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542613_ztmd_1003.swf

This is the info page for
Flash #252115

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"> subway</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Use the subway to travel to other parts of the city</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Press Up/W to take </font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">the subway</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Travelling takes 1-2 hours depending on the distance</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Press Up/W to enter rooms for loot/clues</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Press Up/W to search bins for supplies</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Press X to buy a rope ladder to reach ledges</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Press Spacebar to attack zombies!</font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">OR press Down/S to sneak past them.</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">You will lose 2 hours if killed!</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">You can&apos;t sneak if the zombies are alerted!</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Press C to change weapons</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Press Up/W to climb ladders/stairs</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Press Up/W to take/use objects</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Press Up/W to go down the stairs</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">You have 36 hours to find your daughter.</font></p><p align="center"></p>

<p align="left"><font face="Arial_10pt_st" size="10" color="#000000" letterSpacing="0.000000" kerning="0">Hello and greetings this is a text box. please type here to talk.</font></p><p align="left"></p>

awesome!

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">This way to continue</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Use left&amp;right arrow keys OR </font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">A&amp;D to move</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">You must find your daughter and bring her back to thIS ferry!</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Skip the tutorial</font></p><p align="center"></p>

<p align="center"><font face="Arial_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">Joseph</font></p><p align="center"></p>

Loading...

v1.0.0.1

presents

<p align="center"><font face="Arial" size="48" color="#ffffff" letterSpacing="0.000000" kerning="0">THIS GAME IS SITELOCKED!</font></p><p align="center"></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="0"><b>click here to play the game at www.arcadebomb.com</b></font></p><p align="center"></p>

<p align="left"><font face="Arial_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="0">Welcome to hell.</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="16" color="#000000" letterSpacing="0.000000" kerning="0">It&apos;s been a week since the disaster.</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="16" color="#000000" letterSpacing="0.000000" kerning="0">Zombies roam the streets. Victims of an unknown infection.</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="16" color="#000000" letterSpacing="0.000000" kerning="0">Somewhere in this city is my daughter... caught in the middle of the horror and madness.</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="16" color="#000000" letterSpacing="0.000000" kerning="0">Did she survive? Did she escape? Where is she now?</font></p><p align="left"></p>

<p align="right"><font face="Arial_24pt_st" size="24" color="#000000" letterSpacing="0.000000" kerning="0">I must find her.</font></p><p align="right"></p>

Press Spacebar to skip

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">PRESS UP TO TAKE ACTION.</font></p><p align="center"></p>

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">48 Hrs</font></p><p align="left"></p>

<p align="center"><font face="Calibri_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Subway</b></font></p><p align="center"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Station</b></font></p><p align="center"></p>

<p align="center"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Subway</b></font></p><p align="center"><font face="Calibri_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Station</b></font></p><p align="center"></p>

<p align="left"><font face="Arial" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0">00:04</font></p><p align="left"></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Attack</font></p><p align="left"></p>

<p align="center"><font face="Arial_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Space</font></p><p align="center"></p>

<p align="left"><font face="Calibri" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Open PDA</font></p><p align="left"></p>

<p align="center"><font face="Arial_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Enter</font></p><p align="center"></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Change weapons</font></p><p align="left"></p>

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">C</font></p><p align="center"></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Rope ladder ($5)</font></p><p align="left"></p>

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">X</font></p><p align="center"></p>

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">9999</font></p><p align="left"></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">99</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0">$999</font></p><p align="left"></p>

<p align="right"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">Kalashnikov AK-47</font></p><p align="right"></p>

<p align="right"><font face="Calibri" size="14" color="#666666" letterSpacing="0.000000" kerning="0"><b>Kalashnikov AK-47</b></font></p><p align="right"></p>

<p align="left"><font face="Calibri" size="14" color="#666666" letterSpacing="0.000000" kerning="0"><b>Kalashnikov AK-47</b></font></p><p align="left"></p>

<p align="right"><font face="Calibri" size="14" color="#666666" letterSpacing="0.000000" kerning="0"><b>Kalashnikov AK-47</b></font></p><p align="right"></p>

<p align="center"><font face="Arial" size="30" color="#ffffff" letterSpacing="0.000000" kerning="0">OCEANVIEW AVENUE</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">10 Hours Remaining</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">this is a pda entry</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Entry #1</font></p><p align="center"></p>

<p align="center"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Press left/right to scroll, Enter/Spacebar to exit</font></p><p align="center"></p>

<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Game Paused</b></font></p><p align="center"></p>

Select a destination

<p align="left"><font face="Calibri" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Unknown</b></font></p><p align="left"><font face="Calibri" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>&quot;I&apos;ve been here&quot;</b></font></p><p align="left"><font face="Calibri" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>&quot;She&apos;s not there&quot;</b></font></p><p align="left"></p>

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="0">100%</font></p><p align="left"></p>

<p align="left"><font face="Calibri_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Arrow keys to select, Spacebar to confirm</b></font></p><p align="left"></p>

<p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial_12pt_st" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Street Name</font></p><p align="left"></p>

<p align="left"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>Washington Street</b></font></p><p align="left"><font face="Calibri_14pt_st" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>Station</b></font></p><p align="left"></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>3rd Avenue</b></font></p><p align="left"><font face="Calibri" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Lincoln Lane</b></font></p><p align="left"></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>3rd Avenue</b></font></p><p align="left"><font face="Calibri_12pt_st" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Lincoln Lane</b></font></p><p align="left"></p>

<p align="center"><font face="Arial" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0">7 Hrs</font></p><p align="center"></p>

<p align="center"><font face="Calibri" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>ELIMINATE THE CONVICT!</b></font></p><p align="center"></p>

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">48 Hrs</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9999</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">99</font></p><p align="left"></p>

<p align="center"><font face="Impact" size="30" color="#ffffff" letterSpacing="0.000000" kerning="0">You were incapacitated.</font></p><p align="center"></p>

<p align="center"><font face="Calibri" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">You will lose all your cash.</font></p><p align="center"></p>

Press Spacebar to continue!

<p align="center"><font face="Impact" size="65" color="#ffffff" letterSpacing="0.000000" kerning="0">You found her.</font></p><p align="center"></p>

<p align="center"><font face="Arial" size="42" color="#ffffff" letterSpacing="0.000000" kerning="0">zombies took my daughter</font></p><p align="center"></p>

<p align="left"><font face="Arial" size="30" color="#ffffff" letterSpacing="0.000000" kerning="0">zombie infestation x</font></p><p align="left"></p>

Press Spacebar to skip

ActionScript [AS1/AS2]

Frame 1
stop(); _quality = "MEDIUM"; fscommand ("allowscale", "true"); fscommand ("showmenu", "false"); Stage.showMenu = false; _root.kongregateServices.connect(); var pct = 0; var pressSpace = true; var soundOn = true; var startDelay = 0; urls_allowed = ["arcadebomb", "kongregate", "ungrounded", "Developer"]; if (_url.substring(0, 4) != "file") { x = new LoadVars(); x.id = "zombiestookmydaughter"; x.ui = _url; x.sendAndLoad("http://track.g-bot.net/track.php", x, "POST"); } _level0.onEnterFrame = function () { loaderbar.gotoAndStop(pct); if (pct < 100) { pct = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); var _local2 = Math.round(pct) + "%"; startmsg = "Loading... " + _local2; } else { pct = 100; startmsg = "Game loaded!"; } if (pct == 100) { startDelay = startDelay + 1; if (startDelay >= 30) { gotoAndStop ("resources"); } } sitelock(urls_allowed); };
Instance of Symbol 708 MovieClip in Frame 1
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Frame 2
stop(); _level0.onEnterFrame = function () { stop(); };
Frame 3
function toggleSound() { if (soundOn) { soundOn = false; soundicon.gotoAndStop(2); gSound = new Sound(); gSound.setVolume(0); return(undefined); } soundOn = true; soundicon.gotoAndStop(1); gSound = new Sound(); gSound.setVolume(100); } function displayLongTime(seconds) { var _local4 = 0; var _local1 = 0; var _local3 = 0; if (seconds > 0) { while (seconds >= 60) { seconds = seconds - 60; _local1 = _local1 + 1; } } _local4 = seconds; if (_local1 > 0) { while (_local1 >= 60) { _local1 = _local1 - 60; _local3 = _local3 + 1; } } if (_local1 < 10) { _local1 = "0" + _local1; } if (_local4 < 10) { _local4 = "0" + _local4; } return((((_local3 + ":") + _local1) + ":") + _local4); } function dd(ddnum) { if (ddnum < 10) { return("0" + ddnum); } return(ddnum); } function randbtwn(min, max) { return(mRn(mRd() * (max - min)) + min); } function addDialog(dtxt, dchar) { dialogList.push(dtxt); dialogChar.push(dchar); } function getDialog() { dialogbox.fulltxt = dialogList.shift(); var _local1 = dialogChar.shift(); if (_local1 == undefined) { dialogbox.char = "Dr Frix"; } else { dialogbox.char = _local1; } dialogbox._visible = true; dialogCount = 0; } function checkDialog() { if ((dialogList.length > 0) && (!dialogbox._visible)) { getDialog(); } if (dialogbox.fulltxt != "") { dialogbox.txt = dialogbox.fulltxt.slice(0, Math.min(dialogCount, dialogbox.fulltxt.length)); dialogCount = dialogCount + 1; if (dialogCount >= (dialogbox.fulltxt.length + 60)) { if (dialogList.length > 0) { getDialog(); return(undefined); } dialogbox.fulltxt = ""; dialogbox._visible = false; } } } function spawnProp(objname, pos_x, pos_y, lyroffset) { if (propCount == undefined) { propCount = 0; } var _local4 = false; var _local1; dind = 0; while (dind <= propCount) { var _local2; _local2 = stage["prop" + dd(dind)]; if (_local2.isDead) { _local4 = true; _local2.removeMovieClip(); stage.attachMovie(objname, "prop" + dd(dind), dind + lyroffset); _local1 = stage["prop" + dd(dind)]; _local1.isDead = false; _local1._visible = true; _local1.defLayer = dind + lyroffset; _local1.swapDepths(dind + lyroffset); dind = propCount + 999; } dind++; } if (!_local4) { stage.attachMovie(objname, "prop" + dd(propCount), propCount + lyroffset); _local1 = stage["prop" + dd(propCount)]; _local1.isDead = false; _local1.index = propCount; _local1.defLayer = propCount + lyroffset; propCount = propCount + 1; } _local1._x = pos_x; _local1._y = pos_y; _local1.objname = objname; return(_local1); } function spawnObject(objname, objclass, pos_x, pos_y, lyroffset) { if (objCount == undefined) { objCount = 0; } var _local4 = false; var _local1; dind = 0; while (dind <= objCount) { var _local2; _local2 = stage["obj" + dd(dind)]; if (_local2.isDead) { _local4 = true; _local2.removeMovieClip(); stage.attachMovie(objname, "obj" + dd(dind), dind + lyroffset); _local1 = stage["obj" + dd(dind)]; _local1.isDead = false; _local1._visible = true; _local1.defLayer = dind + lyroffset; _local1.swapDepths(dind + lyroffset); dind = objCount + 999; } dind++; } if (!_local4) { stage.attachMovie(objname, "obj" + dd(objCount), objCount + lyroffset); _local1 = stage["obj" + dd(objCount)]; _local1.isDead = false; _local1.index = objCount; _local1.defLayer = objCount + lyroffset; objCount = objCount + 1; } _local1._x = pos_x; _local1._y = pos_y; _local1.objname = objname; _local1.objclass = objclass; _local1.dying = false; return(_local1); } function removeObject(anyobj) { anyobj.isDead = true; anyobj._visible = false; if (anyobj.index == (objCount - 1)) { var _local1 = objCount - 1; for(;;){ if (_local1 < 1) { return(undefined); } var _local2 = stage["obj" + dd(_local1)]; if (_local2.isDead) { removeMovieClip(_local2); objCount = objCount - 1; } else { _local1 = -1; } _local1--; }; } } function attachEffect(anyped, effectname) { if (fxCount == undefined) { fxCount = 0; } stage.attachMovie(effectname, "sfx" + dd(fxCount), fxCount + 10000); var _local1 = stage["sfx" + dd(fxCount)]; fxCount = fxCount + 1; if (fxCount > 20) { fxCount = 0; } _local1._x = anyped._x; _local1._y = anyped._y; _local1._rotation = randbtwn(0, 360); lastFx = _local1; } function floatWords(anyped, wordtxt) { if (fxCount == undefined) { fxCount = 0; } stage.attachMovie("floatwords", "sfx" + dd(fxCount), fxCount + 10000); var _local1 = stage["sfx" + dd(fxCount)]; _local1.word.txt = wordtxt; fxCount = fxCount + 1; if (fxCount > 20) { fxCount = 0; } _local1._x = anyped._x; _local1._y = anyped._y - 20; } function generateRandomColor(rClip, rBase, gBase, bBase) { var _local5 = rBase; var _local4 = gBase; var _local6 = bBase; var _local3 = _local5.toString(16); if (_local5 < 16) { _local3 = "0" + _local3; } var _local1 = _local4.toString(16); if (_local4 < 16) { _local1 = "0" + _local1; } var _local2 = _local6.toString(16); if (_local6 < 16) { _local2 = "0" + _local2; } var _local8 = (_local3 + _local1) + _local2; var _local9 = parseInt(_local8, 16); var _local7 = new Color(rClip); _local7.setRGB(_local9); } function spitOne(anyarray) { var _local1 = randbtwn(0, anyarray.length - 1); var _local3 = anyarray[_local1]; anyarray.splice(_local1, 1); return(_local3); } mRn = Math.round; mRd = Math.random; mSq = Math.sqrt; mPw = Math.pow; mMx = Math.max; mMn = Math.min; mAt = Math.atan; mPi = 3.14159265359; mSi = Math.sin; mCo = Math.cos; mFl = Math.floor; mAb = Math.abs; var dialogList = new Array(); var dialogChar = new Array(); soundicon.onRelease = function () { soundOn = !soundOn; if (!soundOn) { music.gotoAndStop(1); return(undefined); } if (gameMode == 1) { music.gotoAndStop("story"); return(undefined); } music.gotoAndStop("game"); }; stop(); _level0.onEnterFrame = function () { };
Frame 4
var streetName1 = new Array(); var streetName2 = new Array(); i = 0; streetName1[i] = "Abbey "; i++; streetName1[i] = "Apollo "; i++; streetName1[i] = "Autumn "; i++; streetName1[i] = "Aviation "; i++; streetName1[i] = "Applegate "; i++; streetName1[i] = "Ash "; i++; streetName1[i] = "Atkins "; i++; streetName1[i] = "Banker "; i++; streetName1[i] = "Banner "; i++; streetName1[i] = "Bath "; i++; streetName1[i] = "Bayridge "; i++; streetName1[i] = "Bayview "; i++; streetName1[i] = "Beach "; i++; streetName1[i] = "Beacon "; i++; streetName1[i] = "Beaver "; i++; streetName1[i] = "Beverly "; i++; streetName1[i] = "Boulevard "; i++; streetName1[i] = "Bridge "; i++; streetName1[i] = "Broadway "; i++; streetName1[i] = "Butler "; i++; streetName1[i] = "Central "; i++; streetName1[i] = "Channel "; i++; streetName1[i] = "Chestnut "; i++; streetName1[i] = "Church "; i++; streetName1[i] = "Colonial "; i++; streetName1[i] = "Columbus "; i++; streetName1[i] = "Court "; i++; streetName1[i] = "Crown "; i++; streetName1[i] = "Cypress "; i++; streetName1[i] = "Eagle "; i++; streetName1[i] = "East "; i++; streetName1[i] = "Eastcourt "; i++; streetName1[i] = "Emerald "; i++; streetName1[i] = "Elm "; i++; streetName1[i] = "Empire "; i++; streetName1[i] = "Empress "; i++; streetName1[i] = "Evergreen "; i++; streetName1[i] = "Fairview "; i++; streetName1[i] = "Fleet "; i++; streetName1[i] = "Franklin "; i++; streetName1[i] = "Fort "; i++; streetName1[i] = "Gates "; i++; streetName1[i] = "Gatling "; i++; streetName1[i] = "Glendale "; i++; streetName1[i] = "Grove "; i++; streetName1[i] = "Hamilton "; i++; streetName1[i] = "Harbor "; i++; streetName1[i] = "Hazel "; i++; streetName1[i] = "Harrison "; i++; streetName1[i] = "Highland "; i++; streetName1[i] = "Hilltop "; i++; streetName1[i] = "Independence "; i++; streetName1[i] = "Jefferson "; i++; streetName1[i] = "Jewel "; i++; streetName1[i] = "Kensington "; i++; streetName1[i] = "King's "; i++; streetName1[i] = "Lake "; i++; streetName1[i] = "Laurel "; i++; streetName1[i] = "Legion "; i++; streetName1[i] = "Liberty "; i++; streetName1[i] = "Lincoln "; i++; streetName1[i] = "Madison "; i++; streetName1[i] = "Marine "; i++; streetName1[i] = "Market "; i++; streetName1[i] = "Mayfair "; i++; streetName1[i] = "Middle "; i++; streetName1[i] = "Mill "; i++; streetName1[i] = "Neptune "; i++; streetName1[i] = "North "; i++; streetName1[i] = "Northcourt "; i++; streetName1[i] = "Oak "; i++; streetName1[i] = "Oceanview "; i++; streetName1[i] = "Olive "; i++; streetName1[i] = "Oxford "; i++; streetName1[i] = "Orchard "; i++; streetName1[i] = "Pacific "; i++; streetName1[i] = "Palm "; i++; streetName1[i] = "Parade "; i++; streetName1[i] = "Parkside "; i++; streetName1[i] = "Pearl "; i++; streetName1[i] = "Pine "; i++; streetName1[i] = "Pineview "; i++; streetName1[i] = "Quayside "; i++; streetName1[i] = "Ridgewood "; i++; streetName1[i] = "Rockwell "; i++; streetName1[i] = "Seagate "; i++; streetName1[i] = "Skidmore "; i++; streetName1[i] = "Seaview "; i++; streetName1[i] = "Seafront "; i++; streetName1[i] = "St James "; i++; streetName1[i] = "St Johns "; i++; streetName1[i] = "St Jude "; i++; streetName1[i] = "St Peters "; i++; streetName1[i] = "St Marks "; i++; streetName1[i] = "St Nicholas "; i++; streetName1[i] = "St Pauls "; i++; streetName1[i] = "South "; i++; streetName1[i] = "Southcourt "; i++; streetName1[i] = "Terrace "; i++; streetName1[i] = "Tiffany "; i++; streetName1[i] = "Townsend "; i++; streetName1[i] = "Underhill "; i++; streetName1[i] = "Union "; i++; streetName1[i] = "Umbrella "; i++; streetName1[i] = "Vernon "; i++; streetName1[i] = "Village "; i++; streetName1[i] = "Washington "; i++; streetName1[i] = "West "; i++; streetName1[i] = "Westcourt "; i++; streetName1[i] = "Whitehall "; i++; streetName1[i] = "Wilson "; i++; streetName1[i] = "Woodrow "; i++; streetName1[i] = "3rd "; i++; streetName1[i] = "4th "; i++; streetName1[i] = "5th "; i++; streetName1[i] = "8th "; i++; streetName1[i] = "9th "; i++; streetName1[i] = "10th "; i++; streetName1[i] = "11th "; i++; streetName1[i] = "12th "; i++; streetName1[i] = "13th "; i++; streetName1[i] = "14th "; i++; streetName1[i] = "15th "; i++; streetName1[i] = "20th "; i++; streetName1[i] = "21st "; i++; streetName1[i] = "22nd "; i++; streetName1[i] = "23rd "; i++; streetName1[i] = "24th "; i++; streetName1[i] = "25th "; i++; streetName1[i] = "30th "; i++; streetName1[i] = "31st "; i++; streetName1[i] = "32nd "; i++; streetName1[i] = "33rd "; i++; streetName1[i] = "34th "; i++; streetName1[i] = "35th "; i++; streetName1[i] = "40th "; i++; streetName1[i] = "41st "; i++; streetName1[i] = "42nd "; i++; streetName1[i] = "43rd "; i++; streetName1[i] = "44th "; i++; streetName1[i] = "45th "; i++; streetName1[i] = "50th "; i++; streetName1[i] = "51st "; i++; streetName1[i] = "52nd "; i++; streetName1[i] = "53rd "; i++; streetName1[i] = "54th "; i++; streetName1[i] = "55th "; i++; streetName1[i] = "60th "; i++; streetName1[i] = "61st "; i++; streetName1[i] = "62nd "; i++; streetName1[i] = "63rd "; i++; streetName1[i] = "64th "; i++; streetName1[i] = "65th "; i++; streetName1[i] = "70th "; i++; streetName1[i] = "71st "; i++; streetName1[i] = "72nd "; i++; streetName1[i] = "73rd "; i++; streetName1[i] = "74th "; i++; streetName1[i] = "75th "; i++; i = 0; streetName2[i] = "Road"; i++; streetName2[i] = "Street"; i++; streetName2[i] = "Court"; i++; streetName2[i] = "Avenue"; i++; streetName2[i] = "Terrace"; i++; streetName2[i] = "Drive"; i++; streetName2[i] = "Plaza"; i++; var sentence1 = new Array(); i = 0; sentence1[i] = "I found "; i++; sentence1[i] = "A dead survivor had "; i++; sentence1[i] = "An important clue: "; i++; sentence1[i] = "A vital clue: "; i++; sentence1[i] = "A valuable clue: "; i++; sentence1[i] = "A critical clue: "; i++; sentence1[i] = "Some good evidence: "; i++; sentence1[i] = "I stumbled across "; i++; sentence1[i] = "I picked up "; i++; sentence1[i] = "I collected "; i++; sentence1[i] = "I discovered "; i++; sentence1[i] = "A new discovery: "; i++; var sentence2 = new Array(); i = 0; sentence2[i] = "a flash drive "; i++; sentence2[i] = "a memory card in a camera "; i++; sentence2[i] = "a set of photographs "; i++; sentence2[i] = "an email in a laptop "; i++; sentence2[i] = "a set of photos inside a camera "; i++; sentence2[i] = "an undeveloped filmroll "; i++; sentence2[i] = "a diary "; i++; sentence2[i] = "a note "; i++; sentence2[i] = "a voice recording "; i++; sentence2[i] = "a video tape "; i++; sentence2[i] = "a video recorded on a cellphone "; i++; sentence2[i] = "a hastily scrawled note "; i++; var sentence3 = new Array(); i = 0; sentence3[i] = "that shows Anna was not at "; i++; sentence3[i] = "proving that Anna wasn't at "; i++; sentence3[i] = "that says there were no other survivors at "; i++; sentence3[i] = "that tells me Anna was not at "; i++; sentence3[i] = "that shows there was no sign of Anna at "; i++; sentence3[i] = "showing Anna was not seen at "; i++; sentence3[i] = "which proves Anna was not located at "; i++; sentence3[i] = "telling me that Anna was not one of the survivors at "; i++; sentence3[i] = "that implies Anna was not seen at "; i++; var sarcasm = new Array(); i = 0; sarcasm[i] = "Damn it. Another godforsaken area."; i++; sarcasm[i] = "I wish I could get the hell out of here."; i++; sarcasm[i] = "This city is getting on my nerves."; i++; sarcasm[i] = "I need to get out here."; i++; sarcasm[i] = "I wonder where all these zombies are coming from."; i++; sarcasm[i] = "Come get some."; i++; sarcasm[i] = "Time to kick some ass."; i++; sarcasm[i] = "I hate this city."; i++; sarcasm[i] = "I... hate... zombies..."; i++; sarcasm[i] = "Where's the government when you need it?"; i++; sarcasm[i] = "Someone should clean up this mess."; i++; var barks1 = new Array(); i = 0; barks1[i] = "Take that!"; i++; barks1[i] = "And stay down!"; i++; barks1[i] = "One less freak to worry about."; i++; barks1[i] = "You'll never get me."; i++; barks1[i] = "They won't kill me so easily."; i++; barks1[i] = "Got it!"; i++; barks1[i] = "They won't stop coming..."; i++; barks1[i] = "Got another one."; i++; barks1[i] = "Hell yeah."; i++; barks1[i] = "Another one bites the dust..."; i++; var warning = new Array(); i = 0; warning[i] = "Watch your fire!"; i++; warning[i] = "Hey watch where you're shooting!"; i++; warning[i] = "Stop that!"; i++; warning[i] = "What are you doing?!"; i++; warning[i] = "Do that again and I'll kick your ass."; i++; var thanks = new Array(); i = 0; thanks[i] = "Let's head for the subway."; i++; thanks[i] = "Am I glad to see you!"; i++; thanks[i] = "Thanks. I'll follow you."; i++; thanks[i] = "Let me follow you... it's safer."; i++; thanks[i] = "Thank you."; i++; thanks[i] = "I thought I was dead for sure.."; i++; thanks[i] = "Thanks for getting me out of here."; i++; thanks[i] = "Let's move out!"; i++; thanks[i] = "Finally, another survivor."; i++; var shopNames = new Array(); var shopDesc = new Array(); var shopCost = new Array(); var shopCode = new Array(); shopNames[1] = "Beretta 92FS"; shopDesc[1] = "9mm semiautomatic pistol with an open slide design. Commonly found and reliable. Max ammo: 20"; shopCost[1] = 5; shopCode[1] = "b92"; shopNames[2] = "Colt Python .357 Revolver"; shopDesc[2] = ".357 Magnum caliber revolver. Powerful double action handgun. Max ammo: 25"; shopCost[2] = 10; shopCode[2] = "357"; shopNames[3] = "Magnum .44 Desert Eagle"; shopDesc[3] = "Large frame gas-operated semiautomatic pistol. Great stopping power but less accurate and slower. Max ammo: 30"; shopCost[3] = 12; shopCode[3] = "deagle"; shopNames[4] = "Uzi 9mm"; shopDesc[4] = "Open bolt, blowback operated Israeli submachine gun. Large magazine and rapid firing rate, but inaccurate. Max ammo: 35"; shopCost[4] = 18; shopCode[4] = "uzi"; shopNames[5] = "Heckler & Koch MP5"; shopDesc[5] = "Most widely used submachine gun in the world. Accurate and deadly. Max ammo: 40"; shopCost[5] = 20; shopCode[5] = "mp5"; shopNames[6] = "Winchester M12"; shopDesc[6] = "Pump action shotgun, capable of firing buckshot that penetrates soft flesh. Max ammo: 20"; shopCost[6] = 30; shopCode[6] = "m12"; shopNames[7] = "Benelli M4"; shopDesc[7] = "Gas operated combat shotgun. Reliable and deadly at short distances. Max ammo: 20"; shopCost[7] = 35; shopCode[7] = "m4"; shopNames[8] = "Franchi SPAS-12"; shopDesc[8] = "Italian-designed combat shotgun. Able to unload rounds rapidly in semi automatic mode. Max ammo: 24"; shopCost[8] = 40; shopCode[8] = "spas"; shopNames[9] = "Avtomat Kalashnikova 47"; shopDesc[9] = "Selective fire, gas operated assault rifle. Uses the 7.62x39mm cartridge. Cheap, durable and easy to fire. Max ammo: 60"; shopCost[9] = 60; shopCode[9] = "ak47"; shopNames[10] = "Colt M16 Assault Rifle"; shopDesc[10] = "Lightweight, air-cooled, gas operated assault rifle. Fires 5.56x45mm bullets. Max ammo: 60"; shopCost[10] = 60; shopCode[10] = "m16"; maxShopChoices = shopNames.length - 1; randomNames = new Array(); r = 0; randomNames[r] = "Santos"; r++; randomNames[r] = "Reyes"; r++; randomNames[r] = "Cruz"; r++; randomNames[r] = "Bautista"; r++; randomNames[r] = "Raptor"; r++; randomNames[r] = "Garcia"; r++; randomNames[r] = "Mendoza"; r++; randomNames[r] = "Torres"; r++; randomNames[r] = "Castillo"; r++; randomNames[r] = "Sting"; r++; randomNames[r] = "Ramos"; r++; randomNames[r] = "Rivera"; r++; randomNames[r] = "Aquino"; r++; randomNames[r] = "Navarro"; r++; randomNames[r] = "Salazar"; r++; randomNames[r] = "Sfalerit"; r++; randomNames[r] = "Reaver"; r++; randomNames[r] = "Santiago"; r++; randomNames[r] = "Gonzalez"; r++; randomNames[r] = "Lopez"; r++; randomNames[r] = "Hernandez"; r++; randomNames[r] = "Perez"; r++; randomNames[r] = "Fernandez"; r++; randomNames[r] = "Ramirez"; r++; randomNames[r] = "Dominguez"; r++; randomNames[r] = "Enriquez"; r++; randomNames[r] = "Alvarez"; r++; randomNames[r] = "Sanchez"; r++; randomNames[r] = "Smirnov"; r++; randomNames[r] = "Ivanov"; r++; randomNames[r] = "Popov"; r++; randomNames[r] = "Sokolov"; r++; randomNames[r] = "Lebedev"; r++; randomNames[r] = "Kozlov"; r++; randomNames[r] = "Novikov"; r++; randomNames[r] = "Morozov"; r++; randomNames[r] = "Petrov"; r++; randomNames[r] = "Volkov"; r++; randomNames[r] = "Solovyov"; r++; randomNames[r] = "Vasilyev"; r++; randomNames[r] = "Zaytsev"; r++; randomNames[r] = "Pavlov"; r++; randomNames[r] = "Tomato"; r++; randomNames[r] = "Questra"; r++; randomNames[r] = "Daemon"; r++; randomNames[r] = "Aurora"; r++; randomNames[r] = "Justice"; r++; randomNames[r] = "Singh"; r++; randomNames[r] = "Vanguard"; r++; randomNames[r] = "Snake"; r++; randomNames[r] = "Serpent"; r++; randomNames[r] = "Khoury"; r++; randomNames[r] = "Hamid"; r++; randomNames[r] = "Itani"; r++; randomNames[r] = "Maalouf"; r++; randomNames[r] = "Rizk"; r++; randomNames[r] = "Feghaly"; r++; randomNames[r] = "Iceblue"; r++; randomNames[r] = "Hariri"; r++; randomNames[r] = "Suleiman"; r++; randomNames[r] = "Ahmed"; r++; randomNames[r] = "Cohen"; r++; randomNames[r] = "Levi"; r++; randomNames[r] = "Mizrachi"; r++; randomNames[r] = "Peretz"; r++; randomNames[r] = "Thor"; r++; randomNames[r] = "Ragnar"; r++; randomNames[r] = "Avraham"; r++; randomNames[r] = "Friedman"; r++; randomNames[r] = "Azulai"; r++; randomNames[r] = "Gruber"; r++; randomNames[r] = "Huber"; r++; randomNames[r] = "Bauer"; r++; randomNames[r] = "Wagner"; r++; randomNames[r] = "Muller"; r++; randomNames[r] = "Dread"; r++; randomNames[r] = "Blood"; r++; randomNames[r] = "Killer"; r++; randomNames[r] = "Pichler"; r++; randomNames[r] = "Steiner"; r++; randomNames[r] = "Moser"; r++; randomNames[r] = "Mayer"; r++; randomNames[r] = "Hofer"; r++; randomNames[r] = "Leitner"; r++; randomNames[r] = "Berger"; r++; randomNames[r] = "Fuchs"; r++; randomNames[r] = "Wolf"; r++; randomNames[r] = "Fischer"; r++; randomNames[r] = "Schmidt"; r++; randomNames[r] = "Reiter"; r++; randomNames[r] = "Brunner"; r++; randomNames[r] = "Lechner"; r++; randomNames[r] = "Ebner"; r++; randomNames[r] = "Haas"; r++; randomNames[r] = "Schuster"; r++; randomNames[r] = "Nowak"; r++; randomNames[r] = "Kowalski"; r++; randomNames[r] = "Wozniak"; r++; randomNames[r] = "Wojcik"; r++; randomNames[r] = "Dabrowski"; r++; randomNames[r] = "Smith"; r++; randomNames[r] = "Jones"; r++; randomNames[r] = "Williams"; r++; randomNames[r] = "Taylor"; r++; randomNames[r] = "Brown"; r++; randomNames[r] = "Davies"; r++; randomNames[r] = "Evans"; r++; randomNames[r] = "Wilson"; r++; randomNames[r] = "Thomas"; r++; randomNames[r] = "Johnson"; r++; randomNames[r] = "Roberts"; r++; randomNames[r] = "Thor"; r++; randomNames[r] = "Thompson"; r++; randomNames[r] = "Wright"; r++; randomNames[r] = "Walker"; r++; randomNames[r] = "White"; r++; randomNames[r] = "Edwards"; r++; randomNames[r] = "Smith"; r++; randomNames[r] = "Jones"; r++; randomNames[r] = "Williams"; r++; randomNames[r] = "Taylor"; r++; randomNames[r] = "Brown"; r++; randomNames[r] = "Davies"; r++; randomNames[r] = "Evans"; r++; randomNames[r] = "Wilson"; r++; randomNames[r] = "Thomas"; r++; randomNames[r] = "Johnson"; r++; randomNames[r] = "Roberts"; r++; randomNames[r] = "Thor"; r++; randomNames[r] = "Thompson"; r++; randomNames[r] = "Wright"; r++; randomNames[r] = "Walker"; r++; randomNames[r] = "White"; r++; randomNames[r] = "Edwards"; r++; randomNames[r] = "Morbid"; r++; randomNames[r] = "Smith"; r++; randomNames[r] = "Jones"; r++; randomNames[r] = "Williams"; r++; randomNames[r] = "Taylor"; r++; randomNames[r] = "Brown"; r++; randomNames[r] = "Davies"; r++; randomNames[r] = "Evans"; r++; randomNames[r] = "Wilson"; r++; randomNames[r] = "Thomas"; r++; randomNames[r] = "Johnson"; r++; randomNames[r] = "Roberts"; r++; randomNames[r] = "Thor"; r++; randomNames[r] = "Thompson"; r++; randomNames[r] = "Wright"; r++; randomNames[r] = "Walker"; r++; randomNames[r] = "White"; r++; randomNames[r] = "Edwards"; r++; randomNames[r] = "Hall"; r++; randomNames[r] = "Lewis"; r++; randomNames[r] = "Harris"; r++; randomNames[r] = "Jackson"; r++; randomNames[r] = "Adams"; r++; randomNames[r] = "Baker"; r++; randomNames[r] = "Evans"; r++; randomNames[r] = "Turner"; r++; randomNames[r] = "Diaz"; r++; randomNames[r] = "Seraph"; r++; randomNames[r] = "Brooks"; r++; randomNames[r] = "Gray"; r++; randomNames[r] = "Sullivan"; r++; randomNames[r] = "Bernard"; r++; randomNames[r] = "Dubois"; r++; randomNames[r] = "Petit"; r++; randomNames[r] = "Durand"; r++; randomNames[r] = "Moreau"; r++; randomNames[r] = "Laurent"; r++; randomNames[r] = "Roux"; r++; randomNames[r] = "Fournier"; r++; randomNames[r] = "Andre"; r++; randomNames[r] = "Mercier"; r++; randomNames[r] = "Smith"; r++; randomNames[r] = "Jones"; r++; randomNames[r] = "Williams"; r++; randomNames[r] = "Taylor"; r++; randomNames[r] = "Brown"; r++; randomNames[r] = "Davies"; r++; randomNames[r] = "Evans"; r++; randomNames[r] = "Wilson"; r++; randomNames[r] = "Thomas"; r++; randomNames[r] = "Johnson"; r++; randomNames[r] = "Roberts"; r++; randomNames[r] = "Thor"; r++; randomNames[r] = "Thompson"; r++; randomNames[r] = "Wright"; r++; randomNames[r] = "Walker"; r++; randomNames[r] = "White"; r++; randomNames[r] = "Edwards"; r++; randomNames[r] = "Chen"; r++; randomNames[r] = "Tang"; r++; randomNames[r] = "Tong"; r++; randomNames[r] = "Fong"; r++; randomNames[r] = "Doc"; r++; randomNames[r] = "Stitch"; r++; randomNames[r] = "Shadow"; r++; randomNames[r] = "Fox"; r++; var supplyTypes = new Array(); supplyTypes[0] = "fuel"; supplyTypes[1] = "food"; supplyTypes[2] = "battery"; supplyTypes[3] = "medicine"; supplyTypes[4] = "book"; function showPda() { curQuest = maxQuest - 1; pda.txtbox.htmlText = questText[curQuest]; pda.txt2 = (("Entry #" + curQuest) + "/") + (maxQuest - 1); pda._visible = true; } function addPda(txt) { questText[maxQuest] = txt; curQuest = maxQuest; maxQuest = maxQuest + 1; pda.txtbox.htmlText = questText[curQuest]; pda.txt2 = (("Entry #" + curQuest) + "/") + (maxQuest - 1); } function createCity() { evacSure = randbtwn(1, 25); var _local3 = 1; while (_local3 <= 25) { var _local2 = 5; thisGroup = ""; if (gridTypes[_local3] == "base") { thisGroup = "cordon"; } streetGroups[_local3] = thisGroup; var _local1 = block_prev + 1; while (_local1 <= (block_prev + _local2)) { daughterHere = false; if (_local1 == daughterStreet) { daughterHere = true; } createStreet(_local1); if (_local1 < (block_prev + _local2)) { map_NumR[_local1] = _local1 + 1; } else { map_NumR[_local1] = block_prev + 1; } if (_local1 > (block_prev + 1)) { map_NumL[_local1] = _local1 - 1; } else { map_NumL[_local1] = block_prev + _local2; } if (gridTypes[_local3] == "base") { streetEliminated[_local1] = true; } _local1++; } block_prev = block_prev + _local2; _local3++; } terrorRoom1 = randbtwn(1, 3); terrorRoom2 = terrorRoom1; while ((terrorRoom2 == daughterRoom) || (terrorRoom2 == terrorRoom1)) { terrorRoom2 = randbtwn(20, roomsCreated); } terrorRoom3 = terrorRoom2; while (((terrorRoom3 == daughterRoom) || (terrorRoom3 == terrorRoom2)) || (terrorRoom3 == terrorRoom1)) { terrorRoom3 = randbtwn(20, roomsCreated); } var _local4 = 1; while (_local4 <= roomsCreated) { createRoom(_local4); _local4++; } terrorRoom1 = terrorRoom1 + 150; terrorRoom2 = terrorRoom2 + 150; terrorRoom3 = terrorRoom3 + 150; } function populateMap(streetnum) { map_zombies[streetnum] = randbtwn(2, 5); map_survivors[streetnum] = 0; if (thisGroup == "cordon") { map_survivors[streetnum] = randbtwn(1, 3); map_zombies[streetnum] = 0; } else if (streetnum > 150) { if (randbtwn(1, 10) <= 5) { map_survivors[streetnum] = randbtwn(0, 1); } map_zombies[streetnum] = randbtwn(0, 3); } if (streetnum == 1) { map_zombies[streetnum] = 0; return(undefined); } if (streetnum == 63) { map_zombies[streetnum] = 3; map_survivors[streetnum] = 0; } } function respawnZombies(streetnum) { map_zombies[streetnum] = randbtwn(2, 5); if (thisGroup == "cordon") { map_zombies[streetnum] = randbtwn(0, 1); } else if (streetnum > 150) { map_zombies[streetnum] = randbtwn(0, 3); } if (streetnum == 1) { map_zombies[streetnum] = 0; } } function createRoom(roomnum) { mapElement[150 + roomnum] = new Array(); mapElPosition[150 + roomnum] = new Array(); populateMap(150 + roomnum); map_variation[150 + roomnum] = randbtwn(50, 100); specialAdded = false; special2Added = false; survivorAdded = false; tilesDone = 1; dTile = randbtwn(1, 4); for(;;){ if (tilesDone >= 10) { return(undefined); } if (tilesDone != 5) { if (((150 + roomnum) == daughterRoom) && (tilesDone == dTile)) { if (!survivorAdded) { survivorAdded = true; addMapElement(150 + roomnum, "survivor", tilesDone * 50); } } else if (((((150 + roomnum) == terrorRoom1) || ((150 + roomnum) == terrorRoom2)) || ((150 + roomnum) == terrorRoom3)) && (tilesDone == dTile)) { if (!survivorAdded) { survivorAdded = true; addMapElement(150 + roomnum, "survivor", tilesDone * 50); } } else if (randbtwn(1, 10) <= 2) { if (!survivorAdded) { survivorAdded = true; addMapElement(150 + roomnum, "survivor", tilesDone * 50); } } else if (randbtwn(1, 10) <= 2) { addMapElement(150 + roomnum, "roomdeco_01", tilesDone * 50); } else if ((randbtwn(1, 10) <= 2) && (!special2Added)) { addMapElement(150 + roomnum, "roomdeco_19", tilesDone * 50); special2Added = true; } else if ((randbtwn(1, 15) <= 1) && (!specialAdded)) { addMapElement(150 + roomnum, "roomdeco_12", tilesDone * 50); specialAdded = true; } else if (randbtwn(1, 10) <= 7) { decoNum = randbtwn(2, 20); if (((((((decoNum == 7) || (decoNum == 17)) || (decoNum == 13)) || (decoNum == 12)) || (decoNum == 10)) || (decoNum == 18)) || (decoNum == 20)) { if (specialAdded) { decoNum = 1; } else { specialAdded = true; } } if (decoNum == 19) { if (special2Added) { decoNum = 1; } else { special2Added = true; } } addMapElement(150 + roomnum, "roomdeco_" + dd(decoNum), tilesDone * 50); } } tilesDone = tilesDone + 1; }; } function createStreet(streetnum) { map_mapName[streetnum] = spitOne(streetName1) + streetName2[randbtwn(0, 6)]; if (thisGroup != "cordon") { streetClues.push(map_mapName[streetnum]); } map_R[streetnum] = randbtwn(55, 120); map_G[streetnum] = randbtwn(55, 120); map_B[streetnum] = randbtwn(55, 120); map_skyline[streetnum] = -randbtwn(0, 350); map_variation[streetnum] = randbtwn(50, 100); populateMap(streetnum); mapElement[streetnum] = new Array(); mapElPosition[streetnum] = new Array(); mapHeightMap2[streetnum] = new Array(); mapHeightMap3[streetnum] = new Array(); mapRoomNum[streetnum] = new Array(); tilesDone = 0; var _local4 = false; var _local3 = false; var _local2 = false; var _local6 = false; var _local7 = false; var _local5 = false; while (tilesDone < 11) { if (streetnum == 61) { addMapElement(streetnum, "intro_scene1", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); tilesDone = tilesDone + 11; } else if (streetnum == 62) { addMapElement(streetnum, "intro_scene2", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); mapHeightMap2[streetnum][4] = true; mapHeightMap2[streetnum][5] = true; mapHeightMap2[streetnum][6] = true; mapHeightMap2[streetnum][7] = true; mapHeightMap2[streetnum][8] = true; mapHeightMap2[streetnum][9] = true; mapHeightMap2[streetnum][10] = true; tilesDone = tilesDone + 11; } else if (streetnum == 63) { addMapElement(streetnum, "intro_scene3", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); tilesDone = tilesDone + 11; _local2 = true; } else if (streetnum == 64) { addMapElement(streetnum, "intro_scene4", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); mapHeightMap2[streetnum][2] = true; mapHeightMap2[streetnum][3] = true; mapHeightMap2[streetnum][4] = true; mapHeightMap2[streetnum][5] = true; mapHeightMap2[streetnum][8] = true; mapHeightMap2[streetnum][9] = true; mapHeightMap2[streetnum][10] = true; mapHeightMap3[streetnum][2] = true; mapHeightMap3[streetnum][3] = true; mapHeightMap3[streetnum][4] = true; mapHeightMap3[streetnum][5] = true; mapHeightMap3[streetnum][8] = true; mapHeightMap3[streetnum][9] = true; mapHeightMap3[streetnum][10] = true; addMapElement(streetnum, "deco_002", (tilesDone + 5) * 50); roomsCreated = roomsCreated + 1; unopenedRooms[streetnum] = unopenedRooms[streetnum] + 1; mapRoomNum[streetnum][tilesDone + 4] = 150 + roomsCreated; addMapElement(streetnum, "entrypoint1", 150); roomsCreated = roomsCreated + 1; unopenedRooms[streetnum] = unopenedRooms[streetnum] + 1; mapRoomNum[streetnum][tilesDone + 10] = 150 + roomsCreated; addMapElement(streetnum, "entrypoint2", 450); tilesDone = tilesDone + 11; } else if (streetnum == 65) { addMapElement(streetnum, "intro_scene5", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); tilesDone = tilesDone + 11; } if (((tilesDone >= 3) && (!_local2)) && ((streetnum % 5) == 3)) { addMapElement(streetnum, "subway_001", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone = tilesDone + 2; _local2 = true; } if (((((tilesDone >= 0) && (!_local6)) && ((streetnum % 5) == 1)) && (thisGroup == "cordon")) || (((!_local6) && (randbtwn(1, 80) <= 1)) && (thisGroup != "cordon"))) { if (streetnum != daughterStreet) { addMapElement(streetnum, "deco_008", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone = tilesDone + 6; _local6 = true; } } bPlaced = 0; if (!_local3) { if (thisGroup == "cordon") { if ((randbtwn(0, 10) <= 3) && (bPlaced < 2)) { bPlaced = bPlaced + 1; addMapElement(streetnum, "deco_007", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone = tilesDone + 1; } } if ((((!_local7) && ((streetnum % 5) == 3)) && (randbtwn(1, 12) == 2)) && (tilesDone <= 9)) { addMapElement(streetnum, "deco_011", tilesDone * 50); setHeight(streetnum, tilesDone, true, false, 2); tilesDone = tilesDone + 2; _local7 = true; } if ((randbtwn(0, 12) <= 2) && (bPlaced < 2)) { bPlaced = bPlaced + 1; addMapElement(streetnum, "deco_003", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 3); tilesDone = tilesDone + 3; } if (((randbtwn(0, 12) <= 2) && (!_local5)) && (bPlaced < 2)) { bPlaced = bPlaced + 1; _local5 = true; addMapElement(streetnum, "deco_002", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone = tilesDone + 1; } if ((randbtwn(0, 12) <= 2) && (bPlaced < 2)) { bPlaced = bPlaced + 1; addMapElement(streetnum, "deco_004", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone = tilesDone + 1; } if ((randbtwn(0, 12) <= 2) && (bPlaced < 2)) { bPlaced = bPlaced + 1; addMapElement(streetnum, "deco_005", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone = tilesDone + 1; } if ((randbtwn(0, 12) <= 2) && (bPlaced < 2)) { bPlaced = bPlaced + 1; addMapElement(streetnum, "deco_009", tilesDone * 50); setHeight(streetnum, tilesDone, true, true, 1); tilesDone = tilesDone + 1; } if (((randbtwn(0, 12) <= 2) && (!_local5)) && (bPlaced < 2)) { bPlaced = bPlaced + 1; _local5 = true; addMapElement(streetnum, "deco_010", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone = tilesDone + 1; } if ((randbtwn(0, 12) <= 2) && (bPlaced < 1)) { bPlaced = bPlaced + 1; addMapElement(streetnum, "deco_012", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 3); tilesDone = tilesDone + 3; } if ((randbtwn(0, 12) <= 2) && (bPlaced < 1)) { bPlaced = bPlaced + 1; addMapElement(streetnum, "deco_013", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 4); tilesDone = tilesDone + 4; } } if (((tilesDone >= 3) && (!_local2)) && ((streetnum % 5) == 3)) { addMapElement(streetnum, "subway_001", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone = tilesDone + 2; _local2 = true; } if (streetnum == daughterStreet) { _local3 = true; } if (!_local3) { if (randbtwn(0, 20) == 2) { strNum = randbtwn(1, 2); addMapElement(streetnum, "stair_0" + dd(strNum), tilesDone * 50); if (strNum == 1) { setHeight(streetnum, tilesDone, true, false, 1); } else if (strNum == 2) { setHeight(streetnum, tilesDone, true, true, 1); } tilesDone = tilesDone + 1; } _local3 = true; } if (randbtwn(0, 20) == 2) { addMapElement(streetnum, "gene_001", tilesDone * 50); setHeight(streetnum, tilesDone, true, true, 4); if (tilesDone <= 8) { if (randbtwn(0, 10) <= 5) { addMapElement(streetnum, "entrypoint1", (tilesDone * 50) + 100); } else if (randbtwn(0, 10) <= 5) { addMapElement(streetnum, "entrypoint2", (tilesDone * 50) + 100); } else { addMapElement(streetnum, "entrypoint3", (tilesDone * 50) + 100); } roomsCreated = roomsCreated + 1; unopenedRooms[streetnum] = unopenedRooms[streetnum] + 1; mapRoomNum[streetnum][tilesDone + 3] = 150 + roomsCreated; roomstreet[roomsCreated] = streetnum; if (daughterHere && (daughterRoom == 0)) { daughterRoom = 150 + roomsCreated; } } tilesDone = tilesDone + 4; _local4 = true; _local3 = false; } if (((tilesDone >= 3) && (!_local2)) && ((streetnum % 5) == 3)) { addMapElement(streetnum, "subway_001", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone = tilesDone + 2; _local2 = true; } if (randbtwn(0, 20) == 2) { addMapElement(streetnum, "gene_002", tilesDone * 50); setHeight(streetnum, tilesDone, true, true, 3); if (tilesDone <= 8) { if (randbtwn(0, 10) <= 5) { addMapElement(streetnum, "entrypoint1", (tilesDone * 50) + 100); } else if (randbtwn(0, 10) <= 5) { addMapElement(streetnum, "entrypoint2", (tilesDone * 50) + 100); } else { addMapElement(streetnum, "entrypoint3", (tilesDone * 50) + 100); } roomsCreated = roomsCreated + 1; unopenedRooms[streetnum] = unopenedRooms[streetnum] + 1; mapRoomNum[streetnum][tilesDone + 3] = 150 + roomsCreated; roomstreet[roomsCreated] = streetnum; if (daughterHere && (daughterRoom == 0)) { daughterRoom = 150 + roomsCreated; } } tilesDone = tilesDone + 3; _local4 = true; _local3 = false; } if (((tilesDone >= 3) && (!_local2)) && ((streetnum % 5) == 3)) { addMapElement(streetnum, "subway_001", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone = tilesDone + 2; _local2 = true; } if (randbtwn(0, 20) == 3) { addMapElement(streetnum, "gene_003", tilesDone * 50); setHeight(streetnum, tilesDone, true, false, 5); if (tilesDone <= 8) { addMapElement(streetnum, "entrypoint1", (tilesDone * 50) + 100); roomsCreated = roomsCreated + 1; unopenedRooms[streetnum] = unopenedRooms[streetnum] + 1; mapRoomNum[streetnum][tilesDone + 3] = 150 + roomsCreated; roomstreet[roomsCreated] = streetnum; if (daughterHere && (daughterRoom == 0)) { daughterRoom = 150 + roomsCreated; } } tilesDone = tilesDone + 5; _local4 = true; _local3 = false; } if (_local4) { if (randbtwn(0, 5) <= 2) { strNum = randbtwn(1, 2); addMapElement(streetnum, "stair_0" + dd(strNum), tilesDone * 50); if (strNum == 1) { setHeight(streetnum, tilesDone, true, false, 1); } else if (strNum == 2) { setHeight(streetnum, tilesDone, true, true, 1); } tilesDone = tilesDone + 1; } _local4 = false; } if (((tilesDone >= 3) && (!_local2)) && ((streetnum % 5) == 3)) { addMapElement(streetnum, "subway_001", tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone = tilesDone + 2; _local2 = true; } } if (((((streetnum != 61) && (streetnum != 62)) && (streetnum != 63)) && (streetnum != 64)) && (streetnum != 65)) { addMapElement(streetnum, "car_0" + dd(randbtwn(1, 6)), randbtwn(0, 250)); addMapElement(streetnum, "deco_001", randbtwn(0, 250)); } } function setHeight(streetnum, tilenum, tilelevel2, tilelevel3, numtiles) { var _local1 = tilenum + 1; for(;;){ if (_local1 > (tilenum + numtiles)) { return(undefined); } mapHeightMap2[streetnum][_local1] = tilelevel2; mapHeightMap3[streetnum][_local1] = tilelevel3; _local1++; }; } function addMapElement(mapnum, elname, elpos) { var _local1 = mapElement[mapnum].length; mapElement[mapnum][_local1] = elname; mapElPosition[mapnum][_local1] = elpos; } function virusStory(vnum) { if (vnum == 1) { addPda(("I found note on an unidentified, well-armed body: 'We're doing it tonight. Frank and Gore are heading for " + map_mapName[roomstreet[terrorRoom2 - 150]]) + " with the package.'"); return(undefined); } if (vnum == 2) { addPda(("I found a note on the body: 'We detonated the first sample, but it worked TOO well. Now they're EVERYWHERE. We'll go to " + map_mapName[roomstreet[terrorRoom3 - 150]]) + " and await reinforcements.'"); return(undefined); } if (vnum == 3) { virusFound = true; addPda("I found a cannister labelled POLARIS VIRUS: 'It's all over. Myron & Gore are dead. The army boys will soon be here to wipe out all the evidence.'"); } } function displayClue() { clueNum = randbtwn(1, 3); if (clueNum > streetClues.length) { clueNum = streetClues.length; } var _local2 = spitOne(streetClues); if (clueNum > 1) { var _local3 = spitOne(streetClues); } if (clueNum > 2) { var _local1 = spitOne(streetClues); } fsentence = sentence1[randbtwn(0, sentence1.length - 1)]; fsentence = fsentence + sentence2[randbtwn(0, sentence2.length - 1)]; fsentence = fsentence + sentence3[randbtwn(0, sentence3.length - 1)]; fsentence = fsentence + "<font color='#00FF00'>"; if (clueNum > 2) { fsentence = fsentence + (_local1 + "</font>, <font color='#00FF00'>"); } if (clueNum > 1) { fsentence = fsentence + (_local3 + "</font> or <font color='#00FF00'>"); } fsentence = fsentence + (_local2 + "</font>."); addPda(fsentence); ss = 1; for(;;){ if (ss > 125) { return(undefined); } if (map_mapName[ss] == _local2) { streetEliminated[ss] = true; } if ((clueNum > 1) && (map_mapName[ss] == _local3)) { streetEliminated[ss] = true; } if ((clueNum > 2) && (map_mapName[ss] == _local1)) { streetEliminated[ss] = true; } ss++; }; } function zombieMoan() { _level0["snd_zom" + dd(randbtwn(1, zSounds))].start(); } function zombieScreech() { _level0["snd_zoms" + dd(randbtwn(1, zsSounds))].start(); } function rescueSurvivors() { if ((lastSurvivor != undefined) && (lastSurvivor.hp > 0)) { if (partySize < 3) { map_survivors[locNum] = 0; partySize = partySize + 1; if (surv1.alive) { if (surv2.alive) { if (!surv2.alive) { survBox = surv3; } } else { survBox = surv2; } } else { survBox = surv1; } survBox.alive = true; survBox.cR = lastSurvivor.cR; survBox.cG = lastSurvivor.cG; survBox.cB = lastSurvivor.cB; survBox.sHead = lastSurvivor.sHead; survBox.sTorso = lastSurvivor.sTorso; survBox.legNum = lastSurvivor.legNum; survBox.weapon = lastSurvivor.weapon; survBox.weaponName = lastSurvivor.weaponName; survBox.cName = lastSurvivor.cName; makeSpeech(lastSurvivor, thanks[randbtwn(1, thanks.length - 1)]); return(undefined); } makeSpeech(pchar, "I'd better get the rest to safety first."); } } var nerdook_skip = 0; _level0.onEnterFrame = function () { nerdook_skip = nerdook_skip + 1; if (nerdook_skip >= 80) { gotoAndStop ("intro"); } if (Key.isDown(32)) { if (!pds) { pds = true; if (_level0.pct == 100) { gotoAndStop ("intro"); } } return(undefined); } pds = false; }; var pchar_maxhp = 5; var pchar_maxarmor = 0; var pchar_hp = pchar_maxhp; var pchar_armor = pchar_maxarmor; var cash = 10; var block_prev = 0; var map_NumR = new Array(); var map_NumL = new Array(); var map_R = new Array(); var map_G = new Array(); var map_B = new Array(); var map_mapName = new Array(); var map_zombies = new Array(); var map_survivors = new Array(); var map_skyline = new Array(); var map_variation = new Array(); var mapElement = new Array(); var mapElPosition = new Array(); var mapHeightMap2 = new Array(); var mapHeightMap3 = new Array(); var mapRoomNum = new Array(); var mapVariation = 0; var streetTile = new Array(); var streetExplored = new Array(); var streetEliminated = new Array(); var streetLevel1 = new Array(); var streetLevel2 = new Array(); var streetLevel3 = new Array(); var streetClues = new Array(); var roomsCreated = 0; var roomstreet = new Array(); var unopenedRooms = new Array(); var scavenged = new Array(); var clueTaken = new Array(); var questText = new Array(); var curQuest = 1; var maxQuest = 1; var dTimes = 0; var deaths = 0; var hours = 0; var hints = 0; var daughterFound = false; var gameWon = false; var timeDisplay = "36 Hrs"; var zKills = 0; var hKills = 0; var cKills = 0; var hRescued = 0; var qDone = 0; var terrorRoom1 = 0; var terrorRoom2 = 0; var terrorRoom3 = 0; var virusFound = false; var wCount = 0; var hitChance = new Array(); var criminalHere = new Array(); var criminalLocs = new Array(); var weather_num = 2; var partySize = 0; var lastSurvivor; hitChance[1] = 5; hitChance[2] = 8; hitChance[3] = 4; hitChance[4] = 7; ss = 1; while (ss <= 125) { unopenedRooms[ss] = 0; ss++; } startGame = false; var streetGroups = new Array(); var thisGroup = ""; var subwayHeight = 3; var subwayWidth = 3; var defaultGun = "b92"; var rifleName = defaultGun; var rifleMag = 10; var savedMag = 10; var maxAmmo = rifleMag; var defaultMelee = "crowbar"; var weaponName2 = "Crowbar"; var meleeName = defaultMelee; var weapons = new Array(); var weaponsName = new Array(); var weaponsAmmo = new Array(); var weaponsMaxAmmo = new Array(); weapons[1] = ""; weaponsName[1] = "-empty-"; weaponsAmmo[1] = 0; weaponsMaxAmmo[1] = 0; weapons[2] = ""; weaponsName[2] = "-empty-"; weaponsAmmo[2] = 0; weaponsMaxAmmo[2] = 0; weapons[3] = ""; weaponsName[3] = "-empty-"; weaponsAmmo[3] = 0; weaponsMaxAmmo[3] = 0; weapons[4] = ""; weaponsName[4] = "-empty-"; weaponsAmmo[4] = 0; weaponsMaxAmmo[4] = 0; var daughterZone = 0; var daughterRoom = 0; var daughterStreet = 0; var gridTypes = new Array(); var gridStatus = new Array(); var noticeRead = new Array(); var questStreet = 0; var questBlock = 0; var sh = 1; while (sh <= 25) { gridTypes[sh] = "hazard"; sh++; } gridTypes[13] = "base"; zonesFound = 0; while (zonesFound < 1) { var randGrid = randbtwn(1, 25); if (gridTypes[randGrid] == "hazard") { daughterZone = randGrid; daughterStreet = ((randGrid - 1) * 5) + randbtwn(1, 5); zonesFound = zonesFound + 1; } } var sh = 1; while (sh <= 125) { gridStatus[sh] = false; sh++; } var mZone = new Array(); zonesFound = 0; while (zonesFound < 9) { var randGrid = randbtwn(1, 25); if (gridTypes[randGrid] == "hazard") { var missiontype = randbtwn(1, 3); if (missiontype == 1) { gridTypes[randGrid] = "convict"; gridStatus[((randGrid - 1) * 5) + randbtwn(1, 5)] = true; } else if (missiontype == 2) { gridTypes[randGrid] = supplyTypes[randbtwn(0, 4)]; gridStatus[((randGrid - 1) * 5) + randbtwn(1, 5)] = true; gridStatus[((randGrid - 1) * 5) + randbtwn(1, 5)] = true; gridStatus[((randGrid - 1) * 5) + randbtwn(1, 5)] = true; gridStatus[((randGrid - 1) * 5) + randbtwn(1, 5)] = true; gridStatus[((randGrid - 1) * 5) + randbtwn(1, 5)] = true; } else if (missiontype == 3) { gridTypes[randGrid] = "letters"; gridStatus[((randGrid - 1) * 5) + randbtwn(1, 5)] = true; gridStatus[((randGrid - 1) * 5) + randbtwn(1, 5)] = true; gridStatus[((randGrid - 1) * 5) + randbtwn(1, 5)] = true; } mZone[zonesFound] = randGrid; zonesFound = zonesFound + 1; } } createCity(); scl = 0; while (scl < streetClues.length) { s_ans = roomstreet[daughterRoom - 150]; if (streetClues[scl] == map_mapName[s_ans]) { streetClues.splice(scl, 1); } scl++; } map_mapName[61] = "Ferry Terminal"; map_mapName[62] = "Sandalwood Pier"; thisStreet = 61; function burnChar(anychar) { snd_fire.start(); anychar.torso.head.attachMovie("burning_head", "head", 0); anychar.torso.torso.attachMovie("burning_torso", "torso", 0); anychar.legs.legR1.attachMovie("burning_leg_top", "leg", 0); anychar.legs.legR2.attachMovie("burning_leg_btm", "leg", 0); anychar.legs.legL1.attachMovie("burning_leg_top", "leg", 0); anychar.legs.legL2.attachMovie("burning_leg_btm", "leg", 0); anychar.torso.arm.arm1.attachMovie("burning_arm_top", "arm1", 0); } function spawnDaughter() { dchar = spawnObject("body", "human", pchar._x - 5, pchar._y, 500); dchar.torso.head.attachMovie("daughter_head", "head", 0); dchar.torso.torso.attachMovie("daughter_torso", "torso", 0); dchar.torso.arm.arm1.attachMovie("daughter_arm_top", "arm1", 0); dchar.legs.legR1.attachMovie("human_leg_top_001", "leg", 0); dchar.legs.legR2.attachMovie("human_leg_btm_001", "leg", 0); dchar.legs.legL1.attachMovie("human_leg_top_001", "leg", 0); dchar.legs.legL2.attachMovie("human_leg_btm_001", "leg", 0); dchar.crouch = false; dchar.walk = true; dchar.cd_fire = 0; dchar.holsterCount = 0; checkFloor(dchar); dchar.owner = 1; dchar.hp = 9999; dchar.xspeed = 0; dchar.ranged = true; dchar.torso.arm.arm2.gotoAndStop("pistol"); dchar.weapon = "pistol"; dchar.weaponName = "b92"; dchar.torso.arm.gotoAndStop("gun_ready"); dchar.torso.arm.arm2.weapon.attachMovie(dchar.weaponName, "weapon", 0); } function spawnPchar() { pchar = spawnObject("body", "char", pcharX, pcharY, 500); pchar.torso.head.attachMovie("pchar_head", "head", 0); pchar.torso.torso.attachMovie("pchar_torso", "torso", 0); pchar.torso.arm.arm1.attachMovie("pchar_arm_top", "arm1", 0); pchar.legs.legR1.attachMovie("human_leg_top_001", "leg", 0); pchar.legs.legR2.attachMovie("human_leg_btm_001", "leg", 0); pchar.legs.legL1.attachMovie("human_leg_top_001", "leg", 0); pchar.legs.legL2.attachMovie("human_leg_btm_001", "leg", 0); pchar.crouch = false; pchar.walk = pchar_walk; pchar.targetY = 0; if (!pchar.walk) { gSpeed = 4; } pchar.cd_fire = 0; holsterCount = 0; sectorAlert = false; if (pDied) { pDied = false; makeSpeech(pchar, "Ugh. I'd better be more careful next time."); } else if (locNum == daughterRoom) { if (!daughterFound) { addPda("I've found Anna. Now I need to get both of us back to the FERRY and get the hell out of this city."); showPda(); } } else if (((randbtwn(1, 10) <= 5) && (streetnum < 61)) || (streetnum > 65)) { makeSpeech(pchar, sarcasm[randbtwn(0, sarcasm.length - 1)]); } checkFloor(pchar); pchar.owner = 1; pchar.hp = pchar_hp; blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); armWeapon(weapons[1]); addHP(); if (daughterFound) { spawnDaughter(); } } function dropHP() { var _local1 = _level0.blackbar["pip" + pchar.hp]; _local1.gotoAndStop(3); } function addHP() { tp = 1; for(;;){ if (tp > 7) { return(undefined); } var _local1 = _level0.blackbar["pip" + tp]; if (tp > pchar_maxhp) { _local1.gotoAndStop(4); } else if (tp > pchar_hp) { _local1.gotoAndStop(3); } else { _local1.gotoAndStop(1); } tp++; }; } function showHint(txt) { addPda(txt); showPda(); } function elimBlock() { blocknum = randbtwn(1, 25); str_0 = (blocknum - 1) * 5; while (blocknum == daughterZone) { blocknum = randbtwn(1, 25); } var _local2 = ("any street around <font color='#00FF00'>" + map_mapName[str_0 + 3]) + " Station</font>."; var _local1 = 1; while (_local1 <= 5) { streetEliminated[str_0 + _local1] = true; _local1++; } return(_local2); } function newClues() { var _local1; _local1 = ""; clueNum = 3; if (clueNum > streetClues.length) { clueNum = streetClues.length; } var _local3 = spitOne(streetClues); if (clueNum > 1) { var _local4 = spitOne(streetClues); } if (clueNum > 2) { var _local2 = spitOne(streetClues); } if (clueNum > 2) { _local1 = _local1 + (_local2 + ", "); } if (clueNum > 1) { _local1 = _local1 + (_local4 + " or "); } _local1 = _local1 + (_local3 + "."); ss = 1; while (ss <= 125) { if (map_mapName[ss] == _local3) { streetEliminated[ss] = true; } if ((clueNum > 1) && (map_mapName[ss] == _local4)) { streetEliminated[ss] = true; } if ((clueNum > 2) && (map_mapName[ss] == _local2)) { streetEliminated[ss] = true; } ss++; } return(_local1); } function missingLetters() { questStreet = randbtwn(6, 125); questBlock = Math.ceil(questStreet / 5); addPda(("A priest is collecting letters for family members of those who were killed. $3 will be paid per letter.\r\rThe first letter can be found at " + map_mapName[questStreet]) + "."); showPda(); questVar = randbtwn(2, 4); questType = "letters"; } function killZombies() { questStreet = randbtwn(6, 125); questBlock = Math.ceil(questStreet / 5); addPda((((("There is an urgent plea for backup at " + map_mapName[questStreet]) + ".") + newline) + newline) + "Head there immediately and help the survivors fend off a zombie swarm!"); showPda(); questVar = randbtwn(10, 15); questType = "zombies"; } function showWanted() { questStreet = randbtwn(6, 125); questBlock = Math.ceil(questStreet / 5); addPda(("There is a notice offering a bounty of $15 for an escaped fugitive.\r\rThe prisoner was last spotted at " + map_mapName[questStreet]) + "!"); showPda(); questVar = 0; questType = "criminal"; } function readNotice() { addPda("The various notices on the board tells me that Anna was not seen at " + elimBlock()); showPda(); } function collectLetter() { gridStatus[locNum] = false; var _local3 = Math.ceil(locNum / 5); var _local1 = (_local3 - 1) * 5; if (((((!gridStatus[_local1 + 1]) && (!gridStatus[_local1 + 2])) && (!gridStatus[_local1 + 3])) && (!gridStatus[_local1 + 4])) && (!gridStatus[_local1 + 5])) { var _local2 = "I've successfully collected all the letters in this area. "; qDone = qDone + 1; _local2 = _local2 + ("\rI discovered that that Anna was not seen at " + elimBlock()); addPda(_local2); showPda(); } } function collectSupplies() { gridStatus[locNum] = false; var _local3 = Math.ceil(locNum / 5); var _local1 = (_local3 - 1) * 5; if (((((!gridStatus[_local1 + 1]) && (!gridStatus[_local1 + 2])) && (!gridStatus[_local1 + 3])) && (!gridStatus[_local1 + 4])) && (!gridStatus[_local1 + 5])) { var _local2 = "I've successfully collected all the supplies in the area. "; qDone = qDone + 1; _local2 = _local2 + ("\rSome survivors inform me that that Anna was not seen at " + elimBlock()); addPda(_local2); showPda(); } } function collectBounty(killer, loc) { gridStatus[locNum] = false; if (killer == 1) { addPda(("I collected a bounty reward of $25 for eliminating the fugitive at " + loc) + "."); cash = cash + 15; floatWords(pchar, "+$25"); } else if (killer == 2) { addPda(("The fugitive was killed by zombies at " + loc) + "."); } else if (killer == 3) { addPda(("Some survivors killed the fugitive at " + loc) + "."); } else { addPda(("The fugitive at " + loc) + " was killed."); } showPda(); qDone = qDone + 1; } function addPip(pip_x, pip_y) { boxNum = Math.ceil(locNum % 5) - 1; if (boxNum == -1) { boxNum = 4; } pips.attachMovie("pip_door", "pip" + dd(pipCount), pipCount + 100); thisPip = pips["pip" + dd(pipCount)]; thisPip._x = (boxNum * 30) + ((pip_x / 11) * 30); thisPip._y = (3 - pip_y) * 10; if (streetExplored[mapRoomNum[locNum][pip_x]]) { thisPip.gotoAndStop(2); } pipCount = pipCount + 1; } function newMap(mapNum) { locNum = mapNum; roomRefreshed = false; subwaySaid = false; lastSurvivor = undefined; _root.kongregateStats.submit("s3_zombiesKilled", zKills); _root.kongregateStats.submit("s4_survivors", hRescued); w_i = 0; while (w_i <= 5) { thisWord = words["words" + dd(w_i)]; thisWord.removeMovieClip(); w_i++; } if (mapNum < 150) { mapflash.flash.mapName = map_mapName[locNum]; mapflash.flash.timeTxt = (36 - hours) + " hours remaining"; mapflash.gotoAndPlay(1); roomItems = new Array(); if (((mapNum % 5) == 1) || ((mapNum % 5) == 2)) { subway_indicator.gotoAndStop(1); } else if ((mapNum % 5) == 3) { subway_indicator.gotoAndStop(3); } else if (((mapNum % 5) == 4) || ((mapNum % 5) == 0)) { subway_indicator.gotoAndStop(2); } if ((mapNum > 60) && (mapNum < 65)) { subway_indicator.gotoAndStop(1); } else if (mapNum == 65) { subway_indicator.gotoAndStop(3); } weather.gotoAndStop(weather_num); if (!lockMap) { streetExplored[mapNum] = true; } if (unopenedRooms[mapNum] == 0) { streetEliminated[mapNum] = true; } blackbar.mapName = map_mapName[mapNum]; clrR = map_R[mapNum]; clrG = map_G[mapNum]; clrB = map_B[mapNum]; skyline._visible = true; skyline._x = map_skyline[mapNum]; mapVariation = map_variation[mapNum]; generateRandomColor(sky, clrR, clrG, clrB); tile1._x = randbtwn(0, 550); stage.removeMovieClip(); objCount = 0; propCount = 0; stage2.attachMovie("stage", "stage", 100); stage = stage2.stage; pips.removeMovieClip(); pipCount = 0; radar.pips.attachMovie("empty", "pips", 100); pips = radar.pips.pips; var _local6 = 0; while (_local6 <= 12) { streetTile[_local6] = ""; streetLevel1[_local6] = true; streetLevel2[_local6] = mapHeightMap2[mapNum][_local6]; streetLevel3[_local6] = mapHeightMap3[mapNum][_local6]; _local6++; } var _local4 = 0; while (_local4 < mapElement[mapNum].length) { var _local3 = spawnProp(mapElement[mapNum][_local4], mapElPosition[mapNum][_local4], 350, 10); generateRandomColor(_local3.shader, clrR - 50, clrG - 50, clrB - 50); generateRandomColor(_local3.shader_dark, mRn((clrR - 50) / 3), mRn((clrG - 50) / 3), mRn((clrB - 50) / 3)); var _local2 = Math.ceil((mapElPosition[mapNum][_local4] + 1) / 50); if (mapElement[mapNum][_local4] == "stair_001") { streetTile[_local2] = "link21"; } else if (mapElement[mapNum][_local4] == "intro_scene1") { streetTile[_local2 + 3] = "evac"; streetTile[_local2 + 4] = "evac"; streetTile[_local2 + 5] = "evac"; } else if (mapElement[mapNum][_local4] == "intro_scene2") { streetTile[_local2 + 3] = "link21"; streetTile[_local2 + 4] = "melee"; roomItems[_local2 + 4] = "crowbar"; meleeBox = _local3; meleeBox.weaponName = "Crowbar"; streetTile[_local2 + 7] = "weapon"; roomItems[_local2 + 7] = "b92"; gunBox = _local3.gunBox; gunBox.weaponName = "Handgun"; streetTile[_local2 + 9] = "link21"; } else if (mapElement[mapNum][_local4] == "intro_scene4") { streetTile[_local2 + 5] = "bin"; } else if (mapElement[mapNum][_local4] == "intro_scene5") { streetTile[_local2 + 8] = "subway"; streetTile[_local2 + 9] = "subway"; } else if (mapElement[mapNum][_local4] == "stair_002") { streetTile[_local2] = "link32"; } else if (mapElement[mapNum][_local4] == "rope_ladder1") { streetTile[_local2] = "link21"; } else if (mapElement[mapNum][_local4] == "rope_ladder2") { streetTile[_local2] = "link32"; } else if (mapElement[mapNum][_local4] == "deco_011") { streetTile[_local2] = "board"; streetTile[_local2 + 1] = "board"; } else if (mapElement[mapNum][_local4] == "deco_002") { bBox = _local3; streetTile[_local2] = "bin"; if (scavenged[mapNum]) { bBox.gotoAndStop(2); } } else if (mapElement[mapNum][_local4] == "deco_006") { streetTile[_local2 + 1] = "evac"; } else if (mapElement[mapNum][_local4] == "deco_007") { streetTile[_local2] = "evac_sign"; } else if (mapElement[mapNum][_local4] == "deco_008") { streetTile[_local2 + 2] = "special"; } else if (mapElement[mapNum][_local4] == "deco_010") { bBox = _local3; streetTile[_local2] = "bin"; if (scavenged[mapNum]) { bBox.gotoAndStop(2); } } else if (mapElement[mapNum][_local4] == "subway_001") { streetTile[_local2] = "subway"; streetTile[_local2 + 1] = "subway"; } else if (mapElement[mapNum][_local4] == "entrypoint1") { streetTile[_local2] = "entrypoint1"; addPip(_local2, 1); } else if (mapElement[mapNum][_local4] == "entrypoint2") { streetTile[_local2] = "entrypoint2"; addPip(_local2, 2); } else if (mapElement[mapNum][_local4] == "entrypoint3") { streetTile[_local2] = "entrypoint3"; addPip(_local2, 3); } _local4++; } spawnPchar(); numZombies = map_zombies[mapNum]; respawnAll(mapNum); if (numZombies == 0) { rescueSurvivors(); } return(undefined); } subway_indicator.gotoAndStop(3); if (!streetExplored[mapNum]) { streetExplored[mapNum] = true; unopenedRooms[roomstreet[mapNum - 150]] = unopenedRooms[roomstreet[mapNum - 150]] - 1; } weather.gotoAndStop(3); clrR = map_R[thisStreet]; clrG = map_G[thisStreet]; clrB = map_B[thisStreet]; skyline._visible = false; mapVariation = map_variation[roomNum]; roomItems = new Array(); generateRandomColor(sky, 0, 0, 0); tile1._x = randbtwn(0, 550); stage.removeMovieClip(); objCount = 0; propCount = 0; stage2.attachMovie("stage", "stage", 100); stage = stage2.stage; pcharX = 275; var _local7 = spawnProp("room01", 0, pcharY, 10); generateRandomColor(_local7.shader, clrR, clrG, clrB); var _local6 = 0; while (_local6 <= 11) { streetTile[_local6] = ""; streetLevel1[_local6] = false; streetLevel2[_local6] = false; streetLevel3[_local6] = false; if ((_local6 >= 2) && (_local6 <= 10)) { if (pcharY == 350) { streetLevel1[_local6] = true; streetTile[6] = "entrypoint1"; _local7.doorway.gotoAndStop(1); } if (pcharY == 250) { streetLevel2[_local6] = true; streetTile[6] = "entrypoint2"; _local7.doorway.gotoAndStop(2); } if (pcharY == 150) { streetLevel3[_local6] = true; streetTile[6] = "entrypoint3"; _local7.doorway.gotoAndStop(2); } } _local6++; } spawnPchar(); numZombies = map_zombies[mapNum]; respawnAll(roomNum); if (numZombies == 0) { rescueSurvivors(); } var _local4 = 0; for(;;){ if (_local4 >= mapElement[roomNum].length) { return(undefined); } var _local3 = spawnProp(mapElement[roomNum][_local4], mapElPosition[roomNum][_local4], pcharY, 10); generateRandomColor(_local3.shader, clrR - 50, clrG - 50, clrB - 50); generateRandomColor(_local3.shader_dark, mRn((clrR - 50) / 3), mRn((clrG - 50) / 3), mRn((clrB - 50) / 3)); var _local2 = Math.ceil((mapElPosition[roomNum][_local4] + 1) / 50); if (mapElement[roomNum][_local4] == "roomdeco_12") { specialBox = _local3; streetTile[_local2] = "weapon"; weaponType = mapVariation % 11; if (weaponType == 0) { _local3.weaponName = "Handgun"; roomItems[_local2] = "b92"; } else if (weaponType == 1) { _local3.weaponName = "Submachine Gun"; roomItems[_local2] = "mp5"; } else if (weaponType == 2) { _local3.weaponName = "Combat Rifle"; roomItems[_local2] = "m16"; } else if (weaponType == 3) { _local3.weaponName = "Assault Rifle"; roomItems[_local2] = "ak47"; } else if (weaponType == 4) { _local3.weaponName = "Combat Shotgun"; roomItems[_local2] = "m4"; } else if (weaponType == 5) { _local3.weaponName = "Light SMG"; roomItems[_local2] = "uzi"; } else if (weaponType == 6) { _local3.weaponName = "Shotgun"; roomItems[_local2] = "m12"; } else if (weaponType == 7) { _local3.weaponName = "Auto Shotgun"; roomItems[_local2] = "spas"; } else if (weaponType == 8) { _local3.weaponName = "Heavy Pistol"; roomItems[_local2] = "deagle"; } else if (weaponType == 9) { _local3.weaponName = "Revolver"; roomItems[_local2] = "357"; } else if (weaponType == 10) { _local3.weaponName = "RPG Launcher"; roomItems[_local2] = "rpg"; } _local3.weapon.attachMovie(roomItems[_local2], "weapon", 0); gunBox = _local3; } else if (mapElement[roomNum][_local4] == "roomdeco_20") { specialBox = _local3; streetTile[_local2] = "weapon"; _local3.weaponName = "Molotov Cocktail"; roomItems[_local2] = "molotov"; gunBox = _local3; } else if (mapElement[roomNum][_local4] == "roomdeco_19") { specialBox = _local3; streetTile[_local2] = "melee"; weaponType = mapVariation % 23; if (weaponType == 0) { _local3.weaponName = "Fire Axe"; roomItems[_local2] = "fireaxe"; } else if (weaponType == 1) { _local3.weaponName = "Baseball bat"; roomItems[_local2] = "bbat"; } else if (weaponType == 2) { _local3.weaponName = "Samurai Sword"; roomItems[_local2] = "sword"; } else if (weaponType == 3) { _local3.weaponName = "Wrench"; roomItems[_local2] = "wrench"; } else if (weaponType == 4) { _local3.weaponName = "Shovel"; roomItems[_local2] = "shovel"; } else if (weaponType == 5) { _local3.weaponName = "Hockey Stick"; roomItems[_local2] = "hockey"; } else if (weaponType == 6) { _local3.weaponName = "Electric Guitar"; roomItems[_local2] = "guitar"; } else if (weaponType == 7) { _local3.weaponName = "Meat Cleaver"; roomItems[_local2] = "cleaver"; } else if (weaponType == 8) { _local3.weaponName = "Lead Pipe"; roomItems[_local2] = "pipe"; } else if (weaponType == 9) { _local3.weaponName = "Nightstick"; roomItems[_local2] = "nightstick"; } else if (weaponType == 10) { _local3.weaponName = "Wooden Broom"; roomItems[_local2] = "broom"; } else if (weaponType == 11) { _local3.weaponName = "Wooden Plank"; roomItems[_local2] = "plank"; } else if (weaponType == 12) { _local3.weaponName = "Teddy Bear"; roomItems[_local2] = "teddy"; } else if (weaponType == 13) { _local3.weaponName = "Umbrella"; roomItems[_local2] = "umbrella"; } else if (weaponType == 14) { _local3.weaponName = "Sledgehammer"; roomItems[_local2] = "sledge"; } else if (weaponType == 15) { _local3.weaponName = "Machete"; roomItems[_local2] = "machete"; } else if (weaponType == 16) { _local3.weaponName = "Frying Pan"; roomItems[_local2] = "pan"; } else if (weaponType == 17) { _local3.weaponName = "French Loaf"; roomItems[_local2] = "loaf"; } else if (weaponType == 18) { _local3.weaponName = "Ming Vase"; roomItems[_local2] = "vase"; } else if (weaponType == 19) { _local3.weaponName = "Fire Extinguisher"; roomItems[_local2] = "fireext"; } else if (weaponType == 20) { _local3.weaponName = "Crowbar"; roomItems[_local2] = "crowbar"; } else if (weaponType == 21) { _local3.weaponName = "Chainsaw"; roomItems[_local2] = "chainsaw"; } else if (weaponType == 22) { _local3.weaponName = "Garden Shears"; roomItems[_local2] = "shears"; } _local3.weapon.attachMovie(roomItems[_local2], "weapon", 0); meleeBox = _local3; } else if ((mapElement[roomNum][_local4] == "roomdeco_07") || (mapElement[roomNum][_local4] == "roomdeco_13")) { streetTile[_local2] = "bin"; if (scavenged[roomNum]) { _local3.gotoAndStop("empty"); } bBox = _local3; } else if (mapElement[roomNum][_local4] == "roomdeco_10") { streetTile[_local2] = "vending"; } else if (mapElement[roomNum][_local4] == "roomdeco_17") { specialBox = _local3; if (scavenged[roomNum]) { _local3.gotoAndStop(2); } streetTile[_local2] = "medkit"; } else if (mapElement[roomNum][_local4] == "roomdeco_18") { specialBox = _local3; streetTile[_local2] = "special"; } else if (mapElement[roomNum][_local4] == "survivor") { sBox = _local3; if (roomNum == daughterRoom) { if (daughterFound) { sBox.removeMovieClip(); } else { streetTile[_local2] = "daughter"; sBox.head.attachMovie("daughter_head", "head", 0); sBox.torso.attachMovie("daughter_torso", "torso", 0); sBox.arm.gotoAndStop("idle"); sBox.arm.arm1.attachMovie("daughter_arm_top", "arm1", 0); legNum = 1; sBox.legR1.attachMovie("human_leg_top_00" + legNum, "leg", 0); sBox.legR2.attachMovie("human_leg_btm_00" + legNum, "leg", 0); sBox.legL1.attachMovie("human_leg_top_00" + legNum, "leg", 0); sBox.legL2.attachMovie("human_leg_btm_00" + legNum, "leg", 0); } } else if (((roomNum == terrorRoom1) || (roomNum == terrorRoom2)) || (roomNum == terrorRoom3)) { if (roomNum == terrorRoom1) { streetTile[_local2] = "terror1"; sBox.head.attachMovie("terrorist_head_001", "head", 0); } else if (roomNum == terrorRoom2) { streetTile[_local2] = "terror2"; sBox.head.attachMovie("terrorist_head_002", "head", 0); } else if (roomNum == terrorRoom3) { streetTile[_local2] = "terror3"; sBox.head.attachMovie("terrorist_head_003", "head", 0); } sBox.torso.attachMovie("terrorist_torso", "torso", 0); sBox.arm.gotoAndStop("idle"); sBox.arm.arm1.attachMovie("terrorist_arm_top", "arm1", 0); legNum = 1; sBox.legR1.attachMovie("terrorist_leg_top_00" + legNum, "leg", 0); sBox.legR2.attachMovie("terrorist_leg_btm_00" + legNum, "leg", 0); sBox.legL1.attachMovie("terrorist_leg_top_00" + legNum, "leg", 0); sBox.legL2.attachMovie("terrorist_leg_btm_00" + legNum, "leg", 0); } else { streetTile[_local2] = "survivor"; sHead = (mapVariation % 34) + 1; scR = mapVariation % 200; scG = mapVariation % 200; scB = mapVariation % 200; sBox.head.attachMovie("survivor_head_0" + dd(sHead), "head", 0); sTorso = (mapVariation % 7) + 1; sBox.torso.attachMovie("survivor_torso_0" + dd(sTorso), "torso", 1); sBox.arm.gotoAndStop("idle"); sBox.arm.arm1.attachMovie("survivor_arm_top_0" + dd(sTorso), "arm1", 2); generateRandomColor(sBox.arm.arm1.arm1.shader, scR, scG, scB); generateRandomColor(sBox.torso.torso.shader, scR, scG, scB); legNum = (mapVariation % 3) + 1; sBox.legR1.attachMovie("human_leg_top_00" + legNum, "leg", 0); sBox.legR2.attachMovie("human_leg_btm_00" + legNum, "leg", 0); sBox.legL1.attachMovie("human_leg_top_00" + legNum, "leg", 0); sBox.legL2.attachMovie("human_leg_btm_00" + legNum, "leg", 0); } } _local4++; }; } function armWeapon(weapname) { if (((weapname == "b92") || (weapname == "deagle")) || (weapname == "357")) { pchar.weapon = "pistol"; } else if (weapname == "molotov") { pchar.weapon = "bomb"; } else { pchar.weapon = "rifle"; } if (weapname == "") { weaponName = "-empty-"; pchar.torso.arm.arm2.gotoAndStop("unarmed"); pchar.torso.arm.gotoAndStop("unarmed"); maxAmmo = 0; } if (weapname == "fireaxe") { weaponName = "Fire Axe"; maxAmmo = 100; } else if (weapname == "bbat") { weaponName = "Baseball Bat"; maxAmmo = 100; } else if (weapname == "sword") { weaponName = "Samurai Sword"; maxAmmo = 100; } else if (weapname == "wrench") { weaponName = "Wrench"; maxAmmo = 100; } else if (weapname == "shovel") { weaponName = "Shovel"; maxAmmo = 100; } else if (weapname == "hockey") { weaponName = "Hockey Stick"; maxAmmo = 100; } else if (weapname == "guitar") { weaponName = "Electric Guitar"; maxAmmo = 100; } else if (weapname == "cleaver") { weaponName = "Meat Cleaver"; maxAmmo = 100; } else if (weapname == "pipe") { weaponName = "Lead Pipe"; maxAmmo = 100; } else if (weapname == "plank") { weaponName = "Wooden Plank"; maxAmmo = 100; } else if (weapname == "nightstick") { weaponName = "Nightstick"; maxAmmo = 100; } else if (weapname == "broom") { weaponName = "Wooden Broom"; maxAmmo = 100; } else if (weapname == "teddy") { weaponName = "Teddy Bear"; maxAmmo = 100; } else if (weapname == "umbrella") { weaponName = "Umbrella"; maxAmmo = 100; } else if (weapname == "sledge") { weaponName = "Sledgehammer"; maxAmmo = 100; } else if (weapname == "machete") { weaponName = "Machete"; maxAmmo = 100; } else if (weapname == "pan") { weaponName = "Frying Pan"; maxAmmo = 100; } else if (weapname == "loaf") { weaponName = "French Loaf"; maxAmmo = 100; } else if (weapname == "vase") { weaponName = "Ming Vase"; maxAmmo = 100; } else if (weapname == "fireext") { weaponName = "Fire Extinguisher"; maxAmmo = 100; } else if (weapname == "crowbar") { weaponName = "Crowbar"; maxAmmo = 100; } else if (weapname == "chainsaw") { weaponName = "Chainsaw"; maxAmmo = 100; } else if (weapname == "shears") { weaponName = "Garden Shears"; maxAmmo = 100; } else if (weapname == "b92") { weaponName = "Handgun"; maxAmmo = 10; } else if (weapname == "357") { weaponName = "Revolver"; maxAmmo = 12; } else if (weapname == "deagle") { weaponName = "Heavy Pistol"; maxAmmo = 16; } else if (weapname == "uzi") { weaponName = "Light SMG"; maxAmmo = 25; } else if (weapname == "mp5") { weaponName = "Submachine Gun"; maxAmmo = 30; } else if (weapname == "m12") { weaponName = "Shotgun"; maxAmmo = 12; } else if (weapname == "m4") { weaponName = "Combat Shotgun"; maxAmmo = 12; } else if (weapname == "spas") { weaponName = "Auto Shotgun"; maxAmmo = 12; } else if (weapname == "ak47") { weaponName = "Assault Rifle"; maxAmmo = 30; } else if (weapname == "m16") { weaponName = "Combat Rifle"; maxAmmo = 30; } else if (weapname == "rpg") { weaponName = "RPG Launcher"; maxAmmo = 6; } else if (weapname == "molotov") { weaponName = "Molotov Cocktail"; maxAmmo = 5; } if (maxAmmo == 100) { pchar.weapon = "melee"; } pchar.weaponName = weaponName; weapons[1] = weapname; weaponsName[1] = weaponName; weaponsMaxAmmo[1] = maxAmmo; if (maxAmmo > 0) { pchar.torso.arm.arm2.gotoAndStop(pchar.weapon); pchar.torso.arm.arm2.weapon.attachMovie(weapname, "weapon", 0); pchar.torso.arm.gotoAndStop("gun_ready"); blackbar.rifle.gotoAndStop(weapname); } } function checkFloor(anyobj) { var _local3 = Math.ceil((anyobj._x + 1) / 50); var _local2 = 4 - mRn((anyobj._y - 50) / 100); if (inRoom) { anyobj._y = pcharY; if (anyobj._x < 50) { anyobj._x = 75; } if (anyobj._x > 500) { anyobj._x = 475; } return(undefined); } if (_level0["streetLevel" + _local2][_local3]) { return(undefined); } anyobj._y = 350; } function spawnZombie(spawn_x, spawn_y) { var _local1 = spawnObject("body", "zombie", spawn_x, spawn_y, 500); sTorso = 0; _local1.torso.gotoAndStop("zombie"); _local1.torso.torso.attachMovie("zombie_torso_001", "torso", 0); _local1.torso.arm.arm1.attachMovie("zombie_arm_top_001", "arm1", 0); scR = randbtwn(40, 120); scG = randbtwn(40, 120); scB = randbtwn(40, 120); if (randbtwn(1, 10) <= 8) { sTorso = randbtwn(1, 7); _local1.sTorso = sTorso; _local1.torso.torso.attachMovie("survivor_torso_0" + dd(sTorso), "torso", 0); _local1.torso.arm.arm1.attachMovie("survivor_arm_top_0" + dd(sTorso), "arm1", 0); generateRandomColor(_local1.torso.arm.arm1.arm1.shader, scR, scG, scB); generateRandomColor(_local1.torso.torso.torso.shader, scR, scG, scB); } legNum = randbtwn(1, 3); _local1.legNum = legNum; _local1.legs.legR1.attachMovie("human_leg_top_00" + legNum, "leg", 0); _local1.legs.legR2.attachMovie("human_leg_btm_00" + legNum, "leg", 0); _local1.legs.legL1.attachMovie("human_leg_top_00" + legNum, "leg", 0); _local1.legs.legL2.attachMovie("human_leg_btm_00" + legNum, "leg", 0); _local1.headNum = randbtwn(1, 7); _local1.torso.head.attachMovie("zombie_head_0" + dd(_local1.headNum), "head", 0); _local1.torso.arm.gotoAndStop("zombie"); _local1.walk = true; _local1.legs.gotoAndStop("walk"); _local1.ranged = false; _local1._xscale = 100; if (randbtwn(0, 10) <= 5) { _local1._xscale = -100; } _local1.xspeed = (randbtwn(0, 1) * _local1._xscale) / 100; _local1.hp = 1; _local1.owner = 2; _local1.hit = 0; _local1.cd_fire = 0; _local1.targetY = 0; _local1.handMutate = false; if (locNum != 63) { if (randbtwn(1, 15) <= 1) { _local1.torso.torso.attachMovie("mutant_torso_001", "torso", 0); _local1.hp = 3; } if (randbtwn(1, 15) <= 1) { _local1.torso.arm.arm2.gotoAndStop(2); _local1.handMutate = true; } if (randbtwn(1, 15) <= 1) { _local1.legs.legR1.attachMovie("mutant_leg_top_001", "leg", 0); _local1.legs.legR2.attachMovie("mutant_leg_btm_001", "leg", 0); _local1.legs.legL1.attachMovie("mutant_leg_top_001", "leg", 0); _local1.legs.legL2.attachMovie("mutant_leg_btm_001", "leg", 0); _local1.legMutate = true; } } if (_local1._x < pchar._x) { if ((pchar._x - _local1._x) <= 100) { _local1._x = _local1._x - 100; } } if (_local1._x > pchar._x) { if ((_local1._x - pchar._x) <= 100) { _local1._x = _local1._x + 100; } } checkFloor(_local1); return(_local1); } function spawnPickup(spawn_x, spawn_y, anyroom) { var _local1 = spawnObject("pickup", "pickup", spawn_x, spawn_y, 500); checkFloor(_local1); _local1.dying = false; _local1.owner = 1; return(_local1); } function spawnPickup2(spawn_x, spawn_y, anyroom) { var _local1 = spawnObject("pickup2", "pickup", spawn_x, spawn_y, 500); checkFloor(_local1); _local1.dying = false; _local1.owner = 1; return(_local1); } function spawnFollower(folnum, spawn_x, spawn_y, anyroom) { var _local1 = spawnObject("body", "human", spawn_x + (10 * folnum), spawn_y, 500); currentGrid = Math.ceil(anyroom / 5); currentType = gridTypes[currentGrid]; var _local2 = _level0["surv" + folnum]; var _local10 = _local2.sHead; var _local7 = _local2.sTorso; var _local3 = _local2.legNum; var _local8 = _local2.cR; var _local9 = _local2.cG; var _local6 = _local2.cB; var _local5 = _local2.weapon; var _local4 = _local2.weaponName; var _local11 = _local2.cName; _local1.torso.torso.attachMovie("survivor_torso_0" + dd(_local7), "torso", 0); _local1.torso.arm.arm1.attachMovie("survivor_arm_top_0" + dd(_local7), "arm1", 0); _local1.legs.legR1.attachMovie("human_leg_top_00" + _local3, "leg", 0); _local1.legs.legR2.attachMovie("human_leg_btm_00" + _local3, "leg", 0); _local1.legs.legL1.attachMovie("human_leg_top_00" + _local3, "leg", 0); _local1.legs.legL2.attachMovie("human_leg_btm_00" + _local3, "leg", 0); _local1.torso.head.attachMovie("survivor_head_0" + dd(_local10), "head", 0); _local1.walk = true; _local1.ranged = true; _local1._xscale = 100; if (randbtwn(0, 10) <= 5) { _local1._xscale = -100; } _local1.xspeed = (randbtwn(0, 1) * _local1._xscale) / 100; _local1.hp = 50000; _local1.owner = 3; _local1.hit = 0; _local1.cd_fire = 0; _local1.targetY = 0; _local1.weapon = _local5; _local1.torso.arm.arm2.gotoAndStop(_local5); _local1.weaponName = _local4; _local1.torso.arm.arm2.weapon.attachMovie(_local4, "weapon", 0); _local1.torso.arm.gotoAndStop("gun_ready"); generateRandomColor(_local1.torso.arm.arm1.arm1.shader, _local8, _local9, _local6); generateRandomColor(_local1.torso.torso.torso.shader, _local8, _local9, _local6); _local1.attachMovie("char_name", "cname", 315); _local1.cname.txt = _local11; if (_local1.weapon == "melee") { _local1.ranged = false; } _local1.escort = true; _local2.spawn = _local1; } function spawnSurvivor(spawn_x, spawn_y, anyroom) { var _local1 = spawnObject("body", "human", spawn_x, spawn_y, 500); currentGrid = Math.ceil(anyroom / 5); currentType = gridTypes[currentGrid]; if ((currentType == "base") || ((questStreet == anyroom) && (questType == "zombies"))) { _local1.military = true; _local1.torso.torso.attachMovie("military_torso_001", "torso", 0); _local1.torso.arm.arm1.attachMovie("military_arm_top_001", "arm1", 0); legNum = 1; _local1.legs.legR1.attachMovie("military_leg_top_00" + legNum, "leg", 0); _local1.legs.legR2.attachMovie("military_leg_btm_00" + legNum, "leg", 0); _local1.legs.legL1.attachMovie("military_leg_top_00" + legNum, "leg", 0); _local1.legs.legL2.attachMovie("military_leg_btm_00" + legNum, "leg", 0); _local1.torso.head.attachMovie("military_head_001", "head", 0); } else { scR = randbtwn(60, 190); scG = randbtwn(60, 190); scB = randbtwn(60, 190); sTorso = randbtwn(1, 7); _local1.torso.torso.attachMovie("survivor_torso_0" + dd(sTorso), "torso", 0); _local1.torso.arm.arm1.attachMovie("survivor_arm_top_0" + dd(sTorso), "arm1", 0); generateRandomColor(_local1.torso.arm.arm1.arm1.shader, scR, scG, scB); generateRandomColor(_local1.torso.torso.torso.shader, scR, scG, scB); legNum = randbtwn(1, 3); _local1.legs.legR1.attachMovie("human_leg_top_00" + legNum, "leg", 0); _local1.legs.legR2.attachMovie("human_leg_btm_00" + legNum, "leg", 0); _local1.legs.legL1.attachMovie("human_leg_top_00" + legNum, "leg", 0); _local1.legs.legL2.attachMovie("human_leg_btm_00" + legNum, "leg", 0); sHead = randbtwn(1, 34); _local1.torso.head.attachMovie("survivor_head_0" + dd(sHead), "head", 0); _local1.military = false; _local1.cR = scR; _local1.cG = scG; _local1.cB = scB; _local1.sHead = sHead; _local1.sTorso = sTorso; _local1.legNum = legNum; lastSurvivor = _local1; } _local1.walk = true; _local1.ranged = true; _local1._xscale = 100; if (randbtwn(0, 10) <= 5) { _local1._xscale = -100; } _local1.xspeed = (randbtwn(0, 1) * _local1._xscale) / 100; _local1.hp = 50000; _local1.owner = 3; _local1.hit = 0; _local1.cd_fire = 0; _local1.targetY = 0; _local1.torso.arm.arm2.gotoAndStop("pistol"); _local1.weapon = "pistol"; _local1.weaponName = "b92"; _local1.torso.arm.gotoAndStop("gun_ready"); _local1.torso.arm.arm2.weapon.attachMovie(_local1.weaponName, "weapon", 0); if (!_local1.military) { _local1.cName = randomNames[randbtwn(1, randomNames.length - 1)]; _local1.attachMovie("char_name", "cname", 315); _local1.cname.txt = _local1.cName; } if (randbtwn(1, 10) <= 5) { _local1.torso.arm.arm2.gotoAndStop("rifle"); _local1.weapon = "rifle"; _local1.torso.arm.gotoAndStop("rifle_raise"); __reg2 = randbtwn(1, 7); if (__reg2 == 1) { _local1.weaponName = "m16"; } else if (__reg2 == 2) { _local1.weaponName = "ak47"; } else if (__reg2 == 3) { _local1.weaponName = "mp5"; } else if (__reg2 == 4) { _local1.weaponName = "m4"; } else if (__reg2 == 5) { _local1.weaponName = "uzi"; } else if (__reg2 == 6) { _local1.weaponName = "m12"; } else if (__reg2 == 7) { _local1.weaponName = "spas"; } _local1.torso.arm.arm2.weapon.attachMovie(_local1.weaponName, "weapon", 0); } else if (randbtwn(1, 10) <= 5) { var __reg2 = randbtwn(1, 2); if (__reg2 == 1) { _local1.weaponName = "deagle"; } else if (__reg2 == 2) { _local1.weaponName = "357"; } _local1.torso.arm.arm2.weapon.attachMovie(_local1.weaponName, "weapon", 0); } if (!_local1.military) { if (randbtwn(1, 10) <= 4) { _local1.ranged = false; _local1.weapon = "melee"; __reg2 = randbtwn(1, 7); if (__reg2 == 1) { _local1.weaponName = "bbat"; } else if (__reg2 == 2) { _local1.weaponName = "pipe"; } else if (__reg2 == 3) { _local1.weaponName = "cleaver"; } else if (__reg2 == 4) { _local1.weaponName = "plank"; } else if (__reg2 == 5) { _local1.weaponName = "nightstick"; } else if (__reg2 == 6) { _local1.weaponName = "sledge"; } else if (__reg2 == 7) { _local1.weaponName = "machete"; } _local1.torso.arm.arm2.gotoAndStop("melee"); _local1.torso.arm.arm2.weapon.attachMovie(_local1.weaponName, "weapon", 0); } } checkFloor(_local1); return(_local1); } function respawnAll(anyloc) { numZoms = 1; while (numZoms <= map_zombies[anyloc]) { spawnZombie(randbtwn(70, 480), (randbtwn(1, 3) * 100) + 50); numZoms++; } nSur = 1; while (nSur <= map_survivors[anyloc]) { spawnSurvivor(randbtwn(70, 480), (randbtwn(1, 3) * 100) + 50, anyloc); nSur++; } nSur = 1; while (nSur <= 3) { survBox = _level0["surv" + nSur]; if (survBox.alive) { spawnFollower(nSur, pcharX, pchar._y, anyloc); } nSur++; } if (gridStatus[anyloc]) { if (gridTypes[Math.ceil(locNum / 5)] == "convict") { thisConvict = spawnSurvivor((mapVariation % 8) + 100, (((mapVariation % 3) + 1) * 100) + 50, anyloc); thisConvict.owner = 4; thisConvict.hp = 5; thisConvict.torso.head.attachMovie("terrorist_head_0" + dd(randbtwn(1, 3)), "head", 0); thisConvict.torso.torso.attachMovie("convict_torso", "torso", 0); thisConvict.torso.arm.arm1.attachMovie("convict_arm_top", "arm1", 0); thisConvict.legs.legR1.attachMovie("convict_leg_top_001", "leg", 0); thisConvict.legs.legR2.attachMovie("convict_leg_btm_001", "leg", 0); thisConvict.legs.legL1.attachMovie("convict_leg_top_001", "leg", 0); thisConvict.legs.legL2.attachMovie("convict_leg_btm_001", "leg", 0); thisConvict.torso.arm.arm2.gotoAndStop("rifle"); thisConvict.weapon = "rifle"; thisConvict.torso.arm.gotoAndStop("rifle_raise"); var _local2 = randbtwn(1, 7); if (_local2 == 1) { thisConvict.weaponName = "m16"; } else if (_local2 == 2) { thisConvict.weaponName = "ak47"; } else if (_local2 == 3) { thisConvict.weaponName = "mp5"; } else if (_local2 == 4) { thisConvict.weaponName = "m4"; } else if (_local2 == 5) { thisConvict.weaponName = "uzi"; } else if (_local2 == 6) { thisConvict.weaponName = "m12"; } else if (_local2 == 7) { thisConvict.weaponName = "spas"; } thisConvict.torso.arm.arm2.weapon.attachMovie(thisConvict.weaponName, "weapon", 0); } else if (gridTypes[Math.ceil(locNum / 5)] == "letters") { thisLetter = spawnPickup((mapVariation % 8) + 100, (((mapVariation % 3) + 1) * 100) + 50, anyloc); thisLetter.pickuptype = "letter"; } else if (((((gridTypes[Math.ceil(locNum / 5)] == "fuel") || (gridTypes[Math.ceil(locNum / 5)] == "food")) || (gridTypes[Math.ceil(locNum / 5)] == "battery")) || (gridTypes[Math.ceil(locNum / 5)] == "medicine")) || (gridTypes[Math.ceil(locNum / 5)] == "book")) { thisLetter = spawnPickup2((mapVariation % 8) + 100, (((mapVariation % 3) + 1) * 100) + 50, anyloc); thisLetter.icon.gotoAndStop(gridTypes[Math.ceil(locNum / 5)]); thisLetter.objclass = "pickup"; thisLetter.pickuptype = "supplies"; } return(undefined); } if (questType == "zombies") { questVar = randbtwn(10, 15); } } function makeSpeech(anyped, anytxt) { if (wCount == undefined) { wCount = 0; } w_i = 0; while (w_i <= 5) { tmpWord = words["words" + dd(w_i)]; if (tmpWord.wordOwner == anyped) { tmpWord.removeMovieClip(); } w_i++; } words.attachMovie("speechbox", "words" + dd(wCount), wCount + 100); var _local2 = words["words" + dd(wCount)]; _local2.wordOwner = anyped; _local2._x = anyped._x; _local2._y = anyped._y; _local2.txt = anytxt; wCount = wCount + 1; if (wCount > 5) { wCount = 0; } return(_local2); } function fireBullet(anyped, b_rot, b_dmg) { var _local1 = spawnObject("bullet_blt", "bullet", anyped._x, anyped._y, 1000); _local1._x = _local1._x + (12 + (anyped._xscale / 100)); _local1._y = _local1._y - 55; if (anyped.crouch) { _local1._y = _local1._y + 15; } if (anyped.weapon == "rifle") { _local1._y = _local1._y + 10; } _local1.hp = 1; _local1.speed = 30; _local1.ownerPed = anyped; _local1.owner = anyped.owner; _local1._rotation = b_rot; _local1.dmg = b_dmg; _local1.missile = false; _local1.rocket = false; _local1.mtype = ""; if ((((weapons[1] == "m4") || (weapons[1] == "m12")) || (weapons[1] == "spas")) && (anyped == pchar)) { _local1.mtype = "shotgun"; _local1.hp = 6; } if ((weapons[1] == "rpg") && (anyped == pchar)) { _local1.attachMovie("bullet_RPG", "bullet", 0); _local1.rocket = true; _local1.speed = 6; snd_rocket.start(); } return(_local1); } function splashRing(anysrc) { rotationoffset = randbtwn(0, 180); var _local1 = 1; for(;;){ if (_local1 > 5) { return(undefined); } newBlt = spawnObject("fire_lite", "bullet", anysrc._x, anysrc._y - 10, 1000); newBlt.hp = 15; newBlt.speed = 5; newBlt.owner = anysrc.owner; newBlt._rotation = (72 * _local1) + rotationoffset; newBlt.missile = false; newBlt.mtype = "fire"; _local1++; }; } function splashRing2(anysrc) { rotationoffset = randbtwn(0, 180); var _local1 = 1; for(;;){ if (_local1 > 5) { return(undefined); } newBlt = spawnObject("fire_lite", "bullet", anysrc._x, anysrc._y - 10, 1000); newBlt.hp = 30; newBlt.speed = 6; newBlt.owner = anysrc.owner; newBlt._rotation = (72 * _local1) + rotationoffset; newBlt.missile = false; newBlt.mtype = ""; _local1++; }; } function throwMissile(mtype, anyped, b_rot, b_dmg) { var _local1 = spawnObject(mtype, "bullet", anyped._x, anyped._y, 1000); _local1._x = _local1._x + (12 + (anyped._xscale / 100)); _local1._y = _local1._y - 55; if (anyped.crouch) { _local1._y = _local1._y + 15; } if (anyped.weapon == "rifle") { _local1._y = _local1._y + 10; } _local1.hp = 1; _local1.speed = 12; _local1.owner = anyped.owner; _local1._rotation = b_rot; _local1.dmg = b_dmg; _local1.missile = true; _local1.mtype = mtype; return(_local1); } function gibPed(anyped) { var _local1; if (randbtwn(1, 10) <= 4) { _local1 = spawnObject("gib_head", "gib", anyped._x, anyped._y, 1000); _local1.head.attachMovie("zombie_head_0" + dd(anyped.headNum), "head", 0); _local1.gibType = "gib_head"; _local1.gibNum = anyped.headNum; anyped.torso.head._visible = false; } else { _local1 = spawnObject("gib_arm", "gib", anyped._x, anyped._y, 1000); if (anyped.sTorso == 0) { _local1.arm1.attachMovie("zombie_arm_top_001", "arm1", 0); } else { _local1.arm1.attachMovie("survivor_arm_top_0" + dd(anyped.sTorso), "arm1", 0); } anyped.torso.arm.arm1._visible = false; anyped.torso.arm.arm2._visible = false; _local1.gibType = "gib_arm"; _local1.gibNum = anyped.sTorso; } _local1._x = _local1._x + (12 + (anyped._xscale / 100)); _local1._y = _local1._y - 55; if (anyped.crouch) { _local1._y = _local1._y + 15; } _local1.speed = randbtwn(6, 10); _local1.owner = anyped.owner; _local1._rotation = randbtwn(-45, -10); if (anyped.killerPed._xscale < 0) { _local1._rotation = randbtwn(190, 225); } _local1.missile = true; _local1.mtype = mtype; return(_local1); } function cloneGib(anygib) { thisGib = spawnProp(anygib.gibType, anygib._x, anygib._y, 25); thisGib._rotation = anygib._rotation; thisGib.gotoAndStop(randbtwn(1, 20)); if (anygib.gibType == "gib_head") { thisGib.head.attachMovie("zombie_head_0" + dd(anygib.gibNum), "head", 0); return(undefined); } if ((anygib.gibType == "gib_arm") && (anygib.gibNum == 0)) { thisGib.arm1.attachMovie("zombie_arm_top_001", "arm1", 0); return(undefined); } if ((anygib.gibType == "gib_arm") && (anygib.gibNum > 0)) { thisGib.arm1.attachMovie("survivor_arm_top_0" + dd(anygib.gibNum), "arm1", 0); } } function fireWeapon() { if (weapons[1] == "") { makeSpeech(pchar, "I need a weapon!"); nextWeapon(); return(undefined); } if (weapons[1] == "molotov") { if (pchar.cd_fire == 0) { if (weaponsAmmo[1] > 0) { if (pchar._xscale > 0) { throwMissile("molotov", pchar, (-45 + randbtwn(0, 10)) - 5, 1); } else { throwMissile("molotov", pchar, (-135 + randbtwn(0, 10)) - 5, 1); } weaponsAmmo[1] = weaponsAmmo[1] - 1; pchar.cd_fire = 15; pchar.torso.arm.gotoAndPlay("melee"); if (weaponsAmmo[1] == 0) { floatWords(pchar, "no more molotovs!"); weapons[1] = ""; weaponsName[1] = "-empty-"; weaponsAmmo[1] = 0; weaponsMaxAmmo[1] = 0; nextWeapon(); } blackbar.weaponName1 = weaponDisplay(1); } } return(undefined); } if (weaponsMaxAmmo[1] == 100) { if (pchar.cd_fire == 0) { snd_melee.start(); pchar.melee = true; pchar.cd_fire = 15; pchar.torso.arm.gotoAndPlay("melee"); if (weapons[1] == "chainsaw") { snd_chainsaw.start(); } oriAmmo = weaponsAmmo[1]; weaponsAmmo[1] = weaponsAmmo[1] - randbtwn(5, 7); if (weaponsAmmo[1] <= 0) { weapons[1] = ""; weaponsName[1] = "-empty-"; weaponsAmmo[1] = 0; weaponsMaxAmmo[1] = 0; nextWeapon(); } else if ((oriAmmo > 25) && (weaponsAmmo[1] <= 25)) { floatWords(pchar, "weapon at 25%"); } else if ((oriAmmo > 50) && (weaponsAmmo[1] <= 50)) { floatWords(pchar, "weapon at 50%"); } else if ((oriAmmo > 75) && (weaponsAmmo[1] <= 75)) { floatWords(pchar, "weapon at 75%"); } blackbar.weaponName1 = weaponDisplay(1); } return(undefined); } if (weaponsAmmo[1] > 0) { if (pchar.cd_fire == 0) { pchar.torso.arm.play(); holsterCount = 90; pchar.cd_fire = 15; weaponsAmmo[1] = weaponsAmmo[1] - 1; if (pchar._xscale == 100) { fireBullet(pchar, (0 + randbtwn(0, 14)) - 7, 1); } else { fireBullet(pchar, (180 + randbtwn(0, 14)) - 7, 1); } _level0["snd_" + weapons[1]].start(); sectorAlert = true; sectorAlertCountdown = 120; alertTarget = pchar; if (weaponsAmmo[1] == 0) { floatWords(pchar, "out of ammo!"); } else if (weaponsAmmo[1] <= 3) { floatWords(pchar, "low ammo!"); } blackbar.weaponName1 = weaponDisplay(1); } return(undefined); } if (weaponsMaxAmmo[1] == 100) { floatWords(pchar, "weapon broken!"); weapons[1] = ""; weaponsName[1] = "-empty-"; weaponsAmmo[1] = 0; weaponsMaxAmmo[1] = 0; } else { floatWords(pchar, "out of ammo!"); } nextWeapon(); }
Instance of Symbol 790 MovieClip in Frame 4
on (release) { getURL ("http://www.kongregate.com/accounts/nerdook", "_blank"); }
Frame 5
cf = 1; while (cf <= 6) { _level0["comicframe" + cf]._alpha = 0; cf++; } thisFrame = 1; _level0.onEnterFrame = function () { cf = 1; for(;;){ if (cf > 6) { return(undefined); } var _local1 = _level0["comicframe" + cf]; if ((thisFrame >= cf) && (_local1._alpha < 100)) { _local1._alpha = _local1._alpha + 1.5; if (thisFrame > cf) { _local1._alpha = 100; } if (_local1._alpha >= 100) { if (thisFrame == cf) { thisFrame = thisFrame + 1; } if (cf == 6) { nextFrame(); } } } cf++; }; };
Instance of Symbol 810 MovieClip in Frame 5
on (keyPress "<Space>") { _level0.thisFrame = 6; }
Frame 6
function weaponDisplay(wnum) { var _local1 = ""; _local1 = weaponsName[wnum]; if (weaponsMaxAmmo[wnum] > 0) { if (weaponsMaxAmmo[wnum] == 100) { _local1 = _local1 + ((" " + weaponsAmmo[wnum]) + "%"); } else { _local1 = _local1 + ((((" (" + weaponsAmmo[wnum]) + "/") + weaponsMaxAmmo[wnum]) + ")"); } } return(_local1); } function nextWeapon() { weapons[5] = weapons[1]; weaponsName[5] = weaponsName[1]; weaponsAmmo[5] = weaponsAmmo[1]; weaponsMaxAmmo[5] = weaponsMaxAmmo[1]; wnum = 1; while (wnum <= 4) { weapons[wnum] = weapons[wnum + 1]; weaponsName[wnum] = weaponsName[wnum + 1]; weaponsAmmo[wnum] = weaponsAmmo[wnum + 1]; weaponsMaxAmmo[wnum] = weaponsMaxAmmo[wnum + 1]; wnum++; } blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); armWeapon(weapons[1]); if (weaponsMaxAmmo[1] == 100) { pchar.torso.arm.gotoAndStop(1); } if ((((weapons[1] != "") || (weapons[2] != "")) || (weapons[3] != "")) || (weapons[4] != "")) { if (weapons[1] == "") { nextWeapon(); } } } snd_b92 = new Sound(this); snd_b92.attachSound("b92_snd"); snd_ak47 = new Sound(this); snd_ak47.attachSound("ak47_snd"); snd_mp5 = new Sound(this); snd_mp5.attachSound("mp5_snd"); snd_m16 = new Sound(this); snd_m16.attachSound("m16_snd"); snd_m4 = new Sound(this); snd_m4.attachSound("m4_snd"); snd_uzi = new Sound(this); snd_uzi.attachSound("uzi_snd"); snd_m12 = new Sound(this); snd_m12.attachSound("m12_snd"); snd_spas = new Sound(this); snd_spas.attachSound("spas_snd"); snd_deagle = new Sound(this); snd_deagle.attachSound("deagle_snd"); snd_357 = new Sound(this); snd_357.attachSound("357_snd"); snd_splat = new Sound(this); snd_splat.attachSound("splat"); snd_chainsaw = new Sound(this); snd_chainsaw.attachSound("chainsaw_snd"); snd_rocket = new Sound(this); snd_rocket.attachSound("rocket_snd"); snd_boom = new Sound(this); snd_boom.attachSound("poof-boom"); pda.txtbox.html = true; contextbox.html = true; zSounds = 15; zs = 1; while (zs <= zSounds) { _level0["snd_zom" + dd(zs)] = new Sound(this); _level0["snd_zom" + dd(zs)].attachSound("zom" + dd(zs)); zs++; } zsSounds = 8; zs = 1; while (zs <= zsSounds) { _level0["snd_zoms" + dd(zs)] = new Sound(this); _level0["snd_zoms" + dd(zs)].attachSound("zoms" + dd(zs)); zs++; } snd_btn = new Sound(this); snd_btn.attachSound("btn_down"); snd_reload = new Sound(this); snd_reload.attachSound("reload_snd"); snd_cash = new Sound(this); snd_cash.attachSound("cashregister"); snd_ding = new Sound(this); snd_ding.attachSound("ding"); snd_door = new Sound(this); snd_door.attachSound("door2"); snd_soda = new Sound(this); snd_soda.attachSound("sodamachine"); snd_melee = new Sound(this); snd_melee.attachSound("swordclash"); snd_molotov = new Sound(this); snd_molotov.attachSound("molotov2"); snd_fire = new Sound(this); snd_fire.attachSound("firesnd"); var pcharX = 275; var pcharY = 350; var pchar_walk = false; var gSpeed = 4; var holsterCount; var sectorAlert = false; var sectorAlertCountdown = 0; var numZombies = 0; var alertTarget = undefined; var crouchBreak = 0; var gamePaused = false; var inRoom = false; var shopMode = false; deadCount = 0; var pds = true; pda._visible = false; if (!startGame) { snd_btn.start(); addPda("I arrived in the city this morning. It's like a war zone here... everything's gone to hell. I need to find Anna and get her out of here."); curQuest = 1; startGame = true; } lockMap = false; newMap(thisStreet); _level0.onEnterFrame = function () { var _local2 = Math.ceil((pchar._x + 1) / 50); var _local6 = Math.ceil((pchar._x + ((12 * pchar._xscale) / 100)) / 50); var _local4 = 4 - mRn((pchar._y - 50) / 100); pchar.currentTile = _local2; pchar.nextTile = _local6; pchar.vLevel = _local4; giantshadow._x = pchar._x; giantshadow._y = pchar._y; contextbox._x = pchar._x - 90; contextbox._y = pchar._y - 110; if (pda._visible) { if (pchar.crouch) { pchar.legs.gotoAndStop("crouchwalk"); } else { pchar.legs.gotoAndStop(1); } if (Key.isDown(37) || (Key.isDown(65))) { if (!kl) { kl = true; if (shopMode) { if (shopChoice > 1) { snd_ding.start(); shopChoice = shopChoice - 1; pda.weapon.gotoAndStop(shopCode[shopChoice]); pda.wName = shopNames[shopChoice]; pda.wDesc = shopDesc[shopChoice]; pda.wChoice = ("Press Spacebar to purchase ($" + shopCost[shopChoice]) + ")"; } } else if (curQuest > 1) { snd_ding.start(); curQuest = curQuest - 1; pda.txt = questText[curQuest]; pda.txt2 = (("Entry #" + curQuest) + "/") + (maxQuest - 1); } } } else { kl = false; } if (Key.isDown(39) || (Key.isDown(68))) { if (!kr) { kr = true; if (shopMode) { if (shopChoice < maxShopChoices) { snd_ding.start(); shopChoice = shopChoice + 1; pda.weapon.gotoAndStop(shopCode[shopChoice]); pda.wName = shopNames[shopChoice]; pda.wDesc = shopDesc[shopChoice]; pda.wChoice = ("Press Spacebar to purchase ($" + shopCost[shopChoice]) + ")"; } } else if (curQuest < (maxQuest - 1)) { snd_ding.start(); curQuest = curQuest + 1; pda.txt = questText[curQuest]; pda.txt2 = (("Entry #" + curQuest) + "/") + (maxQuest - 1); } } } else { kr = false; } } else if (pchar.targetY == 0) { if (Key.isDown(37) || (Key.isDown(65))) { kl = true; if (pchar.crouch) { crouchBreak = 15; } if (_level0["streetLevel" + _local4][_local6] || (_local6 < 1)) { pchar._x = pchar._x - gSpeed; } pchar._xscale = -100; pchar.legs.play(); } else if (Key.isDown(39) || (Key.isDown(68))) { kr = true; if (pchar.crouch) { crouchBreak = 15; } if (_level0["streetLevel" + _local4][_local6] || (_local6 > 11)) { pchar._x = pchar._x + gSpeed; } pchar._xscale = 100; pchar.legs.play(); } else if (!pchar.rising) { if (pchar.crouch) { pchar.legs.gotoAndStop("crouchwalk"); } else { pchar.legs.gotoAndStop(1); } } } if (pchar._x < 0) { pcharX = 540; pcharY = pchar._y; pchar_hp = pchar.hp; thisStreet = map_NumL[thisStreet]; newMap(thisStreet); } else if (pchar._x > 550) { pcharX = 10; pcharY = pchar._y; pchar_hp = pchar.hp; thisStreet = map_NumR[thisStreet]; newMap(thisStreet); } if (!gamePaused) { if (Key.isDown(77)) { if (!mutes) { mutes = true; toggleSound(); if (!soundOn) { makeSpeech(pchar, "Hm, it's strangely silent."); } } } else { mutes = false; } } context = ""; if ((tileName == "link21") && (_local4 <= 2)) { context = "UP: <font color='#FFFF00'>climb up/down</font>."; } else if ((tileName == "link32") && (_local4 >= 2)) { context = "UP: <font color='#FFFF00'>climb up/down</font>."; } else if (tileName == "bin") { context = "UP: <font color='#FFFF00'>search</font>."; } else if (((tileName == "terror1") || (tileName == "terror2")) || (tileName == "terror3")) { context = "UP: <font color='#FFFF00'>search</font>."; } else if (tileName == "evac") { context = "UP: <font color='#FFFF00'>Ferry</font>."; } else if (tileName == "weapon") { if (gunBox.weapon._visible) { if ((((weapons[1] == "") || (weapons[2] == "")) || (weapons[3] == "")) || (weapons[4] == "")) { context = ("UP: <font color='#00FF00'>" + gunBox.weaponName) + "</font>."; } else { context = ((("UP: replace <font color='#FF0000'>" + weaponsName[1]) + "</font> with <font color='#00FF00'>") + gunBox.weaponName) + "</font>"; } } } else if (tileName == "melee") { if (meleeBox.weapon._visible) { if ((((weapons[1] == "") || (weapons[2] == "")) || (weapons[3] == "")) || (weapons[4] == "")) { contextbox.htmlText = ("UP: <font color='#00FF00'>" + meleeBox.weaponName) + "</font>."; } else { contextbox.htmlText = ((("UP: replace <font color='#FF0000'>" + weaponsName[1]) + "</font> with <font color='#00FF00'>") + meleeBox.weaponName) + "</font>"; } } } else if (tileName == "vending") { context = "UP: <font color='#FFFF00'>Vending Machine</font> ($3)."; } else if (tileName == "special") { context = "UP: <font color='#00FF00'>ammunition</font>."; } else if (tileName == "subway") { context = "UP: <font color='#FFFF00'>Subway</font>."; if (!subwaySaid) { subwaySaid = true; makeSpeech(pchar, "I can use the subway to travel around the city."); } } else if (tileName == "medkit") { context = "UP: <font color='#00FF00'>Medicine Cabinet</font>."; } else if (tileName == "board") { context = "UP: <font color='#FFFF00'>Notice Board</font>."; } else if (tileName == "survivor") { context = "UP: <font color='#FFFF00'>search</font>."; } else if ((tileName == "entrypoint1") && (_local4 == 1)) { context = "UP: <font color='#FFFF00'>enter</font>."; } else if ((tileName == "entrypoint2") && (_local4 == 2)) { context = "UP: <font color='#FFFF00'>enter</font>."; } else if ((tileName == "entrypoint3") && (_local4 == 3)) { context = "UP: <font color='#FFFF00'>enter</font>."; } if (!gamePaused) { if (Key.isDown(38) || (Key.isDown(87))) { if (!p_search) { p_search = true; pchar.torso.arm.gotoAndPlay("search"); holsterCount = 0; if (tileName == "bin") { if (scavenged[locNum]) { snd_soda.start(); makeSpeech(pchar, "Nothing here: it's empty."); } else { scavenged[locNum] = true; bBox.gotoAndStop(2); bBox.gotoAndStop("empty"); randSlot = 1; if (randbtwn(1, 5) == 2) { makeSpeech(pchar, "There's a box of ammo in here."); snd_reload.start(); ammoAmt = randbtwn(3, 7); wslot = 1; while (wslot <= 4) { if ((weaponsAmmo[wslot] < weaponsMaxAmmo[wslot]) && (weaponsMaxAmmo[wslot] < 100)) { weaponsAmmo[wslot] = weaponsAmmo[wslot] + ammoAmt; if (weaponsAmmo[wslot] > weaponsMaxAmmo[wslot]) { weaponsAmmo[wslot] = weaponsMaxAmmo[wslot]; } } wslot++; } floatWords(pchar, "+ammo"); blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); } else { makeSpeech(pchar, "Hm. This might be useful."); snd_cash.start(); cashAmt = randbtwn(1, 5); floatWords(pchar, "+$" + cashAmt); cash = cash + cashAmt; } } } else if ((((tileName == "entrypoint1") && (_local4 == 1)) || ((tileName == "entrypoint2") && (_local4 == 2))) || ((tileName == "entrypoint3") && (_local4 == 3))) { snd_door.start(); if ((locNum == daughterRoom) && (!daughterFound)) { makeSpeech(pchar, "I'm not leaving her behind!"); } else if (inRoom) { map_survivors[locNum] = 0; inRoom = false; pcharX = roomX; pcharY = pchar._y; pchar_hp = pchar.hp; newMap(thisStreet); } else { inRoom = true; roomX = pchar._x; pcharY = pchar._y; pchar_hp = pchar.hp; roomNum = mapRoomNum[thisStreet][_local2]; newMap(roomNum); } } else if (tileName == "evac") { if (daughterFound) { gameWon = true; gotoAndStop ("end"); } else { snd_soda.start(); makeSpeech(pchar, "I'm not leaving without my daughter."); } } else if (tileName == "daughter") { streetTile[_local2] = ""; daughterFound = true; spawnDaughter(); sBox.removeMovieClip(); makeSpeech(pchar, "I've got to get her back to the ferry!"); } else if (tileName == "board") { if (noticeRead[locNum]) { makeSpeech(pchar, "I've already read the notice board."); } else { snd_btn.start(); readNotice(); noticeRead[locNum] = true; } } else if (tileName == "special") { makeSpeech(pchar, "It's a large crate of ammunition."); snd_reload.start(); ammoAmt = 1; wslot = 1; while (wslot <= 4) { if ((weaponsAmmo[wslot] < weaponsMaxAmmo[wslot]) && (weaponsMaxAmmo[wslot] < 100)) { weaponsAmmo[wslot] = weaponsMaxAmmo[wslot]; } wslot++; } floatWords(pchar, "+ammo"); blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); } else if (((tileName == "terror1") || (tileName == "terror2")) || (tileName == "terror3")) { if (clueTaken[locNum]) { makeSpeech(pchar, "There's nothing more to be found."); } else { snd_btn.start(); sBox.pip._visible = false; clueTaken[locNum] = true; cashAmt = randbtwn(10, 15); if (tileName == "terror1") { virusStory(1); } else if (tileName == "terror2") { virusStory(2); } else if (tileName == "terror3") { virusStory(3); } pda._visible = true; cash = cash + cashAmt; floatWords(pchar, "+$" + cashAmt); } } else if (tileName == "survivor") { if (clueTaken[locNum]) { makeSpeech(pchar, "There's nothing more to be found."); } else { sBox.pip._visible = false; clueTaken[locNum] = true; if (randbtwn(1, 10) <= 7) { snd_btn.start(); cashAmt = randbtwn(1, 7); if (streetClues.length > 0) { displayClue(); pda._visible = true; } else { makeSpeech(pchar, "Hm. This might be useful."); cashAmt = cashAmt + randbtwn(7, 10); } cash = cash + cashAmt; floatWords(pchar, "+$" + cashAmt); } else if ((randbtwn(1, 10) <= 5) && (pchar.hp < pchar_hp)) { pchar_hp = pchar_hp + 1; pchar.hp = pchar_hp; addHP(); floatWords(pchar, "+1hp"); makeSpeech(pchar, "I found a bottle of painkillers."); } else { makeSpeech(pchar, "There's some money in the wallet."); snd_cash.start(); cashAmt = randbtwn(1, 5); floatWords(pchar, "+$" + cashAmt); cash = cash + cashAmt; } } } else if (tileName == "vending") { if (pchar.hp < pchar_maxhp) { if (cash >= 3) { snd_cash.start(); cash = cash - 3; pchar_hp = pchar_hp + 1; pchar.hp = pchar_hp; addHP(); floatWords(pchar, "-$3"); makeSpeech(pchar, "*gulp* Mmm."); } else { makeSpeech(pchar, "I don't have enough money."); } } else { snd_soda.start(); makeSpeech(pchar, "I don't need a drink at the moment."); } } else if (tileName == "evac_sign") { makeSpeech(pchar, "'Keep calm and proceed to the ferry terminal.'"); } else if (tileName == "weapon") { if (gunBox.weapon._visible) { empSlot = false; rot = 4; wbi = 1; while (wbi <= 4) { if ((weapons[wbi] == "") && (!empSlot)) { weapons[wbi] = roomItems[_local2]; empSlot = true; rot = wbi - 1; } wbi++; } if (rot == 0) { rot = 4; } if (!empSlot) { weapons[1] = roomItems[_local2]; } ri = 1; while (ri <= rot) { nextWeapon(); ri++; } gunBox.weapon._visible = false; gunBox.pip._visible = false; weaponsAmmo[1] = weaponsMaxAmmo[1]; snd_reload.start(); makeSpeech(pchar, "This will come in real handy!"); blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); } } else if (tileName == "melee") { if (meleeBox.weapon._visible) { empSlot = false; rot = 4; wbi = 1; while (wbi <= 4) { if ((weapons[wbi] == "") && (!empSlot)) { weapons[wbi] = roomItems[_local2]; empSlot = true; rot = wbi - 1; } wbi++; } if (rot == 0) { rot = 4; } if (!empSlot) { weapons[1] = roomItems[_local2]; } ri = 1; while (ri <= rot) { nextWeapon(); ri++; } meleeBox.weapon._visible = false; meleeBox.pip._visible = false; snd_btn.start(); makeSpeech(pchar, "This'll make a nice weapon."); weaponsAmmo[1] = 100; pchar.torso.arm.gotoAndStop(1); blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); } } else if (tileName == "medkit") { if (scavenged[locNum]) { makeSpeech(pchar, "Nothing here: it's empty."); } else if (pchar.hp < pchar_maxhp) { snd_btn.start(); scavenged[locNum] = true; makeSpeech(pchar, "Ah, much better."); floatWords(pchar, "healed!"); pchar_hp = pchar_maxhp; pchar.hp = pchar_hp; addHP(); specialBox.gotoAndStop(2); } else { makeSpeech(pchar, "I should save it for later."); } } else if (tileName == "subway") { pchar_hp = pchar.hp; gotoAndStop ("subway"); } else if (tileName == "link21") { if (pchar._y == 350) { pchar.targetY = 250; } else if (pchar._y == 250) { pchar.targetY = 350; } } else if (tileName == "link32") { if (pchar._y == 250) { pchar.targetY = 150; } else if (pchar._y == 150) { pchar.targetY = 250; } } } } else { p_search = false; } } if (!gamePaused) { if (pchar.targetY != 0) { if (pchar._y < pchar.targetY) { pchar._y = pchar._y + 5; pchar.legs.play(); } else if (pchar._y > pchar.targetY) { pchar._y = pchar._y - 5; pchar.legs.play(); } else { pchar.targetY = 0; } } } if (!gamePaused) { if (pchar.cd_fire > 0) { pchar.cd_fire = pchar.cd_fire - 1; if (pchar.cd_fire == 10) { pchar.melee = false; } } } if (!gamePaused) { if (Key.isDown(67)) { if (!p_change) { p_change = true; nextWeapon(); } } else { p_change = false; } } if (holsterCount > 0) { holsterCount = holsterCount - 1; if (holsterCount <= 0) { pchar.torso.arm.gotoAndPlay(10); if (weapons[1] == "") { pchar.torso.arm.gotoAndPlay("unarmed"); } } } if (!gamePaused) { if (pchar.hit == undefined) { pchar.hit = 0; } if (pchar.hit > 0) { pchar.hit = pchar.hit - 1; } if (deadCount > 0) { deadCount = deadCount - 1; if (deadCount == 10) { gotoAndStop ("end"); } } if (sectorAlertCountdown > 0) { sectorAlertCountdown = sectorAlertCountdown - 1; if (sectorAlertCountdown == 0) { sectorAlert = false; } alert._visible = true; alert.timetxt = "0:0" + mRn(sectorAlertCountdown / 30); } else { alert._visible = false; } if (!sectorAlert) { alert._visible = false; } } if (!gamePaused) { if (Key.isDown(40) || (Key.isDown(83))) { if (!p_crouch) { p_crouch = true; pchar.rising = true; if (pchar.crouch) { if (pchar_walk) { gSpeed = 2; } else { gSpeed = 4; } pchar.legs.gotoAndPlay("rise"); pchar.gotoAndPlay("rise"); } else { gSpeed = 1; pchar.legs.gotoAndPlay("crouch"); pchar.gotoAndPlay("crouch"); pchar.crouch = true; if (!sectorAlert) { floatWords(pchar, "hidden!"); } } } } else { p_crouch = false; } } if ((pchar.crouch && (!sectorAlert)) && (crouchBreak == 0)) { if (!pchar.shaded) { pchar.shaded = true; tclip = pchar.torso; __reg9 = new Color(pchar); __reg8 = new Object(); __reg8 = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"100", ab:"0"}; __reg9.setTransform(__reg8); } } else if (pchar.shaded) { pchar.shaded = false; tclip = pchar.torso; var __reg9 = new Color(pchar); var __reg8 = new Object(); __reg8 = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; __reg9.setTransform(__reg8); } if (crouchBreak > 0) { crouchBreak = crouchBreak - 1; if (crouchBreak == 0) { if (pchar.crouch) { if (!sectorAlert) { floatWords(pchar, "hidden!"); } } } } if (seconds == undefined) { seconds = 0; } seconds = seconds + 1; if (Key.isDown(13)) { if (!pde) { pde = true; snd_ding.start(); pda._visible = !pda._visible; gamePaused = pda._visible; if (pda._visible) { showPda(); } else { pda.gotoAndStop(1); shopMode = false; } } } else { pde = false; } if (pda._visible) { gamePaused = true; pda.ar1.gotoAndStop(2); pda.ar2.gotoAndStop(2); if (shopMode) { if (shopChoice == 1) { pda.ar1.gotoAndStop(1); } if (shopChoice == maxShopChoices) { pda.ar2.gotoAndStop(1); } } else { if (curQuest == 1) { pda.ar1.gotoAndStop(1); } if (curQuest == (maxQuest - 1)) { pda.ar2.gotoAndStop(1); } } } if (Key.isDown(32)) { if (!pds) { pds = true; if (pda._visible) { pda._visible = false; gamePaused = false; pda.gotoAndStop(1); if (shopMode) { shopMode = false; if (cash >= shopCost[shopChoice]) { if (maxAmmo == 0) { blackbar.weaponName2 = blackbar.weaponName; weaponName2 = blackbar.weaponName2; } cash = cash - shopCost[shopChoice]; snd_cash.start(); defaultGun = shopCode[shopChoice]; armWeapon(shopCode[shopChoice]); floatWords(pchar, "-$" + shopCost[shopChoice]); blackbar.ammoMag = maxAmmo; rifleMag = maxAmmo; } else { snd_soda.start(); makeSpeech(pchar, "I need more money to buy that."); } } } else { fireWeapon(); } } } else { pds = false; } if (Key.isDown(88) && (!gamePaused)) { if (!u2) { u2 = true; if (cash >= 5) { if (((streetTile[_local2] == "") && ((pchar.vLevel == 1) && (streetLevel2[_local2]))) || ((pchar.vLevel == 2) && (streetLevel3[_local2]))) { snd_cash.start(); cash = cash - 5; floatWords(pchar, "-$5"); makeSpeech(pchar, "I can use this rope ladder to climb up."); var _local15 = spawnProp("rope_ladder1", (_local2 - 1) * 50, pchar._y, 10); if (pchar.vLevel == 1) { addMapElement(locNum, "rope_ladder1", (_local2 - 1) * 50); streetTile[_local2] = "link21"; } else if (pchar.vLevel == 2) { addMapElement(locNum, "rope_ladder2", (_local2 - 1) * 50); streetTile[_local2] = "link32"; } } else { makeSpeech(pchar, "I can't use the rope ladder here."); } } else { makeSpeech(pchar, "I need $5 for the rope ladder."); } } } else { u2 = false; } blackbar.cashDisplay = "$" + cash; if (!inRoom) { boxNum = (locNum % 5) - 1; if (boxNum == -1) { boxNum = 4; } radar.head._x = (boxNum * 30) + ((pchar._x / 550) * 30); radar.head._y = (((pchar._y - 50) / 100) - 1) * 10; if (!roomRefreshed) { roomRefreshed = true; sn = ((Math.ceil(locNum / 5) - 1) * 5) + 1; snt = 1; while (snt <= 5) { radar["box" + snt]._alpha = 25; radar["box" + snt].gotoAndStop(4); if (streetExplored[(sn + snt) - 1]) { radar["box" + snt].gotoAndStop(3); } if (streetEliminated[(sn + snt) - 1]) { radar["box" + snt].gotoAndStop(2); } snt++; } } radar["box" + mRn(boxNum + 1)]._alpha = 100; } w_i = 0; while (w_i <= 5) { thisWord = words["words" + dd(w_i)]; thisWord._x = thisWord.wordOwner._x; thisWord._y = thisWord.wordOwner._y; w_i++; } obj_i = 0; for(;;){ if (obj_i > objCount) { return(undefined); } var _local1 = stage["obj" + dd(obj_i)]; if ((!_local1.isDead) && (!gamePaused)) { _local2 = Math.ceil((_local1._x + 1) / 50); _local6 = Math.ceil((_local1._x + ((12 * _local1._xscale) / 100)) / 50); _local4 = 4 - mRn((_local1._y - 50) / 100); _local1.currentTile = _local2; _local1.vLevel = _local4; _local1.cname._xscale = _local1._xscale; if (_local1 == pchar) { tileName = streetTile[_local2]; } _local1.speech._xscale = _local1._xscale; if (pchar != null) { if (pchar.hp <= 0) { if (!pchar.dying) { if (deadCount == 0) { } } } } if ((_local1.objclass == "bullet") || (_local1.objclass == "gib")) { var _local5 = _local1._rotation; _local5 = (_local5 / 180) * mPi; _local1._x = _local1._x + (((_local1.speed * mCo(_local5)) * _local1._xscale) / 100); _local1._y = _local1._y + (((_local1.speed * mSi(_local5)) * _local1._xscale) / 100); if ((((_local1._x < -50) || (_local1._x > 550)) || (_local1._y > 350)) || (_local1._y < -50)) { _local1.hp = 0; if (((_local1.mtype == "molotov") && (_local1._x > 0)) && (_local1._x < 550)) { attachEffect(_local1, "fx_fire"); snd_molotov.start(); splashRing(_local1); } if ((_local1.rocket && (_local1._x > 0)) && (_local1._x < 550)) { snd_boom.start(); attachEffect(tempObj, "fx_bigexplosion"); splashRing2(tempObj); } if (((_local1.objclass == "gib") && (_local1._x > 0)) && (_local1._x < 550)) { attachEffect(_local1, "fx_bullethit"); spawnProp("bloodpool", _local1._x, _local1._y, 10); cloneGib(_local1); } removeObject(_local1); } else if (inRoom) { if (_local1.mtype == "molotov") { if (((_local1._y > pchar._y) || (_local1._x < 50)) || (_local1._x > 500)) { _local1._y = pchar._y; _local1.hp = 0; attachEffect(_local1, "fx_fire"); snd_molotov.start(); splashRing(_local1); removeObject(_local1); } } if (_local1.rocket) { if (((_local1._y > pchar._y) || (_local1._x < 50)) || (_local1._x > 500)) { snd_boom.start(); attachEffect(tempObj, "fx_bigexplosion"); splashRing2(tempObj); _local1._y = pchar._y; _local1.hp = 0; removeObject(_local1); } } if (_local1.objclass == "gib") { if (((_local1._y > pchar._y) || (_local1._x < 50)) || (_local1._x > 500)) { _local1._y = pchar._y; _local1.hp = 0; attachEffect(_local1, "fx_bullethit"); spawnProp("bloodpool", _local1._x, _local1._y, 10); cloneGib(_local1); removeObject(_local1); } } } if (_local1.missile) { if (((_local1._rotation <= 90) && (_local1._rotation > 270)) || ((_local1._rotation > -90) && (_local1._rotation <= 90))) { _local1._rotation = _local1._rotation + 5; } else { _local1._rotation = _local1._rotation - 5; } } if (_local1.rocket) { _local1.speed = _local1.speed * 1.05; _local1._rotation = _local1._rotation + (randbtwn(0, 8) - 4); } if ((_local1.mtype == "fire") || (_local1.mtype == "shotgun")) { _local1.hp = _local1.hp - 1; if (_local1.hp == 0) { removeObject(_local1); } } } if ((_local1.objclass == "zombie") || (_local1.objclass == "human")) { if ((_local1._x < -50) || (_local1._x > 600)) { _local1.hp = 0; } if (_local1.hp <= 0) { if (!_local1.dying) { _local1.legs.swapDepths(1000); __reg6 = randbtwn(1, 2); _local1.torso.arm.gotoAndStop("collapse" + __reg6); _local1.gotoAndPlay("collapse" + __reg6); _local1.legs.gotoAndPlay("collapse" + __reg6); _local1.dying = true; if (_local1.targetY != 0) { _local1.targetY = 0; _local1._y = ((4 - _local1.vLevel) * 100) + 50; } if (_local1 == surv1.spawn) { surv1.alive = false; } if (_local1 == surv2.spawn) { surv2.alive = false; } if (_local1 == surv3.spawn) { surv3.alive = false; } if (_local1.objclass == "zombie") { zKills = zKills + 1; numZombies = numZombies - 1; if (randbtwn(1, 10) <= 4) { gibPed(_local1); } if (numZombies == 0) { makeSpeech(pchar, "That's the last of them."); rescueSurvivors(); } if (inRoom) { map_zombies[locNum] = map_zombies[locNum] - 1; } } else if (_local1.objclass == "human") { if (_local1.owner == 4) { cKills = cKills + 1; gridStatus[mapNum] = false; collectBounty(_local1.killer, map_mapName[locNum]); } else { hKills = hKills + 1; map_survivors[locNum] = map_survivors[locNum] - 1; } } if (_local1 == alertTarget) { alertTarget = undefined; sectorAlert = false; } } } else { !_local1.escort; if (_local1.targetY == 0) { if (_local1.xspeed == 0) { _local1.legs.gotoAndStop(1); } else { if (_level0["streetLevel" + _local4][_local6] || (_local6 < 1)) { _local1._x = _local1._x + _local1.xspeed; } else { _local1.xspeed = -_local1.xspeed; _local1._xscale = -_local1._xscale; } _local1.legs.play(); } } if (!gamePaused) { if (_local1.cd_fire > 0) { _local1.cd_fire = _local1.cd_fire - 1; } if (_local1.hit > 0) { _local1.hit = _local1.hit - 1; } if ((_local1.holsterCount > 0) && (_local1.ranged)) { _local1.holsterCount = _local1.holsterCount - 1; if (_local1.holsterCount <= 0) { _local1.torso.arm.gotoAndPlay(10); } } if (_local1.cd_fire == 10) { _local1.melee = false; } } if ((seconds % 15) == 0) { if ((randbtwn(1, 5) == 1) && (_local1.objclass == "zombie")) { _local1.torso.arm.play(); zombieMoan(); } goUp = false; goDown = false; if ((_local1 == dchar) || (_local1.escort)) { if (pchar._y > _local1._y) { goUp = true; } else if (pchar._y < _local1._y) { goDown = true; } } if (randbtwn(1, 10) == 1) { goUp = true; goDown = true; } if (streetTile[_local2] == "link21") { if ((_local1._y == 350) && (goDown)) { _local1.targetY = 250; } else if ((_local1._y == 250) && (goUp)) { _local1.targetY = 350; } } else if (streetTile[_local2] == "link32") { if ((_local1._y == 250) && (goDown)) { _local1.targetY = 150; } else if ((_local1._y == 150) && (goUp)) { _local1.targetY = 250; } } if (((sectorAlert && (_local4 == pchar.vLevel)) && (_local1.objclass == "zombie")) && (randbtwn(1, 10) <= 5)) { if (_local1._x > (alertTarget._x + 25)) { _local1.xspeed = -3.5; if (_local1.legMutate) { _local1.xspeed = -6; } _local1._xscale = -100; _local1.walk = false; } else if (_local1._x < (alertTarget._x - 25)) { _local1.xspeed = 3.5; if (_local1.legMutate) { _local1.xspeed = 6; } _local1._xscale = 100; _local1.walk = false; } } else if (randbtwn(1, 10) == 3) { if ((!_local1.crouch) && (!_local1.dying)) { _local1.legs.gotoAndPlay("walk"); } if (randbtwn(1, 10) < 5) { _local1.xspeed = -2; _local1._xscale = -100; _local1.walk = true; } else { _local1.xspeed = 2; _local1._xscale = 100; _local1.walk = true; } if (_local1._x > 450) { _local1.xspeed = -2; _local1._xscale = -100; _local1.walk = true; } else if (_local1._x < 100) { _local1.xspeed = 2; _local1._xscale = 100; _local1.walk = true; } } else if (randbtwn(1, 10) == 3) { _local1.xspeed = 0; if ((!_local1.crouch) && (!_local1.dying)) { _local1.legs.gotoAndStop(1); } } if ((_local1 == dchar) || (_local1.escort)) { if ((_local1._x > (pchar._x + 100)) || (_local1._x > 500)) { _local1.xspeed = -4; _local1._xscale = -100; _local1.walk = false; } if ((_local1._x < (pchar._x - 100)) || (_local1._x < 50)) { _local1.xspeed = 4; _local1._xscale = 100; _local1.walk = false; } } } if (!gamePaused) { if (_local1.targetY != 0) { if (_local1._y < _local1.targetY) { _local1._y = _local1._y + 5; _local1.legs.play(); } else if (_local1._y > _local1.targetY) { _local1._y = _local1._y - 5; _local1.legs.play(); } else { _local1.targetY = 0; } } } } } var _local3 = 0; while (_local3 <= objCount) { var tempObj = stage["obj" + dd(_local3)]; if (_local1 != tempObj) { if (!_local1.dying) { if (!tempObj.dying) { if (!tempObj.isDead) { if (_local1.ranged) { if (_local1.objclass == "human") { if ((((((tempObj.objclass == "human") && (tempObj.owner == 4)) && (_local1.owner == 3)) || (tempObj.objclass == "zombie")) || ((_local1.owner == 4) && (tempObj == pchar))) || ((tempObj.objclass == "human") && (tempObj.owner == 3))) { if (_local1.cd_fire == 0) { if (_local1.vLevel == tempObj.vLevel) { if (((_local1.currentTile > tempObj.currentTile) && (_local1._xscale <= 0)) || ((_local1.currentTile <= tempObj.currentTile) && (_local1._xscale > 0))) { if (_local1.owner == 3) { if (randbtwn(1, 10) <= 3) { makeSpeech(_local1, barks1[randbtwn(1, barks1.length - 1)]); } } _local1.torso.arm.play(); _local1.cd_fire = 30; _local1.holsterCount = 90; if (_local1._xscale == 100) { fireBullet(_local1, (0 + randbtwn(0, 14)) - 7, 1); } else { fireBullet(_local1, (180 + randbtwn(0, 14)) - 7, 1); } _level0["snd_" + _local1.weaponName].start(); alertTarget = _local1; _local1.xspeed = 0; if ((!_local1.crouch) && (!_local1.dying)) { _local1.legs.gotoAndStop(1); } } else if ((randbtwn(1, 3) == 1) && ((seconds % 15) == 0)) { _local1._xscale = -_local1._xscale; _local1.xspeed = -_local1.xspeed; } } } } } } if (tempObj.box.hitTest(_local1.box)) { if ((tempObj.objclass == "pickup") && (_local1 == pchar)) { if (tempObj.pickuptype == "letter") { snd_btn.start(); collectLetter(); floatWords(tempObj, "letter collected!"); removeObject(tempObj); } else if (tempObj.pickuptype == "supplies") { snd_btn.start(); collectSupplies(); floatWords(tempObj, "supplies collected!"); removeObject(tempObj); } } else if (tempObj.owner != _local1.owner) { if (tempObj.objclass == "bullet") { if (!((tempObj.owner == 3) && (_local1 == pchar))) { if ((randbtwn(1, 10) <= hitChance[_local1.owner]) && (!((tempObj.owner == 1) && (_local1.owner == 3)))) { attachEffect(tempObj, "fx_bullethit"); if (_local1.objclass == "zombie") { zombieMoan(); } if (_local1 == pchar) { dropHP(); } if ((tempObj.owner == 1) && (_local1.owner == 3)) { makeSpeech(_local1, warning[randbtwn(1, warning.length - 1)]); } _local1.hp = _local1.hp - 1; _local1.killer = tempObj.owner; _local1.killerPed = tempObj.ownerPed; if (tempObj.mtype == "molotov") { attachEffect(tempObj, "fx_fire"); snd_molotov.start(); burnChar(_local1); _local1.hp = 0; splashRing(tempObj); sectorAlert = true; sectorAlertCountdown = 120; alertTarget = pchar; } else if (tempObj.mtype == "fire") { burnChar(_local1); _local1.hp = 0; } if (tempObj.rocket) { snd_boom.start(); attachEffect(tempObj, "fx_bigexplosion"); splashRing2(tempObj); } if (tempObj.mtype != "shotgun") { removeObject(tempObj); } spawnProp("bloodpool", _local1._x, _local1._y, 10); } else if ((_local1.owner != 3) && (tempObj.mtype != "fire")) { floatWords(tempObj, "missed!"); } } } else if (((_local1.objclass == "zombie") || (((_local1.objclass == "human") && (_local1.owner == 4)) && (tempObj == pchar))) || (tempObj.objclass == "human")) { if ((((tempObj.hit == 0) && (!tempObj.crouch)) || sectorAlert) || (crouchBreak > 0)) { if ((randbtwn(1, 10) <= 1) && (tempObj != pchar)) { floatWords(tempObj, "missed!"); if (tempObj.melee && (!_local1.melee)) { tembObj.melee = false; tempObj.box._xscale = 100; } else { tempObj.hit = 10; } } else { snd_splat.start(); if ((((tempObj.owner == 3) || (tempObj.owner == 4)) && (!tempObj.ranged)) && (tempObj.cd_fire == 0)) { tempObj.cd_fire = 30; tempObj.melee = true; tempObj.torso.arm.gotoAndPlay("melee"); } if (tempObj.melee && (!_local1.melee)) { attachEffect(_local1, "fx_bullethit"); _local1.hit = 20; _local1.hp = _local1.hp - 1; if ((weapons[1] != "chainsaw") || (tempObj != pchar)) { tempObj.melee = false; tempObj.box._xscale = 100; } _local1.killer = tempObj.owner; _local1.killerPed = tempObj; if (_local1.objclass == "zombie") { zombieMoan(); } spawnProp("bloodpool", _local1._x, _local1._y, 10); if (tempObj == pchar) { sectorAlert = true; sectorAlertCountdown = 120; alertTarget = pchar; } } else { if (_local1.handMutate) { tempObj.hp = 0; if (tempObj == pchar) { blackbar.pip1.gotoAndStop(3); blackbar.pip2.gotoAndStop(3); blackbar.pip3.gotoAndStop(3); blackbar.pip4.gotoAndStop(3); blackbar.pip5.gotoAndStop(3); } } if (tempObj == pchar) { dropHP(); } if (_local1.objclass == "zombie") { zombieScreech(); } _local1.torso.arm.play(); attachEffect(tempObj, "fx_bullethit"); tempObj.killer = _local1.owner; tempObj.killerPed = _local1; tempObj.hit = 20; tempObj.hp = tempObj.hp - 1; spawnProp("bloodpool", tempObj._x, tempObj._y, 10); } } } } } } } } } } _local3++; } } obj_i++; }; };
Frame 7
function refreshSubway() { activeTile._alpha = 25; activeTile = _level0[(("tile" + subwayWidth) + "") + subwayHeight]; location_box._x = activeTile._x; location_box._y = activeTile._y; activeTile._alpha = 80; vCost = mAb(oriWidth - subwayWidth); hCost = mAb(oriHeight - subwayHeight); mCost = 1; if ((subwayWidth == oriWidth) && (subwayHeight == oriHeight)) { mCost = 0; } if ((vCost > 1) || (hCost > 1)) { mCost = 2; } if (mCost == 1) { location_box.txt4 = mCost + "Hr"; } else { location_box.txt4 = mCost + "Hrs"; } firstStreet = mRn((((subwayWidth + ((subwayHeight - 1) * 5)) - 1) * 5) + 1); location_box.txt2 = map_mapName[firstStreet] + newline; location_box.txt2 = location_box.txt2 + (map_mapName[firstStreet + 1] + newline); location_box.txt1 = map_mapName[firstStreet + 2] + newline; location_box.txt1 = location_box.txt1 + "Station"; location_box.txt3 = map_mapName[firstStreet + 3] + newline; location_box.txt3 = location_box.txt3 + map_mapName[firstStreet + 4]; location_box.box1.gotoAndStop(1); location_box.box2.gotoAndStop(1); location_box.box3.gotoAndStop(1); location_box.box4.gotoAndStop(1); location_box.box5.gotoAndStop(1); location_box.txt5 = ""; gridindex = subwayWidth + ((subwayHeight - 1) * 5); if (streetExplored[firstStreet]) { location_box.box1.gotoAndStop(2); } if (streetExplored[firstStreet + 1]) { location_box.box2.gotoAndStop(2); } if (streetExplored[firstStreet + 2]) { location_box.box3.gotoAndStop(2); } if (streetExplored[firstStreet + 3]) { location_box.box4.gotoAndStop(2); } if (streetExplored[firstStreet + 4]) { location_box.box5.gotoAndStop(2); } if (streetEliminated[firstStreet]) { location_box.box1.gotoAndStop(3); } if (streetEliminated[firstStreet + 1]) { location_box.box2.gotoAndStop(3); } if (streetEliminated[firstStreet + 2]) { location_box.box3.gotoAndStop(3); } if (streetEliminated[firstStreet + 3]) { location_box.box4.gotoAndStop(3); } if (streetEliminated[firstStreet + 4]) { location_box.box5.gotoAndStop(3); } m = 0; for(;;){ if (m >= 9) { return(undefined); } mZoneNum = mZone[m]; mWidth = mZoneNum % 5; if (mWidth == 0) { mWidth = 5; } mHeight = Math.ceil(mZoneNum / 5); mStreet = mRn((((mWidth + ((mHeight - 1) * 5)) - 1) * 5) + 1); mTile = _level0[(("tile" + mWidth) + "") + mHeight]; _level0["prisoner" + mRn(m + 1)]._x = mTile._x; _level0["prisoner" + mRn(m + 1)]._y = mTile._y; _level0["prisoner" + mRn(m + 1)].gotoAndStop(gridTypes[mZoneNum]); var _local2 = 0; var _local1 = 0; while (_local1 <= 4) { if (gridStatus[mStreet + _local1]) { _local2 = _local2 + 1; } _local1++; } if (_local2 == 0) { _level0["prisoner" + mRn(m + 1)].nextFrame(); _level0["prisoner" + mRn(m + 1)].txt = ""; } else { _level0["prisoner" + mRn(m + 1)].txt = "x" + _local2; } m++; }; } function regenerateLocation() { firstStreet = mRn((((subwayWidth + ((subwayHeight - 1) * 5)) - 1) * 5) + 1); var _local3 = subwayWidth + (5 * subwayHeight); thisGroup = streetGroups[_local3]; var _local2 = firstStreet; while (_local2 <= (firstStreet + 4)) { respawnZombies[_local2]; scavenged[_local2] = false; _local2++; } var _local1 = 1; for(;;){ if (_local1 > roomsCreated) { return(undefined); } if (scavenged[_local1]) { scavenged[_local1] = false; populateMap(_local1); } _local1++; }; } stage.removeMovieClip(); blackbar.mapName = ""; timeDisplay = (36 - hours) + " Hrs"; if (hours >= 36) { gotoAndStop ("end"); } oriWidth = subwayWidth; oriHeight = subwayHeight; curTile = _level0[(("tile" + subwayWidth) + "") + subwayHeight]; subway_head._x = curTile._x; subway_head._y = curTile._y; gamePaused = false; pda._visible = false; partySize = 0; if (surv1.alive) { surv1.alive = false; hRescued = hRescued + 1; } if (surv2.alive) { surv2.alive = false; hRescued = hRescued + 1; } if (surv3.alive) { surv3.alive = false; hRescued = hRescued + 1; } if (questStreet == 0) { subway_crim._visible = false; } else { crimWidth = questBlock % 5; if (crimWidth == 0) { crimWidth = 5; } crimHeight = Math.ceil(questBlock / 5); crimTile = _level0[(("tile" + crimWidth) + "") + crimHeight]; subway_crim._x = crimTile._x; subway_crim._y = crimTile._y; subway_crim.sName = map_mapName[questStreet]; } w_i = 0; while (w_i <= 5) { thisWord = words["words" + dd(w_i)]; thisWord.removeMovieClip(); w_i++; } swx = 1; while (swx <= 5) { swy = 1; while (swy <= 5) { tempTile = _level0[(("tile" + swx) + "") + swy]; tempTile.gotoAndStop(gridTypes[swx + ((swy - 1) * 5)]); tempTile.pct = 0; st_no = mRn((((swx + ((swy - 1) * 5)) - 1) * 5) + 1); ss = 1; while (ss <= 5) { if (streetEliminated[st_no]) { tempTile.pct = tempTile.pct + 20; } st_no = st_no + 1; ss++; } if ((tempTile.pct == 0) && (gridTypes[swx + ((swy - 1) * 5)] != "base")) { tempTile.gotoAndStop("unknown"); } else if ((tempTile.pct == 100) && (gridTypes[swx + ((swy - 1) * 5)] != "base")) { tempTile.gotoAndStop("clear"); } else if ((tempTile.pct >= 60) && (gridTypes[swx + ((swy - 1) * 5)] != "base")) { tempTile.gotoAndStop("yellow"); } tempTile.pct = tempTile.pct + "%"; swy++; } swx++; } sb_1 = true; sb_2 = true; sb_3 = true; sb_4 = true; sb_5 = true; refreshSubway(); _level0.onEnterFrame = function () { if (Key.isDown(40) || (Key.isDown(83))) { if (!sb_1) { sb_1 = true; if (subwayHeight < 5) { subwayHeight = subwayHeight + 1; } refreshSubway(); } } else { sb_1 = false; } if (Key.isDown(38) || (Key.isDown(87))) { if (!sb_2) { sb_2 = true; if (subwayHeight > 1) { subwayHeight = subwayHeight - 1; } refreshSubway(); } } else { sb_2 = false; } if (pda._visible) { if (Key.isDown(37) || (Key.isDown(65))) { if (!kl) { kl = true; if (curQuest > 1) { snd_ding.start(); curQuest = curQuest - 1; pda.txt = questText[curQuest]; pda.txt2 = (("Entry #" + curQuest) + "/") + (maxQuest - 1); } } } else { kl = false; } if (Key.isDown(39) || (Key.isDown(68))) { if (!kr) { kr = true; if (curQuest < (maxQuest - 1)) { snd_ding.start(); curQuest = curQuest + 1; pda.txt = questText[curQuest]; pda.txt2 = (("Entry #" + curQuest) + "/") + (maxQuest - 1); } } } else { kr = false; } } else { if (Key.isDown(37) || (Key.isDown(65))) { if (!sb_3) { sb_3 = true; if (subwayWidth > 1) { subwayWidth = subwayWidth - 1; } refreshSubway(); } } else { sb_3 = false; } if (Key.isDown(39) || (Key.isDown(68))) { if (!sb_4) { sb_4 = true; if (subwayWidth < 5) { subwayWidth = subwayWidth + 1; } refreshSubway(); } } else { sb_4 = false; } } if (Key.isDown(32)) { if (!sb_5) { sb_5 = true; hours = hours + mCost; timeDisplay = (36 - hours) + " Hrs"; if (hours >= 36) { hours = 36; gotoAndStop ("end"); } else { weather_num = randbtwn(1, 2); thisStreet = firstStreet + 2; if (thisStreet == 63) { thisStreet = 65; } gotoAndStop ("game"); if ((subwayWidth != oriWidth) && (subwayHeight != oriHeight)) { regenerateLocation(); } } } } else { sb_5 = false; } if (Key.isDown(13)) { if (!pde) { pde = true; snd_ding.start(); pda._visible = !pda._visible; gamePaused = pda._visible; pda.txt = questText[curQuest]; pda.txt2 = (("Entry #" + curQuest) + "/") + (maxQuest - 1); } return(undefined); } pde = false; };
Frame 8
Frame 9
framecount = 0; thisswitch = 1; newMap(randbtwn(1, 50)); stage.attachMovie("skyline", "skyline", 0); stage.skyline._y = 100; var creditWords = new Array(); i = 1; creditWords[i] = "ZOMBIES TOOK MY DAUGHTER!"; i++; creditWords[i] = "a nerdook production"; i++; creditWords[i] = "art & coding: nerdook"; i++; creditWords[i] = "music by: struluckt"; i++; creditWords[i] = "lead tester: iceblue"; i++; creditWords[i] = "thanks: yusri, ch3n"; i++; creditWords[i] = "special thanks: carrot"; i++; creditWords[i] = ("Time taken: " + hours) + " hours"; i++; creditWords[i] = "Zombies killed: " + zKills; i++; creditWords[i] = "Criminals killed: " + cKills; i++; creditWords[i] = "Quests completed: " + qDone; i++; creditWords[i] = "Survivors rescued: " + hRescued; i++; creditWords[i] = "Total deaths: " + deaths; i++; if (gameWon) { _root.kongregateStats.submit("s1_gameComplete", 1); _root.kongregateStats.submit("s2_timeLeft", 36 - hours); _root.kongregateStats.submit("s3_zombiesKilled", zKills); _root.kongregateStats.submit("s4_survivors", hRescued); _root.kongregateStats.submit("s5_deaths", deaths); } if (virusFound) { creditWords[i] = "Virus Found: Yes"; i++; } else { creditWords[i] = "Virus Found: No"; i++; } creditWords[i] = "THANK YOU for playing!"; i++; creditWords[i] = "-the end-"; i++; creditWords[i] = ""; i++; creditbox.txt = creditWords[1]; pchar._visible = false; dchar._visible = false; stage2._y = -120; _level0.onEnterFrame = function () { framecount = framecount + 1; stage2._y = stage2._y + 2; if (framecount >= 80) { stage2._y = -120; newMap(randbtwn(1, 125)); stage.attachMovie("skyline", "skyline", 0); stage.skyline._y = 120; pchar._visible = false; dchar._visible = false; creditbox._x = randbtwn(0, 110); creditbox._y = randbtwn(0, 320); } if (thisswitch == (creditWords.length - 1)) { stage2._alpha = stage2._alpha - 1; back_drop._alpha = back_drop._alpha - 1; } if (framecount >= 90) { thisswitch = thisswitch + 1; framecount = 0; creditbox.txt = creditWords[thisswitch]; if (thisswitch == creditWords.length) { gotoAndStop ("resources"); } } };
Frame 10
framecount = 0; thisswitch = 1; lockMap = true; newMap(randbtwn(1, 50)); stage.attachMovie("skyline", "skyline", 0); stage.skyline._y = 120; var creditWords = new Array(); i = 1; creditWords[i] = "ZOMBIES TOOK MY DAUGHTER!"; i++; creditWords[i] = "a nerdook production"; i++; creditWords[i] = "The nightmare started a week ago."; i++; creditWords[i] = "A mysterious infection hit the city, turning everyone into mindless zombies."; i++; creditWords[i] = "My daughter, Anna was in the city when it happened."; i++; creditWords[i] = "Is she still alive?"; i++; creditWords[i] = "I'm going to the city to find out."; i++; creditWords[i] = "I must find Anna."; i++; creditWords[i] = "I will get her back."; i++; creditWords[i] = ""; i++; creditbox.txt = creditWords[1]; pchar._visible = false; dchar._visible = false; creditbox._xscale = 175; creditbox._yscale = 175; stage2._y = -120; _level0.onEnterFrame = function () { framecount = framecount + 1; stage2._y = stage2._y + 2; if (framecount >= 90) { stage2._y = -120; newMap(randbtwn(1, 125)); stage.attachMovie("skyline", "skyline", 0); stage.skyline._y = 120; pchar._visible = false; dchar._visible = false; creditbox._x = randbtwn(0, 110); creditbox._y = randbtwn(0, 280); } if (thisswitch == (creditWords.length - 1)) { stage2._alpha = stage2._alpha - 1; back_drop._alpha = back_drop._alpha - 1; } if (framecount >= 100) { thisswitch = thisswitch + 1; framecount = 0; creditbox.txt = creditWords[thisswitch]; if (thisswitch == (creditWords.length - 3)) { creditbox._xscale = 150; creditbox._yscale = 150; } else if (thisswitch == (creditWords.length - 2)) { creditbox._xscale = 200; creditbox._yscale = 200; } else { creditbox._xscale = 100; creditbox._yscale = 100; } if (thisswitch == creditWords.length) { gotoAndStop ("game"); } } };
Instance of Symbol 810 MovieClip in Frame 10
on (keyPress "<Space>") { if (_level0.thisswitch < (_level0.creditWords.length - 1)) { _level0.thisswitch = _level0.creditWords.length - 1; _level0.framecount = 0; _level0.creditbox.txt = ""; _level0.gotoAndStop("game"); } }
Symbol 63 MovieClip [fx_bigexplosion] Frame 30
stop(); removeMovieClip(this);
Symbol 81 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 1
stop(); if ((_level0.mapVariation % 54) == 0) { _level0.mapVariation = _level0.mapVariation + 1; } gotoAndStop((_level0.mapVariation % 6) + 1); _level0.mapVariation = _level0.mapVariation + (_level0.mapVariation % 9);
Symbol 145 MovieClip Frame 1
stop(); gotoAndStop((_level0.mapVariation % 5) + 1); _level0.mapVariation = _level0.mapVariation + (_level0.mapVariation % 7);
Symbol 154 MovieClip [gene_001] Frame 1
stop(); gotoAndStop((_level0.mapVariation % 5) + 1); _level0.mapVariation = _level0.mapVariation + (_level0.mapVariation % 7);
Symbol 161 MovieClip [gene_002] Frame 1
stop(); gotoAndStop((_level0.mapVariation % 5) + 1); _level0.mapVariation = _level0.mapVariation + (_level0.mapVariation % 7);
Symbol 196 MovieClip [b92] Frame 1
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 240 MovieClip [m16] Frame 1
stop();
Symbol 296 MovieClip [deco_012] Frame 1
stop();
Symbol 298 MovieClip Frame 1
stop(); if ((_level0.mapVariation % 54) == 0) { _level0.mapVariation = _level0.mapVariation + 1; } gotoAndStop((_level0.mapVariation % 6) + 1); _level0.mapVariation = _level0.mapVariation + (_level0.mapVariation % 9);
Symbol 300 MovieClip Frame 1
stop();
Symbol 302 MovieClip [roomdeco_19] Frame 1
stop();
Symbol 312 MovieClip [deco_002] Frame 1
stop();
Symbol 319 MovieClip [pip_door] Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
if (_parent.walk) { gotoAndPlay ("walk"); }
Symbol 325 MovieClip Frame 18
if (_parent.dying) { gotoAndPlay ("collapse1"); } else if (_parent.walk) { gotoAndPlay ("walk"); } else { gotoAndPlay ("run"); }
Symbol 325 MovieClip Frame 23
_parent.rising = false; stop();
Symbol 325 MovieClip Frame 24
if (!_parent.crouch) { gotoAndPlay ("rise"); }
Symbol 325 MovieClip Frame 27
if (!_parent.crouch) { gotoAndPlay ("rise"); }
Symbol 325 MovieClip Frame 30
if (!_parent.crouch) { gotoAndPlay ("rise"); }
Symbol 325 MovieClip Frame 33
if (!_parent.crouch) { gotoAndPlay ("rise"); }
Symbol 325 MovieClip Frame 36
if (_parent.crouch) { gotoAndPlay ("crouchwalk"); } else { gotoAndPlay (1); }
Symbol 325 MovieClip Frame 41
_parent.rising = false; gotoAndStop (1);
Symbol 325 MovieClip Frame 42
if (!_parent.walk) { gotoAndPlay ("run"); }
Symbol 325 MovieClip Frame 62
if (_parent.walk) { gotoAndPlay ("walk"); } else { gotoAndPlay ("run"); }
Symbol 325 MovieClip Frame 73
stop();
Symbol 325 MovieClip Frame 84
stop();
Symbol 333 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 1
stop();
Symbol 346 MovieClip [fx_shell] Frame 6
removeMovieClip(this);
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 2
if (_parent._parent.weapon == "rifle") { gotoAndPlay ("rifle_raise"); }
Symbol 352 MovieClip Frame 8
stop();
Symbol 352 MovieClip Frame 9
gotoAndPlay ("gun_fire");
Symbol 352 MovieClip Frame 13
gotoAndStop ("gun_ready");
Symbol 352 MovieClip Frame 22
if (_level0.weapons[1] == "") { gotoAndStop ("unarmed"); } else { gotoAndStop ("gun_ready"); }
Symbol 352 MovieClip Frame 31
stop();
Symbol 352 MovieClip Frame 32
gotoAndPlay ("rifle_fire");
Symbol 352 MovieClip Frame 35
gotoAndStop ("gun_ready");
Symbol 352 MovieClip Frame 40
_parent._parent.box._xscale = 200;
Symbol 352 MovieClip Frame 42
_parent._parent.box._xscale = 100;
Symbol 352 MovieClip Frame 46
gotoAndStop ("gun_ready");
Symbol 352 MovieClip Frame 47
_parent._parent.box._xscale = 100; gotoAndStop ("gun_ready");
Symbol 352 MovieClip Frame 120
gotoAndStop ("zombie");
Symbol 353 MovieClip Frame 1
stop();
Symbol 354 MovieClip [body] Frame 10
gotoAndPlay (1);
Symbol 354 MovieClip [body] Frame 24
gotoAndPlay ("crouchloop");
Symbol 354 MovieClip [body] Frame 30
this.crouch = false; gotoAndPlay (1);
Symbol 354 MovieClip [body] Frame 41
stop();
Symbol 354 MovieClip [body] Frame 52
stop();
Instance of Symbol 361 MovieClip in Symbol 376 MovieClip [deco_008] Frame 1
onClipEvent (load) { this._rotation = -_level0.randbtwn(20, 160); }
Symbol 427 MovieClip [fx_fire] Frame 11
removeMovieClip(this);
Instance of Symbol 431 MovieClip in Symbol 432 MovieClip [molotov] Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 24; }
Symbol 445 MovieClip [burning_torso] Frame 9
if (burnloop == undefined) { burnloop = 0; } burnloop = burnloop + 1; if (burnloop < 7) { gotoAndPlay (1); } else { gotoAndStop (10); }
Symbol 452 MovieClip [burning_head] Frame 9
if (burnloop == undefined) { burnloop = 0; } burnloop = burnloop + 1; if (burnloop < 7) { gotoAndPlay (1); } else { gotoAndStop (10); }
Symbol 455 MovieClip [roomdeco_18] Frame 1
stop();
Instance of Symbol 487 MovieClip "shader" in Symbol 489 MovieClip [survivor_head_023] Frame 1
onClipEvent (load) { _level0.generateRandomColor(this, randbtwn(150, 200), randbtwn(150, 200), randbtwn(150, 200)); }
Symbol 537 MovieClip [survivor] Frame 1
gotoAndStop((_level0.mapVariation % 4) + 1); if (_level0.clueTaken[_level0.locNum]) { pip._visible = false; }
Symbol 543 MovieClip [roomdeco_17] Frame 1
stop();
Symbol 558 MovieClip [roomdeco_13] Frame 1
stop(); if ((_level0.mapVariation % 54) == 0) { _level0.mapVariation = _level0.mapVariation + 1; } if (_level0.scavenged[_level0.locNum]) { gotoAndStop ("empty"); } else { gotoAndStop((_level0.mapVariation % 6) + 1); } _level0.mapVariation = _level0.mapVariation + (_level0.mapVariation % 9);
Symbol 560 MovieClip Frame 1
stop();
Symbol 573 MovieClip [roomdeco_07] Frame 1
stop();
Symbol 580 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 1
stop();
Symbol 595 MovieClip [roomdeco_03] Frame 1
stop(); gotoAndStop((_level0.mapVariation % 3) + 1);
Instance of Symbol 361 MovieClip in Symbol 607 MovieClip [deco_006] Frame 1
onClipEvent (load) { this._rotation = -_level0.randbtwn(20, 160); }
Symbol 613 MovieClip [military_head_001] Frame 1
stop(); gotoAndStop(_level0.randbtwn(1, 5));
Symbol 623 MovieClip Frame 1
stop();
Symbol 652 MovieClip [speechbox] Frame 50
removeMovieClip(this);
Symbol 667 MovieClip [floatwords] Frame 15
removeMovieClip(this);
Symbol 672 MovieClip Frame 4
stop();
Symbol 675 MovieClip [fx_bullethit] Frame 4
removeMovieClip(this);
Symbol 682 MovieClip [deco_010] Frame 1
stop();
Symbol 717 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 723 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 742 MovieClip Frame 2
stop();
Symbol 750 MovieClip Frame 1
stop();
Symbol 757 MovieClip Frame 1
stop();
Symbol 774 MovieClip Frame 204
_level0.nextFrame();
Symbol 790 MovieClip Frame 30
stop();
Symbol 820 MovieClip Frame 23
gotoAndPlay(_level0.randbtwn(0, 18));
Symbol 821 MovieClip Frame 1
stop();
Instance of Symbol 815 MovieClip in Symbol 821 MovieClip Frame 1
onClipEvent (load) { this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } onClipEvent (enterFrame) { this._x = this._x - 0.6; if (this._x < -100) { this._x = _level0.randbtwn(600, 650); this._y = _level0.randbtwn(10, 80); this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } }
Instance of Symbol 815 MovieClip in Symbol 821 MovieClip Frame 1
onClipEvent (load) { this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } onClipEvent (enterFrame) { this._x = this._x - 0.5; if (this._x < -100) { this._x = _level0.randbtwn(600, 650); this._y = _level0.randbtwn(10, 80); this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } }
Instance of Symbol 815 MovieClip in Symbol 821 MovieClip Frame 1
onClipEvent (load) { this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } onClipEvent (enterFrame) { this._x = this._x - 0.7; if (this._x < -100) { this._x = _level0.randbtwn(600, 650); this._y = _level0.randbtwn(10, 80); this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } }
Symbol 836 MovieClip Frame 1
stop();
Symbol 838 MovieClip Frame 1
stop();
Symbol 866 MovieClip Frame 1
stop();
Symbol 870 MovieClip Frame 1
stop();
Symbol 881 MovieClip Frame 35
stop();
Symbol 887 MovieClip Frame 1
stop();
Symbol 890 MovieClip Frame 1
stop();
Symbol 893 MovieClip Frame 1
stop();
Symbol 906 MovieClip Frame 1
stop();
Symbol 924 MovieClip Frame 1
stop();
Symbol 930 MovieClip Frame 1
stop();
Symbol 932 MovieClip Frame 1
stop();
Symbol 937 MovieClip Frame 1
stop();
Symbol 961 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }

Library Items

Symbol 1 Sound [zom09]
Symbol 2 Sound [zoms01]
Symbol 3 Sound [zoms02]
Symbol 4 Sound [zoms03]
Symbol 5 Sound [zoms04]
Symbol 6 Sound [m4_snd]
Symbol 7 Sound [m12_snd]
Symbol 8 Sound [spas_snd]
Symbol 9 Sound [357_snd]
Symbol 10 Sound [deagle_snd]
Symbol 11 Sound [m16_snd]
Symbol 12 Sound [ak47_snd]
Symbol 13 Sound [b92_snd]
Symbol 14 Sound [uzi_snd]
Symbol 15 Sound [zoms05]
Symbol 16 Sound [mp5_snd]
Symbol 17 Sound [reload_snd]
Symbol 18 Sound [btn_down]
Symbol 19 Sound [cashregister]
Symbol 20 Sound [chainsaw_snd]
Symbol 21 Sound [ding]
Symbol 22 Sound [firesnd]
Symbol 23 Sound [grenadelauncher]
Symbol 24 Sound [splat]
Symbol 25 Sound [molotov2]
Symbol 26 Sound [zoms06]
Symbol 27 Sound [poof-boom]
Symbol 28 Sound [rocket]
Symbol 29 Sound [rocket_snd]
Symbol 30 Sound [sodamachine]
Symbol 31 Sound [swordclash]
Symbol 32 Sound [door2]
Symbol 33 Sound [zom01]
Symbol 34 Sound [zom10]
Symbol 35 Sound [zom11]
Symbol 36 Sound [zom12]
Symbol 37 Sound [zoms07]
Symbol 38 Sound [zom13]
Symbol 39 Sound [zom14]
Symbol 40 Sound [zom15]
Symbol 41 Sound [zom02]
Symbol 42 Sound [zom03]
Symbol 43 Sound [zom04]
Symbol 44 Sound [zom05]
Symbol 45 Sound [zom06]
Symbol 46 Sound [zom07]
Symbol 47 Sound [zom08]
Symbol 48 Sound [zoms08]
Symbol 49 MovieClip [empty]Used by:844  Timeline
Symbol 50 GraphicUsed by:51 136 167 185 200 704 774 877 893  Timeline
Symbol 51 MovieClip [stage]Uses:50Used by:Timeline
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [deco_011]Uses:52Used by:Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [shears]Uses:54Used by:Timeline
Symbol 56 GraphicUsed by:63
Symbol 57 GraphicUsed by:63
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:63 67
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [fx_bigexplosion]Uses:56 57 59 61 62Used by:Timeline
Symbol 64 GraphicUsed by:65 320
Symbol 65 MovieClipUses:64Used by:67 82 310 425 429 432 677
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [bullet_RPG]Uses:65 59 66Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [rpg]Uses:68Used by:Timeline
Symbol 70 GraphicUsed by:75 558
Symbol 71 GraphicUsed by:72 197 301 535 558
Symbol 72 MovieClipUses:71Used by:75 562
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClip [roomdeco_20]Uses:70 72 74Used by:Timeline
Symbol 76 GraphicUsed by:81
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:76 77 78 79 80Used by:82
Symbol 82 MovieClip [pickup2]Uses:65 81Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:88
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [car_003]Uses:84 86 87Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:94 96
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:94 96
Symbol 93 GraphicUsed by:94 182
Symbol 94 MovieClip [car_002]Uses:90 92 93Used by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [car_001]Uses:90 92 95Used by:136  Timeline
Symbol 97 GraphicUsed by:136
Symbol 98 GraphicUsed by:117
Symbol 99 FontUsed by:101 851 853 928
Symbol 100 FontUsed by:133 134 135 164 165 166 175 177 183 184 190 191 193 199 665 698 700 701 703 731 797 800 803 806 811 826 828 846 856 858 860 871 872 878 879 883 884 897 901 911 944 947 950 951 975 979
Symbol 101 EditableTextUses:99Used by:117
Symbol 102 GraphicUsed by:117
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:117
Symbol 105 GraphicUsed by:117
Symbol 106 GraphicUsed by:116
Symbol 107 GraphicUsed by:116
Symbol 108 GraphicUsed by:116
Symbol 109 GraphicUsed by:116
Symbol 110 GraphicUsed by:116
Symbol 111 GraphicUsed by:116
Symbol 112 GraphicUsed by:116
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:106 107 108 109 110 111 112 113 114 115Used by:117
Symbol 117 MovieClip [subway_001]Uses:98 101 102 104 105 116Used by:136  Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [deco_003]Uses:118Used by:136  Timeline
Symbol 120 GraphicUsed by:132
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:132
Symbol 123 GraphicUsed by:132
Symbol 124 GraphicUsed by:130 298
Symbol 125 GraphicUsed by:130
Symbol 126 GraphicUsed by:130 298
Symbol 127 GraphicUsed by:130 298
Symbol 128 GraphicUsed by:130 298
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:124 125 126 127 128 129Used by:132 145 154 161 185 376 600 607
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [gene_003]Uses:120 122 123 130 131Used by:136  Timeline
Symbol 133 EditableTextUses:100Used by:136
Symbol 134 EditableTextUses:100Used by:136
Symbol 135 EditableTextUses:100Used by:136
Symbol 136 MovieClip [intro_scene5]Uses:97 117 119 132 50 133 134 96 135Used by:Timeline
Symbol 137 GraphicUsed by:167
Symbol 138 GraphicUsed by:154
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:154 161 185 376
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:141 130 142 143 144Used by:154 161 185
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Symbol 300 MovieClipUses:299Used by:302 341  Timeline
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Symbol 479 MovieClip [survivor_torso_003]Uses:478Used by:Timeline
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Symbol 674 GraphicUsed by:675
Symbol 675 MovieClip [fx_bullethit]Uses:668 672 673 674Used by:Timeline
Symbol 676 GraphicUsed by:677
Symbol 677 MovieClip [bullet_blt]Uses:65 676Used by:Timeline
Symbol 678 GraphicUsed by:679
Symbol 679 MovieClip [human_head_001]Uses:678Used by:Timeline
Symbol 680 GraphicUsed by:682
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClip [deco_010]Uses:680 681Used by:Timeline
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClip [deco_001]Uses:683Used by:Timeline
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClip [zombie_torso_001]Uses:685Used by:Timeline
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClip [survivor_torso_001]Uses:687Used by:Timeline
Symbol 689 GraphicUsed by:690
Symbol 690 MovieClip [military_leg_top_001]Uses:689Used by:Timeline
Symbol 691 GraphicUsed by:692
Symbol 692 MovieClip [military_leg_btm_001]Uses:691Used by:Timeline
Symbol 693 GraphicUsed by:694
Symbol 694 MovieClip [daughter_torso]Uses:693Used by:Timeline
Symbol 695 GraphicUsed by:696
Symbol 696 MovieClip [skyline]Uses:695Used by:Timeline
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Symbol 703 EditableTextUses:100Used by:704
Symbol 704 MovieClip [intro_scene1]Uses:697 698 699 700 50 701 702 703Used by:Timeline
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Symbol 706 MovieClip [char_name]Uses:705Used by:Timeline
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Symbol 780 MovieClipUses:779Used by:790
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Symbol 790 MovieClipUses:776 777 778 780 781 782 783 784 785 786 787 788 789Used by:Timeline
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Symbol 794 EditableTextUses:793Used by:795
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Symbol 812 MovieClipUses:656Used by:Timeline
Symbol 813 GraphicUsed by:Timeline
Symbol 814 GraphicUsed by:815
Symbol 815 MovieClipUses:814Used by:821
Symbol 816 SoundUsed by:821  Timeline
Symbol 817 GraphicUsed by:821
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Symbol 819 MovieClipUses:818Used by:820
Symbol 820 MovieClipUses:819Used by:821
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Symbol 837 GraphicUsed by:838 937
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Symbol 839 GraphicUsed by:844
Symbol 840 GraphicUsed by:841
Symbol 841 MovieClipUses:840Used by:844
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Symbol 866 MovieClipUses:864 865Used by:Timeline
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Symbol 895 GraphicUses:894Used by:896
Symbol 896 MovieClipUses:895Used by:Timeline
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Symbol 920 GraphicUsed by:924
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Symbol 944 EditableTextUses:100Used by:946
Symbol 945 EditableTextUses:719 724Used by:946
Symbol 946 MovieClipUses:933 935 937 939 941 942 943 944 945Used by:Timeline
Symbol 947 EditableTextUses:100Used by:Timeline
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Symbol 949 GraphicUses:948Used by:Timeline
Symbol 950 EditableTextUses:100Used by:Timeline
Symbol 951 EditableTextUses:100Used by:Timeline
Symbol 952 GraphicUsed by:953
Symbol 953 MovieClipUses:952Used by:Timeline
Symbol 954 FontUsed by:955 958
Symbol 955 EditableTextUses:954Used by:Timeline
Symbol 956 EditableTextUses:719 724Used by:Timeline
Symbol 957 EditableTextUses:719Used by:Timeline
Symbol 958 EditableTextUses:954Used by:Timeline
Symbol 959 GraphicUsed by:961
Symbol 960 GraphicUsed by:961
Symbol 961 ButtonUses:959 714 960 709 716Used by:Timeline
Symbol 962 GraphicUsed by:Timeline
Symbol 963 GraphicUsed by:Timeline
Symbol 964 GraphicUsed by:Timeline
Symbol 965 GraphicUsed by:Timeline
Symbol 966 GraphicUsed by:Timeline
Symbol 967 GraphicUsed by:Timeline
Symbol 968 GraphicUsed by:Timeline
Symbol 969 GraphicUsed by:Timeline
Symbol 970 GraphicUsed by:Timeline
Symbol 971 GraphicUsed by:Timeline
Symbol 972 GraphicUsed by:Timeline
Symbol 973 MovieClipUses:578Used by:Timeline
Symbol 974 GraphicUsed by:Timeline
Symbol 975 EditableTextUses:100Used by:976
Symbol 976 MovieClipUses:975Used by:Timeline
Symbol 977 GraphicUsed by:978
Symbol 978 MovieClipUses:977Used by:Timeline
Symbol 979 EditableTextUses:100Used by:980
Symbol 980 MovieClipUses:979Used by:Timeline
Symbol 981 EditableTextUses:719Used by:Timeline

Instance Names

"gfree_btn"Frame 1Symbol 717 Button
"gfree_btn"Frame 1Symbol 723 Button
"loaderbar"Frame 1Symbol 730 MovieClip
"skyline"Frame 3Symbol 696 MovieClip [skyline]
"deco01"Frame 3Symbol 684 MovieClip [deco_001]
"head"Frame 3Symbol 679 MovieClip [human_head_001]
"head"Frame 3Symbol 640 MovieClip [pchar_head]
"arm1"Frame 3Symbol 638 MovieClip [pchar_arm_top]
"head"Frame 3Symbol 629 MovieClip [survivor_head_001]
"arm1"Frame 3Symbol 627 MovieClip [survivor_arm_top_001]
"arm1"Frame 3Symbol 625 MovieClip [zombie_arm_top_001]
"shader"Frame 3Symbol 624 MovieClip [room01]
"head"Frame 3Symbol 534 MovieClip [daughter_head]
"arm1"Frame 3Symbol 533 MovieClip [daughter_arm_top]
"head"Frame 3Symbol 629 MovieClip [survivor_head_001]
"arm1"Frame 3Symbol 627 MovieClip [survivor_arm_top_001]
"arm1"Frame 3Symbol 481 MovieClip [survivor_arm_top_002]
"arm1"Frame 3Symbol 477 MovieClip [survivor_arm_top_003]
"arm1"Frame 3Symbol 472 MovieClip [survivor_arm_top_004]
"arm1"Frame 3Symbol 466 MovieClip [survivor_arm_top_005]
"arm1"Frame 3Symbol 459 MovieClip [survivor_arm_top_006]
"head"Frame 3Symbol 452 MovieClip [burning_head]
"arm1"Frame 3Symbol 434 MovieClip [burning_arm_top]
"arm1"Frame 3Symbol 394 MovieClip [survivor_arm_top_007]
"arm1"Frame 3Symbol 388 MovieClip [terrorist_arm_top]
"arm1"Frame 3Symbol 625 MovieClip [zombie_arm_top_001]
"head"Frame 3Symbol 386 MovieClip [terrorist_head_002]
"head"Frame 3Symbol 384 MovieClip [terrorist_head_001]
"head"Frame 3Symbol 679 MovieClip [human_head_001]
"head"Frame 3Symbol 378 MovieClip [terrorist_head_003]
"head"Frame 3Symbol 372 MovieClip [convict_head_001]
"arm1"Frame 3Symbol 374 MovieClip [convict_arm_top]
"char"Frame 3Symbol 354 MovieClip [body]
"head"Frame 3Symbol 314 MovieClip [zombie_head_001]
"weapon"Frame 3Symbol 329 MovieClip
"weapon"Frame 3Symbol 333 MovieClip
"weapon"Frame 3Symbol 300 MovieClip
"weapon"Frame 3Symbol 742 MovieClip
"weapon"Frame 3Symbol 750 MovieClip
"weapon"Frame 3Symbol 196 MovieClip [b92]
"weapon"Frame 3Symbol 244 MovieClip [deagle]
"weapon"Frame 3Symbol 242 MovieClip [357]
"weapon"Frame 3Symbol 240 MovieClip [m16]
"weapon"Frame 3Symbol 238 MovieClip [ak47]
"weapon"Frame 3Symbol 236 MovieClip [mp5]
"weapon"Frame 3Symbol 234 MovieClip [m4]
"weapon"Frame 3Symbol 232 MovieClip [uzi]
"weapon"Frame 3Symbol 230 MovieClip [m12]
"weapon"Frame 3Symbol 228 MovieClip [spas]
"head"Frame 3Symbol 212 MovieClip [zombie_head_002]
"head"Frame 3Symbol 210 MovieClip [zombie_head_003]
"head"Frame 3Symbol 208 MovieClip [zombie_head_004]
"head"Frame 3Symbol 206 MovieClip [zombie_head_005]
"head"Frame 3Symbol 204 MovieClip [zombie_head_006]
"head"Frame 3Symbol 202 MovieClip [zombie_head_007]
"weapon"Frame 3Symbol 69 MovieClip [rpg]
"logo"Frame 3Symbol 774 MovieClip
"comicframe1"Frame 5Symbol 795 MovieClip
"comicframe2"Frame 5Symbol 798 MovieClip
"comicframe3"Frame 5Symbol 801 MovieClip
"comicframe4"Frame 5Symbol 804 MovieClip
"comicframe5"Frame 5Symbol 809 MovieClip
"sky"Frame 6Symbol 812 MovieClip
"skyline"Frame 6Symbol 696 MovieClip [skyline]
"stage2"Frame 6Symbol 51 MovieClip [stage]
"weather"Frame 6Symbol 821 MovieClip
"giantshadow"Frame 6Symbol 825 MovieClip
"contextbox"Frame 6Symbol 826 EditableText
"subway_indicator"Frame 6Symbol 836 MovieClip
"radar"Frame 6Symbol 844 MovieClip
"alert"Frame 6Symbol 847 MovieClip
"itembox3"Frame 6Symbol 866 MovieClip
"blackbar"Frame 6Symbol 876 MovieClip
"words"Frame 6Symbol 49 MovieClip [empty]
"surv1"Frame 6Symbol 877 MovieClip
"surv2"Frame 6Symbol 877 MovieClip
"surv3"Frame 6Symbol 877 MovieClip
"mapflash"Frame 6Symbol 881 MovieClip
"pda"Frame 6Symbol 893 MovieClip
"tile11"Frame 7Symbol 906 MovieClip
"tile21"Frame 7Symbol 906 MovieClip
"tile31"Frame 7Symbol 906 MovieClip
"tile41"Frame 7Symbol 906 MovieClip
"tile51"Frame 7Symbol 906 MovieClip
"tile12"Frame 7Symbol 906 MovieClip
"tile22"Frame 7Symbol 906 MovieClip
"tile32"Frame 7Symbol 906 MovieClip
"tile42"Frame 7Symbol 906 MovieClip
"tile52"Frame 7Symbol 906 MovieClip
"tile13"Frame 7Symbol 906 MovieClip
"tile23"Frame 7Symbol 906 MovieClip
"tile33"Frame 7Symbol 906 MovieClip
"tile43"Frame 7Symbol 906 MovieClip
"tile53"Frame 7Symbol 906 MovieClip
"tile14"Frame 7Symbol 906 MovieClip
"tile24"Frame 7Symbol 906 MovieClip
"tile34"Frame 7Symbol 906 MovieClip
"tile44"Frame 7Symbol 906 MovieClip
"tile54"Frame 7Symbol 906 MovieClip
"tile15"Frame 7Symbol 906 MovieClip
"tile25"Frame 7Symbol 906 MovieClip
"tile35"Frame 7Symbol 906 MovieClip
"tile45"Frame 7Symbol 906 MovieClip
"tile55"Frame 7Symbol 906 MovieClip
"prisoner2"Frame 7Symbol 924 MovieClip
"prisoner3"Frame 7Symbol 924 MovieClip
"prisoner4"Frame 7Symbol 924 MovieClip
"prisoner5"Frame 7Symbol 924 MovieClip
"prisoner1"Frame 7Symbol 924 MovieClip
"prisoner7"Frame 7Symbol 924 MovieClip
"prisoner8"Frame 7Symbol 924 MovieClip
"prisoner9"Frame 7Symbol 924 MovieClip
"prisoner6"Frame 7Symbol 924 MovieClip
"subway_crim"Frame 7Symbol 930 MovieClip
"subway_head"Frame 7Symbol 932 MovieClip
"location_box"Frame 7Symbol 946 MovieClip
"nuke_back"Frame 8Symbol 953 MovieClip
"gfree_btn"Frame 8Symbol 961 Button
"back_drop"Frame 9Symbol 973 MovieClip
"stage2"Frame 9Symbol 51 MovieClip [stage]
"creditbox"Frame 9Symbol 976 MovieClip
"back_drop"Frame 10Symbol 978 MovieClip
"creditbox"Frame 10Symbol 980 MovieClip
"box"Symbol 67 MovieClip [bullet_RPG] Frame 1Symbol 65 MovieClip
"pip"Symbol 75 MovieClip [roomdeco_20] Frame 1Symbol 72 MovieClip
"weapon"Symbol 75 MovieClip [roomdeco_20] Frame 1Symbol 74 MovieClip
"box"Symbol 82 MovieClip [pickup2] Frame 1Symbol 65 MovieClip
"icon"Symbol 82 MovieClip [pickup2] Frame 1Symbol 81 MovieClip
"shader"Symbol 88 MovieClip [car_003] Frame 1Symbol 84 MovieClip
"shader_dark"Symbol 88 MovieClip [car_003] Frame 1Symbol 86 MovieClip
"shader_dark"Symbol 94 MovieClip [car_002] Frame 1Symbol 90 MovieClip
"shader"Symbol 94 MovieClip [car_002] Frame 1Symbol 92 MovieClip
"shader_dark"Symbol 96 MovieClip [car_001] Frame 1Symbol 90 MovieClip
"shader"Symbol 96 MovieClip [car_001] Frame 1Symbol 92 MovieClip
"shader"Symbol 117 MovieClip [subway_001] Frame 1Symbol 104 MovieClip
"shader"Symbol 132 MovieClip [gene_003] Frame 1Symbol 122 MovieClip
"shader"Symbol 154 MovieClip [gene_001] Frame 1Symbol 140 MovieClip
"shader"Symbol 161 MovieClip [gene_002] Frame 1Symbol 140 MovieClip
"shader"Symbol 185 MovieClip [intro_scene3] Frame 1Symbol 140 MovieClip
"weapon"Symbol 198 MovieClip Frame 1Symbol 196 MovieClip [b92]
"pip"Symbol 198 MovieClip Frame 1Symbol 197 MovieClip
"weapon"Symbol 200 MovieClip [intro_scene2] Frame 1Symbol 188 MovieClip
"gunBox"Symbol 200 MovieClip [intro_scene2] Frame 1Symbol 198 MovieClip
"arm1"Symbol 218 MovieClip [gib_arm] Frame 1Symbol 214 MovieClip
"arm2"Symbol 218 MovieClip [gib_arm] Frame 1Symbol 217 MovieClip
"head"Symbol 221 MovieClip [gib_head] Frame 1Symbol 220 MovieClip
"shader"Symbol 296 MovieClip [deco_012] Frame 2Symbol 294 MovieClip
"weapon"Symbol 302 MovieClip [roomdeco_19] Frame 1Symbol 300 MovieClip
"pip"Symbol 302 MovieClip [roomdeco_19] Frame 1Symbol 301 MovieClip
"box"Symbol 310 MovieClip [pickup] Frame 1Symbol 65 MovieClip
"icon"Symbol 310 MovieClip [pickup] Frame 1Symbol 309 MovieClip
"shader"Symbol 312 MovieClip [deco_002] Frame 1Symbol 294 MovieClip
"legL2"Symbol 325 MovieClip Frame 1Symbol 322 MovieClip
"legL1"Symbol 325 MovieClip Frame 1Symbol 324 MovieClip
"legR2"Symbol 325 MovieClip Frame 1Symbol 322 MovieClip
"legR1"Symbol 325 MovieClip Frame 1Symbol 324 MovieClip
"weapon"Symbol 341 MovieClip Frame 1Symbol 329 MovieClip
"weapon"Symbol 341 MovieClip Frame 2Symbol 333 MovieClip
"weapon"Symbol 341 MovieClip Frame 3Symbol 300 MovieClip
"arm2"Symbol 352 MovieClip Frame 1Symbol 341 MovieClip
"arm1"Symbol 352 MovieClip Frame 1Symbol 214 MovieClip
"arm2"Symbol 352 MovieClip Frame 110Symbol 217 MovieClip
"torso"Symbol 353 MovieClip Frame 1Symbol 327 MovieClip
"head"Symbol 353 MovieClip Frame 1Symbol 220 MovieClip
"arm"Symbol 353 MovieClip Frame 1Symbol 352 MovieClip
"box"Symbol 354 MovieClip [body] Frame 1Symbol 320 MovieClip
"legs"Symbol 354 MovieClip [body] Frame 1Symbol 325 MovieClip
"torso"Symbol 354 MovieClip [body] Frame 1Symbol 353 MovieClip
"shader"Symbol 376 MovieClip [deco_008] Frame 1Symbol 140 MovieClip
"legL2"Symbol 376 MovieClip [deco_008] Frame 1Symbol 366 MovieClip [convict_leg_btm_001]
"legL1"Symbol 376 MovieClip [deco_008] Frame 1Symbol 368 MovieClip [convict_leg_top_001]
"legR2"Symbol 376 MovieClip [deco_008] Frame 1Symbol 366 MovieClip [convict_leg_btm_001]
"torso"Symbol 376 MovieClip [deco_008] Frame 1Symbol 370 MovieClip [convict_torso]
"legR1"Symbol 376 MovieClip [deco_008] Frame 1Symbol 368 MovieClip [convict_leg_top_001]
"head"Symbol 376 MovieClip [deco_008] Frame 1Symbol 372 MovieClip [convict_head_001]
"shader"Symbol 394 MovieClip [survivor_arm_top_007] Frame 1Symbol 392 MovieClip
"shader"Symbol 398 MovieClip [survivor_torso_007] Frame 1Symbol 396 MovieClip
"box"Symbol 425 MovieClip [fire_lite] Frame 1Symbol 65 MovieClip
"box"Symbol 429 MovieClip [frag] Frame 1Symbol 65 MovieClip
"box"Symbol 432 MovieClip [molotov] Frame 1Symbol 65 MovieClip
"shader"Symbol 459 MovieClip [survivor_arm_top_006] Frame 1Symbol 457 MovieClip
"shader"Symbol 463 MovieClip [survivor_torso_006] Frame 1Symbol 461 MovieClip
"shader"Symbol 466 MovieClip [survivor_arm_top_005] Frame 1Symbol 465 MovieClip
"shader"Symbol 470 MovieClip [survivor_torso_005] Frame 1Symbol 468 MovieClip
"shader"Symbol 472 MovieClip [survivor_arm_top_004] Frame 1Symbol 392 MovieClip
"shader"Symbol 476 MovieClip [survivor_torso_004] Frame 1Symbol 474 MovieClip
"shader"Symbol 485 MovieClip [survivor_torso_002] Frame 1Symbol 483 MovieClip
"shader"Symbol 489 MovieClip [survivor_head_023] Frame 1Symbol 487 MovieClip
"legL2"Symbol 537 MovieClip [survivor] Frame 1Symbol 322 MovieClip
"legL1"Symbol 537 MovieClip [survivor] Frame 1Symbol 324 MovieClip
"legR2"Symbol 537 MovieClip [survivor] Frame 1Symbol 322 MovieClip
"torso"Symbol 537 MovieClip [survivor] Frame 1Symbol 327 MovieClip
"legR1"Symbol 537 MovieClip [survivor] Frame 1Symbol 324 MovieClip
"arm"Symbol 537 MovieClip [survivor] Frame 1Symbol 352 MovieClip
"head"Symbol 537 MovieClip [survivor] Frame 1Symbol 220 MovieClip
"pip"Symbol 537 MovieClip [survivor] Frame 1Symbol 535 MovieClip
"head"Symbol 537 MovieClip [survivor] Frame 4Symbol 220 MovieClip
"weapon"Symbol 562 MovieClip [roomdeco_12] Frame 1Symbol 560 MovieClip
"pip"Symbol 562 MovieClip [roomdeco_12] Frame 1Symbol 72 MovieClip
"colorbox"Symbol 584 MovieClip Frame 2Symbol 580 MovieClip
"screen"Symbol 587 MovieClip [roomdeco_06] Frame 1Symbol 584 MovieClip
"shader"Symbol 607 MovieClip [deco_006] Frame 1Symbol 605 MovieClip
"shader"Symbol 624 MovieClip [room01] Frame 1Symbol 619 MovieClip
"doorway"Symbol 624 MovieClip [room01] Frame 1Symbol 623 MovieClip
"shader"Symbol 660 MovieClip [deco_005] Frame 1Symbol 658 MovieClip
"word"Symbol 667 MovieClip [floatwords] Frame 1Symbol 666 MovieClip
"box"Symbol 677 MovieClip [bullet_blt] Frame 1Symbol 65 MovieClip
"shader_dark"Symbol 739 MovieClip Frame 1Symbol 738 MovieClip
"box1"Symbol 844 MovieClip Frame 1Symbol 838 MovieClip
"box2"Symbol 844 MovieClip Frame 1Symbol 838 MovieClip
"box3"Symbol 844 MovieClip Frame 1Symbol 838 MovieClip
"box4"Symbol 844 MovieClip Frame 1Symbol 838 MovieClip
"box5"Symbol 844 MovieClip Frame 1Symbol 838 MovieClip
"pips"Symbol 844 MovieClip Frame 1Symbol 49 MovieClip [empty]
"head"Symbol 844 MovieClip Frame 1Symbol 843 MovieClip
"pip1"Symbol 876 MovieClip Frame 1Symbol 870 MovieClip
"pip2"Symbol 876 MovieClip Frame 1Symbol 870 MovieClip
"pip3"Symbol 876 MovieClip Frame 1Symbol 870 MovieClip
"pip4"Symbol 876 MovieClip Frame 1Symbol 870 MovieClip
"pip5"Symbol 876 MovieClip Frame 1Symbol 870 MovieClip
"flash"Symbol 881 MovieClip Frame 1Symbol 880 MovieClip
"txtbox"Symbol 893 MovieClip Frame 1Symbol 883 EditableText
"ar2"Symbol 893 MovieClip Frame 1Symbol 887 MovieClip
"ar1"Symbol 893 MovieClip Frame 1Symbol 890 MovieClip
"box1"Symbol 946 MovieClip Frame 1Symbol 937 MovieClip
"box2"Symbol 946 MovieClip Frame 1Symbol 937 MovieClip
"box4"Symbol 946 MovieClip Frame 1Symbol 937 MovieClip
"box5"Symbol 946 MovieClip Frame 1Symbol 937 MovieClip
"box3"Symbol 946 MovieClip Frame 1Symbol 937 MovieClip
"credittxt"Symbol 980 MovieClip Frame 1Symbol 979 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "zom09"
ExportAssets (56)Timeline Frame 1Symbol 2 as "zoms01"
ExportAssets (56)Timeline Frame 1Symbol 3 as "zoms02"
ExportAssets (56)Timeline Frame 1Symbol 4 as "zoms03"
ExportAssets (56)Timeline Frame 1Symbol 5 as "zoms04"
ExportAssets (56)Timeline Frame 1Symbol 6 as "m4_snd"
ExportAssets (56)Timeline Frame 1Symbol 7 as "m12_snd"
ExportAssets (56)Timeline Frame 1Symbol 8 as "spas_snd"
ExportAssets (56)Timeline Frame 1Symbol 9 as "357_snd"
ExportAssets (56)Timeline Frame 1Symbol 10 as "deagle_snd"
ExportAssets (56)Timeline Frame 1Symbol 11 as "m16_snd"
ExportAssets (56)Timeline Frame 1Symbol 12 as "ak47_snd"
ExportAssets (56)Timeline Frame 1Symbol 13 as "b92_snd"
ExportAssets (56)Timeline Frame 1Symbol 14 as "uzi_snd"
ExportAssets (56)Timeline Frame 1Symbol 15 as "zoms05"
ExportAssets (56)Timeline Frame 1Symbol 16 as "mp5_snd"
ExportAssets (56)Timeline Frame 1Symbol 17 as "reload_snd"
ExportAssets (56)Timeline Frame 1Symbol 18 as "btn_down"
ExportAssets (56)Timeline Frame 1Symbol 19 as "cashregister"
ExportAssets (56)Timeline Frame 1Symbol 20 as "chainsaw_snd"
ExportAssets (56)Timeline Frame 1Symbol 21 as "ding"
ExportAssets (56)Timeline Frame 1Symbol 22 as "firesnd"
ExportAssets (56)Timeline Frame 1Symbol 23 as "grenadelauncher"
ExportAssets (56)Timeline Frame 1Symbol 24 as "splat"
ExportAssets (56)Timeline Frame 1Symbol 25 as "molotov2"
ExportAssets (56)Timeline Frame 1Symbol 26 as "zoms06"
ExportAssets (56)Timeline Frame 1Symbol 27 as "poof-boom"
ExportAssets (56)Timeline Frame 1Symbol 28 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 29 as "rocket_snd"
ExportAssets (56)Timeline Frame 1Symbol 30 as "sodamachine"
ExportAssets (56)Timeline Frame 1Symbol 31 as "swordclash"
ExportAssets (56)Timeline Frame 1Symbol 32 as "door2"
ExportAssets (56)Timeline Frame 1Symbol 33 as "zom01"
ExportAssets (56)Timeline Frame 1Symbol 34 as "zom10"
ExportAssets (56)Timeline Frame 1Symbol 35 as "zom11"
ExportAssets (56)Timeline Frame 1Symbol 36 as "zom12"
ExportAssets (56)Timeline Frame 1Symbol 37 as "zoms07"
ExportAssets (56)Timeline Frame 1Symbol 38 as "zom13"
ExportAssets (56)Timeline Frame 1Symbol 39 as "zom14"
ExportAssets (56)Timeline Frame 1Symbol 40 as "zom15"
ExportAssets (56)Timeline Frame 1Symbol 41 as "zom02"
ExportAssets (56)Timeline Frame 1Symbol 42 as "zom03"
ExportAssets (56)Timeline Frame 1Symbol 43 as "zom04"
ExportAssets (56)Timeline Frame 1Symbol 44 as "zom05"
ExportAssets (56)Timeline Frame 1Symbol 45 as "zom06"
ExportAssets (56)Timeline Frame 1Symbol 46 as "zom07"
ExportAssets (56)Timeline Frame 1Symbol 47 as "zom08"
ExportAssets (56)Timeline Frame 1Symbol 48 as "zoms08"
ExportAssets (56)Timeline Frame 1Symbol 49 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 51 as "stage"
ExportAssets (56)Timeline Frame 1Symbol 53 as "deco_011"
ExportAssets (56)Timeline Frame 1Symbol 55 as "shears"
ExportAssets (56)Timeline Frame 1Symbol 63 as "fx_bigexplosion"
ExportAssets (56)Timeline Frame 1Symbol 67 as "bullet_RPG"
ExportAssets (56)Timeline Frame 1Symbol 69 as "rpg"
ExportAssets (56)Timeline Frame 1Symbol 75 as "roomdeco_20"
ExportAssets (56)Timeline Frame 1Symbol 82 as "pickup2"
ExportAssets (56)Timeline Frame 1Symbol 88 as "car_003"
ExportAssets (56)Timeline Frame 1Symbol 94 as "car_002"
ExportAssets (56)Timeline Frame 1Symbol 96 as "car_001"
ExportAssets (56)Timeline Frame 1Symbol 117 as "subway_001"
ExportAssets (56)Timeline Frame 1Symbol 119 as "deco_003"
ExportAssets (56)Timeline Frame 1Symbol 132 as "gene_003"
ExportAssets (56)Timeline Frame 1Symbol 136 as "intro_scene5"
ExportAssets (56)Timeline Frame 1Symbol 154 as "gene_001"
ExportAssets (56)Timeline Frame 1Symbol 161 as "gene_002"
ExportAssets (56)Timeline Frame 1Symbol 163 as "deco_004"
ExportAssets (56)Timeline Frame 1Symbol 167 as "intro_scene4"
ExportAssets (56)Timeline Frame 1Symbol 174 as "deco_013"
ExportAssets (56)Timeline Frame 1Symbol 182 as "car_005"
ExportAssets (56)Timeline Frame 1Symbol 185 as "intro_scene3"
ExportAssets (56)Timeline Frame 1Symbol 196 as "b92"
ExportAssets (56)Timeline Frame 1Symbol 200 as "intro_scene2"
ExportAssets (56)Timeline Frame 1Symbol 202 as "zombie_head_007"
ExportAssets (56)Timeline Frame 1Symbol 204 as "zombie_head_006"
ExportAssets (56)Timeline Frame 1Symbol 206 as "zombie_head_005"
ExportAssets (56)Timeline Frame 1Symbol 208 as "zombie_head_004"
ExportAssets (56)Timeline Frame 1Symbol 210 as "zombie_head_003"
ExportAssets (56)Timeline Frame 1Symbol 212 as "zombie_head_002"
ExportAssets (56)Timeline Frame 1Symbol 218 as "gib_arm"
ExportAssets (56)Timeline Frame 1Symbol 221 as "gib_head"
ExportAssets (56)Timeline Frame 1Symbol 226 as "chainsaw"
ExportAssets (56)Timeline Frame 1Symbol 228 as "spas"
ExportAssets (56)Timeline Frame 1Symbol 230 as "m12"
ExportAssets (56)Timeline Frame 1Symbol 232 as "uzi"
ExportAssets (56)Timeline Frame 1Symbol 234 as "m4"
ExportAssets (56)Timeline Frame 1Symbol 236 as "mp5"
ExportAssets (56)Timeline Frame 1Symbol 238 as "ak47"
ExportAssets (56)Timeline Frame 1Symbol 240 as "m16"
ExportAssets (56)Timeline Frame 1Symbol 242 as "357"
ExportAssets (56)Timeline Frame 1Symbol 244 as "deagle"
ExportAssets (56)Timeline Frame 1Symbol 246 as "crowbar"
ExportAssets (56)Timeline Frame 1Symbol 248 as "fireext"
ExportAssets (56)Timeline Frame 1Symbol 250 as "vase"
ExportAssets (56)Timeline Frame 1Symbol 252 as "loaf"
ExportAssets (56)Timeline Frame 1Symbol 254 as "pan"
ExportAssets (56)Timeline Frame 1Symbol 256 as "machete"
ExportAssets (56)Timeline Frame 1Symbol 258 as "sledge"
ExportAssets (56)Timeline Frame 1Symbol 260 as "umbrella"
ExportAssets (56)Timeline Frame 1Symbol 262 as "teddy"
ExportAssets (56)Timeline Frame 1Symbol 264 as "broom"
ExportAssets (56)Timeline Frame 1Symbol 266 as "plank"
ExportAssets (56)Timeline Frame 1Symbol 268 as "nightstick"
ExportAssets (56)Timeline Frame 1Symbol 270 as "pipe"
ExportAssets (56)Timeline Frame 1Symbol 272 as "cleaver"
ExportAssets (56)Timeline Frame 1Symbol 274 as "guitar"
ExportAssets (56)Timeline Frame 1Symbol 276 as "hockey"
ExportAssets (56)Timeline Frame 1Symbol 278 as "shovel"
ExportAssets (56)Timeline Frame 1Symbol 280 as "wrench"
ExportAssets (56)Timeline Frame 1Symbol 282 as "sword"
ExportAssets (56)Timeline Frame 1Symbol 284 as "fireaxe"
ExportAssets (56)Timeline Frame 1Symbol 286 as "bbat"
ExportAssets (56)Timeline Frame 1Symbol 288 as "mutant_leg_top_001"
ExportAssets (56)Timeline Frame 1Symbol 290 as "mutant_leg_btm_001"
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ExportAssets (56)Timeline Frame 1Symbol 302 as "roomdeco_19"
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ExportAssets (56)Timeline Frame 1Symbol 307 as "car_004"
ExportAssets (56)Timeline Frame 1Symbol 310 as "pickup"
ExportAssets (56)Timeline Frame 1Symbol 312 as "deco_002"
ExportAssets (56)Timeline Frame 1Symbol 314 as "zombie_head_001"
ExportAssets (56)Timeline Frame 1Symbol 316 as "mutant_torso_001"
ExportAssets (56)Timeline Frame 1Symbol 319 as "pip_door"
ExportAssets (56)Timeline Frame 1Symbol 346 as "fx_shell"
ExportAssets (56)Timeline Frame 1Symbol 354 as "body"
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ExportAssets (56)Timeline Frame 1Symbol 364 as "bloodpool"
ExportAssets (56)Timeline Frame 1Symbol 366 as "convict_leg_btm_001"
ExportAssets (56)Timeline Frame 1Symbol 368 as "convict_leg_top_001"
ExportAssets (56)Timeline Frame 1Symbol 370 as "convict_torso"
ExportAssets (56)Timeline Frame 1Symbol 372 as "convict_head_001"
ExportAssets (56)Timeline Frame 1Symbol 374 as "convict_arm_top"
ExportAssets (56)Timeline Frame 1Symbol 376 as "deco_008"
ExportAssets (56)Timeline Frame 1Symbol 378 as "terrorist_head_003"
ExportAssets (56)Timeline Frame 1Symbol 380 as "terrorist_leg_top_001"
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ExportAssets (56)Timeline Frame 1Symbol 384 as "terrorist_head_001"
ExportAssets (56)Timeline Frame 1Symbol 386 as "terrorist_head_002"
ExportAssets (56)Timeline Frame 1Symbol 388 as "terrorist_arm_top"
ExportAssets (56)Timeline Frame 1Symbol 390 as "terrorist_torso"
ExportAssets (56)Timeline Frame 1Symbol 394 as "survivor_arm_top_007"
ExportAssets (56)Timeline Frame 1Symbol 398 as "survivor_torso_007"
ExportAssets (56)Timeline Frame 1Symbol 400 as "survivor_head_034"
ExportAssets (56)Timeline Frame 1Symbol 402 as "survivor_head_031"
ExportAssets (56)Timeline Frame 1Symbol 404 as "survivor_head_032"
ExportAssets (56)Timeline Frame 1Symbol 406 as "survivor_head_033"
ExportAssets (56)Timeline Frame 1Symbol 408 as "survivor_head_024"
ExportAssets (56)Timeline Frame 1Symbol 410 as "survivor_head_030"
ExportAssets (56)Timeline Frame 1Symbol 412 as "survivor_head_029"
ExportAssets (56)Timeline Frame 1Symbol 414 as "survivor_head_028"
ExportAssets (56)Timeline Frame 1Symbol 416 as "survivor_head_027"
ExportAssets (56)Timeline Frame 1Symbol 418 as "survivor_head_026"
ExportAssets (56)Timeline Frame 1Symbol 420 as "survivor_head_025"
ExportAssets (56)Timeline Frame 1Symbol 425 as "fire_lite"
ExportAssets (56)Timeline Frame 1Symbol 427 as "fx_fire"
ExportAssets (56)Timeline Frame 1Symbol 429 as "frag"
ExportAssets (56)Timeline Frame 1Symbol 432 as "molotov"
ExportAssets (56)Timeline Frame 1Symbol 434 as "burning_arm_top"
ExportAssets (56)Timeline Frame 1Symbol 436 as "burning_leg_top"
ExportAssets (56)Timeline Frame 1Symbol 438 as "burning_leg_btm"
ExportAssets (56)Timeline Frame 1Symbol 445 as "burning_torso"
ExportAssets (56)Timeline Frame 1Symbol 452 as "burning_head"
ExportAssets (56)Timeline Frame 1Symbol 455 as "roomdeco_18"
ExportAssets (56)Timeline Frame 1Symbol 459 as "survivor_arm_top_006"
ExportAssets (56)Timeline Frame 1Symbol 463 as "survivor_torso_006"
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ExportAssets (56)Timeline Frame 1Symbol 470 as "survivor_torso_005"
ExportAssets (56)Timeline Frame 1Symbol 472 as "survivor_arm_top_004"
ExportAssets (56)Timeline Frame 1Symbol 476 as "survivor_torso_004"
ExportAssets (56)Timeline Frame 1Symbol 477 as "survivor_arm_top_003"
ExportAssets (56)Timeline Frame 1Symbol 479 as "survivor_torso_003"
ExportAssets (56)Timeline Frame 1Symbol 481 as "survivor_arm_top_002"
ExportAssets (56)Timeline Frame 1Symbol 485 as "survivor_torso_002"
ExportAssets (56)Timeline Frame 1Symbol 489 as "survivor_head_023"
ExportAssets (56)Timeline Frame 1Symbol 491 as "survivor_head_022"
ExportAssets (56)Timeline Frame 1Symbol 493 as "survivor_head_021"
ExportAssets (56)Timeline Frame 1Symbol 495 as "survivor_head_020"
ExportAssets (56)Timeline Frame 1Symbol 497 as "survivor_head_019"
ExportAssets (56)Timeline Frame 1Symbol 499 as "survivor_head_018"
ExportAssets (56)Timeline Frame 1Symbol 501 as "survivor_head_017"
ExportAssets (56)Timeline Frame 1Symbol 503 as "survivor_head_016"
ExportAssets (56)Timeline Frame 1Symbol 505 as "survivor_head_015"
ExportAssets (56)Timeline Frame 1Symbol 507 as "survivor_head_014"
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ExportAssets (56)Timeline Frame 1Symbol 511 as "survivor_head_012"
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ExportAssets (56)Timeline Frame 1Symbol 515 as "survivor_head_010"
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ExportAssets (56)Timeline Frame 1Symbol 519 as "survivor_head_008"
ExportAssets (56)Timeline Frame 1Symbol 521 as "survivor_head_007"
ExportAssets (56)Timeline Frame 1Symbol 523 as "survivor_head_006"
ExportAssets (56)Timeline Frame 1Symbol 525 as "survivor_head_005"
ExportAssets (56)Timeline Frame 1Symbol 527 as "survivor_head_004"
ExportAssets (56)Timeline Frame 1Symbol 529 as "survivor_head_003"
ExportAssets (56)Timeline Frame 1Symbol 531 as "survivor_head_002"
ExportAssets (56)Timeline Frame 1Symbol 533 as "daughter_arm_top"
ExportAssets (56)Timeline Frame 1Symbol 534 as "daughter_head"
ExportAssets (56)Timeline Frame 1Symbol 537 as "survivor"
ExportAssets (56)Timeline Frame 1Symbol 539 as "rope_ladder2"
ExportAssets (56)Timeline Frame 1Symbol 540 as "rope_ladder1"
ExportAssets (56)Timeline Frame 1Symbol 543 as "roomdeco_17"
ExportAssets (56)Timeline Frame 1Symbol 545 as "roomdeco_16"
ExportAssets (56)Timeline Frame 1Symbol 549 as "roomdeco_15"
ExportAssets (56)Timeline Frame 1Symbol 551 as "roomdeco_14"
ExportAssets (56)Timeline Frame 1Symbol 558 as "roomdeco_13"
ExportAssets (56)Timeline Frame 1Symbol 562 as "roomdeco_12"
ExportAssets (56)Timeline Frame 1Symbol 564 as "roomdeco_11"
ExportAssets (56)Timeline Frame 1Symbol 566 as "roomdeco_10"
ExportAssets (56)Timeline Frame 1Symbol 568 as "roomdeco_09"
ExportAssets (56)Timeline Frame 1Symbol 570 as "roomdeco_08"
ExportAssets (56)Timeline Frame 1Symbol 573 as "roomdeco_07"
ExportAssets (56)Timeline Frame 1Symbol 587 as "roomdeco_06"
ExportAssets (56)Timeline Frame 1Symbol 589 as "roomdeco_05"
ExportAssets (56)Timeline Frame 1Symbol 591 as "roomdeco_04"
ExportAssets (56)Timeline Frame 1Symbol 595 as "roomdeco_03"
ExportAssets (56)Timeline Frame 1Symbol 599 as "roomdeco_02"
ExportAssets (56)Timeline Frame 1Symbol 600 as "roomdeco_01"
ExportAssets (56)Timeline Frame 1Symbol 602 as "deco_007"
ExportAssets (56)Timeline Frame 1Symbol 607 as "deco_006"
ExportAssets (56)Timeline Frame 1Symbol 613 as "military_head_001"
ExportAssets (56)Timeline Frame 1Symbol 615 as "military_arm_top_001"
ExportAssets (56)Timeline Frame 1Symbol 617 as "military_torso_001"
ExportAssets (56)Timeline Frame 1Symbol 624 as "room01"
ExportAssets (56)Timeline Frame 1Symbol 625 as "zombie_arm_top_001"
ExportAssets (56)Timeline Frame 1Symbol 627 as "survivor_arm_top_001"
ExportAssets (56)Timeline Frame 1Symbol 629 as "survivor_head_001"
ExportAssets (56)Timeline Frame 1Symbol 631 as "human_leg_top_003"
ExportAssets (56)Timeline Frame 1Symbol 633 as "human_leg_btm_003"
ExportAssets (56)Timeline Frame 1Symbol 635 as "human_leg_top_002"
ExportAssets (56)Timeline Frame 1Symbol 637 as "human_leg_btm_002"
ExportAssets (56)Timeline Frame 1Symbol 638 as "pchar_arm_top"
ExportAssets (56)Timeline Frame 1Symbol 640 as "pchar_head"
ExportAssets (56)Timeline Frame 1Symbol 642 as "pchar_torso"
ExportAssets (56)Timeline Frame 1Symbol 644 as "human_leg_top_001"
ExportAssets (56)Timeline Frame 1Symbol 646 as "human_leg_btm_001"
ExportAssets (56)Timeline Frame 1Symbol 652 as "speechbox"
ExportAssets (56)Timeline Frame 1Symbol 653 as "entrypoint3"
ExportAssets (56)Timeline Frame 1Symbol 654 as "entrypoint2"
ExportAssets (56)Timeline Frame 1Symbol 655 as "entrypoint1"
ExportAssets (56)Timeline Frame 1Symbol 660 as "deco_005"
ExportAssets (56)Timeline Frame 1Symbol 662 as "stair_002"
ExportAssets (56)Timeline Frame 1Symbol 664 as "stair_001"
ExportAssets (56)Timeline Frame 1Symbol 667 as "floatwords"
ExportAssets (56)Timeline Frame 1Symbol 675 as "fx_bullethit"
ExportAssets (56)Timeline Frame 1Symbol 677 as "bullet_blt"
ExportAssets (56)Timeline Frame 1Symbol 679 as "human_head_001"
ExportAssets (56)Timeline Frame 1Symbol 682 as "deco_010"
ExportAssets (56)Timeline Frame 1Symbol 684 as "deco_001"
ExportAssets (56)Timeline Frame 1Symbol 686 as "zombie_torso_001"
ExportAssets (56)Timeline Frame 1Symbol 688 as "survivor_torso_001"
ExportAssets (56)Timeline Frame 1Symbol 690 as "military_leg_top_001"
ExportAssets (56)Timeline Frame 1Symbol 692 as "military_leg_btm_001"
ExportAssets (56)Timeline Frame 1Symbol 694 as "daughter_torso"
ExportAssets (56)Timeline Frame 1Symbol 696 as "skyline"
ExportAssets (56)Timeline Frame 1Symbol 704 as "intro_scene1"
ExportAssets (56)Timeline Frame 1Symbol 706 as "char_name"

Labels

"sitelock"Frame 2
"resources"Frame 3
"logo"Frame 4
"game"Frame 6
"subway"Frame 7
"end"Frame 8
"credits"Frame 9
"intro"Frame 10
"umbrella"Symbol 55 MovieClip [shears] Frame 1
"RPG"Symbol 67 MovieClip [bullet_RPG] Frame 1
"ak47"Symbol 69 MovieClip [rpg] Frame 1
"fuel"Symbol 81 MovieClip Frame 1
"food"Symbol 81 MovieClip Frame 2
#"battery"Symbol 81 MovieClip Frame 3
"medicine"Symbol 81 MovieClip Frame 4
"book"Symbol 81 MovieClip Frame 5
"crowbar"Symbol 188 MovieClip Frame 1
"b92"Symbol 196 MovieClip [b92] Frame 1
"pipe"Symbol 226 MovieClip [chainsaw] Frame 1
"spas"Symbol 228 MovieClip [spas] Frame 1
"m12"Symbol 230 MovieClip [m12] Frame 1
"uzi"Symbol 232 MovieClip [uzi] Frame 1
"m4"Symbol 234 MovieClip [m4] Frame 1
"mp5"Symbol 236 MovieClip [mp5] Frame 1
"ak47"Symbol 238 MovieClip [ak47] Frame 1
"m16"Symbol 240 MovieClip [m16] Frame 1
"357"Symbol 242 MovieClip [357] Frame 1
"deagle"Symbol 244 MovieClip [deagle] Frame 1
"crowbar"Symbol 246 MovieClip [crowbar] Frame 1
"fireext"Symbol 248 MovieClip [fireext] Frame 1
"vase"Symbol 250 MovieClip [vase] Frame 1
"loaf"Symbol 252 MovieClip [loaf] Frame 1
"pan"Symbol 254 MovieClip [pan] Frame 1
"machete"Symbol 256 MovieClip [machete] Frame 1
"sledge"Symbol 258 MovieClip [sledge] Frame 1
"umbrella"Symbol 260 MovieClip [umbrella] Frame 1
"teddy"Symbol 262 MovieClip [teddy] Frame 1
"broom"Symbol 264 MovieClip [broom] Frame 1
"plank"Symbol 266 MovieClip [plank] Frame 1
"nightstick"Symbol 268 MovieClip [nightstick] Frame 1
"pipe"Symbol 270 MovieClip [pipe] Frame 1
"cleaver"Symbol 272 MovieClip [cleaver] Frame 1
"guitar"Symbol 274 MovieClip [guitar] Frame 1
"hockey"Symbol 276 MovieClip [hockey] Frame 1
"shovel"Symbol 278 MovieClip [shovel] Frame 1
"wrench"Symbol 280 MovieClip [wrench] Frame 1
"sword"Symbol 282 MovieClip [sword] Frame 1
"fireaxe"Symbol 284 MovieClip [fireaxe] Frame 1
"bbat"Symbol 286 MovieClip [bbat] Frame 1
"empty"Symbol 300 MovieClip Frame 1
"letter"Symbol 309 MovieClip Frame 1
"standing"Symbol 325 MovieClip Frame 1
"run"Symbol 325 MovieClip Frame 2
"crouch"Symbol 325 MovieClip Frame 19
"crouchwalk"Symbol 325 MovieClip Frame 24
#"rise"Symbol 325 MovieClip Frame 37
"walk"Symbol 325 MovieClip Frame 42
"collapse1"Symbol 325 MovieClip Frame 63
"collapse2"Symbol 325 MovieClip Frame 74
"m16"Symbol 333 MovieClip Frame 1
"pistol"Symbol 341 MovieClip Frame 1
"rifle"Symbol 341 MovieClip Frame 2
#"melee"Symbol 341 MovieClip Frame 3
"unarmed"Symbol 341 MovieClip Frame 4
"bomb"Symbol 341 MovieClip Frame 5
"gun_ready"Symbol 352 MovieClip Frame 1
"gun_raise"Symbol 352 MovieClip Frame 2
"gun_fire"Symbol 352 MovieClip Frame 4
"gun_holster"Symbol 352 MovieClip Frame 9
"search"Symbol 352 MovieClip Frame 14
"rifle_raise"Symbol 352 MovieClip Frame 23
"rifle_fire"Symbol 352 MovieClip Frame 25
#"rifle_holster"Symbol 352 MovieClip Frame 32
"melee"Symbol 352 MovieClip Frame 36
"unarmed"Symbol 352 MovieClip Frame 109
"zombie"Symbol 352 MovieClip Frame 110
"idle"Symbol 352 MovieClip Frame 112
"collapse1"Symbol 352 MovieClip Frame 121
#"collapse2"Symbol 352 MovieClip Frame 122
"human"Symbol 353 MovieClip Frame 1
"zombie"Symbol 353 MovieClip Frame 2
"normal"Symbol 354 MovieClip [body] Frame 1
"crouch"Symbol 354 MovieClip [body] Frame 11
"crouchloop"Symbol 354 MovieClip [body] Frame 15
"rise"Symbol 354 MovieClip [body] Frame 25
"collapse1"Symbol 354 MovieClip [body] Frame 31
"collapse2"Symbol 354 MovieClip [body] Frame 42
"empty"Symbol 558 MovieClip [roomdeco_13] Frame 7
"empty"Symbol 560 MovieClip Frame 1
"empty"Symbol 573 MovieClip [roomdeco_07] Frame 2
"b92"Symbol 742 MovieClip Frame 2
"deagle"Symbol 742 MovieClip Frame 3
"357"Symbol 742 MovieClip Frame 4
"m16"Symbol 750 MovieClip Frame 1
"ak47"Symbol 750 MovieClip Frame 2
"mp5"Symbol 750 MovieClip Frame 3
"m4"Symbol 750 MovieClip Frame 4
"uzi"Symbol 750 MovieClip Frame 5
"m12"Symbol 750 MovieClip Frame 6
"spas"Symbol 750 MovieClip Frame 7
"empty"Symbol 757 MovieClip Frame 1
"fireaxe"Symbol 757 MovieClip Frame 2
"bbat"Symbol 757 MovieClip Frame 3
"sword"Symbol 757 MovieClip Frame 4
"wrench"Symbol 757 MovieClip Frame 5
"shovel"Symbol 757 MovieClip Frame 6
"hockey"Symbol 757 MovieClip Frame 7
"guitar"Symbol 757 MovieClip Frame 8
"cleaver"Symbol 757 MovieClip Frame 9
"pipe"Symbol 757 MovieClip Frame 10
"nightstick"Symbol 757 MovieClip Frame 11
"plank"Symbol 757 MovieClip Frame 12
"broom"Symbol 757 MovieClip Frame 13
"teddy"Symbol 757 MovieClip Frame 14
"umbrella"Symbol 757 MovieClip Frame 15
"sledge"Symbol 757 MovieClip Frame 16
"machete"Symbol 757 MovieClip Frame 17
"pan"Symbol 757 MovieClip Frame 18
"loaf"Symbol 757 MovieClip Frame 19
#"vase"Symbol 757 MovieClip Frame 20
"fireext"Symbol 757 MovieClip Frame 21
"crowbar"Symbol 757 MovieClip Frame 22
"based_on_30fps_ab_intro_with_new_sounds"Symbol 774 MovieClip Frame 2
"additional_time_black_screen"Symbol 774 MovieClip Frame 166
"clear"Symbol 821 MovieClip Frame 1
"rainy"Symbol 821 MovieClip Frame 2
"blank"Symbol 866 MovieClip Frame 1
"painkillers"Symbol 866 MovieClip Frame 2
"ropeladder"Symbol 866 MovieClip Frame 3
"hazard"Symbol 906 MovieClip Frame 1
"clear"Symbol 906 MovieClip Frame 2
"base"Symbol 906 MovieClip Frame 3
#"unknown"Symbol 906 MovieClip Frame 4
"yellow"Symbol 906 MovieClip Frame 5
"convict"Symbol 924 MovieClip Frame 1
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http://swfchan.com/51/252115/info.shtml
Created: 19/6 -2023 17:13:07 Last modified: 19/6 -2023 17:13:07 Server time: 11/03 -2025 12:45:52