STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228055
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/91854506?noj=FRM91854506-26DC" width="1" height="1"></div>

amazon_survival_speed.swf

This is the info page for
Flash #248212

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Lithos Pro Regular" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">Sign up now and keep playing Survivor Samoa!</font></p>

<p align="center"><font face="Lithos Pro Regular" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">Compete for real cash prizes!</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">I understand that by signing up, I will be leaving this site and will be transferred to king.com, the world&apos;s largest gaming community.</font></p>

<p align="center"><font face="Lithos Pro Regular" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Play Again</font></p>

200

Game Over!

<p align="left"><font face="Lithos Pro Regular" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:-</font></p>

<p align="left"><font face="Lithos Pro Regular" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Level Reached:-</font></p>

Black Balls:-

Empry Spaces:-

Mucho Mucho

Mucho Mucho

Mucho Mucho

Mucho Mucho

Game Over!

Game Over!

Game Over!

You made it to the next level!

Scoasdre:

999

<p align="center"><font face="Lithos Pro Regular" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">click to continue</font></p>

Do amazing stuff and have fun with this bally game. Squabble Bong Friggy Friggy.
Oh yes... Put four balls of the same colour in a line to get a cool explosion. The more balls in a row - the merrier.
Get all the colourful balls under the surface and you will get a kiss on the cheek.-

Instructions!-

<p align="left"><font face="Lithos Pro Regular" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Black block. Can only be drestroyed with a LineBlast!-</font></p>

<p align="left"><font face="Lithos Pro Regular" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Bomb PowerUp. Destroys all blocks of the same colour.-</font></p>

<p align="left"><font face="Lithos Pro Regular" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Line Blast. Destroys everything &nbsp;horizontally!-</font></p>

<p align="center"><font face="Lithos Pro Regular" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Bonus Objects!-</font></p>

<p align="center"><font face="Lithos Pro Regular" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"> </font></p>

ActionScript [AS3]

Section 1
//BackGround_1 (amazon_survival_speed_fla.BackGround_1) package amazon_survival_speed_fla { import flash.display.*; public dynamic class BackGround_1 extends MovieClip { public function BackGround_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 2
//BetweenRounds_39 (amazon_survival_speed_fla.BetweenRounds_39) package amazon_survival_speed_fla { import flash.display.*; public dynamic class BetweenRounds_39 extends MovieClip { public var mcInfoText:MovieClip; public function BetweenRounds_39(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 3
//BlackFire_49 (amazon_survival_speed_fla.BlackFire_49) package amazon_survival_speed_fla { import flash.display.*; public dynamic class BlackFire_49 extends MovieClip { public function BlackFire_49(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 4
//Bomb_50 (amazon_survival_speed_fla.Bomb_50) package amazon_survival_speed_fla { import flash.display.*; public dynamic class Bomb_50 extends MovieClip { public function Bomb_50(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 5
//ButtonMusic_36 (amazon_survival_speed_fla.ButtonMusic_36) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ButtonMusic_36 extends MovieClip { public function ButtonMusic_36(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 6
//ButtonSFX_37 (amazon_survival_speed_fla.ButtonSFX_37) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ButtonSFX_37 extends MovieClip { public function ButtonSFX_37(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 7
//Checkbox_43 (amazon_survival_speed_fla.Checkbox_43) package amazon_survival_speed_fla { import flash.display.*; public dynamic class Checkbox_43 extends MovieClip { public function Checkbox_43(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 8
//ExplosionBlack_68 (amazon_survival_speed_fla.ExplosionBlack_68) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ExplosionBlack_68 extends MovieClip { public function ExplosionBlack_68(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 9
//ExplosionBlue_65 (amazon_survival_speed_fla.ExplosionBlue_65) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ExplosionBlue_65 extends MovieClip { public function ExplosionBlue_65(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 10
//ExplosionGreen_67 (amazon_survival_speed_fla.ExplosionGreen_67) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ExplosionGreen_67 extends MovieClip { public function ExplosionGreen_67(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 11
//ExplosionLineBlast_63 (amazon_survival_speed_fla.ExplosionLineBlast_63) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ExplosionLineBlast_63 extends MovieClip { public function ExplosionLineBlast_63(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 12
//ExplosionRed_64 (amazon_survival_speed_fla.ExplosionRed_64) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ExplosionRed_64 extends MovieClip { public function ExplosionRed_64(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 13
//ExplosionYellow_66 (amazon_survival_speed_fla.ExplosionYellow_66) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ExplosionYellow_66 extends MovieClip { public function ExplosionYellow_66(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 14
//ForeGround_2 (amazon_survival_speed_fla.ForeGround_2) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ForeGround_2 extends MovieClip { public function ForeGround_2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 15
//IntroScreen_13 (amazon_survival_speed_fla.IntroScreen_13) package amazon_survival_speed_fla { import flash.display.*; public dynamic class IntroScreen_13 extends MovieClip { public var mcIntroText2:MovieClip; public var mcIntroText1:MovieClip; public var mcLogo:Symbol14_16; public function IntroScreen_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 16
//LeftHand_78 (amazon_survival_speed_fla.LeftHand_78) package amazon_survival_speed_fla { import flash.display.*; public dynamic class LeftHand_78 extends MovieClip { public function LeftHand_78(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 17
//LineBlast_51 (amazon_survival_speed_fla.LineBlast_51) package amazon_survival_speed_fla { import flash.display.*; public dynamic class LineBlast_51 extends MovieClip { public function LineBlast_51(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 18
//PieceBlock_55 (amazon_survival_speed_fla.PieceBlock_55) package amazon_survival_speed_fla { import flash.display.*; public dynamic class PieceBlock_55 extends MovieClip { public function PieceBlock_55(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 19
//PieceCoin_56 (amazon_survival_speed_fla.PieceCoin_56) package amazon_survival_speed_fla { import flash.display.*; public dynamic class PieceCoin_56 extends MovieClip { public function PieceCoin_56(){ addFrameScript(0, frame1); } function frame1(){ } } }//package amazon_survival_speed_fla
Section 20
//PieceWood_47 (amazon_survival_speed_fla.PieceWood_47) package amazon_survival_speed_fla { import flash.display.*; public dynamic class PieceWood_47 extends MovieClip { public var mcBlackFire:BlackFire_49; public var mcBall:PieceBlock_55; public var mcBall0:PieceWoodCroc_48; public var mcBall10:PieceCoin_56; public var mcLineBlast:LineBlast_51; public var mcBall2:PieceWoodSpider_52; public var mcBall3:PieceWoodSnake_53; public var mcBall5:PieceWoodPanther_54; public var mcBomb:Bomb_50; public function PieceWood_47(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 21
//PieceWoodCroc_48 (amazon_survival_speed_fla.PieceWoodCroc_48) package amazon_survival_speed_fla { import flash.display.*; public dynamic class PieceWoodCroc_48 extends MovieClip { public function PieceWoodCroc_48(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 22
//PieceWoodPanther_54 (amazon_survival_speed_fla.PieceWoodPanther_54) package amazon_survival_speed_fla { import flash.display.*; public dynamic class PieceWoodPanther_54 extends MovieClip { public function PieceWoodPanther_54(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 23
//PieceWoodSnake_53 (amazon_survival_speed_fla.PieceWoodSnake_53) package amazon_survival_speed_fla { import flash.display.*; public dynamic class PieceWoodSnake_53 extends MovieClip { public function PieceWoodSnake_53(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 24
//PieceWoodSpider_52 (amazon_survival_speed_fla.PieceWoodSpider_52) package amazon_survival_speed_fla { import flash.display.*; public dynamic class PieceWoodSpider_52 extends MovieClip { public function PieceWoodSpider_52(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 25
//RegularExplosion_62 (amazon_survival_speed_fla.RegularExplosion_62) package amazon_survival_speed_fla { import flash.display.*; public dynamic class RegularExplosion_62 extends MovieClip { public function RegularExplosion_62(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 26
//RightHand_79 (amazon_survival_speed_fla.RightHand_79) package amazon_survival_speed_fla { import flash.display.*; public dynamic class RightHand_79 extends MovieClip { public function RightHand_79(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 27
//ScorePopBG_84 (amazon_survival_speed_fla.ScorePopBG_84) package amazon_survival_speed_fla { import flash.display.*; public dynamic class ScorePopBG_84 extends MovieClip { public function ScorePopBG_84(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 28
//Symbol14_16 (amazon_survival_speed_fla.Symbol14_16) package amazon_survival_speed_fla { import flash.display.*; public dynamic class Symbol14_16 extends MovieClip { public function Symbol14_16(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 29
//TimeNumbers_6 (amazon_survival_speed_fla.TimeNumbers_6) package amazon_survival_speed_fla { import flash.display.*; public dynamic class TimeNumbers_6 extends MovieClip { public function TimeNumbers_6(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 30
//TopFG_11 (amazon_survival_speed_fla.TopFG_11) package amazon_survival_speed_fla { import flash.display.*; public dynamic class TopFG_11 extends MovieClip { public function TopFG_11(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package amazon_survival_speed_fla
Section 31
//blackBall (sound.blackBall) package sound { import flash.media.*; public dynamic class blackBall extends Sound { } }//package sound
Section 32
//bonusScore (sound.bonusScore) package sound { import flash.media.*; public dynamic class bonusScore extends Sound { } }//package sound
Section 33
//colorBomb (sound.colorBomb) package sound { import flash.media.*; public dynamic class colorBomb extends Sound { } }//package sound
Section 34
//combo (sound.combo) package sound { import flash.media.*; public dynamic class combo extends Sound { } }//package sound
Section 35
//combo1 (sound.combo1) package sound { import flash.media.*; public dynamic class combo1 extends Sound { } }//package sound
Section 36
//combo2 (sound.combo2) package sound { import flash.media.*; public dynamic class combo2 extends Sound { } }//package sound
Section 37
//combo3 (sound.combo3) package sound { import flash.media.*; public dynamic class combo3 extends Sound { } }//package sound
Section 38
//combo4 (sound.combo4) package sound { import flash.media.*; public dynamic class combo4 extends Sound { } }//package sound
Section 39
//combo5 (sound.combo5) package sound { import flash.media.*; public dynamic class combo5 extends Sound { } }//package sound
Section 40
//intro (sound.intro) package sound { import flash.media.*; public dynamic class intro extends Sound { } }//package sound
Section 41
//knock (sound.knock) package sound { import flash.media.*; public dynamic class knock extends Sound { } }//package sound
Section 42
//levelCompleted (sound.levelCompleted) package sound { import flash.media.*; public dynamic class levelCompleted extends Sound { } }//package sound
Section 43
//levelStart (sound.levelStart) package sound { import flash.media.*; public dynamic class levelStart extends Sound { } }//package sound
Section 44
//lineBlast (sound.lineBlast) package sound { import flash.media.*; public dynamic class lineBlast extends Sound { } }//package sound
Section 45
//loop (sound.loop) package sound { import flash.media.*; public dynamic class loop extends Sound { } }//package sound
Section 46
//outro (sound.outro) package sound { import flash.media.*; public dynamic class outro extends Sound { } }//package sound
Section 47
//Renamed_switch (sound.Renamed_switch) package sound { import flash.media.*; public dynamic class Renamed_switch extends Sound { } }//package sound
Section 48
//splash (sound.splash) package sound { import flash.media.*; public dynamic class splash extends Sound { } }//package sound
Section 49
//warning (sound.warning) package sound { import flash.media.*; public dynamic class warning extends Sound { } }//package sound
Section 50
//Communicator (src.comm.Communicator) package src.comm { import flash.system.*; public class Communicator { private var hasSentGameStart;// = false private var hasSentGameEnd;// = false private var hasSentGameOver;// = false private var hasSentLastTick;// = false private static var CMD_START_ROUND = 101; private static var CMD_SHOOT_BALL = 102; private static var CMD_SWITCH_BALLS = 103; private static var CMD_COMPARE_SCORE = 104; private static var CMD_SEND_RANDOMS = 105; private static var CMD_SEND_SOUND = 106; private static var CMD_LAST_TICK = 107; private static var CMD_END_PRESSED = 108; public function Communicator(){ super(); } public function gameStarted(){ trace("GAME START"); if (!hasSentGameStart){ hasSentGameStart = true; fscommand("gameStart"); }; } public function signup(){ fscommand("gameSignup", ""); } public function gameQuit(){ trace("GAME QUIT"); if (!hasSentGameOver){ hasSentGameOver = true; fscommand("gameQuit"); }; } public function gameEnd(p__1){ trace("GAME ENDS"); if (!hasSentGameEnd){ hasSentGameEnd = true; fscommand("gameEnd", p__1); }; } public function startRound(p__1){ fscommand("playData", ((CMD_START_ROUND + ",") + p__1)); } public function shootBall(p__1, p__2){ fscommand("playData", ((((CMD_SHOOT_BALL + ",") + p__1) + " ") + p__2)); } public function switchBalls(p__1){ fscommand("playData", ((CMD_SWITCH_BALLS + ",") + p__1)); } public function sendScore(p__1, p__2, p__3, p__4){ fscommand("playData", ((((((((CMD_COMPARE_SCORE + ",") + p__1) + " ") + p__2) + " ") + p__3) + " ") + p__4)); } public function sendRandoms(p__1, p__2, p__3){ fscommand("playData", ((((((CMD_SEND_RANDOMS + ",") + p__1) + " ") + p__2) + " ") + p__3)); } public function soundStates(p__1, p__2){ fscommand("playData", ((((CMD_SEND_SOUND + ",") + p__1) + " ") + p__2)); } public function lastTick(p__1, p__2, p__3, p__4, p__5){ fscommand("playData", ((((((((((CMD_LAST_TICK + ",") + p__1) + " ") + p__2) + " ") + p__3) + " ") + p__4) + " ") + p__5)); } public function endPressed(p__1, p__2, p__3){ fscommand("playData", ((((((CMD_END_PRESSED + ",") + p__1) + " ") + p__2) + " ") + p__3)); } } }//package src.comm
Section 51
//GameDataParser (src.comm.GameDataParser) package src.comm { import flash.xml.*; public class GameDataParser { public static var textMappings:Object; public static var records:Object; public static var sounds:Object; public static var boosters:Object; public function GameDataParser(){ super(); } public static function parseGameData(p__1:String):Object{ var l__2:Object = new Object(); var l__3:XMLDocument = new XMLDocument(p__1); textMappings = new Object(); l__2.textMappings = textMappings; var l__4:* = l__3.firstChild.childNodes; records = new Object(); l__2.records = records; sounds = new Object(); l__2.sounds = sounds; boosters = new Object(); l__2.boosters = boosters; boosters.a = 0; boosters.b = 0; boosters.c = 0; boosters.d = 0; var l__5:* = (l__3.firstChild.attributes.relaxMode == "true"); var l__6:int = parseInt(l__3.firstChild.attributes.randomseed); var l__7:* = l__3.firstChild.attributes.lang; var l__8:* = l__3.firstChild.attributes.partner; l__2.randomSeed = l__6; l__2.relaxMode = l__5; l__2.partnerId = l__8; l__2.country = l__7; var l__9:* = 0; while (l__9 < l__4.length) { if (l__4[l__9].nodeName == "id"){ }; if (l__4[l__9].nodeName == "game"){ l__2.gameType = new String(l__4[l__9].attributes.type); }; if (l__4[l__9].nodeName == "userType"){ l__2.userType = new String(l__4[l__9].firstChild.nodeValue); }; if (l__4[l__9].nodeName == "text"){ if ((((l__4[l__9].firstChild == null)) || ((l__4[l__9].firstChild == undefined)))){ textMappings[l__4[l__9].attributes.id] = (("[" + l__4[l__9].attributes.id) + "]"); } else { textMappings[l__4[l__9].attributes.id] = new String(l__4[l__9].firstChild.nodeValue); }; }; if (l__4[l__9].nodeName == "records"){ if ((((l__4[l__9].firstChild == null)) || ((l__4[l__9].firstChild == undefined)))){ records[l__4[l__9].attributes.id] = (("[" + l__4[l__9].attributes.id) + "]"); } else { records[l__4[l__9].attributes.id] = new String(l__4[l__9].firstChild.nodeValue); }; }; if (l__4[l__9].nodeName == "sounds"){ if ((((l__4[l__9].firstChild == null)) || ((l__4[l__9].firstChild == undefined)))){ sounds[l__4[l__9].attributes.id] = (("[" + l__4[l__9].attributes.id) + "]"); } else { sounds[l__4[l__9].attributes.id] = new String(l__4[l__9].firstChild.nodeValue); }; }; l__9++; }; var l__10:XML = new XML(p__1); if (l__10.boosters != null){ boosters.a = l__10.boosters.a.@value; boosters.b = l__10.boosters.b.@value; boosters.c = l__10.boosters.c.@value; boosters.d = l__10.boosters.d.@value; }; return (l__2); } } }//package src.comm
Section 52
//MtRandom (src.math.MtRandom) package src.math { import flash.utils.*; public class MtRandom { private var mt:Array; private var mti:uint; public static var N:int = 624; public static var M:int = 397; public static var MATRIX_A:uint = 2567483615; public static var UPPER_MASK:uint = 2147483648; public static var LOWER_MASK:uint = 2147483647; private static var mag01:Array = [uint(0), uint(MATRIX_A)]; public function MtRandom(p__1:uint=0){ mti = (N + 1); super(); if (p__1 == 0){ p__1 = getTimer(); }; mt = new Array(N); init_genrand(p__1); } public function setSeed(p__1:uint):void{ init_genrand(p__1); } public function nextInt(p__1:uint):uint{ return (((genrand_int32() & 2147483647) % p__1)); } public function nextFloat():Number{ return ((next(24) / 16777216)); } public function nextDouble():Number{ return ((next(24) / 16777216)); } private function next(p__1:uint):uint{ return ((genrand_int32() & ((uint(1) << p__1) - uint(1)))); } private function init_genrand(p__1:uint){ var l__2:uint; var l__3:uint; mt[0] = uint(p__1); mti = 1; while (mti < N) { l__2 = (mt[(mti - 1)] ^ (mt[(mti - 1)] >>> 30)); l__3 = uint((l__2 * 1289)); l__3 = uint((l__3 * 1406077)); l__3 = uint((l__3 + mti)); mt[mti] = l__3; mti++; }; } private function genrand_int32():uint{ var l__1:Number; var l__2:uint; if (mti >= N){ if (mti == (N + 1)){ init_genrand(5489); }; l__2 = 0; while (l__2 < (N - M)) { l__1 = ((mt[l__2] & UPPER_MASK) | (mt[(l__2 + 1)] & LOWER_MASK)); mt[l__2] = ((mt[(l__2 + M)] ^ (l__1 >>> 1)) ^ mag01[uint((l__1 & 1))]); l__2++; }; while (l__2 < (N - 1)) { l__1 = ((mt[l__2] & UPPER_MASK) | (mt[(l__2 + 1)] & LOWER_MASK)); mt[l__2] = ((mt[(l__2 + (M - N))] ^ (l__1 >>> 1)) ^ mag01[uint((l__1 & 1))]); l__2++; }; l__1 = ((mt[(N - 1)] & UPPER_MASK) | (mt[0] & LOWER_MASK)); mt[(N - 1)] = ((mt[(M - 1)] ^ (l__1 >>> 1)) ^ mag01[uint((l__1 & 1))]); mti = 0; }; l__1 = mt[mti++]; l__1 = (l__1 ^ (l__1 >>> 11)); l__1 = (l__1 ^ ((l__1 << 7) & 2636928640)); l__1 = (l__1 ^ ((l__1 << 15) & 4022730752)); l__1 = (l__1 ^ (l__1 >>> 18)); return (uint(l__1)); } } }//package src.math
Section 53
//ManagedSound (src.sound.ManagedSound) package src.sound { import flash.media.*; public class ManagedSound { private var ClassReference:Class; private var manager:SoundManager; public var activeSounds:Array; public function ManagedSound(p__1:SoundManager, p__2:Class){ activeSounds = new Array(); super(); this.manager = p__1; this.ClassReference = p__2; } public function play(p__1:Number=1, p__2:Number=0):ManagedSoundChannel{ var l__3:SoundChannel = new ClassReference().play(0, 0, new SoundTransform(p__1, p__2)); return (new ManagedSoundChannel(manager, this, l__3)); } public function loop(p__1:Number=1, p__2:Number=0):ManagedSoundChannel{ var l__3:SoundChannel = new ClassReference().play(0, 999999999, new SoundTransform(p__1, p__2)); return (new ManagedSoundChannel(manager, this, l__3)); } public function stop():void{ var l__1:int; while (l__1 < activeSounds.length) { activeSounds[l__1].stop(); l__1++; }; } public function setPan(p__1:Number):void{ var l__2:int; while (l__2 < activeSounds.length) { activeSounds[l__2].setPan(p__1); l__2++; }; } public function setVolume(p__1:Number):void{ var l__2:int; while (l__2 < activeSounds.length) { activeSounds[l__2].setVolume(p__1); l__2++; }; } public function fadeTo(p__1:Number, p__2:Number):void{ var l__3:int; while (l__3 < activeSounds.length) { activeSounds[l__3].fadeTo(p__1, p__2); l__3++; }; } public function fadeToAndStop(p__1:Number, p__2:Number):void{ var l__3:int; while (l__3 < activeSounds.length) { activeSounds[l__3].fadeToAndStop(p__1, p__2); l__3++; }; } public function panTo(p__1:Number, p__2:Number):void{ var l__3:int; while (l__3 < activeSounds.length) { activeSounds[l__3].panTo(p__1, p__2); l__3++; }; } public function isPlaying():Boolean{ return ((activeSounds.length > 0)); } public function update():void{ var l__1:int; while (l__1 < activeSounds.length) { activeSounds[l__1].update(); l__1++; }; } } }//package src.sound
Section 54
//ManagedSoundChannel (src.sound.ManagedSoundChannel) package src.sound { import flash.media.*; import flash.events.*; import flash.utils.*; public class ManagedSoundChannel { private var sound:ManagedSound; private var channel:SoundChannel; private var manager:SoundManager; private var targetVolume:Number; private var targetPan:Number; private var fadeStartTime:Number;// = -1 private var fadeEndTime:Number;// = -1 private var fadeStartVolume:Number;// = -1 private var fadeEndVolume:Number;// = -1 private var panStartTime:Number;// = -1 private var panEndTime:Number;// = -1 private var panStartVolume:Number;// = -1 private var panEndVolume:Number;// = -1 private var stopAfterFade:Boolean;// = false private var playing:Boolean;// = true public function ManagedSoundChannel(p__1:SoundManager, p__2:ManagedSound, p__3:SoundChannel){ super(); this.manager = p__1; this.sound = p__2; this.channel = p__3; p__2.activeSounds.push(this); if (p__3 == null){ soundComplete(null); return; }; p__3.addEventListener(Event.SOUND_COMPLETE, soundComplete); targetVolume = p__3.soundTransform.volume; targetPan = p__3.soundTransform.pan; update(); } public function soundComplete(p__1:Event):void{ if (!playing){ return; }; sound.activeSounds.splice(sound.activeSounds.indexOf(this), 1); playing = false; } public function setPan(p__1:Number):void{ if (!playing){ return; }; if (channel == null){ return; }; channel.soundTransform.pan = p__1; panStartTime = -1; update(); } public function setVolume(p__1:Number):void{ if (!playing){ return; }; stopAfterFade = false; this.targetVolume = p__1; fadeStartTime = -1; update(); } public function stop():void{ if (!playing){ return; }; if (channel == null){ return; }; channel.stop(); soundComplete(null); } public function fadeTo(p__1:Number, p__2:Number):void{ if (!playing){ return; }; fadeStartVolume = Math.sqrt(targetVolume); fadeEndVolume = Math.sqrt(p__1); fadeStartTime = getTimer(); fadeEndTime = (getTimer() + p__2); stopAfterFade = false; } public function fadeToAndStop(p__1:Number, p__2:Number):void{ if (!playing){ return; }; fadeTo(p__1, p__2); stopAfterFade = true; } public function panTo(p__1:Number, p__2:Number):void{ if (!playing){ return; }; panStartVolume = targetPan; panEndVolume = p__1; panStartTime = getTimer(); panEndTime = (getTimer() + p__2); } public function update():void{ var l__1:Number; if (!playing){ return; }; if (fadeStartTime >= 0){ l__1 = ((getTimer() - fadeStartTime) / (fadeEndTime - fadeStartTime)); if (l__1 < 0){ l__1 = 0; }; if (l__1 > 1){ l__1 = 1; }; targetVolume = (fadeStartVolume + ((fadeEndVolume - fadeStartVolume) * l__1)); targetVolume = (targetVolume * targetVolume); if (l__1 == 1){ fadeStartTime = -1; }; if ((((l__1 == 1)) && (stopAfterFade))){ stop(); }; }; if (panStartTime >= 0){ l__1 = ((getTimer() - panStartTime) / (panEndTime - panStartTime)); if (l__1 < 0){ l__1 = 0; }; if (l__1 > 1){ l__1 = 1; }; targetPan = (panStartVolume + ((panEndVolume - panStartVolume) * l__1)); if (l__1 == 1){ panStartTime = -1; }; }; var l__2:Number = (targetVolume * manager.volume); var l__3:Number = targetPan; if (channel == null){ return; }; if (((!((l__2 == channel.soundTransform.volume))) || (!((l__3 == channel.soundTransform.pan))))){ channel.soundTransform = new SoundTransform(l__2, l__3); }; } public function isPlaying():Boolean{ return (playing); } } }//package src.sound
Section 55
//SoundManager (src.sound.SoundManager) package src.sound { import flash.utils.*; public class SoundManager { private var lastTime:Number;// = -1 public var volume:Number;// = 1 private var fadeStartTime:Number;// = -1 private var fadeEndTime:Number;// = -1 private var fadeStartVolume:Number;// = -1 private var fadeEndVolume:Number;// = -1 private var managedSoundMap:Object; private var managedSounds:Array; public function SoundManager(){ managedSoundMap = new Object(); managedSounds = new Array(); super(); } public function get(p__1:String):ManagedSound{ var l__2:Class; if (managedSoundMap[p__1] == null){ l__2 = (getDefinitionByName(("sound." + p__1)) as Class); if (l__2 == null){ throw (new Error(("Failed to find sound " + p__1))); }; managedSoundMap[p__1] = new ManagedSound(this, l__2); managedSounds.push(managedSoundMap[p__1]); }; return (managedSoundMap[p__1]); } public function fadeTo(p__1:Number, p__2:Number):void{ fadeStartVolume = Math.sqrt(volume); fadeEndVolume = Math.sqrt(p__1); fadeStartTime = getTimer(); fadeEndTime = (getTimer() + p__2); } public function setVolume(p__1:Number):void{ this.volume = p__1; fadeStartTime = -1; } public function stopAll():void{ var l__1:int; while (l__1 < managedSounds.length) { managedSounds[l__1].stop(); l__1++; }; } public function update():void{ var l__3:Number; var l__2:int; var l__1:Number = getTimer(); if (lastTime < 0){ lastTime = l__1; }; if (fadeStartTime >= 0){ l__3 = ((getTimer() - fadeStartTime) / (fadeEndTime - fadeStartTime)); if (l__3 < 0){ l__3 = 0; }; if (l__3 > 1){ l__3 = 1; }; volume = (fadeStartVolume + ((fadeEndVolume - fadeStartVolume) * l__3)); volume = (volume * volume); if (l__3 == 1){ fadeStartTime = -1; }; }; while (l__2 < managedSounds.length) { managedSounds[l__2].update(); l__2++; }; } } }//package src.sound
Section 56
//IFloat (src.timing.IFloat) package src.timing { public class IFloat { public var ivalue:Number; private var lastValue:Number; private static var alpha:Number; public function IFloat(p__1:Number){ super(); ivalue = p__1; lastValue = p__1; alpha = 0; } public function setTo(p__1:Number){ ivalue = p__1; lastValue = p__1; } public function set(p__1:Number){ lastValue = ivalue; ivalue = p__1; } public function get(p__1:Number){ return ((lastValue + ((ivalue - lastValue) * p__1))); } public function get value():Number{ return ((lastValue + ((ivalue - lastValue) * alpha))); } public function set value(p__1:Number):void{ ivalue = p__1; lastValue = p__1; } public static function setAlpha(p__1:Number):void{ alpha = p__1; } } }//package src.timing
Section 57
//Timeable (src.timing.Timeable) package src.timing { public interface Timeable { function tick(:Number):void; function render(_arg1:Number, _arg2:Number):void; } }//package src.timing
Section 58
//Timer (src.timing.Timer) package src.timing { import flash.utils.*; public class Timer { private var time:Number;// = 0 private var startTime:Number;// = -1 private var lastTime:Number;// = 0 private var unprocessedTime:Number;// = 0 private var tick:Number;// = 0 private var millisPerGameTick:Number;// = 0 private var maxTickTime:Number;// = -1 private var timeable:Timeable; public function Timer(p__1:Timeable, p__2:Number){ super(); millisPerGameTick = (1000 / p__2); this.timeable = p__1; this.maxTickTime = 500; } public function getMillisPerTick():Number{ return (millisPerGameTick); } public function setMaxTickTime(p__1:Number):void{ maxTickTime = p__1; } public function advanceTime2():void{ var l__4:* = undefined; var l__1:* = getTimer(); if (startTime < 0){ startTime = l__1; unprocessedTime = millisPerGameTick; }; time = (l__1 - startTime); var l__2:* = (time - lastTime); lastTime = time; unprocessedTime = (unprocessedTime + l__2); if (unprocessedTime >= millisPerGameTick){ l__4 = (maxTickTime + l__1); do { timeable.tick(tick); tick++; unprocessedTime = (unprocessedTime - millisPerGameTick); } while ((((unprocessedTime >= millisPerGameTick)) && ((getTimer() < l__4)))); }; var l__3:Number = ((unprocessedTime % millisPerGameTick) / millisPerGameTick); IFloat.setAlpha(l__3); timeable.render(tick, l__3); } public function advanceTime(){ time = getTimer(); var l__1:* = (time - lastTime); lastTime = time; unprocessedTime = (unprocessedTime + l__1); var l__2:Number = 0; while (unprocessedTime > millisPerGameTick) { unprocessedTime = (unprocessedTime - millisPerGameTick); timeable.tick(tick); tick++; l__2++; if (l__2 >= 10){ unprocessedTime = 0; }; }; var l__3:Number = (unprocessedTime / millisPerGameTick); timeable.render(tick, l__3); } } }//package src.timing
Section 59
//Aztec (src.Aztec) package src { import src.sound.*; import flash.events.*; import src.timing.*; import src.comm.*; import src.math.*; import flash.display.*; import flash.text.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.external.*; public class Aztec extends MovieClip implements Timeable { public var mcLogo:MovieClip; public var mcRelaxGameOver:RelaxGameOver; public var mcBetweenRounds:MovieClip; public var mcTopFG:MovieClip; public var mcGame:Game; public var txtFPS:TextField; public var mcIntroScreen:MovieClip; public var mcBG:MovieClip; public var mcQuit:MovieClip; public var mcFG:MovieClip; public var foodLeftTxt:TextField; public var mcSFX:MovieClip; public var mcWater:MovieClip; public var mcRelaxModeMeter:MovieClip; public var mcMusic:MovieClip; public var parsedGameData:Object;// = null public var gameState; public var userType; public var waterEffect;// = true public var partner:String; private var communicator; private var m_mainTimer; private var random; private var levelRandom; private var currentTick; private var gameData; private var ticksLeft; private var level;// = 0 private var noOfRandom;// = 0 private var noOfLevelRandom;// = 0 private var signAnimAt;// = 0 private var FPSavg; private var FPSavgCount;// = 0 private var playG_; private var tArr; private var egp;// = false private var cbs;// = false private var sfxOn;// = true private var musicOn;// = true private var relaxMode;// = false private var totalBB; private var totalES; private var totalLR; private var mcGameOver; private var mcSignup; private var recordScore:Number; private var recordMultiplyer:Number; private var boosterExtraTime:int; private var boosterStartWithLineblast:Boolean; private var boosterStartWithColorBomb:Boolean; private var boosterInitialMultiplier:Number; private var noOfRend;// = 0 private var startTime; private var drScore:int;// = 0 public var musicManager:SoundManager; public var sfxManager:SoundManager; private static const STATE_WAIT_FOR_GAMEDATA:int = 0; private static const STATE_SHOW_INFO_SCREEN:int = 1; private static const STATE_PLAY_GAME:int = 2; private static const STATE_BETWEEN_ROUNDS:int = 3; private static const STATE_END_GAME:int = 4; private static const STATE_SIGNUP:int = 5; private static const TICKS_PER_SEC:int = 25; private static const BUILD_CBS_STANDALONE:Boolean = false; private static const CBS_DATA:String = (((((((((((((((((((((((((((((((((((((((((("<gamedata relaxMode=\"false\" partner=\"cbs\" randomseed=\"" + (0 | (Math.random() * 524288))) + "\" lang=\"en_US\">") + "<text id=\"txtTrophy1Exp\">Clear 500 levels to unlock this trophy!</text>") + "<text id=\"txtRelaxIntro\">Drop blocks to create groups of four or more of the same kind to remove them. Your goal is to make sure no blocks are above the water surface. Use space bar to switch blocks. Collect animals to keep your meter filled or the game will end.</text>") + "<text id=\"txtRegister\">Register to play the full game</text>") + "<text id=\"txtIntroHeader\">Instructions:</text>") + "<text id=\"game_starts_in\">The game starts in [0] seconds!</text>") + "<text id=\"txtLevelsLabel\">Levels Cleared:</text>") + "<text id=\"txtTrophy2Exp\">Destroy 500 black blocks to unlock this trophy!</text>") + "<text id=\"txtFish\">Fish, Seahorse and Crab: Save them by getting them into the water for extra points!</text>") + "<text id=\"txtEmptySpacesLabel\">Empty rows:</text>") + "<text id=\"game_next_screen\">Next info screen in [0] seconds!</text>") + "<text id=\"game_ends\">Game ends in [0] seconds!</text>") + "<text id=\"txtClickToCont\">Click to continue</text>") + "<text id=\"txtBlackBallsLabel\">Black blocks:</text>") + "<text id=\"txtGameOverHeader\">Spiel Vorbei!</text>") + "<text id=\"txtLineBlast\">Line Blast: Destroys a complete row.</text>") + "<text id=\"txtTrophyRecieved\">Trophy Received!</text>") + "<text id=\"txtRelaxFish\">Fish, Seahorse and Crab: Save them by getting them into the water, you need this to survive!</text>") + "<text id=\"txtScoreLabel\">Score:</text>") + "<text id=\"txtBonusHeader\">Bonus objects:</text>") + "<text id=\"txtTrophy3Exp\">Get a bonus score for 1000 empty rows to unlock this trophy!</text>") + "<text id=\"txtBlack\">Black blocks cannot create combos</text>") + "<text id=\"txtIntro\">Drop blocks to create groups of four or more of the same kind to remove them. Your goal is to make sure no blocks are above the water surface. Use space bar to switch blocks.</text>") + "<text id=\"txtBomb\">Destroys all blocks of the same colour</text>") + "<text id=\"txtTotal\">Total</text>") + "<text id=\"txtNextLevel\">You made it to the next level!</text>") + "<text id=\"txtRecordScore\">RecordScore</text>") + "<text id=\"txtMultiplyer\">Multiplyer</text>") + "<text id=\"txtRecordMultiplyer\">RecordMultiplyer</text>") + "<sounds id=\"sfxOn\">0</sounds>") + "<sounds id=\"musicOn\">0</sounds>") + "<records id=\"recordScore\">5</records>") + "<records id=\"recordMultiplyer\">5</records>") + "<userType id=\"0\">1</userType>") + "<boosters>") + "<a value=\"1\" />") + "<b value=\"1\" />") + "<c value=\"1\" />") + "<d value=\"1\" />") + "</boosters>") + "</gamedata>"); private static const DEBUG_MODE = true; private static const DEBUG_GAME_DATA = (((((((((((((((((((((((((((((((((((((((((("<gamedata relaxMode=\"false\" partner=\"king\" randomseed=\"" + (0 | (Math.random() * 524288))) + "\" lang=\"en_US\">") + "<text id=\"txtTrophy1Exp\">Clear 500 levels to unlock this trophy!</text>") + "<text id=\"txtRelaxIntro\">Drop blocks to create groups of four or more of the same kind to remove them. Your goal is to make sure no blocks are above the water surface. Use space bar to switch blocks. Collect animals to keep your meter filled or the game will end.</text>") + "<text id=\"txtRegister\">Register to play the full game</text>") + "<text id=\"txtIntroHeader\">Spielregeln:</text>") + "<text id=\"game_starts_in\">The game starts in [0] seconds!</text>") + "<text id=\"txtLevelsLabel\">Levels Cleared:</text>") + "<text id=\"txtTrophy2Exp\">Destroy 500 black blocks to unlock this trophy!</text>") + "<text id=\"txtFish\">Fish, Seahorse and Crab: Save them by getting them into the water for extra points!</text>") + "<text id=\"txtEmptySpacesLabel\">Empty rowen:</text>") + "<text id=\"game_next_screen\">Next info screen in [0] seconds!</text>") + "<text id=\"game_ends\">Game ends in [0] seconds!</text>") + "<text id=\"txtClickToCont\">Click to continue</text>") + "<text id=\"txtBlackBallsLabel\">Black blocken:</text>") + "<text id=\"txtGameOverHeader\">Spiel vorbei!</text>") + "<text id=\"txtLineBlast\">Linienexplosion: Zerstört eine komplette Reihe.</text>") + "<text id=\"txtTrophyRecieved\">Trophy Received!</text>") + "<text id=\"txtRelaxFish\">Fish, Seahorse and Crab: Save them by getting them into the water, you need this to survive!</text>") + "<text id=\"txtScoreLabel\">Punkte:</text>") + "<text id=\"txtBonusHeader\">Bonusobjeckt:</text>") + "<text id=\"txtTrophy3Exp\">Get a bonus score for 1000 empty rows to unlock this trophy!</text>") + "<text id=\"txtBlack\">Schwarze Blöcke können keine Combos erstellen</text>") + "<text id=\"txtIntro\">Lassen Sie Blöcke fallen, um Gruppen von vier oder mehr der gleichen Art zu erstellen, um sie zu entfernen. Ihr Ziel ist es, sicherzustellen, dass sich keine Blöcke über der Wasseroberfläche befinden. Verwenden Sie die Leertaste, um Blöcke zu wechseln.</text>") + "<text id=\"txtBomb\">Zerstört alle Blöcke der gleichen Farbe</text>") + "<text id=\"txtTotal\">Total</text>") + "<text id=\"txtNextLevel\">You made it to the next level!</text>") + "<text id=\"txtRecordScore\">Punkte</text>") + "<text id=\"txtMultiplyer\">Mulktspier</text>") + "<text id=\"txtRecordMultiplyer\">Rekorden Mulkspier</text>") + "<sounds id=\"sfxOn\">0</sounds>") + "<sounds id=\"musicOn\">0</sounds>") + "<records id=\"recordScore\">0</records>") + "<records id=\"recordMulitplyer\">0</records>") + "<userType id=\"0\">1</userType>") + "<boosters>") + "<a value=\"1\" />") + "<b value=\"1\" />") + "<c value=\"1\" />") + "<d value=\"1\" />") + "</boosters>") + "</gamedata>"); public function Aztec(){ var l__2:Object; var l__3:String; musicManager = new SoundManager(); sfxManager = new SoundManager(); var l__1:* = undefined; super(); mcGameOver = new GameOverScreen(); m_mainTimer = new Timer(this, TICKS_PER_SEC); addEventListener("enterFrame", drive); communicator = new Communicator(); mcBetweenRounds.visible = false; mcGameOver.visible = false; mcLogo.visible = false; mcBetweenRounds.addEventListener(MouseEvent.CLICK, clearTicksLeft); mcIntroScreen.addEventListener(MouseEvent.CLICK, clearTicksLeft); mcGameOver.addEventListener(MouseEvent.CLICK, clearTicksLeft); mcQuit.addEventListener(MouseEvent.CLICK, endGamePressed); mcSFX.addEventListener(MouseEvent.CLICK, sfxButtonClicked); mcMusic.addEventListener(MouseEvent.CLICK, musicButtonClicked); mcTopFG.mouseEnabled = false; playG_ = new Play(); playG_.x = 455; playG_.y = 500; addChild(playG_); playG_.addEventListener(MouseEvent.CLICK, clearTicksLeft); if (BUILD_CBS_STANDALONE){ mcSignup = new SignupScreen(); l__1 = mcSignup.mcInner; l__1.mcCheckbox.gotoAndStop(2); l__1.mcClickSignup.buttonMode = true; l__1.mcClickSignup.useHandCursor = true; l__1.mcClickSignup.mouseChildren = false; l__1.mcClickSignup.addEventListener(MouseEvent.CLICK, doSignup); l__1.mcClickCheckBox.buttonMode = true; l__1.mcClickCheckBox.useHandCursor = true; l__1.mcClickCheckBox.mouseChildren = false; l__1.mcClickCheckBox.addEventListener(MouseEvent.CLICK, flipSignupCheckBox); l__1.mcClickPlayAgain.buttonMode = true; l__1.mcClickPlayAgain.useHandCursor = true; l__1.mcClickPlayAgain.mouseChildren = false; l__1.mcClickPlayAgain.addEventListener(MouseEvent.CLICK, clearTicksLeft); l__2 = new Object(); l__2.message = CBS_DATA; l__2.success = true; } else { if (DEBUG_MODE){ l__2 = new Object(); l__2.message = DEBUG_GAME_DATA; l__2.success = true; } else { l__2 = ExternalInterface.call("getGameData"); }; }; if ((((l__2 == null)) || (!(l__2.success)))){ trace(("oa banga ur " + l__2)); } else { l__3 = l__2.message; parsedGameData = GameDataParser.parseGameData(l__3); random = new MtRandom(parsedGameData.randomSeed); relaxMode = parsedGameData.relaxMode; mcGame.relaxMode = parsedGameData.relaxMode; partner = parsedGameData.partnerId; levelRandom = new MtRandom(parsedGameData.randomSeed); boosterExtraTime = ((parsedGameData.boosters.a)=="0") ? 0 : (5 * 25); boosterStartWithLineblast = ((parsedGameData.boosters.b)=="0") ? false : true; boosterStartWithColorBomb = ((parsedGameData.boosters.c)=="0") ? false : true; boosterInitialMultiplier = ((parsedGameData.boosters.d)=="0") ? 1 : 3; mcIntroScreen.mcIntroText1.txtIntro.text = parsedGameData.textMappings[(relaxMode) ? "txtRelaxIntro" : "txtIntro"]; mcIntroScreen.mcIntroText1.txtIntroHeader.text = parsedGameData.textMappings["txtIntroHeader"]; mcIntroScreen.mcIntroText2.txtBonusHeader.text = parsedGameData.textMappings["txtBonusHeader"]; mcIntroScreen.mcIntroText2.txtBlack.text = parsedGameData.textMappings["txtBlack"]; mcIntroScreen.mcIntroText2.txtBomb.text = parsedGameData.textMappings["txtBomb"]; mcIntroScreen.mcIntroText2.txtLineBlast.text = parsedGameData.textMappings["txtLineBlast"]; mcGameOver.txtGameOverHeader.text = parsedGameData.textMappings["txtGameOverHeader"]; mcGameOver.mcScoreTextLabel.txtScoreLabel.text = parsedGameData.textMappings["txtScoreLabel"]; mcGameOver.mcScoreTextLabel.txtLevelsLabel.text = parsedGameData.textMappings["txtRecordScore"]; mcGameOver.mcScoreTextLabel.txtBlackBallsLabel.text = parsedGameData.textMappings["txtMultiplyer"]; mcGameOver.mcScoreTextLabel.txtEmptySpacesLabel.text = parsedGameData.textMappings["txtRecordMultiplyer"]; mcBetweenRounds.mcInfoText.txtNextLevel.text = parsedGameData.textMappings["txtNextLevel"]; mcBetweenRounds.mcInfoText.txtScoreLabel.text = parsedGameData.textMappings["txtScoreLabel"]; mcBetweenRounds.mcInfoText.txtClickToCont.text = parsedGameData.textMappings["txtClickToCont"]; totalBB = parsedGameData.records["totalBB"]; totalES = parsedGameData.records["totalES"]; totalLR = parsedGameData.records["totalLR"]; recordScore = parsedGameData.records["recordScore"]; recordMultiplyer = parsedGameData.records["recordMultiplyer"]; if (Number(parsedGameData.sounds["sfxOn"]) == 1){ mcSFX.gotoAndStop(10); sfxOn = false; mcGame.sfxOn = false; sfxManager.setVolume(0); }; if (Number(parsedGameData.sounds["musicOn"]) == 1){ mcMusic.gotoAndStop(10); musicOn = false; mcGame.musicOn = false; musicManager.setVolume(0); }; userType = parsedGameData.userType; if (partner == "cbs"){ cbs = true; mcIntroScreen.mcLogo.gotoAndStop(2); mcLogo.visible = true; }; showInfoScreen(); }; } public function flipSignupCheckBox(p__1:MouseEvent):void{ var l__2:* = mcSignup.mcInner.mcCheckbox; l__2.gotoAndStop(((l__2.currentFrame)==1) ? 2 : 1); } public function doSignup(p__1:MouseEvent):void{ if (mcSignup.mcInner.mcCheckbox.currentFrame == 2){ communicator.signup(); }; } private function drive(p__1:Event){ m_mainTimer.advanceTime2(); } public function tick(p__1:Number):void{ currentTick = p__1; switch (gameState){ case STATE_SHOW_INFO_SCREEN: ticksLeft--; signAnimAt++; if (ticksLeft <= 0){ startRound(); if (!DEBUG_MODE){ communicator.gameStarted(); }; }; break; case STATE_PLAY_GAME: mcGame.tick(p__1, TICKS_PER_SEC); break; case STATE_BETWEEN_ROUNDS: ticksLeft--; signAnimAt++; if (ticksLeft == 0){ startRound(); }; break; case STATE_END_GAME: ticksLeft--; signAnimAt++; if (ticksLeft == 0){ if (BUILD_CBS_STANDALONE){ gameState = STATE_SIGNUP; signAnimAt = 1; ticksLeft = (TICKS_PER_SEC * 30); addChild(mcSignup); } else { gameQuit(); }; }; break; case STATE_SIGNUP: ticksLeft--; signAnimAt++; if (ticksLeft == 0){ gameQuit(); }; break; }; } public function render(p__1:Number, p__2:Number):void{ var l__4:* = undefined; musicManager.update(); sfxManager.update(); if (noOfRend == 0){ startTime = getTimer(); }; noOfRend++; var l__3:* = (getTimer() - startTime); if (l__3 > 2000){ l__4 = Math.round(((noOfRend * 1000) / l__3)); noOfRend = 0; if (FPSavg == undefined){ FPSavg = l__4; FPSavgCount = 1; } else { FPSavg = (FPSavg + l__4); FPSavgCount++; }; if (FPSavgCount == 5){ if ((FPSavg / 5) < 10){ waterEffect = false; }; FPSavg = 0; FPSavgCount = 0; }; }; switch (gameState){ case STATE_SHOW_INFO_SCREEN: mcIntroScreen.gotoAndStop(signAnimAt); break; case STATE_PLAY_GAME: mcGame.render(p__1, p__2); break; case STATE_BETWEEN_ROUNDS: mcBetweenRounds.gotoAndStop(signAnimAt); break; case STATE_END_GAME: if (signAnimAt < 21){ mcGameOver.gotoAndStop(signAnimAt); } else { if (tArr.length > 0){ if (tArr[0] == 1){ }; if (tArr[1] == 1){ }; if (tArr[2] == 1){ }; tArr = []; }; }; break; case STATE_SIGNUP: if (signAnimAt < 19){ mcSignup.gotoAndStop(signAnimAt); }; break; }; } public function clearTicksLeft(p__1:Event){ switch (gameState){ case STATE_BETWEEN_ROUNDS: if ((((signAnimAt > 49)) && ((signAnimAt < 100)))){ ticksLeft = 29; signAnimAt = 100; }; break; case STATE_END_GAME: if (ticksLeft < 225){ ticksLeft = 1; }; break; default: ticksLeft = 1; }; } public function showInfoScreen(){ musicManager.get("intro").play(1); signAnimAt = 1; ticksLeft = 560; gameState = STATE_SHOW_INFO_SCREEN; } public function startRound(){ if (level == 0){ removeChild(playG_); removeChild(mcIntroScreen); stage.focus = this; musicManager.get("intro").stop(); } else { musicManager.get("levelCompleted").stop(); }; musicManager.get("loop").loop(0).fadeTo(0.4, 1000); musicManager.get("levelStart").play(); level++; mcBetweenRounds.visible = false; gameState = STATE_PLAY_GAME; var l__1:Array = getGameArr(); mcGame.startRound(level, this, currentTick, l__1, communicator, ((level)==1) ? boosterExtraTime : 0, ((level)==1) ? boosterStartWithLineblast : false, ((level)==1) ? boosterStartWithColorBomb : false, ((level)==1) ? boosterInitialMultiplier : mcGame.getMultiplier()); } public function getGameArr(){ var l__1:Array = new Array(); var l__2:Array = new Array(); var l__3:Array = new Array(); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,1,1,1,1,1,1,1,0,0-") + "0,0,1,1,1,1,1,1,1,0,0-") + "0,0,1,1,1,1,1,1,1,0,0-") + "0,0,1,1,1,1,1,1,1,0,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,1,0,0,0,0,0,0,0,0,0,1,0-") + "0,1,0,0,0,0,0,0,0,0,0,1,0-") + "0,1,0,0,0,0,0,0,0,0,0,1,0-") + "0,1,0,1,1,1,1,1,1,1,0,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,1,1,1,0,0,0,0,0-") + "0,0,0,0,0,1,1,1,0,0,0,0,0-") + "0,0,0,0,0,1,1,1,0,0,0,0,0-") + "0,0,0,0,0,1,1,1,0,0,0,0,0-") + "1,1,1,0,0,1,1,1,0,0,1,1,1-") + "1,1,1,0,0,1,1,1,0,0,1,1,1-") + "1,1,1,0,0,1,1,1,0,0,1,1,1-") + "1,1,1,0,0,1,1,1,0,0,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,1,1,1,1,1,0,0,0,0-") + "0,0,0,0,1,1,1,1,1,0,0,0,0-") + "0,0,0,0,1,1,1,1,1,0,0,0,0-") + "0,0,0,1,1,1,1,1,1,1,0,0,0-") + "0,0,0,1,1,1,1,1,1,1,0,0,0-") + "0,0,0,1,1,1,1,1,1,1,0,0,0-") + "0,0,0,1,1,1,1,1,1,1,0,0,0-") + "0,0,0,1,1,1,1,1,1,1,0,0,0-") + "0,0,0,1,1,1,1,1,1,1,0,0,0-") + "0,0,0,1,1,1,1,1,1,1,0,0,0-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,1,1,0,0,0,0,0,1,1,0-") + "0,1,1,0,0,0,0,0,1,1,0-") + "0,1,1,0,0,0,0,0,1,1,0-") + "0,1,1,0,0,0,0,0,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "1,0,0,0,0,0,0,0,0,0,0,0,1-") + "1,0,1,1,1,0,0,0,1,1,1,0,1-") + "1,0,1,1,1,0,0,0,1,1,1,0,1-") + "1,0,1,1,1,0,0,0,1,1,1,0,1-") + "1,0,1,1,1,0,0,0,1,1,1,0,1-") + "1,0,1,1,1,0,0,0,1,1,1,0,1-") + "1,0,1,1,1,0,0,0,1,1,1,0,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "1,0,0,0,0,0,0,0,0,0,0,0,1-") + "1,1,0,0,0,0,0,0,0,0,0,1,1-") + "1,1,1,0,0,0,0,0,0,0,1,1,1-") + "1,1,1,1,0,0,0,0,0,1,1,1,1-") + "1,1,1,1,1,0,0,0,1,1,1,1,1-") + "1,1,1,1,1,1,0,1,1,1,1,1,1-") + "1,1,1,1,1,1,0,1,1,1,1,1,1-") + "1,1,1,1,1,1,0,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,1,0,0,0,0,0,0-") + "0,0,0,0,0,1,1,1,0,0,0,0,0-") + "0,0,0,0,1,1,1,1,1,0,0,0,0-") + "0,0,0,1,1,1,1,1,1,1,0,0,0-") + "0,0,1,1,1,1,1,1,1,1,1,0,0-") + "0,0,1,1,1,1,1,1,1,1,1,0,0-") + "1,0,1,1,1,1,1,1,1,1,1,0,1-") + "1,0,1,1,1,1,1,1,1,1,1,0,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,1,1,0,0,0,0,0,1,1,0-") + "0,1,1,0,0,0,0,0,1,1,0-") + "0,1,1,0,0,0,0,0,1,1,0-") + "0,1,1,0,1,1,1,0,1,1,0-") + "0,1,1,0,1,1,1,0,1,1,0-") + "0,1,1,0,1,1,1,0,1,1,0-") + "0,1,1,0,1,1,1,0,1,1,0-") + "0,1,1,0,1,1,1,0,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,1,0,0,0,0,1,0,0,0,0,1,0-") + "0,1,0,0,0,1,1,1,0,0,0,1,0-") + "0,1,0,0,1,1,1,1,1,0,0,1,0-") + "0,1,0,1,1,1,1,1,1,1,0,1,0-") + "0,1,0,1,1,1,1,1,1,1,0,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,1,1,1,0,1,1,1,0,0-") + "0,0,1,1,1,0,1,1,1,0,0-") + "0,0,1,1,1,0,1,1,1,0,0-") + "0,0,1,1,1,0,1,1,1,0,0-") + "0,0,1,1,1,0,1,1,1,0,0-") + "0,1,1,1,1,0,1,1,1,1,0-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "1,1,1,0,0,0,0,0,1,1,1-") + "1,1,1,0,0,0,0,0,1,1,1-") + "1,1,1,0,0,0,0,0,1,1,1-") + "1,1,1,0,0,0,0,0,1,1,1-") + "1,1,1,0,0,0,0,0,1,1,1-") + "1,1,1,0,0,0,0,0,1,1,1-") + "1,1,1,1,0,0,0,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,1,0,1,0,0,0,0-") + "0,0,0,1,1,0,1,1,0,0,0-") + "0,0,1,1,1,0,1,1,1,0,0-") + "1,0,1,1,1,0,1,1,1,0,1-") + "1,0,1,1,1,1,1,1,1,0,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "1,0,0,0,1,0,1,0,0,0,1-") + "1,1,0,1,1,0,1,1,0,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,1,0,0,0,1,0,0,0,1,0-") + "1,1,1,0,0,1,0,0,1,1,1-") + "1,1,1,0,0,1,0,0,1,1,1-") + "1,1,1,0,0,1,0,0,1,1,1-") + "1,1,1,0,0,1,0,0,1,1,1-") + "1,1,1,0,0,1,0,0,1,1,1-") + "1,1,1,1,0,1,0,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,1,1,0,0,0,0,0,0,0,0,0,0-") + "0,1,1,1,1,0,0,0,0,0,0,0,0-") + "0,1,1,1,1,1,0,1,0,0,0,0,0-") + "0,1,1,1,1,1,0,1,1,1,0,0,0-") + "0,1,1,1,1,1,0,1,1,1,1,1,0-") + "0,1,1,1,1,1,0,1,1,1,1,1,0-") + "0,1,1,1,1,1,0,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,1,1-") + "0,0,0,0,0,0,1,1,0,1,1-") + "0,0,0,1,1,0,1,1,0,1,1-") + "1,1,0,1,1,0,1,1,0,1,1-") + "1,1,0,1,1,0,1,1,0,1,1-") + "1,1,0,1,1,0,1,1,0,1,1-") + "1,1,0,1,1,0,1,1,0,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,1,0,0,0,0,0,0-") + "0,0,0,0,0,1,1,1,0,0,0,0,0-") + "0,0,1,1,0,1,1,1,0,1,1,0,0-") + "0,1,1,1,0,1,1,1,0,1,1,1,0-") + "0,1,1,1,0,1,1,1,0,1,1,1,0-") + "0,1,1,1,0,1,1,1,0,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "1,1,1,1,0,0,0,1,1,1,1-") + "1,1,1,1,0,0,0,1,1,1,1-") + "1,1,1,1,0,1,0,1,1,1,1-") + "1,1,1,1,0,1,0,1,1,1,1-") + "1,1,1,1,0,1,0,1,1,1,1-") + "1,1,1,1,0,1,0,1,1,1,1-") + "1,1,1,1,0,1,0,1,1,1,1-") + "1,1,1,1,0,1,0,1,1,1,1-") + "1,1,1,1,0,1,0,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0-") + "1,1,1,1,0,1,1,1,1-") + "1,1,1,1,0,1,1,1,1-") + "1,1,1,1,0,1,1,1,1-") + "1,1,1,1,0,1,1,1,1-") + "1,1,1,1,0,1,1,1,1-") + "1,1,1,1,0,1,1,1,1-") + "1,1,1,1,0,1,1,1,1-") + "1,1,1,1,0,1,1,1,1-") + "1,1,1,1,0,1,1,1,1-") + "1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,1,1,0,1,1,0,0,0-") + "0,0,0,1,1,0,1,1,0,0,0-") + "0,0,0,1,1,0,1,1,0,0,0-") + "0,0,0,1,1,0,1,1,0,0,0-") + "0,0,0,1,1,0,1,1,0,0,0-") + "1,0,1,1,1,0,1,1,1,0,1-") + "1,0,1,1,1,0,1,1,1,0,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,1,0,1,1,0,1,1,0,1,0-") + "0,1,0,1,1,0,1,1,0,1,0-") + "0,1,1,1,1,0,1,1,1,1,0-") + "0,1,1,1,1,0,1,1,1,1,0-") + "0,1,1,1,1,0,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,0")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0,0,0-") + "0,1,1,1,0,0,0,0,0,1,1,1,0-") + "0,1,1,1,0,0,0,0,0,1,1,1,0-") + "0,1,1,1,0,0,0,0,0,1,1,1,0-") + "0,1,1,1,0,0,0,0,0,1,1,1,0-") + "0,1,1,1,1,0,1,0,1,1,1,1,0-") + "0,1,1,1,1,0,1,0,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0-") + "0,1,1,1,1,1,1,1,1,1,1,1,0")); l__3.push((((((((((((((("0,0,0,0,0,0,0,0,0,0,0-" + "0,0,0,0,0,0,0,0,0,0,0-") + "0,0,0,0,0,0,0,0,0,0,0-") + "0,1,1,0,0,0,0,0,1,1,0-") + "0,1,1,0,0,0,0,0,1,1,0-") + "1,1,1,0,0,0,0,0,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,0,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1-") + "1,1,1,1,1,1,1,1,1,1,1")); var l__4:Array = l__3[getLevelRandom(l__3.length)].split("-"); var l__5:* = 0; while (l__5 < l__4.length) { l__1 = l__4[l__5].split(","); l__2.push(l__1); l__5++; }; return (l__2); } public function endRound(p__1, p__2, p__3, p__4){ musicManager.get("loop").stop(); if (p__1){ musicManager.get("levelCompleted").play(); betweenRounds(p__2); } else { musicManager.get("outro").play(); endGame(p__2, p__3, p__4); }; } public function betweenRounds(p__1){ signAnimAt = 1; ticksLeft = 1; gameState = STATE_BETWEEN_ROUNDS; } public function endGame(p__1, p__2, p__3){ var l__4:* = 1; var l__5:* = 1; if (sfxOn){ l__4 = 0; }; if (musicOn){ l__5 = 0; }; var l__6:* = Math.max(recordScore, p__1); var l__7:* = Math.max(recordMultiplyer, p__2); if (!egp){ }; signAnimAt = 1; ticksLeft = 275; mcGameOver.visible = true; drScore = p__1; mcGameOver.mcScoreText.txtScore.text = p__1; mcGameOver.mcScoreText.txtLevels.text = String(l__6); mcGameOver.mcScoreText.txtBlackBalls.text = String(p__2); mcGameOver.mcScoreText.txtEmptySpaces.text = String(l__7); mcGameOver.x = 378; mcGameOver.y = 283; addChild(mcGameOver); tArr = new Array(0, 0, 0); if (((level - 1) + Number(totalLR)) > 499){ tArr[0] = 1; if (Number(totalLR) < 500){ addGlow(mcGameOver.mcScoreText.txtLevels); }; }; if ((p__2 + Number(totalBB)) > 499){ tArr[1] = 1; if (Number(totalBB) < 500){ addGlow(mcGameOver.mcScoreText.txtBlackBalls); }; }; if ((p__3 + Number(totalES)) > 999){ tArr[2] = 1; if (Number(totalES) < 1000){ addGlow(mcGameOver.mcScoreText.txtEmptySpaces); }; }; if (userType == 0){ }; gameState = STATE_END_GAME; } public function addGlow(p__1){ var l__2:GlowFilter = new GlowFilter(); l__2.color = 16777164; l__2.blurY = 8; l__2.blurX = 8; l__2.strength = 3; l__2.quality = 2; p__1.filters = [l__2]; } public function gameQuit(){ trace(("DrunkenScore:" + drScore)); var url:* = "index.php?act=Arcade&do=newscore"; var request:* = new URLRequest(url); var variables:* = new URLVariables(); variables.gname = "AmazonSurvivalSpeedAS3v2DR"; variables.gscore = drScore; request.data = variables; request.method = URLRequestMethod.POST; navigateToURL(request, "_self"); //unresolved jump var _slot1 = e; trace(_slot1); } public function sfxButtonClicked(p__1:Event){ if (sfxOn){ sfxManager.fadeTo(0, 500); mcSFX.gotoAndStop(10); sfxOn = false; mcGame.sfxOn = false; } else { sfxManager.fadeTo(1, 500); mcSFX.gotoAndStop(1); sfxOn = true; mcGame.sfxOn = true; }; } public function musicButtonClicked(p__1:Event){ if (musicOn){ musicManager.fadeTo(0, 500); mcMusic.gotoAndStop(10); musicOn = false; mcGame.musicOn = false; } else { musicManager.fadeTo(1, 500); mcMusic.gotoAndStop(1); musicOn = true; mcGame.musicOn = true; }; } public function endGamePressed(p__1:Event){ egp = true; mcGame.endRound(false, 0); } public function getRandom(p__1:Number){ noOfRandom++; return (random.nextInt(p__1)); } public function getLevelRandom(p__1:Number){ noOfLevelRandom++; return (levelRandom.nextInt(p__1)); } } }//package src
Section 60
//BubbleAnim (src.BubbleAnim) package src { import flash.events.*; import src.timing.*; import src.comm.*; import src.math.*; import flash.display.*; import flash.text.*; import flash.system.*; import flash.external.*; public class BubbleAnim extends MovieClip { public var mcBubble:MovieClip; public var animLength;// = 21 public var animAt;// = 1 public function BubbleAnim(){ super(); x = Math.round((Math.random() * 750)); y = 560; alpha = 0.8; var l__1:* = Math.random(); mcBubble.mcInnerBubble.scaleX = Math.max(l__1, 0.4); mcBubble.mcInnerBubble.scaleY = Math.max(l__1, 0.4); } } }//package src
Section 61
//ClearLevel (src.ClearLevel) package src { import flash.display.*; public dynamic class ClearLevel extends MovieClip { } }//package src
Section 62
//DustAnim (src.DustAnim) package src { import flash.display.*; public dynamic class DustAnim extends MovieClip { public var animLength; public var animAt; public function DustAnim(){ addFrameScript(0, frame1); } function frame1(){ animLength = 13; animAt = 1; stop(); } } }//package src
Section 63
//Explosion (src.Explosion) package src { import flash.display.*; public class Explosion extends MovieClip { public var animLength;// = 11 public var animAt;// = 1 public var mcRed:MovieClip; public var mcBlack:MovieClip; public var mcLineBlastExplosion:MovieClip; public var mcRegularExplosion:MovieClip; public var mcGreen:MovieClip; public var mcYellow:MovieClip; public var mcBlue:MovieClip; public var delay; public var scaleVal;// = 1 public var target; public function Explosion(p__1, p__2, p__3, p__4){ super(); x = p__1; y = p__2; this.delay = p__3; mcRegularExplosion.visible = false; mcBlack.visible = false; mcLineBlastExplosion.visible = false; mcBlue.visible = false; mcYellow.visible = false; mcGreen.visible = false; mcRed.visible = false; switch (p__4){ case 0: animLength = 16; mcBlue.visible = true; target = mcBlue; break; case 1: animLength = 16; mcYellow.visible = true; target = mcYellow; break; case 2: animLength = 16; mcGreen.visible = true; target = mcGreen; break; case 3: animLength = 16; mcRed.visible = true; target = mcRed; break; case 9: animLength = 32; mcBlack.visible = true; target = mcBlack; break; case 10: animLength = 11; mcRegularExplosion.visible = true; target = mcRegularExplosion; break; case 20: animLength = 13; mcLineBlastExplosion.visible = true; target = mcLineBlastExplosion; break; }; } } }//package src
Section 64
//Game (src.Game) package src { import src.sound.*; import flash.events.*; import src.timing.*; import src.comm.*; import src.math.*; import flash.display.*; import flash.text.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.external.*; import flash.geom.*; public class Game extends MovieClip { public var mcTimeNum2:MovieClip; public var mcTimeNum4:MovieClip; public var mcTimeDiv:MovieClip; public var mcTimeNum3:MovieClip; private var food:int;// = 0 private var endDelay:int;// = 0 public var relaxMode:Boolean;// = false private var startTime; private var communicator; private var gameState; private var random; private var currentTick; private var level; private var gameRoot; private var noOfTypes; private var gameGridObj:Array; private var splashArr; private var floatYArr:Array; private var visualExplArr:Array; private var waveArr; private var dustArr; private var slider; private var sliderFloat; private var rotFloat; private var pieceStack; private var nextPiece;// = null private var switchPiece;// = null private var explArr; private var collapsing; private var scoreArr; private var score;// = 0 private var clearLevel; private var consecutive; public var timeLeft;// = 1500 private var cleared_; private var bonusScore_; private var sliderMod;// = 1 private var rotSpeed;// = 0 private var waveSpeed;// = 1 private var explodeCounter;// = 0 private var stone1; private var stone2; private var pieceXMod;// = 0 private var shotSound;// = false private var doBubbles;// = true private var bubbleAnimArr; private var waterBaseBitmap:Bitmap; private var waterBaseBitmapData:BitmapData; private var distortFilter:BitmapFilter; private var musicManager:SoundManager; private var sfxManager:SoundManager; private var theme; public var sfxOn;// = true public var musicOn;// = true private var allLanded;// = 0 private var nextPieceFloatX; private var nextPieceFloatY; private var nextPieceFloatScaleX; private var nextPieceFloatScaleY; private var switchPieceFloatX; private var switchPieceFloatY; private var switchPieceFloatScaleX; private var switchPieceFloatScaleY; private var numBlack;// = 1 private var numEmptyRows;// = 0 private var makeLineBlast_;// = false private var bonusShown; private var distortBitmap:BitmapData; private var boardMatchNum; private var levelNumArr; private var scoreNumArr; private var multiNumArr; private static const FOOD_INCREASE:int = 5; private static const FOOD_LIMIT:int = 35; private static const FOOD_START:int = int((FOOD_LIMIT / 2)); private static var STATE_RUNNING = 0; private static var STATE_NOT_RUNNING = 1; private static var STATE_END_ANIMS = 2; private static var LEVEL_CLEARANCE = 10; public function Game(){ levelNumArr = new Array(); scoreNumArr = new Array(); multiNumArr = new Array(); super(); this.addEventListener(MouseEvent.MOUSE_DOWN, shootBall); stage.addEventListener(KeyboardEvent.KEY_DOWN, switchBalls); distortBitmap = new BitmapData(755, 200); distortFilter = new DisplacementMapFilter(distortBitmap, new Point(0, 0), BitmapDataChannel.RED, BitmapDataChannel.GREEN, 4, 4, "wrap"); } public function tick(p__1:Number, p__2:Number):void{ var l__3:* = undefined; var l__4:* = undefined; var l__5:* = undefined; var l__6:* = undefined; var l__7:* = undefined; currentTick = p__1; switch (gameState){ case STATE_RUNNING: if (doBubbles){ if ((Math.random() * 100) < 5){ createBubbleAnim(); }; }; explodeCounter = Math.max((explodeCounter - 1), 0); waveSpeed = ((waveSpeed % 28) + 1); if (!relaxMode){ if (allLanded == 0){ timeLeft--; if ((((gameRoot.userType == 0)) && ((level == 2)))){ openUserEnd(); break; }; }; if (timeLeft == 0){ if (collapsing > 0){ timeLeft++; } else { endAnims(false); break; }; }; if (timeLeft == 250){ sfxManager.get("warning").play(0.7); }; }; l__3 = ((mouseX - slider.theX) / 2); slider.theX = (slider.theX + l__3); slider.theX = Math.min((((gameGridObj[0].length - 1) * 32) + pieceXMod), slider.theX); slider.theX = Math.max(pieceXMod, slider.theX); l__4 = Math.max((((375 - slider.theX) / 100) * 2), ((((375 - slider.theX) / 100) * 2) * -1)); slider.theY = (37 - l__4); sliderFloat.set(slider.theX); rotSpeed = (rotSpeed - (l__3 / 2)); rotSpeed = Math.min(rotSpeed, 15); rotSpeed = Math.max(rotSpeed, -15); if (rotSpeed > 0){ rotSpeed = Math.max((rotSpeed - 0.5), 0); } else { rotSpeed = Math.min((rotSpeed + 0.5), 0); }; rotFloat.set(rotSpeed); if (slider.animAt > 1){ reloadAnim(slider.animAt, sliderMod); slider.animAt = (slider.animAt + sliderMod); if (slider.animAt == 8){ sliderMod = -1; } else { if (slider.animAt == 1){ sliderMod = 1; createPieceRolling(); }; }; }; if (slider.switchAnimAt > 1){ switchBallsAnim(slider.switchAnimAt); slider.switchAnimAt = (slider.switchAnimAt + 1); }; if (nextPiece.isBomb){ nextPiece.bombAnim = ((nextPiece.bombAnim % nextPiece.bombAnimLength) + 1); }; if (nextPiece.isLineBlast){ nextPiece.lineBlastAnim = ((nextPiece.lineBlastAnim % nextPiece.lineBlastAnimLength) + 1); }; if (switchPiece.isBomb){ switchPiece.bombAnim = ((switchPiece.bombAnim % switchPiece.bombAnimLength) + 1); }; if (switchPiece.isLineBlast){ switchPiece.lineBlastAnim = ((switchPiece.lineBlastAnim % switchPiece.lineBlastAnimLength) + 1); }; l__5 = 0; while (l__5 < gameGridObj.length) { l__6 = 0; while (l__6 < gameGridObj[l__5].length) { if (gameGridObj[l__5][l__6] != null){ if (gameGridObj[l__5][l__6].isCoin){ gameGridObj[l__5][l__6].animAt = ((gameGridObj[l__5][l__6].animAt % 20) + 1); }; if (gameGridObj[l__5][l__6].isBomb){ gameGridObj[l__5][l__6].bombAnim = ((gameGridObj[l__5][l__6].bombAnim % gameGridObj[l__5][l__6].bombAnimLength) + 1); }; if (gameGridObj[l__5][l__6].isLineBlast){ gameGridObj[l__5][l__6].lineBlastAnim = ((gameGridObj[l__5][l__6].lineBlastAnim % gameGridObj[l__5][l__6].lineBlastAnimLength) + 1); }; if (gameGridObj[l__5][l__6].isFire){ gameGridObj[l__5][l__6].fireAnim = ((gameGridObj[l__5][l__6].fireAnim % gameGridObj[l__5][l__6].fireAnimLength) + 1); }; if (explodeCounter == 0){ if (gameGridObj[l__5][l__6].theY != gameGridObj[l__5][l__6].gotoY){ if (gameGridObj[l__5][l__6].delay == 0){ if ((((((gameGridObj[l__5][l__6].theY < ((LEVEL_CLEARANCE * 32) + 100))) && ((Math.min((gameGridObj[l__5][l__6].theY + gameGridObj[l__5][l__6].getSpeed()), gameGridObj[l__5][l__6].gotoY) > ((LEVEL_CLEARANCE * 32) + 100))))) && ((allLanded == 0)))){ sfxManager.get("splash").play(0.7); }; gameGridObj[l__5][l__6].updateSpeed(); gameGridObj[l__5][l__6].theY = Math.min((gameGridObj[l__5][l__6].theY + gameGridObj[l__5][l__6].getSpeed()), gameGridObj[l__5][l__6].gotoY); floatYArr[l__5][l__6].set(gameGridObj[l__5][l__6].theY); gameGridObj[l__5][l__6].animAt = ((gameGridObj[l__5][l__6].animAt + gameGridObj[l__5][l__6].animSpeed) % gameGridObj[l__5][l__6].animLength); if (gameGridObj[l__5][l__6].theY == gameGridObj[l__5][l__6].gotoY){ floatYArr[l__5][l__6].set(gameGridObj[l__5][l__6].theY); if (((!(gameGridObj[l__5][l__6].firstLand)) && ((allLanded == 0)))){ createDust(gameGridObj[l__5][l__6]); }; gameGridObj[l__5][l__6].land(); allLanded = Math.max((allLanded - 1), 0); if (gameGridObj[l__5][l__6].targetID > 0){ gameGridObj[l__5][l__6].rotDeg = (Math.round(((gameGridObj[l__5][l__6].rotation / 360) * 4)) * 90); gameGridObj[l__5][l__6].animAt = ((Number(((Math.round((((gameGridObj[l__5][l__6].animAt % 20) / 20) * 4)) * 5) + 1)) % 20) * 3); }; if (gameGridObj[l__5][l__6].running){ checkForExplosion(gameGridObj[l__5][l__6]); } else { gameGridObj[l__5][l__6].running = true; }; collapsing--; if (shotSound){ sfxManager.get("knock").play(0.1); shotSound = false; }; if (collapsing == 0){ if (collapsing == 0){ consecutive = 0; checkForCoin(); if (checkForCleared()){ endAnims(true); }; }; }; }; } else { gameGridObj[l__5][l__6].delay--; }; }; }; }; l__6++; }; l__5++; }; l__5 = 0; while (l__5 < scoreArr.length) { if (scoreArr[l__5].delay == 0){ scoreArr[l__5].animAt++; if (scoreArr[l__5].animAt == scoreArr[l__5].animLength){ removeChild(scoreArr[l__5]); scoreArr.splice(l__5, 1); l__5--; }; } else { scoreArr[l__5].delay--; }; l__5++; }; l__5 = 0; while (l__5 < splashArr.length) { splashArr[l__5].animAt++; if (splashArr[l__5].animAt == 18){ removeChild(splashArr[l__5]); splashArr.splice(l__5, 1); l__5--; }; l__5++; }; l__5 = 0; while (l__5 < dustArr.length) { dustArr[l__5].animAt++; if (dustArr[l__5].animAt == dustArr[l__5].animLength){ removeChild(dustArr[l__5]); dustArr.splice(l__5, 1); l__5--; }; l__5++; }; l__5 = 0; while (l__5 < visualExplArr.length) { if (visualExplArr[l__5].delay > 0){ visualExplArr[l__5].delay--; } else { visualExplArr[l__5].animAt++; if (visualExplArr[l__5].animAt >= visualExplArr[l__5].animLength){ removeChild(visualExplArr[l__5]); visualExplArr.splice(l__5, 1); l__5--; }; }; l__5++; }; l__5 = 0; while (l__5 < bubbleAnimArr.length) { bubbleAnimArr[l__5].animAt++; if (bubbleAnimArr[l__5].animAt == bubbleAnimArr[l__5].animLength){ removeChild(bubbleAnimArr[l__5]); bubbleAnimArr.splice(l__5, 1); l__5--; }; l__5++; }; break; case STATE_END_ANIMS: l__7 = true; l__5 = 0; while (l__5 < gameGridObj.length) { l__6 = 0; while (l__6 < gameGridObj[l__5].length) { if (gameGridObj[l__5][l__6] != null){ if (gameGridObj[l__5][l__6].isCoin){ gameGridObj[l__5][l__6].animAt = ((gameGridObj[l__5][l__6].animAt % 20) + 1); }; if (gameGridObj[l__5][l__6].isBomb){ gameGridObj[l__5][l__6].bombAnim = ((gameGridObj[l__5][l__6].bombAnim % gameGridObj[l__5][l__6].bombAnimLength) + 1); }; if (gameGridObj[l__5][l__6].isLineBlast){ gameGridObj[l__5][l__6].lineBlastAnim = ((gameGridObj[l__5][l__6].lineBlastAnim % gameGridObj[l__5][l__6].lineBlastAnimLength) + 1); }; if (gameGridObj[l__5][l__6].isFire){ gameGridObj[l__5][l__6].fireAnim = ((gameGridObj[l__5][l__6].fireAnim % gameGridObj[l__5][l__6].fireAnimLength) + 1); }; if (explodeCounter == 0){ if (gameGridObj[l__5][l__6].theY != gameGridObj[l__5][l__6].gotoY){ l__7 = false; if (gameGridObj[l__5][l__6].delay == 0){ if ((((((gameGridObj[l__5][l__6].theY < ((LEVEL_CLEARANCE * 32) + 100))) && ((Math.min((gameGridObj[l__5][l__6].theY + gameGridObj[l__5][l__6].getSpeed()), gameGridObj[l__5][l__6].gotoY) > ((LEVEL_CLEARANCE * 32) + 100))))) && ((allLanded == 0)))){ sfxManager.get("splash").play(0.7); }; gameGridObj[l__5][l__6].updateSpeed(); gameGridObj[l__5][l__6].theY = Math.min((gameGridObj[l__5][l__6].theY + gameGridObj[l__5][l__6].getSpeed()), gameGridObj[l__5][l__6].gotoY); floatYArr[l__5][l__6].set(gameGridObj[l__5][l__6].theY); gameGridObj[l__5][l__6].animAt = ((gameGridObj[l__5][l__6].animAt + gameGridObj[l__5][l__6].animSpeed) % gameGridObj[l__5][l__6].animLength); if (gameGridObj[l__5][l__6].theY == gameGridObj[l__5][l__6].gotoY){ floatYArr[l__5][l__6].set(gameGridObj[l__5][l__6].theY); if (((!(gameGridObj[l__5][l__6].firstLand)) && ((allLanded == 0)))){ createDust(gameGridObj[l__5][l__6]); }; gameGridObj[l__5][l__6].land(); allLanded = Math.max((allLanded - 1), 0); if (gameGridObj[l__5][l__6].targetID > 0){ gameGridObj[l__5][l__6].rotDeg = (Math.round(((gameGridObj[l__5][l__6].rotation / 360) * 4)) * 90); gameGridObj[l__5][l__6].animAt = ((Number(((Math.round((((gameGridObj[l__5][l__6].animAt % 20) / 20) * 4)) * 5) + 1)) % 20) * 3); }; if (gameGridObj[l__5][l__6].running){ checkForExplosion(gameGridObj[l__5][l__6]); } else { gameGridObj[l__5][l__6].running = true; }; collapsing--; if (shotSound){ sfxManager.get("knock").play(0.1); shotSound = false; }; if (collapsing == 0){ if (collapsing == 0){ consecutive = 0; checkForCoin(); if (checkForCleared()){ endAnims(true); }; }; }; }; } else { gameGridObj[l__5][l__6].delay--; l__7 = false; }; }; }; }; l__6++; }; l__5++; }; l__5 = 0; while (l__5 < scoreArr.length) { l__7 = false; if (scoreArr[l__5].delay == 0){ scoreArr[l__5].animAt++; if (scoreArr[l__5].animAt == scoreArr[l__5].animLength){ removeChild(scoreArr[l__5]); scoreArr.splice(l__5, 1); l__5--; }; } else { scoreArr[l__5].delay--; if ((((scoreArr[l__5].delay == 0)) && (scoreArr[l__5].endScore))){ sfxManager.get("bonusScore").play(0.3); }; }; l__7 = false; l__5++; }; l__5 = 0; while (l__5 < splashArr.length) { l__7 = false; splashArr[l__5].animAt++; if (splashArr[l__5].animAt == 18){ removeChild(splashArr[l__5]); splashArr.splice(l__5, 1); l__5--; }; l__7 = false; l__5++; }; l__5 = 0; while (l__5 < dustArr.length) { l__7 = false; dustArr[l__5].animAt++; if (dustArr[l__5].animAt == dustArr[l__5].animLength){ removeChild(dustArr[l__5]); dustArr.splice(l__5, 1); l__5--; }; l__7 = false; l__5++; }; l__5 = 0; while (l__5 < visualExplArr.length) { l__7 = false; if (visualExplArr[l__5].delay > 0){ visualExplArr[l__5].delay--; } else { visualExplArr[l__5].animAt++; if (visualExplArr[l__5].animAt >= visualExplArr[l__5].animLength){ removeChild(visualExplArr[l__5]); visualExplArr.splice(l__5, 1); l__5--; }; }; l__7 = false; l__5++; }; l__5 = 0; while (l__5 < bubbleAnimArr.length) { bubbleAnimArr[l__5].animAt++; if (bubbleAnimArr[l__5].animAt == bubbleAnimArr[l__5].animLength){ removeChild(bubbleAnimArr[l__5]); bubbleAnimArr.splice(l__5, 1); l__5--; }; l__5++; }; if (l__7){ gameRoot.mcQuit.visible = false; if (checkForCleared()){ if (bonusShown){ endRound(cleared_, bonusScore_); } else { bonusScorePops(); }; bonusShown = true; } else { endRound(false, 0); }; }; break; case STATE_NOT_RUNNING: break; }; if (relaxMode){ if ((((((food == 0)) && ((collapsing == 0)))) && ((explodeCounter == 0)))){ if (!gameRoot.mcRelaxGameOver.visible){ gameRoot.mcRelaxGameOver.drop(); }; if (--endDelay == 0){ endRound(false, 0); }; }; if (food < 6){ gameRoot.foodLeftTxt.visible = true; gameRoot.foodLeftTxt.text = ("" + food); } else { if (gameRoot.foodLeftTxt.visible){ gameRoot.foodLeftTxt.visible = false; }; }; }; } public function render(p__1:Number, p__2:Number):void{ var l__4:int; var l__3:* = undefined; var l__5:* = undefined; var l__6:* = undefined; var l__7:* = undefined; var l__8:* = undefined; var l__9:* = undefined; if (gameRoot.waterEffect){ updateWater(p__1); } else { if (waterBaseBitmap != null){ gameRoot.mcWater.removeChild(waterBaseBitmap); waterBaseBitmap = null; clearLevel.alpha = 0.4; l__3 = 0; while (l__3 < waveArr.length) { waveArr[l__3].alpha = 1; l__3++; }; doBubbles = false; }; }; if (relaxMode){ l__4 = (0 | (28 * (1 - (Math.min(FOOD_LIMIT, food) / FOOD_LIMIT)))); gameRoot.mcRelaxModeMeter.gotoAndStop((l__4 + 1)); }; switch (gameState){ case STATE_RUNNING: l__5 = Math.floor((timeLeft / 25)); l__6 = Math.floor((l__5 / 60)); l__7 = (l__5 - (l__6 * 60)); l__8 = ""; if (l__7 < 10){ l__8 = "0"; }; setClockNum((((("0" + l__6) + ":") + l__8) + l__7)); slider.y = slider.theY; slider.x = sliderFloat.get(p__2); nextPiece.rotation = (nextPiece.rotation + rotFloat.get(p__2)); nextPiece.x = (sliderFloat.get(p__2) + nextPieceFloatX.get(p__2)); nextPiece.y = (slider.y + nextPieceFloatY.get(p__2)); nextPiece.scaleX = nextPieceFloatScaleX.get(p__2); nextPiece.scaleY = nextPieceFloatScaleY.get(p__2); switchPiece.x = ((sliderFloat.get(p__2) + 20) + switchPieceFloatX.get(p__2)); switchPiece.y = (slider.y + switchPieceFloatY.get(p__2)); switchPiece.scaleX = switchPieceFloatScaleX.get(p__2); switchPiece.scaleY = switchPieceFloatScaleY.get(p__2); slider.mcLeft.gotoAndStop(slider.animAt); slider.mcRight.gotoAndStop(slider.animAt); if (nextPiece.isBomb){ nextPiece.target.mcBomb.gotoAndStop(nextPiece.bombAnim); }; if (nextPiece.isLineBlast){ nextPiece.target.mcLineBlast.gotoAndStop(nextPiece.lineBlastAnim); }; if (switchPiece.isBomb){ switchPiece.target.mcBomb.gotoAndStop(switchPiece.bombAnim); }; if (switchPiece.isLineBlast){ switchPiece.target.mcLineBlast.gotoAndStop(switchPiece.lineBlastAnim); }; l__3 = 0; while (l__3 < gameGridObj.length) { l__9 = 0; while (l__9 < gameGridObj[l__3].length) { if (gameGridObj[l__3][l__9] != null){ if (explodeCounter == 0){ if (gameGridObj[l__3][l__9].y != gameGridObj[l__3][l__9].gotoY){ if ((((gameGridObj[l__3][l__9].y < (115 + (32 * LEVEL_CLEARANCE)))) && ((floatYArr[l__3][l__9].get(p__2) > (115 + (32 * LEVEL_CLEARANCE)))))){ createSplash(gameGridObj[l__3][l__9].x); }; gameGridObj[l__3][l__9].y = floatYArr[l__3][l__9].get(p__2); gameGridObj[l__3][l__9].rotation = gameGridObj[l__3][l__9].rotDeg; if (gameGridObj[l__3][l__9].target.mcBall != null){ gameGridObj[l__3][l__9].target.mcBall.gotoAndStop(Math.round((gameGridObj[l__3][l__9].animAt / 3))); }; }; }; if (gameGridObj[l__3][l__9].isCoin){ if (gameGridObj[l__3][l__9].target.mcBall != null){ gameGridObj[l__3][l__9].target.mcBall.gotoAndStop(gameGridObj[l__3][l__9].animAt); }; }; if (gameGridObj[l__3][l__9].isBomb){ gameGridObj[l__3][l__9].target.mcBomb.gotoAndStop(gameGridObj[l__3][l__9].bombAnim); }; if (gameGridObj[l__3][l__9].isLineBlast){ gameGridObj[l__3][l__9].target.mcLineBlast.gotoAndStop(gameGridObj[l__3][l__9].lineBlastAnim); }; if (gameGridObj[l__3][l__9].isFire){ gameGridObj[l__3][l__9].target.mcBlackFire.gotoAndStop(gameGridObj[l__3][l__9].fireAnim); }; }; l__9++; }; l__3++; }; l__3 = 0; while (l__3 < scoreArr.length) { scoreArr[l__3].gotoAndStop(scoreArr[l__3].animAt); l__3++; }; l__3 = 0; while (l__3 < splashArr.length) { splashArr[l__3].gotoAndStop(splashArr[l__3].animAt); l__3++; }; l__3 = 0; while (l__3 < dustArr.length) { dustArr[l__3].gotoAndStop(dustArr[l__3].animAt); l__3++; }; l__3 = 0; while (l__3 < visualExplArr.length) { visualExplArr[l__3].target.gotoAndStop(visualExplArr[l__3].animAt); l__3++; }; l__3 = 0; while (l__3 < bubbleAnimArr.length) { bubbleAnimArr[l__3].gotoAndStop(bubbleAnimArr[l__3].animAt); l__3++; }; break; case STATE_END_ANIMS: l__3 = 0; while (l__3 < gameGridObj.length) { l__9 = 0; while (l__9 < gameGridObj[l__3].length) { if (gameGridObj[l__3][l__9] != null){ if (explodeCounter == 0){ if (gameGridObj[l__3][l__9].y != gameGridObj[l__3][l__9].gotoY){ if ((((gameGridObj[l__3][l__9].y < (115 + (32 * LEVEL_CLEARANCE)))) && ((floatYArr[l__3][l__9].get(p__2) > (115 + (32 * LEVEL_CLEARANCE)))))){ createSplash(gameGridObj[l__3][l__9].x); }; gameGridObj[l__3][l__9].y = floatYArr[l__3][l__9].get(p__2); gameGridObj[l__3][l__9].rotation = gameGridObj[l__3][l__9].rotDeg; if (gameGridObj[l__3][l__9].target.mcBall != null){ gameGridObj[l__3][l__9].target.mcBall.gotoAndStop(Math.round((gameGridObj[l__3][l__9].animAt / 3))); }; }; }; if (gameGridObj[l__3][l__9].isCoin){ if (gameGridObj[l__3][l__9].target.mcBall != null){ gameGridObj[l__3][l__9].target.mcBall.gotoAndStop(gameGridObj[l__3][l__9].animAt); }; }; if (gameGridObj[l__3][l__9].isBomb){ gameGridObj[l__3][l__9].target.mcBomb.gotoAndStop(gameGridObj[l__3][l__9].bombAnim); }; if (gameGridObj[l__3][l__9].isLineBlast){ gameGridObj[l__3][l__9].target.mcLineBlast.gotoAndStop(gameGridObj[l__3][l__9].lineBlastAnim); }; }; l__9++; }; l__3++; }; l__3 = 0; while (l__3 < scoreArr.length) { scoreArr[l__3].gotoAndStop(scoreArr[l__3].animAt); l__3++; }; l__3 = 0; while (l__3 < splashArr.length) { splashArr[l__3].gotoAndStop(splashArr[l__3].animAt); l__3++; }; l__3 = 0; while (l__3 < dustArr.length) { dustArr[l__3].gotoAndStop(dustArr[l__3].animAt); l__3++; }; l__3 = 0; while (l__3 < visualExplArr.length) { visualExplArr[l__3].target.gotoAndStop(visualExplArr[l__3].animAt); l__3++; }; l__3 = 0; while (l__3 < bubbleAnimArr.length) { bubbleAnimArr[l__3].gotoAndStop(bubbleAnimArr[l__3].animAt); l__3++; }; break; }; } public function updateWater(p__1:Number){ var l__2:Number; var l__3:int; var l__4:Number; var l__5:Number; if (waterBaseBitmapData != null){ waterBaseBitmap.visible = false; distortBitmap.draw(gameRoot, new Matrix(1, 0, 0, 1, 0, -437)); waterBaseBitmap.visible = true; l__2 = (getTimer() / 200); l__3 = 0; while (l__3 < 200) { l__4 = (Math.sin(((l__3 / 7) + l__2)) * 4); l__4 = (l__4 + (Math.sin(((l__3 / 5) + (l__2 / 1.74))) * 2)); l__5 = (Math.sin(((l__3 / 10) + l__2)) * 2); l__5 = (l__5 + (Math.sin(((l__3 / 17) + (l__2 / 1.4))) * 1)); waterBaseBitmapData.copyPixels(distortBitmap, new Rectangle(0, (l__3 + int((l__5 * 0.4))), 755, 1), new Point(int((l__4 * 0.4)), l__3)); l__3++; }; }; } public function createBubbleAnim(){ var l__1:* = new BubbleAnim(); bubbleAnimArr.push(l__1); addChild(l__1); } public function switchBalls(p__1:KeyboardEvent){ if ((((((collapsing == 0)) && ((slider.switchAnimAt == 1)))) && ((slider.animAt == 1)))){ if (p__1.keyCode == 32){ if (slider.switchAnimAt == 1){ slider.switchAnimAt = 2; slider.animAt = 14; }; }; }; } public function switchBallsAnim(p__1:Number){ var l__2:* = undefined; var l__3:* = undefined; var l__4:* = undefined; switch (p__1){ case 2: nextPiece.theY = (nextPiece.theY + -4); nextPiece.theX = (nextPiece.theX + 16); nextPiece.scaleX = (nextPiece.scaleX + 0.3); nextPiece.scaleY = (nextPiece.scaleY + 0.3); switchPiece.theY = (switchPiece.theY + 4); switchPiece.theX = (switchPiece.theX + -16); break; case 3: nextPiece.theY = (nextPiece.theY + -4); nextPiece.theX = (nextPiece.theX + 20); nextPiece.scaleX = (nextPiece.scaleX + 0.3); nextPiece.scaleY = (nextPiece.scaleY + 0.3); switchPiece.theY = (switchPiece.theY + 4); switchPiece.theX = (switchPiece.theX + -20); break; case 4: nextPiece.theY = (nextPiece.theY + -4); nextPiece.theX = (nextPiece.theX + 20); nextPiece.scaleX = (nextPiece.scaleX + -0.3); nextPiece.scaleY = (nextPiece.scaleY + -0.3); switchPiece.theY = (switchPiece.theY + 4); switchPiece.theX = (switchPiece.theX + -20); break; case 5: slider.animAt = 1; nextPiece.theY = 10; nextPiece.theX = 0; nextPiece.scaleX = (nextPiece.scaleX + -0.3); nextPiece.scaleY = (nextPiece.scaleY + -0.3); switchPiece.theY = -4; switchPiece.theX = 50; l__2 = switchPiece.type; l__3 = switchPiece.isBomb; l__4 = switchPiece.isLineBlast; switchPiece.switchType(nextPiece.type, nextPiece.isBomb, nextPiece.isLineBlast); nextPiece.switchType(l__2, l__3, l__4); switchPieceFloatX.set(switchPiece.theX); switchPieceFloatY.set(switchPiece.theY); nextPieceFloatX.set(nextPiece.theX); nextPieceFloatY.set(nextPiece.theY); slider.switchAnimAt = 0; break; }; switchPieceFloatX.set(switchPiece.theX); switchPieceFloatY.set(switchPiece.theY); nextPieceFloatX.set(nextPiece.theX); nextPieceFloatY.set(nextPiece.theY); } public function reloadAnim(p__1:Number, p__2){ switchPiece.rotation = (switchPiece.rotation - 25); if (p__2 > 0){ switch (p__1){ case 1: switchPiece.theY = (switchPiece.theY + -5); switchPiece.theX = (switchPiece.theX + -1); break; case 2: switchPiece.theY = (switchPiece.theY + -5); switchPiece.theX = (switchPiece.theX + -1); break; case 3: switchPiece.theY = (switchPiece.theY + -4); switchPiece.theX = (switchPiece.theX + -1); break; case 4: switchPiece.theY = (switchPiece.theY + -4); switchPiece.theX = (switchPiece.theX + -1); break; case 5: switchPiece.theY = (switchPiece.theY + -4); switchPiece.theX = (switchPiece.theX + -1); break; case 6: switchPiece.theY = (switchPiece.theY + -4); switchPiece.theX = (switchPiece.theX + -5); break; case 7: switchPiece.theY = (switchPiece.theY + -4); switchPiece.theX = (switchPiece.theX + -7); break; }; } else { switch (p__1){ case 8: switchPiece.theY = (switchPiece.theY + 0); switchPiece.theX = (switchPiece.theX + -9); break; case 7: switchPiece.theY = (switchPiece.theY + 0); switchPiece.theX = (switchPiece.theX + -10); break; case 6: switchPiece.theY = (switchPiece.theY + 2); switchPiece.theX = (switchPiece.theX + -9); break; case 5: switchPiece.theY = (switchPiece.theY + 4); switchPiece.theX = (switchPiece.theX + -9); break; case 4: switchPiece.theY = (switchPiece.theY + 10); switchPiece.theX = (switchPiece.theX + -8); break; case 3: switchPiece.theY = (switchPiece.theY + 16); switchPiece.theX = (switchPiece.theX + -8); break; case 2: switchPiece.theY = 10; switchPiece.theX = -20; switchPieceFloatX.set(switchPiece.theX); switchPieceFloatY.set(switchPiece.theY); break; }; }; switchPieceFloatX.set(switchPiece.theX); switchPieceFloatY.set(switchPiece.theY); } public function createSplash(p__1){ var l__2:* = new Splash(); splashArr.push(l__2); l__2.animAt = 1; l__2.y = ((115 + (32 * LEVEL_CLEARANCE)) - 117); l__2.x = (p__1 - 80); addChild(l__2); } public function startRound(p__1, p__2, p__3, p__4, p__5, p__6, p__7, p__8, p__9){ var l__10:* = undefined; var l__11:* = undefined; communicator = p__5; this.level = p__1; gameRoot = p__2; currentTick = p__3; bonusShown = false; endDelay = (25 * 2); timeLeft = (timeLeft + p__6); theme = 0; if (p__1 > 1){ if ((startTime - timeLeft) < (25 * 25)){ }; }; startTime = timeLeft; gameRoot.mcTopFG.gotoAndStop((theme + 1)); gameGridObj = new Array(); pieceStack = new Array(); floatYArr = new Array(); scoreArr = new Array(); waveArr = new Array(); splashArr = new Array(); visualExplArr = new Array(); bubbleAnimArr = new Array(); dustArr = new Array(); makeLineBlast_ = false; noOfTypes = 3; collapsing = 0; slider = new Slider(); addChild(slider); sliderFloat = new IFloat(slider.theX); rotFloat = new IFloat(0); createPieceRolling(); if (p__8){ nextPiece.makeBomb(); }; if (p__7){ switchPiece.makeLineBlast(); }; consecutive = 0; cleared_ = false; bonusScore_ = 0; numBlack = p__9; if (p__1 == 1){ if (waterBaseBitmap != null){ gameRoot.mcWater.removeChild(waterBaseBitmap); }; waterBaseBitmapData = new BitmapData(755, (32 * (14 - LEVEL_CLEARANCE)), true, 0); waterBaseBitmap = new Bitmap(waterBaseBitmapData); waterBaseBitmap.y = (117 + (32 * LEVEL_CLEARANCE)); gameRoot.mcWater.addChild(waterBaseBitmap); clearLevel = new ClearLevel(); clearLevel.y = (115 + (32 * LEVEL_CLEARANCE)); clearLevel.x = 0; clearLevel.alpha = 0.2; gameRoot.mcWater.mouseEnabled = false; clearLevel.mouseEnabled = false; l__10 = 0; while (l__10 < 23) { l__11 = new WaterLevelPiece(); waveArr.push(l__11); l__11.y = (115 + (32 * LEVEL_CLEARANCE)); l__11.x = (l__10 * 34); l__11.alpha = 0.5; gameRoot.mcWater.addChild(l__11); l__11.gotoAndStop(3); l__11.mouseEnabled = false; l__10++; }; gameRoot.mcWater.addChild(clearLevel); musicManager = gameRoot.musicManager; sfxManager = gameRoot.sfxManager; gameRoot.mcRelaxModeMeter.visible = relaxMode; food = FOOD_START; if (relaxMode){ mcTimeNum2.visible = false; mcTimeNum3.visible = false; mcTimeNum4.visible = false; mcTimeDiv.visible = false; }; }; pieceXMod = (250 - ((p__4[0].length - 10) * 16)); createBoard(p__4, p__7, p__8); if (stone1 == null){ stone1 = new Stone1(); stone2 = new Stone2(); addChild(stone1); addChild(stone2); }; stone1.x = (pieceXMod - 32); stone1.y = 548; stone2.x = ((((gameGridObj[0].length - 1) * 32) + pieceXMod) + 32); stone2.y = 548; setLevelNum(); setScoreNum(); setMultiplierNum(); if (timeLeft < 250){ sfxManager.get("warning").stop(); sfxManager.get("warning").play(0.7); }; gameState = STATE_RUNNING; } public function setLevelNum(){ var l__1:* = undefined; var l__4:* = undefined; l__1 = 0; while (l__1 < levelNumArr.length) { removeChild(levelNumArr[l__1]); l__1++; }; levelNumArr = new Array(); var l__2:* = level.toString(); var l__3:* = l__2.split(""); l__1 = 0; while (l__1 < l__3.length) { l__4 = new LevelNumbers(); l__4.y = 145; l__4.x = (10 + ((l__4.width - 13) * l__1)); addChild(l__4); l__4.gotoAndStop((Number(l__3[l__1]) + 1)); levelNumArr.push(l__4); l__1++; }; } public function setScoreNum(){ var l__1:* = undefined; var l__4:* = undefined; l__1 = 0; while (l__1 < scoreNumArr.length) { removeChild(scoreNumArr[l__1]); l__1++; }; scoreNumArr = new Array(); var l__2:* = score.toString(); var l__3:* = l__2.split(""); l__1 = 0; while (l__1 < l__3.length) { l__4 = new ScoreNumbers(); l__4.y = (70 + l__1); l__4.x = (5 + ((l__4.width - 4) * l__1)); addChild(l__4); l__4.gotoAndStop((Number(l__3[l__1]) + 1)); scoreNumArr.push(l__4); l__1++; }; } public function setMultiplierNum(){ var l__1:* = undefined; var l__4:* = undefined; l__1 = 0; while (l__1 < multiNumArr.length) { removeChild(multiNumArr[l__1]); l__1++; }; multiNumArr = new Array(); var l__2:* = numBlack.toString(); var l__3:* = l__2.split(""); l__1 = 0; while (l__1 < l__3.length) { l__4 = new MultiNumbers(); l__4.y = 380; l__4.x = (22 + ((l__4.width - 10) * l__1)); addChild(l__4); l__4.gotoAndStop((Number(l__3[l__1]) + 1)); multiNumArr.push(l__4); l__1++; }; } public function setClockNum(p__1){ var l__2:* = p__1.split(""); mcTimeNum2.gotoAndStop((Number(l__2[1]) + 1)); mcTimeNum3.gotoAndStop((Number(l__2[3]) + 1)); mcTimeNum4.gotoAndStop((Number(l__2[4]) + 1)); } public function createPieceRolling(){ var l__2:Boolean; var l__3:Boolean; var l__1:* = 999; if (nextPiece != null){ l__1 = switchPiece.type; l__2 = switchPiece.isBomb; l__3 = switchPiece.isLineBlast; removeChild(switchPiece); }; if (l__1 == 999){ l__1 = getRandom(noOfTypes); }; if (makeLineBlast_){ makeLineBlast_ = false; if (!l__2){ l__3 = true; }; }; var l__4:* = new PieceRolling(slider.theY, slider.theX, l__1, false, theme, level); if (l__2){ l__4.makeBomb(); }; if (l__3){ l__4.makeLineBlast(); }; addChild(l__4); nextPiece = l__4; var l__5:* = new PieceRolling(slider.theY, slider.theX, getRandom(noOfTypes), true, theme, level); addChild(l__5); switchPiece = l__5; nextPieceFloatX = new IFloat(nextPiece.theX); nextPieceFloatY = new IFloat(nextPiece.theY); nextPieceFloatScaleX = new IFloat(1); nextPieceFloatScaleY = new IFloat(1); switchPieceFloatX = new IFloat(switchPiece.theX); switchPieceFloatY = new IFloat(switchPiece.theY); switchPieceFloatScaleX = new IFloat(1); switchPieceFloatScaleY = new IFloat(1); } public function createBoard(p__1:Array, p__2:Boolean, p__3:Boolean){ var l__6:Array; var l__10:Array; var l__16:Array; var l__5:Boolean; var l__4:* = undefined; var l__9:* = undefined; var l__11:* = undefined; var l__12:* = undefined; var l__13:* = undefined; var l__14:* = undefined; var l__15:* = undefined; var l__17:* = undefined; while (!(l__5)) { l__4 = 0; l__6 = new Array(); l__9 = 0; while (l__9 < p__1.length) { l__10 = new Array(); l__11 = 0; while (l__11 < p__1[l__9].length) { if (p__1[l__9][l__11] == 1){ if (getLevelRandom(100) < 5){ l__12 = 9; } else { l__12 = getLevelRandom(noOfTypes); }; l__10.push(l__12); l__4++; } else { l__10.push(null); }; l__11++; }; l__6.push(l__10); l__9++; }; l__5 = true; }; var l__7:* = 0; var l__8:* = new Array(); l__9 = 0; while (l__9 < l__7) { l__13 = false; l__14 = getLevelRandom(l__6[0].length); l__11 = 0; while (l__11 < l__8.length) { if (l__8[l__11] == l__14){ l__13 = true; }; l__11++; }; if (!l__13){ l__15 = 0; while (l__15 < l__6.length) { if (l__6[l__15][l__14] != null){ if (l__15 > LEVEL_CLEARANCE){ l__9--; l__15 = (l__6.length + 1); } else { l__8.push(l__14); l__6[l__15][l__14] = 10; l__15 = (l__6.length + 1); }; }; l__15++; }; } else { l__9--; }; l__9++; }; l__9 = 0; while (l__9 < l__6.length) { l__10 = new Array(); l__16 = new Array(); l__11 = 0; while (l__11 < l__6[l__9].length) { if (l__6[l__9][l__11] != null){ allLanded++; l__17 = createPiece(l__9, l__11, l__6[l__9][l__11], false, false, false, 0); l__17.delay = l__4; addChild(l__17); l__16.push(new IFloat(l__17.theY)); l__4--; collapsing++; l__10.push(l__17); } else { l__10.push(null); l__16.push(null); }; l__11++; }; floatYArr.push(l__16); gameGridObj.push(l__10); l__9++; }; } public function testBoardPlace(p__1:Array, p__2, p__3:Number, p__4:Number, p__5:Number){ var l__6:* = undefined; if ((((p__3 > 0)) && (!((p__5 == 0))))){ l__6 = p__1[(p__3 - 1)][p__4]; if (((!((l__6 == null))) && ((l__6 == p__2)))){ boardMatchNum++; if (boardMatchNum < 3){ testBoardPlace(p__1, l__6, (p__3 - 1), p__4, 1); }; }; }; if ((((p__3 < (p__1.length - 1))) && (!((p__5 == 1))))){ l__6 = p__1[(p__3 + 1)][p__4]; if (((!((l__6 == null))) && ((l__6 == p__2)))){ boardMatchNum++; if (boardMatchNum < 3){ testBoardPlace(p__1, l__6, (p__3 + 1), p__4, 0); }; }; }; if ((((p__4 > 0)) && (!((p__5 == 2))))){ l__6 = p__1[p__3][(p__4 - 1)]; if (((!((l__6 == null))) && ((l__6 == p__2)))){ boardMatchNum++; if (boardMatchNum < 3){ testBoardPlace(p__1, l__6, p__3, (p__4 - 1), 3); }; }; }; if ((((p__4 < (p__1[p__3].length - 1))) && (!((p__5 == 3))))){ l__6 = p__1[p__3][(p__4 + 1)]; if (((!((l__6 == null))) && ((l__6 == p__2)))){ boardMatchNum++; if (boardMatchNum < 3){ testBoardPlace(p__1, l__6, p__3, (p__4 + 1), 2); }; }; }; } public function testBoard(p__1:Array){ var l__3:* = undefined; var l__2:* = 0; while (l__2 < p__1.length) { l__3 = 0; while (l__3 < p__1[l__2].length) { if (p__1[l__2][l__3] != null){ boardMatchNum = 0; testBoardPlace(p__1, p__1[l__2][l__3], l__2, l__3, 9999); if (boardMatchNum > 2){ return (false); }; }; l__3++; }; l__2++; }; return (true); } public function checkForExplosion(p__1:Piece){ var l__2:Boolean; var l__4:* = undefined; if (p__1 != null){ if (!p__1.cfe){ explArr = new Array(); testPiece(p__1); if (explArr.length > 3){ l__2 = true; calcScore(explArr); explodeBoard(explArr, 10); consecutive++; if (consecutive < 5){ sfxManager.get(("combo" + consecutive)).play(0.5); } else { sfxManager.get("combo5").play(0.5); }; if (consecutive == 3){ makeBomb(); }; }; }; }; var l__3:* = 0; while (l__3 < gameGridObj.length) { l__4 = 0; while (l__4 < gameGridObj[l__3].length) { if (gameGridObj[l__3][l__4] != null){ gameGridObj[l__3][l__4].cfe = false; }; l__4++; }; l__3++; }; if (l__2){ collapseBoard(); }; } public function testPiece(p__1:Piece){ var l__2:* = undefined; if (p__1.type < 9){ explArr.push(p__1); p__1.cfe = true; if (p__1.yPos > 0){ l__2 = gameGridObj[(p__1.yPos - 1)][p__1.xPos]; if (((((!((l__2 == null))) && (!(l__2.cfe)))) && ((l__2.type == p__1.type)))){ testPiece(l__2); }; }; if (p__1.yPos < (gameGridObj.length - 1)){ l__2 = gameGridObj[(p__1.yPos + 1)][p__1.xPos]; if (((((!((l__2 == null))) && (!(l__2.cfe)))) && ((l__2.type == p__1.type)))){ testPiece(l__2); }; }; if (p__1.xPos > 0){ l__2 = gameGridObj[p__1.yPos][(p__1.xPos - 1)]; if (((((!((l__2 == null))) && (!(l__2.cfe)))) && ((l__2.type == p__1.type)))){ testPiece(l__2); }; }; if (p__1.xPos < (gameGridObj[p__1.yPos].length - 1)){ l__2 = gameGridObj[p__1.yPos][(p__1.xPos + 1)]; if (((((!((l__2 == null))) && (!(l__2.cfe)))) && ((l__2.type == p__1.type)))){ testPiece(l__2); }; }; }; } public function explodeBoard(p__1, p__2){ if (p__1.length > 5){ makeLineBlast(); }; var l__3:* = 999; var l__5:* = 0; while (l__5 < p__1.length) { if (p__1[l__5].collapsing){ collapsing--; }; if (p__1[l__5].isBomb){ l__3 = p__1[l__5].type; score = (score + (200 * numBlack)); createScorePop(200, p__1[l__5].theY, p__1[l__5].x, 0, 0, false); }; if (p__1[l__5].isLineBlast){ lineBlast(p__1[l__5].yPos, p__1[l__5].xPos, p__1); }; createExplosion(p__1[l__5], p__2); gameGridObj[p__1[l__5].yPos][p__1[l__5].xPos] = null; floatYArr[p__1[l__5].yPos][p__1[l__5].xPos] = null; removeChild(p__1[l__5]); l__5++; }; if (l__3 != 999){ colorBomb(l__3); }; } public function createExplosion(p__1, p__2){ var l__3:* = new Explosion(p__1.x, p__1.theY, 0, p__2); visualExplArr.push(l__3); addChild(l__3); } public function createLineExplosion(p__1, p__2, p__3){ sfxManager.get("lineBlast").play(0.2); var l__4:* = new Explosion(p__2, p__1, p__3, 20); visualExplArr.push(l__4); addChild(l__4); } public function colorBomb(p__1:Number){ var l__4:* = undefined; sfxManager.get("colorBomb").play(0.6); var l__2:* = new Array(); var l__3:* = 0; while (l__3 < gameGridObj.length) { l__4 = 0; while (l__4 < gameGridObj[l__3].length) { if (((!((gameGridObj[l__3][l__4] == null))) && ((gameGridObj[l__3][l__4].type == p__1)))){ l__2.push(gameGridObj[l__3][l__4]); }; l__4++; }; l__3++; }; explodeBoard(l__2, p__1); } public function lineBlast(p__1:Number, p__2:Number, p__3:Array){ var l__5:* = undefined; var l__6:* = undefined; var l__7:* = undefined; var l__4:* = 0; l__5 = (p__2 + 1); while (l__5 < gameGridObj[p__1].length) { l__4++; createLineExplosion(((p__1 * 32) + 100), ((l__5 * 32) + pieceXMod), l__4); if (((!((gameGridObj[p__1][l__5] == null))) && ((gameGridObj[p__1][l__5].type == 9)))){ numBlack++; score = (score + (300 * numBlack)); createScorePop(300, gameGridObj[p__1][l__5].theY, gameGridObj[p__1][l__5].x, 1, 0, false); createExplosion(gameGridObj[p__1][l__5], 9); } else { if (gameGridObj[p__1][l__5] != null){ score = (score + (150 * numBlack)); createScorePop(150, gameGridObj[p__1][l__5].theY, gameGridObj[p__1][l__5].x, 0, 0, false); }; }; l__5++; }; l__4 = 0; l__5 = (p__2 - 1); while (l__5 >= 0) { l__4++; createLineExplosion(((p__1 * 32) + 100), ((l__5 * 32) + pieceXMod), l__4); if (((!((gameGridObj[p__1][l__5] == null))) && ((gameGridObj[p__1][l__5].type == 9)))){ numBlack++; score = (score + (300 * numBlack)); createScorePop(300, gameGridObj[p__1][l__5].theY, gameGridObj[p__1][l__5].x, 1, 0, false); createExplosion(gameGridObj[p__1][l__5], 9); } else { if (gameGridObj[p__1][l__5] != null){ score = (score + (150 * numBlack)); createScorePop(150, gameGridObj[p__1][l__5].theY, gameGridObj[p__1][l__5].x, 0, 0, false); }; }; l__5--; }; l__5 = 0; while (l__5 < gameGridObj[p__1].length) { if (gameGridObj[p__1][l__5] != null){ l__6 = false; l__7 = 0; while (l__7 < p__3.length) { if (p__3[l__7] == gameGridObj[p__1][l__5]){ l__6 = true; }; l__7++; }; if (!l__6){ if (gameGridObj[p__1][l__5].collapsing){ collapsing--; }; removeChild(gameGridObj[p__1][l__5]); gameGridObj[p__1][l__5] = null; }; }; l__5++; }; setScoreNum(); setMultiplierNum(); } public function collapseBoard(){ var l__3:* = undefined; var l__4:* = undefined; var l__2:* = (gameGridObj.length - 1); while (l__2 >= 0) { l__3 = 0; while (l__3 < gameGridObj[l__2].length) { if (gameGridObj[l__2][l__3] == null){ l__4 = (l__2 - 1); while (l__4 >= 0) { if (gameGridObj[l__4][l__3] != null){ gameGridObj[l__2][l__3] = gameGridObj[l__4][l__3]; gameGridObj[l__2][l__3].updatePos(l__2, l__3); gameGridObj[l__4][l__3] = null; floatYArr[l__2][l__3] = floatYArr[l__4][l__3]; floatYArr[l__4][l__3] = null; gameGridObj[l__2][l__3].delay = 0; if (!gameGridObj[l__2][l__3].collapsing){ collapsing++; }; gameGridObj[l__2][l__3].collapsing = true; l__4 = -1; }; l__4--; }; }; l__3++; }; l__2--; }; } public function calcScore(p__1){ var l__2:* = (1 + (consecutive * 0.5)); var l__3:* = (Math.min((100 + ((p__1.length - 4) * 50)), 250) * p__1.length); l__3 = (l__3 * l__2); l__3 = Math.round((numBlack * l__3)); createScorePop(l__3, p__1[0].theY, p__1[0].x, 0, 0, false); score = (score + l__3); setScoreNum(); } public function createScorePop(p__1, p__2, p__3, p__4, p__5, p__6){ var l__7:* = new ScorePop(p__1, p__2, p__3, p__4, p__5, p__6); addChild(l__7); scoreArr.push(l__7); } public function shootBall(p__1:Event){ var l__2:* = undefined; var l__3:* = undefined; var l__4:* = undefined; var l__5:* = undefined; if (gameState == STATE_RUNNING){ if ((((((collapsing == 0)) && ((slider.switchAnimAt == 1)))) && ((slider.animAt == 1)))){ shotSound = true; if (food == 0){ return; }; if (relaxMode){ food--; if (food < 0){ food = 0; }; }; l__2 = Math.min(Math.round(((slider.theX - pieceXMod) / 32)), 15); l__4 = (gameGridObj.length - 1); while (l__4 >= 0) { if (gameGridObj[l__4][l__2] == null){ l__3 = l__4; l__4 = -1; }; l__4--; }; if ((((gameState == STATE_RUNNING)) && ((gameGridObj[0][l__2] == null)))){ l__5 = createPiece(l__3, l__2, nextPiece.type, nextPiece.isBomb, nextPiece.isLineBlast, true, nextPiece.rotation); addChild(l__5); gameGridObj[l__3][l__2] = l__5; floatYArr[l__3][l__2] = new IFloat(l__5.theY); collapsing++; removeChild(nextPiece); slider.animAt = 2; reloadAnim(1, 1); }; }; }; } public function makeBomb(){ if (((!(nextPiece.isBomb)) && (!(nextPiece.isLineBlast)))){ nextPiece.makeBomb(); } else { switchPiece.makeBomb(); }; } public function makeLineBlast(){ if (((!(nextPiece.isBomb)) && (!(nextPiece.isLineBlast)))){ if (slider.animAt != 1){ makeLineBlast_ = true; } else { nextPiece.makeLineBlast(); }; } else { if (((!(switchPiece.isBomb)) && (!(switchPiece.isLineBlast)))){ switchPiece.makeLineBlast(); }; }; } public function createPiece(p__1, p__2, p__3, p__4, p__5, p__6, p__7){ if (p__3 == undefined){ trace("its undefed"); p__3 = getLevelRandom(noOfTypes); }; var l__8:* = new Piece(p__3, p__1, p__2, p__4, p__5, p__6, p__7, pieceXMod, theme, level); return (l__8); } public function createDust(p__1){ var l__2:* = new DustAnim(); dustArr.push(l__2); l__2.x = p__1.theX; l__2.y = p__1.theY; addChild(l__2); } public function checkForCoin(){ var l__1:Boolean; var l__3:* = undefined; var l__2:* = (LEVEL_CLEARANCE + 1); while (l__2 < gameGridObj.length) { l__3 = 0; while (l__3 < gameGridObj[l__2].length) { if (gameGridObj[l__2][l__3] != null){ if (gameGridObj[l__2][l__3].isCoin){ score = (score + (1000 * numBlack)); if (relaxMode){ food = (food + FOOD_INCREASE); if (food > FOOD_LIMIT){ food = FOOD_LIMIT; }; }; createScorePop(1000, gameGridObj[l__2][l__3].theY, gameGridObj[l__2][l__3].x, 2, 0, false); removeChild(gameGridObj[l__2][l__3]); gameGridObj[l__2][l__3] = null; l__1 = true; }; }; l__3++; }; l__2++; }; if (l__1){ collapseBoard(); }; setScoreNum(); } public function checkForCleared():Boolean{ var l__4:* = undefined; var l__2:* = true; var l__3:* = 0; while (l__3 < gameGridObj.length) { l__4 = 0; while (l__4 < gameGridObj[l__3].length) { if (l__3 <= LEVEL_CLEARANCE){ if (gameGridObj[l__3][l__4] != null){ l__2 = false; }; }; l__4++; }; l__3++; }; return (l__2); } public function endAnims(p__1:Boolean){ cleared_ = p__1; gameState = STATE_END_ANIMS; } public function bonusScorePops(){ var l__4:* = undefined; var l__5:* = undefined; var l__6:* = undefined; var l__1:* = 0; var l__2:* = 0; var l__3:* = (LEVEL_CLEARANCE + 1); while (l__3 < gameGridObj.length) { l__4 = true; l__5 = 0; while (l__5 < gameGridObj[l__3].length) { if (gameGridObj[l__3][l__5] == null){ l__6 = ((50 * (l__3 - LEVEL_CLEARANCE)) * numBlack); l__1 = (l__1 + l__6); var _temp1 = l__2; l__2 = (l__2 + 1); createScorePop(l__6, ((l__3 * 32) + 100), ((l__5 * 32) + pieceXMod), 0, _temp1, true); } else { l__4 = false; }; l__5++; }; if (l__4){ trace("numEmptyRows++"); numEmptyRows++; }; l__3++; }; bonusScore_ = l__1; } public function endRound(p__1:Boolean, p__2:Number){ gameRoot.mcQuit.visible = true; sfxManager.get("warning").stop(); score = (score + p__2); setScoreNum(); if (gameRoot.gameState == 2){ clearBoard(); }; gameState = STATE_NOT_RUNNING; trace(("timeLeft = " + timeLeft)); if (timeLeft == 0){ p__1 = false; }; gameRoot.endRound(p__1, score, numBlack, numEmptyRows); } public function openUserEnd(){ sfxManager.get("warning").stop(); clearBoard(); gameState = STATE_NOT_RUNNING; gameRoot.endRound(false, score, numBlack, numEmptyRows); } public function clearBoard(){ var l__1:* = undefined; var l__2:* = undefined; l__1 = 0; while (l__1 < gameGridObj.length) { l__2 = 0; while (l__2 < gameGridObj[l__1].length) { if (gameGridObj[l__1][l__2] != null){ removeChild(gameGridObj[l__1][l__2]); }; l__2++; }; l__1++; }; l__1 = 0; while (l__1 < scoreArr.length) { removeChild(scoreArr[l__1]); l__1++; }; l__1 = 0; while (l__1 < visualExplArr.length) { removeChild(visualExplArr[l__1]); l__1++; }; l__1 = 0; while (l__1 < splashArr.length) { removeChild(splashArr[l__1]); l__1++; }; l__1 = 0; while (l__1 < bubbleAnimArr.length) { removeChild(bubbleAnimArr[l__1]); l__1++; }; l__1 = 0; while (l__1 < dustArr.length) { removeChild(dustArr[l__1]); l__1++; }; removeChild(stone1); removeChild(stone2); stone1 = null; stone2 = null; if (contains(nextPiece)){ removeChild(nextPiece); }; removeChild(slider); removeChild(switchPiece); nextPiece = null; switchPiece = null; if (gameRoot.waterEffect){ updateWater((currentTick + 1)); }; } public function getRandom(p__1:Number){ return (gameRoot.getRandom(p__1)); } public function getLevelRandom(p__1:Number){ return (gameRoot.getLevelRandom(p__1)); } public function getMultiplier():Number{ return (numBlack); } } }//package src
Section 65
//Piece (src.Piece) package src { import flash.events.*; import src.timing.*; import src.comm.*; import src.math.*; import flash.display.*; import flash.text.*; import flash.system.*; import flash.external.*; public class Piece extends MovieClip { public var animLength;// = 60 public var animAt;// = 1 public var delay;// = 0 public var target; public var mcWood:MovieClip; public var type; public var yPos; public var xPos; public var gotoY; public var gotoX; public var theY; public var theX; public var speed;// = 1 public var collapsing;// = true public var cfe;// = false public var isBomb; public var isFire; public var isLineBlast; public var isCoin;// = false public var running;// = false public var animSpeed;// = 1 public var bombAnim;// = 1 public var bombAnimLength;// = 20 public var lineBlastAnim;// = 1 public var lineBlastAnimLength;// = 10 public var fireAnim;// = 1 public var fireAnimLength;// = 39 public var rotDeg; public var targetID; public var firstLand;// = false private static var WIDTH = 32; private static var HEIGHT = 32; public function Piece(p__1, p__2, p__3, p__4, p__5, p__6, p__7, p__8, p__9, p__10){ super(); this.type = p__1; this.yPos = p__2; this.xPos = p__3; this.running = p__6; targetID = p__9; target = mcWood; isBomb = p__4; isLineBlast = p__5; target.mcBlackFire.visible = false; if (!isBomb){ target.mcBomb.visible = false; }; if (!isLineBlast){ target.mcLineBlast.visible = false; }; if (p__1 == 10){ isCoin = true; }; if (p__1 == 9){ target.mcBlackFire.visible = true; isFire = true; }; animSpeed = (Math.round((Math.random() * 3)) + 1); var l__11:* = 0; if (!p__6){ l__11 = -60; }; gotoY = ((p__2 * HEIGHT) + 100); gotoX = ((p__3 * WIDTH) + p__8); theY = (40 + l__11); theX = gotoX; y = theY; x = theX; rotation = (rotDeg = p__7); this.delay = delay; var l__12:* = 0; if (((((p__10 % 2) == 0)) && ((p__1 == 1)))){ l__12 = 3; }; target.gotoAndStop(((p__1 + 1) + l__12)); } public function tick(p__1:Number, p__2:Number):void{ } public function render(p__1:Number, p__2:Number):void{ } public function getSpeed(){ return (speed); } public function updateSpeed(){ speed = Math.min((speed + 3), 40); } public function land(){ speed = 1; collapsing = false; firstLand = true; } public function updatePos(p__1, p__2){ yPos = p__1; xPos = p__2; gotoY = ((yPos * HEIGHT) + 100); gotoX = ((xPos * WIDTH) + 250); } } }//package src
Section 66
//PieceRolling (src.PieceRolling) package src { import flash.events.*; import src.timing.*; import src.comm.*; import src.math.*; import flash.display.*; import flash.text.*; import flash.system.*; import flash.external.*; public class PieceRolling extends MovieClip { public var target; public var mcWood:MovieClip; public var type; public var gotoY; public var gotoX; public var theY;// = 0 public var theX;// = 0 public var isBomb;// = false public var isLineBlast;// = false public var bombAnim;// = 1 public var bombAnimLength;// = 20 public var lineBlastAnim;// = 1 public var lineBlastAnimLength;// = 10 public var targetID; private var level; private static var WIDTH = 32; private static var HEIGHT = 32; public function PieceRolling(p__1, p__2, p__3, p__4, p__5, p__6){ super(); this.level = p__6; targetID = p__5; target = mcWood; if (p__4){ this.theX = 50; this.theY = -4; } else { this.theY = 10; this.theX = 0; }; x = p__2; y = p__1; gotoX = x; gotoY = y; this.type = p__3; target.mcBomb.visible = false; target.mcLineBlast.visible = false; target.mcBlackFire.visible = false; var l__7:* = 0; if (((((p__6 % 2) == 0)) && ((p__3 == 1)))){ l__7 = 3; }; target.gotoAndStop(((p__3 + 1) + l__7)); } public function switchType(p__1:Number, p__2:Boolean, p__3:Boolean){ type = p__1; isBomb = p__2; isLineBlast = p__3; target.mcBomb.visible = isBomb; target.mcLineBlast.visible = isLineBlast; var l__4:* = 0; if (((((level % 2) == 0)) && ((type == 1)))){ l__4 = 3; }; target.gotoAndStop(((type + 1) + l__4)); } public function makeBomb(){ isBomb = true; target.mcBomb.visible = true; isLineBlast = false; target.mcLineBlast.visible = false; } public function makeLineBlast(){ isLineBlast = true; target.mcLineBlast.visible = true; isBomb = false; target.mcBomb.visible = false; } } }//package src
Section 67
//RelaxGameOver (src.RelaxGameOver) package src { import flash.events.*; import flash.display.*; import flash.utils.*; public class RelaxGameOver extends MovieClip { private var dropTime:int; public function RelaxGameOver(){ super(); visible = false; } public function drop(){ if (!visible){ y = -213; visible = true; dropTime = -1; addEventListener(Event.ENTER_FRAME, enterFrame); }; } public function enterFrame(p__1:Event):void{ var l__2:* = undefined; if (!visible){ removeEventListener(Event.ENTER_FRAME, enterFrame); return; }; l__2 = getTimer(); if (dropTime == -1){ dropTime = l__2; }; var l__3:* = (l__2 - dropTime); if (l__3 < 200){ y = (-213 + ((l__3 / 200) * 213)); } else { y = 0; }; rotation = (((180 / Math.PI) * Math.sin((l__2 / 300))) * 0.2); } } }//package src
Section 68
//ScorePop (src.ScorePop) package src { import flash.events.*; import src.timing.*; import src.comm.*; import src.math.*; import flash.display.*; import flash.text.*; import flash.system.*; import flash.external.*; public class ScorePop extends MovieClip { public var animLength;// = 20 public var animAt;// = 1 public var delay; public var mcScorePop:MovieClip; private var min;// = 50 private var max;// = 1500 public var endScore; public function ScorePop(p__1, p__2, p__3, p__4, p__5, p__6){ super(); x = p__3; y = p__2; this.endScore = p__6; this.delay = p__5; mcScorePop.mcScorePop.mcScore.txtScore.text = p__1; var l__7:* = (Math.min(p__1, max) / max); this.scaleX = Math.max(l__7, 0.4); this.scaleY = Math.max(l__7, 0.4); mcScorePop.mcScorePop.mcScorePopBG.gotoAndStop((p__4 + 1)); } } }//package src
Section 69
//Slider (src.Slider) package src { import flash.display.*; public class Slider extends MovieClip { public var animAt;// = 1 public var theY;// = 37 public var theX;// = 380 public var mcRight:MovieClip; public var mcLeft:MovieClip; public var switchAnimAt;// = 1 public function Slider(){ super(); x = theX; y = theY; } } }//package src
Section 70
//GameOverScreen (GameOverScreen) package { import flash.display.*; import flash.text.*; public dynamic class GameOverScreen extends MovieClip { public var txtGameOverHeader:TextField; public var mcScoreText:MovieClip; public var mcScoreTextLabel:MovieClip; public var mcTrophies:MovieClip; public function GameOverScreen(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 71
//LevelNumbers (LevelNumbers) package { import flash.display.*; public dynamic class LevelNumbers extends MovieClip { public function LevelNumbers(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 72
//MultiFileBlock_amazon_survival_speed__1 (MultiFileBlock_amazon_survival_speed__1) package { import src.sound.*; import src.timing.*; import src.*; import src.comm.*; import src.math.*; import flash.display.*; public class MultiFileBlock_amazon_survival_speed__1 extends MovieClip { public function MultiFileBlock_amazon_survival_speed__1(){ var Dummy1:SoundManager; var Dummy2:MtRandom; var Dummy3:Timer; var Dummy4:Communicator; var Dummy5:GameDataParser; var Dummy6:IFloat; var Dummy7:ManagedSound; var Dummy8:ManagedSoundChannel; var Dummy9:Aztec; var Dummy10:BubbleAnim; var Dummy11:Explosion; var Dummy12:Game; var Dummy13:Piece; var Dummy14:PieceRolling; var Dummy15:RelaxGameOver; var Dummy16:ScorePop; var Dummy17:Slider; super(); } } }//package
Section 73
//MultiNumbers (MultiNumbers) package { import flash.display.*; public dynamic class MultiNumbers extends MovieClip { public function MultiNumbers(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 74
//Play (Play) package { import flash.display.*; public dynamic class Play extends MovieClip { } }//package
Section 75
//ScoreNumbers (ScoreNumbers) package { import flash.display.*; public dynamic class ScoreNumbers extends MovieClip { public function ScoreNumbers(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 76
//SignupScreen (SignupScreen) package { import flash.display.*; public dynamic class SignupScreen extends MovieClip { public var mcInner:MovieClip; public function SignupScreen(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 77
//Splash (Splash) package { import flash.display.*; public dynamic class Splash extends MovieClip { public function Splash(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 78
//Stone1 (Stone1) package { import flash.display.*; public dynamic class Stone1 extends MovieClip { } }//package
Section 79
//Stone2 (Stone2) package { import flash.display.*; public dynamic class Stone2 extends MovieClip { } }//package
Section 80
//WaterLevelPiece (WaterLevelPiece) package { import flash.display.*; public dynamic class WaterLevelPiece extends MovieClip { public function WaterLevelPiece(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package

Library Items

Symbol 1 Sound {sound.levelCompleted}
Symbol 2 Sound {sound.levelStart}
Symbol 3 Sound {sound.lineBlast}
Symbol 4 Sound {sound.knock}
Symbol 5 Sound {sound.Renamed_switch}
Symbol 6 Sound {sound.warning}
Symbol 7 Sound {sound.splash}
Symbol 8 Sound {sound.intro}
Symbol 9 Sound {sound.loop}
Symbol 10 Sound {sound.outro}
Symbol 11 Sound {sound.blackBall}
Symbol 12 Sound {sound.colorBomb}
Symbol 13 Sound {sound.combo}
Symbol 14 Sound {sound.combo1}
Symbol 15 Sound {sound.combo2}
Symbol 16 Sound {sound.combo3}
Symbol 17 Sound {sound.combo4}
Symbol 18 Sound {sound.combo5}
Symbol 19 Sound {sound.bonusScore}
Symbol 20 BitmapUsed by:22
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:20 21Used by:37
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:28
Symbol 25 BitmapUsed by:27
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:25 26Used by:28
Symbol 28 MovieClip {amazon_survival_speed_fla.Checkbox_43}Uses:24 27Used by:37
Symbol 29 FontUsed by:30 31 34 859 860 861 862 863 865 866 867 868 870 871 872 875 876 877 878 946 947 949 950 951 952 1264
Symbol 30 EditableTextUses:29Used by:37
Symbol 31 EditableTextUses:29Used by:37
Symbol 32 FontUsed by:33 1269
Symbol 33 EditableTextUses:32Used by:37
Symbol 34 EditableTextUses:29Used by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClipUses:22 28 30 31 33 34 36Used by:38
Symbol 38 MovieClip {SignupScreen}Uses:37
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:65
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:65
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:65
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:65
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:65
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:65
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:65
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:65
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:65
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:65
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:65
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:65
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClip {src.DustAnim}Uses:40 42 44 46 48 50 52 54 56 58 60 62 64
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:106
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:106
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:106
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:106
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:106
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:106
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:106
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:106
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:106
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:106
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:106
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:106
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:106
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:106
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:106
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:106
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:106
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:106
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:106
Symbol 104 BitmapUsed by:105 1006 1008
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClip {amazon_survival_speed_fla.PieceWoodCroc_48}Uses:67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105Used by:435
Symbol 107 BitmapUsed by:108 1093 1132 1171 1210
Symbol 108 GraphicUses:107Used by:185 1237
Symbol 109 BitmapUsed by:110 1094 1133 1172 1211
Symbol 110 GraphicUses:109Used by:185 1237
Symbol 111 BitmapUsed by:112 1095 1134 1173 1212
Symbol 112 GraphicUses:111Used by:185 1237
Symbol 113 BitmapUsed by:114 1096 1135 1174 1213
Symbol 114 GraphicUses:113Used by:185 1237
Symbol 115 BitmapUsed by:116 1097 1136 1175 1214
Symbol 116 GraphicUses:115Used by:185 1237
Symbol 117 BitmapUsed by:118 1098 1137 1176 1215
Symbol 118 GraphicUses:117Used by:185 1237
Symbol 119 BitmapUsed by:120 1099 1138 1177 1216
Symbol 120 GraphicUses:119Used by:185 1237
Symbol 121 BitmapUsed by:122 1061 1100 1139 1178 1217
Symbol 122 GraphicUses:121Used by:185
Symbol 123 BitmapUsed by:124 1062 1101 1140 1179 1218
Symbol 124 GraphicUses:123Used by:185
Symbol 125 BitmapUsed by:126 1063 1102 1141 1180 1219
Symbol 126 GraphicUses:125Used by:185
Symbol 127 BitmapUsed by:128 1064 1103 1142 1181 1220
Symbol 128 GraphicUses:127Used by:185
Symbol 129 BitmapUsed by:130 1065 1104 1143 1182 1221
Symbol 130 GraphicUses:129Used by:185
Symbol 131 BitmapUsed by:132 1066 1105 1144 1183 1222
Symbol 132 GraphicUses:131Used by:185
Symbol 133 BitmapUsed by:134 1067 1106 1145 1184 1223
Symbol 134 GraphicUses:133Used by:185
Symbol 135 BitmapUsed by:136 1068 1107 1146 1185 1224
Symbol 136 GraphicUses:135Used by:185
Symbol 137 BitmapUsed by:138 1069 1108 1147 1186 1225
Symbol 138 GraphicUses:137Used by:185
Symbol 139 BitmapUsed by:140 1070 1109 1148 1187 1226
Symbol 140 GraphicUses:139Used by:185
Symbol 141 BitmapUsed by:142 1071 1110 1149 1188 1227
Symbol 142 GraphicUses:141Used by:185
Symbol 143 BitmapUsed by:144 1072 1111 1150 1189 1228
Symbol 144 GraphicUses:143Used by:185
Symbol 145 BitmapUsed by:146 1073 1112 1151 1190 1229
Symbol 146 GraphicUses:145Used by:185
Symbol 147 BitmapUsed by:148 1074 1113 1152 1191 1230
Symbol 148 GraphicUses:147Used by:185
Symbol 149 BitmapUsed by:150 1075 1114 1153 1192 1231
Symbol 150 GraphicUses:149Used by:185
Symbol 151 BitmapUsed by:152 1076 1115 1154 1193 1232
Symbol 152 GraphicUses:151Used by:185
Symbol 153 BitmapUsed by:154 1077 1116 1155 1194 1233
Symbol 154 GraphicUses:153Used by:185
Symbol 155 BitmapUsed by:156 1078 1117 1156 1195
Symbol 156 GraphicUses:155Used by:185
Symbol 157 BitmapUsed by:158 1079 1118 1157 1196
Symbol 158 GraphicUses:157Used by:185
Symbol 159 BitmapUsed by:160 1080 1119 1158 1197
Symbol 160 GraphicUses:159Used by:185
Symbol 161 BitmapUsed by:162 1081 1120 1159 1198
Symbol 162 GraphicUses:161Used by:185
Symbol 163 BitmapUsed by:164 1082 1121 1160 1199
Symbol 164 GraphicUses:163Used by:185
Symbol 165 BitmapUsed by:166 1083 1122 1161 1200
Symbol 166 GraphicUses:165Used by:185
Symbol 167 BitmapUsed by:168 1084 1123 1162 1201
Symbol 168 GraphicUses:167Used by:185
Symbol 169 BitmapUsed by:170 1085 1124 1163 1202
Symbol 170 GraphicUses:169Used by:185
Symbol 171 BitmapUsed by:172 1086 1125 1164 1203
Symbol 172 GraphicUses:171Used by:185
Symbol 173 BitmapUsed by:174 1087 1126 1165 1204
Symbol 174 GraphicUses:173Used by:185
Symbol 175 BitmapUsed by:176 1088 1127 1166 1205
Symbol 176 GraphicUses:175Used by:185
Symbol 177 BitmapUsed by:178 1089 1128 1167 1206
Symbol 178 GraphicUses:177Used by:185
Symbol 179 BitmapUsed by:180 1090 1129 1168 1207
Symbol 180 GraphicUses:179Used by:185
Symbol 181 BitmapUsed by:182 1091 1130 1169 1208
Symbol 182 GraphicUses:181Used by:185
Symbol 183 BitmapUsed by:184 1092 1131 1170 1209
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClip {amazon_survival_speed_fla.BlackFire_49}Uses:108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184Used by:435
Symbol 186 BitmapUsed by:187 1054 1074 1094 1114 1134 1154 1174 1194 1214
Symbol 187 GraphicUses:186Used by:228
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:228 249
Symbol 190 BitmapUsed by:191 1055 1075 1095 1115 1135 1155 1175 1195 1215
Symbol 191 GraphicUses:190Used by:228
Symbol 192 BitmapUsed by:193 1056 1076 1096 1116 1136 1156 1176 1196 1216
Symbol 193 GraphicUses:192Used by:228
Symbol 194 BitmapUsed by:195 1057 1077 1097 1117 1137 1157 1177 1197 1217
Symbol 195 GraphicUses:194Used by:228
Symbol 196 BitmapUsed by:197 1058 1078 1098 1118 1138 1158 1178 1198 1218
Symbol 197 GraphicUses:196Used by:228
Symbol 198 BitmapUsed by:199 1059 1079 1099 1119 1139 1159 1179 1199 1219
Symbol 199 GraphicUses:198Used by:228
Symbol 200 BitmapUsed by:201 1060 1080 1100 1120 1140 1160 1180 1200 1220
Symbol 201 GraphicUses:200Used by:228
Symbol 202 BitmapUsed by:203 1061 1081 1101 1121 1141 1161 1181 1201 1221
Symbol 203 GraphicUses:202Used by:228
Symbol 204 BitmapUsed by:205 1062 1082 1102 1122 1142 1162 1182 1202 1222
Symbol 205 GraphicUses:204Used by:228
Symbol 206 BitmapUsed by:207 1063 1083 1103 1123 1143 1163 1183 1203 1223
Symbol 207 GraphicUses:206Used by:228
Symbol 208 BitmapUsed by:209 1064 1084 1104 1124 1144 1164 1184 1204 1224
Symbol 209 GraphicUses:208Used by:228
Symbol 210 BitmapUsed by:211 1065 1085 1105 1125 1145 1165 1185 1205 1225
Symbol 211 GraphicUses:210Used by:228
Symbol 212 BitmapUsed by:213 1066 1086 1106 1126 1146 1166 1186 1206 1226
Symbol 213 GraphicUses:212Used by:228
Symbol 214 BitmapUsed by:215 1067 1087 1107 1127 1147 1167 1187 1207 1227
Symbol 215 GraphicUses:214Used by:228
Symbol 216 BitmapUsed by:217 1068 1088 1108 1128 1148 1168 1188 1208 1228
Symbol 217 GraphicUses:216Used by:228
Symbol 218 BitmapUsed by:219 1069 1089 1109 1129 1149 1169 1189 1209 1229
Symbol 219 GraphicUses:218Used by:228
Symbol 220 BitmapUsed by:221 1070 1090 1110 1130 1150 1170 1190 1210 1230
Symbol 221 GraphicUses:220Used by:228
Symbol 222 BitmapUsed by:223 1071 1091 1111 1131 1151 1171 1191 1211 1231
Symbol 223 GraphicUses:222Used by:228
Symbol 224 BitmapUsed by:225 1072 1092 1112 1132 1152 1172 1192 1212 1232
Symbol 225 GraphicUses:224Used by:228
Symbol 226 BitmapUsed by:227 1073 1093 1113 1133 1153 1173 1193 1213 1233
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClip {amazon_survival_speed_fla.Bomb_50}Uses:187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227Used by:435
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:249 1237
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:249 1237
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:249 1237
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:249 1237
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:249 1237
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:249 1237
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:249 1237
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:249 1237
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:249 1237
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249 1237
Symbol 249 MovieClip {amazon_survival_speed_fla.LineBlast_51}Uses:230 189 232 234 236 238 240 242 244 246 248Used by:435
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:290
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:290
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:290
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:290
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:290
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:290
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:290
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:290
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:290
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:290
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:290
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:290
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:290
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:290
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:290
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:290
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:290
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:290
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:290
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:290
Symbol 290 MovieClip {amazon_survival_speed_fla.PieceWoodSpider_52}Uses:251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289Used by:435
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:331
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:331
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:331
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:331
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:331
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:331
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:331
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:331
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:331
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:331
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:331
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:331
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:331
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:331
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:331
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:331
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:331
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:331
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:331
Symbol 329 BitmapUsed by:330 1000 1002 1004
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClip {amazon_survival_speed_fla.PieceWoodSnake_53}Uses:292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 324 326 328 330Used by:435
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:372 1018
Symbol 334 BitmapUsed by:335 1029
Symbol 335 GraphicUses:334Used by:372
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:372
Symbol 338 BitmapUsed by:339 1030
Symbol 339 GraphicUses:338Used by:372
Symbol 340 BitmapUsed by:341 1031
Symbol 341 GraphicUses:340Used by:372
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:372
Symbol 344 BitmapUsed by:345 1032
Symbol 345 GraphicUses:344Used by:372
Symbol 346 BitmapUsed by:347 1033
Symbol 347 GraphicUses:346Used by:372
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:372
Symbol 350 BitmapUsed by:351 1034
Symbol 351 GraphicUses:350Used by:372
Symbol 352 BitmapUsed by:353 1035
Symbol 353 GraphicUses:352Used by:372 1053
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:372
Symbol 356 BitmapUsed by:357 1036
Symbol 357 GraphicUses:356Used by:372
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:372 1237
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:372
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:372
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:372
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:372
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:372
Symbol 370 BitmapUsed by:371 1010 1012 1014
Symbol 371 GraphicUses:370Used by:372 1016 1017
Symbol 372 MovieClip {amazon_survival_speed_fla.PieceWoodPanther_54}Uses:333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371Used by:435
Symbol 373 BitmapUsed by:374 1054 1074 1094 1114 1134 1154 1174 1194 1214
Symbol 374 GraphicUses:373Used by:413
Symbol 375 BitmapUsed by:376 1055 1075 1095 1115 1135 1155 1175 1195 1215
Symbol 376 GraphicUses:375Used by:413
Symbol 377 BitmapUsed by:378 1056 1076 1096 1116 1136 1156 1176 1196 1216
Symbol 378 GraphicUses:377Used by:413
Symbol 379 BitmapUsed by:380 1057 1077 1097 1117 1137 1157 1177 1197 1217
Symbol 380 GraphicUses:379Used by:413
Symbol 381 BitmapUsed by:382 1058 1078 1098 1118 1138 1158 1178 1198 1218
Symbol 382 GraphicUses:381Used by:413
Symbol 383 BitmapUsed by:384 1059 1079 1099 1119 1139 1159 1179 1199 1219
Symbol 384 GraphicUses:383Used by:413
Symbol 385 BitmapUsed by:386 1060 1080 1100 1120 1140 1160 1180 1200 1220
Symbol 386 GraphicUses:385Used by:413
Symbol 387 BitmapUsed by:388 1061 1081 1101 1121 1141 1161 1181 1201 1221
Symbol 388 GraphicUses:387Used by:413
Symbol 389 BitmapUsed by:390 1062 1082 1102 1122 1142 1162 1182 1202 1222
Symbol 390 GraphicUses:389Used by:413
Symbol 391 BitmapUsed by:392 1063 1083 1103 1123 1143 1163 1183 1203 1223
Symbol 392 GraphicUses:391Used by:413
Symbol 393 BitmapUsed by:394 1064 1084 1104 1124 1144 1164 1184 1204 1224
Symbol 394 GraphicUses:393Used by:413
Symbol 395 BitmapUsed by:396 1065 1085 1105 1125 1145 1165 1185 1205 1225
Symbol 396 GraphicUses:395Used by:413
Symbol 397 BitmapUsed by:398 1066 1086 1106 1126 1146 1166 1186 1206 1226
Symbol 398 GraphicUses:397Used by:413
Symbol 399 BitmapUsed by:400 1067 1087 1107 1127 1147 1167 1187 1207 1227
Symbol 400 GraphicUses:399Used by:413
Symbol 401 BitmapUsed by:402 1068 1088 1108 1128 1148 1168 1188 1208 1228
Symbol 402 GraphicUses:401Used by:413
Symbol 403 BitmapUsed by:404 1069 1089 1109 1129 1149 1169 1189 1209 1229
Symbol 404 GraphicUses:403Used by:413
Symbol 405 BitmapUsed by:406 1070 1090 1110 1130 1150 1170 1190 1210 1230
Symbol 406 GraphicUses:405Used by:413
Symbol 407 BitmapUsed by:408 1071 1091 1111 1131 1151 1171 1191 1211 1231
Symbol 408 GraphicUses:407Used by:413
Symbol 409 BitmapUsed by:410 1072 1092 1112 1132 1152 1172 1192 1212 1232
Symbol 410 GraphicUses:409Used by:413
Symbol 411 BitmapUsed by:412 1073 1093 1113 1133 1153 1173 1193 1213 1233
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClip {amazon_survival_speed_fla.PieceBlock_55}Uses:374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412Used by:435
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:434
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:434
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:434
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:434
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:434
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:434
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:434
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:434
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:434
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:434
Symbol 434 MovieClip {amazon_survival_speed_fla.PieceCoin_56}Uses:415 417 419 421 423 425 427 429 431 433Used by:435
Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47}Uses:106 185 228 249 290 331 372 413 434Used by:436 437
Symbol 436 MovieClip {src.Piece}Uses:435
Symbol 437 MovieClip {src.PieceRolling}Uses:435
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:440
Symbol 440 MovieClipUses:439Used by:441
Symbol 441 MovieClipUses:440Used by:442
Symbol 442 MovieClip {src.BubbleAnim}Uses:441
Symbol 443 BitmapUsed by:444
Symbol 444 GraphicUses:443Used by:463
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:463
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:463
Symbol 449 BitmapUsed by:450 1041 1042 1044 1045
Symbol 450 GraphicUses:449Used by:463
Symbol 451 BitmapUsed by:452 1042 1044 1045 1047
Symbol 452 GraphicUses:451Used by:463
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:463
Symbol 455 BitmapUsed by:456 1045 1047 1049 1050
Symbol 456 GraphicUses:455Used by:463
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:463
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:463
Symbol 461 BitmapUsed by:462
Symbol 462 GraphicUses:461Used by:463
Symbol 463 MovieClip {amazon_survival_speed_fla.RegularExplosion_62}Uses:444 446 448 450 452 454 456 458 460 462Used by:668
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:486
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:486
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:486
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:486
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:486
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:486
Symbol 476 BitmapUsed by:477
Symbol 477 GraphicUses:476Used by:486
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:486
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:486
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:486
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:486
Symbol 486 MovieClip {amazon_survival_speed_fla.ExplosionLineBlast_63}Uses:465 467 469 471 473 475 477 479 481 483 485Used by:668
Symbol 487 BitmapUsed by:488
Symbol 488 GraphicUses:487Used by:517
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:517
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:517
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:517
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:495Used by:517
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:517
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:517
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:517
Symbol 503 BitmapUsed by:504
Symbol 504 GraphicUses:503Used by:517
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:517
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:517
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:517
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:517
Symbol 513 BitmapUsed by:514
Symbol 514 GraphicUses:513Used by:517
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:517
Symbol 517 MovieClip {amazon_survival_speed_fla.ExplosionRed_64}Uses:488 490 492 494 496 498 500 502 504 506 508 510 512 514 516Used by:668
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:548
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:548
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:548
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:548
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:548
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:548
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:548
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:548
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:548
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:548
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:548
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:548
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:548
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:548
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:548
Symbol 548 MovieClip {amazon_survival_speed_fla.ExplosionBlue_65}Uses:519 521 523 525 527 529 531 533 535 537 539 541 543 545 547Used by:668
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:579
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:579
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:579
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:579
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:579
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:579
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:579
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:579
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:579
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:579
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:579
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:579
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:579
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:579
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:579
Symbol 579 MovieClip {amazon_survival_speed_fla.ExplosionYellow_66}Uses:550 552 554 556 558 560 562 564 566 568 570 572 574 576 578Used by:668
Symbol 580 BitmapUsed by:581
Symbol 581 GraphicUses:580Used by:610
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:610
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:610
Symbol 586 BitmapUsed by:587
Symbol 587 GraphicUses:586Used by:610
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:610
Symbol 590 BitmapUsed by:591
Symbol 591 GraphicUses:590Used by:610
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:610
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:610
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:610
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:610
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:610
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:610
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:610
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:610
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:608Used by:610
Symbol 610 MovieClip {amazon_survival_speed_fla.ExplosionGreen_67}Uses:581 583 585 587 589 591 593 595 597 599 601 603 605 607 609Used by:668
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:667
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:667
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:667
Symbol 617 BitmapUsed by:618
Symbol 618 GraphicUses:617Used by:667
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:667
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:667
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:667
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:667
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:667
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:667
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:667
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:667
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:667
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:667
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:667
Symbol 641 BitmapUsed by:642
Symbol 642 GraphicUses:641Used by:667
Symbol 643 BitmapUsed by:644
Symbol 644 GraphicUses:643Used by:667
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:667
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:667
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:667
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:667
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:667
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:667
Symbol 657 BitmapUsed by:658
Symbol 658 GraphicUses:657Used by:667
Symbol 659 BitmapUsed by:660
Symbol 660 GraphicUses:659Used by:667
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661Used by:667
Symbol 663 BitmapUsed by:664
Symbol 664 GraphicUses:663Used by:667
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:667
Symbol 667 MovieClip {amazon_survival_speed_fla.ExplosionBlack_68}Uses:612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 656 658 660 662 664 666Used by:668
Symbol 668 MovieClip {src.Explosion}Uses:463 486 517 548 579 610 667
Symbol 669 BitmapUsed by:670
Symbol 670 GraphicUses:669Used by:689
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:689
Symbol 673 BitmapUsed by:674
Symbol 674 GraphicUses:673Used by:689
Symbol 675 BitmapUsed by:676
Symbol 676 GraphicUses:675Used by:689
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:689
Symbol 679 BitmapUsed by:680
Symbol 680 GraphicUses:679Used by:689
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:689
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:689
Symbol 685 BitmapUsed by:686
Symbol 686 GraphicUses:685Used by:689
Symbol 687 BitmapUsed by:688
Symbol 688 GraphicUses:687Used by:689
Symbol 689 MovieClip {ScoreNumbers}Uses:670 672 674 676 678 680 682 684 686 688
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:710 711 1242
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:710 711 1242
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:710 711 1242
Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696Used by:710 711 1242
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:710 711 1242
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:710 711 1242
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:710 711 1242
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:710 711 1242
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:710 711 1242
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:710 711 1242
Symbol 710 MovieClip {MultiNumbers}Uses:691 693 695 697 699 701 703 705 707 709
Symbol 711 MovieClip {LevelNumbers}Uses:691 693 695 697 699 701 703 705 707 709
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:714
Symbol 714 MovieClip {Stone2}Uses:713
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:717
Symbol 717 MovieClip {Stone1}Uses:716
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:752
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:752
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:752
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:752
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:752
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:752
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:752
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:732Used by:752
Symbol 734 BitmapUsed by:735
Symbol 735 GraphicUses:734Used by:752
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:752
Symbol 738 BitmapUsed by:739
Symbol 739 GraphicUses:738Used by:752
Symbol 740 BitmapUsed by:741
Symbol 741 GraphicUses:740Used by:752
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:752
Symbol 744 BitmapUsed by:745
Symbol 745 GraphicUses:744Used by:752
Symbol 746 BitmapUsed by:747
Symbol 747 GraphicUses:746Used by:752
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:752
Symbol 750 BitmapUsed by:751
Symbol 751 GraphicUses:750Used by:752
Symbol 752 MovieClip {Splash}Uses:719 721 723 725 727 729 731 733 735 737 739 741 743 745 747 749 751
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:767
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:767
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:767
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:767
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:767
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:767
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:767
Symbol 767 MovieClip {WaterLevelPiece}Uses:754 756 758 760 762 764 766
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClip {src.ClearLevel}Uses:768
Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:786
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:786
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:774Used by:786
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:786
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:786
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:786
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:786
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:786
Symbol 786 MovieClip {amazon_survival_speed_fla.LeftHand_78}Uses:771 773 775 777 779 781 783 785Used by:804
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:803
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:803
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:803
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:803
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:803
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:803
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:803
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:803
Symbol 803 MovieClip {amazon_survival_speed_fla.RightHand_79}Uses:788 790 792 794 796 798 800 802Used by:804
Symbol 804 MovieClip {src.Slider}Uses:786 803
Symbol 805 FontUsed by:806
Symbol 806 EditableTextUses:805Used by:807
Symbol 807 MovieClipUses:806Used by:812
Symbol 808 GraphicUsed by:811
Symbol 809 GraphicUsed by:811
Symbol 810 GraphicUsed by:811
Symbol 811 MovieClip {amazon_survival_speed_fla.ScorePopBG_84}Uses:808 809 810Used by:812
Symbol 812 MovieClipUses:807 811Used by:813
Symbol 813 MovieClipUses:812Used by:814
Symbol 814 MovieClip {src.ScorePop}Uses:813
Symbol 815 BitmapUsed by:819
Symbol 816 BitmapUsed by:819
Symbol 817 BitmapUsed by:819
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:815 816 817 818Used by:855
Symbol 820 BitmapUsed by:824
Symbol 821 BitmapUsed by:824
Symbol 822 BitmapUsed by:824
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:820 821 822 823Used by:855
Symbol 825 BitmapUsed by:829
Symbol 826 BitmapUsed by:829
Symbol 827 BitmapUsed by:829
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:825 826 827 828Used by:855
Symbol 830 BitmapUsed by:834
Symbol 831 BitmapUsed by:834
Symbol 832 BitmapUsed by:834
Symbol 833 BitmapUsed by:834
Symbol 834 GraphicUses:830 831 832 833Used by:855
Symbol 835 BitmapUsed by:839
Symbol 836 BitmapUsed by:839
Symbol 837 BitmapUsed by:839
Symbol 838 BitmapUsed by:839
Symbol 839 GraphicUses:835 836 837 838Used by:855
Symbol 840 BitmapUsed by:844
Symbol 841 BitmapUsed by:844
Symbol 842 BitmapUsed by:844
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:840 841 842 843Used by:855
Symbol 845 BitmapUsed by:849
Symbol 846 BitmapUsed by:849
Symbol 847 BitmapUsed by:849
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:845 846 847 848Used by:855
Symbol 850 BitmapUsed by:854
Symbol 851 BitmapUsed by:854
Symbol 852 BitmapUsed by:854
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:850 851 852 853Used by:855
Symbol 855 MovieClip {Play}Uses:819 824 829 834 839 844 849 854
Symbol 856 BitmapUsed by:857
Symbol 857 GraphicUses:856Used by:873
Symbol 858 MovieClipUsed by:873
Symbol 859 EditableTextUses:29Used by:873
Symbol 860 EditableTextUses:29Used by:864
Symbol 861 EditableTextUses:29Used by:864
Symbol 862 EditableTextUses:29Used by:864
Symbol 863 EditableTextUses:29Used by:864
Symbol 864 MovieClipUses:860 861 862 863Used by:873
Symbol 865 EditableTextUses:29Used by:869
Symbol 866 EditableTextUses:29Used by:869
Symbol 867 EditableTextUses:29Used by:869
Symbol 868 EditableTextUses:29Used by:869
Symbol 869 MovieClipUses:865 866 867 868Used by:873
Symbol 870 EditableTextUses:29Used by:873
Symbol 871 EditableTextUses:29Used by:873
Symbol 872 EditableTextUses:29Used by:873
Symbol 873 MovieClip {GameOverScreen}Uses:857 858 859 864 869 870 871 872
Symbol 874 MovieClip {MultiFileBlock_amazon_survival_speed__1}
Symbol 875 EditableTextUses:29Used by:879
Symbol 876 EditableTextUses:29Used by:879
Symbol 877 EditableTextUses:29Used by:879
Symbol 878 EditableTextUses:29Used by:879
Symbol 879 MovieClipUses:875 876 877 878Used by:928
Symbol 880 BitmapUsed by:881
Symbol 881 GraphicUses:880Used by:882
Symbol 882 MovieClipUses:881Used by:928 1237
Symbol 883 BitmapUsed by:884
Symbol 884 GraphicUses:883Used by:885
Symbol 885 MovieClipUses:884Used by:928 1237
Symbol 886 BitmapUsed by:887
Symbol 887 GraphicUses:886Used by:928 1237
Symbol 888 BitmapUsed by:889
Symbol 889 GraphicUses:888Used by:890
Symbol 890 MovieClipUses:889Used by:928 1237
Symbol 891 BitmapUsed by:892 898 900 911
Symbol 892 GraphicUses:891Used by:928 1237
Symbol 893 BitmapUsed by:894 900 902 915
Symbol 894 GraphicUses:893Used by:928 1237
Symbol 895 BitmapUsed by:896 902 904 917
Symbol 896 GraphicUses:895Used by:928 1237
Symbol 897 BitmapUsed by:898 904 907 919
Symbol 898 GraphicUses:897 891Used by:928 1237
Symbol 899 BitmapUsed by:900 907 909 921
Symbol 900 GraphicUses:891 899 893Used by:928 1237
Symbol 901 BitmapUsed by:902 909 911 922
Symbol 902 GraphicUses:893 901 895Used by:928 1237
Symbol 903 BitmapUsed by:904 911 915 923
Symbol 904 GraphicUses:895 903 897Used by:928 1237
Symbol 905 GraphicUsed by:928 1237
Symbol 906 BitmapUsed by:907 912 917
Symbol 907 GraphicUses:897 906 899Used by:928 1237
Symbol 908 BitmapUsed by:909 916 919
Symbol 909 GraphicUses:899 908 901Used by:928 1237
Symbol 910 BitmapUsed by:911 918 921
Symbol 911 GraphicUses:891 901 910 903Used by:928 1237
Symbol 912 GraphicUses:906Used by:928 1237
Symbol 913 BitmapUsed by:914 924 925 926 927 1234 1235 1236
Symbol 914 GraphicUses:913Used by:928 1237
Symbol 915 GraphicUses:893 903Used by:928 1237
Symbol 916 GraphicUses:908Used by:928 1237
Symbol 917 GraphicUses:895 906Used by:928 1237
Symbol 918 GraphicUses:910Used by:928 1237
Symbol 919 GraphicUses:897 908Used by:928 1237
Symbol 920 GraphicUsed by:928 996
Symbol 921 GraphicUses:899 910Used by:928 1237
Symbol 922 GraphicUses:901Used by:928 1237
Symbol 923 GraphicUses:903Used by:928 1237
Symbol 924 GraphicUses:913Used by:928
Symbol 925 GraphicUses:913Used by:928
Symbol 926 GraphicUses:913Used by:928
Symbol 927 GraphicUses:913Used by:928
Symbol 928 MovieClip {amazon_survival_speed_fla.BetweenRounds_39}Uses:879 882 885 887 890 892 894 896 898 900 902 904 905 907 909 911 912 914 915 916 917 918 919 920 921 922 923 924 925 926 927Used by:Timeline
Symbol 929 BitmapUsed by:930
Symbol 930 GraphicUses:929Used by:933
Symbol 931 BitmapUsed by:932
Symbol 932 GraphicUses:931Used by:933
Symbol 933 MovieClip {amazon_survival_speed_fla.ButtonSFX_37}Uses:930 932Used by:Timeline
Symbol 934 BitmapUsed by:935
Symbol 935 GraphicUses:934Used by:938
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:938
Symbol 938 MovieClip {amazon_survival_speed_fla.ButtonMusic_36}Uses:935 937Used by:Timeline
Symbol 939 BitmapUsed by:940
Symbol 940 GraphicUses:939Used by:943
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:943
Symbol 943 MovieClip {amazon_survival_speed_fla.Symbol14_16}Uses:940 942Used by:1237
Symbol 944 BitmapUsed by:945
Symbol 945 GraphicUses:944Used by:1237
Symbol 946 EditableTextUses:29Used by:948
Symbol 947 EditableTextUses:29Used by:948
Symbol 948 MovieClipUses:946 947Used by:1237
Symbol 949 EditableTextUses:29Used by:953
Symbol 950 EditableTextUses:29Used by:953
Symbol 951 EditableTextUses:29Used by:953
Symbol 952 EditableTextUses:29Used by:953
Symbol 953 MovieClipUses:949 950 951 952Used by:1237
Symbol 954 BitmapUsed by:955
Symbol 955 GraphicUses:954Used by:1237
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:1237
Symbol 958 BitmapUsed by:959 961 963 965 967 969 971 973 975 977 979 981 983
Symbol 959 GraphicUses:958Used by:1237
Symbol 960 BitmapUsed by:961 963 965 967 969 971 973 975 977 979 981 983 984 1025
Symbol 961 GraphicUses:958 960Used by:1237
Symbol 962 BitmapUsed by:963 965 967 969 971 973 975 977 979 981 983 984 985 1026
Symbol 963 GraphicUses:958 960 962Used by:1237
Symbol 964 BitmapUsed by:965 967 969 971 973 975 977 979 981 983 984 985 986 1027
Symbol 965 GraphicUses:958 960 962 964Used by:1237
Symbol 966 BitmapUsed by:967 969 971 973 975 977 979 981 983 984 985 986 987 1028
Symbol 967 GraphicUses:958 960 962 964 966Used by:1237
Symbol 968 BitmapUsed by:969 971 973 975 977 979 981 983 984 985 986 987 988 1029
Symbol 969 GraphicUses:958 960 962 964 966 968Used by:1237
Symbol 970 BitmapUsed by:971 973 975 977 979 981 983 984 985 986 987 988 989 1030
Symbol 971 GraphicUses:958 960 962 964 966 968 970Used by:1237
Symbol 972 BitmapUsed by:973 975 977 979 981 983 984 985 986 987 988 989 990 1031
Symbol 973 GraphicUses:958 960 962 964 966 968 970 972Used by:1237
Symbol 974 BitmapUsed by:975 977 979 981 983 984 985 986 987 988 989 990 991 1032
Symbol 975 GraphicUses:958 960 962 964 966 968 970 972 974Used by:1237
Symbol 976 BitmapUsed by:977 979 981 983 984 985 986 987 988 989 990 991 992 1033
Symbol 977 GraphicUses:958 960 962 964 966 968 970 972 974 976Used by:1237
Symbol 978 BitmapUsed by:979 981 983 984 985 986 987 988 989 990 991 992 993 1034
Symbol 979 GraphicUses:958 960 962 964 966 968 970 972 974 976 978Used by:1237
Symbol 980 BitmapUsed by:981 983 984 985 986 987 988 989 990 991 992 993 994 1035
Symbol 981 GraphicUses:958 960 962 964 966 968 970 972 974 976 978 980Used by:1237
Symbol 982 BitmapUsed by:983 984 985 986 987 988 989 990 991 992 993 994 995 1036
Symbol 983 GraphicUses:958 960 962 964 966 968 970 972 974 976 978 980 982Used by:1237
Symbol 984 GraphicUses:960 962 964 966 968 970 972 974 976 978 980 982Used by:1237
Symbol 985 GraphicUses:962 964 966 968 970 972 974 976 978 980 982Used by:1237
Symbol 986 GraphicUses:964 966 968 970 972 974 976 978 980 982Used by:1237
Symbol 987 GraphicUses:966 968 970 972 974 976 978 980 982Used by:1237
Symbol 988 GraphicUses:968 970 972 974 976 978 980 982Used by:1237
Symbol 989 GraphicUses:970 972 974 976 978 980 982Used by:1237
Symbol 990 GraphicUses:972 974 976 978 980 982Used by:1237
Symbol 991 GraphicUses:974 976 978 980 982Used by:1237
Symbol 992 GraphicUses:976 978 980 982Used by:1237
Symbol 993 GraphicUses:978 980 982Used by:1237
Symbol 994 GraphicUses:980 982Used by:1237
Symbol 995 GraphicUses:982Used by:1237
Symbol 996 MovieClipUses:920Used by:1237
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:999
Symbol 999 MovieClipUses:998Used by:1237
Symbol 1000 GraphicUses:329Used by:1001
Symbol 1001 MovieClipUses:1000Used by:1237
Symbol 1002 GraphicUses:329Used by:1003
Symbol 1003 MovieClipUses:1002Used by:1237
Symbol 1004 GraphicUses:329Used by:1005
Symbol 1005 MovieClipUses:1004Used by:1237
Symbol 1006 GraphicUses:104Used by:1007
Symbol 1007 MovieClipUses:1006Used by:1237
Symbol 1008 GraphicUses:104Used by:1009
Symbol 1009 MovieClipUses:1008Used by:1237
Symbol 1010 GraphicUses:370Used by:1011
Symbol 1011 MovieClipUses:1010Used by:1237
Symbol 1012 GraphicUses:370Used by:1013
Symbol 1013 MovieClipUses:1012Used by:1237
Symbol 1014 GraphicUses:370Used by:1015
Symbol 1015 MovieClipUses:1014Used by:1237
Symbol 1016 MovieClipUses:371Used by:1017
Symbol 1017 MovieClipUses:1016 371Used by:1237
Symbol 1018 MovieClipUses:333Used by:1237
Symbol 1019 BitmapUsed by:1020
Symbol 1020 GraphicUses:1019Used by:1021
Symbol 1021 MovieClipUses:1020Used by:1237
Symbol 1022 BitmapUsed by:1023
Symbol 1023 GraphicUses:1022Used by:1024
Symbol 1024 MovieClipUses:1023Used by:1237
Symbol 1025 GraphicUses:960Used by:1237
Symbol 1026 GraphicUses:962Used by:1237
Symbol 1027 GraphicUses:964Used by:1237
Symbol 1028 GraphicUses:966Used by:1237
Symbol 1029 GraphicUses:968 334Used by:1237
Symbol 1030 GraphicUses:970 338Used by:1237
Symbol 1031 GraphicUses:972 340Used by:1237
Symbol 1032 GraphicUses:974 344Used by:1237
Symbol 1033 GraphicUses:976 346Used by:1237
Symbol 1034 GraphicUses:978 350Used by:1237
Symbol 1035 GraphicUses:980 352Used by:1237
Symbol 1036 GraphicUses:982 356Used by:1237
Symbol 1037 BitmapUsed by:1038 1040 1041 1042
Symbol 1038 GraphicUses:1037Used by:1237
Symbol 1039 BitmapUsed by:1040 1041 1042 1044
Symbol 1040 GraphicUses:1037 1039Used by:1237
Symbol 1041 GraphicUses:1037 1039 449Used by:1237
Symbol 1042 GraphicUses:1037 1039 449 451Used by:1237
Symbol 1043 BitmapUsed by:1044 1045 1047 1049
Symbol 1044 GraphicUses:1039 449 451 1043Used by:1237
Symbol 1045 GraphicUses:449 451 1043 455Used by:1237
Symbol 1046 BitmapUsed by:1047 1049 1050 1051
Symbol 1047 GraphicUses:451 1043 455 1046Used by:1237
Symbol 1048 BitmapUsed by:1049 1050 1051 1052
Symbol 1049 GraphicUses:1043 455 1046 1048Used by:1237
Symbol 1050 GraphicUses:455 1046 1048Used by:1237
Symbol 1051 GraphicUses:1046 1048Used by:1237
Symbol 1052 GraphicUses:1048Used by:1237
Symbol 1053 MovieClipUses:353Used by:1237
Symbol 1054 GraphicUses:373 186Used by:1237
Symbol 1055 GraphicUses:375 190Used by:1237
Symbol 1056 GraphicUses:377 192Used by:1237
Symbol 1057 GraphicUses:379 194Used by:1237
Symbol 1058 GraphicUses:381 196Used by:1237
Symbol 1059 GraphicUses:383 198Used by:1237
Symbol 1060 GraphicUses:385 200Used by:1237
Symbol 1061 GraphicUses:121 387 202Used by:1237
Symbol 1062 GraphicUses:123 389 204Used by:1237
Symbol 1063 GraphicUses:125 391 206Used by:1237
Symbol 1064 GraphicUses:127 393 208Used by:1237
Symbol 1065 GraphicUses:129 395 210Used by:1237
Symbol 1066 GraphicUses:131 397 212Used by:1237
Symbol 1067 GraphicUses:133 399 214Used by:1237
Symbol 1068 GraphicUses:135 401 216Used by:1237
Symbol 1069 GraphicUses:137 403 218Used by:1237
Symbol 1070 GraphicUses:139 405 220Used by:1237
Symbol 1071 GraphicUses:141 407 222Used by:1237
Symbol 1072 GraphicUses:143 409 224Used by:1237
Symbol 1073 GraphicUses:145 411 226Used by:1237
Symbol 1074 GraphicUses:147 373 186Used by:1237
Symbol 1075 GraphicUses:149 375 190Used by:1237
Symbol 1076 GraphicUses:151 377 192Used by:1237
Symbol 1077 GraphicUses:153 379 194Used by:1237
Symbol 1078 GraphicUses:155 381 196Used by:1237
Symbol 1079 GraphicUses:157 383 198Used by:1237
Symbol 1080 GraphicUses:159 385 200Used by:1237
Symbol 1081 GraphicUses:161 387 202Used by:1237
Symbol 1082 GraphicUses:163 389 204Used by:1237
Symbol 1083 GraphicUses:165 391 206Used by:1237
Symbol 1084 GraphicUses:167 393 208Used by:1237
Symbol 1085 GraphicUses:169 395 210Used by:1237
Symbol 1086 GraphicUses:171 397 212Used by:1237
Symbol 1087 GraphicUses:173 399 214Used by:1237
Symbol 1088 GraphicUses:175 401 216Used by:1237
Symbol 1089 GraphicUses:177 403 218Used by:1237
Symbol 1090 GraphicUses:179 405 220Used by:1237
Symbol 1091 GraphicUses:181 407 222Used by:1237
Symbol 1092 GraphicUses:183 409 224Used by:1237
Symbol 1093 GraphicUses:107 411 226Used by:1237
Symbol 1094 GraphicUses:109 373 186Used by:1237
Symbol 1095 GraphicUses:111 375 190Used by:1237
Symbol 1096 GraphicUses:113 377 192Used by:1237
Symbol 1097 GraphicUses:115 379 194Used by:1237
Symbol 1098 GraphicUses:117 381 196Used by:1237
Symbol 1099 GraphicUses:119 383 198Used by:1237
Symbol 1100 GraphicUses:121 385 200Used by:1237
Symbol 1101 GraphicUses:123 387 202Used by:1237
Symbol 1102 GraphicUses:125 389 204Used by:1237
Symbol 1103 GraphicUses:127 391 206Used by:1237
Symbol 1104 GraphicUses:129 393 208Used by:1237
Symbol 1105 GraphicUses:131 395 210Used by:1237
Symbol 1106 GraphicUses:133 397 212Used by:1237
Symbol 1107 GraphicUses:135 399 214Used by:1237
Symbol 1108 GraphicUses:137 401 216Used by:1237
Symbol 1109 GraphicUses:139 403 218Used by:1237
Symbol 1110 GraphicUses:141 405 220Used by:1237
Symbol 1111 GraphicUses:143 407 222Used by:1237
Symbol 1112 GraphicUses:145 409 224Used by:1237
Symbol 1113 GraphicUses:147 411 226Used by:1237
Symbol 1114 GraphicUses:149 373 186Used by:1237
Symbol 1115 GraphicUses:151 375 190Used by:1237
Symbol 1116 GraphicUses:153 377 192Used by:1237
Symbol 1117 GraphicUses:155 379 194Used by:1237
Symbol 1118 GraphicUses:157 381 196Used by:1237
Symbol 1119 GraphicUses:159 383 198Used by:1237
Symbol 1120 GraphicUses:161 385 200Used by:1237
Symbol 1121 GraphicUses:163 387 202Used by:1237
Symbol 1122 GraphicUses:165 389 204Used by:1237
Symbol 1123 GraphicUses:167 391 206Used by:1237
Symbol 1124 GraphicUses:169 393 208Used by:1237
Symbol 1125 GraphicUses:171 395 210Used by:1237
Symbol 1126 GraphicUses:173 397 212Used by:1237
Symbol 1127 GraphicUses:175 399 214Used by:1237
Symbol 1128 GraphicUses:177 401 216Used by:1237
Symbol 1129 GraphicUses:179 403 218Used by:1237
Symbol 1130 GraphicUses:181 405 220Used by:1237
Symbol 1131 GraphicUses:183 407 222Used by:1237
Symbol 1132 GraphicUses:107 409 224Used by:1237
Symbol 1133 GraphicUses:109 411 226Used by:1237
Symbol 1134 GraphicUses:111 373 186Used by:1237
Symbol 1135 GraphicUses:113 375 190Used by:1237
Symbol 1136 GraphicUses:115 377 192Used by:1237
Symbol 1137 GraphicUses:117 379 194Used by:1237
Symbol 1138 GraphicUses:119 381 196Used by:1237
Symbol 1139 GraphicUses:121 383 198Used by:1237
Symbol 1140 GraphicUses:123 385 200Used by:1237
Symbol 1141 GraphicUses:125 387 202Used by:1237
Symbol 1142 GraphicUses:127 389 204Used by:1237
Symbol 1143 GraphicUses:129 391 206Used by:1237
Symbol 1144 GraphicUses:131 393 208Used by:1237
Symbol 1145 GraphicUses:133 395 210Used by:1237
Symbol 1146 GraphicUses:135 397 212Used by:1237
Symbol 1147 GraphicUses:137 399 214Used by:1237
Symbol 1148 GraphicUses:139 401 216Used by:1237
Symbol 1149 GraphicUses:141 403 218Used by:1237
Symbol 1150 GraphicUses:143 405 220Used by:1237
Symbol 1151 GraphicUses:145 407 222Used by:1237
Symbol 1152 GraphicUses:147 409 224Used by:1237
Symbol 1153 GraphicUses:149 411 226Used by:1237
Symbol 1154 GraphicUses:151 373 186Used by:1237
Symbol 1155 GraphicUses:153 375 190Used by:1237
Symbol 1156 GraphicUses:155 377 192Used by:1237
Symbol 1157 GraphicUses:157 379 194Used by:1237
Symbol 1158 GraphicUses:159 381 196Used by:1237
Symbol 1159 GraphicUses:161 383 198Used by:1237
Symbol 1160 GraphicUses:163 385 200Used by:1237
Symbol 1161 GraphicUses:165 387 202Used by:1237
Symbol 1162 GraphicUses:167 389 204Used by:1237
Symbol 1163 GraphicUses:169 391 206Used by:1237
Symbol 1164 GraphicUses:171 393 208Used by:1237
Symbol 1165 GraphicUses:173 395 210Used by:1237
Symbol 1166 GraphicUses:175 397 212Used by:1237
Symbol 1167 GraphicUses:177 399 214Used by:1237
Symbol 1168 GraphicUses:179 401 216Used by:1237
Symbol 1169 GraphicUses:181 403 218Used by:1237
Symbol 1170 GraphicUses:183 405 220Used by:1237
Symbol 1171 GraphicUses:107 407 222Used by:1237
Symbol 1172 GraphicUses:109 409 224Used by:1237
Symbol 1173 GraphicUses:111 411 226Used by:1237
Symbol 1174 GraphicUses:113 373 186Used by:1237
Symbol 1175 GraphicUses:115 375 190Used by:1237
Symbol 1176 GraphicUses:117 377 192Used by:1237
Symbol 1177 GraphicUses:119 379 194Used by:1237
Symbol 1178 GraphicUses:121 381 196Used by:1237
Symbol 1179 GraphicUses:123 383 198Used by:1237
Symbol 1180 GraphicUses:125 385 200Used by:1237
Symbol 1181 GraphicUses:127 387 202Used by:1237
Symbol 1182 GraphicUses:129 389 204Used by:1237
Symbol 1183 GraphicUses:131 391 206Used by:1237
Symbol 1184 GraphicUses:133 393 208Used by:1237
Symbol 1185 GraphicUses:135 395 210Used by:1237
Symbol 1186 GraphicUses:137 397 212Used by:1237
Symbol 1187 GraphicUses:139 399 214Used by:1237
Symbol 1188 GraphicUses:141 401 216Used by:1237
Symbol 1189 GraphicUses:143 403 218Used by:1237
Symbol 1190 GraphicUses:145 405 220Used by:1237
Symbol 1191 GraphicUses:147 407 222Used by:1237
Symbol 1192 GraphicUses:149 409 224Used by:1237
Symbol 1193 GraphicUses:151 411 226Used by:1237
Symbol 1194 GraphicUses:153 373 186Used by:1237
Symbol 1195 GraphicUses:155 375 190Used by:1237
Symbol 1196 GraphicUses:157 377 192Used by:1237
Symbol 1197 GraphicUses:159 379 194Used by:1237
Symbol 1198 GraphicUses:161 381 196Used by:1237
Symbol 1199 GraphicUses:163 383 198Used by:1237
Symbol 1200 GraphicUses:165 385 200Used by:1237
Symbol 1201 GraphicUses:167 387 202Used by:1237
Symbol 1202 GraphicUses:169 389 204Used by:1237
Symbol 1203 GraphicUses:171 391 206Used by:1237
Symbol 1204 GraphicUses:173 393 208Used by:1237
Symbol 1205 GraphicUses:175 395 210Used by:1237
Symbol 1206 GraphicUses:177 397 212Used by:1237
Symbol 1207 GraphicUses:179 399 214Used by:1237
Symbol 1208 GraphicUses:181 401 216Used by:1237
Symbol 1209 GraphicUses:183 403 218Used by:1237
Symbol 1210 GraphicUses:107 405 220Used by:1237
Symbol 1211 GraphicUses:109 407 222Used by:1237
Symbol 1212 GraphicUses:111 409 224Used by:1237
Symbol 1213 GraphicUses:113 411 226Used by:1237
Symbol 1214 GraphicUses:115 373 186Used by:1237
Symbol 1215 GraphicUses:117 375 190Used by:1237
Symbol 1216 GraphicUses:119 377 192Used by:1237
Symbol 1217 GraphicUses:121 379 194Used by:1237
Symbol 1218 GraphicUses:123 381 196Used by:1237
Symbol 1219 GraphicUses:125 383 198Used by:1237
Symbol 1220 GraphicUses:127 385 200Used by:1237
Symbol 1221 GraphicUses:129 387 202Used by:1237
Symbol 1222 GraphicUses:131 389 204Used by:1237
Symbol 1223 GraphicUses:133 391 206Used by:1237
Symbol 1224 GraphicUses:135 393 208Used by:1237
Symbol 1225 GraphicUses:137 395 210Used by:1237
Symbol 1226 GraphicUses:139 397 212Used by:1237
Symbol 1227 GraphicUses:141 399 214Used by:1237
Symbol 1228 GraphicUses:143 401 216Used by:1237
Symbol 1229 GraphicUses:145 403 218Used by:1237
Symbol 1230 GraphicUses:147 405 220Used by:1237
Symbol 1231 GraphicUses:149 407 222Used by:1237
Symbol 1232 GraphicUses:151 409 224Used by:1237
Symbol 1233 GraphicUses:153 411 226Used by:1237
Symbol 1234 GraphicUses:913Used by:1237
Symbol 1235 GraphicUses:913Used by:1237
Symbol 1236 GraphicUses:913Used by:1237
Symbol 1237 MovieClip {amazon_survival_speed_fla.IntroScreen_13}Uses:945 948 953 955 943 957 882 885 959 961 887 963 890 965 967 969 971 973 975 977 979 981 892 983 894 984 896 985 898 986 900 987 902 988 904 989 905 907 990 909 991 911 992 912 914 915 993 916 917 994 918 919 995 996 921 922 923 999 1001 1003 1005 1007 1009 1011 1013 1015 1017 1018 1021 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 359 1038 1040 1041 1042 1044 1045 1047 1049 1050 1051 1052 1053 230 1054 108 232 1055 110 234 1056 112 236 1057 114 238 1058 116 240 1059 118 242 1060 120 244 1061 246 1062 248 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236Used by:Timeline
Symbol 1238 BitmapUsed by:1239
Symbol 1239 GraphicUses:1238Used by:1240
Symbol 1240 MovieClip {amazon_survival_speed_fla.TopFG_11}Uses:1239Used by:Timeline
Symbol 1241 MovieClip {src.RelaxGameOver}Used by:Timeline
Symbol 1242 MovieClip {amazon_survival_speed_fla.TimeNumbers_6}Uses:691 693 695 697 699 701 703 705 707 709Used by:1248
Symbol 1243 GraphicUsed by:1244
Symbol 1244 MovieClipUses:1243Used by:1248
Symbol 1245 BitmapUsed by:1246
Symbol 1246 GraphicUses:1245Used by:1247
Symbol 1247 MovieClipUses:1246Used by:1248
Symbol 1248 MovieClip {src.Game}Uses:1244 1242 1247Used by:Timeline
Symbol 1249 BitmapUsed by:1251
Symbol 1250 BitmapUsed by:1251
Symbol 1251 GraphicUses:1249 1250Used by:1252
Symbol 1252 MovieClip {amazon_survival_speed_fla.ForeGround_2}Uses:1251Used by:Timeline
Symbol 1253 BitmapUsed by:1254
Symbol 1254 GraphicUses:1253Used by:1255
Symbol 1255 MovieClip {amazon_survival_speed_fla.BackGround_1}Uses:1254Used by:Timeline
Symbol 1256 BitmapUsed by:1257
Symbol 1257 GraphicUses:1256Used by:Timeline
Symbol 1258 BitmapUsed by:1260
Symbol 1259 BitmapUsed by:1260
Symbol 1260 GraphicUses:1258 1259Used by:Timeline
Symbol 1261 MovieClipUsed by:Timeline
Symbol 1262 MovieClipUsed by:1263
Symbol 1263 MovieClipUses:1262Used by:Timeline
Symbol 1264 EditableTextUses:29Used by:Timeline
Symbol 1265 BitmapUsed by:1266
Symbol 1266 GraphicUses:1265Used by:1267
Symbol 1267 MovieClipUses:1266Used by:Timeline
Symbol 1268 MovieClipUsed by:Timeline
Symbol 1269 EditableTextUses:32Used by:Timeline

Instance Names

"mcBG"Frame 1Symbol 1255 MovieClip {amazon_survival_speed_fla.BackGround_1}
"mcFG"Frame 1Symbol 1252 MovieClip {amazon_survival_speed_fla.ForeGround_2}
"mcLogo"Frame 1Symbol 1261 MovieClip
"mcGame"Frame 1Symbol 1248 MovieClip {src.Game}
"mcRelaxModeMeter"Frame 1Symbol 1263 MovieClip
"mcRelaxGameOver"Frame 1Symbol 1241 MovieClip {src.RelaxGameOver}
"foodLeftTxt"Frame 1Symbol 1264 EditableText
"mcTopFG"Frame 1Symbol 1240 MovieClip {amazon_survival_speed_fla.TopFG_11}
"mcQuit"Frame 1Symbol 1267 MovieClip
"mcIntroScreen"Frame 1Symbol 1237 MovieClip {amazon_survival_speed_fla.IntroScreen_13}
"mcMusic"Frame 1Symbol 938 MovieClip {amazon_survival_speed_fla.ButtonMusic_36}
"mcSFX"Frame 1Symbol 933 MovieClip {amazon_survival_speed_fla.ButtonSFX_37}
"mcWater"Frame 1Symbol 1268 MovieClip
"mcBetweenRounds"Frame 1Symbol 928 MovieClip {amazon_survival_speed_fla.BetweenRounds_39}
"txtFPS"Frame 1Symbol 1269 EditableText
"mcCheckbox"Symbol 37 MovieClip Frame 1Symbol 28 MovieClip {amazon_survival_speed_fla.Checkbox_43}
"mcClickCheckBox"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"mcClickSignup"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"mcClickPlayAgain"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"mcInner"Symbol 38 MovieClip {SignupScreen} Frame 1Symbol 37 MovieClip
"mcBall0"Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47} Frame 1Symbol 106 MovieClip {amazon_survival_speed_fla.PieceWoodCroc_48}
"mcBlackFire"Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47} Frame 1Symbol 185 MovieClip {amazon_survival_speed_fla.BlackFire_49}
"mcBomb"Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47} Frame 1Symbol 228 MovieClip {amazon_survival_speed_fla.Bomb_50}
"mcLineBlast"Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47} Frame 1Symbol 249 MovieClip {amazon_survival_speed_fla.LineBlast_51}
"mcBall2"Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47} Frame 2Symbol 290 MovieClip {amazon_survival_speed_fla.PieceWoodSpider_52}
"mcBall3"Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47} Frame 3Symbol 331 MovieClip {amazon_survival_speed_fla.PieceWoodSnake_53}
"mcBall5"Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47} Frame 5Symbol 372 MovieClip {amazon_survival_speed_fla.PieceWoodPanther_54}
"mcBall"Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47} Frame 10Symbol 413 MovieClip {amazon_survival_speed_fla.PieceBlock_55}
"mcBall10"Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47} Frame 11Symbol 434 MovieClip {amazon_survival_speed_fla.PieceCoin_56}
"mcWood"Symbol 436 MovieClip {src.Piece} Frame 1Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47}
"mcWood"Symbol 437 MovieClip {src.PieceRolling} Frame 1Symbol 435 MovieClip {amazon_survival_speed_fla.PieceWood_47}
"mcInnerBubble"Symbol 441 MovieClip Frame 1Symbol 440 MovieClip
"mcBubble"Symbol 442 MovieClip {src.BubbleAnim} Frame 1Symbol 441 MovieClip
"mcRegularExplosion"Symbol 668 MovieClip {src.Explosion} Frame 1Symbol 463 MovieClip {amazon_survival_speed_fla.RegularExplosion_62}
"mcLineBlastExplosion"Symbol 668 MovieClip {src.Explosion} Frame 1Symbol 486 MovieClip {amazon_survival_speed_fla.ExplosionLineBlast_63}
"mcRed"Symbol 668 MovieClip {src.Explosion} Frame 1Symbol 517 MovieClip {amazon_survival_speed_fla.ExplosionRed_64}
"mcBlue"Symbol 668 MovieClip {src.Explosion} Frame 1Symbol 548 MovieClip {amazon_survival_speed_fla.ExplosionBlue_65}
"mcYellow"Symbol 668 MovieClip {src.Explosion} Frame 1Symbol 579 MovieClip {amazon_survival_speed_fla.ExplosionYellow_66}
"mcGreen"Symbol 668 MovieClip {src.Explosion} Frame 1Symbol 610 MovieClip {amazon_survival_speed_fla.ExplosionGreen_67}
"mcBlack"Symbol 668 MovieClip {src.Explosion} Frame 1Symbol 667 MovieClip {amazon_survival_speed_fla.ExplosionBlack_68}
"mcLeft"Symbol 804 MovieClip {src.Slider} Frame 1Symbol 786 MovieClip {amazon_survival_speed_fla.LeftHand_78}
"mcRight"Symbol 804 MovieClip {src.Slider} Frame 1Symbol 803 MovieClip {amazon_survival_speed_fla.RightHand_79}
"txtScore"Symbol 807 MovieClip Frame 1Symbol 806 EditableText
"mcScore"Symbol 812 MovieClip Frame 1Symbol 807 MovieClip
"mcScorePopBG"Symbol 812 MovieClip Frame 1Symbol 811 MovieClip {amazon_survival_speed_fla.ScorePopBG_84}
"mcScorePop"Symbol 813 MovieClip Frame 1Symbol 812 MovieClip
"mcScorePop"Symbol 814 MovieClip {src.ScorePop} Frame 1Symbol 813 MovieClip
"txtScoreLabel"Symbol 864 MovieClip Frame 1Symbol 860 EditableText
"txtLevelsLabel"Symbol 864 MovieClip Frame 1Symbol 861 EditableText
"txtBlackBallsLabel"Symbol 864 MovieClip Frame 1Symbol 862 EditableText
"txtEmptySpacesLabel"Symbol 864 MovieClip Frame 1Symbol 863 EditableText
"txtScore"Symbol 869 MovieClip Frame 1Symbol 865 EditableText
"txtLevels"Symbol 869 MovieClip Frame 1Symbol 866 EditableText
"txtBlackBalls"Symbol 869 MovieClip Frame 1Symbol 867 EditableText
"txtEmptySpaces"Symbol 869 MovieClip Frame 1Symbol 868 EditableText
"mcTrophies"Symbol 873 MovieClip {GameOverScreen} Frame 1Symbol 858 MovieClip
"txtGameOverHeader"Symbol 873 MovieClip {GameOverScreen} Frame 1Symbol 859 EditableText
"mcScoreTextLabel"Symbol 873 MovieClip {GameOverScreen} Frame 1Symbol 864 MovieClip
"mcScoreText"Symbol 873 MovieClip {GameOverScreen} Frame 1Symbol 869 MovieClip
"txtGameOverHeader"Symbol 873 MovieClip {GameOverScreen} Frame 14Symbol 870 EditableText
"txtGameOverHeader"Symbol 873 MovieClip {GameOverScreen} Frame 15Symbol 871 EditableText
"txtGameOverHeader"Symbol 873 MovieClip {GameOverScreen} Frame 16Symbol 872 EditableText
"txtNextLevel"Symbol 879 MovieClip Frame 1Symbol 875 EditableText
"txtScoreLabel"Symbol 879 MovieClip Frame 1Symbol 876 EditableText
"txtScore"Symbol 879 MovieClip Frame 1Symbol 877 EditableText
"txtClickToCont"Symbol 879 MovieClip Frame 1Symbol 878 EditableText
"mcInfoText"Symbol 928 MovieClip {amazon_survival_speed_fla.BetweenRounds_39} Frame 1Symbol 879 MovieClip
"txtIntro"Symbol 948 MovieClip Frame 1Symbol 946 EditableText
"txtIntroHeader"Symbol 948 MovieClip Frame 1Symbol 947 EditableText
"txtBlack"Symbol 953 MovieClip Frame 1Symbol 949 EditableText
"txtBomb"Symbol 953 MovieClip Frame 1Symbol 950 EditableText
"txtLineBlast"Symbol 953 MovieClip Frame 1Symbol 951 EditableText
"txtBonusHeader"Symbol 953 MovieClip Frame 1Symbol 952 EditableText
"mcIntroText1"Symbol 1237 MovieClip {amazon_survival_speed_fla.IntroScreen_13} Frame 1Symbol 948 MovieClip
"mcIntroText2"Symbol 1237 MovieClip {amazon_survival_speed_fla.IntroScreen_13} Frame 1Symbol 953 MovieClip
"mcLogo"Symbol 1237 MovieClip {amazon_survival_speed_fla.IntroScreen_13} Frame 1Symbol 943 MovieClip {amazon_survival_speed_fla.Symbol14_16}
"mcTimeNum4"Symbol 1248 MovieClip {src.Game} Frame 1Symbol 1242 MovieClip {amazon_survival_speed_fla.TimeNumbers_6}
"mcTimeNum3"Symbol 1248 MovieClip {src.Game} Frame 1Symbol 1242 MovieClip {amazon_survival_speed_fla.TimeNumbers_6}
"mcTimeNum2"Symbol 1248 MovieClip {src.Game} Frame 1Symbol 1242 MovieClip {amazon_survival_speed_fla.TimeNumbers_6}
"mcTimeDiv"Symbol 1248 MovieClip {src.Game} Frame 1Symbol 1247 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11272 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$dw$1F8uCD0mtMnVBIle.vMyp1."




http://swfchan.com/50/248212/info.shtml
Created: 26/5 -2022 01:29:16 Last modified: 26/5 -2022 01:29:16 Server time: 26/04 -2024 00:50:40