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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

The Fridge.swf

This is the info page for
Flash #24827

(Click the ID number above for more basic data on this flash file.)


Text
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<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF"><B>Dont touch this</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">1</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">2</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">3</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">4</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">5</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">6</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">7</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">8</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">9</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">444</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">P</FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">1</FONT></P>

Highscore Table

Position

Name

Score

Loading...

CHALLENGE A FRIEND

0/0

e

r

o

c

s

0

0

00:00

HOME

INSTRUCTIONS

PLAY GAME

VIEW HIGHSCORES

QUIT

C

F

It's where everybody who is anybody just has to
be, so why don't you help these lost celebrities
kickstart their careers by directing them to the
best show around - The Fridge!
Get them there before the show starts and you
can move them onto the next level.
For more details check out the instructions
section.

PLAY GAME

Please ensure you have
read and agreed to the
terms and conditions.

Click to continue

Game Over

Click to enter your details
onto the highscore table

Please enter a valid
email address

Please fill in all fields

You didn't get all the
celebrities in to the fridge in time.

Back to Start

Game Completed

Congratulations!

Level  3 - Completed

Click to continue

Level  4 - Completed

Level  4

Get 3 celebrities into the Fridge
before the show
starts in 1 minute!

Click to start

Level  5 - Completed

Level  5

Level  6 - Completed

Level  6

Get 2 celebrities into the Fridge
before the show
starts in 30 seconds!

Level  7 - Completed

Level  7

Get 4 celebrities into the Fridge
before the show
starts in 30 seconds!

Level  3

Get 1 celebrity into the Fridge
before the show
starts in 1 minute!

Level  2 - Completed

Level  2

Get 2 celebrities into the Fridge
before the show
starts in 2 minutes!

Level  1 - Completed

Level  1

Get 1 celebrity into the Fridge
before the show
starts in 3 minutes!

Instructions

Click on a grid square to deposit a guiding arrow in
the path of your celebrity. Click repeatedly on the
arrow to change it's direction, and watch out for the
crowds and photographers that may hinder your
progress!

Enter your details below to add yourself to
the highscore table

First name :
Last name :
Email :
Your score :

SUBMIT

I would like to receive more information from MTV.

I have read and agreed to the terms & conditions of MTV.

Challenge a friend

Email :

Submit

Enter a friend's email address to challenge them to
beat your score.

ActionScript [AS1/AS2]

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in xmlNode:attributes) { tempObj[attr] = xmlNode.attributes[attr]; } var i = 0; while (i < xmlNode.childNodes.length) { if (xmlNode.childNodes[i].nodeType == 3) { tempObj.text = tempObj.text + xmlNode.childNodes[i].nodeValue; } else { var subObj = this.convertToDOM(xmlNode.childNodes[i]); subObj._parent = tempObj; if (subObj.id != "") { tempObj[subObj.id] = subObj; } if (typeof(tempObj[subObj.nodeName]) == "undefined") { tempObj[subObj.nodeName] = new Array(); } typeArray = tempObj[subObj.nodeName]; typeArray[typeArray.length] = subObj; } i++; } return(tempObj); }; Math.randomInt = function (from, to) { with (this) { range = to - from; r_int = Math.round(Math.random() * (range + 1)); if (r_int == (range + 1)) { r_int = 0; } return(r_int + from); } }; Array.prototype.randomElement = function () { this.r = Math.randomInt(0, this.length - 1); return(this[this.r]); }; Math.Vector = function (x, y, z) { if (((x == null) && (y == null)) && (z == null)) { this.x = 0; this.y = 0; this.z = 0; } else { this.x = x; this.y = y; this.z = z; } }; Math.Vector.prototype.addVec = function (t) { this.x = this.x + t.x; this.y = this.y + t.y; this.z = this.z + t.z; }; Math.Vector.prototype.setVec = function (x, y, z) { this.x = x; this.y = y; this.z = z; }; Math.Vector.prototype.setToVec = function (vec) { this.x = vec.x; this.y = vec.y; this.z = vec.z; }; Math.Vector.prototype.setZero = function () { this.setVec(0, 0, 0); }; Math.Vector.prototype.setUnitRandom = function () { with (this) { do { x = (Math.random() * 2) - 1; y = (Math.random() * 2) - 1; z = (Math.random() * 2) - 1; } while (1 < magnitudeSquared()); } }; Math.Vector.prototype.equals = function (other) { with (this) { return(((x == other.x) && (y == other.y)) && (z == other.z)); } }; Math.Vector.prototype.equalsZero = function () { with (this) { return(((x == 0) && (y == 0)) && (z == 0)); } }; Math.Vector.prototype.magnitude = function () { return(Math.sqrt(this.magnitudeSquared())); }; Math.Vector.prototype.magnitudeSquared = function () { with (this) { return(((x * x) + (y * y)) + (z * z)); } }; Math.Vector.prototype.distance = function (v) { distTemp = new Math.Vector(); distTemp.setDiff(this, v); return(distTemp.magnitude()); }; Math.Vector.prototype.approxDistance = function (v) { distTemp = new Vector(); distTemp.setDiff(this, v); return(distTemp.approxLength()); }; Math.Vector.prototype.setSum = function (a, b) { with (this) { x = a.x + b.x; y = a.y + b.y; z = a.z + b.z; } }; Math.Vector.prototype.setDiff = function (a, b) { with (this) { x = a.x - b.x; y = a.y - b.y; z = a.z - b.z; } }; Math.Vector.prototype.setDiv = function (a, b) { with (this) { x = a.x / b; y = a.y / b; z = a.z / b; } }; Math.Vector.prototype.setScale = function (a, b) { with (this) { x = a * b.x; y = a * b.y; z = a * b.z; } }; Math.Vector.prototype.setCross = function (a, b) { with (this) { x = (y * v.z) - (z * v.y); y = (z * v.x) - (x * v.z); z = (x * v.y) - (y * v.x); } }; Math.Vector.prototype.setInterp = function (blend, a, b) { with (this) { x = a.x + (blend * (b.x - a.x)); y = a.y + (blend * (b.y - a.y)); z = a.z + (blend * (b.z - a.z)); } }; Math.Vector.prototype.setNormalize = function () { with (this) { m = magnitude(); if (m != 0) { setScale(1 / m, this); } } }; Math.Vector.prototype.setApproxNormalize = function () { with (this) { m = approxLength(); if (m != 0) { setScale(1 / m, this); } } }; Math.Vector.prototype.setApproxTruncate = function (threshold) { with (this) { l = approxLength(); if (threshold < l) { setScale(threshold / l, this); } } }; Math.Vector.prototype.dot = function (v) { with (this) { return(((x * v.x) + (y * v.y)) + (z * v.z)); } }; Math.Vector.prototype.approxLength = function () { a = this.x; b = this.y; c = this.z; if (a < 0) { a = -a; } if (b < 0) { b = -b; } if (c < 0) { c = -c; } if (a < b) { t = a; a = b; b = t; } if (a < c) { t = a; a = c; c = t; } return((a * 0.9375) + ((b + c) * 0.375)); }; Math.Vector.prototype.toString = function () { with (this) { return(((((("Vector(" + x) + ",") + y) + ",") + z) + ")"); } }; Math.Transform = function (initMatrix) { if (initMatrix == null) { this.matrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; } else { this.matrix = initMatrix; } }; Math.Transform.identity = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; Math.Transform.prototype.translate = function (tx, ty, tz) { this.multiply(new Math.Transform([[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [tx, ty, tz, 1]])); }; Math.Transform.prototype.scale = function (sx, sy, sz) { this.multiply(new Math.Transform([[sx, 0, 0, 0], [0, sy, 0, 0], [0, 0, sz, 0], [0, 0, 0, 1]])); }; Math.Transform.prototype.rotateX = function (angle) { this.multiply(new Math.Transform([[1, 0, 0, 0], [0, Math.cos(angle), Math.sin(angle), 0], [0, -Math.sin(angle), Math.cos(angle), 0], [0, 0, 0, 1]])); }; Math.Transform.prototype.rotateY = function (angle) { this.multiply(new Math.Transform([[Math.cos(angle), 0, -Math.sin(angle), 0], [0, 1, 0, 0], [Math.sin(angle), 0, Math.cos(angle), 0], [0, 0, 0, 1]])); }; Math.Transform.prototype.rotateZ = function (angle) { this.multiply(new Math.Transform([[Math.cos(angle), Math.sin(angle), 0, 0], [-Math.sin(angle), Math.cos(angle), 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]])); }; Math.Transform.prototype.getRotation = function () { var sp = (-this.matrix[1][2]); if (-1 >= sp) { p = -1.570796; } else if (sp >= 1) { p = 1.570796; } else { p = Math.asin(sp); } if (0.9999 < sp) { b = 0; h = Math.atan2(-this.matrix[2][0], this.matrix[0][0]); } else { h = Math.atan2(this.matrix[0][2], this.matrix[2][2]); b = Math.atan2(this.matrix[1][0], this.matrix[1][1]); } return(new Math.Vector(p, h, b)); }; Math.Transform.prototype.multiply = function (b) { with (this) { var newMx = [[], [], [], []]; var j = 0; while (j < 4) { var i = 0; while (i < 4) { newMx[i][j] = (((matrix[i][0] * b.matrix[0][j]) + (matrix[i][1] * b.matrix[1][j])) + (matrix[i][2] * b.matrix[2][j])) + (matrix[i][3] * b.matrix[3][j]); i++; } j++; } matrix = newMx; } }; Math.Transform.prototype.vectorTransform = function (vec) { with (this) { var newX = ((((vec.x * matrix[0][0]) + (vec.y * matrix[1][0])) + (vec.z * matrix[2][0])) + matrix[3][0]); var newY = ((((vec.x * matrix[0][1]) + (vec.y * matrix[1][1])) + (vec.z * matrix[2][1])) + matrix[3][1]); var newZ = ((((vec.x * matrix[0][2]) + (vec.y * matrix[1][2])) + (vec.z * matrix[2][2])) + matrix[3][2]); return(new Math.Vector(newX, newY, newZ)); } }; Math.Transform.prototype.addVec = function (vec) { with (this) { matrix[3][0] = matrix[3][0] + vec.x; matrix[3][1] = matrix[3][1] + vec.y; matrix[3][2] = matrix[3][2] + vec.z; } }; Math.Transform.prototype.determinant = function () { m = this.matrix; return(((m[0][0] * ((m[1][1] * m[2][2]) - (m[1][2] * m[2][1]))) + (m[0][1] * ((m[1][2] * m[2][0]) - (m[1][0] * m[2][2])))) + (m[0][2] * ((m[1][0] * m[2][0]) - (m[1][1] * m[2][0])))); }; Math.Transform.prototype.inverse = function () { var det = this.determinant(); var oneOverDet = (1 / det); m = this.matrix; m11 = ((m[1][1] * m[2][2]) - (m[1][2] * m[2][1])) * oneOverDet; m12 = ((m[0][2] * m[2][1]) - (m[0][1] * m[2][2])) * oneOverDet; m13 = ((m[0][1] * m[1][2]) - (m[0][2] * m[1][1])) * oneOverDet; m21 = ((m[1][2] * m[2][0]) - (m[1][0] * m[2][2])) * oneOverDet; m22 = ((m[0][0] * m[2][2]) - (m[0][2] * m[2][0])) * oneOverDet; m23 = ((m[0][2] * m[1][0]) - (m[0][0] * m[1][2])) * oneOverDet; m31 = ((m[1][0] * m[2][1]) - (m[1][1] * m[2][0])) * oneOverDet; m32 = ((m[0][1] * m[2][0]) - (m[0][0] * m[2][1])) * oneOverDet; m33 = ((m[0][0] * m[1][1]) - (m[0][1] * m[1][0])) * oneOverDet; tx = -(((m[3][0] * m11) + (m[3][1] * m21)) + (m[3][2] * m31)); ty = -(((m[3][0] * m12) + (m[3][1] * m22)) + (m[3][2] * m32)); tz = -(((m[3][0] * m13) + (m[3][1] * m23)) + (m[3][2] * m33)); return(new Math.Transform([[m11, m12, m13, 0], [m21, m22, m23, 0], [m31, m32, m33, 0], [tx, ty, tz, 1]])); }; ZObj = function (ref_mc, z_pos) { this.ref_mc = ref_mc; this.z = z_pos; }; Zmanager = function () { this.zList = []; }; Zmanager.prototype.addZObj = function (newZObj) { this.zList.push(newZObj); }; Zmanager.prototype.deleteZObj = function (delZObj) { with (this) { var tempList = []; var i = 0; while (i < zList.length) { if (zList[i] != delZObj) { tempList.push(zList[i]); } i++; } zList = tempList; } }; Zmanager.prototype.dumpZList = function () { trace(" ===== "); with (this) { var i = 0; while (i < zList.length) { trace((zList[i].ref_mc._name + " = ") + zList[i].z); i++; } } }; Zmanager.prototype.update = function () { with (this) { curIndex = 0; while (curIndex < zList.length) { doShuffle = false; if (curIndex < (zList.length - 1)) { doShuffle = zList[curIndex].z < zList[curIndex + 1].z; } if (doShuffle) { tempObj = zList[curIndex]; zList.splice(curIndex, 1); zList.splice(curIndex + 1, 0, tempObj); zList[curIndex].ref_mc.swapDepths(zList[curIndex + 1].ref_mc); curIndex = 0; } else { curIndex++; } } } }; Node3d = function (origin, position, scale, rotation) { this.matrix = new Math.Transform(); this.origin = origin; this.position = new Math.Vector(0, 0, 0); this.rotation = new Math.Vector(0, 0, 0); this.scale = new Math.Vector(1, 1, 1); this.doTransform(position, scale, rotation); this.dirty = true; }; Node3d.prototype.moveOrigin = function (t) { this.origin.addVec(t); this.dirty = true; }; Node3d.prototype.setOrigin = function (t) { this.origin.setToVec(t); this.dirty = true; }; Node3d.prototype.getWorldPosition = function () { return(this.origin); }; Node3d.prototype.doTransform = function (t, s, r) { if (t != null) { this.matrix.translate(t.x, t.y, t.z); this.position.setSum(this.position, t); } if (s != null) { this.matrix.scale(s.x, s.y, s.z); this.scale.setScale(s, this.scale); } if (r != null) { this.matrix.rotateX(r.x); this.matrix.rotateY(r.y); this.matrix.rotateZ(r.z); this.rotation = this.matrix.getRotation(); } this.dirty = true; }; Node3d.prototype.setTransform = function (t, s, r) { if (t != null) { t.setDiff(t, this.position); } if (s != null) { s.setDiv(s, this.scale); } if (r != null) { r.setDiff(r, this.rotation); } this.doTransform(t, s, r); }; Camera3dNode = function (perspective, origin, position, scale, rotation) { this.perspective = perspective; this.nearClip = 50; this.farClip = 5000; this.superClass = Node3d; this.superClass(origin, position, scale, rotation); }; Camera3dNode.prototype = new Node3d(); Sprite3dNode = function (scene, id, name, gridPos, origin, position, scale, rotation) { this.gridPos = gridPos; this.superClass = Node3d; this.superClass(origin, position, scale, rotation); this.id = id; this.name = name; this.viewMatrix = new Math.Transform(); this.scene = scene; this.scene.spriteContainer.attachMovie(id, name, this.scene.spriteDepth++); this.ref_mc = this.scene.spriteContainer[name]; this.ref_mc.obj_ref = this; this.eyeMatrix = new Math.Transform(); this.eyeMatrix.multiply(this.matrix); this.eyeMatrix.addVec(this.origin); this.eyeMatrix.multiply(this.scene.matrix); this.zObj = new _root.ZObj(this.ref_mc, position.z); this.scene.spriteZmanager.addZObj(this.zObj); }; Sprite3dNode.prototype = new Node3d(); Sprite3dNode.prototype.deleteNode = function () { this.scene.deleteObjFromGrid(this); this.scene.spriteZmanager.deleteZObj(this.zObj); this.ref_mc.removeMovieClip(); this.scene.children[this.name] = null; this = null; }; Sprite3dNode.prototype.update = function (applyScene) { return(this.update3d(applyScene)); }; Sprite3dNode.prototype.update3d = function (applyScene) { this.objChanged = false; if (applyScene || (this.dirty)) { this.eyeMatrix = new Math.Transform(); this.eyeMatrix.multiply(this.matrix); this.eyeMatrix.addVec(this.origin); this.eyeMatrix.multiply(this.scene.matrix); this.dirty = false; this.objChanged = true; this.viewMatrix = new Math.Transform(); this.viewMatrix.multiply(this.eyeMatrix); this.tempCamMatrix = new Math.Transform(); this.tempCamMatrix.multiply(this.scene.camera.matrix); this.tempCamMatrix.addVec(this.scene.camera.origin); this.viewMatrix.multiply(this.tempCamMatrix); this.zObj.z = this.getPos().z; } return(this.objChanged); }; Sprite3dNode.prototype.getPos = function () { var vec = this.viewMatrix.vectorTransform(this.position); return(vec); }; Scene3dNode = function (sceneCamera, sceneCentre, spriteContainer, position, scale, rotation) { this.superClass = Node3d; this.superClass(new Math.Vector(), position, scale, rotation); this.spriteContainer = spriteContainer; this.spriteDepth = 10; this.camera = sceneCamera; this.children = []; this.scrCentre = sceneCentre; this.sceneChanged = false; this.spriteZmanager = new _root.Zmanager(); this.buildScene(); }; Scene3dNode.prototype = new Node3d(); Scene3dNode.prototype.buildScene = function () { }; Scene3dNode.prototype.drawScene = function () { for (var child in this:children) { obj3d = this.children[child]; objChanged = obj3d.update(this.dirty); if (objChanged) { var objPos = obj3d.getPos(); if ((this.camera.nearClip < objPos.z) && (objPos.z < this.camera.farClip)) { screenPos = this.project3D(objPos); obj3d.ref_mc._x = screenPos.x; obj3d.ref_mc._y = screenPos.y; obj3d.ref_mc._visible = true; scaleFactor = parseInt((this.camera.perspective / objPos.z) * 70); obj3d.ref_mc._xscale = scaleFactor; obj3d.ref_mc._yscale = scaleFactor; } else { obj3d.ref_mc._visible = false; } } } this.dirty = false; this.spriteZmanager.update(); }; Scene3dNode.prototype.project3D = function (thePoint) { var scalar = (this.camera.perspective / parseInt(thePoint.z)); var x = ((thePoint.x * scalar) + this.scrCentre.x); var y = (((-thePoint.y) * scalar) + this.scrCentre.y); return(new Math.Vector(x, y, 0)); }; GameScene = function (sceneCamera, sceneCentre, spriteContainer, position, scale, rotation) { this.superClass = Scene3dNode; this.superClass(sceneCamera, sceneCentre, spriteContainer, position, scale, rotation); this.fps = 12; this.frameInterval = 1000 / this.fps; this.lastFrameTime = getTimer(); }; GameScene.prototype = new Scene3dNode(); GameScene.prototype.buildScene = function () { this.camMatrix = new Math.Transform(); this.camMatrix.multiply(camera.matrix); this.camMatrix.addVec(camera.origin); }; GameScene.prototype.setLevelGrid = function (levelGrid) { this.grid = levelGrid; }; GameScene.prototype.addObjToGrid = function (obj, pos) { gridInfo = this.grid[pos[0]][pos[1]]; gridInfo.c.push(obj); }; GameScene.prototype.deleteObjFromGrid = function (obj) { with (this) { var tempArray = []; pos = obj.gridPos; gridInfo = grid[pos[0]][pos[1]]; var i = 0; while (i < gridInfo.c.length) { if (gridInfo.c[i] != obj) { tempArray.push(gridInfo.c[i]); } i++; } gridInfo.c = tempArray; } }; GameScene.prototype.update = function () { with (this) { if (getTimer() >= (lastFrameTime + frameInterval)) { drawScene(); lastFrameTime = getTimer(); } } }; GameScene.prototype.drawScene = function () { for (var child in this:children) { obj3d = this.children[child]; if (((((obj3d.type == "Character") && (obj3d.subType == "Paparazzi")) || (obj3d.type == "Indicator")) || (obj3d.type == "Arrow")) || (obj3d.type == "Obstacle")) { objChanged = obj3d.update(true); if (objChanged) { gridPos = obj3d.gridPos; gridInfo = _root.theGrid[gridPos[0]][gridPos[1]]; obj3d.zObj.z = gridInfo.camZ; obj3d.ref_mc._x = gridInfo.sx; obj3d.ref_mc._y = gridInfo.sy; scaleFactor = parseInt((this.camera.perspective / gridInfo.camZ) * 70); obj3d.ref_mc._xscale = scaleFactor; obj3d.ref_mc._yscale = scaleFactor; obj3d.dirty = false; } } else if (obj3d.type == "Character") { obj3d.update(true); var objPos = obj3d.getPos(); if ((this.camera.nearClip < objPos.z) && (objPos.z < this.camera.farClip)) { screenPos = this.project3D(objPos); obj3d.ref_mc._x = screenPos.x; obj3d.ref_mc._y = screenPos.y; obj3d.ref_mc._visible = true; obj3d.zObj.z = objPos.z; scaleFactor = parseInt((this.camera.perspective / objPos.z) * 70); obj3d.ref_mc._xscale = scaleFactor; obj3d.ref_mc._yscale = scaleFactor; } else { obj3d.ref_mc._visible = false; } } } this.spriteZmanager.update(); }; Character = function (scene, id, name, gridPos) { this.type = "Character"; this.superClass = Sprite3dNode; posX = (gridPos[0] * 20) - 140; posZ = (gridPos[1] * 20) - 140; this.superClass(scene, id, name, gridPos, new Math.Vector(posX, 0, posZ)); this.curDir = ""; this.status = "standing"; this.resumeWalkingTime = -1; this.curFrame = 1; this.deltaLookup = {N:[0, -1], E:[1, 0], S:[0, 1], W:[-1, 0]}; this.walkSpeed = _root.controller.levelWalkSpeed; this.revOnRestart = false; }; Character.prototype = new Sprite3dNode(); Character.prototype.walk = function (dir) { this.status = "walking"; this.setDir(dir); }; Character.prototype.stop = function () { with (this) { status = "standing"; ref_mc.man.gotoAndStop(3); resumeWalkingTime = -1; } }; Character.prototype.pause = function (t, rev) { with (this) { status = "standing"; ref_mc.man.gotoAndStop(3); resumeWalkingTime = getTimer() + t; revOnRestart = rev; } }; Character.prototype.setDir = function (newDir) { if (this.curDir != newDir) { this.curDir = newDir; this.ref_mc.gotoAndStop(newDir); } }; Character.prototype.update = function () { with (this) { if (status == "walking") { vec = new Math.Vector(); worldPos = this.getWorldPosition(); if (curDir == "W") { if (-140 < worldPos.x) { vec.x = vec.x - walkSpeed; } else { walk("E"); } } else if (curDir == "E") { if (worldPos.x < 140) { vec.x = vec.x + walkSpeed; } else { walk("W"); } } else if (curDir == "N") { if (-140 < worldPos.z) { vec.z = vec.z - walkSpeed; } else { walk("S"); } } else if (curDir == "S") { if (worldPos.z < 140) { vec.z = vec.z + walkSpeed; } else { walk("N"); } } curFrame = ((curFrame == 1) ? 2 : 1); ref_mc.man.gotoAndStop(curFrame); moveOrigin(vec); newWorldPos = getWorldPosition(); if (((((newWorldPos.x + 140) / 20) % 1) == 0) && ((((newWorldPos.z + 140) / 20) % 1) == 0)) { gridPos[0] = Math.floor((newWorldPos.x + 140) / 20); gridPos[1] = Math.floor((newWorldPos.z + 140) / 20); handleEnterSquareCentre(); setOrigin(worldPos); } this.update3d(true); } else if (status == "standing") { handleStanding(); ref_mc.man.gotoAndStop(curFrame); } return(this.dirty); } }; Character.prototype.update3d = function (applyScene) { with (this) { objChanged = false; if (applyScene || (dirty)) { r1 = [1, 0, 0, 0]; r2 = [0, -0.895344305839492, 0.445374644541871, 0]; r3 = [0, -0.445374644541871, -0.895344305839492, 0]; cM = scene.camMatrix.matrix; vX = origin.x; vY = ((origin.y * cM[1][1]) + (origin.z * cM[2][1])) + cM[3][1]; vZ = ((origin.y * cM[1][2]) + (origin.z * cM[2][2])) + cM[3][2]; viewMatrix = new Math.Transform([r1, r2, r3, [vX, vY, vZ, 1]]); dirty = false; objChanged = true; zObj.z = getPos().z; } return(objChanged); } }; Character.prototype.handleStanding = function () { with (this) { curFrame = 3; if ((resumeWalkingTime != -1) && (getTimer() >= resumeWalkingTime)) { if (revOnRestart) { reverseDirection(); revOnRestart = false; } else { status = "walking"; } } } }; Character.prototype.handleEnterSquareCentre = function () { with (this) { gridInfo = scene.grid[gridPos[0]][gridPos[1]]; if ((gridPos[0] == 7) && (gridPos[1] == 0)) { _root.controller.characterEnterFridge(this); setDir("N"); return(undefined); } if (((gridPos[0] == 12) && (gridPos[1] == 4)) && (curDir != "W")) { walk("E"); } else if (((gridPos[0] == 2) && (gridPos[1] == 4)) && (curDir != "E")) { walk("W"); } for (var obj in gridInfo:c) { curObj = gridInfo.c[obj]; if (curObj.type == "Arrow") { walk(curObj.dir); } } nextSqDelta = deltaLookup[curDir]; nextSq = [gridPos[0] + nextSqDelta[0], gridPos[1] + nextSqDelta[1]]; gridInfo = scene.grid[nextSq[0]][nextSq[1]]; for (var obj in gridInfo:c) { curObj = gridInfo.c[obj]; if (curObj.type == "Obstacle") { reverseDirection(); if (-1 < curObj.name.indexOf("fans")) { _root.fans_sound.gotoAndPlay(2); } } else if (curObj.subType == "Paparazzi") { curObj.doFlash(gridPos); _root.paparazzi_sound.gotoAndPlay(2); pause(1000, true); return(undefined); } } if (!_root.controller.gridSquareOK(nextSq)) { reverseDirection(); } if ((gridPos[0] == 13) && (gridPos[1] == 4)) { pause(3000, false); _root.thought_b_r.gotoAndStop(Math.randomInt(2, 5)); } else if ((gridPos[0] == 1) && (gridPos[1] == 4)) { pause(3000, false); _root.thought_b_l.gotoAndStop(Math.randomInt(2, 5)); } } }; Character.prototype.reverseDirection = function () { with (this) { if (curDir == "N") { walk("S"); } else if (curDir == "S") { walk("N"); } else if (curDir == "E") { walk("W"); } else if (curDir == "W") { walk("E"); } } }; Paparazzi = function (scene, id, name, gridPos) { this.superClass = Character; this.superClass(scene, id, name, gridPos); this.subType = "Paparazzi"; this.flashOn = false; this.takingPicture = false; this.scene.addObjToGrid(this, this.gridPos); this.setDir("S"); this.status = "standing"; }; Paparazzi.prototype = new Character(); Paparazzi.prototype.handleEnterSquareCentre = function () { }; Paparazzi.prototype.doFlash = function (charPos) { with (this) { delta = [charPos[0] - gridPos[0], charPos[1] - gridPos[1]]; if (delta[0] == 1) { setDir("E"); } else if (delta[0] == -1) { setDir("W"); } else if (delta[1] == 1) { setDir("S"); } else if (delta[1] == -1) { setDir("N"); } takingPicture = true; ref_mc.cam._visible = true; flashOffTime = getTimer() + 100; flashOn = true; } }; Paparazzi.prototype.handleStanding = function () { with (this) { if (takingPicture) { if (flashOn && (getTimer() >= flashOffTime)) { ref_mc.cam._visible = false; flashOn = false; takingPicture = false; } } } }; function createNewArrow(gridPos) { gridInfo = _root.scene.grid[gridPos[0]][gridPos[1]]; if (_root.controller.isBlockedSquare(gridPos)) { return(undefined); } if (gridInfo.c.length == 0) { var name = ("sign_post_" + (arrowN++)); var origin = (new Math.Vector(gridInfo.x, 0, gridInfo.z)); newArrow = new _root.Arrow(_root.scene, "arrow_master", name, origin, gridPos); _root.scene.children[name] = newArrow; } else if (gridInfo.c[0].type == "Arrow") { gridInfo.c[0].cycleDir(); } } Arrow = function (scene, id, name, origin, gridPos) { this.type = "Arrow"; this.dir = "N"; this.superClass = Sprite3dNode; this.superClass(scene, id, name, gridPos, origin, null, null, null); this.scene.addObjToGrid(this, this.gridPos); }; Arrow.prototype = new Sprite3dNode(); Arrow.prototype.update = function () { return(this.dirty); }; Arrow.prototype.cycleDir = function () { this.ref_mc.cycleDir(); }; Indicator = function (scene, id, name, origin) { this.type = "Indicator"; this.superClass = Sprite3dNode; this.superClass(scene, "indicator_arrow", "indicator_arrow", [7, 7], new Math.Vector(0, 0, 0)); }; Indicator.prototype = new Sprite3dNode(); Indicator.prototype.update = function () { return(true); }; arrowN = 1; Obstacle = function (scene, id, name, gridPos) { this.type = "Obstacle"; this.superClass = Sprite3dNode; this.superClass(scene, id, name, gridPos, new Math.Vector(0, 0, 0), null, null, null); this.scene.addObjToGrid(this, this.gridPos); }; Obstacle.prototype = new Sprite3dNode(); Obstacle.prototype.update = function () { return(this.dirty); };
Instance of Symbol 695 MovieClip "controller" in Frame 9
onClipEvent (mouseMove) { this.doMouseMove(); } onClipEvent (enterFrame) { this.doEnterFrame(); }
Instance of Symbol 698 MovieClip "arrowH" in Frame 9
onClipEvent (mouseMove) { if ((_name == "arrowHelper") && (1 < _currentframe)) { _x = _root._xmouse; _y = _root._ymouse; updateAfterEvent(); } }
Frame 13
stop();
Frame 17
if (nextScreen != null) { gotoAndPlay(nextScreen); nextScreen = null; } else { stop(); }
Frame 24
stop();
Frame 28
if (nextScreen != null) { gotoAndPlay(nextScreen); nextScreen = null; } else { stop(); }
Frame 32
_root.controller.init(); stop();
Frame 37
if (nextScreen != null) { gotoAndPlay(nextScreen); nextScreen = null; } else { stop(); }
Frame 45
stop();
Frame 48
if (nextScreen != null) { gotoAndPlay(nextScreen); nextScreen = null; } else { stop(); }
Frame 53
stop();
Frame 57
if (nextScreen != null) { gotoAndPlay(nextScreen); nextScreen = null; } else { stop(); }
Frame 64
stop();
Frame 68
if (nextScreen != null) { gotoAndPlay(nextScreen); nextScreen = null; } else { stop(); }
Symbol 7 MovieClip Frame 1
stop(); _parent.obj_ref.dir = "N";
Symbol 7 MovieClip Frame 2
_parent.obj_ref.dir = "E";
Symbol 7 MovieClip Frame 3
_parent.obj_ref.dir = "S";
Symbol 7 MovieClip Frame 4
_parent.obj_ref.dir = "W";
Symbol 9 Button
on (release) { cycleDir(); _root.arrowHelper.setDir(arrow_dir._currentframe); } on (rollOver) { _root.arrowHelper.setDir(arrow_dir._currentframe); } on (rollOut) { _root.arrowHelper.clear(); }
Symbol 10 MovieClip [arrow_master] Frame 1
function cycleDir() { if (arrow_dir._currentframe == 4) { arrow_dir.gotoAndStop(1); } else { arrow_dir.nextFrame(); } }
Symbol 33 MovieClip [character_1] Frame 1
stop();
Symbol 50 MovieClip [character_2] Frame 1
stop();
Symbol 66 MovieClip [character_3] Frame 1
stop();
Symbol 82 MovieClip [character_4] Frame 1
stop();
Symbol 98 MovieClip [character_5] Frame 1
stop();
Symbol 114 MovieClip [character_6] Frame 1
stop();
Symbol 130 MovieClip [character_7] Frame 1
stop();
Symbol 146 MovieClip [character_8] Frame 1
stop();
Symbol 163 MovieClip [character_9] Frame 1
stop();
Symbol 179 MovieClip [character_10] Frame 1
stop();
Symbol 195 MovieClip [character_11] Frame 1
stop();
Symbol 197 MovieClip Frame 1
this._visible = false;
Symbol 218 MovieClip [character_paparazzi] Frame 1
stop();
Symbol 258 Button
on (release) { _root.controller.challengeFriend(); }
Symbol 261 MovieClip Frame 1
function showLoading() { dynamic_highscores._visible = false; loading_text._visible = true; challenge_friend_button._visible = false; } function generateColumnsFromXML(xml) { dynamic_highscores._visible = true; loading_text._visible = false; trace(_root.controller.game_id); if ((_root.controller.game_id == null) || (_root.controller.game_id == "")) { challenge_friend_button._visible = false; } else { challenge_friend_button._visible = true; } this.xml = xml; dynamic_highscores.rank_col = ""; dynamic_highscores.name_col = ""; dynamic_highscores.score_col = ""; var i = 0; while (i < xml.entry.length) { cur_entry = xml.entry[i]; if (cur_entry.sel == "1") { dynamic_highscores.rank_col = dynamic_highscores.rank_col + (("<font color=\"#ffff00\">" + cur_entry.rank) + "</font><br>"); dynamic_highscores.name_col = dynamic_highscores.name_col + (("<font color=\"#ffff00\">" + cur_entry.name) + "</font><br>"); dynamic_highscores.score_col = dynamic_highscores.score_col + (("<font color=\"#ffff00\">" + cur_entry.score) + "</font><br>"); } else { dynamic_highscores.rank_col = dynamic_highscores.rank_col + (cur_entry.rank + "<br>"); dynamic_highscores.name_col = dynamic_highscores.name_col + (cur_entry.name + "<br>"); dynamic_highscores.score_col = dynamic_highscores.score_col + (cur_entry.score + "<br>"); } i++; } dynamic_highscores.rank_col = ("<p align=\"center\"><b>" + dynamic_highscores.rank_col) + "</b></p>"; dynamic_highscores.name_col = ("<p align=\"left\"><b>" + dynamic_highscores.name_col) + "</b></p>"; dynamic_highscores.score_col = ("<p align=\"center\"><b>" + dynamic_highscores.score_col) + "</b></p>"; } showLoading();
Symbol 276 MovieClip Frame 1
function playAnim() { newAnim = true; gotoAndPlay (2); } if (!newAnim) { stop(); }
Symbol 276 MovieClip Frame 2
_root.fridge_sound.gotoAndPlay(2); newAnim = false;
Symbol 276 MovieClip Frame 7
_root.controller.characterDisappear();
Symbol 276 MovieClip Frame 10
_root.controller.fridgeDoorClosed();
Symbol 285 Button
on (rollOver) { _root.controller.setGridRO([7, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 288 Button
on (rollOver) { _root.controller.setGridRO([6, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 291 Button
on (rollOver) { _root.controller.setGridRO([5, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 294 Button
on (rollOver) { _root.controller.setGridRO([4, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 297 Button
on (rollOver) { _root.controller.setGridRO([3, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 300 Button
on (rollOver) { _root.controller.setGridRO([2, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 302 Button
on (rollOver) { _root.controller.setGridRO([2, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 305 Button
on (rollOver) { _root.controller.setGridRO([3, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 307 Button
on (rollOver) { _root.controller.setGridRO([4, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 309 Button
on (rollOver) { _root.controller.setGridRO([5, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 311 Button
on (rollOver) { _root.controller.setGridRO([6, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 313 Button
on (rollOver) { _root.controller.setGridRO([7, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 314 Button
on (rollOver) { _root.controller.setGridRO([7, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 315 Button
on (rollOver) { _root.controller.setGridRO([6, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 316 Button
on (rollOver) { _root.controller.setGridRO([5, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 317 Button
on (rollOver) { _root.controller.setGridRO([4, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 318 Button
on (rollOver) { _root.controller.setGridRO([3, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 320 Button
on (rollOver) { _root.controller.setGridRO([2, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 322 Button
on (rollOver) { _root.controller.setGridRO([2, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 323 Button
on (rollOver) { _root.controller.setGridRO([3, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 324 Button
on (rollOver) { _root.controller.setGridRO([4, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 325 Button
on (rollOver) { _root.controller.setGridRO([5, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 326 Button
on (rollOver) { _root.controller.setGridRO([6, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 327 Button
on (rollOver) { _root.controller.setGridRO([7, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 328 Button
on (rollOver) { _root.controller.setGridRO([7, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 329 Button
on (rollOver) { _root.controller.setGridRO([6, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 330 Button
on (rollOver) { _root.controller.setGridRO([5, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 331 Button
on (rollOver) { _root.controller.setGridRO([4, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 332 Button
on (rollOver) { _root.controller.setGridRO([3, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 334 Button
on (rollOver) { _root.controller.setGridRO([2, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 336 Button
on (rollOver) { _root.controller.setGridRO([2, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 338 Button
on (rollOver) { _root.controller.setGridRO([3, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 340 Button
on (rollOver) { _root.controller.setGridRO([4, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 342 Button
on (rollOver) { _root.controller.setGridRO([5, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 344 Button
on (rollOver) { _root.controller.setGridRO([6, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 346 Button
on (rollOver) { _root.controller.setGridRO([7, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 347 Button
on (rollOver) { _root.controller.setGridRO([7, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 348 Button
on (rollOver) { _root.controller.setGridRO([6, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 349 Button
on (rollOver) { _root.controller.setGridRO([5, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 350 Button
on (rollOver) { _root.controller.setGridRO([4, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 352 Button
on (rollOver) { _root.controller.setGridRO([3, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 353 Button
on (rollOver) { _root.controller.setGridRO([2, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 354 Button
on (rollOver) { _root.controller.setGridRO([2, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 355 Button
on (rollOver) { _root.controller.setGridRO([3, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 356 Button
on (rollOver) { _root.controller.setGridRO([4, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 357 Button
on (rollOver) { _root.controller.setGridRO([5, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 358 Button
on (rollOver) { _root.controller.setGridRO([6, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 359 Button
on (rollOver) { _root.controller.setGridRO([7, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 360 Button
on (rollOver) { _root.controller.setGridRO([7, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 361 Button
on (rollOver) { _root.controller.setGridRO([6, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 362 Button
on (rollOver) { _root.controller.setGridRO([5, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 363 Button
on (rollOver) { _root.controller.setGridRO([4, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 364 Button
on (rollOver) { _root.controller.setGridRO([3, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 367 Button
on (rollOver) { _root.controller.setGridRO([2, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 370 Button
on (rollOver) { _root.controller.setGridRO([1, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 373 Button
on (rollOver) { _root.controller.setGridRO([0, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 374 Button
on (rollOver) { _root.controller.setGridRO([0, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 375 Button
on (rollOver) { _root.controller.setGridRO([1, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 376 Button
on (rollOver) { _root.controller.setGridRO([2, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 377 Button
on (rollOver) { _root.controller.setGridRO([3, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 378 Button
on (rollOver) { _root.controller.setGridRO([4, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 379 Button
on (rollOver) { _root.controller.setGridRO([5, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 380 Button
on (rollOver) { _root.controller.setGridRO([6, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 381 Button
on (rollOver) { _root.controller.setGridRO([7, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 383 Button
on (rollOver) { _root.controller.setGridRO([7, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 385 Button
on (rollOver) { _root.controller.setGridRO([6, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 387 Button
on (rollOver) { _root.controller.setGridRO([5, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 389 Button
on (rollOver) { _root.controller.setGridRO([4, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 391 Button
on (rollOver) { _root.controller.setGridRO([3, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 393 Button
on (rollOver) { _root.controller.setGridRO([2, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 396 Button
on (rollOver) { _root.controller.setGridRO([1, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 399 Button
on (rollOver) { _root.controller.setGridRO([0, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 402 Button
on (rollOver) { _root.controller.setGridRO([0, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 405 Button
on (rollOver) { _root.controller.setGridRO([1, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 407 Button
on (rollOver) { _root.controller.setGridRO([2, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 409 Button
on (rollOver) { _root.controller.setGridRO([3, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 411 Button
on (rollOver) { _root.controller.setGridRO([4, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 413 Button
on (rollOver) { _root.controller.setGridRO([5, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 415 Button
on (rollOver) { _root.controller.setGridRO([6, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 417 Button
on (rollOver) { _root.controller.setGridRO([7, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 419 Button
on (rollOver) { _root.controller.setGridRO([7, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 421 Button
on (rollOver) { _root.controller.setGridRO([6, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 423 Button
on (rollOver) { _root.controller.setGridRO([5, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 425 Button
on (rollOver) { _root.controller.setGridRO([4, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 427 Button
on (rollOver) { _root.controller.setGridRO([3, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 429 Button
on (rollOver) { _root.controller.setGridRO([2, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 431 Button
on (rollOver) { _root.controller.setGridRO([1, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 433 Button
on (rollOver) { _root.controller.setGridRO([0, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 435 Button
on (rollOver) { _root.controller.setGridRO([0, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 437 Button
on (rollOver) { _root.controller.setGridRO([1, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 439 Button
on (rollOver) { _root.controller.setGridRO([2, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 441 Button
on (rollOver) { _root.controller.setGridRO([3, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 443 Button
on (rollOver) { _root.controller.setGridRO([4, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 445 Button
on (rollOver) { _root.controller.setGridRO([5, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 447 Button
on (rollOver) { _root.controller.setGridRO([6, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 449 Button
on (rollOver) { _root.controller.setGridRO([7, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 451 Button
on (rollOver) { _root.controller.setGridRO([7, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 453 Button
on (rollOver) { _root.controller.setGridRO([6, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 455 Button
on (rollOver) { _root.controller.setGridRO([5, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 457 Button
on (rollOver) { _root.controller.setGridRO([4, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 459 Button
on (rollOver) { _root.controller.setGridRO([3, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 461 Button
on (rollOver) { _root.controller.setGridRO([2, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 463 Button
on (rollOver) { _root.controller.setGridRO([1, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 466 Button
on (rollOver) { _root.controller.setGridRO([0, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 467 Button
on (rollOver) { _root.controller.setGridRO([8, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 468 Button
on (rollOver) { _root.controller.setGridRO([9, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 469 Button
on (rollOver) { _root.controller.setGridRO([10, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 470 Button
on (rollOver) { _root.controller.setGridRO([11, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 471 Button
on (rollOver) { _root.controller.setGridRO([12, 0]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 472 Button
on (rollOver) { _root.controller.setGridRO([12, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 473 Button
on (rollOver) { _root.controller.setGridRO([11, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 474 Button
on (rollOver) { _root.controller.setGridRO([10, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 475 Button
on (rollOver) { _root.controller.setGridRO([9, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 476 Button
on (rollOver) { _root.controller.setGridRO([8, 1]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 477 Button
on (rollOver) { _root.controller.setGridRO([8, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 478 Button
on (rollOver) { _root.controller.setGridRO([9, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 479 Button
on (rollOver) { _root.controller.setGridRO([10, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 480 Button
on (rollOver) { _root.controller.setGridRO([11, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 481 Button
on (rollOver) { _root.controller.setGridRO([12, 2]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 482 Button
on (rollOver) { _root.controller.setGridRO([12, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 483 Button
on (rollOver) { _root.controller.setGridRO([11, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 484 Button
on (rollOver) { _root.controller.setGridRO([10, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 485 Button
on (rollOver) { _root.controller.setGridRO([9, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 486 Button
on (rollOver) { _root.controller.setGridRO([8, 3]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 487 Button
on (rollOver) { _root.controller.setGridRO([8, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 488 Button
on (rollOver) { _root.controller.setGridRO([9, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 489 Button
on (rollOver) { _root.controller.setGridRO([10, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 490 Button
on (rollOver) { _root.controller.setGridRO([11, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 491 Button
on (rollOver) { _root.controller.setGridRO([12, 4]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 492 Button
on (rollOver) { _root.controller.setGridRO([12, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 493 Button
on (rollOver) { _root.controller.setGridRO([11, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 494 Button
on (rollOver) { _root.controller.setGridRO([10, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 495 Button
on (rollOver) { _root.controller.setGridRO([9, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 496 Button
on (rollOver) { _root.controller.setGridRO([8, 5]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 497 Button
on (rollOver) { _root.controller.setGridRO([8, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 498 Button
on (rollOver) { _root.controller.setGridRO([9, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 499 Button
on (rollOver) { _root.controller.setGridRO([10, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 500 Button
on (rollOver) { _root.controller.setGridRO([11, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 501 Button
on (rollOver) { _root.controller.setGridRO([12, 6]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 502 Button
on (rollOver) { _root.controller.setGridRO([12, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 503 Button
on (rollOver) { _root.controller.setGridRO([11, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 504 Button
on (rollOver) { _root.controller.setGridRO([10, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 505 Button
on (rollOver) { _root.controller.setGridRO([9, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 506 Button
on (rollOver) { _root.controller.setGridRO([8, 7]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 507 Button
on (rollOver) { _root.controller.setGridRO([8, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 508 Button
on (rollOver) { _root.controller.setGridRO([9, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 509 Button
on (rollOver) { _root.controller.setGridRO([10, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 510 Button
on (rollOver) { _root.controller.setGridRO([11, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 511 Button
on (rollOver) { _root.controller.setGridRO([12, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 512 Button
on (rollOver) { _root.controller.setGridRO([13, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 513 Button
on (rollOver) { _root.controller.setGridRO([14, 8]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 514 Button
on (rollOver) { _root.controller.setGridRO([14, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 515 Button
on (rollOver) { _root.controller.setGridRO([13, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 516 Button
on (rollOver) { _root.controller.setGridRO([12, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 517 Button
on (rollOver) { _root.controller.setGridRO([11, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 518 Button
on (rollOver) { _root.controller.setGridRO([10, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 519 Button
on (rollOver) { _root.controller.setGridRO([9, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 520 Button
on (rollOver) { _root.controller.setGridRO([8, 9]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 521 Button
on (rollOver) { _root.controller.setGridRO([8, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 522 Button
on (rollOver) { _root.controller.setGridRO([9, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 523 Button
on (rollOver) { _root.controller.setGridRO([10, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 524 Button
on (rollOver) { _root.controller.setGridRO([11, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 525 Button
on (rollOver) { _root.controller.setGridRO([12, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 526 Button
on (rollOver) { _root.controller.setGridRO([13, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 527 Button
on (rollOver) { _root.controller.setGridRO([14, 10]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 528 Button
on (rollOver) { _root.controller.setGridRO([14, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 529 Button
on (rollOver) { _root.controller.setGridRO([13, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 530 Button
on (rollOver) { _root.controller.setGridRO([12, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 531 Button
on (rollOver) { _root.controller.setGridRO([11, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 532 Button
on (rollOver) { _root.controller.setGridRO([10, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 533 Button
on (rollOver) { _root.controller.setGridRO([9, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 534 Button
on (rollOver) { _root.controller.setGridRO([8, 11]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 535 Button
on (rollOver) { _root.controller.setGridRO([8, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 536 Button
on (rollOver) { _root.controller.setGridRO([9, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 537 Button
on (rollOver) { _root.controller.setGridRO([10, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 538 Button
on (rollOver) { _root.controller.setGridRO([11, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 539 Button
on (rollOver) { _root.controller.setGridRO([12, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 540 Button
on (rollOver) { _root.controller.setGridRO([13, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 541 Button
on (rollOver) { _root.controller.setGridRO([14, 12]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 542 Button
on (rollOver) { _root.controller.setGridRO([14, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 543 Button
on (rollOver) { _root.controller.setGridRO([13, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 544 Button
on (rollOver) { _root.controller.setGridRO([12, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 545 Button
on (rollOver) { _root.controller.setGridRO([11, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 546 Button
on (rollOver) { _root.controller.setGridRO([10, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 547 Button
on (rollOver) { _root.controller.setGridRO([9, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 548 Button
on (rollOver) { _root.controller.setGridRO([8, 13]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 549 Button
on (rollOver) { _root.controller.setGridRO([8, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 550 Button
on (rollOver) { _root.controller.setGridRO([9, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 551 Button
on (rollOver) { _root.controller.setGridRO([10, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 552 Button
on (rollOver) { _root.controller.setGridRO([11, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 553 Button
on (rollOver) { _root.controller.setGridRO([12, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 554 Button
on (rollOver) { _root.controller.setGridRO([13, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 555 Button
on (rollOver) { _root.controller.setGridRO([14, 14]); } on (press) { _root.createNewArrow(_root.controller.curGridPos); }
Symbol 556 MovieClip Frame 1
this._visible = false;
Symbol 574 MovieClip Frame 1
function addScore(score) { realScore = realScore + score; } function doEnterFrame() { if (displayScore < realScore) { displayScore = displayScore + 50; if (realScore < displayScore) { displayScore = realScore; } } } function getScore() { return(realScore); } function resetScore() { displayScore = 0; realScore = 0; } if (!loaded) { loaded = true; displayScore = 0; realScore = 0; }
Symbol 578 MovieClip Frame 1
if (!loaded) { loaded = true; timerText = "00:00"; active = false; } function doEnterFrame() { if (active) { timeElapsed = getTimer() - startTime; timeLeft = countDownFromTime - timeElapsed; if (timeLeft < 1) { calcTimeFromMS(0); _root.controller.levelTimeEnded(); stopTimer(); } else { calcTimeFromMS(timeLeft); } displayTime(); } } function calcTimeFromMS(msTime) { ms = msTime % 1000; secs = Math.floor(msTime / 1000) % 60; mins = Math.floor(msTime / 60000) % 60; } function displayTime() { timerText = (padzeros(mins, 2) + ":") + padzeros(secs, 2); } function padzeros(str, n) { str = String(str); while (str.length < n) { str = "0" + str; } return(str); } function setTimer(t) { countDownFromTime = t; calcTimeFromMS(countDownFromTime); displayTime(); } function startTimer() { startTime = getTimer(); active = true; } function stopTimer() { active = false; } function getTime() { return([mins, secs]); }
Symbol 584 Button
on (release) { _root.controller.playGame(); }
Symbol 588 Button
on (release) { _root.controller.viewHighscores(); }
Symbol 593 Button
on (release) { _root.controller.goInstructions(); }
Symbol 597 Button
on (release) { _root.controller.goHome(); }
Symbol 601 Button
on (release) { getURL ("javascript:window.close()"); }
Symbol 605 Button
on (release) { gotoAndStop (2); _root.controller.turnSoundOff(); }
Symbol 607 Button
on (release) { gotoAndStop (1); _root.controller.turnSoundOn(); }
Symbol 608 MovieClip Frame 1
stop();
Instance of Symbol 574 MovieClip "score_manager" in Symbol 614 MovieClip Frame 1
onClipEvent (enterFrame) { this.doEnterFrame(); }
Instance of Symbol 578 MovieClip "timer" in Symbol 614 MovieClip Frame 1
onClipEvent (enterFrame) { this.doEnterFrame(); }
Symbol 672 MovieClip Frame 1
stop();
Symbol 674 MovieClip Frame 1
stop();
Symbol 676 MovieClip Frame 1
stop();
Symbol 678 MovieClip Frame 1
stop();
Symbol 680 MovieClip Frame 1
stop();
Symbol 680 MovieClip Frame 36
gotoAndPlay (2);
Symbol 683 MovieClip Frame 34
_parent.gotoAndStop(1);
Symbol 685 MovieClip Frame 34
_parent.gotoAndStop(1);
Symbol 687 MovieClip Frame 34
_parent.gotoAndStop(1);
Symbol 689 MovieClip Frame 34
_parent.gotoAndStop(1);
Symbol 694 MovieClip Frame 1
function checkData() { if (data_loaded == "1") { _parent.dataLoaded(); } } function resetData() { data_loaded = null; highscore_XML = null; game_id = null; challengeID = null; }
Symbol 695 MovieClip Frame 1
level1_grid = [[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level1 = {time:180000, speed:4, celebs_req:1, ground_grid:level1_grid, chars:[["1", 7, 12, "S"]], obstacles:[["fans_1", 4, 0], ["fans_2", 10, 0]]}; level2_grid = [[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level2 = {time:120000, speed:4, celebs_req:2, ground_grid:level2_grid, chars:[["3", 5, 12, "W"], ["4", 10, 13, "E"]], paparazzi:[[4, 0], [5, 1]], obstacles:[["fans_1", 10, 11], ["fans_2", 11, 10]]}; level3_grid = [[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level3 = {time:60000, speed:4, celebs_req:1, ground_grid:level3_grid, chars:[["9", 2, 14, "E"]], paparazzi:[[10, 6], [7, 3]], obstacles:[["cone", 9, 12], ["cone", 11, 12], ["cone", 9, 9], ["cone", 11, 9]]}; level4_grid = [[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level4 = {time:60000, speed:4, celebs_req:3, ground_grid:level4_grid, chars:[["5", 2, 14, "N"], ["6", 6, 14, "E"], ["7", 12, 3, "S"]], obstacles:[["cone", 9, 8], ["cone", 7, 3], ["cone", 7, 11]]}; level5_grid = [[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1], [1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1], [1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1], [1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1], [1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level5 = {time:60000, speed:4, celebs_req:3, ground_grid:level5_grid, chars:[["8", 7, 7, "S"], ["9", 7, 12, "W"], ["10", 12, 3, "S"]], paparazzi:[[12, 1], [11, 2]]}; level6_grid = [[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1], [1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1], [1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level6 = {time:30000, speed:5, celebs_req:2, ground_grid:level6_grid, chars:[["11", 12, 14, "W"], ["1", 6, 13, "E"]], paparazzi:[[3, 7], [2, 7]], obstacles:[["fans_1", 11, 7], ["fans_1", 5, 13]]}; level7_grid = [[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0], [0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0], [0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0], [0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level7 = {time:30000, speed:5, celebs_req:4, ground_grid:level7_grid, chars:[["1", 14, 0, "W"], ["3", 14, 7, "W"], ["5", 14, 14, "W"], ["7", 4, 4, "S"]], obstacles:[["fans_1", 3, 7], ["fans_2", 11, 0]]}; this.levelData = [level1, level2, level3, level4, level5, level6, level7]; function goHome() { stopGame(); _root.nextScreen = "home"; _root.play(); } function goInstructions() { stopGame(); _root.nextScreen = "instructions"; _root.play(); } function playGame() { stopGame(); _root.nextScreen = "play_game"; _root.play(); } function viewHighScores() { form_submitter.loadVariables((baseURL + "/get_highscores.php?game_id=") + game_id, "POST"); form_submitter.data_loaded = 0; checkData = true; stopGame(); _root.highscore_display.showLoading(); _root.nextScreen = "highscore_display"; _root.play(); } function goHighScoreEntry() { _root.gotoAndPlay("highScoreEntry"); } function quitGame() { stopGame(); } function challengeFriend() { _root.nextScreen = "challenge_friend"; _root.play(); } function goGameOver() { _root.gotoAndPlay("home"); } function updateCelebCount() { _root.interface.celebInfo = (charactersInFridge + "/") + levelInfo.celebs_req; } function setTimer() { _root.interface.timer.setTimer(levelInfo.time); } function startTimer() { _root.interface.timer.startTimer(); } function stopTimer() { _root.interface.timer.stopTimer(); } function setLevel() { _root.interface.levelNum = String(currentLevel); } function resetScore() { _root.interface.score_manager.resetScore(); } function calcScore() { scoreMultiplier = [0.25, 0.5, 1, 2, 5, 20, 50]; timeData = _root.interface.timer.getTime(); secondsTotal = (timeData[0] * 60) + timeData[1]; scoreToAdd = parseInt((secondsTotal * 6) * scoreMultiplier[currentLevel - 1]); _root.interface.score_manager.addScore(scoreToAdd); } function submitHighScore(first_name, last_name, email, score, optin_mtv, terms_cond) { optin_mtv = ((optin_mtv == "on") ? "yes" : "no"); if (((first_name == null) || (last_name == null)) || (email == null)) { _root.popup_manager.showPopup("fill_all_fields"); return(undefined); } if (!isValidEmail(email)) { _root.popup_manager.showPopup("enter_valid_email"); return(undefined); } if (terms_cond == "off") { _root.popup_manager.showPopup("read_terms"); return(undefined); } mc = form_submitter; mc.first_name = first_name; mc.last_name = last_name; mc.email = email; mc.score = score; mc.optin_mtv = optin_mtv; if (_root.challengeID != "") { mc.challengeID = _root.challengeID; } mc.loadVariables(baseURL + "/submit_score.php", "POST"); checkData = true; form_submitter.resetData(); _root.highscore_display.showLoading(); _root.nextScreen = "highscore_display"; _root.play(); } function isValidEmail(email) { return(((email != null) && (email.indexOf("@") != -1)) && (email.indexOf(".") != -1)); } function submitChallengeFriend(email) { if (!isValidEmail(email)) { _root.popup_manager.showPopup("enter_valid_email"); return(undefined); } mc = form_submitter; mc.game_id = game_id; mc.email = email; mc.loadVariables(baseURL + "/challenge_friend.php", "POST"); _root.nextScreen = "home"; _root.play(); } function dataLoaded() { checkData = false; highscoreXML = new XML(); highscoreXML.parseXML(form_submitter.highscore_xml); if (form_submitter.game_id != null) { game_id = form_submitter.game_id; } highscoreDOM = highscoreXML.convertToDOM(highscoreXML.firstChild); _root.highscore_display.generateColumnsFromXML(highscoreDOM); } function gridSquareOK(sq) { val = levelInfo.ground_grid[sq[1]][sq[0]]; return(val == 0); } function goNextLevel() { _root.arrowHelper.clear(); currentLevel++; _root.ground_obstacles.gotoAndStop(currentLevel); charactersInFridge = 0; levelInfo = levelData[currentLevel - 1]; levelWalkSpeed = levelInfo.speed; setTimer(); setLevel(); updateCelebCount(); _root.popup_manager.showPopup(("level" + currentLevel) + "_intro"); } function startLevel() { if (soundOn) { _root.bg_music.gotoAndPlay(2); } _root.scene.setLevelGrid(_root.theGrid); var i = 0; while (i < levelInfo.paparazzi.length) { name = "paparazzi_" + i; _root.scene.children[name] = new _root.Paparazzi(_root.scene, "character_paparazzi", name, levelInfo.paparazzi[i]); i++; } var i = 0; while (i < levelInfo.obstacles.length) { ob = levelInfo.obstacles[i]; name = (("obstacle_" + i) + "_") + ob[0]; _root.scene.children[name] = new _root.Obstacle(_root.scene, ob[0], name, [ob[1], ob[2]]); i++; } var i = 0; while (i < levelInfo.chars.length) { addCharacter(levelInfo.chars[i]); i++; } addNextCharacterTime = getTimer() + 200; addPaparazziTime = getTimer() + 1500; startTimer(); charactersToAdd = true; levelRunning = true; showGridButtons(); } function levelTimeEnded() { if (currentLevel == 1) { hideStuff(); _root.popup_manager.showPopup("game_over"); } else { _root.popup_manager.showPopup("game_over_with_score"); hideStuff(); calcScore(); } levelRunning = false; } function hideGridButtons() { _root.background.grid_buttons._visible = false; } function showGridButtons() { _root.background.grid_buttons._visible = true; } function hideStuff() { _root.arrowHelper.clear(); for (child in /scene:children) { curObj = _root.scene.children[child]; if (((curObj.type == "Arrow") || (curObj.type == "Character")) || (curObj.type == "Obstacle")) { curObj.deleteNode(); } } hideGridButtons(); } function levelDone() { _root.popup_manager.showPopup(("level" + currentLevel) + "_done"); hideStuff(); calcScore(); } function gameDone() { _root.popup_manager.showPopup("game_done"); hideStuff(); calcScore(); } function stopGame() { _root.bg_music.gotoAndStop(1); levelRunning = false; stopTimer(); resetScore(); hideGridButtons(); _root.popup_manager.clearPopup(); for (child in /scene:children) { curObj = _root.scene.children[child]; if ((((curObj.type == "Arrow") || (curObj.type == "Character")) || (curObj.type == "Indicator")) || (curObj.type == "Obstacle")) { curObj.deleteNode(); } } } function turnSoundOn() { soundOn = true; if (levelRunning) { _root.bg_music.gotoAndPlay(2); } } function turnSoundOff() { soundOn = false; _root.bg_music.gotoAndStop(1); } function addCharacter(charData) { startGridPos = [charData[1], charData[2]]; var id = ("character_" + charData[0]); var name = ("character" + (characterN++)); curCharacter = new _root.Character(_root.scene, id, name, startGridPos); curCharacter.walk(charData[3]); _root.scene.children[name] = curCharacter; } function characterEnterFridge(char) { if (fridgeEnterList.length == 0) { _root.background.fridge.playAnim(); } char.stop(); fridgeEnterList.push(char); } function characterDisappear() { var i = 0; while (i < fridgeEnterList.length) { charactersInFridge++; updateCelebCount(); _root.scene.children[fridgeEnterList[i].name].deleteNode(); i++; } fridgeEnterList = []; } function fridgeDoorClosed() { if (charactersInFridge >= levelInfo.celebs_req) { stopTimer(); if (currentLevel >= levelData.length) { gameDone(); } else { levelDone(); } } else { addNextCharacterTime = getTimer() + 200; charactersToAdd = true; } } function init() { _root.arrowH.duplicateMovieClip("arrowHelper", 2000); characterN = 0; resetScore(); this.perspective = 900; _root.camera = new _root.Camera3dNode(this.perspective, new Math.Vector(0, -2, 590), null, null, new Math.Vector(2.68, 0, 0)); _root.scene = new _root.GameScene(_root.camera, new Math.Vector(300, 275, 0), _root, null, null, null); this.levelRunning = false; this.checkData = false; this.charactersToAdd = false; this.currentLevel = 0; this.fridgeEnterList = []; this.goNextLevel(); loaded = true; } if ((_root.baseURL == "") || (_root.baseURL == null)) { this.baseURL = "http://10.0.1.70/fridge"; } else { this.baseURL = _root.baseURL; } game_id = ""; soundOn = true; function doMouseMove() { } function setGridRO(newGridPos) { if (levelRunning) { curGridPos = newGridPos; } } function isBlockedSquare(gridPos) { return(((gridPos[0] < 2) && (gridPos[1] < 8)) || ((12 < gridPos[0]) && (gridPos[1] < 8))); } function doEnterFrame() { if (levelRunning) { var now = getTimer(); _root.scene.update(); } if (checkData) { form_submitter.checkData(); } } function genGrid() { _root.theGrid = []; g = _root.theGrid; char = _root.scene.children.indicator; str = ""; var x = -140; while (140 >= x) { col = []; var z = -140; while (140 >= z) { char.setOrigin(new Math.Vector(x, 0, z)); char.update3d(true); charPos = char.getPos(); scrPos = _root.scene.project3d(charPos); col.push(((((((((("{c:[],x:" + x) + ",z:") + z) + ",camZ:") + parseInt(charPos.z)) + ",sx:") + parseInt(scrPos.x)) + ",sy:") + parseInt(scrPos.y)) + "}"); z = z + 20; } colStr = ("[" + col.join(",")) + "]"; g.push(colStr); x = x + 20; } gridStr = ("[" + g.join(",")) + "]"; trace(gridStr); } function gridPosFromMousePos() { g = _root.theGrid; col = 0; row = 0; xm = _root._xmouse; ym = _root._ymouse; var row = 1; while (row < (g[col].length - 1)) { curScrY = g[col][row].sy; if (curScrY < ym) { } else { prevScrY = g[col][row - 1].sy; if ((curScrY - ym) < (ym - prevScrY)) { break; } row--; break; } row++; } var col = 0; while (col < (g.length - 1)) { curScrX = g[col][row].sx; if (curScrX < xm) { } else { prevScrX = g[col - 1][row].sx; if ((curScrX - xm) < (xm - prevScrX)) { break; } col--; break; } col++; } if (col < 0) { col = 0; } if (row < 0) { row = 0; } return([col, row]); }
Symbol 698 MovieClip Frame 1
function setDir(n) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; gotoAndStop(n + 1); } function clear() { _x = -20; Mouse.show(); gotoAndStop (1); } stop();
Symbol 708 Button
on (release) { _parent._parent.clearPopup(); }
Symbol 713 Button
on (release) { _parent._parent.message = "goHighScoreEntry"; _parent._parent.play(); }
Symbol 723 Button
on (release) { _parent._parent.message = "goGameOver"; _parent._parent.play(); }
Symbol 730 Button
on (release) { _parent._parent.message = "goNextLevel"; _parent._parent.play(); }
Symbol 738 Button
on (release) { _root.controller.startLevel(); _parent._parent.play(); }
Symbol 768 Button
on (release) { _root.controller.startLevel(); _parent._parent.play(); }
Symbol 770 MovieClip Frame 1
stop();
Symbol 771 MovieClip Frame 1
function showPopup(name) { message = ""; popup[name]._visible = true; gotoAndPlay (2); } function clearPopup() { gotoAndPlay (5); } if (!loaded) { loaded = true; } for (thing in popup) { if (typeof(popup[thing]) == "movieclip") { popup[thing]._visible = false; } } if (message == "goNextLevel") { _root.controller.goNextLevel(); } else if (message == "goHighScoreEntry") { _root.controller.goHighScoreEntry(); } else if (message == "goGameOver") { _root.controller.goGameOver(); } else { stop(); } message = "";
Symbol 771 MovieClip Frame 5
stop();
Symbol 783 Button
on (release) { getURL ("http://european.mtve.com/inside/legal.shtml", "_blank"); }
Symbol 786 Button
on (release) { check = "on"; gotoAndStop (2); }
Symbol 791 Button
on (release) { _root.controller.submitHighScore(first_name, last_name, email, score, optin_mtv.check, terms_cond.check); }
Symbol 797 Button
on (release) { check = "on"; gotoAndStop (2); }
Symbol 798 Button
on (release) { check = "off"; gotoAndStop (1); }
Symbol 800 MovieClip Frame 1
check = "off"; stop();
Symbol 802 Button
on (release) { getURL ("http://european.mtve.com/inside/legal.shtml", "_blank"); }
Symbol 803 MovieClip Frame 1
score = _root.interface.score_manager.getScore();
Symbol 809 Button
on (release) { _root.controller.submitChallengeFriend(email); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [point]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:10
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:10
Symbol 8 GraphicUsed by:9
Symbol 9 ButtonUses:8Used by:10
Symbol 10 MovieClip [arrow_master]Uses:5 7 9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [indicator_arrow]Uses:11
Symbol 13 GraphicUsed by:557  Timeline
Symbol 14 FontUsed by:15
Symbol 15 EditableTextUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 17 GraphicUsed by:22 27 32 71 76 81 87 92 97 119 124 129 135 140 145 168 173 178 184 189 194 203 209 215 217 229 261 714 724 727 731 733 741 745 750 758 763 769 775 803 811
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:17 18 19 20 21Used by:33
Symbol 23 GraphicUsed by:27 739 743 748 753 756 761
Symbol 24 GraphicUsed by:27 564 597 739 743 748 753 756 761
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:17 23 24 25 26Used by:33
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32 703 724
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32 724
Symbol 32 MovieClipUses:17 28 29 30 31Used by:33
Symbol 33 MovieClip [character_1]Uses:22 27 32Used by:Timeline
Symbol 34 GraphicUsed by:39 44 49 55 60 65 103 108 113 152 157 162 229 237 709 714 716 718 727 731 733 741 745 750 758 763
Symbol 35 GraphicUsed by:39
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Symbol 672 MovieClipUses:615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671Used by:Timeline
Symbol 673 SoundUsed by:674
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Symbol 677 SoundUsed by:678
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Symbol 681 GraphicUsed by:683 685 687 689
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Symbol 683 MovieClipUses:681 682Used by:690
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Symbol 689 MovieClipUses:681 688Used by:690
Symbol 690 MovieClipUses:683 685 687 689Used by:Timeline
Symbol 691 TextUses:241Used by:695
Symbol 692 EditableTextUses:241Used by:695
Symbol 693 TextUses:241Used by:694
Symbol 694 MovieClipUses:693Used by:695
Symbol 695 MovieClipUses:691 692 694Used by:Timeline
Symbol 696 GraphicUsed by:697
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Symbol 699 GraphicUsed by:703
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Symbol 701 TextUses:241Used by:703
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Symbol 703 MovieClipUses:699 191 62 46 29 700 701 702 560 584Used by:Timeline
Symbol 704 GraphicUsed by:709 716 718
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Symbol 707 GraphicUsed by:708 713 723 730 738 768
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Symbol 734 GraphicUsed by:739 743 748 753 756 761
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Symbol 754 TextUses:241Used by:756
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Symbol 775 MovieClipUses:772 17 80 62 591 773 774Used by:Timeline
Symbol 776 GraphicUsed by:803
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Symbol 778 TextUses:241Used by:803
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Symbol 783 ButtonUsed by:803
Symbol 784 GraphicUsed by:786 797 798
Symbol 785 GraphicUsed by:786 797 798
Symbol 786 ButtonUses:784 785Used by:803
Symbol 787 GraphicUsed by:791 809
Symbol 788 GraphicUsed by:791 809
Symbol 789 GraphicUsed by:791 809
Symbol 790 GraphicUsed by:791 809
Symbol 791 ButtonUses:787 788 789 790Used by:803
Symbol 792 EditableTextUses:241Used by:803
Symbol 793 EditableTextUses:241Used by:803
Symbol 794 EditableTextUses:241Used by:803
Symbol 795 EditableTextUses:241Used by:803
Symbol 796 GraphicUsed by:800
Symbol 797 ButtonUses:784 785Used by:800
Symbol 798 ButtonUses:784 785Used by:800
Symbol 799 GraphicUsed by:800
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Symbol 801 GraphicUsed by:802
Symbol 802 ButtonUses:801Used by:803
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Symbol 804 GraphicUsed by:811
Symbol 805 TextUses:241Used by:811
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Symbol 810 EditableTextUses:241Used by:811
Symbol 811 MovieClipUses:804 17 96 94 805 806 807 808 809 579 810Used by:Timeline

Instance Names

"highscore_display"Frame 6Symbol 261 MovieClip
"background"Frame 8Symbol 557 MovieClip
"interface"Frame 8Symbol 614 MovieClip
"ground_obstacles"Frame 9Symbol 672 MovieClip
"paparazzi_sound"Frame 9Symbol 674 MovieClip
"fridge_sound"Frame 9Symbol 676 MovieClip
"fans_sound"Frame 9Symbol 678 MovieClip
"bg_music"Frame 9Symbol 680 MovieClip
"thought_b_r"Frame 9Symbol 690 MovieClip
"thought_b_l"Frame 9Symbol 690 MovieClip
"controller"Frame 9Symbol 695 MovieClip
"arrowH"Frame 9Symbol 698 MovieClip
"highScoreEntry"Frame 9Symbol 703 MovieClip
"popup_manager"Frame 9Symbol 771 MovieClip
"highScoreEntry"Frame 20Symbol 775 MovieClip
"highScoreEntry"Frame 41Symbol 803 MovieClip
"challenge_friend"Frame 60Symbol 811 MovieClip
"arrow_dir"Symbol 10 MovieClip [arrow_master] Frame 1Symbol 7 MovieClip
"man"Symbol 33 MovieClip [character_1] Frame 1Symbol 22 MovieClip
"man"Symbol 33 MovieClip [character_1] Frame 2Symbol 27 MovieClip
"man"Symbol 33 MovieClip [character_1] Frame 3Symbol 32 MovieClip
"man"Symbol 33 MovieClip [character_1] Frame 4Symbol 27 MovieClip
"man"Symbol 50 MovieClip [character_2] Frame 1Symbol 39 MovieClip
"man"Symbol 50 MovieClip [character_2] Frame 2Symbol 44 MovieClip
"man"Symbol 50 MovieClip [character_2] Frame 3Symbol 49 MovieClip
"man"Symbol 50 MovieClip [character_2] Frame 4Symbol 44 MovieClip
"man"Symbol 66 MovieClip [character_3] Frame 1Symbol 55 MovieClip
"man"Symbol 66 MovieClip [character_3] Frame 2Symbol 60 MovieClip
"man"Symbol 66 MovieClip [character_3] Frame 3Symbol 65 MovieClip
"man"Symbol 66 MovieClip [character_3] Frame 4Symbol 60 MovieClip
"man"Symbol 82 MovieClip [character_4] Frame 1Symbol 71 MovieClip
"man"Symbol 82 MovieClip [character_4] Frame 2Symbol 76 MovieClip
"man"Symbol 82 MovieClip [character_4] Frame 3Symbol 81 MovieClip
"man"Symbol 82 MovieClip [character_4] Frame 4Symbol 76 MovieClip
"man"Symbol 98 MovieClip [character_5] Frame 1Symbol 87 MovieClip
"man"Symbol 98 MovieClip [character_5] Frame 2Symbol 92 MovieClip
"man"Symbol 98 MovieClip [character_5] Frame 3Symbol 97 MovieClip
"man"Symbol 98 MovieClip [character_5] Frame 4Symbol 92 MovieClip
"man"Symbol 114 MovieClip [character_6] Frame 1Symbol 103 MovieClip
"man"Symbol 114 MovieClip [character_6] Frame 2Symbol 108 MovieClip
"man"Symbol 114 MovieClip [character_6] Frame 3Symbol 113 MovieClip
"man"Symbol 114 MovieClip [character_6] Frame 4Symbol 108 MovieClip
"man"Symbol 130 MovieClip [character_7] Frame 1Symbol 119 MovieClip
"man"Symbol 130 MovieClip [character_7] Frame 2Symbol 124 MovieClip
"man"Symbol 130 MovieClip [character_7] Frame 3Symbol 129 MovieClip
"man"Symbol 130 MovieClip [character_7] Frame 4Symbol 124 MovieClip
"man"Symbol 146 MovieClip [character_8] Frame 1Symbol 135 MovieClip
"man"Symbol 146 MovieClip [character_8] Frame 2Symbol 140 MovieClip
"man"Symbol 146 MovieClip [character_8] Frame 3Symbol 145 MovieClip
"man"Symbol 146 MovieClip [character_8] Frame 4Symbol 140 MovieClip
"man"Symbol 163 MovieClip [character_9] Frame 1Symbol 152 MovieClip
"man"Symbol 163 MovieClip [character_9] Frame 2Symbol 157 MovieClip
"man"Symbol 163 MovieClip [character_9] Frame 3Symbol 162 MovieClip
"man"Symbol 163 MovieClip [character_9] Frame 4Symbol 157 MovieClip
"man"Symbol 179 MovieClip [character_10] Frame 1Symbol 168 MovieClip
"man"Symbol 179 MovieClip [character_10] Frame 2Symbol 173 MovieClip
"man"Symbol 179 MovieClip [character_10] Frame 3Symbol 178 MovieClip
"man"Symbol 179 MovieClip [character_10] Frame 4Symbol 173 MovieClip
"man"Symbol 195 MovieClip [character_11] Frame 1Symbol 184 MovieClip
"man"Symbol 195 MovieClip [character_11] Frame 2Symbol 189 MovieClip
"man"Symbol 195 MovieClip [character_11] Frame 3Symbol 194 MovieClip
"man"Symbol 195 MovieClip [character_11] Frame 4Symbol 189 MovieClip
"cam"Symbol 218 MovieClip [character_paparazzi] Frame 1Symbol 197 MovieClip
"man"Symbol 218 MovieClip [character_paparazzi] Frame 1Symbol 203 MovieClip
"man"Symbol 218 MovieClip [character_paparazzi] Frame 2Symbol 209 MovieClip
"cam"Symbol 218 MovieClip [character_paparazzi] Frame 2Symbol 197 MovieClip
"man"Symbol 218 MovieClip [character_paparazzi] Frame 3Symbol 215 MovieClip
"man"Symbol 218 MovieClip [character_paparazzi] Frame 4Symbol 217 MovieClip
"dynamic_highscores"Symbol 261 MovieClip Frame 1Symbol 247 MovieClip
"loading_text"Symbol 261 MovieClip Frame 1Symbol 253 MovieClip
"challenge_friend_button"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip
"fridge"Symbol 557 MovieClip Frame 1Symbol 276 MovieClip
"grid_buttons"Symbol 557 MovieClip Frame 1Symbol 556 MovieClip
"score_manager"Symbol 614 MovieClip Frame 1Symbol 574 MovieClip
"timer"Symbol 614 MovieClip Frame 1Symbol 578 MovieClip
"burger"Symbol 690 MovieClip Frame 2Symbol 683 MovieClip
"cake"Symbol 690 MovieClip Frame 3Symbol 685 MovieClip
"coffee"Symbol 690 MovieClip Frame 4Symbol 687 MovieClip
"milk"Symbol 690 MovieClip Frame 5Symbol 689 MovieClip
"form_submitter"Symbol 695 MovieClip Frame 1Symbol 694 MovieClip
"read_terms"Symbol 770 MovieClip Frame 1Symbol 709 MovieClip
"game_over_with_score"Symbol 770 MovieClip Frame 1Symbol 714 MovieClip
"enter_valid_email"Symbol 770 MovieClip Frame 1Symbol 716 MovieClip
"fill_all_fields"Symbol 770 MovieClip Frame 1Symbol 718 MovieClip
"game_over"Symbol 770 MovieClip Frame 1Symbol 724 MovieClip
"game_done"Symbol 770 MovieClip Frame 1Symbol 727 MovieClip
"level3_done"Symbol 770 MovieClip Frame 1Symbol 731 MovieClip
"level4_done"Symbol 770 MovieClip Frame 1Symbol 733 MovieClip
"level4_intro"Symbol 770 MovieClip Frame 1Symbol 739 MovieClip
"level5_done"Symbol 770 MovieClip Frame 1Symbol 741 MovieClip
"level5_intro"Symbol 770 MovieClip Frame 1Symbol 743 MovieClip
"level6_done"Symbol 770 MovieClip Frame 1Symbol 745 MovieClip
"level6_intro"Symbol 770 MovieClip Frame 1Symbol 748 MovieClip
"level7_done"Symbol 770 MovieClip Frame 1Symbol 750 MovieClip
"level7_intro"Symbol 770 MovieClip Frame 1Symbol 753 MovieClip
"level3_intro"Symbol 770 MovieClip Frame 1Symbol 756 MovieClip
"level2_done"Symbol 770 MovieClip Frame 1Symbol 758 MovieClip
"level2_intro"Symbol 770 MovieClip Frame 1Symbol 761 MovieClip
"level1_done"Symbol 770 MovieClip Frame 1Symbol 763 MovieClip
"level1_intro"Symbol 770 MovieClip Frame 1Symbol 769 MovieClip
"popup"Symbol 771 MovieClip Frame 1Symbol 770 MovieClip
"optin_mtv"Symbol 803 MovieClip Frame 1Symbol 800 MovieClip
"terms_cond"Symbol 803 MovieClip Frame 1Symbol 800 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 2 as "point"
ExportAssets (56)Timeline Frame 1Symbol 10 as "arrow_master"
ExportAssets (56)Timeline Frame 1Symbol 12 as "indicator_arrow"
ExportAssets (56)Timeline Frame 6Symbol 33 as "character_1"
ExportAssets (56)Timeline Frame 6Symbol 50 as "character_2"
ExportAssets (56)Timeline Frame 6Symbol 66 as "character_3"
ExportAssets (56)Timeline Frame 6Symbol 82 as "character_4"
ExportAssets (56)Timeline Frame 6Symbol 98 as "character_5"
ExportAssets (56)Timeline Frame 6Symbol 114 as "character_6"
ExportAssets (56)Timeline Frame 6Symbol 130 as "character_7"
ExportAssets (56)Timeline Frame 6Symbol 146 as "character_8"
ExportAssets (56)Timeline Frame 6Symbol 163 as "character_9"
ExportAssets (56)Timeline Frame 6Symbol 179 as "character_10"
ExportAssets (56)Timeline Frame 6Symbol 195 as "character_11"
ExportAssets (56)Timeline Frame 6Symbol 218 as "character_paparazzi"
ExportAssets (56)Timeline Frame 6Symbol 219 as "cone"
ExportAssets (56)Timeline Frame 6Symbol 220 as "cone"
ExportAssets (56)Timeline Frame 6Symbol 229 as "fans_1"
ExportAssets (56)Timeline Frame 6Symbol 237 as "fans_2"

Labels

"home"Frame 9
"instructions"Frame 20
"play_game"Frame 32
"highScoreEntry"Frame 41
"highScoreEntry_out"Frame 45
"highscore_display"Frame 49
"challenge_friend"Frame 60
"N"Symbol 33 MovieClip [character_1] Frame 1
"E"Symbol 33 MovieClip [character_1] Frame 2
"S"Symbol 33 MovieClip [character_1] Frame 3
"W"Symbol 33 MovieClip [character_1] Frame 4
"N"Symbol 50 MovieClip [character_2] Frame 1
"E"Symbol 50 MovieClip [character_2] Frame 2
"S"Symbol 50 MovieClip [character_2] Frame 3
"W"Symbol 50 MovieClip [character_2] Frame 4
"N"Symbol 66 MovieClip [character_3] Frame 1
"E"Symbol 66 MovieClip [character_3] Frame 2
"S"Symbol 66 MovieClip [character_3] Frame 3
"W"Symbol 66 MovieClip [character_3] Frame 4
"N"Symbol 82 MovieClip [character_4] Frame 1
"E"Symbol 82 MovieClip [character_4] Frame 2
"S"Symbol 82 MovieClip [character_4] Frame 3
"W"Symbol 82 MovieClip [character_4] Frame 4
"N"Symbol 98 MovieClip [character_5] Frame 1
"E"Symbol 98 MovieClip [character_5] Frame 2
"S"Symbol 98 MovieClip [character_5] Frame 3
"W"Symbol 98 MovieClip [character_5] Frame 4
"N"Symbol 114 MovieClip [character_6] Frame 1
"E"Symbol 114 MovieClip [character_6] Frame 2
"S"Symbol 114 MovieClip [character_6] Frame 3
"W"Symbol 114 MovieClip [character_6] Frame 4
"N"Symbol 130 MovieClip [character_7] Frame 1
"E"Symbol 130 MovieClip [character_7] Frame 2
"S"Symbol 130 MovieClip [character_7] Frame 3
"W"Symbol 130 MovieClip [character_7] Frame 4
"N"Symbol 146 MovieClip [character_8] Frame 1
"E"Symbol 146 MovieClip [character_8] Frame 2
"S"Symbol 146 MovieClip [character_8] Frame 3
"W"Symbol 146 MovieClip [character_8] Frame 4
"N"Symbol 163 MovieClip [character_9] Frame 1
"E"Symbol 163 MovieClip [character_9] Frame 2
"S"Symbol 163 MovieClip [character_9] Frame 3
"W"Symbol 163 MovieClip [character_9] Frame 4
"N"Symbol 179 MovieClip [character_10] Frame 1
"E"Symbol 179 MovieClip [character_10] Frame 2
"S"Symbol 179 MovieClip [character_10] Frame 3
"W"Symbol 179 MovieClip [character_10] Frame 4
"N"Symbol 195 MovieClip [character_11] Frame 1
"E"Symbol 195 MovieClip [character_11] Frame 2
"S"Symbol 195 MovieClip [character_11] Frame 3
"W"Symbol 195 MovieClip [character_11] Frame 4
"N"Symbol 218 MovieClip [character_paparazzi] Frame 1
"E"Symbol 218 MovieClip [character_paparazzi] Frame 2
"S"Symbol 218 MovieClip [character_paparazzi] Frame 3
"W"Symbol 218 MovieClip [character_paparazzi] Frame 4
"open"Symbol 276 MovieClip Frame 1
"pop_out"Symbol 771 MovieClip Frame 5

Dynamic Text Variables

percentSymbol 15 EditableText"Loading"
rank_colSymbol 244 EditableText"<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">1</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">2</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">3</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">4</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">5</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">6</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">7</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">8</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">9</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">444</FONT></P>"
name_colSymbol 245 EditableText"<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">Pascal Auberson</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">P</FONT></P>"
score_colSymbol 246 EditableText"<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">10000</FONT></P><P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#FFFFFF">1</FONT></P>"
celebInfoSymbol 562 EditableText"0/0"
displayScoreSymbol 573 EditableText"0"
levelNumSymbol 576 EditableText"0"
timerTextSymbol 577 EditableText"00:00"
curGridPosSymbol 692 EditableText""
first_nameSymbol 792 EditableText""
last_nameSymbol 793 EditableText""
emailSymbol 794 EditableText""
scoreSymbol 795 EditableText""
emailSymbol 810 EditableText""




http://swfchan.com/5/24827/info.shtml
Created: 24/5 -2019 11:20:55 Last modified: 24/5 -2019 11:20:55 Server time: 22/12 -2024 22:43:18