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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82139036?noj=FRM82139036-22DC" width="1" height="1"></div>

mall-flirting.swf

This is the info page for
Flash #251022

(Click the ID number above for more basic data on this flash file.)


Text
Play

g

n

i

t

r

l

F

l

l

a

M

start

high scores

r

e

t

o

p

m

I

PAUSE

Princess Time

SALE  SALE  SALE  SALE SALE  SALE  SALE  SALESALE  SALE  SALE  SALE


Everybody goes to the mall shopping but your aim there is to win as
many boy’s hearts as possible!

Use the Mouse to walk around the mall. Find a man, point at him and
click the mouse button until you take his heart away!  There will be
rival girls competing for his heart, so you must click really fast to
win as many hearts as you can!
Have a good hunt!

Insructions

1F

2F

3F

score

00000000

love

GAME OVER

You were unlucky in love…

play again

Play More Games @

CONGRATULATIONS
All men are crazy over you!

submit

0000

Submit your score

HIGH SCORE

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10

ABOEN


ABOEN

ABOEN

ABOEN

ABOEN

12121212


121212121

121212121

121212121

121212112

ActionScript [AS1/AS2]

Frame 1
stop(); function openLink(obj, item) { getURL ("http://www.girlsgames123.com", _blank); } var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); my_cm.customItems.push(new ContextMenuItem("Play more games by GIRLSGAMES123", openLink, true)); this.menu = my_cm;
Instance of Symbol 76 MovieClip in Frame 1
onClipEvent (load) { y0 = _y; t = 0; onEnterFrame = function () { _y = (y0 + (Math.sin((t = t + 0.12)) * 2)); }; }
Instance of Symbol 82 MovieClip in Frame 1
onClipEvent (load) { _xscale = 0; } onClipEvent (enterFrame) { scale = (100 * _root.getBytesLoaded()) / _root.getBytesTotal(); if (_xscale < scale) { _xscale = (_xscale + 0.5); } if ((_xscale == 100) && (scale == 100)) { _root.loadingBorder._visible = false; _root.startBut._visible = true; this._visible = false; } else { _root.startBut._visible = false; } }
Frame 2
function saveData() { if (_root.score > 0) { _root.scoreList.push({name:_root.playerName, score:_root.score}); _root.score = 0; } Cookies = SharedObject.getLocal("savedata"); Cookies.data.scoreList = _root.scoreList; Cookies.data.loadable = true; Cookies.flush(); loadData(); } function loadData() { Cookies = SharedObject.getLocal("savedata"); _root.scoreList = Cookies.data.scoreList; _root.scoreList.sortOn("score", Array.DESCENDING | Array.NUMERIC); _root.scoreList.splice(10, 1); loadable = Cookies.data.loadable; nama_var = ""; skor_var = ""; i = 0; while (i < 10) { nama_var = nama_var + (_root.scoreList[i].name + newline); skor_var = skor_var + (_root.scoreList[i].score + newline); i++; } } stop(); fscommand ("allowscale", "false"); openSound = new Sound(); openSound.attachSound("openSound"); openSound.start(0, 1); loadData(); if (!loadable) { trace(scoreList); _root.scoreList = new Array(); _root.scoreList.push({name:"CPU", score:60000}); _root.scoreList.push({name:"CPU", score:50000}); _root.scoreList.push({name:"CPU", score:45000}); _root.scoreList.push({name:"CPU", score:40000}); _root.scoreList.push({name:"CPU", score:24000}); _root.scoreList.push({name:"CPU", score:22000}); _root.scoreList.push({name:"CPU", score:18000}); _root.scoreList.push({name:"CPU", score:12000}); _root.scoreList.push({name:"CPU", score:10000}); _root.scoreList.push({name:"CPU", score:7000}); } trace(_root.scoreList[1][1]);
Frame 3
stop(); openSound.start(0, 1);
Frame 4
function onEnterFrame() { if ((tieBreak || (shockingState)) || (shockingStateDown)) { spark_sound.setVolume(100); } else { spark_sound.setVolume(0); } if (crushArray.length == 13) { gameIsWin = true; } if (timerSec == 0) { gameIsOver(); } if (gameOver) { this.removeMovieClip(); hero.removeMovieClip(); pause_screen.removeMovieClip(); laserUp.removeMovieClip(); laserDown1.removeMovieClip(); laserDown2.removeMovieClip(); } else { pos = _xmouse - hero._x; heroControl(); } if (tieBreak) { tieBreakNum = tieBreakNum - tieBreakersArray.length; if (tieBreakNum > 150) { tieBreakNum = 75; hero.eyeStar._visible = false; shockingState = false; shockingStateDown = false; targetingState = false; heartFalling(boyShocked._x, 20 + (10 * tieBreakersArray.length)); boyShocked.lives = 0; boyShocked.tieBreak_meter._visible = false; boyShocked = null; tieBreak = false; tieBreakWin(); tieBreakersArray = []; } else if (tieBreakNum < 0) { boyShocked.lives = 40; boyShocked.tieBreak_meter._visible = false; tieBreakNum = 75; tieBreakersArray = []; hero.eyeStar._visible = false; shockingState = false; shockingStateDown = false; targetingState = false; boyShocked.shocked = false; boyShocked.gotoAndStop("walking"); boyShocked.crosshair._visible = false; boyShocked.walk = true; boyShocked.heart._visible = false; fallen = true; tieBreak = false; } } } function stairBut() { if (curFloor < 3) { mainMovie.upStair_but1._visible = true; mainMovie.upStair_but2._visible = true; } else { mainMovie.upStair_but1._visible = false; mainMovie.upStair_but2._visible = false; } if (curFloor > 1) { mainMovie.downStair_but1._visible = true; mainMovie.downStair_but2._visible = true; } else { mainMovie.downStair_but1._visible = false; mainMovie.downStair_but2._visible = false; } } function addTeacher(yVal, onFloor, dim) { teacherNumber++; name = "teacher" + teacherNumber; _root.attachMovie("teacher", name, _root.getNextHighestDepth(), {_x:650, _y:yVal}); if (onFloor == curFloor) { _root[name]._visible = true; } else { _root[name]._visible = false; } _root["floorArray" + onFloor].push(_root[name]); _root[name].nStep = 1000; _root[name].step = 5; _root[name].direct = 2; _root[name].onFloor = onFloor; _root[name].onEnterFrame = function () { if (gameOver) { this.removeMovieClip(); } if (((hero.hitTest(this) && (!hero.fallen)) && (curFloor == this.onFloor)) && (!transformState)) { if (!tieBreak) { fallen = true; } else { fallen = true; boyShocked.lives = 40; boyShocked.tieBreak_meter._visible = false; tieBreakNum = 75; tieBreakersArray = []; hero.eyeStar._visible = false; shockingState = false; shockingStateDown = false; targetingState = false; boyShocked.shocked = false; boyShocked.gotoAndStop("walking"); boyShocked.crosshair._visible = false; boyShocked.walk = true; boyShocked.heart._visible = false; fallen = true; tieBreak = false; } } if (!gamePaused) { this.nStep = this.nStep - 3; scrollWorld(this); if ((this.nStep > 0) && (this.direct > 1)) { this._x = this._x + this.step; this._xscale = -100; } else if ((this.nStep > 0) && (this.direct < 2)) { this._x = this._x - this.step; this._xscale = 100; } if (this.nStep < 0) { if (this.direct > 1) { this.direct = 1; } else { this.direct = 2; } this.nStep = 1000; } } }; } function addGirl(yVal, onFloor, dim) { girlNumber++; name = "girl" + girlNumber; _root.attachMovie("girl", name, _root.getNextHighestDepth(), {_x:random(1400) + 600, _y:yVal}); addLaser(yVal, _root[name]); _root[name].crosshair._visible = false; if (onFloor == curFloor) { _root[name]._visible = true; } else { _root[name]._visible = false; } _root[name].useHandCursor = false; _root[name].walkAnim.hand.gotoAndStop(random(3) + 1); _root[name].nStep = 50; _root[name].onFloor = onFloor; _root[name].direct = random(2) + 1; _root[name].charSet = random(2) + 1; _root[name].walk = true; _root[name].dead = false; _root[name].shocked = false; _root[name].shocking = false; _root[name].lives = 10; _root[name].dim = dim; _root["floorArray" + onFloor].push(_root[name]); _root[name].onEnterFrame = function () { if (this.charSet == 1) { this.walkAnim.head.gotoAndStop(1); this.shockingAnim.head.gotoAndStop(4); } else { this.walkAnim.head.gotoAndStop(4); this.shockAnim.head.gotoAndStop(4); this.shockAnim.head2.gotoAndStop(2); this.fallAnim.head.gotoAndStop(4); this.fallAnim.head2.gotoAndStop(2); this.shockingAnim.head.gotoAndStop(7); } if (gameOver) { this.removeMovieClip(); } if (((((shockingState || (shockingStateDown)) && (this._x > 0)) && (this._x < 616)) && (this.onFloor == curFloor)) && (!this.dead)) { this.shocked = true; if (boyShocked._xscale > 0) { if ((boyShocked._x < this._x) && (this._xscale > 0)) { this._xscale = this._xscale * -1; } else if ((boyShocked._x > this._x) && (this._xscale < 0)) { this._xscale = this._xscale * -1; } } else if (boyShocked._xscale < 0) { if ((boyShocked._x < this._x) && (this._xscale > 0)) { this._xscale = this._xscale * -1; } else if ((boyShocked._x > this._x) && (this._xscale < 0)) { this._xscale = this._xscale * -1; } } } else { this.shocked = false; this.shocking = false; } if (this.shocked && (!this.dead)) { if (!this.shocking) { this.gotoAndStop("shocked"); } else { this.gotoAndStop("shocking"); } } else if (!this.dead) { this.gotoAndStop("walking"); } scrollWorld(this); this.nStep = this.nStep - 1; if (this.lives < 1) { this.dead = true; this.gotoAndStop("dead"); } if (((((this.nStep > 0) && (this.direct > 1)) && (!this.shocked)) && (!this.dead)) && (!tieBreak)) { this._x = this._x + 3; this._xscale = 100; } else if (((((this.nStep > 0) && (this.direct < 2)) && (!this.shocked)) && (!this.dead)) && (!tieBreak)) { this._x = this._x - 3; this._xscale = -100; } if (this.nStep == 0) { this.walkAnim.stop(); } if (this.nStep < -20) { if (this.direct > 1) { this.direct = 1; } else { this.direct = 2; } this.walkAnim.play(); this.nStep = random(40) + 40; } }; } function addBoy(yVal, onFloor, dim) { boyNumber++; trace("added"); name = "boy" + boyNumber; _root.attachMovie("boy", name, _root.getNextHighestDepth(), {_x:random(1400) + 600, _y:yVal}); _root[name].crosshair._visible = false; if (onFloor == curFloor) { _root[name]._visible = true; } else { _root[name]._visible = false; } _root[name].useHandCursor = false; _root[name].charSet = random(3) + 1; _root[name].nStep = 50; _root[name].direct = random(2) + 1; _root[name].walk = true; _root[name].dead = false; _root[name].lives = 60; _root[name].shocked = false; _root[name].spirit = false; _root[name].ID = onFloor; _root[name].dim = dim; _root[name].heart._visible = false; _root[name].tieBreak_meter._visible = false; _root["floorArray" + onFloor].push(_root[name]); _root[name].onPress = function () { trace(tieBreak); if ((((!this.dead) && (!tieBreak)) && (!transformState)) && (!fallen)) { boyShocked = this; this.gotoAndStop("shocked"); this.shocked = true; this.walk = false; if (dim == 0) { shockingState = true; } else { hero.eyeStar._visible = true; shockingStateDown = true; } } if (this.spirit) { trace(this.ID); } }; _root[name].onRelease = function () { if ((((!this.dead) && (!tieBreak)) && (!fallen)) && (!transformState)) { this.gotoAndStop("walking"); this.shocked = false; this.walk = true; this.heart._visible = false; hero.eyeStar._visible = false; shockingState = false; shockingStateDown = false; targetingState = false; } }; _root[name].onRollOver = function () { if ((((!this.dead) && (!tieBreak)) && (!fallen)) && (!transformState)) { this.crosshair._visible = true; this.crosshair.play(); this.heart._visible = false; targetingState = true; hero.eyeStar._visible = false; if (dim == 0) { shockingState = false; hero.gotoAndStop("targetUp"); } else { shockingStateDown = false; hero.gotoAndStop("targetDown"); } } }; _root[name].onRollOut = function () { if ((((!this.dead) && (!tieBreak)) && (!fallen)) && (!transformState)) { this.crosshair._visible = false; this.gotoAndStop("walking"); this.shocked = false; shockingState = false; shockingStateDown = false; targetingState = false; hero.eyeStar._visible = false; trace("roll out"); } }; _root[name].onEnterFrame = function () { this.walkAnim.hand.gotoAndStop(this.charSet); this.walkAnim.body.gotoAndStop(this.charSet); this.walkAnim.hair.gotoAndStop(this.charSet); this.walkAnim.bang.gotoAndStop(this.charSet); this.walkAnim.head.gotoAndStop((this.charSet * 2) - 1); this.deadAnim.hand.gotoAndStop(this.charSet); this.deadAnim.hand2.gotoAndStop(this.charSet); this.deadAnim.body.gotoAndStop(this.charSet); this.deadAnim.head.gotoAndStop(this.charSet); this.deadAnim.bang.gotoAndStop(this.charSet); this.deadAnim.hair.gotoAndStop(this.charSet); if (gameOver) { this.removeMovieClip(); } this.tieBreak_meter.gotoAndStop(Math.floor(50 * (tieBreakNum / 150))); this.nStep = this.nStep - 1; if (!this.spirit) { scrollWorld(this); } if (this.shocked && (!tieBreak)) { this.lives = this.lives - 2; this.heart._visible = true; this.heart.mask.gotoAndStop((15 - Math.round((this.lives / 60) * 15)) + 1); } if (this.lives == 0) { hero.eyeStar._visible = false; shockingState = false; shockingStateDown = false; targetingState = false; heartFalling(this._x, 20); boyShocked = null; this.lives = this.lives - 1; trace("die"); } if (this.lives < 0) { this.dead = true; this.heart._visible = false; this.gotoAndStop("dead"); if (gamePaused) { this.deadAnim.stop(); } else { this.deadAnim.play(); } } if (this.spirit) { deadMovm(this, this.ID); } if (tieBreak) { tieBreakLoop(boyShocked); } if ((((this.nStep > 0) && (this.direct > 1)) && (this.walk)) && (!this.dead)) { this._x = this._x + 3; this.tieBreak_meter._xscale = 44.8; this._xscale = 100; } else if ((((this.nStep > 0) && (this.direct < 2)) && (this.walk)) && (!this.dead)) { this._x = this._x - 3; this.tieBreak_meter._xscale = -44.8; this._xscale = -100; } if (this.nStep == 0) { this.walkAnim.stop(); } if (this.nStep < -20) { if (this.direct > 1) { this.direct = 1; } else { this.direct = 2; } this.walkAnim.play(); this.nStep = random(40) + 40; } }; } function scrollWorld(obj) { if (!gamePaused) { if ((pos > 10) && (main._x > -2400)) { if (((!tieBreak) && (!fallen)) && (!transformState)) { hero._xscale = 100; } if (((!targetingState) && (!fallen)) && (!transformState)) { obj._x = obj._x - 2; if ((pos > 130) && (main._x > -2350)) { hero.gotoAndStop(3); obj._x = obj._x - 6; } else { hero.gotoAndStop(1); } } } else if ((pos < -10) && (main._x <= 8)) { if (((!tieBreak) && (!fallen)) && (!transformState)) { hero._xscale = -100; } if (((!targetingState) && (!fallen)) && (!transformState)) { obj._x = obj._x + 2; if ((pos < -130) && (main._x < -50)) { hero.gotoAndStop(3); obj._x = obj._x + 6; } else { hero.gotoAndStop(1); } } } } } function changeFloor(stepFloor) { var _local3 = _root["floorArray" + (curFloor - stepFloor)]; var _local2 = _root["floorArray" + curFloor]; for (i in _local3) { _local3[i]._visible = false; } for (v in _local2) { _local2[v]._visible = true; } } function upAdder() { addBoy(150, 1, 0); addBoy(150, 2, 0); addBoy(150, 2, 0); addBoy(150, 3, 0); addBoy(150, 3, 0); addBoy(150, 3, 0); addGirl(150, 1, 0); addGirl(150, 2, 0); addGirl(150, 2, 0); addGirl(150, 3, 0); addGirl(150, 3, 0); addGirl(150, 3, 0); addGirl(150, 3, 0); } function downAdder() { addTeacher(175, random(3) + 1, 1); addGirl(225, 1, 1); addGirl(225, 2, 1); addGirl(225, 2, 1); addGirl(225, 2, 1); addGirl(225, 3, 1); addGirl(225, 3, 1); addGirl(225, 3, 1); addGirl(225, 3, 1); addBoy(225, 1, 1); addBoy(225, 2, 1); addBoy(225, 2, 1); addBoy(225, 2, 1); addBoy(225, 3, 1); addBoy(225, 3, 1); addBoy(225, 3, 1); addBoy(225, 3, 1); } function deadMovm(boy, num) { scrollCam(boy); if (boy._y < 190) { boy._y = boy._y + 1; } else if (boy._y > 190) { boy._y = boy._y - 1; } if (hero._xscale > 0) { boy._xscale = 100; if (boy._x < (hero._x - (110 * boy.ID))) { boy._x = boy._x + (15 * boy.ID); } else if (boy._x > (hero._x - (94 * boy.ID))) { boy._x = boy._x - (15 * boy.ID); } } if (hero._xscale < 0) { boy._xscale = -100; if (boy._x < (hero._x + (110 * boy.ID))) { boy._x = boy._x + (15 * boy.ID); } else if (boy._x > (hero._x + (126 * boy.ID))) { boy._x = boy._x - (15 * boy.ID); } } } function transBoy(spir, floorA) { crushNum = crushNum + 1; floorSel = _root["floorArray" + floorA]; for (a in crushArray) { crushArray[a].ID = crushArray[a].ID + 1; trace(crushArray[a].ID); } for (t in floorSel) { if (floorSel[t] == spir) { crushArray.push(floorSel[t]); floorSel.splice(t, 1); spir.ID = 1; spir.swapDepths(getNextHighestDepth()); depthUpdate(floorA); trace(spir.ID); break; } } } function depthUpdate(selFloor) { floor = _root["floorArray" + selFloor]; for (f in floor) { if (floor[f].dim == 1) { floor[f].swapDepths(getNextHighestDepth()); } } } function laserMech(laserObj, laserSource) { laserObj._x = laserSource._x; if (laserSource.shocking) { laserObj._visible = true; } else { laserObj._visible = false; } laserObj.dx = _xmouse - laserObj._x; laserObj.dy = _ymouse - laserObj._y; laserObj.angle = Math.atan(laserObj.dy / laserObj.dx) / (Math.PI/180); if (laserObj.dx < 0) { laserObj.angle = laserObj.angle + 180; } if (!tieBreak) { laserObj._xscale = (Math.sqrt((laserObj.dx * laserObj.dx) + (laserObj.dy * laserObj.dy)) / 114.6) * 100; laserObj._rotation = laserObj.angle; } } function addLaser(yPos, Lsource) { girlLaserNum = girlLaserNum + 1; laserName = "laser" + girlLaserNum; _root.attachMovie("laser2", laserName, getNextHighestDepth(), {_y:yPos - 33}); _root[laserName].source = Lsource; _root[laserName].onEnterFrame = function () { if (gameOver) { this.removeMovieClip(); } laserMech(this, this.source); }; } function tieBreakLoop(daBoy) { daBoy.heart._visible = false; daBoy.tieBreak_meter._visible = true; } function tieBreakWin() { for (o in tieBreakersArray) { tieBreakersArray[o].dead = true; tieBreakersArray[o].gotoAndStop("fall"); } } function heroControl() { scrollCam(hero); if (fallen) { hero.eyeStar._visible = false; hero.gotoAndStop("fallen"); } if (((shockingState || (shockingStateDown)) && (!tieBreak)) && (!princessState)) { setLives(-0.5); scoreAdder(2); } if (!targetingState) { hero.eyeStar._visible = false; shockingState = false; shockingStateDown = false; } if (heroHeart > 9) { transformState = true; hero.gotoAndStop("transform"); } if (princesState && (!fallen)) { hero.crown._visible = true; princessMech(); } else { hero.crown._visible = false; } } function setTimer() { if ((!gamePaused) && (!transformingState)) { timerSec = timerSec - 1; } } function setLives(value) { if (((heroLives + value) <= 20) && ((heroLives + value) >= 1)) { heroLives = heroLives + value; mainInterface.love["heart" + heroHeart].gotoAndStop(Math.floor(50 * (heroLives / 20))); } else if (value < 0) { heroLives = 20; heroHeart = heroHeart - 1; } } function addLives(aValue) { mainInterface.love["heart" + heroHeart].gotoAndStop(50); mainInterface.love["heart" + (heroHeart + 1)].gotoAndStop(50); heroHeart = heroHeart + Math.floor(aValue / 20); mainInterface.love[("heart" + heroHeart) - 1].gotoAndStop(50); mainInterface.love[("heart" + heroHeart) - 2].gotoAndStop(50); setLives(-0.1); } function gameIsOver() { gameOver = true; bg_sound.stop(); crushArray = []; if (!gameIsWin) { gotoAndStop ("lose"); } else { gotoAndStop ("win"); } } function livesInit() { h = 1; while (h <= 9) { mainInterface.love["heart" + h].gotoAndStop(1); h++; } heroLives = 10; heroHeart = 4; h = 1; while (h < 4) { mainInterface.love["heart" + h].gotoAndStop(50); h++; } mainInterface.love["heart" + heroHeart].gotoAndStop(Math.floor(50 * (heroLives / 20))); } function heartFalling(xVal, hVal) { trace("heartFall" + hVal); heartFallNum = heartFallNum + 1; heartName = "heartFall" + heartFallNum; _root.attachMovie("heartFall", heartName, getNextHighestDepth(), {_x:xVal - 60, _y:222.6 - (hVal * 6), _xscale:hVal * 5, _yscale:hVal * 5}); _root[heartName].hVal = hVal; _root[heartName].onEnterFrame = function () { scrollWorld(this); if (gameOver) { this.removeMovieClip(); } if (hero.hitTest(this)) { addLives(this.hVal); scoreAdder(150 * this.hVal); this.removeMovieClip(); } }; } function princessMech() { if (!gamePaused) { princessCount = princessCount - 1; mainInterface.princess.bar.gotoAndStop(Math.floor(100 * (princessCount / 360))); if (princessCount < 0) { princesState = false; mainInterface.love._visible = true; mainInterface.princess._visible = false; } } } function princessInit() { livesInit(); princessCount = 360; transformState = false; princesState = true; mainInterface.love._visible = false; mainInterface.princess._visible = true; } function scoreAdder(val) { score = score + val; if ((score <= 99) && (score > 0)) { _root.mainInterface.scoreBoard.text = "0000000" + score; } else if ((score <= 999) && (score > 99)) { _root.mainInterface.scoreBoard.text = "000000" + score; } else { _root.mainInterface.scoreBoard.text = "00000" + score; } } function scrollCam(objCam) { if (!gamePaused) { if (((pos > 10) && (main._x > -2400)) && (hero._x > 200)) { if (((!targetingState) && (!fallen)) && (!transformState)) { objCam._x = objCam._x - 1; if (((pos > 130) && (main._x > -2350)) && (hero._x > 200)) { objCam._x = objCam._x - 1; } } } else if (((pos < -10) && (main._x <= 8)) && (hero._x < 400)) { if (((!targetingState) && (!fallen)) && (!transformState)) { objCam._x = objCam._x + 1; if (((pos < -130) && (main._x < -50)) && (hero._x < 400)) { objCam._x = objCam._x + 1; } } } } } stop(); hero.vy = 0; hero.vx = 0; var boyNumber = 0; var girlNumber = 0; var teacherNumber = 0; var curFloor = 1; var girlLaserNum = 0; var main = _root.mainMovie; var goUp = true; var onScreen = false; var targetingState = false; var shockingState = false; var shockingStateDown = false; var fallen = false; var boyShocked = null; var tieBreak = false; var tieBreakNum = 75; var timerSec = 90; var gameOver = false; var heroLives = 0; var heroHeart = 0; var heartFallNum = 0; var transformingState = false; var princesState = false; var princessCount = 0; var gameIsWin = false; var score = 0; var gamePaused = false; var tempDepth = 0; var tempDepth2 = 0; var gameMute = false; bg_sound = new Sound(); bg_sound.attachSound("bgSound"); bg_sound.start(0, 999); createEmptyMovieClip("spark_sound", _root.getNextHighestDepth()); spark_sound = new Sound(_root.spark_sound); spark_sound.attachSound("spark_sound"); spark_sound.start(0, 9999); livesInit(); floorArray1 = []; floorArray2 = []; floorArray3 = []; crushArray = []; tieBreakersArray = []; stairBut(); upAdder(); attachMovie("laser", "laserUp", getNextHighestDepth(), {_y:150}); attachMovie("mainGirl", "girl", getNextHighestDepth(), {_x:310, _y:175}); attachMovie("laser", "laserDown1", getNextHighestDepth(), {_y:150}); attachMovie("laser", "laserDown2", getNextHighestDepth(), {_y:150}); attachMovie("shockStar", "shockStar", getNextHighestDepth(), {_y:150}); attachMovie("pause_screen", "pause_screen", getNextHighestDepth(), {_x:8, _y:9.5, _visible:false}); mainInterface.princess._visible = false; downAdder(); var hero = _root.girl; hero.eyeStar._visible = false; clearInterval(timer); timer = setInterval(setTimer, 1000); u = 1; while (u <= 3) { mainMovie["upStair_but" + u].onRelease = function () { if (!onStair) { curFloor = curFloor + 1; goUp = true; attachMovie("transScreen", "transScreen", getNextHighestDepth()); onStair = true; stairBut(); } }; mainMovie["downStair_but" + u].onRelease = function () { if (!onStair) { curFloor = curFloor - 1; goUp = false; attachMovie("transScreen", "transScreen", getNextHighestDepth()); onStair = true; stairBut(); } }; u++; } shockStar.onEnterFrame = function () { if (gameOver) { this.removeMovieClip(); } this.swapDepths(getNextHighestDepth()); if (!tieBreak) { this._x = _xmouse; this._y = _ymouse; } if (shockingState) { this._visible = true; } else { this._visible = false; } }; laserUp.onEnterFrame = function () { if (princesState) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (!tieBreak) { this._x = hero._x; if (shockingState) { this._visible = true; } else { this._visible = false; } this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.angle = Math.atan(this.dy / this.dx) / (Math.PI/180); if (this.dx < 0) { this.angle = this.angle + 180; } this._xscale = (Math.sqrt((this.dx * this.dx) + (this.dy * this.dy)) / 114.6) * 100; this._rotation = this.angle; } }; laserDown1.onEnterFrame = function () { if (princesState) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (!tieBreak) { if (hero._xscale > 0) { this._y = 145; this._x = hero._x + 10; } else { this._y = 150; this._x = hero._x; } if (shockingStateDown) { this._visible = true; } else { this._visible = false; } this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.angle = Math.atan(this.dy / this.dx) / (Math.PI/180); if (this.dx < 0) { this.angle = this.angle + 180; } this._xscale = (Math.sqrt((this.dx * this.dx) + (this.dy * this.dy)) / 114.6) * 100; this._rotation = this.angle; } }; laserDown2.onEnterFrame = function () { if (princesState) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (!tieBreak) { if (hero._xscale > 0) { this._y = 145; this._x = hero._x; } else { this._y = 150; this._x = hero._x - 10; } if (shockingStateDown) { this._visible = true; } else { this._visible = false; } this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.angle = Math.atan(this.dy / this.dx) / (Math.PI/180); if (this.dx < 0) { this.angle = this.angle + 180; } this._xscale = (Math.sqrt((this.dx * this.dx) + (this.dy * this.dy)) / 114.6) * 100; this._rotation = this.angle; } }; borderMain.onEnterFrame = function () { this.swapDepths(getNextHighestDepth()); }; mainMovie.onEnterFrame = function () { if (!tieBreak) { scrollWorld(this); } }; _root.onMouseDown = function () { if (tieBreak) { if (princesState) { tieBreakNum = tieBreakNum + 30; } else { tieBreakNum = tieBreakNum + 15; } } }; mainInterface.onEnterFrame = function () { this.clock.clock.gotoAndStop((35 - Math.round((timerSec / 90) * 35)) + 1); }; mainInterface.pause_but.onRelease = function () { trace("pressed"); if ((!tieBreak) && (!onStair)) { trace("pressed"); if (!gamePaused) { pause_screen._visible = true; pause_screen.play(); tempDepth = mainMovie.getDepth(); tempDepth2 = mainInterface.getDepth(); mainMovie.swapDepths(getNextHighestDepth()); mainInterface.swapDepths(getNextHighestDepth()); pause_screen.swapDepths(getNextHighestDepth()); this.gotoAndStop(2); _root.gamePaused = true; } else { mainMovie.swapDepths(tempDepth); mainInterface.swapDepths(tempDepth2); pause_screen._visible = false; pause_screen.play(); this.gotoAndStop(1); _root.gamePaused = false; } } }; pause_screen.onRelease = function () { trace("pressed"); if ((!tieBreak) && (!onStair)) { trace("pressed"); if (!gamePaused) { pause_screen._visible = true; pause_screen.play(); tempDepth = mainMovie.getDepth(); tempDepth2 = mainInterface.getDepth(); mainMovie.swapDepths(getNextHighestDepth()); mainInterface.swapDepths(getNextHighestDepth()); pause_screen.swapDepths(getNextHighestDepth()); this.gotoAndStop(2); _root.gamePaused = true; } else { mainMovie.swapDepths(tempDepth); mainInterface.swapDepths(tempDepth2); pause_screen._visible = false; pause_screen.play(); this.gotoAndStop(1); _root.gamePaused = false; } } }; mainInterface.mute_but.onRelease = function () { if (!gameMute) { bg_sound.setVolume(0); this.gotoAndStop(2); gameMute = true; } else { bg_sound.setVolume(100); this.gotoAndStop(1); gameMute = false; } };
Frame 6
openSound.start(0, 1);
Frame 7
function saveData() { if (_root.score > 0) { _root.scoreList.push({name:_root.playerName, score:_root.score}); _root.score = 0; } Cookies = SharedObject.getLocal("savedata"); Cookies.data.scoreList = _root.scoreList; Cookies.data.loadable = true; Cookies.flush(); loadData(); } function loadData() { Cookies = SharedObject.getLocal("savedata"); _root.scoreList = Cookies.data.scoreList; _root.scoreList.sortOn("score", Array.DESCENDING | Array.NUMERIC); _root.scoreList.splice(10, 1); loadable = Cookies.data.loadable; nama_var = ""; skor_var = ""; i = 0; while (i < 10) { nama_var = nama_var + (_root.scoreList[i].name + newline); skor_var = skor_var + (_root.scoreList[i].score + newline); i++; } } scoreDisplay.text = _root.score; loadData(); if (!loadable) { trace(scoreList); _root.scoreList = new Array(); _root.scoreList.push({name:"CPU", score:60000}); _root.scoreList.push({name:"CPU", score:50000}); _root.scoreList.push({name:"CPU", score:45000}); _root.scoreList.push({name:"CPU", score:40000}); _root.scoreList.push({name:"CPU", score:24000}); _root.scoreList.push({name:"CPU", score:22000}); _root.scoreList.push({name:"CPU", score:18000}); _root.scoreList.push({name:"CPU", score:12000}); _root.scoreList.push({name:"CPU", score:10000}); _root.scoreList.push({name:"CPU", score:7000}); } trace(_root.scoreList[1][1]);
Frame 8
saveData(); loadData();
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Symbol 40 MovieClip Frame 2
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Symbol 64 MovieClip Frame 2
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Symbol 70 MovieClip Frame 1
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Symbol 70 MovieClip Frame 2
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Symbol 73 MovieClip Frame 1
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Symbol 73 MovieClip Frame 2
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Symbol 124 MovieClip Frame 2
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Symbol 124 MovieClip Frame 3
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Symbol 124 MovieClip Frame 5
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Symbol 124 MovieClip Frame 6
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Symbol 131 MovieClip Frame 1
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Symbol 131 MovieClip Frame 2
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Symbol 152 Button
on (release) { getURL ("http://www.girlsgames123.com/?utm_source=brandedgames&utm_medium=mallflirting", "_blank"); }
Symbol 155 Button
on (release) { _root.gotoAndStop("mainMenu"); }
Symbol 166 MovieClip Frame 1
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Symbol 166 MovieClip Frame 3
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Symbol 170 MovieClip Frame 1
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Symbol 170 MovieClip Frame 2
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Symbol 174 MovieClip Frame 2
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Symbol 190 MovieClip Frame 1
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Symbol 190 MovieClip Frame 2
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Symbol 190 MovieClip Frame 3
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Symbol 193 MovieClip Frame 1
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stop();
Symbol 193 MovieClip Frame 3
stop();
Symbol 214 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 2
stop();
Symbol 214 MovieClip Frame 3
stop();
Symbol 234 Button
on (release) { _root.gotoAndStop(3); }
Symbol 238 Button
on (release) { trace(_root.playerName); _root.gotoAndStop("highScore"); }
Symbol 258 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 2
stop();
Symbol 258 MovieClip Frame 3
stop();
Symbol 262 MovieClip Frame 1
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Symbol 262 MovieClip Frame 2
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Symbol 262 MovieClip Frame 3
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Symbol 278 MovieClip Frame 2
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Symbol 278 MovieClip Frame 3
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Symbol 303 MovieClip Frame 1
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Symbol 367 MovieClip Frame 2
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Symbol 372 MovieClip Frame 37
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_root.tieBreak = true; _root.tieBreakersArray.push(_parent); _parent.shocking = true;
Symbol 379 MovieClip Frame 1
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Symbol 379 MovieClip Frame 2
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Symbol 384 MovieClip Frame 2
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Symbol 386 MovieClip Frame 2
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Symbol 393 MovieClip Frame 1
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Symbol 393 MovieClip Frame 2
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Symbol 397 MovieClip Frame 24
_parent.removeMovieClip();
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Symbol 423 MovieClip Frame 2
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Symbol 425 MovieClip Frame 1
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Symbol 514 MovieClip Frame 3
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Symbol 518 MovieClip Frame 88
_parent.spirit = true; _root.transBoy(_parent, _parent.ID);
Symbol 518 MovieClip Frame 105
gotoAndPlay (89);
Symbol 530 MovieClip [boy] Frame 1
stop();
Symbol 530 MovieClip [boy] Frame 2
stop();
Symbol 537 MovieClip [heartFall] Frame 30
gotoAndPlay (15);
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Symbol 700 MovieClip Frame 64
_root.fallen = false; _parent.gotoAndStop("walking");
Symbol 706 MovieClip Frame 1
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Symbol 706 MovieClip Frame 2
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Symbol 726 MovieClip Frame 1
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Symbol 731 MovieClip Frame 65
_root.princessInit();
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Symbol 732 MovieClip [mainGirl] Frame 3
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onClipEvent (load) { y0 = _y; t = 0; onEnterFrame = function () { _y = (y0 + (Math.sin((t = t + 0.4)) * 2)); }; }
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stop();
Symbol 743 MovieClip [princessBar] Frame 1
stop(); this._visible = false;
Symbol 751 MovieClip [transScreen] Frame 20
if (_root.goUp) { _root.changeFloor(1); _root.depthUpdate(_root.curFloor); _root.mainMovie.nextFrame(); } else { _root.changeFloor(-1); _root.depthUpdate(_root.curFloor); _root.mainMovie.prevFrame(); }
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_root.onStair = false; this.removeMovieClip();
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Symbol 753 MovieClip [laser] Frame 2
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Symbol 757 MovieClip Frame 1
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Symbol 765 Button
on (release) { _root.gotoAndStop(4); }
Symbol 790 MovieClip Frame 1
stop();
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onClipEvent (load) { y0 = _y; t = 0; onEnterFrame = function () { _y = (y0 + (Math.sin((t = t + 0.4)) * 2)); }; }
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onClipEvent (load) { y0 = _y; t = 0; onEnterFrame = function () { _y = (y0 + (Math.sin((t = t + 0.5)) * 2)); }; }
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Symbol 790 MovieClip Frame 2
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Symbol 790 MovieClip Frame 3
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on (release) { getURL ("http://www.girlsgames123.com/?utm_source=brandedgames&utm_medium=mallflirting", "_blank"); }
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stop();
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on (release) { _root.gotoAndStop("submit"); }
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on (release) { getURL ("http://www.girlsgames123.com/?utm_source=brandedgames&utm_medium=mallflirting", "_blank"); }
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stop();
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stop();
Symbol 887 Button
on (release) { if (_root.playerName != "") { trace(_root.playerName); _root.gotoAndStop("highScore"); } }
Symbol 888 Button
on (release) { _root.gotoAndStop("mainMenu"); }

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Symbol 749 ShapeTweeningUsed by:751
Symbol 750 GraphicUsed by:751 875
Symbol 751 MovieClip [transScreen]Uses:745 449 746 747 748 749 750Used by:757
Symbol 752 MovieClipUses:538 539Used by:753
Symbol 753 MovieClip [laser]Uses:752 541Used by:757
Symbol 754 Sound [openSound]Used by:757
Symbol 755 Sound [bgSound]Used by:757
Symbol 756 Sound [spark_sound]Used by:757
Symbol 757 MovieClipUses:241 243 244 245 246 247 248 249 34 166 170 174 258 190 262 278 64 214 350 444 240 530 537 542 543 732 738 743 744 26 751 753 754 755 756Used by:Timeline
Symbol 758 GraphicUsed by:761
Symbol 759 GraphicUsed by:761
Symbol 760 TextUses:215Used by:761
Symbol 761 MovieClipUses:758 759 760Used by:766  Timeline
Symbol 762 FontUsed by:763
Symbol 763 TextUses:215 762Used by:766
Symbol 764 TextUses:230Used by:766
Symbol 765 ButtonUses:229 231 232 233Used by:766
Symbol 766 MovieClipUses:761 763 764 765Used by:Timeline
Symbol 767 BitmapUsed by:768 855
Symbol 768 GraphicUses:767Used by:790
Symbol 769 GraphicUsed by:790
Symbol 770 FontUsed by:771 782 788 896 897 898 899
Symbol 771 TextUses:770Used by:790
Symbol 772 GraphicUsed by:790
Symbol 773 GraphicUsed by:790
Symbol 774 GraphicUsed by:775
Symbol 775 MovieClipUses:774Used by:790
Symbol 776 GraphicUsed by:777
Symbol 777 MovieClipUses:776Used by:790
Symbol 778 GraphicUsed by:779
Symbol 779 MovieClipUses:778Used by:790
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:790
Symbol 782 TextUses:770Used by:790
Symbol 783 GraphicUsed by:790
Symbol 784 GraphicUsed by:785
Symbol 785 MovieClipUses:784Used by:790
Symbol 786 BitmapUsed by:787 877
Symbol 787 GraphicUses:786Used by:790
Symbol 788 TextUses:770Used by:790
Symbol 789 GraphicUsed by:790
Symbol 790 MovieClipUses:768 769 771 772 773 775 777 779 781 782 783 785 787 788 789Used by:Timeline
Symbol 791 GraphicUsed by:793 794
Symbol 792 GraphicUsed by:793 794
Symbol 793 MovieClipUses:791 792 79Used by:794
Symbol 794 ButtonUses:793 791 792 79Used by:Timeline
Symbol 795 GraphicUsed by:854
Symbol 796 GraphicUsed by:837
Symbol 797 GraphicUsed by:836
Symbol 798 GraphicUsed by:836
Symbol 799 GraphicUsed by:836
Symbol 800 GraphicUsed by:801
Symbol 801 MovieClipUses:800Used by:836
Symbol 802 GraphicUsed by:836
Symbol 803 GraphicUsed by:836
Symbol 804 GraphicUsed by:836
Symbol 805 GraphicUsed by:836
Symbol 806 GraphicUsed by:836
Symbol 807 GraphicUsed by:836
Symbol 808 GraphicUsed by:836
Symbol 809 GraphicUsed by:836
Symbol 810 GraphicUsed by:836
Symbol 811 GraphicUsed by:836
Symbol 812 GraphicUsed by:836
Symbol 813 GraphicUsed by:836
Symbol 814 GraphicUsed by:836
Symbol 815 GraphicUsed by:836
Symbol 816 GraphicUsed by:836
Symbol 817 GraphicUsed by:836
Symbol 818 GraphicUsed by:836
Symbol 819 GraphicUsed by:836
Symbol 820 GraphicUsed by:836
Symbol 821 GraphicUsed by:836
Symbol 822 GraphicUsed by:836
Symbol 823 GraphicUsed by:836
Symbol 824 GraphicUsed by:836
Symbol 825 GraphicUsed by:836
Symbol 826 GraphicUsed by:836
Symbol 827 GraphicUsed by:836
Symbol 828 GraphicUsed by:836
Symbol 829 GraphicUsed by:836
Symbol 830 GraphicUsed by:836
Symbol 831 GraphicUsed by:836
Symbol 832 GraphicUsed by:836
Symbol 833 GraphicUsed by:836
Symbol 834 GraphicUsed by:836
Symbol 835 GraphicUsed by:836
Symbol 836 MovieClipUses:797 798 799 801 456 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835Used by:837
Symbol 837 MovieClipUses:796 836Used by:854
Symbol 838 TextUses:215Used by:854
Symbol 839 EditableTextUses:215Used by:854
Symbol 840 GraphicUsed by:841
Symbol 841 MovieClipUses:840Used by:843
Symbol 842 GraphicUsed by:843
Symbol 843 ButtonUses:841 842Used by:854
Symbol 844 GraphicUsed by:848
Symbol 845 GraphicUsed by:846
Symbol 846 ButtonUses:845Used by:848
Symbol 847 GraphicUsed by:848
Symbol 848 ButtonUses:844 846 847Used by:854
Symbol 849 GraphicUsed by:851
Symbol 850 GraphicUsed by:851
Symbol 851 MovieClipUses:849 179 850Used by:853
Symbol 852 TextUses:741Used by:853
Symbol 853 MovieClipUses:851 852Used by:854
Symbol 854 MovieClipUses:795 837 838 839 843 848 853 743Used by:876 882  Timeline
Symbol 855 GraphicUses:767Used by:876
Symbol 856 GraphicUsed by:857
Symbol 857 MovieClipUses:856Used by:861
Symbol 858 GraphicUsed by:861
Symbol 859 GraphicUsed by:861
Symbol 860 GraphicUsed by:861
Symbol 861 MovieClipUses:179 857 858 182 111 859 860Used by:876
Symbol 862 TextUses:230Used by:864
Symbol 863 TextUses:230Used by:864
Symbol 864 MovieClipUses:862 863Used by:876
Symbol 865 GraphicUsed by:869 870 888
Symbol 866 TextUses:230Used by:869 870 888
Symbol 867 GraphicUsed by:869 870 888
Symbol 868 GraphicUsed by:869 870 888
Symbol 869 ButtonUses:865 866 867 868Used by:876 882
Symbol 870 ButtonUses:865 866 867 868Used by:876 882
Symbol 871 GraphicUsed by:873 875
Symbol 872 GraphicUsed by:873 875
Symbol 873 MovieClipUses:871 872 79Used by:875
Symbol 874 TextUses:153Used by:875
Symbol 875 ButtonUses:750 873 874 871 872 79Used by:876 882  Timeline
Symbol 876 MovieClipUses:855 854 734 861 864 869 870 875Used by:Timeline
Symbol 877 GraphicUses:786Used by:882
Symbol 878 GraphicUsed by:882
Symbol 879 GraphicUsed by:882
Symbol 880 TextUses:230Used by:881
Symbol 881 MovieClipUses:880Used by:882
Symbol 882 MovieClipUses:877 854 734 878 157 166 170 174 189 176 178 184 187 64 190 193 879 196 198 203 206 208 209 212 214 881 869 870 875Used by:Timeline
Symbol 883 GraphicUsed by:887
Symbol 884 TextUses:230Used by:887
Symbol 885 GraphicUsed by:887
Symbol 886 GraphicUsed by:887
Symbol 887 ButtonUses:883 884 885 886Used by:Timeline
Symbol 888 ButtonUses:865 866 867 868Used by:Timeline
Symbol 889 GraphicUsed by:Timeline
Symbol 890 EditableTextUses:215Used by:Timeline
Symbol 891 EditableTextUses:215Used by:Timeline
Symbol 892 TextUses:230Used by:Timeline
Symbol 893 GraphicUsed by:Timeline
Symbol 894 GraphicUsed by:895
Symbol 895 MovieClipUses:894Used by:Timeline
Symbol 896 TextUses:770Used by:Timeline
Symbol 897 EditableTextUses:770Used by:Timeline
Symbol 898 EditableTextUses:770Used by:Timeline
Symbol 899 EditableTextUses:770Used by:Timeline

Instance Names

"walkAnim"Frame 1Symbol 139 MovieClip
"walkAnim"Frame 1Symbol 148 MovieClip
"loadingBorder"Frame 1Symbol 150 MovieClip
"startBut"Frame 1Symbol 155 Button
"borderMain"Frame 2Symbol 240 MovieClip [Border]
"mainMovie"Frame 4Symbol 790 MovieClip
"mainInterface"Frame 4Symbol 854 MovieClip
"scoreDisplay"Frame 7Symbol 890 EditableText
"head"Symbol 139 MovieClip Frame 1Symbol 124 MovieClip
"head"Symbol 148 MovieClip Frame 1Symbol 124 MovieClip
"walkAnim"Symbol 444 MovieClip [girl] Frame 1Symbol 359 MovieClip
"shockAnim"Symbol 444 MovieClip [girl] Frame 2Symbol 374 MovieClip
"shockingAnim"Symbol 444 MovieClip [girl] Frame 5Symbol 440 MovieClip
"fallAnim"Symbol 444 MovieClip [girl] Frame 6Symbol 397 MovieClip
"body"Symbol 445 MovieClip Frame 1Symbol 190 MovieClip
"hand"Symbol 445 MovieClip Frame 1Symbol 262 MovieClip
"head"Symbol 445 MovieClip Frame 1Symbol 278 MovieClip
"bang"Symbol 445 MovieClip Frame 1Symbol 214 MovieClip
"mask"Symbol 451 MovieClip Frame 1Symbol 450 MovieClip
"hand2"Symbol 518 MovieClip Frame 70Symbol 187 MovieClip
"body"Symbol 518 MovieClip Frame 70Symbol 190 MovieClip
"head"Symbol 518 MovieClip Frame 70Symbol 514 MovieClip
"hand"Symbol 518 MovieClip Frame 70Symbol 193 MovieClip
"bang"Symbol 518 MovieClip Frame 70Symbol 214 MovieClip
"walkAnim"Symbol 530 MovieClip [boy] Frame 1Symbol 445 MovieClip
"heart"Symbol 530 MovieClip [boy] Frame 1Symbol 451 MovieClip
"tieBreak_meter"Symbol 530 MovieClip [boy] Frame 1Symbol 457 MovieClip
"crosshair"Symbol 530 MovieClip [boy] Frame 1Symbol 460 MovieClip
"deadAnim"Symbol 530 MovieClip [boy] Frame 2Symbol 518 MovieClip
"crown"Symbol 732 MovieClip [mainGirl] Frame 1Symbol 592 MovieClip
"eyeStar"Symbol 732 MovieClip [mainGirl] Frame 1Symbol 593 MovieClip
"bar"Symbol 743 MovieClip [princessBar] Frame 1Symbol 740 MovieClip
"body"Symbol 757 MovieClip Frame 1Symbol 190 MovieClip
"hand"Symbol 757 MovieClip Frame 1Symbol 262 MovieClip
"head"Symbol 757 MovieClip Frame 1Symbol 278 MovieClip
"bang"Symbol 757 MovieClip Frame 1Symbol 214 MovieClip
"upStair_but1"Symbol 790 MovieClip Frame 1Symbol 779 MovieClip
"downStair_but1"Symbol 790 MovieClip Frame 1Symbol 779 MovieClip
"upStair_but2"Symbol 790 MovieClip Frame 1Symbol 779 MovieClip
"downStair_but2"Symbol 790 MovieClip Frame 1Symbol 779 MovieClip
"clock"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"heart1"Symbol 853 MovieClip Frame 1Symbol 851 MovieClip
"heart2"Symbol 853 MovieClip Frame 1Symbol 851 MovieClip
"heart3"Symbol 853 MovieClip Frame 1Symbol 851 MovieClip
"heart4"Symbol 853 MovieClip Frame 1Symbol 851 MovieClip
"heart5"Symbol 853 MovieClip Frame 1Symbol 851 MovieClip
"heart6"Symbol 853 MovieClip Frame 1Symbol 851 MovieClip
"heart7"Symbol 853 MovieClip Frame 1Symbol 851 MovieClip
"heart8"Symbol 853 MovieClip Frame 1Symbol 851 MovieClip
"heart9"Symbol 853 MovieClip Frame 1Symbol 851 MovieClip
"clock"Symbol 854 MovieClip Frame 1Symbol 837 MovieClip
"scoreBoard"Symbol 854 MovieClip Frame 1Symbol 839 EditableText
"mute_but"Symbol 854 MovieClip Frame 1Symbol 843 Button
"pause_but"Symbol 854 MovieClip Frame 1Symbol 848 Button
"love"Symbol 854 MovieClip Frame 1Symbol 853 MovieClip
"princess"Symbol 854 MovieClip Frame 1Symbol 743 MovieClip [princessBar]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 26 as "teacher"
ExportAssets (56)Timeline Frame 2Symbol 240 as "Border"
ExportAssets (56)Timeline Frame 2Symbol 444 as "girl"
ExportAssets (56)Timeline Frame 2Symbol 530 as "boy"
ExportAssets (56)Timeline Frame 2Symbol 537 as "heartFall"
ExportAssets (56)Timeline Frame 2Symbol 543 as "laser2"
ExportAssets (56)Timeline Frame 2Symbol 732 as "mainGirl"
ExportAssets (56)Timeline Frame 2Symbol 738 as "pause_screen"
ExportAssets (56)Timeline Frame 2Symbol 743 as "princessBar"
ExportAssets (56)Timeline Frame 2Symbol 744 as "shockStar"
ExportAssets (56)Timeline Frame 2Symbol 751 as "transScreen"
ExportAssets (56)Timeline Frame 2Symbol 753 as "laser"
ExportAssets (56)Timeline Frame 2Symbol 754 as "openSound"
ExportAssets (56)Timeline Frame 2Symbol 755 as "bgSound"
ExportAssets (56)Timeline Frame 2Symbol 756 as "spark_sound"

Labels

"mainMenu"Frame 2
"lose"Frame 5
"win"Frame 6
"submit"Frame 7
"highScore"Frame 8
"walking"Symbol 444 MovieClip [girl] Frame 1
"shocked"Symbol 444 MovieClip [girl] Frame 2
"fallen"Symbol 444 MovieClip [girl] Frame 3
"happy"Symbol 444 MovieClip [girl] Frame 4
"shocking"Symbol 444 MovieClip [girl] Frame 5
"fall"Symbol 444 MovieClip [girl] Frame 6
"walking"Symbol 530 MovieClip [boy] Frame 1
"dead"Symbol 530 MovieClip [boy] Frame 2
"shocked"Symbol 530 MovieClip [boy] Frame 3
"walking"Symbol 732 MovieClip [mainGirl] Frame 1
"walking_happy"Symbol 732 MovieClip [mainGirl] Frame 2
"run"Symbol 732 MovieClip [mainGirl] Frame 3
"targetUp"Symbol 732 MovieClip [mainGirl] Frame 4
"front"Symbol 732 MovieClip [mainGirl] Frame 5
"princess2"Symbol 732 MovieClip [mainGirl] Frame 6
"targetDown"Symbol 732 MovieClip [mainGirl] Frame 7
"fallen"Symbol 732 MovieClip [mainGirl] Frame 8
"happy"Symbol 732 MovieClip [mainGirl] Frame 9
"transform"Symbol 732 MovieClip [mainGirl] Frame 10

Dynamic Text Variables

_root.playerNameSymbol 891 EditableText""
_root.nama_varSymbol 898 EditableText"ABOEN ABOEN ABOEN ABOEN ABOEN"
_root.skor_varSymbol 899 EditableText"12121212 121212121 121212121 121212121 121212112"




http://swfchan.com/51/251022/info.shtml
Created: 6/1 -2023 11:30:06 Last modified: 6/1 -2023 11:30:06 Server time: 22/12 -2024 06:02:36