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Heli Strike.swf

This is the info page for
Flash #24961

(Click the ID number above for more basic data on this flash file.)


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<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

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The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

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<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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<p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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ActionScript [AS1/AS2]

Frame 1
_global.openSite = function () { getURL ("http://www.gametop.com/?utm_source=HeliStrike&utm_medium=flashGame", "_blank"); };
Instance of Symbol 7 MovieClip "bar" in Frame 1
onClipEvent (load) { _xscale = 0; } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); _xscale = ((l / t) * 100); _root.tf_loader.text = Math.round((l / t) * 100) + " %"; if ((l == t) && (t > 50)) { _root.gotoAndPlay("lang"); } }
Instance of Symbol 11 MovieClip in Frame 2
on (press) { openSite(); }
Frame 3
stop();
Instance of Symbol 16 MovieClip in Frame 3
on (press) { openSite(); }
Frame 5
_global.language_pre = "en"; _root.nextFrame();
Frame 6
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local3 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local4 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local3, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 0) { if (playerS.weapons[1].bulletType == "rocket") { _root.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _root.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _root.gui.rockets.tf.text = playerS.weapons[1].amount; } } _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].tank)) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeS = getTimer(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"100\" />"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-30\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /> <font size=\"11\"> - You are a pilot of a heavy helicopter \"Black Shark\".<br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they will help you to complete your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use Mouse to move the helocopter.<br /> - Press left mouse button to use your primary weapon<br /> - Press Space Bar key to use secondary weapon. </font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures destroyed :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies tills total:</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>"; str = str + "<var name=\"final_completeString3\" >Structures destroyed total:</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" >Back to game?</var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"2\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"1\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"100\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + " "; str = str + "</object>"; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"4\" />"; str = str + "<var name=\"speedFactor\" value=\"9\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"20\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"heli1\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli1_shadow\" />"; str = str + "<var name=\"base\" value=\"heli1_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"120\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"6, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 90, 90\" />"; str = str + "<var name=\"clip\" value=\"2, 4, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli2\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli2_shadow\" />"; str = str + "<var name=\"base\" value=\"heli2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"90\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 4\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40\" />"; str = str + "<var name=\"clip\" value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli3\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"60\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"15\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />"; str = str + "<var name=\"base\" value=\"plane1_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"60\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 2, 3\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w-5, w5, w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"7, 7, 15\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane2\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 3\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0, w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"20, 20\" />"; str = str + "<var name=\"clip\" value=\"3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck1\">"; str = str + "<var name=\"base\" value=\"truck1\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1000000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tank\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun_tank\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"7\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"tank_r\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"6\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"humm_m\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"humm_r\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun_pzrk\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"20\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"apc_m\">"; str = str + "<var name=\"base\" value=\"apc_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"35\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"apc_r\">"; str = str + "<var name=\"base\" value=\"apc_base\" />"; str = str + "<var name=\"gun\" value=\"gun_pzrk\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"jeep_m\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"jeep_r\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun_pzrk\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"boss_heli\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_1, gun_2, gun_2, gun_1\" />"; str = str + "<var name=\"armor\" value=\"3000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, rocket2, rocket, rocket, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -320, -20, -175, -135\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h0, t-45, t+30, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 340, 250, 250, 340\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 10, 10, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 5, 10, 10, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\" d, s, d, d, s\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 20, 1, 1, 20\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "</object>"; str = str + "<object name=\"boss_plane\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_plane_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_plane_base\" />"; str = str + "<var name=\"gun\" value=\"plane_gun, plane_gun, plane_gun, plane_gun\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 5, 65, 70\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"100, 100, 100, 100\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_tank\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_tank_base\" />"; str = str + "<var name=\"gun\" value=\"tank_gun, plane_gun, plane_gun, plane_gun, plane_gun\" />"; str = str + "<var name=\"armor\" value=\"4000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 100, 100, 120, 120\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h-55, h55, h-80, h80\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"150, 100, 100, 100, 100\" />"; str = str + "<var name=\"clip\" value=\"10, 21, 21, 21, 21\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort_cann1\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"fort_tank1_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"150\" />"; str = str + "<var name=\"clip\" value=\"6\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort_cann2\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"fort_tank4_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"heli1Sin\">"; str = str + "<var name=\"mainObj\" value=\"heli1\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck1Lin\">"; str = str + "<var name=\"mainObj\" value=\"truck1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tankSin\">"; str = str + "<var name=\"mainObj\" value=\"tank\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pravb\">"; str = str + "<var name=\"mainObj\" value=\"jeep_m\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"10\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"600\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"fort_c\">"; str = str + "<var name=\"mainObj\" value=\"fort_cann1\" />"; str = str + "<var name=\"way\" value=\"\" />"; str = str + "<var name=\"noInitRotate\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\" value=\"oil\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store1\">"; str = str + "<var name=\"linkage\" value=\"store1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store2\">"; str = str + "<var name=\"linkage\" value=\"store2\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\" value=\"tower\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"80\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bunker\">"; str = str + "<var name=\"linkage\" value=\"bunker\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\" value=\"house1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\" value=\"house2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls1\">"; str = str + "<var name=\"linkage\" value=\"rls1\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"splashDamage\" value=\"150\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls2\">"; str = str + "<var name=\"linkage\" value=\"rls2\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"splashDamage\" value=\"150\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"misc\">"; str = str + "<var name=\"linkage\" value=\"palm\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort\">"; str = str + "<var name=\"linkage\" value=\"fort_vis\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort2\">"; str = str + "<var name=\"linkage\" value=\"fort_vis2\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort_cp\">"; str = str + "<var name=\"linkage\" value=\"fort_inv1\" />"; str = str + "<var name=\"armor\" value=\"350\" />"; str = str + "<var name=\"splashDamage\" value=\"1000\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >An intelligence Agent has disappeared under unexplained circumstances deep in the jungle. We cannot reveal what he was doing there, but believe us \u0096 it was a matter of national security. In his last dispatch, the Agent said he had discovered a radiolocation station (RLS) that was spying on the territory of our great country. This was in direct violation of our laws! We know that these types of stations operate on oil generators. You have an order to destroy the transport column supplying the RLS.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.2\"tank=\"tankSin\" mainObj=\"mini_s\" base=\"apc_base\" armor=\"70\" orientToPath=\"way\" xoffset=\"270\" mratio=\"4\" endFrame=\"1350\" xratio=\"200\" yratio=\"110\" rotate=\"-180\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"270\" armor=\"60\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" armor=\"60\" object=\"oil\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" armor=\"50\" object=\"house1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"250\" armor=\"50\" object=\"house2\" />"; str = str + "<object yoffset=\"3.0\" tank=\"tankSin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"90\" endFrame=\"5\" rotate=\"-90\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"tankSin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" endFrame=\"5\" rotate=\"90\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"80\" object=\"store1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"120\" object=\"store2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"510\" object=\"store1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"410\" object=\"store2\" />"; str = str + "<object yoffset=\"3.7\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"3.9\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" armor=\"60\" object=\"oil\"/>"; str = str + "<object yoffset=\"4.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" endFrame=\"300\" rotate=\"130\" />"; str = str + "<object yoffset=\"4.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />"; str = str + "<object yoffset=\"4.7\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"500\" endFrame=\"350\" rotate=\"140\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.7\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"50\" endFrame=\"350\" rotate=\"40\" mratio=\"4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"210\" armor=\"60\" object=\"tower\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"370\" armor=\"60\" object=\"tower\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"truck1Lin\" way=\"sin_way\" base=\"truck1\" rotate=\"180\" yratio=\"200\" mratio=\"2\" xoffset=\"260\" />"; str = str + "<object yoffset=\"6.4\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-170\" mratio=\"3\" xoffset=\"630\" />"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-170\" mratio=\"3\" xoffset=\"500\" />"; str = str + "<object yoffset=\"6.6\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-170\" mratio=\"3\" xoffset=\"370\" />"; str = str + "<object yoffset=\"6.7\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-170\" mratio=\"3\" xoffset=\"240\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"550\" rotate=\"-170\" />"; str = str + "<object yoffset=\"6.4\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" rotate=\"-170\" />"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"300\" rotate=\"-170\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"240\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\" top=\"1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\" top=\"1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\" top=\"1\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"80\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\" top=\"1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"top=\"1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"top=\"1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"top=\"1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"200\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"300\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"miniHealth\"xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"miniHealth\"xoffset=\"150\"/>"; str = str + "<object yoffset=\"7.7\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >Unfortunately, the radiolocation station is continuing to spy on our territory. Worse still, our strategic sites are stationed within range of its sights. We have determined the exact coordinates of the oil-loading station that supplies the RLS. A transport column will be moving toward the station during your visit. Your task is to make sure that not a single drop of oil is used to harm our country.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\"/>"; str = str + "<object yoffset=\"1.6\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\"/>"; str = str + "<object yoffset=\"4.1\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\"/>"; str = str + "<object yoffset=\"5.4\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\"/>"; str = str + "<object yoffset=\"8.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"250\" />"; str = str + "<object yoffset=\"2.3\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"200\" />"; str = str + "<object yoffset=\"2.6\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"270\" />"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-100\" mratio=\"2\" xoffset=\"320\" />"; str = str + "<object yoffset=\"3.2\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"3.5\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"5.4\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-100\" mratio=\"2\" xoffset=\"350\" />"; str = str + "<object yoffset=\"5.7\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"250\" />"; str = str + "<object yoffset=\"6.0\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-100\" mratio=\"2\" xoffset=\"350\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"200\" />"; str = str + "<object yoffset=\"6.6\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-90\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"200\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"300\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"150\" object=\"bunker\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"150\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"bunker\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"1.0\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"1.2\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"truck1Lin\" mainObj=\"humm_m\" xoffset=\"440\" endFrame=\"200\" rotate=\"150\" mratio=\"4\" ai=\"1\" />"; str = str + "<object yoffset=\"3.1\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"4.1\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"6.0\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"6.2\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"truck1Lin\" mainObj=\"humm_m\" rotate=\"135\" endFrame=\"400\" xoffset=\"550\" mratio=\"3\" />"; str = str + "<object yoffset=\"7.2\" tank=\"truck1Lin\" mainObj=\"humm_m\" rotate=\"60\" endFrame=\"200\" xoffset=\"200\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.4\" bonus=\"fullHealth\"xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"rocket1\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"0\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"50\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"350\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"400\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"450\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"550\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"store2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"175\" object=\"store1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"470\" object=\"house2\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" object=\"house1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"120\" object=\"store1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"30\" object=\"store2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"store1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"30\" object=\"store2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"510\" object=\"store1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"360\" object=\"store2\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"270\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" reloadingTime=\"6000\" endFrame=\"1\" xoffset=\"270\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"340\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"380\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"60\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >Reconnaissance pictures from our spy plane show that the RLS has its own oil-supply storage unit on the territory. Destroying their oil storage tanks would teach them a good lesson! And another thing. If the RLS suffers a bit of damage along the way, you won`t get sued. Get started immediately!</var>"; str = str + "<var name=\"playerX\" value=\"200\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"3.8\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\"/>"; str = str + "<object yoffset=\"3.9\" command=\"slideConstant\" factor=\"0.9\" limit=\"2\"/>"; str = str + "<object yoffset=\"5.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"7.1\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\"/>"; str = str + "<object yoffset=\"7.3\" command=\"slideConstant\" factor=\"0.9\" limit=\"2\"/>"; str = str + "<object yoffset=\"8.3\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"9.0\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"miniHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"weaponAdder\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.9\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"2.8\" tank=\"truck1Lin\" mainObj=\"apc_r\" rotate=\"80\" endFrame=\"300\" xoffset=\"50\" mratio=\"4\" />"; str = str + "<object yoffset=\"2.8\" tank=\"truck1Lin\" mainObj=\"apc_r\" rotate=\"90\" endFrame=\"250\" xoffset=\"250\" mratio=\"4\" />"; str = str + "<object yoffset=\"2.8\" tank=\"truck1Lin\" mainObj=\"apc_r\" rotate=\"100\" endFrame=\"300\" xoffset=\"500\" mratio=\"4\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"160\" object=\"bunker\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"160\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"390\" object=\"bunker\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"390\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"5.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"6.4\" tank=\"pravb\" xoffset=\"290\" xratio=\"150\" yratio=\"200\" endFrame=\"310\" armor=\"10\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"pravb\" xoffset=\"290\" xratio=\"150\" yratio=\"190\" endFrame=\"260\" armor=\"10\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"60\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"250\" way=\"circle_way\" xoffset=\"500\" movedWay=\"0\" />"; str = str + "<object yoffset=\"7.4\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"-60\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"250\" way=\"circle_way\" xoffset=\"500\" movedWay=\"0\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"45\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"300\" way=\"circle_way\" xoffset=\"450\" movedWay=\"0\" />"; str = str + "<object yoffset=\"7.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"-45\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"300\" way=\"circle_way\" xoffset=\"450\" movedWay=\"0\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"45\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"350\" way=\"circle_way\" xoffset=\"400\" movedWay=\"0\" />"; str = str + "<object yoffset=\"7.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"-45\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"350\" way=\"circle_way\" xoffset=\"400\" movedWay=\"0\" factor=\"-1\" />"; str = str + "<object yoffset=\"8.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"30\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"400\" way=\"circle_way\" xoffset=\"350\" movedWay=\"0\" />"; str = str + "<object yoffset=\"8.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"-30\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"400\" way=\"circle_way\" xoffset=\"350\" movedWay=\"0\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"60\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"250\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"store1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"store1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"80\" object=\"store2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"-20\" object=\"store2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"205\" object=\"rls2\" />"; str = str + "<object yoffset=\"8.4\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" reloadingTime=\"6000\" endFrame=\"1\" xoffset=\"205\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"490\" object=\"house1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"500\" object=\"house2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"350\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"340\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"520\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"380\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"60\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >Congratulations! That was a tremendous success! There is another piece of good news \u0096 our Satellite has traced the signal from our lost Agent`s radio beacon. He has been discovered and is being held in a concentration camp. He must be evacuated \u0096 before he has a chance to break down under torture. Another clarification: the concentration camp is a secure facility and is being protected by both ground and air patrols.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"5.0\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.3\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.3\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.7\" command=\"slideConstant\" factor=\"1.9\" limit=\"3\"/>"; str = str + "<object yoffset=\"6.1\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"1.0\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" />"; str = str + "<object yoffset=\"1.5\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"-15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" />"; str = str + "<object yoffset=\"2.5\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"-15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"3.0\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" />"; str = str + "<object yoffset=\"3.5\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"-15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"3.9\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"3.9\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.9\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"150\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"275\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"400\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"500\" endFrame=\"350\" rotate=\"140\" mratio=\"4\" />"; str = str + "<object yoffset=\"7.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"50\" endFrame=\"350\" rotate=\"40\" mratio=\"4\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"340\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"520\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"380\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"60\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; 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str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >The evacuation corridor is ready. 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Be careful \u0096 an airfield is located nearby, and if you create a big stir, they are likely to send fighter jets to protect the concentration camp.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"4.1\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.2\" bonus=\"weaponAdder\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.2\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"-50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" />"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"0\" />"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"150\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"-3\" />"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"250\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" />"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"-50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"0\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"150\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"-3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"250\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"-50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"0\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"150\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"-3\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"250\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" />"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"-50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"0\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"150\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"-3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"250\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"tankSin\" mainObj=\"humm_m\" xoffset=\"50\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"tankSin\" mainObj=\"humm_m\" xoffset=\"500\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"tankSin\" mainObj=\"humm_r\" xoffset=\"-50\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"tankSin\" mainObj=\"humm_r\" xoffset=\"600\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"3.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"5.1\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"550\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"5.8\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"500\"armor=\"60\" way=\"player\" speed=\"7\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"9.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" armor=\"60\" way=\"player\" speed=\"6\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"60\" object=\"store2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"170\" object=\"store2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"280\" object=\"store2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"390\" object=\"store2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"store2\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"220\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"220\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"330\" object=\"tower\"/>"; str = str + "<object yoffset=\"3.2\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"330\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.2\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.2\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"340\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"520\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >The camp turned out to be empty. Most likely, the radio beacon had been discovered and destroyed, while our Agent has been taken somewhere else. But where? Only one road leads out of the camp. Order \u0096 to conduct a reconnaissance mission about the road`s direction and final destination point.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.0\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"250\" />"; str = str + "<object yoffset=\"2.6\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"270\" />"; str = str + "<object yoffset=\"3.2\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"5.4\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-100\" mratio=\"2\" xoffset=\"350\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"410\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"50\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.1\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" armor=\"100\" cannonTimeOffset=\"15\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.2\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"350\" armor=\"100\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"200\" armor=\"100\" cannonTimeOffset=\"13\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"100\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" armor=\"100\" />"; str = str + "<object yoffset=\"2.6\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"6.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-50\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"200\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"200\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"100\" rotatedByWay=\"0\"/>"; str = str + "<object yoffset=\"3.2\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"200\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"100\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\"/>"; str = str + "<object yoffset=\"3.4\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"200\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"300\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" xratio=\"200\" mratio=\"6\" xoffset=\"275\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"300\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"130\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"100\" rotatedByWay=\"0\" mratio=\"4\" rotate=\"180\" />"; str = str + "<object yoffset=\"6.6\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"300\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"0\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"100\" rotatedByWay=\"0\" mratio=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.0\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"55\" clip=\"7\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"125\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"55\" clip=\"7\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"425\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"8.9\" tank=\"heli1Sin\" mainObj=\"boss_heli\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" mratio=\"4\" rotate=\"0\" xoffset=\"160\" movedWay=\"1\" movedWayOffset=\"40\" rotatedByWay=\"1\" wayCycle=\"3\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"250\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"150\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"530\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"275\" object=\"rls2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.8\" command=\"slideConstant\" factor=\"1.01\" limit=\"3\"/>"; str = str + "<object yoffset=\"3.6\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"6.0\" command=\"slideConstant\" factor=\"1.01\" limit=\"3\"/>"; str = str + "<object yoffset=\"7.2\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"8.3\" command=\"slideConstant\" factor=\"1.1\" limit=\"3\"/>"; str = str + "<object yoffset=\"9.8\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"rocket1\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"rocket1\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"miniHealth\"xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"miniHealth\"xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.3\" bonus=\"fullHealth\"xoffset=\"500\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"weaponAdder\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"miniHealth\"xoffset=\"250\"/>"; str = str + "<object yoffset=\"8.4\" bonus=\"fullHealth\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.0\" bonus=\"fullHealth\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"265\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"380\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; 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str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"265\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"60\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >The road`s destination point, as you have found out, turned out being a secret experimental helicopter launch pad. Our analytical department believes that the Agent has been removed from the area by air. Here is your new assignment \u0096 to break through to the military airfield.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.0\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"rocket1\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"1.0\" tank=\"tankSin\" xoffset=\"50\" mainObj=\"apc_m\" rotate=\"-100\" mratio=\"4\" xratio=\"50\" cannonAngle=\"t\" bulletDir=\"d\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"tankSin\" xoffset=\"50\" mainObj=\"apc_m\" rotate=\"100\" mratio=\"4\" xratio=\"50\" cannonAngle=\"t\" bulletDir=\"d\" wayCycle=\"1\" factor=\"-1\"/>"; str = str + "<object yoffset=\"1.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" rotate=\"10\" endFrame=\"400\" xoffset=\"0\" mratio=\"4\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"truck1Lin\" mainObj=\"humm_r\" rotate=\"60\" endFrame=\"300\" xoffset=\"-5\" mratio=\"7\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"truck1Lin\" mainObj=\"humm_r\" rotate=\"170\" endFrame=\"400\" xoffset=\"550\" mratio=\"4\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"truck1Lin\" mainObj=\"humm_r\" rotate=\"120\" endFrame=\"300\" xoffset=\"550\" mratio=\"7\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"truck1Lin\" mainObj=\"jeep_r\" rotate=\"85\" endFrame=\"200\" xoffset=\"250\" mratio=\"6\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"truck1Lin\" mainObj=\"jeep_r\" rotate=\"95\" endFrame=\"200\" xoffset=\"300\" mratio=\"6\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"55\" clip=\"7\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"125\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"85\" rotatedByWay=\"0\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"55\" clip=\"7\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"425\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"85\" rotatedByWay=\"0\" cannonTimeOffset=\"30\" startFrame=\"1400\" endFrame=\"0\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"truck1Lin\" mainObj=\"jeep_r\" rotate=\"95\" endFrame=\"200\" xoffset=\"250\" mratio=\"6\" ai=\"1\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"truck1Lin\" mainObj=\"jeep_r\" rotate=\"85\" endFrame=\"200\" xoffset=\"300\" mratio=\"6\" ai=\"1\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.1\" command=\"slideConstant\" factor=\"1.09\" limit=\"2\"/>"; str = str + "<object yoffset=\"5.6\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"weaponAdder\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"260\" rotate=\"15\" mratio=\"5\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"25, 25\" />"; str = str + "<object yoffset=\"5.3\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"125\" rotate=\"15\" mratio=\"6\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"25, 25\" />"; str = str + "<object yoffset=\"5.4\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"5\" rotate=\"15\" mratio=\"8\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"25, 25\" />"; str = str + "<object yoffset=\"5.5\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-140\" rotate=\"15\" mratio=\"10\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"25, 25\" />"; str = str + "<object yoffset=\"7.0\" tank=\"tankSin\" xoffset=\"50\" rotate=\"-100\" mratio=\"4\" xratio=\"50\" cannonAngle=\"t\" bulletDir=\"d\" movedWay=\"0\" movedWayOffset=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"tankSin\" xoffset=\"50\" rotate=\"100\" mratio=\"4\" xratio=\"50\" cannonAngle=\"t\" bulletDir=\"d\" movedWay=\"0\" movedWayOffset=\"50\" wayCycle=\"1\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.0\" command=\"slideConstant\" factor=\"1.09\" limit=\"3\"/>"; str = str + "<object yoffset=\"11.7\" command=\"slideConstant\" factor=\"0.1\" limit=\"0\"/>"; str = str + "<object yoffset=\"8.0\" bonus=\"weaponAdder\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"8.3\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"8.5\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"8.7\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"8.9\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"9.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"10.3\" bonus=\"rocket2\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"9.5\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"275\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"10.6\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"160\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"10.6\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"390\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"500\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"11.2\" tank=\"tankSin\" way=\"line_way\" mainObj=\"tank_r\" xoffset=\"450\" endFrame=\"300\" rotate=\"130\" />"; str = str + "<object yoffset=\"11.3\" tank=\"tankSin\" way=\"line_way\" mainObj=\"tank_r\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />"; str = str + "<object yoffset=\"11.4\" tank=\"tankSin\" way=\"line_way\" xoffset=\"500\" endFrame=\"350\" rotate=\"150\" mratio=\"6\" />"; str = str + "<object yoffset=\"11.5\" tank=\"tankSin\" way=\"line_way\" xoffset=\"50\" endFrame=\"350\" rotate=\"30\" mratio=\"6\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"250\" object=\"misc\" linkage=\"pad1\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"110\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"530\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"275\" object=\"rls2\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"90\" object=\"misc\" linkage=\"pad1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"450\" object=\"misc\" linkage=\"pad1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"370\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"290\" object=\"misc\" linkage=\"pad1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Abort airfield attack. Our reconnaissance Satellite has taken pictures of the convoy racing away from the airfield toward our enemy`s attack fortifications. I am certain \u0096 the Agent is there! Destroy the fortifications before the convoy gets there first!</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" endFrame=\"300\" rotate=\"130\" />"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />"; str = str + "<object yoffset=\"1.1\" tank=\"truck1Lin\" mainObj=\"jeep_r\" armor=\"10\" xoffset=\"500\" endFrame=\"350\" rotate=\"140\" mratio=\"4\" />"; str = str + "<object yoffset=\"1.1\" tank=\"truck1Lin\" mainObj=\"jeep_r\" armor=\"10\" xoffset=\"50\" endFrame=\"350\" rotate=\"40\" mratio=\"4\" />"; str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"450\" endFrame=\"300\" rotate=\"130\" />"; str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />"; str = str + "<object yoffset=\"1.8\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"500\" endFrame=\"350\" rotate=\"140\" mratio=\"4\" />"; str = str + "<object yoffset=\"1.8\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"50\" endFrame=\"350\" rotate=\"40\" mratio=\"4\" />"; str = str + "<object yoffset=\"2.1\" tank=\"pravb\" mainObj=\"apc_m\" armor=\"50\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"pravb\" mainObj=\"apc_m\" factor=\"-1\" armor=\"50\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"pravb\" mainObj=\"apc_r\" armor=\"50\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"pravb\" mainObj=\"apc_r\" factor=\"-1\" armor=\"50\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.3\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" bonus=\"fullHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"fullHealth\" xoffset=\"40\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.0\" bonus=\"rocket2\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"weaponAdder\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.8\" command=\"slideConstant\" factor=\"1.9\" limit=\"3\"/>"; str = str + "<object yoffset=\"3.2\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"7.9\" command=\"slideConstant\" factor=\"0.1\" limit=\"0\"/>"; str = str + "<object yoffset=\"1.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"1.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"150\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"400\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"pravb\" endFrame=\"250\" mratio=\"4\" xratio=\"250\" yratio=\"100\" xoffset=\"0\" mainObj=\"tank\" />"; str = str + "<object yoffset=\"4.1\" tank=\"pravb\" endFrame=\"250\" mratio=\"4\" xratio=\"250\" yratio=\"100\" xoffset=\"0\" mainObj=\"tank_r\" factor=\"-1\" />"; str = str + "<object yoffset=\"4.7\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"4.8\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.0\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"5.1\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.3\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"5.4\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.6\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"5.7\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.9\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"6.0\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"50\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"50\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann2\" cannonTimeOffset=\"0\" base=\"fort_tank5_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv5\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann2\" cannonTimeOffset=\"6\" base=\"fort_tank4_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv4\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann1\" cannonTimeOffset=\"0\" base=\"fort_tank3_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv3\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann1\" cannonTimeOffset=\"70\"base=\"fort_tank2_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv2\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann1\" cannonTimeOffset=\"140\" base=\"fort_tank1_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv1\" />"; str = str + "<object yoffset=\"7.1\" object=\"fort2\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" >Great \u0096 the Agent has been saved!!! But an escort squadron has just left the military airfield on a mission to destroy the transport helicopter being used to evacuate the Agent. Worse yet, based on radio dispatch intercepts, they are ordering everything that can fly up in the air. Your task is to provide cover.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.09\" limit=\"3\"/>"; str = str + "<object yoffset=\"11.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"13.7\" command=\"slideConstant\" factor=\"0.9\" limit=\"1\"/>"; str = str + "<object yoffset=\"14.2\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"fullHealth\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"fullHealth\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"fullHealth\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"12.0\" bonus=\"fullHealth\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"13.5\" bonus=\"fullHealth\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"14.3\" bonus=\"fullHealth\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"10.5\" bonus=\"rocket2\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13\" bonus=\"rocket2\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"20\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"350\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"160\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"390\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"420\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"18.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"21.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"22.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"1.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"125\" rotate=\"15\" mratio=\"6\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"1.2\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"5\" rotate=\"15\" mratio=\"8\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"2.3\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"260\" rotate=\"15\" mratio=\"5\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"2.7\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"125\" rotate=\"15\" mratio=\"6\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"2.8\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"5\" rotate=\"15\" mratio=\"8\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-140\" rotate=\"15\" mratio=\"10\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"275\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"4.8\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"130\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"4.8\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"420\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"5.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"200\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"5.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"350\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"5.5\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"5.7\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"5.9\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"6.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"6.3\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"6.5\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"7.8\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.0\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.2\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.4\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.6\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.8\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" mainObj=\"heli2\" reloadingTime=\"55,55\" clip=\"7,7\" shotsTime=\"10,10\" way=\"circle_way\" bulletDir=\"d,d\" cannonAngle=\"h0,h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"25\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30,30\"endFrame=\"1050\" startFrame=\"1400\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" mainObj=\"heli2\" reloadingTime=\"55,55\" clip=\"7,7\" shotsTime=\"10,10\" way=\"circle_way\" bulletDir=\"d,d\" cannonAngle=\"h0,h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"525\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30,30\" endFrame=\"350\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"30\" endFrame=\"300\" xoffset=\"250\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"30\" endFrame=\"300\" xoffset=\"300\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"pravb\" mainObj=\"tank\" mratio=\"6\" xratio=\"250\"/>"; str = str + "<object yoffset=\"12.2\" tank=\"pravb\" mainObj=\"tank\" mratio=\"6\" xratio=\"250\" factor=\"-1\" rotate=\"-12\" />"; str = str + "<object yoffset=\"12.5\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"500\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"350\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.7\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"200\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"50\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.7\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"425\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"275\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.9\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"125\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"500\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"350\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"200\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"50\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"425\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"275\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"125\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"500\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"350\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"200\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"50\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"50\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"100\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"250\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"350\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"400\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.8\" tank=\"truck1Lin\" mainObj=\"tank\" xoffset=\"100\" mratio=\"6\" rotate=\"90\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.0\" tank=\"truck1Lin\" mainObj=\"tank\" xoffset=\"275\" mratio=\"4\" rotate=\"90\" endFrame=\"350\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"13.8\" tank=\"truck1Lin\" mainObj=\"tank\" xoffset=\"450\" mratio=\"6\" rotate=\"90\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"50\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"200\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"350\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"500\" way=\"line_way\" rotate=\"90\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1_en\" >The Agent has reported that, in the near future, a plane carrying a \u0093dirty bomb\u0094 will take off from the military airfield. It intends to bomb our territory, and only you have the time to intercept it.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"40\" clip=\"2\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"t\" yratio=\"300\" xratio=\"100\" mratio=\"6\" xoffset=\"350\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"100\" cannonTimeOffset=\"30\" orientToPath=\"shoot\" endFrame=\"350\" />"; str = str + "<object yoffset=\"1.2\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"40\" clip=\"2\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"t\" yratio=\"300\" xratio=\"100\" mratio=\"6\" xoffset=\"200\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"100\" cannonTimeOffset=\"30\" orientToPath=\"shoot\" startFrame=\"1400\" endFrame=\"1050\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"325\" object=\"oil\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"truck1Lin\" endFrame=\"250\" mratio=\"4\" rotate=\"90\" xoffset=\"220\" mainObj=\"tank\" />"; str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" endFrame=\"280\" mratio=\"4\" rotate=\"140\" xoffset=\"500\" mainObj=\"tank_r\" cannonAngle=\"h90\" bulletDir=\"s\" bulletFactor=\"5\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck1Lin\" endFrame=\"200\" mratio=\"4\" rotate=\"70\" xoffset=\"25\" mainObj=\"tank_r\" cannonAngle=\"h-90\" bulletDir=\"s\" bulletFactor=\"5\"/>"; str = str + "<object yoffset=\"2.3\" command=\"slideConstant\" factor=\"0.99\" limit=\"1\"/>"; str = str + "<object yoffset=\"2.5\" command=\"slideConstant\" factor=\"1.21\" limit=\"7\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"boss_plane\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"6\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"40\" rotatedByWay=\"1\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 10\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 20\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 0\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\"cannonTimeOffset=\"0, 0, 10\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 10\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 20\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 0\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\"cannonTimeOffset=\"0, 0, 10\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"rocket1\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4\" bonus=\"rocket1\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8\" bonus=\"rocket1\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"13\" bonus=\"rocket2\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"18\" bonus=\"rocket2\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"weaponAdder\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"fireRate\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"10\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"17\" bonus=\"fullHealth\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"0\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"20\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"18.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"21.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"22.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); } else { debug("IGNORING"); } if (!killFlag) { foo.kill(); i--; } break; } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else if (!enemyObjects[i].top) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 40) / 10; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; if (_global.gameOver) { _global.sound.play("playerDead"); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.sound.play("levelComplete"); } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; if (foo.yoffset == mainSegment) { if (!_global.noSet(foo.tank)) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (_global.noSet(newTank[a])) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (_global.noSet(newTank[a])) { newTank[a] = tankMain[a]; } } var cont = ((newTank.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var bar = (cont.depth++); var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar); name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (newTank.way != "") { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath); } } else { name.setMotion((_global.noSet(newTank.xspeed) ? 0 : (newTank.xspeed)), (_global.noSet(newTank.yspeed) ? 0 : (newTank.yspeed))); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal, newTank.notCount); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (!_global.noSet(newTank.thereCanBeOnlyOne)) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (!_global.noSet(newTank.dieImmediatly)) { if (newTank.dieImmediatly == 0) { name.dieImmediatly = false; } if (newTank.dieImmediatly == 1) { name.dieImmediatly = true; } } if (!_global.noSet(newTank.soundKills)) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (!_global.noSet(foo.object)) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (_global.noSet(newObj[a])) { newObj[a] = objParams[a]; } } var cont = ((newObj.top == 1) ? (this.envTop) : (this.env)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal, newObj.notCount); name.inQueue(); name.link = newObj.linkage; for (a in newObj) { name[a] = newObj[a]; } } else if (!_global.noSet(foo.bonus)) { var bar = (this.env.depth++); bonusObjects.push(this.env.attachMovie("bonus_" + foo.bonus, "b" + bar, 1000000 - bar)); var name = this.env["b" + bar]; name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (enemyObjects[_local3].top) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 5) + 5); if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.02; } else { mc.k = 1.05; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; nextFrame();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 568 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); if (noNewGame) { playBtn._visible = false; }
Frame 9
prebreefFunc();
Frame 10
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 892 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 893 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local19 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local13 = Math.atan2(_local17, _local19); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local16 = _local11 * Math.cos(rotate + _local12); var _local15 = _local11 * Math.sin(rotate + _local12); } else { var _local16 = _local4; var _local15 = _local5; } way.x = _local16; way._x = way.x; way.y = _local15; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; } firstStep = 0; var _local17 = way.klop._x; var _local16 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local17; _local6 = _local6 * factor; var _local11 = way.klop._y - _local16; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); speedX = _local10 * Math.cos(rotate + _local12); speedY = _local10 * Math.sin(rotate + _local12); } else { speedX = _local6; speedY = _local11; } var _local14 = 0; var _local13 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local14 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local11 = -_root.bg.speedY; } else { _local11 = -movedWayYSpeed; } speedY = speedY + _local11; _local13 = -_local11; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local9 = {x:x, y:y}; _parent.localToGlobal(_local9); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local19 = _local8.x - _local9.x; var _local18 = _local8.y - _local9.y; var _local15 = Math.atan2(_local18, _local19); speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local14); way._x = way.x; way.y = way.y - (speedY + _local13); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; }
Symbol 894 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; }
Symbol 895 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local15 = t.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(t); } var _local5 = mt.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(mt); } var _local11 = c.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local17 = bs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(bs); } var _local12 = dd.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(dd); } var _local18 = br.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(br); } var _local6 = tl.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(tl); } var _local13 = am.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(am); } var _local9 = fs.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(fs); } var _local7 = fm.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(fm); } var _local14 = fd.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(fd); } var _local10 = bd.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(bd); } var _local8 = ca.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(ca); } var _local16 = to.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local15 = t.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(t); } var _local5 = mt.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(mt); } var _local11 = c.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local17 = bs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(bs); } var _local12 = dd.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(dd); } var _local18 = br.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(br); } var _local6 = tl.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(tl); } var _local13 = am.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(am); } var _local9 = fs.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(fs); } var _local7 = fm.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(fm); } var _local14 = fd.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(fd); } var _local10 = bd.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(bd); } var _local8 = ca.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(ca); } var _local16 = to.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var dieImmediatly = true; }
Symbol 896 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = sd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } var ai = 0; }
Symbol 897 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, _xscale, _yscale, target, _rotation, _x, _y, speedX, speedY; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local8 = (_global.clock - startClock) + 1; var _local9 = (Math.PI / (flySteps - 1)) * (_local8 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local9) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local4 = _rotation; var _local6 = tx - _x; var _local5 = ty - _y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local10 = Math.atan2(_local5, _local6) * _global.PI2; _local4 = _local4 + _global.getAngleDelta(_local4 + 90, _local10, bulletFactor); _rotation = _local4; _local4 = _local4 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local4); speedY = bulletSpeed * Math.cos(_local4); if ((_local7 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; }
Symbol 898 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 899 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } }
Symbol 900 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { if (_global.noSet(angle)) { angle = 0; } var _local20 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local9 = fireNum; if (obj == 1) { if (fireNum == 3) { _local9 = (fireNum = 1); } if (currentGun == 0) { fireNum = _local20; _local9 = 3; } } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local19 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local19, _local19); var _local17 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local17 / _global.PI2; _local4._rotation = _local17 - 90; var _local7 = {x:fires[_local9 - 1]._x, y:fires[_local9 - 1]._y}; localToGlobal(_local7); var _local10 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local18 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local21 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local21 * angle) / _global.PI2); _local4.setMotion((_local18 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local18 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 901 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local6 = "s_" + bulletType; if ((bulletType == "rocket1") || (bulletType == "rocket2")) { _local6 = "s_rocket"; } _global.sound.play(_local6, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * (doubleDamage ? 2 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 902 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local11 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local11) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local11) { _global.sound.play("changeWeapon", x, true); } } } speedX = (_parent._xmouse - x) / speedFactor; speedY = (_parent._ymouse - y) / speedFactor; if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local10 = recoilAngle / _global.PI2; var _local9 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local9 * Math.cos(_local10)) / recoilTimer, (_local9 * Math.sin(_local10)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local12 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (Key.isDown(32)) { if (cannons[0].changeGun(1)) { if (bang(1)) { _global.rezults.shots++; } cannons[0].changeGun(0); } } if (autoFire) { if (bang(1)) { recoilAngle = _local12 + 90; recoilTimer = 0; _global.rezults.shots++; } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = sd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = sd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor / 4); showArmor(); break; case "fullHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "ball_fire"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "rocket1" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = 20; _root.gui.rockets.gotoAndStop(2); _root.gui.rockets.tf.text = 20; cannons[0].gunZ[1].bulletType = "rocket"; cannons[0].gunZ[1].doubleDamage = false; break; case "rocket2" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = 20; _root.gui.rockets.gotoAndStop(3); _root.gui.rockets.tf.text = 20; cannons[0].gunZ[1].bulletType = "rocket2"; cannons[0].gunZ[1].doubleDamage = true; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 903 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 904 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 1600; } } function oEF() { super.oEF(); } }
Symbol 67 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 67 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 69 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 71 MovieClip [player] Frame 1
#initclip 62 Object.registerClass("player", playerClass); #endinitclip
Symbol 72 MovieClip [enemy] Frame 1
#initclip 14 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 73 MovieClip [bullet] Frame 1
#initclip 15 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 74 MovieClip [queue] Frame 1
#initclip 16 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 70 MovieClip in Symbol 81 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 113 MovieClip Frame 10
stop(); _parent.kill();
Symbol 114 MovieClip [userSplash] Frame 1
#initclip 17 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 114 MovieClip [userSplash] Frame 16
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 129 MovieClip [rocket] Frame 1
#initclip 18 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 160 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 160 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 160 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 161 MovieClip [player_gun] Frame 1
#initclip 19 Object.registerClass("player_gun", cannon); #endinitclip
Instance of Symbol 69 MovieClip "ex2" in Symbol 166 MovieClip [tank_base] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 69 MovieClip "ex2" in Symbol 176 MovieClip [apc_base] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 189 MovieClip [heli2_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 189 MovieClip [heli2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 189 MovieClip [heli2_base] Frame 2
stop(); makeDie(dd);
Symbol 197 MovieClip [heli3_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 197 MovieClip [heli3_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 197 MovieClip [heli3_base] Frame 2
stop(); makeDie(dd);
Symbol 201 MovieClip [gun_tank] Frame 1
#initclip 20 Object.registerClass("gun_tank", cannon); #endinitclip
Symbol 205 MovieClip [gun_mini] Frame 1
#initclip 21 Object.registerClass("gun_mini", cannon); #endinitclip
Symbol 215 MovieClip [oil] Frame 1
#initclip 22 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 215 MovieClip [oil] Frame 16
stop();
Symbol 217 MovieClip [shoot] Frame 1
#initclip 23 Object.registerClass("shoot", bulletClass); #endinitclip
Symbol 234 MovieClip [gun_pzrk] Frame 1
#initclip 24 Object.registerClass("gun_pzrk", cannon); #endinitclip
Symbol 235 MovieClip [gun_1] Frame 1
#initclip 25 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 236 MovieClip [gun_2] Frame 1
#initclip 26 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 237 MovieClip [gun_3] Frame 1
#initclip 27 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 245 MovieClip [heli1_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 245 MovieClip [heli1_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 245 MovieClip [heli1_base] Frame 2
stop(); makeDie(dd);
Symbol 255 MovieClip [store1] Frame 1
#initclip 28 Object.registerClass("store1", splashedObject); #endinitclip stop();
Symbol 255 MovieClip [store1] Frame 16
stop();
Symbol 261 MovieClip [store2] Frame 1
#initclip 29 Object.registerClass("store2", splashedObject); #endinitclip stop();
Symbol 261 MovieClip [store2] Frame 16
stop();
Symbol 266 MovieClip [tower] Frame 1
#initclip 30 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 266 MovieClip [tower] Frame 16
stop();
Symbol 270 MovieClip [stone1] Frame 1
#initclip 31 Object.registerClass("stone1", splashedObject); #endinitclip stop();
Symbol 274 MovieClip [pad1] Frame 1
#initclip 32 Object.registerClass("pad1", splashedObject); #endinitclip stop();
Symbol 278 MovieClip [bush] Frame 1
#initclip 33 Object.registerClass("bush", splashedObject); #endinitclip stop();
Symbol 282 MovieClip [palm] Frame 1
#initclip 34 Object.registerClass("palm", splashedObject); #endinitclip stop();
Symbol 287 MovieClip [wall] Frame 1
#initclip 35 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 287 MovieClip [wall] Frame 2
stop();
Symbol 290 MovieClip [fence] Frame 1
#initclip 36 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 296 MovieClip [house1] Frame 1
#initclip 37 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 296 MovieClip [house1] Frame 16
stop();
Symbol 302 MovieClip [house2] Frame 1
#initclip 38 Object.registerClass("house2", splashedObject); #endinitclip stop();
Symbol 302 MovieClip [house2] Frame 16
stop();
Symbol 341 MovieClip [rls1] Frame 1
#initclip 39 Object.registerClass("rls1", splashedObject); #endinitclip stop();
Symbol 341 MovieClip [rls1] Frame 16
stop();
Symbol 347 MovieClip [rls2] Frame 1
#initclip 40 Object.registerClass("rls2", splashedObject); #endinitclip stop();
Symbol 347 MovieClip [rls2] Frame 16
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 356 MovieClip [truck2] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 358 MovieClip [playerShoot] Frame 1
#initclip 41 Object.registerClass("playerShoot", bulletClass); #endinitclip
Symbol 361 MovieClip [pad2] Frame 1
#initclip 42 Object.registerClass("pad2", splashedObject); #endinitclip stop();
Symbol 364 MovieClip [stone2] Frame 1
#initclip 43 Object.registerClass("stone2", splashedObject); #endinitclip stop();
Symbol 367 MovieClip [stone3] Frame 1
#initclip 44 Object.registerClass("stone3", splashedObject); #endinitclip stop();
Symbol 370 MovieClip [stone4] Frame 1
#initclip 45 Object.registerClass("stone4", splashedObject); #endinitclip stop();
Symbol 378 MovieClip [bunker] Frame 1
#initclip 46 Object.registerClass("bunker", splashedObject); #endinitclip stop();
Symbol 378 MovieClip [bunker] Frame 11
stop();
Symbol 390 MovieClip [plane2_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 390 MovieClip [plane2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 390 MovieClip [plane2_base] Frame 2
stop(); makeDie(dd, true);
Symbol 402 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 402 MovieClip [plane1_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 402 MovieClip [plane1_base] Frame 2
makeDie(dd, true);
Symbol 402 MovieClip [plane1_base] Frame 10
stop();
Symbol 405 MovieClip [rocket2] Frame 1
#initclip 47 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 423 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 423 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 69 MovieClip "ex3" in Symbol 423 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 69 MovieClip "ex4" in Symbol 423 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 69 MovieClip "ex5" in Symbol 423 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 423 MovieClip [boss_heli_base] Frame 2
makeDie(dd, true, true);
Symbol 423 MovieClip [boss_heli_base] Frame 10
stop();
Symbol 436 MovieClip [boss_plane_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 436 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 69 MovieClip "ex3" in Symbol 436 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 69 MovieClip "ex4" in Symbol 436 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 69 MovieClip "ex5" in Symbol 436 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 436 MovieClip [boss_plane_base] Frame 2
makeDie(dd, true, true);
Symbol 436 MovieClip [boss_plane_base] Frame 10
stop();
Symbol 444 MovieClip [plane_gun] Frame 1
#initclip 48 Object.registerClass("plane_gun", cannon); #endinitclip
Symbol 449 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 449 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 69 MovieClip "ex3" in Symbol 449 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 69 MovieClip "ex4" in Symbol 449 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 69 MovieClip "ex5" in Symbol 449 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 453 MovieClip [tank_gun] Frame 1
#initclip 49 Object.registerClass("tank_gun", cannon); #endinitclip
Symbol 457 MovieClip [rocket_gun] Frame 1
#initclip 50 Object.registerClass("rocket_gun", cannon); #endinitclip
Symbol 462 MovieClip [fort_vis] Frame 1
#initclip 51 Object.registerClass("fort_vis", splashedObject); #endinitclip stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 462 MovieClip [fort_vis] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 69 MovieClip "ex3" in Symbol 462 MovieClip [fort_vis] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 69 MovieClip "ex4" in Symbol 462 MovieClip [fort_vis] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 69 MovieClip "ex5" in Symbol 462 MovieClip [fort_vis] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 462 MovieClip [fort_vis] Frame 2
stop();
Symbol 465 MovieClip [fort_vis2] Frame 1
#initclip 52 Object.registerClass("fort_vis2", splashedObject); #endinitclip stop();
Instance of Symbol 69 MovieClip "p5" in Symbol 465 MovieClip [fort_vis2] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 69 MovieClip "p4" in Symbol 465 MovieClip [fort_vis2] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 69 MovieClip "p3" in Symbol 465 MovieClip [fort_vis2] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 69 MovieClip "p6" in Symbol 465 MovieClip [fort_vis2] Frame 1
onClipEvent (load) { delay = 35; }
Symbol 465 MovieClip [fort_vis2] Frame 2
stop();
Symbol 467 MovieClip [fort_tank1_base] Frame 1
stop();
Symbol 467 MovieClip [fort_tank1_base] Frame 2
stop();
Symbol 468 MovieClip [fort_tank2_base] Frame 1
stop();
Symbol 468 MovieClip [fort_tank2_base] Frame 2
stop();
Symbol 469 MovieClip [fort_tank3_base] Frame 1
stop();
Symbol 469 MovieClip [fort_tank3_base] Frame 2
stop();
Symbol 470 MovieClip [fort_tank4_base] Frame 1
stop();
Symbol 470 MovieClip [fort_tank4_base] Frame 2
stop();
Symbol 475 MovieClip [fort_inv5] Frame 1
#initclip 53 Object.registerClass("fort_inv5", splashedObject); #endinitclip stop();
Symbol 475 MovieClip [fort_inv5] Frame 2
stop();
Symbol 480 MovieClip [fort_inv1] Frame 1
#initclip 54 Object.registerClass("fort_inv1", splashedObject); #endinitclip stop();
Symbol 480 MovieClip [fort_inv1] Frame 2
stop();
Symbol 484 MovieClip [fort_inv2] Frame 1
#initclip 55 Object.registerClass("fort_inv2", splashedObject); #endinitclip stop();
Symbol 484 MovieClip [fort_inv2] Frame 2
stop();
Symbol 488 MovieClip [fort_inv3] Frame 1
#initclip 56 Object.registerClass("fort_inv3", splashedObject); #endinitclip stop();
Symbol 488 MovieClip [fort_inv3] Frame 2
stop();
Symbol 492 MovieClip [fort_inv4] Frame 1
#initclip 57 Object.registerClass("fort_inv4", splashedObject); #endinitclip stop();
Symbol 492 MovieClip [fort_inv4] Frame 2
stop();
Symbol 493 MovieClip [fort_tank5_base] Frame 1
stop();
Symbol 493 MovieClip [fort_tank5_base] Frame 2
stop();
Symbol 497 MovieClip [jungle_med1] Frame 1
#initclip 58 Object.registerClass("jungle_med1", splashedObject); #endinitclip stop();
Symbol 501 MovieClip [jungle_med2] Frame 1
#initclip 59 Object.registerClass("jungle_med2", splashedObject); #endinitclip stop();
Symbol 505 MovieClip [jungle_big1] Frame 1
#initclip 60 Object.registerClass("jungle_big1", splashedObject); #endinitclip stop();
Symbol 509 MovieClip [jungle_big2] Frame 1
#initclip 61 Object.registerClass("jungle_big2", splashedObject); #endinitclip stop();
Symbol 533 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 535 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 537 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 539 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 541 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 543 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 545 MovieClip [#soundz] Frame 1
#initclip 63 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 552 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 557 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 562 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 565 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 567 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 568 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 568 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 570 MovieClip Frame 1
_visible = false;
Symbol 570 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 570 MovieClip Frame 7
gotoAndStop (1);
Symbol 570 MovieClip Frame 12
gotoAndStop (1);
Symbol 577 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 582 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 608 MovieClip Frame 1
stop();
Symbol 608 MovieClip Frame 2
stop();
Symbol 608 MovieClip Frame 3
stop();
Symbol 620 Button
on (release) { if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 621 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 847 MovieClip [#BGfull] Frame 1
#initclip 64 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 852 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 858 MovieClip Frame 1
stop();
Symbol 861 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 866 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 867 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 870 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 GraphicUsed by:594  Timeline
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:Timeline
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:Timeline
Symbol 6 GraphicUsed by:7 565 567
Symbol 7 MovieClipUses:6Used by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 FontUsed by:13 612
Symbol 13 EditableTextUses:12Used by:Timeline
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 892 MovieClip [__Packages.checkedObject]
Symbol 893 MovieClip [__Packages.movingObject]
Symbol 894 MovieClip [__Packages.damagableObject]
Symbol 895 MovieClip [__Packages.tankClass]
Symbol 896 MovieClip [__Packages.enemyClass]
Symbol 897 MovieClip [__Packages.bulletClass]
Symbol 898 MovieClip [__Packages.queue]
Symbol 899 MovieClip [__Packages.splashedObject]
Symbol 900 MovieClip [__Packages.cannon]
Symbol 901 MovieClip [__Packages.weapon]
Symbol 902 MovieClip [__Packages.playerClass]
Symbol 903 MovieClip [__Packages.soundCollector]
Symbol 904 MovieClip [__Packages.bgClass]
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:67
Symbol 19 ShapeTweeningUsed by:22
Symbol 20 ShapeTweeningUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:19 20 21Used by:67
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:67
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:67
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:67
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:67
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:67
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:67
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:67
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:67
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:67
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:67
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:67
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:67
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:67
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:67
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:67
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:67
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:67
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:67
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:67
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:67
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:67
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip [explode]Uses:18 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70 160 166 171 176 181 189 197 215 245 255 261 266 287 296 302 341 347 352 356 378 390 402 423 436 449 462 465 467 468 469 470 493
Symbol 70 MovieClipUses:69Used by:71 72 73 74 76 78 80 81 116 118 120 128 160 208 218 521 524 526 528 545 608 847
Symbol 71 MovieClip [player]Uses:70Used by:847  Timeline
Symbol 72 MovieClip [enemy]Uses:70Used by:Timeline
Symbol 73 MovieClip [bullet]Uses:70Used by:Timeline
Symbol 74 MovieClip [queue]Uses:70Used by:Timeline
Symbol 75 GraphicUsed by:76 218
Symbol 76 MovieClip [circle_way]Uses:75 70Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [line_way]Uses:77 70Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [sin_way]Uses:79 70Used by:Timeline
Symbol 81 MovieClipUses:70Used by:86 91 96 101 106 134 410 415
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:86
Symbol 84 ShapeTweeningUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [bonus_miniHealth]Uses:81 83 84 85Used by:Timeline
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:91
Symbol 89 ShapeTweeningUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [bonus_fullHealth]Uses:81 88 89 90Used by:Timeline
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:96
Symbol 94 ShapeTweeningUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [bonus_speed]Uses:81 93 94 95Used by:Timeline
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:101
Symbol 99 ShapeTweeningUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [bonus_double]Uses:81 98 99 100Used by:Timeline
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:106
Symbol 104 ShapeTweeningUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [bonus_fireRate]Uses:81 103 104 105Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:114 215 255 261 266 287 296 302 341 347 378 475 480 484 488 492
Symbol 109 ShapeTweeningUsed by:113
Symbol 110 ShapeTweeningUsed by:113
Symbol 111 ShapeTweeningUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:109 110 111 112Used by:114
Symbol 114 MovieClip [userSplash]Uses:108 113Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [sin_way2]Uses:115 70Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [bcircle_way]Uses:117 70Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [tang_way]Uses:119 70Used by:Timeline
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:129
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:129 405
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Symbol 842 TextUses:624Used by:846
Symbol 843 TextUses:624Used by:846
Symbol 844 TextUses:624Used by:846
Symbol 845 GraphicUsed by:846
Symbol 846 MovieClipUses:623 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845Used by:847
Symbol 847 MovieClip [#BGfull]Uses:622 70 71 846Used by:Timeline
Symbol 848 GraphicUsed by:849
Symbol 849 MovieClipUses:848Used by:Timeline
Symbol 850 GraphicUsed by:851
Symbol 851 MovieClipUses:850Used by:Timeline
Symbol 852 ButtonUses:617 619Used by:861
Symbol 853 EditableTextUses:604 613Used by:861
Symbol 854 EditableTextUses:604Used by:861
Symbol 855 EditableTextUses:604 613Used by:861
Symbol 856 EditableTextUses:604Used by:861
Symbol 857 EditableTextUses:613Used by:858
Symbol 858 MovieClipUses:857Used by:861
Symbol 859 EditableTextUses:604 613Used by:861
Symbol 860 EditableTextUses:604Used by:861
Symbol 861 MovieClipUses:611 852 853 854 855 856 858 859 860Used by:Timeline
Symbol 862 BitmapUsed by:863
Symbol 863 GraphicUses:862Used by:864
Symbol 864 MovieClipUses:863Used by:865
Symbol 865 MovieClipUses:135 864Used by:Timeline
Symbol 866 ButtonUses:617 619Used by:870
Symbol 867 ButtonUses:574 576Used by:870
Symbol 868 EditableTextUses:613Used by:870
Symbol 869 EditableTextUses:604 613Used by:870
Symbol 870 MovieClipUses:611 866 867 868 869Used by:Timeline
Symbol 871 EditableTextUses:624Used by:Timeline
Symbol 872 GraphicUsed by:886
Symbol 873 FontUsed by:874 875 876 877 878 879 880 881 882 883 884 885
Symbol 874 TextUses:873Used by:886
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Symbol 876 TextUses:873Used by:886
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Symbol 882 TextUses:873Used by:886
Symbol 883 TextUses:873Used by:886
Symbol 884 TextUses:873Used by:886
Symbol 885 TextUses:873Used by:886
Symbol 886 MovieClipUses:872 874 875 876 877 878 879 880 881 882 883 884 885Used by:Timeline
Symbol 887 GraphicUsed by:891
Symbol 888 GraphicUsed by:889
Symbol 889 MovieClipUses:888Used by:891
Symbol 890 GraphicUsed by:891
Symbol 891 MovieClipUses:887 889 890Used by:Timeline

Instance Names

"tf_loader"Frame 1Symbol 3 EditableText
"bar"Frame 1Symbol 7 MovieClip
"error"Frame 2Symbol 13 EditableText
"soundz"Frame 6Symbol 545 MovieClip [#soundz]
"btn_sound"Frame 7Symbol 568 MovieClip
"soundStarter"Frame 7Symbol 570 MovieClip
"playBtn"Frame 8Symbol 582 Button
"gui"Frame 9Symbol 609 MovieClip
"wnd"Frame 9Symbol 621 MovieClip
"bg"Frame 10Symbol 847 MovieClip [#BGfull]
"fastZone"Frame 10Symbol 849 MovieClip
"slowZone"Frame 10Symbol 851 MovieClip
"wndComplete"Frame 10Symbol 861 MovieClip
"allProgress"Frame 10Symbol 865 MovieClip
"wndPause"Frame 10Symbol 870 MovieClip
"tfTimer"Frame 10Symbol 871 EditableText
"bottomRuler"Frame 10Symbol 886 MovieClip
"bossBar"Frame 10Symbol 891 MovieClip
"klop"Symbol 76 MovieClip [circle_way] Frame 1Symbol 70 MovieClip
"klop"Symbol 78 MovieClip [line_way] Frame 1Symbol 70 MovieClip
"klop"Symbol 80 MovieClip [sin_way] Frame 1Symbol 70 MovieClip
"spl"Symbol 114 MovieClip [userSplash] Frame 1Symbol 108 MovieClip
"blow"Symbol 114 MovieClip [userSplash] Frame 1Symbol 113 MovieClip
"klop"Symbol 116 MovieClip [sin_way2] Frame 1Symbol 70 MovieClip
"klop"Symbol 118 MovieClip [bcircle_way] Frame 1Symbol 70 MovieClip
"klop"Symbol 120 MovieClip [tang_way] Frame 1Symbol 70 MovieClip
"p1"Symbol 129 MovieClip [rocket] Frame 1Symbol 128 MovieClip
"p2"Symbol 129 MovieClip [rocket] Frame 1Symbol 128 MovieClip
"body"Symbol 160 MovieClip [player_base] Frame 1Symbol 136 MovieClip
"p0"Symbol 160 MovieClip [player_base] Frame 1Symbol 70 MovieClip
"p1"Symbol 160 MovieClip [player_base] Frame 1Symbol 70 MovieClip
"p5"Symbol 160 MovieClip [player_base] Frame 1Symbol 70 MovieClip
"p4"Symbol 160 MovieClip [player_base] Frame 1Symbol 70 MovieClip
"p3"Symbol 160 MovieClip [player_base] Frame 1Symbol 70 MovieClip
"p2"Symbol 160 MovieClip [player_base] Frame 1Symbol 70 MovieClip
"head"Symbol 160 MovieClip [player_base] Frame 1Symbol 70 MovieClip
"ex1"Symbol 160 MovieClip [player_base] Frame 1Symbol 69 MovieClip
"ex2"Symbol 160 MovieClip [player_base] Frame 1Symbol 69 MovieClip
"dd"Symbol 160 MovieClip [player_base] Frame 2Symbol 159 MovieClip
"shoot1"Symbol 161 MovieClip [player_gun] Frame 1Symbol 128 MovieClip
"shoot2"Symbol 161 MovieClip [player_gun] Frame 1Symbol 128 MovieClip
"shoot3"Symbol 161 MovieClip [player_gun] Frame 1Symbol 128 MovieClip
"body"Symbol 166 MovieClip [tank_base] Frame 1Symbol 162 MovieClip
"head"Symbol 166 MovieClip [tank_base] Frame 1Symbol 128 MovieClip
"ex1"Symbol 166 MovieClip [tank_base] Frame 1Symbol 69 MovieClip
"ex2"Symbol 166 MovieClip [tank_base] Frame 1Symbol 69 MovieClip
"body"Symbol 171 MovieClip [humm_base] Frame 1Symbol 167 MovieClip
"head"Symbol 171 MovieClip [humm_base] Frame 1Symbol 128 MovieClip
"ex1"Symbol 171 MovieClip [humm_base] Frame 1Symbol 69 MovieClip
"body"Symbol 176 MovieClip [apc_base] Frame 1Symbol 172 MovieClip
"head"Symbol 176 MovieClip [apc_base] Frame 1Symbol 128 MovieClip
"ex2"Symbol 176 MovieClip [apc_base] Frame 1Symbol 69 MovieClip
"ex1"Symbol 176 MovieClip [apc_base] Frame 1Symbol 69 MovieClip
"body"Symbol 181 MovieClip [jeep_base] Frame 1Symbol 177 MovieClip
"head"Symbol 181 MovieClip [jeep_base] Frame 1Symbol 128 MovieClip
"ex1"Symbol 181 MovieClip [jeep_base] Frame 1Symbol 69 MovieClip
"body"Symbol 189 MovieClip [heli2_base] Frame 1Symbol 182 MovieClip
"head"Symbol 189 MovieClip [heli2_base] Frame 1Symbol 128 MovieClip
"head2"Symbol 189 MovieClip [heli2_base] Frame 1Symbol 128 MovieClip
"ex1"Symbol 189 MovieClip [heli2_base] Frame 1Symbol 69 MovieClip
"ex2"Symbol 189 MovieClip [heli2_base] Frame 1Symbol 69 MovieClip
"dd"Symbol 189 MovieClip [heli2_base] Frame 2Symbol 188 MovieClip
"body"Symbol 197 MovieClip [heli3_base] Frame 1Symbol 190 MovieClip
"head"Symbol 197 MovieClip [heli3_base] Frame 1Symbol 128 MovieClip
"ex2"Symbol 197 MovieClip [heli3_base] Frame 1Symbol 69 MovieClip
"ex1"Symbol 197 MovieClip [heli3_base] Frame 1Symbol 69 MovieClip
"dd"Symbol 197 MovieClip [heli3_base] Frame 2Symbol 196 MovieClip
"shoot1"Symbol 201 MovieClip [gun_tank] Frame 1Symbol 128 MovieClip
"shoot2"Symbol 201 MovieClip [gun_tank] Frame 1Symbol 128 MovieClip
"shoot1"Symbol 205 MovieClip [gun_mini] Frame 1Symbol 128 MovieClip
"body"Symbol 208 MovieClip [empty_base] Frame 1Symbol 207 MovieClip
"head"Symbol 208 MovieClip [empty_base] Frame 1Symbol 70 MovieClip
"body"Symbol 215 MovieClip [oil] Frame 1Symbol 209 MovieClip
"spl"Symbol 215 MovieClip [oil] Frame 1Symbol 108 MovieClip
"p2"Symbol 215 MovieClip [oil] Frame 2Symbol 69 MovieClip
"p1"Symbol 215 MovieClip [oil] Frame 2Symbol 69 MovieClip
"p1"Symbol 217 MovieClip [shoot] Frame 1Symbol 128 MovieClip
"p2"Symbol 217 MovieClip [shoot] Frame 1Symbol 128 MovieClip
"klop"Symbol 218 MovieClip [Fcircle_way] Frame 1Symbol 70 MovieClip
"shoot1"Symbol 234 MovieClip [gun_pzrk] Frame 1Symbol 128 MovieClip
"shoot1"Symbol 235 MovieClip [gun_1] Frame 1Symbol 128 MovieClip
"shoot1"Symbol 236 MovieClip [gun_2] Frame 1Symbol 128 MovieClip
"shoot2"Symbol 236 MovieClip [gun_2] Frame 1Symbol 128 MovieClip
"shoot1"Symbol 237 MovieClip [gun_3] Frame 1Symbol 128 MovieClip
"shoot2"Symbol 237 MovieClip [gun_3] Frame 1Symbol 128 MovieClip
"shoot3"Symbol 237 MovieClip [gun_3] Frame 1Symbol 128 MovieClip
"body"Symbol 245 MovieClip [heli1_base] Frame 1Symbol 238 MovieClip
"head3"Symbol 245 MovieClip [heli1_base] Frame 1Symbol 128 MovieClip
"head"Symbol 245 MovieClip [heli1_base] Frame 1Symbol 128 MovieClip
"head2"Symbol 245 MovieClip [heli1_base] Frame 1Symbol 128 MovieClip
"ex2"Symbol 245 MovieClip [heli1_base] Frame 1Symbol 69 MovieClip
"ex1"Symbol 245 MovieClip [heli1_base] Frame 1Symbol 69 MovieClip
"dd"Symbol 245 MovieClip [heli1_base] Frame 2Symbol 244 MovieClip
"body"Symbol 255 MovieClip [store1] Frame 1Symbol 251 MovieClip
"spl"Symbol 255 MovieClip [store1] Frame 1Symbol 108 MovieClip
"p1"Symbol 255 MovieClip [store1] Frame 2Symbol 69 MovieClip
"p2"Symbol 255 MovieClip [store1] Frame 2Symbol 69 MovieClip
"body"Symbol 261 MovieClip [store2] Frame 1Symbol 257 MovieClip
"spl"Symbol 261 MovieClip [store2] Frame 1Symbol 108 MovieClip
"p1"Symbol 261 MovieClip [store2] Frame 2Symbol 69 MovieClip
"p2"Symbol 261 MovieClip [store2] Frame 2Symbol 69 MovieClip
"body"Symbol 266 MovieClip [tower] Frame 1Symbol 262 MovieClip
"spl"Symbol 266 MovieClip [tower] Frame 1Symbol 108 MovieClip
"p1"Symbol 266 MovieClip [tower] Frame 2Symbol 69 MovieClip
"body"Symbol 287 MovieClip [wall] Frame 1Symbol 283 MovieClip
"spl"Symbol 287 MovieClip [wall] Frame 1Symbol 108 MovieClip
"p1"Symbol 287 MovieClip [wall] Frame 2Symbol 69 MovieClip
"body"Symbol 296 MovieClip [house1] Frame 1Symbol 292 MovieClip
"spl"Symbol 296 MovieClip [house1] Frame 1Symbol 108 MovieClip
"p2"Symbol 296 MovieClip [house1] Frame 2Symbol 69 MovieClip
"p1"Symbol 296 MovieClip [house1] Frame 2Symbol 69 MovieClip
"body"Symbol 302 MovieClip [house2] Frame 1Symbol 298 MovieClip
"spl"Symbol 302 MovieClip [house2] Frame 1Symbol 108 MovieClip
"p2"Symbol 302 MovieClip [house2] Frame 2Symbol 69 MovieClip
"p1"Symbol 302 MovieClip [house2] Frame 2Symbol 69 MovieClip
"body"Symbol 341 MovieClip [rls1] Frame 1Symbol 304 MovieClip
"spl"Symbol 341 MovieClip [rls1] Frame 1Symbol 108 MovieClip
"p2"Symbol 341 MovieClip [rls1] Frame 2Symbol 69 MovieClip
"p1"Symbol 341 MovieClip [rls1] Frame 2Symbol 69 MovieClip
"body"Symbol 347 MovieClip [rls2] Frame 1Symbol 343 MovieClip
"spl"Symbol 347 MovieClip [rls2] Frame 1Symbol 108 MovieClip
"p2"Symbol 347 MovieClip [rls2] Frame 2Symbol 69 MovieClip
"p1"Symbol 347 MovieClip [rls2] Frame 2Symbol 69 MovieClip
"body"Symbol 352 MovieClip [truck1] Frame 1Symbol 348 MovieClip
"head"Symbol 352 MovieClip [truck1] Frame 1Symbol 128 MovieClip
"ex1"Symbol 352 MovieClip [truck1] Frame 1Symbol 69 MovieClip
"body"Symbol 356 MovieClip [truck2] Frame 1Symbol 348 MovieClip
"head"Symbol 356 MovieClip [truck2] Frame 1Symbol 128 MovieClip
"ex1"Symbol 356 MovieClip [truck2] Frame 1Symbol 69 MovieClip
"ex2"Symbol 356 MovieClip [truck2] Frame 1Symbol 69 MovieClip
"p1"Symbol 358 MovieClip [playerShoot] Frame 1Symbol 128 MovieClip
"p2"Symbol 358 MovieClip [playerShoot] Frame 1Symbol 128 MovieClip
"body"Symbol 378 MovieClip [bunker] Frame 1Symbol 371 MovieClip
"spl"Symbol 378 MovieClip [bunker] Frame 1Symbol 108 MovieClip
"p1"Symbol 378 MovieClip [bunker] Frame 2Symbol 69 MovieClip
"body"Symbol 390 MovieClip [plane2_base] Frame 1Symbol 383 MovieClip
"head"Symbol 390 MovieClip [plane2_base] Frame 1Symbol 128 MovieClip
"head2"Symbol 390 MovieClip [plane2_base] Frame 1Symbol 128 MovieClip
"ex2"Symbol 390 MovieClip [plane2_base] Frame 1Symbol 69 MovieClip
"ex1"Symbol 390 MovieClip [plane2_base] Frame 1Symbol 69 MovieClip
"dd"Symbol 390 MovieClip [plane2_base] Frame 2Symbol 389 MovieClip
"body"Symbol 402 MovieClip [plane1_base] Frame 1Symbol 395 MovieClip
"head3"Symbol 402 MovieClip [plane1_base] Frame 1Symbol 128 MovieClip
"head"Symbol 402 MovieClip [plane1_base] Frame 1Symbol 128 MovieClip
"head2"Symbol 402 MovieClip [plane1_base] Frame 1Symbol 128 MovieClip
"ex2"Symbol 402 MovieClip [plane1_base] Frame 1Symbol 69 MovieClip
"ex1"Symbol 402 MovieClip [plane1_base] Frame 1Symbol 69 MovieClip
"dd"Symbol 402 MovieClip [plane1_base] Frame 2Symbol 401 MovieClip
"p1"Symbol 405 MovieClip [rocket2] Frame 1Symbol 128 MovieClip
"p2"Symbol 405 MovieClip [rocket2] Frame 1Symbol 128 MovieClip
"body"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 416 MovieClip
"head5"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 128 MovieClip
"head"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 128 MovieClip
"head2"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 128 MovieClip
"head3"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 128 MovieClip
"head4"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 128 MovieClip
"ex2"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 69 MovieClip
"ex1"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 69 MovieClip
"ex3"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 69 MovieClip
"ex4"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 69 MovieClip
"ex5"Symbol 423 MovieClip [boss_heli_base] Frame 1Symbol 69 MovieClip
"dd"Symbol 423 MovieClip [boss_heli_base] Frame 2Symbol 422 MovieClip
"body"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 429 MovieClip
"head3"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 128 MovieClip
"head2"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 128 MovieClip
"head"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 128 MovieClip
"head4"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 128 MovieClip
"ex2"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 69 MovieClip
"ex1"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 69 MovieClip
"ex3"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 69 MovieClip
"ex4"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 69 MovieClip
"ex5"Symbol 436 MovieClip [boss_plane_base] Frame 1Symbol 69 MovieClip
"dd"Symbol 436 MovieClip [boss_plane_base] Frame 2Symbol 435 MovieClip
"shoot1"Symbol 444 MovieClip [plane_gun] Frame 1Symbol 128 MovieClip
"body"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 445 MovieClip
"head4"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 128 MovieClip
"head3"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 128 MovieClip
"head2"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 128 MovieClip
"head5"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 128 MovieClip
"head"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 128 MovieClip
"ex2"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 69 MovieClip
"ex1"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 69 MovieClip
"ex3"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 69 MovieClip
"ex4"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 69 MovieClip
"ex5"Symbol 449 MovieClip [boss_tank_base] Frame 1Symbol 69 MovieClip
"shoot1"Symbol 453 MovieClip [tank_gun] Frame 1Symbol 128 MovieClip
"shoot2"Symbol 457 MovieClip [rocket_gun] Frame 1Symbol 128 MovieClip
"shoot1"Symbol 457 MovieClip [rocket_gun] Frame 1Symbol 128 MovieClip
"ex2"Symbol 462 MovieClip [fort_vis] Frame 1Symbol 69 MovieClip
"ex1"Symbol 462 MovieClip [fort_vis] Frame 1Symbol 69 MovieClip
"ex3"Symbol 462 MovieClip [fort_vis] Frame 1Symbol 69 MovieClip
"ex4"Symbol 462 MovieClip [fort_vis] Frame 1Symbol 69 MovieClip
"ex5"Symbol 462 MovieClip [fort_vis] Frame 1Symbol 69 MovieClip
"body"Symbol 465 MovieClip [fort_vis2] Frame 1Symbol 464 MovieClip
"p1"Symbol 465 MovieClip [fort_vis2] Frame 1Symbol 69 MovieClip
"p2"Symbol 465 MovieClip [fort_vis2] Frame 1Symbol 69 MovieClip
"p5"Symbol 465 MovieClip [fort_vis2] Frame 1Symbol 69 MovieClip
"p4"Symbol 465 MovieClip [fort_vis2] Frame 1Symbol 69 MovieClip
"p3"Symbol 465 MovieClip [fort_vis2] Frame 1Symbol 69 MovieClip
"p6"Symbol 465 MovieClip [fort_vis2] Frame 1Symbol 69 MovieClip
"body"Symbol 467 MovieClip [fort_tank1_base] Frame 1Symbol 466 MovieClip
"head"Symbol 467 MovieClip [fort_tank1_base] Frame 1Symbol 128 MovieClip
"ex1"Symbol 467 MovieClip [fort_tank1_base] Frame 1Symbol 69 MovieClip
"body"Symbol 468 MovieClip [fort_tank2_base] Frame 1Symbol 466 MovieClip
"head"Symbol 468 MovieClip [fort_tank2_base] Frame 1Symbol 128 MovieClip
"ex1"Symbol 468 MovieClip [fort_tank2_base] Frame 1Symbol 69 MovieClip
"body"Symbol 469 MovieClip [fort_tank3_base] Frame 1Symbol 466 MovieClip
"head"Symbol 469 MovieClip [fort_tank3_base] Frame 1Symbol 128 MovieClip
"ex1"Symbol 469 MovieClip [fort_tank3_base] Frame 1Symbol 69 MovieClip
"body"Symbol 470 MovieClip [fort_tank4_base] Frame 1Symbol 466 MovieClip
"head"Symbol 470 MovieClip [fort_tank4_base] Frame 1Symbol 128 MovieClip
"ex1"Symbol 470 MovieClip [fort_tank4_base] Frame 1Symbol 69 MovieClip
"body"Symbol 475 MovieClip [fort_inv5] Frame 1Symbol 471 MovieClip
"spl"Symbol 475 MovieClip [fort_inv5] Frame 1Symbol 108 MovieClip
"body"Symbol 480 MovieClip [fort_inv1] Frame 1Symbol 476 MovieClip
"spl"Symbol 480 MovieClip [fort_inv1] Frame 1Symbol 108 MovieClip
"body"Symbol 484 MovieClip [fort_inv2] Frame 1Symbol 476 MovieClip
"spl"Symbol 484 MovieClip [fort_inv2] Frame 1Symbol 108 MovieClip
"body"Symbol 488 MovieClip [fort_inv3] Frame 1Symbol 476 MovieClip
"spl"Symbol 488 MovieClip [fort_inv3] Frame 1Symbol 108 MovieClip
"body"Symbol 492 MovieClip [fort_inv4] Frame 1Symbol 471 MovieClip
"spl"Symbol 492 MovieClip [fort_inv4] Frame 1Symbol 108 MovieClip
"body"Symbol 493 MovieClip [fort_tank5_base] Frame 1Symbol 466 MovieClip
"head"Symbol 493 MovieClip [fort_tank5_base] Frame 1Symbol 128 MovieClip
"ex1"Symbol 493 MovieClip [fort_tank5_base] Frame 1Symbol 69 MovieClip
"klop"Symbol 524 MovieClip [heli_way] Frame 1Symbol 70 MovieClip
"klop"Symbol 526 MovieClip [bomber_way] Frame 1Symbol 70 MovieClip
"klop"Symbol 528 MovieClip [tack_way] Frame 1Symbol 70 MovieClip
"bar"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"bar"Symbol 603 MovieClip Frame 1Symbol 599 MovieClip
"topEnemyMC"Symbol 608 MovieClip Frame 1Symbol 70 MovieClip
"tf"Symbol 608 MovieClip Frame 2Symbol 606 EditableText
"progress"Symbol 609 MovieClip Frame 1Symbol 595 MovieClip
"health"Symbol 609 MovieClip Frame 1Symbol 603 MovieClip
"time"Symbol 609 MovieClip Frame 1Symbol 605 EditableText
"rockets"Symbol 609 MovieClip Frame 1Symbol 608 MovieClip
"intro1"Symbol 621 MovieClip Frame 1Symbol 612 EditableText
"levelNum"Symbol 621 MovieClip Frame 1Symbol 615 EditableText
"bg1"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 622 MovieClip
"bg2"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 622 MovieClip
"tiles"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"env"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"splashez"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"enemyMC"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"enemyMC2"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"envTop"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"shadows"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"shots"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"fx"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"topEnemyMC"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"topEnemyMC2"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"player"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 71 MovieClip [player]
"shotsTop"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"fxTop"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 70 MovieClip
"lineGrid"Symbol 847 MovieClip [#BGfull] Frame 1Symbol 846 MovieClip
"title"Symbol 858 MovieClip Frame 1Symbol 857 EditableText
"tf1_"Symbol 861 MovieClip Frame 1Symbol 853 EditableText
"tf1"Symbol 861 MovieClip Frame 1Symbol 854 EditableText
"tf2_"Symbol 861 MovieClip Frame 1Symbol 855 EditableText
"tf2"Symbol 861 MovieClip Frame 1Symbol 856 EditableText
"title_mc"Symbol 861 MovieClip Frame 1Symbol 858 MovieClip
"tf3_"Symbol 861 MovieClip Frame 1Symbol 859 EditableText
"tf3"Symbol 861 MovieClip Frame 1Symbol 860 EditableText
"bar"Symbol 865 MovieClip Frame 1Symbol 864 MovieClip
"title"Symbol 870 MovieClip Frame 1Symbol 868 EditableText
"tf"Symbol 870 MovieClip Frame 1Symbol 869 EditableText
"bar"Symbol 891 MovieClip Frame 1Symbol 889 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 3Symbol 892 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 3Symbol 893 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 3Symbol 894 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 3Symbol 895 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 3Symbol 896 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 3Symbol 897 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 3Symbol 898 as "__Packages.queue"
ExportAssets (56)Timeline Frame 3Symbol 899 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 3Symbol 900 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 3Symbol 901 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 3Symbol 902 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 3Symbol 903 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 3Symbol 904 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 4Symbol 67 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 71 as "player"
ExportAssets (56)Timeline Frame 4Symbol 72 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 73 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 74 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 76 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 78 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 80 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 86 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 91 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 96 as "bonus_speed"
ExportAssets (56)Timeline Frame 4Symbol 101 as "bonus_double"
ExportAssets (56)Timeline Frame 4Symbol 106 as "bonus_fireRate"
ExportAssets (56)Timeline Frame 4Symbol 114 as "userSplash"
ExportAssets (56)Timeline Frame 4Symbol 116 as "sin_way2"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bcircle_way"
ExportAssets (56)Timeline Frame 4Symbol 120 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 129 as "rocket"
ExportAssets (56)Timeline Frame 4Symbol 134 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 4Symbol 160 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 161 as "player_gun"
ExportAssets (56)Timeline Frame 4Symbol 166 as "tank_base"
ExportAssets (56)Timeline Frame 4Symbol 171 as "humm_base"
ExportAssets (56)Timeline Frame 4Symbol 176 as "apc_base"
ExportAssets (56)Timeline Frame 4Symbol 181 as "jeep_base"
ExportAssets (56)Timeline Frame 4Symbol 189 as "heli2_base"
ExportAssets (56)Timeline Frame 4Symbol 197 as "heli3_base"
ExportAssets (56)Timeline Frame 4Symbol 201 as "gun_tank"
ExportAssets (56)Timeline Frame 4Symbol 205 as "gun_mini"
ExportAssets (56)Timeline Frame 4Symbol 208 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 215 as "oil"
ExportAssets (56)Timeline Frame 4Symbol 217 as "shoot"
ExportAssets (56)Timeline Frame 4Symbol 218 as "Fcircle_way"
ExportAssets (56)Timeline Frame 4Symbol 222 as "heli2_shadow"
ExportAssets (56)Timeline Frame 4Symbol 226 as "heli3_shadow"
ExportAssets (56)Timeline Frame 4Symbol 230 as "player_shadow"
ExportAssets (56)Timeline Frame 4Symbol 234 as "gun_pzrk"
ExportAssets (56)Timeline Frame 4Symbol 235 as "gun_1"
ExportAssets (56)Timeline Frame 4Symbol 236 as "gun_2"
ExportAssets (56)Timeline Frame 4Symbol 237 as "gun_3"
ExportAssets (56)Timeline Frame 4Symbol 245 as "heli1_base"
ExportAssets (56)Timeline Frame 4Symbol 249 as "heli1_shadow"
ExportAssets (56)Timeline Frame 4Symbol 255 as "store1"
ExportAssets (56)Timeline Frame 4Symbol 261 as "store2"
ExportAssets (56)Timeline Frame 4Symbol 266 as "tower"
ExportAssets (56)Timeline Frame 4Symbol 270 as "stone1"
ExportAssets (56)Timeline Frame 4Symbol 274 as "pad1"
ExportAssets (56)Timeline Frame 4Symbol 278 as "bush"
ExportAssets (56)Timeline Frame 4Symbol 282 as "palm"
ExportAssets (56)Timeline Frame 4Symbol 287 as "wall"
ExportAssets (56)Timeline Frame 4Symbol 290 as "fence"
ExportAssets (56)Timeline Frame 4Symbol 296 as "house1"
ExportAssets (56)Timeline Frame 4Symbol 302 as "house2"
ExportAssets (56)Timeline Frame 4Symbol 341 as "rls1"
ExportAssets (56)Timeline Frame 4Symbol 347 as "rls2"
ExportAssets (56)Timeline Frame 4Symbol 352 as "truck1"
ExportAssets (56)Timeline Frame 4Symbol 356 as "truck2"
ExportAssets (56)Timeline Frame 4Symbol 358 as "playerShoot"
ExportAssets (56)Timeline Frame 4Symbol 361 as "pad2"
ExportAssets (56)Timeline Frame 4Symbol 364 as "stone2"
ExportAssets (56)Timeline Frame 4Symbol 367 as "stone3"
ExportAssets (56)Timeline Frame 4Symbol 370 as "stone4"
ExportAssets (56)Timeline Frame 4Symbol 378 as "bunker"
ExportAssets (56)Timeline Frame 4Symbol 382 as "plane2_shadow"
ExportAssets (56)Timeline Frame 4Symbol 390 as "plane2_base"
ExportAssets (56)Timeline Frame 4Symbol 394 as "plane1_shadow"
ExportAssets (56)Timeline Frame 4Symbol 402 as "plane1_base"
ExportAssets (56)Timeline Frame 4Symbol 405 as "rocket2"
ExportAssets (56)Timeline Frame 4Symbol 410 as "bonus_rocket1"
ExportAssets (56)Timeline Frame 4Symbol 415 as "bonus_rocket2"
ExportAssets (56)Timeline Frame 4Symbol 423 as "boss_heli_base"
ExportAssets (56)Timeline Frame 4Symbol 427 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 4Symbol 436 as "boss_plane_base"
ExportAssets (56)Timeline Frame 4Symbol 440 as "boss_plane_shadow"
ExportAssets (56)Timeline Frame 4Symbol 444 as "plane_gun"
ExportAssets (56)Timeline Frame 4Symbol 449 as "boss_tank_base"
ExportAssets (56)Timeline Frame 4Symbol 453 as "tank_gun"
ExportAssets (56)Timeline Frame 4Symbol 457 as "rocket_gun"
ExportAssets (56)Timeline Frame 4Symbol 462 as "fort_vis"
ExportAssets (56)Timeline Frame 4Symbol 465 as "fort_vis2"
ExportAssets (56)Timeline Frame 4Symbol 467 as "fort_tank1_base"
ExportAssets (56)Timeline Frame 4Symbol 468 as "fort_tank2_base"
ExportAssets (56)Timeline Frame 4Symbol 469 as "fort_tank3_base"
ExportAssets (56)Timeline Frame 4Symbol 470 as "fort_tank4_base"
ExportAssets (56)Timeline Frame 4Symbol 475 as "fort_inv5"
ExportAssets (56)Timeline Frame 4Symbol 480 as "fort_inv1"
ExportAssets (56)Timeline Frame 4Symbol 484 as "fort_inv2"
ExportAssets (56)Timeline Frame 4Symbol 488 as "fort_inv3"
ExportAssets (56)Timeline Frame 4Symbol 492 as "fort_inv4"
ExportAssets (56)Timeline Frame 4Symbol 493 as "fort_tank5_base"
ExportAssets (56)Timeline Frame 4Symbol 497 as "jungle_med1"
ExportAssets (56)Timeline Frame 4Symbol 501 as "jungle_med2"
ExportAssets (56)Timeline Frame 4Symbol 505 as "jungle_big1"
ExportAssets (56)Timeline Frame 4Symbol 509 as "jungle_big2"
ExportAssets (56)Timeline Frame 4Symbol 510 as "s_rocket"
ExportAssets (56)Timeline Frame 4Symbol 511 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 512 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 513 as "upgrade2"
ExportAssets (56)Timeline Frame 4Symbol 514 as "music"
ExportAssets (56)Timeline Frame 4Symbol 515 as "s_playerShoot"
ExportAssets (56)Timeline Frame 4Symbol 516 as "s_shoot"
ExportAssets (56)Timeline Frame 4Symbol 517 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 518 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 519 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 520 as "type"
ExportAssets (56)Timeline Frame 4Symbol 524 as "heli_way"
ExportAssets (56)Timeline Frame 4Symbol 526 as "bomber_way"
ExportAssets (56)Timeline Frame 4Symbol 528 as "tack_way"
ExportAssets (56)Timeline Frame 6Symbol 545 as "#soundz"
ExportAssets (56)Timeline Frame 10Symbol 847 as "#BGfull"

Labels

"lang"Frame 5
"init"Frame 6
"menu"Frame 7
"help"Frame 8
"game"Frame 9
"level"Frame 10
"destroy"Symbol 114 MovieClip [userSplash] Frame 2
"die"Symbol 160 MovieClip [player_base] Frame 2
"die"Symbol 189 MovieClip [heli2_base] Frame 2
"die"Symbol 197 MovieClip [heli3_base] Frame 2
"destroy"Symbol 215 MovieClip [oil] Frame 2
"die"Symbol 245 MovieClip [heli1_base] Frame 2
"destroy"Symbol 255 MovieClip [store1] Frame 2
"destroy"Symbol 261 MovieClip [store2] Frame 2
"destroy"Symbol 266 MovieClip [tower] Frame 2
"destroy"Symbol 287 MovieClip [wall] Frame 2
"destroy"Symbol 296 MovieClip [house1] Frame 2
"destroy"Symbol 302 MovieClip [house2] Frame 2
"destroy"Symbol 341 MovieClip [rls1] Frame 2
"destroy"Symbol 347 MovieClip [rls2] Frame 2
"destroy"Symbol 378 MovieClip [bunker] Frame 2
"die"Symbol 390 MovieClip [plane2_base] Frame 2
"die"Symbol 402 MovieClip [plane1_base] Frame 2
"die"Symbol 423 MovieClip [boss_heli_base] Frame 2
"die"Symbol 436 MovieClip [boss_plane_base] Frame 2
"destroy"Symbol 462 MovieClip [fort_vis] Frame 2
"destroy"Symbol 465 MovieClip [fort_vis2] Frame 2
"destroy"Symbol 467 MovieClip [fort_tank1_base] Frame 2
"destroy"Symbol 468 MovieClip [fort_tank2_base] Frame 2
"destroy"Symbol 469 MovieClip [fort_tank3_base] Frame 2
"destroy"Symbol 470 MovieClip [fort_tank4_base] Frame 2
"destroy"Symbol 475 MovieClip [fort_inv5] Frame 2
"destroy"Symbol 480 MovieClip [fort_inv1] Frame 2
"destroy"Symbol 484 MovieClip [fort_inv2] Frame 2
"destroy"Symbol 488 MovieClip [fort_inv3] Frame 2
"destroy"Symbol 492 MovieClip [fort_inv4] Frame 2
"destroy"Symbol 493 MovieClip [fort_tank5_base] Frame 2
"start"Symbol 570 MovieClip Frame 5
"stop"Symbol 570 MovieClip Frame 10




http://swfchan.com/5/24961/info.shtml
Created: 24/5 -2019 07:38:55 Last modified: 24/5 -2019 07:38:55 Server time: 22/12 -2024 06:55:28