STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #24833 |
Thank You! |
KennySheep, for the time and effort spent programming this. |
Marcy, for making some cool backgrounds and doing all the useless paperwork for class |
Syntrus, for a pretty cool song that flash would let me use. |
The original madness series, because it is pure awesome. |
My teacher, who gave me an A+ for this. |
No thanks at all to Flash 8, who decided to reject every other audio file I tried to get into the library FOR NO EFFIN REASON! |
Hi, Welcome to the help menu, an attempt to explain how this game works. Click the button to begin! |
First of all, this is Moe, Hank's annoying, pacifist half brother. He has the mother of all super soakers because he hates normal guns. It's your job to aim for him so he won't die, because for some reason he's too stupid to run. |
Moving the arrow keys aims (Pressing up and down makes you shoot higher or lower, left and right to shoot closer or further) , you can see where you will be shooting based off the little target thing. Spacebar launches water, which leaves the nozzle in giant drops for no apparent reason. |
This is your water o' meter. When it runs out, you will stop shooting. That is bad. DON'T LET THAT HAPPEN! Luckily, it will refill simply by not shooting for a few seconds. |
Water O' Meter! |
The water level is a bit constricting at the beginning, but we have a solution to that. This is Buckets, Moe's cat. It hangs from a balloon to avoid the people below him. |
Buckets will bring you more water, making you water meter bigger so you can shoot longer. This is good. Hitting Buckets will knock him back a little, making it take longer for him to get to you. That is bad, avoid that. |
This is a leet agent, the smallest, weakest enemy you will be forced to fight. Hitting him will knock him back, and knocking him back enough will make him fall off a cliff. |
But he doesn't mind, because he will randomly get a jetpack and fly back to you over and over again. The point of this game is just to see how long you can survive against these things. |
This is a leet agent with a gun. He will stop when he's close enough to shoot. Note the number above his head, when it gets to Three you're about to die. |
These are the 2 sniper enemies, Bob the Minigunner and Spiffy the Jetpack guy. They will stand as far as possible from you and shoot. One hit is enough to send them off the cliff, since they stand so close to it to avoid you. |
Snipers would be useless without some sort of meat shield for protection, so here is a part of MAG-Agent Torture. The rest of him wouldn't fit in this box. Your shots will only bounce off him most of the time, but hitting him in the face will make him fall down. |
Bouncing shots off MAG-Agent can be useful for killing enemies like this guy, the Leet Viking. He has a shield protecting his front, so only shots to the back can hurt him. |
It can be useful to keep MAG-Agent alive once these guys start showing up, since if you have nothing to bounce your shots off you will die fast. |
This is a bandit, who is fighting you for no reason at all. He rides his wiener horse as close as he can and then opens fire. The rider won't be knocked off by the super soaker, and water will just bounce off him. |
The horse, on the other hand, will do a backflip when you hit it, forcing the bandit to do a rodeo style flip to land on the horse again. Use that to send them towards the cliff. |
Enemies will start going faster the longer you play until you get overwhelmed and killed by something. If you play long enough, some of the character's costumes will change. Now go out and play! (And find out what those different costumes are!) Yay. |
Kills: |
ActionScript [AS1/AS2]
Frame 2function helpmove() { if (help == 1) { if (help_mc._y > 280) { help_mc._y = help_mc._y - 1; } } } function thankmove() { if (thank == 1) { thank_mc._y = thank_mc._y - 4; } } help = 0; going = going + 1; helpmoveInt = setInterval(helpmove, 50); thankmoveInt = setInterval(thankmove, 50);Frame 3gotoAndStop (2);Frame 4gotoAndStop (5); fallen = 0; tet_txt.text = going; high = 0; high_txt._visible = false; function jet() { if (JETING == 0) { JETING = 1; } else { JETING = 0; } } function move() { var _local1 = _root; high_mc.high_txt = _local1.high; score_txt = fallen; if (high == 0) { } else { high_mc.high_txt = high; high_mc._visible = true; } if (KILL == 1) { nozzle_mc._visible = false; Target_mc._visible = false; bar_mc._visible = false; } else { nozzle_mc._visible = true; Target_mc._visible = true; bar_mc._visible = true; } if (jet_mc._x > (end_mg._x + 20)) { jet_mc._visible = false; jetfall_mc._visible = true; } if (ax_mc._x > end_mg._x) { ax_mc._visible = false; axfall_mc._visible = true; } if (gun_mc._x > end_mg._x) { gun_mc._visible = false; gunfall_mc._visible = true; } if (evil_mc._x > end_mg._x) { evil_mc._visible = false; fall_mc._visible = true; } if (leet_mc._x > end_mg._x) { leet_mc._visible = false; leetfall_mc._visible = true; } if (mini_mc._x > end_mg._x) { mini_mc._visible = false; minifall_mc._visible = true; } if (band_mc._x > end_mg._x) { band_mc._visible = false; bandfall_mc._visible = true; } if (ROUND == 5000) { F = F + 0.5; } if (ROUND == 6000) { F = F + 0.5; } if (ROUND == 7000) { F = F + 0.5; } if (ROUND == 8000) { F = F + 0.5; } if (ROUND == 9000) { F = F + 0.5; } if (KILL == 1) { waterTank_mc._visible = false; death_mc._visible = true; death_mc.play(); } else { death_mc._visible = false; death_mc.stop(); } rounded = COUNT; ROUND = ROUND + 1; if (bucket_mc._x < (nozzle_mc._x - 35)) { Max = Max + 0.25; } if (bucket_mc.Falling == 0) { bucket_mc._x = bucket_mc._x - 1; } else if (bucket_mc.Falling == 1) { bucket_mc._x = bucket_mc._x + 1; } if (JETING == 0) { bucket_mc._y = bucket_mc._y + 1; } else { bucket_mc._y = bucket_mc._y - 1; } if (bucket_mc._x < -50) { bucket_mc._x = 1500; } if (JETING == 0) { cat_mc._y = cat_mc._y + 1; } else { cat_mc._y = cat_mc._y - 1; } bandfall_mc._x = band_mc._x; if (bandfall_mc._visible == false) { band_mc._visible = true; bandfall_mc.stop(); } else { bandfall_mc.play(); } if (_local1.bandfall_mc.Falling == 0) { if (band_mc._x < 300) { band_mc._x = band_mc._x; } else { band_mc._x = band_mc._x - (F + 2.5); } } else if (_local1.bandfall_mc.Falling == 1) { band_mc._x = band_mc._x + (F + 3.5); } else if (_local1.gunfall_mc.Falling == 3) { band_mc._x = band_mc._x - (F + 3.5); } minifall_mc._x = mini_mc._x; if (minifall_mc._visible == false) { mini_mc._visible = true; minifall_mc.stop(); } else { minifall_mc.play(); } if (_local1.minifall_mc.Falling == 1) { mini_mc._x = mini_mc._x + (F + 1); } jetfall_mc._x = jet_mc._x; if (JETING == 0) { jet_mc._y = jet_mc._y + 1; } else { jet_mc._y = jet_mc._y - 1; } if (jetfall_mc._visible == false) { jet_mc._visible = true; jetfall_mc.stop(); } else { jetfall_mc.play(); } gunfall_mc._x = gun_mc._x; if (gunfall_mc._visible == false) { gun_mc._visible = true; gunfall_mc.stop(); } else { gunfall_mc.play(); } if (_local1.gunfall_mc.Falling == 0) { if (gun_mc._x < 350) { gun_mc._x = gun_mc._x; } else { gun_mc._x = gun_mc._x - (F + 1); } } else if (_local1.gunfall_mc.Falling == 1) { gun_mc._x = gun_mc._x + (F + 3); } else if (_local1.gunfall_mc.Falling == 3) { gun_mc._x = gun_mc._x - (F + 4); } if (ax_mc._x > 120) { axfall_mc._x = ax_mc._x; if (axfall_mc._visible == false) { ax_mc._visible = true; axfall_mc.stop(); } else { axfall_mc.play(); } if (_local1.axfall_mc.Falling == 0) { ax_mc._x = ax_mc._x - (F + 1); } else if (_local1.axfall_mc.Falling == 1) { ax_mc._x = ax_mc._x - (F + 1); } } if (leet_mc._x > 120) { leetfall_mc._x = leet_mc._x; if (leetfall_mc._visible == false) { leet_mc._visible = true; leetfall_mc.stop(); } else { leetfall_mc.play(); } if (_local1.leetfall_mc.Falling == 0) { leet_mc._x = leet_mc._x - (F + 1); } else if (_local1.leetfall_mc.Falling == 1) { leet_mc._x = leet_mc._x + (F + 5); } else if (_local1.leetfall_mc.Falling == 3) { leet_mc._x = leet_mc._x - (F + 5); } } if (evil_mc._x > 80) { fall_mc._x = evil_mc._x; if (fall_mc._visible == false) { evil_mc._visible = true; fall_mc.stop(); } else { fall_mc.play(); } if (_local1.fall_mc.Falling == 0) { evil_mc._x = evil_mc._x - (F + 0.75); } else if (_local1.fall_mc.Falling == 1) { evil_mc._x = evil_mc._x + (F + 3); } else if (_local1.fall_mc.Falling == 3) { evil_mc._x = evil_mc._x - (F + 5); } } } boss_mc._visible = false; F = 0; JETING = 0; axfall_mc._visible = false; axfall_mc.stop(); if (axfall_mc._visible == false) { ax_mc._visible = true; } bandfall_mc._visible = false; bandfall_mc.stop(); if (bandfall_mc._visible == false) { band_mc._visible = true; } gunfall_mc._visible = false; gunfall_mc.stop(); if (gunfall_mc._visible == false) { gun_mc._visible = true; } minifall_mc._visible = false; minifall_mc.stop(); if (minifall_mc._visible == false) { mini_mc._visible = true; } leetfall_mc._visible = false; leetfall_mc.stop(); if (leetfall_mc._visible == false) { leet_mc._visible = true; } jetfall_mc._visible = false; jetfall_mc.stop(); if (jetfall_mc._visible == false) { jet_mc._visible = true; } fall_mc._visible = false; fall_mc.stop(); if (fall_mc._visible == false) { evil_mc._visible = true; } jetInt = setInterval(jet, 300); moveInt = setInterval(move, 50); if (jet_mc._x > (end_mg._x + 20)) { jet_mc._visible = false; jetfall_mc._visible = true; } if (ax_mc._x > end_mg._x) { ax_mc._visible = false; axfall_mc._visible = true; } if (gun_mc._x > end_mg._x) { gun_mc._visible = false; gunfall_mc._visible = true; } if (evil_mc._x > end_mg._x) { evil_mc._visible = false; fall_mc._visible = true; } if (leet_mc._x > end_mg._x) { leet_mc._visible = false; leetfall_mc._visible = true; } if (mini_mc._x > end_mg._x) { mini_mc._visible = false; minifall_mc._visible = true; } if (band_mc._x > end_mg._x) { band_mc._visible = false; bandfall_mc._visible = true; } function moveish() { if (Angle > 35) { Angle = 35; } else if (Angle < -35) { Angle = -35; } if (Power < 0) { Power = 0; } else if (Power > 35) { Power = 35; } if (Key.isDown(38)) { Angle = Angle + -1; } if (Key.isDown(40)) { Angle = Angle + 1; } if (Key.isDown(37)) { Power = Power + -1; } if (Key.isDown(39)) { Power = Power + 1; } } function squirt() { Target_mc._y = Angle + nozzle_mc._y; Target_mc._x = Power + 112.6; if (Key.isDown(32)) { if (KILL == 0) { if (waterLevel > 0) { var _local1 = attachMovie("drop", "d" + depth, depth++); _local1._xscale = (_local1._yscale = 125 + (Math.sin((dropSize = dropSize + 0.9)) * 50)); _local1._x = nozzle_mc._x + 5; _local1._y = nozzle_mc._y; _local1.vx = Power; _local1.vy = Angle + (Math.random() - 0.5); _local1.onEnterFrame = move; waterLevel = waterLevel - 4; bar_mc.water_mc._yscale = waterLevel; bar_mc.back_mc._yscale = Max; if (KILL == 1) { delete start_btn.onPress; clearInterval(squirtInt); } } } } else if (waterLevel < Max) { waterLevel = waterLevel + 2; bar_mc.water_mc._yscale = waterLevel; bar_mc.back_mc._yscale = Max; } bar_mc.back_mc._yscale = Max; } function move() { var _local1 = this; var _local3 = mag_mc._x - _local1._x; var _local2 = mag_mc._y - _local1._y; var distSQ = ((_local3 * _local3) + (_local2 * _local2)); var force = (mag_mc.power / distSQ); var dist = Math.sqrt(distSQ); if (_local1.vx > 35) { _local1.vx = 35; } _local1.vx = _local1.vx + ((force * _local3) / dist); _local1.vy = _local1.vy + ((force * _local2) / dist); if (_local1.vx > 35) { _local1.vx = 35; } _local3 = push_mc._x - _local1._x; _local2 = push_mc._y - _local1._y; distSQ = (_local3 * _local3) + (_local2 * _local2); force = push_mc.power / distSQ; dist = Math.sqrt(distSQ); _local1.vx = _local1.vx + ((force * _local3) / dist); _local1.vy = _local1.vy + ((force * _local2) / dist); _local1.vy = _local1.vy + GRAV; if (_local1.vx < 35) { _local1._x = _local1._x + _local1.vx; } else { _local1._x = _local1._x + 35; } if (_local1.vy > -35) { _local1._y = _local1._y + _local1.vy; } else { _local1._y = _local1._y + -35; } if (((_local1._x > RIGHT) || (_local1.x < LEFT)) || (_local1.y > 400)) { _local1.removeMovieClip(); } if (_local1._y > 375) { if (_local1._x < end_mg._x) { _local1._x = _local1._x + (Math.random() * 20); _local1._y = 375; _local1.onEnterFrame = evap; } } if (_local1._y > (bucket_mc._y - 40)) { if (_local1._y < (bucket_mc._y + 40)) { if (_local1._x > (bucket_mc._x - 25)) { if (_local1._x < (bucket_mc._x + 25)) { if (bucket_mc.Falling == 0) { bucket_mc._visible = false; } } } } } if (_local1._y > (mini_mc._y - 40)) { if (_local1._x > (mini_mc._x - 25)) { if (_local1._x < (mini_mc._x + 25)) { mini_mc._visible = false; minifall_mc._visible = true; } } } if (band_mc._visible == true) { if (_local1._x > (band_mc._x - 25)) { if (_local1._x < (band_mc._x + 75)) { if (_local1._y > (band_mc._y - 40)) { _local1.vx = _local1.vx * -1; if (_local1._y > (band_mc._y + 10)) { band_mc._visible = false; bandfall_mc._visible = true; } if (_local1._y < (band_mc._y - 35)) { _local1.vy = _local1.vy * -1; _local1._y = _local1._y - 5; } else { _local1._x = band_mc._x - 27; } } } } } if (_local1._y > (gun_mc._y - 40)) { if (_local1._x > (gun_mc._x - 25)) { if (_local1._x < (gun_mc._x + 25)) { gun_mc._visible = false; gunfall_mc._visible = true; } } } if (_local1._y > (leet_mc._y - 40)) { if (_local1._x > (leet_mc._x - 25)) { if (_local1._x < (leet_mc._x + 25)) { leet_mc._visible = false; leetfall_mc._visible = true; } } } if (_local1._y > (jet_mc._y - 40)) { if (_local1._y < (jet_mc._y + 40)) { if (_local1._x > (jet_mc._x - 25)) { if (_local1._x < (jet_mc._x + 25)) { jet_mc._visible = false; jetfall_mc._visible = true; } } } } if (ax_mc._visible == true) { if (_local1._x > (ax_mc._x - 25)) { if (_local1._x < (ax_mc._x + 75)) { if (_local1._y > (ax_mc._y - 40)) { _local1.vx = _local1.vx * -1; if (_local1.vx > 0) { ax_mc._visible = false; axfall_mc._visible = true; } if (_local1._y < (ax_mc._y - 35)) { _local1.vy = _local1.vy * -1; _local1._y = _local1._y - 5; } else { _local1._x = ax_mc._x - 27; } } } } } if (evil_mc._visible == true) { if (_local1._x > (evil_mc._x - 25)) { if (_local1._x < (evil_mc._x + 75)) { if (_local1._y > (evil_mc._y - 120)) { _local1.vx = _local1.vx * -1; if (_local1._y < (evil_mc._y - 40)) { if (_local1._y > (evil_mc._y - 90)) { evil_mc._visible = false; fall_mc._visible = true; } } if (_local1._y < (evil_mc._y - 110)) { _local1.vy = _local1.vy * -1; } else { _local1._x = evil_mc._x - 27; } } } } } } function evap() { var _local1 = this; _local1._xscale = _local1._xscale - 2; _local1._yscale = _local1._xscale / 2; if (_local1._xscale < 1) { _local1.removeMovieClip(); } } Sounding = 0; Max = 100; Cat = 0; Angle = 0; Power = 0; MOE = 0; F = 0; COOL = 0; KILL = 0; RIGHT = Stage.width; LEFT = 0; TOP = 0; BOTTOM = Stage.height - 25; ROUND = 0; GRAV = 1.5; depth = 0; shoot = 0; dropSize = 0; waterLevel = 100; bar_mc.water_mc._yscale = waterLevel; bar_mc.back_mc._yscale = Max; death_mc._visible = false; death_mc.stop(); moveishInt = setInterval(moveish, 10); squirtInt = setInterval(squirt, 50);Frame 6gotoAndPlay (5);Symbol 3 MovieClip [hit] Frame 2if (_root.ROUND > 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }Symbol 24 MovieClip [leet] Frame 8if (this._x < 120) { gotoAndPlay (9); } else { gotoAndPlay (1); }Symbol 24 MovieClip [leet] Frame 25_root.KILL = 1;Symbol 24 MovieClip [leet] Frame 33gotoAndPlay (26);Symbol 27 MovieClip [drop] Frame 2gotoAndStop (2);Symbol 38 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }Symbol 38 MovieClip Frame 2gotoAndPlay (1);Symbol 38 MovieClip Frame 40_root.play();Symbol 42 Buttonon (press) { gotoAndStop (4); }Symbol 43 Buttonon (press) { help = 1; }Symbol 44 Buttonon (press) { thank = 1; }Symbol 69 Buttonon (press) { gotoAndPlay (3); }Symbol 71 Buttonon (press) { gotoAndStop (5); }Symbol 73 Buttonon (press) { gotoAndStop (6); }Symbol 77 Buttonon (press) { gotoAndStop (7); }Symbol 88 Buttonon (press) { gotoAndStop (8); }Symbol 106 MovieClip Frame 1if (this._visible == false) { this._visible = true; gotoAndPlay (3); } if (this._x < (_root.nozzle_mc._x - 35)) { if (this._x > (_root.nozzle_mc._x - 36)) { gotoAndPlay (17); } }Symbol 106 MovieClip Frame 2Falling = 0; gotoAndPlay (1);Symbol 106 MovieClip Frame 3Falling = 1;Symbol 106 MovieClip Frame 16gotoAndPlay (1);Symbol 106 MovieClip Frame 17Falling = 3;Symbol 106 MovieClip Frame 31gotoAndPlay (1); this._x = this._x - 1;Symbol 108 Buttonon (press) { gotoAndStop (10); }Symbol 110 Buttonon (press) { gotoAndStop (11); }Symbol 115 Buttonon (press) { gotoAndStop (12); }Symbol 117 Buttonon (press) { gotoAndStop (13); }Symbol 122 MovieClip Frame 2if (_root.F > 0.5) { gotoAndPlay (3); } else { gotoAndPlay (1); }Symbol 122 MovieClip Frame 4if (_root.F > 0.5) { gotoAndPlay (3); } else { gotoAndPlay (1); }Symbol 132 MovieClip Frame 2if (_root.Sounding == 0) { gotoAndPlay (3); } else { gotoAndPlay (1); }Symbol 135 MovieClip Frame 1if (_root.gun_mc._x > 350) { gotoAndPlay (81); }Symbol 135 MovieClip Frame 2if (_root.gun_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (3); }Symbol 135 MovieClip Frame 4if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 5if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 6if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 7if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 8if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 9if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 10if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 15if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 20if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 25if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 30if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 34if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 40if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 44if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 50if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 54if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 60if (_root.gun_mc._visible == false) { gotoAndPlay (1); }Symbol 135 MovieClip Frame 80if (_root.gun_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (88); }Symbol 135 MovieClip Frame 87gotoAndPlay (1);Symbol 135 MovieClip Frame 90_root.KILL = 1;Symbol 135 MovieClip Frame 93gotoAndPlay (88);Symbol 137 Buttonon (press) { gotoAndStop (14); }Symbol 141 MovieClip Frame 2if (_root.MOE == 1) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 149 MovieClip Frame 2if (_root.mini_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (3); }Symbol 149 MovieClip Frame 4if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 5if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 6if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 7if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 8if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 9if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 10if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 15if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 20if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 25if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 30if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 34if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 55if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 59if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 65if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 69if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 90if (_root.mini_mc._visible == false) { gotoAndPlay (1); }Symbol 149 MovieClip Frame 125if (_root.mini_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (126); }Symbol 149 MovieClip Frame 132if (_root.mini_mc._visible == false) { gotoAndPlay (1); } else { _root.KILL = 1; }Symbol 149 MovieClip Frame 134gotoAndPlay (132);Symbol 167 MovieClip Frame 2if (_root.jet_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (3); }Symbol 167 MovieClip Frame 4if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 5if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 6if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 7if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 8if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 9if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 10if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 15if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 20if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 25if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 30if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 34if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 50if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 54if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 60if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 64if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 80if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 100if (_root.jet_mc._visible == false) { gotoAndPlay (1); }Symbol 167 MovieClip Frame 111if (_root.jet_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (112); }Symbol 167 MovieClip Frame 114_root.KILL = 1;Symbol 167 MovieClip Frame 116gotoAndPlay (112);Symbol 169 Buttonon (press) { gotoAndStop (15); }Symbol 173 Buttonon (press) { gotoAndStop (16); }Symbol 178 MovieClip Frame 1if (_root.COOL > 0) { helmet._visible = true; } else { helmet._visible = false; }Symbol 178 MovieClip Frame 2gotoAndPlay (1);Symbol 183 MovieClip Frame 1if (_root.COOL > 0) { helmet._visible = true; } else { helmet._visible = false; }Symbol 183 MovieClip Frame 2gotoAndPlay (1);Symbol 189 Buttonon (press) { gotoAndStop (17); }Symbol 191 Buttonon (press) { gotoAndStop (18); }Symbol 209 MovieClip Frame 1if (_root.band_mc._x > 300) { gotoAndPlay (81); }Symbol 209 MovieClip Frame 2if (_root.band_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (3); }Symbol 209 MovieClip Frame 4if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 5if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 6if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 7if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 8if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 9if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 10if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 15if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 20if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 25if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 30if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 34if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 40if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 44if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 50if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 54if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 60if (_root.band_mc._visible == false) { gotoAndPlay (1); }Symbol 209 MovieClip Frame 80if (_root.band_mc._visible == false) { gotoAndPlay (1); } else { gotoAndPlay (88); }Symbol 209 MovieClip Frame 87gotoAndPlay (1);Symbol 209 MovieClip Frame 90_root.KILL = 1;Symbol 209 MovieClip Frame 93gotoAndPlay (88);Symbol 211 Buttonon (press) { gotoAndStop (19); }Symbol 213 Buttonon (press) { gotoAndStop (1); }Symbol 214 MovieClip Frame 2gotoAndPlay (1);Symbol 214 MovieClip Frame 4gotoAndPlay (3);Symbol 237 MovieClip Frame 2if (_root.ROUND > 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }Symbol 272 MovieClip Frame 1Falling = 0;Symbol 272 MovieClip Frame 2Falling = 1;Symbol 272 MovieClip Frame 18Falling = 2; if (_root.evil_mc._x > _root.end_mg._x) { gotoAndPlay (51); }Symbol 272 MovieClip Frame 35Falling = 2;Symbol 272 MovieClip Frame 49Symbol 272 MovieClip Frame 50_root.evil_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 272 MovieClip Frame 59_root.COUNT = _root.COUNT + 1;Symbol 272 MovieClip Frame 61_root.evil_mc._x = _root.end_mg._x + 25; if (_root.ROUND < 250) { gotoAndPlay (60); } else { gotoAndPlay (62); }Symbol 272 MovieClip Frame 65if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }Symbol 272 MovieClip Frame 150_root.evil_mc._x = _root.end_mg._x + 25;Symbol 272 MovieClip Frame 151Falling = 3;Symbol 272 MovieClip Frame 166_root.evil_mc._visible = true; _root.COUNT = _root.ROUND; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 286 MovieClip Frame 8if (this._x < 100) { gotoAndPlay (9); } else { gotoAndPlay (1); }Symbol 286 MovieClip Frame 14_root.KILL = 1;Symbol 286 MovieClip Frame 18gotoAndPlay (11);Symbol 325 MovieClip Frame 1Falling = 0;Symbol 325 MovieClip Frame 2Falling = 1;Symbol 325 MovieClip Frame 5Falling = 1;Symbol 325 MovieClip Frame 9Falling = 1;Symbol 325 MovieClip Frame 14Falling = 1; if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 325 MovieClip Frame 15if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 325 MovieClip Frame 16if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 325 MovieClip Frame 17Falling = 1; if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 325 MovieClip Frame 18if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 325 MovieClip Frame 19if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 325 MovieClip Frame 20Falling = 2; if (_root.leet_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 325 MovieClip Frame 36_root.leet_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 325 MovieClip Frame 40Falling = 2;Symbol 325 MovieClip Frame 46_root.COUNT = _root.COUNT + 1;Symbol 325 MovieClip Frame 48_root.leet_mc._x = _root.end_mg._x + 25;Symbol 325 MovieClip Frame 51if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }Symbol 325 MovieClip Frame 100Falling = 3;Symbol 325 MovieClip Frame 109Falling = 3;Symbol 325 MovieClip Frame 112Falling = 3;Symbol 325 MovieClip Frame 116Falling = 3;Symbol 325 MovieClip Frame 119Falling = 3;Symbol 325 MovieClip Frame 122Falling = 3;Symbol 325 MovieClip Frame 125Falling = 3;Symbol 325 MovieClip Frame 128Falling = 3;Symbol 325 MovieClip Frame 131Falling = 3;Symbol 325 MovieClip Frame 134Falling = 3;Symbol 325 MovieClip Frame 137Falling = 3;Symbol 325 MovieClip Frame 140Falling = 3;Symbol 325 MovieClip Frame 143Falling = 2;Symbol 325 MovieClip Frame 147_root.COUNT = _root.ROUND; _root.leet_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 361 MovieClip Frame 1Falling = 0;Symbol 361 MovieClip Frame 2Falling = 1;Symbol 361 MovieClip Frame 5Falling = 1;Symbol 361 MovieClip Frame 9Falling = 1;Symbol 361 MovieClip Frame 14Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 361 MovieClip Frame 15Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 361 MovieClip Frame 16Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 361 MovieClip Frame 17Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 361 MovieClip Frame 18Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 361 MovieClip Frame 19Falling = 1; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 361 MovieClip Frame 20Falling = 2; if (_root.gun_mc._x > _root.end_mg._x) { gotoAndPlay (37); }Symbol 361 MovieClip Frame 36_root.gun_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 361 MovieClip Frame 40Falling = 2;Symbol 361 MovieClip Frame 46_root.COUNT = _root.COUNT + 1;Symbol 361 MovieClip Frame 48_root.gun_mc._x = _root.end_mg._x - 225; if (_root.ROUND < 700) { gotoAndPlay (47); } else { gotoAndPlay (49); }Symbol 361 MovieClip Frame 51if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }Symbol 361 MovieClip Frame 101Falling = 2;Symbol 361 MovieClip Frame 118_root.COUNT = _root.ROUND; _root.gun_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 374 MovieClip Frame 15_root.jet_mc._x = _root.end_mg._x + 10; if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }Symbol 374 MovieClip Frame 33if (_root.ROUND < 2000) { gotoAndPlay (16); } else { gotoAndPlay (35); }Symbol 374 MovieClip Frame 107_root.COUNT = _root.ROUND; _root.jet_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 393 MovieClip Frame 1Falling = 0;Symbol 393 MovieClip Frame 2Falling = 1;Symbol 393 MovieClip Frame 25Falling = 0;Symbol 393 MovieClip Frame 26_root.COUNT = _root.COUNT + 1;Symbol 393 MovieClip Frame 36if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }Symbol 393 MovieClip Frame 48_root.mini_mc._x = _root.end_mg._x - 20;Symbol 393 MovieClip Frame 100if (_root.F > 1) { _root.MOE = 1; } else { _root.MOE = 0; } if (_root.ROUND < 1500) { gotoAndPlay (50); } else { gotoAndPlay (101); }Symbol 393 MovieClip Frame 129_root.COUNT = _root.ROUND; _root.mini_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 408 MovieClip Frame 14if (this._x < 120) { gotoAndPlay (15); } else { gotoAndPlay (1); }Symbol 408 MovieClip Frame 30_root.KILL = 1;Symbol 408 MovieClip Frame 44gotoAndPlay (35);Symbol 414 MovieClip Frame 2if (_root.ROUND > 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }Symbol 489 MovieClip Frame 1Falling = 1;Symbol 489 MovieClip Frame 8Falling = 2;Symbol 489 MovieClip Frame 13if (_root.COOL == 1) { gotoAndPlay (108); }Symbol 489 MovieClip Frame 30_root.ax_mc._x = _root.end_mg._x - 50; _root.ax_mc._y = _root.ax_mc._y + 500;Symbol 489 MovieClip Frame 33if (_root.F > 0) { _root.COOL = 1; } else { _root.COOL = 0; } if (_root.ROUND < 2500) { gotoAndPlay (32); } else { gotoAndPlay (35); }Symbol 489 MovieClip Frame 40if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }Symbol 489 MovieClip Frame 80_root.ax_mc._y = _root.ax_mc._y - 500; if (_root.COOL == 1) { gotoAndPlay (117); }Symbol 489 MovieClip Frame 98_root.COUNT = _root.ROUND; _root.ax_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 489 MovieClip Frame 116gotoAndPlay (30);Symbol 489 MovieClip Frame 126_root.COUNT = _root.ROUND; _root.ax_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 528 MovieClip Frame 1Falling = 0;Symbol 528 MovieClip Frame 2Falling = 1;Symbol 528 MovieClip Frame 5Falling = 1;Symbol 528 MovieClip Frame 8if (_root.band_mc._x > (_root.end_mg._x + 10)) { gotoAndPlay (20); }Symbol 528 MovieClip Frame 17if (_root.band_mc._x > (_root.end_mg._x + 10)) { gotoAndPlay (26); }Symbol 528 MovieClip Frame 18_root.COUNT = _root.ROUND; _root.band_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 528 MovieClip Frame 25gotoAndPlay (33);Symbol 528 MovieClip Frame 33if (_root.ROUND > 100) { _root.fallen = _root.fallen + 1; }Symbol 528 MovieClip Frame 47if (_root.ROUND < 4000) { gotoAndPlay (40); } else { gotoAndPlay (50); }Symbol 528 MovieClip Frame 67_root.band_mc._x = _root.end_mg._x - 100;Symbol 528 MovieClip Frame 74_root.COUNT = _root.ROUND; _root.band_mc._visible = true; Falling = 0; gotoAndStop (1); this._visible = false;Symbol 583 Buttonon (press) { if (_root.jet_mc._x > (_root.end_mg._x + 20)) { _root.jet_mc._visible = false; _root.jetfall_mc._visible = true; } if (_root.ax_mc._x > _root.end_mg._x) { _root.ax_mc._visible = false; _root.axfall_mc._visible = true; } if (_root.gun_mc._x > _root.end_mg._x) { _root.gun_mc._visible = false; _root.gunfall_mc._visible = true; } if (_root.evil_mc._x > _root.end_mg._x) { _root.evil_mc._visible = false; _root.fall_mc._visible = true; } if (_root.leet_mc._x > _root.end_mg._x) { _root.leet_mc._visible = false; _root.leetfall_mc._visible = true; } if (_root.mini_mc._x > _root.end_mg._x) { _root.mini_mc._visible = false; _root.minifall_mc._visible = true; } if (_root.band_mc._x > _root.end_mg._x) { _root.band_mc._visible = false; _root.bandfall_mc._visible = true; } _root.waterTank_mc._visible = true; _root.axfall_mc._visible = false; _root.axfall_mc.stop(); if (_root.axfall_mc._visible == false) { _root.ax_mc._visible = true; } _root.bandfall_mc._visible = false; _root.bandfall_mc.stop(); if (_root.bandfall_mc._visible == false) { _root.band_mc._visible = true; } _root.gunfall_mc._visible = false; _root.gunfall_mc.stop(); if (_root.gunfall_mc._visible == false) { _root.gun_mc._visible = true; } _root.minifall_mc._visible = false; _root.minifall_mc.stop(); if (_root.minifall_mc._visible == false) { _root.mini_mc._visible = true; } _root.leetfall_mc._visible = false; _root.leetfall_mc.stop(); if (_root.leetfall_mc._visible == false) { _root.leet_mc._visible = true; } _root.jetfall_mc._visible = false; _root.jetfall_mc.stop(); if (_root.jetfall_mc._visible == false) { _root.jet_mc._visible = true; } _root.fall_mc._visible = false; _root.fall_mc.stop(); if (_root.fall_mc._visible == false) { _root.evil_mc._visible = true; } _root.Max = 100; _root.Cat = 0; _root.Angle = 0; _root.Power = 0; _root.MOE = 0; _root.F = 0; _root.COOL = 0; _root.KILL = 0; _root.RIGHT = Stage.width; _root.LEFT = 0; _root.TOP = 0; _root.ROUND = 0; _root.BOTTOM = Stage.height - 25; _root.GRAV = 1.5; _root.depth = 0; _root.shoot = 0; _root.dropSize = 0; _root.waterLevel = 100; _root.bar_mc.water_mc._yscale = waterLevel; _root.bar_mc.back_mc._yscale = Max; _root.death_mc._visible = false; _root.death_mc.stop(); _root.gotoAndPlay(4); _root.Evil_mc.gotoAndPlay(1); _root.leet_mc.gotoAndPlay(1); _root.jet_mc.gotoAndPlay(1); _root.band_mc.gotoAndPlay(1); _root.gun_mc.gotoAndPlay(1); _root.mini_mc.gotoAndPlay(1); _root.ax_mc.gotoAndPlay(1); _root.bucket_mc.gotoAndPlay(1); _root.Evil_mc._x = 1000; _root.leet_mc._x = 1000; _root.jet_mc._x = 1000; _root.band_mc._x = 1000; _root.gun_mc._x = 1000; _root.mini_mc._x = 1000; _root.ax_mc._x = 1000; _root.bucket_mc._x = 1500; gotoAndPlay (1); }Symbol 597 Buttonon (press) { if (_root.jet_mc._x > (_root.end_mg._x + 20)) { _root.jet_mc._visible = false; _root.jetfall_mc._visible = true; } if (_root.ax_mc._x > _root.end_mg._x) { _root.ax_mc._visible = false; _root.axfall_mc._visible = true; } if (_root.gun_mc._x > _root.end_mg._x) { _root.gun_mc._visible = false; _root.gunfall_mc._visible = true; } if (_root.evil_mc._x > _root.end_mg._x) { _root.evil_mc._visible = false; _root.fall_mc._visible = true; } if (_root.leet_mc._x > _root.end_mg._x) { _root.leet_mc._visible = false; _root.leetfall_mc._visible = true; } if (_root.mini_mc._x > _root.end_mg._x) { _root.mini_mc._visible = false; _root.minifall_mc._visible = true; } if (_root.band_mc._x > _root.end_mg._x) { _root.band_mc._visible = false; _root.bandfall_mc._visible = true; } _root.waterTank_mc._visible = true; _root.axfall_mc._visible = false; _root.axfall_mc.stop(); if (_root.axfall_mc._visible == false) { _root.ax_mc._visible = true; } _root.bandfall_mc._visible = false; _root.bandfall_mc.stop(); if (_root.bandfall_mc._visible == false) { _root.band_mc._visible = true; } _root.gunfall_mc._visible = false; _root.gunfall_mc.stop(); if (_root.gunfall_mc._visible == false) { _root.gun_mc._visible = true; } _root.minifall_mc._visible = false; _root.minifall_mc.stop(); if (_root.minifall_mc._visible == false) { _root.mini_mc._visible = true; } _root.leetfall_mc._visible = false; _root.leetfall_mc.stop(); if (_root.leetfall_mc._visible == false) { _root.leet_mc._visible = true; } _root.jetfall_mc._visible = false; _root.jetfall_mc.stop(); if (_root.jetfall_mc._visible == false) { _root.jet_mc._visible = true; } _root.fall_mc._visible = false; _root.fall_mc.stop(); if (_root.fall_mc._visible == false) { _root.evil_mc._visible = true; } _root.Max = 100; _root.Cat = 0; _root.Angle = 0; _root.Power = 0; _root.MOE = 0; _root.F = 0; _root.COOL = 0; _root.KILL = 0; _root.RIGHT = Stage.width; _root.LEFT = 0; _root.TOP = 0; _root.ROUND = 0; _root.BOTTOM = Stage.height - 25; _root.GRAV = 1.5; _root.depth = 0; _root.shoot = 0; _root.dropSize = 0; _root.waterLevel = 100; _root.bar_mc.water_mc._yscale = waterLevel; _root.bar_mc.back_mc._yscale = Max; _root.death_mc._visible = false; _root.death_mc.stop(); _root.gotoAndPlay(4); _root.Evil_mc.gotoAndPlay(1); _root.leet_mc.gotoAndPlay(1); _root.jet_mc.gotoAndPlay(1); _root.band_mc.gotoAndPlay(1); _root.gun_mc.gotoAndPlay(1); _root.mini_mc.gotoAndPlay(1); _root.ax_mc.gotoAndPlay(1); _root.bucket_mc.gotoAndPlay(1); _root.Evil_mc._x = 1000; _root.leet_mc._x = 1000; _root.jet_mc._x = 1000; _root.band_mc._x = 1000; _root.gun_mc._x = 1000; _root.mini_mc._x = 1000; _root.ax_mc._x = 1000; _root.bucket_mc._x = 1500; bar_mc.water_mc._yscale = waterLevel; bar_mc.back_mc._yscale = Max; gotoAndPlay (1); }Symbol 600 Buttonon (press) { if (_root.fallen > _root.high) { _root.high = _root.fallen; } _root.fallen = 0; if (_root.jet_mc._x > (_root.end_mg._x + 20)) { _root.jet_mc._visible = false; _root.jetfall_mc._visible = true; } if (_root.ax_mc._x > _root.end_mg._x) { _root.ax_mc._visible = false; _root.axfall_mc._visible = true; } if (_root.gun_mc._x > _root.end_mg._x) { _root.gun_mc._visible = false; _root.gunfall_mc._visible = true; } if (_root.evil_mc._x > _root.end_mg._x) { _root.evil_mc._visible = false; _root.fall_mc._visible = true; } if (_root.leet_mc._x > _root.end_mg._x) { _root.leet_mc._visible = false; _root.leetfall_mc._visible = true; } if (_root.mini_mc._x > _root.end_mg._x) { _root.mini_mc._visible = false; _root.minifall_mc._visible = true; } if (_root.band_mc._x > _root.end_mg._x) { _root.band_mc._visible = false; _root.bandfall_mc._visible = true; } _root.waterTank_mc._visible = true; _root.axfall_mc._visible = false; _root.axfall_mc.stop(); if (_root.axfall_mc._visible == false) { _root.ax_mc._visible = true; } _root.bandfall_mc._visible = false; _root.bandfall_mc.stop(); if (_root.bandfall_mc._visible == false) { _root.band_mc._visible = true; } _root.gunfall_mc._visible = false; _root.gunfall_mc.stop(); if (_root.gunfall_mc._visible == false) { _root.gun_mc._visible = true; } _root.minifall_mc._visible = false; _root.minifall_mc.stop(); if (_root.minifall_mc._visible == false) { _root.mini_mc._visible = true; } _root.leetfall_mc._visible = false; _root.leetfall_mc.stop(); if (_root.leetfall_mc._visible == false) { _root.leet_mc._visible = true; } _root.jetfall_mc._visible = false; _root.jetfall_mc.stop(); if (_root.jetfall_mc._visible == false) { _root.jet_mc._visible = true; } _root.fall_mc._visible = false; _root.fall_mc.stop(); if (_root.fall_mc._visible == false) { _root.evil_mc._visible = true; } _root.Sounding = 0; _root.Max = 100; _root.waterLevel = 100; _root.bar_mc.water_mc._yscale = waterLevel; _root.bar_mc.back_mc._yscale = Max; _root.Cat = 0; _root.Angle = 0; _root.Power = 0; _root.MOE = 0; _root.F = 0; _root.COOL = 0; _root.KILL = 0; _root.RIGHT = Stage.width; _root.LEFT = 0; _root.TOP = 0; _root.ROUND = 0; _root.BOTTOM = Stage.height - 25; _root.GRAV = 1.5; _root.depth = 0; _root.shoot = 0; _root.dropSize = 0; _root.death_mc._visible = false; _root.death_mc.stop(); _root.Evil_mc.gotoAndPlay(1); _root.leet_mc.gotoAndPlay(1); _root.jet_mc.gotoAndPlay(1); _root.band_mc.gotoAndPlay(1); _root.gun_mc.gotoAndPlay(1); _root.mini_mc.gotoAndPlay(1); _root.ax_mc.gotoAndPlay(1); _root.bucket_mc.gotoAndPlay(1); _root.Evil_mc._x = 1000; _root.leet_mc._x = 1000; _root.jet_mc._x = 1000; _root.band_mc._x = 1000; _root.gun_mc._x = 1000; _root.mini_mc._x = 1000; _root.ax_mc._x = 1000; _root.bucket_mc._x = 1500; gotoAndPlay (1); }Symbol 605 MovieClip Frame 2Symbol 605 MovieClip Frame 7_root.Sounding = 1;Symbol 605 MovieClip Frame 33button_mc._visible = false;Symbol 605 MovieClip Frame 97kills = _root.fallen; button_mc._visible = true;Symbol 605 MovieClip Frame 98gotoAndStop (97);
Library Items
Symbol 1 Sound [song] | Used by:Timeline | |
Symbol 2 Sound | Used by:3 | |
Symbol 3 MovieClip [hit] | Uses:2 | Used by:325 361 393 |
Symbol 4 Graphic | Used by:24 | |
Symbol 5 Graphic | Used by:24 149 167 209 325 361 393 | |
Symbol 6 Graphic | Used by:7 325 361 | |
Symbol 7 MovieClip | Uses:6 | Used by:24 113 |
Symbol 8 Graphic | Used by:24 | |
Symbol 9 Graphic | Used by:24 | |
Symbol 10 Graphic | Used by:24 | |
Symbol 11 Graphic | Used by:24 | |
Symbol 12 Graphic | Used by:24 | |
Symbol 13 Graphic | Used by:24 135 | |
Symbol 14 Graphic | Used by:24 | |
Symbol 15 Graphic | Used by:24 | |
Symbol 16 Graphic | Used by:24 | |
Symbol 17 Graphic | Used by:24 | |
Symbol 18 Graphic | Used by:24 | |
Symbol 19 Graphic | Used by:24 | |
Symbol 20 Graphic | Used by:24 | |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip [leet] | Uses:4 5 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Used by:Timeline |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Sound | Used by:27 | |
Symbol 27 MovieClip [drop] | Uses:25 26 | Used by:106 214 |
Symbol 28 Graphic | Used by:Timeline | |
Symbol 29 Graphic | Used by:38 | |
Symbol 30 Graphic | Used by:38 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:38 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:38 |
Symbol 35 ShapeTweening | Used by:38 | |
Symbol 36 ShapeTweening | Used by:38 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:29 30 32 34 35 36 37 | Used by:Timeline |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:Timeline |
Symbol 41 Graphic | Used by:42 43 44 | |
Symbol 42 Button | Uses:41 | Used by:Timeline |
Symbol 43 Button | Uses:41 | Used by:Timeline |
Symbol 44 Button | Uses:41 | Used by:Timeline |
Symbol 45 Graphic | Used by:55 | |
Symbol 46 Font | Used by:47 48 50 51 52 53 54 65 70 72 76 79 87 107 109 114 116 136 168 172 188 190 210 212 217 602 603 608 | |
Symbol 47 Text | Uses:46 | Used by:55 |
Symbol 48 Text | Uses:46 | Used by:55 |
Symbol 49 Graphic | Used by:55 | |
Symbol 50 Text | Uses:46 | Used by:55 |
Symbol 51 Text | Uses:46 | Used by:55 |
Symbol 52 Text | Uses:46 | Used by:55 |
Symbol 53 Text | Uses:46 | Used by:55 |
Symbol 54 Text | Uses:46 | Used by:55 |
Symbol 55 MovieClip | Uses:45 47 48 49 50 51 52 53 54 | Used by:Timeline |
Symbol 56 Graphic | Used by:214 | |
Symbol 57 Graphic | Used by:63 605 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:58 | Used by:63 |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:60 | Used by:63 |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:57 59 61 62 | Used by:64 |
Symbol 64 MovieClip | Uses:63 | Used by:214 Timeline |
Symbol 65 Text | Uses:46 | Used by:214 |
Symbol 66 Graphic | Used by:69 71 73 77 88 108 110 115 117 137 169 173 189 191 211 213 583 597 600 | |
Symbol 67 Graphic | Used by:69 71 73 77 88 108 110 115 117 137 169 173 189 191 211 213 583 597 600 | |
Symbol 68 Graphic | Used by:69 71 73 77 88 108 110 115 117 137 169 173 189 191 211 213 583 597 600 | |
Symbol 69 Button | Uses:66 67 68 | Used by:214 |
Symbol 70 Text | Uses:46 | Used by:214 |
Symbol 71 Button | Uses:66 67 68 | Used by:214 |
Symbol 72 Text | Uses:46 | Used by:214 |
Symbol 73 Button | Uses:66 67 68 | Used by:214 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:74 | Used by:214 Timeline |
Symbol 76 Text | Uses:46 | Used by:214 |
Symbol 77 Button | Uses:66 67 68 | Used by:214 |
Symbol 78 Graphic | Used by:81 | |
Symbol 79 Text | Uses:46 | Used by:81 |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:78 79 80 | Used by:86 |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:82 | Used by:86 |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:86 |
Symbol 86 MovieClip | Uses:81 83 85 | Used by:214 Timeline |
Symbol 87 Text | Uses:46 | Used by:214 |
Symbol 88 Button | Uses:66 67 68 | Used by:214 |
Symbol 89 Graphic | Used by:106 | |
Symbol 90 Graphic | Used by:106 | |
Symbol 91 Graphic | Used by:106 | |
Symbol 92 Graphic | Used by:106 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:106 |
Symbol 95 Graphic | Used by:106 | |
Symbol 96 Graphic | Used by:106 | |
Symbol 97 Graphic | Used by:106 | |
Symbol 98 Graphic | Used by:106 | |
Symbol 99 Graphic | Used by:106 | |
Symbol 100 Graphic | Used by:106 | |
Symbol 101 Graphic | Used by:106 | |
Symbol 102 Graphic | Used by:106 | |
Symbol 103 Graphic | Used by:106 | |
Symbol 104 Graphic | Used by:106 | |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:89 90 91 92 94 95 96 97 98 99 100 101 102 27 103 104 105 | Used by:214 Timeline |
Symbol 107 Text | Uses:46 | Used by:214 |
Symbol 108 Button | Uses:66 67 68 | Used by:214 |
Symbol 109 Text | Uses:46 | Used by:214 |
Symbol 110 Button | Uses:66 67 68 | Used by:214 |
Symbol 111 Graphic | Used by:113 | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:111 7 112 | Used by:214 |
Symbol 114 Text | Uses:46 | Used by:214 |
Symbol 115 Button | Uses:66 67 68 | Used by:214 |
Symbol 116 Text | Uses:46 | Used by:214 |
Symbol 117 Button | Uses:66 67 68 | Used by:214 |
Symbol 118 Graphic | Used by:135 | |
Symbol 119 Bitmap | Used by:120 121 143 354 529 | |
Symbol 120 Graphic | Uses:119 | Used by:122 |
Symbol 121 Graphic | Uses:119 | Used by:122 |
Symbol 122 MovieClip | Uses:120 121 | Used by:135 167 361 374 |
Symbol 123 Graphic | Used by:135 | |
Symbol 124 Graphic | Used by:135 149 167 209 | |
Symbol 125 Graphic | Used by:135 149 167 209 | |
Symbol 126 Graphic | Used by:135 149 167 209 | |
Symbol 127 Graphic | Used by:135 | |
Symbol 128 Graphic | Used by:135 | |
Symbol 129 Graphic | Used by:135 | |
Symbol 130 Graphic | Used by:135 | |
Symbol 131 Sound | Used by:132 | |
Symbol 132 MovieClip | Uses:131 | Used by:135 149 167 209 |
Symbol 133 Graphic | Used by:135 167 209 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:118 13 122 123 124 125 126 127 128 129 130 132 133 134 | Used by:214 Timeline |
Symbol 136 Text | Uses:46 | Used by:214 |
Symbol 137 Button | Uses:66 67 68 | Used by:214 |
Symbol 138 Graphic | Used by:149 | |
Symbol 139 Graphic | Used by:141 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:139 140 | Used by:149 393 |
Symbol 142 Bitmap | Used by:143 529 | |
Symbol 143 Graphic | Uses:119 142 | Used by:144 |
Symbol 144 MovieClip | Uses:143 | Used by:149 393 |
Symbol 145 Graphic | Used by:149 | |
Symbol 146 Graphic | Used by:149 | |
Symbol 147 Graphic | Used by:149 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:138 5 141 144 145 124 146 125 147 126 148 132 | Used by:214 Timeline |
Symbol 150 Graphic | Used by:156 | |
Symbol 151 Graphic | Used by:156 | |
Symbol 152 Graphic | Used by:156 | |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:150 151 152 153 154 155 | Used by:167 322 325 374 539 |
Symbol 157 Graphic | Used by:167 | |
Symbol 158 Graphic | Used by:167 374 | |
Symbol 159 Graphic | Used by:167 | |
Symbol 160 Graphic | Used by:167 | |
Symbol 161 Graphic | Used by:167 | |
Symbol 162 Graphic | Used by:167 | |
Symbol 163 Graphic | Used by:167 | |
Symbol 164 Graphic | Used by:167 | |
Symbol 165 Graphic | Used by:167 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:156 157 5 158 122 159 124 160 125 161 126 162 163 164 133 132 165 166 | Used by:214 Timeline |
Symbol 168 Text | Uses:46 | Used by:214 |
Symbol 169 Button | Uses:66 67 68 | Used by:214 |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip | Uses:170 | Used by:214 |
Symbol 172 Text | Uses:46 | Used by:214 |
Symbol 173 Button | Uses:66 67 68 | Used by:214 |
Symbol 174 Graphic | Used by:187 | |
Symbol 175 Graphic | Used by:178 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:176 | Used by:178 |
Symbol 178 MovieClip | Uses:175 177 | Used by:187 408 489 |
Symbol 179 Graphic | Used by:183 | |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:183 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:179 181 182 | Used by:187 408 489 |
Symbol 184 Graphic | Used by:187 | |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:187 408 489 |
Symbol 187 MovieClip | Uses:174 178 183 184 186 | Used by:214 |
Symbol 188 Text | Uses:46 | Used by:214 |
Symbol 189 Button | Uses:66 67 68 | Used by:214 |
Symbol 190 Text | Uses:46 | Used by:214 |
Symbol 191 Button | Uses:66 67 68 | Used by:214 |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:209 528 |
Symbol 194 Graphic | Used by:209 | |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:209 528 |
Symbol 197 Graphic | Used by:209 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:209 528 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:209 528 |
Symbol 202 Graphic | Used by:209 | |
Symbol 203 Graphic | Used by:209 | |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 Graphic | Used by:209 | |
Symbol 206 Graphic | Used by:209 | |
Symbol 207 Graphic | Used by:209 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:193 194 196 197 5 199 201 124 125 126 202 203 204 205 206 207 133 132 208 | Used by:214 Timeline |
Symbol 210 Text | Uses:46 | Used by:214 |
Symbol 211 Button | Uses:66 67 68 | Used by:214 |
Symbol 212 Text | Uses:46 | Used by:214 |
Symbol 213 Button | Uses:66 67 68 | Used by:214 |
Symbol 214 MovieClip | Uses:56 64 65 69 70 71 72 73 75 27 76 77 86 87 88 106 107 108 109 110 113 114 115 116 117 135 136 137 149 167 168 169 171 172 173 187 188 189 190 191 209 210 211 212 213 | Used by:Timeline |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:215 | Used by:Timeline |
Symbol 217 EditableText | Uses:46 | Used by:Timeline |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:220 |
Symbol 220 MovieClip | Uses:219 | Used by:Timeline |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:221 | Used by:Timeline |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 Button | Uses:223 | Used by:Timeline |
Symbol 225 Graphic | Used by:272 | |
Symbol 226 Graphic | Used by:272 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:227 | Used by:272 286 |
Symbol 229 Graphic | Used by:272 | |
Symbol 230 Graphic | Used by:272 | |
Symbol 231 Graphic | Used by:272 | |
Symbol 232 Graphic | Used by:272 | |
Symbol 233 Graphic | Used by:272 | |
Symbol 234 Graphic | Used by:272 | |
Symbol 235 Graphic | Used by:272 | |
Symbol 236 Sound | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:272 |
Symbol 238 Graphic | Used by:272 | |
Symbol 239 Graphic | Used by:272 | |
Symbol 240 Graphic | Used by:272 | |
Symbol 241 Graphic | Used by:272 | |
Symbol 242 Graphic | Used by:272 | |
Symbol 243 Graphic | Used by:272 | |
Symbol 244 Graphic | Used by:272 | |
Symbol 245 Graphic | Used by:272 | |
Symbol 246 Graphic | Used by:272 | |
Symbol 247 Graphic | Used by:272 | |
Symbol 248 Graphic | Used by:272 | |
Symbol 249 Graphic | Used by:272 | |
Symbol 250 Graphic | Used by:272 | |
Symbol 251 Graphic | Used by:272 | |
Symbol 252 Graphic | Used by:272 | |
Symbol 253 Graphic | Used by:272 | |
Symbol 254 Graphic | Used by:272 | |
Symbol 255 Graphic | Used by:272 | |
Symbol 256 Graphic | Used by:272 | |
Symbol 257 Graphic | Used by:272 | |
Symbol 258 Graphic | Used by:272 | |
Symbol 259 Graphic | Used by:272 | |
Symbol 260 Graphic | Used by:272 | |
Symbol 261 Graphic | Used by:272 | |
Symbol 262 Graphic | Used by:272 | |
Symbol 263 Graphic | Used by:272 | |
Symbol 264 Graphic | Used by:272 | |
Symbol 265 Graphic | Used by:272 | |
Symbol 266 Graphic | Used by:272 | |
Symbol 267 Graphic | Used by:272 | |
Symbol 268 Graphic | Used by:272 | |
Symbol 269 Graphic | Used by:272 | |
Symbol 270 Graphic | Used by:272 | |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:225 226 228 229 230 231 232 233 234 235 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 | Used by:Timeline |
Symbol 273 Graphic | Used by:286 | |
Symbol 274 Graphic | Used by:286 | |
Symbol 275 Graphic | Used by:286 | |
Symbol 276 Graphic | Used by:286 | |
Symbol 277 Graphic | Used by:286 | |
Symbol 278 Graphic | Used by:286 | |
Symbol 279 Graphic | Used by:286 | |
Symbol 280 Graphic | Used by:286 | |
Symbol 281 Graphic | Used by:286 | |
Symbol 282 Graphic | Used by:286 | |
Symbol 283 Graphic | Used by:286 | |
Symbol 284 Graphic | Used by:286 | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:273 274 228 275 276 277 278 279 280 281 282 283 284 285 | Used by:Timeline |
Symbol 287 Graphic | Used by:325 | |
Symbol 288 Graphic | Used by:325 | |
Symbol 289 Graphic | Used by:325 | |
Symbol 290 Graphic | Used by:325 | |
Symbol 291 Graphic | Used by:325 | |
Symbol 292 Graphic | Used by:325 | |
Symbol 293 Graphic | Used by:325 | |
Symbol 294 Graphic | Used by:325 | |
Symbol 295 Graphic | Used by:325 | |
Symbol 296 Graphic | Used by:325 | |
Symbol 297 Graphic | Used by:325 | |
Symbol 298 Graphic | Used by:325 | |
Symbol 299 Graphic | Used by:325 | |
Symbol 300 Graphic | Used by:325 | |
Symbol 301 Graphic | Used by:325 | |
Symbol 302 Graphic | Used by:325 | |
Symbol 303 Graphic | Used by:325 | |
Symbol 304 Graphic | Used by:325 | |
Symbol 305 Graphic | Used by:325 | |
Symbol 306 Graphic | Used by:325 | |
Symbol 307 Graphic | Used by:325 | |
Symbol 308 Graphic | Used by:325 | |
Symbol 309 Graphic | Used by:325 | |
Symbol 310 Graphic | Used by:325 | |
Symbol 311 Graphic | Used by:325 | |
Symbol 312 Graphic | Used by:325 | |
Symbol 313 Graphic | Used by:325 | |
Symbol 314 Graphic | Used by:325 | |
Symbol 315 Graphic | Used by:325 | |
Symbol 316 Graphic | Used by:325 | |
Symbol 317 Graphic | Used by:325 | |
Symbol 318 Graphic | Used by:325 | |
Symbol 319 Graphic | Used by:325 | |
Symbol 320 Graphic | Used by:322 | |
Symbol 321 Graphic | Used by:322 | |
Symbol 322 MovieClip | Uses:320 156 321 | Used by:325 361 |
Symbol 323 Graphic | Used by:325 | |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:287 5 288 6 289 290 291 292 293 294 295 296 3 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 322 323 156 324 | Used by:Timeline |
Symbol 326 Graphic | Used by:361 | |
Symbol 327 Graphic | Used by:361 | |
Symbol 328 Graphic | Used by:361 | |
Symbol 329 Graphic | Used by:361 | |
Symbol 330 Graphic | Used by:361 | |
Symbol 331 Graphic | Used by:361 | |
Symbol 332 Graphic | Used by:361 | |
Symbol 333 Graphic | Used by:361 | |
Symbol 334 Graphic | Used by:361 | |
Symbol 335 Graphic | Used by:361 | |
Symbol 336 Graphic | Used by:361 | |
Symbol 337 Graphic | Used by:361 | |
Symbol 338 Graphic | Used by:361 | |
Symbol 339 Graphic | Used by:361 | |
Symbol 340 Graphic | Used by:361 | |
Symbol 341 Graphic | Used by:361 | |
Symbol 342 Graphic | Used by:361 | |
Symbol 343 Graphic | Used by:361 | |
Symbol 344 Graphic | Used by:361 | |
Symbol 345 Graphic | Used by:361 | |
Symbol 346 Graphic | Used by:361 | |
Symbol 347 Graphic | Used by:361 | |
Symbol 348 Graphic | Used by:361 | |
Symbol 349 Graphic | Used by:361 | |
Symbol 350 ShapeTweening | Used by:361 | |
Symbol 351 Graphic | Used by:361 | |
Symbol 352 Graphic | Used by:361 | |
Symbol 353 Graphic | Used by:361 | |
Symbol 354 Graphic | Uses:119 | Used by:361 |
Symbol 355 Graphic | Used by:361 | |
Symbol 356 Graphic | Used by:361 | |
Symbol 357 ShapeTweening | Used by:361 | |
Symbol 358 Graphic | Used by:361 | |
Symbol 359 Graphic | Used by:361 | |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:326 5 6 122 327 328 329 330 331 332 3 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 322 350 351 352 353 354 355 356 357 358 359 360 | Used by:Timeline |
Symbol 362 Graphic | Used by:374 | |
Symbol 363 Graphic | Used by:374 | |
Symbol 364 Graphic | Used by:374 | |
Symbol 365 Graphic | Used by:374 | |
Symbol 366 Graphic | Used by:374 | |
Symbol 367 Graphic | Used by:374 | |
Symbol 368 Graphic | Used by:374 | |
Symbol 369 Graphic | Used by:374 | |
Symbol 370 Graphic | Used by:374 | |
Symbol 371 Graphic | Used by:374 | |
Symbol 372 Graphic | Used by:374 | |
Symbol 373 Graphic | Used by:374 | |
Symbol 374 MovieClip | Uses:158 156 362 122 363 364 365 366 367 368 369 370 371 372 373 | Used by:Timeline |
Symbol 375 Graphic | Used by:393 | |
Symbol 376 Graphic | Used by:393 | |
Symbol 377 Graphic | Used by:393 | |
Symbol 378 Graphic | Used by:393 | |
Symbol 379 Graphic | Used by:393 | |
Symbol 380 Graphic | Used by:393 | |
Symbol 381 Graphic | Used by:393 | |
Symbol 382 Graphic | Used by:393 | |
Symbol 383 Graphic | Used by:393 | |
Symbol 384 Graphic | Used by:393 | |
Symbol 385 Graphic | Used by:393 | |
Symbol 386 Graphic | Used by:393 | |
Symbol 387 Graphic | Used by:393 | |
Symbol 388 Graphic | Used by:393 | |
Symbol 389 Graphic | Used by:393 | |
Symbol 390 Graphic | Used by:393 | |
Symbol 391 Graphic | Used by:393 | |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:375 5 141 144 376 377 378 379 380 381 3 382 383 384 385 386 387 388 389 390 391 392 | Used by:Timeline |
Symbol 394 Graphic | Used by:408 | |
Symbol 395 Graphic | Used by:408 | |
Symbol 396 Graphic | Used by:408 | |
Symbol 397 Graphic | Used by:408 | |
Symbol 398 Graphic | Used by:408 | |
Symbol 399 Graphic | Used by:408 | |
Symbol 400 Graphic | Used by:408 | |
Symbol 401 Graphic | Used by:408 | |
Symbol 402 Graphic | Used by:408 | |
Symbol 403 Graphic | Used by:408 | |
Symbol 404 Graphic | Used by:408 | |
Symbol 405 Graphic | Used by:408 | |
Symbol 406 Graphic | Used by:408 | |
Symbol 407 Graphic | Used by:408 | |
Symbol 408 MovieClip | Uses:394 178 183 395 186 396 397 398 399 400 401 402 403 404 405 406 407 | Used by:Timeline |
Symbol 409 Graphic | Used by:489 | |
Symbol 410 Graphic | Used by:489 | |
Symbol 411 Graphic | Used by:489 | |
Symbol 412 Graphic | Used by:489 | |
Symbol 413 Sound | Used by:414 | |
Symbol 414 MovieClip | Uses:413 | Used by:489 |
Symbol 415 Graphic | Used by:489 | |
Symbol 416 Graphic | Used by:489 | |
Symbol 417 Graphic | Used by:489 | |
Symbol 418 Graphic | Used by:489 | |
Symbol 419 Graphic | Used by:489 | |
Symbol 420 Graphic | Used by:489 | |
Symbol 421 Graphic | Used by:489 | |
Symbol 422 Graphic | Used by:489 | |
Symbol 423 Graphic | Used by:489 | |
Symbol 424 Graphic | Used by:489 | |
Symbol 425 Graphic | Used by:489 | |
Symbol 426 Graphic | Used by:489 | |
Symbol 427 Graphic | Used by:489 | |
Symbol 428 Graphic | Used by:489 | |
Symbol 429 Graphic | Used by:489 | |
Symbol 430 Graphic | Used by:489 | |
Symbol 431 Graphic | Used by:489 | |
Symbol 432 Graphic | Used by:489 | |
Symbol 433 Graphic | Used by:489 | |
Symbol 434 Graphic | Used by:489 | |
Symbol 435 Graphic | Used by:489 | |
Symbol 436 Graphic | Used by:489 | |
Symbol 437 Graphic | Used by:454 | |
Symbol 438 Graphic | Used by:454 | |
Symbol 439 Graphic | Used by:454 | |
Symbol 440 Graphic | Used by:454 | |
Symbol 441 Graphic | Used by:454 | |
Symbol 442 Graphic | Used by:454 | |
Symbol 443 Graphic | Used by:454 | |
Symbol 444 Graphic | Used by:454 | |
Symbol 445 Graphic | Used by:454 | |
Symbol 446 Graphic | Used by:454 | |
Symbol 447 Graphic | Used by:454 | |
Symbol 448 Graphic | Used by:454 | |
Symbol 449 Graphic | Used by:454 | |
Symbol 450 Graphic | Used by:454 | |
Symbol 451 Graphic | Used by:454 | |
Symbol 452 Graphic | Used by:454 | |
Symbol 453 Graphic | Used by:454 | |
Symbol 454 MovieClip | Uses:437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 | Used by:489 |
Symbol 455 Graphic | Used by:489 | |
Symbol 456 Graphic | Used by:489 | |
Symbol 457 Graphic | Used by:489 | |
Symbol 458 Graphic | Used by:489 | |
Symbol 459 Graphic | Used by:489 | |
Symbol 460 Graphic | Used by:489 | |
Symbol 461 Graphic | Used by:489 | |
Symbol 462 Graphic | Used by:489 | |
Symbol 463 Graphic | Used by:489 | |
Symbol 464 Graphic | Used by:489 | |
Symbol 465 Graphic | Used by:489 | |
Symbol 466 Graphic | Used by:489 | |
Symbol 467 Graphic | Used by:489 | |
Symbol 468 Graphic | Used by:489 | |
Symbol 469 Graphic | Used by:489 | |
Symbol 470 Graphic | Used by:489 | |
Symbol 471 Graphic | Used by:489 | |
Symbol 472 Graphic | Used by:489 | |
Symbol 473 Graphic | Used by:489 | |
Symbol 474 Graphic | Used by:489 | |
Symbol 475 Graphic | Used by:489 | |
Symbol 476 Graphic | Used by:489 | |
Symbol 477 Graphic | Used by:489 | |
Symbol 478 Graphic | Used by:489 | |
Symbol 479 Graphic | Used by:489 | |
Symbol 480 Graphic | Used by:489 | |
Symbol 481 Graphic | Used by:489 | |
Symbol 482 Graphic | Used by:489 | |
Symbol 483 Graphic | Used by:489 | |
Symbol 484 Graphic | Used by:489 | |
Symbol 485 Graphic | Used by:489 | |
Symbol 486 Graphic | Used by:489 | |
Symbol 487 Graphic | Used by:489 | |
Symbol 488 Graphic | Used by:489 | |
Symbol 489 MovieClip | Uses:409 178 183 410 186 411 412 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 | Used by:Timeline |
Symbol 490 Graphic | Used by:528 | |
Symbol 491 Graphic | Used by:528 | |
Symbol 492 Graphic | Used by:528 | |
Symbol 493 Graphic | Used by:528 | |
Symbol 494 Graphic | Used by:528 | |
Symbol 495 Graphic | Used by:528 | |
Symbol 496 Graphic | Used by:528 | |
Symbol 497 Graphic | Used by:528 | |
Symbol 498 Graphic | Used by:528 | |
Symbol 499 Graphic | Used by:528 | |
Symbol 500 Graphic | Used by:528 | |
Symbol 501 Graphic | Used by:528 | |
Symbol 502 Graphic | Used by:528 | |
Symbol 503 Graphic | Used by:528 | |
Symbol 504 Graphic | Used by:528 | |
Symbol 505 Graphic | Used by:528 | |
Symbol 506 Graphic | Used by:528 | |
Symbol 507 Graphic | Used by:528 | |
Symbol 508 Graphic | Used by:528 | |
Symbol 509 Graphic | Used by:528 | |
Symbol 510 Graphic | Used by:528 | |
Symbol 511 Graphic | Used by:528 | |
Symbol 512 Graphic | Used by:528 | |
Symbol 513 Graphic | Used by:528 | |
Symbol 514 Graphic | Used by:528 | |
Symbol 515 Graphic | Used by:528 | |
Symbol 516 Graphic | Used by:528 | |
Symbol 517 Graphic | Used by:528 | |
Symbol 518 Graphic | Used by:528 | |
Symbol 519 Graphic | Used by:528 | |
Symbol 520 Graphic | Used by:528 | |
Symbol 521 Graphic | Used by:528 | |
Symbol 522 Graphic | Used by:528 | |
Symbol 523 Graphic | Used by:528 | |
Symbol 524 Graphic | Used by:528 | |
Symbol 525 Graphic | Used by:528 | |
Symbol 526 ShapeTweening | Used by:528 | |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 MovieClip | Uses:490 193 491 196 492 199 201 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | Used by:Timeline |
Symbol 529 Graphic | Uses:142 119 | Used by:539 |
Symbol 530 Graphic | Used by:539 | |
Symbol 531 Graphic | Used by:538 | |
Symbol 532 Graphic | Used by:538 | |
Symbol 533 Graphic | Used by:538 | |
Symbol 534 Graphic | Used by:538 | |
Symbol 535 Graphic | Used by:538 | |
Symbol 536 Graphic | Used by:538 | |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip | Uses:531 532 533 534 535 536 537 | Used by:539 |
Symbol 539 MovieClip | Uses:529 156 530 538 | Used by:Timeline |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip | Uses:540 | Used by:Timeline |
Symbol 542 Graphic | Used by:605 | |
Symbol 543 Graphic | Used by:605 | |
Symbol 544 Graphic | Used by:605 | |
Symbol 545 Graphic | Used by:605 | |
Symbol 546 Graphic | Used by:605 | |
Symbol 547 Graphic | Used by:605 | |
Symbol 548 Graphic | Used by:605 | |
Symbol 549 Graphic | Used by:605 | |
Symbol 550 Sound | Used by:605 | |
Symbol 551 Graphic | Used by:605 | |
Symbol 552 Graphic | Used by:605 | |
Symbol 553 Graphic | Used by:605 | |
Symbol 554 Graphic | Used by:605 | |
Symbol 555 Graphic | Used by:605 | |
Symbol 556 Graphic | Used by:605 | |
Symbol 557 Graphic | Used by:605 | |
Symbol 558 Graphic | Used by:605 | |
Symbol 559 Graphic | Used by:605 | |
Symbol 560 Graphic | Used by:605 | |
Symbol 561 Graphic | Used by:605 | |
Symbol 562 Graphic | Used by:605 | |
Symbol 563 Graphic | Used by:605 | |
Symbol 564 Graphic | Used by:605 | |
Symbol 565 Graphic | Used by:605 | |
Symbol 566 Graphic | Used by:605 | |
Symbol 567 Graphic | Used by:605 | |
Symbol 568 Graphic | Used by:605 | |
Symbol 569 Graphic | Used by:605 | |
Symbol 570 Graphic | Used by:605 | |
Symbol 571 Graphic | Used by:605 | |
Symbol 572 Graphic | Used by:605 | |
Symbol 573 Graphic | Used by:605 | |
Symbol 574 Graphic | Used by:605 | |
Symbol 575 Graphic | Used by:605 | |
Symbol 576 Graphic | Used by:605 | |
Symbol 577 Graphic | Used by:605 | |
Symbol 578 Graphic | Used by:605 | |
Symbol 579 Graphic | Used by:605 | |
Symbol 580 Graphic | Used by:605 | |
Symbol 581 Graphic | Used by:605 | |
Symbol 582 Graphic | Used by:605 | |
Symbol 583 Button | Uses:66 67 68 | Used by:605 |
Symbol 584 Bitmap | Used by:585 586 587 588 589 590 591 592 598 601 604 | |
Symbol 585 Graphic | Uses:584 | Used by:605 |
Symbol 586 Graphic | Uses:584 | Used by:605 |
Symbol 587 Graphic | Uses:584 | Used by:605 |
Symbol 588 Graphic | Uses:584 | Used by:605 |
Symbol 589 Graphic | Uses:584 | Used by:605 |
Symbol 590 Graphic | Uses:584 | Used by:605 |
Symbol 591 Graphic | Uses:584 | Used by:605 |
Symbol 592 Graphic | Uses:584 | Used by:605 |
Symbol 593 Graphic | Used by:605 | |
Symbol 594 Graphic | Used by:605 | |
Symbol 595 Graphic | Used by:605 | |
Symbol 596 Graphic | Used by:605 | |
Symbol 597 Button | Uses:66 67 68 | Used by:605 |
Symbol 598 Graphic | Uses:584 | Used by:605 |
Symbol 599 Graphic | Used by:605 | |
Symbol 600 Button | Uses:66 67 68 | Used by:605 |
Symbol 601 Graphic | Uses:584 | Used by:605 |
Symbol 602 EditableText | Uses:46 | Used by:605 |
Symbol 603 Text | Uses:46 | Used by:605 |
Symbol 604 Graphic | Uses:584 | Used by:605 |
Symbol 605 MovieClip | Uses:57 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 | Used by:Timeline |
Symbol 606 Graphic | Used by:607 | |
Symbol 607 MovieClip | Uses:606 | Used by:Timeline |
Symbol 608 EditableText | Uses:46 | Used by:Timeline |
Instance Names
"start_mc" | Frame 2 | Symbol 42 Button |
"start_mc" | Frame 2 | Symbol 43 Button |
"start_mc" | Frame 2 | Symbol 44 Button |
"thank_mc" | Frame 2 | Symbol 55 MovieClip |
"help_mc" | Frame 2 | Symbol 214 MovieClip |
"enter_mc" | Frame 4 | Symbol 216 MovieClip |
"end_mg" | Frame 4 | Symbol 222 MovieClip |
"start_btn" | Frame 4 | Symbol 224 Button |
"bucket_mc" | Frame 4 | Symbol 106 MovieClip |
"fall_mc" | Frame 4 | Symbol 272 MovieClip |
"evil_mc" | Frame 4 | Symbol 286 MovieClip |
"leet_mc" | Frame 4 | Symbol 24 MovieClip [leet] |
"leetfall_mc" | Frame 4 | Symbol 325 MovieClip |
"gun_mc" | Frame 4 | Symbol 135 MovieClip |
"gunfall_mc" | Frame 4 | Symbol 361 MovieClip |
"jetfall_mc" | Frame 4 | Symbol 374 MovieClip |
"jet_mc" | Frame 4 | Symbol 167 MovieClip |
"mini_mc" | Frame 4 | Symbol 149 MovieClip |
"minifall_mc" | Frame 4 | Symbol 393 MovieClip |
"ax_mc" | Frame 4 | Symbol 408 MovieClip |
"axfall_mc" | Frame 4 | Symbol 489 MovieClip |
"band_mc" | Frame 4 | Symbol 209 MovieClip |
"bandfall_mc" | Frame 4 | Symbol 528 MovieClip |
"boss_mc" | Frame 4 | Symbol 539 MovieClip |
"cat_mc" | Frame 4 | Symbol 541 MovieClip |
"death_mc" | Frame 4 | Symbol 605 MovieClip |
"nozzle_mc" | Frame 4 | Symbol 607 MovieClip |
"waterTank_mc" | Frame 4 | Symbol 64 MovieClip |
"Target_mc" | Frame 4 | Symbol 75 MovieClip |
"bar_mc" | Frame 4 | Symbol 86 MovieClip |
"tet_txt" | Frame 6 | Symbol 608 EditableText |
"bar" | Symbol 38 MovieClip Frame 1 | Symbol 32 MovieClip |
"back_mc" | Symbol 86 MovieClip Frame 1 | Symbol 83 MovieClip |
"water_mc" | Symbol 86 MovieClip Frame 1 | Symbol 85 MovieClip |
"helmet" | Symbol 178 MovieClip Frame 1 | Symbol 177 MovieClip |
"helmet" | Symbol 183 MovieClip Frame 1 | Symbol 181 MovieClip |
"button_mc" | Symbol 605 MovieClip Frame 33 | Symbol 583 Button |
"kills" | Symbol 605 MovieClip Frame 97 | Symbol 602 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "song" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "leet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "drop" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1 as "song" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "leet" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "hit" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "leet" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "leet" |
Labels
"loaded" | Symbol 38 MovieClip Frame 5 |
"helmet" | Symbol 178 MovieClip Frame 1 |
Dynamic Text Variables
kills | Symbol 602 EditableText | "" |
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