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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

Megaman Zero 1.5.swf

This is the info page for
Flash #24844

(Click the ID number above for more basic data on this flash file.)


Text
Sponsored by:

FlashPortal.com

Developed by:Haileon Games

Press s to
toggle
preLoader Music

0%

Pre-caching

Press W to
Change
window size

100%

Processing

100%

X

9

WARNING

PAUSE

Press Q to quit to menu

...
You're.. pretty strong..

The only one I know who could
wield a saber like that is Zero...
Who ARE you?!

... I AM Zero.
At least I think I am..
My memory is still faint.

But this place... You...
Everything here looks like it's
all from so long ago...

You mean...
You came from the future..?

But that can't be..

Unless....

A century has passed since
Zero had slept in statis.
Awakened by Ciel, a human
Scientist, Zero fought along
side her resistance in hopes
of saving the reploids from
the brink of destruction.

Zero

Ciel

It's  been  a  year  since  Zero
had  defeated  Neo  Arcadia's
leader,  who  was  intent  on
retiring  countless  reploids
to  ensure  human  peace.

The Neo Arcadian army was
still at large. Zero swore to
continue fighting, but the
battles have already lost
meaning for him.

...
You're.. pretty strong..

X, step into the
capsule for..
Wait.. you're not X..
Who are you?!

!

...
You're.. pretty strong..

...
You're.. pretty strong..

...
You're.. pretty strong..

...
You're.. pretty strong..

SIGMA WUZ HERE!

DIE!!

Sponsored  by:

Original  game  published  by

This  is  not  an  official  Megaman  game

and  is  not  sponsored  nor  endorsed  by

Capcom,  Inticreates,  or  Nintendo

Buy  the  Megaman  Zero  Games  Now!

!

This  is  not  an  official  Megaman  game

and  is  not  sponsored  nor  endorsed  by

Capcom,  Inticreates,  or  Nintendo

Buy  the  Megaman  Zero  Games  Now!

!

Original  game  developed  by

v1.0

Arrows, ENTER

Menu Navigation

Play games at FlashPortal.com

New  Game
Options
Controls

Play games at FlashPortal.com

New  Game
Options
Controls

New  Game
Options
Controls

New  Game
Options
Controls

Back

Screensize

Music

Sound

SMALL

ON

ON

Back

Screensize

SMALL

ON

ON

Music

SMALL

ON

ON

Sound

SMALL

ON

ON

Easy
Normal
Hard
Back

Easy
Normal
Hard
Back

Easy
Normal
Hard
Back

Easy
Normal
Hard
Back

Back

LEFT       Left Arrow or A
RIGHT      Right Arrow or D
UP           Up Arrow or W
DOWN     Down Arrow or S
JUMP      X or G or K
ATTACK  Z or F or J
DASH      C or R or L

PAUSE    P

(You can also double-tap
left or right to dash)

Developer of Megaman Zero 1.5
Arayh
Publisher of Original Megaman Zero
Capcom
Developer of Original Megaman Zero
Inticreates
Megaman Zero Sprites
Inticreates
Loading Music
Ippo Yamada - Catacombs Of The Dead
Cutscene Music
Ippo Yamada - Aquatic Endangerment
Level Music
Ippo Yamada - Theme of Zero
Boss Music
Ippo Yamada - Magnetic Rumble
Credits Music
Yu Mizuki - Freesia

Mission
Clear Time
Damage
Enemies
Retries
Total
Level
Code Name
Difficulty

100%

20p

20p

20p

20p

20p

100p

5'34

45

23

3

RESULTS

A

Lightning Edge

Normal

GAME OVER

ActionScript [AS1/AS2]

Frame 2
function Point(x, y) { this._x = x; this._y = y; } function World(maxSprites, terrain) { this._maxSprites = maxSprites; this.sprite = new Array(maxSprites); this._scroll = true; this._scrollSpeed = 0.2; this._centerx = Math.round(Stage.width / 2); this._centery = Math.round(Stage.height / 2); this._maxSafeSpdX = 20; this._maxSafeSpdY = 20; this.setTerrain(terrain); } function KeyboardKey(idName) { this._idName = idName; this._keyCode = -1; this._wasDown = false; this._isDown = this._wasDown; this._downDuration = 0; this._newPress = false; } function KeyboardPlayer(numOfKeys) { this._bufferwait = 0; this.buffer = new Array(5); this._numOfKeys = numOfKeys; this._enabled = true; this.keys = new Array(numOfKeys); } function KeyboardManager(numOfPlayers, keysPerPlayer, genericKeys) { this._bufferDelay = 0; this._numOfPlayers = numOfPlayers; this.players = new Array(numOfPlayers); var i; i = 0; while (i < numOfPlayers) { this.players[i] = new KeyboardPlayer(keysPerPlayer); this.players[i]._parent = this; i++; } this.generic = new KeyboardPlayer(genericKeys); this.generic._parent = this; } function StageManager(frameFlag, frameColour, width, height) { _root.__StageFader._r = 0; _root.__StageFader._g = 0; _root.__StageFader._b = 0; if (frameFlag) { _root.__StageFrame.lineStyle(); if (frameColour == "white") { _root.__StageFrame.beginFill(16777215, 100); } else if (frameColour == "black") { _root.__StageFrame.beginFill(0, 100); } else if (frameColour == "gray") { _root.__StageFrame.beginFill(8355711, 100); } else if (frameColour == "grey") { _root.__StageFrame.beginFill(8355711, 100); } else { _root.__StageFrame.beginFill(0, 100); } _root.__StageFrame.moveTo(-1500, -1500); _root.__StageFrame.lineTo(-1500, height + 1500); _root.__StageFrame.lineTo(0, height + 1500); _root.__StageFrame.lineTo(0, -1500); _root.__StageFrame.moveTo(width + 1500, -1500); _root.__StageFrame.lineTo(width + 1500, height + 1500); _root.__StageFrame.lineTo(width, height + 1500); _root.__StageFrame.lineTo(width, -1500); _root.__StageFrame.moveTo(0, -1500); _root.__StageFrame.lineTo(width, -1500); _root.__StageFrame.lineTo(width, 0); _root.__StageFrame.lineTo(0, 0); _root.__StageFrame.moveTo(0, height); _root.__StageFrame.lineTo(width, height); _root.__StageFrame.lineTo(width, height + 1500); _root.__StageFrame.lineTo(0, height + 1500); _root.__StageFrame.endFill(); } } function SoundManager(channels, replaceOldest) { this._replaceOldest = replaceOldest == true; if (this._replaceOldest) { currChannel = 0; } this._volume = 100; this._channels = channels; this.sound = new Array(channels); var i; i = 0; while (i < this._channels) { this.sound[i] = new Sound(_root.__SoundManager); this.sound[i]._playing = false; i++; } } function MusicManager() { this._fadeSpeed = 1; this._playing = false; this._volume = 100; this.BGM = new Sound(_root.__MusicManager); _root.__MusicManager.mm = this; } function TextManager(maxTextBoxes) { this.textboxes = new Array(maxTextBoxes); _root.__TextManager._punct = ".!?;:~"; } function isGroundIdle(sprite) { return((!sprite._airborne) && (((sprite._state == "idle") || (sprite._state == "run")) || (sprite._state == "dash"))); } World.prototype.setTerrain = function (terrain) { if (_root.__Terrain) { _root.__Terrain.removeThisMovieClip(); } _root.attachMovie(terrain, "__Terrain", 58001); this.terrain = _root.__Terrain; this.terrain.opaque._x = this.terrain.opaque._x - this.terrain.bg._x; this.terrain.opaque._y = this.terrain.opaque._y - this.terrain.bg._y; if (this.terrain.bound) { this.terrain.bound._width = this.terrain.bound._width - Stage.width; this.terrain.bound._height = this.terrain.bound._height - Stage.height; this.terrain.bound._x = this.terrain.bound._x - this.terrain.bg._x; this.terrain.bound._y = this.terrain.bound._y - this.terrain.bg._y; this.terrain.bound._x = (-this.terrain.bound._x) - this.terrain.bound._width; this.terrain.bound._y = (-this.terrain.bound._y) - this.terrain.bound._height; } this.terrain.bg._x = 0; this.terrain.bg._y = 0; }; World.prototype.setMainFrame = function (mainframe) { if (_root.__MainFrame) { _root.__MainFrame.removeThisMovieClip(); } _root.attachMovie(mainframe, "__MainFrame", 59001); this.mainframe = _root.__MainFrame; this.mainframe._x = 0; this.mainframe._y = 0; }; World.prototype.destroy = function () { this.terrain.removeMovieClip(); this.mainframe.removeMovieClip(); var i; i = 0; while (i < this._maxSprites) { var s = this.sprite[i]; if (s) { s.removeMovieClip(); } i++; } }; World.prototype.setSprite = function (index, spriteID) { if (eval ("_root.__Sprite" + index)) { eval ("_root.__Sprite" + index).removeThisMovieClip(); } _root.attachMovie(spriteID, "__Sprite" + index, 58002 + index); var sprite = eval ("_root.__Sprite" + index); this.sprite[index] = sprite; sprite.init = function () { this._collides = true; this._gravity = 2; this._invertHorizontal = false; this._running = false; this._airborne = false; this._againstWall = false; this._invincible = false; this._state = "idle"; this._xspd = 0; this._yspd = 0; this._xaccel = 0; this._yaccel = 0; this._maxXspd = 16; this._maxYspd = 16; this._hp = 1; this._hpmax = 1; }; sprite.setPosition = function (x, y) { this._realx = x; this._realy = y; }; sprite.setState = function (state) { this._state = state; this.gotoAndPlay(state); }; sprite.facingLeft = function () { if (this._invertHorizontal) { return(this._xscale > 0); } return(this._xscale < 0); }; sprite.faceLeft = function () { if (!this.facingLeft()) { this._xscale = this._xscale * -1; } }; sprite.faceRight = function () { if (this.facingLeft()) { this._xscale = this._xscale * -1; } }; sprite.init(); }; World.prototype.update = function () { var i; i = 0; while (i < this._maxSprites) { var s = this.sprite[i]; if (s) { if ((s._simpleAI != null) && (s._state != "damage")) { if ((s._simpleAI == "jump") && (!s._airborne)) { s._xspd = 0; if (s._state == "fall") { s.setState("land"); } else if (s._state == "idle") { s.setState("jump"); s._airborne = true; s._yspd = -s._maxYspd; } } else if ((s._simpleAI == "jump") && (s._yspd > 0)) { s._xspd = 0; if (s._state != "fall") { s.setState("fall"); } } if ((s._simpleAI == "backforth") && (s._hitWall)) { if (s.facingLeft()) { s.faceRight(); } else { s.faceLeft(); } } if (((s._simpleAI == "forwardjump") && (s._hitWall)) && (!s._airborne)) { if (s._state == "fall") { s.setState("land"); } else if (s._state == "run") { s.setState("jump"); s._airborne = true; s._yspd = -s._maxYspd; s._oldx = s._x - this.terrain.bg._x; } } else if ((s._simpleAI == "forwardjump") && (s._yspd > 0)) { if (s._state != "fall") { s.setState("fall"); } if (s._oldx == (s._x - this.terrain.bg._x)) { if (s.facingLeft()) { s.faceRight(); } else { s.faceLeft(); } } } if (((s._simpleAI == "forward") || (s._simpleAI == "backforth")) || (s._simpleAI == "forwardjump")) { if ((s._state != "run") && (!s._airborne)) { s.setState("run"); } if (s.facingLeft()) { s._xspd = -s._maxXspd; } else { s._xspd = s._maxXspd; } } } s._yspd = s._yspd + s._gravity; s._xspd = s._xspd + s._xaccel; s._yspd = s._yspd + s._yaccel; if (s._xspd > s._maxXspd) { s._xspd = s._maxXspd; } else if (s._xspd < (-s._maxXspd)) { s._xspd = -s._maxXspd; } if (s._yspd > s._maxYspd) { s._yspd = s._maxYspd; } else if (s._yspd < (-s._maxYspd)) { s._yspd = -s._maxYspd; } if (s._collides) { this.collision(s); } s._x = s._x + s._xspd; s._y = s._y + s._yspd; } i++; } if (this._scroll && (this.sprite[0])) { var xchg = (this._centerx - this.sprite[0]._x); var ychg = (this._centery - this.sprite[0]._y); xchg = Math.round(xchg * this._scrollSpeed); ychg = Math.round(ychg * this._scrollSpeed); this.terrain.bg._x = this.terrain.bg._x + xchg; this.terrain.bg._y = this.terrain.bg._y + ychg; var bound = this.terrain.bound; if (bound) { var oldx = this.terrain.bg._x; var oldy = this.terrain.bg._y; if (this.terrain.bg._y < bound._y) { this.terrain.bg._y = bound._y; } else if (this.terrain.bg._y > (bound._y + bound._height)) { this.terrain.bg._y = bound._y + bound._height; } if (this.terrain.bg._x < bound._x) { this.terrain.bg._x = bound._x; } else if (this.terrain.bg._x > (bound._x + bound._width)) { this.terrain.bg._x = bound._x + bound._width; } xchg = xchg + (this.terrain.bg._x - oldx); ychg = ychg + (this.terrain.bg._y - oldy); } var i; i = 0; while (i < this._maxSprites) { var s = this.sprite[i]; if (s) { s._x = s._x + xchg; s._y = s._y + ychg; } i++; } } }; MovieClip.prototype.test = function (x, y) { return(this.hitTest(x - this._parent.bg._x, y - this._parent.bg._y, true)); }; World.prototype.collision = function (sprite) { sprite._hitWall = false; var lazyStop = true; var ychg = 1; var xchg = 1; var opaque = _root.__Terrain.opaque; if (opaque.test(sprite._x, sprite._y, true)) { this._crazy = true; } if (sprite._yspd > 0) { ychg = 1; if (opaque.test(sprite._x, sprite._y + 1, true)) { sprite._yspd = 0; sprite._airborne = false; } else { sprite._airborne = true; lazyStop = false; } } else { sprite._airborne = true; ychg = -1; lazyStop = false; } if (sprite._xspd > 0) { xchg = 1; if (opaque.test(sprite._x + 1, sprite._y, true)) { sprite._xspd = 0; sprite._hitWall = !sprite.facingLeft(); sprite._hitWall = sprite._hitWall | (sprite._state == "damage"); } else { lazyStop = false; } } else if (sprite._xspd < 0) { xchg = -1; if (opaque.test(sprite._x - 1, sprite._y, true)) { sprite._xspd = 0; sprite._hitWall = sprite.facingLeft(); sprite._hitWall = sprite._hitWall | (sprite._state == "damage"); } else { lazyStop = false; } } if (!opaque.test(sprite._x + sprite._xspd, sprite._y + sprite._yspd, true)) { if (opaque.test(sprite._x + 1, sprite._y, true)) { sprite._hitWall = !sprite.facingLeft(); } else if (opaque.test(sprite._x - 1, sprite._y, true)) { sprite._hitWall = sprite.facingLeft(); } return(undefined); } if (lazyStop) { return(undefined); } if (opaque.test(sprite._x + sprite._xspd, sprite._y, true)) { sprite._xspd = sprite._xspd - (xchg * 2); while (opaque.test(sprite._x + sprite._xspd, sprite._y, true)) { sprite._xspd = sprite._xspd - (xchg * 2); } if (!opaque.test((sprite._x + sprite._xspd) + xchg, sprite._y, true)) { sprite._xspd = sprite._xspd + xchg; } } if (opaque.test(sprite._x + sprite._xspd, sprite._y + sprite._yspd, true)) { sprite._yspd = sprite._yspd - (ychg * 2); if (ychg > 0) { sprite._airborne = false; } while (opaque.test(sprite._x + sprite._xspd, sprite._y + sprite._yspd, true)) { sprite._yspd = sprite._yspd - (ychg * 2); } if (!opaque.test(sprite._x + sprite._xspd, (sprite._y + sprite._yspd) + ychg, true)) { sprite._yspd = sprite._yspd + ychg; } } else { sprite._airborne = true; } }; KeyboardKey.prototype.getKeyCode = function () { return(this._keyCode); }; KeyboardKey.prototype.setKeyCode = function (keyCode) { this._keyCode = keyCode; }; KeyboardKey.prototype.update = function () { this._wasDown = this._isDown; this._isDown = Key.isDown(this._keyCode); this._newPress = (!this._wasDown) && (this._isDown); if (this._newPress) { this._parent.bufferKey(this._idName); } if (this._wasDown && (this._isDown)) { this._downDuration++; } else if (!this._isDown) { this._downDuration = 0; } }; KeyboardKey.prototype.isDown = function () { return(this._isDown && (this._parent._enabled)); }; KeyboardKey.prototype.downDuration = function () { if (!this._parent._enabled) { return(0); } return(this._downDuration); }; KeyboardKey.prototype.isNew = function () { return(this._newPress && (this._parent._enabled)); }; KeyboardPlayer.prototype.bufferKey = function (newIDName) { var i; i = 3; while (i >= 0) { this.buffer[i + 1] = this.buffer[i]; i--; } this.buffer[0] = newIDName; this._bufferwait = 0; }; KeyboardPlayer.prototype.clearBuffer = function () { var i; i = 0; while (i < 5) { this.buffer[i] = null; i++; } this._bufferwait = 0; }; KeyboardPlayer.prototype.isEnabled = function () { return(this._enabled); }; KeyboardPlayer.prototype.enable = function (flag) { this._enabled = flag; }; KeyboardPlayer.prototype.update = function () { var i; var idle = true; i = 0; while (i < this._numOfKeys) { if (this.keys[i]) { this.keys[i].update(); if (this.keys[i].isNew()) { idle = false; } } i++; } if (this._parent._bufferDelay > 0) { if (idle && (this._bufferwait >= this._parent._bufferDelay)) { this.bufferKey(null); this._bufferwait = 0; } this._bufferwait++; } }; KeyboardPlayer.prototype.getKey = function (idName) { var i; i = 0; while (i < this._numOfKeys) { if (!this.keys[i]) { this.keys[i] = new KeyboardKey(idName); this.keys[i]._parent = this; } if (this.keys[i]._idName == idName) { return(this.keys[i]); } i++; } trace("No such key ID: " + idName); return(null); }; KeyboardPlayer.prototype.setKey = function (idName, keyCode) { this.getKey(idName).setKeyCode(keyCode); }; KeyboardPlayer.prototype.combo2 = function (key0, key1) { var success = ((this.buffer[0] == key1) && (this.buffer[1] == key0)); if (success) { this.clearBuffer(); } return(success); }; KeyboardPlayer.prototype.combo3 = function (key0, key1, key2) { var success = (((this.buffer[0] == key2) && (this.buffer[1] == key1)) && (this.buffer[2] == key0)); if (success) { this.clearBuffer(); } return(success); }; KeyboardPlayer.prototype.combo4 = function (key0, key1, key2, key3) { var success = ((((this.buffer[0] == key3) && (this.buffer[1] == key2)) && (this.buffer[2] == key1)) && (this.buffer[3] == key0)); if (success) { this.clearBuffer(); } return(success); }; KeyboardPlayer.prototype.combo4 = function (key0, key1, key2, key3, key4) { var success = (((((this.buffer[0] == key4) && (this.buffer[1] == key3)) && (this.buffer[2] == key2)) && (this.buffer[3] == key1)) && (this.buffer[4] == key0)); if (success) { this.clearBuffer(); } return(success); }; KeyboardManager.prototype.setDelay = function (delay) { this._bufferDelay = delay; }; KeyboardManager.prototype.update = function () { var i; i = 0; while (i < this._numOfPlayers) { this.players[i].update(); i++; } this.generic.update(); }; KeyboardManager.prototype.enablePlayer = function (playerIndex) { if (playerNum == -1) { this.generic.enable(true); } else { this.players[playerIndex].enable(true); } }; KeyboardManager.prototype.disablePlayer = function (playerIndex) { if (playerNum == -1) { this.generic.enable(false); } else { this.players[playerIndex].enable(false); } }; KeyboardManager.prototype.enableAll = function () { var i; i = 0; while (i < this._numOfPlayers) { this.players[i].enable(true); i++; } this.generic.enable(true); }; KeyboardManager.prototype.disableAll = function () { var i; i = 0; while (i < this._numOfPlayers) { this.player[i].enable(false); i++; } this.generic.enable(false); }; if (!_root.__StageFrame) { _root.createEmptyMovieClip("__StageFrame", 5818000); } if (!_root.__StageFader) { _root.createEmptyMovieClip("__StageFader", 5818002); } Color.prototype.setTint = function (r, g, b, amount) { var trans = new Object(); trans.ra = (trans.ga = (trans.ba = 100 - amount)); var ratio = (amount / 100); trans.rb = r * ratio; trans.gb = g * ratio; trans.bb = b * ratio; this.setTransform(trans); }; StageManager.prototype.fadeIn = function (fadeSpeed) { var clr = new Color(_root); _root.__StageFader._fadeSpeed = fadeSpeed; _root.__StageFader._alpha = 100; _root.__StageFader.onEnterFrame = function () { var clr = new Color(_root); _root.__StageFader._alpha = _root.__StageFader._alpha - _root.__StageFader._fadeSpeed; if (_root.__StageFader._alpha <= 0) { _root.__StageFader._alpha = 0; _root.__StageFader.onEnterFrame = null; } clr.setTint(_root.__StageFader._r, _root.__StageFader._g, _root.__StageFader._b, _root.__StageFader._alpha); }; }; StageManager.prototype.fadeOut = function (r, g, b, fadeSpeed) { var clr = new Color(_root); _root.__StageFader._fadeSpeed = fadeSpeed; _root.__StageFader._r = r; _root.__StageFader._g = g; _root.__StageFader._b = b; _root.__StageFader._alpha = 0; _root.__StageFader.onEnterFrame = function () { var clr = new Color(_root); _root.__StageFader._alpha = _root.__StageFader._alpha + _root.__StageFader._fadeSpeed; if (_root.__StageFader._alpha >= 100) { _root.__StageFader._alpha = 100; _root.__StageFader.onEnterFrame = null; } clr.setTint(_root.__StageFader._r, _root.__StageFader._g, _root.__StageFader._b, _root.__StageFader._alpha); }; }; StageManager.prototype.instantFade = function () { _root.__StageFader._fadeSpeed = 100; }; StageManager.prototype.isFading = function () { return(_root.__StageFader.onEnterFrame != null); }; StageManager.prototype.getSize = function () { return(_root._xscale); }; StageManager.prototype.setSize100 = function () { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; }; StageManager.prototype.setSize50 = function () { _root._xscale = 50; _root._yscale = 50; _root._x = Stage.width / 4; _root._y = Stage.height / 4; }; StageManager.prototype.setSize75 = function () { _root._xscale = 75; _root._yscale = 75; _root._x = Stage.width / 8; _root._y = Stage.height / 8; }; if (!_root.__SoundManager) { _root.createEmptyMovieClip("__SoundManager", 5813002); } SoundManager.prototype.getVolume = function () { return(this._volume); }; SoundManager.prototype.setVolume = function (volume) { this._volume = volume; this.sound[0].setVolume(this._volume); }; SoundManager.prototype.stopAllSounds = function () { var i; i = 0; while (i < this._channels) { if (this.sound[i]) { this.sound[i].stop(); this.sound[i]._playing = false; } i++; } }; SoundManager.prototype.getFreeChannel = function () { if (this._replaceOldest) { currChannel = (currChannel + 1) % this._channels; if (this.sound[i]._playing) { this.sound[i].stop(); this.sound[i]._playing = false; } return(currChannel); } var i; i = 0; while (i < this._channels) { if (!this.sound[i]._playing) { return(i); } i++; } return(-1); }; SoundManager.prototype.loadSound = function (soundExportID) { var channel = this.getFreeChannel(); if (channel != -1) { this.sound[channel].attachSound(soundExportID); } return(channel); }; SoundManager.prototype.playSound = function (soundExportID) { var channel = this.loadSound(soundExportID); if (channel == -1) { } else { this.sound[channel].start(); this.sound[channel]._playing = true; this.sound[channel].onSoundComplete = function () { this._playing = false; }; return(this.sound[channel]); } }; if (!_root.__MusicManager) { _root.createEmptyMovieClip("__MusicManager", 5813001); } MusicManager.prototype.isPlaying = function () { return(this._playing); }; MusicManager.prototype.getVolume = function () { return(this._volume); }; MusicManager.prototype.setVolume = function (volume) { this._volume = volume; if (this.BGM) { this.BGM.setVolume(this._volume); } }; MusicManager.prototype.stop = function () { if (this.BGM) { this._playing = false; this.BGM.stop(); this.BGM.setVolume(0); _root.__MusicManager.onEnterFrame = null; } }; MusicManager.prototype.play = function () { if (this.BGM) { this._playing = true; this.BGM.stop(); this.BGM.start(); this.BGM.setVolume(this._volume); _root.__MusicManager.onEnterFrame = null; } }; MusicManager.prototype.fadeIn = function (speed) { if (this.BGM) { this._fadeSpeed = speed; _root.__MusicManager.onEnterFrame = function () { this.mm.BGM.setVolume(this.mm.BGM.getVolume() + this.mm._fadeSpeed); if (this.mm.BGM.getVolume() >= this.mm.getVolume()) { this.mm.BGM.setVolume(this.mm.getVolume()); _root.__MusicManager.onEnterFrame = null; } }; this.BGM.stop(); this.BGM.setVolume(0); this.BGM.start(); this._playing = true; } }; MusicManager.prototype.fadeOut = function (speed) { if (this.BGM) { this._fadeSpeed = speed; _root.__MusicManager.onEnterFrame = function () { this.mm.BGM.setVolume(this.mm.BGM.getVolume() - this.mm._fadeSpeed); if (this.mm.BGM.getVolume() <= 0) { _root.__MusicManager.onEnterFrame = null; this.mm.BGM.stop(); this.mm._playing = false; } }; } }; MusicManager.prototype.blastIn = function (speed) { if (this.BGM) { this._fadeSpeed = speed; _root.__MusicManager.onEnterFrame = function () { this.mm.BGM.setVolume(this.mm.BGM.getVolume() - this.mm._fadeSpeed); if (this.mm.BGM.getVolume() <= 100) { this.mm.BGM.setVolume(100); _root.__MusicManager.onEnterFrame = null; } }; this.BGM.stop(); this.BGM.start(); this._playing = true; } }; MusicManager.prototype.load = function (musicExportID, loopFlag) { if (this.BGM) { this.stop(); } this.BGM.attachSound(musicExportID); this.BGM.setVolume(this._volume); if (loopFlag) { this.BGM.onSoundComplete = function () { this.start(); }; } else { this.BGM.onSoundComplete = function () { _parent._playing = false; }; } }; if (!_root.__TextManager) { _root.createEmptyMovieClip("__TextManager", 581303); } TextManager.prototype.setTextbox = function (id, box) { this.textboxes[id] = box; box._text = text; box.text = ""; box.multiline = true; box.wordWrap = true; }; TextManager.prototype.setText = function (id, text) { this.textboxes[id]._text = text; }; TextManager.prototype.nextChar = function (id) { var box = this.textboxes[id]; box.text = box._text.substring(0, box.text.length + 1); _root.__TextManager.onEnterFrame = null; }; TextManager.prototype.setDelays = function (delay, commaDelay, punctDelay) { _root.__TextManager._delay = delay; _root.__TextManager._commaDelay = commaDelay; _root.__TextManager._punctDelay = punctDelay; }; TextManager.prototype.instantType = function () { _root.__TextManager.box.text = _root.__TextManager.box._text; _root.__TextManager.onEnterFrame = null; }; TextManager.prototype.autoType = function (id, delay, commaDelay, punctDelay) { var box = this.textboxes[id]; _root.__TextManager.box = box; this.setDelays(delay, commaDelay, punctDelay); _root.__TextManager._wait = delay; _root.__TextManager.onEnterFrame = function () { this._wait--; if ((this._wait <= 0) || (this._delay < 0)) { this._wait = this._delay; var nextChar = this.box._text.charAt(this.box.text.length); var nextNextChar = this.box._text.charAt(this.box.text.length + 1); if (this._delay < 0) { } else if ((this._punct.indexOf(nextChar) != -1) && (this._punct.indexOf(nextNextChar) == -1)) { this._wait = this._punctDelay; } else if (nextChar == ",") { this._wait = this._commaDelay; } var numChars = 1; if (this._wait < 0) { numChars = numChars - this._wait; } this.box.text = this.box._text.substring(0, this.box.text.length + numChars); if (this.box.text.length == this.box._text.length) { _root.__TextManager.onEnterFrame = null; } } }; }; TextManager.prototype.isTyping = function () { return(_root.__TextManager.onEnterFrame != null); }; _dmgmod = 1; _windspeed = -3; _size = "LARGE"; StageManager.prototype.setSize100 = function () { _root._xscale = 200; _root._yscale = 200; _root._x = 0; _root._y = 0; }; StageManager.prototype.setSize50 = function () { _root._xscale = 100; _root._yscale = 100; _root._x = Stage.width / 4; _root._y = Stage.height / 4; }; myStage = new StageManager(true, "gray", 240, 160); myStage.setSize100(); mySound = new SoundManager(20); myMusic = new MusicManager(); myKeyboard = new KeyboardManager(0, 0, 21); myKeyboard.generic.setKey("left2", 37); myKeyboard.generic.setKey("right2", 39); myKeyboard.generic.setKey("up2", 38); myKeyboard.generic.setKey("down2", 40); myKeyboard.generic.setKey("jump2", 90); myKeyboard.generic.setKey("attack2", 88); myKeyboard.generic.setKey("dash2", 67); myKeyboard.generic.setKey("enter", 13); myKeyboard.generic.setKey("space", 32); myKeyboard.generic.setKey("p", 80); myKeyboard.generic.setKey("q", 81); myKeyboard.generic.setKey("jump3", 75); myKeyboard.generic.setKey("attack3", 74); myKeyboard.generic.setKey("dash3", 76); myKeyboard.generic.setKey("left", 65); myKeyboard.generic.setKey("right", 68); myKeyboard.generic.setKey("up", 87); myKeyboard.generic.setKey("down", 83); myKeyboard.generic.setKey("jump", 71); myKeyboard.generic.setKey("attack", 70); myKeyboard.generic.setKey("dash", 82); myKeyboard.setDelay(8); myText = new TextManager(); _quality = "LOW"; fscommand ("fullscreen", false); fscommand ("allowscale", false); fscommand ("showmenu", false); fscommand ("trapallkeys", true); play();
Frame 4
if (_framesloaded < 7) { _root.gotoAndPlay(_root._currentframe - 1); }
Frame 5
gotoAndStop (8);
Frame 8
play(); pc_actual = 0; pc_fake = 0; pc = "0%"; myMusic.load("lab", true); myMusic.play();
Frame 9
pc_actual = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (((pc_fake <= (pc_actual - 1)) || (_root._framesloaded == _root._totalframes)) && (pc_fake < 100)) { pc_fake++; } pc = pc_fake + "%"; myKeyboard.update(); if (myKeyboard.generic.getKey("down").isNew()) { if (myMusic.isPlaying()) { myMusic.stop(); } else { myMusic.play(); } } else if (myKeyboard.generic.getKey("up").isNew()) { if (_root._size == "SMALL") { _root._size = "LARGE"; myStage.setSize100(); } else { _root._size = "SMALL"; myStage.setSize50(); } }
Frame 10
if (pc_fake < 100) { _root.gotoAndPlay(_root._currentframe - 1); }
Frame 12
_root.mySound.playSound("blip");
Frame 33
gotoAndStop (81);
Frame 81
_root.onMouseDown = null; stopAllSounds(); play(); _quality = "MEDIUM";
Frame 331
_quality = "LOW";
Frame 332
_root.mySound.playSound("capcom"); _root.onMouseDown = function () { _root.mySound.stopAllSounds(); _root.onMouseDown = null; gotoAndPlay (702); };
Frame 470
_root.mySound.playSound("blip");
Frame 702
myMusic.load("rockmanzero", false); myMusic.play(); _root.onMouseDown = null; myKeyboard.enableAll();
Frame 819
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _root.gotoAndPlay("normal"); _root.rememberhp = 16; _root.gametime = 0; _root.retries = 0; _root.damage = 0; _root.enemies = 0; _root.terrain = null; } else if (myKeyboard.generic.getKey("down").isNew() || (myKeyboard.generic.getKey("down2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("options"); }
Frame 820
_root.gotoAndPlay(_root._currentframe - 1);
Frame 823
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _root.getURL("http://www.flashportal.com/", "_blank"); } else if (myKeyboard.generic.getKey("up").isNew() || (myKeyboard.generic.getKey("up2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("controls"); }
Frame 824
_root.gotoAndPlay(_root._currentframe - 1);
Frame 827
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _root.gotoAndPlay("setoptions"); } else if (myKeyboard.generic.getKey("down").isNew() || (myKeyboard.generic.getKey("down2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("controls"); } else if (myKeyboard.generic.getKey("up").isNew() || (myKeyboard.generic.getKey("up2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("newgame"); }
Frame 828
_root.gotoAndPlay(_root._currentframe - 1);
Frame 831
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _root.gotoAndPlay("setcontrols"); } else if (myKeyboard.generic.getKey("down").isNew() || (myKeyboard.generic.getKey("down2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("moregames"); } else if (myKeyboard.generic.getKey("up").isNew() || (myKeyboard.generic.getKey("up2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("options"); }
Frame 832
_root.gotoAndPlay(_root._currentframe - 1);
Frame 835
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _root.gotoAndPlay("newgame"); } else if (myKeyboard.generic.getKey("up").isNew() || (myKeyboard.generic.getKey("up2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("setoptions3"); } opt.gotoAndStop(1);
Frame 836
_root.gotoAndPlay(_root._currentframe - 1);
Frame 839
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); if (_root._sound == "ON") { _root._sound = "OFF"; _root.mySound.setVolume(0); } else { _root._sound = "ON"; _root.mySound.setVolume(100); } } else if (myKeyboard.generic.getKey("down").isNew() || (myKeyboard.generic.getKey("down2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("setoptions2"); } opt.gotoAndStop(4);
Frame 840
_root.gotoAndPlay(_root._currentframe - 1);
Frame 843
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); if (_root._music == "ON") { _root._music = "OFF"; _root.myMusic.setVolume(0); } else { _root._music = "ON"; _root.myMusic.setVolume(100); } } else if (myKeyboard.generic.getKey("down").isNew() || (myKeyboard.generic.getKey("down2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("setoptions3"); } else if (myKeyboard.generic.getKey("up").isNew() || (myKeyboard.generic.getKey("up2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("setoptions1"); } opt.gotoAndStop(3);
Frame 844
_root.gotoAndPlay(_root._currentframe - 1);
Frame 847
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); if (_root._size == "SMALL") { _root._size = "LARGE"; myStage.setSize100(); } else { _root._size = "SMALL"; myStage.setSize50(); } } else if (myKeyboard.generic.getKey("down").isNew() || (myKeyboard.generic.getKey("down2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("setoptions"); } else if (myKeyboard.generic.getKey("up").isNew() || (myKeyboard.generic.getKey("up2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("setoptions2"); } opt.gotoAndStop(2);
Frame 848
_root.gotoAndPlay(_root._currentframe - 1);
Frame 858
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _dmgmod = 0.5; _root.lives = 19; _cutsceneid = "cutscene000"; gotoAndPlay (877); } else if (myKeyboard.generic.getKey("down").isNew() || (myKeyboard.generic.getKey("down2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("normal"); }
Frame 859
_root.gotoAndPlay(_root._currentframe - 1);
Frame 862
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _dmgmod = 1; _root.lives = 9; _cutsceneid = "cutscene000"; gotoAndPlay (877); } else if (myKeyboard.generic.getKey("up").isNew() || (myKeyboard.generic.getKey("up2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("easy"); } else if (myKeyboard.generic.getKey("down").isNew() || (myKeyboard.generic.getKey("down2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("hard"); }
Frame 863
_root.gotoAndPlay(_root._currentframe - 1);
Frame 866
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _dmgmod = 2; _root.lives = 4; _cutsceneid = "cutscene000"; gotoAndPlay (877); } else if (myKeyboard.generic.getKey("up").isNew() || (myKeyboard.generic.getKey("up2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("normal"); } else if (myKeyboard.generic.getKey("down").isNew() || (myKeyboard.generic.getKey("down2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("difback"); }
Frame 867
_root.gotoAndPlay(_root._currentframe - 1);
Frame 870
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _root.gotoAndPlay("newgame"); } else if (myKeyboard.generic.getKey("up").isNew() || (myKeyboard.generic.getKey("up2").isNew())) { _root.mySound.playSound("select"); _root.gotoAndPlay("hard"); }
Frame 871
_root.gotoAndPlay(_root._currentframe - 1);
Frame 873
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { _root.mySound.playSound("enter"); _root.gotoAndPlay("newgame"); }
Frame 874
_root.gotoAndPlay(_root._currentframe - 1);
Frame 877
_root.myWorld.destroy(); _root._cutscene = true; _root.attachMovie(_cutsceneid, "cutscene", 99);
Frame 879
myKeyboard.update(); if ((_root._cutscene && (!myKeyboard.generic.getKey("space").isNew())) && (!myKeyboard.generic.getKey("enter").isNew())) { _root.gotoAndPlay(_root._currentframe - 1); } else { _root.cutscene.removeMovieClip(); if (_cutsceneid == "cutscene002") { _cutsceneid = "cutscene005"; gotoAndPlay (877); } else if (_cutsceneid == "cutscene003") { gotoAndPlay (904); } }
Frame 880
if (terrain == null) { terrain = "terrain0000a"; } myWorld = new World(18, terrain); myWorld._centerx = 120; myWorld._centery = 80; myWorld.setMainFrame("MAIN_FRAME"); myWorld.setSprite(0, "zero"); myWorld.sprite[0]._invincible = 0; if (terrain == "terrain0000a") { myWorld.sprite[0]._x = 150; myWorld.sprite[0]._y = 170; } else if (terrain == "terrain0000") { myWorld.sprite[0]._x = 150; myWorld.sprite[0]._y = 180; myWorld.mainframe.enemy_hp._x = myWorld.mainframe.enemy_hp._x - 20; myWorld.mainframe.warning._x = myWorld.mainframe.warning._x - 500; myWorld.mainframe.warning.gotoAndPlay(3); myKeyboard.disableAll(); } else if (terrain == "terrain0001") { myWorld.sprite[0]._x = 90; myWorld.sprite[0]._y = -24; } else if (terrain == "terrain0001b") { myWorld.sprite[0]._x = 90; myWorld.sprite[0]._y = -24; } else if (terrain == "terrain0002") { myWorld.sprite[0]._x = 20; myWorld.sprite[0]._y = -24; } else if (terrain == "terrain0003") { _root.myMusic.load("x-music", true); myWorld.sprite[0]._x = 50; myWorld.sprite[0]._y = 100; myWorld.mainframe.enemy_hp._x = myWorld.mainframe.enemy_hp._x - 20; myWorld.mainframe.warning._x = myWorld.mainframe.warning._x - 500; myWorld.mainframe.warning.gotoAndPlay(3); myKeyboard.disableAll(); } myWorld.sprite[0]._gravity = 1; myWorld.sprite[0]._wallkickspd = 3; myWorld.sprite[0]._dashslashspd = 4; myWorld.sprite[0]._runspd = 6; myWorld.sprite[0]._dashspd = 9; myWorld.sprite[0]._maxXspd = 9; myWorld.sprite[0]._maxYspd = 12; myWorld.sprite[0]._hp = 16; myWorld.sprite[0]._hpmax = 16; if (terrain == "terrain0000a") { _root.myMusic.load("zero-music", true); var i = 0; i = 1; while (i < 8) { myWorld.setSprite(i, "enemy1"); myWorld.sprite[i]._invincible = 0; myWorld.sprite[i]._y = myWorld.sprite[0]._y - 50; myWorld.sprite[i]._invertHorizontal = true; myWorld.sprite[i].faceLeft(); myWorld.sprite[i]._gravity = 1; myWorld.sprite[i]._ai = "enemy1"; myWorld.sprite[i]._maxXspd = 1; myWorld.sprite[i]._maxYspd = 12; myWorld.sprite[i]._comboed = 0; myWorld.sprite[i]._hp = 1; myWorld.sprite[i]._hpmax = 1; i++; } myWorld.sprite[1]._y = myWorld.sprite[0]._y; myWorld.sprite[1]._x = myWorld.sprite[0]._x + 180; myWorld.sprite[2]._x = myWorld.sprite[0]._x + 360; myWorld.sprite[3]._x = myWorld.sprite[0]._x + 460; myWorld.sprite[4]._x = myWorld.sprite[0]._x + 600; myWorld.sprite[5]._x = myWorld.sprite[0]._x + 720; myWorld.sprite[6]._x = myWorld.sprite[0]._x + 800; myWorld.sprite[7]._x = myWorld.sprite[0]._x + 950; } else if (terrain == "terrain0000") { _root.myMusic.load("x-music", true); myWorld.setSprite(1, "x"); myWorld.sprite[1]._boss = true; myWorld.sprite[1]._invincible = 0; myWorld.sprite[1]._x = myWorld.sprite[0]._x + 100; myWorld.sprite[1]._y = 150; myWorld.sprite[1].faceLeft(); myWorld.sprite[1]._gravity = 1; myWorld.sprite[1]._ai = "x"; myWorld.sprite[1]._maxXspd = 9; myWorld.sprite[1]._maxYspd = 11; myWorld.sprite[1]._comboed = 0; myWorld.sprite[1]._hp = 26; myWorld.sprite[1]._hpmax = 26; } else if (terrain == "terrain0001") { _root.myMusic.load("zero-music", true); var i = 0; i = 1; while (i < 18) { var en; if (i < 3) { en = "enemy2"; } else if (i == 4) { en = "enemy7"; } else if (i == 5) { en = "enemy7"; } else if (i == 6) { en = "enemy2"; } else if (i == 8) { en = "enemy2"; } else if (i == 12) { en = "enemy6"; } else if (i == 16) { en = "enemy6"; } else if (i == 17) { en = "enemy5"; } else if (i == 9) { en = "enemy5"; } else if (i == 10) { en = "enemy5"; } else if (i == 11) { en = "enemy5"; } else { en = "enemy1"; } myWorld.setSprite(i, en); myWorld.sprite[i]._invincible = 0; myWorld.sprite[i]._invertHorizontal = true; myWorld.sprite[i]._gravity = 1; myWorld.sprite[i]._hpmax = 1; if (i == 15) { en = "enemy1"; } else if (en == "enemy1") { en = "enemy1b"; } else if (i == 6) { en = "enemy2b"; } else if (i == 8) { en = "enemy2b"; } else if (en == "enemy6") { myWorld.sprite[i]._invertHorizontal = false; myWorld.sprite[i]._hpmax = 3; } else if (en == "enemy5") { myWorld.sprite[i]._invertHorizontal = false; myWorld.sprite[i]._gravity = 0; myWorld.sprite[i]._collides = false; } else if (en == "enemy7") { myWorld.sprite[i]._gravity = 0; myWorld.sprite[i]._collides = false; } myWorld.sprite[i]._hp = myWorld.sprite[i]._hpmax; myWorld.sprite[i].faceLeft(); myWorld.sprite[i]._ai = en; myWorld.sprite[i]._maxXspd = 9; myWorld.sprite[i]._maxYspd = 12; myWorld.sprite[i]._comboed = 0; i++; } myWorld.sprite[1]._x = 370; myWorld.sprite[1]._y = 20; myWorld.sprite[2]._x = 500; myWorld.sprite[2]._y = -40; myWorld.sprite[3]._x = 690; myWorld.sprite[3]._y = -40; myWorld.sprite[4]._x = 840; myWorld.sprite[4]._y = 0; myWorld.sprite[5]._x = 1020; myWorld.sprite[5]._y = 100; myWorld.sprite[6]._x = 1290; myWorld.sprite[6]._y = -20; myWorld.sprite[7]._x = 1520; myWorld.sprite[7]._y = -320; myWorld.sprite[8]._x = 1555; myWorld.sprite[8]._y = -450; myWorld.sprite[9]._rotation = myWorld.sprite[9]._rotation - 90; myWorld.sprite[9]._x = 2060; myWorld.sprite[9]._y = -630; myWorld.sprite[10]._x = 2240; myWorld.sprite[10]._y = -470; myWorld.sprite[11].faceRight(); myWorld.sprite[11]._x = 1935; myWorld.sprite[11]._y = 0; myWorld.sprite[12]._x = 2400; myWorld.sprite[12]._y = 100; myWorld.sprite[13]._x = 2060; myWorld.sprite[13]._y = -600; myWorld.sprite[14]._x = 2090; myWorld.sprite[14]._y = -600; myWorld.sprite[15]._x = 1560; myWorld.sprite[15]._y = -180; myWorld.sprite[16]._x = 2000; myWorld.sprite[16]._y = -400; myWorld.sprite[17].faceRight(); myWorld.sprite[17]._x = 1935; myWorld.sprite[17]._y = -100; } else if (terrain == "terrain0001b") { _root.myMusic.load("zero-music", true); var i = 0; i = 1; while (i < 18) { var en; if (i < 3) { en = "enemy2"; } else if (i == 4) { en = "enemy7"; } else if (i == 5) { en = "enemy7"; } else if (i == 6) { en = "enemy2"; } else if (i == 12) { en = "enemy6"; } else if (i == 16) { en = "enemy6"; } else if (i == 17) { en = "enemy5"; } else if (i == 9) { en = "enemy3"; } else if (i == 10) { en = "enemy3"; } else if (i == 11) { en = "enemy5"; } else { en = "enemy1"; } myWorld.setSprite(i, en); myWorld.sprite[i]._invincible = 0; myWorld.sprite[i]._invertHorizontal = true; myWorld.sprite[i]._gravity = 1; myWorld.sprite[i]._hpmax = 1; if (i == 15) { en = "enemy1"; } else if (en == "enemy1") { en = "enemy1b"; } else if (i == 6) { en = "enemy2b"; } else if (i == 8) { en = "enemy2b"; } else if (en == "enemy6") { myWorld.sprite[i]._invertHorizontal = false; myWorld.sprite[i]._hpmax = 3; } else if (en == "enemy5") { myWorld.sprite[i]._invertHorizontal = false; myWorld.sprite[i]._gravity = 0; myWorld.sprite[i]._collides = false; } else if (en == "enemy7") { myWorld.sprite[i]._gravity = 0; myWorld.sprite[i]._collides = false; } else if (en == "enemy3") { myWorld.sprite[i]._ai = "enemy3"; myWorld.sprite[i]._gravity = 0; myWorld.sprite[i]._collides = false; myWorld.sprite[i]._hpmax = 3; myWorld.sprite[i].faceLeft(); } myWorld.sprite[i]._hp = myWorld.sprite[i]._hpmax; myWorld.sprite[i].faceLeft(); myWorld.sprite[i]._ai = en; myWorld.sprite[i]._maxXspd = 9; myWorld.sprite[i]._maxYspd = 12; myWorld.sprite[i]._comboed = 0; i++; } myWorld.sprite[1]._x = 370; myWorld.sprite[1]._y = -200; myWorld.sprite[2]._x = 550; myWorld.sprite[2]._y = -40; myWorld.sprite[3]._x = 730; myWorld.sprite[3]._y = -40; myWorld.sprite[4]._x = 850; myWorld.sprite[4]._y = -110; myWorld.sprite[5]._x = 1020; myWorld.sprite[5]._y = -100; myWorld.sprite[6]._x = 1290; myWorld.sprite[6]._y = -20; myWorld.sprite[7]._x = 1520; myWorld.sprite[7]._y = -120; myWorld.sprite[8]._x = 1555; myWorld.sprite[8]._y = -150; myWorld.sprite[9]._x = 2060; myWorld.sprite[9]._y = -130; myWorld.sprite[10]._x = 2240; myWorld.sprite[10]._y = -170; myWorld.sprite[11]._rotation = myWorld.sprite[11]._rotation - 90; myWorld.sprite[11]._x = 1935; myWorld.sprite[11]._y = -65; myWorld.sprite[12]._x = 2400; myWorld.sprite[12]._y = -10; myWorld.sprite[13]._x = 2060; myWorld.sprite[13]._y = -100; myWorld.sprite[14]._x = 2090; myWorld.sprite[14]._y = -100; myWorld.sprite[15]._x = 1560; myWorld.sprite[15]._y = -180; myWorld.sprite[16]._x = 2000; myWorld.sprite[16]._y = -10; myWorld.sprite[17]._rotation = myWorld.sprite[17]._rotation + 90; myWorld.sprite[17]._x = 1935; myWorld.sprite[17]._y = 25; } else if (terrain == "terrain0002") { _root.myMusic.load("zero-music", true); var i = 0; i = 1; while (i < 7) { var en; if (i < 6) { en = "enemy1"; } else { en = "enemy3"; } myWorld.setSprite(i, en); myWorld.sprite[i]._invincible = 0; myWorld.sprite[i]._invertHorizontal = true; myWorld.sprite[i].faceLeft(); myWorld.sprite[i]._gravity = 1; myWorld.sprite[i]._hpmax = 1; if (en == "enemy1") { myWorld.sprite[i]._ai = "enemy1b"; } else { myWorld.sprite[i]._ai = "enemy3"; myWorld.sprite[i]._gravity = 0; myWorld.sprite[i]._collides = false; myWorld.sprite[i]._hpmax = 3; myWorld.sprite[i].faceLeft(); } myWorld.sprite[i]._maxXspd = 7; myWorld.sprite[i]._maxYspd = 12; myWorld.sprite[i]._comboed = 0; myWorld.sprite[i]._hp = myWorld.sprite[i]._hpmax; i++; } myWorld.sprite[1]._x = 380; myWorld.sprite[1]._y = 0; if (_dmgmod > 1) { myWorld.sprite[2]._x = 570; } else { myWorld.sprite[2]._x = 590; } myWorld.sprite[2]._y = -50; myWorld.sprite[3]._x = 860; myWorld.sprite[3]._y = -70; myWorld.sprite[4]._x = 980; myWorld.sprite[4]._y = -70; myWorld.sprite[5]._x = 1230; myWorld.sprite[5]._y = -70; myWorld.sprite[6]._x = 1830; myWorld.sprite[6]._y = 100; } else if (terrain == "terrain0003") { myWorld.setSprite(1, "timemachine"); myWorld.sprite[1]._boss = true; myWorld.sprite[1]._invincible = 0; myWorld.sprite[1]._x = 200; myWorld.sprite[1]._y = 75; myWorld.sprite[1]._invertHorizontal = true; myWorld.sprite[1].faceLeft(); myWorld.sprite[1]._gravity = 0; myWorld.sprite[1]._ai = "timemachine"; myWorld.sprite[1]._maxXspd = 0; myWorld.sprite[1]._maxYspd = 0; myWorld.sprite[1]._comboed = 0; myWorld.sprite[1]._hp = 26; myWorld.sprite[1]._hpmax = 26; myWorld.sprite[1]._collides = false; var i = 0; i = 2; while (i < 9) { var en; if (i == 2) { en = "enemy2"; } else if (i == 3) { en = "enemy2"; } else if (i == 4) { en = "enemy7"; } else if (i == 5) { en = "enemy7"; } else if (i == 6) { en = "enemy7"; } else if (i == 7) { en = "enemy7"; } else if (i == 8) { en = "enemy7"; } myWorld.setSprite(i, en); myWorld.sprite[i]._invincible = 0; myWorld.sprite[i]._invertHorizontal = true; myWorld.sprite[i].faceLeft(); myWorld.sprite[i]._gravity = 1; myWorld.sprite[i]._hpmax = 1; if (en == "enemy6") { myWorld.sprite[i]._ai = en; myWorld.sprite[i]._invertHorizontal = false; myWorld.sprite[i]._hpmax = 3; } else if (en == "enemy7") { myWorld.sprite[i]._ai = "enemy7b"; myWorld.sprite[i]._gravity = 0; myWorld.sprite[i]._collides = false; } else if (en == "enemy3") { myWorld.sprite[i]._ai = "enemy3"; myWorld.sprite[i]._gravity = 0; myWorld.sprite[i]._collides = false; myWorld.sprite[i]._hpmax = 3; myWorld.sprite[i].faceLeft(); } else { myWorld.sprite[i]._ai = en; } myWorld.sprite[i]._maxXspd = 7; myWorld.sprite[i]._maxYspd = 12; myWorld.sprite[i]._comboed = 0; myWorld.sprite[i]._hp = myWorld.sprite[i]._hpmax; myWorld.sprite[i]._x = -500; myWorld.sprite[i]._y = -500; i++; } } if (!myWorld.sprite[1]._boss) { _root.myMusic.play(); } if (_root.rememberhp == 0) { sprite._hp = sprite._hpmax; } else { sprite._hp = _root.rememberhp; }
Frame 883
myKeyboard.update(); var rightnew = (myKeyboard.generic.getKey("right").isNew() || (myKeyboard.generic.getKey("right2").isNew())); var rightdown = (myKeyboard.generic.getKey("right").isDown() || (myKeyboard.generic.getKey("right2").isDown())); var leftnew = (myKeyboard.generic.getKey("left").isNew() || (myKeyboard.generic.getKey("left2").isNew())); var leftdown = (myKeyboard.generic.getKey("left").isDown() || (myKeyboard.generic.getKey("left2").isDown())); var attacknew = ((myKeyboard.generic.getKey("attack").isNew() || (myKeyboard.generic.getKey("attack2").isNew())) || (myKeyboard.generic.getKey("attack3").isNew())); var attackdown = ((myKeyboard.generic.getKey("attack").isDown() || (myKeyboard.generic.getKey("attack2").isDown())) || (myKeyboard.generic.getKey("attack3").isDown())); var jumpnew = ((myKeyboard.generic.getKey("jump").isNew() || (myKeyboard.generic.getKey("jump2").isNew())) || (myKeyboard.generic.getKey("jump3").isNew())); var jumpdown = ((myKeyboard.generic.getKey("jump").isDown() || (myKeyboard.generic.getKey("jump2").isDown())) || (myKeyboard.generic.getKey("jump3").isDown())); var dashnew = ((myKeyboard.generic.getKey("dash").isNew() || (myKeyboard.generic.getKey("dash2").isNew())) || (myKeyboard.generic.getKey("dash3").isNew())); var dashdown = ((myKeyboard.generic.getKey("dash").isDown() || (myKeyboard.generic.getKey("dash2").isDown())) || (myKeyboard.generic.getKey("dash3").isDown())); var sprite = myWorld.sprite[0]; if (sprite._state == "dead") { if (myWorld.mainframe.fadeout._currentframe == 1) { myWorld.mainframe.fadeout.play(); } else if (myWorld.mainframe.fadeout._currentframe == myWorld.mainframe.fadeout._totalframes) { if (_root.lives < 0) { myWorld.destroy(); gotoAndPlay (917); } else { myWorld.destroy(); gotoAndPlay (880); } } sprite = null; } if ((sprite._state == "die") || (sprite._hp <= 0)) { sprite = null; } var i; i = 1; while (i < myWorld._maxSprites) { var s = myWorld.sprite[i]; if (s) { if (s._firstx == null) { s._firstx = s._x - _root.myWorld.terrain.bg._x; s._firsty = s._y - _root.myWorld.terrain.bg._y; } if ((((terrain == "terrain0003") && (((s._hp <= 0) && (s._powerup)) || (s._x < -100))) && (Math.random() < 0.005)) && (myWorld.mainframe.warning._currentframe == myWorld.mainframe.warning._totalframes)) { s._x = 200; s._y = 75; s._hp = s._hpmax; s._invincible = 0; s._down = false; s._state = "idle"; s._powerup = false; s._xspd = 0; s._yspd = 0; if (s._ai == "enemy7b") { s._yspd = 5; } s.gotoAndStop("idle"); s._visible = false; } else if (((s._hp <= 0) && ((Math.abs(sprite._x - s._x) > 350) || (Math.abs(sprite._y - s._y) > 350))) && ((Math.abs((sprite._x - s._firstx) - _root.myWorld.terrain.bg._x) > 350) || (Math.abs((sprite._y - s._firsty) - _root.myWorld.terrain.bg._y) > 350))) { s._hp = s._hpmax; s._invincible = 0; s._down = false; s._state = "idle"; s._powerup = false; s._x = s._firstx + _root.myWorld.terrain.bg._x; s._y = s._firsty + _root.myWorld.terrain.bg._y; s._xspd = 0; s._yspd = 0; s.gotoAndStop("idle"); s._visible = false; } else if ((((s._hp > 0) && ((Math.abs(sprite._x - s._x) > 400) || (Math.abs(sprite._y - s._y) > 300))) && (s._ai != "enemy7")) && (s._ai != "enemy7b")) { s._visible = false; s._xspd = 0; s._yspd = 0; s.stop(); } else if ((s._state != "damage") && (s._hp > 0)) { if (!s._visible) { s._visible = true; s.play(); } if ((s._ai == "enemy7") || (s._ai == "enemy7b")) { if ((!s._down) && (s._yspd < 7)) { s._down = false; s._yspd = s._yspd + 0.5; } else { s._down = true; s._yspd = s._yspd - 0.5; if (s._yspd < -6.5) { s._down = false; } } if (s._ai == "enemy7b") { s._xspd = -2; if (myWorld.sprite[1]._state == "armoured") { s._xspd = s._xspd - _windspeed; } } } else if (s._ai == "enemy3") { if (((s._state == "idle") && (s.target.hitTest(sprite._x, sprite._y, true))) && (Math.random() > 0.98)) { s.setState("shoot"); } if ((s._state == "switch") && (i != 4)) { if (s.facingLeft()) { s.faceRight(); } else { s.faceLeft(); } s._state = "idle"; } else if (i == 4) { if (myWorld.sprite[8].facingLeft()) { s.faceRight(); } else { s.faceLeft(); } if (s._state == "switch") { s._state = "idle"; } } if ((s._state == "idle") || (s._state == "damage")) { if ((sprite._x + s._xscale) > s._x) { if (s._xspd < 3) { s._xspd = s._xspd + 0.5; } } else if (s._xspd > -3) { s._xspd = s._xspd - 0.5; } if ((sprite._y - 70) > s._y) { if (s._yspd < 3) { s._yspd = s._yspd + 0.5; } } else if (s._yspd > -3) { s._yspd = s._yspd - 0.5; } } else { if (s.facingLeft()) { s._xspd = 0.5; } else { s._xspd = -0.5; } s._yspd = 0.5; } } else if (s._ai == "enemy6") { if (s._state == "attackdone") { s._xspd = 0; } else if (s._state == "attack") { if (s.facingLeft()) { s._xspd = -5; } else { s._xspd = 5; } } else if (s._state == "run") { if (s.facingLeft()) { s._xspd = -2; } else { s._xspd = 2; } } else { s._xspd = 0; } if (((((s._state == "idle") || (s._state == "run")) && (Math.abs(sprite._x - s._x) < 70)) && (sprite._y <= (s._y + 1))) && (sprite._y > (s._y - 60))) { if (sprite._x < s._x) { s.faceLeft(); } else { s.faceRight(); } s.setState("attack"); } else if ((Math.abs(sprite._x - s._x) < 220) && (Math.abs(sprite._y - s._y) < 60)) { if (s._state == "idle") { if (sprite._x < s._x) { s.faceLeft(); } else { s.faceRight(); } s.setState("run"); } } else if (s._state == "run") { s.setState("idle"); s._xspd = 0; } } else if ((s._ai == "enemy1") || (s._ai == "enemy1b")) { if (s._state == "run") { if (s.facingLeft()) { s._xspd = -1; } else { s._xspd = 1; } } else { s._xspd = 0; } if (((((s._state == "idle") || (s._state == "run")) && (Math.abs(sprite._x - s._x) < 100)) && (sprite._y <= (s._y + 1))) && (sprite._y > (s._y - 20))) { if (sprite._x < s._x) { s.faceLeft(); } else { s.faceRight(); } s.setState("shoot"); } else if ((Math.abs(sprite._x - s._x) < 220) && (Math.abs(sprite._y - s._y) < 60)) { if (s._state == "idle") { if (sprite._x < s._x) { s.faceLeft(); } else { s.faceRight(); } if (s._ai == "enemy1") { s.setState("run"); } } } else if (s._state == "run") { s.setState("idle"); s._xspd = 0; } } else if ((s._ai == "enemy2") || (s._ai == "enemy2b")) { if (s._state == "run") { if (s.facingLeft()) { s._xspd = -1; } else { s._xspd = 1; } if (s._hitwall) { if (s.facingLeft()) { s.faceRight(); } else { s.faceLeft(); } } } else { s._xspd = 0; } if ((((s._state == "idle") || (s._state == "run")) && (Math.abs(sprite._x - s._x) < 45)) && (Math.abs(sprite._y - s._y) < 100)) { if (sprite._x < s._x) { s.faceLeft(); } else { s.faceRight(); } s.setState("attack"); } else if ((Math.abs(sprite._x - s._x) < 220) && (Math.abs(sprite._y - s._y) < 60)) { if (s._state == "idle") { if (sprite._x < s._x) { s.faceLeft(); } else { s.faceRight(); } if (s._ai == "enemy2") { s.setState("run"); } } } else if (s._state == "run") { s.setState("idle"); s._xspd = 0; } if (myWorld.sprite[1]._state == "armoured") { s._xspd = s._xspd - _windspeed; } } } } i++; } var boss = myWorld.sprite[1]; if (((boss._boss && (boss._state != "damage")) && (boss._hp > 0)) && (myWorld.mainframe.warning._currentframe == myWorld.mainframe.warning._totalframes)) { myKeyboard.enableAll(); if (boss._invincible > 0) { boss._invincible--; if ((boss._invincible % 2) != 0) { boss._visible = false; } else { boss._visible = true; } } if (boss._ai == "x") { boss._xspd = 0; if (boss._state == "flame") { boss._yspd = 1; } else if (boss._state == "doflamedash") { boss._yspd--; if (boss.facingLeft()) { boss._xspd = -boss._maxXspd; } else { boss._xspd = boss._maxXspd; } } else if (boss._state == "flamedash") { boss._state = "doflamedash"; if (sprite._y > boss._y) { boss._yspd = 6; } else if ((sprite._y < boss._y) || (Math.abs(sprite._x - boss._x) > 100)) { boss._yspd = -5; } else { boss._yspd = 1; } } else if (boss._state == "chargedbuster") { if (boss._yspd == 1) { boss._yspd = 0; } else if (boss._yspd == 0) { boss._yspd = -1; } } if (((boss._state == "idle") || (boss._state == "fall")) || (boss._state == "jump")) { if (!boss._airborne) { if ((Math.random() > 0.96) && (sprite._y < boss._y)) { if (sprite._x < boss._x) { boss.faceLeft(); } else { boss.faceRight(); } boss.setState("jumpshoot"); boss._yspd = -boss._maxYspd; } else if (Math.random() > 0.96) { if (sprite._x < boss._x) { boss.faceLeft(); } else { boss.faceRight(); } boss.setState("hadoken"); } else if (Math.random() > 0.96) { if (sprite._x < boss._x) { boss.faceLeft(); } else { boss.faceRight(); } boss.setState("spark"); } else if (Math.random() > 0.96) { if (sprite._x < boss._x) { boss.faceLeft(); } else { boss.faceRight(); } boss.setState("shoot"); } } if (Math.random() > 0.96) { if (sprite._x < boss._x) { boss.faceLeft(); } else { boss.faceRight(); } boss.setState("flame"); boss._yspd = 1; } } if (boss._airborne && (boss._state == "idle")) { boss.setState("fall"); } if ((!boss._airborne) && (boss._state == "fall")) { boss.setState("land"); } } } if ((sprite._hitWall && (sprite._x < 15)) || (sprite._x > 225)) { sprite._hitWall = false; } if ((((sprite._x > 225) && (!sprite._airborne)) && (sprite._hp > 0)) && (sprite != null)) { if (terrain == "terrain0000a") { _cutsceneid = "cutscene002"; terrain = "terrain0000"; gotoAndPlay (877); } else if (terrain == "terrain0002") { terrain = "terrain0001b"; _root.gotoAndPlay("fadeout"); } } else if ((((myWorld.terrain.bg._x < -2290) && (sprite._hp > 0)) && (sprite != null)) && (terrain == "terrain0001b")) { _cutsceneid = "cutscene004"; terrain = "terrain0003"; gotoAndPlay (877); } else if (((myWorld.terrain.bg._x < -2490) && (sprite._hp > 0)) && (sprite != null)) { if (terrain == "terrain0001") { terrain = "terrain0002"; _root.gotoAndPlay("fadeout"); } } if (sprite._state == "damage") { } else if ((isGroundIdle(sprite) || (sprite._hitWall && (sprite._state != "wallkick"))) && (jumpnew)) { sprite._yspd = -sprite._maxYspd; if (!sprite._airborne) { if (sprite._state == "dash") { sprite._dashair = true; sprite._state = "jump"; sprite.gotoAndPlay("dashjump"); } else { sprite.setState("jump"); } } else if (dashdown) { sprite._state = "wallkick"; sprite.gotoAndPlay("dashwallkick"); sprite._dashair = true; } else { sprite.setState("wallkick"); sprite._dashair = false; } } else if (((sprite._state == "jumpslash") && (sprite._yspd < 0)) && (!jumpdown)) { sprite._yspd = 0; } else if ((((sprite._state == "jump") || (sprite._state == "wallkick")) && (sprite._yspd < 0)) && (!jumpdown)) { sprite._yspd = 0; if (sprite._dashair) { sprite._state = "fall"; sprite.gotoAndPlay("dashfall"); } else { sprite.setState("fall"); } } else if (((sprite._state == "fall") && (sprite._hitWall)) && (leftdown || (rightdown))) { sprite._yspd = 1; sprite.setState("wallslide"); sprite._dashair = false; } else if ((sprite._state == "wallslash") && (sprite._hitWall)) { sprite._yspd = 3; } else if (((sprite._state == "wallslide") && (sprite._hitWall)) && (leftdown || (rightdown))) { sprite._yspd = 3; } else if ((sprite._state == "wallslide") || (sprite._state == "wallslash")) { sprite.setState("fall"); if (sprite._wallslideloop) { if (sprite.facingLeft()) { sprite.faceRight(); } else { sprite.faceLeft(); } } } if (sprite._state == "wallkick") { if (sprite.facingLeft()) { sprite._xspd = sprite._wallkickspd; } else { sprite._xspd = -sprite._wallkickspd; } if (sprite._dashair) { if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } } if (sprite._state == "damage") { } else if (attacknew && (sprite._state == "wallslide")) { sprite.setState("wallslash"); sprite._yspd = 3; sprite._dashair = false; } else if ((attacknew && (((sprite._state == "jump") || (sprite._state == "fall")) || (sprite._state == "wallkick"))) && (sprite._airborne)) { sprite.setState("jumpslash"); } else if ((((attacknew && (leftdown || (rightdown))) && ((sprite._state == "run") || (sprite._state == "idle"))) && (sprite.runsaber._currentframe == 1)) && (!sprite._airborne)) { if (sprite._state == "idle") { sprite.setState("run"); } sprite.runsaber.play(); if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else if (sprite._state == "dashslash") { if (!sprite._airborne) { if (sprite.facingLeft()) { sprite._xspd = -sprite._dashslashspd; } else { sprite._xspd = sprite._dashslashspd; } } else { sprite._xspd = 0; sprite.setState("fall"); } } else if ((attacknew && (sprite._state == "dash")) && (!sprite._airborne)) { sprite.setState("dashslash"); if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else if ((attacknew && ((sprite._state == "idle") || (((!leftdown) && (!rightdown)) && (sprite._state == "run")))) && (!sprite._airborne)) { sprite.setState("slash1"); sprite._comboDone = false; sprite._xspd = 0; } else if (((attacknew && (sprite._state == "slash1")) && (!sprite._airborne)) && (sprite._comboDone)) { sprite.setState("slash2"); sprite._comboDone = false; } else if (((attacknew && (sprite._state == "slash2")) && (!sprite._airborne)) && (sprite._comboDone)) { sprite.setState("slash3"); sprite._comboDone = false; } else if (((((dashnew || myKeyboard.generic.combo2("left", "left")) || myKeyboard.generic.combo2("right", "right")) || myKeyboard.generic.combo2("left2", "left2")) || myKeyboard.generic.combo2("right2", "right2")) && ((sprite._state == "idle") || (sprite._state == "run"))) { if (dashnew) { sprite._dashHold = "dash"; } else if (sprite.facingLeft()) { sprite._dashHold = "left"; } else { sprite._dashHold = "right"; } sprite.setState("dash"); if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else if ((sprite._state == "dash") && eval (sprite._dashHold + "down")) { if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else if ((leftdown && (isGroundIdle(sprite) || sprite._airborne)) && ((sprite._state != "wallkick") || ((!sprite.facingLeft()) && (!sprite._dashair)))) { if (((sprite._state == "wallslide") || (sprite._state == "wallslash")) && (!sprite.facingLeft())) { sprite.setState("fall"); } else if ((sprite._state == "wallkick") && (!sprite._dashair)) { sprite.setState("jump"); } sprite.faceLeft(); sprite._xspd = -sprite._runspd; if (sprite._dashair) { sprite._xspd = -sprite._dashspd; } if ((!sprite._airborne) && (sprite._state != "jump")) { if (sprite._state != "run") { sprite.setState("run"); } } } else if ((rightdown && (isGroundIdle(sprite) || sprite._airborne)) && ((sprite._state != "wallkick") || (sprite.facingLeft() && (!sprite._dashair)))) { if (((sprite._state == "wallslide") || (sprite._state == "wallslash")) && sprite.facingLeft()) { sprite.setState("fall"); } else if ((sprite._state == "wallkick") && (!sprite._dashair)) { sprite.setState("jump"); } sprite.faceRight(); sprite._xspd = sprite._runspd; if (sprite._dashair) { sprite._xspd = sprite._dashspd; } if ((!sprite._airborne) && (sprite._state != "jump")) { if (sprite._state != "run") { sprite.setState("run"); } } } else if (sprite._state != "wallkick") { sprite._xspd = 0; if (isGroundIdle(sprite) && (sprite._state != "idle")) { sprite.setState("idle"); } } if (terrain == "terrain0003") { if (myWorld.sprite[1]._state == "armoured") { sprite._xspd = sprite._xspd - _windspeed; } } myWorld.update(); var i; i = 1; for ( ; i < myWorld._maxSprites ; i++) { var s = myWorld.sprite[i]; if (s) { if (s._powerup) { if ((s.dmg._currentframe != s.dmg._totalframes) && (s.dmg.hitTest(sprite._x, sprite._y, false))) { if (sprite._hp < sprite._hpmax) { if (s.item == "hp +4") { sprite._hp = sprite._hp + 4; s.dmg.gotoAndStop("taken"); mySound.playSound("hpup"); } else if (s.item == "hp +8") { sprite._hp = sprite._hp + 8; s.dmg.gotoAndStop("taken"); mySound.playSound("hpup"); } } if (sprite._hp > sprite._hpmax) { sprite._hp = sprite._hpmax; } } } else if ((((s.dmg.hitTest(sprite._x, sprite._y, false) || (s.dmg2.hitTest(sprite._x, sprite._y, false))) || (s.dmg3.hitTest(sprite._x, sprite._y, false))) && (sprite._state != "damage")) && (sprite._invincible == 0)) { sprite.setState("damage"); sprite._dashair = false; if (!s.facingLeft()) { sprite._xspd = 2; } else { sprite._xspd = -2; } sprite._yspd = 0; if (terrain == "terrain0003") { sprite._hp = sprite._hp - (1 * _dmgmod); if (s._explode) { sprite._hp = sprite._hp - (1 * _dmgmod); if (s._hp > 0) { s._hp = 0; s._invincible = -1; s.setState("die"); } } } else if (s._boss) { sprite._hp = sprite._hp - (2 * _dmgmod); } else if (s._explode) { sprite._hp = sprite._hp - (4 * _dmgmod); if (s._hp > 0) { s._hp = 0; s._invincible = -1; s.setState("die"); } } else { sprite._hp = sprite._hp - (2 * _dmgmod); } } if (((sprite.dmg.hitTest(s._x, s._y, false) || (sprite.runsaber.hitTest(s._x, s._y, false))) && (((s._state != "damage") || (sprite._state == "slash2")) || (sprite._state == "slash3"))) && (s._invincible == 0)) { if (sprite._state == "slash1") { s._comboed = 1; } else if (sprite._state == "slash2") { if (s._comboed >= 2) { continue; } s._comboed = 2; } else if (sprite._state == "slash3") { if (s._comboed >= 3) { continue; } s._comboed = 3; } if (s._armour) { if ((_root.armourwait == 0) || (_root.armourwait == null)) { _root.mySound.playSound("armour"); _root.armourwait = 12; } } else { s._hp--; s.setState("damage"); if (s._boss && ((_dmgmod < 1) || (((_dmgmod == 1) && (terrain == "terrain0000")) && (s._comboed <= 1)))) { s._hp = s._hp - 2; } if ((s._hp <= 0) && (!s._boss)) { s.setState("die"); s._invincible = -1; _root.enemies++; } if (!s._collides) { s._xspd = 0; } else if (!sprite.facingLeft()) { s._xspd = 1; } else { s._xspd = -1; } s._yspd = 0; } } } } if (sprite == null) { } else if (((myWorld.terrain.bg.fatal.hitTest(sprite._x, sprite._y, true) || (myWorld.terrain.bg._y < -2000)) && (sprite._state != "damage")) && (sprite._invincible == 0)) { if (_dmgmod >= 1) { sprite._hp = 0; } else { sprite.setState("damage"); sprite._dashair = false; if (!s.facingLeft()) { sprite._xspd = 2; } else { sprite._xspd = -2; } sprite._yspd = 0; sprite._hp = sprite._hp - 5; } } if (sprite == null) { } else if ((sprite._hp <= 0) || (sprite._y > 160)) { sprite.setState("die"); _root.retries++; _root.lives--; sprite._hp = 0; sprite._xspd = 0; sprite._yspd = 0; sprite._xaccel = 0; sprite._yaccel = 0; sprite._collides = false; sprite._gravity = 0; sprite._dashair = false; sprite._hp = 0; } if (sprite) { if (sprite._hp < 0) { sprite._hp = 0; } if (myWorld.sprite[1]._hp < 0) { myWorld.sprite[1]._hp = 0; } myWorld.mainframe.zero_hp.hp.hp._height = (1 + (sprite._hpmax * 2)) - (sprite._hp * 2); if (myWorld.mainframe.zero_hp.hp.hp._height == 32) { myWorld.mainframe.zero_hp.hp.hp._height = 31; } myWorld.mainframe.enemy_hp.hp.hp._height = (1 + (myWorld.sprite[1]._hpmax * 2)) - (myWorld.sprite[1]._hp * 2); if (sprite._hp <= 0) { sprite = null; } } if ((((myWorld.sprite[1]._state == "tired") && (!sprite._airborne)) && (sprite._hp > 0)) && (sprite != null)) { if (terrain == "terrain0003") { terrain = "end"; _root.gotoAndPlay("fadeout"); } else { sprite.setState("idle"); myKeyboard.enableAll(); this.gotoAndPlay("talk"); myWorld.mainframe.gotoAndPlay("talk"); } } if (((myWorld.sprite[1]._boss && (!myWorld.sprite[1]._airborne)) && (myWorld.sprite[1]._hp <= 0)) && (myWorld.sprite[1]._state != "tired")) { myWorld.sprite[1].setState("tired"); myWorld.sprite[1]._invincible = -1; myWorld.sprite[1]._xspd = 0; myWorld.sprite[1]._yspd = 0; sprite._invincible = 0; sprite._visible = true; myKeyboard.disableAll(); } if (!sprite._airborne) { if (((((sprite._state == "fall") || (sprite._state == "jump")) || (sprite._state == "jumpslash")) || (sprite._state == "wallslide")) || (sprite._state == "wallslash")) { sprite.setState("land"); sprite._dashair = false; } } else if ((sprite._state == "wallkick") && (sprite._yspd == 0)) { sprite.setState("fall"); } else if (sprite._yspd > 0) { if ((((sprite._state == "idle") || (sprite._state == "run")) || (sprite._state == "jump")) || (sprite._state == "dash")) { if (sprite._dashair || (sprite._state == "dash")) { sprite._state = "fall"; sprite._dashair = true; sprite.gotoAndPlay("dashfall"); } else { sprite.setState("fall"); } } } if (sprite._invincible > 0) { sprite._invincible--; if ((sprite._invincible % 2) != 0) { sprite._visible = false; } else { sprite._visible = true; } } if (_root.armourwait > 0) { _root.armourwait--; } if ((sprite != null) && (_root.rememberhp > sprite._hp)) { _root.damage = _root.damage - (sprite._hp - _root.rememberhp); } _root.rememberhp = sprite._hp; _root.gametime++;
Frame 884
if (((sprite._hp > 0) && ((myWorld.mainframe.warning._currentframe == 2) || (myWorld.mainframe.warning._currentframe == myWorld.mainframe.warning._totalframes))) && ((myKeyboard.generic.getKey("space").isNew() || (myKeyboard.generic.getKey("enter").isNew())) || (myKeyboard.generic.getKey("p").isNew()))) { _root.gotoAndPlay("pause"); mySound.playSound("pause"); myMusic.stop(); myWorld.mainframe.pause.gotoAndStop(2); var i; i = 0; while (i < myWorld._maxSprites) { var s = myWorld.sprite[i]; if (s && (!s._powerup)) { s.stop(); } i++; } myWorld.sprite[0].runsaber.stop(); } else { _root.gotoAndPlay(_root._currentframe - 1); }
Frame 886
myKeyboard.update(); if (myKeyboard.generic.getKey("q").isNew()) { myWorld.destroy(); gotoAndPlay (702); } else if ((myKeyboard.generic.getKey("space").isNew() || (myKeyboard.generic.getKey("enter").isNew())) || (myKeyboard.generic.getKey("p").isNew())) { _root.gotoAndPlay("unpause"); myMusic.play(); myWorld.mainframe.pause.gotoAndStop(1); var i; i = 0; while (i < myWorld._maxSprites) { var s = myWorld.sprite[i]; if (s && (!s._powerup)) { s.play(); } i++; } if (myWorld.sprite[0].runsaber._currentframe != 1) { myWorld.sprite[0].runsaber.play(); } } else { _root.gotoAndPlay(_root._currentframe - 1); }
Frame 888
myKeyboard.update(); if (((myWorld.mainframe._currentframe != 1) && (!myKeyboard.generic.getKey("space").isNew())) && (!myKeyboard.generic.getKey("enter").isNew())) { _root.gotoAndPlay(_root._currentframe - 1); } else if (terrain == "terrain0000") { myWorld.destroy(); _cutsceneid = "cutscene007"; terrain = "terrain0001"; gotoAndPlay (877); }
Frame 892
myStage.fadeOut(0, 0, 0, 10);
Frame 903
myWorld.destroy(); myStage.fadeIn(100); if (terrain == "end") { _root._cutsceneid = "cutscene003"; gotoAndPlay (877); } else { gotoAndPlay (880); }
Frame 904
_root.myMusic.load("freesia", false); _root.myMusic.play();
Frame 905
credits._y--;
Frame 907
if ((credits._y + credits._height) > 0) { _root.gotoAndPlay(_root._currentframe - 2); }
Frame 910
_root.mySound.playSound("select"); _root.gametime = Math.floor(_root.gametime / 25); _root.gamemin = Math.floor(_root.gametime / 60); _root.gamesec = _root.gametime % 60; if (_root.gamesec < 10) { _root.gamesec = "0" + _root.gamesec; } _root.cleartime = (_root.gamemin + "'") + _root.gamesec; _root.timepts = Math.round((1 - ((_root.gametime - 270) / 900)) * 20); if (_root.timepts > 20) { _root.timepts = 20; } else if (_root.timepts < 0) { _root.timepts = 0; } _root.damage = Math.round(damage); _root.damagepts = 20 - Math.round(((_root.damage - 16) / 128) * 20); if (_root.damagepts > 20) { _root.damagepts = 20; } else if (_root.damagepts < 0) { _root.damagepts = 0; } _root.enemiespts = Math.round((_root.enemies - 70) / 3); if (_root.enemiespts > 20) { _root.enemiespts = 20; } else if (_root.enemiespts < 0) { _root.enemiespts = 0; } _root.retriespts = 20 - Math.round(_root.retries * 4); if (_root.retriespts > 20) { _root.retriespts = 20; } else if (_root.retriespts < 0) { _root.retriespts = 0; } _root.total = (((timepts + retriespts) + enemiespts) + damagepts) + 20; _root.timepts = _root.timepts + "p"; _root.damagepts = _root.damagepts + "p"; _root.enemiespts = _root.enemiespts + "p"; _root.retriespts = _root.retriespts + "p"; if (_root.total > 90) { _root.level = "S"; _root.code1 = "Heroic"; } else if (_root.total > 85) { _root.level = "A"; _root.code1 = "Flawless"; } else if (_root.total > 80) { _root.level = "A"; _root.code1 = "Supreme"; } else if (_root.total > 70) { _root.level = "B"; _root.code1 = "Perfect"; } else if (_root.total > 60) { _root.level = "C"; _root.code1 = "Wounded"; } else if (_root.total > 50) { _root.level = "D"; _root.code1 = "Weak"; } else { _root.level = "F"; _root.code1 = "Obsolete"; } if (_root.gametime < 290) { _root.code1 = "Lightning"; } _root.code2 = "Edge"; _root.codename = (_root.code1 + " ") + _root.code2; myKeyboard.enableAll(); if (_dmgmod == 1) { _root.dif = "Normal"; } else if (_dmgmod > 1) { _root.dif = "Hard"; } else { _root.dif = "Easy"; } _root.total = _root.total + "p";
Frame 912
myKeyboard.update(); if (myKeyboard.generic.getKey("enter").isNew() || (myKeyboard.generic.getKey("space").isNew())) { } else { _root.gotoAndPlay(_root._currentframe - 1); }
Frame 916
gotoAndPlay (702);
Frame 917
_root.myMusic.stop(); _root.mySound.playSound("flame");
Frame 1036
gotoAndPlay (702);
Symbol 79 MovieClip Frame 1
this.stop();
Symbol 83 MovieClip Frame 1
this.stop();
Symbol 90 MovieClip Frame 51
this.stop();
Symbol 93 MovieClip Frame 2
this.stop();
Symbol 93 MovieClip Frame 3
_root.mySound.playSound("siren"); _root.myMusic.stop();
Symbol 93 MovieClip Frame 22
_root.mySound.playSound("siren");
Symbol 93 MovieClip Frame 41
_root.mySound.playSound("siren");
Symbol 93 MovieClip Frame 58
_root.myMusic.play(); stop();
Symbol 96 MovieClip Frame 1
this.stop();
Symbol 100 MovieClip Frame 11
stop();
Symbol 105 MovieClip Frame 1
this.stop();
Symbol 105 MovieClip Frame 2
_root.mySound.playSound("ching");
Symbol 105 MovieClip Frame 13
stop();
Symbol 115 MovieClip [cutscene001] Frame 1
_root.myMusic.load("story", true); _root.myMusic.play(); _root.myText.setTextbox(0, txt); _root.myText.setText(0, "...\nYou're.. pretty strong.."); _root.myText.autoType(0, 2, 4, 24);
Symbol 115 MovieClip [cutscene001] Frame 3
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 115 MovieClip [cutscene001] Frame 50
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "The only one I know who could\nwield a saber like that is Zero...\nWho ARE you?!"); _root.myText.autoType(0, 2, 4, 24);
Symbol 115 MovieClip [cutscene001] Frame 52
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 115 MovieClip [cutscene001] Frame 110
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "... I AM Zero.\nAt least I think I am..\nMy memory is still faint."); _root.myText.autoType(0, 2, 4, 24);
Symbol 115 MovieClip [cutscene001] Frame 112
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 115 MovieClip [cutscene001] Frame 160
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "But this place... You...\nEverything here looks like it's\nall from so long ago..."); _root.myText.autoType(0, 2, 4, 24);
Symbol 115 MovieClip [cutscene001] Frame 162
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 115 MovieClip [cutscene001] Frame 220
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "You mean...\nYou came from the future..?"); _root.myText.autoType(0, 2, 4, 24);
Symbol 115 MovieClip [cutscene001] Frame 222
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 115 MovieClip [cutscene001] Frame 270
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "But that can't be..\n\nUnless...."); _root.myText.autoType(0, 2, 4, 24);
Symbol 115 MovieClip [cutscene001] Frame 272
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 115 MovieClip [cutscene001] Frame 315
fadeout.play(); _root.myMusic.fadeOut(10);
Symbol 115 MovieClip [cutscene001] Frame 330
_root._cutscene = false; stop(); this.removeMovieClip();
Symbol 116 MovieClip [MAIN_FRAME] Frame 1
this.stop();
Symbol 116 MovieClip [MAIN_FRAME] Frame 3
_root._cutscene = true;
Symbol 116 MovieClip [MAIN_FRAME] Frame 5
if (_root._cutscene) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 122 MovieClip Frame 1
this._visible = false;
Symbol 136 MovieClip [terrain0002] Frame 1
sprite = _root.myWorld.sprite[0]; w = sprite._maxXspd; x = _root.__Terrain.opaque.test(sprite._x + sprite._xspd, (sprite._y + sprite._yspd) + ychg, true); y = sprite._airborne; z = _root.myWorld._crazy == true; if (z) { err.gotoAndPlay(2); }
Instance of Symbol 3 MovieClip "bound" in Symbol 136 MovieClip [terrain0002] Frame 1
onClipEvent (load) { this._visible = false; this._height = this._height - 160; this._width = this._width - 240; this._y = this._y + 160; this._x = this._x + 240; }
Symbol 136 MovieClip [terrain0002] Frame 2
gotoAndPlay (1);
Symbol 143 MovieClip [cutscene000] Frame 1
_root.myMusic.load("story", true); _root.myMusic.play(); _root.myText.setTextbox(0, txt); _root.myText.setText(0, "A century has passed since\nZero had slept in stasis.\nAwakened by Ciel, a human\nScientist, Zero fought along\nside her resistance in hopes\nof saving the reploids from\nthe brink of destruction."); _root.myText.autoType(0, 2, 4, 24);
Symbol 143 MovieClip [cutscene000] Frame 3
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 143 MovieClip [cutscene000] Frame 80
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "It's been a year since Zero\nhad defeated Neo Arcadia's\nleader, who was intent on\nretiring countless reploids\nto ensure human peace.\n\nThe Neo Arcadian army was\nstill at large. Zero swore to\ncontinue fighting, but the\nbattles have already lost\nmeaning for him."); _root.myText.autoType(0, 2, 4, 24);
Symbol 143 MovieClip [cutscene000] Frame 82
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 143 MovieClip [cutscene000] Frame 165
fadeout.play(); _root.myMusic.fadeOut(10);
Symbol 143 MovieClip [cutscene000] Frame 180
_root._cutscene = false; stop(); this.removeMovieClip();
Instance of Symbol 3 MovieClip "dmg" in Symbol 153 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 162 MovieClip [enemy5] Frame 1
this._state = "idle"; this._armour = true;
Instance of Symbol 3 MovieClip "dmg" in Symbol 162 MovieClip [enemy5] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 162 MovieClip [enemy5] Frame 22
this._state = "shoot"; this._armour = false;
Symbol 162 MovieClip [enemy5] Frame 32
_root.mySound.playSound("shoot");
Symbol 162 MovieClip [enemy5] Frame 57
this._state = "idle"; this._armour = true;
Symbol 162 MovieClip [enemy5] Frame 82
this.gotoAndPlay("idle");
Symbol 162 MovieClip [enemy5] Frame 86
_root.mySound.playSound("explode");
Symbol 162 MovieClip [enemy5] Frame 95
this.stop();
Symbol 171 MovieClip Frame 1
this.stop();
Symbol 171 MovieClip Frame 2
_root.mySound.playSound("slash");
Instance of Symbol 3 MovieClip "dmg" in Symbol 171 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 288 MovieClip Frame 60
stop();
Symbol 348 MovieClip [zero] Frame 22
this.gotoAndPlay("idle");
Symbol 348 MovieClip [zero] Frame 25
_root.mySound.playSound("slash");
Instance of Symbol 3 MovieClip "dmg" in Symbol 348 MovieClip [zero] Frame 25
onClipEvent (load) { this._visible = false; }
Symbol 348 MovieClip [zero] Frame 35
this._state = "jump"; this.gotoAndPlay("jump-loop");
Symbol 348 MovieClip [zero] Frame 48
this.gotoAndPlay("jump-loop");
Symbol 348 MovieClip [zero] Frame 61
this.gotoAndPlay("dashjump-loop");
Symbol 348 MovieClip [zero] Frame 75
this.gotoAndPlay("fall-loop");
Symbol 348 MovieClip [zero] Frame 88
this.gotoAndPlay("dashfall-loop");
Symbol 348 MovieClip [zero] Frame 89
this._state = "idle";
Symbol 348 MovieClip [zero] Frame 93
this.gotoAndPlay("idle");
Symbol 348 MovieClip [zero] Frame 101
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 102
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 103
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 104
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 105
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 106
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 107
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 108
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 109
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 110
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 111
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 112
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 113
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 114
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 115
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 116
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 117
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 118
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 119
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 120
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); norm._visible = !slash._visible;
Symbol 348 MovieClip [zero] Frame 121
this.gotoAndPlay("run-loop");
Symbol 348 MovieClip [zero] Frame 129
this._state = "jump"; this.gotoAndPlay("jump-loop");
Symbol 348 MovieClip [zero] Frame 133
this._xscale = this._xscale * -1;
Symbol 348 MovieClip [zero] Frame 137
this._state = "jump"; this.gotoAndPlay("dashjump-loop");
Instance of Symbol 3 MovieClip "dmg" in Symbol 348 MovieClip [zero] Frame 141
onClipEvent (load) { this._visible = false; }
Symbol 348 MovieClip [zero] Frame 144
_root.mySound.playSound("slash");
Symbol 348 MovieClip [zero] Frame 150
this._state = "wallslide"; this.gotoAndPlay("wallslide-loop");
Symbol 348 MovieClip [zero] Frame 157
this._wallslideloop = false;
Symbol 348 MovieClip [zero] Frame 161
this._wallslideloop = true;
Symbol 348 MovieClip [zero] Frame 163
_root.mySound.playSound("slide");
Symbol 348 MovieClip [zero] Frame 166
_root.mySound.playSound("slide");
Symbol 348 MovieClip [zero] Frame 169
this.gotoAndPlay("wallslide-loop");
Symbol 348 MovieClip [zero] Frame 177
_root.mySound.playSound("die");
Symbol 348 MovieClip [zero] Frame 238
this._state = "dead"; stop();
Symbol 348 MovieClip [zero] Frame 240
_root.mySound.playSound("dash");
Symbol 348 MovieClip [zero] Frame 250
this._state = "idle";
Symbol 348 MovieClip [zero] Frame 254
this.gotoAndPlay("idle");
Symbol 348 MovieClip [zero] Frame 257
_root.mySound.playSound("slash"); runsaber.gotoAndStop(1);
Instance of Symbol 3 MovieClip "dmg" in Symbol 348 MovieClip [zero] Frame 257
onClipEvent (load) { this._visible = false; }
Symbol 348 MovieClip [zero] Frame 259
this._comboDone = true;
Symbol 348 MovieClip [zero] Frame 265
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 348 MovieClip [zero] Frame 267
_root.mySound.playSound("slash");
Instance of Symbol 3 MovieClip "dmg" in Symbol 348 MovieClip [zero] Frame 267
onClipEvent (load) { this._visible = false; }
Symbol 348 MovieClip [zero] Frame 269
this._comboDone = true;
Symbol 348 MovieClip [zero] Frame 275
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 348 MovieClip [zero] Frame 281
_root.mySound.playSound("slash");
Instance of Symbol 3 MovieClip "dmg" in Symbol 348 MovieClip [zero] Frame 281
onClipEvent (load) { this._visible = false; }
Symbol 348 MovieClip [zero] Frame 294
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 348 MovieClip [zero] Frame 299
_root.mySound.playSound("slash");
Instance of Symbol 3 MovieClip "dmg" in Symbol 348 MovieClip [zero] Frame 299
onClipEvent (load) { this._visible = false; }
Symbol 348 MovieClip [zero] Frame 307
this.gotoAndPlay("dashend");
Symbol 348 MovieClip [zero] Frame 310
_root.mySound.playSound("damage");
Symbol 348 MovieClip [zero] Frame 320
this._state = "idle"; this._invincible = 30; this.gotoAndPlay("idle");
Symbol 348 MovieClip [zero] Frame 333
this.gotoAndPlay("hurt");
Instance of Symbol 3 MovieClip "dmg" in Symbol 368 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3 MovieClip "dmg" in Symbol 371 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3 MovieClip "dmg" in Symbol 374 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3 MovieClip "dmg" in Symbol 382 MovieClip [timemachine] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 382 MovieClip [timemachine] Frame 2
this.gotoAndPlay("idle");
Symbol 382 MovieClip [timemachine] Frame 7
_root.mySound.playSound("explode"); if (Math.random() < 0.33) { this._armour = true; this._state = "attack"; this.gotoAndPlay("attack"); } else if (Math.random() < 0.5) { this._armour = true; this._state = "attack2"; this.gotoAndPlay("attack2"); }
Symbol 382 MovieClip [timemachine] Frame 22
this._dmgtimes = 100; this._armour = true; this._state = "armoured";
Symbol 382 MovieClip [timemachine] Frame 24
if (this._dmgtimes > 0) { this._dmgtimes--; this.gotoAndPlay("damage-loop"); } else { this._armour = false; this._state = "idle"; this.gotoAndPlay("idle"); }
Symbol 382 MovieClip [timemachine] Frame 81
_root.mySound.playSound("flame");
Symbol 382 MovieClip [timemachine] Frame 101
_root.mySound.playSound("flame");
Symbol 382 MovieClip [timemachine] Frame 122
_root.mySound.playSound("flame");
Symbol 382 MovieClip [timemachine] Frame 150
this._armour = false; this._state = "idle"; this.gotoAndPlay("idle");
Symbol 382 MovieClip [timemachine] Frame 195
_root.mySound.playSound("flame");
Symbol 382 MovieClip [timemachine] Frame 215
_root.mySound.playSound("flame");
Symbol 382 MovieClip [timemachine] Frame 232
_root.mySound.playSound("flame");
Symbol 382 MovieClip [timemachine] Frame 248
_root.mySound.playSound("flame");
Symbol 382 MovieClip [timemachine] Frame 285
this._armour = false; this._state = "idle"; this.gotoAndPlay("idle");
Symbol 382 MovieClip [timemachine] Frame 308
this._dmgtimes = 100; this._armour = true; this._state = "armoured";
Symbol 382 MovieClip [timemachine] Frame 353
if (this._dmgtimes > 0) { this._dmgtimes--; this.gotoAndPlay("tired-loop"); } else { this._state = "end"; this.gotoAndStop("end"); }
Symbol 385 MovieClip [cutscene004] Frame 1
_root.myMusic.load("story", true); _root.myMusic.play();
Symbol 385 MovieClip [cutscene004] Frame 45
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "Zero.\nDestroying the reactor core\nshould revert the time rip."); _root.myText.autoType(0, 2, 4, 24);
Symbol 385 MovieClip [cutscene004] Frame 47
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 385 MovieClip [cutscene004] Frame 70
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "It is required to sustain\ninterdimensional matter.\nBut becareful..."); _root.myText.autoType(0, 2, 4, 24);
Symbol 385 MovieClip [cutscene004] Frame 72
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 385 MovieClip [cutscene004] Frame 98
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "It looks like the reactor\nis becoming more and more\nunstable as we speak. Act fast!"); _root.myText.autoType(0, 2, 4, 24);
Symbol 385 MovieClip [cutscene004] Frame 100
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 385 MovieClip [cutscene004] Frame 120
_root._cutscene = false; stop(); this.removeMovieClip();
Symbol 413 MovieClip Frame 1
this._parent._yspd = -5; this._parent._xspd = 0; if ((_root._dmgmod > 1) && (Math.random() < 0.5)) { this.stop(); } else { this.gotoAndStop(Math.ceil(Math.random() * 25)); }
Symbol 413 MovieClip Frame 20
this._parent.item = "hp +4";
Instance of Symbol 3 MovieClip in Symbol 413 MovieClip Frame 20
onClipEvent (load) { this._visible = false; }
Symbol 413 MovieClip Frame 21
this._parent.item = "hp +4";
Symbol 413 MovieClip Frame 22
this._parent.item = "hp +4";
Symbol 413 MovieClip Frame 23
this._parent.item = "hp +4";
Symbol 413 MovieClip Frame 24
this._parent.item = "hp +4";
Symbol 413 MovieClip Frame 25
this._parent.item = "hp +8";
Instance of Symbol 3 MovieClip "dmg" in Symbol 414 MovieClip [enemy1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 414 MovieClip [enemy1] Frame 19
this.gotoAndPlay("idle");
Symbol 414 MovieClip [enemy1] Frame 23
_root.mySound.playSound("shoot");
Symbol 414 MovieClip [enemy1] Frame 26
_root.mySound.playSound("shoot");
Symbol 414 MovieClip [enemy1] Frame 29
_root.mySound.playSound("shoot");
Symbol 414 MovieClip [enemy1] Frame 75
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 414 MovieClip [enemy1] Frame 107
this.gotoAndPlay("run");
Symbol 414 MovieClip [enemy1] Frame 109
_root.mySound.playSound("damage");
Symbol 414 MovieClip [enemy1] Frame 121
_root.mySound.playSound("explode");
Symbol 414 MovieClip [enemy1] Frame 128
if (this._powerup) { this.stop(); }
Symbol 414 MovieClip [enemy1] Frame 129
this._powerup = true; this.stop();
Instance of Symbol 3 MovieClip "dmg" in Symbol 430 MovieClip [enemy2] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 430 MovieClip [enemy2] Frame 13
this.gotoAndPlay("idle");
Symbol 430 MovieClip [enemy2] Frame 23
_root.mySound.playSound("shoot");
Symbol 430 MovieClip [enemy2] Frame 47
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 430 MovieClip [enemy2] Frame 110
this.gotoAndPlay("run");
Symbol 430 MovieClip [enemy2] Frame 111
_root.mySound.playSound("damage");
Symbol 430 MovieClip [enemy2] Frame 123
_root.mySound.playSound("explode");
Symbol 430 MovieClip [enemy2] Frame 130
if (this._powerup) { this.stop(); }
Symbol 430 MovieClip [enemy2] Frame 132
this._powerup = true; this.stop();
Instance of Symbol 3 MovieClip "dmg" in Symbol 441 MovieClip [enemy3] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3 MovieClip "target" in Symbol 441 MovieClip [enemy3] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 441 MovieClip [enemy3] Frame 7
this.gotoAndPlay("idle");
Symbol 441 MovieClip [enemy3] Frame 10
_root.mySound.playSound("shoot");
Symbol 441 MovieClip [enemy3] Frame 58
this._state = "switch"; this.gotoAndPlay("idle");
Symbol 441 MovieClip [enemy3] Frame 60
_root.mySound.playSound("explode");
Symbol 441 MovieClip [enemy3] Frame 69
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 441 MovieClip [enemy3] Frame 76
_root.mySound.playSound("explode");
Symbol 441 MovieClip [enemy3] Frame 86
this._powerup = true; this.stop();
Instance of Symbol 3 MovieClip "dmg" in Symbol 464 MovieClip [enemy6] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 464 MovieClip [enemy6] Frame 13
this.gotoAndPlay("idle");
Symbol 464 MovieClip [enemy6] Frame 28
this.gotoAndPlay("run");
Symbol 464 MovieClip [enemy6] Frame 34
_root.mySound.playSound("shoot"); this._armour = true;
Symbol 464 MovieClip [enemy6] Frame 50
this._state = "attackdone"; this._armour = false;
Symbol 464 MovieClip [enemy6] Frame 79
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 464 MovieClip [enemy6] Frame 83
_root.mySound.playSound("explode");
Symbol 464 MovieClip [enemy6] Frame 89
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 464 MovieClip [enemy6] Frame 91
_root.mySound.playSound("explode");
Symbol 464 MovieClip [enemy6] Frame 102
if (this._powerup) { this.stop(); }
Symbol 464 MovieClip [enemy6] Frame 103
this._powerup = true; this.stop();
Symbol 477 MovieClip [enemy7] Frame 1
this._state = "idle"; this._explode = true;
Instance of Symbol 3 MovieClip "dmg" in Symbol 477 MovieClip [enemy7] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 477 MovieClip [enemy7] Frame 7
this.gotoAndPlay("idle");
Symbol 477 MovieClip [enemy7] Frame 13
_root.mySound.playSound("explode"); this._down = false;
Symbol 477 MovieClip [enemy7] Frame 16
_root.mySound.playSound("explode");
Symbol 477 MovieClip [enemy7] Frame 26
this._powerup = true; this.stop();
Symbol 481 MovieClip Frame 1
this._visible = false;
Symbol 485 MovieClip [terrain0000a] Frame 1
sprite = _root.myWorld.sprite[0]; w = sprite._maxXspd; x = _root.__Terrain.opaque.test(sprite._x + sprite._xspd, (sprite._y + sprite._yspd) + ychg, true); y = sprite._airborne; z = _root.myWorld._crazy == true; if (z) { err.gotoAndPlay(2); }
Instance of Symbol 3 MovieClip "bound" in Symbol 485 MovieClip [terrain0000a] Frame 1
onClipEvent (load) { this._visible = false; this._height = this._height - 160; this._width = this._width - 240; this._y = this._y + 160; this._x = this._x + 240; }
Symbol 485 MovieClip [terrain0000a] Frame 2
gotoAndPlay (1);
Instance of Symbol 3 MovieClip "dmg2" in Symbol 518 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3 MovieClip in Symbol 531 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3 MovieClip "dmg" in Symbol 586 MovieClip [x] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 586 MovieClip [x] Frame 27
this.gotoAndPlay("idle");
Symbol 586 MovieClip [x] Frame 29
_root.mySound.playSound("x_jump");
Symbol 586 MovieClip [x] Frame 35
this.gotoAndPlay("jump-loop");
Symbol 586 MovieClip [x] Frame 41
this.gotoAndPlay("fall-loop");
Symbol 586 MovieClip [x] Frame 45
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 586 MovieClip [x] Frame 71
this.gotoAndPlay("run-loop");
Symbol 586 MovieClip [x] Frame 92
_root.mySound.playSound("shoot");
Symbol 586 MovieClip [x] Frame 125
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 586 MovieClip [x] Frame 126
_root.mySound.playSound("charge");
Symbol 586 MovieClip [x] Frame 136
this._state = "chargedbuster"; _root.mySound.playSound("x_chargedbuster");
Instance of Symbol 3 MovieClip "dmg2" in Symbol 586 MovieClip [x] Frame 147
onClipEvent (load) { this._visible = false; }
Symbol 586 MovieClip [x] Frame 157
this._state = "fall"; this.gotoAndPlay("fall");
Symbol 586 MovieClip [x] Frame 174
_root.mySound.playSound("x_spark");
Instance of Symbol 3 MovieClip "dmg2" in Symbol 586 MovieClip [x] Frame 175
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3 MovieClip "dmg3" in Symbol 586 MovieClip [x] Frame 181
onClipEvent (load) { this._visible = false; }
Symbol 586 MovieClip [x] Frame 192
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 586 MovieClip [x] Frame 193
_root.mySound.playSound("charge");
Symbol 586 MovieClip [x] Frame 207
_root.mySound.playSound("shoot");
Symbol 586 MovieClip [x] Frame 219
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 586 MovieClip [x] Frame 221
_root.mySound.playSound("damage");
Symbol 586 MovieClip [x] Frame 236
this._state = "idle"; this._invincible = 30; this._comboed = 0; this.gotoAndPlay("idle");
Symbol 586 MovieClip [x] Frame 269
this.gotoAndPlay("tired-loop");
Symbol 586 MovieClip [x] Frame 271
this.gotoAndPlay("drop");
Instance of Symbol 3 MovieClip "dmg" in Symbol 586 MovieClip [x] Frame 275
onClipEvent (load) { this._visible = false; }
Symbol 586 MovieClip [x] Frame 282
this._state = "flamedash"; _root.mySound.playSound("flame");
Symbol 586 MovieClip [x] Frame 297
this._state = "fall"; this.gotoAndPlay("fall");
Symbol 586 MovieClip [x] Frame 314
this.gotoAndPlay("idle");
Symbol 590 MovieClip Frame 1
this._visible = false;
Symbol 592 MovieClip Frame 1
this._visible = false;
Symbol 625 MovieClip [terrain0001b] Frame 1
sprite = _root.myWorld.sprite[0]; w = sprite._maxXspd; x = _root.__Terrain.opaque.test(sprite._x + sprite._xspd, (sprite._y + sprite._yspd) + ychg, true); y = sprite._airborne; z = _root.myWorld._crazy == true; if (z) { err.gotoAndPlay(2); }
Symbol 625 MovieClip [terrain0001b] Frame 2
gotoAndPlay (1);
Symbol 636 MovieClip [cutscene002] Frame 1
_root.myMusic.load("story", true); _root.myMusic.play();
Symbol 636 MovieClip [cutscene002] Frame 15
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 16
e2._powerup = true; e2.gotoAndPlay("die");
Symbol 636 MovieClip [cutscene002] Frame 25
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 27
e1._powerup = true; e1.gotoAndPlay("die");
Symbol 636 MovieClip [cutscene002] Frame 35
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 45
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 55
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 65
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 75
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 85
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 95
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 105
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 115
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 125
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 135
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 145
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 150
_root.myStage.fadeOut(255, 255, 255, 10);
Symbol 636 MovieClip [cutscene002] Frame 155
_root.mySound.playsound("tornado");
Symbol 636 MovieClip [cutscene002] Frame 164
_root.myStage.fadeIn(100);
Symbol 636 MovieClip [cutscene002] Frame 165
fadeout.play(); _root.myMusic.fadeOut(10);
Symbol 636 MovieClip [cutscene002] Frame 180
_root._cutscene = false; stop(); this.removeMovieClip();
Symbol 638 MovieClip Frame 1
this._visible = false;
Symbol 642 MovieClip [terrain0000] Frame 1
sprite = _root.myWorld.sprite[0]; w = sprite._maxXspd; x = _root.__Terrain.opaque.test(sprite._x + sprite._xspd, (sprite._y + sprite._yspd) + ychg, true); y = sprite._airborne; z = _root.myWorld._crazy == true; if (z) { err.gotoAndPlay(2); }
Instance of Symbol 3 MovieClip "bound" in Symbol 642 MovieClip [terrain0000] Frame 1
onClipEvent (load) { this._visible = false; this._height = this._height - 160; this._width = this._width - 240; this._y = this._y + 160; this._x = this._x + 240; }
Symbol 642 MovieClip [terrain0000] Frame 2
gotoAndPlay (1);
Symbol 644 MovieClip Frame 1
this._visible = false;
Symbol 646 MovieClip [terrain0003] Frame 1
sprite = _root.myWorld.sprite[0]; w = sprite._maxXspd; x = _root.__Terrain.opaque.test(sprite._x + sprite._xspd, (sprite._y + sprite._yspd) + ychg, true); y = sprite._airborne; z = _root.myWorld._crazy == true; if (z) { err.gotoAndPlay(2); }
Instance of Symbol 3 MovieClip "bound" in Symbol 646 MovieClip [terrain0003] Frame 1
onClipEvent (load) { this._visible = false; this._height = this._height - 160; this._width = this._width - 240; this._y = this._y + 160; this._x = this._x + 240; }
Symbol 646 MovieClip [terrain0003] Frame 2
gotoAndPlay (1);
Symbol 654 MovieClip [cutscene003] Frame 1
_root.myMusic.load("story", true); _root.myMusic.play(); _root.mySound.playsound("tornado");
Symbol 654 MovieClip [cutscene003] Frame 3
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "Zero!! Readings of the area\nare going berserk!\nAre you alright?!"); _root.myText.autoType(0, 2, 4, 24);
Symbol 654 MovieClip [cutscene003] Frame 5
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 654 MovieClip [cutscene003] Frame 49
_root.mySound.playsound("tornado");
Symbol 654 MovieClip [cutscene003] Frame 59
_root.mySound.playsound("tornado");
Symbol 654 MovieClip [cutscene003] Frame 69
_root.mySound.playsound("tornado");
Symbol 654 MovieClip [cutscene003] Frame 74
_root.myStage.fadeOut(255, 255, 255, 10);
Symbol 654 MovieClip [cutscene003] Frame 79
_root.mySound.playsound("tornado");
Symbol 654 MovieClip [cutscene003] Frame 88
_root.myStage.fadeIn(10);
Symbol 654 MovieClip [cutscene003] Frame 229
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "Zero.. ....\nTo live.. or to die..?\nHmm... ...."); _root.myText.autoType(0, 2, 4, 24);
Symbol 654 MovieClip [cutscene003] Frame 231
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 654 MovieClip [cutscene003] Frame 306
_root._cutscene = false; stop(); this.removeMovieClip();
Symbol 659 MovieClip [cutscene005] Frame 1
_root.myMusic.load("story", true); _root.myMusic.play();
Symbol 659 MovieClip [cutscene005] Frame 29
zero.gotoAndPlay("damage");
Symbol 659 MovieClip [cutscene005] Frame 45
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "...Who are you?"); _root.myText.autoType(0, 2, 4, 24);
Symbol 659 MovieClip [cutscene005] Frame 47
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 659 MovieClip [cutscene005] Frame 70
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "...X??\nI'm Zero!\nWhy are you...."); _root.myText.autoType(0, 2, 4, 24);
Symbol 659 MovieClip [cutscene005] Frame 72
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 659 MovieClip [cutscene005] Frame 98
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "Zero..?\nYou might resemble him, but\nyou are definitely not him."); _root.myText.autoType(0, 2, 4, 24);
Symbol 659 MovieClip [cutscene005] Frame 100
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 659 MovieClip [cutscene005] Frame 122
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "I don't know what you want,\nbut if you're helping Sigma,\nI won't let you!"); _root.myText.autoType(0, 2, 4, 24);
Symbol 659 MovieClip [cutscene005] Frame 124
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 659 MovieClip [cutscene005] Frame 145
_root._cutscene = false; stop(); this.removeMovieClip();
Symbol 668 MovieClip [cutscene007] Frame 1
_root.myMusic.load("story", true); _root.myMusic.play();
Symbol 668 MovieClip [cutscene007] Frame 45
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "Zero. Find the time machine\nlocated somewhere here. I\nwill monitor the transporter."); _root.myText.autoType(0, 2, 4, 24);
Symbol 668 MovieClip [cutscene007] Frame 47
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 668 MovieClip [cutscene007] Frame 70
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "It seems Dr Light abandoned the\nproject when it went haywire.\nSomehow it must've reactivated.."); _root.myText.autoType(0, 2, 4, 24);
Symbol 668 MovieClip [cutscene007] Frame 72
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 668 MovieClip [cutscene007] Frame 98
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "The lack of stability is\nrandomly altering the area..\nDon't let it illude you."); _root.myText.autoType(0, 2, 4, 24);
Symbol 668 MovieClip [cutscene007] Frame 100
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 668 MovieClip [cutscene007] Frame 124
_root.myText.setTextbox(0, txt); _root.myText.setText(0, "Hurry and find the reactor\ncore and disable it!"); _root.myText.autoType(0, 2, 4, 24);
Symbol 668 MovieClip [cutscene007] Frame 126
if (_root.myText.isTyping()) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 668 MovieClip [cutscene007] Frame 146
_root._cutscene = false; stop(); this.removeMovieClip();
Symbol 671 MovieClip Frame 1
this._visible = false;
Symbol 673 MovieClip Frame 1
this._visible = false;
Symbol 690 MovieClip [terrain0001] Frame 1
sprite = _root.myWorld.sprite[0]; w = sprite._maxXspd; x = _root.__Terrain.opaque.test(sprite._x + sprite._xspd, (sprite._y + sprite._yspd) + ychg, true); y = sprite._airborne; z = _root.myWorld._crazy == true; if (z) { err.gotoAndPlay(2); }
Symbol 690 MovieClip [terrain0001] Frame 2
gotoAndPlay (1);
Symbol 692 Button
on (release) { getURL ("http://www.flashportal.com/", "_blank"); }
Symbol 718 MovieClip Frame 14
stop();
Instance of Symbol 823 MovieClip in Symbol 825 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(160); }
Instance of Symbol 823 MovieClip in Symbol 825 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(120); }
Instance of Symbol 823 MovieClip in Symbol 825 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(40); }
Instance of Symbol 823 MovieClip in Symbol 825 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(0); }
Symbol 868 MovieClip Frame 1
this.stop();

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3 143  Timeline
Symbol 3 MovieClipUses:2Used by:136 153 162 171 348 368 371 374 382 413 414 430 441 464 477 485 518 531 556 586 642 646 828  Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 Sound [lab]Used by:Timeline
Symbol 6 Sound [blip]Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:23
Symbol 9 GraphicUsed by:23
Symbol 10 GraphicUsed by:23
Symbol 11 GraphicUsed by:23
Symbol 12 GraphicUsed by:23
Symbol 13 GraphicUsed by:23
Symbol 14 GraphicUsed by:23
Symbol 15 GraphicUsed by:23
Symbol 16 GraphicUsed by:23
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22Used by:Timeline
Symbol 24 ShapeTweeningUsed by:29
Symbol 25 ShapeTweeningUsed by:29
Symbol 26 ShapeTweeningUsed by:29
Symbol 27 ShapeTweeningUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:24 25 26 27 28Used by:Timeline
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:30 31 32Used by:Timeline
Symbol 34 GraphicUsed by:Timeline
Symbol 35 FontUsed by:36 37 38 44 47 792 793 794 795 796 804 805 806 807 809
Symbol 36 TextUses:35Used by:Timeline
Symbol 37 TextUses:35Used by:Timeline
Symbol 38 TextUses:35Used by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 FontUsed by:41 45
Symbol 41 TextUses:40Used by:Timeline
Symbol 42 FontUsed by:43 46 48 95 108 109 111 112 113 114 138 139 140 142 384 597 647 653 657 667 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 869 870 871 872 873 874 875 876 877 879 880 881 882 883 884 885 886 887 888 889 890 893 894 895
Symbol 43 EditableTextUses:42Used by:Timeline
Symbol 44 TextUses:35Used by:Timeline
Symbol 45 TextUses:40Used by:Timeline
Symbol 46 TextUses:42Used by:Timeline
Symbol 47 TextUses:35Used by:Timeline
Symbol 48 TextUses:42Used by:Timeline
Symbol 49 Sound [capcom]Used by:Timeline
Symbol 50 Sound [x-music]Used by:Timeline
Symbol 51 Sound [zero-music]Used by:Timeline
Symbol 52 Sound [flame]Used by:Timeline
Symbol 53 Sound [tornado]Used by:Timeline
Symbol 54 Sound [hpup]Used by:Timeline
Symbol 55 Sound [shoot]Used by:Timeline
Symbol 56 Sound [armour]Used by:Timeline
Symbol 57 Sound [charge]Used by:Timeline
Symbol 58 Sound [explode]Used by:Timeline
Symbol 59 Sound [select]Used by:Timeline
Symbol 60 Sound [damage]Used by:Timeline
Symbol 61 Sound [enter]Used by:Timeline
Symbol 62 Sound [x_spark]Used by:Timeline
Symbol 63 Sound [rockmanzero]Used by:Timeline
Symbol 64 Sound [slide]Used by:Timeline
Symbol 65 Sound [ching]Used by:Timeline
Symbol 66 Sound [dash]Used by:Timeline
Symbol 67 Sound [slash]Used by:Timeline
Symbol 68 Sound [die]Used by:Timeline
Symbol 69 Sound [story]Used by:Timeline
Symbol 70 Sound [x_chargedbuster]Used by:Timeline
Symbol 71 Sound [x_jump]Used by:Timeline
Symbol 72 Sound [siren]Used by:Timeline
Symbol 73 Sound [pause]Used by:Timeline
Symbol 74 Sound [freesia]Used by:Timeline
Symbol 75 GraphicUsed by:80
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79 83
Symbol 79 MovieClipUses:76 78Used by:80
Symbol 80 MovieClipUses:75 79Used by:116
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82 78Used by:84
Symbol 84 MovieClipUses:81 83Used by:116
Symbol 85 GraphicUsed by:89
Symbol 86 FontUsed by:87 88 92 94 900
Symbol 87 TextUses:86Used by:89
Symbol 88 EditableTextUses:86Used by:89
Symbol 89 MovieClipUses:85 87 88Used by:90 96
Symbol 90 MovieClipUses:89Used by:116
Symbol 91 GraphicUsed by:93
Symbol 92 TextUses:86Used by:93
Symbol 93 MovieClipUses:91 92Used by:116
Symbol 94 TextUses:86Used by:96
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Symbol 98 ShapeTweeningUsed by:100
Symbol 99 GraphicUsed by:100
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Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
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Symbol 106 BitmapUsed by:107 655
Symbol 107 GraphicUses:106Used by:115
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Symbol 109 EditableTextUses:42Used by:115
Symbol 110 GraphicUsed by:115
Symbol 111 EditableTextUses:42Used by:115
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Symbol 113 EditableTextUses:42Used by:115
Symbol 114 EditableTextUses:42Used by:115
Symbol 115 MovieClip [cutscene001]Uses:107 108 105 109 110 111 112 113 114Used by:116  Timeline
Symbol 116 MovieClip [MAIN_FRAME]Uses:80 84 90 93 96 100 105 115Used by:Timeline
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:136
Symbol 121 GraphicUsed by:122
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Symbol 123 GraphicUsed by:130
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
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Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClipUses:132 134Used by:136 382
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Symbol 144 GraphicUsed by:162
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Symbol 166 GraphicUsed by:171
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Symbol 810 ShapeTweeningUsed by:815
Symbol 811 ShapeTweeningUsed by:815
Symbol 812 ShapeTweeningUsed by:815
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Symbol 816 ShapeTweeningUsed by:823
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Symbol 868 MovieClipUses:848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867Used by:Timeline
Symbol 869 TextUses:42Used by:Timeline
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Symbol 871 TextUses:42Used by:Timeline
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Symbol 877 TextUses:42Used by:878
Symbol 878 MovieClipUses:877Used by:Timeline
Symbol 879 TextUses:42Used by:Timeline
Symbol 880 TextUses:42Used by:Timeline
Symbol 881 TextUses:42Used by:Timeline
Symbol 882 EditableTextUses:42Used by:Timeline
Symbol 883 EditableTextUses:42Used by:Timeline
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Symbol 888 EditableTextUses:42Used by:Timeline
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Symbol 890 EditableTextUses:42Used by:Timeline
Symbol 891 FontUsed by:892
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Symbol 896 GraphicUsed by:Timeline
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Symbol 900 TextUses:86Used by:Timeline

Instance Names

"opt"Frame 835Symbol 868 MovieClip
"credits"Frame 905Symbol 878 MovieClip
"hp"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"hp"Symbol 80 MovieClip Frame 1Symbol 79 MovieClip
"hp"Symbol 83 MovieClip Frame 1Symbol 78 MovieClip
"hp"Symbol 84 MovieClip Frame 1Symbol 83 MovieClip
"txt"Symbol 115 MovieClip [cutscene001] Frame 1Symbol 108 EditableText
"fadeout"Symbol 115 MovieClip [cutscene001] Frame 1Symbol 105 MovieClip
"txt"Symbol 115 MovieClip [cutscene001] Frame 50Symbol 109 EditableText
"txt"Symbol 115 MovieClip [cutscene001] Frame 110Symbol 111 EditableText
"txt"Symbol 115 MovieClip [cutscene001] Frame 160Symbol 112 EditableText
"txt"Symbol 115 MovieClip [cutscene001] Frame 220Symbol 113 EditableText
"txt"Symbol 115 MovieClip [cutscene001] Frame 270Symbol 114 EditableText
"enemy_hp"Symbol 116 MovieClip [MAIN_FRAME] Frame 1Symbol 80 MovieClip
"zero_hp"Symbol 116 MovieClip [MAIN_FRAME] Frame 1Symbol 84 MovieClip
"warning"Symbol 116 MovieClip [MAIN_FRAME] Frame 1Symbol 93 MovieClip
"pause"Symbol 116 MovieClip [MAIN_FRAME] Frame 1Symbol 96 MovieClip
"fadeout"Symbol 116 MovieClip [MAIN_FRAME] Frame 1Symbol 105 MovieClip
"opaque"Symbol 136 MovieClip [terrain0002] Frame 1Symbol 122 MovieClip
"bg"Symbol 136 MovieClip [terrain0002] Frame 1Symbol 130 MovieClip
"bound"Symbol 136 MovieClip [terrain0002] Frame 1Symbol 3 MovieClip
"fadeout"Symbol 136 MovieClip [terrain0002] Frame 1Symbol 105 MovieClip
"txt"Symbol 143 MovieClip [cutscene000] Frame 1Symbol 138 EditableText
"fadeout"Symbol 143 MovieClip [cutscene000] Frame 1Symbol 105 MovieClip
"txt"Symbol 143 MovieClip [cutscene000] Frame 80Symbol 142 EditableText
"dmg"Symbol 153 MovieClip Frame 1Symbol 3 MovieClip
"dmg"Symbol 162 MovieClip [enemy5] Frame 1Symbol 3 MovieClip
"dmg2"Symbol 162 MovieClip [enemy5] Frame 32Symbol 153 MovieClip
"dmg3"Symbol 162 MovieClip [enemy5] Frame 32Symbol 153 MovieClip
"dmg"Symbol 171 MovieClip Frame 2Symbol 3 MovieClip
"runsaber"Symbol 348 MovieClip [zero] Frame 1Symbol 171 MovieClip
"dmg"Symbol 348 MovieClip [zero] Frame 25Symbol 3 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 101Symbol 212 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 101Symbol 214 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 103Symbol 216 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 103Symbol 218 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 105Symbol 220 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 105Symbol 222 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 107Symbol 224 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 107Symbol 226 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 109Symbol 228 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 109Symbol 230 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 111Symbol 232 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 111Symbol 234 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 113Symbol 236 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 113Symbol 238 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 115Symbol 240 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 115Symbol 242 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 117Symbol 244 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 117Symbol 246 MovieClip
"norm"Symbol 348 MovieClip [zero] Frame 119Symbol 248 MovieClip
"slash"Symbol 348 MovieClip [zero] Frame 119Symbol 250 MovieClip
"dmg"Symbol 348 MovieClip [zero] Frame 141Symbol 3 MovieClip
"dmg"Symbol 348 MovieClip [zero] Frame 257Symbol 3 MovieClip
"dmg"Symbol 348 MovieClip [zero] Frame 267Symbol 3 MovieClip
"dmg"Symbol 348 MovieClip [zero] Frame 281Symbol 3 MovieClip
"dmg"Symbol 348 MovieClip [zero] Frame 299Symbol 3 MovieClip
"dmg"Symbol 368 MovieClip Frame 1Symbol 3 MovieClip
"dmg"Symbol 371 MovieClip Frame 1Symbol 3 MovieClip
"dmg"Symbol 374 MovieClip Frame 1Symbol 3 MovieClip
"dmg"Symbol 382 MovieClip [timemachine] Frame 1Symbol 3 MovieClip
"dmg2"Symbol 382 MovieClip [timemachine] Frame 81Symbol 368 MovieClip
"dmg3"Symbol 382 MovieClip [timemachine] Frame 101Symbol 368 MovieClip
"dmg2"Symbol 382 MovieClip [timemachine] Frame 122Symbol 368 MovieClip
"dmg2"Symbol 382 MovieClip [timemachine] Frame 195Symbol 371 MovieClip
"dmg3"Symbol 382 MovieClip [timemachine] Frame 215Symbol 374 MovieClip
"dmg2"Symbol 382 MovieClip [timemachine] Frame 232Symbol 371 MovieClip
"dmg3"Symbol 382 MovieClip [timemachine] Frame 257Symbol 374 MovieClip
"txt"Symbol 385 MovieClip [cutscene004] Frame 45Symbol 384 EditableText
"dmg"Symbol 414 MovieClip [enemy1] Frame 1Symbol 3 MovieClip
"dmg2"Symbol 414 MovieClip [enemy1] Frame 24Symbol 153 MovieClip
"dmg3"Symbol 414 MovieClip [enemy1] Frame 30Symbol 153 MovieClip
"dmg"Symbol 414 MovieClip [enemy1] Frame 129Symbol 413 MovieClip
"dmg"Symbol 430 MovieClip [enemy2] Frame 1Symbol 3 MovieClip
"dmg"Symbol 430 MovieClip [enemy2] Frame 132Symbol 413 MovieClip
"dmg"Symbol 441 MovieClip [enemy3] Frame 1Symbol 3 MovieClip
"target"Symbol 441 MovieClip [enemy3] Frame 1Symbol 3 MovieClip
"dmg2"Symbol 441 MovieClip [enemy3] Frame 10Symbol 153 MovieClip
"dmg"Symbol 464 MovieClip [enemy6] Frame 1Symbol 3 MovieClip
"dmg"Symbol 464 MovieClip [enemy6] Frame 102Symbol 413 MovieClip
"dmg"Symbol 477 MovieClip [enemy7] Frame 1Symbol 3 MovieClip
"opaque"Symbol 485 MovieClip [terrain0000a] Frame 1Symbol 481 MovieClip
"bg"Symbol 485 MovieClip [terrain0000a] Frame 1Symbol 484 MovieClip
"bound"Symbol 485 MovieClip [terrain0000a] Frame 1Symbol 3 MovieClip
"fadeout"Symbol 485 MovieClip [terrain0000a] Frame 1Symbol 105 MovieClip
"dmg2"Symbol 518 MovieClip Frame 1Symbol 3 MovieClip
"dmg"Symbol 586 MovieClip [x] Frame 1Symbol 3 MovieClip
"dmg3"Symbol 586 MovieClip [x] Frame 92Symbol 518 MovieClip
"dmg2"Symbol 586 MovieClip [x] Frame 92Symbol 518 MovieClip
"dmg2"Symbol 586 MovieClip [x] Frame 147Symbol 3 MovieClip
"dmg2"Symbol 586 MovieClip [x] Frame 148Symbol 531 MovieClip
"dmg2"Symbol 586 MovieClip [x] Frame 175Symbol 3 MovieClip
"dmg3"Symbol 586 MovieClip [x] Frame 181Symbol 3 MovieClip
"dmg2"Symbol 586 MovieClip [x] Frame 209Symbol 556 MovieClip
"dmg"Symbol 586 MovieClip [x] Frame 275Symbol 3 MovieClip
"fatal"Symbol 624 MovieClip Frame 1Symbol 592 MovieClip
"opaque"Symbol 625 MovieClip [terrain0001b] Frame 1Symbol 590 MovieClip
"bg"Symbol 625 MovieClip [terrain0001b] Frame 1Symbol 624 MovieClip
"fadeout"Symbol 625 MovieClip [terrain0001b] Frame 1Symbol 105 MovieClip
"e1"Symbol 636 MovieClip [cutscene002] Frame 1Symbol 414 MovieClip [enemy1]
"e2"Symbol 636 MovieClip [cutscene002] Frame 1Symbol 414 MovieClip [enemy1]
"fadeout"Symbol 636 MovieClip [cutscene002] Frame 1Symbol 105 MovieClip
"opaque"Symbol 642 MovieClip [terrain0000] Frame 1Symbol 638 MovieClip
"bg"Symbol 642 MovieClip [terrain0000] Frame 1Symbol 641 MovieClip
"bound"Symbol 642 MovieClip [terrain0000] Frame 1Symbol 3 MovieClip
"fadeout"Symbol 642 MovieClip [terrain0000] Frame 1Symbol 105 MovieClip
"opaque"Symbol 646 MovieClip [terrain0003] Frame 1Symbol 644 MovieClip
"bg"Symbol 646 MovieClip [terrain0003] Frame 1Symbol 645 MovieClip
"bound"Symbol 646 MovieClip [terrain0003] Frame 1Symbol 3 MovieClip
"fadeout"Symbol 646 MovieClip [terrain0003] Frame 1Symbol 105 MovieClip
"txt"Symbol 654 MovieClip [cutscene003] Frame 3Symbol 647 EditableText
"txt"Symbol 654 MovieClip [cutscene003] Frame 229Symbol 653 EditableText
"bg"Symbol 659 MovieClip [cutscene005] Frame 1Symbol 641 MovieClip
"zero"Symbol 659 MovieClip [cutscene005] Frame 29Symbol 348 MovieClip [zero]
"txt"Symbol 659 MovieClip [cutscene005] Frame 45Symbol 657 EditableText
"txt"Symbol 668 MovieClip [cutscene007] Frame 45Symbol 667 EditableText
"fatal"Symbol 689 MovieClip Frame 1Symbol 673 MovieClip
"opaque"Symbol 690 MovieClip [terrain0001] Frame 1Symbol 671 MovieClip
"bg"Symbol 690 MovieClip [terrain0001] Frame 1Symbol 689 MovieClip
"fadeout"Symbol 690 MovieClip [terrain0001] Frame 1Symbol 105 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 6Symbol 5 as "lab"
ExportAssets (56)Timeline Frame 7Symbol 6 as "blip"
ExportAssets (56)Timeline Frame 34Symbol 6 as "blip"
ExportAssets (56)Timeline Frame 35Symbol 49 as "capcom"
ExportAssets (56)Timeline Frame 36Symbol 50 as "x-music"
ExportAssets (56)Timeline Frame 37Symbol 51 as "zero-music"
ExportAssets (56)Timeline Frame 38Symbol 52 as "flame"
ExportAssets (56)Timeline Frame 39Symbol 53 as "tornado"
ExportAssets (56)Timeline Frame 40Symbol 54 as "hpup"
ExportAssets (56)Timeline Frame 41Symbol 55 as "shoot"
ExportAssets (56)Timeline Frame 42Symbol 56 as "armour"
ExportAssets (56)Timeline Frame 43Symbol 57 as "charge"
ExportAssets (56)Timeline Frame 44Symbol 58 as "explode"
ExportAssets (56)Timeline Frame 45Symbol 59 as "select"
ExportAssets (56)Timeline Frame 46Symbol 60 as "damage"
ExportAssets (56)Timeline Frame 47Symbol 61 as "enter"
ExportAssets (56)Timeline Frame 48Symbol 62 as "x_spark"
ExportAssets (56)Timeline Frame 49Symbol 63 as "rockmanzero"
ExportAssets (56)Timeline Frame 50Symbol 64 as "slide"
ExportAssets (56)Timeline Frame 51Symbol 65 as "ching"
ExportAssets (56)Timeline Frame 52Symbol 66 as "dash"
ExportAssets (56)Timeline Frame 53Symbol 67 as "slash"
ExportAssets (56)Timeline Frame 54Symbol 68 as "die"
ExportAssets (56)Timeline Frame 55Symbol 69 as "story"
ExportAssets (56)Timeline Frame 56Symbol 70 as "x_chargedbuster"
ExportAssets (56)Timeline Frame 57Symbol 71 as "x_jump"
ExportAssets (56)Timeline Frame 58Symbol 72 as "siren"
ExportAssets (56)Timeline Frame 59Symbol 73 as "pause"
ExportAssets (56)Timeline Frame 60Symbol 74 as "freesia"
ExportAssets (56)Timeline Frame 61Symbol 115 as "cutscene001"
ExportAssets (56)Timeline Frame 61Symbol 115 as "cutscene001"
ExportAssets (56)Timeline Frame 61Symbol 115 as "cutscene001"
ExportAssets (56)Timeline Frame 61Symbol 116 as "MAIN_FRAME"
ExportAssets (56)Timeline Frame 62Symbol 136 as "terrain0002"
ExportAssets (56)Timeline Frame 63Symbol 143 as "cutscene000"
ExportAssets (56)Timeline Frame 64Symbol 162 as "enemy5"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
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ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
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ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
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ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
ExportAssets (56)Timeline Frame 65Symbol 382 as "timemachine"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
ExportAssets (56)Timeline Frame 65Symbol 382 as "timemachine"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
ExportAssets (56)Timeline Frame 65Symbol 382 as "timemachine"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
ExportAssets (56)Timeline Frame 65Symbol 382 as "timemachine"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
ExportAssets (56)Timeline Frame 65Symbol 382 as "timemachine"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
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ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
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ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
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ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
ExportAssets (56)Timeline Frame 65Symbol 382 as "timemachine"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
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ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
ExportAssets (56)Timeline Frame 65Symbol 382 as "timemachine"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
ExportAssets (56)Timeline Frame 65Symbol 382 as "timemachine"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
ExportAssets (56)Timeline Frame 65Symbol 382 as "timemachine"
ExportAssets (56)Timeline Frame 65Symbol 348 as "zero"
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Labels

"newgame"Frame 819
"moregames"Frame 823
"options"Frame 827
"controls"Frame 831
"setoptions"Frame 835
"setoptions1"Frame 839
"setoptions2"Frame 843
"setoptions3"Frame 847
"easy"Frame 858
"normal"Frame 862
"hard"Frame 866
"difback"Frame 870
"setcontrols"Frame 873
"unpause"Frame 883
"pause"Frame 885
"talk"Frame 887
"fadeout"Frame 892
"talk"Symbol 116 MovieClip [MAIN_FRAME] Frame 2
"idle"Symbol 162 MovieClip [enemy5] Frame 1
"shoot"Symbol 162 MovieClip [enemy5] Frame 22
"die"Symbol 162 MovieClip [enemy5] Frame 86
"idle"Symbol 348 MovieClip [zero] Frame 1
"jumpslash"Symbol 348 MovieClip [zero] Frame 25
"jump"Symbol 348 MovieClip [zero] Frame 38
"jump-loop"Symbol 348 MovieClip [zero] Frame 42
"dashjump"Symbol 348 MovieClip [zero] Frame 51
"dashjump-loop"Symbol 348 MovieClip [zero] Frame 55
"fall"Symbol 348 MovieClip [zero] Frame 65
"fall-loop"Symbol 348 MovieClip [zero] Frame 67
"dashfall"Symbol 348 MovieClip [zero] Frame 78
"dashfall-loop"Symbol 348 MovieClip [zero] Frame 80
"land"Symbol 348 MovieClip [zero] Frame 89
"run"Symbol 348 MovieClip [zero] Frame 99
"run-loop"Symbol 348 MovieClip [zero] Frame 101
"wallkick"Symbol 348 MovieClip [zero] Frame 123
"dashwallkick"Symbol 348 MovieClip [zero] Frame 131
"wallslash"Symbol 348 MovieClip [zero] Frame 141
"wallslide"Symbol 348 MovieClip [zero] Frame 157
"wallslide-loop"Symbol 348 MovieClip [zero] Frame 161
"die"Symbol 348 MovieClip [zero] Frame 176
"dash"Symbol 348 MovieClip [zero] Frame 240
"dashend"Symbol 348 MovieClip [zero] Frame 250
"slash1"Symbol 348 MovieClip [zero] Frame 257
"slash2"Symbol 348 MovieClip [zero] Frame 267
"slash3"Symbol 348 MovieClip [zero] Frame 278
"dashslash"Symbol 348 MovieClip [zero] Frame 298
"damage"Symbol 348 MovieClip [zero] Frame 310
"hurt"Symbol 348 MovieClip [zero] Frame 322
"idle"Symbol 368 MovieClip Frame 1
"idle"Symbol 371 MovieClip Frame 1
"idle"Symbol 374 MovieClip Frame 1
"idle"Symbol 382 MovieClip [timemachine] Frame 1
"damage"Symbol 382 MovieClip [timemachine] Frame 7
"damage-loop"Symbol 382 MovieClip [timemachine] Frame 23
"attack"Symbol 382 MovieClip [timemachine] Frame 42
"attack2"Symbol 382 MovieClip [timemachine] Frame 156
"tired"Symbol 382 MovieClip [timemachine] Frame 288
"tired-loop"Symbol 382 MovieClip [timemachine] Frame 309
"end"Symbol 382 MovieClip [timemachine] Frame 354
"taken"Symbol 413 MovieClip Frame 26
"idle"Symbol 414 MovieClip [enemy1] Frame 1
"shoot"Symbol 414 MovieClip [enemy1] Frame 20
"run"Symbol 414 MovieClip [enemy1] Frame 92
"die"Symbol 414 MovieClip [enemy1] Frame 109
"idle"Symbol 430 MovieClip [enemy2] Frame 1
"attack"Symbol 430 MovieClip [enemy2] Frame 20
"run"Symbol 430 MovieClip [enemy2] Frame 92
"die"Symbol 430 MovieClip [enemy2] Frame 111
"idle"Symbol 441 MovieClip [enemy3] Frame 1
"shoot"Symbol 441 MovieClip [enemy3] Frame 10
"damage"Symbol 441 MovieClip [enemy3] Frame 60
"die"Symbol 441 MovieClip [enemy3] Frame 76
"idle"Symbol 464 MovieClip [enemy6] Frame 1
"run"Symbol 464 MovieClip [enemy6] Frame 16
"attack"Symbol 464 MovieClip [enemy6] Frame 30
"damage"Symbol 464 MovieClip [enemy6] Frame 83
"die"Symbol 464 MovieClip [enemy6] Frame 91
"idle"Symbol 477 MovieClip [enemy7] Frame 1
"die"Symbol 477 MovieClip [enemy7] Frame 13
"idle"Symbol 586 MovieClip [x] Frame 1
"jump"Symbol 586 MovieClip [x] Frame 29
"jump-loop"Symbol 586 MovieClip [x] Frame 33
"fall"Symbol 586 MovieClip [x] Frame 37
"fall-loop"Symbol 586 MovieClip [x] Frame 39
"land"Symbol 586 MovieClip [x] Frame 43
"run"Symbol 586 MovieClip [x] Frame 49
"run-loop"Symbol 586 MovieClip [x] Frame 51
"shoot"Symbol 586 MovieClip [x] Frame 75
"jumpshoot"Symbol 586 MovieClip [x] Frame 126
"chargedbuster"Symbol 586 MovieClip [x] Frame 136
"spark"Symbol 586 MovieClip [x] Frame 160
"hadoken"Symbol 586 MovieClip [x] Frame 195
"damage"Symbol 586 MovieClip [x] Frame 223
"tired"Symbol 586 MovieClip [x] Frame 239
"tired-loop"Symbol 586 MovieClip [x] Frame 246
"drop"Symbol 586 MovieClip [x] Frame 272
"flame"Symbol 586 MovieClip [x] Frame 275
"flamedash"Symbol 586 MovieClip [x] Frame 284
"dash"Symbol 586 MovieClip [x] Frame 301

Dynamic Text Variables

pcSymbol 43 EditableText"0%"
_root.livesSymbol 88 EditableText"9"
_root._sizeSymbol 852 EditableText"SMALL"
_root._musicSymbol 853 EditableText"ON"
_root._soundSymbol 854 EditableText"ON"
_root._sizeSymbol 857 EditableText"SMALL"
_root._musicSymbol 858 EditableText"ON"
_root._soundSymbol 859 EditableText"ON"
_root._sizeSymbol 861 EditableText"SMALL"
_root._musicSymbol 862 EditableText"ON"
_root._soundSymbol 863 EditableText"ON"
_root._sizeSymbol 865 EditableText"SMALL"
_root._musicSymbol 866 EditableText"ON"
_root._soundSymbol 867 EditableText"ON"
_root.timeptsSymbol 882 EditableText"20p"
_root.damageptsSymbol 883 EditableText"20p"
_root.enemiesptsSymbol 884 EditableText"20p"
_root.retriesptsSymbol 885 EditableText"20p"
_root.totalSymbol 886 EditableText"100p"
_root.cleartimeSymbol 887 EditableText"5'34"
_root.damageSymbol 888 EditableText"45"
_root.enemiesSymbol 889 EditableText"23"
_root.retriesSymbol 890 EditableText"3"
_root.levelSymbol 893 EditableText"A"
_root.codenameSymbol 894 EditableText"Lightning Edge"
_root.difSymbol 895 EditableText"Normal"




http://swfchan.com/5/24844/info.shtml
Created: 24/5 -2019 10:49:18 Last modified: 24/5 -2019 10:49:18 Server time: 22/12 -2024 19:30:09