Frame 1
_global.openSite = function () {
getURL ("http://www.gametop.com/?utm_source=HeliStrike&utm_medium=flashGame", "_blank");
};
Instance of Symbol 7 MovieClip "bar" in Frame 1
onClipEvent (load) {
_xscale = 0;
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
_xscale = ((l / t) * 100);
_root.tf_loader.text = Math.round((l / t) * 100) + " %";
if ((l == t) && (t > 50)) {
_root.gotoAndPlay("lang");
}
}
Instance of Symbol 11 MovieClip in Frame 2
on (press) {
openSite();
}
Frame 3
stop();
Instance of Symbol 16 MovieClip in Frame 3
on (press) {
openSite();
}
Frame 5
_global.language_pre = "en";
_root.nextFrame();
Frame 6
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local3 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local4 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local3, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay);
i++;
}
_root.gui.rockets.gotoAndStop(1);
if (playerS.weapons[1].amount != 0) {
if (playerS.weapons[1].bulletType == "rocket") {
_root.gui.rockets.gotoAndStop(2);
}
if (playerS.weapons[1].bulletType == "rocket2") {
_root.gui.rockets.gotoAndStop(3);
}
if (playerS.weapons[1].amount != -100) {
_root.gui.rockets.tf.text = playerS.weapons[1].amount;
}
}
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].tank)) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false)));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeS = getTimer();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"100\" />";
str = str + "<var name=\"bottom\" value=\"15\" />";
str = str + "<var name=\"left\" value=\"15\" />";
str = str + "<var name=\"right\" value=\"15\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-30\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-10\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-30\" />";
str = str + "<var name=\"right\" value=\"-30\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /> <font size=\"11\"> - You are a pilot of a heavy helicopter \"Black Shark\".<br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they will help you to complete your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use Mouse to move the helocopter.<br /> - Press left mouse button to use your primary weapon<br /> - Press Space Bar key to use secondary weapon. </font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies kills :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" >Structures destroyed :</var>";
str = str + "<var name=\"final_completeString1\" >Enemies tills total:</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>";
str = str + "<var name=\"final_completeString3\" >Structures destroyed total:</var>";
str = str + "<var name=\"playerDiedTitle\" >Game Over</var>";
str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" >Back to game?</var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"2\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"4\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"1\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"0\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"15\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"100\" />";
str = str + "<var name=\"defaultRotation\" value=\"180\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + " ";
str = str + "</object>";
str = str + "<object name=\"playerS\">";
str = str + "<var name=\"speed\" value=\"4\" />";
str = str + "<var name=\"speedFactor\" value=\"9\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"player_base\" />";
str = str + "<var name=\"gun\" value=\"player_gun\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"50\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"20\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"heli1\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli1_shadow\" />";
str = str + "<var name=\"base\" value=\"heli1_base\" />";
str = str + "<var name=\"gun\" value=\"gun_2, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"120\" />";
str = str + "<var name=\"bulletType\" value=\"shoot, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"6, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, h0, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"50, 50, 50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"30, 90, 90\" />";
str = str + "<var name=\"clip\" value=\"2, 4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 10, 10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli2\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli2_shadow\" />";
str = str + "<var name=\"base\" value=\"heli2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"90\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 4\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"50, 50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"40, 40\" />";
str = str + "<var name=\"clip\" value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli3\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />";
str = str + "<var name=\"base\" value=\"heli3_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"60\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"15\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />";
str = str + "<var name=\"base\" value=\"plane1_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"60\" />";
str = str + "<var name=\"bulletType\" value=\"shoot, shoot, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 2, 3\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w-5, w5, w0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"7, 7, 15\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane2\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />";
str = str + "<var name=\"base\" value=\"plane2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 3\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w0, w0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"50, 50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"20, 20\" />";
str = str + "<var name=\"clip\" value=\"3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck1\">";
str = str + "<var name=\"base\" value=\"truck1\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"1\" />";
str = str + "<var name=\"bulletDamage\" value=\"1\" />";
str = str + "<var name=\"reloadingTime\" value=\"1000000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1000000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tank\">";
str = str + "<var name=\"base\" value=\"tank_base\" />";
str = str + "<var name=\"gun\" value=\"gun_tank\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"7\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"tank_r\">";
str = str + "<var name=\"base\" value=\"tank_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"6\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"humm_m\">";
str = str + "<var name=\"base\" value=\"humm_base\" />";
str = str + "<var name=\"gun\" value=\"gun_mini\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"humm_r\">";
str = str + "<var name=\"base\" value=\"humm_base\" />";
str = str + "<var name=\"gun\" value=\"gun_pzrk\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"20\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"apc_m\">";
str = str + "<var name=\"base\" value=\"apc_base\" />";
str = str + "<var name=\"gun\" value=\"gun_mini\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"35\" />";
str = str + "<var name=\"clip\" value=\"4\" />";
str = str + "<var name=\"shotsTime\" value=\"2\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"apc_r\">";
str = str + "<var name=\"base\" value=\"apc_base\" />";
str = str + "<var name=\"gun\" value=\"gun_pzrk\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"5\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"jeep_m\">";
str = str + "<var name=\"base\" value=\"jeep_base\" />";
str = str + "<var name=\"gun\" value=\"gun_mini\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"jeep_r\">";
str = str + "<var name=\"base\" value=\"jeep_base\" />";
str = str + "<var name=\"gun\" value=\"gun_pzrk\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"5\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"2\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_heli\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />";
str = str + "<var name=\"base\" value=\"boss_heli_base\" />";
str = str + "<var name=\"gun\" value=\"gun_2, gun_1, gun_2, gun_2, gun_1\" />";
str = str + "<var name=\"armor\" value=\"3000\" />";
str = str + "<var name=\"bulletType\" value=\"shoot, rocket2, rocket, rocket, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -320, -20, -175, -135\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, h0, t-45, t+30, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"40, 340, 250, 250, 340\" />";
str = str + "<var name=\"clip\" value=\"2, 2, 10, 10, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"2, 5, 10, 10, 5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\" d, s, d, d, s\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 20, 1, 1, 20\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "</object>";
str = str + "<object name=\"boss_plane\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"boss_plane_shadow\" />";
str = str + "<var name=\"base\" value=\"boss_plane_base\" />";
str = str + "<var name=\"gun\" value=\"plane_gun, plane_gun, plane_gun, plane_gun\" />";
str = str + "<var name=\"armor\" value=\"5000\" />";
str = str + "<var name=\"bulletType\" value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 5, 65, 70\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t, t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"100, 100, 100, 100\" />";
str = str + "<var name=\"clip\" value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_tank\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"boss_tank_base\" />";
str = str + "<var name=\"gun\" value=\"tank_gun, plane_gun, plane_gun, plane_gun, plane_gun\" />";
str = str + "<var name=\"armor\" value=\"4000\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 100, 100, 120, 120\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, h-55, h55, h-80, h80\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"150, 100, 100, 100, 100\" />";
str = str + "<var name=\"clip\" value=\"10, 21, 21, 21, 21\" />";
str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fort_cann1\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"fort_tank1_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"150\" />";
str = str + "<var name=\"clip\" value=\"6\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fort_cann2\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"fort_tank4_base\" />";
str = str + "<var name=\"gun\" value=\"gun_mini\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"heli1Sin\">";
str = str + "<var name=\"mainObj\" value=\"heli1\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck1Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tankSin\">";
str = str + "<var name=\"mainObj\" value=\"tank\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pravb\">";
str = str + "<var name=\"mainObj\" value=\"jeep_m\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"50\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"10\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-30\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"600\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"fort_c\">";
str = str + "<var name=\"mainObj\" value=\"fort_cann1\" />";
str = str + "<var name=\"way\" value=\"\" />";
str = str + "<var name=\"noInitRotate\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"oil\">";
str = str + "<var name=\"linkage\" value=\"oil\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"store1\">";
str = str + "<var name=\"linkage\" value=\"store1\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"store2\">";
str = str + "<var name=\"linkage\" value=\"store2\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tower\">";
str = str + "<var name=\"linkage\" value=\"tower\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"80\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bunker\">";
str = str + "<var name=\"linkage\" value=\"bunker\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall\">";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"linkage\" value=\"wall\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"house1\">";
str = str + "<var name=\"linkage\" value=\"house1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"house2\">";
str = str + "<var name=\"linkage\" value=\"house2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rls1\">";
str = str + "<var name=\"linkage\" value=\"rls1\" />";
str = str + "<var name=\"armor\" value=\"200\" />";
str = str + "<var name=\"splashDamage\" value=\"150\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rls2\">";
str = str + "<var name=\"linkage\" value=\"rls2\" />";
str = str + "<var name=\"armor\" value=\"200\" />";
str = str + "<var name=\"splashDamage\" value=\"150\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"misc\">";
str = str + "<var name=\"linkage\" value=\"palm\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fort\">";
str = str + "<var name=\"linkage\" value=\"fort_vis\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fort2\">";
str = str + "<var name=\"linkage\" value=\"fort_vis2\" />";
str = str + "<var name=\"armor\" value=\"5000\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fort_cp\">";
str = str + "<var name=\"linkage\" value=\"fort_inv1\" />";
str = str + "<var name=\"armor\" value=\"350\" />";
str = str + "<var name=\"splashDamage\" value=\"1000\" />";
str = str + "<var name=\"damageRadius\" value=\"20\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >An intelligence Agent has disappeared under unexplained circumstances deep in the jungle. We cannot reveal what he was doing there, but believe us \u0096 it was a matter of national security. In his last dispatch, the Agent said he had discovered a radiolocation station (RLS) that was spying on the territory of our great country. This was in direct violation of our laws! We know that these types of stations operate on oil generators. You have an order to destroy the transport column supplying the RLS.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.2\"tank=\"tankSin\" mainObj=\"mini_s\" base=\"apc_base\" armor=\"70\" orientToPath=\"way\" xoffset=\"270\" mratio=\"4\" endFrame=\"1350\" xratio=\"200\" yratio=\"110\" rotate=\"-180\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"270\" armor=\"60\" object=\"tower\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"400\" armor=\"60\" object=\"oil\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"200\" armor=\"50\" object=\"house1\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"250\" armor=\"50\" object=\"house2\" />";
str = str + "<object yoffset=\"3.0\" tank=\"tankSin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"90\" endFrame=\"5\" rotate=\"-90\"/>";
str = str + "<object yoffset=\"3.0\" tank=\"tankSin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" endFrame=\"5\" rotate=\"90\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"80\" object=\"store1\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"120\" object=\"store2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"510\" object=\"store1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"410\" object=\"store2\" />";
str = str + "<object yoffset=\"3.7\" tank=\"pravb\" armor=\"10\"/>";
str = str + "<object yoffset=\"3.9\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"300\" armor=\"60\" object=\"oil\"/>";
str = str + "<object yoffset=\"4.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" endFrame=\"300\" rotate=\"130\" />";
str = str + "<object yoffset=\"4.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />";
str = str + "<object yoffset=\"4.7\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"500\" endFrame=\"350\" rotate=\"140\" mratio=\"4\" />";
str = str + "<object yoffset=\"4.7\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"50\" endFrame=\"350\" rotate=\"40\" mratio=\"4\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"210\" armor=\"60\" object=\"tower\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"370\" armor=\"60\" object=\"tower\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"4.8\" tank=\"truck1Lin\" way=\"sin_way\" base=\"truck1\" rotate=\"180\" yratio=\"200\" mratio=\"2\" xoffset=\"260\" />";
str = str + "<object yoffset=\"6.4\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-170\" mratio=\"3\" xoffset=\"630\" />";
str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-170\" mratio=\"3\" xoffset=\"500\" />";
str = str + "<object yoffset=\"6.6\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-170\" mratio=\"3\" xoffset=\"370\" />";
str = str + "<object yoffset=\"6.7\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-170\" mratio=\"3\" xoffset=\"240\" />";
str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"550\" rotate=\"-170\" />";
str = str + "<object yoffset=\"6.4\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" rotate=\"-170\" />";
str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"300\" rotate=\"-170\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"240\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"1.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"1.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"top=\"1\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\" top=\"1\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"3.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\" top=\"1\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\" top=\"1\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"5.8\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>";
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str = str + "<var name=\"comment1_en\" >Unfortunately, the radiolocation station is continuing to spy on our territory. Worse still, our strategic sites are stationed within range of its sights. We have determined the exact coordinates of the oil-loading station that supplies the RLS. A transport column will be moving toward the station during your visit. Your task is to make sure that not a single drop of oil is used to harm our country.</var>";
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str = str + "<var name=\"comment1_en\" >Reconnaissance pictures from our spy plane show that the RLS has its own oil-supply storage unit on the territory. Destroying their oil storage tanks would teach them a good lesson! And another thing. If the RLS suffers a bit of damage along the way, you won`t get sued. Get started immediately!</var>";
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str = str + "<object yoffset=\"3.5\" xoffset=\"550\" object=\"wall\"/>";
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str = str + "<object yoffset=\"7.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"-45\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"350\" way=\"circle_way\" xoffset=\"400\" movedWay=\"0\" factor=\"-1\" />";
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str = str + "<var name=\"comment1_en\" >Congratulations! That was a tremendous success! There is another piece of good news \u0096 our Satellite has traced the signal from our lost Agent`s radio beacon. He has been discovered and is being held in a concentration camp. He must be evacuated \u0096 before he has a chance to break down under torture. Another clarification: the concentration camp is a secure facility and is being protected by both ground and air patrols.</var>";
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str = str + "<var name=\"comment1_en\" >The evacuation corridor is ready. It is essential to destroy the secure facility`s firing positions. Be careful \u0096 an airfield is located nearby, and if you create a big stir, they are likely to send fighter jets to protect the concentration camp.</var>";
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str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"-50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>";
str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"0\" factor=\"-1\"/>";
str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"150\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"-3\" factor=\"-1\"/>";
str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"250\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>";
str = str + "<object yoffset=\"7.8\" tank=\"tankSin\" mainObj=\"humm_m\" xoffset=\"50\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>";
str = str + "<object yoffset=\"7.8\" tank=\"tankSin\" mainObj=\"humm_m\" xoffset=\"500\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>";
str = str + "<object yoffset=\"8.0\" tank=\"tankSin\" mainObj=\"humm_r\" xoffset=\"-50\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>";
str = str + "<object yoffset=\"8.0\" tank=\"tankSin\" mainObj=\"humm_r\" xoffset=\"600\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>";
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str = str + "<object yoffset=\"3.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>";
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str = str + "<object yoffset=\"5.8\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>";
str = str + "<object yoffset=\"7.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>";
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str = str + "<object yoffset=\"9.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" armor=\"60\" way=\"player\" speed=\"6\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>";
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str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"tower\"/>";
str = str + "<object yoffset=\"1.3\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"tower\"/>";
str = str + "<object yoffset=\"1.3\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />";
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str = str + "<object yoffset=\"2.5\" xoffset=\"220\" object=\"tower\"/>";
str = str + "<object yoffset=\"2.5\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"220\" />";
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str = str + "<object yoffset=\"3.2\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"330\" />";
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str = str + "<object yoffset=\"4.2\" xoffset=\"100\" object=\"tower\"/>";
str = str + "<object yoffset=\"4.2\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"tower\"/>";
str = str + "<object yoffset=\"4.2\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />";
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str = str + "<object yoffset=\"5.5\" xoffset=\"490\" object=\"house2\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"490\" object=\"house2\" />";
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str = str + "<object yoffset=\"4.8\" xoffset=\"40\" object=\"house1\" />";
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str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"tower\"/>";
str = str + "<object yoffset=\"6.8\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"tower\"/>";
str = str + "<object yoffset=\"6.8\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />";
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str = str + "</object>";
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str = str + "<var name=\"comment1_en\" >The camp turned out to be empty. Most likely, the radio beacon had been discovered and destroyed, while our Agent has been taken somewhere else. But where? Only one road leads out of the camp. Order \u0096 to conduct a reconnaissance mission about the road`s direction and final destination point.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
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str = str + "<var name=\"comment1_en\" >The road`s destination point, as you have found out, turned out being a secret experimental helicopter launch pad. Our analytical department believes that the Agent has been removed from the area by air. Here is your new assignment \u0096 to break through to the military airfield.</var>";
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str = str + "<object yoffset=\"7.5\" tank=\"tankSin\" xoffset=\"50\" rotate=\"100\" mratio=\"4\" xratio=\"50\" cannonAngle=\"t\" bulletDir=\"d\" movedWay=\"0\" movedWayOffset=\"50\" wayCycle=\"1\" factor=\"-1\"/>";
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str = str + "<object yoffset=\"9.5\" bonus=\"fullHealth\" xoffset=\"250\"/>";
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str = str + "<var name=\"comment1_en\" >Abort airfield attack. Our reconnaissance Satellite has taken pictures of the convoy racing away from the airfield toward our enemy`s attack fortifications. I am certain \u0096 the Agent is there! Destroy the fortifications before the convoy gets there first!</var>";
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str = str + "<var name=\"playerY\" value=\"100\" />";
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str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />";
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str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />";
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str = str + "<object yoffset=\"5.0\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />";
str = str + "<object yoffset=\"5.1\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />";
str = str + "<object yoffset=\"5.3\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />";
str = str + "<object yoffset=\"5.4\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />";
str = str + "<object yoffset=\"5.6\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />";
str = str + "<object yoffset=\"5.7\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />";
str = str + "<object yoffset=\"5.9\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />";
str = str + "<object yoffset=\"6.0\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>";
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str = str + "<object yoffset=\"6.6\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>";
str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"tower\"/>";
str = str + "<object yoffset=\"6.8\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"50\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"450\" object=\"tower\"/>";
str = str + "<object yoffset=\"7.0\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"50\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />";
str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann2\" cannonTimeOffset=\"0\" base=\"fort_tank5_base\"/>";
str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv5\"/>";
str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann2\" cannonTimeOffset=\"6\" base=\"fort_tank4_base\"/>";
str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv4\"/>";
str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann1\" cannonTimeOffset=\"0\" base=\"fort_tank3_base\"/>";
str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv3\"/>";
str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann1\" cannonTimeOffset=\"70\"base=\"fort_tank2_base\"/>";
str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv2\"/>";
str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann1\" cannonTimeOffset=\"140\" base=\"fort_tank1_base\"/>";
str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv1\" />";
str = str + "<object yoffset=\"7.1\" object=\"fort2\"/>";
str = str + "<object yoffset=\"7.1\" object=\"fort\"/>";
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str = str + "<object yoffset=\"1.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>";
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str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>";
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str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>";
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str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>";
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str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>";
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str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>";
str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>";
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str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1_en\" >Great \u0096 the Agent has been saved!!! But an escort squadron has just left the military airfield on a mission to destroy the transport helicopter being used to evacuate the Agent. Worse yet, based on radio dispatch intercepts, they are ordering everything that can fly up in the air. Your task is to provide cover.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.09\" limit=\"3\"/>";
str = str + "<object yoffset=\"11.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"13.7\" command=\"slideConstant\" factor=\"0.9\" limit=\"1\"/>";
str = str + "<object yoffset=\"14.2\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"7.7\" bonus=\"fireRate\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"3.0\" bonus=\"fullHealth\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"4.5\" bonus=\"fullHealth\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"6.5\" bonus=\"fullHealth\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"8.8\" bonus=\"fullHealth\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"10.5\" bonus=\"fullHealth\" xoffset=\"275\"/> ";
str = str + "<object yoffset=\"12.0\" bonus=\"fullHealth\" xoffset=\"275\"/> ";
str = str + "<object yoffset=\"13.5\" bonus=\"fullHealth\" xoffset=\"275\"/> ";
str = str + "<object yoffset=\"14.3\" bonus=\"fullHealth\" xoffset=\"275\"/> ";
str = str + "<object yoffset=\"10.5\" bonus=\"rocket2\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"13\" bonus=\"rocket2\" xoffset=\"200\"/>";
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str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"3.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big1\"/>";
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str = str + "<object yoffset=\"22.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"1.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"125\" rotate=\"15\" mratio=\"6\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />";
str = str + "<object yoffset=\"1.2\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"5\" rotate=\"15\" mratio=\"8\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />";
str = str + "<object yoffset=\"2.3\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>";
str = str + "<object yoffset=\"2.6\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"260\" rotate=\"15\" mratio=\"5\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />";
str = str + "<object yoffset=\"2.7\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"125\" rotate=\"15\" mratio=\"6\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />";
str = str + "<object yoffset=\"2.8\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"5\" rotate=\"15\" mratio=\"8\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />";
str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-140\" rotate=\"15\" mratio=\"10\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />";
str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"275\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />";
str = str + "<object yoffset=\"4.8\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"130\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />";
str = str + "<object yoffset=\"4.8\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"420\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />";
str = str + "<object yoffset=\"5.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"200\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />";
str = str + "<object yoffset=\"5.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"350\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />";
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str = str + "<object yoffset=\"5.7\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"5.9\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"6.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"6.3\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"6.5\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"7.8\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"8.0\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"8.2\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"8.4\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"8.6\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"8.8\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />";
str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" mainObj=\"heli2\" reloadingTime=\"55,55\" clip=\"7,7\" shotsTime=\"10,10\" way=\"circle_way\" bulletDir=\"d,d\" cannonAngle=\"h0,h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"25\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30,30\"endFrame=\"1050\" startFrame=\"1400\"/>";
str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" mainObj=\"heli2\" reloadingTime=\"55,55\" clip=\"7,7\" shotsTime=\"10,10\" way=\"circle_way\" bulletDir=\"d,d\" cannonAngle=\"h0,h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"525\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30,30\" endFrame=\"350\"/>";
str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"30\" endFrame=\"300\" xoffset=\"250\" way=\"line_way\" rotate=\"90\"/>";
str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"30\" endFrame=\"300\" xoffset=\"300\" way=\"line_way\" rotate=\"90\"/>";
str = str + "<object yoffset=\"11.5\" tank=\"pravb\" mainObj=\"tank\" mratio=\"6\" xratio=\"250\"/>";
str = str + "<object yoffset=\"12.2\" tank=\"pravb\" mainObj=\"tank\" mratio=\"6\" xratio=\"250\" factor=\"-1\" rotate=\"-12\" />";
str = str + "<object yoffset=\"12.5\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"500\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"12.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"350\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"12.7\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"200\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"12.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"50\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"12.7\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"425\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"12.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"275\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"12.9\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"125\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"500\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"350\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"200\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"50\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"425\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"275\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"125\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"500\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"350\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"200\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"50\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"0\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"50\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"100\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"150\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"200\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"250\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"300\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"350\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"400\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"450\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"500\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"550\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.8\" tank=\"truck1Lin\" mainObj=\"tank\" xoffset=\"100\" mratio=\"6\" rotate=\"90\" endFrame=\"250\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.0\" tank=\"truck1Lin\" mainObj=\"tank\" xoffset=\"275\" mratio=\"4\" rotate=\"90\" endFrame=\"350\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"13.8\" tank=\"truck1Lin\" mainObj=\"tank\" xoffset=\"450\" mratio=\"6\" rotate=\"90\" endFrame=\"250\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"50\" way=\"line_way\" rotate=\"90\"/>";
str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"200\" way=\"line_way\" rotate=\"90\"/>";
str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"350\" way=\"line_way\" rotate=\"90\"/>";
str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"500\" way=\"line_way\" rotate=\"90\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_10\">";
str = str + "<var name=\"comment1_en\" >The Agent has reported that, in the near future, a plane carrying a \u0093dirty bomb\u0094 will take off from the military airfield. It intends to bomb our territory, and only you have the time to intercept it.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"40\" clip=\"2\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"t\" yratio=\"300\" xratio=\"100\" mratio=\"6\" xoffset=\"350\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"100\" cannonTimeOffset=\"30\" orientToPath=\"shoot\" endFrame=\"350\" />";
str = str + "<object yoffset=\"1.2\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"40\" clip=\"2\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"t\" yratio=\"300\" xratio=\"100\" mratio=\"6\" xoffset=\"200\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"100\" cannonTimeOffset=\"30\" orientToPath=\"shoot\" startFrame=\"1400\" endFrame=\"1050\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"325\" object=\"oil\"/>";
str = str + "<object yoffset=\"1.6\" tank=\"truck1Lin\" endFrame=\"250\" mratio=\"4\" rotate=\"90\" xoffset=\"220\" mainObj=\"tank\" />";
str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" endFrame=\"280\" mratio=\"4\" rotate=\"140\" xoffset=\"500\" mainObj=\"tank_r\" cannonAngle=\"h90\" bulletDir=\"s\" bulletFactor=\"5\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck1Lin\" endFrame=\"200\" mratio=\"4\" rotate=\"70\" xoffset=\"25\" mainObj=\"tank_r\" cannonAngle=\"h-90\" bulletDir=\"s\" bulletFactor=\"5\"/>";
str = str + "<object yoffset=\"2.3\" command=\"slideConstant\" factor=\"0.99\" limit=\"1\"/>";
str = str + "<object yoffset=\"2.5\" command=\"slideConstant\" factor=\"1.21\" limit=\"7\"/>";
str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"boss_plane\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"6\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"40\" rotatedByWay=\"1\" bossBar=\"1\"/>";
str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 10\"/>";
str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 20\"/>";
str = str + "<object yoffset=\"2.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 0\"/>";
str = str + "<object yoffset=\"2.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\"cannonTimeOffset=\"0, 0, 10\"/>";
str = str + "<object yoffset=\"10.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 10\"/>";
str = str + "<object yoffset=\"10.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 20\"/>";
str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 0\"/>";
str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\"cannonTimeOffset=\"0, 0, 10\"/>";
str = str + "<object yoffset=\"1.5\" bonus=\"rocket1\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"4\" bonus=\"rocket1\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"8\" bonus=\"rocket1\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"13\" bonus=\"rocket2\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"18\" bonus=\"rocket2\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"11.0\" bonus=\"weaponAdder\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"2.0\" bonus=\"fireRate\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"10\" bonus=\"fullHealth\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"17\" bonus=\"fullHealth\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"3.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"4.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"7.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"8.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"8.3\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"8.7\" xoffset=\"0\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"9.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"10.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"10.3\" xoffset=\"20\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"11.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"12.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"12.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"12.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"13.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"14.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"14.3\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"15.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"16.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"16.3\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"16.7\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"17.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"18.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"18.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"18.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"19.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"20.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "<object yoffset=\"20.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>";
str = str + "<object yoffset=\"20.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>";
str = str + "<object yoffset=\"21.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>";
str = str + "<object yoffset=\"22.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
foo.kill();
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
} else {
debug("IGNORING");
}
if (!killFlag) {
foo.kill();
i--;
}
break;
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else if (!enemyObjects[i].top) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor);
_root.bg.player.changeArmor(-name.armor);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 40) / 10;
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) {
return(undefined);
}
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
if (_global.gameOver) {
_global.sound.play("playerDead");
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.sound.play("levelComplete");
}
}
} else if (mainSegment != oldMainSegment) {
klopStr = "=======================================";
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
if (foo.yoffset == mainSegment) {
if (!_global.noSet(foo.tank)) {
var newTank = new Object();
for (var a in foo) {
newTank[a] = foo[a];
}
var tankCurve = movingUnits[newTank.tank];
for (a in tankCurve) {
if (_global.noSet(newTank[a])) {
newTank[a] = tankCurve[a];
}
}
var tankMain = mainUnits[newTank.mainObj];
for (a in tankMain) {
if (_global.noSet(newTank[a])) {
newTank[a] = tankMain[a];
}
}
var cont = ((newTank.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var bar = (cont.depth++);
var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar);
name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset);
if (newTank.way != "") {
if (newTank.way == "player") {
name.setMotion(newTank.way, newTank.speed, newTank.followPlayer);
} else {
name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath);
}
} else {
name.setMotion((_global.noSet(newTank.xspeed) ? 0 : (newTank.xspeed)), (_global.noSet(newTank.yspeed) ? 0 : (newTank.yspeed)));
}
name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate);
name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay);
name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal, newTank.notCount);
if (newTank.movedWay == 1) {
name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed);
}
if (!_global.noSet(newTank.thereCanBeOnlyOne)) {
name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne;
}
if (!_global.noSet(newTank.dieImmediatly)) {
if (newTank.dieImmediatly == 0) {
name.dieImmediatly = false;
}
if (newTank.dieImmediatly == 1) {
name.dieImmediatly = true;
}
}
if (!_global.noSet(newTank.soundKills)) {
name.soundKills = newTank.soundKills;
}
name.inQueue();
} else if (!_global.noSet(foo.object)) {
var newObj = new Object();
for (var a in foo) {
newObj[a] = foo[a];
}
var objParams = standingUnits[newObj.object];
for (a in objParams) {
if (_global.noSet(newObj[a])) {
newObj[a] = objParams[a];
}
}
var cont = ((newObj.top == 1) ? (this.envTop) : (this.env));
var bar = (cont.depth++);
cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar);
var name = cont["o" + bar];
name.initArmor(newObj.armor);
name.setMotion(0, 0);
name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset);
name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay);
name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal, newObj.notCount);
name.inQueue();
name.link = newObj.linkage;
for (a in newObj) {
name[a] = newObj[a];
}
} else if (!_global.noSet(foo.bonus)) {
var bar = (this.env.depth++);
bonusObjects.push(this.env.attachMovie("bonus_" + foo.bonus, "b" + bar, 1000000 - bar));
var name = this.env["b" + bar];
name._x = foo.xoffset;
name._y = (-this._y) + _global.envS.newObjectYOffset;
name.bonusType = foo.bonus;
} else if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
}
}
i++;
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (enemyObjects[_local3].top) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._xscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre];
wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre];
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 5) + 5);
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.02;
} else {
mc.k = 1.05;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
nextFrame();
Frame 7
stop();
_global.levelNum = 0;
Instance of Symbol 568 MovieClip "btn_sound" in Frame 7
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 8
stop();
if (noNewGame) {
playBtn._visible = false;
}
Frame 9
prebreefFunc();
Frame 10
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 892 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
}
Symbol 893 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
}
function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local10 = {x:x, y:y};
_parent.localToGlobal(_local10);
var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local9);
var _local19 = _local9.x - _local10.x;
var _local17 = _local9.y - _local10.y;
var _local13 = Math.atan2(_local17, _local19);
speedXY = parseFloat(b);
trace((("SPEEDX=" + speedXY) + "\t") + b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local13);
speedY = speedXY * Math.sin(_local13);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local16 = _local11 * Math.cos(rotate + _local12);
var _local15 = _local11 * Math.sin(rotate + _local12);
} else {
var _local16 = _local4;
var _local15 = _local5;
}
way.x = _local16;
way._x = way.x;
way.y = _local15;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
}
firstStep = 0;
var _local17 = way.klop._x;
var _local16 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local17;
_local6 = _local6 * factor;
var _local11 = way.klop._y - _local16;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local11 = _local11 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11));
var _local12 = Math.atan2(_local11, _local6);
speedX = _local10 * Math.cos(rotate + _local12);
speedY = _local10 * Math.sin(rotate + _local12);
} else {
speedX = _local6;
speedY = _local11;
}
var _local14 = 0;
var _local13 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local14 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local11 = -_root.bg.speedY;
} else {
_local11 = -movedWayYSpeed;
}
speedY = speedY + _local11;
_local13 = -_local11;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local7 = line.getRect(this);
baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local9 = {x:x, y:y};
_parent.localToGlobal(_local9);
var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local8);
var _local19 = _local8.x - _local9.x;
var _local18 = _local8.y - _local9.y;
var _local15 = Math.atan2(_local18, _local19);
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local14);
way._x = way.x;
way.y = way.y - (speedY + _local13);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
}
Symbol 894 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
}
function initArmor(a) {
startArmor = (armor = a);
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local3 = soundKills.split(",");
if (_local3.length == 0) {
_local3 = [soundKills];
}
var _local4 = Math.floor(Math.random() * _local3.length);
_global.sound.play(_global.trim(_local3[_local4]), x, flag);
}
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local5 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local4 = Math.floor(blinkCounter / blinkStep);
if (_local5 != _local4) {
var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local4 % 2) == 1) {
_local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount));
_local3.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local3.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local3.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local3);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
}
Symbol 895 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
if (bossBarFlag) {
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = b.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(b);
}
var _local4 = 0;
while (_local4 < _local5.length) {
_local5[_local4] = _global.trim(_local5[_local4]);
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local15 = t.split(",");
if (_global.noSet(_local15)) {
_local15 = new Array();
_local15.push(t);
}
var _local5 = mt.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(mt);
}
var _local11 = c.split(",");
if (_global.noSet(_local11)) {
_local11 = new Array();
_local11.push(c);
}
var _local4 = bt.split(",");
if (_global.noSet(_local4)) {
_local4 = new Array();
_local4.push(bt);
}
var _local17 = bs.split(",");
if (_global.noSet(_local17)) {
_local17 = new Array();
_local17.push(bs);
}
var _local12 = dd.split(",");
if (_global.noSet(_local12)) {
_local12 = new Array();
_local12.push(dd);
}
var _local18 = br.split(",");
if (_global.noSet(_local18)) {
_local18 = new Array();
_local18.push(br);
}
var _local6 = tl.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(tl);
}
var _local13 = am.split(",");
if (_global.noSet(_local13)) {
_local13 = new Array();
_local13.push(am);
}
var _local9 = fs.split(",");
if (_global.noSet(_local9)) {
_local9 = new Array();
_local9.push(fs);
}
var _local7 = fm.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(fm);
}
var _local14 = fd.split(",");
if (_global.noSet(_local14)) {
_local14 = new Array();
_local14.push(fd);
}
var _local10 = bd.split(",");
if (_global.noSet(_local10)) {
_local10 = new Array();
_local10.push(bd);
}
var _local8 = ca.split(",");
if (_global.noSet(_local8)) {
_local8 = new Array();
_local8.push(ca);
}
var _local16 = to.split(",");
if (_global.noSet(_local16)) {
_local16 = new Array();
_local16.push(to);
}
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local15 = t.split(",");
if (_global.noSet(_local15)) {
_local15 = new Array();
_local15.push(t);
}
var _local5 = mt.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(mt);
}
var _local11 = c.split(",");
if (_global.noSet(_local11)) {
_local11 = new Array();
_local11.push(c);
}
var _local4 = bt.split(",");
if (_global.noSet(_local4)) {
_local4 = new Array();
_local4.push(bt);
}
var _local17 = bs.split(",");
if (_global.noSet(_local17)) {
_local17 = new Array();
_local17.push(bs);
}
var _local12 = dd.split(",");
if (_global.noSet(_local12)) {
_local12 = new Array();
_local12.push(dd);
}
var _local18 = br.split(",");
if (_global.noSet(_local18)) {
_local18 = new Array();
_local18.push(br);
}
var _local6 = tl.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(tl);
}
var _local13 = am.split(",");
if (_global.noSet(_local13)) {
_local13 = new Array();
_local13.push(am);
}
var _local9 = fs.split(",");
if (_global.noSet(_local9)) {
_local9 = new Array();
_local9.push(fs);
}
var _local7 = fm.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(fm);
}
var _local14 = fd.split(",");
if (_global.noSet(_local14)) {
_local14 = new Array();
_local14.push(fd);
}
var _local10 = bd.split(",");
if (_global.noSet(_local10)) {
_local10 = new Array();
_local10.push(bd);
}
var _local8 = ca.split(",");
if (_global.noSet(_local8)) {
_local8 = new Array();
_local8.push(ca);
}
var _local16 = to.split(",");
if (_global.noSet(_local16)) {
_local16 = new Array();
_local16.push(to);
}
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3]));
_local3++;
}
}
function oEF() {
var _local4 = x;
var _local3 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
var dieImmediatly = true;
}
Symbol 896 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = sd.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(sd);
}
var _local5 = dr.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(dr);
}
var _local6 = del.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(del);
}
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
var ai = 0;
}
Symbol 897 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, _xscale, _yscale, target, _rotation, _x, _y, speedX, speedY;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
startClock = _global.clock;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
function oEF() {
if (flySteps != 0) {
var _local8 = (_global.clock - startClock) + 1;
var _local9 = (Math.PI / (flySteps - 1)) * (_local8 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local9) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local4 = _rotation;
var _local6 = tx - _x;
var _local5 = ty - _y;
var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5));
var _local10 = Math.atan2(_local5, _local6) * _global.PI2;
_local4 = _local4 + _global.getAngleDelta(_local4 + 90, _local10, bulletFactor);
_rotation = _local4;
_local4 = _local4 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local4);
speedY = bulletSpeed * Math.cos(_local4);
if ((_local7 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
}
if (_global.clock != startClock) {
super.oEF();
}
}
var __damage = 0;
var startClock = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
}
Symbol 898 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 899 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
}
Symbol 900 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local20 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local9 = fireNum;
if (obj == 1) {
if (fireNum == 3) {
_local9 = (fireNum = 1);
}
if (currentGun == 0) {
fireNum = _local20;
_local9 = 3;
}
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local19 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local19, _local19);
var _local17 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local17 / _global.PI2;
_local4._rotation = _local17 - 90;
var _local7 = {x:fires[_local9 - 1]._x, y:fires[_local9 - 1]._y};
localToGlobal(_local7);
var _local10 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local10.x;
var _local11 = _root._ymouse - _local10.y;
var _local18 = Math.sqrt((_local12 * _local12) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local12);
var _local21 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local21 * angle) / _global.PI2);
_local4.setMotion((_local18 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local18 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local13 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local13);
_local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.object = obj;
_local4.type = bt;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 901 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local6 = "s_" + bulletType;
if ((bulletType == "rocket1") || (bulletType == "rocket2")) {
_local6 = "s_rocket";
}
_global.sound.play(_local6, myObj.parent._x);
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local4 = damage * (doubleDamage ? 2 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (multiple == 1) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
} else if (multiple == 3) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
} else if (multiple == 5) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
} else if (multiple == 7) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
}
Symbol 902 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
speedFactor = _global.playerS.speedFactor;
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local11 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local11) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local11) {
_global.sound.play("changeWeapon", x, true);
}
}
}
speedX = (_parent._xmouse - x) / speedFactor;
speedY = (_parent._ymouse - y) / speedFactor;
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local10 = recoilAngle / _global.PI2;
var _local9 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local9 * Math.cos(_local10)) / recoilTimer, (_local9 * Math.sin(_local10)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local12 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.gameInProcess) {
if (Key.isDown(32)) {
if (cannons[0].changeGun(1)) {
if (bang(1)) {
_global.rezults.shots++;
}
cannons[0].changeGun(0);
}
}
if (autoFire) {
if (bang(1)) {
recoilAngle = _local12 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = sd.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(sd);
}
var _local5 = dr.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(dr);
}
var _local6 = del.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(del);
}
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = sd.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(sd);
}
var _local5 = dr.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(dr);
}
var _local6 = del.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(del);
}
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function showWeapon(n) {
var _local3 = cannons[0].gunZ[n];
_root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : ""));
}
function onMouseDown() {
if (_global.gameInProcess) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.gameInProcess) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon(1);
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
var _local3 = Math.ceil(delta / 2);
if ((-_local3) > shield) {
_local3 = -shield;
}
var _local4 = delta - _local3;
changeShield(_local3);
} else {
var _local3 = 0;
var _local4 = delta;
}
super.changeArmor(_local4);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("upgrade2", x);
changeArmor(startArmor / 4);
showArmor();
break;
case "fullHealth" :
_global.sound.play("upgrade2", x);
changeArmor(startArmor);
showArmor();
break;
case "weaponAdder" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2;
if (cannons[0].gunZ[0].multiple > 5) {
cannons[0].gunZ[0].multiple = 5;
}
showWeapon(0);
_root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "ball_fire";
showWeapon(0);
_root.gui.double.gotoAndStop(2);
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon(0);
break;
case "rocket1" :
_global.sound.play("upgrade2", x);
cannons[0].gunZ[1].amount = 20;
_root.gui.rockets.gotoAndStop(2);
_root.gui.rockets.tf.text = 20;
cannons[0].gunZ[1].bulletType = "rocket";
cannons[0].gunZ[1].doubleDamage = false;
break;
case "rocket2" :
_global.sound.play("upgrade2", x);
cannons[0].gunZ[1].amount = 20;
_root.gui.rockets.gotoAndStop(3);
_root.gui.rockets.tf.text = 20;
cannons[0].gunZ[1].bulletType = "rocket2";
cannons[0].gunZ[1].doubleDamage = true;
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var speedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
}
Symbol 903 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 904 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 400) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 400) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
super.oEF();
}
}
Symbol 67 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 67 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 69 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 71 MovieClip [player] Frame 1
#initclip 62
Object.registerClass("player", playerClass);
#endinitclip
Symbol 72 MovieClip [enemy] Frame 1
#initclip 14
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 73 MovieClip [bullet] Frame 1
#initclip 15
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 74 MovieClip [queue] Frame 1
#initclip 16
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 70 MovieClip in Symbol 81 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 113 MovieClip Frame 10
stop();
_parent.kill();
Symbol 114 MovieClip [userSplash] Frame 1
#initclip 17
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 114 MovieClip [userSplash] Frame 16
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 129 MovieClip [rocket] Frame 1
#initclip 18
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 160 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 160 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 160 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 161 MovieClip [player_gun] Frame 1
#initclip 19
Object.registerClass("player_gun", cannon);
#endinitclip
Instance of Symbol 69 MovieClip "ex2" in Symbol 166 MovieClip [tank_base] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 69 MovieClip "ex2" in Symbol 176 MovieClip [apc_base] Frame 1
onClipEvent (load) {
delay = 8;
}
Symbol 189 MovieClip [heli2_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 189 MovieClip [heli2_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 189 MovieClip [heli2_base] Frame 2
stop();
makeDie(dd);
Symbol 197 MovieClip [heli3_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 197 MovieClip [heli3_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 197 MovieClip [heli3_base] Frame 2
stop();
makeDie(dd);
Symbol 201 MovieClip [gun_tank] Frame 1
#initclip 20
Object.registerClass("gun_tank", cannon);
#endinitclip
Symbol 205 MovieClip [gun_mini] Frame 1
#initclip 21
Object.registerClass("gun_mini", cannon);
#endinitclip
Symbol 215 MovieClip [oil] Frame 1
#initclip 22
Object.registerClass("oil", splashedObject);
#endinitclip
stop();
Symbol 215 MovieClip [oil] Frame 16
stop();
Symbol 217 MovieClip [shoot] Frame 1
#initclip 23
Object.registerClass("shoot", bulletClass);
#endinitclip
Symbol 234 MovieClip [gun_pzrk] Frame 1
#initclip 24
Object.registerClass("gun_pzrk", cannon);
#endinitclip
Symbol 235 MovieClip [gun_1] Frame 1
#initclip 25
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 236 MovieClip [gun_2] Frame 1
#initclip 26
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 237 MovieClip [gun_3] Frame 1
#initclip 27
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 245 MovieClip [heli1_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 245 MovieClip [heli1_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 245 MovieClip [heli1_base] Frame 2
stop();
makeDie(dd);
Symbol 255 MovieClip [store1] Frame 1
#initclip 28
Object.registerClass("store1", splashedObject);
#endinitclip
stop();
Symbol 255 MovieClip [store1] Frame 16
stop();
Symbol 261 MovieClip [store2] Frame 1
#initclip 29
Object.registerClass("store2", splashedObject);
#endinitclip
stop();
Symbol 261 MovieClip [store2] Frame 16
stop();
Symbol 266 MovieClip [tower] Frame 1
#initclip 30
Object.registerClass("tower", splashedObject);
#endinitclip
stop();
Symbol 266 MovieClip [tower] Frame 16
stop();
Symbol 270 MovieClip [stone1] Frame 1
#initclip 31
Object.registerClass("stone1", splashedObject);
#endinitclip
stop();
Symbol 274 MovieClip [pad1] Frame 1
#initclip 32
Object.registerClass("pad1", splashedObject);
#endinitclip
stop();
Symbol 278 MovieClip [bush] Frame 1
#initclip 33
Object.registerClass("bush", splashedObject);
#endinitclip
stop();
Symbol 282 MovieClip [palm] Frame 1
#initclip 34
Object.registerClass("palm", splashedObject);
#endinitclip
stop();
Symbol 287 MovieClip [wall] Frame 1
#initclip 35
Object.registerClass("wall", splashedObject);
#endinitclip
stop();
Symbol 287 MovieClip [wall] Frame 2
stop();
Symbol 290 MovieClip [fence] Frame 1
#initclip 36
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 296 MovieClip [house1] Frame 1
#initclip 37
Object.registerClass("house1", splashedObject);
#endinitclip
stop();
Symbol 296 MovieClip [house1] Frame 16
stop();
Symbol 302 MovieClip [house2] Frame 1
#initclip 38
Object.registerClass("house2", splashedObject);
#endinitclip
stop();
Symbol 302 MovieClip [house2] Frame 16
stop();
Symbol 341 MovieClip [rls1] Frame 1
#initclip 39
Object.registerClass("rls1", splashedObject);
#endinitclip
stop();
Symbol 341 MovieClip [rls1] Frame 16
stop();
Symbol 347 MovieClip [rls2] Frame 1
#initclip 40
Object.registerClass("rls2", splashedObject);
#endinitclip
stop();
Symbol 347 MovieClip [rls2] Frame 16
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 356 MovieClip [truck2] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 358 MovieClip [playerShoot] Frame 1
#initclip 41
Object.registerClass("playerShoot", bulletClass);
#endinitclip
Symbol 361 MovieClip [pad2] Frame 1
#initclip 42
Object.registerClass("pad2", splashedObject);
#endinitclip
stop();
Symbol 364 MovieClip [stone2] Frame 1
#initclip 43
Object.registerClass("stone2", splashedObject);
#endinitclip
stop();
Symbol 367 MovieClip [stone3] Frame 1
#initclip 44
Object.registerClass("stone3", splashedObject);
#endinitclip
stop();
Symbol 370 MovieClip [stone4] Frame 1
#initclip 45
Object.registerClass("stone4", splashedObject);
#endinitclip
stop();
Symbol 378 MovieClip [bunker] Frame 1
#initclip 46
Object.registerClass("bunker", splashedObject);
#endinitclip
stop();
Symbol 378 MovieClip [bunker] Frame 11
stop();
Symbol 390 MovieClip [plane2_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 390 MovieClip [plane2_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 390 MovieClip [plane2_base] Frame 2
stop();
makeDie(dd, true);
Symbol 402 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 402 MovieClip [plane1_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 402 MovieClip [plane1_base] Frame 2
makeDie(dd, true);
Symbol 402 MovieClip [plane1_base] Frame 10
stop();
Symbol 405 MovieClip [rocket2] Frame 1
#initclip 47
Object.registerClass("rocket2", bulletClass);
#endinitclip
Symbol 423 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 423 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 69 MovieClip "ex3" in Symbol 423 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 69 MovieClip "ex4" in Symbol 423 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 69 MovieClip "ex5" in Symbol 423 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 423 MovieClip [boss_heli_base] Frame 2
makeDie(dd, true, true);
Symbol 423 MovieClip [boss_heli_base] Frame 10
stop();
Symbol 436 MovieClip [boss_plane_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 436 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 69 MovieClip "ex3" in Symbol 436 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 69 MovieClip "ex4" in Symbol 436 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 69 MovieClip "ex5" in Symbol 436 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 436 MovieClip [boss_plane_base] Frame 2
makeDie(dd, true, true);
Symbol 436 MovieClip [boss_plane_base] Frame 10
stop();
Symbol 444 MovieClip [plane_gun] Frame 1
#initclip 48
Object.registerClass("plane_gun", cannon);
#endinitclip
Symbol 449 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 449 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 69 MovieClip "ex3" in Symbol 449 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 69 MovieClip "ex4" in Symbol 449 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 69 MovieClip "ex5" in Symbol 449 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 453 MovieClip [tank_gun] Frame 1
#initclip 49
Object.registerClass("tank_gun", cannon);
#endinitclip
Symbol 457 MovieClip [rocket_gun] Frame 1
#initclip 50
Object.registerClass("rocket_gun", cannon);
#endinitclip
Symbol 462 MovieClip [fort_vis] Frame 1
#initclip 51
Object.registerClass("fort_vis", splashedObject);
#endinitclip
stop();
Instance of Symbol 69 MovieClip "ex2" in Symbol 462 MovieClip [fort_vis] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 69 MovieClip "ex3" in Symbol 462 MovieClip [fort_vis] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 69 MovieClip "ex4" in Symbol 462 MovieClip [fort_vis] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 69 MovieClip "ex5" in Symbol 462 MovieClip [fort_vis] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 462 MovieClip [fort_vis] Frame 2
stop();
Symbol 465 MovieClip [fort_vis2] Frame 1
#initclip 52
Object.registerClass("fort_vis2", splashedObject);
#endinitclip
stop();
Instance of Symbol 69 MovieClip "p5" in Symbol 465 MovieClip [fort_vis2] Frame 1
onClipEvent (load) {
delay = 40;
}
Instance of Symbol 69 MovieClip "p4" in Symbol 465 MovieClip [fort_vis2] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 69 MovieClip "p3" in Symbol 465 MovieClip [fort_vis2] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 69 MovieClip "p6" in Symbol 465 MovieClip [fort_vis2] Frame 1
onClipEvent (load) {
delay = 35;
}
Symbol 465 MovieClip [fort_vis2] Frame 2
stop();
Symbol 467 MovieClip [fort_tank1_base] Frame 1
stop();
Symbol 467 MovieClip [fort_tank1_base] Frame 2
stop();
Symbol 468 MovieClip [fort_tank2_base] Frame 1
stop();
Symbol 468 MovieClip [fort_tank2_base] Frame 2
stop();
Symbol 469 MovieClip [fort_tank3_base] Frame 1
stop();
Symbol 469 MovieClip [fort_tank3_base] Frame 2
stop();
Symbol 470 MovieClip [fort_tank4_base] Frame 1
stop();
Symbol 470 MovieClip [fort_tank4_base] Frame 2
stop();
Symbol 475 MovieClip [fort_inv5] Frame 1
#initclip 53
Object.registerClass("fort_inv5", splashedObject);
#endinitclip
stop();
Symbol 475 MovieClip [fort_inv5] Frame 2
stop();
Symbol 480 MovieClip [fort_inv1] Frame 1
#initclip 54
Object.registerClass("fort_inv1", splashedObject);
#endinitclip
stop();
Symbol 480 MovieClip [fort_inv1] Frame 2
stop();
Symbol 484 MovieClip [fort_inv2] Frame 1
#initclip 55
Object.registerClass("fort_inv2", splashedObject);
#endinitclip
stop();
Symbol 484 MovieClip [fort_inv2] Frame 2
stop();
Symbol 488 MovieClip [fort_inv3] Frame 1
#initclip 56
Object.registerClass("fort_inv3", splashedObject);
#endinitclip
stop();
Symbol 488 MovieClip [fort_inv3] Frame 2
stop();
Symbol 492 MovieClip [fort_inv4] Frame 1
#initclip 57
Object.registerClass("fort_inv4", splashedObject);
#endinitclip
stop();
Symbol 492 MovieClip [fort_inv4] Frame 2
stop();
Symbol 493 MovieClip [fort_tank5_base] Frame 1
stop();
Symbol 493 MovieClip [fort_tank5_base] Frame 2
stop();
Symbol 497 MovieClip [jungle_med1] Frame 1
#initclip 58
Object.registerClass("jungle_med1", splashedObject);
#endinitclip
stop();
Symbol 501 MovieClip [jungle_med2] Frame 1
#initclip 59
Object.registerClass("jungle_med2", splashedObject);
#endinitclip
stop();
Symbol 505 MovieClip [jungle_big1] Frame 1
#initclip 60
Object.registerClass("jungle_big1", splashedObject);
#endinitclip
stop();
Symbol 509 MovieClip [jungle_big2] Frame 1
#initclip 61
Object.registerClass("jungle_big2", splashedObject);
#endinitclip
stop();
Symbol 533 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 535 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 537 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 539 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 541 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 543 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 545 MovieClip [#soundz] Frame 1
#initclip 63
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 552 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 557 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 562 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 565 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 567 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 568 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 568 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 570 MovieClip Frame 1
_visible = false;
Symbol 570 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 570 MovieClip Frame 7
gotoAndStop (1);
Symbol 570 MovieClip Frame 12
gotoAndStop (1);
Symbol 577 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 582 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 608 MovieClip Frame 1
stop();
Symbol 608 MovieClip Frame 2
stop();
Symbol 608 MovieClip Frame 3
stop();
Symbol 620 Button
on (release) {
if (mode == 1) {
_global.sound.play("menu");
this.f = makeBreef;
this.f(true);
delete this.f;
} else if (mode == 2) {
_global.sound.play("menu");
_root.gotoAndStop("level");
}
}
Symbol 621 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 847 MovieClip [#BGfull] Frame 1
#initclip 64
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 852 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 858 MovieClip Frame 1
stop();
Symbol 861 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 866 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 867 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 870 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;