STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229101
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2571 · P5141

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/25067357?noj=FRM25067357-7DC" width="1" height="1"></div>

Another_Days_Sim_Date_1.swf

This is the info page for
Flash #254647

(Click the ID number above for more basic data on this flash file.)


Text
Another Days
Sim Date

Dr. Norm: Soo... um, how should I put this?
Well, let me just say that your results aren't
good...

Dr. Norm: You have been diagnosed with
zombie cancer and I'm afraid that you don't
have much time left.

Dr. Norm: In about a week at the most, all of
your internal organs will shut down. You'll then
die and turn into a mindless zombie.

Dr. Norm: So that's why you should go spend
all of your money and party like there's no
tomorrow!

Dr. Norm: Hey, you're single, right? Why not
go find yourself... um, uh... Wait, are you a
dude or a chick? Meh, who cares. Your
looks could pull off both!

Dr. Norm: Anyways, I should go to my next
appointment and you should go live the rest of
your life! We'll send you the bill... um,
probably sometime after you're dead.

Wal★Mart
(If it wasn't obvious
enough already...)

Bar

Music Store

School

Sewer

Home

Forest

Day:    / 7         HP:               $:

K, I'll go sleep then.

K, I'll go get a job...
no wait, I can't cause I'm
going to die soon.

Sleep

Map

Wake Up

Talk

Give

Date

Light: No thanks. I'm smart
so I'll be going to a good
college and make three...
no, four times as much
money as you'll ever make.

Light: ... Y-you want to go
out? What's your name? Is it
okay if I write it in my handy
dandy notebook?

Miku: IF IT'S NOT A LEEK,
THEN I DON'T WANT IT.

Miku: I don't even know you!
Are you one of those stupid
otakus that are only
interested in 2-D girls? GET
OUT.

Swim in the
sewer water

I guess I've
learned my lesson...

A rat in the water bites you
and you get a terrible infection.
(-20 HP).

Ash: NO WAY. YOU'RE
GOING TO GIVE ME
SLEEPING POWDER AND
MUG ME, RIGHT? RIGHT??

Ash: NO. GOD, I'M ONLY
TEN. (YET I'M ON MY OWN
AND MY MOTHER'S OKAY
WITH IT.)  STAY AWAY
YOU PHEDOPHILE.

HELLO
MY NAME IS

(You were so excited to see a normal,
good-looking person that your hand
slipped and broke all of the buttons...)

Buy a drink
(- $10)

Buy some drugs
(- $30)

Asuka: I don't need your
trash, freak.

Asuka: *HIIIIIIISSSSSSSS*

You got really drunk, walked
out into the street and got hit
by a car. (-10 HP).

Well that sucks...

You got really high, thought
that you were Jesus and tired
to walk across water. (-20 HP).

I should go take
swimming lessons.

Replay

It's been over 7 days. You
turn into a zombie and eat
everybody. The end.

ActionScript [AS1/AS2]

Frame 1
stop(); _root.hp = 30; _root.money = 100; _root.day = 1;
Frame 39
stop();
Frame 40
stop();
Frame 41
stop();
Frame 42
stop();
Frame 43
stop();
Frame 44
stop();
Frame 70
stop();
Frame 71
stop();
Frame 72
stop();
Frame 73
stop();
Frame 74
function ansGen() { generate = random(6); ans = ["Z Z Z Z Z... You dreamed that your power level was over 9,000.", "Z Z Z Z Z... You dreamed that Pac Man stole all of your Flintstone gummy vitamins.", "Z Z Z Z Z... You dreamed that you were an orange so you started peeling yourself.", "Z Z Z Z Z... You dreamed that you were playing a crappy sim date so you threw your computer out of your window.", "Z Z Z Z Z... You dreamed that Chuck Norris was chasing you with an axe.", "Z Z Z Z Z... You dreamed that the Internet died, thus the world ended."]; _root.outputsleep = ans[generate]; } stop(); _root.stop(); ansGen();
Frame 75
stop();
Frame 76
function ansGen() { generate = random(3); ans = ["Light: Sorry, I can't hear you over the sound of how awesome I am. (You lost 10 HP just from listening to that single sentence.)", "Light: Go away. You're ugly. (Your feeling are hurt. -10 HP.)", "Light: Sorry, I'm straight... wait, are you a chick or a dude? I can't tell. (Your pride has been damaged greatly. -10 HP.)"]; _root.outputlight = ans[generate]; } stop(); _root.hp = _root.hp - 10; _root.stop(); ansGen();
Frame 77
stop();
Frame 78
stop();
Frame 79
stop();
Frame 80
function ansGen() { generate = random(3); ans = ["Miku: La la aaaaaahh aaaah la la la aaahh aaaaaah la la la la la la la la. (You lost 10 HP from listening to her horrible singing.)", "Miku: Have you seen my leek? No? Then go away. (Your feeling are hurt. -10 HP.)", "Miku: DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU I'M SO KAWAII. (You died a little bit inside. -10 HP.)"]; _root.outputmiku = ans[generate]; } stop(); _root.hp = _root.hp - 10; _root.stop(); ansGen();
Frame 81
stop();
Frame 82
stop();
Frame 83
stop();
Frame 84
stop(); _root.hp = _root.hp - 20;
Frame 85
stop();
Frame 86
function ansGen() { generate = random(3); ans = ["Ash: I can't go to the next town cause a tiny tree's blocking the path. (You lost 10 HP just from listening to his rant.)", "Ash: If you're a chick then you should wear clothes like Misty, cause showing off skin is hot, yo. (Pride has been damaged. -10 HP.)", "Ash: Bug Trainers suck. They never give you enough money. (You could care less to what he was saying. -10 HP.)"]; _root.outputash = ans[generate]; } stop(); _root.hp = _root.hp - 10; _root.stop(); ansGen();
Frame 87
stop();
Frame 88
stop();
Frame 89
stop();
Frame 90
stop();
Frame 91
stop();
Frame 92
function ansGen() { generate = random(3); ans = ["Asuka: Go away, freak. (Your feelings are hurt. -10 HP.)", "Asuka: I'm only here because I'm waiting for a friend. Don't get any wrong ideas about me. (You've been rejected. -10 HP.)", "Asuka: What do you want, loser? (Your feelings are hurt. -10 HP.)"]; _root.outputasuka = ans[generate]; } stop(); _root.hp = _root.hp - 10; _root.stop(); ansGen();
Frame 93
stop();
Frame 94
stop();
Frame 95
stop(); _root.hp = _root.hp - 10; _root.money = _root.money - 10;
Frame 96
stop(); _root.hp = _root.hp - 20; _root.money = _root.money - 30;
Frame 97
stop();
Symbol 56 MovieClip Frame 40
stop();
Symbol 66 Button
on (release) { startMovie(); }
Symbol 67 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 68 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 87 Button
on (release) { nextFrame(); }
Symbol 99 Button
on (release) { _root.gotoAndPlay("end intro"); }
Symbol 116 Button
on (release) { _root.gotoAndPlay("walmart"); }
Symbol 122 Button
on (release) { _root.gotoAndPlay("bar"); }
Symbol 126 Button
on (release) { _root.gotoAndPlay("music store"); }
Symbol 132 Button
on (release) { _root.gotoAndPlay("school"); }
Symbol 135 Button
on (release) { _root.gotoAndPlay("sewer"); }
Symbol 138 Button
on (release) { _root.gotoAndPlay("home"); }
Symbol 141 Button
on (release) { _root.gotoAndPlay("forest"); }
Symbol 149 Button
on (release) { _root.gotoAndPlay("map"); }
Symbol 156 Button
on (release) { if (_root.day <= 7) { _root.hp = _root.hp + 30; _root.day = _root.day + 1; gotoAndPlay ("sleep"); } } on (release) { if (_root.day == 8) { gotoAndPlay ("zombie"); } }
Symbol 159 Button
on (release) { _root.gotoAndPlay("home"); }
Symbol 166 Button
on (release) { if (_root.hp >= 10) { _root.gotoAndStop("lighttalk"); } } on (release) { if (_root.hp <= 9) { _root.gotoAndStop("needhp"); } }
Symbol 167 Button
on (release) { _root.gotoAndPlay("lightgive"); }
Symbol 168 Button
on (release) { _root.gotoAndPlay("lightdate"); }
Symbol 170 Button
on (release) { _root.gotoAndPlay("school"); }
Symbol 178 Button
on (release) { if (_root.hp >= 10) { _root.gotoAndStop("mikutalk"); } } on (release) { if (_root.hp <= 9) { _root.gotoAndStop("needhp"); } }
Symbol 179 Button
on (release) { _root.gotoAndPlay("mikugive"); }
Symbol 180 Button
on (release) { _root.gotoAndPlay("mikudate"); }
Symbol 182 Button
on (release) { _root.gotoAndPlay("music store"); }
Symbol 191 Button
on (release) { _root.gotoAndPlay("swim"); }
Symbol 197 Button
on (release) { if (_root.hp >= 10) { _root.gotoAndStop("ashtalk"); } } on (release) { if (_root.hp <= 9) { _root.gotoAndStop("needhp"); } }
Symbol 198 Button
on (release) { _root.gotoAndPlay("ashgive"); }
Symbol 199 Button
on (release) { _root.gotoAndPlay("ashdate"); }
Symbol 201 Button
on (release) { _root.gotoAndPlay("forest"); }
Symbol 209 Button
on (release) { _root.gotoAndPlay("break buttons"); }
Symbol 232 Button
on (release) { if (_root.hp >= 10) { _root.gotoAndStop("asukatalk"); } } on (release) { if (_root.hp <= 9) { _root.gotoAndStop("needhp"); } }
Symbol 233 Button
on (release) { _root.gotoAndPlay("asukagive"); }
Symbol 234 Button
on (release) { _root.gotoAndPlay("asukadate"); }
Symbol 237 Button
on (release) { if (_root.money >= 10) { _root.gotoAndStop("drunk"); } } on (release) { if (_root.money <= 9) { _root.gotoAndStop("needmoney"); } }
Symbol 238 Button
on (release) { if (_root.money >= 30) { _root.gotoAndStop("drugs"); } } on (release) { if (_root.money <= 29) { _root.gotoAndStop("needmoney"); } }
Symbol 240 Button
on (release) { _root.gotoAndPlay("bar"); }
Symbol 256 Button
on (release) { _root.gotoAndPlay("menu"); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:16
Symbol 4 GraphicUsed by:16
Symbol 5 GraphicUsed by:16
Symbol 6 GraphicUsed by:16
Symbol 7 GraphicUsed by:16
Symbol 8 GraphicUsed by:16
Symbol 9 GraphicUsed by:16
Symbol 10 GraphicUsed by:16
Symbol 11 GraphicUsed by:16
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:3 4 5 6 7 8 9 10 11 12 13 14 15Used by:Timeline
Symbol 17 GraphicUsed by:Timeline
Symbol 18 GraphicUsed by:34
Symbol 19 GraphicUsed by:34
Symbol 20 GraphicUsed by:34
Symbol 21 GraphicUsed by:34
Symbol 22 GraphicUsed by:34
Symbol 23 GraphicUsed by:34
Symbol 24 GraphicUsed by:34
Symbol 25 GraphicUsed by:34
Symbol 26 GraphicUsed by:34
Symbol 27 GraphicUsed by:34
Symbol 28 GraphicUsed by:34
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33Used by:Timeline
Symbol 35 FontUsed by:36
Symbol 36 TextUses:35Used by:Timeline
Symbol 37 GraphicUsed by:68
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:68
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:40 41Used by:68
Symbol 43 GraphicUsed by:68
Symbol 44 GraphicUsed by:68
Symbol 45 GraphicUsed by:68
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:68
Symbol 48 GraphicUsed by:56
Symbol 49 GraphicUsed by:56
Symbol 50 GraphicUsed by:56
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:48 49 50 51 52 53 54 55Used by:68
Symbol 57 ShapeTweeningUsed by:68
Symbol 58 GraphicUsed by:68
Symbol 59 ShapeTweeningUsed by:68
Symbol 60 ShapeTweeningUsed by:68
Symbol 61 GraphicUsed by:68
Symbol 62 GraphicUsed by:66 67
Symbol 63 GraphicUsed by:66 67
Symbol 64 GraphicUsed by:66 67
Symbol 65 SoundUsed by:66 67
Symbol 66 ButtonUses:62 63 64 65Used by:68
Symbol 67 ButtonUses:62 63 64 65Used by:68
Symbol 68 MovieClipUses:37 39 42 43 44 45 47 56 57 58 59 60 61 66 67Used by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 ShapeTweeningUsed by:78
Symbol 75 GraphicUsed by:78
Symbol 76 ShapeTweeningUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:74 75 76 77Used by:Timeline
Symbol 79 GraphicUsed by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 GraphicUsed by:Timeline
Symbol 82 GraphicUsed by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 GraphicUsed by:87 99 149 156 159 166 167 168 170 178 179 180 182 191 197 198 199 201 209 232 233 234 237 238 240 256
Symbol 86 SoundUsed by:87 99 116 122 126 132 135 138 141 149 156 159 166 167 168 170 178 179 180 182 191 197 198 199 201 209 232 233 234 237 238 240 256
Symbol 87 ButtonUses:85 86Used by:Timeline
Symbol 88 FontUsed by:89 91 93 95 97 100 113 119 125 129 134 137 140 143 144 145 146 148 151 154 155 158 160 163 164 165 171 173 175 183 186 188 190 193 194 202 204 206 228 235 236 241 243 245 247 248 250 251 253 258
Symbol 89 TextUses:88Used by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 TextUses:88Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 TextUses:88Used by:Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 TextUses:88Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 TextUses:88Used by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 ButtonUses:85 86Used by:Timeline
Symbol 100 TextUses:88Used by:Timeline
Symbol 101 GraphicUsed by:Timeline
Symbol 102 ShapeTweeningUsed by:106
Symbol 103 GraphicUsed by:106
Symbol 104 ShapeTweeningUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:102 103 104 105Used by:Timeline
Symbol 107 GraphicUsed by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 GraphicUsed by:Timeline
Symbol 110 GraphicUsed by:116
Symbol 111 GraphicUsed by:116
Symbol 112 FontUsed by:113
Symbol 113 TextUses:88 112Used by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 ButtonUses:110 111 113 114 115 86Used by:Timeline
Symbol 117 GraphicUsed by:122
Symbol 118 GraphicUsed by:122
Symbol 119 TextUses:88Used by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 ButtonUses:117 118 119 120 121 86Used by:Timeline
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 TextUses:88Used by:126
Symbol 126 ButtonUses:123 124 125 86Used by:Timeline
Symbol 127 GraphicUsed by:132
Symbol 128 GraphicUsed by:132
Symbol 129 TextUses:88Used by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 ButtonUses:127 128 129 130 131 86Used by:Timeline
Symbol 133 GraphicUsed by:135
Symbol 134 TextUses:88Used by:135
Symbol 135 ButtonUses:133 134 86Used by:Timeline
Symbol 136 GraphicUsed by:138
Symbol 137 TextUses:88Used by:138
Symbol 138 ButtonUses:136 137 86Used by:Timeline
Symbol 139 GraphicUsed by:141
Symbol 140 TextUses:88Used by:141
Symbol 141 ButtonUses:139 140 86Used by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 TextUses:88Used by:Timeline
Symbol 144 EditableTextUses:88Used by:Timeline
Symbol 145 EditableTextUses:88Used by:Timeline
Symbol 146 EditableTextUses:88Used by:Timeline
Symbol 147 GraphicUsed by:Timeline
Symbol 148 TextUses:88Used by:Timeline
Symbol 149 ButtonUses:85 86Used by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 TextUses:88Used by:Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 TextUses:88Used by:Timeline
Symbol 155 TextUses:88Used by:Timeline
Symbol 156 ButtonUses:85 86Used by:Timeline
Symbol 157 GraphicUsed by:Timeline
Symbol 158 TextUses:88Used by:Timeline
Symbol 159 ButtonUses:85 86Used by:Timeline
Symbol 160 EditableTextUses:88Used by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 GraphicUsed by:Timeline
Symbol 163 TextUses:88Used by:Timeline
Symbol 164 TextUses:88Used by:Timeline
Symbol 165 TextUses:88Used by:Timeline
Symbol 166 ButtonUses:85 86Used by:Timeline
Symbol 167 ButtonUses:85 86Used by:Timeline
Symbol 168 ButtonUses:85 86Used by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 ButtonUses:85 86Used by:Timeline
Symbol 171 EditableTextUses:88Used by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 TextUses:88Used by:Timeline
Symbol 174 GraphicUsed by:Timeline
Symbol 175 TextUses:88Used by:Timeline
Symbol 176 GraphicUsed by:Timeline
Symbol 177 GraphicUsed by:Timeline
Symbol 178 ButtonUses:85 86Used by:Timeline
Symbol 179 ButtonUses:85 86Used by:Timeline
Symbol 180 ButtonUses:85 86Used by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 ButtonUses:85 86Used by:Timeline
Symbol 183 EditableTextUses:88Used by:Timeline
Symbol 184 GraphicUsed by:Timeline
Symbol 185 TextUsed by:Timeline
Symbol 186 TextUses:88Used by:Timeline
Symbol 187 GraphicUsed by:Timeline
Symbol 188 TextUses:88Used by:Timeline
Symbol 189 GraphicUsed by:Timeline
Symbol 190 TextUses:88Used by:Timeline
Symbol 191 ButtonUses:85 86Used by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 TextUses:88Used by:Timeline
Symbol 194 TextUses:88Used by:Timeline
Symbol 195 GraphicUsed by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 ButtonUses:85 86Used by:Timeline
Symbol 198 ButtonUses:85 86Used by:Timeline
Symbol 199 ButtonUses:85 86Used by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 ButtonUses:85 86Used by:Timeline
Symbol 202 EditableTextUses:88Used by:Timeline
Symbol 203 GraphicUsed by:Timeline
Symbol 204 TextUses:88Used by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 TextUses:88Used by:Timeline
Symbol 207 GraphicUsed by:Timeline
Symbol 208 GraphicUsed by:Timeline
Symbol 209 ButtonUses:85 86Used by:Timeline
Symbol 210 GraphicUsed by:223
Symbol 211 GraphicUsed by:223
Symbol 212 GraphicUsed by:223
Symbol 213 GraphicUsed by:223
Symbol 214 GraphicUsed by:223
Symbol 215 GraphicUsed by:223
Symbol 216 GraphicUsed by:223
Symbol 217 GraphicUsed by:223
Symbol 218 GraphicUsed by:223
Symbol 219 GraphicUsed by:223
Symbol 220 GraphicUsed by:223
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:210 211 212 213 214 215 216 217 218 219 220 221 222Used by:Timeline
Symbol 224 FontUsed by:225
Symbol 225 TextUses:224Used by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 GraphicUsed by:Timeline
Symbol 228 TextUses:88Used by:Timeline
Symbol 229 SoundUsed by:Timeline
Symbol 230 GraphicUsed by:Timeline
Symbol 231 GraphicUsed by:Timeline
Symbol 232 ButtonUses:85 86Used by:Timeline
Symbol 233 ButtonUses:85 86Used by:Timeline
Symbol 234 ButtonUses:85 86Used by:Timeline
Symbol 235 TextUses:88Used by:Timeline
Symbol 236 TextUses:88Used by:Timeline
Symbol 237 ButtonUses:85 86Used by:Timeline
Symbol 238 ButtonUses:85 86Used by:Timeline
Symbol 239 GraphicUsed by:Timeline
Symbol 240 ButtonUses:85 86Used by:Timeline
Symbol 241 EditableTextUses:88Used by:Timeline
Symbol 242 GraphicUsed by:Timeline
Symbol 243 TextUses:88Used by:Timeline
Symbol 244 GraphicUsed by:Timeline
Symbol 245 TextUses:88Used by:Timeline
Symbol 246 GraphicUsed by:Timeline
Symbol 247 TextUses:88Used by:Timeline
Symbol 248 TextUses:88Used by:Timeline
Symbol 249 GraphicUsed by:Timeline
Symbol 250 TextUses:88Used by:Timeline
Symbol 251 TextUses:88Used by:Timeline
Symbol 252 GraphicUsed by:Timeline
Symbol 253 TextUses:88Used by:Timeline
Symbol 254 GraphicUsed by:256
Symbol 255 GraphicUsed by:256
Symbol 256 ButtonUses:254 255 85 86Used by:Timeline
Symbol 257 GraphicUsed by:Timeline
Symbol 258 TextUses:88Used by:Timeline

Instance Names

"bar"Symbol 68 MovieClip Frame 1Symbol 39 MovieClip
"bargfx"Symbol 68 MovieClip Frame 1Symbol 42 MovieClip
"bargfx"Symbol 68 MovieClip Frame 2Symbol 42 MovieClip
"loadingText"Symbol 68 MovieClip Frame 2Symbol 56 MovieClip
"bargfx"Symbol 68 MovieClip Frame 20Symbol 42 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"menu"Frame 1
"start"Frame 2
"end intro"Frame 45
"map"Frame 70
"needhp"Frame 71
"needmoney"Frame 72
"home"Frame 73
"sleep"Frame 74
"school"Frame 75
"lighttalk"Frame 76
"lightgive"Frame 77
"lightdate"Frame 78
"music store"Frame 79
"mikutalk"Frame 80
"mikugive"Frame 81
"mikudate"Frame 82
"sewer"Frame 83
"swim"Frame 84
"forest"Frame 85
"ashtalk"Frame 86
"ashgive"Frame 87
"ashdate"Frame 88
"walmart"Frame 89
"break buttons"Frame 90
"bar"Frame 91
"asukatalk"Frame 92
"asukagive"Frame 93
"asukadate"Frame 94
"drunk"Frame 95
"drugs"Frame 96
"zombie"Frame 97
"LOAD"Symbol 68 MovieClip Frame 1
"COMPLETE_STOP"Symbol 68 MovieClip Frame 2

Dynamic Text Variables

daySymbol 144 EditableText""
hpSymbol 145 EditableText""
moneySymbol 146 EditableText""
outputsleepSymbol 160 EditableText""
outputlightSymbol 171 EditableText""
outputmikuSymbol 183 EditableText""
outputashSymbol 202 EditableText""
outputasukaSymbol 241 EditableText""




http://swfchan.com/51/254647/info.shtml
Created: 22/9 -2023 06:37:50 Last modified: 22/9 -2023 06:37:50 Server time: 07/09 -2024 23:24:53