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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM27424697-6DC&rnd=27424697" width="1" height="1"></div>

Freddy.swf

This is the info page for
Flash #24994

(Click the ID number above for more basic data on this flash file.)


Text
1:30:00

155000

#1

1:30:00

155000

#1

¨

3

3

2

1

go!

FINISH

CHECKPOINT

<p align="left"><font face="Times New Roman" size="12" color="#ffffff">Bobsled</font></p>

50

000000

02:00:0

MENU

X3

Track Completed!

Nice run!
Check out the scoreboard!

Sorry!

No more time.
Keep trying!

Your sled is too beat up.
Keep trying!

You got the
#1 Time!

Check out the scoreboard!

You got all the

PEBBLES

bonus letters!!

02:15:2

02:15:2

Time to beat:

BONUS letters collected:

QUIT GAME

Help

Back to Game

Menu

Back to

GAME

NEXT

BACK

How to Play

Collect points while finishing each track as fast as
you can.

There are 3 tracks.  Fred, Barney, and Dino each
race one track.

Use your RIGHT and LEFT arrow keys to move side to
side.   Use UP and DOWN  to move faster and slower.

MOVEMENT

GOAL

You have 3 tries.  If all tries are lost, the game is over.

Track obstacles damage your sled!  Too much
damage will lose a try.

Reach each track checkpoint before time runs out or
lose a try!

tries

Run over Pebbles cereal icons to increase
your score and boost pads for extra speed

Track pickups

Run over Pebbles repair icons to reduce damage.

Beat a time on the track scoreboard to receive a
score bonus!

Bonuses

Collect all the letters that spell "Pebbles" on one
track to receive a score bonus!

(hint:  you must collect them all in order).

123456

Racer times

Bonus Points

Your Score:

go!

t

s

1

pLAY aGAIN

You're A
BOBSLED PRO!

You did it!

3500000

Your final
score is:

Better Luck next Time!

GAME OVER...

ActionScript [AS1/AS2]

Frame 1
if (!Performance) { _global.Performance = new PerformanceTest(10); }
Frame 2
play();
Frame 3
if (Performance.score > 0) { play(); } else { prevFrame(); }
Frame 4
function spawnFlyingCargo(o) { var _local2 = this.sector.previous; this.world.addObject(new FlyingCargo(o), _local2.x, _local2.y, _local2.z, _local2.index); } function _curve(spline, a0, a1, p1, rad, type, drawStyle, color, heightRatio) { a0.x = a0.x + spline.lastVector.x; a0.y = a0.y + spline.lastVector.y; a0.z = a0.z + spline.lastVector.z; a1.x = a1.x + spline.lastVector.x; a1.y = a1.y + spline.lastVector.y; a1.z = a1.z + spline.lastVector.z; p1.x = p1.x + spline.lastVector.x; p1.y = p1.y + spline.lastVector.y; p1.z = p1.z + spline.lastVector.z; var _local5 = spline.appendCurve(a0, a1, p1, rad, type, color); if (heightRatio) { _local5.yScale = heightRatio; } return(_local5); } function _line(spline, p1, rad, type, drawStyle, color, heightRatio) { p1.x = p1.x + spline.lastVector.x; p1.y = p1.y + spline.lastVector.y; p1.z = p1.z + spline.lastVector.z; seg = spline.appendLine(p1, rad, type, color); if (heightRatio) { seg.yScale = heightRatio; } return(seg); } function configureEngine(game) { game.camera.hither = 30; game.camera.depthFocus = 120; if (Performance) { sceneQuality = Math.ceil((300 / Performance.score) * 6) * 50; PerformanceRes = Performance.toString(); if (recorderLimit) { maxElapsedTime = 0.01; game.camera.yon = 2000; maxElapsedTime = 0.1; game.processLevel(100, null, false); return(undefined); } game.processLevel(Math.min(600, Math.max(100, sceneQuality)), null, false); maxElapsedTime = 0.3; if (Performance.processor > 1400) { game.camera.yon = 6000; } else if (Performance.processor > 700) { _quality = "MEDIUM"; game.camera.yon = 4500; } else { _quality = "MEDIUM"; game.camera.yon = 3000; } } else { game.camera.yon = 4000; game.processLevel(500); } } function initPreGame() { countdownTime = 9; countdownStartAt = 5; countdownSeconds = 0; gameDisplay.onMenuOpen = pauseGame; gameDisplay.onMenuClose = unpauseGame; KeysEnabled = true; runGame(0.001); updateGame = preGame; } function preGame(elapsed) { countdownTime = countdownTime - elapsed; var _local1 = countdownSeconds != ((countdownSeconds = Math.ceil(countdownTime))); if (countdownTime <= 0.75) { updateGame = runGame; } else if (_local1) { if (countdownSeconds == 8) { gameDisplay.showRecordTime(currentLevel.records[0]); } else if (countdownSeconds == 5) { gameDisplay.hideRecordTime(); dinosaur = new GameNode(null, "DinoStart"); gameStage.addObject(dinosaur, gameSled.x, gameSled.y, gameSled.z, gameSled.sector.index); dinosaur.addToScene(); gameStage.render(); } else if (countdownSeconds == 1) { dinosaur.target.countdown.gotoAndPlay("Go"); } else if (countdownSeconds <= 4) { dinosaur.target.countdown.gotoAndPlay("Num" + (countdownSeconds - 1)); } } updateCamera(elapsed * 0.5, gameSled); gameStage.render(); } function runGame(elapsed) { var _local3; var _local1; if (KeysEnabled) { _local3 = Key.isDown(39) - Key.isDown(37); _local1 = Key.isDown(38) - Key.isDown(40); } gameSled.update(elapsed, _local3, _local1, _local1); updateCamera(elapsed, gameSled); gameStage.update(elapsed); gameStage.render(); gameDisplay.update(elapsed); } function updateCamera(elapsed, target) { if (target.elevated) { cameraOffset.x = cameraOffset.x + ((((target.up.x * 100) - cameraOffset.x) * elapsed) * 4); cameraOffset.y = cameraOffset.y + ((((target.up.y * 50) - cameraOffset.y) * elapsed) * 4); } else { cameraOffset.x = cameraOffset.x + ((((target.up.x * 150) - cameraOffset.x) * elapsed) * 4); cameraOffset.y = cameraOffset.y + ((((target.up.y * 75) - cameraOffset.y) * elapsed) * 4); } cameraOffset.z = cameraOffset.z + ((((150 - Math.min(target.velocity.z * 0.03, 100)) - cameraOffset.z) * 2) * elapsed); gameStage.camera.x = target.x - cameraOffset.x; gameStage.camera.y = target.y - cameraOffset.y; gameStage.camera.z = (target.z - (cameraOffset.z * 0.4)) - 30; gameStage.camera.depthFocus = gameStage.camera.depthFocus + ((((150 - Math.min(target.velocity.z * 0.03, 100)) - gameStage.camera.depthFocus) * 4) * elapsed); } function update() { var _local1 = Math.min(maxElapsedTime, (-lastTime) + ((lastTime = getTimer() * 0.001))); if (paused) { return(undefined); } updateGame(_local1); } function pauseGame() { paused = true; rootSoundControl.setVolume(0); } function unpauseGame() { paused = false; rootSoundControl.setVolume(100); } function startGameRun() { lastTime = getTimer() * 0.001; if (GameInterval) { clearInterval(GameInterval); } GameInterval = setInterval(update, 1); } function stopGameRun() { clearInterval(GameInterval); } function playAgain() { gotoAndStop (4); gotoAndStop ("Game"); Flash.setTimeout(startNewGame, 100); } function quitGame() { _level0.quitGame(_root.gameScore); forceExternalBreak(); _level2500.viewHighScores(_root.gameScore); } function startNewGame() { if (gameScore) { _level0.sendScore(_root.gameScore); } gameTrack = 0; if (Key.isDown(50)) { gameTrack = 1; } else if (Key.isDown(51)) { gameTrack = 2; } gameScore = 0; gameLives = (PostVR_Lives ? 5 : 3); nextLevel(); } function startNextLevel() { gameTrack++; if (gameTrack == Tracks.length) { gotoAndStop ("GameWin"); return(undefined); } gotoAndStop ("Game"); Flash.setTimeout(nextLevel, 10); } function nextLevel() { switch (gameTrack) { case 0 : startLevel(Tracks[gameTrack], "Fred"); break; case 1 : startLevel(Tracks[gameTrack], "Barney"); break; case 2 : startLevel(Tracks[gameTrack], "Dino"); } startGameRun(); } function resetLevel() { stopGameRun(); call(4); gotoAndStop ("reset"); gotoAndStop ("Game"); stopAllSounds(); Flash.setTimeout(function (o) { startLevel(Tracks[gameTrack], currentCharacter); startGameRun(); updateAfterEvent(); }, 40, _root); } function loseGame() { stopGameRun(); call(4); stopAllSounds(); gotoAndStop ("GameLose"); } function showScoreBoard() { stopGameRun(); call(4); gotoAndStop ("ScoreBoard"); currentLevel.records.sortOnNumeric("time"); var _local2 = 0; while (_local2 < currentLevel.records.length) { var _local3 = currentLevel.records[_local2]; var _local1 = scoreboard.attachMovie("ScoreBoard Rank Box", "sb" + _local2, _local2); _local1._x = 85; _local1._y = 85 + (50 * _local2); _local1.player.gotoAndStop(_local3.name); _local1.time = formatTime(_local3.time); _local1.score = Math.floor((currentLevel.bonusTime / _local3.time) * 25000) * (currentLevel.records.length - _local2); _local1.rank = "#" + (_local2 + 1); if (_local3.current) { _local1.gotoAndStop("red"); gameScore = gameScore + _local1.score; } _local2++; } stopAllSounds(); } function getCharacterID(name) { switch (name.toLowerCase()) { case "fred" : return(BB.FRED); case "barney" : return(BB.BARNEY); case "dino" : return(BB.DINO); } } function setGlobalMusic(linkageID, repeat) { gameAudio.stop(); if (linkageID != null) { gameAudio.attachSound(linkageID); } gameAudio.start(0, (repeat ? 10000 : 0)); } function gameMessages(message) { if (gameSled.messagesDisabled) { return(undefined); } if (gameSled.recorder) { System.setClipboard(outputRecorderData(gameSled.recorder)); recordedData = gameSled.raceTime; } KeysEnabled = false; gameSled.inMotion = false; gameSled.keepTrackOfTime = false; gameSled.messagesDisabled = true; paused = true; sled.sledSound.stop(); switch (message) { case "finish" : setGlobalMusic("finishRace"); gameDisplay.avatar.character.gotoAndStop("happy"); currentLevel.records.push({current:true, name:getCharacterID(currentCharacter), time:gameSled.raceTime}); currentLevel.records.sortOnNumeric("time"); if (gameDisplay.letters == BB.ALL_LETTERS) { gameDisplay.showScreen("all_letters", gameSled.raceTime); } else if (currentLevel.records[0].current) { gameDisplay.showScreen("finishracebest", gameSled.raceTime); } else { gameDisplay.showScreen(message, gameSled.raceTime); } gameScore = gameSled.score; Flash.setTimeout(function () { showScoreBoard(); }, EndScreenTime); break; case "damage" : case "timeout" : setGlobalMusic("lose life"); gameDisplay.avatar.character.gotoAndStop("sad"); gameLives--; gameDisplay.showScreen(message, gameSled.raceTime); if (gameLives >= 1) { Flash.setTimeout(resetLevel, EndScreenTime); } else { gameScore = gameSled.score; Flash.setTimeout(loseGame, EndScreenTime); } } } function startLevel(level, character) { currentLevel = level; currentCharacter = character; cameraOffset = new Vector(0, 0, 120); paused = false; if (level.fogColor) { gameStage.setFog(level.fogColor, level.fogNear, level.fogFar, level.fogAmount); } if (level.outsideFogColor) { gameStage.outsideFogColor = level.outsideFogColor; } if (level.outsideColor != null) { level.course.setOutsideColor(level.outsideColor); } if (level.courseColor != null) { level.course.setDefaultColor(level.courseColor); } gameStage.setLevelSpline(level.course); gameDisplay.setOpenTextFieldColor(level.openTextColor); var _local1 = 0; while (_local1 < level.backgrounds.length) { gameStage.addBackground(level.backgrounds[_local1]); _local1++; } configureEngine(gameStage); gameSled = new Sled("Bobsled " + character); gameSled.score = gameScore; gameSled.lives = gameLives; gameSled.timeRemaining = level.startTime; gameSled.onMessage = gameMessages; if (useRecorder) { gameSled.recorder = []; } if (recordedData) { integrateRecordedData(gameStage, recordedData); } gameDisplay.watch(gameSled, character); gameStage.addObject(gameSled, 0, 180, 300); gameSled.addToScene(); gameStage.finalizeLevel(); cameraOffset.x = cameraOffset.x + ((gameSled.up.x * 150) - cameraOffset.x); cameraOffset.y = cameraOffset.y + ((gameSled.up.y * 75) - cameraOffset.y); gameStage.render(); updateGame = initPreGame; } PostVR_Magnets = _level0.PostVR_Magnets; PostVR_Lasers = _level0.PostVR_Lasers; PostVR_Blades = _level0.PostVR_Blades; PostVR_Lives = _level0.PostVR_Lives; PostVR_Burst = _level0.PostVR_Burst; Array.prototype.sortOnNumeric = function (column) { var _local7; var _local3; var _local2; var _local6; var _local4; _local7 = this.length; _local3 = _local7; while (_local3-- , _local3 > -1) { _local2 = _local3; _local6 = _local2; _local4 = ((nc = this[_local3]))[column]; while (_local2-- , _local2 > -1) { if (this[_local2][column] > _local4) { _local6 = _local2; _local4 = ((nc = this[_local2]))[column]; } } this[_local6] = this[_local3]; this[_local3] = nc; } }; var Tracks = []; var o = ((Tracks[0] = new GameLevel())); o.addBackground(new Background("BG Bedrock Day", 600, 600, 32000)); o.addRecord(BB.SLATE, 89.6); o.addRecord(BB.PEBBLES, 102.9); o.addRecord(BB.BETTY, 111.8); o.courseColor = new RGB(141, 215, 255); o.fogColor = new RGB(62, 103, 255); o.fogNear = 300; o.fogFar = 4500; var c; var s; o.course = (s = new Course(new Vector(0, 0, 0))); c = _line(s, new Vector(0, 0, 1000), 150, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 0.661, 0, 0, 0.7731, 0, 0, 0.9037, 0, 0); c = _curve(s, new Vector(0, 0, 1000), new Vector(0, 500, 2000), new Vector(0, 500, 3000), 150, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 1.24988097690242, -45, 0, 1.27759863963803, -45, 0, 1.29163600800997, -45, 0, 1.32004503869517, -45, 0, 1.30578627125394, -45, 0, 1.56004109230489, 45, 0, 1.5756366835076, 45, 0, 1.59128943149695, 45, 0, 1.60699784177017, 45, 0, 1.62276053631062, 45, 0, 1.89799534001481, -45, 0, 1.91456583802647, -45, 0, 1.93117348499426, -45, 0, 1.94781718393261, -45, 0, 1.96449571791384, -45, 0); c.addObject(new SnowPile(), 1.9543, 45, 0); c = _curve(s, new Vector(0, 500, 1000), new Vector(1500, -500, 5000), new Vector(0, 500, 7000), 150, Course.CLOSED, drawStyles.generic); c.addObject(new RockPile(BB.TALL), 2.1716, 20, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 2.2454, 0, 0, 2.2532, 0, 0, 2.2609, 0, 0, 2.2685, 0, 0, 2.2834, 0, 0, 2.3542, 0, 0, 2.3812, -44, 0, 2.401, -82, 0, 2.4206, -116, 0, 2.4399, -148, 0, 2.478, -217, 0, 2.4968, -253, 0, 2.5155, 71, 0, 2.5341, 37, 0, 2.5527, 6, 0, 2.6767, -6, 0, 2.6956, -6, 0, 2.7146, -7, 0, 2.7338, -7, 0); c.addObject(new RockPile(BB.TALL), 2.459, 0, 0); c.addObject(new GameLetter(0), 2.459, -182, 0); c.addObject(new SnowPile(BB.TALL), 2.7589, 60, 0); c.addObject(new SnowPile(BB.TALL), 2.7589, -60, 0); c.addObject(new SnowPile(BB.SMALL), 2.7438, 180, 0); c.addObject(new GameBoostPad(), 2.7596, -8, 0); c = _curve(s, new Vector(0, -500, 1000), new Vector(0, 500, 2000), new Vector(0, 0, 2500), 150, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 3.1529, 8, 0, 3.2252, 11, 0, 3.3213, 12, 0, 3.815, 5, 0, 3.8775, 4, 0, 3.9436, 3, 0); c.addObject(new GameMagnet(), 3.64, 0, 0); c.addObject(new SnowPile(BB.SHORT), 3.9436, 80, 0); c.addObject(new SnowPile(BB.SHORT), 3.9436, 80, 0); c = _curve(s, new Vector(0, -500, 1000), new Vector(0, 0, 3000), new Vector(0, 0, 4000), 200, Course.OPEN, drawStyles.generic); c.addObject(new GameCargo(), 4, 0, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 4.2132, 60, 0, 4.2933, 60, 0, 4.3692, 60, 0, 4.2132, -60, 0, 4.2933, -60, 0, 4.3692, -60, 0, 4.4666, 0, 0, 4.5025, 0, 0, 4.5383, 0, 0, 4.574, 0, 0, 4.6099, 0, 0, 4.6599, 20, 0, 4.7065, 60, 0, 4.7547, 60, 0, 4.7928, 20, 0, 4.6599, -20, 0, 4.7065, -60, 0, 4.7547, -60, 0, 4.7928, -20, 0); c.addObject(new GamePoint(GamePoint.HIGH_VALUE), 4.7298, -80, 0); c = _curve(s, new Vector(0, 0, 500), new Vector(1000, -500, 2500), new Vector(2000, -1000, 3500), 200, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 5.1144, 80, 0, 5.1901, 80, 0, 5.2577, 80, 0, 5.29, 80, 0, 5.1901, 0, 0, 5.224, 0, 0, 5.2577, 0, 0, 5.1144, -80, 0, 5.1901, -80, 0, 5.2577, -80, 0, 5.29, -80, 0); c.addObject(new GamePoint(GamePoint.HIGH_VALUE), 5.4851, 90, 0); c.addObject(new GamePoint(GamePoint.HIGH_VALUE), 5.4851, -90, 0); c.addObject(new SnowPile(BB.SHORT), 5.4951, 50, 0); c.addObject(new SnowPile(BB.SHORT), 5.4951, -50, 0); c = _curve(s, new Vector(1000, -500, 1000), new Vector(2000, -1000, 3000), new Vector(2000, -500, 3500), 200, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 6.1191, -1, 0, 6.1407, -19, 0, 6.1618, -41, 0, 6.3503, -71, 0, 6.3796, -77, 0, 6.3894, -71, 0); c.addObject(new PalmTree(BB.TALL), 6.2, 45, 0); c.addObject(new GameLetter(1), 6.3698, 79, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 6.51, -2, 0, 6.5415, -3, 0, 6.5737, -4, 0, 6.6183, -4, 0); c.addObject(new PalmTree(BB.SMALL), 6.5629, 45, 0); c.addObject(new GameBoostPad(), 6.6795, -5, 0); c = _curve(s, new Vector(0, 500, 500), new Vector(300, 800, 1000), new Vector(500, 1200, 3500), 200, Course.OPEN, drawStyles.generic); c.addObject(new GamePoint(GamePoint.HIGH_VALUE), 7.8767, 30, 0); c.addObject(new GameBlades(), 7.9167, 30, 0); c.addObject(new GameCheckPoint(25), 7.5, 0, 200); c.addObject(new PalmTree(BB.TALL), 7.8018, 45, 0); c.addObject(new RockPile(BB.SMALL), 7.9767, 60, 0); c.addObject(new RockPile(BB.TALL), 7.9767, -70, 0); c = _curve(s, new Vector(0, 200, 500), new Vector(0, 300, 1000), new Vector(1000, 200, 1500), 200, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 8.1827, -8, 0, 8.3368, 33, 0, 8.486, 81, 0, 8.6288, -248, 0, 8.7645, -226, 0, 8.8924, -208, 0, 8.9999, -191, 0); c = _curve(s, new Vector(1000, -100, 500), new Vector(0, 900, 2000), new Vector(-1000, 800, 3500), 200, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 9.1385, -145, 0, 9.2077, -116, 0, 9.2674, -93, 0, 9.3214, -71, 0, 9.3715, -50, 0, 9.4187, -29, 0, 9.4609, -7, 0, 9.5041, 14, 0); c.addObject(new SnowPile(BB.SMALL), 9.8, 60, 0); c.addObject(new SnowPile(BB.SMALL), 9.95, -60, 0); c.addObject(new GameBoostPad(), 9.8921, 6, 0); c.addObject(new GameHealth(), 9.7171, 12, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 9.9641, 4, 0, 9.9945, 3, 0); c = _curve(s, new Vector(-1000, 700, 1500), new Vector(0, 1200, 2000), new Vector(0, 600, 4000), 200, Course.OPEN, drawStyles.generic); c.addCluster(PalmTree, [BB.SMALL], true, 10.768, -60, 0, 10.4791, 31, 0, 10.6211, 45, 0, 10.6933, -72, 0); c = _curve(s, new Vector(0, -600, 1500), new Vector(500, -2000, 2000), new Vector(800, -1000, 3000), 200, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 11.1333, -264, 0, 11.1521, -249, 0, 11.1808, -229, 0, 11.2007, -215, 0, 11.2325, -192, 0, 11.253, -177, 0, 11.2736, -162, 0, 11.295, -146, 0, 11.33, -120, 0, 11.3532, -102, 0); c = _curve(s, new Vector(300, 1000, 1000), new Vector(600, 2500, 2000), new Vector(600, 0, 5000), 150, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.HIGH_VALUE], true, 12.0011, -172, 0, 12.0296, -172, 0, 12.0497, -172, 0, 12.07, -171, 0, 12.1, -171, 0, 12.1195, -170, 0, 12.1395, -170, 0, 12.1695, -169, 0, 12.1853, -168, 0, 12.2108, -166, 0, 12.2271, -164, 0, 12.2502, -162, 0, 12.2741, -158, 0); c.addObject(new GameBoostPad(), 12.5965, -4, 0); c.addObject(new GameHealth(), 12.7024, -4, 0); c.addObject(new GameLasers(), 12.98, -2, 0); c.addObject(new GameLetter(2), 12.9198, -2, 0); c = _curve(s, new Vector(0, 0, 1000), new Vector(0, 0, 3000), new Vector(0, 500, 4000), 150, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 13.2318, 1, 0, 13.2531, 22, 0, 13.2785, 58, 0, 13.3019, 89, 0); c.addCluster(SnowPile, [BB.TALL], true, 13.348, 60, 0, 13.348, 30, 0, 13.348, -30, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 13.9288, 0, 0, 13.9042, 0, 0, 13.8802, 0, 0, 13.9565, 0, 0, 13.9877, 0, 0); c.addCluster(SnowPile, [BB.TALL], true, 13.9288, -50, 0, 13.9288, -90, 0, 13.9288, 90, 0, 13.9288, 50, 0); c = _curve(s, new Vector(0, 0, 1000), new Vector(600, 600, 2000), new Vector(600, 400, 3000), 150, Course.OPEN, drawStyles.generic); c.addObject(new GameCheckPoint(30), 0.99, 0, 200); c.addObject(new GameBoostPad(), 14.4573, -73, 0); c = _curve(s, new Vector(0, 400, 1000), new Vector(600, -200, 2000), new Vector(600, -800, 3000), 100, Course.OPEN, drawStyles.generic); c = _line(s, new Vector(0, 1000, 4000), 200, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 16.6, -70, 0, 16.6152, -69, 0, 16.6319, -68, 0, 16.6471, -67, 0, 16.6624, -65, 0, 16.6776, -63, 0, 16.9308, 45, 0, 16.9645, 50, 0, 16.9476, 49, 0, 16.9813, 50, 0, 16.9996, 50, 0); c.addObject(new GameHealth(), 0.8, 0, 0); c.addObject(new SnowPile(BB.SMALL), 16.88, -50, 0); c = _curve(s, new Vector(0, 0, 1000), new Vector(600, -300, 2000), new Vector(200, -1000, 3000), 300, Course.OPEN, drawStyles.generic); c.addObject(new GameLetter(3), 17.4427, 0, 0); c.addObject(new SnowPile(BB.TALL), 17.4427, 45, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 17.5658, -31, 0, 17.5919, -32, 0, 17.6179, -32, 0, 17.6418, -31, 0, 17.691, -30, 0, 17.6676, -31, 0); c = _curve(s, new Vector(0, 0, 1000), new Vector(600, -300, 2000), new Vector(200, -1500, 3000), 150, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 18.9252, 2, 0, 18.9472, 1, 0, 18.9688, 0, 0, 18.9901, -1, 0); c = _curve(s, new Vector(400, -1000, 1500), new Vector(600, 0, 2000), new Vector(2000, -1000, 3500), 150, Course.CLOSED, drawStyles.generic); c.addObject(new GameHealth(), 0.7024, -40, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 19.0099, 8, 0, 19.0391, 48, 0, 19.068, 77, 0, 19.0997, -255, 0, 19.1327, -227, 0, 19.1653, -201, 0, 19.1845, -186, 0, 19.2199, -158, 0, 19.2578, -128, 0, 19.2996, -95, 0, 19.3455, -60, 0, 19.3934, -27, 0, 19.4658, -15, 0, 19.7369, -51, 0, 19.7592, -67, 0, 19.781, -83, 0, 19.8022, -98, 0); c.addObject(new GameBoostPad(), 19.8607, -101, 0); c = _curve(s, new Vector(400, -1000, 1500), new Vector(600, -1500, 2000), new Vector(2000, -1000, 3500), 150, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 20.2006, 89, 0, 20.2196, -262, 0, 20.2387, -247, 0, 20.2587, -228, 0, 20.2779, -210, 0, 20.2994, -191, 0, 20.3183, -174, 0, 20.3373, -166, 0, 20.3564, -161, 0, 20.3758, -159, 0, 20.3967, -157, 0, 20.945, 33, 0, 20.9575, 20, 0, 20.9699, 4, 0, 20.9806, -12, 0, 20.9913, -25, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 20.4168, -156, 0, 20.4384, -155, 0, 20.4602, -155, 0); c.addObject(new GameLetter(4), 20.504, -154, 0); c.addObject(new GameMagnet(), 3.89, 0, 0); c = _line(s, new Vector(600, 2500, 6500), 200, Course.OPEN, drawStyles.generic); c.addObject(new GameCheckPoint(25), 0.041, 0, 200); c.addObject(new GameCargo(), 4, 0, 0); c.addObject(new GameBoostPad(), 21.079, -60, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 21.1148, -58, 0, 21.1259, -56, 0, 21.1374, -55, 0, 21.1479, -54, 0, 21.1571, -52, 0, 21.1658, -51, 0, 21.2529, 0, 0, 21.2609, 15, 0, 21.2689, 30, 0, 21.2767, 43, 0, 21.2846, 50, 0, 21.292, 53, 0, 21.2997, 54, 0, 21.3948, -13, 0, 21.4024, -28, 0, 21.4095, -41, 0, 21.4165, -53, 0, 21.4234, -64, 0, 21.4306, -69, 0, 21.4372, -71, 0); c.addObject(new GameLetter(5), 21.3228, 52, 0); c.addObject(new RockPile(BB.SMALL), 21.4012, 45, 0); c.addObject(new GameBoostPad(), 21.4565, -71, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 21.5364, -30, 0, 21.544, -30, 0, 21.5516, -30, 0, 21.5592, -20, 0, 21.5668, -10, 0, 21.6538, 10, 0, 21.6612, 20, 0, 21.6693, 30, 0, 21.7371, 60, 0, 21.746, 60, 0, 21.7542, 60, 0, 21.7617, 60, 0, 21.7703, 60, 0, 21.7796, 60, 0, 21.7894, 60, 0, 21.7989, 60, 0, 21.9802, -19, 0, 21.9967, -18, 0); c = _line(s, new Vector(0, 2000, 4500), 300, Course.OPEN, drawStyles.generic); c.addObject(new GameBoostPad(), 0.05, -45, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 22.0175, -20, 0, 29.109427916011, -45, 0, 29.1287790994471, -45, 0, 29.1483365062972, -45, 0, 29.1680785751297, -45, 0, 29.1879850475903, -45, 0, 29.4158008550965, 45, 0, 29.4544938657695, 45, 0, 29.4958008550965, 45, 0, 29.6091349723901, 42, 0, 29.6406090913331, 39, 0, 29.6723888648254, 36, 0, 29.7044336483208, 30, 0, 29.7367053367365, 20, 0); c = _curve(s, new Vector(0, 0, 500), new Vector(-1000, 0, 1000), new Vector(-1500, 0, 1500), 200, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 23.3531, -44, 0, 23.4013, -47, 0, 23.4487, -49, 0, 23.4966, -43, 0, 23.5418, -32, 0, 23.5862, -20, 0, 23.6304, -6, 0, 23.6738, 8, 0, 23.7132, 20, 0, 23.7516, 31, 0, 23.7884, 42, 0, 23.8258, 53, 0); c = _curve(s, new Vector(-500, 0, 500), new Vector(-500, 0, 1000), new Vector(0, 0, 2000), 200, Course.OPEN, drawStyles.generic); c.addObject(new GameBoostPad(), 24.3155, 64, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 24.4069, 72, 0, 24.3776, 73, 0, 24.4359, 71, 0, 24.4646, 69, 0, 24.493, 68, 0, 24.5211, 67, 0, 24.5515, 66, 0, 24.5815, 65, 0, 24.611, 63, 0, 24.6395, 62, 0, 24.6683, 61, 0, 24.6962, 60, 0, 24.7236, 58, 0, 24.9203, -5, 0, 24.9466, -6, 0, 24.9708, -6, 0, 24.9938, -6, 0); c = _curve(s, new Vector(500, 0, 500), new Vector(1000, 0, 1000), new Vector(1000, -500, 2000), 200, Course.OPEN, drawStyles.generic); c.addObject(new GameLetter(6), 23.9234, -79, 0); c = _line(s, new Vector(0, 0, 50000), 300, Course.OPEN, drawStyles.generic); c.addObject(new GameFinishLine(), 0.01, 0, 200); var o = ((Tracks[1] = new GameLevel())); o.addBackground(new Background("BG Bedrock Dusk", 600, 600, 32000)); o.addRecord(BB.WILMA, 86.2); o.addRecord(BB.BAMBAM, 94.9); o.addRecord(BB.BETTY, 105); o.courseColor = new RGB(7973339); o.fogColor = new RGB(681323); o.outsideColor = new RGB(16710896); o.outsideFogColor = new RGB(16707012); o.fogNear = 300; o.fogFar = 4500; o.startTime = 25; var c; var s; o.course = (s = new Course(new Vector(0, 0, 0))); c = _curve(s, new Vector(0, -500, 1250), new Vector(-500, -500, 2000), new Vector(-1000, 1000, 4000), 150, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [], true, 1.3936, -63, 0, 1.419, -70, 0, 1.4483, -71, 0, 1.4727, -69, 0, 1.4987, -77, 0); c.addCluster(RockPile, [BB.SMALL], true, 1.44, 80, 0, 1.45, 60, 0, 1.46, 40, 0, 1.47, 20, 0, 1.48, 0, 0); c.addObject(new SnowPile(BB.TALL), 1.6844, -79, 0); c.addCluster(GamePoint, [], true, 1.8124, 85, 0, 1.8291, 87, 0, 1.8458, 88, 0, 1.8621, -270, 0, 1.8796, 87, 0); c.addCluster(SnowPile, [BB.TALL], true, 1.82, -80, 0, 1.83, -60, 0, 1.84, -40, 0, 1.85, -20, 0, 1.86, 0, 0, 1.865, 20, 0); c.addObject(PalmTree(BB.TALL), 1.9912, 77, 0); c = _curve(s, new Vector(-1000, 1000, 2000), new Vector(0, 1000, 3000), new Vector(500, 0, 4000), 175, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [], true, 2.1051, 16, 0, 2.1209, -13, 0, 2.137, -27, 0, 2.1535, -32, 0, 2.1934, -30, 0); c.addCluster(SnowPile, [BB.TALL], true, 1.1535, -80, 0, 1.1535, 0, 0, 1.1535, 20, 0, 1.1535, 40, 0, 1.1535, 60, 0, 1.1535, 80, 0); c.addCluster(GamePoint, [], true, 2.5283, 45, 0, 2.5542, 45, 0, 2.5806, 45, 0, 2.6096, 45, 0, 2.6391, 45, 0); c.addCluster(SnowPile, [BB.TALL], true, 1.5806, 90, 0, 1.5806, 0, 0, 1.5806, -20, 0, 1.5806, -40, 0, 1.5806, -60, 0, 1.5806, -80, 0); c.addCluster(GamePoint, [], true, 2.982, 0, 0, 2.9977, 0, 0, 2.9547, 0, 0); c.addCluster(RockPile, [BB.TALL], true, 1.9999, 90, 0, 1.9999, -90, 0); c = _curve(s, new Vector(500, 1000, 1000), new Vector(0, 1500, 3000), new Vector(500, 0, 4000), 125, Course.OPEN, drawStyles.generic); c.addObject(new GameBoostPad(), 3.2, -48, 0); c.addCluster(SnowPile, [BB.TALL], true, 3.4, 0, 0, 3.41, 0, 0, 3.42, 0, 0, 3.43, 0, 0, 3.44, 0, 0, 3.45, 0, 0, 3.46, 0, 0); c.addCluster(GamePoint, [], true, 3.41, -79, 0, 3.42, -84, 0, 3.43, -82, 0, 3.44, -79, 0, 3.45, -71, 0); c.addCluster(GamePoint, [GamePoint.HIGH_VALUE], true, 3.41, 79, 0, 3.42, 84, 0, 3.43, 82, 0, 3.44, 79, 0, 3.45, 71, 0); c.addObject(new RockPile(BB.SMALL), 3.62, -70, 0); c.addObject(new RockPile(BB.SMALL), 3.62, 70, 0); c.addCluster(SnowPile, [BB.TALL], true, 3.82, 0, 0, 3.83, 0, 0, 3.84, 0, 0, 3.85, 0, 0, 3.86, 0, 0, 3.87, 0, 0, 3.88, 0, 0); c.addCluster(GamePoint, [], true, 3.81, 79, 0, 3.83, 84, 0, 3.85, 82, 0, 3.87, 79, 0, 3.89, 71, 0); c.addObject(new GameLetter(0), 3.94, -85, 0); c = _curve(s, new Vector(500, 1000, 1000), new Vector(-1400, -500, 1500), new Vector(100, 0, 2500), 400, Course.OPEN, drawStyles.generic); c.addCluster(SnowPile, [BB.TALL], true, 4.5335, 5, 0, 4.6511, 7, 0, 4.8397, 14, 0); c.addCluster(GamePoint, [], true, 3.65, 79, 0, 3.67, 84, 0, 3.69, 82, 0, 3.71, 79, 0, 3.73, 71, 0, 3.75, 71, 0, 3.77, 71, 0, 3.79, 71, 0); c = _curve(s, new Vector(100, 0, 1000), new Vector(100, -500, 3000), new Vector(-1500, 0, 4000), 400, Course.CLOSED, drawStyles.generic); c.addCluster(SnowPile, [BB.TALL], true, 5.02, 120, 0, 5.02, -120, 0); c.addCluster(RockPile, [BB.SMALL], true, 5.06, 30, 0, 5.03, 15, 0, 5.01, 0, 0, 5.03, -15, 0, 5.06, -30, 0); c.addCluster(SnowPile, [BB.TALL], true, 5.1, 45, 0, 5.1, -45, 0); c.addObject(new GameBoostPad(), 5.3, 0, 0); c.addCluster(GamePoint, [], true, 3.78, 180, 0, 3.8, 180, 0, 3.82, 180, 0, 3.84, 180, 0, 3.86, 180, 0, 3.88, 180, 0, 3.9, 180, 0, 3.92, 180, 0); c = _curve(s, new Vector(-1400, 500, 1000), new Vector(-1400, 1500, 3500), new Vector(0, 2500, 4500), 400, Course.CLOSED, drawStyles.generic); c.addObject(new GameCheckPoint(45), 2.1716, 0, 200); c.addObject(new GameBoostPad(), 6.5723, 95, 0); c.addCluster(GamePoint, [], true, 6.1173, -60, 0, 6.1373, -60, 0, 6.1573, -60, 0, 6.1773, -60, 0, 6.1973, -60, 0, 6.3014, 60, 0, 6.3214, 60, 0, 6.3414, 60, 0, 6.3614, 60, 0, 6.3814, 60, 0, 6.8047, 89, 0, 6.8202, 88, 0, 6.8437, 87, 0, 6.8668, 86, 0, 6.8841, 85, 0); c = _curve(s, new Vector(350, 250, 250), new Vector(350, 250, 1000), new Vector(350, -500, 1500), 200, Course.CLOSED, drawStyles.generic); c.addCluster(RockPile, [BB.TALL], true, 7.3432, 50, 0, 7.3232, 70, 0, 7.3032, 90, 0, 7.3232, 110, 0, 7.3432, 130, 0); c.addCluster(RockPile, [BB.TALL], true, 7.3432, -50, 0, 7.3232, -70, 0, 7.3032, -90, 0, 7.3232, -110, 0, 7.3432, -130, 0); c.addCluster(GamePoint, [], true, 7.5339, 0, 0, 7.5979, 0, 0, 7.6328, 0, 0, 7.699, 0, 0, 7.7314, 0, 0); c = _curve(s, new Vector(0, -750, 500), new Vector(0, -750, 1000), new Vector(0, 0, 1500), 200, Course.CLOSED, drawStyles.generic); c.addObject(new GameMagnet(), 8, 0, 0); c.addCluster(GamePoint, [], true, 8.1792, 63, 0, 8.2144, 72, 0, 8.2771, 89, 0, 8.3451, -253, 0, 8.3831, -243, 0, 8.455, -223, 0, 8.518, -205, 0, 8.5818, -196, 0, 8.6449, -193, 0, 8.1792, -63, 0, 8.2144, -72, 0, 8.2771, -89, 0, 8.3451, 253, 0, 8.3831, 243, 0, 8.455, 223, 0, 8.518, 205, 0, 8.5818, 196, 0, 8.6449, 193, 0); c.addObject(new GameLetter(1), 8.9041, 180, 0); c = _line(s, new Vector(0, -1000, 2000), 150, Course.OPEN, drawStyles.generic); c.addObject(new GameBlades(), 9.99, 80, 0); c.addObject(new GameBlades(), 9.99, -80, 0); c.addObject(new GameBoostPad(), 9.7, 0, 0); c = _line(s, new Vector(0, 1000, 100), 150, Course.OPEN, drawStyles.generic); c = _curve(s, new Vector(0, 0, 2400), new Vector(-600, -800, 4400), new Vector(1000, -600, 5400), 230, Course.OPEN, drawStyles.generic); c.addCluster(RockPile, [BB.SHORT], true, 11.62, 86, 0, 11.6, 60, 0, 11.58, 30, 0, 11.56, 0, 0, 11.58, -30, 0, 11.6, -60, 0, 11.62, -86, 0); c.addCluster(GamePoint, [GamePoint.HIGH_VALUE], true, 11.6228, -108, -9, 11.6422, -120, -27, 11.6228, 108, -9, 11.6422, 120, -27, 11.9961, -256, 4, 11.9961, 256, 4); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 11.4953, 3, 0, 11.5306, -29, 0, 11.5525, -41, 0, 11.5626, -44, 0, 11.5846, -60, 0, 11.6068, -83, 0, 11.5306, 29, 0, 11.5525, 41, 0, 11.5626, 44, 0, 11.5846, 60, 0, 11.6068, 83, 0, 11.9214, 56, 0, 11.9495, 79, 0, 11.9616, 88, 0, 11.987, -260, 4, 11.9214, -56, 0, 11.9495, -79, 0, 11.9616, -88, 0, 11.987, 260, 4); c.addCluster(RockPile, [BB.SHORT], true, 11.98, 86, 0, 11.96, 60, 0, 11.94, 30, 0, 11.92, 0, 0, 11.94, -30, 0, 11.96, -60, 0, 11.98, -86, 0); c = _curve(s, new Vector(400, 200, 1000), new Vector(1800, 2000, 5000), new Vector(1900, 3000, 7000), 230, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [], true, 12.2, -3, 0, 12.215, -3, 0, 12.23, -3, 0, 12.245, -3, 0, 12.26, -3, 0); c.addCluster(GamePoint, [], true, 12.313, 13, 0, 12.3193, 25, 0, 12.3274, 40, 0, 12.3416, 65, 0, 12.3486, 77, 0, 12.3615, 88, 0, 12.313, -13, 0, 12.3193, -25, 0, 12.3274, -40, 0, 12.3416, -65, 0, 12.3486, -77, 0, 12.3615, -88, 0); c.addObject(new GameLaser(), 12.7334, 60, 0); c.addCluster(SnowPile, [BB.TALL], true, 12.38, -50, 0, 12.36, -30, 0, 12.34, 0, 0, 12.36, 30, 0, 12.38, 50, 0); c.addObject(new GameBoostPad(), 12.4778, 0, 0); c = _curve(s, new Vector(0, 500, 1000), new Vector(200, 3500, 5000), new Vector(250, 4000, 5500), 200, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [], true, 13.116, -3, 0, 13.151, -44, 0, 13.1845, -88, 0, 13.216, 234, 0, 13.2372, 209, 0, 13.2572, 184, 0, 13.2791, 155, 0, 13.3062, 113, 0, 13.3245, 86, 0, 13.343, 59, 0, 13.3635, 31, 0, 13.3814, 8, 0); c.addCluster(SnowPile, [BB.TALL], true, 13.116, -183, 0, 13.151, -223, 0, 13.1845, -268, 0, 13.216, 54, 0, 13.2372, 20, 0, 13.2572, 4, 0, 13.2791, -25, 0, 13.3062, -67, 0, 13.3245, -94, 0, 13.343, -121, 0, 13.3635, -149, 0, 13.3814, -172, 0); c.addObject(new GameHealth(), 13.5, 60, 0); c.addCluster(GamePoint, [], true, 14.5813, 32, 0, 14.5471, 37, 0, 14.605, 28, 0); c.addCluster(RockPile, [BB.TALL], true, 14.5389, 90, 0, 14.5222, 0, 0); c = _curve(s, new Vector(-250, 500, 500), new Vector(-800, 2000, 2000), new Vector(-800, 2000, 6000), 200, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [], true, 14.5813, 32, 0, 14.5471, 37, 0, 14.605, 28, 0, 14.7628, -51, 0, 14.7756, -56, 0, 14.7892, -57, 0, 14.7954, -56, 0, 14.8025, -54, 0); c.addCluster(GamePoint, [], true, 15.1305, 55, 0, 15.1941, 58, 0, 15.2207, 57, 0, 15.2714, 55, 0); c.addCluster(RockPile, [BB.TALL], true, 14.1305, 0, 0, 14.1941, -30, 0, 14.2207, -60, 0); c.addObject(new GameLetter(2), 14.24, -110, 0); c.addObject(new GameBoostPad(), 14.504, 44, 0); c.addObject(new GameMagnet(), 1.997, 45, 0); c = _curve(s, new Vector(0, 0, 500), new Vector(800, -1000, 1500), new Vector(450, 0, 3000), 150, Course.CLOSED, drawStyles.generic); c.addCluster(GamePoint, [], true, 15.1305, 55, 0, 15.1941, 58, 0, 15.2207, 57, 0, 15.2714, 55, 0); c.addCluster(GamePoint, [GamePoint.HIGH_VALUE], true, 15.6609, 180, 0, 15.6791, 180, 0, 15.7104, 180, 0, 15.7405, 180, 0, 15.768, 180, 0, 15.7827, 180, 0, 15.8096, 180, 0, 15.8374, 180, 0); c.addCluster(RockPile, [BB.TALL], true, 14.1305, 0, 0, 14.1941, -30, 0, 14.2207, -60, 0); c.addObject(new GameLetter(3), 15.5, -180, 0); c = _curve(s, new Vector(0, 0, 2400), new Vector(-600, -800, 4400), new Vector(1000, -600, 5400), 230, Course.OPEN, drawStyles.generic); c.addObject(new GameBoostPad(), 14.03, 0, 0); c.addObject(new GameCheckPoint(35), 0.5, 0, 200); c.addCluster(GamePoint, [], true, 1.8757, 26, 0, 1.8925, 28, 0, 1.9087, 30, 0, 1.9255, 32, 0, 1.9417, 34, 0, 1.9589, 36, 0); c = _curve(s, new Vector(0, -1800, 1500), new Vector(0, -1600, 2500), new Vector(0, 800, 2700), 200, Course.OPEN, drawStyles.generic); c.addCluster(GamePoint, [], true, 2.111, -60, 0, 2.134, -60, 0, 2.147, -60, 0, 2.16, -60, 0, 2.173, -60, 0); c.addObject(new GameBoostPad(), 2.4551, -60, 0); c.addObject(new GameLetter(4), 2.4, 80, 0); c.addObject(new PalmTree(BB.TALL), 2.4551, 0, 0); c.addObject(new GameBoostPad(), 2.4551, 60, 0); c = _curve(s, new Vector(0, 0, 500), new Vector(500, -500, 1500), new Vector(750, -1500, 2000), 200, Course.OPEN, drawStyles.generic); c.addObject(new GameLasers(), 3.6, 0, 0); c.addCluster(SnowPile, [BB.TALL], true, 3.7386, -90, 0, 3.888, -90, 0, 3.953, -90, 0, 3.7386, 90, 0, 3.888, 90, 0, 3.953, 90, 0); c = _curve(s, new Vector(250, -1000, 500), new Vector(500, -1500, 1500), new Vector(500, -1800, 3000), 200, Course.OPEN, drawStyles.generic); c.addCluster(SnowPile, [BB.TALL], true, 4.3019, 0, 0, 4.3899, 0, 0, 4.4777, 0, 0, 4.5637, 1, 0, 4.6465, 1, 0); c = _curve(s, new Vector(2000, 0, 2000), new Vector(4000, 0, 3500), new Vector(4000, 1000, 5000), 150, Course.CLOSED, drawStyles.generic); c.addObject(new GameBoostPad(), 5.1, 41, 0); c.addObject(new GameLetter(5), 5, 41, 0); c.addObject(new GameBoostPad(), 0.5, -135, 0); c.addCluster(GamePoint, [], true, 5.7706, 0, 0, 5.7895, 0, 0, 5.8083, 0, 0, 5.8269, -1, 0, 5.8453, -1, 0, 5.8635, -2, 0); c.addObject(new GameBoostPad(), 0.9, 0, 0); c = _curve(s, new Vector(0, 2000, 3000), new Vector(4000, 0, 3500), new Vector(4000, 1000, 5000), 150, Course.OPEN, drawStyles.generic); c.addObject(new GameBoostPad(), 6.2559, 60, 0); c.addObject(new GameBoostPad(), 6.9307, -70, 0); c.addCluster(GamePoint, [], true, 6.1789, 65, 0, 6.1928, 65, 0, 6.204, 65, 0, 6.2181, 64, 0, 6.2294, 63, 0, 6.3505, 59, 0, 6.3652, 59, 0, 6.3801, 59, 0, 6.3901, 59, 0, 6.4052, 58, 0, 6.5446, 40, 0, 6.555, 40, 0, 6.5707, 40, 0, 6.5863, 40, 0, 6.8657, -51, 0, 6.8857, -59, 0, 6.905, -62, 0, 6.9271, -65, 0); c.addObject(new PalmTree(BB.TALL), 6.5289, 80, 0); c = _curve(s, new Vector(0, 1000, 1500), new Vector(-4000, 0, 3000), new Vector(-4000, -500, 5000), 150, Course.OPEN, drawStyles.generic); c.addObject(new PalmTree(BB.TALL), 7.2366, 0, 0); c.addObject(new GameBoostPad(), 7.5617, -45, 0); c.addObject(new GameLetter(6), 7.3813, -10, 0); c.addObject(new RockPile(BB.SMALL), 7.8574, -90, 0); c.addObject(new RockPile(BB.SMALL), 7.8774, -40, 0); c.addObject(new RockPile(BB.SMALL), 7.8974, 10, 0); c.addObject(new GameBoostPad(), 7.9078, 45, 0); c = _line(s, new Vector(0, 0, 35000), 200, Course.OPEN, drawStyles.generic); c.addObject(new GameBoostPad(), 8.1, -5, 0); c.addObject(new GameFinishLine(), 0.15, 0, 200); var o = ((Tracks[2] = new GameLevel())); o.addBackground(new Background("BG Bedrock Night", 600, 600, 45000)); o.addRecord(BB.PEBBLES, 90.2); o.addRecord(BB.SLATE, 108.9); o.addRecord(BB.BETTY, 111); o.courseColor = new RGB(163788); o.courseLineColor = new RGB(16777215); o.outsideColor = new RGB(215, 215, 235); o.outsideFogColor = new RGB(160, 150, 200); o.fogColor = new RGB(18031); o.fogNear = 300; o.fogFar = 2500; o.startTime = 50; o.openTextColor = 13421823 /* 0xCCCCFF */; var c; var s; o.course = (s = new Course(new Vector(0, 0, 0))); c = _line(s, new Vector(0, 0, 500), 150, Course.OPEN, drawStyles.generic, null, 1); c = _curve(s, new Vector(0, 0, 1000), new Vector(0, -100, 1500), new Vector(0, 300, 2500), 150, Course.OPEN, drawStyles.generic, null, 1); c.addObject(new GameBlades(), 1.6, 60, 0); c.addObject(new GameLasers(), 1.6, -60, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 1.7011, 70, 0, 1.7346, 70, 0, 1.779, 70, 0, 1.8225, 70, 0, 1.8545, 70, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 1.7011, -70, 0, 1.7346, -70, 0, 1.779, -70, 0, 1.8225, -70, 0, 1.8545, -70, 0); c = _curve(s, new Vector(0, 400, 1000), new Vector(0, 1200, 1500), new Vector(0, 1600, 2500), 150, Course.OPEN, drawStyles.generic, null, 1); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 2.1623, -59, 0, 2.1949, -35, 0, 2.2284, -10, 0, 2.2617, 12, 0, 2.296, 27, 0, 2.331, 32, 0, 2.3685, 44, 0, 2.4096, 52, 0, 2.436, 56, 0); c.addObject(new GameLetter(0), 1.8229, -60, 0); c = _curve(s, new Vector(0, 400, 1000), new Vector(1600, 1200, 1500), new Vector(1800, 1600, 2500), 150, Course.OPEN, drawStyles.generic, null, 1); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 3.0631, 29, 0, 3.096, 56, 0, 3.1325, 80, 0, 3.1576, -263, -1, 3.1953, -243, -4, 3.2209, -240, -14, 3.2472, -241, -15, 3.2782, -249, -5, 3.307, -266, 13, 3.336, 64, 18, 3.3622, 37, 0); c.addCluster(SnowPile, [BB.TALL], true, 3.2209, -70, 0, 3.2209, 70, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 3.8685, 79, 0, 3.8971, -265, 6, 3.9338, -263, 6, 3.9623, 80, 11, 3.9882, 49, 0); c = _curve(s, new Vector(200, 400, 1000), new Vector(-400, 0, 2000), new Vector(600, 625, 4500), 300, Course.OPEN, drawStyles.generic, null, 1); c.addCluster(SnowPile, [BB.SMALL], true, 4.2831, 80, 0, 4.3162, 50, 0, 4.341, 20, 0, 4.3729, -10, 0, 4.3967, -40, 0, 4.4987, -70, 0, 4.5273, -50, 0, 4.5483, -30, 0, 4.5689, -10, 0, 4.5955, 10, 0, 4.6359, 30, 0, 4.6546, 50, 0, 4.679, 70, 0, 4.7836, 80, 0, 4.8004, 60, 0, 4.8172, 40, 0, 4.8333, 20, 0, 4.8506, 0, 0, 4.8673, -20, 0, 4.8778, -40, 0, 4.8929, -60, 0); c.addObject(new GameLetter(1), 4.8778, 30, 0); c = _line(s, new Vector(200, 125, 500), 300, Course.OPEN, drawStyles.generic, null, 0.5); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 5.2121, 0, 0, 5.3877, 5, 0, 5.5829, 9, 0, 5.7665, 11, 0); c = _curve(s, new Vector(200, 0, 500), new Vector(-600, -1100, 2500), new Vector(-900, -1400, 3500), 300, Course.CLOSED, drawStyles.generic, null, 0.5); c.addObject(new GameLaser(), 6.1, 0, 0); c.addCluster(SnowPile, [BB.TALL], true, 6.2752, 0, 0, 6.2752, 180, 0, 6.4889, 20, 0, 6.4889, 0, 0, 6.4889, -20, 0, 6.4889, 180, 0, 6.6361, 0, 0, 6.6361, 180, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 6.4886, -94, 2, 6.5089, -97, 7, 6.528, -98, 9, 6.7871, -71, 36, 6.8104, -69, 42, 6.8337, -67, 48, 6.8754, -64, 56, 6.8992, -63, 60, 6.8565, -65, 53); c.addObject(new GameBoostPad(), 6.7227, -70, 0); c.addObject(new GameBoostPad(), 6.7227, 70, 0); c = _curve(s, new Vector(0, -300, 1000), new Vector(0, 2400, 3000), new Vector(0, 2400, 6000), 300, Course.CLOSED, drawStyles.generic, null, 0.5); c.addObject(new GameBoostPad(), 7.2968, -145, 0); c.addCluster(SnowPile, [BB.TALL], true, 7.09, -180, 0, 7.06, -150, 0, 7.03, -120, 0, 7, -90, 0, 7.03, -60, 0, 7.06, -30, 0, 7.09, 0, 0, 7.3101, -90, 0, 7.2901, -60, 0, 7.2701, -30, 0, 7.2501, 0, 0, 7.2701, 30, 0, 7.2901, 60, 0, 7.3101, 90, 0, 7.2501, 180, 0, 7.3968, -90, 0, 7.4082, -90, 0, 7.4254, -90, 0, 7.4412, -90, 0, 7.4566, -90, 0, 7.4708, -90, 0, 7.3968, 90, 0, 7.4082, 90, 0, 7.4254, 90, 0, 7.4412, 90, 0, 7.4566, 90, 0, 7.4708, 90, 0, 7.4867, -163, 0, 7.8313, 0, 0, 7.8313, 180, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 7.278, 120, 0, 7.3043, 120, 0, 7.3169, 120, 0, 7.3292, 120, 0, 7.3526, 120, 0, 7.8078, 88, 0, 7.8157, 86, 0, 7.8235, 84, 0, 7.8311, 82, 0, 7.846, 78, 0); c.addObject(new GameBoostPad(), 7.4412, 135, 0); c.addObject(new GameLetter(2), 7.9727, -26, 0); c = _line(s, new Vector(0, 450, 5000), 150, Course.OPEN, drawStyles.generic, null, 0.5); c.addObject(new GameHealth(), 8.0421, -45, 0); c.addObject(new GameMagnet(), 0.02, 0, 0); c.addObject(new GameHealth(), 8.0421, 45, 0); c.addObject(new GameBoostPad(), 8.12, 0, 0); c.addObject(new GameBoostPad(), 8.16, -45, 0); c.addObject(new GameBoostPad(), 8.16, 45, 0); c.addObject(new GameCheckPoint(30), 8.5, 0, 300); c.addObject(new GamePoint(GamePoint.HIGH_VALUE), 8.4206, 0, 0); c = _curve(s, new Vector(0, -300, 1000), new Vector(0, 2400, 4000), new Vector(0, 2400, 6000), 125, Course.CLOSED, drawStyles.generic, null, 1); c.addCluster(SnowPile, [BB.TALL], true, 9.1365, 0, 0, 9.1365, 120, 0, 9.1365, 240, 0, 9.3737, 40, 0, 9.3737, 160, 0, 9.3737, 280, 0, 9.5307, 80, 0, 9.5307, 200, 0, 9.5307, 320, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 9.6357, 0, 0, 9.6446, -20, 0, 9.6586, -41, 0, 9.6714, -59, 0, 9.6853, -78, 0, 9.6992, -90, 0, 9.6446, 20, 0, 9.6586, 41, 0, 9.6714, 59, 0, 9.6853, 78, 0, 9.6992, 90, 0, 9.6357, 180, 0, 9.6446, 160, 0, 9.6586, 140, 0, 9.6714, 120, 0, 9.6853, 100, 0, 9.6446, 200, 0, 9.6586, 220, 0, 9.6714, 240, 0, 9.6853, 260, 0, 9.7112, 90, 0, 9.8028, 70, 0, 9.8169, 50, 0, 9.8312, 30, 0, 9.8451, 0, 0, 9.8028, 110, 0, 9.8169, 130, 0, 9.8312, 150, 0, 9.8451, 180, 0, 9.7112, -90, 0, 9.8028, -70, 0, 9.8169, -50, 0, 9.8312, -30, 0, 9.8451, 0, 0, 9.8028, -110, 0, 9.8169, -130, 0, 9.8312, -150, 0); c.addCluster(SnowPile, [BB.TALL], true, 9.6853, 180, 0, 9.6853, 0, 0, 9.8755, 0, 0, 9.8755, 180, 0, 9.9483, 60, 0, 9.9483, 240, 0); c = _curve(s, new Vector(0, 0, 2000), new Vector(-1000, -1000, 4000), new Vector(-1500, -1000, 5000), 125, Course.CLOSED, drawStyles.generic, null, 2); c.addObject(new GameMagnet(), 10.0839, 220, 0); c.addCluster(SnowPile, [BB.TALL], true, 9.0878, 120, 0, 9.0878, -60, 0, 9.2533, 0, 0, 9.2533, 180, 0, 10.3366, 0, 0, 10.3637, 0, 0, 10.3945, 0, 0, 10.4234, 0, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 10.3366, -90, 0, 10.3637, -90, 0, 10.3945, -90, 0, 10.4234, -90, 0, 10.3366, 90, 0, 10.3637, 90, 0, 10.3945, 90, 0, 10.4234, 90, 0, 10.7645, -90, 0, 10.7945, -90, 0, 10.8245, -90, 0, 10.8545, -90, 0); c.addObject(new GameBoostPad(30), 10.5202, 0, 0); c = _curve(s, new Vector(-500, 0, 1000), new Vector(-1500, 1000, 3000), new Vector(-1500, 1000, 4000), 125, Course.CLOSED, drawStyles.generic, null, 1); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 11.2063, -230, -18, 11.2303, -212, -41, 11.2472, -199, -60, 11.2707, -180, -75, 11.2952, -156, -50, 11.316, -130, -17, 11.332, -105, -2, 11.3543, -72, -3, 11.3778, -43, -23, 11.3916, -29, -38); c.addCluster(SnowPile, [BB.TALL], true, 11.4335, -90, 0, 11.4335, -110, 0, 11.4335, -130, 0, 11.4335, -150, 0, 11.4335, -70, 0, 11.4335, -50, 0, 11.4335, -30, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 11.8, 0, 0, 11.85, 0, 0, 11.9, 0, 0); c.addObject(new GameLetter(3), 12.3652, 0, 0); c = _line(s, new Vector(0, 0, 5000), 250, Course.OPEN, drawStyles.generic, null, 1); c.addObject(new GameBoostPad(), 12.0657, 70, 0); c.addObject(new GameCheckPoint(30), 12.3652, 0, 250); c.addCluster(GamePoint, [GamePoint.HIGH_VALUE], true, 12.1, 110, 0, 12.14, 110, 0, 12.18, 110, 0, 12.22, 110, 0, 12.26, 110, 0, 12.3, 110, 0, 12.34, 110, 0, 12.38, 110, 0, 12.42, 110, 0, 12.46, 110, 0, 12.5, 110, 0, 12.54, 110, 0, 12.58, 110, 0, 12.62, 110, 0, 12.66, 110, 0, 12.7, 110, 0, 12.74, 110, 0, 12.78, 110, 0, 12.1, -110, 0, 12.14, -110, 0, 12.18, -110, 0, 12.22, -110, 0, 12.26, -110, 0, 12.3, -110, 0, 12.34, -110, 0, 12.38, -110, 0, 12.42, -110, 0, 12.46, -110, 0, 12.5, -110, 0, 12.54, -110, 0, 12.58, -110, 0, 12.62, -110, 0, 12.66, -110, 0, 12.7, -110, 0, 12.74, -110, 0, 12.78, -110, 0); c = _curve(s, new Vector(0, 0, 1000), new Vector(1500, 1000, 2000), new Vector(500, 1000, 4000), 250, Course.CLOSED, drawStyles.generic, null, 1); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 13.106, 71, 0, 13.1306, 84, 0, 13.163, -259, 0, 13.1991, -241, 0, 13.2212, -230, 0, 13.2558, -213, 0, 13.2765, -202, 0, 13.3081, -184, 0, 13.3259, -173, 0); c.addCluster(SnowPile, [BB.TALL], true, 9.27, -60, 0, 9.3, -30, 0, 9.33, 0, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 13.5698, 0, 0, 13.5943, 15, 0, 13.6101, 26, 0, 13.6338, 41, 0, 13.6552, 54, 0, 13.6784, 70, 0, 13.7023, 86, 0); c.addCluster(SnowPile, [BB.TALL], true, 9.6784, -180, 0, 9.6784, -150, 0, 9.6784, -120, 0, 9.6784, -60, 0, 9.6784, -30, 0, 9.6784, 0, 0); c.addObject(new GameBoostPad(), 13.9334, -90, 0); c.addObject(new GameBoostPad(), 13.7023, -90, 0); c.addCluster(SnowPile, [BB.TALL], true, 9.91, -135, 0, 9.91, -45, 0); c = _curve(s, new Vector(-1000, 0, 2000), new Vector(1500, 0, 3000), new Vector(450, 900, 4500), 250, Course.CLOSED, drawStyles.generic, null, 1); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 14.1358, -48, 0, 14.1545, -31, 0, 14.1732, -15, 0, 14.1941, 2, 0, 14.2135, 17, 0, 14.2353, 33, 0, 14.2556, 48, 0, 14.2777, 64, 0, 14.3005, 80, 0); c.addCluster(SnowPile, [BB.TALL], true, 14.5546, 67, 0, 14.572, 53, 0, 14.5897, 39, 0, 14.6166, 18, 0, 14.6348, 5, 0, 14.661, -14, 0, 14.6785, -26, 0, 14.705, -44, 0, 14.7492, -73, 0); c.addObject(new GameLetter(4), 14.9252, 10, 0); c = _curve(s, new Vector(150, 300, 500), new Vector(0, 2400, 3000), new Vector(0, 2400, 5000), 125, Course.OPEN, drawStyles.generic, null, 1); c.addObject(new GameBoostPad(), 15.0925, 63, 0); c.addCluster(RockPile, [BB.SMALL], true, 15.4032, -80, 0, 15.4232, -50, 0, 15.4232, 50, 0, 15.4032, 80, 0, 15.561, 0, 0, 15.5758, 25, 0, 15.5914, 50, 0, 15.606, 75, 0, 15.5758, -25, 0, 15.5914, -50, 0, 15.606, -75, 0); c.addObject(new GameBoostPad(), 15.7126, 0, 0); c.addObject(new GameMagnet(), 15.69, 0, 0); c.addCluster(GamePoint, [GamePoint.HIGH_VALUE], true, 15.531, 0, 0, 15.5458, 25, 0, 15.5614, 50, 0, 15.576, 75, 0, 15.5458, -25, 0, 15.5614, -50, 0, 15.576, -75, 0, 15.7841, -84, 0, 15.7975, -103, -3, 15.8282, -114, -12, 15.8134, -115, -13, 15.8465, -98, -1, 15.7841, 84, 0, 15.7975, 103, -3, 15.8282, 114, -12, 15.8134, 115, -13, 15.8465, 98, -1, 15.9385, 97, 0, 15.9542, 97, 0, 15.9739, 97, 0, 15.9385, -97, 0, 15.9542, -97, 0, 15.9739, -97, 0); c = _line(s, new Vector(0, 0, 2500), 250, Course.OPEN, drawStyles.generic, null, 1); c.addCluster(GamePoint, [GamePoint.HIGH_VALUE], true, 16.2069, -95, -1, 16.2433, -112, -5, 16.2801, -118, -7, 16.3293, -113, 4, 16.3666, -98, 19, 16.2069, 95, -1, 16.2433, 112, -5, 16.2801, 118, -7, 16.3293, 113, 4, 16.3666, 98, 19); c.addCluster(RockPile, [BB.SMALL], true, 16.6478, 75, 0, 16.6106, 75, 0, 16.6886, 75, 0, 16.6478, -75, 0, 16.6106, -75, 0, 16.6886, -75, 0); c = _curve(s, new Vector(0, 0, 1500), new Vector(1500, 1000, 2000), new Vector(500, 1000, 4000), 250, Course.CLOSED, drawStyles.generic, null, 1); c.addCluster(RockPile, [BB.SMALL], false, 17.0312, 0, 0, 17.0412, 20, 0, 17.0512, 40, 0, 17.0412, -20, 0, 17.0512, -40, 0, 17.9464, -90, 0, 17.962, -60, 0, 17.9772, -30, 0, 17.9924, 0, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 17.4006, -60, 0, 17.4523, -30, 0, 17.5277, 0, 0, 17.5722, 30, 0, 17.5975, 47, 0, 17.4006, 61, 0, 17.4523, 30, 0, 17.5722, -30, 0, 17.5975, -60, 0); c.addObject(new GameLetter(5), 17.8744, -47, 0); c = _line(s, new Vector(0, 0, 2500), 150, Course.OPEN, drawStyles.generic, null, 1); c.addCluster(RockPile, [BB.TALL], true, 18.9228, -90, 0, 18.9228, 90, 0, 18.2478, 60, 0, 18.2278, 30, 0, 18.2078, 0, 0, 18.1678, -30, 0, 18.1278, -60, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 18.167, -245, -23, 18.2062, -240, -33, 18.2478, -241, -30, 18.2874, -248, -16, 18.6075, -88, 0, 18.651, -107, -7, 18.6876, -115, -16, 18.7312, -115, -17, 18.7679, -108, -8, 18.8143, -86, 0); c = _curve(s, new Vector(0, 0, 2500), new Vector(2500, -1500, 3000), new Vector(3000, -2500, 4000), 125, Course.OPEN, drawStyles.generic, null, 1); c.addCluster(RockPile, [BB.TALL], true, 19.1315, 82, 0, 19.1315, -82, 0); c.addCluster(RockPile, [BB.TALL], false, 19.5, 90, -25, 19.5, -90, -25); c = _curve(s, new Vector(500, -1000, 2500), new Vector(1000, 0, 3000), new Vector(500, -500, 5500), 125, Course.OPEN, drawStyles.generic, null, 1.5); c.addObject(new GameCheckPoint(30), 20.01, 0, 250); c.addObject(new GameBoostPad(), 20.1, -80, 0); c.addObject(new GameBoostPad(), 20.1, 80, 0); c.addCluster(SnowPile, [BB.TALL], true, 20.3, -70, 0, 20.3, 70, 0, 20.8599, 90, 0); c.addCluster(GamePoint, [GamePoint.HIGH_VALUE], true, 20.3, -100, 0, 20.3, 100, 0); c.addCluster(GamePoint, [GamePoint.LOW_VALUE], true, 20.5027, 80, -1, 20.5225, 76, -1, 20.5457, 85, 0, 20.5852, 88, 1, 20.8234, -75, -2, 20.8072, -77, -1, 20.7906, -75, -2, 20.7681, -60, -6, 20.8394, -74, -2, 20.8599, -90, 0, 20.875, -89, 1); c.addObject(new GameLetter(6), 20.4766, 64, 0); c.addObject(new GameBoostPad(), 20.7507, -64, 0); c.addObject(new GameLaser(), 20.7307, -64, 0); c = _curve(s, new Vector(-500, -1000, 2500), new Vector(1000, 0, 3000), new Vector(0, -500, 5500), 125, Course.CLOSED, drawStyles.generic, null, 1.5); c.addCluster(SnowPile, [BB.TALL], true, 21.0372, -150, 0, 21.0372, -130, 0, 21.0372, -110, 0, 21.0372, -90, 0, 21.0372, -70, 0, 21.0372, -50, 0, 21.0372, -30, 0, 21.3616, -70, 0, 21.3616, -50, 0, 21.3616, -30, 0, 21.3616, 30, 0, 21.3616, 50, 0, 21.3616, 70, 0, 21.6749, -180, 0, 21.6749, -160, 0, 21.6749, -200, 0, 21.8125, 0, 0, 21.8125, 20, 0, 21.8125, -20, 0, 21.9655, 90, 0, 21.9655, 180, 0, 21.9655, 270, 0, 21.9655, 135, 0, 21.9655, 225, 0); c = _curve(s, new Vector(-1000, -500, 2500), new Vector(-1000, 0, 3000), new Vector(0, -600, 5500), 125, Course.OPEN, drawStyles.generic, null, 1.5); c.addObject(new GameCargo(), 4, 0, 0); c.addCluster(SnowPile, [BB.TALL], true, 21.1146, 0, 0, 21.1146, 60, 0, 21.1146, -60, 0, 21.1146, -30, 0, 21.1146, 30, 0, 21.2657, 0, 0, 21.2657, -45, 0, 21.2657, 45, 0, 21.4937, -60, 0, 21.4937, 60, 0, 21.7477, -20, 0, 21.7477, 20, 0, 22.9324, 5, 0, 22.9466, -3, 0, 22.9611, -5, 0); c.addCluster(GamePoint, [GamePoint.HIGH_VALUE], true, 22.9324, 80, 0, 22.9466, 80, 0, 22.9611, 80, 0); c.addObject(new GameBoostPad(), 20.9466, 80, 0); c = _curve(s, new Vector(1000, -600, 1500), new Vector(1000, 0, 4000), new Vector(2000, 1000, 6000), 250, Course.OPEN, drawStyles.generic, null, 1); c.addObject(new GameBoostPad(), 23.245, 39, 0); c.addObject(new GameFinishLine(), 0.5, 0, 200); c = _curve(s, new Vector(0, 500, 1000), new Vector(0, 0, 2000), new Vector(0, 500, 4000), 150, Course.OPEN, drawStyles.generic, null, 1); c = _curve(s, new Vector(0, 1000, 2000), new Vector(-1500, 1000, 4000), new Vector(-2000, 1000, 6000), 150, Course.OPEN, drawStyles.generic, null, 1); c = _line(s, new Vector(0, 0, 25000), 150, Course.OPEN, drawStyles.generic, null, 1); var EndScreenTime = 5000; _global.formatTime = function (value) { var _local1 = Math.floor(value % 60); return((((Math.floor(value / 60) + ":") + ((_local1 < 10) ? ("0" + _local1) : (_local1))) + ".") + Math.floor((value % 1) * 10)); }; var gameSled; var currentLevel; var currentCharacter; var KeysEnabled = true; var updateGame = null; var countdownTime = 9; var countdownStartAt = 5; var countdownSeconds = 0; var cameraOffset; var dinosaur; var rootSoundControl = new Sound(_root); var GameInterval; var gameAudio = new Sound(this); var gameTrack; var gameScore; var gameLives;
Frame 5
function StartDebugGame() { gotoAndPlay (10); } function forceExternalBreak() { b = 2; } function onLoadDone() { } function onStart() { Flash.setTimeout(function (o) { _root.startNewGame(); }, 0, _root); gotoAndStop ("game"); } localEnv = (this == _level0) && (_url.indexOf("file:///") != -1); if (this == _level0) { Flash.setTimeout(function (o) { _root.startNewGame(); }, 0, _root); gotoAndStop ("game"); } else { stop(); } stop();
Frame 10
play();
Frame 11
if (getBytesLoaded() >= getBytesTotal()) { play(); } else { prevFrame(); }
Instance of Symbol 362 MovieClip [Bobsled Game Stage] "gameStage" in Frame 14
onClipEvent (unload) { _root.stopGameRun(); }
Symbol 18 Button
on (release) { recorderNode.enabled = false; nextFrame(); _rotation = -180; }
Symbol 20 MovieClip [RecorderNode] Frame 1
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 9
stop();
Symbol 34 MovieClip Frame 13
stop();
Symbol 42 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 65 MovieClip [ScoreBoard Rank Box] Frame 1
stop();
Symbol 697 MovieClip [__Packages.PerformanceTest] Frame 0
class PerformanceTest { var remainingLoops, onComplete, flashMajorVersion, flashMinorVersion, intervalID, log, processor; function PerformanceTest (itterations, onComplete) { if (itterations) { loops = itterations; } remainingLoops = loops; if (onComplete) { this.onComplete = onComplete; } var _local2 = System.capabilities.version.substr(4).split(","); flashMajorVersion = Number(_local2[0]); flashMinorVersion = Number(_local2[2]); complete = false; intervalID = setInterval(function (o) { o.test(); }, 0, this); } function test() { if (remainingLoops <= 0) { finalize(); clearInterval(intervalID); return(undefined); } remainingLoops--; var _local4 = getTimer(); var _local3; var _local2 = 0; while (_local2 < 6400) { _local3 = {}; _local2++; } time = time + (getTimer() - _local4); } function finalize() { score = Math.floor((loops / time) * 10000); if (flashMajorVersion >= 7) { log = Math.log(score * 0.015); } else { log = Math.log(score * 0.023); } processor = log * 1000; complete = true; onComplete(this); } function toString() { if (score) { return((((((((("Loops:\t" + loops) + "\nFlash Version: \t") + System.capabilities.version) + "\nTotal Time:\t") + time) + "\nScore: \t") + score) + "\nProcessor: \t") + processor); } return("Test In Process."); } var score = 0; var time = 0; var loops = 20; var complete = false; }
Symbol 698 MovieClip [__Packages.Vector] Frame 0
class Vector { function Vector (x, y, z) { if ((x || (y)) || (z)) { this.x = Number(x); this.y = Number(y); this.z = Number(z); } } function loc(x, y, z) { this.x = x; this.y = y; this.z = z; } function copy() { return(new Vector(x, y, z)); } function get magnitude() { return(Math.sqrt(((x * x) + (y * y)) + (z * z))); } function get length() { return(Math.sqrt(((x * x) + (y * y)) + (z * z))); } function set length(newLength) { var _local2 = newLength / Math.sqrt(((x * x) + (y * y)) + (z * z)); x = x * _local2; y = y * _local2; z = z * _local2; //return(length); } function dot(v) { return(Math.sqrt(((x * v.x) + (y * v.y)) + (z * v.z))); } function cross(v) { return(new Vector((y * v.z) - (z * v.y), (z * v.x) - (x * v.z), (x * v.y) - (y * v.x))); } function normalize() { var _local2 = Math.sqrt(((x * x) + (y * y)) + (z * z)); x = x / _local2; y = y / _local2; z = z / _local2; } function normalizeTo() { var _local2 = Math.sqrt(((x * x) + (y * y)) + (z * z)); x = x / _local2; y = y / _local2; z = z / _local2; } function getNormalized() { var _local2 = Math.sqrt(((x * x) + (y * y)) + (z * z)); return(new Vector(x / _local2, y / _local2, z / _local2)); } function multiply(scalar) { x = x * scalar; y = y * scalar; z = z * scalar; } function divide(scalar) { x = x / scalar; y = y / scalar; z = z / scalar; } function reverse() { x = x * -1; y = y * -1; z = z * -1; } function toString() { return(((((("Vector(" + x) + ",") + y) + ",") + z) + ")"); } var x = 0; var y = 0; var z = 0; }
Symbol 699 MovieClip [__Packages.RGB] Frame 0
class RGB { function RGB (r, g, b) { switch (arguments.length) { case 3 : this.r = r; this.g = g; this.b = b; break; case 0 : break; case 1 : hex(r); } } function hex(i) { r = i >>> 16; g = (i - (r << 16)) >>> 8; b = i % 256; } function toHex() { var _local4 = ((r << 16) + (g << 8)) + b; var _local5 = ""; var _local3 = 20; while (_local3 > -1) { var _local2 = _local4 >>> _local3; _local5 = _local5 + ((_local2 > 9) ? (chr(55 + _local2)) : (_local2)); _local4 = _local4 - (_local2 << _local3); _local3 = _local3 - 4; } return("0x" + _local5); } function valueOf() { return(((r << 16) + (g << 8)) + b); } function toString() { return(((((("RGB(" + r) + ",") + g) + ",") + b) + ")"); } var r = 0; var g = 0; var b = 0; }
Symbol 700 MovieClip [__Packages.BB] Frame 0
class BB { var target, z, uniqueID, depthGroup; function BB () { } static function calculateDepth(z, uniqueID, depthGroup) { return(((2130706432 - (Math.floor(z) * 4095)) + (Number(depthGroup) * 1024)) + uniqueID); } function updateDepth() { target.swapDepths(calculateDepth(z, uniqueID, depthGroup)); } static var MAGNETIC_CHARGE = 16; static var DESTROYABLE = 32; static var ALL = 16776960; static var COLLECTABLE = 65536; static var MAGNETS = 65792; static var BLADES = 66048; static var LASERS = 66560; static var POINTS = 67600; static var HEALTH = 69648; static var LETTER = 69904; static var NODE = 131072; static var OBSTACLE = 262176; static var ELEMENT = 524288; static var SMALL = 256; static var SHORT = 256; static var TALL = 512; static var FRED = 1; static var BARNEY = 2; static var DINO = 3; static var SLATE = 4; static var WILMA = 5; static var BETTY = 6; static var PEBBLES = 7; static var BAMBAM = 8; static var ALL_LETTERS = 127; }
Symbol 701 MovieClip [__Packages.GameLevel] Frame 0
class GameLevel { var backgrounds, records; function GameLevel () { backgrounds = []; records = []; } function addRecord(name, time) { records.push({name:name, time:time}); } function addBackground(bg) { backgrounds.push(bg); } var startTime = 40; var fogAmount = 1; var outsideMaxSlope = 0; var outsideMinSlope = 0; var openTextColor = 26367; var containedTextColor = 6388617; var bonusTime = 100; var bonusPoints = 100000; }
Symbol 702 MovieClip [__Packages.Course] Frame 0
class Course extends Array { var lastVector, defaultColor, outsideColor, push, flipped; function Course (startPoint) { super(); lastVector = startPoint; defaultColor = new RGB(255, 255, 255); outsideColor = new RGB(255, 255, 255); } function setOutsideColor(rgb) { outsideColor.r = rgb.r; outsideColor.g = rgb.g; outsideColor.b = rgb.b; } function setDefaultColor(color) { defaultColor.r = color.r; defaultColor.g = color.g; defaultColor.b = color.b; } function replaceDefaultColor(color) { defaultColor = color; } function appendCurve(cp0, cp1, p1, radius, propFlags, color, style) { var _local2 = new CourseBezier(lastVector, cp0, cp1, p1); push(_local2); lastVector = p1; if (style) { _local2.style = style; } _local2.color = (color ? (color) : (defaultColor)); _local2.radius = radius; _local2.arcClosed = propFlags & CLOSED; return(_local2); } function appendLine(p1, radius, propFlags, color, style) { var _local2 = new CourseLine(lastVector, p1); push(_local2); lastVector = p1; if (style) { _local2.style = style; } _local2.color = (color ? (color) : (defaultColor)); _local2.radius = radius; _local2.arcClosed = propFlags & CLOSED; return(_local2); } function getCourseSegment(world, i) { var _local2 = this[Math.floor(i)]; var _local3 = this[Math.floor(i) - 1]; var _local6 = getPoint(i); if (_local3) { var _local7 = _local3.radius + ((_local2.radius - _local3.radius) * (i % 1)); var _local4 = new CourseSector(world, _local6.x, _local6.y, _local6.z, _local7); _local4.color = ((_local3.color == _local2.color) ? (_local2.color) : (new RGB(Math.round(_local3.color.r + ((_local2.color.r - _local3.color.r) * (i % 1))), Math.round(_local3.color.g + ((_local2.color.g - _local3.color.g) * (i % 1))), Math.round(_local3.color.b + ((_local2.color.b - _local3.color.b) * (i % 1)))))); _local4.xScale = _local3.xScale + ((_local2.xScale - _local3.xScale) * (i % 1)); _local4.yScale = _local3.yScale + ((_local2.yScale - _local3.yScale) * (i % 1)); } else { var _local4 = new CourseSector(world, _local6.x, _local6.y, _local6.z, _local2.radius); _local4.xScale = _local2.xScale; _local4.yScale = _local2.yScale; _local4.color = _local2.color; } _local4.outsideColor = outsideColor; _local4.arcClosed = _local2.arcClosed; _local4.worldIndex = i; if (_local2.assetName != null) { _local4.assetName = _local2.assetName; } return(_local4); } function getRadius(i) { var _local3 = this[Math.floor(i)]; var _local2 = this[Math.floor(i) - 1]; if (_local2) { return(_local2.radius + ((_local3.radius - _local2.radius) * (i % 1))); } return(_local3.radius); } function getYScale(i) { var _local3 = this[Math.floor(i)]; var _local2 = this[Math.floor(i) - 1]; if (_local2) { return(_local2.yScale + ((_local3.yScale - _local2.yScale) * (i % 1))); } return(_local3.yScale); } function getXScale(i) { var _local3 = this[Math.floor(i)]; var _local2 = this[Math.floor(i) - 1]; if (_local2) { return(_local2.xScale + ((_local3.xScale - _local2.xScale) * (i % 1))); } return(_local3.xScale); } function getRGB(i) { var _local3 = this[Math.floor(i)]; var _local2 = this[Math.floor(i) - 1]; if (_local2.color == _local3.color) { return(_local3.color); } if (_local2) { return(new RGB(Math.round(_local2.color.r + ((_local3.color.r - _local2.color.r) * (i % 1))), Math.round(_local2.color.g + ((_local3.color.g - _local2.color.g) * (i % 1))), Math.round(_local2.color.b + ((_local3.color.b - _local2.color.b) * (i % 1))))); } return(_local3.color); } function getPoint(index) { var _local2 = this[Math.floor(index)].getPoint(index % 1); if (flipped) { _local2.x = _local2.x * -1; } return(_local2); } function getAssetName(i) { return(this[Math.floor(i)].assetName); } function toString() { return("Course"); } static var CLOSED = 1; static var OPEN = 0; }
Symbol 703 MovieClip [__Packages.Splines3d.Bezier] Frame 0
class Splines3d.Bezier { var p0, cp0, cp1, p1, CX, BX, AX, CY, BY, AY, CZ, BZ, AZ; function Bezier (p0, cp0, cp1, p1) { this.p0 = p0; this.cp0 = cp0; this.cp1 = cp1; this.p1 = p1; update(); } function getPoint(i) { var _local2 = i * i; var _local4 = _local2 * i; return(new Vector((((AX * _local4) + (BX * _local2)) + (CX * i)) + p0.x, (((AY * _local4) + (BY * _local2)) + (CY * i)) + p0.y, (((AZ * _local4) + (BZ * _local2)) + (CZ * i)) + p0.z)); } function update() { CX = 3 * (cp0.x - p0.x); CY = 3 * (cp0.y - p0.y); CZ = 3 * (cp0.z - p0.z); BX = (3 * (cp1.x - cp0.x)) - CX; BY = (3 * (cp1.y - cp0.y)) - CY; BZ = (3 * (cp1.z - cp0.z)) - CZ; AX = ((p1.x - p0.x) - CX) - BX; AY = ((p1.y - p0.y) - CY) - BY; AZ = ((p1.z - p0.z) - CZ) - BZ; } function toString() { return("Bezier Curve"); } }
Symbol 704 MovieClip [__Packages.CourseBezier] Frame 0
class CourseBezier extends Splines3d.Bezier { var p0, cp0, cp1, p1, objects, update; function CourseBezier (p0, cp0, cp1, p1) { super(); this.p0 = p0; this.cp0 = cp0; this.cp1 = cp1; this.p1 = p1; objects = []; update(); } function addObject(obj, index, angle, elevation, bRotate) { objects.push({object:obj, angle:angle, elevation:elevation, index:index % 1, useRotation:((bRotate != null) ? (bRotate) : true)}); } function addCluster(cn, args, rotate) { var _local5 = arguments.splice(3); var _local3 = 0; while (_local3 < _local5.length) { var _local4 = {}; _local4.__proto__ = cn.prototype; cn.apply(_local4, args); addObject(_local4, _local5[_local3], _local5[_local3 + 1], _local5[_local3 + 2], rotate); _local3 = _local3 + 3; } } var xScale = 1; var yScale = 1; }
Symbol 705 MovieClip [__Packages.Splines3d.Line] Frame 0
class Splines3d.Line { var p0, p1, spanX, spanY, spanZ; function Line (p0, p1) { this.p0 = p0; this.p1 = p1; update(); } function getPoint(index) { return(new Vector(p0.x + (spanX * index), p0.y + (spanY * index), p0.z + (spanZ * index))); } function update() { spanX = p1.x - p0.x; spanY = p1.y - p0.y; spanZ = p1.z - p0.z; } function toString() { return("Line"); } }
Symbol 706 MovieClip [__Packages.CourseLine] Frame 0
class CourseLine extends Splines3d.Line { var p0, p1, objects, update; function CourseLine (p0, p1) { super(); this.p0 = p0; this.p1 = p1; objects = []; update(); } function addObject(obj, index, angle, elevation, bRotate) { objects.push({object:obj, angle:Number(angle), elevation:Number(elevation), index:index % 1, useRotation:((bRotate != null) ? (bRotate) : true)}); } function addCluster(cn, args, rotate) { var _local5 = arguments.splice(3); var _local3 = 0; while (_local3 < _local5.length) { var _local4 = {}; _local4.__proto__ = cn.prototype; cn.apply(_local4, args); addObject(_local4, _local5[_local3], _local5[_local3 + 1], _local5[_local3 + 2], rotate); _local3 = _local3 + 3; } } var xScale = 1; var yScale = 1; }
Symbol 707 MovieClip [__Packages.CourseSector] Frame 0
class CourseSector extends BB { var objects, world, depthRatio, target, screenX, screenY, screenRadius, arcLeft, arcRight, arcTop, arcBottom, outerLeftY, outerRightY, color, outsideColor, previous, next, index, targetTint; function CourseSector (world, x, y, z, radius) { super(); objects = []; this.x = x; this.y = y; this.z = z; this.world = world; this.radius = radius; } function setDisplay(x, y, depthRatio, frontDepthRatio, fogRatio) { this.depthRatio = depthRatio; if (!target) { addToScene(); } target.sprite._x = (screenX = x * depthRatio); target.sprite._y = (screenY = y * depthRatio); target.sprite._xscale = (target.sprite._yscale = ((screenRadius = depthRatio * radius)) * 2); var _local2 = target.drawClip; _local2.clear(); arcLeft = screenX - (screenRadius * xScale); arcRight = screenX + (screenRadius * xScale); arcTop = screenY - (screenRadius * yScale); arcBottom = screenY + (screenRadius * yScale); outerLeftY = screenY - (Math.abs(world.halfWidth + arcLeft) * outsideSlope); outerRightY = screenY - (Math.abs(world.halfWidth - arcRight) * outsideSlope); var _local4 = new RGB(color.r + ((world.fogColor.r - color.r) * fogRatio), color.g + ((world.fogColor.g - color.g) * fogRatio), color.b + ((world.fogColor.b - color.b) * fogRatio)); var _local3 = _local4.valueOf(); var _local8 = new RGB(outsideColor.r + ((world.outsideFogColor.r - outsideColor.r) * fogRatio), outsideColor.g + ((world.outsideFogColor.g - outsideColor.g) * fogRatio), outsideColor.b + ((world.outsideFogColor.b - outsideColor.b) * fogRatio)); var _local7 = new RGB(_local4.r * 0.9, _local4.g * 0.9, _local4.b); if (arcClosedFace) { var _local6 = world.camera.depthFocus / ((z + 1000) - world.camera.z); var _local10 = world.camera.depthFocus / ((z + 750) - world.camera.z); _local2 = target; _local2.clear(); _local2.beginFill(_local8); _local2.moveTo(arcLeft, screenY); _local2.curveTo(arcLeft, arcTop, screenX, arcTop); _local2.curveTo(arcRight, arcTop, arcRight, screenY); _local2.lineTo(world.halfWidth, screenY); _local2.lineTo(world.halfWidth, ((this.y - 800) - world.camera.y) * _local6); _local2.curveTo((this.x - world.camera.x) * _local10, (((this.y - radius) - 1600) - world.camera.y) * _local10, -world.halfWidth, ((this.y - 800) - world.camera.y) * _local6); _local2.lineTo(-world.halfWidth, screenY); _local2.endFill(); } if (arcClosed && (previous.arcClosed)) { drawClosedPipe(_local2, _local7, _local3, _local3, _local3, _local3); } else { drawOpenPipe(_local2, _local7, _local3, _local3, _local8); } } function drawClosedPipe(drawClip, lineColor, topLeftColor, topRightColor, bottomRightColor, bottomLeftColor) { var _local5 = world.camera; var _local19 = !previous.target; if (!_local19) { var _local7 = previous.radius; var _local3 = previous.screenX; var _local4 = previous.screenY; var _local11 = previous.arcLeft; var _local12 = previous.arcTop; var _local8 = previous.arcRight; var _local10 = previous.arcBottom; if (!next.inScene) { drawClip.beginFill(topLeftColor); drawClip.moveTo(_local11, _local4); drawClip.curveTo(_local11, _local12, _local3, _local12); drawClip.lineTo(screenX, screenY); drawClip.endFill(); drawClip.beginFill(topRightColor); drawClip.moveTo(_local8, _local4); drawClip.curveTo(_local8, _local12, _local3, _local12); drawClip.lineTo(screenX, screenY); drawClip.endFill(); drawClip.beginFill(bottomLeftColor); drawClip.moveTo(_local11, _local4); drawClip.curveTo(_local11, _local10, _local3, _local10); drawClip.lineTo(screenX, screenY); drawClip.endFill(); drawClip.beginFill(bottomRightColor); drawClip.moveTo(_local8, _local4); drawClip.curveTo(_local8, _local10, _local3, _local10); drawClip.lineTo(screenX, screenY); drawClip.endFill(); } else { drawClip.beginFill(topLeftColor); drawClip.moveTo(arcLeft, screenY); drawClip.curveTo(arcLeft, arcTop, screenX, arcTop); drawClip.lineTo(_local3, _local12); drawClip.curveTo(_local11, _local12, _local11, _local4); drawClip.endFill(); drawClip.beginFill(topRightColor); drawClip.moveTo(arcRight, screenY); drawClip.curveTo(arcRight, arcTop, screenX, arcTop); drawClip.lineTo(_local3, _local12); drawClip.curveTo(_local8, _local12, _local8, _local4); drawClip.endFill(); drawClip.beginFill(bottomLeftColor); drawClip.moveTo(arcLeft, screenY); drawClip.curveTo(arcLeft, arcBottom, screenX, arcBottom); drawClip.lineTo(_local3, _local10); drawClip.curveTo(_local11, _local10, _local11, _local4); drawClip.endFill(); drawClip.beginFill(bottomRightColor); drawClip.moveTo(arcRight, screenY); drawClip.curveTo(arcRight, arcBottom, screenX, arcBottom); drawClip.lineTo(_local3, _local10); drawClip.curveTo(_local8, _local10, _local8, _local4); drawClip.endFill(); } } else { var _local6 = ((z - _local5.z) - _local5.hither) / (z - previous.z); var _local9 = _local5.depthFocus / _local5.hither; var _local13 = xScale - ((xScale - previous.xScale) * _local6); var _local14 = yScale - ((yScale - previous.yScale) * _local6); var _local7 = (radius - ((radius - previous.radius) * _local6)) * _local9; var _local3 = ((x - ((x - previous.x) * _local6)) - _local5.x) * _local9; var _local4 = ((y - ((y - previous.y) * _local6)) - _local5.y) * _local9; var _local11 = _local3 - (_local7 * _local13); var _local12 = _local4 - (_local7 * _local14); var _local8 = _local3 + (_local7 * _local13); var _local10 = _local4 + (_local7 * _local14); drawClip.beginFill(topLeftColor); drawClip.moveTo(arcLeft, screenY); drawClip.curveTo(arcLeft, arcTop, screenX, arcTop); drawClip.lineTo(_local3, _local12); drawClip.lineTo(_local3, -world.halfHeight); drawClip.lineTo(-world.halfWidth, -world.halfHeight); drawClip.lineTo(-world.halfWidth, _local4); drawClip.lineTo(_local11, _local4); drawClip.endFill(); drawClip.beginFill(topRightColor); drawClip.moveTo(arcRight, screenY); drawClip.curveTo(arcRight, arcTop, screenX, arcTop); drawClip.lineTo(_local3, _local12); drawClip.lineTo(_local3, -world.halfHeight); drawClip.lineTo(world.halfWidth, -world.halfHeight); drawClip.lineTo(world.halfWidth, _local4); drawClip.lineTo(_local8, _local4); drawClip.endFill(); drawClip.beginFill(bottomLeftColor); drawClip.moveTo(arcLeft, screenY); drawClip.curveTo(arcLeft, arcBottom, screenX, arcBottom); drawClip.lineTo(_local3, _local10); drawClip.lineTo(_local3, world.halfHeight); drawClip.lineTo(-world.halfWidth, world.halfHeight); drawClip.lineTo(-world.halfWidth, _local4); drawClip.lineTo(_local11, _local4); drawClip.endFill(); drawClip.beginFill(bottomRightColor); drawClip.moveTo(arcRight, screenY); drawClip.curveTo(arcRight, arcBottom, screenX, arcBottom); drawClip.lineTo(_local3, _local10); drawClip.lineTo(_local3, world.halfHeight); drawClip.lineTo(world.halfWidth, world.halfHeight); drawClip.lineTo(world.halfWidth, _local4); drawClip.lineTo(_local8, _local4); drawClip.endFill(); } drawClip.lineStyle(0, lineColor); drawClip.moveTo(_local3, _local12); drawClip.lineTo(screenX, arcTop); drawClip.moveTo(_local3, _local10); drawClip.lineTo(screenX, arcBottom); drawClip.moveTo(_local11, _local4); drawClip.lineTo(arcLeft, screenY); drawClip.moveTo(_local8, _local4); drawClip.lineTo(arcRight, screenY); } function drawOpenPipe(drawClip, lineColor, leftSurfaceColor, rightSurfaceColor, outsideColor) { var _local15 = !previous.target; if (!_local15) { var _local9 = previous.radius; var _local4 = previous.screenX; var _local3 = previous.screenY; var _local8 = previous.arcLeft; var _local19 = previous.arcTop; var _local7 = previous.arcRight; var _local11 = previous.arcBottom; var _local14 = previous.outerLeftY; var _local13 = previous.outerRightY; drawClip.beginFill(leftSurfaceColor); drawClip.moveTo(arcLeft, screenY); drawClip.curveTo(arcLeft, arcBottom, screenX, arcBottom); drawClip.lineTo(_local4, _local11); drawClip.curveTo(_local8, _local11, _local8, _local3); drawClip.endFill(); drawClip.beginFill(rightSurfaceColor); drawClip.moveTo(arcRight, screenY); drawClip.curveTo(arcRight, arcBottom, screenX, arcBottom); drawClip.lineTo(_local4, _local11); drawClip.curveTo(_local7, _local11, _local7, _local3); drawClip.endFill(); } else { var _local5 = world.camera; var _local6 = ((z - _local5.z) - _local5.hither) / (z - previous.z); var _local10 = _local5.depthFocus / _local5.hither; var _local12 = xScale - ((xScale - previous.xScale) * _local6); var _local16 = yScale - ((yScale - previous.yScale) * _local6); var _local9 = (radius - ((radius - previous.radius) * _local6)) * _local10; var _local4 = ((x - ((x - previous.x) * _local6)) - _local5.x) * _local10; var _local3 = ((y - ((y - previous.y) * _local6)) - _local5.y) * _local10; var _local14 = _local3; var _local13 = _local3; var _local8 = _local4 - (_local9 * _local12); var _local7 = _local4 + (_local9 * _local12); var _local11 = _local3 + (_local9 * _local16); drawClip.beginFill(leftSurfaceColor); drawClip.moveTo(arcLeft, screenY); drawClip.curveTo(arcLeft, arcBottom, screenX, arcBottom); drawClip.lineTo(_local4, _local11); drawClip.lineTo(_local4, world.halfHeight); drawClip.lineTo(-world.halfWidth, world.halfHeight); drawClip.lineTo(-world.halfWidth, _local3); drawClip.lineTo(_local8, _local3); drawClip.endFill(); drawClip.beginFill(rightSurfaceColor); drawClip.moveTo(arcRight, screenY); drawClip.curveTo(arcRight, arcBottom, screenX, arcBottom); drawClip.lineTo(_local4, _local11); drawClip.lineTo(_local4, world.halfHeight); drawClip.lineTo(world.halfWidth, world.halfHeight); drawClip.lineTo(world.halfWidth, _local3); drawClip.lineTo(_local7, _local3); drawClip.endFill(); } drawClip.beginFill(outsideColor); if ((_local3 + Math.abs((_local7 - arcRight) * outsideSlope)) > screenY) { drawClip.moveTo(arcRight, screenY); drawClip.lineTo(_local7, _local3); drawClip.lineTo(world.halfWidth, _local13); drawClip.lineTo(world.halfWidth, outerRightY); } if ((_local3 + Math.abs((arcLeft - _local8) * outsideSlope)) > screenY) { drawClip.moveTo(arcLeft, screenY); drawClip.lineTo(_local8, _local3); drawClip.lineTo(-world.halfWidth, _local14); drawClip.lineTo(-world.halfWidth, outerLeftY); } drawClip.endFill(); drawClip.lineStyle(0, lineColor); drawClip.moveTo(_local4, _local11); drawClip.lineTo(screenX, arcBottom); drawClip.moveTo(_local8, _local3); drawClip.lineTo(arcLeft, screenY); drawClip.moveTo(_local7, _local3); drawClip.lineTo(arcRight, screenY); } function addObject(object) { if (!object.trackInSectorGrid) { return(undefined); } hasObjects = true; objects.push(object); } function removeObject(object) { var _local2 = objects.length - 1; while (_local2 > -1) { if (objects[_local2] == object) { objects.splice(_local2, 1); break; } _local2--; } hasObjects = objects.length > 0; } function addToScene() { target = world.display.attachMovie(assetName, "X" + index, BB.calculateDepth(z, 0, 0)); inScene = true; var _local2 = objects.length - 1; while (_local2 > -1) { objects[_local2].addToScene(); _local2--; } onAddToScene(); } function onAddToScene() { if (arcClosedFace) { targetTint = new Color(target.sprite.bottom); } else { targetTint = new Color(target.sprite); target.sprite.cover.swapDepths(255); target.sprite.cover.removeMovieClip(); } target.createEmptyMovieClip("drawClip", 10); if ((!arcClosed) && (random(2) == 0)) { var _local2 = target.sprite.attachMovie(outsideClutter, "house", 1000); var _local3 = Math.random() * 2000; _local2._x = (random(2) ? -1 : 1) * (_local3 + radius); _local2._y = (-(_local3 + 125)) * outsideSlope; _local2._xscale = ((_local2._x > 0) ? -100 : 100); } target.sprite.top._visible = arcClosed; } function removeFromScene() { target.swapDepths(255); target.removeMovieClip(); inScene = false; var _local2 = objects.length - 1; while (_local2 > -1) { objects[_local2].removeFromScene(); _local2--; } delete target; } function toString() { return("Course Sector " + index); } var hasObjects = false; var flipped = false; var x = 0; var y = 0; var z = 0; var radius = 200; var arcClosed = false; var arcClosedFace = false; var outsideSlope = 0.4; var inScene = false; var assetName = "Default Ring"; var outsideClutter = "CourseHouse"; var useTint = true; var style = 0; var xScale = 1; var yScale = 1; var targetTintTrans = {}; }
Symbol 708 MovieClip [__Packages.Background] Frame 0
class Background { var linkageID; function Background (linkageID, width, height, depth) { this.linkageID = linkageID; this.width = width; this.height = height; this.depth = depth; } function toString() { return("Background " + [linkageID, width, height, depth]); } var width = 0; var height = 0; var depth = 0; }
Symbol 709 MovieClip [__Packages.GenericObject] Frame 0
class GenericObject extends BB { var linkageID, target, world, updateDepth, onAddToScene, onRemoveFromScene, onChanged, screenX, screenY, onDisplay, objectSoundID; function GenericObject () { super(); } function update() { } function addToScene() { if (inScene || (!renderable)) { return(undefined); } if (linkageID != null) { target = world.display.attachMovie(linkageID, "O" + uniqueID, 0); } else { target = world.display.createEmptyMovieClip("O" + uniqueID, 0); } target.owner = this; updateDepth(); if (useRotation) { target._rotation = assetRotation; } inScene = true; onAddToScene(); } function removeFromScene() { if (!inScene) { return(undefined); } inScene = false; onRemoveFromScene(); target.swapDepths(1048575); target.removeMovieClip(); } function checkSectorLocation() { if ((z > sector.z) && (sector.next)) { sector.removeObject(this); do { if (!((sector = sector.next))) { break; } } while (z > sector.z); sector.addObject(this); } else if (sector.previous && (z <= sector.previous.z)) { sector.removeObject(this); do { if (!((sector = sector.previous))) { break; } } while (z <= sector.previous.z); sector.addObject(this); } } function moveTo(x, y, z) { if (((x == this.x) && (y == this.y)) && (z == this.z)) { return(undefined); } this.x = x; this.y = y; this.z = z; checkSectorLocation(); updateDepth(); onChanged(); } function moveBy(x, y, z) { if ((x || (y)) || (z)) { this.x = this.x + x; this.y = this.y + y; this.z = this.z + z; checkSectorLocation(); updateDepth(); onChanged(); } } function setAssetRotation(angle) { target._rotation = (assetRotation = angle); } function setDisplay(offsetX, offsetY, offsetZ, depthRatio) { if (!renderable) { return(undefined); } screenX = (target._x = offsetX * depthRatio); screenY = (target._y = offsetY * depthRatio); target._xscale = (target._yscale = (useMinScale ? (Math.max(depthRatio * 100, minScreenScale)) : (depthRatio * 100))); onDisplay(offsetX, offsetY, offsetZ, depthRatio); } function attachSound(soundID, altTarget) { var _local2 = new Sound((altTarget ? (altTarget) : (target))); _local2.attachSound(soundID); return(_local2); } function setObjectSound(linkageID, altTarget) { objectSoundID = linkageID; if (sounds[linkageID]) { return(undefined); } var _local3 = (sounds[linkageID] = attachSound(linkageID, _root)); _local3.done = true; _local3.onSoundComplete = function () { this.done = true; this.length = this.duration; }; } function playObjectSound() { var _local2 = sounds[objectSoundID]; var _local3 = _local2.position; if (((_local2.done || (_local2.lastKnownTime != _local3)) || (_local3 == 0)) || ((_local2.lastPlayAt + _local2.duration) < getTimer())) { _local2.lastKnownTime = _local3; _local2.lastPlayAt = getTimer(); _local2.start(); _local2.done = false; } } function toString() { return("Generic Object"); } var sector = 0; var trackInSectorGrid = true; var uniqueID = 0; var generatorDisplacement = 0; var sounds = {}; var x = 0; var y = 0; var z = 0; var radius = 50; var inScene = false; var useMinScale = false; var minScreenScale = 10; var renderable = true; var assetRotation = 0; var useRotation = true; var cullDistance = 3000; var collisionGroup = 0; var depthGroup = 1; static var soundsCreated = 0; }
Symbol 710 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var sectors, objects, backgrounds, effectsObjects, updateObjects, camera, display, createEmptyMovieClip, _width, _height, _xscale, _yscale, outsideFogColor, deadPreview, fogColor, width, height, halfWidth, halfHeight, levelSpline, currentVisibleMarker; function Game () { super(); sectors = new Array(); objects = new Array(); backgrounds = new Array(); effectsObjects = new Array(); updateObjects = new Array(); camera = new GameCamera(); addObject(camera); camera.update(); camera.moveTo(0, 0, 1); display = createEmptyMovieClip("display", 100); setSize(_width, _height); _xscale = 100; _yscale = 100; setFog(new RGB(62, 153, 255), 200, 4500, 0); outsideFogColor = new RGB(215, 215, 235); deadPreview.swapDepths(255); deadPreview.removeMovieClip(); } function addBackground(bg) { bg.target = display.attachMovie(bg.linkageID, "BG" + backgrounds.length, bg.depth); backgrounds.push(bg); backgrounds.sortOn(bg.depth, Array.NUMERIC); } function setFog(color, near, far, amount) { fogColor = color; fogDistanceNear = near; fogDistanceFar = far; fogAmount = Math.min(1, Math.max(Number(amount), 0)); } function setSize(width, height) { this.width = width; this.height = height; halfWidth = width * 0.5; halfHeight = height * 0.5; display._x = width * 0.5; display._y = height * 0.5; } function registerForUpdates(object) { if (object.___GU) { return(undefined); } object.___GU = true; updateObjects.push(object); } function removeFromUpdates(object) { var _local2 = updateObjects.length - 1; while (_local2 > -1) { if (updateObjects[_local2] == object) { updateObjects.splice(_local2, 1); } _local2--; } } function registerForEffects(object) { if (object.___EF) { return(undefined); } object.___EF = true; effectsObjects.push(object); } function addObject(object, x, y, z, marker) { objects.push(object); object.uniqueID = objectCount++; object.world = this; object.moveTo(x, y, z); if (!object.trackInSectorGrid) { return(undefined); } if (!marker) { marker = findMarker(z); } sectors[marker].addObject(object); object.sector = sectors[marker]; object.onAddToWorld(); if (object.inScene) { object.addToScene(); } } function removeObject(object) { var _local2 = objects.length; while (_local2 > -1) { if (objects[_local2] == object) { objects.splice(_local2, 1); } _local2--; } object.removeFromScene(); object.sector.removeObject(object); } function findMarker(z) { var _local2 = 0; var _local4 = sectors.length - 1; var _local3 = Math.round((_local4 - _local2) * 0.5); var _local6 = 0; if (z <= sectors[_local2].z) { return(0); } if (z >= sectors[_local4].z) { return(_local4); } while (true) { if ((z >= sectors[_local2].z) && (z < sectors[_local3].z)) { _local4 = _local3; _local3 = _local2 + Math.round((_local4 - _local2) * 0.5); } else { _local2 = _local3; _local3 = _local2 + Math.round((_local4 - _local2) * 0.5); } if ((_local2 == _local3) || (_local4 == _local3)) { return(_local4); } } } function finalizeLevel() { } function setLevelSpline(spline) { levelSpline = spline; } function update(elapsed) { var _local2 = updateObjects.length - 1; while (_local2 > -1) { updateObjects[_local2].onUpdate(elapsed); _local2--; } } function processLevel(maxSpan, range, flip) { if (!range) { range = maxSpan * 0.2; } var _local18 = 5; var _local21 = 0.01; levelSpline.flipped = flip; var _local19 = levelSpline.length; var _local7; var _local2; var _local3; var _local22; var _local23; var _local10 = new Vector(); var _local14 = 0; var _local9 = 0; while (_local9 < _local19) { _local3 = levelSpline.getPoint(_local9); if (_local2) { var _local12 = 0; _local10.loc(_local3.x - _local2.x, _local3.y - _local2.y, _local3.z - _local2.z); var _local6 = _local10.__get__magnitude(); var _local5 = _local21; while (_local12 < _local18) { if (Math.abs(_local6 - maxSpan) < range) { break; } if (_local14 != Math.floor(_local9)) { _local9 = Math.floor(_local9); _local5 = _local9 - _local9; _local3 = levelSpline.getPoint(_local9); break; } var _local16 = maxSpan / _local6; _local9 = _local9 - _local5; _local5 = (_local5 * maxSpan) / _local6; _local9 = _local9 + _local5; if (_local14 != Math.floor(_local9)) { continue; } _local3 = levelSpline.getPoint(_local9); _local10.loc(_local3.x - _local2.x, _local3.y - _local2.y, _local3.z - _local2.z); _local6 = _local10.magnitude; _local12 = _local12 + 1; } } _local22 = levelSpline.getRadius(_local9); _local7 = _local2; _local2 = levelSpline.getCourseSegment(this, _local9); _local2.index = sectors.length; _local2.color = levelSpline.getRGB(_local9); var _local15 = levelSpline.getAssetName(_local9); if (_local15 != null) { _local2.assetName = _local15; } if (((_local2.useTint = levelSpline[Math.floor(_local9)].useTint)) == null) { delete _local2.useTint; } _local2.worldIndex = _local9; _local2.span = new Vector(_local3.x - _local7.x, _local3.y - _local7.y, _local3.z - _local7.z); _local2.length = _local2.span.length; _local2.direction = _local2.span.getNormalized(); _local2.arcClosed = levelSpline[Math.floor(_local9)].arcClosed; _local2.arcClosedFace = (!_local7.arcClosed) && (_local2.arcClosed); _local7.next = _local2; _local2.previous = _local7; sectors.push(_local2); _local14 = Math.floor(_local9); _local9 = _local9 + _local21; } _local2 = sectors[0]; _local9 = 0; while (_local9 < _local19) { var _local17 = levelSpline[Math.floor(_local9)]; var _local8 = _local17.objects; if (_local8.length == 0) { } else { _local8.sortOnNumeric("index"); var _local13 = _local8.length; while (_local13-- , _local13 > -1) { var _local4 = _local8[_local13]; addObjectRelativeToSpline(_local4.object, _local9 + _local4.index, _local4.angle, _local4.elevation, _local4.useRotation, _local2); _local2 = _local4.object.sector; } } _local9++; } currentVisibleMarker = sectors[0]; } function addObjectRelativeToSpline(object, index, angle, elevation, useRotation, sector) { var _local3 = levelSpline.getPoint(index); var _local8 = levelSpline.getRadius(index); if (!sector) { sector = sectors[0]; } else { while (sector && (_local3.z < sector.z)) { sector = sector.previous; } } while (sector && (_local3.z > sector.z)) { sector = sector.next; } var _local6 = Math.sin((Number(angle + 90) / 180) * Math.PI) * sector.yScale; var _local5 = Math.cos((Number(angle + 90) / 180) * Math.PI) * sector.xScale; if (levelSpline.flipped) { _local5 = _local5 * -1; angle = ((Math.atan2(_local6, _local5) * 180) / Math.PI) - 90; } if (useRotation) { object.setAssetRotation(angle); object.up = new Point(-_local5, -_local6); } else { object.up = new Point(0, -1); } object.up.normalize(); object.right = object.up.cross(); addObject(object, _local3.x + (_local5 * (((_local8 - object.radius) - elevation) - object.generatorDisplacement)), _local3.y + (_local6 * (((_local8 - object.radius) - elevation) - object.generatorDisplacement)), _local3.z, sector.index); } function render() { while (currentVisibleMarker.previous && ((currentVisibleMarker.previous.z - camera.z) > camera.hither)) { currentVisibleMarker = currentVisibleMarker.previous; } if ((currentVisibleMarker.z - camera.z) < camera.hither) { currentVisibleMarker.removeFromScene(); while ((currentVisibleMarker = currentVisibleMarker.next)) { if ((currentVisibleMarker.z - camera.z) > camera.hither) { break; } currentVisibleMarker.removeFromScene(); } } var _local5; var _local8; var _local7; var _local2; var _local4 = currentVisibleMarker; var _local15 = new RGB(); var _local11 = 16777215 /* 0xFFFFFF */; while (_local4) { _local2 = _local4.z - camera.z; if (_local2 > camera.yon) { _local4.removeFromScene(); _local4 = _local4.next; if (_local4.target) { continue; } break; } var _local13 = Math.min(1, Math.max(0, (_local2 - fogDistanceNear) / fogDistanceFar)) * fogAmount; _local8 = _local4.x - camera.x; _local7 = _local4.y - camera.y; var _local12 = _local5; _local5 = camera.depthFocus / _local2; var _local14 = camera.depthFocus / (_local4.midPoint.z - camera.z); _local4.setDisplay(_local8, _local7, _local5, _local12, _local13); if (!_local4.arcClosed) { _local11 = Math.min(_local11, _local2); } if (_local4.hasObjects) { var _local3; var _local9 = _local4.objects; var _local10 = _local9.length - 1; while (_local10 > -1) { _local3 = _local9[_local10]; _local2 = _local3.z - camera.z; if (!((_local3.target._visible = (_local2 > camera.hither) && (_local2 < _local3.cullDistance)))) { } else { _local8 = _local3.x - camera.x; _local7 = _local3.y - camera.y; _local5 = camera.depthFocus / _local2; _local3.setDisplay(_local8, _local7, _local2, _local5); } _local10--; } } _local4 = _local4.next; } var _local10 = backgrounds.length - 1; while (_local10 > -1) { var _local6 = backgrounds[_local10]; if (!((_local6.target._visible = _local11 < 3000))) { } else { _local5 = camera.depthFocus / _local6.depth; _local6.target._x = Math.floor((-camera.x) * _local5); _local6.target._y = Math.floor((-camera.y) * _local5); _local6.target.swapDepths((65535 - (Math.floor(_local6.depth + camera.z) * 100)) + 2); } _local10--; } _local10 = effectsObjects.length - 1; while (_local10 > -1) { effectsObjects[_local10].onEffects(); _local10--; } updateAfterEvent(); } var fogDistanceNear = 200; var fogDistanceFar = 3000; var fogAmount = 0; var nearestSector = 0; var objectCount = 0; }
Symbol 711 MovieClip [__Packages.GameCamera] Frame 0
class GameCamera extends GenericObject { function GameCamera () { super(); } function Camera() { } function onChanged() { } function toString() { return("Camera"); } var hither = 9; var yon = 500; var depthFocus = 60; var trackInSectorGrid = false; var x = 0; var y = 0; var z = 0; }
Symbol 712 MovieClip [__Packages.Point] Frame 0
class Point { function Point (x, y) { if (x || (y)) { this.x = x; this.y = y; } } function dot(_p) { return(Math.sqrt((x * _p.x) + (y * _p.y))); } function cross(_p) { return(new Point(y, -x)); } function getNormalized() { var _local2 = Math.sqrt((x * x) + (y * y)); return(new Point(x / _local2, y / _local2)); } function get magnitude() { return(Math.sqrt((x * x) + (y * y))); } function get length() { return(Math.sqrt((x * x) + (y * y))); } function normalize() { var _local2 = Math.sqrt((x * x) + (y * y)); x = x / _local2; y = y / _local2; } function reverse() { x = x * -1; y = y * -1; } function zero() { delete x; delete y; } function toString() { return(((("Point (" + x) + ",") + y) + ")"); } var x = 0; var y = 0; }
Symbol 713 MovieClip [__Packages.GameNode] Frame 0
class GameNode extends GenericObject { var linkageID; function GameNode (onCrossCallBack, linkageID) { super(); if (onCrossCallBack != null) { onCross = onCrossCallBack; } if (linkageID != null) { this.linkageID = linkageID; } } function onCross() { } function onAddToScene() { radius = 10000; } var radius = 1; var collisionEnabled = true; var collisionGroup = BB.NODE; }
Symbol 714 MovieClip [__Packages.GameCheckPoint] Frame 0
class GameCheckPoint extends GameNode { var sound, attachSound, target, radius; function GameCheckPoint (value) { super(); this.value = value; } function onAddToWorld() { sound = attachSound("Checkpoint", _root); } function onAddToScene() { target.gotoAndStop("checkpoint"); radius = 10000; } function onCross(obj) { if (obj.keepTrackOfTime) { obj.timeRemaining = obj.timeRemaining + value; sound.start(); } } var linkageID = "BirdLine"; var value = 0; }
Symbol 715 MovieClip [__Packages.Collectable] Frame 0
class Collectable extends GenericObject { var collectedSound, setObjectSound, playObjectSound, awardValue, renderable, removeFromScene, linkageID; function Collectable () { super(); if (collectedSound != null) { setObjectSound(collectedSound, _root); } } function setCollected(collector) { playObjectSound(); awardValue(collector); collisionEnabled = false; collected = true; renderable = false; removeFromScene(); } function onAddToScene() { } function toString() { return("Collectable " + linkageID); } var collisionGroup = BB.COLLECTABLE; var collisionEnabled = true; var collected = false; var useMinScale = true; var generatorDisplacement = -25; }
Symbol 716 MovieClip [__Packages.GameLasers] Frame 0
class GameLasers extends Collectable { var world, effectTarget, uniqueID, targetObjects; function GameLasers () { super(); } function onAddToWorld() { if (!_root.PostVR_Lasers) { world.removeObject(this); } } function awardValue(obj) { obj.setSpecialItem(this); obj.vrSound.stop(); obj.vrSound.attachSound("magnet"); applyDisplay(obj); effectTarget = world.display.createEmptyMovieClip("Effects", BB.calculateDepth(obj.z + 100, uniqueID, 0)); } function applyDisplay(targetObject, offsetX, offsetY, offsetZ, depthRatio) { var _local1 = targetObject.target.sled; _local1.lasersLeft._visible = (_local1.lasersRight._visible = true); _local1.lasersLeft.gotoAndStop(targetObject.currentTurnFrame); _local1.lasersRight.gotoAndStop(targetObject.currentTurnFrame); } function removeDisplay(targetObject) { effectTarget.swapDepths(255); effectTarget.removeMovieClip(); targetObject.removeSpecialItem(); targetObject.vrSound.stop(); } function update(sled, elapsed) { power = power - (drain * elapsed); if (power <= 0) { removeDisplay(sled); return(undefined); } var _local5; var _local2; var _local4 = sled.sector; targetObjects = []; while (_local4) { _local5 = _local4.objects; var _local6 = _local5.length; var _local3 = 0; while (_local3 < _local6) { _local2 = _local5[_local3]; if ((_local2.collisionGroup & BB.DESTROYABLE) && (!_local2.destroyed)) { if ((_local2.z - sled.z) > range) { break; } if (((_local2.power = _local2.power - (strength * elapsed))) <= 0) { _local2.destroy(); } targetObjects.push(_local2); } _local3++; } if (_local4.z > (sled.z + range)) { break; } _local4 = _local4.next; } if (targetObjects.length) { sled.vrSound.start(0, 10000); } else { sled.vrSound.stop(); } } function renderEffects(object) { effectTarget.clear(); effectTarget.lineStyle(2, 16711680); var _local2 = targetObjects.length; while (_local2-- , _local2 > -1) { effectTarget.moveTo(object.screenX, object.screenY); effectTarget.lineTo(targetObjects[_local2].screenX, targetObjects[_local2].screenY); } effectTarget.swapDepths(object.target.getDepth() - 2); } var value = 0; var collisionGroup = BB.LASERS; var linkageID = "Lasers"; var collectedSound = "VR"; var power = 1200; var drain = 100; var range = 1000; var strength = 1000; }
Symbol 717 MovieClip [__Packages.Sled] Frame 0
class Sled extends GenericObject { var velocity, surfacePlane, up, shadow, world, target, vrSound, vrOpen, sledSound, onMessage, specialItem, oldX, x, oldY, y, oldZ, z, sector, checkSectorLocation, updateDepth, shadowX, shadowY, shadowLeftX, shadowLeftY, shadowRightX, shadowRightY, currentTurnFrame; function Sled (linkageID) { super(); velocity = new Vector(0, 300, 300); surfacePlane = new Point(1, 0); up = new Point(0, 1); if (linkageID != null) { this.linkageID = linkageID; } } function onAddToScene() { shadow = world.display.attachMovie(shadowLinkageID, "BS", target.getDepth() - 1); vrSound = new Sound(target); vrOpen = new Sound(target); vrOpen.attachSound("VRDeploy"); sledSound = new Sound(target.createEmptyMovieClip("SledSound", 10)); sledSound.attachSound("SledSound"); sledSound.start(0, 16777215); sledSound.setVolume(0); world.registerForEffects(this); } function onRemoveFromScene() { shadow.swapDepths(0); shadow.removeMovieClip(); stopAllSounds(); vrSound.stop(); vrOpen.stop(); sledSound.stop(); } function repairDamage(value) { damage = Math.max(damage - value, 0); } function takeDamage(ammount) { damage = damage + ammount; if (damage >= maxDamage) { onMessage("damage"); } } function collectLetter(value, letterNumber) { addPoints(value); letters = letters | (1 << letterNumber); } function addPoints(value) { score = score + value; } function setSpecialItem(newSpecialItem) { if (specialItem) { vrSound.stop(); specialItem = null; } vrOpen.start(); specialItem = newSpecialItem; } function removeSpecialItem() { specialItem = null; hideSpecialItems(); } function hideSpecialItems() { var _local2 = target.sled; _local2.magnetLeft._visible = false; _local2.magnetRight._visible = false; _local2.lasersLeft._visible = false; _local2.lasersRight._visible = false; } function onCollision(object) { var _local3 = object.collisionGroup; if (_local3 & BB.NODE) { object.onCross(this); } else if (_local3 & BB.COLLECTABLE) { object.setCollected(this); } else { object.onCollision(this); } } function checkCollisions(from, to) { var _local4 = []; var _local2; while (from && (from != to.next)) { _local4 = _local4.concat(from.objects); from = from.next; } var _local11 = x - oldX; var _local10 = y - oldY; var _local9 = z - oldZ; var _local8; var _local3 = _local4.length - 1; while (_local3 > -1) { _local2 = _local4[_local3]; if ((_local2 == this) || (!_local2.collisionEnabled)) { } else if (((collisionGroup & _local2.collisionGroup) && (_local2.z >= oldZ)) && (_local2.z <= z)) { _local8 = (_local2.z - oldZ) / _local9; var _local7 = _local2.x - (oldX + (_local11 * _local8)); var _local6 = _local2.y - (oldY + (_local10 * _local8)); if (Math.sqrt((_local7 * _local7) + (_local6 * _local6)) < (_local4[_local3].radius + radius)) { onCollision(_local4[_local3]); } } _local3--; } } function updateTime(elapsed) { if (!keepTrackOfTime) { return(undefined); } raceTime = raceTime + elapsed; timeRemaining = timeRemaining - elapsed; if (timeRemaining < 0) { onMessage("timeout"); } } function update(elapsed, xShift, yShift, zShift) { updatePosition(elapsed, xShift, yShift, zShift); updateTime(elapsed); if (specialItem) { specialItem.update(this, elapsed); } sledSound.setVolume(Math.min((currentSpeed / 4000) * 100, 35)); } function finishRace() { keepTrackOfTime = false; inMotion = false; onMessage("finish"); } function setElevated(elevated) { this.elevated = elevated; if (elevated) { radius = radius * 2; target.sled.blades._y = target.sled.blades._y + 25; } else { target.sled.blades._y = target.sled.blades._y - 25; delete radius; } } function updatePosition(elapsed, xShift, yShift, zShift) { var _local23 = elapsed; var _local18 = sector; if (inMotion) { currentSpeed = currentSpeed + ((((((0.5 * zShift) + 1) * 650) + (10 * sector.direction.y)) - currentSpeed) * elapsed); } else { currentSpeed = currentSpeed + ((-currentSpeed) * elapsed); } currentSpeed = Math.min(maxSpeed, currentSpeed); velocity.z = velocity.z + (((currentSpeed * sector.direction.z) - velocity.z) * elapsed); oldZ = z; oldY = y; oldX = x; z = z + (velocity.z * elapsed); var _local22 = z - oldZ; if (isOnGround) { velocity.x = velocity.x + ((((currentSpeed * sector.direction.x) + (((surfacePlane.x * xShift) * velocity.z) * 8)) - velocity.x) * elapsed); velocity.y = velocity.y + (((((currentSpeed * sector.direction.y) + (((surfacePlane.y * xShift) * velocity.z) * 8)) + (800 * sector.yScale)) - velocity.y) * elapsed); } else { velocity.y = velocity.y + (2400 * elapsed); } var _local10 = x + (velocity.x * elapsed); var _local11 = y + (velocity.y * elapsed); _local18 = sector; if (sector) { checkSectorLocation(); } checkCollisions(_local18, sector); var _local7 = (z - sector.previous.z) / (sector.z - sector.previous.z); var _local6 = (sector.previous.radius + ((sector.radius - sector.previous.radius) * _local7)) - radius; var _local8 = sector.previous.xScale + ((sector.xScale - sector.previous.xScale) * _local7); var _local12 = sector.previous.yScale + ((sector.yScale - sector.previous.yScale) * _local7); var _local3 = sector.previous.x + ((sector.x - sector.previous.x) * _local7); var _local5 = sector.previous.y + ((sector.y - sector.previous.y) * _local7); var _local16 = new Point((_local10 - _local3) / _local8, (_local11 - _local5) / _local12); var _local19 = _local16.magnitude; up = _local16.getNormalized(); surfacePlane = up.cross(); if (((!sector.arcClosed) || (!sector.previous.arcClosed)) && (_local11 < _local5)) { if (isOnGround) { } velocity.x = sector.direction.x * velocity.__get__magnitude(); _local10 = Math.min(Math.max(_local10, _local3 - (_local6 * _local8)), _local3 + (_local6 * _local8)); isOnGround = false; } else if ((isOnGround = _local19 > _local6)) { _local10 = _local3 + ((up.x * _local6) * _local8); _local11 = _local5 + ((up.y * _local6) * _local12); target._rotation = (Math.atan2(surfacePlane.y / _local8, surfacePlane.x / _local12) * 180) / 3.14; } x = _local10; y = _local11; updateDepth(); var _local13 = Math.pow(_local6 + radius, 2); var _local9 = x - _local3; var _local17 = Math.sqrt(_local13 - (_local9 * _local9)); var _local15 = _local9 - radius; var _local21 = Math.sqrt(_local13 - (_local15 * _local15)); var _local14 = _local9 + radius; var _local20 = Math.sqrt(_local13 - (_local14 * _local14)); var _local4 = sector.yScale; shadowX = _local3 + _local9; shadowY = (_local5 + (_local17 * _local4)) + ((1 - _local4) * radius); shadowLeftX = _local3 + _local15; shadowLeftY = (_local5 + (_local21 * _local4)) + ((1 - _local4) * radius); shadowRightX = _local3 + _local14; shadowRightY = (_local5 + (_local20 * _local4)) + ((1 - _local4) * radius); return(undefined); } function onDisplay(offsetX, offsetY, offsetZ, depthRatio) { shadow.swapDepths(target.getDepth() - 1); shadow.clear(); shadow.beginFill(world.fogColor.valueOf()); var _local3 = world.camera.depthFocus / (offsetZ + 10); var _local6 = world.camera.depthFocus / (offsetZ + 5); var _local5 = world.camera.x; var _local4 = world.camera.y; var _local10 = shadowX - _local5; var _local8 = shadowY - _local4; var _local9 = shadowLeftX - _local5; var _local7 = shadowLeftY - _local4; var _local12 = shadowRightX - _local5; var _local11 = shadowRightY - _local4; var _local17 = (shadowX - _local5) * depthRatio; var _local16 = (shadowY - _local4) * depthRatio; shadow.moveTo(_local10 * depthRatio, _local8 * depthRatio); shadow.curveTo(_local9 * depthRatio, _local7 * depthRatio, _local9 * _local6, _local7 * _local6); shadow.curveTo(_local9 * _local3, _local7 * _local3, _local10 * _local3, _local8 * _local3); shadow.curveTo(_local12 * _local3, _local11 * _local3, _local12 * _local6, _local11 * _local6); shadow.curveTo(_local12 * depthRatio, _local11 * depthRatio, _local10 * depthRatio, _local8 * depthRatio); var _local13 = (velocity.x * surfacePlane.x) + (velocity.y * surfacePlane.y); var _local15 = Math.max(-maxDisplayTurn, Math.min(maxDisplayTurn, ((Math.atan2(velocity.z, _local13 * 0.4) * 180) / Math.PI) - 90)); if (currentTurnFrame == ((currentTurnFrame = centerFrame - Math.round(_local15 / turnDegreePerFrame)))) { return(undefined); } target.sled.gotoAndStop(currentTurnFrame); target.sled.blades.gotoAndStop(currentTurnFrame); hideSpecialItems(); specialItem.applyDisplay(this, offsetX, offsetY, offsetZ, depthRatio); } function onEffects() { specialItem.renderEffects(this); } function toString() { return("Sled"); } var linkageID = "Sled"; var shadowLinkageID = "SledShadow"; var turnMultiplier = 4; var depthGroup = 2; var collisionGroup = BB.ALL; var radius = 25; var isOnGround = false; var maxDamage = 150; var damage = 0; var score = 0; var letters = 0; var lives = 0; var raceTime = 0; var timeRemaining = 0; var elevated = false; var inMotion = true; var maxSpeed = 4000; var messagesDisabled = false; var keepTrackOfTime = true; var currentSpeed = 0; var targetFrame = 4; var centerFrame = 4; var turnDegreePerFrame = 15; var maxDisplayTurn = 45; }
Symbol 718 MovieClip [__Packages.GameLetter] Frame 0
class GameLetter extends Collectable { var letterNumber, target; function GameLetter (letterNumber) { super(); this.letterNumber = letterNumber; } function onAddToScene() { target.gotoAndStop(letterNumber + 1); } function awardValue(obj) { obj.collectLetter(value, letterNumber); } function toString() { return("Letter"); } var collectedSound = "GameLetterSound"; var linkageID = "GameLetters"; var value = 1000; var collisionGroup = BB.LETTER; var useRotation = false; }
Symbol 719 MovieClip [__Packages.GameBoostPad] Frame 0
class GameBoostPad extends GenericObject { var setObjectSound, playObjectSound, sector, right, nearLeft, x, y, z, nearRight, farLeft, farCenter, farRight, arrowTip, world, target; function GameBoostPad () { super(); setObjectSound(collisionSound, _root); } function onCollision(obj) { playObjectSound(); obj.currentSpeed = Math.min((obj.currentSpeed = obj.currentSpeed + 600), 6000); obj.velocity.length = obj.velocity.length + 1600; } function onAddToWorld() { radius = 50; var _local3 = (right.x * sector.xScale) * radius; var _local2 = (right.y * sector.yScale) * radius; nearLeft = new Vector(x - _local3, y - _local2, z); nearRight = new Vector(x + _local3, y + _local2, z); farLeft = new Vector((x - _local3) + (sector.direction.x * radius), (y - _local2) + (sector.direction.y * radius), z + (sector.direction.z * radius)); farCenter = new Vector(x + (sector.direction.x * radius), y + (sector.direction.y * radius), z + (sector.direction.z * radius)); farRight = new Vector((x + _local3) + (sector.direction.x * radius), (y + _local2) + (sector.direction.y * radius), z + (sector.direction.z * radius)); arrowTip = new Vector(x + ((sector.direction.x * radius) * 2), y + ((sector.direction.y * radius) * 2), z + ((sector.direction.z * radius) * 2)); radius = 100; } function setDisplay(offsetX, offsetY, offsetZ, depthRatio) { var _local2 = world.camera; var _local3 = _local2.depthFocus / (farRight.z - _local2.z); var _local5 = _local2.depthFocus / (arrowTip.z - _local2.z); target.clear(); target.beginFill(16772608); target.lineStyle(0, 15654144); target.moveTo((nearLeft.x - _local2.x) * depthRatio, (nearLeft.y - _local2.y) * depthRatio); target.lineTo((farCenter.x - _local2.x) * _local3, (farCenter.y - _local2.y) * _local3); target.lineTo((nearRight.x - _local2.x) * depthRatio, (nearRight.y - _local2.y) * depthRatio); target.lineTo((farRight.x - _local2.x) * _local3, (farRight.y - _local2.y) * _local3); target.lineTo((arrowTip.x - _local2.x) * _local5, (arrowTip.y - _local2.y) * _local5); target.lineTo((farLeft.x - _local2.x) * _local3, (farLeft.y - _local2.y) * _local3); target.lineTo((nearLeft.x - _local2.x) * depthRatio, (nearLeft.y - _local2.y) * depthRatio); target.endFill(); } var collisionGroup = BB.ELEMENT; var collisionEnabled = true; var collisionSound = "SpeedBoost"; var useRotation = false; var radius = 0; }
Symbol 720 MovieClip [__Packages.GameFinishLine] Frame 0
class GameFinishLine extends GameNode { var target, radius; function GameFinishLine () { super(); } function onAddToScene() { target.gotoAndStop("finish"); radius = 10000; } function onCross(object) { if (object.keepTrackOfTime) { object.finishRace(); } } var linkageID = "BirdLine"; }
Symbol 721 MovieClip [__Packages.GamePoint] Frame 0
class GamePoint extends Collectable { var linkageID, value, setObjectSound; function GamePoint (type) { super(); switch (type) { case LOW_VALUE : default : linkageID = "PointLowValue"; value = 250; collectedSound = "Point Small"; break; case HIGH_VALUE : linkageID = "PointHighValue"; value = 1000; collectedSound = "Point Large"; setObjectSound("Point Large", _root); } } function awardValue(obj) { obj.addPoints(value); } static var LOW_VALUE = 0; static var MEDIUM_VALUE = 1; static var HIGH_VALUE = 2; var collisionGroup = BB.POINTS; var collectedSound = "Point Small"; }
Symbol 722 MovieClip [__Packages.FlyingCargo] Frame 0
class FlyingCargo extends GenericObject { var watch, world, sector, x, y, z, target, addToScene, checkSectorLocation, updateDepth; function FlyingCargo (watch) { super(); this.watch = watch; } function onAddToWorld() { world.registerForUpdates(this); } function onAddToScene() { } function onRemoveFromScene() { world.removeFromUpdates(this); world.removeObject(this); } function followCourse(elapsed, move) { var _local5 = sector; var _local3 = new Vector(x - offsetX, y - offsetY, z - offsetZ); while (move > 0) { var _local4 = new Vector(_local5.x - x, _local5.y - y, _local5.z - z); var _local6 = _local4.length; if (_local6 > move) { _local3.x = _local3.x + (sector.direction.x * move); _local3.y = _local3.y + (sector.direction.y * move); _local3.z = _local3.z + (sector.direction.z * move); move = 0; } else { _local3.x = _local3.x + _local4.x; _local3.y = _local3.y + _local4.y; _local3.z = _local3.z + _local4.z; _local5 = _local5.next; move = move - _local6; } } x = _local3.x + offsetX; y = _local3.y + offsetY; z = _local3.z + offsetZ; } function dropCargo() { target.cargo._visible = false; var _local2 = sector; var _local3 = 0; var _local5 = 0; while (_local5 < 10) { var _local4 = new GamePoint(GamePoint.HIGH_VALUE); world.addObject(_local4, _local2.previous.x + (_local2.direction.x * _local3), ((_local2.previous.y + _local2.radius) - 25) + (_local2.direction.y * _local3), _local2.previous.z + (_local2.direction.z * _local3), _local2.index); _local4.addToScene(); _local3 = _local3 + 200; if (_local3 > _local2.length) { _local3 = _local3 % _local2.length; _local2 = _local2.next; } _local5++; } fixedToCourse = false; offsetX = (random(2) ? 100 : -100); } function onUpdate(elapsed) { time = time + elapsed; var _local3 = (watch.currentSpeed + 400) * elapsed; if (fixedToCourse) { y = y + ((-offsetY) + ((offsetY = offsetY - (40 * elapsed)))); followCourse(elapsed, _local3); if (z > (watch.z + 1000)) { dropCargo(); } } else { x = x + ((-offsetX) + ((offsetX = offsetX + (offsetX * elapsed)))); y = y + ((-offsetY) + ((offsetY = offsetY - (400 * elapsed)))); z = z + (((1000 - Math.abs(offsetX * 0.1)) - Math.abs(offsetY * 0.1)) * elapsed); target._rotation = target._rotation + ((((offsetX > 0) ? 45 : -45) - target._rotation) * elapsed); } if (z > (world.camera.z + world.camera.hither)) { addToScene(); } checkSectorLocation(); updateDepth(); } var linkageID = "Flying Bird"; var inMotion = true; var fixedToCourse = true; var offsetX = 0; var offsetY = 0; var offsetZ = 0; var depthGroup = 2; var cullDistance = 6000; var time = 0; var dist = 0; }
Symbol 723 MovieClip [__Packages.Flash] Frame 0
class Flash { function Flash () { } static function setTimeout(fn, timeout) { TimeoutsCreated++; return((arguments.id = setInterval(callTimeout, timeout, arguments))); } static function clearTimeout(id) { clearInterval(id); } static function callTimeout(data) { clearInterval(data.id); var _local2 = data[0]; data = data.splice(2); _local2.apply(null, data); } static var TimeoutsCreated = 0; }
Symbol 724 MovieClip [__Packages.GameBlades] Frame 0
class GameBlades extends Collectable { var world; function GameBlades () { super(); } function onAddToWorld() { if (!_root.PostVR_Blades) { world.removeObject(this); } } function awardValue(obj) { obj.vrSound.stop(); obj.setSpecialItem(this); obj.setElevated(true); } function update(object, elapsed) { power = power - (drain * elapsed); if (power <= 0) { object.setElevated(false); object.removeSpecialItem(); return(undefined); } } var value = 0; var collisionGroup = BB.BLADES; var linkageID = "Blades"; var collectedSound = "VR"; var power = 12; var drain = 1; }
Symbol 725 MovieClip [__Packages.Obstacle] Frame 0
class Obstacle extends GenericObject { var setObjectSound, linkageID, removeFromScene, playObjectSound, x, target; function Obstacle () { super(); } function onAddToScene() { setObjectSound(collisionSound + (((collisionGroup & BB.SMALL) != 0) ? " small" : " tall"), _root); } function onRemoveFromScene() { } function toString() { return("Obstacle" + linkageID); } function destroy() { destroyed = true; collisionEnabled = false; removeFromScene(); } function onCollision(obj) { if (obj.elevated && (collisionGroup & BB.SMALL)) { return(undefined); } playObjectSound(); obj.currentSpeed = obj.currentSpeed * 0.9; var _local3 = (obj.x - x) / (radius + obj.radius); obj.velocity.x = obj.velocity.x + (obj.velocity.z * _local3); obj.velocity.z = obj.velocity.z * (0.5 - (1 - _local3)); obj.takeDamage(damageAmmount); collisionEnabled = disableAfterCollision; target.gotoAndPlay("Collision"); } var collisionSound = "obstacle"; var collisionGroup = BB.OBSTACLE; var collisionEnabled = true; var disableAfterCollision = false; var radius = 25; var power = 500; var damageAmmount = 30; var destroyed = false; }
Symbol 726 MovieClip [__Packages.RockPile] Frame 0
class RockPile extends Obstacle { var objectSize, collisionGroup, linkageID; function RockPile (size) { super(); objectSize = (size ? (size) : (BB.SHORT)); collisionGroup = collisionGroup | objectSize; if (objectSize & BB.SHORT) { linkageID = "RockPileShort"; } else { linkageID = "RockPileTall"; } } }
Symbol 727 MovieClip [__Packages.SnowPile] Frame 0
class SnowPile extends Obstacle { var objectSize, collisionGroup, linkageID; function SnowPile (size) { super(); objectSize = (size ? (size) : (BB.SHORT)); collisionGroup = collisionGroup | objectSize; if (objectSize & BB.SHORT) { linkageID = "IceWallShort"; } else { linkageID = "IceWallTall"; } } }
Symbol 728 MovieClip [__Packages.PalmTree] Frame 0
class PalmTree extends Obstacle { var objectSize, collisionGroup, linkageID; function PalmTree (size) { super(); objectSize = (size ? (size) : (BB.SHORT)); collisionGroup = collisionGroup | objectSize; if (objectSize & BB.SHORT) { linkageID = "PalmTreeSmall"; } else { linkageID = "PalmTreeTall"; } } }
Symbol 729 MovieClip [__Packages.GameMagnet] Frame 0
class GameMagnet extends Collectable { var world, targetObjects; function GameMagnet () { super(); } function onAddToWorld() { if (!_root.PostVR_Magnets) { world.removeObject(this); } } function awardValue(obj) { obj.setSpecialItem(this); obj.vrSound.stop(); obj.vrSound.attachSound("magnet"); obj.vrSound.start(0, 10000); applyDisplay(obj); } function applyDisplay(targetObject, offsetX, offsetY, offsetZ, depthRatio) { var _local1 = targetObject.target.sled; _local1.magnetLeft._visible = (_local1.magnetRight._visible = true); _local1.magnetLeft.gotoAndStop(targetObject.currentTurnFrame); _local1.magnetRight.gotoAndStop(targetObject.currentTurnFrame); } function removeDisplay(targetObject) { targetObject.vrSound.stop(); targetObject.removeSpecialItem(); } function update(sled, elapsed) { power = power - (drain * elapsed); if (power <= 0) { removeDisplay(sled); return(undefined); } targetObjects = []; var _local8; var _local2; var _local6 = sled.sector.previous; var _local3 = new Vector(); var _local9; var _local7 = strength * elapsed; while (_local6) { _local8 = _local6.objects; var _local5 = _local8.length; while (_local5-- , _local5 > -1) { _local2 = _local8[_local5]; if ((!_local2.collected) && (_local2.collisionGroup & BB.MAGNETIC_CHARGE)) { if ((_local2.z - sled.z) > range) { break; } _local3.loc(sled.x - _local2.x, sled.y - _local2.y, sled.z - _local2.z); _local9 = _local3.length; if (_local9 < _local7) { _local2.setCollected(sled); } else { _local3.__set__length(_local7); _local2.moveBy(_local3.x, _local3.y, _local3.z); targetObjects.push(_local2); } } } if (_local6.z > (sled.z + range)) { break; } _local6 = _local6.next; } } function renderEffects(object) { } var value = 0; var collisionGroup = BB.MAGNETS; var linkageID = "Magnets"; var collectedSound = "VR"; var power = 12; var drain = 1; var range = 1000; var strength = 1400; }
Symbol 730 MovieClip [__Packages.GameCargo] Frame 0
class GameCargo extends GameNode { var world, x, sector, y, z; function GameCargo () { super(); } function onAddToWorld() { if (!_root.PostVR_Burst) { world.removeObject(this); } x = sector.x; y = sector.y; z = sector.z; } function onCross(sled) { world.addObject(new FlyingCargo(sled), sector.previous.x, (sector.previous.y + sector.previous.radius) - 300, sector.previous.z, sector.previous.index); } }
Symbol 731 MovieClip [__Packages.GameHealth] Frame 0
class GameHealth extends Collectable { function GameHealth () { super(); } function awardValue(collectingObject) { collectingObject.repairDamage(value); } var collisionGroup = BB.HEALTH; var value = 50; var linkageID = "Health"; var collectedSound = "HealthSound"; }
Symbol 732 MovieClip [__Packages.GameInterface] Frame 0
class GameInterface extends MovieClip { var specialDisplay, tfTrackTime, tfScore, tfLives, message, bestTimes, watchObject, avatar, score, lives, timeRemaining, maxDamage, letters, damage, specialItem, raceTime, raceTimeDisplay, damageBar, menu, menuDisplay, onMenuOpen, onMenuClose; function GameInterface () { super(); specialDisplay._visible = false; setMenuEnabled(true); } function setOpenTextFieldColor(hexValue) { tfLives.textColor = (tfScore.textColor = (tfTrackTime.textColor = hexValue)); } function showScreen(id, time) { message.play(); _root.messageName = id; } function showRecordTime(record) { bestTimes.gotoAndPlay("intro"); bestTimes.character.gotoAndStop(record.name); bestTimes.value = _global.formatTime(record.time); } function hideRecordTime() { bestTimes.gotoAndPlay("outro"); } function showLetters() { } function hideLetters() { } function watch(obj, characterName) { watchObject = obj; avatar.gotoAndStop(characterName); score = watchObject.score; lives = "X" + watchObject.lives; timeRemaining = watchObject.timeRemaining; setRaceTime(watchObject.raceTime); maxDamage = watchObject.maxDamage; setDamage(watchObject.damage); letters = 0; } function update(elapsed) { if (score != watchObject.score) { score = watchObject.score; } if (damage != watchObject.damage) { setDamage(watchObject.damage); } if (letters != watchObject.letters) { setLetters(watchObject.letters); } if (specialItem != watchObject.specialItem) { setNewSpecialItem(watchObject.specialItem); } else if (specialItem) { setSpecialValue(specialItem.power); } setRaceTime(watchObject.raceTime); setTimeRemaining(watchObject.timeRemaining); } function setTimeRemaining(value) { if (timeRemaining == Math.ceil(value)) { return(undefined); } timeRemaining = Math.ceil(value); } function setRaceTime(value) { if (raceTime == ((raceTime = Math.floor(value * 10) * 0.1))) { return(undefined); } raceTimeDisplay = _global.formatTime(value); } function setDamage(damage) { this.damage = damage; damageBar.setValue(1 - (damage / maxDamage)); } function setSpecialValue(value) { specialDisplay.value.setValue(value); } function setNewSpecialItem(newSpecialItem) { specialItem = newSpecialItem; if (specialItem) { specialDisplay._visible = true; specialDisplay.value.maxValue = specialItem.power; setSpecialValue(specialItem.power); switch (specialItem.collisionGroup) { case BB.MAGNETS : specialDisplay.gotoAndStop(1); break; case BB.BLADES : specialDisplay.gotoAndStop(2); break; case BB.LASERS : specialDisplay.gotoAndStop(3); } } else { specialDisplay._visible = false; } } function setLetters(letters) { this.letters = letters; } function setMenuEnabled(enabled) { menu.enabled = enabled; } function showMenu() { menuDisplay.gotoAndPlay("Intro"); onMenuOpen(); setMenuEnabled(false); } function hideMenu() { setMenuEnabled(true); menuDisplay.gotoAndStop(1); onMenuClose(); } }
Symbol 81 MovieClip Frame 7
stop();
Symbol 89 MovieClip Frame 4
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 171 MovieClip [PointHighValue] Frame 1
if (!winterExpired) { gotoAndStop (3); } else { gotoAndStop(random(2) + 1); }
Symbol 179 MovieClip [PointLowValue] Frame 1
if (!winterExpired) { gotoAndStop (3); } else { gotoAndStop(random(2) + 1); }
Symbol 191 MovieClip [Health] Frame 1
gotoAndStop(random(_totalframes) + 1);
Symbol 234 MovieClip [Flying Bird] Frame 1
if (_parent == _root) { stop(); }
Symbol 234 MovieClip [Flying Bird] Frame 2
stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 15
stop();
Symbol 257 MovieClip Frame 25
stop();
Symbol 257 MovieClip Frame 35
stop();
Symbol 257 MovieClip Frame 45
stop();
Symbol 257 MovieClip Frame 50
stop();
Symbol 258 MovieClip [DinoStart] Frame 4
play();
Symbol 258 MovieClip [DinoStart] Frame 8
stop();
Symbol 258 MovieClip [DinoStart] Frame 18
play();
Symbol 275 MovieClip [BirdLine] Frame 1
stop();
Symbol 320 MovieClip Frame 7
stop();
Symbol 358 MovieClip Frame 7
stop();
Symbol 362 MovieClip [Bobsled Game Stage] Frame 1
#initclip 37 Object.registerClass("Bobsled Game Stage", Game); #endinitclip
Symbol 369 MovieClip [SimpleProgressBar] Frame 1
#initclip 39 function SimpleProgressBar() { } Object.registerClass("SimpleProgressBar", SimpleProgressBar); var p = ((SimpleProgressBar.prototype = new MovieClip())); p.value = 0; p.maxValue = 1; p.setValue = function (newValue) { this.value = Math.max(0, Math.min(this.maxValue, newValue)); this.display._xscale = (this.value / this.maxValue) * 100; }; #endinitclip
Symbol 381 MovieClip Frame 1
stop();
Symbol 389 Button
on (release) { showMenu(); }
Symbol 397 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 3
stop();
Symbol 416 MovieClip Frame 10
stop();
Symbol 416 MovieClip Frame 17
stop();
Symbol 416 MovieClip Frame 24
stop();
Symbol 416 MovieClip Frame 34
stop();
Instance of Symbol 416 MovieClip "message" in Symbol 417 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_root.messageName); }
Symbol 434 MovieClip Frame 20
stop();
Symbol 435 MovieClip Frame 1
stop();
Symbol 435 MovieClip Frame 2
play();
Symbol 435 MovieClip Frame 7
stop();
Symbol 449 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 5
play();
Symbol 455 MovieClip Frame 14
stop();
Symbol 455 MovieClip Frame 24
play();
Symbol 475 MovieClip Frame 1
stop();
Symbol 475 MovieClip Frame 2
stop();
Symbol 478 MovieClip Frame 1
stop();
Symbol 478 MovieClip Frame 2
stop();
Symbol 481 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 2
stop();
Symbol 482 MovieClip Frame 1
stop();
Symbol 482 MovieClip Frame 2
stop();
Symbol 485 MovieClip Frame 1
stop();
Symbol 485 MovieClip Frame 2
stop();
Symbol 486 MovieClip Frame 1
var letters = _parent._parent.letters; if (letters & 1) { mc0.nextFrame(); } if (letters & 2) { mc1.nextFrame(); } if (letters & 4) { mc2.nextFrame(); } if (letters & 8) { mc3.nextFrame(); } if (letters & 16) { mc4.nextFrame(); } if (letters & 32) { mc5.nextFrame(); } if (letters & 64) { mc6.nextFrame(); }
Symbol 493 MovieClip Frame 9
stop();
Symbol 495 Button
on (release) { _root.quitGame(); }
Symbol 505 MovieClip Frame 9
stop();
Symbol 506 Button
on (release) { gotoAndStop ("Help"); }
Symbol 510 MovieClip Frame 9
stop();
Symbol 511 Button
on (release) { _parent.hideMenu(); }
Symbol 528 Button
on (release) { _parent._parent.hideMenu(); }
Symbol 542 MovieClip Frame 9
stop();
Symbol 543 Button
on (release) { nextFrame(); }
Symbol 544 MovieClip Frame 1
stop();
Symbol 586 MovieClip Frame 1
if (winterExpired) { nextFrame(); } else { stop(); }
Symbol 587 MovieClip Frame 9
stop();
Symbol 588 Button
on (release) { prevFrame(); }
Symbol 603 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 11
stop();
Symbol 606 MovieClip [Game Interface] Frame 1
#initclip 38 Object.registerClass("Game Interface", GameInterface); #endinitclip stop();
Symbol 607 MovieClip Frame 7
this.swapDepths(1048575); this.removeMovieClip();
Symbol 637 MovieClip Frame 5
stop();
Symbol 638 Button
on (release) { _root.startNextLevel(); }
Symbol 663 MovieClip Frame 9
stop();
Symbol 664 Button
on (release) { _root.playAgain(); }
Symbol 677 MovieClip Frame 1
stop();
Symbol 682 MovieClip Frame 16
stop();
Symbol 683 Button
on (release) { _root.playAgain(); }
Symbol 695 MovieClip Frame 1
gotoAndStop(_root.currentCharacter);
Symbol 696 MovieClip Frame 16
stop();

Library Items

Symbol 1 Sound [VRDeploy]
Symbol 2 Sound [VR]
Symbol 3 Sound [SpeedBoost]
Symbol 4 Sound [sledSound]
Symbol 5 Sound [Point Small]
Symbol 6 Sound [Point Large]
Symbol 7 Sound [obstacle tall]
Symbol 8 Sound [obstacle small]
Symbol 9 Sound [magnet]
Symbol 10 Sound [Lose Life]
Symbol 11 Sound [healthSound]
Symbol 12 Sound [GameLetterSound]
Symbol 13 Sound [finishRace]
Symbol 14 Sound [Checkpoint]
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:18 20
Symbol 17 GraphicUsed by:18
Symbol 18 ButtonUses:16 17Used by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [RecorderNode]Uses:15 18 16 19
Symbol 21 FontUsed by:22 23 24 62 63 64 366 370 374 386 399 405 408 414 439 440 452 491 503 508 514 525 526 536 545 568 576 578 592 595 599 617 618 619 622 633 661 668 672 675 680 685 689
Symbol 22 EditableTextUses:21Used by:65
Symbol 23 EditableTextUses:21Used by:65
Symbol 24 EditableTextUses:21Used by:65
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:61
Symbol 27 GraphicUsed by:61
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:34
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:34 695
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClipUses:29 31 33Used by:61 398 449
Symbol 35 GraphicUsed by:61
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:42
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:42 695
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:37 39 41Used by:61 398 449
Symbol 43 GraphicUsed by:61
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:61 449
Symbol 46 GraphicUsed by:61
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:61
Symbol 49 GraphicUsed by:61
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:61 449
Symbol 52 GraphicUsed by:61
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:61 449
Symbol 55 GraphicUsed by:61
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:61 449
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:26 27 34 35 42 43 45 46 48 49 51 52 54 55 57 58 60Used by:65
Symbol 62 EditableTextUses:21Used by:65
Symbol 63 EditableTextUses:21Used by:65
Symbol 64 EditableTextUses:21Used by:65
Symbol 65 MovieClip [ScoreBoard Rank Box]Uses:22 23 24 61 62 63 64
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [Square]Uses:66Used by:361 369 607
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [CourseHouse]Uses:68Used by:Timeline
Symbol 697 MovieClip [__Packages.PerformanceTest]
Symbol 698 MovieClip [__Packages.Vector]
Symbol 699 MovieClip [__Packages.RGB]
Symbol 700 MovieClip [__Packages.BB]
Symbol 701 MovieClip [__Packages.GameLevel]
Symbol 702 MovieClip [__Packages.Course]
Symbol 703 MovieClip [__Packages.Splines3d.Bezier]
Symbol 704 MovieClip [__Packages.CourseBezier]
Symbol 705 MovieClip [__Packages.Splines3d.Line]
Symbol 706 MovieClip [__Packages.CourseLine]
Symbol 707 MovieClip [__Packages.CourseSector]
Symbol 708 MovieClip [__Packages.Background]
Symbol 709 MovieClip [__Packages.GenericObject]
Symbol 710 MovieClip [__Packages.Game]
Symbol 711 MovieClip [__Packages.GameCamera]
Symbol 712 MovieClip [__Packages.Point]
Symbol 713 MovieClip [__Packages.GameNode]
Symbol 714 MovieClip [__Packages.GameCheckPoint]
Symbol 715 MovieClip [__Packages.Collectable]
Symbol 716 MovieClip [__Packages.GameLasers]
Symbol 717 MovieClip [__Packages.Sled]
Symbol 718 MovieClip [__Packages.GameLetter]
Symbol 719 MovieClip [__Packages.GameBoostPad]
Symbol 720 MovieClip [__Packages.GameFinishLine]
Symbol 721 MovieClip [__Packages.GamePoint]
Symbol 722 MovieClip [__Packages.FlyingCargo]
Symbol 723 MovieClip [__Packages.Flash]
Symbol 724 MovieClip [__Packages.GameBlades]
Symbol 725 MovieClip [__Packages.Obstacle]
Symbol 726 MovieClip [__Packages.RockPile]
Symbol 727 MovieClip [__Packages.SnowPile]
Symbol 728 MovieClip [__Packages.PalmTree]
Symbol 729 MovieClip [__Packages.GameMagnet]
Symbol 730 MovieClip [__Packages.GameCargo]
Symbol 731 MovieClip [__Packages.GameHealth]
Symbol 732 MovieClip [__Packages.GameInterface]
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClip [BG Bedrock Day]Uses:71Used by:Timeline
Symbol 73 GraphicUsed by:81
Symbol 74 GraphicUsed by:81
Symbol 75 GraphicUsed by:81
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:81
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:73 74 75 77 78 79 80Used by:156 320 358
Symbol 82 GraphicUsed by:89
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:89 110
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:89 97 110 116
Symbol 87 GraphicUsed by:89 110
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:82 84 86 87 88Used by:156 320 358
Symbol 90 GraphicUsed by:97
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:97 116
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:90 86 91 93 94 95 96Used by:156 320 358
Symbol 98 GraphicUsed by:156
Symbol 99 GraphicUsed by:100 128
Symbol 100 MovieClipUses:99Used by:128 156
Symbol 101 GraphicUsed by:156
Symbol 102 GraphicUsed by:103 128
Symbol 103 MovieClipUses:102Used by:128 156
Symbol 104 GraphicUsed by:156
Symbol 105 GraphicUsed by:106 128
Symbol 106 MovieClipUses:105Used by:128 156
Symbol 107 GraphicUsed by:156
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:86 108 84 87 109Used by:156 320 358
Symbol 111 GraphicUsed by:116
Symbol 112 GraphicUsed by:116
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:111 86 112 113 93 114 115Used by:156 320 358
Symbol 117 GraphicUsed by:156
Symbol 118 GraphicUsed by:156
Symbol 119 GraphicUsed by:156
Symbol 120 GraphicUsed by:156
Symbol 121 GraphicUsed by:156
Symbol 122 GraphicUsed by:156
Symbol 123 GraphicUsed by:156
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 ButtonUses:124 100 125 103 126 127 106 99 102 105Used by:156
Symbol 129 GraphicUsed by:156
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:156
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:156
Symbol 134 GraphicUsed by:156
Symbol 135 GraphicUsed by:156
Symbol 136 GraphicUsed by:156
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:156
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:156
Symbol 141 GraphicUsed by:156
Symbol 142 GraphicUsed by:156
Symbol 143 GraphicUsed by:156
Symbol 144 GraphicUsed by:156
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:156
Symbol 147 GraphicUsed by:156
Symbol 148 GraphicUsed by:156
Symbol 149 GraphicUsed by:156
Symbol 150 GraphicUsed by:156
Symbol 151 GraphicUsed by:156
Symbol 152 GraphicUsed by:156
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:81 89 97 98 100 101 103 104 106 107 110 116 117 118 119 120 121 122 123 128 129 131 133 134 135 136 138 140 141 142 143 144 146 147 148 149 150 151 152 153 154 155Used by:157
Symbol 157 MovieClip [Bobsled Fred]Uses:156Used by:Timeline
Symbol 158 MovieClipUsed by:163
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:161
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClipUses:161Used by:163
Symbol 163 MovieClipUses:158 162Used by:164
Symbol 164 MovieClip [Default Ring]Uses:163Used by:Timeline
Symbol 165 BitmapUsed by:166 176
Symbol 166 GraphicUses:165Used by:171
Symbol 167 BitmapUsed by:168 177
Symbol 168 GraphicUses:167Used by:171
Symbol 169 BitmapUsed by:170 178
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClip [PointHighValue]Uses:166 168 170Used by:Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:174
Symbol 174 MovieClip [Rib Ring]Uses:173Used by:Timeline
Symbol 175 MovieClip [SledShadow]Used by:Timeline
Symbol 176 GraphicUses:165Used by:179
Symbol 177 GraphicUses:167Used by:179
Symbol 178 GraphicUses:169Used by:179
Symbol 179 MovieClip [PointLowValue]Uses:176 177 178Used by:Timeline
Symbol 180 GraphicUsed by:191
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:191
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:191
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:191
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:191
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClip [Health]Uses:180 182 184 186 188 190Used by:Timeline
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [IceWallTall]Uses:192Used by:Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClip [IceWallShort]Uses:194Used by:Timeline
Symbol 196 GraphicUsed by:200
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:200 202
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip [PalmTreeTall]Uses:196 198 199Used by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip [PalmTreeSmall]Uses:201 198Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClip [RockPileTall]Uses:203Used by:Timeline
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [RockPileShort]Uses:205Used by:Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:209
Symbol 209 MovieClip [Blades]Uses:208Used by:381  Timeline
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:213 216
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:211 212Used by:214
Symbol 214 MovieClip [Magnets]Uses:213Used by:381  Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:211 215Used by:217
Symbol 217 MovieClip [Lasers]Uses:216Used by:381  Timeline
Symbol 218 GraphicUsed by:234
Symbol 219 GraphicUsed by:224
Symbol 220 FontUsed by:221 360
Symbol 221 TextUses:220Used by:224
Symbol 222 GraphicUsed by:224
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:219 221 222 223Used by:234
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:234 275
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:234
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:234 275
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:234
Symbol 233 SoundUsed by:234
Symbol 234 MovieClip [Flying Bird]Uses:218 224 226 228 230 232 233Used by:Timeline
Symbol 235 GraphicUsed by:258
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:257
Symbol 238 GraphicUsed by:257
Symbol 239 GraphicUsed by:242
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:242
Symbol 242 MovieClipUses:239 241Used by:257
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:257
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:257
Symbol 247 FontUsed by:248 252 253
Symbol 248 TextUses:247Used by:257
Symbol 249 SoundUsed by:257
Symbol 250 FontUsed by:251
Symbol 251 TextUses:250Used by:257
Symbol 252 TextUses:247Used by:257
Symbol 253 TextUses:247Used by:257
Symbol 254 FontUsed by:255
Symbol 255 TextUses:254Used by:257
Symbol 256 SoundUsed by:257
Symbol 257 MovieClipUses:237 238 242 244 246 248 249 251 252 253 255 256Used by:258
Symbol 258 MovieClip [DinoStart]Uses:235 257Used by:Timeline
Symbol 259 GraphicUsed by:265
Symbol 260 GraphicUsed by:265
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:265 482
Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip [GameLetters]Uses:259 260 262 263 264Used by:Timeline
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:275
Symbol 268 FontUsed by:269 274 487
Symbol 269 TextUses:268Used by:275
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:275
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:275
Symbol 274 TextUses:268Used by:275
Symbol 275 MovieClip [BirdLine]Uses:267 269 271 226 230 273 274Used by:Timeline
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:278
Symbol 278 MovieClip [BG Bedrock Dusk]Uses:277Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClip [BG Bedrock Night]Uses:280Used by:Timeline
Symbol 282 GraphicUsed by:320
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:306 320
Symbol 285 GraphicUsed by:320
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:306 320
Symbol 288 GraphicUsed by:320
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:306 320
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:306 320
Symbol 293 GraphicUsed by:320
Symbol 294 GraphicUsed by:320
Symbol 295 GraphicUsed by:320
Symbol 296 GraphicUsed by:320
Symbol 297 GraphicUsed by:320
Symbol 298 GraphicUsed by:320
Symbol 299 GraphicUsed by:320
Symbol 300 GraphicUsed by:320
Symbol 301 GraphicUsed by:320
Symbol 302 GraphicUsed by:320
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:306
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:287 304 284 305 290 292Used by:320
Symbol 307 GraphicUsed by:320
Symbol 308 GraphicUsed by:320
Symbol 309 GraphicUsed by:320
Symbol 310 GraphicUsed by:320
Symbol 311 GraphicUsed by:320
Symbol 312 GraphicUsed by:320
Symbol 313 GraphicUsed by:320
Symbol 314 GraphicUsed by:320
Symbol 315 GraphicUsed by:320
Symbol 316 GraphicUsed by:320
Symbol 317 GraphicUsed by:320
Symbol 318 GraphicUsed by:320
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:81 89 97 282 284 285 287 288 290 292 293 294 110 116 295 296 297 298 299 300 301 302 306 307 308 309 310 311 312 313 314 315 316 317 318 319Used by:321
Symbol 321 MovieClip [Bobsled Barney]Uses:320Used by:Timeline
Symbol 322 GraphicUsed by:358
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:345 358
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:345 358
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:345 358
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:345 358
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:345 358
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:345 358
Symbol 335 GraphicUsed by:358
Symbol 336 GraphicUsed by:358
Symbol 337 GraphicUsed by:358
Symbol 338 GraphicUsed by:358
Symbol 339 GraphicUsed by:358
Symbol 340 GraphicUsed by:358
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Instance Names

"gameStage"Frame 14Symbol 362 MovieClip [Bobsled Game Stage]
"gameDisplay"Frame 15Symbol 606 MovieClip [Game Interface]
"scoreboard"Frame 27Symbol 641 MovieClip
"recorderNode"Symbol 20 MovieClip [RecorderNode] Frame 1Symbol 18 Button
"player"Symbol 65 MovieClip [ScoreBoard Rank Box] Frame 1Symbol 61 MovieClip
"blades"Symbol 156 MovieClip Frame 1Symbol 81 MovieClip
"magnetRight"Symbol 156 MovieClip Frame 1Symbol 89 MovieClip
"lasersRight"Symbol 156 MovieClip Frame 1Symbol 97 MovieClip
"magnetLeft"Symbol 156 MovieClip Frame 1Symbol 110 MovieClip
"lasersLeft"Symbol 156 MovieClip Frame 1Symbol 116 MovieClip
"magnetLeft"Symbol 156 MovieClip Frame 4Symbol 110 MovieClip
"lasersLeft"Symbol 156 MovieClip Frame 4Symbol 116 MovieClip
"magnetRight"Symbol 156 MovieClip Frame 5Symbol 89 MovieClip
"lasersRight"Symbol 156 MovieClip Frame 5Symbol 97 MovieClip
"sled"Symbol 157 MovieClip [Bobsled Fred] Frame 1Symbol 156 MovieClip
"bottom"Symbol 163 MovieClip Frame 1Symbol 158 MovieClip
"top"Symbol 163 MovieClip Frame 1Symbol 158 MovieClip
"cover"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"sprite"Symbol 164 MovieClip [Default Ring] Frame 1Symbol 163 MovieClip
"mc"Symbol 174 MovieClip [Rib Ring] Frame 1Symbol 173 MovieClip
"cargo"Symbol 234 MovieClip [Flying Bird] Frame 1Symbol 224 MovieClip
"countdown"Symbol 258 MovieClip [DinoStart] Frame 4Symbol 257 MovieClip
"xxxxxx"Symbol 275 MovieClip [BirdLine] Frame 1Symbol 230 MovieClip
"blades"Symbol 320 MovieClip Frame 1Symbol 81 MovieClip
"magnetRight"Symbol 320 MovieClip Frame 1Symbol 89 MovieClip
"lasersRight"Symbol 320 MovieClip Frame 1Symbol 97 MovieClip
"magnetLeft"Symbol 320 MovieClip Frame 1Symbol 110 MovieClip
"lasersLeft"Symbol 320 MovieClip Frame 1Symbol 116 MovieClip
"magnetLeft"Symbol 320 MovieClip Frame 4Symbol 110 MovieClip
"lasersLeft"Symbol 320 MovieClip Frame 4Symbol 116 MovieClip
"magnetRight"Symbol 320 MovieClip Frame 5Symbol 89 MovieClip
"lasersRight"Symbol 320 MovieClip Frame 5Symbol 97 MovieClip
"sled"Symbol 321 MovieClip [Bobsled Barney] Frame 1Symbol 320 MovieClip
"blades"Symbol 358 MovieClip Frame 1Symbol 81 MovieClip
"magnetRight"Symbol 358 MovieClip Frame 1Symbol 89 MovieClip
"lasersRight"Symbol 358 MovieClip Frame 1Symbol 97 MovieClip
"magnetLeft"Symbol 358 MovieClip Frame 1Symbol 110 MovieClip
"lasersLeft"Symbol 358 MovieClip Frame 1Symbol 116 MovieClip
"magnetLeft"Symbol 358 MovieClip Frame 4Symbol 110 MovieClip
"lasersLeft"Symbol 358 MovieClip Frame 4Symbol 116 MovieClip
"magnetRight"Symbol 358 MovieClip Frame 5Symbol 89 MovieClip
"lasersRight"Symbol 358 MovieClip Frame 5Symbol 97 MovieClip
"sled"Symbol 359 MovieClip [Bobsled Dino] Frame 1Symbol 358 MovieClip
"deadPreview"Symbol 362 MovieClip [Bobsled Game Stage] Frame 1Symbol 361 MovieClip
"display"Symbol 369 MovieClip [SimpleProgressBar] Frame 1Symbol 67 MovieClip [Square]
"value"Symbol 381 MovieClip Frame 1Symbol 369 MovieClip [SimpleProgressBar]
"character"Symbol 398 MovieClip Frame 1Symbol 34 MovieClip
"character"Symbol 398 MovieClip Frame 2Symbol 42 MovieClip
"character"Symbol 398 MovieClip Frame 3Symbol 397 MovieClip
"message"Symbol 417 MovieClip Frame 1Symbol 416 MovieClip
"display"Symbol 435 MovieClip Frame 2Symbol 434 MovieClip
"character"Symbol 455 MovieClip Frame 5Symbol 449 MovieClip
"mc6"Symbol 486 MovieClip Frame 1Symbol 475 MovieClip
"mc5"Symbol 486 MovieClip Frame 1Symbol 478 MovieClip
"mc4"Symbol 486 MovieClip Frame 1Symbol 481 MovieClip
"mc3"Symbol 486 MovieClip Frame 1Symbol 482 MovieClip
"mc2"Symbol 486 MovieClip Frame 1Symbol 482 MovieClip
"mc1"Symbol 486 MovieClip Frame 1Symbol 478 MovieClip
"mc0"Symbol 486 MovieClip Frame 1Symbol 485 MovieClip
"tfRemaining"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 366 EditableText
"damageBar"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 369 MovieClip [SimpleProgressBar]
"tfScore"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 370 EditableText
"tfTrackTime"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 374 EditableText
"specialDisplay"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 381 MovieClip
"menu"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 389 Button
"avatar"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 398 MovieClip
"tfLives"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 399 EditableText
"message"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 435 MovieClip
"bestTimes"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 455 MovieClip
"menuDisplay"Symbol 606 MovieClip [Game Interface] Frame 1Symbol 605 MovieClip
"character"Symbol 696 MovieClip Frame 1Symbol 695 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "VRDeploy"
ExportAssets (56)Timeline Frame 1Symbol 2 as "VR"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SpeedBoost"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sledSound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Point Small"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Point Large"
ExportAssets (56)Timeline Frame 1Symbol 7 as "obstacle tall"
ExportAssets (56)Timeline Frame 1Symbol 8 as "obstacle small"
ExportAssets (56)Timeline Frame 1Symbol 9 as "magnet"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Lose Life"
ExportAssets (56)Timeline Frame 1Symbol 11 as "healthSound"
ExportAssets (56)Timeline Frame 1Symbol 12 as "GameLetterSound"
ExportAssets (56)Timeline Frame 1Symbol 13 as "finishRace"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Checkpoint"
ExportAssets (56)Timeline Frame 1Symbol 20 as "RecorderNode"
ExportAssets (56)Timeline Frame 1Symbol 65 as "ScoreBoard Rank Box"
ExportAssets (56)Timeline Frame 1Symbol 67 as "Square"
ExportAssets (56)Timeline Frame 1Symbol 69 as "CourseHouse"
ExportAssets (56)Timeline Frame 1Symbol 697 as "__Packages.PerformanceTest"
ExportAssets (56)Timeline Frame 1Symbol 698 as "__Packages.Vector"
ExportAssets (56)Timeline Frame 1Symbol 699 as "__Packages.RGB"
ExportAssets (56)Timeline Frame 1Symbol 700 as "__Packages.BB"
ExportAssets (56)Timeline Frame 1Symbol 701 as "__Packages.GameLevel"
ExportAssets (56)Timeline Frame 1Symbol 702 as "__Packages.Course"
ExportAssets (56)Timeline Frame 1Symbol 703 as "__Packages.Splines3d.Bezier"
ExportAssets (56)Timeline Frame 1Symbol 704 as "__Packages.CourseBezier"
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ExportAssets (56)Timeline Frame 1Symbol 710 as "__Packages.Game"
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ExportAssets (56)Timeline Frame 1Symbol 713 as "__Packages.GameNode"
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ExportAssets (56)Timeline Frame 1Symbol 715 as "__Packages.Collectable"
ExportAssets (56)Timeline Frame 1Symbol 716 as "__Packages.GameLasers"
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ExportAssets (56)Timeline Frame 1Symbol 731 as "__Packages.GameHealth"
ExportAssets (56)Timeline Frame 1Symbol 732 as "__Packages.GameInterface"
ExportAssets (56)Timeline Frame 7Symbol 72 as "BG Bedrock Day"
ExportAssets (56)Timeline Frame 7Symbol 157 as "Bobsled Fred"
ExportAssets (56)Timeline Frame 7Symbol 164 as "Default Ring"
ExportAssets (56)Timeline Frame 7Symbol 171 as "PointHighValue"
ExportAssets (56)Timeline Frame 7Symbol 174 as "Rib Ring"
ExportAssets (56)Timeline Frame 7Symbol 175 as "SledShadow"
ExportAssets (56)Timeline Frame 7Symbol 179 as "PointLowValue"
ExportAssets (56)Timeline Frame 7Symbol 191 as "Health"
ExportAssets (56)Timeline Frame 7Symbol 193 as "IceWallTall"
ExportAssets (56)Timeline Frame 7Symbol 195 as "IceWallShort"
ExportAssets (56)Timeline Frame 7Symbol 200 as "PalmTreeTall"
ExportAssets (56)Timeline Frame 7Symbol 202 as "PalmTreeSmall"
ExportAssets (56)Timeline Frame 7Symbol 204 as "RockPileTall"
ExportAssets (56)Timeline Frame 7Symbol 206 as "RockPileShort"
ExportAssets (56)Timeline Frame 7Symbol 209 as "Blades"
ExportAssets (56)Timeline Frame 7Symbol 214 as "Magnets"
ExportAssets (56)Timeline Frame 7Symbol 217 as "Lasers"
ExportAssets (56)Timeline Frame 7Symbol 234 as "Flying Bird"
ExportAssets (56)Timeline Frame 7Symbol 258 as "DinoStart"
ExportAssets (56)Timeline Frame 7Symbol 265 as "GameLetters"
ExportAssets (56)Timeline Frame 7Symbol 275 as "BirdLine"
ExportAssets (56)Timeline Frame 7Symbol 278 as "BG Bedrock Dusk"
ExportAssets (56)Timeline Frame 7Symbol 281 as "BG Bedrock Night"
ExportAssets (56)Timeline Frame 7Symbol 321 as "Bobsled Barney"
ExportAssets (56)Timeline Frame 7Symbol 359 as "Bobsled Dino"
ExportAssets (56)Timeline Frame 7Symbol 69 as "CourseHouse"
ExportAssets (56)Timeline Frame 8Symbol 72 as "BG Bedrock Day"
ExportAssets (56)Timeline Frame 8Symbol 157 as "Bobsled Fred"
ExportAssets (56)Timeline Frame 8Symbol 164 as "Default Ring"
ExportAssets (56)Timeline Frame 8Symbol 171 as "PointHighValue"
ExportAssets (56)Timeline Frame 8Symbol 174 as "Rib Ring"
ExportAssets (56)Timeline Frame 8Symbol 175 as "SledShadow"
ExportAssets (56)Timeline Frame 8Symbol 179 as "PointLowValue"
ExportAssets (56)Timeline Frame 8Symbol 191 as "Health"
ExportAssets (56)Timeline Frame 8Symbol 193 as "IceWallTall"
ExportAssets (56)Timeline Frame 8Symbol 195 as "IceWallShort"
ExportAssets (56)Timeline Frame 8Symbol 200 as "PalmTreeTall"
ExportAssets (56)Timeline Frame 8Symbol 202 as "PalmTreeSmall"
ExportAssets (56)Timeline Frame 8Symbol 204 as "RockPileTall"
ExportAssets (56)Timeline Frame 8Symbol 206 as "RockPileShort"
ExportAssets (56)Timeline Frame 8Symbol 209 as "Blades"
ExportAssets (56)Timeline Frame 8Symbol 214 as "Magnets"
ExportAssets (56)Timeline Frame 8Symbol 217 as "Lasers"
ExportAssets (56)Timeline Frame 8Symbol 234 as "Flying Bird"
ExportAssets (56)Timeline Frame 8Symbol 258 as "DinoStart"
ExportAssets (56)Timeline Frame 8Symbol 265 as "GameLetters"
ExportAssets (56)Timeline Frame 8Symbol 275 as "BirdLine"
ExportAssets (56)Timeline Frame 8Symbol 278 as "BG Bedrock Dusk"
ExportAssets (56)Timeline Frame 8Symbol 281 as "BG Bedrock Night"
ExportAssets (56)Timeline Frame 8Symbol 321 as "Bobsled Barney"
ExportAssets (56)Timeline Frame 8Symbol 359 as "Bobsled Dino"
ExportAssets (56)Timeline Frame 8Symbol 69 as "CourseHouse"
ExportAssets (56)Timeline Frame 14Symbol 67 as "Square"
ExportAssets (56)Timeline Frame 14Symbol 362 as "Bobsled Game Stage"
ExportAssets (56)Timeline Frame 15Symbol 362 as "Bobsled Game Stage"
ExportAssets (56)Timeline Frame 15Symbol 67 as "Square"
ExportAssets (56)Timeline Frame 15Symbol 369 as "SimpleProgressBar"
ExportAssets (56)Timeline Frame 15Symbol 214 as "Magnets"
ExportAssets (56)Timeline Frame 15Symbol 369 as "SimpleProgressBar"
ExportAssets (56)Timeline Frame 15Symbol 209 as "Blades"
ExportAssets (56)Timeline Frame 15Symbol 369 as "SimpleProgressBar"
ExportAssets (56)Timeline Frame 15Symbol 217 as "Lasers"
ExportAssets (56)Timeline Frame 15Symbol 369 as "SimpleProgressBar"
ExportAssets (56)Timeline Frame 15Symbol 606 as "Game Interface"
ExportAssets (56)Timeline Frame 15Symbol 67 as "Square"
ExportAssets (56)Timeline Frame 15Symbol 67 as "Square"
ExportAssets (56)Timeline Frame 15Symbol 67 as "Square"
ExportAssets (56)Timeline Frame 15Symbol 67 as "Square"
ExportAssets (56)Timeline Frame 15Symbol 67 as "Square"
ExportAssets (56)Timeline Frame 15Symbol 67 as "Square"
ExportAssets (56)Timeline Frame 16Symbol 362 as "Bobsled Game Stage"
ExportAssets (56)Timeline Frame 16Symbol 606 as "Game Interface"
ExportAssets (56)Timeline Frame 17Symbol 362 as "Bobsled Game Stage"
ExportAssets (56)Timeline Frame 17Symbol 606 as "Game Interface"
ExportAssets (56)Timeline Frame 18Symbol 362 as "Bobsled Game Stage"
ExportAssets (56)Timeline Frame 18Symbol 606 as "Game Interface"
ExportAssets (56)Timeline Frame 19Symbol 362 as "Bobsled Game Stage"
ExportAssets (56)Timeline Frame 19Symbol 606 as "Game Interface"
ExportAssets (56)Timeline Frame 20Symbol 362 as "Bobsled Game Stage"
ExportAssets (56)Timeline Frame 20Symbol 606 as "Game Interface"

Labels

"reset"Frame 4
"loader"Frame 10
"game"Frame 15
"scoreboard"Frame 27
"gameWin"Frame 36
"gameLose"Frame 44
"neutral"Symbol 34 MovieClip Frame 5
"sad"Symbol 34 MovieClip Frame 9
"happy"Symbol 34 MovieClip Frame 13
"neutral"Symbol 42 MovieClip Frame 5
"sad"Symbol 42 MovieClip Frame 9
"happy"Symbol 42 MovieClip Frame 13
"red"Symbol 65 MovieClip [ScoreBoard Rank Box] Frame 5
"num3"Symbol 257 MovieClip Frame 9
"num2"Symbol 257 MovieClip Frame 19
"num1"Symbol 257 MovieClip Frame 29
"go"Symbol 257 MovieClip Frame 39
"finish"Symbol 275 MovieClip [BirdLine] Frame 1
"checkpoint"Symbol 275 MovieClip [BirdLine] Frame 4
"neutral"Symbol 397 MovieClip Frame 5
"sad"Symbol 397 MovieClip Frame 9
"happy"Symbol 397 MovieClip Frame 13
"fred"Symbol 398 MovieClip Frame 1
"barney"Symbol 398 MovieClip Frame 2
"dino"Symbol 398 MovieClip Frame 3
"finishrace"Symbol 416 MovieClip Frame 3
"timeout"Symbol 416 MovieClip Frame 10
"damage"Symbol 416 MovieClip Frame 17
"finishracebest"Symbol 416 MovieClip Frame 24
"all_letters"Symbol 416 MovieClip Frame 34
"off"Symbol 455 MovieClip Frame 1
"intro"Symbol 455 MovieClip Frame 5
"on"Symbol 455 MovieClip Frame 14
"outro"Symbol 455 MovieClip Frame 24
"up"Symbol 544 MovieClip Frame 1
"winter"Symbol 586 MovieClip Frame 1
"fruity"Symbol 586 MovieClip Frame 2
"off"Symbol 605 MovieClip Frame 1
"intro"Symbol 605 MovieClip Frame 5
"on"Symbol 605 MovieClip Frame 11
"help"Symbol 605 MovieClip Frame 16
"fred"Symbol 695 MovieClip Frame 1
"barney"Symbol 695 MovieClip Frame 5
"dino"Symbol 695 MovieClip Frame 10

Dynamic Text Variables

timeSymbol 22 EditableText"1:30:00"
scoreSymbol 23 EditableText"155000"
rankSymbol 24 EditableText"#1"
timeSymbol 62 EditableText"1:30:00"
scoreSymbol 63 EditableText"155000"
rankSymbol 64 EditableText"#1"
timeRemainingSymbol 366 EditableText"50"
scoreSymbol 370 EditableText"000000"
raceTimeDisplaySymbol 374 EditableText"02:00:0"
livesSymbol 399 EditableText"X3"
_parent.valueSymbol 439 EditableText"02:15:2"
_parent.valueSymbol 440 EditableText"02:15:2"
_parent.gameScoreSymbol 617 EditableText"123456"
_root.gameScoreSymbol 675 EditableText"3500000"




http://swfchan.com/5/24994/info.shtml
Created: 24/5 -2019 06:12:07 Last modified: 24/5 -2019 06:12:07 Server time: 06/12 -2025 21:28:52