Frame 1
_global.use_playtomic = true;
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function (link_name, link_group) {
var _local2 = "http://www.airplane-games.info";
if (_global.use_playtomic) {
_global.openSitePlaytomic(_local2, link_name, link_group);
return(undefined);
}
getURL (_local2, "_blank");
};
_global.openSitePlaytomic = function (url_string, link_name, link_group) {
var _local1 = Playtomic.Link.Open(url_string, link_name, link_group);
if (_local1) {
return(undefined);
}
trace("can't open url " + url_string);
};
_global.gameName = "Burning Skies";
_root.loaderAnimDelta = 5;
_root.loaderAnimPause = 2500;
_root.parsingAnimDelta = 10;
_global.screenWidth = 720;
_global.screenHeight = 540;
Instance of Symbol 889 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 3
stop();
Instance of Symbol 896 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + _root.loaderAnimDelta);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) {
this._alpha = this._alpha - _root.loaderAnimDelta;
if (_alpha < 0) {
_root.gotoAndPlay("init");
}
}
}
Frame 5
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.charsInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795131;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, _global.screenHeight);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
var _local9 = 1;
if (_global.currLevel.levelBackground) {
_local9 = _global.currLevel.levelBackground;
}
_root.bg.bg1.gotoAndStop(_local9);
_root.bg.bg2.gotoAndStop(_local9);
if (!_global.currLevel.levelShiftY) {
_global.currLevel.levelShiftY = 0;
}
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
if (diffLevel == 1) {
_local8 = Math.round(_local8 * 1.25);
}
if (diffLevel == 3) {
_local8 = Math.round(_local8 * 0.75);
}
var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local5 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local4 = parseInt(_local4);
if (_local5 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4});
}
if (_local5 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local3 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local3;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local3 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = trim(_local3[i]);
i++;
}
_global.envS.comboLinkagez = _local3;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local3 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local3;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
return(undefined);
}
debug("XML data not loaded yet");
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
title_mc.title.text = ttz.gameCompleteTitle;
_root.wndComplete._x = (_root.wndComplete._y = 0);
tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived);
tf3.text = _global.gameScore;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
if (_global.use_playtomic) {
trace("Init playtomic");
Playtomic.Log.View(3561, "30ad4c4f310149da", _root._url);
} else {
trace("Playtomic was depreciated");
}
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local4 in arr) {
if (arr[_local4] == item) {
_local2 = _local4;
break;
}
}
do {
} while (undefined != null);
return(_local2);
};
Array.prototype.add = function (a, canBeTwice) {
canBeTwice = Boolean(canBeTwice);
if (canBeTwice) {
this.push(a);
return(undefined);
}
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
return(undefined);
}
_local2++;
}
this.push(a);
};
Array.prototype.remove = function (a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
for(;;){
if (_local2 >= this.length) {
return(undefined);
}
if (this[_local2] == a) {
this.splice(_local2, 1);
if (!remAll) {
return(undefined);
}
_local2--;
}
_local2++;
};
};
Array.prototype.removeFromObj = function (str, a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
for(;;){
if (_local2 >= this.length) {
return(undefined);
}
if (this[_local2][str] == a) {
this.splice(_local2, 1);
if (!remAll) {
return(undefined);
}
_local2--;
}
_local2++;
};
};
Array.prototype.inArray = function (a, str) {
if (_global.noSet(str)) {
__reg3 = 0;
while (__reg3 < this.length) {
if (this[__reg3] == a) {
return(true);
}
__reg3++;
}
} else {
var __reg3 = 0;
while (__reg3 < this.length) {
if (this[__reg3][str] == a) {
return(true);
}
__reg3++;
}
}
return(false);
};
Array.prototype.arrangeLength = function (len) {
if (this.length < len) {
var _local2 = 0;
for(;;){
if (_local2 >= len) {
return(undefined);
}
if (this[_local2] == undefined) {
this[_local2] = this[this.length - 1];
}
_local2++;
};
}
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str, important) {
if (important == undefined) {
important = false;
}
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if ((_global.envS.debugTrace == 1) || (important)) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local3 = -1;
do {
_local3++;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local2 = str.length;
do {
_local2--;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local3, _local2 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local4 in arr) {
if (arr[_local4] == item) {
_local2 = _local4;
break;
}
}
do {
} while (undefined != null);
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
_global.parsingOn = function () {
this._alpha = this._alpha + _root.parsingAnimDelta;
if (this._alpha > (100 + _root.parsingAnimDelta)) {
_root.gotoAndStop("parse");
delete this.onEnterFrame;
}
};
_global.parsingOff = function () {
this._alpha = this._alpha - _root.parsingAnimDelta;
if (this._alpha <= 0) {
delete this.onEnterFrame;
_root.gotoAndStop("menu");
}
};
_global.nullCharWidth = 20;
_global.charSpacer = 15;
_global.charWaiter = function () {
if (charsInProcess) {
if (this.step == undefined) {
this.step = 0;
}
this.step++;
this.gotoAndPlay(1);
if (this.step >= this.maxstep) {
this._visible = true;
this.play();
delete this.onEnterFrame;
}
}
};
_global.makeText = function (str, lnk) {
if (lnk == undefined) {
lnk = "MovieAnimation1";
}
for (var _local16 in _root.charCont) {
_root.charCont[_local16].removeMovieClip();
}
trace("makeText = " + str);
var _local6 = new Array();
var _local7 = 0;
var _local8 = 0;
var _local4 = 0;
while (_local4 < str.length) {
var _local5 = str.charAt(_local4);
if (_local5 == " ") {
_local7 = _local7 + (((_local8 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2));
_local8 = _global.nullCharWidth;
} else {
var _local12 = _local5;
var _local11 = "char_" + _local5;
var _local9 = _root.charCont.getNextHighestDepth();
var _local3 = _root.charCont.attachMovie(lnk, "c" + _local9, _local9);
var _local13 = _local3.char.attachMovie(_local11, "c", 0);
_local3.maxstep = 3 + (2 * (str.length - _local4));
_local3._visible = false;
_local3.stop();
_local3.onEnterFrame = _global.charWaiter;
if (_local4 != 0) {
_local3._x = ((_local7 + (_local8 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2);
}
_local7 = _local3._x;
_local8 = _local3.char.c._width / 2;
_local6.push(_local3);
}
_local4++;
}
var _local15 = _local6[_local6.length - 1];
_local4 = 0;
while (_local4 < _local6.length) {
_local6[_local4]._x = _local6[_local4]._x - (_local15._x / 2);
_local4++;
}
};
stop();
_root.parsingDataMC._alpha = 0;
_root.parsingDataMC.onEnterFrame = parsingOn;
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
_root.bossBar.show();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var collision = false;
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
collision = true;
}
if (collision) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
while (i < bulletObjects.length) {
var foo = bulletObjects[i];
var weaponPoints = new Array();
var klop = 1;
while (foo["p" + klop] != undefined) {
var wp = new Object();
var wmc = foo["p" + klop];
wp.x = wmc._x;
wp.y = wmc._y;
foo.localToGlobal(wp);
weaponPoints.push({mc:wmc, x:wp.x, y:wp.y});
klop++;
}
var killFlag = false;
if (foo.flySteps == 0) {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if (!((foo.type == "torpedoe") && (!foo.mode))) {
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (!(staticObjects[j].ignoreHit && (foo.type != "torpedoe"))) {
if (!foo.alreadyHited(staticObjects[j])) {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
if (!((foo.type == "torpedoe") && (enemyObjects[j].top))) {
if (!foo.alreadyHited(enemyObjects[j])) {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
}
}
j++;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
} else if (foo.object == 0) {
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
} else if (!foo.alreadyHited(_root.bg.player)) {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
} else if (foo.init && (killFlag)) {
foo.kill();
i--;
}
} else {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (killFlag) {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if (!((foo.type == "torpedoe") && (!foo.mode))) {
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (!(staticObjects[j].ignoreHit && (foo.type != "torpedoe"))) {
if (!foo.alreadyHited(staticObjects[j])) {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
if (!((foo.type == "torpedoe") && enemyObjects[j].top)) {
if (!foo.alreadyHited(enemyObjects[j])) {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
}
}
j++;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
} else if (foo.object == 0) {
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
} else if (!foo.alreadyHited(_root.bg.player)) {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
} else if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
i++;
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (!staticObjects[i].ignoreDirect) {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].enable_enemy_to_enemy_collision) {
if (enemyObjects[i].armor > 0) {
var j = 0;
while (j < enemyObjects.length) {
if (i != j) {
if (enemyObjects[j].enable_enemy_to_enemy_collision) {
if (enemyObjects[j].armor > 0) {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
}
}
j++;
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].ignoreDirect) {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
var fullArray = new Array();
fullArray = staticObjects.concat(enemyObjects);
var i = 0;
while (i < fullArray.length) {
if (fullArray[i].checkRelations(fullArray)) {
i--;
fullArray = staticObjects.concat(enemyObjects);
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if (_global.levelCompleteDelayCounter == 1) {
trace(_root.bg.player.armor);
if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) {
makeText("MISSION COMPLETED", "MovieAnimation1");
}
}
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_root.wndComplete._x = (_root.wndComplete._y = 0);
_visible = true;
var ttz = _global.envS.textZ;
if (_global.gameOver && (!gameInWin)) {
if (_global.use_playtomic) {
trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum);
Playtomic.Log.ForceSend();
}
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_root.wndComplete.win_title.gotoAndStop("lose");
_global.levelNum--;
_global.levelScore = 0;
_root.gui.text_score.text = "" + _global.gameScore;
} else {
if (_global.use_playtomic) {
trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum);
Playtomic.Log.ForceSend();
}
_root.wndComplete.win_title.gotoAndStop("win");
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
var saved = SharedObject.getLocal(gameName, "/");
if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) {
if (!noSet(levels["level_" + (levelNum + 1)])) {
saved.data.levelDone = levelNum;
saved.data.killed = _global.fullRezults.killed;
saved.data.survived = _global.fullRezults.survived;
saved.data.items = _global.fullRezults.items;
saved.data.gameScore = _global.gameScore;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
}
}
}
tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived);
tf2.text = _global.levelScore;
tf3.text = _global.gameScore;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
for(;;){
if (i >= _global.currLevel.level.length) {
return(undefined);
}
var foo = _global.currLevel.level[i];
var vary = (foo.yoffset + _global.currLevel.levelShiftY);
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary >= 1) ? 0 : ((-(vary - 1)) * 400)) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
};
}
}
};
_global.initCreateStars = function () {
return(undefined);
};
_global.createStars = function () {
return(undefined);
};
_global.createStar = function (link, sp) {
return(undefined);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (!(_global.scrollBG_debugFlag === true)) {
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
return(undefined);
}
if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local5 = _root.bg.player._x;
var _local6 = _root.bg.player._y + _root.bg._y;
var _local8 = _root.fastZone.hitTest(_local5, _local6, 1);
var _local7 = _root.slowZone.hitTest(_local5, _local6, 1);
var _local3 = _global.envS.screenSpeed;
if (_local8) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local7) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local10 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (!staticObjects[_local3].ignoreSplash) {
if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (!enemyObjects[_local3].ignoreSplash) {
if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
for(;;){
if (_local3 >= splashedObjects.length) {
return(undefined);
}
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
};
};
checkSplashOne = function (a, b) {
if (a != b) {
if (a.spl.hitTest(b.body)) {
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local3, _local4, true)) {
return(true);
}
i++;
}
return(false);
}
}
};
_global.setProgressBar = function (now, all) {
if (usingBar) {
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar._xscale = _local2;
}
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.charsInProcess = false;
_global.gameInProcess = false;
_root.wndPause._visible = true;
_root.wndPause._x = 0;
_root.wndPause._y = 0;
} else {
_global.charsInProcess = true;
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir != 0) {
dir = ((dir <= 0) ? 1 : -1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local6 = _root.bg.splashez;
var _local7 = _local6.depth++;
var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local5 = {x:point.x, y:point.y};
_local6.globalToLocal(_local5);
_local3.moveTo(_local5.x, _local5.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_global.levelNum++;
trace("prebreef: " + _global.levelNum);
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local5 = b - 360;
var _local6 = b;
var _local7 = b + 360;
var _local12 = _local5 - a;
var _local13 = _local6 - a;
var _local11 = _local7 - a;
var _local8 = Math.abs(_local12);
var _local9 = Math.abs(_local13);
var _local4 = Math.abs(_local11);
var _local2 = Math.min(_local8, _local9);
_local2 = Math.min(_local2, _local4);
if (_local2 == _local8) {
var _local3 = _local5;
}
if (_local2 == _local9) {
var _local3 = _local6;
}
if (_local2 == _local4) {
var _local3 = _local7;
}
return((_local3 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
return(undefined);
}
this.alphaDelta = 5;
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
return(undefined);
}
if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
return(undefined);
}
if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local3 = "";
var _local2 = 0;
while (_local2 < inText.length) {
var _local1 = inText.charAt(_local2);
if (_local1 != "\r") {
_local3 = _local3 + _local1;
}
_local2++;
}
return(_local3);
};
_global.setPlayerSettings = function (lev) {
delete _global.selectedPlane;
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local5 in foo) {
_local4[_local5] = foo[_local5];
}
var _local10 = movingUnits[_local4.tank];
for (var _local5 in _local10) {
if (_global.noSet(_local4[_local5])) {
_local4[_local5] = _local10[_local5];
}
}
var _local11 = mainUnits[_local4.mainObj];
for (var _local5 in _local11) {
if (_global.noSet(_local4[_local5])) {
_local4[_local5] = _local11[_local5];
}
}
var _local13 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local12 = _local13.depth++;
var _local7 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12);
_local7.initOffset(_local4.bigObject);
_local7.moveTo(((_local4.factor == -1) ? (720 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local7.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local7.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local7.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local7.newSpeedsArray(_local4.new_speed, _local4.new_speed_time);
_local7.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local7.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
if (_local4.bossBar == 1) {
_root.bossBar.add(_local7, _local4.armor);
}
_local7.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local7.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local7.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local7.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
_local7.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType);
if (_local4.movedWay == 1) {
_local7.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local7.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local7.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local7.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local7.soundKills = _local4.soundKills;
}
_local7.inQueue();
return(_local7);
}
if (!_global.noSet(foo.object)) {
var _local6 = new Object();
for (var _local5 in foo) {
_local6[_local5] = foo[_local5];
}
var _local9 = standingUnits[_local6.object];
for (var _local5 in _local9) {
if (_global.noSet(_local6[_local5])) {
_local6[_local5] = _local9[_local5];
}
}
var _local13 = this.env;
if (_local6.top == 1) {
_local13 = this.envTop;
}
if (_local6.top == 2) {
_local13 = this.envTop2;
}
var _local12 = _local13.depth++;
var _local7 = _local13.attachMovie(_local6.linkage, "o" + _local12, 1000000 - _local12);
_local7.initOffset(_local6.bigObject);
_local7.initArmor(_local6.armor);
if (_local6.bossBar == 1) {
_root.bossBar.add(_local7, _local6.armor);
}
_local7.initScore(_local6.score);
_local7.initLoot(_local6.loot, _local6.lootXoffset, _local6.lootYoffset, _local6.autoloot);
_local7.initChilds(_local6.child, _local6.childXOffset, _local6.childYOffset, _local6.EC, _local6.ECCount, _local6.ECTime, _local6.ECTimeOffset, _local6.ECXOffset, _local6.ECYOffset);
_local7.setMotion(0, 0);
_local7.moveTo(_local6.xoffset, ((-this._y) + ((_local6.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local7.initSplash(_local6.splashDamage, _local6.damageRadius, _local6.splashDelay);
_local7.initFlags(_local6.ignoreHit, _local6.ignoreSplash, _local6.ignoreDirect, _local6.immortal, _local6.notCount);
_local7.setRelation(_local6.objId, _local6.actionAfterDie, _local6.relType);
_local7.inQueue();
_local7.link = _local6.linkage;
for (var _local5 in _local6) {
if (_global.noSet(_local7[_local5])) {
_local7[_local5] = _local6[_local5];
}
}
return(_local7);
}
if (!_global.noSet(foo.bonus)) {
var _local12 = this.bnz.getNextHighestDepth();
var _local7 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12);
_local7.initOffset(foo.bigObject);
bonusObjects.push(_local7);
_local7._x = foo.xoffset;
_local7._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local7.bonusType = foo.bonus;
_local7.inQueue();
return(_local7);
}
if (_global.noSet(foo.command)) {
return(undefined);
}
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (_global.noSet(_local3)) {
return(undefined);
}
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
Frame 6
stop();
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local4 = new XML(str);
if (_local4.status == 0) {
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local3 = 0;
while (_local3 < _local4.firstChild.childNodes.length) {
foo = _local4.firstChild.childNodes[_local3];
parseXMLtoVars(foo, _global);
_local3++;
}
_root.parsingDataMC.onEnterFrame = parsingOff;
return(undefined);
}
var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2];
_root.error.text = _local5;
debug(_local5);
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name == null) {
return(_local5);
}
target[xml.attributes.name] = _local5;
return(undefined);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local2 = 0;
while (_local2 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local2]));
_local2++;
}
return(undefined);
}
if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local2 in xml.attributes) {
if (_local2 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local4);
}
}
var _local2 = 0;
while (_local2 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local2], _local4);
_local2++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
return(undefined);
}
return(_local4);
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"bottom\" value=\"10\" />";
str = str + "<var name=\"left\" value=\"20\" />";
str = str + "<var name=\"right\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-60\" />";
str = str + "<var name=\"right\" value=\"-60\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-250\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-100\" />";
str = str + "<var name=\"right\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" > </var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" > </var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04";
str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97";
str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>";
str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>";
str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>";
str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>";
str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>";
str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>";
str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>";
str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"0\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>";
str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>";
str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>";
str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>";
str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>";
str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>";
str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>";
str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>";
str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>";
str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "</object>";
str = str + "<object name=\"starsS\">";
str = str + "<object name=\"star1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>";
str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>";
str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>";
str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>";
str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>";
str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>";
str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>";
str = str + "<var name=\"base\" value=\"player_base1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>";
str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>";
str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>";
str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>";
str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>";
str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>";
str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>";
str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow1\" />";
str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>";
str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>";
str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<array name=\"weapons\">";
str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"weapon_2, weapon_2\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->";
str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!-- MAIN GUN -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />";
str = str + "</object>\t\t";
str = str + "<!-- SECOND GUN -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0_1\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,-15,15\" />";
str = str + "</object>\t";
str = str + "<!--ROCKETS -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" /> <!-- 12 -->";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ammo_per_bonus\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />";
str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"plane_sm\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_sm_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_sm_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20,10,10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10,2,2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80,60,60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,2,2\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_sm2\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_sm_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_sm_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,0,0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10,10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2,2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30,30,30\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2,2,2\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_jet\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_jet_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_jet_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,15,15\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,40,40\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5,4,4\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_med\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_med_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_med_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon2,weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w-15,w15\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12,12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,10,10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,1,1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_big\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_big_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_big_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1,empty_gun1,empty_gun1,gun_big2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"200\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot,weapon1,weapon1,weapon1,weapon1,weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,10,20,30,0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h,h,h,h,h,t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,8,8,8,8,12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0,2,2,2,2,15\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,50,60,70,60,50\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,4,4,4,4,1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3,3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_boss\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"boss_plane_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_plane_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1,empty_gun1,gun_big2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3,weapon3,emptyShoot,weapon3,rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0,0,9999,20,40\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h30,h-30,t,h,t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12,12,12,8\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,4,0,4,15\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40,40,60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3,3,3,1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_cargo\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sub\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_sub\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sm\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_sm\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_med\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_med\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_med\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_med,gun_rocket\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2,weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5,5\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t,t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8,12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10,2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,30\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_big\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, gun_big1, gun_big2, gun_big2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"150\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 10, 10, 20\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w90, w125, w65\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8, 6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50, 100, 120, 120\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3, 3, 3, 3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 15, 15, 15\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_boss\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_boss1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_huge\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1, weapon1, weapon1, weapon1,weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 10, 10, 20 ,30 ,40\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w60, w125, w40, w140, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8,8,8,8,8,10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2,2,2,2,7\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"100, 120, 150, 150, 80, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3, 3, 3, 3, 3, 12\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 2, 2, 2, 2, 6\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_boss2\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_boss1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"zeppelin\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"zeppelin_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"zeppelin_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"truck_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"btr\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"btr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_machinegun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pz_3\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"pz_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_pz_3\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"65\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun_big\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_big1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun_huge\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_huge\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun_rocket\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun_boss\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tb12\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2,weapon2,weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,10,10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+30, h+0, h-30\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10,10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5,5,5\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object> ";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"zeppelin\">";
str = str + "<var name=\"mainObj\" value=\"zeppelin\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_sm\">";
str = str + "<var name=\"mainObj\" value=\"plane_sm\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"0\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_sm2\">";
str = str + "<var name=\"mainObj\" value=\"plane_sm2\" />";
str = str + "<var name=\"way\" value=\"tang1_way\" />";
str = str + "<var name=\"xratio\" value=\"200\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"500\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"0\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_jet\">";
str = str + "<var name=\"mainObj\" value=\"plane_jet\" />";
str = str + "<var name=\"way\" value=\"tack_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_med\">";
str = str + "<var name=\"mainObj\" value=\"plane_med\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_big\">";
str = str + "<var name=\"mainObj\" value=\"plane_big\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"10\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_boss\">";
str = str + "<var name=\"mainObj\" value=\"plane_boss\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"50\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_cargo\">";
str = str + "<var name=\"mainObj\" value=\"ship_cargo\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"150\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sub\">";
str = str + "<var name=\"mainObj\" value=\"ship_sub\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sm\">";
str = str + "<var name=\"mainObj\" value=\"ship_sm\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_med\">";
str = str + "<var name=\"mainObj\" value=\"ship_med\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_big\">";
str = str + "<var name=\"mainObj\" value=\"ship_big\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"10\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_boss\">";
str = str + "<var name=\"mainObj\" value=\"ship_boss\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"10\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_boss2\">";
str = str + "<var name=\"mainObj\" value=\"ship_boss2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck\">";
str = str + "<var name=\"mainObj\" value=\"truck\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"10\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"btr\">";
str = str + "<var name=\"mainObj\" value=\"btr\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"400\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"5\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pz_3\">";
str = str + "<var name=\"mainObj\" value=\"pz_3\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun\">";
str = str + "<var name=\"mainObj\" value=\"t_gun_big\" />";
str = str + "<var name=\"way\" value=\"0\" />";
str = str + "<var name=\"xspeed\" value=\"0\" />";
str = str + "<var name=\"yspeed\" value=\"0\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t";
str = str + "</object> ";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"isle_sm1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_sm1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"isle_sm2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_sm2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_med\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_med\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_big1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_big1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_big2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_big2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_huge\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_huge\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"oil\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"oil\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"150\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"300\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"house1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"house2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"store1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"store1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"store2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"store2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rls1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rls2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"fence\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"jungle_big\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_big\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"jungle_med1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_med1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bush\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"palm\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"ground_1_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_1_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_2_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_2_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_3\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"clouds\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_top\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds_top\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_down\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds_down\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
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str = str + "<object name=\"isle_ship_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
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str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
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str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
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str = str + "</object>";
str = str + "<object name=\"isle_ship_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_3\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_4\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_4\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
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str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_5\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_5\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_6\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_6\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
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str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
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str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
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str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
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str = str + "<var name=\"levelShiftY\" value=\"0\" />";
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str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"house2\" />";
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str = str + "<object yoffset=\"2.1\" xoffset=\"550\" object=\"ground_3\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"343\" object=\"house1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"225\" object=\"bush\" />";
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str = str + "<object yoffset=\"1.2\" xoffset=\"375\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"250\" rotate=\"30\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"150\" rotate=\"0\" tank=\"zeppelin\" />";
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str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
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str = str + "<object yoffset=\"5.0\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.2\" xoffset = \"350\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"4.4\" xoffset = \"450\" bonus=\"weapon2\"/>";
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str = str + "<object yoffset=\"7.3\" xoffset=\"680\" rotate=\"90\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"8.0\" xoffset = \"150\" bonus=\"miniHealth\"/>";
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str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"350\" object=\"isle_ship_2\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"isle_ship_3\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t";
str = str + "<object yoffset=\"8.9\" xoffset=\"350\" object=\"isle_ship_4\" />\t";
str = str + "<object yoffset=\"8.6\" xoffset=\"350\" object=\"isle_ship_5\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />";
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str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1\" >Level 2 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
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str = str + "<object yoffset=\"7.7\" xoffset=\"600\" object=\"fence\" />";
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str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"house1\" />";
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str = str + "<object yoffset=\"3\" xoffset=\"550\" object=\"fence\" />";
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str = str + "<object yoffset=\"2\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"2\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"2\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"2\" xoffset=\"400\" object=\"fence\" />";
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str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"house1\" />";
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str = str + "<object yoffset=\"1.9\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />\t";
str = str + "<object yoffset=\"2.2\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"150\" />\t\t\t\t\t";
str = str + "<object yoffset=\"2.7\" xoffset = \"350\" bonus=\"weapon3\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"25\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />\t";
str = str + "<object yoffset=\"4.3\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"4.7\" xoffset = \"350\" bonus=\"miniHealth\"/>\t";
str = str + "<object yoffset=\"4.7\" xoffset = \"450\" bonus=\"weapon3\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"150\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"250\" tank=\"plane_jet\" loot=\"miniHealth\" />\t";
str = str + "<object yoffset=\"6.3\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"250\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"50\" tank=\"plane_jet\" />\t";
str = str + "<object yoffset=\"6.8\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"350\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"7.4\" xoffset = \"350\" bonus=\"miniHealth\" />\t";
str = str + "<object yoffset=\"7.5\" xoffset = \"450\" bonus=\"weapon2\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"150\" tank=\"btr\" endFrame=\"-1\" rotate=\"0\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"350\" tank=\"btr\" endFrame=\"-1\" rotate=\"0\" cannonTimeOffset=\"60\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t";
str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_jet\" loot=\"weapon3\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t";
str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" loot=\"miniHealth\" />\t";
str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />";
str = str + "<object yoffset=\"11\" xoffset=\"150\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"11\" xoffset=\"150\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1\" > Level 3 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelShiftY\" value=\"0.5\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"clouds_top\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"-0.6\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"365\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"9\" xoffset=\"621\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"120\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"220\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"498\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"460\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"178\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"260\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"549\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"160\" object=\"isle_med\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"220\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"560\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"200\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"580\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"620\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"120\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"320\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"460\" object=\"isle_med\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"560\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"180\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"620\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"126\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"3.2\" xoffset = \"450\" bonus=\"weapon1\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"150\" rotate=\"0\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"650\" rotate=\"210\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"100\" rotate=\"10\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"750\" rotate=\"180\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"150\" rotate=\"0\" tank=\"ship_sm\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"100\" rotate=\"0\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"50\" rotate=\"0\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"5.5\" xoffset = \"450\" bonus=\"weapon2\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"700\" rotate=\"170\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"750\" rotate=\"190\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"50\" rotate=\"10\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"100\" rotate=\"-10\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.5\" xoffset = \"350\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"100\" rotate=\"0\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"650\" rotate=\"180\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"450\" rotate=\"0\" endFrame=\"10\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"250\" rotate=\"0\" endFrame=\"10\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"7.5\" xoffset = \"450\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"7.9\" xoffset=\"150\" rotate=\"30\" tank=\"zeppelin\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"550\" rotate=\"150\" tank=\"zeppelin\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"7.4\" xoffset = \"350\" bonus=\"weapon3\"/>";
str = str + "<object yoffset=\"0.7\" xoffset = \"450\" bonus=\"weapon1\"/>";
str = str + "<object yoffset=\"1\" xoffset=\"100\" tank=\"plane_sm\" rotate=\"15\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"0\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"-15\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"1.55\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"9.7\" command=\"slideConstant\" factor=\"0.95\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"ship_big\" armor=\"800\" bossBar=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1\" >Level 4 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"1\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.6\" xoffset=\"600\" object=\"jungle_med1\" />";
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str = str + "<object yoffset=\"7\" xoffset=\"100\" object=\"bush\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"550\" object=\"bush\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"575\" object=\"bush\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"25\" object=\"bush\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"200\" object=\"bush\" />";
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str = str + "<object yoffset=\"8.1\" xoffset=\"600\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"400\" object=\"fence\" />";
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str = str + "<object yoffset=\"8.1\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"700\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"600\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"400\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"475\" object=\"store2\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"649\" object=\"rls2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"650\" object=\"oil\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"300\" object=\"house2\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"300\" object=\"house2\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"125\" object=\"house1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"125\" object=\"house1\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"400\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"700\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"5\" xoffset=\"350\" object=\"house1\" />";
str = str + "<object yoffset=\"5\" xoffset=\"225\" object=\"house2\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"475\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"98\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"497\" object=\"palm\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"572\" object=\"palm\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"248\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"98\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"325\" object=\"house1\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"697\" object=\"rls1\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"200\" object=\"oil\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"82\" object=\"store1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"448\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"373\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"468\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"2\" xoffset=\"497\" object=\"rls1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"397\" object=\"palm\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"650\" object=\"bush\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"425\" object=\"bush\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"175\" object=\"bush\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"house1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"house2\" />";
str = str + "<object yoffset=\"1\" xoffset=\"650\" object=\"house2\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"566\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"108\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"375\" object=\"house1\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"525\" object=\"bush\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"375\" object=\"bush\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"250\" object=\"bush\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"150\" object=\"bush\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"500\" tank=\"btr\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"600\" rotate=\"30\" tank=\"btr\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"200\" rotate=\"120\" tank=\"btr\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"200\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"300\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"500\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"200\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"400\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"300\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"200\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"600\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"50\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"300\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"100\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"200\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"400\" way=\"line_way\" rotate=\"90\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"50\" \tfactor=\"-1\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"200\" factor=\"-1\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"600\" way=\"line_way\" rotate=\"90\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"100\" factor=\"-1\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"150\" factor=\"-1\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"600\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"200\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"600\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"100\" way=\"line_way\" endFrame=\"-1\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"360\" rotate=\"120\" tank=\"btr\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"55\" way=\"line_way\" endFrame=\"-1\" rotate=\"90\" tank=\"btr\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"450\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"10.3\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"100\" tank=\"plane_big\" armor=\"1500\" bossBar=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1\" >Level 5 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"4.4\" xoffset=\"407\" object=\"store1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"125\" object=\"ground_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"82\" object=\"store1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"75\" object=\"oil\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"653\" object=\"house2\" />";
str = str + "<object yoffset=\"4\" xoffset=\"424\" object=\"palm\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"572\" object=\"palm\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"322\" object=\"palm\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"374\" object=\"rls2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"641\" object=\"rls2\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"house1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"523\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"7\" xoffset=\"321\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"372\" object=\"ground_3\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"158\" object=\"ground_3\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"100\" object=\"ground_3\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"613\" object=\"ground_3\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"725\" object=\"ground_3\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"700\" object=\"ground_2\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"444\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"397\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"625\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"650\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"375\" object=\"ground_2\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"50\" object=\"bush\" />";
str = str + "<object yoffset=\"2\" xoffset=\"675\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"600\" object=\"bush\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"125\" object=\"bush\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"99\" object=\"ground_1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"638\" object=\"ground_1\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"300\" rotate=\"40\" tank=\"ship_med\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"400\" rotate=\"90\" tank=\"ship_med\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"50\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"150\" rotate=\"40\" tank=\"btr\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"250\" rotate=\"30\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"150\" rotate=\"0\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"300\" rotate=\"0\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"500\" rotate=\"200\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"600\" rotate=\"180\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"650\" rotate=\"140\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"700\" rotate=\"110\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"250\" rotate=\"20\" tank=\"btr\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"250\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"350\" rotate=\"130\" tank=\"ship_med\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"650\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"200\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"400\" tank=\"plane_med\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1\" >Level 6</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"3\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"plane\" tank=\"plane_sm\" way=\"sin_way\" yratio=\"250\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />";
str = str + "<object name=\"plane2\" tank=\"plane_sm\" way=\"sin_way\" yratio=\"250\" factor=\"-1\" cannonTimeOffset=\"30\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.1\" xoffset=\"175\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"246\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"559\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"625\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"175\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"1\" xoffset=\"475\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"550\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"625\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"325\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"575\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"175\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"clouds_down\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"clouds_top\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"650\" rotate=\"180\" tank=\"ship_cargo\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"200\" rotate=\"30\" endFrame=\"10\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"600\" rotate=\"180\" endFrame=\"10\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"300\" rotate=\"-20\" endFrame=\"10\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"100\" rotate=\"0\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"500\" rotate=\"120\" endFrame=\"10\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"50\" rotate=\"10\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"350\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" rotate=\"0\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"300\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" rotate=\"90\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" factor=\"-1\" rotate=\"0\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" factor=\"-1\" rotate=\"90\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"500\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" rotate=\"0\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"200\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" rotate=\"90\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"500\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" factor=\"-1\" rotate=\"0\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"200\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" factor=\"-1\" rotate=\"90\" />\t";
str = str + "<object yoffset=\"6.4\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" rotate=\"0\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"350\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" rotate=\"90\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" factor=\"-1\" rotate=\"0\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"350\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" factor=\"-1\" rotate=\"90\" />\t";
str = str + "<object yoffset=\"7.8\" xoffset=\"500\" rotate=\"160\" tank=\"zeppelin\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"50\" rotate=\"15\" tank=\"zeppelin\" loot=\"weapon3\" />";
str = str + "<object yoffset=\"10\" command=\"slideConstant\" factor=\"0.95\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"350\" tank=\"ship_boss\" armor=\"1500\" bossBar=\"1\" EC=\"plane,plane2\" ECCount=\"20,20\" ECTime=\"250,400\" ECXOffset=\"-200,200\" ECYOffset=\"-200,-200\" ECTimeOffset=\"0,0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1\" >Level 7</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"1\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"6.7\" xoffset=\"483\" object=\"palm\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"247\" object=\"palm\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"497\" object=\"palm\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"6\" xoffset=\"675\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"house1\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"225\" object=\"house1\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"100\" object=\"house2\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"625\" object=\"house2\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"525\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"575\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"625\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"675\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"725\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"fence\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"25\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"75\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"125\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"175\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"225\" object=\"wall\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"349\" object=\"rls2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"224\" object=\"rls2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"99\" object=\"rls2\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"114\" object=\"rls1\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"333\" object=\"palm\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"597\" object=\"palm\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"631\" object=\"palm\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"147\" object=\"palm\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"629\" object=\"palm\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"268\" object=\"palm\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"432\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"73\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"611\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"251\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"432\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"73\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3\" xoffset=\"457\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3\" xoffset=\"98\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"222\" object=\"rls1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"650\" object=\"house1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"650\" object=\"house2\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"house2\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"500\" object=\"bush\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"675\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"625\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"575\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"525\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"475\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"425\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"471\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"675\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"625\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"575\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"525\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"475\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"425\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"clouds_down\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"350\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" rotate=\"40\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"550\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"150\" rotate=\"0\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"450\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"300\" tank=\"plane_sm2\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.85\" xoffset=\"350\" tank=\"plane_sm2\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"400\" tank=\"plane_sm2\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"plane_sm2\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"250\" tank=\"plane_sm2\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"plane_sm2\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"300\" tank=\"plane_sm2\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"plane_sm2\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"500\" rotate=\"150\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"200\" rotate=\"0\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"350\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"600\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"400\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"200\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"250\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"350\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1\" >Level 8 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"plane\" tank=\"plane_jet\" way=\"sin_way\" rotate=\"0\" yratio=\"250\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.2\" xoffset=\"558\" object=\"rls2\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"472\" object=\"palm\" />";
str = str + "<object yoffset=\"9\" xoffset=\"572\" object=\"palm\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"200\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"372\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"447\" object=\"palm\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"575\" object=\"palm\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"525\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"348\" object=\"rls1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"460\" object=\"rls2\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"598\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"6\" xoffset=\"550\" object=\"house2\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"469\" object=\"house1\" />";
str = str + "<object yoffset=\"6\" xoffset=\"447\" object=\"palm\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"143\" object=\"palm\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"191\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"146\" object=\"ground_3\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"475\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"623\" object=\"ground_3\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"269\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"5\" xoffset=\"125\" object=\"store2\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"140\" object=\"palm\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"22\" object=\"palm\" />";
str = str + "<object yoffset=\"5\" xoffset=\"197\" object=\"palm\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"622\" object=\"palm\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"715\" object=\"palm\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"197\" object=\"rls1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"661\" object=\"palm\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"113\" object=\"palm\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"675\" object=\"oil\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"625\" object=\"oil\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"175\" object=\"house2\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"650\" object=\"house1\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"130\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"ground_1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"171\" object=\"ground_2\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"353\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" object=\"isle_ship_1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"isle_ship_2\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" object=\"isle_ship_3\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t";
str = str + "<object yoffset=\"1.9\" xoffset=\"350\" object=\"isle_ship_4\" />\t";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" object=\"isle_ship_5\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"isle_ship_6\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"500\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"250\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"450\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"340\" rotate=\"0\" endFrame=\"5\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"560\" rotate=\"90\" tank=\"btr\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"240\" rotate=\"20\" tank=\"btr\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.65\" xoffset=\"620\" rotate=\"45\" tank=\"pz_3\" endFrame=\"5\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"390\" rotate=\"90\" tank=\"pz_3\" endFrame=\"5\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"350\" rotate=\"90\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"500\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"200\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"400\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"300\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"50\" rotate=\"0\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"150\" rotate=\"90\" tank=\"ship_med\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"500\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"150\" rotate=\"0\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"6.95\" xoffset=\"100\" rotate=\"0\" tank=\"pz_3\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"350\" rotate=\"0\" tank=\"btr\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"450\" rotate=\"0\" tank=\"truck\" loot=\"weapon3\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"450\" rotate=\"90\" tank=\"truck\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"500\" rotate=\"90\" tank=\"truck\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"550\" rotate=\"90\" tank=\"truck\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"500\" rotate=\"180\" tank=\"pz_3\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"300\" rotate=\"40\" tank=\"btr\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"350\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"11.9\" command=\"slideConstant\" factor=\"0.95\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss5\" cannonTimeOffset=\"10,15,20\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss4\" cannonTimeOffset=\"50,55,60\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss3\" cannonTimeOffset=\"90,95,100\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss2\" cannonAngle=\"h90,h60,h30\" cannonTimeOffset=\"150,150,150\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss1\" cannonAngle=\"h-30,h-60,h-90\" cannonTimeOffset=\"150,150,150\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" tank=\"ship_boss2\" armor=\"250\" bossBar=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1\" >Level 9 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"3\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.1\" xoffset=\"207\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"41\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"700\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"9\" xoffset=\"50\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"650\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"7\" xoffset=\"100\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"158\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"175\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"550\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"725\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"708\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"isle_med\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"50\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"40\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"275\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"425\" object=\"isle_med\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"675\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"2\" xoffset=\"375\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"625\" object=\"isle_med\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"0\" object=\"clouds_top\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"-0.6\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"150\" rotate=\"20\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"50\" rotate=\"-20\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"300\" rotate=\"20\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" object=\"isle_ship_1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"isle_ship_2\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"100\" object=\"isle_ship_4\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"isle_ship_4\" />\t";
str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"isle_ship_5\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w30\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_huge\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_huge\" cannonAngle=\"w180\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"isle_ship_6\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w45\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"400\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"400\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"550\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"550\" object=\"isle_ship_1\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"550\" object=\"isle_ship_2\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"550\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"550\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"550\" object=\"isle_ship_3\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t";
str = str + "<object yoffset=\"4.9\" xoffset=\"550\" object=\"isle_ship_4\" />\t";
str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"isle_ship_5\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"550\" object=\"isle_ship_6\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"150\" rotate=\"20\" tank=\"ship_med\" endFrame=\"-1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"650\" rotate=\"120\" tank=\"ship_big\" endFrame=\"-1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"450\" rotate=\"40\" tank=\"ship_sub\" endFrame=\"10\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"500\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"400\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"400\" object=\"isle_ship_1\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"400\" object=\"isle_ship_2\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"400\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"400\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"400\" object=\"isle_ship_3\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t";
str = str + "<object yoffset=\"8.9\" xoffset=\"400\" object=\"isle_ship_4\" />\t";
str = str + "<object yoffset=\"8.6\" xoffset=\"400\" object=\"isle_ship_5\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"400\" object=\"isle_ship_6\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"300\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"600\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"250\" rotate=\"90\" tank=\"ship_med\" endFrame=\"-1\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"550\" rotate=\"90\" tank=\"ship_big\" endFrame=\"-1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"12.3\" xoffset=\"350\" rotate=\"90\" tank=\"ship_big\" endFrame=\"-1\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"300\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"600\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"450\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"350\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"400\" object=\"isle_big1\" />\t";
str = str + "<object yoffset=\"12.7\" xoffset=\"200\" rotate=\"120\" tank=\"ship_med\" endFrame=\"-1\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"550\" rotate=\"60\" tank=\"ship_med\" endFrame=\"-1\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"500\" rotate=\"80\" tank=\"ship_big\" endFrame=\"-1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_10\">";
str = str + "<var name=\"comment1\" >Level 10 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.7\" xoffset=\"202\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"700\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"200\" object=\"house1\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"650\" object=\"house2\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"154\" object=\"palm\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"697\" object=\"palm\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"650\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"75\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"634\" object=\"bush\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"135\" object=\"bush\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"203\" object=\"bush\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"186\" object=\"bush\" />";
str = str + "<object yoffset=\"8\" xoffset=\"671\" object=\"bush\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"275\" object=\"oil\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"425\" object=\"oil\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"oil\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"650\" object=\"oil\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"250\" object=\"oil\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"-25\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"25\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"75\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"125\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"175\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"225\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"275\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"325\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"375\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"425\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"475\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"525\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"575\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"625\" object=\"fence\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"675\" object=\"fence\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"657\" object=\"store1\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"459\" object=\"rls2\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"132\" object=\"rls1\" />";
str = str + "<object yoffset=\"6\" xoffset=\"73\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"275\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"660\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"384\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"55\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"72\" object=\"palm\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"32\" object=\"palm\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"97\" object=\"palm\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"72\" object=\"palm\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"647\" object=\"palm\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"622\" object=\"palm\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"375\" object=\"wall\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"325\" object=\"wall\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"700\" object=\"wall\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"650\" object=\"wall\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"600\" object=\"wall\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"wall\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"175\" object=\"wall\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"125\" object=\"wall\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"75\" object=\"wall\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"25\" object=\"wall\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"oil\" />";
str = str + "<object yoffset=\"4\" xoffset=\"425\" object=\"wall\" />";
str = str + "<object yoffset=\"4\" xoffset=\"375\" object=\"wall\" />";
str = str + "<object yoffset=\"4\" xoffset=\"325\" object=\"wall\" />";
str = str + "<object yoffset=\"4\" xoffset=\"275\" object=\"wall\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"625\" object=\"wall\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"575\" object=\"wall\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"525\" object=\"wall\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"475\" object=\"wall\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"225\" object=\"wall\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"175\" object=\"wall\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"125\" object=\"wall\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"75\" object=\"wall\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"48\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"200\" object=\"oil\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"75\" object=\"house2\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"house1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"525\" object=\"store2\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"197\" object=\"palm\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"697\" object=\"palm\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"572\" object=\"palm\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"-25\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"25\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"75\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"125\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"175\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"225\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"275\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"325\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"375\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"425\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"475\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"525\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"575\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"625\" object=\"fence\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"675\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"-25\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"25\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"75\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"125\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"175\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"225\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"275\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"325\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"375\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"425\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"475\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"525\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"575\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"625\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"675\" object=\"fence\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"house1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"-29\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"268\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"700\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"398\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"449\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"103\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"0.1\" xoffset=\"453\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"0.1\" xoffset=\"71\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"82\" object=\"store1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"450\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"50\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"650\" rotate=\"180\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"300\" rotate=\"90\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"150\" rotate=\"0\" endFrame=\"-1\" tank=\"truck\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"650\" tank=\"plane_jet\" factor=\"1\" />";
str = str + "<object yoffset=\"2.85\" xoffset=\"600\" tank=\"plane_jet\" factor=\"1\" />\t";
str = str + "<object yoffset=\"2.9\" xoffset=\"550\" tank=\"plane_jet\" factor=\"1\" />\t";
str = str + "<object yoffset=\"3.3\" xoffset=\"650\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />";
str = str + "<object yoffset=\"3.35\" xoffset=\"600\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />\t";
str = str + "<object yoffset=\"3.4\" xoffset=\"550\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"150\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"100\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"600\" rotate=\"180\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"300\" rotate=\"90\" endFrame=\"5\" tank=\"pz_3\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"400\" rotate=\"90\" endFrame=\"5\" tank=\"pz_3\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"200\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"350\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"450\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"600\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"400\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"150\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"450\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"250\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"550\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"350\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"9.6\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_boss\" armor=\"3000\" bossBar=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = _global || (_level0._root);
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv <= 6) ? ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))) : (mc.getNextHighestDepth()));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
getURL (u, "_level" + lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("1d723c2f", this, 10301, true);
stop();
_global.levelNum = 0;
Instance of Symbol 986 MovieClip "btn_sound" in Frame 7
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 8
stop();
_global.diffLevel = 2;
intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc();
setPlayerSettings();
makeText("MISSION " + levelNum, "MovieAnimation1");
_root.gotoAndStop("level");
Frame 11
stop();
trace("levelNum=" + levelNum);
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 25 MovieClip Frame 1
_visible = false;
Symbol 51 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 51 MovieClip Frame 5
gotoAndStop (1);
Symbol 51 MovieClip Frame 15
gotoAndStop (1);
Symbol 51 MovieClip Frame 19
gotoAndStop (1);
Symbol 51 MovieClip Frame 33
gotoAndStop (1);
Symbol 51 MovieClip Frame 47
gotoAndStop (1);
Symbol 51 MovieClip Frame 61
gotoAndStop (1);
Symbol 52 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 53 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 53 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 53 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex4" in Symbol 53 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 52 MovieClip "ex5" in Symbol 53 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 58 MovieClip [bossBar] Frame 1
#initclip 93
Object.registerClass("bossBar", BossBarClass);
#endinitclip
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 2
stop();
Symbol 108 MovieClip Frame 3
stop();
Symbol 109 MovieClip [player] Frame 1
#initclip 21
Object.registerClass("player", playerClass);
#endinitclip
Symbol 110 MovieClip [#BGfull] Frame 1
#initclip 22
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 111 MovieClip [#soundz] Frame 1
#initclip 23
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 115 MovieClip [clouds_down] Frame 1
#initclip 24
Object.registerClass("clouds_down", splashedObject);
#endinitclip
stop();
Instance of Symbol 25 MovieClip "ex2" in Symbol 121 MovieClip [truck_1] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 127 MovieClip [gun_machinegun] Frame 1
#initclip 25
Object.registerClass("gun_machinegun", cannon);
#endinitclip
Instance of Symbol 25 MovieClip "ex2" in Symbol 131 MovieClip [btr] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 135 MovieClip [gun_pz_3] Frame 1
#initclip 26
Object.registerClass("gun_pz_3", cannon);
#endinitclip
Instance of Symbol 25 MovieClip "ex2" in Symbol 139 MovieClip [pz_3] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 145 MovieClip [ground_1_2] Frame 1
#initclip 27
Object.registerClass("ground_1_2", splashedObject);
#endinitclip
Symbol 151 MovieClip [ground_2_2] Frame 1
#initclip 28
Object.registerClass("ground_2_2", splashedObject);
#endinitclip
Symbol 152 MovieClip [ground_1_1] Frame 1
#initclip 29
Object.registerClass("ground_1_1", splashedObject);
#endinitclip
Symbol 156 MovieClip [ground_3] Frame 1
#initclip 30
Object.registerClass("ground_3", splashedObject);
#endinitclip
Symbol 157 MovieClip [ground_2] Frame 1
#initclip 31
Object.registerClass("ground_2", splashedObject);
#endinitclip
Symbol 158 MovieClip [ground_1] Frame 1
#initclip 32
Object.registerClass("ground_1", splashedObject);
#endinitclip
Symbol 159 MovieClip [ground_2_1] Frame 1
#initclip 33
Object.registerClass("ground_2_1", splashedObject);
#endinitclip
Symbol 164 MovieClip [weapon0_1] Frame 1
#initclip 34
Object.registerClass("weapon0_1", bulletClass);
#endinitclip
Symbol 166 MovieClip [weapon1_1] Frame 1
#initclip 35
Object.registerClass("weapon1_1", bulletClass);
#endinitclip
Symbol 167 MovieClip Frame 1
_visible = false;
Symbol 173 MovieClip [weapon2_1] Frame 1
#initclip 36
Object.registerClass("weapon2_1", bulletClass);
#endinitclip
Instance of Symbol 167 MovieClip "codeStopper" in Symbol 173 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 179 MovieClip [weapon3] Frame 1
#initclip 37
Object.registerClass("weapon3", bulletClass);
#endinitclip
Symbol 185 MovieClip [weapon0] Frame 1
#initclip 38
Object.registerClass("weapon0", bulletClass);
#endinitclip
Symbol 190 MovieClip [rocket] Frame 1
#initclip 39
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 191 MovieClip [emptyShoot] Frame 1
#initclip 40
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Symbol 193 MovieClip [weapon1] Frame 1
#initclip 41
Object.registerClass("weapon1", bulletClass);
#endinitclip
Symbol 197 MovieClip [weapon2] Frame 1
#initclip 42
Object.registerClass("weapon2", bulletClass);
#endinitclip
Instance of Symbol 167 MovieClip "codeStopper" in Symbol 197 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 205 MovieClip [gun_rocket] Frame 1
#initclip 43
Object.registerClass("gun_rocket", cannon);
#endinitclip
Symbol 213 MovieClip [gun_med] Frame 1
#initclip 44
Object.registerClass("gun_med", cannon);
#endinitclip
Symbol 217 MovieClip [gun_huge] Frame 1
#initclip 45
Object.registerClass("gun_huge", cannon);
#endinitclip
Symbol 221 MovieClip [gun_big2] Frame 1
#initclip 46
Object.registerClass("gun_big2", cannon);
#endinitclip
Symbol 225 MovieClip [gun_big1] Frame 1
#initclip 47
Object.registerClass("gun_big1", cannon);
#endinitclip
Instance of Symbol 52 MovieClip "ex2" in Symbol 239 MovieClip [tboss_c] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 239 MovieClip [tboss_c] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex2" in Symbol 254 MovieClip [tb13] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 254 MovieClip [tb13] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex2" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 3;
}
Instance of Symbol 52 MovieClip "ex5" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 3;
}
Instance of Symbol 52 MovieClip "ex4" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 52 MovieClip "ex6" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex7" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex8" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex9" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex10" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex11" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 320 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 1
stop();
Symbol 367 MovieClip [player_base1] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 367 MovieClip [player_base1] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 367 MovieClip [player_base1] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 367 MovieClip [player_base1] Frame 2
stop();
makeDie(dd, true);
Symbol 372 MovieClip [player_base2] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 372 MovieClip [player_base2] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 372 MovieClip [player_base2] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 372 MovieClip [player_base2] Frame 2
stop();
makeDie(dd, true);
Symbol 377 MovieClip [player_base3] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 377 MovieClip [player_base3] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 377 MovieClip [player_base3] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 377 MovieClip [player_base3] Frame 2
stop();
makeDie(dd, true);
Symbol 386 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 386 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 386 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Instance of Symbol 52 MovieClip "ex4" in Symbol 386 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 45;
}
Symbol 386 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 386 MovieClip [plane_big_base] Frame 20
stop();
Symbol 395 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 395 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 395 MovieClip [plane_jet_base] Frame 2
stop();
makeDie(dd, true);
Symbol 404 MovieClip [plane_med_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex3" in Symbol 404 MovieClip [plane_med_base] Frame 1
onClipEvent (load) {
delay = 40;
}
Instance of Symbol 52 MovieClip "ex2" in Symbol 404 MovieClip [plane_med_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Symbol 404 MovieClip [plane_med_base] Frame 2
makeDie(dd, true, true);
Symbol 404 MovieClip [plane_med_base] Frame 15
stop();
Symbol 413 MovieClip [plane_sm_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 413 MovieClip [plane_sm_base] Frame 1
onClipEvent (load) {
delay = 40;
}
Symbol 413 MovieClip [plane_sm_base] Frame 2
stop();
makeDie(dd, true);
Symbol 422 MovieClip [zeppelin_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 2;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 52 MovieClip "ex4" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex6" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Instance of Symbol 52 MovieClip "ex5" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 422 MovieClip [zeppelin_base] Frame 2
makeDie(dd);
Symbol 422 MovieClip [zeppelin_base] Frame 35
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 427 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 52 MovieClip "ex5" in Symbol 427 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 427 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 52 MovieClip "ex4" in Symbol 427 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 13;
}
Instance of Symbol 52 MovieClip "ex2" in Symbol 431 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 431 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 52 MovieClip "ex4" in Symbol 431 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex2" in Symbol 435 MovieClip [ship_med] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 435 MovieClip [ship_med] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 52 MovieClip "ex2" in Symbol 443 MovieClip [ship_sub] Frame 1
onClipEvent (load) {
delay = 8;
}
Symbol 466 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 466 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 466 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex4" in Symbol 466 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 52 MovieClip "ex5" in Symbol 466 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 466 MovieClip [boss_heli_base] Frame 2
stop();
makeDie(dd, true, true);
Symbol 472 MovieClip [boss_plane_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 472 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 52 MovieClip "ex3" in Symbol 472 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 52 MovieClip "ex4" in Symbol 472 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 52 MovieClip "ex5" in Symbol 472 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 472 MovieClip [boss_plane_base] Frame 2
stop();
makeDie(dd, true, true);
Symbol 476 MovieClip [jungle_big] Frame 1
#initclip 48
Object.registerClass("jungle_big", splashedObject);
#endinitclip
stop();
Symbol 483 MovieClip [wall] Frame 1
#initclip 49
Object.registerClass("wall", splashedObject);
#endinitclip
stop();
Symbol 483 MovieClip [wall] Frame 2
stop();
Symbol 489 MovieClip [store2] Frame 1
#initclip 50
Object.registerClass("store2", splashedObject);
#endinitclip
stop();
Symbol 489 MovieClip [store2] Frame 16
stop();
Symbol 495 MovieClip [store1] Frame 1
#initclip 51
Object.registerClass("store1", splashedObject);
#endinitclip
stop();
Symbol 495 MovieClip [store1] Frame 16
stop();
Symbol 534 MovieClip [rls2] Frame 1
#initclip 52
Object.registerClass("rls2", splashedObject);
#endinitclip
stop();
Symbol 534 MovieClip [rls2] Frame 16
stop();
Symbol 540 MovieClip [rls1] Frame 1
#initclip 53
Object.registerClass("rls1", splashedObject);
#endinitclip
stop();
Symbol 540 MovieClip [rls1] Frame 16
stop();
Symbol 544 MovieClip [palm] Frame 1
#initclip 54
Object.registerClass("palm", splashedObject);
#endinitclip
stop();
Symbol 549 MovieClip [oil] Frame 1
#initclip 55
Object.registerClass("oil", splashedObject);
#endinitclip
stop();
Symbol 549 MovieClip [oil] Frame 16
stop();
Symbol 553 MovieClip [jungle_med1] Frame 1
#initclip 56
Object.registerClass("jungle_med1", splashedObject);
#endinitclip
stop();
Symbol 559 MovieClip [isle_sm2] Frame 1
#initclip 57
Object.registerClass("isle_sm2", splashedObject);
#endinitclip
Symbol 565 MovieClip [isle_sm1] Frame 1
#initclip 58
Object.registerClass("isle_sm1", splashedObject);
#endinitclip
Symbol 568 MovieClip [isle_ship_6] Frame 1
#initclip 59
Object.registerClass("isle_ship_6", splashedObject);
#endinitclip
Symbol 574 MovieClip [isle_ship_5] Frame 1
#initclip 60
Object.registerClass("isle_ship_5", splashedObject);
#endinitclip
Symbol 579 MovieClip [isle_ship_4] Frame 1
#initclip 61
Object.registerClass("isle_ship_4", splashedObject);
#endinitclip
Symbol 584 MovieClip [isle_ship_3] Frame 1
#initclip 62
Object.registerClass("isle_ship_3", splashedObject);
#endinitclip
Symbol 589 MovieClip [isle_ship_2] Frame 1
#initclip 63
Object.registerClass("isle_ship_2", splashedObject);
#endinitclip
Symbol 594 MovieClip [isle_ship_1] Frame 1
#initclip 64
Object.registerClass("isle_ship_1", splashedObject);
#endinitclip
Symbol 600 MovieClip [isle_med] Frame 1
#initclip 65
Object.registerClass("isle_med", splashedObject);
#endinitclip
Symbol 606 MovieClip [isle_huge] Frame 1
#initclip 66
Object.registerClass("isle_huge", splashedObject);
#endinitclip
Symbol 612 MovieClip [isle_big2] Frame 1
#initclip 67
Object.registerClass("isle_big2", splashedObject);
#endinitclip
Symbol 618 MovieClip [isle_big1] Frame 1
#initclip 68
Object.registerClass("isle_big1", splashedObject);
#endinitclip
Symbol 624 MovieClip [house2] Frame 1
#initclip 69
Object.registerClass("house2", splashedObject);
#endinitclip
stop();
Symbol 624 MovieClip [house2] Frame 16
stop();
Symbol 630 MovieClip [house1] Frame 1
#initclip 70
Object.registerClass("house1", splashedObject);
#endinitclip
stop();
Symbol 630 MovieClip [house1] Frame 16
stop();
Symbol 633 MovieClip [fence] Frame 1
#initclip 71
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 637 MovieClip [clouds_top] Frame 1
#initclip 72
Object.registerClass("clouds_top", splashedObject);
#endinitclip
stop();
Symbol 641 MovieClip [clouds] Frame 1
#initclip 73
Object.registerClass("clouds", splashedObject);
#endinitclip
stop();
Symbol 645 MovieClip [bush] Frame 1
#initclip 74
Object.registerClass("bush", splashedObject);
#endinitclip
stop();
Symbol 653 MovieClip [bunker] Frame 1
#initclip 75
Object.registerClass("bunker", splashedObject);
#endinitclip
stop();
Symbol 653 MovieClip [bunker] Frame 11
stop();
Symbol 655 MovieClip [finish_line] Frame 1
#initclip 76
Object.registerClass("finish_line", splashedObject);
#endinitclip
stop();
Symbol 655 MovieClip [finish_line] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = true;
}
Symbol 673 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 673 MovieClip Frame 5
gotoAndStop (1);
Symbol 673 MovieClip Frame 15
gotoAndStop (1);
Symbol 673 MovieClip Frame 19
gotoAndStop (1);
Symbol 673 MovieClip Frame 33
gotoAndStop (1);
Symbol 673 MovieClip Frame 47
gotoAndStop (1);
Symbol 673 MovieClip Frame 61
gotoAndStop (1);
Symbol 675 MovieClip [heli_player_gun] Frame 1
#initclip 77
Object.registerClass("heli_player_gun", cannon);
#endinitclip
Symbol 727 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 727 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 728 MovieClip [empty_gun3] Frame 1
#initclip 78
Object.registerClass("empty_gun3", cannon);
#endinitclip
Symbol 729 MovieClip [empty_gun2] Frame 1
#initclip 79
Object.registerClass("empty_gun2", cannon);
#endinitclip
Symbol 730 MovieClip [empty_gun1] Frame 1
#initclip 80
Object.registerClass("empty_gun1", cannon);
#endinitclip
Symbol 742 MovieClip [star3] Frame 1
#initclip 81
Object.registerClass("star3", star);
#endinitclip
Symbol 744 MovieClip [star2] Frame 1
#initclip 82
Object.registerClass("star2", star);
#endinitclip
Symbol 746 MovieClip [star1] Frame 1
#initclip 83
Object.registerClass("star1", star);
#endinitclip
Symbol 754 MovieClip [bonus_weapon3] Frame 1
#initclip 84
Object.registerClass("bonus_weapon3", bonus);
#endinitclip
Symbol 758 MovieClip [bonus_weapon2] Frame 1
#initclip 85
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 760 MovieClip [autoExplodePoint_n] Frame 1
#initclip 86
Object.registerClass("autoExplodePoint_n", autoExplode);
#endinitclip
Symbol 760 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 760 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 764 MovieClip [bonus_weapon1] Frame 1
#initclip 87
Object.registerClass("bonus_weapon1", bonus);
#endinitclip
Symbol 765 MovieClip [player_gun_2] Frame 1
#initclip 88
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 777 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 786 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 793 MovieClip [bonus_miniHealth] Frame 1
#initclip 89
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 798 MovieClip [queue] Frame 1
#initclip 90
Object.registerClass("queue", queue);
#endinitclip
Symbol 799 MovieClip [bullet] Frame 1
#initclip 91
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 800 MovieClip [enemy] Frame 1
#initclip 92
Object.registerClass("enemy", enemyClass);
#endinitclip
Instance of Symbol 26 MovieClip in Symbol 810 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 810 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Instance of Symbol 26 MovieClip in Symbol 811 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 811 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Symbol 1086 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link
{
function Link () {
}
static function Open(url, name, group) {
var _local5 = 0;
var _local9 = 0;
var _local4 = 0;
var _local3 = 0;
var _local10 = 0;
var _local11 = 0;
var _local7 = (url + ".") + name;
var _local6;
var _local1 = url;
_local1 = Replace(_local1, "http://", "");
if (_local1.indexOf("/") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("/"));
}
if (_local1.indexOf("?") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("?"));
}
_local1 = ("http://" + _local1) + "/";
var _local2 = _local1;
if (_local2.indexOf("//") > -1) {
_local2 = _local2.substring(_local2.indexOf("//") + 2);
}
_local2 = Replace(_local2, "www.", "");
if (_local2.indexOf("/") > -1) {
_local2 = _local2.substring(0, _local2.indexOf("/"));
}
getURL (url, "_blank");
if (Clicks.indexOf(_local7) > -1) {
_local4 = 1;
} else {
_local4 = 1;
_local5 = 1;
Clicks.push(_local7);
}
if (Clicks.indexOf(_local2) > -1) {
_local3 = 1;
} else {
_local3 = 1;
_local9 = 1;
Clicks.push(_local2);
}
_local6 = true;
Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local9, _local3, _local11);
Playtomic.Log.Link(url, name, group, _local5, _local4, _local10);
Playtomic.Log.ForceSend();
return(_local6);
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static var Clicks = new Array();
}
Symbol 1087 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest
{
var Pieces;
function LogRequest () {
}
function Queue(data) {
Pieces++;
Data = Data + (((Data == "") ? "" : "~") + data);
if ((Pieces == 8) || (Data.length > 300)) {
Pieces = 0;
Ready = true;
}
}
function Send() {
var _local2 = function (success) {
if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) {
Playtomic.Log.IncreaseViews();
}
if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) {
Playtomic.Log.IncreasePlays();
}
};
var _local3 = new LoadVars();
_local3.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local2, "POST");
}
var Data = "";
var Ready = false;
}
Symbol 1088 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log
{
static var SourceUrl, Cookie;
function Log () {
}
static function View(swfid, guid, defaulturl) {
if (swfid == undefined) {
swfid = 0;
}
if (guid == undefined) {
guid = "";
}
if (defaulturl == undefined) {
defaulturl = "";
}
if (SWFID <= 0) {
SWFID = swfid;
GUID = guid;
Enabled = true;
if ((SWFID == 0) || (GUID == "")) {
Enabled = false;
return(undefined);
}
if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) {
Enabled = false;
return(undefined);
}
SourceUrl = GetUrl(defaulturl);
if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) {
Enabled = false;
return(undefined);
}
Cookie = SharedObject.getLocal("playtomic");
var _local4 = GetCookie("views");
Send("v/" + (_local4 + 1), true);
_global.setTimeout(PingServer, 60000);
}
}
static function ForceSend() {
Request.Send();
Request = new Playtomic.LogRequest();
}
static function IncreaseViews() {
var _local1 = GetCookie("views");
_local1++;
SaveCookie("views", _local1);
}
static function IncreasePlays() {
Plays++;
}
static function Play() {
if (Enabled) {
LevelCounters = new Array();
LevelAverages = new Array();
LevelRangeds = new Array();
Send("p/" + (Plays + 1), true);
}
}
static function CustomMetric(name, group, unique) {
if (Enabled) {
if ((group == null) || (group == undefined)) {
group = "";
}
if ((unique == null) || (unique == undefined)) {
unique = false;
}
if (unique) {
if (Customs.indexOf(name) > -1) {
return(undefined);
}
Customs.push(name);
}
Send((("c/" + Clean(name)) + "/") + Clean(group));
}
}
static function Link(url, name, group, unique, total, fail) {
if (Enabled) {
Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail);
}
}
static function LevelCounterMetric(name, level, unique) {
if (Enabled) {
if (unique) {
if (LevelCounters.indexOf(name) > -1) {
return(undefined);
}
LevelCounters.push(name);
}
Send((("lc/" + Clean(name)) + "/") + Clean(level));
}
}
static function LevelRangedMetric(name, level, value, unique) {
if (Enabled) {
if (unique) {
if (LevelRangeds.indexOf(name) > -1) {
return(undefined);
}
LevelRangeds.push(name);
SaveCookie("lr_" + name, 1);
}
Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
}
static function LevelAverageMetric(name, level, value, unique) {
if (Enabled) {
if (unique) {
if (LevelAverages.indexOf(name) > -1) {
return(undefined);
}
LevelAverages.push(name);
}
Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
}
static function PingServer() {
if (Enabled) {
Pings++;
Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true);
if (FirstPing) {
FirstPing = false;
setInterval(PingServer, 60000);
}
}
}
static function Send(s, view) {
if (view == undefined) {
view = false;
}
Request.Queue(s);
if ((Request.Ready || (view)) || (!Queue)) {
Request.Send();
Request = new Playtomic.LogRequest();
}
}
static function GetCookie(n) {
if (Cookie.data[n] == undefined) {
return(0);
}
return(parseInt(Cookie.data[n]));
}
static function SaveCookie(n, v) {
var _local1 = SharedObject.getLocal("swfstats");
_local1.data[n] = v.toString();
_local1.flush();
}
static function Clean(s) {
while (s.indexOf("/") > -1) {
s = s.replace("/", "\\");
}
while (s.indexOf("~") > -1) {
s = s.replace("~", "-");
}
return(escape(s));
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static function GetUrl(defaulturl) {
return(defaulturl);
}
static var Enabled = false;
static var Queue = true;
static var SWFID = 0;
static var GUID = "";
static var Request = new Playtomic.LogRequest();
static var FirstPing = true;
static var Pings = 0;
static var Plays = 0;
static var HighestGoal = 0;
static var Customs = new Array();
static var LevelCounters = new Array();
static var LevelAverages = new Array();
static var LevelRangeds = new Array();
}
Symbol 1089 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (_global.screenWidth - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = _global.screenWidth - offsetRight;
}
}
}
function inQueue(a) {
if (init) {
return(undefined);
}
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (init) {
myClock++;
check();
}
}
function kill() {
outQueue();
if (deathFromOutside) {
return(undefined);
}
removeMovieClip();
unloadMovie();
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 1090 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
lifeFrame = 0;
newSpeeds = new Array();
newSpeedsTimes = new Array();
}
function newSpeedsArray(speed_values, speed_times) {
newSpeeds = _global.prepareArrayNum(speed_values);
newSpeedsTimes = _global.prepareArrayNum(speed_times);
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local12 = {x:x, y:y};
_parent.localToGlobal(_local12);
var _local13 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local13);
var _local20 = _local13.x - _local12.x;
var _local19 = _local13.y - _local12.y;
var _local15 = Math.atan2(_local19, _local20);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
var _local10;
var _local11;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate == 0) {
_local10 = _local4;
_local11 = _local5;
} else {
var _local17 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local16 = Math.atan2(_local5, _local4);
_local10 = _local17 * Math.cos(rotate + _local16);
_local11 = _local17 * Math.sin(rotate + _local16);
}
way.x = _local10;
way._x = way.x;
way.y = _local11;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
lifeFrame++;
var _local5 = 0;
while (_local5 < newSpeedsTimes.length) {
if (lifeFrame == newSpeedsTimes[_local5]) {
trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + ".");
wayRatio = newSpeeds[_local5];
break;
}
_local5++;
}
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local7 = way.klop._x;
var _local6 = way.klop._y;
_local7 = _local7 * factor;
if (xratio != 100) {
_local7 = _local7 * (xratio / 100);
}
if (yratio != 100) {
_local6 = _local6 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local7 * _local7) + (_local6 * _local6));
var _local9 = Math.atan2(_local6, _local7);
_local7 = _local10 * Math.cos(rotate + _local9);
_local6 = _local10 * Math.sin(rotate + _local9);
}
way.x = way.x + (-_local7);
way._x = way.x;
way.y = way.y + (-_local6);
way._y = way.y;
var _local20 = way.klop._x;
var _local21 = way.klop._y;
}
var _local8 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local8 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local8 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local8 = _local8 + (_local8 - endFrame);
}
if (wayCycle == 3) {
_local8 = startFrame + (_local8 - endFrame);
}
}
if ((wayDir < 0) && (_local8 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local8 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local8 = startFrame + (startFrame - _local8);
}
if (wayCycle == 3) {
_local8 = endFrame - (startFrame - _local8);
}
}
if (firstStep != 0) {
_local8 = firstStep;
firstStep = 0;
}
var _local20 = way.klop._x;
var _local21 = way.klop._y;
way.gotoAndStop(_local8);
var _local7 = way.klop._x - _local20;
_local7 = _local7 * factor;
var _local6 = way.klop._y - _local21;
if (xratio != 100) {
_local7 = _local7 * (xratio / 100);
}
if (yratio != 100) {
_local6 = _local6 * (yratio / 100);
}
if (rotate == 0) {
speedX = _local7;
speedY = _local6;
} else {
var _local10 = Math.sqrt((_local7 * _local7) + (_local6 * _local6));
var _local9 = Math.atan2(_local6, _local7);
speedX = _local10 * Math.cos(rotate + _local9);
speedY = _local10 * Math.sin(rotate + _local9);
}
var _local18 = 0;
var _local19 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local18 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local6 = -_root.bg.speedY;
} else {
_local6 = -movedWayYSpeed;
}
speedY = speedY + _local6;
_local19 = -_local6;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local12 = line.getRect(this);
baseRotateCount = Math.atan2(_local12.yMax + _local12.yMin, _local12.xMax + _local12.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local16 = {x:x, y:y};
_parent.localToGlobal(_local16);
var _local17 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local17);
var _local14 = _local17.x - _local16.x;
var _local15 = _local17.y - _local16.y;
var _local22 = Math.sqrt((_local14 * _local14) + (_local15 * _local15));
var _local11 = Math.atan2(_local15, _local14);
if (!_global.noSet(AARatio)) {
var _local13 = Math.atan2(speedY, speedX) * _global.PI2;
_local13 = _local13 + _global.getAngleDelta(_local13, _local11 * _global.PI2, AARatio);
_local11 = _local13 / _global.PI2;
}
var _local23 = AADistance;
if (_local22 > _local23) {
speedX = speedXY * Math.cos(_local11);
speedY = speedXY * Math.sin(_local11);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local18);
way._x = way.x;
way.y = way.y - (speedY + _local19);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1091 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
AAD_array = new Array();
actionAfterDie = new Array();
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (_global.noSet(sc)) {
return(undefined);
}
score = sc;
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (live) {
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local11 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local9 = (_global.noSet(childDX[_local4]) ? 0 : (childDX[_local4]));
var _local10 = (_global.noSet(childDY[_local4]) ? 0 : (childDY[_local4]));
_local11.moveTo(_x + _local9, _y + _local10);
}
_local4++;
}
}
var _local15 = 0;
var _local16 = 99;
var _local17 = Math.floor(Math.random() * ((_local16 - _local15) + 1)) + _local15;
if (_local17 < 50) {
trace("add star");
var _local7 = _root.bg.bnz.getNextHighestDepth();
trace("bar = " + _local7);
var _local5 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local7, _local7);
_global.bonusObjects.push(_local5);
_local5._x = _x + 0;
_local5._y = _y - 50;
_local5.bonusType = "star";
_local5.inQueue();
_local5._alpha = (_local5._xscale = (_local5._yscale = 2));
_local5.onEnterFrame = _global.getOn;
}
var _local4 = 0;
while (_local4 < loot.length) {
var _local8 = autoloot[_local4];
var _local13 = lootXoffset[_local4];
var _local12 = lootYoffset[_local4];
var _local6 = loot[_local4];
if (_local8) {
_global.makeBonusAnimation(_local6, _root.bg.player);
_root.bg.player.applyBonus(_local6);
} else {
var _local7 = _root.bg.bnz.getNextHighestDepth();
var _local5 = _root.bg.bnz.attachMovie("bonus_" + _local6, "b" + _local7, _local7);
_global.bonusObjects.push(_local5);
_local5._x = _x + _local13;
_local5._y = _y + _local12;
_local5.bonusType = _local6;
_local5.inQueue();
_local5._alpha = (_local5._xscale = (_local5._yscale = 2));
_local5.onEnterFrame = _global.getOn;
}
_local4++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local14 = soundKills.split(",");
if (_local14.length == 0) {
_local14 = [soundKills];
}
var _local18 = Math.floor(Math.random() * _local14.length);
_global.sound.play(_global.trim(_local14[_local18]), x, flag);
}
}
if (score != 0) {
var _local7 = _root.bg.bnzFX.getNextHighestDepth();
var _local5 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local7, _local7);
_local5.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local5._alpha = 70;
_local5._x = _x;
_local5._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local9 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local7 = (_global.noSet(eCXOffset[_local5]) ? 0 : (eCXOffset[_local5]));
var _local8 = (_global.noSet(eCYOffset[_local5]) ? 0 : (eCYOffset[_local5]));
_local9.moveTo(_x + _local7, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (_global.noSet(al)) {
return(undefined);
}
autoloot = _global.prepareArrayBool(al);
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (_global.noSet(ecyo)) {
return(undefined);
}
eCYOffset = _global.prepareArrayNum(ecyo);
}
function setRelation(id, ar, rt) {
if (!_global.noSet(id)) {
myId = id;
}
if (!_global.noSet(ar)) {
AAD_array = _global.prepareArrayString(ar);
}
if (_global.noSet(rt)) {
return(undefined);
}
relType = rt;
}
function checkRelations(arr) {
var _local8 = false;
if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) {
return(_local8);
}
if (AAD_array.length > 0) {
var _local3 = 0;
while (_local3 < AAD_array.length) {
var _local5 = AAD_array[_local3];
var _local6 = 0;
while (_local6 < arr.length) {
if (arr[_local6].myId == _local5) {
AAD_array.remove(_local5);
actionAfterDie.push(_local5);
_local3--;
}
_local6++;
}
_local3++;
}
}
if (actionAfterDie.length == 0) {
return(_local8);
}
if (_global.noSet(relType)) {
return(_local8);
}
var _local7 = new Array();
_local7 = actionAfterDie.concat();
var _local3 = 0;
while (_local3 < arr.length) {
if (arr[_local3] != this) {
if (!_global.noSet(arr[_local3].myId)) {
_local7.remove(arr[_local3].myId);
}
}
_local3++;
}
if (_local7.length == actionAfterDie.length) {
if (relType == "kill") {
changeArmor((-armor) - 100);
_local8 = true;
}
if (relType == "makeHitable") {
ignoreHit = false;
ignoreSplash = false;
base.playMe = true;
base.play();
}
}
return(_local8);
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
}
Symbol 1092 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (live) {
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local7)) {
gunHolder = this;
} else {
gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local4 = _global.prepareArrayString(b);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3});
_local3++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local7 = _parent._parent.shadows;
if (_global.noSet(_local7)) {
_local7 = _parent.shadows;
}
shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (live) {
var _local5 = _global.prepareArrayNum(t);
var _local15 = _global.prepareArrayNum(mt);
var _local13 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local18 = _global.prepareArrayNum(bs);
var _local11 = _global.prepareArrayString(dd);
var _local16 = _global.prepareArrayNum(br);
var _local14 = _global.prepareArrayNum(tl);
var _local9 = _global.prepareArrayNum(am);
var _local22 = _global.prepareArrayNum(fs);
var _local12 = _global.prepareArrayNum(fm);
var _local7 = _global.prepareArrayNum(fd);
var _local19 = _global.prepareArrayNum(bd);
var _local6 = _global.prepareArrayNum(mb);
var _local10 = _global.prepareArrayNum(pa);
var _local20 = _global.prepareArrayNum(pd);
var _local8 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayString(spa);
var _local21 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local5[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local11[_local3]), _global.trim(_local16[_local3]), _global.trim(_local14[_local3]), _global.trim(_local9[_local3]), _global.trim(_local22[_local3]), _global.trim(_local12[_local3]), _global.trim(_local7[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local10[_local3]), _global.trim(_local20[_local3]), pts, pta, ptss, _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local21[_local3]));
_local3++;
}
rotateGun();
}
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (live) {
var _local5 = _global.prepareArrayNum(t);
var _local15 = _global.prepareArrayNum(mt);
var _local13 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local18 = _global.prepareArrayNum(bs);
var _local11 = _global.prepareArrayString(dd);
var _local16 = _global.prepareArrayNum(br);
var _local14 = _global.prepareArrayNum(tl);
var _local9 = _global.prepareArrayNum(am);
var _local22 = _global.prepareArrayNum(fs);
var _local12 = _global.prepareArrayNum(fm);
var _local7 = _global.prepareArrayNum(fd);
var _local19 = _global.prepareArrayNum(bd);
var _local6 = _global.prepareArrayNum(mb);
var _local10 = _global.prepareArrayNum(pa);
var _local20 = _global.prepareArrayNum(pd);
var _local8 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayString(spa);
var _local21 = _global.prepareArrayNum(to);
var _local3 = 0;
for(;;){
if (_local3 >= _local4.length) {
return(undefined);
}
cannons[_local3].addGun(_global.trim(_local5[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local11[_local3]), _global.trim(_local16[_local3]), _global.trim(_local14[_local3]), _global.trim(_local9[_local3]), _global.trim(_local22[_local3]), _global.trim(_local12[_local3]), _global.trim(_local7[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local10[_local3]), _global.trim(_local20[_local3]), pts, pta, ptss, _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local21[_local3]));
_local3++;
};
}
}
function oEF() {
var _local3 = x;
var _local4 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (_global.noSet(shadow)) {
return(undefined);
}
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local3 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local3);
var _local4 = {x:x, y:y};
_parent.localToGlobal(_local4);
var _local5 = cannons[0].cannonAngleType;
if (((__reg0 = _local5)) === "t") {
baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
} else if (__reg0 === "w") {
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
} else if (__reg0 === "h") {
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
return(undefined);
}
if ((speedX == 0) && (speedY == 0)) {
return(undefined);
}
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
return(undefined);
}
var _local9 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local9);
var _local3 = 0;
for(;;){
if (_local3 >= cannons.length) {
return(undefined);
}
var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local5);
var _local8 = cannons[_local3].cannonAngleType;
if (((__reg0 = _local8)) === "t") {
var _local4 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
} else if (__reg0 === "w") {
var _local4 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
} else if (__reg0 === "h") {
var _local4 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
if (cannons[_local3].cannonChangeAngleSpeed == 0) {
cannons[_local3]._rotation = _local4;
} else {
var _local6 = _global.getAngleDelta(cannons[_local3]._rotation, _local4, 1);
var _local7 = ((_local6 <= 0) ? -1 : 1);
if (Math.abs(_local6) > cannons[_local3].cannonChangeAngleSpeed) {
cannons[_local3]._rotation = cannons[_local3]._rotation + (_local7 * cannons[_local3].cannonChangeAngleSpeed);
} else {
cannons[_local3]._rotation = cannons[_local3]._rotation + _local6;
}
}
_local3++;
};
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
__reg10 = _root.bg.fxTop;
} else {
var __reg10 = _root.bg.fx;
}
var _local8 = 1;
var _local7 = __reg10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local8])) {
var _local6 = _local9["ex" + _local8];
var _local5 = __reg10.attachMovie("explode", "fx" + _local7, _local7);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local7++;
_local8++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (gunHolder == this) {
initMove = false;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
} else {
var _local4 = cannons[0]._currentframe;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) {
gunHolder.removeMovieClip();
}
super.kill();
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 1093 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
if (_global.noSet(_global.userWeapon1)) {
_global.userWeapon1 = 1;
}
if (_global.noSet(_global.userWeapon2)) {
_global.userWeapon2 = 0;
}
if (_global.noSet(_global.userWeapon3)) {
_global.userWeapon3 = 0;
}
if (_global.noSet(_global.userWeapon4)) {
_global.userWeapon4 = 0;
}
_global.userWeapon1 = 1;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
showWeapon();
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local9 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local9) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local9) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
var _local8 = Math.floor(speedX / 3) + 6;
if (_local8 < 1) {
_local8 = 1;
}
if (_local8 > base.vis._totalframes) {
_local8 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local8);
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local10 = recoilAngle / _global.PI2;
var _local11 = _global.playerS.recoil * Math.cos((3.14159265359 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local11 * Math.cos(_local10)) / recoilTimer, (_local11 * Math.sin(_local10)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local12 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (init && (initMove)) {
if (_global.userWeapon1 > 1) {
_root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1;
_global.userWeapon1--;
if (_global.userWeapon1 <= 1) {
_global.userWeapon1 = 1;
cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime;
cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime;
showWeapon();
}
}
if (_global.userControlled) {
if (autoFire) {
if (_global.userWeapon1 != 0) {
if (cannons[0].changeGun(0)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon2 != 0) {
if (cannons[0].changeGun(1)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon3 != 0) {
if (cannons[0].changeGun(2)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
_root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount;
if (cannons[0].gunZ[2].amount == 0) {
_global.userWeapon3 = 0;
showWeapon();
}
}
cannons[0].changeGun(0);
}
}
var _local6 = 0;
for(;;){
if (_local6 >= cannons[0].gunZ.length) {
return(undefined);
}
var _local5 = cannons[0].gunZ[_local6];
if (_local5.reload) {
__reg6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var __reg6 = (100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime));
}
if (__reg6 > 100) {
__reg6 = 100;
}
var _local7 = _root.lbar["w" + _local6].ico;
if ((__reg6 < 100) || (_local7._currentframe <= 50)) {
_local7.gotoAndPlay(Math.ceil(__reg6 / 2));
}
_local6++;
};
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weaponIcon1._visible = false;
_root.gui.weaponIcon2._visible = false;
_root.gui.weaponIcon3._visible = false;
_root.gui.weaponIcon1.m._visible = false;
_root.gui.weaponIcon2.m._visible = false;
_root.gui.weaponIcon1._visible = false;
if (_global.userWeapon1 > 1) {
_root.gui.weaponIcon1._visible = true;
_root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1;
}
_root.gui.weaponIcon2._visible = false;
if (_global.userWeapon2 == 1) {
_root.gui.weaponIcon2._visible = true;
}
_root.gui.weaponIcon3._visible = false;
if (_global.userWeapon3 == 1) {
_root.gui.weaponIcon3._visible = true;
_root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount;
}
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (live) {
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
__reg5 = Math.ceil(delta / 2);
if ((-__reg5) > shield) {
__reg5 = -shield;
}
__reg6 = delta - __reg5;
changeShield(__reg5);
} else {
var __reg5 = 0;
var __reg6 = delta;
}
super.changeArmor(__reg6);
}
}
function destroy() {
_global.makeText("MISSION FAILED", "MovieAnimation1");
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
trace("taken bonus");
if (((__reg0 = type)) === "miniHealth") {
_global.sound.play("health", x);
changeArmor(startArmor * 0.25);
showArmor();
return(undefined);
}
if (__reg0 === "star") {
_global.levelScore = _global.levelScore + 100;
_global.sound.play("star_taken_sound", x);
_root.gui.text_score.text = _global.gameScore + _global.levelScore;
return(undefined);
}
if (__reg0 === "weapon1") {
_global.sound.play("upgrade", x);
_global.userWeapon1 = 240;
cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime / 2;
cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime / 2;
showWeapon();
trace("FIRERATE");
return(undefined);
}
if (__reg0 === "weapon2") {
_global.sound.play("upgrade", x);
_global.userWeapon2 = 1;
showWeapon();
trace("ADDITIONAL GUN BONUS");
return(undefined);
}
if (!(__reg0 === "weapon3")) {
return(undefined);
}
_global.sound.play("upgrade", x);
_global.userWeapon3 = 1;
cannons[0].gunZ[2].amount = cannons[0].gunZ[2].amount + _global.playerS.weapons[2].ammo_per_bonus;
showWeapon();
trace(("ROCKETS (" + _global.playerS.weapons[2].ammo_per_bonus) + " ammo)");
return(undefined);
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
}
Symbol 1094 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > _global.screenHeight) {
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > _global.screenHeight) {
bg2._y = bg2._y - 2400;
}
}
function oEF() {
super.oEF();
}
}
Symbol 1095 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local7 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local7, _local7);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local5 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local5;
col.push(_local5);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (__enable) {
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local13 = false;
var _local7 = -1;
var _local5 = 0;
var _local6 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local7 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local6 = _local3;
}
}
_local3++;
}
if (_local7 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")");
}
_local7 = _local6;
col[_local7].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local7 != -1) {
var _local8 = col[_local7];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (_global.noSet(xpos)) {
_local8.snd.setPan(0);
} else {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
}
function stop(linkage) {
var _local2 = 0;
for(;;){
if (_local2 >= arrayLength) {
return(undefined);
}
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
};
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
for(;;){
if (_local3 >= arrayLength) {
return(undefined);
}
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
};
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1096 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
return(undefined);
}
_xscale = (_yscale = dr);
}
function destroy() {
_global.debug(this + ": \u00D0\u2018\u00D0\u0090\u00D0\u00A8\u00D0\u009D\u00D0\u00AF \u00D0\u201C\u00D0\u02DC\u00D0\u2018\u00D0\u009D\u00D0\u2022\u00D0\u00A2!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
for(;;){
if (_local7 >= _global.staticObjects.length) {
return(undefined);
}
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
return(undefined);
}
_local7++;
};
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1097 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
for(;;){
if (!this["shoot" + _local4]) {
return;
}
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
};
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
cannonChangeAngleSpeed = spa;
if (_global.noSet(cannonChangeAngleSpeed)) {
cannonChangeAngleSpeed = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local24 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local16 = fireNum;
if (obj == 1) {
if (_global.noSet(firePoint)) {
__reg8 = fires[_local16 - 1];
} else {
__reg8 = firesAssoc[firePoint];
}
} else {
var __reg8 = fires[_local16 - 1];
}
if (__reg8._currentframe == 1) {
__reg8.gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local10 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local10 = _root.bg.shotsTop;
}
var _local19 = _local10.getNextHighestDepth();
var _local4 = _local10.attachMovie(bt, "f" + _local19, _local19);
_local4.movedBullet = gunObj.movedBullet;
var _local15 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local15 / _global.PI2;
_local4._rotation = _local15 - 90;
var _local7 = {x:__reg8._x, y:__reg8._y};
localToGlobal(_local7);
var _local9 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local9.x;
var _local13 = _root._ymouse - _local9.y;
var _local20 = Math.sqrt((_local12 * _local12) + (_local13 * _local13));
_local6 = Math.atan2(_local13, _local12);
var _local21 = ((parent.base._xmouse <= 0) ? -1 : 1);
_local6 = _local6 + ((_local21 * angle) / _global.PI2);
_local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local11 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local11);
_local4.setMotion((_local11.x - _local9.x) / (gunObj.flySteps - 1), (_local11.y - _local9.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.maxDistance = pd;
_local4.object = obj;
_local4.type = bt;
_local4.passageAbility = passageAbility;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
return(_local4);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var cannonChangeAngleSpeed = 0;
var currentGun = 0;
}
Symbol 1098 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local8 = "s_" + bulletType;
if (_local8 == "s_weapon3_1") {
_local8 = "s_weapon0";
}
if (_local8 == "s_weapon2_1") {
_local8 = "s_weapon3";
}
if (bulletType != "emptyShoot") {
_global.sound.play(_local8, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local6 = damage * (doubleDamage ? 1.5 : 1);
if (obj == 1) {
if (_global.diffLevel == 1) {
_local6 = Math.round(_local6 * 1.15);
}
if (_global.diffLevel == 3) {
_local6 = Math.round(_local6 * 0.85);
}
}
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj == 1) {
var _local4 = 0;
while (_local4 < pointsUsed.length) {
var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]);
if (!_global.noSet(pointsScale[_local4])) {
_local5._xscale = (_local5._yscale = pointsScale[_local4] * 100);
}
_local4++;
}
} else {
myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1099 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, movedBullet, target, _rotation, _x, _y, startClock, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (_global.screenWidth - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
for(;;){
if (_local3 >= _global.bulletObjects.length) {
return(undefined);
}
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
return(undefined);
}
_local3++;
};
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local4 = _local5.getNextHighestDepth();
var _local6 = _local5.attachMovie("explode", "fx" + _local4, _local4);
_local6._x = x;
_local6._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local7 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps == 0) {
if (bulletDir == "d") {
if (movedBullet) {
var _local13 = speedY;
speedY = speedY - _root.bg.speedY;
}
} else {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local9 = ty - _y;
var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9));
var _local10 = Math.atan2(_local9, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local10, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local7 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
}
} else {
var _local12 = (_global.clock - startClock) + 1;
var _local11 = (3.14159265359 / (flySteps - 1)) * (_local12 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10);
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local13;
}
if (_global.noSet(maxDistance)) {
return(undefined);
}
if (passedDistance >= maxDistance) {
kill();
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1100 MovieClip [__Packages.star] Frame 0
class star extends MovieClip
{
var speed, h, _height, _x, _y, removeMovieClip, ticket;
function star () {
super();
}
function initStar(s) {
if (_global.noSet(s)) {
return(undefined);
}
speed = s;
inQueue(80);
h = _height / 2;
_x = Math.floor((Math.random() * 550) + 1);
_y = -h;
}
function kill() {
outQueue();
removeMovieClip();
}
function inQueue(a) {
if (init) {
return(undefined);
}
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (init) {
_y = _y + speed;
if ((_y - h) >= 400) {
kill();
}
}
}
var init = false;
}
Symbol 1101 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
for(;;){
if (_local3 >= _global.bonusObjects.length) {
return(undefined);
}
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
return(undefined);
}
_local3++;
};
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 1102 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1103 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
for(;;){
if (_local3 >= actions.length) {
return(undefined);
}
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
};
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1104 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
for(;;){
if (_local4 >= cannons.length) {
return(undefined);
}
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
};
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1105 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip
{
var targets, _alpha, sumHealth, bar;
function BossBarClass () {
super();
targets = new Array();
_alpha = 0;
sumHealth = 0;
}
function add(mc, armor) {
if (_global.isChild(targets, mc)) {
return(undefined);
}
targets.push(mc);
sumHealth = sumHealth + armor;
}
function show() {
var _local5 = 0;
var _local3 = 0;
while (_local3 < targets.length) {
var _local4 = targets[_local3];
if (_global.noSet(_local4) || (_local4.armor <= 0)) {
targets.splice(_local3, 1);
_local3--;
} else {
_local5 = _local5 + _local4.armor;
}
_local3++;
}
bar._xscale = (100 * _local5) / sumHealth;
if ((targets.length > 0) && (_alpha < 100)) {
_alpha = _alpha + 5;
if (_alpha > 100) {
_alpha = 100;
}
}
if ((targets.length == 0) && (_alpha > 0)) {
sumHealth = 0;
_alpha = _alpha - 5;
if (_alpha < 0) {
_alpha = 0;
}
}
}
}
Symbol 882 Button
on (press) {
openSite();
}
Symbol 899 MovieClip Frame 1
stop();
Symbol 970 Button
on (release, keyPress "<Enter>") {
_global.userWeapon1 = 0;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
var saved = SharedObject.getLocal(gameName, "/");
saved.data.levelDone = 0;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 975 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 980 Button
on (press) {
_global.sound.play("menu");
openSite("Menu", "Site");
}
Symbol 983 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 985 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 986 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 986 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 988 MovieClip Frame 1
_visible = false;
Symbol 988 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 988 MovieClip Frame 7
gotoAndStop (1);
Symbol 988 MovieClip Frame 12
gotoAndStop (1);
Symbol 996 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 1001 Button
on (release) {
_global.diffLevel = 1;
_global.sound.play("menu");
_root.gotoAndStop("game");
if (_global.use_playtomic) {
Playtomic.Log.Play();
}
}
Symbol 1002 Button
on (press) {
_global.sound.play("menu");
openSite("Help", "Site");
}
Symbol 1035 Button
on (press) {
_global.sound.play("menu");
openSite("Game", "Site");
}
Instance of Symbol 986 MovieClip "btn_sound" in Symbol 1044 MovieClip Frame 1
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Symbol 1045 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 1055 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1056 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 1057 Button
on (press) {
_global.sound.play("menu");
openSite("Pause", "Site");
}
Symbol 1060 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS.textZ;
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 1064 MovieClip Frame 1
stop();
Symbol 1069 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] == undefined) {
if (flag) {
openSite();
_root.gotoAndStop("menu");
} else {
_root.endGameOutput();
}
} else {
_root.gotoAndStop("game");
}
}
Symbol 1077 Button
on (press) {
_global.sound.play("menu");
openSite("MissionCompleted", "Site");
}
Symbol 1084 MovieClip Frame 1
stop();
Symbol 1084 MovieClip Frame 2
stop();
Symbol 1084 MovieClip Frame 3
stop();
Symbol 1085 MovieClip Frame 1
_x = 275;
_y = 200;