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SRWM Operation Beowulf.swf

This is the info page for
Flash #24783

(Click the ID number above for more basic data on this flash file.)


Text
Loaded

Click to
Start

S. Fukuda
Presents

Click anywhere to Skip Intro

SRW: Missions
Operation Beowulf

Cloaking On

Cloaking Off

RPT-007 Geshpenst Mk-II
<Mass-Produced Model>

Begin
Launch
Sequence

View
Mission
Briefing

Production:
Propulsion:
Height:
Weight:
Weaponry:

Mao Industries
Fusion Drive
21.7 Meters
72.4 Tons
Mega Beam Rifle(All)
<Space Bar>
Slash Ripperx3(Long)
<B Button>
M950 Machinegun(All)
<M Button>
Split Missile(all)
<N Button>
Jet Magnum(Short)
<Ctrl/Cmd Button>

Mission Briefing:
-Destroy as many AGX-16
code name "Red Dragon"
units as possible while
avoiding the red enery
bolts.
-Use the arrow keys to move
your RPT-007 "Geshpenst"
unit.
-Enemies destroyed with the
M950 Machinegun and Jet
Magnum are worth Double
points.
-You are equipped with 3
"Slash Ripper" blades and
one use of "Split Missile"
weapons.  Use them wisely.

Score:

<p align="left"></p>

t

r

a

s

e

R

o

k

c

i

l

C

Art, Game, and Animation
Geshpenst/SRW Original Concepts:
Royalty-Free Music:
Royalty-Free Sound Effects:

<p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://Manga-Otaku.deviantart.com">S. Fukuda</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.suaprobo.jp/">Banpresto</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Battle Theme #33</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com">by Reone662</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Ex4 &nbsp;<font face="ヒラギノ角ゴ Pro W3"></font>X-R<font face="ヒラギノ角ゴ Pro W3"></font> &nbsp;(Full ver.)</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.muzie.co.jp/">by adachi</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashkit.com">Flashkit</a></font></p>

Game Over

<p align="left"></p>

<p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://Manga-Otaku.deviantart.com">S. Fukuda</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.suaprobo.jp/">Banpresto</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Battle Theme #33</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com">by Reone662</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Ex4 &nbsp;<font face="ヒラギノ角ゴ Pro W3"></font>X-R<font face="ヒラギノ角ゴ Pro W3"></font> &nbsp;(Full ver.)</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.muzie.co.jp/">by adachi</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashkit.com">Flashkit</a></font></p>

<p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://Manga-Otaku.deviantart.com">S. Fukuda</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.suaprobo.jp/">Banpresto</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Battle Theme #33</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com">by Reone662</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">Ex4 &nbsp;<font face="ヒラギノ角ゴ Pro W3"></font>X-R<font face="ヒラギノ角ゴ Pro W3"></font> &nbsp;(Full ver.)</font></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.muzie.co.jp/">by adachi</a></font></p><p align="right"></p><p align="right"><font face="bank gothic" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://www.flashkit.com">Flashkit</a></font></p>

Click to
Restart

<p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 487
stop(); numShot = 4; i = 2; while (i <= numShot) { spaceship.duplicateMovieClip("dragon2" + i, i + 100); i++; }
Instance of Symbol 134 MovieClip "spaceship" in Frame 487
onClipEvent (load) { function reset() { this._x = random(500) + 10; this._y = -25; enemySpeed = random(10) + 3; } reset(); } onClipEvent (enterFrame) { if (_root.dragon2.scrollStart) { this._y = this._y + enemySpeed; } else { this._y = this._y + enemySpeed; } if (this._y > 400) { reset(); } if (this.hitTest(_root.knight)) { _level0.health = _level0.health - 1; removeMovieClip(_root.spaceship); reset(); } }
Frame 489
function checkKeys() { if (health < 1) { this.stop(); arrowActive = false; removeMovieClip(arrows); bombActive = false; removeMovieClip(bombs); removeMovieClip(knight); stopAllSounds(); _root.gotoAndPlay("gameover"); reset(); } if (Key.isDown(39) && (spriteX < 510)) { spriteX = spriteX + steps; knight.leftjet.play(); } if (Key.isDown(37) && (spriteX > 40)) { spriteX = spriteX - steps; knight.rightjet.play(); } if (Key.isDown(40) && (spriteY < 300)) { spriteY = spriteY + steps; knight.backjet.play(); } if (Key.isDown(38) && (spriteY > 150)) { spriteY = spriteY - steps; knight.legs.play(); } if (Key.isDown(32) && (arrowActive == false)) { knight.arms.play(); attachMovie("arrow", "arrows", 8); arrows._x = spriteX; arrows._y = spriteY + 30; arrowActive = true; bombActive = true; mgunActive = true; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateArrow() { if (arrowActive == true) { arrows._y = arrows._y - speed; } if (arrows._y < -10) { arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(arrows); } if (((Key.isDown(66) && (bombActive == false)) && (bombnum > 0)) && (spriteY > 250)) { knight.bombshoot.play(); attachMovie("cutin", "cutins", 7); cutins._x = 184; cutins._y = 289; attachMovie("bomb", "bombs", 8); bombs._x = spriteX; bombs._y = spriteY + 200; mgunActive = true; bombActive = true; arrowActive = true; bombnum = bombnum - 1; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateBomb() { if (bombActive == true) { bombs._y = bombs._y - speed; } if (bombs._y < -10) { bombActive = false; arrowActive = false; mgunActive = false; removeMovieClip(bombs); removeMovieClip(cutins); } if ((Key.isDown(77) && (mgunActive == false)) && (mgunnum > 0)) { knight.mgarms.play(); attachMovie("mgun", "mguns", 8); mguns._x = spriteX; mguns._y = spriteY + 30; mgunActive = true; arrowActive = true; bombActive = true; mgunnum = mgunnum - 1; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateMgun() { if (mgunActive == true) { mguns._y = mguns._y - (speed - 10); } if (mguns._y < -10) { arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(mguns); } if ((Key.isDown(78) && (spmissileActive == false)) && (spmissilenum > 0)) { knight.splitmissile.play(); attachMovie("spmissile", "spmissiles", 8); spmissiles._x = spriteX; spmissiles._y = spriteY + 200; mgunActive = true; bombActive = true; arrowActive = true; spmissileActive = true; spmissilenum = spmissilenum - 1; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateSpmissile() { if (spmissileActive == true) { spmissiles._y = spmissiles._y - speed; } if (spmissiles._y < -10) { bombActive = false; arrowActive = false; mgunActive = false; spmissileActive = false; removeMovieClip(spmissiles); } if ((Key.isDown(17) && (jmagnumActive == false)) && (spriteY < 160)) { knight.jmarms.play(); attachMovie("jmagnum", "jmagnums", 8); jmagnums._x = spriteX + 30; jmagnums._y = spriteY + 100; arrowActive = true; bombActive = true; mgunActive = true; jmagnumActive = true; } } function updatePawel() { knight._x = spriteX; knight._y = spriteY; } function updateJmagnum() { if (jmagnumActive == true) { jmagnums._y = jmagnums._y - (speed - 5); } if (jmagnums._y < (spriteY - 20)) { arrowActive = false; bombActive = false; mgunActive = false; jmagnumActive = false; removeMovieClip(jmagnums); } } function initDragons() { while (i < dragons) { attachMovie("dragon", "dragon" + i, i); dragon = _root["dragon" + i]; updateDragons(dragon); dragon.onEnterFrame = function () { if (this.hitTest(arrows)) { score = score + 5; trace(score); arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(arrows); updateDragons(this); } else if (this.hitTest(bombs)) { score = score + 5; trace(score); updateDragons(this); } else if (this.hitTest(mguns)) { score = score + 10; trace(score); arrowActive = false; bombActive = false; mgunActive = false; removeMovieClip(mguns); updateDragons(this); } else if (this.hitTest(spmissiles)) { score = score + 5; trace(score); arrowActive = false; bombActive = false; mgunActive = false; updateDragons(this); } else if (this.hitTest(jmagnums)) { score = score + 10; trace(score); arrowActive = false; bombActive = false; mgunActive = false; jmagnumActive = false; removeMovieClip(jmagnums); updateDragons(this); } if (this._x > -50) { this._x = this._x - this.velo; } else { updateDragons(this); } }; i++; } } function updateDragons(which) { which.gotoAndStop(random(4)); which._x = random(100) + 530; which._y = random(80) + 20; which.velo = random(10) + 4; this.onEnterFrame = function () { checkKeys(); updatePawel(); updateArrow(); updateBomb(); updateMgun(); updateSpmissile(); updateJmagnum(); }; } stop(); var steps = 5; var spriteX = 265; var spriteY = 265; var speed = 25; var arrowActive = false; var dragons = 3; var spaceships = 3; var bombActive = false; var bombnum = 3; var mgunnum = 5; var mgunActive = false; var spmissilenum = 1; var spmissileActive = false; var jmagnumActive = false; knight._alpha = newAlpha; var i = 0; var j = 0; var score = 0; var health = 10; knight.swapDepths(10); initDragons(); numShot = 3; i = 2; while (i <= numShot) { spaceship.duplicateMovieClip("dragon2" + i, i + 100); i++; }
Instance of Symbol 287 MovieClip "knight" in Frame 489
/* no clip actions */
Instance of Symbol 134 MovieClip "spaceship" in Frame 489
onClipEvent (load) { function reset() { this._x = random(500) + 10; this._y = -25; enemySpeed = random(10) + 3; } reset(); } onClipEvent (enterFrame) { if (_root.dragon2.scrollStart) { this._y = this._y + enemySpeed; } else { this._y = this._y + enemySpeed; } if (this._y > 400) { reset(); } if (this.hitTest(_root.knight)) { _level0.health = _level0.health - 1; removeMovieClip(_root.spaceship); reset(); } }
Instance of Symbol 313 MovieClip in Frame 489
onClipEvent (enterFrame) { gotoAndStop(11 - _root.health); }
Instance of Symbol 317 MovieClip in Frame 489
onClipEvent (enterFrame) { gotoAndStop(4 - _root.bombnum); }
Instance of Symbol 323 MovieClip in Frame 489
onClipEvent (enterFrame) { gotoAndStop(6 - _root.mgunnum); }
Instance of Symbol 325 MovieClip in Frame 489
onClipEvent (enterFrame) { gotoAndStop(2 - _root.spmissilenum); }
Frame 491
function initDragons() { while (i < dragons) { attachMovie("dragon", "dragon" + i, i); dragon = _root["dragon" + i]; updateDragons(dragon); dragon.onEnterFrame = function () { if (this.hitTest(arrows)) { score = score + 5; trace(score); arrowActive = false; removeMovieClip(arrows); updateDragons(this); } if (this.hitTest(bombs)) { score = score + 5; trace(score); updateDragons(this); } if (this._x > -50) { this._x = this._x - this.velo; } else { updateDragons(this); } }; i++; } } function updateDragons(which) { which.gotoAndStop(random(4)); which._x = 600; which._y = -50; which.velo = 0; this.onEnterFrame = function () { checkKeys(); updatePawel(); updateArrow(); updateBomb(); }; } var endscore = score; var steps = 5; var spriteX = 265; var spriteY = 265; var speed = 25; var arrowActive = true; var dragons = 0; var spaceships = 0; var bombActive = false; var bombnum = 0; knight._alpha = newAlpha; var i = 0; var j = 0; var score = 0; var health = 10; knight.swapDepths(10); initDragons();
Frame 632
stop();
Symbol 24 MovieClip [spmissile] Frame 20
stop();
Symbol 55 MovieClip [cutin] Frame 20
removeMovieClip(cutin); removeMovieClip(cutins);
Symbol 107 MovieClip [bombshoot] Frame 1
stop();
Symbol 113 MovieClip Frame 1
var x = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); FillBar._xscale = x; loaded = Math.round(x) + "%"; if (x >= 100) { _root.play(); }
Symbol 118 Button
on (release) { stopAllSounds(); gotoAndPlay (3); }
Symbol 126 Button
on (release) { stopAllSounds(); gotoAndStop (487); reset(); }
Symbol 237 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 5
stop();
Symbol 284 Button
on (release) { var newAlpha = 50; knight._alpha = newAlpha; }
Symbol 285 Button
on (release) { var newAlpha = 100; knight._alpha = newAlpha; }
Symbol 288 Button
on (release) { stopAllSounds(); play(); }
Symbol 291 MovieClip Frame 10
stop();
Symbol 360 Button
on (release) { var steps = 5; var spriteX = 65; var spriteY = 60; var speed = 25; var arrowActive = false; var dragons = 0; var spaceships = 0; var bombnum = 0; var i = 0; var j = 0; var score = 0; var health = 100; knight.swapDepths(10); removeMovieClip(_root.dragon); removeMovieClip(_root.dragon2); removeMovieClip(_root.knight); removeMovieClip(_root.bomb); knight._alpha = newAlpha; stopAllSounds(); gotoAndStop (487); reset(); }

Library Items

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Symbol 106 GraphicUsed by:107
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Symbol 249 GraphicUsed by:255
Symbol 250 GraphicUsed by:255
Symbol 251 SoundUsed by:255
Symbol 252 GraphicUsed by:255
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:247 248 249 250 251 252 253 254Used by:287  Timeline
Symbol 256 GraphicUsed by:260
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:256 257 105 258 259Used by:287  Timeline
Symbol 261 ShapeTweeningUsed by:264
Symbol 262 ShapeTweeningUsed by:264
Symbol 263 GraphicUsed by:264 267 270
Symbol 264 MovieClipUses:261 262 263Used by:287  Timeline
Symbol 265 ShapeTweeningUsed by:267
Symbol 266 ShapeTweeningUsed by:267
Symbol 267 MovieClipUses:265 266 263Used by:287  Timeline
Symbol 268 ShapeTweeningUsed by:270
Symbol 269 ShapeTweeningUsed by:270
Symbol 270 MovieClipUses:268 269 263Used by:287  Timeline
Symbol 271 GraphicUsed by:Timeline
Symbol 272 GraphicUsed by:275
Symbol 273 GraphicUsed by:275
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:272 273 105 274Used by:287  Timeline
Symbol 276 TextUses:119Used by:Timeline
Symbol 277 TextUses:119Used by:Timeline
Symbol 278 GraphicUsed by:Timeline
Symbol 279 GraphicUsed by:Timeline
Symbol 280 GraphicUsed by:Timeline
Symbol 281 ShapeTweeningUsed by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 GraphicUsed by:Timeline
Symbol 284 ButtonUses:108Used by:Timeline
Symbol 285 ButtonUses:108Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:237 107 246 255 260 264 267 270 286 275Used by:Timeline
Symbol 288 ButtonUses:116 117Used by:Timeline
Symbol 289 MovieClipUses:128Used by:291
Symbol 290 TextUses:119Used by:291
Symbol 291 MovieClipUses:289 290 103Used by:292
Symbol 292 ButtonUses:116 291Used by:Timeline
Symbol 293 GraphicUsed by:296
Symbol 294 GraphicUsed by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:293 294 295Used by:Timeline
Symbol 297 TextUses:119Used by:Timeline
Symbol 298 EditableTextUses:119Used by:Timeline
Symbol 299 GraphicUsed by:313
Symbol 300 GraphicUsed by:313
Symbol 301 GraphicUsed by:313
Symbol 302 GraphicUsed by:313
Symbol 303 GraphicUsed by:313
Symbol 304 GraphicUsed by:313
Symbol 305 GraphicUsed by:313
Symbol 306 GraphicUsed by:313
Symbol 307 GraphicUsed by:313
Symbol 308 GraphicUsed by:313
Symbol 309 GraphicUsed by:313
Symbol 310 GraphicUsed by:313
Symbol 311 GraphicUsed by:313
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:299 300 301 302 303 304 305 306 307 308 309 310 311 312Used by:Timeline
Symbol 314 GraphicUsed by:317
Symbol 315 GraphicUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:314 315 316Used by:Timeline
Symbol 318 GraphicUsed by:323
Symbol 319 GraphicUsed by:323
Symbol 320 GraphicUsed by:323
Symbol 321 GraphicUsed by:323
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:318 319 320 321 322Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:Timeline
Symbol 326 SoundUsed by:Timeline
Symbol 327 ShapeTweeningUsed by:Timeline
Symbol 328 TextUses:119Used by:Timeline
Symbol 329 TextUses:119Used by:Timeline
Symbol 330 TextUses:119Used by:Timeline
Symbol 331 TextUses:119Used by:Timeline
Symbol 332 TextUses:119Used by:Timeline
Symbol 333 TextUses:119Used by:Timeline
Symbol 334 TextUses:119Used by:Timeline
Symbol 335 TextUses:119Used by:Timeline
Symbol 336 TextUses:119Used by:Timeline
Symbol 337 TextUses:119Used by:Timeline
Symbol 338 TextUses:119Used by:Timeline
Symbol 339 TextUses:119Used by:Timeline
Symbol 340 TextUses:119Used by:Timeline
Symbol 341 FontUsed by:342 358 359
Symbol 342 EditableTextUses:119 341Used by:Timeline
Symbol 343 TextUses:119Used by:Timeline
Symbol 344 EditableTextUses:119Used by:Timeline
Symbol 345 GraphicUsed by:Timeline
Symbol 346 GraphicUsed by:Timeline
Symbol 347 GraphicUsed by:Timeline
Symbol 348 GraphicUsed by:Timeline
Symbol 349 GraphicUsed by:Timeline
Symbol 350 ShapeTweeningUsed by:Timeline
Symbol 351 GraphicUsed by:Timeline
Symbol 352 GraphicUsed by:Timeline
Symbol 353 GraphicUsed by:Timeline
Symbol 354 GraphicUsed by:Timeline
Symbol 355 ShapeTweeningUsed by:Timeline
Symbol 356 ShapeTweeningUsed by:Timeline
Symbol 357 GraphicUsed by:Timeline
Symbol 358 EditableTextUses:119 341Used by:Timeline
Symbol 359 EditableTextUses:119 341Used by:Timeline
Symbol 360 ButtonUses:116 117Used by:Timeline
Symbol 361 TextUses:119Used by:Timeline
Symbol 362 EditableTextUses:119Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"start"Frame 2Symbol 118 Button
"legs"Frame 405Symbol 237 MovieClip
"bombshoot"Frame 405Symbol 107 MovieClip [bombshoot]
"arms"Frame 405Symbol 246 MovieClip
"mgarms"Frame 405Symbol 255 MovieClip
"jmarms"Frame 405Symbol 260 MovieClip
"backjet"Frame 405Symbol 264 MovieClip
"leftjet"Frame 405Symbol 267 MovieClip
"rightjet"Frame 405Symbol 270 MovieClip
"splitmissile"Frame 405Symbol 275 MovieClip
"knight"Frame 487Symbol 287 MovieClip
"spaceship"Frame 487Symbol 134 MovieClip
"start"Frame 487Symbol 288 Button
"knight"Frame 489Symbol 287 MovieClip
"spaceship"Frame 489Symbol 134 MovieClip
"start"Frame 632Symbol 360 Button
"FillBar"Symbol 113 MovieClip Frame 1Symbol 110 MovieClip
"legs"Symbol 287 MovieClip Frame 1Symbol 237 MovieClip
"bombshoot"Symbol 287 MovieClip Frame 1Symbol 107 MovieClip [bombshoot]
"arms"Symbol 287 MovieClip Frame 1Symbol 246 MovieClip
"mgarms"Symbol 287 MovieClip Frame 1Symbol 255 MovieClip
"jmarms"Symbol 287 MovieClip Frame 1Symbol 260 MovieClip
"backjet"Symbol 287 MovieClip Frame 1Symbol 264 MovieClip
"leftjet"Symbol 287 MovieClip Frame 1Symbol 267 MovieClip
"rightjet"Symbol 287 MovieClip Frame 1Symbol 270 MovieClip
"splitmissile"Symbol 287 MovieClip Frame 1Symbol 275 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 24 as "spmissile"
ExportAssets (56)Timeline Frame 1Symbol 55 as "cutin"
ExportAssets (56)Timeline Frame 1Symbol 58 as "mgun"
ExportAssets (56)Timeline Frame 1Symbol 61 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 69 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 72 as "jmagnum"
ExportAssets (56)Timeline Frame 1Symbol 103 as "dragon"
ExportAssets (56)Timeline Frame 1Symbol 107 as "bombshoot"

Labels

"gameover"Frame 491

Dynamic Text Variables

loadedSymbol 112 EditableText""
scoreSymbol 298 EditableText"<p align="left"></p>"
endscoreSymbol 344 EditableText"<p align="left"></p>"
endscoreSymbol 362 EditableText"<p align="left"></p>"




http://swfchan.com/5/24783/info.shtml
Created: 24/5 -2019 12:46:35 Last modified: 24/5 -2019 12:46:35 Server time: 10/05 -2024 07:29:33