STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229454 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #24443 |
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The Window To Another Box |
The Window To Another Box |
STUDIOS |
STUDIOS |
STUDIOS |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
Requires 100+ sword kills. |
Requires 100+ SMG kills. |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
Requires 100+ bazooka kills. |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
Rank specific. |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p> |
UNLOCKABLES: |
DETAILED INSTRUCTIONS |
DETAILED INSTRUCTIONS |
Arrow keys or WASD keys to move. Left mouse click to fire. Hold the mouse key to charge the bazooka and sword. The SMG will continuously fire until it overheats or the key is released. Keys 1,2,3 or mouse scroll to toggle weapons. The sword is able to deflect bullets when swung, and can be used to 'double jump' when completely charged and the jump key is down. Both the sword and bazooka deal more damage at maximum charge. N to toggle in-game music on/off. M to toggle mute on/off. P to pause. Key 0 to commit suicide. Q to toggle qualities. Good luck! |
BASIC CONTROLS: |
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CONTROLS: Arrow keys or WASD keys to move. The up arrow key, or W, is used to jump. You can double or even triple jump depending on how long the key is down for. Tapping it allows for multiple jumps. Also, with this key down and the sword fully charged, another jump can be performed. Left mouse click to fire. For the sword: holding this down charges the sword, which enables for extra damage and 'double jumping'. The sword will stay charged as long as the mouse key is down. It also has the ability to deflect bullets (thus causing no damage to you) when swung (ie. on release). For the SMG: holding this down will allow for continuous fire until the SMG 'overheats', releasing the key will allow 'cooling'. For the bazooka: this is a tad tricky, but especially useful for mobs. Holding the key will enable charging, but the bazooka will discharge once it reaches maximum power, so precise timing is essential. The explosions increase in damage with power, and will damage you a tiny amount if you're too close. And watch your ammo! |
Keys 1,2,3 or mouse scroll to toggle weapons. 1. Sword. 2. SMG. 3. Bazooka. N to toggle in-game music on/off. M to toggle mute on/off. P to pause. Key 0 to commit suicide. May seem useless, but can be quite handy in attaining a specific rank (for a specific bonus). Q to toggle qualities. RANKS: This symbol will show to indicate an upgrade in rank. Different ranks are used to obtain different bonus, they do not accumulate with increasing rank, so aim for variation. Unlocked bonuses will be instantly saved to your computer, allow cookies to be enabled. You must select the bonuses from the 'unlocked' options to enable them. |
DETAILED INSTRUCTIONS: |
UPGRADES: Health packs: Heal 20% of your HP. Essential for survival. Ammo: Adds ammo to the currently equiped weapons, so obtaining these with a sword is quite pointless. Upgrades: Can vary, from Damage: Increases damage of the selected weapon. Reload: Decreases the reload time of the bazooka. Charge: Decreases the time required to charge the sword. Coolant: Increases the rate of cooling for the SMG. |
ENEMIES: These will vary and become more difficult to deal with as you progress. Be careful of the melee enemies, as they can deal quite alot of damage and knock you around. Head shots yield more damage than body shots. Parachutes can be shot or sliced down, and parachuting enemies can be attacked without having their parachutes damaged if you aim precisely enough. Aim for melee enemies on parachutes and take them out before they can reach the ground. There are five rounds of different enemies, see if you're able to reach the final round. It may be quite a challenge. |
PLAY |
CONTROLS |
UNLOCKED |
PLAY |
CONTROLS |
UNLOCKED |
CREDITS: Scripting, gameplay and graphics: Andrew A. Khassapov - IST Studios Graphics assistance: George Pryor Sound effects and gameplay music: Flashkit.com |
<p align="left"><font face="Arial" size="12" color="#db0202" letterSpacing="0.000000" kerning="0"><b>WARNING:</b></font></p><p align="left"><font face="Arial" size="11" color="#db0202" letterSpacing="0.000000" kerning="0"><b>No further bonuses will be unlocked with the current bonuses active.</b></font></p> |
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XXXXXX |
TEST TXT |
TEST |
PAUSED |
<p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>'Super sword' bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>'Super sword' bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>'Super sword' bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>'Super sword' bonus attained.</b></font></p> |
Details: |
Time in game: |
Rockets fired: |
Sword kills: |
SMG kills: |
Bazooka kills: |
Shots fired: |
Upgrades: |
Sword damage: |
Bazooka damage: |
Sword charging: |
SMG coolant: |
Bazooka reload time: |
SMG damage: |
You have achieved the xxx rank. |
CONGRATULATIONS! |
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Good |
Excellent |
Unbelievable |
MENU |
MENU |
ActionScript [AS1/AS2]
Instance of Symbol 52 MovieClip "ISTMenuSIGNED" in Frame 1onClipEvent (load) { this.swapDepths(1000159); this._x = Stage.width; this._y = Stage.height; xx = 0; timer = 10; timers = timer; timermm = timer; timerm = timer; mute = false; rollover = false; reset = false; } onClipEvent (enterFrame) { function sSOUND() { this.gotoAndStop("mm"); timermm = timerm; } MovieClip.prototype.ISTsetQCFn = function () { IST = _root.ISTMenuSIGNED; Qnumeric = IST.qquality[this.Qset - 1]; _quality = Qnumeric; }; MovieClip.prototype.ISTsetQFn = function () { IST = _root.ISTMenuSIGNED; Qnumeric = IST.qquality[this.Qset - 1]; this.gotoAndStop(this.Qset); if (!IST.rollover) { if (Qnumeric == _quality) { this._visible = 1; } else { this._visible = 0; } } else { this._visible = 1; if (Qnumeric == _quality) { this._alpha = 40; } else { this._alpha = 100; } } }; rollover = this.hitTest(_root._xmouse, _root._ymouse, true); if (rollover) { this.gotoAndStop("on"); } else if (!rollover) { if (!mousedown) { this.gotoAndStop("off"); } } if (xx >= qquality.length) { xx = 0; } timer--; if (timer <= 0) { timer = 0; } else { this.gotoAndStop("qm"); } timermm--; if (timermm <= 0) { timermm = 0; } else { this.gotoAndStop("mm"); } KeyQ = 81; KeyS = 77; qquality = new Array("LOW", "MEDIUM", "HIGH", "BEST"); if (Key.isDown(KeyQ) && (timer <= 0)) { takeq = qquality[xx]; _quality = takeq; xx++; timer = timers; } if ((Key.isDown(KeyS) && (timermm <= 0)) && (!mute)) { mute = true; sSOUND(); } if ((Key.isDown(KeyS) && (timermm <= 0)) && (mute)) { mute = false; sSOUND(); } if (mute) { globalsound = new Sound(_root); globalsound.setVolume(0); } else if (vm != undefined) { globalsound = new Sound(_root); globalsound.setVolume(vm); } else { globalsound = new Sound(_root); globalsound.setVolume(100); } if (reset) { _quality = "HIGH"; mute = false; Vsvx = 35; Vspx = 0; reset = false; } } onClipEvent (mouseDown) { mousedown = true; } onClipEvent (mouseUp) { mousedown = false; }Instance of Symbol 64 MovieClip "IST!Auto Center" in Frame 1on (release) { if (loadedvar) { _root.gotoAndStop("Ist!Loaded"); } else { getURL ("http://www.freewebs.com/iststudios/", "_blank"); } } onClipEvent (load) { ISTppXXYY = 0; this._y = (Stage.height / 2) + ISTppXXYY; this._x = (Stage.width / 2) + ISTppXXYY; _global.ISTXXTEST = 1; }Instance of Symbol 66 MovieClip "ISTEngineSIGNED" in Frame 1onClipEvent (load) { xp = 1; yp = 1; wwwvalue = 3; widthwww = (200 - (wwwvalue * this._width)) / 700; www = 1 - widthwww; if (this._name == "ISTEngineSIGNED") { startw = this._width; endw = 50; amount = 50; difw = (endw - startw) / amount; this.swapDepths(amount + 2); i = 1; while (i < amount) { duplicateMovieClip (this, "IST!MMF" + i, (amount + 1) - i); MMFi = _root["IST!MMF" + i]; ratio = _width / _height; MMFi._width = startw + (difw * i); MMFi._height = MMFi._width / ratio; i++; } } } onClipEvent (enterFrame) { MovieClip.prototype.mm = function (centerx, centery, inertia, k) { x = (-this._x) + centerx; y = (-this._y) + centery; xp = (xp * inertia) + (x * k); yp = (yp * inertia) + (y * k); _x = (_x + xp); _y = (_y + yp); }; this.mm(_root._xmouse, _root._ymouse, www, 0.07); }Frame 2gotoAndStop (1);Instance of Symbol 81 MovieClip in Frame 3on (release) { getURL ("http://www.freewebs.com/iststudios/", "_blank"); } onClipEvent (load) { ISTEngine = _root.ISTEngineSIGNED; amount = ISTEngine.amount; i = 1; while (i < amount) { removeMovieClip(_root["IST!MMF" + i]); removeMovieClip(ISTEngine); i++; } this._y = 0; this._x = (Stage.width - 1000) / 2; }Frame 4gotoAndStop(_currentframe + 1);Instance of Symbol 136 MovieClip "Options" in Frame 4onClipEvent (load) { this._visible = 0; this.swapDepths(2); MUSIC = new Sound(this); MUSIC.attachSound("SFX - Choir.wav"); MUSIC.start(0, 9999); } onClipEvent (enterFrame) { if ((((_global.LowGravity || (_global.NoHeating)) || (_global.FragileOpponents)) || (_global.AllUpgrades)) || (_global.Invincible)) { _global.NOUPGRADES = true; } else { _global.NOUPGRADES = false; } if (_global.NOUPGRADES) { _root.warning._visible = 1; } else { _root.warning._visible = 0; } }Frame 5stop();Frame 6gotoAndStop(_currentframe - 1);Frame 10gotoAndStop(_currentframe + 1);Instance of Symbol 190 MovieClip "Clouds" in Frame 10onClipEvent (load) { CLspeed = 15; CLspeedadd = 0.2; MovieClip.prototype.CloudLOAD = function () { startx = (-this._width) * 3; this.cloudspeed = (random(CLspeed) / 10) + CLspeedadd; gotostop = "c" + (random(3) + 1); this.CB.gotoAndStop(gotostop); }; } onClipEvent (enterFrame) { MovieClip.prototype.CloudMove = function () { if (!_global.PAUSE) { this._x = this._x + this.cloudspeed; if (this._x >= (_global.stagex + this._width)) { this.cloudspeed = (random(CLspeed) / 10) + CLspeedadd; this._x = startx - random(100); } } }; }Instance of Symbol 294 MovieClip "Enemy" in Frame 10onClipEvent (load) { Player = _root.Player; pbody = Player.ptorso; phead = Player.phead; ebody = this.EBody; ehead = this.EHead; efire = this.EFire; etorso = this.EBody; chutefront = this.ChuteFront; chute = this.Chute; SFXhit = new Sound(this); SFXhit.attachSound("Slice (Opposing).wav"); SFXfire = new Sound(this); chute._visible = 0; chutefront._visible = 0; gg = Player.gg; pHPtimes = Player.oHP / 100; fps = Player.fps; score = Player.score; scoreSet2 = Player.scoreSet2; scoreSet3 = Player.scoreSet3; scoreSet4 = Player.scoreSet4; scoreSet5 = Player.scoreSet5; JumpSet = false; thrust = 0; jumplim = 0; jumplimit = 2; disfromP = _width; thrustlow = Player.thrustlow; thrustii = Player.thrustii; jumpover = Player.jumpover; recoilX = 0; recoilY = 0; endrecoil = Player.endrecoil; jumpCancel = false; deadOnce = false; dead = false; GBspeed = 20; relayXtimer = 0; relayXtime = 1 * fps; jumptotimer = 0; jumptotime = (random(4) + 5) * fps; amountSetmax = 12; Set1 = 3; Set2 = 6; Set3 = 8; Set4 = 10; Set5 = amountSetmax; if (score < scoreSet2) { SetE = random(Set1) + 1; } else if ((score >= scoreSet2) && (score < scoreSet3)) { SetE = random(Set2) + 1; } else if ((score >= scoreSet3) && (score < scoreSet4)) { SetE = random(Set3) + 1; } else if ((score >= scoreSet4) && (score < scoreSet5)) { SetE = random(Set4) + 1; } else if (score >= scoreSet5) { SetE = random(Set5) + 1; } if (_name != "Enemy") { switch (SetE) { case 1 : case 2 : case 3 : if (_global.FragileOpponents) { HP = 1; } else { HP = 1000; } eWepSet = random(3) + 1; break; case 4 : case 5 : case 6 : if (_global.FragileOpponents) { HP = 1; } else { HP = 1600; } eWepSet = random(3) + 4; break; case 7 : case 8 : if (_global.FragileOpponents) { HP = 1; } else { HP = 2000; } eWepSet = random(2) + 7; break; case 9 : case 10 : if (_global.FragileOpponents) { HP = 1; } else { HP = 3000; } eWepSet = random(2) + 9; break; case 11 : if (_global.FragileOpponents) { HP = 1; } else { HP = 4000; } eWepSet = 11; break; case 12 : HP = 4000; eWepSet = 12; } scoreperkill = Player.scoreperkill; xmovestandard = 5; xmoveranged = 2; xRANGEDjump = 7; switch (eWepSet) { case 1 : atimeSet = 1.5; edamage = pHPtimes * 4; xmove = xmovestandard; melee = true; break; case 2 : SFXfire.attachSound("Colt 45.wav"); RecoileSet = 0.4; edamage = pHPtimes * 0.9; xmove = xmoveranged; break; case 3 : SFXfire.attachSound("Double Barrel Shotgun.wav"); RecoileSet = 0.6; edamage = pHPtimes * 1.3; xmove = xmoveranged; break; case 4 : SFXfire.attachSound("Sniper.wav"); atimeSet = 2.8; RecoileSet = 0.4; edamage = pHPtimes * 1.3; xmove = xmoveranged; break; case 5 : atimeSet = 1; melee = true; edamage = pHPtimes * 4; xmove = xmovestandard + 1; break; case 6 : SFXfire.attachSound("Magnum.wav"); atimeSet = 4.2; RecoileSet = 0.3; SHOTGUN = true; edamage = pHPtimes * 0.35; xmove = xmoveranged; break; case 7 : atimeSet = 1.5; melee = true; edamage = pHPtimes * 6; xmove = xmovestandard; break; case 8 : SFXfire.attachSound("Rapid Fire.wav"); atimeSet = 4; RecoileSet = 0.3; SMG = true; edamage = pHPtimes * 0.35; xmove = xmoveranged; break; case 9 : atimeSet = 1.5; melee = true; edamage = pHPtimes * 8; xmove = xmovestandard; break; case 10 : SFXfire.attachSound("Laser.wav"); RecoileSet = 0.4; LASER = true; edamage = pHPtimes * 1.6; xmove = xmoveranged; break; case 11 : atimeSet = 0.5; melee = true; edamage = pHPtimes * 4; xmove = xmovestandard + 2; break; case 12 : atimeSet = 4; SMG = true; SFXfire.attachSound("Laser.wav"); RecoileSet = 0.3; LASER = true; edamage = pHPtimes * 0.4; xmove = xmoveranged; } if (atimeSet != undefined) { AttackTime = atimeSet * fps; } else { AttackTime = 3.5 * fps; } AttackTimer = 0; ehitOnce = false; dropSet = random(2); initdisplaceXY = 100 + random(100); initPos = random(3); chuteYmove = gg; chutePlay = false; switch (initPos) { case 0 : this._x = _global.stagex + initdisplaceXY; parachute = false; break; case 1 : this._x = -initdisplaceXY; parachute = false; break; case 2 : this._x = random(_global.stagex - initdisplaceXY) + initdisplaceXY; this._y = -initdisplaceXY; parachute = true; break; } finalDepthofEnemy = (Player.finalEv + Player.setonReload) * 10; ydisplacemax = 16; ydisplace = (this.getDepth() - 200) / (finalDepthofEnemy / ydisplacemax); xoffset = random(27) - 13; } } onClipEvent (enterFrame) { function FireGun(nii) { efire.efire.play(); SFXfire.start(0, 0); ni = 0; while (ni < nii) { duplicateMovieClip (_root.BulletE, "eBullet" + (ni + this.getDepth()), (ni + this.getDepth()) + 2); with (_root["eBullet" + (ni + this.getDepth())]) { RotDisMax = 8; RotDisplace = random((2 * RotDisMax) + 1) - RotDisMax; if (LASER) { _root["eBullet" + (ni + this.getDepth())].gotoAndStop("Laser"); _root["eBullet" + (ni + this.getDepth())].LASER = true; } _x = this._x; _y = this._y - (ebody._height / 2); _rotation = (efire._rotation + properrotset) + RotDisplace; _root["eBullet" + (ni + this.getDepth())].xyv = 30; _root["eBullet" + (ni + this.getDepth())].esety = yborder; _root["eBullet" + (ni + this.getDepth())].edamage = edamage; _root["eBullet" + (ni + this.getDepth())].Recoil = RecoileSet; _root["eBullet" + (ni + this.getDepth())].xxmove = GBspeed * Math.cos(_rotation * (Math.PI/180)); _root["eBullet" + (ni + this.getDepth())].yymove = GBspeed * Math.sin(_rotation * (Math.PI/180)); this._x = this._x - (xxmove / Player.RecoilfactorSMG); this._y = this._y - (yymove / Player.RecoilfactorSMG); } ni++; } } function FireSMG(nset) { efire.efire.play(); SFXfire.start(0, 0); ni = nset - 1; while (ni < nset) { duplicateMovieClip (_root.BulletE, "eSMGBullet" + (ni + this.getDepth()), (ni + this.getDepth()) + 2); with (_root["eSMGBullet" + (ni + this.getDepth())]) { RotDisMax = 1; RotDisplace = random((2 * RotDisMax) + 1) - RotDisMax; if (LASER) { _root["eSMGBullet" + (ni + this.getDepth())].gotoAndStop("Laser"); } _x = this._x; _y = this._y - (ebody._height / 2); _rotation = (efire._rotation + properrotset) + RotDisplace; _root["eSMGBullet" + (ni + this.getDepth())].xyv = 30; _root["eSMGBullet" + (ni + this.getDepth())].esety = yborder; _root["eSMGBullet" + (ni + this.getDepth())].edamage = edamage; _root["eSMGBullet" + (ni + this.getDepth())].Recoil = RecoileSet; _root["eSMGBullet" + (ni + this.getDepth())].xxmove = GBspeed * Math.cos(_rotation * (Math.PI/180)); _root["eSMGBullet" + (ni + this.getDepth())].yymove = GBspeed * Math.sin(_rotation * (Math.PI/180)); this._x = this._x - (xxmove / Player.RecoilfactorSMG); this._y = this._y - (yymove / Player.RecoilfactorSMG); } ni++; } } yborder = _global.stagey + ydisplace; borderchute = yborder - this._height; if ((this._name != "Enemy") && (!_global.PAUSE)) { ehead.EHead.gotoAndStop(SetE); ebody.EBody.gotoAndStop(SetE); efire.gotoAndStop(eWepSet); if (AttackTimer >= AttackTime) { nset = 1; ehitOnce = true; AttackTimer = 0; } else { AttackTimer++; } if ((!dead) && (!deadOnce)) { if (melee) { if (this.hitTest(Player)) { SwordRecoil = 12; if (this.EFire.hitTest(phead) || (this.EFire.hitTest(pbody))) { if (ehitOnce && (Player.attack != 2)) { Player.HP = Player.HP - edamage; Player.recoilX = Player.recoilX - (SwordRecoil * xxset); Player.recoilY = Player.recoilY - (SwordRecoil * yyset); if (this.EFire.hitTest(phead)) { _root.Player.phead.gotoAndPlay(_root.Player.phead._currentframe + 1); } else if (this.EFire.hitTest(pbody)) { _root.Player.ptorso.gotoAndPlay(root.Player.ptorso._currentframe + 1); } SFXhit.start(0, 0); efire.efire.gotoAndPlay(efire.efire._currentframe + 1); ehitOnce = false; } } } } else if (((this._x <= _global.stagex) && (this._x >= 0)) && (this._y >= 0)) { if (ehitOnce) { if (SHOTGUN) { FireGun(5); ehitOnce = false; } else if (SMG) { if (nset <= 4) { FireSMG(nset); nset++; } else { ehitOnce = false; } } else { FireGun(1); ehitOnce = false; } } } else { ehitOnce = false; } } if (this._y >= Player._y) { yyset = -1; } else { yyset = 1; } if (recoilX > endrecoil) { jumpCancel = true; recoilX--; } else if (recoilX < (-1 * endrecoil)) { jumpCancel = true; recoilX++; } else { recoilX = 0; } if (recoilY > endrecoil) { if (recoilY >= thrustii) { recoilY--; } else { recoilY--; } } else if (recoilY < (-1 * endrecoil)) { if (recoilY <= (-1 * thrustii)) { recoilY++; } else { recoilY++; } } else { recoilY = 0; } if (HP <= 0) { if (parachute) { chutePlay = true; } else { deadOnce = true; if (setDetails == undefined) { switch (Player.WepSet) { case 1 : setKillsWithSword = 1; break; case 2 : setKillsWithSMG = 1; break; case 3 : setKillsWithRocket = 1; } setDetails = 1; } this.play(); } if (dead) { deadOnce = false; Player.score = Player.score + scoreperkill; Player.enemyAdd++; if (setKillsWithSword != undefined) { _global.KillsWithSword = _global.KillsWithSword + setKillsWithSword; } if (setKillsWithSMG != undefined) { _global.KillsWithSMG = _global.KillsWithSMG + setKillsWithSMG; } if (setKillsWithRocket != undefined) { _global.KillsWithRocket = _global.KillsWithRocket + setKillsWithRocket; } if (dropSet) { duplicateMovieClip (_root.Drop, "DD" + this.getDepth(), 1 + this.getDepth()); with (_root["DD" + this.getDepth()]) { _x = this._x; _y = this._y - (ehead._width / 2); _root["DD" + this.getDepth()].yborder = yborder; } } removeMovieClip(this); } } if (Player._x >= this._x) { ehead._xscale = 100; etorso._xscale = 100; efire._xscale = 100; chutefront._xscale = 100; } else { ehead._xscale = -100; etorso._xscale = -100; efire._xscale = -100; chutefront._xscale = -100; } Rotationc = Math.round((Math.atan2(Player._y - this._y, Player._x - this._x) * 180) / Math.PI); if (ehead._xscale == 100) { ehead._rotation = Rotationc; efire._rotation = Rotationc; properrotset = 0; } else if (ehead._xscale == -100) { ehead._rotation = Rotationc + 180; efire._rotation = Rotationc + 180; properrotset = 180; } if (ehead._rotation >= 40) { ehead._rotation = 40; } else if (ehead._rotation <= -40) { ehead._rotation = -40; } relayXtimer++; if (relayXtimer >= relayXtime) { if (this._x >= Player._x) { xxset = -1; } else { xxset = 1; } relayXtimer = 0; } if (!parachute) { chute._visible = 0; chutefront._visible = 0; this._x = this._x - recoilX; this._y = this._y - recoilY; if ((!deadOnce) && (!dead)) { PlayerXlocation = xxset * ((Player._x - (xxset * xmeleeset)) - (xxset * xoffset)); if (melee) { xmeleeset = 20; if ((xxset * this._x) < PlayerXlocation) { if (recoilX == 0) { if (this._y >= yborder) { this._x = this._x + (xxset * xmove); } else if (!jumpCancel) { this._x = this._x + (xxset * xmove); } } } else if (Player._y <= jumpover) { JumpSet = true; } } else { xmeleeset = 120; if ((xxset * this._x) < PlayerXlocation) { if (recoilX == 0) { if (this._y >= yborder) { this._x = this._x + (xxset * xmove); } else if (!jumpCancel) { this._x = this._x + (xxset * xmove); } } } else { if (jumptotimer >= jumptotime) { JumpSet = true; jumptotimer = 0; } if (this._y <= (yborder - thrustii)) { this._x = this._x + (xxset * xRANGEDjump); relayXtimer--; } } } if (jumptotimer <= jumptotime) { jumptotimer++; } gg = Player.gg; JumpGen = random(120); if (JumpGen == 1) { JumpSet = true; } if (JumpSet) { if (jumplim <= jumplimit) { jumplim++; thrust = Player.thrustii; } JumpSet = false; } } if (!JumpSet) { if (this._y <= yborder) { if (thrust >= (-thrustii)) { thrust = thrust - (gg * Player.mass); } } if (this._y >= yborder) { jumpCancel = false; if (thrust < (-1 * thrustlow)) { thrust = thrust * -0.3; } else { jumplim = 0; this._y = yborder; } } this._y = this._y - thrust; } } else { chute._visible = 1; chutefront._visible = 1; this._y = this._y + chuteYmove; if (this._y >= borderchute) { chutePlay = true; } if (chutePlay) { JumpSet = false; chute.play(); } } } }Instance of Symbol 300 MovieClip "Drop" in Frame 10onClipEvent (load) { Player = _root.Player; phead = Player.phead; pbody = Player.ptorso; Type = this.Type; txt = this.txt; txtset = ""; setOnce = true; remOnce = true; UpSet = random(9); gg = Player.gg / 2; jumpii = 10; jump = jumpii; SFXdrop = new Sound(this); } onClipEvent (enterFrame) { function Upgrade(init, val, max) { if (val < max) { valC = val + ((max - init) / UpgradeInt); } else { valC = max; } } function Degrade(init, val, max) { if (val > max) { valC = val + ((max - init) / UpgradeInt); } else { valC = max; } } function Detail(detail) { if (detail < UpgradeInt) { detailPlus = 1; } else { detailPlus = 0; } } UpgradeInt = Player.UpgradeInt; if ((this._name != "Drop") && (!_global.PAUSE)) { if (this._y < yborder) { if (jump > (-jumpii)) { jump = jump - gg; } this._y = this._y - jump; } else { jump = 0; this._y = yborder; if (remOnce) { this.gotoAndPlay("Remove"); remOnce = false; } } txt = txtset; switch (UpSet) { case 0 : case 1 : SFXdrop.attachSound("Bloop.wav"); Type.gotoAndStop("HP"); break; case 2 : case 3 : SFXdrop.attachSound("Reload (Drop).wav"); Type.gotoAndStop("Ammo"); break; default : SFXdrop.attachSound("Reload (Drop).wav"); Type.gotoAndStop("Crate"); } if (this.hitTest(phead) || (this.hitTest(pbody))) { if (setOnce) { jump = 0; gg = 0; switch (UpSet) { case 0 : case 1 : Player.HP = Player.HP + Player.HPAdd; break; case 2 : case 3 : if (Player.WepSet == 2) { Player.Ammo2 = Player.Ammo2 + Player.Ammo2Add; } if (Player.WepSet == 3) { Player.Ammo3 = Player.Ammo3 + Player.Ammo3Add; } break; case 4 : case 5 : txtset = "DAMAGE"; if (Player.WepSet == 1) { Detail(_global.UpgradeD1); _global.UpgradeD1 = _global.UpgradeD1 + detailPlus; Upgrade(Player.iDamage1, Player.Damage1, Player.fDamage1); Player.Damage1 = valC; } else if (Player.WepSet == 2) { Detail(_global.UpgradeD2); _global.UpgradeD2 = _global.UpgradeD2 + detailPlus; Upgrade(Player.iDamage2, Player.Damage2, Player.fDamage2); Player.Damage2 = valC; } else if (Player.WepSet == 3) { Detail(_global.UpgradeD3); _global.UpgradeD3 = _global.UpgradeD3 + detailPlus; Upgrade(Player.iDamage3, Player.Damage3, Player.fDamage3); Player.Damage3 = valC; } break; case 6 : txtset = "RELOAD"; Detail(_global.UpgradeReload); _global.UpgradeReload = _global.UpgradeReload + detailPlus; Degrade(Player.iWepReload, Player.WepReload, Player.fWepReload); Player.WepReload = valC; break; case 7 : txtset = "COOLANT"; Detail(_global.UpgradeCoolant); _global.UpgradeCoolant = _global.UpgradeCoolant + detailPlus; Degrade(Player.iSMGheat, Player.SMGheat, Player.fSMGheat); Player.SMGheat = valC; break; case 8 : txtset = "CHARGE"; Detail(_global.UpgradeCharge); _global.UpgradeCharge = _global.UpgradeCharge + detailPlus; Degrade(Player.iswordUpgrade, Player.swordUpgrade, Player.fswordUpgrade); Player.swordUpgrade = valC; } SFXdrop.start(0, 0); this.gotoAndPlay("Take"); setOnce = false; } } } }Instance of Symbol 308 MovieClip "Bullet" in Frame 10onClipEvent (load) { edam = 0; while (edam < _root.Player.eeN) { _root["Opp" + edam].hitOnceRocket = true; edam++; } } onClipEvent (enterFrame) { if ((_name != "Bullet") && (!_global.PAUSE)) { if (sethit) { this.swapDepths((oDepth + 1000) + 1); this.gotoAndPlay("Hit"); sethit = undefined; } if (sethit != undefined) { edam = 0; while (edam < _root.Player.eeN) { if (this.hitTest(_root["Opp" + edam].EHead) || (this.hitTest(_root["Opp" + edam].EBody))) { if (_root["Opp" + edam].parachute == true) { _root["Opp" + edam].chutePlay = true; } xxXmove = xxmove; yyYmove = yymove; if (sethit == false) { sethit = true; } gravity = 0; xxmove = 0; yymove = 0; } edam++; } } if (sethit == undefined) { edam = 0; while (edam < _root.Player.eeN) { centerset = _root["Opp" + edam].EBody._height / 2; maxExplosion = this._width + this._height; xdif = _root["Opp" + edam]._x - this._x; ydif = (_root["Opp" + edam]._y - centerset) - this._y; RotationcR = Math.round((Math.atan2(ydif, xdif) * 180) / Math.PI); Magnitude = Math.sqrt(Math.pow(ydif, 2) + Math.pow(xdif, 2)); if (this.hitTest(_root["Opp" + edam].EHead) || (this.hitTest(_root["Opp" + edam].EBody))) { magx = (1 + (Magnitude / maxExplosion)) * Math.cos(RotationcR * (Math.PI/180)); magy = (1 + (Magnitude / maxExplosion)) * Math.sin(RotationcR * (Math.PI/180)); if (_root["Opp" + edam].hitOnceRocket) { _root["Opp" + edam].HP = _root["Opp" + edam].HP - damage; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX - (magx * (baseRecoilx + recoil)); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY - (magy * (baseRecoilx + recoil)); _root["Opp" + edam].EHead.play(); _root["Opp" + edam].hitOnceRocket = false; } } edam++; } if (this.hitTest(_root.Player.phead) || (this.hitTest(_root.Player.pbody))) { Pcenterset = _root.Player._height / 2; PmaxExplosion = this._width + this._height; Pxdif = _root.Player._x - this._x; Pydif = (_root.Player._y + Pcenterset) - this._y; RotationcRPP = Math.round((Math.atan2(Pydif, Pxdif) * 180) / Math.PI); MagnitudePP = Math.sqrt(Math.pow(Pydif, 2) + Math.pow(Pxdif, 2)); Pmagx = (PmaxExplosion / MagnitudePP) * Math.cos(RotationcRPP * (Math.PI/180)); Pmagy = (PmaxExplosion / MagnitudePP) * Math.sin(RotationcRPP * (Math.PI/180)); if (hitPonce) { _root.Player.HP = _root.Player.HP - (0.4 * (_root.Player.oHP / 100)); _root.Player.phead.play(); _root.Player.recoilX = _root.Player.recoilX - (Pmagx * (baseRecoilx + recoil)); _root.Player.recoilY = _root.Player.recoilY + (Pmagy * (baseRecoil + recoil)); hitPonce = false; } } } this._x = this._x + xxmove; this._y = this._y + yymove; rplus = _rotation + 270; if (yymove <= 0) { checkvar = 0; } else { checkvar = 180; } if (_rotation != desrot) { rotation = regdeg + (57.2957795130823 * Math.atan(xxmove / (-yymove))); _rotation = (rotation + checkvar); } gravity = gravity - (gg * mass); yymove = yymove - ((mass * gravity) / gset); if (_x >= (_global.stagex + xyv)) { removeMovieClip(this); } else if (_x < (-xyv)) { removeMovieClip(this); } else if (_y < (-xyv)) { removeMovieClip(this); } else if (_y >= (_global.stagey - (yymove * 1))) { xxXmove = xxmove; yyYmove = yymove; if (sethit == false) { sethit = true; } xxmove = 0; yymove = 0; gravity = 0; } } }Instance of Symbol 311 MovieClip "BulletB" in Frame 10onClipEvent (enterFrame) { if ((_name != "BulletB") && (!_global.PAUSE)) { edam = 0; while (edam < _root.Player.eeN) { if (this.hitTest(_root["Opp" + edam].EHead)) { _root["Opp" + edam].HP = _root["Opp" + edam].HP - damage; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX - (recoil * xxmove); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY - (recoil * yymove); _root["Opp" + edam].EHead.play(); removeMovieClip(this); } else if (this.hitTest(_root["Opp" + edam].EBody)) { _root["Opp" + edam].HP = _root["Opp" + edam].HP - (damage * bodyDamage); _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX - (recoil * xxmove); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY - (recoil * yymove); _root["Opp" + edam].EBody.play(); removeMovieClip(this); } else if (this.hitTest(_root["Opp" + edam].Chute) && (_root["Opp" + edam].parachute == true)) { _root["Opp" + edam].chutePlay = true; removeMovieClip(this); } edam++; } this._x = this._x + xxmove; this._y = this._y + yymove; if (_x >= (_global.stagex + xyv)) { removeMovieClip(this); } else if (_x < (-xyv)) { removeMovieClip(this); } else if (_y < (-xyv)) { removeMovieClip(this); } else if (_y >= _global.stagey) { removeMovieClip(this); } } }Instance of Symbol 311 MovieClip "BulletE" in Frame 10onClipEvent (enterFrame) { if ((_name != "BulletE") && (!_global.PAUSE)) { Player = _root.Player; if (this.hitTest(Player.phead) || (this.hitTest(Player.ptorso))) { if ((Player.attack != 2) || (LASER == true)) { Player.HP = Player.HP - edamage; Player.recoilX = Player.recoilX - (Recoil * xxmove); Player.recoilY = Player.recoilY - (Recoil * yymove); if (this.hitTest(Player.phead)) { _root.Player.phead.play(); } else if (this.hitTest(Player.ptorso)) { _root.Player.ptorso.play(); } } else if (Player.attack == 2) { SFXdeflect = new Sound(this); SFXdeflect.attachSound("Sword Rebound.wav"); SFXdeflect.start(0, 0); } removeMovieClip(this); } this._x = this._x + xxmove; this._y = this._y + yymove; if (_x >= (_global.stagex + xyv)) { removeMovieClip(this); } else if (_x < (-xyv)) { removeMovieClip(this); } else if (_y < (-xyv)) { removeMovieClip(this); } else if (_y >= esety) { removeMovieClip(this); } } }Instance of Symbol 356 MovieClip "Player" in Frame 10onClipEvent (load) { this.swapDepths(100); SFXsword = new Sound(this); SFXsword.attachSound("Slice.wav"); SFXfire = new Sound(this); SFXfire.attachSound("Rapid Fire.wav"); SFXreload = new Sound(this); SFXreload.attachSound("Reload (Short).wav"); SFXrank = new Sound(this); SFXrank.attachSound("Lift Up.wav"); SFXrocket = new Sound(this); SFXrocket.attachSound("Missile (Short).wav"); SFXrreload = new Sound(this); SFXrreload.attachSound("Reload (Delay).wav"); SFXhit = new Sound(this); SFXhit.attachSound("Bleed.wav"); _global.TIMEINGAME = 0; _global.BulletsFired = 0; _global.RocketsFired = 0; _global.KillsWithSword = 0; _global.KillsWithSMG = 0; _global.KillsWithRocket = 0; _global.UpgradeD1 = 0; _global.UpgradeD2 = 0; _global.UpgradeD3 = 0; _global.UpgradeCoolant = 0; _global.UpgradeReload = 0; _global.UpgradeCharge = 0; Pause = _root.Pause; pfire = this.pfire; phead = this.phead; ptorso = this.ptorso; Player = _root.Player; prank = this.Rank; Dead = false; rank._visible = false; _global.PAUSE = false; Pause._visible = 0; KeyPause = 80; if (Key.isToggled(KeyPause)) { PauseSet = true; } else { PauseSet = false; } endrecoil = 0.5; score = 0; Degree = 57.2957795130823; thrustii = 16; thrust = thrustii; thrustlow = 2; altseti = 5; mass = 1; fps = 36; if (_global.LowGravity) { gg = 0.5; } else { gg = 1; } gravity = gg; _root.gforce = gg * 10; _global.stagex = Stage.width; _global.stagey = Stage.height - (2 * thrustii); jumpover = _global.stagey - this._height; scoreperkill = 10; arbEv = 250; initEv = 2; finalEv = 12; eeNc = initEv; ee = 0; enemyAdd = 0; scoreSet2 = 300; scoreSet3 = 800; scoreSet4 = 1300; scoreSet5 = 3000; Recoilfactor = 3; RecoilfactorSMG = 10; MUSIC = new Sound(this); MUSIC.attachSound("Music"); MUSICon = true; MUSIC.start(0, 9999); MUSICtime = 0.5 * fps; MUSICtimer = 0; MouseListener = new Object(); WepSet = 1; WepArray = new Array("Sword", "SMG", "Rocket Launcher"); SMGBspeed = 30; SMGdamage = basedamage / 10; SMGrotvar = 2; Ammo2 = 1000; Ammo3 = 100; Ammo2Add = 400; Ammo3Add = 40; if (_global.SuperSword) { dd1 = 2; } else { dd1 = 1; } if (_global.SuperSMG) { dd2 = 2; } else { dd2 = 1; } if (_global.SuperRocket) { dd3 = 2; } else { dd3 = 1; } iDamage1 = dd1 * 250; fDamage1 = (dd1 * 5) * iDamage1; iDamage2 = dd2 * 40; fDamage2 = (dd2 * 5) * iDamage2; iDamage3 = dd3 * 300; fDamage3 = (dd3 * 3) * iDamage3; iswordUpgrade = 15; fswordUpgrade = iswordUpgrade / 3; iSMGheat = 30; fSMGheat = iSMGheat / 3; iWepReload = 0.9 * fps; fWepReload = 0.2 * fps; WepReloadtime = 0; UpgradeInt = 10; if (_global.AllUpgrades) { Damage1 = fDamage1; Damage2 = fDamage2; Damage3 = fDamage3; WepReload = fWepReload; swordUpgrade = fswordUpgrade; SMGheat = fSMGheat; _global.UpgradeD1 = 10; _global.UpgradeD2 = 10; _global.UpgradeD3 = 10; _global.UpgradeReload = 10; _global.UpgradeCoolant = 10; _global.UpgradeCharge = 10; } else { Damage1 = iDamage1; Damage2 = iDamage2; Damage3 = iDamage3; WepReload = iWepReload; swordUpgrade = iswordUpgrade; SMGheat = iSMGheat; } bodyDamage = 0.7; SwordRecoilFix = 7; SMGRCfix = 0.025; Rocketfix = 0.005; Precoilfix = 2; RocketbaseRecoil = 5; RocketbaseRecoilx = 2 * RocketbaseRecoil; oHP = 1000; HP = oHP; HPAdd = (20 * oHP) / 100; MCWeapons = _root.MCWeapons; WReload = WCWeapons.Reload; MCSky = _root.MCSky; Skytime = 0; SkytimeLimit = 30 * fps; i = 0; nn = 0; ipmxms = 1; mouseup = 0; mouseupTEMP = mouseup; powermax = 20; timeri = 1 * fps; timer = 0; tempFull = 0; this._y = _global.stagey; mousedown = false; MCpower = _root.MCpower; MCmask = MCpower.MCCmask; MCcolour = MCpower.MCC; MCcolour.setMask(MCmask); PBmax = MCmask._width; PBstartpos = -PBmax; MCmask._x = PBstartpos; MCHP = _root.MCHP; MCHPmask = MCHP.MCCmask; _global.RankAr = new Array("Commoner", "Sociopath", "Vigilante", "Soldier", "Private", "Corporal", "Major", "Lieutenant", "Sergeant", "Godlike"); Rank = 0; } onClipEvent (enterFrame) { function Fire() { if (Ammo3 > 0) { SFXrocket.start(0, 0); pfire.play(); duplicateMovieClip (_root.Bullet, "BB" + i, i); with (_root["BB" + i]) { _x = this._x; _y = this._y - (this._width / 2); _rotation = pfire._rotation + properrotset; _root["BB" + i].xyv = 50; power = mouseup * 1.5; _root["BB" + i].oDepth = i; _root["BB" + i].xxmove = power * Math.sin((_rotation + 90) * (Math.PI/180)); _root["BB" + i].yymove = (-power) * Math.cos((_rotation + 90) * (Math.PI/180)); _root["BB" + i].mass = 0.2; _root["BB" + i].desrot = 90; _root["BB" + i].baseRecoil = RocketbaseRecoil; _root["BB" + i].baseRecoilx = RocketbaseRecoilx; _root["BB" + i].damage = Damage3 + ((0.5 * Damage3) * (mouseup / powermax)); _root["BB" + i].recoil = Rocketfix * _root["BB" + i].damage; _root["BB" + i].regdeg = 270; _root["BB" + i].gset = 2; _root["BB" + i].gg = this.gg; _root["BB" + i].gravity = 0; _root["BB" + i].sethit = false; _root["BB" + i].hitPonce = true; Player._x = Player._x - (xxmove / Recoilfactor); Player._y = Player._y - (yymove / Recoilfactor); } SFXrreload.start(0, 0); WepReloadtime = WepReload; _global.RocketsFired++; Ammo3--; i++; } else { Ammo3 = 0; } } function FireSMG() { if ((!tempFull) && (Ammo2 > 0)) { SFXfire.start(0, 0); pfire.play(); duplicateMovieClip (_root.BulletB, "SMGB" + nn, nn + 101); with (_root["SMGB" + nn]) { SMGRVAR = random((2 * SMGrotvar) + 1) - SMGrotvar; _x = this._x; _y = this._y - (this._width / 2); _rotation = (pfire._rotation + properrotset) + SMGRVAR; _root["SMGB" + nn].xyv = 40; _root["SMGB" + nn].damage = Damage2; _root["SMGB" + nn].bodyDamage = bodyDamage; _root["SMGB" + nn].recoil = SMGRCfix * (1 + (Damage2 / fDamage2)); _root["SMGB" + nn].xxmove = SMGBspeed * Math.sin((_rotation + 90) * (Math.PI/180)); _root["SMGB" + nn].yymove = (-SMGBspeed) * Math.cos((_rotation + 90) * (Math.PI/180)); Player._x = Player._x - (xxmove / RecoilfactorSMG); Player._y = Player._y - (yymove / RecoilfactorSMG); } _global.BulletsFired++; Ammo2--; nn++; } if (Ammo2 <= 0) { Ammo2 = 0; SFXreload.start(0, 0); } if (tempFull) { } } if (_global.Invincible) { HP = oHP; } this.pfire.SwordGFX.gotoAndStop(dd1); this.pfire.SMGGFX.gotoAndStop(dd2); this.pfire.RocketGFX.gotoAndStop(dd3); alt = _global.stagey - this._y; if (Key.isToggled(KeyPause)) { if (!PauseSet) { _global.PAUSE = true; Pause._visible = 1; } else { _global.PAUSE = false; Pause._visible = 0; } } else if (PauseSet) { _global.PAUSE = true; Pause._visible = 1; } else { _global.PAUSE = false; Pause._visible = 0; } if (!_global.PAUSE) { KeySuicide = 48; if (Key.isDown(KeySuicide)) { HP = 0; } KeyMusic = 78; if (MUSICtimer <= 0) { if (Key.isDown(KeyMusic)) { if (MUSICon) { MUSIC.stop(); MUSICon = false; } else if (!MUSICon) { MUSIC.start(0, 9999); MUSICon = true; } MUSICtimer = MUSICtime; } } else { MUSICtimer--; } Skytime++; if (Skytime >= SkytimeLimit) { endingframe = 15; if (_root.MCSky._currentframe < endingframe) { _root.MCSky.gotoAndStop(_root.MCSky._currentframe + 1); } else { _root.MCSky.gotoAndStop(1); } Skytime = 0; } if (HP <= 0) { HP = 0; Dead = true; } else if (HP > oHP) { HP = oHP; } HPpercent = (HP / oHP) * 100; MCHPmask._width = HPpercent; if (!Dead) { _global.TIMEINGAME = _global.TIMEINGAME + (1 / fps); ptorso.TT.gotoAndStop(Rank + 1); RankUp = (Rank * (finalEv * arbEv)) / (RankAr.length - 1); if (Rank >= (_global.RankAr.length - 1)) { Rank = _global.RankAr.length - 1; } else if (score > RankUp) { Rank++; prank.play(); SFXrank.start(0, 0); } if (prank._currentframe == 1) { prank._visible = 0; } else { prank._visible = 1; } setonReload = finalEv * 2; eeN = (finalEv + setonReload) + 1; if (enemyAdd >= setonReload) { eeNc = eeNc - enemyAdd; ee = ee - enemyAdd; enemyAdd = 0; } if (score < (finalEv * arbEv)) { eeNc = (initEv + enemyAdd) + (score / arbEv); } else { eeNc = finalEv + enemyAdd; } while (ee < eeNc) { duplicateMovieClip (_root.Enemy, "Opp" + ee, 200 + (10 * ee)); with (_root["Opp" + ee]) { } ee++; } Mouse.addListener(MouseListener); MouseListener.onMouseWheel = function (ddd) { WepSet = WepSet + (ddd / 3); }; if (WepSet <= 1) { WepSet = 1; } if (WepSet >= 3) { WepSet = 3; } Key1 = 49; Key2 = 50; Key3 = 51; if (Key.isDown(Key1)) { WepSet = 1; } if (Key.isDown(Key2)) { WepSet = 2; } if (Key.isDown(Key3)) { WepSet = 3; mouseup = 0; } if (WepSet != 1) { attack = 0; } MCWeapons.gotoAndStop(WepSet); this.gotoAndStop(WepSet); if (timer > 0) { timer--; } if (WepReloadtime >= 0) { if (_global.NoReload) { WepReloadtime = -1; } else { WepReloadtime--; _root.MCWeapons.Reload._visible = 1; } } else { _root.MCWeapons.Reload._visible = 0; } if (WepSet == 1) { MCWeapons.Ammo = ""; if (mousedown) { if (_global.InstantCharging) { mouseup = powermax; } else { mouseup = mouseup + (powermax / swordUpgrade); } if (!attack) { pfire.play(); } else { pfire.gotoAndStop("Mousehold"); } } if (mouseup >= powermax) { mouseup = powermax; } if ((mouseup > 0) && (!mousedown)) { pfire.gotoAndPlay("Mousedown"); SwordDamage = Damage1 + (Damage1 * (mouseup / powermax)); if (((mouseup >= powermax) && (this._y <= jumpover)) && (this._y >= 0)) { if (Key.isDown(KeyW) || (Key.isDown(38))) { thrust = thrustii / 1.4; } } timer = 0; mouseup = 0; } if (attack == 2) { SwordRecoil = SwordRecoilFix * (1 + (SwordDamage / fDamage1)); edam = 0; while (edam < eeN) { if (this.pfire.hitTest(_root["Opp" + edam].EHead)) { if (_root["Opp" + edam].hitOnce) { SFXhit.start(0, 0); _root["Opp" + edam].HP = _root["Opp" + edam].HP - SwordDamage; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX + (SwordRecoil * _root["Opp" + edam].xxset); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY + (SwordRecoil * _root["Opp" + edam].yyset); _root["Opp" + edam].EHead.play(); _root["Opp" + edam].hitOnce = false; } } else if (this.pfire.hitTest(_root["Opp" + edam].EBody)) { if (_root["Opp" + edam].hitOnce) { SFXhit.start(0, 0); _root["Opp" + edam].HP = _root["Opp" + edam].HP - (SwordDamage * bodyDamage); _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX + (SwordRecoil * _root["Opp" + edam].xxset); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY + (SwordRecoil * _root["Opp" + edam].yyset); _root["Opp" + edam].EBody.play(); _root["Opp" + edam].hitOnce = false; } } else if (this.pfire.hitTest(_root["Opp" + edam].Chute) && (_root["Opp" + edam].parachute == true)) { _root["Opp" + edam].chutePlay = true; } edam++; } } PBpercent = ((mouseup / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (WepSet == 2) { MCWeapons.Ammo = "x" + Ammo2; if (mousedown) { FireSMG(); if (Ammo2 > 0) { if (_global.NoHeating) { } else { mouseupTEMP = mouseupTEMP + (powermax / 15); } } } if ((!mousedown) && (mouseupTEMP >= 0)) { mouseupTEMP = mouseupTEMP - (powermax / SMGheat); } if (mouseupTEMP >= powermax) { mouseupTEMP = powermax; tempFull = true; } else { tempFull = false; } if (nn >= 30) { nn = 0; } PBpercent = ((mouseupTEMP / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (WepSet == 3) { MCWeapons.Ammo = "x" + Ammo3; if (timer > 0) { if (mousedown) { mouseup = mouseup + ((ipmxms * powermax) / 15); } } if ((mouseup > 0) && ((timer <= 0) || (!mousedown))) { Fire(); ipmxms = 1; mouseup = 0; timer = 0; } else if ((mouseup < 0) && ((timer <= 0) || (!mousedown))) { ipmxms = 1; mouseup = 0; timer = 0; } if (mouseup >= powermax) { mouseup = powermax; ipmxms = -1; } if (i >= 50) { i = 0; } PBpercent = ((mouseup / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (_root._xmouse >= this._x) { phead._xscale = 100; ptorso._xscale = 100; pfire._xscale = 100; } else { phead._xscale = -100; ptorso._xscale = -100; pfire._xscale = -100; } Rotationc = Math.round((Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x) * 180) / Math.PI); if (phead._xscale == 100) { phead._rotation = Rotationc; pfire._rotation = Rotationc; properrotset = 0; } else if (phead._xscale == -100) { phead._rotation = Rotationc + 180; pfire._rotation = Rotationc + 180; properrotset = 180; } if (phead._rotation >= 30) { phead._rotation = 30; } else if (phead._rotation <= -30) { phead._rotation = -30; } movex = 10; KeyD = 68; KeyA = 65; KeyW = 87; KeyS = 83; if (Key.isDown(KeyD) || (Key.isDown(39))) { this._x = this._x + movex; } if (Key.isDown(KeyA) || (Key.isDown(37))) { this._x = this._x - movex; } if (Key.isDown(KeyS) || (Key.isDown(40))) { gravity = 3 * gg; } else { gravity = gg; } if (altset > 0) { if (Key.isDown(KeyW) || (Key.isDown(38))) { thrust = thrustii; altset--; } } } else { edam = 0; while (edam < eeN) { removeMovieClip(_root["Opp" + edam]); edam++; } _global.Rank = Rank; _root.gotoAndStop("Dead"); } if ((!Key.isDown(KeyW)) || (!Key.isDown(38))) { if (alt > 0) { if (thrust >= (-thrustii)) { thrust = thrust - (gravity * mass); } } if (alt <= 0) { this._y = _global.stagey; altset = altseti; } if ((alt <= 0) && (thrust < (-1 * thrustlow))) { thrust = thrust * -0.3; } } this._y = this._y - thrust; if (recoilX > endrecoil) { recoilX--; } else if (recoilX < (-1 * endrecoil)) { recoilX++; } else { recoilX = 0; } if (recoilY > endrecoil) { recoilY--; } else if (recoilY < (-1 * endrecoil)) { recoilY++; } else { recoilY = 0; } this._x = this._x - (recoilX / Precoilfix); this._y = this._y - (recoilY / Precoilfix); if (_x >= _global.stagex) { _x = _global.stagex; } if (_x <= 0) { _x = 0; } } } onClipEvent (mouseDown) { if (!_global.PAUSE) { edam = 0; while (edam < eeN) { _root["Opp" + edam].hitOnce = true; edam++; } if (timer > 0) { } else { timer = timeri; } if (WepSet == 3) { if (WepReloadtime <= 0) { ipmxms = 1; mousedown = true; } } else { mousedown = true; } } } onClipEvent (mouseUp) { if (!_global.PAUSE) { mousedown = false; } }Instance of Symbol 376 MovieClip "Gs" in Frame 10onClipEvent (load) { this.swapDepths(9000); } onClipEvent (enterFrame) { if (_root.Player.Dead) { Mouse.show(); stopDrag(); removeMovieClip(this); } else { Mouse.hide(); startDrag (this, true); } }Instance of Symbol 379 MovieClip "Pause" in Frame 10onClipEvent (load) { this.swapDepths(8000); }Frame 11stop();Frame 12gotoAndStop(_currentframe - 1);Frame 16gotoAndStop(_currentframe + 1);Instance of Symbol 435 MovieClip "End" in Frame 16onClipEvent (load) { Player = _root.Player; score = Player.score; finalScore = Player.finalEv * Player.arbEv; this.swapDepths(10000); RankSet = _global.RankAr[_global.Rank]; TimeAdd = ""; super1 = ""; super2 = ""; super3 = ""; rankbonus = ""; } onClipEvent (enterFrame) { this.settxt = ("You have achieved the " + RankSet) + " rank."; MCmask = this.Progress.MMask; MCmask._xscale = 100 * (score / finalScore); TIMEmin = Math.floor(_global.TIMEINGAME / 60); TIMEsec = Math.floor(_global.TIMEINGAME - (60 * TIMEmin)); if (TIMEsec < 10) { TimeAdd = "0"; } else { TimeAdd = ""; } this.txt1 = ((("Time in game: " + TIMEmin) + ":") + TimeAdd) + TIMEsec; this.txt2 = "Shots fired: " + _global.BulletsFired; this.txt3 = "Rockets fired: " + _global.RocketsFired; this.txt4 = "Sword kills: " + _global.KillsWithSword; this.txt5 = "SMG kills: " + _global.KillsWithSMG; this.txt6 = "Bazooka kills: " + _global.KillsWithRocket; this.utxt1 = ("Sword damage: " + _global.UpgradeD1) + " / 10"; this.utxt2 = ("SMG damage: " + _global.UpgradeD2) + " / 10"; this.utxt3 = ("Bazooka damage: " + _global.UpgradeD3) + " / 10"; this.utxt4 = ("Sword charging: " + _global.UpgradeCharge) + " / 10"; this.utxt5 = ("SMG coolant: " + _global.UpgradeCoolant) + " / 10"; this.utxt6 = ("Bazooka reload time: " + _global.UpgradeReload) + " / 10"; this.bonus = (((("<b>" + super1) + super2) + super3) + rankbonus) + "</b>"; if (_global.NOUPGRADES != true) { this.Badge.gotoAndStop(_global.Rank + 1); SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.KillsWithSword >= 100) { super1 = "'Super sword' bonus attained.<br>"; SkirmishSave.data.SuperSword = true; } if (_global.KillsWithSMG >= 100) { super2 = "'Super SMG' bonus attained.<br>"; SkirmishSave.data.SuperSMG = true; } if (_global.KillsWithRocket >= 100) { super3 = "'Super bazooka' bonus attained.<br>"; SkirmishSave.data.SuperRocket = true; } if (_global.Rank == 0) { rankbonus = "'Moon gravity' bonus attained."; SkirmishSave.data.LowGravity = true; } if (_global.Rank == 3) { rankbonus = "'No overheating' bonus attained."; SkirmishSave.data.NoHeating = true; } if (_global.Rank == 4) { rankbonus = "'Instant bazooka reloading' bonus attained."; SkirmishSave.data.NoReload = true; } if (_global.Rank == 5) { rankbonus = "'Instant sword charging' bonus attained."; SkirmishSave.data.InstantCharging = true; } if (_global.Rank == 6) { rankbonus = "'Fragile opponents' bonus attained."; SkirmishSave.data.FragileOpponents = true; } if ((_global.Rank == 7) || (_global.Rank == 8)) { rankbonus = "'All upgrades' bonus attained."; SkirmishSave.data.AllUpgrades = true; } if (_global.Rank == 9) { rankbonus = "'Invincibility' bonus attained."; SkirmishSave.data.Invincible = true; } SkirmishSave.data.flush(); } else { this.Badge.gotoAndStop(_global.Rank + 11); } }Frame 17stop();Frame 18gotoAndStop(_currentframe - 1);Instance of Symbol 30 MovieClip in Symbol 31 MovieClip Frame 1onClipEvent (load) { Percent = 1.42857142857143; IST = _root.ISTMenuSIGNED; Vs = this.ISTxxBar; if (IST.Vsvx != undefined) { Vs._x = IST.Vsvx; } else { Vs._x = 35; } Locky = Vs._y; } onClipEvent (enterFrame) { MagicNo = 35; IST.Vsvx = Vs._x; IST.vm = vm; vm = (Vs._x + MagicNo) * Percent; globalsound = new Sound(_root); if (!IST.mute) { globalsound.setVolume(vm); } if (IST.reset) { Vs._x = 35; } } on (press) { startDrag (Vs, true, -MagicNo, Locky, MagicNo, Locky); } on (release) { stopDrag(); }Instance of Symbol 30 MovieClip in Symbol 31 MovieClip Frame 1onClipEvent (load) { Percent = 100 / (this._width / 2); IST = _root.ISTMenuSIGNED; Vs = this.ISTxxBar; Vs._x = IST.Vspx; Locky = Vs._y; } onClipEvent (enterFrame) { MagicNo = this._width / 2; IST.Vspx = Vs._x; vmp = Vs._x * Percent; globalsound = new Sound(_root); globalsound.setPan(vmp); if (IST.reset) { Vs._x = 0; } } on (press) { startDrag (Vs, true, -MagicNo, Locky, MagicNo, Locky); } on (release) { stopDrag(); }Symbol 47 MovieClip Frame 1Symbol 52 MovieClip Frame 1stop();Symbol 52 MovieClip Frame 2stop();Instance of Symbol 43 MovieClip "Q1" in Symbol 52 MovieClip Frame 2onClipEvent (load) { Qset = 1; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }Instance of Symbol 43 MovieClip "Q2" in Symbol 52 MovieClip Frame 2onClipEvent (load) { Qset = 2; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }Instance of Symbol 43 MovieClip "Q3" in Symbol 52 MovieClip Frame 2onClipEvent (load) { Qset = 3; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }Instance of Symbol 43 MovieClip "Q4" in Symbol 52 MovieClip Frame 2onClipEvent (load) { Qset = 4; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }Instance of Symbol 47 MovieClip "RESET" in Symbol 52 MovieClip Frame 2onClipEvent (load) { IST = _root.ISTMenuSIGNED; this.gotoAndStop("RESETOFF"); } on (release) { IST.reset = true; }Instance of Symbol 50 MovieClip "MUTE" in Symbol 52 MovieClip Frame 2onClipEvent (load) { function GM() { if (IST.mute) { this.gotoAndStop("ON"); } else { this.gotoAndStop("OFF"); } } IST = _root.ISTMenuSIGNED; GM(); } onClipEvent (enterFrame) { GM(); } on (release) { if (!IST.mute) { IST.mute = true; } else if (IST.mute) { IST.mute = false; } GM(); }Symbol 52 MovieClip Frame 3stop();Symbol 52 MovieClip Frame 4stop();Instance of Symbol 50 MovieClip "MUTE" in Symbol 52 MovieClip Frame 4onClipEvent (load) { function GM() { if (IST.mute) { this.gotoAndStop("ON"); } else { this.gotoAndStop("OFF"); } } IST = _root.ISTMenuSIGNED; GM(); } onClipEvent (enterFrame) { GM(); } on (release) { if (!IST.mute) { IST.mute = true; } else if (IST.mute) { IST.mute = false; } GM(); }Symbol 64 MovieClip Frame 1_root.stop(); stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (!_global.ISTXXTEST) { gotoAndStop ("Loading"); } if (_global.ISTXXTEST) { if (_global.PercentLoaded != 100) { gotoAndStop ("Loading"); } else { _root["IST!Auto Center"].loadedvar = true; gotoAndStop ("Loaded"); } }Symbol 64 MovieClip Frame 2stop();Instance of Symbol 54 MovieClip "loader" in Symbol 64 MovieClip Frame 2onClipEvent (load) { if (!ISTXXTEST) { _xscale = 0; ISTxxXSCALE = 0.3; } } onClipEvent (enterFrame) { function ISTxxLoaded() { _parent.loadedvar = true; _parent.gotoAndStop("Loaded"); } Display = Percentloadeddisplay; _parent.LoadBarLoading.loadingpercent = Display; _root.stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (ISTXXTEST) { if (_global.PercentLoaded != 100) { setProperty(this, _xscale , _global.PercentLoaded); Percentloadeddisplay = Math.round(_global.PercentLoaded) + "%"; } else { ISTxxLoaded(); } } else if (_xscale < 100) { _xscale = (_xscale + ISTxxXSCALE); Percentloadeddisplay = Math.round(_xscale) + "%"; } else { ISTxxLoaded(); } }Symbol 64 MovieClip Frame 3stop();Symbol 81 MovieClip Frame 100_root.gotoAndStop(_root._currentframe + 1); Mouse.show();Symbol 88 Buttonon (release) { _root.Options.MUSIC.stop(); removeMovieClip(_root.Options); _root.gotoAndStop("Play"); }Symbol 89 Buttonon (release) { Unlocked = _root.Options; Unlocked._visible = 1; Unlocked.gotoAndStop("O"); }Symbol 90 Buttonon (release) { Unlocked = _root.Options; Unlocked._visible = 1; Unlocked.gotoAndStop("U"); }Symbol 117 Buttonon (release) { _root.Options.gotoAndStop("O2"); }Symbol 125 Buttonon (release) { _root.Options.gotoAndStop(_root.Options._currentframe - 1); }Symbol 128 Buttonon (release) { _root.Options.gotoAndStop(_root.Options._currentframe + 1); }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.SuperSword) { ONset = true; } dat = SkirmishSave.data.SuperSword; txtin = "Super sword"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt1 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt1 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.SuperSword = true; } if (this._currentframe == 3) { ONset = false; _global.SuperSword = false; } } }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.SuperSMG) { ONset = true; } dat = SkirmishSave.data.SuperSMG; txtin = "Super SMG"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt2 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt2 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.SuperSMG = true; } if (this._currentframe == 3) { ONset = false; _global.SuperSMG = false; } } }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.SuperRocket) { ONset = true; } dat = SkirmishSave.data.SuperRocket; txtin = "Super Bazooka"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt3 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt3 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.SuperRocket = true; } if (this._currentframe == 3) { ONset = false; _global.SuperRocket = false; } } }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.LowGravity) { ONset = true; } dat = SkirmishSave.data.LowGravity; txtin = "Moon gravity"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt4 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt4 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.LowGravity = true; } if (this._currentframe == 3) { ONset = false; _global.LowGravity = false; } } }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.NoHeating) { ONset = true; } dat = SkirmishSave.data.NoHeating; txtin = "No SMG overheating"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt5 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt5 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.NoHeating = true; } if (this._currentframe == 3) { ONset = false; _global.NoHeating = false; } } }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.NoReload) { ONset = true; } dat = SkirmishSave.data.NoReload; txtin = "Instant bazooka reloading"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt6 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt6 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.NoReload = true; } if (this._currentframe == 3) { ONset = false; _global.NoReload = false; } } }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.InstantCharging) { ONset = true; } dat = SkirmishSave.data.InstantCharging; txtin = "Instant sword charging"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt7 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt7 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.InstantCharging = true; } if (this._currentframe == 3) { ONset = false; _global.InstantCharging = false; } } }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.FragileOpponents) { ONset = true; } dat = SkirmishSave.data.FragileOpponents; txtin = "Fragile opponents"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt8 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt8 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.FragileOpponents = true; } if (this._currentframe == 3) { ONset = false; _global.FragileOpponents = false; } } }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.AllUpgrades) { ONset = true; } dat = SkirmishSave.data.AllUpgrades; txtin = "All upgrades"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt9 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt9 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.AllUpgrades = true; } if (this._currentframe == 3) { ONset = false; _global.AllUpgrades = false; } } }Instance of Symbol 96 MovieClip in Symbol 136 MovieClip Frame 1onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.Invincible) { ONset = true; } dat = SkirmishSave.data.Invincible; txtin = "Invincibility"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt10 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt10 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.Invincible = true; } if (this._currentframe == 3) { ONset = false; _global.Invincible = false; } } }Symbol 161 MovieClip Frame 1stop();Symbol 174 MovieClip Frame 1stop();Symbol 187 MovieClip Frame 1stop();Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Instance of Symbol 188 MovieClip "cloud" in Symbol 190 MovieClip Frame 1onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }Symbol 195 MovieClip Frame 1stop();Symbol 195 MovieClip Frame 8_parent.parachute = false; stop();Symbol 208 MovieClip Frame 1stop();Symbol 208 MovieClip Frame 2stop();Symbol 208 MovieClip Frame 3stop();Symbol 208 MovieClip Frame 4stop();Symbol 208 MovieClip Frame 5stop();Symbol 208 MovieClip Frame 6stop();Symbol 208 MovieClip Frame 7stop();Symbol 208 MovieClip Frame 8stop();Symbol 208 MovieClip Frame 9stop();Symbol 208 MovieClip Frame 10stop();Symbol 208 MovieClip Frame 11stop();Symbol 208 MovieClip Frame 12stop();Symbol 212 MovieClip Frame 1stop();Symbol 228 MovieClip Frame 1stop();Symbol 228 MovieClip Frame 2stop();Symbol 228 MovieClip Frame 3stop();Symbol 228 MovieClip Frame 4stop();Symbol 228 MovieClip Frame 5stop();Symbol 228 MovieClip Frame 6stop();Symbol 228 MovieClip Frame 7stop();Symbol 228 MovieClip Frame 8stop();Symbol 228 MovieClip Frame 9stop();Symbol 228 MovieClip Frame 10stop();Symbol 228 MovieClip Frame 11stop();Symbol 228 MovieClip Frame 12stop();Symbol 230 MovieClip Frame 1stop();Symbol 235 MovieClip Frame 1stop();Symbol 240 MovieClip Frame 1stop();Symbol 245 MovieClip Frame 1stop();Symbol 250 MovieClip Frame 1stop();Symbol 255 MovieClip Frame 1stop();Symbol 260 MovieClip Frame 1stop();Symbol 265 MovieClip Frame 1stop();Symbol 270 MovieClip Frame 1stop();Symbol 275 MovieClip Frame 1stop();Symbol 280 MovieClip Frame 1stop();Symbol 285 MovieClip Frame 1stop();Symbol 290 MovieClip Frame 1stop();Symbol 291 MovieClip Frame 1stop();Symbol 294 MovieClip Frame 1stop();Symbol 294 MovieClip Frame 26stop();Instance of Symbol 293 MovieClip in Symbol 294 MovieClip Frame 26onClipEvent (load) { this._parent.dead = true; }Symbol 294 MovieClip Frame 27gotoAndStop(_currentframe - 1);Symbol 297 MovieClip Frame 1stop();Symbol 297 MovieClip Frame 2stop();Symbol 297 MovieClip Frame 3stop();Symbol 300 MovieClip Frame 1stop();Symbol 300 MovieClip Frame 2play();Symbol 300 MovieClip Frame 15stop();Instance of Symbol 293 MovieClip in Symbol 300 MovieClip Frame 15onClipEvent (load) { removeMovieClip(this._parent); }Symbol 300 MovieClip Frame 16play();Symbol 300 MovieClip Frame 34stop();Instance of Symbol 293 MovieClip in Symbol 300 MovieClip Frame 34onClipEvent (load) { removeMovieClip(this._parent); }Symbol 308 MovieClip Frame 15stop();Symbol 308 MovieClip Frame 16play();Symbol 308 MovieClip Frame 26stop();Instance of Symbol 293 MovieClip in Symbol 308 MovieClip Frame 26onClipEvent (enterFrame) { removeMovieClip(_parent); }Symbol 308 MovieClip Frame 27gotoAndStop(_currentframe - 1);Symbol 311 MovieClip Frame 1stop();Symbol 311 MovieClip Frame 2stop();Symbol 324 MovieClip Frame 1stop();Symbol 327 MovieClip Frame 1stop();Symbol 327 MovieClip Frame 2play();Symbol 327 MovieClip Frame 3play();Symbol 327 MovieClip Frame 4play();Symbol 327 MovieClip Frame 5play();Symbol 331 MovieClip Frame 1stop();Symbol 331 MovieClip Frame 2play();Symbol 331 MovieClip Frame 3play();Symbol 331 MovieClip Frame 4play();Symbol 331 MovieClip Frame 5play();Symbol 334 MovieClip Frame 1stop();Symbol 334 MovieClip Frame 2stop();Symbol 342 MovieClip Frame 1stop(); _parent.attack = 0;Symbol 342 MovieClip Frame 15_parent.attack = 1;Symbol 342 MovieClip Frame 16_parent.attack = 2;Symbol 342 MovieClip Frame 25gotoAndStop (1);Symbol 344 MovieClip Frame 1stop();Symbol 344 MovieClip Frame 2play();Symbol 344 MovieClip Frame 10play();Symbol 344 MovieClip Frame 15gotoAndStop (1);Symbol 347 MovieClip Frame 1stop();Symbol 347 MovieClip Frame 2stop();Symbol 351 MovieClip Frame 1stop();Symbol 354 MovieClip Frame 1stop();Symbol 354 MovieClip Frame 2stop();Symbol 355 MovieClip Frame 1stop();Symbol 356 MovieClip Frame 1stop();Symbol 356 MovieClip Frame 2Symbol 356 MovieClip Frame 3stop();Symbol 374 MovieClip Frame 1stop();Symbol 374 MovieClip Frame 2Symbol 374 MovieClip Frame 3stop();Symbol 379 MovieClip Frame 1stop();Symbol 403 MovieClip Frame 1stop();Symbol 403 MovieClip Frame 11stop();Symbol 434 Buttonon (release) { _root.Player.MUSIC.stop(); removeMovieClip(_root.Player); removeMovieClip(_root.End); removeMovieClip(_root.Gs); removeMovieClip(_root.Pause); _root.gotoAndStop("Main"); }Symbol 435 MovieClip Frame 30stop();Symbol 435 MovieClip Frame 31gotoAndStop(_currentframe - 1);
Library Items
Symbol 1 Sound [Music] | ||
Symbol 2 Sound [Sword Rebound.wav] | ||
Symbol 3 Sound [Sniper.wav] | ||
Symbol 4 Sound [Slice (Opposing).wav] | ||
Symbol 5 Sound [SFX - Choir.wav] | ||
Symbol 6 Sound [Reload.wav] | ||
Symbol 7 Sound [Reload (Short).wav] | ||
Symbol 8 Sound [Reload (Long).wav] | ||
Symbol 9 Sound [Reload (Drop).wav] | ||
Symbol 10 Sound [Reload (Delay).wav] | ||
Symbol 11 Sound [Rapid Fire.wav] | ||
Symbol 12 Sound [Punch.wav] | ||
Symbol 13 Sound [Missile (Short).wav] | ||
Symbol 14 Sound [Magnum.wav] | ||
Symbol 15 Sound [Lift Up.wav] | ||
Symbol 16 Sound [Laser.wav] | ||
Symbol 17 Sound [Double Barrel Shotgun.wav] | ||
Symbol 18 Sound [Colt 45.wav] | ||
Symbol 19 Sound [Bloop.wav] | ||
Symbol 20 Sound [Bleed.wav] | ||
Symbol 21 Sound [Slice.wav] | Used by:342 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:52 |
Symbol 24 Graphic | Used by:52 | |
Symbol 25 Graphic | Used by:30 31 55 64 | |
Symbol 26 Graphic | Used by:30 | |
Symbol 27 Graphic | Used by:30 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:30 |
Symbol 30 MovieClip | Uses:25 26 27 29 | Used by:31 |
Symbol 31 MovieClip | Uses:25 30 | Used by:52 |
Symbol 32 Graphic | Used by:43 | |
Symbol 33 Graphic | Used by:43 | |
Symbol 34 Font | Used by:35 38 40 42 | |
Symbol 35 Text | Uses:34 | Used by:43 |
Symbol 36 Graphic | Used by:43 47 | |
Symbol 37 Graphic | Used by:43 | |
Symbol 38 Text | Uses:34 | Used by:43 |
Symbol 39 Graphic | Used by:43 | |
Symbol 40 Text | Uses:34 | Used by:43 |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Text | Uses:34 | Used by:43 |
Symbol 43 MovieClip | Uses:32 33 35 36 37 38 39 40 41 42 | Used by:52 |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Font | Used by:46 56 58 61 62 73 74 75 76 77 138 139 140 141 142 143 | |
Symbol 46 Text | Uses:45 | Used by:47 |
Symbol 47 MovieClip | Uses:44 46 36 | Used by:52 |
Symbol 48 Graphic | Used by:50 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:48 49 | Used by:52 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:23 24 31 43 47 50 51 | Used by:Timeline |
Symbol 53 Graphic | Used by:54 67 360 364 421 | |
Symbol 54 MovieClip | Uses:53 | Used by:64 |
Symbol 55 MovieClip | Uses:25 | Used by:64 |
Symbol 56 Text | Uses:45 | Used by:59 |
Symbol 57 Graphic | Used by:59 63 | |
Symbol 58 EditableText | Uses:45 | Used by:59 |
Symbol 59 MovieClip | Uses:56 57 58 | Used by:64 |
Symbol 60 Graphic | Used by:64 | |
Symbol 61 Text | Uses:45 | Used by:64 |
Symbol 62 Text | Uses:45 | Used by:63 |
Symbol 63 MovieClip | Uses:62 57 | Used by:64 |
Symbol 64 MovieClip | Uses:25 54 55 59 60 61 63 | Used by:Timeline |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:Timeline |
Symbol 67 MovieClip | Uses:53 | Used by:81 |
Symbol 68 Graphic | Used by:78 | |
Symbol 69 Graphic | Used by:72 | |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:69 70 71 | Used by:78 |
Symbol 73 Text | Uses:45 | Used by:78 |
Symbol 74 Text | Uses:45 | Used by:78 |
Symbol 75 Text | Uses:45 | Used by:78 |
Symbol 76 Text | Uses:45 | Used by:78 |
Symbol 77 Text | Uses:45 | Used by:78 |
Symbol 78 MovieClip | Uses:68 72 73 74 75 76 77 | Used by:81 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:81 |
Symbol 81 MovieClip | Uses:67 78 80 SS1 | Used by:Timeline |
Symbol 82 Graphic | Used by:Timeline | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:Timeline |
Symbol 85 Graphic | Used by:88 89 90 | |
Symbol 86 Graphic | Used by:88 89 90 | |
Symbol 87 Graphic | Used by:88 89 90 | |
Symbol 88 Button | Uses:85 86 87 | Used by:Timeline |
Symbol 89 Button | Uses:85 86 87 | Used by:Timeline |
Symbol 90 Button | Uses:85 86 87 | Used by:Timeline |
Symbol 91 Graphic | Used by:136 | |
Symbol 92 Graphic | Used by:96 | |
Symbol 93 Graphic | Used by:96 | |
Symbol 94 Graphic | Used by:96 | |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:92 93 94 95 | Used by:136 |
Symbol 97 Font | Used by:98 99 103 105 107 108 109 110 111 112 113 114 115 119 120 123 124 126 127 129 130 131 134 135 144 145 298 299 301 371 378 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 426 427 428 429 430 432 433 | |
Symbol 98 EditableText | Uses:97 | Used by:136 |
Symbol 99 EditableText | Uses:97 | Used by:136 |
Symbol 100 Font | Used by:101 102 104 106 | |
Symbol 101 Text | Uses:100 | Used by:136 |
Symbol 102 Text | Uses:100 | Used by:136 |
Symbol 103 EditableText | Uses:97 | Used by:136 |
Symbol 104 Text | Uses:100 | Used by:136 |
Symbol 105 EditableText | Uses:97 | Used by:136 |
Symbol 106 Text | Uses:100 | Used by:136 |
Symbol 107 EditableText | Uses:97 | Used by:136 |
Symbol 108 EditableText | Uses:97 | Used by:136 |
Symbol 109 EditableText | Uses:97 | Used by:136 |
Symbol 110 EditableText | Uses:97 | Used by:136 |
Symbol 111 EditableText | Uses:97 | Used by:136 |
Symbol 112 EditableText | Uses:97 | Used by:136 |
Symbol 113 Text | Uses:97 | Used by:136 |
Symbol 114 Text | Uses:97 | Used by:117 |
Symbol 115 Text | Uses:97 | Used by:117 |
Symbol 116 Graphic | Used by:117 125 128 | |
Symbol 117 Button | Uses:114 115 116 | Used by:136 |
Symbol 118 Font | Used by:119 129 130 134 135 144 | |
Symbol 119 Text | Uses:97 118 | Used by:136 |
Symbol 120 Text | Uses:97 | Used by:136 |
Symbol 121 Graphic | Used by:136 | |
Symbol 122 Graphic | Used by:136 | |
Symbol 123 Text | Uses:97 | Used by:125 |
Symbol 124 Text | Uses:97 | Used by:125 |
Symbol 125 Button | Uses:123 124 116 | Used by:136 |
Symbol 126 Text | Uses:97 | Used by:128 |
Symbol 127 Text | Uses:97 | Used by:128 |
Symbol 128 Button | Uses:126 127 116 | Used by:136 |
Symbol 129 Text | Uses:97 118 | Used by:136 |
Symbol 130 Text | Uses:97 118 | Used by:136 |
Symbol 131 Text | Uses:97 | Used by:136 |
Symbol 132 Graphic | Used by:136 | |
Symbol 133 Graphic | Used by:136 297 | |
Symbol 134 Text | Uses:97 118 | Used by:136 |
Symbol 135 Text | Uses:97 118 | Used by:136 |
Symbol 136 MovieClip | Uses:91 96 98 99 101 102 103 104 105 106 107 108 109 110 111 112 113 117 119 120 121 122 125 128 129 130 131 132 133 134 135 | Used by:Timeline |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 Text | Uses:45 | Used by:Timeline |
Symbol 139 Text | Uses:45 | Used by:Timeline |
Symbol 140 Text | Uses:45 | Used by:Timeline |
Symbol 141 Text | Uses:45 | Used by:Timeline |
Symbol 142 Text | Uses:45 | Used by:Timeline |
Symbol 143 Text | Uses:45 | Used by:Timeline |
Symbol 144 Text | Uses:97 118 | Used by:Timeline |
Symbol 145 EditableText | Uses:97 | Used by:Timeline |
Symbol 146 Graphic | Used by:161 | |
Symbol 147 Graphic | Used by:161 | |
Symbol 148 Graphic | Used by:161 | |
Symbol 149 Graphic | Used by:161 | |
Symbol 150 Graphic | Used by:161 | |
Symbol 151 Graphic | Used by:161 | |
Symbol 152 Graphic | Used by:161 | |
Symbol 153 Graphic | Used by:161 | |
Symbol 154 Graphic | Used by:161 | |
Symbol 155 Graphic | Used by:161 | |
Symbol 156 Graphic | Used by:161 | |
Symbol 157 Graphic | Used by:161 | |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Graphic | Used by:161 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | Used by:Timeline |
Symbol 162 Graphic | Used by:190 | |
Symbol 163 Graphic | Used by:174 | |
Symbol 164 Graphic | Used by:174 | |
Symbol 165 Graphic | Used by:174 | |
Symbol 166 Graphic | Used by:174 | |
Symbol 167 Graphic | Used by:174 | |
Symbol 168 Graphic | Used by:174 | |
Symbol 169 Graphic | Used by:174 | |
Symbol 170 Graphic | Used by:174 | |
Symbol 171 Graphic | Used by:174 | |
Symbol 172 Graphic | Used by:174 | |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:163 164 165 166 167 168 169 170 171 172 173 | Used by:188 |
Symbol 175 Graphic | Used by:187 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:176 | Used by:187 |
Symbol 178 Graphic | Used by:187 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:187 |
Symbol 181 Graphic | Used by:187 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:187 |
Symbol 184 Graphic | Used by:187 | |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:187 |
Symbol 187 MovieClip | Uses:175 177 178 180 181 183 184 186 | Used by:188 |
Symbol 188 MovieClip | Uses:174 187 | Used by:190 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:162 188 189 | Used by:Timeline |
Symbol 191 Graphic | Used by:195 | |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:195 |
Symbol 194 Sound | Used by:195 | |
Symbol 195 MovieClip | Uses:191 193 194 | Used by:294 |
Symbol 196 Graphic | Used by:208 | |
Symbol 197 Graphic | Used by:208 | |
Symbol 198 Graphic | Used by:208 | |
Symbol 199 Graphic | Used by:208 | |
Symbol 200 Graphic | Used by:208 | |
Symbol 201 Graphic | Used by:208 | |
Symbol 202 Graphic | Used by:208 | |
Symbol 203 Graphic | Used by:208 | |
Symbol 204 Graphic | Used by:208 | |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip | Uses:196 197 198 199 200 201 202 203 204 205 206 207 | Used by:212 |
Symbol 209 Graphic | Used by:212 | |
Symbol 210 Graphic | Used by:212 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:208 209 210 211 | Used by:294 |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:213 | Used by:294 |
Symbol 215 Graphic | Used by:228 | |
Symbol 216 Graphic | Used by:228 | |
Symbol 217 Graphic | Used by:228 | |
Symbol 218 Graphic | Used by:228 | |
Symbol 219 Graphic | Used by:228 | |
Symbol 220 Graphic | Used by:228 | |
Symbol 221 Graphic | Used by:228 | |
Symbol 222 Graphic | Used by:228 | |
Symbol 223 Graphic | Used by:228 | |
Symbol 224 Graphic | Used by:228 | |
Symbol 225 Graphic | Used by:228 | |
Symbol 226 Graphic | Used by:228 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:215 216 217 218 219 220 221 222 223 224 225 226 227 | Used by:230 |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:228 229 | Used by:294 |
Symbol 231 Graphic | Used by:235 | |
Symbol 232 Graphic | Used by:235 | |
Symbol 233 Graphic | Used by:235 | |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:231 232 233 234 | Used by:291 |
Symbol 236 Graphic | Used by:240 | |
Symbol 237 Graphic | Used by:240 | |
Symbol 238 Graphic | Used by:240 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:236 237 238 239 | Used by:291 |
Symbol 241 Graphic | Used by:245 | |
Symbol 242 Graphic | Used by:245 | |
Symbol 243 Graphic | Used by:245 | |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:241 242 243 244 | Used by:291 |
Symbol 246 Graphic | Used by:250 | |
Symbol 247 Graphic | Used by:250 | |
Symbol 248 Graphic | Used by:250 | |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:246 247 248 249 | Used by:291 |
Symbol 251 Graphic | Used by:255 | |
Symbol 252 Graphic | Used by:255 | |
Symbol 253 Graphic | Used by:255 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:251 252 253 254 | Used by:291 |
Symbol 256 Graphic | Used by:260 | |
Symbol 257 Graphic | Used by:260 | |
Symbol 258 Graphic | Used by:260 | |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:256 257 258 259 | Used by:291 |
Symbol 261 Graphic | Used by:265 | |
Symbol 262 Graphic | Used by:265 | |
Symbol 263 Graphic | Used by:265 | |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:261 262 263 264 | Used by:291 |
Symbol 266 Graphic | Used by:270 | |
Symbol 267 Graphic | Used by:270 | |
Symbol 268 Graphic | Used by:270 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:266 267 268 269 | Used by:291 |
Symbol 271 Graphic | Used by:275 | |
Symbol 272 Graphic | Used by:275 | |
Symbol 273 Graphic | Used by:275 | |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:271 272 273 274 | Used by:291 |
Symbol 276 Graphic | Used by:280 | |
Symbol 277 Graphic | Used by:280 | |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:276 277 278 279 | Used by:291 |
Symbol 281 Graphic | Used by:285 | |
Symbol 282 Graphic | Used by:285 | |
Symbol 283 Graphic | Used by:285 | |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:281 282 283 284 | Used by:291 |
Symbol 286 Graphic | Used by:290 | |
Symbol 287 Graphic | Used by:290 | |
Symbol 288 Graphic | Used by:290 | |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:286 287 288 289 | Used by:291 |
Symbol 291 MovieClip | Uses:235 240 245 250 255 260 265 270 275 280 285 290 | Used by:294 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:294 300 308 |
Symbol 294 MovieClip | Uses:195 212 214 230 291 293 | Used by:Timeline |
Symbol 295 Graphic | Used by:297 | |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:295 296 133 | Used by:300 |
Symbol 298 EditableText | Uses:97 | Used by:300 |
Symbol 299 EditableText | Uses:97 | Used by:300 |
Symbol 300 MovieClip | Uses:297 298 299 293 | Used by:Timeline |
Symbol 301 EditableText | Uses:97 | Used by:Timeline |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:302 | Used by:308 |
Symbol 304 Graphic | Used by:308 | |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 | Used by:308 |
Symbol 307 Sound | Used by:308 | |
Symbol 308 MovieClip | Uses:303 304 306 307 293 | Used by:Timeline |
Symbol 309 Graphic | Used by:311 | |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:309 310 | Used by:Timeline |
Symbol 312 Graphic | Used by:324 | |
Symbol 313 Graphic | Used by:324 | |
Symbol 314 Graphic | Used by:324 | |
Symbol 315 Graphic | Used by:324 | |
Symbol 316 Graphic | Used by:324 | |
Symbol 317 Graphic | Used by:324 | |
Symbol 318 Graphic | Used by:324 | |
Symbol 319 Graphic | Used by:324 | |
Symbol 320 Graphic | Used by:324 | |
Symbol 321 Graphic | Used by:324 | |
Symbol 322 Graphic | Used by:324 | |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:312 313 314 315 316 317 318 319 320 321 322 323 | Used by:327 |
Symbol 325 Graphic | Used by:327 | |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:324 325 326 | Used by:356 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:331 |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:329 330 | Used by:356 |
Symbol 332 Graphic | Used by:334 | |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip | Uses:332 333 | Used by:342 |
Symbol 335 Graphic | Used by:342 | |
Symbol 336 Graphic | Used by:342 | |
Symbol 337 Graphic | Used by:342 | |
Symbol 338 Graphic | Used by:342 | |
Symbol 339 Graphic | Used by:342 | |
Symbol 340 Graphic | Used by:342 | |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip | Uses:334 335 21 336 337 338 339 340 341 | Used by:356 |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip | Uses:343 | Used by:356 |
Symbol 345 Graphic | Used by:347 | |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:345 346 | Used by:351 |
Symbol 348 Graphic | Used by:351 | |
Symbol 349 Graphic | Used by:351 | |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:347 348 349 350 | Used by:356 |
Symbol 352 Graphic | Used by:354 | |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip | Uses:352 353 | Used by:355 |
Symbol 355 MovieClip | Uses:354 | Used by:356 |
Symbol 356 MovieClip | Uses:327 331 342 344 351 355 | Used by:Timeline |
Symbol 357 Graphic | Used by:362 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:358 | Used by:362 |
Symbol 360 MovieClip | Uses:53 | Used by:362 |
Symbol 361 Graphic | Used by:362 | |
Symbol 362 MovieClip | Uses:357 359 360 361 | Used by:Timeline |
Symbol 363 Graphic | Used by:367 | |
Symbol 364 MovieClip | Uses:53 | Used by:367 |
Symbol 365 Graphic | Used by:367 | |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:363 364 365 366 | Used by:Timeline |
Symbol 368 Graphic | Used by:374 | |
Symbol 369 Graphic | Used by:374 | |
Symbol 370 Graphic | Used by:374 | |
Symbol 371 EditableText | Uses:97 | Used by:374 |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:374 |
Symbol 374 MovieClip | Uses:368 369 370 371 373 | Used by:Timeline |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:375 | Used by:Timeline |
Symbol 377 Graphic | Used by:379 | |
Symbol 378 Text | Uses:97 | Used by:379 |
Symbol 379 MovieClip | Uses:377 378 | Used by:Timeline |
Symbol 380 Graphic | Used by:435 | |
Symbol 381 Graphic | Used by:403 | |
Symbol 382 Graphic | Used by:403 | |
Symbol 383 Graphic | Used by:403 | |
Symbol 384 Graphic | Used by:403 | |
Symbol 385 Graphic | Used by:403 | |
Symbol 386 Graphic | Used by:403 | |
Symbol 387 Graphic | Used by:403 | |
Symbol 388 Graphic | Used by:403 | |
Symbol 389 Graphic | Used by:403 | |
Symbol 390 Graphic | Used by:403 | |
Symbol 391 Graphic | Used by:403 | |
Symbol 392 Graphic | Used by:403 | |
Symbol 393 Graphic | Used by:403 | |
Symbol 394 Graphic | Used by:403 | |
Symbol 395 Graphic | Used by:403 | |
Symbol 396 Graphic | Used by:403 | |
Symbol 397 Graphic | Used by:403 | |
Symbol 398 Graphic | Used by:403 | |
Symbol 399 Graphic | Used by:403 | |
Symbol 400 Graphic | Used by:403 | |
Symbol 401 Graphic | Used by:403 | |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 | Used by:435 |
Symbol 404 EditableText | Uses:97 | Used by:435 |
Symbol 405 Text | Uses:97 | Used by:435 |
Symbol 406 EditableText | Uses:97 | Used by:435 |
Symbol 407 EditableText | Uses:97 | Used by:435 |
Symbol 408 EditableText | Uses:97 | Used by:435 |
Symbol 409 EditableText | Uses:97 | Used by:435 |
Symbol 410 EditableText | Uses:97 | Used by:435 |
Symbol 411 EditableText | Uses:97 | Used by:435 |
Symbol 412 Text | Uses:97 | Used by:435 |
Symbol 413 EditableText | Uses:97 | Used by:435 |
Symbol 414 EditableText | Uses:97 | Used by:435 |
Symbol 415 EditableText | Uses:97 | Used by:435 |
Symbol 416 EditableText | Uses:97 | Used by:435 |
Symbol 417 EditableText | Uses:97 | Used by:435 |
Symbol 418 EditableText | Uses:97 | Used by:435 |
Symbol 419 EditableText | Uses:97 | Used by:435 |
Symbol 420 Text | Uses:97 | Used by:435 |
Symbol 421 MovieClip | Uses:53 | Used by:431 |
Symbol 422 Graphic | Used by:431 | |
Symbol 423 Graphic | Used by:424 | |
Symbol 424 MovieClip | Uses:423 | Used by:431 |
Symbol 425 Graphic | Used by:431 | |
Symbol 426 Text | Uses:97 | Used by:431 |
Symbol 427 Text | Uses:97 | Used by:431 |
Symbol 428 Text | Uses:97 | Used by:431 |
Symbol 429 Text | Uses:97 | Used by:431 |
Symbol 430 Text | Uses:97 | Used by:431 |
Symbol 431 MovieClip | Uses:421 422 424 425 426 427 428 429 430 | Used by:435 |
Symbol 432 Text | Uses:97 | Used by:434 |
Symbol 433 Text | Uses:97 | Used by:434 |
Symbol 434 Button | Uses:432 433 | Used by:435 |
Symbol 435 MovieClip | Uses:380 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 431 434 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 81 MovieClip |
Instance Names
"ISTMenuSIGNED" | Frame 1 | Symbol 52 MovieClip |
"IST!Auto Center" | Frame 1 | Symbol 64 MovieClip |
"ISTEngineSIGNED" | Frame 1 | Symbol 66 MovieClip |
"Options" | Frame 4 | Symbol 136 MovieClip |
"warning" | Frame 4 | Symbol 145 EditableText |
"MCSky" | Frame 10 | Symbol 161 MovieClip |
"Clouds" | Frame 10 | Symbol 190 MovieClip |
"Enemy" | Frame 10 | Symbol 294 MovieClip |
"Drop" | Frame 10 | Symbol 300 MovieClip |
"testtxt" | Frame 10 | Symbol 301 EditableText |
"Bullet" | Frame 10 | Symbol 308 MovieClip |
"BulletB" | Frame 10 | Symbol 311 MovieClip |
"BulletE" | Frame 10 | Symbol 311 MovieClip |
"Player" | Frame 10 | Symbol 356 MovieClip |
"MCpower" | Frame 10 | Symbol 362 MovieClip |
"MCHP" | Frame 10 | Symbol 367 MovieClip |
"MCWeapons" | Frame 10 | Symbol 374 MovieClip |
"Gs" | Frame 10 | Symbol 376 MovieClip |
"Pause" | Frame 10 | Symbol 379 MovieClip |
"End" | Frame 16 | Symbol 435 MovieClip |
"ISTxxBar" | Symbol 30 MovieClip Frame 1 | Symbol 29 MovieClip |
"Q1" | Symbol 52 MovieClip Frame 2 | Symbol 43 MovieClip |
"Q2" | Symbol 52 MovieClip Frame 2 | Symbol 43 MovieClip |
"Q3" | Symbol 52 MovieClip Frame 2 | Symbol 43 MovieClip |
"Q4" | Symbol 52 MovieClip Frame 2 | Symbol 43 MovieClip |
"RESET" | Symbol 52 MovieClip Frame 2 | Symbol 47 MovieClip |
"MUTE" | Symbol 52 MovieClip Frame 2 | Symbol 50 MovieClip |
"MUTE" | Symbol 52 MovieClip Frame 4 | Symbol 50 MovieClip |
"loadingpercent" | Symbol 59 MovieClip Frame 1 | Symbol 58 EditableText |
"loader" | Symbol 64 MovieClip Frame 2 | Symbol 54 MovieClip |
"LoadBarLoading" | Symbol 64 MovieClip Frame 2 | Symbol 59 MovieClip |
"LoadBarLoading" | Symbol 64 MovieClip Frame 3 | Symbol 63 MovieClip |
"CB2" | Symbol 187 MovieClip Frame 1 | Symbol 177 MovieClip |
"CB2" | Symbol 187 MovieClip Frame 2 | Symbol 180 MovieClip |
"CB2" | Symbol 187 MovieClip Frame 3 | Symbol 183 MovieClip |
"CB2" | Symbol 187 MovieClip Frame 4 | Symbol 186 MovieClip |
"CB2" | Symbol 188 MovieClip Frame 1 | Symbol 174 MovieClip |
"CB" | Symbol 188 MovieClip Frame 1 | Symbol 187 MovieClip |
"CB2" | Symbol 188 MovieClip Frame 1 | Symbol 174 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"cloud" | Symbol 190 MovieClip Frame 1 | Symbol 188 MovieClip |
"EBody" | Symbol 212 MovieClip Frame 1 | Symbol 208 MovieClip |
"EHead" | Symbol 230 MovieClip Frame 1 | Symbol 228 MovieClip |
"efire" | Symbol 291 MovieClip Frame 1 | Symbol 235 MovieClip |
"efire" | Symbol 291 MovieClip Frame 2 | Symbol 240 MovieClip |
"efire" | Symbol 291 MovieClip Frame 3 | Symbol 245 MovieClip |
"efire" | Symbol 291 MovieClip Frame 4 | Symbol 250 MovieClip |
"efire" | Symbol 291 MovieClip Frame 5 | Symbol 255 MovieClip |
"efire" | Symbol 291 MovieClip Frame 6 | Symbol 260 MovieClip |
"efire" | Symbol 291 MovieClip Frame 7 | Symbol 265 MovieClip |
"efire" | Symbol 291 MovieClip Frame 8 | Symbol 270 MovieClip |
"efire" | Symbol 291 MovieClip Frame 9 | Symbol 275 MovieClip |
"efire" | Symbol 291 MovieClip Frame 10 | Symbol 280 MovieClip |
"efire" | Symbol 291 MovieClip Frame 11 | Symbol 285 MovieClip |
"efire" | Symbol 291 MovieClip Frame 12 | Symbol 290 MovieClip |
"Chute" | Symbol 294 MovieClip Frame 1 | Symbol 195 MovieClip |
"EBody" | Symbol 294 MovieClip Frame 1 | Symbol 212 MovieClip |
"ChuteFront" | Symbol 294 MovieClip Frame 1 | Symbol 214 MovieClip |
"EHead" | Symbol 294 MovieClip Frame 1 | Symbol 230 MovieClip |
"EFire" | Symbol 294 MovieClip Frame 1 | Symbol 291 MovieClip |
"EBody" | Symbol 294 MovieClip Frame 9 | Symbol 212 MovieClip |
"EHead" | Symbol 294 MovieClip Frame 9 | Symbol 230 MovieClip |
"EFire" | Symbol 294 MovieClip Frame 9 | Symbol 291 MovieClip |
"EBody" | Symbol 294 MovieClip Frame 16 | Symbol 212 MovieClip |
"EHead" | Symbol 294 MovieClip Frame 16 | Symbol 230 MovieClip |
"EFire" | Symbol 294 MovieClip Frame 16 | Symbol 291 MovieClip |
"EBody" | Symbol 294 MovieClip Frame 23 | Symbol 212 MovieClip |
"EHead" | Symbol 294 MovieClip Frame 23 | Symbol 230 MovieClip |
"EFire" | Symbol 294 MovieClip Frame 23 | Symbol 291 MovieClip |
"Type" | Symbol 300 MovieClip Frame 1 | Symbol 297 MovieClip |
"txt" | Symbol 300 MovieClip Frame 2 | Symbol 298 EditableText |
"txt" | Symbol 300 MovieClip Frame 15 | Symbol 299 EditableText |
"Type" | Symbol 300 MovieClip Frame 23 | Symbol 297 MovieClip |
"Type" | Symbol 300 MovieClip Frame 30 | Symbol 297 MovieClip |
"TT" | Symbol 327 MovieClip Frame 1 | Symbol 324 MovieClip |
"SwordGFX" | Symbol 342 MovieClip Frame 1 | Symbol 334 MovieClip |
"SMGGFX" | Symbol 351 MovieClip Frame 1 | Symbol 347 MovieClip |
"RocketGFX" | Symbol 355 MovieClip Frame 1 | Symbol 354 MovieClip |
"ptorso" | Symbol 356 MovieClip Frame 1 | Symbol 327 MovieClip |
"phead" | Symbol 356 MovieClip Frame 1 | Symbol 331 MovieClip |
"pfire" | Symbol 356 MovieClip Frame 1 | Symbol 342 MovieClip |
"Rank" | Symbol 356 MovieClip Frame 1 | Symbol 344 MovieClip |
"pfire" | Symbol 356 MovieClip Frame 2 | Symbol 351 MovieClip |
"pfire" | Symbol 356 MovieClip Frame 3 | Symbol 355 MovieClip |
"MCC" | Symbol 362 MovieClip Frame 1 | Symbol 359 MovieClip |
"MCCmask" | Symbol 362 MovieClip Frame 1 | Symbol 360 MovieClip |
"MCCmask" | Symbol 367 MovieClip Frame 1 | Symbol 364 MovieClip |
"Ammo" | Symbol 374 MovieClip Frame 1 | Symbol 371 EditableText |
"Reload" | Symbol 374 MovieClip Frame 3 | Symbol 373 MovieClip |
"MMask" | Symbol 431 MovieClip Frame 1 | Symbol 421 MovieClip |
"Badge" | Symbol 435 MovieClip Frame 30 | Symbol 403 MovieClip |
"bonus" | Symbol 435 MovieClip Frame 30 | Symbol 404 EditableText |
"txt1" | Symbol 435 MovieClip Frame 30 | Symbol 406 EditableText |
"txt3" | Symbol 435 MovieClip Frame 30 | Symbol 407 EditableText |
"txt4" | Symbol 435 MovieClip Frame 30 | Symbol 408 EditableText |
"txt5" | Symbol 435 MovieClip Frame 30 | Symbol 409 EditableText |
"txt6" | Symbol 435 MovieClip Frame 30 | Symbol 410 EditableText |
"txt2" | Symbol 435 MovieClip Frame 30 | Symbol 411 EditableText |
"utxt1" | Symbol 435 MovieClip Frame 30 | Symbol 413 EditableText |
"utxt3" | Symbol 435 MovieClip Frame 30 | Symbol 414 EditableText |
"utxt4" | Symbol 435 MovieClip Frame 30 | Symbol 415 EditableText |
"utxt5" | Symbol 435 MovieClip Frame 30 | Symbol 416 EditableText |
"utxt6" | Symbol 435 MovieClip Frame 30 | Symbol 417 EditableText |
"utxt2" | Symbol 435 MovieClip Frame 30 | Symbol 418 EditableText |
"Progress" | Symbol 435 MovieClip Frame 30 | Symbol 431 MovieClip |
"Menu" | Symbol 435 MovieClip Frame 30 | Symbol 434 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "Sword Rebound.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Sniper.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Slice (Opposing).wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "SFX - Choir.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Reload.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "Reload (Short).wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "Reload (Long).wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Reload (Drop).wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "Reload (Delay).wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Rapid Fire.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "Punch.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Missile (Short).wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "Magnum.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "Lift Up.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "Laser.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "Double Barrel Shotgun.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "Colt 45.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "Bloop.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "Bleed.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "Slice.wav" |
Labels
"Ist!Loaded" | Frame 3 |
"Main" | Frame 5 |
"Play" | Frame 11 |
"Dead" | Frame 17 |
"LOW" | Symbol 43 MovieClip Frame 1 |
"MEDIUM" | Symbol 43 MovieClip Frame 2 |
"HIGH" | Symbol 43 MovieClip Frame 3 |
"BEST" | Symbol 43 MovieClip Frame 4 |
"RESETOFF" | Symbol 47 MovieClip Frame 1 |
"OFF" | Symbol 50 MovieClip Frame 1 |
"ON" | Symbol 50 MovieClip Frame 2 |
"off" | Symbol 52 MovieClip Frame 1 |
"on" | Symbol 52 MovieClip Frame 2 |
"qm" | Symbol 52 MovieClip Frame 3 |
"mm" | Symbol 52 MovieClip Frame 4 |
"Loading" | Symbol 64 MovieClip Frame 2 |
"Loaded" | Symbol 64 MovieClip Frame 3 |
"IST!End" | Symbol 81 MovieClip Frame 100 |
"NO" | Symbol 96 MovieClip Frame 1 |
"YES" | Symbol 96 MovieClip Frame 2 |
"ON" | Symbol 96 MovieClip Frame 3 |
"U" | Symbol 136 MovieClip Frame 1 |
"O" | Symbol 136 MovieClip Frame 2 |
"O2" | Symbol 136 MovieClip Frame 3 |
"O3" | Symbol 136 MovieClip Frame 4 |
"c1" | Symbol 187 MovieClip Frame 1 |
"c2" | Symbol 187 MovieClip Frame 2 |
"c3" | Symbol 187 MovieClip Frame 3 |
"c4" | Symbol 187 MovieClip Frame 4 |
"M" | Symbol 294 MovieClip Frame 1 |
"Dead" | Symbol 294 MovieClip Frame 2 |
"Ammo" | Symbol 297 MovieClip Frame 1 |
"HP" | Symbol 297 MovieClip Frame 2 |
"Crate" | Symbol 297 MovieClip Frame 3 |
"Take" | Symbol 300 MovieClip Frame 2 |
"Remove" | Symbol 300 MovieClip Frame 16 |
"Shoot" | Symbol 308 MovieClip Frame 1 |
"Hit" | Symbol 308 MovieClip Frame 16 |
"Laser" | Symbol 311 MovieClip Frame 2 |
"Hold" | Symbol 342 MovieClip Frame 1 |
"Mousehold" | Symbol 342 MovieClip Frame 15 |
"Mousedown" | Symbol 342 MovieClip Frame 16 |
"End" | Symbol 342 MovieClip Frame 25 |
"M" | Symbol 356 MovieClip Frame 1 |
"A" | Symbol 356 MovieClip Frame 3 |
"Sword" | Symbol 374 MovieClip Frame 1 |
"SMG" | Symbol 374 MovieClip Frame 2 |
"Rocket Launcher" | Symbol 374 MovieClip Frame 3 |
Dynamic Text Variables
loadingpercent | Symbol 58 EditableText | "***" |
txt1 | Symbol 98 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt2 | Symbol 99 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt3 | Symbol 103 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt4 | Symbol 105 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt5 | Symbol 107 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt6 | Symbol 108 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt7 | Symbol 109 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt8 | Symbol 110 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt9 | Symbol 111 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt10 | Symbol 112 EditableText | "<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>" |
txt | Symbol 298 EditableText | "XXXXXX" |
txt | Symbol 299 EditableText | "XXXXXX" |
testtxt | Symbol 301 EditableText | "TEST TXT" |
Ammo | Symbol 371 EditableText | "TEST" |
bonus | Symbol 404 EditableText | "<p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>'Super sword' bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>'Super sword' bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>'Super sword' bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>'Super sword' bonus attained.</b></font></p>" |
txt1 | Symbol 406 EditableText | "Time in game:" |
txt3 | Symbol 407 EditableText | "Rockets fired:" |
txt4 | Symbol 408 EditableText | "Sword kills:" |
txt5 | Symbol 409 EditableText | "SMG kills:" |
txt6 | Symbol 410 EditableText | "Bazooka kills:" |
txt2 | Symbol 411 EditableText | "Shots fired:" |
utxt1 | Symbol 413 EditableText | "Sword damage:" |
utxt3 | Symbol 414 EditableText | "Bazooka damage:" |
utxt4 | Symbol 415 EditableText | "Sword charging:" |
utxt5 | Symbol 416 EditableText | "SMG coolant:" |
utxt6 | Symbol 417 EditableText | "Bazooka reload time:" |
utxt2 | Symbol 418 EditableText | "SMG damage:" |
settxt | Symbol 419 EditableText | "You have achieved the xxx rank." |
|