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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72915343?noj=FRM72915343-23DC" width="1" height="1"></div>

Death Game.swf

This is the info page for
Flash #24778

(Click the ID number above for more basic data on this flash file.)


Text
the train is coming
can u escape in
100cm.

START

E A S Y

NORMAL

DIFFICULT

<p align="center"><font face="Franklin Gothic Medium" size="15" color="#ff0000" letterSpacing="0.000000" kerning="0">Developed by totem_nee</font></p>

<p align="center"><font face="Franklin Gothic Medium" size="22" color="#ffffff" letterSpacing="0.000000" kerning="0">JUMP</font></p>

REPLAY

MENU

sorry u die

cm away

Train is

<p align="center"><font face="Franklin Gothic Medium" size="22" color="#ff0000" letterSpacing="0.000000" kerning="0">alive</font></p>

ActionScript [AS1/AS2]

Frame 3
stop(); var yv; yv = 3; option = 1; alive = 1; var dis; var score; train._y = -987;
Frame 4
stop(); s = 0; alive = 1; train._y = -987; switch (option) { case 0 : trace("3"); yv = 6; break; case 1 : trace("5"); yv = 10; break; case 2 : yv = 14; trace("7"); } t = 7 + int(getTimer() / 1000); train_s = new Sound(); train_s.attachSound("train_a"); train_s.setVolume(0); this.onEnterFrame = function () { s++; t1 = t - int(getTimer() / 1000); train_s.setVolume(s); if (t1 <= 2) { _root.gotoAndStop(5); } }; train_s.start();
Frame 5
function go(v) { train._y = train._y + v; } stop(); var intervalId; intervalId = setInterval(go, 1, yv); this.onEnterFrame = function () { if (_root.train._y >= 1500) { clearInterval(intervalId); if (alive == 1) { gotoAndStop ("live"); _root.train._y = -987; alive = 0; delete this.onEnterFrame; } if (alive == 0) { _root.train._y = -987; delete this.onEnterFrame; } } if (train.hitTest(man.stand) && (alive == 1)) { die_sound = new Sound(); die_sound.attachSound("die"); die_sound.start(); hit_sound = new Sound(); hit_sound.attachSound("hit"); hit_sound.start(); _root.man.gotoAndStop("s_die"); alive = 0; trace(_root.train._y); } if (train.hitTest(man.jump) && (alive == 1)) { die_sound = new Sound(); die_sound.attachSound("die"); die_sound.start(); hit_sound = new Sound(); hit_sound.attachSound("hit"); hit_sound.start(); _root.man.gotoAndStop("j_die"); alive = 0; trace(_root.train._y); } };
Frame 7
stop();
Frame 8
stop();
Symbol 9 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { _root.gotoAndStop(3); }
Symbol 9 MovieClip Frame 2
gotoAndPlay (1);
Symbol 18 Button
on (release) { _root.gotoAndStop("start"); }
Symbol 20 Button
on (release) { gotoAndStop ("easy"); }
Symbol 22 Button
on (release) { gotoAndStop ("dificult"); }
Symbol 27 Button
on (release) { gotoAndStop ("normal"); }
Symbol 28 Button
on (release) { gotoAndStop ("easy"); }
Symbol 29 MovieClip Frame 1
stop(); _root.option = 1;
Symbol 29 MovieClip Frame 2
stop(); _root.option = 0;
Symbol 29 MovieClip Frame 3
stop(); _root.option = 2;
Symbol 68 MovieClip Frame 16
stop();
Symbol 73 MovieClip Frame 78
stop(); _root.gotoAndStop("die");
Symbol 79 MovieClip Frame 76
stop(); _root.gotoAndStop("die");
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 6
stop();
Symbol 80 MovieClip Frame 10
stop();
Symbol 80 MovieClip Frame 11
stop();
Symbol 87 Button
on (press) { if (alive == 1) { _root.man.gotoAndStop("jump"); _root.score = 400 - _root.train._y; trace(_root.score); if (_root.score >= 1387) { _root.score = ">=1387"; } } else { trace("u die"); } }
Symbol 89 Button
on (release) { _root.gotoAndStop("start"); _root.man.gotoAndStop("stands"); }
Symbol 93 Button
on (release) { _root.gotoAndStop(3); }
Symbol 98 Button
on (release) { _root.gotoAndStop("start"); _root.man.gotoAndStop("stands"); }

Library Items

Symbol 1 Sound [train_a]Used by:Timeline
Symbol 2 Sound [hit]
Symbol 3 Sound [die]
Symbol 4 Sound [train_b]Used by:Timeline
Symbol 5 GraphicUsed by:9  Timeline
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:5 7 8Used by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 FontUsed by:14 19 101
Symbol 14 TextUses:13Used by:Timeline
Symbol 15 GraphicUsed by:18 20 21 22 27 28 89 93 98
Symbol 16 GraphicUsed by:18 20 21 22 27 28 89 93 98
Symbol 17 GraphicUsed by:18 20 21 22 27 28 89 93 98
Symbol 18 ButtonUses:15 16 17Used by:Timeline
Symbol 19 TextUses:13Used by:Timeline
Symbol 20 ButtonUses:15 16 17Used by:29
Symbol 21 ButtonUses:15 16 17Used by:29
Symbol 22 ButtonUses:15 16 17Used by:29
Symbol 23 FontUsed by:24 25 26 94
Symbol 24 TextUses:23Used by:29
Symbol 25 TextUses:23Used by:29
Symbol 26 TextUses:23Used by:29
Symbol 27 ButtonUses:15 16 17Used by:29
Symbol 28 ButtonUses:15 16 17Used by:29
Symbol 29 MovieClipUses:20 21 22 24 25 26 27 28Used by:Timeline
Symbol 30 FontUsed by:31 88 103
Symbol 31 EditableTextUses:30Used by:Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:48
Symbol 35 GraphicUsed by:48
Symbol 36 GraphicUsed by:41
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:36 39 40Used by:48
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:48
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:48
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClipUses:34 35 41 43 45 47Used by:Timeline
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:49 50Used by:80
Symbol 52 GraphicUsed by:68
Symbol 53 GraphicUsed by:68
Symbol 54 GraphicUsed by:68
Symbol 55 GraphicUsed by:68
Symbol 56 GraphicUsed by:68
Symbol 57 GraphicUsed by:68
Symbol 58 GraphicUsed by:68
Symbol 59 GraphicUsed by:68
Symbol 60 GraphicUsed by:68
Symbol 61 GraphicUsed by:68
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67Used by:80
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:69 70 71 72Used by:80
Symbol 74 GraphicUsed by:79
Symbol 75 GraphicUsed by:79
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:74 75 76 77 78Used by:80
Symbol 80 MovieClipUses:51 68 73 79Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 GraphicUsed by:87
Symbol 84 GraphicUsed by:87
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 ButtonUses:83 84 85 86Used by:Timeline
Symbol 88 EditableTextUses:30Used by:Timeline
Symbol 89 ButtonUses:15 16 17Used by:Timeline
Symbol 90 FontUsed by:91
Symbol 91 TextUses:90Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 ButtonUses:15 16 17Used by:Timeline
Symbol 94 TextUses:23Used by:Timeline
Symbol 95 FontUsed by:96 102
Symbol 96 TextUses:95Used by:Timeline
Symbol 97 GraphicUsed by:Timeline
Symbol 98 ButtonUses:15 16 17Used by:Timeline
Symbol 99 FontUsed by:100
Symbol 100 EditableTextUses:99Used by:Timeline
Symbol 101 TextUses:13Used by:Timeline
Symbol 102 TextUses:95Used by:Timeline
Symbol 103 EditableTextUses:30Used by:Timeline

Instance Names

"man"Frame 4Symbol 80 MovieClip
"train"Frame 4Symbol 82 MovieClip
"bar"Symbol 9 MovieClip Frame 1Symbol 7 MovieClip
"stand"Symbol 80 MovieClip Frame 1Symbol 51 MovieClip
"jump"Symbol 80 MovieClip Frame 6Symbol 68 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$fP$eI0Ero7MKNnHCS6CMPFgc1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "train_a"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 3 as "die"
ExportAssets (56)Timeline Frame 1Symbol 4 as "train_b"

Labels

"start"Frame 4
"die"Frame 7
"live"Frame 8
"normal"Symbol 29 MovieClip Frame 1
"easy"Symbol 29 MovieClip Frame 2
"dificult"Symbol 29 MovieClip Frame 3
"stands"Symbol 80 MovieClip Frame 1
"jump"Symbol 80 MovieClip Frame 6
"s_die"Symbol 80 MovieClip Frame 10
"j_die"Symbol 80 MovieClip Frame 11

Dynamic Text Variables

_root.scoreSymbol 100 EditableText""




http://swfchan.com/5/24778/info.shtml
Created: 24/5 -2019 13:00:30 Last modified: 24/5 -2019 13:00:30 Server time: 23/12 -2024 02:46:48