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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72915343?noj=FRM72915343-23DC" width="1" height="1"></div>

onslaught.swf

This is the info page for
Flash #24766

(Click the ID number above for more basic data on this flash file.)


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Toggle quality settings
Pause game

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00000001

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adScore

ActionScript [AS1/AS2]

Frame 1
if (false) { } xLoc = load2_mc.progressBar._x; load2_mc.onEnterFrame = function () { fractionloaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; var _local2 = Math.round(fractionloaded * 14.3); percent_txt.text = _local2 + " %"; load2_mc.progressBar._x = xLoc + (_local2 * 3); if (fractionloaded >= 7) { delete fractionloaded; load2_mc.onEnterFrame = null; gotoAndStop (2); } }; stop();
Frame 2
if (false) { } function loadNoLoadBtns(bu, al, vari) { bu.enabled = vari; bu._alpha = al; } function lnbn(a, c) { loadNoLoadBtns(h2_btn, a, c); loadNoLoadBtns(m2_btn, a, c); loadNoLoadBtns(l2_btn, a, c); } function pBQ(but, qual, qNum) { but.onRollOver = function () { QPoints = qNum; _quality = qual; }; but.onPress = function () { QPoints = qNum; _quality = qual; goTut_btn.enabled = false; load_mc.onEnterFrame = null; transitionMc("sign_in"); }; } function onAutoLoad() { OnslaughtData = SharedObject.getLocal("OnslaughtSave"); var _local1 = OnslaughtData.data.theArray; if (_local1[15] == true) { OnslaughtSave = _local1; resetLoadedNumbers(); loadedVars = (qualityGo = true); _quality = OnslaughtSave[16]; transitionMc("opening_screen"); } else { warn_mc._alpha = (low_mc._alpha = 100); loadedVars = false; } } function resetLoadedNumbers() { var _local5 = OnslaughtSave[10]; var _local4 = OnslaughtSave[11]; var _local3 = OnslaughtSave[14]; var _local2 = OnslaughtSave[15]; var _local1 = OnslaughtSave[16]; OnslaughtSave = new Array(); OnslaughtSave[0] = (OnslaughtSave[1] = (OnslaughtSave[2] = (OnslaughtSave[3] = (OnslaughtSave[4] = (OnslaughtSave[5] = (OnslaughtSave[6] = (OnslaughtSave[7] = (OnslaughtSave[8] = (OnslaughtSave[9] = 0))))))))); OnslaughtSave[10] = _local5; OnslaughtSave[11] = _local4; OnslaughtSave[12] = (OnslaughtSave[13] = "none"); OnslaughtSave[14] = _local3; OnslaughtSave[15] = _local2; OnslaughtSave[16] = _local1; nameIn_txt.text = OnslaughtSave[10]; } function transitionMc(place) { musicFade = 100; fade_mc.gotoAndPlay(2); fade_mc.onEnterFrame = function () { musicFade = musicFade - musicFadeAmount; if (musicPlaying == true) { soundOwn.music.setVolume(musicFade); } if (fade_mc._currentframe >= musicMcFadeAm) { fade_mc.onEnterFrame = null; musicFade = 0; soundOwn.music.setVolume(0); soundOwn.music.stop(); stopAllSounds(); soundOwn.music = new Sound(fade_mc); switch (place) { case "playerNum" : gotoAndStop (773); soundOwn.music.attachSound("USE_open.wav"); break; case "controls" : gotoAndStop (770); soundOwn.music.attachSound("USE_open.wav"); break; case "playerSettings" : gotoAndStop (772); soundOwn.music.attachSound("USE_Magic_7"); break; case "learn" : gotoAndStop (4); soundOwn.music.attachSound("USE_tut_3"); break; case "personalHigh" : gotoAndStop (774); soundOwn.music.attachSound("USE_options_4"); break; case "credits" : gotoAndStop (769); soundOwn.music.attachSound("Use_drums2"); break; case "codeScreen" : gotoAndStop (771); soundOwn.music.attachSound("USE_options_4"); break; case "sign_in" : gotoAndStop (767); soundOwn.music.attachSound("USE_options_4"); break; case "loseGame" : gotoAndStop ("loseGame"); soundOwn.music.attachSound("USE_Magic_7"); break; case "nextLevel" : gotoAndStop ("nextLevel"); soundOwn.music.attachSound("USE_win_4"); break; case "wingame" : gotoAndStop ("wingame"); soundOwn.music.attachSound("USE_win_4"); break; case "game" : gotoAndStop (776); soundOwn.music.attachSound("Use_battle_2"); break; case "highRank" : gotoAndStop (775); soundOwn.music.attachSound("USE_choir.wav"); break; case "opening_screen" : gotoAndStop (768); soundOwn.music.attachSound("USE_choir.wav"); } soundOwn.music.setVolume(0); soundOwn.music.start(0, 65535); fade_mc.gotoAndPlay(musicMcFadeAm + 1); fade_mc.onEnterFrame = function () { musicFade = musicFade + musicFadeAmount; if (musicPlaying == true) { soundOwn.music.setVolume(musicFade); } if (fade_mc._currentframe >= madeTotalF) { fade_mc.onEnterFrame = null; if (musicPlaying == true) { soundOwn.music.setVolume(100); } } }; } }; } function qualityControl(point) { switch (point) { case 1 : _quality = "LOW"; break; case 2 : _quality = "MEDIUM"; break; case 3 : _quality = "HIGH"; } } function pauseScreenButtonsQual2(but, qual, qNum) { but.onPress = function () { QPoints = qNum; _quality = qual; }; } function muteSound() { if (musicPlaying == true) { onOff_mc._alpha = 100; soundOwn.music.setVolume(0); musicPlaying = false; } else { onOff_mc._alpha = 0; soundOwn.music.setVolume(100); musicPlaying = true; } } function soundQualButtons() { qualityGo = false; pauseScreenButtonsQual2(l2_btn, "LOW", 1); pauseScreenButtonsQual2(m2_btn, "MEDIUM", 2); pauseScreenButtonsQual2(h2_btn, "HIGH", 3); if (musicPlaying == false) { onOff_mc._alpha = 100; } musicT_btn.onPress = function () { muteSound(); }; } function iN() { } function ik1() { getURL ("http://www.trueweaksauce.com", "_blank"); } function ik2() { getURL ("mailto:zachmack1@comcast.com?subject=Cool graphics!!&body=I love the animation, are you pro?"); } function ik3() { getURL ("aim:GoIM?ScreenName=TrueWeaksauce"); } function iw1() { getURL ("http://faythiel.evilpumpkin.com/~mwells/", "_blank"); } function iw2() { getURL ("mailto:zeldamog@gmail.com?subject=Cool game!&body=This game rocks in the most rockin'-ist of ways."); } function iw3() { getURL ("aim:GoIM?ScreenName=Dancinninja"); } xLoc = load_mc.progressBar._x; QPoints = 1; tutSceneTF = 450; nameRestrictText = "^`~@#$%\\^&*(){}[];:+=?<>,.!"; load_mc.onEnterFrame = function () { fractionloaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; load_mc.progressBar._x = xLoc + (fractionloaded * 3); var _local2 = Math.floor(fractionloaded); percent_txt.text = _local2 + " %"; guyLoad_mc.gotoAndStop(_local2); if (fractionloaded >= 97) { load_mc.onEnterFrame = null; onAutoLoad(); lnbn(100, true); } if (_root._framesloaded > tutSceneTF) { loadNoLoadBtns(goTut_btn, 100, true); } }; warn_mc._alpha = 0; low_mc._alpha = 10; lnbn(10, false); loadNoLoadBtns(goTut_btn, 20, false); goTut_btn.onPress = function () { gameTutPractice = (goTut_btn.enabled = false); onc_mc.onEnterFrame = null; transitionMc("learn"); }; pBQ(l2_btn, "LOW", 1); pBQ(m2_btn, "MEDIUM", 2); pBQ(h2_btn, "HIGH", 3); loadedVars = false; qualityGo = (musicPlaying = true); OkSubmit = (secretBlitz = (AlreadyCode2 = (AlreadyCode1 = (shadOk = (magOk = false))))); soundOwn = this; oncOwner = _root; soundOwn.music = new Sound(fade_mc); musicMcFadeAm = 12; musicFadeAmount = 10; madeTotalF = fade_mc._totalframes; musicFade = 100; QPoints = 2; _quality = "MEDIUM"; Qistener = new Object(); Qistener.onKeyDown = function () { var _local1 = Key.getCode(); if (_local1 == 81) { if (qualityGo == true) { QPoints++; if (QPoints > 3) { QPoints = 1; } qualityControl(QPoints); } } else if (_local1 == 77) { if (qualityGo == true) { muteSound(); } } }; Key.addListener(Qistener); c_btn.useHandCursor = false; r_cm = new ContextMenu(); r_cm.hideBuiltInItems(); var k_n = new ContextMenuItem("Graphic Artist-Mckenzie Kerman", iN); var k_w = new ContextMenuItem("MK - Website", ik1); var k_e = new ContextMenuItem("MK - Email", ik2); var k_a = new ContextMenuItem("MK - AIM", ik3); var w_n = new ContextMenuItem("Programmer-Michael Wells", iN); var w_w = new ContextMenuItem("MW - Website", iw1); var w_e = new ContextMenuItem("MW - Email", iw2); var w_a = new ContextMenuItem("MW - AIM", iw3); w_na.separatorBefore = true; w_w.separatorBefore = true; k_w.separatorBefore = true; r_cm.customItems.push(k_n, k_w, k_e, k_a, w_n, w_w, w_e, w_a); this.menu = r_cm; stop();
Frame 4
if (false) { } function keyTutFade(keyHit) { keyHit._alpha = 100; keyHit.onEnterFrame = function () { keyHit._alpha = keyHit._alpha - 10; if (keyHit._alpha <= 0) { keyHit.onEnterFrame = null; } }; } targetOwner = this; skip2_btn.onPress = function () { if (_root._framesloaded >= 762) { turret.onEnterFrame = null; targetOwner.onMouseDown = null; p2_target.onEnterFrame = null; Key.removeListener(hitQListener); Mouse.show(); gotoAndPlay ("skippedTo"); } }; tutGame.onPress = function () { turret.onEnterFrame = null; targetOwner.onMouseDown = null; p2_target.onEnterFrame = null; Key.removeListener(hitQListener); level = "tutorial"; buttonPressed = "easy"; gameType = "normal"; difficulty = 1; playerNumber = 1; playerVar == "one"; stop(); transitionMc("game"); }; if (gameTutPractice == false) { tutGame.enabled = false; tutGame._alpha = 0; } Mouse.show(); gotoAndPlay (5);
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if (false) { } next_btn.onPress = function () { turret.onEnterFrame = null; gotoAndPlay ("spaceAnim"); }; turretSpeed = 6; right_light._alpha = 0; left_light._alpha = 0; next_btn.enabled = false; next_btn._alpha = 0; alreadyKey = false; turret.onEnterFrame = function () { if (Key.isDown(39)) { if (alreadyKey == false) { alreadyKey = true; next_btn.enabled = true; next_btn._alpha = 100; } if (turret._rotation <= 90) { keyTutFade(right_light); blast._rotation = blast._rotation + turretSpeed; turret._rotation = turret._rotation + turretSpeed; } } else if (Key.isDown(37)) { if (alreadyKey == false) { alreadyKey = true; next_btn.enabled = true; next_btn._alpha = 100; } if (turret._rotation >= -90) { keyTutFade(left_light); blast._rotation = blast._rotation - turretSpeed; turret._rotation = turret._rotation - turretSpeed; } } }; stop();
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if (false) { } function returnNormRot() { var _local1 = Math.abs(turret._rotation / 5); if (turret._rotation > 0) { turret._rotation = turret._rotation - _local1; } else if (turret._rotation < 0) { turret._rotation = turret._rotation + _local1; } if (Math.abs(turret._rotation) < 0.2) { turret.onEnterFrame = null; } } next_btn.onPress = function () { turret.onEnterFrame = function () { returnNormRot(); }; gotoAndPlay ("tutPlay"); }; next_btn.enabled = false; next_btn._alpha = 0; alreadyKey = false; space_Light._alpha = 0; up_Light._alpha = 0; turret.onEnterFrame = function () { if (Key.isDown(32)) { if (alreadyKey == false) { alreadyKey = true; next_btn.enabled = true; next_btn._alpha = 100; } blast.gotoAndPlay(2); turret.play(); arrowsound.play(); keyTutFade(space_Light); } else if (Key.isDown(38)) { if (alreadyKey == false) { alreadyKey = true; next_btn.enabled = true; next_btn._alpha = 100; } blast.gotoAndPlay(2); turret.play(); arrowsound.play(); keyTutFade(up_Light); } }; stop();
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if (false) { } function vollyFire2() { if (alreadyKey == false) { backO.onEnterFrame = function () { backO._alpha = backO._alpha + 20; if (backO._alpha >= 100) { backO.onEnterFrame = null; } }; alreadyKey = true; next_btn.enabled = true; next_btn._alpha = 100; } readyToFire2 = false; superArrow.gotoAndPlay(2); var superArMax = superArrow._totalframes; superArrow.onEnterFrame = function () { if (superArrow._currentframe >= superArMax) { superArrow.onEnterFrame = null; readyToFire2 = true; } }; } next_btn.onPress = function () { turret.onEnterFrame = null; powerMask_mc.onEnterFrame = null; Key.removeListener(hitQListener); gotoAndPlay ("restPlay"); }; next_btn.enabled = false; next_btn._alpha = 0; readyToFire2 = true; alreadyKey = false; space_Light._alpha = 0; up_Light._alpha = 0; powerMask_mc.onEnterFrame = function () { if (Key.isDown(40) && (readyToFire2 == true)) { vollyFire2(); keyTutFade(up_Light); } }; hitQListener = new Object(); hitQListener.onKeyDown = function () { var _local1 = Key.getCode(); if ((_local1 == 90) && (readyToFire2 == true)) { vollyFire2(); keyTutFade(space_Light); } }; Key.addListener(hitQListener); stop();
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if (false) { } next_btn.onPress = function () { Mouse.show(); targetOwner.onMouseDown = null; p2_target.onEnterFrame = null; gotoAndPlay ("arrowPlay"); }; next_btn.onRollOver = function () { p2_circle._alpha = 0; flash_target._alpha = 0; p2_target._alpha = 0; Mouse.show(); }; next_btn.onRollOut = function () { p2_circle._alpha = 100; flash_target._alpha = 100; p2_target._alpha = 100; Mouse.hide(); }; initFireX = 350; initFireY = 620; fireTotal = fireHitter._totalframes; fireTotalD = fireTotal - 2; fireHitter._x = initFireX; fireHitter._y = initFireY; targetLoadMax = -5; targetLoadInit = -125; p2_target.loader.barIN._x = targetLoadMax; targetLoadSpeed = 4; p2Follow = 4; p2rota = 2; initPowerBarX = stats.powerbar.powerMask_mc._x; readyToFire = false; fireHitterTotalFrames = fireHitter._totalframes; blastTotal = blast._totalframes; target_fire = false; next_btn.enabled = false; next_btn._alpha = 0; alreadyKey = false; pausedGame = false; fireHitter._x = initFireX; fireHitter._y = initFireY; p2_target.onEnterFrame = function () { flash_target._y = _ymouse; flash_target._x = _xmouse; p2_target._x = _xmouse; p2_target._y = _ymouse; var _local1 = p2_target._x; p2_circle._x = p2_circle._x + ((_local1 - p2_circle._x) / p2Follow); p2_circle._y = p2_circle._y + ((p2_target._y - p2_circle._y) / p2Follow); var _local2 = (_local1 - p2_circle._x) / p2rota; p2_circle._rotation = _local2; flash_target._rotation = _local2; }; targetOwner.onMouseDown = function () { if (alreadyKey == false) { alreadyKey = true; next_btn.enabled = true; next_btn._alpha = 100; } if (!flash_target.hitTest(next_btn)) { if (target_fire == false) { totalBombs++; target_fire = true; var tarx = p2_circle._x; var tary = p2_circle._y; fireHitter.gotoAndPlay("fire"); fireHitter.onEnterFrame = function () { fireHitter._x = fireHitter._x + ((tarx - initFireX) / fireTotalD); fireHitter._y = fireHitter._y + ((tary - initFireY) / fireTotalD); if (fireHitter._currentframe >= fireTotal) { fireHitter.onEnterFrame = null; fireHitter.stop(); var Fire_explodeTotal = fireHitter.explode._totalframes; fireHitter.explode.onEnterFrame = function () { if (fireHitter.explode._currentframe >= Fire_explodeTotal) { fireHitter.explode.onEnterFrame = null; fireHitter.smoke.gotoAndPlay(2); var Fire_smokeTotal = fireHitter.smoke._totalframes; fireHitter.smoke.onEnterFrame = function () { if (fireHitter.smoke._currentframe >= Fire_smokeTotal) { fireHitter.smoke.onEnterFrame = null; fireHitter.gotoAndStop(1); fireHitter._x = initFireX; fireHitter._y = initFireY; } }; } }; } }; flash_target.gotoAndPlay(2); p2_target.loader.barIN._x = targetLoadInit; p2_target.loader.onEnterFrame = function () { p2_target.loader.barIN._x = p2_target.loader.barIN._x + targetLoadSpeed; if (p2_target.loader.barIN._x > targetLoadMax) { p2_target.loader.barIN._x = targetLoadMax; if (fireHitter._currentframe == 1) { p2_target.loader.onEnterFrame = null; target_fire = false; } } }; } } }; Mouse.hide(); stop();
Frame 661
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if (false) { } stop(); next_btn.onPress = function () { gotoAndPlay ("modePlay"); };
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if (false) { } next_btn.onPress = function () { gotoAndPlay ("final"); }; stop();
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Frame 765
if (false) { } if (gameTutPractice == false) { var loaded = _root.getBytesLoaded(); var total = (_root.getBytesTotal() - 10); if (loaded >= total) { transitionMc("sign_in"); } else { transitionMc("loading screen"); } } else { transitionMc("opening_screen"); } stop();
Frame 767
if (false) { } function loadingOnc() { nameIn_txt.text = OnslaughtSaveTemp[10]; if (OnslaughtSaveTemp[10] != null) { OnslaughtSave = OnslaughtSaveTemp; nameIn_txt.text = OnslaughtSave[10]; loadedVars = true; saveLoad_mc.gotoAndPlay("load"); } else { if (OnslaughtSave[10] != null) { nameIn_txt.text = OnslaughtSave[10]; } saveLoad_mc.gotoAndPlay("error"); } OnslaughtSaveTemp = null; } function rename() { if (newN_mc._currentframe < namey) { loadNoLoadBtns(load_btn, 50, false); loadNoLoadBtns(next_btn, 50, false); newN_mc.gotoAndPlay(2); newN_mc.onEnterFrame = function () { if (newN_mc._currentframe >= namey) { newN_mc.onEnterFrame = null; newN_mc.gotoAndStop(namey); if (OnslaughtSave[15] == true) { loadNoLoadBtns(newN_mc.load_btn, 10, false); loadNoLoadBtns(newN_mc.noload_btn, 100, true); } else if (OnslaughtSave[15] == false) { loadNoLoadBtns(newN_mc.load_btn, 100, true); loadNoLoadBtns(newN_mc.noload_btn, 10, false); } else { loadNoLoadBtns(newN_mc.load_btn, 100, true); loadNoLoadBtns(newN_mc.noload_btn, 10, false); } newN_mc.load_btn.onPress = function () { OnslaughtSave[15] = true; loadNoLoadBtns(newN_mc.load_btn, 10, false); loadNoLoadBtns(newN_mc.noload_btn, 100, true); }; newN_mc.noload_btn.onPress = function () { OnslaughtSave[15] = false; loadNoLoadBtns(newN_mc.load_btn, 100, true); loadNoLoadBtns(newN_mc.noload_btn, 10, false); }; newN_mc.yesHave_btn.onPress = function () { var _local1 = new Array(); _local1 = OnslaughtData.data.theArray; var _local2 = OnslaughtSave[15]; _local1[10] = (OnslaughtSave[10] = nameIn_txt.text); _local1[15] = (OnslaughtSave[15] = _local2); OnslaughtData.data.theArray = _local1; cursor3.onEnterFrame = null; resetLoadedNumbers(); qualityGo = true; signInNoButtons(); transitionMc("opening_screen"); }; newN_mc.noHave_btn.onPress = function () { newN_mc.gotoAndPlay(namey + 1); nameIn_txt.text = OnslaughtSave[10]; loadNoLoadBtns(load_btn, 100, true); loadNoLoadBtns(next_btn, 100, true); }; newN_mc.newName_btn.onPress = function () { newN_mc.gotoAndPlay(namey + 1); askButtonGo(); }; } }; } } function askButtonGo() { if (ask_mc._currentframe < asky) { loadNoLoadBtns(load_btn, 50, false); loadNoLoadBtns(next_btn, 50, false); ask_mc.gotoAndPlay(2); ask_mc.onEnterFrame = function () { if (ask_mc._currentframe >= asky) { ask_mc.onEnterFrame = null; ask_mc.gotoAndStop(asky); ask_mc.yesHave_btn.onPress = function () { cursor3.onEnterFrame = null; resetNumbers(); qualityGo = true; signInNoButtons(); transitionMc("opening_screen"); }; ask_mc.noHave_btn.onPress = function () { ask_mc.gotoAndStop(asky + 1); ask_mc.yes_btn.onPress = function () { cursor3.onEnterFrame = null; resetNumbers(); qualityGo = true; signInNoButtons(); transitionMc("learn"); }; ask_mc.no_btn.onPress = function () { cursor3.onEnterFrame = null; resetNumbers(); qualityGo = true; signInNoButtons(); transitionMc("opening_screen"); }; }; } }; } } function resetNumbers() { OnslaughtSave = new Array(); OnslaughtSave[0] = (OnslaughtSave[1] = (OnslaughtSave[2] = (OnslaughtSave[3] = (OnslaughtSave[4] = (OnslaughtSave[5] = (OnslaughtSave[6] = (OnslaughtSave[7] = (OnslaughtSave[8] = (OnslaughtSave[9] = 0))))))))); OnslaughtSave[10] = nameIn_txt.text; OnslaughtSave[11] = new Array(); var _local2 = 8; var _local1 = 0; while (_local1 < _local2) { OnslaughtSave[11][_local1] = false; _local1++; } OnslaughtSave[12] = (OnslaughtSave[13] = "none"); OnslaughtSave[14] = new Array(); OnslaughtSave[14][0] = 32; OnslaughtSave[14][1] = 38; OnslaughtSave[14][2] = 37; OnslaughtSave[14][3] = 39; OnslaughtSave[14][4] = 90; OnslaughtSave[14][5] = 40; OnslaughtSave[15] = false; OnslaughtSave[16] = "MEDIUM"; } function loadNoLoadBtns(but, alph, variable) { but.enabled = variable; but._alpha = alph; } function signInNoButtons() { var _local1 = Array(ask_mc.no_btn, ask_mc.noHave_btn, ask_mc.yesHave_btn, newN_mc.newName_btn, newN_mc.yesHave_btn, next_btn, load_btn, musicT_btn); loadNoButtonsFalse(_local1); } function loadNoButtonsFalse(tempArray) { var _local2 = tempArray.length; var _local1 = 0; while (_local1 < _local2) { tempArray[_local1].enabled = false; _local1++; } tempArray = null; } soundQualButtons(); nameIn_txt.restrict = nameRestrictText; if (loadedVars == true) { OnslaughtSaveTemp = OnslaughtSave; loadingOnc(); resetLoadedNumbers(); } else { nameIn_txt.text = ""; resetNumbers(); } owner = this; load_btn.onPress = function () { OnslaughtSaveTemp = OnslaughtData.data.theArray; loadingOnc(); }; next_btn.onPress = function () { if (nameIn_txt.text == "") { enter_mc.gotoAndPlay("flash"); } else if (nameIn_txt.text != OnslaughtSave[10]) { if (loadedVars == true) { rename(); } else { askButtonGo(); } } else if (nameIn_txt.text == OnslaughtSave[10]) { resetLoadedNumbers(); qualityGo = true; signInNoButtons(); transitionMc("opening_screen"); } }; namey = 10; asky = ask_mc._totalframes - 1; cursor3._y = _ymouse; cursor3._x = _xmouse; cursor3.onMouseMove = function () { cursor3._y = _ymouse; cursor3._x = _xmouse; }; cursor3.onMouseDown = function () { cursor3.gotoAndPlay("click"); }; okSaveHD = (OkSubmit = false); Mouse.hide();
Frame 768
if (false) { } function mainLoadButtons() { var _local1 = Array(controls_btn, signIn_btn, codes, cred, high, tute, playy, shad_btn); loadNoButtonsFalse(_local1); } function shadows(shad, orig, divGo) { var _local1 = orig._y; var _local2 = orig._x; shad._y = ((_local1 - _ymouse) * divGo) + _local1; shad._x = ((_local2 - _xmouse) * divGo) + _local2; } function cloudGo(cloudNum) { var _local1 = curRoot.back["Cloud_" + cloudNum]; point = new Object(); point.x = _local1._x; point.y = _local1._y; curRoot.back.localToGlobal(point); _local1._x = _local1._x + (((_xmouse - point.x) + (offsetX * cloudNum)) / (factorFollow * cloudNum)); _local1._y = _local1._y + (((_ymouse - point.y) + (offsetY * cloudNum)) / (factorFollow * cloudNum)); _local1._alpha = point.y / 4; _local1._xscale = point.y / cloudNum; _local1._yscale = point.y / cloudNum; } function winScreen() { totalkills = totalkills + (totalkillsTemp - totalkills); totalshots = totalshots + (totalshotsTemp - totalshots); otherShots = otherShots + (otherShotsTemp - otherShots); arrowHits = arrowHits + (arrowHitsTemp - arrowHits); totalBombs = totalBombs + (totalBombsTemp - totalBombs); bombKills = bombKills + (bombKillsTemp - bombKills); score = score + (scoreTempAll - score); bombScore = bombScore + (bombScoreTemp - bombScore); var _local6 = 200; var _local4 = 100 / maxLevel; var _local5 = 0; var _local1 = 1; while (_local1 <= maxLevel) { oncelotOwner.scoreCounter_mc.attachMovie("onc_score_shield", "shield_" + _local1, _local1); var _local3 = oncelotOwner.scoreCounter_mc["shield_" + _local1]; _local3._y = _local5; _local3._x = ((_local6 / maxLevel) * _local1) - _local4; _local3._alpha = 40; _local3.gotoAndStop(1); _local1++; } var _local2 = 1; while (_local2 <= level) { var _local3 = oncelotOwner.scoreCounter_mc["shield_" + _local2]; _local3._alpha = 100; _local3.gotoAndPlay(_local2); _local2++; } loseScreen(); } function loseScreen() { numOfCodes = 0; var _local2 = OnslaughtSave[11].length; var _local1 = 0; while (_local1 < _local2) { if (OnslaughtSave[11][_local1] == true) { numOfCodes++; } _local1++; } accuracyFixA = totalshots + arrowHits; if (accuracyFixA == 0) { accuracyFixA = 1; } accuracyA = ((totalkills - otherShots) / accuracyFixA) * 100; accuracyFixB = totalBombs; if (accuracyFixB == 0) { accuracyFixB = 1; } accuracyB = (bombKills / accuracyFixB) * 100; adjScoreCombine = Math.round(score + bombScore); oncelotOwner.points.text = score; oncelotOwner.kills.text = totalkills; oncelotOwner.shots.text = totalshots; oncelotOwner.accuracy.text = Math.round(accuracyA) + "%"; oncelotOwner.combo2.text = highestcombo; oncelotOwner.pointsB.text = bombScore; oncelotOwner.killsB.text = bombKills; oncelotOwner.shotsB.text = totalBombs; oncelotOwner.accuracyB.text = Math.round(accuracyB) + "%"; oncelotOwner.adScoreCom.text = adjScoreCombine; oncelotOwner.player1_txt.text = OnslaughtSave[10]; if (playerLives == 1) { oncelotOwner.livesIn_txt.text = playerLives; oncelotOwner.lifes_mc.gotoAndStop(2); } else if (playerLives < 1) { oncelotOwner.lifes_mc._alpha = 0; oncelotOwner.livesIn_txt.text = ""; oncelotOwner.afterD_btn.enabled = false; oncelotOwner.afterD_btn._alpha = 10; } else { oncelotOwner.lifes_mc.gotoAndStop(1); oncelotOwner.livesIn_txt.text = playerLives; } oncelotOwner.codesNum.text = numOfCodes + "/8"; } function curVars() { var _local5 = OnslaughtSave[10]; var _local4 = OnslaughtSave[11]; var _local3 = OnslaughtSave[12]; var _local2 = OnslaughtSave[13]; var _local1 = OnslaughtSave[14]; OnslaughtSave = new Array(); OnslaughtSave[0] = score; OnslaughtSave[1] = totalkills; OnslaughtSave[2] = totalshots; OnslaughtSave[3] = Math.ceil(accuracyA); OnslaughtSave[4] = highestcombo; OnslaughtSave[5] = bombScore; OnslaughtSave[6] = bombKills; OnslaughtSave[7] = totalBombs; OnslaughtSave[8] = Math.ceil(accuracyB); OnslaughtSave[9] = adjScoreCombine; OnslaughtSave[10] = _local5; OnslaughtSave[11] = _local4; OnslaughtSave[12] = _local3; OnslaughtSave[13] = _local2; OnslaughtSave[14] = _local1; OkSubmit = true; saveDiff(); } function saveDiff() { if (buttonPressed == "hard") { OnslaughtSave[12] = "Hard"; } else if (buttonPressed == "easy") { OnslaughtSave[12] = "Easy"; } if (gameType == "normal") { OnslaughtSave[13] = "Level"; } else if (gameType == "marathon") { OnslaughtSave[13] = "Endurance"; } okSaveHD = true; } level = 1; totalkills = (totalshots = (otherShots = (arrowHits = (totalBombs = (bombKills = (score = (bombScore = 0))))))); playerVar = "two"; scoreTemp = score; highestcombo = 1; playy.onPress = function () { onc_mc.onEnterFrame = null; mainLoadButtons(); transitionMc("playerSettings"); }; tute.onPress = function () { gameTutPractice = true; onc_mc.onEnterFrame = null; mainLoadButtons(); transitionMc("learn"); }; high.onPress = function () { onc_mc.onEnterFrame = null; mainLoadButtons(); transitionMc("personalHigh"); }; cred.onPress = function () { onc_mc.onEnterFrame = null; mainLoadButtons(); transitionMc("credits"); }; codes.onPress = function () { onc_mc.onEnterFrame = null; mainLoadButtons(); transitionMc("codeScreen"); }; signIn_btn.onPress = function () { onc_mc.onEnterFrame = null; loadedVars = true; mainLoadButtons(); transitionMc("sign_in"); }; controls_btn.onPress = function () { onc_mc.onEnterFrame = null; mainLoadButtons(); transitionMc("controls"); }; Mouse.hide(); if (shadOk == false) { onc_mc.gotoAndStop(1); sheet_shadow.gotoAndStop(1); shadow_mc.gotoAndStop(1); } onc_orig.onMouseMove = function () { cursor._y = _ymouse; cursor._x = _xmouse; if (shadOk == true) { shadows(onc_mc, onc_orig, 0.3); shadows(sheet_shadow, sheet, 0.6); shadows(shadow_mc, name_mc, 0.05); } }; onc_orig.onMouseDown = function () { cursor.gotoAndPlay("click"); }; shad_btn.onPress = function () { if (shadOk == false) { shadOk = true; name_mc.onNameBack_mc.gotoAndPlay(2); onc_mc.gotoAndPlay(2); sheet_shadow.gotoAndPlay(2); shadow_mc.gotoAndPlay(2); } else if (shadOk == true) { shadOk = false; name_mc.onNameBack_mc.gotoAndStop(1); onc_mc.gotoAndStop(1); sheet_shadow.gotoAndStop(1); shadow_mc.gotoAndStop(1); } }; factorFollow = 200; offsetY = 30; offsetX = 20; curRoot = this; OkSubmit = false; stop();
Frame 769
if (false) { } function credGo(flame, way) { flame.onEnterFrame = function () { flame._alpha = flame._alpha + (credA * way); if (flame._alpha >= 100) { flame.onEnterFrame = null; } else if (flame._alpha < 0) { flame.onEnterFrame = null; } }; } cir_1.onPress = function () { cir_1.onEnterFrame = function () { cir_1._x = (cir_2._x = _xmouse); cir_1._y = (cir_2._y = _ymouse); }; }; thanks_mc._alpha = 0; credA = 10; thanks_btn.onRollOver = function () { credGo(thanks_mc, 1); }; thanks_btn.onRollOut = function () { credGo(thanks_mc, -1); }; special_btn.onPress = function () { if (secretBlitz == true) { spe_mc.gotoAndPlay("off"); secretBlitz = false; } else if (secretBlitz == false) { spe_mc.gotoAndPlay("on"); secretBlitz = true; } }; cir_1.onRelease = function () { cir_1.onEnterFrame = null; }; Mouse.show(); stop(); main_btn.onPress = function () { var _local1 = Array(special_btn, K_web, K_mail, M_web, M_mail, main_btn); loadNoButtonsFalse(_local1); transitionMc("opening_screen"); }; OkSubmit = false; K_web.onPress = function () { ik1(); }; K_mail.onPress = function () { ik2(); }; w_aim.onPress = function () { ik3(); }; M_web.onPress = function () { iw1(); }; M_mail.onPress = function () { iw2(); }; m_aim.onPress = function () { iw3(); }; w_btn.useHandCursor = (m_btn.useHandCursor = false);
Frame 770
if (false) { } function keyPlacer(butName, action) { specialKeysIn(OnslaughtSave[14][action], butName); var _local1 = own[butName + "_btn"]; _local1.onPress = function () { var _local1 = own[butName + "_txt"]; _local1.text = ""; allButtonsEnable(false, 50); keys = new Object(); keys.onKeyDown = function () { var _local1 = Key.getCode(); specialKeys(_local1, butName, action); }; Key.addListener(keys); }; } function specialKeys(hitKey, butName, action) { specialKeysIn(hitKey, butName); var _local1 = 0; while (_local1 < keyArLen) { if (_local1 != action) { if (hitKey == OnslaughtSave[14][_local1]) { allButtonsEnable(false, 50); okGo = false; thiss = ""; chooseAgain_mc.gotoAndPlay(2); var _local2 = own[butName + "_txt"]; _local2.text = thiss; } } _local1++; } if (okGo == true) { allButtonsEnable(true, 100); OnslaughtSave[14][action] = hitKey; Key.removeListener(keys); thiss = null; } } function specialKeysIn(hitKey, butName) { thiss = ""; okGo = true; if (((hitKey == 80) || (hitKey == 81)) || (hitKey == 77)) { okGo = false; thiss = ""; chooseAgain_mc.gotoAndPlay("pqm"); } else if (((((((((((((hitKey == 17) || (hitKey == 220)) || (hitKey == 20)) || (hitKey == 192)) || (hitKey == 189)) || (hitKey == 187)) || (hitKey == 92)) || (hitKey == 93)) || (hitKey == 45)) || (hitKey == 35)) || (hitKey == 34)) || (hitKey == 33)) || (hitKey == 36)) { okGo = false; thiss = ""; chooseAgain_mc.gotoAndPlay(2); } else { switch (hitKey) { case 39 : thiss = "right"; break; case 37 : thiss = "left"; break; case 38 : thiss = "up"; break; case 40 : thiss = "down"; break; case 32 : thiss = "space"; break; case 16 : thiss = "shift"; break; default : var _local3 = String.fromCharCode(hitKey); thiss = _local3.toLowerCase(); } } var _local2 = own[butName + "_txt"]; _local2.text = thiss; } function allButtonsEnable(variable, alph) { var _local2 = Array(arrow_btn, arrowAlt_btn, L_btn, R_btn, volly_btn, vollyAlt_btn, resetKeys_btn); var _local3 = _local2.length; var _local1 = 0; while (_local1 < _local3) { _local2[_local1].enabled = variable; _local2[_local1]._alpha = alph; _local1++; } back2_btn.enabled = variable; } own = _root; okGo = true; back2_btn.onPress = function () { cursor3.onMouseMove = null; Key.addListener(Qistener); var _local1 = Array(arrow_btn, arrowAlt_btn, L_btn, R_btn, volly_btn, vollyAlt_btn, back2_btn, resetKeys_btn, musicT_btn); loadNoButtonsFalse(_local1); transitionMc("opening_screen"); }; soundQualButtons(); keyArLen = OnslaughtSave[14].length; keyPlacer("arrow", 0); keyPlacer("arrowAlt", 1); keyPlacer("L", 2); keyPlacer("R", 3); keyPlacer("volly", 4); keyPlacer("vollyAlt", 5); resetKeys_btn.onPress = function () { OnslaughtSave[14] = new Array(); OnslaughtSave[14][0] = 32; OnslaughtSave[14][1] = 38; OnslaughtSave[14][2] = 37; OnslaughtSave[14][3] = 39; OnslaughtSave[14][4] = 90; OnslaughtSave[14][5] = 40; specialKeysIn(32, "arrow"); specialKeysIn(38, "arrowAlt"); specialKeysIn(37, "L"); specialKeysIn(39, "R"); specialKeysIn(90, "volly"); specialKeysIn(40, "vollyAlt"); }; cursor3._y = _ymouse; cursor3._x = _xmouse; cursor3.onMouseMove = function () { cursor3._y = _ymouse; cursor3._x = _xmouse; }; cursor3.onMouseDown = function () { cursor3.gotoAndPlay("click"); };
Frame 771
if (false) { } function buttonCodes(cNum, tName, theCode, codeInit) { var theBtn = magOwn[tName + "_btn"]; var theText = magOwn[tName + "Txt"]; var _local1 = OnslaughtSave[11][cNum]; var theGuy = magOwn["guy_" + codeInit]; var fire = magOwn[("fire" + codeInit) + "_mc"]; loadNoLoadBtns(theBtn, 0, false); if (_local1 == true) { info_txt.text = ""; magOwn["butArray" + codeInit].push(theBtn); loadNoLoadBtns(theBtn, 100, true); } theBtn.onPress = function () { tarX = tarX + tarXMouseDown; go_btn._x = goBiX; loadNoLoadBtns(reset_btn, 100, true); buttonsReset(codeInit, theBtn); if (magOwn["AlreadyCode" + codeInit] == false) { theGuy.gotoAndPlay(2); fire.play(); fire.onEnterFrame = function () { fire._alpha = fire._alpha + 10; if (fire._alpha >= 100) { fire._alpha = 100; fire.onEnterFrame = null; } }; } magOwn["AlreadyCode" + codeInit] = true; magOwn["secret_code_" + codeInit] = theCode; theBtn.gotoAndPlay("glow"); }; theBtn.onRollOver = function () { if (magOwn["secret_code_" + codeInit] != theCode) { theBtn.gotoAndStop("over"); } info_txt.text = theText; }; theBtn.onRollOut = function () { if (magOwn["secret_code_" + codeInit] != theCode) { info_txt.text = ""; theBtn.gotoAndStop(1); } }; } function sparkGen() { if (magOk == true) { if (wandLayer > wandLayerMax) { wandLayer = 1; } wandCount = wandCountInit; magOwn.attachMovie("code_magic_star_all", "wand_" + wandLayer, wandLayer); var wand = magOwn["wand_" + wandLayer]; wand._x = wand_mc._x; wand._y = wand_mc._y; wand._rotation = random(360) + 1; wand.onEnterFrame = function () { if (wand._currentframe >= wandTotalFrames) { wand.onEnterFrame = null; removeMovieClip(wand); } }; wandLayer++; } } function buttonsReset(t, buttonPressed) { if (buttonPressed == hard_btn) { secret_code_2 = ""; var _local4 = butArray2.length; var _local2 = 0; while (_local2 < _local4) { loadNoLoadBtns(butArray2[_local2], 70, false); butArray2[_local2].gotoAndStop(1); _local2++; } } else { var _local4 = butArray2.length; var _local2 = 0; while (_local2 < _local4) { loadNoLoadBtns(butArray2[_local2], 100, true); _local2++; } } var _local3 = magOwn["butArray" + t]; var _local5 = _local3.length; var _local1 = 0; while (_local1 < _local5) { if (_local3[_local1]._currentframe > 1) { _local3[_local1].gotoAndStop(1); } _local1++; } } function backC(num) { magOwn["AlreadyCode" + num] = false; magOwn["secret_code_" + num] = ""; var _local1 = magOwn[("fire" + num) + "_mc"]; _local1._alpha = 0; _local1.gotoAndStop(1); } function codeStart(num) { magOwn["guy_" + num].gotoAndPlay("back"); backC(num); magOwn["butArray" + num] = new Array(); buttonsReset(num); } function resetBk(num) { if (magOwn["AlreadyCode" + num] == true) { magOwn["guy_" + num].gotoAndPlay("back"); } backC(num); var _local2 = magOwn["butArray" + num]; var _local3 = _local2.length; var _local1 = 0; while (_local1 < _local3) { _local2[_local1].gotoAndStop(1); _local1++; } } magOwn = this; snipTxt = "Demon Sight: An unearthly red beam aids you in the aiming of your bow"; mineTxt = "Replication: This magic will double the amount of mines on the field per level"; slowTxt = "Time Warp: This spell affects the very fabric of time itself, slowing all approaching enemies"; armorTxt = "Enchanted Masonry: A spell of protection increases your castles resistance to all attacks"; speedTxt = "Angelic Assist: spirits aid your archers to help them ready a volley in half the time"; hardTxt = "True Onslaught: Only for ultimate players"; boostBTxt = "Furious Haste: This magic shortens the time it takes reload for the bomber (player 2)"; quickBTxt = "Supernatural Reflex: Improves the accuracy of the bomber (player 2)"; codeStart(1); codeStart(2); tarX = wand_mc._x; info_txt.text = "You currently have no magics, play level mode with various settings to unlock them"; if_btn.onRollOver = function () { info_txt.text = ""; }; loadNoLoadBtns(reset_btn, 0, false); goBiX = go_btn._x; go_btn._x = 1000; reset_btn.onPress = function () { resetBk(1); resetBk(2); loadNoLoadBtns(reset_btn, 0, false); }; buttonCodes(0, "snip", "glow", 1); buttonCodes(1, "mine", "mine", 1); buttonCodes(2, "slow", "slow", 1); buttonCodes(3, "armor", "armor", 1); buttonCodes(4, "speed", "powerInc", 1); buttonCodes(5, "hard", "hard", 1); buttonCodes(6, "boostB", "boostB", 2); buttonCodes(7, "quickB", "quickB", 2); wandCountInit = (wandCount = 6); wandTotalFrames = 22; wandLayer = 1; wandLayerMax = (tarXMouseDown = 30); wand_mc.onMouseDown = function () { if (magOk == true) { sparkGen(); sparkGen(); sparkGen(); sparkGen(); sparkGen(); } wand_mc.gotoAndPlay("magic"); tarX = tarX + tarXMouseDown; }; togMag_btn.onPress = function () { if (magOk == false) { magOk = true; } else if (magOk == true) { magOk = false; } }; wand_mc._y = _ymouse; wand_mc._x = _xmouse; wand_mc.onMouseMove = function () { wand_mc._y = _ymouse; wand_mc._x = _xmouse; }; wand_mc.onEnterFrame = function () { wandCount--; if (wandCount <= 0) { sparkGen(); } var _local1 = wand_mc._x - tarX; tarX = tarX + (_local1 / 3); wand_mc._rotation = _local1 / 5; }; OkSubmit = false; main_btn.onPress = (go_btn.onPress = function () { var _local1 = Array(snip_btn, mine_btn, slow_btn, armor_btn, speed_btn, hard_btn, boostB_btn, quickB_btn, reset_btn, main_btn); loadNoButtonsFalse(_local1); wand_mc.onEnterFrame = null; transitionMc("opening_screen"); }); Mouse.hide(); stop();
Frame 772
if (false) { } function pSetButClick(butIn, type, fi) { var _local1 = fireOwn[butIn + "_btn"]; var fireMc = fireOwn[("fire" + fi) + "2_mc"]; var _local3 = fireOwn[("fire" + fi) + "_mc"]; var _local2 = fireOwn[butIn + "i_btn"]; _local3._alpha = (fireMc._alpha = 0); _local1.onPress = function () { gameType = type; var _local1 = Array(main2_btn, easy_btn, hard_btn); loadNoButtonsFalse(_local1); transitionMc("playerNum"); }; _local1.onRollOver = function () { chooseSound_mc.gotoAndPlay(2); fireMc.gotoAndStop("go"); flame2(fi, 1); }; _local1.onRollOut = function () { flame2(fi, -1); }; _local2.onRollOver = function () { flame2(fi + "I", 1); }; _local2.onRollOut = function () { flame2(fi + "I", -1); }; } function flame2(fl, way, playi) { var flame = fireOwn[("fire" + fl) + "_mc"]; var flame2 = fireOwn[("fire" + fl) + "2_mc"]; flame.onEnterFrame = function () { flame._alpha = flame._alpha + (flameAmount * way); flame2._alpha = flame2._alpha + ((flameAmount + 2) * way); if (flame._alpha >= 100) { flame._alpha = 100; flame.onEnterFrame = null; } else if (flame._alpha <= 0) { flame._alpha = (flame2._alpha = 0); flame2.gotoAndStop(1); flame.onEnterFrame = null; } }; } main2_btn.onPress = function () { var _local1 = Array(main2_btn, easy_btn, hard_btn); loadNoButtonsFalse(_local1); transitionMc("opening_screen"); }; flameAmount = 8; fireOwn = this; gameType = "normal"; fireMI_mc._alpha = (fireSI_mc._alpha = (ma_ex_mc._alpha = (lv_ex_mc._alpha = 0))); pSetButClick("easy", "normal", "S"); pSetButClick("hard", "marathon", "M"); cursor._x = _xmouse; cursor._y = _ymouse; cursor.onMouseMove = function () { cursor._x = _xmouse; cursor._y = _ymouse; }; cursor.onMouseDown = function () { cursor.gotoAndPlay("click"); }; Mouse.hide(); stop(); OkSubmit = false;
Frame 773
if (false) { } function rolloverOut(button, mc, othermc, goto, num) { button.onPress = function () { playerNumber = num; if (secret_code_1 != "hard") { loadNoLoadBtns(easy_btn, 100, true); } loadNoLoadBtns(hard_btn, 100, true); lifer_mc._alpha = 100; if (gameType == "marathon") { playerLives = endurLives; endur_mc._alpha = 100; tLife_txt.text = playerLives; endur_mc.gotoAndPlay(2); } playerChosen = button + "_true"; flameGo(mc, 1); flameGo(othermc, -1); mcChosen = mc; playerVar = goto; }; button.onRollOver = function () { chooseSound_mc.gotoAndPlay(2); if (playerChosen != (button + "_true")) { flameGo(fire_mc, 1); flameGo(mc, 1); } }; button.onRollOut = function () { if (playerChosen != (button + "_true")) { flameGo(fire_mc, -1); flameGo(mc, -1); } }; } function difficultySetter(butP, otherP, diff) { var _local1 = fireOwn[butP + "_btn"]; var livesNum = fireOwn[butP + "Lives"]; _local1.onPress = function () { if (buttonPressed == otherP) { glow_back_mc.gotoAndPlay(butP); } buttonPressed = butP; difficulty = diff; if (gameType == "normal") { playerLives = livesNum; tLife_txt.text = playerLives; } gameGo(); }; _local1.onRollOver = function () { if (gameType == "normal") { tLife_txt.text = livesNum; } chooseSound_mc.gotoAndPlay(2); if (buttonPressed == "") { glow_back_mc.gotoAndPlay(butP); } }; _local1.onRollOut = function () { if (gameType == "normal") { tLife_txt.text = ""; } if (buttonPressed == "") { var _local1 = butP + "_back"; glow_back_mc.gotoAndPlay(_local1); } }; } function flameGo(flame, way) { flame.onEnterFrame = function () { flame._alpha = flame._alpha + (flameAmount * way); if (flame._alpha > 100) { flame._alpha = 100; flame.onEnterFrame = null; } else if (flame._alpha < 0) { flame._alpha = 0; flame.onEnterFrame = null; } }; } function gameGo() { var _local1 = Array(main2_btn, easy_btn, hard_btn, two_btn, tur_btn); loadNoButtonsFalse(_local1); transitionMc("game"); } main_btn.onPress = function () { var _local1 = Array(main2_btn, easy_btn, hard_btn, two_btn, tur_btn); loadNoButtonsFalse(_local1); transitionMc("playerSettings"); }; playerLives = 3; flameAmount = 10; playerNumber = 1; difficulty = 1; playerChosen = ""; vollyNum = 0; buttonPressed = ""; eas_har_btnAlph = 10; one_mc._alpha = (two_mc._alpha = (fire_mc._alpha = (endur_mc._alpha = 0))); loadNoLoadBtns(easy_btn, eas_har_btnAlph, false); loadNoLoadBtns(hard_btn, eas_har_btnAlph, false); endur_mc.gotoAndStop(1); tLife_txt.text = ""; lifer_mc._alpha = eas_har_btnAlph; easyLives = 3; hardLives = 2; endurLives = 1; fireOwn = this; rolloverOut(tur_btn, one_mc, two_mc, "turret", 1); rolloverOut(two_btn, two_mc, one_mc, "two", 2); difficultySetter("easy", "hard", 1); difficultySetter("hard", "easy", 1.5); cursor._x = _xmouse; cursor._y = _ymouse; cursor.onMouseMove = function () { cursor._x = _xmouse; cursor._y = _ymouse; }; cursor.onMouseDown = function () { cursor.gotoAndPlay("click"); }; Mouse.hide(); stop(); OkSubmit = false;
Frame 774
if (false) { } function displayScores() { var _local2 = oncelotOwner; var _local3 = new Array(_local2.points, _local2.kills, _local2.shots, _local2.accuracy, _local2.combo2, _local2.pointsB, _local2.killsB, _local2.shotsB, _local2.accuracyB, _local2.adScoreCom, name1_txt, _local2, _local2.diff_txt, _local2.mode_txt); var _local1 = 0; while (_local1 < 14) { if ((_local1 == 3) || (_local1 == 8)) { OncArrays(_local3, OnslaughtSave, _local1, "%"); } else if (_local1 != 11) { OncArrays(_local3, OnslaughtSave, _local1, ""); } _local1++; } var _local4 = 0; var _local5 = OnslaughtSave[11].length; _local1 = 0; while (_local1 < _local5) { if (OnslaughtSave[11][_local1] == true) { _local4++; } _local1++; } oncelotOwner.magic_txt.text = _local4 + "/8"; } function displayOld() { var _local2 = oncelotOwner; var _local3 = new Array(_local2.Lpoints, _local2.Lkills, _local2.Lshots, _local2.Laccuracy, _local2.Lcombo2, _local2.LpointsB, _local2.LkillsB, _local2.LshotsB, _local2.LaccuracyB, _local2.LadScoreCom, Lname1_txt, _local2, _local2.Ldiff_txt, _local2.Lmode_txt); var _local1 = 0; while (_local1 < 14) { if ((_local1 == 3) || (_local1 == 8)) { OncArrays(_local3, OnslaughtSaveOld, _local1, "%"); } else if (_local1 != 11) { OncArrays(_local3, OnslaughtSaveOld, _local1, ""); } _local1++; } var _local5 = 0; var _local4 = OnslaughtSaveOld[11].length; _local1 = 0; while (_local1 < _local4) { if (OnslaughtSaveOld[11][_local1] == true) { numOfCodes++; } _local1++; } oncelotOwner.Lmagic_txt.text = _local5 + "/8"; } function OncArrays(arr, arrBig, num, extra) { if (arrBig[num] == null) { arr[num].text = ""; } else { arr[num].text = arrBig[num] + extra; } } function textScroll(but, way) { but.onPress = function () { scrollEF(); back_mc.onEnterFrame = function () { target = target + (targetMove * way); if (target > scrollMax) { target = scrollMax; loadNoLoadBtns(up_btn, 60, false); } else if (target < scrollMin) { target = scrollMin; loadNoLoadBtns(down_btn, 60, false); } else { loadNoLoadBtns(down_btn, 100, true); loadNoLoadBtns(up_btn, 100, true); } }; }; but.onRelease = (but.onReleaseOutside = function () { back_mc.onEnterFrame = null; }); } function scrollEF() { scroll_mc.onEnterFrame = function () { var _local2 = scroll_mc._y; var _local1 = target - _local2; scroll_mc._y = scroll_mc._y + (_local1 / movieMove); if (Math.abs(_local1) < scrollMinY) { scroll_mc.onEnterFrame = null; } }; } name1_txt.restrict = nameRestrictText; if (OkSubmit == true) { loadNoLoadBtns(submit_btn, 100, true); } else { loadNoLoadBtns(submit_btn, 0, false); } if (okSaveHD == true) { loadNoLoadBtns(save_btn, 100, true); } else { loadNoLoadBtns(save_btn, 20, true); } qualityGo = false; pauseScreenButtonsQual2(l2_btn, "LOW", 1); pauseScreenButtonsQual2(m2_btn, "MEDIUM", 2); pauseScreenButtonsQual2(h2_btn, "HIGH", 3); musicT_btn.onPress = function () { muteSound(); }; if (musicPlaying == false) { onOff_mc._alpha = 100; } owner = _root; oncelotOwner = scroll_mc; scrollMinY = 0.5; var onHolder = OnslaughtSave; OnslaughtSave = new Array(); OnslaughtSave = onHolder; OnslaughtSaveOld = new Array(); OnslaughtData = SharedObject.getLocal("OnslaughtSave"); OnslaughtSaveOld = OnslaughtData.data.theArray; displayOld(); displayScores(); scrollMin = -320; scrollMax = 150; scroll_mc._y = scrollMax; target = scrollMax; movieMove = 10; targetMove = 30; textScroll(down_btn, -1); textScroll(up_btn, 1); loadNoLoadBtns(up_btn, 60, false); view_btn.onPress = function () { getURL ("http://www.trueweaksauce.com/scores/scoreChart.html", "_blank"); }; name1_txt.onChanged = function () { OnslaughtSave[10] = name1_txt.text; }; scoreQStopF = 12; scoreQTot = scoreQ_mc._totalframes; save_btn.onPress = function () { save_btn._alpha = 30; var _local1 = Array(submit_btn, main_btn, save_btn); loadNoButtonsFalse(_local1); scoreQ_mc.gotoAndPlay(2); scoreQ_mc.onEnterFrame = function () { if (scoreQ_mc._currentframe >= scoreQStopF) { scoreQ_mc.gotoAndStop(scoreQStopF); scoreQ_mc.onEnterFrame = null; if (OnslaughtSave[15] == true) { loadNoLoadBtns(scoreQ_mc.load_btn, 10, false); loadNoLoadBtns(scoreQ_mc.noload_btn, 100, true); } else if (OnslaughtSave[15] == false) { loadNoLoadBtns(scoreQ_mc.load_btn, 100, true); loadNoLoadBtns(scoreQ_mc.noload_btn, 10, false); } else { loadNoLoadBtns(scoreQ_mc.load_btn, 100, true); loadNoLoadBtns(scoreQ_mc.noload_btn, 10, false); } scoreQ_mc.load_btn.onPress = function () { OnslaughtSave[15] = true; loadNoLoadBtns(scoreQ_mc.load_btn, 10, false); loadNoLoadBtns(scoreQ_mc.noload_btn, 100, true); }; scoreQ_mc.noload_btn.onPress = function () { OnslaughtSave[15] = false; loadNoLoadBtns(scoreQ_mc.load_btn, 100, true); loadNoLoadBtns(scoreQ_mc.noload_btn, 10, false); }; scoreQ_mc.do_btn.onPress = function () { scoreQ_mc.gotoAndPlay(scoreQStopF + 1); scoreQ_mc.onEnterFrame = function () { if (scoreQ_mc._currentframe >= scoreQTot) { OnslaughtSave[16] = _quality; OnslaughtData.data.theArray = OnslaughtSave; OnslaughtSaveOld = OnslaughtSave; displayOld(); saveLoad_mc.gotoAndPlay("save"); okSaveHD = false; loadNoLoadBtns(save_btn, 30, false); submit_btn.enabled = (main_btn.enabled = true); scoreQ_mc.gotoAndStop(1); scoreQ_mc.onEnterFrame = null; } }; }; scoreQ_mc.not_btn.onPress = function () { scoreQ_mc.gotoAndPlay(scoreQStopF + 1); scoreQ_mc.onEnterFrame = function () { if (scoreQ_mc._currentframe >= scoreQTot) { loadNoLoadBtns(save_btn, 100, true); submit_btn.enabled = (main_btn.enabled = true); scoreQ_mc.gotoAndStop(1); scoreQ_mc.onEnterFrame = null; } }; }; } }; }; enable_btn.onPress = function () { System.showSettings(1); }; main_btn.onPress = function () { qualityGo = true; var _local1 = submit_btn._alpha; var _local2 = Array(musicT_btn, view_btn, submit_btn, main_btn); loadNoButtonsFalse(_local2); submit_btn._alpha = _local1; transitionMc("opening_screen"); }; submit_btn.onPress = function () { if (OkSubmit == true) { OkSubmit = false; var _local1 = Array(musicT_btn, view_btn, submit_btn, main_btn); loadNoButtonsFalse(_local1); transitionMc("highRank"); } }; cursor3._y = _ymouse; cursor3._x = _xmouse; cursor3.onMouseMove = function () { cursor3._y = _ymouse; cursor3._x = _xmouse; }; cursor3.onMouseDown = function () { cursor3.gotoAndPlay("click"); }; stop(); Mouse.hide();
Frame 775
if (false) { } function warnMcFade(way) { warn_mc.onEnterFrame = function () { warn_mc._alpha = warn_mc._alpha + (10 * way); if ((warn_mc._alpha <= 0) || (warn_mc._alpha >= 100)) { warn_mc.onEnterFrame = null; } }; } function CompileScore(scoreHigh) { scoreHigh = scoreHigh.toString(); var _local3 = ""; var _local2 = new Array(); _local2[0] = "jupwRV"; _local2[1] = "pWlYVT"; _local2[2] = "YQWdfR"; _local2[3] = "MVCSGH"; _local2[4] = "UIFVNB"; _local2[5] = "LLKLWM"; _local2[6] = "WEREEW"; _local2[7] = "tyuNGH"; _local2[8] = "aEaWTF"; _local2[9] = "HGHJFQ"; var _local5 = scoreHigh.length; var _local1 = 0; while (_local1 < _local5) { _local3 = _local3 + _local2[scoreHigh.substr(_local1, 1)]; _local1++; } return(_local3); } function DoGoodName(the_name) { var _local4 = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"); var _local8 = new Array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9); var _local3 = 0; var _local1 = ""; var _local2 = 0; var _local10 = the_name.length; var _local5 = 0; while (_local5 < _local10) { _local1 = the_name.substr(_local5, 1); _local3 = 0; var _local6 = _local4.length; _local2 = 0; while (_local2 < _local6) { if ((_local1 == _local4[_local2]) || (_local1 == _local4[_local2].toUpperCase())) { _local3 = 1; } _local2++; } var _local7 = _local8.length; _local2 = 0; while (_local2 < _local7) { if (_local1 == _local8[_local2]) { _local3 = 1; } _local2++; } if (((_local1 == "-") || (_local1 == "_")) || (_local1 == " ")) { _local3 = 1; } if (_local3 == 0) { return(false); } _local5++; } if ((the_name.length < 2) || (the_name.length > 21)) { return(false); } return(true); } function languageFilter(theText) { var _local8 = swearArray.length; var _local4 = 0; while (_local4 < _local8) { var _local6 = swearArray[_local4]; var _local3 = theText.text.toLowerCase().indexOf(_local6); var _local2 = _local6.length; if (_local3 > -1) { var _local5 = ""; var _local1 = 0; while (_local1 < _local2) { _local5 = _local5 + "."; _local1++; } theText.replaceText(_local3, _local3 + _local2, _local5); languageFilter(theText); } _local4++; } } function phpChartMaker(sVar, nVar, goP, cheater) { acu = 1; holas = highScore; grenfos = sVar; scoreName = nVar; getURL ((goP + cheater) + ".php", "_blank", "POST"); } okTransmit = true; our_name.restrict = nameRestrictText; claim = false; warn_mc._alpha = 0; scoreHigh = (scoreIn_txt.text = (ScoreC_txt.text = OnslaughtSave[9])); our_name.text = (nameC_txt.text = OnslaughtSave[10]); if (gameType == "normal") { gameFix = "level"; } else { gameFix = "endurance"; } back_btn.onPress = function () { var _local1 = Array(back_btn, musicT_btn, disclaim_btn, go_btn); loadNoButtonsFalse(_local1); transitionMc("personalHigh"); delete swearArray; }; swearArray = new Array("crap", "shit", "bitch", "fuck", "ass", "cunt", "pussy", "cock", "tit", "biggot", "whore", "vagina", "penis", "fag", "piss", "masturbat", "urine", " nigger", "niglet", "poop", "bastard", "homo"); soundQualButtons(); our_name.onChanged = function () { nameC_txt.text = our_name.text; }; disclaim_btn.onPress = function () { if (claim == false) { claim = true; warnMcFade(1); } else if (claim == true) { claim = false; warnMcFade(-1); } }; scoreHigh = CompileScore(scoreHigh); go_btn.onPress = function () { languageFilter(our_name); if (our_name.text == "") { namemc.gotoAndPlay("noname"); } else if (!DoGoodName(our_name.text)) { namemc.gotoAndPlay("invalid_characters"); } else { var _local2 = our_name.text; OnslaughtSave[10] = our_name.text; score = 0; var _local3 = "http://www.trueweaksauce.com/scores/"; var _local1 = ((_local3 + gameFix) + playerNumber) + buttonPressed; if ((AlreadyCode1 == false) && (AlreadyCode2 == false)) { phpChartMaker(scoreHigh, _local2, _local1, "no"); } else if ((AlreadyCode1 == true) || (AlreadyCode2 == true)) { phpChartMaker(scoreHigh, _local2, _local1, "yes"); } scoreHigh = 0; delete highScore; score = OnslaughtSave[0]; var _local4 = Array(back_btn, musicT_btn, disclaim_btn, go_btn); loadNoButtonsFalse(_local4); go_btn._alpha = 50; OkSubmit = false; transitionMc("personalHigh"); } }; Mouse.show();
Frame 776
if (false) { } function difficultySettingsMult(numberFix) { numberFix = Math.floor((numberFix * difficulty) * playerNumber); } function difficultySettingsDiv(numberFix) { numberFix = Math.ceil((numberFix / difficulty) / playerNumber); } function OncLvls(levels) { switch (levels) { case 1 : maxMines = 8; levelMineColor = "0x000000"; levelMineAlpha = 0; maxMonsters = 12; countDownInit = 42; monsterNameArray = [grunt, zombie]; gain = 15; scoreIncrement = 250; scoreExtraLife = 3000; nextLvlCount = 1250; maxCombo = 50; levelHealth = 25; BackGround.gotoAndStop(1); powerScoreMax = 5; wall1.wall_in.gotoAndStop(1); break; case 2 : maxMines = 6; levelMineColor = "0x4D5C27"; levelMineAlpha = 10; maxMonsters = 12; monsterNameArray = [spear, militia]; monsterNameArray[0].speed = monsterNameArray[0].speed - 1; countDownInit = 35; gain = 15; scoreIncrement = 250; scoreExtraLife = 4000; nextLvlCount = 1350; maxCombo = 45; levelHealth = 20; BackGround.gotoAndStop(2); powerScoreMax = 12; wall1.wall_in.gotoAndStop(2); break; case 3 : maxMines = 5; levelMineColor = "0x494D2D"; levelMineAlpha = 20; maxMonsters = 17; monsterNameArray = [beast, militia]; countDownInit = 27; gain = 15; scoreIncrement = 250; scoreExtraLife = 5000; nextLvlCount = 1650; maxCombo = 40; BackGround.gotoAndStop(3); levelHealth = 15; powerScoreMax = 15; wall1.wall_in.gotoAndStop(3); break; case 4 : maxMines = 3; levelMineColor = "0x494D2D"; maxMonsters = 21; monsterNameArray = [beast, militia, blitzer, spear]; countDownInit = 24; gain = 15; scoreIncrement = 200; scoreExtraLife = 6000; nextLvlCount = 1950; maxCombo = 40; BackGround.gotoAndStop(3); levelHealth = 15; powerScoreMax = 15; wall1.wall_in.gotoAndStop(3); maxVollys = 2; break; case 5 : maxMines = 5; levelMineColor = "0x000000"; levelMineAlpha = 50; maxMonsters = 19; monsterNameArray = [ninja, grunt]; countDownInit = 21; gain = 15; scoreIncrement = 250; scoreExtraLife = 6000; nextLvlCount = 2250; maxCombo = 40; BackGround.gotoAndStop(4); snow_mc.gotoAndStop(2); snow_mc.swapDepths(126); levelHealth = 15; powerScoreMax = 17; wall1.wall_in.gotoAndStop(4); break; case "tutorial" : maxMines = 9; levelMineColor = "0x000000"; levelMineAlpha = 0; maxMonsters = 19; countDownInit = 40; monsterNameArray = [grunt]; monsterNameArray[0].speed = monsterNameArray[0].speed - 1; gain = 0; scoreIncrement = 0; scoreExtraLife = 1000; nextLvlCount = 450; maxCombo = 50; levelHealth = 25; BackGround.gotoAndStop(1); powerScoreMax = 10; wall1.wall_in.gotoAndStop(1); } } function Monsters(namei, livesi, speedi, speedDecreasei, damagei, counti, feetClipi, ihei, bombi) { this.name = namei; this.lives = livesi; this.speed = speedi; this.speedDecrease = speedDecreasei; this.damage = damagei; this.feetCountInit = counti; this.feetCount = counti; this.feetClip = feetClipi; this.feetWay = "left"; this.height = ihei; this.bomb = bombi; } function health(whichDam, damage, monst) { var _local1 = damage * whichDam; stats.hp.health._x = stats.hp.health._x + _local1; currentHealth = currentHealth + _local1; wallHurt(); if (stats.hp.health._x >= healthInitX) { stats.hp.health._x = healthInitX; } if (currentHealth <= 0) { removeMovieClip(monst); losegame(); } } function losegame() { stopGame(); stats.onEnterFrame = null; Key.removeListener(hitListener); removeMovieClip(turret); removeMovieClip(wall1); removeMovieClip(cas_shadow); explode.gotoAndPlay(2); var explodeTotal = explode._totalframes; var tot10 = (explodeTotal - 10); explode.onEnterFrame = function () { if (explode._currentframe == tot10) { Key.removeListener(hitListener); transitionMc("loseGame"); } else if (explode._currentframe >= explodeTotal) { explode.gotoAndStop(explodeTotal); explode.onEnterFrame = null; clearGame(); } }; } function winGame(winPlace) { stopGame(); stats.onEnterFrame = null; Key.removeListener(hitListener); var winMCTotalFS = (winMCTotalF - 10); turret.gotoAndStop(1); winGame_mc.gotoAndPlay("winner"); winGame_mc.onEnterFrame = function () { if (winGame_mc._currentframe >= winMCTotalFS) { if (level == "tutorial") { transitionMc("learn"); } else if (winPlace == "nextLevel") { transitionMc("nextLevel"); } else if (winPlace == "wingame") { transitionMc("wingame"); } winGame_mc.onEnterFrame = function () { if (winGame_mc._currentframe >= winMCTotalF) { clearGame(); winGame_mc.onEnterFrame = null; } }; } }; } function clearGame() { pausedGame = false; var _local5 = monsterArray.length; var _local3 = 0; while (_local3 < _local5) { removeMovieClip(monsterArray[_local3]); _local3++; } var _local4 = mineArray.length; var _local2 = 0; while (_local2 < _local4) { removeMovieClip(mineArray[_local2]); _local2++; } _root["crator" + cratorDepth]._alpha = 1; removeMovieClip(turret); removeMovieClip(wall1); removeMovieClip(cas_shadow); removeMovieClip(stats); removeMovieClip(snow_mc); removeMovieClip(fireHitter); removeMovieClip(p2_target); removeMovieClip(p2_circle); removeMovieClip(pauseScreen); removeMovieClip(countDown_mc); removeMovieClip(winGame_mc); removeMovieClip(explode); removeMovieClip(vollyNum_mc); } function stopGame() { smStop(); turret.onEnterFrame = (countDown_mc.onEnterFrame = (targetOwner.onMouseDown = (p2_target.onEnterFrame = null))); var _local2 = monsterArray.length; var _local1 = 0; while (_local1 < _local2) { monsterArray[_local1].zombie.weapon.gotoAndStop(1); monsterArray[_local1].zombie.kill.stop(); monsterArray[_local1].zombie.die.stop(); monsterArray[_local1].zombie.jump.stop(); monsterArray[_local1].onEnterFrame = null; _local1++; } } function wallHurt() { if (currentHealth > 100) { wall1.wall_in.wall_3.gotoAndStop(1); cas_shadow.gotoAndStop(1); } else if ((currentHealth <= 100) && (currentHealth > 50)) { wall1.wall_in.wall_3.gotoAndStop(2); cas_shadow.gotoAndStop(2); } else if (currentHealth < 50) { wall1.wall_in.wall_3.gotoAndStop(3); cas_shadow.gotoAndStop(3); } cas_shadow.fl2.gotoAndPlay(20); } function scoreKeeper() { if (gameType == "normal") { if (scoreTemp >= scoreExtraLife) { scoreTemp = 0; health(1, levelHealth); healthBonus_mc.gotoAndPlay(2); } } stats.points.text = scoreTempAll; } function marathon() { nextLvlCount = marLvlCDInit; marLvlCDInit = marLvlCDInit - marCDSub; if (secretBlitz == false) { countDownInit--; if (countDown < countDownMin) { countDownInit = countDownMin; } } BackGround._alpha = BackGround._alpha - (bgAlphaGo * bgAlphaGoWay); if (BackGround._alpha < 30) { BackGround._alpha = 30; bgAlphaGoWay = bgAlphaGoWay * -1; var _local8 = BackGround._currentframe; var _local6 = _local8 + 1; var _local7 = BackGround._totalframes; if (_local6 > _local7) { _local6 = 1; } BackGround.gotoAndStop(_local6); switch (_local6) { case 1 : levelMineColor = "0x000000"; levelMineAlpha = 0; break; case 2 : levelMineColor = "0x4D5C27"; levelMineAlpha = 10; break; case 3 : levelMineColor = "0x494D2D"; levelMineAlpha = 20; break; case 4 : levelMineColor = "0xFFFFFF"; levelMineAlpha = 30; break; case 5 : levelMineColor = "0x000000"; levelMineAlpha = 50; break; default : levelMineColor = "0x000000"; levelMineAlpha = 0; } var _local4 = mineArray.length; var _local1 = 0; while (_local1 < _local4) { var _local3 = new Color(mineArray[_local1].mineCov_mc); _local3.setRGB(levelMineColor); mineArray[_local1].mineCov_mc._alpha = levelMineAlpha; _local1++; } } else if (BackGround._alpha >= 100) { bgAlphaGoWay = bgAlphaGoWay * -1; } if (secret_code_1 != "hard") { marathonModeMonsters(); } marathonModeCounter++; var _local5 = monsterNameArray.length; var _local2 = 0; while (_local2 < _local5) { marathonAddSpeed(monsterNameArray[_local2], "speed", eIncSpeed); _local2++; } marathon_mc.gotoAndPlay(2); } function marathonAddSpeed(mon, prop, amount) { mon[prop] = mon[prop + "_init"]; var _local1 = amount * marathonModeCounter; var _local4 = Math.abs(_local1); var _local5 = Math.abs(mon[prop + "_max"]); if (_local4 > _local5) { _local1 = 0; } mon[prop] = mon[prop] + _local1; } function levelCountDown() { nextLvlCount = nextLvlCount - oncCountDownSpd; if (nextLvlCount <= 0) { if (level >= maxLevel) { if (gameType == "marathon") { marathon(); } else { winGame("wingame"); } } else if (gameType == "marathon") { marathon(); } else { winGame("nextLevel"); } } if (nextLvlCount < countMaxRedTime) { stats.nextLvl.htmlText = ("<font color='#990000'>" + nextLvlCount) + "</font>\n"; } else { stats.nextLvl.htmlText = ("<font color='#000000'>" + nextLvlCount) + "</font>\n"; } } function monsterDieAnim(monster, killFrame) { var dieTotal = monster.zombie.die._totalframes; monster.zombie.die.onEnterFrame = function () { monster.dead = true; if (monster.zombie.die._currentframe >= dieTotal) { if (monster.lives <= 0) { monster.dead = true; monster.zombie.die.stop(); removeMovieClip(monster); monster.zombie.die.onEnterFrame = null; } else { monster.speed = monster.speed - monster.speedDecrease; monster.dieing = (monster.dead = false); if (monster.killing == true) { monster.killing = false; monster.zombie.gotoAndStop(1); monster.zombie.kill.gotoAndPlay(killFrame); } else { monster.zombie.gotoAndStop("atk"); } } } }; } function randomMonster() { var _local6 = random(monsterNameArray.length); var _local8 = monsterNameArray[_local6].name; attachMovie(_local8, "monster" + monsterDepth, 100 - monsterDepth); var monster = _root["monster" + monsterDepth]; monster._x = random(510) + 10; monster._y = enemyStartY; var _local4 = monsterNameArray[_local6]; monster.lives = _local4.lives; monster.speed = _local4.speed; monster.speedDecrease = _local4.speedDecrease; monster.damage = _local4.damage; monster.feetCountInit = _local4.feetCountInit; monster.feetCount = _local4.feetCount; monster.feetClip = _local4.feetClip; monster.feetWay = _local4.feetWay; monster.killing = false; monster.height = _local4.height; monster.bomb = monsterNameArray[_local6].bomb; monster.dead = (monster.dieing = (monster.killing = false)); if (monster.bomb == true) { _root[monster + "_bomb"] = new Sound(monster); _root[monster + "_bomb"].attachSound("fuse.wav"); _root[monster + "_bomb"].start(0, 50); } var _local7 = monsterDepth; monsterArray[_local7 - 1] = monster; monster.onEnterFrame = function () { if (pausedGame == false) { if (monster._y >= monsterLastY) { monster.dead = true; removeMovieClip(monster); } if ((wall2.wallpart1.hitTest(monster.zombie) || (wall2.wallpart2.hitTest(monster.zombie))) && (!monster.killing)) { monster.killing = true; monster.zombie.kill.gotoAndPlay("killer"); var killTotal = monster.zombie.kill._totalframes; monster.zombie.kill.onEnterFrame = function () { if ((monster.zombie.kill._currentframe >= killTotal) && (monster.dead == false)) { if (monster.bomb == true) { monsterBomber(monster); } monster.zombie.gotoAndStop(2); wall1.play(); monster.dead = true; health(-1, monster.damage, monster); var jumpTotal = monster.zombie.jump._totalframes; monster.zombie.jump.onEnterFrame = function () { if (monster.zombie.jump._currentframe >= jumpTotal) { removeMovieClip(monster); } }; } }; } if (monster.dead == false) { monsterFeet(monster); if (monster.dieing == false) { monster._y = monster._y + monster.speed; } var _local3 = mineArray.length; var _local1 = 0; while (_local1 < _local3) { if (mineArray[_local1].mine.hitTest(monster.zombie.kill)) { monsterInstaDeath(monster); mineArray[_local1].gotoAndPlay("boom"); mineArray[_local1].mineCov_mc.gotoAndStop(2); var _local2 = new Color(mineArray[_local1].mineCov_mc); _local2.setRGB(levelMineColor); mineArray[_local1].mineCov_mc._alpha = levelMineAlpha; monsterRegenAtDeath(); } _local1++; } if (blast._currentframe >= 2) { if (blast.Arrow.hitTest(monster.zombie.kill)) { if (monster.bomb == true) { monsterBomber(monster); } monster.lives--; loading = true; blasting = false; if (monster.lives <= 0) { totalkillsTemp++; stats.kills.text = totalkillsTemp; monsterRegenAtDeath(); } else { arrowHitsTemp++; } blast.gotoAndStop(1); if (vollyNum < maxVollys) { powerPar(1); } scoreTempAll = scoreTempAll + (gain * combo); scoreTemp = scoreTemp + (gain * combo); scoreKeeper(); monster.stop(); var _local4 = monster.zombie.kill._currentframe; monster.zombie.gotoAndStop(3); monster.zombie.die.gotoAndPlay(1); monster.zombie.die.killscore.addedpoints.text = combo * gain; stats.combo2.text = combo; monsterDieAnim(monster, _local4); combo++; if (combo > maxCombo) { combo = maxCombo; } if (combo > highestcombo) { highestcombo = combo; } } } if (fireHitter._currentframe == fireTotal) { if (fireHitter.explode.hitTest(monster.zombie.kill) || (fireHitter.explode.hitTest(monster.zombie.die))) { if (monster.bomb == true) { monsterBomber(monster); } monster.lives = monster.lives - 10; bombKillsTemp++; stats.killsB.text = bombKillsTemp; monsterRegenAtDeath(); monster.stop(); monster.zombie.gotoAndStop(3); monster.zombie.die.gotoAndPlay(1); monster.zombie.die.killscore.addedpoints.text = scoreIncrement; bombScoreTemp = bombScoreTemp + scoreIncrement; stats.pointsB.text = bombScoreTemp; monsterDieAnim(monster); } } if (superArrow._currentframe >= 2) { if (superArrow.hitTest(monster.zombie.kill) || (superArrow.hitTest(monster.zombie.die))) { monsterInstaDeath(monster); } } } } }; monsterDepth++; if (monsterDepth > maxMonsters) { monsterDepth = monsterDepthInit; } } function monsterInstaDeath(monster) { if (monster.bomb == true) { monsterBomber(monster); } monster.lives = monster.lives - 10; otherShotsTemp++; totalkillsTemp++; stats.kills.text = totalkillsTemp; monster.stop(); monster.zombie.gotoAndStop(3); monster.zombie.die.gotoAndPlay(1); monster.zombie.die.killscore.addedpoints.text = scoreIncrement; scoreTempAll = scoreTempAll + scoreIncrement; scoreTemp = scoreTemp + scoreIncrement; scoreKeeper(); monsterDieAnim(monster); } function monsterBomber(monster) { attachMovie("_explosion", "explosion" + explodeDepth, explodeDepth + 100); var boom = _root["explosion" + explodeDepth]; _root[monster + "_bomb"].stop(); _root[monster + "_bomb"] = null; boom._y = monster._y; boom._x = monster._x; boom.gotoAndPlay(1); boom.onEnterFrame = function () { var _local3 = monsterArray.length; var _local1 = 0; while (_local1 < _local3) { var _local2 = monsterArray[_local1]; if (_local2.zombie.kill.hitTest(boom.explo) || (_local2.zombie.die.hitTest(boom.explo) && (monster.bomb == false))) { monsterInstaDeath(_local2); } _local1++; } if (boom._currentframe >= KamakazTotF) { boom.onEnterFrame = null; removeMovieClip(boom); } }; explodeDepth++; if (explodeDepth > explodeBoomMax) { explodeDepth = 1; } } function monsterRegenAtDeath() { switch (monRegenCounter) { case 1 : randomMonster(); break; case 2 : countDown = 1; } monRegenCounter++; if (monRegenCounter > monRegenCounterMax) { monRegenCounter = 1; } } function MinePlacement() { mineArray = new Array(); var _local4 = 0; while (_local4 < maxMines) { attachMovie(whichLandMine, "mine" + _local4, _local4); mineArray[_local4] = _root["mine" + _local4]; var _local2 = mineArray[_local4]; _local2.mineCov_mc.gotoAndStop(1); mineColor = new Color(_local2.mineCov_mc); mineColor.setRGB(levelMineColor); _local2.mineCov_mc._alpha = levelMineAlpha; _local2._x = random(500) + 10; _local2._y = random(100) + 300; var _local5 = mineArray.length; var _local3 = 0; while (_local3 < _local5) { if (_local2.hitTest(mineArray[_local3])) { _local2._x = random(500) + 10; _local2._y = random(100) + 300; } _local3++; } _local4++; } } function monsterFeet(monster) { monster.feetCount--; if (monster.feetCount <= 0) { if (monster.feetWay == "right") { var _local2 = monster.feetClip + "_right"; feetDuplicate(_local2, monster); monster.feetWay = "left"; } else if (monster.feetWay == "left") { var _local2 = monster.feetClip + "_left"; feetDuplicate(_local2, monster); monster.feetWay = "right"; } monster.feetCount = monster.feetCountInit; } } function feetDuplicate(whichWay, monster) { attachMovie(whichWay, (("feet_" + whichWay) + "_") + footDepth, footDepth); var feetPlacement = _root[(("feet_" + whichWay) + "_") + footDepth]; feetPlacement._x = monster._x; feetPlacement._y = monster._y + (monster.height / 2); var fTo = feetPlacement._totalframes; feetPlacement.onEnterFrame = function () { if (feetPlacement._currentframe >= fTo) { removeMovieClip(feetPlacement); } }; footDepth++; if (footDepth >= footDepthTotal) { footDepth = footDepthInit; } } function powerPar(whichWay) { if (vollyNum < maxVollys) { var _local1 = powerIncrement * whichWay; powerScore = powerScore + _local1; stats.powerbar.powerMask_mc._x = stats.powerbar.powerMask_mc._x + ((powerBarMult / powerScoreMax) * _local1); } if (powerScore >= powerScoreMax) { vollyNum++; vollyAquire(); } else if (powerScore <= 0) { powerScore = 0; stats.powerbar.powerMask_mc._x = initPowerBarX; } } function vollyAquire() { vollyNum_mc.gotoAndStop(vollyNum + 1); stats.powerbar["powerColor" + vollyNum]._alpha = vollyAlpha; powerScore = powerScoreInit; stats.powerbar.powerMask_mc._x = initPowerBarX; stats.powerbar.powerColor.gotoAndPlay(2); } function unPauseCode() { if (pausedGoing == false) { if (musicPlaying == true) { soundOwn.music.setVolume(100); } _root[monster + "_bomb"].setVolume(100); pausedGoing = true; pauseScreen.gotoAndPlay("down"); pauseScreen.onEnterFrame = function () { if (pauseScreen._currentframe >= pauseScreenTotF) { pauseInvisoMonsters(100); smPlay(turret); smPlay(blast); smPlay(superArrow); smPlay(fireHitter); pauseScreen.onEnterFrame = null; qualityGo = true; pausedGame = (pausedGoing = false); } }; if (fireHitter._currentframe > 1) { fireHitter.play(); } fireHitter._alpha = 100; Mouse.hide(); } } function controls() { var p = pauseScreen; p.control_btn.onPress = function () { if (p.controls_mc._currentframe == 1) { pauseButtonsEnab(false); p.control_btn.enabled = true; p.controls_mc.gotoAndPlay("up"); controlsPauseText("arrow", SKey); controlsPauseText("arrowAlt", UKey); controlsPauseText("L", LKey); controlsPauseText("R", RKey); controlsPauseText("volly", key_fire); controlsPauseText("vollyAlt", DKey); p.controls_mc.onEnterFrame = function () { if (p.controls_mc._currentframe >= pauseScreenMid) { p.controls_mc.onEnterFrame = null; p.controls_mc.gotoAndStop(pauseScreenMid); } }; } else if (p.controls_mc._currentframe == pauseScreenMid) { p.controls_mc.gotoAndPlay("down"); p.controls_mc.onEnterFrame = function () { if (p.controls_mc._currentframe >= pauseScreenTotF) { pauseButtonsEnab(true); } }; } }; } function controlsPauseText(but, onKit) { var _local1 = ""; switch (onKit) { case 39 : _local1 = "right"; break; case 37 : _local1 = "left"; break; case 38 : _local1 = "up"; break; case 40 : _local1 = "down"; break; case 32 : _local1 = "space"; break; case 16 : _local1 = "shift"; break; default : var _local2 = String.fromCharCode(onKit); _local1 = _local2.toLowerCase(); } var _local3 = pauseScreen.controls_mc.pauseInGo_mc.contIn_mc[but + "_txt"]; _local3.text = _local1; } function turretTurn(way) { turret.onEnterFrame = function () { if (blasting == false) { blast._rotation = blast._rotation + (turretSpeed * way); } turret._rotation = turret._rotation + (turretSpeed * way); if (turret._rotation > 90) { blast._rotation = (turret._rotation = 90); } else if (turret._rotation < -90) { blast._rotation = (turret._rotation = -90); } }; } function smStop() { superArrow.stop(); turret.stop(); blast.stop(); fireHitter.stop(); } function smPlay(tN) { if (tN._currentframe > 1) { tN.play(); } } function pauseButtonsEnab(varia) { var _local1 = pauseScreen; _local1.l_btn.enabled = (_local1.m_btn.enabled = (_local1.h_btn.enabled = (_local1.quit_btn.enabled = (_local1.cont_btn.enabled = (_local1.controls_mc.enabled = varia))))); } function turretShoot() { stats.onEnterFrame = function () { if ((blasting == false) && (loading == false)) { blast.gotoAndPlay(2); turret.gotoAndPlay(2); blasting = (loading = true); totalshotsTemp++; } }; } function fireArrows() { if (readyToFire == true) { readyToFire = false; stats.powerbar["powerColor" + vollyNum]._alpha = 0; vollyNum--; if (vollyNum <= 0) { var _local1 = 1; while (_local1 <= 5) { stats.powerbar["powerColor" + _local1]._alpha = 0; _local1++; } vollyNum = 0; stats.powerbar.powerColor.gotoAndStop(1); } vollyNum_mc.gotoAndStop(vollyNum + 1); superArrow.gotoAndPlay(2); superArrow.onEnterFrame = function () { if (superArrow._currentframe >= supperArTot) { superArrow.gotoAndStop(1); superArrow.onEnterFrame = null; readyToFire = true; } }; } } function pauseInvisoMonsters(alpha) { var _local2 = monsterArray.length; var _local1 = 0; while (_local1 < _local2) { monsterArray[_local1]._alpha = alpha; _local1++; } } function marathonModeMonsters() { monsterNameArray = new Array(); var _local3 = monsterMarArray.length; var _local1 = 0; while (_local1 < _local3) { var _local2 = monsterMarArray[random(_local3)]; monsterNameArray[_local1] = _local2; _local1++; } } function secrets() { turret.glow._alpha = 0; powerIncrement = 1; hardChanger = 1.5; if (level != "tutorial") { switch (secret_code_1) { case "glow" : secretTeller = "Demon Sight"; turret.glow._alpha = 100; break; case "mine" : secretTeller = "Replication"; maxMines = maxMines * 2; break; case "slow" : secretTeller = "Time Warp"; var _local4 = monsterNameArray.length; var _local2 = 0; while (_local2 < _local4) { monsterNameArray[_local2].speed = Math.floor(monsterNameArray[_local2].speed / 2); _local2++; } break; case "armor" : secretTeller = "Enchanted Masonry"; _local4 = monsterNameArray.length; _local2 = 0; while (_local2 < _local4) { monsterNameArray[_local2].damage = Math.floor(monsterNameArray[_local2].damage / 2); _local2++; } break; case "powerInc" : wall1.wall_in.gotoAndStop("angel"); secretTeller = "Angelic Assist"; powerIncrement = 2; break; case "hard" : secretTeller = "True Onslaught"; countDownInit = countDownInit / 1.2; monsterNameArray = [beast, militia, ninja, spear, zombie]; _local4 = monsterNameArray.length; _local2 = 0; while (_local2 < _local4) { var _local3 = monsterNameArray[_local2]; monsterNameArray[_local2].speed = Math.floor(_local3.speed * hardChanger); monsterNameArray[_local2].damage = Math.floor(_local3.damage * hardChanger); monsterNameArray[_local2].lives++; _local2++; } break; default : secretTeller = "None"; } if (gameType == "marathon") { if (secret_code_1 == "hard") { maxMonsters = 40; monsterMarArray = [beast, militia, ninja, spear, zombie]; } else { maxMonsters = 25; monsterMarArray = [beast, militia, spear, zombie, grunt, blitzer]; } monsterMarTotal = monsterMarArray.length; var _local1 = 0; while (_local1 < monsterMarTotal) { monsterMarArray[_local1].speed_max = monsterMarArray[_local1].speed * eMaxSpeed; monsterMarArray[_local1].speedDecrease_max = monsterMarArray[_local1].speedDecrease * eMaxSpeedDec; monsterMarArray[_local1].damage_max = monsterMarArray[_local1].damage * eMaxDam; monsterMarArray[_local1].speed_init = monsterMarArray[_local1].speed; monsterMarArray[_local1].speedDecrease_init = monsterMarArray[_local1].speedDecrease; monsterMarArray[_local1].damage_init = monsterMarArray[_local1].damage; _local1++; } marathonModeMonsters(); } if (secretBlitz == true) { secretTeller = "Dynamite Paradise"; monsterNameArray = [blitzer]; monsterMarArray = [blitzer]; scoreIncrement = 5; countDownInit = 20 - level; maxMonsters = 25 + level; } } } function secrets2() { secretTeller2 = "None"; if (secret_code_2 == "quickB") { secretTeller2 = "Furious Haste"; p2Follow = 1; } else if (secret_code_2 == "quickB") { secretTeller2 = "Supernatural Reflex"; targetLoadSpeed = 6; } } oncCountDownSpd = 1; totalkillsTemp = totalkills; totalshotsTemp = totalshots; otherShotsTemp = otherShots; arrowHitsTemp = arrowHits; totalBombsTemp = totalBombs; bombKillsTemp = bombKills; scoreTempAll = score; bombScoreTemp = bombScore; scoreTemp = 0; pausedGame = true; pausedGoing = false; grunt = new Monsters("_ENEMY_grunt_All", 1, 4, 1, 10, 12, "_feet_zom", 51, false); zombie = new Monsters("_ENEMY_zombie_All", 1, 8, 2, 15, 5, "_feet_zom", 73, false); spear = new Monsters("_ENEMY_spear_All", 1, 6, 1, 20, 12, "_feet_spear", 51, false); militia = new Monsters("_ENEMY_militia_All", 2, 3, 1, 25, 11, "_feet_militia", 67, false); beast = new Monsters("_ENEMY_beast_All", 3, 2, 0, 40, 22, "_feet_beast", 99, false); ninja = new Monsters("_ENEMY_ninja_All", 1, 4, -1, 10, 5, "_feet_spear", 73, false); blitzer = new Monsters("_ENEMY_goblin_All", 1, 6, 1, 50, 10, "_feet_zom", 73, true); maxLevel = 5; explode.swapDepths(137); winGame_mc.swapDepths(136); countDown_mc.swapDepths(135); fireHitter.swapDepths(134); pauseScreen.swapDepths(133); turret.swapDepths(132); wall1.swapDepths(131); cas_shadow.swapDepths(130); stats.swapDepths(129); p2_target.swapDepths(128); p2_circle.swapDepths(127); target_fire = false; stats.gotoAndStop(1); if (playerVar == "two") { stats.gotoAndStop(2); } enemyStartY = -30; turretSpeed = 6; whichLandMine = "land_mine"; pauseScreenTotF = pauseScreen._totalframes; targetOwner = this; Mouse.hide(); footDepthInit = 40; footDepth = footDepthInit; footDepthTotal = 69; cratorFade = 3; cratorDepth = 5; eMaxSpeed = 1.5; eMaxSpeedDec = 1.2; eMaxDam = 2.5; eIncSpeed = 0.15; eIncSpeedDec = 0.1; enIncDam = 3; marathonModeCounter = 1; countDownMin = 12; stats.nextLvl.html = true; stats.nextLvl.htmlText = nextLvlCount; powerBarMult = 268; powerScoreInit = 0; powerScore = powerScoreInit; vollyNum_mc.gotoAndStop(vollyNum + 1); vollyAlpha = 50; var c = 1; while (c <= 5) { stats.powerbar["powerColor" + c]._alpha = 0; c++; } vollyAquire(); supperArTot = superArrow._totalframes; readyToFire = true; initPowerBarX = stats.powerbar.powerMask_mc._x; monRegenCounter = 1; monRegenCounterMax = 3; superArrow.gotoAndStop(1); blastTotal = blast._totalframes; turretTotal = turret._totalframes; initFireX = 350; initFireY = 620; fireTotal = fireHitter._totalframes; fireTotalD = fireTotal - 2; winMCTotalF = winGame_mc._totalframes; fireHitter._x = initFireX; fireHitter._y = initFireY; targetLoadMax = -5; targetLoadInit = -125; p2_target.loader.barIN._x = targetLoadMax; targetLoadSpeed = 4; p2Follow = 4; p2rota = 2; KamakazTotF = 5; explodeDepth = 1; explodeBoomMax = 6; cas_shadow.fl2.gotoAndPlay(20); wall1.wall_in.gotoAndStop(1); pauseScreenMid = 17; countDown = (combo = 1); healthInitX = stats.hp.health._x; healthFull = 150; currentHealth = healthFull; countMaxRedTime = 300; monsterArray = new Array(); blastInitY = blast._y; blastInitX = blast._x; blasting = (loading = false); monsterDepthInit = 1; monsterDepth = monsterDepthInit; monsterLastY = 615; bgAlphaGo = 10; bgAlphaGoWay = 1; marCDSub = 10; marLvlCDInit = 1000; healthBonus_mc.gotoAndStop(1); maxVollys = 3; OncLvls(level); difficultySettingsDiv(maxMines); difficultySettingsDiv(countDownInit); difficultySettingsDiv(gain); difficultySettingsDiv(scoreIncrement); difficultySettingsDiv(maxCombo); difficultySettingsDiv(maxVollys); difficultySettingsMult(levelHealth); difficultySettingsMult(powerScoreMax); difficultySettingsMult(scoreExtraLife); difficultySettingsMult(nextLvlCount); nextLxlCountMax = nextLvlCount; scoreTemp = 0; if (buttonPressed == "hard") { stats.diff_mc.gotoAndStop("hard"); } else if (buttonPressed == "easy") { stats.diff_mc.gotoAndStop("easy"); } if (gameType == "normal") { stats.mode_mc.gotoAndStop("level"); } else if (gameType == "marathon") { stats.mode_mc.gotoAndStop("endurance"); } highestcombo = 1; stats.points.text = scoreTempAll; stats.nextLvl.text = nextLvlCount; stats.kills.text = totalkillsTemp; stats.combo2.text = combo; stats.pointsB.text = bombScoreTemp; stats.killsB.text = bombKillsTemp; stats.tLife_txt.text = playerLives; countDownFrame = countDown_mc._totalframes; secrets(); MinePlacement(); blast.onEnterFrame = function () { if ((turret._currentframe >= turretTotal) && (loading == true)) { blasting = false; blast.gotoAndStop(1); blast._y = blastInitY; blast._x = blastInitX; blast._rotation = turret._rotation; turret.gotoAndStop(1); loading = false; } if (blast._currentframe >= blastTotal) { blasting = false; combo = 1; stats.combo2.text = combo; powerPar(-1); } }; countDown_mc.gotoAndPlay(2); countDown_mc.onEnterFrame = function () { if (countDown_mc._currentframe >= countDownFrame) { pausedGame = false; Key.addListener(hitListener); countDown_mc.gotoAndStop(countDownFrame); countDown_mc.onEnterFrame = function () { if (pausedGame == false) { countDown--; if (countDown <= 0) { randomMonster(); countDown = countDownInit; } levelCountDown(); } }; } }; SKey = OnslaughtSave[14][0]; UKey = OnslaughtSave[14][1]; LKey = OnslaughtSave[14][2]; RKey = OnslaughtSave[14][3]; key_fire = OnslaughtSave[14][4]; DKey = OnslaughtSave[14][5]; key_pause = 80; pauseSound = 40; sureStop = 12; hitListener = new Object(); hitListener.onKeyDown = function () { var _local2 = Key.getCode(); if (pausedGame == false) { if (_local2 == LKey) { turretTurn(-1); } else if (_local2 == RKey) { turretTurn(1); } if ((_local2 == SKey) || (_local2 == UKey)) { turretShoot(); } if (((_local2 == DKey) || (_local2 == key_fire)) && (vollyNum > 0)) { fireArrows(); } } if (((_local2 == key_pause) && (pausedGame == false)) && (pausedGoing == false)) { smStop(); pausedGame = (pausedGoing = true); fireHitter._alpha = 0; pauseInvisoMonsters(0); pauseScreen.gotoAndPlay("up"); qualityGo = false; pauseScreen.onEnterFrame = function () { Mouse.show(); if (pauseScreen._currentframe >= pauseScreenMid) { pauseScreen.onOff_mc._alpha = 100; if (musicPlaying == true) { soundOwn.music.setVolume(pauseSound); pauseScreen.onOff_mc._alpha = 0; } _root[monster + "_bomb"].setVolume(10); pausedGoing = false; pauseScreen.onEnterFrame = null; pauseScreen.gotoAndStop(pauseScreenMid); pauseScreenButtonsQual2(pauseScreen.l_btn, "LOW", 1); pauseScreenButtonsQual2(pauseScreen.m_btn, "MEDIUM", 2); pauseScreenButtonsQual2(pauseScreen.h_btn, "HIGH", 3); pauseScreen.sp1_txt.text = secretTeller; pauseScreen.sp2_txt.text = secretTeller2; controls(); pauseScreen.soundOnOff_btn.onPress = function () { if (musicPlaying == true) { pauseScreen.onOff_mc._alpha = 100; soundOwn.music.setVolume(0); musicPlaying = false; } else { pauseScreen.onOff_mc._alpha = 0; soundOwn.music.setVolume(pauseSound); musicPlaying = true; } }; pauseScreen.quit_btn.onPress = function () { pauseScreen.youSure_mc.gotoAndPlay("up"); var _local3 = youSure_mc._totalframes; pauseScreen.youSure_mc.onEnterFrame = function () { pauseButtonsEnab(false); if (pauseScreen.youSure_mc._currentframe >= sureStop) { pauseScreen.youSure_mc.onEnterFrame = null; pauseScreen.youSure_mc.gotoAndStop(sureStop); pauseScreen.youSure_mc.game_btn.onPress = function () { pauseScreen.youSure_mc.gotoAndPlay("back"); pauseButtonsEnab(true); }; pauseScreen.youSure_mc.yes_btn.onPress = function () { if (level == "tutorial") { transitionMc("learn"); } else { Mouse.hide(); if (musicPlaying == true) { soundOwn.music.setVolume(100); } _root[monster + "_bomb"].setVolume(100); var _local2 = Array(pauseScreen.youSure_mc.yes_btn, pauseScreen.youSure_mc.game_btn); loadNoButtonsFalse(_local2); losegame(); qualityGo = true; pauseScreen.onEnterFrame = function () { pauseScreen._alpha = pauseScreen._alpha - 20; if (pauseScreen._alpha < 10) { pauseScreen._alpha = 0; pauseScreen.onEnterFrame = null; } }; } }; } }; }; pauseScreen.cont_btn.onPress = function () { unPauseCode(); }; } }; } else if ((_local2 == key_pause) && (pausedGame == true)) { unPauseCode(); } }; hitListener.onKeyUp = function () { var _local1 = Key.getCode(); if ((_local1 == SKey) || (_local1 == UKey)) { stats.onEnterFrame = null; } if (_local1 == RKey) { if (!Key.isDown(LKey)) { turret.onEnterFrame = null; } else if (Key.isDown(LKey)) { turretTurn(-1); } } if (_local1 == LKey) { if (!Key.isDown(RKey)) { turret.onEnterFrame = null; } else if (Key.isDown(RKey)) { turretTurn(-1); } } }; if (playerVar == "two") { p2_target.onMouseMove = function () { if (pausedGame == false) { flash_target._y = (p2_target._y = _ymouse); flash_target._x = (p2_target._x = _xmouse); updateAfterEvent(); } p2_target.onEnterFrame = function () { if (pausedGame == false) { var _local2 = p2_target._x; var _local3 = p2_target._y; var _local1 = p2_circle._x; var _local4 = p2_circle._y; p2_circle._y = p2_circle._y + ((_local3 - _local4) / p2Follow); p2_circle._x = p2_circle._x + ((_local2 - _local1) / p2Follow); p2_circle._rotation = (flash_target._rotation = (_local2 - _local1) / p2rota); } }; }; targetOwner.onMouseDown = function () { if (pausedGame == false) { if ((target_fire == false) && ((wall2.wallpart1.hitTest(p2_circle) == false) || (wall2.wallpart2.hitTest(p2_circle) == false))) { totalBombsTemp++; target_fire = true; var tarx = ((p2_circle._x - initFireX) / fireTotalD); var tary = ((p2_circle._y - initFireY) / fireTotalD); fireHitter.gotoAndPlay("fire"); fireHitter.onEnterFrame = function () { if (pausedGame == false) { fireHitter._x = fireHitter._x + tarx; fireHitter._y = fireHitter._y + tary; if (fireHitter._currentframe >= fireTotal) { fireHitter.onEnterFrame = null; fireHitter.stop(); attachMovie("loader_crator", "crator" + cratorDepth, cratorDepth); var crator = _root["crator" + cratorDepth]; crator._x = fireHitter._x; crator._y = fireHitter._y; var _local2 = new Color(crator.cratorCov_mc); _local2.setRGB(levelMineColor); crator.cratorCov_mc._alpha = levelMineAlpha; crator.onEnterFrame = function () { crator._alpha = crator._alpha - cratorFade; if (crator._alpha <= 1) { crator.onEnterFrame = null; removeMovieClip(crator); } }; var Fire_explodeTotal = fireHitter.explode._totalframes; fireHitter.explode.onEnterFrame = function () { if (fireHitter.explode._currentframe >= Fire_explodeTotal) { fireHitter.explode.onEnterFrame = null; fireHitter.smoke.gotoAndPlay(2); var Fire_smokeTotal = fireHitter.smoke._totalframes; fireHitter.smoke.onEnterFrame = function () { if (fireHitter.smoke._currentframe >= Fire_smokeTotal) { fireHitter.smoke.onEnterFrame = null; fireHitter.gotoAndStop(1); fireHitter._x = initFireX; fireHitter._y = initFireY; } }; } }; } } }; flash_target.gotoAndPlay(2); p2_target.loader.barIN._x = targetLoadInit; p2_target.loader.onEnterFrame = function () { if (pausedGame == false) { p2_target.loader.barIN._x = p2_target.loader.barIN._x + targetLoadSpeed; if (p2_target.loader.barIN._x > targetLoadMax) { p2_target.loader.barIN._x = targetLoadMax; if (fireHitter._currentframe == 1) { p2_target.loader.onEnterFrame = null; target_fire = false; } } } }; } } }; } stop();
Frame 777
if (false) { } oncelotOwner = textScreen; if (playerVar == "two") { textScreen.gotoAndStop(2); } playerLives--; loseScreen(); oncelotOwner.kills.text = totalkills + totalkillsTemp; oncelotOwner.killsB.text = bombKills + bombKillsTemp; textScreen.main2_btn.onPress = function () { totalkills = totalkills + (totalkillsTemp - totalkills); totalshots = totalshots + (totalshotsTemp - totalshots); otherShots = otherShots + (otherShotsTemp - otherShots); arrowHits = arrowHits + (arrowHitsTemp - arrowHits); totalBombs = totalBombs + (totalBombsTemp - totalBombs); bombKills = bombKills + (bombKillsTemp - bombKills); score = score + (scoreTempAll - score); bombScore = bombScore + (bombScoreTemp - bombScore); loseScreen(); curVars(); var _local1 = Array(textScreen.main2_btn, textScreen.afterD_btn); loadNoButtonsFalse(_local1); transitionMc("personalHigh"); }; textScreen.afterD_btn.onPress = function () { var _local1 = Array(textScreen.main2_btn, textScreen.afterD_btn); loadNoButtonsFalse(_local1); transitionMc("game"); }; Mouse.show(); stop();
Frame 778
if (false) { } oncelotOwner = allScore_mc.scorePanel; if (playerVar == "two") { allScore_mc.scorePanel.gotoAndStop(2); } switch (level) { case 1 : allScore_mc.gotoAndStop(1); if (playerVar != "two") { if (OnslaughtSave[11][0] == false) { magNew_mc.gotoAndPlay(2); OnslaughtSave[11][0] = true; } } break; case 2 : allScore_mc.gotoAndStop(2); if (playerVar == "two") { if (OnslaughtSave[11][6] == false) { magNew_mc.gotoAndPlay(2); OnslaughtSave[11][6] = true; } } else if (OnslaughtSave[11][1] == false) { magNew_mc.gotoAndPlay(2); OnslaughtSave[11][1] = true; } break; case 3 : allScore_mc.gotoAndStop(3); if (buttonPressed == "hard") { if (OnslaughtSave[11][3] == false) { magNew_mc.gotoAndPlay(2); OnslaughtSave[11][3] = true; } } break; case 4 : allScore_mc.gotoAndStop(4); if (playerVar == "two") { if (OnslaughtSave[11][7] == false) { magNew_mc.gotoAndPlay(2); OnslaughtSave[11][7] = true; } } else if (buttonPressed == "hard") { if (OnslaughtSave[11][4] == false) { magNew_mc.gotoAndPlay(2); OnslaughtSave[11][4] = true; } } else if (OnslaughtSave[11][2] == false) { magNew_mc.gotoAndPlay(2); OnslaughtSave[11][2] = true; } break; case 5 : allScore_mc.gotoAndStop(4); break; default : allScore_mc.gotoAndStop(1); } winScreen(); allScore_mc.winBtn.onPress = function () { var _local1 = Array(allScore_mc.winBtn, allScore_mc.rank_btn, winQ_mc.game_btn, winQ_mc.rank_btn); loadNoButtonsFalse(_local1); level++; transitionMc("game"); }; winQStopF = 12; allScore_mc.rank_btn.onPress = function () { winQ_mc.gotoAndPlay(2); allScore_mc.rank_btn.enabled = (allScore_mc.winBtn.enabled = false); winQ_mc.onEnterFrame = function () { if (winQ_mc._currentframe >= winQStopF) { winQ_mc.gotoAndStop(winQStopF); winQ_mc.onEnterFrame = null; allScore_mc.rank_btn.enabled = false; winQ_mc.game_btn.onPress = function () { winQ_mc.gotoAndPlay(winQStopF + 1); allScore_mc.rank_btn.enabled = (allScore_mc.winBtn.enabled = true); }; winQ_mc.rank_btn.onPress = function () { allScore_mc.rank_btn.enabled = true; curVars(); var _local1 = Array(allScore_mc.winBtn, allScore_mc.rank_btn, winQ_mc.game_btn, winQ_mc.rank_btn); loadNoButtonsFalse(_local1); transitionMc("personalHigh"); }; } }; }; Mouse.show(); stop(); allScore_mc.back.Cloud_1.onEnterFrame = function () { cloudGo(1); cloudGo(2); cloudGo(3); };
Frame 779
if (false) { } oncelotOwner = textScreen; trueO_mc.gotoAndStop(1); if (playerVar == "two") { textScreen.gotoAndStop(2); } if (secretBlitz != true) { if (buttonPressed == "hard") { trueO_mc.gotoAndPlay(2); OnslaughtSave[11][5] = true; } } winScreen(); textScreen.rank_btn.onPress = function () { curVars(); loadNoLoadBtns(textScreen.rank_btn, 100, false); transitionMc("personalHigh"); }; Mouse.show(); stop(); textScreen.back.Cloud_1.onEnterFrame = function () { cloudGo(1); cloudGo(2); cloudGo(3); };
Symbol 90 MovieClip Frame 1
if (false) { } stop();
Symbol 90 MovieClip Frame 13
if (false) { } play();
Symbol 90 MovieClip Frame 24
if (false) { } gotoAndStop (1);
Symbol 92 MovieClip Frame 1
if (false) { } stop();
Symbol 115 MovieClip Frame 1
if (false) { } stop();
Symbol 115 MovieClip Frame 2
if (false) { } stop();
Symbol 115 MovieClip Frame 3
if (false) { } stop();
Symbol 116 MovieClip Frame 1
if (false) { } stop();
Symbol 116 MovieClip Frame 2
if (false) { } stop();
Symbol 116 MovieClip Frame 3
if (false) { } stop();
Symbol 116 MovieClip Frame 4
if (false) { } stop();
Symbol 116 MovieClip Frame 5
if (false) { } stop();
Symbol 140 MovieClip Frame 1
if (false) { } stop();
Symbol 140 MovieClip Frame 2
if (false) { }
Symbol 208 MovieClip Frame 1
if (false) { } stop();
Symbol 208 MovieClip Frame 34
if (false) { } gotoAndPlay (2);
Symbol 210 MovieClip Frame 1
if (false) { } stop();
Symbol 213 MovieClip Frame 1
if (false) { } stop();
Symbol 213 MovieClip Frame 17
if (false) { } gotoAndStop (1);
Symbol 230 MovieClip Frame 1
if (false) { } stop();
Symbol 230 MovieClip Frame 4
if (false) { } stop();
Symbol 231 MovieClip Frame 4
if (false) { } stop();
Symbol 233 MovieClip Frame 1
if (false) { } stop();
Symbol 233 MovieClip Frame 21
if (false) { } stop();
Symbol 238 MovieClip Frame 1
if (false) { } stop();
Symbol 238 MovieClip Frame 15
if (false) { } gotoAndStop (1);
Symbol 246 MovieClip Frame 1
if (false) { } stop();
Symbol 267 MovieClip Frame 45
if (false) { } gotoAndPlay (1);
Symbol 269 MovieClip Frame 4
if (false) { } stop();
Symbol 285 MovieClip Frame 45
if (false) { } gotoAndPlay (1);
Symbol 286 MovieClip Frame 1
if (false) { } stop();
Symbol 286 MovieClip Frame 2
if (false) { } stop();
Symbol 286 MovieClip Frame 3
if (false) { } stop();
Symbol 286 MovieClip Frame 4
if (false) { } stop();
Symbol 288 MovieClip Frame 23
if (false) { } gotoAndPlay (1);
Symbol 290 MovieClip Frame 5
if (false) { } stop();
Symbol 298 MovieClip Frame 23
if (false) { } gotoAndPlay (1);
Symbol 299 MovieClip Frame 1
if (false) { } stop();
Symbol 299 MovieClip Frame 2
if (false) { } stop();
Symbol 299 MovieClip Frame 3
if (false) { } stop();
Symbol 299 MovieClip Frame 4
if (false) { } stop();
Symbol 314 MovieClip Frame 13
if (false) { } gotoAndPlay (1);
Symbol 317 MovieClip Frame 6
if (false) { } stop();
Symbol 320 MovieClip Frame 10
if (false) { } stop();
Symbol 321 MovieClip Frame 1
if (false) { } stop();
Symbol 321 MovieClip Frame 2
if (false) { } stop();
Symbol 321 MovieClip Frame 3
if (false) { } stop();
Symbol 321 MovieClip Frame 4
if (false) { } stop();
Symbol 323 MovieClip Frame 11
if (false) { } gotoAndPlay (1);
Symbol 326 MovieClip Frame 6
if (false) { } stop();
Symbol 328 MovieClip Frame 10
if (false) { } stop();
Symbol 333 MovieClip Frame 11
if (false) { } gotoAndPlay (1);
Symbol 334 MovieClip Frame 1
if (false) { } stop();
Symbol 334 MovieClip Frame 2
if (false) { } stop();
Symbol 334 MovieClip Frame 3
if (false) { } stop();
Symbol 334 MovieClip Frame 4
if (false) { } stop();
Symbol 364 MovieClip Frame 25
if (false) { } gotoAndPlay (1);
Symbol 374 MovieClip Frame 25
if (false) { } gotoAndPlay (1);
Symbol 374 MovieClip Frame 26
if (false) { } _parent.weapon.gotoAndStop("killer");
Symbol 375 MovieClip Frame 5
if (false) { } stop();
Symbol 379 MovieClip Frame 25
if (false) { } gotoAndPlay (1);
Symbol 379 MovieClip Frame 26
if (false) { } _parent.weapon.gotoAndStop("killer");
Symbol 380 MovieClip Frame 1
if (false) { } stop();
Symbol 380 MovieClip Frame 2
if (false) { } stop();
Symbol 380 MovieClip Frame 3
if (false) { } stop();
Symbol 380 MovieClip Frame 4
if (false) { } stop();
Symbol 382 MovieClip Frame 1
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Instance Names

"percent_txt"Frame 1Symbol 7 EditableText
"load2_mc"Frame 1Symbol 13 MovieClip
"guyLoad_mc"Frame 2Symbol 47 MovieClip
"h2_btn"Frame 2Symbol 53 Button
"l2_btn"Frame 2Symbol 55 Button
"m2_btn"Frame 2Symbol 57 Button
"low_mc"Frame 2Symbol 62 MovieClip
"warn_mc"Frame 2Symbol 66 MovieClip
"c_btn"Frame 2Symbol 82 Button
"percent_txt"Frame 2Symbol 83 EditableText
"load_mc"Frame 2Symbol 13 MovieClip
"goTut_btn"Frame 2Symbol 87 Button
"fade_mc"Frame 2Symbol 90 MovieClip
"fade_mc"Frame 4Symbol 90 MovieClip
"skip2_btn"Frame 4Symbol 105 Button
"tutGame"Frame 4Symbol 109 Button
"wall_in"Frame 49Symbol 116 MovieClip
"turret"Frame 49Symbol 140 MovieClip
"left_light"Frame 66Symbol 143 MovieClip
"right_light"Frame 66Symbol 143 MovieClip
"wall_in"Frame 66Symbol 116 MovieClip
"turret"Frame 66Symbol 140 MovieClip
"next_btn"Frame 66Symbol 148 Button
"space_Light"Frame 98Symbol 143 MovieClip
"up_Light"Frame 98Symbol 143 MovieClip
"next_btn"Frame 98Symbol 148 Button
"guy"Frame 151Symbol 140 MovieClip
"mine"Frame 184Symbol 169 MovieClip
"mine"Frame 184Symbol 169 MovieClip
"mine"Frame 184Symbol 169 MovieClip
"mine"Frame 184Symbol 169 MovieClip
"mine"Frame 184Symbol 169 MovieClip
"guy"Frame 197Symbol 140 MovieClip
"mine"Frame 235Symbol 169 MovieClip
"mine"Frame 235Symbol 169 MovieClip
"mine"Frame 235Symbol 169 MovieClip
"mine"Frame 235Symbol 169 MovieClip
"killscore"Frame 279Symbol 195 MovieClip
"killscore"Frame 297Symbol 195 MovieClip
"guy"Frame 307Symbol 140 MovieClip
"powerMask_mc"Frame 485Symbol 205 MovieClip
"wall1"Frame 579Symbol 210 MovieClip
"guy"Frame 579Symbol 140 MovieClip
"next_btn"Frame 581Symbol 148 Button
"space_Light"Frame 581Symbol 143 MovieClip
"up_Light"Frame 581Symbol 143 MovieClip
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"killer"Symbol 374 MovieClip Frame 26
"killer"Symbol 379 MovieClip Frame 26
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"atk"Symbol 382 MovieClip Frame 4
"BOOM"Symbol 419 MovieClip [land_mine] Frame 2
"atk"Symbol 469 MovieClip Frame 4
"killer"Symbol 509 MovieClip Frame 26
"atk"Symbol 513 MovieClip Frame 4
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http://swfchan.com/5/24766/info.shtml
Created: 24/5 -2019 13:37:53 Last modified: 24/5 -2019 13:37:53 Server time: 23/12 -2024 02:31:13