STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72915343?noj=FRM72915343-23DC" width="1" height="1"></div>

SRWM Operation Beowulf.swf

This is the info page for
Flash #24783

(Click the ID number above for more basic data on this flash file.)


Text
Loaded

Click to
Start

S. Fukuda
Presents

Click anywhere to Skip Intro

SRW: Missions
Operation Beowulf

Cloaking On

Cloaking Off

RPT-007 Geshpenst Mk-II
<Mass-Produced Model>

Begin
Launch
Sequence

View
Mission
Briefing

Production:
Propulsion:
Height:
Weight:
Weaponry:

Mao Industries
Fusion Drive
21.7 Meters
72.4 Tons
Mega Beam Rifle(All)
<Space Bar>
Slash Ripperx3(Long)
<B Button>
M950 Machinegun(All)
<M Button>
Split Missile(all)
<N Button>
Jet Magnum(Short)
<Ctrl/Cmd Button>

Mission Briefing:
-Destroy as many AGX-16
code name "Red Dragon"
units as possible while
avoiding the red enery
bolts.
-Use the arrow keys to move
your RPT-007 "Geshpenst"
unit.
-Enemies destroyed with the
M950 Machinegun and Jet
Magnum are worth Double
points.
-You are equipped with 3
"Slash Ripper" blades and
one use of "Split Missile"
weapons.  Use them wisely.

Score:

<p align="left"></p>

t

r

a

s

e

R

o

k

c

i

l

C

Art, Game, and Animation
Geshpenst/SRW Original Concepts:
Royalty-Free Music:
Royalty-Free Sound Effects:

<p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://Manga-Otaku.deviantart.com">S. Fukuda</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.suaprobo.jp/">Banpresto</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Battle Theme #33</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com">by Reone662</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Ex4 &nbsp;<font face="ヒラギノ角ゴ Pro W3"></font>X-R<font face="ヒラギノ角ゴ Pro W3"></font> &nbsp;(Full ver.)</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.muzie.co.jp/">by adachi</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashkit.com">Flashkit</a></font></p>

Game Over

<p align="left"></p>

<p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://Manga-Otaku.deviantart.com">S. Fukuda</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.suaprobo.jp/">Banpresto</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Battle Theme #33</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com">by Reone662</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Ex4 &nbsp;<font face="ヒラギノ角ゴ Pro W3"></font>X-R<font face="ヒラギノ角ゴ Pro W3"></font> &nbsp;(Full ver.)</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.muzie.co.jp/">by adachi</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashkit.com">Flashkit</a></font></p>

<p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://Manga-Otaku.deviantart.com">S. Fukuda</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.suaprobo.jp/">Banpresto</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Battle Theme #33</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com">by Reone662</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Ex4 &nbsp;<font face="ヒラギノ角ゴ Pro W3"></font>X-R<font face="ヒラギノ角ゴ Pro W3"></font> &nbsp;(Full ver.)</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.muzie.co.jp/">by adachi</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashkit.com">Flashkit</a></font></p>

Click to
Restart

<p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 487
stop(); numShot = 4; i = 2; while (i <= numShot) { spaceship.duplicateMovieClip("dragon2" + i, i + 100); i++; }
Instance of Symbol 134 MovieClip "spaceship" in Frame 487
onClipEvent (load) { function reset() { this._x = random(500) + 10; this._y = -25; enemySpeed = random(10) + 3; } reset(); } onClipEvent (enterFrame) { if (_root.dragon2.scrollStart) { this._y = this._y + enemySpeed; } else { this._y = this._y + enemySpeed; } if (this._y > 400) { reset(); } if (this.hitTest(_root.knight)) { _level0.health = _level0.health - 1; removeMovieClip(_root.spaceship); reset(); } }
Frame 489
function checkKeys() { if (health < 1) { this.stop(); arrowActive = false; removeMovieClip(arrows); bombActive = false; removeMovieClip(bombs); removeMovieClip(knight); stopAllSounds(); _root.gotoAndPlay("gameover"); reset(); } if (Key.isDown(39) && (spriteX < 510)) { spriteX = spriteX + steps; knight.leftjet.play(); } if (Key.isDown(37) && (spriteX > 40)) { spriteX = spriteX - steps; knight.rightjet.play(); } if (Key.isDown(40) && (spriteY < 300)) { spriteY = spriteY + steps; knight.backjet.play(); } if (Key.isDown(38) && (spriteY > 150)) { spriteY = spriteY - steps; knight.legs.play(); } if (Key.isDown(32) && (arrowActive == false)) { knight.arms.play(); attachMovie("arrow", "arrows", 8); arrows._x = spriteX; arrows._y = spriteY + 30; arrowActive = true; bombActive = true; mgunActive = true; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateArrow() { if (arrowActive == true) { arrows._y = arrows._y - speed; } if (arrows._y < -10) { arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(arrows); } if (((Key.isDown(66) && (bombActive == false)) && (bombnum > 0)) && (spriteY > 250)) { knight.bombshoot.play(); attachMovie("cutin", "cutins", 7); cutins._x = 184; cutins._y = 289; attachMovie("bomb", "bombs", 8); bombs._x = spriteX; bombs._y = spriteY + 200; mgunActive = true; bombActive = true; arrowActive = true; bombnum = bombnum - 1; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateBomb() { if (bombActive == true) { bombs._y = bombs._y - speed; } if (bombs._y < -10) { bombActive = false; arrowActive = false; mgunActive = false; removeMovieClip(bombs); removeMovieClip(cutins); } if ((Key.isDown(77) && (mgunActive == false)) && (mgunnum > 0)) { knight.mgarms.play(); attachMovie("mgun", "mguns", 8); mguns._x = spriteX; mguns._y = spriteY + 30; mgunActive = true; arrowActive = true; bombActive = true; mgunnum = mgunnum - 1; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateMgun() { if (mgunActive == true) { mguns._y = mguns._y - (speed - 10); } if (mguns._y < -10) { arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(mguns); } if ((Key.isDown(78) && (spmissileActive == false)) && (spmissilenum > 0)) { knight.splitmissile.play(); attachMovie("spmissile", "spmissiles", 8); spmissiles._x = spriteX; spmissiles._y = spriteY + 200; mgunActive = true; bombActive = true; arrowActive = true; spmissileActive = true; spmissilenum = spmissilenum - 1; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateSpmissile() { if (spmissileActive == true) { spmissiles._y = spmissiles._y - speed; } if (spmissiles._y < -10) { bombActive = false; arrowActive = false; mgunActive = false; spmissileActive = false; removeMovieClip(spmissiles); } if ((Key.isDown(17) && (jmagnumActive == false)) && (spriteY < 160)) { knight.jmarms.play(); attachMovie("jmagnum", "jmagnums", 8); jmagnums._x = spriteX + 30; jmagnums._y = spriteY + 100; arrowActive = true; bombActive = true; mgunActive = true; jmagnumActive = true; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateJmagnum() { if (jmagnumActive == true) { jmagnums._y = jmagnums._y - (speed - 5); } if (jmagnums._y < (spriteY - 20)) { arrowActive = false; bombActive = false; mgunActive = false; jmagnumActive = false; removeMovieClip(jmagnums); } } function initDragons() { while (i < dragons) { attachMovie("dragon", "dragon" + i, i); dragon = _root["dragon" + i]; updateDragons(dragon); dragon.onEnterFrame = function () { if (this.hitTest(arrows)) { score = score + 5; trace(score); arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(arrows); updateDragons(this); } else if (this.hitTest(bombs)) { score = score + 5; trace(score); updateDragons(this); } else if (this.hitTest(mguns)) { score = score + 10; trace(score); arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(mguns); updateDragons(this); } else if (this.hitTest(spmissiles)) { score = score + 5; trace(score); arrowActive = false; bombActive = false; mgunActive = false; updateDragons(this); } else if (this.hitTest(jmagnums)) { score = score + 10; trace(score); arrowActive = false; bombActive = false; mgunActive = false; jmagnumActive = false; removeMovieClip(jmagnums); updateDragons(this); } if (this._x > -50) { this._x = this._x - this.velo; } else { updateDragons(this); } }; i++; } } function updateDragons(which) { which.gotoAndStop(random(4)); which._x = random(100) + 530; which._y = random(80) + 20; which.velo = random(10) + 4; this.onEnterFrame = function () { checkKeys(); updatePawel(); updateArrow(); updateBomb(); updateMgun(); updateSpmissile(); updateJmagnum(); }; } stop(); var steps = 5; var spriteX = 265; var spriteY = 265; var speed = 25; var arrowActive = false; var dragons = 3; var spaceships = 3; var bombActive = false; var bombnum = 3; var mgunnum = 5; var mgunActive = false; var spmissilenum = 1; var spmissileActive = false; var jmagnumActive = false; knight._alpha = newAlpha; var i = 0; var j = 0; var score = 0; var health = 10; knight.swapDepths(10); initDragons(); numShot = 3; i = 2; while (i <= numShot) { spaceship.duplicateMovieClip("dragon2" + i, i + 100); i++; }
Instance of Symbol 287 MovieClip "knight" in Frame 489
/* no clip actions */
Instance of Symbol 134 MovieClip "spaceship" in Frame 489
onClipEvent (load) { function reset() { this._x = random(500) + 10; this._y = -25; enemySpeed = random(10) + 3; } reset(); } onClipEvent (enterFrame) { if (_root.dragon2.scrollStart) { this._y = this._y + enemySpeed; } else { this._y = this._y + enemySpeed; } if (this._y > 400) { reset(); } if (this.hitTest(_root.knight)) { _level0.health = _level0.health - 1; removeMovieClip(_root.spaceship); reset(); } }
Instance of Symbol 313 MovieClip in Frame 489
onClipEvent (enterFrame) { gotoAndStop(11 - _root.health); }
Instance of Symbol 317 MovieClip in Frame 489
onClipEvent (enterFrame) { gotoAndStop(4 - _root.bombnum); }
Instance of Symbol 323 MovieClip in Frame 489
onClipEvent (enterFrame) { gotoAndStop(6 - _root.mgunnum); }
Instance of Symbol 325 MovieClip in Frame 489
onClipEvent (enterFrame) { gotoAndStop(2 - _root.spmissilenum); }
Frame 491
function initDragons() { while (i < dragons) { attachMovie("dragon", "dragon" + i, i); dragon = _root["dragon" + i]; updateDragons(dragon); dragon.onEnterFrame = function () { if (this.hitTest(arrows)) { score = score + 5; trace(score); arrowActive = false; removeMovieClip(arrows); updateDragons(this); } if (this.hitTest(bombs)) { score = score + 5; trace(score); updateDragons(this); } if (this._x > -50) { this._x = this._x - this.velo; } else { updateDragons(this); } }; i++; } } function updateDragons(which) { which.gotoAndStop(random(4)); which._x = 600; which._y = -50; which.velo = 0; this.onEnterFrame = function () { checkKeys(); updatePawel(); updateArrow(); updateBomb(); }; } var endscore = score; var steps = 5; var spriteX = 265; var spriteY = 265; var speed = 25; var arrowActive = true; var dragons = 0; var spaceships = 0; var bombActive = false; var bombnum = 0; knight._alpha = newAlpha; var i = 0; var j = 0; var score = 0; var health = 10; knight.swapDepths(10); initDragons();
Frame 632
stop();
Symbol 24 MovieClip [spmissile] Frame 20
stop();
Symbol 55 MovieClip [cutin] Frame 20
removeMovieClip(cutin); removeMovieClip(cutins);
Symbol 107 MovieClip [bombshoot] Frame 1
stop();
Symbol 113 MovieClip Frame 1
var x = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); FillBar._xscale = x; loaded = Math.round(x) + "%"; if (x >= 100) { _root.play(); }
Symbol 118 Button
on (release) { stopAllSounds(); gotoAndPlay (3); }
Symbol 126 Button
on (release) { stopAllSounds(); gotoAndStop (487); reset(); }
Symbol 237 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 5
stop();
Symbol 284 Button
on (release) { var newAlpha = 50; knight._alpha = newAlpha; }
Symbol 285 Button
on (release) { var newAlpha = 100; knight._alpha = newAlpha; }
Symbol 288 Button
on (release) { stopAllSounds(); play(); }
Symbol 291 MovieClip Frame 10
stop();
Symbol 360 Button
on (release) { var steps = 5; var spriteX = 65; var spriteY = 60; var speed = 25; var arrowActive = false; var dragons = 0; var spaceships = 0; var bombnum = 0; var i = 0; var j = 0; var score = 0; var health = 100; knight.swapDepths(10); removeMovieClip(_root.dragon); removeMovieClip(_root.dragon2); removeMovieClip(_root.knight); removeMovieClip(_root.bomb); knight._alpha = newAlpha; stopAllSounds(); gotoAndStop (487); reset(); }

Library Items

Symbol 1 GraphicUsed by:24
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:24
Symbol 4 SoundUsed by:24  Timeline
Symbol 5 ShapeTweeningUsed by:24
Symbol 6 ShapeTweeningUsed by:24
Symbol 7 ShapeTweeningUsed by:24
Symbol 8 ShapeTweeningUsed by:24
Symbol 9 ShapeTweeningUsed by:24
Symbol 10 ShapeTweeningUsed by:24
Symbol 11 ShapeTweeningUsed by:24
Symbol 12 ShapeTweeningUsed by:24
Symbol 13 ShapeTweeningUsed by:24
Symbol 14 ShapeTweeningUsed by:24
Symbol 15 ShapeTweeningUsed by:24
Symbol 16 ShapeTweeningUsed by:24
Symbol 17 ShapeTweeningUsed by:24
Symbol 18 ShapeTweeningUsed by:24
Symbol 19 ShapeTweeningUsed by:24
Symbol 20 ShapeTweeningUsed by:24
Symbol 21 ShapeTweeningUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [spmissile]Uses:1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Symbol 25 ShapeTweeningUsed by:55
Symbol 26 GraphicUsed by:55  Timeline
Symbol 27 GraphicUsed by:55  Timeline
Symbol 28 GraphicUsed by:55
Symbol 29 GraphicUsed by:55
Symbol 30 GraphicUsed by:55
Symbol 31 GraphicUsed by:55
Symbol 32 GraphicUsed by:55
Symbol 33 GraphicUsed by:55
Symbol 34 GraphicUsed by:55
Symbol 35 GraphicUsed by:55
Symbol 36 GraphicUsed by:55
Symbol 37 GraphicUsed by:55
Symbol 38 GraphicUsed by:55
Symbol 39 GraphicUsed by:55
Symbol 40 GraphicUsed by:55
Symbol 41 GraphicUsed by:55
Symbol 42 GraphicUsed by:55
Symbol 43 GraphicUsed by:55
Symbol 44 GraphicUsed by:55
Symbol 45 GraphicUsed by:55
Symbol 46 GraphicUsed by:55
Symbol 47 GraphicUsed by:55
Symbol 48 GraphicUsed by:55
Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [cutin]Uses:25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [mgun]Uses:56 57
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [arrow]Uses:59 60
Symbol 62 ShapeTweeningUsed by:69
Symbol 63 GraphicUsed by:69
Symbol 64 GraphicUsed by:69
Symbol 65 GraphicUsed by:69
Symbol 66 SoundUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [bomb]Uses:62 63 64 65 66 67 68
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [jmagnum]Uses:70 71
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:73 74Used by:103
Symbol 76 GraphicUsed by:99
Symbol 77 GraphicUsed by:99
Symbol 78 GraphicUsed by:99
Symbol 79 GraphicUsed by:99
Symbol 80 GraphicUsed by:99
Symbol 81 GraphicUsed by:99
Symbol 82 GraphicUsed by:99
Symbol 83 GraphicUsed by:99
Symbol 84 GraphicUsed by:99
Symbol 85 GraphicUsed by:99
Symbol 86 GraphicUsed by:99
Symbol 87 GraphicUsed by:99
Symbol 88 GraphicUsed by:99
Symbol 89 GraphicUsed by:99
Symbol 90 GraphicUsed by:99
Symbol 91 GraphicUsed by:99
Symbol 92 GraphicUsed by:99
Symbol 93 GraphicUsed by:99
Symbol 94 GraphicUsed by:99
Symbol 95 GraphicUsed by:99
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98Used by:103
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClip [dragon]Uses:75 99 100 102Used by:291
Symbol 104 GraphicUsed by:107
Symbol 105 SoundUsed by:107 260 275
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [bombshoot]Uses:104 105 106Used by:287  Timeline
Symbol 108 GraphicUsed by:110 284 285  Timeline
Symbol 109 GraphicUsed by:113
Symbol 110 MovieClipUses:108Used by:113
Symbol 111 FontUsed by:112
Symbol 112 EditableTextUses:111Used by:113
Symbol 113 MovieClipUses:109 110 112Used by:Timeline
Symbol 114 FontUsed by:115
Symbol 115 TextUses:114Used by:Timeline
Symbol 116 GraphicUsed by:118 288 292 360  Timeline
Symbol 117 GraphicUsed by:118 288 360
Symbol 118 ButtonUses:116 117Used by:Timeline
Symbol 119 FontUsed by:120 121 124 129 230 231 232 233 234 276 277 290 297 298 328 329 330 331 332 333 334 335 336 337 338 339 340 342 343 344 358 359 361 362
Symbol 120 TextUses:119Used by:Timeline
Symbol 121 TextUses:119Used by:Timeline
Symbol 122 SoundUsed by:Timeline
Symbol 123 GraphicUsed by:126
Symbol 124 TextUses:119Used by:126
Symbol 125 GraphicUsed by:126
Symbol 126 ButtonUses:123 124 125Used by:Timeline
Symbol 127 ShapeTweeningUsed by:Timeline
Symbol 128 GraphicUsed by:289  Timeline
Symbol 129 TextUses:119Used by:Timeline
Symbol 130 ShapeTweeningUsed by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:132 133Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 GraphicUsed by:Timeline
Symbol 137 GraphicUsed by:Timeline
Symbol 138 GraphicUsed by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 GraphicUsed by:Timeline
Symbol 141 GraphicUsed by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 GraphicUsed by:Timeline
Symbol 144 GraphicUsed by:Timeline
Symbol 145 GraphicUsed by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 GraphicUsed by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 GraphicUsed by:Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 GraphicUsed by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 GraphicUsed by:Timeline
Symbol 157 GraphicUsed by:Timeline
Symbol 158 GraphicUsed by:Timeline
Symbol 159 GraphicUsed by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 GraphicUsed by:Timeline
Symbol 163 ShapeTweeningUsed by:Timeline
Symbol 164 GraphicUsed by:Timeline
Symbol 165 ShapeTweeningUsed by:Timeline
Symbol 166 GraphicUsed by:Timeline
Symbol 167 GraphicUsed by:Timeline
Symbol 168 GraphicUsed by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 ShapeTweeningUsed by:Timeline
Symbol 171 GraphicUsed by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:173 174Used by:237  Timeline
Symbol 176 GraphicUsed by:Timeline
Symbol 177 GraphicUsed by:Timeline
Symbol 178 GraphicUsed by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 GraphicUsed by:Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 GraphicUsed by:Timeline
Symbol 185 GraphicUsed by:Timeline
Symbol 186 GraphicUsed by:Timeline
Symbol 187 GraphicUsed by:Timeline
Symbol 188 GraphicUsed by:Timeline
Symbol 189 GraphicUsed by:Timeline
Symbol 190 GraphicUsed by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 GraphicUsed by:Timeline
Symbol 195 GraphicUsed by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 GraphicUsed by:Timeline
Symbol 203 GraphicUsed by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 GraphicUsed by:Timeline
Symbol 207 GraphicUsed by:Timeline
Symbol 208 GraphicUsed by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 GraphicUsed by:Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 GraphicUsed by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 GraphicUsed by:Timeline
Symbol 215 GraphicUsed by:Timeline
Symbol 216 GraphicUsed by:Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 GraphicUsed by:Timeline
Symbol 219 GraphicUsed by:Timeline
Symbol 220 GraphicUsed by:Timeline
Symbol 221 GraphicUsed by:Timeline
Symbol 222 GraphicUsed by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 GraphicUsed by:Timeline
Symbol 228 GraphicUsed by:Timeline
Symbol 229 GraphicUsed by:Timeline
Symbol 230 TextUses:119Used by:Timeline
Symbol 231 TextUses:119Used by:Timeline
Symbol 232 TextUses:119Used by:Timeline
Symbol 233 TextUses:119Used by:Timeline
Symbol 234 TextUses:119Used by:Timeline
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:175 235 236Used by:287  Timeline
Symbol 238 GraphicUsed by:246
Symbol 239 GraphicUsed by:246
Symbol 240 GraphicUsed by:246
Symbol 241 GraphicUsed by:246
Symbol 242 GraphicUsed by:246
Symbol 243 SoundUsed by:246
Symbol 244 GraphicUsed by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:238 239 240 241 242 243 244 245Used by:287  Timeline
Symbol 247 GraphicUsed by:255
Symbol 248 GraphicUsed by:255
Symbol 249 GraphicUsed by:255
Symbol 250 GraphicUsed by:255
Symbol 251 SoundUsed by:255
Symbol 252 GraphicUsed by:255
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:247 248 249 250 251 252 253 254Used by:287  Timeline
Symbol 256 GraphicUsed by:260
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:256 257 105 258 259Used by:287  Timeline
Symbol 261 ShapeTweeningUsed by:264
Symbol 262 ShapeTweeningUsed by:264
Symbol 263 GraphicUsed by:264 267 270
Symbol 264 MovieClipUses:261 262 263Used by:287  Timeline
Symbol 265 ShapeTweeningUsed by:267
Symbol 266 ShapeTweeningUsed by:267
Symbol 267 MovieClipUses:265 266 263Used by:287  Timeline
Symbol 268 ShapeTweeningUsed by:270
Symbol 269 ShapeTweeningUsed by:270
Symbol 270 MovieClipUses:268 269 263Used by:287  Timeline
Symbol 271 GraphicUsed by:Timeline
Symbol 272 GraphicUsed by:275
Symbol 273 GraphicUsed by:275
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:272 273 105 274Used by:287  Timeline
Symbol 276 TextUses:119Used by:Timeline
Symbol 277 TextUses:119Used by:Timeline
Symbol 278 GraphicUsed by:Timeline
Symbol 279 GraphicUsed by:Timeline
Symbol 280 GraphicUsed by:Timeline
Symbol 281 ShapeTweeningUsed by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 GraphicUsed by:Timeline
Symbol 284 ButtonUses:108Used by:Timeline
Symbol 285 ButtonUses:108Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:237 107 246 255 260 264 267 270 286 275Used by:Timeline
Symbol 288 ButtonUses:116 117Used by:Timeline
Symbol 289 MovieClipUses:128Used by:291
Symbol 290 TextUses:119Used by:291
Symbol 291 MovieClipUses:289 290 103Used by:292
Symbol 292 ButtonUses:116 291Used by:Timeline
Symbol 293 GraphicUsed by:296
Symbol 294 GraphicUsed by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:293 294 295Used by:Timeline
Symbol 297 TextUses:119Used by:Timeline
Symbol 298 EditableTextUses:119Used by:Timeline
Symbol 299 GraphicUsed by:313
Symbol 300 GraphicUsed by:313
Symbol 301 GraphicUsed by:313
Symbol 302 GraphicUsed by:313
Symbol 303 GraphicUsed by:313
Symbol 304 GraphicUsed by:313
Symbol 305 GraphicUsed by:313
Symbol 306 GraphicUsed by:313
Symbol 307 GraphicUsed by:313
Symbol 308 GraphicUsed by:313
Symbol 309 GraphicUsed by:313
Symbol 310 GraphicUsed by:313
Symbol 311 GraphicUsed by:313
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:299 300 301 302 303 304 305 306 307 308 309 310 311 312Used by:Timeline
Symbol 314 GraphicUsed by:317
Symbol 315 GraphicUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:314 315 316Used by:Timeline
Symbol 318 GraphicUsed by:323
Symbol 319 GraphicUsed by:323
Symbol 320 GraphicUsed by:323
Symbol 321 GraphicUsed by:323
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:318 319 320 321 322Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:Timeline
Symbol 326 SoundUsed by:Timeline
Symbol 327 ShapeTweeningUsed by:Timeline
Symbol 328 TextUses:119Used by:Timeline
Symbol 329 TextUses:119Used by:Timeline
Symbol 330 TextUses:119Used by:Timeline
Symbol 331 TextUses:119Used by:Timeline
Symbol 332 TextUses:119Used by:Timeline
Symbol 333 TextUses:119Used by:Timeline
Symbol 334 TextUses:119Used by:Timeline
Symbol 335 TextUses:119Used by:Timeline
Symbol 336 TextUses:119Used by:Timeline
Symbol 337 TextUses:119Used by:Timeline
Symbol 338 TextUses:119Used by:Timeline
Symbol 339 TextUses:119Used by:Timeline
Symbol 340 TextUses:119Used by:Timeline
Symbol 341 FontUsed by:342 358 359
Symbol 342 EditableTextUses:119 341Used by:Timeline
Symbol 343 TextUses:119Used by:Timeline
Symbol 344 EditableTextUses:119Used by:Timeline
Symbol 345 GraphicUsed by:Timeline
Symbol 346 GraphicUsed by:Timeline
Symbol 347 GraphicUsed by:Timeline
Symbol 348 GraphicUsed by:Timeline
Symbol 349 GraphicUsed by:Timeline
Symbol 350 ShapeTweeningUsed by:Timeline
Symbol 351 GraphicUsed by:Timeline
Symbol 352 GraphicUsed by:Timeline
Symbol 353 GraphicUsed by:Timeline
Symbol 354 GraphicUsed by:Timeline
Symbol 355 ShapeTweeningUsed by:Timeline
Symbol 356 ShapeTweeningUsed by:Timeline
Symbol 357 GraphicUsed by:Timeline
Symbol 358 EditableTextUses:119 341Used by:Timeline
Symbol 359 EditableTextUses:119 341Used by:Timeline
Symbol 360 ButtonUses:116 117Used by:Timeline
Symbol 361 TextUses:119Used by:Timeline
Symbol 362 EditableTextUses:119Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"start"Frame 2Symbol 118 Button
"legs"Frame 405Symbol 237 MovieClip
"bombshoot"Frame 405Symbol 107 MovieClip [bombshoot]
"arms"Frame 405Symbol 246 MovieClip
"mgarms"Frame 405Symbol 255 MovieClip
"jmarms"Frame 405Symbol 260 MovieClip
"backjet"Frame 405Symbol 264 MovieClip
"leftjet"Frame 405Symbol 267 MovieClip
"rightjet"Frame 405Symbol 270 MovieClip
"splitmissile"Frame 405Symbol 275 MovieClip
"knight"Frame 487Symbol 287 MovieClip
"spaceship"Frame 487Symbol 134 MovieClip
"start"Frame 487Symbol 288 Button
"knight"Frame 489Symbol 287 MovieClip
"spaceship"Frame 489Symbol 134 MovieClip
"start"Frame 632Symbol 360 Button
"FillBar"Symbol 113 MovieClip Frame 1Symbol 110 MovieClip
"legs"Symbol 287 MovieClip Frame 1Symbol 237 MovieClip
"bombshoot"Symbol 287 MovieClip Frame 1Symbol 107 MovieClip [bombshoot]
"arms"Symbol 287 MovieClip Frame 1Symbol 246 MovieClip
"mgarms"Symbol 287 MovieClip Frame 1Symbol 255 MovieClip
"jmarms"Symbol 287 MovieClip Frame 1Symbol 260 MovieClip
"backjet"Symbol 287 MovieClip Frame 1Symbol 264 MovieClip
"leftjet"Symbol 287 MovieClip Frame 1Symbol 267 MovieClip
"rightjet"Symbol 287 MovieClip Frame 1Symbol 270 MovieClip
"splitmissile"Symbol 287 MovieClip Frame 1Symbol 275 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 24 as "spmissile"
ExportAssets (56)Timeline Frame 1Symbol 55 as "cutin"
ExportAssets (56)Timeline Frame 1Symbol 58 as "mgun"
ExportAssets (56)Timeline Frame 1Symbol 61 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 69 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 72 as "jmagnum"
ExportAssets (56)Timeline Frame 1Symbol 103 as "dragon"
ExportAssets (56)Timeline Frame 1Symbol 107 as "bombshoot"

Labels

"gameover"Frame 491

Dynamic Text Variables

loadedSymbol 112 EditableText""
scoreSymbol 298 EditableText"<p align="left"></p>"
endscoreSymbol 344 EditableText"<p align="left"></p>"
endscoreSymbol 362 EditableText"<p align="left"></p>"




http://swfchan.com/5/24783/info.shtml
Created: 24/5 -2019 12:46:35 Last modified: 24/5 -2019 12:46:35 Server time: 23/12 -2024 02:37:37