| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229928 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2599 · P5197 |
![]() | This is the info page for Flash #250683 |
--- NUACTRIS |
NUACTRIS |
vers 1.0 [9-13-2022] |
PRESS ANY KEY |
PRESS ANY KEY |
10 |
DEMONSTRATION |
NUACTRIS |
NUACTRIS |
99:99:999 |
<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P> |
NuacTris is Loading |
OPTIONS |
OPTIONS |
x |
BGM |
BGM |
ShakeEffect |
ShakeEffect |
PLAY GAME |
PLAY GAME |
ARROWS-MOVE SPACE/UP - ROTATE |
99:99:999 |
<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#000000"><B>go;;;</B></FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P> |
GAME OVER |
GAME OVER |
SCORE:123459 |
SCORE:123459 |
YOU WIN!!!! |
YOU WIN!!!! |
Executive Producer Producer Director Writer Cinematographer Art Director Editor Associate Producer Stunt Coordinator Production Manager Unit Production Manager Line Producer Assistant Director Second Assistant Director Continuity Person Camera Operator Assistant Cameraman Film Loader Steadicam Operator Production Sound Mixer Boom Operator Gaffer Key Grip Dolly Grip Best Boy Foley Artist ADR Editor Music Mixer Visual Effects Director FX Coordinator Post-Production Supervisor Matte Artist Location Manager Property Master Leadman Set Designer Set Dresser Costume Designer Costumer Make-up Artist Body Make-up Artist Hairdresser Dialogue Coach Production Office Coordinator Production Assistant Unit Publicist Second Unit Director Production Caterer Craft Services Transportation Coordinator Negative Cutter Color Timer Background Day Player Story Editor |
ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME |
2022 |
A FREE TETRIS "CLONE", NOT AN ALEXEY PAJITNOV CREATION |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 32 MovieClip in Frame 1onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { if ((_root.demoTimer >= 500) && (_root._currentframe == 1)) { _root.nextFrame(); delete _root.demoTimer; } else if ((_root.demoTimer >= 1400) && (_root._currentframe == 2)) { delete _root.demoTimer; _root.clearVars_demo(); _root.gotoAndStop(1); } else { _root.demoTimer++; } }Instance of Symbol 35 MovieClip in Frame 1onClipEvent (enterFrame) { _root.intro = 2; if (Key.isDown(Key.getCode())) { var pieceRemoval = 0; while (pieceRemoval < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var remPieces = 0; while (remPieces < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { _root.objectArray[sinkj][sinkj2] = 0; _root.checkArray2[sinkj][sinkj2] = 0; _root.checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } stopAllSounds(); _root.k_input = 1; _root.nextFrame(); } }Frame 2function timeTrial() { if (timeSet == 1) { if (firstTime == null) { firstTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime_ = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (secondTime == null) { secondTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime_ = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (thirdTime == null) { thirdTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime_ = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (fourthTime == null) { fourthTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime_ = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } } timeList = (((((firstTime_ + "<br>") + secondTime_) + "<br>") + thirdTime_) + "<br>") + fourthTime_; if (timeLimit == null) { fps = 49; minutes = 2; secondsx = (minutes * 60) + 22; timeLimit = secondsx * fps; maxTime = timeLimit; } if (dontremovethese == 1) { if (Key.isDown(83)) { timeLimit = timeLimit - 100; } if (Key.isDown(32)) { timeLimit = timeLimit + 100; } } vrb = 1; vrb2 = 0.5; vrb3 = 0.25; timeLimit = timeLimit - 1; if (_root._currenframe == 2) { milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; } milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; totalTime = (((((min + "''") + seconds1) + "") + seconds2) + "''") + mils; } function clearVars_demo() { var pieceRemoval = 0; while (pieceRemoval < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var remPieces = 0; while (remPieces < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { _root.objectArray[sinkj][sinkj2] = 0; _root.checkArray2[sinkj][sinkj2] = 0; _root.checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } } function clearVars() { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { objectArray[sinkj][sinkj2] = 0; checkArray2[sinkj][sinkj2] = 0; checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } if (Level >= 4) { _root.gotoAndStop(5 + _root.intro); } else { _root.gotoAndStop(1 + _root.intro); } var remPieces = 0; while (remPieces < (pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } delete pieces; delete catchRow2; delete gOTimer; delete gameOverSwitch; delete space_input; delete spaceTimer; delete _root.scoreText; delete _root.endText; delete timeLimit; delete _root.swap; score = 0; delete bgmStart; delete obj._r; delete startpiece; delete pieceCounter; delete pieceCounterLimit; delete pieceSelection; delete randomPiece; gameTimer = 50; victorySwitch = null; delete victorySwitch1; delete victorySwitch2; delete victorySwitch3; delete victorySwitch4; delete victoryFlag; _root.vicScreen._alpha = 0; _root.vicScreen._x = -999; _root.GameEnd_s._alpha = 0; _root.GameEnd_s.gotoAndStop(1); var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } delete checkArray; objectArray = checkArray2; _root.k_input = 1; delete GameEnd; } function victory() { if (((GameEnd == 1) && (Key.isDown(32))) && ((!gameOverSwitch) == 1)) { Level++; clearVars(); delete GameEnd; _root.k_input = 1; } if (victorySwitch3 == 1) { if (victorySwitch4 >= 50) { if (GameEnd == null) { _root.endText = "PRESS SPACE TO CONTINUE"; _root.soundEfx.gotoAndStop(7); GameEnd = 1; } } else { victorySwitch4++; } } if (victorySwitch2 == 1) { if (victorySwitch3 == null) { _root.soundEfx.gotoAndStop(6); victorySwitch3 = 1; } } if (victorySwitch == 1) { _root.scoreText = "SCORE:" + scoreCount; if (scoreCount >= score) { if (victorySwitch2 == null) { victorySwitch2 = 1; } scoreCount = score; } else if (scoreCountNum >= 10) { _root.soundEfx.gotoAndStop(5); scoreCount = scoreCount + 250; delete scoreCountNum; } else { scoreCountNum++; } } if ((victorySwitch == null) && (_root._currentframe == (2 + _root.intro))) { stopAllSounds(); _root.gotoAndStop(4 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.vicScreen._alpha = 100; victorySwitch = 1; } } function gameOver() { if ((gameOverSwitch == 1) && (_root._currentframe == (3 + _root.intro))) { if (spaceTimer >= 25) { if (Key.isDown(32)) { if (space_input == null) { clearVars(); delete spaceTimer; space_input = 1; } } } else { spaceTimer++; } } if ((((catchRow2 <= 4) && ((_root.square._x / 24) >= 3)) && (pieces >= 5)) || (timeLimit < 0)) { if (gOTimer >= 50) { if (gameOverSwitch == null) { stopAllSounds(); _root.gotoAndStop(3 + _root.intro); _root.soundEfx.gotoAndStop(4); gameOverSwitch = 1; delete gOTimer; } } else { gOTimer++; } } } function victoryAndGameOver() { LRO = ((((((((("<b>Level: " + (Level + 1)) + "<br>") + "Hi-Score: ") + "<br>") + par[Level]) + "<br>") + "Current:") + "<br>") + score) + "</b>"; _root.findThis = par[Level]; if ((score >= par[Level]) && (gameClearLine == 1)) { victoryFlag = 1; } else { gameOver(); } if (victoryFlag == 1) { victory(); } } function game_modeA(obj) { if (Level == null) { Level = 0; } if (score == null) { par = new Array(); par[0] = 2800; par[1] = 3000; par[2] = 4500; par[3] = 5000; score = 0; } victoryAndGameOver(); timeTrial(); _root._repeatRate = 3; if (_root.op_screenshake == 1) { clearLineEffect2(); } clearLineEffect(); lineClear(); graphic_LineClear_anim(); if (gameClearLine == 1) { obj._visible = false; } else { obj._visible = true; } if (gameClearLine == null) { modLineClear(); buildNewMap(); hitOtherBlock = drawingField(); if (findA == null) { findA = 228; } } findme = obj._y + spcy; if (fieldArray_xHT == null) { fieldArray_yHT = new Array(); fieldArray_xHT = new Array(); objectArray = new Array(); var findy = 0; while (findy < 18) { var findx = 0; while (findx < 10) { fieldArray_xHT[findx] = (24 * findx) + 12; fieldArray_yHT[findy] = (24 * findy) + 12; objectArray[findy] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; findx++; } findy++; } } if (obj._y >= (432 - spcy)) { pieceReset(obj); } rotpieceArray_xHT = new Array(); rotpieceArray_yHT = new Array(); pieceArray_xHT = new Array(); pieceArray_yHT = new Array(); playerCoordinates(obj); if ((gameTimer >= gTlimit) && (gameClearLine == null)) { obj._y = obj._y + 24; if (createField == "bottomDetect") { } else { delete createField; } delete gameTimer; } else { droppingPiece(obj); gameTimer = gameTimer + 1; } } function movement(obj) { if (obj._r == null) { obj._r = 1; } readOut = readOut + 1; if (_root.captureKeys_u[readOut] == 1) { var rotChecker = rotationCheck(); if (spc_input == null) { if (rotChecker == true) { } else { if (obj._currentframe == 5) { } else if (((obj._currentframe == 2) || (obj._currentframe == 6)) || (obj._currentframe == 8)) { rotationRoutine(obj); } else if (((obj._currentframe == 4) || (obj._currentframe == 3)) || (obj._currentframe == 7)) { rotationRoutineTwo(obj); } if (obj._r >= 4) { obj._r = 1; } else { obj._r = obj._r + 1; } } spc_input = 1; } } else { delete spc_input; } if (_root.captureKeys_l[readOut] == 1) { var leftRightCheckLEFT = leftRightHTLEFT(); } if (_root.captureKeys_r[readOut] == 1) { var leftRightCheckRIGHT = leftRightHTRIGHT(); } if ((_root.captureKeys_r[readOut] == 1) && (!Key.isDown(37))) { delete leftRightCheckLEFT; delete leftRightCheckRIGHT; } if (((((_root.captureKeys_l[readOut] == 1) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && ((!_root.captureKeys_d[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { leftMovement(obj); } else if (((((_root.captureKeys_l[readOut] == 1) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (_root.captureKeys_d[readOut] == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { leftMovement(obj); } if ((((_root.captureKeys_r[readOut] == 1) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (_root.captureKeys_d[readOut] == 1)) { rightMovement(obj); } else if ((((_root.captureKeys_r[readOut] == 1) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && ((!_root.captureKeys_d[readOut]) == 1)) { rightMovement(obj); } if (((_root.captureKeys_d[readOut] == 1) && (obj._y >= (432 - spcy))) || ((((_root.captureKeys_d[readOut] == 1) && (hitOtherBlock == true)) && ((!_root.captureKeys_l[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1))) { gameTimer = 49; } if ((((_root.captureKeys_d[readOut] == 1) && (obj._y < (432 - spcy))) && ((!_root.captureKeys_l[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { score = score + 1; dropScan(obj); } else { plainDrop(obj); plainSet(obj); } } if (Key.isDown(38) && (obj._y > (24 + spcy))) { delete leftHit; delete rightHit; if (obj._currentframe == 2) { spcy = 12; obj._y = obj._y - 24; } else { obj._y = obj._y - 24; } } function rotationRoutine(obj) { if (obj._r == 1) { obj._x = obj._x + 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 2) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 3) { obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 4) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } } function rotationRoutineTwo(obj) { if (obj._r == 1) { obj._rotation = obj._rotation - 90; } else if (obj._r == 2) { obj._rotation = obj._rotation - 90; } else if (obj._r == 3) { obj._rotation = obj._rotation - 90; } else if (obj._r == 4) { obj._rotation = obj._rotation - 90; } } function droppingPiece(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 24; } } } function leftMovement(obj) { if (lMovement == _root._repeatRate) { obj._x = obj._x - 24; _root.soundefx.gotoAndStop(8); delete lMovement; } else { lMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } function rightMovement(obj) { if (rMovement == _root._repeatRate) { obj._x = obj._x + 24; _root.soundefx.gotoAndStop(8); delete rMovement; } else { rMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } function downwardMovement(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcy = 48; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 24; } if (obj._currentframe == 7) { spcy = 24; } if (obj._currentframe == 8) { spcy = 24; } } } function plainSet(obj) { if (Key.isDown(37)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } if (Key.isDown(39)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } } function playerCoordinates(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 48; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 48; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 48; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 48; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 48; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 48; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } } if (obj._r == 4) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 48; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 48; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } } function pieceCoordinates(obj) { var scanArrayz = 0; while (scanArrayz < 19) { var scanArrayy = 0; while (scanArrayy < 11) { if (obj._r == 4) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy + 2] = 1; } } } if (obj._r == 3) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } if (obj._r == 2) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 2] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } } if (obj._r == 1) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 2][scanArrayy + 1] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 48))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } scanArrayy++; } scanArrayz++; } } function debug_piecesxxxx(obj) { if (Key.isDown(49)) { obj.gotoAndStop(2); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(50)) { obj.gotoAndStop(3); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(51)) { obj.gotoAndStop(4); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(52)) { obj.gotoAndStop(5); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(53)) { obj.gotoAndStop(6); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(54)) { obj.gotoAndStop(7); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(55)) { obj.gotoAndStop(8); obj._r = 1; obj._rotation = 0; } } function pieceReset(obj) { if (((gameTimer >= 49) && (hitOtherBlock)) || ((gameTimer >= 49) && (!hitOtherBlock))) { _root.soundefx.gotoAndStop(2); pieces++; duplicateMovieClip (_root.anim, "fielda" + pieces, (pieces + 10) + i); duplicateMovieClip (_root.effect, "fielde" + pieces, (pieces + 20) + i); _root["fielda" + pieces].gotoAndPlay(1); _root["fielda" + pieces].square.gotoAndStop(obj._currentframe); _root["fielda" + pieces]._x = obj._x; _root["fielda" + pieces]._y = obj._y; _root["fielda" + pieces]._rotation = obj._rotation; _root["fielde" + pieces]._x = obj._x; _root["fielde" + pieces]._y = obj._y; Setspcy = spcy / 24; catchRow2 = Math.floor((obj._y + spcy) / 24); catchRow3 = Math.floor((obj._y + spcy) / 24) - 1; catchRow4 = Math.floor((obj._y + spcy) / 24) - 2; catchRow5 = Math.floor((obj._y + spcy) / 24) - 3; catchRow6 = Math.floor((obj._y + spcy) / 24) - 4; pieceCoordinates(obj); obj._r = 1; obj._y = 12; obj._x = 108; obj._rotation = 0; delete randomPiece; delete startpiece; delete pieceArray_xHT; delete pieceArray_yHT; delete snap; delete pieceProcess; delete snapObject; delete leftHit; delete rightHit; delete _root.keyboardCount; } } function clearLineEffect2() { if (effect == 1) { shake++; shake_spd = 10; } if (clearEffect_strt2 == null) { clearEffect_strt2 = 25; } if (shake >= 5) { shake = 1; } if ((shake == 1) || (shake >= 5)) { _root._y = _root._y - shake_spd; } if (shake == 2) { _root._x = _root._x + shake_spd; } if (shake == 3) { _root._y = _root._y + shake_spd; } if (shake == 4) { _root._x = _root._x - shake_spd; } if (clearEffect_strt2 > null) { clearEffect_strt2--; } else { delete clearEffect_strt2; delete shake; _root._x = 0; _root._y = 0; delete shake_spd; delete effect; shakeO = 25; } } function clearLineEffectx() { layerEf = 10000; if (effect == 1) { if (accel < 5) { accel++; } if (b_anim >= 2) { b_anim = 1; } else { b_anim++; } if ((!clearEffect) == null) { delete clearEffect_strt; delete effect1; } if (clearEffect_strt == null) { clearEffect_strt = 50; } if (effect1 == null) { effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if ((((((((((objectArray[effectObj][0] == 1) && (objectArray[effectObj][1] == 1)) && (objectArray[effectObj][2] == 1)) && (objectArray[effectObj][3] == 1)) && (objectArray[effectObj][4] == 1)) && (objectArray[effectObj][5] == 1)) && (objectArray[effectObj][6] == 1)) && (objectArray[effectObj][7] == 1)) && (objectArray[effectObj][8] == 1)) && (objectArray[effectObj][9] == 1)) { _root.grphic.duplicateMovieClip((("ef|" + effectObj) + effectObj2) + "|", layerEf++); } _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root.fieldArray_xHT[effectObj2]; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root.fieldArray_yHT[effectObj]; effectObj2++; } effectObj++; } effect1 = 1; } } effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if (b_anim == 1) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(2); _root.soundefx.gotoAndStop(3); } if (b_anim == 2) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(3); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 60) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 300)) { _root[(("ef|" + effectObj) + effectObj2) + "|"].removeMovieClip(); delete effect; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y > 60) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x < 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x >= 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y <= 60)) { } if (effect == 1) { if (effect == null) { } } effectObj2++; } effectObj++; } if (clearEffect_strt > null) { clearEffect_strt--; } else { delete effect1; delete effect; delete clearEffect_strt; delete accel; delete b_anim; delete layerEf; delete effectObj; delete effectObj2; } } stop(); function modLineClear() { var clearRoutine = 0; while (clearRoutine < 18) { if ((((((((((objectArray[clearRoutine][0] == 1) && (objectArray[clearRoutine][1] == 1)) && (objectArray[clearRoutine][2] == 1)) && (objectArray[clearRoutine][3] == 1)) && (objectArray[clearRoutine][4] == 1)) && (objectArray[clearRoutine][5] == 1)) && (objectArray[clearRoutine][6] == 1)) && (objectArray[clearRoutine][7] == 1)) && (objectArray[clearRoutine][8] == 1)) && (objectArray[clearRoutine][9] == 1)) { lineCollect = clearRoutine; return(lineCollect); } clearRoutine++; } } function buildNewMap() { if (checkArray == null) { checkArray = new Array(); checkArray2 = new Array(); var fillchkArray = 0; while (fillchkArray < 18) { checkArray[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; checkArray2[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; fillchkArray++; } } var lineBuild = modLineClear(); var scanObjy = 0; while (scanObjy < lineBuild) { scanObjx = 0; while (scanObjx < 10) { if (objectArray[scanObjy][scanObjx] == 1) { checkArray[scanObjy + 1][scanObjx] = 1; } scanObjx++; } scanObjy++; } var arrayFillMey = lineBuild; while (arrayFillMey < 18) { var arrayFillMex = 0; while (arrayFillMex < 10) { checkArray[arrayFillMey][arrayFillMex] = objectArray[arrayFillMey][arrayFillMex]; arrayFillMex++; } arrayFillMey++; } } function lineClear() { if (gameClearLine == 1) { if (gcl_sfx == null) { _root.soundefx.gotoAndStop(6); gcl_sfx = 1; } if (clearAnim_strt == null) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } clearAnim_strt = 1; } if (clearAnim >= 2) { clearStep++; delete clearAnim; } else { clearAnim++; } if (clearStep == 1) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 1) && (objectArray[scancField][1] == 1)) && (objectArray[scancField][2] == 1)) && (objectArray[scancField][3] == 1)) && (objectArray[scancField][4] == 1)) && (objectArray[scancField][5] == 1)) && (objectArray[scancField][6] == 1)) && (objectArray[scancField][7] == 1)) && (objectArray[scancField][8] == 1)) && (objectArray[scancField][9] == 1)) { objectArray[scancField][0] = 2; objectArray[scancField][1] = 2; objectArray[scancField][2] = 2; objectArray[scancField][3] = 2; objectArray[scancField][4] = 2; objectArray[scancField][5] = 2; objectArray[scancField][6] = 2; objectArray[scancField][7] = 2; objectArray[scancField][8] = 2; objectArray[scancField][9] = 2; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } } if (clearStep >= 2) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 2) && (objectArray[scancField][1] == 2)) && (objectArray[scancField][2] == 2)) && (objectArray[scancField][3] == 2)) && (objectArray[scancField][4] == 2)) && (objectArray[scancField][5] == 2)) && (objectArray[scancField][6] == 2)) && (objectArray[scancField][7] == 2)) && (objectArray[scancField][8] == 2)) && (objectArray[scancField][9] == 2)) { objectArray[scancField][0] = 1; objectArray[scancField][1] = 1; objectArray[scancField][2] = 1; objectArray[scancField][3] = 1; objectArray[scancField][4] = 1; objectArray[scancField][5] = 1; objectArray[scancField][6] = 1; objectArray[scancField][7] = 1; objectArray[scancField][8] = 1; objectArray[scancField][9] = 1; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } delete clearStep; } clearTimer++; } else if (gameClearLine >= 1) { delete gameClearLine; delete clearAnim_strt; delete clearStep; } var lineBuild = modLineClear(); layer = 900; var scanbField = 0; while (scanbField < objectArray.length) { if ((((((((((objectArray[scanbField][0] == 1) && (objectArray[scanbField][1] == 1)) && (objectArray[scanbField][2] == 1)) && (objectArray[scanbField][3] == 1)) && (objectArray[scanbField][4] == 1)) && (objectArray[scanbField][5] == 1)) && (objectArray[scanbField][6] == 1)) && (objectArray[scanbField][7] == 1)) && (objectArray[scanbField][8] == 1)) && (objectArray[scanbField][9] == 1)) { if (clearTimer == null) { lineClearCounter++; } effect = 1; gameClearLine = 1; if (clearTimer >= 25) { catchRow = scanbField; LCC = lineClearCounter - 1; if (catchRow == catchRow6) { remspc = Math.abs(catchRow - catchRow6) + lineClearCounter; stackTest = "set6"; } else if (catchRow == catchRow5) { remspc = Math.abs(catchRow - catchRow5) + lineClearCounter; stackTest = "set5"; } else if (catchRow == catchRow4) { remspc = Math.abs(catchRow - catchRow4) + lineClearCounter; stackTest = "set4"; } else if (catchRow == catchRow3) { remspc = Math.abs(catchRow - catchRow3) + lineClearCounter; stackTest = "set3"; } else if (catchRow == catchRow2) { remspc = Math.abs(catchRow - catchRow2) + lineClearCounter; stackTest = "set2"; } objectArray[scanbField][0] = 0; objectArray[scanbField][1] = 0; objectArray[scanbField][2] = 0; objectArray[scanbField][3] = 0; objectArray[scanbField][4] = 0; objectArray[scanbField][5] = 0; objectArray[scanbField][6] = 0; objectArray[scanbField][7] = 0; objectArray[scanbField][8] = 0; objectArray[scanbField][9] = 0; var sinkj = catchRow; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj + (lineClearCounter + 1)][sinkj2] = 1; checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var lineBuild = modLineClear(); objectArray = checkArray2; delete checkArray; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { trace(lineBuild); _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } score = score + (lineClearCounter * 100); delete gameClearLine; delete clearTimer; delete lineClearCounter; _root.soundefx.gotoAndStop(7); delete gcl_sfx; } } scanbField++; } } function rotationCheck() { var rotCheck = 0; while (rotCheck < 19) { var rotCheckx = 0; while (rotCheckx < 11) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } if (objectArray[rotCheck][rotCheckx] == 1) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if ((fieldArray_xHT[rotCheckx] == rotpieceArray_xHT[pieceRotCheck]) && (fieldArray_yHT[rotCheck] == rotpieceArray_yHT[pieceRotCheck])) { return(true); } if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } } rotCheckx++; } rotCheck++; } } function drawingField() { var findmy = 0; while (findmy < 18) { var findmx = 0; while (findmx < 10) { if (objectArray[findmy][findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[findmy]) && (pieceArray_xHT[pieceCheck] == fieldArray_xHT[findmx])) { return(true); } pieceCheck++; } } findmx++; } findmy++; } } function leftRightHTLEFT() { var __findmy = 0; while (__findmy < 18) { var __findmx = 0; while (__findmx < 10) { if (objectArray[__findmy][__findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx]))) { return(true); } pieceCheck++; } } __findmx++; } __findmy++; } } function leftRightHTRIGHT() { var _findmy = 0; while (_findmy < 18) { var _findmx = 0; while (_findmx < 10) { if (objectArray[_findmy][_findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (Key.isDown(40) && (Key.isDown(39))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } } else if (Key.isDown(40) && (Key.isDown(37))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx]))) { return(true); } } if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } pieceCheck++; } } _findmx++; } _findmy++; } } function dropScan(obj) { if (!hitOtherBlock) { downwardMovement(obj); gTlimit = _root._repeatRate / 2.8; } else { pieceReset(obj); gTlimit = 50; } } function plainDrop(obj) { if (!hitOtherBlock) { downwardMovement(obj); } else { pieceReset(obj); } gTlimit = 50; } if (catchRow < (17 - (spcy / 24))) { if (objectArray[sinkj][sinkj2] == 1) { checkArray2[sinkj][sinkj2] = 1; } else if (objectArray[sinkj][sinkj2] == 0) { checkArray2[sinkj][sinkj2] = 0; } } function Pusher() { layerb = 1000; if (trip == null) { scanj = 0; while (scanj < 18) { scanj2 = 0; while (scanj2 < 10) { if (objectArray[scanj][scanj2] == 1) { checkArray2[scanj + 1][scanj2] = 1; } else if (objectArray[scanj][scanj2] == 0) { checkArray2[scanj + 1][scanj2] = 0; } scanj2++; } scanj++; } scanObja = 0; while (scanObja < 18) { scanObjb = 0; while (scanObjb < 10) { _root.grphic.duplicateMovieClip((("|" + scanObja) + scanObjb) + "|", layerb++); _root[(("|" + scanObja) + scanObjb) + "|"]._x = _root.fieldArray_xHT[scanObjb]; _root[(("|" + scanObja) + scanObjb) + "|"]._y = _root.fieldArray_yHT[scanObja]; _root[(("|" + scanObja) + scanObjb) + "|"].gotoAndStop(_root.objectArray[scanObja][scanObjb] + 1); scanObjb++; } scanObja++; } objectArray = checkArray2; trip = 1; } } _root.onEnterFrame = function () { if (gamePause == null) { if ((gameClearLine == null) && (_root._currentframe == 2)) { movement(_root.square); } game_modeA(_root.square); } debug_pieces(_root.square); debug_sheetMove(); }; _root.stop();Instance of Symbol 40 MovieClip "box" in Frame 2onClipEvent (load) { _root.captureKeys_l = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; 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}Instance of Symbol 44 MovieClip "squareii" in Frame 2onClipEvent (enterFrame) { this._x = _root.square._x + 5; this._y = _root.square._y + 5; this.gotoAndStop(_root.square._currentframe); this._rotation = _root.square._rotation; }Instance of Symbol 54 MovieClip in Frame 2onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if (_root.captureKeys_u[_root.readOut] == 1) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }Instance of Symbol 44 MovieClip "square" in Frame 2onClipEvent (load) { delete _root.timeLimit; _root.readOut = 0; } onClipEvent (enterFrame) { this.gotoAndStop(_root.captureKeys_s[_root.readOut]); this._rotation = _root.captureKeys_ro[_root.readOut]; }Instance of Symbol 54 MovieClip in Frame 2onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if (_root.captureKeys_u[_root.readOut] == 1) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }Frame 3stop(); stop(); _root.onMouseDown = function () { m_input = 1; }; _root.onMouseUp = function () { delete m_input; }; _root.onLoad = function () { _root.stop(); };Instance of Symbol 85 MovieClip in Frame 3onClipEvent (enterFrame) { if ((m_counter >= 8) && (_root._currentframe == (1 + _root.intro))) { _root.nextFrame(); } else if (Key.isDown(32) && (_root.options_._currentframe == (3 + _root.intro))) { m_counter = m_counter + 10; } _root.stop(); }Instance of Symbol 104 MovieClip "options_" in Frame 3onClipEvent (enterFrame) { if ((Key.isDown(39) || (Key.isDown(37))) || (Key.isDown(32))) { } else { delete _root.k_input; } if (this._currentframe == 1) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.gotoAndStop(3); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.nextFrame(); _root.k_input = 1; } } if (Key.isDown(32)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(6); if (_root.sound_BGM == null) { _root.sound_BGM = 1; _root.k_input = 1; } else if (_root.sound_BGM == 1) { delete _root.sound_BGM; _root.k_input = 1; } } } _root.options_desc = "BACKROUND MUSIC:" + _root.bgm_stat; } if (this._currentframe == 2) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.prevFrame(); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.nextFrame(); _root.k_input = 1; } } if (Key.isDown(32)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(6); if (_root.op_screenshake == null) { _root.op_screenshake = 1; _root.k_input = 1; } else if (_root.op_screenshake == 1) { delete _root.op_screenshake; _root.k_input = 1; } } } _root.options_desc = "LINE CLEAR SHAKING:" + _root.lc_stat; } if (this._currentframe == 3) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.prevFrame(); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.gotoAndStop(1); _root.k_input = 1; } } if (Key.isDown(32)) { _root.nextFrame(); } _root.options_desc = "PLAY NUACTRIS: Level 1-4"; } } onClipEvent (load) { }Frame 4function clearVars() { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { objectArray[sinkj][sinkj2] = 0; checkArray2[sinkj][sinkj2] = 0; checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } if (Level >= 4) { _root.gotoAndStop(5 + _root.intro); } else { _root.gotoAndStop(1 + _root.intro); } var remPieces = 0; while (remPieces < (pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } delete pieces; delete catchRow2; delete gOTimer; delete gameOverSwitch; delete space_input; delete spaceTimer; delete _root.scoreText; delete _root.endText; delete timeLimit; delete _root.swap; score = 0; delete bgmStart; delete obj._r; delete startpiece; delete pieceCounter; delete pieceCounterLimit; delete pieceSelection; delete randomPiece; gameTimer = 50; victorySwitch = null; delete victorySwitch1; delete victorySwitch2; delete victorySwitch3; delete victorySwitch4; delete victoryFlag; _root.vicScreen._alpha = 0; _root.vicScreen._x = -999; _root.GameEnd_s._alpha = 0; _root.GameEnd_s.gotoAndStop(1); var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } delete checkArray; objectArray = checkArray2; _root.k_input = 1; delete GameEnd; } function victory() { if (((GameEnd == 1) && (Key.isDown(32))) && ((!gameOverSwitch) == 1)) { Level++; clearVars(); delete GameEnd; _root.k_input = 1; } if (victorySwitch3 == 1) { if (victorySwitch4 >= 50) { if (GameEnd == null) { _root.endText = "PRESS SPACE TO CONTINUE"; _root.soundEfx.gotoAndStop(7); GameEnd = 1; } } else { victorySwitch4++; } } if (victorySwitch2 == 1) { if (victorySwitch3 == null) { _root.soundEfx.gotoAndStop(6); victorySwitch3 = 1; } } if (victorySwitch == 1) { _root.scoreText = "SCORE:" + scoreCount; if (scoreCount >= score) { if (victorySwitch2 == null) { victorySwitch2 = 1; } scoreCount = score; } else if (scoreCountNum >= 10) { _root.soundEfx.gotoAndStop(5); scoreCount = scoreCount + 250; delete scoreCountNum; } else { scoreCountNum++; } } if ((victorySwitch == null) && (_root._currentframe == (2 + _root.intro))) { stopAllSounds(); _root.gotoAndStop(4 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.vicScreen._alpha = 100; victorySwitch = 1; } } function gameOver() { if ((gameOverSwitch == 1) && (_root._currentframe == (3 + _root.intro))) { if (spaceTimer >= 25) { if (Key.isDown(32)) { if (space_input == null) { clearVars(); delete spaceTimer; space_input = 1; } } } else { spaceTimer++; } } if ((((catchRow2 <= 4) && ((_root.square._x / 24) >= 3)) && (pieces >= 5)) || (timeLimit < 0)) { if (gOTimer >= 50) { if (gameOverSwitch == null) { stopAllSounds(); _root.gotoAndStop(3 + _root.intro); _root.soundEfx.gotoAndStop(4); gameOverSwitch = 1; delete gOTimer; } } else { gOTimer++; } } } function victoryAndGameOver() { LRO = ((((((((("<b>Level: " + (Level + 1)) + "<br>") + "Hi-Score: ") + "<br>") + par[Level]) + "<br>") + "Current:") + "<br>") + score) + "</b>"; _root.findThis = par[Level]; if ((score >= par[Level]) && (gameClearLine == 1)) { victoryFlag = 1; } else { gameOver(); } if (victoryFlag == 1) { victory(); } } function timeTrial() { if (timeSet == 1) { if (firstTime == null) { firstTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime_ = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (secondTime == null) { secondTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime_ = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (thirdTime == null) { thirdTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime_ = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (fourthTime == null) { fourthTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime_ = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } } timeList = (((((firstTime_ + "<br>") + secondTime_) + "<br>") + thirdTime_) + "<br>") + fourthTime_; if (timeLimit == null) { fps = 49; minutes = 2; secondsx = (minutes * 60) + 22; timeLimit = secondsx * fps; maxTime = timeLimit; } if (dontremovethese == 1) { if (Key.isDown(83)) { timeLimit = timeLimit - 100; } if (Key.isDown(32)) { timeLimit = timeLimit + 100; } } vrb = 1; vrb2 = 0.5; vrb3 = 0.25; timeLimit = timeLimit - 1; milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; totalTime = (((((min + "''") + seconds1) + "") + seconds2) + "''") + mils; } stop(); function game_modeA(obj) { if (Level == null) { Level = 0; } if (score == null) { par = new Array(); par[0] = 2800; par[1] = 3000; par[2] = 4500; par[3] = 5000; score = 0; } victoryAndGameOver(); timeTrial(); _root._repeatRate = 3; if (_root.sound_BGM == 1) { if ((bgmStart == null) && (_root._currentframe == (2 + _root.intro))) { _root.soundbgm.gotoAndStop(2 + Level); _root.square.gotoAndStop(3); bgmStart = 1; } } if (_root.op_screenshake == 1) { clearLineEffect2(); } clearLineEffect(); lineClear(); graphic_LineClear_anim(); if (gameClearLine == 1) { obj._visible = false; } else { obj._visible = true; } if (gameClearLine == null) { modLineClear(); buildNewMap(); hitOtherBlock = drawingField(); if (findA == null) { findA = 228; } } findme = obj._y + spcy; if (fieldArray_xHT == null) { fieldArray_yHT = new Array(); fieldArray_xHT = new Array(); objectArray = new Array(); var findy = 0; while (findy < 18) { var findx = 0; while (findx < 10) { fieldArray_xHT[findx] = (24 * findx) + 12; fieldArray_yHT[findy] = (24 * findy) + 12; objectArray[findy] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; findx++; } findy++; } } if (obj._y >= (432 - spcy)) { pieceReset(obj); } rotpieceArray_xHT = new Array(); rotpieceArray_yHT = new Array(); pieceArray_xHT = new Array(); pieceArray_yHT = new Array(); playerCoordinates(obj); if ((gameTimer >= gTlimit) && (gameClearLine == null)) { obj._y = obj._y + 24; if (createField == "bottomDetect") { } else { delete createField; } delete gameTimer; } else { droppingPiece(obj); gameTimer = gameTimer + 1; } if (pieceOrder == null) { pieceOrder = new Array(); } if (pieceCounterLimit == null) { pieceCounter = 1; pieceCounterLimit = 3; pieceSelection = 1; } if (pieceCounter >= pieceCounterLimit) { if (randomPiece == null) { pieceCounter = 1; pieceCounterLimit = 4; trace(pieceSelection); pieceSelection = Math.ceil(Math.random() * 2) + 1; if (pieceSelection >= 2) { randomPiece = 2; obj.gotoAndStop(randomPiece); } if (pieceSelection == 1) { randomPiece = 5; obj.gotoAndStop(randomPiece); } } } else if (randomPiece == null) { randomPiece = Math.ceil(Math.random() * 7) + 1; obj.gotoAndStop(randomPiece); pieceCounter++; } if (startpiece == null) { startpiece = 1; } } function movement(obj) { if (obj._r == null) { obj._r = 1; } if ((Key.isDown(32) || (Key.isDown(65))) || (Key.isDown(38))) { var rotChecker = rotationCheck(); if (spc_input == null) { if (rotChecker == true) { } else { if (obj._currentframe == 5) { } else if (((obj._currentframe == 2) || (obj._currentframe == 6)) || (obj._currentframe == 8)) { rotationRoutine(obj); } else if (((obj._currentframe == 4) || (obj._currentframe == 3)) || (obj._currentframe == 7)) { rotationRoutineTwo(obj); } if (obj._r >= 4) { obj._r = 1; } else { obj._r = obj._r + 1; } } spc_input = 1; } } else { delete spc_input; } if (Key.isDown(37)) { var leftRightCheckLEFT = leftRightHTLEFT(); } if (Key.isDown(39)) { var leftRightCheckRIGHT = leftRightHTRIGHT(); } if ((!Key.isDown(39)) && (!Key.isDown(37))) { delete leftRightCheckLEFT; delete leftRightCheckRIGHT; } if ((((Key.isDown(37) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (!Key.isDown(40))) && (!Key.isDown(39))) { leftMovement(obj); } else if ((((Key.isDown(37) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (Key.isDown(40))) && (!Key.isDown(39))) { leftMovement(obj); } if (((Key.isDown(39) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (Key.isDown(40))) { rightMovement(obj); } else if (((Key.isDown(39) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (!Key.isDown(40))) { rightMovement(obj); } if ((Key.isDown(40) && (obj._y >= (432 - spcy))) || (((Key.isDown(40) && (hitOtherBlock == true)) && (!Key.isDown(37))) && (!Key.isDown(39)))) { gameTimer = 49; } if (((Key.isDown(40) && (obj._y < (432 - spcy))) && (!Key.isDown(37))) && (!Key.isDown(39))) { score = score + 1; dropScan(obj); } else { plainDrop(obj); plainSet(obj); } } if (Key.isDown(38) && (obj._y > (24 + spcy))) { delete leftHit; delete rightHit; if (obj._currentframe == 2) { spcy = 12; obj._y = obj._y - 24; } else { obj._y = obj._y - 24; } } function rotationRoutine(obj) { if (obj._r == 1) { obj._x = obj._x + 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 2) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 3) { obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 4) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } } function rotationRoutineTwo(obj) { if (obj._r == 1) { obj._rotation = obj._rotation - 90; } else if (obj._r == 2) { obj._rotation = obj._rotation - 90; } else if (obj._r == 3) { obj._rotation = obj._rotation - 90; } else if (obj._r == 4) { obj._rotation = obj._rotation - 90; } } function droppingPiece(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 24; } } } function leftMovement(obj) { if (lMovement == _root._repeatRate) { obj._x = obj._x - 24; _root.soundefx.gotoAndStop(8); delete lMovement; } else { lMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } function rightMovement(obj) { if (rMovement == _root._repeatRate) { obj._x = obj._x + 24; _root.soundefx.gotoAndStop(8); delete rMovement; } else { rMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } function downwardMovement(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcy = 48; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 24; } if (obj._currentframe == 7) { spcy = 24; } if (obj._currentframe == 8) { spcy = 24; } } } function plainSet(obj) { if (Key.isDown(37)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } if (Key.isDown(39)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } } function playerCoordinates(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 48; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 48; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 48; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 48; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 48; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 48; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } } if (obj._r == 4) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 48; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 48; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } } function pieceCoordinates(obj) { var scanArrayz = 0; while (scanArrayz < 19) { var scanArrayy = 0; while (scanArrayy < 11) { if (obj._r == 4) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy + 2] = 1; } } } if (obj._r == 3) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } if (obj._r == 2) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 2] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } } if (obj._r == 1) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 2][scanArrayy + 1] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 48))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } scanArrayy++; } scanArrayz++; } } function debug_piecesxxxx(obj) { if (Key.isDown(49)) { obj.gotoAndStop(2); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(50)) { obj.gotoAndStop(3); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(51)) { obj.gotoAndStop(4); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(52)) { obj.gotoAndStop(5); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(53)) { obj.gotoAndStop(6); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(54)) { obj.gotoAndStop(7); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(55)) { obj.gotoAndStop(8); obj._r = 1; obj._rotation = 0; } } function pieceReset(obj) { if (((gameTimer >= 49) && (hitOtherBlock)) || ((gameTimer >= 49) && (!hitOtherBlock))) { _root.soundefx.gotoAndStop(2); pieces++; duplicateMovieClip (_root.anim, "fielda" + pieces, (pieces + 10) + i); duplicateMovieClip (_root.effect, "fielde" + pieces, (pieces + 20) + i); _root["fielda" + pieces].gotoAndPlay(1); _root["fielda" + pieces].square.gotoAndStop(obj._currentframe); _root["fielda" + pieces]._x = obj._x; _root["fielda" + pieces]._y = obj._y; _root["fielda" + pieces]._rotation = obj._rotation; _root["fielde" + pieces]._x = obj._x; _root["fielde" + pieces]._y = obj._y; Setspcy = spcy / 24; catchRow2 = Math.floor((obj._y + spcy) / 24); catchRow3 = Math.floor((obj._y + spcy) / 24) - 1; catchRow4 = Math.floor((obj._y + spcy) / 24) - 2; catchRow5 = Math.floor((obj._y + spcy) / 24) - 3; catchRow6 = Math.floor((obj._y + spcy) / 24) - 4; pieceCoordinates(obj); obj._r = 1; obj._y = 12; obj._x = 108; obj._rotation = 0; delete randomPiece; delete startpiece; delete pieceArray_xHT; delete pieceArray_yHT; delete snap; delete pieceProcess; delete snapObject; delete leftHit; delete rightHit; delete _root.keyboardCount; } } function clearLineEffect2() { if (effect == 1) { shake++; shake_spd = 10; } if (clearEffect_strt2 == null) { clearEffect_strt2 = 25; } if (shake >= 5) { shake = 1; } if ((shake == 1) || (shake >= 5)) { _root._y = _root._y - shake_spd; } if (shake == 2) { _root._x = _root._x + shake_spd; } if (shake == 3) { _root._y = _root._y + shake_spd; } if (shake == 4) { _root._x = _root._x - shake_spd; } if (clearEffect_strt2 > null) { clearEffect_strt2--; } else { delete clearEffect_strt2; delete shake; _root._x = 0; _root._y = 0; delete shake_spd; delete effect; shakeO = 25; } } function clearLineEffectx() { layerEf = 10000; if (effect == 1) { if (accel < 5) { accel++; } if (b_anim >= 2) { b_anim = 1; } else { b_anim++; } if ((!clearEffect) == null) { delete clearEffect_strt; delete effect1; } if (clearEffect_strt == null) { clearEffect_strt = 50; } if (effect1 == null) { effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if ((((((((((objectArray[effectObj][0] == 1) && (objectArray[effectObj][1] == 1)) && (objectArray[effectObj][2] == 1)) && (objectArray[effectObj][3] == 1)) && (objectArray[effectObj][4] == 1)) && (objectArray[effectObj][5] == 1)) && (objectArray[effectObj][6] == 1)) && (objectArray[effectObj][7] == 1)) && (objectArray[effectObj][8] == 1)) && (objectArray[effectObj][9] == 1)) { _root.grphic.duplicateMovieClip((("ef|" + effectObj) + effectObj2) + "|", layerEf++); } _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root.fieldArray_xHT[effectObj2]; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root.fieldArray_yHT[effectObj]; effectObj2++; } effectObj++; } effect1 = 1; } } effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if (b_anim == 1) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(2); _root.soundefx.gotoAndStop(3); } if (b_anim == 2) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(3); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 60) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 300)) { _root[(("ef|" + effectObj) + effectObj2) + "|"].removeMovieClip(); delete effect; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y > 60) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x < 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x >= 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y <= 60)) { } if (effect == 1) { if (effect == null) { } } effectObj2++; } effectObj++; } if (clearEffect_strt > null) { clearEffect_strt--; } else { delete effect1; delete effect; delete clearEffect_strt; delete accel; delete b_anim; delete layerEf; delete effectObj; delete effectObj2; } } stop(); function modLineClear() { var clearRoutine = 0; while (clearRoutine < 18) { if ((((((((((objectArray[clearRoutine][0] == 1) && (objectArray[clearRoutine][1] == 1)) && (objectArray[clearRoutine][2] == 1)) && (objectArray[clearRoutine][3] == 1)) && (objectArray[clearRoutine][4] == 1)) && (objectArray[clearRoutine][5] == 1)) && (objectArray[clearRoutine][6] == 1)) && (objectArray[clearRoutine][7] == 1)) && (objectArray[clearRoutine][8] == 1)) && (objectArray[clearRoutine][9] == 1)) { lineCollect = clearRoutine; return(lineCollect); } clearRoutine++; } } function buildNewMap() { if (checkArray == null) { checkArray = new Array(); checkArray2 = new Array(); var fillchkArray = 0; while (fillchkArray < 18) { checkArray[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; checkArray2[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; fillchkArray++; } } var lineBuild = modLineClear(); var scanObjy = 0; while (scanObjy < lineBuild) { scanObjx = 0; while (scanObjx < 10) { if (objectArray[scanObjy][scanObjx] == 1) { checkArray[scanObjy + 1][scanObjx] = 1; } scanObjx++; } scanObjy++; } var arrayFillMey = lineBuild; while (arrayFillMey < 18) { var arrayFillMex = 0; while (arrayFillMex < 10) { checkArray[arrayFillMey][arrayFillMex] = objectArray[arrayFillMey][arrayFillMex]; arrayFillMex++; } arrayFillMey++; } } function lineClear() { if (gameClearLine == 1) { if (gcl_sfx == null) { _root.soundefx.gotoAndStop(6); gcl_sfx = 1; } if (clearAnim_strt == null) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } clearAnim_strt = 1; } if (clearAnim >= 2) { clearStep++; delete clearAnim; } else { clearAnim++; } if (clearStep == 1) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 1) && (objectArray[scancField][1] == 1)) && (objectArray[scancField][2] == 1)) && (objectArray[scancField][3] == 1)) && (objectArray[scancField][4] == 1)) && (objectArray[scancField][5] == 1)) && (objectArray[scancField][6] == 1)) && (objectArray[scancField][7] == 1)) && (objectArray[scancField][8] == 1)) && (objectArray[scancField][9] == 1)) { objectArray[scancField][0] = 2; objectArray[scancField][1] = 2; objectArray[scancField][2] = 2; objectArray[scancField][3] = 2; objectArray[scancField][4] = 2; objectArray[scancField][5] = 2; objectArray[scancField][6] = 2; objectArray[scancField][7] = 2; objectArray[scancField][8] = 2; objectArray[scancField][9] = 2; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } } if (clearStep >= 2) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 2) && (objectArray[scancField][1] == 2)) && (objectArray[scancField][2] == 2)) && (objectArray[scancField][3] == 2)) && (objectArray[scancField][4] == 2)) && (objectArray[scancField][5] == 2)) && (objectArray[scancField][6] == 2)) && (objectArray[scancField][7] == 2)) && (objectArray[scancField][8] == 2)) && (objectArray[scancField][9] == 2)) { objectArray[scancField][0] = 1; objectArray[scancField][1] = 1; objectArray[scancField][2] = 1; objectArray[scancField][3] = 1; objectArray[scancField][4] = 1; objectArray[scancField][5] = 1; objectArray[scancField][6] = 1; objectArray[scancField][7] = 1; objectArray[scancField][8] = 1; objectArray[scancField][9] = 1; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } delete clearStep; } clearTimer++; } else if (gameClearLine >= 1) { delete gameClearLine; delete clearAnim_strt; delete clearStep; } var lineBuild = modLineClear(); layer = 900; var scanbField = 0; while (scanbField < objectArray.length) { if ((((((((((objectArray[scanbField][0] == 1) && (objectArray[scanbField][1] == 1)) && (objectArray[scanbField][2] == 1)) && (objectArray[scanbField][3] == 1)) && (objectArray[scanbField][4] == 1)) && (objectArray[scanbField][5] == 1)) && (objectArray[scanbField][6] == 1)) && (objectArray[scanbField][7] == 1)) && (objectArray[scanbField][8] == 1)) && (objectArray[scanbField][9] == 1)) { if (clearTimer == null) { lineClearCounter++; } effect = 1; gameClearLine = 1; if (clearTimer >= 25) { catchRow = scanbField; LCC = lineClearCounter - 1; if (catchRow == catchRow6) { remspc = Math.abs(catchRow - catchRow6) + lineClearCounter; stackTest = "set6"; } else if (catchRow == catchRow5) { remspc = Math.abs(catchRow - catchRow5) + lineClearCounter; stackTest = "set5"; } else if (catchRow == catchRow4) { remspc = Math.abs(catchRow - catchRow4) + lineClearCounter; stackTest = "set4"; } else if (catchRow == catchRow3) { remspc = Math.abs(catchRow - catchRow3) + lineClearCounter; stackTest = "set3"; } else if (catchRow == catchRow2) { remspc = Math.abs(catchRow - catchRow2) + lineClearCounter; stackTest = "set2"; } objectArray[scanbField][0] = 0; objectArray[scanbField][1] = 0; objectArray[scanbField][2] = 0; objectArray[scanbField][3] = 0; objectArray[scanbField][4] = 0; objectArray[scanbField][5] = 0; objectArray[scanbField][6] = 0; objectArray[scanbField][7] = 0; objectArray[scanbField][8] = 0; objectArray[scanbField][9] = 0; var sinkj = catchRow; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj + (lineClearCounter + 1)][sinkj2] = 1; checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var lineBuild = modLineClear(); objectArray = checkArray2; delete checkArray; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { trace(lineBuild); _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } score = score + (lineClearCounter * 100); delete gameClearLine; delete clearTimer; delete lineClearCounter; _root.soundefx.gotoAndStop(7); delete gcl_sfx; } } scanbField++; } } function rotationCheck() { var rotCheck = 0; while (rotCheck < 19) { var rotCheckx = 0; while (rotCheckx < 11) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } if (objectArray[rotCheck][rotCheckx] == 1) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if ((fieldArray_xHT[rotCheckx] == rotpieceArray_xHT[pieceRotCheck]) && (fieldArray_yHT[rotCheck] == rotpieceArray_yHT[pieceRotCheck])) { return(true); } if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } } rotCheckx++; } rotCheck++; } } function drawingField() { var findmy = 0; while (findmy < 18) { var findmx = 0; while (findmx < 10) { if (objectArray[findmy][findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[findmy]) && (pieceArray_xHT[pieceCheck] == fieldArray_xHT[findmx])) { return(true); } pieceCheck++; } } findmx++; } findmy++; } } function leftRightHTLEFT() { var __findmy = 0; while (__findmy < 18) { var __findmx = 0; while (__findmx < 10) { if (objectArray[__findmy][__findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx]))) { return(true); } pieceCheck++; } } __findmx++; } __findmy++; } } function leftRightHTRIGHT() { var _findmy = 0; while (_findmy < 18) { var _findmx = 0; while (_findmx < 10) { if (objectArray[_findmy][_findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (Key.isDown(40) && (Key.isDown(39))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } } else if (Key.isDown(40) && (Key.isDown(37))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx]))) { return(true); } } if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } pieceCheck++; } } _findmx++; } _findmy++; } } function dropScan(obj) { if (!hitOtherBlock) { downwardMovement(obj); gTlimit = _root._repeatRate / 2.8; } else { pieceReset(obj); gTlimit = 50; } } function plainDrop(obj) { if (!hitOtherBlock) { downwardMovement(obj); } else { pieceReset(obj); } gTlimit = 50; } if (catchRow < (17 - (spcy / 24))) { if (objectArray[sinkj][sinkj2] == 1) { checkArray2[sinkj][sinkj2] = 1; } else if (objectArray[sinkj][sinkj2] == 0) { checkArray2[sinkj][sinkj2] = 0; } } function Pusher() { layerb = 1000; if (trip == null) { scanj = 0; while (scanj < 18) { scanj2 = 0; while (scanj2 < 10) { if (objectArray[scanj][scanj2] == 1) { checkArray2[scanj + 1][scanj2] = 1; } else if (objectArray[scanj][scanj2] == 0) { checkArray2[scanj + 1][scanj2] = 0; } scanj2++; } scanj++; } scanObja = 0; while (scanObja < 18) { scanObjb = 0; while (scanObjb < 10) { _root.grphic.duplicateMovieClip((("|" + scanObja) + scanObjb) + "|", layerb++); _root[(("|" + scanObja) + scanObjb) + "|"]._x = _root.fieldArray_xHT[scanObjb]; _root[(("|" + scanObja) + scanObjb) + "|"]._y = _root.fieldArray_yHT[scanObja]; _root[(("|" + scanObja) + scanObjb) + "|"].gotoAndStop(_root.objectArray[scanObja][scanObjb] + 1); scanObjb++; } scanObja++; } objectArray = checkArray2; trip = 1; } } _root.onEnterFrame = function () { if (gamePause == null) { if ((gameClearLine == null) && (_root._currentframe < (3 + _root.intro))) { movement(_root.square); } game_modeA(_root.square); } debug_pieces(_root.square); debug_sheetMove(); };Instance of Symbol 242 MovieClip in Frame 4onClipEvent (load) { this.gotoAndStop(_root.Level + 1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.Level + 1); }Instance of Symbol 246 MovieClip in Frame 4onClipEvent (load) { this.gotoAndStop(_root.Level + 1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.Level + 1); }Instance of Symbol 44 MovieClip "squareii" in Frame 4onClipEvent (enterFrame) { this._x = _root.square._x + 5; this._y = _root.square._y + 5; this.gotoAndStop(_root.square._currentframe); this._rotation = _root.square._rotation; }Instance of Symbol 40 MovieClip in Frame 4onClipEvent (data) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } } onClipEvent (data) { i = 5000; if (Key.isDown(16)) { trace("checkArray"); scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.box.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", i++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.checkArray2[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } else { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.box.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", i++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } }Instance of Symbol 40 MovieClip "box" in Frame 4onClipEvent (enterFrame) { if (Key.isDown(13)) { _root.Pusher(); } else { delete _root.trip; } }Instance of Symbol 54 MovieClip in Frame 4onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if ((Key.isDown(32) || (Key.isDown(65))) || (Key.isDown(38))) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }Instance of Symbol 254 MovieClip in Frame 4onClipEvent (load) { } onClipEvent (enterFrame) { if (_root.debugGame == null) { _alpha = 100; if (counter == null) { counter = 1; } if (getTimer() >= (999 * counter)) { counter++; _root.fps = "FPS:" + rate; delete rate; } else { rate++; } } else { _visible = false; } }Frame 5stop();Instance of Symbol 261 MovieClip "GameEnd_s" in Frame 5onClipEvent (load) { this.swapDepths(19000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root.GameEnd == 1)) { this._x = -99999; } }Instance of Symbol 265 MovieClip in Frame 5onClipEvent (load) { this.swapDepths(20000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root._currentframe == (3 + _root.intro))) { this._x = -99999; _root.clearVars(); } }Frame 6stop();Instance of Symbol 274 MovieClip "vicScreen" in Frame 6onClipEvent (load) { this.swapDepths(20000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root.GameEnd == 1)) { this._x = -99999; } }Symbol 32 MovieClip Frame 1stop();Symbol 32 MovieClip Frame 2stop();Symbol 40 MovieClip Frame 1stop();Symbol 40 MovieClip Frame 2stop();Symbol 40 MovieClip Frame 3stop();Symbol 44 MovieClip Frame 1stop(); h = 1; w = 1;Symbol 44 MovieClip Frame 2stop(); h = 4; w = 1;Symbol 44 MovieClip Frame 3stop(); h = 3; w = 2;Symbol 44 MovieClip Frame 4stop(); h = 3; w = 2;Symbol 44 MovieClip Frame 5stop(); h = 2; w = 2;Symbol 44 MovieClip Frame 6stop(); h = 4; w = 4;Symbol 44 MovieClip Frame 7stop(); h = 3; w = 2;Symbol 44 MovieClip Frame 8stop(); h = 4; w = 2;Symbol 45 MovieClip Frame 10stop();Symbol 48 MovieClip Frame 1stop();Symbol 59 MovieClip Frame 1stop();Symbol 59 MovieClip Frame 2stop();Symbol 59 MovieClip Frame 3stop();Symbol 67 MovieClip Frame 1stop(); gotoAndStop (1);Symbol 67 MovieClip Frame 2stop(); gotoAndStop (1);Symbol 67 MovieClip Frame 3stop(); gotoAndStop (1);Symbol 67 MovieClip Frame 4stop(); gotoAndStop (1);Symbol 67 MovieClip Frame 5stop(); gotoAndStop (1);Symbol 67 MovieClip Frame 6stop(); gotoAndStop (1);Symbol 67 MovieClip Frame 7stop(); gotoAndStop (1);Symbol 67 MovieClip Frame 8stop(); gotoAndStop (1);Symbol 73 MovieClip Frame 1stop();Symbol 73 MovieClip Frame 2stop(); gotoAndStop (1);Symbol 73 MovieClip Frame 3stop(); gotoAndStop (1);Symbol 73 MovieClip Frame 4stop(); gotoAndStop (1);Symbol 73 MovieClip Frame 5stop(); gotoAndStop (1);Symbol 73 MovieClip Frame 6stop(); gotoAndStop (1);Symbol 85 MovieClip Frame 20stop();Symbol 91 MovieClip Frame 1stop();Symbol 91 MovieClip Frame 2stop();Instance of Symbol 91 MovieClip in Symbol 94 MovieClip Frame 1onClipEvent (load) { if (firstRun == null) { _root.sound_BGM = 1; _root.bgm_stat = "ON"; this.gotoAndStop(2); firstRun = 1; } } onClipEvent (enterFrame) { if (_root.sound_BGM == null) { this.gotoAndStop(1); _root.bgm_stat = "OFF"; } else { _root.bgm_stat = "ON"; this.gotoAndStop(2); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (input == null) { if (_root.sound_BGM == null) { _root.sound_BGM = 1; this.gotoAndStop(2); delete _root.m_input; } else if (_root.sound_BGM == 1) { this.gotoAndStop(1); delete _root.sound_BGM; delete _root.m_input; _root.bgm_stat = "OFF"; } input = 1; } else { delete input; } } }Instance of Symbol 91 MovieClip in Symbol 97 MovieClip Frame 1onClipEvent (mouseUp) { delete _root.m_input; } onClipEvent (enterFrame) { if (_root.op_screenshake == null) { this.gotoAndStop(1); _root.lc_stat = "OFF"; } if (_root.op_screenshake == 1) { _root.lc_stat = "ON"; this.gotoAndStop(2); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.op_screenshake == null) { _root.op_screenshake = 1; this.gotoAndStop(2); delete _root.m_input; } else if (_root.op_screenshake == 1) { this.gotoAndStop(1); delete _root.op_screenshake; delete _root.m_input; } input = 1; } else { delete input; } } }Symbol 103 Buttonon (press) { _root.nextFrame(); }Symbol 104 MovieClip Frame 1stop();Symbol 104 MovieClip Frame 2stop();Symbol 104 MovieClip Frame 3stop();Instance of Symbol 121 MovieClip in Symbol 122 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.Level == 2) { this._visible = true; } else { this._visible = false; } }Instance of Symbol 121 MovieClip in Symbol 128 MovieClip Frame 95onClipEvent (enterFrame) { if (_root.Level == 2) { this._visible = true; } else { this._visible = false; } }Instance of Symbol 121 MovieClip in Symbol 128 MovieClip Frame 195onClipEvent (enterFrame) { if (_root.Level == 2) { this._visible = true; } else { this._visible = false; } }Instance of Symbol 121 MovieClip in Symbol 128 MovieClip Frame 238onClipEvent (enterFrame) { if (_root.Level == 2) { this._visible = true; } else { this._visible = false; } }Symbol 246 MovieClip Frame 1stop();Symbol 246 MovieClip Frame 2stop();Symbol 246 MovieClip Frame 3stop();Symbol 246 MovieClip Frame 4stop();Symbol 250 MovieClip Frame 5stop();Symbol 261 MovieClip Frame 23stop();Symbol 265 MovieClip Frame 9stop();Symbol 273 MovieClip Frame 9stop();Symbol 278 MovieClip Frame 35gotoAndPlay (12);Symbol 281 MovieClip Frame 703_root.gotoAndStop(9);Symbol 281 MovieClip Frame 2722_root.Level = 0; _root.gotoAndStop(1);
Library Items
Symbol 1 Font | Used by:3 4 77 78 86 87 92 93 95 96 100 101 262 263 270 271 | |
Symbol 2 Text | Used by:Timeline | |
Symbol 3 Text | Uses:1 | Used by:Timeline |
Symbol 4 Text | Uses:1 | Used by:Timeline |
Symbol 5 Graphic | Used by:44 Timeline | |
Symbol 6 Graphic | Used by:44 Timeline | |
Symbol 7 Graphic | Used by:44 Timeline | |
Symbol 8 Graphic | Used by:44 Timeline | |
Symbol 9 Graphic | Used by:44 Timeline | |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:26 Timeline |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:26 |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:26 |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:26 |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:26 |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:26 |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:26 |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:26 |
Symbol 26 MovieClip | Uses:11 13 15 17 19 21 23 25 | Used by:Timeline |
Symbol 27 Font | Used by:28 29 30 33 34 76 80 81 88 251 253 255 256 257 258 259 260 266 267 268 269 276 277 279 280 | |
Symbol 28 Text | Uses:27 | Used by:Timeline |
Symbol 29 EditableText | Uses:27 | Used by:Timeline |
Symbol 30 EditableText | Uses:27 | Used by:32 |
Symbol 31 Sound | Used by:32 | |
Symbol 32 MovieClip | Uses:30 31 | Used by:Timeline |
Symbol 33 Text | Uses:27 | Used by:35 |
Symbol 34 Text | Uses:27 | Used by:35 |
Symbol 35 MovieClip | Uses:33 34 | Used by:Timeline |
Symbol 36 Graphic | Used by:40 | |
Symbol 37 Font | Used by:38 | |
Symbol 38 EditableText | Uses:37 | Used by:40 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:36 38 39 | Used by:Timeline |
Symbol 41 Graphic | Used by:44 59 | |
Symbol 42 Graphic | Used by:44 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:41 5 6 7 8 9 42 43 | Used by:45 Timeline |
Symbol 45 MovieClip | Uses:44 | Used by:Timeline |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:46 47 | Used by:261 Timeline |
Symbol 49 Graphic | Used by:53 | |
Symbol 50 Graphic | Used by:52 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:50 51 | Used by:53 |
Symbol 53 MovieClip | Uses:49 52 | Used by:54 |
Symbol 54 MovieClip | Uses:53 | Used by:Timeline |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:57 |
Symbol 57 MovieClip | Uses:56 | Used by:Timeline |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:41 58 | Used by:Timeline |
Symbol 60 Sound | Used by:67 | |
Symbol 61 Sound | Used by:67 85 | |
Symbol 62 Sound | Used by:67 | |
Symbol 63 Sound | Used by:67 | |
Symbol 64 Sound | Used by:67 | |
Symbol 65 Sound | Used by:67 | |
Symbol 66 Sound | Used by:67 | |
Symbol 67 MovieClip | Uses:60 61 62 63 64 65 66 | Used by:Timeline |
Symbol 68 Sound | Used by:73 | |
Symbol 69 Sound | Used by:73 | |
Symbol 70 Sound | Used by:73 | |
Symbol 71 Sound | Used by:73 | |
Symbol 72 Sound | Used by:73 | |
Symbol 73 MovieClip | Uses:68 69 70 71 72 | Used by:Timeline |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 EditableText | Uses:27 | Used by:Timeline |
Symbol 77 Text | Uses:1 | Used by:79 |
Symbol 78 Text | Uses:1 | Used by:79 |
Symbol 79 MovieClip | Uses:77 78 | Used by:Timeline |
Symbol 80 EditableText | Uses:27 | Used by:Timeline |
Symbol 81 EditableText | Uses:27 | Used by:Timeline |
Symbol 82 Graphic | Used by:85 | |
Symbol 83 Font | Used by:84 | |
Symbol 84 Text | Uses:83 | Used by:85 |
Symbol 85 MovieClip | Uses:82 84 61 | Used by:Timeline |
Symbol 86 Text | Uses:1 | Used by:Timeline |
Symbol 87 Text | Uses:1 | Used by:Timeline |
Symbol 88 EditableText | Uses:27 | Used by:Timeline |
Symbol 89 Graphic | Used by:91 | |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:89 90 | Used by:94 97 |
Symbol 92 Text | Uses:1 | Used by:94 |
Symbol 93 Text | Uses:1 | Used by:94 |
Symbol 94 MovieClip | Uses:91 92 93 | Used by:Timeline |
Symbol 95 Text | Uses:1 | Used by:97 |
Symbol 96 Text | Uses:1 | Used by:97 |
Symbol 97 MovieClip | Uses:91 95 96 | Used by:Timeline |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:104 |
Symbol 100 Text | Uses:1 | Used by:104 |
Symbol 101 Text | Uses:1 | Used by:104 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 Button | Uses:102 | Used by:104 |
Symbol 104 MovieClip | Uses:99 100 101 103 | Used by:Timeline |
Symbol 105 Graphic | Used by:242 | |
Symbol 106 Graphic | Used by:128 | |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:122 128 |
Symbol 109 Graphic | Used by:110 140 141 | |
Symbol 110 MovieClip | Uses:109 | Used by:128 |
Symbol 111 Graphic | Used by:128 142 | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:128 |
Symbol 114 Graphic | Used by:128 142 | |
Symbol 115 Graphic | Used by:128 142 | |
Symbol 116 Graphic | Used by:128 142 | |
Symbol 117 Graphic | Used by:128 | |
Symbol 118 Graphic | Used by:128 | |
Symbol 119 Bitmap | Used by:120 185 | |
Symbol 120 Graphic | Uses:119 | Used by:121 191 237 |
Symbol 121 MovieClip | Uses:120 | Used by:122 128 |
Symbol 122 MovieClip | Uses:108 121 | Used by:128 245 |
Symbol 123 Graphic | Used by:128 | |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:106 108 110 111 113 114 115 116 117 118 122 123 124 125 121 126 127 | Used by:242 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:178 |
Symbol 131 Graphic | Used by:142 177 | |
Symbol 132 Graphic | Used by:142 | |
Symbol 133 Graphic | Used by:139 142 177 | |
Symbol 134 Graphic | Used by:139 142 177 | |
Symbol 135 Graphic | Used by:139 142 | |
Symbol 136 Graphic | Used by:139 142 | |
Symbol 137 Graphic | Used by:139 142 | |
Symbol 138 Graphic | Used by:139 142 177 | |
Symbol 139 MovieClip | Uses:133 134 135 136 137 138 | Used by:142 |
Symbol 140 MovieClip | Uses:109 | Used by:141 |
Symbol 141 MovieClip | Uses:140 109 | Used by:142 |
Symbol 142 MovieClip | Uses:131 132 139 133 141 115 134 116 135 111 136 114 137 138 | Used by:178 |
Symbol 143 Graphic | Used by:177 | |
Symbol 144 Graphic | Used by:177 | |
Symbol 145 Graphic | Used by:177 | |
Symbol 146 Graphic | Used by:177 | |
Symbol 147 Graphic | Used by:177 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:177 |
Symbol 150 Graphic | Used by:177 | |
Symbol 151 Graphic | Used by:177 | |
Symbol 152 Graphic | Used by:177 | |
Symbol 153 Graphic | Used by:177 | |
Symbol 154 Graphic | Used by:177 | |
Symbol 155 Graphic | Used by:177 | |
Symbol 156 Graphic | Used by:177 | |
Symbol 157 Graphic | Used by:177 | |
Symbol 158 Graphic | Used by:177 | |
Symbol 159 Graphic | Used by:177 | |
Symbol 160 Graphic | Used by:177 | |
Symbol 161 Graphic | Used by:177 | |
Symbol 162 Graphic | Used by:177 | |
Symbol 163 Graphic | Used by:177 | |
Symbol 164 Graphic | Used by:177 | |
Symbol 165 Graphic | Used by:177 | |
Symbol 166 Graphic | Used by:177 | |
Symbol 167 Graphic | Used by:177 | |
Symbol 168 Graphic | Used by:177 | |
Symbol 169 Graphic | Used by:172 177 | |
Symbol 170 Graphic | Used by:172 177 | |
Symbol 171 Graphic | Used by:172 177 | |
Symbol 172 MovieClip | Uses:169 170 171 | Used by:177 |
Symbol 173 Graphic | Used by:177 | |
Symbol 174 Graphic | Used by:177 | |
Symbol 175 Graphic | Used by:177 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:131 143 144 134 145 133 146 138 147 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | Used by:178 |
Symbol 178 MovieClip | Uses:130 142 177 | Used by:242 |
Symbol 179 Graphic | Used by:237 | |
Symbol 180 Graphic | Used by:184 240 | |
Symbol 181 Bitmap | Used by:183 | |
Symbol 182 Bitmap | Used by:183 239 | |
Symbol 183 Graphic | Uses:181 182 | Used by:184 |
Symbol 184 MovieClip | Uses:180 183 | Used by:237 |
Symbol 185 Graphic | Uses:119 | Used by:237 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 Button | Uses:186 | Used by:237 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 Button | Uses:189 | Used by:237 |
Symbol 191 Button | Uses:120 | Used by:237 |
Symbol 192 Bitmap | Used by:193 194 | |
Symbol 193 Graphic | Uses:192 | Used by:237 |
Symbol 194 Graphic | Uses:192 | Used by:195 |
Symbol 195 Button | Uses:194 | Used by:237 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:236 |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:236 |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:236 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:236 |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:236 |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:236 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:236 |
Symbol 210 Bitmap | Used by:211 | |
Symbol 211 Graphic | Uses:210 | Used by:236 |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:236 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:236 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:236 |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:236 |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:236 |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:236 |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:236 |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:236 |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:236 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:236 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:236 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:236 |
Symbol 236 MovieClip | Uses:197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 | Used by:237 |
Symbol 237 MovieClip | Uses:179 184 185 187 190 120 191 193 195 236 | Used by:242 |
Symbol 238 Graphic | Used by:241 | |
Symbol 239 Graphic | Uses:182 | Used by:240 |
Symbol 240 MovieClip | Uses:180 239 | Used by:241 |
Symbol 241 MovieClip | Uses:238 240 | Used by:242 |
Symbol 242 MovieClip | Uses:105 128 178 237 241 | Used by:Timeline |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 MovieClip | Uses:122 | Used by:246 |
Symbol 246 MovieClip | Uses:245 | Used by:Timeline |
Symbol 247 Graphic | Used by:Timeline | |
Symbol 248 Graphic | Used by:250 | |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:248 249 | Used by:Timeline |
Symbol 251 EditableText | Uses:27 | Used by:Timeline |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 EditableText | Uses:27 | Used by:254 |
Symbol 254 MovieClip | Uses:253 | Used by:Timeline |
Symbol 255 EditableText | Uses:27 | Used by:Timeline |
Symbol 256 EditableText | Uses:27 | Used by:Timeline |
Symbol 257 EditableText | Uses:27 | Used by:Timeline |
Symbol 258 EditableText | Uses:27 | Used by:Timeline |
Symbol 259 EditableText | Uses:27 | Used by:Timeline |
Symbol 260 EditableText | Uses:27 | Used by:Timeline |
Symbol 261 MovieClip | Uses:48 | Used by:Timeline |
Symbol 262 Text | Uses:1 | Used by:264 |
Symbol 263 Text | Uses:1 | Used by:264 |
Symbol 264 MovieClip | Uses:262 263 | Used by:265 |
Symbol 265 MovieClip | Uses:264 | Used by:Timeline |
Symbol 266 EditableText | Uses:27 | Used by:274 |
Symbol 267 EditableText | Uses:27 | Used by:274 |
Symbol 268 EditableText | Uses:27 | Used by:274 |
Symbol 269 EditableText | Uses:27 | Used by:274 |
Symbol 270 Text | Uses:1 | Used by:272 |
Symbol 271 Text | Uses:1 | Used by:272 |
Symbol 272 MovieClip | Uses:270 271 | Used by:273 |
Symbol 273 MovieClip | Uses:272 | Used by:274 |
Symbol 274 MovieClip | Uses:266 267 268 269 273 | Used by:Timeline |
Symbol 275 Graphic | Used by:283 | |
Symbol 276 Text | Uses:27 | Used by:278 |
Symbol 277 Text | Uses:27 | Used by:278 |
Symbol 278 MovieClip | Uses:276 277 | Used by:281 |
Symbol 279 Text | Uses:27 | Used by:281 |
Symbol 280 Text | Uses:27 | Used by:281 |
Symbol 281 MovieClip | Uses:278 279 280 SS1 | Used by:282 |
Symbol 282 MovieClip | Uses:281 | Used by:283 |
Symbol 283 MovieClip | Uses:275 282 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 281 MovieClip |
Instance Names
"box" | Frame 2 | Symbol 40 MovieClip |
"anim" | Frame 2 | Symbol 45 MovieClip |
"rowClear" | Frame 2 | Symbol 48 MovieClip |
"squareii" | Frame 2 | Symbol 44 MovieClip |
"grphic" | Frame 2 | Symbol 59 MovieClip |
"grphicEf" | Frame 2 | Symbol 59 MovieClip |
"soundEfx" | Frame 2 | Symbol 67 MovieClip |
"soundbgm" | Frame 2 | Symbol 73 MovieClip |
"square" | Frame 2 | Symbol 44 MovieClip |
"anim" | Frame 2 | Symbol 45 MovieClip |
"grphic" | Frame 2 | Symbol 59 MovieClip |
"grphicEf" | Frame 2 | Symbol 59 MovieClip |
"soundEfx" | Frame 3 | Symbol 67 MovieClip |
"soundbgm" | Frame 3 | Symbol 73 MovieClip |
"options_" | Frame 3 | Symbol 104 MovieClip |
"rowClear" | Frame 4 | Symbol 48 MovieClip |
"squareii" | Frame 4 | Symbol 44 MovieClip |
"square" | Frame 4 | Symbol 44 MovieClip |
"anim" | Frame 4 | Symbol 45 MovieClip |
"box" | Frame 4 | Symbol 40 MovieClip |
"x" | Frame 4 | Symbol 40 MovieClip |
"grphic" | Frame 4 | Symbol 59 MovieClip |
"grphicEf" | Frame 4 | Symbol 59 MovieClip |
"GameEnd_s" | Frame 5 | Symbol 261 MovieClip |
"vicScreen" | Frame 6 | Symbol 274 MovieClip |
"square" | Symbol 45 MovieClip Frame 1 | Symbol 44 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
"tide" | Symbol 261 MovieClip Frame 1 | Symbol 48 MovieClip |
Dynamic Text Variables
_root.demoStarto | Symbol 29 EditableText | "" |
_root.demoTimer | Symbol 30 EditableText | "" |
_name | Symbol 38 EditableText | "10" |
_root.totalTime | Symbol 80 EditableText | "99:99:999" |
_root.LRO | Symbol 81 EditableText | "<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>" |
options_desc | Symbol 88 EditableText | "x" |
_root.fps | Symbol 253 EditableText | "" |
_root.pieceCounterLimit | Symbol 255 EditableText | "" |
_root.pieceCounter | Symbol 256 EditableText | "" |
_root.pieceSelection | Symbol 257 EditableText | "" |
_root.totalTime | Symbol 258 EditableText | "99:99:999" |
_root.LRO | Symbol 259 EditableText | "<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#000000"><B>go;;;</B></FONT></P>" |
_root.LRO | Symbol 260 EditableText | "<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>" |
_root.scoreText | Symbol 266 EditableText | "SCORE:123459" |
_root.scoreText | Symbol 267 EditableText | "SCORE:123459" |
_root.endText | Symbol 268 EditableText | "" |
_root.endText | Symbol 269 EditableText | "" |
|