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Clockday 23 tetris.swf

This is the info page for
Flash #254411

(Click the ID number above for more basic data on this flash file.)


Text
---
CLOCKDAY
"23

CLOCKDAY
"23

vers 1.0                                   [8-15-2023]

PRESS ANY KEY

PRESS ANY KEY

10

DEMONSTRATION

CLOCKDAY
"23"

CLOCKDAY
"23"

99:99:999

<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>

NuacTris
is
Loading

OPTIONS

OPTIONS

x

BGM

BGM

ShakeEffect

ShakeEffect

PLAY GAME

PLAY GAME

I LIKE
SWORDS!!!

<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#0099FF"><B>GROW UP, <SBR/>YOURE <SBR/>OVER 30</B></FONT></P>


ARROWS-MOVE
SPACE/UP - ROTATE

99:99:999

<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#000000"><B>go;;;</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>

GAME OVER

GAME OVER

SCORE:123459

SCORE:123459

YOU WIN!!!!

YOU WIN!!!!

Executive Producer
Producer
Director
Writer
Cinematographer
Art Director
Editor
Associate Producer
Stunt Coordinator
Production Manager
Unit Production Manager
Line Producer
Assistant Director
Second Assistant Director
Continuity Person
Camera Operator
Assistant Cameraman
Film Loader
Steadicam Operator
Production Sound Mixer
Boom Operator
Gaffer
Key Grip
Dolly Grip
Best Boy
Foley Artist
ADR Editor
Music Mixer
Visual Effects Director
FX Coordinator
Post-Production Supervisor
Matte Artist
Location Manager
Property Master
Leadman
Set Designer
Set Dresser
Costume Designer
Costumer
Make-up Artist
Body Make-up Artist
Hairdresser
Dialogue Coach
Production Office Coordinator
Production Assistant
Unit Publicist
Second Unit Director
Production Caterer
Craft Services
Transportation Coordinator
Negative Cutter
Color Timer
Background
Day Player
Story Editor

ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME
ME

2023

A
FREE TETRIS "CLONE",
NOT
AN
ALEXEY PAJITNOV
CREATION

HAPPY CLOCK DAY 2023

ActionScript [AS1/AS2]

Frame 1
function reSize() { fscommand ("fullscreen", false); fscommand ("allowscale", false); if (poll == null) { _root._x = _root._x - 0; _root._y = _root._y - 0; _root._xscale = 150; _root._yscale = 150; poll = 1; pos = 1; } if (Key.isDown(192)) { if (rez == null) { if (pos >= 2) { pos = 1; } else { pos++; } if (pos == 1) { _root._x = _root._x - 160; _root._y = _root._y - 0; _root._xscale = 150; _root._yscale = 150; } if (pos == 2) { _root._x = 0; _root._y = 0; _root._xscale = 100; _root._yscale = 100; } rez = 1; } } else { delete rez; } } reSize(); stop();
Instance of Symbol 21 MovieClip in Frame 1
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { if ((_root.demoTimer >= 500) && (_root._currentframe == 1)) { _root.nextFrame(); delete _root.demoTimer; } else if ((_root.demoTimer >= 1400) && (_root._currentframe == 2)) { delete _root.demoTimer; _root.clearVars_demo(); _root.gotoAndStop(1); } else { _root.demoTimer++; } }
Instance of Symbol 24 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.intro = 2; if (Key.isDown(Key.getCode())) { var pieceRemoval = 0; while (pieceRemoval < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var remPieces = 0; while (remPieces < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { _root.objectArray[sinkj][sinkj2] = 0; _root.checkArray2[sinkj][sinkj2] = 0; _root.checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } stopAllSounds(); _root.k_input = 1; _root.nextFrame(); } }
Frame 2
function timeTrial() { if (timeSet == 1) { if (firstTime == null) { firstTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime_ = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (secondTime == null) { secondTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime_ = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (thirdTime == null) { thirdTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime_ = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (fourthTime == null) { fourthTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime_ = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } } timeList = (((((firstTime_ + "<br>") + secondTime_) + "<br>") + thirdTime_) + "<br>") + fourthTime_; if (timeLimit == null) { fps = 49; minutes = 2; secondsx = (minutes * 60) + 22; timeLimit = secondsx * fps; maxTime = timeLimit; } if (dontremovethese == 1) { if (Key.isDown(83)) { timeLimit = timeLimit - 100; } if (Key.isDown(32)) { timeLimit = timeLimit + 100; } } vrb = 1; vrb2 = 0.5; vrb3 = 0.25; timeLimit = timeLimit - 1; if (_root._currenframe == 2) { milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; } milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; totalTime = (((((min + "''") + seconds1) + "") + seconds2) + "''") + mils; } function clearVars_demo() { var pieceRemoval = 0; while (pieceRemoval < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var remPieces = 0; while (remPieces < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { _root.objectArray[sinkj][sinkj2] = 0; _root.checkArray2[sinkj][sinkj2] = 0; _root.checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } } function clearVars() { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { objectArray[sinkj][sinkj2] = 0; checkArray2[sinkj][sinkj2] = 0; checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } if (Level >= 4) { _root.gotoAndStop(5 + _root.intro); } else { _root.gotoAndStop(1 + _root.intro); } var remPieces = 0; while (remPieces < (pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } delete pieces; delete catchRow2; delete gOTimer; delete gameOverSwitch; delete space_input; delete spaceTimer; delete _root.scoreText; delete _root.endText; delete timeLimit; delete _root.swap; score = 0; delete bgmStart; delete obj._r; delete startpiece; delete pieceCounter; delete pieceCounterLimit; delete pieceSelection; delete randomPiece; gameTimer = 50; victorySwitch = null; delete victorySwitch1; delete victorySwitch2; delete victorySwitch3; delete victorySwitch4; delete victoryFlag; _root.vicScreen._alpha = 0; _root.vicScreen._x = -999; _root.GameEnd_s._alpha = 0; _root.GameEnd_s.gotoAndStop(1); var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } delete checkArray; objectArray = checkArray2; _root.k_input = 1; delete GameEnd; } function victory() { if (((GameEnd == 1) && (Key.isDown(32))) && ((!gameOverSwitch) == 1)) { Level++; clearVars(); delete GameEnd; _root.k_input = 1; } if (victorySwitch3 == 1) { if (victorySwitch4 >= 50) { if (GameEnd == null) { _root.endText = "PRESS SPACE TO CONTINUE"; _root.soundEfx.gotoAndStop(7); GameEnd = 1; } } else { victorySwitch4++; } } if (victorySwitch2 == 1) { if (victorySwitch3 == null) { _root.soundEfx.gotoAndStop(6); victorySwitch3 = 1; } } if (victorySwitch == 1) { _root.scoreText = "SCORE:" + scoreCount; if (scoreCount >= score) { if (victorySwitch2 == null) { victorySwitch2 = 1; } scoreCount = score; } else if (scoreCountNum >= 10) { _root.soundEfx.gotoAndStop(5); scoreCount = scoreCount + 250; delete scoreCountNum; } else { scoreCountNum++; } } if ((victorySwitch == null) && (_root._currentframe == (2 + _root.intro))) { stopAllSounds(); _root.gotoAndStop(4 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.vicScreen._alpha = 100; victorySwitch = 1; } } function gameOver() { if ((gameOverSwitch == 1) && (_root._currentframe == (3 + _root.intro))) { if (spaceTimer >= 25) { if (Key.isDown(32)) { if (space_input == null) { clearVars(); delete spaceTimer; space_input = 1; } } } else { spaceTimer++; } } if ((((catchRow2 <= 4) && ((_root.square._x / 24) >= 3)) && (pieces >= 5)) || (timeLimit < 0)) { if (gOTimer >= 50) { if (gameOverSwitch == null) { stopAllSounds(); _root.gotoAndStop(3 + _root.intro); _root.soundEfx.gotoAndStop(4); gameOverSwitch = 1; delete gOTimer; } } else { gOTimer++; } } } function victoryAndGameOver() { LRO = ((((((((("<b>Level: " + (Level + 1)) + "<br>") + "Hi-Score: ") + "<br>") + par[Level]) + "<br>") + "Current:") + "<br>") + score) + "</b>"; _root.findThis = par[Level]; if ((score >= par[Level]) && (gameClearLine == 1)) { victoryFlag = 1; } else { gameOver(); } if (victoryFlag == 1) { victory(); } } function game_modeA(obj) { if (Level == null) { Level = 0; } if (score == null) { par = new Array(); par[0] = 2800; par[1] = 3000; par[2] = 4500; par[3] = 5000; score = 0; } victoryAndGameOver(); timeTrial(); _root._repeatRate = 3; if (_root.op_screenshake == 1) { clearLineEffect2(); } clearLineEffect(); lineClear(); graphic_LineClear_anim(); if (gameClearLine == 1) { obj._visible = false; } else { obj._visible = true; } if (gameClearLine == null) { modLineClear(); buildNewMap(); hitOtherBlock = drawingField(); if (findA == null) { findA = 228; } } findme = obj._y + spcy; if (fieldArray_xHT == null) { fieldArray_yHT = new Array(); fieldArray_xHT = new Array(); objectArray = new Array(); var findy = 0; while (findy < 18) { var findx = 0; while (findx < 10) { fieldArray_xHT[findx] = (24 * findx) + 12; fieldArray_yHT[findy] = (24 * findy) + 12; objectArray[findy] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; findx++; } findy++; } } if (obj._y >= (432 - spcy)) { pieceReset(obj); } rotpieceArray_xHT = new Array(); rotpieceArray_yHT = new Array(); pieceArray_xHT = new Array(); pieceArray_yHT = new Array(); playerCoordinates(obj); if ((gameTimer >= gTlimit) && (gameClearLine == null)) { obj._y = obj._y + 24; if (createField == "bottomDetect") { } else { delete createField; } delete gameTimer; } else { droppingPiece(obj); gameTimer = gameTimer + 1; } } function movement(obj) { if (obj._r == null) { obj._r = 1; } readOut = readOut + 1; if (_root.captureKeys_u[readOut] == 1) { var rotChecker = rotationCheck(); if (spc_input == null) { if (rotChecker == true) { } else { if (obj._currentframe == 5) { } else if (((obj._currentframe == 2) || (obj._currentframe == 6)) || (obj._currentframe == 8)) { rotationRoutine(obj); } else if (((obj._currentframe == 4) || (obj._currentframe == 3)) || (obj._currentframe == 7)) { rotationRoutineTwo(obj); } if (obj._r >= 4) { obj._r = 1; } else { obj._r = obj._r + 1; } } spc_input = 1; } } else { delete spc_input; } if (_root.captureKeys_l[readOut] == 1) { var leftRightCheckLEFT = leftRightHTLEFT(); } if (_root.captureKeys_r[readOut] == 1) { var leftRightCheckRIGHT = leftRightHTRIGHT(); } if ((_root.captureKeys_r[readOut] == 1) && (!Key.isDown(37))) { delete leftRightCheckLEFT; delete leftRightCheckRIGHT; } if (((((_root.captureKeys_l[readOut] == 1) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && ((!_root.captureKeys_d[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { leftMovement(obj); } else if (((((_root.captureKeys_l[readOut] == 1) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (_root.captureKeys_d[readOut] == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { leftMovement(obj); } if ((((_root.captureKeys_r[readOut] == 1) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (_root.captureKeys_d[readOut] == 1)) { rightMovement(obj); } else if ((((_root.captureKeys_r[readOut] == 1) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && ((!_root.captureKeys_d[readOut]) == 1)) { rightMovement(obj); } if (((_root.captureKeys_d[readOut] == 1) && (obj._y >= (432 - spcy))) || ((((_root.captureKeys_d[readOut] == 1) && (hitOtherBlock == true)) && ((!_root.captureKeys_l[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1))) { gameTimer = 49; } if ((((_root.captureKeys_d[readOut] == 1) && (obj._y < (432 - spcy))) && ((!_root.captureKeys_l[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { score = score + 1; dropScan(obj); } else { plainDrop(obj); plainSet(obj); } } if (Key.isDown(38) && (obj._y > (24 + spcy))) { delete leftHit; delete rightHit; if (obj._currentframe == 2) { spcy = 12; obj._y = obj._y - 24; } else { obj._y = obj._y - 24; } } function rotationRoutine(obj) { if (obj._r == 1) { obj._x = obj._x + 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 2) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 3) { obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 4) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } } function rotationRoutineTwo(obj) { if (obj._r == 1) { obj._rotation = obj._rotation - 90; } else if (obj._r == 2) { obj._rotation = obj._rotation - 90; } else if (obj._r == 3) { obj._rotation = obj._rotation - 90; } else if (obj._r == 4) { obj._rotation = obj._rotation - 90; } } function droppingPiece(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 24; } } } function leftMovement(obj) { if (lMovement == _root._repeatRate) { obj._x = obj._x - 24; _root.soundefx.gotoAndStop(8); delete lMovement; } else { lMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } function rightMovement(obj) { if (rMovement == _root._repeatRate) { obj._x = obj._x + 24; _root.soundefx.gotoAndStop(8); delete rMovement; } else { rMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } function downwardMovement(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcy = 48; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 24; } if (obj._currentframe == 7) { spcy = 24; } if (obj._currentframe == 8) { spcy = 24; } } } function plainSet(obj) { if (Key.isDown(37)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } if (Key.isDown(39)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } } function playerCoordinates(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 48; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 48; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 48; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 48; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 48; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 48; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } } if (obj._r == 4) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 48; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 48; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } } function pieceCoordinates(obj) { var scanArrayz = 0; while (scanArrayz < 19) { var scanArrayy = 0; while (scanArrayy < 11) { if (obj._r == 4) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy + 2] = 1; } } } if (obj._r == 3) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } if (obj._r == 2) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 2] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } } if (obj._r == 1) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 2][scanArrayy + 1] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 48))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } scanArrayy++; } scanArrayz++; } } function debug_piecesxxxx(obj) { if (Key.isDown(49)) { obj.gotoAndStop(2); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(50)) { obj.gotoAndStop(3); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(51)) { obj.gotoAndStop(4); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(52)) { obj.gotoAndStop(5); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(53)) { obj.gotoAndStop(6); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(54)) { obj.gotoAndStop(7); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(55)) { obj.gotoAndStop(8); obj._r = 1; obj._rotation = 0; } } function pieceReset(obj) { if (((gameTimer >= 49) && (hitOtherBlock)) || ((gameTimer >= 49) && (!hitOtherBlock))) { _root.soundefx.gotoAndStop(2); pieces++; duplicateMovieClip (_root.anim, "fielda" + pieces, (pieces + 10) + i); duplicateMovieClip (_root.effect, "fielde" + pieces, (pieces + 20) + i); _root["fielda" + pieces].gotoAndPlay(1); _root["fielda" + pieces].square.gotoAndStop(obj._currentframe); _root["fielda" + pieces]._x = obj._x; _root["fielda" + pieces]._y = obj._y; _root["fielda" + pieces]._rotation = obj._rotation; _root["fielde" + pieces]._x = obj._x; _root["fielde" + pieces]._y = obj._y; Setspcy = spcy / 24; catchRow2 = Math.floor((obj._y + spcy) / 24); catchRow3 = Math.floor((obj._y + spcy) / 24) - 1; catchRow4 = Math.floor((obj._y + spcy) / 24) - 2; catchRow5 = Math.floor((obj._y + spcy) / 24) - 3; catchRow6 = Math.floor((obj._y + spcy) / 24) - 4; pieceCoordinates(obj); obj._r = 1; obj._y = 12; obj._x = 108; obj._rotation = 0; delete randomPiece; delete startpiece; delete pieceArray_xHT; delete pieceArray_yHT; delete snap; delete pieceProcess; delete snapObject; delete leftHit; delete rightHit; delete _root.keyboardCount; } } function clearLineEffect2() { if (effect == 1) { shake++; shake_spd = 10; } if (clearEffect_strt2 == null) { clearEffect_strt2 = 25; } if (shake >= 5) { shake = 1; } if ((shake == 1) || (shake >= 5)) { _root._y = _root._y - shake_spd; } if (shake == 2) { _root._x = _root._x + shake_spd; } if (shake == 3) { _root._y = _root._y + shake_spd; } if (shake == 4) { _root._x = _root._x - shake_spd; } if (clearEffect_strt2 > null) { clearEffect_strt2--; } else { delete clearEffect_strt2; delete shake; _root._x = 0; _root._y = 0; delete shake_spd; delete effect; shakeO = 25; } } function clearLineEffectx() { layerEf = 10000; if (effect == 1) { if (accel < 5) { accel++; } if (b_anim >= 2) { b_anim = 1; } else { b_anim++; } if ((!clearEffect) == null) { delete clearEffect_strt; delete effect1; } if (clearEffect_strt == null) { clearEffect_strt = 50; } if (effect1 == null) { effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if ((((((((((objectArray[effectObj][0] == 1) && (objectArray[effectObj][1] == 1)) && (objectArray[effectObj][2] == 1)) && (objectArray[effectObj][3] == 1)) && (objectArray[effectObj][4] == 1)) && (objectArray[effectObj][5] == 1)) && (objectArray[effectObj][6] == 1)) && (objectArray[effectObj][7] == 1)) && (objectArray[effectObj][8] == 1)) && (objectArray[effectObj][9] == 1)) { _root.grphic.duplicateMovieClip((("ef|" + effectObj) + effectObj2) + "|", layerEf++); } _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root.fieldArray_xHT[effectObj2]; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root.fieldArray_yHT[effectObj]; effectObj2++; } effectObj++; } effect1 = 1; } } effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if (b_anim == 1) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(2); _root.soundefx.gotoAndStop(3); } if (b_anim == 2) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(3); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 60) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 300)) { _root[(("ef|" + effectObj) + effectObj2) + "|"].removeMovieClip(); delete effect; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y > 60) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x < 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x >= 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y <= 60)) { } if (effect == 1) { if (effect == null) { } } effectObj2++; } effectObj++; } if (clearEffect_strt > null) { clearEffect_strt--; } else { delete effect1; delete effect; delete clearEffect_strt; delete accel; delete b_anim; delete layerEf; delete effectObj; delete effectObj2; } } stop(); function modLineClear() { var clearRoutine = 0; while (clearRoutine < 18) { if ((((((((((objectArray[clearRoutine][0] == 1) && (objectArray[clearRoutine][1] == 1)) && (objectArray[clearRoutine][2] == 1)) && (objectArray[clearRoutine][3] == 1)) && (objectArray[clearRoutine][4] == 1)) && (objectArray[clearRoutine][5] == 1)) && (objectArray[clearRoutine][6] == 1)) && (objectArray[clearRoutine][7] == 1)) && (objectArray[clearRoutine][8] == 1)) && (objectArray[clearRoutine][9] == 1)) { lineCollect = clearRoutine; return(lineCollect); } clearRoutine++; } } function buildNewMap() { if (checkArray == null) { checkArray = new Array(); checkArray2 = new Array(); var fillchkArray = 0; while (fillchkArray < 18) { checkArray[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; checkArray2[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; fillchkArray++; } } var lineBuild = modLineClear(); var scanObjy = 0; while (scanObjy < lineBuild) { scanObjx = 0; while (scanObjx < 10) { if (objectArray[scanObjy][scanObjx] == 1) { checkArray[scanObjy + 1][scanObjx] = 1; } scanObjx++; } scanObjy++; } var arrayFillMey = lineBuild; while (arrayFillMey < 18) { var arrayFillMex = 0; while (arrayFillMex < 10) { checkArray[arrayFillMey][arrayFillMex] = objectArray[arrayFillMey][arrayFillMex]; arrayFillMex++; } arrayFillMey++; } } function lineClear() { if (gameClearLine == 1) { if (gcl_sfx == null) { _root.soundefx.gotoAndStop(6); gcl_sfx = 1; } if (clearAnim_strt == null) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } clearAnim_strt = 1; } if (clearAnim >= 2) { clearStep++; delete clearAnim; } else { clearAnim++; } if (clearStep == 1) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 1) && (objectArray[scancField][1] == 1)) && (objectArray[scancField][2] == 1)) && (objectArray[scancField][3] == 1)) && (objectArray[scancField][4] == 1)) && (objectArray[scancField][5] == 1)) && (objectArray[scancField][6] == 1)) && (objectArray[scancField][7] == 1)) && (objectArray[scancField][8] == 1)) && (objectArray[scancField][9] == 1)) { objectArray[scancField][0] = 2; objectArray[scancField][1] = 2; objectArray[scancField][2] = 2; objectArray[scancField][3] = 2; objectArray[scancField][4] = 2; objectArray[scancField][5] = 2; objectArray[scancField][6] = 2; objectArray[scancField][7] = 2; objectArray[scancField][8] = 2; objectArray[scancField][9] = 2; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } } if (clearStep >= 2) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 2) && (objectArray[scancField][1] == 2)) && (objectArray[scancField][2] == 2)) && (objectArray[scancField][3] == 2)) && (objectArray[scancField][4] == 2)) && (objectArray[scancField][5] == 2)) && (objectArray[scancField][6] == 2)) && (objectArray[scancField][7] == 2)) && (objectArray[scancField][8] == 2)) && (objectArray[scancField][9] == 2)) { objectArray[scancField][0] = 1; objectArray[scancField][1] = 1; objectArray[scancField][2] = 1; objectArray[scancField][3] = 1; objectArray[scancField][4] = 1; objectArray[scancField][5] = 1; objectArray[scancField][6] = 1; objectArray[scancField][7] = 1; objectArray[scancField][8] = 1; objectArray[scancField][9] = 1; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } delete clearStep; } clearTimer++; } else if (gameClearLine >= 1) { delete gameClearLine; delete clearAnim_strt; delete clearStep; } var lineBuild = modLineClear(); layer = 900; var scanbField = 0; while (scanbField < objectArray.length) { if ((((((((((objectArray[scanbField][0] == 1) && (objectArray[scanbField][1] == 1)) && (objectArray[scanbField][2] == 1)) && (objectArray[scanbField][3] == 1)) && (objectArray[scanbField][4] == 1)) && (objectArray[scanbField][5] == 1)) && (objectArray[scanbField][6] == 1)) && (objectArray[scanbField][7] == 1)) && (objectArray[scanbField][8] == 1)) && (objectArray[scanbField][9] == 1)) { if (clearTimer == null) { lineClearCounter++; } effect = 1; gameClearLine = 1; if (clearTimer >= 25) { catchRow = scanbField; LCC = lineClearCounter - 1; if (catchRow == catchRow6) { remspc = Math.abs(catchRow - catchRow6) + lineClearCounter; stackTest = "set6"; } else if (catchRow == catchRow5) { remspc = Math.abs(catchRow - catchRow5) + lineClearCounter; stackTest = "set5"; } else if (catchRow == catchRow4) { remspc = Math.abs(catchRow - catchRow4) + lineClearCounter; stackTest = "set4"; } else if (catchRow == catchRow3) { remspc = Math.abs(catchRow - catchRow3) + lineClearCounter; stackTest = "set3"; } else if (catchRow == catchRow2) { remspc = Math.abs(catchRow - catchRow2) + lineClearCounter; stackTest = "set2"; } objectArray[scanbField][0] = 0; objectArray[scanbField][1] = 0; objectArray[scanbField][2] = 0; objectArray[scanbField][3] = 0; objectArray[scanbField][4] = 0; objectArray[scanbField][5] = 0; objectArray[scanbField][6] = 0; objectArray[scanbField][7] = 0; objectArray[scanbField][8] = 0; objectArray[scanbField][9] = 0; var sinkj = catchRow; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj + (lineClearCounter + 1)][sinkj2] = 1; checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var lineBuild = modLineClear(); objectArray = checkArray2; delete checkArray; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { trace(lineBuild); _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } score = score + (lineClearCounter * 100); delete gameClearLine; delete clearTimer; delete lineClearCounter; _root.soundefx.gotoAndStop(7); delete gcl_sfx; } } scanbField++; } } function rotationCheck() { var rotCheck = 0; while (rotCheck < 19) { var rotCheckx = 0; while (rotCheckx < 11) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } if (objectArray[rotCheck][rotCheckx] == 1) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if ((fieldArray_xHT[rotCheckx] == rotpieceArray_xHT[pieceRotCheck]) && (fieldArray_yHT[rotCheck] == rotpieceArray_yHT[pieceRotCheck])) { return(true); } if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } } rotCheckx++; } rotCheck++; } } function drawingField() { var findmy = 0; while (findmy < 18) { var findmx = 0; while (findmx < 10) { if (objectArray[findmy][findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[findmy]) && (pieceArray_xHT[pieceCheck] == fieldArray_xHT[findmx])) { return(true); } pieceCheck++; } } findmx++; } findmy++; } } function leftRightHTLEFT() { var __findmy = 0; while (__findmy < 18) { var __findmx = 0; while (__findmx < 10) { if (objectArray[__findmy][__findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx]))) { return(true); } pieceCheck++; } } __findmx++; } __findmy++; } } function leftRightHTRIGHT() { var _findmy = 0; while (_findmy < 18) { var _findmx = 0; while (_findmx < 10) { if (objectArray[_findmy][_findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (Key.isDown(40) && (Key.isDown(39))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } } else if (Key.isDown(40) && (Key.isDown(37))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx]))) { return(true); } } if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } pieceCheck++; } } _findmx++; } _findmy++; } } function dropScan(obj) { if (!hitOtherBlock) { downwardMovement(obj); gTlimit = _root._repeatRate / 2.8; } else { pieceReset(obj); gTlimit = 50; } } function plainDrop(obj) { if (!hitOtherBlock) { downwardMovement(obj); } else { pieceReset(obj); } gTlimit = 50; } if (catchRow < (17 - (spcy / 24))) { if (objectArray[sinkj][sinkj2] == 1) { checkArray2[sinkj][sinkj2] = 1; } else if (objectArray[sinkj][sinkj2] == 0) { checkArray2[sinkj][sinkj2] = 0; } } function Pusher() { layerb = 1000; if (trip == null) { scanj = 0; while (scanj < 18) { scanj2 = 0; while (scanj2 < 10) { if (objectArray[scanj][scanj2] == 1) { checkArray2[scanj + 1][scanj2] = 1; } else if (objectArray[scanj][scanj2] == 0) { checkArray2[scanj + 1][scanj2] = 0; } scanj2++; } scanj++; } scanObja = 0; while (scanObja < 18) { scanObjb = 0; while (scanObjb < 10) { _root.grphic.duplicateMovieClip((("|" + scanObja) + scanObjb) + "|", layerb++); _root[(("|" + scanObja) + scanObjb) + "|"]._x = _root.fieldArray_xHT[scanObjb]; _root[(("|" + scanObja) + scanObjb) + "|"]._y = _root.fieldArray_yHT[scanObja]; _root[(("|" + scanObja) + scanObjb) + "|"].gotoAndStop(_root.objectArray[scanObja][scanObjb] + 1); scanObjb++; } scanObja++; } objectArray = checkArray2; trip = 1; } } _root.onEnterFrame = function () { if (gamePause == null) { if ((gameClearLine == null) && (_root._currentframe == 2)) { movement(_root.square); } game_modeA(_root.square); } debug_pieces(_root.square); debug_sheetMove(); }; _root.stop();
Instance of Symbol 30 MovieClip "box" in Frame 2
onClipEvent (load) { _root.captureKeys_l = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; 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}
Instance of Symbol 34 MovieClip "squareii" in Frame 2
onClipEvent (enterFrame) { this._x = _root.square._x + 5; this._y = _root.square._y + 5; this.gotoAndStop(_root.square._currentframe); this._rotation = _root.square._rotation; }
Instance of Symbol 44 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if (_root.captureKeys_u[_root.readOut] == 1) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }
Instance of Symbol 34 MovieClip "square" in Frame 2
onClipEvent (load) { delete _root.timeLimit; _root.readOut = 0; } onClipEvent (enterFrame) { this.gotoAndStop(_root.captureKeys_s[_root.readOut]); this._rotation = _root.captureKeys_ro[_root.readOut]; }
Instance of Symbol 44 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if (_root.captureKeys_u[_root.readOut] == 1) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }
Frame 3
stop(); stop(); _root.onMouseDown = function () { m_input = 1; }; _root.onMouseUp = function () { delete m_input; }; _root.onLoad = function () { _root.stop(); };
Instance of Symbol 77 MovieClip in Frame 3
onClipEvent (enterFrame) { if ((m_counter >= 8) && (_root._currentframe == (1 + _root.intro))) { _root.nextFrame(); } else if (Key.isDown(32) && (_root.options_._currentframe == (3 + _root.intro))) { m_counter = m_counter + 10; } _root.stop(); }
Instance of Symbol 97 MovieClip "options_" in Frame 3
onClipEvent (enterFrame) { if ((Key.isDown(39) || (Key.isDown(37))) || (Key.isDown(32))) { } else { delete _root.k_input; } if (this._currentframe == 1) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.gotoAndStop(3); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.nextFrame(); _root.k_input = 1; } } if (Key.isDown(32)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(6); if (_root.sound_BGM == null) { _root.sound_BGM = 1; _root.k_input = 1; } else if (_root.sound_BGM == 1) { delete _root.sound_BGM; _root.k_input = 1; } } } _root.options_desc = "BACKROUND MUSIC:" + _root.bgm_stat; } if (this._currentframe == 2) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.prevFrame(); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.nextFrame(); _root.k_input = 1; } } if (Key.isDown(32)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(6); if (_root.op_screenshake == null) { _root.op_screenshake = 1; _root.k_input = 1; } else if (_root.op_screenshake == 1) { delete _root.op_screenshake; _root.k_input = 1; } } } _root.options_desc = "LINE CLEAR SHAKING:" + _root.lc_stat; } if (this._currentframe == 3) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.prevFrame(); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.gotoAndStop(1); _root.k_input = 1; } } if (Key.isDown(32)) { _root.nextFrame(); } _root.options_desc = "PLAY CLOCKDAY 2023: Level 1-4"; } } onClipEvent (load) { }
Frame 4
function clearVars() { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { objectArray[sinkj][sinkj2] = 0; checkArray2[sinkj][sinkj2] = 0; checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } if (Level >= 4) { _root.gotoAndStop(5 + _root.intro); } else { _root.gotoAndStop(1 + _root.intro); } var remPieces = 0; while (remPieces < (pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } delete pieces; delete catchRow2; delete gOTimer; delete gameOverSwitch; delete space_input; delete spaceTimer; delete _root.scoreText; delete _root.endText; delete timeLimit; delete _root.swap; score = 0; delete bgmStart; delete obj._r; delete startpiece; delete pieceCounter; delete pieceCounterLimit; delete pieceSelection; delete randomPiece; gameTimer = 50; victorySwitch = null; delete victorySwitch1; delete victorySwitch2; delete victorySwitch3; delete victorySwitch4; delete victoryFlag; _root.vicScreen._alpha = 0; _root.vicScreen._x = -999; _root.GameEnd_s._alpha = 0; _root.GameEnd_s.gotoAndStop(1); var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } delete checkArray; objectArray = checkArray2; _root.k_input = 1; delete GameEnd; } function victory() { if (((GameEnd == 1) && (Key.isDown(32))) && ((!gameOverSwitch) == 1)) { Level++; clearVars(); delete GameEnd; _root.k_input = 1; } if (victorySwitch3 == 1) { if (victorySwitch4 >= 50) { if (GameEnd == null) { _root.endText = "PRESS SPACE TO CONTINUE"; stopAllSounds(); _root.soundEfx.gotoAndStop(7); GameEnd = 1; } } else { victorySwitch4++; } } if (victorySwitch2 == 1) { if (victorySwitch3 == null) { _root.soundEfx.gotoAndStop(6); victorySwitch3 = 1; } } if (victorySwitch == 1) { _root.scoreText = "SCORE:" + scoreCount; if (scoreCount >= score) { if (victorySwitch2 == null) { victorySwitch2 = 1; } scoreCount = score; } else if (scoreCountNum >= 10) { _root.soundEfx.gotoAndStop(5); scoreCount = scoreCount + 250; delete scoreCountNum; } else { scoreCountNum++; } } if ((victorySwitch == null) && (_root._currentframe == (2 + _root.intro))) { stopAllSounds(); _root.gotoAndStop(4 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.soundbgm.gotoAndStop(6); _root.vicScreen._alpha = 100; victorySwitch = 1; } } function gameOver() { if ((gameOverSwitch == 1) && (_root._currentframe == (3 + _root.intro))) { if (spaceTimer >= 25) { if (Key.isDown(32)) { if (space_input == null) { clearVars(); delete spaceTimer; space_input = 1; } } } else { spaceTimer++; } } if ((((catchRow2 <= 4) && ((_root.square._x / 24) >= 3)) && (pieces >= 5)) || (timeLimit < 0)) { if (gOTimer >= 50) { if (gameOverSwitch == null) { stopAllSounds(); _root.gotoAndStop(3 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.soundEfx.gotoAndStop(9); gameOverSwitch = 1; delete gOTimer; } } else { gOTimer++; } } } function victoryAndGameOver() { LRO = ((((((((("<b>Level: " + (Level + 1)) + "<br>") + "Hi-Score: ") + "<br>") + par[Level]) + "<br>") + "Current:") + "<br>") + score) + "</b>"; _root.findThis = par[Level]; if ((score >= par[Level]) && (gameClearLine == 1)) { victoryFlag = 1; } else { gameOver(); } if (victoryFlag == 1) { victory(); } } function timeTrial() { if (timeSet == 1) { if (firstTime == null) { firstTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime_ = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (secondTime == null) { secondTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime_ = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (thirdTime == null) { thirdTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime_ = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (fourthTime == null) { fourthTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime_ = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } } timeList = (((((firstTime_ + "<br>") + secondTime_) + "<br>") + thirdTime_) + "<br>") + fourthTime_; if (timeLimit == null) { fps = 49; minutes = 2; secondsx = (minutes * 60) + 22; timeLimit = secondsx * fps; maxTime = timeLimit; } if (dontremovethese == 1) { if (Key.isDown(83)) { timeLimit = timeLimit - 100; } if (Key.isDown(32)) { timeLimit = timeLimit + 100; } } vrb = 1; vrb2 = 0.5; vrb3 = 0.25; timeLimit = timeLimit - 1; milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; totalTime = (((((min + "''") + seconds1) + "") + seconds2) + "''") + mils; } stop(); function game_modeA(obj) { if (Level == null) { Level = 0; } if (score == null) { par = new Array(); par[0] = 2800; par[1] = 3000; par[2] = 4500; par[3] = 5000; score = 0; } victoryAndGameOver(); timeTrial(); _root._repeatRate = 3; if (_root.sound_BGM == 1) { if ((bgmStart == null) && (_root._currentframe == (2 + _root.intro))) { _root.soundbgm.gotoAndStop(2 + Level); _root.square.gotoAndStop(3); bgmStart = 1; } } if (_root.op_screenshake == 1) { clearLineEffect2(); } clearLineEffect(); lineClear(); graphic_LineClear_anim(); if (gameClearLine == 1) { obj._visible = false; } else { obj._visible = true; } if (gameClearLine == null) { modLineClear(); buildNewMap(); hitOtherBlock = drawingField(); if (findA == null) { findA = 228; } } findme = obj._y + spcy; if (fieldArray_xHT == null) { fieldArray_yHT = new Array(); fieldArray_xHT = new Array(); objectArray = new Array(); var findy = 0; while (findy < 18) { var findx = 0; while (findx < 10) { fieldArray_xHT[findx] = (24 * findx) + 12; fieldArray_yHT[findy] = (24 * findy) + 12; objectArray[findy] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; findx++; } findy++; } } if (obj._y >= (432 - spcy)) { pieceReset(obj); } rotpieceArray_xHT = new Array(); rotpieceArray_yHT = new Array(); pieceArray_xHT = new Array(); pieceArray_yHT = new Array(); playerCoordinates(obj); if ((gameTimer >= gTlimit) && (gameClearLine == null)) { obj._y = obj._y + 24; if (createField == "bottomDetect") { } else { delete createField; } delete gameTimer; } else { droppingPiece(obj); gameTimer = gameTimer + 1; } if (pieceOrder == null) { pieceOrder = new Array(); } if (pieceCounterLimit == null) { pieceCounter = 1; pieceCounterLimit = 3; pieceSelection = 1; } if (pieceCounter >= pieceCounterLimit) { if (randomPiece == null) { pieceCounter = 1; pieceCounterLimit = 4; trace(pieceSelection); pieceSelection = Math.ceil(Math.random() * 2) + 1; if (pieceSelection >= 2) { randomPiece = 2; obj.gotoAndStop(randomPiece); } if (pieceSelection == 1) { randomPiece = 5; obj.gotoAndStop(randomPiece); } } } else if (randomPiece == null) { randomPiece = Math.ceil(Math.random() * 7) + 1; obj.gotoAndStop(randomPiece); pieceCounter++; } if (startpiece == null) { startpiece = 1; } } function movement(obj) { if (obj._r == null) { obj._r = 1; } if ((Key.isDown(32) || (Key.isDown(65))) || (Key.isDown(38))) { var rotChecker = rotationCheck(); if (spc_input == null) { if (rotChecker == true) { } else { if (obj._currentframe == 5) { } else if (((obj._currentframe == 2) || (obj._currentframe == 6)) || (obj._currentframe == 8)) { rotationRoutine(obj); } else if (((obj._currentframe == 4) || (obj._currentframe == 3)) || (obj._currentframe == 7)) { rotationRoutineTwo(obj); } if (obj._r >= 4) { obj._r = 1; } else { obj._r = obj._r + 1; } } spc_input = 1; } } else { delete spc_input; } if (Key.isDown(37)) { var leftRightCheckLEFT = leftRightHTLEFT(); } if (Key.isDown(39)) { var leftRightCheckRIGHT = leftRightHTRIGHT(); } if ((!Key.isDown(39)) && (!Key.isDown(37))) { delete leftRightCheckLEFT; delete leftRightCheckRIGHT; } if ((((Key.isDown(37) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (!Key.isDown(40))) && (!Key.isDown(39))) { leftMovement(obj); } else if ((((Key.isDown(37) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (Key.isDown(40))) && (!Key.isDown(39))) { leftMovement(obj); } if (((Key.isDown(39) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (Key.isDown(40))) { rightMovement(obj); } else if (((Key.isDown(39) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (!Key.isDown(40))) { rightMovement(obj); } if ((Key.isDown(40) && (obj._y >= (432 - spcy))) || (((Key.isDown(40) && (hitOtherBlock == true)) && (!Key.isDown(37))) && (!Key.isDown(39)))) { gameTimer = 49; } if (((Key.isDown(40) && (obj._y < (432 - spcy))) && (!Key.isDown(37))) && (!Key.isDown(39))) { score = score + 1; dropScan(obj); } else { plainDrop(obj); plainSet(obj); } } if (Key.isDown(38) && (obj._y > (24 + spcy))) { delete leftHit; delete rightHit; if (obj._currentframe == 2) { spcy = 12; obj._y = obj._y - 24; } else { obj._y = obj._y - 24; } } function rotationRoutine(obj) { if (obj._r == 1) { obj._x = obj._x + 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 2) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 3) { obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 4) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } } function rotationRoutineTwo(obj) { if (obj._r == 1) { obj._rotation = obj._rotation - 90; } else if (obj._r == 2) { obj._rotation = obj._rotation - 90; } else if (obj._r == 3) { obj._rotation = obj._rotation - 90; } else if (obj._r == 4) { obj._rotation = obj._rotation - 90; } } function droppingPiece(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 24; } } } function leftMovement(obj) { if (lMovement == _root._repeatRate) { obj._x = obj._x - 24; _root.soundefx.gotoAndStop(8); delete lMovement; } else { lMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } function rightMovement(obj) { if (rMovement == _root._repeatRate) { obj._x = obj._x + 24; _root.soundefx.gotoAndStop(8); delete rMovement; } else { rMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } function downwardMovement(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcy = 48; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 24; } if (obj._currentframe == 7) { spcy = 24; } if (obj._currentframe == 8) { spcy = 24; } } } function plainSet(obj) { if (Key.isDown(37)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } if (Key.isDown(39)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } } function playerCoordinates(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 48; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 48; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 48; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 48; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 48; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 48; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } } if (obj._r == 4) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 48; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 48; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } } function pieceCoordinates(obj) { var scanArrayz = 0; while (scanArrayz < 19) { var scanArrayy = 0; while (scanArrayy < 11) { if (obj._r == 4) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy + 2] = 1; } } } if (obj._r == 3) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } if (obj._r == 2) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 2] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } } if (obj._r == 1) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 2][scanArrayy + 1] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 48))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } scanArrayy++; } scanArrayz++; } } function debug_piecesxxxx(obj) { if (Key.isDown(49)) { obj.gotoAndStop(2); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(50)) { obj.gotoAndStop(3); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(51)) { obj.gotoAndStop(4); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(52)) { obj.gotoAndStop(5); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(53)) { obj.gotoAndStop(6); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(54)) { obj.gotoAndStop(7); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(55)) { obj.gotoAndStop(8); obj._r = 1; obj._rotation = 0; } } function pieceReset(obj) { if (((gameTimer >= 49) && (hitOtherBlock)) || ((gameTimer >= 49) && (!hitOtherBlock))) { _root.soundefx.gotoAndStop(2); pieces++; duplicateMovieClip (_root.anim, "fielda" + pieces, (pieces + 10) + i); duplicateMovieClip (_root.effect, "fielde" + pieces, (pieces + 20) + i); _root["fielda" + pieces].gotoAndPlay(1); _root["fielda" + pieces].square.gotoAndStop(obj._currentframe); _root["fielda" + pieces]._x = obj._x; _root["fielda" + pieces]._y = obj._y; _root["fielda" + pieces]._rotation = obj._rotation; _root["fielde" + pieces]._x = obj._x; _root["fielde" + pieces]._y = obj._y; Setspcy = spcy / 24; catchRow2 = Math.floor((obj._y + spcy) / 24); catchRow3 = Math.floor((obj._y + spcy) / 24) - 1; catchRow4 = Math.floor((obj._y + spcy) / 24) - 2; catchRow5 = Math.floor((obj._y + spcy) / 24) - 3; catchRow6 = Math.floor((obj._y + spcy) / 24) - 4; pieceCoordinates(obj); obj._r = 1; obj._y = 12; obj._x = 108; obj._rotation = 0; delete randomPiece; delete startpiece; delete pieceArray_xHT; delete pieceArray_yHT; delete snap; delete pieceProcess; delete snapObject; delete leftHit; delete rightHit; delete _root.keyboardCount; } } function clearLineEffect2() { if (effect == 1) { shake++; shake_spd = 10; } if (clearEffect_strt2 == null) { clearEffect_strt2 = 25; } if (shake >= 5) { shake = 1; } if ((shake == 1) || (shake >= 5)) { _root._y = _root._y - shake_spd; } if (shake == 2) { _root._x = _root._x + shake_spd; } if (shake == 3) { _root._y = _root._y + shake_spd; } if (shake == 4) { _root._x = _root._x - shake_spd; } if (clearEffect_strt2 > null) { clearEffect_strt2--; } else { delete clearEffect_strt2; delete shake; _root._x = 0; _root._y = 0; delete shake_spd; delete effect; shakeO = 25; } } function clearLineEffectx() { layerEf = 10000; if (effect == 1) { if (accel < 5) { accel++; } if (b_anim >= 2) { b_anim = 1; } else { b_anim++; } if ((!clearEffect) == null) { delete clearEffect_strt; delete effect1; } if (clearEffect_strt == null) { clearEffect_strt = 50; } if (effect1 == null) { effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if ((((((((((objectArray[effectObj][0] == 1) && (objectArray[effectObj][1] == 1)) && (objectArray[effectObj][2] == 1)) && (objectArray[effectObj][3] == 1)) && (objectArray[effectObj][4] == 1)) && (objectArray[effectObj][5] == 1)) && (objectArray[effectObj][6] == 1)) && (objectArray[effectObj][7] == 1)) && (objectArray[effectObj][8] == 1)) && (objectArray[effectObj][9] == 1)) { _root.grphic.duplicateMovieClip((("ef|" + effectObj) + effectObj2) + "|", layerEf++); } _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root.fieldArray_xHT[effectObj2]; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root.fieldArray_yHT[effectObj]; effectObj2++; } effectObj++; } effect1 = 1; } } effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if (b_anim == 1) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(2); _root.soundefx.gotoAndStop(3); } if (b_anim == 2) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(3); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 60) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 300)) { _root[(("ef|" + effectObj) + effectObj2) + "|"].removeMovieClip(); delete effect; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y > 60) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x < 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x >= 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y <= 60)) { } if (effect == 1) { if (effect == null) { } } effectObj2++; } effectObj++; } if (clearEffect_strt > null) { clearEffect_strt--; } else { delete effect1; delete effect; delete clearEffect_strt; delete accel; delete b_anim; delete layerEf; delete effectObj; delete effectObj2; } } stop(); function modLineClear() { var clearRoutine = 0; while (clearRoutine < 18) { if ((((((((((objectArray[clearRoutine][0] == 1) && (objectArray[clearRoutine][1] == 1)) && (objectArray[clearRoutine][2] == 1)) && (objectArray[clearRoutine][3] == 1)) && (objectArray[clearRoutine][4] == 1)) && (objectArray[clearRoutine][5] == 1)) && (objectArray[clearRoutine][6] == 1)) && (objectArray[clearRoutine][7] == 1)) && (objectArray[clearRoutine][8] == 1)) && (objectArray[clearRoutine][9] == 1)) { lineCollect = clearRoutine; return(lineCollect); } clearRoutine++; } } function buildNewMap() { if (checkArray == null) { checkArray = new Array(); checkArray2 = new Array(); var fillchkArray = 0; while (fillchkArray < 18) { checkArray[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; checkArray2[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; fillchkArray++; } } var lineBuild = modLineClear(); var scanObjy = 0; while (scanObjy < lineBuild) { scanObjx = 0; while (scanObjx < 10) { if (objectArray[scanObjy][scanObjx] == 1) { checkArray[scanObjy + 1][scanObjx] = 1; } scanObjx++; } scanObjy++; } var arrayFillMey = lineBuild; while (arrayFillMey < 18) { var arrayFillMex = 0; while (arrayFillMex < 10) { checkArray[arrayFillMey][arrayFillMex] = objectArray[arrayFillMey][arrayFillMex]; arrayFillMex++; } arrayFillMey++; } } function lineClear() { if (gameClearLine == 1) { if (gcl_sfx == null) { _root.soundefx.gotoAndStop(6); gcl_sfx = 1; } if (clearAnim_strt == null) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } clearAnim_strt = 1; } if (clearAnim >= 2) { clearStep++; delete clearAnim; } else { clearAnim++; } if (clearStep == 1) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 1) && (objectArray[scancField][1] == 1)) && (objectArray[scancField][2] == 1)) && (objectArray[scancField][3] == 1)) && (objectArray[scancField][4] == 1)) && (objectArray[scancField][5] == 1)) && (objectArray[scancField][6] == 1)) && (objectArray[scancField][7] == 1)) && (objectArray[scancField][8] == 1)) && (objectArray[scancField][9] == 1)) { objectArray[scancField][0] = 2; objectArray[scancField][1] = 2; objectArray[scancField][2] = 2; objectArray[scancField][3] = 2; objectArray[scancField][4] = 2; objectArray[scancField][5] = 2; objectArray[scancField][6] = 2; objectArray[scancField][7] = 2; objectArray[scancField][8] = 2; objectArray[scancField][9] = 2; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } } if (clearStep >= 2) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 2) && (objectArray[scancField][1] == 2)) && (objectArray[scancField][2] == 2)) && (objectArray[scancField][3] == 2)) && (objectArray[scancField][4] == 2)) && (objectArray[scancField][5] == 2)) && (objectArray[scancField][6] == 2)) && (objectArray[scancField][7] == 2)) && (objectArray[scancField][8] == 2)) && (objectArray[scancField][9] == 2)) { objectArray[scancField][0] = 1; objectArray[scancField][1] = 1; objectArray[scancField][2] = 1; objectArray[scancField][3] = 1; objectArray[scancField][4] = 1; objectArray[scancField][5] = 1; objectArray[scancField][6] = 1; objectArray[scancField][7] = 1; objectArray[scancField][8] = 1; objectArray[scancField][9] = 1; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } delete clearStep; } clearTimer++; } else if (gameClearLine >= 1) { delete gameClearLine; delete clearAnim_strt; delete clearStep; } var lineBuild = modLineClear(); layer = 900; var scanbField = 0; while (scanbField < objectArray.length) { if ((((((((((objectArray[scanbField][0] == 1) && (objectArray[scanbField][1] == 1)) && (objectArray[scanbField][2] == 1)) && (objectArray[scanbField][3] == 1)) && (objectArray[scanbField][4] == 1)) && (objectArray[scanbField][5] == 1)) && (objectArray[scanbField][6] == 1)) && (objectArray[scanbField][7] == 1)) && (objectArray[scanbField][8] == 1)) && (objectArray[scanbField][9] == 1)) { if (clearTimer == null) { lineClearCounter++; } effect = 1; gameClearLine = 1; if (clearTimer >= 25) { catchRow = scanbField; LCC = lineClearCounter - 1; if (catchRow == catchRow6) { remspc = Math.abs(catchRow - catchRow6) + lineClearCounter; stackTest = "set6"; } else if (catchRow == catchRow5) { remspc = Math.abs(catchRow - catchRow5) + lineClearCounter; stackTest = "set5"; } else if (catchRow == catchRow4) { remspc = Math.abs(catchRow - catchRow4) + lineClearCounter; stackTest = "set4"; } else if (catchRow == catchRow3) { remspc = Math.abs(catchRow - catchRow3) + lineClearCounter; stackTest = "set3"; } else if (catchRow == catchRow2) { remspc = Math.abs(catchRow - catchRow2) + lineClearCounter; stackTest = "set2"; } objectArray[scanbField][0] = 0; objectArray[scanbField][1] = 0; objectArray[scanbField][2] = 0; objectArray[scanbField][3] = 0; objectArray[scanbField][4] = 0; objectArray[scanbField][5] = 0; objectArray[scanbField][6] = 0; objectArray[scanbField][7] = 0; objectArray[scanbField][8] = 0; objectArray[scanbField][9] = 0; var sinkj = catchRow; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj + (lineClearCounter + 1)][sinkj2] = 1; checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var lineBuild = modLineClear(); objectArray = checkArray2; delete checkArray; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { trace(lineBuild); _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } score = score + (lineClearCounter * 100); delete gameClearLine; delete clearTimer; delete lineClearCounter; _root.soundefx.gotoAndStop(7); delete gcl_sfx; } } scanbField++; } } function rotationCheck() { var rotCheck = 0; while (rotCheck < 19) { var rotCheckx = 0; while (rotCheckx < 11) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } if (objectArray[rotCheck][rotCheckx] == 1) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if ((fieldArray_xHT[rotCheckx] == rotpieceArray_xHT[pieceRotCheck]) && (fieldArray_yHT[rotCheck] == rotpieceArray_yHT[pieceRotCheck])) { return(true); } if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } } rotCheckx++; } rotCheck++; } } function drawingField() { var findmy = 0; while (findmy < 18) { var findmx = 0; while (findmx < 10) { if (objectArray[findmy][findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[findmy]) && (pieceArray_xHT[pieceCheck] == fieldArray_xHT[findmx])) { return(true); } pieceCheck++; } } findmx++; } findmy++; } } function leftRightHTLEFT() { var __findmy = 0; while (__findmy < 18) { var __findmx = 0; while (__findmx < 10) { if (objectArray[__findmy][__findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx]))) { return(true); } pieceCheck++; } } __findmx++; } __findmy++; } } function leftRightHTRIGHT() { var _findmy = 0; while (_findmy < 18) { var _findmx = 0; while (_findmx < 10) { if (objectArray[_findmy][_findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (Key.isDown(40) && (Key.isDown(39))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } } else if (Key.isDown(40) && (Key.isDown(37))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx]))) { return(true); } } if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } pieceCheck++; } } _findmx++; } _findmy++; } } function dropScan(obj) { if (!hitOtherBlock) { downwardMovement(obj); gTlimit = _root._repeatRate / 2.8; } else { pieceReset(obj); gTlimit = 50; } } function plainDrop(obj) { if (!hitOtherBlock) { downwardMovement(obj); } else { pieceReset(obj); } gTlimit = 50; } if (catchRow < (17 - (spcy / 24))) { if (objectArray[sinkj][sinkj2] == 1) { checkArray2[sinkj][sinkj2] = 1; } else if (objectArray[sinkj][sinkj2] == 0) { checkArray2[sinkj][sinkj2] = 0; } } function Pusher() { layerb = 1000; if (trip == null) { scanj = 0; while (scanj < 18) { scanj2 = 0; while (scanj2 < 10) { if (objectArray[scanj][scanj2] == 1) { checkArray2[scanj + 1][scanj2] = 1; } else if (objectArray[scanj][scanj2] == 0) { checkArray2[scanj + 1][scanj2] = 0; } scanj2++; } scanj++; } scanObja = 0; while (scanObja < 18) { scanObjb = 0; while (scanObjb < 10) { _root.grphic.duplicateMovieClip((("|" + scanObja) + scanObjb) + "|", layerb++); _root[(("|" + scanObja) + scanObjb) + "|"]._x = _root.fieldArray_xHT[scanObjb]; _root[(("|" + scanObja) + scanObjb) + "|"]._y = _root.fieldArray_yHT[scanObja]; _root[(("|" + scanObja) + scanObjb) + "|"].gotoAndStop(_root.objectArray[scanObja][scanObjb] + 1); scanObjb++; } scanObja++; } objectArray = checkArray2; trip = 1; } } _root.onEnterFrame = function () { if (gamePause == null) { if ((gameClearLine == null) && (_root._currentframe < (3 + _root.intro))) { movement(_root.square); } game_modeA(_root.square); } debug_pieces(_root.square); debug_sheetMove(); };
Instance of Symbol 115 MovieClip in Frame 4
onClipEvent (load) { this.gotoAndStop(_root.Level + 1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.Level + 1); }
Instance of Symbol 130 MovieClip in Frame 4
onClipEvent (load) { this.gotoAndStop(_root.Level + 1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.Level + 1); }
Instance of Symbol 34 MovieClip "squareii" in Frame 4
onClipEvent (enterFrame) { this._x = _root.square._x + 5; this._y = _root.square._y + 5; this.gotoAndStop(_root.square._currentframe); this._rotation = _root.square._rotation; }
Instance of Symbol 30 MovieClip in Frame 4
onClipEvent (data) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } } onClipEvent (data) { i = 5000; if (Key.isDown(16)) { trace("checkArray"); scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.box.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", i++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.checkArray2[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } else { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.box.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", i++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } }
Instance of Symbol 30 MovieClip "box" in Frame 4
onClipEvent (enterFrame) { if (Key.isDown(13)) { _root.Pusher(); } else { delete _root.trip; } }
Instance of Symbol 44 MovieClip in Frame 4
onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if ((Key.isDown(32) || (Key.isDown(65))) || (Key.isDown(38))) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }
Instance of Symbol 138 MovieClip in Frame 4
onClipEvent (load) { } onClipEvent (enterFrame) { if (_root.debugGame == null) { _alpha = 100; if (counter == null) { counter = 1; } if (getTimer() >= (999 * counter)) { counter++; _root.fps = "FPS:" + rate; delete rate; } else { rate++; } } else { _visible = false; } }
Frame 5
stop();
Instance of Symbol 145 MovieClip "GameEnd_s" in Frame 5
onClipEvent (load) { this.swapDepths(19000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root.GameEnd == 1)) { this._x = -99999; } }
Instance of Symbol 149 MovieClip in Frame 5
onClipEvent (load) { this.swapDepths(20000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root._currentframe == (3 + _root.intro))) { this._x = -99999; _root.clearVars(); } }
Frame 6
stop();
Instance of Symbol 158 MovieClip "vicScreen" in Frame 6
onClipEvent (load) { this.swapDepths(20000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root.GameEnd == 1)) { this._x = -99999; } }
Symbol 21 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 2
stop();
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 2
stop();
Symbol 30 MovieClip Frame 3
stop();
Symbol 34 MovieClip Frame 1
stop(); h = 1; w = 1;
Symbol 34 MovieClip Frame 2
stop(); h = 4; w = 1;
Symbol 34 MovieClip Frame 3
stop(); h = 3; w = 2;
Symbol 34 MovieClip Frame 4
stop(); h = 3; w = 2;
Symbol 34 MovieClip Frame 5
stop(); h = 2; w = 2;
Symbol 34 MovieClip Frame 6
stop(); h = 4; w = 4;
Symbol 34 MovieClip Frame 7
stop(); h = 3; w = 2;
Symbol 34 MovieClip Frame 8
stop(); h = 4; w = 2;
Symbol 35 MovieClip Frame 10
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 2
stop();
Symbol 50 MovieClip Frame 3
stop();
Symbol 59 MovieClip Frame 1
stop(); gotoAndStop (1);
Symbol 59 MovieClip Frame 2
stop(); gotoAndStop (1);
Symbol 59 MovieClip Frame 3
stop(); gotoAndStop (1);
Symbol 59 MovieClip Frame 4
stop(); gotoAndStop (1);
Symbol 59 MovieClip Frame 5
stop(); gotoAndStop (1);
Symbol 59 MovieClip Frame 6
stop(); gotoAndStop (1);
Symbol 59 MovieClip Frame 7
stop(); gotoAndStop (1);
Symbol 59 MovieClip Frame 8
stop(); gotoAndStop (1);
Symbol 59 MovieClip Frame 9
gotoAndStop (1); gotoAndStop (1);
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
stop(); gotoAndStop (1);
Symbol 65 MovieClip Frame 3
stop(); gotoAndStop (1);
Symbol 65 MovieClip Frame 4
stop(); gotoAndStop (1);
Symbol 65 MovieClip Frame 5
stop(); gotoAndStop (1);
Symbol 65 MovieClip Frame 6
stop(); gotoAndStop (1);
Symbol 77 MovieClip Frame 20
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Instance of Symbol 84 MovieClip in Symbol 87 MovieClip Frame 1
onClipEvent (load) { if (firstRun == null) { _root.sound_BGM = 1; _root.bgm_stat = "ON"; this.gotoAndStop(2); firstRun = 1; } } onClipEvent (enterFrame) { if (_root.sound_BGM == null) { this.gotoAndStop(1); _root.bgm_stat = "OFF"; } else { _root.bgm_stat = "ON"; this.gotoAndStop(2); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (input == null) { if (_root.sound_BGM == null) { _root.sound_BGM = 1; this.gotoAndStop(2); delete _root.m_input; } else if (_root.sound_BGM == 1) { this.gotoAndStop(1); delete _root.sound_BGM; delete _root.m_input; _root.bgm_stat = "OFF"; } input = 1; } else { delete input; } } }
Instance of Symbol 84 MovieClip in Symbol 90 MovieClip Frame 1
onClipEvent (mouseUp) { delete _root.m_input; } onClipEvent (enterFrame) { if (_root.op_screenshake == null) { this.gotoAndStop(1); _root.lc_stat = "OFF"; } if (_root.op_screenshake == 1) { _root.lc_stat = "ON"; this.gotoAndStop(2); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.op_screenshake == null) { _root.op_screenshake = 1; this.gotoAndStop(2); delete _root.m_input; } else if (_root.op_screenshake == 1) { this.gotoAndStop(1); delete _root.op_screenshake; delete _root.m_input; } input = 1; } else { delete input; } } }
Symbol 96 Button
on (press) { _root.nextFrame(); }
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 3
stop();
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 2
stop();
Symbol 130 MovieClip Frame 3
stop();
Symbol 130 MovieClip Frame 4
stop();
Symbol 134 MovieClip Frame 5
stop();
Symbol 145 MovieClip Frame 23
stop();
Symbol 149 MovieClip Frame 9
stop();
Symbol 157 MovieClip Frame 9
stop();
Symbol 167 MovieClip Frame 35
gotoAndPlay (12);
Symbol 172 MovieClip Frame 703
_root.gotoAndStop(9);
Symbol 172 MovieClip Frame 2722
_root.Level = 0; _root.gotoAndStop(1);

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Symbol 6 GraphicUsed by:34  Timeline
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Symbol 8 GraphicUsed by:34  Timeline
Symbol 9 GraphicUsed by:34  Timeline
Symbol 10 GraphicUsed by:14
Symbol 11 GraphicUsed by:12 163
Symbol 12 MovieClipUses:11Used by:14
Symbol 13 GraphicUsed by:14
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Symbol 20 SoundUsed by:21
Symbol 21 MovieClipUses:19 20Used by:Timeline
Symbol 22 TextUses:16Used by:24
Symbol 23 TextUses:16Used by:24
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Symbol 26 GraphicUsed by:30
Symbol 27 FontUsed by:28
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Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:31 5 6 7 8 9 32 33Used by:35  Timeline
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Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:36 37Used by:145  Timeline
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:40 41Used by:43
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Symbol 44 MovieClipUses:43Used by:Timeline
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Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:48 49Used by:Timeline
Symbol 51 SoundUsed by:59
Symbol 52 SoundUsed by:59 77
Symbol 53 SoundUsed by:59
Symbol 54 SoundUsed by:59
Symbol 55 SoundUsed by:59
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Symbol 57 SoundUsed by:59
Symbol 58 SoundUsed by:59
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Symbol 61 SoundUsed by:65
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Symbol 71 MovieClipUses:69 70Used by:Timeline
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Symbol 73 EditableTextUses:16Used by:Timeline
Symbol 74 GraphicUsed by:77
Symbol 75 FontUsed by:76
Symbol 76 TextUses:75Used by:77
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Symbol 80 TextUses:78Used by:Timeline
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Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:82 83Used by:87 90
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Symbol 88 TextUses:78Used by:90
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Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:97
Symbol 93 TextUses:78Used by:97
Symbol 94 TextUses:78Used by:97
Symbol 95 GraphicUsed by:96
Symbol 96 ButtonUses:95Used by:97
Symbol 97 MovieClipUses:92 93 94 96Used by:Timeline
Symbol 98 GraphicUsed by:115
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99 15Used by:115
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:115
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:111
Symbol 107 BitmapUsed by:108 109
Symbol 108 GraphicUses:107Used by:110
Symbol 109 GraphicUses:107Used by:110
Symbol 110 MovieClipUses:108 109Used by:111
Symbol 111 MovieClipUses:106 110Used by:115
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:114
Symbol 114 MovieClipUses:113Used by:115
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Symbol 116 GraphicUsed by:Timeline
Symbol 117 GraphicUsed by:Timeline
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Symbol 131 GraphicUsed by:Timeline
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Symbol 134 MovieClipUses:132 133Used by:Timeline
Symbol 135 EditableTextUses:16Used by:Timeline
Symbol 136 GraphicUsed by:Timeline
Symbol 137 EditableTextUses:16Used by:138
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Symbol 145 MovieClipUses:38Used by:Timeline
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Symbol 149 MovieClipUses:148Used by:Timeline
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Symbol 151 EditableTextUses:16Used by:158
Symbol 152 EditableTextUses:16Used by:158
Symbol 153 EditableTextUses:16Used by:158
Symbol 154 TextUses:78Used by:156
Symbol 155 TextUses:78Used by:156
Symbol 156 MovieClipUses:154 155Used by:157
Symbol 157 MovieClipUses:156Used by:158
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Symbol 159 GraphicUsed by:174
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:162
Symbol 162 MovieClipUses:161Used by:164
Symbol 163 MovieClipUses:11Used by:164
Symbol 164 MovieClipUses:162 163Used by:174
Symbol 165 TextUses:16Used by:167
Symbol 166 TextUses:16Used by:167
Symbol 167 MovieClipUses:165 166Used by:172
Symbol 168 SoundUsed by:172
Symbol 169 TextUses:16Used by:172
Symbol 170 TextUses:16Used by:172
Symbol 171 TextUses:16Used by:172
Symbol 172 MovieClipUses:167 168 169 170 171Used by:173
Symbol 173 MovieClipUses:172Used by:174
Symbol 174 MovieClipUses:159 164 173Used by:Timeline

Instance Names

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Dynamic Text Variables

_root.demoStartoSymbol 18 EditableText""
_root.demoTimerSymbol 19 EditableText""
_nameSymbol 28 EditableText"10"
_root.totalTimeSymbol 72 EditableText"99:99:999"
_root.LROSymbol 73 EditableText"<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>"
options_descSymbol 81 EditableText"x"
_root.fpsSymbol 137 EditableText""
_root.pieceCounterLimitSymbol 139 EditableText""
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_root.LROSymbol 143 EditableText"<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#000000"><B>go;;;</B></FONT></P>"
_root.LROSymbol 144 EditableText"<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>"
_root.scoreTextSymbol 150 EditableText"SCORE:123459"
_root.scoreTextSymbol 151 EditableText"SCORE:123459"
_root.endTextSymbol 152 EditableText""
_root.endTextSymbol 153 EditableText""




http://swfchan.com/51/254411/info.shtml
Created: 15/8 -2023 22:30:28 Last modified: 15/8 -2023 22:30:28 Server time: 22/12 -2024 21:17:21