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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72915343?noj=FRM72915343-23DC" width="1" height="1"></div>

Mud and Blood Vietnam.swf

This is the info page for
Flash #24782

(Click the ID number above for more basic data on this flash file.)


Text
loading

clean build 0.35

loading game

Contacting HQ

HQ loud and clear

Arty run
Chopper support
Gunship support
Air Strike
Supply run

Select Spec

Infantry
Medic
RTO
Engineer
Ranger
Sniper
Spec Ops

Processing your request

<P ALIGN="CENTER"></P>

You don't have any Radio man!!

none

weaponmc

priv

radioman

<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#FFFF00">radioman</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#CC0000">close</FONT></P>

Mission objective:
You just been dropped to LZ charlie, and your
orders are to secure the nearby firebase and
hold it as long as you can. click on a soldier and
Double click where you want him to move. He
will engae all VCs he can see.
You can call for support, ammo and artillery by
pressing the R key. If your radio man dies, you
won't be able to use that radio anymore so keep
him alive. Note: The game can be slow  on crappy
rigs.

<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#000000">field guide:</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Soldiers</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Terrain</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Weapons</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">The enemy</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Tactics</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Info</FONT></P>

Soldiers:
You have just been catapulted at the command of
this platoon. All soldiers are unique.  It is your
duty to know your squad and your men as an
officer.
When you click a soldier, his information is
loaded into the status bar at the lower left
corner.  You can put you cursor over the icons to
learn their signification. Each time you play you
will have a different squad.

If you are lucky you may have special units in your
squad such has green beret, rangers, navy seal or
snipers. They have augmented stats. When selected
soldier's specializationis displayed when you put
your cursor over the blue box with a star.

<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">back to menu</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">continue</FONT></P>

Terrain:
Landscape plays an important role in the
battlefield. As a squad commander you will have
to compose with various elements of this area.
Land features that offer cover to your troops in
increasing order of protection value are the
followings: Trees offer minimal protection but its
better than nothing, Trenches and craters offer

acceptable
protection, the central
bunker offers
maximum protection
against direct fire. The
enemy will surely aim
to control these
strategic positions.

<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">menu</FONT></P>

<P ALIGN="RIGHT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">continue</FONT></P>

weapons:
Pistol: .45 m911 colt pistol, any soldier only
equiped with this is minimaly fit to battle.
Grease Gun: the m4a3 has a small range but it is
quite deadly at close range. Ideal to clean an
occupied bunker.
M16: relatively new weapon at this time, poorly
reliable, shorter range compared to m14 but
large payload.
M14: Long range assault rifle, nice stoping power
but small payload compared to m16.

Shotgun: Mossberg 500 , kickass stopping
power, but limited payload and range. Used
mostly by rangers.
Sniper Rifle:  m40, Extreme range, minimal
payload, deadly in the hands of a sharpshooter
.
M60: heavy machine gun, can make the
difference in tough situations. Long range and
nice payload.
Thumper: single shot grenade launcher.

<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">menu</FONT></P>

<P ALIGN="RIGHT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">the enemy</FONT></P>

The intel reports that the enemy will attack you
mostly in waves of 10 to 40 men. Their training
level will range from complete draftee to elite
soldiers.  In order to secure the area you will
have to neutralize the entire wave and then
prepare to defend the bunker against the next
offencive. To know how much enemies remain in
the area simply look at the number under the
little yellow triangle at the bottom right of your
screen.

<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">menu &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tactics</FONT></P>

Tactics:
- Stay aware fo your platoon's condition. Who's
hurt, who will need ammo soon, where is your
radio man.
- Use terrain and movement. Move your men
grouped to combine the most fire power possible
to one strong front. Stay out of  the open.
- Deploy recons, use high observation soldiers to
detect the enemy while the platoon  covers him .

- Listen to the jungle. Between offencives listen to
know from where the enemy is sneaking.
- Don't abuse the radio, the more you use the radio
the more your merit decrease at the HQ and you
might see your request getting refused when you
need it most.
- If nothing happens, try to look for the remaining
vietcongs in the map and kill them. It will trigger
the next wave shortly

decoy

Guide

urbanprophet.com

check your guide for help

dud

mud and blood

SUBMIT

SEND ME BACK

ActionScript [AS1/AS2]

Frame 2
if (_root._framesloaded < 4) { gotoAndPlay (1); }
Instance of Symbol 26 MovieClip "loadlinemc" in Frame 3
onClipEvent (enterFrame) { gotoAndStop(Math.round((_root.getBytesLoaded() * 100) / _root.getBytesTotal())); }
Frame 5
if (_framesloaded < _totalframes) { gotoAndPlay (4); }
Frame 6
stop();
Frame 7
function batiseur() { namev = ["Smith", "Jhonson", "Clark", "Backster", "Turner", "Jackson", "Woo", "Terence", "Willis", "Wilson", "Radjack", "McCoy", "Fidler", "White", "Sergey", "Sergio", "Sanchez", "Burton", "Winston", "Peter", "Leblanc", "Ramirez", "Ryker", "Adams", "Akins", "Anderson", "Alvarez", "Braun", "Brown", "Bullok", "Childers", "Cook", "Cutter", "Connor", "Cox", "Duncan", "Elliot", "Ferry", "Grifin", "Gullisken", "Harmon", "Hoke", "Horn", "Hook", "Hooker", "Kilbuck", "Oligny", "Valiquette", "Jacques"]; o = random(_root.namev.length); alphabet = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"]; v = Math.round(Math.random() * 25); daname = new String((alphabet[v] + ".") + namev[o]); return(daname); } duplicateMovieClip ("_root.fieldguidemc", "fieldguidez", 40000); tellTarget ("_root.fieldguidez") { gotoAndPlay (2); }; setProperty("_root.fieldguidez", _x , 385); setProperty("_root.fieldguidez", _y , 300); _root.end = 0; _root.choppercpt = 0; _root.killtotal = 0; _root.focus = -1; _root.merit = random(100); _root.usaarray = new Array(); _root.vietarray = new Array(); _root.soldiercpt = 0; while (_root.soldiercpt < 21) { duplicateMovieClip ("_root.soldiermc", "soldiermc" + _root.soldiercpt, 1000 + _root.soldiercpt); setProperty("_root.soldiermc" + _root.soldiercpt, _x , random(130)); setProperty("_root.soldiermc" + _root.soldiercpt, _y , 170 + random(100)); _root["soldiermc" + _root.soldiercpt].id = _root.soldiercpt; _root.usaarray[_root.soldiercpt] = _root.soldiercpt; _root.soldiercpt++; _root.universal++; } _root.vccpt = 0; _root.vclimit = 20; while (_root.vccpt < vclimit) { duplicateMovieClip ("_root.vcmc", "vcmc" + _root.vccpt, 2000 + _root.vccpt); setProperty("_root.vcmc" + _root.vccpt, _x , 385 + random(200)); setProperty("_root.vcmc" + _root.vccpt, _y , 312 + random(100)); _root.vietarray[_root.vccpt] = _root.vccpt; _root.vccpt++; } stop();
Instance of Symbol 50 MovieClip "mapmc" in Frame 7
onClipEvent (mouseUp) { if (_root.pushed < 1) { if (_root.focus > -1) { roger = new Sound(_root["soldiermc" + _root.focus]); n = random(6) + 1; roger.attachSound("roger" add n); roger.setPan((_root["soldiermc" + _root.focus]._x / 4) - 100); roger.start(); _root["soldiermc" + _root.focus].targetx = _root._xmouse; _root["soldiermc" + _root.focus].targety = _root._ymouse; _root["soldiermc" + _root.focus].once = 1; x = _root._xmouse - _root["soldiermc" + _root.focus]._x; y = _root._ymouse - _root["soldiermc" + _root.focus]._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } _root["soldiermc" + _root.focus]._rotation = deg; _root.focus = -1; } } else { _root.pushed = 0; } if (_root.prompt == 1) { tellTarget (_root.prcmc) { gotoAndPlay (1); }; _root.prompt = 0; pc = new Sound(this); n = random(2) + 1; pc.attachSound("pc" add n); pc.start(); if (_root.request == 1) { _root.artyx = _xmouse + 400; _root.artyy = _ymouse + 300; _root.artyshot = random(20) + 5; _root.artytick = random(200) + 100; } else if (_root.request == 2) { _root.choppercheck = 1; duplicateMovieClip (_root.chopper1mc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } else if (_root.request == 3) { _root.choppercheck = 1; duplicateMovieClip (_root.cobramc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } else if (_root.request == 4) { _root.choppercheck = 1; duplicateMovieClip (_root.phantommc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } else if (_root.request == 6) { _root.choppercheck = 1; duplicateMovieClip (_root.supplychoppermc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } } } onClipEvent (enterFrame) { if (_root.corpsecpt > 998) { _root.corpsecpt = 1; } if (_root.soldiercpt < 1) { stopAllSounds(); cpt = 0; while (cpt < _root.soldiercpt) { removeMovieClip(_root["soldiermc" + _root.usaarray[cpt]]); cpt++; } cpt = 0; while (cpt < _root.vccpt) { removeMovieClip(_root["vcmc" + _root.vietarray[cpt]]); cpt++; } cpt = 0; while (cpt < 1000) { removeMovieClip(_root["corpse" + cpt]); cpt++; } cpt = 0; while (cpt < _root.choppercpt) { removeMovieClip(_root["chop" + _root.choppercpt]); cpt++; } tellTarget (_root) { gotoAndStop (8); }; } if (_root.choppergreen == 1) { if (_root.chopperstay > 0) { _root.chopperstay = _root.chopperstay - random(5); } else { _root.choppergreen = 0; _root["chop" + (_root.choppercpt - 1)].gotoAndPlay(82); } } if (_root.artyshot > 0) { if (_root.artytick < 1) { _root.artytick = random(30) + 10; _root.artyshot--; trace("boom!!"); _root.artycpt++; if (_root.artycpt > 100) { _root.artycpt = 1; } duplicateMovieClip ("_root.artymc", "artymc" + _root.artycpt, 4000 + _root.artycpt); setProperty("_root.artymc" + _root.artycpt, _x , (_root.artyx = _root.artyx + (random(101) - 50))); setProperty("_root.artymc" + _root.artycpt, _y , (_root.artyy = _root.artyy + (random(101) - 50))); tellTarget ("_root.artymc" + _root.artycpt) { gotoAndPlay (2); }; } else { _root.artytick--; } } if (_root.clearz == 1) { if (_root.clearticks > 10000) { if (random(500) < _root.killtotal) { _root.artyshot = random(_root.killtotal) / 10; _root.artyx = 485; _root.artyy = 325; } comingfrom = random(5); vietamount = random(25) + 5; _root.merit = _root.merit + random(vietamount); _root.clearticks = 0; while (vietamount > 0) { duplicateMovieClip ("_root.vcmc", "vcmc" + _root.vccpt, 2000 + _root.vccpt); if (comingfrom == 0) { from = random(4) + 1; if (from == 1) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 0); } else if (from == 2) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 0); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } else if (from == 3) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 600); } else if (from == 4) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 800); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } } else if (comingfrom == 1) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 0); } else if (comingfrom == 2) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 0); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } else if (comingfrom == 3) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 600); } else if (from == 4) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 800); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } _root.vietarray[_root.vccpt] = _root.vccpt; _root.vccpt++; if (_root.vccpt > 1999) { _root.vccpt = 0; } vietamount--; } _root.clearz = 0; } else { _root.clearticks = _root.clearticks + random(400); } } if (_root.tick > 36) { i = 0; while (i < _root.soldiercpt) { j = 0; while (j < _root.vccpt) { usx = _root["soldiermc" + i]._x; vcx = _root["vcmc" + _root.vietarray[j]]._x; usy = _root["soldiermc" + i]._y; vcy = _root["vcmc" + _root.vietarray[j]]._y; absx = Math.abs(vcx - usx); absy = Math.abs(vcy - usy); viewdistance = Math.sqrt((absx * absx) + (absy * absy)); if (viewdistance < (_root["soldiermc" + i].observation * 30)) { if (_root["soldiermc" + i].observation > (random(10) + 1)) { if (_root["vcmc" + _root.vietarray[j]].spoted < 1) { _root["vcmc" + _root.vietarray[j]].spoted = 1; tellTarget (_root["vcmc" + _root.vietarray[j]]) { gotoAndStop (2); }; alarm = new Sound(_root["soldiermc" + i]); n = random(13) + 1; alarm.attachSound("alarm" + n); alarm.setPan((_root["soldiermc" + i]._x / 4) - 100); alarm.start(); tellTarget (_root["soldiermc" + i].dialogmc) { gotoAndPlay (2); }; } } } j++; } i++; } } else { _root.tick = _root.tick + random(5); } } onClipEvent (keyDown) { if (Key.isDown(82)) { ok = 0; okcpt = 0; while (okcpt < _root.soldiercpt) { if (_root["soldiermc" + okcpt].spec == "RTO") { ok = 1; okcpt = _root.soldiercpt; } else { okcpt++; } } if (ok == 1) { tellTarget (_root.prcmc) { gotoAndPlay (2); }; } else { tellTarget (_root.prcmc) { gotoAndPlay (83); }; } } trace(Key.getCode()); }
Instance of Symbol 85 MovieClip "chopper1mc" in Frame 7
onClipEvent (enterFrame) { if (this._name != "chopper1mc") { if (_root.choppergreen == 1) { if (this.tick > 10) { o = 0; while (o < _root.vccpt) { if (this.fired < 1) { if (_root["vcmc" + _root.vietarray[o]].spoted == 1) { if (random(200) < 100) { shotx = this._x; shoty = this._y; stargetx = _root["vcmc" + _root.vietarray[o]]._x; stargety = _root["vcmc" + _root.vietarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); if (shotdistance < 300) { trace("chopper suposer faire feu la sti"); x = _root["vcmc" + _root.vietarray[o]]._x - this._x; y = _root["vcmc" + _root.vietarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this.fired = 1; if (random(200) < 50) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(10); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } gunfire = new Sound(this); n = random(3) + 1; gunfire.attachSound("m60chop" add n); gunfire.setPan((this._x / 4) - 100); gunfire.start(); duplicateMovieClip ("_root.douillemc", "corpse" + _root.corpsecpt, _root.corpsecpt); tempx = (this._x + random(30)) - 15; tempy = (this._y + random(30)) - 15; setProperty(_root["corpse" + _root.corpsecpt], _x , tempx); setProperty(_root["corpse" + _root.corpsecpt], _y , tempy); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } } else { o = _root.vccpt; this.fired = 0; } o++; } this.tick = this.tick - random(30); } else { this.tick++; } } } }
Instance of Symbol 88 MovieClip "ammomc" in Frame 7
onClipEvent (load) { this.ammo = random(20000) + 5000; } onClipEvent (enterFrame) { if (this.done < 1) { if (this.ammo < 0) { crateblast = new Sound(this); crateblast.attachSound("crateblast"); crateblast.setPan((this._x / 400) - 100); this.done = 1; gotoAndStop (8); } } }
Instance of Symbol 278 MovieClip "soldiermc" in Frame 7
onClipEvent (load) { this.targetx = this._x; this.targety = this._y; this.us = 1; this.state = 1; this.facez = random(6) + 1; this.name = _root.batiseur(); this.health = 10; this.rifle = random(6) + 1; this.observation = random(6) + 1; this.experience = random(6) + 1; this.rank = 1; while (random(10) < this.experience) { this.rank++; } this.kills = 0; this.moral = random(5) + 6; this.leadership = this.rank; while (random(true)) { this.leadership++; } if (this.leadership > 10) { this.leadership = 10; } if (random(100) > 90) { this.weapon = random(8) + 2; } else { this.weapon = random(2) + 5; } if (random(100) > 90) { job = random(6); if (job == 0) { this.spec = "Medic"; } else if (job == 1) { this.spec = "RTO"; } else if (job == 2) { this.spec = "Sniper"; this.rifle = this.rifle + random(5); this.weapon = 7; } else if (job == 3) { this.spec = "Ranger"; this.observation = this.observation + random(5); this.weapon = 4; } else if (job == 4) { this.observation = this.observation + 2; this.rifle = this.rifle + 2; this.experience = this.experience + 2; this.leadership = this.leadership + 2; this.weapon = 3; this.spec = "Green Beret"; } else if (job == 5) { this.observation = this.observation + random(5); this.rifle = this.rifle + random(5); this.experience = this.experience + random(5); this.leadership = this.leadership + random(5); this.spec = "Navy Seal"; } } else { this.spec = "Infantry"; } if (_root.rtocheck < 2) { this.spec = "RTO"; _root.rtocheck++; } if (this.spec == "RTO") { tellTarget (this.radiomanmc) { gotoAndPlay (2); }; } this.ammo = 1000; } onClipEvent (enterFrame) { if (random(100) > 90) { this._rotation = this._rotation + (random(11) - 5); } if (this.hittesttick > 20) { this.hittesttick = 0; if (_root.forestmc.hitTest(this._x, this._y, true) == true) { this.temoin = "forest"; this.cover = 2; } else if (_root.trenchmc.hitTest(this._x, this._y, true) == true) { this.temoin = "trench"; this.cover = 5; } else if (_root.opmc.hitTest(this._x, this._y, true) == true) { this.temoin = "OP"; this.cover = 7; } else if (_root.bunkermc.hitTest(this._x, this._y, true) == true) { this.temoin = "Bunker"; this.cover = 9; } else if (_root.rivermc.hitTest(this._x, this._y, true) == true) { this.temoin = "river"; this.cover = 9; } else if (_root.basemc.hitTest(this._x, this._y, true) == true) { this.temoin = "base"; this.cover = 1; } else { this.temoin = "open"; this.cover = 0; } if (_root.ammocpt > 0) { if (this.ammo < 1000) { ammocptz = 0; while (ammocptz < _root.ammocpt) { if (_root["ammo" + _root.ammocptz].hitTest(this._x, this._y, true) == true) { if (_root["ammo" + _root.ammocptz].ammo > 0) { if (this.ammo < 10000) { ammotake = new Sound(this); n = random(5) + 1; ammotake.attachSound("ammotake" add n); ammotake.setPan((this._x / 4) - 100); ammotake.start(); resuplied = new Sound(this); n = random(4) + 1; resuplied.attachSound("resuplied" add n); resuplied.setPan((this._x / 4) - 100); resuplied.start(); _root["ammo" + _root.ammocptz].ammo = _root["ammo" + _root.ammocptz].ammo - (1000 - this.ammo); this.ammo = 1000; this.ammotell = 0; } } } ammocptz++; } } } } else { this.hittesttick++; } if ((Math.abs(this.targetx - this._x) > 3) || (Math.abs(this.targety - this._y) > 3)) { this.moving = 1; } else { this.moving = 0; } if (this.once > 0) { this._rotation = _root.deg; } if (this.moving > 0) { if ((random(10) + 1) < 4) { if (this._x < this.targetx) { this._x++; } if (this._y < this.targety) { this._y++; } if (this._x > this.targetx) { this._x--; } if (this._y > this.targety) { this._y--; } } if (this.stepdue < 1) { this.stepdue = random(10) + 10; step = new Sound(this); if (this.temoin == "open") { n = random(5) + 1; step.attachSound("grass" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "base") { n = random(10) + 1; step.attachSound("dirt" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "forest") { n = random(10) + 1; step.attachSound("jungle" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "trench") { n = random(5) + 1; step.attachSound("trench" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "river") { n = random(5) + 1; step.attachSound("river" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "Bunker") { n = random(4) + 1; step.attachSound("bunker" add n); step.setPan((this._x / 4) - 100); step.start(); } } else { this.stepdue--; } } if (this.temoin == "Bunker") { this._alpha = 60; } else if (this._alpha < 100) { this._alpha = 100; } if (this.ammo < 1) { if (this.ammotell < 1) { bingoammo = new Sound(this); n = random(6) + 1; bingoammo.attachSound("bingoammo" add n); bingoammo.setPan((this._x / 4) - 100); bingoammo.start(); this.ammotell = 1; tellTarget (this.dialogmc) { gotoAndPlay (2); }; } } if (this.tick > 10) { o = 0; while (o < _root.vccpt) { if (this.fired < 1) { if (_root["vcmc" + _root.vietarray[o]].spoted == 1) { if (random(200) < (this.observation * 10)) { shotx = this._x; shoty = this._y; stargetx = _root["vcmc" + _root.vietarray[o]]._x; stargety = _root["vcmc" + _root.vietarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); daweap = this.weapon * 50; if (daweap < 30) { daweap = 30; } if ((this.ammo < 1) && (shotdistance < 30)) { this.fireflag = 1; } else if (this.ammo > 0) { this.fireflag = 1; } else { this.fireflag = 0; } if (shotdistance < daweap) { x = _root["vcmc" + _root.vietarray[o]]._x - this._x; y = _root["vcmc" + _root.vietarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this._rotation = deg; if ((shotdistance > 30) && (this.ammo > 0)) { tellTarget (this.firemc) { gotoAndPlay (2); }; } if (this.fireflag == 1) { this.fired = 1; if (random(200) < (this.rifle * 10)) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(this.weapon); if (_root["vcmc" + _root.vietarray[o]].health < 0) { this.kill++; _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } gunfire = new Sound(this); if (shotdistance > 30) { if (this.weapon == 2) { gunfire.attachSound("pistol"); this.ammo = this.ammo - 10; } else if (this.weapon == 3) { n = random(3) + 1; gunfire.attachSound("smg" add n); this.ammo = this.ammo - 5; } else if (this.weapon == 4) { gunfire.attachSound("shotgun"); this.ammo = this.ammo - 20; } else if (this.weapon == 5) { n = random(9) + 1; gunfire.attachSound("m16" add n); this.ammo = this.ammo - 10; } else if (this.weapon == 6) { n = random(5) + 1; gunfire.attachSound("m14" add n); this.ammo = this.ammo - 16; } else if (this.weapon == 7) { n = random(3) + 1; gunfire.attachSound("sniper" add n); this.ammo = this.ammo - 50; } else if (this.weapon == 8) { n = random(2) + 1; gunfire.attachSound("mg" add n); this.ammo = this.ammo - 25; } } else { n = random(11) + 1; gunfire.attachSound("bash" add n); } gunfire.setPan((this._x / 4) - 100); gunfire.start(); if (shotdistance > 30) { duplicateMovieClip ("_root.douillemc", "corpse" + _root.corpsecpt, _root.corpsecpt); tempx = (this._x + random(30)) - 15; tempy = (this._y + random(30)) - 15; setProperty(_root["corpse" + _root.corpsecpt], _x , tempx); setProperty(_root["corpse" + _root.corpsecpt], _y , tempy); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } } } } else { o = _root.vccpt; this.fired = 0; } o++; } this.tick = this.tick - ((random(50) + 10) - this.experience); } else { this.tick++; } }
Instance of Symbol 329 MovieClip "vcmc" in Frame 7
onClipEvent (load) { this.observation = random(10) + 1; this.rifle = random(10) + 1; this.experience = random(10) + 1; vietgoal = random(53) + 1; if (this._name != "vcmc") { if (_root.clearz == 1) { this.targetx = 484; this.targety = 329; } else if (vietgoal == 1) { this.targetx = 321; this.targety = 280; } else if (vietgoal == 2) { this.targetx = 533; this.targety = 237; } else if (vietgoal == 3) { this.targetx = 589; this.targety = 430; } else if (vietgoal == 4) { this.targetx = 533; this.targety = 237; } else if (vietgoal == 5) { this.targetx = 485; this.targety = 329; } else if (vietgoal == 6) { this.targetx = 449; this.targety = 328; } else if (vietgoal == 7) { this.targetx = 496; this.targety = 359; } else if (vietgoal == 8) { this.targetx = 497; this.targety = 300; } else if (vietgoal == 9) { this.targetx = 355; this.targety = 228; } else if (vietgoal == 10) { this.targetx = 374; this.targety = 210; } else if (vietgoal == 11) { this.targetx = 353; this.targety = 231; } else if (vietgoal == 12) { this.targetx = 333; this.targety = 245; } else if (vietgoal == 13) { this.targetx = 316; this.targety = 247; } else if (vietgoal == 14) { this.targetx = 278; this.targety = 249; } else if (vietgoal == 15) { this.targetx = 259; this.targety = 274; } else if (vietgoal == 16) { this.targetx = 277; this.targety = 293; } else if (vietgoal == 17) { this.targetx = 292; this.targety = 318; } else if (vietgoal == 18) { this.targetx = 287; this.targety = 336; } else if (vietgoal == 19) { this.targetx = 308; this.targety = 341; } else if (vietgoal == 20) { this.targetx = 325; this.targety = 352; } else if (vietgoal == 21) { this.targetx = 355; this.targety = 393; } else if (vietgoal == 22) { this.targetx = 378; this.targety = 397; } else if (vietgoal == 23) { this.targetx = 407; this.targety = 429; } else if (vietgoal == 24) { this.targetx = 440; this.targety = 430; } else if (vietgoal == 25) { this.targetx = 458; this.targety = 426; } else if (vietgoal == 26) { this.targetx = 474; this.targety = 447; } else if (vietgoal == 27) { this.targetx = 488; this.targety = 459; } else if (vietgoal == 28) { this.targetx = 513; this.targety = 451; } else if (vietgoal == 29) { this.targetx = 535; this.targety = 445; } else if (vietgoal == 30) { this.targetx = 588; this.targety = 469; } else if (vietgoal == 31) { this.targetx = 604; this.targety = 464; } else if (vietgoal == 32) { this.targetx = 626; this.targety = 475; } else if (vietgoal == 33) { this.targetx = 652; this.targety = 453; } else if (vietgoal == 34) { this.targetx = 652; this.targety = 433; } else if (vietgoal == 35) { this.targetx = 636; this.targety = 418; } else if (vietgoal == 36) { this.targetx = 622; this.targety = 406; } else if (vietgoal == 37) { this.targetx = 627; this.targety = 308; } else if (vietgoal == 38) { this.targetx = 635; this.targety = 352; } else if (vietgoal == 39) { this.targetx = 621; this.targety = 335; } else if (vietgoal == 40) { this.targetx = 610; this.targety = 334; } else if (vietgoal == 41) { this.targetx = 594; this.targety = 318; } else if (vietgoal == 42) { this.targetx = 605; this.targety = 291; } else if (vietgoal == 43) { this.targetx = 614; this.targety = 267; } else if (vietgoal == 45) { this.targetx = 595; this.targety = 250; } else if (vietgoal == 46) { this.targetx = 579; this.targety = 234; } else if (vietgoal == 47) { this.targetx = 580; this.targety = 236; } else if (vietgoal == 48) { this.targetx = 581; this.targety = 207; } else if (vietgoal == 49) { this.targetx = 581; this.targety = 187; } else if (vietgoal == 50) { this.targetx = 554; this.targety = 190; } else if (vietgoal == 51) { this.targetx = 533; this.targety = 237; } else if (vietgoal == 52) { this.targetx = 527; this.targety = 196; } else if (vietgoal == 53) { this.targetx = 533; this.targety = 237; } else { this.targetx = 484; this.targety = 329; } } } onClipEvent (enterFrame) { if (this._name != "vcmc") { if (random(100) > 90) { this._rotation = this._rotation + (random(11) - 5); } if (this.movetick > 50) { this.movetick = 0; if (_root.forestmc.hitTest(this._x, this._y, true) == true) { this.temoin = "forest"; this.cover = 2; } else if (_root.trenchmc.hitTest(this._x, this._y, true) == true) { this.temoin = "trench"; this.cover = 5; } else if (_root.opmc.hitTest(this._x, this._y, true) == true) { this.temoin = "OP"; this.cover = 7; } else if (_root.bunkermc.hitTest(this._x, this._y, true) == true) { this.temoin = "Bunker"; this.cover = 9; } else if (_root.rivermc.hitTest(this._x, this._y, true) == true) { this.temoin = "river"; this.cover = 9; } else if (_root.basemc.hitTest(this._x, this._y, true) == true) { this.temoin = "base"; this.cover = 1; } else { this.temoin = "open"; this.cover = 0; } } else { this.movetick++; } if ((Math.abs(this.targetx - this._x) < 3) && (Math.abs(this.targety - this._y) < 3)) { trace(this._name + "est suposer etre rendu"); this.moving = 0; } else if (this._name != "vcmc") { this.moving = 1; } if (this.moving > 0) { if ((random(10) + 1) < 4) { if (this._x < this.targetx) { this._x++; } if (this._y < this.targety) { this._y++; } if (this._x > this.targetx) { this._x--; } if (this._y > this.targety) { this._y--; } } if (this.stepdue < 1) { this.stepdue = random(10) + 10; step = new Sound(this); if (this.temoin == "open") { n = random(5) + 1; step.attachSound("grass" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "base") { n = random(10) + 1; step.attachSound("dirt" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "forest") { n = random(10) + 1; step.attachSound("jungle" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "trench") { n = random(5) + 1; step.attachSound("trench" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "river") { n = random(5) + 1; step.attachSound("river" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "Bunker") { n = random(4) + 1; step.attachSound("bunker" add n); step.setPan((this._x / 4) - 100); step.start(); } } else { this.stepdue--; } } if (this.temoin == "Bunker") { this._alpha = 60; } else if (this._alpha < 100) { this._alpha = 100; } if (this.tick > 10) { o = 0; while (o < _root.soldiercpt) { if (this.fired < 1) { if (random(200) < (this.observation * 10)) { shotx = this._x; shoty = this._y; stargetx = _root["soldiermc" + _root.usaarray[o]]._x; stargety = _root["soldiermc" + _root.usaarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); if (shotdistance < (this.observation * 30)) { x = _root["soldiermc" + _root.usaarray[o]]._x - this._x; y = _root["soldiermc" + _root.usaarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this._rotation = deg; tellTarget (this.firemc) { gotoAndPlay (2); }; this.fired = 1; if (random(200) < (this.rifle * 10)) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(10); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(12) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("usdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } if (this.spoted < 1) { this.spoted = 1; this.gotoAndStop(2); } gunfire = new Sound(this); n = random(15) + 1; gunfire.attachSound("ak" add n); gunfire.setPan((this._x / 4) - 100); gunfire.start(); } } } else { o = _root.soldiercpt; this.fired = 0; } o++; } this.tick = this.tick - ((random(50) + 10) - this.experience); } else { this.tick++; } } }
Instance of Symbol 562 MovieClip "cobramc" in Frame 7
onClipEvent (enterFrame) { if (this._name != "cobramc") { if (_root.choppergreen == 1) { if (this.tick > 10) { o = 0; while (o < _root.vccpt) { if (this.fired < 1) { if (_root["vcmc" + _root.vietarray[o]].spoted == 1) { if (random(200) < 100) { shotx = this._x; shoty = this._y; stargetx = _root["vcmc" + _root.vietarray[o]]._x; stargety = _root["vcmc" + _root.vietarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); if (shotdistance < 400) { trace("cobra suposer faire feu la sti"); x = _root["vcmc" + _root.vietarray[o]]._x - this._x; y = _root["vcmc" + _root.vietarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this._rotation = deg + 90; this.fired = 1; if (random(100) < 20) { trace("missile"); duplicateMovieClip ("_root.missilmc", "missilmc" + _root.artycpt, 4000 + _root.artycpt); setProperty("_root.missilmc" + _root.artycpt, _x , _root["vcmc" + _root.vietarray[o]]._x + (random(101) - 50)); setProperty("_root.missilmc" + _root.artycpt, _y , _root["vcmc" + _root.vietarray[o]]._y + (random(101) - 50)); tellTarget ("_root.missilmc" + _root.artycpt) { gotoAndPlay (2); }; _root.artycpt++; } if (random(200) < 50) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(10); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } gunfire = new Sound(this); n = random(3) + 1; gunfire.attachSound("cobra" add n); gunfire.setPan((this._x / 4) - 100); gunfire.start(); duplicateMovieClip ("_root.douillemc", "corpse" + _root.corpsecpt, _root.corpsecpt); tempx = (this._x + random(30)) - 15; tempy = (this._y + random(30)) - 15; setProperty(_root["corpse" + _root.corpsecpt], _x , tempx); setProperty(_root["corpse" + _root.corpsecpt], _y , tempy); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } else if (random(100) < 10) { _root["vcmc" + _root.vietarray[o]].spoted = 1; tellTarget (_root["vcmc" + _root.vietarray[o]]) { gotoAndStop (2); }; } } else { o = _root.vccpt; this.fired = 0; } o++; } this.tick = this.tick - random(30); } else { this.tick++; } } } }
Frame 8
_root.rtocheck = 0; scoretable.filename = "scores/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = ""; scoretable.winscore = 0; scoretable.loadVariables("http://www.urbanprophet.com/scores.php", "GET"); stop();
Instance of Symbol 574 MovieClip "scoremc" in Frame 8
/* no clip actions */
Symbol 17 MovieClip Frame 1
if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }
Symbol 17 MovieClip Frame 2
if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }
Symbol 17 MovieClip Frame 3
if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }
Symbol 17 MovieClip Frame 4
if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }
Symbol 17 MovieClip Frame 5
if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }
Symbol 20 MovieClip Frame 360
gotoAndPlay (37);
Symbol 21 MovieClip Frame 80
gotoAndPlay (4);
Instance of Symbol 17 MovieClip "helo3" in Symbol 22 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(5) + 1); }
Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(5) + 1); }
Instance of Symbol 17 MovieClip "helo2" in Symbol 22 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(5) + 1); }
Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(5) + 1); }
Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(5) + 1); }
Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(5) + 1); }
Symbol 29 Button
on (release) { getURL ("http://www.urbanprophet.com", "_blank"); }
Symbol 41 Button
on (release) { stopAllSounds(); nextFrame(); gotoAndPlay; }
Symbol 62 Button
on (press) { startDrag (this); } on (release) { stopDrag(); }
Symbol 69 Button
on (release) { gotoAndPlay (58); _root.request = 1; }
Symbol 70 Button
on (release) { gotoAndPlay (58); _root.request = 2; }
Symbol 71 Button
on (release) { gotoAndPlay (58); _root.request = 3; }
Symbol 72 Button
on (release) { gotoAndPlay (58); _root.request = 4; }
Symbol 73 Button
on (release) { gotoAndPlay (58); _root.request = 6; }
Symbol 81 Button
on (release) { gotoAndStop (1); _root.closer = 1; }
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 25
if (random(100) < 25) { pc = new Sound(this); n = random(2) + 1; pc.attachSound("pc" add n); pc.start(); }
Symbol 84 MovieClip Frame 55
if (random(100) < 80) { gotoAndPlay (2); }
Symbol 84 MovieClip Frame 56
npc = new Sound(this); n = random(11) + 1; npc.attachSound("npc" add n); npc.start(); stop();
Symbol 84 MovieClip Frame 57
stop();
Symbol 84 MovieClip Frame 68
if (random(100) > 70) { npc = new Sound(this); n = random(11) + 1; npc.attachSound("npc" add n); npc.start(); }
Symbol 84 MovieClip Frame 81
if (random(100) < 80) { gotoAndPlay (58); }
Symbol 84 MovieClip Frame 82
if ((random(100) + 1) < _root.merit) { _root.merit = _root.merit / 2; this.radioanswer = "Request accepted waiting for coodinates -over"; _root.prompt = 1; } else { n = random(10); this.radioanswer = "Request denied, "; if (n == 0) { this.radioanswer = this.radioanswer + " your sector is temporary out of bound, sorry guys."; } else if (n == 1) { this.radioanswer = this.radioanswer + " the weather is too bad over here cannot comply."; } else if (n == 2) { this.radioanswer = this.radioanswer + " the ressources you are requesting are not available at the moment."; } else if (n == 3) { this.radioanswer = this.radioanswer + " there too many other requests queued in, you'll have to wait for things calm down over here."; } else if (n == 4) { this.radioanswer = this.radioanswer + " your operation is not a priority at the moment sorry."; } else if (n == 5) { this.radioanswer = this.radioanswer + " we cannot provide this at the moment, hang thight guys."; } else if (n == 6) { this.radioanswer = this.radioanswer + " all of these ressources are currently tasked."; } else if (n == 7) { this.radioanswer = this.radioanswer + "looks like you are currently on your own right now."; } else if (n == 8) { this.radioanswer = this.radioanswer + " there's other sectors in greater needs."; } else if (n == 9) { this.radioanswer = this.radioanswer + " the HQ assess that you can still operate without support."; } else if (n == 9) { this.radioanswer = this.radioanswer + " you will have to hang on what you have at the moment."; } } stop();
Symbol 84 MovieClip Frame 83
stop();
Symbol 85 MovieClip Frame 1
if (_root.request != 2) { stop(); } else { chopfar = new Sound(this); chopfar.attachSound("chopfar"); _root.chopdistance = 1; _root.request = 0; chopfar.setVolume(_root.chopdistance / 100); chopfar.start(0, 999); }
Symbol 85 MovieClip Frame 2
chopfar.setVolume(_root.chopdistance / 100); _root.choppercheck = 1;
Symbol 85 MovieClip Frame 3
if (_root.chopdistance < 1000) { _root.chopdistance = _root.chopdistance + random(3); } else if (_root.chopdistance < 2000) { _root.chopdistance = _root.chopdistance + random(10); } else if (_root.chopdistance < 5000) { _root.chopdistance = _root.chopdistance + random(50); } else { _root.chopdistance = _root.chopdistance + random(100); } if (_root.chopdistance < 10000) { gotoAndPlay (2); }
Symbol 85 MovieClip Frame 4
choppersound = new Sound(this); choppersound.attachSound("heliconear"); choppersound.start(0, 999);
Symbol 85 MovieClip Frame 81
_root.choppergreen = 1; _root.chopperstay = random(5000) + 1000; stop();
Symbol 85 MovieClip Frame 82
_root.choppergreen = 0;
Symbol 85 MovieClip Frame 90
choppersound.setVolume(70);
Symbol 85 MovieClip Frame 100
choppersound.setVolume(60);
Symbol 85 MovieClip Frame 110
choppersound.setVolume(50);
Symbol 85 MovieClip Frame 120
choppersound.setVolume(40);
Symbol 85 MovieClip Frame 130
choppersound.setVolume(30);
Symbol 85 MovieClip Frame 140
choppersound.setVolume(20);
Symbol 85 MovieClip Frame 150
_root.choppergreen == 0; choppersound.setVolume(10);
Symbol 85 MovieClip Frame 160
choppersound.stop(); _root.choppercheck = 0; removeMovieClip(this);
Symbol 89 MovieClip Frame 1
if (_root.request != 6) { stop(); } else { chopfar = new Sound(this); chopfar.attachSound("chopfar"); _root.chopdistance = 1; _root.request = 0; chopfar.setVolume(_root.chopdistance / 100); chopfar.start(0, 999); }
Symbol 89 MovieClip Frame 2
chopfar.setVolume(_root.chopdistance / 100); _root.choppercheck = 1;
Symbol 89 MovieClip Frame 3
if (_root.chopdistance < 1000) { _root.chopdistance = _root.chopdistance + random(3); } else if (_root.chopdistance < 2000) { _root.chopdistance = _root.chopdistance + random(10); } else if (_root.chopdistance < 5000) { _root.chopdistance = _root.chopdistance + random(50); } else { _root.chopdistance = _root.chopdistance + random(100); } if (_root.chopdistance < 10000) { gotoAndPlay (2); }
Symbol 89 MovieClip Frame 4
choppersound = new Sound(this); choppersound.attachSound("heliconear"); choppersound.start(0, 999);
Symbol 89 MovieClip Frame 81
_root.choppergreen = 1; _root.chopperstay = 250; duplicateMovieClip (_root.ammomc, "ammo" + _root.ammocpt, _root.ammocpt + 4200); setProperty(_root["ammo" + _root.ammocpt], _x , this._x); setProperty(_root["ammo" + _root.ammocpt], _y , this._y); setProperty(_root["ammo" + _root.ammocpt], _rotation , random(360)); _root.ammocpt++; if (_root.ammocpt > 500) { _root.ammocpt = 0; } stop();
Symbol 89 MovieClip Frame 82
_root.choppergreen = 0;
Symbol 89 MovieClip Frame 90
choppersound.setVolume(70);
Symbol 89 MovieClip Frame 100
choppersound.setVolume(60);
Symbol 89 MovieClip Frame 110
choppersound.setVolume(50);
Symbol 89 MovieClip Frame 120
choppersound.setVolume(40);
Symbol 89 MovieClip Frame 130
choppersound.setVolume(30);
Symbol 89 MovieClip Frame 140
choppersound.setVolume(20);
Symbol 89 MovieClip Frame 150
_root.choppergreen == 0; choppersound.setVolume(10);
Symbol 89 MovieClip Frame 160
choppersound.stop(); _root.choppercheck = 0; removeMovieClip(this);
Symbol 137 MovieClip Frame 1
artyblast = new Sound(this); n = random(6) + 1; artyblast.attachSound("napalmblast" add n);
Symbol 137 MovieClip Frame 13
artyblast.start(); o = 0; while (o < _root.soldiercpt) { if (this.hitTest(_root["soldiermc" + _root.usaarray[o]]._x, _root["soldiermc" + _root.usaarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(20); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; } } } o++; } o = 0; while (o < _root.vccpt) { if (this.hitTest(_root["vcmc" + _root.vietarray[o]]._x, _root["vcmc" + _root.vietarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(20); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); } } } o++; }
Symbol 137 MovieClip Frame 30
stop();
Symbol 138 MovieClip Frame 1
if (_root.request != 4) { stop(); } else { chopfar = new Sound(this); n = random(6) + 1; chopfar.attachSound("jet" add n); _root.request = 0; }
Symbol 138 MovieClip Frame 3
if (random(100) < 98) { gotoAndPlay (2); } else { chopfar.start(); }
Symbol 138 MovieClip Frame 158
removeMovieClip(this); _root.choppercheck = 0;
Symbol 152 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 1
stop();
Symbol 228 Button
on (rollOver) { _root.helper = "health"; }
Symbol 230 Button
on (rollOver) { _root.helper = "Accuracy"; }
Symbol 232 Button
on (rollOver) { _root.helper = "Observation"; }
Symbol 234 Button
on (rollOver) { _root.helper = "Combat experience"; }
Symbol 236 Button
on (rollOver) { _root.helper = "Leadership"; }
Symbol 238 Button
on (rollOver) { _root.helper = "Mood"; }
Symbol 240 Button
on (rollOver) { _root.helper = "Ammo"; }
Symbol 242 Button
on (rollOver) { _root.helper = "Kills: " + _root["soldiermc" + _root.focus].kill; } on (rollOut) { _root.helper = ""; }
Symbol 245 Button
on (rollOver) { _root.helper = "Spec: " + _root["soldiermc" + _root.focus].spec; } on (rollOut) { _root.helper = ""; }
Symbol 266 Button
on (release) { _root.helper = ""; _root.pushed = 1; _root.ammopointer = Math.round(this.ammo / 100); if (_root.ammopointer < 1) { _root.ammopointer = 1; } tellTarget ("_root.panelmc.panelzmc.ammomc") { gotoAndStop(_root.ammopointer); }; tellTarget ("_root.panelmc.panelzmc.facemc") { gotoAndStop(this.facez); }; tellTarget ("_root.panelmc.panelzmc.healthgage") { gotoAndStop(this.health); }; tellTarget ("_root.panelmc.panelzmc.leadershipmc") { gotoAndStop(this.leadership); }; tellTarget ("_root.panelmc.panelzmc.weaponmc") { gotoAndStop(this.weapon); }; tellTarget ("_root.panelmc.panelzmc.rankmc") { gotoAndStop(this.rank); }; tellTarget ("_root.panelmc.panelzmc.shootingmc") { gotoAndStop(this.rifle); }; tellTarget ("_root.panelmc.panelzmc.spotmc") { gotoAndStop(this.observation); }; tellTarget ("_root.panelmc.panelzmc.xpmc") { gotoAndStop(this.experience); }; tellTarget ("_root.panelmc.panelzmc.moralmc") { gotoAndStop(this.moral); }; _root.panelmc.panelzmc.soldiername = this.name; _root.focus = this.id; } on (rollOut) { _root.helper = ""; }
Symbol 268 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 2
gotoAndPlay (3);
Symbol 277 MovieClip Frame 81
stop();
Symbol 283 Button
on (release) { gotoAndPlay (1); }
Symbol 289 Button
on (release) { gotoAndPlay (3); }
Symbol 290 Button
on (release) { gotoAndPlay (4); }
Symbol 291 Button
on (release) { gotoAndPlay (5); }
Symbol 292 Button
on (release) { gotoAndPlay (6); }
Symbol 293 Button
on (release) { gotoAndPlay (7); }
Symbol 299 Button
on (release) { gotoAndPlay (2); }
Symbol 300 Button
on (release) { nextFrame(); }
Symbol 317 MovieClip Frame 1
stop();
Symbol 317 MovieClip Frame 2
stop();
Symbol 317 MovieClip Frame 3
stop();
Symbol 317 MovieClip Frame 4
stop();
Symbol 317 MovieClip Frame 5
stop();
Symbol 317 MovieClip Frame 6
stop();
Symbol 317 MovieClip Frame 7
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 3
stop();
Symbol 335 MovieClip Frame 1
artyinc = new Sound(this); n = random(8) + 1; artyinc.attachSound("artilinc" add n); artyblast = new Sound(this); n = random(4) + 1; artyblast.attachSound("artilblast" add n); stop();
Symbol 335 MovieClip Frame 2
artyinc.start(); gotoAndPlay (3);
Symbol 335 MovieClip Frame 14
artyblast.start(); o = 0; while (o < _root.soldiercpt) { if (this.hitTest(_root["soldiermc" + _root.usaarray[o]]._x, _root["soldiermc" + _root.usaarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(20); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; } } } o++; } o = 0; while (o < _root.vccpt) { if (this.hitTest(_root["vcmc" + _root.vietarray[o]]._x, _root["vcmc" + _root.vietarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(20); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); } } } o++; }
Symbol 341 MovieClip Frame 1
artyinc = new Sound(this); artyinc.attachSound("missil"); artyblast = new Sound(this); n = random(3) + 1; artyblast.attachSound("missilblast" add n); stop();
Symbol 341 MovieClip Frame 2
artyinc.start(); gotoAndPlay (3);
Symbol 341 MovieClip Frame 14
artyblast.start(); o = 0; while (o < _root.soldiercpt) { if (this.hitTest(_root["soldiermc" + _root.usaarray[o]]._x, _root["soldiermc" + _root.usaarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(20); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; } } } o++; } o = 0; while (o < _root.vccpt) { if (this.hitTest(_root["vcmc" + _root.vietarray[o]]._x, _root["vcmc" + _root.vietarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(20); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); } } } o++; }
Symbol 344 Button
on (rollOver) { lilbutton = "Enemies remaining in our sector."; } on (rollOut) { lilbutton = ""; }
Symbol 346 Button
on (rollOver) { lilbutton = "Your platoon's kills"; } on (rollOut) { lilbutton = ""; }
Symbol 557 MovieClip Frame 1
stop();
Symbol 559 Button
on (release) { stopAllSounds(); cpt = 0; while (cpt < _root.soldiercpt) { removeMovieClip(_root["soldiermc" + _root.usaarray[cpt]]); cpt++; } cpt = 0; while (cpt < _root.vccpt) { removeMovieClip(_root["vcmc" + _root.vietarray[cpt]]); cpt++; } cpt = 0; while (cpt < 1000) { removeMovieClip(_root["corpse" + cpt]); cpt++; } cpt = 0; while (cpt < _root.choppercpt) { removeMovieClip(_root["chop" + _root.choppercpt]); cpt++; } gotoAndStop (8); }
Symbol 562 MovieClip Frame 1
if (_root.request != 3) { stop(); } else { chopfar = new Sound(this); chopfar.attachSound("chopfar"); _root.chopdistance = 1; _root.request = 0; chopfar.setVolume(_root.chopdistance / 100); chopfar.start(0, 999); }
Symbol 562 MovieClip Frame 2
chopfar.setVolume(_root.chopdistance / 100);
Symbol 562 MovieClip Frame 3
if (_root.chopdistance < 1000) { _root.chopdistance = _root.chopdistance + random(3); } else if (_root.chopdistance < 2000) { _root.chopdistance = _root.chopdistance + random(10); } else if (_root.chopdistance < 5000) { _root.chopdistance = _root.chopdistance + random(50); } else { _root.chopdistance = _root.chopdistance + random(100); } if (_root.chopdistance < 10000) { gotoAndPlay (2); }
Symbol 562 MovieClip Frame 4
choppersound = new Sound(this); choppersound.attachSound("heliconear"); choppersound.start(0, 999);
Symbol 562 MovieClip Frame 80
_root.choppergreen = 1; _root.chopperstay = random(3000) + 1000; stop();
Symbol 562 MovieClip Frame 81
_root.choppergreen = 0;
Symbol 562 MovieClip Frame 90
choppersound.setVolume(70);
Symbol 562 MovieClip Frame 100
choppersound.setVolume(60);
Symbol 562 MovieClip Frame 110
choppersound.setVolume(70);
Symbol 562 MovieClip Frame 120
choppersound.setVolume(50);
Symbol 562 MovieClip Frame 130
choppersound.setVolume(40);
Symbol 562 MovieClip Frame 140
choppersound.setVolume(30);
Symbol 562 MovieClip Frame 150
choppersound.setVolume(20);
Symbol 562 MovieClip Frame 160
choppersound.stop(); _root.choppercheck = 0; removeMovieClip(this);
Symbol 566 Button
on (release) { tellTarget (_root.fieldguidez) { gotoAndPlay (2); }; }
Symbol 607 Button
on (release) { if (_root.once < 1) { if (((_root.name != "") || (_root.name != " ")) || (_root.name != " ")) { scoretable.filename = "scores/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = _root.name; scoretable.winscore = _root.killtotal; scoretable.loadVariables("http://www.urbanprophet.com/scores.php", "GET"); _root.once = 1; } } }
Symbol 609 Button
on (release) { _root.once = 0; gotoAndPlay (7); }

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Symbol 323 GraphicUses:269Used by:324
Symbol 324 MovieClipUses:270 323 272Used by:329
Symbol 325 GraphicUsed by:329
Symbol 326 BitmapUsed by:327 330
Symbol 327 GraphicUses:326Used by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:324 325 327 328Used by:Timeline
Symbol 330 GraphicUses:326Used by:331
Symbol 331 MovieClipUses:330Used by:Timeline
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:334
Symbol 334 MovieClipUses:333Used by:Timeline
Symbol 335 MovieClipUses:104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136Used by:Timeline
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:Timeline
Symbol 338 EditableTextUses:42Used by:Timeline
Symbol 339 EditableTextUses:42Used by:Timeline
Symbol 340 GraphicUses:103Used by:341
Symbol 341 MovieClipUses:340 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136Used by:Timeline
Symbol 342 EditableTextUses:42Used by:Timeline
Symbol 343 GraphicUsed by:344
Symbol 344 ButtonUses:343Used by:Timeline
Symbol 345 GraphicUsed by:346
Symbol 346 ButtonUses:345Used by:Timeline
Symbol 347 TextUses:46Used by:557
Symbol 348 Sound [ak1]Used by:557
Symbol 349 Sound [ak2]Used by:557
Symbol 350 Sound [ak3]Used by:557
Symbol 351 Sound [ak4]Used by:557
Symbol 352 Sound [ak5]Used by:557
Symbol 353 Sound [ak6]Used by:557
Symbol 354 Sound [ak7]Used by:557
Symbol 355 Sound [ak8]Used by:557
Symbol 356 Sound [ak9]Used by:557
Symbol 357 Sound [ak10]Used by:557
Symbol 358 Sound [ak11]Used by:557
Symbol 359 Sound [ak12]Used by:557
Symbol 360 Sound [ak13]Used by:557
Symbol 361 Sound [ak14]Used by:557
Symbol 362 Sound [ak15]Used by:557
Symbol 363 Sound [crateblast]Used by:557
Symbol 364 Sound [ammotake1]Used by:557
Symbol 365 Sound [clear1]Used by:557
Symbol 366 Sound [clear2]Used by:557
Symbol 367 Sound [cobra1]Used by:557
Symbol 368 Sound [cobra2]Used by:557
Symbol 369 Sound [cobra3]Used by:557
Symbol 370 Sound [bash10]Used by:557
Symbol 371 Sound [bash11]Used by:557
Symbol 372 Sound [alarm1]Used by:557
Symbol 373 Sound [alarm2]Used by:557
Symbol 374 Sound [alarm3]Used by:557
Symbol 375 Sound [alarm4]Used by:557
Symbol 376 Sound [artilblast1]Used by:557
Symbol 377 Sound [artilblast2]Used by:557
Symbol 378 Sound [artilblast3]Used by:557
Symbol 379 Sound [artilblast4]Used by:557
Symbol 380 Sound [artilinc1]Used by:557
Symbol 381 Sound [artilinc2]Used by:557
Symbol 382 Sound [artilinc3]Used by:557
Symbol 383 Sound [artilinc4]Used by:557
Symbol 384 Sound [artilinc5]Used by:557
Symbol 385 Sound [artilinc6]Used by:557
Symbol 386 Sound [artilinc7]Used by:557
Symbol 387 Sound [artilinc8]Used by:557
Symbol 388 Sound [missilblast3]Used by:557
Symbol 389 Sound [missilblast1]Used by:557
Symbol 390 Sound [missilblast2]Used by:557
Symbol 391 Sound [napalmblast1]Used by:557
Symbol 392 Sound [napalmblast2]Used by:557
Symbol 393 Sound [napalmblast3]Used by:557
Symbol 394 Sound [napalmblast4]Used by:557
Symbol 395 Sound [napalmblast5]Used by:557
Symbol 396 Sound [napalmblast6]Used by:557
Symbol 397 Sound [jet5]Used by:557
Symbol 398 Sound [jet6]Used by:557
Symbol 399 Sound [smg2]Used by:557
Symbol 400 Sound [smg1]Used by:557
Symbol 401 Sound [smg3]Used by:557
Symbol 402 Sound [chopfar]Used by:557
Symbol 403 Sound [alarm5]Used by:557
Symbol 404 Sound [alarm6]Used by:557
Symbol 405 Sound [alarm7]Used by:557
Symbol 406 Sound [alarm8]Used by:557
Symbol 407 Sound [uscry]Used by:557
Symbol 408 Sound [uscry2]Used by:557
Symbol 409 Sound [uscry3]Used by:557
Symbol 410 Sound [uscry5]Used by:557
Symbol 411 Sound [uscry6]Used by:557
Symbol 412 Sound [uscry7]Used by:557
Symbol 413 Sound [uscry8]Used by:557
Symbol 414 Sound [uscry9]Used by:557
Symbol 415 Sound [uscry10]Used by:557
Symbol 416 Sound [jet3]Used by:557
Symbol 417 Sound [jet2]Used by:557
Symbol 418 Sound [jet1]Used by:557
Symbol 419 Sound [jet4]Used by:557
Symbol 420 Sound [ammotake5]Used by:557
Symbol 421 Sound [bash1]Used by:557
Symbol 422 Sound [bash2]Used by:557
Symbol 423 Sound [vcdead1]Used by:557
Symbol 424 Sound [vcdead2]Used by:557
Symbol 425 Sound [vcdead3]Used by:557
Symbol 426 Sound [vcdead4]Used by:557
Symbol 427 Sound [vcdead5]Used by:557
Symbol 428 Sound [ammotake2]Used by:557
Symbol 429 Sound [m141]Used by:557
Symbol 430 Sound [m142]Used by:557
Symbol 431 Sound [m143]Used by:557
Symbol 432 Sound [m144]Used by:557
Symbol 433 Sound [m145]Used by:557
Symbol 434 Sound [m146]Used by:557
Symbol 435 Sound [m161]Used by:557
Symbol 436 Sound [m162]Used by:557
Symbol 437 Sound [m163]Used by:557
Symbol 438 Sound [m164]Used by:557
Symbol 439 Sound [m165]Used by:557
Symbol 440 Sound [m166]Used by:557
Symbol 441 Sound [m167]Used by:557
Symbol 442 Sound [m168]Used by:557
Symbol 443 Sound [m169]Used by:557
Symbol 444 Sound [mg1]Used by:557
Symbol 445 Sound [mg2]Used by:557
Symbol 446 Sound [m60chop1]Used by:557
Symbol 447 Sound [m60chop2]Used by:557
Symbol 448 Sound [m60chop3]Used by:557
Symbol 449 Sound [ammotake3]Used by:557
Symbol 450 Sound [missil]Used by:557
Symbol 451 Sound [clear3]Used by:557
Symbol 452 Sound [clear4]Used by:557
Symbol 453 Sound [ammotake4]Used by:557
Symbol 454 Sound [bingoammo1]Used by:557
Symbol 455 Sound [bingoammo2]Used by:557
Symbol 456 Sound [bingoammo3]Used by:557
Symbol 457 Sound [bingoammo4]Used by:557
Symbol 458 Sound [bingoammo5]Used by:557
Symbol 459 Sound [bingoammo6]Used by:557
Symbol 460 Sound [pistol]Used by:557
Symbol 461 Sound [bash3]Used by:557
Symbol 462 Sound [bash4]Used by:557
Symbol 463 Sound [bash5]Used by:557
Symbol 464 Sound [bash6]Used by:557
Symbol 465 Sound [pc1]Used by:557
Symbol 466 Sound [pc2]Used by:557
Symbol 467 Sound [resuplied1]Used by:557
Symbol 468 Sound [resuplied2]Used by:557
Symbol 469 Sound [resuplied3]Used by:557
Symbol 470 Sound [resuplied4]Used by:557
Symbol 471 Sound [roger1]Used by:557
Symbol 472 Sound [roger2]Used by:557
Symbol 473 Sound [roger3]Used by:557
Symbol 474 Sound [roger4]Used by:557
Symbol 475 Sound [roger5]Used by:557
Symbol 476 Sound [shotgun]Used by:557
Symbol 477 Sound [sniper1]Used by:557
Symbol 478 Sound [sniper2]Used by:557
Symbol 479 Sound [sniper3]Used by:557
Symbol 480 Sound [dirt1]Used by:557
Symbol 481 Sound [dirt2]Used by:557
Symbol 482 Sound [dirt3]Used by:557
Symbol 483 Sound [dirt4]Used by:557
Symbol 484 Sound [dirt5]Used by:557
Symbol 485 Sound [dirt6]Used by:557
Symbol 486 Sound [grass1]Used by:557
Symbol 487 Sound [grass2]Used by:557
Symbol 488 Sound [grass3]Used by:557
Symbol 489 Sound [grass4]Used by:557
Symbol 490 Sound [grass5]Used by:557
Symbol 491 Sound [dirt7]Used by:557
Symbol 492 Sound [dirt8]Used by:557
Symbol 493 Sound [dirt9]Used by:557
Symbol 494 Sound [dirt10]Used by:557
Symbol 495 Sound [jungle1]Used by:557
Symbol 496 Sound [jungle2]Used by:557
Symbol 497 Sound [jungle3]Used by:557
Symbol 498 Sound [jungle4]Used by:557
Symbol 499 Sound [jungle5]Used by:557
Symbol 500 Sound [jungle6]Used by:557
Symbol 501 Sound [jungle7]Used by:557
Symbol 502 Sound [jungle8]Used by:557
Symbol 503 Sound [jungle9]Used by:557
Symbol 504 Sound [jungle10]Used by:557
Symbol 505 Sound [bunker1]Used by:557
Symbol 506 Sound [bunker2]Used by:557
Symbol 507 Sound [bunker3]Used by:557
Symbol 508 Sound [bunker4]Used by:557
Symbol 509 Sound [trench1]Used by:557
Symbol 510 Sound [trench2]Used by:557
Symbol 511 Sound [trench3]Used by:557
Symbol 512 Sound [trench4]Used by:557
Symbol 513 Sound [trench5]Used by:557
Symbol 514 Sound [river1]Used by:557
Symbol 515 Sound [river2]Used by:557
Symbol 516 Sound [river3]Used by:557
Symbol 517 Sound [river4]Used by:557
Symbol 518 Sound [river5]Used by:557
Symbol 519 Sound [alarm9]Used by:557
Symbol 520 Sound [alarm10]Used by:557
Symbol 521 Sound [vchurt1]Used by:557
Symbol 522 Sound [vchurt2]Used by:557
Symbol 523 Sound [vchurt3]Used by:557
Symbol 524 Sound [vchurt4]Used by:557
Symbol 525 Sound [vchurt5]Used by:557
Symbol 526 Sound [vchurt6]Used by:557
Symbol 527 Sound [vchurt7]Used by:557
Symbol 528 Sound [vchurt8]Used by:557
Symbol 529 Sound [vchurt9]Used by:557
Symbol 530 Sound [vchurt10]Used by:557
Symbol 531 Sound [vchurt11]Used by:557
Symbol 532 Sound [npc1]Used by:557
Symbol 533 Sound [npc2]Used by:557
Symbol 534 Sound [npc3]Used by:557
Symbol 535 Sound [npc4]Used by:557
Symbol 536 Sound [npc6]Used by:557
Symbol 537 Sound [npc7]Used by:557
Symbol 538 Sound [npc8]Used by:557
Symbol 539 Sound [npc9]Used by:557
Symbol 540 Sound [npc10]Used by:557
Symbol 541 Sound [npc11]Used by:557
Symbol 542 Sound [alarm11]Used by:557
Symbol 543 Sound [alarm12]Used by:557
Symbol 544 Sound [alarm13]Used by:557
Symbol 545 Sound [roger6]Used by:557
Symbol 546 Sound [usdead12]Used by:557
Symbol 547 Sound [usdead11]Used by:557
Symbol 548 Sound [usdead10]Used by:557
Symbol 549 Sound [usdead9]Used by:557
Symbol 550 Sound [usdead8]Used by:557
Symbol 551 Sound [usdead6]Used by:557
Symbol 552 Sound [usdead5]Used by:557
Symbol 553 Sound [usdead4]Used by:557
Symbol 554 Sound [usdead3]Used by:557
Symbol 555 Sound [usdead2]Used by:557
Symbol 556 Sound [usdead1]Used by:557
Symbol 557 MovieClipUses:347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 30 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556Used by:Timeline
Symbol 558 GraphicUsed by:559
Symbol 559 ButtonUses:558Used by:Timeline
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:562
Symbol 562 MovieClipUses:561 55Used by:Timeline
Symbol 563 GraphicUsed by:566
Symbol 564 FontUsed by:565
Symbol 565 TextUses:564Used by:566
Symbol 566 ButtonUses:563 565Used by:Timeline
Symbol 567 TextUses:42Used by:Timeline
Symbol 568 TextUses:42Used by:Timeline
Symbol 569 SoundUsed by:Timeline
Symbol 570 GraphicUsed by:Timeline
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:574
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:572 573Used by:Timeline
Symbol 575 TextUses:23Used by:Timeline
Symbol 576 GraphicUsed by:Timeline
Symbol 577 GraphicUsed by:600
Symbol 578 FontUsed by:579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598
Symbol 579 EditableTextUses:578Used by:600
Symbol 580 EditableTextUses:578Used by:600
Symbol 581 EditableTextUses:578Used by:600
Symbol 582 EditableTextUses:578Used by:600
Symbol 583 EditableTextUses:578Used by:600
Symbol 584 EditableTextUses:578Used by:600
Symbol 585 EditableTextUses:578Used by:600
Symbol 586 EditableTextUses:578Used by:600
Symbol 587 EditableTextUses:578Used by:600
Symbol 588 EditableTextUses:578Used by:600
Symbol 589 EditableTextUses:578Used by:600
Symbol 590 EditableTextUses:578Used by:600
Symbol 591 EditableTextUses:578Used by:600
Symbol 592 EditableTextUses:578Used by:600
Symbol 593 EditableTextUses:578Used by:600
Symbol 594 EditableTextUses:578Used by:600
Symbol 595 EditableTextUses:578Used by:600
Symbol 596 EditableTextUses:578Used by:600
Symbol 597 EditableTextUses:578Used by:600
Symbol 598 EditableTextUses:578Used by:600
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClipUses:577 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599Used by:Timeline
Symbol 601 FontUsed by:602 603
Symbol 602 EditableTextUses:601Used by:Timeline
Symbol 603 EditableTextUses:601Used by:Timeline
Symbol 604 FontUsed by:605
Symbol 605 TextUses:604Used by:Timeline
Symbol 606 TextUses:23Used by:Timeline
Symbol 607 ButtonUses:34 36 38 39 40Used by:Timeline
Symbol 608 TextUses:23Used by:Timeline
Symbol 609 ButtonUses:34 36 38 39 40Used by:Timeline

Instance Names

"loadlinemc"Frame 3Symbol 26 MovieClip
"mapmc"Frame 7Symbol 50 MovieClip
"prcmc"Frame 7Symbol 84 MovieClip
"chopper1mc"Frame 7Symbol 85 MovieClip
"ammomc"Frame 7Symbol 88 MovieClip
"supplychoppermc"Frame 7Symbol 89 MovieClip
"basemc"Frame 7Symbol 91 MovieClip
"forestmc"Frame 7Symbol 93 MovieClip
"opmc"Frame 7Symbol 95 MovieClip
"trenchmc"Frame 7Symbol 97 MovieClip
"phantommc"Frame 7Symbol 138 MovieClip
"panelmc"Frame 7Symbol 247 MovieClip
"blood5"Frame 7Symbol 249 MovieClip
"blood1"Frame 7Symbol 251 MovieClip
"blood2"Frame 7Symbol 253 MovieClip
"blood4"Frame 7Symbol 255 MovieClip
"blood3"Frame 7Symbol 257 MovieClip
"blood6"Frame 7Symbol 259 MovieClip
"soldiermc"Frame 7Symbol 278 MovieClip
"fieldguidemc"Frame 7Symbol 317 MovieClip
"bunkermc"Frame 7Symbol 319 MovieClip
"rivermc"Frame 7Symbol 321 MovieClip
"vcmc"Frame 7Symbol 329 MovieClip
"corpsevcmc"Frame 7Symbol 331 MovieClip
"corpseusamc"Frame 7Symbol 334 MovieClip
"artymc"Frame 7Symbol 335 MovieClip
"douillemc"Frame 7Symbol 337 MovieClip
"missilmc"Frame 7Symbol 341 MovieClip
"cobramc"Frame 7Symbol 562 MovieClip
"scoremc"Frame 8Symbol 574 MovieClip
"scoretable"Frame 8Symbol 600 MovieClip
"helo3"Symbol 22 MovieClip Frame 1Symbol 17 MovieClip
"helo1"Symbol 22 MovieClip Frame 1Symbol 17 MovieClip
"helo2"Symbol 22 MovieClip Frame 1Symbol 17 MovieClip
"helo1"Symbol 22 MovieClip Frame 1Symbol 17 MovieClip
"helo1"Symbol 22 MovieClip Frame 1Symbol 17 MovieClip
"helo1"Symbol 22 MovieClip Frame 1Symbol 17 MovieClip
"facemc"Symbol 246 MovieClip Frame 1Symbol 152 MovieClip
"weaponmc"Symbol 246 MovieClip Frame 1Symbol 173 MovieClip
"rankmc"Symbol 246 MovieClip Frame 1Symbol 215 MovieClip
"healthgage"Symbol 246 MovieClip Frame 1Symbol 226 MovieClip
"shootingmc"Symbol 246 MovieClip Frame 1Symbol 226 MovieClip
"spotmc"Symbol 246 MovieClip Frame 1Symbol 226 MovieClip
"xpmc"Symbol 246 MovieClip Frame 1Symbol 226 MovieClip
"leadershipmc"Symbol 246 MovieClip Frame 1Symbol 226 MovieClip
"moralmc"Symbol 246 MovieClip Frame 1Symbol 226 MovieClip
"ammomc"Symbol 246 MovieClip Frame 1Symbol 226 MovieClip
"panelzmc"Symbol 247 MovieClip Frame 1Symbol 246 MovieClip
"dialogmc"Symbol 278 MovieClip Frame 1Symbol 268 MovieClip
"firemc"Symbol 278 MovieClip Frame 1Symbol 273 MovieClip
"radiomanmc"Symbol 278 MovieClip Frame 1Symbol 277 MovieClip
"firemc"Symbol 329 MovieClip Frame 1Symbol 324 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 3Symbol 30 as "heliconear"
ExportAssets (56)Timeline Frame 7Symbol 348 as "ak1"
ExportAssets (56)Timeline Frame 7Symbol 349 as "ak2"
ExportAssets (56)Timeline Frame 7Symbol 350 as "ak3"
ExportAssets (56)Timeline Frame 7Symbol 351 as "ak4"
ExportAssets (56)Timeline Frame 7Symbol 352 as "ak5"
ExportAssets (56)Timeline Frame 7Symbol 353 as "ak6"
ExportAssets (56)Timeline Frame 7Symbol 354 as "ak7"
ExportAssets (56)Timeline Frame 7Symbol 355 as "ak8"
ExportAssets (56)Timeline Frame 7Symbol 356 as "ak9"
ExportAssets (56)Timeline Frame 7Symbol 357 as "ak10"
ExportAssets (56)Timeline Frame 7Symbol 358 as "ak11"
ExportAssets (56)Timeline Frame 7Symbol 359 as "ak12"
ExportAssets (56)Timeline Frame 7Symbol 360 as "ak13"
ExportAssets (56)Timeline Frame 7Symbol 361 as "ak14"
ExportAssets (56)Timeline Frame 7Symbol 362 as "ak15"
ExportAssets (56)Timeline Frame 7Symbol 363 as "crateblast"
ExportAssets (56)Timeline Frame 7Symbol 364 as "ammotake1"
ExportAssets (56)Timeline Frame 7Symbol 365 as "clear1"
ExportAssets (56)Timeline Frame 7Symbol 366 as "clear2"
ExportAssets (56)Timeline Frame 7Symbol 367 as "cobra1"
ExportAssets (56)Timeline Frame 7Symbol 368 as "cobra2"
ExportAssets (56)Timeline Frame 7Symbol 367 as "cobra1"
ExportAssets (56)Timeline Frame 7Symbol 369 as "cobra3"
ExportAssets (56)Timeline Frame 7Symbol 370 as "bash10"
ExportAssets (56)Timeline Frame 7Symbol 371 as "bash11"
ExportAssets (56)Timeline Frame 7Symbol 372 as "alarm1"
ExportAssets (56)Timeline Frame 7Symbol 373 as "alarm2"
ExportAssets (56)Timeline Frame 7Symbol 374 as "alarm3"
ExportAssets (56)Timeline Frame 7Symbol 373 as "alarm2"
ExportAssets (56)Timeline Frame 7Symbol 375 as "alarm4"
ExportAssets (56)Timeline Frame 7Symbol 376 as "artilblast1"
ExportAssets (56)Timeline Frame 7Symbol 377 as "artilblast2"
ExportAssets (56)Timeline Frame 7Symbol 378 as "artilblast3"
ExportAssets (56)Timeline Frame 7Symbol 379 as "artilblast4"
ExportAssets (56)Timeline Frame 7Symbol 380 as "artilinc1"
ExportAssets (56)Timeline Frame 7Symbol 381 as "artilinc2"
ExportAssets (56)Timeline Frame 7Symbol 382 as "artilinc3"
ExportAssets (56)Timeline Frame 7Symbol 383 as "artilinc4"
ExportAssets (56)Timeline Frame 7Symbol 384 as "artilinc5"
ExportAssets (56)Timeline Frame 7Symbol 385 as "artilinc6"
ExportAssets (56)Timeline Frame 7Symbol 386 as "artilinc7"
ExportAssets (56)Timeline Frame 7Symbol 387 as "artilinc8"
ExportAssets (56)Timeline Frame 7Symbol 388 as "missilblast3"
ExportAssets (56)Timeline Frame 7Symbol 389 as "missilblast1"
ExportAssets (56)Timeline Frame 7Symbol 390 as "missilblast2"
ExportAssets (56)Timeline Frame 7Symbol 391 as "napalmblast1"
ExportAssets (56)Timeline Frame 7Symbol 392 as "napalmblast2"
ExportAssets (56)Timeline Frame 7Symbol 393 as "napalmblast3"
ExportAssets (56)Timeline Frame 7Symbol 394 as "napalmblast4"
ExportAssets (56)Timeline Frame 7Symbol 395 as "napalmblast5"
ExportAssets (56)Timeline Frame 7Symbol 396 as "napalmblast6"
ExportAssets (56)Timeline Frame 7Symbol 397 as "jet5"
ExportAssets (56)Timeline Frame 7Symbol 398 as "jet6"
ExportAssets (56)Timeline Frame 7Symbol 399 as "smg2"
ExportAssets (56)Timeline Frame 7Symbol 400 as "smg1"
ExportAssets (56)Timeline Frame 7Symbol 401 as "smg3"
ExportAssets (56)Timeline Frame 7Symbol 402 as "chopfar"
ExportAssets (56)Timeline Frame 7Symbol 30 as "heliconear"
ExportAssets (56)Timeline Frame 7Symbol 403 as "alarm5"
ExportAssets (56)Timeline Frame 7Symbol 403 as "alarm5"
ExportAssets (56)Timeline Frame 7Symbol 404 as "alarm6"
ExportAssets (56)Timeline Frame 7Symbol 405 as "alarm7"
ExportAssets (56)Timeline Frame 7Symbol 406 as "alarm8"
ExportAssets (56)Timeline Frame 7Symbol 407 as "uscry"
ExportAssets (56)Timeline Frame 7Symbol 408 as "uscry2"
ExportAssets (56)Timeline Frame 7Symbol 409 as "uscry3"
ExportAssets (56)Timeline Frame 7Symbol 410 as "uscry5"
ExportAssets (56)Timeline Frame 7Symbol 411 as "uscry6"
ExportAssets (56)Timeline Frame 7Symbol 412 as "uscry7"
ExportAssets (56)Timeline Frame 7Symbol 413 as "uscry8"
ExportAssets (56)Timeline Frame 7Symbol 414 as "uscry9"
ExportAssets (56)Timeline Frame 7Symbol 415 as "uscry10"
ExportAssets (56)Timeline Frame 7Symbol 416 as "jet3"
ExportAssets (56)Timeline Frame 7Symbol 417 as "jet2"
ExportAssets (56)Timeline Frame 7Symbol 418 as "jet1"
ExportAssets (56)Timeline Frame 7Symbol 419 as "jet4"
ExportAssets (56)Timeline Frame 7Symbol 420 as "ammotake5"
ExportAssets (56)Timeline Frame 7Symbol 421 as "bash1"
ExportAssets (56)Timeline Frame 7Symbol 422 as "bash2"
ExportAssets (56)Timeline Frame 7Symbol 423 as "vcdead1"
ExportAssets (56)Timeline Frame 7Symbol 424 as "vcdead2"
ExportAssets (56)Timeline Frame 7Symbol 425 as "vcdead3"
ExportAssets (56)Timeline Frame 7Symbol 426 as "vcdead4"
ExportAssets (56)Timeline Frame 7Symbol 427 as "vcdead5"
ExportAssets (56)Timeline Frame 7Symbol 428 as "ammotake2"
ExportAssets (56)Timeline Frame 7Symbol 429 as "m141"
ExportAssets (56)Timeline Frame 7Symbol 430 as "m142"
ExportAssets (56)Timeline Frame 7Symbol 431 as "m143"
ExportAssets (56)Timeline Frame 7Symbol 432 as "m144"
ExportAssets (56)Timeline Frame 7Symbol 433 as "m145"
ExportAssets (56)Timeline Frame 7Symbol 434 as "m146"
ExportAssets (56)Timeline Frame 7Symbol 435 as "m161"
ExportAssets (56)Timeline Frame 7Symbol 436 as "m162"
ExportAssets (56)Timeline Frame 7Symbol 437 as "m163"
ExportAssets (56)Timeline Frame 7Symbol 438 as "m164"
ExportAssets (56)Timeline Frame 7Symbol 439 as "m165"
ExportAssets (56)Timeline Frame 7Symbol 440 as "m166"
ExportAssets (56)Timeline Frame 7Symbol 441 as "m167"
ExportAssets (56)Timeline Frame 7Symbol 442 as "m168"
ExportAssets (56)Timeline Frame 7Symbol 443 as "m169"
ExportAssets (56)Timeline Frame 7Symbol 444 as "mg1"
ExportAssets (56)Timeline Frame 7Symbol 445 as "mg2"
ExportAssets (56)Timeline Frame 7Symbol 446 as "m60chop1"
ExportAssets (56)Timeline Frame 7Symbol 447 as "m60chop2"
ExportAssets (56)Timeline Frame 7Symbol 448 as "m60chop3"
ExportAssets (56)Timeline Frame 7Symbol 449 as "ammotake3"
ExportAssets (56)Timeline Frame 7Symbol 450 as "missil"
ExportAssets (56)Timeline Frame 7Symbol 451 as "clear3"
ExportAssets (56)Timeline Frame 7Symbol 452 as "clear4"
ExportAssets (56)Timeline Frame 7Symbol 453 as "ammotake4"
ExportAssets (56)Timeline Frame 7Symbol 454 as "bingoammo1"
ExportAssets (56)Timeline Frame 7Symbol 455 as "bingoammo2"
ExportAssets (56)Timeline Frame 7Symbol 456 as "bingoammo3"
ExportAssets (56)Timeline Frame 7Symbol 457 as "bingoammo4"
ExportAssets (56)Timeline Frame 7Symbol 458 as "bingoammo5"
ExportAssets (56)Timeline Frame 7Symbol 459 as "bingoammo6"
ExportAssets (56)Timeline Frame 7Symbol 460 as "pistol"
ExportAssets (56)Timeline Frame 7Symbol 461 as "bash3"
ExportAssets (56)Timeline Frame 7Symbol 462 as "bash4"
ExportAssets (56)Timeline Frame 7Symbol 463 as "bash5"
ExportAssets (56)Timeline Frame 7Symbol 464 as "bash6"
ExportAssets (56)Timeline Frame 7Symbol 465 as "pc1"
ExportAssets (56)Timeline Frame 7Symbol 466 as "pc2"
ExportAssets (56)Timeline Frame 7Symbol 467 as "resuplied1"
ExportAssets (56)Timeline Frame 7Symbol 468 as "resuplied2"
ExportAssets (56)Timeline Frame 7Symbol 469 as "resuplied3"
ExportAssets (56)Timeline Frame 7Symbol 470 as "resuplied4"
ExportAssets (56)Timeline Frame 7Symbol 471 as "roger1"
ExportAssets (56)Timeline Frame 7Symbol 472 as "roger2"
ExportAssets (56)Timeline Frame 7Symbol 473 as "roger3"
ExportAssets (56)Timeline Frame 7Symbol 474 as "roger4"
ExportAssets (56)Timeline Frame 7Symbol 475 as "roger5"
ExportAssets (56)Timeline Frame 7Symbol 476 as "shotgun"
ExportAssets (56)Timeline Frame 7Symbol 477 as "sniper1"
ExportAssets (56)Timeline Frame 7Symbol 478 as "sniper2"
ExportAssets (56)Timeline Frame 7Symbol 479 as "sniper3"
ExportAssets (56)Timeline Frame 7Symbol 480 as "dirt1"
ExportAssets (56)Timeline Frame 7Symbol 481 as "dirt2"
ExportAssets (56)Timeline Frame 7Symbol 482 as "dirt3"
ExportAssets (56)Timeline Frame 7Symbol 483 as "dirt4"
ExportAssets (56)Timeline Frame 7Symbol 484 as "dirt5"
ExportAssets (56)Timeline Frame 7Symbol 485 as "dirt6"
ExportAssets (56)Timeline Frame 7Symbol 486 as "grass1"
ExportAssets (56)Timeline Frame 7Symbol 487 as "grass2"
ExportAssets (56)Timeline Frame 7Symbol 488 as "grass3"
ExportAssets (56)Timeline Frame 7Symbol 489 as "grass4"
ExportAssets (56)Timeline Frame 7Symbol 490 as "grass5"
ExportAssets (56)Timeline Frame 7Symbol 491 as "dirt7"
ExportAssets (56)Timeline Frame 7Symbol 492 as "dirt8"
ExportAssets (56)Timeline Frame 7Symbol 493 as "dirt9"
ExportAssets (56)Timeline Frame 7Symbol 494 as "dirt10"
ExportAssets (56)Timeline Frame 7Symbol 495 as "jungle1"
ExportAssets (56)Timeline Frame 7Symbol 496 as "jungle2"
ExportAssets (56)Timeline Frame 7Symbol 497 as "jungle3"
ExportAssets (56)Timeline Frame 7Symbol 498 as "jungle4"
ExportAssets (56)Timeline Frame 7Symbol 499 as "jungle5"
ExportAssets (56)Timeline Frame 7Symbol 500 as "jungle6"
ExportAssets (56)Timeline Frame 7Symbol 501 as "jungle7"
ExportAssets (56)Timeline Frame 7Symbol 502 as "jungle8"
ExportAssets (56)Timeline Frame 7Symbol 503 as "jungle9"
ExportAssets (56)Timeline Frame 7Symbol 504 as "jungle10"
ExportAssets (56)Timeline Frame 7Symbol 505 as "bunker1"
ExportAssets (56)Timeline Frame 7Symbol 506 as "bunker2"
ExportAssets (56)Timeline Frame 7Symbol 507 as "bunker3"
ExportAssets (56)Timeline Frame 7Symbol 508 as "bunker4"
ExportAssets (56)Timeline Frame 7Symbol 509 as "trench1"
ExportAssets (56)Timeline Frame 7Symbol 510 as "trench2"
ExportAssets (56)Timeline Frame 7Symbol 511 as "trench3"
ExportAssets (56)Timeline Frame 7Symbol 512 as "trench4"
ExportAssets (56)Timeline Frame 7Symbol 513 as "trench5"
ExportAssets (56)Timeline Frame 7Symbol 514 as "river1"
ExportAssets (56)Timeline Frame 7Symbol 515 as "river2"
ExportAssets (56)Timeline Frame 7Symbol 516 as "river3"
ExportAssets (56)Timeline Frame 7Symbol 517 as "river4"
ExportAssets (56)Timeline Frame 7Symbol 518 as "river5"
ExportAssets (56)Timeline Frame 7Symbol 519 as "alarm9"
ExportAssets (56)Timeline Frame 7Symbol 520 as "alarm10"
ExportAssets (56)Timeline Frame 7Symbol 521 as "vchurt1"
ExportAssets (56)Timeline Frame 7Symbol 522 as "vchurt2"
ExportAssets (56)Timeline Frame 7Symbol 523 as "vchurt3"
ExportAssets (56)Timeline Frame 7Symbol 524 as "vchurt4"
ExportAssets (56)Timeline Frame 7Symbol 525 as "vchurt5"
ExportAssets (56)Timeline Frame 7Symbol 526 as "vchurt6"
ExportAssets (56)Timeline Frame 7Symbol 527 as "vchurt7"
ExportAssets (56)Timeline Frame 7Symbol 528 as "vchurt8"
ExportAssets (56)Timeline Frame 7Symbol 529 as "vchurt9"
ExportAssets (56)Timeline Frame 7Symbol 530 as "vchurt10"
ExportAssets (56)Timeline Frame 7Symbol 531 as "vchurt11"
ExportAssets (56)Timeline Frame 7Symbol 532 as "npc1"
ExportAssets (56)Timeline Frame 7Symbol 533 as "npc2"
ExportAssets (56)Timeline Frame 7Symbol 534 as "npc3"
ExportAssets (56)Timeline Frame 7Symbol 535 as "npc4"
ExportAssets (56)Timeline Frame 7Symbol 536 as "npc6"
ExportAssets (56)Timeline Frame 7Symbol 537 as "npc7"
ExportAssets (56)Timeline Frame 7Symbol 538 as "npc8"
ExportAssets (56)Timeline Frame 7Symbol 539 as "npc9"
ExportAssets (56)Timeline Frame 7Symbol 540 as "npc10"
ExportAssets (56)Timeline Frame 7Symbol 541 as "npc11"
ExportAssets (56)Timeline Frame 7Symbol 542 as "alarm11"
ExportAssets (56)Timeline Frame 7Symbol 543 as "alarm12"
ExportAssets (56)Timeline Frame 7Symbol 544 as "alarm13"
ExportAssets (56)Timeline Frame 7Symbol 544 as "alarm13"
ExportAssets (56)Timeline Frame 7Symbol 545 as "roger6"
ExportAssets (56)Timeline Frame 7Symbol 546 as "usdead12"
ExportAssets (56)Timeline Frame 7Symbol 547 as "usdead11"
ExportAssets (56)Timeline Frame 7Symbol 548 as "usdead10"
ExportAssets (56)Timeline Frame 7Symbol 549 as "usdead9"
ExportAssets (56)Timeline Frame 7Symbol 550 as "usdead8"
ExportAssets (56)Timeline Frame 7Symbol 551 as "usdead6"
ExportAssets (56)Timeline Frame 7Symbol 552 as "usdead5"
ExportAssets (56)Timeline Frame 7Symbol 553 as "usdead4"
ExportAssets (56)Timeline Frame 7Symbol 554 as "usdead3"
ExportAssets (56)Timeline Frame 7Symbol 555 as "usdead2"
ExportAssets (56)Timeline Frame 7Symbol 556 as "usdead1"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$hk$dbX123tsOzQYB9N1Qw2xa/."
DebugMX1 (63)Timeline Frame 1

Labels

"dudmc"Frame 7

Dynamic Text Variables

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radioanswerSymbol 79 EditableText"<P ALIGN="CENTER"></P>"
soldiernameSymbol 153 EditableText""
vccptSymbol 338 EditableText""
killtotalSymbol 339 EditableText""
lilbuttonSymbol 342 EditableText""
NAME0Symbol 579 EditableText""
SCORE0Symbol 580 EditableText""
NAME1Symbol 581 EditableText""
SCORE1Symbol 582 EditableText""
NAME2Symbol 583 EditableText""
SCORE2Symbol 584 EditableText""
NAME3Symbol 585 EditableText""
SCORE3Symbol 586 EditableText""
NAME4Symbol 587 EditableText""
SCORE4Symbol 588 EditableText""
NAME5Symbol 589 EditableText""
SCORE5Symbol 590 EditableText""
NAME6Symbol 591 EditableText""
SCORE6Symbol 592 EditableText""
NAME7Symbol 593 EditableText""
SCORE7Symbol 594 EditableText""
NAME8Symbol 595 EditableText""
SCORE8Symbol 596 EditableText""
NAME9Symbol 597 EditableText""
SCORE9Symbol 598 EditableText""
nameSymbol 602 EditableText""
killtotalSymbol 603 EditableText""




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Created: 24/5 -2019 12:50:02 Last modified: 24/5 -2019 12:50:02 Server time: 23/12 -2024 02:17:05