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Gangsters.swf

This is the info page for
Flash #24824

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Loading...</b></font></p>

<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10000</b></font></p>

<p align="left"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>left arrow - move to the left</b></font></p><p align="left"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>right arrow - move to the right</b></font></p><p align="left"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>up arrow - jump</b></font></p><p align="left"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>doudle up arrow - double jump</b></font></p><p align="left"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>Mouse left button or C – fire!</b></font></p><p align="left"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>SPACE - to change weapons</b></font></p><p align="left"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>P - pause</b></font></p>

2300

15

8

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">score</font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">level</font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">enemy</font></p>

PAUSE

ActionScript [AS1/AS2]

Symbol 37 MovieClip [blood_1] Frame 5
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 10
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 15
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 20
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 25
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 30
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 35
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 40
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 45
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 50
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 55
this.removeMovieClip();
Symbol 37 MovieClip [blood_1] Frame 60
this.removeMovieClip();
Symbol 162 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 3
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 4
stop();
Symbol 214 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 3
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 3
stop();
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 3
stop();
Symbol 241 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 1
trace("********");
Symbol 282 MovieClip Frame 33
gotoAndStop (1);
Symbol 283 MovieClip Frame 15
stop();
Symbol 284 MovieClip Frame 24
stop();
Symbol 285 MovieClip Frame 15
stop();
Symbol 286 MovieClip Frame 16
stop();
Symbol 287 MovieClip Frame 31
stop();
Symbol 288 MovieClip Frame 10
stop(); _parent._parent.onEndFire();
Symbol 289 MovieClip Frame 14
stop(); _parent._parent.onEndFire();
Symbol 290 MovieClip Frame 14
stop(); _parent._parent.onEndFire();
Symbol 291 MovieClip Frame 1
trace("********");
Symbol 291 MovieClip Frame 20
gotoAndStop (1); _parent._parent.onEndFire();
Symbol 292 MovieClip Frame 10
stop();
Symbol 293 MovieClip Frame 14
stop();
Symbol 294 MovieClip Frame 14
stop();
Symbol 295 MovieClip Frame 20
gotoAndStop (1);
Symbol 299 MovieClip Frame 1
trace("********");
Symbol 299 MovieClip Frame 20
gotoAndStop (1);
Symbol 303 MovieClip Frame 1
trace("********");
Symbol 303 MovieClip Frame 20
gotoAndStop (1);
Symbol 307 MovieClip Frame 1
trace("********");
Symbol 307 MovieClip Frame 20
gotoAndStop (1);
Symbol 308 MovieClip Frame 1
stop();
Symbol 308 MovieClip Frame 70
stop();
Symbol 309 MovieClip [enemy] Frame 1
#initclip 18 Object.registerClass("enemy", Enemy); #endinitclip
Symbol 314 MovieClip Frame 9
stop(); _parent.removeBullet();
Symbol 316 MovieClip Frame 1
Symbol 316 MovieClip Frame 9
_parent.removeBullet(); trace("==" + _parent); stop();
Symbol 317 MovieClip [bullet] Frame 1
#initclip 12 Object.registerClass("bullet", Bullet); #endinitclip
Symbol 323 MovieClip Frame 17
gotoAndPlay ("start");
Symbol 350 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 356 MovieClip [player] Frame 1
#initclip 13 Object.registerClass("player", Player); #endinitclip
Symbol 357 MovieClip [map] Frame 1
#initclip 14 Object.registerClass("map", Map); #endinitclip
Symbol 360 MovieClip [selectPerson] Frame 1
#initclip 15 Object.registerClass("selectPerson", SelPerson); #endinitclip
Symbol 393 MovieClip Frame 1
stop();
Instance of Symbol 369 MovieClip in Symbol 393 MovieClip Frame 1
on (press) { _parent.gotoAndStop(4); }
Instance of Symbol 371 MovieClip in Symbol 393 MovieClip Frame 1
on (press) { this.getURL("http://freeaddictingames.com", "_blank"); }
Instance of Symbol 373 MovieClip in Symbol 393 MovieClip Frame 1
on (press) { _parent.gotoAndStop(2); }
Instance of Symbol 376 MovieClip in Symbol 393 MovieClip Frame 2
on (press) { _parent.gotoAndStop(1); }
Instance of Symbol 378 MovieClip in Symbol 393 MovieClip Frame 2
on (press) { _root.numLevel = 1; _parent._parent.gotoAndPlay("start_level"); }
Instance of Symbol 384 MovieClip in Symbol 393 MovieClip Frame 3
on (press) { _root.numLevel = 1; _parent.gotoAndStop(2); }
Instance of Symbol 386 MovieClip in Symbol 393 MovieClip Frame 3
on (press) { this.getURL("http://freeaddictingames.com", "_blank"); }
Instance of Symbol 376 MovieClip in Symbol 393 MovieClip Frame 4
on (press) { _parent.gotoAndStop(1); }
Symbol 429 MovieClip [HUD] Frame 1
#initclip 16 Object.registerClass("HUD", Hud); #endinitclip
Symbol 436 MovieClip [game] Frame 1
#initclip 17 Object.registerClass("game", Game); #endinitclip function consolLoadLevel(n) { clearLevel(); _root.numLevel = Number(n); trace("n=" + n); _parent.gotoAndPlay(3); }
Symbol 439 MovieClip Frame 16
stop();
Symbol 442 MovieClip Frame 1
_root.playersType = 1; var sndMenu = new Sound(this); sndMenu.attachSound("MAF_MUS_MENU"); sndMenu.start(0, 999999);
Symbol 442 MovieClip Frame 2
stop();
Symbol 442 MovieClip Frame 4
start_screen._visible = false; sndMenu.stop(); game.onGameOver = function (score) { gotoAndPlay ("screen"); start_screen.gotoAndStop(3); start_screen.score = score; start_screen._visible = true; }; game.onLevelComplete = function (score) { _root.numLevel++; if (_root.numLevel == 21) { _root.numLevel = 1; } gotoAndPlay (6); };
Symbol 442 MovieClip Frame 5
stop();
Symbol 442 MovieClip Frame 23
gotoAndPlay (3);
Symbol 443 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends MovieClip { var createEmptyMovieClip, soundMiss, nullPoint, point, type, rocket, attachMovie, getNextHighestDepth, pScale, swapDepths, removeMovieClip, _x, _y, angleFly, localToGlobal; function Bullet () { super(); var _local4 = _root.getNextHighestDepth(); var _local5 = createEmptyMovieClip("mc_s" + _local4, _local4); soundMiss = new Sound(_local5); soundMiss.attachSound("miss_hit"); } function onLoad() { nullPoint = point; if (type == 4) { rocket = attachMovie("mc_rocket", "rocket_", getNextHighestDepth()); rocket._xscale = 30; rocket._yscale = 30; if (pScale > 0) { rocket._x = -15; } else { rocket._x = -5; } rocket._y = -30; } } function removeBullet() { swapDepths(100000); removeMovieClip(); } function findHit(map, ground, w, h, arr) { var _local6 = ""; var _local15 = 0; var _local4 = arr; if (!isPlayer) { _local4 = _local4.slice(0, 1); } else { _local4 = _local4.slice(1, _local4.length); } var _local8 = _local4.length; var _local12 = _x; var _local11 = _y; while (_local6 == "") { _x = _x + (Math.sin((angleFly * Math.PI) / 180) * dStepHit); _y = _y + (Math.cos((angleFly * Math.PI) / 180) * dStepHit); for (var _local2 in ground) { if (ground[_local2].hitTest(this)) { _local6 = "wall"; break; } } var _local2 = 0; while (_local2 < _local8) { if (_local4[_local2].area.hitTest(this)) { var _local5 = {x:0, y:0}; localToGlobal(_local5); var _local3 = {x:_local5.x, y:_local5.y}; _local4[_local2].globalToLocal(_local3); _local6 = (((String(_local4[_local2]) + "=") + _local3.x) + "=") + _local3.y; break; } _local2++; } var _local5 = {x:0, y:0}; localToGlobal(_local5); if ((((_local5.x < -10) || (_local5.x > (w + 10))) || (_local5.y < -10)) || (_local5.y > (h + 10))) { _x = _local12; _y = _local11; _local6 = "no_hit"; } } return(_local6); } function rocketHit(ground, arr) { var _local3 = rocket.mc.area; var _local4 = arr; if (!isPlayer) { _local4 = _local4.slice(0, 1); } else { _local4 = _local4.slice(1, _local4.length); } for (var _local2 in ground) { if (ground[_local2].hitTest(_local3)) { return("1"); } } var _local6 = _local4.length; var _local2 = 0; while (_local2 < _local6) { if (_local4[_local2].area.hitTest(_local3)) { return("1"); } _local2++; } var _local7 = {x:0, y:0}; _local3.localToGlobal(_local7); if ((((_local7.x < -10) || (_local7.x > (Stage.width + 10))) || (_local7.y < -10)) || (_local7.y > (Stage.height + 10))) { return("no_hit"); } return("0"); } function getExplodeHit(ex, arr) { var _local4 = []; var _local6 = ex; var _local3 = arr; if (!isPlayer) { _local3 = _local3.slice(0, 1); } else { _local3 = _local3.slice(1, _local3.length); } var _local5 = _local3.length; var _local2 = 0; while (_local2 < _local5) { if (_local3[_local2].area.hitTest(_local6)) { _local4.push(_local3[_local2]); } _local2++; } return(_local4); } function getPointExplode() { return(rocket.point); } function playMiss() { soundMiss.start(); } var isCheked = false; var isPlayer = false; var aPoints = []; var nPoints = 6; var dStepHit = 5; }
Symbol 444 MovieClip [__Packages.AnyObject] Frame 0
class AnyObject extends MovieClip { function AnyObject () { super(); } }
Symbol 445 MovieClip [__Packages.Person] Frame 0
class Person extends AnyObject { var mcBody, body, hitArea, area, mcWeapon, pointArm, arm_point, objWeapons, aWeapons, createEmptyMovieClip, soundDesert, soundUzi, soundTommyGun, soundMachineGun, soundBazooka, soundHit, _speedMove, type, typeWeapon, typeAction, _xscale, angle, personScale, aBullets, mcMap, currWeapon, infoPanel, getNextHighestDepth, attachMovie, intrDie, removeMovieClip; function Person () { super(); mcBody = body; hitArea = area; mcWeapon = body.hero.body.gun; pointArm = arm_point; objWeapons = new Weapons(); aWeapons = new Array(); var _local4 = _root.getNextHighestDepth(); var _local14 = createEmptyMovieClip("mc_s" + _local4, _local4); soundDesert = new Sound(_local14); soundDesert.attachSound("desert.wav"); var _local9 = _root.getNextHighestDepth(); var _local11 = createEmptyMovieClip("mc_s" + _local9, _local9); soundUzi = new Sound(_local11); soundUzi.attachSound("uzi.wav"); var _local8 = _root.getNextHighestDepth(); var _local12 = createEmptyMovieClip("mc_s" + _local8, _local8); soundTommyGun = new Sound(_local12); soundTommyGun.attachSound("tommy_gun.wav"); var _local7 = _root.getNextHighestDepth(); var _local13 = createEmptyMovieClip("mc_s" + _local7, _local7); soundMachineGun = new Sound(_local13); soundMachineGun.attachSound("machine_gun_loop.wav"); var _local6 = _root.getNextHighestDepth(); var _local15 = createEmptyMovieClip("mc_s" + _local6, _local6); soundBazooka = new Sound(_local15); soundBazooka.attachSound("bazooka.wav"); var _local5 = _root.getNextHighestDepth(); var _local10 = createEmptyMovieClip("mc_s" + _local5, _local5); soundHit = new Sound(_local10); soundHit.attachSound("hit"); } function set speedMove(val) { _speedMove = val; if (val == 0) { standOn(); } //return(speedMove); } function get speedMove() { return(_speedMove); } function setSpeed(n) { _speedMove = n; } function setType(n) { type = n; body.hero.head.gotoAndStop(n); body.hero.foot.gotoAndStop(n); body.hero.foot1.gotoAndStop(n); body.hero.leg.gotoAndStop(n); body.hero.leg1.gotoAndStop(n); body.hero.body.gotoAndStop(n); body.hero.body.gun.gotoAndStop(n); setTypeWeapon(typeWeapon); if (isItPlayer) { seeOn(_root._xmouse, _root._ymouse); } } function moveToLeft() { if (fireWeapon) { return(undefined); } typeAction = "left"; if (_xscale > 0) { mcBody.gotoAndStop("walk_back"); } else { mcBody.gotoAndStop("walk"); } setType(type); } function moveToRight() { if (fireWeapon) { return(undefined); } typeAction = "right"; if (_xscale > 0) { mcBody.gotoAndStop("walk"); } else { mcBody.gotoAndStop("walk_back"); } setType(type); } function standOn() { if (fireWeapon) { return(undefined); } typeAction = "stand"; mcBody.gotoAndStop("stand"); setType(type); } function jump() { if (fireWeapon) { return(undefined); } typeAction = "jump"; mcBody.gotoAndStop("jump"); mcBody.hero.gotoAndPlay(1); setType(type); } function animOtdacha() { fireWeapon = true; if (typeWeapon == 4) { mcBody.gotoAndStop("stay_fire"); mcBody.hero.gotoAndPlay(1); setType(type); } else { if (typeAction == "stand") { mcBody.gotoAndStop("stay_fire_" + typeWeapon); } if (typeAction == "left") { if (_xscale > 0) { mcBody.gotoAndStop("walk_back_fire_" + typeWeapon); } else { mcBody.gotoAndStop("walk_fire_" + typeWeapon); } } if (typeAction == "right") { if (_xscale > 0) { mcBody.gotoAndStop("walk_fire_" + typeWeapon); } else { mcBody.gotoAndStop("walk_back_fire_" + typeWeapon); } } if (typeWeapon == 0) { _global.setTimeout(this, "onEndFire", 300); } setType(type); mcBody.hero.gotoAndPlay(1); mcWeapon.weapon.gun.gotoAndPlay(2); } } function onEndFire() { if (!isItPlayer) { return(undefined); } trace("onEndFire"); fireWeapon = false; if (typeWeapon != 0) { mcBody.hero.gotoAndStop(1); } } function seeOn(xx, yy) { var _local2 = {x:0, y:0}; pointArm.localToGlobal(_local2); angle = 90 - ((Math.atan2(xx - _local2.x, yy - _local2.y) / Math.PI) * 180); if ((angle < 90) && (angle > -90)) { _xscale = personScale; mcWeapon._rotation = angle - 90; } else { _xscale = -personScale; mcWeapon._rotation = (-angle) + 90; } } function shootOf(xx, yy, isPlayer) { if ((aBullets[typeWeapon] <= 0) && (aBullets[typeWeapon] != null)) { if (intrShooting != null) { endShoot(); } return(undefined); } if (intrShooting == null) { if (!makeShoot()) { return(undefined); } } var _local4 = {x:0, y:0}; pointArm.localToGlobal(_local4); var _local2 = mcMap; var _local3 = mcMap.getNextHighestDepth(); _local2.attachMovie("bullet", "bullet_" + _local3, _local3); _local4.x = _local4.x - _local2._x; _local4.y = _local4.y - _local2._y; _local2["bullet_" + _local3].type = typeWeapon; _local2["bullet_" + _local3]._x = _local4.x; _local2["bullet_" + _local3]._y = _local4.y; var _local5 = 0; if (currWeapon.loop) { if (_xscale > 0) { _local5 = (5 * random(2)) + (random(5) * 2); } else { _local5 = (-5 * random(2)) - (random(5) * 2); } } _local2["bullet_" + _local3].angleFly = (90 - angle) + _local5; _local2["bullet_" + _local3]._rotation = (90 + angle) + _local5; _local2["bullet_" + _local3].pScale = _xscale; _local2["bullet_" + _local3].isPlayer = isPlayer; if (aBullets[typeWeapon] != null) { aBullets[typeWeapon] = aBullets[typeWeapon] - 1; } infoPanel.setBullets(aBullets); onShooting(_local2["bullet_" + _local3]); } function makeShoot() { if ((getTimer() - tLastShoot) < (1000 / currWeapon.rate)) { return(false); } tLastShoot = getTimer(); if (isItPlayer) { animOtdacha(); } else { mcWeapon.weapon.gun.gotoAndPlay(2); } playSound(eval ("this." + objWeapons.aTypes[typeWeapon].sound)); if (currWeapon.loop) { intrShooting = setInterval(this, "shootOf", 1000 / currWeapon.rate, _root._xmouse, _root._ymouse, isItPlayer); } return(true); } function playSound(sound) { if (objWeapons.aTypes[typeWeapon].sound != null) { if (objWeapons.aTypes[typeWeapon].loop) { sound.start(0, 99999); } else { sound.start(); } } } function endShoot() { if (intrShooting == null) { return(undefined); } onEndFire(); clearInterval(intrShooting); intrShooting = null; if (!currWeapon.loop) { return(undefined); } mcWeapon.weapon.gun.gotoAndStop(1); eval ("this." + objWeapons.aTypes[typeWeapon].sound).stop(); } function shootedBy(bullet, xx, yy) { var _local2 = objWeapons.aTypes[bullet.type]; if (isItPlayer) { health = health - (_local2.losses / 4); } else { health = health - _local2.losses; } if (isItPlayer) { infoPanel.setHealth(health); } if (health <= 0) { diePerson(_local2.id, _local2.tDie); } else { animShooted(xx, yy); } } function animShooted(xx, yy) { soundHit.start(); var _local3 = getNextHighestDepth(); var _local2 = attachMovie("blood_1", "blood" + _local3, _local3); _local2._xscale = 60; _local2._yscale = 60; _local2._x = xx; _local2._y = yy; var _local4 = random(12); _local2.gotoAndPlay("t" + _local4); } function setTypeWeapon(type) { typeWeapon = type; currWeapon = aWeapons[type]; mcWeapon.weapon.gotoAndStop(type + 1); if (intrShooting != null) { mcWeapon.weapon.gun.gotoAndPlay(2); } if (isItPlayer) { infoPanel.selectWeapon(typeWeapon); } } function takeWeapon(type) { if (isItPlayer) { infoPanel.showWeapon(type); } var _local2 = 0; while (_local2 < aWeapons.length) { if (type == aWeapons[_local2].id) { return(undefined); } _local2++; } aWeapons[type] = objWeapons.aTypes[type]; } function getIDWeapons() { var _local3 = new Array(); var _local2 = 0; while (_local2 < aWeapons.length) { if (aWeapons[_local2] != undefined) { _local3.push(aWeapons[_local2].id); } _local2++; } return(_local3); } function changeWeapon() { var _local2 = 0; typeWeapon++; if (typeWeapon == 5) { typeWeapon = 0; } do { if (aWeapons[typeWeapon] != undefined) { break; } _local2++; typeWeapon++; if (typeWeapon == 5) { typeWeapon = 0; } } while (_local2 != 5); tLastShoot = 0; setTypeWeapon(typeWeapon); } function diePerson(n, t) { mcBody.gotoAndStop("die_" + n); setType(type); endShoot(); intrDie = setInterval(this, "makeDie", 100, t); onDieOf(this); } function makeDie(t) { countDie++; if ((countDie * 100) >= t) { clearInterval(intrDie); removeMovieClip(); } } function addHealth(n) { health = health + n; if (health > 100) { health = 100; } infoPanel.setHealth(health); } function addBullets(type, n) { type = type - 1; aBullets[type] = aBullets[type] + n; if (aBullets[type] > objWeapons.aTypes[type].maxBullets) { aBullets[type] = objWeapons.aTypes[type].maxBullets; } infoPanel.setBullets(aBullets); } function onDieOf(person) { } function onShooting(bul) { } var health = 100; var tLastShoot = 0; var isItPlayer = false; var fireWeapon = false; var intrShooting = null; var countDie = 0; }
Symbol 446 MovieClip [__Packages.Weapons] Frame 0
class Weapons extends MovieClip { var type, gotoAndStop, gun; function Weapons (nB) { super(); aTypes = [{id:0, maxBullets:null, losses:20, frame:1, tDie:500, rate:3, sound:"soundDesert", loop:false}, {id:1, maxBullets:120, losses:10, frame:2, tDie:700, rate:10, sound:"soundUzi", loop:true}, {id:2, maxBullets:60, losses:10, frame:3, tDie:500, rate:20, sound:"soundTommyGun", loop:true}, {id:3, maxBullets:200, losses:10, frame:4, tDie:500, rate:20, sound:"soundMachineGun", loop:true}, {id:4, maxBullets:5, losses:100, frame:5, tDie:1000, rate:1, sound:"soundBazooka", loop:false}]; } function setType(n, nB) { currType = aTypes[n]; type = n; gotoAndStop(currType.frame); } function getWeapon() { return(currType); } function playSound(type) { if (aTypes[type].sound != null) { if (aTypes[type].loop) { aTypes[type].sound.start(0, 99999); } else { aTypes[type].sound.start(); } } } function shoot(nn) { if ((getTimer() - tLastShoot) < currType.rate) { return(false); } tLastShoot = getTimer(); gun.gotoAndPlay(2); return(true); } function onMouseDown() { } function endShoot() { if (!currType.loop) { return(undefined); } gun.gotoAndStop(1); currType.sound.stop(); } var nTypes = 5; var currType = {}; var aTypes = []; var tLastShoot = 0; }
Symbol 447 MovieClip [__Packages.Player] Frame 0
class Player extends Person { var isItPlayer, _x, _y, _visible, personScale, _xscale, mcMap, infoPanel, __set__speedMove, aBullets, takeWeapon, setTypeWeapon, health, shootOf; function Player () { super(); } function onLoad() { } function init(x, y, par, arrB, arrW, currW, h) { isItPlayer = true; (_x = x); (_y = y); _visible = true; personScale = _xscale; mcMap = par.map; infoPanel = par.mc_hud; __set__speedMove(0); aBullets = arrB; var _local2 = 0; while (_local2 < arrW.length) { if (arrW[_local2] != undefined) { takeWeapon(arrW[_local2]); } _local2++; } setTypeWeapon(currW); health = h; } function shoot(xx, yy) { shootOf(xx, yy, player); } var player = true; }
Symbol 448 MovieClip [__Packages.Map] Frame 0
class Map extends MovieClip { var aTypesThings, aPoints, currLevel, attachMovie, nP, _visible, aTypesWeapons; function Map () { super(); aTypesThings = new Array(); } function init(n) { aPoints = new Array(); currLevel.removeMovieClip(); currLevel = attachMovie("level_" + n, "level_" + n, 1); for (var _local2 in currLevel) { if (currLevel[_local2]._name.charAt(0) == "p") { aPoints.push(currLevel[_local2]); } } currLevel._xscale = 70; currLevel._yscale = 70; nP = aPoints.length; _visible = true; createRandomArrThings(); createRandomArrWeapons(); } function addEnemy() { var _local4; var _local6 = getPoint(); var _local5 = currLevel.getNextHighestDepth(); _local4 = currLevel.attachMovie("enemy", "enemy_" + _local5, _local5); var _local3 = random(20) + 1; while (_local3 == _root.playersType) { trace("enemyType=" + _local3); _local3 = random(20) + 1; } _local4.setType(_local3); _local4.init(_local6._x, _local6._y - (_local4._height / 2), this, getTypeThing(), getTypeWeapon()); return(_local4); } function getPoint() { var _local7 = Stage.width; var _local6 = Stage.height; var _local3 = random(nP); var _local2 = {x:0, y:0}; aPoints[_local3].localToGlobal(_local2); while ((((_local2.x > -10) && (_local2.x < (_local7 + 10))) && (_local2.y > -10)) && (_local2.y < (_local6 + 10))) { _local3 = random(nP); _local2 = {x:0, y:0}; aPoints[_local3].localToGlobal(_local2); } return(aPoints[_local3]); } function addThings(enemy) { if (enemy.typeThing == null) { return(undefined); } var _local2; var _local3 = currLevel.getNextHighestDepth(); var _local4 = enemy.typeThing; if (_local4 < 10) { _local2 = currLevel.attachMovie("th_" + _local4, "th_" + _local3, _local3); } else { _local2 = currLevel.attachMovie("weapon_" + (_local4 - 10), "th_" + _local3, _local3); } _local2.type = _local4; _local2._x = enemy._x; _local2._y = enemy._y; return(_local2); } function getTypeThing() { return(aTypesThings.shift()); } function createRandomArrThings() { aTypesThings = new Array(); var _local6 = _root.configL.nEnemies; var _local5 = 0; while (_local5 < _local6) { aTypesThings.push(null); _local5++; } if (_root.configL.typeWeapons != "") { aTypesThings[random(aTypesThings.length)] = 10 + Number(_root.configL.typeWeapons); } _local6 = _root.configL.nMedics; _local5 = 0; while (_local5 < _local6) { var _local3 = random(aTypesThings.length); var _local4 = 0; while (aTypesThings[_local3] != null) { _local4++; _local3 = random(aTypesThings.length); if (_local4 == _root.configL.nEnemies) { return(undefined); } } aTypesThings[_local3] = 1; _local5++; } _local6 = _root.configL.nBullets; _local5 = 0; while (_local5 < _local6) { var _local3 = random(aTypesThings.length); var _local4 = 0; while (aTypesThings[_local3] != null) { _local4++; _local3 = random(aTypesThings.length); if (_local4 == _root.configL.nEnemies) { return(undefined); } } aTypesThings[_local3] = random(4) + 2; _local5++; } } function getTypeWeapon() { return(Number(aTypesWeapons.shift())); } function createRandomArrWeapons() { aTypesWeapons = new Array(); var _local8 = _root.configL.nEnemies; var _local7 = 0; while (_local7 < _local8) { aTypesWeapons.push(0); _local7++; } _local8 = _root.configL.typeEnemies.length; _local7 = 0; while (_local7 < _local8) { var _local6 = _root.configL.typeEnemies[_local7].split("#"); var _local5 = 0; while (_local5 < _local6[0]) { var _local3 = random(aTypesWeapons.length); var _local4 = 0; while (aTypesWeapons[_local3] != 0) { _local4++; _local3 = random(aTypesWeapons.length); if (_local4 == _root.configL.nEnemies) { return(undefined); } } aTypesWeapons[_local3] = _local6[1]; _local5++; } _local7++; } } }
Symbol 449 MovieClip [__Packages.SelPerson] Frame 0
class SelPerson extends MovieClip { var arrow_left, arrow_right, person; function SelPerson () { super(); arrow_left.onPress = function () { this._parent.setType(-1); }; arrow_right.onPress = function () { this._parent.setType(1); }; } function setType(n) { type = type + n; if (type > 20) { type = 1; } if (type < 1) { type = 20; } person.hero.head.gotoAndStop(type); person.hero.foot.gotoAndStop(type); person.hero.leg.gotoAndStop(type); person.hero.body.gotoAndStop(type); person.hero.body.gun.gotoAndStop(type); _root.playersType = type; } var type = 1; }
Symbol 450 MovieClip [__Packages.Hud] Frame 0
class Hud extends MovieClip { var w1, w4, w3, w2, health_line, aMaxB, tScore, tEnemy, tLevel, sel_0, sel_1, sel_2, sel_3, sel_4; function Hud () { super(); trace("w1=" + w1); w1._visible = (w2._visible = (w3._visible = (w4._visible = false))); } function setHealth(n) { health_line._xscale = n; } function setBullets(arr) { var _local2 = 1; while (_local2 < 5) { this["bline_" + _local2]._width = (arr[_local2] / aMaxB[_local2]) * this["fullWidth_" + _local2]; _local2++; } } function setScore(n) { tScore.text = n; } function setEnemies(n) { tEnemy.text = n; } function setLevel(n) { tLevel.text = n; } function selectWeapon(n) { sel_0.gotoAndStop(1); sel_1.gotoAndStop(1); sel_2.gotoAndStop(1); sel_3.gotoAndStop(1); sel_4.gotoAndStop(1); this["sel_" + n].gotoAndStop(2); } function showWeapon(n) { this["w" + n]._visible = true; } var fullWidth_0 = 29.3; var fullWidth_1 = 46; var fullWidth_2 = 46; var fullWidth_3 = 46; var fullWidth_4 = 46; }
Symbol 451 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var typesThings, mc_pause, sndHealth, sndBullets, sndGame, aGravObj, aEnemies, aRockets, aThings, nKilledEnemies, speedJump, timeForEnemy, canBeDoubleJump, canBeJump, player, mc_hud, keyListener, nLevel, configLevel, map, gameScore, mcGround, oGravity, nEnemies, mc_target, intrTimer, getNextHighestDepth, attachMovie; function Game () { super(); trace("Game"); typesThings = [HEALTH_POINTS, UZI_POINTS, TOMMY_POINTS, MACHINE_POINTS, BAZOOKA_POINTS]; mc_pause._visible = false; sndHealth = new Sound(this); sndHealth.attachSound("pickup_medekit"); sndBullets = new Sound(this); sndBullets.attachSound("pickup_bullets"); sndBullets = new Sound(this); sndBullets.attachSound("pickup_bullets"); sndGame = new Sound(this); sndGame.attachSound("MAF_MUS"); } function onLoad() { aGravObj = new Array(); aEnemies = new Array(); aRockets = new Array(); aThings = new Array(); nKilledEnemies = 0; speedJump = 0; timeForEnemy = 0; canBeDoubleJump = true; canBeJump = true; player._visible = false; mc_hud._visible = false; var _local3 = new Weapons(); mc_hud.aMaxB = [_local3.aTypes[0].maxBullets, _local3.aTypes[1].maxBullets, _local3.aTypes[2].maxBullets, _local3.aTypes[3].maxBullets, _local3.aTypes[4].maxBullets]; player.gr = GRAVITY; keyListener = new Object(); keyListener.root = this; keyListener.onKeyDown = function () { this.root.onKeyDownMy(); }; keyListener.onKeyUp = function () { this.root.onKeyUpMy(); }; Key.addListener(keyListener); startLevel(_root.numLevel); } function startLevel(n_level) { trace("n_level=" + n_level); nLevel = n_level; sndGame.start(0, 999999); configLevel = this["configLevel_" + nLevel]; _root.configL = configLevel; map.init(nLevel); if (nLevel == 1) { _root.playerScore = 0; player.init(Stage.width / 2, 200, this, [null, 0, 0, 0, 0], [0], 0, 100); } else { player.init(Stage.width / 2, 200, this, _root.playerBullets, _root.playerWeapons, _root.currPlayerWeapon, _root.playerHealth); } player.setType(_root.playersType); gameScore = _root.playerScore; aGravObj.push(player); mcGround = map.currLevel.ground; oGravity = new Gravity(map, mcGround, GRAVITY, SPEED_MOVE); oGravity.__set__listObjects(aGravObj); oGravity.root = this; oGravity.onGround = function (obj) { obj.isOnGround = true; if (obj.player) { this.root.canBeDoubleJump = true; } }; player.t_g = this; player.onShooting = function (bullet) { this.t_g.shootByBullet(bullet); }; player.onDieOf = function () { this.t_g.isPlaying = false; _global.setTimeout(this.t_g, "gameOver", 500); }; mc_hud.setHealth(player.health); mc_hud.setScore(_root.playerScore); mc_hud.setBullets(player.aBullets); mc_hud.setEnemies(configLevel.nEnemies); mc_hud.setLevel(nLevel); nEnemies = 0; isPlaying = true; mc_hud._visible = true; mc_target.startDrag(true); mc_target._visible = true; Mouse.hide(); intrTimer = setInterval(this, "timer", 30); } function timer() { if (!isPlaying) { return(undefined); } linstenKeys(); doActions(); oGravity.doGravity(); makeResistance(); player.seeOn(_root._xmouse, _root._ymouse); controlEnemies(); flyRockets(); } function onMouseDown() { if (!isPlaying) { return(undefined); } player.shoot(_root._xmouse, _root._ymouse); } function onMouseUp() { if (!isPlaying) { return(undefined); } player.endShoot(); } function makeResistance() { if (player.__get__speedMove() == 0) { return(undefined); } if (!player.isOnGround) { player.speedMove = player.speedMove - ((WIND_RESISTANCE * player.__get__speedMove()) / Math.abs(player.__get__speedMove())); if (Math.abs(player.__get__speedMove()) < 0.2) { player.__set__speedMove(0); } } else { player.speedMove = player.speedMove - ((GROUND_RESISTANCE * player.__get__speedMove()) / Math.abs(player.__get__speedMove())); if (Math.abs(player.__get__speedMove()) < 1) { player.__set__speedMove(0); } } } function onKeyDownMy() { if (!isPlaying) { return(undefined); } if (Key.getCode() == 67) { player.shoot(_root._xmouse, _root._ymouse); } if (Key.getCode() == 38) { if ((!canBeDoubleJump) || (!canBeJump)) { return(undefined); } canBeJump = false; if (player.isOnGround) { startJump(START_SPEED_JUMP); } else if (speedJump < 12) { canBeDoubleJump = false; startJump(START_SPEED_DOUBLE_JUMP); } } } function onKeyUpMy() { if (Key.getCode() == 80) { isPlaying = !isPlaying; mc_pause._visible = !isPlaying; if (isPlaying) { mc_target._visible = true; Mouse.hide(); } else { mc_target._visible = false; Mouse.show(); } } if (!isPlaying) { return(undefined); } if (Key.getCode() == 67) { player.endShoot(); } if (Key.getCode() == 32) { player.changeWeapon(); } if (Key.getCode() == 38) { canBeJump = true; } } function linstenKeys() { if (Key.isDown(37)) { moveToLeft(); } else if (Key.isDown(39)) { moveToRight(); } } function moveToLeft() { if (!player.isOnGround) { player.__set__speedMove(SPEED_MOVE / 2); } else { player.__set__speedMove(SPEED_MOVE); player.moveToLeft(); } } function moveToRight() { if (!player.isOnGround) { player.__set__speedMove((-SPEED_MOVE) / 2); } else { player.__set__speedMove(-SPEED_MOVE); player.moveToRight(); } } function startJump(speed) { player.jump(); speedJump = speed; player.isOnGround = false; } function doActions() { if (!player.isOnGround) { speedJump = speedJump - GRAVITY; if (speedJump <= 0) { speedJump = 0; } map._y = map._y + speedJump; } map._x = map._x + player.speedMove; var _local2 = 0; while (_local2 < aThings.length) { if (player.hitArea.hitTest(aThings[_local2])) { if (aThings[_local2].type == 1) { player.addHealth(typesThings[0]); sndHealth.start(); } else if (aThings[_local2].type < 10) { player.addBullets(aThings[_local2].type, typesThings[aThings[_local2].type - 1]); sndBullets.start(); } else { player.takeWeapon(aThings[_local2].type - 10); sndBullets.start(); } aThings[_local2].removeMovieClip(); aThings.splice(_local2, 1); oGravity.listThings = aThings; _local2--; } _local2++; } if (player.hitArea.hitTest(map.currLevel.endPoint) && (configLevel.nEnemies == nKilledEnemies)) { isPlaying = false; onEndLevel(); } } function shootByBullet(bullet) { if (bullet.type == 4) { bullet.wall.gotoAndStop(1); bullet.empty.gotoAndStop(1); aRockets.push(bullet); bullet.speed = SPEED_ROCKET; return(undefined); } var str_hit = bullet.findHit(map, mcGround, Stage.width, Stage.height, aGravObj); if (str_hit == "no_hit") { bullet.wall.gotoAndStop(1); } else if (str_hit == "wall") { bullet.empty.gotoAndStop(1); } else { var arr = str_hit.split("="); bullet.wall.gotoAndStop(1); bullet.empty.gotoAndStop(1); eval (arr[0]).shootedBy(bullet, arr[1], arr[2]); return(undefined); } bullet.playMiss(); } function flyRockets() { var _local2 = 0; while (_local2 < aRockets.length) { var _local3 = aRockets[_local2].rocketHit(mcGround, aGravObj); if (_local3 == "no_hit") { aRockets[_local2].removeMovieClip(); aRockets.splice(_local2, 1); } if (_local3 == "1") { makeExplode(aRockets[_local2]); aRockets[_local2].removeMovieClip(); aRockets.splice(_local2, 1); } aRockets[_local2]._x = aRockets[_local2]._x + (Math.sin((aRockets[_local2].angleFly * Math.PI) / 180) * aRockets[_local2].speed); aRockets[_local2]._y = aRockets[_local2]._y + (Math.cos((aRockets[_local2].angleFly * Math.PI) / 180) * aRockets[_local2].speed); aRockets[_local2].speed = aRockets[_local2].speed + SPEED_ROCKET; _local2++; } } function makeExplode(rocket) { var _local8 = rocket.getPointExplode(); var _local5 = {x:0, y:0}; _local8.localToGlobal(_local5); var _local7 = getNextHighestDepth(); var _local6 = attachMovie("exposion_mc", "exposion" + _local7, _local7); _local6._x = _local5.x; _local6._y = _local5.y; var _local3 = rocket.getExplodeHit(_local6.area, aGravObj); var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2].shootedBy(rocket); _local2++; } } function controlEnemies() { if (((getTimer() - timeForEnemy) > configLevel.siqEnemy) && ((aGravObj.length - 1) < configLevel.quant)) { if (nEnemies < configLevel.nEnemies) { timeForEnemy = getTimer(); var _local3 = map.addEnemy(); nEnemies++; aGravObj.push(_local3); oGravity.__set__listObjects(aGravObj); _local3.root = this; _local3.gr = GRAVITY; _local3.onDieOf = function (person) { this.root.onDieEnemy(person); }; _local3.onShooting = function (bullet) { this.root.shootByBullet(bullet); }; } } var _local2 = 1; while (_local2 < aGravObj.length) { aGravObj[_local2].doAction(); _local2++; } } function onDieEnemy(person) { gameScore = gameScore + KILL_SCORE; nKilledEnemies++; mc_hud.setScore(gameScore); mc_hud.setEnemies(configLevel.nEnemies - nKilledEnemies); var _local4 = map.addThings(person); _local4.gr = GRAVITY; aThings.push(_local4); oGravity.listThings = aThings; var _local2 = 0; while (_local2 < aGravObj.length) { if (person == aGravObj[_local2]) { aGravObj.splice(_local2, 1); oGravity.__set__listObjects(aGravObj); return(undefined); } _local2++; } } function onEndLevel() { _root.playerBullets = player.aBullets; _root.playerWeapons = player.getIDWeapons(); _root.currPlayerWeapon = player.typeWeapon; _root.playerHealth = player.health; _root.playerScore = gameScore; clearLevel(); onLevelComplete(); } function gameOver(score) { clearLevel(); onGameOver(gameScore); } function clearLevel() { clearInterval(intrTimer); mc_target.stopDrag(); Key.removeListener(keyListener); Mouse.show(); mc_target.stopDrag(); mc_target._visible = false; isPlaying = false; player.endShoot(); player.standOn(); player.removeMovieClip(); new Sound().stop(); } function onGameOver(score) { } function onLevelComplete(score) { } var configLevel_1 = {nEnemies:10, quant:3, siqEnemy:2000, typeWeapons:"1", nMedics:4, nBullets:10, typeEnemies:["2#1"]}; var configLevel_2 = {nEnemies:15, quant:3, siqEnemy:2000, typeWeapons:"1", nMedics:5, nBullets:10, typeEnemies:["5#1", "1#2"]}; var configLevel_3 = {nEnemies:20, quant:4, siqEnemy:2000, typeWeapons:"2", nMedics:10, nBullets:10, typeEnemies:["5#1", "4#2"]}; var configLevel_4 = {nEnemies:25, quant:5, siqEnemy:2000, typeWeapons:"2", nMedics:15, nBullets:10, typeEnemies:["5#1", "5#2"]}; var configLevel_5 = {nEnemies:30, quant:7, siqEnemy:2000, typeWeapons:"1", nMedics:15, nBullets:15, typeEnemies:["10#1", "5#2"]}; var configLevel_6 = {nEnemies:35, quant:7, siqEnemy:2000, typeWeapons:"3", nMedics:20, nBullets:15, typeEnemies:["11#1", "7#2", "2#3"]}; var configLevel_7 = {nEnemies:40, quant:7, siqEnemy:2000, typeWeapons:"3", nMedics:20, nBullets:20, typeEnemies:["11#1", "8#2", "4#3"]}; var configLevel_8 = {nEnemies:45, quant:7, siqEnemy:2000, typeWeapons:"3", nMedics:20, nBullets:25, typeEnemies:["12#1", "9#2", "5#3"]}; var configLevel_9 = {nEnemies:50, quant:8, siqEnemy:2000, typeWeapons:"3", nMedics:25, nBullets:25, typeEnemies:["13#1", "10#2", "6#3"]}; var configLevel_10 = {nEnemies:55, quant:8, siqEnemy:2000, typeWeapons:"4", nMedics:25, nBullets:30, typeEnemies:["14#1", "11#2", "7#3", "2#4"]}; var configLevel_11 = {nEnemies:60, quant:8, siqEnemy:2000, typeWeapons:"4", nMedics:30, nBullets:30, typeEnemies:["15#1", "12#2", "7#3", "3#4"]}; var configLevel_12 = {nEnemies:65, quant:9, siqEnemy:2000, typeWeapons:"4", nMedics:35, nBullets:30, typeEnemies:["16#1", "13#2", "8#3", "3#4"]}; var configLevel_13 = {nEnemies:70, quant:9, siqEnemy:2000, typeWeapons:"2", nMedics:35, nBullets:35, typeEnemies:["17#1", "14#2", "8#3", "4#4"]}; var configLevel_14 = {nEnemies:75, quant:9, siqEnemy:2000, typeWeapons:"3", nMedics:35, nBullets:40, typeEnemies:["18#1", "15#2", "9#3", "4#4"]}; var configLevel_15 = {nEnemies:80, quant:10, siqEnemy:2000, typeWeapons:"", nMedics:35, nBullets:40, typeEnemies:["19#1", "16#2", "9#3", "5#4"]}; var configLevel_16 = {nEnemies:85, quant:10, siqEnemy:2000, typeWeapons:"", nMedics:40, nBullets:45, typeEnemies:["20#1", "17#2", "10#3", "5#4"]}; var configLevel_17 = {nEnemies:90, quant:10, siqEnemy:2000, typeWeapons:"", nMedics:45, nBullets:45, typeEnemies:["21#1", "18#2", "10#3", "6#4"]}; var configLevel_18 = {nEnemies:95, quant:11, siqEnemy:2000, typeWeapons:"", nMedics:45, nBullets:45, typeEnemies:["22#1", "19#2", "11#3", "6#4"]}; var configLevel_19 = {nEnemies:100, quant:12, siqEnemy:2000, typeWeapons:"", nMedics:45, nBullets:45, typeEnemies:["23#1", "19#2", "11#3", "7#4"]}; var configLevel_20 = {nEnemies:100, quant:13, siqEnemy:2000, typeWeapons:"", nMedics:45, nBullets:45, typeEnemies:["24#1", "19#2", "11#3", "7#4"]}; var SPEED_MOVE = 4; var GRAVITY = 0.5; var START_SPEED_JUMP = 13; var START_SPEED_DOUBLE_JUMP = 17; var DAMPING_JUMP = 0.8; var WIND_RESISTANCE = 0.001; var GROUND_RESISTANCE = 1; var SPEED_ROCKET = 2; var KILL_SCORE = 10; var HEALTH_POINTS = 15; var UZI_POINTS = 50; var TOMMY_POINTS = 30; var MACHINE_POINTS = 40; var BAZOOKA_POINTS = 1; var isPlaying = false; }
Symbol 452 MovieClip [__Packages.Gravity] Frame 0
class Gravity { var map, ground, dGrav; function Gravity (m, grnd, val, speed) { map = m; ground = grnd; valGravity = val; dGrav = valGravity; valSpeed = speed; init(); } function init() { } function set listObjects(a) { _listObjects = a; //return(listObjects); } function get listObjects() { return(_listObjects); } function doGravity() { var _local3 = listObjects.length; var _local2 = 0; while (_local2 < _local3) { getGravity(listObjects[_local2]); _local2++; } var _local4 = listThings.length; _local2 = 0; while (_local2 < _local4) { dropThing(listThings[_local2]); _local2++; } } function getGravity(obj) { var _local5 = obj; var _local7 = 1; var _local8 = obj.gr; var _local10; if (obj.player) { _local10 = obj; _local7 = -1; _local5 = map; } var _local3 = getGrounds(obj); _local5._y = _local5._y + (_local8 * _local7); var _local9 = _local3.length; var _local6 = false; var _local2 = 0; while (_local2 < _local9) { if (_local3[_local2]._name.split("_")[0] != "vert") { while ((_local3[_local2].hitTest(obj.hitArea) || (_local8 == 0)) && (_local3[_local2]._name.split("_")[0] != "vert")) { _local6 = true; _local5._y = _local5._y - (valGravity * _local7); } if (_local6) { onGround(obj); obj.gr = valGravity; } } else if (_local3[_local2].hitTest(obj.hitArea)) { _local10.speedMove = 0; _local5._x = _local5._x + (valSpeed + 1); if (_local3[_local2].hitTest(obj.hitArea)) { _local5._x = _local5._x - (2 * (valSpeed + 1)); } } _local2++; } if (!_local6) { obj.gr = obj.gr + valGravity; } } function getGrounds(obj) { var _local3 = new Array(); var _local6 = {x:0, y:0}; obj.down_point.localToGlobal(_local6); for (var _local7 in ground) { if (ground[_local7]._name.split("_")[0] == "vert") { _local3.push(ground[_local7]); } else { var _local2 = {x:0, y:0}; ground[_local7].localToGlobal(_local2); if ((_local6.y - valGravity) < _local2.y) { _local3.push(ground[_local7]); } } } return(_local3); } function dropThing(obj) { if (obj.onGround) { return(undefined); } var _local7 = obj; var _local6 = 1; var _local8 = obj.gr; var _local3 = getGrounds(obj); _local7._y = _local7._y + (_local8 * _local6); var _local9 = _local3.length; var _local5 = false; var _local2 = 0; while (_local2 < _local9) { if (_local3[_local2]._name.split("_")[0] != "vert") { while ((_local3[_local2].hitTest(obj) || (_local8 == 0)) && (_local3[_local2]._name.split("_")[0] != "vert")) { _local5 = true; _local7._y = _local7._y - (valGravity * _local6); } if (_local5) { obj.onGround = true; } } _local2++; } if (!_local5) { obj.gr = obj.gr + valGravity; } } function onGround(obj) { } var listThings = []; var valGravity = 0; var valSpeed = 0; var objShift = {}; var _listObjects = []; }
Symbol 453 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends Person { var typeWeapon, _x, _y, personScale, _xscale, mcMap, takeWeapon, setTypeWeapon, seeOn, localToGlobal, moveToLeft, moveToRight, shootOf; function Enemy () { super(); typeWeapon = 0; } function init(x, y, map, typeTh, typeW) { (_x = x); (_y = y); personScale = _xscale; mcMap = map; speedMove = -4; typeThing = typeTh; typeWeapon = typeW; trace("typeWeapon=" + typeWeapon); takeWeapon(0); takeWeapon(typeWeapon); setTypeWeapon(typeWeapon); } function doAction() { _x = _x + speedMove; seeOn(Stage.width / 2, 200); if ((getTimer() - lastMove) > (2000 + (random(4) * 1000))) { changeMove(); } if ((typeWeapon > 0) && (typeWeapon < 4)) { if ((getTimer() - lastShoot) > (3000 + (random(4) * 300))) { tryShoot(); } } else if ((getTimer() - lastShoot) > (2000 + (random(4) * 500))) { tryShoot(); } } function tryShoot() { lastShoot = getTimer(); var _local2 = {x:0, y:0}; localToGlobal(_local2); if ((((_local2.x > -20) && (_local2.x < (Stage.width + 20))) && (_local2.y > -20)) && (_local2.y < (Stage.height + 20))) { if (random(5) == 0) { seeOn(Stage.width / 2, 200); } else { seeOn(Stage.width / 2, 170 - (random(5) * 5)); } shoot(285, 220, false); } } function changeMove() { speedMove = speedMove * -1; lastMove = getTimer(); if (random(2)) { moveToLeft(); } else { moveToRight(); } } function shoot(xx, yy) { if (typeWeapon > 0) { _global.setTimeout(this, "endShoot", 1000 + (random(5) * 300)); } shootOf(xx, yy, player); } var player = false; var speedMove = -4; var lastShoot = 0; var lastMove = 0; var typeThing = null; }

Library Items

Symbol 1 Sound [uzi.wav]
Symbol 2 Sound [tommy_gun.wav]
Symbol 3 Sound [pickup_medekit]
Symbol 4 Sound [pickup_bullets]
Symbol 5 Sound [miss_hit]
Symbol 6 Sound [MAF_MUS_MENU]
Symbol 7 Sound [MAF_MUS]
Symbol 8 Sound [machine_gun_loop.wav]
Symbol 9 Sound [hit]
Symbol 10 Sound [desert.wav]
Symbol 11 Sound [bazooka.wav]
Symbol 12 GraphicUsed by:37
Symbol 13 GraphicUsed by:37
Symbol 14 GraphicUsed by:37
Symbol 15 GraphicUsed by:37
Symbol 16 GraphicUsed by:37
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Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:362 393 436 439 440 441Used by:Timeline
Symbol 443 MovieClip [__Packages.Bullet]
Symbol 444 MovieClip [__Packages.AnyObject]
Symbol 445 MovieClip [__Packages.Person]
Symbol 446 MovieClip [__Packages.Weapons]
Symbol 447 MovieClip [__Packages.Player]
Symbol 448 MovieClip [__Packages.Map]
Symbol 449 MovieClip [__Packages.SelPerson]
Symbol 450 MovieClip [__Packages.Hud]
Symbol 451 MovieClip [__Packages.Game]
Symbol 452 MovieClip [__Packages.Gravity]
Symbol 453 MovieClip [__Packages.Enemy]

Instance Names

"vert_0"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"vert_1"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"www"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"vert_2"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"vert_3"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"vert_4"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"vert_5"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"ground"Symbol 57 MovieClip [level_9] Frame 1Symbol 52 MovieClip
"endPoint"Symbol 57 MovieClip [level_9] Frame 1Symbol 54 MovieClip
"p0"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p1"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p2"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p3"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p4"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p5"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p6"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p7"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p8"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p9"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"p10"Symbol 57 MovieClip [level_9] Frame 1Symbol 56 MovieClip
"vert_0"Symbol 60 MovieClip Frame 1Symbol 51 MovieClip
"vert_1"Symbol 60 MovieClip Frame 1Symbol 51 MovieClip
"www"Symbol 60 MovieClip Frame 1Symbol 51 MovieClip
"vert_5"Symbol 60 MovieClip Frame 1Symbol 51 MovieClip
"vert_3"Symbol 60 MovieClip Frame 1Symbol 51 MovieClip
"ground"Symbol 61 MovieClip [level_11] Frame 1Symbol 60 MovieClip
"endPoint"Symbol 61 MovieClip [level_11] Frame 1Symbol 54 MovieClip
"p0"Symbol 61 MovieClip [level_11] Frame 1Symbol 56 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 1Symbol 121 as "level_4"
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ExportAssets (56)Timeline Frame 1Symbol 452 as "__Packages.Gravity"
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Labels

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Dynamic Text Variables

scoreSymbol 389 EditableText"<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10000</b></font></p>"




http://swfchan.com/5/24824/info.shtml
Created: 24/5 -2019 11:54:57 Last modified: 24/5 -2019 11:54:57 Server time: 22/12 -2024 22:34:25