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Space Dogfighting.swf

This is the info page for
Flash #24516

(Click the ID number above for more basic data on this flash file.)


Text
PLAY

PLAY

HOW TO PLAY

HOW TO PLAY

Super

Keith Petrino presents

BLAST TYPE
SELECTOR &
BLASTOMETER:
HOLD MOUSE
BUTTON DOWN
OVER BLASTOMETER
TO SIPHON POWER
FROM YOUR SHIELD.

YOU HAVE 10
MINUTES TO SCORE
1000 POINTS; IF
YOUR TIME RUNS OUT
OR IF YOU ARE
STRUCK WITH YOUR
SHIELD POWER
COMPLETELY
DEPLETED, YOU LOSE.

SHIELDOMETER:
IF YOU ARE STRUCK
WHILE HAVING NO
SHIELD POWER LEFT,
YOU ARE DESTROYED.
HOLD MOUSE BUTTON
DOWN OVER THE
SHIELDOMETER TO
SIPHON POWER FROM
YOUR BLASTOMETER.

PAUSED

10:00

time
left

0000

pts

YOUR SHIP, THE CONDOR K11, IS A COMPLETELY
SELF-SUSTAINING UNIT WITH SOLAR CELLS THAT
POWER ALL OF THE SHIP'S MECHANISMS, INCLUDING
THE BLASTER AND SHIELD. FOR THIS REASON, BOTH
THE BLASTER AND SHIELD HAVE A CERTAIN AMOUNT
OF ENERGY STORED AT ANY ONE TIME. THIS ENERGY
IS REPRESENTED BY TWO OF THE METERS ON YOUR
INSTRUMENT PANEL. FORTUNATELY, BOTH THE
BLASTER AND SHIELD'S ENERGY AUTOMATICALLY
REGENERATES ITSELF OVER TIME, BUT THIS IS
RELATIVELY SLOW, GIVING ENEMIES MORE THAN
ENOUGH TIME TO DESTROY YOU.

MAIN MENU

NEXT >>

<< BACK

|

TO AIM, SIMPLY CONTROL THE CROSSHAIRS WITH
YOUR MOUSE--TO FIRE, CLICK THE LEFT MOUSE
BUTTON. FOR THE PULSE BLAST, YOU WILL
PROBABLY WANT TO HOLD THE MOUSE BUTTON
DOWN, BUT BE CAREFUL--WATCH THAT METER.
BECAUSE YOU ARE SHOOTING MOVING TARGETS AND
HAVE A FINITE AMOUNT OF SHOTS AT ANY ONE
TIME, AIM WELL BY ANTICIPATING THE LENGTH OF
TIME IT TAKES A SHOT TO REACH ITS TARGET.
HINT: YOUR TWO BLASTER SHOTS (LEFT AND RIGHT
RESPECTIVELY) CONVERGE AT THE TARGETED POINT, BUT ALSO
AT THE ENEMY'S CURRENT DISTANCE. FOR THIS REASON, YOU
CANNOT HIT AN ENEMY WHO IS MOVING AWAY FROM YOU.

AS DISCUSSED, YOUR SHIP IS PROTECTED BY AN
AUTOMATICALLY REGENERATING ENERGY SHIELD. EACH TIME
YOU ARE HIT, 20% OF YOUR SHIELD’S POWER CACHE IS
WITHDRAWN; IT WILL SLOWLY REGENERATE, BUT IT TAKES
TIME TO FULLY RESTORE ITSELF. UPON BEING HIT WITH
YOUR SHIELD COMPLETELY DEPLETED, YOUR GAME IS LOST.
FOR THIS REASON, YOU MAY, AT ANY TIME, EXPEDITE
SHIELD REGENERATION BY SIPHONING POWER FROM YOUR
BLASTER'S POWER CACHE. LIKEWISE, YOU MAY EXPEDITE
BLASTER REGENERATION BY SIPHONING POWER FROM YOUR
SHIELD. THIS IS DONE BY SIMPLY CLICKING AND HOLDING
DOWN THE POINTER OVER THE METER ON YOUR INSTRUMENT
PANEL THAT REPRESENTS THE RECIPIENT ENERGY CACHE.

FINALLY, AS THE GAME PROGRESSES YOU WILL
FIGHT AGAINST FASTER SHIPS AND INCREASINGLY
MORE SKILLED PILOTS--MORE SKILLED AT AIMING
THAT IS. TO WIN THE GAME, YOU MUST SCORE
1000 POINTS WITHIN 10 MINUTES. UPON
SUCCESSFULLY COMPLETING YOUR MISSION,
WHATEVER TIME YOU HAVE LEFT OVER IS ADDED
TO YOUR FINAL SCORE.
GOOD LUCK! AND BY THE WAY, YOU CAN PAUSE THE
GAME AT ANY TIME BY HITTING "P" WHEREBY YOU
WILL ALSO BE PRESENTED WITH A QUICK
REFERENCE TO THE CONTROLS OF THE GAME.

10:00

0000

REPLAY

REPLAY

<p align="center"><font face="Arial" size="12" color="#ffffff">This game was designed and created by Keith Petrino.</font></p><p align="center"><font face="Arial" size="12" color="#ffffff">© 2004 Keith Petrino. All Rights Reserved.</font></p><p align="center"></p><p align="center"><font face="Arial" size="12" color="#ffcc00"><a href="http://www.keithpetrino.com">www.keithpetrino.com</a></font></p><p align="center"><font face="Arial" size="12" color="#ffcc00"><a href="mailto:keith@keithpetrino.com">keith@keithpetrino.com</a></font></p>

GAME OVER

TIME LEFT

FINAL SCORE

<p align="center"><font face="Arial" size="12" color="#ffffff">This game was designed and created by Keith Petrino.</font></p><p align="center"><font face="Arial" size="12" color="#ffffff">© 2004 Keith Petrino. All Rights Reserved.</font></p><p align="center"></p><p align="center"><font face="Arial" size="12" color="#ffcc00"><a href="http://www.keithpetrino.com">www.keithpetrino.com</a></font></p><p align="center"><font face="Arial" size="12" color="#ffcc00"><a href="mailto:keith@keithpetrino.com">keith@keithpetrino.com</a></font></p>

CONGRATULATIONS!

CONGRATULATIONS!

ActionScript [AS1/AS2]

Frame 1
function preloader_and_play() { if (loadit) { load_bar.preloader_fill._width = 4.5 * (getBytesLoaded() / (total / 100)); if (getBytesLoaded() == total) { if (load_bar._alpha > 10) { load_bar._alpha = load_bar._alpha - 10; } else { load_bar.removeMovieClip(); (loadit = false); } } } else { attachMovie("howtoplay_and_play", "play_howtoplay", 500); (play_howtoplay._x = 275); (play_howtoplay._y = 350); play_howtoplay.play_button.onRelease = function () { run_fade = setInterval(fade, 50, "main"); }; play_howtoplay.howtoplay_button.onRelease = function () { run_fade = setInterval(fade, 50, "howto"); }; clearInterval(run_preloader_and_play); } } function fade(wheretogo) { if (fader._alpha < 100) { (fader._alpha = fader._alpha + 10); (play_howtoplay._alpha = play_howtoplay._alpha - 10); } else { gotoAndStop(wheretogo); clearInterval(run_fade); play_howtoplay.removeMovieClip(); fader.removeMovieClip(); } } total = getBytesTotal(); run_preloader_and_play = setInterval(preloader_and_play, 50); loadit = ((getBytesLoaded() < total) ? true : false); if (loadit) { attachMovie("preloader_frame", "load_bar", 500); load_bar._x = 275; load_bar._y = 350; load_bar.preloader_fill._width = 0; } attachMovie("fader", "fader", 1000); fader._alpha = 0; stop();
Frame 32
function timer_and_pts() { if (pause == false) { if (score >= 1000) { (cockpit.inside_cockpit.score.text = score + ""); win_or_lose(); } minutes = cockpit.inside_cockpit.the_timer.text.substring(0, cockpit.inside_cockpit.the_timer.text.indexOf(":")); seconds = cockpit.inside_cockpit.the_timer.text.substring(cockpit.inside_cockpit.the_timer.text.indexOf(":") + 1, cockpit.inside_cockpit.the_timer.text.length); seconds = (parseInt(seconds) - 1) + ""; if (parseInt(seconds) < 0) { seconds = "59"; minutes = (parseInt(minutes) - 1) + ""; } if (seconds.length < 2) { seconds = "0" + seconds; } if (minutes.length < 2) { minutes = "0" + minutes; } cockpit.inside_cockpit.the_timer.text = (minutes + ":") + seconds; if ((parseInt(minutes) == 1) && (parseInt(seconds) == 0)) { oneminute_left.start(); } if ((parseInt(minutes) == 0) && (parseInt(seconds) < 60)) { beep.start(); if (parseInt(seconds) == 10) { tenseconds_left.start(); } } cockpit.inside_cockpit.score.text = score; if (cockpit.inside_cockpit.score.text.length < 4) { difference = 4 - cockpit.inside_cockpit.score.text.length; z = 0; while (z < difference) { cockpit.inside_cockpit.score.text = "0" + cockpit.inside_cockpit.score.text; z++; } } if ((cockpit.inside_cockpit.the_timer.text == "00:00") && (score < 1000)) { win_or_lose(); } } } function win_or_lose() { function fader() { if (thefader._alpha < 100) { thefader._alpha = thefader._alpha + 10; cockpit_ambient.setVolume(cockpit_ambient.getVolume() - 10); bumblebee.setVolume(bumblebee.getVolume() - 10); } else { clearInterval(run_fader); cockpit_ambient.stop(); bumblebee.stop(); thefader.removeMovieClip(); Mouse.show(); gotoAndStop(((score >= 1000) ? "win" : "lose")); } } clearInterval(run_timer_and_pts); Key.removeListener(_root); clearInterval(starfield.run_stars); totalscore = score; timeleft = cockpit.inside_cockpit.the_timer.text; attachMovie("fader", "thefader", 1000); thefader._alpha = 0; run_fader = setInterval(fader, 50); } var score = 0; var shield_power = 100; var blast_power = 100; var enemy_life = 100; (cockpit_ambient = new Sound()); cockpit_ambient.attachSound("cockpit_noise"); cockpit_ambient.setVolume(100); (sound_standard_blast = new Sound()); sound_standard_blast.attachSound("standard_blast"); (sound_pulse_blast = new Sound()); sound_pulse_blast.attachSound("pulse_blast"); (sound_power_blast = new Sound()); sound_power_blast.attachSound("power_blast"); (enemy_blast = new Sound()); enemy_blast.attachSound("enemy_blast"); (getting_hit = new Sound()); getting_hit.attachSound("me_get_hit"); (enemy_getting_hit = new Sound()); enemy_getting_hit.attachSound("enemy_get_hit"); (beep = new Sound()); beep.attachSound("beep"); (button = new Sound()); button.attachSound("button"); (buzz = new Sound()); buzz.attachSound("buzz"); (shield_low = new Sound()); shield_low.attachSound("shieldpower-low"); (blast_low = new Sound()); blast_low.attachSound("blastpower-low"); (oneminute_left = new Sound()); oneminute_left.attachSound("one_minute_remaining"); (tenseconds_left = new Sound()); tenseconds_left.attachSound("ten_seconds_remaining"); (explosion = new Sound()); explosion.attachSound("explosion"); (me_explode = new Sound()); me_explode.attachSound("me_explode"); (finalscore_beep = new Sound()); finalscore_beep.attachSound("final_score"); (bumblebee = new Sound()); bumblebee.attachSound("bumblebee-loop"); bumblebee.start(0, 500); run_timer_and_pts = setInterval(timer_and_pts, 1000); var pause = false; Key.addListener(_root); onKeyUp = function () { if ((String.fromCharCode(Key.getAscii()) == "p") || (String.fromCharCode(Key.getAscii()) == "P")) { if (pause == false) { pause = true; attachMovie("paused", "pauser", 1000); } else { pauser.removeMovieClip(); pause = false; } } }; stop();
Instance of Symbol 20 MovieClip "bg" in Frame 32
onClipEvent (load) { newpath = true; } onClipEvent (enterFrame) { if (_root.pause == false) { if (newpath) { newpath = false; dirx = (Math.random() * 2) - 1; diry = (Math.random() * 2) - 1; xy_dis = (Math.random() * 24) + 12; xy_dis_sofar = 0; } if (xy_dis_sofar < xy_dis) { xy_dis_sofar++; this._x = this._x + ((((this._x + dirx) < 175) || ((this._x + dirx) > 375)) ? (-dirx) : (dirx)); this._y = this._y + ((((this._y + diry) < 100) || ((this._y + diry) > 300)) ? (-diry) : (diry)); } else { newpath = true; } } }
Instance of Symbol 143 MovieClip "enemy_engine" in Frame 32
onClipEvent (load) { var dispatch = true; var newpath = true; var shoot = true; var sht = new Array(); var pot_targets = new Array(); var start_pt = new Array(); var target = new Array(); var init_scale = new Array(); var target_scale = new Array(); (x = 0); (y = 1); speedup = 3; shots_removed = 0; } onClipEvent (enterFrame) { if (_root.pause == false) { if (_root.enemy_life <= 0) { (_root.enemy_life = 100); (explodeit = true); (keepexploding = true); } if (explodeit) { explodeit = false; ready = false; _root.score = _root.score + (e_num * 25); attachMovie("explode", "explosion", 102); meter.removeMovieClip(); explosion._x = enemy._x; explosion._y = enemy._y; explosion._xscale = enemy._xscale; explosion._yscale = explosion._xscale; } if (keepexploding) { if (explosion._currentframe == 4) { enemy.removeMovieClip(); } if (explosion._currentframe == explosion._totalframes) { keepexploding = false; explosion.removeMovieClip(); dispatch = true; } } if (dispatch) { dispatch = false; if (_root.score < 200) { e_num = 1; } if (_root.score >= 200) { e_num = Math.floor(Math.random() * 2) + Math.floor((_root.score / 100) / 2); } attachMovie("enemy" + e_num, "enemy", 100); attachMovie("enemeter", "meter", 101); meter._alpha = 30; meter._x = -100; meter._y = -100; orig_ptx = (Math.random() * 810) - 130; orig_pty = (Math.random() * 660) - 130; enemy._x = orig_ptx; enemy._y = orig_pty; if (((enemy._x > (-(enemy._width / 2))) || (enemy._y > (-(enemy._height / 2)))) && ((enemy._x < (550 + (enemy._width / 2))) || (enemy._y < (400 + (enemy._height / 2))))) { orig_scalex = 1; orig_scaley = enemy._xscale; } else { orig_scalex = Math.ceil(Math.random() * 100); orig_scaley = orig_scalex; } enemy._xscale = orig_scalex; enemy._yscale = orig_scaley; var init_destx = ((130 + (enemy._width / 2)) + (Math.random() * (290 - (enemy._width / 2)))); var init_desty = ((50 + (enemy._height / 2)) + (Math.random() * (210 - (enemy._height / 2)))); var percent = 1; var mobilize = true; } if (mobilize) { if (enemy._xscale < 100) { enemy._x = enemy._x + (((init_destx - orig_ptx) / 100) * ((percent = percent + 0.3))); enemy._y = enemy._y + (((init_desty - orig_pty) / 100) * percent); enemy._xscale = enemy._xscale + (((100 - orig_scalex) / 100) * percent); enemy._yscale = enemy._xscale; enemy.shadow._alpha = 100 - enemy._xscale; } else { (mobilize = false); (ready = true); } } if (ready) { if (newpath) { var x_dir = ((Math.random() * ((range = 5 + e_num))) - (range / 2)); var y_dir = ((Math.random() * ((range = 5 + e_num))) - (range / 2)); if ((enemy._xscale >= 53) && (enemy._xscale <= 97)) { z_dis = (Math.random() * ((range = 5 + e_num))) - (range / 2); } else { if (enemy._xscale < 53) { z_dis = Math.random() * ((5 + e_num) / 2); } if (enemy._xscale > 97) { z_dis = -(Math.random() * ((5 + e_num) / 2)); } } var xy_dis = (Math.ceil(Math.random() * 24) + 12); var xy_dis_sofar = 0; var newpath = false; } if (((enemy._x < (130 + (enemy._width / 2))) && (x_dir < 0)) || ((enemy._x > (420 - (enemy._width / 2))) && (x_dir > 0))) { x_dir = -x_dir; } if (((enemy._y < (50 + (enemy._height / 2))) && (y_dir < 0)) || ((enemy._y > (260 - (enemy._height / 2))) && (y_dir > 0))) { y_dir = -y_dir; } enemy._x = enemy._x + x_dir; enemy._y = enemy._y + y_dir; if (((enemy._xscale < 50) && (z_dis < 0)) || ((enemy._xscale > 100) && (z_dis > 0))) { z_dis = -z_dis; } enemy._xscale = enemy._xscale + z_dis; enemy._yscale = enemy._xscale; enemy.shadow._alpha = 100 - enemy._xscale; meter._x = enemy._x; meter._y = (enemy._y - (enemy._height / 2)) - 20; meter.meter_fill._width = _root.enemy_life / 2; ((xy_dis_sofar < xy_dis) ? (xy_dis_sofar++) : ((newpath = true))); if (shoot) { shoot = false; var shots = Math.ceil(Math.random() * 3); pot_targets[0] = new Array(Math.ceil(Math.random() * 300) + 125, Math.ceil(Math.random() * 230) + 40); t = 1; while (t < 6) { pot_targets[t] = new Array(); pot_targets[t][x] = (Math.cos((cir_pt = Math.random() * 6.28)) * 255) + 225; pot_targets[t][y] = ((-Math.sin(cir_pt)) * 255) + 155; t++; } shotnum = 0; } if (shotnum < shots) { attachMovie("enemy_fire", (sht[shotnum] = "sht" + shotnum), 110 + shotnum); start_pt[shotnum] = new Array(enemy._x, enemy._y); target[shotnum] = pot_targets[Math.floor(Math.random() * (Math.ceil((10 - (_root.score / 100)) / 2) + 1))]; if (target[shotnum] == pot_targets[0]) { playcrash = true; } difference = target[shotnum][x] - start_pt[shotnum][x]; init_scale[shotnum] = enemy._xscale; target_scale[shotnum] = 600 + (Math.random() * 100); this[sht[shotnum]]._x = enemy._x; this[sht[shotnum]]._y = enemy._y; this[sht[shotnum]]._xscale = init_scale[shotnum]; this[sht[shotnum]]._yscale = this[sht[shotnum]]._xscale; _root.enemy_blast.start(); shotnum++; } } k = 0; while (k < sht.length) { if ((target[k] != pot_targets[0]) || ((target[k] == pot_targets[0]) && (this[sht[k]]._xscale < target_scale[k]))) { this[sht[k]]._x = this[sht[k]]._x + (((target[k][x] - start_pt[k][x]) / 100) * ((speedup = speedup + 1.5))); this[sht[k]]._y = this[sht[k]]._y + (((target[k][y] - start_pt[k][y]) / 100) * speedup); this[sht[k]]._xscale = this[sht[k]]._xscale + (((target_scale[k] - init_scale[k]) / 100) * speedup); this[sht[k]]._yscale = this[sht[k]]._xscale; } if (this[sht[k]]._xscale >= target_scale[k]) { if (target[k] == pot_targets[0]) { if (playcrash) { playcrash = false; _root.getting_hit.start(); } this[sht[k]]._xscale = this[sht[k]]._xscale + 300; this[sht[k]]._yscale = this[sht[k]]._xscale; if (this[sht[k]]._alpha == 100) { if (_root.shield_power < 10) { (_root.shield_power = 0); _root.win_or_lose(); } else { _root.shield_power = _root.shield_power - 10; } } } this[sht[k]]._alpha = this[sht[k]]._alpha - 10; if (this[sht[k]]._alpha <= 0) { this[sht[k]].removeMovieClip(); sht[k] = "removed"; shots_removed++; if (target[k] == pot_targets[0]) { _root.cockpit.redblink.removeMovieClip(); } if (shots_removed == sht.length) { sht.length = 0; pot_target.length = 0; start_pt.length = 0; target.length = 0; init_scale.length = 0; target_scale.length = 0; shoot = true; speedup = 3; shots_removed = 0; } } } k++; } } }
Instance of Symbol 182 MovieClip "cockpit" in Frame 32
onClipEvent (load) { _root.cockpit_ambient.start(0, 999999); inside_cockpit.swapDepths(1002); Mouse.hide(); attachMovie("crosshairs", "crosshairs", inside_cockpit.getDepth() - 1); (crosshairs._x = 275); (crosshairs._y = 155); attachMovie("pointer", "pointer", inside_cockpit.getDepth() + 1); var bl = new Array(); var target = new Array(); var init_scale = new Array(); var target_scale = new Array(); (left = 0); (right = 1); (x = 0); (y = 1); var b_lev = 1; increase_shield_power = false; increase_blast_power = false; inside_cockpit.standard_blast.gotoAndStop("on"); standard = true; } onClipEvent (mouseDown) { if (_root.pause == false) { if (inside_cockpit.increase_shield.hitTest(_root._xmouse, _root._ymouse, true)) { increase_shield_power = true; } if (inside_cockpit.increase_blast.hitTest(_root._xmouse, _root._ymouse, true)) { increase_blast_power = true; } if (inside_cockpit.standard_blast.hitTest(_root._xmouse, _root._ymouse, true)) { inside_cockpit.standard_blast.gotoAndStop("on"); (standard = true); inside_cockpit.pulse_blast.gotoAndStop("off"); (pulse = false); inside_cockpit.power_blast.gotoAndStop("off"); (power = false); _root.button.start(); } if (inside_cockpit.pulse_blast.hitTest(_root._xmouse, _root._ymouse, true)) { inside_cockpit.standard_blast.gotoAndStop("off"); (standard = false); inside_cockpit.pulse_blast.gotoAndStop("on"); (pulse = true); inside_cockpit.power_blast.gotoAndStop("off"); (power = false); _root.button.start(); } if (inside_cockpit.power_blast.hitTest(_root._xmouse, _root._ymouse, true)) { inside_cockpit.standard_blast.gotoAndStop("off"); (standard = false); inside_cockpit.pulse_blast.gotoAndStop("off"); (pulse = false); inside_cockpit.power_blast.gotoAndStop("on"); (power = true); _root.button.start(); } if (((_root._xmouse > 80) && (_root._xmouse < 470)) && ((_root._ymouse > 0) && (_root._ymouse < 310))) { if (standard && (_root.blast_power >= 20)) { fire_standard = true; } if (pulse && (_root.blast_power >= 5)) { (fire_pulse = true); (p = 5); } if (power && (_root.blast_power >= 50)) { fire_power = true; } } } } onClipEvent (mouseUp) { if (_root.pause == false) { if (pulse) { fire_pulse = false; } if (increase_shield_power) { inside_cockpit.shieldometer_bg.gotoAndStop(1); (increase_shield_power = false); } if (increase_blast_power) { inside_cockpit.blastometer_bg.gotoAndStop(1); (increase_blast_power = false); } } } onClipEvent (enterFrame) { if (_root.pause == false) { if (((_root._xmouse > 80) && (_root._xmouse < 470)) && ((_root._ymouse > 0) && (_root._ymouse < 310))) { Mouse.hide(); pointer._visible = false; crosshairs._x = _root._xmouse; crosshairs._y = _root._ymouse; } else if (((_root._xmouse > 80) && (_root._xmouse < 470)) && (_root._ymouse > 310)) { Mouse.hide(); pointer._visible = true; pointer._x = _root._xmouse; pointer._y = _root._ymouse; } else { pointer._visible = false; } if (fire_standard) { fire_standard = false; b = bl.unshift(new Array()); attachMovie("the_blast", (bl[0][left] = "b_left" + b), b_lev); attachMovie("the_blast", (bl[0][right] = "b_right" + b), b_lev + 1); target.unshift(new Array(_root._xmouse, _root._ymouse)); init_scale.unshift(800); target_scale.unshift(_root.enemy_engine.enemy._xscale); (this[bl[0][left]]._x = -50); (this[bl[0][left]]._y = 200); (this[bl[0][right]]._x = 600); (this[bl[0][right]]._y = 200); (this[bl[0][left]]._xscale = 800); (this[bl[0][left]]._yscale = this[bl[0][left]]._xscale); (this[bl[0][right]]._xscale = 800); (this[bl[0][right]]._yscale = this[bl[0][right]]._xscale); _root.sound_standard_blast.start(); b_lev = b_lev + 2; _root.blast_power = _root.blast_power - 20; } if (fire_pulse && ((_root.blast_power >= 5) && (((_root._xmouse > 80) && (_root._xmouse < 470)) && ((_root._ymouse > 0) && (_root._ymouse < 310))))) { if (p == 5) { p = 0; b = bl.unshift(new Array()); attachMovie("the_blast", (bl[0][left] = "b_left" + b), b_lev); attachMovie("the_blast", (bl[0][right] = "b_right" + b), b_lev + 1); target.unshift(new Array(_root._xmouse, _root._ymouse)); init_scale.unshift(500); target_scale.unshift(_root.enemy_engine.enemy._xscale); (this[bl[0][left]]._x = -50); (this[bl[0][left]]._y = 200); (this[bl[0][right]]._x = 600); (this[bl[0][right]]._y = 200); (this[bl[0][left]]._xscale = 500); (this[bl[0][left]]._yscale = this[bl[0][left]]._xscale); (this[bl[0][right]]._xscale = 500); (this[bl[0][right]]._yscale = this[bl[0][right]]._xscale); _root.sound_pulse_blast.start(); b_lev = b_lev + 2; _root.blast_power = _root.blast_power - 5; } p++; } if (fire_power) { fire_power = false; b = bl.unshift(new Array()); attachMovie("the_blast", (bl[0][left] = "b_left" + b), b_lev); attachMovie("the_blast", (bl[0][right] = "b_right" + b), b_lev + 1); target.unshift(new Array(_root._xmouse, _root._ymouse)); init_scale.unshift(1500); target_scale.unshift(_root.enemy_engine.enemy._xscale); (this[bl[0][left]]._x = -50); (this[bl[0][left]]._y = 200); (this[bl[0][right]]._x = 600); (this[bl[0][right]]._y = 200); (this[bl[0][left]]._xscale = 1500); (this[bl[0][left]]._yscale = this[bl[0][left]]._xscale); (this[bl[0][right]]._xscale = 1500); (this[bl[0][right]]._yscale = this[bl[0][right]]._xscale); _root.sound_power_blast.start(); b_lev = b_lev + 2; _root.blast_power = _root.blast_power - 50; } blast = 0; while (blast < bl.length) { this[bl[blast][left]]._x = this[bl[blast][left]]._x + (((target[blast][x] - -50) / 100) * 25); this[bl[blast][right]]._x = this[bl[blast][right]]._x + (((target[blast][x] - 600) / 100) * 25); this[bl[blast][left]]._y = this[bl[blast][left]]._y + (((target[blast][y] - 200) / 100) * 25); this[bl[blast][right]]._y = this[bl[blast][left]]._y; this[bl[blast][left]]._xscale = this[bl[blast][left]]._xscale + (((target_scale[blast] - init_scale[blast]) / 100) * 25); this[bl[blast][left]]._yscale = this[bl[blast][left]]._xscale; this[bl[blast][right]]._xscale = this[bl[blast][left]]._xscale; this[bl[blast][right]]._yscale = this[bl[blast][left]]._xscale; if (((this[bl[blast][left]]._xscale <= _root.enemy_engine.enemy._xscale) && (_root.enemy_engine.enemy.hitTest(this[bl[blast][left]]._x, this[bl[blast][left]]._y, true))) || ((this[bl[blast][right]]._xscale <= _root.enemy_engine.enemy._xscale) && (_root.enemy_engine.enemy.hitTest(this[bl[blast][right]]._x, this[bl[blast][right]]._y, true)))) { if (init_scale[blast] == 800) { _root.enemy_life = _root.enemy_life - 20; } if (init_scale[blast] == 500) { _root.enemy_life = _root.enemy_life - 5; } if (init_scale[blast] == 1500) { _root.enemy_life = _root.enemy_life - 50; } _root.enemy_getting_hit.start(); _root.enemy_engine.enemy.play(); this[bl[blast][left]].removeMovieClip(); this[bl[blast][right]].removeMovieClip(); bl.splice(blast, 1); target.splice(blast, 1); init_scale.splice(blast, 1); target_scale.splice(blast, 1); } if (this[bl[blast][left]]._xscale <= 50) { this[bl[blast][left]].removeMovieClip(); this[bl[blast][right]].removeMovieClip(); bl.splice(blast, 1); target.splice(blast, 1); init_scale.splice(blast, 1); target_scale.splice(blast, 1); } blast++; } if (b_lev >= 100) { b_lev = 1; } if (_root.shield_power > 75) { play_shield_low = true; } if (_root.blast_power > 75) { play_blast_low = true; } if ((_root.shield_power < 100) && (_root.shield_power > 0)) { if (play_shield_low && (_root.shield_power < 40)) { _root.shield_low.start(); (play_shield_low = false); } _root.shield_power = _root.shield_power + 0.5; } if (_root.blast_power < 100) { if (play_blast_low && (_root.blast_power < 20)) { _root.blast_low.start(); (play_blast_low = false); } _root.blast_power = _root.blast_power + 0.5; } if ((increase_shield_power && (_root.shield_power < 99)) && ((_root.shield_power > 0) && (_root.blast_power > 1))) { inside_cockpit.shieldometer_bg.gotoAndStop(2); (_root.shield_power = _root.shield_power + 1); (_root.blast_power = _root.blast_power - 1); } else if (increase_shield_power && (_root.blast_power <= 1)) { _root.buzz.start(); } if ((increase_blast_power && (_root.blast_power < 99)) && (_root.shield_power > 20)) { inside_cockpit.blastometer_bg.gotoAndStop(2); (_root.blast_power = _root.blast_power + 1); (_root.shield_power = _root.shield_power - 1); } else if (increase_blast_power && (_root.shield_power <= 20)) { _root.buzz.start(); } inside_cockpit.shieldometer.shield._xscale = (0.75 * _root.shield_power) + 25; inside_cockpit.shieldometer.shield._yscale = inside_cockpit.shieldometer.shield._xscale; inside_cockpit.blastometer.blastometer_bar._height = 0.75 * _root.blast_power; } }
Frame 52
function winner() { if (fadein) { if (fadefrom._alpha > 0) { fadefrom._alpha = fadefrom._alpha - 2; } else { fadefrom.removeMovieClip(); (fadein = false); (calculate_score = true); } } if (calculate_score) { if (youwin.the_timeleft.text != "00:00") { minutes = youwin.the_timeleft.text.substring(0, youwin.the_timeleft.text.indexOf(":")); seconds = youwin.the_timeleft.text.substring(youwin.the_timeleft.text.indexOf(":") + 1, youwin.the_timeleft.text.length); seconds = (parseInt(seconds) - 1) + ""; if (parseInt(seconds) < 0) { seconds = "59"; minutes = (parseInt(minutes) - 1) + ""; } if (seconds.length < 2) { seconds = "0" + seconds; } if (minutes.length < 2) { minutes = "0" + minutes; } youwin.the_timeleft.text = (minutes + ":") + seconds; youwin.the_finalscore.text = (parseInt(youwin.the_finalscore.text) + 1) + ""; if (b == 10) { beep.start(); (b = 0); } else { b++; } } else { calculate_score = false; replay = true; finalscore_beep.start(); } } if (replay) { if (youwin.replay_button._alpha < 100) { youwin.replay_button._alpha = youwin.replay_button._alpha + 2; } else { clearInterval(run_winner); replay = false; youwin.replay_button.onRelease = function () { gotoAndStop ("title-loader"); }; } } } attachMovie("fader", "fadefrom", 1000); youwin.the_timeleft.text = timeleft; youwin.the_finalscore.text = totalscore; fadein = true; calculate_score = false; replay = false; b = 0; run_winner = setInterval(winner, 1); stop();
Symbol 40 MovieClip [enemy1] Frame 1
stop();
Symbol 50 MovieClip [enemy2] Frame 1
stop();
Symbol 60 MovieClip [enemy3] Frame 1
stop();
Symbol 66 MovieClip [enemy4] Frame 1
stop();
Symbol 72 MovieClip [enemy5] Frame 1
stop();
Symbol 77 MovieClip [explode] Frame 1
_root.explosion.start();
Symbol 121 Button
on (release) { _root.gotoAndStop("title-loader"); }
Symbol 123 Button
on (release) { gotoAndStop (2); }
Symbol 125 Button
on (release) { gotoAndStop (3); }
Symbol 127 Button
on (release) { gotoAndStop (1); }
Symbol 132 Button
on (release) { gotoAndStop (4); }
Symbol 133 Button
on (release) { gotoAndStop (2); }
Symbol 136 Button
on (release) { gotoAndStop (5); }
Symbol 137 Button
on (release) { gotoAndStop (3); }
Symbol 140 Button
on (release) { gotoAndStop (4); }
Symbol 141 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 1
function star_engine() { if (_root.pause == false) { stars[n] = "star" + s; attachMovie("star", stars[n], l); cir_pt = Math.random() * 6.28; radius = Math.random() * 150; _root.starfield[stars[n]]._x = Math.cos(cir_pt) * radius; _root.starfield[stars[n]]._y = Math.sin(cir_pt) * radius; _root.starfield[stars[n]]._xscale = 20; _root.starfield[stars[n]]._yscale = _root.starfield[stars[n]]._xscale; if (stars.length < 50) { n++; l--; } else { removeMovieClip(stars[0]); stars.shift(); k = 0; while (k < 49) { _root.starfield[stars[k]].swapDepths(50 - k); k++; } n = 49; l = 1; } ((s < 50) ? (s++) : ((s = 1))); k = 0; while (k < stars.length) { _root.starfield[stars[k]]._x = _root.starfield[stars[k]]._x * 1.1; _root.starfield[stars[k]]._y = _root.starfield[stars[k]]._y * 1.1; _root.starfield[stars[k]]._xscale = _root.starfield[stars[k]]._xscale * 1.04; _root.starfield[stars[k]]._yscale = _root.starfield[stars[k]]._xscale; k++; } } } var stars = new Array(); var s = 1; var n = 0; var l = 50; var run_stars = setInterval(star_engine, 5);
Symbol 149 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 197 Button
on (release) { _root.gotoAndStop("title-loader"); }
Symbol 198 MovieClip Frame 10
_root.me_explode.setVolume(100); _root.me_explode.start();
Symbol 198 MovieClip Frame 85
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [fader]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [preloader_frame]Uses:4 5
Symbol 7 FontUsed by:8 9 12 13 190 191 201 202 203 204 206 207
Symbol 8 TextUses:7Used by:11
Symbol 9 TextUses:7Used by:11
Symbol 10 GraphicUsed by:11 14 121 123 125 127 132 133 136 137 140 192 197 198 208
Symbol 11 ButtonUses:8 9 10Used by:15
Symbol 12 TextUses:7Used by:14
Symbol 13 TextUses:7Used by:14
Symbol 14 ButtonUses:12 13 10Used by:15
Symbol 15 MovieClip [howtoplay_and_play]Uses:11 14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [red_blinker]Uses:16Used by:40
Symbol 18 GraphicUsed by:26
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:26 198 208  Timeline
Symbol 21 GraphicUsed by:26
Symbol 22 FontUsed by:23
Symbol 23 TextUses:22Used by:26
Symbol 24 FontUsed by:25
Symbol 25 TextUses:24Used by:26
Symbol 26 MovieClipUses:18 20 21 23 25Used by:Timeline
Symbol 27 GraphicUsed by:34
Symbol 28 FontUsed by:29 30 31 119 120 122 126 128 131 135 139
Symbol 29 TextUses:28Used by:34
Symbol 30 TextUses:28Used by:34
Symbol 31 TextUses:28Used by:34
Symbol 32 FontUsed by:33
Symbol 33 TextUses:32Used by:34
Symbol 34 MovieClip [paused]Uses:27 29 30 31 33Used by:Timeline
Symbol 35 GraphicUsed by:40
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [enemy1]Uses:35 17 37 38 39Used by:Timeline
Symbol 41 GraphicUsed by:50
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:50
Symbol 44 GraphicUsed by:50
Symbol 45 GraphicUsed by:50
Symbol 46 GraphicUsed by:50
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [enemy2]Uses:41 43 44 45 46 47 48 49Used by:Timeline
Symbol 51 GraphicUsed by:60
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:60
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [enemy3]Uses:51 53 54 55 56 57 58 59Used by:Timeline
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [enemy4]Uses:61 63 64 65Used by:Timeline
Symbol 67 GraphicUsed by:72
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:72
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [enemy5]Uses:67 69 70 71Used by:Timeline
Symbol 73 GraphicUsed by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [explode]Uses:73 74 75 76Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [enemeter]Uses:79 80Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [pointer]Uses:82Used by:Timeline
Symbol 84 GraphicUsed by:85 141
Symbol 85 MovieClip [crosshairs]Uses:84Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [the_blast]Uses:86Used by:Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [enemy_fire]Uses:88Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [star]Uses:90Used by:Timeline
Symbol 92 Sound [beep]Used by:Timeline
Symbol 93 Sound [blastpower-low]Used by:Timeline
Symbol 94 Sound [bumblebee-loop]Used by:Timeline
Symbol 95 Sound [button]Used by:Timeline
Symbol 96 Sound [buzz]Used by:Timeline
Symbol 97 Sound [cockpit_noise]Used by:Timeline
Symbol 98 Sound [enemy_blast]Used by:Timeline
Symbol 99 Sound [enemy_get_hit]Used by:Timeline
Symbol 100 Sound [explosion]Used by:Timeline
Symbol 101 Sound [me_explode]Used by:Timeline
Symbol 102 Sound [final_score]Used by:Timeline
Symbol 103 Sound [me_get_hit]Used by:Timeline
Symbol 104 Sound [one_minute_remaining]Used by:Timeline
Symbol 105 Sound [power_blast]Used by:Timeline
Symbol 106 Sound [pulse_blast]Used by:Timeline
Symbol 107 Sound [shieldpower-low]Used by:Timeline
Symbol 108 Sound [standard_blast]Used by:Timeline
Symbol 109 Sound [ten_seconds_remaining]Used by:Timeline
Symbol 110 GraphicUsed by:141
Symbol 111 FontUsed by:112 115 177 179
Symbol 112 TextUses:111Used by:141
Symbol 113 FontUsed by:114 116
Symbol 114 TextUses:113Used by:141 181
Symbol 115 TextUses:111Used by:141
Symbol 116 TextUses:113Used by:141 181
Symbol 117 GraphicUsed by:141
Symbol 118 GraphicUsed by:141
Symbol 119 TextUses:28Used by:141
Symbol 120 TextUses:28Used by:121
Symbol 121 ButtonUses:120 10Used by:141
Symbol 122 TextUses:28Used by:123 125 132 136
Symbol 123 ButtonUses:122 10Used by:141
Symbol 124 GraphicUsed by:141
Symbol 125 ButtonUses:122 10Used by:141
Symbol 126 TextUses:28Used by:127 133 137 140
Symbol 127 ButtonUses:126 10Used by:141
Symbol 128 TextUses:28Used by:141
Symbol 129 GraphicUsed by:141
Symbol 130 GraphicUsed by:141
Symbol 131 TextUses:28Used by:141
Symbol 132 ButtonUses:122 10Used by:141
Symbol 133 ButtonUses:126 10Used by:141
Symbol 134 GraphicUsed by:141
Symbol 135 TextUses:28Used by:141
Symbol 136 ButtonUses:122 10Used by:141
Symbol 137 ButtonUses:126 10Used by:141
Symbol 138 GraphicUsed by:141
Symbol 139 TextUses:28Used by:141
Symbol 140 ButtonUses:126 10Used by:141
Symbol 141 MovieClipUses:110 112 114 115 116 117 118 119 121 123 124 125 127 128 129 84 130 131 132 133 134 135 136 137 138 139 140Used by:Timeline
Symbol 142 MovieClipUsed by:Timeline
Symbol 143 MovieClipUsed by:Timeline
Symbol 144 GraphicUsed by:181
Symbol 145 GraphicUsed by:181
Symbol 146 GraphicUsed by:181
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:147 148Used by:181
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:181
Symbol 153 GraphicUsed by:181
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:181
Symbol 156 GraphicUsed by:181
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:157 158Used by:181
Symbol 160 GraphicUsed by:181
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:163
Symbol 163 MovieClipUses:162Used by:181
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:164 165Used by:181
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:167 168Used by:181
Symbol 170 GraphicUsed by:172
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:170 171Used by:181
Symbol 173 GraphicUsed by:181
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:181
Symbol 176 GraphicUsed by:181
Symbol 177 EditableTextUses:111Used by:181
Symbol 178 GraphicUsed by:181
Symbol 179 EditableTextUses:111Used by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:144 145 146 149 152 153 155 156 159 160 163 166 169 172 173 175 176 177 114 178 179 116 180Used by:182
Symbol 182 MovieClipUses:181Used by:Timeline
Symbol 183 GraphicUsed by:198
Symbol 184 GraphicUsed by:198
Symbol 185 GraphicUsed by:198
Symbol 186 GraphicUsed by:198
Symbol 187 GraphicUsed by:198
Symbol 188 GraphicUsed by:198
Symbol 189 GraphicUsed by:198
Symbol 190 TextUses:7Used by:192 197
Symbol 191 TextUses:7Used by:192 197
Symbol 192 ButtonUses:190 191 10Used by:198 208
Symbol 193 FontUsed by:194 205
Symbol 194 EditableTextUses:193Used by:198
Symbol 195 FontUsed by:196
Symbol 196 TextUses:195Used by:198
Symbol 197 ButtonUses:190 191 10Used by:198
Symbol 198 MovieClipUses:10 20 183 184 185 186 187 188 189 192 194 196 197Used by:Timeline
Symbol 199 GraphicUsed by:208
Symbol 200 GraphicUsed by:208
Symbol 201 TextUses:7Used by:208
Symbol 202 TextUses:7Used by:208
Symbol 203 EditableTextUses:7Used by:208
Symbol 204 EditableTextUses:7Used by:208
Symbol 205 EditableTextUses:193Used by:208
Symbol 206 TextUses:7Used by:208
Symbol 207 TextUses:7Used by:208
Symbol 208 MovieClipUses:199 10 20 200 201 202 203 204 205 206 207 192Used by:Timeline

Instance Names

"title_screen"Frame 1Symbol 26 MovieClip
"bg"Frame 32Symbol 20 MovieClip
"starfield"Frame 32Symbol 142 MovieClip
"enemy_engine"Frame 32Symbol 143 MovieClip
"cockpit"Frame 32Symbol 182 MovieClip
"youwin"Frame 52Symbol 208 MovieClip
"preloader_fill"Symbol 6 MovieClip [preloader_frame] Frame 1Symbol 4 MovieClip
"play_button"Symbol 15 MovieClip [howtoplay_and_play] Frame 1Symbol 11 Button
"howtoplay_button"Symbol 15 MovieClip [howtoplay_and_play] Frame 1Symbol 14 Button
"shadow"Symbol 40 MovieClip [enemy1] Frame 1Symbol 37 MovieClip
"shadow"Symbol 50 MovieClip [enemy2] Frame 1Symbol 43 MovieClip
"shadow"Symbol 60 MovieClip [enemy3] Frame 1Symbol 53 MovieClip
"shadow"Symbol 66 MovieClip [enemy4] Frame 1Symbol 63 MovieClip
"shadow"Symbol 72 MovieClip [enemy5] Frame 1Symbol 69 MovieClip
"meter_fill"Symbol 81 MovieClip [enemeter] Frame 1Symbol 79 MovieClip
"shield"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"blastometer_bar"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"shieldometer_bg"Symbol 181 MovieClip Frame 1Symbol 149 MovieClip
"shieldometer"Symbol 181 MovieClip Frame 1Symbol 152 MovieClip
"increase_shield"Symbol 181 MovieClip Frame 1Symbol 155 MovieClip
"blastometer_bg"Symbol 181 MovieClip Frame 1Symbol 159 MovieClip
"blastometer"Symbol 181 MovieClip Frame 1Symbol 163 MovieClip
"standard_blast"Symbol 181 MovieClip Frame 1Symbol 166 MovieClip
"pulse_blast"Symbol 181 MovieClip Frame 1Symbol 169 MovieClip
"power_blast"Symbol 181 MovieClip Frame 1Symbol 172 MovieClip
"increase_blast"Symbol 181 MovieClip Frame 1Symbol 175 MovieClip
"the_timer"Symbol 181 MovieClip Frame 1Symbol 177 EditableText
"score"Symbol 181 MovieClip Frame 1Symbol 179 EditableText
"inside_cockpit"Symbol 182 MovieClip Frame 1Symbol 181 MovieClip
"the_timeleft"Symbol 208 MovieClip Frame 1Symbol 203 EditableText
"the_finalscore"Symbol 208 MovieClip Frame 1Symbol 204 EditableText
"replay_button"Symbol 208 MovieClip Frame 1Symbol 192 Button

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 2 as "fader"
ExportAssets (56)Timeline Frame 1Symbol 6 as "preloader_frame"
ExportAssets (56)Timeline Frame 1Symbol 15 as "howtoplay_and_play"
ExportAssets (56)Timeline Frame 1Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 34 as "paused"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 17 as "red_blinker"
ExportAssets (56)Timeline Frame 2Symbol 40 as "enemy1"
ExportAssets (56)Timeline Frame 2Symbol 50 as "enemy2"
ExportAssets (56)Timeline Frame 2Symbol 60 as "enemy3"
ExportAssets (56)Timeline Frame 2Symbol 66 as "enemy4"
ExportAssets (56)Timeline Frame 2Symbol 72 as "enemy5"
ExportAssets (56)Timeline Frame 2Symbol 77 as "explode"
ExportAssets (56)Timeline Frame 2Symbol 81 as "enemeter"
ExportAssets (56)Timeline Frame 2Symbol 83 as "pointer"
ExportAssets (56)Timeline Frame 2Symbol 85 as "crosshairs"
ExportAssets (56)Timeline Frame 2Symbol 87 as "the_blast"
ExportAssets (56)Timeline Frame 2Symbol 89 as "enemy_fire"
ExportAssets (56)Timeline Frame 2Symbol 91 as "star"
ExportAssets (56)Timeline Frame 3Symbol 92 as "beep"
ExportAssets (56)Timeline Frame 4Symbol 93 as "blastpower-low"
ExportAssets (56)Timeline Frame 5Symbol 94 as "bumblebee-loop"
ExportAssets (56)Timeline Frame 6Symbol 95 as "button"
ExportAssets (56)Timeline Frame 7Symbol 96 as "buzz"
ExportAssets (56)Timeline Frame 8Symbol 97 as "cockpit_noise"
ExportAssets (56)Timeline Frame 9Symbol 98 as "enemy_blast"
ExportAssets (56)Timeline Frame 10Symbol 99 as "enemy_get_hit"
ExportAssets (56)Timeline Frame 11Symbol 100 as "explosion"
ExportAssets (56)Timeline Frame 12Symbol 101 as "me_explode"
ExportAssets (56)Timeline Frame 13Symbol 102 as "final_score"
ExportAssets (56)Timeline Frame 14Symbol 103 as "me_get_hit"
ExportAssets (56)Timeline Frame 15Symbol 104 as "one_minute_remaining"
ExportAssets (56)Timeline Frame 16Symbol 105 as "power_blast"
ExportAssets (56)Timeline Frame 17Symbol 106 as "pulse_blast"
ExportAssets (56)Timeline Frame 18Symbol 107 as "shieldpower-low"
ExportAssets (56)Timeline Frame 19Symbol 108 as "standard_blast"
ExportAssets (56)Timeline Frame 20Symbol 109 as "ten_seconds_remaining"

Labels

"title-loader"Frame 1
"howto"Frame 22
"main"Frame 32
"lose"Frame 42
"win"Frame 52
"off"Symbol 166 MovieClip Frame 1
"on"Symbol 166 MovieClip Frame 5
"off"Symbol 169 MovieClip Frame 1
"on"Symbol 169 MovieClip Frame 5
"off"Symbol 172 MovieClip Frame 1
"on"Symbol 172 MovieClip Frame 5




http://swfchan.com/5/24516/info.shtml
Created: 24/5 -2019 21:35:14 Last modified: 24/5 -2019 21:35:14 Server time: 13/05 -2024 02:49:12