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NUACTRIS.swf

This is the info page for
Flash #250683

(Click the ID number above for more basic data on this flash file.)


Text
---
NUACTRIS

NUACTRIS

vers 1.0                                   [9-13-2022]

PRESS ANY KEY

PRESS ANY KEY

10

DEMONSTRATION

NUACTRIS

NUACTRIS

99:99:999

<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>

NuacTris
is
Loading

OPTIONS

OPTIONS

x

BGM

BGM

ShakeEffect

ShakeEffect

PLAY GAME

PLAY GAME


ARROWS-MOVE
SPACE/UP - ROTATE

99:99:999

<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#000000"><B>go;;;</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>

GAME OVER

GAME OVER

SCORE:123459

SCORE:123459

YOU WIN!!!!

YOU WIN!!!!

Executive Producer
Producer
Director
Writer
Cinematographer
Art Director
Editor
Associate Producer
Stunt Coordinator
Production Manager
Unit Production Manager
Line Producer
Assistant Director
Second Assistant Director
Continuity Person
Camera Operator
Assistant Cameraman
Film Loader
Steadicam Operator
Production Sound Mixer
Boom Operator
Gaffer
Key Grip
Dolly Grip
Best Boy
Foley Artist
ADR Editor
Music Mixer
Visual Effects Director
FX Coordinator
Post-Production Supervisor
Matte Artist
Location Manager
Property Master
Leadman
Set Designer
Set Dresser
Costume Designer
Costumer
Make-up Artist
Body Make-up Artist
Hairdresser
Dialogue Coach
Production Office Coordinator
Production Assistant
Unit Publicist
Second Unit Director
Production Caterer
Craft Services
Transportation Coordinator
Negative Cutter
Color Timer
Background
Day Player
Story Editor

ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME

2022

A
FREE TETRIS "CLONE",
NOT
AN
ALEXEY PAJITNOV
CREATION

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 32 MovieClip in Frame 1
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { if ((_root.demoTimer >= 500) && (_root._currentframe == 1)) { _root.nextFrame(); delete _root.demoTimer; } else if ((_root.demoTimer >= 1400) && (_root._currentframe == 2)) { delete _root.demoTimer; _root.clearVars_demo(); _root.gotoAndStop(1); } else { _root.demoTimer++; } }
Instance of Symbol 35 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.intro = 2; if (Key.isDown(Key.getCode())) { var pieceRemoval = 0; while (pieceRemoval < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var remPieces = 0; while (remPieces < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { _root.objectArray[sinkj][sinkj2] = 0; _root.checkArray2[sinkj][sinkj2] = 0; _root.checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } stopAllSounds(); _root.k_input = 1; _root.nextFrame(); } }
Frame 2
function timeTrial() { if (timeSet == 1) { if (firstTime == null) { firstTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime_ = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (secondTime == null) { secondTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime_ = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (thirdTime == null) { thirdTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime_ = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (fourthTime == null) { fourthTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime_ = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } } timeList = (((((firstTime_ + "<br>") + secondTime_) + "<br>") + thirdTime_) + "<br>") + fourthTime_; if (timeLimit == null) { fps = 49; minutes = 2; secondsx = (minutes * 60) + 22; timeLimit = secondsx * fps; maxTime = timeLimit; } if (dontremovethese == 1) { if (Key.isDown(83)) { timeLimit = timeLimit - 100; } if (Key.isDown(32)) { timeLimit = timeLimit + 100; } } vrb = 1; vrb2 = 0.5; vrb3 = 0.25; timeLimit = timeLimit - 1; if (_root._currenframe == 2) { milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; } milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; totalTime = (((((min + "''") + seconds1) + "") + seconds2) + "''") + mils; } function clearVars_demo() { var pieceRemoval = 0; while (pieceRemoval < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var remPieces = 0; while (remPieces < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { _root.objectArray[sinkj][sinkj2] = 0; _root.checkArray2[sinkj][sinkj2] = 0; _root.checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } } function clearVars() { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { objectArray[sinkj][sinkj2] = 0; checkArray2[sinkj][sinkj2] = 0; checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } if (Level >= 4) { _root.gotoAndStop(5 + _root.intro); } else { _root.gotoAndStop(1 + _root.intro); } var remPieces = 0; while (remPieces < (pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } delete pieces; delete catchRow2; delete gOTimer; delete gameOverSwitch; delete space_input; delete spaceTimer; delete _root.scoreText; delete _root.endText; delete timeLimit; delete _root.swap; score = 0; delete bgmStart; delete obj._r; delete startpiece; delete pieceCounter; delete pieceCounterLimit; delete pieceSelection; delete randomPiece; gameTimer = 50; victorySwitch = null; delete victorySwitch1; delete victorySwitch2; delete victorySwitch3; delete victorySwitch4; delete victoryFlag; _root.vicScreen._alpha = 0; _root.vicScreen._x = -999; _root.GameEnd_s._alpha = 0; _root.GameEnd_s.gotoAndStop(1); var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } delete checkArray; objectArray = checkArray2; _root.k_input = 1; delete GameEnd; } function victory() { if (((GameEnd == 1) && (Key.isDown(32))) && ((!gameOverSwitch) == 1)) { Level++; clearVars(); delete GameEnd; _root.k_input = 1; } if (victorySwitch3 == 1) { if (victorySwitch4 >= 50) { if (GameEnd == null) { _root.endText = "PRESS SPACE TO CONTINUE"; _root.soundEfx.gotoAndStop(7); GameEnd = 1; } } else { victorySwitch4++; } } if (victorySwitch2 == 1) { if (victorySwitch3 == null) { _root.soundEfx.gotoAndStop(6); victorySwitch3 = 1; } } if (victorySwitch == 1) { _root.scoreText = "SCORE:" + scoreCount; if (scoreCount >= score) { if (victorySwitch2 == null) { victorySwitch2 = 1; } scoreCount = score; } else if (scoreCountNum >= 10) { _root.soundEfx.gotoAndStop(5); scoreCount = scoreCount + 250; delete scoreCountNum; } else { scoreCountNum++; } } if ((victorySwitch == null) && (_root._currentframe == (2 + _root.intro))) { stopAllSounds(); _root.gotoAndStop(4 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.vicScreen._alpha = 100; victorySwitch = 1; } } function gameOver() { if ((gameOverSwitch == 1) && (_root._currentframe == (3 + _root.intro))) { if (spaceTimer >= 25) { if (Key.isDown(32)) { if (space_input == null) { clearVars(); delete spaceTimer; space_input = 1; } } } else { spaceTimer++; } } if ((((catchRow2 <= 4) && ((_root.square._x / 24) >= 3)) && (pieces >= 5)) || (timeLimit < 0)) { if (gOTimer >= 50) { if (gameOverSwitch == null) { stopAllSounds(); _root.gotoAndStop(3 + _root.intro); _root.soundEfx.gotoAndStop(4); gameOverSwitch = 1; delete gOTimer; } } else { gOTimer++; } } } function victoryAndGameOver() { LRO = ((((((((("<b>Level: " + (Level + 1)) + "<br>") + "Hi-Score: ") + "<br>") + par[Level]) + "<br>") + "Current:") + "<br>") + score) + "</b>"; _root.findThis = par[Level]; if ((score >= par[Level]) && (gameClearLine == 1)) { victoryFlag = 1; } else { gameOver(); } if (victoryFlag == 1) { victory(); } } function game_modeA(obj) { if (Level == null) { Level = 0; } if (score == null) { par = new Array(); par[0] = 2800; par[1] = 3000; par[2] = 4500; par[3] = 5000; score = 0; } victoryAndGameOver(); timeTrial(); _root._repeatRate = 3; if (_root.op_screenshake == 1) { clearLineEffect2(); } clearLineEffect(); lineClear(); graphic_LineClear_anim(); if (gameClearLine == 1) { obj._visible = false; } else { obj._visible = true; } if (gameClearLine == null) { modLineClear(); buildNewMap(); hitOtherBlock = drawingField(); if (findA == null) { findA = 228; } } findme = obj._y + spcy; if (fieldArray_xHT == null) { fieldArray_yHT = new Array(); fieldArray_xHT = new Array(); objectArray = new Array(); var findy = 0; while (findy < 18) { var findx = 0; while (findx < 10) { fieldArray_xHT[findx] = (24 * findx) + 12; fieldArray_yHT[findy] = (24 * findy) + 12; objectArray[findy] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; findx++; } findy++; } } if (obj._y >= (432 - spcy)) { pieceReset(obj); } rotpieceArray_xHT = new Array(); rotpieceArray_yHT = new Array(); pieceArray_xHT = new Array(); pieceArray_yHT = new Array(); playerCoordinates(obj); if ((gameTimer >= gTlimit) && (gameClearLine == null)) { obj._y = obj._y + 24; if (createField == "bottomDetect") { } else { delete createField; } delete gameTimer; } else { droppingPiece(obj); gameTimer = gameTimer + 1; } } function movement(obj) { if (obj._r == null) { obj._r = 1; } readOut = readOut + 1; if (_root.captureKeys_u[readOut] == 1) { var rotChecker = rotationCheck(); if (spc_input == null) { if (rotChecker == true) { } else { if (obj._currentframe == 5) { } else if (((obj._currentframe == 2) || (obj._currentframe == 6)) || (obj._currentframe == 8)) { rotationRoutine(obj); } else if (((obj._currentframe == 4) || (obj._currentframe == 3)) || (obj._currentframe == 7)) { rotationRoutineTwo(obj); } if (obj._r >= 4) { obj._r = 1; } else { obj._r = obj._r + 1; } } spc_input = 1; } } else { delete spc_input; } if (_root.captureKeys_l[readOut] == 1) { var leftRightCheckLEFT = leftRightHTLEFT(); } if (_root.captureKeys_r[readOut] == 1) { var leftRightCheckRIGHT = leftRightHTRIGHT(); } if ((_root.captureKeys_r[readOut] == 1) && (!Key.isDown(37))) { delete leftRightCheckLEFT; delete leftRightCheckRIGHT; } if (((((_root.captureKeys_l[readOut] == 1) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && ((!_root.captureKeys_d[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { leftMovement(obj); } else if (((((_root.captureKeys_l[readOut] == 1) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (_root.captureKeys_d[readOut] == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { leftMovement(obj); } if ((((_root.captureKeys_r[readOut] == 1) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (_root.captureKeys_d[readOut] == 1)) { rightMovement(obj); } else if ((((_root.captureKeys_r[readOut] == 1) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && ((!_root.captureKeys_d[readOut]) == 1)) { rightMovement(obj); } if (((_root.captureKeys_d[readOut] == 1) && (obj._y >= (432 - spcy))) || ((((_root.captureKeys_d[readOut] == 1) && (hitOtherBlock == true)) && ((!_root.captureKeys_l[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1))) { gameTimer = 49; } if ((((_root.captureKeys_d[readOut] == 1) && (obj._y < (432 - spcy))) && ((!_root.captureKeys_l[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { score = score + 1; dropScan(obj); } else { plainDrop(obj); plainSet(obj); } } if (Key.isDown(38) && (obj._y > (24 + spcy))) { delete leftHit; delete rightHit; if (obj._currentframe == 2) { spcy = 12; obj._y = obj._y - 24; } else { obj._y = obj._y - 24; } } function rotationRoutine(obj) { if (obj._r == 1) { obj._x = obj._x + 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 2) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 3) { obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 4) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } } function rotationRoutineTwo(obj) { if (obj._r == 1) { obj._rotation = obj._rotation - 90; } else if (obj._r == 2) { obj._rotation = obj._rotation - 90; } else if (obj._r == 3) { obj._rotation = obj._rotation - 90; } else if (obj._r == 4) { obj._rotation = obj._rotation - 90; } } function droppingPiece(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 24; } } } function leftMovement(obj) { if (lMovement == _root._repeatRate) { obj._x = obj._x - 24; _root.soundefx.gotoAndStop(8); delete lMovement; } else { lMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } function rightMovement(obj) { if (rMovement == _root._repeatRate) { obj._x = obj._x + 24; _root.soundefx.gotoAndStop(8); delete rMovement; } else { rMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } function downwardMovement(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcy = 48; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 24; } if (obj._currentframe == 7) { spcy = 24; } if (obj._currentframe == 8) { spcy = 24; } } } function plainSet(obj) { if (Key.isDown(37)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } if (Key.isDown(39)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } } function playerCoordinates(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 48; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 48; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 48; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 48; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 48; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 48; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } } if (obj._r == 4) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 48; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 48; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } } function pieceCoordinates(obj) { var scanArrayz = 0; while (scanArrayz < 19) { var scanArrayy = 0; while (scanArrayy < 11) { if (obj._r == 4) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy + 2] = 1; } } } if (obj._r == 3) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } if (obj._r == 2) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 2] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } } if (obj._r == 1) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 2][scanArrayy + 1] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 48))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } scanArrayy++; } scanArrayz++; } } function debug_piecesxxxx(obj) { if (Key.isDown(49)) { obj.gotoAndStop(2); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(50)) { obj.gotoAndStop(3); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(51)) { obj.gotoAndStop(4); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(52)) { obj.gotoAndStop(5); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(53)) { obj.gotoAndStop(6); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(54)) { obj.gotoAndStop(7); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(55)) { obj.gotoAndStop(8); obj._r = 1; obj._rotation = 0; } } function pieceReset(obj) { if (((gameTimer >= 49) && (hitOtherBlock)) || ((gameTimer >= 49) && (!hitOtherBlock))) { _root.soundefx.gotoAndStop(2); pieces++; duplicateMovieClip (_root.anim, "fielda" + pieces, (pieces + 10) + i); duplicateMovieClip (_root.effect, "fielde" + pieces, (pieces + 20) + i); _root["fielda" + pieces].gotoAndPlay(1); _root["fielda" + pieces].square.gotoAndStop(obj._currentframe); _root["fielda" + pieces]._x = obj._x; _root["fielda" + pieces]._y = obj._y; _root["fielda" + pieces]._rotation = obj._rotation; _root["fielde" + pieces]._x = obj._x; _root["fielde" + pieces]._y = obj._y; Setspcy = spcy / 24; catchRow2 = Math.floor((obj._y + spcy) / 24); catchRow3 = Math.floor((obj._y + spcy) / 24) - 1; catchRow4 = Math.floor((obj._y + spcy) / 24) - 2; catchRow5 = Math.floor((obj._y + spcy) / 24) - 3; catchRow6 = Math.floor((obj._y + spcy) / 24) - 4; pieceCoordinates(obj); obj._r = 1; obj._y = 12; obj._x = 108; obj._rotation = 0; delete randomPiece; delete startpiece; delete pieceArray_xHT; delete pieceArray_yHT; delete snap; delete pieceProcess; delete snapObject; delete leftHit; delete rightHit; delete _root.keyboardCount; } } function clearLineEffect2() { if (effect == 1) { shake++; shake_spd = 10; } if (clearEffect_strt2 == null) { clearEffect_strt2 = 25; } if (shake >= 5) { shake = 1; } if ((shake == 1) || (shake >= 5)) { _root._y = _root._y - shake_spd; } if (shake == 2) { _root._x = _root._x + shake_spd; } if (shake == 3) { _root._y = _root._y + shake_spd; } if (shake == 4) { _root._x = _root._x - shake_spd; } if (clearEffect_strt2 > null) { clearEffect_strt2--; } else { delete clearEffect_strt2; delete shake; _root._x = 0; _root._y = 0; delete shake_spd; delete effect; shakeO = 25; } } function clearLineEffectx() { layerEf = 10000; if (effect == 1) { if (accel < 5) { accel++; } if (b_anim >= 2) { b_anim = 1; } else { b_anim++; } if ((!clearEffect) == null) { delete clearEffect_strt; delete effect1; } if (clearEffect_strt == null) { clearEffect_strt = 50; } if (effect1 == null) { effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if ((((((((((objectArray[effectObj][0] == 1) && (objectArray[effectObj][1] == 1)) && (objectArray[effectObj][2] == 1)) && (objectArray[effectObj][3] == 1)) && (objectArray[effectObj][4] == 1)) && (objectArray[effectObj][5] == 1)) && (objectArray[effectObj][6] == 1)) && (objectArray[effectObj][7] == 1)) && (objectArray[effectObj][8] == 1)) && (objectArray[effectObj][9] == 1)) { _root.grphic.duplicateMovieClip((("ef|" + effectObj) + effectObj2) + "|", layerEf++); } _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root.fieldArray_xHT[effectObj2]; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root.fieldArray_yHT[effectObj]; effectObj2++; } effectObj++; } effect1 = 1; } } effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if (b_anim == 1) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(2); _root.soundefx.gotoAndStop(3); } if (b_anim == 2) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(3); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 60) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 300)) { _root[(("ef|" + effectObj) + effectObj2) + "|"].removeMovieClip(); delete effect; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y > 60) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x < 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x >= 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y <= 60)) { } if (effect == 1) { if (effect == null) { } } effectObj2++; } effectObj++; } if (clearEffect_strt > null) { clearEffect_strt--; } else { delete effect1; delete effect; delete clearEffect_strt; delete accel; delete b_anim; delete layerEf; delete effectObj; delete effectObj2; } } stop(); function modLineClear() { var clearRoutine = 0; while (clearRoutine < 18) { if ((((((((((objectArray[clearRoutine][0] == 1) && (objectArray[clearRoutine][1] == 1)) && (objectArray[clearRoutine][2] == 1)) && (objectArray[clearRoutine][3] == 1)) && (objectArray[clearRoutine][4] == 1)) && (objectArray[clearRoutine][5] == 1)) && (objectArray[clearRoutine][6] == 1)) && (objectArray[clearRoutine][7] == 1)) && (objectArray[clearRoutine][8] == 1)) && (objectArray[clearRoutine][9] == 1)) { lineCollect = clearRoutine; return(lineCollect); } clearRoutine++; } } function buildNewMap() { if (checkArray == null) { checkArray = new Array(); checkArray2 = new Array(); var fillchkArray = 0; while (fillchkArray < 18) { checkArray[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; checkArray2[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; fillchkArray++; } } var lineBuild = modLineClear(); var scanObjy = 0; while (scanObjy < lineBuild) { scanObjx = 0; while (scanObjx < 10) { if (objectArray[scanObjy][scanObjx] == 1) { checkArray[scanObjy + 1][scanObjx] = 1; } scanObjx++; } scanObjy++; } var arrayFillMey = lineBuild; while (arrayFillMey < 18) { var arrayFillMex = 0; while (arrayFillMex < 10) { checkArray[arrayFillMey][arrayFillMex] = objectArray[arrayFillMey][arrayFillMex]; arrayFillMex++; } arrayFillMey++; } } function lineClear() { if (gameClearLine == 1) { if (gcl_sfx == null) { _root.soundefx.gotoAndStop(6); gcl_sfx = 1; } if (clearAnim_strt == null) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } clearAnim_strt = 1; } if (clearAnim >= 2) { clearStep++; delete clearAnim; } else { clearAnim++; } if (clearStep == 1) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 1) && (objectArray[scancField][1] == 1)) && (objectArray[scancField][2] == 1)) && (objectArray[scancField][3] == 1)) && (objectArray[scancField][4] == 1)) && (objectArray[scancField][5] == 1)) && (objectArray[scancField][6] == 1)) && (objectArray[scancField][7] == 1)) && (objectArray[scancField][8] == 1)) && (objectArray[scancField][9] == 1)) { objectArray[scancField][0] = 2; objectArray[scancField][1] = 2; objectArray[scancField][2] = 2; objectArray[scancField][3] = 2; objectArray[scancField][4] = 2; objectArray[scancField][5] = 2; objectArray[scancField][6] = 2; objectArray[scancField][7] = 2; objectArray[scancField][8] = 2; objectArray[scancField][9] = 2; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } } if (clearStep >= 2) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 2) && (objectArray[scancField][1] == 2)) && (objectArray[scancField][2] == 2)) && (objectArray[scancField][3] == 2)) && (objectArray[scancField][4] == 2)) && (objectArray[scancField][5] == 2)) && (objectArray[scancField][6] == 2)) && (objectArray[scancField][7] == 2)) && (objectArray[scancField][8] == 2)) && (objectArray[scancField][9] == 2)) { objectArray[scancField][0] = 1; objectArray[scancField][1] = 1; objectArray[scancField][2] = 1; objectArray[scancField][3] = 1; objectArray[scancField][4] = 1; objectArray[scancField][5] = 1; objectArray[scancField][6] = 1; objectArray[scancField][7] = 1; objectArray[scancField][8] = 1; objectArray[scancField][9] = 1; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } delete clearStep; } clearTimer++; } else if (gameClearLine >= 1) { delete gameClearLine; delete clearAnim_strt; delete clearStep; } var lineBuild = modLineClear(); layer = 900; var scanbField = 0; while (scanbField < objectArray.length) { if ((((((((((objectArray[scanbField][0] == 1) && (objectArray[scanbField][1] == 1)) && (objectArray[scanbField][2] == 1)) && (objectArray[scanbField][3] == 1)) && (objectArray[scanbField][4] == 1)) && (objectArray[scanbField][5] == 1)) && (objectArray[scanbField][6] == 1)) && (objectArray[scanbField][7] == 1)) && (objectArray[scanbField][8] == 1)) && (objectArray[scanbField][9] == 1)) { if (clearTimer == null) { lineClearCounter++; } effect = 1; gameClearLine = 1; if (clearTimer >= 25) { catchRow = scanbField; LCC = lineClearCounter - 1; if (catchRow == catchRow6) { remspc = Math.abs(catchRow - catchRow6) + lineClearCounter; stackTest = "set6"; } else if (catchRow == catchRow5) { remspc = Math.abs(catchRow - catchRow5) + lineClearCounter; stackTest = "set5"; } else if (catchRow == catchRow4) { remspc = Math.abs(catchRow - catchRow4) + lineClearCounter; stackTest = "set4"; } else if (catchRow == catchRow3) { remspc = Math.abs(catchRow - catchRow3) + lineClearCounter; stackTest = "set3"; } else if (catchRow == catchRow2) { remspc = Math.abs(catchRow - catchRow2) + lineClearCounter; stackTest = "set2"; } objectArray[scanbField][0] = 0; objectArray[scanbField][1] = 0; objectArray[scanbField][2] = 0; objectArray[scanbField][3] = 0; objectArray[scanbField][4] = 0; objectArray[scanbField][5] = 0; objectArray[scanbField][6] = 0; objectArray[scanbField][7] = 0; objectArray[scanbField][8] = 0; objectArray[scanbField][9] = 0; var sinkj = catchRow; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj + (lineClearCounter + 1)][sinkj2] = 1; checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var lineBuild = modLineClear(); objectArray = checkArray2; delete checkArray; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { trace(lineBuild); _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } score = score + (lineClearCounter * 100); delete gameClearLine; delete clearTimer; delete lineClearCounter; _root.soundefx.gotoAndStop(7); delete gcl_sfx; } } scanbField++; } } function rotationCheck() { var rotCheck = 0; while (rotCheck < 19) { var rotCheckx = 0; while (rotCheckx < 11) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } if (objectArray[rotCheck][rotCheckx] == 1) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if ((fieldArray_xHT[rotCheckx] == rotpieceArray_xHT[pieceRotCheck]) && (fieldArray_yHT[rotCheck] == rotpieceArray_yHT[pieceRotCheck])) { return(true); } if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } } rotCheckx++; } rotCheck++; } } function drawingField() { var findmy = 0; while (findmy < 18) { var findmx = 0; while (findmx < 10) { if (objectArray[findmy][findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[findmy]) && (pieceArray_xHT[pieceCheck] == fieldArray_xHT[findmx])) { return(true); } pieceCheck++; } } findmx++; } findmy++; } } function leftRightHTLEFT() { var __findmy = 0; while (__findmy < 18) { var __findmx = 0; while (__findmx < 10) { if (objectArray[__findmy][__findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx]))) { return(true); } pieceCheck++; } } __findmx++; } __findmy++; } } function leftRightHTRIGHT() { var _findmy = 0; while (_findmy < 18) { var _findmx = 0; while (_findmx < 10) { if (objectArray[_findmy][_findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (Key.isDown(40) && (Key.isDown(39))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } } else if (Key.isDown(40) && (Key.isDown(37))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx]))) { return(true); } } if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } pieceCheck++; } } _findmx++; } _findmy++; } } function dropScan(obj) { if (!hitOtherBlock) { downwardMovement(obj); gTlimit = _root._repeatRate / 2.8; } else { pieceReset(obj); gTlimit = 50; } } function plainDrop(obj) { if (!hitOtherBlock) { downwardMovement(obj); } else { pieceReset(obj); } gTlimit = 50; } if (catchRow < (17 - (spcy / 24))) { if (objectArray[sinkj][sinkj2] == 1) { checkArray2[sinkj][sinkj2] = 1; } else if (objectArray[sinkj][sinkj2] == 0) { checkArray2[sinkj][sinkj2] = 0; } } function Pusher() { layerb = 1000; if (trip == null) { scanj = 0; while (scanj < 18) { scanj2 = 0; while (scanj2 < 10) { if (objectArray[scanj][scanj2] == 1) { checkArray2[scanj + 1][scanj2] = 1; } else if (objectArray[scanj][scanj2] == 0) { checkArray2[scanj + 1][scanj2] = 0; } scanj2++; } scanj++; } scanObja = 0; while (scanObja < 18) { scanObjb = 0; while (scanObjb < 10) { _root.grphic.duplicateMovieClip((("|" + scanObja) + scanObjb) + "|", layerb++); _root[(("|" + scanObja) + scanObjb) + "|"]._x = _root.fieldArray_xHT[scanObjb]; _root[(("|" + scanObja) + scanObjb) + "|"]._y = _root.fieldArray_yHT[scanObja]; _root[(("|" + scanObja) + scanObjb) + "|"].gotoAndStop(_root.objectArray[scanObja][scanObjb] + 1); scanObjb++; } scanObja++; } objectArray = checkArray2; trip = 1; } } _root.onEnterFrame = function () { if (gamePause == null) { if ((gameClearLine == null) && (_root._currentframe == 2)) { movement(_root.square); } game_modeA(_root.square); } debug_pieces(_root.square); debug_sheetMove(); }; _root.stop();
Instance of Symbol 40 MovieClip "box" in Frame 2
onClipEvent (load) { _root.captureKeys_l = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; 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}
Instance of Symbol 44 MovieClip "squareii" in Frame 2
onClipEvent (enterFrame) { this._x = _root.square._x + 5; this._y = _root.square._y + 5; this.gotoAndStop(_root.square._currentframe); this._rotation = _root.square._rotation; }
Instance of Symbol 54 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if (_root.captureKeys_u[_root.readOut] == 1) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }
Instance of Symbol 44 MovieClip "square" in Frame 2
onClipEvent (load) { delete _root.timeLimit; _root.readOut = 0; } onClipEvent (enterFrame) { this.gotoAndStop(_root.captureKeys_s[_root.readOut]); this._rotation = _root.captureKeys_ro[_root.readOut]; }
Instance of Symbol 54 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if (_root.captureKeys_u[_root.readOut] == 1) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }
Frame 3
stop(); stop(); _root.onMouseDown = function () { m_input = 1; }; _root.onMouseUp = function () { delete m_input; }; _root.onLoad = function () { _root.stop(); };
Instance of Symbol 85 MovieClip in Frame 3
onClipEvent (enterFrame) { if ((m_counter >= 8) && (_root._currentframe == (1 + _root.intro))) { _root.nextFrame(); } else if (Key.isDown(32) && (_root.options_._currentframe == (3 + _root.intro))) { m_counter = m_counter + 10; } _root.stop(); }
Instance of Symbol 104 MovieClip "options_" in Frame 3
onClipEvent (enterFrame) { if ((Key.isDown(39) || (Key.isDown(37))) || (Key.isDown(32))) { } else { delete _root.k_input; } if (this._currentframe == 1) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.gotoAndStop(3); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.nextFrame(); _root.k_input = 1; } } if (Key.isDown(32)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(6); if (_root.sound_BGM == null) { _root.sound_BGM = 1; _root.k_input = 1; } else if (_root.sound_BGM == 1) { delete _root.sound_BGM; _root.k_input = 1; } } } _root.options_desc = "BACKROUND MUSIC:" + _root.bgm_stat; } if (this._currentframe == 2) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.prevFrame(); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.nextFrame(); _root.k_input = 1; } } if (Key.isDown(32)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(6); if (_root.op_screenshake == null) { _root.op_screenshake = 1; _root.k_input = 1; } else if (_root.op_screenshake == 1) { delete _root.op_screenshake; _root.k_input = 1; } } } _root.options_desc = "LINE CLEAR SHAKING:" + _root.lc_stat; } if (this._currentframe == 3) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.prevFrame(); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.gotoAndStop(1); _root.k_input = 1; } } if (Key.isDown(32)) { _root.nextFrame(); } _root.options_desc = "PLAY NUACTRIS: Level 1-4"; } } onClipEvent (load) { }
Frame 4
function clearVars() { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { objectArray[sinkj][sinkj2] = 0; checkArray2[sinkj][sinkj2] = 0; checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } if (Level >= 4) { _root.gotoAndStop(5 + _root.intro); } else { _root.gotoAndStop(1 + _root.intro); } var remPieces = 0; while (remPieces < (pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } delete pieces; delete catchRow2; delete gOTimer; delete gameOverSwitch; delete space_input; delete spaceTimer; delete _root.scoreText; delete _root.endText; delete timeLimit; delete _root.swap; score = 0; delete bgmStart; delete obj._r; delete startpiece; delete pieceCounter; delete pieceCounterLimit; delete pieceSelection; delete randomPiece; gameTimer = 50; victorySwitch = null; delete victorySwitch1; delete victorySwitch2; delete victorySwitch3; delete victorySwitch4; delete victoryFlag; _root.vicScreen._alpha = 0; _root.vicScreen._x = -999; _root.GameEnd_s._alpha = 0; _root.GameEnd_s.gotoAndStop(1); var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } delete checkArray; objectArray = checkArray2; _root.k_input = 1; delete GameEnd; } function victory() { if (((GameEnd == 1) && (Key.isDown(32))) && ((!gameOverSwitch) == 1)) { Level++; clearVars(); delete GameEnd; _root.k_input = 1; } if (victorySwitch3 == 1) { if (victorySwitch4 >= 50) { if (GameEnd == null) { _root.endText = "PRESS SPACE TO CONTINUE"; _root.soundEfx.gotoAndStop(7); GameEnd = 1; } } else { victorySwitch4++; } } if (victorySwitch2 == 1) { if (victorySwitch3 == null) { _root.soundEfx.gotoAndStop(6); victorySwitch3 = 1; } } if (victorySwitch == 1) { _root.scoreText = "SCORE:" + scoreCount; if (scoreCount >= score) { if (victorySwitch2 == null) { victorySwitch2 = 1; } scoreCount = score; } else if (scoreCountNum >= 10) { _root.soundEfx.gotoAndStop(5); scoreCount = scoreCount + 250; delete scoreCountNum; } else { scoreCountNum++; } } if ((victorySwitch == null) && (_root._currentframe == (2 + _root.intro))) { stopAllSounds(); _root.gotoAndStop(4 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.vicScreen._alpha = 100; victorySwitch = 1; } } function gameOver() { if ((gameOverSwitch == 1) && (_root._currentframe == (3 + _root.intro))) { if (spaceTimer >= 25) { if (Key.isDown(32)) { if (space_input == null) { clearVars(); delete spaceTimer; space_input = 1; } } } else { spaceTimer++; } } if ((((catchRow2 <= 4) && ((_root.square._x / 24) >= 3)) && (pieces >= 5)) || (timeLimit < 0)) { if (gOTimer >= 50) { if (gameOverSwitch == null) { stopAllSounds(); _root.gotoAndStop(3 + _root.intro); _root.soundEfx.gotoAndStop(4); gameOverSwitch = 1; delete gOTimer; } } else { gOTimer++; } } } function victoryAndGameOver() { LRO = ((((((((("<b>Level: " + (Level + 1)) + "<br>") + "Hi-Score: ") + "<br>") + par[Level]) + "<br>") + "Current:") + "<br>") + score) + "</b>"; _root.findThis = par[Level]; if ((score >= par[Level]) && (gameClearLine == 1)) { victoryFlag = 1; } else { gameOver(); } if (victoryFlag == 1) { victory(); } } function timeTrial() { if (timeSet == 1) { if (firstTime == null) { firstTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime_ = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (secondTime == null) { secondTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime_ = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (thirdTime == null) { thirdTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime_ = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (fourthTime == null) { fourthTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime_ = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } } timeList = (((((firstTime_ + "<br>") + secondTime_) + "<br>") + thirdTime_) + "<br>") + fourthTime_; if (timeLimit == null) { fps = 49; minutes = 2; secondsx = (minutes * 60) + 22; timeLimit = secondsx * fps; maxTime = timeLimit; } if (dontremovethese == 1) { if (Key.isDown(83)) { timeLimit = timeLimit - 100; } if (Key.isDown(32)) { timeLimit = timeLimit + 100; } } vrb = 1; vrb2 = 0.5; vrb3 = 0.25; timeLimit = timeLimit - 1; milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; totalTime = (((((min + "''") + seconds1) + "") + seconds2) + "''") + mils; } stop(); function game_modeA(obj) { if (Level == null) { Level = 0; } if (score == null) { par = new Array(); par[0] = 2800; par[1] = 3000; par[2] = 4500; par[3] = 5000; score = 0; } victoryAndGameOver(); timeTrial(); _root._repeatRate = 3; if (_root.sound_BGM == 1) { if ((bgmStart == null) && (_root._currentframe == (2 + _root.intro))) { _root.soundbgm.gotoAndStop(2 + Level); _root.square.gotoAndStop(3); bgmStart = 1; } } if (_root.op_screenshake == 1) { clearLineEffect2(); } clearLineEffect(); lineClear(); graphic_LineClear_anim(); if (gameClearLine == 1) { obj._visible = false; } else { obj._visible = true; } if (gameClearLine == null) { modLineClear(); buildNewMap(); hitOtherBlock = drawingField(); if (findA == null) { findA = 228; } } findme = obj._y + spcy; if (fieldArray_xHT == null) { fieldArray_yHT = new Array(); fieldArray_xHT = new Array(); objectArray = new Array(); var findy = 0; while (findy < 18) { var findx = 0; while (findx < 10) { fieldArray_xHT[findx] = (24 * findx) + 12; fieldArray_yHT[findy] = (24 * findy) + 12; objectArray[findy] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; findx++; } findy++; } } if (obj._y >= (432 - spcy)) { pieceReset(obj); } rotpieceArray_xHT = new Array(); rotpieceArray_yHT = new Array(); pieceArray_xHT = new Array(); pieceArray_yHT = new Array(); playerCoordinates(obj); if ((gameTimer >= gTlimit) && (gameClearLine == null)) { obj._y = obj._y + 24; if (createField == "bottomDetect") { } else { delete createField; } delete gameTimer; } else { droppingPiece(obj); gameTimer = gameTimer + 1; } if (pieceOrder == null) { pieceOrder = new Array(); } if (pieceCounterLimit == null) { pieceCounter = 1; pieceCounterLimit = 3; pieceSelection = 1; } if (pieceCounter >= pieceCounterLimit) { if (randomPiece == null) { pieceCounter = 1; pieceCounterLimit = 4; trace(pieceSelection); pieceSelection = Math.ceil(Math.random() * 2) + 1; if (pieceSelection >= 2) { randomPiece = 2; obj.gotoAndStop(randomPiece); } if (pieceSelection == 1) { randomPiece = 5; obj.gotoAndStop(randomPiece); } } } else if (randomPiece == null) { randomPiece = Math.ceil(Math.random() * 7) + 1; obj.gotoAndStop(randomPiece); pieceCounter++; } if (startpiece == null) { startpiece = 1; } } function movement(obj) { if (obj._r == null) { obj._r = 1; } if ((Key.isDown(32) || (Key.isDown(65))) || (Key.isDown(38))) { var rotChecker = rotationCheck(); if (spc_input == null) { if (rotChecker == true) { } else { if (obj._currentframe == 5) { } else if (((obj._currentframe == 2) || (obj._currentframe == 6)) || (obj._currentframe == 8)) { rotationRoutine(obj); } else if (((obj._currentframe == 4) || (obj._currentframe == 3)) || (obj._currentframe == 7)) { rotationRoutineTwo(obj); } if (obj._r >= 4) { obj._r = 1; } else { obj._r = obj._r + 1; } } spc_input = 1; } } else { delete spc_input; } if (Key.isDown(37)) { var leftRightCheckLEFT = leftRightHTLEFT(); } if (Key.isDown(39)) { var leftRightCheckRIGHT = leftRightHTRIGHT(); } if ((!Key.isDown(39)) && (!Key.isDown(37))) { delete leftRightCheckLEFT; delete leftRightCheckRIGHT; } if ((((Key.isDown(37) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (!Key.isDown(40))) && (!Key.isDown(39))) { leftMovement(obj); } else if ((((Key.isDown(37) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (Key.isDown(40))) && (!Key.isDown(39))) { leftMovement(obj); } if (((Key.isDown(39) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (Key.isDown(40))) { rightMovement(obj); } else if (((Key.isDown(39) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (!Key.isDown(40))) { rightMovement(obj); } if ((Key.isDown(40) && (obj._y >= (432 - spcy))) || (((Key.isDown(40) && (hitOtherBlock == true)) && (!Key.isDown(37))) && (!Key.isDown(39)))) { gameTimer = 49; } if (((Key.isDown(40) && (obj._y < (432 - spcy))) && (!Key.isDown(37))) && (!Key.isDown(39))) { score = score + 1; dropScan(obj); } else { plainDrop(obj); plainSet(obj); } } if (Key.isDown(38) && (obj._y > (24 + spcy))) { delete leftHit; delete rightHit; if (obj._currentframe == 2) { spcy = 12; obj._y = obj._y - 24; } else { obj._y = obj._y - 24; } } function rotationRoutine(obj) { if (obj._r == 1) { obj._x = obj._x + 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 2) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 3) { obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 4) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } } function rotationRoutineTwo(obj) { if (obj._r == 1) { obj._rotation = obj._rotation - 90; } else if (obj._r == 2) { obj._rotation = obj._rotation - 90; } else if (obj._r == 3) { obj._rotation = obj._rotation - 90; } else if (obj._r == 4) { obj._rotation = obj._rotation - 90; } } function droppingPiece(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 24; } } } function leftMovement(obj) { if (lMovement == _root._repeatRate) { obj._x = obj._x - 24; _root.soundefx.gotoAndStop(8); delete lMovement; } else { lMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } function rightMovement(obj) { if (rMovement == _root._repeatRate) { obj._x = obj._x + 24; _root.soundefx.gotoAndStop(8); delete rMovement; } else { rMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } function downwardMovement(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcy = 48; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 24; } if (obj._currentframe == 7) { spcy = 24; } if (obj._currentframe == 8) { spcy = 24; } } } function plainSet(obj) { if (Key.isDown(37)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } if (Key.isDown(39)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } } function playerCoordinates(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 48; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 48; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 48; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 48; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 48; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 48; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } } if (obj._r == 4) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 48; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 48; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } } function pieceCoordinates(obj) { var scanArrayz = 0; while (scanArrayz < 19) { var scanArrayy = 0; while (scanArrayy < 11) { if (obj._r == 4) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy + 2] = 1; } } } if (obj._r == 3) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } if (obj._r == 2) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 2] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } } if (obj._r == 1) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 2][scanArrayy + 1] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 48))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } scanArrayy++; } scanArrayz++; } } function debug_piecesxxxx(obj) { if (Key.isDown(49)) { obj.gotoAndStop(2); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(50)) { obj.gotoAndStop(3); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(51)) { obj.gotoAndStop(4); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(52)) { obj.gotoAndStop(5); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(53)) { obj.gotoAndStop(6); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(54)) { obj.gotoAndStop(7); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(55)) { obj.gotoAndStop(8); obj._r = 1; obj._rotation = 0; } } function pieceReset(obj) { if (((gameTimer >= 49) && (hitOtherBlock)) || ((gameTimer >= 49) && (!hitOtherBlock))) { _root.soundefx.gotoAndStop(2); pieces++; duplicateMovieClip (_root.anim, "fielda" + pieces, (pieces + 10) + i); duplicateMovieClip (_root.effect, "fielde" + pieces, (pieces + 20) + i); _root["fielda" + pieces].gotoAndPlay(1); _root["fielda" + pieces].square.gotoAndStop(obj._currentframe); _root["fielda" + pieces]._x = obj._x; _root["fielda" + pieces]._y = obj._y; _root["fielda" + pieces]._rotation = obj._rotation; _root["fielde" + pieces]._x = obj._x; _root["fielde" + pieces]._y = obj._y; Setspcy = spcy / 24; catchRow2 = Math.floor((obj._y + spcy) / 24); catchRow3 = Math.floor((obj._y + spcy) / 24) - 1; catchRow4 = Math.floor((obj._y + spcy) / 24) - 2; catchRow5 = Math.floor((obj._y + spcy) / 24) - 3; catchRow6 = Math.floor((obj._y + spcy) / 24) - 4; pieceCoordinates(obj); obj._r = 1; obj._y = 12; obj._x = 108; obj._rotation = 0; delete randomPiece; delete startpiece; delete pieceArray_xHT; delete pieceArray_yHT; delete snap; delete pieceProcess; delete snapObject; delete leftHit; delete rightHit; delete _root.keyboardCount; } } function clearLineEffect2() { if (effect == 1) { shake++; shake_spd = 10; } if (clearEffect_strt2 == null) { clearEffect_strt2 = 25; } if (shake >= 5) { shake = 1; } if ((shake == 1) || (shake >= 5)) { _root._y = _root._y - shake_spd; } if (shake == 2) { _root._x = _root._x + shake_spd; } if (shake == 3) { _root._y = _root._y + shake_spd; } if (shake == 4) { _root._x = _root._x - shake_spd; } if (clearEffect_strt2 > null) { clearEffect_strt2--; } else { delete clearEffect_strt2; delete shake; _root._x = 0; _root._y = 0; delete shake_spd; delete effect; shakeO = 25; } } function clearLineEffectx() { layerEf = 10000; if (effect == 1) { if (accel < 5) { accel++; } if (b_anim >= 2) { b_anim = 1; } else { b_anim++; } if ((!clearEffect) == null) { delete clearEffect_strt; delete effect1; } if (clearEffect_strt == null) { clearEffect_strt = 50; } if (effect1 == null) { effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if ((((((((((objectArray[effectObj][0] == 1) && (objectArray[effectObj][1] == 1)) && (objectArray[effectObj][2] == 1)) && (objectArray[effectObj][3] == 1)) && (objectArray[effectObj][4] == 1)) && (objectArray[effectObj][5] == 1)) && (objectArray[effectObj][6] == 1)) && (objectArray[effectObj][7] == 1)) && (objectArray[effectObj][8] == 1)) && (objectArray[effectObj][9] == 1)) { _root.grphic.duplicateMovieClip((("ef|" + effectObj) + effectObj2) + "|", layerEf++); } _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root.fieldArray_xHT[effectObj2]; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root.fieldArray_yHT[effectObj]; effectObj2++; } effectObj++; } effect1 = 1; } } effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if (b_anim == 1) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(2); _root.soundefx.gotoAndStop(3); } if (b_anim == 2) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(3); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 60) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 300)) { _root[(("ef|" + effectObj) + effectObj2) + "|"].removeMovieClip(); delete effect; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y > 60) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x < 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x >= 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y <= 60)) { } if (effect == 1) { if (effect == null) { } } effectObj2++; } effectObj++; } if (clearEffect_strt > null) { clearEffect_strt--; } else { delete effect1; delete effect; delete clearEffect_strt; delete accel; delete b_anim; delete layerEf; delete effectObj; delete effectObj2; } } stop(); function modLineClear() { var clearRoutine = 0; while (clearRoutine < 18) { if ((((((((((objectArray[clearRoutine][0] == 1) && (objectArray[clearRoutine][1] == 1)) && (objectArray[clearRoutine][2] == 1)) && (objectArray[clearRoutine][3] == 1)) && (objectArray[clearRoutine][4] == 1)) && (objectArray[clearRoutine][5] == 1)) && (objectArray[clearRoutine][6] == 1)) && (objectArray[clearRoutine][7] == 1)) && (objectArray[clearRoutine][8] == 1)) && (objectArray[clearRoutine][9] == 1)) { lineCollect = clearRoutine; return(lineCollect); } clearRoutine++; } } function buildNewMap() { if (checkArray == null) { checkArray = new Array(); checkArray2 = new Array(); var fillchkArray = 0; while (fillchkArray < 18) { checkArray[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; checkArray2[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; fillchkArray++; } } var lineBuild = modLineClear(); var scanObjy = 0; while (scanObjy < lineBuild) { scanObjx = 0; while (scanObjx < 10) { if (objectArray[scanObjy][scanObjx] == 1) { checkArray[scanObjy + 1][scanObjx] = 1; } scanObjx++; } scanObjy++; } var arrayFillMey = lineBuild; while (arrayFillMey < 18) { var arrayFillMex = 0; while (arrayFillMex < 10) { checkArray[arrayFillMey][arrayFillMex] = objectArray[arrayFillMey][arrayFillMex]; arrayFillMex++; } arrayFillMey++; } } function lineClear() { if (gameClearLine == 1) { if (gcl_sfx == null) { _root.soundefx.gotoAndStop(6); gcl_sfx = 1; } if (clearAnim_strt == null) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } clearAnim_strt = 1; } if (clearAnim >= 2) { clearStep++; delete clearAnim; } else { clearAnim++; } if (clearStep == 1) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 1) && (objectArray[scancField][1] == 1)) && (objectArray[scancField][2] == 1)) && (objectArray[scancField][3] == 1)) && (objectArray[scancField][4] == 1)) && (objectArray[scancField][5] == 1)) && (objectArray[scancField][6] == 1)) && (objectArray[scancField][7] == 1)) && (objectArray[scancField][8] == 1)) && (objectArray[scancField][9] == 1)) { objectArray[scancField][0] = 2; objectArray[scancField][1] = 2; objectArray[scancField][2] = 2; objectArray[scancField][3] = 2; objectArray[scancField][4] = 2; objectArray[scancField][5] = 2; objectArray[scancField][6] = 2; objectArray[scancField][7] = 2; objectArray[scancField][8] = 2; objectArray[scancField][9] = 2; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } } if (clearStep >= 2) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 2) && (objectArray[scancField][1] == 2)) && (objectArray[scancField][2] == 2)) && (objectArray[scancField][3] == 2)) && (objectArray[scancField][4] == 2)) && (objectArray[scancField][5] == 2)) && (objectArray[scancField][6] == 2)) && (objectArray[scancField][7] == 2)) && (objectArray[scancField][8] == 2)) && (objectArray[scancField][9] == 2)) { objectArray[scancField][0] = 1; objectArray[scancField][1] = 1; objectArray[scancField][2] = 1; objectArray[scancField][3] = 1; objectArray[scancField][4] = 1; objectArray[scancField][5] = 1; objectArray[scancField][6] = 1; objectArray[scancField][7] = 1; objectArray[scancField][8] = 1; objectArray[scancField][9] = 1; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } delete clearStep; } clearTimer++; } else if (gameClearLine >= 1) { delete gameClearLine; delete clearAnim_strt; delete clearStep; } var lineBuild = modLineClear(); layer = 900; var scanbField = 0; while (scanbField < objectArray.length) { if ((((((((((objectArray[scanbField][0] == 1) && (objectArray[scanbField][1] == 1)) && (objectArray[scanbField][2] == 1)) && (objectArray[scanbField][3] == 1)) && (objectArray[scanbField][4] == 1)) && (objectArray[scanbField][5] == 1)) && (objectArray[scanbField][6] == 1)) && (objectArray[scanbField][7] == 1)) && (objectArray[scanbField][8] == 1)) && (objectArray[scanbField][9] == 1)) { if (clearTimer == null) { lineClearCounter++; } effect = 1; gameClearLine = 1; if (clearTimer >= 25) { catchRow = scanbField; LCC = lineClearCounter - 1; if (catchRow == catchRow6) { remspc = Math.abs(catchRow - catchRow6) + lineClearCounter; stackTest = "set6"; } else if (catchRow == catchRow5) { remspc = Math.abs(catchRow - catchRow5) + lineClearCounter; stackTest = "set5"; } else if (catchRow == catchRow4) { remspc = Math.abs(catchRow - catchRow4) + lineClearCounter; stackTest = "set4"; } else if (catchRow == catchRow3) { remspc = Math.abs(catchRow - catchRow3) + lineClearCounter; stackTest = "set3"; } else if (catchRow == catchRow2) { remspc = Math.abs(catchRow - catchRow2) + lineClearCounter; stackTest = "set2"; } objectArray[scanbField][0] = 0; objectArray[scanbField][1] = 0; objectArray[scanbField][2] = 0; objectArray[scanbField][3] = 0; objectArray[scanbField][4] = 0; objectArray[scanbField][5] = 0; objectArray[scanbField][6] = 0; objectArray[scanbField][7] = 0; objectArray[scanbField][8] = 0; objectArray[scanbField][9] = 0; var sinkj = catchRow; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj + (lineClearCounter + 1)][sinkj2] = 1; checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var lineBuild = modLineClear(); objectArray = checkArray2; delete checkArray; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { trace(lineBuild); _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } score = score + (lineClearCounter * 100); delete gameClearLine; delete clearTimer; delete lineClearCounter; _root.soundefx.gotoAndStop(7); delete gcl_sfx; } } scanbField++; } } function rotationCheck() { var rotCheck = 0; while (rotCheck < 19) { var rotCheckx = 0; while (rotCheckx < 11) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } if (objectArray[rotCheck][rotCheckx] == 1) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if ((fieldArray_xHT[rotCheckx] == rotpieceArray_xHT[pieceRotCheck]) && (fieldArray_yHT[rotCheck] == rotpieceArray_yHT[pieceRotCheck])) { return(true); } if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } } rotCheckx++; } rotCheck++; } } function drawingField() { var findmy = 0; while (findmy < 18) { var findmx = 0; while (findmx < 10) { if (objectArray[findmy][findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[findmy]) && (pieceArray_xHT[pieceCheck] == fieldArray_xHT[findmx])) { return(true); } pieceCheck++; } } findmx++; } findmy++; } } function leftRightHTLEFT() { var __findmy = 0; while (__findmy < 18) { var __findmx = 0; while (__findmx < 10) { if (objectArray[__findmy][__findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx]))) { return(true); } pieceCheck++; } } __findmx++; } __findmy++; } } function leftRightHTRIGHT() { var _findmy = 0; while (_findmy < 18) { var _findmx = 0; while (_findmx < 10) { if (objectArray[_findmy][_findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (Key.isDown(40) && (Key.isDown(39))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } } else if (Key.isDown(40) && (Key.isDown(37))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx]))) { return(true); } } if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } pieceCheck++; } } _findmx++; } _findmy++; } } function dropScan(obj) { if (!hitOtherBlock) { downwardMovement(obj); gTlimit = _root._repeatRate / 2.8; } else { pieceReset(obj); gTlimit = 50; } } function plainDrop(obj) { if (!hitOtherBlock) { downwardMovement(obj); } else { pieceReset(obj); } gTlimit = 50; } if (catchRow < (17 - (spcy / 24))) { if (objectArray[sinkj][sinkj2] == 1) { checkArray2[sinkj][sinkj2] = 1; } else if (objectArray[sinkj][sinkj2] == 0) { checkArray2[sinkj][sinkj2] = 0; } } function Pusher() { layerb = 1000; if (trip == null) { scanj = 0; while (scanj < 18) { scanj2 = 0; while (scanj2 < 10) { if (objectArray[scanj][scanj2] == 1) { checkArray2[scanj + 1][scanj2] = 1; } else if (objectArray[scanj][scanj2] == 0) { checkArray2[scanj + 1][scanj2] = 0; } scanj2++; } scanj++; } scanObja = 0; while (scanObja < 18) { scanObjb = 0; while (scanObjb < 10) { _root.grphic.duplicateMovieClip((("|" + scanObja) + scanObjb) + "|", layerb++); _root[(("|" + scanObja) + scanObjb) + "|"]._x = _root.fieldArray_xHT[scanObjb]; _root[(("|" + scanObja) + scanObjb) + "|"]._y = _root.fieldArray_yHT[scanObja]; _root[(("|" + scanObja) + scanObjb) + "|"].gotoAndStop(_root.objectArray[scanObja][scanObjb] + 1); scanObjb++; } scanObja++; } objectArray = checkArray2; trip = 1; } } _root.onEnterFrame = function () { if (gamePause == null) { if ((gameClearLine == null) && (_root._currentframe < (3 + _root.intro))) { movement(_root.square); } game_modeA(_root.square); } debug_pieces(_root.square); debug_sheetMove(); };
Instance of Symbol 242 MovieClip in Frame 4
onClipEvent (load) { this.gotoAndStop(_root.Level + 1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.Level + 1); }
Instance of Symbol 246 MovieClip in Frame 4
onClipEvent (load) { this.gotoAndStop(_root.Level + 1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.Level + 1); }
Instance of Symbol 44 MovieClip "squareii" in Frame 4
onClipEvent (enterFrame) { this._x = _root.square._x + 5; this._y = _root.square._y + 5; this.gotoAndStop(_root.square._currentframe); this._rotation = _root.square._rotation; }
Instance of Symbol 40 MovieClip in Frame 4
onClipEvent (data) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } } onClipEvent (data) { i = 5000; if (Key.isDown(16)) { trace("checkArray"); scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.box.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", i++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.checkArray2[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } else { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.box.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", i++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } }
Instance of Symbol 40 MovieClip "box" in Frame 4
onClipEvent (enterFrame) { if (Key.isDown(13)) { _root.Pusher(); } else { delete _root.trip; } }
Instance of Symbol 54 MovieClip in Frame 4
onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if ((Key.isDown(32) || (Key.isDown(65))) || (Key.isDown(38))) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }
Instance of Symbol 254 MovieClip in Frame 4
onClipEvent (load) { } onClipEvent (enterFrame) { if (_root.debugGame == null) { _alpha = 100; if (counter == null) { counter = 1; } if (getTimer() >= (999 * counter)) { counter++; _root.fps = "FPS:" + rate; delete rate; } else { rate++; } } else { _visible = false; } }
Frame 5
stop();
Instance of Symbol 261 MovieClip "GameEnd_s" in Frame 5
onClipEvent (load) { this.swapDepths(19000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root.GameEnd == 1)) { this._x = -99999; } }
Instance of Symbol 265 MovieClip in Frame 5
onClipEvent (load) { this.swapDepths(20000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root._currentframe == (3 + _root.intro))) { this._x = -99999; _root.clearVars(); } }
Frame 6
stop();
Instance of Symbol 274 MovieClip "vicScreen" in Frame 6
onClipEvent (load) { this.swapDepths(20000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root.GameEnd == 1)) { this._x = -99999; } }
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 2
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 2
stop();
Symbol 40 MovieClip Frame 3
stop();
Symbol 44 MovieClip Frame 1
stop(); h = 1; w = 1;
Symbol 44 MovieClip Frame 2
stop(); h = 4; w = 1;
Symbol 44 MovieClip Frame 3
stop(); h = 3; w = 2;
Symbol 44 MovieClip Frame 4
stop(); h = 3; w = 2;
Symbol 44 MovieClip Frame 5
stop(); h = 2; w = 2;
Symbol 44 MovieClip Frame 6
stop(); h = 4; w = 4;
Symbol 44 MovieClip Frame 7
stop(); h = 3; w = 2;
Symbol 44 MovieClip Frame 8
stop(); h = 4; w = 2;
Symbol 45 MovieClip Frame 10
stop();
Symbol 48 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 2
stop();
Symbol 59 MovieClip Frame 3
stop();
Symbol 67 MovieClip Frame 1
stop(); gotoAndStop (1);
Symbol 67 MovieClip Frame 2
stop(); gotoAndStop (1);
Symbol 67 MovieClip Frame 3
stop(); gotoAndStop (1);
Symbol 67 MovieClip Frame 4
stop(); gotoAndStop (1);
Symbol 67 MovieClip Frame 5
stop(); gotoAndStop (1);
Symbol 67 MovieClip Frame 6
stop(); gotoAndStop (1);
Symbol 67 MovieClip Frame 7
stop(); gotoAndStop (1);
Symbol 67 MovieClip Frame 8
stop(); gotoAndStop (1);
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
stop(); gotoAndStop (1);
Symbol 73 MovieClip Frame 3
stop(); gotoAndStop (1);
Symbol 73 MovieClip Frame 4
stop(); gotoAndStop (1);
Symbol 73 MovieClip Frame 5
stop(); gotoAndStop (1);
Symbol 73 MovieClip Frame 6
stop(); gotoAndStop (1);
Symbol 85 MovieClip Frame 20
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 2
stop();
Instance of Symbol 91 MovieClip in Symbol 94 MovieClip Frame 1
onClipEvent (load) { if (firstRun == null) { _root.sound_BGM = 1; _root.bgm_stat = "ON"; this.gotoAndStop(2); firstRun = 1; } } onClipEvent (enterFrame) { if (_root.sound_BGM == null) { this.gotoAndStop(1); _root.bgm_stat = "OFF"; } else { _root.bgm_stat = "ON"; this.gotoAndStop(2); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (input == null) { if (_root.sound_BGM == null) { _root.sound_BGM = 1; this.gotoAndStop(2); delete _root.m_input; } else if (_root.sound_BGM == 1) { this.gotoAndStop(1); delete _root.sound_BGM; delete _root.m_input; _root.bgm_stat = "OFF"; } input = 1; } else { delete input; } } }
Instance of Symbol 91 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (mouseUp) { delete _root.m_input; } onClipEvent (enterFrame) { if (_root.op_screenshake == null) { this.gotoAndStop(1); _root.lc_stat = "OFF"; } if (_root.op_screenshake == 1) { _root.lc_stat = "ON"; this.gotoAndStop(2); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.op_screenshake == null) { _root.op_screenshake = 1; this.gotoAndStop(2); delete _root.m_input; } else if (_root.op_screenshake == 1) { this.gotoAndStop(1); delete _root.op_screenshake; delete _root.m_input; } input = 1; } else { delete input; } } }
Symbol 103 Button
on (press) { _root.nextFrame(); }
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
stop();
Symbol 104 MovieClip Frame 3
stop();
Instance of Symbol 121 MovieClip in Symbol 122 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.Level == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 121 MovieClip in Symbol 128 MovieClip Frame 95
onClipEvent (enterFrame) { if (_root.Level == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 121 MovieClip in Symbol 128 MovieClip Frame 195
onClipEvent (enterFrame) { if (_root.Level == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 121 MovieClip in Symbol 128 MovieClip Frame 238
onClipEvent (enterFrame) { if (_root.Level == 2) { this._visible = true; } else { this._visible = false; } }
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 2
stop();
Symbol 246 MovieClip Frame 3
stop();
Symbol 246 MovieClip Frame 4
stop();
Symbol 250 MovieClip Frame 5
stop();
Symbol 261 MovieClip Frame 23
stop();
Symbol 265 MovieClip Frame 9
stop();
Symbol 273 MovieClip Frame 9
stop();
Symbol 278 MovieClip Frame 35
gotoAndPlay (12);
Symbol 281 MovieClip Frame 703
_root.gotoAndStop(9);
Symbol 281 MovieClip Frame 2722
_root.Level = 0; _root.gotoAndStop(1);

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Symbol 6 GraphicUsed by:44  Timeline
Symbol 7 GraphicUsed by:44  Timeline
Symbol 8 GraphicUsed by:44  Timeline
Symbol 9 GraphicUsed by:44  Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:26  Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:26
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:26
Symbol 16 BitmapUsed by:17
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Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:26
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Symbol 24 BitmapUsed by:25
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Symbol 31 SoundUsed by:32
Symbol 32 MovieClipUses:30 31Used by:Timeline
Symbol 33 TextUses:27Used by:35
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Symbol 36 GraphicUsed by:40
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Symbol 39 GraphicUsed by:40
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Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
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Symbol 45 MovieClipUses:44Used by:Timeline
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:46 47Used by:261  Timeline
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
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Symbol 59 MovieClipUses:41 58Used by:Timeline
Symbol 60 SoundUsed by:67
Symbol 61 SoundUsed by:67 85
Symbol 62 SoundUsed by:67
Symbol 63 SoundUsed by:67
Symbol 64 SoundUsed by:67
Symbol 65 SoundUsed by:67
Symbol 66 SoundUsed by:67
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Symbol 69 SoundUsed by:73
Symbol 70 SoundUsed by:73
Symbol 71 SoundUsed by:73
Symbol 72 SoundUsed by:73
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Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 EditableTextUses:27Used by:Timeline
Symbol 77 TextUses:1Used by:79
Symbol 78 TextUses:1Used by:79
Symbol 79 MovieClipUses:77 78Used by:Timeline
Symbol 80 EditableTextUses:27Used by:Timeline
Symbol 81 EditableTextUses:27Used by:Timeline
Symbol 82 GraphicUsed by:85
Symbol 83 FontUsed by:84
Symbol 84 TextUses:83Used by:85
Symbol 85 MovieClipUses:82 84 61Used by:Timeline
Symbol 86 TextUses:1Used by:Timeline
Symbol 87 TextUses:1Used by:Timeline
Symbol 88 EditableTextUses:27Used by:Timeline
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:89 90Used by:94 97
Symbol 92 TextUses:1Used by:94
Symbol 93 TextUses:1Used by:94
Symbol 94 MovieClipUses:91 92 93Used by:Timeline
Symbol 95 TextUses:1Used by:97
Symbol 96 TextUses:1Used by:97
Symbol 97 MovieClipUses:91 95 96Used by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:104
Symbol 100 TextUses:1Used by:104
Symbol 101 TextUses:1Used by:104
Symbol 102 GraphicUsed by:103
Symbol 103 ButtonUses:102Used by:104
Symbol 104 MovieClipUses:99 100 101 103Used by:Timeline
Symbol 105 GraphicUsed by:242
Symbol 106 GraphicUsed by:128
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:122 128
Symbol 109 GraphicUsed by:110 140 141
Symbol 110 MovieClipUses:109Used by:128
Symbol 111 GraphicUsed by:128 142
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:128
Symbol 114 GraphicUsed by:128 142
Symbol 115 GraphicUsed by:128 142
Symbol 116 GraphicUsed by:128 142
Symbol 117 GraphicUsed by:128
Symbol 118 GraphicUsed by:128
Symbol 119 BitmapUsed by:120 185
Symbol 120 GraphicUses:119Used by:121 191 237
Symbol 121 MovieClipUses:120Used by:122 128
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Symbol 123 GraphicUsed by:128
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:106 108 110 111 113 114 115 116 117 118 122 123 124 125 121 126 127Used by:242
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:178
Symbol 131 GraphicUsed by:142 177
Symbol 132 GraphicUsed by:142
Symbol 133 GraphicUsed by:139 142 177
Symbol 134 GraphicUsed by:139 142 177
Symbol 135 GraphicUsed by:139 142
Symbol 136 GraphicUsed by:139 142
Symbol 137 GraphicUsed by:139 142
Symbol 138 GraphicUsed by:139 142 177
Symbol 139 MovieClipUses:133 134 135 136 137 138Used by:142
Symbol 140 MovieClipUses:109Used by:141
Symbol 141 MovieClipUses:140 109Used by:142
Symbol 142 MovieClipUses:131 132 139 133 141 115 134 116 135 111 136 114 137 138Used by:178
Symbol 143 GraphicUsed by:177
Symbol 144 GraphicUsed by:177
Symbol 145 GraphicUsed by:177
Symbol 146 GraphicUsed by:177
Symbol 147 GraphicUsed by:177
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:177
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Symbol 169 GraphicUsed by:172 177
Symbol 170 GraphicUsed by:172 177
Symbol 171 GraphicUsed by:172 177
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Symbol 175 GraphicUsed by:177
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Symbol 178 MovieClipUses:130 142 177Used by:242
Symbol 179 GraphicUsed by:237
Symbol 180 GraphicUsed by:184 240
Symbol 181 BitmapUsed by:183
Symbol 182 BitmapUsed by:183 239
Symbol 183 GraphicUses:181 182Used by:184
Symbol 184 MovieClipUses:180 183Used by:237
Symbol 185 GraphicUses:119Used by:237
Symbol 186 GraphicUsed by:187
Symbol 187 ButtonUses:186Used by:237
Symbol 188 BitmapUsed by:189
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Symbol 195 ButtonUses:194Used by:237
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Symbol 197 GraphicUses:196Used by:236
Symbol 198 BitmapUsed by:199
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Symbol 200 BitmapUsed by:201
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Symbol 206 BitmapUsed by:207
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Symbol 239 GraphicUses:182Used by:240
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Symbol 241 MovieClipUses:238 240Used by:242
Symbol 242 MovieClipUses:105 128 178 237 241Used by:Timeline
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Symbol 244 GraphicUsed by:Timeline
Symbol 245 MovieClipUses:122Used by:246
Symbol 246 MovieClipUses:245Used by:Timeline
Symbol 247 GraphicUsed by:Timeline
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:248 249Used by:Timeline
Symbol 251 EditableTextUses:27Used by:Timeline
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Symbol 253 EditableTextUses:27Used by:254
Symbol 254 MovieClipUses:253Used by:Timeline
Symbol 255 EditableTextUses:27Used by:Timeline
Symbol 256 EditableTextUses:27Used by:Timeline
Symbol 257 EditableTextUses:27Used by:Timeline
Symbol 258 EditableTextUses:27Used by:Timeline
Symbol 259 EditableTextUses:27Used by:Timeline
Symbol 260 EditableTextUses:27Used by:Timeline
Symbol 261 MovieClipUses:48Used by:Timeline
Symbol 262 TextUses:1Used by:264
Symbol 263 TextUses:1Used by:264
Symbol 264 MovieClipUses:262 263Used by:265
Symbol 265 MovieClipUses:264Used by:Timeline
Symbol 266 EditableTextUses:27Used by:274
Symbol 267 EditableTextUses:27Used by:274
Symbol 268 EditableTextUses:27Used by:274
Symbol 269 EditableTextUses:27Used by:274
Symbol 270 TextUses:1Used by:272
Symbol 271 TextUses:1Used by:272
Symbol 272 MovieClipUses:270 271Used by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClipUses:266 267 268 269 273Used by:Timeline
Symbol 275 GraphicUsed by:283
Symbol 276 TextUses:27Used by:278
Symbol 277 TextUses:27Used by:278
Symbol 278 MovieClipUses:276 277Used by:281
Symbol 279 TextUses:27Used by:281
Symbol 280 TextUses:27Used by:281
Symbol 281 MovieClipUses:278 279 280 SS1Used by:282
Symbol 282 MovieClipUses:281Used by:283
Symbol 283 MovieClipUses:275 282Used by:Timeline
Streaming Sound 1Used by:Symbol 281 MovieClip

Instance Names

"box"Frame 2Symbol 40 MovieClip
"anim"Frame 2Symbol 45 MovieClip
"rowClear"Frame 2Symbol 48 MovieClip
"squareii"Frame 2Symbol 44 MovieClip
"grphic"Frame 2Symbol 59 MovieClip
"grphicEf"Frame 2Symbol 59 MovieClip
"soundEfx"Frame 2Symbol 67 MovieClip
"soundbgm"Frame 2Symbol 73 MovieClip
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"anim"Frame 2Symbol 45 MovieClip
"grphic"Frame 2Symbol 59 MovieClip
"grphicEf"Frame 2Symbol 59 MovieClip
"soundEfx"Frame 3Symbol 67 MovieClip
"soundbgm"Frame 3Symbol 73 MovieClip
"options_"Frame 3Symbol 104 MovieClip
"rowClear"Frame 4Symbol 48 MovieClip
"squareii"Frame 4Symbol 44 MovieClip
"square"Frame 4Symbol 44 MovieClip
"anim"Frame 4Symbol 45 MovieClip
"box"Frame 4Symbol 40 MovieClip
"x"Frame 4Symbol 40 MovieClip
"grphic"Frame 4Symbol 59 MovieClip
"grphicEf"Frame 4Symbol 59 MovieClip
"GameEnd_s"Frame 5Symbol 261 MovieClip
"vicScreen"Frame 6Symbol 274 MovieClip
"square"Symbol 45 MovieClip Frame 1Symbol 44 MovieClip
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"tide"Symbol 261 MovieClip Frame 1Symbol 48 MovieClip

Dynamic Text Variables

_root.demoStartoSymbol 29 EditableText""
_root.demoTimerSymbol 30 EditableText""
_nameSymbol 38 EditableText"10"
_root.totalTimeSymbol 80 EditableText"99:99:999"
_root.LROSymbol 81 EditableText"<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>"
options_descSymbol 88 EditableText"x"
_root.fpsSymbol 253 EditableText""
_root.pieceCounterLimitSymbol 255 EditableText""
_root.pieceCounterSymbol 256 EditableText""
_root.pieceSelectionSymbol 257 EditableText""
_root.totalTimeSymbol 258 EditableText"99:99:999"
_root.LROSymbol 259 EditableText"<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#000000"><B>go;;;</B></FONT></P>"
_root.LROSymbol 260 EditableText"<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>"
_root.scoreTextSymbol 266 EditableText"SCORE:123459"
_root.scoreTextSymbol 267 EditableText"SCORE:123459"
_root.endTextSymbol 268 EditableText""
_root.endTextSymbol 269 EditableText""




http://swfchan.com/51/250683/info.shtml
Created: 10/11 -2022 23:56:25 Last modified: 10/11 -2022 23:56:25 Server time: 15/05 -2024 05:06:11