STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #24783 |
Loaded |
Click to Start |
S. Fukuda Presents |
Click anywhere to Skip Intro |
SRW: Missions Operation Beowulf |
Cloaking On |
Cloaking Off |
RPT-007 Geshpenst Mk-II <Mass-Produced Model> |
Begin Launch Sequence |
View Mission Briefing |
Production: Propulsion: Height: Weight: Weaponry: |
Mao Industries Fusion Drive 21.7 Meters 72.4 Tons Mega Beam Rifle(All) <Space Bar> Slash Ripperx3(Long) <B Button> M950 Machinegun(All) <M Button> Split Missile(all) <N Button> Jet Magnum(Short) <Ctrl/Cmd Button> |
Mission Briefing: -Destroy as many AGX-16 code name "Red Dragon" units as possible while avoiding the red enery bolts. -Use the arrow keys to move your RPT-007 "Geshpenst" unit. -Enemies destroyed with the M950 Machinegun and Jet Magnum are worth Double points. -You are equipped with 3 "Slash Ripper" blades and one use of "Split Missile" weapons. Use them wisely. |
Score: |
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Art, Game, and Animation Geshpenst/SRW Original Concepts: Royalty-Free Music: Royalty-Free Sound Effects: |
<p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://Manga-Otaku.deviantart.com">S. Fukuda</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.suaprobo.jp/">Banpresto</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Battle Theme #33</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com">by Reone662</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Ex4 <font face="ヒラギノ角ゴ Pro W3">「</font>X-R<font face="ヒラギノ角ゴ Pro W3">」</font> (Full ver.)</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.muzie.co.jp/">by adachi</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashkit.com">Flashkit</a></font></p> |
Game Over |
<p align="left"></p> |
<p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://Manga-Otaku.deviantart.com">S. Fukuda</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.suaprobo.jp/">Banpresto</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Battle Theme #33</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com">by Reone662</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Ex4 <font face="ヒラギノ角ゴ Pro W3">「</font>X-R<font face="ヒラギノ角ゴ Pro W3">」</font> (Full ver.)</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.muzie.co.jp/">by adachi</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashkit.com">Flashkit</a></font></p> |
<p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://Manga-Otaku.deviantart.com">S. Fukuda</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.suaprobo.jp/">Banpresto</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Battle Theme #33</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com">by Reone662</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Ex4 <font face="ヒラギノ角ゴ Pro W3">「</font>X-R<font face="ヒラギノ角ゴ Pro W3">」</font> (Full ver.)</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.muzie.co.jp/">by adachi</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashkit.com">Flashkit</a></font></p> |
Click to Restart |
<p align="left"></p> |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2stop();Frame 487stop(); numShot = 4; i = 2; while (i <= numShot) { spaceship.duplicateMovieClip("dragon2" + i, i + 100); i++; }Instance of Symbol 134 MovieClip "spaceship" in Frame 487onClipEvent (load) { function reset() { this._x = random(500) + 10; this._y = -25; enemySpeed = random(10) + 3; } reset(); } onClipEvent (enterFrame) { if (_root.dragon2.scrollStart) { this._y = this._y + enemySpeed; } else { this._y = this._y + enemySpeed; } if (this._y > 400) { reset(); } if (this.hitTest(_root.knight)) { _level0.health = _level0.health - 1; removeMovieClip(_root.spaceship); reset(); } }Frame 489function checkKeys() { if (health < 1) { this.stop(); arrowActive = false; removeMovieClip(arrows); bombActive = false; removeMovieClip(bombs); removeMovieClip(knight); stopAllSounds(); _root.gotoAndPlay("gameover"); reset(); } if (Key.isDown(39) && (spriteX < 510)) { spriteX = spriteX + steps; knight.leftjet.play(); } if (Key.isDown(37) && (spriteX > 40)) { spriteX = spriteX - steps; knight.rightjet.play(); } if (Key.isDown(40) && (spriteY < 300)) { spriteY = spriteY + steps; knight.backjet.play(); } if (Key.isDown(38) && (spriteY > 150)) { spriteY = spriteY - steps; knight.legs.play(); } if (Key.isDown(32) && (arrowActive == false)) { knight.arms.play(); attachMovie("arrow", "arrows", 8); arrows._x = spriteX; arrows._y = spriteY + 30; arrowActive = true; bombActive = true; mgunActive = true; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateArrow() { if (arrowActive == true) { arrows._y = arrows._y - speed; } if (arrows._y < -10) { arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(arrows); } if (((Key.isDown(66) && (bombActive == false)) && (bombnum > 0)) && (spriteY > 250)) { knight.bombshoot.play(); attachMovie("cutin", "cutins", 7); cutins._x = 184; cutins._y = 289; attachMovie("bomb", "bombs", 8); bombs._x = spriteX; bombs._y = spriteY + 200; mgunActive = true; bombActive = true; arrowActive = true; bombnum = bombnum - 1; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateBomb() { if (bombActive == true) { bombs._y = bombs._y - speed; } if (bombs._y < -10) { bombActive = false; arrowActive = false; mgunActive = false; removeMovieClip(bombs); removeMovieClip(cutins); } if ((Key.isDown(77) && (mgunActive == false)) && (mgunnum > 0)) { knight.mgarms.play(); attachMovie("mgun", "mguns", 8); mguns._x = spriteX; mguns._y = spriteY + 30; mgunActive = true; arrowActive = true; bombActive = true; mgunnum = mgunnum - 1; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateMgun() { if (mgunActive == true) { mguns._y = mguns._y - (speed - 10); } if (mguns._y < -10) { arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(mguns); } if ((Key.isDown(78) && (spmissileActive == false)) && (spmissilenum > 0)) { knight.splitmissile.play(); attachMovie("spmissile", "spmissiles", 8); spmissiles._x = spriteX; spmissiles._y = spriteY + 200; mgunActive = true; bombActive = true; arrowActive = true; spmissileActive = true; spmissilenum = spmissilenum - 1; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateSpmissile() { if (spmissileActive == true) { spmissiles._y = spmissiles._y - speed; } if (spmissiles._y < -10) { bombActive = false; arrowActive = false; mgunActive = false; spmissileActive = false; removeMovieClip(spmissiles); } if ((Key.isDown(17) && (jmagnumActive == false)) && (spriteY < 160)) { knight.jmarms.play(); attachMovie("jmagnum", "jmagnums", 8); jmagnums._x = spriteX + 30; jmagnums._y = spriteY + 100; arrowActive = true; bombActive = true; mgunActive = true; jmagnumActive = true; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateJmagnum() { if (jmagnumActive == true) { jmagnums._y = jmagnums._y - (speed - 5); } if (jmagnums._y < (spriteY - 20)) { arrowActive = false; bombActive = false; mgunActive = false; jmagnumActive = false; removeMovieClip(jmagnums); } } function initDragons() { while (i < dragons) { attachMovie("dragon", "dragon" + i, i); dragon = _root["dragon" + i]; updateDragons(dragon); dragon.onEnterFrame = function () { if (this.hitTest(arrows)) { score = score + 5; trace(score); arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(arrows); updateDragons(this); } else if (this.hitTest(bombs)) { score = score + 5; trace(score); updateDragons(this); } else if (this.hitTest(mguns)) { score = score + 10; trace(score); arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(mguns); updateDragons(this); } else if (this.hitTest(spmissiles)) { score = score + 5; trace(score); arrowActive = false; bombActive = false; mgunActive = false; updateDragons(this); } else if (this.hitTest(jmagnums)) { score = score + 10; trace(score); arrowActive = false; bombActive = false; mgunActive = false; jmagnumActive = false; removeMovieClip(jmagnums); updateDragons(this); } if (this._x > -50) { this._x = this._x - this.velo; } else { updateDragons(this); } }; i++; } } function updateDragons(which) { which.gotoAndStop(random(4)); which._x = random(100) + 530; which._y = random(80) + 20; which.velo = random(10) + 4; this.onEnterFrame = function () { checkKeys(); updatePawel(); updateArrow(); updateBomb(); updateMgun(); updateSpmissile(); updateJmagnum(); }; } stop(); var steps = 5; var spriteX = 265; var spriteY = 265; var speed = 25; var arrowActive = false; var dragons = 3; var spaceships = 3; var bombActive = false; var bombnum = 3; var mgunnum = 5; var mgunActive = false; var spmissilenum = 1; var spmissileActive = false; var jmagnumActive = false; knight._alpha = newAlpha; var i = 0; var j = 0; var score = 0; var health = 10; knight.swapDepths(10); initDragons(); numShot = 3; i = 2; while (i <= numShot) { spaceship.duplicateMovieClip("dragon2" + i, i + 100); i++; }Instance of Symbol 287 MovieClip "knight" in Frame 489/* no clip actions */Instance of Symbol 134 MovieClip "spaceship" in Frame 489onClipEvent (load) { function reset() { this._x = random(500) + 10; this._y = -25; enemySpeed = random(10) + 3; } reset(); } onClipEvent (enterFrame) { if (_root.dragon2.scrollStart) { this._y = this._y + enemySpeed; } else { this._y = this._y + enemySpeed; } if (this._y > 400) { reset(); } if (this.hitTest(_root.knight)) { _level0.health = _level0.health - 1; removeMovieClip(_root.spaceship); reset(); } }Instance of Symbol 313 MovieClip in Frame 489onClipEvent (enterFrame) { gotoAndStop(11 - _root.health); }Instance of Symbol 317 MovieClip in Frame 489onClipEvent (enterFrame) { gotoAndStop(4 - _root.bombnum); }Instance of Symbol 323 MovieClip in Frame 489onClipEvent (enterFrame) { gotoAndStop(6 - _root.mgunnum); }Instance of Symbol 325 MovieClip in Frame 489onClipEvent (enterFrame) { gotoAndStop(2 - _root.spmissilenum); }Frame 491function initDragons() { while (i < dragons) { attachMovie("dragon", "dragon" + i, i); dragon = _root["dragon" + i]; updateDragons(dragon); dragon.onEnterFrame = function () { if (this.hitTest(arrows)) { score = score + 5; trace(score); arrowActive = false; removeMovieClip(arrows); updateDragons(this); } if (this.hitTest(bombs)) { score = score + 5; trace(score); updateDragons(this); } if (this._x > -50) { this._x = this._x - this.velo; } else { updateDragons(this); } }; i++; } } function updateDragons(which) { which.gotoAndStop(random(4)); which._x = 600; which._y = -50; which.velo = 0; this.onEnterFrame = function () { checkKeys(); updatePawel(); updateArrow(); updateBomb(); }; } var endscore = score; var steps = 5; var spriteX = 265; var spriteY = 265; var speed = 25; var arrowActive = true; var dragons = 0; var spaceships = 0; var bombActive = false; var bombnum = 0; knight._alpha = newAlpha; var i = 0; var j = 0; var score = 0; var health = 10; knight.swapDepths(10); initDragons();Frame 632stop();Symbol 24 MovieClip [spmissile] Frame 20stop();Symbol 55 MovieClip [cutin] Frame 20removeMovieClip(cutin); removeMovieClip(cutins);Symbol 107 MovieClip [bombshoot] Frame 1stop();Symbol 113 MovieClip Frame 1var x = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); FillBar._xscale = x; loaded = Math.round(x) + "%"; if (x >= 100) { _root.play(); }Symbol 118 Buttonon (release) { stopAllSounds(); gotoAndPlay (3); }Symbol 126 Buttonon (release) { stopAllSounds(); gotoAndStop (487); reset(); }Symbol 237 MovieClip Frame 1stop();Symbol 246 MovieClip Frame 1stop();Symbol 255 MovieClip Frame 1stop();Symbol 260 MovieClip Frame 1stop();Symbol 264 MovieClip Frame 1stop();Symbol 267 MovieClip Frame 1stop();Symbol 270 MovieClip Frame 1stop();Symbol 275 MovieClip Frame 1stop();Symbol 275 MovieClip Frame 5stop();Symbol 284 Buttonon (release) { var newAlpha = 50; knight._alpha = newAlpha; }Symbol 285 Buttonon (release) { var newAlpha = 100; knight._alpha = newAlpha; }Symbol 288 Buttonon (release) { stopAllSounds(); play(); }Symbol 291 MovieClip Frame 10stop();Symbol 360 Buttonon (release) { var steps = 5; var spriteX = 65; var spriteY = 60; var speed = 25; var arrowActive = false; var dragons = 0; var spaceships = 0; var bombnum = 0; var i = 0; var j = 0; var score = 0; var health = 100; knight.swapDepths(10); removeMovieClip(_root.dragon); removeMovieClip(_root.dragon2); removeMovieClip(_root.knight); removeMovieClip(_root.bomb); knight._alpha = newAlpha; stopAllSounds(); gotoAndStop (487); reset(); }
Library Items
Symbol 1 Graphic | Used by:24 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:24 |
Symbol 4 Sound | Used by:24 Timeline | |
Symbol 5 ShapeTweening | Used by:24 | |
Symbol 6 ShapeTweening | Used by:24 | |
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Symbol 20 ShapeTweening | Used by:24 | |
Symbol 21 ShapeTweening | Used by:24 | |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip [spmissile] | Uses:1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | |
Symbol 25 ShapeTweening | Used by:55 | |
Symbol 26 Graphic | Used by:55 Timeline | |
Symbol 27 Graphic | Used by:55 Timeline | |
Symbol 28 Graphic | Used by:55 | |
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Symbol 30 Graphic | Used by:55 | |
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Symbol 48 Graphic | Used by:55 | |
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Symbol 50 Graphic | Used by:55 | |
Symbol 51 Graphic | Used by:55 | |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip [cutin] | Uses:25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | |
Symbol 56 Graphic | Used by:58 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip [mgun] | Uses:56 57 | |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip [arrow] | Uses:59 60 | |
Symbol 62 ShapeTweening | Used by:69 | |
Symbol 63 Graphic | Used by:69 | |
Symbol 64 Graphic | Used by:69 | |
Symbol 65 Graphic | Used by:69 | |
Symbol 66 Sound | Used by:69 | |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip [bomb] | Uses:62 63 64 65 66 67 68 | |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip [jmagnum] | Uses:70 71 | |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:73 74 | Used by:103 |
Symbol 76 Graphic | Used by:99 | |
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Symbol 99 MovieClip | Uses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | Used by:103 |
Symbol 100 Graphic | Used by:103 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:101 | Used by:103 |
Symbol 103 MovieClip [dragon] | Uses:75 99 100 102 | Used by:291 |
Symbol 104 Graphic | Used by:107 | |
Symbol 105 Sound | Used by:107 260 275 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip [bombshoot] | Uses:104 105 106 | Used by:287 Timeline |
Symbol 108 Graphic | Used by:110 284 285 Timeline | |
Symbol 109 Graphic | Used by:113 | |
Symbol 110 MovieClip | Uses:108 | Used by:113 |
Symbol 111 Font | Used by:112 | |
Symbol 112 EditableText | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:109 110 112 | Used by:Timeline |
Symbol 114 Font | Used by:115 | |
Symbol 115 Text | Uses:114 | Used by:Timeline |
Symbol 116 Graphic | Used by:118 288 292 360 Timeline | |
Symbol 117 Graphic | Used by:118 288 360 | |
Symbol 118 Button | Uses:116 117 | Used by:Timeline |
Symbol 119 Font | Used by:120 121 124 129 230 231 232 233 234 276 277 290 297 298 328 329 330 331 332 333 334 335 336 337 338 339 340 342 343 344 358 359 361 362 | |
Symbol 120 Text | Uses:119 | Used by:Timeline |
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Symbol 122 Sound | Used by:Timeline | |
Symbol 123 Graphic | Used by:126 | |
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Symbol 126 Button | Uses:123 124 125 | Used by:Timeline |
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Symbol 129 Text | Uses:119 | Used by:Timeline |
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Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Graphic | Used by:Timeline | |
Symbol 220 Graphic | Used by:Timeline | |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 Graphic | Used by:Timeline | |
Symbol 223 Graphic | Used by:Timeline | |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Text | Uses:119 | Used by:Timeline |
Symbol 231 Text | Uses:119 | Used by:Timeline |
Symbol 232 Text | Uses:119 | Used by:Timeline |
Symbol 233 Text | Uses:119 | Used by:Timeline |
Symbol 234 Text | Uses:119 | Used by:Timeline |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:175 235 236 | Used by:287 Timeline |
Symbol 238 Graphic | Used by:246 | |
Symbol 239 Graphic | Used by:246 | |
Symbol 240 Graphic | Used by:246 | |
Symbol 241 Graphic | Used by:246 | |
Symbol 242 Graphic | Used by:246 | |
Symbol 243 Sound | Used by:246 | |
Symbol 244 Graphic | Used by:246 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:238 239 240 241 242 243 244 245 | Used by:287 Timeline |
Symbol 247 Graphic | Used by:255 | |
Symbol 248 Graphic | Used by:255 | |
Symbol 249 Graphic | Used by:255 | |
Symbol 250 Graphic | Used by:255 | |
Symbol 251 Sound | Used by:255 | |
Symbol 252 Graphic | Used by:255 | |
Symbol 253 Graphic | Used by:255 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:247 248 249 250 251 252 253 254 | Used by:287 Timeline |
Symbol 256 Graphic | Used by:260 | |
Symbol 257 Graphic | Used by:260 | |
Symbol 258 Graphic | Used by:260 | |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:256 257 105 258 259 | Used by:287 Timeline |
Symbol 261 ShapeTweening | Used by:264 | |
Symbol 262 ShapeTweening | Used by:264 | |
Symbol 263 Graphic | Used by:264 267 270 | |
Symbol 264 MovieClip | Uses:261 262 263 | Used by:287 Timeline |
Symbol 265 ShapeTweening | Used by:267 | |
Symbol 266 ShapeTweening | Used by:267 | |
Symbol 267 MovieClip | Uses:265 266 263 | Used by:287 Timeline |
Symbol 268 ShapeTweening | Used by:270 | |
Symbol 269 ShapeTweening | Used by:270 | |
Symbol 270 MovieClip | Uses:268 269 263 | Used by:287 Timeline |
Symbol 271 Graphic | Used by:Timeline | |
Symbol 272 Graphic | Used by:275 | |
Symbol 273 Graphic | Used by:275 | |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:272 273 105 274 | Used by:287 Timeline |
Symbol 276 Text | Uses:119 | Used by:Timeline |
Symbol 277 Text | Uses:119 | Used by:Timeline |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Graphic | Used by:Timeline | |
Symbol 281 ShapeTweening | Used by:Timeline | |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Graphic | Used by:Timeline | |
Symbol 284 Button | Uses:108 | Used by:Timeline |
Symbol 285 Button | Uses:108 | Used by:Timeline |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:237 107 246 255 260 264 267 270 286 275 | Used by:Timeline |
Symbol 288 Button | Uses:116 117 | Used by:Timeline |
Symbol 289 MovieClip | Uses:128 | Used by:291 |
Symbol 290 Text | Uses:119 | Used by:291 |
Symbol 291 MovieClip | Uses:289 290 103 | Used by:292 |
Symbol 292 Button | Uses:116 291 | Used by:Timeline |
Symbol 293 Graphic | Used by:296 | |
Symbol 294 Graphic | Used by:296 | |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:293 294 295 | Used by:Timeline |
Symbol 297 Text | Uses:119 | Used by:Timeline |
Symbol 298 EditableText | Uses:119 | Used by:Timeline |
Symbol 299 Graphic | Used by:313 | |
Symbol 300 Graphic | Used by:313 | |
Symbol 301 Graphic | Used by:313 | |
Symbol 302 Graphic | Used by:313 | |
Symbol 303 Graphic | Used by:313 | |
Symbol 304 Graphic | Used by:313 | |
Symbol 305 Graphic | Used by:313 | |
Symbol 306 Graphic | Used by:313 | |
Symbol 307 Graphic | Used by:313 | |
Symbol 308 Graphic | Used by:313 | |
Symbol 309 Graphic | Used by:313 | |
Symbol 310 Graphic | Used by:313 | |
Symbol 311 Graphic | Used by:313 | |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:299 300 301 302 303 304 305 306 307 308 309 310 311 312 | Used by:Timeline |
Symbol 314 Graphic | Used by:317 | |
Symbol 315 Graphic | Used by:317 | |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:314 315 316 | Used by:Timeline |
Symbol 318 Graphic | Used by:323 | |
Symbol 319 Graphic | Used by:323 | |
Symbol 320 Graphic | Used by:323 | |
Symbol 321 Graphic | Used by:323 | |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:318 319 320 321 322 | Used by:Timeline |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:Timeline |
Symbol 326 Sound | Used by:Timeline | |
Symbol 327 ShapeTweening | Used by:Timeline | |
Symbol 328 Text | Uses:119 | Used by:Timeline |
Symbol 329 Text | Uses:119 | Used by:Timeline |
Symbol 330 Text | Uses:119 | Used by:Timeline |
Symbol 331 Text | Uses:119 | Used by:Timeline |
Symbol 332 Text | Uses:119 | Used by:Timeline |
Symbol 333 Text | Uses:119 | Used by:Timeline |
Symbol 334 Text | Uses:119 | Used by:Timeline |
Symbol 335 Text | Uses:119 | Used by:Timeline |
Symbol 336 Text | Uses:119 | Used by:Timeline |
Symbol 337 Text | Uses:119 | Used by:Timeline |
Symbol 338 Text | Uses:119 | Used by:Timeline |
Symbol 339 Text | Uses:119 | Used by:Timeline |
Symbol 340 Text | Uses:119 | Used by:Timeline |
Symbol 341 Font | Used by:342 358 359 | |
Symbol 342 EditableText | Uses:119 341 | Used by:Timeline |
Symbol 343 Text | Uses:119 | Used by:Timeline |
Symbol 344 EditableText | Uses:119 | Used by:Timeline |
Symbol 345 Graphic | Used by:Timeline | |
Symbol 346 Graphic | Used by:Timeline | |
Symbol 347 Graphic | Used by:Timeline | |
Symbol 348 Graphic | Used by:Timeline | |
Symbol 349 Graphic | Used by:Timeline | |
Symbol 350 ShapeTweening | Used by:Timeline | |
Symbol 351 Graphic | Used by:Timeline | |
Symbol 352 Graphic | Used by:Timeline | |
Symbol 353 Graphic | Used by:Timeline | |
Symbol 354 Graphic | Used by:Timeline | |
Symbol 355 ShapeTweening | Used by:Timeline | |
Symbol 356 ShapeTweening | Used by:Timeline | |
Symbol 357 Graphic | Used by:Timeline | |
Symbol 358 EditableText | Uses:119 341 | Used by:Timeline |
Symbol 359 EditableText | Uses:119 341 | Used by:Timeline |
Symbol 360 Button | Uses:116 117 | Used by:Timeline |
Symbol 361 Text | Uses:119 | Used by:Timeline |
Symbol 362 EditableText | Uses:119 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"start" | Frame 2 | Symbol 118 Button |
"legs" | Frame 405 | Symbol 237 MovieClip |
"bombshoot" | Frame 405 | Symbol 107 MovieClip [bombshoot] |
"arms" | Frame 405 | Symbol 246 MovieClip |
"mgarms" | Frame 405 | Symbol 255 MovieClip |
"jmarms" | Frame 405 | Symbol 260 MovieClip |
"backjet" | Frame 405 | Symbol 264 MovieClip |
"leftjet" | Frame 405 | Symbol 267 MovieClip |
"rightjet" | Frame 405 | Symbol 270 MovieClip |
"splitmissile" | Frame 405 | Symbol 275 MovieClip |
"knight" | Frame 487 | Symbol 287 MovieClip |
"spaceship" | Frame 487 | Symbol 134 MovieClip |
"start" | Frame 487 | Symbol 288 Button |
"knight" | Frame 489 | Symbol 287 MovieClip |
"spaceship" | Frame 489 | Symbol 134 MovieClip |
"start" | Frame 632 | Symbol 360 Button |
"FillBar" | Symbol 113 MovieClip Frame 1 | Symbol 110 MovieClip |
"legs" | Symbol 287 MovieClip Frame 1 | Symbol 237 MovieClip |
"bombshoot" | Symbol 287 MovieClip Frame 1 | Symbol 107 MovieClip [bombshoot] |
"arms" | Symbol 287 MovieClip Frame 1 | Symbol 246 MovieClip |
"mgarms" | Symbol 287 MovieClip Frame 1 | Symbol 255 MovieClip |
"jmarms" | Symbol 287 MovieClip Frame 1 | Symbol 260 MovieClip |
"backjet" | Symbol 287 MovieClip Frame 1 | Symbol 264 MovieClip |
"leftjet" | Symbol 287 MovieClip Frame 1 | Symbol 267 MovieClip |
"rightjet" | Symbol 287 MovieClip Frame 1 | Symbol 270 MovieClip |
"splitmissile" | Symbol 287 MovieClip Frame 1 | Symbol 275 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "spmissile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "cutin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "mgun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "jmagnum" |
ExportAssets (56) | Timeline Frame 1 | Symbol 103 as "dragon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "bombshoot" |
Labels
"gameover" | Frame 491 |
Dynamic Text Variables
loaded | Symbol 112 EditableText | "" |
score | Symbol 298 EditableText | "<p align="left"></p>" |
endscore | Symbol 344 EditableText | "<p align="left"></p>" |
endscore | Symbol 362 EditableText | "<p align="left"></p>" |
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