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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/80079593?noj=FRM80079593-23DC" width="1" height="1"></div>

zeitgeist shit fucking up f.swf

This is the info page for
Flash #245186

(Click the ID number above for more basic data on this flash file.)


Text
WARNING
The following content is graphic in nature
and is intended for mature audiences only.
This software projects an exclusive anti-terrorist
theme.  No attempt to stereotype, condemn or
discriminate against any given race, religion,
nationality or occupation
(except The Zeitgeist Movement)
is either expressed or implied.
If you are offended by the following content in any way,
simply exercise your right to freedom of choice and
choose not to use this product.  Thank you in advance.

wMMission Objective:
Launch a successful "counter terrorism"
attack on Peter Joseph's Zeitgeist Movement
(for posting on 4chan's /f/ board) put Peter
Joseph out like a cheap cigar.

Welcome to

Welcome to

LOADING

LOADING

LOADING

ZEITGEIST CULT

PLAY

PLAY

PLAY

MINIMAL MESS

MINIMAL MESS

MAJOR CARNAGE

MAJOR CARNAGE

MAJOR CARNAGE

MINIMAL MESS

SELECT GAME MODE

INSTRUCTIONS

SELECT GAME MODE

INSTRUCTIONS

w Select desired game mode before playing.
w Neutralise Peter Joseph and all communists
w Avoid injuring hostages.
w 9MM handgun has a 17 round capacity.
w Reload weapon when magazine is empty.
w Game is over when 10 communists have escaped.

w Select desired game mode before playing.
w Neutralise Peter Joseph and all communists
w Avoid injuring hostages.
w 9MM handgun has a 17 round capacity.
w Reload weapon when magazine is empty.
w Game is over when 10 communists have escaped.

MORE INSTRUCTIONS

MORE INSTRUCTIONS

w Move mouse to aim weapon and acquire targets.
w Click left mouse button to fire weapon.
w To reload weapon, aim and fire at full magazine.
w Communists= 1000 points
w Communists missed = -500 points
w Hostages = -1500 points

w Move mouse to aim weapon and acquire targets.
w Click left mouse button to fire weapon.
w To reload weapon, aim and fire at full magazine.
w Communists= 1000 points
w Communists missed = -500 points
w Hostages = -1500 points

RELOAD!

RELOAD!

RELOAD!




TERRORISTS X 1000

SCORE

<p align="left"><font face="_sans" size="26" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>TERRORISTS</b><font color="#ff0000"><b> X 1000</b></font></font></p><p align="left"></p>



SCORE

MISSED X -500

<p align="left"><font face="_sans" size="26" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>MISSED</b><font color="#ff0000"><b> X -500</b></font></font></p><p align="left"></p>

HOSTAGES X -1500

<p align="left"><font face="_sans" size="26" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>HOSTAGES</b><font color="#ff0000"><b> X -1500</b></font></font></p><p align="left"></p>

THIS SESSION



HIGH SCORE

HIGH SCORE

THIS SESSION


ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (49) { gotoAndPlay (4); } hiscore = 0;
Frame 3
gotoAndPlay (1);
Frame 4
stop();
Frame 5
stop();
Frame 6
play();
Frame 26
targetdelay = 20; missedallowed = 10; slurp = 0; finalscore = 0; hit = 0; missed = 0; ammo = 17; deductionfactor = 1; hostages = 0;
Frame 27
targetselect = int(random(8)) + 1; if (targetdelay < 0) { targetdelay = 0; } startDrag ("/gun", true); loopit = targetdelay + 10; if (slurp == 10) { tellTarget ("/slurpee") { gotoAndPlay (2); }; slurp = 0; } if (loopit < 5) { loopit = 5; } if (ammo < 1) { tellTarget ("/gun") { gotoAndPlay (7); }; } if (targetselect == 1) { tellTarget ("/target1") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == 2) { tellTarget ("/target2") { gotoAndPlay (2); }; } if (targetselect == 3) { tellTarget ("/target3") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == 4) { tellTarget ("/target4") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == 5) { tellTarget ("/target5") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == 6) { tellTarget ("/target6") { gotoAndPlay (2); }; } if (targetselect == 7) { tellTarget ("/target7") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == 8) { tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == 9) { tellTarget ("/target9") { gotoAndPlay (2); }; } if (targetselect == 10) { tellTarget ("/target10") { gotoAndPlay (2); }; } if (targetselect == 11) { tellTarget ("/target11") { gotoAndPlay (2); }; }
Frame 29
loopit = loopit - 1; if (loopit > 0) { gotoAndPlay (28); }
Frame 30
if (missed < missedallowed) { gotoAndPlay (27); } else { nextFrame(); }
Frame 31
play();
Frame 49
stop();
Frame 50
stop();
Symbol 13 MovieClip Frame 75
play();
Symbol 13 MovieClip Frame 91
stop();
Symbol 37 Button
on (press, release) { nextFrame(); }
Symbol 39 Button
on (release) { nextFrame(); }
Symbol 48 Button
on (release) { nextFrame(); }
Symbol 58 MovieClip Frame 1
if (/:bloodnguts == 2) { gotoAndPlay (5); }
Symbol 58 MovieClip Frame 2
stop();
Symbol 58 MovieClip Frame 3
play();
Symbol 58 MovieClip Frame 4
Set("/:bloodnguts", 2);
Symbol 58 MovieClip Frame 5
stop();
Symbol 58 MovieClip Frame 6
play();
Symbol 58 MovieClip Frame 7
Set("/:bloodnguts", 1);
Symbol 58 MovieClip Frame 8
gotoAndPlay (2);
Symbol 68 Button
on (press) { nextFrame(); }
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
play();
Symbol 73 MovieClip Frame 3
stop();
Symbol 73 MovieClip Frame 4
play();
Symbol 79 MovieClip Frame 21
stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 3
gotoAndPlay (1);
Symbol 90 MovieClip Frame 5
gotoAndPlay (1);
Symbol 90 MovieClip Frame 7
gotoAndPlay (1);
Symbol 90 MovieClip Frame 9
gotoAndPlay (1);
Symbol 90 MovieClip Frame 11
gotoAndPlay (1);
Symbol 90 MovieClip Frame 13
gotoAndPlay (1);
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
play();
Symbol 92 MovieClip Frame 3
stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 2
play();
Symbol 94 MovieClip Frame 3
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 2
play();
Symbol 96 MovieClip Frame 3
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 2
play();
Symbol 98 MovieClip Frame 3
stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 2
play();
Symbol 100 MovieClip Frame 3
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 2
play();
Symbol 102 MovieClip Frame 3
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
play();
Symbol 104 MovieClip Frame 3
stop();
Symbol 106 Button
on (press) { if (/:ammo > 0) { tellTarget ("/gun") { gotoAndPlay (2); }; } }
Symbol 109 Button
on (press) { if (/:ammo > 0) { gotoAndPlay (12); } }
Symbol 113 MovieClip Frame 1
stop(); targetdelay = /:targetdelay; setProperty("blood", _rotation , random(360));
Symbol 113 MovieClip Frame 3
sayit = int(random(14)); if (sayit == 1) { tellTarget ("../osamatalk") { gotoAndPlay (2); }; } if (sayit == 2) { tellTarget ("../osamatalk") { gotoAndPlay (4); }; } if (sayit == 3) { tellTarget ("../osamatalk") { gotoAndPlay (6); }; } if (sayit == 4) { tellTarget ("../osamatalk") { gotoAndPlay (8); }; } if (sayit == 5) { tellTarget ("../osamatalk") { gotoAndPlay (10); }; } if (sayit > 5) { tellTarget ("../osamatalk") { gotoAndPlay (12); }; }
Symbol 113 MovieClip Frame 7
targetdelay = targetdelay - 1; if (targetdelay > 0) { gotoAndPlay (6); }
Symbol 113 MovieClip Frame 11
Set("/:trigger", 1); Set("/:missed", /:missed + 1); Set("/:targetdelay", /:targetdelay - /:deductionfactor); gotoAndPlay (1);
Symbol 113 MovieClip Frame 12
if (/:ammo > 0) { Set("/:hit", /:hit + 1); Set("/:slurp", /:slurp + 1); Set("/:targetdelay", /:targetdelay - (/:deductionfactor * 0.25)); tellTarget ("/gun") { gotoAndPlay (2); }; if (/:bloodnguts == 2) { tellTarget ("/blood" add /:targetselect) { gotoAndPlay (2); }; } }
Symbol 117 Button
on (press) { if (/:ammo > 0) { gotoAndPlay (15); } }
Symbol 120 MovieClip Frame 1
_x = (int(random(250)) + 50); stop(); targetdelay = /:targetdelay;
Symbol 120 MovieClip Frame 10
targetdelay = targetdelay - 1; if (targetdelay > 0) { gotoAndPlay (9); }
Symbol 120 MovieClip Frame 14
Set("/:trigger", 1); gotoAndPlay (1);
Symbol 120 MovieClip Frame 15
if (/:ammo > 0) { Set("/:hostages", /:hostages + 1); tellTarget ("/gun") { gotoAndPlay (2); }; }
Symbol 136 MovieClip Frame 1
speaker = int(random(3)) + 1; if (speaker == 1) { gotoAndPlay (2); } if (speaker == 2) { gotoAndPlay (4); } if (speaker == 3) { gotoAndPlay (6); }
Symbol 136 MovieClip Frame 3
stop();
Symbol 136 MovieClip Frame 5
stop();
Symbol 136 MovieClip Frame 7
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 2
Set("/:ammo", /:ammo - 1);
Symbol 137 MovieClip Frame 10
gotoAndPlay (1);
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 2
play();
Symbol 143 MovieClip Frame 21
gotoAndPlay (1);
Symbol 163 Button
on (press) { nextFrame(); }
Symbol 171 MovieClip Frame 2
if (/:ammo == 17) { gotoAndPlay (1); }
Symbol 171 MovieClip Frame 4
if (/:ammo == 16) { gotoAndPlay (3); }
Symbol 171 MovieClip Frame 6
if (/:ammo == 15) { gotoAndPlay (5); }
Symbol 171 MovieClip Frame 8
if (/:ammo == 14) { gotoAndPlay (7); }
Symbol 171 MovieClip Frame 10
if (/:ammo == 13) { gotoAndPlay (9); }
Symbol 171 MovieClip Frame 12
if (/:ammo == 12) { gotoAndPlay (11); }
Symbol 171 MovieClip Frame 14
if (/:ammo == 11) { gotoAndPlay (13); }
Symbol 171 MovieClip Frame 16
if (/:ammo == 10) { gotoAndPlay (15); }
Symbol 171 MovieClip Frame 18
if (/:ammo == 9) { gotoAndPlay (17); }
Symbol 171 MovieClip Frame 20
if (/:ammo == 8) { gotoAndPlay (19); }
Symbol 171 MovieClip Frame 22
if (/:ammo == 7) { gotoAndPlay (21); }
Symbol 171 MovieClip Frame 24
if (/:ammo == 6) { gotoAndPlay (23); }
Symbol 171 MovieClip Frame 26
if (/:ammo == 5) { gotoAndPlay (25); }
Symbol 171 MovieClip Frame 28
if (/:ammo == 4) { gotoAndPlay (27); }
Symbol 171 MovieClip Frame 30
if (/:ammo == 3) { gotoAndPlay (29); }
Symbol 171 MovieClip Frame 32
if (/:ammo == 2) { gotoAndPlay (31); }
Symbol 171 MovieClip Frame 34
if (/:ammo == 1) { gotoAndPlay (33); }
Symbol 171 MovieClip Frame 35
stop();
Symbol 171 MovieClip Frame 36
play(); Set("/:ammo", 17); gotoAndPlay (1);
Symbol 194 MovieClip Frame 1
Set("/:finalscore", 0);
Symbol 194 MovieClip Frame 10
if (/:hit == 0) { gotoAndPlay (12); } else { Set("/:hit", /:hit - 1); Set("/:finalscore", /:finalscore + 1000); }
Symbol 194 MovieClip Frame 11
gotoAndPlay (10);
Symbol 194 MovieClip Frame 12
play();
Symbol 194 MovieClip Frame 32
if (/:missed == 0) { gotoAndPlay (34); } else { Set("/:missed", /:missed - 1); Set("/:finalscore", /:finalscore - 500); }
Symbol 194 MovieClip Frame 33
gotoAndPlay (32);
Symbol 194 MovieClip Frame 34
play();
Symbol 194 MovieClip Frame 55
if (/:hostages == 0) { gotoAndPlay (57); } else { Set("/:hostages", /:hostages - 1); Set("/:finalscore", /:finalscore - 1500); }
Symbol 194 MovieClip Frame 56
gotoAndPlay (55);
Symbol 194 MovieClip Frame 77
play();
Symbol 194 MovieClip Frame 78
if (/:finalscore < 0) { Set("/:finalscore", 0); } if (/:finalscore >= /:hiscore) { Set("/:hiscore", /:finalscore); }
Symbol 194 MovieClip Frame 79
stop(); tellTarget ("/") { gotoAndPlay (50); };
Symbol 196 Button
on (release) { gotoAndPlay (4); }

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Instance Names

"intro"Frame 1Symbol 13 MovieClip
"osamatalk"Frame 26Symbol 90 MovieClip
"blood3"Frame 27Symbol 92 MovieClip
"blood4"Frame 27Symbol 94 MovieClip
"blood5"Frame 27Symbol 96 MovieClip
"blood6"Frame 27Symbol 98 MovieClip
"blood7"Frame 27Symbol 100 MovieClip
"blood1"Frame 27Symbol 102 MovieClip
"blood2"Frame 27Symbol 104 MovieClip
"target1"Frame 27Symbol 113 MovieClip
"target2"Frame 27Symbol 113 MovieClip
"target3"Frame 27Symbol 113 MovieClip
"target4"Frame 27Symbol 113 MovieClip
"target5"Frame 27Symbol 113 MovieClip
"target6"Frame 27Symbol 113 MovieClip
"target7"Frame 27Symbol 113 MovieClip
"target8"Frame 27Symbol 120 MovieClip
"gun"Frame 27Symbol 137 MovieClip
"slurpee"Frame 27Symbol 143 MovieClip
"ammometer"Frame 27Symbol 171 MovieClip
"blood"Symbol 113 MovieClip Frame 12Symbol 111 MovieClip

Dynamic Text Variables

hitSymbol 173 EditableText" "
missedSymbol 174 EditableText" "
hostagesSymbol 175 EditableText" "
/:finalscoreSymbol 179 EditableText" "
/:finalscoreSymbol 180 EditableText" "
/:hiscoreSymbol 188 EditableText" "
/:hiscoreSymbol 189 EditableText" "




http://swfchan.com/50/245186/info.shtml
Created: 25/3 -2022 05:27:34 Last modified: 25/3 -2022 05:27:34 Server time: 23/12 -2024 08:36:36