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229595
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-22DC" width="1" height="1"></div>

Thug For Life.swf

This is the info page for
Flash #24876

(Click the ID number above for more basic data on this flash file.)


Text
5

S

*

BOSS

0%

Thug for Life

Thug

for life

How To Play

Home

Credits

Play

A

S

+

Move Left Right

Punch

Gives you extra
Punch damage
and new moves

back


JAMES

KNOX

KEN

P

I

L

F

Jimmy

Vinnie

Mano

Bujie

SUNCHIPS

GamE OveR

Try Again

Menu

ActionScript [AS1/AS2]

Frame 1
function zadergka() { perc2++; if (perc2 >= 100) { clearInterval(fSetInterval); } } stop(); stop(); preloader.line._xscale = 0; preloader.txt.text = "0%"; game._visible = false; game.loadMovie("gansters.swf", 1); game._visible = false; this.onEnterFrame = function () { game._visible = false; var _loc2 = this.getBytesLoaded(); var _local3 = this.getBytesTotal(); var _local2 = int((_loc2 / _local3) * 100); var _local1; _local1 = ((perc2 > _local2) ? (_local2) : (perc2)); preloader.line._xscale = _local1; preloader.txt.text = _local1 + "%"; if ((_local3 == _loc2) && (perc2 == 100)) { this.onEnterFrame = undefined; preloader._visible = false; _root.gotoAndStop(2); } }; perc2 = 0; fSetInterval = setInterval(zadergka, 90);
Frame 2
stop();
Frame 3
_highquality = 1; stop();
Frame 4
_highquality = 1; gotoAndStop (3);
Symbol 43 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 1
play();
Symbol 48 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 53 MovieClip Frame 1
play();
Symbol 53 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 58 MovieClip Frame 1
play();
Symbol 58 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 66 MovieClip Frame 1
play();
Symbol 66 MovieClip Frame 19
_parent.gotoAndStop("remove");
Symbol 76 MovieClip Frame 1
play();
Symbol 76 MovieClip Frame 24
_parent.gotoAndStop("remove");
Symbol 84 MovieClip Frame 1
play();
Symbol 84 MovieClip Frame 14
_parent.gotoAndStop("remove");
Symbol 92 MovieClip Frame 1
play();
Symbol 92 MovieClip Frame 12
_parent.gotoAndStop("remove");
Symbol 103 MovieClip Frame 25
_parent.gotoAndStop("remove");
Symbol 118 MovieClip Frame 35
_parent.gotoAndStop("remove");
Symbol 149 MovieClip Frame 84
_parent.gotoAndStop("remove"); stop();
Symbol 150 MovieClip Frame 84
_parent.gotoAndStop("remove"); stop();
Symbol 161 MovieClip Frame 1
play();
Symbol 161 MovieClip Frame 15
_parent.gotoAndStop("remove");
Symbol 165 MovieClip Frame 1
play();
Symbol 165 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 170 MovieClip Frame 1
body.gotoAndStop(_root.game.SunChipsFrame);
Symbol 170 MovieClip Frame 45
_parent.gotoAndStop("remove");
Symbol 172 MovieClip Frame 11
_parent.gotoAndStop("remove");
Symbol 177 MovieClip Frame 8
_parent.gotoAndStop("remove");
Symbol 178 MovieClip [fx] Frame 1
stop();
Symbol 178 MovieClip [fx] Frame 15
if (_xscale > 0) { speed_x = 16; } else { speed_x = -16; } speed_y = -3;
Instance of Symbol 167 MovieClip in Symbol 178 MovieClip [fx] Frame 15
onClipEvent (enterFrame) { _root.game.f_DartAction(_parent); }
Symbol 181 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 1
_root.game.f_Shirt(this); stop();
Symbol 198 MovieClip Frame 1
_root.game.f_Hat(this); stop();
Symbol 204 MovieClip Frame 1
_root.game.f_Skin(kid);
Symbol 213 MovieClip Frame 1
play();
Symbol 213 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 214 MovieClip Frame 1
_root.game.f_Skin(skin); _root.game.f_Skin(arm);
Symbol 215 MovieClip Frame 1
play();
Symbol 215 MovieClip Frame 18
_parent.gotoAndStop("walk");
Symbol 216 MovieClip Frame 1
_root.game.f_Skin(skin);
Symbol 217 MovieClip Frame 1
play();
Symbol 217 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 218 MovieClip Frame 1
_root.game.f_Skin(kid);
Symbol 219 MovieClip Frame 1
play();
Symbol 219 MovieClip Frame 33
_parent.gotoAndStop("walk");
Symbol 230 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { _root.game.f_Skin(skin); stop(); }
Symbol 232 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { _root.game.f_Skin(skin); stop(); }
Symbol 233 MovieClip Frame 5
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay ("die"); }
Symbol 233 MovieClip Frame 34
_parent.gotoAndStop("walk");
Symbol 233 MovieClip Frame 35
gotoAndPlay (36);
Symbol 233 MovieClip Frame 62
_root.game.f_KidDie(_parent); stop();
Symbol 235 MovieClip Frame 3
stop();
Symbol 236 MovieClip Frame 1
play();
Symbol 236 MovieClip Frame 16
_parent.gotoAndStop("grabbed");
Symbol 238 MovieClip Frame 1
play();
Symbol 238 MovieClip Frame 17
_parent.gotoAndStop("grabbed");
Symbol 240 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { _root.game.f_Skin(skin); stop(); }
Symbol 241 MovieClip Frame 4
stop();
Symbol 242 MovieClip Frame 3
stop();
Symbol 244 MovieClip Frame 1
play();
Symbol 244 MovieClip Frame 7
_parent.gotoAndStop("walk");
Symbol 245 MovieClip Frame 1
speed = 7; play();
Instance of Symbol 167 MovieClip in Symbol 245 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_PushKid(_parent._parent, _parent.speed); _parent.speed--; }
Symbol 245 MovieClip Frame 20
_parent.gotoAndStop("walk");
Symbol 257 MovieClip Frame 16
_root.game.f_JamesShoot(_parent);
Symbol 257 MovieClip Frame 24
_parent.gotoAndStop("walk");
Symbol 261 MovieClip Frame 23
gotoAndPlay (1);
Symbol 280 MovieClip Frame 1
_root.game.s_Swing6.start(0, 0);
Symbol 280 MovieClip Frame 4
_root.game.s_Swing6.start(0, 0);
Symbol 280 MovieClip Frame 7
_root.game.s_Swing6.start(0, 0);
Symbol 280 MovieClip Frame 9
gotoAndPlay (1);
Symbol 284 MovieClip Frame 11
stop();
Symbol 285 MovieClip [kidbosscar] Frame 1
_root.game.f_Skin(kid.kid);
Symbol 285 MovieClip [kidbosscar] Frame 2
_root.game.f_KidSettings(this); if (health >= 0) { if (kid_type == 1) { _root.game.f_Skin(kid.kid); } else if (kid_type == 2) { gotoAndStop ("JamesWalk"); } else if (kid_type == 3) { gotoAndStop ("SoccerWalk"); } else if (kid_type == 4) { gotoAndStop ("NinjaWalk"); } else if (kid_type == 5) { gotoAndStop ("HelmetWalk"); } } stop();
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 2
onClipEvent (enterFrame) { _root.game.f_KidRun(_parent); }
Symbol 285 MovieClip [kidbosscar] Frame 3
_root.game.f_Skin(kid.kid); stop();
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 3
onClipEvent (enterFrame) { _root.game.f_JamesRun(_parent); }
Symbol 285 MovieClip [kidbosscar] Frame 4
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid); stop();
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 4
onClipEvent (enterFrame) { _root.game.f_SoccerRun(_parent); }
Symbol 285 MovieClip [kidbosscar] Frame 5
_root.game.f_Skin(kid.kid);
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 5
onClipEvent (enterFrame) { if (!_root.game.f_NinjaAttack(_parent)) { _root.game.f_KidRun(_parent); } }
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 6
onClipEvent (enterFrame) { if (!_root.game.f_HelmetAttack(_parent)) { _root.game.f_KidRun(_parent); } }
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 11
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 285 MovieClip [kidbosscar] Frame 14
onground = true;
Symbol 285 MovieClip [kidbosscar] Frame 23
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid);
Symbol 285 MovieClip [kidbosscar] Frame 24
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid); stop();
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 24
onClipEvent (enterFrame) { _root.game.f_SoccerRun(_parent); }
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 26
onClipEvent (enterFrame) { _root.game.f_CheckSandbox(_parent); }
Symbol 285 MovieClip [kidbosscar] Frame 29
_root.game.f_Skin(kid.kid); _root.game.f_Skin(kid.kidarm); s_atvengine = new Sound(this); s_atvengine.attachSound("sound_atv_engine3.wav");
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 29
onClipEvent (enterFrame) { _root.game.f_ATV(_parent); }
Symbol 285 MovieClip [kidbosscar] Frame 30
_root.game.f_Skin(kid.body.kid); _root.game.f_Skin(kid.body.foot);
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 30
onClipEvent (enterFrame) { _root.game.f_SoccerSlide(_parent); }
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 31
onClipEvent (enterFrame) { _root.game.f_NinjaKick(_parent); }
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 32
onClipEvent (enterFrame) { _root.game.f_NinjaJump(_parent); }
Instance of Symbol 167 MovieClip in Symbol 285 MovieClip [kidbosscar] Frame 34
onClipEvent (enterFrame) { _root.game.f_SoccerSlide(_parent); }
Symbol 285 MovieClip [kidbosscar] Frame 36
_root.game.f_KidReset(this);
Symbol 287 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 1
_root.game.f_Skin(kid);
Symbol 308 MovieClip Frame 1
play();
Symbol 308 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 310 MovieClip Frame 1
_root.game.f_Skin(skin); _root.game.f_Skin(arm);
Symbol 311 MovieClip Frame 1
play();
Symbol 311 MovieClip Frame 18
_parent.gotoAndStop("walk");
Symbol 313 MovieClip Frame 1
_root.game.f_Skin(skin);
Symbol 314 MovieClip Frame 1
play();
Symbol 314 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 316 MovieClip Frame 1
play();
Symbol 316 MovieClip Frame 33
_parent.gotoAndStop("walk");
Symbol 321 MovieClip Frame 6
stop();
Symbol 322 MovieClip Frame 1
_root.game.f_Skin(skin); _root.game.f_Skin(arm); if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else { stop(); }
Instance of Symbol 167 MovieClip in Symbol 322 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent._parent.onfire > 1) { _parent.gotoAndStop(_parent._parent._parent.onfire); } }
Symbol 325 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { _root.game.f_Skin(skin); stop(); }
Symbol 327 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { _root.game.f_Skin(skin); stop(); }
Symbol 328 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 329 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 332 MovieClip Frame 5
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay ("die"); }
Symbol 332 MovieClip Frame 34
_parent.gotoAndStop("walk");
Symbol 332 MovieClip Frame 35
gotoAndPlay (36);
Symbol 332 MovieClip Frame 62
_root.game.f_KidDie(_parent); stop();
Symbol 333 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 335 MovieClip Frame 3
stop();
Symbol 336 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 338 MovieClip Frame 1
play();
Symbol 338 MovieClip Frame 16
_parent.gotoAndStop("grabbed");
Symbol 339 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 341 MovieClip Frame 1
play();
Symbol 341 MovieClip Frame 17
_parent.gotoAndStop("grabbed");
Symbol 342 MovieClip Frame 4
stop();
Symbol 343 MovieClip Frame 3
stop();
Symbol 345 MovieClip Frame 1
play();
Symbol 345 MovieClip Frame 7
_parent.gotoAndStop("walk");
Symbol 347 MovieClip Frame 1
speed = 7; play();
Instance of Symbol 167 MovieClip in Symbol 347 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_PushKid(_parent._parent, _parent.speed); _parent.speed--; }
Symbol 347 MovieClip Frame 20
_parent.gotoAndStop("walk");
Symbol 350 MovieClip [kid] Frame 1
_root.game.f_Skin(kid.kid);
Symbol 350 MovieClip [kid] Frame 2
_root.game.f_KidSettings(this); if (health >= 0) { if (kid_type == 1) { _root.game.f_Skin(kid.kid); } else if (kid_type == 2) { gotoAndStop ("JamesWalk"); } else if (kid_type == 3) { gotoAndStop ("SoccerWalk"); } else if (kid_type == 4) { gotoAndStop ("NinjaWalk"); } else if (kid_type == 5) { gotoAndStop ("HelmetWalk"); } } stop();
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 2
onClipEvent (enterFrame) { _root.game.f_KidRun(_parent); }
Symbol 350 MovieClip [kid] Frame 3
_root.game.f_Skin(kid.kid); stop();
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 3
onClipEvent (enterFrame) { _root.game.f_JamesRun(_parent); }
Symbol 350 MovieClip [kid] Frame 4
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid); stop();
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 4
onClipEvent (enterFrame) { _root.game.f_SoccerRun(_parent); }
Symbol 350 MovieClip [kid] Frame 5
_root.game.f_Skin(kid.kid);
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 5
onClipEvent (enterFrame) { if (!_root.game.f_NinjaAttack(_parent)) { _root.game.f_KidRun(_parent); } }
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 6
onClipEvent (enterFrame) { if (!_root.game.f_HelmetAttack(_parent)) { _root.game.f_KidRun(_parent); } }
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 11
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 350 MovieClip [kid] Frame 14
onground = true;
Symbol 350 MovieClip [kid] Frame 23
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid);
Symbol 350 MovieClip [kid] Frame 24
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid); stop();
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 24
onClipEvent (enterFrame) { _root.game.f_SoccerRun(_parent); }
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 26
onClipEvent (enterFrame) { _root.game.f_CheckSandbox(_parent); }
Symbol 350 MovieClip [kid] Frame 29
_root.game.f_Skin(kid.kid); _root.game.f_Skin(kid.kidarm); s_atvengine = new Sound(this); s_atvengine.attachSound("sound_atv_engine3.wav");
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 29
onClipEvent (enterFrame) { _root.game.f_ATV(_parent); }
Symbol 350 MovieClip [kid] Frame 30
_root.game.f_Skin(kid.body.kid); _root.game.f_Skin(kid.body.foot);
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 30
onClipEvent (enterFrame) { _root.game.f_SoccerSlide(_parent); }
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 31
onClipEvent (enterFrame) { _root.game.f_NinjaKick(_parent); }
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 32
onClipEvent (enterFrame) { _root.game.f_NinjaJump(_parent); }
Instance of Symbol 167 MovieClip in Symbol 350 MovieClip [kid] Frame 34
onClipEvent (enterFrame) { _root.game.f_SoccerSlide(_parent); }
Symbol 350 MovieClip [kid] Frame 36
_root.game.f_KidReset(this);
Symbol 352 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 1
play();
Symbol 366 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 367 MovieClip Frame 1
play();
Symbol 367 MovieClip Frame 18
_parent.gotoAndStop("walk");
Symbol 368 MovieClip Frame 1
play();
Symbol 368 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 369 MovieClip Frame 1
play();
Symbol 369 MovieClip Frame 17
_parent.gotoAndStop("walk");
Symbol 372 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Instance of Symbol 167 MovieClip in Symbol 373 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else if (_parent._parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent._parent.onfire); } }
Symbol 374 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else if (_parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent.onfire); } else { stop(); }
Symbol 377 MovieClip Frame 7
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay ("die"); }
Symbol 377 MovieClip Frame 15
_parent.gotoAndStop("walk");
Symbol 377 MovieClip Frame 16
_root.game.s_SunChipsDie.start(0, 0); play();
Symbol 377 MovieClip Frame 41
_root.game.f_MusicLight(); _root.game.f_KidDie(_parent); stop();
Symbol 380 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 380 MovieClip Frame 5
_root.game.s_Swing4.start(0, 0);
Symbol 380 MovieClip Frame 6
_root.game.f_Boss1PunchHit(_parent);
Symbol 380 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 381 MovieClip Frame 5
_root.game.s_Swing4.start(0, 0);
Symbol 381 MovieClip Frame 6
_root.game.f_Boss1UppercutHit(_parent);
Symbol 381 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 382 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 382 MovieClip Frame 6
_root.game.s_Swing4.start(0, 0);
Symbol 382 MovieClip Frame 7
_root.game.f_Boss1PunchHit(_parent);
Symbol 382 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 384 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 384 MovieClip Frame 4
_root.game.s_Swing4.start(0, 0);
Symbol 384 MovieClip Frame 5
_root.game.f_Boss1ElboHit(_parent);
Symbol 384 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 387 MovieClip Frame 1
_root.game.f_Boss1Intro(_parent);
Symbol 387 MovieClip Frame 2
gotoAndPlay (1);
Symbol 387 MovieClip Frame 3
_root.game.s_Advance.start(0, 0); play();
Instance of Symbol 386 MovieClip in Symbol 387 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll(_parent._parent); }
Symbol 387 MovieClip Frame 14
_root.game.s_Stab.start(0, 0);
Symbol 387 MovieClip Frame 21
_root.game.pause = false; _parent.gotoAndStop("walk");
Instance of Symbol 386 MovieClip in Symbol 387 MovieClip Frame 48
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll2(_root.game.dude1); }
Symbol 388 MovieClip [boss3] Frame 1
stop();
Instance of Symbol 167 MovieClip in Symbol 388 MovieClip [boss3] Frame 1
onClipEvent (enterFrame) { _root.game.f_Boss1PunchClock(_parent); }
Symbol 388 MovieClip [boss3] Frame 2
gotoAndStop ("walk");
Symbol 388 MovieClip [boss3] Frame 3
_root.game.f_KidSettings2(this); stop();
Instance of Symbol 167 MovieClip in Symbol 388 MovieClip [boss3] Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss3Run(_parent); }
Instance of Symbol 167 MovieClip in Symbol 388 MovieClip [boss3] Frame 8
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 388 MovieClip [boss3] Frame 11
onground = true;
Symbol 388 MovieClip [boss3] Frame 26
_root.game.f_KidReset2(this);
Symbol 390 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 1
play();
Symbol 405 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 406 MovieClip Frame 1
play();
Symbol 406 MovieClip Frame 18
_parent.gotoAndStop("walk");
Symbol 407 MovieClip Frame 1
play();
Symbol 407 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 408 MovieClip Frame 1
play();
Symbol 408 MovieClip Frame 17
_parent.gotoAndStop("walk");
Symbol 414 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 416 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else if (_parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent.onfire); } else { stop(); }
Instance of Symbol 167 MovieClip in Symbol 416 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else if (_parent._parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent._parent.onfire); } }
Symbol 420 MovieClip Frame 7
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay ("die"); }
Symbol 420 MovieClip Frame 15
_parent.gotoAndStop("walk");
Symbol 420 MovieClip Frame 16
play();
Symbol 420 MovieClip Frame 41
_root.game.f_MusicLight(); _root.game.f_KidDie(_parent); stop();
Symbol 422 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 422 MovieClip Frame 5
_root.game.s_Swing4.start(0, 0);
Symbol 422 MovieClip Frame 6
_root.game.f_Boss1PunchHit(_parent);
Symbol 422 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 424 MovieClip Frame 5
_root.game.s_Swing4.start(0, 0);
Symbol 424 MovieClip Frame 6
_root.game.f_Boss1UppercutHit(_parent);
Symbol 424 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 427 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 427 MovieClip Frame 6
_root.game.s_Swing4.start(0, 0);
Symbol 427 MovieClip Frame 7
_root.game.f_Boss1PunchHit(_parent);
Symbol 427 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 428 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 428 MovieClip Frame 4
_root.game.s_Swing4.start(0, 0);
Symbol 428 MovieClip Frame 5
_root.game.f_Boss1ElboHit(_parent);
Symbol 428 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 429 MovieClip Frame 1
_root.game.f_Boss1Intro(_parent);
Symbol 429 MovieClip Frame 2
gotoAndPlay (1);
Symbol 429 MovieClip Frame 3
play();
Instance of Symbol 386 MovieClip in Symbol 429 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll(_parent._parent); }
Symbol 429 MovieClip Frame 14
_root.game.f_HardPunchSound(); _root.game.boss2fodder.gotoAndStop("hit1"); attack_pow = int(_root.game.boss2fodder.health_max * 1.5); _root.game.f_Damage(_root.game.boss1fodder, attack_pow);
Symbol 429 MovieClip Frame 26
_root.game.f_HardPunchSound(); _root.game.boss2fodder.gotoAndStop("hit2"); _root.game.f_Damage(_root.game.boss2fodder, attack_pow);
Symbol 429 MovieClip Frame 36
_root.game.f_HardPunchSound(); _root.game.boss2fodder.gotoAndStop("hit3"); _root.game.f_Damage(_root.game.boss2fodder, attack_pow);
Symbol 429 MovieClip Frame 48
_root.game.f_HardPunchSound(); _root.game.f_Damage(_root.game.boss1fodder, attack_pow); _root.game.boss2fodder.speed_toss_y = -(random(5) + 20); _root.game.boss2fodder.speed_toss_x = random(5) + 20; _root.game.f_CallJuggle1(_root.game.boss2fodder);
Instance of Symbol 386 MovieClip in Symbol 429 MovieClip Frame 48
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll2(_root.game.dude1); }
Symbol 429 MovieClip Frame 68
_root.game.pause = false; _parent.gotoAndStop("walk");
Symbol 430 MovieClip [boss2] Frame 1
stop();
Instance of Symbol 167 MovieClip in Symbol 430 MovieClip [boss2] Frame 1
onClipEvent (enterFrame) { _root.game.f_Boss1PunchClock(_parent); }
Symbol 430 MovieClip [boss2] Frame 2
gotoAndStop ("walk");
Symbol 430 MovieClip [boss2] Frame 3
_root.game.f_KidSettings2(this); stop();
Instance of Symbol 167 MovieClip in Symbol 430 MovieClip [boss2] Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss2Run(_parent); }
Instance of Symbol 167 MovieClip in Symbol 430 MovieClip [boss2] Frame 8
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 430 MovieClip [boss2] Frame 11
onground = true;
Symbol 430 MovieClip [boss2] Frame 26
_root.game.f_KidReset2(this);
Symbol 435 MovieClip Frame 1
play();
Symbol 435 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 436 MovieClip Frame 1
play();
Symbol 436 MovieClip Frame 18
_parent.gotoAndStop("walk");
Symbol 439 MovieClip Frame 1
play();
Symbol 439 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 440 MovieClip Frame 1
play();
Symbol 440 MovieClip Frame 17
_parent.gotoAndStop("walk");
Symbol 442 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 444 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else if (_parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent.onfire); } else { stop(); }
Instance of Symbol 167 MovieClip in Symbol 444 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else if (_parent._parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent._parent.onfire); } }
Symbol 447 MovieClip Frame 7
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay ("die"); }
Symbol 447 MovieClip Frame 15
_parent.gotoAndStop("walk");
Symbol 447 MovieClip Frame 16
play();
Symbol 447 MovieClip Frame 41
_root.game.f_MusicLight(); _root.game.f_KidDie(_parent); stop();
Symbol 448 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 448 MovieClip Frame 5
_root.game.s_Swing4.start(0, 0);
Symbol 448 MovieClip Frame 6
_root.game.f_Boss1PunchHit(_parent);
Symbol 448 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 449 MovieClip Frame 5
_root.game.s_Swing4.start(0, 0);
Symbol 449 MovieClip Frame 6
_root.game.f_Boss1UppercutHit(_parent);
Symbol 449 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 450 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 450 MovieClip Frame 6
_root.game.s_Swing4.start(0, 0);
Symbol 450 MovieClip Frame 7
_root.game.f_Boss1PunchHit(_parent);
Symbol 450 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 451 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 451 MovieClip Frame 4
_root.game.s_Swing4.start(0, 0);
Symbol 451 MovieClip Frame 5
_root.game.f_Boss1ElboHit(_parent);
Symbol 451 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 452 MovieClip Frame 1
_root.game.f_Boss1Intro(_parent);
Symbol 452 MovieClip Frame 2
gotoAndPlay (1);
Symbol 452 MovieClip Frame 3
play();
Instance of Symbol 386 MovieClip in Symbol 452 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll(_parent._parent); }
Symbol 452 MovieClip Frame 14
_root.game.f_HardPunchSound(); _root.game.boss1fodder.gotoAndStop("hit1"); attack_pow = int(_root.game.boss1fodder.health_max * 8); _root.game.f_Damage(_root.game.boss1fodder, attack_pow);
Symbol 452 MovieClip Frame 26
_root.game.f_HardPunchSound(); _root.game.boss2fodder.gotoAndStop("hit2"); _root.game.f_Damage(_root.game.boss2fodder, attack_pow);
Symbol 452 MovieClip Frame 36
_root.game.f_HardPunchSound(); _root.game.boss2fodder.gotoAndStop("hit3"); _root.game.f_Damage(_root.game.boss2fodder, attack_pow);
Symbol 452 MovieClip Frame 48
_root.game.f_HardPunchSound(); _root.game.f_Damage(_root.game.boss1fodder, attack_pow); _root.game.boss1fodder.speed_toss_y = -(random(5) + 12); _root.game.boss1fodder.speed_toss_x = random(5) + 12; _root.game.f_CallJuggle1(_root.game.boss1fodder); _root.game.pause = false; _parent.gotoAndStop("walk");
Instance of Symbol 386 MovieClip in Symbol 452 MovieClip Frame 48
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll2(_root.game.dude1); }
Symbol 452 MovieClip Frame 68
_parent.gotoAndStop("walk");
Symbol 453 MovieClip [boss1] Frame 1
stop();
Instance of Symbol 167 MovieClip in Symbol 453 MovieClip [boss1] Frame 1
onClipEvent (enterFrame) { _root.game.f_Boss1PunchClock(_parent); }
Symbol 453 MovieClip [boss1] Frame 2
gotoAndStop ("walk");
Symbol 453 MovieClip [boss1] Frame 3
_root.game.f_KidSettings(this); stop();
Instance of Symbol 167 MovieClip in Symbol 453 MovieClip [boss1] Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss1Run(_parent); }
Instance of Symbol 167 MovieClip in Symbol 453 MovieClip [boss1] Frame 8
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 453 MovieClip [boss1] Frame 11
onground = true;
Symbol 453 MovieClip [boss1] Frame 26
_root.game.f_KidReset(this);
Symbol 464 MovieClip Frame 1
play();
Symbol 464 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 466 MovieClip Frame 1
play();
Symbol 466 MovieClip Frame 16
_parent.gotoAndStop("walk");
Symbol 468 MovieClip Frame 1
play();
Symbol 468 MovieClip Frame 17
_parent.gotoAndStop("walk");
Symbol 472 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else if (_parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent.onfire); } else { stop(); }
Instance of Symbol 167 MovieClip in Symbol 472 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else if (_parent._parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent._parent.onfire); } }
Symbol 476 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 479 MovieClip Frame 9
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay ("die"); }
Instance of Symbol 386 MovieClip in Symbol 479 MovieClip Frame 10
onClipEvent (enterFrame) { _root.game.f_SunChipsUp(_parent._parent); }
Symbol 479 MovieClip Frame 15
_parent.gotoAndStop("walk");
Symbol 479 MovieClip Frame 16
_root.game.s_SunChipsDie.start(0, 0); _root.game.f_KillKids(); play();
Symbol 479 MovieClip Frame 41
_root.ending_fader.gotoAndPlay(2); _root.game.f_KidDie(_parent); stop();
Symbol 483 MovieClip Frame 3
_root.game.s_SunChipsGrunt.start(0, 0);
Symbol 483 MovieClip Frame 10
_root.game.s_Swing1.start(0, 0); _root.game.f_Boss1UppercutHit(_parent);
Symbol 483 MovieClip Frame 13
_root.game.s_Swing2.start(0, 0);
Symbol 483 MovieClip Frame 15
_root.game.s_Swing3.start(0, 0);
Symbol 483 MovieClip Frame 18
_root.game.s_Swing4.start(0, 0);
Symbol 483 MovieClip Frame 22
_root.game.s_Swing5.start(0, 0);
Symbol 483 MovieClip Frame 33
_parent.gotoAndStop("stand");
Instance of Symbol 386 MovieClip in Symbol 488 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_SunChipsSlide(_parent._parent); }
Symbol 488 MovieClip Frame 2
_root.game.s_SunChipsGrunt.start(0, 0);
Symbol 488 MovieClip Frame 5
_parent.nohit = true; _root.game.s_Swing4.start(0, 0);
Symbol 488 MovieClip Frame 6
_root.game.f_Boss1UppercutHit(_parent);
Symbol 488 MovieClip Frame 15
_parent.nohit = false;
Symbol 488 MovieClip Frame 17
_parent.gotoAndStop("stand");
Symbol 493 MovieClip Frame 11
_root.game.s_GunShot.start(0, 0); _root.game.f_GunShot(_parent);
Symbol 493 MovieClip Frame 24
_parent.ammo--; if (_parent.ammo > 0) { _parent.gotoAndStop("stand"); } else { _parent.ammo = 6; _parent.gotoAndStop("reload"); }
Symbol 494 MovieClip Frame 1
_root.game.s_Swing4.start(0, 0);
Symbol 494 MovieClip Frame 4
_root.game.s_Swing5.start(0, 0);
Symbol 494 MovieClip Frame 6
_root.game.s_Swing6.start(0, 0);
Symbol 498 MovieClip Frame 1
_root.game.s_HardPunch2.start(0, 0); _root.game.f_Damage(_root.game.dude1, 5);
Symbol 498 MovieClip Frame 10
_root.game.s_HardPunch1.start(0, 0);
Symbol 498 MovieClip Frame 14
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 498 MovieClip Frame 18
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 498 MovieClip Frame 22
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 498 MovieClip Frame 26
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 498 MovieClip Frame 30
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 498 MovieClip Frame 34
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 498 MovieClip Frame 38
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 498 MovieClip Frame 40
_root.game.s_HardPunch3.start(0, 0);
Symbol 498 MovieClip Frame 49
_root.game.f_SunChipsStopCrazy(_parent);
Symbol 502 MovieClip Frame 1
_root.game.s_Swing6.start(0, 0);
Symbol 502 MovieClip Frame 11
_root.game.s_Reload.start(0, 0);
Symbol 502 MovieClip Frame 20
_parent.gotoAndStop("walk");
Symbol 503 MovieClip Frame 1
if ((_parent._x + _parent._parent._x) < 770) { _root.game.pause = true; _root.game.f_SunchipsMusic(); gotoAndPlay ("intro"); }
Symbol 503 MovieClip Frame 2
gotoAndPlay (1);
Symbol 503 MovieClip Frame 3
play();
Instance of Symbol 386 MovieClip in Symbol 503 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll(_parent._parent); }
Symbol 503 MovieClip Frame 47
_root.game.f_KidGroup10();
Symbol 503 MovieClip Frame 57
_root.game.s_Reload.start(0, 0);
Instance of Symbol 386 MovieClip in Symbol 503 MovieClip Frame 65
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll2(_root.game.dude1); }
Symbol 503 MovieClip Frame 85
_root.game.pause = false; _parent.gotoAndStop("walk");
Symbol 504 MovieClip [sunchips] Frame 1
stop();
Instance of Symbol 167 MovieClip in Symbol 504 MovieClip [sunchips] Frame 1
onClipEvent (enterFrame) { _root.game.f_Boss1PunchClock(_parent); }
Symbol 504 MovieClip [sunchips] Frame 2
gotoAndStop ("walk");
Symbol 504 MovieClip [sunchips] Frame 3
_root.game.f_KidSettings(this); stop();
Instance of Symbol 167 MovieClip in Symbol 504 MovieClip [sunchips] Frame 3
onClipEvent (enterFrame) { if (!_root.game.f_SunChipsAttack(_parent)) { _root.game.f_JamesRun(_parent); } }
Instance of Symbol 167 MovieClip in Symbol 504 MovieClip [sunchips] Frame 8
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 504 MovieClip [sunchips] Frame 11
onground = true;
Instance of Symbol 167 MovieClip in Symbol 504 MovieClip [sunchips] Frame 24
onClipEvent (enterFrame) { _root.game.f_SunChipsCrazy(_parent); }
Symbol 504 MovieClip [sunchips] Frame 28
_root.game.f_KidReset(this);
Symbol 508 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 1
play();
Symbol 533 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 533 MovieClip Frame 7
_parent.punching = false;
Symbol 533 MovieClip Frame 10
_parent.gotoAndStop("stand");
Symbol 537 MovieClip Frame 1
play(); _root.game.f_PunchHit(_parent);
Symbol 537 MovieClip Frame 8
_parent.punching = false;
Symbol 537 MovieClip Frame 12
_parent.gotoAndStop("stand");
Symbol 543 MovieClip Frame 1
play();
Symbol 543 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 543 MovieClip Frame 7
_parent.punching = false;
Symbol 543 MovieClip Frame 11
_parent.gotoAndStop("stand");
Symbol 546 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 1
play();
Symbol 547 MovieClip Frame 4
speed = 12; if (_parent._xscale < 0) { speed = speed * -1; }
Symbol 547 MovieClip Frame 5
if (_parent._xscale > 0) { dust_x = _parent._x + 35; } else { dust_x = _parent._x - 35; } _root.game.f_FX(dust_x, _parent._y + 5, int(_parent._y) + 5, "dust1", _parent._xscale);
Instance of Symbol 167 MovieClip in Symbol 547 MovieClip Frame 5
onClipEvent (enterFrame) { _root.game.f_PunchHit(_parent._parent); _root.game.f_MoveChar(_parent._parent, false, _parent.speed); if (_parent.speed > 0) { _parent.speed = _parent.speed - 2; if (_parent.speed < 1) { _parent.speed = 1; } } else { _parent.speed = _parent.speed + 2; if (_parent.speed > -1) { _parent.speed = -1; } } }
Symbol 547 MovieClip Frame 12
_parent.punching = false;
Symbol 547 MovieClip Frame 19
_parent.gotoAndStop("stand");
Symbol 551 MovieClip Frame 1
play();
Symbol 551 MovieClip Frame 7
_root.game.f_SoundSwing(2);
Symbol 551 MovieClip Frame 9
_root.game.f_PunchHit(_parent);
Symbol 551 MovieClip Frame 13
_parent.punching = false;
Symbol 551 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 554 MovieClip Frame 1
play();
Symbol 554 MovieClip Frame 7
_root.game.f_SoundSwing(2);
Symbol 554 MovieClip Frame 9
_root.game.f_PunchHit(_parent);
Symbol 554 MovieClip Frame 13
_parent.punching = false;
Symbol 554 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 555 MovieClip Frame 1
play();
Symbol 555 MovieClip Frame 10
_root.game.s_Swing1.start(0, 0);
Symbol 555 MovieClip Frame 12
_root.game.f_PunchHit(_parent);
Symbol 555 MovieClip Frame 20
_parent.punching = false;
Symbol 555 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 562 MovieClip Frame 1
stop();
Symbol 567 MovieClip Frame 1
play();
Symbol 567 MovieClip Frame 6
_root.game.s_Swing5.start(0, 0);
Symbol 567 MovieClip Frame 7
_root.game.f_PunchHit(_parent);
Symbol 567 MovieClip Frame 13
_parent.punching = false;
Symbol 567 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 573 MovieClip Frame 1
play();
Symbol 573 MovieClip Frame 4
_root.game.s_SwishTriple.start(0, 0);
Symbol 573 MovieClip Frame 12
_root.game.s_Stab.start(0, 0); _root.game.f_PunchHit(_parent);
Symbol 573 MovieClip Frame 18
_parent.punching = false;
Symbol 573 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 576 MovieClip Frame 1
play();
Symbol 576 MovieClip Frame 3
if (_parent._xscale > 0) { speed = 6; } else { speed = -6; }
Symbol 576 MovieClip Frame 4
_root.game.f_MoveChar(_parent, false, speed);
Symbol 576 MovieClip Frame 5
_root.game.f_MoveChar(_parent, false, speed); _parent.hitnohit = true;
Symbol 576 MovieClip Frame 6
_root.game.f_MoveChar(_parent, false, speed); _root.game.f_PunchHit(_parent);
Symbol 576 MovieClip Frame 7
_root.game.f_PunchHit(_parent);
Symbol 576 MovieClip Frame 8
_parent.hitnohit = false;
Symbol 576 MovieClip Frame 15
_parent.punching = false;
Symbol 576 MovieClip Frame 19
_parent.gotoAndStop("stand");
Symbol 577 MovieClip Frame 1
play();
Symbol 577 MovieClip Frame 2
_parent.hitnohit = true;
Symbol 577 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 577 MovieClip Frame 4
_parent.hitnohit = false;
Symbol 577 MovieClip Frame 7
_parent.punching = false;
Symbol 577 MovieClip Frame 11
_parent.gotoAndStop("stand");
Symbol 579 MovieClip Frame 1
play();
Symbol 579 MovieClip Frame 5
_parent.hitnohit = true;
Symbol 579 MovieClip Frame 6
_root.game.f_PunchHit(_parent);
Symbol 579 MovieClip Frame 7
_parent.hitnohit = false;
Symbol 579 MovieClip Frame 18
_parent.punching = false;
Symbol 579 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 583 MovieClip Frame 1
play();
Symbol 583 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 583 MovieClip Frame 4
_root.game.f_PunchHit(_parent);
Symbol 583 MovieClip Frame 12
_parent.punching = false;
Symbol 583 MovieClip Frame 16
_parent.gotoAndStop("stand");
Symbol 584 MovieClip Frame 1
play();
Symbol 584 MovieClip Frame 8
_parent.stomping = true; _root.game.f_PunchHit(_parent); _parent.stomping = false;
Symbol 584 MovieClip Frame 12
_parent.punching = false;
Symbol 584 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 587 MovieClip Frame 1
play();
Instance of Symbol 167 MovieClip in Symbol 587 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_PunchHit(_parent._parent); _root.game.f_MoveChar(_parent._parent, false, _parent._parent.speed_slam); }
Symbol 587 MovieClip Frame 13
_root.game.s_ground2.start(0, 0); _parent.stomping = true; _root.game.f_PunchHit(_parent); _parent.stomping = false;
Symbol 587 MovieClip Frame 22
_parent.punching = false;
Symbol 587 MovieClip Frame 23
_parent.gotoAndStop("stand");
Symbol 589 MovieClip Frame 1
play();
Instance of Symbol 167 MovieClip in Symbol 589 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_PunchHit(_parent._parent); _root.game.f_MoveChar(_parent._parent, false, _parent._parent.speed_slam); if ((_parent._parent.speed_slam % 4) == 0) { _root.game.f_FX(_parent._parent._x, _parent._parent._y + 10, int(_parent._parent._y) + 4, "dust1", _parent._parent._xscale); } if (_parent._parent.speed_slam > 0) { _parent._parent.speed_slam = _parent._parent.speed_slam - 1; if (_parent._parent.speed_slam < 1) { _parent._parent.speed_slam = 1; } } else { _parent._parent.speed_slam = _parent._parent.speed_slam + 1; if (_parent._parent.speed_slam > -1) { _parent._parent.speed_slam = -1; } } }
Symbol 589 MovieClip Frame 4
_root.game.f_SoundSwing(2);
Symbol 589 MovieClip Frame 7
_parent.punching = false;
Symbol 589 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 600 MovieClip Frame 1
play();
Symbol 600 MovieClip Frame 3
speed_y = -16; if (_parent._xscale > 0) { speed_x = 10; } else { speed_x = -10; }
Symbol 600 MovieClip Frame 4
_root.game.f_SoundSwing(2); play(); _root.game.f_PunchHit(_parent);
Instance of Symbol 167 MovieClip in Symbol 600 MovieClip Frame 4
onClipEvent (enterFrame) { _parent._y = _parent._y + _parent.speed_y; _root.game.f_MoveChar(_parent._parent, false, _parent.speed_x); if (_parent._y > 0) { _parent._parent.punching = false; _parent._parent.gotoAndStop("stand"); } else { _parent.speed_y = _parent.speed_y + _root.game.gravity; } }
Symbol 600 MovieClip Frame 6
_root.game.f_PunchHit(_parent);
Symbol 600 MovieClip Frame 8
_root.game.f_PunchHit(_parent);
Symbol 600 MovieClip Frame 10
_root.game.f_PunchHit(_parent);
Symbol 600 MovieClip Frame 11
_parent.punching = false;
Symbol 600 MovieClip Frame 14
if (_y < 0) { gotoAndPlay ("hitloop"); } else { _parent.gotoAndStop("stand"); }
Symbol 602 MovieClip Frame 1
stop();
Symbol 603 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 7
_root.game.f_KidThrown(_parent);
Symbol 605 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 606 MovieClip Frame 1
play();
Symbol 606 MovieClip Frame 6
_root.game.f_KidThrownFierce(_parent);
Symbol 606 MovieClip Frame 16
_parent.gotoAndStop("stand");
Symbol 607 MovieClip Frame 6
_root.game.f_GrabSpark(_parent); _root.game.f_KidHeadbutted(_parent);
Symbol 607 MovieClip Frame 16
_parent.gotoAndStop("grab");
Symbol 608 MovieClip Frame 7
_root.game.f_GrabSpark(_parent); _root.game.f_KidHeadbutted(_parent);
Symbol 608 MovieClip Frame 17
if (_parent.grab_counter > 3) { _parent.gotoAndStop("stand"); } else { _parent.gotoAndStop("grab"); }
Symbol 612 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Instance of Symbol 167 MovieClip in Symbol 612 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } }
Symbol 615 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 616 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 620 MovieClip Frame 19
_root.game.f_CheckDead(_parent);
Symbol 620 MovieClip Frame 21
_parent.gotoAndStop("stand");
Symbol 623 MovieClip Frame 8
_parent.gotoAndStop("carry");
Symbol 624 MovieClip Frame 5
_parent.gotoAndStop("stand");
Symbol 628 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 10
_parent.gotoAndStop("stand");
Symbol 643 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 14
Symbol 646 MovieClip Frame 70
_root.game.s_Thunder.start(0, 0);
Symbol 646 MovieClip Frame 86
_root.game.s_explosion6.start(0, 0);
Symbol 646 MovieClip Frame 189
_parent.gotoAndStop("stand");
Symbol 648 MovieClip Frame 39
_root.game.f_SunChipsFrenzied(_parent);
Symbol 649 MovieClip Frame 8
_root.game.s_explosion6.start(0, 0);
Symbol 649 MovieClip Frame 69
_parent.gotoAndStop("stand");
Symbol 679 MovieClip Frame 24
stopAllSounds();
Symbol 679 MovieClip Frame 25
_root.game.f_Explosion(_parent); _root.game.s_explosion5.start(0, 0);
Symbol 679 MovieClip Frame 27
_root.game.f_RemoveChar(_parent.shadow_pt);
Symbol 679 MovieClip Frame 97
stopAllSounds(); _root.game.f_GameOver(); stop();
Symbol 680 MovieClip [dude] Frame 1
_root.game.f_StandSettings(this);
Instance of Symbol 167 MovieClip in Symbol 680 MovieClip [dude] Frame 1
onClipEvent (enterFrame) { _root.game.f_Character(_parent); }
Instance of Symbol 167 MovieClip in Symbol 680 MovieClip [dude] Frame 4
onClipEvent (enterFrame) { _root.game.f_Turn(_parent); _root.game.f_Punch(_parent); }
Symbol 680 MovieClip [dude] Frame 21
hold_delay = 8; body_y = upperbody._y; kid_y = grab_pointer.body._y;
Instance of Symbol 167 MovieClip in Symbol 680 MovieClip [dude] Frame 21
onClipEvent (enterFrame) { _root.game.f_HoldWalk(_parent); _root.game.f_Throw(_parent); }
Symbol 680 MovieClip [dude] Frame 22
hold_delay = 2; body_y = upperbody._y; kid_y = grab_pointer.body._y;
Instance of Symbol 167 MovieClip in Symbol 680 MovieClip [dude] Frame 22
onClipEvent (enterFrame) { _root.game.f_HoldWalk(_parent); _root.game.f_ThrowItem(_parent); }
Instance of Symbol 167 MovieClip in Symbol 680 MovieClip [dude] Frame 28
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 680 MovieClip [dude] Frame 31
onground = true;
Symbol 683 MovieClip [shadow] Frame 1
stop();
Symbol 728 MovieClip Frame 1
bull.onRelease = function () { getURL ("http://sillybull.com"); };
Symbol 781 MovieClip Frame 1
kk.useHandCursor = false; stop();
Instance of Symbol 766 MovieClip "kk" in Symbol 781 MovieClip Frame 1
on (rollOver) { _parent.gotoAndStop(2); } on (rollOut) { _parent.gotoAndStop(1); }
Symbol 784 MovieClip Frame 1
stop();
Instance of Symbol 766 MovieClip in Symbol 784 MovieClip Frame 1
on (rollOver) { _parent.gotoAndPlay(2); } on (rollOut) { _parent.gotoAndStop(1); } on (press) { _parent._parent.gotoAndStop(2); }
Symbol 784 MovieClip Frame 6
gotoAndPlay (2);
Symbol 786 MovieClip Frame 1
stop();
Instance of Symbol 766 MovieClip in Symbol 786 MovieClip Frame 1
on (rollOver) { _parent.gotoAndPlay(2); } on (rollOut) { _parent.gotoAndStop(1); }
Symbol 786 MovieClip Frame 6
gotoAndPlay (2);
Symbol 788 MovieClip Frame 1
stop();
Instance of Symbol 766 MovieClip in Symbol 788 MovieClip Frame 1
on (rollOver) { _parent.gotoAndPlay(2); } on (rollOut) { _parent.gotoAndStop(1); } on (press) { _parent._parent.gotoAndStop(3); }
Symbol 788 MovieClip Frame 6
gotoAndPlay (2);
Symbol 791 MovieClip Frame 1
stop();
Symbol 791 MovieClip Frame 15
_root.gotoAndStop(3); stop();
Symbol 792 MovieClip Frame 1
stop();
Instance of Symbol 766 MovieClip in Symbol 792 MovieClip Frame 1
on (rollOver) { _parent.gotoAndPlay(2); } on (rollOut) { _parent.gotoAndStop(1); } on (press) { stopAllSounds(); _parent.go.gotoAndPlay(2); }
Symbol 792 MovieClip Frame 6
gotoAndPlay (2);
Instance of Symbol 809 MovieClip in Symbol 810 MovieClip Frame 1
on (press) { _parent._parent.gotoAndPlay(31); }
Symbol 811 MovieClip Frame 30
stop();
Symbol 811 MovieClip Frame 60
stopAllSounds(); _parent._parent.gotoAndStop(1);
Symbol 815 MovieClip Frame 30
stop();
Symbol 815 MovieClip Frame 60
stopAllSounds(); _parent._parent.gotoAndStop(1);
Symbol 817 MovieClip Frame 1
stop();
Symbol 819 MovieClip Frame 15
_root.gotoAndStop(2);
Symbol 819 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 820 MovieClip Frame 1
stop();
Symbol 820 MovieClip Frame 2
_root.gotoAndStop(2); _root.mena.gotoAndStop(2);
Symbol 824 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 60
stop();
Symbol 827 MovieClip Frame 1
stop();
Symbol 830 MovieClip Frame 1
stop();
Symbol 830 MovieClip Frame 2
_root.game.car_distance = 10; _root.game.s_Engine.start(0, 5000); _root.game.f_EngineVolume(); body.body.body.gotoAndStop(_root.game.current_vehicle); play();
Instance of Symbol 386 MovieClip in Symbol 830 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.car_distance = _root.game.car_distance + 0.5; _root.game.f_EngineVolume(); }
Symbol 830 MovieClip Frame 21
_parent.car2.gotoAndPlay(2); stop();
Symbol 834 MovieClip Frame 1
if (!init) { default_y = _y; init = true; } stop();
Symbol 834 MovieClip Frame 2
body.body.body.gotoAndStop(_root.game.current_vehicle); play();
Instance of Symbol 386 MovieClip in Symbol 834 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.car_distance = _root.game.car_distance + 0.5; _root.game.f_EngineVolume(); }
Symbol 834 MovieClip Frame 51
_root.game.ups1.gotoAndPlay(2); _root.game.ups1.body.body.body.gotoAndStop(_root.game.current_vehicle); stop();
Symbol 909 MovieClip Frame 1
if (_parent.object_type > 0) { gotoAndStop(_parent.object_type); } else if (_parent._parent.object_type > 0) { gotoAndStop(_parent._parent.object_type); } else if (_parent._parent._parent.object_type > 0) { gotoAndStop(_parent._parent._parent.object_type); } else { stop(); }
Symbol 910 MovieClip Frame 1
play();
Symbol 910 MovieClip Frame 7
_parent.gotoAndStop("stand");
Symbol 911 MovieClip Frame 8
stop();
Symbol 917 MovieClip Frame 1
stop();
Instance of Symbol 167 MovieClip in Symbol 917 MovieClip Frame 4
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 917 MovieClip Frame 7
_root.game.f_ObjectSettings(this);
Symbol 931 MovieClip Frame 1
if (_parent.ball == 2) { gotoAndStop (2); } else if (_parent._parent.ball == 2) { gotoAndStop (2); } else if (_parent._parent._parent.ball == 2) { gotoAndStop (2); } else { stop(); }
Symbol 933 MovieClip Frame 13
gotoAndPlay (1);
Symbol 935 MovieClip Frame 13
gotoAndPlay (1);
Symbol 936 MovieClip Frame 27
gotoAndPlay ("loop");
Symbol 937 MovieClip Frame 1
stop();
Symbol 938 MovieClip Frame 1
stop();
Instance of Symbol 386 MovieClip in Symbol 938 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_SeekOwner(_parent); }
Instance of Symbol 167 MovieClip in Symbol 938 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 938 MovieClip Frame 5
_root.game.f_ObjectSettings(this); speed_toss_x = speed_toss_x / 2; speed_toss_y = (-speed_toss_x) / 2;
Instance of Symbol 386 MovieClip in Symbol 938 MovieClip Frame 5
onClipEvent (enterFrame) { _root.game.f_Roll(_parent); }
Instance of Symbol 167 MovieClip in Symbol 938 MovieClip Frame 9
onClipEvent (enterFrame) { _root.game.f_SoccerBall(_parent); }
Instance of Symbol 167 MovieClip in Symbol 938 MovieClip Frame 10
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Instance of Symbol 167 MovieClip in Symbol 938 MovieClip Frame 11
onClipEvent (enterFrame) { _root.game.f_SeakHoop(_parent); }
Symbol 939 MovieClip Frame 7
stop();
Instance of Symbol 386 MovieClip in Symbol 940 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_MedPickup(_parent); }
Symbol 958 MovieClip Frame 1
function f_SetXY(zone, new_x, new_y) { var _local1 = zone; _local1.x = new_x; _local1.y = new_y; _local1._x = _local1.x; _local1._y = _local1.y; f_Depth(_local1, _local1.y); if (_local1.item) { f_MoveItem(_local1, _local1.item, speed); } _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Mask(_local1); } function f_SetXY2(zone1, new_x, new_y) { var _local1 = zone1; _local1.x = new_x; _local1.y = new_y; _local1._x = _local1.x; _local1._y = _local1.y; f_Depth(_local1, _local1.y); if (_local1.item) { f_MoveItem(_local1, _local1.item, speed); } _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Mask(_local1); } function f_rad2deg(radian) { return(57.29578 * radian); } function f_FlipChar(u_flipchar) { var _local1 = u_flipchar; _local1._xscale = _local1._xscale * -1; f_Mask(_local1); } function f_FlipSame(u_flipchar, u_flipsource) { var _local1 = u_flipchar; if ((_local1._xscale > 0) && (u_flipsource._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1._xscale < 0) && (u_flipsource._xscale > 0)) { f_FlipChar(_local1); } } function f_FlipInverse(u_flipchar, u_flipsource) { var _local1 = u_flipchar; if ((_local1._xscale > 0) && (u_flipsource._xscale > 0)) { f_FlipChar(_local1); } else if ((_local1._xscale < 0) && (u_flipsource._xscale < 0)) { f_FlipChar(_local1); } } function f_ClearGrabPointer(u_ClearPointer) { u_ClearPointer.grab_pointer = undefined; } function f_SwingsOn() { swing2.gotoAndStop("on"); swing3.gotoAndStop("on"); } function f_SwingsOff() { swing2.gotoAndStop("off"); swing3.gotoAndStop("off"); } function f_KidDie(zone) { var _local1 = zone; _local1.alive = false; _local1.shadow_pt.gotoAndStop("off"); kills++; if (kills >= kills_goal) { kills_goal = 0; checkpoint++; if (checkpoint == 1) { limit_bottomright.x = limit_bottomright.x + 400; new_limit_topleft = limit_bottomright.x - 1200; f_KidGroup2(); } else if (checkpoint == 2) { limit_bottomright.x = limit_bottomright.x + 1370; new_limit_topleft = limit_bottomright.x - 1440; f_KidGroup3(); } else if (checkpoint == 3) { limit_bottomright.x = limit_bottomright.x + 1050; new_limit_topleft = limit_bottomright.x - 1650; f_KidSwing(); } else if (checkpoint == 4) { limit_bottomright.x = limit_bottomright.x + 1000; new_limit_topleft = limit_bottomright.x - 1500; f_KidGroup4(); } else if (checkpoint == 5) { f_KidGroup5(); limit_bottomright.x = limit_bottomright.x + 700; new_limit_topleft = limit_bottomright.x - 1900; } else if (checkpoint == 6) { limit_bottomright.x = limit_bottomright.x + 1200; new_limit_topleft = limit_bottomright.x - 1200; f_KidGroup6(); bballhoop.gotoAndStop("on"); } else if (checkpoint == 7) { limit_bottomright.x = limit_bottomright.x + 1000; new_limit_topleft = limit_bottomright.x - 1000; } else if (checkpoint == 8) { limit_bottomright.x = limit_bottomright.x + 2000; new_limit_topleft = limit_bottomright.x - 1300; f_KidGroup8(); } else if (checkpoint == 9) { limit_bottomright.x = limit_bottomright.x + 2000; new_limit_topleft = limit_bottomright.x - 1500; } else if (checkpoint == 10) { limit_bottomright.x = limit_bottomright.x + 1600; new_limit_topleft = limit_bottomright.x - 1800; med1.gotoAndStop("on"); f_SpawnSunchips(); kills_goal = kills_goal + 3; } limit_bottomright._x = limit_bottomright.x; if (limit_topleft.x < new_limit_topleft) { limit_topleft.x = -game_x; limit_topleft._x = limit_topleft.x; } f_StaticRange(); kills = 0; if (checkpoint < 11) { s_Advance.start(0, 0); _root.go_arrow.gotoAndPlay(2); _root.center.gotoAndPlay(2); } } f_RemoveChar(_local1); } function f_CheckHold(u_kid) { if (u_kid == dude1.grab_pointer) { f_ClearGrabPointer(dude1); dude1.gotoAndStop("stand"); } } function f_CarCheckHit(zone, u_hit) { var _local1 = u_hit; var _local2 = zone; var _local3 = false; if (_local1.y < _local2.y) { if (_local1.y > (_local2.y - 100)) { if (Math.abs(_local2.x - _local1.x) < (_local2._width / 2)) { if (_local1.health > 0) { _local3 = true; f_Damage(_local1, 3); if (((_local1.x < _local2.x) && (_local1._xscale < 0)) || ((_local1.x >= _local2.x) && (_local1._xscale > 0))) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = random(8) + 12; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CheckHold(_local1); f_CallJuggle1(_local1); } } } } return(_local3); } function f_DropItem(u_drop) { var _local1 = u_drop; if (_local1.grab_pointer != undefined) { f_FlipSame(_local1.grab_pointer, _local1); _local1.grab_pointer.speed_toss_y = -(random(10) + 10); _local1.grab_pointer.speed_toss_x = random(8) + 12; f_CallJuggle1(_local1.grab_pointer); f_ClearGrabPointer(_local1); } if (_local1.item != eval("NULL")) { _local1.item.gotoAndStop("stand"); _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); } } function f_CarScene1() { bg2.car1.gotoAndPlay(2); } function f_StopCarScene1() { bg2.car1.gotoAndStop(1); bg2.car2.gotoAndStop(1); ups1.gotoAndStop(1); ups2.gotoAndStop(1); } function f_CarDrive(zone) { var _local2 = zone; _local2._y = _local2._y + _local2.speed_y; _local2.y = _local2._y; _local2.x = _local2._x; _local2.speed_y++; _local2._xscale = _local2._xscale + (_local2.speed_y / 12); _local2._yscale = _local2._yscale + (_local2.speed_y / 12); _local2.depth_mod = 990; f_Depth(_local2, _local2.y); f_EngineVolume(); if (_local2.y > (limit_bottomright.y + _local2._height)) { current_vehicle++; if (current_vehicle > total_vehicles) { current_vehicle = 1; } s_Engine.stop(); bg2.car1.gotoAndPlay(2); _local2.gotoAndStop(1); } else { if (_local2.y > ((limit_bottomright.y + _local2._height) - 300)) { car_distance = car_distance - 15; } else { car_distance = car_distance + 4; } var _local3 = false; i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (_local1.alive) { if (f_CarCheckHit(_local2, _local1)) { _local3 = true; } } i++; } i = 1; while (i <= total_objects) { var _local1 = this["object_pt" + i]; if (f_CarCheckHit(_local2, _local1)) { _local3 = true; } i++; } var _local1 = dude1; if (_local1.y < _local2.y) { if (_local1.y > (_local2.y - 100)) { if (Math.abs(_local2.x - _local1.x) < (_local2._width / 2)) { if (!_local1.nohit) { _local3 = true; f_Damage(_local1, 10); if (((_local1.x < _local2.x) && (_local1._xscale < 0)) || ((_local1.x >= _local2.x) && (_local1._xscale > 0))) { f_FlipChar(_local1); } f_DropItem(_local1); _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = random(8) + 12; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CallJuggle1(_local1); } } } } if (_local3) { f_HardPunchSound(); } } } function f_KillKids() { var _local2 = this; i = 1; while (i <= total_kids) { var _local1 = _local2["kid" + i]; if (_local1.alive) { _local1.health = 0; _local1.gotoAndStop("hitground1"); } i++; } } function f_ExplosionCheckHit(zone, u_hit) { var _local1 = u_hit; var _local2 = zone; var _local3 = false; if (Math.abs(_local1.y - _local2.y) < 30) { if (Math.abs(_local2.x - _local1.x) < 150) { _local3 = true; _local1.onfire = 2; f_Damage(_local1, 6); if (_local1.grab) { if (((_local1.x < _local2.x) && (_local1._xscale < 0)) || ((_local1.x >= _local2.x) && (_local1._xscale > 0))) { f_FlipChar(_local1); } } else { _local1.explosion = true; _local1.punch_function(_local1); } _local1.speed_toss_y = -(random(15) + 25); _local1.speed_toss_x = random(16) + 1; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CheckHold(_local1); f_CallJuggle1(_local1); } } return(_local3); } function f_Explosion(zone) { var _local2 = zone; var _local3 = false; i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (_local1.alive) { if (f_ExplosionCheckHit(_local2, _local1)) { _local3 = true; } } i++; } i = 1; while (i <= total_objects) { var _local1 = this["object_pt" + i]; if (_local1.active) { if (f_ExplosionCheckHit(_local2, _local1)) { _local3 = true; } } i++; } var _local1 = dude1; if (Math.abs(_local1.y - _local2.y) < 30) { if (Math.abs(_local2.x - _local1.x) < 150) { if (_local1.health > 0) { _local3 = true; _local1.onfire = 2; f_Damage(_local1, 4); if (((_local1.x < _local2.x) && (_local1._xscale < 0)) || ((_local1.x >= _local2.x) && (_local1._xscale > 0))) { f_FlipChar(_local1); } f_DropItem(_local1); _local1.speed_toss_y = -(random(10) + 30); _local1.speed_toss_x = random(8) + 8; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CallJuggle1(_local1); } } } } function f_ObjectSettings(zone) { zone.onfire = 1; } function f_ObjectSettings2(zone1) { zone1.onfire = 1; } function f_KidSettings(zone) { var _local1 = zone; _local1.nohit = false; _local1.falling = false; _local1.onground = false; _local1.onfire = 1; _local1.bounces = 0; _local1.toss_clock = 0; _local1.root = true; if (_local1.health <= 0) { s_Ground3.start(0, 0); _local1.gotoAndStop("hitground1"); } } function f_KidSettings2(zone1) { var _local1 = zone1; _local1.nohit = false; _local1.falling = false; _local1.onground = false; _local1.onfire = 1; _local1.bounces = 0; _local1.toss_clock = 0; _local1.root = true; if (_local1.health <= 0) { s_Ground3.start(0, 0); _local1.gotoAndStop("hitground1"); } } function f_Juggle1Setup(u_kid) { var _local1 = u_kid; if (_local1.item != eval("NULL")) { _local1.item.gotoAndStop("stand"); _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); } _local1.nohit = true; _local1.bounces = 0; } function f_CallJuggle1(u_kid) { f_Juggle1Setup(u_kid); u_kid.gotoAndStop("juggle1"); } function f_Collide(zone) { var _local1 = zone; if (_local1.collide.body._y >= -10) { if (_local1.collide.grab) { f_FlipSame(_local1.collide, _local1); _local1.collide.speed_toss_y = -6; _local1.collide.speed_toss_x = (-random(6)) + 10; f_CallJuggle1(_local1.collide); f_PunchSound(); f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 15, "impact1"); } else if (_local1.collide.punch) { _local1.collide.punch_function(_local1.collide); } else { f_PunchSound(); f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 15, "impact1"); } } } function f_KidToss(zone) { var _local1 = zone; if (_local1 == dude1) { _local1.collide = eval("NULL"); if (_local1._xscale > 0) { f_MoveChar(_local1, false, -_local1.speed_toss_x); } else { f_MoveChar(_local1, false, _local1.speed_toss_x); } if (_local1.bounds) { f_FlipChar(_local1); } } else { if (_local1._xscale > 0) { f_MoveKid(_local1, false, -_local1.speed_toss_x); } else { f_MoveKid(_local1, false, _local1.speed_toss_x); } if (_local1.bounds) { f_FlipChar(_local1); } } if (_local1.hitwall) { f_Collide(_local1); _local1.hitwall = false; f_FlipChar(_local1); f_Damage(_local1, 5); _local1.speed_toss_x = _local1.speed_toss_x * 0.5; } _local1.body._y = _local1.body._y + _local1.speed_toss_y; _local1.toss_clock++; if (_local1.onfire == 2) { if ((_local1.toss_clock % 2) == 0) { var _local2 = random(20) + 80; f_FX((_local1.x + random(20)) - 10, ((_local1.body._y + _local1.y) + random(20)) - 40, _local1.y - 1, "fire1", _local2, _local2); } } else if (_local1.onfire == 3) { if ((_local1.toss_clock % 2) == 0) { var _local2 = random(20) + 120; f_FX((_local1.x + random(20)) - 10, ((_local1.body._y + _local1.y) + random(20)) - 40, _local1.y - 1, "ragesmoke", _local2, _local2); } } if (_local1.weight > 0) { _local1.body.body._rotation = _local1.body.body._rotation - Math.abs(_local1.speed_toss_y); } else { _local1.body.body._rotation = _local1.body.body._rotation + Math.abs(_local1.speed_toss_y); } f_KidHitKids(_local1); _local1.speed_toss_y = _local1.speed_toss_y + (gravity + _local1.gravity); if (_local1.speed_toss_y > 0) { _local1.falling = true; } else { _local1.falling = false; } if (_local1.body._y > 0) { _local1.body._y = 0; _local1.shadow_pt._xscale = 100; _local1.shadow_pt._yscale = 100; if (_local1.explode) { f_RemoveChar(_local1.shadow_pt); s_explosion6.start(0, 0); f_Explosion(_local1); _local1.active = false; _local1.grab = false; _local1.punch = false; f_StaticRange(); f_SpawnMask(_local1); _local1.gotoAndStop("explode"); } else { _local1.bounces++; if (_local1.bounces == 1) { f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "dust1", _local1._xscale); if (_local1 != dude1) { if (_local1.speed_toss_y > 40) { f_Damage(_local1, 7); } else if (_local1.speed_toss_x > 15) { f_Damage(_local1, 7); } } } if (_local1.speed_toss_y > 10) { if (_local1.speed_toss_y > 40) { s_Ground3.start(0, 0); f_FX(_local1.x, _local1.y, 1, "shockwave", u_temp._xscale); } else if (_local1.speed_toss_y > 20) { s_Ground4.start(0, 0); } else { s_Ground5.start(0, 0); } _local1.speed_toss_y = int(_local1.speed_toss_y * -0.35); if ((_local1.bounces % 2) == 0) { var current_rotation = _local1.body.body._rotation; _local1.gotoAndStop("bounce2"); _local1.body.body._rotation = current_rotation; } else { var current_rotation = _local1.body.body._rotation; _local1.gotoAndStop("bounce1"); _local1.body.body._rotation = current_rotation; } } else { s_Ground6.start(0, 0); _local1.nohit = true; _local1.bounces = 0; f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "dust1", _local1._xscale); _local1.gotoAndStop("hitground1"); } } } else { var _local3 = 100 + (_local1.body._y * 0.25); if (_local3 < 10) { _local3 = 10; } _local1.shadow_pt._xscale = _local3; _local1.shadow_pt._yscale = _local3; } } function f_KidHitKids(zone) { var _local2 = zone; if ((_local2.speed_toss_y > 40) || (_local2.speed_toss_x > 14)) { if (_local2.body._y > -150) { var _local3 = false; i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (((!_local1.nohit) && (_local1 != _local2)) && (_local1.alive)) { if ((_local2 == dude1) && (_local1.atv)) { } else if (Math.abs(_local1.y - _local2.y) < 15) { if (Math.abs(_local1.x - _local2.x) < 40) { f_Damage(_local2, 1); f_Damage(_local1, 3); _local3 = true; f_FlipSame(_local1, _local2); _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = _local2.speed_toss_x * 0.75; f_CheckHold(_local1); f_CallJuggle1(_local1); _local1.body._y = -50; } } } i++; } if (_local2.weight > 0) { var _local1 = dude1; if ((!_local1.nohit) && (_local1 != _local2)) { if (Math.abs(_local1.y - _local2.y) < 15) { if (Math.abs(_local1.x - _local2.x) < 40) { _local3 = true; f_FlipSame(_local1, _local2); _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = _local2.speed_toss_x * 0.75; f_DropItem(_local1); f_CallJuggle1(_local1); _local1.body._y = -50; } } } } if (_local3) { f_PunchSound(); f_FX(_local2.x, _local2.body._y + _local2.y, int(_local2.y) + 15, "impact1"); } } } } function f_CreateFX() { i = 1; while (i <= total_fx) { var _local2 = "fx" + i; fx_dm_current = fx_dm_current + 1; var _local1 = fx_dm_current + fx_dm_default; var _loc2 = f_DepthVal(_local1, 0); attachMovie("fx", _local2, _loc2); var _local3 = this["fx" + i]; _local3.depth_mod = _local1; i++; } } function f_FX(fx_x, fx_y, fx_depth, fx_type, fx_xscale, fx_yscale) { var _local1 = this["fx" + current_fx]; _local1._x = fx_x; _local1._y = fx_y; if (fx_xscale != undefined) { _local1._xscale = fx_xscale; } else { _local1._xscale = 100; } if (fx_yscale != undefined) { _local1._yscale = fx_yscale; } else { _local1._yscale = 100; } f_Depth(_local1, fx_depth); _local1.gotoAndStop(fx_type); _local1.x = fx_x; _local1.y = fx_depth; f_SpawnMask(_local1); current_fx++; if (current_fx > total_fx) { current_fx = 1; } return(_local1); } function f_KidThrownFierce(zone) { var _local1 = zone; u_temp = _local1.grab_pointer; f_FlipInverse(u_temp, _local1); if (_local1._xscale > 0) { f_MoveKid(u_temp, false, 50); } else { f_MoveKid(u_temp, false, -50); } u_temp.y = _local1.y + 1; u_temp._y = u_temp.y; if (Key.isDown(38)) { u_temp.speed_toss_y = -40; u_temp.speed_toss_x = 2; } else { u_temp.speed_toss_y = -16; u_temp.speed_toss_x = 20; } f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 50) - u_temp.y; f_ClearGrabPointer(_local1); } function f_KidThrown(zone) { var _local1 = zone; u_temp = _local1.grab_pointer; f_FlipInverse(u_temp, _local1); if (_local1._xscale > 0) { f_MoveKid(u_temp, false, 70); var _local2 = _local1.x + 100; } else { f_MoveKid(u_temp, false, -70); var _local2 = _local1.x - 100; } u_temp._x = u_temp.x; u_temp.y = _local1.y + 1; u_temp._y = u_temp.y; u_temp.speed_toss_y = 60; u_temp.speed_toss_x = 10; f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 25) - u_temp.y; f_FX(u_temp.x, _local1.y + 15, int(_local1.y) + 15, "impact3", -u_temp._xscale); f_FX(_local2, _local1.y + 15, int(_local1.y) + 14, "blood1", -u_temp._xscale); f_ClearGrabPointer(_local1); } function f_KidHeadbutted(zone) { var _local1 = zone; f_Damage(_local1.grab_pointer, _local1.punch_pow_low); if (_local1.grab_counter > 3) { u_temp = _local1.grab_pointer; f_FlipInverse(u_temp, _local1); if (_local1._xscale > 0) { u_temp.x = _local1.x + 50; } else { u_temp.x = _local1.x - 50; } u_temp._x = u_temp.x; u_temp.y = _local1.y + 1; u_temp._y = u_temp.y; u_temp.speed_toss_y = -2; u_temp.speed_toss_x = 20; f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 50) - u_temp.y; f_ClearGrabPointer(_local1); } } function f_GrabSpark(zone) { var _local1 = zone; if (_local1._xscale > 0) { var _local3 = _local1.x + 50; } else { var _local3 = _local1.x - 50; } if ((_local1.grab_counter == 1) || (_local1.grab_counter == 3)) { f_PunchSound(); if (_local1.rage >= _local1.rage_goal) { var _local2 = "rageimpact"; } else { var _local2 = "impact2"; } f_FX(_local3, _local1.y - 80, int(_local1.y) + 10, _local2); } else if (_local1.grab_counter == 2) { f_PunchSound(); if (_local1.rage >= _local1.rage_goal) { var _local2 = "rageimpact"; } else { var _local2 = "impact1"; } f_FX(_local3, _local1.y - 80, int(_local1.y) + 10, _local2); f_FX(_local3, _local1.y - 80, int(_local1.y) + 9, "blood1"); } else { f_HardPunchSound(); if (_local1.rage >= _local1.rage_goal) { var _local2 = "rageimpact"; } else { var _local2 = "impact3"; } f_FX(_local3, _local1.y - 80, int(_local1.y) + 10, _local2); f_FX(_local3, _local1.y - 80, int(_local1.y) + 9, "blood2"); } } function f_ThrowItem(zone) { var _local1 = zone; var _local2 = false; if (Key.isDown(_local1.button_punch1)) { if (!_local1.punched) { _local1.punched = true; _local2 = true; u_temp = _local1.grab_pointer; u_temp.speed_toss_y = -4; u_temp.speed_toss_x = 15; f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 150) - u_temp.y; f_ClearGrabPointer(_local1); f_ClearGrabPointer(_local1); f_DashReset(_local1); _local1.gotoAndStop("throw_item"); } } else { _local1.punched = false; } if (Key.isDown(_local1.button_punch2)) { if ((!_local1.punched2) && (!_local2)) { _local1.punched2 = true; u_temp = _local1.grab_pointer; if (Key.isDown(_local1.button_up)) { u_temp.speed_toss_y = -(26 + random(5)); u_temp.speed_toss_x = 2 + random(3); } else { u_temp.speed_toss_y = -9; u_temp.speed_toss_x = 17; } f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 150) - u_temp.y; f_ClearGrabPointer(_local1); f_ClearGrabPointer(_local1); f_DashReset(_local1); s_swing1.start(0, 0); _local1.gotoAndStop("throw_item"); } } else { _local1.punched2 = false; } } function f_Throw(zone) { var _local1 = zone; if (Key.isDown(_local1.button_punch1)) { if (!_local1.punched) { if (Key.isDown(_local1.button_left) || (Key.isDown(_local1.button_right))) { f_SoundSwing(2); _local1.grab_pointer.gotoAndStop("thrown"); f_SetXY(_local1.grab_pointer, _local1.x, _local1.grab_pointer.y); _local1.gotoAndStop("throw"); return; } _local1.grab_counter++; if ((_local1.grab_counter == 1) || (_local1.grab_counter == 3)) { _local1.grab_pointer.gotoAndStop("grabhit1"); _local1.gotoAndStop("grabhit1"); } else { _local1.grab_pointer.gotoAndStop("grabhit2"); _local1.gotoAndStop("grabhit2"); } } } else { _local1.punched = false; } if (Key.isDown(_local1.button_punch2)) { if (!_local1.punched2) { if ((Key.isDown(_local1.button_left) || (Key.isDown(_local1.button_right))) || (Key.isDown(_local1.button_up))) { f_SoundSwing(4); _local1.grab_pointer.gotoAndStop("thrown2"); f_SetXY(_local1.grab_pointer, _local1.x, _local1.grab_pointer.y); _local1.gotoAndStop("throw2"); } else { _local1.grab_counter++; if ((_local1.grab_counter == 1) || (_local1.grab_counter == 3)) { _local1.grab_pointer.gotoAndStop("grabhit1"); _local1.gotoAndStop("grabhit1"); } else { _local1.grab_pointer.gotoAndStop("grabhit2"); _local1.gotoAndStop("grabhit2"); } } } } else { _local1.punched2 = false; } } function f_SkeletonRip(zone) { f_KidDie(zone.grab_pointer); f_ClearGrabPointer(zone); } function f_KidReset(zone) { f_MoveKid(zone, false, 10000); } function f_KidReset2(zone1) { f_MoveKid(zone1, false, 10000); } function f_KidGrabbed(u_dude) { var _local1 = u_dude; if (_local1.grab_pointer != undefined) { f_FlipInverse(_local1.grab_pointer, _local1); if (_local1._xscale > 0) { _local1.grab_pointer.x = _local1.x + _local1.grab_pointer.distance; } else { _local1.grab_pointer.x = _local1.x - _local1.grab_pointer.distance; } _local1.grab_pointer.y = _local1.y + 3; f_SetXY(_local1.grab_pointer, _local1.grab_pointer.x, _local1.grab_pointer.y); f_ShareMask(_local1, _local1.grab_pointer); } } function f_Grab(zone) { var _local2 = zone; var u_impact = false; var _local3 = false; if (_local2.item == eval("NULL")) { i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (((!_local1.nohit) && (_local1.alive)) && (_local1.grab)) { if (Math.abs(_local1.y - _local2.y) < 10) { if (Math.abs(_local1.x - _local2.x) < 30) { if (!_local1.atv) { if (_local2.dashing) { u_impact = true; f_FlipInverse(_local1, _local2); _local1.speed_toss_y = -12; _local1.speed_toss_x = 8; f_Damage(_local1, _local2.punch_pow_low); f_CallJuggle1(_local1); _local1.body._y = (_local2.y - 50) - _local1.y; } else { _local2.grab_pointer = _local1; _local2.grab_pointer.distance = 55; _local2.grab_counter = 0; f_KidGrabbed(_local2); if (_local1.item != eval("NULL")) { _local1.item.gotoAndStop("stand"); _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); } _local1.gotoAndStop("grabbed"); i = total_kids + 1; _local3 = true; _local2.gotoAndStop("grab"); } } } } } i++; } if (u_impact) { f_PunchSound(); if (_local2.rage >= _local2.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact3"; } f_FX(_local2.x, _local2.y - 50, int(_local2.y) + 30, impact_anim); } } return(_local3); } function f_SoundSwing(power) { this["s_Swing" + ((random(3) + power) - 1)].start(0, 0); } function f_PunchSound() { this["s_Punch" + (random(3) + 1)].start(0, 0); } function f_HardPunchSound() { this["s_HardPunch" + (random(3) + 1)].start(0, 0); } function f_UppercutHit(u_kid, u_y) { var _local1 = u_kid; _local1.speed_toss_y = -(random(10) + 20); _local1.speed_toss_x = 0; f_CallJuggle1(_local1); _local1.body._y = u_y - _local1.y; } function f_PunchHit(zone) { var _local2 = zone; var x1 = _local2.x; var y1 = _local2.y; u_point.x = 0; u_point.y = 0; _local2.body.punch_pt.localToGlobal(u_point); var x2 = (u_point.x - game_x); var _local3 = u_point.y - game_y; var hit_impact = false; var hit_x; var hit_y = 0; i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (_local1.alive) { if (Math.abs(_local1.y - y1) < 20) { if ((((_local1.x > x1) && (_local1.x < x2)) || ((_local1.x > x2) && (_local1.x < x1))) || (_local2.stomping && (Math.abs(_local1.x - _local2.x) < 40))) { if (((!_local1.nohit) || (_local2.hitnohit)) || (_local2.stomping && (_local1.onground))) { hit_impact = true; if (_local2.rage >= _local2.rage_goal) { _local1.onfire = 3; } if (_local1.y > hit_y) { hit_x = _local1.x; hit_y = _local1.y; } if ((x2 > x1) && (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((x2 < x1) && (_local1._xscale < 0)) { f_FlipChar(_local1); } if (_local2.stomping && (_local1.onground)) { _local1.speed_toss_y = 20; _local1.speed_toss_x = random(6) + 7; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_group == 1) { if (_local2.punch_num == 1) { _local1.gotoAndStop("hit1"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 2) { _local1.gotoAndStop("hit2"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 3) { _local1.gotoAndStop("hit3"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 4) { _local1.speed_toss_y = -9; _local1.speed_toss_x = 4; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; f_Damage(_local1, _local2.punch_pow_medium); } } else if (_local2.punch_group == 2) { if (_local2.punch_num == 1) { _local1.gotoAndStop("hit1"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_medium); } else if (_local2.punch_num == 2) { _local1.gotoAndStop("hit2"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_medium); } else if (_local2.punch_num == 3) { _local1.speed_toss_y = 70; _local1.speed_toss_x = 1; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_high); } else if (_local2.punch_num == 20) { _local1.speed_toss_y = -16; _local1.speed_toss_x = 0; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; f_Damage(_local1, _local2.punch_pow_medium); } else if (_local2.punch_num == 21) { _local1.speed_toss_y = -14; _local1.speed_toss_x = 0; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; f_Damage(_local1, _local2.punch_pow_high); } else if (_local2.punch_num == 22) { _local1.speed_toss_y = -26; _local1.speed_toss_x = -8; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; f_Damage(_local1, _local2.punch_pow_high); } } else if (_local2.punch_group == 3) { f_UppercutHit(_local1, _local3); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_group == 4) { if (_local2.punch_num == 1) { _local1.speed_toss_y = -8; _local1.speed_toss_x = random(6) + 10; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 2) { _local1.speed_toss_y = -26; _local1.speed_toss_x = 10; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 3) { _local1.speed_toss_y = -16; _local1.speed_toss_x = 10; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_low); } } else if (_local2.punch_group == 5) { _local1.gotoAndStop("hit1"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } else { _local2.punch_group = 1; _local2.punch_num = 1; _local1.gotoAndStop("hit1"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } } else if (((_local1.body._y + _local1.y) > _local3) && (_local1.body._y < 0)) { if ((_local2.punch_num < 3) || (_local2.punch_group == 4)) { hit_impact = true; if (_local2.rage >= _local2.rage_goal) { _local1.onfire = 3; } if ((_local2.punch_group < 4) || ((_local2.punch_group == 4) && (_local2.punch_num == 3))) { f_Damage(_local1, _local2.punch_pow_low); } if (_local1.y > hit_y) { hit_x = _local1.x; hit_y = _local1.y; } if ((x2 > x1) && (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((x2 < x1) && (_local1._xscale < 0)) { f_FlipChar(_local1); } if ((_local2.punch_group == 3) && (_local2.punch_num == 1)) { f_UppercutHit(_local1, _local3); } else if (_local2.punch_group == 4) { if (_local2.punch_num == 2) { f_Damage(_local1, int(_local2.punch_pow_low / 2)); _local1.speed_toss_y = -(random(10) + 20); _local1.speed_toss_x = random(6) + 7; f_CallJuggle1(_local1); } else if (_local2.punch_num == 3) { _local1.speed_toss_y = -16; _local1.speed_toss_x = 10; f_CallJuggle1(_local1); } } else { _local1.speed_toss_y = -9; _local1.speed_toss_x = 12; f_CallJuggle1(_local1); } } } } } } i++; } i = 1; while (i <= total_objects) { var _local1 = this["object_pt" + i]; if (_local1.punch) { if (Math.abs(_local1.y - y1) < 20) { if (((_local1.x > x1) && (_local1.x < x2)) || ((_local1.x > x2) && (_local1.x < x1))) { if (_local1.body._y > -150) { if (_local2.rage >= _local2.rage_goal) { _local1.onfire = 3; } if (_local1.grab) { f_FlipInverse(_local1, dude1); if (_local2.punch_group == 3) { _local1.speed_toss_y = -(random(10) + 30); _local1.speed_toss_x = 0; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; } else { _local1.speed_toss_y = -6; _local1.speed_toss_x = (-random(6)) + 10; f_CallJuggle1(_local1); } hit_impact = true; if (_local1.y > hit_y) { hit_x = _local1.x; hit_y = _local1.y; } } else { _local1.punch_function(_local1); } } } } } i++; } if (hit_impact) { if (_local2.punch_group == 1) { if (_local2.punch_num == 1) { f_PunchSound(); } else if (_local2.punch_num == 2) { f_PunchSound(); } else if (_local2.punch_num == 3) { f_PunchSound(); } else if (_local2.punch_num == 4) { f_HardPunchSound(); } f_RageUp(_local2, int(_local2.rage_goal / 10)); } else if (_local2.punch_group == 2) { if (((_local2.punch_num == 1) || (_local2.punch_num == 2)) || (_local2.punch_num == 3)) { f_HardPunchSound(); } else if (((_local2.punch_num == 20) || (_local2.punch_num == 21)) || (_local2.punch_num == 22)) { s_Smack1.start(0, 0); } f_RageUp(_local2, int(_local2.rage_goal / 10)); } else if (_local2.punch_group == 3) { f_HardPunchSound(); f_RageUp(_local2, int(_local2.rage_goal / 10)); } else { f_PunchSound(); f_RageUp(_local2, int(_local2.rage_goal / 60)); } if (y1 > hit_y) { hit_y = y1; } var u_depth = (hit_y + 2); if ((_local2.punch_group == 1) && (_local2.punch_num == 3)) { if (_local2.rage >= _local2.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact2"; } f_FX(hit_x, _local3, u_depth, impact_anim); } else if (((_local2.punch_group == 1) && (_local2.punch_num == 4)) || ((_local2.punch_group == 2) && (_local2.punch_num == 22))) { if (_local2.rage >= _local2.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact3"; } f_FX(hit_x, _local3, u_depth, impact_anim); } else { if (_local2.rage >= _local2.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact1"; } f_FX(hit_x, _local3, u_depth, impact_anim); } if ((_local2.punch_group == 2) && (_local2.punch_num >= 20)) { f_FX(hit_x, _local3, u_depth - 1, "blood1"); } } else if ((_local2.punch_num == 2) && (_local2.punch_group < 3)) { _local2.punch_num = 0; } return(hit_impact); } function f_RageUp(zone, u_rageup) { var _local2 = zone; var _local3 = this; _local2.rage = _local2.rage + u_rageup; if (_local2.rage >= _local2.rage_goal) { if ((_local2.rage - u_rageup) < _local2.rage_goal) { i = 1; while (i <= total_kids) { var _local1 = _local3["kid" + i]; if (_local1.alive) { _local1.speed_toss_y = -(random(10) + 40); _local1.speed_toss_x = random(2) + 6; f_CheckHold(_local1); f_CallJuggle1(_local1); _local1.nohit = true; } i++; } _local2.rage = _local2.rage + (_local2.rage_goal / 2); f_CheckHold(_local2); f_DropItem(_local2); f_PunchReset(_local2); _local2.gotoAndStop("powerup"); } if (_local2.rage > (_local2.rage_goal * 2)) { _local2.rage = _local2.rage_goal * 2; } } } function f_PushKid(zone, speed) { var _local1 = zone; if (!_local1.nohit) { if (_local1._xscale > 0) { f_MoveKid(_local1, false, -speed); } else { f_MoveKid(_local1, false, speed); } } } function f_Turn(zone) { var _local1 = zone; if (!_local1.punching) { if (Key.isDown(_local1.button_left) && (_local1._xscale > 0)) { f_FlipChar(_local1); } if (Key.isDown(_local1.button_right) && (_local1._xscale < 0)) { f_FlipChar(_local1); } f_KidGrabbed(_local1); } } function f_Walk(zone) { var _local1 = zone; _local1.walking = false; _local1.dashing = false; if (Key.isDown(_local1.button_left)) { if (_local1.left_timer <= 0) { _local1.left_last2 = _local1.left_timer; _local1.left_timer = 1; } else { _local1.left_timer++; } } else if (_local1.left_timer > 0) { _local1.left_last = _local1.left_timer; _local1.left_timer = 0; } else { _local1.left_timer--; } if (Key.isDown(_local1.button_right)) { if (_local1.right_timer <= 0) { _local1.right_last2 = _local1.right_timer; _local1.right_timer = 1; } else { _local1.right_timer++; } } else if (_local1.right_timer > 0) { _local1.right_last = _local1.right_timer; _local1.right_timer = 0; } else { _local1.right_timer--; } if ((_local1.left_timer > 0) && (_local1.left_timer > _local1.right_timer)) { if (_local1._xscale > 0) { f_FlipChar(_local1); } if (_local1.holding) { var _local2 = _local1.speed_x / 2; } else if ((_local1.left_last < g_dash_timer) && (_local1.left_last2 < g_dash_timer)) { var _local2 = _local1.speed_x * 2; _local1.dashing = true; } else { var _local2 = _local1.speed_x; } if (_local1.rage >= _local1.rage_goal) { var _local2 = _local2 * 1.5; } f_MoveChar(_local1, false, -_local2); if (_local1.diagonalhit) { f_MoveChar(_local1, true, -_local2); } _local1.walking = true; } if ((_local1.right_timer > 0) && (_local1.right_timer > _local1.left_timer)) { if (_local1._xscale < 0) { f_FlipChar(_local1); } if (_local1.holding) { var _local2 = _local1.speed_x / 2; } else if ((_local1.right_last < g_dash_timer) && (_local1.right_last2 < g_dash_timer)) { var _local2 = _local1.speed_x * 2; _local1.dashing = true; } else { var _local2 = _local1.speed_x; } if (_local1.rage >= _local1.rage_goal) { var _local2 = _local2 * 1.5; } f_MoveChar(_local1, false, _local2); if (_local1.diagonalhit) { f_MoveChar(_local1, true, _local2); } _local1.walking = true; } if (Key.isDown(_local1.button_up)) { _local1.up_timer++; } else { _local1.up_timer = 0; } if (Key.isDown(_local1.button_down)) { _local1.down_timer++; } else { _local1.down_timer = 0; } if (_local1.holding) { var _local2 = _local1.speed_y / 2; } else { var _local2 = _local1.speed_y; } if ((_local1.up_timer > 0) && (_local1.up_timer > _local1.down_timer)) { if (_local1.rage >= _local1.rage_goal) { var _local2 = _local2 * 1.5; } f_MoveChar(_local1, true, -_local2); if (_local1.diagonalhit) { f_MoveChar(_local1, false, -_local2); } _local1.walking = true; } if ((_local1.down_timer > 0) && (_local1.down_timer > _local1.up_timer)) { if (_local1.rage >= _local1.rage_goal) { var _local2 = _local2 * 1.5; } f_MoveChar(_local1, true, _local2); if (_local1.diagonalhit) { f_MoveChar(_local1, false, _local2); } _local1.walking = true; } if (_local1.insand) { if (_local1.walking) { if (sandbox.sand_timer <= 0) { sandbox.sand_timer = 5; f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "sand", _local1._xscale); } } } } function f_HoldWalk(zone) { var _local1 = zone; if (_local1.hold_delay > 0) { _local1.hold_delay--; f_Turn(_local1); } else { _local1.holding = true; f_Walk(_local1); _local1.holding = false; f_KidGrabbed(_local1); if (_local1.walking) { _local1.legs.gotoAndStop("walk"); } else { _local1.legs.gotoAndStop("stand"); } } } function f_ToggleQuality() { if (key.isDown(81)) { if (pressed_q == false) { pressed_q = true; if (quality_low) { quality_low = false; _quality = "medium"; } else { quality_low = true; _quality = "low"; } } } else { pressed_q = false; } } function f_Character(zone) { var _local1 = zone; f_ToggleQuality(); if (!pause) { if (!f_Grab(_local1)) { f_Walk(_local1); if (_local1.dashing) { _local1.dashing_timer++; if ((_local1.dashing_timer == 1) || ((_local1.dashing_timer % 10) == 0)) { if (_local1.insand) { f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "sand", _local1._xscale); } else { f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "dust1", _local1._xscale); } } _local1.gotoAndStop("dash"); } else { _local1.dashing_timer = 0; if (_local1.walking) { _local1.gotoAndStop("walk"); } else { _local1.gotoAndStop("stand"); } } f_Punch(_local1); } } else { _local1.gotoAndStop("stand"); } } function f_OnScreen(u_char) { var _local1 = u_char.x + game_x; var _local2 = u_char._width; if (((_local1 + _local2) > 0) && ((_local1 - _local2) < screen_width)) { return(true); } return(false); } function f_AutoTake(zone, u_object, vert, speed) { var _local1 = u_object; var _local3 = speed; var _local2 = zone; var u_take = false; if (_local1.autotake) { u_take = true; u_get = false; if (_local2.grab_pointer == undefined) { if (_local2.item == eval("NULL")) { if (!_local2.nohit) { if (_local2.health > 0) { if (_local2.body._y >= 0) { _local1.owner = _local2; _local2.item = _local1; _local1.autoaction(_local1); u_get = true; } } } } } if (u_get == false) { if (!vert) { if ((_local3 > 0) && (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((_local3 < 0) && (_local1._xscale < 0)) { f_FlipChar(_local1); } } if (!f_MoveKid(_local1, vert, _local3)) { f_MoveKid(_local1, vert, -_local3); } if (_local1._xscale > 0) { _local1.body.body._rotation = _local1.body.body._rotation + _local3; } else { _local1.body.body._rotation = _local1.body.body._rotation - _local3; } if (!vert) { _local1.speed_toss_x = Math.abs(_local3); _local1.gotoAndStop("hitground1"); } } } return(u_take); } function f_Mask(zone) { var _local1 = zone; var mask_h = _local1.mask_pt.range._height; var mask_w = _local1.mask_pt.range._width; var _local2 = 100 / Math.abs(_local1._xscale); var _local3 = 100 / _local1._yscale; _local2 = 1; _local3 = 1; _local1.mask._yscale = 100 * _local3; if (_local1._xscale < 0) { _local1.mask._xscale = -100 * _local2; _local1.mask._x = (_local1.x - _local1.mask_pt.x) * _local2; _local1.mask._y = (_local1.mask_pt.y - _local1._y) * _local3; } else if (_local1._xscale > 0) { _local1.mask._xscale = 100 * _local2; _local1.mask._x = (_local1.mask_pt.x - _local1.x) * _local2; _local1.mask._y = (_local1.mask_pt.y - _local1._y) * _local3; } } function f_CheckMask(zone, u_compare) { var _local1 = zone; if (_local1.mask_pt == u_compare) { _local1.mask_pt = undefined; _local1.mask.gotoAndStop(1); } } function f_SpawnMask(zone) { var _local2 = zone; var _local3 = statics_min; while (_local3 <= total_statics) { var _local1 = this["static" + _local3]; if (_local1.mask > 0) { var x = (_local1.x + _local1.zone._x); var y = (_local1.y + _local1.zone._y); var h = (_local1.zone._height * (_local1._yscale / 100)); var w = ((_local1.zone._width / 2) * (Math.abs(_local1._xscale) / 100)); if (Math.abs(_local2._x - x) < w) { if ((_local2._y > (y - h)) && (_local2._y < y)) { var x1 = (x + _local1.left._x); var x2 = (x + _local1.right._x); var w = Math.abs(x1 - x2); h = Math.abs(_local1.left._y - _local1.right._y); var percent = (1 - ((y - _local2.y) / h)); var temp_x = (x1 + (w * percent)); if (_local2.x > temp_x) { _local2.mask_pt = _local1; _local2.mask.gotoAndStop(_local1.mask); f_Mask(_local2); } } } } _local3++; } } function f_HitWallGroup(zone, vert, speed, group_total, group_min, group_name) { var _local1 = zone; var _local3 = speed; var return_val = false; i = group_min; while (i <= group_total) { var _local2 = this[group_name + i]; var xscale_val = (Math.abs(_local2._xscale) / 100); var yscale_val = (Math.abs(_local2._yscale) / 100); var x = (_local2.x + _local2.zone._x); var y = ((_local2.y + _local2.zone._y) + 2); var h = (_local2.zone._height * yscale_val); var w = ((_local2.zone._width / 2) * xscale_val); if (vert) { if (Math.abs(_local1.x - x) < w) { if (_local2.diagonal) { if (((_local1.y + _local3) >= (y - h)) && ((_local1.y + _local3) <= (y + 150))) { var percent = ((_local2.x2 - _local1.x) / _local2.w); var temp_y = (y - (_local2.h * percent)); if (_local2.mask > 0) { if (_local1.y < temp_y) { _local1.mask_pt = _local2; _local1.mask.gotoAndStop(_local2.mask); } else { f_CheckMask(_local1, _local2); } } if (Math.abs(_local1.x - x) < (_local2.w / 2)) { if ((((_local3 > 0) && (_local1.y <= temp_y)) && ((_local1.y + _local3) >= (temp_y - _local2.h2))) || (((_local3 < 0) && (_local1.y >= temp_y)) && ((_local1.y + _local3) <= (temp_y + _local2.h2)))) { if (_local3 > 0) { _local1.diagonal_speed = (temp_y - _local2.h2) - _local1.y; } else { _local1.diagonal_speed = (temp_y + _local2.h2) - _local1.y; } _local1.collide = _local2; _local1.diagonalhit = true; return_val = true; } } } else { f_CheckMask(_local1, _local2); } } else if ((_local1.y < (y - h)) && ((_local1.y + _local3) >= (y - h))) { if (f_AutoTake(_local1, _local2, vert, _local3) == false) { return_val = true; } } else if ((_local1.y > y) && ((_local1.y + _local3) <= y)) { if (f_AutoTake(_local1, _local2, vert, _local3) == false) { return_val = true; } } } else { f_CheckMask(_local1, _local2); } } else if ((_local1.y > (y - h)) && (_local1.y < y)) { if (_local2.diagonal) { if (((_local1.x + _local3) > (x - w)) && ((_local1.x + _local3) < (x + w))) { var percent = (1 - ((y - _local1.y) / _local2.h)); var temp_x = (_local2.x1 + (_local2.w * percent)); if (_local2.mask > 0) { if (_local1.x > temp_x) { _local1.mask_pt = _local2; _local1.mask.gotoAndStop(_local2.mask); } else { f_CheckMask(_local1, _local2); } } if ((_local1.y > (y - _local2.h)) && (_local1.y < y)) { if ((((_local3 > 0) && (_local1.x <= temp_x)) && ((_local1.x + _local3) >= (temp_x - _local2.w2))) || (((_local3 < 0) && (_local1.x >= temp_x)) && ((_local1.x + _local3) <= (temp_x + _local2.w2)))) { if (_local1.body._y > (_local2.zone._y - _local2.zone._height)) { if (_local3 > 0) { _local1.diagonal_speed = (temp_x - _local2.w2) - _local1.x; } else { _local1.diagonal_speed = (temp_x + _local2.w2) - _local1.x; } _local1.collide = _local2; _local1.diagonalhit = true; return_val = true; } } } } else { f_CheckMask(_local1, _local2); } } else if (((_local1.x < (x - w)) && ((_local1.x + _local3) >= (x - w))) || ((_local1.x > (x + w)) && ((_local1.x + _local3) <= (x + w)))) { if ((_local1.body._y + _local1.y) > (y - (_local2._height + 20))) { if (f_AutoTake(_local1, _local2, vert, _local3) == false) { _local1.collide = _local2; return_val = true; } } } } else { f_CheckMask(_local1, _local2); } i++; } return(return_val); } function f_HitWall(zone, vert, speed) { var _local2 = zone; var _local1 = false; if (f_HitWallGroup(_local2, vert, speed, total_objects, 1, "object_pt")) { _local1 = true; } else if (f_HitWallGroup(_local2, vert, speed, total_statics, statics_min, "static")) { _local1 = true; } _local2.hitwall = _local1; return(_local1); } function f_CheckSpawnObject(zone, u_object) { var _local1 = u_object; var _local2 = zone; var x = (_local1.x + _local1.zone._x); var _local3 = _local1.y + _local1.zone._y; var h = (_local1.zone._height * (_local1._yscale / 100)); var w = ((_local1.zone._width / 2) * (_local1._xscale / 100)); if (Math.abs(_local2.x - x) < w) { if (_local2.y < _local3) { if (_local2.y > (_local3 - h)) { f_SetXY(_local2, _local2.x, _local3 + 2); } } } } function f_CheckSpawn(zone) { var _local3 = this; var _local2 = zone; i = 1; while (i <= total_objects) { var _local1 = _local3["object_pt" + i]; f_CheckSpawnObject(_local2, _local1); i++; } i = statics_min; while (i <= total_statics) { var _local1 = _local3["static" + i]; f_CheckSpawnObject(_local2, _local1); i++; } } function f_SoccerBall(zone) { var _local1 = zone; if (_local1.moving) { _local1.moving = false; _local1.body.gotoAndStop("roll"); } else { _local1.body.gotoAndStop("idle"); } } function f_ShareMask(u_source, u_slave) { var _local1 = u_slave; _local1.mask_pt = u_source.mask_pt; if (_local1.mask_pt == undefined) { _local1.mask.gotoAndStop(1); } else { _local1.mask.gotoAndStop(_local1.mask_pt.mask); } f_Mask(_local1); } function f_MoveItem(u_owner, u_item, u_speed) { var _local1 = u_item; var _local2 = u_owner; if (_local2._xscale > 0) { _local1.x = _local2.x + 25; } else { _local1.x = _local2.x - 25; } f_FlipSame(_local1, _local2); _local1.y = _local2.y + 1; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; _local1.moving = true; f_Depth(_local1, _local1.y); f_ShareMask(_local2, _local1); } function f_MoveChar(zone, vert, speed) { var _local1 = zone; var _local2 = speed; var _local3 = vert; _local1.bounds = false; _local1.diagonalhit = false; if (_local3) { if ((_local1.y + _local2) > limit_bottomright.y) { _local2 = (limit_bottomright.y - _local1.y) + _local2; } else if ((_local1.y + _local2) < limit_topleft.y) { _local2 = (limit_topleft.y - _local1.y) + _local2; } if (f_HitWall(_local1, _local3, _local2)) { if (_local1.diagonalhit) { _local2 = _local1.diagonal_speed; } else { _local2 = 0; } } _local1.y = _local1.y + _local2; f_Depth(_local1, _local1.y); } else { if (f_HitWall(_local1, _local3, _local2)) { if (_local1.diagonalhit) { _local2 = _local1.diagonal_speed; } else { _local2 = 0; } } if (((_local1.x + _local2) < limit_bottomright.x) && ((_local1.x + _local2) > limit_topleft.x)) { _local1.x = _local1.x + _local2; } else { _local1.bounds = true; _local2 = 0; } } _local1._x = _local1.x; _local1._y = _local1.y; if (_local1.mask_pt != undefined) { f_Mask(_local1); } if (_local1.item) { f_MoveItem(_local1, _local1.item, _local2); } if (_local1.scroller) { if (_local3) { if (((_local2 > 0) && ((_local1.y + game_y) < (screen_height / 2))) || ((_local2 < 0) && ((_local1.y + game_y) > (screen_height / 2)))) { _local2 = _local2 * (((screen_height / 2) - Math.abs((_local1.y + game_y) - (screen_height / 2))) / (screen_height / 2)); } } else if (((_local2 > 0) && ((_local1.x + game_x) < (screen_width / 2))) || ((_local2 < 0) && ((_local1.x + game_x) > (screen_width / 2)))) { _local2 = _local2 * (((screen_width / 2) - Math.abs((_local1.x + game_x) - (screen_width / 2))) / (screen_width / 2)); } f_Scroll(_local2, _local3); } _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; } function f_DepthVal(u_depth_mod, u_depth) { return((u_depth * 1000) + u_depth_mod); } function f_Depth(u_char, u_depth) { var _local1 = u_char; if (_local1.depth_mod == undefined) { trace("NO DEPTH: " + _local1); } _local1.current_depth = (u_depth * 1000) + _local1.depth_mod; _local1.swapDepths(_local1.current_depth); } function f_CompareDepths_Set(u_char, u_compare) { var _local2 = u_compare; var _local1 = u_char; if (_local1 != _local2) { if (_local1.current_depth == _local2.current_depth) { trace((_local1 + " has overwritten ") + _local2); } } } function f_SetDepths() { if (dude1 != eval("NULL")) { f_Depth(dude1, dude1.y); } i = 1; while (i <= total_kids) { var _local3 = this["kid" + i]; if (_local3 != eval("NULL")) { f_Depth(_local3, _local3.y); } i++; } i = 1; while (i <= object_index) { var _local1 = this["object" + i]; _local1.x = _local1._x; _local1.y = _local1._y; _local1.depth_y = _local1.y; f_Depth(_local1, _local1.y); i++; } i = 1; while (i <= static_index) { var _local2 = this["static" + i]; static_dm_current = static_dm_current + 2; _local2.depth_mod = static_dm_current + static_dm_default; _local2.depth_y = _local2.y; f_Depth(_local2, _local2.y); i++; } } function f_SpawnKids() { var _local1 = this; i = 1; while (i <= total_kids) { u_temp = _local1["kid" + i]; if (u_temp.alive == false) { u_temp.x = ((screen_width - _x) + 100) + random(150); u_temp._x = u_temp.x; u_temp.y = limit_topleft.y + random(screen_height); u_temp._y = u_temp.y; f_KidInit(u_temp); u_temp.shadow_pt._x = u_temp.x; u_temp.shadow_pt._y = u_temp.y; u_temp.shadow_pt.gotoAndStop("on"); u_temp.gotoAndStop("walk"); } i++; } } function f_Scroll(speed, vert) { var _local1 = speed; if (vert) { if (((limit_topleft.y - _local1) + game_y) < (screen_height - 100)) { if (((limit_bottomright.y - _local1) + game_y) > screen_height) { game_y = game_y - _local1; _y = game_y; bg0._y = bg0._y - (_local1 * 0.25); bg1._y = bg1._y + (_local1 / 2); bg2._y = bg2._y + (_local1 * 0.65); } } } else if (((limit_topleft.x - _local1) + game_x) < 0) { if (((limit_bottomright.x - _local1) + game_x) > screen_width) { game_x = game_x - _local1; _x = game_x; bg0._x = bg0._x - (_local1 * 0.25); bg1._x = bg1._x + (_local1 / 2); bg2._x = bg2._x + (_local1 * 0.65); } else if (checkpoint_x != limit_bottomright.x) { checkpoint_x = limit_bottomright.x; f_StaticRange(); if (checkpoint == 1) { } else if (checkpoint == 2) { } else if (checkpoint == 3) { } else if (checkpoint == 5) { f_KidGroup5(); } else if (checkpoint == 6) { f_StopCarScene1(); } else if (checkpoint == 7) { f_KidGroup7(); bballhoop.gotoAndStop("off"); } else if (checkpoint == 8) { f_KidGroup11(); } else if (checkpoint == 9) { f_KidGroup9(); } else if (checkpoint == 10) { } } if ((limit_topleft.x + game_x) < 0) { if (limit_topleft.x < new_limit_topleft) { limit_topleft.x = -game_x; limit_topleft._x = limit_topleft.x; } } } } function f_ComboTimer() { combo_timer--; if (combo_timer <= 0) { combo_count = 0; } } function f_UpdateHUD(u_hud, u_zone) { var _local1 = u_hud; var _local2 = u_zone; _local1.root = true; _local1.shirt_type = _local2.shirt_type; _local1.hat_type = _local2.hat_type; _local1.skin_type = _local2.skin_type; _local1.gotoAndPlay(2); _local1.name.gotoAndStop(_local2.name); f_Skin(_local1.name.kid.kid); } function f_Damage(damage_zone, damage_pow) { var _local2 = damage_zone; var _local3 = _root; _local2.health = _local2.health - damage_pow; f_DropItem(_local2); combo_count++; combo_timer = 30; if (combo_count >= 3) { _local3.combo_counter.gotoAndPlay(2); } if (_local2.lifebar) { if (_local2.atv) { _local2.s_atvengine.stop(); s_explosion6.start(0, 0); f_FX(_local2.x, _local2.y, int(_local2.y) + 2, "atv_explode", _local2._xscale, _local2._yscale); _local2.atv = false; f_KidSettings(_local2); _local2.onfire = 2; _local2.shadow_pt._xscale = 100; _local2.speed_toss_y = -(random(10) + 20); _local2.speed_toss_x = random(2) + 1; f_CheckHold(_local2); f_CallJuggle1(_local2); } var u_found = false; j = 1; while (j <= total_huds) { var _local1 = _local3["hud" + j]; if ((_local1.kid_pointer == _local2) && (!_local1.ready)) { f_UpdateHUD(_local1, _local2); u_found = true; j = total_huds + 1; } j++; } if (!u_found) { j = 1; while (j <= total_huds) { var _local1 = _local3["hud" + j]; if (_local1.ready) { _local1.ready = false; _local1.kid_pointer = _local2; f_UpdateHUD(_local1, _local2); j = total_huds + 1; } j++; } } } else if (_local2 == dude1) { f_RageDown(int(dude1.rage_goal / 2)); _local3.hud.f_HealthBar(); } } function f_KidInit(zone) { var _local1 = zone; _local1.lifebar = true; _local1.health_max = 100; _local1.health = _local1.health_max; _local1.alive = true; _local1.speed_x = random(5) + 4; _local1.speed_y = random(3) + 3; _local1.weight = 10; if (_local1._xscale < 0) { _local1.speed_x = _local1.speed_x * -1; } if (random(2) == 1) { _local1.speed_y = _local1.speed_y * -1; } _local1.speed_x = _local1.speed_x * 0.5; _local1.speed_y = _local1.speed_y * 0.5; _local1.grab = true; } function f_MoveKid(zone, vert, speed) { var _local1 = zone; var _local2 = speed; return_val = true; _local1.bounds = false; if (f_HitWall(_local1, vert, _local2)) { _local2 = 0; return_val = false; } if (vert) { _local1.y = _local1.y + _local2; f_Depth(_local1, _local1.y); _local1._y = _local1.y; } else { _local1.x = _local1.x + _local2; _local1._x = _local1.x; if (_local1.x > limit_bottomright.x) { if (_local2 > 0) { _local1.bounds = true; } } else if (_local1.x < limit_topleft.x) { if (_local2 < 0) { _local1.bounds = true; } } } if (_local1.mask_pt != undefined) { f_Mask(_local1); } _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; if (_local1.item) { f_MoveItem(_local1, _local1.item, _local2); } return(return_val); } function f_MoveKid2(zone1, vert, speed) { var _local1 = zone1; var _local2 = speed; return_val = true; _local1.bounds = false; if (f_HitWall(_local1, vert, _local2)) { _local2 = 0; return_val = false; } if (vert) { _local1.y = _local1.y + _local2; f_Depth(_local1, _local1.y); _local1._y = _local1.y; } else { _local1.x = _local1.x + _local2; _local1._x = _local1.x; if (_local1.x > limit_bottomright.x) { if (_local2 > 0) { _loc1.bounds = true; } } else if (_local1.x < limit_topleft.x) { if (_local2 < 0) { _local1.bounds = true; } } } if (_local1.mask_pt != undefined) { f_Mask(_local1); } _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; if (_local1.item) { f_MoveItem(_local1, _local1.item, _local2); } return(return_val); } function f_KidRun(zone) { var _local1 = zone; if ((_local1.speed_x > 0) && (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.speed_x < 0) && (_local1._xscale > 0)) { f_FlipChar(_local1); } if (!f_MoveKid(_local1, false, _local1.speed_x)) { _local1.speed_x = _local1.speed_x * -1; } if (!f_MoveKid(_local1, true, _local1.speed_y)) { _local1.speed_y = _local1.speed_y * -1; } if ((_local1.y > limit_bottomright.y) && (_local1.speed_y > 0)) { _local1.speed_y = _local1.speed_y * -1; } else if ((_local1.y < limit_topleft.y) && (_local1.speed_y < 0)) { _local1.speed_y = _local1.speed_y * -1; } if ((_local1.x > limit_bottomright.x) && (_local1.speed_x > 0)) { _local1.speed_x = _local1.speed_x * -1; } else if ((_local1.x < limit_topleft.x) && (_local1.speed_x < 0)) { _local1.speed_x = _local1.speed_x * -1; } } function f_DashReset(zone) { var _local1 = zone; _local1.right_last = 100; _local1.right_last2 = 0; _local1.left_last = 100; _local1.left_last2 = 0; } function f_PunchReset(zone) { var _local1 = zone; _local1.punch_group = 0; _local1.punch_num = 0; _local1.punching = false; } function f_GrabReset(zone) { u_ClearPointer.grab_pointer = undefined; } function f_StandSettings(zone) { var _local1 = zone; f_PunchReset(_local1); f_GrabReset(_local1); _local1.nohit = false; _local1.onfire = 1; _local1.onground = false; f_CheckDead(_local1); } function f_StompRange(zone) { var _local2 = zone; var _loc3 = false; var _local3 = false; i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (_local1.alive) { if (Math.abs(_local1.x - _local2.x) < 40) { if (Math.abs(_local1.y - _local2.y) < 20) { if (_local1.onground) { _local3 = true; } else { _loc3 = true; i = total_kids + 1; } } } } i++; } if ((_loc3 == false) && (_local3)) { return(true); } return(false); } function f_PickupRange(zone) { var _local1 = zone; var _local3 = this; var _local2 = false; i = 1; while (i <= total_objects) { u_temp = _local3["object_pt" + i]; if (u_temp.grab) { if (Math.abs(u_temp.y - _local1.y) < 20) { if (Math.abs(u_temp.x - _local1.x) < ((u_temp._width / 2) + 20)) { if ((((_local1.x < u_temp.x) && (_local1._xscale > 0)) || ((_local1.x > u_temp.x) && (_local1._xscale < 0))) || (Math.abs(u_temp.x - _local1.x) < ((u_temp._width / 2) - 10))) { if (u_temp.body._y >= -10) { _local2 = true; _local1.punched = true; i = total_objects + 1; _local1.grab_pointer = u_temp; _local1.grab_pointer.distance = 0; _local1.grab_counter = 0; f_KidGrabbed(_local1); u_temp.gotoAndStop("pickup_item"); _local1.gotoAndStop("pickup_item"); } } } } } i++; } return(_local2); } function f_Punch(zone) { var _local1 = zone; if (_local1.item != eval("NULL")) { var _local3 = false; if (Key.isDown(_local1.button_punch1)) { _local1.punched = true; _local3 = true; } else if (Key.isDown(_local1.button_punch2)) { _local1.punched2 = true; _local3 = true; } if (_local3) { f_SoundSwing(4); if (_local1.item == soccerball) { _local1.punch_group = 1; _local1.punch_num = 4; var _local2 = 1; } else if (Key.isDown(_local1.button_up)) { _local1.punch_group = 3; _local1.punch_num = 1; var _local2 = 3; } else { _local1.punch_group = 1; _local1.punch_num = 3; var _local2 = 2; } f_FlipInverse(_local1.item, _local1); f_SetXY(_local1.item, _local1.x, _local1.item.y); if (_local2 == 3) { f_HoopShot(_local1.item); } else { _local1.item.speed_toss_y = -3; _local1.item.speed_toss_x = 30; _local1.item.gotoAndStop("release"); } _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); if (_local2 == 1) { f_PunchSound(); _local1.gotoAndStop("punch1_4"); _local1.body.gotoAndPlay(4); } else if (_local2 == 2) { _local1.gotoAndStop("punch1_3"); } else if (_local2 == 3) { _local1.gotoAndStop("uppercut"); } } } else if ((((Key.isDown(_local1.button_punch1) && (Key.isDown(_local1.button_punch2))) && (!_local1.punching)) && (!_local1.punched)) && (!_local1.punched2)) { _local1.punched = true; _local1.punched2 = true; _local1.punching = true; f_SoundSwing(3); _local1.punch_group = 3; _local1.punch_num = 1; _local1.gotoAndStop("uppercut"); } else { if (Key.isDown(_local1.button_punch1)) { if ((!_local1.punched) && (!_local1.punching)) { _local1.punched = true; _local1.punching = true; if (f_PickupRange(_local1)) { return; } if (_local1.dashing) { if (_local1._xscale > 0) { _local1.speed_slam = 15; } else { _local1.speed_slam = -15; } _local1.punch_group = 4; _local1.punch_num = 1; f_DashReset(_local1); _local1.dashing = false; _local1.gotoAndStop("dashslam"); } else if (f_StompRange(_local1) && (_local1.body._y > -3)) { _local1.gotoAndStop("stomp"); } else if ((_local1.punch_group == 5) && (_local1.punch_num == 1)) { _local1.punch_num = 2; _local1.gotoAndStop("knife2"); } else if (_local1.punch_group == 1) { if (_local1.punch_num == 1) { f_SoundSwing(4); _local1.punch_num = 2; _local1.gotoAndStop("punch1_2"); } else if (_local1.punch_num == 2) { f_SoundSwing(4); _local1.punch_num = 3; _local1.gotoAndStop("punch1_3"); } else if (_local1.punch_num == 3) { f_SoundSwing(2); _local1.punch_num = 4; _local1.gotoAndStop("punch1_4"); } else { f_SoundSwing(5); _local1.punch_num = 1; _local1.gotoAndStop("punch1_1"); } } else { f_SoundSwing(5); _local1.punch_group = 1; _local1.punch_num = 1; _local1.gotoAndStop("punch1_1"); } } } else { _local1.punched = false; } if (Key.isDown(_local1.button_punch2)) { if ((!_local1.punched2) && (!_local1.punching)) { _local1.punched2 = true; _local1.punching = true; if (_local1.dashing) { if (_local1._xscale > 0) { _local1.speed_slam = 18; } else { _local1.speed_slam = -18; } _local1.punch_group = 4; _local1.punch_num = 2; f_DashReset(_local1); _local1.dashing = false; _local1.gotoAndStop("dashpunch"); } else if (f_StompRange(_local1)) { _local1.gotoAndStop("stomp"); } else if ((_local1.punch_group == 1) && (_local1.punch_num == 1)) { _local1.punch_group = 5; _local1.punch_num = 1; _local1.gotoAndStop("knife1"); } else if ((_local1.punch_group == 1) && (_local1.punch_num == 4)) { _local1.punch_group = 2; _local1.punch_num = 20; _local1.gotoAndStop("jugglehit1"); } else if ((_local1.punch_group == 4) && (_local1.punch_num == 2)) { _local1.punch_num = 3; _local1.gotoAndStop("crazy"); _local1.body.gotoAndPlay(1); } else if ((_local1.punch_group == 4) && (_local1.punch_num == 3)) { _local1.gotoAndStop("crazy"); _local1.body.speed_y = _local1.body.speed_y - 20; _local1.body.gotoAndPlay("hitloop"); } else { _local1.punch_group = 2; if (_local1.punch_num == 1) { _local1.punch_num = 2; _local1.gotoAndStop("punch2_2"); } else if (_local1.punch_num == 2) { _local1.punch_num = 3; _local1.gotoAndStop("punch2_3"); } else if (_local1.punch_num == 20) { _local1.punch_num = 21; _local1.gotoAndStop("jugglehit2"); } else if (_local1.punch_num == 21) { _local1.punch_num = 22; _local1.gotoAndStop("jugglehit3"); } else { _local1.punch_num = 1; _local1.gotoAndStop("punch2_1"); } } } } else { _local1.punched2 = false; } } } function f_Boss1Scroll(zone) { var _local1 = (zone.x + _x) - 440; if (_local1 > 10) { var _local2 = 1 + (_local1 * 0.05); f_Scroll(_local2, false); } } function f_Boss2Scroll(zone1) { var _local1 = (zone1.x + _x) - 440; if (_local1 > 10) { var _local2 = 1 + (_local1 * 0.05); f_Scroll(_local2, false); } } function f_Boss1Scroll2(zone) { var _local1 = (zone.x + _x) - 220; if (_local1 < -10) { var _local2 = 1 + (_local1 * 0.05); f_Scroll(_local2, false); } } function f_Boss2Scroll2(zone1) { var _local1 = (zone1.x + _x) - 220; if (_local1 < -10) { var _local2 = 1 + (_local1 * 0.05); f_Scroll(_local2, false); } } function f_Boss1ElboHit(zone) { var _local1 = zone; if (Math.abs(_local1.x - dude1.x) < 101) { if (Math.abs(_local1.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < _local1.x) && (dude1._xscale < 0)) || ((dude1.x >= _local1.x) && (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_x = 25; dude1.speed_toss_y = -40; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss2ElboHit(zone1) { var _local1 = zone1; if (Math.abs(_local1.x - dude1.x) < 101) { if (Math.abs(_local1.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < _local1.x) && (dude1._xscale < 0)) || ((dude1.x >= _local1.x) && (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_x = 25; dude1.speed_toss_y = -40; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss1PunchHit(zone) { var _local1 = zone; if (Math.abs(_local1.x - dude1.x) < 101) { if (Math.abs(_local1.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < _local1.x) && (dude1._xscale < 0)) || ((dude1.x >= _local1.x) && (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_y = -(random(10) + 10); dude1.speed_toss_x = random(8) + 12; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss2PunchHit(zone1) { var _local1 = zone1; if (Math.abs(_local1.x - dude1.x) < 101) { if (Math.abs(_local1.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < _local1.x) && (dude1._xscale < 0)) || ((dude1.x >= _local1.x) && (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_y = -(random(10) + 10); dude1.speed_toss_x = random(8) + 12; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss1UppercutHit(zone) { var _local1 = zone; if (Math.abs(_local1.x - dude1.x) <= 61) { if (Math.abs(_local1.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < _local1.x) && (dude1._xscale < 0)) || ((dude1.x >= _local1.x) && (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_y = -(random(10) + 30); dude1.speed_toss_x = random(2) + 0; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss2UppercutHit(zone1) { var _local1 = zone1; if (Math.abs(_local1.x - dude1.x) <= 61) { if (Math.abs(_local1.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < _local1.x) && (dude1._xscale < 0)) || ((dude1.x >= _local1.x) && (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_y = -(random(10) + 30); dude1.speed_toss_x = random(2) + 0; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss1Run(zone) { var _local1 = zone; if (_local1.success_y) { if ((_local1.x < dude1.x) && (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) && (_local1._xscale > 0)) { f_FlipChar(_local1); } } if (_local1.success_x) { if ((_local1.y < dude1.y) && (_local1.north)) { _local1.north = false; } else if ((_local1.y > dude1.y) && (!_local1.north)) { _local1.north = true; } } if (_local1.success_y == false) { if (_local1._xscale > 0) { var target_x = (dude1.x + 300); } else { var target_x = (dude1.x - 300); } } else if (_local1.x < dude1.x) { var target_x = (dude1.x - 90); } else { var target_x = (dude1.x + 90); } if (_local1.success_x == false) { if (_local1.north) { var target_y = (dude1.y - 300); } else { var target_y = (dude1.y + 300); } } else { var target_y = (dude1.y + 2); } var dir = f_rad2deg(Math.atan2(_local1.y - target_y, _local1.x - target_x)); var _local2 = -3 * Math.cos(PI * dir); var _local3 = -2 * Math.sin(PI * dir); _local1.last_x = _local2; _local1.last_y = _local3; _local1.success_x = f_MoveKid(_local1, false, _local2); _local1.success_y = f_MoveKid(_local1, true, _local3); if (!_local1.success_x) { _local1.success_x = f_MoveKid(_local1, false, _local2); if (!_local1.success_y) { _local1.success_y = f_MoveKid(_local1, true, _local3); } } if ((_local1.y >= dude1.y) && (_local1.y < (dude1.y + 5))) { if (dude1.body._y > -50) { if (!dude1.nohit) { if (Math.abs(_local1.x - dude1.x) < 91) { var took_punch = false; if (_local1.punch_clock < 60) { _local1.punch_count++; if (_local1.punch_count > 3) { _local1.punch_count = 0; took_punch = true; _local1.gotoAndStop("punch4"); } } else { _local1.punch_count = 0; } _local1.punch_clock = 0; if (took_punch == false) { if (Math.abs(_local1.x - dude1.x) < 61) { _local1.gotoAndStop("punch2"); } else if (_local1.lastpunch == 1) { _local1.lastpunch = 3; _local1.gotoAndStop("punch3"); } else { _local1.lastpunch = 1; _local1.gotoAndStop("punch1"); } } } } } } } function f_Boss2Run(zone1) { var _local1 = zone1; if (_local1.success_y) { if ((_local1.x < dude1.x) && (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) && (_local1._xscale > 0)) { f_FlipChar(_local1); } } if (_local1.success_x) { if ((_local1.y < dude1.y) && (_local1.north)) { _local1.north = false; } else if ((_local1.y > dude1.y) && (!_local1.north)) { _local1.north = true; } } if (_local1.success_y == false) { if (_local1._xscale > 0) { var target_x = (dude1.x + 300); } else { var target_x = (dude1.x - 300); } } else if (_local1.x < dude1.x) { var target_x = (dude1.x - 90); } else { var target_x = (dude1.x + 90); } if (_local1.success_x == false) { if (_local1.north) { var target_y = (dude1.y - 300); } else { var target_y = (dude1.y + 300); } } else { var target_y = (dude1.y + 2); } var dir = f_rad2deg(Math.atan2(_local1.y - target_y, _local1.x - target_x)); var _local2 = -4 * Math.cos(PI * dir); var _local3 = -4 * Math.sin(PI * dir); _local1.last_x = _local2; _local1.last_y = _local3; _local1.success_x = f_MoveKid(_local1, false, _local2); _local1.success_y = f_MoveKid(_local1, true, _local3); if (!_local1.success_x) { _local1.success_x = f_MoveKid(_local1, false, _local2); if (!_local1.success_y) { _local1.success_y = f_MoveKid(_local1, true, _local3); } } if ((_local1.y >= dude1.y) && (_local1.y < (dude1.y + 5))) { if (dude1.body._y > -50) { if (!dude1.nohit) { if (Math.abs(_local1.x - dude1.x) < 91) { var took_punch = false; if (_local1.punch_clock < 60) { _local1.punch_count++; if (_local1.punch_count > 3) { _local1.punch_count = 0; took_punch = true; _local1.gotoAndStop("punch4"); } } else { _local1.punch_count = 0; } _loc1.punch_clock = 0; if (took_punch == false) { if (Math.abs(_local1.x - dude1.x) < 61) { _local1.gotoAndStop("punch2"); } else if (_local1.lastpunch == 1) { _local1.lastpunch = 3; _local1.gotoAndStop("punch3"); } else { _local1.lastpunch = 1; _local1.gotoAndStop("punch1"); } } } } } } } function f_Boss3Run(zone1) { var _local1 = zone1; if (_local1.success_y) { if ((_local1.x < dude1.x) && (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) && (_local1._xscale > 0)) { f_FlipChar(_local1); } } if (_local1.success_x) { if ((_local1.y < dude1.y) && (_local1.north)) { _local1.north = false; } else if ((_local1.y > dude1.y) && (!_local1.north)) { _local1.north = true; } } if (_local1.success_y == false) { if (_local1._xscale > 0) { var target_x = (dude1.x + 300); } else { var target_x = (dude1.x - 300); } } else if (_local1.x < dude1.x) { var target_x = (dude1.x - 90); } else { var target_x = (dude1.x + 90); } if (_local1.success_x == false) { if (_local1.north) { var target_y = (dude1.y - 300); } else { var target_y = (dude1.y + 300); } } else { var target_y = (dude1.y + 2); } var dir = f_rad2deg(Math.atan2(_local1.y - target_y, _local1.x - target_x)); var _local2 = -5.6 * Math.cos(PI * dir); var _local3 = -5.6 * Math.sin(PI * dir); _local1.last_x = _local2; _local1.last_y = _local3; _local1.success_x = f_MoveKid(_local1, false, _local2); _local1.success_y = f_MoveKid(_local1, true, _local3); if (!_local1.success_x) { _local1.success_x = f_MoveKid(_local1, false, _local2); if (!_local1.success_y) { _local1.success_y = f_MoveKid(_local1, true, _local3); } } if ((_local1.y >= dude1.y) && (_local1.y < (dude1.y + 5))) { if (dude1.body._y > -50) { if (!dude1.nohit) { if (Math.abs(_local1.x - dude1.x) < 91) { var took_punch = false; if (_local1.punch_clock < 60) { _local1.punch_count++; if (_local1.punch_count > 3) { _local1.punch_count = 0; took_punch = true; _local1.gotoAndStop("punch4"); } } else { _local1.punch_count = 0; } _loc1.punch_clock = 0; if (took_punch == false) { if (Math.abs(_local1.x - dude1.x) < 61) { _local1.gotoAndStop("punch2"); } else if (_local1.lastpunch == 1) { _local1.lastpunch = 3; _local1.gotoAndStop("punch3"); } else { _local1.lastpunch = 1; _local1.gotoAndStop("punch1"); } } } } } } } function f_Boss1PunchClock(zone) { zone.punch_clock++; } function f_Boss2PunchClock(zone1) { zone1.punch_clock++; } function f_SpawnBoss1() { total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var _local3 = dude1.y + (total_kids * 5); kid_dm_current = kid_dm_current + 2; var _local2 = kid_dm_current + kid_dm_default; attachMovie("boss1", kid_name, f_DepthVal(_local2, _local3)); attachMovie("shadow", shadow_name, total_kids - 200); var _local1 = this["kid" + total_kids]; _local1.depth_mod = _local2; _local1.x = limit_bottomright.x - 500; _local1.y = limit_topleft.y + 180; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; _local1.health_max = 100; _local1.health = _local1.health_max; _local1.alive = true; _local1.speed_x = 77; _local1.speed_y = 5; _local1.name = 100; _local1.weight = 10; _local1.grab = false; _local1.lifebar = true; _local1.punch_clock = 0; _local1.punch_count = 0; f_FlipChar(_local1); f_KidSettings(_local1); _local1.gotoAndStop("intro"); f_SetXY(boss1fodder, _local1.x - 50, _local1.y); f_FlipChar(boss1fodder); boss1fodder.nohit = true; } function f_SpawnBoss2() { total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var _local3 = dude1.y + (total_kids * 5); kid_dm_current = kid_dm_current + 20; var _local2 = kid_dm_current + kid_dm_default; attachMovie("boss2", kid_name, f_DepthVal(_local2, _local3)); attachMovie("shadow", shadow_name, total_kids - 200); var _local1 = this["kid" + total_kids]; _local1.depth_mod = _local2; _local1.x = limit_bottomright.x - 700; _local1.y = limit_topleft.y + 120; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; _local1.health_max = 120; _local1.health = _local1.health_max; _local1.alive = true; _local1.speed_x = 10; _local1.speed_y = 5; _local1.name = 99; _local1.weight = 5; _local1.grab = false; _local1.lifebar = true; _local1.punch_clock = 0; _local1.punch_count = 0; f_FlipChar(_local1); f_KidSettings2(_local1); _local1.gotoAndStop("intro"); f_SetXY2(boss2fodder, _local1.x - 50, _local1.y); f_FlipChar(boss2fodder); boss2fodder.nohit = true; } function f_SpawnBoss3() { total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var _local3 = dude1.y + (total_kids * 5); kid_dm_current = kid_dm_current + 20; var _local2 = kid_dm_current + kid_dm_default; attachMovie("boss3", kid_name, f_DepthVal(_local2, _local3)); attachMovie("shadow", shadow_name, total_kids - 200); var _local1 = this["kid" + total_kids]; _local1.depth_mod = _local2; _local1.x = limit_bottomright.x - 700; _local1.y = limit_topleft.y + 80; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; _local1.health_max = 250; _local1.health = _local1.health_max; _local1.alive = true; _local1.speed_x = 10; _local1.speed_y = 5; _local1.name = 98; _local1.weight = 5; _local1.grab = false; _local1.lifebar = true; _local1.punch_clock = 0; _local1.punch_count = 0; f_FlipChar(_local1); f_KidSettings2(_local1); _local1.gotoAndStop("intro"); f_SetXY2(boss2fodder, _local1.x - 50, _local1.y); f_FlipChar(boss2fodder); boss2fodder.nohit = true; } function f_Boss1Intro(zone) { if ((zone._x + _x) < 670) { pause = true; f_MusicHeavy(); zone.body.gotoAndPlay("intro"); } } function f_Boss2Intro(zone1) { if ((zone1._x + _x) < 770) { pause = true; f_MusicHeavy(); zone1.body.gotoAndPlay("intro"); } } function f_MusicHeavy() { s_Music1.setVolume(0); s_Music2.setVolume(master_volume); } function f_MusicLight() { s_Music1.setVolume(master_volume); s_Music2.setVolume(0); } function f_SunchipsMusic() { s_Music1.stop(); s_SunchipsMusic.start(0, 0); } function f_SpawnSunChips() { total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var _local3 = dude1.y + (total_kids * 5); kid_dm_current = kid_dm_current + 2; var _local2 = kid_dm_current + kid_dm_default; attachMovie("sunchips", kid_name, f_DepthVal(_local2, _local3)); attachMovie("shadow", shadow_name, total_kids - 200); var _local1 = this["kid" + total_kids]; _local1.depth_mod = _local2; _local1.x = limit_bottomright.x - 300; _local1.y = limit_topleft.y + 200; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Depth(_local1, _local1.y); _local1.health_max = 4; _local1.health = _local1.health_max; _local1.alive = true; _local1.speed_x = 100; _local1.speed_y = 2; _local1.name = 101; _local1.weight = 10; _local1.grab = false; _local1.lifebar = true; _local1.punch_clock = 0; _local1.punch_count = 0; _local1.ammo = 2; f_FlipChar(_local1); f_KidSettings(_local1); _local1.gotoAndStop("intro"); } function f_DartAction(zone) { var _local1 = zone; if (_local1.hit) { _local1._x = _local1._x + _local1.speed_x; _local1.shadow_pt._x = _local1._x; _local1.dart._y = _local1.dart._y + _local1.speed_y; _local1.speed_y = _local1.speed_y + 1; _local1.dart._rotation = _local1.dart._rotation + _local1.rotation_speed; var _local2 = 90 + (_local1.dart._y / 2); if (_local2 < 10) { _local2 = 10; } _local1.shadow_pt._xscale = _local2; _local1.shadow_pt._yscale = _local2; if (_local1.dart._y > 0) { if (_local1.bounces > 1) { _local1.bounces--; _local1.dart._y = 0; _local1.speed_y = -4 * _local1.bounces; } else { f_RemoveChar(_local1.shadow_pt); _local1.gotoAndStop("remove"); } } } else { _local1._x = _local1._x + _local1.speed_x; _local1.shadow_pt._x = _local1._x; _local1.dart._y = _local1.dart._y + _local1.speed_y; _local1.speed_y = _local1.speed_y + 0.2; _local1.dart._rotation = _local1.dart._rotation + 0.2; var _local2 = 90 + (_local1.dart._y / 2); if (_local2 < 10) { _local2 = 10; } _local1.shadow_pt._xscale = _local2; _local1.shadow_pt._yscale = _local2; if (_local1.dart._y > 0) { _local1.hit = true; _local1.bounces = 3; _local1.speed_y = -6; _local1.rotation_speed = 10; } else if (Math.abs(_local1._y - dude1._y) < 5) { if (Math.abs(_local1._x - dude1._x) < 40) { f_Damage(dude1, 5); f_DropItem(dude1); if (dude1.health <= 0) { dude1.speed_toss_y = -(random(6) + 6); dude1.speed_toss_x = random(8) + 6; f_CallJuggle1(dude1); } else { dude1.gotoAndStop("flinch1"); } f_FX(_local1._x, _local1.dart._y + _local1._y, int(dude1.y) + 1, "impact1"); s_Smack1.start(0, 0); _local1.hit = true; _local1.bounces = 3; _local1.speed_x = _local1.speed_x * -0.25; _local1.speed_y = -9; _local1.rotation_speed = -10; } } } } function f_JamesShoot(zone) { var _local1 = zone; if (_local1._xscale > 0) { var _local3 = _local1.x + 50; } else { var _local3 = _local1.x - 50; } var _local2 = f_FX(_local3, _local1.y, _local1.y - 1, "dart", _local1._xscale, _local1._yscale); var shadow_name = ("shadow" + current_shadow); attachMovie("shadow", shadow_name, -1000 - current_shadow); _local2.shadow_pt = this["shadow" + current_shadow]; _local2.shadow_pt._x = _local2._x; _local2.shadow_pt._y = _local2._y; current_shadow++; s_DartShoot.start(0, 0); } function f_JamesRun(zone) { var _local1 = zone; if (_local1.success_y) { if ((_local1.x < dude1.x) && (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) && (_local1._xscale > 0)) { f_FlipChar(_local1); } } if (_local1.success_x) { if ((_local1.y < dude1.y) && (_local1.north)) { _local1.north = false; } else if ((_local1.y > dude1.y) && (!_local1.north)) { _local1.north = true; } } if (_local1.success_y == false) { if (_local1._xscale > 0) { var target_x = (dude1.x + 600); } else { var target_x = (dude1.x - 600); } } else if (((_local1.x <= dude1.x) && ((dude1.x + game_x) > 310)) || ((_local1.x > dude1.x) && ((dude1.x + game_x) > (screen_width - 310)))) { var target_x = (dude1.x - 300); } else { var target_x = (dude1.x + 300); } if (_local1.success_x == false) { if (_local1.north) { var target_y = (dude1.y - 600); } else { var target_y = (dude1.y + 600); } } else { var target_y = (dude1.y + 2); } var dir = f_rad2deg(Math.atan2(_local1.y - target_y, _local1.x - target_x)); var _local2 = -4 * Math.cos(PI * dir); var _local3 = -4 * Math.sin(PI * dir); _local1.last_x = _local2; _local1.last_y = _local3; _local1.success_x = f_MoveKid(_local1, false, _local2); _local1.success_y = f_MoveKid(_local1, true, _local3); if (!_local1.success_x) { _local1.success_x = f_MoveKid(_local1, false, _local2); if (!_local1.success_y) { _local1.success_y = f_MoveKid(_local1, true, _local3); } } if (Math.abs(_local1.y - dude1.y) < 5) { if (dude1.body._y > -50) { if (Math.abs(_local1.x - dude1.x) > 180) { if (((_local1.x + game_x) > 0) && ((_local1.x + game_x) < (screen_width - 0))) { s_Swing6.start(0, 0); _local1.gotoAndStop("jamesshoot"); } } } } } function f_CheckGunHit(zone, u_char) { var _local1 = u_char; var _local2 = zone; if (_local1.health > 0) { if (Math.abs(_local2.y - _local1.y) < 10) { if (((_local2._xscale > 0) && (_local2.x < _local1.x)) || ((_local2._xscale < 0) && (_local2.x > _local1.x))) { if (_local1.health > 0) { f_Damage(_local1, 10); if (((_local1.x < _local2.x) && (_local1._xscale < 0)) || ((_local1.x >= _local2.x) && (_local1._xscale > 0))) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(6) + 5); _local1.speed_toss_x = random(8) + 12; u_blood = "blood" + (random(2) + 1); f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, u_blood); f_CheckHold(_local1); f_DropItem(_local1); f_CallJuggle1(_local1); } } } } } function f_GunShot(zone) { var _local2 = zone; var _local3 = this; f_CheckGunHit(_local2, dude1); var _local1 = 1; while (_local1 <= total_kids) { u_char = _local3["kid" + _local1]; f_CheckGunHit(_local2, u_char); _local1++; } } function f_SunChipsFrenzied(zone) { var _local1 = zone; _local1.speed_toss_y = -(random(10) + 30); _local1.speed_toss_x = random(2) + 0; f_CallJuggle1(_local1); _local1.body._y = _local1.body._y - 150; } function f_SunChipsSlide(zone) { var _local1 = zone; if (_local1._xscale > 0) { f_MoveKid(_local1, false, _local1.slide_speed); } else { f_MoveKid(_local1, false, -_local1.slide_speed); } if (((_local1.slide_speed % 4) == 0) && (_local1.slide_speed > 3)) { f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "dust1", _local1._xscale); } _local1.slide_speed--; if (_local1.slide_speed < 0) { _local1.slide_speed = 0; } } function f_SunChipsAttack(zone) { var _local1 = zone; var _local3 = false; _local1.uppercut_timer--; _local1.crazy_timer--; _local1.shot_timer--; if ((_local1.crazy_timer <= 0) && (_local1.health < (_local1.health_max * 0.4))) { _local1.nohit = true; f_SunChipsGoCrazy(_local1); } else if (_local1.uppercut_timer <= 0) { if (Math.abs(_local1.y - dude1.y) < 10) { if (dude1.body._y > -50) { var _local2 = Math.abs(_local1.x - dude1.x); if (_local2 < 200) { _local3 = true; _local1.uppercut_timer = 60; _local1.slide_speed = int(_local2 / 8); _local1.gotoAndStop("punch2"); } } } } return(_local3); } function f_SunChipsCrazy(zone) { var _local1 = zone; if ((_local1.crazy_speed_x > 0) && (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.crazy_speed_x < 0) && (_local1._xscale > 0)) { f_FlipChar(_local1); } if (!f_MoveKid(_local1, false, _local1.crazy_speed_x)) { _local1.crazy_speed_x = _local1.crazy_speed_x * -1; } if (!f_MoveKid(_local1, true, _local1.crazy_speed_y)) { _local1.crazy_speed_y = _local1.crazy_speed_y * -1; } if (((_local1.y + _y) > 480) && (_local1.crazy_speed_y > 0)) { _local1.crazy_speed_y = _local1.crazy_speed_y * -1; } else if ((((_local1.y + _y) < 0) || (_local1.y < limit_topleft.y)) && (_local1.crazy_speed_y < 0)) { _local1.crazy_speed_y = _local1.crazy_speed_y * -1; } if (((_local1.x + _x) > 640) && (_local1.crazy_speed_x > 0)) { _local1.crazy_speed_x = _local1.crazy_speed_x * -1; } else if (((_local1.x + _x) < 0) && (_local1.crazy_speed_x < 0)) { _local1.crazy_speed_x = _local1.crazy_speed_x * -1; } _local1.crazy_timer--; if ((_local1.crazy_timer % 6) == 0) { SunChipsFrame++; if (SunChipsFrame > 12) { SunChipsFrame = 1; } f_FX(_local1.x, _local1.y, int(_local1.y) - 1, "sunchips"); } if (_local1.crazy_timer <= 0) { f_SunChipsStopCrazy(_local1); } else if (Math.abs(_local1.y - dude1.y) < 16) { if (dude1.body._y > -50) { if (Math.abs(_local1.x - dude1.x) < 120) { f_DropItem(dude1); f_MoveChar(dude1, false, _local1.x - dude1.x); f_MoveChar(dude1, true, (_local1.y - dude1.y) + 1); dude1.gotoAndStop("frenzied"); _local1.gotoAndStop("frenzy"); } } } } function f_SunChipsStopCrazy(zone) { var _local1 = zone; _local1.nohit = false; _local1.crazy_timer = 200; _local1.gotoAndStop("walk"); } function f_SunChipsGoCrazy(zone) { var _local1 = zone; _local1.SunChipsFrame = 0; _local1.crazy_speed_x = 10; _local1.crazy_speed_y = 6; _local1.crazy_timer = 120; _local1.gotoAndStop("crazy"); } function f_SunChipsUp(zone) { var _local1 = zone; var _local2 = false; if (Math.abs(_local1.y - dude1.y) < 20) { if (dude1.body._y > -50) { if (Math.abs(_local1.x - dude1.x) < 71) { if (dude1.health > 0) { s_HardPunch1.start(0, 0); f_Damage(dude1, 5); dude1.speed_toss_y = -(random(10) + 30); dude1.speed_toss_x = random(2) + 2; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CheckHold(dude1); f_CallJuggle1(dude1); _local1.gotoAndStop("punch1"); } } } } return(_local2); } function f_GameOver() { var _local2 = this; var _local1 = 1; while (_local1 <= total_kids) { u_char = _local2["kid" + _local1]; f_RemoveChar(u_char); _local1++; } f_RemoveChar(dude1); _root.gotoAndStop("gameover"); } function f_Ending() { var _local2 = this; var _local1 = 1; while (_local1 <= total_kids) { u_char = _local2["kid" + _local1]; f_RemoveChar(u_char); _local1++; } f_RemoveChar(dude1); _root.gotoAndStop("ending"); } function f_CheckDead(zone) { var _local2 = this; var _local3 = zone; if (_local3.health <= 0) { var _local1 = 1; while (_local1 <= total_kids) { u_char = _local2["kid" + _local1]; if (!u_char.atv) { if (!u_char.nohit) { u_char.gotoAndStop("wait"); } } _local1++; } _local3.alive = false; _local3.nohit = true; _local3.gotoAndStop("die"); } } function f_RemoveChar(u_char) { u_char.swapDepths(1); removeMovieClip(u_char); } function f_SetPropaine(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = true; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 3; _local1.explode = true; _local1.object_type = 5; _local1.body.gotoAndStop(5); _local1.active = true; } function f_SetMower(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = true; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 3; _local1.explode = true; _local1.object_type = 6; _local1.body.gotoAndStop(6); _local1.active = true; } function f_HorseKid_OLD(u_horse) { var _local2 = u_horse; total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var _loc3 = (_local2.y + 1); kid_dm_current = kid_dm_current + 2; var _local3 = kid_dm_current + kid_dm_default; attachMovie("kid", kid_name, f_DepthVal(_local3, _loc3)); attachMovie("shadow", shadow_name, total_kids - 200); var _local1 = this["kid" + total_kids]; _local1.depth_mod = _local3; _local1.x = _local2.x; _local1.y = _loc3; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Depth(_local1, _local1.y); if ((_local1.x > dude1.x) && (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((_local1.x < dude1.x) && (_local1._xscale < 0)) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(4) + 10); _local1.speed_toss_x = random(4) + 20; if (_local2.onfire > 1) { _local1.onfire = _local2.onfire; _local2.onfire = 1; } f_CallJuggle1(_local1); } function f_HorseKid(u_horse) { var _local2 = u_horse; var _local1 = f_SpawnKid(_local2.x, _local2.y + 1, 10, 1, 9, color_pink); f_KidSettings(_local1); if ((_local1.x > dude1.x) && (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((_local1.x < dude1.x) && (_local1._xscale < 0)) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(4) + 10); _local1.speed_toss_x = random(4) + 20; if (_local2.onfire > 1) { _local1.onfire = _local2.onfire; _local2.onfire = 1; } f_CallJuggle1(_local1); } function f_PunchHorse(u_horse) { var _local1 = u_horse; var _local2 = random(4) + 1; if (_local2 == 1) { s_Smack1.start(0, 0); } else if (_local2 == 2) { s_Smack2.start(0, 0); } else if (_local2 == 3) { s_HardPunch1.start(0, 0); } else { s_HardPunch2.start(0, 0); } var fx_x = ((_local1.x - 10) + random(20)); var fx_y = (_local1.y - (50 + random(20))); if (random(2) == 1) { var _local3 = "impact1"; } else { var _local3 = "impact3"; } f_FX(fx_x, fx_y, int(_local1.y) + 7, _local3); _local1.gotoAndStop("shake"); _local1.body.gotoAndPlay(2); _local1.rider--; if (_local1.explosion) { _local1.explosion = false; if (_local1.rider > 0) { _local1.rider = 0; _local1.onfire = 2; } } if (_local1.rider == 0) { _local1.body.body.kid.gotoAndStop("blank"); f_HorseKid(_local1); } else if (_local1.rider > 0) { _local1.body.body.kid.eye.gotoAndPlay(2); } } function f_SetHorse(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = false; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 2; _local1.explode = false; _local1.active = true; _local1.rider = 3; _local1.punch_function = f_PunchHorse; } function f_RageDown(u_down) { dude1.rage = dude1.rage - u_down; if (dude1.rage < dude1.rage_goal) { if ((dude1.rage + u_down) >= dude1.rage_goal) { dude1.rage = 0; } } if (dude1.rage < 0) { dude1.rage = 0; } var _local1 = (dude1.rage / dude1.rage_goal) * 100; if (_local1 < 0) { _local1 = 0; } else if (_local1 > 100) { _local1 = 100; } _root.hud.ragebar._xscale = _local1; if (_local1 == 100) { _root.hud.ragebg.gotoAndStop(2); if ((dude1.rage % 3) == 0) { var _local3 = random(40) + 100; if (random(3) == 1) { var _local2 = dude1.y - 1; } else { var _local2 = dude1.y + 1; } f_FX((dude1.x + random(40)) - 20, (dude1.y + random(80)) - 100, _local2, "ragesmoke", _local3, _local3); } } else { _root.hud.ragebg.gotoAndStop(1); } } function f_Rage() { f_RageDown(1); } function f_Shirt(zone) { var _local1 = zone; if (_local1._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent.shirt_type); } else if (_local1._parent._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent._parent.shirt_type); } else if (_local1._parent._parent._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent._parent._parent.shirt_type); } else if (_local1._parent.root) { _local1.gotoAndStop(_local1._parent.shirt_type); } } function f_Hat(zone) { var _local1 = zone; if (_local1._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent.hat_type); } else if (_local1._parent._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent._parent.hat_type); } else if (_local1._parent._parent._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent._parent._parent.hat_type); } else if (_local1._parent.root) { _local1.gotoAndStop(_local1._parent.hat_type); } } function f_Skin(zone) { var _local1 = zone; if (_local1._parent._parent.root) { f_ColorSwap(_local1, _local1._parent._parent.skin_type); } else if (_local1._parent._parent._parent.root) { f_ColorSwap(_local1, _local1._parent._parent._parent.skin_type); } else if (_local1._parent._parent._parent._parent.root) { f_ColorSwap(_local1, _local1._parent._parent._parent._parent.skin_type); } else if (_local1._parent.root) { f_ColorSwap(_local1, _local1._parent.skin_type); } } function f_ColorSwap(character, new_color) { CharacterColor = new Color(character); CharacterColor.setTransform(new_color); } function f_SpawnPlayer(u_x, u_y) { var _local2 = u_x - game_x; var _local1 = u_y - game_y; attachMovie("dude", "dude1", f_DepthVal(1, _local1)); dude1.depth_mod = 2; dude1.x = _local2; dude1.y = _local1; dude1._x = dude1.x; dude1._y = dude1.y; dude1.num = 1; dude1.speed_x = 8; dude1.speed_y = 5; dude1.pusher = true; dude1.scroller = true; dude1.button_punch1 = 65; dude1.button_punch2 = 83; dude1.button_left = 37; dude1.button_up = 38; dude1.button_right = 39; dude1.button_down = 40; dude1.punch_pow_low = 5; dude1.punch_pow_medium = 8; dude1.punch_pow_high = 11; dude1.punch_pow_max = 15; dude1.weight = 5; dude1.rage = 0; dude1.rage_goal = 500; dude1.health_max = 100; dude1.health = dude1.health_max; f_DashReset(dude1); f_Depth(dude1, dude1.y); attachMovie("shadow", "shadow0", 0); dude1.shadow_pt = shadow0; dude1.shadow_pt._x = dude1.x; dude1.shadow_pt._y = dude1.y; _root.hud.kid_pointer = dude1; _root.hud.gotoAndStop(2); } function f_SpawnKid(x, y, shirt, hat, name, skin) { var _local3 = eval("NULL"); var _local1 = 1; while (_local1 <= total_kids) { if (this["kid" + _local1] == eval("NULL")) { _local3 = "kid" + _local1; var this_kid = _local1; _local1 = total_kids + 1; } _local1++; } if (_local3 == eval("NULL")) { total_kids++; var this_kid = total_kids; _local3 = "kid" + total_kids; } var shadow_name = ("shadow" + current_shadow); var kid_y = y; kid_dm_current = kid_dm_current + 2; var kid_depth_mod = (kid_dm_current + kid_dm_default); attachMovie("kid", _local3, f_DepthVal(kid_depth_mod, kid_y)); attachMovie("shadow", shadow_name, this_kid - 200); var _local2 = this["kid" + this_kid]; _local2.depth_mod = kid_depth_mod; _local2.x = x; _local2.y = kid_y; _local2._x = _local2.x; _local2._y = _local2.y; _local2.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local2.shadow_pt._x = _local2.x; _local2.shadow_pt._y = _local2.y; _local2.shirt_type = shirt; _local2.hat_type = hat; _local2.skin_type = skin; _local2.name = name; _local2.item = eval("NULL"); _local2.kid_type = 1; if ((_local2.x > dude1.x) && (_local2._xscale > 0)) { f_FlipChar(_local2); } else if ((_local2.x < dude1.x) && (_local2._xscale < 0)) { f_FlipChar(_local2); } f_KidInit(_local2); f_Depth(_local2, _local2.y); f_CheckSpawn(_local2); return(_local2); } function f_Spawn2Kid(x, y, shirt, hat, name, skin) { var _local3 = eval("NULL"); var _local1 = 1; while (_local1 <= total_kids) { if (this["kid" + _local1] == eval("NULL")) { _local3 = "kid" + _local1; var this_kid = _local1; _local1 = total_kids + 1; } _local1++; } if (_local3 == eval("NULL")) { total_kids++; var this_kid = total_kids; _local3 = "kid" + total_kids; } var shadow_name = ("shadow" + current_shadow); var kid_y = y; kid_dm_current = kid_dm_current + 2; var kid_depth_mod = (kid_dm_current + kid_dm_default); attachMovie("kidbosscar", _local3, f_DepthVal(kid_depth_mod, kid_y)); attachMovie("shadow", shadow_name, this_kid - 200); var _local2 = this["kid" + this_kid]; _local2.depth_mod = kid_depth_mod; _local2.x = x; _local2.y = kid_y; _local2._x = _local2.x; _local2._y = _local2.y; _local2.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local2.shadow_pt._x = _local2.x; _local2.shadow_pt._y = _local2.y; _local2.shirt_type = shirt; _local2.hat_type = hat; _local2.skin_type = skin; _local2.name = name; _local2.item = eval("NULL"); _local2.kid_type = 1; if ((_local2.x > dude1.x) && (_local2._xscale > 0)) { f_FlipChar(_local2); } else if ((_local2.x < dude1.x) && (_local2._xscale < 0)) { f_FlipChar(_local2); } f_KidInit(_local2); f_Depth(_local2, _local2.y); f_CheckSpawn(_local2); return(_local2); } function f_KidGroup1() { var _local1 = sandbox._y - 25; var _loc3 = (sandbox._x - 45); kills_goal = kills_goal + 2; if (random(2) == 1) { boss2fodder = f_SpawnKid(_local1, _locw, 22, 1, 16, color_pink); } else { boss2fodder = f_SpawnKid(_local1, _locw, 17, 1, 23, color_pink); } boss2fodder.gotoAndStop("wait"); f_SpawnBoss2(); } function f_KidGroup2() { var _local2 = f_RandomY(); var _local1 = (700 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local1, _local2, 3, 1, 18, color_pink); } else { f_SpawnKid(_local1, _local2, 50, 1, 17, color_pink); } _local2 = f_RandomY(); _local1 = (700 + random(100)) - game_x; var _local3 = f_Spawn2Kid(_local1, _local2, 17, 20, 97, color_pink); _local3.kid_type = 5; kills_goal = kills_goal + 2; } function f_KidSwing() { f_SpawnBoss3(); } function f_KidGroup3() { if (random(2) == 1) { boss1fodder = f_SpawnKid(_loc2, _loc1, 20, 1, 14, color_pink); } else { boss1fodder = f_SpawnKid(_loc2, _loc1, 17, 1, 24, color_pink); } boss1fodder.gotoAndStop("wait"); f_SpawnBoss1(); kills_goal = kills_goal + 2; } function f_KidGroup4() { if (random(2) == 1) { boss2fodder = f_SpawnKid(_loc2, _locw, 27, 1, 10, color_pink); } else { boss2fodder = f_SpawnKid(_loc2, _locw, 11, 1, 29, color_pink); } boss2fodder.gotoAndStop("wait"); if (random(2) == 1) { boss1fodder = f_SpawnKid(_loc2, _loc1, 10, 1, 13, color_pink); } else { boss1fodder = f_SpawnKid(_loc2, _loc1, 19, 1, 28, color_pink); } boss1fodder.gotoAndStop("wait"); f_SpawnBoss2(); f_SpawnBoss1(); kills_goal = kills_goal + 4; } function f_KidGroup5() { _root.ending_fader.gotoAndPlay(2); } function f_KidGroup6() { var _local2 = f_RandomY(); var _local1 = (1600 + random(100)) - game_x; f_SpawnKid(_local1, _local2, 29, 4, 8, color_brown); _local2 = f_RandomY(); _local1 = (1500 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local1, _local2, 33, 8, 27, color_brown); } else { f_SpawnKid(_local1, _local2, 50, 25, 19, color_pink); } _local2 = f_RandomY(); _local1 = (1600 + random(100)) - game_x; u_temp = f_SpawnKid(_local1, _local2, 31, 3, 60, color_pink); f_SetXY(bball, limit_bottomright.x - 1, limit_bottomright.y + 100); f_BallInPlay(bball); f_StaticRange(); u_temp.item = bball; bball.owner = u_temp; kills_goal = kills_goal + 3; } function f_KidGroupSoccer() { } function f_KidGroup7() { var _local3 = dude1.y; var _local2 = -150 - game_x; var _local1 = f_SpawnKid(_local2, _local3, 37, 6, 61, color_brown); f_KidSettings(_local1); _local1.atv_speed = 12; _local1.atv = true; _local1.gotoAndStop("atv"); _local1.shadow_pt._xscale = 200; _local1.atv_delay = 0; _local1.atv_type = 1; if (_local1._xscale < 0) { _local1._xscale = _local1._xscale * -1; } _local3 = f_RandomY(); _local2 = 1400 - game_x; _local1 = f_SpawnKid(_local2, _local3, 14, 9, 30, color_pink); f_KidSettings(_local1); _local1.atv_speed = 14; _local1.atv = true; _local1.gotoAndStop("atv"); _local1.shadow_pt._xscale = 200; _local1.atv_delay = 0; _local1.atv_type = 2; if (_local1._xscale > 0) { _local1._xscale = _local1._xscale * -1; } kills_goal = kills_goal + 2; } function f_KidGroup8() { var _local2 = f_RandomY(); var _local1 = (1400 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local1, _local2, 21, 1, 28, color_pink); } else { f_SpawnKid(_local1, _local2, 32, 1, 25, color_pink); } _local2 = f_RandomY(); _local1 = (1700 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local1, _local2, 40, 3, 47, color_brown); } else { f_SpawnKid(_local1, _local2, 41, 3, 49, color_brown); } _local2 = f_RandomY(); _local1 = (2000 + random(100)) - game_x; f_SpawnKid(_local1, _local2, 44, 10, 50, color_brown); kills_goal = kills_goal + 6; } function f_KidGroup9() { var _local3 = dude1.y; var _local2 = -700 - game_x; var _local1 = f_SpawnKid(_local2, _local3, 46, 20, 64, color_brown); f_KidSettings(_local1); _local1.atv_speed = 10; _local1.atv = true; _local1.gotoAndStop("atv"); _local1.shadow_pt._xscale = 200; _local1.atv_delay = 0; _local1.atv_type = 2; _local1.kid_type = 5; _local1.health_max = _local1.health_max * 1.5; _local1.health = _local1.health_max; if (_local1._xscale < 0) { _local1._xscale = _local1._xscale * -1; } kills_goal = kills_goal + 1; } function f_KidGroup10() { var _local2 = limit_topleft.y + 100; var _local1 = (700 + random(100)) - game_x; f_SpawnKid(_local1, _local2, 23, 1, 46, color_pink); _local2 = limit_topleft.y + 300; _local1 = (700 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local1, _local2, 45, 18, 62, color_pink); } else { f_SpawnKid(_local1, _local2, 42, 11, 63, color_brown); } } function f_KidGroup11() { var _local2 = limit_topleft.y + 200; var _local1 = 700 - game_x; f_SpawnKid(_local1, _local2, 56, 23, 71, color_pink); _local2 = limit_topleft.y + 300; _local1 = 900 - game_x; f_SpawnKid(_local1, _local2, 55, 22, 70, color_pink); _local2 = limit_topleft.y + 370; _local1 = 800 - game_x; f_SpawnKid(_local1, _local2, 59, 24, 72, color_beige); } function f_KidGroup100() { f_SpawnSunchips(); kills_goal = kills_goal + 1; } function f_RandomY() { var _local1; if ((limit_topleft.y + _y) < 0) { _local1 = _y; } else { _local1 = limit_topleft.y; } var _local2 = 480 - (_local1 + _y); return(_local1 + random(_local2)); } function f_ShadowSize(zone) { var _local2 = zone; var _local1 = 100 + (_local2.body._y * 0.25); if (_local1 < 10) { _local1 = 10; } _local2.shadow_pt._xscale = _local1; _local2.shadow_pt._yscale = _local1; } function f_HelmetAttack(zone) { var _local1 = zone; var _local2 = false; if (_local1.health > 0) { if (_local1.attack_timer < 0) { if (Math.abs(_local1.y - dude1.y) < 10) { if (Math.abs(_local1.x - dude1.x) < 200) { if (((_local1.x <= dude1.x) && (_local1._xscale > 0)) || ((_local1.x >= dude1.x) && (_local1._xscale < 0))) { _local2 = true; _local1.slide_hit = false; _local1.slide_speed = 20; s_Ground1.start(0, 0); _local1.nohit = true; _local1.hitdude = false; _local1.attack_timer = 30; _local1.gotoAndStop("helmetattack"); } } } } else { _local1.attack_timer--; } } return(_local2); } function f_NinjaAttack(zone) { var _local1 = zone; var _local2 = false; if (_local1.attack_timer < 0) { if (Math.abs(_local1.y - dude1.y) < 10) { _local2 = true; _local1.kick_delay = 6; if ((_local1.x < dude1.x) && (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) && (_local1._xscale > 0)) { f_FlipChar(_local1); } _local1.body_y = 0; f_FX(_local1.x, _local1.y, 1, "shockwave", 80, 80); S_Ground6.start(0, 0); _local1.nohit = true; _local1.hitdude = false; _local1.attack_timer = 30; _local1.gotoAndStop("ninjajump"); } } else { _local1.attack_timer--; } return(_local2); } function f_NinjaJump(zone) { var _local1 = zone; if (_local1.body._y > -200) { _local1.body_y = _local1.body_y - 20; _local1.body._y = _local1.body_y; f_ShadowSize(_local1); } else if (_local1.kick_delay > 0) { _local1.kick_delay--; if ((_local1.x < dude1.x) && (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) && (_local1._xscale > 0)) { f_FlipChar(_local1); } _local1.gotoAndStop("ninjaspin"); _local1.body._y = _local1.body_y; f_ShadowSize(_local1); } else { var _local2 = f_rad2deg(Math.atan2((_local1.y + _local1.body_y) - dude1.y, _local1.x - dude1.x)); _local1.kick_x = -20 * Math.cos(PI * _local2); _local1.kick_y = -20 * Math.sin(PI * _local2); _local1.kick_timer = 4; s_Swing1.start(0, 0); _local1.gotoAndStop("ninjakick"); _local1.body._y = _local1.body_y; f_ShadowSize(_local1); } } function f_NinjaHit(zone, u_hit) { var _local1 = u_hit; var _local2 = zone; if (Math.abs(_local2.y - _local1.y) < 10) { if (Math.abs(_local2.x - _local1.x) < 50) { if (_local1.health > 0) { _local2.hitdude = true; f_Damage(_local1, 2); if (((_local1.x < _local2.x) && (_local1._xscale < 0)) || ((_local1.x >= _local2.x) && (_local1._xscale > 0))) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = random(8) + 12; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CheckHold(_local1); f_CallJuggle1(_local1); f_PunchSound(); } } } } function f_NinjaKick(zone) { var _local1 = zone; if (_local1.body._y < 0) { f_MoveKid(_local1, false, _local1.kick_x); _local1.body_y = _local1.body_y + _local1.kick_y; _local1.body._y = _local1.body_y; if (_local1.body._y > 0) { _local1.body._y = 0; } if (_local1.y < (dude1.y - 10)) { f_MoveKid(_local1, true, 10); } else if (_local1.y > (dude1.y + 10)) { f_MoveKid(_local1, true, -10); } f_ShadowSize(_local1); if ((_local1.kick_timer % 4) == 0) { var _local2 = f_FX(_local1.x, _local1.y, int(_local1.y) - 1, "ninja", _local1._xscale); _local2.body._y = _local1.body_y; } _local1.kicktimer++; if (_local1.body_y > -100) { if (_local1.hitdude == false) { f_NinjaHit(_local1, dude1); } } } else { _local1.gotoAndStop("walk"); } } function f_HoopShot(u_ball) { var _local1 = u_ball; var _local2 = bballhoop.goal._x + bballhoop.x; var _loc3 = (bballhoop.y - 2); if (_local1.x < (_local2 + 10)) { var dir = f_rad2deg(Math.atan2(_local1.y - _loc3, _local1.x - _local2)); var _local3 = Math.abs(_local1.x - _local2); if (Math.abs(_local1.y - _loc3) > _local3) { _local3 = Math.abs(_local1.y - _loc3); } var temp_speed = ((-_local3) / 20); _local1.shot_speed_x = temp_speed * Math.cos(PI * dir); _local1.shot_speed_y = temp_speed * Math.sin(PI * dir); _local1.frames = int(Math.abs(_local1.x - _local2) / Math.abs(_local1.shot_speed_x)); _local1.current_frame = 1; var net_y = Math.abs(bballhoop.goal._y); _local1.body_speed_y = (-net_y) / _local1.frames; _local1.gotoAndStop("hoopshot"); } else { _local1.speed_toss_y = -(22 + random(8)); _local1.speed_toss_x = 2 + random(4); _local1.gotoAndStop("release"); } } function f_SeakHoop(zone) { var _local1 = zone; var hoop_x = (bballhoop.goal._x + bballhoop.x); var hoop_y = (bballhoop.y - 2); f_MoveKid(_local1, false, _local1.shot_speed_x); f_MoveKid(_local1, true, _local1.shot_speed_y); _local1.body._y = _local1.body._y + _local1.body_speed_y; _local1.current_frame++; if (_local1.current_frame == _local1.frames) { bballhoop.hoop.hoop.gotoAndPlay("bap"); _local1.gotoAndStop("blank"); } } function f_CheckHoop(zone) { } function f_StartSoccer(zone) { var _local3 = this; if ((soccerball.x + _x) < 800) { score_team1 = 0; score_team2 = 0; f_StaticRange(); f_SwingsOff(); goal_left.x = goal_left._x; goal_left.y = goal_left._y; goal_right.x = goal_right._x; goal_right.y = goal_right._y; soccerfield.x = soccerfield._x; soccerfield.y = soccerfield._y; var _local1 = 1; while (_local1 <= total_kids) { var _local2 = _local3["kid" + _local1]; _local2.gotoAndStop("soccerwalk"); _local1++; } zone.gotoAndStop("soccergame"); } } function f_SoccerGame(zone) { if (soccerball.x < soccerfield.x) { if (score_right) { score_right = false; } } else if (score_left) { score_left = false; } if (Math.abs(soccerball.x - goal_left.x) < 50) { if (soccerball.y < soccer1.y) { if (soccerball.y > soccer3.y) { if (!ball_left) { if (soccerball.owner == eval("NULL")) { score_left = true; ball_left = true; score_team2++; } } } } } else { ball_left = false; if (Math.abs(soccerball.x - goal_right.x) < 50) { if (soccerball.y < soccer4.y) { if (soccerball.y > soccer6.y) { if (!ball_right) { if (soccerball.owner == eval("NULL")) { score_right = true; ball_right = true; score_team1++; } } } } } else { ball_right = false; } } } function f_SoccerChase(zone) { var _local1 = zone; if (_local1.success_y) { if ((_local1.x < _local1.target_x) && (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > _local1.target_x) && (_local1._xscale > 0)) { f_FlipChar(_local1); } } if (_local1.success_x) { if ((_local1.y < _local1.target_y) && (_local1.north)) { _local1.north = false; } else if ((_local1.y > _local1.target_y) && (!_local1.north)) { _local1.north = true; } } if (_local1.success_y == false) { if (_local1._xscale > 0) { var target_x = (_local1.target_x + 300); } else { var target_x = (_local1.target_x - 300); } } else { var target_x = _local1.target_x; } if (_local1.success_x == false) { if (_local1.north) { var target_y = (_local1.target_y - 300); } else { var target_y = (_local1.target_y + 300); } } else { var target_y = _local1.target_y; } var dir = f_rad2deg(Math.atan2(_local1.y - target_y, _local1.x - target_x)); if (_local1.item != eval("NULL")) { var temp_speed = -6; } else { var temp_speed = -5; } var _local2 = temp_speed * Math.cos(PI * dir); var _local3 = temp_speed * Math.sin(PI * dir); _local1.last_x = _local2; _local1.last_y = _local3; _local1.success_x = f_MoveKid(_local1, false, _local2); _local1.success_y = f_MoveKid(_local1, true, _local3); if (!_local1.success_x) { _local1.success_x = f_MoveKid(_local1, false, _local2); if (!_local1.success_y) { _local1.success_y = f_MoveKid(_local1, true, _local3); } } } function f_SoccerSlide(zone) { var _local1 = zone; if (_local1._xscale > 0) { f_MoveKid(_local1, false, _local1.slide_speed); } else { f_MoveKid(_local1, false, -_local1.slide_speed); } if (!_local1.slide_hit) { var _local2 = dude1; if (Math.abs(_local1.x - _local2.x) < 40) { if (Math.abs(_local1.y - _local2.y) < 10) { _local1.slide_hit = true; f_PunchSound(); f_Damage(_local2, 5); if (((_local2.x < _local1.x) && (_local2._xscale < 0)) || ((_local2.x >= _local1.x) && (_local2._xscale > 0))) { f_FlipChar(_local2); } if (_local2.item == soccerball) { _local1.item = _local2.item; _local2.item.owner = _local1; _local1.item = eval("NULL"); } f_DropItem(_local2); _local2.speed_toss_y = -(random(5) + 5); _local2.speed_toss_x = random(5) + 8; f_FX(_local2.x, _local2.body._y + _local2.y, int(_local2.y) + 7, "impact1"); f_CallJuggle1(_local2); } } } if (((_local1.slide_speed % 4) == 0) && (_local1.slide_speed > 3)) { f_FX(_local1.x, _local1.y + 5, int(_local1.y) + 5, "dust1", _local1._xscale); } _local1.slide_speed--; if (_local1.slide_speed <= 0) { _local1.gotoAndStop("walk"); } } function f_SoccerKick(zone) { var _local1 = zone; if (_local1.target_goal.x < soccerfield.x) { if (_local1._xscale > 0) { f_FlipChar(_local1); } } else if (_local1._xscale < 0) { f_FlipChar(_local1); } f_SoundSwing(4); f_FlipInverse(_local1.item, _local1); if (_local1._xscale > 0) { f_SetXY(_local1.item, _local1.x + 50, _local1.y + 1); } else { f_SetXY(_local1.item, _local1.x - 50, _local1.y + 1); } _local1.item.speed_toss_y = -3; _local1.item.speed_toss_x = 20; _local1.item.gotoAndStop("release"); _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); if (_local1.top) { _local1.top = false; _local1.partner.top = true; } else { _local1.top = true; _local1.partner.top = false; } } function f_HuntBall(zone) { var _local1 = zone; var _local2 = true; _local1.target_pt = _local1.target_ball; _local1.target_x = _local1.target_ball.x; if (_local1.target_ball.owner == _local1.partner) { if (_local1.y < soccerfield.y) { _local1.target_y = _local1.target_ball.y - 100; } else { _local1.target_y = _local1.target_ball.y + 100; } } else { _local1.target_y = _local1.target_ball.y; } if (Math.abs(_local1.x - _local1.target_x) < 50) { if (Math.abs(_local1.y - _local1.target_y) < 10) { if (_local1.target_pt.owner == eval("NULL")) { _local1.target_pt.owner = _local1; _local1.item = _local1.target_pt; _local1.target_pt.autoaction(_local1.target_pt); } else if (_local1.target_pt.owner == dude1) { _local2 = false; _local1.slide_hit = false; _local1.slide_speed = 16; s_Ground1.start(0, 0); _local1.gotoAndStop("soccerslide"); } else { _local2 = false; _local1.gotoAndStop("soccerwait"); } } } if (_local2) { f_SoccerChase(_local1); _local1.gotoAndStop("soccerwalk"); } } function f_SoccerFollow(zone) { var _local1 = zone; var _local2 = false; if (Math.abs(_local1.x - _local1.target_ball.x) > 200) { _local2 = true; _local1.target_x = _local1.target_ball.x; } else { _local1.target_x = _local1.x; } if (Math.abs(_local1.y - _local1.target_ball.y) > 100) { _local2 = true; _local1.target_y = _local1.target_ball.y; } else { _local1.target_y = _local1.y; } if (_local2) { f_SoccerChase(_local1); _local1.gotoAndStop("soccerwalk"); } else { _local1.gotoAndStop("soccerwait"); } } function f_SoccerRun(zone) { var _local1 = zone; if ((score_left && (_local1.target_goal == goal_left)) || (score_right && (_local1.target_goal == goal_right))) { _local1.target_x = _local1.default_x; _local1.target_y = _local1.default_y; if ((Math.abs(_local1.target_x - _local1.x) < 50) && (Math.abs(_local1.target_y - _local1.y) < 50)) { if (_local1.x > soccerfield.x) { if (_local1._xscale > 0) { f_FlipChar(_local1); } } else if (_local1._xscale < 0) { f_FlipChar(_local1); } _local1.gotoAndStop("soccerwait"); } else { f_SoccerChase(_local1); _local1.gotoAndStop("soccerwalk"); } } else if (_local1.item == eval("NULL")) { if (_local1.target_ball.y < soccerfield.y) { if ((_local1.top || (!_local1.partner.alive)) || (dude1.grab_pointer == _local1.partner)) { f_HuntBall(_local1); } else { f_SoccerFollow(_local1); } } else if (((_local1.top == false) || (!_local1.partner.alive)) || (dude1.grab_pointer == _local1.partner)) { f_HuntBall(_local1); } else { f_SoccerFollow(_local1); } } else { if (_local1.target_goal.x < soccerfield.x) { _local1.target_x = _local1.target_goal.x + 250; } else { _local1.target_x = _local1.target_goal.x - 250; } if (_local1.y < soccerfield.y) { _local1.target_y = _local1.target_goal.y - 10; } else { _local1.target_y = _local1.target_goal.y + 10; } _local1.target_pt = _local1.target_goal; f_SoccerChase(_local1); if (Math.abs(_local1.x - _local1.target_x) < 50) { if (Math.abs(_local1.y - _local1.target_y) < 100) { f_SoccerKick(_local1); } } } } function f_EngineVolume() { var _local2 = ups2._x + _x; var _local3 = (1540 - (_local2 + 450)) / 1540; var u_pan = (int((200 * _local3) - 100) * -1); s_Engine.setPan(u_pan); var _local1 = 100; if (_local2 < -350) { _local1 = 0; } else if (_local2 < 0) { _local3 = Math.abs(_local2 + 350) / 350; _local1 = _local1 * _local3; } else if (_local2 > 1000) { _local1 = 0; } else if (_local2 > 640) { _local3 = Math.abs(_local2 - 990) / 350; _local1 = _local1 * _local3; } _local1 = _local1 * (car_distance * 0.01); s_Engine.setVolume(_local1); } function f_ATVHit(zone, u_hit) { var _local1 = u_hit; var _local2 = zone; if (Math.abs(_local2.y - _local1.y) < 10) { if (Math.abs(_local2.x - _local1.x) < 75) { if (!_local1.nohit) { var u_impact = false; if (((_local1.x > _local2.x) && (_local2._xscale > 35)) || ((_local1.x < _local2.x) && (_local2._xscale < -35))) { f_Damage(_local1, 10); if (((_local1.x < _local2.x) && (_local1._xscale < 0)) || ((_local1.x >= _local2.x) && (_local1._xscale > 0))) { f_FlipChar(_local1); } f_DropItem(_local1); _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = random(8) + 12; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CallJuggle1(_local1); f_HardPunchSound(); _local1.nohit = true; } } } } } function f_ATVPosition(zone) { var _local1 = zone; if (_local1.atv_type == 1) { f_SetXY(_local1, _local1.x, dude1.y); f_CheckSpawn(_local1); } else { var _local2 = f_RandomY(); f_SetXY(_local1, _local1.x, _local2); f_CheckSpawn(_local1); } } function f_ATV(zone) { var _local1 = zone; if (_local1.atv_delay <= 0) { if (_local1._xscale > 0) { if (!f_MoveKid(_local1, false, _local1.atv_speed)) { f_SetXY(_local1, _local1.x, _local1.y + 6); } if ((_local1.x + _x) > 900) { f_ATVPosition(_local1); f_FlipChar(_local1); } } else { if (!f_MoveKid(_local1, false, -_local1.atv_speed)) { f_SetXY(_local1, _local1.x, _local1.y + 6); } if ((_local1.x + _x) < -250) { f_ATVPosition(_local1); f_FlipChar(_local1); } } f_ATVHit(_local1, dude1); } else { _local1.atv_delay--; if (_local1.atv_delay == 0) { f_ATVPosition(_local1); } } var _local2 = _local1.x + _x; var _loc3 = ((1150 - (_local2 + 250)) / 1150); var u_pan = (int((200 * _loc3) - 100) * -1); _local1.s_atvengine.setPan(u_pan); var _local3 = 100; if (_local2 < -150) { _local3 = 0; } else if (_local2 < 0) { _loc3 = Math.abs(_local2 + 150) / 150; _local3 = _local3 * _loc3; } else if (_local2 > 800) { _local3 = 0; } else if (_local2 > 640) { _loc3 = Math.abs(_local2 - 790) / 150; _local3 = _local3 * _loc3; } _local1.s_atvengine.setVolume(_local3); if (!_local1.init) { _local1.init = true; _local1.s_atvengine.start(0, 100000); } } function f_CreateKids() { i = 1; while (i <= total_kids) { var kid_name = ("kid" + i); var shadow_name = ("shadow" + current_shadow); var _local3 = limit_topleft.y + random(200); kid_dm_current = kid_dm_current + 2; var _local2 = kid_dm_current + kid_dm_default; attachMovie("kid", kid_name, f_DepthVal(_local2, _local3)); attachMovie("shadow", shadow_name, i - 200); var _local1 = this["kid" + i]; _local1.depth_mod = _local2; _local1.x = 2000 - game_x; _local1.y = _local3; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; _local1.shirt_type = 37 + random(8); _local1.hat_type = 3; _local1.skin_type = color_brown; i++; } } function f_Dribble(zone) { var _local1 = zone; if (_local1.owner._xscale > 0) { _local1.x = _local1.owner.x + 25; } else { _local1.x = _local1.owner.x - 25; } _local1.y = _local1.owner.y + 1; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Depth(_local1, _local1.y); } function f_SwingCheckChar(zone, u_temp) { var _local1 = zone; var _local3 = u_temp; var return_val = false; if (Math.abs(_local3.x - _local1.x) < 50) { if (Math.abs(_local3.y - _local1.y) < 10) { return_val = true; if (_local1.rider != eval("NULL")) { if (Math.abs(_local1.rider.x - _local1.x) < 50) { if (Math.abs(_local1.rider.y - _local1.y) < 10) { var _local2 = _local1.rider; f_Damage(_local2, 1); if (((_local2.x < _local1.x) && (_local2._xscale < 0)) || ((_local2.x >= _local1.x) && (_local2._xscale > 0))) { f_FlipChar(_local2); } _local2.speed_toss_y = -(random(2) + 2); _local2.speed_toss_x = random(2) + 2; f_CheckHold(_local2); f_CallJuggle1(_local2); } } _local1.rider = eval("NULL"); } f_FX(_local3.x, _local3.y - 50, int(_local3.y) + 1, "impact1"); s_Smack1.start(0, 0); _local1.gotoAndPlay("move"); } } return(return_val); } function f_SwingCheck(zone) { f_SwingCheckChar(zone, dude1); } function f_SetTrash(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = true; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 2; _local1.explode = false; _local1.object_type = 1; _local1.body.gotoAndStop(1); _local1.active = true; } function f_SetTrash2(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = true; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 2; _local1.explode = false; _local1.object_type = 2; _local1.body.gotoAndStop(2); _local1.active = true; } function f_BallInPlay(zone) { var _local1 = zone; if (_local1.ball == 1) { _local1.gotoAndStop("dribble_bball"); } else if (_local1.ball == 2) { _local1.gotoAndStop("dribble_soccer"); } } function f_SetBall(zone, u_type) { var _local1 = zone; var _local2 = u_type; _local1.punch = true; _local1.has_shadow = true; _local1.bounces = 2; _local1.weight = 0; _local1.explode = false; _local1.object_type = 1; _local1.active = true; _local1.owner = kid1; _local1.gravity = -2; _local1.autotake = true; _local1.ball = _local2; if (_local2 == 1) { _local1.autoaction = f_TakeBasketball; } else if (_local2 == 2) { _local1.autoaction = f_TakeBasketball; } } function f_TakeBasketball(zone) { f_BallInPlay(zone); } function f_CheckSandbox(zone) { if (sandcastle.crushed) { zone.gotoAndStop("sandboxcry"); } } function f_Sandbox(zone) { var _local1 = zone; dude1.insand = false; sandbox.sand_timer--; if ((_local1._x + _x) < -200) { _local1.gotoAndStop(3); } else { if (_local1._currentframe == 1) { if (Math.abs(dude1.y - _local1.y) < 10) { if (Math.abs(dude1.x - _local1.x) < 80) { s_Fart.start(0, 0); _local1.crushed = true; _local1.gotoAndStop(2); } } } var u_topleft = (_local1.topleft._x + _local1.x); var _local2 = _local1.bottomleft._x + _local1.x; var _local3 = _local1.topleft._y + _local1.y; var u_bottom = (_local1.bottomleft._y + _local1.y); var u_topright = (_local1.topright._x + _local1.x); var _loc3 = (_local1.bottomright._x + _local1.x); if ((dude1.y > _local3) && (dude1.y < u_bottom)) { if ((dude1.x >= _local2) && (dude1.x <= u_topright)) { var u_percent = (1 - ((dude1.y - _local3) / 100)); var u_left = (_local2 + ((u_topleft - _local2) * u_percent)); var u_right = (_loc3 + ((u_topright - _loc3) * u_percent)); if ((dude1.x >= u_left) && (dude1.x <= u_right)) { dude1.insand = true; } } } } } function f_Roll(zone) { var _local1 = zone; if (_local1.speed_toss_X > 0) { if (_local1._xscale > 0) { f_MoveKid(_local1, false, -_local1.speed_toss_x); } else { f_MoveKid(_local1, false, _local1.speed_toss_x); } _local1.body.body._rotation = _local1.body.body._rotation - _local1.speed_toss_x; if (_local1.bounds) { f_FlipChar(_local1); } _local1.body._y = _local1.body._y + _local1.speed_toss_y; if (_local1.body._y > 0) { _local1.body._y = 0; _local1.shadow_pt._xscale = 100; _local1.shadow_pt._yscale = 100; if (_local1.speed_toss_y > 3) { _local1.speed_toss_y = int(_local1.speed_toss_y * -0.35); } } else { var _local2 = 100 + (_local1.body._y * 0.25); if (_local2 < 10) { _local2 = 10; } _local1.shadow_pt._xscale = _local2; _local1.shadow_pt._yscale = _local2; } _local1.speed_toss_x = _local1.speed_toss_x - 0.5; _local1.speed_toss_y++; } else { _local1.nextFrame(); } } function f_MedPickup(zone) { var _local1 = zone; if (Math.abs(dude1.x - _local1._x) < 30) { if (Math.abs(dude1.y - _local1._y) < 10) { s_DartShoot.start(0, 0); dude1.health = dude1.health_max; _local1.gotoAndStop("blank"); } } } function f_AddStatic(zone) { var _local1 = zone; static_index++; this["static" + static_index] = _local1; _local1.x = _local1._x; _local1.y = _local1._y; } function f_AddNeutral(zone) { var _local1 = zone; static_dm_current = static_dm_current + 2; _local1.depth_mod = static_dm_current + static_dm_default; _local1.x = _local1._x; _local1.y = _local1._y; _local1.depth_y = _local1.y; f_Depth(_local1, _local1.y); } function f_SetDiagonal(zone) { var _local1 = zone; var _local2 = Math.abs(_local1._xscale) / 100; var _local3 = Math.abs(_local1._yscale) / 100; var x = (_local1._x + _local1.zone._x); var y = (_local1._y + _local1.zone._y); var h = (_local1.zone._height * _local3); var w = ((_local1.zone._width / 2) * _local2); _local1.diagonal = true; _local1.left_x = _local1.left._x * _local2; _local1.right_x = _local1.right._x * _local2; _local1.left_y = _local1.left._y * _local3; _local1.right_y = _local1.right._y * _local3; _local1.h = Math.abs(_local1.left_y - _local1.right_y); _local1.h2 = _local1.zone2._height; _local1.w2 = _local1.zone2._width; _local1.x1 = x + _local1.left_x; _local1.x2 = x + _local1.right_x; _local1.w = Math.abs(_local1.x1 - _local1.x2); } function f_StaticRange() { var _local3 = this; var u_min = static_index; var u_max = 1; i = 1; while (i <= static_index) { var _local2 = _local3["static" + i]; if (_local2.x > limit_topleft.x) { if (_local2.x < limit_bottomright.x) { if (i < u_min) { u_min = i; } if (i > u_max) { u_max = i; } } } i++; } statics_min = u_min; total_statics = u_max; var u_min = object_index; total_objects = 0; i = 1; while (i <= object_index) { var _local1 = _local3["object" + i]; if (_local1._x > limit_topleft.x) { if (_local1._x < limit_bottomright.x) { if (_local1.active) { total_objects++; _local3["object_pt" + total_objects] = _local1; } } } i++; } } function f_GameInit() { var _local3 = this; _x = 2600; _y = 150; game_x = _x; game_y = _y; fx_dm_current = 0; fx_dm_default = 600; kid_dm_current = 0; kid_dm_default = 4; object_dm_current = 0; object_dm_default = 200; static_dm_current = 0; static_dm_default = 400; screen_width = 640; screen_height = 480; limit_bottomright.x = (screen_width - game_x) + 1800; limit_topleft.x = -game_x; limit_bottomright._x = limit_bottomright.x; limit_topleft._x = limit_topleft.x; limit_bottomright.y = limit_bottomright._y; limit_topleft.y = limit_topleft._y; new_limit_topleft = -game_x; checkpoint = 0; checkpoint_x = 0; current_vehicle = 1; total_vehicles = 4; total_kids = 3; total_huds = 6; combo_count = 0; combo_timer = 0; current_shadow = 1; current_fx = 1; total_fx = 100; f_CreateFX(); f_SetTrash(object1); f_SetPropaine(object2); f_SetPropaine(object3); f_SetPropaine(object4); f_SetHorse(object5); object6 = bball; f_SetBall(bball, 1); object7 = drugmart_trash; f_SetTrash2(object7); object8 = soccerball; f_SetBall(soccerball, 2); object9 = mower; f_SetMower(mower); object10 = propaine4; f_SetPropaine(object10); object11 = propaine5; f_SetPropaine(object11); object12 = propaine6; f_SetPropaine(object12); object_index = 12; f_SetDiagonal(sign); sign.mask = 3; f_SetDiagonal(fence1); fence1.mask = 2; f_SetDiagonal(fence2); fence2.mask = 2; f_SetDiagonal(wrx_left); f_SetDiagonal(wrx_right); f_SetDiagonal(drugmart_left); f_SetDiagonal(ghetto1_left); f_SetDiagonal(ghetto2_left); static_index = 0; f_AddStatic(sign); f_AddStatic(sandcastle); f_AddStatic(pgwall1); f_AddStatic(pgwall2); f_AddStatic(pgwallrock); f_AddStatic(pgwallrock1); f_AddStatic(pgwallrock2); f_AddStatic(pgwallrock3); f_AddStatic(pgwallrock4); f_AddStatic(pgwallrock5); f_AddStatic(pgwallrock6); f_AddStatic(pgwallrock7); f_AddStatic(pgwallrock8); f_AddStatic(pgwall3); f_AddStatic(pgwall4); f_AddStatic(pgwall5); f_AddStatic(pgwall6); f_AddStatic(pgwall7); f_AddStatic(pgwall8); f_AddStatic(swing1); f_AddStatic(swing2); f_AddStatic(swing3); f_AddStatic(swing4); f_AddStatic(swing5); f_AddStatic(swing6); f_AddStatic(soccer1); f_AddStatic(soccer2); f_AddStatic(soccer3); f_AddStatic(soccer4); f_AddStatic(soccer5); f_AddStatic(soccer6); f_AddStatic(bballhoop); f_AddStatic(fence1); f_AddStatic(drugmart_left); f_AddStatic(drugmart); f_AddStatic(light1); f_AddStatic(light2); f_AddStatic(tree1); f_AddStatic(ghetto1); f_AddStatic(ghetto1_left); f_AddStatic(ghetto2); f_AddStatic(ghetto2_left); f_AddStatic(ghetto3); f_AddStatic(stump); f_AddStatic(light3); f_AddStatic(wrx_tire); f_AddStatic(wrx); f_AddStatic(wrx_right); f_AddStatic(wrx_left); f_StaticRange(); f_AddNeutral(drugmart_right); f_AddNeutral(house2_right1); f_AddNeutral(house2_right2); f_AddNeutral(house5_right); f_AddNeutral(med1); i = 1; while (i <= object_index) { var _local1 = _local3["object" + i]; object_dm_current = object_dm_current + 2; _local1.depth_mod = object_dm_current + object_dm_default; _local1.x = _local1._x; _local1.y = _local1._y; if (_local1.has_shadow) { var _local2 = "shadow" + current_shadow; attachMovie("shadow", _local2, i - 100); _local1.shadow_pt = _local3["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; } i++; } master_volume = 130; kills = 0; kills_goal = 0; bg0.depth_mod = 999; f_Depth(bg0, 1000); f_SetDepths(); } function main() { f_Rage(); f_ComboTimer(); } function startEngine() { this.onEnterFrame = main; } u_point = new Object(); gravity = 3; g_dash_timer = 6; var PI = 0.01745329; s_Punch1 = new Sound(); s_Punch1.attachSound("sound_GoodPunch1.wav"); s_Punch2 = new Sound(); s_Punch2.attachSound("sound_GoodPunch2.wav"); s_Punch3 = new Sound(); s_Punch3.attachSound("sound_GoodPunch3.wav"); s_Punch4 = new Sound(); s_Punch4.attachSound("sound_GoodPunch4.wav"); s_Smack1 = new Sound(); s_Smack1.attachSound("sound_GoodSmack1.wav"); s_Smack2 = new Sound(); s_Smack2.attachSound("sound_GoodSmack2.wav"); s_Swing1 = new Sound(); s_Swing1.attachSound("sound_Swing1.wav"); s_Swing2 = new Sound(); s_Swing2.attachSound("sound_Swing2.wav"); s_Swing3 = new Sound(); s_Swing3.attachSound("sound_Swing3.wav"); s_Swing4 = new Sound(); s_Swing4.attachSound("sound_Swing4.wav"); s_Swing5 = new Sound(); s_Swing5.attachSound("sound_Swing5.wav"); s_Swing6 = new Sound(); s_Swing6.attachSound("sound_Swing6.wav"); s_Ground1 = new Sound(); s_Ground1.attachSound("sound_Ground1.wav"); s_Ground2 = new Sound(); s_Ground2.attachSound("sound_Ground2.wav"); s_Ground3 = new Sound(); s_Ground3.attachSound("sound_Ground3.wav"); s_Ground4 = new Sound(); s_Ground4.attachSound("sound_Ground4.wav"); s_Ground5 = new Sound(); s_Ground5.attachSound("sound_Ground5.wav"); s_Ground6 = new Sound(); s_Ground6.attachSound("sound_Ground6.wav"); s_HardPunch1 = new Sound(); s_HardPunch1.attachSound("sound_HardPunch1.wav"); s_HardPunch2 = new Sound(); s_HardPunch2.attachSound("sound_HardPunch2.wav"); s_HardPunch3 = new Sound(); s_HardPunch3.attachSound("sound_HardPunch3.wav"); s_explosion5 = new Sound(); s_explosion5.attachSound("sound_explosion5"); s_explosion6 = new Sound(); s_explosion6.attachSound("sound_explosion6"); s_DartShoot = new Sound(); s_DartShoot.attachSound("sound_corkpop2.wav"); s_GunShot = new Sound(); s_GunShot.attachSound("sound_357mag.wav"); s_Thunder = new Sound(); s_Thunder.attachSound("sound_thunderp.wav"); s_Fart = new Sound(); s_Fart.attachSound("sound_fart_2.wav"); s_Advance = new Sound(); s_Advance.attachSound("sound_RKND16.wav"); s_Reload = new Sound(); s_Reload.attachSound("sound_reload.wav"); s_SunChipsGrunt = new Sound(); s_SunChipsGrunt.attachSound("sound_evilgrunt1.wav"); s_SunChipsDie = new Sound(); s_SunChipsDie.attachSound("sound_evildie.wav"); s_SwishTriple = new Sound(); s_SwishTriple.attachSound("sound_SwishTriple.wav"); s_Stab = new Sound(); s_Stab.attachSound("sound_sword1.wav"); s_Bounce = new Sound(); s_Bounce.attachSound("sound_bball_bounce.wav"); s_Swoosh = new Sound(); s_Swoosh.attachSound("sound_bball_swish.wav"); s_Engine = new Sound(bg2.car1); s_Engine.attachSound("sound_trucks_moving"); s_Music1 = new Sound(_root.m1); s_Music1.attachSound("music_Dad n Me.wav"); s_Music2 = new Sound(_root.m2); s_Music2.attachSound("music_Dad n Me GUITAR.wav"); s_SunchipsMusic = new Sound(); s_SunChipsMusic.attachSound("05 boss.wav"); color_brown = new Object(); color_brown.ra = 100; color_brown.ga = 100; color_brown.ba = 100; color_brown.aa = 100; color_brown.rb = -61; color_brown.gb = -56; color_brown.bb = -121; color_brown.ab = 0; color_yellow = new Object(); color_yellow.ra = 100; color_yellow.ga = 100; color_yellow.ba = 100; color_yellow.aa = 100; color_yellow.rb = -61; color_yellow.gb = -56; color_yellow.bb = -121; color_yellow.ab = 0; color_pink = new Object(); color_pink.ra = 100; color_pink.ga = 100; color_pink.ba = 100; color_pink.aa = 100; color_pink.rb = 0; color_pink.gb = 0; color_pink.bb = 0; color_pink.ab = 0; color_default = new Object(); color_default.ra = 100; color_default.ga = 100; color_default.ba = 100; color_default.aa = 100; color_default.rb = 0; color_default.gb = 0; color_default.bb = 0; color_default.ab = 0; color_beige = new Object(); color_beige.ra = 100; color_beige.ga = 100; color_beige.ba = 100; color_beige.aa = 100; color_beige.rb = -25; color_beige.gb = 0; color_beige.bb = -60; color_beige.ab = 0; color_latin = new Object(); color_latin.ra = 100; color_latin.ga = 100; color_latin.ba = 100; color_latin.aa = 100; color_latin.rb = -25; color_latin.gb = 0; color_latin.bb = -95; color_latin.ab = 0; f_GameInit(); startEngine(); s_Music1.setVolume(master_volume); s_Music1.start(0, 5000); s_Music2.setVolume(0); s_Music2.start(0, 5000); stop(); stop(); _root.game.f_SpawnPlayer(150, 385); _root.game.dude1.gotoAndStop("knuckles"); _root.game.f_KidGroup1(); _root.go_arrow.gotoAndPlay(2); stop();
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play();
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stop();
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ready = true; stop();
Symbol 1041 MovieClip Frame 2
function f_HealthBar() { health = (kid_pointer.health / kid_pointer.health_max) * 100; if (health < 0) { health = 0; } bar._xscale = health; } play(); f_HealthBar();
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onClipEvent (enterFrame) { _parent.f_HealthBar(); }
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gotoAndStop (1);
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stop();
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stop();
Symbol 1053 MovieClip Frame 2
function f_HealthBar() { health = (kid_pointer.health / kid_pointer.health_max) * 100; if (health < 0) { health = 0; } bar._xscale = health; } f_HealthBar();
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onClipEvent (enterFrame) { _parent.f_HealthBar(); }
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onClipEvent (enterFrame) { _parent.f_HealthBar(); }
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stop();
Symbol 1054 MovieClip Frame 2
checked = false; play();
Symbol 1054 MovieClip Frame 3
distance = (_root.game.dude1.x + _root.game._x) - 220; if (distance > 10) { if ((_root.game.dude1._xscale > 0) && (!_root.game.dude1.nohit)) { speed = 1 + (distance * 0.05); _root.game.f_Scroll(speed, false); } } else { gotoAndStop (1); }
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gotoAndPlay (3);
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stop();
Symbol 1071 MovieClip Frame 2
play();
Symbol 1073 MovieClip Frame 1
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onClipEvent (enterFrame) { _parent.music_volume--; _root.game.s_SunChipsMusic.setVolume(_parent.music_volume); }
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_root.loadMovie("level2.swf", "new"); stop();
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stop();
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_root.gotoAndStop("intro");
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stop();
Symbol 1094 MovieClip Frame 1
stop();
Symbol 1094 MovieClip Frame 2
play();
Symbol 1094 MovieClip Frame 28
stop();
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stop();
Symbol 1107 MovieClip Frame 6
stop();
Symbol 1109 MovieClip Frame 8
stop();
Symbol 1130 MovieClip Frame 18
stop();
Symbol 1131 MovieClip Frame 1
stop();
Symbol 1131 MovieClip Frame 7
stop();
Symbol 1131 MovieClip Frame 15
gotoAndStop (1);
Symbol 1134 Button
on (press) { stopAllSounds(); tellTarget (_root.end) { play(); }; nextFrame(); }
Symbol 1138 Button
on (rollOver) { tellTarget ("tank") { gotoAndPlay ("bang"); }; } on (rollOut) { tellTarget ("tank") { gotoAndPlay ("awww"); }; } on (press) { getURL ("http://www.newgrounds.com", _blank); nextFrame(); }
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stopAllSounds();
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stopAllSounds();
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stop();
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stopAllSounds(); _root.gotoAndStop("level1");
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stop();
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on (rollOver) { _parent.gotoAndPlay(2); } on (rollOut) { _parent.gotoAndStop(1); } on (press) { stopAllSounds(); _parent.go.gotoAndPlay(2); }
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gotoAndPlay (2);
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stop();
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on (rollOver) { _parent.gotoAndPlay(2); } on (rollOut) { _parent.gotoAndStop(1); } on (press) { stopAllSounds(); _root.gog.gotoAndStop(2); }
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stop();
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on (rollOver) { _parent.gotoAndPlay(2); } on (rollOut) { _parent.gotoAndStop(1); } on (press) { stopAllSounds(); _root.gog.gotoAndStop(3); }
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Library Items

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Symbol 2 Sound [sound_Swing4.wav]
Symbol 3 Sound [sound_Swing5.wav]
Symbol 4 Sound [sound_Swing6.wav]
Symbol 5 Sound [sound_SwishTriple.wav]
Symbol 6 Sound [sound_357mag.wav]
Symbol 7 Sound [sound_sword1.wav]
Symbol 8 Sound [sound_advance.wav]
Symbol 9 Sound [sound_atv_engine3.wav]
Symbol 10 Sound [sound_bball_bounce.wav]
Symbol 11 Sound [sound_bball_swish.wav]
Symbol 12 Sound [sound_cars_running]
Symbol 13 Sound [sound_corkpop2.wav]
Symbol 14 Sound [sound_evildie.wav]
Symbol 15 Sound [sound_evilgrunt1.wav]
Symbol 16 Sound [sound_explosion5]
Symbol 17 Sound [sound_explosion6]
Symbol 18 Sound [sound_thunderp.wav]
Symbol 19 Sound [sound_fart_2.wav]
Symbol 20 Sound [sound_GoodPunch1.wav]
Symbol 21 Sound [sound_GoodPunch2.wav]
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Symbol 23 Sound [sound_GoodPunch4.wav]
Symbol 24 Sound [sound_GoodSmack1.wav]
Symbol 25 Sound [sound_GoodSmack2.wav]
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Symbol 28 Sound [sound_Ground3.wav]
Symbol 29 Sound [sound_trucks_idle]
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Symbol 1140 GraphicUsed by:1149
Symbol 1141 GraphicUsed by:1149
Symbol 1142 GraphicUsed by:1149
Symbol 1143 GraphicUsed by:1149
Symbol 1144 GraphicUsed by:1149
Symbol 1145 GraphicUsed by:1149
Symbol 1146 GraphicUsed by:1149
Symbol 1147 GraphicUsed by:1149
Symbol 1148 GraphicUsed by:1149
Symbol 1149 MovieClipUses:1140 1141 1142 1143 1144 1145 1146 1147 1148Used by:1154
Symbol 1150 SoundUsed by:1154
Symbol 1151 SoundUsed by:1154
Symbol 1152 SoundUsed by:1154
Symbol 1153 SoundUsed by:1154
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Symbol 1155 MovieClipUses:496Used by:1167
Symbol 1156 GraphicUses:734Used by:1157
Symbol 1157 MovieClipUses:1156 752 754Used by:1167
Symbol 1158 TextUses:761Used by:1167
Symbol 1159 GraphicUsed by:1167
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Symbol 1161 TextUses:782Used by:1162
Symbol 1162 MovieClipUses:1161 766 791Used by:1167
Symbol 1163 MovieClipUses:783 766Used by:1167
Symbol 1164 TextUses:782Used by:1165
Symbol 1165 MovieClipUses:1164 766Used by:1167
Symbol 1166 SoundUsed by:1167
Symbol 1167 MovieClipUses:1155 1157 755 756 869 781 1158 1159 1160 1162 1163 1165 1166Used by:Timeline

Instance Names

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Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sound_Swing3.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sound_Swing4.wav"
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"gameover"Frame 6
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"impact2"Symbol 178 MovieClip [fx] Frame 3
"impact3"Symbol 178 MovieClip [fx] Frame 4
"dust1"Symbol 178 MovieClip [fx] Frame 5
"dust2"Symbol 178 MovieClip [fx] Frame 6
"blood1"Symbol 178 MovieClip [fx] Frame 7
"blood2"Symbol 178 MovieClip [fx] Frame 8
"shockwave"Symbol 178 MovieClip [fx] Frame 9
"fire1"Symbol 178 MovieClip [fx] Frame 10
"explosion1"Symbol 178 MovieClip [fx] Frame 11
"atv_explode"Symbol 178 MovieClip [fx] Frame 12
"ragesmoke"Symbol 178 MovieClip [fx] Frame 13
"rageimpact"Symbol 178 MovieClip [fx] Frame 14
"dart"Symbol 178 MovieClip [fx] Frame 15
"sunchips"Symbol 178 MovieClip [fx] Frame 16
"ninja"Symbol 178 MovieClip [fx] Frame 17
"sand"Symbol 178 MovieClip [fx] Frame 18
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http://swfchan.com/5/24876/info.shtml
Created: 24/5 -2019 10:07:52 Last modified: 24/5 -2019 10:07:52 Server time: 22/12 -2024 23:50:40