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Super Soaker Madness.swf

This is the info page for
Flash #24833

(Click the ID number above for more basic data on this flash file.)


Text
Thank You!

KennySheep, for the
time and effort spent
programming this.

Marcy, for making
some cool
backgrounds and
doing all the useless
paperwork for class

Syntrus, for a
pretty cool song
that flash would
let me use.

The original
madness series,
because it is pure
awesome.

My teacher, who
gave me an A+ for
this.

No thanks at all to
Flash 8, who
decided to reject
every other audio
file I tried to get
into the library
FOR NO EFFIN
REASON!

Hi, Welcome to the help menu, an attempt to
explain how this game works. Click the button
to begin!

First of all, this is Moe, Hank's annoying,
pacifist half brother. He has the mother of all
super soakers because he hates normal guns.
It's your job to aim for him so he won't die,
because for some reason he's too stupid to run.

Moving the arrow keys aims (Pressing up and
down makes you shoot higher or lower, left
and right to shoot closer or further) , you can
see where you will be shooting based off the
little target thing. Spacebar launches water,
which leaves the nozzle in giant drops for no
apparent reason.

This is your water o' meter. When it runs out,
you will stop shooting. That is bad. DON'T
LET THAT HAPPEN! Luckily, it will refill
simply by not shooting for a few seconds.

Water O'
Meter!

The water level is a bit constricting at the
beginning, but we have a solution to that. This
is Buckets, Moe's cat. It hangs from a balloon
to avoid the people below him.

Buckets will bring you more water, making
you water meter bigger so you can shoot
longer. This is good. Hitting Buckets will
knock him back a little, making it take longer
for him to get to you. That is bad, avoid that.

This is a leet agent, the smallest, weakest
enemy you will be forced to fight. Hitting him
will knock him back, and knocking him back
enough will make him fall off a cliff.

But he doesn't mind, because he will randomly
get a jetpack and fly back to you over and over
again. The point of this game is just to see
how long you can survive against these things.

This is a leet agent with a gun. He will stop
when he's close enough to shoot. Note the
number above his head, when it gets to Three
you're about to die.

These are the 2 sniper enemies, Bob the
Minigunner and Spiffy the Jetpack guy. They
will stand as far as possible from you and
shoot. One hit is enough to send them off the
cliff, since they stand so close to it to avoid
you.

Snipers would be useless without some sort of
meat shield for protection, so here is a part of
MAG-Agent Torture. The rest of him wouldn't
fit in this box. Your shots will only bounce off
him most of the time, but hitting him in the
face will make him fall down.

Bouncing shots off MAG-Agent can be useful
for killing enemies like this guy, the Leet
Viking. He has a shield protecting his front, so
only shots to the back can hurt him.

It can be useful to keep MAG-Agent alive
once these guys start showing up, since if you
have nothing to bounce your shots off you will
die fast.

This is a bandit, who is fighting you for no
reason at all. He rides his wiener horse as
close as he can and then opens fire. The rider
won't be knocked off by the super soaker, and
water will just bounce off him.

The horse, on the other hand, will do a
backflip when you hit it, forcing the bandit to
do a rodeo style flip to land on the horse
again. Use that to send them towards the cliff.

Enemies will start going faster the longer you
play until you get overwhelmed and killed by
something. If you play long enough, some of
the character's costumes will change. Now go
out and play!  (And find out what those
different costumes are!) Yay.

Kills:

ActionScript [AS1/AS2]

Frame 2
function helpmove() { if (help == 1) { if (help_mc._y > 280) { help_mc._y = help_mc._y - 1; } } } function thankmove() { if (thank == 1) { thank_mc._y = thank_mc._y - 4; } } help = 0; going = going + 1; helpmoveInt = setInterval(helpmove, 50); thankmoveInt = setInterval(thankmove, 50);
Frame 3
gotoAndStop (2);
Frame 4
gotoAndStop (5); fallen = 0; tet_txt.text = going; high = 0; high_txt._visible = false; function jet() { if (JETING == 0) { JETING = 1; } else { JETING = 0; } } function move() { var _local1 = _root; high_mc.high_txt = _local1.high; score_txt = fallen; if (high == 0) { } else { high_mc.high_txt = high; high_mc._visible = true; } if (KILL == 1) { nozzle_mc._visible = false; Target_mc._visible = false; bar_mc._visible = false; } else { nozzle_mc._visible = true; Target_mc._visible = true; bar_mc._visible = true; } if (jet_mc._x > (end_mg._x + 20)) { jet_mc._visible = false; jetfall_mc._visible = true; } if (ax_mc._x > end_mg._x) { ax_mc._visible = false; axfall_mc._visible = true; } if (gun_mc._x > end_mg._x) { gun_mc._visible = false; gunfall_mc._visible = true; } if (evil_mc._x > end_mg._x) { evil_mc._visible = false; fall_mc._visible = true; } if (leet_mc._x > end_mg._x) { leet_mc._visible = false; leetfall_mc._visible = true; } if (mini_mc._x > end_mg._x) { mini_mc._visible = false; minifall_mc._visible = true; } if (band_mc._x > end_mg._x) { band_mc._visible = false; bandfall_mc._visible = true; } if (ROUND == 5000) { F = F + 0.5; } if (ROUND == 6000) { F = F + 0.5; } if (ROUND == 7000) { F = F + 0.5; } if (ROUND == 8000) { F = F + 0.5; } if (ROUND == 9000) { F = F + 0.5; } if (KILL == 1) { waterTank_mc._visible = false; death_mc._visible = true; death_mc.play(); } else { death_mc._visible = false; death_mc.stop(); } rounded = COUNT; ROUND = ROUND + 1; if (bucket_mc._x < (nozzle_mc._x - 35)) { Max = Max + 0.25; } if (bucket_mc.Falling == 0) { bucket_mc._x = bucket_mc._x - 1; } else if (bucket_mc.Falling == 1) { bucket_mc._x = bucket_mc._x + 1; } if (JETING == 0) { bucket_mc._y = bucket_mc._y + 1; } else { bucket_mc._y = bucket_mc._y - 1; } if (bucket_mc._x < -50) { bucket_mc._x = 1500; } if (JETING == 0) { cat_mc._y = cat_mc._y + 1; } else { cat_mc._y = cat_mc._y - 1; } bandfall_mc._x = band_mc._x; if (bandfall_mc._visible == false) { band_mc._visible = true; bandfall_mc.stop(); } else { bandfall_mc.play(); } if (_local1.bandfall_mc.Falling == 0) { if (band_mc._x < 300) { band_mc._x = band_mc._x; } else { band_mc._x = band_mc._x - (F + 2.5); } } else if (_local1.bandfall_mc.Falling == 1) { band_mc._x = band_mc._x + (F + 3.5); } else if (_local1.gunfall_mc.Falling == 3) { band_mc._x = band_mc._x - (F + 3.5); } minifall_mc._x = mini_mc._x; if (minifall_mc._visible == false) { mini_mc._visible = true; minifall_mc.stop(); } else { minifall_mc.play(); } if (_local1.minifall_mc.Falling == 1) { mini_mc._x = mini_mc._x + (F + 1); } jetfall_mc._x = jet_mc._x; if (JETING == 0) { jet_mc._y = jet_mc._y + 1; } else { jet_mc._y = jet_mc._y - 1; } if (jetfall_mc._visible == false) { jet_mc._visible = true; jetfall_mc.stop(); } else { jetfall_mc.play(); } gunfall_mc._x = gun_mc._x; if (gunfall_mc._visible == false) { gun_mc._visible = true; gunfall_mc.stop(); } else { gunfall_mc.play(); } if (_local1.gunfall_mc.Falling == 0) { if (gun_mc._x < 350) { gun_mc._x = gun_mc._x; } else { gun_mc._x = gun_mc._x - (F + 1); } } else if (_local1.gunfall_mc.Falling == 1) { gun_mc._x = gun_mc._x + (F + 3); } else if (_local1.gunfall_mc.Falling == 3) { gun_mc._x = gun_mc._x - (F + 4); } if (ax_mc._x > 120) { axfall_mc._x = ax_mc._x; if (axfall_mc._visible == false) { ax_mc._visible = true; axfall_mc.stop(); } else { axfall_mc.play(); } if (_local1.axfall_mc.Falling == 0) { ax_mc._x = ax_mc._x - (F + 1); } else if (_local1.axfall_mc.Falling == 1) { ax_mc._x = ax_mc._x - (F + 1); } } if (leet_mc._x > 120) { leetfall_mc._x = leet_mc._x; if (leetfall_mc._visible == false) { leet_mc._visible = true; leetfall_mc.stop(); } else { leetfall_mc.play(); } if (_local1.leetfall_mc.Falling == 0) { leet_mc._x = leet_mc._x - (F + 1); } else if (_local1.leetfall_mc.Falling == 1) { leet_mc._x = leet_mc._x + (F + 5); } else if (_local1.leetfall_mc.Falling == 3) { leet_mc._x = leet_mc._x - (F + 5); } } if (evil_mc._x > 80) { fall_mc._x = evil_mc._x; if (fall_mc._visible == false) { evil_mc._visible = true; fall_mc.stop(); } else { fall_mc.play(); } if (_local1.fall_mc.Falling == 0) { evil_mc._x = evil_mc._x - (F + 0.75); } else if (_local1.fall_mc.Falling == 1) { evil_mc._x = evil_mc._x + (F + 3); } else if (_local1.fall_mc.Falling == 3) { evil_mc._x = evil_mc._x - (F + 5); } } } boss_mc._visible = false; F = 0; JETING = 0; axfall_mc._visible = false; axfall_mc.stop(); if (axfall_mc._visible == false) { ax_mc._visible = true; } bandfall_mc._visible = false; bandfall_mc.stop(); if (bandfall_mc._visible == false) { band_mc._visible = true; } gunfall_mc._visible = false; gunfall_mc.stop(); if (gunfall_mc._visible == false) { gun_mc._visible = true; } minifall_mc._visible = false; minifall_mc.stop(); if (minifall_mc._visible == false) { mini_mc._visible = true; } leetfall_mc._visible = false; leetfall_mc.stop(); if (leetfall_mc._visible == false) { leet_mc._visible = true; } jetfall_mc._visible = false; jetfall_mc.stop(); if (jetfall_mc._visible == false) { jet_mc._visible = true; } fall_mc._visible = false; fall_mc.stop(); if (fall_mc._visible == false) { evil_mc._visible = true; } jetInt = setInterval(jet, 300); moveInt = setInterval(move, 50); if (jet_mc._x > (end_mg._x + 20)) { jet_mc._visible = false; jetfall_mc._visible = true; } if (ax_mc._x > end_mg._x) { ax_mc._visible = false; axfall_mc._visible = true; } if (gun_mc._x > end_mg._x) { gun_mc._visible = false; gunfall_mc._visible = true; } if (evil_mc._x > end_mg._x) { evil_mc._visible = false; fall_mc._visible = true; } if (leet_mc._x > end_mg._x) { leet_mc._visible = false; leetfall_mc._visible = true; } if (mini_mc._x > end_mg._x) { mini_mc._visible = false; minifall_mc._visible = true; } if (band_mc._x > end_mg._x) { band_mc._visible = false; bandfall_mc._visible = true; } function moveish() { if (Angle > 35) { Angle = 35; } else if (Angle < -35) { Angle = -35; } if (Power < 0) { Power = 0; } else if (Power > 35) { Power = 35; } if (Key.isDown(38)) { Angle = Angle + -1; } if (Key.isDown(40)) { Angle = Angle + 1; } if (Key.isDown(37)) { Power = Power + -1; } if (Key.isDown(39)) { Power = Power + 1; } } function squirt() { Target_mc._y = Angle + nozzle_mc._y; Target_mc._x = Power + 112.6; if (Key.isDown(32)) { if (KILL == 0) { if (waterLevel > 0) { var _local1 = attachMovie("drop", "d" + depth, depth++); _local1._xscale = (_local1._yscale = 125 + (Math.sin((dropSize = dropSize + 0.9)) * 50)); _local1._x = nozzle_mc._x + 5; _local1._y = nozzle_mc._y; _local1.vx = Power; _local1.vy = Angle + (Math.random() - 0.5); _local1.onEnterFrame = move; waterLevel = waterLevel - 4; bar_mc.water_mc._yscale = waterLevel; bar_mc.back_mc._yscale = Max; if (KILL == 1) { delete start_btn.onPress; clearInterval(squirtInt); } } } } else if (waterLevel < Max) { waterLevel = waterLevel + 2; bar_mc.water_mc._yscale = waterLevel; bar_mc.back_mc._yscale = Max; } bar_mc.back_mc._yscale = Max; } function move() { var _local1 = this; var _local3 = mag_mc._x - _local1._x; var _local2 = mag_mc._y - _local1._y; var distSQ = ((_local3 * _local3) + (_local2 * _local2)); var force = (mag_mc.power / distSQ); var dist = Math.sqrt(distSQ); if (_local1.vx > 35) { _local1.vx = 35; } _local1.vx = _local1.vx + ((force * _local3) / dist); _local1.vy = _local1.vy + ((force * _local2) / dist); if (_local1.vx > 35) { _local1.vx = 35; } _local3 = push_mc._x - _local1._x; _local2 = push_mc._y - _local1._y; distSQ = (_local3 * _local3) + (_local2 * _local2); force = push_mc.power / distSQ; dist = Math.sqrt(distSQ); _local1.vx = _local1.vx + ((force * _local3) / dist); _local1.vy = _local1.vy + ((force * _local2) / dist); _local1.vy = _local1.vy + GRAV; if (_local1.vx < 35) { _local1._x = _local1._x + _local1.vx; } else { _local1._x = _local1._x + 35; } if (_local1.vy > -35) { _local1._y = _local1._y + _local1.vy; } else { _local1._y = _local1._y + -35; } if (((_local1._x > RIGHT) || (_local1.x < LEFT)) || (_local1.y > 400)) { _local1.removeMovieClip(); } if (_local1._y > 375) { if (_local1._x < end_mg._x) { _local1._x = _local1._x + (Math.random() * 20); _local1._y = 375; _local1.onEnterFrame = evap; } } if (_local1._y > (bucket_mc._y - 40)) { if (_local1._y < (bucket_mc._y + 40)) { if (_local1._x > (bucket_mc._x - 25)) { if (_local1._x < (bucket_mc._x + 25)) { if (bucket_mc.Falling == 0) { bucket_mc._visible = false; } } } } } if (_local1._y > (mini_mc._y - 40)) { if (_local1._x > (mini_mc._x - 25)) { if (_local1._x < (mini_mc._x + 25)) { mini_mc._visible = false; minifall_mc._visible = true; } } } if (band_mc._visible == true) { if (_local1._x > (band_mc._x - 25)) { if (_local1._x < (band_mc._x + 75)) { if (_local1._y > (band_mc._y - 40)) { _local1.vx = _local1.vx * -1; if (_local1._y > (band_mc._y + 10)) { band_mc._visible = false; bandfall_mc._visible = true; } if (_local1._y < (band_mc._y - 35)) { _local1.vy = _local1.vy * -1; _local1._y = _local1._y - 5; } else { _local1._x = band_mc._x - 27; } } } } } if (_local1._y > (gun_mc._y - 40)) { if (_local1._x > (gun_mc._x - 25)) { if (_local1._x < (gun_mc._x + 25)) { gun_mc._visible = false; gunfall_mc._visible = true; } } } if (_local1._y > (leet_mc._y - 40)) { if (_local1._x > (leet_mc._x - 25)) { if (_local1._x < (leet_mc._x + 25)) { leet_mc._visible = false; leetfall_mc._visible = true; } } } if (_local1._y > (jet_mc._y - 40)) { if (_local1._y < (jet_mc._y + 40)) { if (_local1._x > (jet_mc._x - 25)) { if (_local1._x < (jet_mc._x + 25)) { jet_mc._visible = false; jetfall_mc._visible = true; } } } } if (ax_mc._visible == true) { if (_local1._x > (ax_mc._x - 25)) { if (_local1._x < (ax_mc._x + 75)) { if (_local1._y > (ax_mc._y - 40)) { _local1.vx = _local1.vx * -1; if (_local1.vx > 0) { ax_mc._visible = false; axfall_mc._visible = true; } if (_local1._y < (ax_mc._y - 35)) { _local1.vy = _local1.vy * -1; _local1._y = _local1._y - 5; } else { _local1._x = ax_mc._x - 27; } } } } } if (evil_mc._visible == true) { if (_local1._x > (evil_mc._x - 25)) { if (_local1._x < (evil_mc._x + 75)) { if (_local1._y > (evil_mc._y - 120)) { _local1.vx = _local1.vx * -1; if (_local1._y < (evil_mc._y - 40)) { if (_local1._y > (evil_mc._y - 90)) { evil_mc._visible = false; fall_mc._visible = true; } } if (_local1._y < (evil_mc._y - 110)) { _local1.vy = _local1.vy * -1; } else { _local1._x = evil_mc._x - 27; } } } } } } function evap() { var _local1 = this; _local1._xscale = _local1._xscale - 2; _local1._yscale = _local1._xscale / 2; if (_local1._xscale < 1) { _local1.removeMovieClip(); } } Sounding = 0; Max = 100; Cat = 0; Angle = 0; Power = 0; MOE = 0; F = 0; COOL = 0; KILL = 0; RIGHT = Stage.width; LEFT = 0; TOP = 0; BOTTOM = Stage.height - 25; ROUND = 0; GRAV = 1.5; depth = 0; shoot = 0; dropSize = 0; waterLevel = 100; bar_mc.water_mc._yscale = waterLevel; bar_mc.back_mc._yscale = Max; death_mc._visible = false; death_mc.stop(); moveishInt = setInterval(moveish, 10); squirtInt = setInterval(squirt, 50);
Frame 6
gotoAndPlay (5);
Symbol 3 MovieClip [hit] Frame 2
if (_root.ROUND > 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 24 MovieClip [leet] Frame 8
if (this._x < 120) { gotoAndPlay (9); } else { gotoAndPlay (1); }
Symbol 24 MovieClip [leet] Frame 25
_root.KILL = 1;
Symbol 24 MovieClip [leet] Frame 33
gotoAndPlay (26);
Symbol 27 MovieClip [drop] Frame 2
gotoAndStop (2);
Symbol 38 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }
Symbol 38 MovieClip Frame 2
gotoAndPlay (1);
Symbol 38 MovieClip Frame 40
_root.play();
Symbol 42 Button
on (press) { gotoAndStop (4); }
Symbol 43 Button
on (press) { help = 1; }
Symbol 44 Button
on (press) { thank = 1; }
Symbol 69 Button
on (press) { gotoAndPlay (3); }
Symbol 71 Button
on (press) { gotoAndStop (5); }
Symbol 73 Button
on (press) { gotoAndStop (6); }
Symbol 77 Button
on (press) { gotoAndStop (7); }
Symbol 88 Button
on (press) { gotoAndStop (8); }
Symbol 106 MovieClip Frame 1
if (this._visible == false) { this._visible = true; gotoAndPlay (3); } if (this._x < (_root.nozzle_mc._x - 35)) { if (this._x > (_root.nozzle_mc._x - 36)) { gotoAndPlay (17); } }
Symbol 106 MovieClip Frame 2
Falling = 0; gotoAndPlay (1);
Symbol 106 MovieClip Frame 3
Falling = 1;
Symbol 106 MovieClip Frame 16
gotoAndPlay (1);
Symbol 106 MovieClip Frame 17
Falling = 3;
Symbol 106 MovieClip Frame 31
gotoAndPlay (1); this._x = this._x - 1;
Symbol 108 Button
on (press) { gotoAndStop (10); }
Symbol 110 Button
on (press) { gotoAndStop (11); }
Symbol 115 Button
on (press) { gotoAndStop (12); }
Symbol 117 Button
on (press) { gotoAndStop (13); }
Symbol 122 MovieClip Frame 2
if (_root.F > 0.5) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 122 MovieClip Frame 4
if (_root.F > 0.5) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 132 MovieClip Frame 2
if (_root.Sounding == 0) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 1
if (_root.gun_mc._x > 350) { gotoAndPlay (81); }
Symbol 135 MovieClip Frame 2
if (_root.gun_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (3); }
Symbol 135 MovieClip Frame 4
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 5
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 6
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 7
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 8
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 9
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 10
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 15
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 20
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 25
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 30
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 34
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 40
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 44
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 50
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 54
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 60
if (_root.gun_mc._visible == false) { gotoAndPlay (1); }
Symbol 135 MovieClip Frame 80
if (_root.gun_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (88); }
Symbol 135 MovieClip Frame 87
gotoAndPlay (1);
Symbol 135 MovieClip Frame 90
_root.KILL = 1;
Symbol 135 MovieClip Frame 93
gotoAndPlay (88);
Symbol 137 Button
on (press) { gotoAndStop (14); }
Symbol 141 MovieClip Frame 2
if (_root.MOE == 1) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 2
if (_root.mini_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (3); }
Symbol 149 MovieClip Frame 4
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 5
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 6
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 7
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 8
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 9
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 10
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 15
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 20
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 25
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 30
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 34
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 55
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 59
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 65
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 69
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 90
if (_root.mini_mc._visible == false) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 125
if (_root.mini_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (126); }
Symbol 149 MovieClip Frame 132
if (_root.mini_mc._visible == false) { gotoAndPlay (1); } else { _root.KILL = 1; }
Symbol 149 MovieClip Frame 134
gotoAndPlay (132);
Symbol 167 MovieClip Frame 2
if (_root.jet_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (3); }
Symbol 167 MovieClip Frame 4
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 5
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 6
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 7
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 8
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 9
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 10
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 15
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 20
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 25
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 30
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 34
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 50
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 54
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 60
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 64
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 80
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 100
if (_root.jet_mc._visible == false) { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 111
if (_root.jet_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (112); }
Symbol 167 MovieClip Frame 114
_root.KILL = 1;
Symbol 167 MovieClip Frame 116
gotoAndPlay (112);
Symbol 169 Button
on (press) { gotoAndStop (15); }
Symbol 173 Button
on (press) { gotoAndStop (16); }
Symbol 178 MovieClip Frame 1
if (_root.COOL > 0) { helmet._visible = true; } else { helmet._visible = false; }
Symbol 178 MovieClip Frame 2
gotoAndPlay (1);
Symbol 183 MovieClip Frame 1
if (_root.COOL > 0) { helmet._visible = true; } else { helmet._visible = false; }
Symbol 183 MovieClip Frame 2
gotoAndPlay (1);
Symbol 189 Button
on (press) { gotoAndStop (17); }
Symbol 191 Button
on (press) { gotoAndStop (18); }
Symbol 209 MovieClip Frame 1
if (_root.band_mc._x > 300) { gotoAndPlay (81); }
Symbol 209 MovieClip Frame 2
if (_root.band_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (3); }
Symbol 209 MovieClip Frame 4
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 5
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 6
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 7
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 8
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 9
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 10
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 15
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 20
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 25
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 30
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 34
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 40
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 44
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 50
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 54
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 60
if (_root.band_mc._visible == false) { gotoAndPlay (1); }
Symbol 209 MovieClip Frame 80
if (_root.band_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (88); }
Symbol 209 MovieClip Frame 87
gotoAndPlay (1);
Symbol 209 MovieClip Frame 90
_root.KILL = 1;
Symbol 209 MovieClip Frame 93
gotoAndPlay (88);
Symbol 211 Button
on (press) { gotoAndStop (19); }
Symbol 213 Button
on (press) { gotoAndStop (1); }
Symbol 214 MovieClip Frame 2
gotoAndPlay (1);
Symbol 214 MovieClip Frame 4
gotoAndPlay (3);
Symbol 237 MovieClip Frame 2
if (_root.ROUND > 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 272 MovieClip Frame 1
Falling = 0;
Symbol 272 MovieClip Frame 2
Falling = 1;
Symbol 272 MovieClip Frame 18
Falling = 2; if (_root.evil_mc._x > _root.end_mg._x) { gotoAndPlay (51); }
Symbol 272 MovieClip Frame 35
Falling = 2;
Symbol 272 MovieClip Frame 49
Symbol 272 MovieClip Frame 50
_root.evil_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 272 MovieClip Frame 59
_root.COUNT = _root.COUNT + 1;
Symbol 272 MovieClip Frame 61
_root.evil_mc._x = _root.end_mg._x + 25; if (_root.ROUND < 250) { gotoAndPlay (60); } else { gotoAndPlay (62); }
Symbol 272 MovieClip Frame 65
if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }
Symbol 272 MovieClip Frame 150
_root.evil_mc._x = _root.end_mg._x + 25;
Symbol 272 MovieClip Frame 151
Falling = 3;
Symbol 272 MovieClip Frame 166
_root.evil_mc._visible = true; _root.COUNT = _root.ROUND; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 286 MovieClip Frame 8
if (this._x < 100) { gotoAndPlay (9); } else { gotoAndPlay (1); }
Symbol 286 MovieClip Frame 14
_root.KILL = 1;
Symbol 286 MovieClip Frame 18
gotoAndPlay (11);
Symbol 325 MovieClip Frame 1
Falling = 0;
Symbol 325 MovieClip Frame 2
Falling = 1;
Symbol 325 MovieClip Frame 5
Falling = 1;
Symbol 325 MovieClip Frame 9
Falling = 1;
Symbol 325 MovieClip Frame 14
Falling = 1; if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 325 MovieClip Frame 15
if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 325 MovieClip Frame 16
if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 325 MovieClip Frame 17
Falling = 1; if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 325 MovieClip Frame 18
if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 325 MovieClip Frame 19
if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 325 MovieClip Frame 20
Falling = 2; if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 325 MovieClip Frame 36
_root.leet_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 325 MovieClip Frame 40
Falling = 2;
Symbol 325 MovieClip Frame 46
_root.COUNT = _root.COUNT + 1;
Symbol 325 MovieClip Frame 48
_root.leet_mc._x = _root.end_mg._x + 25;
Symbol 325 MovieClip Frame 51
if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }
Symbol 325 MovieClip Frame 100
Falling = 3;
Symbol 325 MovieClip Frame 109
Falling = 3;
Symbol 325 MovieClip Frame 112
Falling = 3;
Symbol 325 MovieClip Frame 116
Falling = 3;
Symbol 325 MovieClip Frame 119
Falling = 3;
Symbol 325 MovieClip Frame 122
Falling = 3;
Symbol 325 MovieClip Frame 125
Falling = 3;
Symbol 325 MovieClip Frame 128
Falling = 3;
Symbol 325 MovieClip Frame 131
Falling = 3;
Symbol 325 MovieClip Frame 134
Falling = 3;
Symbol 325 MovieClip Frame 137
Falling = 3;
Symbol 325 MovieClip Frame 140
Falling = 3;
Symbol 325 MovieClip Frame 143
Falling = 2;
Symbol 325 MovieClip Frame 147
_root.COUNT = _root.ROUND; _root.leet_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 361 MovieClip Frame 1
Falling = 0;
Symbol 361 MovieClip Frame 2
Falling = 1;
Symbol 361 MovieClip Frame 5
Falling = 1;
Symbol 361 MovieClip Frame 9
Falling = 1;
Symbol 361 MovieClip Frame 14
Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 361 MovieClip Frame 15
Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 361 MovieClip Frame 16
Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 361 MovieClip Frame 17
Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 361 MovieClip Frame 18
Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 361 MovieClip Frame 19
Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 361 MovieClip Frame 20
Falling = 2; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }
Symbol 361 MovieClip Frame 36
_root.gun_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 361 MovieClip Frame 40
Falling = 2;
Symbol 361 MovieClip Frame 46
_root.COUNT = _root.COUNT + 1;
Symbol 361 MovieClip Frame 48
_root.gun_mc._x = _root.end_mg._x - 225; if (_root.ROUND < 700) { gotoAndPlay (47); } else { gotoAndPlay (49); }
Symbol 361 MovieClip Frame 51
if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }
Symbol 361 MovieClip Frame 101
Falling = 2;
Symbol 361 MovieClip Frame 118
_root.COUNT = _root.ROUND; _root.gun_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 374 MovieClip Frame 15
_root.jet_mc._x = _root.end_mg._x + 10; if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }
Symbol 374 MovieClip Frame 33
if (_root.ROUND < 2000) { gotoAndPlay (16); } else { gotoAndPlay (35); }
Symbol 374 MovieClip Frame 107
_root.COUNT = _root.ROUND; _root.jet_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 393 MovieClip Frame 1
Falling = 0;
Symbol 393 MovieClip Frame 2
Falling = 1;
Symbol 393 MovieClip Frame 25
Falling = 0;
Symbol 393 MovieClip Frame 26
_root.COUNT = _root.COUNT + 1;
Symbol 393 MovieClip Frame 36
if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }
Symbol 393 MovieClip Frame 48
_root.mini_mc._x = _root.end_mg._x - 20;
Symbol 393 MovieClip Frame 100
if (_root.F > 1) { _root.MOE = 1; } else { _root.MOE = 0; } if (_root.ROUND < 1500) { gotoAndPlay (50); } else { gotoAndPlay (101); }
Symbol 393 MovieClip Frame 129
_root.COUNT = _root.ROUND; _root.mini_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 408 MovieClip Frame 14
if (this._x < 120) { gotoAndPlay (15); } else { gotoAndPlay (1); }
Symbol 408 MovieClip Frame 30
_root.KILL = 1;
Symbol 408 MovieClip Frame 44
gotoAndPlay (35);
Symbol 414 MovieClip Frame 2
if (_root.ROUND > 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 489 MovieClip Frame 1
Falling = 1;
Symbol 489 MovieClip Frame 8
Falling = 2;
Symbol 489 MovieClip Frame 13
if (_root.COOL == 1) { gotoAndPlay (108); }
Symbol 489 MovieClip Frame 30
_root.ax_mc._x = _root.end_mg._x - 50; _root.ax_mc._y = _root.ax_mc._y + 500;
Symbol 489 MovieClip Frame 33
if (_root.F > 0) { _root.COOL = 1; } else { _root.COOL = 0; } if (_root.ROUND < 2500) { gotoAndPlay (32); } else { gotoAndPlay (35); }
Symbol 489 MovieClip Frame 40
if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }
Symbol 489 MovieClip Frame 80
_root.ax_mc._y = _root.ax_mc._y - 500; if (_root.COOL == 1) { gotoAndPlay (117); }
Symbol 489 MovieClip Frame 98
_root.COUNT = _root.ROUND; _root.ax_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 489 MovieClip Frame 116
gotoAndPlay (30);
Symbol 489 MovieClip Frame 126
_root.COUNT = _root.ROUND; _root.ax_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 528 MovieClip Frame 1
Falling = 0;
Symbol 528 MovieClip Frame 2
Falling = 1;
Symbol 528 MovieClip Frame 5
Falling = 1;
Symbol 528 MovieClip Frame 8
if (_root.band_mc._x > (_root.end_mg._x + 10)) { gotoAndPlay (20); }
Symbol 528 MovieClip Frame 17
if (_root.band_mc._x > (_root.end_mg._x + 10)) { gotoAndPlay (26); }
Symbol 528 MovieClip Frame 18
_root.COUNT = _root.ROUND; _root.band_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 528 MovieClip Frame 25
gotoAndPlay (33);
Symbol 528 MovieClip Frame 33
if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }
Symbol 528 MovieClip Frame 47
if (_root.ROUND < 4000) { gotoAndPlay (40); } else { gotoAndPlay (50); }
Symbol 528 MovieClip Frame 67
_root.band_mc._x = _root.end_mg._x - 100;
Symbol 528 MovieClip Frame 74
_root.COUNT = _root.ROUND; _root.band_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;
Symbol 583 Button
on (press) { if (_root.jet_mc._x > (_root.end_mg._x + 20)) { _root.jet_mc._visible = false; _root.jetfall_mc._visible = true; } if (_root.ax_mc._x > _root.end_mg._x) { _root.ax_mc._visible = false; _root.axfall_mc._visible = true; } if (_root.gun_mc._x > _root.end_mg._x) { _root.gun_mc._visible = false; _root.gunfall_mc._visible = true; } if (_root.evil_mc._x > _root.end_mg._x) { _root.evil_mc._visible = false; _root.fall_mc._visible = true; } if (_root.leet_mc._x > _root.end_mg._x) { _root.leet_mc._visible = false; _root.leetfall_mc._visible = true; } if (_root.mini_mc._x > _root.end_mg._x) { _root.mini_mc._visible = false; _root.minifall_mc._visible = true; } if (_root.band_mc._x > _root.end_mg._x) { _root.band_mc._visible = false; _root.bandfall_mc._visible = true; } _root.waterTank_mc._visible = true; _root.axfall_mc._visible = false; _root.axfall_mc.stop(); if (_root.axfall_mc._visible == false) { _root.ax_mc._visible = true; } _root.bandfall_mc._visible = false; _root.bandfall_mc.stop(); if (_root.bandfall_mc._visible == false) { _root.band_mc._visible = true; } _root.gunfall_mc._visible = false; _root.gunfall_mc.stop(); if (_root.gunfall_mc._visible == false) { _root.gun_mc._visible = true; } _root.minifall_mc._visible = false; _root.minifall_mc.stop(); if (_root.minifall_mc._visible == false) { _root.mini_mc._visible = true; } _root.leetfall_mc._visible = false; _root.leetfall_mc.stop(); if (_root.leetfall_mc._visible == false) { _root.leet_mc._visible = true; } _root.jetfall_mc._visible = false; _root.jetfall_mc.stop(); if (_root.jetfall_mc._visible == false) { _root.jet_mc._visible = true; } _root.fall_mc._visible = false; _root.fall_mc.stop(); if (_root.fall_mc._visible == false) { _root.evil_mc._visible = true; } _root.Max = 100; _root.Cat = 0; _root.Angle = 0; _root.Power = 0; _root.MOE = 0; _root.F = 0; _root.COOL = 0; _root.KILL = 0; _root.RIGHT = Stage.width; _root.LEFT = 0; _root.TOP = 0; _root.ROUND = 0; _root.BOTTOM = Stage.height - 25; _root.GRAV = 1.5; _root.depth = 0; _root.shoot = 0; _root.dropSize = 0; _root.waterLevel = 100; _root.bar_mc.water_mc._yscale = waterLevel; _root.bar_mc.back_mc._yscale = Max; _root.death_mc._visible = false; _root.death_mc.stop(); _root.gotoAndPlay(4); _root.Evil_mc.gotoAndPlay(1); _root.leet_mc.gotoAndPlay(1); _root.jet_mc.gotoAndPlay(1); _root.band_mc.gotoAndPlay(1); _root.gun_mc.gotoAndPlay(1); _root.mini_mc.gotoAndPlay(1); _root.ax_mc.gotoAndPlay(1); _root.bucket_mc.gotoAndPlay(1); _root.Evil_mc._x = 1000; _root.leet_mc._x = 1000; _root.jet_mc._x = 1000; _root.band_mc._x = 1000; _root.gun_mc._x = 1000; _root.mini_mc._x = 1000; _root.ax_mc._x = 1000; _root.bucket_mc._x = 1500; gotoAndPlay (1); }
Symbol 597 Button
on (press) { if (_root.jet_mc._x > (_root.end_mg._x + 20)) { _root.jet_mc._visible = false; _root.jetfall_mc._visible = true; } if (_root.ax_mc._x > _root.end_mg._x) { _root.ax_mc._visible = false; _root.axfall_mc._visible = true; } if (_root.gun_mc._x > _root.end_mg._x) { _root.gun_mc._visible = false; _root.gunfall_mc._visible = true; } if (_root.evil_mc._x > _root.end_mg._x) { _root.evil_mc._visible = false; _root.fall_mc._visible = true; } if (_root.leet_mc._x > _root.end_mg._x) { _root.leet_mc._visible = false; _root.leetfall_mc._visible = true; } if (_root.mini_mc._x > _root.end_mg._x) { _root.mini_mc._visible = false; _root.minifall_mc._visible = true; } if (_root.band_mc._x > _root.end_mg._x) { _root.band_mc._visible = false; _root.bandfall_mc._visible = true; } _root.waterTank_mc._visible = true; _root.axfall_mc._visible = false; _root.axfall_mc.stop(); if (_root.axfall_mc._visible == false) { _root.ax_mc._visible = true; } _root.bandfall_mc._visible = false; _root.bandfall_mc.stop(); if (_root.bandfall_mc._visible == false) { _root.band_mc._visible = true; } _root.gunfall_mc._visible = false; _root.gunfall_mc.stop(); if (_root.gunfall_mc._visible == false) { _root.gun_mc._visible = true; } _root.minifall_mc._visible = false; _root.minifall_mc.stop(); if (_root.minifall_mc._visible == false) { _root.mini_mc._visible = true; } _root.leetfall_mc._visible = false; _root.leetfall_mc.stop(); if (_root.leetfall_mc._visible == false) { _root.leet_mc._visible = true; } _root.jetfall_mc._visible = false; _root.jetfall_mc.stop(); if (_root.jetfall_mc._visible == false) { _root.jet_mc._visible = true; } _root.fall_mc._visible = false; _root.fall_mc.stop(); if (_root.fall_mc._visible == false) { _root.evil_mc._visible = true; } _root.Max = 100; _root.Cat = 0; _root.Angle = 0; _root.Power = 0; _root.MOE = 0; _root.F = 0; _root.COOL = 0; _root.KILL = 0; _root.RIGHT = Stage.width; _root.LEFT = 0; _root.TOP = 0; _root.ROUND = 0; _root.BOTTOM = Stage.height - 25; _root.GRAV = 1.5; _root.depth = 0; _root.shoot = 0; _root.dropSize = 0; _root.waterLevel = 100; _root.bar_mc.water_mc._yscale = waterLevel; _root.bar_mc.back_mc._yscale = Max; _root.death_mc._visible = false; _root.death_mc.stop(); _root.gotoAndPlay(4); _root.Evil_mc.gotoAndPlay(1); _root.leet_mc.gotoAndPlay(1); _root.jet_mc.gotoAndPlay(1); _root.band_mc.gotoAndPlay(1); _root.gun_mc.gotoAndPlay(1); _root.mini_mc.gotoAndPlay(1); _root.ax_mc.gotoAndPlay(1); _root.bucket_mc.gotoAndPlay(1); _root.Evil_mc._x = 1000; _root.leet_mc._x = 1000; _root.jet_mc._x = 1000; _root.band_mc._x = 1000; _root.gun_mc._x = 1000; _root.mini_mc._x = 1000; _root.ax_mc._x = 1000; _root.bucket_mc._x = 1500; bar_mc.water_mc._yscale = waterLevel; bar_mc.back_mc._yscale = Max; gotoAndPlay (1); }
Symbol 600 Button
on (press) { if (_root.fallen > _root.high) { _root.high = _root.fallen; } _root.fallen = 0; if (_root.jet_mc._x > (_root.end_mg._x + 20)) { _root.jet_mc._visible = false; _root.jetfall_mc._visible = true; } if (_root.ax_mc._x > _root.end_mg._x) { _root.ax_mc._visible = false; _root.axfall_mc._visible = true; } if (_root.gun_mc._x > _root.end_mg._x) { _root.gun_mc._visible = false; _root.gunfall_mc._visible = true; } if (_root.evil_mc._x > _root.end_mg._x) { _root.evil_mc._visible = false; _root.fall_mc._visible = true; } if (_root.leet_mc._x > _root.end_mg._x) { _root.leet_mc._visible = false; _root.leetfall_mc._visible = true; } if (_root.mini_mc._x > _root.end_mg._x) { _root.mini_mc._visible = false; _root.minifall_mc._visible = true; } if (_root.band_mc._x > _root.end_mg._x) { _root.band_mc._visible = false; _root.bandfall_mc._visible = true; } _root.waterTank_mc._visible = true; _root.axfall_mc._visible = false; _root.axfall_mc.stop(); if (_root.axfall_mc._visible == false) { _root.ax_mc._visible = true; } _root.bandfall_mc._visible = false; _root.bandfall_mc.stop(); if (_root.bandfall_mc._visible == false) { _root.band_mc._visible = true; } _root.gunfall_mc._visible = false; _root.gunfall_mc.stop(); if (_root.gunfall_mc._visible == false) { _root.gun_mc._visible = true; } _root.minifall_mc._visible = false; _root.minifall_mc.stop(); if (_root.minifall_mc._visible == false) { _root.mini_mc._visible = true; } _root.leetfall_mc._visible = false; _root.leetfall_mc.stop(); if (_root.leetfall_mc._visible == false) { _root.leet_mc._visible = true; } _root.jetfall_mc._visible = false; _root.jetfall_mc.stop(); if (_root.jetfall_mc._visible == false) { _root.jet_mc._visible = true; } _root.fall_mc._visible = false; _root.fall_mc.stop(); if (_root.fall_mc._visible == false) { _root.evil_mc._visible = true; } _root.Sounding = 0; _root.Max = 100; _root.waterLevel = 100; _root.bar_mc.water_mc._yscale = waterLevel; _root.bar_mc.back_mc._yscale = Max; _root.Cat = 0; _root.Angle = 0; _root.Power = 0; _root.MOE = 0; _root.F = 0; _root.COOL = 0; _root.KILL = 0; _root.RIGHT = Stage.width; _root.LEFT = 0; _root.TOP = 0; _root.ROUND = 0; _root.BOTTOM = Stage.height - 25; _root.GRAV = 1.5; _root.depth = 0; _root.shoot = 0; _root.dropSize = 0; _root.death_mc._visible = false; _root.death_mc.stop(); _root.Evil_mc.gotoAndPlay(1); _root.leet_mc.gotoAndPlay(1); _root.jet_mc.gotoAndPlay(1); _root.band_mc.gotoAndPlay(1); _root.gun_mc.gotoAndPlay(1); _root.mini_mc.gotoAndPlay(1); _root.ax_mc.gotoAndPlay(1); _root.bucket_mc.gotoAndPlay(1); _root.Evil_mc._x = 1000; _root.leet_mc._x = 1000; _root.jet_mc._x = 1000; _root.band_mc._x = 1000; _root.gun_mc._x = 1000; _root.mini_mc._x = 1000; _root.ax_mc._x = 1000; _root.bucket_mc._x = 1500; gotoAndPlay (1); }
Symbol 605 MovieClip Frame 2
Symbol 605 MovieClip Frame 7
_root.Sounding = 1;
Symbol 605 MovieClip Frame 33
button_mc._visible = false;
Symbol 605 MovieClip Frame 97
kills = _root.fallen; button_mc._visible = true;
Symbol 605 MovieClip Frame 98
gotoAndStop (97);

Library Items

Symbol 1 Sound [song]Used by:Timeline
Symbol 2 SoundUsed by:3
Symbol 3 MovieClip [hit]Uses:2Used by:325 361 393
Symbol 4 GraphicUsed by:24
Symbol 5 GraphicUsed by:24 149 167 209 325 361 393
Symbol 6 GraphicUsed by:7 325 361
Symbol 7 MovieClipUses:6Used by:24 113
Symbol 8 GraphicUsed by:24
Symbol 9 GraphicUsed by:24
Symbol 10 GraphicUsed by:24
Symbol 11 GraphicUsed by:24
Symbol 12 GraphicUsed by:24
Symbol 13 GraphicUsed by:24 135
Symbol 14 GraphicUsed by:24
Symbol 15 GraphicUsed by:24
Symbol 16 GraphicUsed by:24
Symbol 17 GraphicUsed by:24
Symbol 18 GraphicUsed by:24
Symbol 19 GraphicUsed by:24
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [leet]Uses:4 5 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23Used by:Timeline
Symbol 25 GraphicUsed by:27
Symbol 26 SoundUsed by:27
Symbol 27 MovieClip [drop]Uses:25 26Used by:106 214
Symbol 28 GraphicUsed by:Timeline
Symbol 29 GraphicUsed by:38
Symbol 30 GraphicUsed by:38
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:38
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:38
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Instance Names

"start_mc"Frame 2Symbol 42 Button
"start_mc"Frame 2Symbol 43 Button
"start_mc"Frame 2Symbol 44 Button
"thank_mc"Frame 2Symbol 55 MovieClip
"help_mc"Frame 2Symbol 214 MovieClip
"enter_mc"Frame 4Symbol 216 MovieClip
"end_mg"Frame 4Symbol 222 MovieClip
"start_btn"Frame 4Symbol 224 Button
"bucket_mc"Frame 4Symbol 106 MovieClip
"fall_mc"Frame 4Symbol 272 MovieClip
"evil_mc"Frame 4Symbol 286 MovieClip
"leet_mc"Frame 4Symbol 24 MovieClip [leet]
"leetfall_mc"Frame 4Symbol 325 MovieClip
"gun_mc"Frame 4Symbol 135 MovieClip
"gunfall_mc"Frame 4Symbol 361 MovieClip
"jetfall_mc"Frame 4Symbol 374 MovieClip
"jet_mc"Frame 4Symbol 167 MovieClip
"mini_mc"Frame 4Symbol 149 MovieClip
"minifall_mc"Frame 4Symbol 393 MovieClip
"ax_mc"Frame 4Symbol 408 MovieClip
"axfall_mc"Frame 4Symbol 489 MovieClip
"band_mc"Frame 4Symbol 209 MovieClip
"bandfall_mc"Frame 4Symbol 528 MovieClip
"boss_mc"Frame 4Symbol 539 MovieClip
"cat_mc"Frame 4Symbol 541 MovieClip
"death_mc"Frame 4Symbol 605 MovieClip
"nozzle_mc"Frame 4Symbol 607 MovieClip
"waterTank_mc"Frame 4Symbol 64 MovieClip
"Target_mc"Frame 4Symbol 75 MovieClip
"bar_mc"Frame 4Symbol 86 MovieClip
"tet_txt"Frame 6Symbol 608 EditableText
"bar"Symbol 38 MovieClip Frame 1Symbol 32 MovieClip
"back_mc"Symbol 86 MovieClip Frame 1Symbol 83 MovieClip
"water_mc"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"helmet"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"helmet"Symbol 183 MovieClip Frame 1Symbol 181 MovieClip
"button_mc"Symbol 605 MovieClip Frame 33Symbol 583 Button
"kills"Symbol 605 MovieClip Frame 97Symbol 602 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "song"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 24 as "leet"
ExportAssets (56)Timeline Frame 1Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 27 as "drop"
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Labels

"loaded"Symbol 38 MovieClip Frame 5
"helmet"Symbol 178 MovieClip Frame 1

Dynamic Text Variables

killsSymbol 602 EditableText""




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Created: 24/5 -2019 11:11:24 Last modified: 24/5 -2019 11:11:24 Server time: 22/12 -2024 22:18:25