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Skirmish.swf

This is the info page for
Flash #24443

(Click the ID number above for more basic data on this flash file.)


Text
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***

PLAY

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The Window To Another Box

The Window To Another Box

STUDIOS

STUDIOS

STUDIOS

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

Requires 100+ sword kills.

Requires 100+ SMG kills.

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

Requires 100+ bazooka kills.

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

Rank specific.

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

UNLOCKABLES:

DETAILED INSTRUCTIONS

DETAILED INSTRUCTIONS

Arrow keys or WASD keys to move.
Left mouse click to fire.
Hold the mouse key to charge the
bazooka and sword. The SMG will
continuously fire until it overheats or the
key is released.
Keys 1,2,3 or mouse scroll to toggle
weapons. The sword is able to deflect
bullets when swung, and can be used to
'double jump' when completely charged
and the jump key is down. Both the sword
and bazooka deal more damage at
maximum charge.
N to toggle in-game music on/off.
M to toggle mute on/off.
P to pause.
Key 0 to commit suicide.
Q to toggle qualities.
Good luck!

BASIC CONTROLS:

<< BACK

<< BACK

NEXT PAGE >>

NEXT PAGE >>

CONTROLS:
Arrow keys or WASD keys to move.
The up arrow key, or W, is used to jump. You can double or even
triple jump depending on how long the key is down for. Tapping it
allows for multiple jumps. Also, with this key down and the sword fully
charged, another jump can be performed.
Left mouse click to fire.
For the sword: holding this down charges the sword, which enables for
extra damage and 'double jumping'. The sword will stay charged as
long as the mouse key is down. It also has the ability to deflect bullets
(thus causing no damage to you) when swung (ie. on release).
For the SMG: holding this down will allow for continuous fire until the
SMG 'overheats', releasing the key will allow 'cooling'.
For the bazooka: this is a tad tricky, but especially useful for mobs.
Holding the key will enable charging, but the bazooka will discharge
once it reaches maximum power, so precise timing is essential. The
explosions increase in damage with power, and will damage you a tiny
amount if you're too close.
And watch your ammo!

Keys 1,2,3 or mouse scroll to toggle weapons.
1. Sword. 2. SMG. 3. Bazooka.
N to toggle in-game music on/off.
M to toggle mute on/off.
P to pause.
Key 0 to commit suicide.
May seem useless, but can be quite handy in attaining a specific
rank (for a specific bonus).
Q to toggle qualities.
RANKS:
This symbol will show to indicate an upgrade in rank.
Different ranks are used to obtain different bonus, they do not
accumulate with increasing rank, so aim for variation.
Unlocked bonuses will be instantly saved to your computer, allow
cookies to be enabled. You must select the bonuses from the
'unlocked' options to enable them.

DETAILED INSTRUCTIONS:

UPGRADES:
Health packs:
Heal 20% of your HP. Essential for survival.
Ammo:
Adds ammo to the currently equiped weapons, so obtaining
these with a sword is quite pointless.
Upgrades:
Can vary, from Damage: Increases damage of the selected
weapon.
Reload: Decreases the reload time of the bazooka.
Charge: Decreases the time required to charge the sword.
Coolant: Increases the rate of cooling for the SMG.

ENEMIES:
These will vary and become more difficult to deal with as you
progress.
Be careful of the melee enemies, as they can deal quite alot of
damage and knock you around.
Head shots yield more damage than body shots.
Parachutes can be shot or sliced down, and parachuting enemies
can be attacked without having their parachutes damaged if you aim
precisely enough. Aim for melee enemies on parachutes and take
them out before they can reach the ground.
There are five rounds of different enemies, see if you're able to
reach the final round. It may be quite a challenge.

PLAY

CONTROLS

UNLOCKED

PLAY

CONTROLS

UNLOCKED

CREDITS:
Scripting, gameplay and graphics:
Andrew A. Khassapov - IST Studios
Graphics assistance:
George Pryor
Sound effects and gameplay music:
Flashkit.com

<p align="left"><font face="Arial" size="12" color="#db0202" letterSpacing="0.000000" kerning="0"><b>WARNING:</b></font></p><p align="left"><font face="Arial" size="11" color="#db0202" letterSpacing="0.000000" kerning="0"><b>No further bonuses will be unlocked with the current bonuses active.</b></font></p>

XXXXXX

XXXXXX

TEST TXT

TEST

PAUSED

<p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p>

Details:

Time in game:

Rockets fired:

Sword kills:

SMG kills:

Bazooka kills:

Shots fired:

Upgrades:

Sword damage:

Bazooka damage:

Sword charging:

SMG coolant:

Bazooka reload time:

SMG damage:

You have achieved the xxx rank.

CONGRATULATIONS!

Poor

Average

Good

Excellent

Unbelievable

MENU

MENU

ActionScript [AS1/AS2]

Instance of Symbol 52 MovieClip "ISTMenuSIGNED" in Frame 1
onClipEvent (load) { this.swapDepths(1000159); this._x = Stage.width; this._y = Stage.height; xx = 0; timer = 10; timers = timer; timermm = timer; timerm = timer; mute = false; rollover = false; reset = false; } onClipEvent (enterFrame) { function sSOUND() { this.gotoAndStop("mm"); timermm = timerm; } MovieClip.prototype.ISTsetQCFn = function () { IST = _root.ISTMenuSIGNED; Qnumeric = IST.qquality[this.Qset - 1]; _quality = Qnumeric; }; MovieClip.prototype.ISTsetQFn = function () { IST = _root.ISTMenuSIGNED; Qnumeric = IST.qquality[this.Qset - 1]; this.gotoAndStop(this.Qset); if (!IST.rollover) { if (Qnumeric == _quality) { this._visible = 1; } else { this._visible = 0; } } else { this._visible = 1; if (Qnumeric == _quality) { this._alpha = 40; } else { this._alpha = 100; } } }; rollover = this.hitTest(_root._xmouse, _root._ymouse, true); if (rollover) { this.gotoAndStop("on"); } else if (!rollover) { if (!mousedown) { this.gotoAndStop("off"); } } if (xx >= qquality.length) { xx = 0; } timer--; if (timer <= 0) { timer = 0; } else { this.gotoAndStop("qm"); } timermm--; if (timermm <= 0) { timermm = 0; } else { this.gotoAndStop("mm"); } KeyQ = 81; KeyS = 77; qquality = new Array("LOW", "MEDIUM", "HIGH", "BEST"); if (Key.isDown(KeyQ) && (timer <= 0)) { takeq = qquality[xx]; _quality = takeq; xx++; timer = timers; } if ((Key.isDown(KeyS) && (timermm <= 0)) && (!mute)) { mute = true; sSOUND(); } if ((Key.isDown(KeyS) && (timermm <= 0)) && (mute)) { mute = false; sSOUND(); } if (mute) { globalsound = new Sound(_root); globalsound.setVolume(0); } else if (vm != undefined) { globalsound = new Sound(_root); globalsound.setVolume(vm); } else { globalsound = new Sound(_root); globalsound.setVolume(100); } if (reset) { _quality = "HIGH"; mute = false; Vsvx = 35; Vspx = 0; reset = false; } } onClipEvent (mouseDown) { mousedown = true; } onClipEvent (mouseUp) { mousedown = false; }
Instance of Symbol 64 MovieClip "IST!Auto Center" in Frame 1
on (release) { if (loadedvar) { _root.gotoAndStop("Ist!Loaded"); } else { getURL ("http://www.freewebs.com/iststudios/", "_blank"); } } onClipEvent (load) { ISTppXXYY = 0; this._y = (Stage.height / 2) + ISTppXXYY; this._x = (Stage.width / 2) + ISTppXXYY; _global.ISTXXTEST = 1; }
Instance of Symbol 66 MovieClip "ISTEngineSIGNED" in Frame 1
onClipEvent (load) { xp = 1; yp = 1; wwwvalue = 3; widthwww = (200 - (wwwvalue * this._width)) / 700; www = 1 - widthwww; if (this._name == "ISTEngineSIGNED") { startw = this._width; endw = 50; amount = 50; difw = (endw - startw) / amount; this.swapDepths(amount + 2); i = 1; while (i < amount) { duplicateMovieClip (this, "IST!MMF" + i, (amount + 1) - i); MMFi = _root["IST!MMF" + i]; ratio = _width / _height; MMFi._width = startw + (difw * i); MMFi._height = MMFi._width / ratio; i++; } } } onClipEvent (enterFrame) { MovieClip.prototype.mm = function (centerx, centery, inertia, k) { x = (-this._x) + centerx; y = (-this._y) + centery; xp = (xp * inertia) + (x * k); yp = (yp * inertia) + (y * k); _x = (_x + xp); _y = (_y + yp); }; this.mm(_root._xmouse, _root._ymouse, www, 0.07); }
Frame 2
gotoAndStop (1);
Instance of Symbol 81 MovieClip in Frame 3
on (release) { getURL ("http://www.freewebs.com/iststudios/", "_blank"); } onClipEvent (load) { ISTEngine = _root.ISTEngineSIGNED; amount = ISTEngine.amount; i = 1; while (i < amount) { removeMovieClip(_root["IST!MMF" + i]); removeMovieClip(ISTEngine); i++; } this._y = 0; this._x = (Stage.width - 1000) / 2; }
Frame 4
gotoAndStop(_currentframe + 1);
Instance of Symbol 136 MovieClip "Options" in Frame 4
onClipEvent (load) { this._visible = 0; this.swapDepths(2); MUSIC = new Sound(this); MUSIC.attachSound("SFX - Choir.wav"); MUSIC.start(0, 9999); } onClipEvent (enterFrame) { if ((((_global.LowGravity || (_global.NoHeating)) || (_global.FragileOpponents)) || (_global.AllUpgrades)) || (_global.Invincible)) { _global.NOUPGRADES = true; } else { _global.NOUPGRADES = false; } if (_global.NOUPGRADES) { _root.warning._visible = 1; } else { _root.warning._visible = 0; } }
Frame 5
stop();
Frame 6
gotoAndStop(_currentframe - 1);
Frame 10
gotoAndStop(_currentframe + 1);
Instance of Symbol 190 MovieClip "Clouds" in Frame 10
onClipEvent (load) { CLspeed = 15; CLspeedadd = 0.2; MovieClip.prototype.CloudLOAD = function () { startx = (-this._width) * 3; this.cloudspeed = (random(CLspeed) / 10) + CLspeedadd; gotostop = "c" + (random(3) + 1); this.CB.gotoAndStop(gotostop); }; } onClipEvent (enterFrame) { MovieClip.prototype.CloudMove = function () { if (!_global.PAUSE) { this._x = this._x + this.cloudspeed; if (this._x >= (_global.stagex + this._width)) { this.cloudspeed = (random(CLspeed) / 10) + CLspeedadd; this._x = startx - random(100); } } }; }
Instance of Symbol 294 MovieClip "Enemy" in Frame 10
onClipEvent (load) { Player = _root.Player; pbody = Player.ptorso; phead = Player.phead; ebody = this.EBody; ehead = this.EHead; efire = this.EFire; etorso = this.EBody; chutefront = this.ChuteFront; chute = this.Chute; SFXhit = new Sound(this); SFXhit.attachSound("Slice (Opposing).wav"); SFXfire = new Sound(this); chute._visible = 0; chutefront._visible = 0; gg = Player.gg; pHPtimes = Player.oHP / 100; fps = Player.fps; score = Player.score; scoreSet2 = Player.scoreSet2; scoreSet3 = Player.scoreSet3; scoreSet4 = Player.scoreSet4; scoreSet5 = Player.scoreSet5; JumpSet = false; thrust = 0; jumplim = 0; jumplimit = 2; disfromP = _width; thrustlow = Player.thrustlow; thrustii = Player.thrustii; jumpover = Player.jumpover; recoilX = 0; recoilY = 0; endrecoil = Player.endrecoil; jumpCancel = false; deadOnce = false; dead = false; GBspeed = 20; relayXtimer = 0; relayXtime = 1 * fps; jumptotimer = 0; jumptotime = (random(4) + 5) * fps; amountSetmax = 12; Set1 = 3; Set2 = 6; Set3 = 8; Set4 = 10; Set5 = amountSetmax; if (score < scoreSet2) { SetE = random(Set1) + 1; } else if ((score >= scoreSet2) && (score < scoreSet3)) { SetE = random(Set2) + 1; } else if ((score >= scoreSet3) && (score < scoreSet4)) { SetE = random(Set3) + 1; } else if ((score >= scoreSet4) && (score < scoreSet5)) { SetE = random(Set4) + 1; } else if (score >= scoreSet5) { SetE = random(Set5) + 1; } if (_name != "Enemy") { switch (SetE) { case 1 : case 2 : case 3 : if (_global.FragileOpponents) { HP = 1; } else { HP = 1000; } eWepSet = random(3) + 1; break; case 4 : case 5 : case 6 : if (_global.FragileOpponents) { HP = 1; } else { HP = 1600; } eWepSet = random(3) + 4; break; case 7 : case 8 : if (_global.FragileOpponents) { HP = 1; } else { HP = 2000; } eWepSet = random(2) + 7; break; case 9 : case 10 : if (_global.FragileOpponents) { HP = 1; } else { HP = 3000; } eWepSet = random(2) + 9; break; case 11 : if (_global.FragileOpponents) { HP = 1; } else { HP = 4000; } eWepSet = 11; break; case 12 : HP = 4000; eWepSet = 12; } scoreperkill = Player.scoreperkill; xmovestandard = 5; xmoveranged = 2; xRANGEDjump = 7; switch (eWepSet) { case 1 : atimeSet = 1.5; edamage = pHPtimes * 4; xmove = xmovestandard; melee = true; break; case 2 : SFXfire.attachSound("Colt 45.wav"); RecoileSet = 0.4; edamage = pHPtimes * 0.9; xmove = xmoveranged; break; case 3 : SFXfire.attachSound("Double Barrel Shotgun.wav"); RecoileSet = 0.6; edamage = pHPtimes * 1.3; xmove = xmoveranged; break; case 4 : SFXfire.attachSound("Sniper.wav"); atimeSet = 2.8; RecoileSet = 0.4; edamage = pHPtimes * 1.3; xmove = xmoveranged; break; case 5 : atimeSet = 1; melee = true; edamage = pHPtimes * 4; xmove = xmovestandard + 1; break; case 6 : SFXfire.attachSound("Magnum.wav"); atimeSet = 4.2; RecoileSet = 0.3; SHOTGUN = true; edamage = pHPtimes * 0.35; xmove = xmoveranged; break; case 7 : atimeSet = 1.5; melee = true; edamage = pHPtimes * 6; xmove = xmovestandard; break; case 8 : SFXfire.attachSound("Rapid Fire.wav"); atimeSet = 4; RecoileSet = 0.3; SMG = true; edamage = pHPtimes * 0.35; xmove = xmoveranged; break; case 9 : atimeSet = 1.5; melee = true; edamage = pHPtimes * 8; xmove = xmovestandard; break; case 10 : SFXfire.attachSound("Laser.wav"); RecoileSet = 0.4; LASER = true; edamage = pHPtimes * 1.6; xmove = xmoveranged; break; case 11 : atimeSet = 0.5; melee = true; edamage = pHPtimes * 4; xmove = xmovestandard + 2; break; case 12 : atimeSet = 4; SMG = true; SFXfire.attachSound("Laser.wav"); RecoileSet = 0.3; LASER = true; edamage = pHPtimes * 0.4; xmove = xmoveranged; } if (atimeSet != undefined) { AttackTime = atimeSet * fps; } else { AttackTime = 3.5 * fps; } AttackTimer = 0; ehitOnce = false; dropSet = random(2); initdisplaceXY = 100 + random(100); initPos = random(3); chuteYmove = gg; chutePlay = false; switch (initPos) { case 0 : this._x = _global.stagex + initdisplaceXY; parachute = false; break; case 1 : this._x = -initdisplaceXY; parachute = false; break; case 2 : this._x = random(_global.stagex - initdisplaceXY) + initdisplaceXY; this._y = -initdisplaceXY; parachute = true; break; } finalDepthofEnemy = (Player.finalEv + Player.setonReload) * 10; ydisplacemax = 16; ydisplace = (this.getDepth() - 200) / (finalDepthofEnemy / ydisplacemax); xoffset = random(27) - 13; } } onClipEvent (enterFrame) { function FireGun(nii) { efire.efire.play(); SFXfire.start(0, 0); ni = 0; while (ni < nii) { duplicateMovieClip (_root.BulletE, "eBullet" + (ni + this.getDepth()), (ni + this.getDepth()) + 2); with (_root["eBullet" + (ni + this.getDepth())]) { RotDisMax = 8; RotDisplace = random((2 * RotDisMax) + 1) - RotDisMax; if (LASER) { _root["eBullet" + (ni + this.getDepth())].gotoAndStop("Laser"); _root["eBullet" + (ni + this.getDepth())].LASER = true; } _x = this._x; _y = this._y - (ebody._height / 2); _rotation = (efire._rotation + properrotset) + RotDisplace; _root["eBullet" + (ni + this.getDepth())].xyv = 30; _root["eBullet" + (ni + this.getDepth())].esety = yborder; _root["eBullet" + (ni + this.getDepth())].edamage = edamage; _root["eBullet" + (ni + this.getDepth())].Recoil = RecoileSet; _root["eBullet" + (ni + this.getDepth())].xxmove = GBspeed * Math.cos(_rotation * (Math.PI/180)); _root["eBullet" + (ni + this.getDepth())].yymove = GBspeed * Math.sin(_rotation * (Math.PI/180)); this._x = this._x - (xxmove / Player.RecoilfactorSMG); this._y = this._y - (yymove / Player.RecoilfactorSMG); } ni++; } } function FireSMG(nset) { efire.efire.play(); SFXfire.start(0, 0); ni = nset - 1; while (ni < nset) { duplicateMovieClip (_root.BulletE, "eSMGBullet" + (ni + this.getDepth()), (ni + this.getDepth()) + 2); with (_root["eSMGBullet" + (ni + this.getDepth())]) { RotDisMax = 1; RotDisplace = random((2 * RotDisMax) + 1) - RotDisMax; if (LASER) { _root["eSMGBullet" + (ni + this.getDepth())].gotoAndStop("Laser"); } _x = this._x; _y = this._y - (ebody._height / 2); _rotation = (efire._rotation + properrotset) + RotDisplace; _root["eSMGBullet" + (ni + this.getDepth())].xyv = 30; _root["eSMGBullet" + (ni + this.getDepth())].esety = yborder; _root["eSMGBullet" + (ni + this.getDepth())].edamage = edamage; _root["eSMGBullet" + (ni + this.getDepth())].Recoil = RecoileSet; _root["eSMGBullet" + (ni + this.getDepth())].xxmove = GBspeed * Math.cos(_rotation * (Math.PI/180)); _root["eSMGBullet" + (ni + this.getDepth())].yymove = GBspeed * Math.sin(_rotation * (Math.PI/180)); this._x = this._x - (xxmove / Player.RecoilfactorSMG); this._y = this._y - (yymove / Player.RecoilfactorSMG); } ni++; } } yborder = _global.stagey + ydisplace; borderchute = yborder - this._height; if ((this._name != "Enemy") && (!_global.PAUSE)) { ehead.EHead.gotoAndStop(SetE); ebody.EBody.gotoAndStop(SetE); efire.gotoAndStop(eWepSet); if (AttackTimer >= AttackTime) { nset = 1; ehitOnce = true; AttackTimer = 0; } else { AttackTimer++; } if ((!dead) && (!deadOnce)) { if (melee) { if (this.hitTest(Player)) { SwordRecoil = 12; if (this.EFire.hitTest(phead) || (this.EFire.hitTest(pbody))) { if (ehitOnce && (Player.attack != 2)) { Player.HP = Player.HP - edamage; Player.recoilX = Player.recoilX - (SwordRecoil * xxset); Player.recoilY = Player.recoilY - (SwordRecoil * yyset); if (this.EFire.hitTest(phead)) { _root.Player.phead.gotoAndPlay(_root.Player.phead._currentframe + 1); } else if (this.EFire.hitTest(pbody)) { _root.Player.ptorso.gotoAndPlay(root.Player.ptorso._currentframe + 1); } SFXhit.start(0, 0); efire.efire.gotoAndPlay(efire.efire._currentframe + 1); ehitOnce = false; } } } } else if (((this._x <= _global.stagex) && (this._x >= 0)) && (this._y >= 0)) { if (ehitOnce) { if (SHOTGUN) { FireGun(5); ehitOnce = false; } else if (SMG) { if (nset <= 4) { FireSMG(nset); nset++; } else { ehitOnce = false; } } else { FireGun(1); ehitOnce = false; } } } else { ehitOnce = false; } } if (this._y >= Player._y) { yyset = -1; } else { yyset = 1; } if (recoilX > endrecoil) { jumpCancel = true; recoilX--; } else if (recoilX < (-1 * endrecoil)) { jumpCancel = true; recoilX++; } else { recoilX = 0; } if (recoilY > endrecoil) { if (recoilY >= thrustii) { recoilY--; } else { recoilY--; } } else if (recoilY < (-1 * endrecoil)) { if (recoilY <= (-1 * thrustii)) { recoilY++; } else { recoilY++; } } else { recoilY = 0; } if (HP <= 0) { if (parachute) { chutePlay = true; } else { deadOnce = true; if (setDetails == undefined) { switch (Player.WepSet) { case 1 : setKillsWithSword = 1; break; case 2 : setKillsWithSMG = 1; break; case 3 : setKillsWithRocket = 1; } setDetails = 1; } this.play(); } if (dead) { deadOnce = false; Player.score = Player.score + scoreperkill; Player.enemyAdd++; if (setKillsWithSword != undefined) { _global.KillsWithSword = _global.KillsWithSword + setKillsWithSword; } if (setKillsWithSMG != undefined) { _global.KillsWithSMG = _global.KillsWithSMG + setKillsWithSMG; } if (setKillsWithRocket != undefined) { _global.KillsWithRocket = _global.KillsWithRocket + setKillsWithRocket; } if (dropSet) { duplicateMovieClip (_root.Drop, "DD" + this.getDepth(), 1 + this.getDepth()); with (_root["DD" + this.getDepth()]) { _x = this._x; _y = this._y - (ehead._width / 2); _root["DD" + this.getDepth()].yborder = yborder; } } removeMovieClip(this); } } if (Player._x >= this._x) { ehead._xscale = 100; etorso._xscale = 100; efire._xscale = 100; chutefront._xscale = 100; } else { ehead._xscale = -100; etorso._xscale = -100; efire._xscale = -100; chutefront._xscale = -100; } Rotationc = Math.round((Math.atan2(Player._y - this._y, Player._x - this._x) * 180) / Math.PI); if (ehead._xscale == 100) { ehead._rotation = Rotationc; efire._rotation = Rotationc; properrotset = 0; } else if (ehead._xscale == -100) { ehead._rotation = Rotationc + 180; efire._rotation = Rotationc + 180; properrotset = 180; } if (ehead._rotation >= 40) { ehead._rotation = 40; } else if (ehead._rotation <= -40) { ehead._rotation = -40; } relayXtimer++; if (relayXtimer >= relayXtime) { if (this._x >= Player._x) { xxset = -1; } else { xxset = 1; } relayXtimer = 0; } if (!parachute) { chute._visible = 0; chutefront._visible = 0; this._x = this._x - recoilX; this._y = this._y - recoilY; if ((!deadOnce) && (!dead)) { PlayerXlocation = xxset * ((Player._x - (xxset * xmeleeset)) - (xxset * xoffset)); if (melee) { xmeleeset = 20; if ((xxset * this._x) < PlayerXlocation) { if (recoilX == 0) { if (this._y >= yborder) { this._x = this._x + (xxset * xmove); } else if (!jumpCancel) { this._x = this._x + (xxset * xmove); } } } else if (Player._y <= jumpover) { JumpSet = true; } } else { xmeleeset = 120; if ((xxset * this._x) < PlayerXlocation) { if (recoilX == 0) { if (this._y >= yborder) { this._x = this._x + (xxset * xmove); } else if (!jumpCancel) { this._x = this._x + (xxset * xmove); } } } else { if (jumptotimer >= jumptotime) { JumpSet = true; jumptotimer = 0; } if (this._y <= (yborder - thrustii)) { this._x = this._x + (xxset * xRANGEDjump); relayXtimer--; } } } if (jumptotimer <= jumptotime) { jumptotimer++; } gg = Player.gg; JumpGen = random(120); if (JumpGen == 1) { JumpSet = true; } if (JumpSet) { if (jumplim <= jumplimit) { jumplim++; thrust = Player.thrustii; } JumpSet = false; } } if (!JumpSet) { if (this._y <= yborder) { if (thrust >= (-thrustii)) { thrust = thrust - (gg * Player.mass); } } if (this._y >= yborder) { jumpCancel = false; if (thrust < (-1 * thrustlow)) { thrust = thrust * -0.3; } else { jumplim = 0; this._y = yborder; } } this._y = this._y - thrust; } } else { chute._visible = 1; chutefront._visible = 1; this._y = this._y + chuteYmove; if (this._y >= borderchute) { chutePlay = true; } if (chutePlay) { JumpSet = false; chute.play(); } } } }
Instance of Symbol 300 MovieClip "Drop" in Frame 10
onClipEvent (load) { Player = _root.Player; phead = Player.phead; pbody = Player.ptorso; Type = this.Type; txt = this.txt; txtset = ""; setOnce = true; remOnce = true; UpSet = random(9); gg = Player.gg / 2; jumpii = 10; jump = jumpii; SFXdrop = new Sound(this); } onClipEvent (enterFrame) { function Upgrade(init, val, max) { if (val < max) { valC = val + ((max - init) / UpgradeInt); } else { valC = max; } } function Degrade(init, val, max) { if (val > max) { valC = val + ((max - init) / UpgradeInt); } else { valC = max; } } function Detail(detail) { if (detail < UpgradeInt) { detailPlus = 1; } else { detailPlus = 0; } } UpgradeInt = Player.UpgradeInt; if ((this._name != "Drop") && (!_global.PAUSE)) { if (this._y < yborder) { if (jump > (-jumpii)) { jump = jump - gg; } this._y = this._y - jump; } else { jump = 0; this._y = yborder; if (remOnce) { this.gotoAndPlay("Remove"); remOnce = false; } } txt = txtset; switch (UpSet) { case 0 : case 1 : SFXdrop.attachSound("Bloop.wav"); Type.gotoAndStop("HP"); break; case 2 : case 3 : SFXdrop.attachSound("Reload (Drop).wav"); Type.gotoAndStop("Ammo"); break; default : SFXdrop.attachSound("Reload (Drop).wav"); Type.gotoAndStop("Crate"); } if (this.hitTest(phead) || (this.hitTest(pbody))) { if (setOnce) { jump = 0; gg = 0; switch (UpSet) { case 0 : case 1 : Player.HP = Player.HP + Player.HPAdd; break; case 2 : case 3 : if (Player.WepSet == 2) { Player.Ammo2 = Player.Ammo2 + Player.Ammo2Add; } if (Player.WepSet == 3) { Player.Ammo3 = Player.Ammo3 + Player.Ammo3Add; } break; case 4 : case 5 : txtset = "DAMAGE"; if (Player.WepSet == 1) { Detail(_global.UpgradeD1); _global.UpgradeD1 = _global.UpgradeD1 + detailPlus; Upgrade(Player.iDamage1, Player.Damage1, Player.fDamage1); Player.Damage1 = valC; } else if (Player.WepSet == 2) { Detail(_global.UpgradeD2); _global.UpgradeD2 = _global.UpgradeD2 + detailPlus; Upgrade(Player.iDamage2, Player.Damage2, Player.fDamage2); Player.Damage2 = valC; } else if (Player.WepSet == 3) { Detail(_global.UpgradeD3); _global.UpgradeD3 = _global.UpgradeD3 + detailPlus; Upgrade(Player.iDamage3, Player.Damage3, Player.fDamage3); Player.Damage3 = valC; } break; case 6 : txtset = "RELOAD"; Detail(_global.UpgradeReload); _global.UpgradeReload = _global.UpgradeReload + detailPlus; Degrade(Player.iWepReload, Player.WepReload, Player.fWepReload); Player.WepReload = valC; break; case 7 : txtset = "COOLANT"; Detail(_global.UpgradeCoolant); _global.UpgradeCoolant = _global.UpgradeCoolant + detailPlus; Degrade(Player.iSMGheat, Player.SMGheat, Player.fSMGheat); Player.SMGheat = valC; break; case 8 : txtset = "CHARGE"; Detail(_global.UpgradeCharge); _global.UpgradeCharge = _global.UpgradeCharge + detailPlus; Degrade(Player.iswordUpgrade, Player.swordUpgrade, Player.fswordUpgrade); Player.swordUpgrade = valC; } SFXdrop.start(0, 0); this.gotoAndPlay("Take"); setOnce = false; } } } }
Instance of Symbol 308 MovieClip "Bullet" in Frame 10
onClipEvent (load) { edam = 0; while (edam < _root.Player.eeN) { _root["Opp" + edam].hitOnceRocket = true; edam++; } } onClipEvent (enterFrame) { if ((_name != "Bullet") && (!_global.PAUSE)) { if (sethit) { this.swapDepths((oDepth + 1000) + 1); this.gotoAndPlay("Hit"); sethit = undefined; } if (sethit != undefined) { edam = 0; while (edam < _root.Player.eeN) { if (this.hitTest(_root["Opp" + edam].EHead) || (this.hitTest(_root["Opp" + edam].EBody))) { if (_root["Opp" + edam].parachute == true) { _root["Opp" + edam].chutePlay = true; } xxXmove = xxmove; yyYmove = yymove; if (sethit == false) { sethit = true; } gravity = 0; xxmove = 0; yymove = 0; } edam++; } } if (sethit == undefined) { edam = 0; while (edam < _root.Player.eeN) { centerset = _root["Opp" + edam].EBody._height / 2; maxExplosion = this._width + this._height; xdif = _root["Opp" + edam]._x - this._x; ydif = (_root["Opp" + edam]._y - centerset) - this._y; RotationcR = Math.round((Math.atan2(ydif, xdif) * 180) / Math.PI); Magnitude = Math.sqrt(Math.pow(ydif, 2) + Math.pow(xdif, 2)); if (this.hitTest(_root["Opp" + edam].EHead) || (this.hitTest(_root["Opp" + edam].EBody))) { magx = (1 + (Magnitude / maxExplosion)) * Math.cos(RotationcR * (Math.PI/180)); magy = (1 + (Magnitude / maxExplosion)) * Math.sin(RotationcR * (Math.PI/180)); if (_root["Opp" + edam].hitOnceRocket) { _root["Opp" + edam].HP = _root["Opp" + edam].HP - damage; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX - (magx * (baseRecoilx + recoil)); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY - (magy * (baseRecoilx + recoil)); _root["Opp" + edam].EHead.play(); _root["Opp" + edam].hitOnceRocket = false; } } edam++; } if (this.hitTest(_root.Player.phead) || (this.hitTest(_root.Player.pbody))) { Pcenterset = _root.Player._height / 2; PmaxExplosion = this._width + this._height; Pxdif = _root.Player._x - this._x; Pydif = (_root.Player._y + Pcenterset) - this._y; RotationcRPP = Math.round((Math.atan2(Pydif, Pxdif) * 180) / Math.PI); MagnitudePP = Math.sqrt(Math.pow(Pydif, 2) + Math.pow(Pxdif, 2)); Pmagx = (PmaxExplosion / MagnitudePP) * Math.cos(RotationcRPP * (Math.PI/180)); Pmagy = (PmaxExplosion / MagnitudePP) * Math.sin(RotationcRPP * (Math.PI/180)); if (hitPonce) { _root.Player.HP = _root.Player.HP - (0.4 * (_root.Player.oHP / 100)); _root.Player.phead.play(); _root.Player.recoilX = _root.Player.recoilX - (Pmagx * (baseRecoilx + recoil)); _root.Player.recoilY = _root.Player.recoilY + (Pmagy * (baseRecoil + recoil)); hitPonce = false; } } } this._x = this._x + xxmove; this._y = this._y + yymove; rplus = _rotation + 270; if (yymove <= 0) { checkvar = 0; } else { checkvar = 180; } if (_rotation != desrot) { rotation = regdeg + (57.2957795130823 * Math.atan(xxmove / (-yymove))); _rotation = (rotation + checkvar); } gravity = gravity - (gg * mass); yymove = yymove - ((mass * gravity) / gset); if (_x >= (_global.stagex + xyv)) { removeMovieClip(this); } else if (_x < (-xyv)) { removeMovieClip(this); } else if (_y < (-xyv)) { removeMovieClip(this); } else if (_y >= (_global.stagey - (yymove * 1))) { xxXmove = xxmove; yyYmove = yymove; if (sethit == false) { sethit = true; } xxmove = 0; yymove = 0; gravity = 0; } } }
Instance of Symbol 311 MovieClip "BulletB" in Frame 10
onClipEvent (enterFrame) { if ((_name != "BulletB") && (!_global.PAUSE)) { edam = 0; while (edam < _root.Player.eeN) { if (this.hitTest(_root["Opp" + edam].EHead)) { _root["Opp" + edam].HP = _root["Opp" + edam].HP - damage; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX - (recoil * xxmove); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY - (recoil * yymove); _root["Opp" + edam].EHead.play(); removeMovieClip(this); } else if (this.hitTest(_root["Opp" + edam].EBody)) { _root["Opp" + edam].HP = _root["Opp" + edam].HP - (damage * bodyDamage); _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX - (recoil * xxmove); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY - (recoil * yymove); _root["Opp" + edam].EBody.play(); removeMovieClip(this); } else if (this.hitTest(_root["Opp" + edam].Chute) && (_root["Opp" + edam].parachute == true)) { _root["Opp" + edam].chutePlay = true; removeMovieClip(this); } edam++; } this._x = this._x + xxmove; this._y = this._y + yymove; if (_x >= (_global.stagex + xyv)) { removeMovieClip(this); } else if (_x < (-xyv)) { removeMovieClip(this); } else if (_y < (-xyv)) { removeMovieClip(this); } else if (_y >= _global.stagey) { removeMovieClip(this); } } }
Instance of Symbol 311 MovieClip "BulletE" in Frame 10
onClipEvent (enterFrame) { if ((_name != "BulletE") && (!_global.PAUSE)) { Player = _root.Player; if (this.hitTest(Player.phead) || (this.hitTest(Player.ptorso))) { if ((Player.attack != 2) || (LASER == true)) { Player.HP = Player.HP - edamage; Player.recoilX = Player.recoilX - (Recoil * xxmove); Player.recoilY = Player.recoilY - (Recoil * yymove); if (this.hitTest(Player.phead)) { _root.Player.phead.play(); } else if (this.hitTest(Player.ptorso)) { _root.Player.ptorso.play(); } } else if (Player.attack == 2) { SFXdeflect = new Sound(this); SFXdeflect.attachSound("Sword Rebound.wav"); SFXdeflect.start(0, 0); } removeMovieClip(this); } this._x = this._x + xxmove; this._y = this._y + yymove; if (_x >= (_global.stagex + xyv)) { removeMovieClip(this); } else if (_x < (-xyv)) { removeMovieClip(this); } else if (_y < (-xyv)) { removeMovieClip(this); } else if (_y >= esety) { removeMovieClip(this); } } }
Instance of Symbol 356 MovieClip "Player" in Frame 10
onClipEvent (load) { this.swapDepths(100); SFXsword = new Sound(this); SFXsword.attachSound("Slice.wav"); SFXfire = new Sound(this); SFXfire.attachSound("Rapid Fire.wav"); SFXreload = new Sound(this); SFXreload.attachSound("Reload (Short).wav"); SFXrank = new Sound(this); SFXrank.attachSound("Lift Up.wav"); SFXrocket = new Sound(this); SFXrocket.attachSound("Missile (Short).wav"); SFXrreload = new Sound(this); SFXrreload.attachSound("Reload (Delay).wav"); SFXhit = new Sound(this); SFXhit.attachSound("Bleed.wav"); _global.TIMEINGAME = 0; _global.BulletsFired = 0; _global.RocketsFired = 0; _global.KillsWithSword = 0; _global.KillsWithSMG = 0; _global.KillsWithRocket = 0; _global.UpgradeD1 = 0; _global.UpgradeD2 = 0; _global.UpgradeD3 = 0; _global.UpgradeCoolant = 0; _global.UpgradeReload = 0; _global.UpgradeCharge = 0; Pause = _root.Pause; pfire = this.pfire; phead = this.phead; ptorso = this.ptorso; Player = _root.Player; prank = this.Rank; Dead = false; rank._visible = false; _global.PAUSE = false; Pause._visible = 0; KeyPause = 80; if (Key.isToggled(KeyPause)) { PauseSet = true; } else { PauseSet = false; } endrecoil = 0.5; score = 0; Degree = 57.2957795130823; thrustii = 16; thrust = thrustii; thrustlow = 2; altseti = 5; mass = 1; fps = 36; if (_global.LowGravity) { gg = 0.5; } else { gg = 1; } gravity = gg; _root.gforce = gg * 10; _global.stagex = Stage.width; _global.stagey = Stage.height - (2 * thrustii); jumpover = _global.stagey - this._height; scoreperkill = 10; arbEv = 250; initEv = 2; finalEv = 12; eeNc = initEv; ee = 0; enemyAdd = 0; scoreSet2 = 300; scoreSet3 = 800; scoreSet4 = 1300; scoreSet5 = 3000; Recoilfactor = 3; RecoilfactorSMG = 10; MUSIC = new Sound(this); MUSIC.attachSound("Music"); MUSICon = true; MUSIC.start(0, 9999); MUSICtime = 0.5 * fps; MUSICtimer = 0; MouseListener = new Object(); WepSet = 1; WepArray = new Array("Sword", "SMG", "Rocket Launcher"); SMGBspeed = 30; SMGdamage = basedamage / 10; SMGrotvar = 2; Ammo2 = 1000; Ammo3 = 100; Ammo2Add = 400; Ammo3Add = 40; if (_global.SuperSword) { dd1 = 2; } else { dd1 = 1; } if (_global.SuperSMG) { dd2 = 2; } else { dd2 = 1; } if (_global.SuperRocket) { dd3 = 2; } else { dd3 = 1; } iDamage1 = dd1 * 250; fDamage1 = (dd1 * 5) * iDamage1; iDamage2 = dd2 * 40; fDamage2 = (dd2 * 5) * iDamage2; iDamage3 = dd3 * 300; fDamage3 = (dd3 * 3) * iDamage3; iswordUpgrade = 15; fswordUpgrade = iswordUpgrade / 3; iSMGheat = 30; fSMGheat = iSMGheat / 3; iWepReload = 0.9 * fps; fWepReload = 0.2 * fps; WepReloadtime = 0; UpgradeInt = 10; if (_global.AllUpgrades) { Damage1 = fDamage1; Damage2 = fDamage2; Damage3 = fDamage3; WepReload = fWepReload; swordUpgrade = fswordUpgrade; SMGheat = fSMGheat; _global.UpgradeD1 = 10; _global.UpgradeD2 = 10; _global.UpgradeD3 = 10; _global.UpgradeReload = 10; _global.UpgradeCoolant = 10; _global.UpgradeCharge = 10; } else { Damage1 = iDamage1; Damage2 = iDamage2; Damage3 = iDamage3; WepReload = iWepReload; swordUpgrade = iswordUpgrade; SMGheat = iSMGheat; } bodyDamage = 0.7; SwordRecoilFix = 7; SMGRCfix = 0.025; Rocketfix = 0.005; Precoilfix = 2; RocketbaseRecoil = 5; RocketbaseRecoilx = 2 * RocketbaseRecoil; oHP = 1000; HP = oHP; HPAdd = (20 * oHP) / 100; MCWeapons = _root.MCWeapons; WReload = WCWeapons.Reload; MCSky = _root.MCSky; Skytime = 0; SkytimeLimit = 30 * fps; i = 0; nn = 0; ipmxms = 1; mouseup = 0; mouseupTEMP = mouseup; powermax = 20; timeri = 1 * fps; timer = 0; tempFull = 0; this._y = _global.stagey; mousedown = false; MCpower = _root.MCpower; MCmask = MCpower.MCCmask; MCcolour = MCpower.MCC; MCcolour.setMask(MCmask); PBmax = MCmask._width; PBstartpos = -PBmax; MCmask._x = PBstartpos; MCHP = _root.MCHP; MCHPmask = MCHP.MCCmask; _global.RankAr = new Array("Commoner", "Sociopath", "Vigilante", "Soldier", "Private", "Corporal", "Major", "Lieutenant", "Sergeant", "Godlike"); Rank = 0; } onClipEvent (enterFrame) { function Fire() { if (Ammo3 > 0) { SFXrocket.start(0, 0); pfire.play(); duplicateMovieClip (_root.Bullet, "BB" + i, i); with (_root["BB" + i]) { _x = this._x; _y = this._y - (this._width / 2); _rotation = pfire._rotation + properrotset; _root["BB" + i].xyv = 50; power = mouseup * 1.5; _root["BB" + i].oDepth = i; _root["BB" + i].xxmove = power * Math.sin((_rotation + 90) * (Math.PI/180)); _root["BB" + i].yymove = (-power) * Math.cos((_rotation + 90) * (Math.PI/180)); _root["BB" + i].mass = 0.2; _root["BB" + i].desrot = 90; _root["BB" + i].baseRecoil = RocketbaseRecoil; _root["BB" + i].baseRecoilx = RocketbaseRecoilx; _root["BB" + i].damage = Damage3 + ((0.5 * Damage3) * (mouseup / powermax)); _root["BB" + i].recoil = Rocketfix * _root["BB" + i].damage; _root["BB" + i].regdeg = 270; _root["BB" + i].gset = 2; _root["BB" + i].gg = this.gg; _root["BB" + i].gravity = 0; _root["BB" + i].sethit = false; _root["BB" + i].hitPonce = true; Player._x = Player._x - (xxmove / Recoilfactor); Player._y = Player._y - (yymove / Recoilfactor); } SFXrreload.start(0, 0); WepReloadtime = WepReload; _global.RocketsFired++; Ammo3--; i++; } else { Ammo3 = 0; } } function FireSMG() { if ((!tempFull) && (Ammo2 > 0)) { SFXfire.start(0, 0); pfire.play(); duplicateMovieClip (_root.BulletB, "SMGB" + nn, nn + 101); with (_root["SMGB" + nn]) { SMGRVAR = random((2 * SMGrotvar) + 1) - SMGrotvar; _x = this._x; _y = this._y - (this._width / 2); _rotation = (pfire._rotation + properrotset) + SMGRVAR; _root["SMGB" + nn].xyv = 40; _root["SMGB" + nn].damage = Damage2; _root["SMGB" + nn].bodyDamage = bodyDamage; _root["SMGB" + nn].recoil = SMGRCfix * (1 + (Damage2 / fDamage2)); _root["SMGB" + nn].xxmove = SMGBspeed * Math.sin((_rotation + 90) * (Math.PI/180)); _root["SMGB" + nn].yymove = (-SMGBspeed) * Math.cos((_rotation + 90) * (Math.PI/180)); Player._x = Player._x - (xxmove / RecoilfactorSMG); Player._y = Player._y - (yymove / RecoilfactorSMG); } _global.BulletsFired++; Ammo2--; nn++; } if (Ammo2 <= 0) { Ammo2 = 0; SFXreload.start(0, 0); } if (tempFull) { } } if (_global.Invincible) { HP = oHP; } this.pfire.SwordGFX.gotoAndStop(dd1); this.pfire.SMGGFX.gotoAndStop(dd2); this.pfire.RocketGFX.gotoAndStop(dd3); alt = _global.stagey - this._y; if (Key.isToggled(KeyPause)) { if (!PauseSet) { _global.PAUSE = true; Pause._visible = 1; } else { _global.PAUSE = false; Pause._visible = 0; } } else if (PauseSet) { _global.PAUSE = true; Pause._visible = 1; } else { _global.PAUSE = false; Pause._visible = 0; } if (!_global.PAUSE) { KeySuicide = 48; if (Key.isDown(KeySuicide)) { HP = 0; } KeyMusic = 78; if (MUSICtimer <= 0) { if (Key.isDown(KeyMusic)) { if (MUSICon) { MUSIC.stop(); MUSICon = false; } else if (!MUSICon) { MUSIC.start(0, 9999); MUSICon = true; } MUSICtimer = MUSICtime; } } else { MUSICtimer--; } Skytime++; if (Skytime >= SkytimeLimit) { endingframe = 15; if (_root.MCSky._currentframe < endingframe) { _root.MCSky.gotoAndStop(_root.MCSky._currentframe + 1); } else { _root.MCSky.gotoAndStop(1); } Skytime = 0; } if (HP <= 0) { HP = 0; Dead = true; } else if (HP > oHP) { HP = oHP; } HPpercent = (HP / oHP) * 100; MCHPmask._width = HPpercent; if (!Dead) { _global.TIMEINGAME = _global.TIMEINGAME + (1 / fps); ptorso.TT.gotoAndStop(Rank + 1); RankUp = (Rank * (finalEv * arbEv)) / (RankAr.length - 1); if (Rank >= (_global.RankAr.length - 1)) { Rank = _global.RankAr.length - 1; } else if (score > RankUp) { Rank++; prank.play(); SFXrank.start(0, 0); } if (prank._currentframe == 1) { prank._visible = 0; } else { prank._visible = 1; } setonReload = finalEv * 2; eeN = (finalEv + setonReload) + 1; if (enemyAdd >= setonReload) { eeNc = eeNc - enemyAdd; ee = ee - enemyAdd; enemyAdd = 0; } if (score < (finalEv * arbEv)) { eeNc = (initEv + enemyAdd) + (score / arbEv); } else { eeNc = finalEv + enemyAdd; } while (ee < eeNc) { duplicateMovieClip (_root.Enemy, "Opp" + ee, 200 + (10 * ee)); with (_root["Opp" + ee]) { } ee++; } Mouse.addListener(MouseListener); MouseListener.onMouseWheel = function (ddd) { WepSet = WepSet + (ddd / 3); }; if (WepSet <= 1) { WepSet = 1; } if (WepSet >= 3) { WepSet = 3; } Key1 = 49; Key2 = 50; Key3 = 51; if (Key.isDown(Key1)) { WepSet = 1; } if (Key.isDown(Key2)) { WepSet = 2; } if (Key.isDown(Key3)) { WepSet = 3; mouseup = 0; } if (WepSet != 1) { attack = 0; } MCWeapons.gotoAndStop(WepSet); this.gotoAndStop(WepSet); if (timer > 0) { timer--; } if (WepReloadtime >= 0) { if (_global.NoReload) { WepReloadtime = -1; } else { WepReloadtime--; _root.MCWeapons.Reload._visible = 1; } } else { _root.MCWeapons.Reload._visible = 0; } if (WepSet == 1) { MCWeapons.Ammo = ""; if (mousedown) { if (_global.InstantCharging) { mouseup = powermax; } else { mouseup = mouseup + (powermax / swordUpgrade); } if (!attack) { pfire.play(); } else { pfire.gotoAndStop("Mousehold"); } } if (mouseup >= powermax) { mouseup = powermax; } if ((mouseup > 0) && (!mousedown)) { pfire.gotoAndPlay("Mousedown"); SwordDamage = Damage1 + (Damage1 * (mouseup / powermax)); if (((mouseup >= powermax) && (this._y <= jumpover)) && (this._y >= 0)) { if (Key.isDown(KeyW) || (Key.isDown(38))) { thrust = thrustii / 1.4; } } timer = 0; mouseup = 0; } if (attack == 2) { SwordRecoil = SwordRecoilFix * (1 + (SwordDamage / fDamage1)); edam = 0; while (edam < eeN) { if (this.pfire.hitTest(_root["Opp" + edam].EHead)) { if (_root["Opp" + edam].hitOnce) { SFXhit.start(0, 0); _root["Opp" + edam].HP = _root["Opp" + edam].HP - SwordDamage; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX + (SwordRecoil * _root["Opp" + edam].xxset); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY + (SwordRecoil * _root["Opp" + edam].yyset); _root["Opp" + edam].EHead.play(); _root["Opp" + edam].hitOnce = false; } } else if (this.pfire.hitTest(_root["Opp" + edam].EBody)) { if (_root["Opp" + edam].hitOnce) { SFXhit.start(0, 0); _root["Opp" + edam].HP = _root["Opp" + edam].HP - (SwordDamage * bodyDamage); _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX + (SwordRecoil * _root["Opp" + edam].xxset); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY + (SwordRecoil * _root["Opp" + edam].yyset); _root["Opp" + edam].EBody.play(); _root["Opp" + edam].hitOnce = false; } } else if (this.pfire.hitTest(_root["Opp" + edam].Chute) && (_root["Opp" + edam].parachute == true)) { _root["Opp" + edam].chutePlay = true; } edam++; } } PBpercent = ((mouseup / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (WepSet == 2) { MCWeapons.Ammo = "x" + Ammo2; if (mousedown) { FireSMG(); if (Ammo2 > 0) { if (_global.NoHeating) { } else { mouseupTEMP = mouseupTEMP + (powermax / 15); } } } if ((!mousedown) && (mouseupTEMP >= 0)) { mouseupTEMP = mouseupTEMP - (powermax / SMGheat); } if (mouseupTEMP >= powermax) { mouseupTEMP = powermax; tempFull = true; } else { tempFull = false; } if (nn >= 30) { nn = 0; } PBpercent = ((mouseupTEMP / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (WepSet == 3) { MCWeapons.Ammo = "x" + Ammo3; if (timer > 0) { if (mousedown) { mouseup = mouseup + ((ipmxms * powermax) / 15); } } if ((mouseup > 0) && ((timer <= 0) || (!mousedown))) { Fire(); ipmxms = 1; mouseup = 0; timer = 0; } else if ((mouseup < 0) && ((timer <= 0) || (!mousedown))) { ipmxms = 1; mouseup = 0; timer = 0; } if (mouseup >= powermax) { mouseup = powermax; ipmxms = -1; } if (i >= 50) { i = 0; } PBpercent = ((mouseup / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (_root._xmouse >= this._x) { phead._xscale = 100; ptorso._xscale = 100; pfire._xscale = 100; } else { phead._xscale = -100; ptorso._xscale = -100; pfire._xscale = -100; } Rotationc = Math.round((Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x) * 180) / Math.PI); if (phead._xscale == 100) { phead._rotation = Rotationc; pfire._rotation = Rotationc; properrotset = 0; } else if (phead._xscale == -100) { phead._rotation = Rotationc + 180; pfire._rotation = Rotationc + 180; properrotset = 180; } if (phead._rotation >= 30) { phead._rotation = 30; } else if (phead._rotation <= -30) { phead._rotation = -30; } movex = 10; KeyD = 68; KeyA = 65; KeyW = 87; KeyS = 83; if (Key.isDown(KeyD) || (Key.isDown(39))) { this._x = this._x + movex; } if (Key.isDown(KeyA) || (Key.isDown(37))) { this._x = this._x - movex; } if (Key.isDown(KeyS) || (Key.isDown(40))) { gravity = 3 * gg; } else { gravity = gg; } if (altset > 0) { if (Key.isDown(KeyW) || (Key.isDown(38))) { thrust = thrustii; altset--; } } } else { edam = 0; while (edam < eeN) { removeMovieClip(_root["Opp" + edam]); edam++; } _global.Rank = Rank; _root.gotoAndStop("Dead"); } if ((!Key.isDown(KeyW)) || (!Key.isDown(38))) { if (alt > 0) { if (thrust >= (-thrustii)) { thrust = thrust - (gravity * mass); } } if (alt <= 0) { this._y = _global.stagey; altset = altseti; } if ((alt <= 0) && (thrust < (-1 * thrustlow))) { thrust = thrust * -0.3; } } this._y = this._y - thrust; if (recoilX > endrecoil) { recoilX--; } else if (recoilX < (-1 * endrecoil)) { recoilX++; } else { recoilX = 0; } if (recoilY > endrecoil) { recoilY--; } else if (recoilY < (-1 * endrecoil)) { recoilY++; } else { recoilY = 0; } this._x = this._x - (recoilX / Precoilfix); this._y = this._y - (recoilY / Precoilfix); if (_x >= _global.stagex) { _x = _global.stagex; } if (_x <= 0) { _x = 0; } } } onClipEvent (mouseDown) { if (!_global.PAUSE) { edam = 0; while (edam < eeN) { _root["Opp" + edam].hitOnce = true; edam++; } if (timer > 0) { } else { timer = timeri; } if (WepSet == 3) { if (WepReloadtime <= 0) { ipmxms = 1; mousedown = true; } } else { mousedown = true; } } } onClipEvent (mouseUp) { if (!_global.PAUSE) { mousedown = false; } }
Instance of Symbol 376 MovieClip "Gs" in Frame 10
onClipEvent (load) { this.swapDepths(9000); } onClipEvent (enterFrame) { if (_root.Player.Dead) { Mouse.show(); stopDrag(); removeMovieClip(this); } else { Mouse.hide(); startDrag (this, true); } }
Instance of Symbol 379 MovieClip "Pause" in Frame 10
onClipEvent (load) { this.swapDepths(8000); }
Frame 11
stop();
Frame 12
gotoAndStop(_currentframe - 1);
Frame 16
gotoAndStop(_currentframe + 1);
Instance of Symbol 435 MovieClip "End" in Frame 16
onClipEvent (load) { Player = _root.Player; score = Player.score; finalScore = Player.finalEv * Player.arbEv; this.swapDepths(10000); RankSet = _global.RankAr[_global.Rank]; TimeAdd = ""; super1 = ""; super2 = ""; super3 = ""; rankbonus = ""; } onClipEvent (enterFrame) { this.settxt = ("You have achieved the " + RankSet) + " rank."; MCmask = this.Progress.MMask; MCmask._xscale = 100 * (score / finalScore); TIMEmin = Math.floor(_global.TIMEINGAME / 60); TIMEsec = Math.floor(_global.TIMEINGAME - (60 * TIMEmin)); if (TIMEsec < 10) { TimeAdd = "0"; } else { TimeAdd = ""; } this.txt1 = ((("Time in game: " + TIMEmin) + ":") + TimeAdd) + TIMEsec; this.txt2 = "Shots fired: " + _global.BulletsFired; this.txt3 = "Rockets fired: " + _global.RocketsFired; this.txt4 = "Sword kills: " + _global.KillsWithSword; this.txt5 = "SMG kills: " + _global.KillsWithSMG; this.txt6 = "Bazooka kills: " + _global.KillsWithRocket; this.utxt1 = ("Sword damage: " + _global.UpgradeD1) + " / 10"; this.utxt2 = ("SMG damage: " + _global.UpgradeD2) + " / 10"; this.utxt3 = ("Bazooka damage: " + _global.UpgradeD3) + " / 10"; this.utxt4 = ("Sword charging: " + _global.UpgradeCharge) + " / 10"; this.utxt5 = ("SMG coolant: " + _global.UpgradeCoolant) + " / 10"; this.utxt6 = ("Bazooka reload time: " + _global.UpgradeReload) + " / 10"; this.bonus = (((("<b>" + super1) + super2) + super3) + rankbonus) + "</b>"; if (_global.NOUPGRADES != true) { this.Badge.gotoAndStop(_global.Rank + 1); SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.KillsWithSword >= 100) { super1 = "'Super sword' bonus attained.<br>"; SkirmishSave.data.SuperSword = true; } if (_global.KillsWithSMG >= 100) { super2 = "'Super SMG' bonus attained.<br>"; SkirmishSave.data.SuperSMG = true; } if (_global.KillsWithRocket >= 100) { super3 = "'Super bazooka' bonus attained.<br>"; SkirmishSave.data.SuperRocket = true; } if (_global.Rank == 0) { rankbonus = "'Moon gravity' bonus attained."; SkirmishSave.data.LowGravity = true; } if (_global.Rank == 3) { rankbonus = "'No overheating' bonus attained."; SkirmishSave.data.NoHeating = true; } if (_global.Rank == 4) { rankbonus = "'Instant bazooka reloading' bonus attained."; SkirmishSave.data.NoReload = true; } if (_global.Rank == 5) { rankbonus = "'Instant sword charging' bonus attained."; SkirmishSave.data.InstantCharging = true; } if (_global.Rank == 6) { rankbonus = "'Fragile opponents' bonus attained."; SkirmishSave.data.FragileOpponents = true; } if ((_global.Rank == 7) || (_global.Rank == 8)) { rankbonus = "'All upgrades' bonus attained."; SkirmishSave.data.AllUpgrades = true; } if (_global.Rank == 9) { rankbonus = "'Invincibility' bonus attained."; SkirmishSave.data.Invincible = true; } SkirmishSave.data.flush(); } else { this.Badge.gotoAndStop(_global.Rank + 11); } }
Frame 17
stop();
Frame 18
gotoAndStop(_currentframe - 1);
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip Frame 1
onClipEvent (load) { Percent = 1.42857142857143; IST = _root.ISTMenuSIGNED; Vs = this.ISTxxBar; if (IST.Vsvx != undefined) { Vs._x = IST.Vsvx; } else { Vs._x = 35; } Locky = Vs._y; } onClipEvent (enterFrame) { MagicNo = 35; IST.Vsvx = Vs._x; IST.vm = vm; vm = (Vs._x + MagicNo) * Percent; globalsound = new Sound(_root); if (!IST.mute) { globalsound.setVolume(vm); } if (IST.reset) { Vs._x = 35; } } on (press) { startDrag (Vs, true, -MagicNo, Locky, MagicNo, Locky); } on (release) { stopDrag(); }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip Frame 1
onClipEvent (load) { Percent = 100 / (this._width / 2); IST = _root.ISTMenuSIGNED; Vs = this.ISTxxBar; Vs._x = IST.Vspx; Locky = Vs._y; } onClipEvent (enterFrame) { MagicNo = this._width / 2; IST.Vspx = Vs._x; vmp = Vs._x * Percent; globalsound = new Sound(_root); globalsound.setPan(vmp); if (IST.reset) { Vs._x = 0; } } on (press) { startDrag (Vs, true, -MagicNo, Locky, MagicNo, Locky); } on (release) { stopDrag(); }
Symbol 47 MovieClip Frame 1
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
stop();
Instance of Symbol 43 MovieClip "Q1" in Symbol 52 MovieClip Frame 2
onClipEvent (load) { Qset = 1; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }
Instance of Symbol 43 MovieClip "Q2" in Symbol 52 MovieClip Frame 2
onClipEvent (load) { Qset = 2; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }
Instance of Symbol 43 MovieClip "Q3" in Symbol 52 MovieClip Frame 2
onClipEvent (load) { Qset = 3; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }
Instance of Symbol 43 MovieClip "Q4" in Symbol 52 MovieClip Frame 2
onClipEvent (load) { Qset = 4; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }
Instance of Symbol 47 MovieClip "RESET" in Symbol 52 MovieClip Frame 2
onClipEvent (load) { IST = _root.ISTMenuSIGNED; this.gotoAndStop("RESETOFF"); } on (release) { IST.reset = true; }
Instance of Symbol 50 MovieClip "MUTE" in Symbol 52 MovieClip Frame 2
onClipEvent (load) { function GM() { if (IST.mute) { this.gotoAndStop("ON"); } else { this.gotoAndStop("OFF"); } } IST = _root.ISTMenuSIGNED; GM(); } onClipEvent (enterFrame) { GM(); } on (release) { if (!IST.mute) { IST.mute = true; } else if (IST.mute) { IST.mute = false; } GM(); }
Symbol 52 MovieClip Frame 3
stop();
Symbol 52 MovieClip Frame 4
stop();
Instance of Symbol 50 MovieClip "MUTE" in Symbol 52 MovieClip Frame 4
onClipEvent (load) { function GM() { if (IST.mute) { this.gotoAndStop("ON"); } else { this.gotoAndStop("OFF"); } } IST = _root.ISTMenuSIGNED; GM(); } onClipEvent (enterFrame) { GM(); } on (release) { if (!IST.mute) { IST.mute = true; } else if (IST.mute) { IST.mute = false; } GM(); }
Symbol 64 MovieClip Frame 1
_root.stop(); stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (!_global.ISTXXTEST) { gotoAndStop ("Loading"); } if (_global.ISTXXTEST) { if (_global.PercentLoaded != 100) { gotoAndStop ("Loading"); } else { _root["IST!Auto Center"].loadedvar = true; gotoAndStop ("Loaded"); } }
Symbol 64 MovieClip Frame 2
stop();
Instance of Symbol 54 MovieClip "loader" in Symbol 64 MovieClip Frame 2
onClipEvent (load) { if (!ISTXXTEST) { _xscale = 0; ISTxxXSCALE = 0.3; } } onClipEvent (enterFrame) { function ISTxxLoaded() { _parent.loadedvar = true; _parent.gotoAndStop("Loaded"); } Display = Percentloadeddisplay; _parent.LoadBarLoading.loadingpercent = Display; _root.stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (ISTXXTEST) { if (_global.PercentLoaded != 100) { setProperty(this, _xscale , _global.PercentLoaded); Percentloadeddisplay = Math.round(_global.PercentLoaded) + "%"; } else { ISTxxLoaded(); } } else if (_xscale < 100) { _xscale = (_xscale + ISTxxXSCALE); Percentloadeddisplay = Math.round(_xscale) + "%"; } else { ISTxxLoaded(); } }
Symbol 64 MovieClip Frame 3
stop();
Symbol 81 MovieClip Frame 100
_root.gotoAndStop(_root._currentframe + 1); Mouse.show();
Symbol 88 Button
on (release) { _root.Options.MUSIC.stop(); removeMovieClip(_root.Options); _root.gotoAndStop("Play"); }
Symbol 89 Button
on (release) { Unlocked = _root.Options; Unlocked._visible = 1; Unlocked.gotoAndStop("O"); }
Symbol 90 Button
on (release) { Unlocked = _root.Options; Unlocked._visible = 1; Unlocked.gotoAndStop("U"); }
Symbol 117 Button
on (release) { _root.Options.gotoAndStop("O2"); }
Symbol 125 Button
on (release) { _root.Options.gotoAndStop(_root.Options._currentframe - 1); }
Symbol 128 Button
on (release) { _root.Options.gotoAndStop(_root.Options._currentframe + 1); }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.SuperSword) { ONset = true; } dat = SkirmishSave.data.SuperSword; txtin = "Super sword"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt1 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt1 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.SuperSword = true; } if (this._currentframe == 3) { ONset = false; _global.SuperSword = false; } } }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.SuperSMG) { ONset = true; } dat = SkirmishSave.data.SuperSMG; txtin = "Super SMG"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt2 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt2 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.SuperSMG = true; } if (this._currentframe == 3) { ONset = false; _global.SuperSMG = false; } } }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.SuperRocket) { ONset = true; } dat = SkirmishSave.data.SuperRocket; txtin = "Super Bazooka"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt3 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt3 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.SuperRocket = true; } if (this._currentframe == 3) { ONset = false; _global.SuperRocket = false; } } }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.LowGravity) { ONset = true; } dat = SkirmishSave.data.LowGravity; txtin = "Moon gravity"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt4 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt4 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.LowGravity = true; } if (this._currentframe == 3) { ONset = false; _global.LowGravity = false; } } }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.NoHeating) { ONset = true; } dat = SkirmishSave.data.NoHeating; txtin = "No SMG overheating"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt5 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt5 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.NoHeating = true; } if (this._currentframe == 3) { ONset = false; _global.NoHeating = false; } } }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.NoReload) { ONset = true; } dat = SkirmishSave.data.NoReload; txtin = "Instant bazooka reloading"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt6 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt6 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.NoReload = true; } if (this._currentframe == 3) { ONset = false; _global.NoReload = false; } } }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.InstantCharging) { ONset = true; } dat = SkirmishSave.data.InstantCharging; txtin = "Instant sword charging"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt7 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt7 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.InstantCharging = true; } if (this._currentframe == 3) { ONset = false; _global.InstantCharging = false; } } }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.FragileOpponents) { ONset = true; } dat = SkirmishSave.data.FragileOpponents; txtin = "Fragile opponents"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt8 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt8 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.FragileOpponents = true; } if (this._currentframe == 3) { ONset = false; _global.FragileOpponents = false; } } }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.AllUpgrades) { ONset = true; } dat = SkirmishSave.data.AllUpgrades; txtin = "All upgrades"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt9 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt9 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.AllUpgrades = true; } if (this._currentframe == 3) { ONset = false; _global.AllUpgrades = false; } } }
Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.Invincible) { ONset = true; } dat = SkirmishSave.data.Invincible; txtin = "Invincibility"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt10 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt10 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.Invincible = true; } if (this._currentframe == 3) { ONset = false; _global.Invincible = false; } } }
Symbol 161 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 1
stop();
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
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Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
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Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
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Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
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Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
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gotoAndStop(_currentframe - 1);
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play();
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play();
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Symbol 434 Button
on (release) { _root.Player.MUSIC.stop(); removeMovieClip(_root.Player); removeMovieClip(_root.End); removeMovieClip(_root.Gs); removeMovieClip(_root.Pause); _root.gotoAndStop("Main"); }
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stop();
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Library Items

Symbol 1 Sound [Music]
Symbol 2 Sound [Sword Rebound.wav]
Symbol 3 Sound [Sniper.wav]
Symbol 4 Sound [Slice (Opposing).wav]
Symbol 5 Sound [SFX - Choir.wav]
Symbol 6 Sound [Reload.wav]
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Symbol 8 Sound [Reload (Long).wav]
Symbol 9 Sound [Reload (Drop).wav]
Symbol 10 Sound [Reload (Delay).wav]
Symbol 11 Sound [Rapid Fire.wav]
Symbol 12 Sound [Punch.wav]
Symbol 13 Sound [Missile (Short).wav]
Symbol 14 Sound [Magnum.wav]
Symbol 15 Sound [Lift Up.wav]
Symbol 16 Sound [Laser.wav]
Symbol 17 Sound [Double Barrel Shotgun.wav]
Symbol 18 Sound [Colt 45.wav]
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Symbol 433 TextUses:97Used by:434
Symbol 434 ButtonUses:432 433Used by:435
Symbol 435 MovieClipUses:380 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 431 434Used by:Timeline
Streaming Sound 1Used by:Symbol 81 MovieClip

Instance Names

"ISTMenuSIGNED"Frame 1Symbol 52 MovieClip
"IST!Auto Center"Frame 1Symbol 64 MovieClip
"ISTEngineSIGNED"Frame 1Symbol 66 MovieClip
"Options"Frame 4Symbol 136 MovieClip
"warning"Frame 4Symbol 145 EditableText
"MCSky"Frame 10Symbol 161 MovieClip
"Clouds"Frame 10Symbol 190 MovieClip
"Enemy"Frame 10Symbol 294 MovieClip
"Drop"Frame 10Symbol 300 MovieClip
"testtxt"Frame 10Symbol 301 EditableText
"Bullet"Frame 10Symbol 308 MovieClip
"BulletB"Frame 10Symbol 311 MovieClip
"BulletE"Frame 10Symbol 311 MovieClip
"Player"Frame 10Symbol 356 MovieClip
"MCpower"Frame 10Symbol 362 MovieClip
"MCHP"Frame 10Symbol 367 MovieClip
"MCWeapons"Frame 10Symbol 374 MovieClip
"Gs"Frame 10Symbol 376 MovieClip
"Pause"Frame 10Symbol 379 MovieClip
"End"Frame 16Symbol 435 MovieClip
"ISTxxBar"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip
"Q1"Symbol 52 MovieClip Frame 2Symbol 43 MovieClip
"Q2"Symbol 52 MovieClip Frame 2Symbol 43 MovieClip
"Q3"Symbol 52 MovieClip Frame 2Symbol 43 MovieClip
"Q4"Symbol 52 MovieClip Frame 2Symbol 43 MovieClip
"RESET"Symbol 52 MovieClip Frame 2Symbol 47 MovieClip
"MUTE"Symbol 52 MovieClip Frame 2Symbol 50 MovieClip
"MUTE"Symbol 52 MovieClip Frame 4Symbol 50 MovieClip
"loadingpercent"Symbol 59 MovieClip Frame 1Symbol 58 EditableText
"loader"Symbol 64 MovieClip Frame 2Symbol 54 MovieClip
"LoadBarLoading"Symbol 64 MovieClip Frame 2Symbol 59 MovieClip
"LoadBarLoading"Symbol 64 MovieClip Frame 3Symbol 63 MovieClip
"CB2"Symbol 187 MovieClip Frame 1Symbol 177 MovieClip
"CB2"Symbol 187 MovieClip Frame 2Symbol 180 MovieClip
"CB2"Symbol 187 MovieClip Frame 3Symbol 183 MovieClip
"CB2"Symbol 187 MovieClip Frame 4Symbol 186 MovieClip
"CB2"Symbol 188 MovieClip Frame 1Symbol 174 MovieClip
"CB"Symbol 188 MovieClip Frame 1Symbol 187 MovieClip
"CB2"Symbol 188 MovieClip Frame 1Symbol 174 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"cloud"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"EBody"Symbol 212 MovieClip Frame 1Symbol 208 MovieClip
"EHead"Symbol 230 MovieClip Frame 1Symbol 228 MovieClip
"efire"Symbol 291 MovieClip Frame 1Symbol 235 MovieClip
"efire"Symbol 291 MovieClip Frame 2Symbol 240 MovieClip
"efire"Symbol 291 MovieClip Frame 3Symbol 245 MovieClip
"efire"Symbol 291 MovieClip Frame 4Symbol 250 MovieClip
"efire"Symbol 291 MovieClip Frame 5Symbol 255 MovieClip
"efire"Symbol 291 MovieClip Frame 6Symbol 260 MovieClip
"efire"Symbol 291 MovieClip Frame 7Symbol 265 MovieClip
"efire"Symbol 291 MovieClip Frame 8Symbol 270 MovieClip
"efire"Symbol 291 MovieClip Frame 9Symbol 275 MovieClip
"efire"Symbol 291 MovieClip Frame 10Symbol 280 MovieClip
"efire"Symbol 291 MovieClip Frame 11Symbol 285 MovieClip
"efire"Symbol 291 MovieClip Frame 12Symbol 290 MovieClip
"Chute"Symbol 294 MovieClip Frame 1Symbol 195 MovieClip
"EBody"Symbol 294 MovieClip Frame 1Symbol 212 MovieClip
"ChuteFront"Symbol 294 MovieClip Frame 1Symbol 214 MovieClip
"EHead"Symbol 294 MovieClip Frame 1Symbol 230 MovieClip
"EFire"Symbol 294 MovieClip Frame 1Symbol 291 MovieClip
"EBody"Symbol 294 MovieClip Frame 9Symbol 212 MovieClip
"EHead"Symbol 294 MovieClip Frame 9Symbol 230 MovieClip
"EFire"Symbol 294 MovieClip Frame 9Symbol 291 MovieClip
"EBody"Symbol 294 MovieClip Frame 16Symbol 212 MovieClip
"EHead"Symbol 294 MovieClip Frame 16Symbol 230 MovieClip
"EFire"Symbol 294 MovieClip Frame 16Symbol 291 MovieClip
"EBody"Symbol 294 MovieClip Frame 23Symbol 212 MovieClip
"EHead"Symbol 294 MovieClip Frame 23Symbol 230 MovieClip
"EFire"Symbol 294 MovieClip Frame 23Symbol 291 MovieClip
"Type"Symbol 300 MovieClip Frame 1Symbol 297 MovieClip
"txt"Symbol 300 MovieClip Frame 2Symbol 298 EditableText
"txt"Symbol 300 MovieClip Frame 15Symbol 299 EditableText
"Type"Symbol 300 MovieClip Frame 23Symbol 297 MovieClip
"Type"Symbol 300 MovieClip Frame 30Symbol 297 MovieClip
"TT"Symbol 327 MovieClip Frame 1Symbol 324 MovieClip
"SwordGFX"Symbol 342 MovieClip Frame 1Symbol 334 MovieClip
"SMGGFX"Symbol 351 MovieClip Frame 1Symbol 347 MovieClip
"RocketGFX"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"ptorso"Symbol 356 MovieClip Frame 1Symbol 327 MovieClip
"phead"Symbol 356 MovieClip Frame 1Symbol 331 MovieClip
"pfire"Symbol 356 MovieClip Frame 1Symbol 342 MovieClip
"Rank"Symbol 356 MovieClip Frame 1Symbol 344 MovieClip
"pfire"Symbol 356 MovieClip Frame 2Symbol 351 MovieClip
"pfire"Symbol 356 MovieClip Frame 3Symbol 355 MovieClip
"MCC"Symbol 362 MovieClip Frame 1Symbol 359 MovieClip
"MCCmask"Symbol 362 MovieClip Frame 1Symbol 360 MovieClip
"MCCmask"Symbol 367 MovieClip Frame 1Symbol 364 MovieClip
"Ammo"Symbol 374 MovieClip Frame 1Symbol 371 EditableText
"Reload"Symbol 374 MovieClip Frame 3Symbol 373 MovieClip
"MMask"Symbol 431 MovieClip Frame 1Symbol 421 MovieClip
"Badge"Symbol 435 MovieClip Frame 30Symbol 403 MovieClip
"bonus"Symbol 435 MovieClip Frame 30Symbol 404 EditableText
"txt1"Symbol 435 MovieClip Frame 30Symbol 406 EditableText
"txt3"Symbol 435 MovieClip Frame 30Symbol 407 EditableText
"txt4"Symbol 435 MovieClip Frame 30Symbol 408 EditableText
"txt5"Symbol 435 MovieClip Frame 30Symbol 409 EditableText
"txt6"Symbol 435 MovieClip Frame 30Symbol 410 EditableText
"txt2"Symbol 435 MovieClip Frame 30Symbol 411 EditableText
"utxt1"Symbol 435 MovieClip Frame 30Symbol 413 EditableText
"utxt3"Symbol 435 MovieClip Frame 30Symbol 414 EditableText
"utxt4"Symbol 435 MovieClip Frame 30Symbol 415 EditableText
"utxt5"Symbol 435 MovieClip Frame 30Symbol 416 EditableText
"utxt6"Symbol 435 MovieClip Frame 30Symbol 417 EditableText
"utxt2"Symbol 435 MovieClip Frame 30Symbol 418 EditableText
"Progress"Symbol 435 MovieClip Frame 30Symbol 431 MovieClip
"Menu"Symbol 435 MovieClip Frame 30Symbol 434 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Sword Rebound.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Sniper.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Slice (Opposing).wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "SFX - Choir.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Reload.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Reload (Short).wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Reload (Long).wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Reload (Drop).wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Reload (Delay).wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Rapid Fire.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Punch.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Missile (Short).wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Magnum.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Lift Up.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Laser.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Double Barrel Shotgun.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Colt 45.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "Bloop.wav"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Bleed.wav"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Slice.wav"

Labels

"Ist!Loaded"Frame 3
"Main"Frame 5
"Play"Frame 11
"Dead"Frame 17
"LOW"Symbol 43 MovieClip Frame 1
"MEDIUM"Symbol 43 MovieClip Frame 2
"HIGH"Symbol 43 MovieClip Frame 3
"BEST"Symbol 43 MovieClip Frame 4
"RESETOFF"Symbol 47 MovieClip Frame 1
"OFF"Symbol 50 MovieClip Frame 1
"ON"Symbol 50 MovieClip Frame 2
"off"Symbol 52 MovieClip Frame 1
"on"Symbol 52 MovieClip Frame 2
"qm"Symbol 52 MovieClip Frame 3
"mm"Symbol 52 MovieClip Frame 4
"Loading"Symbol 64 MovieClip Frame 2
"Loaded"Symbol 64 MovieClip Frame 3
"IST!End"Symbol 81 MovieClip Frame 100
"NO"Symbol 96 MovieClip Frame 1
"YES"Symbol 96 MovieClip Frame 2
"ON"Symbol 96 MovieClip Frame 3
"U"Symbol 136 MovieClip Frame 1
"O"Symbol 136 MovieClip Frame 2
"O2"Symbol 136 MovieClip Frame 3
"O3"Symbol 136 MovieClip Frame 4
"c1"Symbol 187 MovieClip Frame 1
"c2"Symbol 187 MovieClip Frame 2
"c3"Symbol 187 MovieClip Frame 3
"c4"Symbol 187 MovieClip Frame 4
"M"Symbol 294 MovieClip Frame 1
"Dead"Symbol 294 MovieClip Frame 2
"Ammo"Symbol 297 MovieClip Frame 1
"HP"Symbol 297 MovieClip Frame 2
"Crate"Symbol 297 MovieClip Frame 3
"Take"Symbol 300 MovieClip Frame 2
"Remove"Symbol 300 MovieClip Frame 16
"Shoot"Symbol 308 MovieClip Frame 1
"Hit"Symbol 308 MovieClip Frame 16
"Laser"Symbol 311 MovieClip Frame 2
"Hold"Symbol 342 MovieClip Frame 1
"Mousehold"Symbol 342 MovieClip Frame 15
"Mousedown"Symbol 342 MovieClip Frame 16
"End"Symbol 342 MovieClip Frame 25
"M"Symbol 356 MovieClip Frame 1
"A"Symbol 356 MovieClip Frame 3
"Sword"Symbol 374 MovieClip Frame 1
"SMG"Symbol 374 MovieClip Frame 2
"Rocket Launcher"Symbol 374 MovieClip Frame 3

Dynamic Text Variables

loadingpercentSymbol 58 EditableText"***"
txt1Symbol 98 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt2Symbol 99 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt3Symbol 103 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt4Symbol 105 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt5Symbol 107 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt6Symbol 108 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt7Symbol 109 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt8Symbol 110 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt9Symbol 111 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt10Symbol 112 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txtSymbol 298 EditableText"XXXXXX"
txtSymbol 299 EditableText"XXXXXX"
testtxtSymbol 301 EditableText"TEST TXT"
AmmoSymbol 371 EditableText"TEST"
bonusSymbol 404 EditableText"<p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p>"
txt1Symbol 406 EditableText"Time in game:"
txt3Symbol 407 EditableText"Rockets fired:"
txt4Symbol 408 EditableText"Sword kills:"
txt5Symbol 409 EditableText"SMG kills:"
txt6Symbol 410 EditableText"Bazooka kills:"
txt2Symbol 411 EditableText"Shots fired:"
utxt1Symbol 413 EditableText"Sword damage:"
utxt3Symbol 414 EditableText"Bazooka damage:"
utxt4Symbol 415 EditableText"Sword charging:"
utxt5Symbol 416 EditableText"SMG coolant:"
utxt6Symbol 417 EditableText"Bazooka reload time:"
utxt2Symbol 418 EditableText"SMG damage:"
settxtSymbol 419 EditableText"You have achieved the xxx rank."




http://swfchan.com/5/24443/info.shtml
Created: 25/5 -2019 00:41:11 Last modified: 25/5 -2019 00:41:11 Server time: 05/11 -2024 04:14:40