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Castlevania.swf

This is the info page for
Flash #24831

(Click the ID number above for more basic data on this flash file.)


Text
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score:

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score:

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loading...

loading...

skip intro

skip intro

Click here to start

Alpha Version (technology test)

Alpha Version (technology test)

Please email me and report bugs or questions :)

14

20

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", false); fscommand ("showmenu", false);
Frame 2
parcial = _root.getBytesLoaded(); total = _root.getBytesTotal(); if (parcial == total) { gotoAndPlay (4); }
Frame 3
gotoAndPlay (2);
Frame 435
stopAllSounds(); stop();
Frame 436
function buildMap(map) { _root.attachMovie("empty", "tiles", 10); _root.attachMovie("myMap" + game.currentMap, "background", 6); _root.attachMovie(["sky" + myCielo[game.currentMap]], "sky", 5); _root.attachMovie("empty", "weaponry", 50000); _root.temp_d = 0; _root.attachMovie("empty", "enemylair", 60000); en = 0; if (_root.musicaActual == _root.myMusic[game.currentMap]) { } else { _root.musicaActual = _root.myMusic[game.currentMap]; _root.sonido(4, ["musica" + [_root.myMusic[game.currentMap]]]); } _root.attachMovie("hud", "hud", 95000); game.clip = _root.tiles; var mapWidth = map[0].length; var mapHeight = map.length; var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { var name = ((("t_" + i) + "_") + j); game[name] = new game["Tile" + map[i][j]](); game.clip.attachMovie("tile", name, (i * 100) + (j * 2)); game.clip[name]._x = j * game.tileW; game.clip[name]._y = i * game.tileH; game.clip[name].gotoAndStop(game[name].frame); if (game[name].item != "") { game.clip[name].attachMovie(game[name].item, "item", 1); } if (game[name].enemy == true) { _root.enemylair.attachMovie(game[name].enemyType, "enemy" + en, en); _root.enemylair["enemy" + en].clip.name = "enemy" + en; _root.enemylair["enemy" + en].clip.dir = game[name].dir; _root.enemylair["enemy" + en].clip.vel = game[name].vel; _root.enemylair["enemy" + en].clip.life = game[name].life; _root.enemylair["enemy" + en].clip.altura = game[name].altura; _root.enemylair["enemy" + en].clip.score = game[name].score; _root.enemylair["enemy" + en].clip.pain = game[name].pain; _root.enemylair["enemy" + en]._x = (j * game.tileW) + 8; _root.enemylair["enemy" + en]._y = (i * game.tileH) + 8; en++; } j++; } i++; } var doors = myDoors[game.currentMap]; var i = 0; while (i < doors.length) { var name = ((("t_" + doors[i][0]) + "_") + doors[i][1]); game[name].nextMap = doors[i][2]; game[name].nextY = doors[i][3]; game[name].nextX = doors[i][4]; i++; } game.clip.attachMovie("char", "char", 100000); char.clip = game.clip.char; char.width = (game.tileW / 2) - 2; char.height = game.tileH / 2; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileH) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); } function detectKeys() { var ob = _root.char; var keyPressed = false; if (Key.isDown(32) and (!ob.jump)) { _root.sonido(1, "jump.wav"); ob.jump = true; ob.jumpspeed = ob.jumpstart; } if (Key.isDown(17) & (accion != "escala")) { if (accion == "saltando") { _root.updateAnim(_root.char, dir, "dispara"); _root.vert = "up"; ob.disparando = true; } else if (Key.isDown(40)) { _root.updateAnim(_root.char, dir, "dispara_agacha"); _root.vert = "down"; ob.disparando = true; } else if ((Key.isDown(38) & (_root.char.weapon != "")) & (_root.char.hearts > 0)) { _root.char.clip.dir = dir; _root.updateAnim(_root.char, dir, "dispara_especial"); ob.disparando = true; } else { _root.updateAnim(_root.char, dir, "dispara"); _root.vert = "up"; ob.disparando = true; } } else if (((ob.disparando == false) & key.isDown(40)) & (accion != "escala")) { _root.updateAnim(_root.char, dir, "agacha"); } else if ((_root.char.disparando == false) & (accion != "escala")) { _root.updateAnim(_root.char, dir, "depie"); ob.saltando = false; } if (Key.isDown(40) == true) { if (ob.disparando == false) { if ((!ob.jump) and checkDownLadder(ob)) { keyPressed = _root.climb(ob, 1); } else { _root.updateAnim(_root.char, dir, "agacha"); } } } else if (Key.isDown(39)) { if ((ob.disparando == false) or (ob.saltando == true)) { _root.dir = "der"; getMyCorners(ob.x - ob.speed, ob.y, ob); if ((!ob.climb) or (((ob.downleft and ob.upleft) and ob.upright) and ob.downright)) { keyPressed = _root.moveChar(ob, 1, 0); } } } else if (Key.isDown(37)) { if ((ob.disparando == false) or (ob.saltando == true)) { _root.dir = "izq"; getMyCorners(ob.x - ob.speed, ob.y, ob); if ((!ob.climb) or (((ob.downleft and ob.upleft) and ob.upright) and ob.downright)) { keyPressed = _root.moveChar(ob, -1, 0); } } } else if (Key.isDown(38)) { if (ob.disparando == false) { if (ob.jump and checkUpLadder(ob)) { keyPressed = _root.climb(ob, -1); } else if ((!ob.jump) and checkUpLadder(ob)) { keyPressed = _root.climb(ob, -1); } else { _root.updateAnim(_root.char, dir, "depie"); } } } if (ob.jump == true) { keyPressed = _root.jump(ob); } if (keyPressed != true) { if (accion == "escala") { ob.clip.gotoAndStop(10); ob.clip.escala.gotoAndStop(1); } else { ob.clip.char.gotoAndStop(1); } } else { ob.clip.char.play(); } } function moveChar(ob, dirx, diry, jump) { if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = ob.speed; } getMyCorners(ob.x, ob.y + (speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); if (ob.disparando == false) { accion = "saltando"; ob.saltando = true; } else { accion = "dispara"; } } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; accion = "puntocero"; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (speed * diry); if (ob.disparando == false) { accion = "cayendo"; ob.saltando = true; } else { accion = "dispara"; } } else { accion = "depie"; ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; ob.jump = false; ob.disparando = false; ob.saltando = false; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (ob.speed * dirx); fall(ob); dir = "izq"; } else { ob.x = (ob.xtile * game.tileW) + ob.width; dir = "izq"; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fall(ob); dir = "der"; } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; dir = "der"; } } updateChar(ob, dirx, diry); return(true); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; } function changeMap(ob) { var name = ((("t_" + ob.ytile) + "_") + ob.xtile); game.currentMap = game[name].nextMap; ob.ytile = game[name].nextY; ob.xtile = game[name].nextX; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); } function jump(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (ob.jumpspeed > game.tileH) { ob.jumpspeed = game.tileH; } if (ob.jumpspeed < 0) { moveChar(ob, 0, -1, -1); } else if (ob.jumpspeed > 0) { moveChar(ob, 0, 1, 1); } } function fall(ob) { ob.climb = false; if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if (ob.downleft and ob.downright) { ob.jumpspeed = 0; ob.jump = true; } } } function updateAnim(ob, dir, accion) { if (accion == "depie") { if (dir == "der") { ob.clip.gotoAndStop(1); } else { ob.clip.gotoAndStop(21); } } if (accion == "saltando") { if (dir == "der") { ob.clip.gotoAndStop(3); } else { ob.clip.gotoAndStop(23); } } if (accion == "cayendo") { if (dir == "der") { ob.clip.gotoAndStop(4); } else { ob.clip.gotoAndStop(24); } } if (accion == "agacha") { if (dir == "der") { ob.clip.gotoAndStop(2); } else { ob.clip.gotoAndStop(22); } } if (accion == "dispara") { if (dir == "der") { ob.clip.gotoAndStop(5); } else { ob.clip.gotoAndStop(25); } } if (accion == "dispara_agacha") { if (dir == "der") { ob.clip.gotoAndStop(6); } else { ob.clip.gotoAndStop(26); } } if (accion == "dispara_especial") { if (dir == "der") { ob.clip.gotoAndStop(7); } else { ob.clip.gotoAndStop(27); } } if (accion == "escala") { if (dir == "der") { ob.clip.gotoAndStop(30); } else { ob.clip.gotoAndStop(30); } } if (accion == "pain") { if (dir == "der") { ob.clip.gotoAndStop(28); } else { ob.clip.gotoAndStop(8); } } if (accion == "dead") { if (dir == "der") { ob.clip.gotoAndStop(29); } else { ob.clip.gotoAndStop(9); } } } function updateChar(ob, dirx, diry) { ob.clip._x = ob.x; ob.clip._y = ob.y; if (_root.char.doliendo == false) { _root.updateAnim(ob, dir, accion); } else { _root.updateAnim(ob, dir, "pain"); } ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } } function checkUpLadder(ob) { var downY = Math.floor((ob.y + ob.height) / game.tileH); var upY = Math.floor((ob.y - ob.height) / game.tileH); var upLadder = game[(("t_" + upY) + "_") + ob.xtile].ladder; var downLadder = game[(("t_" + downY) + "_") + ob.xtile].ladder; if (upLadder or downLadder) { return(true); } fall(ob); } function checkDownLadder(ob) { var downY = Math.floor(((ob.speed + ob.y) + ob.height) / game.tileH); var downLadder = game[(("t_" + downY) + "_") + ob.xtile].ladder; if (downLadder) { return(true); } fall(ob); } function climb(ob, diry) { ob.climb = true; ob.jump = false; ob.y = ob.y + ((ob.speed - 0.7) * diry); accion = "escala"; ob.x = (ob.xtile * game.tileW) + (game.tileW / 2); updateChar(ob, 0, diry); return(true); } function candleHit(ob, vert) { xtile = Math.floor(ob.clip._x / game.tileW); ytile = Math.floor(ob.clip._y / game.tileH); if (vert == "up") { valor = 1; } else { valor = 0; } if (dir == "der") { multiplicador = 1; } else { multiplicador = -1; } if (ob.disparando == true) { var nextTile1 = game[(("t_" + (ytile - valor)) + "_") + (xtile + (1 * multiplicador))].candle; var nextTile2 = game[(("t_" + (ytile - valor)) + "_") + (xtile + (2 * multiplicador))].candle; var nextTile3 = game[(("t_" + (ytile - valor)) + "_") + (xtile + (3 * multiplicador))].candle; i = 1; while (i < 4) { if ((((nextTile1 == true) & (i == 1)) or ((nextTile2 == true) & (i == 2))) or ((nextTile3 == true) & (i == 3))) { name = [(("t_" + (ytile - valor)) + "_") + (xtile + (i * multiplicador))]; game.clip[name].item.removeMovieClip(); game.clip[name].attachMovie("exploss", "exploss", 1); game.clip[name].exploss._x = game.clip[name].exploss._x + 8; game.clip[name].exploss._y = game.clip[name].exploss._y + 8; game[name].candle = false; _root.sonido(3, "whip_impact.wav"); if (game[name].treasure != "") { game.clip[name].attachMovie(game[name].treasure, "treasure", 10); game.clip[name].treasure._x = game.clip[name].treasure._x + 8; game.clip[name].treasure._y = game.clip[name].treasure._y + 8; game.clip[name].treasure.nombrador.localxtile = xtile + (i * multiplicador); game.clip[name].treasure.nombrador.localytile = ytile - valor; game.clip[name].treasure.nombrador.nom = name; game.clip[name].treasure.nombrador.temporizador = _root.delayItems; } } i++; } } } function terrestreEnemy(ob, dir, vel) { enemy = _root.enemylair[ob]; enemy.tileX = Math.floor(enemy._x / game.tileW); enemy.tileY = Math.floor(enemy._y / game.tileH); enemy.derX = Math.floor((enemy._x + 8) / game.tileW); enemy.derY = Math.floor(enemy._y / game.tileH); enemy.derDownX = Math.floor((enemy._x + 8) / game.tileW); enemy.derDownY = Math.floor((enemy._y + 16) / game.tileH); enemy.izqX = Math.floor((enemy._x - 8) / game.tileW); enemy.izqY = Math.floor(enemy._y / game.tileH); enemy.izqDownX = Math.floor((enemy._x - 8) / game.tileW); enemy.izqDownY = Math.floor((enemy._y + 16) / game.tileH); enemy.der = game[(("t_" + enemy.derY) + "_") + enemy.derX].walkable; enemy.izq = game[(("t_" + enemy.izqY) + "_") + enemy.izqX].walkable; enemy.derDown = game[(("t_" + enemy.derDownY) + "_") + enemy.derDownX].walkable; enemy.izqDown = game[(("t_" + enemy.izqDownY) + "_") + enemy.izqDownX].walkable; if (game[(("t_" + enemy.derY) + "_") + enemy.derX].door == true) { enemy.der = false; } if (game[(("t_" + enemy.izqY) + "_") + enemy.izqX].door == true) { enemy.izq = false; } if (game[(("t_" + enemy.derDownY) + "_") + enemy.derDownX].door == true) { enemy.derDown = false; } if (game[(("t_" + enemy.izqDownY) + "_") + enemy.izqDownX].door == true) { enemy.izqDown = false; } if ((enemy.der == false) & (enemy.izq == true)) { enemy.clip.dir = -1; } else if ((enemy.izq == false) & (enemy.der == true)) { enemy.clip.dir = 1; } if ((enemy.derDown == false) & (enemy.izqDown == true)) { enemy.clip.dir = 1; } else if ((enemy.izqDown == false) & (enemy.derDown == true)) { enemy.clip.dir = -1; } if (dir == 1) { enemy.gotoAndStop(1); } if (dir == -1) { enemy.gotoAndStop(21); } enemy._x = enemy._x + (vel * dir); _root.testEnemyHits(enemy); } function testCharHits() { xtile = Math.floor(_root.char.clip._x / game.tileW); ytile = Math.floor(_root.char.clip._y / game.tileH); i = 0; while (i < 10) { ob = _root.enemylair["enemy" + i]; enemyTileX = Math.floor(ob._x / game.tileW); enemyTileY = Math.floor(ob._y / game.tileH); if (((_root.vert == "up") & (enemyTileY == ytile)) or (enemyTileY == (ytile - (ob.clip.altura - 1)))) { if (_root.dir == "der") { if ((enemyTileX < (xtile + 4)) & (enemyTileX >= xtile)) { ob.clip.life = ob.clip.life - 1; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } if (ob.clip.dir == -1) { ob.gotoAndStop(29); } } else { ob.clip.doliendo = true; if (ob.clip.dir == 1) { ob.gotoAndStop(8); } if (ob.clip.dir == -1) { ob.gotoAndStop(28); } } } } if (_root.dir == "izq") { if ((enemyTileX > (xtile - 4)) & (enemyTileX <= xtile)) { ob.clip.life = ob.clip.life - 1; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } if (ob.clip.dir == -1) { ob.gotoAndStop(29); } } else { ob.clip.doliendo = true; if (ob.clip.dir == 1) { ob.gotoAndStop(8); } if (ob.clip.dir == -1) { ob.gotoAndStop(28); } } } } } if (((_root.vert == "down") & (enemyTileY == ytile)) or (enemyTileY == (ytile + (ob.clip.altura - 1)))) { if (_root.dir == "der") { if ((enemyTileX < (xtile + 4)) & (enemyTileX >= xtile)) { ob.clip.life = ob.clip.life - 1; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } if (ob.clip.dir == -1) { ob.gotoAndStop(29); } } else { ob.clip.doliendo = true; if (ob.clip.dir == 1) { ob.gotoAndStop(8); } if (ob.clip.dir == -1) { ob.gotoAndStop(28); } } } } if (_root.dir == "izq") { if ((enemyTileX > (xtile - 4)) & (enemyTileX <= xtile)) { ob.clip.life = ob.clip.life - 1; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } if (ob.clip.dir == -1) { ob.gotoAndStop(29); } } else { ob.clip.doliendo = true; if (ob.clip.dir == 1) { ob.gotoAndStop(8); } if (ob.clip.dir == -1) { ob.gotoAndStop(28); } } } } } i++; } } function testEnemyHits(enemigo) { if (_root.char.doliendo == false) { xtile = Math.floor(_root.char.clip._x / game.tileW); ytile = Math.floor(_root.char.clip._y / game.tileH); enemyTileX = Math.floor(enemigo._x / game.tileW); enemyTileY = Math.floor(enemigo._y / game.tileH); if ((ytile <= enemyTileY) & (ytile >= (enemyTileY - (enemigo.clip.altura - 1)))) { if ((enemigo._x > (_root.char.clip._x - 16)) & (enemigo._x < _root.char.clip._x)) { _root.char.doliendo = true; _root.char.life = _root.char.life - enemigo.clip.pain; _root.sonido(1, "pain.wav"); _root.Pain(1); } if ((enemigo._x < (_root.char.clip._x + 16)) & (enemigo._x > _root.char.clip._x)) { _root.char.doliendo = true; _root.char.life = _root.char.life - enemigo.clip.pain; _root.sonido(1, "pain.wav"); _root.Pain(-1); } } } } function Pain(dir) { if (contador < 15) { alpha = alpha + 1; multiplicador = Math.sin(alpha); _root.char.clip._x = _root.char.clip._x + ((2 * multiplicador) * dir); if (dir == 1) { _root.updateAnim(_root.char, "der", "pain"); } else { _root.updateAnim(_root.char, "esq", "pain"); } contador++; } else { _root.char.doliendo = false; contador = 0; } } function dead() { _root.updateAnim(_root.char, _root.dir, "dead"); } function sonido(c, nombre) { if (c == 1) { channel_1 = new Sound(); channel_1.attachSound(nombre); channel_1.setVolume(_root.volumenGlobal); channel_1.start(); } if (c == 2) { channel_2 = new Sound(); channel_2.attachSound(nombre); channel_2.setVolume(_root.volumenGlobal); channel_2.start(); } if (c == 3) { channel_3 = new Sound(); channel_3.attachSound(nombre); channel_3.setVolume(_root.volumenGlobal); channel_3.start(); } if (c == 4) { stopAllSounds(); channel_4 = new Sound(); channel_4.attachSound(nombre); channel_4.setVolume(_root.volumenGlobal); channel_4.start(0, 99); } } function aereoEnemy(ob, dir, vel) { enemy = _root.enemylair[ob]; enemy.tileX = Math.floor(enemy._x / game.tileW); enemy.tileY = Math.floor(enemy._y / game.tileH); enemy.derX = Math.floor((enemy._x + 8) / game.tileW); enemy.derY = Math.floor(enemy._y / game.tileH); enemy.derDownX = Math.floor((enemy._x + 8) / game.tileW); enemy.derDownY = Math.floor((enemy._y + 16) / game.tileH); enemy.izqX = Math.floor((enemy._x - 8) / game.tileW); enemy.izqY = Math.floor(enemy._y / game.tileH); enemy.izqDownX = Math.floor((enemy._x - 8) / game.tileW); enemy.izqDownY = Math.floor((enemy._y + 16) / game.tileH); enemy.der = game[(("t_" + enemy.derY) + "_") + enemy.derX].walkable; enemy.izq = game[(("t_" + enemy.izqY) + "_") + enemy.izqX].walkable; enemy.derDown = game[(("t_" + enemy.derDownY) + "_") + enemy.derDownX].walkable; enemy.izqDown = game[(("t_" + enemy.izqDownY) + "_") + enemy.izqDownX].walkable; if (((enemy.der == false) & (enemy.izq == true)) & ((enemy._x + (vel * dir)) > 0)) { enemy.clip.dir = -1; } else if (((enemy.izq == false) & (enemy.der == true)) & ((enemy._x + (vel * dir)) < 320)) { enemy.clip.dir = 1; } if (dir == 1) { enemy.gotoAndStop(1); } if (dir == -1) { enemy.gotoAndStop(21); } alpha = alpha + 0.2; enemy._x = enemy._x + (vel * dir); enemy._y = enemy._y + (2 * Math.sin(alpha)); _root.testEnemyHits(enemy); } function boss1Enemy(ob, dir, vel) { enemy = _root.enemylair[ob]; if (dir == 1) { if (((enemy._x + (vel * dir)) + 32) > 320) { enemy.clip.dir = -1; } } if (dir == -1) { if (((enemy._x + (vel * dir)) - 32) < 0) { enemy.clip.dir = 1; } } if (dir == 1) { enemy.gotoAndStop(1); } if (dir == -1) { enemy.gotoAndStop(21); } alpha = alpha + 0.1; enemy._x = enemy._x + (vel * dir); enemy._y = enemy._y + (2 * Math.sin(alpha)); if (contador == 50) { _root.boss1Attack(enemy); contador = 0; } else { contador++; } } function boss1Attack(enemigo) { d++; _root.enemylair.attachMovie("boss1_shot", "boss1_shot" + d, d); _root.enemylair["boss1_shot" + d]._x = enemigo._x; _root.enemylair["boss1_shot" + d]._y = enemigo._y; } myMap1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 5, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 2], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0], [2, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap4 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap5 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 2], [1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 1, 1], [1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 4, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 13, 0, 3, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 1], [2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 3, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 7, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 12, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap7 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 13, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 4, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 10, 0, 1], [1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 3, 0, 0, 0, 13, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 1, 1, 1, 1], [1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 1], [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap8 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1], [1, 1, 1, 1, 4, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 12, 0, 0, 2], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1], [1, 0, 9, 0, 3, 0, 0, 0, 0, 0, 5, 0, 0, 0, 13, 0, 0, 3, 0, 1], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1], [1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 13, 0, 3, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1], [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 3, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap9 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 2], [1, 1, 1, 1, 4, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 4, 1, 1], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [1, 0, 7, 0, 3, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [1, 1, 1, 1, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 6, 0, 0, 3, 0, 0], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [1, 0, 10, 0, 3, 0, 0, 13, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap10 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0], [1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [2, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap11 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; game = {tileW:16, tileH:16, currentMap:1}; _root.screenWidth = 320; _root.screenHeight = 224; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = true; game.Tile2.prototype.frame = 3; game.Tile2.prototype.door = true; game.Tile3 = function () { }; game.Tile3.prototype.walkable = true; game.Tile3.prototype.frame = 1; game.Tile3.prototype.ladder = true; game.Tile3.prototype.item = "ladder"; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 2; game.Tile4.prototype.ladder = true; game.Tile4.prototype.item = "ladder"; game.Tile5 = function () { }; game.Tile5.prototype.walkable = true; game.Tile5.prototype.frame = 1; game.Tile5.prototype.candle = true; game.Tile5.prototype.item = "candle1"; game.Tile5.prototype.treasure = "heart1"; game.Tile6 = function () { }; game.Tile6.prototype.walkable = true; game.Tile6.prototype.frame = 1; game.Tile6.prototype.candle = true; game.Tile6.prototype.item = "candle1"; game.Tile6.prototype.treasure = "heart10"; game.Tile7 = function () { }; game.Tile7.prototype.walkable = true; game.Tile7.prototype.frame = 1; game.Tile7.prototype.candle = true; game.Tile7.prototype.item = "bigcandle1"; game.Tile7.prototype.treasure = "shuriken"; game.Tile8 = function () { }; game.Tile8.prototype.walkable = true; game.Tile8.prototype.frame = 1; game.Tile8.prototype.candle = true; game.Tile8.prototype.item = "bigcandle1"; game.Tile8.prototype.treasure = "axe"; game.Tile9 = function () { }; game.Tile9.prototype.walkable = true; game.Tile9.prototype.frame = 1; game.Tile9.prototype.candle = true; game.Tile9.prototype.item = "bigcandle1"; game.Tile9.prototype.treasure = "knife"; game.Tile10 = function () { }; game.Tile10.prototype.walkable = true; game.Tile10.prototype.frame = 1; game.Tile10.prototype.candle = true; game.Tile10.prototype.item = "candle1"; game.Tile10.prototype.treasure = "gold"; game.Tile11 = function () { }; game.Tile11.prototype.walkable = true; game.Tile11.prototype.frame = 1; game.Tile11.prototype.enemy = true; game.Tile11.prototype.dir = -1; game.Tile11.prototype.vel = 1; game.Tile11.prototype.life = 1; game.Tile11.prototype.altura = 2; game.Tile11.prototype.score = 125; game.Tile11.prototype.pain = 5; game.Tile11.prototype.enemyType = "mudman"; game.Tile12 = function () { }; game.Tile12.prototype.walkable = true; game.Tile12.prototype.frame = 1; game.Tile12.prototype.enemy = true; game.Tile12.prototype.dir = -1; game.Tile12.prototype.vel = 1.5; game.Tile12.prototype.life = 2; game.Tile12.prototype.altura = 2; game.Tile12.prototype.score = 205; game.Tile12.prototype.pain = 10; game.Tile12.prototype.enemyType = "knight"; game.Tile13 = function () { }; game.Tile13.prototype.walkable = true; game.Tile13.prototype.frame = 1; game.Tile13.prototype.enemy = true; game.Tile13.prototype.dir = -1; game.Tile13.prototype.vel = 3; game.Tile13.prototype.life = 1; game.Tile13.prototype.altura = 1; game.Tile13.prototype.score = 50; game.Tile13.prototype.pain = 10; game.Tile13.prototype.enemyType = "bat"; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 1; game.Tile14.prototype.enemy = true; game.Tile14.prototype.dir = -1; game.Tile14.prototype.vel = 3; game.Tile14.prototype.life = 10; game.Tile14.prototype.altura = 2; game.Tile14.prototype.score = 1120; game.Tile14.prototype.pain = 10; game.Tile14.prototype.enemyType = "boss1"; char = {xtile:1, ytile:12, speed:2.5, jumpstart:-6, gravity:0.5, jump:false, climb:false}; myDoors = [[0], [[10, 19, 2, 10, 1]], [[10, 0, 1, 10, 18], [7, 19, 3, 5, 1]], [[5, 0, 2, 7, 18], [5, 19, 4, 6, 1]], [[6, 0, 3, 5, 18], [6, 19, 5, 12, 1]], [[12, 0, 4, 6, 18], [3, 19, 6, 3, 1]], [[3, 0, 5, 3, 18], [3, 19, 7, 4, 1], [12, 19, 8, 4, 1]], [[4, 0, 6, 3, 18]], [[4, 0, 6, 12, 18], [5, 19, 9, 4, 1]], [[4, 0, 8, 5, 18], [4, 19, 10, 8, 1]], [[8, 0, 9, 4, 18], [2, 19, 11, 11, 1]]]; _root.myCielo = [0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0]; _root.myMusic = [0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 4]; _root.char.disparando = false; _root.char.saltando = false; _root.char.score = 0; _root.char.life = 100; _root.char.hearts = 0; _root.char.weapon = ""; _root.dir = "der"; _root.delayItems = 100; _root.char.doliendo = false; _root.volumenGlobal = 75; buildMap(_root["myMap" + game.currentMap]); fall(_root.char); stop();
Instance of Symbol 37 MovieClip [empty] in Frame 436
onClipEvent (enterFrame) { if (_root.char.life > 0) { if (_root.char.doliendo == false) { _root.detectKeys(); } else { _root.pain(); } } else { _root.dead(); } }
Symbol 29 MovieClip [tile] Frame 1
stop();
Symbol 39 MovieClip Frame 1
_root.sonido(2, "bat.wav"); i = 0; while (i < 2) { d++; distX = random(10); distY = random(10); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 39 MovieClip Frame 3
i = 0; while (i < 2) { d++; distX = random(10); distY = random(10); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 39 MovieClip Frame 5
i = 0; while (i < 2) { d++; distX = random(10); distY = random(10); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 39 MovieClip Frame 11
stop();
Symbol 40 MovieClip [bat] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] "clip" in Symbol 40 MovieClip [bat] Frame 1
onClipEvent (enterFrame) { if (life > 0) { _root.aereoEnemy(name, dir, vel); } }
Symbol 60 MovieClip Frame 1
_root.sonido(2, "edeath.wav"); ancho = 24; alto = 32; i = 0; while (i < 3) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 60 MovieClip Frame 3
i = 0; while (i < 4) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 60 MovieClip Frame 5
i = 0; while (i < 3) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 60 MovieClip Frame 7
i = 0; while (i < 2) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 60 MovieClip Frame 9
i = 0; while (i < 2) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 60 MovieClip Frame 11
i = 0; while (i < 2) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 60 MovieClip Frame 16
stop();
Symbol 61 MovieClip [boss1] Frame 1
stop();
Symbol 68 MovieClip Frame 1
_root.sonido(2, "edeath.wav"); i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 68 MovieClip Frame 3
i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 68 MovieClip Frame 5
i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 68 MovieClip Frame 11
stop();
Symbol 69 MovieClip [knight] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] "clip" in Symbol 69 MovieClip [knight] Frame 1
onClipEvent (enterFrame) { if (life > 0) { if (doliendo == true) { doliendo = false; } else { _root.terrestreEnemy(name, dir, vel); } } }
Symbol 78 MovieClip Frame 1
_root.sonido(2, "edeath.wav"); i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 78 MovieClip Frame 3
i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 78 MovieClip Frame 5
i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 78 MovieClip Frame 11
stop();
Symbol 79 MovieClip [mudman] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] "clip" in Symbol 79 MovieClip [mudman] Frame 1
onClipEvent (enterFrame) { if (life > 0) { _root.terrestreEnemy(name, dir, vel); } }
Symbol 106 MovieClip Frame 4
_root.candleHit(_root.char, "up"); _root.testCharHits(); _root.sonido(1, "whip2.wav");
Symbol 106 MovieClip Frame 5
_root.candleHit(_root.char, "up");
Symbol 106 MovieClip Frame 6
_root.candleHit(_root.char, "up");
Symbol 106 MovieClip Frame 7
_root.candleHit(_root.char, "up"); _root.char.disparando = false;
Symbol 113 MovieClip Frame 4
_root.candleHit(_root.char, "down"); _root.testCharHits(); _root.sonido(1, "whip2.wav");
Symbol 113 MovieClip Frame 5
_root.candleHit(_root.char, "down");
Symbol 113 MovieClip Frame 6
_root.candleHit(_root.char, "down");
Symbol 113 MovieClip Frame 7
_root.candleHit(_root.char, "down"); _root.char.disparando = false;
Symbol 120 MovieClip Frame 1
Symbol 120 MovieClip Frame 5
if (_root.char.weapon == "shuriken") { _root.temp_d++; _root.weaponry.attachMovie("shurikenW", "shuriken" + _root.temp_d, 20000 + _root.temp_d); _root.weaponry["shuriken" + _root.temp_d]._x = _root.char.clip._x; _root.weaponry["shuriken" + _root.temp_d]._y = _root.char.clip._y - 11; _root.sonido(1, "shuriken.wav"); } if (_root.char.weapon == "axe") { _root.temp_d++; _root.weaponry.attachMovie("axeW", "axe" + _root.temp_d, 20000 + _root.temp_d); _root.weaponry["axe" + _root.temp_d]._x = _root.char.clip._x; _root.weaponry["axe" + _root.temp_d]._y = _root.char.clip._y - 11; _root.sonido(1, "shuriken.wav"); } if (_root.char.weapon == "knife") { _root.temp_d++; _root.weaponry.attachMovie("knifeW", "knife" + _root.temp_d, 20000 + _root.temp_d); _root.weaponry["knife" + _root.temp_d]._x = _root.char.clip._x; _root.weaponry["knife" + _root.temp_d]._y = _root.char.clip._y - 11; _root.sonido(1, "knife.wav"); } _root.char.hearts = _root.char.hearts - 1; if (_root.temp_d >= 10) { _root.temp_d = 0; }
Symbol 120 MovieClip Frame 6
_root.char.disparando = false;
Symbol 126 MovieClip Frame 6
stop();
Symbol 133 MovieClip Frame 17
stop();
Symbol 139 MovieClip [char] Frame 1
stop(); _root.dir = "der";
Symbol 139 MovieClip [char] Frame 2
_root.dir = "der";
Symbol 139 MovieClip [char] Frame 5
_root.vert = "up"; _root.dir = "der";
Symbol 139 MovieClip [char] Frame 6
_root.vert = "down"; _root.dir = "der";
Symbol 139 MovieClip [char] Frame 21
_root.dir = "izq";
Symbol 139 MovieClip [char] Frame 22
_root.dir = "izq";
Symbol 139 MovieClip [char] Frame 25
_root.vert = "up"; _root.dir = "izq";
Symbol 139 MovieClip [char] Frame 26
_root.vert = "down"; _root.dir = "izq";
Symbol 148 MovieClip [bigcandle1] Frame 3
gotoAndPlay (1);
Symbol 148 MovieClip [bigcandle1] Frame 4
stop();
Symbol 151 MovieClip [candle1] Frame 3
gotoAndPlay (1);
Symbol 151 MovieClip [candle1] Frame 4
stop();
Symbol 156 MovieClip [exploss] Frame 7
removeMovieClip(this);
Symbol 160 MovieClip [heart10] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] "nombrador" in Symbol 160 MovieClip [heart10] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.hearts = _root.char.hearts + 10; _root.sonido(3, "heart_big_pickup.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.hearts = _root.char.hearts + 10; _root.sonido(3, "heart_big_pickup.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 160 MovieClip [heart10] Frame 5
removeMovieClip(this);
Symbol 165 MovieClip [knife] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] "nombrador" in Symbol 165 MovieClip [knife] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.weapon = "knife"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.weapon = "knife"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 165 MovieClip [knife] Frame 5
removeMovieClip(this);
Symbol 170 MovieClip [gold] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] "nombrador" in Symbol 170 MovieClip [gold] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.score = _root.char.score + 500; _root.sonido(3, "pickup_money.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.score = _root.char.score + 500; _root.sonido(3, "pickup_money.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 170 MovieClip [gold] Frame 5
removeMovieClip(this);
Symbol 175 MovieClip [axe] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] "nombrador" in Symbol 175 MovieClip [axe] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.weapon = "axe"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.weapon = "axe"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 175 MovieClip [axe] Frame 5
removeMovieClip(this);
Symbol 180 MovieClip [shuriken] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] "nombrador" in Symbol 180 MovieClip [shuriken] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.weapon = "shuriken"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.weapon = "shuriken"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 180 MovieClip [shuriken] Frame 5
removeMovieClip(this);
Symbol 182 MovieClip [heart1] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] "nombrador" in Symbol 182 MovieClip [heart1] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.hearts = _root.char.hearts + 1; _root.sonido(3, "heart_pickup.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.hearts = _root.char.hearts + 1; _root.sonido(3, "heart_pickup.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 182 MovieClip [heart1] Frame 5
removeMovieClip(this);
Symbol 184 MovieClip [shurikenW] Frame 1
velocity = 16; accel = 1; if (_root.char.clip.dir == "der") { dir = 1; } if (_root.char.clip.dir == "izq") { dir = -1; }
Symbol 184 MovieClip [shurikenW] Frame 2
velocity = velocity - accel; this._x = this._x + (velocity * dir); this._rotation = this._rotation + (20 * dir); if (velocity < -2) { this._alpha = this._alpha - 10; } if (this._alpha <= 0) { removeMovieClip(this); } i = 0; while (i < 15) { ob = _root.enemylair["enemy" + i]; if (ob.hitTest(this._x, this._y, true) == true) { ob.clip.life = ob.clip.life - 2; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } else { ob.gotoAndStop(29); } } } i++; }
Symbol 184 MovieClip [shurikenW] Frame 3
gotoAndPlay (2);
Symbol 186 MovieClip [axeW] Frame 1
velocity_x = 3; velocity_y = -12; accel = -1; if (_root.char.clip.dir == "der") { dir = 1; } if (_root.char.clip.dir == "izq") { dir = -1; }
Symbol 186 MovieClip [axeW] Frame 2
velocity_y = velocity_y - accel; this._x = this._x + (velocity_x * dir); this._y = this._y + velocity_y; this._rotation = this._rotation + (20 * dir); if (velocity_y > 5) { this._alpha = this._alpha - 10; } if (this._alpha <= 0) { removeMovieClip(this); } i = 0; while (i < 15) { ob = _root.enemylair["enemy" + i]; if (ob.hitTest(this._x, this._y, true) == true) { ob.clip.life = ob.clip.life - 2; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } else { ob.gotoAndStop(29); } } } i++; }
Symbol 186 MovieClip [axeW] Frame 3
gotoAndPlay (2);
Symbol 188 MovieClip [knifeW] Frame 1
velocity = 14; contador = 0; if (_root.char.clip.dir == "der") { dir = 1; } if (_root.char.clip.dir == "izq") { dir = -1; this._xscale = -100; }
Symbol 188 MovieClip [knifeW] Frame 2
this._x = this._x + (velocity * dir); contador++; if (contador > 10) { this._alpha = this._alpha - 10; } if (this._alpha <= 0) { removeMovieClip(this); } i = 0; while (i < 15) { ob = _root.enemylair["enemy" + i]; if (ob.hitTest(this._x, this._y, true) == true) { ob.clip.life = ob.clip.life - 2; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } else { ob.gotoAndStop(29); } } } i++; }
Symbol 188 MovieClip [knifeW] Frame 3
gotoAndPlay (2);
Symbol 195 MovieClip [mymap11] Frame 1
gotoAndPlay(random(100));
Symbol 195 MovieClip [mymap11] Frame 147
gotoAndPlay (1);
Symbol 240 MovieClip Frame 90
gotoAndPlay (1);
Symbol 243 MovieClip [gota] Frame 1
vel = 3; if ((this._y + (vel * 2)) > 224) { this.removeMovieClip(); } if (this._x < 0) { this.removeMovieClip(); } this._x = this._x - vel; this._y = this._y + (vel * 2);
Symbol 243 MovieClip [gota] Frame 2
gotoAndPlay (1);
Symbol 244 MovieClip [ambient_rain] Frame 1
stop();
Instance of Symbol 37 MovieClip [empty] in Symbol 244 MovieClip [ambient_rain] Frame 1
onClipEvent (enterFrame) { d++; posx = random(512); attachMovie("gota", "gota" + d, d); this["gota" + d]._x = posx; }
Symbol 251 MovieClip Frame 1
stop();
Symbol 252 MovieClip [boss1_shot] Frame 1
xFinal = _root.tiles.char._x; yFinal = _root.tiles.char._y; xActual = this._x; YActual = this._y; multiplicador = 15; contador = 0;
Symbol 252 MovieClip [boss1_shot] Frame 2
xActual = xActual + ((xFinal - xActual) / multiplicador); yActual = yActual + ((yFinal - yActual) / multiplicador); if (yActual > 200) { this.removeMovieClip(); } if (xActual == xFinal) { this.removeMovieClip(); } if (yActual == yFinal) { this.removeMovieClip(); } if (contador == 50) { this.removeMovieClip(); } contador++; this._x = xActual; this._y = yActual; this._rotation = this._rotation - 10;
Symbol 252 MovieClip [boss1_shot] Frame 3
gotoAndPlay (2);
Symbol 265 MovieClip Frame 1
stop();
Symbol 267 MovieClip [hud] Frame 1
if (_root.char.weapon == "axe") { _root.hud.iconero.gotoAndStop(2); } if (_root.char.weapon == "shuriken") { _root.hud.iconero.gotoAndStop(4); } if (_root.char.weapon == "knife") { _root.hud.iconero.gotoAndStop(3); } barra._xscale = _root.char.life;
Symbol 281 Button
on (release, keyPress "<Enter>") { gotoAndPlay (435); }
Symbol 310 Button
on (release, keyPress "<Enter>") { gotoAndPlay (436); }
Symbol 319 Button
on (release) { getURL ("mailto:marc@nabboproject.com", "_blank"); }

Library Items

Symbol 1 Sound [whip2.wav]
Symbol 2 Sound [whip1.wav]
Symbol 3 Sound [whip_impact.wav]
Symbol 4 Sound [shuriken.wav]
Symbol 5 Sound [pickup2.wav]
Symbol 6 Sound [pickup_weapon.wav]
Symbol 7 Sound [pickup_money.wav]
Symbol 8 Sound [pickup.wav]
Symbol 9 Sound [pain.wav]
Symbol 10 Sound [knife.wav]
Symbol 11 Sound [jump_door.wav]
Symbol 12 Sound [jump.wav]
Symbol 13 Sound [heart_pickup.wav]
Symbol 14 Sound [heart_big_pickup.wav]
Symbol 15 Sound [fx_ringing.wav]
Symbol 16 Sound [fx.wav]
Symbol 17 Sound [edeath.wav]
Symbol 18 Sound [musica3]
Symbol 19 Sound [musica4]
Symbol 20 Sound [musica1]
Symbol 21 Sound [musica2]
Symbol 22 Sound [bat.wav]
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:29
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClip [tile]Uses:24 26 28
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:36 38
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:36
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:31 33 35Used by:40
Symbol 37 MovieClip [empty]Used by:40 69 79 160 165 170 175 180 182 244  Timeline
Symbol 38 MovieClipUses:31Used by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClip [bat]Uses:36 37 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:54 55
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:54 55
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:54
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:54
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:54
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54 59
Symbol 54 MovieClipUses:43 45 47 49 51 53Used by:61
Symbol 55 MovieClipUses:43 45Used by:61
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58 66
Symbol 58 MovieClipUses:57Used by:60 67 68
Symbol 59 MovieClipUses:53Used by:60
Symbol 60 MovieClipUses:58 59Used by:61
Symbol 61 MovieClip [boss1]Uses:54 55 60
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:66
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClipUses:57 63 65Used by:69
Symbol 67 MovieClipUses:58Used by:69
Symbol 68 MovieClipUses:58Used by:69
Symbol 69 MovieClip [knight]Uses:66 37 67 68
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:76 77
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:76
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClipUses:71 73 75Used by:79
Symbol 77 MovieClipUses:71Used by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClip [mudman]Uses:76 37 78
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:88
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:88
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:88
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClipUses:81 83 85 87Used by:139
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:139
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:139
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:139
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:106
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:106
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:106
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106 113
Symbol 106 MovieClipUses:99 101 103 105Used by:139
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:113
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:113
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:108 110 112 105Used by:139
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:120
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:120
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClipUses:115 117 119Used by:139
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:123 126
Symbol 123 MovieClipUses:122Used by:126 133
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126
Symbol 126 MovieClipUses:123 122 125Used by:139
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:133
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:133 159
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:123 128 130 132Used by:139
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:138
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:138
Symbol 138 MovieClipUses:135 137Used by:139
Symbol 139 MovieClip [char]Uses:88 91 94 97 106 113 120 126 133 138
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [marcador]Uses:140
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClip [ladder]Uses:142
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:148
Symbol 146 GraphicUsed by:148 151 223
Symbol 147 GraphicUsed by:148 151 223
Symbol 148 MovieClip [bigcandle1]Uses:145 146 147
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClip [candle1]Uses:150 146 147
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:156
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 MovieClip [exploss]Uses:153 155
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:159 181
Symbol 159 MovieClipUses:130 158Used by:160 267
Symbol 160 MovieClip [heart10]Uses:159 37
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163 187 265
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClip [knife]Uses:164 37
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClip [gold]Uses:169 37
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173 185 265
Symbol 173 MovieClipUses:172Used by:174
Symbol 174 MovieClipUses:173Used by:175
Symbol 175 MovieClip [axe]Uses:174 37
Symbol 176 BitmapUsed by:177 264
Symbol 177 GraphicUses:176Used by:178 183
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClipUses:178Used by:180
Symbol 180 MovieClip [shuriken]Uses:179 37
Symbol 181 MovieClipUses:158Used by:182
Symbol 182 MovieClip [heart1]Uses:181 37
Symbol 183 MovieClipUses:177Used by:184
Symbol 184 MovieClip [shurikenW]Uses:183
Symbol 185 MovieClipUses:172Used by:186
Symbol 186 MovieClip [axeW]Uses:185
Symbol 187 MovieClipUses:162Used by:188
Symbol 188 MovieClip [knifeW]Uses:187
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:195
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193
Symbol 193 MovieClipUses:192Used by:195
Symbol 194 SoundUsed by:195  Timeline
Symbol 195 MovieClip [mymap11]Uses:190 193 194
Symbol 196 BitmapUsed by:198
Symbol 197 BitmapUsed by:198 201 204
Symbol 198 GraphicUses:196 197Used by:199
Symbol 199 MovieClip [mymap10]Uses:198
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200 197Used by:202
Symbol 202 MovieClip [mymap9]Uses:201
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203 197Used by:205
Symbol 205 MovieClip [mymap8]Uses:204
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:208
Symbol 208 MovieClip [mymap7]Uses:207
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip [mymap6]Uses:210
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:214
Symbol 214 MovieClip [mymap5]Uses:213
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:224
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:223
Symbol 219 GraphicUsed by:223
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:218 146 219 221 222 147Used by:224
Symbol 224 MovieClip [mymap4]Uses:216 223
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:227
Symbol 227 MovieClip [mymap3]Uses:226
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:230
Symbol 230 MovieClip [mymap2]Uses:229
Symbol 231 GraphicUsed by:235
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:235
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClip [myMap1]Uses:231 233 234
Symbol 236 GraphicUsed by:240
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:236 239Used by:241
Symbol 241 MovieClip [sky1]Uses:240
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClip [gota]Uses:242
Symbol 244 MovieClip [ambient_rain]Uses:37
Symbol 245 GraphicUsed by:250
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:250
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250
Symbol 250 MovieClipUses:245 247 249Used by:251
Symbol 251 MovieClipUses:250Used by:252
Symbol 252 MovieClip [boss1_shot]Uses:251
Symbol 253 FontUsed by:254 255 256 257 258 259 268 269 311 314 315 317
Symbol 254 EditableTextUses:253Used by:267
Symbol 255 EditableTextUses:253Used by:267
Symbol 256 EditableTextUses:253Used by:267
Symbol 257 EditableTextUses:253Used by:267
Symbol 258 EditableTextUses:253Used by:267
Symbol 259 EditableTextUses:253Used by:267
Symbol 260 GraphicUsed by:267
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:267
Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUses:176Used by:265
Symbol 265 MovieClipUses:263 172 162 264Used by:267
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClip [hud]Uses:254 255 256 257 258 259 260 262 265 266 159Used by:Timeline
Symbol 268 TextUses:253Used by:270
Symbol 269 TextUses:253Used by:270
Symbol 270 MovieClipUses:268 269Used by:Timeline
Symbol 271 GraphicUsed by:Timeline
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClipUses:273Used by:Timeline
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:Timeline
Symbol 277 FontUsed by:278 279 321 322
Symbol 278 TextUses:277Used by:281
Symbol 279 TextUses:277Used by:281
Symbol 280 GraphicUsed by:281
Symbol 281 ButtonUses:278 279 280Used by:Timeline
Symbol 282 SoundUsed by:Timeline
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:285
Symbol 285 MovieClipUses:284Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:290
Symbol 290 MovieClipUses:289Used by:Timeline
Symbol 291 SoundUsed by:Timeline
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:294
Symbol 294 MovieClipUses:293Used by:Timeline
Symbol 295 SoundUsed by:Timeline
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298
Symbol 298 MovieClipUses:297Used by:Timeline
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:301
Symbol 301 MovieClipUses:300Used by:Timeline
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:304
Symbol 304 MovieClipUses:303Used by:Timeline
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:307
Symbol 307 MovieClipUses:306Used by:Timeline
Symbol 308 SoundUsed by:Timeline
Symbol 309 GraphicUsed by:310
Symbol 310 ButtonUses:309Used by:Timeline
Symbol 311 TextUses:253Used by:312
Symbol 312 MovieClipUses:311Used by:313
Symbol 313 MovieClipUses:312Used by:Timeline
Symbol 314 TextUses:253Used by:316 319
Symbol 315 TextUses:253Used by:316
Symbol 316 MovieClipUses:314 315Used by:319
Symbol 317 TextUses:253Used by:319
Symbol 318 GraphicUsed by:319
Symbol 319 ButtonUses:316 317 318 314Used by:Timeline
Symbol 320 GraphicUsed by:Timeline
Symbol 321 TextUses:277Used by:Timeline
Symbol 322 TextUses:277Used by:Timeline

Instance Names

"clip"Symbol 40 MovieClip [bat] Frame 1Symbol 37 MovieClip [empty]
"clip"Symbol 69 MovieClip [knight] Frame 1Symbol 37 MovieClip [empty]
"clip"Symbol 79 MovieClip [mudman] Frame 1Symbol 37 MovieClip [empty]
"clip"Symbol 79 MovieClip [mudman] Frame 9Symbol 78 MovieClip
"clip"Symbol 79 MovieClip [mudman] Frame 29Symbol 78 MovieClip
"char"Symbol 139 MovieClip [char] Frame 1Symbol 88 MovieClip
"char"Symbol 139 MovieClip [char] Frame 2Symbol 91 MovieClip
"char"Symbol 139 MovieClip [char] Frame 3Symbol 94 MovieClip
"escala"Symbol 139 MovieClip [char] Frame 10Symbol 138 MovieClip
"char"Symbol 139 MovieClip [char] Frame 21Symbol 88 MovieClip
"char"Symbol 139 MovieClip [char] Frame 22Symbol 91 MovieClip
"char"Symbol 139 MovieClip [char] Frame 23Symbol 94 MovieClip
"escala"Symbol 139 MovieClip [char] Frame 30Symbol 138 MovieClip
"nombrador"Symbol 160 MovieClip [heart10] Frame 1Symbol 37 MovieClip [empty]
"nombrador"Symbol 165 MovieClip [knife] Frame 1Symbol 37 MovieClip [empty]
"nombrador"Symbol 170 MovieClip [gold] Frame 1Symbol 37 MovieClip [empty]
"nombrador"Symbol 175 MovieClip [axe] Frame 1Symbol 37 MovieClip [empty]
"nombrador"Symbol 180 MovieClip [shuriken] Frame 1Symbol 37 MovieClip [empty]
"nombrador"Symbol 182 MovieClip [heart1] Frame 1Symbol 37 MovieClip [empty]
"weapon"Symbol 184 MovieClip [shurikenW] Frame 1Symbol 183 MovieClip
"shot_clip"Symbol 252 MovieClip [boss1_shot] Frame 1Symbol 251 MovieClip
"barra"Symbol 267 MovieClip [hud] Frame 1Symbol 262 MovieClip
"iconero"Symbol 267 MovieClip [hud] Frame 1Symbol 265 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "whip2.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "whip1.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "whip_impact.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "shuriken.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "pickup2.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pickup_weapon.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "pickup_money.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "pickup.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "pain.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "knife.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "jump_door.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "jump.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "heart_pickup.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "heart_big_pickup.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "fx_ringing.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "fx.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "edeath.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "musica3"
ExportAssets (56)Timeline Frame 1Symbol 19 as "musica4"
ExportAssets (56)Timeline Frame 1Symbol 20 as "musica1"
ExportAssets (56)Timeline Frame 1Symbol 21 as "musica2"
ExportAssets (56)Timeline Frame 1Symbol 22 as "bat.wav"
ExportAssets (56)Timeline Frame 1Symbol 29 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
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ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
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ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
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ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
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ExportAssets (56)Timeline Frame 1Symbol 40 as "bat"
ExportAssets (56)Timeline Frame 1Symbol 61 as "boss1"
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ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
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ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 69 as "knight"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
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ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
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ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 79 as "mudman"
ExportAssets (56)Timeline Frame 1Symbol 139 as "char"
ExportAssets (56)Timeline Frame 1Symbol 141 as "marcador"
ExportAssets (56)Timeline Frame 1Symbol 143 as "ladder"
ExportAssets (56)Timeline Frame 1Symbol 148 as "bigcandle1"
ExportAssets (56)Timeline Frame 1Symbol 151 as "candle1"
ExportAssets (56)Timeline Frame 1Symbol 156 as "exploss"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 160 as "heart10"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 165 as "knife"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 170 as "gold"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 175 as "axe"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 180 as "shuriken"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 182 as "heart1"
ExportAssets (56)Timeline Frame 1Symbol 184 as "shurikenW"
ExportAssets (56)Timeline Frame 1Symbol 186 as "axeW"
ExportAssets (56)Timeline Frame 1Symbol 188 as "knifeW"
ExportAssets (56)Timeline Frame 1Symbol 195 as "mymap11"
ExportAssets (56)Timeline Frame 1Symbol 199 as "mymap10"
ExportAssets (56)Timeline Frame 1Symbol 202 as "mymap9"
ExportAssets (56)Timeline Frame 1Symbol 205 as "mymap8"
ExportAssets (56)Timeline Frame 1Symbol 208 as "mymap7"
ExportAssets (56)Timeline Frame 1Symbol 211 as "mymap6"
ExportAssets (56)Timeline Frame 1Symbol 214 as "mymap5"
ExportAssets (56)Timeline Frame 1Symbol 224 as "mymap4"
ExportAssets (56)Timeline Frame 1Symbol 227 as "mymap3"
ExportAssets (56)Timeline Frame 1Symbol 230 as "mymap2"
ExportAssets (56)Timeline Frame 1Symbol 235 as "myMap1"
ExportAssets (56)Timeline Frame 1Symbol 241 as "sky1"
ExportAssets (56)Timeline Frame 1Symbol 243 as "gota"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 244 as "ambient_rain"
ExportAssets (56)Timeline Frame 1Symbol 252 as "boss1_shot"
ExportAssets (56)Timeline Frame 1Symbol 37 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 267 as "hud"
ExportAssets (56)Timeline Frame 436Symbol 267 as "hud"
ExportAssets (56)Timeline Frame 436Symbol 37 as "empty"

Dynamic Text Variables

_root.char.heartsSymbol 254 EditableText"00"
_root.char.scoreSymbol 256 EditableText"00"
_root.char.heartsSymbol 257 EditableText"00"
_root.char.scoreSymbol 259 EditableText"00"




http://swfchan.com/5/24831/info.shtml
Created: 24/5 -2019 11:13:32 Last modified: 24/5 -2019 11:13:32 Server time: 22/12 -2024 22:43:19