STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #24548 |
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INSANE |
Loading... |
STOLEN |
Loading Sounds |
Loading Sounds |
Options |
MUSIC |
sFX |
<p align="left"><font face="Square721 BT" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Author: </b><font color="#00ff00"><a href="http://digits.eactiv.com/" target = "_blank"><b>Charles Yeh</b></a></font></font></p><p align="left"><font face="Square721 BT" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>--------------</b></font></p><p align="left"><font face="Square721 BT" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Music: </b><a href="http://www.FlashKit.com/" target = "_blank"><b>Flashkit</b></a></font></p><p align="left"><font face="Square721 BT" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Sound FX: </b><font color="#00ff00"><a href="http://lf2.net" target = "_blank"><b>LF2</b></a></font><b> and </b><font color="#00ff00"><a href="http://www.FlashKit.com/" target = "_blank"><b>FlashKit</b></a></font></font></p> |
<p align="right"><font face="Square721 BT" size="17" color="#00cc00" letterSpacing="0.000000" kerning="0"><a href="http://digits.eactiv.com" target = "_blank"><b>digits.eactiv.com</b></a></font></p> |
NO GAME SAVED |
F |
V |
Choose your role: |
Back |
Keyboarder |
Defender |
Handicap Bar |
The yellow arrow at the top increases the health of the aliens. If placed at the bottom, the health of the aliens is decreased. |
Continue |
defender |
Attacker |
CLICK - SHOOT |
TYPE - INVADE |
fps: 25 |
Day 2 |
assault rifle canister rifle chem. sprayer rocket launcher uzi flamethrower |
$99999 |
999 |
Kills: |
Press P to Resume |
a |
fps: 25 |
Day 2 |
Assault Rifle Canister Rifle Flamethrower Uzi shotgun Chemical Sprayer Rocket Launcher Plasma Rifle Laser Blaster Sniper Rifle Minigun |
$99999 |
999 |
Kills: |
Save |
$ |
01982301 |
TEXT Here |
Canister Rifle |
300 |
Put your mouse over a weapon |
Acting as a grenade launcher, a canister is fired which deals heavy damage on impact. It's weakness is a slow firing rate |
It releases a constant barrage of flames incinerating enemies. While it has an excellent rate of fire, it's usefulness is somewhat limited because of it's short range. |
Acting as an Assault Rifle with greater power and a quicker rate of fire, the Uzi is definitely a weapon of choice. |
The shotgun makes up for its mediocre rate of fire with its ability to fire |
multiples shells at a time. This, coupled with it's good attack allows it to cause high amounts of damage, especially at close range. |
A bio weapon which sprays chemicals in a general direction. While it has a quick rate of fire, the sprays spread out randomly, making it hard to aim. |
Being able to propel large rockets which not only cause massive damage, but also explode for additional splash damage, the rocket launcher is the strongest weapon. However, it's strength is limited because of it's horrible rate of fire. |
With plasma charges, the plasma rifle has the ability slow down enemies. Though it has a low attack power, this ability along with it's fairly good rate of fire make it useful during swarms. |
This weapon emits a focused stream of gamma particles which deliver constant damage in a straight area. |
The bullets from this weapon instantly kills and penetrates enemies who are hit by it. This strength is compensated for by it's incredibly slow firing rate |
Though damage capabilities similar to the assault rifle and uzi, it's amazing rate of fire sets it far above them, as the fastest weapon. However, it is quite unwieldly as it's shots spread out randomly. |
When the going gets tough, increased speed helps you escape from your enemies. |
As more and more enemies appear, upgrading the weapon's rate of fire is definitely a wise choice. |
Enemies start to gain more health and it would be best to match their increased health with increased damage. |
Caught unawares? The shield rotates around your base, automatically killing any enemies it comes into contact with. Even better: upgrade it's rotation speed. |
A |
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C |
D |
F |
Game Over_ |
Restart |
ActionScript [AS1/AS2]
Frame 1function checkD() { var _local3 = new LocalConnection(); var _local2 = _local3.domain(); var _local1 = 0; while (_local1 < allowed.length) { if (_local2.indexOf(allowed[_local1]) != -1) { return(true); } _local1++; } return(false); } stop(); var snd = new Sound(cmouse); snd.setVolume(0); var mVolume = 100; var allowed = new Array("eactiv", "ungrounded", "newgrounds", "localhost"); onEnterFrame = function () { perc = _root.getBytesLoaded() / _root.getBytesTotal(); loader._xscale = perc * 100; if (perc == 1) { if (!checkD()) { gotoAndStop (3); } cmouse.swapDepths(_root.getNextHighestDepth()); Mouse.hide(); _root.onEnterFrame = undefined; gotoAndPlay (6); } };Frame 22options.swapDepths(this.getNextHighestDepth()); var bgmusic = new Sound(options); bgmusic.attachSound("SND1"); bgmusic.start(0, 999999); gotoAndPlay (23);Frame 23function createText(msg, xCoord, yCoord, color) { msg = msg.toUpperCase(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { char = this.attachMovie("letter" + msg.charAt(x), "char" + this.getNextHighestDepth(), this.getNextHighestDepth()); letters.push(char); char._x = xCoord; char._y = (yCoord + (Math.random() * 5)) - 2.5; cColor = new Color(char); cColor.setRGB(color); xCoord = xCoord + char._width; } else { xCoord = xCoord + 15; } x++; } } function explode() { x = 0; while (x < letters.length) { char = letters[x]; stats = new Array("x", "y", "r"); i = 0; while (i < 3) { char[stats[i] + "speed"] = (Math.random() * 10) - 5; if (char[stats[i] + "speed"] < 0) { char[stats[i] + "speed"] = char[stats[i] + "speed"] - 6; } else { char[stats[i] + "speed"] = char[stats[i] + "speed"] + 6; } i++; } char.a = 100; char.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this._rotation + this.rspeed; this.a = this.a - 2; this._alpha = this.a; if (this.a < 0) { this.removeMovieClip(); } }; x++; } } stop(); letters = undefined; var letters = new Array(); var currSong; Mouse.hide(); btnarcade.onRelease = function () { explode(); gotoAndStop (24); }; btnmulti.onRelease = function () { explode(); x = 0; while (x < 15) { _root["obt" + x] = false; x++; } uShield = 1; _root.obt0 = true; _root.money = 100; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; level = 1; phealth = 100; pmaxh = 100; health = 500; maxh = 500; explode(); gotoAndStop (25); }; btninvade.onRelease = function () { x = 0; while (x < 15) { _root["obt" + x] = false; x++; } uShield = 1; _root.obt0 = true; _root.money = 100; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; level = 1; phealth = 100; pmaxh = 100; health = 500; maxh = 500; explode(); comp = true; gotoAndStop (25); }; var dNum; createText("Defend", 230, 240, 16776960); createText("Multiplayer", 175, 290, 16776960); createText("Invade", 230, 340, 16776960);Frame 24function createText(msg, xCoord, yCoord, color) { msg = msg.toUpperCase(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { char = this.attachMovie("letter" + msg.charAt(x), "char" + this.getNextHighestDepth(), this.getNextHighestDepth()); letters.push(char); char._x = xCoord; char._y = (yCoord + (Math.random() * 5)) - 2.5; cColor = new Color(char); cColor.setRGB(color); xCoord = xCoord + char._width; } else { xCoord = xCoord + 15; } x++; } } function explode() { x = 0; while (x < letters.length) { char = letters[x]; stats = new Array("x", "y", "r"); i = 0; while (i < 3) { char[stats[i] + "speed"] = (Math.random() * 10) - 5; char[stats[i] + "speed"] = char[stats[i] + "speed"] + ((char[stats[i] + "speed"] < 0) ? -6 : 6); i++; } char.a = 100; char.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this._rotation + this.rspeed; this._alpha = (this.a = this.a - 2); if (this.a < 0) { this.removeMovieClip(); } }; x++; } dNum = 0; if (mission == 0) { moveDiff = setInterval(diffLevels, 100); } btnplay.onRelease = undefined; btnload.onRelease = undefined; } function diffLevels() { back._visible = false; dBtn = _root.attachMovie("diffbtn", "diff" + dNum, _root.getNextHighestDepth()); dBtn._x = -100; dBtn._y = (dNum * 50) + 200; dBtn.num = dNum; dBtn.level.text = levels[dNum]; dTween = new mx.transitions.Tween(dBtn, "_x", mx.transitions.easing.Strong.easeOut, -100, 290, 1, true); dBtn.onRelease = function () { dNum = 0; moveDiff = setInterval(moveOut, 100); _root.diffLevel = levels.length - this.num; x = 0; while (x < levels.length) { _root["diff" + x].onRelease = undefined; x++; } }; if ((dNum++) >= (levels.length - 1)) { clearInterval(moveDiff); } } function moveOut() { dTween = new mx.transitions.Tween(_root["diff" + dNum], "_x", mx.transitions.easing.Strong.easeIn, 290, -100, 0.5, true); if ((dNum++) >= (levels.length - 1)) { dTween.onMotionFinished = function () { _root.songs = new Array("mcnv-resequenced_motion_blur.mp3", "1flii-resequenced_groundfall.mp3", "1bnod-resequenced_Drunk_Life.mp3", "59az5-resequenced_levitation.mp3", "33llz-resequenced_crosshatch.mp3"); currSong = Math.floor(_root.songs.length * Math.random()); bgMusic.loadSound(folder + songs[currSong++], true); bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } bgMusic.onSoundComplete = function () { if (currSong >= songs.length) { currSong = 0; } bgMusic.loadSound(folder + _root.songs[currSong], true); currSong++; bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } }; x = 0; while (x < levels.length) { _root["diff" + x].removeMovieClip(); x++; } gotoAndPlay (29); }; clearInterval(moveDiff); } } var speed; var dmg; var weap; var rel; var level; var phealth; var pmaxh; var health; var maxh; var sound = true; var money; var uShield; var kills; var iweap; back.onRelease = function () { explode(); gotoAndStop (23); }; var diffLevel; var levels = new Array("SKIRMISH (EASY)", "INVASION (NORMAL)", "BLITZKRIEG (HARD)", "OMGURGOING2GETPWNED"); btnplay.onRelease = function () { x = 0; while (x < 15) { _root["obt" + x] = false; x++; } x = 0; while (x < 3) { _root["misc" + x] = false; x++; } uShield = 1; _root.obt0 = true; _root.money = 100; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; level = 1; phealth = 100; pmaxh = 100; health = 500; maxh = 500; comp = false; explode(); moveDiff = setInterval(diffLevels, 100); }; btnload.onRelease = function () { sObj = SharedObject.getLocal("016175SSKIRMISH3"); if (!isNaN(sObj.data.dmg)) { x = 0; while (x < 15) { _root["obt" + x] = sObj.data["obt" + x]; x++; } x = 0; while (x < 3) { _root["misc" + x] = sObj.data["misc" + x]; x++; } uShield = sObj.data.uShield; money = sObj.data.money; iweap = sObj.data.iweap; weap = sObj.data.weap; speed = sObj.data.speed; dmg = sObj.data.dmg; rel = sObj.data.rel; kills = sObj.data.kills; level = sObj.data.level; phealth = sObj.data.phealth; pmaxh = sObj.data.pmaxh; health = sObj.data.health; maxh = sObj.data.maxh; explode(); whichScene = "rest"; moveDiff = setInterval(diffLevels, 100); } else { saved._alpha = 100; saved.a = 100; saved.onEnterFrame = function () { this._alpha = (this.a = this.a - 5); }; } }; createText("New Game", 200, 210, 16776960); createText("Load Game", 193, 260, 16776960);Frame 25onEnterFrame = function () { diffLevel = ((arrow._y - 206) / 142) * 7; }; cont.onRelease = function () { _root.onEnterFrame = undefined; gotoAndStop (26); }; back.onRelease = function () { gotoAndStop (23); }; arrow.onPress = function () { startDrag (this, false, this._x, 206, this._x, 348); }; arrow.onRelease = function () { stopDrag(); }; arrow.onReleaseOutside = function () { stopDrag(); };Frame 26cont.onRelease = function () { gotoAndStop (28); }; back.onRelease = function () { gotoAndStop (25); };Frame 27function newContextMenu() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); x = 0; while (x < weapons.length) { if (_root["obt" + x]) { digits = new ContextMenuItem(weapons[x], _root["weap" + x]); _local2.customItems.push(digits); } x++; } _root.menu = _local2; } function weap0() { weap = 0; } function weap1() { weap = 1; } function weap2() { weap = 2; } function weap3() { weap = 3; } function weap4() { weap = 4; } function weap5() { weap = 5; } function weap6() { weap = 6; } function weap7() { weap = 7; } function weap8() { weap = 8; } function weap9() { weap = 9; } var eNames = new Array("circle", "defiler", "ultra", "flier", "mutalisk", "slug", "spider"); var eDmg = new Array(0.2, 0.5, 0.8, 0.5, 0.5, 1, 0.9); var eHp = new Array(5, 12, 20, 20, 20, 70, 50); var eSpd = new Array(1.6, 2, 1.5, 4, 6, 1.5, 3); var sFX = new Array(); var weapons = new Array("Assault Rifle", "Canister Rifle", "Flamethrower", "Uzi", "Shotgun", "Chemical Sprayer", "Rocket Launcher", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var bullets = new Array("bullet", "canister", "fireball", "bullet", "canister", "spray", "rocket", "plasma", "laser", "canister", "bullet"); var wSpeed = new Array(13, 15, 9, 13, 16, 10, 7, 16, 0, 12, 12); var wDmg = new Array(2, 12, 4, 4, 12, 5, 35, 4, 0, 10, 4); var rUpg = new Array(5, 10, 5, 5, 15, 5, 15, 5, 5, 20, 2); var wTime = new Array(250, 900, 80, 120, 1500, 70, 1600, 150, 2000, 1400, 50); weaponswitch.text = ""; x = 0; while (x < weapons.length) { if (_root["obt" + x]) { weaponswitch.text = weaponswitch.text + weapons[x]; } weaponswitch.text = weaponswitch.text + newline; x++; } newContextMenu(); function moveOn() { if (paused) { return(undefined); } levelProg = levelProg - 1; _root.night._alpha = levelProg; if (levelProg <= 0) { resetGame(); level++; gotoAndStop (29); } } function oneSec() { frames.text = ("fps: " + fCount) + " / 25"; if (fCount >= 22) { qNum = 2; } if (fCount <= 18) { qNum = 1; } if (fCount <= 12) { qNum = 0; } gTime++; _quality = qualities[qNum]; fCount = 0; } function resetGame() { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.removeMovieClip(); x++; } item.removeMovieClip(); clearInterval(countF); clearInterval(newEnemyTime); clearInterval(advanceLevel); _quality = "HIGH"; _root.onEnterFrame = undefined; } function createEnemy() { if (paused) { return(undefined); } x = 0; while (x < enemies.length) { if (enemies[x] == undefined) { break; } x++; } eNum = Math.floor((Math.random() * level) / 2); if (mission) { } if (x >= enemies.length) { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemy.num = enemies.length; enemies.push(enemy); } else { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemies[x] = enemy; enemy.num = x; } side = Math.floor(Math.random() * 4); if ((side / 2) == Math.floor(side / 2)) { enemy._x = Math.random() * 700; enemy._y = (side * 300) - 100; } else { enemy._y = Math.random() * 600; enemy._x = ((side - 1) * 350) - 100; } enemy.t = 0; enemy.plasma = 1; enemy.enum = eNum; enemy.dmg = eDmg[eNum]; enemy.h = (eHp[eNum] * (2 - (diffLevel / 4))) * harder; enemy.s = eSpd[eNum]; var _local4 = new flash.filters.DropShadowFilter(15, 45, 0, 0.3, 5, 5, 2, 3); var _local3 = new flash.filters.DropShadowFilter(3, 45, 0, 0.4, 5, 5, 1, 3); if ((eNum == 3) || (eNum == 4)) { enemy.filters = [_local4]; } else { enemy.filters = [_local3]; } enemy.onEnterFrame = function () { if (paused) { return(undefined); } bDist = Math.sqrt(Math.pow(this._y - _root.base._y, 2) + Math.pow(this._x - _root.base._x, 2)); pDist = Math.sqrt(Math.pow(this._y - _root.person._y, 2) + Math.pow(this._x - _root.person._x, 2)); if (pDist <= bDist) { this.angle = ((-Math.atan2(this._y - _root.person._y, this._x - _root.person._x)) * 57.2957795130822) + 180; } else { this.angle = ((-Math.atan2(this._y - _root.base._y, this._x - _root.base._x)) * 57.2957795130822) + 180; } this._rotation = (-this.angle) + 180; this.xspeed = (this.s * Math.cos((this.angle * 3.14) / 180)) / this.plasma; this.yspeed = (this.s * (-Math.sin((this.angle * 3.14) / 180))) / this.plasma; if (this.h <= 0) { this.gotoAndPlay("dead"); kills++; times = (diffLevel / 2) + 1; rnd = (Math.random() * 5) + 2; _root.money = _root.money + Math.floor(times * rnd); enemies[this.num] = undefined; this.a = 70; this.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; } if (_root.base.hitTest(this._x, this._y, false)) { health = health - this.dmg; this.play(); } if (this.hitTest(person._x, person._y, false)) { phealth = phealth - this.dmg; this.play(); } if ((!_root.base.hitTest(this._x, this._y, false)) && (!this.hitTest(person._x, person._y, false))) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } }; clearInterval(newEnemyTime); time = (Math.random() * (25 - level)) * (diffLevel * 35); time0 = (Math.random() * (25 - level)) * (diffLevel * 35); time1 = (Math.random() * (25 - level)) * (diffLevel * 35); time = ((time + time0) + time1) / 3; if (time < 5) { time = 5; harder = harder + 0.01; } newEnemyTime = setInterval(createEnemy, time); } function createObj() { if (paused || (mission)) { return(undefined); } item = this.attachMovie("money", "item", this.getNextHighestDepth()); times = (diffLevel / 2) + 1; rnd = (Math.random() * 10) + 20; item.amount = Math.floor(times * rnd); if ((levelProg >= 95) && (level == 1)) { m = attachMovie("instrItem", "instri", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { this._x = item._x; this._y = item._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } item._x = (Math.random() * (Stage.width - 50)) + 25; item._y = (Math.random() * (Stage.height - 50)) + 25; item.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation++; if (_root.person.hitTest(this.inner)) { _root.money = _root.money + this.amount; this.removeMovieClip(); createObj(); } }; } function changeWeap() { if (!_root.obt0) { return(undefined); } lastKey = Key.getCode(); pauseKey = 80; if (lastKey == pauseKey) { paused = !paused; if (paused) { pausedScr._alpha = 100; pausedScr.gotoAndPlay(1); } else { pausedScr._alpha = 0; pausedScr.play(); } } if (paused) { return(undefined); } switchLeft = 81; switchRight = 69; if (lastKey == switchLeft) { weap--; if (weap < 0) { weap = weapons.length; } } if (lastKey == switchRight) { weap++; if (weap > weapons.length) { weap = 0; } } if ((!_root["obt" + weap]) && (weap != undefined)) { changeWeap(); } } function mover() { this.gotoAndStop(weap + 1); if (paused) { return(undefined); } up = 87; down = 83; left = 65; right = 68; if (Key.isDown(up)) { this._y = this._y - ((speed / 2) + 1.5); } if (Key.isDown(down)) { this._y = this._y + ((speed / 2) + 1.5); } if (Key.isDown(left)) { this._x = this._x - ((speed / 2) + 1.5); } if (Key.isDown(right)) { this._x = this._x + ((speed / 2) + 1.5); } if (this._x < 0) { this._x = 0; } if (this._x > 600) { this._x = 600; } if (this._y < 0) { this._y = 0; } if (this._y > 500) { this._y = 500; } tAng = Math.atan2(_xmouse - this._x, _ymouse - this._y) * 57.2957795130822; this._rotation = (-tAng) + 180; } function fire() { snd.attachSound(sFX[weap]); snd.start(0, 0); part = this.attachMovie(bullets[weap], "p" + this.getNextHighestDepth(), this.getNextHighestDepth()); part._x = person._x; part._y = person._y; part.weap = weapons[weap]; part.dmg = wDmg[weap] + (dmg / 2); part.angle = person._rotation; part.s = wSpeed[weap]; if (((weapons[weap] == "Flamethrower") || (weapons[weap] == "Uzi")) || (weapons[weap] == "Minigun")) { part.angle = (part.angle + (Math.random() * 10)) - 5; part.a = 50; part._alpha = 50; } if ((weapons[weap] == "Chemical Sprayer") || (weapons[weap] == "Shotgun")) { part.angle = (part.angle + (Math.random() * 30)) - 15; part.a = 40; part._alpha = 40; } part._rotation = part.angle + 90; part.xspeed = wSpeed[weap] * Math.sin((part.angle * 3.14) / 180); part.yspeed = wSpeed[weap] * (-Math.cos((part.angle * 3.14) / 180)); part.onEnterFrame = function () { if (paused) { return(undefined); } if (_root.misc2 && (this.weap == "Rocket Launcher")) { this.minDist = 999999999 /* 0x3B9AC9FF */; this.minX = 0; this.minY = 0; x = 0; while (x < enemies.length) { this.enemy = enemies[x]; this.xDist = this._x - this.enemy._x; this.yDist = this._y - this.enemy._y; this.dist = Math.pow(this.xDist, 2) + Math.pow(this.yDist, 2); if (this.dist < this.minDist) { this.minDist = this.dist; this.minX = this.xDist; this.minY = this.yDist; } x++; } this.minDist = Math.sqrt(this.minDist); this.angle = Math.atan2(this.minY, this.minX) * 57.2957795130823; if (this.angle < this._rotation) { this.angle = this._rotation - 5; } if (this.angle > this._rotation) { this.angle = this._rotation + 5; } if (Math.abs(this.angle - this._rotation) < 5) { this.angle = this._rotation; } if (this.minDist < 250) { this._rotation = this.angle; this.xspeed = this.s * (-Math.cos((this.angle * Math.PI) / 180)); this.yspeed = this.s * (-Math.sin((this.angle * Math.PI) / 180)); } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((this.weap == "Flamethrower") || (this.weap == "Chemical Sprayer")) { this.a = this.a - 2.5; this._alpha = this.a; if (this.a <= 5) { this.removeMovieClip(); } } x = 0; while (x < enemies.length) { enemy = enemies[x]; if (enemy.hitTest(this._x, this._y, false)) { enemy.h = enemy.h - this.dmg; if (this.weap == "Plasma Rifle") { enemy.plasma++; eColor = new Color(enemy); eTrans = new Object(); eTrans.bb = 50 * enemy.plasma; eColor.setTransform(eTrans); } if (this.weap == "Rocket Launcher") { exp = _root.attachMovie("explosion", "exp", _root.getNextHighestDepth()); exp._x = this._x; exp._y = this._y; exp.a = 100; y = 0; while (y < enemies.length) { enemy = enemies[y]; xDist = enemy._x - exp._x; yDist = enemy._y - exp._y; dist = Math.sqrt(Math.pow(xDist, 2) + Math.pow(yDist, 2)); if (dist <= 100) { perc = 100 - dist; enemy.h = enemy.h - (((perc / 100) * this.dmg) + 5); } y++; } exp.onEnterFrame = function () { if (paused) { return(undefined); } this.a = this.a - 5; this._alpha = this.a; if (this._alpha <= 0) { this.removeMovieClip(); } }; } if (this.weap != "Sniper Rifle") { this.removeMovieClip(); } } x++; } if ((((this._x < -50) || (this._x > 650)) || (this._y < -50)) || (this._y > 550)) { this.removeMovieClip(); } }; } function reload() { if (paused) { return(undefined); } clearInterval(refire); ready = true; } stop(); bgmusic.stop(); bgmusic.attachSound("SND2"); bgmusic.start(0, 9999); var paused = false; var harder = 1; x = 1; while (x <= bullets.length) { if (_root["obt" + x] && (!iweap)) { iweap = true; m = attachMovie("instrWeap", "instrw", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.scrub._x; this._y = _root.scrub._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; break; } x++; } if (level == 1) { m = attachMovie("instrMove", "instrm", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.person._x; this._y = _root.person._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } this.day.text = "Day " + level; scrub._y = (weap * 26) + 24; var item; person._x = 300; person._y = 250; person.onEnterFrame = mover; base._x = 300; base._y = 250; var levelProg = 100; secs_per_level = 10; additional = 10; time = (level * (secs_per_level * 10)) + (additional * 10); var mLength = new Array(15, 30, 40, undefined, 40, 45, 70, 60, undefined); if (mission) { time = mLength * 10; clearInterval(advanceLevel); advanceLevel = setInterval(moveOn, time); } advanceLevel = setInterval(moveOn, time); var firenow = false; enemies = undefined; var enemies = new Array(); var fCount = 0; var lockon = true; clearInterval(countF); countF = setInterval(oneSec, 1000); var qNum; var qualities = new Array("LOW", "MEDIUM", "HIGH"); onEnterFrame = function () { scrub._y = (weap * 26) + 24; if ((mission && (level != 2)) && (level != 6)) { base._y = 9999; } fCount++; if (paused) { return(undefined); } ekill.text = "Kills: " + kills; if (uShield >= 2) { shield._x = base._x; shield._y = base._y; shield._rotation = shield._rotation + uShield; x = 0; while (x < enemies.length) { enemy = enemies[x]; if (shield.hitTest(enemy._x, enemy._y, false)) { b = this.attachMovie("blast", "blast" + this.getNextHighestDepth(), this.getNextHighestDepth()); b._x = enemy._x; b._y = enemy._y; b.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation = this._rotation + 15; }; enemy.h = enemy.h - 100; } x++; } } secs = levelProg % 100; totaltime = (level * 5) + 10; _root.countdown.text = Math.floor((levelProg * totaltime) / 100); if ((health <= 0) || (phealth <= 0)) { resetGame(); gotoAndPlay (30); } if (_root.base.hitTest(person._x, person._y, false)) { phealth = phealth + 0.2; if (phealth >= pmaxh) { phealth = pmaxh; } } txtmoney.text = "$" + money; if (((firenow && (ready)) && (!_root.mute.hitTest(_xmouse, _ymouse, false))) && (_root["obt" + weap])) { refire = setInterval(reload, wTime[weap] - (rUpg[weap] * rel)); ready = false; fire(); if ((weapons[weap] == "Shotgun") || (weapons[weap] == "Sniper Rifle")) { fire(); fire(); fire(); fire(); } } _root.hbar._xscale = (health / maxh) * 100; _root.pbar._xscale = (phealth / pmaxh) * 100; }; onMouseDown = function () { firenow = true; }; onMouseUp = function () { firenow = false; }; createEnemy(); createObj(); onKeyDown = changeWeap; Key.addListener(this); var ready = true;Frame 28function newContextMenu() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); x = 0; while (x < weapons.length) { if (_root["obt" + x]) { digits = new ContextMenuItem(weapons[x], _root["weap" + x]); _local2.customItems.push(digits); } x++; } _root.menu = _local2; } function weap0() { weap = 0; } function weap1() { weap = 1; } function weap2() { weap = 2; } function weap3() { weap = 3; } function weap4() { weap = 4; } function weap5() { weap = 5; } function weap6() { weap = 6; } function weap7() { weap = 7; } function weap8() { weap = 8; } function weap9() { weap = 9; } var multiplayer = true; var eNames = new Array("circle", "defiler", "ultra", "flier", "mutalisk", "slug", "spider"); var eDmg = new Array(0.2, 0.5, 0.8, 0.5, 0.5, 1, 0.9); var eHp = new Array(5, 12, 20, 20, 20, 70, 50); var eSpd = new Array(1.6, 2, 1.5, 4, 6, 1.5, 3); var weapons = new Array("Assault Rifle", "Canister Rifle", "Flamethrower", "Uzi", "Shotgun", "Chemical Sprayer", "Rocket Launcher", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var bullets = new Array("bullet", "canister", "fireball", "bullet", "canister", "spray", "rocket", "plasma", "laser", "canister", "bullet"); var wSpeed = new Array(13, 15, 9, 13, 16, 10, 7, 16, 0, 12, 12); var wDmg = new Array(2, 12, 4, 4, 12, 5, 35, 4, 0, 10, 4); var rUpg = new Array(5, 10, 5, 5, 15, 5, 15, 5, 5, 20, 2); var wTime = new Array(250, 900, 80, 120, 1500, 70, 1600, 150, 2000, 1400, 50); weaponswitch.text = ""; x = 0; while (x < weapons.length) { if (_root["obt" + x]) { weaponswitch.text = weaponswitch.text + weapons[x]; } weaponswitch.text = weaponswitch.text + newline; x++; } newContextMenu(); function moveOn() { if (paused) { return(undefined); } levelProg = levelProg - 1; _root.night._alpha = levelProg; if (levelProg <= 0) { resetGame(); level++; gotoAndStop (29); } } function oneSec() { frames.text = ("fps: " + fCount) + " / 25"; if (fCount >= 22) { qNum = 2; } if (fCount <= 18) { qNum = 1; } if (fCount <= 12) { qNum = 0; } gTime++; _quality = qualities[qNum]; fCount = 0; } function resetGame() { item.removeMovieClip(); clearInterval(advanceLevel); _root.onEnterFrame = undefined; _root.onKeyDown = undefined; x = 0; while (x < wEnemy.length) { enemy = wEnemy[x]; enemy.f.removeMovieClip(); y = 0; while (y < enemy.letters.length) { l = enemy.letters[y]; l.removeMovieClip(); y++; } enemy.removeMovieClip(); x++; } x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.removeMovieClip(); x++; } clearInterval(countF); clearInterval(advanceLevel); _quality = "HIGH"; _root.onEnterFrame = undefined; _root.onKeyDown = undefined; } function createEnemy() { if (paused) { return(undefined); } x = 0; while (x < wEnemy.length) { if (wEnemy[x] == undefined) { break; } x++; } eNum = Math.floor((Math.random() * level) / 2); enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); f = _root.attachMovie("flasher", "flash" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); if (x >= wEnemy.length) { enemy.num = wEnemy.length; wEnemy.push(enemy); } else { wEnemy[x] = enemy; enemy.num = x; } dist = 0; while (blocks.hitTest(enemy._x, enemy._y, true) || (dist < 50)) { side = Math.floor(Math.random() * 4); if ((side % 2) == 0) { enemy._x = (Math.random() * (Stage.width - 100)) + 50; enemy._y = ((side * (Stage.height - 100)) / 2) + 50; } else { enemy._y = (Math.random() * (Stage.height - 100)) + 50; enemy._x = (((side - 1) * (Stage.width - 100)) / 2) + 50; } dist = 50; x = 0; while (x < wEnemy.length) { e = wEnemy[x]; if (e != enemy) { xDist = enemy._x - e._x; yDist = enemy._y - e._y; d = Math.sqrt((xDist * xDist) + (yDist * yDist)); dist = Math.min(dist, d); } x++; } } f._x = enemy._x; f._y = enemy._y; f._alpha = 300; fColor = new Color(f); fColor.setRGB(16594229); enemy.f = f; enemy.enum = eNum; fLetters = ""; x = 0; while (x < wEnemy.length) { e = wEnemy[x]; if (e.word != undefined) { fLetters = fLetters + e.word.charAt(0); } x++; } num = Math.floor(Math.random() * wordList[eNum].length); enemy.word = wordList[eNum][num]; while (fLetters.indexOf(enemy.word.charAt(0)) >= 0) { num = Math.floor(Math.random() * wordList[eNum].length); enemy.word = wordList[eNum][num]; } enemy.waiting = true; enemy.plasma = 1; enemy.dmg = eDmg[eNum]; enemy.h = (eHp[eNum] * (2 - (diffLevel / 4))) * harder; enemy.s = eSpd[eNum]; enemy.letters = new Array(); enemy.xCoord = 0; format = new TextFormat(); format.font = "Arial"; format.size = 15; x = 0; while (x < enemy.word.length) { l = _root.attachMovie("letter", "l" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); l.txt.text = enemy.word.charAt(x); l.txt.setTextFormat(format); enemy.xCoord = enemy.xCoord + format.getTextExtent(l.txt.text).width; enemy.letters.push(l); x++; } var _local4 = new flash.filters.DropShadowFilter(15, 45, 0, 0.3, 5, 5, 2, 3); var _local3 = new flash.filters.DropShadowFilter(3, 45, 0, 0.4, 5, 5, 1, 3); if ((eNum == 3) || (eNum == 4)) { enemy.filters = [_local4]; } else { enemy.filters = [_local3]; } enemy.onEnterFrame = function () { if (paused) { return(undefined); } bDist = Math.sqrt(Math.pow(this._y - _root.base._y, 2) + Math.pow(this._x - _root.base._x, 2)); pDist = Math.sqrt(Math.pow(this._y - _root.person._y, 2) + Math.pow(this._x - _root.person._x, 2)); if (pDist <= bDist) { this.angle = ((-Math.atan2(this._y - _root.person._y, this._x - _root.person._x)) * 57.2957795130822) + 180; } else { this.angle = ((-Math.atan2(this._y - _root.base._y, this._x - _root.base._x)) * 57.2957795130822) + 180; } this.f._x = (((-this._width) * Math.cos((this.angle * 3.14) / 180)) / 2) + this._x; this.f._y = (((-this._width) * (-Math.sin((this.angle * 3.14) / 180))) / 2) + this._y; this.x = this.f._x - (this.xCoord / 2); x = 0; while (x < this.letters.length) { l = this.letters[x]; l._x = this.x; l._y = this.f._y + 20; this.x = this.x + format.getTextExtent(l.txt.text).width; x++; } this._rotation = (-this.angle) + 180; this.xspeed = (this.s * Math.cos((this.angle * 3.14) / 180)) / this.plasma; this.yspeed = (this.s * (-Math.sin((this.angle * 3.14) / 180))) / this.plasma; if (this.h <= 0) { this.gotoAndPlay("dead"); kills++; times = (diffLevel / 2) + 1; rnd = (Math.random() * 5) + 2; _root.money = _root.money + Math.floor(times * rnd); enemies[this.num] = undefined; this.a = 70; this.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; } if (_root.base.hitTest(this._x, this._y, false)) { health = health - this.dmg; this.play(); } if ((!_root.base.hitTest(this._x, this._y, false)) && (!this.waiting)) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } }; } function createObj() { if (paused || (mission)) { return(undefined); } item = this.attachMovie("money", "item", this.getNextHighestDepth()); times = (diffLevel / 2) + 1; rnd = (Math.random() * 10) + 20; item.amount = Math.floor(times * rnd); if ((levelProg >= 95) && (level == 1)) { m = attachMovie("instrItem", "instri", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { this._x = item._x; this._y = item._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } item._x = (Math.random() * (Stage.width - 50)) + 25; item._y = (Math.random() * (Stage.height - 50)) + 25; item.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation++; if (_root.person.hitTest(this.inner)) { _root.money = _root.money + this.amount; this.removeMovieClip(); createObj(); } }; } function checkKey() { lastKey = Key.getCode(); if ((lastKey >= 48) && (lastKey <= 90)) { letter = String.fromCharCode(lastKey); } if (started) { if (target.word.charAt(tIndex) == letter) { lColor = new Color(target.letters[tIndex]); lColor.setRGB(16711680); tIndex++; } if (target.word.length == tIndex) { started = false; wEnemy[target.num] = undefined; target.f.removeMovieClip(); target.waiting = false; x = 0; while (x < target.letters.length) { l = target.letters[x]; l.removeMovieClip(); x++; } x = 0; while (x < enemies.length) { if (enemies[x] == undefined) { break; } x++; } if (x >= enemies.length) { target.num = enemies.length; enemies.push(target); } else { enemies[x] = target; target.num = x; } createEnemy(); } } else { x = 0; while (x < wEnemy.length) { enemy = wEnemy[x]; if (enemy.word.charAt(0) == letter.toUpperCase()) { lColor = new Color(enemy.letters[0]); lColor.setRGB(16711680); started = true; target = enemy; tIndex = 1; } x++; } } } function fire() { part = this.attachMovie(bullets[weap], "p" + this.getNextHighestDepth(), this.getNextHighestDepth()); part._x = person._x; part._y = person._y; part.weap = weapons[weap]; part.dmg = wDmg[weap] + (dmg / 2); part.angle = person._rotation; part.s = wSpeed[weap]; if (((weapons[weap] == "Flamethrower") || (weapons[weap] == "Uzi")) || (weapons[weap] == "Minigun")) { part.angle = (part.angle + (Math.random() * 10)) - 5; part.a = 50; part._alpha = 50; } if ((weapons[weap] == "Chemical Sprayer") || (weapons[weap] == "Shotgun")) { part.angle = (part.angle + (Math.random() * 30)) - 15; part.a = 40; part._alpha = 40; } part._rotation = part.angle + 90; part.xspeed = wSpeed[weap] * Math.sin((part.angle * 3.14) / 180); part.yspeed = wSpeed[weap] * (-Math.cos((part.angle * 3.14) / 180)); part.onEnterFrame = function () { if (paused) { return(undefined); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((this.weap == "Flamethrower") || (this.weap == "Chemical Sprayer")) { this.a = this.a - 2.5; this._alpha = this.a; if (this.a <= 5) { this.removeMovieClip(); } } x = 0; while (x < enemies.length) { enemy = enemies[x]; if (enemy.hitTest(this._x, this._y, false)) { enemy.h = enemy.h - this.dmg; if (this.weap == "Plasma Rifle") { enemy.plasma++; eColor = new Color(enemy); eTrans = new Object(); eTrans.bb = 50 * enemy.plasma; eColor.setTransform(eTrans); } if (this.weap == "Rocket Launcher") { exp = _root.attachMovie("explosion", "exp", _root.getNextHighestDepth()); exp._x = this._x; exp._y = this._y; exp.a = 100; y = 0; while (y < enemies.length) { enemy = enemies[y]; xDist = enemy._x - exp._x; yDist = enemy._y - exp._y; dist = Math.sqrt(Math.pow(xDist, 2) + Math.pow(yDist, 2)); if (dist <= 100) { perc = 100 - dist; enemy.h = enemy.h - (((perc / 100) * this.dmg) + 5); } y++; } exp.onEnterFrame = function () { if (paused) { return(undefined); } this.a = this.a - 5; this._alpha = this.a; if (this._alpha <= 0) { this.removeMovieClip(); } }; } if (this.weap != "Sniper Rifle") { this.removeMovieClip(); } } x++; } if ((((this._x < -50) || (this._x > 650)) || (this._y < -50)) || (this._y > 550)) { this.removeMovieClip(); } }; } function reload() { if (paused) { return(undefined); } clearInterval(refire); ready = true; } stop(); person._x = 300; person._y = 250; bgmusic.stop(); bgmusic.attachSound("SND2"); bgmusic.start(0, 999999); var harder = 1; x = 1; while (x <= bullets.length) { if (_root["obt" + x] && (!iweap)) { iweap = true; m = attachMovie("instrWeap", "instrw", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.scrub._x; this._y = _root.scrub._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; break; } x++; } if (level == 1) { m = attachMovie("instrMove", "instrm", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.person._x; this._y = _root.person._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } this.day.text = "Day " + level; scrub._y = (weap * 26) + 24; var item; base._x = 300; base._y = 250; var levelProg = 100; secs_per_level = 10; additional = 10; time = (level * (secs_per_level * 10)) + (additional * 10); advanceLevel = setInterval(moveOn, time); var firenow = false; enemies = undefined; var enemies = new Array(); wEnemy = undefined; var wEnemy = new Array(); var fCount = 0; clearInterval(countF); countF = setInterval(oneSec, 1000); var qNum; var qualities = new Array("LOW", "MEDIUM", "HIGH"); onEnterFrame = function () { scrub._y = (weap * 26) + 24; if ((mission && (level != 2)) && (level != 6)) { base._y = 9999; } fCount++; if (paused) { return(undefined); } ekill.text = "Kills: " + kills; if (uShield >= 2) { shield._x = base._x; shield._y = base._y; shield._rotation = shield._rotation + uShield; x = 0; while (x < enemies.length) { enemy = enemies[x]; if (shield.hitTest(enemy._x, enemy._y, false)) { b = this.attachMovie("blast", "blast" + this.getNextHighestDepth(), this.getNextHighestDepth()); b._x = enemy._x; b._y = enemy._y; b.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation = this._rotation + 15; }; enemy.h = enemy.h - 100; } x++; } } secs = levelProg % 100; totaltime = (level * 5) + 10; _root.countdown.text = Math.floor((levelProg * totaltime) / 100); if (health <= 0) { resetGame(); gotoAndStop (31); } txtmoney.text = "$" + money; if (comp) { firenow = true; } if (((firenow && (ready)) && (!_root.mute.hitTest(_xmouse, _ymouse, false))) && (_root["obt" + weap])) { refire = setInterval(reload, wTime[weap] - (rUpg[weap] * rel)); ready = false; fire(); if ((weapons[weap] == "Shotgun") || (weapons[weap] == "Sniper Rifle")) { fire(); fire(); fire(); fire(); } } _root.hbar._xscale = (health / maxh) * 100; }; onMouseDown = function () { if (!comp) { firenow = true; } }; onMouseUp = function () { if (!comp) { firenow = false; } }; wordList = new Array(5); wordList[0] = new Array("CAR", "TREE", "CUP", "EAR", "PEN", "BOOK", "FLAG", "RED", "BLUE", "PINK", "CYAN", "WORM", "WARM", "STAR", "PICK", "TIME", "THIS", "THAT", "POO", "BOY", "GIRL", "ELMO", "LINE", "CAB", "OAK", "OAF", "EYE", "AIM", "MISS", "HIT", "PAN", "MAN", "JOG", "CAT", "SHOE", "SHIP", "JOSH", "BOW", "TANK", "JOB", "SOB", "POD", "SAD"); wordList[1] = new Array("PINCH", "PHONE", "CHEESE", "MOUSE", "HOUSE", "PROUD", "DUMB", "WEIRD", "QUEER", "GREEN", "YELLOW", "MOVIE", "FLASH", "SOUND", "STUPID", "IDIOT", "ARROW", "JEFF", "DRIVE", "BLACK", "WHITE", "POWER", "ORANGE", "BROWN", "PAPER", "WORDS", "STATE", "COURT", "BASIC"); wordList[2] = new Array("SUPREME", "CHARLES", "CHARLIE", "RAINBOW", "WINDOW", "HOLDER", "LIBRARY", "PUBLIC", "AMERICA", "UNITED", "BRIDGE", "ROCKET", "BULLET", "SWATCH", "LIBRARY", "RESTART", "PRELOAD", ""); wordList[3] = new Array("DATABASE", "RESEARCH", "YEARBOOK", "JEOPARDY", "KENNETH", "KANGAROO", "TRUMPET", "TYRANNIC", "CAMPAIGN", "MISSION", "DEADLINE", "DIAMOND", "ELEVATED", "MESSAGE", "EXHIBIT", "SEASHORE", "TREASURE", "EVENING", "GENERATE", "EXECUTE", "COMPILE", "LOADING", "CHECKBOX"); wordList[4] = new Array("REVELATION", "REVOLUTION", "DEATHSQUAD", "MQND", "OIAS", "XOJA", "TODK", "DOTA", "PQOK", "KSNE", "MSAF"); wordList[5] = new Array("ENCYCLOPEDIA", "PROJECTILES", "YWEOMV", "POIJEF", "ISABJD", "ASDFOP", "JQWEOI", "OISUDD", "POIQUR", "SDPOFI"); wordList[6] = new Array("POAKJDNWE", "UQNEKVMS", "TXSDNHAMZ", "IWNZLKDL", "MZNJSDLJK", "WEIRJUXLKJ", "ZSJHFWJNV", "VSDJHRIU", "HHFOIJELA"); createEnemy(); createEnemy(); createEnemy(); var started = false; var target; var tIndex = 0; onKeyDown = checkKey; Key.addListener(this); var ready = true;Instance of Symbol 161 MovieClip "person" in Frame 28onClipEvent (enterFrame) { this.gotoAndStop(weap + 1); if (paused) { return(undefined); } if (this._x < 0) { this._x = 0; } if (this._x > 600) { this._x = 600; } if (this._y < 0) { this._y = 0; } if (this._y > 500) { this._y = 500; } tAng = Math.atan2(_root._xmouse - this._x, _root._ymouse - this._y) * 57.2957795130822; if (_root.comp) { enemy = undefined; dist = 9999999 /* 0x98967F */; x = 0; while (x < _root.enemies.length) { e = _root.enemies[x]; if (!e) { } else { xDist = e._x - this._x; yDist = e._y - this._y; ed = (xDist * xDist) + (yDist * yDist); if (ed <= dist) { enemy = e; dist = ed; } } x++; } tAng = Math.atan2(enemy._x - this._x, enemy._y - this._y) * 57.2957795130822; } this._rotation = (-tAng) + 180; }Frame 29function setUpStore() { clearStore(); obtn.item.text = _root[bType + "Names"][0]; obtn.num = 0; obtn.onRollOver = showInfo; obtn.onRelease = buybtn; if (comp) { obtn.onRelease = undefined; x = weap; while (x < wCost.length) { if ((money >= wCost[x]) && (!_root["obt" + (x + 1)])) { money = money - wCost[x]; _root["obt" + (x + 1)] = true; weap = x + 1; } x++; } } obtn.onEnterFrame = function () { if ((bType == "w") && (obt1)) { this._alpha = 50; } else { this._alpha = 100; } }; buildTime = getTimer(); x = 1; while (x < _root[bType + "Names"].length) { newbtn = obtn.duplicateMovieClip("buybtn" + x, this.getNextHighestDepth()); newbtn.num = x; newbtn.appearTime = x * 200; newbtn._x = obtn._x; newbtn._y = obtn._y + (x * 20); newbtn.item.text = _root[bType + "Names"][x]; newbtn._alpha = 0; newbtn.a = 0; newbtn.onRelease = buybtn; newbtn.onRollOver = showInfo; newbtn.onEnterFrame = function () { timeElapsed = getTimer() - buildTime; if ((timeElapsed >= this.appearTime) && (this.a < 100)) { this._alpha = (this.a = this.a + 5); } if (((bType == "w") && (_root["obt" + (this.num + 1)])) && (this.a >= 50)) { this._alpha = 50; } }; x++; } newbtn.swapDepths(cmouse); } function showInfo() { this.gotoAndPlay("rOver"); _root.itemname.text = _root[bType + "Names"][this.num]; _root.mdmg.text = _root[bType + "Dmg"][this.num + 1]; _root.mtime.text = _root[bType + "Time"][this.num + 1]; _root.mmoney.text = _root[bType + "Cost"][this.num]; if (bType == "u") { varname = _root[bType + "Var"][this.num]; _root.mmoney.text = uCost[this.num] * _root[varname]; } _root.pictures.gotoAndStop(this.num + 2); if (bType == "u") { _root.pictures.gotoAndStop(this.num + 12); } if (bType == "d") { _root.pictures.gotoAndStop(1); } } function buybtn() { varname = _root[bType + "Var"][this.num]; if (((bType == "w") && (!_root[varname])) && (money >= wCost[this.num])) { _root[varname] = true; money = money - wCost[this.num]; } upgcost = uCost[this.num] * _root[varname]; if ((bType == "u") && (money >= upgcost)) { _root[varname]++; if (multiplayer && (this.num == 0)) { return(undefined); } money = money - upgcost; _root.mmoney.text = uCost[this.num] * _root[varname]; } if (bType == "d") { if (((dNames[this.num] == "Repair Base") && (money >= 75)) && (health != maxh)) { money = money - 75; health = health + 100; if (maxh <= health) { health = maxh; } } if ((dNames[this.num] == "Fortify Base") && (money >= 300)) { money = money - 300; health = health + 100; maxh = maxh + 100; } } } function clearStore() { x = 0; while (x < 20) { _root["buybtn" + x].removeMovieClip(); x++; } } stop(); bgmusic.stop(); bgmusic.attachSound("SND1"); bgmusic.start(0, 999999); var bType = "w"; var wNames = new Array("Canister Rifle", "Flamethrower", "Uzi", "Shotgun", "Chemical Sprayer", "Rocket Launcher", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var wCost = new Array(300, 700, 1200, 1400, 1500, 2000, 2400, 2900, 3500, 6000); var wVar = new Array(); x = 0; while (x < wNames.length) { wVar.push("obt" + (x + 1)); x++; } var uNames = new Array("Speed", "Dexterity", "Strength", "Shield"); var uCost = new Array(150, 150, 150, 200); var uVar = new Array("speed", "rel", "dmg", "uShield"); var dNames = new Array("Repair Base", "Fortify Base"); var dCost = new Array(75, 300); var dVar = new Array("health", "maxh"); onEnterFrame = function () { txtmoney.text = money; hbar._xscale = (health / maxh) * 100; }; setUpStore(); this.cont.onRelease = function () { clearStore(); if (multiplayer) { gotoAndStop (28); } else { gotoAndStop (27); } }; this.savegame.onRelease = function () { snd.attachSound("click"); snd.start(); sObj = SharedObject.getLocal("016175SSKIRMISH3"); _root.saved._alpha = 100; x = 0; while (x < 15) { sObj.data["obt" + x] = _root["obt" + x]; x++; } x = 0; while (x < 3) { sObj.data["misc" + x] = _root["misc" + x]; x++; } sObj.data.uShield = uShield; sObj.data.money = _root.money; sObj.data.weap = weap; sObj.data.iweap = iweap; sObj.data.dmg = dmg; sObj.data.speed = speed; sObj.data.rel = rel; sObj.data.kills = kills; sObj.data.level = level; sObj.data.phealth = phealth; sObj.data.pmaxh = pmaxh; sObj.data.health = health; sObj.data.maxh = maxh; sObj.flush(); }; wb.onRelease = function () { bType = "w"; snd.attachSound("click"); snd.start(); setUpStore(); }; ub.onRelease = function () { bType = "u"; snd.attachSound("click"); snd.start(); setUpStore(); }; db.onRelease = function () { bType = "d"; snd.attachSound("click"); snd.start(); setUpStore(); };Frame 30function appear() { armyrank.text = ranks[rNum - 1]; clearInterval(rankappear); } stop(); showkills.text = kills; ranks = new Array("General", "Colonel", "Captain", "Corporal", "Private"); bestLevel = ((diffLevel - 1) * 6) + 2; rNum = Math.floor(((bestLevel - level) / bestLevel) * 5); if (rNum <= 1) { rNum = 1; } rank.gotoAndStop(rNum); rank._rotation = rank._rotation + ((Math.random() * 50) - 25); rankappear = setInterval(appear, 1000); this.onEnterFrame = function () { Mouse.hide(); lines._y = Math.random() * -200; }; onMouseDown = function () { if (restart.hitTest(_xmouse, _ymouse, false)) { restart.onRelease(); } }; restart.onRelease = function () { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.removeMovieClip(); x++; } trace("HI"); gotoAndStop (23); };Symbol 48 MovieClip [plasma] Frame 1_root.snd.attachSound("sndplasma"); _root.snd.start(0, 0); pColor = new Color(this); pObj = new Object(); pObj.ra = 20; pObj.bb = 220; pObj.aa = 80; pColor.setTransform(pObj);Symbol 57 MovieClip Frame 1this.onEnterFrame = function () { out._rotation = out._rotation + 4; this._x = _root._xmouse; this._y = _root._ymouse; };Symbol 357 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }Symbol 358 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }Symbol 359 MovieClip [__Packages.mx.transitions.Tween] Frame 0class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }Symbol 360 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }Symbol 64 MovieClip [bullet] Frame 1_root.snd.attachSound("ar"); _root.snd.start(0, 0);Symbol 66 MovieClip [canister] Frame 1_root.snd.attachSound("shotgun"); _root.snd.start(0, 0);Symbol 69 MovieClip [spray] Frame 1if (random(3) == 1) { _root.snd.attachSound("flame"); _root.snd.start(0, 0); }Symbol 71 MovieClip [rocket] Frame 1_root.snd.attachSound("firerocket"); _root.snd.start(0, 0);Symbol 73 MovieClip [fireball] Frame 1if (random(3) == 1) { _root.snd.attachSound("flame"); _root.snd.start(0, 0); }Symbol 76 MovieClip [explosion] Frame 1_root.snd.attachSound("exprocket"); _root.snd.start(0, 0);Symbol 83 MovieClip [laser] Frame 1this.onEnterFrame = function () { this._x = _root.person._x; this._y = _root.person._y; this._rotation = _root.person._rotation + 90; x = 0; while (x < _root.enemies.length) { enemy = _root.enemies[x]; if (this.splash.hitTest(enemy._x, enemy._y, true)) { enemy.h = enemy.h - 2; } x++; } }; _root.snd.attachSound("sndlaser"); _root.snd.start(0, 0);Symbol 83 MovieClip [laser] Frame 40this.removeMovieClip();Symbol 97 MovieClip Frame 1this.gotoAndStop(1); mslider._visible = false; sslider._visible = false; btn.onRollOver = function () { this._parent.gotoAndStop(2); }; btn.onRollOut = function () { this._parent.gotoAndStop(1); }; btn.onPress = function () { if (sslider.hitTest(_root._xmouse, _root._ymouse, false)) { startDrag (sslider, false, 17, sslider._y, 78, sslider._y); } if (mslider.hitTest(_root._xmouse, _root._ymouse, false)) { startDrag (mslider, false, 17, mslider._y, 78, mslider._y); } }; btn.onRelease = function () { stopDrag(); }; btn.onReleaseOutside = function () { stopDrag(); }; this.onEnterFrame = function () { v = ((mslider._x - 17) * 100) / 61; _root.bgmusic.setVolume(v); _root.snd.setVolume(((sslider._x - 17) * 100) / 61); };Symbol 97 MovieClip Frame 2mslider._visible = true; sslider._visible = true;Symbol 148 MovieClip Frame 1stop(); x = 0; while (x < 5) { this["radar" + x]._rotation = Math.random() * 360; this["radar" + x].onEnterFrame = function () { this._rotation = this._rotation + 0.5; }; x++; }Symbol 161 MovieClip Frame 1stop();Symbol 178 MovieClip [spider] Frame 1stop(); x = 0; while (x < 7) { this["leg" + x].gotoAndPlay(Math.floor((Math.random() * 9) + 1)); x++; }Symbol 178 MovieClip [spider] Frame 14gotoAndStop (1);Symbol 178 MovieClip [spider] Frame 21stop();Symbol 184 MovieClip [blast] Frame 10stop(); this.removeMovieClip();Symbol 192 MovieClip [defiler] Frame 1stop();Symbol 192 MovieClip [defiler] Frame 6gotoAndStop (1);Symbol 192 MovieClip [defiler] Frame 15stop();Symbol 201 MovieClip [ultra] Frame 1stop();Symbol 201 MovieClip [ultra] Frame 8gotoAndStop (1);Symbol 201 MovieClip [ultra] Frame 17stop();Symbol 210 MovieClip [flier] Frame 1stop();Symbol 210 MovieClip [flier] Frame 5gotoAndStop (1);Symbol 210 MovieClip [flier] Frame 12stop();Symbol 217 MovieClip [circle] Frame 1stop();Symbol 217 MovieClip [circle] Frame 6gotoAndStop (1);Symbol 217 MovieClip [circle] Frame 18stop();Symbol 228 MovieClip [slug] Frame 1stop();Symbol 228 MovieClip [slug] Frame 14gotoAndStop (1);Symbol 228 MovieClip [slug] Frame 19stop();Symbol 239 MovieClip [mutalisk] Frame 1stop();Symbol 239 MovieClip [mutalisk] Frame 12gotoAndStop (1);Symbol 239 MovieClip [mutalisk] Frame 20stop();Symbol 262 MovieClip Frame 1function removeText() { x = 0; while (x < letters.length) { l = letters[x]; l.removeMovieClip(); x++; } letters = undefined; } if (!_root.paused) { stop(); } removeText();Symbol 262 MovieClip Frame 10function createText(msg, xCoord, yCoord, color) { _root.startTime = getTimer(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { l = _root.attachMovie("letter" + msg.charAt(x), "letter" + x, _root.getNextHighestDepth()); letters.push(l); l._x = xCoord; l._y = yCoord; cColor = new Color(l); cColor.setRGB(color); xCoord = xCoord + ((l._width / 2) + 10); l._alpha = 0; l.a = 0; l._xscale = (l._yscale = 200); l.num = x; l.onEnterFrame = function () { if ((getTimer() - _root.startTime) >= (this.num * 300)) { if (this.a == 0) { snd = new Sound(this); snd.attachSound("exp"); snd.setVolume(50); snd.start(Math.random() / 5, 0); } this._alpha = (this.a = this.a + 20); this._xscale = (this._yscale = this._yscale - 20); if (this.a >= 100) { this.onEnterFrame = undefined; } } }; } else { xCoord = xCoord + 20; } x++; } } stop(); var letters = new Array(); createText("PAUSED", 230, 140, 637705);Symbol 291 MovieClip Frame 1this.onRollOut = function () { this.gotoAndPlay("rOut"); }; stop();Symbol 291 MovieClip Frame 12this.gotoAndPlay("blink");Symbol 291 MovieClip Frame 16stop();Symbol 338 MovieClip Frame 1stop();Symbol 348 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [ar] | ||
Symbol 2 Sound [SND1] | ||
Symbol 3 Sound [shotgun] | ||
Symbol 4 Sound [click] | ||
Symbol 5 Sound [SND2] | ||
Symbol 6 Font | Used by:7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 252 263 270 292 293 | |
Symbol 7 Text | Uses:6 | Used by:8 |
Symbol 8 MovieClip [letterP] | Uses:7 | |
Symbol 9 Text | Uses:6 | Used by:10 |
Symbol 10 MovieClip [letterL] | Uses:9 | |
Symbol 11 Text | Uses:6 | Used by:12 |
Symbol 12 MovieClip [letterA] | Uses:11 | |
Symbol 13 Text | Uses:6 | Used by:14 |
Symbol 14 MovieClip [letterY] | Uses:13 | |
Symbol 15 Text | Uses:6 | Used by:16 |
Symbol 16 MovieClip [letterC] | Uses:15 | |
Symbol 17 Text | Uses:6 | Used by:18 |
Symbol 18 MovieClip [letterR] | Uses:17 | |
Symbol 19 Text | Uses:6 | Used by:20 |
Symbol 20 MovieClip [letterE] | Uses:19 | |
Symbol 21 Text | Uses:6 | Used by:22 |
Symbol 22 MovieClip [letterT] | Uses:21 | |
Symbol 23 Text | Uses:6 | Used by:24 |
Symbol 24 MovieClip [letterG] | Uses:23 | |
Symbol 25 Text | Uses:6 | Used by:26 |
Symbol 26 MovieClip [letterM] | Uses:25 | |
Symbol 27 Text | Uses:6 | Used by:28 |
Symbol 28 MovieClip [letterO] | Uses:27 | |
Symbol 29 Text | Uses:6 | Used by:30 |
Symbol 30 MovieClip [letterD] | Uses:29 | |
Symbol 31 Text | Uses:6 | Used by:32 |
Symbol 32 MovieClip [letterN] | Uses:31 | |
Symbol 33 Text | Uses:6 | Used by:34 |
Symbol 34 MovieClip [letterW] | Uses:33 | |
Symbol 35 Text | Uses:6 | Used by:36 |
Symbol 36 MovieClip [letterI] | Uses:35 | |
Symbol 37 Text | Uses:6 | Used by:38 |
Symbol 38 MovieClip [letterS] | Uses:37 | |
Symbol 39 Text | Uses:6 | Used by:40 |
Symbol 40 MovieClip [letterU] | Uses:39 | |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:45 |
Symbol 43 Font | Used by:44 52 89 91 95 96 250 259 268 283 349 354 | |
Symbol 44 EditableText | Uses:43 | Used by:45 |
Symbol 45 MovieClip [diffbtn] | Uses:42 44 | |
Symbol 46 Bitmap | Used by:47 72 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip [plasma] | Uses:47 | Used by:Timeline |
Symbol 49 Graphic | Used by:Timeline | |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:Timeline |
Symbol 52 Text | Uses:43 | Used by:53 |
Symbol 53 MovieClip | Uses:52 | Used by:Timeline |
Symbol 54 Graphic | Used by:57 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:57 |
Symbol 57 MovieClip | Uses:54 56 | Used by:Timeline |
Symbol 357 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] | ||
Symbol 358 MovieClip [__Packages.mx.transitions.BroadcasterMX] | ||
Symbol 359 MovieClip [__Packages.mx.transitions.Tween] | ||
Symbol 360 MovieClip [__Packages.mx.transitions.easing.Strong] | ||
Symbol 58 Font | Used by:59 105 106 109 119 132 251 253 254 255 269 271 272 273 279 284 285 288 296 299 302 305 308 309 312 315 318 321 324 327 330 333 334 337 | |
Symbol 59 Text | Uses:58 | Used by:Timeline |
Symbol 60 Font | Used by:61 | |
Symbol 61 Text | Uses:60 | Used by:Timeline |
Symbol 62 Bitmap | Used by:63 65 | |
Symbol 63 Graphic | Uses:62 | Used by:64 |
Symbol 64 MovieClip [bullet] | Uses:63 | Used by:Timeline |
Symbol 65 Graphic | Uses:62 | Used by:66 |
Symbol 66 MovieClip [canister] | Uses:65 | Used by:Timeline |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip [spray] | Uses:68 | Used by:Timeline |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip [rocket] | Uses:70 | Used by:Timeline |
Symbol 72 Graphic | Uses:46 | Used by:73 |
Symbol 73 MovieClip [fireball] | Uses:72 | Used by:Timeline |
Symbol 74 Bitmap | Used by:75 168 170 172 | |
Symbol 75 Graphic | Uses:74 | Used by:76 |
Symbol 76 MovieClip [explosion] | Uses:75 | Used by:Timeline |
Symbol 77 ShapeTweening | Used by:80 | |
Symbol 78 ShapeTweening | Used by:80 | |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:77 78 79 | Used by:83 247 276 277 Timeline |
Symbol 81 ShapeTweening | Used by:83 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip [laser] | Uses:80 81 82 | Used by:Timeline |
Symbol 84 Sound [exp] | Used by:Timeline | |
Symbol 85 Sound [sndlaser] | Used by:Timeline | |
Symbol 86 Sound [firerocket] | Used by:Timeline | |
Symbol 87 Sound [flame] | Used by:Timeline | |
Symbol 88 Sound [sndplasma] | Used by:Timeline | |
Symbol 89 Text | Uses:43 | Used by:Timeline |
Symbol 90 Graphic | Used by:97 | |
Symbol 91 Text | Uses:43 | Used by:97 |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:92 | Used by:97 |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Text | Uses:43 | Used by:97 |
Symbol 96 Text | Uses:43 | Used by:97 |
Symbol 97 MovieClip | Uses:90 91 93 94 95 96 | Used by:Timeline |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:104 |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:104 |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:104 |
Symbol 104 MovieClip | Uses:99 101 103 | Used by:Timeline |
Symbol 105 EditableText | Uses:58 116 | Used by:Timeline |
Symbol 106 EditableText | Uses:58 116 | Used by:Timeline |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:Timeline |
Symbol 109 Text | Uses:58 | Used by:110 |
Symbol 110 MovieClip | Uses:109 | Used by:Timeline |
Symbol 111 Font | Used by:112 114 134 135 136 137 | |
Symbol 112 Text | Uses:111 | Used by:113 |
Symbol 113 MovieClip [letterF] | Uses:112 | Used by:Timeline |
Symbol 114 Text | Uses:111 | Used by:115 |
Symbol 115 MovieClip [letterV] | Uses:114 | Used by:Timeline |
Symbol 116 Font | Used by:105 106 117 122 123 129 130 | |
Symbol 117 Text | Uses:116 | Used by:Timeline |
Symbol 118 Graphic | Used by:120 | |
Symbol 119 Text | Uses:58 | Used by:120 |
Symbol 120 MovieClip | Uses:118 119 | Used by:Timeline |
Symbol 121 Graphic | Used by:Timeline | |
Symbol 122 Text | Uses:116 | Used by:Timeline |
Symbol 123 Text | Uses:116 | Used by:Timeline |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 ShapeTweening | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:124 125 126 127 | Used by:Timeline |
Symbol 129 Text | Uses:116 | Used by:Timeline |
Symbol 130 Text | Uses:116 | Used by:Timeline |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Text | Uses:58 | Used by:133 |
Symbol 133 MovieClip | Uses:131 132 | Used by:Timeline |
Symbol 134 Text | Uses:111 | Used by:Timeline |
Symbol 135 Text | Uses:111 | Used by:Timeline |
Symbol 136 Text | Uses:111 | Used by:Timeline |
Symbol 137 Text | Uses:111 | Used by:Timeline |
Symbol 138 Bitmap | Used by:140 | |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:138 139 | Used by:Timeline |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:Timeline |
Symbol 143 Graphic | Used by:144 249 | |
Symbol 144 MovieClip | Uses:143 | Used by:Timeline |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:146 | Used by:148 |
Symbol 148 MovieClip | Uses:145 147 | Used by:Timeline |
Symbol 149 Graphic | Used by:161 | |
Symbol 150 Graphic | Used by:161 | |
Symbol 151 Graphic | Used by:161 | |
Symbol 152 Graphic | Used by:161 | |
Symbol 153 Graphic | Used by:161 | |
Symbol 154 Graphic | Used by:161 | |
Symbol 155 Graphic | Used by:161 | |
Symbol 156 Graphic | Used by:161 | |
Symbol 157 Graphic | Used by:161 | |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Graphic | Used by:161 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:149 150 151 152 153 154 155 156 157 158 159 160 | Used by:Timeline |
Symbol 162 Graphic | Used by:178 | |
Symbol 163 ShapeTweening | Used by:166 | |
Symbol 164 ShapeTweening | Used by:166 | |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:163 164 165 | Used by:178 |
Symbol 167 Graphic | Used by:178 | |
Symbol 168 Graphic | Uses:74 | Used by:178 |
Symbol 169 Graphic | Used by:178 | |
Symbol 170 Graphic | Uses:74 | Used by:178 |
Symbol 171 Graphic | Used by:178 | |
Symbol 172 Graphic | Uses:74 | Used by:178 |
Symbol 173 Graphic | Used by:178 | |
Symbol 174 Graphic | Used by:178 | |
Symbol 175 ShapeTweening | Used by:178 | |
Symbol 176 Graphic | Used by:178 | |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip [spider] | Uses:162 166 167 168 169 170 171 172 173 174 175 176 177 | Used by:Timeline |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:Timeline |
Symbol 181 ShapeTweening | Used by:184 | |
Symbol 182 ShapeTweening | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip [blast] | Uses:181 182 183 | Used by:Timeline |
Symbol 185 ShapeTweening | Used by:192 | |
Symbol 186 ShapeTweening | Used by:192 | |
Symbol 187 Graphic | Used by:192 | |
Symbol 188 Graphic | Used by:192 | |
Symbol 189 ShapeTweening | Used by:192 | |
Symbol 190 ShapeTweening | Used by:192 | |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip [defiler] | Uses:185 186 187 188 189 190 191 | Used by:Timeline |
Symbol 193 Graphic | Used by:201 | |
Symbol 194 Graphic | Used by:201 | |
Symbol 195 Graphic | Used by:201 | |
Symbol 196 Graphic | Used by:201 | |
Symbol 197 Graphic | Used by:201 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:201 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip [ultra] | Uses:193 194 195 196 197 199 200 | Used by:Timeline |
Symbol 202 Graphic | Used by:210 | |
Symbol 203 Graphic | Used by:210 | |
Symbol 204 Graphic | Used by:210 | |
Symbol 205 Graphic | Used by:210 | |
Symbol 206 ShapeTweening | Used by:210 | |
Symbol 207 Graphic | Used by:210 | |
Symbol 208 Graphic | Used by:210 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip [flier] | Uses:202 203 204 205 206 207 208 209 | Used by:Timeline |
Symbol 211 Graphic | Used by:217 | |
Symbol 212 Graphic | Used by:217 | |
Symbol 213 Graphic | Used by:217 | |
Symbol 214 Graphic | Used by:217 | |
Symbol 215 ShapeTweening | Used by:217 | |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip [circle] | Uses:211 212 213 214 215 216 | Used by:Timeline |
Symbol 218 Graphic | Used by:228 | |
Symbol 219 Graphic | Used by:228 | |
Symbol 220 Graphic | Used by:228 | |
Symbol 221 Graphic | Used by:228 | |
Symbol 222 Graphic | Used by:228 | |
Symbol 223 Graphic | Used by:228 | |
Symbol 224 Graphic | Used by:228 | |
Symbol 225 Graphic | Used by:228 | |
Symbol 226 ShapeTweening | Used by:228 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip [slug] | Uses:218 219 220 221 222 223 224 225 226 227 | Used by:Timeline |
Symbol 229 Graphic | Used by:239 | |
Symbol 230 ShapeTweening | Used by:239 | |
Symbol 231 Graphic | Used by:239 | |
Symbol 232 Graphic | Used by:239 | |
Symbol 233 Graphic | Used by:239 | |
Symbol 234 Graphic | Used by:239 | |
Symbol 235 ShapeTweening | Used by:239 | |
Symbol 236 Graphic | Used by:239 | |
Symbol 237 ShapeTweening | Used by:239 | |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip [mutalisk] | Uses:229 230 231 232 233 234 235 236 237 238 | Used by:Timeline |
Symbol 240 ShapeTweening | Used by:245 | |
Symbol 241 ShapeTweening | Used by:245 | |
Symbol 242 Graphic | Used by:245 | |
Symbol 243 ShapeTweening | Used by:245 | |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip [flasher] | Uses:240 241 242 243 244 | Used by:247 Timeline |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip [money] | Uses:245 246 80 | Used by:Timeline |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 MovieClip | Uses:143 | Used by:Timeline |
Symbol 250 EditableText | Uses:43 | Used by:Timeline |
Symbol 251 EditableText | Uses:58 | Used by:Timeline |
Symbol 252 EditableText | Uses:6 | Used by:Timeline |
Symbol 253 EditableText | Uses:58 | Used by:Timeline |
Symbol 254 EditableText | Uses:58 | Used by:Timeline |
Symbol 255 EditableText | Uses:58 | Used by:Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:Timeline |
Symbol 258 Graphic | Used by:262 | |
Symbol 259 Text | Uses:43 | Used by:262 |
Symbol 260 ShapeTweening | Used by:262 | |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:258 259 260 261 | Used by:Timeline |
Symbol 263 EditableText | Uses:6 | Used by:264 |
Symbol 264 MovieClip [letter] | Uses:263 | Used by:Timeline |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:Timeline |
Symbol 267 Graphic | Used by:Timeline | |
Symbol 268 EditableText | Uses:43 | Used by:Timeline |
Symbol 269 EditableText | Uses:58 | Used by:Timeline |
Symbol 270 EditableText | Uses:6 | Used by:Timeline |
Symbol 271 EditableText | Uses:58 | Used by:Timeline |
Symbol 272 EditableText | Uses:58 | Used by:Timeline |
Symbol 273 EditableText | Uses:58 | Used by:Timeline |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:Timeline |
Symbol 276 MovieClip | Uses:80 | Used by:Timeline |
Symbol 277 MovieClip | Uses:80 | Used by:Timeline |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Text | Uses:58 | Used by:280 |
Symbol 280 MovieClip | Uses:278 279 | Used by:Timeline |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:Timeline |
Symbol 283 Text | Uses:43 | Used by:Timeline |
Symbol 284 EditableText | Uses:58 | Used by:Timeline |
Symbol 285 EditableText | Uses:58 | Used by:Timeline |
Symbol 286 Graphic | Used by:291 | |
Symbol 287 Graphic | Used by:291 | |
Symbol 288 EditableText | Uses:58 | Used by:291 |
Symbol 289 ShapeTweening | Used by:291 | |
Symbol 290 ShapeTweening | Used by:291 | |
Symbol 291 MovieClip | Uses:286 287 288 289 290 | Used by:Timeline |
Symbol 292 EditableText | Uses:6 | Used by:Timeline |
Symbol 293 EditableText | Uses:6 | Used by:Timeline |
Symbol 294 Graphic | Used by:Timeline | |
Symbol 295 Graphic | Used by:338 | |
Symbol 296 Text | Uses:58 | Used by:338 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:338 |
Symbol 299 Text | Uses:58 | Used by:338 |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:338 |
Symbol 302 Text | Uses:58 | Used by:338 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:338 |
Symbol 305 Text | Uses:58 | Used by:338 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:338 |
Symbol 308 Text | Uses:58 | Used by:338 |
Symbol 309 Text | Uses:58 | Used by:338 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:338 |
Symbol 312 Text | Uses:58 | Used by:338 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:338 |
Symbol 315 Text | Uses:58 | Used by:338 |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:338 |
Symbol 318 Text | Uses:58 | Used by:338 |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:338 |
Symbol 321 Text | Uses:58 | Used by:338 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:338 |
Symbol 324 Text | Uses:58 | Used by:338 |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:338 |
Symbol 327 Text | Uses:58 | Used by:338 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:338 |
Symbol 330 Text | Uses:58 | Used by:338 |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:338 |
Symbol 333 Text | Uses:58 | Used by:338 |
Symbol 334 Text | Uses:58 | Used by:338 |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:338 |
Symbol 337 Text | Uses:58 | Used by:338 |
Symbol 338 MovieClip | Uses:295 296 298 299 301 302 304 305 307 308 309 311 312 314 315 317 318 320 321 323 324 326 327 329 330 332 333 334 336 337 | Used by:Timeline |
Symbol 339 Font | Used by:340 342 344 345 346 347 | |
Symbol 340 EditableText | Uses:339 | Used by:Timeline |
Symbol 341 Graphic | Used by:348 | |
Symbol 342 Text | Uses:339 | Used by:348 |
Symbol 343 Sound | Used by:348 | |
Symbol 344 Text | Uses:339 | Used by:348 |
Symbol 345 Text | Uses:339 | Used by:348 |
Symbol 346 Text | Uses:339 | Used by:348 |
Symbol 347 Text | Uses:339 | Used by:348 |
Symbol 348 MovieClip | Uses:341 342 343 344 345 346 347 | Used by:Timeline |
Symbol 349 Text | Uses:43 | Used by:Timeline |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:352 |
Symbol 352 MovieClip | Uses:351 | Used by:Timeline |
Symbol 353 Graphic | Used by:355 | |
Symbol 354 Text | Uses:43 | Used by:355 |
Symbol 355 MovieClip | Uses:353 354 | Used by:Timeline |
Symbol 356 Sound | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 51 MovieClip |
"cmouse" | Frame 1 | Symbol 57 MovieClip |
"options" | Frame 22 | Symbol 97 MovieClip |
"btnarcade" | Frame 23 | Symbol 80 MovieClip |
"btnmulti" | Frame 23 | Symbol 80 MovieClip |
"btninvade" | Frame 23 | Symbol 80 MovieClip |
"saved" | Frame 23 | Symbol 110 MovieClip |
"btnplay" | Frame 24 | Symbol 80 MovieClip |
"btnload" | Frame 24 | Symbol 80 MovieClip |
"back" | Frame 24 | Symbol 120 MovieClip |
"arrow" | Frame 25 | Symbol 128 MovieClip |
"cont" | Frame 25 | Symbol 133 MovieClip |
"night" | Frame 27 | Symbol 144 MovieClip |
"base" | Frame 27 | Symbol 148 MovieClip |
"person" | Frame 27 | Symbol 161 MovieClip |
"shield" | Frame 27 | Symbol 180 MovieClip |
"pbar" | Frame 27 | Symbol 249 MovieClip |
"frames" | Frame 27 | Symbol 250 EditableText |
"hbar" | Frame 27 | Symbol 249 MovieClip |
"day" | Frame 27 | Symbol 251 EditableText |
"weaponswitch" | Frame 27 | Symbol 252 EditableText |
"txtmoney" | Frame 27 | Symbol 253 EditableText |
"countdown" | Frame 27 | Symbol 254 EditableText |
"ekill" | Frame 27 | Symbol 255 EditableText |
"scrub" | Frame 27 | Symbol 257 MovieClip |
"pausedScr" | Frame 27 | Symbol 262 MovieClip |
"night" | Frame 28 | Symbol 144 MovieClip |
"base" | Frame 28 | Symbol 148 MovieClip |
"person" | Frame 28 | Symbol 161 MovieClip |
"shield" | Frame 28 | Symbol 180 MovieClip |
"blocks" | Frame 28 | Symbol 266 MovieClip |
"frames" | Frame 28 | Symbol 268 EditableText |
"hbar" | Frame 28 | Symbol 249 MovieClip |
"day" | Frame 28 | Symbol 269 EditableText |
"weaponswitch" | Frame 28 | Symbol 270 EditableText |
"txtmoney" | Frame 28 | Symbol 271 EditableText |
"countdown" | Frame 28 | Symbol 272 EditableText |
"ekill" | Frame 28 | Symbol 273 EditableText |
"scrub" | Frame 28 | Symbol 257 MovieClip |
"cont" | Frame 29 | Symbol 133 MovieClip |
"savegame" | Frame 29 | Symbol 280 MovieClip |
"saved" | Frame 29 | Symbol 282 MovieClip |
"txtmoney" | Frame 29 | Symbol 284 EditableText |
"hbar" | Frame 29 | Symbol 249 MovieClip |
"healthamm" | Frame 29 | Symbol 285 EditableText |
"wb" | Frame 29 | Symbol 80 MovieClip |
"ub" | Frame 29 | Symbol 80 MovieClip |
"db" | Frame 29 | Symbol 80 MovieClip |
"obtn" | Frame 29 | Symbol 291 MovieClip |
"itemname" | Frame 29 | Symbol 292 EditableText |
"mmoney" | Frame 29 | Symbol 293 EditableText |
"pictures" | Frame 29 | Symbol 338 MovieClip |
"armyrank" | Frame 30 | Symbol 340 EditableText |
"rank" | Frame 30 | Symbol 348 MovieClip |
"lines" | Frame 30 | Symbol 352 MovieClip |
"restart" | Frame 30 | Symbol 355 MovieClip |
"level" | Symbol 45 MovieClip [diffbtn] Frame 1 | Symbol 44 EditableText |
"out" | Symbol 57 MovieClip Frame 1 | Symbol 56 MovieClip |
"splash" | Symbol 83 MovieClip [laser] Frame 1 | Symbol 80 MovieClip |
"sslider" | Symbol 97 MovieClip Frame 1 | Symbol 93 MovieClip |
"mslider" | Symbol 97 MovieClip Frame 1 | Symbol 93 MovieClip |
"btn" | Symbol 97 MovieClip Frame 1 | Symbol 93 MovieClip |
"radar4" | Symbol 148 MovieClip Frame 1 | Symbol 147 MovieClip |
"radar3" | Symbol 148 MovieClip Frame 1 | Symbol 147 MovieClip |
"radar2" | Symbol 148 MovieClip Frame 1 | Symbol 147 MovieClip |
"radar1" | Symbol 148 MovieClip Frame 1 | Symbol 147 MovieClip |
"radar0" | Symbol 148 MovieClip Frame 1 | Symbol 147 MovieClip |
"leg1" | Symbol 178 MovieClip [spider] Frame 1 | Symbol 166 MovieClip |
"leg2" | Symbol 178 MovieClip [spider] Frame 1 | Symbol 166 MovieClip |
"leg4" | Symbol 178 MovieClip [spider] Frame 1 | Symbol 166 MovieClip |
"leg3" | Symbol 178 MovieClip [spider] Frame 1 | Symbol 166 MovieClip |
"leg5" | Symbol 178 MovieClip [spider] Frame 1 | Symbol 166 MovieClip |
"leg0" | Symbol 178 MovieClip [spider] Frame 1 | Symbol 166 MovieClip |
"inner" | Symbol 247 MovieClip [money] Frame 1 | Symbol 80 MovieClip |
"txt" | Symbol 264 MovieClip [letter] Frame 1 | Symbol 263 EditableText |
"item" | Symbol 291 MovieClip Frame 1 | Symbol 288 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "ar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "SND1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "shotgun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "SND2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "letterP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "letterL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "letterA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "letterY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "letterC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "letterR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "letterE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "letterT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "letterG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "letterM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "letterO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "letterD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "letterN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "letterW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "letterI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "letterS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "letterU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "diffbtn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "plasma" |
ExportAssets (56) | Timeline Frame 1 | Symbol 357 as "__Packages.mx.transitions.OnEnterFrameBeacon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 358 as "__Packages.mx.transitions.BroadcasterMX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 359 as "__Packages.mx.transitions.Tween" |
ExportAssets (56) | Timeline Frame 1 | Symbol 360 as "__Packages.mx.transitions.easing.Strong" |
ExportAssets (56) | Timeline Frame 6 | Symbol 64 as "bullet" |
ExportAssets (56) | Timeline Frame 6 | Symbol 66 as "canister" |
ExportAssets (56) | Timeline Frame 6 | Symbol 69 as "spray" |
ExportAssets (56) | Timeline Frame 6 | Symbol 71 as "rocket" |
ExportAssets (56) | Timeline Frame 6 | Symbol 73 as "fireball" |
ExportAssets (56) | Timeline Frame 6 | Symbol 76 as "explosion" |
ExportAssets (56) | Timeline Frame 6 | Symbol 83 as "laser" |
ExportAssets (56) | Timeline Frame 6 | Symbol 84 as "exp" |
ExportAssets (56) | Timeline Frame 7 | Symbol 85 as "sndlaser" |
ExportAssets (56) | Timeline Frame 8 | Symbol 86 as "firerocket" |
ExportAssets (56) | Timeline Frame 8 | Symbol 87 as "flame" |
ExportAssets (56) | Timeline Frame 13 | Symbol 88 as "sndplasma" |
ExportAssets (56) | Timeline Frame 23 | Symbol 113 as "letterF" |
ExportAssets (56) | Timeline Frame 23 | Symbol 115 as "letterV" |
ExportAssets (56) | Timeline Frame 27 | Symbol 178 as "spider" |
ExportAssets (56) | Timeline Frame 27 | Symbol 184 as "blast" |
ExportAssets (56) | Timeline Frame 27 | Symbol 192 as "defiler" |
ExportAssets (56) | Timeline Frame 27 | Symbol 201 as "ultra" |
ExportAssets (56) | Timeline Frame 27 | Symbol 210 as "flier" |
ExportAssets (56) | Timeline Frame 27 | Symbol 217 as "circle" |
ExportAssets (56) | Timeline Frame 27 | Symbol 228 as "slug" |
ExportAssets (56) | Timeline Frame 27 | Symbol 239 as "mutalisk" |
ExportAssets (56) | Timeline Frame 27 | Symbol 245 as "flasher" |
ExportAssets (56) | Timeline Frame 27 | Symbol 247 as "money" |
ExportAssets (56) | Timeline Frame 28 | Symbol 264 as "letter" |
Labels
"dead" | Symbol 178 MovieClip [spider] Frame 15 |
"dead" | Symbol 192 MovieClip [defiler] Frame 7 |
"dead" | Symbol 201 MovieClip [ultra] Frame 9 |
"dead" | Symbol 210 MovieClip [flier] Frame 6 |
"dead" | Symbol 217 MovieClip [circle] Frame 7 |
"dead" | Symbol 228 MovieClip [slug] Frame 15 |
"dead" | Symbol 239 MovieClip [mutalisk] Frame 13 |
"rOver" | Symbol 291 MovieClip Frame 2 |
"blink" | Symbol 291 MovieClip Frame 6 |
"rOut" | Symbol 291 MovieClip Frame 13 |
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