STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #254411 |
--- CLOCKDAY "23 |
CLOCKDAY "23 |
vers 1.0 [8-15-2023] |
PRESS ANY KEY |
PRESS ANY KEY |
10 |
DEMONSTRATION |
CLOCKDAY "23" |
CLOCKDAY "23" |
99:99:999 |
<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P> |
NuacTris is Loading |
OPTIONS |
OPTIONS |
x |
BGM |
BGM |
ShakeEffect |
ShakeEffect |
PLAY GAME |
PLAY GAME |
I LIKE SWORDS!!! |
<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#0099FF"><B>GROW UP, <SBR/>YOURE <SBR/>OVER 30</B></FONT></P> |
ARROWS-MOVE SPACE/UP - ROTATE |
99:99:999 |
<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#000000"><B>go;;;</B></FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P> |
GAME OVER |
GAME OVER |
SCORE:123459 |
SCORE:123459 |
YOU WIN!!!! |
YOU WIN!!!! |
Executive Producer Producer Director Writer Cinematographer Art Director Editor Associate Producer Stunt Coordinator Production Manager Unit Production Manager Line Producer Assistant Director Second Assistant Director Continuity Person Camera Operator Assistant Cameraman Film Loader Steadicam Operator Production Sound Mixer Boom Operator Gaffer Key Grip Dolly Grip Best Boy Foley Artist ADR Editor Music Mixer Visual Effects Director FX Coordinator Post-Production Supervisor Matte Artist Location Manager Property Master Leadman Set Designer Set Dresser Costume Designer Costumer Make-up Artist Body Make-up Artist Hairdresser Dialogue Coach Production Office Coordinator Production Assistant Unit Publicist Second Unit Director Production Caterer Craft Services Transportation Coordinator Negative Cutter Color Timer Background Day Player Story Editor |
ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME |
2023 |
A FREE TETRIS "CLONE", NOT AN ALEXEY PAJITNOV CREATION |
HAPPY CLOCK DAY 2023 |
ActionScript [AS1/AS2]
Frame 1function reSize() { fscommand ("fullscreen", false); fscommand ("allowscale", false); if (poll == null) { _root._x = _root._x - 0; _root._y = _root._y - 0; _root._xscale = 150; _root._yscale = 150; poll = 1; pos = 1; } if (Key.isDown(192)) { if (rez == null) { if (pos >= 2) { pos = 1; } else { pos++; } if (pos == 1) { _root._x = _root._x - 160; _root._y = _root._y - 0; _root._xscale = 150; _root._yscale = 150; } if (pos == 2) { _root._x = 0; _root._y = 0; _root._xscale = 100; _root._yscale = 100; } rez = 1; } } else { delete rez; } } reSize(); stop();Instance of Symbol 21 MovieClip in Frame 1onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { if ((_root.demoTimer >= 500) && (_root._currentframe == 1)) { _root.nextFrame(); delete _root.demoTimer; } else if ((_root.demoTimer >= 1400) && (_root._currentframe == 2)) { delete _root.demoTimer; _root.clearVars_demo(); _root.gotoAndStop(1); } else { _root.demoTimer++; } }Instance of Symbol 24 MovieClip in Frame 1onClipEvent (enterFrame) { _root.intro = 2; if (Key.isDown(Key.getCode())) { var pieceRemoval = 0; while (pieceRemoval < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var remPieces = 0; while (remPieces < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { _root.objectArray[sinkj][sinkj2] = 0; _root.checkArray2[sinkj][sinkj2] = 0; _root.checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } stopAllSounds(); _root.k_input = 1; _root.nextFrame(); } }Frame 2function timeTrial() { if (timeSet == 1) { if (firstTime == null) { firstTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime_ = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (secondTime == null) { secondTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime_ = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (thirdTime == null) { thirdTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime_ = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (fourthTime == null) { fourthTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime_ = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } } timeList = (((((firstTime_ + "<br>") + secondTime_) + "<br>") + thirdTime_) + "<br>") + fourthTime_; if (timeLimit == null) { fps = 49; minutes = 2; secondsx = (minutes * 60) + 22; timeLimit = secondsx * fps; maxTime = timeLimit; } if (dontremovethese == 1) { if (Key.isDown(83)) { timeLimit = timeLimit - 100; } if (Key.isDown(32)) { timeLimit = timeLimit + 100; } } vrb = 1; vrb2 = 0.5; vrb3 = 0.25; timeLimit = timeLimit - 1; if (_root._currenframe == 2) { milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; } milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; totalTime = (((((min + "''") + seconds1) + "") + seconds2) + "''") + mils; } function clearVars_demo() { var pieceRemoval = 0; while (pieceRemoval < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var remPieces = 0; while (remPieces < (_root.pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { _root.objectArray[sinkj][sinkj2] = 0; _root.checkArray2[sinkj][sinkj2] = 0; _root.checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } } function clearVars() { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { objectArray[sinkj][sinkj2] = 0; checkArray2[sinkj][sinkj2] = 0; checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } if (Level >= 4) { _root.gotoAndStop(5 + _root.intro); } else { _root.gotoAndStop(1 + _root.intro); } var remPieces = 0; while (remPieces < (pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } delete pieces; delete catchRow2; delete gOTimer; delete gameOverSwitch; delete space_input; delete spaceTimer; delete _root.scoreText; delete _root.endText; delete timeLimit; delete _root.swap; score = 0; delete bgmStart; delete obj._r; delete startpiece; delete pieceCounter; delete pieceCounterLimit; delete pieceSelection; delete randomPiece; gameTimer = 50; victorySwitch = null; delete victorySwitch1; delete victorySwitch2; delete victorySwitch3; delete victorySwitch4; delete victoryFlag; _root.vicScreen._alpha = 0; _root.vicScreen._x = -999; _root.GameEnd_s._alpha = 0; _root.GameEnd_s.gotoAndStop(1); var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } delete checkArray; objectArray = checkArray2; _root.k_input = 1; delete GameEnd; } function victory() { if (((GameEnd == 1) && (Key.isDown(32))) && ((!gameOverSwitch) == 1)) { Level++; clearVars(); delete GameEnd; _root.k_input = 1; } if (victorySwitch3 == 1) { if (victorySwitch4 >= 50) { if (GameEnd == null) { _root.endText = "PRESS SPACE TO CONTINUE"; _root.soundEfx.gotoAndStop(7); GameEnd = 1; } } else { victorySwitch4++; } } if (victorySwitch2 == 1) { if (victorySwitch3 == null) { _root.soundEfx.gotoAndStop(6); victorySwitch3 = 1; } } if (victorySwitch == 1) { _root.scoreText = "SCORE:" + scoreCount; if (scoreCount >= score) { if (victorySwitch2 == null) { victorySwitch2 = 1; } scoreCount = score; } else if (scoreCountNum >= 10) { _root.soundEfx.gotoAndStop(5); scoreCount = scoreCount + 250; delete scoreCountNum; } else { scoreCountNum++; } } if ((victorySwitch == null) && (_root._currentframe == (2 + _root.intro))) { stopAllSounds(); _root.gotoAndStop(4 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.vicScreen._alpha = 100; victorySwitch = 1; } } function gameOver() { if ((gameOverSwitch == 1) && (_root._currentframe == (3 + _root.intro))) { if (spaceTimer >= 25) { if (Key.isDown(32)) { if (space_input == null) { clearVars(); delete spaceTimer; space_input = 1; } } } else { spaceTimer++; } } if ((((catchRow2 <= 4) && ((_root.square._x / 24) >= 3)) && (pieces >= 5)) || (timeLimit < 0)) { if (gOTimer >= 50) { if (gameOverSwitch == null) { stopAllSounds(); _root.gotoAndStop(3 + _root.intro); _root.soundEfx.gotoAndStop(4); gameOverSwitch = 1; delete gOTimer; } } else { gOTimer++; } } } function victoryAndGameOver() { LRO = ((((((((("<b>Level: " + (Level + 1)) + "<br>") + "Hi-Score: ") + "<br>") + par[Level]) + "<br>") + "Current:") + "<br>") + score) + "</b>"; _root.findThis = par[Level]; if ((score >= par[Level]) && (gameClearLine == 1)) { victoryFlag = 1; } else { gameOver(); } if (victoryFlag == 1) { victory(); } } function game_modeA(obj) { if (Level == null) { Level = 0; } if (score == null) { par = new Array(); par[0] = 2800; par[1] = 3000; par[2] = 4500; par[3] = 5000; score = 0; } victoryAndGameOver(); timeTrial(); _root._repeatRate = 3; if (_root.op_screenshake == 1) { clearLineEffect2(); } clearLineEffect(); lineClear(); graphic_LineClear_anim(); if (gameClearLine == 1) { obj._visible = false; } else { obj._visible = true; } if (gameClearLine == null) { modLineClear(); buildNewMap(); hitOtherBlock = drawingField(); if (findA == null) { findA = 228; } } findme = obj._y + spcy; if (fieldArray_xHT == null) { fieldArray_yHT = new Array(); fieldArray_xHT = new Array(); objectArray = new Array(); var findy = 0; while (findy < 18) { var findx = 0; while (findx < 10) { fieldArray_xHT[findx] = (24 * findx) + 12; fieldArray_yHT[findy] = (24 * findy) + 12; objectArray[findy] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; findx++; } findy++; } } if (obj._y >= (432 - spcy)) { pieceReset(obj); } rotpieceArray_xHT = new Array(); rotpieceArray_yHT = new Array(); pieceArray_xHT = new Array(); pieceArray_yHT = new Array(); playerCoordinates(obj); if ((gameTimer >= gTlimit) && (gameClearLine == null)) { obj._y = obj._y + 24; if (createField == "bottomDetect") { } else { delete createField; } delete gameTimer; } else { droppingPiece(obj); gameTimer = gameTimer + 1; } } function movement(obj) { if (obj._r == null) { obj._r = 1; } readOut = readOut + 1; if (_root.captureKeys_u[readOut] == 1) { var rotChecker = rotationCheck(); if (spc_input == null) { if (rotChecker == true) { } else { if (obj._currentframe == 5) { } else if (((obj._currentframe == 2) || (obj._currentframe == 6)) || (obj._currentframe == 8)) { rotationRoutine(obj); } else if (((obj._currentframe == 4) || (obj._currentframe == 3)) || (obj._currentframe == 7)) { rotationRoutineTwo(obj); } if (obj._r >= 4) { obj._r = 1; } else { obj._r = obj._r + 1; } } spc_input = 1; } } else { delete spc_input; } if (_root.captureKeys_l[readOut] == 1) { var leftRightCheckLEFT = leftRightHTLEFT(); } if (_root.captureKeys_r[readOut] == 1) { var leftRightCheckRIGHT = leftRightHTRIGHT(); } if ((_root.captureKeys_r[readOut] == 1) && (!Key.isDown(37))) { delete leftRightCheckLEFT; delete leftRightCheckRIGHT; } if (((((_root.captureKeys_l[readOut] == 1) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && ((!_root.captureKeys_d[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { leftMovement(obj); } else if (((((_root.captureKeys_l[readOut] == 1) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (_root.captureKeys_d[readOut] == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { leftMovement(obj); } if ((((_root.captureKeys_r[readOut] == 1) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (_root.captureKeys_d[readOut] == 1)) { rightMovement(obj); } else if ((((_root.captureKeys_r[readOut] == 1) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && ((!_root.captureKeys_d[readOut]) == 1)) { rightMovement(obj); } if (((_root.captureKeys_d[readOut] == 1) && (obj._y >= (432 - spcy))) || ((((_root.captureKeys_d[readOut] == 1) && (hitOtherBlock == true)) && ((!_root.captureKeys_l[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1))) { gameTimer = 49; } if ((((_root.captureKeys_d[readOut] == 1) && (obj._y < (432 - spcy))) && ((!_root.captureKeys_l[readOut]) == 1)) && ((!_root.captureKeys_r[readOut]) == 1)) { score = score + 1; dropScan(obj); } else { plainDrop(obj); plainSet(obj); } } if (Key.isDown(38) && (obj._y > (24 + spcy))) { delete leftHit; delete rightHit; if (obj._currentframe == 2) { spcy = 12; obj._y = obj._y - 24; } else { obj._y = obj._y - 24; } } function rotationRoutine(obj) { if (obj._r == 1) { obj._x = obj._x + 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 2) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 3) { obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 4) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } } function rotationRoutineTwo(obj) { if (obj._r == 1) { obj._rotation = obj._rotation - 90; } else if (obj._r == 2) { obj._rotation = obj._rotation - 90; } else if (obj._r == 3) { obj._rotation = obj._rotation - 90; } else if (obj._r == 4) { obj._rotation = obj._rotation - 90; } } function droppingPiece(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 24; } } } function leftMovement(obj) { if (lMovement == _root._repeatRate) { obj._x = obj._x - 24; _root.soundefx.gotoAndStop(8); delete lMovement; } else { lMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } function rightMovement(obj) { if (rMovement == _root._repeatRate) { obj._x = obj._x + 24; _root.soundefx.gotoAndStop(8); delete rMovement; } else { rMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } function downwardMovement(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcy = 48; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 24; } if (obj._currentframe == 7) { spcy = 24; } if (obj._currentframe == 8) { spcy = 24; } } } function plainSet(obj) { if (Key.isDown(37)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } if (Key.isDown(39)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } } function playerCoordinates(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 48; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 48; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 48; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 48; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 48; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 48; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } } if (obj._r == 4) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 48; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 48; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } } function pieceCoordinates(obj) { var scanArrayz = 0; while (scanArrayz < 19) { var scanArrayy = 0; while (scanArrayy < 11) { if (obj._r == 4) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy + 2] = 1; } } } if (obj._r == 3) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } if (obj._r == 2) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 2] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } } if (obj._r == 1) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 2][scanArrayy + 1] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 48))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } scanArrayy++; } scanArrayz++; } } function debug_piecesxxxx(obj) { if (Key.isDown(49)) { obj.gotoAndStop(2); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(50)) { obj.gotoAndStop(3); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(51)) { obj.gotoAndStop(4); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(52)) { obj.gotoAndStop(5); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(53)) { obj.gotoAndStop(6); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(54)) { obj.gotoAndStop(7); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(55)) { obj.gotoAndStop(8); obj._r = 1; obj._rotation = 0; } } function pieceReset(obj) { if (((gameTimer >= 49) && (hitOtherBlock)) || ((gameTimer >= 49) && (!hitOtherBlock))) { _root.soundefx.gotoAndStop(2); pieces++; duplicateMovieClip (_root.anim, "fielda" + pieces, (pieces + 10) + i); duplicateMovieClip (_root.effect, "fielde" + pieces, (pieces + 20) + i); _root["fielda" + pieces].gotoAndPlay(1); _root["fielda" + pieces].square.gotoAndStop(obj._currentframe); _root["fielda" + pieces]._x = obj._x; _root["fielda" + pieces]._y = obj._y; _root["fielda" + pieces]._rotation = obj._rotation; _root["fielde" + pieces]._x = obj._x; _root["fielde" + pieces]._y = obj._y; Setspcy = spcy / 24; catchRow2 = Math.floor((obj._y + spcy) / 24); catchRow3 = Math.floor((obj._y + spcy) / 24) - 1; catchRow4 = Math.floor((obj._y + spcy) / 24) - 2; catchRow5 = Math.floor((obj._y + spcy) / 24) - 3; catchRow6 = Math.floor((obj._y + spcy) / 24) - 4; pieceCoordinates(obj); obj._r = 1; obj._y = 12; obj._x = 108; obj._rotation = 0; delete randomPiece; delete startpiece; delete pieceArray_xHT; delete pieceArray_yHT; delete snap; delete pieceProcess; delete snapObject; delete leftHit; delete rightHit; delete _root.keyboardCount; } } function clearLineEffect2() { if (effect == 1) { shake++; shake_spd = 10; } if (clearEffect_strt2 == null) { clearEffect_strt2 = 25; } if (shake >= 5) { shake = 1; } if ((shake == 1) || (shake >= 5)) { _root._y = _root._y - shake_spd; } if (shake == 2) { _root._x = _root._x + shake_spd; } if (shake == 3) { _root._y = _root._y + shake_spd; } if (shake == 4) { _root._x = _root._x - shake_spd; } if (clearEffect_strt2 > null) { clearEffect_strt2--; } else { delete clearEffect_strt2; delete shake; _root._x = 0; _root._y = 0; delete shake_spd; delete effect; shakeO = 25; } } function clearLineEffectx() { layerEf = 10000; if (effect == 1) { if (accel < 5) { accel++; } if (b_anim >= 2) { b_anim = 1; } else { b_anim++; } if ((!clearEffect) == null) { delete clearEffect_strt; delete effect1; } if (clearEffect_strt == null) { clearEffect_strt = 50; } if (effect1 == null) { effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if ((((((((((objectArray[effectObj][0] == 1) && (objectArray[effectObj][1] == 1)) && (objectArray[effectObj][2] == 1)) && (objectArray[effectObj][3] == 1)) && (objectArray[effectObj][4] == 1)) && (objectArray[effectObj][5] == 1)) && (objectArray[effectObj][6] == 1)) && (objectArray[effectObj][7] == 1)) && (objectArray[effectObj][8] == 1)) && (objectArray[effectObj][9] == 1)) { _root.grphic.duplicateMovieClip((("ef|" + effectObj) + effectObj2) + "|", layerEf++); } _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root.fieldArray_xHT[effectObj2]; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root.fieldArray_yHT[effectObj]; effectObj2++; } effectObj++; } effect1 = 1; } } effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if (b_anim == 1) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(2); _root.soundefx.gotoAndStop(3); } if (b_anim == 2) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(3); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 60) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 300)) { _root[(("ef|" + effectObj) + effectObj2) + "|"].removeMovieClip(); delete effect; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y > 60) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x < 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x >= 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y <= 60)) { } if (effect == 1) { if (effect == null) { } } effectObj2++; } effectObj++; } if (clearEffect_strt > null) { clearEffect_strt--; } else { delete effect1; delete effect; delete clearEffect_strt; delete accel; delete b_anim; delete layerEf; delete effectObj; delete effectObj2; } } stop(); function modLineClear() { var clearRoutine = 0; while (clearRoutine < 18) { if ((((((((((objectArray[clearRoutine][0] == 1) && (objectArray[clearRoutine][1] == 1)) && (objectArray[clearRoutine][2] == 1)) && (objectArray[clearRoutine][3] == 1)) && (objectArray[clearRoutine][4] == 1)) && (objectArray[clearRoutine][5] == 1)) && (objectArray[clearRoutine][6] == 1)) && (objectArray[clearRoutine][7] == 1)) && (objectArray[clearRoutine][8] == 1)) && (objectArray[clearRoutine][9] == 1)) { lineCollect = clearRoutine; return(lineCollect); } clearRoutine++; } } function buildNewMap() { if (checkArray == null) { checkArray = new Array(); checkArray2 = new Array(); var fillchkArray = 0; while (fillchkArray < 18) { checkArray[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; checkArray2[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; fillchkArray++; } } var lineBuild = modLineClear(); var scanObjy = 0; while (scanObjy < lineBuild) { scanObjx = 0; while (scanObjx < 10) { if (objectArray[scanObjy][scanObjx] == 1) { checkArray[scanObjy + 1][scanObjx] = 1; } scanObjx++; } scanObjy++; } var arrayFillMey = lineBuild; while (arrayFillMey < 18) { var arrayFillMex = 0; while (arrayFillMex < 10) { checkArray[arrayFillMey][arrayFillMex] = objectArray[arrayFillMey][arrayFillMex]; arrayFillMex++; } arrayFillMey++; } } function lineClear() { if (gameClearLine == 1) { if (gcl_sfx == null) { _root.soundefx.gotoAndStop(6); gcl_sfx = 1; } if (clearAnim_strt == null) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } clearAnim_strt = 1; } if (clearAnim >= 2) { clearStep++; delete clearAnim; } else { clearAnim++; } if (clearStep == 1) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 1) && (objectArray[scancField][1] == 1)) && (objectArray[scancField][2] == 1)) && (objectArray[scancField][3] == 1)) && (objectArray[scancField][4] == 1)) && (objectArray[scancField][5] == 1)) && (objectArray[scancField][6] == 1)) && (objectArray[scancField][7] == 1)) && (objectArray[scancField][8] == 1)) && (objectArray[scancField][9] == 1)) { objectArray[scancField][0] = 2; objectArray[scancField][1] = 2; objectArray[scancField][2] = 2; objectArray[scancField][3] = 2; objectArray[scancField][4] = 2; objectArray[scancField][5] = 2; objectArray[scancField][6] = 2; objectArray[scancField][7] = 2; objectArray[scancField][8] = 2; objectArray[scancField][9] = 2; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } } if (clearStep >= 2) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 2) && (objectArray[scancField][1] == 2)) && (objectArray[scancField][2] == 2)) && (objectArray[scancField][3] == 2)) && (objectArray[scancField][4] == 2)) && (objectArray[scancField][5] == 2)) && (objectArray[scancField][6] == 2)) && (objectArray[scancField][7] == 2)) && (objectArray[scancField][8] == 2)) && (objectArray[scancField][9] == 2)) { objectArray[scancField][0] = 1; objectArray[scancField][1] = 1; objectArray[scancField][2] = 1; objectArray[scancField][3] = 1; objectArray[scancField][4] = 1; objectArray[scancField][5] = 1; objectArray[scancField][6] = 1; objectArray[scancField][7] = 1; objectArray[scancField][8] = 1; objectArray[scancField][9] = 1; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } delete clearStep; } clearTimer++; } else if (gameClearLine >= 1) { delete gameClearLine; delete clearAnim_strt; delete clearStep; } var lineBuild = modLineClear(); layer = 900; var scanbField = 0; while (scanbField < objectArray.length) { if ((((((((((objectArray[scanbField][0] == 1) && (objectArray[scanbField][1] == 1)) && (objectArray[scanbField][2] == 1)) && (objectArray[scanbField][3] == 1)) && (objectArray[scanbField][4] == 1)) && (objectArray[scanbField][5] == 1)) && (objectArray[scanbField][6] == 1)) && (objectArray[scanbField][7] == 1)) && (objectArray[scanbField][8] == 1)) && (objectArray[scanbField][9] == 1)) { if (clearTimer == null) { lineClearCounter++; } effect = 1; gameClearLine = 1; if (clearTimer >= 25) { catchRow = scanbField; LCC = lineClearCounter - 1; if (catchRow == catchRow6) { remspc = Math.abs(catchRow - catchRow6) + lineClearCounter; stackTest = "set6"; } else if (catchRow == catchRow5) { remspc = Math.abs(catchRow - catchRow5) + lineClearCounter; stackTest = "set5"; } else if (catchRow == catchRow4) { remspc = Math.abs(catchRow - catchRow4) + lineClearCounter; stackTest = "set4"; } else if (catchRow == catchRow3) { remspc = Math.abs(catchRow - catchRow3) + lineClearCounter; stackTest = "set3"; } else if (catchRow == catchRow2) { remspc = Math.abs(catchRow - catchRow2) + lineClearCounter; stackTest = "set2"; } objectArray[scanbField][0] = 0; objectArray[scanbField][1] = 0; objectArray[scanbField][2] = 0; objectArray[scanbField][3] = 0; objectArray[scanbField][4] = 0; objectArray[scanbField][5] = 0; objectArray[scanbField][6] = 0; objectArray[scanbField][7] = 0; objectArray[scanbField][8] = 0; objectArray[scanbField][9] = 0; var sinkj = catchRow; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj + (lineClearCounter + 1)][sinkj2] = 1; checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var lineBuild = modLineClear(); objectArray = checkArray2; delete checkArray; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { trace(lineBuild); _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } score = score + (lineClearCounter * 100); delete gameClearLine; delete clearTimer; delete lineClearCounter; _root.soundefx.gotoAndStop(7); delete gcl_sfx; } } scanbField++; } } function rotationCheck() { var rotCheck = 0; while (rotCheck < 19) { var rotCheckx = 0; while (rotCheckx < 11) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } if (objectArray[rotCheck][rotCheckx] == 1) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if ((fieldArray_xHT[rotCheckx] == rotpieceArray_xHT[pieceRotCheck]) && (fieldArray_yHT[rotCheck] == rotpieceArray_yHT[pieceRotCheck])) { return(true); } if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } } rotCheckx++; } rotCheck++; } } function drawingField() { var findmy = 0; while (findmy < 18) { var findmx = 0; while (findmx < 10) { if (objectArray[findmy][findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[findmy]) && (pieceArray_xHT[pieceCheck] == fieldArray_xHT[findmx])) { return(true); } pieceCheck++; } } findmx++; } findmy++; } } function leftRightHTLEFT() { var __findmy = 0; while (__findmy < 18) { var __findmx = 0; while (__findmx < 10) { if (objectArray[__findmy][__findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx]))) { return(true); } pieceCheck++; } } __findmx++; } __findmy++; } } function leftRightHTRIGHT() { var _findmy = 0; while (_findmy < 18) { var _findmx = 0; while (_findmx < 10) { if (objectArray[_findmy][_findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (Key.isDown(40) && (Key.isDown(39))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } } else if (Key.isDown(40) && (Key.isDown(37))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx]))) { return(true); } } if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } pieceCheck++; } } _findmx++; } _findmy++; } } function dropScan(obj) { if (!hitOtherBlock) { downwardMovement(obj); gTlimit = _root._repeatRate / 2.8; } else { pieceReset(obj); gTlimit = 50; } } function plainDrop(obj) { if (!hitOtherBlock) { downwardMovement(obj); } else { pieceReset(obj); } gTlimit = 50; } if (catchRow < (17 - (spcy / 24))) { if (objectArray[sinkj][sinkj2] == 1) { checkArray2[sinkj][sinkj2] = 1; } else if (objectArray[sinkj][sinkj2] == 0) { checkArray2[sinkj][sinkj2] = 0; } } function Pusher() { layerb = 1000; if (trip == null) { scanj = 0; while (scanj < 18) { scanj2 = 0; while (scanj2 < 10) { if (objectArray[scanj][scanj2] == 1) { checkArray2[scanj + 1][scanj2] = 1; } else if (objectArray[scanj][scanj2] == 0) { checkArray2[scanj + 1][scanj2] = 0; } scanj2++; } scanj++; } scanObja = 0; while (scanObja < 18) { scanObjb = 0; while (scanObjb < 10) { _root.grphic.duplicateMovieClip((("|" + scanObja) + scanObjb) + "|", layerb++); _root[(("|" + scanObja) + scanObjb) + "|"]._x = _root.fieldArray_xHT[scanObjb]; _root[(("|" + scanObja) + scanObjb) + "|"]._y = _root.fieldArray_yHT[scanObja]; _root[(("|" + scanObja) + scanObjb) + "|"].gotoAndStop(_root.objectArray[scanObja][scanObjb] + 1); scanObjb++; } scanObja++; } objectArray = checkArray2; trip = 1; } } _root.onEnterFrame = function () { if (gamePause == null) { if ((gameClearLine == null) && (_root._currentframe == 2)) { movement(_root.square); } game_modeA(_root.square); } debug_pieces(_root.square); debug_sheetMove(); }; _root.stop();Instance of Symbol 30 MovieClip "box" in Frame 2onClipEvent (load) { _root.captureKeys_l = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; 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}Instance of Symbol 34 MovieClip "squareii" in Frame 2onClipEvent (enterFrame) { this._x = _root.square._x + 5; this._y = _root.square._y + 5; this.gotoAndStop(_root.square._currentframe); this._rotation = _root.square._rotation; }Instance of Symbol 44 MovieClip in Frame 2onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if (_root.captureKeys_u[_root.readOut] == 1) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }Instance of Symbol 34 MovieClip "square" in Frame 2onClipEvent (load) { delete _root.timeLimit; _root.readOut = 0; } onClipEvent (enterFrame) { this.gotoAndStop(_root.captureKeys_s[_root.readOut]); this._rotation = _root.captureKeys_ro[_root.readOut]; }Instance of Symbol 44 MovieClip in Frame 2onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if (_root.captureKeys_u[_root.readOut] == 1) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }Frame 3stop(); stop(); _root.onMouseDown = function () { m_input = 1; }; _root.onMouseUp = function () { delete m_input; }; _root.onLoad = function () { _root.stop(); };Instance of Symbol 77 MovieClip in Frame 3onClipEvent (enterFrame) { if ((m_counter >= 8) && (_root._currentframe == (1 + _root.intro))) { _root.nextFrame(); } else if (Key.isDown(32) && (_root.options_._currentframe == (3 + _root.intro))) { m_counter = m_counter + 10; } _root.stop(); }Instance of Symbol 97 MovieClip "options_" in Frame 3onClipEvent (enterFrame) { if ((Key.isDown(39) || (Key.isDown(37))) || (Key.isDown(32))) { } else { delete _root.k_input; } if (this._currentframe == 1) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.gotoAndStop(3); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.nextFrame(); _root.k_input = 1; } } if (Key.isDown(32)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(6); if (_root.sound_BGM == null) { _root.sound_BGM = 1; _root.k_input = 1; } else if (_root.sound_BGM == 1) { delete _root.sound_BGM; _root.k_input = 1; } } } _root.options_desc = "BACKROUND MUSIC:" + _root.bgm_stat; } if (this._currentframe == 2) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.prevFrame(); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.nextFrame(); _root.k_input = 1; } } if (Key.isDown(32)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(6); if (_root.op_screenshake == null) { _root.op_screenshake = 1; _root.k_input = 1; } else if (_root.op_screenshake == 1) { delete _root.op_screenshake; _root.k_input = 1; } } } _root.options_desc = "LINE CLEAR SHAKING:" + _root.lc_stat; } if (this._currentframe == 3) { if (Key.isDown(37)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.prevFrame(); _root.k_input = 1; } } if (Key.isDown(39)) { if (_root.k_input == null) { _root.soundEfx.gotoAndStop(5); this.gotoAndStop(1); _root.k_input = 1; } } if (Key.isDown(32)) { _root.nextFrame(); } _root.options_desc = "PLAY CLOCKDAY 2023: Level 1-4"; } } onClipEvent (load) { }Frame 4function clearVars() { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { objectArray[sinkj][sinkj2] = 0; checkArray2[sinkj][sinkj2] = 0; checkArray[sinkj][sinkj2] = 0; sinkj2++; } sinkj++; } if (Level >= 4) { _root.gotoAndStop(5 + _root.intro); } else { _root.gotoAndStop(1 + _root.intro); } var remPieces = 0; while (remPieces < (pieces + 1)) { removeMovieClip(_root["fielda" + remPieces]); remPieces++; } delete pieces; delete catchRow2; delete gOTimer; delete gameOverSwitch; delete space_input; delete spaceTimer; delete _root.scoreText; delete _root.endText; delete timeLimit; delete _root.swap; score = 0; delete bgmStart; delete obj._r; delete startpiece; delete pieceCounter; delete pieceCounterLimit; delete pieceSelection; delete randomPiece; gameTimer = 50; victorySwitch = null; delete victorySwitch1; delete victorySwitch2; delete victorySwitch3; delete victorySwitch4; delete victoryFlag; _root.vicScreen._alpha = 0; _root.vicScreen._x = -999; _root.GameEnd_s._alpha = 0; _root.GameEnd_s.gotoAndStop(1); var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } delete checkArray; objectArray = checkArray2; _root.k_input = 1; delete GameEnd; } function victory() { if (((GameEnd == 1) && (Key.isDown(32))) && ((!gameOverSwitch) == 1)) { Level++; clearVars(); delete GameEnd; _root.k_input = 1; } if (victorySwitch3 == 1) { if (victorySwitch4 >= 50) { if (GameEnd == null) { _root.endText = "PRESS SPACE TO CONTINUE"; stopAllSounds(); _root.soundEfx.gotoAndStop(7); GameEnd = 1; } } else { victorySwitch4++; } } if (victorySwitch2 == 1) { if (victorySwitch3 == null) { _root.soundEfx.gotoAndStop(6); victorySwitch3 = 1; } } if (victorySwitch == 1) { _root.scoreText = "SCORE:" + scoreCount; if (scoreCount >= score) { if (victorySwitch2 == null) { victorySwitch2 = 1; } scoreCount = score; } else if (scoreCountNum >= 10) { _root.soundEfx.gotoAndStop(5); scoreCount = scoreCount + 250; delete scoreCountNum; } else { scoreCountNum++; } } if ((victorySwitch == null) && (_root._currentframe == (2 + _root.intro))) { stopAllSounds(); _root.gotoAndStop(4 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.soundbgm.gotoAndStop(6); _root.vicScreen._alpha = 100; victorySwitch = 1; } } function gameOver() { if ((gameOverSwitch == 1) && (_root._currentframe == (3 + _root.intro))) { if (spaceTimer >= 25) { if (Key.isDown(32)) { if (space_input == null) { clearVars(); delete spaceTimer; space_input = 1; } } } else { spaceTimer++; } } if ((((catchRow2 <= 4) && ((_root.square._x / 24) >= 3)) && (pieces >= 5)) || (timeLimit < 0)) { if (gOTimer >= 50) { if (gameOverSwitch == null) { stopAllSounds(); _root.gotoAndStop(3 + _root.intro); _root.soundEfx.gotoAndStop(4); _root.soundEfx.gotoAndStop(9); gameOverSwitch = 1; delete gOTimer; } } else { gOTimer++; } } } function victoryAndGameOver() { LRO = ((((((((("<b>Level: " + (Level + 1)) + "<br>") + "Hi-Score: ") + "<br>") + par[Level]) + "<br>") + "Current:") + "<br>") + score) + "</b>"; _root.findThis = par[Level]; if ((score >= par[Level]) && (gameClearLine == 1)) { victoryFlag = 1; } else { gameOver(); } if (victoryFlag == 1) { victory(); } } function timeTrial() { if (timeSet == 1) { if (firstTime == null) { firstTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime_ = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; firstTime = (((((("#1:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (secondTime == null) { secondTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime_ = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; secondTime = (((((("#2~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (thirdTime == null) { thirdTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime_ = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; thirdTime = (((((("#3~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } else if (fourthTime == null) { fourthTime_gp = (((((("" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime_ = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; fourthTime = (((((("#4:~" + min) + "''") + seconds1) + "") + seconds2) + "''") + mils; _root.timeFlasher.gotoAndPlay(2); delete timeSet; } } timeList = (((((firstTime_ + "<br>") + secondTime_) + "<br>") + thirdTime_) + "<br>") + fourthTime_; if (timeLimit == null) { fps = 49; minutes = 2; secondsx = (minutes * 60) + 22; timeLimit = secondsx * fps; maxTime = timeLimit; } if (dontremovethese == 1) { if (Key.isDown(83)) { timeLimit = timeLimit - 100; } if (Key.isDown(32)) { timeLimit = timeLimit + 100; } } vrb = 1; vrb2 = 0.5; vrb3 = 0.25; timeLimit = timeLimit - 1; milsec = ((timeLimit * 999) / 49) - Math.ceil((timeLimit * 999) / 49); mils = milsec.toString().slice(3, 6); seconds = Math.abs(Math.floor((timeLimit / 49) - (min * 60))); seconds1 = Math.abs(Math.floor(seconds / 10)); min = Math.abs(Math.floor((timeLimit / 49) / 60)); seconds2 = Math.abs(seconds - (seconds1 * 10)); trialLogo = "TOTAL TIME"; totalTime = (((((min + "''") + seconds1) + "") + seconds2) + "''") + mils; } stop(); function game_modeA(obj) { if (Level == null) { Level = 0; } if (score == null) { par = new Array(); par[0] = 2800; par[1] = 3000; par[2] = 4500; par[3] = 5000; score = 0; } victoryAndGameOver(); timeTrial(); _root._repeatRate = 3; if (_root.sound_BGM == 1) { if ((bgmStart == null) && (_root._currentframe == (2 + _root.intro))) { _root.soundbgm.gotoAndStop(2 + Level); _root.square.gotoAndStop(3); bgmStart = 1; } } if (_root.op_screenshake == 1) { clearLineEffect2(); } clearLineEffect(); lineClear(); graphic_LineClear_anim(); if (gameClearLine == 1) { obj._visible = false; } else { obj._visible = true; } if (gameClearLine == null) { modLineClear(); buildNewMap(); hitOtherBlock = drawingField(); if (findA == null) { findA = 228; } } findme = obj._y + spcy; if (fieldArray_xHT == null) { fieldArray_yHT = new Array(); fieldArray_xHT = new Array(); objectArray = new Array(); var findy = 0; while (findy < 18) { var findx = 0; while (findx < 10) { fieldArray_xHT[findx] = (24 * findx) + 12; fieldArray_yHT[findy] = (24 * findy) + 12; objectArray[findy] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; findx++; } findy++; } } if (obj._y >= (432 - spcy)) { pieceReset(obj); } rotpieceArray_xHT = new Array(); rotpieceArray_yHT = new Array(); pieceArray_xHT = new Array(); pieceArray_yHT = new Array(); playerCoordinates(obj); if ((gameTimer >= gTlimit) && (gameClearLine == null)) { obj._y = obj._y + 24; if (createField == "bottomDetect") { } else { delete createField; } delete gameTimer; } else { droppingPiece(obj); gameTimer = gameTimer + 1; } if (pieceOrder == null) { pieceOrder = new Array(); } if (pieceCounterLimit == null) { pieceCounter = 1; pieceCounterLimit = 3; pieceSelection = 1; } if (pieceCounter >= pieceCounterLimit) { if (randomPiece == null) { pieceCounter = 1; pieceCounterLimit = 4; trace(pieceSelection); pieceSelection = Math.ceil(Math.random() * 2) + 1; if (pieceSelection >= 2) { randomPiece = 2; obj.gotoAndStop(randomPiece); } if (pieceSelection == 1) { randomPiece = 5; obj.gotoAndStop(randomPiece); } } } else if (randomPiece == null) { randomPiece = Math.ceil(Math.random() * 7) + 1; obj.gotoAndStop(randomPiece); pieceCounter++; } if (startpiece == null) { startpiece = 1; } } function movement(obj) { if (obj._r == null) { obj._r = 1; } if ((Key.isDown(32) || (Key.isDown(65))) || (Key.isDown(38))) { var rotChecker = rotationCheck(); if (spc_input == null) { if (rotChecker == true) { } else { if (obj._currentframe == 5) { } else if (((obj._currentframe == 2) || (obj._currentframe == 6)) || (obj._currentframe == 8)) { rotationRoutine(obj); } else if (((obj._currentframe == 4) || (obj._currentframe == 3)) || (obj._currentframe == 7)) { rotationRoutineTwo(obj); } if (obj._r >= 4) { obj._r = 1; } else { obj._r = obj._r + 1; } } spc_input = 1; } } else { delete spc_input; } if (Key.isDown(37)) { var leftRightCheckLEFT = leftRightHTLEFT(); } if (Key.isDown(39)) { var leftRightCheckRIGHT = leftRightHTRIGHT(); } if ((!Key.isDown(39)) && (!Key.isDown(37))) { delete leftRightCheckLEFT; delete leftRightCheckRIGHT; } if ((((Key.isDown(37) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (!Key.isDown(40))) && (!Key.isDown(39))) { leftMovement(obj); } else if ((((Key.isDown(37) && (obj._x > (12 - spcx))) && ((!leftRightCheckLEFT) == true)) && (Key.isDown(40))) && (!Key.isDown(39))) { leftMovement(obj); } if (((Key.isDown(39) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (Key.isDown(40))) { rightMovement(obj); } else if (((Key.isDown(39) && (obj._x < (228 - spcx))) && ((!leftRightCheckRIGHT) == true)) && (!Key.isDown(40))) { rightMovement(obj); } if ((Key.isDown(40) && (obj._y >= (432 - spcy))) || (((Key.isDown(40) && (hitOtherBlock == true)) && (!Key.isDown(37))) && (!Key.isDown(39)))) { gameTimer = 49; } if (((Key.isDown(40) && (obj._y < (432 - spcy))) && (!Key.isDown(37))) && (!Key.isDown(39))) { score = score + 1; dropScan(obj); } else { plainDrop(obj); plainSet(obj); } } if (Key.isDown(38) && (obj._y > (24 + spcy))) { delete leftHit; delete rightHit; if (obj._currentframe == 2) { spcy = 12; obj._y = obj._y - 24; } else { obj._y = obj._y - 24; } } function rotationRoutine(obj) { if (obj._r == 1) { obj._x = obj._x + 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 2) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 3) { obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } else if (obj._r == 4) { obj._y = obj._y - 0; obj._rotation = obj._rotation + 90; delete _root.keyboardCount; } } function rotationRoutineTwo(obj) { if (obj._r == 1) { obj._rotation = obj._rotation - 90; } else if (obj._r == 2) { obj._rotation = obj._rotation - 90; } else if (obj._r == 3) { obj._rotation = obj._rotation - 90; } else if (obj._r == 4) { obj._rotation = obj._rotation - 90; } } function droppingPiece(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 24; } } } function leftMovement(obj) { if (lMovement == _root._repeatRate) { obj._x = obj._x - 24; _root.soundefx.gotoAndStop(8); delete lMovement; } else { lMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } function rightMovement(obj) { if (rMovement == _root._repeatRate) { obj._x = obj._x + 24; _root.soundefx.gotoAndStop(8); delete rMovement; } else { rMovement++; } if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } function downwardMovement(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { spcy = 72; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 24; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcy = 48; } if (obj._currentframe == 3) { spcy = 48; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 48; } if (obj._currentframe == 7) { spcy = 48; } if (obj._currentframe == 8) { spcy = 48; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcy = 24; } if (obj._currentframe == 3) { spcy = 24; } if (obj._currentframe == 4) { spcy = 48; } if (obj._currentframe == 5) { spcy = 48; } if (obj._currentframe == 6) { spcy = 24; } if (obj._currentframe == 7) { spcy = 24; } if (obj._currentframe == 8) { spcy = 24; } } } function plainSet(obj) { if (Key.isDown(37)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = -48; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = -24; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = -24; } if (obj._currentframe == 3) { spcx = -24; } if (obj._currentframe == 4) { spcx = -24; } if (obj._currentframe == 5) { spcx = 0; } if (obj._currentframe == 6) { spcx = -24; } if (obj._currentframe == 7) { spcx = -24; } if (obj._currentframe == 8) { spcx = -24; } } } if (Key.isDown(39)) { if (obj._r == 1) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 0; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { spcx = 24; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { spcx = 0; } if (obj._currentframe == 3) { spcx = 0; } if (obj._currentframe == 4) { spcx = 0; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 0; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 0; } } if (obj._r == 4) { if (obj._currentframe == 2) { spcx = 48; } if (obj._currentframe == 3) { spcx = 24; } if (obj._currentframe == 4) { spcx = 24; } if (obj._currentframe == 5) { spcx = 24; } if (obj._currentframe == 6) { spcx = 24; } if (obj._currentframe == 7) { spcx = 24; } if (obj._currentframe == 8) { spcx = 24; } } } } function playerCoordinates(obj) { if (obj._r == 1) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 48; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 48; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 2) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 48; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 48; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y - 24; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } if (obj._r == 3) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y - 48; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x - 24; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 48; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x - 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y + 24; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x - 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y - 24; } } if (obj._r == 4) { if (obj._currentframe == 2) { pieceArray_xHT[0] = obj._x - 24; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 48; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 48; } if (obj._currentframe == 3) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x - 24; pieceArray_xHT[2] = obj._x + 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y - 24; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 4) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 5) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y + 24; pieceArray_yHT[3] = obj._y + 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y + 24; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 6) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x + 24; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y - 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y + 24; } if (obj._currentframe == 7) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x; pieceArray_xHT[2] = obj._x - 24; pieceArray_xHT[3] = obj._x + 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y - 24; pieceArray_yHT[2] = obj._y; pieceArray_yHT[3] = obj._y; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x; rotpieceArray_xHT[2] = obj._x - 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y + 24; rotpieceArray_yHT[2] = obj._y; rotpieceArray_yHT[3] = obj._y - 24; } if (obj._currentframe == 8) { pieceArray_xHT[0] = obj._x; pieceArray_xHT[1] = obj._x + 24; pieceArray_xHT[2] = obj._x; pieceArray_xHT[3] = obj._x - 24; pieceArray_yHT[0] = obj._y; pieceArray_yHT[1] = obj._y; pieceArray_yHT[2] = obj._y - 24; pieceArray_yHT[3] = obj._y - 24; rotpieceArray_xHT[0] = obj._x; rotpieceArray_xHT[1] = obj._x + 24; rotpieceArray_xHT[2] = obj._x + 24; rotpieceArray_xHT[3] = obj._x; rotpieceArray_yHT[0] = obj._y; rotpieceArray_yHT[1] = obj._y; rotpieceArray_yHT[2] = obj._y - 24; rotpieceArray_yHT[3] = obj._y + 24; } } } function pieceCoordinates(obj) { var scanArrayz = 0; while (scanArrayz < 19) { var scanArrayy = 0; while (scanArrayy < 11) { if (obj._r == 4) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy + 2] = 1; } } } if (obj._r == 3) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } if (obj._r == 2) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz - 1][scanArrayy - 1] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy - 2] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } } if (obj._r == 1) { if ((obj._currentframe == 8) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 8) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz - 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 7) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 7) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy - 1] = 1; } } if ((obj._currentframe == 6) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 6) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 5) && (fieldArray_yHT[scanArrayz] == obj._y)) { if ((obj._currentframe == 5) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; objectArray[scanArrayz + 1][scanArrayy] = 1; objectArray[scanArrayz + 1][scanArrayy + 1] = 1; } } if ((obj._currentframe == 4) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 4) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy + 1] = 1; } } if ((obj._currentframe == 3) && (fieldArray_yHT[scanArrayz] == (obj._y + 24))) { if ((obj._currentframe == 3) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 2][scanArrayy + 1] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } if ((obj._currentframe == 2) && (fieldArray_yHT[scanArrayz] == (obj._y + 48))) { if ((obj._currentframe == 2) && (fieldArray_xHT[scanArrayy] == obj._x)) { objectArray[scanArrayz - 3][scanArrayy] = 1; objectArray[scanArrayz - 2][scanArrayy] = 1; objectArray[scanArrayz - 1][scanArrayy] = 1; objectArray[scanArrayz][scanArrayy] = 1; } } } scanArrayy++; } scanArrayz++; } } function debug_piecesxxxx(obj) { if (Key.isDown(49)) { obj.gotoAndStop(2); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(50)) { obj.gotoAndStop(3); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(51)) { obj.gotoAndStop(4); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(52)) { obj.gotoAndStop(5); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(53)) { obj.gotoAndStop(6); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(54)) { obj.gotoAndStop(7); obj._r = 1; obj._rotation = 0; } else if (Key.isDown(55)) { obj.gotoAndStop(8); obj._r = 1; obj._rotation = 0; } } function pieceReset(obj) { if (((gameTimer >= 49) && (hitOtherBlock)) || ((gameTimer >= 49) && (!hitOtherBlock))) { _root.soundefx.gotoAndStop(2); pieces++; duplicateMovieClip (_root.anim, "fielda" + pieces, (pieces + 10) + i); duplicateMovieClip (_root.effect, "fielde" + pieces, (pieces + 20) + i); _root["fielda" + pieces].gotoAndPlay(1); _root["fielda" + pieces].square.gotoAndStop(obj._currentframe); _root["fielda" + pieces]._x = obj._x; _root["fielda" + pieces]._y = obj._y; _root["fielda" + pieces]._rotation = obj._rotation; _root["fielde" + pieces]._x = obj._x; _root["fielde" + pieces]._y = obj._y; Setspcy = spcy / 24; catchRow2 = Math.floor((obj._y + spcy) / 24); catchRow3 = Math.floor((obj._y + spcy) / 24) - 1; catchRow4 = Math.floor((obj._y + spcy) / 24) - 2; catchRow5 = Math.floor((obj._y + spcy) / 24) - 3; catchRow6 = Math.floor((obj._y + spcy) / 24) - 4; pieceCoordinates(obj); obj._r = 1; obj._y = 12; obj._x = 108; obj._rotation = 0; delete randomPiece; delete startpiece; delete pieceArray_xHT; delete pieceArray_yHT; delete snap; delete pieceProcess; delete snapObject; delete leftHit; delete rightHit; delete _root.keyboardCount; } } function clearLineEffect2() { if (effect == 1) { shake++; shake_spd = 10; } if (clearEffect_strt2 == null) { clearEffect_strt2 = 25; } if (shake >= 5) { shake = 1; } if ((shake == 1) || (shake >= 5)) { _root._y = _root._y - shake_spd; } if (shake == 2) { _root._x = _root._x + shake_spd; } if (shake == 3) { _root._y = _root._y + shake_spd; } if (shake == 4) { _root._x = _root._x - shake_spd; } if (clearEffect_strt2 > null) { clearEffect_strt2--; } else { delete clearEffect_strt2; delete shake; _root._x = 0; _root._y = 0; delete shake_spd; delete effect; shakeO = 25; } } function clearLineEffectx() { layerEf = 10000; if (effect == 1) { if (accel < 5) { accel++; } if (b_anim >= 2) { b_anim = 1; } else { b_anim++; } if ((!clearEffect) == null) { delete clearEffect_strt; delete effect1; } if (clearEffect_strt == null) { clearEffect_strt = 50; } if (effect1 == null) { effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if ((((((((((objectArray[effectObj][0] == 1) && (objectArray[effectObj][1] == 1)) && (objectArray[effectObj][2] == 1)) && (objectArray[effectObj][3] == 1)) && (objectArray[effectObj][4] == 1)) && (objectArray[effectObj][5] == 1)) && (objectArray[effectObj][6] == 1)) && (objectArray[effectObj][7] == 1)) && (objectArray[effectObj][8] == 1)) && (objectArray[effectObj][9] == 1)) { _root.grphic.duplicateMovieClip((("ef|" + effectObj) + effectObj2) + "|", layerEf++); } _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root.fieldArray_xHT[effectObj2]; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root.fieldArray_yHT[effectObj]; effectObj2++; } effectObj++; } effect1 = 1; } } effectObj = 0; while (effectObj < 18) { effectObj2 = 0; while (effectObj2 < 10) { if (b_anim == 1) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(2); _root.soundefx.gotoAndStop(3); } if (b_anim == 2) { _root[(("ef|" + effectObj) + effectObj2) + "|"].gotoAndStop(3); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 60) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 300)) { _root[(("ef|" + effectObj) + effectObj2) + "|"].removeMovieClip(); delete effect; _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y > 60) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._y = _root[(("ef|" + effectObj) + effectObj2) + "|"]._y - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x < 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x + (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x > 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y < 240)) { _root[(("ef|" + effectObj) + effectObj2) + "|"]._x = _root[(("ef|" + effectObj) + effectObj2) + "|"]._x - (2.5 * accel); _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation = _root[(("ef|" + effectObj) + effectObj2) + "|"]._rotation + (5 * accel); } if ((_root[(("ef|" + effectObj) + effectObj2) + "|"]._x >= 320) && (_root[(("ef|" + effectObj) + effectObj2) + "|"]._y <= 60)) { } if (effect == 1) { if (effect == null) { } } effectObj2++; } effectObj++; } if (clearEffect_strt > null) { clearEffect_strt--; } else { delete effect1; delete effect; delete clearEffect_strt; delete accel; delete b_anim; delete layerEf; delete effectObj; delete effectObj2; } } stop(); function modLineClear() { var clearRoutine = 0; while (clearRoutine < 18) { if ((((((((((objectArray[clearRoutine][0] == 1) && (objectArray[clearRoutine][1] == 1)) && (objectArray[clearRoutine][2] == 1)) && (objectArray[clearRoutine][3] == 1)) && (objectArray[clearRoutine][4] == 1)) && (objectArray[clearRoutine][5] == 1)) && (objectArray[clearRoutine][6] == 1)) && (objectArray[clearRoutine][7] == 1)) && (objectArray[clearRoutine][8] == 1)) && (objectArray[clearRoutine][9] == 1)) { lineCollect = clearRoutine; return(lineCollect); } clearRoutine++; } } function buildNewMap() { if (checkArray == null) { checkArray = new Array(); checkArray2 = new Array(); var fillchkArray = 0; while (fillchkArray < 18) { checkArray[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; checkArray2[fillchkArray] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; fillchkArray++; } } var lineBuild = modLineClear(); var scanObjy = 0; while (scanObjy < lineBuild) { scanObjx = 0; while (scanObjx < 10) { if (objectArray[scanObjy][scanObjx] == 1) { checkArray[scanObjy + 1][scanObjx] = 1; } scanObjx++; } scanObjy++; } var arrayFillMey = lineBuild; while (arrayFillMey < 18) { var arrayFillMex = 0; while (arrayFillMex < 10) { checkArray[arrayFillMey][arrayFillMex] = objectArray[arrayFillMey][arrayFillMex]; arrayFillMex++; } arrayFillMey++; } } function lineClear() { if (gameClearLine == 1) { if (gcl_sfx == null) { _root.soundefx.gotoAndStop(6); gcl_sfx = 1; } if (clearAnim_strt == null) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } clearAnim_strt = 1; } if (clearAnim >= 2) { clearStep++; delete clearAnim; } else { clearAnim++; } if (clearStep == 1) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 1) && (objectArray[scancField][1] == 1)) && (objectArray[scancField][2] == 1)) && (objectArray[scancField][3] == 1)) && (objectArray[scancField][4] == 1)) && (objectArray[scancField][5] == 1)) && (objectArray[scancField][6] == 1)) && (objectArray[scancField][7] == 1)) && (objectArray[scancField][8] == 1)) && (objectArray[scancField][9] == 1)) { objectArray[scancField][0] = 2; objectArray[scancField][1] = 2; objectArray[scancField][2] = 2; objectArray[scancField][3] = 2; objectArray[scancField][4] = 2; objectArray[scancField][5] = 2; objectArray[scancField][6] = 2; objectArray[scancField][7] = 2; objectArray[scancField][8] = 2; objectArray[scancField][9] = 2; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } } if (clearStep >= 2) { var scancField = 0; while (scancField < objectArray.length) { if ((((((((((objectArray[scancField][0] == 2) && (objectArray[scancField][1] == 2)) && (objectArray[scancField][2] == 2)) && (objectArray[scancField][3] == 2)) && (objectArray[scancField][4] == 2)) && (objectArray[scancField][5] == 2)) && (objectArray[scancField][6] == 2)) && (objectArray[scancField][7] == 2)) && (objectArray[scancField][8] == 2)) && (objectArray[scancField][9] == 2)) { objectArray[scancField][0] = 1; objectArray[scancField][1] = 1; objectArray[scancField][2] = 1; objectArray[scancField][3] = 1; objectArray[scancField][4] = 1; objectArray[scancField][5] = 1; objectArray[scancField][6] = 1; objectArray[scancField][7] = 1; objectArray[scancField][8] = 1; objectArray[scancField][9] = 1; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } scancField++; } delete clearStep; } clearTimer++; } else if (gameClearLine >= 1) { delete gameClearLine; delete clearAnim_strt; delete clearStep; } var lineBuild = modLineClear(); layer = 900; var scanbField = 0; while (scanbField < objectArray.length) { if ((((((((((objectArray[scanbField][0] == 1) && (objectArray[scanbField][1] == 1)) && (objectArray[scanbField][2] == 1)) && (objectArray[scanbField][3] == 1)) && (objectArray[scanbField][4] == 1)) && (objectArray[scanbField][5] == 1)) && (objectArray[scanbField][6] == 1)) && (objectArray[scanbField][7] == 1)) && (objectArray[scanbField][8] == 1)) && (objectArray[scanbField][9] == 1)) { if (clearTimer == null) { lineClearCounter++; } effect = 1; gameClearLine = 1; if (clearTimer >= 25) { catchRow = scanbField; LCC = lineClearCounter - 1; if (catchRow == catchRow6) { remspc = Math.abs(catchRow - catchRow6) + lineClearCounter; stackTest = "set6"; } else if (catchRow == catchRow5) { remspc = Math.abs(catchRow - catchRow5) + lineClearCounter; stackTest = "set5"; } else if (catchRow == catchRow4) { remspc = Math.abs(catchRow - catchRow4) + lineClearCounter; stackTest = "set4"; } else if (catchRow == catchRow3) { remspc = Math.abs(catchRow - catchRow3) + lineClearCounter; stackTest = "set3"; } else if (catchRow == catchRow2) { remspc = Math.abs(catchRow - catchRow2) + lineClearCounter; stackTest = "set2"; } objectArray[scanbField][0] = 0; objectArray[scanbField][1] = 0; objectArray[scanbField][2] = 0; objectArray[scanbField][3] = 0; objectArray[scanbField][4] = 0; objectArray[scanbField][5] = 0; objectArray[scanbField][6] = 0; objectArray[scanbField][7] = 0; objectArray[scanbField][8] = 0; objectArray[scanbField][9] = 0; var sinkj = catchRow; while (sinkj < 18) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var sinkj = 0; while (sinkj < catchRow) { var sinkj2 = 0; while (sinkj2 < 10) { if ((catchRow < (17 - (spcy / 24))) && (LCC > 0)) { if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { objectArray[sinkj][0] = 0; objectArray[sinkj][1] = 0; objectArray[sinkj][2] = 0; objectArray[sinkj][3] = 0; objectArray[sinkj][4] = 0; objectArray[sinkj][5] = 0; objectArray[sinkj][6] = 0; objectArray[sinkj][7] = 0; objectArray[sinkj][8] = 0; objectArray[sinkj][9] = 0; } else { checkArray2[sinkj + (lineClearCounter + 1)][sinkj2] = 1; checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } } else if (objectArray[sinkj][sinkj2] == 1) { if ((((((((((objectArray[sinkj][0] == 1) && (objectArray[sinkj][1] == 1)) && (objectArray[sinkj][2] == 1)) && (objectArray[sinkj][3] == 1)) && (objectArray[sinkj][4] == 1)) && (objectArray[sinkj][5] == 1)) && (objectArray[sinkj][6] == 1)) && (objectArray[sinkj][7] == 1)) && (objectArray[sinkj][8] == 1)) && (objectArray[sinkj][9] == 1)) { } else { checkArray2[sinkj + remspc][sinkj2] = 1; } } else if (objectArray[sinkj][sinkj2] == 0) { } sinkj2++; } sinkj++; } var pieceRemoval = 0; while (pieceRemoval < (pieces + 1)) { removeMovieClip(_root["fielda" + pieceRemoval]); pieceRemoval++; } var lineBuild = modLineClear(); objectArray = checkArray2; delete checkArray; scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { trace(lineBuild); _root.grphic.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", layer++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } score = score + (lineClearCounter * 100); delete gameClearLine; delete clearTimer; delete lineClearCounter; _root.soundefx.gotoAndStop(7); delete gcl_sfx; } } scanbField++; } } function rotationCheck() { var rotCheck = 0; while (rotCheck < 19) { var rotCheckx = 0; while (rotCheckx < 11) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } if (objectArray[rotCheck][rotCheckx] == 1) { var pieceRotCheck = 0; while (pieceRotCheck < 4) { if ((fieldArray_xHT[rotCheckx] == rotpieceArray_xHT[pieceRotCheck]) && (fieldArray_yHT[rotCheck] == rotpieceArray_yHT[pieceRotCheck])) { return(true); } if (((rotpieceArray_xHT[pieceRotCheck] > 228) || (rotpieceArray_xHT[pieceRotCheck] < 12)) || (rotpieceArray_yHT[pieceRotCheck] > 432)) { return(true); } pieceRotCheck++; } } rotCheckx++; } rotCheck++; } } function drawingField() { var findmy = 0; while (findmy < 18) { var findmx = 0; while (findmx < 10) { if (objectArray[findmy][findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[findmy]) && (pieceArray_xHT[pieceCheck] == fieldArray_xHT[findmx])) { return(true); } pieceCheck++; } } findmx++; } findmy++; } } function leftRightHTLEFT() { var __findmy = 0; while (__findmy < 18) { var __findmx = 0; while (__findmx < 10) { if (objectArray[__findmy][__findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[__findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[__findmx]))) { return(true); } pieceCheck++; } } __findmx++; } __findmy++; } } function leftRightHTRIGHT() { var _findmy = 0; while (_findmy < 18) { var _findmx = 0; while (_findmx < 10) { if (objectArray[_findmy][_findmx] == 1) { var pieceCheck = 0; while (pieceCheck < 4) { if (Key.isDown(40) && (Key.isDown(39))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } } else if (Key.isDown(40) && (Key.isDown(37))) { if ((((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx])) || (((pieceArray_yHT[pieceCheck] + 24) == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] - 24) == fieldArray_xHT[_findmx]))) { return(true); } } if (((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx])) || ((pieceArray_yHT[pieceCheck] == fieldArray_yHT[_findmy]) && ((pieceArray_xHT[pieceCheck] + 24) == fieldArray_xHT[_findmx]))) { return(true); } pieceCheck++; } } _findmx++; } _findmy++; } } function dropScan(obj) { if (!hitOtherBlock) { downwardMovement(obj); gTlimit = _root._repeatRate / 2.8; } else { pieceReset(obj); gTlimit = 50; } } function plainDrop(obj) { if (!hitOtherBlock) { downwardMovement(obj); } else { pieceReset(obj); } gTlimit = 50; } if (catchRow < (17 - (spcy / 24))) { if (objectArray[sinkj][sinkj2] == 1) { checkArray2[sinkj][sinkj2] = 1; } else if (objectArray[sinkj][sinkj2] == 0) { checkArray2[sinkj][sinkj2] = 0; } } function Pusher() { layerb = 1000; if (trip == null) { scanj = 0; while (scanj < 18) { scanj2 = 0; while (scanj2 < 10) { if (objectArray[scanj][scanj2] == 1) { checkArray2[scanj + 1][scanj2] = 1; } else if (objectArray[scanj][scanj2] == 0) { checkArray2[scanj + 1][scanj2] = 0; } scanj2++; } scanj++; } scanObja = 0; while (scanObja < 18) { scanObjb = 0; while (scanObjb < 10) { _root.grphic.duplicateMovieClip((("|" + scanObja) + scanObjb) + "|", layerb++); _root[(("|" + scanObja) + scanObjb) + "|"]._x = _root.fieldArray_xHT[scanObjb]; _root[(("|" + scanObja) + scanObjb) + "|"]._y = _root.fieldArray_yHT[scanObja]; _root[(("|" + scanObja) + scanObjb) + "|"].gotoAndStop(_root.objectArray[scanObja][scanObjb] + 1); scanObjb++; } scanObja++; } objectArray = checkArray2; trip = 1; } } _root.onEnterFrame = function () { if (gamePause == null) { if ((gameClearLine == null) && (_root._currentframe < (3 + _root.intro))) { movement(_root.square); } game_modeA(_root.square); } debug_pieces(_root.square); debug_sheetMove(); };Instance of Symbol 115 MovieClip in Frame 4onClipEvent (load) { this.gotoAndStop(_root.Level + 1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.Level + 1); }Instance of Symbol 130 MovieClip in Frame 4onClipEvent (load) { this.gotoAndStop(_root.Level + 1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.Level + 1); }Instance of Symbol 34 MovieClip "squareii" in Frame 4onClipEvent (enterFrame) { this._x = _root.square._x + 5; this._y = _root.square._y + 5; this.gotoAndStop(_root.square._currentframe); this._rotation = _root.square._rotation; }Instance of Symbol 30 MovieClip in Frame 4onClipEvent (data) { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { removeMovieClip(_root[(("|" + scanObj) + scanObj2) + "|"]); scanObj2++; } scanObj++; } } onClipEvent (data) { i = 5000; if (Key.isDown(16)) { trace("checkArray"); scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.box.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", i++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.checkArray2[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } else { scanObj = 0; while (scanObj < 18) { scanObj2 = 0; while (scanObj2 < 10) { _root.box.duplicateMovieClip((("|" + scanObj) + scanObj2) + "|", i++); _root[(("|" + scanObj) + scanObj2) + "|"]._x = _root.fieldArray_xHT[scanObj2]; _root[(("|" + scanObj) + scanObj2) + "|"]._y = _root.fieldArray_yHT[scanObj]; _root[(("|" + scanObj) + scanObj2) + "|"].gotoAndStop(_root.objectArray[scanObj][scanObj2] + 1); scanObj2++; } scanObj++; } } }Instance of Symbol 30 MovieClip "box" in Frame 4onClipEvent (enterFrame) { if (Key.isDown(13)) { _root.Pusher(); } else { delete _root.trip; } }Instance of Symbol 44 MovieClip in Frame 4onClipEvent (enterFrame) { if (_root.keyboardCount == null) { removeMovieClip(_root["arraybox" + scanArray8]); } else if (_root.keyboardCount >= 5) { var scanArray8 = 0; while (scanArray8 < _root.pieceArray_yHT.length) { if (_root["arraybox" + scanArray8]._x == null) { this.duplicateMovieClip("arraybox" + scanArray8, scanArray8 + 400); } _root["arraybox" + scanArray8]._x = _root.rotpieceArray_xHT[scanArray8]; _root["arraybox" + scanArray8]._y = _root.rotpieceArray_yHT[scanArray8]; scanArray8++; } } if ((Key.isDown(32) || (Key.isDown(65))) || (Key.isDown(38))) { if (s_input == 1) { } else { _root.soundEfx.gotoAndStop(5); _root.keyboardCount++; s_input = 1; } } else { delete s_input; } }Instance of Symbol 138 MovieClip in Frame 4onClipEvent (load) { } onClipEvent (enterFrame) { if (_root.debugGame == null) { _alpha = 100; if (counter == null) { counter = 1; } if (getTimer() >= (999 * counter)) { counter++; _root.fps = "FPS:" + rate; delete rate; } else { rate++; } } else { _visible = false; } }Frame 5stop();Instance of Symbol 145 MovieClip "GameEnd_s" in Frame 5onClipEvent (load) { this.swapDepths(19000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root.GameEnd == 1)) { this._x = -99999; } }Instance of Symbol 149 MovieClip in Frame 5onClipEvent (load) { this.swapDepths(20000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root._currentframe == (3 + _root.intro))) { this._x = -99999; _root.clearVars(); } }Frame 6stop();Instance of Symbol 158 MovieClip "vicScreen" in Frame 6onClipEvent (load) { this.swapDepths(20000); } onClipEvent (keyDown) { if (Key.isDown(32) && (_root.GameEnd == 1)) { this._x = -99999; } }Symbol 21 MovieClip Frame 1stop();Symbol 21 MovieClip Frame 2stop();Symbol 30 MovieClip Frame 1stop();Symbol 30 MovieClip Frame 2stop();Symbol 30 MovieClip Frame 3stop();Symbol 34 MovieClip Frame 1stop(); h = 1; w = 1;Symbol 34 MovieClip Frame 2stop(); h = 4; w = 1;Symbol 34 MovieClip Frame 3stop(); h = 3; w = 2;Symbol 34 MovieClip Frame 4stop(); h = 3; w = 2;Symbol 34 MovieClip Frame 5stop(); h = 2; w = 2;Symbol 34 MovieClip Frame 6stop(); h = 4; w = 4;Symbol 34 MovieClip Frame 7stop(); h = 3; w = 2;Symbol 34 MovieClip Frame 8stop(); h = 4; w = 2;Symbol 35 MovieClip Frame 10stop();Symbol 38 MovieClip Frame 1stop();Symbol 50 MovieClip Frame 1stop();Symbol 50 MovieClip Frame 2stop();Symbol 50 MovieClip Frame 3stop();Symbol 59 MovieClip Frame 1stop(); gotoAndStop (1);Symbol 59 MovieClip Frame 2stop(); gotoAndStop (1);Symbol 59 MovieClip Frame 3stop(); gotoAndStop (1);Symbol 59 MovieClip Frame 4stop(); gotoAndStop (1);Symbol 59 MovieClip Frame 5stop(); gotoAndStop (1);Symbol 59 MovieClip Frame 6stop(); gotoAndStop (1);Symbol 59 MovieClip Frame 7stop(); gotoAndStop (1);Symbol 59 MovieClip Frame 8stop(); gotoAndStop (1);Symbol 59 MovieClip Frame 9gotoAndStop (1); gotoAndStop (1);Symbol 65 MovieClip Frame 1stop();Symbol 65 MovieClip Frame 2stop(); gotoAndStop (1);Symbol 65 MovieClip Frame 3stop(); gotoAndStop (1);Symbol 65 MovieClip Frame 4stop(); gotoAndStop (1);Symbol 65 MovieClip Frame 5stop(); gotoAndStop (1);Symbol 65 MovieClip Frame 6stop(); gotoAndStop (1);Symbol 77 MovieClip Frame 20stop();Symbol 84 MovieClip Frame 1stop();Symbol 84 MovieClip Frame 2stop();Instance of Symbol 84 MovieClip in Symbol 87 MovieClip Frame 1onClipEvent (load) { if (firstRun == null) { _root.sound_BGM = 1; _root.bgm_stat = "ON"; this.gotoAndStop(2); firstRun = 1; } } onClipEvent (enterFrame) { if (_root.sound_BGM == null) { this.gotoAndStop(1); _root.bgm_stat = "OFF"; } else { _root.bgm_stat = "ON"; this.gotoAndStop(2); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (input == null) { if (_root.sound_BGM == null) { _root.sound_BGM = 1; this.gotoAndStop(2); delete _root.m_input; } else if (_root.sound_BGM == 1) { this.gotoAndStop(1); delete _root.sound_BGM; delete _root.m_input; _root.bgm_stat = "OFF"; } input = 1; } else { delete input; } } }Instance of Symbol 84 MovieClip in Symbol 90 MovieClip Frame 1onClipEvent (mouseUp) { delete _root.m_input; } onClipEvent (enterFrame) { if (_root.op_screenshake == null) { this.gotoAndStop(1); _root.lc_stat = "OFF"; } if (_root.op_screenshake == 1) { _root.lc_stat = "ON"; this.gotoAndStop(2); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.op_screenshake == null) { _root.op_screenshake = 1; this.gotoAndStop(2); delete _root.m_input; } else if (_root.op_screenshake == 1) { this.gotoAndStop(1); delete _root.op_screenshake; delete _root.m_input; } input = 1; } else { delete input; } } }Symbol 96 Buttonon (press) { _root.nextFrame(); }Symbol 97 MovieClip Frame 1stop();Symbol 97 MovieClip Frame 2stop();Symbol 97 MovieClip Frame 3stop();Symbol 130 MovieClip Frame 1stop();Symbol 130 MovieClip Frame 2stop();Symbol 130 MovieClip Frame 3stop();Symbol 130 MovieClip Frame 4stop();Symbol 134 MovieClip Frame 5stop();Symbol 145 MovieClip Frame 23stop();Symbol 149 MovieClip Frame 9stop();Symbol 157 MovieClip Frame 9stop();Symbol 167 MovieClip Frame 35gotoAndPlay (12);Symbol 172 MovieClip Frame 703_root.gotoAndStop(9);Symbol 172 MovieClip Frame 2722_root.Level = 0; _root.gotoAndStop(1);
Library Items
Symbol 1 Text | Used by:Timeline | ||
Symbol 2 Font | Used by:3 4 69 70 | ||
Symbol 3 Text | Uses:2 | Used by:Timeline | |
Symbol 4 Text | Uses:2 | Used by:Timeline | |
Symbol 5 Graphic | Used by:34 Timeline | ||
Symbol 6 Graphic | Used by:34 Timeline | ||
Symbol 7 Graphic | Used by:34 Timeline | ||
Symbol 8 Graphic | Used by:34 Timeline | ||
Symbol 9 Graphic | Used by:34 Timeline | ||
Symbol 10 Graphic | Used by:14 | ||
Symbol 11 Graphic | Used by:12 163 | ||
Symbol 12 MovieClip | Uses:11 | Used by:14 | |
Symbol 13 Graphic | Used by:14 | ||
Symbol 14 MovieClip | Uses:10 12 13 | Used by:15 25 | |
Symbol 15 MovieClip | Uses:14 | Used by:100 115 Timeline | |
Symbol 16 Font | Used by:17 18 19 22 23 68 72 73 81 126 128 135 137 139 140 141 142 143 144 150 151 152 153 165 166 169 170 171 | ||
Symbol 17 Text | Uses:16 | Used by:Timeline | |
Symbol 18 EditableText | Uses:16 | Used by:Timeline | |
Symbol 19 EditableText | Uses:16 | Used by:21 | |
Symbol 20 Sound | Used by:21 | ||
Symbol 21 MovieClip | Uses:19 20 | Used by:Timeline | |
Symbol 22 Text | Uses:16 | Used by:24 | |
Symbol 23 Text | Uses:16 | Used by:24 | |
Symbol 24 MovieClip | Uses:22 23 | Used by:Timeline | |
Symbol 25 MovieClip | Uses:14 | Used by:Timeline | |
Symbol 26 Graphic | Used by:30 | ||
Symbol 27 Font | Used by:28 | ||
Symbol 28 EditableText | Uses:27 | Used by:30 | |
Symbol 29 Graphic | Used by:30 | ||
Symbol 30 MovieClip | Uses:26 28 29 | Used by:Timeline | |
Symbol 31 Graphic | Used by:34 | ||
Symbol 32 Graphic | Used by:34 | ||
Symbol 33 Graphic | Used by:34 | ||
Symbol 34 MovieClip | Uses:31 5 6 7 8 9 32 33 | Used by:35 Timeline | |
Symbol 35 MovieClip | Uses:34 | Used by:Timeline | |
Symbol 36 Graphic | Used by:38 | ||
Symbol 37 Graphic | Used by:38 | ||
Symbol 38 MovieClip | Uses:36 37 | Used by:145 Timeline | |
Symbol 39 Graphic | Used by:43 | ||
Symbol 40 Graphic | Used by:42 | ||
Symbol 41 Graphic | Used by:42 | ||
Symbol 42 MovieClip | Uses:40 41 | Used by:43 | |
Symbol 43 MovieClip | Uses:39 42 | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:Timeline | |
Symbol 45 Bitmap | Used by:46 | ||
Symbol 46 Graphic | Uses:45 | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:Timeline | |
Symbol 48 Graphic | Used by:50 | ||
Symbol 49 Graphic | Used by:50 | ||
Symbol 50 MovieClip | Uses:48 49 | Used by:Timeline | |
Symbol 51 Sound | Used by:59 | ||
Symbol 52 Sound | Used by:59 77 | ||
Symbol 53 Sound | Used by:59 | ||
Symbol 54 Sound | Used by:59 | ||
Symbol 55 Sound | Used by:59 | ||
Symbol 56 Sound | Used by:59 | ||
Symbol 57 Sound | Used by:59 | ||
Symbol 58 Sound | Used by:59 | ||
Symbol 59 MovieClip | Uses:51 52 53 54 55 56 57 58 | Used by:Timeline | |
Symbol 60 Sound | Used by:65 | ||
Symbol 61 Sound | Used by:65 | ||
Symbol 62 Sound | Used by:65 | ||
Symbol 63 Sound | Used by:65 | ||
Symbol 64 Sound | Used by:65 | ||
Symbol 65 MovieClip | Uses:60 61 62 63 64 | Used by:Timeline | |
Symbol 66 Graphic | Used by:Timeline | ||
Symbol 67 Graphic | Used by:Timeline | ||
Symbol 68 EditableText | Uses:16 | Used by:Timeline | |
Symbol 69 Text | Uses:2 | Used by:71 | |
Symbol 70 Text | Uses:2 | Used by:71 | |
Symbol 71 MovieClip | Uses:69 70 | Used by:Timeline | |
Symbol 72 EditableText | Uses:16 | Used by:Timeline | |
Symbol 73 EditableText | Uses:16 | Used by:Timeline | |
Symbol 74 Graphic | Used by:77 | ||
Symbol 75 Font | Used by:76 | ||
Symbol 76 Text | Uses:75 | Used by:77 | |
Symbol 77 MovieClip | Uses:74 76 52 | Used by:Timeline | |
Symbol 78 Font | Used by:79 80 85 86 88 89 93 94 146 147 154 155 | ||
Symbol 79 Text | Uses:78 | Used by:Timeline | |
Symbol 80 Text | Uses:78 | Used by:Timeline | |
Symbol 81 EditableText | Uses:16 | Used by:Timeline | |
Symbol 82 Graphic | Used by:84 | ||
Symbol 83 Graphic | Used by:84 | ||
Symbol 84 MovieClip | Uses:82 83 | Used by:87 90 | |
Symbol 85 Text | Uses:78 | Used by:87 | |
Symbol 86 Text | Uses:78 | Used by:87 | |
Symbol 87 MovieClip | Uses:84 85 86 | Used by:Timeline | |
Symbol 88 Text | Uses:78 | Used by:90 | |
Symbol 89 Text | Uses:78 | Used by:90 | |
Symbol 90 MovieClip | Uses:84 88 89 | Used by:Timeline | |
Symbol 91 Graphic | Used by:92 | ||
Symbol 92 MovieClip | Uses:91 | Used by:97 | |
Symbol 93 Text | Uses:78 | Used by:97 | |
Symbol 94 Text | Uses:78 | Used by:97 | |
Symbol 95 Graphic | Used by:96 | ||
Symbol 96 Button | Uses:95 | Used by:97 | |
Symbol 97 MovieClip | Uses:92 93 94 96 | Used by:Timeline | |
Symbol 98 Graphic | Used by:115 | ||
Symbol 99 Graphic | Used by:100 | ||
Symbol 100 MovieClip | Uses:99 15 | Used by:115 | |
Symbol 101 Bitmap | Used by:102 | ||
Symbol 102 Graphic | Uses:101 | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:104 | |
Symbol 104 MovieClip | Uses:103 | Used by:115 | |
Symbol 105 Bitmap | Used by:106 | ||
Symbol 106 Graphic | Uses:105 | Used by:111 | |
Symbol 107 Bitmap | Used by:108 109 | ||
Symbol 108 Graphic | Uses:107 | Used by:110 | |
Symbol 109 Graphic | Uses:107 | Used by:110 | |
Symbol 110 MovieClip | Uses:108 109 | Used by:111 | |
Symbol 111 MovieClip | Uses:106 110 | Used by:115 | |
Symbol 112 Bitmap | Used by:113 | ||
Symbol 113 Graphic | Uses:112 | Used by:114 | |
Symbol 114 MovieClip | Uses:113 | Used by:115 | |
Symbol 115 MovieClip | Uses:98 100 104 15 111 114 | Used by:Timeline | |
Symbol 116 Graphic | Used by:Timeline | ||
Symbol 117 Graphic | Used by:Timeline | ||
Symbol 118 Bitmap | Used by:119 | ||
Symbol 119 Graphic | Uses:118 | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:130 | |
Symbol 122 Bitmap | Used by:124 | ||
Symbol 123 Bitmap | Used by:124 | ||
Symbol 124 Graphic | Uses:122 123 | Used by:129 | |
Symbol 125 Graphic | Used by:129 | ||
Symbol 126 Text | Uses:16 | Used by:129 | |
Symbol 127 Graphic | Used by:129 | ||
Symbol 128 EditableText | Uses:16 | Used by:129 | |
Symbol 129 MovieClip | Uses:124 125 126 127 128 | Used by:130 | |
Symbol 130 MovieClip | Uses:121 129 | Used by:Timeline | |
Symbol 131 Graphic | Used by:Timeline | ||
Symbol 132 Graphic | Used by:134 | ||
Symbol 133 Graphic | Used by:134 | ||
Symbol 134 MovieClip | Uses:132 133 | Used by:Timeline | |
Symbol 135 EditableText | Uses:16 | Used by:Timeline | |
Symbol 136 Graphic | Used by:Timeline | ||
Symbol 137 EditableText | Uses:16 | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:Timeline | |
Symbol 139 EditableText | Uses:16 | Used by:Timeline | |
Symbol 140 EditableText | Uses:16 | Used by:Timeline | |
Symbol 141 EditableText | Uses:16 | Used by:Timeline | |
Symbol 142 EditableText | Uses:16 | Used by:Timeline | |
Symbol 143 EditableText | Uses:16 | Used by:Timeline | |
Symbol 144 EditableText | Uses:16 | Used by:Timeline | |
Symbol 145 MovieClip | Uses:38 | Used by:Timeline | |
Symbol 146 Text | Uses:78 | Used by:148 | |
Symbol 147 Text | Uses:78 | Used by:148 | |
Symbol 148 MovieClip | Uses:146 147 | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:Timeline | |
Symbol 150 EditableText | Uses:16 | Used by:158 | |
Symbol 151 EditableText | Uses:16 | Used by:158 | |
Symbol 152 EditableText | Uses:16 | Used by:158 | |
Symbol 153 EditableText | Uses:16 | Used by:158 | |
Symbol 154 Text | Uses:78 | Used by:156 | |
Symbol 155 Text | Uses:78 | Used by:156 | |
Symbol 156 MovieClip | Uses:154 155 | Used by:157 | |
Symbol 157 MovieClip | Uses:156 | Used by:158 | |
Symbol 158 MovieClip | Uses:150 151 152 153 157 | Used by:Timeline | |
Symbol 159 Graphic | Used by:174 | ||
Symbol 160 Bitmap | Used by:161 | ||
Symbol 161 Graphic | Uses:160 | Used by:162 | |
Symbol 162 MovieClip | Uses:161 | Used by:164 | |
Symbol 163 MovieClip | Uses:11 | Used by:164 | |
Symbol 164 MovieClip | Uses:162 163 | Used by:174 | |
Symbol 165 Text | Uses:16 | Used by:167 | |
Symbol 166 Text | Uses:16 | Used by:167 | |
Symbol 167 MovieClip | Uses:165 166 | Used by:172 | |
Symbol 168 Sound | Used by:172 | ||
Symbol 169 Text | Uses:16 | Used by:172 | |
Symbol 170 Text | Uses:16 | Used by:172 | |
Symbol 171 Text | Uses:16 | Used by:172 | |
Symbol 172 MovieClip | Uses:167 168 169 170 171 | Used by:173 | |
Symbol 173 MovieClip | Uses:172 | Used by:174 | |
Symbol 174 MovieClip | Uses:159 164 173 | Used by:Timeline |
Instance Names
"box" | Frame 2 | Symbol 30 MovieClip |
"anim" | Frame 2 | Symbol 35 MovieClip |
"rowClear" | Frame 2 | Symbol 38 MovieClip |
"squareii" | Frame 2 | Symbol 34 MovieClip |
"grphic" | Frame 2 | Symbol 50 MovieClip |
"grphicEf" | Frame 2 | Symbol 50 MovieClip |
"soundEfx" | Frame 2 | Symbol 59 MovieClip |
"soundbgm" | Frame 2 | Symbol 65 MovieClip |
"square" | Frame 2 | Symbol 34 MovieClip |
"anim" | Frame 2 | Symbol 35 MovieClip |
"grphic" | Frame 2 | Symbol 50 MovieClip |
"grphicEf" | Frame 2 | Symbol 50 MovieClip |
"soundEfx" | Frame 3 | Symbol 59 MovieClip |
"soundbgm" | Frame 3 | Symbol 65 MovieClip |
"options_" | Frame 3 | Symbol 97 MovieClip |
"rowClear" | Frame 4 | Symbol 38 MovieClip |
"squareii" | Frame 4 | Symbol 34 MovieClip |
"square" | Frame 4 | Symbol 34 MovieClip |
"anim" | Frame 4 | Symbol 35 MovieClip |
"box" | Frame 4 | Symbol 30 MovieClip |
"x" | Frame 4 | Symbol 30 MovieClip |
"grphic" | Frame 4 | Symbol 50 MovieClip |
"grphicEf" | Frame 4 | Symbol 50 MovieClip |
"GameEnd_s" | Frame 5 | Symbol 145 MovieClip |
"vicScreen" | Frame 6 | Symbol 158 MovieClip |
"square" | Symbol 35 MovieClip Frame 1 | Symbol 34 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
"tide" | Symbol 145 MovieClip Frame 1 | Symbol 38 MovieClip |
Dynamic Text Variables
_root.demoStarto | Symbol 18 EditableText | "" |
_root.demoTimer | Symbol 19 EditableText | "" |
_name | Symbol 28 EditableText | "10" |
_root.totalTime | Symbol 72 EditableText | "99:99:999" |
_root.LRO | Symbol 73 EditableText | "<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>" |
options_desc | Symbol 81 EditableText | "x" |
_root.fps | Symbol 137 EditableText | "" |
_root.pieceCounterLimit | Symbol 139 EditableText | "" |
_root.pieceCounter | Symbol 140 EditableText | "" |
_root.pieceSelection | Symbol 141 EditableText | "" |
_root.totalTime | Symbol 142 EditableText | "99:99:999" |
_root.LRO | Symbol 143 EditableText | "<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#000000"><B>go;;;</B></FONT></P>" |
_root.LRO | Symbol 144 EditableText | "<P ALIGN="CENTER"><FONT FACE="Segoe UI" SIZE="16" COLOR="#FFFFFF"><B>go;;;</B></FONT></P>" |
_root.scoreText | Symbol 150 EditableText | "SCORE:123459" |
_root.scoreText | Symbol 151 EditableText | "SCORE:123459" |
_root.endText | Symbol 152 EditableText | "" |
_root.endText | Symbol 153 EditableText | "" |
|