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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

Mini Golf.swf

This is the info page for
Flash #251835

(Click the ID number above for more basic data on this flash file.)


Text
These are the rules...

close

Single Player
2 Player (on same computer)
Multiplayer real-time challenge
Instructions
Credits

Single Player
2 Player (on same computer)
Multiplayer real-time challenge
Instructions
Credits

Single Player

2 Player (on same computer)

Multiplayer real-time challenge

Instructions

Credits

Programming: Jobe Makar
XML Server programming: Mike Grundvig
Graphics / Animation: Robert Firebaugh
3D Modeling: Angela Ensele
Sound: Derek Baird, Jobe Makar, Mike Grundvig

Programming: Jobe Makar
XML Server programming: Mike Grundvig
Graphics / Animation: Robert Firebaugh
3D Modeling: Angela Ensele
Sound: Derek Baird, Jobe Makar, Mike Grundvig

Back

Back

Back

Team:

Team:

1. Move your mouse around your charcter to aim
2. Move the mouse away from the character to
gain power.(notice the power bar below your character)
3. Mouse Click to hit the ball.

1. Move your mouse around your charcter to aim
2. Move the mouse away from the character to
gain power.(notice the power bar below your character)
3. Mouse Click to hit the ball.

How to play:

How to play:

Please enter the names of the players below.

Please enter the names of the players below:

Please enter the names of the players below:

Player 1:
Player 2:

Player 1:
Player 2:

Play

Play

Play

Ready to go head to head against a
person on the web?
Click here to launch multiplayer game room
where you can play the multiplayer version.

Multiplayer real-time challenge

Multiplayer real-time challenge

Ready to go head to head against a
person on the web?
Click here to launch multiplayer game room
where you can play the multiplayer version.

Click here to launch multiplayer game room
where you can play the multiplayer version.

Exit

Exit

Chat:

sound fx

attached sounds

waiting for other person...

both players are here

your opponent has left

On

On

Music:

Off

Off

restart]

restart]

Nice shot man! You are
amazing at this. Did you
make this?

Nice shot man! You are
amazing at this. Did you
make this?

Quick Introduction

1.) Move your mouse around your character to aim.

2.) Move the mouse away from the character to gain power.

Power

Power

3.) Click to hit the ball!

click

Par

Hole

score

Total

Rank

strokes

9

8

7

6

5

4

3

2

1

18

17

16

15

14

13

12

11

10

WWWWWWWW

WWWWWWWW

WWWWWWWW

WWWWWWWW

18

17

16

15

14

13

12

11

10

18

17

16

15

14

13

12

11

10

18

17

16

15

14

13

12

11

10

18

17

16

15

14

13

12

11

10

18

17

16

15

14

13

12

11

10

18

17

16

15

14

13

12

11

10

ww

ww

ww

ww

ww

ww

ww

ww

ww

ww

coming soon

Score Card

Score Card

Score Card

18

17

16

15

14

13

12

11

10

18

17

16

15

14

13

12

11

10

Ranking

Player

Score

Hole 1

Total

jobem

237

V.S. Score Card

V.S. Score Card

V.S. Score Card

Game Over

controller

Power

Power

Number of strokes: 12

Stroke limit reached

Hole 1

Par 2

jobem's turn

ActionScript [AS1/AS2]

Frame 1
totalBytes = this.getBytesTotal(); totalBytesLoaded = this.getBytesLoaded(); fscommand ("allowscale", "false"); if (_root.userName.length == null) { version = "standalone"; } else if (_root.userName != null) { version = "mplayer"; }
Frame 2
totalBytesLoaded = this.getBytesLoaded(); percent = (totalBytesLoaded / totalBytes) * 100; if (percent >= 100) { gotoAndStop (6); } percent = int(percent) + "% loaded."; ls = Math.round((totalBytesLoaded / (getTimer() / 1000)) / 10.24) / 100; var speedload = (("@ " + ls) + "kbs");
Frame 3
gotoAndPlay (2);
Frame 6
if (version == "standalone") { gotoAndStop (10); } else if (version == "mplayer") { gotoAndStop (37); }
Frame 10
stop();
Frame 25
stop(); player1 = ""; player2 = ""; selection.setFocus("player1");
Frame 37
_root.join_room(_root.gameRoom); stop();
Symbol 21 Button
on (release) { this.gotoAndStop(1); }
Symbol 23 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 2
stop();
Symbol 38 MovieClip Frame 3
stop();
Symbol 38 MovieClip Frame 4
stop();
Symbol 38 MovieClip Frame 5
stop();
Symbol 38 MovieClip Frame 6
stop();
Symbol 40 Button
on (rollOver) { tellTarget ("/high") { gotoAndStop (6); }; } on (rollOut) { tellTarget ("/high") { gotoAndStop (1); }; } on (release) { gotoAndStop (15); }
Symbol 41 Button
on (rollOver) { tellTarget ("/high") { gotoAndStop (3); }; } on (rollOut) { tellTarget ("/high") { gotoAndStop (1); }; } on (release) { numPlayers = 2; gotoAndStop (25); }
Symbol 42 Button
on (rollOver) { tellTarget ("/high") { gotoAndStop (4); }; } on (rollOut) { tellTarget ("/high") { gotoAndStop (1); }; } on (release) { gotoAndStop (33); }
Symbol 43 Button
on (rollOver) { tellTarget ("/high") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("/high") { gotoAndStop (1); }; } on (release) { numPlayers = 1; gotoAndStop (37); }
Symbol 44 Button
on (rollOver) { tellTarget ("/high") { gotoAndStop (5); }; } on (rollOut) { tellTarget ("/high") { gotoAndStop (1); }; } on (release) { gotoAndStop (20); }
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 2
stop();
Symbol 51 Button
on (rollOver) { tellTarget ("/back") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("/back") { gotoAndStop (1); }; } on (release) { gotoAndStop (10); }
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 2
stop();
Symbol 70 Button
on (rollOver) { tellTarget ("/play") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("/play") { gotoAndStop (1); }; } on (release, keyPress "<Enter>") { if ((player1 != "") && (player2 != "")) { gotoAndStop (37); } }
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 2
stop();
Symbol 77 Button
on (rollOver) { tellTarget ("/over") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("/over") { gotoAndStop (1); }; } on (release) { getURL ("http://www.electrotank.com/games/multiuser/"); }
Symbol 82 MovieClip Frame 7
stop();
Symbol 83 Button
on (release, keyPress "<Enter>") { args = new Array(); args[0] = "chat"; args[1] = _parent.myColor; args[2] = message; if (message != "") { _root.sendMovePublic(args); message = ""; } }
Symbol 89 Button
on (release) { _root.join_room("Lobby"); _root.skin.gotoAndStop("chatter"); unloadMovie (this._parent._parent); }
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 5
gotoAndStop (1);
Symbol 99 MovieClip Frame 14
gotoAndStop (1);
Symbol 99 MovieClip Frame 20
gotoAndStop (1);
Symbol 99 MovieClip Frame 30
gotoAndStop (1);
Symbol 99 MovieClip Frame 45
gotoAndStop (1);
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
stop(); _parent.okToplay = true;
Symbol 107 MovieClip Frame 3
stop();
Symbol 113 Button
on (release) { if (_currentframe == 1) { stopAllSounds(); gotoAndStop (2); } else { gotoAndPlay (3); } }
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
stop();
Symbol 117 MovieClip Frame 3
gotoAndStop (1);
Symbol 122 Button
on (release) { _root.gotoAndStop("splash"); }
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 85
gotoAndStop (1);
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 85
gotoAndStop (1);
Symbol 165 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 1
stop(); head.gotoAndStop(18); club.gotoAndStop(18); body.gotoAndStop(18);
Instance of Symbol 227 MovieClip "head" in Symbol 294 MovieClip Frame 1
onClipEvent (load) { head.gotoAndStop(18); club.gotoAndStop(18); body.gotoAndStop(18); }
Symbol 294 MovieClip Frame 2
head.gotoAndStop(18); club.gotoAndStop(18); body.gotoAndStop(18);
Instance of Symbol 294 MovieClip "player" in Symbol 297 MovieClip Frame 1
onClipEvent (enterFrame) { head.play(); body.play(); club.play(); }
Symbol 299 MovieClip Frame 1
stop(); head.gotoAndStop(18); club.gotoAndStop(18); body.gotoAndStop(18);
Instance of Symbol 227 MovieClip "head" in Symbol 299 MovieClip Frame 1
onClipEvent (load) { head.gotoAndStop(18); club.gotoAndStop(18); body.gotoAndStop(18); }
Symbol 299 MovieClip Frame 2
head.gotoAndStop(18); club.gotoAndStop(18); body.gotoAndStop(18);
Instance of Symbol 299 MovieClip "player" in Symbol 306 MovieClip Frame 1
onClipEvent (enterFrame) { frame = 18; head.gotoAndStop(frame); body.gotoandstop(frame); club.gotoAndStop(frame); }
Symbol 313 MovieClip Frame 1
stop();
Instance of Symbol 299 MovieClip "player" in Symbol 316 MovieClip Frame 1
onClipEvent (enterFrame) { frame = 18; head.gotoAndStop(frame); body.gotoandstop(frame); club.gotoAndStop(frame); }
Symbol 317 MovieClip Frame 330
_parent.gotoAndStop("refresh");
Symbol 347 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
stop();
Symbol 448 Button
on (release) { _parent._parent.gotoAndStop("splash"); }
Symbol 457 MovieClip Frame 1
stop();
Symbol 463 Button
on (release) { _parent.multiPlayAgain(); }
Symbol 464 MovieClip Frame 1
function setPar() { var i = -1; s1 = 0; while ((++i) < _parent.par.length) { this["p" + (i + 1)] = _parent.par[i]; s1 = s1 + this["p" + (i + 1)]; } } function setScores() { var i = 0; while (_parent.numPlayers >= (++i)) { j = i - 1; this["c" + i] = _parent.names[j]; var n = -1; this[("c" + i) + "fs"] = 0; while ((++n) < _parent["saveParScores" + i].length) { this[(("c" + i) + "s") + (n + 1)] = _parent["saveParScores" + i][n]; this[("c" + i) + "fs"] = this[("c" + i) + "fs"] + this[(("c" + i) + "s") + (n + 1)]; this[(("c" + i) + "st") + (n + 1)] = _parent.strokesSaved[i - 1][n]; this[("c" + i) + "fst"] = this[("c" + i) + "fst"] + this[(("c" + i) + "st") + (n + 1)]; } } } function clearFields() { var i = -1; while (18 >= (++i)) { this["s" + i] = ""; this["c1s" + i] = ""; this["c2s" + i] = ""; this["c1st" + i] = ""; this["c2st" + i] = ""; this["p" + i] = ""; c1fst = 0; c1fst2 = 0; c1fs2 = 0; c2fst = ""; c2fst2 = ""; c2fs2 = ""; if (1 < _parent.numPlayers) { c2fst = 0; c2fst2 = 0; c2fs2 = 0; } } fs = ""; fs1 = ""; fs2 = ""; c1fs = ""; c2fs = ""; c1 = ""; c2 = ""; } clearFields(); setPar(); setScores(); this.gotoAndStop(_parent.version);
Symbol 464 MovieClip Frame 5
if (gameOver == "yes") { play(); } else { stop(); } if (_parent.numPlayers == 1) { head2._visible = 0; place1._visible = 0; place2._visible = 0; } if (c1fs < c2fs) { place1.gotoAndStop(1); place2.gotoAndStop(2); } else if (csfs < c1fs) { place1.gotoAndStop(2); place2.gotoAndStop(1); } else { place1.gotoAndStop(5); place2.gotoAndStop(5); }
Instance of Symbol 347 MovieClip "head1" in Symbol 464 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 348 MovieClip "head2" in Symbol 464 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(2); }
Instance of Symbol 445 MovieClip in Symbol 464 MovieClip Frame 5
onClipEvent (load) { this.gotoandstop(5); }
Instance of Symbol 445 MovieClip in Symbol 464 MovieClip Frame 5
onClipEvent (load) { this.gotoandstop(5); }
Symbol 464 MovieClip Frame 6
stop();
Symbol 464 MovieClip Frame 20
stop();
Symbol 464 MovieClip Frame 21
theHole = "Hole " + _parent.holeNumber; tie = ""; if (c2fs < c1fs) { end1 = "stats2"; end2 = "stats1"; } else if (c1fs < c2fs) { end1 = "stats1"; end2 = "stats2"; } else if (c1fs == c2fs) { end1 = "stats1"; end2 = "stats2"; tie = "yes"; } if (tie != "yes") { topText = "First Place."; bottomText = "Second Place."; } else { topText = "Players are tied"; bottomText = ""; } if (tie != "yes") { if (end1 == "stats1") { place1.gotoAndStop(1); place2.gotoAndStop(2); } else { place2.gotoAndStop(1); place1.gotoAndStop(2); } } else { place2.gotoAndStop(4); place1.gotoAndStop(3); } end1 = "stats1"; end2 = "stats2"; this[end1].score = c1fs; this[end1].head.gotoAndStop(1); this[end2].score = c2fs; this[end1].name = c1; this[end2].head.gotoAndStop(2); this[end2].name = c2; if (gameOver != "yes") { play(); } else { prevFrame(); }
Symbol 464 MovieClip Frame 85
_parent.gotoAndStop("main");
Symbol 465 MovieClip Frame 1
function setPar() { var i = -1; s1 = 0; while ((++i) < _parent.par.length) { this["p" + (i + 1)] = _parent.par[i]; s1 = s1 + this["p" + (i + 1)]; } } function setScores() { var i = 0; while (_parent.numPlayers >= (++i)) { j = i - 1; this["c" + i] = _parent.names[j]; var n = -1; this[("c" + i) + "fs"] = 0; while ((++n) < _parent["saveParScores" + i].length) { this[(("c" + i) + "s") + (n + 1)] = _parent["saveParScores" + i][n]; this[("c" + i) + "fs"] = this[("c" + i) + "fs"] + this[(("c" + i) + "s") + (n + 1)]; this[(("c" + i) + "st") + (n + 1)] = _parent.strokesSaved[i - 1][n]; this[("c" + i) + "fst"] = this[("c" + i) + "fst"] + this[(("c" + i) + "st") + (n + 1)]; } } } function clearFields() { var i = -1; while (18 >= (++i)) { this["s" + i] = ""; this["c1s" + i] = ""; this["c2s" + i] = ""; this["c1st" + i] = ""; this["c2st" + i] = ""; this["p" + i] = ""; c1fst = 0; c1fst2 = 0; c1fs2 = 0; c2fst = ""; c2fst2 = ""; c2fs2 = ""; if (1 < _parent.numPlayers) { c2fst = 0; c2fst2 = 0; c2fs2 = 0; } } fs = ""; fs1 = ""; fs2 = ""; c1fs = ""; c2fs = ""; c1 = ""; c2 = ""; } clearFields(); setPar(); setScores(); this.gotoAndStop(_parent.version);
Symbol 465 MovieClip Frame 5
if (gameOver == "yes") { play(); } else { stop(); } if (_parent.numPlayers == 1) { head2._visible = 0; place1._visible = 0; place2._visible = 0; } if (c1fs < c2fs) { place1.gotoAndStop(1); place2.gotoAndStop(2); } else if (csfs < c1fs) { place1.gotoAndStop(2); place2.gotoAndStop(1); } else { place1.gotoAndStop(5); place2.gotoAndStop(5); }
Instance of Symbol 347 MovieClip "head1" in Symbol 465 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 348 MovieClip "head2" in Symbol 465 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(2); }
Instance of Symbol 445 MovieClip in Symbol 465 MovieClip Frame 5
onClipEvent (load) { this.gotoandstop(5); }
Instance of Symbol 445 MovieClip in Symbol 465 MovieClip Frame 5
onClipEvent (load) { this.gotoandstop(5); }
Symbol 465 MovieClip Frame 6
stop();
Symbol 465 MovieClip Frame 20
stop();
Symbol 465 MovieClip Frame 21
theHole = "Hole " + _parent.holeNumber; tie = ""; if (c2fs < c1fs) { end1 = "stats2"; end2 = "stats1"; } else if (c1fs < c2fs) { end1 = "stats1"; end2 = "stats2"; } else if (c1fs == c2fs) { end1 = "stats1"; end2 = "stats2"; tie = "yes"; } if (tie != "yes") { topText = "First Place."; bottomText = "Second Place."; } else { topText = "Players are tied"; bottomText = ""; } if (tie != "yes") { if (end1 == "stats1") { place1.gotoAndStop(1); place2.gotoAndStop(2); } else { place2.gotoAndStop(1); place1.gotoAndStop(2); } } else { place2.gotoAndStop(4); place1.gotoAndStop(3); } end1 = "stats1"; end2 = "stats2"; this[end1].score = c1fs; this[end1].head.gotoAndStop(1); this[end2].score = c2fs; this[end1].name = c1; this[end2].head.gotoAndStop(2); this[end2].name = c2; if (gameOver != "yes") { play(); } else { prevFrame(); }
Symbol 465 MovieClip Frame 85
_parent.gotoAndStop("main");
Symbol 474 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 5
stop();
Symbol 476 MovieClip Frame 1
controllerPath = _parent._parent._parent;
Symbol 476 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { xs = controllerPath.controller.xMov[controllerPath.controller.ballNumber]; ys = controllerPath.controller.yMov[controllerPath.controller.ballNumber]; s = math.sqrt((xs * xs) + (ys * ys)); if (0 < s) { if (sand.puff._currentframe == 1) { if (1 < s) { sand.puff.gotoAndPlay(2); sand.puff._x = relativeX; sand.puff._y = relativeY; } } controllerPath.controller.onSand = true; } else { sand.puff.gotoAndStop(1); } } else { sand.puff.gotoAndStop(1); controllerPath.controller.onSand = false; }
Symbol 476 MovieClip Frame 3
gotoAndPlay (2);
Symbol 476 MovieClip Frame 4
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); point.x = _parent[ballName]._x - _x; point.y = _parent[ballName]._y - _y; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { controllerPath.controller.onSand = true; } else { controllerPath.controller.onSand = false; }
Symbol 484 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 490 MovieClip Frame 1
controllerPath = _parent._parent._parent; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (center._x * (_xscale / 100)) + _x; fy = (center._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); centerX = xp; centerZ = zp; fx = (radius._x * (_xscale / 100)) + _x; fy = (radius._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); radX = xp; rad = math.abs(centerX - radX); radius._visible = 0; center._visible = 0; stop();
Symbol 490 MovieClip Frame 2
_parent.dummyHole1.gotoAndPlay(2);
Symbol 492 MovieClip Frame 1
if (_name != "shadow") { num = _name.substr(6); _x = _parent["ball" + num]._x; _y = _parent["ball" + num]._y; }
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 10
stop();
Symbol 499 MovieClip Frame 20
stop();
Instance of Symbol 499 MovieClip "sploosh" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(100); }
Symbol 501 MovieClip Frame 1
controllerPath = _parent._parent._parent;
Symbol 501 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { xs = controllerPath.controller.xMov[controllerPath.controller.ballNumber]; ys = controllerPath.controller.yMov[controllerPath.controller.ballNumber]; s = math.sqrt((xs * xs) + (ys * ys)); if (0 < s) { if (puddle.sploosh._currentframe == 1) { if (5 < s) { puddle.sploosh.gotoAndPlay("splash2"); } else { puddle.sploosh.gotoAndPlay("splash1"); } } puddle.sploosh._x = relativeX; puddle.sploosh._y = relativeY; controllerPath.controller.onPuddle = true; } else { puddle.sploosh.gotoAndStop(1); controllerPath.controller.onPuddle = false; } } else { puddle.sploosh.gotoAndStop(1); controllerPath.controller.onPuddle = false; }
Symbol 501 MovieClip Frame 3
gotoAndPlay (2);
Instance of Symbol 506 MovieClip in Symbol 508 MovieClip Frame 1
onClipEvent (load) { _alpha = 60; }
Instance of Symbol 507 MovieClip "bar" in Symbol 508 MovieClip Frame 1
onClipEvent (load) { _alpha = 60; }
Symbol 509 MovieClip Frame 1
stop(); head.gotoAndStop(18); club.gotoAndStop(18); body.gotoAndStop(18);
Instance of Symbol 227 MovieClip "head" in Symbol 509 MovieClip Frame 1
onClipEvent (load) { head.gotoAndStop(18); club.gotoAndStop(18); body.gotoAndStop(18); }
Symbol 509 MovieClip Frame 2
head.gotoAndStop(18); club.gotoAndStop(18); body.gotoAndStop(18);
Symbol 510 MovieClip Frame 1
function sendToFrame() { step = ""; rotShift = 5.625; rotation = arrowRot; if (rotation < 0) { rotation = rotation + 360; } if (360 < rotation) { rotation = rotation - 360; } i = 0; while (frames >= (++i)) { if ((rotation >= (degreeStep * (i - 1))) && (rotation < (degreeStep * i))) { step = i; } if ((rotation >= ((degreeStep * (i - 1)) - rotShift)) && (rotation < ((degreeStep * i) - rotShift))) { } } swingStep = 25 * factor; player.head.gotoAndStop(step); player.body.gotoAndStop(step); player.club.gotoAndStop(step); player.club.club.gotoAndStop(swingStep); player.body.body.gotoAndStop(swingStep); getStrength(); } function mouseMoveFxn() { ballName = controllerPath.controller.currentBallName; follow(); setStrengthBar(); } function setStrengthBar() { bar.bar._xScale = 100 * factor; } function mouseDownFxn() { if (followMouse == true) { followMouse = false; if ((rot == "") || (rot == null)) { rot = 0; } if ((factor == "") || (factor == null)) { factor = 0.25; } controllerPath.controller.shoot(rot, factor); _visible = 0; } } function follow() { if (followMouse == true) { ballName = controllerPath.controller.currentBallName; var bx = _parent[ballName]._x; var by = _parent[ballName]._y; var fx = _parent._xMouse; var fy = _parent._yMouse; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); var x1 = xp; var z1 = zp; var fx = bx; var fy = by; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); var x2 = xp; var z2 = zp; var xDiff = (x1 - x2); var zDiff = (z1 - z2); rot = math.atan2(zDiff, xDiff) + math.pi; rotation = ((rot - math.pi) * 180) / math.pi; if (rotation < 0) { rotation = rotation + 360; } var xDiff = (_parent._xMouse - bx); var yDiff = (_parent._yMouse - by); lineRot = math.atan2(yDiff, xDiff); arrowRot = (lineRot * 180) / math.pi; arrow._rotation = arrowRot + 180; sendToFrame(); _x = _parent[ballName]._x; _y = _parent[ballName]._y; } } function setClubFrame(factor) { zeroFrame = 10; maxFrame = 18; frameStep = maxFrame - zeroFrame; clubFrame = zeroFrame + int(factor * frameStep); player.club.club.gotoAndStop(clubFrame); } function getStrength() { var fx = (_parent._xMouse - _x); var fy = (_parent._yMouse - _y); var dis = math.sqrt((fx * fx) + (fy * fy)); var minDis = 10; var maxDis = 80; var minFac = 0.1; factor = (dis - minDis) / maxDis; if (factor < minFac) { factor = minFac; } if (1 < factor) { factor = 1; } setClubFrame(factor); } stop(); _x = _parent.ball0._x; _y = _parent.ball0._y; this.swapDepths(11000); player.head.stop(); player.body.stop(); player.club.stop(); makeInvis = false; if (makeInvis) { player._visible = 0; } frames = 32; degreeStep = 360 / frames; controllerPath = _parent._parent._parent; ballName = controllerPath.controller.currentBallName; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosX = controllerPath.controller.cosX; cosY = controllerPath.controller.cosY;
Instance of Symbol 509 MovieClip "player" in Symbol 510 MovieClip Frame 1
onClipEvent (enterFrame) { if (key.isDown(key.SHIFT)) { _visible = 0; } else { _visible = 1; } }
Symbol 516 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 2
currentBallName = _parent._parent._parent.controller.currentBallName; _x = _parent[currentBallName]._x; _y = _parent[currentBallName]._y;
Symbol 521 MovieClip Frame 1
stop();
Instance of Symbol 471 MovieClip in Symbol 523 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 484 MovieClip in Symbol 523 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Instance of Symbol 510 MovieClip "line" in Symbol 523 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 526 MovieClip in Symbol 528 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 510 MovieClip "line" in Symbol 528 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 527 MovieClip "pad" in Symbol 528 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 533 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 45;
Symbol 535 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Instance of Symbol 531 MovieClip in Symbol 536 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 510 MovieClip "line" in Symbol 536 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 527 MovieClip "pad" in Symbol 536 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 542 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; controllerPath.controller.addScore(_target); bl._visible = 0; br._visible = 0; tl._visible = 0; tr._visible = 0;
Symbol 549 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 135;
Symbol 551 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 315;
Symbol 553 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 225;
Symbol 555 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Instance of Symbol 540 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 510 MovieClip "line" in Symbol 556 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 544 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 546 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(500); }
Instance of Symbol 547 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(501); }
Symbol 560 MovieClip Frame 1
controllerPath = _parent._parent._parent; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (center._x * (_xscale / 100)) + _x; fy = (center._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); centerX = xp; centerZ = zp; fx = (radius._x * (_xscale / 100)) + _x; fy = (radius._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); radX = xp; rad = math.abs(centerX - radX); radius._visible = 0; center._visible = 0; stop();
Symbol 560 MovieClip Frame 2
_parent.dummyHole1.gotoAndPlay(2);
Symbol 562 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 564 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 569 MovieClip Frame 1
lb._visible = 0; tb._visible = 0; rb._visible = 0; bb._visible = 0;
Instance of Symbol 510 MovieClip "line" in Symbol 569 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 559 MovieClip in Symbol 569 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 560 MovieClip "hole" in Symbol 569 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Instance of Symbol 527 MovieClip "pad" in Symbol 569 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 573 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 574 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 575 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Instance of Symbol 510 MovieClip "line" in Symbol 576 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 572 MovieClip in Symbol 576 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 560 MovieClip "hole" in Symbol 576 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 586 MovieClip Frame 1
controllerPath = _parent._parent._parent;
Symbol 586 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { controllerPath.controller.xMov[controllerPath.controller.ballNumber] = controllerPath.controller.xMov[controllerPath.controller.ballNumber] + 0.5; }
Symbol 586 MovieClip Frame 3
gotoAndPlay (2);
Symbol 587 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 589 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 590 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 135;
Symbol 591 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 225;
Instance of Symbol 510 MovieClip "line" in Symbol 592 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 580 MovieClip in Symbol 592 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Symbol 597 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Instance of Symbol 510 MovieClip "line" in Symbol 598 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 595 MovieClip in Symbol 598 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 527 MovieClip "pad" in Symbol 598 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 603 MovieClip Frame 1
controllerPath = _parent._parent._parent; sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = _x - 110; fy = _y - 25; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY));
Symbol 603 MovieClip Frame 2
ballName = "ball" + controllerPath.controller.ballNumber; point = new Object(); relativeX = _parent[ballName]._x - _x; relativeY = _parent[ballName]._y - _y; point.x = relativeX; point.y = relativeY; localToGlobal(point); if (this.hitTest(point.x, point.y, true)) { if (math.abs(controllerPath.controller.yPos[controllerPath.controller.ballNumber] - controllerPath.controller.floor) < 2) { xs = controllerPath.controller.xMov[controllerPath.controller.ballNumber]; ys = controllerPath.controller.yMov[controllerPath.controller.ballNumber]; s = math.sqrt((xs * xs) + (ys * ys)); if (4 < s) { puddle.sploosh.gotoAndPlay("splash2"); } else { puddle.sploosh.gotoAndPlay("splash1"); } puddle.sploosh._x = relativeX; puddle.sploosh._y = relativeY; controllerPath.controller.hitPool(xp, zp); } }
Symbol 603 MovieClip Frame 3
gotoAndPlay (2);
Symbol 605 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numboxes; _name = ("box" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; rm = right; tm = top; _visible = 0;
Symbol 606 MovieClip Frame 1
controllerPath = _parent._parent._parent; myNum = ++controllerPath.controller.numBanks; _name = ("bank" + myNum); sinY = controllerPath.controller.sinY; sinX = controllerPath.controller.sinX; cosY = controllerPath.controller.cosY; cosX = controllerPath.controller.cosX; fx = (tl._x * (_xscale / 100)) + _x; fy = (tl._y * (_xscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); top = zp; xp = (1 / cosY) * (fx - (zp * sinY)); left = xp; fx = (br._x * (_xscale / 100)) + _x; fy = (br._y * (_yscale / 100)) + _y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); bottom = zp; xp = (1 / cosY) * (fx - (zp * sinY)); right = xp; tm = top; rm = right; controllerPath.controller.addScore(_target); _visible = 0; angle = 45;
Instance of Symbol 510 MovieClip "line" in Symbol 607 MovieClip Frame 1
onClipEvent (mouseMove) { mouseMoveFxn(); } onClipEvent (mouseDown) { mouseDownFxn(); }
Instance of Symbol 602 MovieClip in Symbol 607 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 527 MovieClip "pad" in Symbol 607 MovieClip Frame 1
onClipEvent (load) { _visible = 0; }
Symbol 608 MovieClip Frame 1
stop(); courseShift = 100; shift = 60; k = 0.3; xGive = 30; yGive = xgive;
Instance of Symbol 523 MovieClip "course" in Symbol 608 MovieClip Frame 5
onClipEvent (enterFrame) { name = _parent._parent.controller.currentBallName; point = new Object(); point.x = this[name]._x; point.y = this[name]._y; localToGlobal(point); y = point.y; if (point.x < shift) { endX = startX + xGive; } else if ((700 - shift) < point.x) { endX = startX - xGive; } if (point.y < shift) { endY = startY + yGive; } else if ((400 - shift) < point.y) { endY = startY - yGive; } yMov = (endY - _y) * k; xMov = (endX - _x) * k; _x = (_x + xMov); _y = (_y + yMov); } onClipEvent (load) { shift = _parent.courseShift; xGive = _parent.xGive; yGive = _parent.yGive; k = _parent.k; startY = _y; startX = _x; endX = _x; endY = _y; }
Instance of Symbol 528 MovieClip "course" in Symbol 608 MovieClip Frame 10
onClipEvent (enterFrame) { name = _parent._parent.controller.currentBallName; point = new Object(); point.x = this[name]._x; point.y = this[name]._y; localToGlobal(point); y = point.y; if (point.x < shift) { endX = endX + xGive; } else if ((700 - shift) < point.x) { endX = endX - xGive; } if (point.y < shift) { endY = startY + yGive; } else if ((400 - shift) < point.y) { endY = startY - yGive; } yMov = (endY - _y) * k; xMov = (endX - _x) * k; _x = (_x + xMov); _y = (_y + yMov); } onClipEvent (load) { shift = _parent.courseShift; xGive = _parent.xGive; yGive = _parent.yGive; k = _parent.k; startY = _y; endX = _x; endY = _y; }
Instance of Symbol 536 MovieClip "course" in Symbol 608 MovieClip Frame 16
onClipEvent (enterFrame) { name = _parent._parent.controller.currentBallName; point = new Object(); point.x = this[name]._x; point.y = this[name]._y; localToGlobal(point); y = point.y; if (point.x < shift) { endX = startX + xGive; } else if ((700 - shift) < point.x) { endX = startX - xGive; } if (point.y < shift) { endY = startY + yGive; } else if ((400 - shift) < point.y) { endY = startY - yGive; } yMov = (endY - _y) * k; xMov = (endX - _x) * k; _x = (_x + xMov); _y = (_y + yMov); } onClipEvent (load) { shift = _parent.courseShift; xGive = _parent.xGive; yGive = _parent.yGive; k = _parent.k; startY = _y; startX = _x; endX = _x; endY = _y; }
Instance of Symbol 569 MovieClip "course" in Symbol 608 MovieClip Frame 26
onClipEvent (enterFrame) { ballName = "ball" + _parent._parent.controller.ballNumber; name = _parent._parent.controller.currentBallName; point = new Object(); point.x = this[name]._x; point.y = this[name]._y; localToGlobal(point); x = this[ballName]._x; if (point.y < shift) { endY = startY + yGive; } else if ((400 - shift) < point.y) { endY = startY - yGive; } yMov = (endY - _y) * k; _y = (_y + yMov); if (0 < x) { endX = -370; } else if (x < -10) { endX = homeX; } xMov = (endX - _x) * k; _x = (_x + xMov); } onClipEvent (load) { homeX = _x; k = 0.3; endX = homeX; shift = _parent.courseShift; xGive = _parent.xGive; yGive = _parent.yGive; k = _parent.k; startY = _y; endY = _y; endX = _x; }
Instance of Symbol 576 MovieClip "course" in Symbol 608 MovieClip Frame 31
onClipEvent (enterFrame) { ballName = "ball" + _parent._parent.controller.ballNumber; x = this[ballName]._x; if ((-15 < x) && (x < 330)) { endX = -370; } else if (350 < x) { endX = -670; } else if (x < -30) { endX = homeX; } xMov = (endX - _x) * k; _x = (_x + xMov); } onClipEvent (load) { homeX = _x; k = 0.3; endX = homeX; }
Instance of Symbol 592 MovieClip "course" in Symbol 608 MovieClip Frame 36
onClipEvent (enterFrame) { name = _parent._parent.controller.currentBallName; point = new Object(); point.x = this[name]._x; point.y = this[name]._y; localToGlobal(point); if (point.y < shift) { endY = startY + yGive; } else if ((400 - shift) < point.y) { endY = startY - yGive; } yMov = (endY - _y) * k; _y = (_y + yMov); ballName = "ball" + _parent._parent.controller.ballNumber; x = this[ballName]._x; if (0 < x) { endX = -370; } else if (x < -10) { endX = homeX; } xMov = (endX - _x) * k; _x = (_x + xMov); } onClipEvent (load) { homeX = _x; k = 0.3; endX = homeX; shift = _parent.courseShift; xGive = _parent.xGive; yGive = _parent.yGive; k = _parent.k; startY = _y; endY = _y; }
Instance of Symbol 598 MovieClip "course" in Symbol 608 MovieClip Frame 41
onClipEvent (enterFrame) { name = _parent._parent.controller.currentBallName; point = new Object(); point.x = this[name]._x; point.y = this[name]._y; localToGlobal(point); y = point.y; if (point.x < shift) { endX = startX + xGive; } else if ((700 - shift) < point.x) { endX = startX - xGive; } if (point.y < shift) { endY = startY + yGive; } else if ((400 - shift) < point.y) { endY = startY - yGive; } yMov = (endY - _y) * k; xMov = (endX - _x) * k; _x = (_x + xMov); _y = (_y + yMov); } onClipEvent (load) { shift = _parent.courseShift; xGive = _parent.xGive; yGive = _parent.yGive; k = _parent.k; startY = _y; startX = _x; endX = _x; endY = _y; }
Instance of Symbol 607 MovieClip "course" in Symbol 608 MovieClip Frame 46
onClipEvent (enterFrame) { name = _parent._parent.controller.currentBallName; point = new Object(); point.x = this[name]._x; point.y = this[name]._y; localToGlobal(point); if (point.y < shift) { endY = startY + yGive; } else if ((400 - shift) < point.y) { endY = startY - yGive; } yMov = (endY - _y) * k; _y = (_y + yMov); ballName = "ball" + _parent._parent.controller.ballNumber; x = this[ballName]._x; if (0 < x) { endX = homeX; } else if (x < -10) { endX = 370; } xMov = (endX - _x) * k; _x = (_x + xMov); } onClipEvent (load) { homeX = _x; k = 0.3; endX = homeX; shift = _parent.courseShift; xGive = _parent.xGive; yGive = _parent.yGive; startY = _y; k = _parent.k; endY = _y; }
Symbol 613 MovieClip Frame 1
stop();
Symbol 613 MovieClip Frame 2
play();
Symbol 613 MovieClip Frame 35
gotoAndStop (1);
Symbol 617 MovieClip Frame 1
function passInfo(args) { controller.manualShoot(args); if (args[0] == "restart") { this.gotoAndPlay(1); } else if (args[0] == "chat") { if (args[1] == "w") { bub1.message = args[2]; bub1.gotoAndPlay(2); } else if (args[1] == "b") { bub2.message = args[2]; bub2.gotoAndPlay(2); } } } function multiPlayAgain() { this.gotoAndPlay(1); args = new Array(); args[0] = "restart"; _root.sendMove(args); } function changePlayer(name) { if (1 < numPlayers) { playerText = names[name] + "'s Turn."; } } holeNumber = 0; version = _parent.version; totalHoles = 9; maxStrokes = 7; par = new Array(); strokes = new Array(0, 0, 0, 0, 0, 0, 0); strokesSaved = new Array(new Array(), new Array()); par = [2, 2, 2, 2, 3, 3, 3, 3, 3]; numPlayers = _parent.numPlayers; char1 = 1; char2 = 2; if (version == "mplayer") { numPlayers = 2; myColor = _root.letter; if ((myColor == "w") || (myColor == "white")) { myColor = "w"; myTurn = true; _parent.player1 = _root.userName; _parent.player2 = _root.opponent; } else { myColor = "b"; myTurn = false; _parent.player2 = _root.userName; _parent.player1 = _root.opponent; } refreshClip._visible = 0; } else { chat._visible = 0; status._visible = 0; } score = new Array(0, 0, 0, 0, 0, 0, 0); parScore = new Array(0, 0, 0, 0, 0, 0, 0); strokes = new Array(0, 0, 0, 0, 0, 0, 0); names = new Array(); var i = -1; while ((++i) < numPlayers) { names[i] = _parent["player" + (i + 1)]; this["saveParScores" + (i + 1)] = new Array(); } if ((version != "mplayer") || (wereHere == "yes")) { if (_root.playedYet != "yes") { _root.playedYet = "yes"; gotoAndStop (3); } else { gotoAndStop (11); } } else { stop(); }
Instance of Symbol 92 MovieClip "chat" in Symbol 617 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.version == "mplayer") { if (selection.getFocus().substr(selection.getFocus().length - 7) != "message") { selection.setFocus("message"); } } }
Instance of Symbol 107 MovieClip "status" in Symbol 617 MovieClip Frame 1
onClipEvent (enterFrame) { delay++; if ((_parent.version == "mplayer") && (3 < delay)) { if (_root.myRoom == _root.gameRoom) { if ((Number(_root.userTotal) == 2) && (Number(_currentframe) == 1)) { _parent.wereHere = "yes"; _parent.gotoAndStop("intro"); this.gotoAndStop(2); } else if ((Number(_root.userTotal) < 2) && (_currentframe == 2)) { this.gotoAndStop(3); } } } } onClipEvent (load) { delay = 0; }
Instance of Symbol 123 MovieClip in Symbol 617 MovieClip Frame 1
onClipEvent (load) { if (_parent.version == "mplayer") { _visible = 0; } }
Instance of Symbol 127 MovieClip "bub1" in Symbol 617 MovieClip Frame 1
onClipEvent (load) { endX = _x; endY = _y; } onClipEvent (enterFrame) { _x = endX; _y = endY; }
Instance of Symbol 129 MovieClip "bub2" in Symbol 617 MovieClip Frame 1
onClipEvent (enterFrame) { endX = _x; endY = _y; _x = endX; _y = endY; }
Symbol 617 MovieClip Frame 3
stop();
Symbol 617 MovieClip Frame 11
function tallyScore() { if (0 < holeNumber) { var i = 0; while (numPlayers >= (++i)) { var j = (i - 1); score[j] = score[j] + strokes[j]; strokesSaved[j][holeNumber - 1] = strokes[j]; var thisPar = (strokes[j] - par[holeNumber - 1]); parScore[j] = parScore[j] + thisPar; this["saveParScores" + i].push(thisPar); } } } tallyScore(); holeNumber++; changePlayer(0); if (totalHoles < holeNumber) { holeNumber = totalHoles; endOfGame = "yes"; } if (endOfGame == "yes") { endOfGame = "no"; gotoAndStop (25); } else { gotoAndStop (19); } if (numPlayers == 1) { playerText = "Good Luck!"; }
Instance of Symbol 464 MovieClip "scoreCard" in Symbol 617 MovieClip Frame 19
onClipEvent (mouseDown) { if (_parent.version == "standalone") { _parent.gotoAndStop("main"); } }
Instance of Symbol 465 MovieClip "scoreCard" in Symbol 617 MovieClip Frame 25
onClipEvent (load) { gameOver = "yes"; }
Symbol 617 MovieClip Frame 35
function setStrokeText(num) { strokes[num]++; strokeText = "Number of strokes: " + strokes[num]; } strokes = new Array(0, 0, 0, 0, 0, 0, 0); hole = "hole" + holeNumber; whichHole = "Hole " + holeNumber; currentPar = par[holeNumber - 1]; whichPar = "Par " + currentPar; strokeText = "Number of strokes: 0"; stop();
Instance of Symbol 468 MovieClip "controller" in Symbol 617 MovieClip Frame 35
onClipEvent (load) { function shotMessage(msgType, numStrokes) { if (msgType == "shotlimit") { shotMsg = "Stroke Limit Reached."; } if (msgType == "ballin") { if (numStrokes == 1) { shotMsg = "Hole in one!"; } else if (((par - numStrokes) == 2) && (numStrokes != 1)) { shotMsg = "Eagle!"; } else if ((par - numStrokes) == 1) { shotMsg = "Birdie!"; } else if ((par - numStrokes) == 0) { shotMsg = "Par!"; } else if ((par - numStrokes) == -1) { shotMsg = "Bogey"; } else if ((par - numStrokes) == -2) { shotMsg = "Double Bogey."; } else if ((par - numStrokes) < -2) { shotMsg = "Finally, the ball is in."; } } _parent.shotMessage.message = shotMsg; _parent.shotMessage.gotoAndPlay(2); } function manualShoot(args) { if ((args[0] == "shot") && (args[9] != _root.username)) { xPos[0] = Number(args[3]); yPos[0] = Number(args[4]); zPos[0] = Number(args[5]); xPos[1] = Number(args[6]); yPos[1] = Number(args[7]); zPos[1] = Number(args[8]); shoot(Number(args[1]), Number(args[2]), "manual"); } else if (args[0] == "restart") { _parent.gotoAndPlay(1); } } function traceArgs() { argText = ""; var i = -1; while ((++i) < args.length) { argText = argText + (((("arg" + i) + "=") + args[i]) + ","); } _parent.argText = argText; } function sendShot(rot, factor) { args = new Array(); args[0] = "shot"; args[1] = rot; args[2] = factor; args[3] = xPos[0]; args[4] = yPos[0]; args[5] = zPos[0]; args[6] = xPos[1]; args[7] = yPos[1]; args[8] = zPos[1]; args[9] = _root.userName; _root.sendMove(args); } function changeTurns() { if (_parent.strokes[ballNumber] >= _parent.maxStrokes) { death[ballNumber] = true; gamePath[currentBallname]._visible = 0; gamePath["shadow" + ballNumber]._visible = 0; _parent.tooMany.gotoAndStop(2); showMessage("shotlimit"); } var i = -1; changeTheTurn = false; while ((++i) < numPlayers) { if (death[i] == false) { changeTheTurn = true; } } if (changeTheTurn != true) { playSound("endOfHole"); ballInPlay = false; } if ((multiPlayer == true) && (changeTheTurn == true)) { turnLoop = true; while (turnLoop) { ballNumber++; turnLoop = false; if ((numPlayers - 1) < ballNumber) { ballNumber = 0; } if (death[ballNumber] == true) { turnLoop = true; } } if (changeTheTurn == true) { currentBallName = "ball" + ballNumber; gamePath["ball" + ballNumber]._visible = 1; gamePath["shadow" + ballNumber]._visible = 1; } } characterOnBench(); _parent.changePlayer(ballNumber); } function characterOnBench() { tempName = currentBallName; if (ballNumber == 0) { tempNum = 1; } else { tempNum = 0; } gamePath.bench1.kids.gotoAndStop(1); gamePath.bench2.kids.gotoAndStop(1); if (1 < numPlayers) { if (currentBallName == "ball0") { currentBallName = "ball1"; } else { currentBallName = "ball0"; } var benchx = gamePath.bench1._x; var benchy = gamePath.bench1._y; var ballX = gamePath[currentBallName]._x; var ballY = gamePath[currentBallName]._y; bDis1 = math.sqrt(((ballX - benchx) * (ballX - benchx)) + ((ballY - benchY) * (bally - benchy))); var benchx = gamePath.bench2._x; var benchy = gamePath.bench2._y; bDis2 = math.sqrt(((ballX - benchx) * (ballX - benchx)) + ((ballY - benchY) * (bally - benchy))); if (ballNumber == 0) { charNum = 1; } else { charNum = 0; } if (bDis2 >= bDis1) { this["currentBench" + charNum] = "bench1"; } else if (bDis2 < bDis1) { this["currentBench" + charNum] = "bench2"; } gamePath[this["currentBench" + charNum]].kids.gotoAndStop(_parent["char" + (charNum + 1)] + 1); currentBallName = tempName; } } function shoot(rot, factor, shotType) { if (((shotType == "manual") && (ballNumber != myBallNumber)) || (shotType != "manual")) { _parent.setStrokeText(ballNumber); maxSpeed = 14; var speed = (factor * maxSpeed); xMov[ballNumber] = speed * math.cos(rot); zMov[ballNumber] = speed * math.sin(rot); volume = 100 * factor; _parent.sounds.smack = new Sound(_parent.sounds); _parent.sounds.smack.attachSound("hit"); _parent.sounds.smack.setVolume(volume); _parent.sounds.smack.start(); if ((_parent.version == "mplayer") && (ballNumber == myBallNumber)) { sendShot(rot, factor); } } } function readyToShoot() { gamePath.line._visible = 1; gamePath.line.player.gotoAndStop(ballNumber + 1); gamePath.line._x = gamePath[currentBallName]._x; gamePath.line._y = gamePath[currentBallName]._y; if ((ballInPlay && (_parent.version != "mplayer")) || (ballInPlay && (ballNumber == myBallNumber))) { gamePath.line.followMouse = true; } } function addScore(target) { name = target; var fx = eval (name).rm; var fy = eval (name).tm; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); var itsScore = ((zp * zp) + xp); var i = -1; var len = score.length; while (len >= (++i)) { if (itsScore < score[i][1]) { tempScoreA = new Array(); tempScoreB = new Array(); tempScoreA = score.slice(0, i); tempScoreA.push(new array(name, itsScore)); tempScoreB = score.slice(i); score = new Array(); score = tempScoreA.concat(tempScoreB); var i = 10000; } else if (i == len) { score.push(new array(name, itsScore)); } } orderDepths(); } function setWalls() { var showWalls = false; if (showWalls == false) { gamePath.leftWall._visible = 0; gamePath.rightWall._visible = 0; gamePath.topWall._visible = 0; gamePath.bottomWall._visible = 0; } var fx = gamePath.leftWall._x; var fy = gamePath.leftWall._y; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); leftWall = xp; var fx = gamePath.topWall._x; var fy = gamePath.topWall._y; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); topWall = zp; var fx = gamePath.rightWall._x; var fy = gamePath.rightWall._y; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); rightWall = xp; var fx = gamePath.bottomWall._x; var fy = gamePath.bottomWall._y; var zp = (((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY)))); var xp = ((1 / cosY) * (fx - (zp * sinY))); bottomWall = zp; } function orderDepths() { objectStartDepth = 100; objectStep = 5; var i = -1; while ((++i) < score.length) { eval (score[i][0]).swapDepths(objectStartDepth + (i * objectStep)); eval (score[i][0]).depth = objectStartDepth + (i * objectStep); } } function orderBall() { var ballScore = ((zPos[ballNumber] * zPos[ballNumber]) + xPos[ballNumber]); var i = -1; while ((++i) < score.length) { var top = eval (score[i][0]).top; var bottom = eval (score[i][0]).bottom; var right = eval (score[i][0]).right; var left = eval (score[i][0]).left; var oSlope = ((top - bottom) / (left - right)); var ballSlope = ((top - zPos[ballNumber]) / (left - xPos[ballNumber])); nname = eval (score[i][ballNumber]); if ((((ballSlope < oSlope) && (left < xPos[ballNumber])) && ((zPos[ballNumber] - (rad * 2)) < bottom)) && (top < (zPos[ballNumber] + (rad * 2)))) { ballDepth = (objectStartDepth + (i * objectStep)) + 2; gamePath[currentBallName].swapDepths(ballDepth); var i = 100000; } else if (i == (score.length - 1)) { ballDepth = 50; gamePath[currentBallName].swapDepths(ballDepth); var i = 100000; } } } function setBallPos() { death = new Array(); death[ballNumber] = false; if (multiplayer == true) { death = new Array(); oldBallNumber = ballNumber; var i = -1; while ((++i) < numPlayers) { ballNumber = i; duplicateMovieClip (gamePath.ball, "ball" + ballNumber, (i * 5) + 1); gamePath["ball" + ballNumber]._x = gamePath.pad._x; gamePath["ball" + ballNumber]._y = gamePath.pad._y; gamePath["ball" + ballNumber].gotoAndStop(ballNumber + 1); gamePath["ball" + ballNumber]._visible = 0; duplicateMovieClip (gamePath.shadow, "shadow" + i, i * 5); gamePath["shadow" + ballNumber]._visible = 0; death[i] = false; currentBallName = "ball" + ballNumber; var fx = gamePath[currentBallName]._x; var fy = gamePath[currentBallName]._y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); xPos[ballNumber] = xp; zPos[ballNumber] = zp; yPos[ballNumber] = startFloor; var x = xPos[ballNumber]; var y = yPos[ballNumber]; var z = zPos[ballNumber]; gamePath[currentBallName]._x = (z * sinY) + (x * cosY); gamePath[currentBallName]._y = (y * cosX) - (((z * cosY) - (x * sinY)) * sinX); gamePath["shadow" + ballNumber]._x = (z * sinY) + (x * cosY); gamePath["shadow" + ballNumber]._y = (floor * cosX) - (((z * cosY) - (x * sinY)) * sinX); } ballNumber = oldBallNumber; currentBallName = "ball" + ballNumber; gamePath["ball" + ballNumber]._visible = 1; gamePath["shadow" + ballNumber]._visible = 1; } else { duplicateMovieClip (gamePath.ball, "ball" + ballNumber, 10); gamePath["ball" + ballNumber]._x = gamePath.pad._x; gamePath["ball" + ballNumber]._y = gamePath.pad._y; duplicateMovieClip (gamePath.shadow, "shadow" + ballNumber, 9); var fx = gamePath[currentBallName]._x; var fy = gamePath[currentBallName]._y; zp = ((fx / cosY) - (fy / (sinY * sinX))) * (1 / ((cosY / sinY) + (sinY / cosY))); xp = (1 / cosY) * (fx - (zp * sinY)); xPos[ballNumber] = xp; zPos[ballNumber] = zp; yPos[ballNumber] = startFloor; } } function update() { var name = currentBallName; if (terrainOn) { xMov[ballNumber] = xMov[ballNumber] * terrain; zMov[ballNumber] = zMov[ballNumber] * terrain; } altitude(); var x = (xPos[ballNumber] + xMov[ballNumber]); var y = (yPos[ballNumber] + yMov[ballNumber]); var z = (zPos[ballNumber] + zMov[ballNumber]); xPos[ballNumber] = x; yPos[ballNumber] = y; zPos[ballNumber] = z; gamePath[name]._x = (z * sinY) + (x * cosY); gamePath[name]._y = (y * cosX) - (((z * cosY) - (x * sinY)) * sinX); gamePath["shadow" + ballNumber]._x = (z * sinY) + (x * cosY); gamePath["shadow" + ballNumber]._y = (floor * cosX) - (((z * cosY) - (x * sinY)) * sinX); if ((((((math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])) < minSpeed) && (onRamp != true)) && (onRamp1 != true)) && (onRamp2 != true)) && (onRamp3 != true)) && (onRamp4 != true)) { if (stopped == false) { xMov[ballNumber] = 0; zMov[ballNumber] = 0; changeTurns(); readyToShoot(); stopped = true; } } else { stopped = false; } } function wallDetection() { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var tempX = (xPos[ballNumber] + xMov[ballNumber]); if (bottomWall < tempZ) { tempZ = bottomWall; zMov[ballNumber] = zMov[ballNumber] * -1; playSound("wall"); } if (tempZ < topWall) { tempZ = topWall; zMov[ballNumber] = zMov[ballNumber] * -1; playSound("wall"); } if (tempX < leftWall) { tempX = leftWall; xMov[ballNumber] = xMov[ballNumber] * -1; playSound("wall"); } if (rightWall < tempX) { tempX = rightWall; xMov[ballNumber] = xMov[ballNumber] * -1; playSound("wall"); } xPos[ballNumber] = tempX; zPos[ballNumber] = tempZ; } function ball2ballcollisionDetection() { var i = 0; while (numBumpers >= (++i)) { var name1 = ballNumber; var bumperName = ("bumper" + i); var tempX1 = (xPos[name1] + xMov[name1]); var tempX2 = gamePath[bumperName].centerX; var tempZ1 = (zPos[name1] + zMov[name1]); var tempZ2 = gamePath[bumperName].centerZ; var tempRad2 = gamePath[bumperName].radius; if (math.sqrt(((tempX1 - tempX2) * (tempX1 - tempX2)) + ((tempZ1 - tempZ2) * (tempZ1 - tempZ2))) < (rad + tempRad2)) { ball2BallHappened = true; ball2BallReaction(i, j, tempX1, tempX2, tempZ1, tempZ2); playSound("wall"); } } } function ball2BallReaction(n, m, tempX1, tempX2, tempZ1, tempZ2) { n = ballNumber; m = 1; mass = new Array(1, 100000); var vx1 = xMov[ballNumber]; var vx2 = 0; var vy1 = zMov[ballNumber]; var vy2 = 0; var initialMomentum = math.sqrt((vx1 * vx1) + (vy1 * vy1)); var x = (-(tempX1 - tempX2)); var y = (-(tempZ1 - tempZ2)); var ang = Math.atan2(y, x); var cosTheta = math.cos(ang); var sinTheta = math.sin(ang); var vx1p = ((vx1 * cosTheta) + (vy1 * sinTheta)); var vx2p = ((vx2 * cosTheta) + (vy2 * sinTheta)); var vy1p = ((vy1 * cosTheta) - (vx1 * sinTheta)); var vy2p = ((vy2 * cosTheta) - (vx2 * sinTheta)); P = (mass[n] * vx1p) + (mass[m] * vx2p); V = vx1p - vx2p; var v1f = ((P - (mass[m] * V)) / (mass[n] + mass[m])); var v2f = (V + v1f); var vx1p = v1f; var vx2p = v2f; var vx1 = ((vx1p * cosTheta) - (vy1p * sinTheta)); var vx2 = ((vx2p * cosTheta) - (vy2p * sinTheta)); var vy1 = ((vy1p * cosTheta) + (vx1p * sinTheta)); var vy2 = ((vy2p * cosTheta) + (vx2p * sinTheta)); xMov[n] = vx1; zMov[n] = vy1; } function ball2BankDetection() { var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var i = 0; while (numBanks >= (++i)) { var bankName = ("bank" + i); var left = gamePath[bankName].left; var top = gamePath[bankName].top; var right = gamePath[bankName].right; var bottom = gamePath[bankName].bottom; if ((((left < (tempX + rad)) && ((tempX - rad) < right)) && (top < (tempZ + rad))) && ((tempZ - rad) < bottom)) { angle = gamePath[bankName].angle; if (triangleSlopeDetect(angle, left, right, top, bottom, tempX, tempZ)) { ball2BankReactions(angle); playSound("wall"); go = true; } } } } function triangleSlopeDetect(angle, left, right, top, bottom, tempX, tempZ) { returnVal = false; if (angle == 225) { var bankSlope = ((top - bottom) / (left - right)); var ballBankSlope = ((top - tempZ) / (left - tempX)); if ((ballBankSlope < bankSlope) && (0 < ballBankSlope)) { returnVal = true; } } else if (angle == 315) { var bankSlope = ((top - bottom) / (right - left)); var ballBankSlope = ((top - tempZ) / (right - tempX)); if ((bankSlope < ballBankSlope) && (ballBankSlope < 0)) { returnVal = true; } } else if (angle == 135) { var bankSlope = ((top - bottom) / (right - left)); var ballBankSlope = ((top - tempZ) / (right - tempX)); if ((ballBankSlope < bankSlope) && (ballBankSlope < 0)) { returnVal = true; } } else if (angle == 45) { var bankSlope = ((top - bottom) / (left - right)); var ballBankSlope = ((top - tempZ) / (left - tempX)); if ((bankSlope < ballBankSlope) && (0 < ballBankSlope)) { returnVal = true; } } return(returnVal); } function ball2BankReactions(angle) { alpha = angle; var cosAlpha = math.cos((alpha * math.pi) / 180); var sinAlpha = math.sin((alpha * math.pi) / 180); var vyi = zMov[ballNumber]; var vxi = xMov[ballNumber]; var vyip = ((vyi * cosAlpha) - (vxi * sinAlpha)); var vxip = ((vxi * cosAlpha) + (vyi * sinAlpha)); var vyfp = (-vyip); var vxfp = vxip; var vyf = ((vyfp * cosAlpha) + (vxfp * sinAlpha)); var vxf = ((vxfp * cosAlpha) - (vyfp * sinAlpha)); xMov[ballNumber] = vxf; zMov[ballNumber] = vyf; } function ball2BoxDetection() { tempX = xPos[ballNumber] + xMov[ballNumber]; tempZ = zPos[ballNumber] + zMov[ballNumber]; var i = 0; while (numBoxes >= (++i)) { var boxName = ("box" add i); left = gamePath[boxName].left; top = gamePath[boxName].top; right = gamePath[boxName].right; bottom = gamePath[boxName].bottom; collision = "no"; if ((((left < (tempX + rad)) && ((tempX - rad) < right)) && (top < (tempZ + rad))) && ((tempZ - rad) < bottom)) { side = determineSideOfCollision(tempX, tempZ, left, right, top, bottom); ball2BoxReaction(side, left, right, top, bottom); playSound("wall"); } } } function ball2BoxReaction(side, left, right, top, bottom) { var xVel = xMov[ballNumber]; var zVel = zMov[ballNumber]; if (side == "left") { xVel = xVel * -1; xPos[ballNumber] = left - rad; } else if (side == "right") { xVel = xVel * -1; xPos[ballNumber] = right + rad; } else if (side == "top") { zVel = zVel * -1; zPos[ballNumber] = top - rad; } else if (side == "bottom") { zVel = zVel * -1; zPos[ballNumber] = bottom + rad; } xMov[ballNumber] = xVel; zMov[ballNumber] = zVel; } function determineSideOfCollision(tempX, tempZ, left, right, top, bottom) { ballSlope = zMov[ballNumber] / xMov[ballNumber]; var z = zPos[ballNumber]; var x = xPos[ballNumber]; if ((z >= top) && (x >= left)) { var region = 1; } else if ((z >= top) && (right >= x)) { var region = 2; } else if ((bottom >= z) && (right >= x)) { var region = 3; } else if ((bottom >= z) && (x >= left)) { var region = 4; } if (region == 1) { var regionY1 = top; var regionX1 = left; var regionY2 = bottom; var regionX2 = right; var regionSlope = ((regionY2 - regionY1) / (regionX2 - regionX1)); var ballRegionSlope = ((z - regionY1) / (x - regionX1)); if (ballRegionSlope >= regionSlope) { var side = "bottom"; } else { var side = "right"; } } else if (region == 2) { var regionY1 = top; var regionX1 = right; var regionY2 = bottom; var regionX2 = left; var regionSlope = ((regionY2 - regionY1) / (regionX2 - regionX1)); var ballRegionSlope = ((z - regionY1) / (x - regionX1)); if (regionSlope >= ballRegionSlope) { var side = "bottom"; } else { var side = "left"; } } else if (region == 3) { var regionY1 = bottom; var regionX1 = right; var regionY2 = top; var regionX2 = left; var regionSlope = ((regionY2 - regionY1) / (regionX2 - regionX1)); var ballRegionSlope = ((z - regionY1) / (x - regionX1)); if (ballRegionSlope >= regionSlope) { var side = "top"; } else { var side = "left"; } } else if (region == 4) { var regionY1 = bottom; var regionX1 = left; var regionY2 = top; var regionX2 = right; var regionSlope = ((regionY2 - regionY1) / (regionX2 - regionX1)); var ballRegionSlope = ((z - regionY1) / (x - regionX1)); if (regionSlope >= ballRegionSlope) { var side = "top"; } else { var side = "right"; } } return(side); } function moundDetection() { moundName = "mound"; maxMoundY = -30; var moundRad = gamePath[moundName].rad; var moundCenterX = gamePath[moundName].centerX; var moundCenterZ = gamePath[moundName].centerZ; var dis = math.sqrt((((xPos[ballNumber] + xMov[ballNumber]) - moundCenterX) * ((xPos[ballNumber] + xMov[ballNumber]) - moundCenterX)) + (((zPos[ballNumber] + zMov[ballNumber]) - moundCenterZ) * ((zPos[ballNumber] + zMov[ballNumber]) - moundCenterZ))); if (moundRad >= dis) { floor = (1 - (dis / moundRad)) * maxMoundY; } else { floor = 0; } } function holeDetection() { var holeIncreasePercent = 10; var holeRad = ((gamePath.hole.rad * (100 + holeIncreasePercent)) / 100); var holeX = gamePath.hole.centerX; var holeZ = gamePath.hole.centerZ; var dis = math.sqrt((((xPos[ballNumber] + xMov[ballNumber]) - holeX) * ((xPos[ballNumber] + xMov[ballNumber]) - holeX)) + (((zPos[ballNumber] + zMov[ballNumber]) - holeZ) * ((zPos[ballNumber] + zMov[ballNumber]) - holeZ))); if ((holeRad >= dis) && (death[ballNumber] != true)) { holeSpeed = math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])); if (maxHoleCollectSpeed >= holeSpeed) { xPos[ballNumber] = holeX; zPos[ballNumber] = holeZ; xMov[ballNumber] = 0; zMov[ballNumber] = 0; yMov[ballNumber] = 0; playSound("hole"); gamePath.hole.play(); gamePath[currentBallName]._visible = 0; gamePath["shadow" + ballNumber]._visible = 0; death[ballNumber] = true; shotMessage("ballin", _parent.strokes[ballNumber]); } else { yMov[ballNumber] = yMov[ballNumber] - holeTooFastHop; } } else if (death[ballNumber] == true) { xMov[ballNumber] = 0; zMov[ballNumber] = 0; yMov[ballNumber] = 0; } } function playSound(soundName) { if (_root.soundToggle) { if (soundName == "wall") { theSpeed = math.sqrt((xMov[ballNumber] * xMov[ballNumber]) + (zMov[ballNumber] * zMov[ballNumber])); volume = ((theSpeed / maxSpeed) * 100) - 10; if (volume < 10) { volume = 10; } if ((floor - wallHeight) < (yPos[ballNumber] + yMov[ballNumber])) { _parent.sounds.bounce = new Sound(_parent.sounds); _parent.sounds.bounce.attachSound("softBounce"); _parent.sounds.bounce.setVolume(volume); _parent.sounds.bounce.start(); } else { gamePath.force1.gotoAndPlay(2); soundName = "electric"; _parent.soundFX.gotoAndPlay(soundName); } } else { _parent.soundFX.gotoAndPlay(soundName); } } } function rampDetection() { if (hole == "hole2") { rl = leftWall; rr = rightWall; rt = -270; rb = -100; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp == false) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.sin(theta); cosTheta = math.cos(theta); tanTheta = sinTheta / cosTheta; yMov[ballNumber] = yMov[ballNumber] * ((-zMov[ballNumber]) * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; } floor = bottomFloor - ((tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + (((-gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + (((-gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } if (hole == "hole3") { rl = leftWall; rr = rightWall; rt = -370; rb = -260; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp == false) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; } floor = topFloor + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } if (hole == "hole6") { rl = leftWall; rr = rightWall; rt = 270; rb = 380; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp == false) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; } floor = topFloor + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } if (hole == "hole5") { rl = leftWall; rr = 220; rt = -190; rb = -100; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp1 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = topFloor + (math.abs(tempZ - rb) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole5") { rl = 270; rr = 380; rt = -40; rb = bottomWall; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rr - rl); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (xMov[ballNumber] * sinTheta); xMov[ballNumber] = xMov[ballNumber] * cosTheta; onRamp = true; onRamp2 = true; } floor = topFloor + (math.abs(tempX - rl) * tanTheta); xMov[ballNumber] = xMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole8") { rl = leftWall; rr = rightWall; rt = -220; rb = -160; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp1 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = topFloor + (math.abs(tempZ - rb) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole8") { rl = leftWall; rr = rightWall; rt = -120; rb = -35; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if (((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) && (100 < tempX)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * ((-zMov[ballNumber]) * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp2 = true; } floor = topFloor + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole7") { rl = leftWall; rr = rightWall; rt = -335; rb = -300; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp1 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp1 = true; } floor = topFloor - (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp1 = false; } } if (hole == "hole7") { rl = leftWall; rr = rightWall; rt = -290; rb = -255; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp2 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp2 = true; } floor = (-bottomFloor) + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp2 = false; } } if (hole == "hole7") { rl = leftWall; rr = rightWall; rt = -210; rb = -185; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp3 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp3 = true; } floor = topFloor - (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp3 = false; } } if (hole == "hole7") { rl = leftWall; rr = rightWall; rt = -165; rb = -130; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp4 != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); yMov[ballNumber] = yMov[ballNumber] * (zMov[ballNumber] * sinTheta); zMov[ballNumber] = zMov[ballNumber] * cosTheta; onRamp = true; onRamp4 = true; } floor = (-bottomFloor) + (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] + ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; onRamp4 = false; } } if (hole == "hole9") { rl = leftWall; rr = rightWall; rt = -280; rb = -237; var tempX = (xPos[ballNumber] + xMov[ballNumber]); var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((((rl < (tempX + rad)) && ((tempX - rad) < rr)) && (rt < (tempZ + rad))) && ((tempZ - rad) < rb)) { if (onRamp != true) { var h = math.abs(topFloor - bottomFloor); var l = math.abs(rt - rb); theta = math.atan2(h, l); sinTheta = math.abs(math.sin(theta)); cosTheta = math.abs(math.cos(theta)); tanTheta = math.abs(sinTheta / cosTheta); zMov[ballNumber] = zMov[ballNumber] * 0.9; onRamp = true; } floor = topFloor - (math.abs(tempZ - rt) * tanTheta); zMov[ballNumber] = zMov[ballNumber] - ((math.abs(gravity) * sinTheta) * cosTheta); yMov[ballNumber] = yMov[ballNumber] + ((math.abs(gravity) * sinTheta) * sinTheta); } else { onRamp = false; } } holeSpecific(); } function holeSpecific() { if (hole == "hole2") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ + rad) < rt) { floor = bottomFloor; } else if (rb < (tempZ - rad)) { floor = topFloor; } } if (hole == "hole3") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ + rad) < rt) { floor = topFloor; } else if (rb < (tempZ - rad)) { floor = bottomFloor; } } if (hole == "hole5") { if (((onRamp == false) && (onRamp1 != true)) && (onRamp2 != true)) { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var tempX = (xPos[ballNumber] + xMov[ballNumber]); if ((-100 < tempZ) && (tempX < 270)) { floor = topFloor; } else { floor = bottomFloor; } } } if (hole == "hole6") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ - rad) < 270) { floor = topFloor; } else if (380 < (tempZ + rad)) { floor = bottomFloor; } } if (hole == "hole7") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ + rad) < -335) { floor = topFloor; } else if (-130 < (tempZ - rad)) { floor = topFloor; } } if (hole == "hole8") { if (((onRamp == false) && (onRamp1 != true)) && (onRamp2 != true)) { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); var tempX = (xPos[ballNumber] + xMov[ballNumber]); if ((tempZ + rad) < -220) { floor = bottomFloor; } else if ((-160 < (tempZ - rad)) && ((tempZ + rad) < -120)) { floor = topFloor; } else if (-35 < (tempZ - rad)) { floor = bottomFloor; } if (tempX < 100) { floor = topFloor; } } } if (hole == "hole9") { var tempZ = (zPos[ballNumber] + zMov[ballNumber]); if ((tempZ + rad) < rt) { floor = topFloor; } else if (rb < (tempZ - rad)) { floor = -bottomFloor; } } } function altitude() { yMovMin = 0.8; yMov[ballNumber] = yMov[ballNumber] + gravity; if ((math.abs(yMov[ballNumber]) < yMovMin) && (math.abs(yPos[ballNumber] - floor) < 1)) { yMov[ballNumber] = 0; } if (floor < (yPos[ballNumber] + yMov[ballNumber])) { yPos[ballNumber] = floor; yMov[ballNumber] = yMov[ballNumber] * floorBounciness; } } function sandTrap() { if (onSand == true) { terrain = sandyTerrain; } } function hitPuddle() { if (onPuddle == true) { terrain = puddleTerrain; } } function hitPool(x, z) { xMov[ballNumber] = 0; zMov[ballNumber] = 0; xPos[ballNumber] = x; zPos[ballNumber] = z; } ballNumber = 0; currentBallName = "ball0"; testMode = true; if (testMode) { _root.soundToggle = true; } if (_parent.version == "mplayer") { myColor = _parent.myColor; if (myColor == "w") { myBallNumber = 0; hisBallNumber = 1; } else if (myColor == "b") { myBallNumber = 1; hisBallNumber = 0; } } hole = _parent.hole; _parent.course.gotoAndStop(hole); gamePath = _parent.course.course; numPlayers = _parent.numPlayers; if (1 < numPlayers) { multiPlayer = true; } else { multiPlayer = false; } i = numPlayers - 1; while (5 >= (++i)) { gamePath["ball" + i]._visible = 0; gamePath["shadow" + i]._visible = 0; } wallHeight = 10; go = true; ballInPlay = true; onRamp = false; terrainOn = true; xMov = new Array(); yMov = new Array(); zMov = new Array(); score = new Array(); xMov[ballNumber] = 0; zMov[ballNumber] = 0; yMov[ballNumber] = 0; readytoshoot(); rad = gamePath.ball._width / 2; floorBounciness = -0.25; minSpeed = 0.3; maxHoleCollectSpeed = 6; holeTooFastHop = 2; numBanks = 0; numBoxes = 0; numBumpers = 0; topFloor = 0; startFloor = topFloor; par = _parent.par[_parent.holeNumber - 1]; if (_parent.holeNumber == 2) { bottomFLoor = 35; startFloor = bottomFloor; } else if (_parent.holeNumber == 3) { bottomFLoor = 58; startFloor = bottomFloor; } else if (_parent.holeNumber == 5) { bottomFLoor = 65; startFloor = bottomFloor; } else if (_parent.holeNumber == 8) { bottomFLoor = 40; startFloor = bottomFloor; } else if (_parent.holeNumber == 6) { bottomFLoor = 40; } else if (_parent.holeNumber == 7) { bottomFLoor = 15; } else if (_parent.holeNumber == 9) { bottomFLoor = 170; } floor = topFloor; xPos = new Array(); zPos = new Array(); yPos = new Array(); yPos[ballNumber] = floor; mainTerrain = 0.97; sandyTerrain = 0.8; puddleTerrain = 0.9; terrain = mainTerrain; gravity = 0.7; yAng = 45; xAng = 30; sinY = (cosY = math.sin((yAng * math.pi) / 180)); cosX = math.cos((xAng * math.pi) / 180); sinX = math.sin((xAng * math.pi) / 180); setWalls(); setBallPos(); characterOnBench(); } onClipEvent (enterFrame) { terrain = mainTerrain; if (ballInPlay) { terrain = mainTerrain; ball2BoxDetection(); ball2BankDetection(); ball2BallHappened = false; ball2ballcollisionDetection(); if (ball2BallHappened) { ball2ballcollisionDetection(); } rampDetection(); wallDetection(); sandTrap(); hitPuddle(); holeDetection(); update(); orderBall(); } else { gamePath.line._visible = 0; refreshDelay++; if (48 < refreshDelay) { _parent.gotoAndStop("refresh"); } } }

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Instance Names

"rules"Frame 10Symbol 23 MovieClip
"high"Frame 10Symbol 38 MovieClip
"back"Frame 15Symbol 50 MovieClip
"play"Frame 25Symbol 69 MovieClip
"back"Frame 33Symbol 50 MovieClip
"over"Frame 33Symbol 76 MovieClip
"game"Frame 37Symbol 617 MovieClip
"body"Symbol 294 MovieClip Frame 1Symbol 165 MovieClip
"club"Symbol 294 MovieClip Frame 1Symbol 194 MovieClip
"head"Symbol 294 MovieClip Frame 1Symbol 227 MovieClip
"body"Symbol 294 MovieClip Frame 2Symbol 260 MovieClip
"head"Symbol 294 MovieClip Frame 2Symbol 293 MovieClip
"player"Symbol 297 MovieClip Frame 1Symbol 294 MovieClip
"body"Symbol 299 MovieClip Frame 1Symbol 165 MovieClip
"club"Symbol 299 MovieClip Frame 1Symbol 194 MovieClip
"head"Symbol 299 MovieClip Frame 1Symbol 227 MovieClip
"body"Symbol 299 MovieClip Frame 2Symbol 260 MovieClip
"head"Symbol 299 MovieClip Frame 2Symbol 293 MovieClip
"player"Symbol 306 MovieClip Frame 1Symbol 299 MovieClip
"bar"Symbol 306 MovieClip Frame 1Symbol 305 MovieClip
"ball"Symbol 316 MovieClip Frame 1Symbol 313 MovieClip
"player"Symbol 316 MovieClip Frame 1Symbol 299 MovieClip
"bar"Symbol 316 MovieClip Frame 1Symbol 305 MovieClip
"head"Symbol 458 MovieClip Frame 1Symbol 457 MovieClip
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"head2"Symbol 464 MovieClip Frame 5Symbol 348 MovieClip
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"place2"Symbol 464 MovieClip Frame 19Symbol 444 MovieClip
"stats1"Symbol 464 MovieClip Frame 19Symbol 458 MovieClip
"stats2"Symbol 464 MovieClip Frame 19Symbol 458 MovieClip
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"place1"Symbol 465 MovieClip Frame 19Symbol 444 MovieClip
"place2"Symbol 465 MovieClip Frame 19Symbol 444 MovieClip
"stats1"Symbol 465 MovieClip Frame 19Symbol 458 MovieClip
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"puff"Symbol 475 MovieClip Frame 1Symbol 474 MovieClip
"sand"Symbol 476 MovieClip Frame 1Symbol 475 MovieClip
"tl"Symbol 484 MovieClip Frame 1Symbol 483 MovieClip
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"center"Symbol 490 MovieClip Frame 1Symbol 486 MovieClip
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"sploosh"Symbol 500 MovieClip Frame 1Symbol 499 MovieClip
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"head"Symbol 509 MovieClip Frame 1Symbol 227 MovieClip
"body"Symbol 509 MovieClip Frame 2Symbol 260 MovieClip
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"arrow"Symbol 510 MovieClip Frame 1Symbol 503 MovieClip
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"kids"Symbol 522 MovieClip Frame 1Symbol 521 MovieClip
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"topWall"Symbol 523 MovieClip Frame 1Symbol 480 MovieClip
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"dot4"Symbol 523 MovieClip Frame 1Symbol 486 MovieClip
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"ball"Symbol 523 MovieClip Frame 1Symbol 313 MovieClip
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"ball"Symbol 528 MovieClip Frame 1Symbol 313 MovieClip
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"shadow"Symbol 592 MovieClip Frame 1Symbol 492 MovieClip
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"rightWall"Symbol 592 MovieClip Frame 1Symbol 478 MovieClip
"leftWall"Symbol 592 MovieClip Frame 1Symbol 478 MovieClip
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"bottomWall"Symbol 598 MovieClip Frame 1Symbol 480 MovieClip
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"shadow"Symbol 607 MovieClip Frame 1Symbol 492 MovieClip
"ball"Symbol 607 MovieClip Frame 1Symbol 313 MovieClip
"pad"Symbol 607 MovieClip Frame 1Symbol 527 MovieClip
"bench1"Symbol 607 MovieClip Frame 1Symbol 522 MovieClip
"bench2"Symbol 607 MovieClip Frame 1Symbol 522 MovieClip
"rightWall"Symbol 607 MovieClip Frame 1Symbol 478 MovieClip
"leftWall"Symbol 607 MovieClip Frame 1Symbol 478 MovieClip
"topWall"Symbol 607 MovieClip Frame 1Symbol 480 MovieClip
"bottomWall"Symbol 607 MovieClip Frame 1Symbol 480 MovieClip
"course"Symbol 608 MovieClip Frame 5Symbol 523 MovieClip
"course"Symbol 608 MovieClip Frame 10Symbol 528 MovieClip
"course"Symbol 608 MovieClip Frame 16Symbol 536 MovieClip
"course"Symbol 608 MovieClip Frame 21Symbol 556 MovieClip
"course"Symbol 608 MovieClip Frame 26Symbol 569 MovieClip
"course"Symbol 608 MovieClip Frame 31Symbol 576 MovieClip
"course"Symbol 608 MovieClip Frame 36Symbol 592 MovieClip
"course"Symbol 608 MovieClip Frame 41Symbol 598 MovieClip
"course"Symbol 608 MovieClip Frame 46Symbol 607 MovieClip
"chat"Symbol 617 MovieClip Frame 1Symbol 92 MovieClip
"soundfx"Symbol 617 MovieClip Frame 1Symbol 99 MovieClip
"sounds"Symbol 617 MovieClip Frame 1Symbol 102 MovieClip
"status"Symbol 617 MovieClip Frame 1Symbol 107 MovieClip
"bub1"Symbol 617 MovieClip Frame 1Symbol 127 MovieClip
"bub2"Symbol 617 MovieClip Frame 1Symbol 129 MovieClip
"scoreCard"Symbol 617 MovieClip Frame 19Symbol 464 MovieClip
"scoreCard"Symbol 617 MovieClip Frame 25Symbol 465 MovieClip
"controller"Symbol 617 MovieClip Frame 35Symbol 468 MovieClip
"course"Symbol 617 MovieClip Frame 35Symbol 608 MovieClip
"shotMessage"Symbol 617 MovieClip Frame 35Symbol 613 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 2 as "softBounce"

Labels

"loop"Frame 2
"sound"Frame 6
"splash"Frame 10
"credits"Frame 15
"instructions"Frame 20
"enterNames"Frame 25
"multi"Frame 33
"game"Frame 37
"hole"Symbol 99 MovieClip Frame 5
"wall"Symbol 99 MovieClip Frame 14
"lightSplash"Symbol 99 MovieClip Frame 20
"electric"Symbol 99 MovieClip Frame 30
"endOfHole"Symbol 99 MovieClip Frame 45
"standalone"Symbol 464 MovieClip Frame 5
"mplayer"Symbol 464 MovieClip Frame 21
"standalone"Symbol 465 MovieClip Frame 5
"mplayer"Symbol 465 MovieClip Frame 21
"splash1"Symbol 499 MovieClip Frame 2
"splash2"Symbol 499 MovieClip Frame 11
"hole1"Symbol 608 MovieClip Frame 5
"hole2"Symbol 608 MovieClip Frame 10
"hole3"Symbol 608 MovieClip Frame 16
"hole4"Symbol 608 MovieClip Frame 21
"hole5"Symbol 608 MovieClip Frame 26
"hole6"Symbol 608 MovieClip Frame 31
"hole7"Symbol 608 MovieClip Frame 36
"hole8"Symbol 608 MovieClip Frame 41
"hole9"Symbol 608 MovieClip Frame 46
"intro"Symbol 617 MovieClip Frame 3
"refresh"Symbol 617 MovieClip Frame 11
"splash"Symbol 617 MovieClip Frame 19
"gameOver"Symbol 617 MovieClip Frame 25
"main"Symbol 617 MovieClip Frame 35

Dynamic Text Variables

percentSymbol 5 EditableText""
player1Symbol 60 EditableText""
player2Symbol 61 EditableText""
messageSymbol 91 EditableText""
messageSymbol 125 EditableText"Nice shot man! You are amazing at this. Did you make this?"
messageSymbol 128 EditableText"Nice shot man! You are amazing at this. Did you make this?"
c1Symbol 349 EditableText"WWWWWWWW"
c2Symbol 350 EditableText"WWWWWWWW"
c1Symbol 351 EditableText"WWWWWWWW"
c2Symbol 352 EditableText"WWWWWWWW"
p9Symbol 353 EditableText"18"
p8Symbol 354 EditableText"17"
p7Symbol 355 EditableText"16"
p6Symbol 356 EditableText"15"
p5Symbol 357 EditableText"14"
p4Symbol 358 EditableText"13"
p3Symbol 359 EditableText"12"
p2Symbol 360 EditableText"11"
p1Symbol 361 EditableText"10"
p18Symbol 362 EditableText"18"
p17Symbol 363 EditableText"17"
p16Symbol 364 EditableText"16"
p15Symbol 365 EditableText"15"
p14Symbol 366 EditableText"14"
p13Symbol 367 EditableText"13"
p12Symbol 368 EditableText"12"
p11Symbol 369 EditableText"11"
p10Symbol 370 EditableText"10"
c1s9Symbol 371 EditableText"18"
c1s8Symbol 372 EditableText"17"
c1s7Symbol 373 EditableText"16"
c1s6Symbol 374 EditableText"15"
c1s5Symbol 375 EditableText"14"
c1s4Symbol 376 EditableText"13"
c1s3Symbol 377 EditableText"12"
c1s2Symbol 378 EditableText"11"
c1s1Symbol 379 EditableText"10"
c2s9Symbol 380 EditableText"18"
c2s8Symbol 381 EditableText"17"
c2s7Symbol 382 EditableText"16"
c2s6Symbol 383 EditableText"15"
c2s5Symbol 384 EditableText"14"
c2s4Symbol 385 EditableText"13"
c2s3Symbol 386 EditableText"12"
c2s2Symbol 387 EditableText"11"
c2s1Symbol 388 EditableText"10"
c1s18Symbol 389 EditableText"18"
c1s17Symbol 390 EditableText"17"
c1s16Symbol 391 EditableText"16"
c1s15Symbol 392 EditableText"15"
c1s14Symbol 393 EditableText"14"
c1s13Symbol 394 EditableText"13"
c1s12Symbol 395 EditableText"12"
c1s11Symbol 396 EditableText"11"
c1s10Symbol 397 EditableText"10"
c2s18Symbol 398 EditableText"18"
c2s17Symbol 399 EditableText"17"
c2s6Symbol 400 EditableText"16"
c2s15Symbol 401 EditableText"15"
c2s14Symbol 402 EditableText"14"
c2s13Symbol 403 EditableText"13"
c2s12Symbol 404 EditableText"12"
c2s11Symbol 405 EditableText"11"
c2s10Symbol 406 EditableText"10"
s1Symbol 407 EditableText"ww"
c1fsSymbol 408 EditableText"ww"
c2fstSymbol 409 EditableText"ww"
c2fsSymbol 410 EditableText"ww"
c1fstSymbol 411 EditableText"ww"
s2Symbol 412 EditableText"ww"
c1fs2Symbol 413 EditableText"ww"
c2fst2Symbol 414 EditableText"ww"
c2fs2Symbol 415 EditableText"ww"
c1fst2Symbol 416 EditableText"ww"
c1st9Symbol 421 EditableText"18"
c1st8Symbol 422 EditableText"17"
c1st7Symbol 423 EditableText"16"
c1st6Symbol 424 EditableText"15"
c1st5Symbol 425 EditableText"14"
c1st4Symbol 426 EditableText"13"
c1st3Symbol 427 EditableText"12"
c1st2Symbol 428 EditableText"11"
c1st1Symbol 429 EditableText"10"
c2st9Symbol 430 EditableText"18"
c2st8Symbol 431 EditableText"17"
c2st7Symbol 432 EditableText"16"
c2st6Symbol 433 EditableText"15"
c2st5Symbol 434 EditableText"14"
c2st4Symbol 435 EditableText"13"
c2st3Symbol 436 EditableText"12"
c2st2Symbol 437 EditableText"11"
c2st1Symbol 438 EditableText"10"
theHoleSymbol 452 EditableText"Hole 1"
nameSymbol 455 EditableText"jobem"
scoreSymbol 456 EditableText"237"
strokeTextSymbol 610 EditableText"Number of strokes: 12"
messageSymbol 612 EditableText"Stroke limit reached"
whichHoleSymbol 614 EditableText"Hole 1"
whichParSymbol 615 EditableText"Par 2"
playerTextSymbol 616 EditableText"jobem's turn"




http://swfchan.com/51/251835/info.shtml
Created: 3/5 -2023 10:23:52 Last modified: 3/5 -2023 10:23:52 Server time: 22/12 -2024 09:26:31