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229595
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Year of the Snake.swf

This is the info page for
Flash #24952

(Click the ID number above for more basic data on this flash file.)


Text
Programming/Animation

YOU WON

MORE GAMES

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
stop();
Frame 7
stop();
Instance of Symbol 389 MovieClip "fc" in Frame 7
onClipEvent (load) { ave = 0; _root.timer = new Date(); lastmilliseconds = 0; updatecounter = 0; } onClipEvent (load) { this.swapDepths(15000); } onClipEvent (enterFrame) { _root.timer = new Date(); milliseconds = _root.timer.getMilliseconds(); if (milliseconds < lastmilliseconds) { mpast = (milliseconds + 1000) - lastmilliseconds; } else { mpast = milliseconds - lastmilliseconds; } ave = ((ave * 19) + int(1000 / mpast)) / 20; updatecounter = updatecounter + mpast; i = 0; while (i < 2) { if (updatecounter > 30) { updatecounter = updatecounter - 30; _root.introin.intro.nextFrame(); _root.introin.nextFrame(); } i++; } if (updatecounter > 30) { updatecounter = 0; } fpscount.text = int(ave); lastmilliseconds = milliseconds; }
Frame 8
fc.removeMovieClip(); bg = new gamesound("forestday", 100);
Instance of Symbol 433 MovieClip in Frame 8
onClipEvent (load) { this.swapDepths(5000); }
Frame 9
stop();
Instance of Symbol 329 MovieClip in Frame 10
onClipEvent (load) { stop(); }
Instance of Symbol 454 MovieClip "fader" in Frame 12
onClipEvent (load) { this.swapDepths(11000); }
Frame 13
stopsounds = true;
Instance of Symbol 389 MovieClip "fc" in Frame 13
onClipEvent (load) { ave = 0; _root.timer = new Date(); lastmilliseconds = 0; updatecounter = 0; } onClipEvent (load) { this.swapDepths(15000); } onClipEvent (enterFrame) { _root.bg.loopsound(); _root.timer = new Date(); milliseconds = _root.timer.getMilliseconds(); if (milliseconds < lastmilliseconds) { mpast = (milliseconds + 1000) - lastmilliseconds; } else { mpast = milliseconds - lastmilliseconds; } ave = ((ave * 19) + int(1000 / mpast)) / 20; updatecounter = updatecounter + mpast; i = 0; while (i < 2) { if (updatecounter > 30) { updatecounter = updatecounter - 30; _root.currentstage.update(); } i++; } if (updatecounter > 30) { updatecounter = 0; } fpscount.text = int(ave); lastmilliseconds = milliseconds; }
Instance of Symbol 460 MovieClip "hp" in Frame 13
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 433 MovieClip "fader" in Frame 13
onClipEvent (load) { this.swapDepths(11000); }
Instance of Symbol 471 MovieClip "deathscreen" in Frame 13
onClipEvent (load) { this.swapDepths(12000); }
Frame 14
currentstage.cleanup(); delete currentstage; currentstage = new GameStage(_root, 0, 0, 1, 1); currentstage.player.addscriptedmove("right", 30); stopsounds = false; bg = new gamesound("forestday", 100); stop();
Frame 15
currentstage.player.addscriptedmove("right", 100); stop();
Instance of Symbol 454 MovieClip "fader" in Frame 15
onClipEvent (load) { this.swapDepths(11000); }
Frame 16
stopsounds = true;
Instance of Symbol 433 MovieClip "fader" in Frame 16
onClipEvent (load) { this.swapDepths(11000); }
Frame 17
currentstage.cleanup(); delete currentstage; currentstage = new GameStage(_root, 0, 0, 1, 2); currentstage.player.addscriptedmove("right", 30); stopsounds = false; bg = new gamesound("forestday", 100); stop();
Frame 18
currentstage.player.addscriptedmove("right", 100); stop();
Instance of Symbol 454 MovieClip "fader" in Frame 18
onClipEvent (load) { this.swapDepths(11000); }
Frame 19
stopsounds = true;
Instance of Symbol 433 MovieClip "fader" in Frame 19
onClipEvent (load) { this.swapDepths(11000); }
Frame 20
currentstage.cleanup(); delete currentstage; currentstage = new GameStage(_root, 0, 0, 1, 3); currentstage.player.addscriptedmove("right", 30); stopsounds = false; bg = new gamesound("forestnight", 100); stop();
Frame 21
currentstage.player.addscriptedmove("right", 100); stop();
Instance of Symbol 454 MovieClip "fader" in Frame 21
onClipEvent (load) { this.swapDepths(11000); }
Frame 22
stopsounds = true;
Instance of Symbol 433 MovieClip "fader" in Frame 22
onClipEvent (load) { this.swapDepths(11000); }
Frame 23
currentstage.cleanup(); delete currentstage; currentstage = new GameStage(_root, 0, 0, 1, 4); currentstage.player.addscriptedmove("right", 30); stopsounds = false; bg = new gamesound("fire", 70); stop();
Frame 24
currentstage.player.addscriptedmove("right", 100); stop();
Instance of Symbol 454 MovieClip "fader" in Frame 24
onClipEvent (load) { this.swapDepths(11000); }
Frame 28
currentstage.cleanup(); fc.removeMovieClip(); stop();
Instance of Symbol 389 MovieClip "doer" in Frame 28
onClipEvent (load) { ave = 0; _root.timer = new Date(); lastmilliseconds = 0; updatecounter = 0; } onClipEvent (load) { this.swapDepths(15000); } onClipEvent (enterFrame) { _root.timer = new Date(); milliseconds = _root.timer.getMilliseconds(); if (milliseconds < lastmilliseconds) { mpast = (milliseconds + 1000) - lastmilliseconds; } else { mpast = milliseconds - lastmilliseconds; } ave = ((ave * 19) + int(1000 / mpast)) / 20; updatecounter = updatecounter + mpast; i = 0; while (i < 2) { if (updatecounter > 30) { updatecounter = updatecounter - 30; _root.winanim.nextFrame(); } i++; } if (updatecounter > 30) { updatecounter = 0; } fpscount.text = int(ave); lastmilliseconds = milliseconds; }
Frame 29
stopsounds = true;
Frame 30
stopsounds = false; gotoAndStop ("mainmenu");
Frame 31
deathscreen.removeMovieClip(); GameStage.TIME_STEP = 1; _root.fc.removeMovieClip(); currentstage.cleanup(); delete currentstage; currentstage = new GameStage(_root, 0, 0, 1, 1);
Frame 32
if (_root.lvl == 1) { _root.gotoAndPlay("lvl1"); } if (_root.lvl == 2) { _root.gotoAndPlay("lvl2"); } if (_root.lvl == 3) { _root.gotoAndPlay("lvl3"); } if (_root.lvl == 4) { _root.gotoAndPlay("lvl4"); }
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 36
gotoAndStop (1);
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 31
gotoAndStop (1);
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 43
gotoAndStop (1);
Symbol 67 MovieClip Frame 29
gotoAndStop (1);
Symbol 74 MovieClip Frame 18
gotoAndStop (1);
Symbol 82 MovieClip Frame 17
gotoAndStop (1);
Instance of Symbol 67 MovieClip "fire8" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (7); }
Instance of Symbol 74 MovieClip "fire4" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (8); }
Instance of Symbol 82 MovieClip "fire7" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (5); }
Instance of Symbol 67 MovieClip "fire10" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (3); }
Symbol 83 MovieClip Frame 2
cloth1.nextFrame(); cloth2.nextFrame(); cloth3.nextFrame(); fire1.nextFrame(); fire2.nextFrame(); fire3.nextFrame(); fire4.nextFrame(); fire5.nextFrame(); fire6.nextFrame(); fire7.nextFrame(); fire8.nextFrame(); fire9.nextFrame(); fire10.nextFrame(); gotoAndStop (1);
Instance of Symbol 83 MovieClip "anims" in Symbol 84 MovieClip [midgrounds] Frame 5
onClipEvent (load) { stop(); }
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 401
gotoAndStop (1);
Symbol 91 MovieClip Frame 2
smoke1.nextFrame(); smoke2.nextFrame(); smoke3.nextFrame(); gotoAndStop (1);
Symbol 177 MovieClip Frame 1
_parent.animoffs = 0; stop();
Symbol 177 MovieClip Frame 21
if (_parent.anim == "idle") { gotoAndStop ("idle"); }
Symbol 177 MovieClip Frame 22
_parent.animoffs = 0;
Symbol 177 MovieClip Frame 24
_parent.animoffs = 1;
Symbol 177 MovieClip Frame 25
ran = random(3); if (ran == 0) { new gamesound("footstep1", 100); } if (ran == 1) { new gamesound("footstep2", 100); } if (ran == 2) { new gamesound("footstep3", 100); }
Symbol 177 MovieClip Frame 26
_parent.animoffs = 2;
Symbol 177 MovieClip Frame 28
_parent.animoffs = 3;
Symbol 177 MovieClip Frame 30
_parent.animoffs = 4;
Symbol 177 MovieClip Frame 32
_parent.animoffs = 5;
Symbol 177 MovieClip Frame 34
_parent.animoffs = 6;
Symbol 177 MovieClip Frame 36
_parent.animoffs = 7;
Symbol 177 MovieClip Frame 37
ran = random(3); if (ran == 0) { new gamesound("footstep1", 100); } if (ran == 1) { new gamesound("footstep2", 100); } if (ran == 2) { new gamesound("footstep3", 100); }
Symbol 177 MovieClip Frame 38
_parent.animoffs = 8;
Symbol 177 MovieClip Frame 40
_parent.animoffs = 9;
Symbol 177 MovieClip Frame 42
_parent.animoffs = 10;
Symbol 177 MovieClip Frame 44
_parent.animoffs = 11;
Symbol 177 MovieClip Frame 46
if (_parent.anim == "walk") { gotoAndStop ("walk"); }
Symbol 177 MovieClip Frame 47
_parent.animoffs = 0;
Symbol 177 MovieClip Frame 49
_parent.animoffs = 1;
Symbol 177 MovieClip Frame 50
ran = random(3); if (ran == 0) { new gamesound("footstep1", 100); } if (ran == 1) { new gamesound("footstep2", 100); } if (ran == 2) { new gamesound("footstep3", 100); }
Symbol 177 MovieClip Frame 51
_parent.animoffs = 2;
Symbol 177 MovieClip Frame 53
_parent.animoffs = 3;
Symbol 177 MovieClip Frame 55
_parent.animoffs = 4;
Symbol 177 MovieClip Frame 57
_parent.animoffs = 5;
Symbol 177 MovieClip Frame 59
_parent.animoffs = 6;
Symbol 177 MovieClip Frame 61
_parent.animoffs = 7;
Symbol 177 MovieClip Frame 62
ran = random(3); if (ran == 0) { new gamesound("footstep1", 100); } if (ran == 1) { new gamesound("footstep2", 100); } if (ran == 2) { new gamesound("footstep3", 100); }
Symbol 177 MovieClip Frame 63
_parent.animoffs = 8;
Symbol 177 MovieClip Frame 65
_parent.animoffs = 9;
Symbol 177 MovieClip Frame 67
_parent.animoffs = 10;
Symbol 177 MovieClip Frame 69
_parent.animoffs = 11;
Symbol 177 MovieClip Frame 71
if (_parent.anim == "run") { gotoAndStop ("run"); }
Instance of Symbol 98 MovieClip in Symbol 177 MovieClip Frame 76
onClipEvent (load) { var slashey = EntityManager.MANAGER.addEntity(_parent._parent.x, _parent._parent.y, _parent._parent.z, "slash", "slash1"); slashey.entity._xscale = _parent._parent._xscale; EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 10); }
Symbol 177 MovieClip Frame 82
_parent.attacking = false; _parent.combo = 6; _parent.anim = "idle"; gotoAndStop ("idle");
Instance of Symbol 98 MovieClip in Symbol 177 MovieClip Frame 85
onClipEvent (load) { var slashey = EntityManager.MANAGER.addEntity(_parent._parent.x, _parent._parent.y, _parent._parent.z, "slash", "slash2"); slashey.entity._xscale = _parent._parent._xscale; EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 80, 3, 0, 10); }
Symbol 177 MovieClip Frame 93
_parent.attacking = false; _parent.combo = 6; _parent.anim = "idle"; gotoAndPlay ("idle");
Symbol 177 MovieClip Frame 94
new gamesound("swish2", 100);
Instance of Symbol 98 MovieClip in Symbol 177 MovieClip Frame 96
onClipEvent (load) { var slashey = EntityManager.MANAGER.addEntity(_parent._parent.x, _parent._parent.y, _parent._parent.z, "slash", "slash3"); slashey.entity._xscale = _parent._parent._xscale; EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 15); }
Symbol 177 MovieClip Frame 108
_parent.attacking = false; _parent.combo = 6; _parent.anim = "idle"; gotoAndPlay ("idle");
Instance of Symbol 98 MovieClip in Symbol 177 MovieClip Frame 113
onClipEvent (load) { var slashey = EntityManager.MANAGER.addEntity(_parent._parent.x, _parent._parent.y, _parent._parent.z, "slash", "backslash"); slashey.entity._xscale = _parent._parent._xscale; EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 10); }
Symbol 177 MovieClip Frame 121
_parent.attacking = false; _parent.combo = 6; _parent.anim = "idle"; gotoAndPlay ("idle");
Instance of Symbol 98 MovieClip in Symbol 177 MovieClip Frame 128
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 20); }
Symbol 177 MovieClip Frame 137
_parent.attacking = false; _parent.combo = 6; _parent.anim = "idle"; gotoAndPlay ("idle");
Symbol 177 MovieClip Frame 153
_parent.hurting = false;
Symbol 177 MovieClip Frame 187
gotoAndPlay ("idle");
Instance of Symbol 98 MovieClip in Symbol 177 MovieClip Frame 188
onClipEvent (load) { var slashey = EntityManager.MANAGER.addEntity(_parent._parent.x, _parent._parent.y, _parent._parent.z, "slash", "upslash"); slashey.entity._xscale = _parent._parent._xscale; EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 1, 20, 15); }
Symbol 177 MovieClip Frame 204
gotoAndPlay ("falling");
Symbol 177 MovieClip Frame 219
gotoAndPlay ("falling");
Symbol 177 MovieClip Frame 234
gotoAndPlay ("falling");
Instance of Symbol 98 MovieClip in Symbol 177 MovieClip Frame 251
onClipEvent (load) { var slashey = EntityManager.MANAGER.addEntity(_parent._parent.x, _parent._parent.y, _parent._parent.z, "slash", "slash1"); slashey.entity._xscale = _parent._parent._xscale; EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 0, 4, 10); }
Symbol 177 MovieClip Frame 255
_parent.attacking = false; _parent.combo = 6; _parent.anim = "falling"; gotoAndPlay ("falling");
Instance of Symbol 98 MovieClip in Symbol 177 MovieClip Frame 258
onClipEvent (load) { var slashey = EntityManager.MANAGER.addEntity(_parent._parent.x, _parent._parent.y, _parent._parent.z, "slash", "slash2"); slashey.entity._xscale = _parent._parent._xscale; EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 80, 0, 4, 10); }
Symbol 177 MovieClip Frame 264
_parent.attacking = false; _parent.combo = 6; _parent.anim = "falling"; gotoAndPlay ("falling");
Symbol 177 MovieClip Frame 286
gotoAndStop ("dead");
Symbol 208 MovieClip Frame 15
if (_parent.anim == "idle") { gotoAndStop ("idle"); }
Symbol 208 MovieClip Frame 20
ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); }
Symbol 208 MovieClip Frame 32
ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); }
Symbol 208 MovieClip Frame 41
if (_parent.anim == "walk") { gotoAndStop ("walk"); }
Symbol 208 MovieClip Frame 55
_parent.hurting = false; _parent.anim = "idle"; gotoAndStop ("idle");
Symbol 208 MovieClip Frame 72
new gamesound("clank", 100);
Instance of Symbol 98 MovieClip in Symbol 208 MovieClip Frame 72
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 10); }
Symbol 208 MovieClip Frame 80
_parent.attacking = false; _parent.anim = "idle"; gotoAndStop ("idle");
Symbol 208 MovieClip Frame 90
if (_parent.anim == "stunned") { gotoAndStop ("stunned"); }
Symbol 208 MovieClip Frame 96
gotoAndStop ("falldown");
Symbol 208 MovieClip Frame 102
gotoAndStop ("fallup");
Symbol 208 MovieClip Frame 106
gotoAndStop ("fallen");
Symbol 241 MovieClip Frame 15
if (_parent.anim == "idle") { gotoAndStop ("idle"); }
Symbol 241 MovieClip Frame 20
ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); }
Symbol 241 MovieClip Frame 32
ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); }
Symbol 241 MovieClip Frame 41
if (_parent.anim == "walk") { gotoAndStop ("walk"); }
Symbol 241 MovieClip Frame 55
_parent.hurting = false; _parent.anim = "idle"; gotoAndStop ("idle");
Instance of Symbol 98 MovieClip in Symbol 241 MovieClip Frame 68
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 30, 3, 0, 10); }
Instance of Symbol 98 MovieClip in Symbol 241 MovieClip Frame 80
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 30, 3, 0, 10); }
Symbol 241 MovieClip Frame 82
_parent.attacking = false; _parent.anim = "idle"; gotoAndStop ("idle");
Symbol 241 MovieClip Frame 92
if (_parent.anim == "stunned") { gotoAndStop ("stunned"); }
Symbol 241 MovieClip Frame 98
gotoAndStop ("falldown");
Symbol 241 MovieClip Frame 104
gotoAndStop ("fallup");
Symbol 241 MovieClip Frame 108
gotoAndStop ("fallen");
Symbol 281 MovieClip Frame 13
if (_parent.anim == "idle") { gotoAndStop ("idle"); }
Symbol 281 MovieClip Frame 18
ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); }
Symbol 281 MovieClip Frame 30
ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); }
Symbol 281 MovieClip Frame 39
if (_parent.anim == "walk") { gotoAndStop ("walk"); }
Symbol 281 MovieClip Frame 53
_parent.hurting = false; _parent.anim = "idle"; gotoAndStop ("idle");
Symbol 281 MovieClip Frame 77
new gamesound("fireblow", 100);
Instance of Symbol 98 MovieClip in Symbol 281 MovieClip Frame 83
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 5); }
Instance of Symbol 98 MovieClip in Symbol 281 MovieClip Frame 86
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 5); }
Instance of Symbol 98 MovieClip in Symbol 281 MovieClip Frame 89
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 5); }
Instance of Symbol 98 MovieClip in Symbol 281 MovieClip Frame 92
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 5); }
Symbol 281 MovieClip Frame 101
_parent.attacking = false; _parent.anim = "idle"; gotoAndStop ("idle");
Symbol 281 MovieClip Frame 111
if (_parent.anim == "stunned") { gotoAndStop ("stunned"); }
Symbol 281 MovieClip Frame 117
gotoAndStop ("falldown");
Symbol 281 MovieClip Frame 123
gotoAndStop ("fallup");
Symbol 281 MovieClip Frame 127
gotoAndStop ("fallen");
Symbol 323 MovieClip Frame 13
if (_parent.anim == "idle") { gotoAndStop ("idle"); }
Symbol 323 MovieClip Frame 18
ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); } ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); } ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); }
Symbol 323 MovieClip Frame 30
ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); } ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); } ran = random(3); if (ran == 0) { new gamesound("mfootstep1", 100); } if (ran == 1) { new gamesound("mfootstep2", 100); } if (ran == 2) { new gamesound("mfootstep3", 100); }
Symbol 323 MovieClip Frame 39
if (_parent.anim == "walk") { gotoAndStop ("walk"); }
Symbol 323 MovieClip Frame 44
_parent.hurting = false; _parent.anim = "idle"; gotoAndStop ("idle");
Symbol 323 MovieClip Frame 61
new gamesound("wham", 100);
Instance of Symbol 98 MovieClip in Symbol 323 MovieClip Frame 62
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 20); }
Symbol 323 MovieClip Frame 77
new gamesound("wooshspin", 100);
Instance of Symbol 98 MovieClip in Symbol 323 MovieClip Frame 78
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 10); }
Instance of Symbol 98 MovieClip in Symbol 323 MovieClip Frame 82
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 10); }
Instance of Symbol 98 MovieClip in Symbol 323 MovieClip Frame 86
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 10); }
Instance of Symbol 98 MovieClip in Symbol 323 MovieClip Frame 90
onClipEvent (load) { EntityManager.MANAGER.resolveAttack(_parent._parent.myname, this, 50, 3, 0, 10); }
Symbol 323 MovieClip Frame 98
_parent.attacking = false; _parent.anim = "idle"; gotoAndStop ("idle");
Symbol 323 MovieClip Frame 108
if (_parent.anim == "stunned") { gotoAndStop ("stunned"); }
Symbol 323 MovieClip Frame 114
gotoAndStop ("falldown");
Symbol 323 MovieClip Frame 120
gotoAndStop ("fallup");
Symbol 323 MovieClip Frame 124
gotoAndStop ("fallen");
Symbol 329 MovieClip Frame 40
_parent.dead = true;
Symbol 336 MovieClip Frame 40
_parent.dead = true;
Symbol 342 MovieClip Frame 40
_parent.dead = true;
Symbol 348 MovieClip Frame 40
_parent.dead = true;
Symbol 354 MovieClip Frame 40
_parent.dead = true;
Symbol 360 MovieClip Frame 11
_parent._parent.dead = true;
Symbol 375 MovieClip Frame 22
_parent.dead = true;
Symbol 375 MovieClip Frame 49
_parent.dead = true;
Instance of Symbol 96 MovieClip in Symbol 376 MovieClip [entities] Frame 2
onClipEvent (enterFrame) { _y = _parent.z; _xscale = (100 - (_parent.z / 2)); _yscale = (100 - (_parent.z / 2)); }
Instance of Symbol 177 MovieClip "anims" in Symbol 376 MovieClip [entities] Frame 2
onClipEvent (load) { }
Symbol 384 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 555 MovieClip [__Packages.gamesound] Frame 0
class gamesound { var thesound; function gamesound (ident, vol) { thesound = new Sound(); thesound.attachSound(ident); thesound.setVolume(vol); thesound.start(); } function loopsound() { if (thesound.position > (thesound.duration - 100)) { thesound.stop(); thesound.start(5); } if (_root.stopsounds) { thesound.stop(); } } }
Symbol 556 MovieClip [__Packages.EntityManager] Frame 0
class EntityManager { static var MANAGER; var entitylayer, activeenemies, i; function EntityManager (target) { MANAGER = this; entitylayer = target; } function addEntity(startx, starty, startz, entitytype, entityname) { ENEMY_INDEX++; if (entitytype == "player") { entity.push({name:entityname, instance:new Player(entitylayer, "player", startx, starty, startz, 20, true)}); } if (entitytype == "enemy_orc") { entity.push({name:entityname + ENEMY_INDEX, instance:new Enemy(entitylayer, entityname + ENEMY_INDEX, "enemy1", startx, starty, startz, 25, true)}); } if (entitytype == "enemy_spearorc") { entity.push({name:entityname + ENEMY_INDEX, instance:new Enemy(entitylayer, entityname + ENEMY_INDEX, "enemy2", startx, starty, startz, 25, true)}); } if (entitytype == "enemy_fireorc") { entity.push({name:entityname + ENEMY_INDEX, instance:new Enemy(entitylayer, entityname + ENEMY_INDEX, "enemy3", startx, starty, startz, 25, true)}); } if (entitytype == "enemy_bossorc") { entity.push({name:entityname + ENEMY_INDEX, instance:new Enemy(entitylayer, entityname + ENEMY_INDEX, "enemy4", startx, starty, startz, 25, true)}); } if (entitytype == "slash") { entity.push({name:entityname, instance:new Effect(entitylayer, entityname, startx, starty, startz, 25, false)}); } if (entitytype == "explode") { entity.push({name:entityname, instance:new Effect(entitylayer, entityname, startx, starty, startz, 25, false)}); } if (entitytype == "blood") { entity.push({name:entityname, instance:new Effect(entitylayer, entityname, startx, starty, startz, 25, false)}); } return(entity[entity.length - 1].instance); } function update() { var _local2 = 0; while (_local2 < entity.length) { entity[_local2].instance.update(); if (entity[_local2].instance.entity.dead) { entity[_local2].instance.remove(); entity.splice(_local2, 1); } _local2++; } depthSort(); } function checkspawn() { activeenemies = 0; var _local2 = 0; while (_local2 < entity.length) { if (entity[_local2].instance.isenemy) { activeenemies++; } _local2++; } return(activeenemies); } function depthSort() { var _local1 = 0; while (_local1 < (entity.length - 1)) { entity[_local1].instance.entity.swapDepths(_local1); if (entity[_local1].instance.y > entity[_local1 + 1].instance.y) { entity.splice(_local1, 0, entity[_local1 + 1]); entity.splice(_local1 + 2, 1); } _local1++; } } function entityCollide(entname, ent) { i = 0; while (i < entity.length) { if ((entity[i].name != entname) && (entity[i].instance.collide)) { var _local3 = ((entity[i].instance.getX() - ent.getX()) * (entity[i].instance.getX() - ent.getX())) + ((entity[i].instance.getY() - ent.getY()) * (entity[i].instance.getY() - ent.getY())); _local3 = Math.sqrt(_local3); var _local4 = _local3 - (entity[i].instance.getS() + ent.getS()); if (_local4 < 0) { _local4 = _local4 / 3; ent.nudge(((entity[i].instance.getX() - ent.getX()) / _local3) * _local4, ((entity[i].instance.getY() - ent.getY()) / _local3) * _local4); } } i++; } } function resolveAttack(entname, attackbox, tracking, pushback, lift, damage) { i = 0; while (i < entity.length) { if (entity[i].name == entname) { var _local5 = entity[i].instance.getY(); var _local8 = entity[i].instance.getX(); } i++; } var _local11 = false; i = 0; while (i < entity.length) { if ((entity[i].name != entname) && (!entity[i].instance.dead)) { if (attackbox.hitTest(entity[i].instance.entity.anims.hitbox) && (Math.abs(_local5 - entity[i].instance.getY()) < tracking)) { var _local4 = entity[i].instance.getX() - _local8; var _local2 = entity[i].instance.getY() - _local5; var _local3 = (_local4 * _local4) + (_local2 * _local2); _local3 = Math.sqrt(_local3); if (Math.abs(_local2) < 30) { _local2 = 0; } if (entity[i].name == "player") { Cam.CAM.tiltCam((-entity[i].instance.entity._xscale) / 20); } entity[i].instance.entity.attacking = false; entity[i].instance.hurt(damage, false); entity[i].instance.impulsenudge((_local4 / _local3) * pushback, (_local2 / _local3) * pushback); entity[i].instance.lift(lift); var _local7 = addEntity(entity[i].instance.getX(), entity[i].instance.getY(), entity[i].instance.getZ(), "blood", "blood"); _local7.entity._xscale = attackbox._parent._parent._xscale; if (entname == "player") { _local11 = true; var _local15 = random(3); if (_local15 == 0) { new gamesound("slice1", 70); } if (_local15 == 1) { new gamesound("slice2", 70); } if (_local15 == 2) { new gamesound("slice3", 70); } } } } i++; } if ((!_local11) && (entname == "player")) { var _local15 = random(2); if (_local15 == 0) { new gamesound("swish1", 70); } if (_local15 == 1) { new gamesound("swish2", 70); } } } function cleanup() { i = 0; while (i < entity.length) { entity[i].instance.entity.removeMovieClip(); i++; } entity.splice(0, entity.length); } static var ENEMY_INDEX = 0; static var entity = new Array(); }
Symbol 557 MovieClip [__Packages.Entity] Frame 0
class Entity { var collide, myname, size, x, y, z, xv, yv, zv, entity; function Entity (target, entityname, startx, starty, startz, startsize, collides) { ENTITY_DEPTH++; collide = collides; myname = entityname; size = startsize; x = startx; y = starty; z = startz; xv = 0; yv = 0; zv = 0; entity = target.attachMovie(ENTITY_ID, entityname + ENTITY_DEPTH, ENTITY_DEPTH); entity._x = x; entity._y = (GameStage.GROUND_LEVEL + (y / 3)) - z; entity.myname = myname; entity.dead = false; } function getScreenX() { return(entity._x); } function getScreenY() { return(entity._y); } function getX() { return(x); } function getXV() { return(xv); } function getY() { return(y); } function getZ() { return(z); } function getS() { return(size); } function nudge(xnudge, ynudge) { x = x + xnudge; y = y + ynudge; } function impulsenudge(xnudge, ynudge) { xv = xv + xnudge; yv = yv + ynudge; } function remove() { entity.removeMovieClip(); } static var ENTITY_ID = "entities"; static var ENTITY_DEPTH = 0; }
Symbol 558 MovieClip [__Packages.GameStage] Frame 0
class GameStage { static var STAGE; var cam, stageNum, backdrop, entities, player, animationtick, updatecount; function GameStage (target, camx, camy, depth, whatstage) { if (whatstage == 1) { gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:25}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:450, yl:100}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:450, yl:120}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_spearorc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_spearorc", xl:450, yl:120}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:-450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:-450, yl:50}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:450, yl:120}); gameactionlist.push({spawntrigger:2, action:"enemyspawn", key:"enemy_spearorc", xl:450, yl:120}); gameactionlist.push({spawntrigger:0, action:"nextlevel", key:"", xl:0, yl:0}); } if (whatstage == 2) { gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_spearorc", xl:450, yl:125}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:450, yl:125}); gameactionlist.push({spawntrigger:2, action:"enemyspawn", key:"enemy_spearorc", xl:470, yl:100}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:450, yl:125}); gameactionlist.push({spawntrigger:2, action:"enemyspawn", key:"enemy_orc", xl:-450, yl:125}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:450, yl:125}); gameactionlist.push({spawntrigger:2, action:"enemyspawn", key:"enemy_orc", xl:470, yl:100}); gameactionlist.push({spawntrigger:3, action:"enemyspawn", key:"enemy_spearorc", xl:470, yl:150}); gameactionlist.push({spawntrigger:0, action:"nextlevel", key:"", xl:0, yl:0}); } if (whatstage == 3) { gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_fireorc", xl:450, yl:25}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_fireorc", xl:450, yl:25}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:450, yl:125}); gameactionlist.push({spawntrigger:2, action:"enemyspawn", key:"enemy_orc", xl:470, yl:100}); gameactionlist.push({spawntrigger:3, action:"enemyspawn", key:"enemy_orc", xl:470, yl:150}); gameactionlist.push({spawntrigger:3, action:"enemyspawn", key:"enemy_spearorc", xl:-450, yl:50}); gameactionlist.push({spawntrigger:3, action:"enemyspawn", key:"enemy_fireorc", xl:-450, yl:150}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:450, yl:50}); gameactionlist.push({spawntrigger:2, action:"enemyspawn", key:"enemy_orc", xl:450, yl:100}); gameactionlist.push({spawntrigger:3, action:"enemyspawn", key:"enemy_fireorc", xl:470, yl:150}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_spearorc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_spearorc", xl:450, yl:125}); gameactionlist.push({spawntrigger:2, action:"enemyspawn", key:"enemy_spearorc", xl:470, yl:100}); gameactionlist.push({spawntrigger:0, action:"nextlevel", key:"", xl:0, yl:0}); } if (whatstage == 4) { gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:25}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_fireorc", xl:450, yl:25}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_orc", xl:450, yl:50}); gameactionlist.push({spawntrigger:1, action:"enemyspawn", key:"enemy_orc", xl:450, yl:125}); gameactionlist.push({spawntrigger:2, action:"enemyspawn", key:"enemy_orc", xl:470, yl:100}); gameactionlist.push({spawntrigger:3, action:"enemyspawn", key:"enemy_orc", xl:470, yl:150}); gameactionlist.push({spawntrigger:4, action:"enemyspawn", key:"enemy_fireorc", xl:-470, yl:100}); gameactionlist.push({spawntrigger:5, action:"enemyspawn", key:"enemy_spearorc", xl:-470, yl:150}); gameactionlist.push({spawntrigger:4, action:"enemyspawn", key:"enemy_fireorc", xl:-470, yl:100}); gameactionlist.push({spawntrigger:5, action:"enemyspawn", key:"enemy_orc", xl:470, yl:150}); gameactionlist.push({spawntrigger:4, action:"enemyspawn", key:"enemy_orc", xl:470, yl:100}); gameactionlist.push({spawntrigger:5, action:"enemyspawn", key:"enemy_spearorc", xl:-470, yl:150}); gameactionlist.push({spawntrigger:2, action:"enemyspawn", key:"enemy_fireorc", xl:450, yl:25}); gameactionlist.push({spawntrigger:3, action:"enemyspawn", key:"enemy_fireorc", xl:450, yl:125}); gameactionlist.push({spawntrigger:0, action:"enemyspawn", key:"enemy_bossorc", xl:450, yl:25}); } STAGE = this; cam = new Cam(this, camx, camy, 0, 100); stageNum = whatstage; backdrop = target.attachMovie(BACKDROP_ID, "backdrop" + depth, depth); backdrop._x = SCREEN_WIDTH / 2; backdrop._y = SCREEN_HEIGHT / 2; backdrop.playarea.gotoAndStop(whatstage + 1); backdrop.parallax1.gotoAndStop(whatstage + 1); backdrop.parallax2.gotoAndStop(whatstage + 1); entities = new EntityManager(backdrop.entities); player = entities.addEntity(-1000, 0, 0, "player", "player"); cam.focusCam(player); animationtick = 0; updatecount = 0; } function enterEnemy(xloc, yloc, type) { var _local2 = ""; if (type == "enemy_orc") { _local2 = "enemy1"; } if (type == "enemy_spearorc") { _local2 = "enemy2"; } if (type == "enemy_fireorc") { _local2 = "enemy3"; } entities.addEntity(xloc, yloc, 0, type, _local2); } function update() { entities.update(); cam.viewStage(); updatecount++; if (updatecount > 10) { updatecount = 0; if (entities.checkspawn() <= gameactionlist[0].spawntrigger) { if (gameactionlist[0].action == "enemyspawn") { enterEnemy(gameactionlist[0].xl, gameactionlist[0].yl, gameactionlist[0].key); } if (gameactionlist[0].action == "nextlevel") { _root.nextFrame(); } gameactionlist.splice(0, 1); } } } function viewCamera(camx, camy, camtilt, camzoom) { backdrop._xscale = camzoom; backdrop._yscale = camzoom; backdrop._rotation = camtilt; backdrop.entities._x = -camx; backdrop.entities._y = -camy; backdrop.playarea._x = -camx; backdrop.playarea._y = -camy; backdrop.parallax1._x = (-camx) / P1_DIST; backdrop.parallax1._y = (-camy) / P1_DIST; backdrop.parallax2._x = (-camx) / P2_DIST; backdrop.parallax2._y = (-camy) / P2_DIST; animationtick = animationtick + TIME_STEP; if (animationtick >= 1) { animationtick = animationtick - 1; backdrop.playarea.anims.nextFrame(); backdrop.parallax1.anims.nextFrame(); backdrop.parallax2.anims.nextFrame(); } } function cleanup() { _root.fader.removeMovieClip(); TIME_STEP = 1; gameactionlist.splice(0, gameactionlist.length); entities.cleanup(); backdrop.removeMovieClip(); } static var GROUND_LEVEL = 100; static var TIME_STEP = 1; static var SCREEN_WIDTH = 400; static var SCREEN_HEIGHT = 300; static var LEFT_LIMIT = -390; static var RIGHT_LIMIT = 390; static var GRAVITY = 1.5; static var BACKDROP_ID = "backdrops"; static var P1_DIST = 1.5; static var P2_DIST = 2; static var gameactionlist = new Array(); }
Symbol 559 MovieClip [__Packages.Cam] Frame 0
class Cam { static var CAM; var groundlim, skylim, leftlim, rightlim, stageID, x, xtarget, y, ytarget, tilt, tilttarget, zoom, zoomtarget, focus, camIntervalID; function Cam (viewstage, startx, starty, starttilt, startzoom) { CAM = this; groundlim = (GameStage.GROUND_LEVEL + 80) - (GameStage.SCREEN_HEIGHT / 2); skylim = GameStage.GROUND_LEVEL - GameStage.SCREEN_HEIGHT; leftlim = -400 + (GameStage.SCREEN_WIDTH / 2); rightlim = 400 - (GameStage.SCREEN_WIDTH / 2); stageID = viewstage; x = (xtarget = startx); y = (ytarget = starty); tilt = (tilttarget = starttilt); zoom = (zoomtarget = startzoom); } function focusCam(newfocus) { focus = newfocus; } function moveTarget(newxt, newyt) { xtarget = newxt; ytarget = newyt; if (xtarget < leftlim) { xtarget = leftlim; } if (xtarget > rightlim) { xtarget = rightlim; } if (ytarget < skylim) { ytarget = skylim; } if (ytarget > groundlim) { ytarget = groundlim; } } function tiltTarget(newtt) { tilttarget = newtt; } function tiltCam(newtilt) { tilt = newtilt; } function zoomTarget(newzt) { zoomtarget = newzt; } function viewStage() { moveTarget(focus.getScreenX(), focus.getScreenY() - 30); tiltTarget((-focus.getXV()) / 5); easeCam(); stageID.viewCamera(x, y, tilt, zoom); } function easeCam() { x = ((x * 7) + xtarget) / 8; y = ((y * 7) + ytarget) / 8; tilt = ((tilt * 9) + tilttarget) / 10; zoom = ((zoom * 4) + zoomtarget) / 5; } function deleteCam() { clearInterval(camIntervalID); } static var DEFAULT_ZOOM = 100; }
Symbol 560 MovieClip [__Packages.Player] Frame 0
class Player extends Entity { var scripttimer, scriptlock, entity, inputlocked, grounded, inp, queuedinp, animationtick, oldanim, newanim, dead, HP, lastinp, attackkeydown, jumpkeydown, x, xv, y, yv, z, zv, myname, i; function Player (target, entityname, startx, starty, startz, startsize, collides) { super(target, entityname, startx, starty, startz, startsize, collides); scripttimer = 0; scriptlock = false; entity.gotoAndStop(PLAYER_ID); entity.combo = 0; inputlocked = false; grounded = true; entity.attacking = false; entity.hurting = false; inp = "neutral"; queuedinp = "none"; animationtick = 0; oldanim = "null"; newanim = "idle"; entity.lastattack = "none"; dead = false; HP = 100; } function addscriptedmove(keystroke, duration) { scriptedmove.push({action:keystroke, frames:duration}); } function update() { if ((scriptedmove.length > 0) || (scripttimer > 0)) { scriptlock = true; scripttimer--; if (scripttimer < 1) { if (scriptedmove.length < 1) { scriptlock = false; } else { inp = scriptedmove[0].action; scripttimer = scriptedmove[0].frames; scriptedmove.splice(0, 1); } } } entity._parent._parent._parent.playerhp = HP; HP = HP + 0.05; if (HP > 100) { HP = 100; } lastinp = inp; if (!scriptlock) { inp = "neutral"; if (Key.isDown(37)) { addinput("left"); } if (Key.isDown(39)) { addinput("right"); } if (Key.isDown(38)) { addinput("up"); } if (Key.isDown(40)) { addinput("down"); } if (Key.isDown(65)) { if (!attackkeydown) { addinput("attack"); } attackkeydown = true; } else { attackkeydown = false; } if (Key.isDown(83)) { if (!jumpkeydown) { addinput("jump"); } jumpkeydown = true; } else { jumpkeydown = false; } } logkeys(); takeaction(); if ((HP < 0) && (HP != -100)) { _root.deathscreen.play(); GameStage.TIME_STEP = GameStage.TIME_STEP - 0.02; if (GameStage.TIME_STEP < 0) { GameStage.TIME_STEP = 0; } HP = -100; newanim = "die"; scriptlock = true; } updateanimation(); x = x + (xv * GameStage.TIME_STEP); y = y + (yv * GameStage.TIME_STEP); z = z + (zv * GameStage.TIME_STEP); entity._x = x; entity._y = (GameStage.GROUND_LEVEL + (y / 3)) - z; animationtick = animationtick + GameStage.TIME_STEP; if (animationtick >= 1) { animationtick = animationtick - 1; entity.anims.nextFrame(); } EntityManager.MANAGER.entityCollide(myname, this); entity.x = x; entity.y = y; entity.z = z; } function addinput(newinp) { switch (inp) { case "default" : inp = newinp; break; case "upleft" : if (newinp == "right") { inp = "up"; } if (newinp == "down") { inp = "left"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "up" : if (newinp == "left") { inp = "upleft"; } if (newinp == "right") { inp = "upright"; } if (newinp == "down") { inp = "neutral"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "upright" : if (newinp == "left") { inp = "up"; } if (newinp == "down") { inp = "right"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "left" : if (newinp == "right") { inp = "neutral"; } if (newinp == "up") { inp = "upleft"; } if (newinp == "down") { inp = "downleft"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { if (entity._xscale > 0) { inp = "backattack"; } else { inp = "attack"; } } break; case "neutral" : if (newinp == "left") { inp = "left"; } if (newinp == "right") { inp = "right"; } if (newinp == "up") { inp = "up"; } if (newinp == "down") { inp = "down"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "right" : if (newinp == "left") { inp = "neutral"; } if (newinp == "up") { inp = "upright"; } if (newinp == "down") { inp = "downright"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { if (entity._xscale < 0) { inp = "backattack"; } else { inp = "attack"; } } break; case "downleft" : if (newinp == "right") { inp = "down"; } if (newinp == "up") { inp = "left"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "down" : if (newinp == "left") { inp = "downleft"; } if (newinp == "right") { inp = "downright"; } if (newinp == "up") { inp = "neutral"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "downright" : if (newinp == "left") { inp = "down"; } if (newinp == "up") { inp = "right"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "attack" : if (newinp != "jump") { break; } inp = "jumpattack"; } } function logkeys() { if (lastinp == inp) { keylog.push("hold"); } else { keylog.push(inp); } if (keylog.length > 2) { keylog.splice(0, keylog.length - 2); } } function takeaction() { if (entity.combo > 0) { entity.combo--; } if (!inputlocked) { if (queuedinp != "none") { keylog[0] = queuedinp; queuedinp = "none"; } if (((inp == "left") || (inp == "upleft")) || (inp == "downleft")) { if (grounded) { xv = xv - (ACCELLERATION * GameStage.TIME_STEP); } } if (((inp == "right") || (inp == "upright")) || (inp == "downright")) { if (grounded) { xv = xv + (ACCELLERATION * GameStage.TIME_STEP); } } if (((inp == "upleft") || (inp == "up")) || (inp == "upright")) { if (grounded) { yv = yv - (ACCELLERATION * GameStage.TIME_STEP); } } if (((inp == "downleft") || (inp == "down")) || (inp == "downright")) { if (grounded) { yv = yv + (ACCELLERATION * GameStage.TIME_STEP); } } if ((((keylog[0] == "jump") && (keylog[1] == "attack")) || ((keylog[0] == "attack") && (keylog[1] == "jump"))) || (keylog[0] == "jumpattack")) { if (grounded) { xv = xv * 0.5; yv = 0; grounded = false; zv = JUMP_VELOCITY; newanim = "jumpattack"; } } else if (keylog[0] == "jump") { if (grounded) { xv = xv * 1.3; yv = 0; grounded = false; zv = JUMP_VELOCITY; newanim = "jump"; } } else if ((((keylog[1] == "backattack") || (((keylog[0] == "attack") && (keylog[1] == "left")) && (entity._xscale > 0))) || (((keylog[0] == "attack") && (keylog[1] == "right")) && (entity._xscale < 0))) || (keylog[0] == "backattack")) { if (grounded) { if (entity.combo > 0) { if (entity.lastattack == "backattack") { entity._xscale = -entity._xscale; newanim = "attack1"; entity.lastattack = "attack1"; } else { newanim = "backattack"; entity.lastattack = "backattack"; } } else { newanim = "backattack"; entity.lastattack = "backattack"; } entity.attacking = true; inputlocked = true; } } else if (keylog[0] == "attack") { if (grounded) { if (Math.abs(xv) > 5) { newanim = "runattack"; entity.lastattack = "runattack"; } else if (entity.combo > 0) { if (entity.lastattack == "attack1") { newanim = "attack2"; entity.lastattack = "attack2"; } else if (entity.lastattack == "attack2") { newanim = "attack3"; entity.lastattack = "attack3"; } else { newanim = "attack1"; entity.lastattack = "attack1"; } } else { newanim = "attack1"; entity.lastattack = "attack1"; } entity.attacking = true; inputlocked = true; } else { if (entity.combo > 0) { if (entity.lastattack == "airattack") { newanim = "airattack2"; entity.lastattack = "airattack2"; } else { newanim = "airattack"; entity.lastattack = "airattack"; } } else { newanim = "airattack"; entity.lastattack = "airattack"; } entity.attacking = true; inputlocked = true; } } } else { if ((((((keylog[0] != "hold") && (keylog[0] != "neutral")) && (keylog[0] != "left")) && (keylog[0] != "right")) && (keylog[0] != "up")) && (keylog[0] != "down")) { queuedinp = keylog[0]; } if ((!entity.attacking) && (!entity.hurting)) { inputlocked = false; } } if (grounded) { if (!entity.attacking) { if (xv < (-MAX_SPEED)) { xv = -MAX_SPEED; } if (xv > MAX_SPEED) { xv = MAX_SPEED; } if (yv > MAX_SPEED) { yv = MAX_SPEED; } if (yv < (-MAX_SPEED)) { yv = -MAX_SPEED; } } xv = xv * Math.pow(0.8, GameStage.TIME_STEP); yv = yv * Math.pow(0.8, GameStage.TIME_STEP); } else { zv = zv - (GameStage.GRAVITY * GameStage.TIME_STEP); if ((z + zv) < 0) { zv = 0; z = 0; grounded = true; entity.attacking = false; if (HP >= 0) { entity.anims.gotoAndStop("idle"); } entity.anim = "idle"; entity.hurting = false; if (xv < (-MAX_SPEED)) { xv = -MAX_SPEED; } if (xv > MAX_SPEED) { xv = MAX_SPEED; } if (yv > MAX_SPEED) { yv = MAX_SPEED; } if (yv < (-MAX_SPEED)) { yv = -MAX_SPEED; } } } if (x < GameStage.LEFT_LIMIT) { x = GameStage.LEFT_LIMIT; } if (x > GameStage.RIGHT_LIMIT) { x = GameStage.RIGHT_LIMIT; } if (y < 0) { y = 0; } if (y > 150) { y = 150; } } function updateanimation() { if ((grounded && (!entity.attacking)) && (!entity.hurting)) { if (xv < -2) { entity._xscale = -100; } if (xv > 2) { entity._xscale = 100; } if (Math.abs(xv) < 1) { xv = 0; newanim = "idle"; } if (((Math.abs(xv) >= 1) && (Math.abs(xv) <= 5)) || (Math.abs(yv) > 1)) { newanim = "walk"; } if (Math.abs(xv) > 5) { newanim = "run"; } } if (HP < 0) { newanim = "die"; } if (newanim != oldanim) { switch (newanim) { case "die" : entity.anims.gotoAndStop("died"); entity.anim = "died"; break; case "idle" : entity.anims.gotoAndStop("idle"); entity.anim = "idle"; break; case "walk" : entity.anims.gotoAndStop("walk"); entity.anim = "walk"; i = 0; while (i < entity.animoffs) { entity.anims.nextFrame(); entity.anims.nextFrame(); i++; } break; case "run" : entity.anims.gotoAndStop("run"); entity.anim = "run"; i = 0; while (i < entity.animoffs) { entity.anims.nextFrame(); entity.anims.nextFrame(); i++; } break; case "attack1" : entity.anims.gotoAndStop("attack1"); entity.anim = "attack1"; xv = entity._xscale / 25; break; case "attack2" : entity.anims.gotoAndStop("attack2"); entity.anim = "attack2"; xv = entity._xscale / 25; break; case "attack3" : entity.anims.gotoAndStop("attack3"); entity.anim = "attack3"; xv = entity._xscale / 20; break; case "backattack" : entity.anims.gotoAndStop("backattack"); entity.anim = "backattack"; xv = (-entity._xscale) / 20; break; case "airattack" : entity.anims.gotoAndStop("airattack"); entity.anim = "airattack"; if (zv < 0) { zv = zv + 8; } break; case "airattack2" : entity.anims.gotoAndStop("airattack2"); entity.anim = "airattack2"; if (zv < 0) { zv = zv + 8; } break; case "runattack" : entity.anims.gotoAndStop("runattack"); entity.anim = "runattack"; xv = entity._xscale / 8; break; case "jump" : entity.anims.gotoAndStop("jump"); entity.anim = "jump"; break; case "jumpattack" : entity.anims.gotoAndStop("jumpattack"); entity.anim = "jumpattack"; break; case "hurt" : entity.anims.gotoAndStop("hurt"); entity.anim = "hurt"; } } oldanim = newanim; } function hurt(amount) { newanim = "hurt"; oldanim = "idle"; HP = HP - (amount * 2); entity.hurting = true; inputlocked = true; } function lift(amount) { zv = zv + amount; grounded = false; } function remove() { entity.removeMovieClip(); } static var PLAYER_ID = "player"; static var ACCELLERATION = 2; static var MAX_SPEED = 8; static var JUMP_VELOCITY = 20; static var keylog = new Array(); var scriptedmove = new Array(); }
Symbol 561 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends Entity { var entity, attacktype, inputlocked, grounded, isboss, inp, animationtick, oldanim, newanim, AIstate, AItimer, HP, dead, isenemy, zv, x, y, AIdestx, AIdesty, xv, yv, z, myname, collide; function Enemy (target, entityname, entityart, startx, starty, startz, startsize, collides) { super(target, entityname, startx, starty, startz, startsize, collides); entity.gotoAndStop(entityart); attacktype = entityart; inputlocked = false; grounded = true; if (entityart == "enemy4") { isboss = true; } else { isboss = false; } entity.attacking = false; entity.hurting = false; inp = "neutral"; animationtick = 0; oldanim = "null"; newanim = "idle"; AIstate = "idle"; AItimer = random(50); HP = 100; if (isboss) { HP = 500; } dead = false; isenemy = true; } function update() { AItimer--; if ((AIstate != "falling") && (AItimer < 0)) { AItimer = random(50) + 50; var _local3 = random(10); if (_local3 < 7) { AIstate = "attack"; } if (_local3 >= 7) { AIstate = "idle"; } if (isboss) { AIstate = "attack"; } } inp = "neutral"; if (AIstate == "stunned") { if (!entity.hurting) { newanim = "stunned"; } } if (AIstate == "falling") { if (grounded) { newanim = "fallen"; } else if (zv >= 0) { newanim = "fallup"; } else { newanim = "falldown"; } } var _local2 = 100; if (attacktype == "enemy2") { _local2 = 200; } if (AIstate == "attack") { if ((x > GameStage.STAGE.player.getX()) && (GameStage.STAGE.player.getX() > (GameStage.RIGHT_LIMIT - _local2))) { addinput("left"); } else if ((x < GameStage.STAGE.player.getX()) && (GameStage.STAGE.player.getX() < (GameStage.LEFT_LIMIT + _local2))) { addinput("right"); } else if (Math.abs(y - GameStage.STAGE.player.getY()) > 50) { if (((x - GameStage.STAGE.player.getX()) < _local2) && ((x - GameStage.STAGE.player.getX()) >= 0)) { addinput("right"); } if (((x - GameStage.STAGE.player.getX()) > (-_local2)) && ((x - GameStage.STAGE.player.getX()) < 0)) { addinput("left"); } if ((x - GameStage.STAGE.player.getX()) >= _local2) { addinput("right"); if (y < GameStage.STAGE.player.getY()) { addinput("down"); } else { addinput("up"); } } if ((x - GameStage.STAGE.player.getX()) <= (-_local2)) { addinput("left"); if (y < GameStage.STAGE.player.getY()) { addinput("down"); } else { addinput("up"); } } } else { if ((Math.abs((x - GameStage.STAGE.player.getX()) + _local2) < 20) && (Math.abs(y - GameStage.STAGE.player.getY()) < 20)) { entity._xscale = 100; addinput("attack"); AIstate = "idle"; } if ((Math.abs((x - GameStage.STAGE.player.getX()) - _local2) < 20) && (Math.abs(y - GameStage.STAGE.player.getY()) < 20)) { entity._xscale = -100; addinput("attack"); AIstate = "idle"; } if (((x - GameStage.STAGE.player.getX()) >= 0) && ((x - GameStage.STAGE.player.getX()) < _local2)) { addinput("right"); } if ((x - GameStage.STAGE.player.getX()) >= _local2) { addinput("left"); } if (((x - GameStage.STAGE.player.getX()) >= (-_local2)) && ((x - GameStage.STAGE.player.getX()) < 0)) { addinput("left"); } if ((x - GameStage.STAGE.player.getX()) < (-_local2)) { addinput("right"); } if ((y - GameStage.STAGE.player.getY()) > 0) { addinput("up"); } else { addinput("down"); } } } if (AIstate == "idle") { if (random(30) == 1) { AIdestx = (x - 100) + random(200); AIdesty = (y - 100) + random(200); if (AIdestx < GameStage.LEFT_LIMIT) { AIdestx = GameStage.LEFT_LIMIT; } if (AIdestx > GameStage.RIGHT_LIMIT) { AIdestx = GameStage.RIGHT_LIMIT; } if (AIdesty < 0) { AIdesty = 0; } if (AIdesty > 150) { AIdesty = 150; } } if (AIdestx < (x + 10)) { addinput("left"); } if (AIdestx > (x - 10)) { addinput("right"); } if (AIdesty < (y + 10)) { addinput("up"); } if (AIdesty > (y - 10)) { addinput("down"); } } takeaction(); updateanimation(); x = x + (xv * GameStage.TIME_STEP); y = y + (yv * GameStage.TIME_STEP); z = z + (zv * GameStage.TIME_STEP); entity._x = x; entity._y = (GameStage.GROUND_LEVEL + (y / 3)) - z; animationtick = animationtick + GameStage.TIME_STEP; if (animationtick >= 1) { animationtick = animationtick - 1; entity.anims.nextFrame(); } if (!dead) { EntityManager.MANAGER.entityCollide(myname, this); } entity.x = x; entity.y = y; entity.z = z; } function addinput(newinp) { switch (inp) { case "default" : inp = newinp; break; case "upleft" : if (newinp == "right") { inp = "up"; } if (newinp == "down") { inp = "left"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "up" : if (newinp == "left") { inp = "upleft"; } if (newinp == "right") { inp = "upright"; } if (newinp == "down") { inp = "neutral"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "upright" : if (newinp == "left") { inp = "up"; } if (newinp == "down") { inp = "right"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "left" : if (newinp == "right") { inp = "neutral"; } if (newinp == "up") { inp = "upleft"; } if (newinp == "down") { inp = "downleft"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "neutral" : if (newinp == "left") { inp = "left"; } if (newinp == "right") { inp = "right"; } if (newinp == "up") { inp = "up"; } if (newinp == "down") { inp = "down"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "right" : if (newinp == "left") { inp = "neutral"; } if (newinp == "up") { inp = "upright"; } if (newinp == "down") { inp = "downright"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "downleft" : if (newinp == "right") { inp = "down"; } if (newinp == "up") { inp = "left"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "down" : if (newinp == "left") { inp = "downleft"; } if (newinp == "right") { inp = "downright"; } if (newinp == "up") { inp = "neutral"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "downright" : if (newinp == "left") { inp = "down"; } if (newinp == "up") { inp = "right"; } if (newinp == "jump") { inp = "jump"; } if (newinp == "attack") { inp = "attack"; } break; case "attack" : if (newinp != "jump") { break; } inp = "jumpattack"; } } function takeaction() { if (x < GameStage.LEFT_LIMIT) { inp = "right"; } if (x > GameStage.RIGHT_LIMIT) { inp = "left"; } if (y < 0) { inp = "down"; } if (y > 150) { inp = "up"; } if (!inputlocked) { if (((inp == "left") || (inp == "upleft")) || (inp == "downleft")) { if (grounded) { xv = xv - (ACCELLERATION * GameStage.TIME_STEP); } } if (((inp == "right") || (inp == "upright")) || (inp == "downright")) { if (grounded) { xv = xv + (ACCELLERATION * GameStage.TIME_STEP); } } if (((inp == "upleft") || (inp == "up")) || (inp == "upright")) { if (grounded) { yv = yv - (ACCELLERATION * GameStage.TIME_STEP); } } if (((inp == "downleft") || (inp == "down")) || (inp == "downright")) { if (grounded) { yv = yv + (ACCELLERATION * GameStage.TIME_STEP); } } else if (inp == "jump") { if (grounded) { xv = xv * 1.5; grounded = false; zv = JUMP_VELOCITY; newanim = "jump"; } } else if (inp == "attack") { if (grounded) { newanim = "attack"; entity.attacking = true; inputlocked = true; } } } else if ((!entity.attacking) && (!entity.hurting)) { inputlocked = false; } if (grounded) { if (xv < (-MAX_SPEED)) { xv = -MAX_SPEED; } if (xv > MAX_SPEED) { xv = MAX_SPEED; } if (yv > MAX_SPEED) { yv = MAX_SPEED; } if (yv < (-MAX_SPEED)) { yv = -MAX_SPEED; } xv = xv * Math.pow(0.8, GameStage.TIME_STEP); yv = yv * Math.pow(0.8, GameStage.TIME_STEP); if ((attacktype == "enemy2") && (entity.attacking)) { xv = xv + ((MAX_SPEED * entity._xscale) / 70); } } else { zv = zv - (GameStage.GRAVITY * GameStage.TIME_STEP); if (zv < -25) { zv = -20; } if (zv > 25) { zv = 20; } if ((z + zv) < 0) { if (AIstate == "falling") { new gamesound("fall", 100); zv = (-zv) * 0.6; z = 0; if (zv < 7) { new gamesound("foof", 100); var _local3 = EntityManager.MANAGER.addEntity(x, y, z, "explode", "explode"); _local3.entity._xscale = _parent._parent._xscale; entity.dead = true; } } else { zv = 0; z = 0; grounded = true; entity.anims.gotoAndStop("idle"); entity.anim = "idle"; inputlocked = false; } if (xv < (-MAX_SPEED)) { xv = -MAX_SPEED; } if (xv > MAX_SPEED) { xv = MAX_SPEED; } if (yv > MAX_SPEED) { yv = MAX_SPEED; } if (yv < (-MAX_SPEED)) { yv = -MAX_SPEED; } } } } function updateanimation() { if ((((grounded && (!entity.attacking)) && (!entity.hurting)) && (AIstate != "stunned")) && (AIstate != "falling")) { if (xv < -2) { entity._xscale = -100; } if (xv > 2) { entity._xscale = 100; } if ((Math.abs(xv) < 0.7) && (Math.abs(yv) < 0.7)) { xv = 0; newanim = "idle"; } else { newanim = "walk"; } } if (newanim != oldanim) { switch (newanim) { case "idle" : entity.anims.gotoAndStop("idle"); entity.anim = "idle"; break; case "walk" : entity.anims.gotoAndStop("walk"); entity.anim = "walk"; break; case "attack" : entity.anims.gotoAndStop("attack"); entity.anim = "attack"; xv = entity._xscale / 10; break; case "attack2" : entity.anims.gotoAndStop("attack2"); entity.anim = "attack2"; xv = entity._xscale / 25; break; case "jump" : entity.anims.gotoAndStop("jump"); entity.anim = "jump"; break; case "hurt" : entity.anims.gotoAndStop("hurt"); entity.anim = "hurt"; break; case "stunned" : entity.anims.gotoAndStop("stunned"); entity.anim = "stunned"; break; case "fallup" : entity.anims.gotoAndStop("fallup"); entity.anim = "fallup"; break; case "falldown" : entity.anims.gotoAndStop("falldown"); entity.anim = "falldown"; break; case "fallen" : entity.anims.gotoAndStop("fallen"); entity.anim = "fallen"; } } oldanim = newanim; } function lift(amount) { zv = zv + amount; grounded = false; } function hurt(amount, stun) { var _local3 = HP; HP = HP - amount; if (stun) { AItimer = 50; AIstate = "stunned"; } if (HP < 0) { if (isboss) { _root.gotoAndStop("endcutscene"); } AIstate = "falling"; collide = false; if (grounded) { zv = zv + 15; } dead = true; } else { newanim = "hurt"; oldanim = "idle"; } entity.hurting = true; inputlocked = true; } function remove() { entity.removeMovieClip(); } static var ACCELLERATION = 2; static var MAX_SPEED = 3; static var JUMP_VELOCITY = 10; }
Symbol 562 MovieClip [__Packages.Effect] Frame 0
class Effect extends Entity { var entity, x, z, y, animationtick; function Effect (target, entityname, startx, starty, startz, startsize, collides) { super(target, entityname + EFFECTINDEX, startx, starty, startz, startsize, collides); EFFECTINDEX++; entity.instance = this; entity.gotoAndStop(entityname); } function update() { entity._x = x; entity._y = (GameStage.GROUND_LEVEL + (y / 3)) - z; animationtick = animationtick + GameStage.TIME_STEP; if (animationtick >= 1) { animationtick = animationtick - 1; entity.anims.nextFrame(); } } function remove() { entity.removeMovieClip(); } static var EFFECTINDEX = 0; }
Symbol 386 Button
on (release) { play(); }
Symbol 417 MovieClip Frame 165
_root.play();
Symbol 418 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 15
gotoAndStop (10);
Symbol 433 MovieClip Frame 60
stop();
Symbol 436 Button
on (release) { _root.lvl = 0; gotoAndStop ("gamestart"); }
Symbol 439 Button
on (release) { gotoAndStop ("instructions"); }
Symbol 442 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 445 Button
on (release) { gotoAndStop ("creds"); }
Symbol 449 Button
on (release) { gotoAndStop ("menumain"); }
Symbol 454 MovieClip Frame 60
_root.lvl++; if (_root.lvl == 1) { _root.gotoAndPlay("lvl1"); } if (_root.lvl == 2) { _root.gotoAndPlay("lvl2"); } if (_root.lvl == 3) { _root.gotoAndPlay("lvl3"); } if (_root.lvl == 4) { _root.gotoAndPlay("lvl4"); } stop();
Instance of Symbol 457 MovieClip in Symbol 460 MovieClip Frame 1
onClipEvent (load) { minx = _x - _width; maxx = _x; } onClipEvent (enterFrame) { _x = (minx + ((_width * _root.playerhp) / 100)); }
Symbol 462 MovieClip Frame 70
gotoAndPlay (60);
Symbol 466 Button
on (release) { _root.gotoAndPlay("relev"); }
Symbol 469 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 471 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 4
trace("DIEING OK?");
Instance of Symbol 462 MovieClip "ds" in Symbol 471 MovieClip Frame 4
onClipEvent (load) { this.swapDepths(7000); }
Symbol 471 MovieClip Frame 102
gotoAndPlay (95);
Symbol 488 MovieClip Frame 21
stop();
Symbol 488 MovieClip Frame 41
new gamesound("wham", 100);
Symbol 488 MovieClip Frame 79
gotoAndStop (75);
Symbol 550 Button
on (release) { _root.gotoAndPlay("restart"); }
Symbol 552 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 554 MovieClip Frame 1
new gamesound("roar", 100); bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Instance of Symbol 83 MovieClip "fg" in Symbol 554 MovieClip Frame 1
onClipEvent (load) { stop(); }
Symbol 554 MovieClip Frame 2
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 3
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 4
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 5
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 6
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 7
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 8
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 9
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 10
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 11
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 12
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 13
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 14
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 15
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 16
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 17
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 18
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 19
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 20
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 21
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame(); stop();
Symbol 554 MovieClip Frame 22
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 23
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 24
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 25
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 26
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 27
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 28
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 29
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 30
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 31
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 32
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 33
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 34
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 35
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 36
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 37
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 38
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 39
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 40
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 41
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 42
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 43
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 44
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 45
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 46
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 47
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 48
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 49
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 50
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 51
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame(); stop();
Symbol 554 MovieClip Frame 52
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 53
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 54
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 55
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 56
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 57
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 58
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 59
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 60
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 61
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 62
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 63
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 64
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 65
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 66
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 67
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 68
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 69
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 70
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 71
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 72
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 73
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 74
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 75
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 76
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 77
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 78
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 79
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 80
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 81
new gamesound("slice3", 100); bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 82
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 83
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 84
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 85
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 86
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 87
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 88
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 89
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame(); stop();
Symbol 554 MovieClip Frame 90
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 91
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 92
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 93
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 94
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 95
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 96
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 97
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 98
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 99
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 100
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 101
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 102
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 103
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 104
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 105
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 106
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 107
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 108
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 109
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 110
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 111
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 112
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 113
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 114
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 115
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 116
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 117
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 118
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 119
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 120
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 121
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 122
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 123
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 124
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 125
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 126
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 127
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 128
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 129
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 130
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 131
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 132
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 133
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame(); stop();
Symbol 554 MovieClip Frame 134
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 135
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 136
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 137
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 138
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 139
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 140
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 141
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 142
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 143
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 144
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 145
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 146
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 147
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 148
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 149
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 150
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 151
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 152
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 153
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 154
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 155
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 156
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 157
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 158
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 159
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 160
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 161
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 162
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 163
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame(); stop();
Symbol 554 MovieClip Frame 164
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 165
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 166
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 167
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 168
new gamesound("swish2", 100); bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 169
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 170
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 171
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 172
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 173
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 174
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 175
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 176
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 177
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 178
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 179
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 180
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 181
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 182
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 183
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 184
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 185
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 186
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 187
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 188
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 189
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 190
new gamesound("fall", 100); bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 191
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 192
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 193
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 194
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 195
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 196
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 197
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 198
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 199
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 200
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 201
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 202
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 203
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 204
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 205
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 206
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 207
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 208
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 209
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 210
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 211
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 212
new gamesound("swish1", 100); bg.nextFrame(); fg.nextFrame(); fightin.nextFrame(); stop();
Symbol 554 MovieClip Frame 213
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 214
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 215
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 216
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 217
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 218
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 219
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 220
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 221
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 222
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 223
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 224
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 225
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 226
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 227
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 228
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 229
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 230
new gamesound("fall", 100); bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 231
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 232
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 233
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 234
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 235
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 236
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 237
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 238
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 239
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 240
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 241
new gamesound("foof", 100); bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 242
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame(); stop();
Symbol 554 MovieClip Frame 243
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 244
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 245
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 246
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 247
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 248
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 249
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 250
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 251
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 252
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 253
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 254
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 255
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 256
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 257
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 258
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 259
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 260
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 261
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 262
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 263
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 264
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 265
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 266
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 267
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 268
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 269
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 270
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 271
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 272
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 273
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 274
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 275
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 276
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 277
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 278
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 279
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 280
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 281
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 282
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 283
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 284
_root.stopsounds = true; bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 285
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 286
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 287
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 288
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 289
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 290
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 291
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame(); stop();
Symbol 554 MovieClip Frame 292
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 293
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 294
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 295
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 296
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 297
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 298
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 299
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 300
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 301
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 302
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame();
Symbol 554 MovieClip Frame 303
bg.nextFrame(); fg.nextFrame(); fightin.nextFrame(); gotoAndStop (295);

Library Items

Symbol 1 Sound [wooshspin]
Symbol 2 Sound [wham]
Symbol 3 Sound [swish2]
Symbol 4 Sound [swish1]
Symbol 5 Sound [slice3]
Symbol 6 Sound [slice2]
Symbol 7 Sound [slice1]
Symbol 8 Sound [roar]
Symbol 9 Sound [mfootstep3]
Symbol 10 Sound [mfootstep2]
Symbol 11 Sound [mfootstep1]
Symbol 12 Sound [forestnight]
Symbol 13 Sound [forestday]
Symbol 14 Sound [footstep3]
Symbol 15 Sound [footstep2]
Symbol 16 Sound [footstep1]
Symbol 17 Sound [foof]
Symbol 18 Sound [fireblow]
Symbol 19 Sound [fire]
Symbol 20 Sound [fall]
Symbol 21 Sound [clank]
Symbol 22 GraphicUsed by:27 84 92
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [foregrounds]Uses:22 23 24 25 26Used by:94
Symbol 28 GraphicUsed by:84
Symbol 29 GraphicUsed by:84
Symbol 30 GraphicUsed by:84
Symbol 31 GraphicUsed by:83
Symbol 32 GraphicUsed by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:32 33 34 35 36 37Used by:83
Symbol 39 GraphicUsed by:45
Symbol 40 GraphicUsed by:45
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:39 40 41 42 43 44Used by:83
Symbol 46 GraphicUsed by:53
Symbol 47 GraphicUsed by:53
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:46 47 48 49 50 51 52Used by:83
Symbol 54 GraphicUsed by:83
Symbol 55 GraphicUsed by:67
Symbol 56 GraphicUsed by:67
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:55 56 57 58 59 60 61 62 63 64 65 66Used by:83
Symbol 68 GraphicUsed by:74
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
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Symbol 381 GraphicUsed by:384
Symbol 382 GraphicUsed by:384 469 552
Symbol 383 GraphicUsed by:384 386 417 457 466 469 550 552
Symbol 384 ButtonUses:381 382 383Used by:Timeline
Symbol 555 MovieClip [__Packages.gamesound]
Symbol 556 MovieClip [__Packages.EntityManager]
Symbol 557 MovieClip [__Packages.Entity]
Symbol 558 MovieClip [__Packages.GameStage]
Symbol 559 MovieClip [__Packages.Cam]
Symbol 560 MovieClip [__Packages.Player]
Symbol 561 MovieClip [__Packages.Enemy]
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Symbol 386 ButtonUses:385 383Used by:Timeline
Symbol 387 FontUsed by:388 545 546
Symbol 388 EditableTextUses:387Used by:389
Symbol 389 MovieClipUses:388Used by:Timeline
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Symbol 446 GraphicUsed by:Timeline
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Symbol 450 FontUsed by:451
Symbol 451 TextUses:450Used by:Timeline
Symbol 452 GraphicUsed by:Timeline
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Symbol 454 MovieClipUses:416Used by:Timeline
Symbol 455 GraphicUsed by:Timeline
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Symbol 464 GraphicUsed by:466
Symbol 465 GraphicUsed by:466
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Symbol 547 GraphicUsed by:553
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Instance Names

"bar"Frame 1Symbol 380 MovieClip
"fc"Frame 7Symbol 389 MovieClip
"introin"Frame 7Symbol 418 MovieClip
"fader"Frame 12Symbol 454 MovieClip
"fc"Frame 13Symbol 389 MovieClip
"hp"Frame 13Symbol 460 MovieClip
"fader"Frame 13Symbol 433 MovieClip
"deathscreen"Frame 13Symbol 471 MovieClip
"fader"Frame 15Symbol 454 MovieClip
"fader"Frame 16Symbol 433 MovieClip
"fader"Frame 18Symbol 454 MovieClip
"fader"Frame 19Symbol 433 MovieClip
"fader"Frame 21Symbol 454 MovieClip
"fader"Frame 22Symbol 433 MovieClip
"fader"Frame 24Symbol 454 MovieClip
"winanim"Frame 28Symbol 554 MovieClip
"doer"Frame 28Symbol 389 MovieClip
"cloth1"Symbol 83 MovieClip Frame 1Symbol 38 MovieClip
"cloth2"Symbol 83 MovieClip Frame 1Symbol 45 MovieClip
"cloth3"Symbol 83 MovieClip Frame 1Symbol 53 MovieClip
"fire8"Symbol 83 MovieClip Frame 1Symbol 67 MovieClip
"fire1"Symbol 83 MovieClip Frame 1Symbol 74 MovieClip
"fire2"Symbol 83 MovieClip Frame 1Symbol 74 MovieClip
"fire3"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"fire4"Symbol 83 MovieClip Frame 1Symbol 74 MovieClip
"fire5"Symbol 83 MovieClip Frame 1Symbol 67 MovieClip
"fire6"Symbol 83 MovieClip Frame 1Symbol 67 MovieClip
"fire7"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"fire9"Symbol 83 MovieClip Frame 1Symbol 74 MovieClip
"fire10"Symbol 83 MovieClip Frame 1Symbol 67 MovieClip
"anims"Symbol 84 MovieClip [midgrounds] Frame 5Symbol 83 MovieClip
"smoke1"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
"smoke2"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
"smoke3"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
"anims"Symbol 92 MovieClip [backgrounds] Frame 5Symbol 91 MovieClip
"parallax2"Symbol 94 MovieClip [backdrops] Frame 1Symbol 92 MovieClip [backgrounds]
"parallax1"Symbol 94 MovieClip [backdrops] Frame 1Symbol 84 MovieClip [midgrounds]
"playarea"Symbol 94 MovieClip [backdrops] Frame 1Symbol 27 MovieClip [foregrounds]
"entities"Symbol 94 MovieClip [backdrops] Frame 1Symbol 93 MovieClip
"hitbox"Symbol 177 MovieClip Frame 1Symbol 98 MovieClip
"hitbox"Symbol 177 MovieClip Frame 1Symbol 98 MovieClip
"hitbox"Symbol 208 MovieClip Frame 1Symbol 98 MovieClip
"hitbox"Symbol 241 MovieClip Frame 1Symbol 98 MovieClip
"hitbox"Symbol 281 MovieClip Frame 1Symbol 98 MovieClip
"hitbox"Symbol 323 MovieClip Frame 1Symbol 98 MovieClip
"anims"Symbol 376 MovieClip [entities] Frame 2Symbol 177 MovieClip
"anims"Symbol 376 MovieClip [entities] Frame 3Symbol 208 MovieClip
"anims"Symbol 376 MovieClip [entities] Frame 4Symbol 241 MovieClip
"anims"Symbol 376 MovieClip [entities] Frame 5Symbol 281 MovieClip
"anims"Symbol 376 MovieClip [entities] Frame 6Symbol 323 MovieClip
"explode"Symbol 376 MovieClip [entities] Frame 13Symbol 375 MovieClip
"fpscount"Symbol 389 MovieClip Frame 1Symbol 388 EditableText
"intro"Symbol 418 MovieClip Frame 1Symbol 417 MovieClip
"ds"Symbol 471 MovieClip Frame 4Symbol 462 MovieClip
"bg"Symbol 554 MovieClip Frame 1Symbol 91 MovieClip
"fg"Symbol 554 MovieClip Frame 1Symbol 83 MovieClip
"fightin"Symbol 554 MovieClip Frame 1Symbol 488 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "wooshspin"
ExportAssets (56)Timeline Frame 1Symbol 2 as "wham"
ExportAssets (56)Timeline Frame 1Symbol 3 as "swish2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "swish1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "slice3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "slice2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "slice1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "roar"
ExportAssets (56)Timeline Frame 1Symbol 9 as "mfootstep3"
ExportAssets (56)Timeline Frame 1Symbol 10 as "mfootstep2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "mfootstep1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "forestnight"
ExportAssets (56)Timeline Frame 1Symbol 13 as "forestday"
ExportAssets (56)Timeline Frame 1Symbol 14 as "footstep3"
ExportAssets (56)Timeline Frame 1Symbol 15 as "footstep2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "footstep1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "foof"
ExportAssets (56)Timeline Frame 1Symbol 18 as "fireblow"
ExportAssets (56)Timeline Frame 1Symbol 19 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 20 as "fall"
ExportAssets (56)Timeline Frame 1Symbol 21 as "clank"
ExportAssets (56)Timeline Frame 1Symbol 27 as "foregrounds"
ExportAssets (56)Timeline Frame 1Symbol 84 as "midgrounds"
ExportAssets (56)Timeline Frame 1Symbol 92 as "backgrounds"
ExportAssets (56)Timeline Frame 1Symbol 94 as "backdrops"
ExportAssets (56)Timeline Frame 1Symbol 376 as "entities"
ExportAssets (56)Timeline Frame 1Symbol 555 as "__Packages.gamesound"
ExportAssets (56)Timeline Frame 1Symbol 556 as "__Packages.EntityManager"
ExportAssets (56)Timeline Frame 1Symbol 557 as "__Packages.Entity"
ExportAssets (56)Timeline Frame 1Symbol 558 as "__Packages.GameStage"
ExportAssets (56)Timeline Frame 1Symbol 559 as "__Packages.Cam"
ExportAssets (56)Timeline Frame 1Symbol 560 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 561 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 562 as "__Packages.Effect"

Labels

"mainmenu"Frame 8
"menumain"Frame 9
"instructions"Frame 10
"creds"Frame 11
"gamestart"Frame 12
"lvl1"Frame 13
"lvl2"Frame 16
"lvl3"Frame 19
"lvl4"Frame 22
"endcutscene"Frame 28
"restart"Frame 29
"relev"Frame 31
"idle"Symbol 177 MovieClip Frame 1
"walk"Symbol 177 MovieClip Frame 22
"run"Symbol 177 MovieClip Frame 47
"attack1"Symbol 177 MovieClip Frame 72
"attack2"Symbol 177 MovieClip Frame 83
"attack3"Symbol 177 MovieClip Frame 94
"backattack"Symbol 177 MovieClip Frame 109
"runattack"Symbol 177 MovieClip Frame 122
"hurt"Symbol 177 MovieClip Frame 145
"jumpattack"Symbol 177 MovieClip Frame 188
"falling"Symbol 177 MovieClip Frame 210
"jump"Symbol 177 MovieClip Frame 220
"airattack"Symbol 177 MovieClip Frame 247
"airattack2"Symbol 177 MovieClip Frame 256
"died"Symbol 177 MovieClip Frame 265
"dead"Symbol 177 MovieClip Frame 282
"idle"Symbol 208 MovieClip Frame 1
"walk"Symbol 208 MovieClip Frame 17
"hurt"Symbol 208 MovieClip Frame 43
"attack"Symbol 208 MovieClip Frame 58
"stunned"Symbol 208 MovieClip Frame 82
"falldown"Symbol 208 MovieClip Frame 92
"fallup"Symbol 208 MovieClip Frame 98
"fallen"Symbol 208 MovieClip Frame 104
"idle"Symbol 241 MovieClip Frame 1
"walk"Symbol 241 MovieClip Frame 17
"hurt"Symbol 241 MovieClip Frame 43
"attack"Symbol 241 MovieClip Frame 58
"stunned"Symbol 241 MovieClip Frame 84
"falldown"Symbol 241 MovieClip Frame 94
"fallup"Symbol 241 MovieClip Frame 100
"fallen"Symbol 241 MovieClip Frame 106
"idle"Symbol 281 MovieClip Frame 1
"walk"Symbol 281 MovieClip Frame 15
"hurt"Symbol 281 MovieClip Frame 41
"attack"Symbol 281 MovieClip Frame 56
"stunned"Symbol 281 MovieClip Frame 103
"falldown"Symbol 281 MovieClip Frame 113
"fallup"Symbol 281 MovieClip Frame 119
"fallen"Symbol 281 MovieClip Frame 125
"idle"Symbol 323 MovieClip Frame 1
"walk"Symbol 323 MovieClip Frame 15
"hurt"Symbol 323 MovieClip Frame 41
"attack"Symbol 323 MovieClip Frame 47
"stunned"Symbol 323 MovieClip Frame 100
"falldown"Symbol 323 MovieClip Frame 110
"fallup"Symbol 323 MovieClip Frame 116
"fallen"Symbol 323 MovieClip Frame 122
"player"Symbol 376 MovieClip [entities] Frame 2
"enemy1"Symbol 376 MovieClip [entities] Frame 3
"enemy2"Symbol 376 MovieClip [entities] Frame 4
"enemy3"Symbol 376 MovieClip [entities] Frame 5
"enemy4"Symbol 376 MovieClip [entities] Frame 6
"slash1"Symbol 376 MovieClip [entities] Frame 7
"slash2"Symbol 376 MovieClip [entities] Frame 8
"slash3"Symbol 376 MovieClip [entities] Frame 9
"backslash"Symbol 376 MovieClip [entities] Frame 10
"upslash"Symbol 376 MovieClip [entities] Frame 11
"blood"Symbol 376 MovieClip [entities] Frame 12
"explode"Symbol 376 MovieClip [entities] Frame 13
"notdie"Symbol 471 MovieClip Frame 1




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Created: 24/5 -2019 08:29:56 Last modified: 24/5 -2019 08:29:56 Server time: 22/12 -2024 07:26:03