeTweening | Used by:1792 | |
Symbol 1773 ShapeTweening | Used by:1792 | |
Symbol 1774 Graphic | Used by:1792 | |
Symbol 1775 ShapeTweening | Used by:1792 | |
Symbol 1776 ShapeTweening | Used by:1792 | |
Symbol 1777 ShapeTweening | Used by:1792 | |
Symbol 1778 ShapeTweening | Used by:1792 | |
Symbol 1779 Graphic | Used by:1792 | |
Symbol 1780 ShapeTweening | Used by:1792 | |
Symbol 1781 Graphic | Used by:1792 | |
Symbol 1782 Graphic | Used by:1792 | |
Symbol 1783 Graphic | Used by:1792 | |
Symbol 1784 Sound | Used by:1792 | |
Symbol 1785 Graphic | Used by:1792 | |
Symbol 1786 Graphic | Used by:1792 | |
Symbol 1787 Graphic | Used by:1792 | |
Symbol 1788 Graphic | Used by:1792 | |
Symbol 1789 Graphic | Used by:1792 | |
Symbol 1790 Graphic | Used by:1792 | |
Symbol 1791 Graphic | Used by:1792 | |
Symbol 1792 MovieClip | Uses:1668 1667 1669 1670 1671 1673 1674 1675 1676 1677 1678 391 1681 1680 1679 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 858 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 693 1755 1752 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 | Used by:1793 |
Symbol 1793 MovieClip | Uses:1792 | Used by:1840 |
Symbol 1794 Text | Uses:1662 | Used by:1795 |
Symbol 1795 MovieClip | Uses:1794 | Used by:1840 |
Symbol 1796 Button | Uses:391 | Used by:1838 |
Symbol 1797 Graphic | Uses:70 | Used by:1798 |
Symbol 1798 MovieClip | Uses:1797 | Used by:1838 |
Symbol 1799 Bitmap | Used by:1801 | |
Symbol 1800 Bitmap | Used by:1801 | |
Symbol 1801 Graphic | Uses:1799 1800 | Used by:1820 |
Symbol 1802 Bitmap | Used by:1803 | |
Symbol 1803 Graphic | Uses:1802 | Used by:1820 |
Symbol 1804 Bitmap | Used by:1805 | |
Symbol 1805 Graphic | Uses:1804 | Used by:1820 |
Symbol 1806 Bitmap | Used by:1807 | |
Symbol 1807 Graphic | Uses:1806 | Used by:1820 |
Symbol 1808 Bitmap | Used by:1809 | |
Symbol 1809 Graphic | Uses:1808 | Used by:1820 |
Symbol 1810 Bitmap | Used by:1811 | |
Symbol 1811 Graphic | Uses:1810 | Used by:1820 |
Symbol 1812 Bitmap | Used by:1813 | |
Symbol 1813 Graphic | Uses:1812 | Used by:1820 |
Symbol 1814 Bitmap | Used by:1815 | |
Symbol 1815 Graphic | Uses:1814 | Used by:1820 |
Symbol 1816 Bitmap | Used by:1817 | |
Symbol 1817 Graphic | Uses:1816 | Used by:1820 |
Symbol 1818 Bitmap | Used by:1819 | |
Symbol 1819 Graphic | Uses:1818 | Used by:1820 |
Symbol 1820 MovieClip | Uses:1801 1803 1805 1807 1809 1811 1813 1815 1817 1819 | Used by:1823 1838 |
Symbol 1821 Graphic | Used by:1823 | |
Symbol 1822 Graphic | Used by:1823 | |
Symbol 1823 MovieClip | Uses:1820 1821 1822 | Used by:1838 |
Symbol 1824 Sound | Used by:1838 | |
Symbol 1825 Graphic | Used by:1837 | |
Symbol 1826 Graphic | Used by:1837 | |
Symbol 1827 Graphic | Used by:1837 | |
Symbol 1828 Graphic | Used by:1837 | |
Symbol 1829 Graphic | Used by:1837 | |
Symbol 1830 Graphic | Used by:1837 | |
Symbol 1831 Graphic | Used by:1837 | |
Symbol 1832 Graphic | Used by:1837 | |
Symbol 1833 Graphic | Used by:1837 | |
Symbol 1834 Graphic | Used by:1837 | |
Symbol 1835 Graphic | Used by:1837 | |
Symbol 1836 Graphic | Used by:1837 | |
Symbol 1837 MovieClip | Uses:1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 | Used by:1838 |
Symbol 1838 MovieClip | Uses:1796 1798 1823 1824 1837 1820 | Used by:1839 |
Symbol 1839 MovieClip | Uses:1838 | Used by:1840 |
Symbol 1840 MovieClip | Uses:1664 1665 1793 1795 1839 | Used by:Timeline |
Instance Names
"survivalloop" | Frame 1 | Symbol 17 MovieClip |
"creditsloop" | Frame 1 | Symbol 17 MovieClip |
"loop4" | Frame 1 | Symbol 17 MovieClip |
"boss3loop" | Frame 1 | Symbol 17 MovieClip |
"loop3" | Frame 1 | Symbol 17 MovieClip |
"boss2loop" | Frame 1 | Symbol 17 MovieClip |
"loop2" | Frame 1 | Symbol 17 MovieClip |
"boss1loop" | Frame 1 | Symbol 17 MovieClip |
"loop1" | Frame 1 | Symbol 17 MovieClip |
"airblast" | Frame 1 | Symbol 18 MovieClip |
"boss2big" | Frame 1 | Symbol 18 MovieClip |
"boss2laser2" | Frame 1 | Symbol 18 MovieClip |
"boss2laser" | Frame 1 | Symbol 18 MovieClip |
"healthpower" | Frame 1 | Symbol 18 MovieClip |
"boss1electric" | Frame 1 | Symbol 18 MovieClip |
"bombpower" | Frame 1 | Symbol 18 MovieClip |
"protectorpower" | Frame 1 | Symbol 18 MovieClip |
"boss1canon" | Frame 1 | Symbol 18 MovieClip |
"missilepower" | Frame 1 | Symbol 18 MovieClip |
"weaponpower" | Frame 1 | Symbol 18 MovieClip |
"mhexplode" | Frame 1 | Symbol 18 MovieClip |
"green" | Frame 1 | Symbol 18 MovieClip |
"enemyexplodesound" | Frame 1 | Symbol 18 MovieClip |
"bombexplode" | Frame 1 | Symbol 18 MovieClip |
"laser" | Frame 1 | Symbol 18 MovieClip |
"blue" | Frame 1 | Symbol 18 MovieClip |
"red" | Frame 1 | Symbol 18 MovieClip |
"playbtn00" | Frame 1 | Symbol 34 MovieClip |
"playbtn" | Frame 1 | Symbol 39 Button |
"iamdead" | Frame 2 | Symbol 69 MovieClip |
"transition" | Frame 2 | Symbol 88 MovieClip [transition] |
"controls" | Frame 2 | Symbol 685 MovieClip |
"credits" | Frame 2 | Symbol 716 MovieClip |
"pausedisplay" | Frame 2 | Symbol 730 MovieClip |
"display" | Frame 2 | Symbol 749 MovieClip |
"maindisplay" | Frame 2 | Symbol 844 MovieClip |
"status" | Frame 2 | Symbol 867 MovieClip |
"healthpower" | Frame 2 | Symbol 265 MovieClip |
"bombpower" | Frame 2 | Symbol 288 MovieClip |
"missilepower" | Frame 2 | Symbol 281 MovieClip |
"weaponPower" | Frame 2 | Symbol 251 MovieClip |
"shot" | Frame 2 | Symbol 1011 MovieClip |
"target" | Frame 2 | Symbol 1013 MovieClip |
"mhexplosionmc" | Frame 2 | Symbol 1022 MovieClip |
"ship" | Frame 2 | Symbol 1052 MovieClip |
"shipexplosion" | Frame 2 | Symbol 1078 MovieClip |
"enemybullet" | Frame 2 | Symbol 1163 MovieClip |
"mhexplosionmc" | Frame 2 | Symbol 1022 MovieClip |
"enemy" | Frame 2 | Symbol 1429 MovieClip |
"bg" | Frame 2 | Symbol 1655 MovieClip |
"intro" | Frame 3 | Symbol 1840 MovieClip |
"loadBar" | Symbol 34 MovieClip Frame 1 | Symbol 25 MovieClip |
"explode" | Symbol 224 MovieClip Frame 12 | Symbol 223 MovieClip |
"blue" | Symbol 627 MovieClip Frame 1 | Symbol 626 MovieClip |
"greenpower" | Symbol 628 MovieClip Frame 1 | Symbol 621 MovieClip |
"explode" | Symbol 669 MovieClip Frame 25 | Symbol 223 MovieClip |
"arrowkeys" | Symbol 685 MovieClip Frame 1 | Symbol 226 MovieClip |
"itemsmc" | Symbol 685 MovieClip Frame 1 | Symbol 291 MovieClip |
"stagesmc" | Symbol 685 MovieClip Frame 1 | Symbol 604 MovieClip |
"cntrlmc" | Symbol 685 MovieClip Frame 1 | Symbol 607 MovieClip |
"weaponsmc" | Symbol 685 MovieClip Frame 1 | Symbol 670 MovieClip |
"staytuned" | Symbol 716 MovieClip Frame 71 | Symbol 701 MovieClip |
"am" | Symbol 730 MovieClip Frame 2 | Symbol 727 Button |
"mission" | Symbol 749 MovieClip Frame 2 | Symbol 732 MovieClip |
"lasertext" | Symbol 749 MovieClip Frame 116 | Symbol 741 MovieClip |
"arrowkeys" | Symbol 820 MovieClip Frame 1 | Symbol 226 MovieClip |
"itemsmc" | Symbol 820 MovieClip Frame 1 | Symbol 291 MovieClip |
"stagesmc" | Symbol 820 MovieClip Frame 1 | Symbol 604 MovieClip |
"cntrlmc" | Symbol 820 MovieClip Frame 1 | Symbol 607 MovieClip |
"weaponsmc" | Symbol 820 MovieClip Frame 1 | Symbol 670 MovieClip |
"menu" | Symbol 828 MovieClip Frame 2 | Symbol 824 Button |
"STORYMC" | Symbol 844 MovieClip Frame 2 | Symbol 785 MovieClip |
"instructionsbtn" | Symbol 844 MovieClip Frame 2 | Symbol 792 Button |
"optionsbtn" | Symbol 844 MovieClip Frame 2 | Symbol 793 Button |
"playbtn" | Symbol 844 MovieClip Frame 2 | Symbol 801 Button |
"expert" | Symbol 844 MovieClip Frame 3 | Symbol 811 MovieClip |
"beginner" | Symbol 844 MovieClip Frame 3 | Symbol 811 MovieClip |
"expertbtn" | Symbol 844 MovieClip Frame 3 | Symbol 815 Button |
"beginnerbtn" | Symbol 844 MovieClip Frame 3 | Symbol 816 Button |
"passwordbtn" | Symbol 844 MovieClip Frame 3 | Symbol 817 Button |
"controlsbtn" | Symbol 844 MovieClip Frame 3 | Symbol 818 Button |
"givepass" | Symbol 844 MovieClip Frame 5 | Symbol 828 MovieClip |
"nobtn" | Symbol 844 MovieClip Frame 5 | Symbol 835 Button |
"yesbtn" | Symbol 844 MovieClip Frame 5 | Symbol 837 Button |
"shield" | Symbol 864 MovieClip Frame 1 | Symbol 863 MovieClip |
"bomb" | Symbol 867 MovieClip Frame 1 | Symbol 857 MovieClip |
"offbtn" | Symbol 867 MovieClip Frame 1 | Symbol 859 Button |
"onbtn" | Symbol 867 MovieClip Frame 1 | Symbol 860 Button |
"mask" | Symbol 867 MovieClip Frame 1 | Symbol 864 MovieClip |
"explode" | Symbol 1010 MovieClip Frame 2 | Symbol 223 MovieClip |
"blue" | Symbol 1011 MovieClip Frame 9 | Symbol 991 MovieClip |
"blue" | Symbol 1011 MovieClip Frame 10 | Symbol 996 MovieClip |
"blue" | Symbol 1011 MovieClip Frame 11 | Symbol 1001 MovieClip |
"blue" | Symbol 1011 MovieClip Frame 12 | Symbol 626 MovieClip |
"bomb" | Symbol 1011 MovieClip Frame 14 | Symbol 1010 MovieClip |
"bl" | Symbol 1013 MovieClip Frame 1 | Symbol 1012 MovieClip |
"tl" | Symbol 1013 MovieClip Frame 1 | Symbol 1012 MovieClip |
"tr" | Symbol 1013 MovieClip Frame 1 | Symbol 1012 MovieClip |
"br" | Symbol 1013 MovieClip Frame 1 | Symbol 1012 MovieClip |
"powerup" | Symbol 1052 MovieClip Frame 1 | Symbol 1024 MovieClip |
"shield" | Symbol 1052 MovieClip Frame 1 | Symbol 1026 MovieClip |
"blue" | Symbol 1052 MovieClip Frame 1 | Symbol 1040 MovieClip |
"greenpower" | Symbol 1052 MovieClip Frame 1 | Symbol 621 MovieClip |
"green" | Symbol 1052 MovieClip Frame 1 | Symbol 1041 MovieClip |
"bomb" | Symbol 1052 MovieClip Frame 1 | Symbol 1041 MovieClip |
"laser" | Symbol 1052 MovieClip Frame 1 | Symbol 1041 MovieClip |
"gun" | Symbol 1052 MovieClip Frame 1 | Symbol 1041 MovieClip |
"missile" | Symbol 1052 MovieClip Frame 1 | Symbol 1041 MovieClip |
"shiptype" | Symbol 1052 MovieClip Frame 1 | Symbol 1046 MovieClip |
"shipmc" | Symbol 1052 MovieClip Frame 1 | Symbol 1047 MovieClip |
"engine" | Symbol 1052 MovieClip Frame 1 | Symbol 1051 MovieClip |
"gun2" | Symbol 1428 MovieClip Frame 1 | Symbol 1041 MovieClip |
"gun2" | Symbol 1428 MovieClip Frame 2 | Symbol 1041 MovieClip |
"gun" | Symbol 1428 MovieClip Frame 2 | Symbol 1041 MovieClip |
"gun3" | Symbol 1428 MovieClip Frame 3 | Symbol 1041 MovieClip |
"gun" | Symbol 1428 MovieClip Frame 5 | Symbol 1041 MovieClip |
"gun2" | Symbol 1428 MovieClip Frame 6 | Symbol 1041 MovieClip |
"gun" | Symbol 1428 MovieClip Frame 6 | Symbol 1041 MovieClip |
"canon" | Symbol 1428 MovieClip Frame 8 | Symbol 1041 MovieClip |
"gun2" | Symbol 1428 MovieClip Frame 8 | Symbol 1041 MovieClip |
"biggun2" | Symbol 1428 MovieClip Frame 9 | Symbol 1041 MovieClip |
"biggun1" | Symbol 1428 MovieClip Frame 9 | Symbol 1041 MovieClip |
"gun3" | Symbol 1428 MovieClip Frame 9 | Symbol 1041 MovieClip |
"gun2" | Symbol 1428 MovieClip Frame 9 | Symbol 1041 MovieClip |
"gun1" | Symbol 1428 MovieClip Frame 9 | Symbol 1041 MovieClip |
"gun" | Symbol 1428 MovieClip Frame 11 | Symbol 1041 MovieClip |
"hatch" | Symbol 1428 MovieClip Frame 11 | Symbol 1424 MovieClip |
"explode" | Symbol 1428 MovieClip Frame 13 | Symbol 1425 MovieClip |
"gun" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile4" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile3" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile2" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"missile" | Symbol 1428 MovieClip Frame 13 | Symbol 1041 MovieClip |
"charge" | Symbol 1428 MovieClip Frame 13 | Symbol 1426 MovieClip |
"enemytype" | Symbol 1429 MovieClip Frame 1 | Symbol 1428 MovieClip |
"nebula1" | Symbol 1655 MovieClip Frame 2 | Symbol 1459 MovieClip |
"planet1" | Symbol 1655 MovieClip Frame 3 | Symbol 1499 MovieClip |
"galaxy" | Symbol 1655 MovieClip Frame 4 | Symbol 1555 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "green" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "blue" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "red" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "weaponpower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "protectorpower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "boss1canon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "bombexplode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "healthpower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "boss1electric" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "boss2big" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "enemyexplode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "missilepower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "bombpower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "spark1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "spark2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "stars" |
ExportAssets (56) | Timeline Frame 2 | Symbol 88 as "transition" |
Labels
"main" | Frame 2 |
"intro" | Frame 3 |
"blank" | Symbol 69 MovieClip Frame 14 |
"close" | Symbol 88 MovieClip [transition] Frame 2 |
"open" | Symbol 88 MovieClip [transition] Frame 24 |
"red" | Symbol 251 MovieClip Frame 1 |
"redchange" | Symbol 251 MovieClip Frame 2 |
"blue" | Symbol 251 MovieClip Frame 16 |
"bluechange" | Symbol 251 MovieClip Frame 17 |
"green" | Symbol 251 MovieClip Frame 31 |
"greenchange" | Symbol 251 MovieClip Frame 32 |
"blank" | Symbol 251 MovieClip Frame 46 |
"red" | Symbol 259 MovieClip Frame 1 |
"redchange" | Symbol 259 MovieClip Frame 27 |
"blue" | Symbol 259 MovieClip Frame 41 |
"bluechange" | Symbol 259 MovieClip Frame 67 |
"green" | Symbol 259 MovieClip Frame 81 |
"greenchange" | Symbol 259 MovieClip Frame 107 |
"blank" | Symbol 259 MovieClip Frame 121 |
"blank" | Symbol 265 MovieClip Frame 2 |
"blank" | Symbol 281 MovieClip Frame 2 |
"blank" | Symbol 288 MovieClip Frame 2 |
"graphic" | Symbol 701 MovieClip Frame 1 |
"blank" | Symbol 701 MovieClip Frame 2 |
"blank" | Symbol 716 MovieClip Frame 1 |
"start" | Symbol 716 MovieClip Frame 2 |
"preview" | Symbol 716 MovieClip Frame 136 |
"pause" | Symbol 730 MovieClip Frame 1 |
"pass" | Symbol 730 MovieClip Frame 2 |
"1" | Symbol 732 MovieClip Frame 1 |
"2" | Symbol 732 MovieClip Frame 2 |
"3" | Symbol 732 MovieClip Frame 3 |
"4" | Symbol 732 MovieClip Frame 4 |
"5" | Symbol 732 MovieClip Frame 5 |
"blank" | Symbol 741 MovieClip Frame 1 |
"laser" | Symbol 741 MovieClip Frame 2 |
"protector" | Symbol 741 MovieClip Frame 51 |
"blank" | Symbol 749 MovieClip Frame 1 |
"mission" | Symbol 749 MovieClip Frame 2 |
"missioncomplete" | Symbol 749 MovieClip Frame 32 |
"fmission" | Symbol 749 MovieClip Frame 75 |
"sumscore" | Symbol 749 MovieClip Frame 116 |
"lasertext" | Symbol 749 MovieClip Frame 117 |
"blank" | Symbol 828 MovieClip Frame 1 |
"pass" | Symbol 828 MovieClip Frame 2 |
"blank" | Symbol 844 MovieClip Frame 1 |
"title" | Symbol 844 MovieClip Frame 2 |
"options" | Symbol 844 MovieClip Frame 3 |
"instructions" | Symbol 844 MovieClip Frame 4 |
"continue" | Symbol 844 MovieClip Frame 5 |
"red1" | Symbol 1011 MovieClip Frame 1 |
"red2" | Symbol 1011 MovieClip Frame 2 |
"red3" | Symbol 1011 MovieClip Frame 3 |
"blue1" | Symbol 1011 MovieClip Frame 4 |
"blue2" | Symbol 1011 MovieClip Frame 5 |
"blue3" | Symbol 1011 MovieClip Frame 6 |
"blue4" | Symbol 1011 MovieClip Frame 7 |
"sblue" | Symbol 1011 MovieClip Frame 8 |
"green1" | Symbol 1011 MovieClip Frame 9 |
"green2" | Symbol 1011 MovieClip Frame 10 |
"green3" | Symbol 1011 MovieClip Frame 11 |
"green4" | Symbol 1011 MovieClip Frame 12 |
"laser" | Symbol 1011 MovieClip Frame 13 |
"bomb" | Symbol 1011 MovieClip Frame 14 |
"blank" | Symbol 1011 MovieClip Frame 15 |
"blank" | Symbol 1022 MovieClip Frame 7 |
"blank" | Symbol 1024 MovieClip Frame 1 |
"laser" | Symbol 1024 MovieClip Frame 2 |
"nolaser" | Symbol 1046 MovieClip Frame 1 |
"yeslaser" | Symbol 1046 MovieClip Frame 2 |
"forward" | Symbol 1051 MovieClip Frame 1 |
"blank" | Symbol 1078 MovieClip Frame 27 |
"ebullet1" | Symbol 1163 MovieClip Frame 1 |
"enemymissile" | Symbol 1163 MovieClip Frame 2 |
"enemy7" | Symbol 1163 MovieClip Frame 3 |
"boss1electric" | Symbol 1163 MovieClip Frame 4 |
"boss1canon" | Symbol 1163 MovieClip Frame 5 |
"boss2laser" | Symbol 1163 MovieClip Frame 6 |
"boss2big" | Symbol 1163 MovieClip Frame 7 |
"boss3" | Symbol 1163 MovieClip Frame 8 |
"fbosslaser" | Symbol 1163 MovieClip Frame 9 |
"fbossgun" | Symbol 1163 MovieClip Frame 10 |
"blank" | Symbol 1163 MovieClip Frame 11 |
"open" | Symbol 1424 MovieClip Frame 2 |
"blank" | Symbol 1425 MovieClip Frame 1 |
"explode" | Symbol 1425 MovieClip Frame 2 |
"blank" | Symbol 1426 MovieClip Frame 1 |
"charge" | Symbol 1426 MovieClip Frame 2 |
"enemy1" | Symbol 1428 MovieClip Frame 1 |
"enemy2" | Symbol 1428 MovieClip Frame 2 |
"enemy3" | Symbol 1428 MovieClip Frame 3 |
"enemy4" | Symbol 1428 MovieClip Frame 4 |
"5" | Symbol 1428 MovieClip Frame 5 |
"enemy6" | Symbol 1428 MovieClip Frame 6 |
"enemy7" | Symbol 1428 MovieClip Frame 7 |
"boss1" | Symbol 1428 MovieClip Frame 8 |
"boss2" | Symbol 1428 MovieClip Frame 9 |
"boss3head" | Symbol 1428 MovieClip Frame 10 |
"boss3body" | Symbol 1428 MovieClip Frame 11 |
"boss3tail" | Symbol 1428 MovieClip Frame 12 |
"fboss" | Symbol 1428 MovieClip Frame 13 |
"launcher" | Symbol 1428 MovieClip Frame 14 |
"rocket" | Symbol 1428 MovieClip Frame 15 |
"blank" | Symbol 1428 MovieClip Frame 16 |
"enemy" | Symbol 1429 MovieClip Frame 1 |
"hit" | Symbol 1429 MovieClip Frame 2 |
"blank" | Symbol 1429 MovieClip Frame 14 |
"blank" | Symbol 1459 MovieClip Frame 1 |
"blank" | Symbol 1499 MovieClip Frame 1 |
"blank" | Symbol 1555 MovieClip Frame 1 |
"blank" | Symbol 1654 MovieClip Frame 1 |
"blank" | Symbol 1655 MovieClip Frame 1 |
"level1" | Symbol 1655 MovieClip Frame 2 |
"level2" | Symbol 1655 MovieClip Frame 3 |
"level3" | Symbol 1655 MovieClip Frame 4 |
"level4" | Symbol 1655 MovieClip Frame 5 |
Dynamic Text Variables
test | Symbol 41 EditableText | " " |
totalscore | Symbol 706 EditableText | " " |
totalscore | Symbol 742 EditableText | " " |
health | Symbol 744 EditableText | " " |
time | Symbol 745 EditableText | "" |
countdown | Symbol 830 EditableText | " 12" |
score | Symbol 861 EditableText | "100 :" |
timer | Symbol 862 EditableText | "200" |
|