STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #24782 |
loading |
clean build 0.35 |
loading game |
Contacting HQ |
HQ loud and clear |
Arty run Chopper support Gunship support Air Strike Supply run |
Select Spec |
Infantry Medic RTO Engineer Ranger Sniper Spec Ops |
Processing your request |
<P ALIGN="CENTER"></P> |
You don't have any Radio man!! |
none |
weaponmc |
priv |
radioman |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#FFFF00">radioman</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#CC0000">close</FONT></P> |
Mission objective: You just been dropped to LZ charlie, and your orders are to secure the nearby firebase and hold it as long as you can. click on a soldier and Double click where you want him to move. He will engae all VCs he can see. You can call for support, ammo and artillery by pressing the R key. If your radio man dies, you won't be able to use that radio anymore so keep him alive. Note: The game can be slow on crappy rigs. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#000000">field guide:</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Soldiers</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Terrain</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Weapons</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">The enemy</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Tactics</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Info</FONT></P> |
Soldiers: You have just been catapulted at the command of this platoon. All soldiers are unique. It is your duty to know your squad and your men as an officer. When you click a soldier, his information is loaded into the status bar at the lower left corner. You can put you cursor over the icons to learn their signification. Each time you play you will have a different squad. |
If you are lucky you may have special units in your squad such has green beret, rangers, navy seal or snipers. They have augmented stats. When selected soldier's specializationis displayed when you put your cursor over the blue box with a star. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">back to menu</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">continue</FONT></P> |
Terrain: Landscape plays an important role in the battlefield. As a squad commander you will have to compose with various elements of this area. Land features that offer cover to your troops in increasing order of protection value are the followings: Trees offer minimal protection but its better than nothing, Trenches and craters offer |
acceptable protection, the central bunker offers maximum protection against direct fire. The enemy will surely aim to control these strategic positions. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">menu</FONT></P> |
<P ALIGN="RIGHT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">continue</FONT></P> |
weapons: Pistol: .45 m911 colt pistol, any soldier only equiped with this is minimaly fit to battle. Grease Gun: the m4a3 has a small range but it is quite deadly at close range. Ideal to clean an occupied bunker. M16: relatively new weapon at this time, poorly reliable, shorter range compared to m14 but large payload. M14: Long range assault rifle, nice stoping power but small payload compared to m16. |
Shotgun: Mossberg 500 , kickass stopping power, but limited payload and range. Used mostly by rangers. Sniper Rifle: m40, Extreme range, minimal payload, deadly in the hands of a sharpshooter . M60: heavy machine gun, can make the difference in tough situations. Long range and nice payload. Thumper: single shot grenade launcher. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">menu</FONT></P> |
<P ALIGN="RIGHT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">the enemy</FONT></P> |
The intel reports that the enemy will attack you mostly in waves of 10 to 40 men. Their training level will range from complete draftee to elite soldiers. In order to secure the area you will have to neutralize the entire wave and then prepare to defend the bunker against the next offencive. To know how much enemies remain in the area simply look at the number under the little yellow triangle at the bottom right of your screen. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">menu tactics</FONT></P> |
Tactics: - Stay aware fo your platoon's condition. Who's hurt, who will need ammo soon, where is your radio man. - Use terrain and movement. Move your men grouped to combine the most fire power possible to one strong front. Stay out of the open. - Deploy recons, use high observation soldiers to detect the enemy while the platoon covers him . |
- Listen to the jungle. Between offencives listen to know from where the enemy is sneaking. - Don't abuse the radio, the more you use the radio the more your merit decrease at the HQ and you might see your request getting refused when you need it most. - If nothing happens, try to look for the remaining vietcongs in the map and kill them. It will trigger the next wave shortly |
decoy |
Guide |
urbanprophet.com |
check your guide for help |
dud |
mud and blood |
SUBMIT |
SEND ME BACK |
ActionScript [AS1/AS2]
Frame 2if (_root._framesloaded < 4) { gotoAndPlay (1); }Instance of Symbol 26 MovieClip "loadlinemc" in Frame 3onClipEvent (enterFrame) { gotoAndStop(Math.round((_root.getBytesLoaded() * 100) / _root.getBytesTotal())); }Frame 5if (_framesloaded < _totalframes) { gotoAndPlay (4); }Frame 6stop();Frame 7function batiseur() { namev = ["Smith", "Jhonson", "Clark", "Backster", "Turner", "Jackson", "Woo", "Terence", "Willis", "Wilson", "Radjack", "McCoy", "Fidler", "White", "Sergey", "Sergio", "Sanchez", "Burton", "Winston", "Peter", "Leblanc", "Ramirez", "Ryker", "Adams", "Akins", "Anderson", "Alvarez", "Braun", "Brown", "Bullok", "Childers", "Cook", "Cutter", "Connor", "Cox", "Duncan", "Elliot", "Ferry", "Grifin", "Gullisken", "Harmon", "Hoke", "Horn", "Hook", "Hooker", "Kilbuck", "Oligny", "Valiquette", "Jacques"]; o = random(_root.namev.length); alphabet = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"]; v = Math.round(Math.random() * 25); daname = new String((alphabet[v] + ".") + namev[o]); return(daname); } duplicateMovieClip ("_root.fieldguidemc", "fieldguidez", 40000); tellTarget ("_root.fieldguidez") { gotoAndPlay (2); }; setProperty("_root.fieldguidez", _x , 385); setProperty("_root.fieldguidez", _y , 300); _root.end = 0; _root.choppercpt = 0; _root.killtotal = 0; _root.focus = -1; _root.merit = random(100); _root.usaarray = new Array(); _root.vietarray = new Array(); _root.soldiercpt = 0; while (_root.soldiercpt < 21) { duplicateMovieClip ("_root.soldiermc", "soldiermc" + _root.soldiercpt, 1000 + _root.soldiercpt); setProperty("_root.soldiermc" + _root.soldiercpt, _x , random(130)); setProperty("_root.soldiermc" + _root.soldiercpt, _y , 170 + random(100)); _root["soldiermc" + _root.soldiercpt].id = _root.soldiercpt; _root.usaarray[_root.soldiercpt] = _root.soldiercpt; _root.soldiercpt++; _root.universal++; } _root.vccpt = 0; _root.vclimit = 20; while (_root.vccpt < vclimit) { duplicateMovieClip ("_root.vcmc", "vcmc" + _root.vccpt, 2000 + _root.vccpt); setProperty("_root.vcmc" + _root.vccpt, _x , 385 + random(200)); setProperty("_root.vcmc" + _root.vccpt, _y , 312 + random(100)); _root.vietarray[_root.vccpt] = _root.vccpt; _root.vccpt++; } stop();Instance of Symbol 50 MovieClip "mapmc" in Frame 7onClipEvent (mouseUp) { if (_root.pushed < 1) { if (_root.focus > -1) { roger = new Sound(_root["soldiermc" + _root.focus]); n = random(6) + 1; roger.attachSound("roger" add n); roger.setPan((_root["soldiermc" + _root.focus]._x / 4) - 100); roger.start(); _root["soldiermc" + _root.focus].targetx = _root._xmouse; _root["soldiermc" + _root.focus].targety = _root._ymouse; _root["soldiermc" + _root.focus].once = 1; x = _root._xmouse - _root["soldiermc" + _root.focus]._x; y = _root._ymouse - _root["soldiermc" + _root.focus]._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } _root["soldiermc" + _root.focus]._rotation = deg; _root.focus = -1; } } else { _root.pushed = 0; } if (_root.prompt == 1) { tellTarget (_root.prcmc) { gotoAndPlay (1); }; _root.prompt = 0; pc = new Sound(this); n = random(2) + 1; pc.attachSound("pc" add n); pc.start(); if (_root.request == 1) { _root.artyx = _xmouse + 400; _root.artyy = _ymouse + 300; _root.artyshot = random(20) + 5; _root.artytick = random(200) + 100; } else if (_root.request == 2) { _root.choppercheck = 1; duplicateMovieClip (_root.chopper1mc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } else if (_root.request == 3) { _root.choppercheck = 1; duplicateMovieClip (_root.cobramc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } else if (_root.request == 4) { _root.choppercheck = 1; duplicateMovieClip (_root.phantommc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } else if (_root.request == 6) { _root.choppercheck = 1; duplicateMovieClip (_root.supplychoppermc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } } } onClipEvent (enterFrame) { if (_root.corpsecpt > 998) { _root.corpsecpt = 1; } if (_root.soldiercpt < 1) { stopAllSounds(); cpt = 0; while (cpt < _root.soldiercpt) { removeMovieClip(_root["soldiermc" + _root.usaarray[cpt]]); cpt++; } cpt = 0; while (cpt < _root.vccpt) { removeMovieClip(_root["vcmc" + _root.vietarray[cpt]]); cpt++; } cpt = 0; while (cpt < 1000) { removeMovieClip(_root["corpse" + cpt]); cpt++; } cpt = 0; while (cpt < _root.choppercpt) { removeMovieClip(_root["chop" + _root.choppercpt]); cpt++; } tellTarget (_root) { gotoAndStop (8); }; } if (_root.choppergreen == 1) { if (_root.chopperstay > 0) { _root.chopperstay = _root.chopperstay - random(5); } else { _root.choppergreen = 0; _root["chop" + (_root.choppercpt - 1)].gotoAndPlay(82); } } if (_root.artyshot > 0) { if (_root.artytick < 1) { _root.artytick = random(30) + 10; _root.artyshot--; trace("boom!!"); _root.artycpt++; if (_root.artycpt > 100) { _root.artycpt = 1; } duplicateMovieClip ("_root.artymc", "artymc" + _root.artycpt, 4000 + _root.artycpt); setProperty("_root.artymc" + _root.artycpt, _x , (_root.artyx = _root.artyx + (random(101) - 50))); setProperty("_root.artymc" + _root.artycpt, _y , (_root.artyy = _root.artyy + (random(101) - 50))); tellTarget ("_root.artymc" + _root.artycpt) { gotoAndPlay (2); }; } else { _root.artytick--; } } if (_root.clearz == 1) { if (_root.clearticks > 10000) { if (random(500) < _root.killtotal) { _root.artyshot = random(_root.killtotal) / 10; _root.artyx = 485; _root.artyy = 325; } comingfrom = random(5); vietamount = random(25) + 5; _root.merit = _root.merit + random(vietamount); _root.clearticks = 0; while (vietamount > 0) { duplicateMovieClip ("_root.vcmc", "vcmc" + _root.vccpt, 2000 + _root.vccpt); if (comingfrom == 0) { from = random(4) + 1; if (from == 1) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 0); } else if (from == 2) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 0); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } else if (from == 3) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 600); } else if (from == 4) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 800); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } } else if (comingfrom == 1) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 0); } else if (comingfrom == 2) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 0); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } else if (comingfrom == 3) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 600); } else if (from == 4) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 800); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } _root.vietarray[_root.vccpt] = _root.vccpt; _root.vccpt++; if (_root.vccpt > 1999) { _root.vccpt = 0; } vietamount--; } _root.clearz = 0; } else { _root.clearticks = _root.clearticks + random(400); } } if (_root.tick > 36) { i = 0; while (i < _root.soldiercpt) { j = 0; while (j < _root.vccpt) { usx = _root["soldiermc" + i]._x; vcx = _root["vcmc" + _root.vietarray[j]]._x; usy = _root["soldiermc" + i]._y; vcy = _root["vcmc" + _root.vietarray[j]]._y; absx = Math.abs(vcx - usx); absy = Math.abs(vcy - usy); viewdistance = Math.sqrt((absx * absx) + (absy * absy)); if (viewdistance < (_root["soldiermc" + i].observation * 30)) { if (_root["soldiermc" + i].observation > (random(10) + 1)) { if (_root["vcmc" + _root.vietarray[j]].spoted < 1) { _root["vcmc" + _root.vietarray[j]].spoted = 1; tellTarget (_root["vcmc" + _root.vietarray[j]]) { gotoAndStop (2); }; alarm = new Sound(_root["soldiermc" + i]); n = random(13) + 1; alarm.attachSound("alarm" + n); alarm.setPan((_root["soldiermc" + i]._x / 4) - 100); alarm.start(); tellTarget (_root["soldiermc" + i].dialogmc) { gotoAndPlay (2); }; } } } j++; } i++; } } else { _root.tick = _root.tick + random(5); } } onClipEvent (keyDown) { if (Key.isDown(82)) { ok = 0; okcpt = 0; while (okcpt < _root.soldiercpt) { if (_root["soldiermc" + okcpt].spec == "RTO") { ok = 1; okcpt = _root.soldiercpt; } else { okcpt++; } } if (ok == 1) { tellTarget (_root.prcmc) { gotoAndPlay (2); }; } else { tellTarget (_root.prcmc) { gotoAndPlay (83); }; } } trace(Key.getCode()); }Instance of Symbol 85 MovieClip "chopper1mc" in Frame 7onClipEvent (enterFrame) { if (this._name != "chopper1mc") { if (_root.choppergreen == 1) { if (this.tick > 10) { o = 0; while (o < _root.vccpt) { if (this.fired < 1) { if (_root["vcmc" + _root.vietarray[o]].spoted == 1) { if (random(200) < 100) { shotx = this._x; shoty = this._y; stargetx = _root["vcmc" + _root.vietarray[o]]._x; stargety = _root["vcmc" + _root.vietarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); if (shotdistance < 300) { trace("chopper suposer faire feu la sti"); x = _root["vcmc" + _root.vietarray[o]]._x - this._x; y = _root["vcmc" + _root.vietarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this.fired = 1; if (random(200) < 50) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(10); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } gunfire = new Sound(this); n = random(3) + 1; gunfire.attachSound("m60chop" add n); gunfire.setPan((this._x / 4) - 100); gunfire.start(); duplicateMovieClip ("_root.douillemc", "corpse" + _root.corpsecpt, _root.corpsecpt); tempx = (this._x + random(30)) - 15; tempy = (this._y + random(30)) - 15; setProperty(_root["corpse" + _root.corpsecpt], _x , tempx); setProperty(_root["corpse" + _root.corpsecpt], _y , tempy); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } } else { o = _root.vccpt; this.fired = 0; } o++; } this.tick = this.tick - random(30); } else { this.tick++; } } } }Instance of Symbol 88 MovieClip "ammomc" in Frame 7onClipEvent (load) { this.ammo = random(20000) + 5000; } onClipEvent (enterFrame) { if (this.done < 1) { if (this.ammo < 0) { crateblast = new Sound(this); crateblast.attachSound("crateblast"); crateblast.setPan((this._x / 400) - 100); this.done = 1; gotoAndStop (8); } } }Instance of Symbol 278 MovieClip "soldiermc" in Frame 7onClipEvent (load) { this.targetx = this._x; this.targety = this._y; this.us = 1; this.state = 1; this.facez = random(6) + 1; this.name = _root.batiseur(); this.health = 10; this.rifle = random(6) + 1; this.observation = random(6) + 1; this.experience = random(6) + 1; this.rank = 1; while (random(10) < this.experience) { this.rank++; } this.kills = 0; this.moral = random(5) + 6; this.leadership = this.rank; while (random(true)) { this.leadership++; } if (this.leadership > 10) { this.leadership = 10; } if (random(100) > 90) { this.weapon = random(8) + 2; } else { this.weapon = random(2) + 5; } if (random(100) > 90) { job = random(6); if (job == 0) { this.spec = "Medic"; } else if (job == 1) { this.spec = "RTO"; } else if (job == 2) { this.spec = "Sniper"; this.rifle = this.rifle + random(5); this.weapon = 7; } else if (job == 3) { this.spec = "Ranger"; this.observation = this.observation + random(5); this.weapon = 4; } else if (job == 4) { this.observation = this.observation + 2; this.rifle = this.rifle + 2; this.experience = this.experience + 2; this.leadership = this.leadership + 2; this.weapon = 3; this.spec = "Green Beret"; } else if (job == 5) { this.observation = this.observation + random(5); this.rifle = this.rifle + random(5); this.experience = this.experience + random(5); this.leadership = this.leadership + random(5); this.spec = "Navy Seal"; } } else { this.spec = "Infantry"; } if (_root.rtocheck < 2) { this.spec = "RTO"; _root.rtocheck++; } if (this.spec == "RTO") { tellTarget (this.radiomanmc) { gotoAndPlay (2); }; } this.ammo = 1000; } onClipEvent (enterFrame) { if (random(100) > 90) { this._rotation = this._rotation + (random(11) - 5); } if (this.hittesttick > 20) { this.hittesttick = 0; if (_root.forestmc.hitTest(this._x, this._y, true) == true) { this.temoin = "forest"; this.cover = 2; } else if (_root.trenchmc.hitTest(this._x, this._y, true) == true) { this.temoin = "trench"; this.cover = 5; } else if (_root.opmc.hitTest(this._x, this._y, true) == true) { this.temoin = "OP"; this.cover = 7; } else if (_root.bunkermc.hitTest(this._x, this._y, true) == true) { this.temoin = "Bunker"; this.cover = 9; } else if (_root.rivermc.hitTest(this._x, this._y, true) == true) { this.temoin = "river"; this.cover = 9; } else if (_root.basemc.hitTest(this._x, this._y, true) == true) { this.temoin = "base"; this.cover = 1; } else { this.temoin = "open"; this.cover = 0; } if (_root.ammocpt > 0) { if (this.ammo < 1000) { ammocptz = 0; while (ammocptz < _root.ammocpt) { if (_root["ammo" + _root.ammocptz].hitTest(this._x, this._y, true) == true) { if (_root["ammo" + _root.ammocptz].ammo > 0) { if (this.ammo < 10000) { ammotake = new Sound(this); n = random(5) + 1; ammotake.attachSound("ammotake" add n); ammotake.setPan((this._x / 4) - 100); ammotake.start(); resuplied = new Sound(this); n = random(4) + 1; resuplied.attachSound("resuplied" add n); resuplied.setPan((this._x / 4) - 100); resuplied.start(); _root["ammo" + _root.ammocptz].ammo = _root["ammo" + _root.ammocptz].ammo - (1000 - this.ammo); this.ammo = 1000; this.ammotell = 0; } } } ammocptz++; } } } } else { this.hittesttick++; } if ((Math.abs(this.targetx - this._x) > 3) || (Math.abs(this.targety - this._y) > 3)) { this.moving = 1; } else { this.moving = 0; } if (this.once > 0) { this._rotation = _root.deg; } if (this.moving > 0) { if ((random(10) + 1) < 4) { if (this._x < this.targetx) { this._x++; } if (this._y < this.targety) { this._y++; } if (this._x > this.targetx) { this._x--; } if (this._y > this.targety) { this._y--; } } if (this.stepdue < 1) { this.stepdue = random(10) + 10; step = new Sound(this); if (this.temoin == "open") { n = random(5) + 1; step.attachSound("grass" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "base") { n = random(10) + 1; step.attachSound("dirt" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "forest") { n = random(10) + 1; step.attachSound("jungle" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "trench") { n = random(5) + 1; step.attachSound("trench" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "river") { n = random(5) + 1; step.attachSound("river" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "Bunker") { n = random(4) + 1; step.attachSound("bunker" add n); step.setPan((this._x / 4) - 100); step.start(); } } else { this.stepdue--; } } if (this.temoin == "Bunker") { this._alpha = 60; } else if (this._alpha < 100) { this._alpha = 100; } if (this.ammo < 1) { if (this.ammotell < 1) { bingoammo = new Sound(this); n = random(6) + 1; bingoammo.attachSound("bingoammo" add n); bingoammo.setPan((this._x / 4) - 100); bingoammo.start(); this.ammotell = 1; tellTarget (this.dialogmc) { gotoAndPlay (2); }; } } if (this.tick > 10) { o = 0; while (o < _root.vccpt) { if (this.fired < 1) { if (_root["vcmc" + _root.vietarray[o]].spoted == 1) { if (random(200) < (this.observation * 10)) { shotx = this._x; shoty = this._y; stargetx = _root["vcmc" + _root.vietarray[o]]._x; stargety = _root["vcmc" + _root.vietarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); daweap = this.weapon * 50; if (daweap < 30) { daweap = 30; } if ((this.ammo < 1) && (shotdistance < 30)) { this.fireflag = 1; } else if (this.ammo > 0) { this.fireflag = 1; } else { this.fireflag = 0; } if (shotdistance < daweap) { x = _root["vcmc" + _root.vietarray[o]]._x - this._x; y = _root["vcmc" + _root.vietarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this._rotation = deg; if ((shotdistance > 30) && (this.ammo > 0)) { tellTarget (this.firemc) { gotoAndPlay (2); }; } if (this.fireflag == 1) { this.fired = 1; if (random(200) < (this.rifle * 10)) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(this.weapon); if (_root["vcmc" + _root.vietarray[o]].health < 0) { this.kill++; _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } gunfire = new Sound(this); if (shotdistance > 30) { if (this.weapon == 2) { gunfire.attachSound("pistol"); this.ammo = this.ammo - 10; } else if (this.weapon == 3) { n = random(3) + 1; gunfire.attachSound("smg" add n); this.ammo = this.ammo - 5; } else if (this.weapon == 4) { gunfire.attachSound("shotgun"); this.ammo = this.ammo - 20; } else if (this.weapon == 5) { n = random(9) + 1; gunfire.attachSound("m16" add n); this.ammo = this.ammo - 10; } else if (this.weapon == 6) { n = random(5) + 1; gunfire.attachSound("m14" add n); this.ammo = this.ammo - 16; } else if (this.weapon == 7) { n = random(3) + 1; gunfire.attachSound("sniper" add n); this.ammo = this.ammo - 50; } else if (this.weapon == 8) { n = random(2) + 1; gunfire.attachSound("mg" add n); this.ammo = this.ammo - 25; } } else { n = random(11) + 1; gunfire.attachSound("bash" add n); } gunfire.setPan((this._x / 4) - 100); gunfire.start(); if (shotdistance > 30) { duplicateMovieClip ("_root.douillemc", "corpse" + _root.corpsecpt, _root.corpsecpt); tempx = (this._x + random(30)) - 15; tempy = (this._y + random(30)) - 15; setProperty(_root["corpse" + _root.corpsecpt], _x , tempx); setProperty(_root["corpse" + _root.corpsecpt], _y , tempy); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } } } } else { o = _root.vccpt; this.fired = 0; } o++; } this.tick = this.tick - ((random(50) + 10) - this.experience); } else { this.tick++; } }Instance of Symbol 329 MovieClip "vcmc" in Frame 7onClipEvent (load) { this.observation = random(10) + 1; this.rifle = random(10) + 1; this.experience = random(10) + 1; vietgoal = random(53) + 1; if (this._name != "vcmc") { if (_root.clearz == 1) { this.targetx = 484; this.targety = 329; } else if (vietgoal == 1) { this.targetx = 321; this.targety = 280; } else if (vietgoal == 2) { this.targetx = 533; this.targety = 237; } else if (vietgoal == 3) { this.targetx = 589; this.targety = 430; } else if (vietgoal == 4) { this.targetx = 533; this.targety = 237; } else if (vietgoal == 5) { this.targetx = 485; this.targety = 329; } else if (vietgoal == 6) { this.targetx = 449; this.targety = 328; } else if (vietgoal == 7) { this.targetx = 496; this.targety = 359; } else if (vietgoal == 8) { this.targetx = 497; this.targety = 300; } else if (vietgoal == 9) { this.targetx = 355; this.targety = 228; } else if (vietgoal == 10) { this.targetx = 374; this.targety = 210; } else if (vietgoal == 11) { this.targetx = 353; this.targety = 231; } else if (vietgoal == 12) { this.targetx = 333; this.targety = 245; } else if (vietgoal == 13) { this.targetx = 316; this.targety = 247; } else if (vietgoal == 14) { this.targetx = 278; this.targety = 249; } else if (vietgoal == 15) { this.targetx = 259; this.targety = 274; } else if (vietgoal == 16) { this.targetx = 277; this.targety = 293; } else if (vietgoal == 17) { this.targetx = 292; this.targety = 318; } else if (vietgoal == 18) { this.targetx = 287; this.targety = 336; } else if (vietgoal == 19) { this.targetx = 308; this.targety = 341; } else if (vietgoal == 20) { this.targetx = 325; this.targety = 352; } else if (vietgoal == 21) { this.targetx = 355; this.targety = 393; } else if (vietgoal == 22) { this.targetx = 378; this.targety = 397; } else if (vietgoal == 23) { this.targetx = 407; this.targety = 429; } else if (vietgoal == 24) { this.targetx = 440; this.targety = 430; } else if (vietgoal == 25) { this.targetx = 458; this.targety = 426; } else if (vietgoal == 26) { this.targetx = 474; this.targety = 447; } else if (vietgoal == 27) { this.targetx = 488; this.targety = 459; } else if (vietgoal == 28) { this.targetx = 513; this.targety = 451; } else if (vietgoal == 29) { this.targetx = 535; this.targety = 445; } else if (vietgoal == 30) { this.targetx = 588; this.targety = 469; } else if (vietgoal == 31) { this.targetx = 604; this.targety = 464; } else if (vietgoal == 32) { this.targetx = 626; this.targety = 475; } else if (vietgoal == 33) { this.targetx = 652; this.targety = 453; } else if (vietgoal == 34) { this.targetx = 652; this.targety = 433; } else if (vietgoal == 35) { this.targetx = 636; this.targety = 418; } else if (vietgoal == 36) { this.targetx = 622; this.targety = 406; } else if (vietgoal == 37) { this.targetx = 627; this.targety = 308; } else if (vietgoal == 38) { this.targetx = 635; this.targety = 352; } else if (vietgoal == 39) { this.targetx = 621; this.targety = 335; } else if (vietgoal == 40) { this.targetx = 610; this.targety = 334; } else if (vietgoal == 41) { this.targetx = 594; this.targety = 318; } else if (vietgoal == 42) { this.targetx = 605; this.targety = 291; } else if (vietgoal == 43) { this.targetx = 614; this.targety = 267; } else if (vietgoal == 45) { this.targetx = 595; this.targety = 250; } else if (vietgoal == 46) { this.targetx = 579; this.targety = 234; } else if (vietgoal == 47) { this.targetx = 580; this.targety = 236; } else if (vietgoal == 48) { this.targetx = 581; this.targety = 207; } else if (vietgoal == 49) { this.targetx = 581; this.targety = 187; } else if (vietgoal == 50) { this.targetx = 554; this.targety = 190; } else if (vietgoal == 51) { this.targetx = 533; this.targety = 237; } else if (vietgoal == 52) { this.targetx = 527; this.targety = 196; } else if (vietgoal == 53) { this.targetx = 533; this.targety = 237; } else { this.targetx = 484; this.targety = 329; } } } onClipEvent (enterFrame) { if (this._name != "vcmc") { if (random(100) > 90) { this._rotation = this._rotation + (random(11) - 5); } if (this.movetick > 50) { this.movetick = 0; if (_root.forestmc.hitTest(this._x, this._y, true) == true) { this.temoin = "forest"; this.cover = 2; } else if (_root.trenchmc.hitTest(this._x, this._y, true) == true) { this.temoin = "trench"; this.cover = 5; } else if (_root.opmc.hitTest(this._x, this._y, true) == true) { this.temoin = "OP"; this.cover = 7; } else if (_root.bunkermc.hitTest(this._x, this._y, true) == true) { this.temoin = "Bunker"; this.cover = 9; } else if (_root.rivermc.hitTest(this._x, this._y, true) == true) { this.temoin = "river"; this.cover = 9; } else if (_root.basemc.hitTest(this._x, this._y, true) == true) { this.temoin = "base"; this.cover = 1; } else { this.temoin = "open"; this.cover = 0; } } else { this.movetick++; } if ((Math.abs(this.targetx - this._x) < 3) && (Math.abs(this.targety - this._y) < 3)) { trace(this._name + "est suposer etre rendu"); this.moving = 0; } else if (this._name != "vcmc") { this.moving = 1; } if (this.moving > 0) { if ((random(10) + 1) < 4) { if (this._x < this.targetx) { this._x++; } if (this._y < this.targety) { this._y++; } if (this._x > this.targetx) { this._x--; } if (this._y > this.targety) { this._y--; } } if (this.stepdue < 1) { this.stepdue = random(10) + 10; step = new Sound(this); if (this.temoin == "open") { n = random(5) + 1; step.attachSound("grass" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "base") { n = random(10) + 1; step.attachSound("dirt" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "forest") { n = random(10) + 1; step.attachSound("jungle" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "trench") { n = random(5) + 1; step.attachSound("trench" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "river") { n = random(5) + 1; step.attachSound("river" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "Bunker") { n = random(4) + 1; step.attachSound("bunker" add n); step.setPan((this._x / 4) - 100); step.start(); } } else { this.stepdue--; } } if (this.temoin == "Bunker") { this._alpha = 60; } else if (this._alpha < 100) { this._alpha = 100; } if (this.tick > 10) { o = 0; while (o < _root.soldiercpt) { if (this.fired < 1) { if (random(200) < (this.observation * 10)) { shotx = this._x; shoty = this._y; stargetx = _root["soldiermc" + _root.usaarray[o]]._x; stargety = _root["soldiermc" + _root.usaarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); if (shotdistance < (this.observation * 30)) { x = _root["soldiermc" + _root.usaarray[o]]._x - this._x; y = _root["soldiermc" + _root.usaarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this._rotation = deg; tellTarget (this.firemc) { gotoAndPlay (2); }; this.fired = 1; if (random(200) < (this.rifle * 10)) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(10); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(12) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("usdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } if (this.spoted < 1) { this.spoted = 1; this.gotoAndStop(2); } gunfire = new Sound(this); n = random(15) + 1; gunfire.attachSound("ak" add n); gunfire.setPan((this._x / 4) - 100); gunfire.start(); } } } else { o = _root.soldiercpt; this.fired = 0; } o++; } this.tick = this.tick - ((random(50) + 10) - this.experience); } else { this.tick++; } } }Instance of Symbol 562 MovieClip "cobramc" in Frame 7onClipEvent (enterFrame) { if (this._name != "cobramc") { if (_root.choppergreen == 1) { if (this.tick > 10) { o = 0; while (o < _root.vccpt) { if (this.fired < 1) { if (_root["vcmc" + _root.vietarray[o]].spoted == 1) { if (random(200) < 100) { shotx = this._x; shoty = this._y; stargetx = _root["vcmc" + _root.vietarray[o]]._x; stargety = _root["vcmc" + _root.vietarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); if (shotdistance < 400) { trace("cobra suposer faire feu la sti"); x = _root["vcmc" + _root.vietarray[o]]._x - this._x; y = _root["vcmc" + _root.vietarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this._rotation = deg + 90; this.fired = 1; if (random(100) < 20) { trace("missile"); duplicateMovieClip ("_root.missilmc", "missilmc" + _root.artycpt, 4000 + _root.artycpt); setProperty("_root.missilmc" + _root.artycpt, _x , _root["vcmc" + _root.vietarray[o]]._x + (random(101) - 50)); setProperty("_root.missilmc" + _root.artycpt, _y , _root["vcmc" + _root.vietarray[o]]._y + (random(101) - 50)); tellTarget ("_root.missilmc" + _root.artycpt) { gotoAndPlay (2); }; _root.artycpt++; } if (random(200) < 50) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(10); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } gunfire = new Sound(this); n = random(3) + 1; gunfire.attachSound("cobra" add n); gunfire.setPan((this._x / 4) - 100); gunfire.start(); duplicateMovieClip ("_root.douillemc", "corpse" + _root.corpsecpt, _root.corpsecpt); tempx = (this._x + random(30)) - 15; tempy = (this._y + random(30)) - 15; setProperty(_root["corpse" + _root.corpsecpt], _x , tempx); setProperty(_root["corpse" + _root.corpsecpt], _y , tempy); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } else if (random(100) < 10) { _root["vcmc" + _root.vietarray[o]].spoted = 1; tellTarget (_root["vcmc" + _root.vietarray[o]]) { gotoAndStop (2); }; } } else { o = _root.vccpt; this.fired = 0; } o++; } this.tick = this.tick - random(30); } else { this.tick++; } } } }Frame 8_root.rtocheck = 0; scoretable.filename = "scores/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = ""; scoretable.winscore = 0; scoretable.loadVariables("http://www.urbanprophet.com/scores.php", "GET"); stop();Instance of Symbol 574 MovieClip "scoremc" in Frame 8/* no clip actions */Symbol 17 MovieClip Frame 1if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 17 MovieClip Frame 2if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 17 MovieClip Frame 3if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 17 MovieClip Frame 4if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 17 MovieClip Frame 5if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 20 MovieClip Frame 360gotoAndPlay (37);Symbol 21 MovieClip Frame 80gotoAndPlay (4);Instance of Symbol 17 MovieClip "helo3" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo2" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Symbol 29 Buttonon (release) { getURL ("http://www.urbanprophet.com", "_blank"); }Symbol 41 Buttonon (release) { stopAllSounds(); nextFrame(); gotoAndPlay; }Symbol 62 Buttonon (press) { startDrag (this); } on (release) { stopDrag(); }Symbol 69 Buttonon (release) { gotoAndPlay (58); _root.request = 1; }Symbol 70 Buttonon (release) { gotoAndPlay (58); _root.request = 2; }Symbol 71 Buttonon (release) { gotoAndPlay (58); _root.request = 3; }Symbol 72 Buttonon (release) { gotoAndPlay (58); _root.request = 4; }Symbol 73 Buttonon (release) { gotoAndPlay (58); _root.request = 6; }Symbol 81 Buttonon (release) { gotoAndStop (1); _root.closer = 1; }Symbol 84 MovieClip Frame 1stop();Symbol 84 MovieClip Frame 25if (random(100) < 25) { pc = new Sound(this); n = random(2) + 1; pc.attachSound("pc" add n); pc.start(); }Symbol 84 MovieClip Frame 55if (random(100) < 80) { gotoAndPlay (2); }Symbol 84 MovieClip Frame 56npc = new Sound(this); n = random(11) + 1; npc.attachSound("npc" add n); npc.start(); stop();Symbol 84 MovieClip Frame 57stop();Symbol 84 MovieClip Frame 68if (random(100) > 70) { npc = new Sound(this); n = random(11) + 1; npc.attachSound("npc" add n); npc.start(); }Symbol 84 MovieClip Frame 81if (random(100) < 80) { gotoAndPlay (58); }Symbol 84 MovieClip Frame 82if ((random(100) + 1) < _root.merit) { _root.merit = _root.merit / 2; this.radioanswer = "Request accepted waiting for coodinates -over"; _root.prompt = 1; } else { n = random(10); this.radioanswer = "Request denied, "; if (n == 0) { this.radioanswer = this.radioanswer + " your sector is temporary out of bound, sorry guys."; } else if (n == 1) { this.radioanswer = this.radioanswer + " the weather is too bad over here cannot comply."; } else if (n == 2) { this.radioanswer = this.radioanswer + " the ressources you are requesting are not available at the moment."; } else if (n == 3) { this.radioanswer = this.radioanswer + " there too many other requests queued in, you'll have to wait for things calm down over here."; } else if (n == 4) { this.radioanswer = this.radioanswer + " your operation is not a priority at the moment sorry."; } else if (n == 5) { this.radioanswer = this.radioanswer + " we cannot provide this at the moment, hang thight guys."; } else if (n == 6) { this.radioanswer = this.radioanswer + " all of these ressources are currently tasked."; } else if (n == 7) { this.radioanswer = this.radioanswer + "looks like you are currently on your own right now."; } else if (n == 8) { this.radioanswer = this.radioanswer + " there's other sectors in greater needs."; } else if (n == 9) { this.radioanswer = this.radioanswer + " the HQ assess that you can still operate without support."; } else if (n == 9) { this.radioanswer = this.radioanswer + " you will have to hang on what you have at the moment."; } } stop();Symbol 84 MovieClip Frame 83stop();Symbol 85 MovieClip Frame 1if (_root.request != 2) { stop(); } else { chopfar = new Sound(this); chopfar.attachSound("chopfar"); _root.chopdistance = 1; _root.request = 0; chopfar.setVolume(_root.chopdistance / 100); chopfar.start(0, 999); }Symbol 85 MovieClip Frame 2chopfar.setVolume(_root.chopdistance / 100); _root.choppercheck = 1;Symbol 85 MovieClip Frame 3if (_root.chopdistance < 1000) { _root.chopdistance = _root.chopdistance + random(3); } else if (_root.chopdistance < 2000) { _root.chopdistance = _root.chopdistance + random(10); } else if (_root.chopdistance < 5000) { _root.chopdistance = _root.chopdistance + random(50); } else { _root.chopdistance = _root.chopdistance + random(100); } if (_root.chopdistance < 10000) { gotoAndPlay (2); }Symbol 85 MovieClip Frame 4choppersound = new Sound(this); choppersound.attachSound("heliconear"); choppersound.start(0, 999);Symbol 85 MovieClip Frame 81_root.choppergreen = 1; _root.chopperstay = random(5000) + 1000; stop();Symbol 85 MovieClip Frame 82_root.choppergreen = 0;Symbol 85 MovieClip Frame 90choppersound.setVolume(70);Symbol 85 MovieClip Frame 100choppersound.setVolume(60);Symbol 85 MovieClip Frame 110choppersound.setVolume(50);Symbol 85 MovieClip Frame 120choppersound.setVolume(40);Symbol 85 MovieClip Frame 130choppersound.setVolume(30);Symbol 85 MovieClip Frame 140choppersound.setVolume(20);Symbol 85 MovieClip Frame 150_root.choppergreen == 0; choppersound.setVolume(10);Symbol 85 MovieClip Frame 160choppersound.stop(); _root.choppercheck = 0; removeMovieClip(this);Symbol 89 MovieClip Frame 1if (_root.request != 6) { stop(); } else { chopfar = new Sound(this); chopfar.attachSound("chopfar"); _root.chopdistance = 1; _root.request = 0; chopfar.setVolume(_root.chopdistance / 100); chopfar.start(0, 999); }Symbol 89 MovieClip Frame 2chopfar.setVolume(_root.chopdistance / 100); _root.choppercheck = 1;Symbol 89 MovieClip Frame 3if (_root.chopdistance < 1000) { _root.chopdistance = _root.chopdistance + random(3); } else if (_root.chopdistance < 2000) { _root.chopdistance = _root.chopdistance + random(10); } else if (_root.chopdistance < 5000) { _root.chopdistance = _root.chopdistance + random(50); } else { _root.chopdistance = _root.chopdistance + random(100); } if (_root.chopdistance < 10000) { gotoAndPlay (2); }Symbol 89 MovieClip Frame 4choppersound = new Sound(this); choppersound.attachSound("heliconear"); choppersound.start(0, 999);Symbol 89 MovieClip Frame 81_root.choppergreen = 1; _root.chopperstay = 250; duplicateMovieClip (_root.ammomc, "ammo" + _root.ammocpt, _root.ammocpt + 4200); setProperty(_root["ammo" + _root.ammocpt], _x , this._x); setProperty(_root["ammo" + _root.ammocpt], _y , this._y); setProperty(_root["ammo" + _root.ammocpt], _rotation , random(360)); _root.ammocpt++; if (_root.ammocpt > 500) { _root.ammocpt = 0; } stop();Symbol 89 MovieClip Frame 82_root.choppergreen = 0;Symbol 89 MovieClip Frame 90choppersound.setVolume(70);Symbol 89 MovieClip Frame 100choppersound.setVolume(60);Symbol 89 MovieClip Frame 110choppersound.setVolume(50);Symbol 89 MovieClip Frame 120choppersound.setVolume(40);Symbol 89 MovieClip Frame 130choppersound.setVolume(30);Symbol 89 MovieClip Frame 140choppersound.setVolume(20);Symbol 89 MovieClip Frame 150_root.choppergreen == 0; choppersound.setVolume(10);Symbol 89 MovieClip Frame 160choppersound.stop(); _root.choppercheck = 0; removeMovieClip(this);Symbol 137 MovieClip Frame 1artyblast = new Sound(this); n = random(6) + 1; artyblast.attachSound("napalmblast" add n);Symbol 137 MovieClip Frame 13artyblast.start(); o = 0; while (o < _root.soldiercpt) { if (this.hitTest(_root["soldiermc" + _root.usaarray[o]]._x, _root["soldiermc" + _root.usaarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(20); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; } } } o++; } o = 0; while (o < _root.vccpt) { if (this.hitTest(_root["vcmc" + _root.vietarray[o]]._x, _root["vcmc" + _root.vietarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(20); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); } } } o++; }Symbol 137 MovieClip Frame 30stop();Symbol 138 MovieClip Frame 1if (_root.request != 4) { stop(); } else { chopfar = new Sound(this); n = random(6) + 1; chopfar.attachSound("jet" add n); _root.request = 0; }Symbol 138 MovieClip Frame 3if (random(100) < 98) { gotoAndPlay (2); } else { chopfar.start(); }Symbol 138 MovieClip Frame 158removeMovieClip(this); _root.choppercheck = 0;Symbol 152 MovieClip Frame 1stop();Symbol 173 MovieClip Frame 1stop();Symbol 215 MovieClip Frame 1stop();Symbol 226 MovieClip Frame 1stop();Symbol 228 Buttonon (rollOver) { _root.helper = "health"; }Symbol 230 Buttonon (rollOver) { _root.helper = "Accuracy"; }Symbol 232 Buttonon (rollOver) { _root.helper = "Observation"; }Symbol 234 Buttonon (rollOver) { _root.helper = "Combat experience"; }Symbol 236 Buttonon (rollOver) { _root.helper = "Leadership"; }Symbol 238 Buttonon (rollOver) { _root.helper = "Mood"; }Symbol 240 Buttonon (rollOver) { _root.helper = "Ammo"; }Symbol 242 Buttonon (rollOver) { _root.helper = "Kills: " + _root["soldiermc" + _root.focus].kill; } on (rollOut) { _root.helper = ""; }Symbol 245 Buttonon (rollOver) { _root.helper = "Spec: " + _root["soldiermc" + _root.focus].spec; } on (rollOut) { _root.helper = ""; }Symbol 266 Buttonon (release) { _root.helper = ""; _root.pushed = 1; _root.ammopointer = Math.round(this.ammo / 100); if (_root.ammopointer < 1) { _root.ammopointer = 1; } tellTarget ("_root.panelmc.panelzmc.ammomc") { gotoAndStop(_root.ammopointer); }; tellTarget ("_root.panelmc.panelzmc.facemc") { gotoAndStop(this.facez); }; tellTarget ("_root.panelmc.panelzmc.healthgage") { gotoAndStop(this.health); }; tellTarget ("_root.panelmc.panelzmc.leadershipmc") { gotoAndStop(this.leadership); }; tellTarget ("_root.panelmc.panelzmc.weaponmc") { gotoAndStop(this.weapon); }; tellTarget ("_root.panelmc.panelzmc.rankmc") { gotoAndStop(this.rank); }; tellTarget ("_root.panelmc.panelzmc.shootingmc") { gotoAndStop(this.rifle); }; tellTarget ("_root.panelmc.panelzmc.spotmc") { gotoAndStop(this.observation); }; tellTarget ("_root.panelmc.panelzmc.xpmc") { gotoAndStop(this.experience); }; tellTarget ("_root.panelmc.panelzmc.moralmc") { gotoAndStop(this.moral); }; _root.panelmc.panelzmc.soldiername = this.name; _root.focus = this.id; } on (rollOut) { _root.helper = ""; }Symbol 268 MovieClip Frame 1stop();Symbol 273 MovieClip Frame 1stop();Symbol 277 MovieClip Frame 1stop();Symbol 277 MovieClip Frame 2gotoAndPlay (3);Symbol 277 MovieClip Frame 81stop();Symbol 283 Buttonon (release) { gotoAndPlay (1); }Symbol 289 Buttonon (release) { gotoAndPlay (3); }Symbol 290 Buttonon (release) { gotoAndPlay (4); }Symbol 291 Buttonon (release) { gotoAndPlay (5); }Symbol 292 Buttonon (release) { gotoAndPlay (6); }Symbol 293 Buttonon (release) { gotoAndPlay (7); }Symbol 299 Buttonon (release) { gotoAndPlay (2); }Symbol 300 Buttonon (release) { nextFrame(); }Symbol 317 MovieClip Frame 1stop();Symbol 317 MovieClip Frame 2stop();Symbol 317 MovieClip Frame 3stop();Symbol 317 MovieClip Frame 4stop();Symbol 317 MovieClip Frame 5stop();Symbol 317 MovieClip Frame 6stop();Symbol 317 MovieClip Frame 7stop();Symbol 324 MovieClip Frame 1stop();Symbol 329 MovieClip Frame 1stop();Symbol 329 MovieClip Frame 3stop();Symbol 335 MovieClip Frame 1artyinc = new Sound(this); n = random(8) + 1; artyinc.attachSound("artilinc" add n); artyblast = new Sound(this); n = random(4) + 1; artyblast.attachSound("artilblast" add n); stop();Symbol 335 MovieClip Frame 2artyinc.start(); gotoAndPlay (3);Symbol 335 MovieClip Frame 14artyblast.start(); o = 0; while (o < _root.soldiercpt) { if (this.hitTest(_root["soldiermc" + _root.usaarray[o]]._x, _root["soldiermc" + _root.usaarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(20); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; } } } o++; } o = 0; while (o < _root.vccpt) { if (this.hitTest(_root["vcmc" + _root.vietarray[o]]._x, _root["vcmc" + _root.vietarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(20); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); } } } o++; }Symbol 341 MovieClip Frame 1artyinc = new Sound(this); artyinc.attachSound("missil"); artyblast = new Sound(this); n = random(3) + 1; artyblast.attachSound("missilblast" add n); stop();Symbol 341 MovieClip Frame 2artyinc.start(); gotoAndPlay (3);Symbol 341 MovieClip Frame 14artyblast.start(); o = 0; while (o < _root.soldiercpt) { if (this.hitTest(_root["soldiermc" + _root.usaarray[o]]._x, _root["soldiermc" + _root.usaarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(20); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; } } } o++; } o = 0; while (o < _root.vccpt) { if (this.hitTest(_root["vcmc" + _root.vietarray[o]]._x, _root["vcmc" + _root.vietarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(20); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); } } } o++; }Symbol 344 Buttonon (rollOver) { lilbutton = "Enemies remaining in our sector."; } on (rollOut) { lilbutton = ""; }Symbol 346 Buttonon (rollOver) { lilbutton = "Your platoon's kills"; } on (rollOut) { lilbutton = ""; }Symbol 557 MovieClip Frame 1stop();Symbol 559 Buttonon (release) { stopAllSounds(); cpt = 0; while (cpt < _root.soldiercpt) { removeMovieClip(_root["soldiermc" + _root.usaarray[cpt]]); cpt++; } cpt = 0; while (cpt < _root.vccpt) { removeMovieClip(_root["vcmc" + _root.vietarray[cpt]]); cpt++; } cpt = 0; while (cpt < 1000) { removeMovieClip(_root["corpse" + cpt]); cpt++; } cpt = 0; while (cpt < _root.choppercpt) { removeMovieClip(_root["chop" + _root.choppercpt]); cpt++; } gotoAndStop (8); }Symbol 562 MovieClip Frame 1if (_root.request != 3) { stop(); } else { chopfar = new Sound(this); chopfar.attachSound("chopfar"); _root.chopdistance = 1; _root.request = 0; chopfar.setVolume(_root.chopdistance / 100); chopfar.start(0, 999); }Symbol 562 MovieClip Frame 2chopfar.setVolume(_root.chopdistance / 100);Symbol 562 MovieClip Frame 3if (_root.chopdistance < 1000) { _root.chopdistance = _root.chopdistance + random(3); } else if (_root.chopdistance < 2000) { _root.chopdistance = _root.chopdistance + random(10); } else if (_root.chopdistance < 5000) { _root.chopdistance = _root.chopdistance + random(50); } else { _root.chopdistance = _root.chopdistance + random(100); } if (_root.chopdistance < 10000) { gotoAndPlay (2); }Symbol 562 MovieClip Frame 4choppersound = new Sound(this); choppersound.attachSound("heliconear"); choppersound.start(0, 999);Symbol 562 MovieClip Frame 80_root.choppergreen = 1; _root.chopperstay = random(3000) + 1000; stop();Symbol 562 MovieClip Frame 81_root.choppergreen = 0;Symbol 562 MovieClip Frame 90choppersound.setVolume(70);Symbol 562 MovieClip Frame 100choppersound.setVolume(60);Symbol 562 MovieClip Frame 110choppersound.setVolume(70);Symbol 562 MovieClip Frame 120choppersound.setVolume(50);Symbol 562 MovieClip Frame 130choppersound.setVolume(40);Symbol 562 MovieClip Frame 140choppersound.setVolume(30);Symbol 562 MovieClip Frame 150choppersound.setVolume(20);Symbol 562 MovieClip Frame 160choppersound.stop(); _root.choppercheck = 0; removeMovieClip(this);Symbol 566 Buttonon (release) { tellTarget (_root.fieldguidez) { gotoAndPlay (2); }; }Symbol 607 Buttonon (release) { if (_root.once < 1) { if (((_root.name != "") || (_root.name != " ")) || (_root.name != " ")) { scoretable.filename = "scores/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = _root.name; scoretable.winscore = _root.killtotal; scoretable.loadVariables("http://www.urbanprophet.com/scores.php", "GET"); _root.once = 1; } } }Symbol 609 Buttonon (release) { _root.once = 0; gotoAndPlay (7); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:Timeline |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Graphic | Used by:22 | |
Symbol 6 Graphic | Used by:22 | |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:17 |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:17 |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:17 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:17 |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:17 |
Symbol 17 MovieClip | Uses:8 10 12 14 16 | Used by:22 |
Symbol 18 Graphic | Used by:20 21 | |
Symbol 19 Graphic | Used by:20 21 | |
Symbol 20 MovieClip | Uses:18 19 | Used by:22 |
Symbol 21 MovieClip | Uses:18 19 | Used by:22 |
Symbol 22 MovieClip | Uses:5 6 17 20 21 | Used by:Timeline |
Symbol 23 Font | Used by:24 575 606 608 | |
Symbol 24 Text | Uses:23 | Used by:Timeline |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:Timeline |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:29 |
Symbol 29 Button | Uses:28 | Used by:Timeline |
Symbol 30 Sound [heliconear] | Used by:557 Timeline | |
Symbol 31 Bitmap | Used by:32 295 | |
Symbol 32 Graphic | Uses:31 | Used by:Timeline |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:41 607 609 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:41 607 609 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:41 607 609 |
Symbol 39 Graphic | Used by:41 607 609 | |
Symbol 40 Sound | Used by:41 607 609 | |
Symbol 41 Button | Uses:34 36 38 39 40 | Used by:Timeline |
Symbol 42 Font | Used by:43 51 57 64 65 74 75 78 79 83 153 154 155 174 275 276 281 284 285 286 296 297 298 301 302 305 306 307 308 309 310 313 314 315 316 338 339 342 567 568 | |
Symbol 43 Text | Uses:42 | Used by:Timeline |
Symbol 44 Graphic | Used by:Timeline | |
Symbol 45 Sound | Used by:Timeline | |
Symbol 46 Font | Used by:47 347 | |
Symbol 47 Text | Uses:46 | Used by:Timeline |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:50 |
Symbol 50 MovieClip | Uses:49 | Used by:Timeline |
Symbol 51 EditableText | Uses:42 | Used by:Timeline |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:56 |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:54 | Used by:56 562 |
Symbol 56 MovieClip | Uses:53 55 | Used by:85 89 Timeline |
Symbol 57 Text | Uses:42 | Used by:84 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:84 |
Symbol 60 Text | Used by:84 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 Button | Uses:61 | Used by:84 317 |
Symbol 63 Sound | Used by:84 | |
Symbol 64 Text | Uses:42 | Used by:84 |
Symbol 65 Text | Uses:42 | Used by:84 |
Symbol 66 Graphic | Used by:69 70 71 72 73 76 81 | |
Symbol 67 Sound | Used by:69 70 71 72 73 76 81 | |
Symbol 68 Sound | Used by:69 70 71 72 73 76 81 84 | |
Symbol 69 Button | Uses:66 67 68 | Used by:84 |
Symbol 70 Button | Uses:66 67 68 | Used by:84 |
Symbol 71 Button | Uses:66 67 68 | Used by:84 |
Symbol 72 Button | Uses:66 67 68 | Used by:84 |
Symbol 73 Button | Uses:66 67 68 | Used by:84 |
Symbol 74 Text | Uses:42 | Used by:84 |
Symbol 75 Text | Uses:42 | Used by:84 |
Symbol 76 Button | Uses:66 67 68 | Used by:84 |
Symbol 77 Sound | Used by:84 | |
Symbol 78 Text | Uses:42 | Used by:84 |
Symbol 79 EditableText | Uses:42 | Used by:84 |
Symbol 80 Graphic | Used by:84 | |
Symbol 81 Button | Uses:66 67 68 | Used by:84 |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Text | Uses:42 | Used by:84 |
Symbol 84 MovieClip | Uses:57 59 60 62 63 64 65 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 68 | Used by:Timeline |
Symbol 85 MovieClip | Uses:56 | Used by:Timeline |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:88 |
Symbol 88 MovieClip | Uses:87 | Used by:Timeline |
Symbol 89 MovieClip | Uses:56 | Used by:Timeline |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:90 | Used by:Timeline |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:92 | Used by:Timeline |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:94 | Used by:Timeline |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:Timeline |
Symbol 98 Bitmap | Used by:100 | |
Symbol 99 Bitmap | Used by:100 243 244 | |
Symbol 100 Graphic | Uses:99 98 | Used by:138 |
Symbol 101 Graphic | Used by:138 | |
Symbol 102 Graphic | Used by:137 | |
Symbol 103 Bitmap | Used by:104 340 | |
Symbol 104 Graphic | Uses:103 | Used by:137 335 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:137 335 341 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:137 335 341 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:137 335 341 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:137 335 341 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:137 335 341 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:137 335 341 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:137 335 341 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:137 335 341 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:137 335 341 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:137 335 341 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:137 335 341 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:137 335 341 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:137 335 341 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:137 335 341 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:137 335 341 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:137 335 341 |
Symbol 137 MovieClip | Uses:102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 | Used by:138 |
Symbol 138 MovieClip | Uses:100 101 137 | Used by:Timeline |
Symbol 139 Graphic | Used by:246 | |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:152 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:152 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:152 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:152 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:152 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:141 143 145 147 149 151 | Used by:246 |
Symbol 153 EditableText | Uses:42 | Used by:246 |
Symbol 154 Text | Uses:42 | Used by:173 |
Symbol 155 Text | Uses:42 | Used by:173 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:173 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:173 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:173 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:173 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:173 |
Symbol 166 Bitmap | Used by:168 | |
Symbol 167 Bitmap | Used by:168 170 | |
Symbol 168 Graphic | Uses:166 167 | Used by:173 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:167 169 | Used by:173 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:173 |
Symbol 173 MovieClip | Uses:154 155 157 159 161 163 165 168 170 172 | Used by:246 |
Symbol 174 Text | Uses:42 | Used by:215 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:215 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:215 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:215 |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:215 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:215 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:215 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:215 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:215 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:215 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:215 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:215 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:215 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:215 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:215 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:215 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:215 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:215 |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:215 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:215 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:215 |
Symbol 215 MovieClip | Uses:174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 214 | Used by:246 |
Symbol 216 Graphic | Used by:226 | |
Symbol 217 Graphic | Used by:226 | |
Symbol 218 Graphic | Used by:226 | |
Symbol 219 Graphic | Used by:226 | |
Symbol 220 Graphic | Used by:226 | |
Symbol 221 Graphic | Used by:226 | |
Symbol 222 Graphic | Used by:226 | |
Symbol 223 Graphic | Used by:226 | |
Symbol 224 Graphic | Used by:226 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:216 217 218 219 220 221 222 223 224 225 | Used by:246 |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 Button | Uses:227 | Used by:246 |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 Button | Uses:229 | Used by:246 |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 Button | Uses:231 | Used by:246 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 Button | Uses:233 | Used by:246 |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 Button | Uses:235 | Used by:246 |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 Button | Uses:237 | Used by:246 |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 Button | Uses:239 | Used by:246 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 Button | Uses:241 | Used by:246 |
Symbol 243 Graphic | Uses:99 | Used by:246 |
Symbol 244 Graphic | Uses:99 | Used by:245 |
Symbol 245 Button | Uses:244 | Used by:246 |
Symbol 246 MovieClip | Uses:139 152 153 173 215 226 228 230 232 234 236 238 240 242 243 245 | Used by:247 |
Symbol 247 MovieClip | Uses:246 | Used by:Timeline |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:Timeline |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:Timeline |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:Timeline |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:Timeline |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:278 |
Symbol 262 Graphic | Used by:266 | |
Symbol 263 Graphic | Used by:266 | |
Symbol 264 Graphic | Used by:266 | |
Symbol 265 Sound | Used by:266 | |
Symbol 266 Button | Uses:262 263 264 265 | Used by:278 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:278 |
Symbol 269 Bitmap | Used by:270 271 272 323 | |
Symbol 270 Graphic | Uses:269 | Used by:273 324 |
Symbol 271 Graphic | Uses:269 | Used by:273 |
Symbol 272 Graphic | Uses:269 | Used by:273 324 |
Symbol 273 MovieClip | Uses:270 271 272 | Used by:278 |
Symbol 274 Graphic | Used by:277 | |
Symbol 275 Text | Uses:42 | Used by:277 |
Symbol 276 EditableText | Uses:42 | Used by:277 |
Symbol 277 MovieClip | Uses:274 275 276 | Used by:278 |
Symbol 278 MovieClip | Uses:261 266 268 273 277 | Used by:Timeline |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:317 |
Symbol 281 EditableText | Uses:42 | Used by:317 |
Symbol 282 Graphic | Used by:283 289 290 291 292 293 294 299 300 | |
Symbol 283 Button | Uses:282 | Used by:317 |
Symbol 284 Text | Uses:42 | Used by:317 |
Symbol 285 EditableText | Uses:42 | Used by:317 |
Symbol 286 EditableText | Uses:42 | Used by:317 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:317 |
Symbol 289 Button | Uses:282 | Used by:317 |
Symbol 290 Button | Uses:282 | Used by:317 |
Symbol 291 Button | Uses:282 | Used by:317 |
Symbol 292 Button | Uses:282 | Used by:317 |
Symbol 293 Button | Uses:282 | Used by:317 |
Symbol 294 Button | Uses:282 | Used by:317 |
Symbol 295 Graphic | Uses:31 | Used by:317 |
Symbol 296 Text | Uses:42 | Used by:317 |
Symbol 297 Text | Uses:42 | Used by:317 |
Symbol 298 EditableText | Uses:42 | Used by:317 |
Symbol 299 Button | Uses:282 | Used by:317 |
Symbol 300 Button | Uses:282 | Used by:317 |
Symbol 301 Text | Uses:42 | Used by:317 |
Symbol 302 Text | Uses:42 | Used by:317 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:317 |
Symbol 305 EditableText | Uses:42 | Used by:317 |
Symbol 306 EditableText | Uses:42 | Used by:317 |
Symbol 307 Text | Uses:42 | Used by:317 |
Symbol 308 Text | Uses:42 | Used by:317 |
Symbol 309 EditableText | Uses:42 | Used by:317 |
Symbol 310 EditableText | Uses:42 | Used by:317 |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:317 |
Symbol 313 Text | Uses:42 | Used by:317 |
Symbol 314 EditableText | Uses:42 | Used by:317 |
Symbol 315 Text | Uses:42 | Used by:317 |
Symbol 316 Text | Uses:42 | Used by:317 |
Symbol 317 MovieClip | Uses:280 281 283 284 285 286 288 289 290 291 292 293 294 62 295 296 297 298 299 300 301 302 304 305 306 307 308 309 310 312 313 314 315 316 | Used by:Timeline |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:Timeline |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:320 | Used by:Timeline |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 Graphic | Uses:269 | Used by:324 |
Symbol 324 MovieClip | Uses:270 323 272 | Used by:329 |
Symbol 325 Graphic | Used by:329 | |
Symbol 326 Bitmap | Used by:327 330 | |
Symbol 327 Graphic | Uses:326 | Used by:329 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:324 325 327 328 | Used by:Timeline |
Symbol 330 Graphic | Uses:326 | Used by:331 |
Symbol 331 MovieClip | Uses:330 | Used by:Timeline |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:334 |
Symbol 334 MovieClip | Uses:333 | Used by:Timeline |
Symbol 335 MovieClip | Uses:104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 | Used by:Timeline |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:Timeline |
Symbol 338 EditableText | Uses:42 | Used by:Timeline |
Symbol 339 EditableText | Uses:42 | Used by:Timeline |
Symbol 340 Graphic | Uses:103 | Used by:341 |
Symbol 341 MovieClip | Uses:340 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 | Used by:Timeline |
Symbol 342 EditableText | Uses:42 | Used by:Timeline |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 Button | Uses:343 | Used by:Timeline |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 Button | Uses:345 | Used by:Timeline |
Symbol 347 Text | Uses:46 | Used by:557 |
Symbol 348 Sound [ak1] | Used by:557 | |
Symbol 349 Sound [ak2] | Used by:557 | |
Symbol 350 Sound [ak3] | Used by:557 | |
Symbol 351 Sound [ak4] | Used by:557 | |
Symbol 352 Sound [ak5] | Used by:557 | |
Symbol 353 Sound [ak6] | Used by:557 | |
Symbol 354 Sound [ak7] | Used by:557 | |
Symbol 355 Sound [ak8] | Used by:557 | |
Symbol 356 Sound [ak9] | Used by:557 | |
Symbol 357 Sound [ak10] | Used by:557 | |
Symbol 358 Sound [ak11] | Used by:557 | |
Symbol 359 Sound [ak12] | Used by:557 | |
Symbol 360 Sound [ak13] | Used by:557 | |
Symbol 361 Sound [ak14] | Used by:557 | |
Symbol 362 Sound [ak15] | Used by:557 | |
Symbol 363 Sound [crateblast] | Used by:557 | |
Symbol 364 Sound [ammotake1] | Used by:557 | |
Symbol 365 Sound [clear1] | Used by:557 | |
Symbol 366 Sound [clear2] | Used by:557 | |
Symbol 367 Sound [cobra1] | Used by:557 | |
Symbol 368 Sound [cobra2] | Used by:557 | |
Symbol 369 Sound [cobra3] | Used by:557 | |
Symbol 370 Sound [bash10] | Used by:557 | |
Symbol 371 Sound [bash11] | Used by:557 | |
Symbol 372 Sound [alarm1] | Used by:557 | |
Symbol 373 Sound [alarm2] | Used by:557 | |
Symbol 374 Sound [alarm3] | Used by:557 | |
Symbol 375 Sound [alarm4] | Used by:557 | |
Symbol 376 Sound [artilblast1] | Used by:557 | |
Symbol 377 Sound [artilblast2] | Used by:557 | |
Symbol 378 Sound [artilblast3] | Used by:557 | |
Symbol 379 Sound [artilblast4] | Used by:557 | |
Symbol 380 Sound [artilinc1] | Used by:557 | |
Symbol 381 Sound [artilinc2] | Used by:557 | |
Symbol 382 Sound [artilinc3] | Used by:557 | |
Symbol 383 Sound [artilinc4] | Used by:557 | |
Symbol 384 Sound [artilinc5] | Used by:557 | |
Symbol 385 Sound [artilinc6] | Used by:557 | |
Symbol 386 Sound [artilinc7] | Used by:557 | |
Symbol 387 Sound [artilinc8] | Used by:557 | |
Symbol 388 Sound [missilblast3] | Used by:557 | |
Symbol 389 Sound [missilblast1] | Used by:557 | |
Symbol 390 Sound [missilblast2] | Used by:557 | |
Symbol 391 Sound [napalmblast1] | Used by:557 | |
Symbol 392 Sound [napalmblast2] | Used by:557 | |
Symbol 393 Sound [napalmblast3] | Used by:557 | |
Symbol 394 Sound [napalmblast4] | Used by:557 | |
Symbol 395 Sound [napalmblast5] | Used by:557 | |
Symbol 396 Sound [napalmblast6] | Used by:557 | |
Symbol 397 Sound [jet5] | Used by:557 | |
Symbol 398 Sound [jet6] | Used by:557 | |
Symbol 399 Sound [smg2] | Used by:557 | |
Symbol 400 Sound [smg1] | Used by:557 | |
Symbol 401 Sound [smg3] | Used by:557 | |
Symbol 402 Sound [chopfar] | Used by:557 | |
Symbol 403 Sound [alarm5] | Used by:557 | |
Symbol 404 Sound [alarm6] | Used by:557 | |
Symbol 405 Sound [alarm7] | Used by:557 | |
Symbol 406 Sound [alarm8] | Used by:557 | |
Symbol 407 Sound [uscry] | Used by:557 | |
Symbol 408 Sound [uscry2] | Used by:557 | |
Symbol 409 Sound [uscry3] | Used by:557 | |
Symbol 410 Sound [uscry5] | Used by:557 | |
Symbol 411 Sound [uscry6] | Used by:557 | |
Symbol 412 Sound [uscry7] | Used by:557 | |
Symbol 413 Sound [uscry8] | Used by:557 | |
Symbol 414 Sound [uscry9] | Used by:557 | |
Symbol 415 Sound [uscry10] | Used by:557 | |
Symbol 416 Sound [jet3] | Used by:557 | |
Symbol 417 Sound [jet2] | Used by:557 | |
Symbol 418 Sound [jet1] | Used by:557 | |
Symbol 419 Sound [jet4] | Used by:557 | |
Symbol 420 Sound [ammotake5] | Used by:557 | |
Symbol 421 Sound [bash1] | Used by:557 | |
Symbol 422 Sound [bash2] | Used by:557 | |
Symbol 423 Sound [vcdead1] | Used by:557 | |
Symbol 424 Sound [vcdead2] | Used by:557 | |
Symbol 425 Sound [vcdead3] | Used by:557 | |
Symbol 426 Sound [vcdead4] | Used by:557 | |
Symbol 427 Sound [vcdead5] | Used by:557 | |
Symbol 428 Sound [ammotake2] | Used by:557 | |
Symbol 429 Sound [m141] | Used by:557 | |
Symbol 430 Sound [m142] | Used by:557 | |
Symbol 431 Sound [m143] | Used by:557 | |
Symbol 432 Sound [m144] | Used by:557 | |
Symbol 433 Sound [m145] | Used by:557 | |
Symbol 434 Sound [m146] | Used by:557 | |
Symbol 435 Sound [m161] | Used by:557 | |
Symbol 436 Sound [m162] | Used by:557 | |
Symbol 437 Sound [m163] | Used by:557 | |
Symbol 438 Sound [m164] | Used by:557 | |
Symbol 439 Sound [m165] | Used by:557 | |
Symbol 440 Sound [m166] | Used by:557 | |
Symbol 441 Sound [m167] | Used by:557 | |
Symbol 442 Sound [m168] | Used by:557 | |
Symbol 443 Sound [m169] | Used by:557 | |
Symbol 444 Sound [mg1] | Used by:557 | |
Symbol 445 Sound [mg2] | Used by:557 | |
Symbol 446 Sound [m60chop1] | Used by:557 | |
Symbol 447 Sound [m60chop2] | Used by:557 | |
Symbol 448 Sound [m60chop3] | Used by:557 | |
Symbol 449 Sound [ammotake3] | Used by:557 | |
Symbol 450 Sound [missil] | Used by:557 | |
Symbol 451 Sound [clear3] | Used by:557 | |
Symbol 452 Sound [clear4] | Used by:557 | |
Symbol 453 Sound [ammotake4] | Used by:557 | |
Symbol 454 Sound [bingoammo1] | Used by:557 | |
Symbol 455 Sound [bingoammo2] | Used by:557 | |
Symbol 456 Sound [bingoammo3] | Used by:557 | |
Symbol 457 Sound [bingoammo4] | Used by:557 | |
Symbol 458 Sound [bingoammo5] | Used by:557 | |
Symbol 459 Sound [bingoammo6] | Used by:557 | |
Symbol 460 Sound [pistol] | Used by:557 | |
Symbol 461 Sound [bash3] | Used by:557 | |
Symbol 462 Sound [bash4] | Used by:557 | |
Symbol 463 Sound [bash5] | Used by:557 | |
Symbol 464 Sound [bash6] | Used by:557 | |
Symbol 465 Sound [pc1] | Used by:557 | |
Symbol 466 Sound [pc2] | Used by:557 | |
Symbol 467 Sound [resuplied1] | Used by:557 | |
Symbol 468 Sound [resuplied2] | Used by:557 | |
Symbol 469 Sound [resuplied3] | Used by:557 | |
Symbol 470 Sound [resuplied4] | Used by:557 | |
Symbol 471 Sound [roger1] | Used by:557 | |
Symbol 472 Sound [roger2] | Used by:557 | |
Symbol 473 Sound [roger3] | Used by:557 | |
Symbol 474 Sound [roger4] | Used by:557 | |
Symbol 475 Sound [roger5] | Used by:557 | |
Symbol 476 Sound [shotgun] | Used by:557 | |
Symbol 477 Sound [sniper1] | Used by:557 | |
Symbol 478 Sound [sniper2] | Used by:557 | |
Symbol 479 Sound [sniper3] | Used by:557 | |
Symbol 480 Sound [dirt1] | Used by:557 | |
Symbol 481 Sound [dirt2] | Used by:557 | |
Symbol 482 Sound [dirt3] | Used by:557 | |
Symbol 483 Sound [dirt4] | Used by:557 | |
Symbol 484 Sound [dirt5] | Used by:557 | |
Symbol 485 Sound [dirt6] | Used by:557 | |
Symbol 486 Sound [grass1] | Used by:557 | |
Symbol 487 Sound [grass2] | Used by:557 | |
Symbol 488 Sound [grass3] | Used by:557 | |
Symbol 489 Sound [grass4] | Used by:557 | |
Symbol 490 Sound [grass5] | Used by:557 | |
Symbol 491 Sound [dirt7] | Used by:557 | |
Symbol 492 Sound [dirt8] | Used by:557 | |
Symbol 493 Sound [dirt9] | Used by:557 | |
Symbol 494 Sound [dirt10] | Used by:557 | |
Symbol 495 Sound [jungle1] | Used by:557 | |
Symbol 496 Sound [jungle2] | Used by:557 | |
Symbol 497 Sound [jungle3] | Used by:557 | |
Symbol 498 Sound [jungle4] | Used by:557 | |
Symbol 499 Sound [jungle5] | Used by:557 | |
Symbol 500 Sound [jungle6] | Used by:557 | |
Symbol 501 Sound [jungle7] | Used by:557 | |
Symbol 502 Sound [jungle8] | Used by:557 | |
Symbol 503 Sound [jungle9] | Used by:557 | |
Symbol 504 Sound [jungle10] | Used by:557 | |
Symbol 505 Sound [bunker1] | Used by:557 | |
Symbol 506 Sound [bunker2] | Used by:557 | |
Symbol 507 Sound [bunker3] | Used by:557 | |
Symbol 508 Sound [bunker4] | Used by:557 | |
Symbol 509 Sound [trench1] | Used by:557 | |
Symbol 510 Sound [trench2] | Used by:557 | |
Symbol 511 Sound [trench3] | Used by:557 | |
Symbol 512 Sound [trench4] | Used by:557 | |
Symbol 513 Sound [trench5] | Used by:557 | |
Symbol 514 Sound [river1] | Used by:557 | |
Symbol 515 Sound [river2] | Used by:557 | |
Symbol 516 Sound [river3] | Used by:557 | |
Symbol 517 Sound [river4] | Used by:557 | |
Symbol 518 Sound [river5] | Used by:557 | |
Symbol 519 Sound [alarm9] | Used by:557 | |
Symbol 520 Sound [alarm10] | Used by:557 | |
Symbol 521 Sound [vchurt1] | Used by:557 | |
Symbol 522 Sound [vchurt2] | Used by:557 | |
Symbol 523 Sound [vchurt3] | Used by:557 | |
Symbol 524 Sound [vchurt4] | Used by:557 | |
Symbol 525 Sound [vchurt5] | Used by:557 | |
Symbol 526 Sound [vchurt6] | Used by:557 | |
Symbol 527 Sound [vchurt7] | Used by:557 | |
Symbol 528 Sound [vchurt8] | Used by:557 | |
Symbol 529 Sound [vchurt9] | Used by:557 | |
Symbol 530 Sound [vchurt10] | Used by:557 | |
Symbol 531 Sound [vchurt11] | Used by:557 | |
Symbol 532 Sound [npc1] | Used by:557 | |
Symbol 533 Sound [npc2] | Used by:557 | |
Symbol 534 Sound [npc3] | Used by:557 | |
Symbol 535 Sound [npc4] | Used by:557 | |
Symbol 536 Sound [npc6] | Used by:557 | |
Symbol 537 Sound [npc7] | Used by:557 | |
Symbol 538 Sound [npc8] | Used by:557 | |
Symbol 539 Sound [npc9] | Used by:557 | |
Symbol 540 Sound [npc10] | Used by:557 | |
Symbol 541 Sound [npc11] | Used by:557 | |
Symbol 542 Sound [alarm11] | Used by:557 | |
Symbol 543 Sound [alarm12] | Used by:557 | |
Symbol 544 Sound [alarm13] | Used by:557 | |
Symbol 545 Sound [roger6] | Used by:557 | |
Symbol 546 Sound [usdead12] | Used by:557 | |
Symbol 547 Sound [usdead11] | Used by:557 | |
Symbol 548 Sound [usdead10] | Used by:557 | |
Symbol 549 Sound [usdead9] | Used by:557 | |
Symbol 550 Sound [usdead8] | Used by:557 | |
Symbol 551 Sound [usdead6] | Used by:557 | |
Symbol 552 Sound [usdead5] | Used by:557 | |
Symbol 553 Sound [usdead4] | Used by:557 | |
Symbol 554 Sound [usdead3] | Used by:557 | |
Symbol 555 Sound [usdead2] | Used by:557 | |
Symbol 556 Sound [usdead1] | Used by:557 | |
Symbol 557 MovieClip | Uses:347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 30 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 | Used by:Timeline |
Symbol 558 Graphic | Used by:559 | |
Symbol 559 Button | Uses:558 | Used by:Timeline |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:562 |
Symbol 562 MovieClip | Uses:561 55 | Used by:Timeline |
Symbol 563 Graphic | Used by:566 | |
Symbol 564 Font | Used by:565 | |
Symbol 565 Text | Uses:564 | Used by:566 |
Symbol 566 Button | Uses:563 565 | Used by:Timeline |
Symbol 567 Text | Uses:42 | Used by:Timeline |
Symbol 568 Text | Uses:42 | Used by:Timeline |
Symbol 569 Sound | Used by:Timeline | |
Symbol 570 Graphic | Used by:Timeline | |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:574 |
Symbol 573 Graphic | Used by:574 | |
Symbol 574 MovieClip | Uses:572 573 | Used by:Timeline |
Symbol 575 Text | Uses:23 | Used by:Timeline |
Symbol 576 Graphic | Used by:Timeline | |
Symbol 577 Graphic | Used by:600 | |
Symbol 578 Font | Used by:579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 | |
Symbol 579 EditableText | Uses:578 | Used by:600 |
Symbol 580 EditableText | Uses:578 | Used by:600 |
Symbol 581 EditableText | Uses:578 | Used by:600 |
Symbol 582 EditableText | Uses:578 | Used by:600 |
Symbol 583 EditableText | Uses:578 | Used by:600 |
Symbol 584 EditableText | Uses:578 | Used by:600 |
Symbol 585 EditableText | Uses:578 | Used by:600 |
Symbol 586 EditableText | Uses:578 | Used by:600 |
Symbol 587 EditableText | Uses:578 | Used by:600 |
Symbol 588 EditableText | Uses:578 | Used by:600 |
Symbol 589 EditableText | Uses:578 | Used by:600 |
Symbol 590 EditableText | Uses:578 | Used by:600 |
Symbol 591 EditableText | Uses:578 | Used by:600 |
Symbol 592 EditableText | Uses:578 | Used by:600 |
Symbol 593 EditableText | Uses:578 | Used by:600 |
Symbol 594 EditableText | Uses:578 | Used by:600 |
Symbol 595 EditableText | Uses:578 | Used by:600 |
Symbol 596 EditableText | Uses:578 | Used by:600 |
Symbol 597 EditableText | Uses:578 | Used by:600 |
Symbol 598 EditableText | Uses:578 | Used by:600 |
Symbol 599 Graphic | Used by:600 | |
Symbol 600 MovieClip | Uses:577 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 | Used by:Timeline |
Symbol 601 Font | Used by:602 603 | |
Symbol 602 EditableText | Uses:601 | Used by:Timeline |
Symbol 603 EditableText | Uses:601 | Used by:Timeline |
Symbol 604 Font | Used by:605 | |
Symbol 605 Text | Uses:604 | Used by:Timeline |
Symbol 606 Text | Uses:23 | Used by:Timeline |
Symbol 607 Button | Uses:34 36 38 39 40 | Used by:Timeline |
Symbol 608 Text | Uses:23 | Used by:Timeline |
Symbol 609 Button | Uses:34 36 38 39 40 | Used by:Timeline |
Instance Names
"loadlinemc" | Frame 3 | Symbol 26 MovieClip |
"mapmc" | Frame 7 | Symbol 50 MovieClip |
"prcmc" | Frame 7 | Symbol 84 MovieClip |
"chopper1mc" | Frame 7 | Symbol 85 MovieClip |
"ammomc" | Frame 7 | Symbol 88 MovieClip |
"supplychoppermc" | Frame 7 | Symbol 89 MovieClip |
"basemc" | Frame 7 | Symbol 91 MovieClip |
"forestmc" | Frame 7 | Symbol 93 MovieClip |
"opmc" | Frame 7 | Symbol 95 MovieClip |
"trenchmc" | Frame 7 | Symbol 97 MovieClip |
"phantommc" | Frame 7 | Symbol 138 MovieClip |
"panelmc" | Frame 7 | Symbol 247 MovieClip |
"blood5" | Frame 7 | Symbol 249 MovieClip |
"blood1" | Frame 7 | Symbol 251 MovieClip |
"blood2" | Frame 7 | Symbol 253 MovieClip |
"blood4" | Frame 7 | Symbol 255 MovieClip |
"blood3" | Frame 7 | Symbol 257 MovieClip |
"blood6" | Frame 7 | Symbol 259 MovieClip |
"soldiermc" | Frame 7 | Symbol 278 MovieClip |
"fieldguidemc" | Frame 7 | Symbol 317 MovieClip |
"bunkermc" | Frame 7 | Symbol 319 MovieClip |
"rivermc" | Frame 7 | Symbol 321 MovieClip |
"vcmc" | Frame 7 | Symbol 329 MovieClip |
"corpsevcmc" | Frame 7 | Symbol 331 MovieClip |
"corpseusamc" | Frame 7 | Symbol 334 MovieClip |
"artymc" | Frame 7 | Symbol 335 MovieClip |
"douillemc" | Frame 7 | Symbol 337 MovieClip |
"missilmc" | Frame 7 | Symbol 341 MovieClip |
"cobramc" | Frame 7 | Symbol 562 MovieClip |
"scoremc" | Frame 8 | Symbol 574 MovieClip |
"scoretable" | Frame 8 | Symbol 600 MovieClip |
"helo3" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo1" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo2" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo1" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo1" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo1" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"facemc" | Symbol 246 MovieClip Frame 1 | Symbol 152 MovieClip |
"weaponmc" | Symbol 246 MovieClip Frame 1 | Symbol 173 MovieClip |
"rankmc" | Symbol 246 MovieClip Frame 1 | Symbol 215 MovieClip |
"healthgage" | Symbol 246 MovieClip Frame 1 | Symbol 226 MovieClip |
"shootingmc" | Symbol 246 MovieClip Frame 1 | Symbol 226 MovieClip |
"spotmc" | Symbol 246 MovieClip Frame 1 | Symbol 226 MovieClip |
"xpmc" | Symbol 246 MovieClip Frame 1 | Symbol 226 MovieClip |
"leadershipmc" | Symbol 246 MovieClip Frame 1 | Symbol 226 MovieClip |
"moralmc" | Symbol 246 MovieClip Frame 1 | Symbol 226 MovieClip |
"ammomc" | Symbol 246 MovieClip Frame 1 | Symbol 226 MovieClip |
"panelzmc" | Symbol 247 MovieClip Frame 1 | Symbol 246 MovieClip |
"dialogmc" | Symbol 278 MovieClip Frame 1 | Symbol 268 MovieClip |
"firemc" | Symbol 278 MovieClip Frame 1 | Symbol 273 MovieClip |
"radiomanmc" | Symbol 278 MovieClip Frame 1 | Symbol 277 MovieClip |
"firemc" | Symbol 329 MovieClip Frame 1 | Symbol 324 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "heliconear" |
ExportAssets (56) | Timeline Frame 7 | Symbol 348 as "ak1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 349 as "ak2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 350 as "ak3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 351 as "ak4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 352 as "ak5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 353 as "ak6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 354 as "ak7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 355 as "ak8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 356 as "ak9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 357 as "ak10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 358 as "ak11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 359 as "ak12" |
ExportAssets (56) | Timeline Frame 7 | Symbol 360 as "ak13" |
ExportAssets (56) | Timeline Frame 7 | Symbol 361 as "ak14" |
ExportAssets (56) | Timeline Frame 7 | Symbol 362 as "ak15" |
ExportAssets (56) | Timeline Frame 7 | Symbol 363 as "crateblast" |
ExportAssets (56) | Timeline Frame 7 | Symbol 364 as "ammotake1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 365 as "clear1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 366 as "clear2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 367 as "cobra1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 368 as "cobra2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 367 as "cobra1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 369 as "cobra3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 370 as "bash10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 371 as "bash11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 372 as "alarm1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 373 as "alarm2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 374 as "alarm3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 373 as "alarm2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 375 as "alarm4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 376 as "artilblast1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 377 as "artilblast2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 378 as "artilblast3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 379 as "artilblast4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 380 as "artilinc1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 381 as "artilinc2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 382 as "artilinc3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 383 as "artilinc4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 384 as "artilinc5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 385 as "artilinc6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 386 as "artilinc7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 387 as "artilinc8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 388 as "missilblast3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 389 as "missilblast1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 390 as "missilblast2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 391 as "napalmblast1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 392 as "napalmblast2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 393 as "napalmblast3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 394 as "napalmblast4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 395 as "napalmblast5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 396 as "napalmblast6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 397 as "jet5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 398 as "jet6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 399 as "smg2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 400 as "smg1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 401 as "smg3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 402 as "chopfar" |
ExportAssets (56) | Timeline Frame 7 | Symbol 30 as "heliconear" |
ExportAssets (56) | Timeline Frame 7 | Symbol 403 as "alarm5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 403 as "alarm5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 404 as "alarm6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 405 as "alarm7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 406 as "alarm8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 407 as "uscry" |
ExportAssets (56) | Timeline Frame 7 | Symbol 408 as "uscry2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 409 as "uscry3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 410 as "uscry5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 411 as "uscry6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 412 as "uscry7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 413 as "uscry8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 414 as "uscry9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 415 as "uscry10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 416 as "jet3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 417 as "jet2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 418 as "jet1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 419 as "jet4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 420 as "ammotake5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 421 as "bash1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 422 as "bash2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 423 as "vcdead1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 424 as "vcdead2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 425 as "vcdead3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 426 as "vcdead4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 427 as "vcdead5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 428 as "ammotake2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 429 as "m141" |
ExportAssets (56) | Timeline Frame 7 | Symbol 430 as "m142" |
ExportAssets (56) | Timeline Frame 7 | Symbol 431 as "m143" |
ExportAssets (56) | Timeline Frame 7 | Symbol 432 as "m144" |
ExportAssets (56) | Timeline Frame 7 | Symbol 433 as "m145" |
ExportAssets (56) | Timeline Frame 7 | Symbol 434 as "m146" |
ExportAssets (56) | Timeline Frame 7 | Symbol 435 as "m161" |
ExportAssets (56) | Timeline Frame 7 | Symbol 436 as "m162" |
ExportAssets (56) | Timeline Frame 7 | Symbol 437 as "m163" |
ExportAssets (56) | Timeline Frame 7 | Symbol 438 as "m164" |
ExportAssets (56) | Timeline Frame 7 | Symbol 439 as "m165" |
ExportAssets (56) | Timeline Frame 7 | Symbol 440 as "m166" |
ExportAssets (56) | Timeline Frame 7 | Symbol 441 as "m167" |
ExportAssets (56) | Timeline Frame 7 | Symbol 442 as "m168" |
ExportAssets (56) | Timeline Frame 7 | Symbol 443 as "m169" |
ExportAssets (56) | Timeline Frame 7 | Symbol 444 as "mg1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 445 as "mg2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 446 as "m60chop1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 447 as "m60chop2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 448 as "m60chop3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 449 as "ammotake3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 450 as "missil" |
ExportAssets (56) | Timeline Frame 7 | Symbol 451 as "clear3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 452 as "clear4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 453 as "ammotake4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 454 as "bingoammo1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 455 as "bingoammo2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 456 as "bingoammo3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 457 as "bingoammo4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 458 as "bingoammo5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 459 as "bingoammo6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 460 as "pistol" |
ExportAssets (56) | Timeline Frame 7 | Symbol 461 as "bash3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 462 as "bash4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 463 as "bash5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 464 as "bash6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 465 as "pc1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 466 as "pc2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 467 as "resuplied1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 468 as "resuplied2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 469 as "resuplied3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 470 as "resuplied4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 471 as "roger1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 472 as "roger2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 473 as "roger3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 474 as "roger4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 475 as "roger5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 476 as "shotgun" |
ExportAssets (56) | Timeline Frame 7 | Symbol 477 as "sniper1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 478 as "sniper2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 479 as "sniper3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 480 as "dirt1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 481 as "dirt2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 482 as "dirt3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 483 as "dirt4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 484 as "dirt5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 485 as "dirt6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 486 as "grass1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 487 as "grass2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 488 as "grass3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 489 as "grass4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 490 as "grass5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 491 as "dirt7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 492 as "dirt8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 493 as "dirt9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 494 as "dirt10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 495 as "jungle1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 496 as "jungle2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 497 as "jungle3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 498 as "jungle4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 499 as "jungle5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 500 as "jungle6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 501 as "jungle7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 502 as "jungle8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 503 as "jungle9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 504 as "jungle10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 505 as "bunker1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 506 as "bunker2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 507 as "bunker3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 508 as "bunker4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 509 as "trench1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 510 as "trench2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 511 as "trench3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 512 as "trench4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 513 as "trench5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 514 as "river1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 515 as "river2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 516 as "river3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 517 as "river4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 518 as "river5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 519 as "alarm9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 520 as "alarm10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 521 as "vchurt1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 522 as "vchurt2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 523 as "vchurt3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 524 as "vchurt4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 525 as "vchurt5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 526 as "vchurt6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 527 as "vchurt7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 528 as "vchurt8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 529 as "vchurt9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 530 as "vchurt10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 531 as "vchurt11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 532 as "npc1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 533 as "npc2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 534 as "npc3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 535 as "npc4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 536 as "npc6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 537 as "npc7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 538 as "npc8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 539 as "npc9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 540 as "npc10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 541 as "npc11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 542 as "alarm11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 543 as "alarm12" |
ExportAssets (56) | Timeline Frame 7 | Symbol 544 as "alarm13" |
ExportAssets (56) | Timeline Frame 7 | Symbol 544 as "alarm13" |
ExportAssets (56) | Timeline Frame 7 | Symbol 545 as "roger6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 546 as "usdead12" |
ExportAssets (56) | Timeline Frame 7 | Symbol 547 as "usdead11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 548 as "usdead10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 549 as "usdead9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 550 as "usdead8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 551 as "usdead6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 552 as "usdead5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 553 as "usdead4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 554 as "usdead3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 555 as "usdead2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 556 as "usdead1" |
EnableDebugger2 (64) | Timeline Frame 1 | 31 bytes "..$1$hk$dbX123tsOzQYB9N1Qw2xa/." |
DebugMX1 (63) | Timeline Frame 1 |
Labels
"dudmc" | Frame 7 |
Dynamic Text Variables
helper | Symbol 51 EditableText | "" |
radioanswer | Symbol 79 EditableText | "<P ALIGN="CENTER"></P>" |
soldiername | Symbol 153 EditableText | "" |
vccpt | Symbol 338 EditableText | "" |
killtotal | Symbol 339 EditableText | "" |
lilbutton | Symbol 342 EditableText | "" |
NAME0 | Symbol 579 EditableText | "" |
SCORE0 | Symbol 580 EditableText | "" |
NAME1 | Symbol 581 EditableText | "" |
SCORE1 | Symbol 582 EditableText | "" |
NAME2 | Symbol 583 EditableText | "" |
SCORE2 | Symbol 584 EditableText | "" |
NAME3 | Symbol 585 EditableText | "" |
SCORE3 | Symbol 586 EditableText | "" |
NAME4 | Symbol 587 EditableText | "" |
SCORE4 | Symbol 588 EditableText | "" |
NAME5 | Symbol 589 EditableText | "" |
SCORE5 | Symbol 590 EditableText | "" |
NAME6 | Symbol 591 EditableText | "" |
SCORE6 | Symbol 592 EditableText | "" |
NAME7 | Symbol 593 EditableText | "" |
SCORE7 | Symbol 594 EditableText | "" |
NAME8 | Symbol 595 EditableText | "" |
SCORE8 | Symbol 596 EditableText | "" |
NAME9 | Symbol 597 EditableText | "" |
SCORE9 | Symbol 598 EditableText | "" |
name | Symbol 602 EditableText | "" |
killtotal | Symbol 603 EditableText | "" |
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