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World Table Tennis.swf

This is the info page for
Flash #24441

(Click the ID number above for more basic data on this flash file.)


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World Table Tennis 1.0

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Version 2.0

by Barry Ryan  © May 2003

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Start WTT

Start WTT

With special thanks to Steven Ryan, for all his hard work in bug-testing and quality
assessment of the game. Without you, this game would not be possible.

Configuration Settings

Player Name:

Points to win:

Difficulty Setting:

7

11

15

21

Play

Easy

Medium

Hard

Sound Player

Disable Sound FX

Power:

Points:

Games:

Vs

Computer

(Game to

points)

Rules:

Use the Left and Right
arrow keys to control the
bat's movement. Use the
Up and Down arrow keys
to adjust the 'Power Meter'
at the bottom-right of the
screen. To serve or skip
menus, press the
Spacebar
Change the sound during
the game at any time by
using the sound console
to the right of the screen

New Game

Red Wins the Game

Blue Wins the Game

Welcome to the World Table Tennis Member's
Area. Please  feel free to browse around

Photo Gallery

About Barry

WTTC Credits

Continue Game

About Barry

Barry is 16 years old, and he  lives in London, England. He is currently studying
for his GCSE's at school at the time of writing this, and he aims to become a
vet in the future.
Barry has been studying programming and animation in Flash for about 2 years
now, and has created some oustanding animations. However, this Table Tennis
game has managed to utilize every animation/programming skill he has
acquired, and it has provided him with a huge (but possible!) challange. He has
learnt a lot from creating this game, and he hopes to go on to bigger and better
things.
On top of just sitting and making computer animations, Barry also has many
interests, one of which coincidentally includes table tennis/tennis! He also
enjoys badminton, netball, and Muay Thai, or 'Thai-boxing'.

X

Photo Gallery

Barry making an interesting point...

Next

Back

Barry, just... trying something out!

My (usually hot) friend Anoeshka at an anti-war march

The Battle of the Titans... me and one oif my best mates, Raphael

Me with one of my best friends, Raphael at Xmas time... awwww

Booyaka... me and Raphael tearin' up the London scene, Wesside

Raph in a cake shop... there isn't a more destructive combination!

Riho - one of my best friends - playing Tetris. Plenty of losing, then

Riho + Razz. Me? I'm probably stuffing my gob somewhere!

Special treat... 6 pictures of Sexy Baz, all for you!

Me, Raph, Ri in Scotland. Ignore the guy marked red... *pratt*

Credits

Graphics, Animation, Programming, Production,
Ideas, Themes and Bonus Ending
Barry Ryan
Game testing, checking and quality assessment
Melissa and Steven Ryan
Produced exclusively for
With thanks for FlashKit for the music loops/SFX

ActionScript [AS1/AS2]

Frame 1
_root.p1points = 0; _root.p2points = 0; _root.p1serves = 0; _root.p2serves = 0; _root.p1games = 0; _root.p2games = 0; bytesloaded = getBytesLoaded(); bytestotal = getBytesTotal(); bytesremaining = bytestotal - bytesloaded; percent = Math.round((bytesloaded / bytestotal) * 100) add "%"; setProperty("loadbar", _width , (bytesloaded / bytestotal) * 200); if (percent == "100%") { gotoAndStop (3); }
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 4
setProperty("_root.soundbox", _visible , 1); stop();
Instance of Symbol 155 MovieClip in Frame 4
onClipEvent (enterFrame) { with (_root.bat) { if (Key.isDown(37)) { _x = _x - _root.speed; } if (Key.isDown(39)) { _x = _x + _root.speed; } if (_root.maze.walls.hitTest(getBounds(_root).xMax, _y, true)) { _x = _x - _root.speed; } if (_root.maze.walls.hitTest(getBounds(_root).xMin, _y, true)) { _x = _x + _root.speed; } } }
Instance of Symbol 160 MovieClip "hit" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.bal)) { _root.p1points = _root.p1points + 1; _root.batwin = 1; _root.val = 0; _root.valy = 0; _root.gotoAndStop(9); } }
Instance of Symbol 160 MovieClip "hit2" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.bal)) { _root.p2points = _root.p2points + 1; _root.batwin = 2; _root.valy = 0; _root.val = 0; _root.gotoAndStop(9); } }
Instance of Symbol 160 MovieClip "hitout1" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.bal)) { _root.p2points = _root.p2points + 1; _root.batwin = 4; _root.val = 0; _root.valy = 0; _root.gotoAndStop(9); } }
Instance of Symbol 160 MovieClip "hitout2" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.bal)) { _root.p1points = _root.p1points + 1; _root.batwin = 3; _root.val = 0; _root.valy = 0; _root.gotoAndStop(9); } }
Frame 5
_root.val = 0; _root.valy = -18;
Instance of Symbol 196 MovieClip "bal" in Frame 5
onClipEvent (enterFrame) { setProperty(_root.bal, _x , getProperty(this, _x) + _root.val); setProperty(_root.bal, _y , getProperty(this, _y) + _root.valy); }
Frame 6
setProperty(_root.bal, _x , getProperty(_root.bat, _x));
Frame 7
stop(); function cross() { difX = _root.bal._x - paddle2._x; speedX = difX * _root.enemyspeed2; paddle2._x = paddle2._x + (speedX * _root.enemyspeed); }
Instance of Symbol 198 MovieClip "bat" in Frame 7
onClipEvent (enterFrame) { if (this.hitTest(_root.bal)) { if (_root.soundFX == 1) { _root.bal.play(); } else { _root.bal.stop(); } _root.valy = _root.power; if (((_root.bal._x < (_root.bat._x - 15)) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { _root.val = -2; } else if (((_root.bal._x > (_root.bat._x + 15)) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { _root.val = 2; } else if ((((_root.bal._x > (_root.bat._x + 10)) & (_root.bal._x < (_root.bat._x + 15))) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { _root.val = 4; } else if ((((_root.bal._x < (_root.bat._x - 10)) & (_root.bal._x > (_root.bat._x - 15))) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { _root.val = -4; } else if ((((_root.bal._x > (_root.bat._x - 10)) & (_root.bal._x < (_root.bat._x + 10))) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { _root.val = 0; } else if (_root.bat._x < 260) { _root.val = _root.playersmash; } else if (_root.bat._x > 440) { _root.val = _root.minusplayersmash; } } }
Instance of Symbol 164 MovieClip "paddle2" in Frame 7
onClipEvent (enterFrame) { _root.cross(); updateAfterEvent(); } onClipEvent (enterFrame) { _root.randomsmash = random(2); if (_root.paddle2.hitTest(_root.bal)) { if (_root.soundFX == 1) { _root.bal.play(); } else { _root.bal.stop(); } _root.valy = _root.powerback; if (((_root.bal._x < (_root.bat._x - 15)) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { _root.val = -1 * (random(1) + 2); } else if (((_root.bal._x > (_root.bat._x + 15)) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { _root.val = random(1) + 2; } else if ((((_root.bal._x > (_root.bat._x + 10)) & (_root.bal._x < (_root.bat._x + 15))) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { _root.val = random(2) + 3; } else if ((((_root.bal._x < (_root.bat._x - 10)) & (_root.bal._x > (_root.bat._x - 15))) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { _root.val = -1 * (random(2) + 3); } else if ((((_root.bal._x > (_root.bat._x - 10)) & (_root.bal._x < (_root.bat._x + 10))) & (_root.bat._x > 260)) & (_root.bat._x < 440)) { randomstart = random(2); if (randomstart == 0) { _root.val = -1; } else if (randomstart == 1) { _root.val = 1; } else { _root.val = 0; } } else if (_root.bat._x < 260) { _root.val = _root.smashlevel; } else if (_root.bat._x > 420) { _root.val = _root.minussmashlevel; } } }
Frame 8
gotoAndPlay (7);
Frame 9
setProperty("_root.soundbox", _visible , 0); if ((((smashlevel == 4) & (p1games == 3)) or ((smashlevel == 6) & (p1games == 5))) or ((smashlevel == 8) & (p1games == 3))) { gotoAndStop (11); } stop(); setProperty("redwin", _visible , 0); setProperty("bluewin", _visible , 0); if (_root.p1points == maxpoints) { setProperty("bluewin", _visible , 1); setProperty("redwin", _visible , 0); } else if (_root.p2points == maxpoints) { setProperty("redwin", _visible , 1); setProperty("bluewin", _visible , 0); } if (p1points == maxpoints) { _root.p1points = 0; _root.p2points = 0; _root.p1games = _root.p1games + 1; } else if (_root.p2points == _root.maxpoints) { _root.p1points = 0; _root.p2points = 0; _root.p2games = _root.p2games + 1; } if (((_root.batwin == 1) & (p1points < 21)) & (p2points < 21)) { _root.message = playername + " Won the Point"; } else if (((_root.batwin == 2) & (p1points < 21)) & (p2points < 21)) { _root.message = "Red Won the Point"; } else if (((_root.batwin == 3) & (p1points < 21)) & (p2points < 21)) { _root.message = ("Red hit out, " + playername) + " Won the Point"; } else if (((_root.batwin == 4) & (p1points < 21)) & (p2points < 21)) { _root.message = playername + " hit out, Red won the point"; }
Frame 10
gotoAndStop (9);
Frame 11
stopAllSounds(); play();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Symbol 22 Button
on (release) { gotoAndStop (3); }
Symbol 47 Button
on (release) { getURL ("http:\\\\www.blobcrew.vze.com", "_blank"); }
Symbol 51 Button
on (release) { play(); }
Symbol 94 Button
on (press) { gotoAndStop (1); }
Symbol 97 Button
on (press) { gotoAndStop (2); }
Symbol 100 Button
on (press) { gotoAndStop (3); }
Symbol 103 Button
on (press) { gotoAndStop (4); }
Symbol 105 MovieClip Frame 1
stop(); _root.maxpoints = 7;
Symbol 105 MovieClip Frame 2
stop(); _root.maxpoints = 11;
Symbol 105 MovieClip Frame 3
stop(); _root.maxpoints = 15;
Symbol 105 MovieClip Frame 4
stop(); _root.maxpoints = 21;
Symbol 108 Button
on (release) { _root.playername = player; _root.play(); }
Symbol 111 Button
on (press) { gotoAndStop (1); }
Symbol 113 Button
on (press) { gotoAndStop (2); }
Symbol 115 Button
on (press) { gotoAndStop (3); }
Symbol 116 MovieClip Frame 1
stop(); _root.enemyspeed = 0.1; _root.enemyspeed2 = 0.6; _root.speed = 6; _root.minussmashlevel = -4; _root.smashlevel = 4; _root.minusplayersmash = -5; _root.playersmash = 5;
Symbol 116 MovieClip Frame 2
stop(); _root.enemyspeed = 0.6; _root.enemyspeed2 = 0.4; _root.speed = 5.5; _root.minussmashlevel = -6; _root.smashlevel = 6; _root.minusplayersmash = -8; _root.playersmash = 8;
Symbol 116 MovieClip Frame 3
stop(); _root.enemyspeed = 1; _root.enemyspeed2 = 0.2; _root.speed = 5; _root.minussmashlevel = -8; _root.smashlevel = 8; _root.minusplayersmash = -11; _root.playersmash = 11;
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
player = "Blue"; stop();
Symbol 126 Button
on (release) { gotoAndStop (12); }
Symbol 129 Button
on (release) { if (track > 1) { track = Number(track) - 1; } }
Symbol 132 Button
on (release) { if (track == 1) { gotoAndStop (1); } if (track == 2) { gotoAndStop (3); } if (track == 3) { gotoAndStop (5); } if (track == 4) { gotoAndStop (7); } if (track == 5) { gotoAndStop (9); } }
Symbol 135 Button
on (release) { if (track < 5) { track = Number(track) + 1; } }
Symbol 141 Button
on (press) { play(); }
Symbol 143 Button
on (press) { play(); }
Symbol 145 MovieClip Frame 1
stop(); _root.soundFX = 1;
Symbol 145 MovieClip Frame 2
stop(); _root.soundFX = 0;
Symbol 151 MovieClip Frame 1
track = 1; play(); stopAllSounds();
Symbol 151 MovieClip Frame 2
stop();
Symbol 151 MovieClip Frame 3
play(); stopAllSounds();
Symbol 151 MovieClip Frame 4
stop();
Symbol 151 MovieClip Frame 5
play(); stopAllSounds();
Symbol 151 MovieClip Frame 6
stop();
Symbol 151 MovieClip Frame 7
play(); stopAllSounds();
Symbol 151 MovieClip Frame 8
stop();
Symbol 151 MovieClip Frame 9
play(); stopAllSounds();
Symbol 151 MovieClip Frame 10
stop();
Symbol 151 MovieClip Frame 11
stop();
Symbol 151 MovieClip Frame 12
stop(); stopAllSounds();
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 4
tellTarget (_root) { gotoAndStop (4); };
Symbol 168 Button
on (keyPress "<Down>") { prevFrame(); }
Symbol 169 Button
on (keyPress "<Up>") { nextFrame(); }
Symbol 175 MovieClip Frame 1
_root.power = -18; _root.powerback = 18; stop();
Symbol 175 MovieClip Frame 2
_root.power = -20; _root.powerback = 20;
Symbol 175 MovieClip Frame 3
_root.power = -22; _root.powerback = 22;
Symbol 175 MovieClip Frame 4
_root.power = -24; _root.powerback = 24;
Symbol 175 MovieClip Frame 5
_root.power = -26; _root.powerback = 26;
Symbol 175 MovieClip Frame 6
_root.power = -28; _root.powerback = 28;
Symbol 193 Button
on (keyPress "<Space>") { play(); }
Symbol 196 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 203 Button
on (press) { _root.p1points = 0; _root.p2points = 0; _root.p1serves = 0; _root.p2serves = 0; _root.p1games = 0; _root.p2games = 0; gotoAndStop (3); }
Symbol 217 Button
on (keyPress "<Space>") { gotoAndStop (4); }
Symbol 218 MovieClip Frame 1
if (_root.soundFX == 1) { play(); } else { stop(); }
Symbol 218 MovieClip Frame 194
stop();
Symbol 226 Button
on (release) { gotoAndStop (14); }
Symbol 230 Button
on (release) { gotoAndStop (13); }
Symbol 234 Button
on (release) { gotoAndStop (15); }
Symbol 237 Button
on (release) { gotoAndStop (4); }
Symbol 245 Button
on (release) { gotoAndStop (11); }
Symbol 254 Button
on (release) { nextFrame(); }
Symbol 258 Button
on (release) { prevFrame(); }
Symbol 289 MovieClip Frame 1
stop();

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Symbol 227 GraphicUsed by:230
Symbol 228 TextUses:221Used by:230
Symbol 229 GraphicUsed by:230
Symbol 230 ButtonUses:227 228 229Used by:Timeline
Symbol 231 GraphicUsed by:234
Symbol 232 TextUses:221Used by:234
Symbol 233 GraphicUsed by:234
Symbol 234 ButtonUses:231 232 233Used by:Timeline
Symbol 235 GraphicUsed by:237
Symbol 236 TextUses:13Used by:237
Symbol 237 ButtonUses:235 236Used by:Timeline
Symbol 238 SoundUsed by:Timeline
Symbol 239 GraphicUsed by:Timeline
Symbol 240 TextUses:221Used by:Timeline
Symbol 241 FontUsed by:242
Symbol 242 TextUses:241Used by:Timeline
Symbol 243 GraphicUsed by:245
Symbol 244 TextUses:13Used by:245
Symbol 245 ButtonUses:243 244Used by:Timeline
Symbol 246 GraphicUsed by:Timeline
Symbol 247 TextUses:221Used by:Timeline
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:289
Symbol 250 TextUses:87Used by:289
Symbol 251 GraphicUsed by:254
Symbol 252 TextUses:221Used by:254
Symbol 253 GraphicUsed by:254
Symbol 254 ButtonUses:251 252 253Used by:289
Symbol 255 GraphicUsed by:258
Symbol 256 TextUses:221Used by:258
Symbol 257 GraphicUsed by:258
Symbol 258 ButtonUses:255 256 257Used by:289
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:289
Symbol 261 TextUses:87Used by:289
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:289
Symbol 264 TextUses:87Used by:289
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:289
Symbol 267 TextUses:87Used by:289
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:289
Symbol 270 TextUses:87Used by:289
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:289
Symbol 273 TextUses:87Used by:289
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:289
Symbol 276 TextUses:87Used by:289
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:289
Symbol 279 TextUses:87Used by:289
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:289
Symbol 282 TextUses:87Used by:289
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:289
Symbol 285 TextUses:87Used by:289
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:289
Symbol 288 TextUses:87Used by:289
Symbol 289 MovieClipUses:249 250 254 258 260 261 263 264 266 267 269 270 272 273 275 276 278 279 281 282 284 285 287 288Used by:Timeline
Symbol 290 TextUses:221Used by:Timeline
Symbol 291 FontUsed by:293
Symbol 292 FontUsed by:293
Symbol 293 TextUses:291 292Used by:Timeline
Streaming Sound 1Used by:Symbol 218 MovieClip

Instance Names

"loadbar"Frame 1Symbol 12 MovieClip
"soundbox"Frame 3Symbol 151 MovieClip
"maze"Frame 4Symbol 158 MovieClip
"hit"Frame 4Symbol 160 MovieClip
"hit2"Frame 4Symbol 160 MovieClip
"hitout1"Frame 4Symbol 160 MovieClip
"hitout2"Frame 4Symbol 160 MovieClip
"bat"Frame 4Symbol 162 MovieClip
"paddle2"Frame 4Symbol 164 MovieClip
"power"Frame 4Symbol 175 MovieClip
"bal"Frame 5Symbol 196 MovieClip
"bat"Frame 7Symbol 198 MovieClip
"paddle2"Frame 7Symbol 164 MovieClip
"redwin"Frame 9Symbol 207 MovieClip
"bluewin"Frame 9Symbol 211 MovieClip
"walls"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip

Labels

"serve"Frame 4
"play"Frame 6
"one"Symbol 151 MovieClip Frame 1
"two"Symbol 151 MovieClip Frame 3
"three"Symbol 151 MovieClip Frame 5
"four"Symbol 151 MovieClip Frame 7
"five"Symbol 151 MovieClip Frame 9
"zero"Symbol 151 MovieClip Frame 12

Dynamic Text Variables

bytesloadedSymbol 6 EditableText""
bytestotalSymbol 7 EditableText""
bytesremainingSymbol 8 EditableText""
percentSymbol 10 EditableText""
playerSymbol 91 EditableText""
trackSymbol 138 EditableText""
p1pointsSymbol 180 EditableText""
p2pointsSymbol 181 EditableText""
p1gamesSymbol 182 EditableText""
p2gamesSymbol 183 EditableText""
playernameSymbol 184 EditableText""
maxpointsSymbol 189 EditableText""
messageSymbol 200 EditableText""
p1pointsSymbol 213 EditableText""
p2pointsSymbol 214 EditableText""
p1gamesSymbol 215 EditableText""
p2gamesSymbol 216 EditableText""




http://swfchan.com/5/24441/info.shtml
Created: 25/5 -2019 00:45:53 Last modified: 25/5 -2019 00:45:53 Server time: 22/12 -2024 10:52:57