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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/48457180?noj=FRM48457180-18DC" width="1" height="1"></div>

4dd5cc7aa7ca4.swf

This is the info page for
Flash #246602

(Click the ID number above for more basic data on this flash file.)


Text
heads

sound fx

attached sounds

ver 1.0.0.3

*Hint:

Start

You can use the arrow keys to pan the screen!

timer

End Game

Are you sure you want
to quit the current game ?

Yes

Yes

No

No

Hole 1

Hole 1

Hole 1

Hole 2

Hole 2

Hole 3

Hole 3

Hole 4

Hole 4

Hole 5

Hole 5

Hole 6

Hole 6

Hole 7

Hole 7

Hole 8

Hole 8

Hole 9

Hole 9

Hole 10

Hole 10

Hole 11

Hole 11

Hole 12

Hole 12

Hole 13

Hole 13

Hole 14

Hole 14

Hole 15

Hole 15

Hole 16

Hole 16

Hole 17

Hole 17

Hole 18

Hole 18

controller

patch

Number of strokes: 12

Hole 1

Par 2

Please hold on while your
final score is computed ...

00000

Use your arrow keys to pan the screen!

ActionScript [AS1/AS2]

Frame 1
totalBytes = this.getBytesTotal(); version = "standalone"; startingHole = 1; player1Char = 1; numPlayers = 1;
Frame 2
totalBytesLoaded = this.getBytesLoaded(); percent = (totalBytesLoaded / totalBytes) * 100; if (percent >= 100) { gotoAndStop (9); } percent = int(percent) + "% loaded."; ls = Math.round((totalBytesLoaded / (getTimer() / 1000)) / 10.24) / 100; var speedload = (("@ " + ls) + "kbs");
Frame 3
gotoAndPlay (2);
Frame 9
function tempBlock() { mx = _root._XMouse; my = _root._yMouse; returnVal = true; i = -1; while ((++i) < shotBlockArr.length) { if (shotBlockArr[i].hitDetect()) { returnVal = false; break; } } return(returnVal); } stop(); _root.shotBlockArr = []; _root.okToShoot = tempBlock;
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 5
gotoAndStop (1);
Symbol 51 MovieClip Frame 14
gotoAndStop (1);
Symbol 51 MovieClip Frame 20
gotoAndStop (1);
Symbol 51 MovieClip Frame 30
gotoAndStop (1);
Symbol 51 MovieClip Frame 45
gotoAndStop (1);
Symbol 51 MovieClip Frame 55
gotoAndStop (1);
Symbol 51 MovieClip Frame 68
gotoAndStop (1);
Symbol 51 MovieClip Frame 79
gotoAndStop (1);
Symbol 51 MovieClip Frame 92
gotoAndStop (1);
Symbol 51 MovieClip Frame 106
gotoAndStop (1);
Symbol 51 MovieClip Frame 116
gotoAndStop (1);
Symbol 51 MovieClip Frame 124
gotoAndStop (1);
Symbol 51 MovieClip Frame 132
gotoAndStop (1);
Symbol 51 MovieClip Frame 140
gotoAndStop (1);
Symbol 60 MovieClip Frame 1
stop();
Symbol 68 Button
on (release) { startGame(); }
Symbol 80 MovieClip Frame 264
_parent.startGame();
Symbol 84 MovieClip Frame 1
stop();
Symbol 91 Button
on (release) { gotoAndStop (2); }
Symbol 97 Button
on (release) { _parent.forceEnd(); }
Symbol 100 Button
on (release) { gotoAndStop (1); }
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
function setPar() { var i = -1; s1 = 0; s2 = 0; while ((++i) < _parent.par.length) { this["p" + (i + 1)] = _parent.par[i]; if (8 >= i) { s1 = s1 + this["p" + (i + 1)]; } else { s2 = s2 + this["p" + (i + 1)]; } } } function setScores() { var i = 0; while (_parent.numPlayers >= (++i)) { j = i - 1; this["c" + i] = _parent.names[j]; var n = -1; this[("c" + i) + "fs"] = 0; while ((++n) < _parent["saveParScores" + i].length) { this[(("c" + i) + "s") + (n + 1)] = _parent["saveParScores" + i][n]; this[(("c" + i) + "st") + (n + 1)] = _parent.strokesSaved[i - 1][n]; if (8 >= n) { this[("c" + i) + "fs"] = this[("c" + i) + "fs"] + this[(("c" + i) + "s") + (n + 1)]; this[("c" + i) + "fst"] = this[("c" + i) + "fst"] + this[(("c" + i) + "st") + (n + 1)]; } else { this[("c" + i) + "fs2"] = this[("c" + i) + "fs2"] + this[(("c" + i) + "s") + (n + 1)]; this[("c" + i) + "fst2"] = this[("c" + i) + "fst2"] + this[(("c" + i) + "st") + (n + 1)]; } } } } function clearFields() { var i = -1; while (18 >= (++i)) { this["s" + i] = ""; this["c1s" + i] = ""; this["c2s" + i] = ""; this["c1st" + i] = ""; this["c2st" + i] = ""; this["p" + i] = ""; c1fst = 0; c1fst2 = 0; c1fs2 = 0; c2fst = ""; c2fst2 = ""; c2fs2 = ""; if (1 < _parent.numPlayers) { c2fst = 0; c2fst2 = 0; c2fs2 = 0; } } fs = ""; fs1 = ""; fs2 = ""; c1fs = ""; c2fs = ""; c1 = ""; c2 = ""; } face1 = _parent.player1char; face2 = _parent.player2char; clearFields(); setPar(); setScores(); this.gotoAndStop("sj");
Symbol 143 MovieClip Frame 2
theHole = "Hole " + _parent.holeNumber; holeClip.gotoAndStop(_parent.holeNumber); strokes = _parent.strokesSaved[0][_parent.strokesSaved[0].length - 1]; hn = _parent.holeNumber - 2; par = _parent.par[hn]; if (strokes == undefined) { strokes = 0; shotScore = 0; } else { shotScore = (15 - strokes) * 10; if (strokes < par) { shotScore = shotScore * par; } } if (gameOver == "yes") { clicker._visible = false; current_time = _parent.current_time; totalTime = (_parent.total_minutes * 60) * 1000; timeLeft = totalTime - current_time; timeBonus = Math.floor((timeLeft / totalTime) * 1000); if (!_parent.forced) { shotScore = shotScore + timeBonus; } else { shotScore = 0; } } _parent.current_score = _parent.current_score + shotScore; current_score = _parent.current_score; if (gameOver == "yes") { _parent.gotoAndStop("end screen"); } play();
Symbol 143 MovieClip Frame 25
_parent.gotoAndStop("main");
Symbol 144 MovieClip Frame 1
function setPar() { var i = -1; s1 = 0; s2 = 0; while ((++i) < _parent.par.length) { this["p" + (i + 1)] = _parent.par[i]; if (8 >= i) { s1 = s1 + this["p" + (i + 1)]; } else { s2 = s2 + this["p" + (i + 1)]; } } } function setScores() { var i = 0; while (_parent.numPlayers >= (++i)) { j = i - 1; this["c" + i] = _parent.names[j]; var n = -1; this[("c" + i) + "fs"] = 0; while ((++n) < _parent["saveParScores" + i].length) { this[(("c" + i) + "s") + (n + 1)] = _parent["saveParScores" + i][n]; this[(("c" + i) + "st") + (n + 1)] = _parent.strokesSaved[i - 1][n]; if (8 >= n) { this[("c" + i) + "fs"] = this[("c" + i) + "fs"] + this[(("c" + i) + "s") + (n + 1)]; this[("c" + i) + "fst"] = this[("c" + i) + "fst"] + this[(("c" + i) + "st") + (n + 1)]; } else { this[("c" + i) + "fs2"] = this[("c" + i) + "fs2"] + this[(("c" + i) + "s") + (n + 1)]; this[("c" + i) + "fst2"] = this[("c" + i) + "fst2"] + this[(("c" + i) + "st") + (n + 1)]; } } } } function clearFields() { var i = -1; while (18 >= (++i)) { this["s" + i] = ""; this["c1s" + i] = ""; this["c2s" + i] = ""; this["c1st" + i] = ""; this["c2st" + i] = ""; this["p" + i] = ""; c1fst = 0; c1fst2 = 0; c1fs2 = 0; c2fst = ""; c2fst2 = ""; c2fs2 = ""; if (1 < _parent.numPlayers) { c2fst = 0; c2fst2 = 0; c2fs2 = 0; } } fs = ""; fs1 = ""; fs2 = ""; c1fs = ""; c2fs = ""; c1 = ""; c2 = ""; } face1 = _parent.player1char; face2 = _parent.player2char; clearFields(); setPar(); setScores(); this.gotoAndStop("sj");
Symbol 144 MovieClip Frame 2
theHole = "Hole " + _parent.holeNumber; holeClip.gotoAndStop(_parent.holeNumber); strokes = _parent.strokesSaved[0][_parent.strokesSaved[0].length - 1]; hn = _parent.holeNumber - 2; par = _parent.par[hn]; if (strokes == undefined) { strokes = 0; shotScore = 0; } else { shotScore = (15 - strokes) * 10; if (strokes < par) { shotScore = shotScore * par; } } if (gameOver == "yes") { clicker._visible = false; current_time = _parent.current_time; totalTime = (_parent.total_minutes * 60) * 1000; timeLeft = totalTime - current_time; timeBonus = Math.floor((timeLeft / totalTime) * 1000); if (!_parent.forced) { shotScore = shotScore + timeBonus; } else { shotScore = 0; } } _parent.current_score = _parent.current_score + shotScore; current_score = _parent.current_score; if (gameOver == "yes") { _parent.gotoAndStop("end screen"); } play();
Symbol 144 MovieClip Frame 25
_parent.gotoAndStop("main");
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 5
stop();
Symbol 155 MovieClip Frame 1
controllerPath = _parent._parent._parent;
Symbol 155 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { xs = controllerPath.controller.xMov[controllerPath.controller.ballNumber]; ys = controllerPath.controller.yMov[controllerPath.controller.ballNumber]; s = math.sqrt((xs * xs) + (ys * ys)); if (0 < s) { if (sand.puff._currentframe == 1) { if (1 < s) { sand.puff.gotoAndPlay(2); sand.puff._x = relativeX; sand.puff._y = relativeY; } } controllerPath.controller.onSand = true; } else { sand.puff.gotoAndStop(1); } } else { sand.puff.gotoAndStop(1); controllerPath.controller.onSand = false; }
Symbol 155 MovieClip Frame 3
gotoAndPlay (2);
Symbol 155 MovieClip Frame 4
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); point.x = _parent[ballName]._x - _x; point.y = _parent[ballName]._y - _y; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { controllerPath.controller.onSand = true; } else { controllerPath.controller.onSand = false; }
Symbol 163 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 169 MovieClip Frame 1
controllerPath = _parent._parent._parent; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (center._x * (_xscale / 100)) + _x; fy = (center._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); centerX = xp; centerZ = zp; fx = (radius._x * (_xscale / 100)) + _x; fy = (radius._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); radX = xp; rad = math.abs(centerX - radX); radius._visible = 0; center._visible = 0; stop();
Symbol 169 MovieClip Frame 2
if (_name == "hole") { _parent.dummyHole1.gotoAndPlay(2); } else if (_name == "hole2") { _parent.dummyHole2.gotoAndPlay(2); } else if (_name == "hole3") { _parent.dummyHole3.gotoAndPlay(2); }
Symbol 171 MovieClip Frame 1
if (_name != "shadow") { num = _name.substr(6); _x = _parent["ball" + num]._x; _y = _parent["ball" + num]._y; }
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 10
stop();
Symbol 178 MovieClip Frame 20
stop();
Instance of Symbol 178 MovieClip "sploosh" in Symbol 179 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(100); }
Symbol 180 MovieClip Frame 1
controllerPath = _parent._parent._parent;
Symbol 180 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { xs = controllerPath.controller.xMov[controllerPath.controller.ballNumber]; ys = controllerPath.controller.yMov[controllerPath.controller.ballNumber]; s = math.sqrt((xs * xs) + (ys * ys)); if (0 < s) { if (puddle.sploosh._currentframe == 1) { if (5 < s) { puddle.sploosh.gotoAndPlay("splash2"); } else { puddle.sploosh.gotoAndPlay("splash1"); } } puddle.sploosh._x = relativeX; puddle.sploosh._y = relativeY; controllerPath.controller.onPuddle = true; } else { puddle.sploosh.gotoAndStop(1); controllerPath.controller.onPuddle = false; } } else { puddle.sploosh.gotoAndStop(1); controllerPath.controller.onPuddle = false; }
Symbol 180 MovieClip Frame 3
gotoAndPlay (2);
Symbol 186 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 2
currentBallName = _parent._parent._parent.controller.currentBallName; _x = _parent[currentBallName]._x; _y = _parent[currentBallName]._y;
Symbol 199 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBumpers; _name = ("bumper" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (c._x * (_xscale / 100)) + _x; fy = (c._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); centerZ = zp; xp = (1 / cosY) * (fx - (zp * sinY)); centerX = xp; fx = (r._x * (_xscale / 100)) + _x; fy = (r._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); rz = zp; xp = (1 / cosY) * (fx - (zp * sinY)); rx = xp; radius = math.abs(centerX - rx); rm = rx; tm = rz + radius; top = centerZ - radius; bottom = centerZ + radius; right = centerX + radius; left = centerX - radius; controllerPath.controller.addScore(_target);
Symbol 209 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 1
stop();
Instance of Symbol 374 MovieClip "head5" in Symbol 375 MovieClip Frame 1
onClipEvent (data) { _visible = false; this.gotoAndStop(_parent._parent._parent.theStartFrame); _parent._parent._parent.setHead("yes"); }
Instance of Symbol 374 MovieClip "head6" in Symbol 375 MovieClip Frame 1
onClipEvent (data) { _visible = false; this.gotoAndStop(_parent._parent._parent.theStartFrame); _parent._parent._parent.setHead("yes"); }
Instance of Symbol 374 MovieClip "head4" in Symbol 375 MovieClip Frame 1
onClipEvent (data) { _visible = false; this.gotoAndStop(_parent._parent._parent.theStartFrame); _parent._parent._parent.setHead("yes"); }
Instance of Symbol 374 MovieClip "head3" in Symbol 375 MovieClip Frame 1
onClipEvent (data) { _visible = false; this.gotoAndStop(_parent._parent._parent.theStartFrame); _parent._parent._parent.setHead("yes"); }
Instance of Symbol 374 MovieClip "head2" in Symbol 375 MovieClip Frame 1
onClipEvent (data) { _visible = false; this.gotoAndStop(_parent._parent._parent.theStartFrame); _parent._parent._parent.setHead("yes"); }
Instance of Symbol 374 MovieClip "head1" in Symbol 375 MovieClip Frame 1
onClipEvent (data) { _visible = false; this.gotoAndStop(_parent._parent._parent.theStartFrame); _parent._parent._parent.setHead("yes"); }
Symbol 376 MovieClip Frame 1
stop(); _parent.setAllFrames(18);
Symbol 379 MovieClip Frame 1
_parent.mouseMoveFxn();
Symbol 379 MovieClip Frame 2
_parent.mouseMoveFxn();
Symbol 379 MovieClip Frame 3
_parent.mouseMoveFxn(); stop();
Symbol 380 MovieClip Frame 1
function init(pp1, pp2) { p1 = pp1; p2 = pp2; currentChar = p1; buildCharacter(currentChar); } function sendToFrame() { step = ""; rotShift = 5.625; rotation = arrowRot; if (rotation < 0) { rotation = rotation + 360; } if (360 < rotation) { rotation = rotation - 360; } i = 0; while (frames >= (++i)) { if ((rotation >= (degreeStep * (i - 1))) && (rotation < (degreeStep * i))) { step = i; } if ((rotation >= ((degreeStep * (i - 1)) - rotShift)) && (rotation < ((degreeStep * i) - rotShift))) { } } swingStep = 25 * factor; setAllFrames(step); getStrength(); } function setAllFrames(theFrame) { theStartFrame = theFrame; player.body.gotoAndStop(theFrame); player.club.gotoAndStop(theFrame); player.head["head" + currentChar].gotoAndStop(theFrame); player.shirt.gotoAndStop(theFrame); player.skin.gotoAndStop(theFrame); player.shadow.gotoAndStop(theFrame); player.pants.gotoAndStop(theFrame); } function mouseMoveFxn() { if (controllerPath.controller.moveEnded == "yes") { ballName = controllerPath.controller.currentBallName; follow(); setStrengthBar(); } } function setStrengthBar() { bar.gotoAndStop(Math.round(100 * factor)); } function mouseDownFxn() { if (_root.okToShoot()) { if (controllerPath.controller.moveEnded == "yes") { if (followMouse == true) { followMouse = false; if ((rot == "") || (rot == null)) { rot = 0; } if ((factor == "") || (factor == null)) { factor = 0.25; } controllerPath.controller.shoot(rot, factor); _visible = 0; } } } } function follow() { if (followMouse == true) { ballName = controllerPath.controller.currentBallName; var bx = _parent[ballName]._x; var by = _parent[ballName]._y; var fx = _parent._xMouse; var fy = _parent._yMouse; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); var x1 = xp; var z1 = zp; var fx = bx; var fy = by; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); var x2 = xp; var z2 = zp; var xDiff = (x1 - x2); var zDiff = (z1 - z2); rot = math.atan2(zDiff, xDiff) + math.pi; rotation = ((rot - math.pi) * 180) / math.pi; if (rotation < 0) { rotation = rotation + 360; } var xDiff = (_parent._xMouse - bx); var yDiff = (_parent._yMouse - by); lineRot = math.atan2(yDiff, xDiff); arrowRot = (lineRot * 180) / math.pi; arrow._rotation = arrowRot + 180; sendToFrame(); _x = _parent[ballName]._x; _y = _parent[ballName]._y; } } function setClubFrame(factor) { zeroFrame = 10; maxFrame = 18; frameStep = maxFrame - zeroFrame; clubFrame = zeroFrame + int(factor * frameStep); player.club.club.gotoAndStop(clubFrame); } function getStrength() { var fx = (_parent._xMouse - _x); var fy = (_parent._yMouse - _y); var dis = math.sqrt((fx * fx) + (fy * fy)); var minDis = 10; var maxDis = 80; var minFac = 0.06; factor = (dis - minDis) / maxDis; if (factor < minFac) { factor = minFac; } if (1 < factor) { factor = 1; } setClubFrame(factor); } function showMe(name) { return(((("head" + currentChar) == name) ? true : false)); } function changeColorOLD(path, r, g, b) { trace("path=" + path); myColor = new Color(path); colorTransform = {ra:100, rb:r, ga:100, gb:g, ba:100, bb:b, aa:100, ab:0}; myColor.setTransform(colorTransform); } function setHead(fromHead) { if (fromHead == "yes") { headsLoaded++; } var i = 0; while ((++i) < 7) { player.head["head" + i]._visible = false; } player.head["head" + currentChar].gotoAndStop(theStartFrame); if (headsLoaded >= numPlayers) { player.head["head" + currentChar]._visible = true; player._visible = true; player.run = player.ef; } } function changeCharacter(newChar) { buildCharacter(this["p" + newChar]); patch.gotoAndPlay(1); } function buildCharacter(whichCharacter) { currentChar = whichCharacter; setHead(); charPath = player; charPath.shirt.changeColor = changeColor; charPath.pants.changeColor = changeColor; charPath.skin.changeColor = changeColor; charPath.shirt.changeColor(this["character" + whichCharacter][0], this["character" + whichCharacter][1], this["character" + whichCharacter][2]); charPath.pants.changeColor(this["character" + whichCharacter][3], this["character" + whichCharacter][4], this["character" + whichCharacter][5]); charPath.skin.changeColor(this["character" + whichCharacter][6], this["character" + whichCharacter][7], this["character" + whichCharacter][8]); } stop(); numPlayers = _parent._parent._parent.numPlayers; headsLoaded = 1; controllerPath = _parent._parent._parent; player._visible = false; _x = _parent.ball0._x; _y = _parent.ball0._y; this.swapDepths(11000); setAllFrames(18); makeInvis = false; if (makeInvis) { player._visible = 0; } frames = 32; degreeStep = 360 / frames; ballName = controllerPath.controller.currentBallName; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosX = controllerPath.controller.cosX; cosY = controllerPath.controller.cosY; character1 = [255, 255, 255, 1, 84, 222, 247, 186, 168]; character2 = [1, 173, 1, 0, 0, 153, 238, 186, 149]; character3 = [120, 105, 228, 47, 191, 190, 247, 187, 168]; character4 = [197, 52, 52, 44, 123, 254, 234, 150, 100]; changeColor = function (r, g, b) { myColor = new Color(this); colorTransform = {ra:100, rb:r, ga:100, gb:g, ba:100, bb:b, aa:100, ab:0}; myColor.setTransform(colorTransform); }; init(controllerPath.player1Char, controllerPath.player2Char);
Instance of Symbol 376 MovieClip "player" in Symbol 380 MovieClip Frame 1
onClipEvent (load) { function ef() { if (Key.isDown(Key.SHIFT)) { _alpha = 35; _parent.bar._alpha = 35; } else { _alpha = 100; _parent.bar._alpha = 100; } } run = ef; } onClipEvent (enterFrame) { run(); }
Instance of Symbol 379 MovieClip "patch" in Symbol 380 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 150 MovieClip in Symbol 381 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 163 MovieClip in Symbol 381 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Instance of Symbol 202 MovieClip in Symbol 381 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Instance of Symbol 380 MovieClip "line" in Symbol 381 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 384 MovieClip in Symbol 386 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 380 MovieClip "line" in Symbol 386 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 385 MovieClip "pad" in Symbol 386 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 391 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 45;
Symbol 393 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Instance of Symbol 389 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 380 MovieClip "line" in Symbol 394 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 385 MovieClip "pad" in Symbol 394 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 400 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; controllerPath.controller.addScore(_target); bl._visible = 0; br._visible = 0; tl._visible = 0; tr._visible = 0;
Symbol 407 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 135;
Symbol 409 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 315;
Symbol 411 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 225;
Symbol 413 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Instance of Symbol 398 MovieClip in Symbol 414 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 380 MovieClip "line" in Symbol 414 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 402 MovieClip in Symbol 414 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 404 MovieClip in Symbol 414 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(500); }
Instance of Symbol 405 MovieClip in Symbol 414 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(501); }
Symbol 418 MovieClip Frame 1
controllerPath = _parent._parent._parent; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (center._x * (_xscale / 100)) + _x; fy = (center._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); centerX = xp; centerZ = zp; fx = (radius._x * (_xscale / 100)) + _x; fy = (radius._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); radX = xp; rad = math.abs(centerX - radX); radius._visible = 0; center._visible = 0; stop();
Symbol 418 MovieClip Frame 2
if (_name == "hole") { _parent.dummyHole1.gotoAndPlay(2); } else if (_name == "hole2") { _parent.dummyHole2.gotoAndPlay(2); } else if (_name == "hole3") { _parent.dummyHole3.gotoAndPlay(2); }
Symbol 420 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 422 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 427 MovieClip Frame 1
lb._visible = 0; tb._visible = 0; rb._visible = 0; bb._visible = 0;
Instance of Symbol 380 MovieClip "line" in Symbol 427 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 417 MovieClip in Symbol 427 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 418 MovieClip "hole" in Symbol 427 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Instance of Symbol 385 MovieClip "pad" in Symbol 427 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Instance of Symbol 202 MovieClip in Symbol 427 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Instance of Symbol 202 MovieClip in Symbol 427 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 431 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 432 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 433 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Instance of Symbol 380 MovieClip "line" in Symbol 434 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 430 MovieClip in Symbol 434 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 418 MovieClip "hole" in Symbol 434 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 444 MovieClip Frame 1
controllerPath = _parent._parent._parent; type = "x1"; myNum = ++controllerPath.controller.numBelts; _name = ("belt" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; tl._visible = 0; br._visible = 0; bl._visible = 0; tr._visible = 0;
Symbol 445 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 447 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 448 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 135;
Symbol 449 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 225;
Instance of Symbol 380 MovieClip "line" in Symbol 450 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 438 MovieClip in Symbol 450 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 202 MovieClip in Symbol 450 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Instance of Symbol 202 MovieClip in Symbol 450 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 455 MovieClip Frame 1
if (done != "yes") { done = "yes"; controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBelts; _name = ("belt" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; tl._visible = 0; br._visible = 0; bl._visible = 0; tr._visible = 0; this.gotoAndPlay(random(_totalframes + 2)); }
Symbol 456 MovieClip Frame 1
if (done != "yes") { done = "yes"; controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBelts; _name = ("belt" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; tl._visible = 0; br._visible = 0; bl._visible = 0; tr._visible = 0; this.gotoAndPlay(random(_totalframes + 2)); }
Symbol 462 MovieClip Frame 1
controllerPath = _parent._parent._parent;
Symbol 462 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { xs = controllerPath.controller.xMov[controllerPath.controller.ballNumber]; ys = controllerPath.controller.yMov[controllerPath.controller.ballNumber]; s = math.sqrt((xs * xs) + (ys * ys)); if (0 < s) { if (sand.puff._currentframe == 1) { if (3 < s) { sand.puff.gotoAndPlay(2); sand.puff._x = relativeX; sand.puff._y = relativeY; } } controllerPath.controller.onSand = true; } else { sand.puff.gotoAndStop(1); } } else { sand.puff.gotoAndStop(1); controllerPath.controller.onSand = false; }
Symbol 462 MovieClip Frame 3
gotoAndPlay (2);
Symbol 462 MovieClip Frame 4
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); point.x = _parent[ballName]._x - _x; point.y = _parent[ballName]._y - _y; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { controllerPath.controller.onSand = true; } else { controllerPath.controller.onSand = false; }
Instance of Symbol 178 MovieClip "sploosh" in Symbol 464 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(100); }
Symbol 465 MovieClip Frame 1
controllerPath = _parent._parent._parent; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = _x - 110; fy = _y - 25; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY));
Symbol 465 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { if (math.abs(controllerPath.controller.yPos[controllerPath.controller.ballNumber] - controllerPath.controller.floor) < 2) { xs = controllerPath.controller.xMov[controllerPath.controller.ballNumber]; ys = controllerPath.controller.yMov[controllerPath.controller.ballNumber]; s = math.sqrt((xs * xs) + (ys * ys)); if (4 < s) { puddle.sploosh.gotoAndPlay("splash2"); } else { puddle.sploosh.gotoAndPlay("splash1"); } puddle.sploosh._x = relativeX; puddle.sploosh._y = relativeY; controllerPath.controller.hitPool(xp, zp); } }
Symbol 465 MovieClip Frame 3
gotoAndPlay (2);
Symbol 468 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 473 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; controllerPath.controller.addScore(_target); bl._visible = 0; br._visible = 0; tl._visible = 0; tr._visible = 0;
Symbol 476 MovieClip Frame 1
if (done != "yes") { done = "yes"; controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBelts; _name = ("belt" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; tl._visible = 0; br._visible = 0; bl._visible = 0; tr._visible = 0; this.gotoAndPlay(random(_totalframes + 2)); }
Symbol 478 MovieClip Frame 1
if (done != "yes") { done = "yes"; controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBelts; _name = ("belt" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; tl._visible = 0; br._visible = 0; bl._visible = 0; tr._visible = 0; this.gotoAndPlay(random(_totalframes + 2)); }
Symbol 479 MovieClip Frame 1
if (done != "yes") { done = "yes"; controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBelts; _name = ("belt" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; tl._visible = 0; br._visible = 0; bl._visible = 0; tr._visible = 0; this.gotoAndPlay(random(_totalframes + 2)); }
Instance of Symbol 178 MovieClip "sploosh" in Symbol 481 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(100); }
Symbol 482 MovieClip Frame 1
controllerPath = _parent._parent._parent; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = _x - 110; fy = _y - 25; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY));
Symbol 482 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { if (math.abs(controllerPath.controller.yPos[controllerPath.controller.ballNumber] - controllerPath.controller.floor) < 2) { xs = controllerPath.controller.xMov[controllerPath.controller.ballNumber]; ys = controllerPath.controller.yMov[controllerPath.controller.ballNumber]; s = math.sqrt((xs * xs) + (ys * ys)); if (4 < s) { puddle.sploosh.gotoAndPlay("splash2"); } else { puddle.sploosh.gotoAndPlay("splash1"); } puddle.sploosh._x = relativeX; puddle.sploosh._y = relativeY; controllerPath.controller.hitPool(xp, zp); } }
Symbol 482 MovieClip Frame 3
gotoAndPlay (2);
Instance of Symbol 380 MovieClip "line" in Symbol 483 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 455 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { type = "z2"; }
Instance of Symbol 456 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { type = "z21"; }
Instance of Symbol 456 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { type = "z21"; }
Instance of Symbol 456 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { type = "z21"; }
Instance of Symbol 459 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 470 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(303); }
Instance of Symbol 471 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(302); }
Instance of Symbol 475 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(331); }
Instance of Symbol 476 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { type = "x21"; }
Instance of Symbol 476 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { type = "x21"; }
Instance of Symbol 456 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { type = "z21"; }
Instance of Symbol 478 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { type = "x11"; }
Instance of Symbol 479 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (load) { type = "z11"; }
Symbol 488 MovieClip Frame 1
controllerPath = _parent._parent._parent; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = _x - 110; fy = _y - 25; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY));
Symbol 488 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { if (math.abs(controllerPath.controller.yPos[controllerPath.controller.ballNumber] - controllerPath.controller.floor) < 2) { xs = controllerPath.controller.xMov[controllerPath.controller.ballNumber]; ys = controllerPath.controller.yMov[controllerPath.controller.ballNumber]; s = math.sqrt((xs * xs) + (ys * ys)); if (4 < s) { puddle.sploosh.gotoAndPlay("splash2"); } else { puddle.sploosh.gotoAndPlay("splash1"); } puddle.sploosh._x = relativeX; puddle.sploosh._y = relativeY; controllerPath.controller.hitPool(xp, zp); } }
Symbol 488 MovieClip Frame 3
gotoAndPlay (2);
Symbol 490 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 491 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 45;
Instance of Symbol 380 MovieClip "line" in Symbol 492 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 487 MovieClip in Symbol 492 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 385 MovieClip "pad" in Symbol 492 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 493 MovieClip Frame 1
function getInfo(x, y) { _root.point = new Object(); _root.point.x = x; _root.point.y = y; globalToLocal(_root.point); } function scrollMe() { ok = true; if (key.isDown(key.LEFT)) { endX = endX + xs; ok = false; xwent = true; } else if (key.isDown(key.RIGHT)) { endX = endX - xs; xwent = true; ok = false; } if (key.isDown(key.UP)) { endY = endY + ys; ywent = true; ok = false; } else if (key.isDown(key.DOWN)) { ywent = true; endY = endY - ys; ok = false; } if (ok) { ballName = "ball" + _parent._parent.controller.ballNumber; name = _parent._parent.controller.currentBallName; point = new Object(); point.x = this[name]._x; point.y = this[name]._y; localToGlobal(point); x = point.x; y = point.y; if (x < xborder) { if (!xwent) { endX = endX + xshift; } else { _parent.getInfo(xborder, y); x = _root.point.x - this[name]._x; endX = x; _x = x; } } else if ((700 - xborder) < x) { if (!xwent) { endX = endX - xshift; } else { _parent.getInfo(700 - xborder, y); x = _root.point.x - this[name]._x; endX = x; _x = x; } } if (y < yborder) { if (!ywent) { endY = endY + yshift; } else { _parent.getInfo(x, yborder); y = _root.point.y - this[name]._y; endY = y; _y = y; } } else if ((400 - yborder) < y) { if (!ywent) { endY = endY - yshift; } else { _parent.getInfo(x, 400 - yborder); y = _root.point.y - this[name]._y; endY = y; _y = y; } } xwent = false; ywent = false; } xMov = (endX - _x) * k; _x = (_x + xMov); yMov = (endY - _y) * k; _y = (_y + yMov); } function loadMe() { ball._visible = false; shadow._visible = false; dot1._visible = false; dot2._visible = false; dot3._visible = false; dot4._visible = false; xborder = 120; xs = 10; ys = 10; yborder = 90; homeX = _x; k = 0.3; endX = homeX; xwent = false; ywent = false; xshift = 100; yshift = 60; k = 0.3; startY = _y; xwent = true; ywent = true; endY = _y; endX = _x; } stop(); courseShift = 100; shift = 60; k = 0.3; xGive = 30; yGive = xgive;
Instance of Symbol 381 MovieClip "course" in Symbol 493 MovieClip Frame 5
onClipEvent (enterFrame) { scrollMe(); } onClipEvent (load) { loadMe = _parent.loadMe; loadMe(); scrollMe = _parent.scrollMe; }
Instance of Symbol 386 MovieClip "course" in Symbol 493 MovieClip Frame 10
onClipEvent (enterFrame) { scrollMe(); } onClipEvent (load) { loadMe = _parent.loadMe; loadMe(); scrollMe = _parent.scrollMe; }
Instance of Symbol 394 MovieClip "course" in Symbol 493 MovieClip Frame 16
onClipEvent (enterFrame) { scrollMe(); } onClipEvent (load) { loadMe = _parent.loadMe; loadMe(); scrollMe = _parent.scrollMe; }
Instance of Symbol 414 MovieClip "course" in Symbol 493 MovieClip Frame 21
onClipEvent (enterFrame) { scrollMe(); } onClipEvent (load) { loadMe = _parent.loadMe; loadMe(); scrollMe = _parent.scrollMe; }
Instance of Symbol 427 MovieClip "course" in Symbol 493 MovieClip Frame 26
onClipEvent (enterFrame) { scrollMe(); } onClipEvent (load) { loadMe = _parent.loadMe; loadMe(); scrollMe = _parent.scrollMe; }
Instance of Symbol 434 MovieClip "course" in Symbol 493 MovieClip Frame 31
onClipEvent (enterFrame) { scrollMe(); } onClipEvent (load) { loadMe = _parent.loadMe; loadMe(); scrollMe = _parent.scrollMe; }
Instance of Symbol 450 MovieClip "course" in Symbol 493 MovieClip Frame 36
onClipEvent (enterFrame) { scrollMe(); } onClipEvent (load) { loadMe = _parent.loadMe; loadMe(); scrollMe = _parent.scrollMe; }
Instance of Symbol 483 MovieClip "course" in Symbol 493 MovieClip Frame 40
onClipEvent (enterFrame) { scrollMe(); } onClipEvent (load) { loadMe = _parent.loadMe; loadMe(); scrollMe = _parent.scrollMe; }
Instance of Symbol 492 MovieClip "course" in Symbol 493 MovieClip Frame 46
onClipEvent (enterFrame) { scrollMe(); } onClipEvent (load) { loadMe = _parent.loadMe; loadMe(); scrollMe = _parent.scrollMe; }
Symbol 501 MovieClip Frame 1
stop();
Symbol 501 MovieClip Frame 61
_parent.done();
Symbol 527 MovieClip Frame 26
stop();
Symbol 537 MovieClip Frame 13
stop();
Symbol 550 MovieClip Frame 15
stop();
Symbol 555 MovieClip Frame 10
stop();
Symbol 560 MovieClip Frame 13
stop();
Symbol 565 MovieClip Frame 25
stop();
Symbol 616 MovieClip Frame 41
stop();
Symbol 642 MovieClip Frame 41
stop();
Symbol 655 MovieClip Frame 41
stop();
Symbol 660 MovieClip Frame 39
stop();
Symbol 661 MovieClip Frame 1
function done() { timerAni.gotoAndStop(1); gotoAndStop (1); } function startAni(num) { timerAni.gotoAndPlay(2); gotoAndStop(num); } stop();
Symbol 661 MovieClip Frame 2
stop();
Symbol 661 MovieClip Frame 11
stop();
Symbol 661 MovieClip Frame 19
stop();
Symbol 661 MovieClip Frame 27
stop();
Symbol 661 MovieClip Frame 33
stop();
Symbol 661 MovieClip Frame 39
stop();
Symbol 661 MovieClip Frame 50
stop();
Symbol 661 MovieClip Frame 56
stop();
Symbol 661 MovieClip Frame 62
stop();
Symbol 679 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 1
stop();
Symbol 688 MovieClip Frame 1
stop();
Symbol 695 MovieClip Frame 1
function changePlayer(name) { if (1 < numPlayers) { playerText = names[name] + "'s Turn."; } } total_minutes = 3; current_score = 0; count = true; version = _parent.version; holeNumber = _parent.startingHole - 1; player1Char = _parent.player1Char; timesCalled = 0; imTesting = "yes"; if (_root.ptype == 1) { totalHoles = 3; } else { totalHoles = 9; } maxStrokes = 15; par = new Array(); strokes = new Array(0, 0, 0, 0, 0, 0, 0); strokesSaved = new Array(new Array(), new Array()); par = [2, 2, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 4, 5, 3, 4]; numPlayers = _parent.numPlayers; char1 = 1; char2 = 2; proceed = "no"; score = new Array(0, 0, 0, 0, 0, 0, 0); parScore = new Array(0, 0, 0, 0, 0, 0, 0); strokes = new Array(0, 0, 0, 0, 0, 0, 0); names = new Array(); var i = -1; while ((++i) < numPlayers) { names[i] = _parent["player" + (i + 1)]; this["saveParScores" + (i + 1)] = new Array(); } if ((version != "mplayer") || (wereHere == "yes")) { if (_root.playedYet != "yes") { _root.playedYet = "yes"; gotoAndStop (2); } else { gotoAndStop (2); } } else { stop(); }
Instance of Symbol 40 MovieClip "head1" in Symbol 695 MovieClip Frame 1
onClipEvent (data) { this.gotoAndStop(_parent._parent._parent.theStartFrame); }
Instance of Symbol 40 MovieClip "head2" in Symbol 695 MovieClip Frame 1
onClipEvent (data) { this.gotoAndStop(_parent._parent._parent.theStartFrame); }
Instance of Symbol 40 MovieClip "head3" in Symbol 695 MovieClip Frame 1
onClipEvent (data) { this.gotoAndStop(_parent._parent._parent.theStartFrame); }
Instance of Symbol 40 MovieClip "head3" in Symbol 695 MovieClip Frame 1
onClipEvent (data) { this.gotoAndStop(_parent._parent._parent.theStartFrame); }
Instance of Symbol 40 MovieClip "head4" in Symbol 695 MovieClip Frame 1
onClipEvent (data) { this.gotoAndStop(_parent._parent._parent.theStartFrame); }
Instance of Symbol 40 MovieClip "head5" in Symbol 695 MovieClip Frame 1
onClipEvent (data) { this.gotoAndStop(_parent._parent._parent.theStartFrame); }
Instance of Symbol 40 MovieClip "head6" in Symbol 695 MovieClip Frame 1
onClipEvent (data) { this.gotoAndStop(_parent._parent._parent.theStartFrame); }
Instance of Symbol 51 MovieClip "soundfx" in Symbol 695 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 54 MovieClip "sounds" in Symbol 695 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 695 MovieClip Frame 2
function startGame() { byPass = true; gotoAndStop (11); }
Symbol 695 MovieClip Frame 11
function forceEnd() { endOfGame = "yes"; forced = true; gotoAndStop (11); } function tallyScore() { if (0 < holeNumber) { var i = 0; while (numPlayers >= (++i)) { var j = (i - 1); score[j] = score[j] + strokes[j]; strokesSaved[j][holeNumber - 1] = strokes[j]; var thisPar = (strokes[j] - par[holeNumber - 1]); parScore[j] = parScore[j] + thisPar; this["saveParScores" + i].push(thisPar); } } } tallyScore(); holeNumber++; changePlayer(0); if (totalHoles < holeNumber) { holeNumber = totalHoles; endOfGame = "yes"; } if (endOfGame == "yes") { endOfGame = "no"; gotoAndStop (25); } else { gotoAndStop (19); } if (numPlayers == 1) { playerText = "Good Luck!"; } if (byPass) { byPass = false; gotoAndStop (35); }
Instance of Symbol 86 MovieClip "timer_clip" in Symbol 695 MovieClip Frame 11
onClipEvent (load) { function getTime() { if (_parent.count) { _parent.current_time = getTimer() - base; if (((total_minutes * 60) * 1000) < _parent.current_time) { _parent.current_time = (total_minutes * 60) * 1000; _parent.forceEnd(); _parent.count = false; } } } _visible = false; total_minutes = _parent.total_minutes; base = getTimer(); _parent.current_time = 0; } onClipEvent (enterFrame) { getTime(); }
Instance of Symbol 144 MovieClip "scoreCard" in Symbol 695 MovieClip Frame 25
onClipEvent (load) { _parent.count = false; gameOver = "yes"; }
Symbol 695 MovieClip Frame 35
function setStrokeText(num) { strokes[num]++; strokeText = "Number of strokes: " + strokes[num]; stroke_clip.gotoAndStop(strokes[num] + 1); } strokes = new Array(0, 0, 0, 0, 0, 0, 0); hole = "hole" + holeNumber; whichHole = "Hole " + holeNumber; currentPar = par[holeNumber - 1]; whichPar = "Par " + currentPar; strokeText = "Number of strokes: 0"; proceed = "no"; stop();
Instance of Symbol 147 MovieClip "controller" in Symbol 695 MovieClip Frame 35
onClipEvent (load) { function endTheMove(args) { moveEnded = "yes"; _parent.screenSync._visible = 0; } function shotMessage(msgType, numStrokes) { if (msgType == "shotlimit") { shotMsg = "limit"; } if (msgType == "ballin") { if (numStrokes == 1) { shotMsg = "hole in one"; } else if (((((par - numStrokes) == 2) || ((par - numStrokes) == 4)) || ((par - numStrokes) == 3)) && (numStrokes != 1)) { shotMsg = "eagle"; } else if ((par - numStrokes) == 1) { shotMsg = "birdie"; } else if ((par - numStrokes) == 0) { shotMsg = "par"; } else if ((par - numStrokes) == -1) { shotMsg = "bogey"; } else if ((par - numStrokes) == -2) { shotMsg = "double bogey"; } else if ((par - numStrokes) < -2) { meanMsg = random(3) + 1; shotMsg = "bad" + meanMsg; } } _parent.shotMessage.startAni(shotMsg); } function manualShoot(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9) { if (arg9 != _root.username) { moveEnded = "no"; _parent.screenSync._visible = 1; xPos[0] = arg3; yPos[0] = arg4; zPos[0] = arg5; xPos[1] = arg6; yPos[1] = arg7; zPos[1] = arg8; shoot(arg1, arg2, "manual"); } } function traceArgs() { argText = ""; var i = -1; while ((++i) < args.length) { argText = argText + (((("arg" + i) + "=") + args[i]) + ","); } _parent.argText = argText; } function sendShot(rot, factor) { args = new Array(); args[0] = "shot"; args[1] = rot; args[2] = factor; args[3] = xPos[0]; args[4] = yPos[0]; args[5] = zPos[0]; args[6] = xPos[1]; args[7] = yPos[1]; args[8] = zPos[1]; args[9] = _root.userName; _parent.history = _parent.history + ((("sendShot\rrot=" + rot) + ",factor=") + factor); _root.sendMove(args); } function changeTurns() { if (ballNumber == myBallNumber) { args = new Array(); args[0] = "endmove"; args[1] = _root.userName; _root.sendMove(args); } if (_parent.strokes[ballNumber] >= _parent.maxStrokes) { death[ballNumber] = true; gamePath[currentBallname]._visible = 0; gamePath["shadow" + ballNumber]._visible = 0; _parent.tooMany.gotoAndStop(2); showMessage("shotlimit"); } var i = -1; changeTheTurn = false; while ((++i) < numPlayers) { if (death[i] == false) { changeTheTurn = true; } } if (changeTheTurn != true) { playSound("endOfHole"); ballInPlay = false; } if ((multiPlayer == true) && (changeTheTurn == true)) { turnLoop = true; while (turnLoop) { ballNumber++; turnLoop = false; if ((numPlayers - 1) < ballNumber) { ballNumber = 0; } if (death[ballNumber] == true) { turnLoop = true; } } if (changeTheTurn == true) { currentBallName = "ball" + ballNumber; gamePath["ball" + ballNumber]._visible = 1; gamePath["shadow" + ballNumber]._visible = 1; } } gamePath.line._x = gamePath[currentBallName]._x; gamePath.line._y = gamePath[currentBallName]._y; characterOnBench(); _parent.changePlayer(ballNumber); } function characterOnBench() { tempName = currentBallName; if (ballNumber == 0) { tempNum = 1; } else { tempNum = 0; } gamePath.bench1.kids.gotoAndStop(1); gamePath.bench2.kids.gotoAndStop(1); if (1 < numPlayers) { if (currentBallName == "ball0") { currentBallName = "ball1"; } else { currentBallName = "ball0"; } var benchx = gamePath.bench1._x; var benchy = gamePath.bench1._y; var ballX = gamePath[currentBallName]._x; var ballY = gamePath[currentBallName]._y; bDis1 = math.sqrt(((ballX - benchx) * (ballX - benchx)) + ((ballY - benchY) * (bally - benchy))); var benchx = gamePath.bench2._x; var benchy = gamePath.bench2._y; bDis2 = math.sqrt(((ballX - benchx) * (ballX - benchx)) + ((ballY - benchY) * (bally - benchy))); if (ballNumber == 0) { charNum = 1; } else { charNum = 0; } if (bDis2 >= bDis1) { this["currentBench" + charNum] = "bench1"; } else if (bDis2 < bDis1) { this["currentBench" + charNum] = "bench2"; } gamePath[this["currentBench" + charNum]].kids.gotoAndStop(_parent[("player" + (charNum + 1)) + "char"] + 1); currentBallName = tempName; } } function shoot(rot, factor, shotType) { if (((shotType == "manual") && (ballNumber != myBallNumber)) || (shotType != "manual")) { stopped = false; _parent.setStrokeText(ballNumber); maxSpeed = 14; if ((key.isDown(key.UP) && (key.isDown(key.RIGHT))) && (_parent.version != "mplayer")) { maxSpeed = 20; } var speed = (factor * maxSpeed); xMov[ballNumber] = speed * math.cos(rot); zMov[ballNumber] = speed * math.sin(rot); volume = 100 * factor; soundVol = Math.ceil(volume / 25); playSound("hit" + soundVol); _parent.history = _parent.history + ((((("shootfunction\rrot=" + rot) + ",factor=") + factor) + ",shottype=") + shottype); _parent.history = _parent.history + ((("ballnumber=" + ballnumber) + ",myballnumber=") + myballnumber); if (shotType != "manual") { sendShot(rot, factor); } } } function readyToShoot() { gamePath.line._visible = 1; gamePath.line.changeCharacter(ballNumber + 1); gamePath.line._x = gamePath[currentBallName]._x; gamePath.line._y = gamePath[currentBallName]._y; if ((ballInPlay && (_parent.version != "mplayer")) || (ballInPlay && (ballNumber == myBallNumber))) { gamePath.line.followMouse = true; } } function addScore(target) { name = target; var fx = eval (name).rm; var fy = eval (name).tm; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); var itsScore = ((zp * zp) + xp); var i = -1; var len = score.length; while (len >= (++i)) { if (itsScore < score[i][1]) { tempScoreA = new Array(); tempScoreB = new Array(); tempScoreA = score.slice(0, i); tempScoreA.push(new array(name, itsScore)); tempScoreB = score.slice(i); score = new Array(); score = tempScoreA.concat(tempScoreB); var i = 10000; } else if (i == len) { score.push(new array(name, itsScore)); } } orderDepths(); } function setWalls() { var showWalls = false; if (showWalls == false) { gamePath.leftWall._visible = 0; gamePath.rightWall._visible = 0; gamePath.topWall._visible = 0; gamePath.bottomWall._visible = 0; } var fx = gamePath.leftWall._x; var fy = gamePath.leftWall._y; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); leftWall = xp; var fx = gamePath.topWall._x; var fy = gamePath.topWall._y; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); topWall = zp; var fx = gamePath.rightWall._x; var fy = gamePath.rightWall._y; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); rightWall = xp; var fx = gamePath.bottomWall._x; var fy = gamePath.bottomWall._y; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); bottomWall = zp; } function orderDepths() { objectStartDepth = 100; objectStep = 5; var i = -1; while ((++i) < score.length) { eval (score[i][0]).swapDepths(objectStartDepth + (i * objectStep)); eval (score[i][0]).depth = objectStartDepth + (i * objectStep); } } function orderBall() { var ballScore = ((zPos[ballNumber] * zPos[ballNumber]) + xPos[ballNumber]); var i = -1; while ((++i) < score.length) { var top = eval (score[i][0]).top; var bottom = eval (score[i][0]).bottom; var right = eval (score[i][0]).right; var left = eval (score[i][0]).left; var oSlope = ((top - bottom) / (left - right)); var ballSlope = ((top - zPos[ballNumber]) / (left - xPos[ballNumber])); nname = eval (score[i][ballNumber]); if ((((ballSlope < oSlope) && (left < xPos[ballNumber])) && ((zPos[ballNumber] - (rad * 2)) < bottom)) && (top < (zPos[ballNumber] + (rad * 2)))) { ballDepth = (objectStartDepth + (i * objectStep)) + 2; gamePath[currentBallName].swapDepths(ballDepth); var i = 100000; } else if (i == (score.length - 1)) { ballDepth = 50; gamePath[currentBallName].swapDepths(ballDepth); var i = 100000; } } } function setBallPos() { death = new Array(); death[ballNumber] = false; if (multiplayer == true) { death = new Array(); oldBallNumber = ballNumber; var i = -1; while ((++i) < numPlayers) { ballNumber = i; duplicateMovieClip (gamePath.ball, "ball" + ballNumber, (i * 5) + 1); gamePath["ball" + ballNumber]._x = gamePath.pad._x; gamePath["ball" + ballNumber]._y = gamePath.pad._y; gamePath.line._x = gamePath.pad._x; gamePath.line._y = gamePath.pad._y; gamePath["ball" + ballNumber].gotoAndStop(ballNumber + 1); gamePath["ball" + ballNumber]._visible = 0; duplicateMovieClip (gamePath.shadow, "shadow" + i, i * 5); gamePath["shadow" + ballNumber]._visible = 0; death[i] = false; currentBallName = "ball" + ballNumber; var fx = gamePath[currentBallName]._x; var fy = gamePath[currentBallName]._y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); xPos[ballNumber] = xp; zPos[ballNumber] = zp; yPos[ballNumber] = startFloor; var x = xPos[ballNumber]; var y = yPos[ballNumber]; var z = zPos[ballNumber]; gamePath[currentBallName]._x = (z * sinY) + (x * cosY); gamePath[currentBallName]._y = (y * cosX) - (((z * cosY) - (x * sinY)) * sinX); gamePath["shadow" + ballNumber]._x = (z * sinY) + (x * cosY); gamePath["shadow" + ballNumber]._y = (floor * cosX) - (((z * cosY) - (x * sinY)) * sinX); initX[ballNumber] = xPos[ballNumber]; initZ[ballNumber] = zPos[ballNumber]; } ballNumber = oldBallNumber; currentBallName = "ball" + ballNumber; gamePath["ball" + ballNumber]._visible = 1; gamePath["shadow" + ballNumber]._visible = 1; } else { duplicateMovieClip (gamePath.ball, "ball" + ballNumber, 10); gamePath["ball" + ballNumber]._x = gamePath.pad._x; gamePath["ball" + ballNumber]._y = gamePath.pad._y; gamePath.line._x = gamePath.pad._x; gamePath.line._y = gamePath.pad._y; duplicateMovieClip (gamePath.shadow, "shadow" + ballNumber, 9); var fx = gamePath[currentBallName]._x; var fy = gamePath[currentBallName]._y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); xPos[ballNumber] = xp; zPos[ballNumber] = zp; yPos[ballNumber] = startFloor; initX[ballNumber] = xPos[ballNumber]; initZ[ballNumber] = zPos[ballNumber]; } } function update() { var name = currentBallName; if (terrainOn) { xMov[ballNumber] = xMov[ballNumber] * terrain; zMov[ballNumber] = zMov[ballNumber] * terrain; } altitude(); var x = (xPos[ballNumber] + xMov[ballNumber]); var y = (yPos[ballNumber] + yMov[ballNumber]); var z = (zPos[ballNumber] + zMov[ballNumber]); xPos[ballNumber] = x; yPos[ballNumber] = y; zPos[ballNumber] = z; gamePath[name]._x = (z * sinY) + (x * cosY); gamePath[name]._y = (y * cosX) - (((z * cosY) - (x * sinY)) * sinX); gamePath["shadow" + ballNumber]._x = (z * sinY) + (x * cosY); gamePath["shadow" + ballNumber]._y = (floor * cosX) - (((z * cosY) - (x * sinY)) * sinX); if (((((((((math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])) < minSpeed) && (math.abs(floor - yPos[ballNumber]) < 2)) && (onRamp != true)) && (onBelt != true)) && (onRamp1 != true)) && (onRamp2 != true)) && (onRamp3 != true)) && (onRamp4 != true)) && (onRamp5 != true)) { if (stopped == false) { xMov[ballNumber] = 0; zMov[ballNumber] = 0; changeTurns(); readyToShoot(); stopped = true; } } else { stopped = false; } } function wallDetection() { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var tempX = (xPos[ballNumber] + xMov[ballNumber]); if (bottomWall < tempZ) { tempZ = bottomWall; zMov[ballNumber] = zMov[ballNumber] * -1; playSound("wall"); } if (tempZ < topWall) { tempZ = topWall; zMov[ballNumber] = zMov[ballNumber] * -1; playSound("wall"); } if (tempX < leftWall) { tempX = leftWall; xMov[ballNumber] = xMov[ballNumber] * -1; playSound("wall"); } if (rightWall < tempX) { tempX = rightWall; xMov[ballNumber] = xMov[ballNumber] * -1; playSound("wall"); } xPos[ballNumber] = tempX; zPos[ballNumber] = tempZ; } function ball2ballcollisionDetection() { var i = 0; while (numBumpers >= (++i)) { var name1 = ballNumber; var bumperName = ("bumper" + i); var tempX1 = (xPos[name1] + xMov[name1]); var tempX2 = gamePath[bumperName].centerX; var tempZ1 = (zPos[name1] + zMov[name1]); var tempZ2 = gamePath[bumperName].centerZ; var tempRad2 = gamePath[bumperName].radius; if (math.sqrt(((tempX1 - tempX2) * (tempX1 - tempX2)) + ((tempZ1 - tempZ2) * (tempZ1 - tempZ2))) < (rad + tempRad2)) { ball2BallHappened = true; ball2BallReaction(i, j, tempX1, tempX2, tempZ1, tempZ2); playSound("wall"); } } } function ball2BallReaction(n, m, tempX1, tempX2, tempZ1, tempZ2) { n = ballNumber; m = 1; mass = new Array(1, 100000); var vx1 = xMov[ballNumber]; var vx2 = 0; var vy1 = zMov[ballNumber]; var vy2 = 0; var initialMomentum = math.sqrt((vx1 * vx1) + (vy1 * vy1)); var x = (-(tempX1 - tempX2)); var y = (-(tempZ1 - tempZ2)); var ang = Math.atan2(y, x); var cosTheta = math.cos(ang); var sinTheta = math.sin(ang); var vx1p = ((vx1 * cosTheta) + (vy1 * sinTheta)); var vx2p = ((vx2 * cosTheta) + (vy2 * sinTheta)); var vy1p = ((vy1 * cosTheta) - (vx1 * sinTheta)); var vy2p = ((vy2 * cosTheta) - (vx2 * sinTheta)); P = (mass[0] * vx1p) + (mass[m] * vx2p); V = vx1p - vx2p; var v1f = ((P - (mass[m] * V)) / (mass[0] + mass[m])); var v2f = (V + v1f); var vx1p = v1f; var vx2p = v2f; var vx1 = ((vx1p * cosTheta) - (vy1p * sinTheta)); var vx2 = ((vx2p * cosTheta) - (vy2p * sinTheta)); var vy1 = ((vy1p * cosTheta) + (vx1p * sinTheta)); var vy2 = ((vy2p * cosTheta) + (vx2p * sinTheta)); xMov[n] = vx1; zMov[n] = vy1; } function ball2BankDetection() { var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var i = 0; while (numBanks >= (++i)) { var bankName = ("bank" + i); var left = gamePath[bankName].left; var top = gamePath[bankName].top; var right = gamePath[bankName].right; var bottom = gamePath[bankName].bottom; if (((((left < (tempX + rad)) && ((tempX - rad) < right)) && (top < (tempZ + rad))) && ((tempZ - rad) < bottom)) && (ballCollided == false)) { angle = gamePath[bankName].angle; if (triangleSlopeDetect(angle, left, right, top, bottom, tempX, tempZ)) { xPos[ballNumber] = tempX; zPos[ballNumber] = tempZ; ballCollided = true; ball2BankReactions(angle); playSound("wall"); go = true; } } } } function triangleSlopeDetect(angle, left, right, top, bottom, tempX, tempZ) { returnVal = false; if (angle == 225) { var bankSlope = ((top - bottom) / (left - right)); var ballBankSlope = ((top - tempZ) / (left - tempX)); if ((ballBankSlope < bankSlope) && (0 < ballBankSlope)) { returnVal = true; } } else if (angle == 315) { var bankSlope = ((top - bottom) / (right - left)); var ballBankSlope = ((top - tempZ) / (right - tempX)); if ((bankSlope < ballBankSlope) && (ballBankSlope < 0)) { returnVal = true; } } else if (angle == 135) { var bankSlope = ((top - bottom) / (right - left)); var ballBankSlope = ((top - tempZ) / (right - tempX)); if ((ballBankSlope < bankSlope) && (ballBankSlope < 0)) { returnVal = true; } } else if (angle == 45) { var bankSlope = ((top - bottom) / (left - right)); var ballBankSlope = ((top - tempZ) / (left - tempX)); if ((bankSlope < ballBankSlope) && (0 < ballBankSlope)) { returnVal = true; } } return(returnVal); } function ball2BankReactions(angle) { alpha = angle; var cosAlpha = math.cos((alpha * math.pi) / 180); var sinAlpha = math.sin((alpha * math.pi) / 180); var vyi = zMov[ballNumber]; var vxi = xMov[ballNumber]; var vyip = ((vyi * cosAlpha) - (vxi * sinAlpha)); var vxip = ((vxi * cosAlpha) + (vyi * sinAlpha)); var vyfp = (-vyip); var vxfp = vxip; var vyf = ((vyfp * cosAlpha) + (vxfp * sinAlpha)); var vxf = ((vxfp * cosAlpha) - (vyfp * sinAlpha)); xMov[ballNumber] = vxf; zMov[ballNumber] = vyf; } function ball2BeltDetection() { tempX = xPos[ballNumber] + xMov[ballNumber]; tempZ = zPos[ballNumber] + zMov[ballNumber]; onBelt = false; var i = 0; while (numBelts >= (++i)) { var boxName = ("belt" add i); left = gamePath[boxName].left; top = gamePath[boxName].top; right = gamePath[boxName].right; bottom = gamePath[boxName].bottom; beltType = gamePath[boxName].type; if ((((left < (tempX + rad)) && ((tempX - rad) < right)) && (top < (tempZ + rad))) && ((tempZ - rad) < bottom)) { onBelt = true; beltSpeed1 = 0.8; if (beltType == "x1") { xMov[ballNumber] = xMov[ballNumber] + 0.5; } else if (beltType == "x11") { xMov[ballNumber] = xMov[ballNumber] + beltSpeed1; } else if (beltType == "x2") { xMov[ballNumber] = xMov[ballNumber] - 0.5; } else if (beltType == "x21") { xMov[ballNumber] = xMov[ballNumber] - beltSpeed1; } else if (beltType == "x3") { xMov[ballNumber] = xMov[ballNumber] + 1.5; } else if (beltType == "z1") { zMov[ballNumber] = zMov[ballNumber] - 0.5; } else if (beltType == "z11") { zMov[ballNumber] = zMov[ballNumber] - beltSpeed1; } else if (beltType == "z2") { zMov[ballNumber] = zMov[ballNumber] + 0.5; } else if (beltType == "z21") { zMov[ballNumber] = zMov[ballNumber] + beltSpeed1; } } } } function ball2BoxDetection() { tempX = xPos[ballNumber] + xMov[ballNumber]; tempZ = zPos[ballNumber] + zMov[ballNumber]; var i = 0; while (numBoxes >= (++i)) { var boxName = ("box" add i); left = gamePath[boxName].left; top = gamePath[boxName].top; right = gamePath[boxName].right; bottom = gamePath[boxName].bottom; disregard = gamePath[boxName].disregard; collision = "no"; if ((((((left < (tempX + rad)) && ((tempX - rad) < right)) && (top < (tempZ + rad))) && ((tempZ - rad) < bottom)) && (disregard != "yes")) && (ballCollided == false)) { ballCollided = true; side = determineSideOfCollision(tempX, tempZ, left, right, top, bottom); ball2BoxReaction(side, left, right, top, bottom); playSound("wall"); } } } function ball2BoxReaction(side, left, right, top, bottom) { var xVel = xMov[ballNumber]; var zVel = zMov[ballNumber]; if (side == "left") { xVel = xVel * -1; xPos[ballNumber] = left - rad; } else if (side == "right") { xVel = xVel * -1; xPos[ballNumber] = right + rad; } else if (side == "top") { zVel = zVel * -1; zPos[ballNumber] = top - rad; } else if (side == "bottom") { zVel = zVel * -1; zPos[ballNumber] = bottom + rad; } xMov[ballNumber] = xVel; zMov[ballNumber] = zVel; } function determineSideOfCollision(tempX, tempZ, left, right, top, bottom) { ballSlope = zMov[ballNumber] / xMov[ballNumber]; z = zPos[ballNumber]; x = xPos[ballNumber]; if (((z - rad) >= top) && ((x - rad) >= left)) { var region = 1; } else if (((z - rad) >= top) && (right >= (x + rad))) { var region = 2; } else if ((bottom >= (z + rad)) && (right >= (x + rad))) { var region = 3; } else if ((bottom >= (z + rad)) && ((x - rad) >= left)) { var region = 4; } if (region == 1) { var regionY1 = top; var regionX1 = left; var regionY2 = bottom; var regionX2 = right; var regionSlope = ((regionY2 - regionY1) / (regionX2 - regionX1)); var ballRegionSlope = ((z - regionY1) / (x - regionX1)); if (ballRegionSlope >= regionSlope) { var side = "bottom"; } else { var side = "right"; } } else if (region == 2) { var regionY1 = top; var regionX1 = right; var regionY2 = bottom; var regionX2 = left; var regionSlope = ((regionY2 - regionY1) / (regionX2 - regionX1)); var ballRegionSlope = ((z - regionY1) / (x - regionX1)); if (regionSlope >= ballRegionSlope) { var side = "bottom"; } else { var side = "left"; } } else if (region == 3) { var regionY1 = bottom; var regionX1 = right; var regionY2 = top; var regionX2 = left; var regionSlope = ((regionY2 - regionY1) / (regionX2 - regionX1)); var ballRegionSlope = ((z - regionY1) / (x - regionX1)); if (ballRegionSlope >= regionSlope) { var side = "top"; } else { var side = "left"; } } else if (region == 4) { var regionY1 = bottom; var regionX1 = left; var regionY2 = top; var regionX2 = right; var regionSlope = ((regionY2 - regionY1) / (regionX2 - regionX1)); var ballRegionSlope = ((z - regionY1) / (x - regionX1)); if (regionSlope >= ballRegionSlope) { var side = "top"; } else { var side = "right"; } } return(side); } function moundDetection() { moundName = "mound"; maxMoundY = -30; var moundRad = gamePath[moundName].rad; var moundCenterX = gamePath[moundName].centerX; var moundCenterZ = gamePath[moundName].centerZ; var dis = math.sqrt((((xPos[ballNumber] + xMov[ballNumber]) - moundCenterX) * ((xPos[ballNumber] + xMov[ballNumber]) - moundCenterX)) + (((zPos[ballNumber] + zMov[ballNumber]) - moundCenterZ) * ((zPos[ballNumber] + zMov[ballNumber]) - moundCenterZ))); if (moundRad >= dis) { floor = (1 - (dis / moundRad)) * maxMoundY; } else { floor = 0; } } function holeDetection() { var holeIncreasePercent = 15; var holeRad = ((gamePath.hole.rad * (100 + holeIncreasePercent)) / 100); var holeX = gamePath.hole.centerX; var holeZ = gamePath.hole.centerZ; var dis = math.sqrt((((xPos[ballNumber] + xMov[ballNumber]) - holeX) * ((xPos[ballNumber] + xMov[ballNumber]) - holeX)) + (((zPos[ballNumber] + zMov[ballNumber]) - holeZ) * ((zPos[ballNumber] + zMov[ballNumber]) - holeZ))); if ((holeRad >= dis) && (death[ballNumber] != true)) { holeSpeed = math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])); if ((maxHoleCollectSpeed >= holeSpeed) && (math.abs(yPos[ballNumber] - floor) < 2)) { xPos[ballNumber] = holeX; zPos[ballNumber] = holeZ; xMov[ballNumber] = 0; zMov[ballNumber] = 0; yMov[ballNumber] = 0; playSound("hole"); gamePath.hole.play(); gamePath[currentBallName]._visible = 0; gamePath["shadow" + ballNumber]._visible = 0; death[ballNumber] = true; shotMessage("ballin", _parent.strokes[ballNumber]); } else { yMov[ballNumber] = yMov[ballNumber] - holeTooFastHop; } } else if (death[ballNumber] == true) { xMov[ballNumber] = 0; zMov[ballNumber] = 0; yMov[ballNumber] = 0; } } function dummyHoles() { if (hole == "hole15") { newY = topFloor; newXmov = 0; newZmov = -4; secondaryHoleDetection(); } else if (hole == "hole16") { newY = topFloor; newXmov = 7; newZmov = 0; secondaryHoleDetection(); } else if (hole == "hole11") { newY = topFloor; newXmov = 2; newZmov = 0; secondaryHoleDetection(); newXmov = 0; newZmov = -4; secondaryHoleDetection2(); } else if (hole == "hole19") { newY = topFloor; newXmov = 7; newZmov = 0; secondaryHoleDetection(); newXmov = 0.8; newZmov = 0; secondaryHoleDetection2(); } else if (hole == "hole20") { newY = topFloor; newXmov = 2; newZmov = 0; secondaryHoleDetection(); } else if (hole == "hole18") { newY = topFloor; newXmov = 2; newZmov = 0; secondaryHoleDetection(); newY = topFloor; newXmov = 2; newZmov = 0; secondaryHoleDetection2(); newY = topFloor; newXmov = 0; newZmov = -1; secondaryHoleDetection3(); newY = topFloor; newXmov = 2; newZmov = 0; secondaryHoleDetection4(); } else if (hole == "hole21") { newY = topFloor; newXmov = 2; newZmov = 0; secondaryHoleDetection(); newY = topFloor; newXmov = 2; newZmov = 0; secondaryHoleDetection2(); newY = topFloor; newXmov = 2; newZmov = 0; secondaryHoleDetection3(); newY = topFloor; newXmov = 2; newZmov = 0; secondaryHoleDetection4(); } } function secondaryHoleDetection4() { var holeIncreasePercent = 10; var holeRad = ((gamePath.hole3.rad * (100 + holeIncreasePercent)) / 100); var holeX = gamePath.hole5.centerX; var holeZ = gamePath.hole5.centerZ; var newX = gamePath.dummy5.centerX; var newZ = gamePath.dummy5.centerZ; var dis = math.sqrt((((xPos[ballNumber] + xMov[ballNumber]) - holeX) * ((xPos[ballNumber] + xMov[ballNumber]) - holeX)) + (((zPos[ballNumber] + zMov[ballNumber]) - holeZ) * ((zPos[ballNumber] + zMov[ballNumber]) - holeZ))); if ((holeRad >= dis) && (death[ballNumber] != true)) { holeSpeed = math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])); if (maxHoleCollectSpeed >= holeSpeed) { xPos[ballNumber] = newX; zPos[ballNumber] = newZ; yPos[ballNumber] = newY; xMov[ballNumber] = newXmov; zMov[ballNumber] = newZmov; yMov[ballNumber] = 0; playSound("dummyHole"); gamePath.hole5.play(); } else { yMov[ballNumber] = yMov[ballNumber] - holeTooFastHop; } } } function secondaryHoleDetection3() { var holeIncreasePercent = 10; var holeRad = ((gamePath.hole4.rad * (100 + holeIncreasePercent)) / 100); var holeX = gamePath.hole4.centerX; var holeZ = gamePath.hole4.centerZ; var newX = gamePath.dummy4.centerX; var newZ = gamePath.dummy4.centerZ; var dis = math.sqrt((((xPos[ballNumber] + xMov[ballNumber]) - holeX) * ((xPos[ballNumber] + xMov[ballNumber]) - holeX)) + (((zPos[ballNumber] + zMov[ballNumber]) - holeZ) * ((zPos[ballNumber] + zMov[ballNumber]) - holeZ))); if ((holeRad >= dis) && (death[ballNumber] != true)) { holeSpeed = math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])); if (maxHoleCollectSpeed >= holeSpeed) { xPos[ballNumber] = newX; zPos[ballNumber] = newZ; yPos[ballNumber] = newY; xMov[ballNumber] = newXmov; zMov[ballNumber] = newZmov; yMov[ballNumber] = 0; playSound("dummyHole"); gamePath.hole4.play(); } else { yMov[ballNumber] = yMov[ballNumber] - holeTooFastHop; } } } function secondaryHoleDetection2() { var holeIncreasePercent = 10; var holeRad = ((gamePath.hole3.rad * (100 + holeIncreasePercent)) / 100); var holeX = gamePath.hole3.centerX; var holeZ = gamePath.hole3.centerZ; var newX = gamePath.dummy3.centerX; var newZ = gamePath.dummy3.centerZ; var dis = math.sqrt((((xPos[ballNumber] + xMov[ballNumber]) - holeX) * ((xPos[ballNumber] + xMov[ballNumber]) - holeX)) + (((zPos[ballNumber] + zMov[ballNumber]) - holeZ) * ((zPos[ballNumber] + zMov[ballNumber]) - holeZ))); if ((holeRad >= dis) && (death[ballNumber] != true)) { holeSpeed = math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])); if (maxHoleCollectSpeed >= holeSpeed) { xPos[ballNumber] = newX; zPos[ballNumber] = newZ; yPos[ballNumber] = newY; xMov[ballNumber] = newXmov; zMov[ballNumber] = newZmov; yMov[ballNumber] = 0; playSound("dummyHole"); gamePath.hole3.play(); } else { yMov[ballNumber] = yMov[ballNumber] - holeTooFastHop; } } } function secondaryHoleDetection() { var holeIncreasePercent = 10; var holeRad = ((gamePath.hole2.rad * (100 + holeIncreasePercent)) / 100); var holeX = gamePath.hole2.centerX; var holeZ = gamePath.hole2.centerZ; var newX = gamePath.dummy2.centerX; var newZ = gamePath.dummy2.centerZ; var dis = math.sqrt((((xPos[ballNumber] + xMov[ballNumber]) - holeX) * ((xPos[ballNumber] + xMov[ballNumber]) - holeX)) + (((zPos[ballNumber] + zMov[ballNumber]) - holeZ) * ((zPos[ballNumber] + zMov[ballNumber]) - holeZ))); if ((holeRad >= dis) && (death[ballNumber] != true)) { holeSpeed = math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])); if (maxHoleCollectSpeed >= holeSpeed) { xPos[ballNumber] = newX; zPos[ballNumber] = newZ; yPos[ballNumber] = newY; xMov[ballNumber] = newXmov; zMov[ballNumber] = newZmov; yMov[ballNumber] = 0; floor = newY; playSound("dummyHole"); gamePath.hole2.play(); } else { yMov[ballNumber] = yMov[ballNumber] - holeTooFastHop; } } } function playSound(soundName) { if (_root.soundToggle) { if (soundName == "wall") { theSpeed = math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])); volume = ((theSpeed / maxSpeed) * 100) - 10; if (volume < 10) { volume = 10; } if ((floor - wallHeight) < (yPos[ballNumber] + yMov[ballNumber])) { soundVol = Math.ceil(volume / 25); playSound("hardBounce" + soundVol); } else { gamePath.force1.gotoAndPlay(2); soundName = "electric"; _parent.soundFX.gotoAndPlay(soundName); } } else { _parent.soundFX.gotoAndPlay(soundName); } } } function rampDetection() { if (hole == "hole2") { rl = leftWall; rr = rightWall; rt = -270; rb = -100; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp == false) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.sin(theta); cosTheta = math.cos(theta); tanTheta = sinTheta / cosTheta; yMov[ballNumber] = yMov[ballNumber] * ((-zMov[ballNumber]) * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; } floor = bottomFloor - ((tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + (((-gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + (((-gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } if (hole == "hole3") { rl = leftWall; rr = rightWall; rt = -370; rb = -260; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp == false) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; } floor = topFloor + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } if (hole == "hole19") { rl = leftWall; rr = rightWall; rt = -230; rb = -134; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp1 == false) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp1 = true; } floor = topFloor + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp1 = false; } } if (hole == "hole19") { rl = 580; rr = 614; rt = topWall; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if (((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) && (380 < tempX)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (xMov[ballNumber] * sinTheta); xMov[ballNumber] = xMov[ballNumber] * cosTheta; onRamp2 = true; onRamp = true; } floor = math.abs(tempX - rl) * tanTheta; xMov[ballNumber] = xMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole20") { rl = -282; rr = -113; rt = topWall; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if (((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) && (tempZ < -220)) { if (onRamp1 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (xMov[ballNumber] * sinTheta); xMov[ballNumber] = xMov[ballNumber] * cosTheta; onRamp1 = true; onRamp = true; } floor = math.abs(tempX - rl) * tanTheta; xMov[ballNumber] = xMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole6") { rl = leftWall; rr = rightWall; rt = 270; rb = 380; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp == false) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; } floor = topFloor + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } if (hole == "hole5") { rl = leftWall; rr = 220; rt = -190; rb = -100; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp1 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = topFloor + (math.abs(tempZ - rb) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole5") { rl = 270; rr = 380; rt = -40; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (xMov[ballNumber] * sinTheta); xMov[ballNumber] = xMov[ballNumber] * cosTheta; onRamp = true; onRamp2 = true; } floor = topFloor + (math.abs(tempX - rl) * tanTheta); xMov[ballNumber] = xMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole17") { rl = leftWall; rr = rightWall; rt = -220; rb = -150; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp1 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = topFloor + (math.abs(tempZ - rb) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole17") { rl = leftWall; rr = rightWall; rt = -110; rb = -35; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if (((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) && (100 < tempX)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * ((-zMov[ballNumber]) * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp2 = true; } floor = topFloor + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole7") { rl = leftWall; rr = rightWall; rt = -335; rb = -300; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp1 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = topFloor - (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole7") { rl = leftWall; rr = rightWall; rt = -290; rb = -255; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp2 = true; } floor = (-bottomFloor) + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole7") { rl = leftWall; rr = rightWall; rt = -210; rb = -185; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp3 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp3 = true; } floor = topFloor - (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp3 = false; } } if (hole == "hole7") { rl = leftWall; rr = rightWall; rt = -165; rb = -130; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp4 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp4 = true; } floor = (-bottomFloor) + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp4 = false; } } if (hole == "hole9") { rl = leftWall; rr = rightWall; rt = -280; rb = -237; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); zMov[ballNumber] = zMov[ballNumber] * 0.9; onRamp = true; } floor = topFloor - (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } if (hole == "hole10") { rl = -17; rr = 32; rt = topWall; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (xMov[ballNumber] * sinTheta); xMov[ballNumber] = xMov[ballNumber] * cosTheta; onRamp = true; onRamp2 = true; } floor = (-math.abs(tempX - rr)) * tanTheta; xMov[ballNumber] = xMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole11") { rl = leftWall; rr = 290; rt = -407; rb = -342; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp1 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = topFloor - (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole11") { rl = leftWall; rr = 290; rt = -307; rb = -238; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp2 = true; } floor = (-math.abs(tempZ - rb)) * tanTheta; zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); if (zMov[ballNumber] < 0) { yMov[ballNumber] = 0; yPos[ballNumber] = floor; } } else { onRamp = false; onRamp2 = false; } } if (hole == "hole11") { rl = leftWall; rr = 290; rt = -207; rb = -141; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp3 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp3 = true; } floor = topFloor - (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp3 = false; } } if (hole == "hole11") { rl = leftWall; rr = 290; rt = -111; rb = -38; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp4 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp4 = true; } floor = (-math.abs(tempZ - rb)) * tanTheta; zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); if (zMov[ballNumber] < 0) { yMov[ballNumber] = 0; yPos[ballNumber] = floor; } } else { onRamp = false; onRamp4 = false; } } if (hole == "hole11") { rl = leftWall; rr = 290; rt = -7; rb = 106; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp5 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp5 = true; } floor = topFloor - (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp5 = false; } } if (hole == "hole12") { rl = 487; rr = 580; rt = topWall; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp1 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (xMov[ballNumber] * sinTheta); xMov[ballNumber] = xMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = math.abs(tempX - rl) * tanTheta; xMov[ballNumber] = xMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole12") { rl = 615; rr = 716; rt = topWall; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (xMov[ballNumber] * sinTheta); xMov[ballNumber] = xMov[ballNumber] * cosTheta; onRamp = true; onRamp2 = true; } floor = math.abs(tempX - rr) * tanTheta; xMov[ballNumber] = xMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole13") { rl = 657; rr = 705; rt = topWall; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); onRamp = true; } floor = math.abs(tempX - rl) * tanTheta; xMov[ballNumber] = xMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } if (hole == "hole14") { rl = 106; rr = 221; rt = topWall; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (xMov[ballNumber] * sinTheta); xMov[ballNumber] = xMov[ballNumber] * cosTheta; onRamp = true; } floor = (-math.abs(tempX - rr)) * tanTheta; xMov[ballNumber] = xMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } if (hole == "hole15") { rl = leftWall; rr = rightWall; rt = -280; rb = -228; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if (((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) && (tempX < 370)) { if (onRamp1 == false) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = topFloor + (math.abs(tempZ - rb) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole15") { rl = 520; rr = 564; rt = topWall; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if (((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) && (380 < tempX)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (xMov[ballNumber] * sinTheta); xMov[ballNumber] = xMov[ballNumber] * cosTheta; onRamp2 = true; onRamp = true; } floor = math.abs(tempX - rl) * tanTheta; xMov[ballNumber] = xMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole16") { rl = leftWall; rr = rightWall; rb = -186; rt = -283; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if (((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) && (tempX < 316)) { if (onRamp1 == false) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = topFloor + (math.abs(tempZ - rb) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } holeSpecific(); } function holeSpecific() { if (hole == "hole2") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ + rad) < rt) { floor = bottomFloor; } else if (rb < (tempZ - rad)) { floor = topFloor; } } if (hole == "hole15") { var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if (((tempZ - rad) < -280) && (tempX < 370)) { floor = bottomFloor; } else if ((-228 < (tempZ + rad)) && (tempX < 370)) { floor = topFloor; } else if (((tempX - rad) < 520) && (380 < tempX)) { floor = topFloor; } else if ((564 < (tempX + rad)) && (380 < tempX)) { floor = bottomFloor; } } if (hole == "hole16") { var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if (((tempZ - rad) < -283) && (tempX < 500)) { floor = bottomFloor; } else if ((-186 < (tempZ - rad)) && (tempX < 340)) { floor = topFloor; } else if (500 < tempX) { floor = topFloor; } } if (hole == "hole3") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ + rad) < rt) { floor = topFloor; } else if (rb < (tempZ - rad)) { floor = bottomFloor; } } if (hole == "hole5") { if (((onRamp == false) && (onRamp1 != true)) && (onRamp2 != true)) { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var tempX = (xPos[ballNumber] + xMov[ballNumber]); if ((-100 < tempZ) && (tempX < 270)) { floor = topFloor; } else { floor = bottomFloor; } } } if (hole == "hole6") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ - rad) < 270) { floor = topFloor; } else if (380 < (tempZ + rad)) { floor = bottomFloor; } } if (hole == "hole20") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var tempX = (xPos[ballNumber] + xMov[ballNumber]); if (tempZ < -220) { if ((tempX - rad) < -282) { floor = topFloor; } else if (-113 < (tempX + rad)) { floor = bottomFloor; } } else { floor = topFloor; } } if (hole == "hole19") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var tempX = (xPos[ballNumber] + xMov[ballNumber]); if (tempX < 300) { if ((tempZ - rad) < -230) { floor = topFloor; } else if (-134 < (tempZ + rad)) { floor = bottomFloor; } } else if (tempX < 580) { floor = topFloor; } else if (614 < tempX) { floor = bottomFloor; } } if (hole == "hole7") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ + rad) < -335) { floor = topFloor; } else if (-130 < (tempZ - rad)) { floor = topFloor; } } if (hole == "hole9") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ + rad) < rt) { floor = topFloor; } else if (rb < (tempZ - rad)) { floor = -bottomFloor; } } if (hole == "hole10") { var tempX = (xPos[ballNumber] + xMov[ballNumber]); if (rr < (tempX + rad)) { floor = topFloor; } else if ((tempX - rad) < rl) { floor = -bottomFloor; } } if (((((((hole == "hole11") && (onRamp != true)) && (onRamp1 != true)) && (onRamp2 != true)) && (onRamp3 != true)) && (onRamp4 != true)) && (onRamp5 != true)) { var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ - rad) < -407) { floor = topFloor; } else if ((-342 < (tempZ + rad)) && ((tempZ - rad) < -307)) { floor = -bottomFloor; } else if ((-238 < (tempZ + rad)) && ((tempZ - rad) < -207)) { floor = topFloor; } else if ((-141 < (tempZ + rad)) && ((tempZ - rad) < -111)) { floor = -bottomFloor; } else if ((-38 < (tempZ + rad)) && ((tempZ - rad) < -7)) { floor = topFloor; } else if (106 < (tempZ + rad)) { floor = -bottomFloor; } if (rr < tempX) { floor = topFloor; } } if ((((hole == "hole12") && (onRamp != true)) && (onRamp1 != true)) && (onRamp2 != true)) { var tempX = (xPos[ballNumber] + xMov[ballNumber]); if (((tempX - rad) < 487) || (716 < (tempX + rad))) { floor = topFloor; } else if ((594 < (tempX - rad)) && ((tempX + rad) < 630)) { floor = bottomFloor; } } if (hole == "hole13") { var tempX = (xPos[ballNumber] + xMov[ballNumber]); if (rr < (tempX + rad)) { floor = bottomFloor; gamepath["moveMe" + ballNumber] = "yes"; } else if ((tempX - rad) < (rr - 10)) { floor = topfloor; } } if (hole == "hole14") { var tempX = (xPos[ballNumber] + xMov[ballNumber]); if (rr < (tempX + rad)) { floor = topFloor; } else if ((tempX - rad) < rl) { floor = -bottomFloor; } } if (hole == "hole17") { if (((onRamp == false) && (onRamp1 != true)) && (onRamp2 != true)) { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var tempX = (xPos[ballNumber] + xMov[ballNumber]); if ((tempZ + rad) < -220) { floor = bottomFloor; } else if ((-150 < (tempZ - rad)) && ((tempZ + rad) < -110)) { floor = topFloor; } else if (-35 < (tempZ - rad)) { floor = bottomFloor; } if (tempX < 95) { floor = topFloor; } } } } function altitude() { yMovMin = 0.8; yMov[ballNumber] = yMov[ballNumber] + gravity; if ((math.abs(yMov[ballNumber]) < yMovMin) && (math.abs(yPos[ballNumber] - floor) < 1)) { yMov[ballNumber] = 0; } if (floor < (yPos[ballNumber] + yMov[ballNumber])) { yPos[ballNumber] = floor; yMov[ballNumber] = yMov[ballNumber] * floorBounciness; } } function sandTrap() { if (onSand == true) { terrain = sandyTerrain; } } function hitPuddle() { if (onPuddle == true) { terrain = puddleTerrain; } } function hitPool(x, z) { xMov[ballNumber] = 0; zMov[ballNumber] = 0; xPos[ballNumber] = x; zPos[ballNumber] = z; } function speedFilter() { if (hole == "hole16") { var tempX = (xPos[ballNumber] + xMov[ballNumber]); if ((360 < tempX) && (tempX < 450)) { sMax = 7; if (sMax < xMov[ballNumber]) { xMov[ballNumber] = sMax; } else if (xMov[ballNumber] < (-sMax)) { xMov[ballNumber] = -sMax; } if (sMax < zov[ballNumber]) { zMov[ballNumber] = sMax; } else if (zMov[ballNumber] < (-sMax)) { zMov[ballNumber] = -sMax; } } } } function ball2FanDetection() { var i = 0; while (numFans >= (++i)) { var name1 = ballNumber; var bumperName = ("fan" + i); var tempX1 = (xPos[name1] + xMov[name1]); var tempX2 = gamePath[bumperName].centerX; var tempZ1 = (zPos[name1] + zMov[name1]); var tempZ2 = gamePath[bumperName].centerZ; var tempRad2 = gamePath[bumperName].radius; if (math.sqrt(((tempX1 - tempX2) * (tempX1 - tempX2)) + ((tempZ1 - tempZ2) * (tempZ1 - tempZ2))) < (rad + tempRad2)) { yMov[ballNumber] = yMov[ballNumber] - 2; zMov[ballNumber] = zMov[ballNumber] + 0.5; } } } _visible = false; if ((_root.userName == null) || (_root.userName == "")) { moveEnded = "yes"; } _parent.screenSync._visible = 0; ballNumber = 0; currentBallName = "ball0"; testMode = true; if (testMode) { _root.soundToggle = true; } if (_parent.myColor == "b") { args = new Array(); args[0] = "proceed"; args[1] = _root.userName; _root.sendMove(args); } initX = new Array(); initZ = new Array(); if (_parent.version == "mplayer") { myColor = _parent.myColor; if (myColor == "w") { moveEnded = "yes"; myBallNumber = 0; hisBallNumber = 1; } else if (myColor == "b") { myBallNumber = 1; hisBallNumber = 0; } } hole = _parent.hole; _parent.course.gotoAndStop(hole); gamePath = _parent.course.course; numPlayers = _parent.numPlayers; if (1 < numPlayers) { multiPlayer = true; } else { multiPlayer = false; } i = numPlayers - 1; while (5 >= (++i)) { gamePath["ball" + i]._visible = 0; gamePath["shadow" + i]._visible = 0; } wallHeight = 10; go = true; ballInPlay = true; onRamp = false; terrainOn = true; xMov = new Array(); yMov = new Array(); zMov = new Array(); score = new Array(); xMov[ballNumber] = 0; zMov[ballNumber] = 0; yMov[ballNumber] = 0; readytoshoot(); rad = gamePath.ball._width / 2; floorBounciness = -0.25; minSpeed = 0.3; maxHoleCollectSpeed = 6; holeTooFastHop = 2; numBanks = 0; numBelts = 0; numBoxes = 0; numBumpers = 0; numFans = 0; topFloor = 0; par = _parent.par[_parent.holeNumber - 1]; floor = topFloor; startFloor = topFloor; if (_parent.holeNumber == 2) { bottomFLoor = 35; startFloor = bottomFloor; } else if (_parent.holeNumber == 3) { bottomFLoor = 58; startFloor = bottomFloor; } else if (_parent.holeNumber == 5) { bottomFLoor = 65; startFloor = bottomFloor; } else if (_parent.holeNumber == 6) { bottomFLoor = 40; } else if (_parent.holeNumber == 7) { bottomFLoor = 15; } else if (_parent.holeNumber == 9) { bottomFLoor = 170; } else if (_parent.holeNumber == 10) { bottomFLoor = 45; startFloor = bottomFloor; } else if (_parent.holeNumber == 11) { bottomFLoor = 45; } else if (_parent.holeNumber == 12) { bottomFLoor = 30; } else if (_parent.holeNumber == 13) { bottomFLoor = 90; } else if (_parent.holeNumber == 14) { bottomFLoor = 190; startFloor = -bottomFloor; } else if (_parent.holeNumber == 15) { bottomFLoor = 55; } else if (_parent.holeNumber == 16) { bottomFLoor = 40; } else if (_parent.holeNumber == 17) { bottomFLoor = 40; startFloor = bottomFloor; } else if (_parent.holeNumber == 19) { bottomFLoor = 50; } else if (_parent.holeNumber == 20) { bottomFLoor = 115; } floor = topFloor; xPos = new Array(); zPos = new Array(); yPos = new Array(); yPos[ballNumber] = floor; mainTerrain = 0.97; sandyTerrain = 0.8; puddleTerrain = 0.9; terrain = mainTerrain; gravity = 0.7; yAng = 45; xAng = 30; sinY = (cosY = math.sin((yAng * math.pi) / 180)); cosX = math.cos((xAng * math.pi) / 180); sinX = math.sin((xAng * math.pi) / 180); setWalls(); setBallPos(); characterOnBench(); } onClipEvent (enterFrame) { lTime = getTimer(); terrain = mainTerrain; if (ballInPlay) { ballCollided = false; terrain = mainTerrain; speedFilter(); ball2FanDetection(); ball2BankDetection(); ball2BoxDetection(); ball2BallHappened = false; ball2ballcollisionDetection(); if (ball2BallHappened) { ball2ballcollisionDetection(); } rampDetection(); wallDetection(); ball2BeltDetection(); sandTrap(); hitPuddle(); holeDetection(); dummyHoles(); update(); orderBall(); } else { gamePath.line._visible = 0; refreshDelay++; if (48 < refreshDelay) { _parent.gotoAndStop("refresh"); } } _parent.x = xPos[ballNumber]; _parent.z = zPos[ballNumber]; _parent.floor = floor; }
Instance of Symbol 681 MovieClip in Symbol 695 MovieClip Frame 35
onClipEvent (load) { function setTime() { var time = (max_time - _parent.current_time); var minutes = Math.floor(time / ms_in_min).toString(); var seconds = Math.floor((time % ms_in_min) / ms_in_sec).toString(); var miliseconds = Math.floor((time % ms_in_min) % ms_in_sec).toString(); ms1.gotoAndStop(1); ms2.gotoAndStop(1); ms3.gotoAndStop(1); m1.gotoAndStop(1); m2.gotoAndStop(1); s1.gotoAndStop(1); s2.gotoAndStop(1); var len = miliseconds.length; var i = 0; while (i < len) { var num = miliseconds.substr(i, 1); var name = ("ms" + (len - i)); this[name].gotoAndStop(Number(num) + 1); i++; } var len = seconds.length; var i = 0; while (i < len) { var num = seconds.substr(i, 1); var name = ("s" + (len - i)); this[name].gotoAndStop(Number(num) + 1); i++; } var len = minutes.length; var i = 0; while (i < len) { var num = minutes.substr(i, 1); var name = ("m" + (len - i)); this[name].gotoAndStop(Number(num) + 1); i++; } } ms_in_min = 60000; ms_in_sec = 1000; max_min = _parent.total_minutes; max_time = max_min * ms_in_min; } onClipEvent (enterFrame) { setTime(); }
Instance of Symbol 689 MovieClip "score_clip" in Symbol 695 MovieClip Frame 35
onClipEvent (load) { function setScore(score) { clean(); score = score.toString(); var len = score.length; var i = 0; while (i < len) { var num = score.substr(i, 1); var name = ("s" + ((len - i) + (4 - len))); this[name]._visible = true; this[name].gotoAndStop(Number(num) + 1); i++; } if (3 < len) { c1._visible = true; c1.gotoAndStop(2); } if (6 < len) { c2._visible = true; c2.gotoAndStop(2); } if (9 < len) { c3._visible = true; c3.gotoAndStop(2); } } function clean() { var i = 1; while (12 >= i) { this["s" + i]._visible = false; i++; } var i = 1; while (3 >= i) { this["c" + i]._visible = false; i++; } } setScore(_parent.current_score); }
Symbol 695 MovieClip Frame 53
gcode = _root.gcode; score = current_score; if (score == 0) { score = 5; } if (_root.url_dest == null) { getURL ("game.cfm", "_self", "POST"); } else { getURL (_root.url_dest, "_self", "POST"); } stop();

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Symbol 554 MovieClipUses:551 552 553Used by:555
Symbol 555 MovieClipUses:554 531 545Used by:661
Symbol 556 GraphicUsed by:559
Symbol 557 GraphicUsed by:559
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:556 557 558Used by:560 565
Symbol 560 MovieClipUses:541 509 535 517 559Used by:661
Symbol 561 GraphicUsed by:564
Symbol 562 GraphicUsed by:564
Symbol 563 GraphicUsed by:564
Symbol 564 MovieClipUses:561 562 563Used by:565
Symbol 565 MovieClipUses:549 509 564 541 513 517 535 559Used by:661
Symbol 566 GraphicUsed by:569
Symbol 567 GraphicUsed by:569
Symbol 568 GraphicUsed by:569
Symbol 569 MovieClipUses:566 567 568Used by:616
Symbol 570 GraphicUsed by:573
Symbol 571 GraphicUsed by:573
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:570 571 572Used by:616 642 655 660
Symbol 574 GraphicUsed by:577
Symbol 575 GraphicUsed by:577
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:574 575 576Used by:616 642 655
Symbol 578 GraphicUsed by:581
Symbol 579 GraphicUsed by:581
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:578 579 580Used by:616 642 655 660
Symbol 582 GraphicUsed by:585
Symbol 583 GraphicUsed by:585
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:582 583 584Used by:616 660
Symbol 586 GraphicUsed by:589
Symbol 587 GraphicUsed by:589
Symbol 588 GraphicUsed by:589
Symbol 589 MovieClipUses:586 587 588Used by:616 642 655
Symbol 590 GraphicUsed by:616
Symbol 591 GraphicUsed by:594
Symbol 592 GraphicUsed by:594
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClipUses:591 592 593Used by:616 642
Symbol 595 GraphicUsed by:598
Symbol 596 GraphicUsed by:598
Symbol 597 GraphicUsed by:598
Symbol 598 MovieClipUses:595 596 597Used by:616 642 655 660
Symbol 599 GraphicUsed by:616
Symbol 600 GraphicUsed by:603
Symbol 601 GraphicUsed by:603
Symbol 602 GraphicUsed by:603
Symbol 603 MovieClipUses:600 601 602Used by:616 660
Symbol 604 GraphicUsed by:607
Symbol 605 GraphicUsed by:607
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClipUses:604 605 606Used by:616 655 660
Symbol 608 GraphicUsed by:611
Symbol 609 GraphicUsed by:611
Symbol 610 GraphicUsed by:611
Symbol 611 MovieClipUses:608 609 610Used by:616 642
Symbol 612 GraphicUsed by:615
Symbol 613 GraphicUsed by:615
Symbol 614 GraphicUsed by:615
Symbol 615 MovieClipUses:612 613 614Used by:616 660
Symbol 616 MovieClipUses:569 573 577 581 585 589 590 594 598 599 603 607 611 615Used by:661
Symbol 617 GraphicUsed by:620
Symbol 618 GraphicUsed by:620
Symbol 619 GraphicUsed by:620
Symbol 620 MovieClipUses:617 618 619Used by:642 655 660
Symbol 621 GraphicUsed by:624
Symbol 622 GraphicUsed by:624
Symbol 623 GraphicUsed by:624
Symbol 624 MovieClipUses:621 622 623Used by:642 655 660
Symbol 625 GraphicUsed by:628
Symbol 626 GraphicUsed by:628
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClipUses:625 626 627Used by:642
Symbol 629 GraphicUsed by:632
Symbol 630 GraphicUsed by:632
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClipUses:629 630 631Used by:642 655
Symbol 633 GraphicUsed by:636
Symbol 634 GraphicUsed by:636
Symbol 635 GraphicUsed by:636
Symbol 636 MovieClipUses:633 634 635Used by:642 655 660
Symbol 637 GraphicUsed by:640 641
Symbol 638 GraphicUsed by:640 641
Symbol 639 GraphicUsed by:640 641
Symbol 640 MovieClipUses:637 638 639Used by:642
Symbol 641 MovieClipUses:637 638 639Used by:642
Symbol 642 MovieClipUses:620 624 577 594 598 628 632 573 589 636 581 640 641 611Used by:661
Symbol 643 GraphicUsed by:646
Symbol 644 GraphicUsed by:646
Symbol 645 GraphicUsed by:646
Symbol 646 MovieClipUses:643 644 645Used by:655 660
Symbol 647 GraphicUsed by:650
Symbol 648 GraphicUsed by:650
Symbol 649 GraphicUsed by:650
Symbol 650 MovieClipUses:647 648 649Used by:655
Symbol 651 GraphicUsed by:654
Symbol 652 GraphicUsed by:654
Symbol 653 GraphicUsed by:654
Symbol 654 MovieClipUses:651 652 653Used by:655 660
Symbol 655 MovieClipUses:589 624 632 577 607 620 646 636 650 581 654 598 573Used by:661
Symbol 656 GraphicUsed by:659
Symbol 657 GraphicUsed by:659
Symbol 658 GraphicUsed by:659
Symbol 659 MovieClipUses:656 657 658Used by:660
Symbol 660 MovieClipUses:615 598 636 624 659 607 585 573 646 581 654 603 620Used by:661
Symbol 661 MovieClipUses:501 527 537 550 555 560 565 616 642 655 660Used by:695
Symbol 662 GraphicUsed by:663
Symbol 663 MovieClipUses:662Used by:681
Symbol 664 GraphicUsed by:679
Symbol 665 GraphicUsed by:679
Symbol 666 GraphicUsed by:679
Symbol 667 GraphicUsed by:679
Symbol 668 GraphicUsed by:679
Symbol 669 GraphicUsed by:679
Symbol 670 GraphicUsed by:679
Symbol 671 GraphicUsed by:679
Symbol 672 GraphicUsed by:679
Symbol 673 GraphicUsed by:679
Symbol 674 GraphicUsed by:679
Symbol 675 GraphicUsed by:679
Symbol 676 GraphicUsed by:679
Symbol 677 GraphicUsed by:679
Symbol 678 GraphicUsed by:679
Symbol 679 MovieClipUses:664 665 666 667 668 669 670 671 672 673 674 675 676 677 678Used by:681 695
Symbol 680 GraphicUsed by:681
Symbol 681 MovieClipUses:663 679 680Used by:695
Symbol 682 GraphicUsed by:695
Symbol 683 GraphicUsed by:686
Symbol 684 GraphicUsed by:686
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClipUses:683 71 79 78 77 76 75 684 685 72Used by:689
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClipUses:687Used by:689
Symbol 689 MovieClipUses:686 688Used by:695
Symbol 690 GraphicUsed by:691
Symbol 691 MovieClipUses:690Used by:695
Symbol 692 FontUsed by:693 694
Symbol 693 TextUses:692Used by:695
Symbol 694 EditableTextUses:692Used by:695
Symbol 695 MovieClipUses:40 42 51 54 60 61 62 68 69 80 84 86 101 143 144 147 493 494 495 496 497 498 499 500 661 681 682 679 689 691 693 694Used by:Timeline
Symbol 696 TextUses:57Used by:Timeline
Symbol 697 GraphicUsed by:Timeline

Instance Names

"game"Frame 9Symbol 695 MovieClip
"holeClip"Symbol 143 MovieClip Frame 2Symbol 142 MovieClip
"holeClip"Symbol 144 MovieClip Frame 2Symbol 142 MovieClip
"puff"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"sand"Symbol 155 MovieClip Frame 1Symbol 154 MovieClip
"tl"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"center"Symbol 169 MovieClip Frame 1Symbol 165 MovieClip
"radius"Symbol 169 MovieClip Frame 1Symbol 165 MovieClip
"sploosh"Symbol 179 MovieClip Frame 1Symbol 178 MovieClip
"puddle"Symbol 180 MovieClip Frame 1Symbol 179 MovieClip
"kids"Symbol 200 MovieClip Frame 1Symbol 199 MovieClip
"c"Symbol 202 MovieClip Frame 1Symbol 162 MovieClip
"r"Symbol 202 MovieClip Frame 1Symbol 162 MovieClip
"head5"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip
"head6"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip
"head4"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip
"head3"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip
"head2"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip
"head1"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip
"shadow"Symbol 376 MovieClip Frame 1Symbol 212 MovieClip
"skin"Symbol 376 MovieClip Frame 1Symbol 245 MovieClip
"pants"Symbol 376 MovieClip Frame 1Symbol 278 MovieClip
"shirt"Symbol 376 MovieClip Frame 1Symbol 311 MovieClip
"body"Symbol 376 MovieClip Frame 1Symbol 344 MovieClip
"club"Symbol 376 MovieClip Frame 1Symbol 373 MovieClip
"head"Symbol 376 MovieClip Frame 1Symbol 375 MovieClip
"arrow"Symbol 380 MovieClip Frame 1Symbol 204 MovieClip
"bar"Symbol 380 MovieClip Frame 1Symbol 209 MovieClip
"player"Symbol 380 MovieClip Frame 1Symbol 376 MovieClip
"patch"Symbol 380 MovieClip Frame 1Symbol 379 MovieClip
"rightWall"Symbol 381 MovieClip Frame 1Symbol 157 MovieClip
"leftWall"Symbol 381 MovieClip Frame 1Symbol 157 MovieClip
"topWall"Symbol 381 MovieClip Frame 1Symbol 159 MovieClip
"bottomWall"Symbol 381 MovieClip Frame 1Symbol 159 MovieClip
"dot4"Symbol 381 MovieClip Frame 1Symbol 165 MovieClip
"dot3"Symbol 381 MovieClip Frame 1Symbol 165 MovieClip
"dot1"Symbol 381 MovieClip Frame 1Symbol 165 MovieClip
"dot2"Symbol 381 MovieClip Frame 1Symbol 165 MovieClip
"hole"Symbol 381 MovieClip Frame 1Symbol 169 MovieClip
"shadow"Symbol 381 MovieClip Frame 1Symbol 171 MovieClip
"ball"Symbol 381 MovieClip Frame 1Symbol 186 MovieClip
"pad"Symbol 381 MovieClip Frame 1Symbol 188 MovieClip
"force1"Symbol 381 MovieClip Frame 1Symbol 192 MovieClip
"bench1"Symbol 381 MovieClip Frame 1Symbol 200 MovieClip
"bench2"Symbol 381 MovieClip Frame 1Symbol 200 MovieClip
"line"Symbol 381 MovieClip Frame 1Symbol 380 MovieClip
"rightWall"Symbol 386 MovieClip Frame 1Symbol 157 MovieClip
"leftWall"Symbol 386 MovieClip Frame 1Symbol 157 MovieClip
"topWall"Symbol 386 MovieClip Frame 1Symbol 159 MovieClip
"bottomWall"Symbol 386 MovieClip Frame 1Symbol 159 MovieClip
"dot4"Symbol 386 MovieClip Frame 1Symbol 165 MovieClip
"dot3"Symbol 386 MovieClip Frame 1Symbol 165 MovieClip
"dot1"Symbol 386 MovieClip Frame 1Symbol 165 MovieClip
"dot2"Symbol 386 MovieClip Frame 1Symbol 165 MovieClip
"hole"Symbol 386 MovieClip Frame 1Symbol 169 MovieClip
"bench1"Symbol 386 MovieClip Frame 1Symbol 200 MovieClip
"line"Symbol 386 MovieClip Frame 1Symbol 380 MovieClip
"shadow"Symbol 386 MovieClip Frame 1Symbol 171 MovieClip
"ball"Symbol 386 MovieClip Frame 1Symbol 186 MovieClip
"pad"Symbol 386 MovieClip Frame 1Symbol 385 MovieClip
"force1"Symbol 386 MovieClip Frame 1Symbol 192 MovieClip
"bench2"Symbol 386 MovieClip Frame 1Symbol 200 MovieClip
"tl"Symbol 391 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 391 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 391 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 391 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 393 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 393 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 393 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 393 MovieClip Frame 1Symbol 162 MovieClip
"leftWall"Symbol 394 MovieClip Frame 1Symbol 157 MovieClip
"bottomWall"Symbol 394 MovieClip Frame 1Symbol 159 MovieClip
"dot4"Symbol 394 MovieClip Frame 1Symbol 165 MovieClip
"dot3"Symbol 394 MovieClip Frame 1Symbol 165 MovieClip
"dot1"Symbol 394 MovieClip Frame 1Symbol 165 MovieClip
"dot2"Symbol 394 MovieClip Frame 1Symbol 165 MovieClip
"topWall"Symbol 394 MovieClip Frame 1Symbol 159 MovieClip
"rightWall"Symbol 394 MovieClip Frame 1Symbol 157 MovieClip
"bench1"Symbol 394 MovieClip Frame 1Symbol 200 MovieClip
"bench2"Symbol 394 MovieClip Frame 1Symbol 200 MovieClip
"hole"Symbol 394 MovieClip Frame 1Symbol 169 MovieClip
"line"Symbol 394 MovieClip Frame 1Symbol 380 MovieClip
"shadow"Symbol 394 MovieClip Frame 1Symbol 171 MovieClip
"ball"Symbol 394 MovieClip Frame 1Symbol 186 MovieClip
"pad"Symbol 394 MovieClip Frame 1Symbol 385 MovieClip
"force1"Symbol 394 MovieClip Frame 1Symbol 192 MovieClip
"tl"Symbol 400 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 400 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 400 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 400 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 407 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 407 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 407 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 407 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 409 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 409 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 409 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 409 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 411 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 411 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 411 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 411 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 413 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 413 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 413 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 413 MovieClip Frame 1Symbol 162 MovieClip
"dot4"Symbol 414 MovieClip Frame 1Symbol 165 MovieClip
"dot3"Symbol 414 MovieClip Frame 1Symbol 165 MovieClip
"dot1"Symbol 414 MovieClip Frame 1Symbol 165 MovieClip
"dot2"Symbol 414 MovieClip Frame 1Symbol 165 MovieClip
"hole"Symbol 414 MovieClip Frame 1Symbol 169 MovieClip
"line"Symbol 414 MovieClip Frame 1Symbol 380 MovieClip
"bench1"Symbol 414 MovieClip Frame 1Symbol 200 MovieClip
"bench2"Symbol 414 MovieClip Frame 1Symbol 200 MovieClip
"shadow"Symbol 414 MovieClip Frame 1Symbol 171 MovieClip
"ball"Symbol 414 MovieClip Frame 1Symbol 186 MovieClip
"pad"Symbol 414 MovieClip Frame 1Symbol 188 MovieClip
"force1"Symbol 414 MovieClip Frame 1Symbol 192 MovieClip
"rightWall"Symbol 414 MovieClip Frame 1Symbol 157 MovieClip
"leftWall"Symbol 414 MovieClip Frame 1Symbol 157 MovieClip
"bottomWall"Symbol 414 MovieClip Frame 1Symbol 159 MovieClip
"topWall"Symbol 414 MovieClip Frame 1Symbol 159 MovieClip
"center"Symbol 418 MovieClip Frame 1Symbol 165 MovieClip
"radius"Symbol 418 MovieClip Frame 1Symbol 165 MovieClip
"tl"Symbol 420 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 420 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 420 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 420 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 422 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 422 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 422 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 422 MovieClip Frame 1Symbol 162 MovieClip
"dot4"Symbol 427 MovieClip Frame 1Symbol 165 MovieClip
"dot3"Symbol 427 MovieClip Frame 1Symbol 165 MovieClip
"dot1"Symbol 427 MovieClip Frame 1Symbol 165 MovieClip
"dot2"Symbol 427 MovieClip Frame 1Symbol 165 MovieClip
"line"Symbol 427 MovieClip Frame 1Symbol 380 MovieClip
"hole"Symbol 427 MovieClip Frame 1Symbol 418 MovieClip
"shadow"Symbol 427 MovieClip Frame 1Symbol 171 MovieClip
"ball"Symbol 427 MovieClip Frame 1Symbol 186 MovieClip
"pad"Symbol 427 MovieClip Frame 1Symbol 385 MovieClip
"dummyHole1"Symbol 427 MovieClip Frame 1Symbol 169 MovieClip
"force1"Symbol 427 MovieClip Frame 1Symbol 192 MovieClip
"leftWall"Symbol 427 MovieClip Frame 1Symbol 157 MovieClip
"bottomWall"Symbol 427 MovieClip Frame 1Symbol 159 MovieClip
"rightWall"Symbol 427 MovieClip Frame 1Symbol 157 MovieClip
"topWall"Symbol 427 MovieClip Frame 1Symbol 159 MovieClip
"lb"Symbol 427 MovieClip Frame 1Symbol 424 MovieClip
"tb"Symbol 427 MovieClip Frame 1Symbol 426 MovieClip
"rb"Symbol 427 MovieClip Frame 1Symbol 424 MovieClip
"bb"Symbol 427 MovieClip Frame 1Symbol 426 MovieClip
"bench1"Symbol 427 MovieClip Frame 1Symbol 200 MovieClip
"bench2"Symbol 427 MovieClip Frame 1Symbol 200 MovieClip
"tl"Symbol 431 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 431 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 431 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 431 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 432 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 432 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 432 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 432 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 433 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 433 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 433 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 433 MovieClip Frame 1Symbol 162 MovieClip
"rightWall"Symbol 434 MovieClip Frame 1Symbol 157 MovieClip
"leftWall"Symbol 434 MovieClip Frame 1Symbol 157 MovieClip
"topWall"Symbol 434 MovieClip Frame 1Symbol 159 MovieClip
"dot4"Symbol 434 MovieClip Frame 1Symbol 165 MovieClip
"dot3"Symbol 434 MovieClip Frame 1Symbol 165 MovieClip
"dot1"Symbol 434 MovieClip Frame 1Symbol 165 MovieClip
"dot2"Symbol 434 MovieClip Frame 1Symbol 165 MovieClip
"line"Symbol 434 MovieClip Frame 1Symbol 380 MovieClip
"bottomWall"Symbol 434 MovieClip Frame 1Symbol 159 MovieClip
"shadow"Symbol 434 MovieClip Frame 1Symbol 171 MovieClip
"ball"Symbol 434 MovieClip Frame 1Symbol 186 MovieClip
"pad"Symbol 434 MovieClip Frame 1Symbol 188 MovieClip
"hole"Symbol 434 MovieClip Frame 1Symbol 418 MovieClip
"dummyHole1"Symbol 434 MovieClip Frame 1Symbol 169 MovieClip
"force1"Symbol 434 MovieClip Frame 1Symbol 192 MovieClip
"bench1"Symbol 434 MovieClip Frame 1Symbol 200 MovieClip
"bench2"Symbol 434 MovieClip Frame 1Symbol 200 MovieClip
"tl"Symbol 444 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 444 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 444 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 444 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 445 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 445 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 445 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 445 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 447 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 447 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 447 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 447 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 448 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 448 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 448 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 448 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 449 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 449 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 449 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 449 MovieClip Frame 1Symbol 162 MovieClip
"bench1"Symbol 450 MovieClip Frame 1Symbol 200 MovieClip
"dot4"Symbol 450 MovieClip Frame 1Symbol 165 MovieClip
"dot3"Symbol 450 MovieClip Frame 1Symbol 165 MovieClip
"dot1"Symbol 450 MovieClip Frame 1Symbol 165 MovieClip
"dot2"Symbol 450 MovieClip Frame 1Symbol 165 MovieClip
"hole"Symbol 450 MovieClip Frame 1Symbol 169 MovieClip
"line"Symbol 450 MovieClip Frame 1Symbol 380 MovieClip
"shadow"Symbol 450 MovieClip Frame 1Symbol 171 MovieClip
"ball"Symbol 450 MovieClip Frame 1Symbol 186 MovieClip
"pad"Symbol 450 MovieClip Frame 1Symbol 188 MovieClip
"force1"Symbol 450 MovieClip Frame 1Symbol 192 MovieClip
"bench2"Symbol 450 MovieClip Frame 1Symbol 200 MovieClip
"rightWall"Symbol 450 MovieClip Frame 1Symbol 157 MovieClip
"leftWall"Symbol 450 MovieClip Frame 1Symbol 157 MovieClip
"topWall"Symbol 450 MovieClip Frame 1Symbol 159 MovieClip
"bottomWall"Symbol 450 MovieClip Frame 1Symbol 159 MovieClip
"tl"Symbol 455 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 455 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 455 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 455 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 456 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 456 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 456 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 456 MovieClip Frame 1Symbol 162 MovieClip
"puff"Symbol 461 MovieClip Frame 1Symbol 153 MovieClip
"sand"Symbol 462 MovieClip Frame 1Symbol 461 MovieClip
"sploosh"Symbol 464 MovieClip Frame 1Symbol 178 MovieClip
"puddle"Symbol 465 MovieClip Frame 1Symbol 464 MovieClip
"tl"Symbol 468 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 468 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 468 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 468 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 473 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 473 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 473 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 473 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 476 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 476 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 476 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 476 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 478 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 478 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 478 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 478 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 479 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 479 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 479 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 479 MovieClip Frame 1Symbol 162 MovieClip
"sploosh"Symbol 481 MovieClip Frame 1Symbol 178 MovieClip
"puddle"Symbol 482 MovieClip Frame 1Symbol 481 MovieClip
"dot4"Symbol 483 MovieClip Frame 1Symbol 165 MovieClip
"dot3"Symbol 483 MovieClip Frame 1Symbol 165 MovieClip
"dot1"Symbol 483 MovieClip Frame 1Symbol 165 MovieClip
"dot2"Symbol 483 MovieClip Frame 1Symbol 165 MovieClip
"line"Symbol 483 MovieClip Frame 1Symbol 380 MovieClip
"bench1"Symbol 483 MovieClip Frame 1Symbol 200 MovieClip
"bench2"Symbol 483 MovieClip Frame 1Symbol 200 MovieClip
"shadow"Symbol 483 MovieClip Frame 1Symbol 171 MovieClip
"ball"Symbol 483 MovieClip Frame 1Symbol 186 MovieClip
"force1"Symbol 483 MovieClip Frame 1Symbol 192 MovieClip
"rightWall"Symbol 483 MovieClip Frame 1Symbol 157 MovieClip
"leftWall"Symbol 483 MovieClip Frame 1Symbol 157 MovieClip
"bottomWall"Symbol 483 MovieClip Frame 1Symbol 159 MovieClip
"topWall"Symbol 483 MovieClip Frame 1Symbol 159 MovieClip
"pad"Symbol 483 MovieClip Frame 1Symbol 188 MovieClip
"hole"Symbol 483 MovieClip Frame 1Symbol 169 MovieClip
"puddle"Symbol 488 MovieClip Frame 1Symbol 179 MovieClip
"tl"Symbol 490 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 490 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 490 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 490 MovieClip Frame 1Symbol 162 MovieClip
"tl"Symbol 491 MovieClip Frame 1Symbol 162 MovieClip
"tr"Symbol 491 MovieClip Frame 1Symbol 162 MovieClip
"br"Symbol 491 MovieClip Frame 1Symbol 162 MovieClip
"bl"Symbol 491 MovieClip Frame 1Symbol 162 MovieClip
"dot4"Symbol 492 MovieClip Frame 1Symbol 165 MovieClip
"dot3"Symbol 492 MovieClip Frame 1Symbol 165 MovieClip
"dot1"Symbol 492 MovieClip Frame 1Symbol 165 MovieClip
"dot2"Symbol 492 MovieClip Frame 1Symbol 165 MovieClip
"hole"Symbol 492 MovieClip Frame 1Symbol 169 MovieClip
"line"Symbol 492 MovieClip Frame 1Symbol 380 MovieClip
"force1"Symbol 492 MovieClip Frame 1Symbol 192 MovieClip
"shadow"Symbol 492 MovieClip Frame 1Symbol 171 MovieClip
"ball"Symbol 492 MovieClip Frame 1Symbol 186 MovieClip
"pad"Symbol 492 MovieClip Frame 1Symbol 385 MovieClip
"bench1"Symbol 492 MovieClip Frame 1Symbol 200 MovieClip
"bench2"Symbol 492 MovieClip Frame 1Symbol 200 MovieClip
"rightWall"Symbol 492 MovieClip Frame 1Symbol 157 MovieClip
"leftWall"Symbol 492 MovieClip Frame 1Symbol 157 MovieClip
"topWall"Symbol 492 MovieClip Frame 1Symbol 159 MovieClip
"bottomWall"Symbol 492 MovieClip Frame 1Symbol 159 MovieClip
"course"Symbol 493 MovieClip Frame 5Symbol 381 MovieClip
"course"Symbol 493 MovieClip Frame 10Symbol 386 MovieClip
"course"Symbol 493 MovieClip Frame 16Symbol 394 MovieClip
"course"Symbol 493 MovieClip Frame 21Symbol 414 MovieClip
"course"Symbol 493 MovieClip Frame 26Symbol 427 MovieClip
"course"Symbol 493 MovieClip Frame 31Symbol 434 MovieClip
"course"Symbol 493 MovieClip Frame 36Symbol 450 MovieClip
"course"Symbol 493 MovieClip Frame 40Symbol 483 MovieClip
"course"Symbol 493 MovieClip Frame 46Symbol 492 MovieClip
"timerAni"Symbol 661 MovieClip Frame 1Symbol 501 MovieClip
"s2"Symbol 681 MovieClip Frame 1Symbol 679 MovieClip
"s1"Symbol 681 MovieClip Frame 1Symbol 679 MovieClip
"ms3"Symbol 681 MovieClip Frame 1Symbol 679 MovieClip
"ms2"Symbol 681 MovieClip Frame 1Symbol 679 MovieClip
"ms1"Symbol 681 MovieClip Frame 1Symbol 679 MovieClip
"m1"Symbol 681 MovieClip Frame 1Symbol 679 MovieClip
"s4"Symbol 689 MovieClip Frame 1Symbol 686 MovieClip
"s3"Symbol 689 MovieClip Frame 1Symbol 686 MovieClip
"s2"Symbol 689 MovieClip Frame 1Symbol 686 MovieClip
"s1"Symbol 689 MovieClip Frame 1Symbol 686 MovieClip
"c1"Symbol 689 MovieClip Frame 1Symbol 688 MovieClip
"head1"Symbol 695 MovieClip Frame 1Symbol 40 MovieClip
"head2"Symbol 695 MovieClip Frame 1Symbol 40 MovieClip
"head3"Symbol 695 MovieClip Frame 1Symbol 40 MovieClip
"head3"Symbol 695 MovieClip Frame 1Symbol 40 MovieClip
"head4"Symbol 695 MovieClip Frame 1Symbol 40 MovieClip
"head5"Symbol 695 MovieClip Frame 1Symbol 40 MovieClip
"head6"Symbol 695 MovieClip Frame 1Symbol 40 MovieClip
"soundfx"Symbol 695 MovieClip Frame 1Symbol 51 MovieClip
"sounds"Symbol 695 MovieClip Frame 1Symbol 54 MovieClip
"timer_clip"Symbol 695 MovieClip Frame 11Symbol 86 MovieClip
"scoreCard"Symbol 695 MovieClip Frame 19Symbol 143 MovieClip
"scoreCard"Symbol 695 MovieClip Frame 25Symbol 144 MovieClip
"controller"Symbol 695 MovieClip Frame 35Symbol 147 MovieClip
"course"Symbol 695 MovieClip Frame 35Symbol 493 MovieClip
"shotMessage"Symbol 695 MovieClip Frame 35Symbol 661 MovieClip
"stroke_clip"Symbol 695 MovieClip Frame 35Symbol 679 MovieClip
"score_clip"Symbol 695 MovieClip Frame 35Symbol 689 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "shoot"
ExportAssets (56)Timeline Frame 9Symbol 1 as "shoot"

Labels

"loop"Frame 2
"game"Frame 9
"hole"Symbol 51 MovieClip Frame 5
"wall"Symbol 51 MovieClip Frame 14
"lightSplash"Symbol 51 MovieClip Frame 20
"electric"Symbol 51 MovieClip Frame 30
"endOfHole"Symbol 51 MovieClip Frame 45
"dummyHole"Symbol 51 MovieClip Frame 54
"hardBounce1"Symbol 51 MovieClip Frame 68
"hardBounce2"Symbol 51 MovieClip Frame 79
"hardBounce3"Symbol 51 MovieClip Frame 92
"hardBounce4"Symbol 51 MovieClip Frame 106
"hit1"Symbol 51 MovieClip Frame 116
"hit2"Symbol 51 MovieClip Frame 124
"hit3"Symbol 51 MovieClip Frame 132
"hit4"Symbol 51 MovieClip Frame 140
"sj"Symbol 143 MovieClip Frame 2
"sj"Symbol 144 MovieClip Frame 2
"splash1"Symbol 178 MovieClip Frame 2
"splash2"Symbol 178 MovieClip Frame 11
"hole1"Symbol 493 MovieClip Frame 5
"hole2"Symbol 493 MovieClip Frame 10
"hole3"Symbol 493 MovieClip Frame 16
"hole4"Symbol 493 MovieClip Frame 21
"hole5"Symbol 493 MovieClip Frame 26
"hole6"Symbol 493 MovieClip Frame 31
"hole7"Symbol 493 MovieClip Frame 36
"hole8"Symbol 493 MovieClip Frame 40
"hole9"Symbol 493 MovieClip Frame 46
"hole10"Symbol 493 MovieClip Frame 51
"hole11"Symbol 493 MovieClip Frame 56
"hole12"Symbol 493 MovieClip Frame 61
"hole13"Symbol 493 MovieClip Frame 66
"hole14"Symbol 493 MovieClip Frame 71
"hole15"Symbol 493 MovieClip Frame 76
"hole16"Symbol 493 MovieClip Frame 82
"hole17"Symbol 493 MovieClip Frame 87
"hole18"Symbol 493 MovieClip Frame 92
"hole19"Symbol 493 MovieClip Frame 98
"hole20"Symbol 493 MovieClip Frame 104
"hole21"Symbol 493 MovieClip Frame 109
"hole in one"Symbol 661 MovieClip Frame 2
"eagle"Symbol 661 MovieClip Frame 11
"birdie"Symbol 661 MovieClip Frame 19
"par"Symbol 661 MovieClip Frame 27
"bogey"Symbol 661 MovieClip Frame 33
"double bogey"Symbol 661 MovieClip Frame 39
"bad1"Symbol 661 MovieClip Frame 50
"bad2"Symbol 661 MovieClip Frame 56
"bad3"Symbol 661 MovieClip Frame 62
"limit"Symbol 661 MovieClip Frame 69
"hint"Symbol 695 MovieClip Frame 2
"refresh"Symbol 695 MovieClip Frame 11
"splash"Symbol 695 MovieClip Frame 19
"gameOver"Symbol 695 MovieClip Frame 25
"main"Symbol 695 MovieClip Frame 35
"end screen"Symbol 695 MovieClip Frame 53

Dynamic Text Variables

percentSymbol 4 EditableText""
theHoleSymbol 103 EditableText"Hole 1"
strokeTextSymbol 495 EditableText"Number of strokes: 12"
whichHoleSymbol 496 EditableText"Hole 1"
whichParSymbol 497 EditableText"Par 2"
xSymbol 498 EditableText""
zSymbol 499 EditableText""
floorSymbol 500 EditableText""
current_scoreSymbol 694 EditableText"00000"




http://swfchan.com/50/246602/info.shtml
Created: 21/4 -2022 01:16:10 Last modified: 21/4 -2022 01:16:10 Server time: 18/05 -2024 15:56:08