STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #24516 |
PLAY |
PLAY |
HOW TO PLAY |
HOW TO PLAY |
Super |
Keith Petrino presents |
BLAST TYPE SELECTOR & BLASTOMETER: HOLD MOUSE BUTTON DOWN OVER BLASTOMETER TO SIPHON POWER FROM YOUR SHIELD. |
YOU HAVE 10 MINUTES TO SCORE 1000 POINTS; IF YOUR TIME RUNS OUT OR IF YOU ARE STRUCK WITH YOUR SHIELD POWER COMPLETELY DEPLETED, YOU LOSE. |
SHIELDOMETER: IF YOU ARE STRUCK WHILE HAVING NO SHIELD POWER LEFT, YOU ARE DESTROYED. HOLD MOUSE BUTTON DOWN OVER THE SHIELDOMETER TO SIPHON POWER FROM YOUR BLASTOMETER. |
PAUSED |
10:00 |
time left |
0000 |
pts |
YOUR SHIP, THE CONDOR K11, IS A COMPLETELY SELF-SUSTAINING UNIT WITH SOLAR CELLS THAT POWER ALL OF THE SHIP'S MECHANISMS, INCLUDING THE BLASTER AND SHIELD. FOR THIS REASON, BOTH THE BLASTER AND SHIELD HAVE A CERTAIN AMOUNT OF ENERGY STORED AT ANY ONE TIME. THIS ENERGY IS REPRESENTED BY TWO OF THE METERS ON YOUR INSTRUMENT PANEL. FORTUNATELY, BOTH THE BLASTER AND SHIELD'S ENERGY AUTOMATICALLY REGENERATES ITSELF OVER TIME, BUT THIS IS RELATIVELY SLOW, GIVING ENEMIES MORE THAN ENOUGH TIME TO DESTROY YOU. |
MAIN MENU |
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TO AIM, SIMPLY CONTROL THE CROSSHAIRS WITH YOUR MOUSE--TO FIRE, CLICK THE LEFT MOUSE BUTTON. FOR THE PULSE BLAST, YOU WILL PROBABLY WANT TO HOLD THE MOUSE BUTTON DOWN, BUT BE CAREFUL--WATCH THAT METER. BECAUSE YOU ARE SHOOTING MOVING TARGETS AND HAVE A FINITE AMOUNT OF SHOTS AT ANY ONE TIME, AIM WELL BY ANTICIPATING THE LENGTH OF TIME IT TAKES A SHOT TO REACH ITS TARGET. HINT: YOUR TWO BLASTER SHOTS (LEFT AND RIGHT RESPECTIVELY) CONVERGE AT THE TARGETED POINT, BUT ALSO AT THE ENEMY'S CURRENT DISTANCE. FOR THIS REASON, YOU CANNOT HIT AN ENEMY WHO IS MOVING AWAY FROM YOU. |
AS DISCUSSED, YOUR SHIP IS PROTECTED BY AN AUTOMATICALLY REGENERATING ENERGY SHIELD. EACH TIME YOU ARE HIT, 20% OF YOUR SHIELD’S POWER CACHE IS WITHDRAWN; IT WILL SLOWLY REGENERATE, BUT IT TAKES TIME TO FULLY RESTORE ITSELF. UPON BEING HIT WITH YOUR SHIELD COMPLETELY DEPLETED, YOUR GAME IS LOST. FOR THIS REASON, YOU MAY, AT ANY TIME, EXPEDITE SHIELD REGENERATION BY SIPHONING POWER FROM YOUR BLASTER'S POWER CACHE. LIKEWISE, YOU MAY EXPEDITE BLASTER REGENERATION BY SIPHONING POWER FROM YOUR SHIELD. THIS IS DONE BY SIMPLY CLICKING AND HOLDING DOWN THE POINTER OVER THE METER ON YOUR INSTRUMENT PANEL THAT REPRESENTS THE RECIPIENT ENERGY CACHE. |
FINALLY, AS THE GAME PROGRESSES YOU WILL FIGHT AGAINST FASTER SHIPS AND INCREASINGLY MORE SKILLED PILOTS--MORE SKILLED AT AIMING THAT IS. TO WIN THE GAME, YOU MUST SCORE 1000 POINTS WITHIN 10 MINUTES. UPON SUCCESSFULLY COMPLETING YOUR MISSION, WHATEVER TIME YOU HAVE LEFT OVER IS ADDED TO YOUR FINAL SCORE. GOOD LUCK! AND BY THE WAY, YOU CAN PAUSE THE GAME AT ANY TIME BY HITTING "P" WHEREBY YOU WILL ALSO BE PRESENTED WITH A QUICK REFERENCE TO THE CONTROLS OF THE GAME. |
10:00 |
0000 |
REPLAY |
REPLAY |
<p align="center"><font face="Arial" size="12" color="#ffffff">This game was designed and created by Keith Petrino.</font></p><p align="center"><font face="Arial" size="12" color="#ffffff">© 2004 Keith Petrino. All Rights Reserved.</font></p><p align="center"></p><p align="center"><font face="Arial" size="12" color="#ffcc00"><a href="http://www.keithpetrino.com">www.keithpetrino.com</a></font></p><p align="center"><font face="Arial" size="12" color="#ffcc00"><a href="mailto:keith@keithpetrino.com">keith@keithpetrino.com</a></font></p> |
GAME OVER |
TIME LEFT |
FINAL SCORE |
<p align="center"><font face="Arial" size="12" color="#ffffff">This game was designed and created by Keith Petrino.</font></p><p align="center"><font face="Arial" size="12" color="#ffffff">© 2004 Keith Petrino. All Rights Reserved.</font></p><p align="center"></p><p align="center"><font face="Arial" size="12" color="#ffcc00"><a href="http://www.keithpetrino.com">www.keithpetrino.com</a></font></p><p align="center"><font face="Arial" size="12" color="#ffcc00"><a href="mailto:keith@keithpetrino.com">keith@keithpetrino.com</a></font></p> |
CONGRATULATIONS! |
CONGRATULATIONS! |
ActionScript [AS1/AS2]
Frame 1function preloader_and_play() { if (loadit) { load_bar.preloader_fill._width = 4.5 * (getBytesLoaded() / (total / 100)); if (getBytesLoaded() == total) { if (load_bar._alpha > 10) { load_bar._alpha = load_bar._alpha - 10; } else { load_bar.removeMovieClip(); (loadit = false); } } } else { attachMovie("howtoplay_and_play", "play_howtoplay", 500); (play_howtoplay._x = 275); (play_howtoplay._y = 350); play_howtoplay.play_button.onRelease = function () { run_fade = setInterval(fade, 50, "main"); }; play_howtoplay.howtoplay_button.onRelease = function () { run_fade = setInterval(fade, 50, "howto"); }; clearInterval(run_preloader_and_play); } } function fade(wheretogo) { if (fader._alpha < 100) { (fader._alpha = fader._alpha + 10); (play_howtoplay._alpha = play_howtoplay._alpha - 10); } else { gotoAndStop(wheretogo); clearInterval(run_fade); play_howtoplay.removeMovieClip(); fader.removeMovieClip(); } } total = getBytesTotal(); run_preloader_and_play = setInterval(preloader_and_play, 50); loadit = ((getBytesLoaded() < total) ? true : false); if (loadit) { attachMovie("preloader_frame", "load_bar", 500); load_bar._x = 275; load_bar._y = 350; load_bar.preloader_fill._width = 0; } attachMovie("fader", "fader", 1000); fader._alpha = 0; stop();Frame 32function timer_and_pts() { if (pause == false) { if (score >= 1000) { (cockpit.inside_cockpit.score.text = score + ""); win_or_lose(); } minutes = cockpit.inside_cockpit.the_timer.text.substring(0, cockpit.inside_cockpit.the_timer.text.indexOf(":")); seconds = cockpit.inside_cockpit.the_timer.text.substring(cockpit.inside_cockpit.the_timer.text.indexOf(":") + 1, cockpit.inside_cockpit.the_timer.text.length); seconds = (parseInt(seconds) - 1) + ""; if (parseInt(seconds) < 0) { seconds = "59"; minutes = (parseInt(minutes) - 1) + ""; } if (seconds.length < 2) { seconds = "0" + seconds; } if (minutes.length < 2) { minutes = "0" + minutes; } cockpit.inside_cockpit.the_timer.text = (minutes + ":") + seconds; if ((parseInt(minutes) == 1) && (parseInt(seconds) == 0)) { oneminute_left.start(); } if ((parseInt(minutes) == 0) && (parseInt(seconds) < 60)) { beep.start(); if (parseInt(seconds) == 10) { tenseconds_left.start(); } } cockpit.inside_cockpit.score.text = score; if (cockpit.inside_cockpit.score.text.length < 4) { difference = 4 - cockpit.inside_cockpit.score.text.length; z = 0; while (z < difference) { cockpit.inside_cockpit.score.text = "0" + cockpit.inside_cockpit.score.text; z++; } } if ((cockpit.inside_cockpit.the_timer.text == "00:00") && (score < 1000)) { win_or_lose(); } } } function win_or_lose() { function fader() { if (thefader._alpha < 100) { thefader._alpha = thefader._alpha + 10; cockpit_ambient.setVolume(cockpit_ambient.getVolume() - 10); bumblebee.setVolume(bumblebee.getVolume() - 10); } else { clearInterval(run_fader); cockpit_ambient.stop(); bumblebee.stop(); thefader.removeMovieClip(); Mouse.show(); gotoAndStop(((score >= 1000) ? "win" : "lose")); } } clearInterval(run_timer_and_pts); Key.removeListener(_root); clearInterval(starfield.run_stars); totalscore = score; timeleft = cockpit.inside_cockpit.the_timer.text; attachMovie("fader", "thefader", 1000); thefader._alpha = 0; run_fader = setInterval(fader, 50); } var score = 0; var shield_power = 100; var blast_power = 100; var enemy_life = 100; (cockpit_ambient = new Sound()); cockpit_ambient.attachSound("cockpit_noise"); cockpit_ambient.setVolume(100); (sound_standard_blast = new Sound()); sound_standard_blast.attachSound("standard_blast"); (sound_pulse_blast = new Sound()); sound_pulse_blast.attachSound("pulse_blast"); (sound_power_blast = new Sound()); sound_power_blast.attachSound("power_blast"); (enemy_blast = new Sound()); enemy_blast.attachSound("enemy_blast"); (getting_hit = new Sound()); getting_hit.attachSound("me_get_hit"); (enemy_getting_hit = new Sound()); enemy_getting_hit.attachSound("enemy_get_hit"); (beep = new Sound()); beep.attachSound("beep"); (button = new Sound()); button.attachSound("button"); (buzz = new Sound()); buzz.attachSound("buzz"); (shield_low = new Sound()); shield_low.attachSound("shieldpower-low"); (blast_low = new Sound()); blast_low.attachSound("blastpower-low"); (oneminute_left = new Sound()); oneminute_left.attachSound("one_minute_remaining"); (tenseconds_left = new Sound()); tenseconds_left.attachSound("ten_seconds_remaining"); (explosion = new Sound()); explosion.attachSound("explosion"); (me_explode = new Sound()); me_explode.attachSound("me_explode"); (finalscore_beep = new Sound()); finalscore_beep.attachSound("final_score"); (bumblebee = new Sound()); bumblebee.attachSound("bumblebee-loop"); bumblebee.start(0, 500); run_timer_and_pts = setInterval(timer_and_pts, 1000); var pause = false; Key.addListener(_root); onKeyUp = function () { if ((String.fromCharCode(Key.getAscii()) == "p") || (String.fromCharCode(Key.getAscii()) == "P")) { if (pause == false) { pause = true; attachMovie("paused", "pauser", 1000); } else { pauser.removeMovieClip(); pause = false; } } }; stop();Instance of Symbol 20 MovieClip "bg" in Frame 32onClipEvent (load) { newpath = true; } onClipEvent (enterFrame) { if (_root.pause == false) { if (newpath) { newpath = false; dirx = (Math.random() * 2) - 1; diry = (Math.random() * 2) - 1; xy_dis = (Math.random() * 24) + 12; xy_dis_sofar = 0; } if (xy_dis_sofar < xy_dis) { xy_dis_sofar++; this._x = this._x + ((((this._x + dirx) < 175) || ((this._x + dirx) > 375)) ? (-dirx) : (dirx)); this._y = this._y + ((((this._y + diry) < 100) || ((this._y + diry) > 300)) ? (-diry) : (diry)); } else { newpath = true; } } }Instance of Symbol 143 MovieClip "enemy_engine" in Frame 32onClipEvent (load) { var dispatch = true; var newpath = true; var shoot = true; var sht = new Array(); var pot_targets = new Array(); var start_pt = new Array(); var target = new Array(); var init_scale = new Array(); var target_scale = new Array(); (x = 0); (y = 1); speedup = 3; shots_removed = 0; } onClipEvent (enterFrame) { if (_root.pause == false) { if (_root.enemy_life <= 0) { (_root.enemy_life = 100); (explodeit = true); (keepexploding = true); } if (explodeit) { explodeit = false; ready = false; _root.score = _root.score + (e_num * 25); attachMovie("explode", "explosion", 102); meter.removeMovieClip(); explosion._x = enemy._x; explosion._y = enemy._y; explosion._xscale = enemy._xscale; explosion._yscale = explosion._xscale; } if (keepexploding) { if (explosion._currentframe == 4) { enemy.removeMovieClip(); } if (explosion._currentframe == explosion._totalframes) { keepexploding = false; explosion.removeMovieClip(); dispatch = true; } } if (dispatch) { dispatch = false; if (_root.score < 200) { e_num = 1; } if (_root.score >= 200) { e_num = Math.floor(Math.random() * 2) + Math.floor((_root.score / 100) / 2); } attachMovie("enemy" + e_num, "enemy", 100); attachMovie("enemeter", "meter", 101); meter._alpha = 30; meter._x = -100; meter._y = -100; orig_ptx = (Math.random() * 810) - 130; orig_pty = (Math.random() * 660) - 130; enemy._x = orig_ptx; enemy._y = orig_pty; if (((enemy._x > (-(enemy._width / 2))) || (enemy._y > (-(enemy._height / 2)))) && ((enemy._x < (550 + (enemy._width / 2))) || (enemy._y < (400 + (enemy._height / 2))))) { orig_scalex = 1; orig_scaley = enemy._xscale; } else { orig_scalex = Math.ceil(Math.random() * 100); orig_scaley = orig_scalex; } enemy._xscale = orig_scalex; enemy._yscale = orig_scaley; var init_destx = ((130 + (enemy._width / 2)) + (Math.random() * (290 - (enemy._width / 2)))); var init_desty = ((50 + (enemy._height / 2)) + (Math.random() * (210 - (enemy._height / 2)))); var percent = 1; var mobilize = true; } if (mobilize) { if (enemy._xscale < 100) { enemy._x = enemy._x + (((init_destx - orig_ptx) / 100) * ((percent = percent + 0.3))); enemy._y = enemy._y + (((init_desty - orig_pty) / 100) * percent); enemy._xscale = enemy._xscale + (((100 - orig_scalex) / 100) * percent); enemy._yscale = enemy._xscale; enemy.shadow._alpha = 100 - enemy._xscale; } else { (mobilize = false); (ready = true); } } if (ready) { if (newpath) { var x_dir = ((Math.random() * ((range = 5 + e_num))) - (range / 2)); var y_dir = ((Math.random() * ((range = 5 + e_num))) - (range / 2)); if ((enemy._xscale >= 53) && (enemy._xscale <= 97)) { z_dis = (Math.random() * ((range = 5 + e_num))) - (range / 2); } else { if (enemy._xscale < 53) { z_dis = Math.random() * ((5 + e_num) / 2); } if (enemy._xscale > 97) { z_dis = -(Math.random() * ((5 + e_num) / 2)); } } var xy_dis = (Math.ceil(Math.random() * 24) + 12); var xy_dis_sofar = 0; var newpath = false; } if (((enemy._x < (130 + (enemy._width / 2))) && (x_dir < 0)) || ((enemy._x > (420 - (enemy._width / 2))) && (x_dir > 0))) { x_dir = -x_dir; } if (((enemy._y < (50 + (enemy._height / 2))) && (y_dir < 0)) || ((enemy._y > (260 - (enemy._height / 2))) && (y_dir > 0))) { y_dir = -y_dir; } enemy._x = enemy._x + x_dir; enemy._y = enemy._y + y_dir; if (((enemy._xscale < 50) && (z_dis < 0)) || ((enemy._xscale > 100) && (z_dis > 0))) { z_dis = -z_dis; } enemy._xscale = enemy._xscale + z_dis; enemy._yscale = enemy._xscale; enemy.shadow._alpha = 100 - enemy._xscale; meter._x = enemy._x; meter._y = (enemy._y - (enemy._height / 2)) - 20; meter.meter_fill._width = _root.enemy_life / 2; ((xy_dis_sofar < xy_dis) ? (xy_dis_sofar++) : ((newpath = true))); if (shoot) { shoot = false; var shots = Math.ceil(Math.random() * 3); pot_targets[0] = new Array(Math.ceil(Math.random() * 300) + 125, Math.ceil(Math.random() * 230) + 40); t = 1; while (t < 6) { pot_targets[t] = new Array(); pot_targets[t][x] = (Math.cos((cir_pt = Math.random() * 6.28)) * 255) + 225; pot_targets[t][y] = ((-Math.sin(cir_pt)) * 255) + 155; t++; } shotnum = 0; } if (shotnum < shots) { attachMovie("enemy_fire", (sht[shotnum] = "sht" + shotnum), 110 + shotnum); start_pt[shotnum] = new Array(enemy._x, enemy._y); target[shotnum] = pot_targets[Math.floor(Math.random() * (Math.ceil((10 - (_root.score / 100)) / 2) + 1))]; if (target[shotnum] == pot_targets[0]) { playcrash = true; } difference = target[shotnum][x] - start_pt[shotnum][x]; init_scale[shotnum] = enemy._xscale; target_scale[shotnum] = 600 + (Math.random() * 100); this[sht[shotnum]]._x = enemy._x; this[sht[shotnum]]._y = enemy._y; this[sht[shotnum]]._xscale = init_scale[shotnum]; this[sht[shotnum]]._yscale = this[sht[shotnum]]._xscale; _root.enemy_blast.start(); shotnum++; } } k = 0; while (k < sht.length) { if ((target[k] != pot_targets[0]) || ((target[k] == pot_targets[0]) && (this[sht[k]]._xscale < target_scale[k]))) { this[sht[k]]._x = this[sht[k]]._x + (((target[k][x] - start_pt[k][x]) / 100) * ((speedup = speedup + 1.5))); this[sht[k]]._y = this[sht[k]]._y + (((target[k][y] - start_pt[k][y]) / 100) * speedup); this[sht[k]]._xscale = this[sht[k]]._xscale + (((target_scale[k] - init_scale[k]) / 100) * speedup); this[sht[k]]._yscale = this[sht[k]]._xscale; } if (this[sht[k]]._xscale >= target_scale[k]) { if (target[k] == pot_targets[0]) { if (playcrash) { playcrash = false; _root.getting_hit.start(); } this[sht[k]]._xscale = this[sht[k]]._xscale + 300; this[sht[k]]._yscale = this[sht[k]]._xscale; if (this[sht[k]]._alpha == 100) { if (_root.shield_power < 10) { (_root.shield_power = 0); _root.win_or_lose(); } else { _root.shield_power = _root.shield_power - 10; } } } this[sht[k]]._alpha = this[sht[k]]._alpha - 10; if (this[sht[k]]._alpha <= 0) { this[sht[k]].removeMovieClip(); sht[k] = "removed"; shots_removed++; if (target[k] == pot_targets[0]) { _root.cockpit.redblink.removeMovieClip(); } if (shots_removed == sht.length) { sht.length = 0; pot_target.length = 0; start_pt.length = 0; target.length = 0; init_scale.length = 0; target_scale.length = 0; shoot = true; speedup = 3; shots_removed = 0; } } } k++; } } }Instance of Symbol 182 MovieClip "cockpit" in Frame 32onClipEvent (load) { _root.cockpit_ambient.start(0, 999999); inside_cockpit.swapDepths(1002); Mouse.hide(); attachMovie("crosshairs", "crosshairs", inside_cockpit.getDepth() - 1); (crosshairs._x = 275); (crosshairs._y = 155); attachMovie("pointer", "pointer", inside_cockpit.getDepth() + 1); var bl = new Array(); var target = new Array(); var init_scale = new Array(); var target_scale = new Array(); (left = 0); (right = 1); (x = 0); (y = 1); var b_lev = 1; increase_shield_power = false; increase_blast_power = false; inside_cockpit.standard_blast.gotoAndStop("on"); standard = true; } onClipEvent (mouseDown) { if (_root.pause == false) { if (inside_cockpit.increase_shield.hitTest(_root._xmouse, _root._ymouse, true)) { increase_shield_power = true; } if (inside_cockpit.increase_blast.hitTest(_root._xmouse, _root._ymouse, true)) { increase_blast_power = true; } if (inside_cockpit.standard_blast.hitTest(_root._xmouse, _root._ymouse, true)) { inside_cockpit.standard_blast.gotoAndStop("on"); (standard = true); inside_cockpit.pulse_blast.gotoAndStop("off"); (pulse = false); inside_cockpit.power_blast.gotoAndStop("off"); (power = false); _root.button.start(); } if (inside_cockpit.pulse_blast.hitTest(_root._xmouse, _root._ymouse, true)) { inside_cockpit.standard_blast.gotoAndStop("off"); (standard = false); inside_cockpit.pulse_blast.gotoAndStop("on"); (pulse = true); inside_cockpit.power_blast.gotoAndStop("off"); (power = false); _root.button.start(); } if (inside_cockpit.power_blast.hitTest(_root._xmouse, _root._ymouse, true)) { inside_cockpit.standard_blast.gotoAndStop("off"); (standard = false); inside_cockpit.pulse_blast.gotoAndStop("off"); (pulse = false); inside_cockpit.power_blast.gotoAndStop("on"); (power = true); _root.button.start(); } if (((_root._xmouse > 80) && (_root._xmouse < 470)) && ((_root._ymouse > 0) && (_root._ymouse < 310))) { if (standard && (_root.blast_power >= 20)) { fire_standard = true; } if (pulse && (_root.blast_power >= 5)) { (fire_pulse = true); (p = 5); } if (power && (_root.blast_power >= 50)) { fire_power = true; } } } } onClipEvent (mouseUp) { if (_root.pause == false) { if (pulse) { fire_pulse = false; } if (increase_shield_power) { inside_cockpit.shieldometer_bg.gotoAndStop(1); (increase_shield_power = false); } if (increase_blast_power) { inside_cockpit.blastometer_bg.gotoAndStop(1); (increase_blast_power = false); } } } onClipEvent (enterFrame) { if (_root.pause == false) { if (((_root._xmouse > 80) && (_root._xmouse < 470)) && ((_root._ymouse > 0) && (_root._ymouse < 310))) { Mouse.hide(); pointer._visible = false; crosshairs._x = _root._xmouse; crosshairs._y = _root._ymouse; } else if (((_root._xmouse > 80) && (_root._xmouse < 470)) && (_root._ymouse > 310)) { Mouse.hide(); pointer._visible = true; pointer._x = _root._xmouse; pointer._y = _root._ymouse; } else { pointer._visible = false; } if (fire_standard) { fire_standard = false; b = bl.unshift(new Array()); attachMovie("the_blast", (bl[0][left] = "b_left" + b), b_lev); attachMovie("the_blast", (bl[0][right] = "b_right" + b), b_lev + 1); target.unshift(new Array(_root._xmouse, _root._ymouse)); init_scale.unshift(800); target_scale.unshift(_root.enemy_engine.enemy._xscale); (this[bl[0][left]]._x = -50); (this[bl[0][left]]._y = 200); (this[bl[0][right]]._x = 600); (this[bl[0][right]]._y = 200); (this[bl[0][left]]._xscale = 800); (this[bl[0][left]]._yscale = this[bl[0][left]]._xscale); (this[bl[0][right]]._xscale = 800); (this[bl[0][right]]._yscale = this[bl[0][right]]._xscale); _root.sound_standard_blast.start(); b_lev = b_lev + 2; _root.blast_power = _root.blast_power - 20; } if (fire_pulse && ((_root.blast_power >= 5) && (((_root._xmouse > 80) && (_root._xmouse < 470)) && ((_root._ymouse > 0) && (_root._ymouse < 310))))) { if (p == 5) { p = 0; b = bl.unshift(new Array()); attachMovie("the_blast", (bl[0][left] = "b_left" + b), b_lev); attachMovie("the_blast", (bl[0][right] = "b_right" + b), b_lev + 1); target.unshift(new Array(_root._xmouse, _root._ymouse)); init_scale.unshift(500); target_scale.unshift(_root.enemy_engine.enemy._xscale); (this[bl[0][left]]._x = -50); (this[bl[0][left]]._y = 200); (this[bl[0][right]]._x = 600); (this[bl[0][right]]._y = 200); (this[bl[0][left]]._xscale = 500); (this[bl[0][left]]._yscale = this[bl[0][left]]._xscale); (this[bl[0][right]]._xscale = 500); (this[bl[0][right]]._yscale = this[bl[0][right]]._xscale); _root.sound_pulse_blast.start(); b_lev = b_lev + 2; _root.blast_power = _root.blast_power - 5; } p++; } if (fire_power) { fire_power = false; b = bl.unshift(new Array()); attachMovie("the_blast", (bl[0][left] = "b_left" + b), b_lev); attachMovie("the_blast", (bl[0][right] = "b_right" + b), b_lev + 1); target.unshift(new Array(_root._xmouse, _root._ymouse)); init_scale.unshift(1500); target_scale.unshift(_root.enemy_engine.enemy._xscale); (this[bl[0][left]]._x = -50); (this[bl[0][left]]._y = 200); (this[bl[0][right]]._x = 600); (this[bl[0][right]]._y = 200); (this[bl[0][left]]._xscale = 1500); (this[bl[0][left]]._yscale = this[bl[0][left]]._xscale); (this[bl[0][right]]._xscale = 1500); (this[bl[0][right]]._yscale = this[bl[0][right]]._xscale); _root.sound_power_blast.start(); b_lev = b_lev + 2; _root.blast_power = _root.blast_power - 50; } blast = 0; while (blast < bl.length) { this[bl[blast][left]]._x = this[bl[blast][left]]._x + (((target[blast][x] - -50) / 100) * 25); this[bl[blast][right]]._x = this[bl[blast][right]]._x + (((target[blast][x] - 600) / 100) * 25); this[bl[blast][left]]._y = this[bl[blast][left]]._y + (((target[blast][y] - 200) / 100) * 25); this[bl[blast][right]]._y = this[bl[blast][left]]._y; this[bl[blast][left]]._xscale = this[bl[blast][left]]._xscale + (((target_scale[blast] - init_scale[blast]) / 100) * 25); this[bl[blast][left]]._yscale = this[bl[blast][left]]._xscale; this[bl[blast][right]]._xscale = this[bl[blast][left]]._xscale; this[bl[blast][right]]._yscale = this[bl[blast][left]]._xscale; if (((this[bl[blast][left]]._xscale <= _root.enemy_engine.enemy._xscale) && (_root.enemy_engine.enemy.hitTest(this[bl[blast][left]]._x, this[bl[blast][left]]._y, true))) || ((this[bl[blast][right]]._xscale <= _root.enemy_engine.enemy._xscale) && (_root.enemy_engine.enemy.hitTest(this[bl[blast][right]]._x, this[bl[blast][right]]._y, true)))) { if (init_scale[blast] == 800) { _root.enemy_life = _root.enemy_life - 20; } if (init_scale[blast] == 500) { _root.enemy_life = _root.enemy_life - 5; } if (init_scale[blast] == 1500) { _root.enemy_life = _root.enemy_life - 50; } _root.enemy_getting_hit.start(); _root.enemy_engine.enemy.play(); this[bl[blast][left]].removeMovieClip(); this[bl[blast][right]].removeMovieClip(); bl.splice(blast, 1); target.splice(blast, 1); init_scale.splice(blast, 1); target_scale.splice(blast, 1); } if (this[bl[blast][left]]._xscale <= 50) { this[bl[blast][left]].removeMovieClip(); this[bl[blast][right]].removeMovieClip(); bl.splice(blast, 1); target.splice(blast, 1); init_scale.splice(blast, 1); target_scale.splice(blast, 1); } blast++; } if (b_lev >= 100) { b_lev = 1; } if (_root.shield_power > 75) { play_shield_low = true; } if (_root.blast_power > 75) { play_blast_low = true; } if ((_root.shield_power < 100) && (_root.shield_power > 0)) { if (play_shield_low && (_root.shield_power < 40)) { _root.shield_low.start(); (play_shield_low = false); } _root.shield_power = _root.shield_power + 0.5; } if (_root.blast_power < 100) { if (play_blast_low && (_root.blast_power < 20)) { _root.blast_low.start(); (play_blast_low = false); } _root.blast_power = _root.blast_power + 0.5; } if ((increase_shield_power && (_root.shield_power < 99)) && ((_root.shield_power > 0) && (_root.blast_power > 1))) { inside_cockpit.shieldometer_bg.gotoAndStop(2); (_root.shield_power = _root.shield_power + 1); (_root.blast_power = _root.blast_power - 1); } else if (increase_shield_power && (_root.blast_power <= 1)) { _root.buzz.start(); } if ((increase_blast_power && (_root.blast_power < 99)) && (_root.shield_power > 20)) { inside_cockpit.blastometer_bg.gotoAndStop(2); (_root.blast_power = _root.blast_power + 1); (_root.shield_power = _root.shield_power - 1); } else if (increase_blast_power && (_root.shield_power <= 20)) { _root.buzz.start(); } inside_cockpit.shieldometer.shield._xscale = (0.75 * _root.shield_power) + 25; inside_cockpit.shieldometer.shield._yscale = inside_cockpit.shieldometer.shield._xscale; inside_cockpit.blastometer.blastometer_bar._height = 0.75 * _root.blast_power; } }Frame 52function winner() { if (fadein) { if (fadefrom._alpha > 0) { fadefrom._alpha = fadefrom._alpha - 2; } else { fadefrom.removeMovieClip(); (fadein = false); (calculate_score = true); } } if (calculate_score) { if (youwin.the_timeleft.text != "00:00") { minutes = youwin.the_timeleft.text.substring(0, youwin.the_timeleft.text.indexOf(":")); seconds = youwin.the_timeleft.text.substring(youwin.the_timeleft.text.indexOf(":") + 1, youwin.the_timeleft.text.length); seconds = (parseInt(seconds) - 1) + ""; if (parseInt(seconds) < 0) { seconds = "59"; minutes = (parseInt(minutes) - 1) + ""; } if (seconds.length < 2) { seconds = "0" + seconds; } if (minutes.length < 2) { minutes = "0" + minutes; } youwin.the_timeleft.text = (minutes + ":") + seconds; youwin.the_finalscore.text = (parseInt(youwin.the_finalscore.text) + 1) + ""; if (b == 10) { beep.start(); (b = 0); } else { b++; } } else { calculate_score = false; replay = true; finalscore_beep.start(); } } if (replay) { if (youwin.replay_button._alpha < 100) { youwin.replay_button._alpha = youwin.replay_button._alpha + 2; } else { clearInterval(run_winner); replay = false; youwin.replay_button.onRelease = function () { gotoAndStop ("title-loader"); }; } } } attachMovie("fader", "fadefrom", 1000); youwin.the_timeleft.text = timeleft; youwin.the_finalscore.text = totalscore; fadein = true; calculate_score = false; replay = false; b = 0; run_winner = setInterval(winner, 1); stop();Symbol 40 MovieClip [enemy1] Frame 1stop();Symbol 50 MovieClip [enemy2] Frame 1stop();Symbol 60 MovieClip [enemy3] Frame 1stop();Symbol 66 MovieClip [enemy4] Frame 1stop();Symbol 72 MovieClip [enemy5] Frame 1stop();Symbol 77 MovieClip [explode] Frame 1_root.explosion.start();Symbol 121 Buttonon (release) { _root.gotoAndStop("title-loader"); }Symbol 123 Buttonon (release) { gotoAndStop (2); }Symbol 125 Buttonon (release) { gotoAndStop (3); }Symbol 127 Buttonon (release) { gotoAndStop (1); }Symbol 132 Buttonon (release) { gotoAndStop (4); }Symbol 133 Buttonon (release) { gotoAndStop (2); }Symbol 136 Buttonon (release) { gotoAndStop (5); }Symbol 137 Buttonon (release) { gotoAndStop (3); }Symbol 140 Buttonon (release) { gotoAndStop (4); }Symbol 141 MovieClip Frame 1stop();Symbol 142 MovieClip Frame 1function star_engine() { if (_root.pause == false) { stars[n] = "star" + s; attachMovie("star", stars[n], l); cir_pt = Math.random() * 6.28; radius = Math.random() * 150; _root.starfield[stars[n]]._x = Math.cos(cir_pt) * radius; _root.starfield[stars[n]]._y = Math.sin(cir_pt) * radius; _root.starfield[stars[n]]._xscale = 20; _root.starfield[stars[n]]._yscale = _root.starfield[stars[n]]._xscale; if (stars.length < 50) { n++; l--; } else { removeMovieClip(stars[0]); stars.shift(); k = 0; while (k < 49) { _root.starfield[stars[k]].swapDepths(50 - k); k++; } n = 49; l = 1; } ((s < 50) ? (s++) : ((s = 1))); k = 0; while (k < stars.length) { _root.starfield[stars[k]]._x = _root.starfield[stars[k]]._x * 1.1; _root.starfield[stars[k]]._y = _root.starfield[stars[k]]._y * 1.1; _root.starfield[stars[k]]._xscale = _root.starfield[stars[k]]._xscale * 1.04; _root.starfield[stars[k]]._yscale = _root.starfield[stars[k]]._xscale; k++; } } } var stars = new Array(); var s = 1; var n = 0; var l = 50; var run_stars = setInterval(star_engine, 5);Symbol 149 MovieClip Frame 1stop();Symbol 159 MovieClip Frame 1stop();Symbol 166 MovieClip Frame 1stop();Symbol 169 MovieClip Frame 1stop();Symbol 172 MovieClip Frame 1stop();Symbol 197 Buttonon (release) { _root.gotoAndStop("title-loader"); }Symbol 198 MovieClip Frame 10_root.me_explode.setVolume(100); _root.me_explode.start();Symbol 198 MovieClip Frame 85stop();
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [fader] | Uses:1 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:6 |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip [preloader_frame] | Uses:4 5 | |
Symbol 7 Font | Used by:8 9 12 13 190 191 201 202 203 204 206 207 | |
Symbol 8 Text | Uses:7 | Used by:11 |
Symbol 9 Text | Uses:7 | Used by:11 |
Symbol 10 Graphic | Used by:11 14 121 123 125 127 132 133 136 137 140 192 197 198 208 | |
Symbol 11 Button | Uses:8 9 10 | Used by:15 |
Symbol 12 Text | Uses:7 | Used by:14 |
Symbol 13 Text | Uses:7 | Used by:14 |
Symbol 14 Button | Uses:12 13 10 | Used by:15 |
Symbol 15 MovieClip [howtoplay_and_play] | Uses:11 14 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [red_blinker] | Uses:16 | Used by:40 |
Symbol 18 Graphic | Used by:26 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:19 | Used by:26 198 208 Timeline |
Symbol 21 Graphic | Used by:26 | |
Symbol 22 Font | Used by:23 | |
Symbol 23 Text | Uses:22 | Used by:26 |
Symbol 24 Font | Used by:25 | |
Symbol 25 Text | Uses:24 | Used by:26 |
Symbol 26 MovieClip | Uses:18 20 21 23 25 | Used by:Timeline |
Symbol 27 Graphic | Used by:34 | |
Symbol 28 Font | Used by:29 30 31 119 120 122 126 128 131 135 139 | |
Symbol 29 Text | Uses:28 | Used by:34 |
Symbol 30 Text | Uses:28 | Used by:34 |
Symbol 31 Text | Uses:28 | Used by:34 |
Symbol 32 Font | Used by:33 | |
Symbol 33 Text | Uses:32 | Used by:34 |
Symbol 34 MovieClip [paused] | Uses:27 29 30 31 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:40 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:40 |
Symbol 38 Graphic | Used by:40 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip [enemy1] | Uses:35 17 37 38 39 | Used by:Timeline |
Symbol 41 Graphic | Used by:50 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:42 | Used by:50 |
Symbol 44 Graphic | Used by:50 | |
Symbol 45 Graphic | Used by:50 | |
Symbol 46 Graphic | Used by:50 | |
Symbol 47 Graphic | Used by:50 | |
Symbol 48 Graphic | Used by:50 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip [enemy2] | Uses:41 43 44 45 46 47 48 49 | Used by:Timeline |
Symbol 51 Graphic | Used by:60 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:52 | Used by:60 |
Symbol 54 Graphic | Used by:60 | |
Symbol 55 Graphic | Used by:60 | |
Symbol 56 Graphic | Used by:60 | |
Symbol 57 Graphic | Used by:60 | |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip [enemy3] | Uses:51 53 54 55 56 57 58 59 | Used by:Timeline |
Symbol 61 Graphic | Used by:66 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:66 |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [enemy4] | Uses:61 63 64 65 | Used by:Timeline |
Symbol 67 Graphic | Used by:72 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:72 |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip [enemy5] | Uses:67 69 70 71 | Used by:Timeline |
Symbol 73 Graphic | Used by:77 | |
Symbol 74 Graphic | Used by:77 | |
Symbol 75 Graphic | Used by:77 | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip [explode] | Uses:73 74 75 76 | Used by:Timeline |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:81 |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip [enemeter] | Uses:79 80 | Used by:Timeline |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip [pointer] | Uses:82 | Used by:Timeline |
Symbol 84 Graphic | Used by:85 141 | |
Symbol 85 MovieClip [crosshairs] | Uses:84 | Used by:Timeline |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip [the_blast] | Uses:86 | Used by:Timeline |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip [enemy_fire] | Uses:88 | Used by:Timeline |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip [star] | Uses:90 | Used by:Timeline |
Symbol 92 Sound [beep] | Used by:Timeline | |
Symbol 93 Sound [blastpower-low] | Used by:Timeline | |
Symbol 94 Sound [bumblebee-loop] | Used by:Timeline | |
Symbol 95 Sound [button] | Used by:Timeline | |
Symbol 96 Sound [buzz] | Used by:Timeline | |
Symbol 97 Sound [cockpit_noise] | Used by:Timeline | |
Symbol 98 Sound [enemy_blast] | Used by:Timeline | |
Symbol 99 Sound [enemy_get_hit] | Used by:Timeline | |
Symbol 100 Sound [explosion] | Used by:Timeline | |
Symbol 101 Sound [me_explode] | Used by:Timeline | |
Symbol 102 Sound [final_score] | Used by:Timeline | |
Symbol 103 Sound [me_get_hit] | Used by:Timeline | |
Symbol 104 Sound [one_minute_remaining] | Used by:Timeline | |
Symbol 105 Sound [power_blast] | Used by:Timeline | |
Symbol 106 Sound [pulse_blast] | Used by:Timeline | |
Symbol 107 Sound [shieldpower-low] | Used by:Timeline | |
Symbol 108 Sound [standard_blast] | Used by:Timeline | |
Symbol 109 Sound [ten_seconds_remaining] | Used by:Timeline | |
Symbol 110 Graphic | Used by:141 | |
Symbol 111 Font | Used by:112 115 177 179 | |
Symbol 112 Text | Uses:111 | Used by:141 |
Symbol 113 Font | Used by:114 116 | |
Symbol 114 Text | Uses:113 | Used by:141 181 |
Symbol 115 Text | Uses:111 | Used by:141 |
Symbol 116 Text | Uses:113 | Used by:141 181 |
Symbol 117 Graphic | Used by:141 | |
Symbol 118 Graphic | Used by:141 | |
Symbol 119 Text | Uses:28 | Used by:141 |
Symbol 120 Text | Uses:28 | Used by:121 |
Symbol 121 Button | Uses:120 10 | Used by:141 |
Symbol 122 Text | Uses:28 | Used by:123 125 132 136 |
Symbol 123 Button | Uses:122 10 | Used by:141 |
Symbol 124 Graphic | Used by:141 | |
Symbol 125 Button | Uses:122 10 | Used by:141 |
Symbol 126 Text | Uses:28 | Used by:127 133 137 140 |
Symbol 127 Button | Uses:126 10 | Used by:141 |
Symbol 128 Text | Uses:28 | Used by:141 |
Symbol 129 Graphic | Used by:141 | |
Symbol 130 Graphic | Used by:141 | |
Symbol 131 Text | Uses:28 | Used by:141 |
Symbol 132 Button | Uses:122 10 | Used by:141 |
Symbol 133 Button | Uses:126 10 | Used by:141 |
Symbol 134 Graphic | Used by:141 | |
Symbol 135 Text | Uses:28 | Used by:141 |
Symbol 136 Button | Uses:122 10 | Used by:141 |
Symbol 137 Button | Uses:126 10 | Used by:141 |
Symbol 138 Graphic | Used by:141 | |
Symbol 139 Text | Uses:28 | Used by:141 |
Symbol 140 Button | Uses:126 10 | Used by:141 |
Symbol 141 MovieClip | Uses:110 112 114 115 116 117 118 119 121 123 124 125 127 128 129 84 130 131 132 133 134 135 136 137 138 139 140 | Used by:Timeline |
Symbol 142 MovieClip | Used by:Timeline | |
Symbol 143 MovieClip | Used by:Timeline | |
Symbol 144 Graphic | Used by:181 | |
Symbol 145 Graphic | Used by:181 | |
Symbol 146 Graphic | Used by:181 | |
Symbol 147 Graphic | Used by:149 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:147 148 | Used by:181 |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:151 | Used by:181 |
Symbol 153 Graphic | Used by:181 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:154 | Used by:181 |
Symbol 156 Graphic | Used by:181 | |
Symbol 157 Graphic | Used by:159 | |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:157 158 | Used by:181 |
Symbol 160 Graphic | Used by:181 | |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip | Uses:161 | Used by:163 |
Symbol 163 MovieClip | Uses:162 | Used by:181 |
Symbol 164 Graphic | Used by:166 | |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:164 165 | Used by:181 |
Symbol 167 Graphic | Used by:169 | |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip | Uses:167 168 | Used by:181 |
Symbol 170 Graphic | Used by:172 | |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:170 171 | Used by:181 |
Symbol 173 Graphic | Used by:181 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:181 |
Symbol 176 Graphic | Used by:181 | |
Symbol 177 EditableText | Uses:111 | Used by:181 |
Symbol 178 Graphic | Used by:181 | |
Symbol 179 EditableText | Uses:111 | Used by:181 |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:144 145 146 149 152 153 155 156 159 160 163 166 169 172 173 175 176 177 114 178 179 116 180 | Used by:182 |
Symbol 182 MovieClip | Uses:181 | Used by:Timeline |
Symbol 183 Graphic | Used by:198 | |
Symbol 184 Graphic | Used by:198 | |
Symbol 185 Graphic | Used by:198 | |
Symbol 186 Graphic | Used by:198 | |
Symbol 187 Graphic | Used by:198 | |
Symbol 188 Graphic | Used by:198 | |
Symbol 189 Graphic | Used by:198 | |
Symbol 190 Text | Uses:7 | Used by:192 197 |
Symbol 191 Text | Uses:7 | Used by:192 197 |
Symbol 192 Button | Uses:190 191 10 | Used by:198 208 |
Symbol 193 Font | Used by:194 205 | |
Symbol 194 EditableText | Uses:193 | Used by:198 |
Symbol 195 Font | Used by:196 | |
Symbol 196 Text | Uses:195 | Used by:198 |
Symbol 197 Button | Uses:190 191 10 | Used by:198 |
Symbol 198 MovieClip | Uses:10 20 183 184 185 186 187 188 189 192 194 196 197 | Used by:Timeline |
Symbol 199 Graphic | Used by:208 | |
Symbol 200 Graphic | Used by:208 | |
Symbol 201 Text | Uses:7 | Used by:208 |
Symbol 202 Text | Uses:7 | Used by:208 |
Symbol 203 EditableText | Uses:7 | Used by:208 |
Symbol 204 EditableText | Uses:7 | Used by:208 |
Symbol 205 EditableText | Uses:193 | Used by:208 |
Symbol 206 Text | Uses:7 | Used by:208 |
Symbol 207 Text | Uses:7 | Used by:208 |
Symbol 208 MovieClip | Uses:199 10 20 200 201 202 203 204 205 206 207 192 | Used by:Timeline |
Instance Names
"title_screen" | Frame 1 | Symbol 26 MovieClip |
"bg" | Frame 32 | Symbol 20 MovieClip |
"starfield" | Frame 32 | Symbol 142 MovieClip |
"enemy_engine" | Frame 32 | Symbol 143 MovieClip |
"cockpit" | Frame 32 | Symbol 182 MovieClip |
"youwin" | Frame 52 | Symbol 208 MovieClip |
"preloader_fill" | Symbol 6 MovieClip [preloader_frame] Frame 1 | Symbol 4 MovieClip |
"play_button" | Symbol 15 MovieClip [howtoplay_and_play] Frame 1 | Symbol 11 Button |
"howtoplay_button" | Symbol 15 MovieClip [howtoplay_and_play] Frame 1 | Symbol 14 Button |
"shadow" | Symbol 40 MovieClip [enemy1] Frame 1 | Symbol 37 MovieClip |
"shadow" | Symbol 50 MovieClip [enemy2] Frame 1 | Symbol 43 MovieClip |
"shadow" | Symbol 60 MovieClip [enemy3] Frame 1 | Symbol 53 MovieClip |
"shadow" | Symbol 66 MovieClip [enemy4] Frame 1 | Symbol 63 MovieClip |
"shadow" | Symbol 72 MovieClip [enemy5] Frame 1 | Symbol 69 MovieClip |
"meter_fill" | Symbol 81 MovieClip [enemeter] Frame 1 | Symbol 79 MovieClip |
"shield" | Symbol 152 MovieClip Frame 1 | Symbol 151 MovieClip |
"blastometer_bar" | Symbol 163 MovieClip Frame 1 | Symbol 162 MovieClip |
"shieldometer_bg" | Symbol 181 MovieClip Frame 1 | Symbol 149 MovieClip |
"shieldometer" | Symbol 181 MovieClip Frame 1 | Symbol 152 MovieClip |
"increase_shield" | Symbol 181 MovieClip Frame 1 | Symbol 155 MovieClip |
"blastometer_bg" | Symbol 181 MovieClip Frame 1 | Symbol 159 MovieClip |
"blastometer" | Symbol 181 MovieClip Frame 1 | Symbol 163 MovieClip |
"standard_blast" | Symbol 181 MovieClip Frame 1 | Symbol 166 MovieClip |
"pulse_blast" | Symbol 181 MovieClip Frame 1 | Symbol 169 MovieClip |
"power_blast" | Symbol 181 MovieClip Frame 1 | Symbol 172 MovieClip |
"increase_blast" | Symbol 181 MovieClip Frame 1 | Symbol 175 MovieClip |
"the_timer" | Symbol 181 MovieClip Frame 1 | Symbol 177 EditableText |
"score" | Symbol 181 MovieClip Frame 1 | Symbol 179 EditableText |
"inside_cockpit" | Symbol 182 MovieClip Frame 1 | Symbol 181 MovieClip |
"the_timeleft" | Symbol 208 MovieClip Frame 1 | Symbol 203 EditableText |
"the_finalscore" | Symbol 208 MovieClip Frame 1 | Symbol 204 EditableText |
"replay_button" | Symbol 208 MovieClip Frame 1 | Symbol 192 Button |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "fader" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "preloader_frame" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "howtoplay_and_play" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 34 as "paused" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "red_blinker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 40 as "enemy1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 50 as "enemy2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 60 as "enemy3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 66 as "enemy4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 72 as "enemy5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 77 as "explode" |
ExportAssets (56) | Timeline Frame 2 | Symbol 81 as "enemeter" |
ExportAssets (56) | Timeline Frame 2 | Symbol 83 as "pointer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 85 as "crosshairs" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "the_blast" |
ExportAssets (56) | Timeline Frame 2 | Symbol 89 as "enemy_fire" |
ExportAssets (56) | Timeline Frame 2 | Symbol 91 as "star" |
ExportAssets (56) | Timeline Frame 3 | Symbol 92 as "beep" |
ExportAssets (56) | Timeline Frame 4 | Symbol 93 as "blastpower-low" |
ExportAssets (56) | Timeline Frame 5 | Symbol 94 as "bumblebee-loop" |
ExportAssets (56) | Timeline Frame 6 | Symbol 95 as "button" |
ExportAssets (56) | Timeline Frame 7 | Symbol 96 as "buzz" |
ExportAssets (56) | Timeline Frame 8 | Symbol 97 as "cockpit_noise" |
ExportAssets (56) | Timeline Frame 9 | Symbol 98 as "enemy_blast" |
ExportAssets (56) | Timeline Frame 10 | Symbol 99 as "enemy_get_hit" |
ExportAssets (56) | Timeline Frame 11 | Symbol 100 as "explosion" |
ExportAssets (56) | Timeline Frame 12 | Symbol 101 as "me_explode" |
ExportAssets (56) | Timeline Frame 13 | Symbol 102 as "final_score" |
ExportAssets (56) | Timeline Frame 14 | Symbol 103 as "me_get_hit" |
ExportAssets (56) | Timeline Frame 15 | Symbol 104 as "one_minute_remaining" |
ExportAssets (56) | Timeline Frame 16 | Symbol 105 as "power_blast" |
ExportAssets (56) | Timeline Frame 17 | Symbol 106 as "pulse_blast" |
ExportAssets (56) | Timeline Frame 18 | Symbol 107 as "shieldpower-low" |
ExportAssets (56) | Timeline Frame 19 | Symbol 108 as "standard_blast" |
ExportAssets (56) | Timeline Frame 20 | Symbol 109 as "ten_seconds_remaining" |
Labels
"title-loader" | Frame 1 |
"howto" | Frame 22 |
"main" | Frame 32 |
"lose" | Frame 42 |
"win" | Frame 52 |
"off" | Symbol 166 MovieClip Frame 1 |
"on" | Symbol 166 MovieClip Frame 5 |
"off" | Symbol 169 MovieClip Frame 1 |
"on" | Symbol 169 MovieClip Frame 5 |
"off" | Symbol 172 MovieClip Frame 1 |
"on" | Symbol 172 MovieClip Frame 5 |
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