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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM82740773-7DC&rnd=82740773" width="1" height="1"></div>

burning_skies.swf

This is the info page for
Flash #254981

(Click the ID number above for more basic data on this flash file.)


Text
0%

chars
container

emptyShoot

weapon0

weapon2

weapon1

weapon3

rocket

bulletType

weapon2_1

weapon1_1

weapon0_1

pz_3

btr

gun_pz_3

gun_machinegun

truck_1

Text Bar

0

10

10

LALALA

<p align="right"></p><p align="right"></p>

100

<p align="right"></p><p align="right"></p>

100

<p align="right"></p><p align="right"></p>

100

ActionScript [AS1/AS2]

Frame 1
_global.use_playtomic = true; fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function (link_name, link_group) { var _local2 = "http://www.airplane-games.info"; if (_global.use_playtomic) { _global.openSitePlaytomic(_local2, link_name, link_group); return(undefined); } getURL (_local2, "_blank"); }; _global.openSitePlaytomic = function (url_string, link_name, link_group) { var _local1 = Playtomic.Link.Open(url_string, link_name, link_group); if (_local1) { return(undefined); } trace("can't open url " + url_string); }; _global.gameName = "Burning Skies"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10; _global.screenWidth = 720; _global.screenHeight = 540;
Instance of Symbol 889 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 896 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795131; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, _global.screenHeight); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); var _local9 = 1; if (_global.currLevel.levelBackground) { _local9 = _global.currLevel.levelBackground; } _root.bg.bg1.gotoAndStop(_local9); _root.bg.bg2.gotoAndStop(_local9); if (!_global.currLevel.levelShiftY) { _global.currLevel.levelShiftY = 0; } _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local8 = Math.round(_local8 * 1.25); } if (diffLevel == 3) { _local8 = Math.round(_local8 * 0.75); } var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local5 = _global.currLevel.level[i].timeOffset.charAt(0); var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local4 = parseInt(_local4); if (_local5 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4}); } if (_local5 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local3 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local3; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local3 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local3.length) { _local3[i] = trim(_local3[i]); i++; } _global.envS.comboLinkagez = _local3; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local3 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local3; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); return(undefined); } debug("XML data not loaded yet"); } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; _root.wndComplete._x = (_root.wndComplete._y = 0); tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived); tf3.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); if (_global.use_playtomic) { trace("Init playtomic"); Playtomic.Log.View(3561, "30ad4c4f310149da", _root._url); } else { trace("Playtomic was depreciated"); } trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local4 in arr) { if (arr[_local4] == item) { _local2 = _local4; break; } } do { } while (undefined != null); return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); return(undefined); } var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; for(;;){ if (_local2 >= this.length) { return(undefined); } if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { return(undefined); } _local2--; } _local2++; }; }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; for(;;){ if (_local2 >= this.length) { return(undefined); } if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { return(undefined); } _local2--; } _local2++; }; }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { __reg3 = 0; while (__reg3 < this.length) { if (this[__reg3] == a) { return(true); } __reg3++; } } else { var __reg3 = 0; while (__reg3 < this.length) { if (this[__reg3][str] == a) { return(true); } __reg3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; for(;;){ if (_local2 >= len) { return(undefined); } if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; }; } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3++; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2--; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local4 in arr) { if (arr[_local4] == item) { _local2 = _local4; break; } } do { } while (undefined != null); return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (charsInProcess) { if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local16 in _root.charCont) { _root.charCont[_local16].removeMovieClip(); } trace("makeText = " + str); var _local6 = new Array(); var _local7 = 0; var _local8 = 0; var _local4 = 0; while (_local4 < str.length) { var _local5 = str.charAt(_local4); if (_local5 == " ") { _local7 = _local7 + (((_local8 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local8 = _global.nullCharWidth; } else { var _local12 = _local5; var _local11 = "char_" + _local5; var _local9 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local9, _local9); var _local13 = _local3.char.attachMovie(_local11, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local4)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local4 != 0) { _local3._x = ((_local7 + (_local8 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local7 = _local3._x; _local8 = _local3.char.c._width / 2; _local6.push(_local3); } _local4++; } var _local15 = _local6[_local6.length - 1]; _local4 = 0; while (_local4 < _local6.length) { _local6[_local4]._x = _local6[_local4]._x - (_local15._x / 2); _local4++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var collision = false; var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { collision = true; } if (collision) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; while (i < bulletObjects.length) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps == 0) { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if (!((foo.type == "torpedoe") && (!foo.mode))) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (!(staticObjects[j].ignoreHit && (foo.type != "torpedoe"))) { if (!foo.alreadyHited(staticObjects[j])) { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { if (!((foo.type == "torpedoe") && (enemyObjects[j].top))) { if (!foo.alreadyHited(enemyObjects[j])) { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } } } j++; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; if (foo.init && (killFlag)) { foo.kill(); i--; } } else if (!foo.alreadyHited(_root.bg.player)) { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } else if (foo.init && (killFlag)) { foo.kill(); i--; } } else { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (killFlag) { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if (!((foo.type == "torpedoe") && (!foo.mode))) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (!(staticObjects[j].ignoreHit && (foo.type != "torpedoe"))) { if (!foo.alreadyHited(staticObjects[j])) { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { if (!((foo.type == "torpedoe") && enemyObjects[j].top)) { if (!foo.alreadyHited(enemyObjects[j])) { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } } } j++; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; if (foo.init && (killFlag)) { foo.kill(); i--; } } else if (!foo.alreadyHited(_root.bg.player)) { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } else if (foo.init && (killFlag)) { foo.kill(); i--; } } } i++; } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (!staticObjects[i].ignoreDirect) { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].enable_enemy_to_enemy_collision) { if (enemyObjects[i].armor > 0) { var j = 0; while (j < enemyObjects.length) { if (i != j) { if (enemyObjects[j].enable_enemy_to_enemy_collision) { if (enemyObjects[j].armor > 0) { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } } } j++; } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].ignoreDirect) { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if (_global.levelCompleteDelayCounter == 1) { trace(_root.bg.player.armor); if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) { makeText("MISSION COMPLETED", "MovieAnimation1"); } } if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _root.wndComplete._x = (_root.wndComplete._y = 0); _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { if (_global.use_playtomic) { trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum); Playtomic.Log.ForceSend(); } _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _root.wndComplete.win_title.gotoAndStop("lose"); _global.levelNum--; _global.levelScore = 0; _root.gui.text_score.text = "" + _global.gameScore; } else { if (_global.use_playtomic) { trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum); Playtomic.Log.ForceSend(); } _root.wndComplete.win_title.gotoAndStop("win"); title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } } tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived); tf2.text = _global.levelScore; tf3.text = _global.gameScore; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; for(;;){ if (i >= _global.currLevel.level.length) { return(undefined); } var foo = _global.currLevel.level[i]; var vary = (foo.yoffset + _global.currLevel.levelShiftY); if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary >= 1) ? 0 : ((-(vary - 1)) * 400)) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; }; } } }; _global.initCreateStars = function () { return(undefined); }; _global.createStars = function () { return(undefined); }; _global.createStar = function (link, sp) { return(undefined); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (!(_global.scrollBG_debugFlag === true)) { if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } return(undefined); } if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local5 = _root.bg.player._x; var _local6 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local5, _local6, 1); var _local7 = _root.slowZone.hitTest(_local5, _local6, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } } }; _global.checkSplash = function (obj, flag, flag2) { var _local10 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (!staticObjects[_local3].ignoreSplash) { if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (!enemyObjects[_local3].ignoreSplash) { if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; for(;;){ if (_local3 >= splashedObjects.length) { return(undefined); } _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; }; }; checkSplashOne = function (a, b) { if (a != b) { if (a.spl.hitTest(b.body)) { var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); } } }; _global.setProgressBar = function (now, all) { if (usingBar) { now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; } }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; _root.wndPause._x = 0; _root.wndPause._y = 0; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir != 0) { dir = ((dir <= 0) ? 1 : -1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local6 = _root.bg.splashez; var _local7 = _local6.depth++; var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local5 = {x:point.x, y:point.y}; _local6.globalToLocal(_local5); _local3.moveTo(_local5.x, _local5.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local5 = b - 360; var _local6 = b; var _local7 = b + 360; var _local12 = _local5 - a; var _local13 = _local6 - a; var _local11 = _local7 - a; var _local8 = Math.abs(_local12); var _local9 = Math.abs(_local13); var _local4 = Math.abs(_local11); var _local2 = Math.min(_local8, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local8) { var _local3 = _local5; } if (_local2 == _local9) { var _local3 = _local6; } if (_local2 == _local4) { var _local3 = _local7; } return((_local3 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; return(undefined); } this.alphaDelta = 5; }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } return(undefined); } if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } return(undefined); } if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local3 = ""; var _local2 = 0; while (_local2 < inText.length) { var _local1 = inText.charAt(_local2); if (_local1 != "\r") { _local3 = _local3 + _local1; } _local2++; } return(_local3); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local5 in foo) { _local4[_local5] = foo[_local5]; } var _local10 = movingUnits[_local4.tank]; for (var _local5 in _local10) { if (_global.noSet(_local4[_local5])) { _local4[_local5] = _local10[_local5]; } } var _local11 = mainUnits[_local4.mainObj]; for (var _local5 in _local11) { if (_global.noSet(_local4[_local5])) { _local4[_local5] = _local11[_local5]; } } var _local13 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local12 = _local13.depth++; var _local7 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12); _local7.initOffset(_local4.bigObject); _local7.moveTo(((_local4.factor == -1) ? (720 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local7.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local7.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local7.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local7.newSpeedsArray(_local4.new_speed, _local4.new_speed_time); _local7.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local7.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local7, _local4.armor); } _local7.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local7.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local7.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local7.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local7.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); if (_local4.movedWay == 1) { _local7.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local7.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local7.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local7.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local7.soundKills = _local4.soundKills; } _local7.inQueue(); return(_local7); } if (!_global.noSet(foo.object)) { var _local6 = new Object(); for (var _local5 in foo) { _local6[_local5] = foo[_local5]; } var _local9 = standingUnits[_local6.object]; for (var _local5 in _local9) { if (_global.noSet(_local6[_local5])) { _local6[_local5] = _local9[_local5]; } } var _local13 = this.env; if (_local6.top == 1) { _local13 = this.envTop; } if (_local6.top == 2) { _local13 = this.envTop2; } var _local12 = _local13.depth++; var _local7 = _local13.attachMovie(_local6.linkage, "o" + _local12, 1000000 - _local12); _local7.initOffset(_local6.bigObject); _local7.initArmor(_local6.armor); if (_local6.bossBar == 1) { _root.bossBar.add(_local7, _local6.armor); } _local7.initScore(_local6.score); _local7.initLoot(_local6.loot, _local6.lootXoffset, _local6.lootYoffset, _local6.autoloot); _local7.initChilds(_local6.child, _local6.childXOffset, _local6.childYOffset, _local6.EC, _local6.ECCount, _local6.ECTime, _local6.ECTimeOffset, _local6.ECXOffset, _local6.ECYOffset); _local7.setMotion(0, 0); _local7.moveTo(_local6.xoffset, ((-this._y) + ((_local6.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local7.initSplash(_local6.splashDamage, _local6.damageRadius, _local6.splashDelay); _local7.initFlags(_local6.ignoreHit, _local6.ignoreSplash, _local6.ignoreDirect, _local6.immortal, _local6.notCount); _local7.setRelation(_local6.objId, _local6.actionAfterDie, _local6.relType); _local7.inQueue(); _local7.link = _local6.linkage; for (var _local5 in _local6) { if (_global.noSet(_local7[_local5])) { _local7[_local5] = _local6[_local5]; } } return(_local7); } if (!_global.noSet(foo.bonus)) { var _local12 = this.bnz.getNextHighestDepth(); var _local7 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12); _local7.initOffset(foo.bigObject); bonusObjects.push(_local7); _local7._x = foo.xoffset; _local7._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local7.bonusType = foo.bonus; _local7.inQueue(); return(_local7); } if (_global.noSet(foo.command)) { return(undefined); } if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (_global.noSet(_local3)) { return(undefined); } _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; return(undefined); } var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name == null) { return(_local5); } target[xml.attributes.name] = _local5; return(undefined); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local2 = 0; while (_local2 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local2])); _local2++; } return(undefined); } if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local2 in xml.attributes) { if (_local2 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local4); } } var _local2 = 0; while (_local2 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local2], _local4); _local2++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; return(undefined); } return(_local4); } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"20\" />"; str = str + "<var name=\"right\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"0\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "</object>"; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"player_base1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow1\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"weapon_2, weapon_2\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!-- MAIN GUN -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />"; str = str + "</object>\t\t"; str = str + "<!-- SECOND GUN -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0_1\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,-15,15\" />"; str = str + "</object>\t"; str = str + "<!--ROCKETS -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" /> <!-- 12 -->"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ammo_per_bonus\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />"; str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"plane_sm\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20,10,10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10,2,2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80,60,60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,2,2\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm2\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,0,0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10,10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2,2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30,30,30\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2,2,2\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_jet_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,15,15\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,40,40\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5,4,4\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_med_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_med_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon2,weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w-15,w15\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12,12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,10,10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,1,1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_big_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_big_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1,empty_gun1,empty_gun1,gun_big2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"200\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot,weapon1,weapon1,weapon1,weapon1,weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,10,20,30,0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h,h,h,h,h,t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,8,8,8,8,12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0,2,2,2,2,15\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,50,60,70,60,50\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,4,4,4,4,1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3,3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"boss_plane_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_plane_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1,empty_gun1,gun_big2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3,weapon3,emptyShoot,weapon3,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0,0,9999,20,40\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h30,h-30,t,h,t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12,12,12,8\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,4,0,4,15\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40,40,60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3,3,3,1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sub\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_sub\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sm\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_sm\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_med\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_med\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_med,gun_rocket\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5,5\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t,t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8,12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10,2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,30\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, gun_big1, gun_big2, gun_big2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"150\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 10, 10, 20\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w90, w125, w65\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50, 100, 120, 120\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3, 3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 15, 15, 15\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_boss\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_boss1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_huge\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1, weapon1, weapon1, weapon1,weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 10, 10, 20 ,30 ,40\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w60, w125, w40, w140, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8,8,8,8,8,10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2,2,2,2,7\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"100, 120, 150, 150, 80, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3, 3, 3, 3, 3, 12\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 2, 2, 2, 2, 6\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_boss2\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_boss1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"zeppelin\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"zeppelin_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"zeppelin_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"truck_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"btr\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_machinegun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pz_3\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"pz_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_pz_3\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"65\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun_big\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_big1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun_huge\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_huge\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun_rocket\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun_boss\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tb12\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2,weapon2,weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,10,10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+30, h+0, h-30\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10,10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5,5,5\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"zeppelin\">"; str = str + "<var name=\"mainObj\" value=\"zeppelin\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm\">"; str = str + "<var name=\"mainObj\" value=\"plane_sm\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"0\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm2\">"; str = str + "<var name=\"mainObj\" value=\"plane_sm2\" />"; str = str + "<var name=\"way\" value=\"tang1_way\" />"; str = str + "<var name=\"xratio\" value=\"200\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"500\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"0\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"mainObj\" value=\"plane_jet\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med\">"; str = str + "<var name=\"mainObj\" value=\"plane_med\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"mainObj\" value=\"plane_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss\">"; str = str + "<var name=\"mainObj\" value=\"plane_boss\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"120\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"mainObj\" value=\"ship_cargo\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sub\">"; str = str + "<var name=\"mainObj\" value=\"ship_sub\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sm\">"; str = str + "<var name=\"mainObj\" value=\"ship_sm\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med\">"; str = str + "<var name=\"mainObj\" value=\"ship_med\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"10\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_boss\">"; str = str + "<var name=\"mainObj\" value=\"ship_boss\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"10\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_boss2\">"; str = str + "<var name=\"mainObj\" value=\"ship_boss2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck\">"; str = str + "<var name=\"mainObj\" value=\"truck\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"10\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"btr\">"; str = str + "<var name=\"mainObj\" value=\"btr\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"400\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"5\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pz_3\">"; str = str + "<var name=\"mainObj\" value=\"pz_3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun\">"; str = str + "<var name=\"mainObj\" value=\"t_gun_big\" />"; str = str + "<var name=\"way\" value=\"0\" />"; str = str + "<var name=\"xspeed\" value=\"0\" />"; str = str + "<var name=\"yspeed\" value=\"0\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t"; str = str + "</object> "; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"isle_sm1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_sm1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"isle_sm2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_sm2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_med\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_med\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_big1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_big1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_big2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_big2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_huge\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_huge\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"oil\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"150\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"300\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"store1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"store2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"fence\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jungle_big\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_big\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jungle_med1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_med1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bush\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_3\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"clouds\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_top\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds_top\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_down\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds_down\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_3\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_4\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_4\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_5\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_5\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_6\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_6\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > Level 1 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7\" xoffset=\"472\" object=\"rls1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"249\" object=\"rls2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"bush\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"525\" object=\"bush\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"119\" object=\"bush\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"650\" object=\"bush\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"341\" object=\"bush\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"store2\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"75\" object=\"house1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"549\" object=\"bush\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"bush\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"554\" object=\"bush\" />"; str = str + "<object yoffset=\"7\" xoffset=\"493\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"175\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"520\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"203\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"542\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"225\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"bush\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"700\" object=\"bush\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"650\" object=\"bush\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"739\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"698\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"ground_3\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"550\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"343\" object=\"house1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"225\" object=\"bush\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"161\" object=\"bush\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" object=\"bush\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"bush\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"564\" object=\"bush\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"375\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" rotate=\"30\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" rotate=\"0\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"300\" rotate=\"0\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" rotate=\"200\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"700\" rotate=\"160\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"3.5\" xoffset = \"350\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.85\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.2\" xoffset = \"350\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"4.4\" xoffset = \"450\" bonus=\"weapon2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"100\" rotate=\"0\" endFrame=\"-1\" tank=\"truck\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"700\" rotate=\"180\" endFrame=\"-1\" tank=\"truck\" />"; str = str + "<object yoffset=\"5.35\" xoffset=\"400\" rotate=\"180\" endFrame=\"-1\" tank=\"truck\" loot=\"weapon1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" rotate=\"-20\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"600\" rotate=\"150\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"300\" rotate=\"-30\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"650\" rotate=\"180\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"550\" rotate=\"180\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"150\" rotate=\"30\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"250\" rotate=\"0\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"680\" rotate=\"90\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"8.0\" xoffset = \"150\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"isle_ship_3\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t"; str = str + "<object yoffset=\"8.9\" xoffset=\"350\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"10.0\" xoffset = \"550\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"11\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"11\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"11\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" >Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<var name=\"levelBackground\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"bush\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"625\" object=\"bush\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"house2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"125\" object=\"oil\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"625\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"102\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"575\" object=\"house2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"649\" object=\"rls2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"257\" object=\"store1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"659\" object=\"palm\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"347\" object=\"palm\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"220\" object=\"palm\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"86\" object=\"palm\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"508\" object=\"palm\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"428\" object=\"palm\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"175\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"600\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"191\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"398\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"600\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"450\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"96\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"275\" object=\"bush\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"75\" object=\"bush\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" object=\"bush\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"550\" object=\"bush\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"house1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"700\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"525\" object=\"oil\" />"; str = str + "<object yoffset=\"2\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"house1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"260\" object=\"house2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"120\" object=\"house1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" tank=\"truck\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"550\" endFrame=\"-1\" rotate=\"180\" tank=\"truck\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"600\" endFrame=\"-1\" rotate=\"180\" tank=\"truck\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"450\" rotate=\"180\" tank=\"btr\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"25\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />\t"; str = str + "<object yoffset=\"2.2\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"150\" />\t\t\t\t\t"; str = str + "<object yoffset=\"2.7\" xoffset = \"350\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"25\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />\t"; str = str + "<object yoffset=\"4.3\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"4.7\" xoffset = \"350\" bonus=\"miniHealth\"/>\t"; str = str + "<object yoffset=\"4.7\" xoffset = \"450\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"150\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"250\" tank=\"plane_jet\" loot=\"miniHealth\" />\t"; str = str + "<object yoffset=\"6.3\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"250\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"50\" tank=\"plane_jet\" />\t"; str = str + "<object yoffset=\"6.8\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"7.4\" xoffset = \"350\" bonus=\"miniHealth\" />\t"; str = str + "<object yoffset=\"7.5\" xoffset = \"450\" bonus=\"weapon2\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"150\" tank=\"btr\" endFrame=\"-1\" rotate=\"0\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"350\" tank=\"btr\" endFrame=\"-1\" rotate=\"0\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t"; str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_jet\" loot=\"weapon3\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" loot=\"miniHealth\" />\t"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />"; str = str + "<object yoffset=\"11\" xoffset=\"150\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"11\" xoffset=\"150\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" > Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"clouds_top\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"-0.6\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"365\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"9\" xoffset=\"621\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"120\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"220\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"498\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"460\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"178\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"260\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"549\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"160\" object=\"isle_med\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"220\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"560\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"580\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"620\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"120\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"320\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"460\" object=\"isle_med\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"560\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"180\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"620\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"126\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"3.2\" xoffset = \"450\" bonus=\"weapon1\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"150\" rotate=\"0\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"650\" rotate=\"210\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"100\" rotate=\"10\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"750\" rotate=\"180\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"150\" rotate=\"0\" tank=\"ship_sm\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"100\" rotate=\"0\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" rotate=\"0\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"5.5\" xoffset = \"450\" bonus=\"weapon2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"700\" rotate=\"170\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"750\" rotate=\"190\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"50\" rotate=\"10\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" rotate=\"-10\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.5\" xoffset = \"350\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"100\" rotate=\"0\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"650\" rotate=\"180\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" rotate=\"0\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"250\" rotate=\"0\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"7.5\" xoffset = \"450\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" rotate=\"30\" tank=\"zeppelin\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"550\" rotate=\"150\" tank=\"zeppelin\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.4\" xoffset = \"350\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"0.7\" xoffset = \"450\" bonus=\"weapon1\"/>"; str = str + "<object yoffset=\"1\" xoffset=\"100\" tank=\"plane_sm\" rotate=\"15\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"0\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"-15\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.55\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"9.7\" command=\"slideConstant\" factor=\"0.95\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"ship_big\" armor=\"800\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" >Level 4 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.6\" xoffset=\"600\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"138\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"525\" object=\"bush\" />"; str = str + "<object yoffset=\"7\" xoffset=\"100\" object=\"bush\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"550\" object=\"bush\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"575\" object=\"bush\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"25\" object=\"bush\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"200\" object=\"bush\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"700\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"700\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"475\" object=\"store2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"649\" object=\"rls2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"650\" object=\"oil\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"300\" object=\"house2\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" object=\"house2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"125\" object=\"house1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"125\" object=\"house1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"400\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"700\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"350\" object=\"house1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"225\" object=\"house2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"475\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"98\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"497\" object=\"palm\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"572\" object=\"palm\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"248\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"98\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"325\" object=\"house1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"697\" object=\"rls1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"200\" object=\"oil\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"82\" object=\"store1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"448\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"373\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"468\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2\" xoffset=\"497\" object=\"rls1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"397\" object=\"palm\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"650\" object=\"bush\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"425\" object=\"bush\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"175\" object=\"bush\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"house1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"house2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"566\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"108\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"375\" object=\"house1\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"525\" object=\"bush\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"375\" object=\"bush\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"250\" object=\"bush\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"150\" object=\"bush\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"500\" tank=\"btr\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"600\" rotate=\"30\" tank=\"btr\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"200\" rotate=\"120\" tank=\"btr\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"200\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"300\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"500\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"200\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"400\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"300\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"600\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"50\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"300\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"200\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"400\" way=\"line_way\" rotate=\"90\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"50\" \tfactor=\"-1\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"200\" factor=\"-1\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"600\" way=\"line_way\" rotate=\"90\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" factor=\"-1\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"150\" factor=\"-1\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"600\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"200\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"600\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"100\" way=\"line_way\" endFrame=\"-1\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"360\" rotate=\"120\" tank=\"btr\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"55\" way=\"line_way\" endFrame=\"-1\" rotate=\"90\" tank=\"btr\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"10.3\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"100\" tank=\"plane_big\" armor=\"1500\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" >Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"4.4\" xoffset=\"407\" object=\"store1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"125\" object=\"ground_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"82\" object=\"store1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"75\" object=\"oil\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"653\" object=\"house2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"424\" object=\"palm\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"572\" object=\"palm\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"322\" object=\"palm\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"374\" object=\"rls2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"641\" object=\"rls2\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"house1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"523\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"7\" xoffset=\"321\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"372\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"158\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"100\" object=\"ground_3\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"613\" object=\"ground_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"725\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"700\" object=\"ground_2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"444\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"397\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"625\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"650\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"375\" object=\"ground_2\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"50\" object=\"bush\" />"; str = str + "<object yoffset=\"2\" xoffset=\"675\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"600\" object=\"bush\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"125\" object=\"bush\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"99\" object=\"ground_1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"638\" object=\"ground_1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"300\" rotate=\"40\" tank=\"ship_med\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"400\" rotate=\"90\" tank=\"ship_med\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"50\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" rotate=\"40\" tank=\"btr\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"250\" rotate=\"30\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" rotate=\"0\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"300\" rotate=\"0\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" rotate=\"200\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"600\" rotate=\"180\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"650\" rotate=\"140\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"700\" rotate=\"110\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"250\" rotate=\"20\" tank=\"btr\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"250\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"350\" rotate=\"130\" tank=\"ship_med\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"650\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"200\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"400\" tank=\"plane_med\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"3\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"plane\" tank=\"plane_sm\" way=\"sin_way\" yratio=\"250\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />"; str = str + "<object name=\"plane2\" tank=\"plane_sm\" way=\"sin_way\" yratio=\"250\" factor=\"-1\" cannonTimeOffset=\"30\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.1\" xoffset=\"175\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"246\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"559\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"625\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"175\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"1\" xoffset=\"475\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"550\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"625\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"325\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"575\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"175\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"clouds_down\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"clouds_top\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"650\" rotate=\"180\" tank=\"ship_cargo\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" rotate=\"30\" endFrame=\"10\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"600\" rotate=\"180\" endFrame=\"10\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"300\" rotate=\"-20\" endFrame=\"10\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" rotate=\"0\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"500\" rotate=\"120\" endFrame=\"10\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"50\" rotate=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" rotate=\"0\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"300\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" rotate=\"90\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" factor=\"-1\" rotate=\"0\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" factor=\"-1\" rotate=\"90\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"500\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" rotate=\"0\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" rotate=\"90\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" factor=\"-1\" rotate=\"0\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"200\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" factor=\"-1\" rotate=\"90\" />\t"; str = str + "<object yoffset=\"6.4\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" rotate=\"0\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" rotate=\"90\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" factor=\"-1\" rotate=\"0\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"350\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" factor=\"-1\" rotate=\"90\" />\t"; str = str + "<object yoffset=\"7.8\" xoffset=\"500\" rotate=\"160\" tank=\"zeppelin\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" rotate=\"15\" tank=\"zeppelin\" loot=\"weapon3\" />"; str = str + "<object yoffset=\"10\" command=\"slideConstant\" factor=\"0.95\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"350\" tank=\"ship_boss\" armor=\"1500\" bossBar=\"1\" EC=\"plane,plane2\" ECCount=\"20,20\" ECTime=\"250,400\" ECXOffset=\"-200,200\" ECYOffset=\"-200,-200\" ECTimeOffset=\"0,0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" >Level 7</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.7\" xoffset=\"483\" object=\"palm\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"247\" object=\"palm\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"497\" object=\"palm\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"675\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"house1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"225\" object=\"house1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"100\" object=\"house2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"625\" object=\"house2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"525\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"575\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"625\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"675\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"725\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"25\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"75\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"125\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"175\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"225\" object=\"wall\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"349\" object=\"rls2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"224\" object=\"rls2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"99\" object=\"rls2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"114\" object=\"rls1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"333\" object=\"palm\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"597\" object=\"palm\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"631\" object=\"palm\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"147\" object=\"palm\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"629\" object=\"palm\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"268\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"432\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"73\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"611\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"251\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"432\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"73\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3\" xoffset=\"457\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3\" xoffset=\"98\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"222\" object=\"rls1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"650\" object=\"house1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"500\" object=\"bush\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"471\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"clouds_down\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"350\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" rotate=\"40\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"550\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"150\" rotate=\"0\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"300\" tank=\"plane_sm2\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.85\" xoffset=\"350\" tank=\"plane_sm2\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" tank=\"plane_sm2\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"plane_sm2\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"250\" tank=\"plane_sm2\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"plane_sm2\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"300\" tank=\"plane_sm2\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"plane_sm2\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"500\" rotate=\"150\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"200\" rotate=\"0\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"350\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"600\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"200\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"250\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"350\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" >Level 8 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"plane\" tank=\"plane_jet\" way=\"sin_way\" rotate=\"0\" yratio=\"250\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.2\" xoffset=\"558\" object=\"rls2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"472\" object=\"palm\" />"; str = str + "<object yoffset=\"9\" xoffset=\"572\" object=\"palm\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"200\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"372\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"447\" object=\"palm\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"575\" object=\"palm\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"525\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"348\" object=\"rls1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"460\" object=\"rls2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"598\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"6\" xoffset=\"550\" object=\"house2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"469\" object=\"house1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"447\" object=\"palm\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"143\" object=\"palm\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"191\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"146\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"475\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"623\" object=\"ground_3\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"269\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"5\" xoffset=\"125\" object=\"store2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"140\" object=\"palm\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"22\" object=\"palm\" />"; str = str + "<object yoffset=\"5\" xoffset=\"197\" object=\"palm\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"622\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"715\" object=\"palm\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"197\" object=\"rls1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"661\" object=\"palm\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"113\" object=\"palm\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"675\" object=\"oil\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"625\" object=\"oil\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"175\" object=\"house2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"650\" object=\"house1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"130\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"ground_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"171\" object=\"ground_2\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"353\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" object=\"isle_ship_3\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t"; str = str + "<object yoffset=\"1.9\" xoffset=\"350\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"340\" rotate=\"0\" endFrame=\"5\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"560\" rotate=\"90\" tank=\"btr\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"240\" rotate=\"20\" tank=\"btr\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"620\" rotate=\"45\" tank=\"pz_3\" endFrame=\"5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"390\" rotate=\"90\" tank=\"pz_3\" endFrame=\"5\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"350\" rotate=\"90\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"400\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"300\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" rotate=\"0\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" rotate=\"90\" tank=\"ship_med\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"500\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" rotate=\"0\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"6.95\" xoffset=\"100\" rotate=\"0\" tank=\"pz_3\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"350\" rotate=\"0\" tank=\"btr\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" rotate=\"0\" tank=\"truck\" loot=\"weapon3\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"450\" rotate=\"90\" tank=\"truck\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"500\" rotate=\"90\" tank=\"truck\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"550\" rotate=\"90\" tank=\"truck\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"500\" rotate=\"180\" tank=\"pz_3\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"300\" rotate=\"40\" tank=\"btr\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"11.9\" command=\"slideConstant\" factor=\"0.95\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss5\" cannonTimeOffset=\"10,15,20\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss4\" cannonTimeOffset=\"50,55,60\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss3\" cannonTimeOffset=\"90,95,100\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss2\" cannonAngle=\"h90,h60,h30\" cannonTimeOffset=\"150,150,150\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss1\" cannonAngle=\"h-30,h-60,h-90\" cannonTimeOffset=\"150,150,150\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" tank=\"ship_boss2\" armor=\"250\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"3\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.1\" xoffset=\"207\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"41\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"700\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"50\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"650\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"100\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"158\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"175\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"550\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"725\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"708\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"isle_med\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"50\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"40\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"275\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"425\" object=\"isle_med\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"675\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"375\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"625\" object=\"isle_med\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"0\" object=\"clouds_top\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"-0.6\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" rotate=\"20\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"50\" rotate=\"-20\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"300\" rotate=\"20\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"100\" object=\"isle_ship_4\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_huge\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_huge\" cannonAngle=\"w180\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w45\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" object=\"isle_ship_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t"; str = str + "<object yoffset=\"4.9\" xoffset=\"550\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"150\" rotate=\"20\" tank=\"ship_med\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"650\" rotate=\"120\" tank=\"ship_big\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" rotate=\"40\" tank=\"ship_sub\" endFrame=\"10\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"400\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"400\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"400\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" object=\"isle_ship_3\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"600\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"250\" rotate=\"90\" tank=\"ship_med\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"550\" rotate=\"90\" tank=\"ship_big\" endFrame=\"-1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"350\" rotate=\"90\" tank=\"ship_big\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"600\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"450\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"350\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"400\" object=\"isle_big1\" />\t"; str = str + "<object yoffset=\"12.7\" xoffset=\"200\" rotate=\"120\" tank=\"ship_med\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"550\" rotate=\"60\" tank=\"ship_med\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"500\" rotate=\"80\" tank=\"ship_big\" endFrame=\"-1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1\" >Level 10 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.7\" xoffset=\"202\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"700\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"200\" object=\"house1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"154\" object=\"palm\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"697\" object=\"palm\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"650\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"75\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"634\" object=\"bush\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"135\" object=\"bush\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"203\" object=\"bush\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"186\" object=\"bush\" />"; str = str + "<object yoffset=\"8\" xoffset=\"671\" object=\"bush\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"275\" object=\"oil\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"425\" object=\"oil\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"oil\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"650\" object=\"oil\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"250\" object=\"oil\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"-25\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"25\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"75\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"125\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"225\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"275\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"325\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"657\" object=\"store1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"459\" object=\"rls2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"132\" object=\"rls1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"73\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"275\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"660\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"384\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"55\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"72\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"32\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"97\" object=\"palm\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"72\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"647\" object=\"palm\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"622\" object=\"palm\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"375\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"325\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"700\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"650\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"600\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"175\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"125\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"75\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"25\" object=\"wall\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"oil\" />"; str = str + "<object yoffset=\"4\" xoffset=\"425\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"375\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"325\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"275\" object=\"wall\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"625\" object=\"wall\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"575\" object=\"wall\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"525\" object=\"wall\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"475\" object=\"wall\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"225\" object=\"wall\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"175\" object=\"wall\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"125\" object=\"wall\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"75\" object=\"wall\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"48\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"200\" object=\"oil\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"75\" object=\"house2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"house1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"525\" object=\"store2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"197\" object=\"palm\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"697\" object=\"palm\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"572\" object=\"palm\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"-25\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"25\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"75\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"125\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"225\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"325\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"-25\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"25\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"75\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"125\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"225\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"275\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"325\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"house1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"-29\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"268\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"700\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"398\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"449\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"103\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.1\" xoffset=\"453\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.1\" xoffset=\"71\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"82\" object=\"store1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"50\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"650\" rotate=\"180\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"300\" rotate=\"90\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"150\" rotate=\"0\" endFrame=\"-1\" tank=\"truck\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"650\" tank=\"plane_jet\" factor=\"1\" />"; str = str + "<object yoffset=\"2.85\" xoffset=\"600\" tank=\"plane_jet\" factor=\"1\" />\t"; str = str + "<object yoffset=\"2.9\" xoffset=\"550\" tank=\"plane_jet\" factor=\"1\" />\t"; str = str + "<object yoffset=\"3.3\" xoffset=\"650\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"600\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />\t"; str = str + "<object yoffset=\"3.4\" xoffset=\"550\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"100\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"600\" rotate=\"180\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"300\" rotate=\"90\" endFrame=\"5\" tank=\"pz_3\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" rotate=\"90\" endFrame=\"5\" tank=\"pz_3\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"200\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"600\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"400\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"250\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"550\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"9.6\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_boss\" armor=\"3000\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = _global || (_level0._root); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv <= 6) ? ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))) : (mc.getNextHighestDepth())); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { getURL (u, "_level" + lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("1d723c2f", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 986 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("MISSION " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 25 MovieClip Frame 1
_visible = false;
Symbol 51 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 51 MovieClip Frame 5
gotoAndStop (1);
Symbol 51 MovieClip Frame 15
gotoAndStop (1);
Symbol 51 MovieClip Frame 19
gotoAndStop (1);
Symbol 51 MovieClip Frame 33
gotoAndStop (1);
Symbol 51 MovieClip Frame 47
gotoAndStop (1);
Symbol 51 MovieClip Frame 61
gotoAndStop (1);
Symbol 52 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 53 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 53 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 53 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex4" in Symbol 53 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 52 MovieClip "ex5" in Symbol 53 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 58 MovieClip [bossBar] Frame 1
#initclip 93 Object.registerClass("bossBar", BossBarClass); #endinitclip
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 2
stop();
Symbol 108 MovieClip Frame 3
stop();
Symbol 109 MovieClip [player] Frame 1
#initclip 21 Object.registerClass("player", playerClass); #endinitclip
Symbol 110 MovieClip [#BGfull] Frame 1
#initclip 22 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 111 MovieClip [#soundz] Frame 1
#initclip 23 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 115 MovieClip [clouds_down] Frame 1
#initclip 24 Object.registerClass("clouds_down", splashedObject); #endinitclip stop();
Instance of Symbol 25 MovieClip "ex2" in Symbol 121 MovieClip [truck_1] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 127 MovieClip [gun_machinegun] Frame 1
#initclip 25 Object.registerClass("gun_machinegun", cannon); #endinitclip
Instance of Symbol 25 MovieClip "ex2" in Symbol 131 MovieClip [btr] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 135 MovieClip [gun_pz_3] Frame 1
#initclip 26 Object.registerClass("gun_pz_3", cannon); #endinitclip
Instance of Symbol 25 MovieClip "ex2" in Symbol 139 MovieClip [pz_3] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 145 MovieClip [ground_1_2] Frame 1
#initclip 27 Object.registerClass("ground_1_2", splashedObject); #endinitclip
Symbol 151 MovieClip [ground_2_2] Frame 1
#initclip 28 Object.registerClass("ground_2_2", splashedObject); #endinitclip
Symbol 152 MovieClip [ground_1_1] Frame 1
#initclip 29 Object.registerClass("ground_1_1", splashedObject); #endinitclip
Symbol 156 MovieClip [ground_3] Frame 1
#initclip 30 Object.registerClass("ground_3", splashedObject); #endinitclip
Symbol 157 MovieClip [ground_2] Frame 1
#initclip 31 Object.registerClass("ground_2", splashedObject); #endinitclip
Symbol 158 MovieClip [ground_1] Frame 1
#initclip 32 Object.registerClass("ground_1", splashedObject); #endinitclip
Symbol 159 MovieClip [ground_2_1] Frame 1
#initclip 33 Object.registerClass("ground_2_1", splashedObject); #endinitclip
Symbol 164 MovieClip [weapon0_1] Frame 1
#initclip 34 Object.registerClass("weapon0_1", bulletClass); #endinitclip
Symbol 166 MovieClip [weapon1_1] Frame 1
#initclip 35 Object.registerClass("weapon1_1", bulletClass); #endinitclip
Symbol 167 MovieClip Frame 1
_visible = false;
Symbol 173 MovieClip [weapon2_1] Frame 1
#initclip 36 Object.registerClass("weapon2_1", bulletClass); #endinitclip
Instance of Symbol 167 MovieClip "codeStopper" in Symbol 173 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 179 MovieClip [weapon3] Frame 1
#initclip 37 Object.registerClass("weapon3", bulletClass); #endinitclip
Symbol 185 MovieClip [weapon0] Frame 1
#initclip 38 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 190 MovieClip [rocket] Frame 1
#initclip 39 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 191 MovieClip [emptyShoot] Frame 1
#initclip 40 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 193 MovieClip [weapon1] Frame 1
#initclip 41 Object.registerClass("weapon1", bulletClass); #endinitclip
Symbol 197 MovieClip [weapon2] Frame 1
#initclip 42 Object.registerClass("weapon2", bulletClass); #endinitclip
Instance of Symbol 167 MovieClip "codeStopper" in Symbol 197 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 205 MovieClip [gun_rocket] Frame 1
#initclip 43 Object.registerClass("gun_rocket", cannon); #endinitclip
Symbol 213 MovieClip [gun_med] Frame 1
#initclip 44 Object.registerClass("gun_med", cannon); #endinitclip
Symbol 217 MovieClip [gun_huge] Frame 1
#initclip 45 Object.registerClass("gun_huge", cannon); #endinitclip
Symbol 221 MovieClip [gun_big2] Frame 1
#initclip 46 Object.registerClass("gun_big2", cannon); #endinitclip
Symbol 225 MovieClip [gun_big1] Frame 1
#initclip 47 Object.registerClass("gun_big1", cannon); #endinitclip
Instance of Symbol 52 MovieClip "ex2" in Symbol 239 MovieClip [tboss_c] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 239 MovieClip [tboss_c] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex2" in Symbol 254 MovieClip [tb13] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 254 MovieClip [tb13] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex2" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 52 MovieClip "ex5" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 52 MovieClip "ex4" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 52 MovieClip "ex6" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex7" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex8" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex9" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex10" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex11" in Symbol 267 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 320 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 1
stop();
Symbol 367 MovieClip [player_base1] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 367 MovieClip [player_base1] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 367 MovieClip [player_base1] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 367 MovieClip [player_base1] Frame 2
stop(); makeDie(dd, true);
Symbol 372 MovieClip [player_base2] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 372 MovieClip [player_base2] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 372 MovieClip [player_base2] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 372 MovieClip [player_base2] Frame 2
stop(); makeDie(dd, true);
Symbol 377 MovieClip [player_base3] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 377 MovieClip [player_base3] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 377 MovieClip [player_base3] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 377 MovieClip [player_base3] Frame 2
stop(); makeDie(dd, true);
Symbol 386 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 386 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 386 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 52 MovieClip "ex4" in Symbol 386 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 45; }
Symbol 386 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 386 MovieClip [plane_big_base] Frame 20
stop();
Symbol 395 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 395 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 395 MovieClip [plane_jet_base] Frame 2
stop(); makeDie(dd, true);
Symbol 404 MovieClip [plane_med_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex3" in Symbol 404 MovieClip [plane_med_base] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 52 MovieClip "ex2" in Symbol 404 MovieClip [plane_med_base] Frame 1
onClipEvent (load) { delay = 25; }
Symbol 404 MovieClip [plane_med_base] Frame 2
makeDie(dd, true, true);
Symbol 404 MovieClip [plane_med_base] Frame 15
stop();
Symbol 413 MovieClip [plane_sm_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 413 MovieClip [plane_sm_base] Frame 1
onClipEvent (load) { delay = 40; }
Symbol 413 MovieClip [plane_sm_base] Frame 2
stop(); makeDie(dd, true);
Symbol 422 MovieClip [zeppelin_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 2; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 52 MovieClip "ex4" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex6" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 50; }
Instance of Symbol 52 MovieClip "ex5" in Symbol 422 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 422 MovieClip [zeppelin_base] Frame 2
makeDie(dd);
Symbol 422 MovieClip [zeppelin_base] Frame 35
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 427 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 52 MovieClip "ex5" in Symbol 427 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 427 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 52 MovieClip "ex4" in Symbol 427 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 13; }
Instance of Symbol 52 MovieClip "ex2" in Symbol 431 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 431 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 52 MovieClip "ex4" in Symbol 431 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex2" in Symbol 435 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 435 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 52 MovieClip "ex2" in Symbol 443 MovieClip [ship_sub] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 466 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 466 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 466 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex4" in Symbol 466 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 52 MovieClip "ex5" in Symbol 466 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 466 MovieClip [boss_heli_base] Frame 2
stop(); makeDie(dd, true, true);
Symbol 472 MovieClip [boss_plane_base] Frame 1
stop();
Instance of Symbol 52 MovieClip "ex2" in Symbol 472 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 52 MovieClip "ex3" in Symbol 472 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 52 MovieClip "ex4" in Symbol 472 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 52 MovieClip "ex5" in Symbol 472 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 472 MovieClip [boss_plane_base] Frame 2
stop(); makeDie(dd, true, true);
Symbol 476 MovieClip [jungle_big] Frame 1
#initclip 48 Object.registerClass("jungle_big", splashedObject); #endinitclip stop();
Symbol 483 MovieClip [wall] Frame 1
#initclip 49 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 483 MovieClip [wall] Frame 2
stop();
Symbol 489 MovieClip [store2] Frame 1
#initclip 50 Object.registerClass("store2", splashedObject); #endinitclip stop();
Symbol 489 MovieClip [store2] Frame 16
stop();
Symbol 495 MovieClip [store1] Frame 1
#initclip 51 Object.registerClass("store1", splashedObject); #endinitclip stop();
Symbol 495 MovieClip [store1] Frame 16
stop();
Symbol 534 MovieClip [rls2] Frame 1
#initclip 52 Object.registerClass("rls2", splashedObject); #endinitclip stop();
Symbol 534 MovieClip [rls2] Frame 16
stop();
Symbol 540 MovieClip [rls1] Frame 1
#initclip 53 Object.registerClass("rls1", splashedObject); #endinitclip stop();
Symbol 540 MovieClip [rls1] Frame 16
stop();
Symbol 544 MovieClip [palm] Frame 1
#initclip 54 Object.registerClass("palm", splashedObject); #endinitclip stop();
Symbol 549 MovieClip [oil] Frame 1
#initclip 55 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 549 MovieClip [oil] Frame 16
stop();
Symbol 553 MovieClip [jungle_med1] Frame 1
#initclip 56 Object.registerClass("jungle_med1", splashedObject); #endinitclip stop();
Symbol 559 MovieClip [isle_sm2] Frame 1
#initclip 57 Object.registerClass("isle_sm2", splashedObject); #endinitclip
Symbol 565 MovieClip [isle_sm1] Frame 1
#initclip 58 Object.registerClass("isle_sm1", splashedObject); #endinitclip
Symbol 568 MovieClip [isle_ship_6] Frame 1
#initclip 59 Object.registerClass("isle_ship_6", splashedObject); #endinitclip
Symbol 574 MovieClip [isle_ship_5] Frame 1
#initclip 60 Object.registerClass("isle_ship_5", splashedObject); #endinitclip
Symbol 579 MovieClip [isle_ship_4] Frame 1
#initclip 61 Object.registerClass("isle_ship_4", splashedObject); #endinitclip
Symbol 584 MovieClip [isle_ship_3] Frame 1
#initclip 62 Object.registerClass("isle_ship_3", splashedObject); #endinitclip
Symbol 589 MovieClip [isle_ship_2] Frame 1
#initclip 63 Object.registerClass("isle_ship_2", splashedObject); #endinitclip
Symbol 594 MovieClip [isle_ship_1] Frame 1
#initclip 64 Object.registerClass("isle_ship_1", splashedObject); #endinitclip
Symbol 600 MovieClip [isle_med] Frame 1
#initclip 65 Object.registerClass("isle_med", splashedObject); #endinitclip
Symbol 606 MovieClip [isle_huge] Frame 1
#initclip 66 Object.registerClass("isle_huge", splashedObject); #endinitclip
Symbol 612 MovieClip [isle_big2] Frame 1
#initclip 67 Object.registerClass("isle_big2", splashedObject); #endinitclip
Symbol 618 MovieClip [isle_big1] Frame 1
#initclip 68 Object.registerClass("isle_big1", splashedObject); #endinitclip
Symbol 624 MovieClip [house2] Frame 1
#initclip 69 Object.registerClass("house2", splashedObject); #endinitclip stop();
Symbol 624 MovieClip [house2] Frame 16
stop();
Symbol 630 MovieClip [house1] Frame 1
#initclip 70 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 630 MovieClip [house1] Frame 16
stop();
Symbol 633 MovieClip [fence] Frame 1
#initclip 71 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 637 MovieClip [clouds_top] Frame 1
#initclip 72 Object.registerClass("clouds_top", splashedObject); #endinitclip stop();
Symbol 641 MovieClip [clouds] Frame 1
#initclip 73 Object.registerClass("clouds", splashedObject); #endinitclip stop();
Symbol 645 MovieClip [bush] Frame 1
#initclip 74 Object.registerClass("bush", splashedObject); #endinitclip stop();
Symbol 653 MovieClip [bunker] Frame 1
#initclip 75 Object.registerClass("bunker", splashedObject); #endinitclip stop();
Symbol 653 MovieClip [bunker] Frame 11
stop();
Symbol 655 MovieClip [finish_line] Frame 1
#initclip 76 Object.registerClass("finish_line", splashedObject); #endinitclip stop();
Symbol 655 MovieClip [finish_line] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.userControlled = true; }
Symbol 673 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 673 MovieClip Frame 5
gotoAndStop (1);
Symbol 673 MovieClip Frame 15
gotoAndStop (1);
Symbol 673 MovieClip Frame 19
gotoAndStop (1);
Symbol 673 MovieClip Frame 33
gotoAndStop (1);
Symbol 673 MovieClip Frame 47
gotoAndStop (1);
Symbol 673 MovieClip Frame 61
gotoAndStop (1);
Symbol 675 MovieClip [heli_player_gun] Frame 1
#initclip 77 Object.registerClass("heli_player_gun", cannon); #endinitclip
Symbol 727 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 727 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 728 MovieClip [empty_gun3] Frame 1
#initclip 78 Object.registerClass("empty_gun3", cannon); #endinitclip
Symbol 729 MovieClip [empty_gun2] Frame 1
#initclip 79 Object.registerClass("empty_gun2", cannon); #endinitclip
Symbol 730 MovieClip [empty_gun1] Frame 1
#initclip 80 Object.registerClass("empty_gun1", cannon); #endinitclip
Symbol 742 MovieClip [star3] Frame 1
#initclip 81 Object.registerClass("star3", star); #endinitclip
Symbol 744 MovieClip [star2] Frame 1
#initclip 82 Object.registerClass("star2", star); #endinitclip
Symbol 746 MovieClip [star1] Frame 1
#initclip 83 Object.registerClass("star1", star); #endinitclip
Symbol 754 MovieClip [bonus_weapon3] Frame 1
#initclip 84 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 758 MovieClip [bonus_weapon2] Frame 1
#initclip 85 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 760 MovieClip [autoExplodePoint_n] Frame 1
#initclip 86 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 760 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 760 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 764 MovieClip [bonus_weapon1] Frame 1
#initclip 87 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 765 MovieClip [player_gun_2] Frame 1
#initclip 88 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 777 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 786 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 793 MovieClip [bonus_miniHealth] Frame 1
#initclip 89 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 798 MovieClip [queue] Frame 1
#initclip 90 Object.registerClass("queue", queue); #endinitclip
Symbol 799 MovieClip [bullet] Frame 1
#initclip 91 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 800 MovieClip [enemy] Frame 1
#initclip 92 Object.registerClass("enemy", enemyClass); #endinitclip
Instance of Symbol 26 MovieClip in Symbol 810 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 810 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Instance of Symbol 26 MovieClip in Symbol 811 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 811 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Symbol 1086 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local5 = 0; var _local9 = 0; var _local4 = 0; var _local3 = 0; var _local10 = 0; var _local11 = 0; var _local7 = (url + ".") + name; var _local6; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } getURL (url, "_blank"); if (Clicks.indexOf(_local7) > -1) { _local4 = 1; } else { _local4 = 1; _local5 = 1; Clicks.push(_local7); } if (Clicks.indexOf(_local2) > -1) { _local3 = 1; } else { _local3 = 1; _local9 = 1; Clicks.push(_local2); } _local6 = true; Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local9, _local3, _local11); Playtomic.Log.Link(url, name, group, _local5, _local4, _local10); Playtomic.Log.ForceSend(); return(_local6); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 1087 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local2 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local3 = new LoadVars(); _local3.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local2, "POST"); } var Data = ""; var Ready = false; }
Symbol 1088 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID <= 0) { SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local4 = GetCookie("views"); Send("v/" + (_local4 + 1), true); _global.setTimeout(PingServer, 60000); } } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } static function IncreasePlays() { Plays++; } static function Play() { if (Enabled) { LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } } static function CustomMetric(name, group, unique) { if (Enabled) { if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } } static function Link(url, name, group, unique, total, fail) { if (Enabled) { Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } } static function LevelCounterMetric(name, level, unique) { if (Enabled) { if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } } static function LevelRangedMetric(name, level, value, unique) { if (Enabled) { if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } } static function LevelAverageMetric(name, level, value, unique) { if (Enabled) { if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } } static function PingServer() { if (Enabled) { Pings++; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 1089 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (_global.screenWidth - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = _global.screenWidth - offsetRight; } } } function inQueue(a) { if (init) { return(undefined); } if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { myClock++; check(); } } function kill() { outQueue(); if (deathFromOutside) { return(undefined); } removeMovieClip(); unloadMovie(); } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1090 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } lifeFrame = 0; newSpeeds = new Array(); newSpeedsTimes = new Array(); } function newSpeedsArray(speed_values, speed_times) { newSpeeds = _global.prepareArrayNum(speed_values); newSpeedsTimes = _global.prepareArrayNum(speed_times); } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local13 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local13); var _local20 = _local13.x - _local12.x; var _local19 = _local13.y - _local12.y; var _local15 = Math.atan2(_local19, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; var _local10; var _local11; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate == 0) { _local10 = _local4; _local11 = _local5; } else { var _local17 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local16 = Math.atan2(_local5, _local4); _local10 = _local17 * Math.cos(rotate + _local16); _local11 = _local17 * Math.sin(rotate + _local16); } way.x = _local10; way._x = way.x; way.y = _local11; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { lifeFrame++; var _local5 = 0; while (_local5 < newSpeedsTimes.length) { if (lifeFrame == newSpeedsTimes[_local5]) { trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + "."); wayRatio = newSpeeds[_local5]; break; } _local5++; } if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local7 = way.klop._x; var _local6 = way.klop._y; _local7 = _local7 * factor; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local6 = _local6 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local9 = Math.atan2(_local6, _local7); _local7 = _local10 * Math.cos(rotate + _local9); _local6 = _local10 * Math.sin(rotate + _local9); } way.x = way.x + (-_local7); way._x = way.x; way.y = way.y + (-_local6); way._y = way.y; var _local20 = way.klop._x; var _local21 = way.klop._y; } var _local8 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local8 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local8 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local8 = _local8 + (_local8 - endFrame); } if (wayCycle == 3) { _local8 = startFrame + (_local8 - endFrame); } } if ((wayDir < 0) && (_local8 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local8 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local8 = startFrame + (startFrame - _local8); } if (wayCycle == 3) { _local8 = endFrame - (startFrame - _local8); } } if (firstStep != 0) { _local8 = firstStep; firstStep = 0; } var _local20 = way.klop._x; var _local21 = way.klop._y; way.gotoAndStop(_local8); var _local7 = way.klop._x - _local20; _local7 = _local7 * factor; var _local6 = way.klop._y - _local21; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local6 = _local6 * (yratio / 100); } if (rotate == 0) { speedX = _local7; speedY = _local6; } else { var _local10 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local9 = Math.atan2(_local6, _local7); speedX = _local10 * Math.cos(rotate + _local9); speedY = _local10 * Math.sin(rotate + _local9); } var _local18 = 0; var _local19 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local18 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local6 = -_root.bg.speedY; } else { _local6 = -movedWayYSpeed; } speedY = speedY + _local6; _local19 = -_local6; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local12 = line.getRect(this); baseRotateCount = Math.atan2(_local12.yMax + _local12.yMin, _local12.xMax + _local12.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local16 = {x:x, y:y}; _parent.localToGlobal(_local16); var _local17 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local17); var _local14 = _local17.x - _local16.x; var _local15 = _local17.y - _local16.y; var _local22 = Math.sqrt((_local14 * _local14) + (_local15 * _local15)); var _local11 = Math.atan2(_local15, _local14); if (!_global.noSet(AARatio)) { var _local13 = Math.atan2(speedY, speedX) * _global.PI2; _local13 = _local13 + _global.getAngleDelta(_local13, _local11 * _global.PI2, AARatio); _local11 = _local13 / _global.PI2; } var _local23 = AADistance; if (_local22 > _local23) { speedX = speedXY * Math.cos(_local11); speedY = speedXY * Math.sin(_local11); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local18); way._x = way.x; way.y = way.y - (speedY + _local19); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1091 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (_global.noSet(sc)) { return(undefined); } score = sc; } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (live) { if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local11 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local9 = (_global.noSet(childDX[_local4]) ? 0 : (childDX[_local4])); var _local10 = (_global.noSet(childDY[_local4]) ? 0 : (childDY[_local4])); _local11.moveTo(_x + _local9, _y + _local10); } _local4++; } } var _local15 = 0; var _local16 = 99; var _local17 = Math.floor(Math.random() * ((_local16 - _local15) + 1)) + _local15; if (_local17 < 50) { trace("add star"); var _local7 = _root.bg.bnz.getNextHighestDepth(); trace("bar = " + _local7); var _local5 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local7, _local7); _global.bonusObjects.push(_local5); _local5._x = _x + 0; _local5._y = _y - 50; _local5.bonusType = "star"; _local5.inQueue(); _local5._alpha = (_local5._xscale = (_local5._yscale = 2)); _local5.onEnterFrame = _global.getOn; } var _local4 = 0; while (_local4 < loot.length) { var _local8 = autoloot[_local4]; var _local13 = lootXoffset[_local4]; var _local12 = lootYoffset[_local4]; var _local6 = loot[_local4]; if (_local8) { _global.makeBonusAnimation(_local6, _root.bg.player); _root.bg.player.applyBonus(_local6); } else { var _local7 = _root.bg.bnz.getNextHighestDepth(); var _local5 = _root.bg.bnz.attachMovie("bonus_" + _local6, "b" + _local7, _local7); _global.bonusObjects.push(_local5); _local5._x = _x + _local13; _local5._y = _y + _local12; _local5.bonusType = _local6; _local5.inQueue(); _local5._alpha = (_local5._xscale = (_local5._yscale = 2)); _local5.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local14 = soundKills.split(","); if (_local14.length == 0) { _local14 = [soundKills]; } var _local18 = Math.floor(Math.random() * _local14.length); _global.sound.play(_global.trim(_local14[_local18]), x, flag); } } if (score != 0) { var _local7 = _root.bg.bnzFX.getNextHighestDepth(); var _local5 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local7, _local7); _local5.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local5._alpha = 70; _local5._x = _x; _local5._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local9 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local7 = (_global.noSet(eCXOffset[_local5]) ? 0 : (eCXOffset[_local5])); var _local8 = (_global.noSet(eCYOffset[_local5]) ? 0 : (eCYOffset[_local5])); _local9.moveTo(_x + _local7, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (_global.noSet(al)) { return(undefined); } autoloot = _global.prepareArrayBool(al); } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (_global.noSet(ecyo)) { return(undefined); } eCYOffset = _global.prepareArrayNum(ecyo); } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (_global.noSet(rt)) { return(undefined); } relType = rt; } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local3 = 0; while (_local3 < AAD_array.length) { var _local5 = AAD_array[_local3]; var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local3--; } _local6++; } _local3++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3] != this) { if (!_global.noSet(arr[_local3].myId)) { _local7.remove(arr[_local3].myId); } } _local3++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1092 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (live) { if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (live) { var _local5 = _global.prepareArrayNum(t); var _local15 = _global.prepareArrayNum(mt); var _local13 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local18 = _global.prepareArrayNum(bs); var _local11 = _global.prepareArrayString(dd); var _local16 = _global.prepareArrayNum(br); var _local14 = _global.prepareArrayNum(tl); var _local9 = _global.prepareArrayNum(am); var _local22 = _global.prepareArrayNum(fs); var _local12 = _global.prepareArrayNum(fm); var _local7 = _global.prepareArrayNum(fd); var _local19 = _global.prepareArrayNum(bd); var _local6 = _global.prepareArrayNum(mb); var _local10 = _global.prepareArrayNum(pa); var _local20 = _global.prepareArrayNum(pd); var _local8 = _global.prepareArrayString(ca); var _local17 = _global.prepareArrayString(spa); var _local21 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local5[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local11[_local3]), _global.trim(_local16[_local3]), _global.trim(_local14[_local3]), _global.trim(_local9[_local3]), _global.trim(_local22[_local3]), _global.trim(_local12[_local3]), _global.trim(_local7[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local10[_local3]), _global.trim(_local20[_local3]), pts, pta, ptss, _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local21[_local3])); _local3++; } rotateGun(); } } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (live) { var _local5 = _global.prepareArrayNum(t); var _local15 = _global.prepareArrayNum(mt); var _local13 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local18 = _global.prepareArrayNum(bs); var _local11 = _global.prepareArrayString(dd); var _local16 = _global.prepareArrayNum(br); var _local14 = _global.prepareArrayNum(tl); var _local9 = _global.prepareArrayNum(am); var _local22 = _global.prepareArrayNum(fs); var _local12 = _global.prepareArrayNum(fm); var _local7 = _global.prepareArrayNum(fd); var _local19 = _global.prepareArrayNum(bd); var _local6 = _global.prepareArrayNum(mb); var _local10 = _global.prepareArrayNum(pa); var _local20 = _global.prepareArrayNum(pd); var _local8 = _global.prepareArrayString(ca); var _local17 = _global.prepareArrayString(spa); var _local21 = _global.prepareArrayNum(to); var _local3 = 0; for(;;){ if (_local3 >= _local4.length) { return(undefined); } cannons[_local3].addGun(_global.trim(_local5[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local11[_local3]), _global.trim(_local16[_local3]), _global.trim(_local14[_local3]), _global.trim(_local9[_local3]), _global.trim(_local22[_local3]), _global.trim(_local12[_local3]), _global.trim(_local7[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local10[_local3]), _global.trim(_local20[_local3]), pts, pta, ptss, _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local21[_local3])); _local3++; }; } } function oEF() { var _local3 = x; var _local4 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (_global.noSet(shadow)) { return(undefined); } shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local3 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local3); var _local4 = {x:x, y:y}; _parent.localToGlobal(_local4); var _local5 = cannons[0].cannonAngleType; if (((__reg0 = _local5)) === "t") { baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90; } else if (__reg0 === "w") { baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; } else if (__reg0 === "h") { baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; return(undefined); } if ((speedX == 0) && (speedY == 0)) { return(undefined); } baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } return(undefined); } var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; for(;;){ if (_local3 >= cannons.length) { return(undefined); } var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local8 = cannons[_local3].cannonAngleType; if (((__reg0 = _local8)) === "t") { var _local4 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; } else if (__reg0 === "w") { var _local4 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; } else if (__reg0 === "h") { var _local4 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local4; } else { var _local6 = _global.getAngleDelta(cannons[_local3]._rotation, _local4, 1); var _local7 = ((_local6 <= 0) ? -1 : 1); if (Math.abs(_local6) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local7 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local6; } } _local3++; }; } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { __reg10 = _root.bg.fxTop; } else { var __reg10 = _root.bg.fx; } var _local8 = 1; var _local7 = __reg10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local8])) { var _local6 = _local9["ex" + _local8]; var _local5 = __reg10.attachMovie("explode", "fx" + _local7, _local7); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local7++; _local8++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder == this) { initMove = false; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } } else { var _local4 = cannons[0]._currentframe; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) { gunHolder.removeMovieClip(); } super.kill(); } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1093 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 1; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } _global.userWeapon1 = 1; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; showWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local9 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local9) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local9) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local8 = Math.floor(speedX / 3) + 6; if (_local8 < 1) { _local8 = 1; } if (_local8 > base.vis._totalframes) { _local8 = base.vis._totalframes; } base.vis.gotoAndStop(_local8); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local10 = recoilAngle / _global.PI2; var _local11 = _global.playerS.recoil * Math.cos((3.14159265359 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local11 * Math.cos(_local10)) / recoilTimer, (_local11 * Math.sin(_local10)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local12 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (init && (initMove)) { if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1; _global.userWeapon1--; if (_global.userWeapon1 <= 1) { _global.userWeapon1 = 1; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime; showWeapon(); } } if (_global.userControlled) { if (autoFire) { if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(0)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(2)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } _root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount; if (cannons[0].gunZ[2].amount == 0) { _global.userWeapon3 = 0; showWeapon(); } } cannons[0].changeGun(0); } } var _local6 = 0; for(;;){ if (_local6 >= cannons[0].gunZ.length) { return(undefined); } var _local5 = cannons[0].gunZ[_local6]; if (_local5.reload) { __reg6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var __reg6 = (100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime)); } if (__reg6 > 100) { __reg6 = 100; } var _local7 = _root.lbar["w" + _local6].ico; if ((__reg6 < 100) || (_local7._currentframe <= 50)) { _local7.gotoAndPlay(Math.ceil(__reg6 / 2)); } _local6++; }; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponIcon1._visible = false; _root.gui.weaponIcon2._visible = false; _root.gui.weaponIcon3._visible = false; _root.gui.weaponIcon1.m._visible = false; _root.gui.weaponIcon2.m._visible = false; _root.gui.weaponIcon1._visible = false; if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1._visible = true; _root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1; } _root.gui.weaponIcon2._visible = false; if (_global.userWeapon2 == 1) { _root.gui.weaponIcon2._visible = true; } _root.gui.weaponIcon3._visible = false; if (_global.userWeapon3 == 1) { _root.gui.weaponIcon3._visible = true; _root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount; } } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (live) { if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; __reg5 = Math.ceil(delta / 2); if ((-__reg5) > shield) { __reg5 = -shield; } __reg6 = delta - __reg5; changeShield(__reg5); } else { var __reg5 = 0; var __reg6 = delta; } super.changeArmor(__reg6); } } function destroy() { _global.makeText("MISSION FAILED", "MovieAnimation1"); _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); trace("taken bonus"); if (((__reg0 = type)) === "miniHealth") { _global.sound.play("health", x); changeArmor(startArmor * 0.25); showArmor(); return(undefined); } if (__reg0 === "star") { _global.levelScore = _global.levelScore + 100; _global.sound.play("star_taken_sound", x); _root.gui.text_score.text = _global.gameScore + _global.levelScore; return(undefined); } if (__reg0 === "weapon1") { _global.sound.play("upgrade", x); _global.userWeapon1 = 240; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime / 2; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime / 2; showWeapon(); trace("FIRERATE"); return(undefined); } if (__reg0 === "weapon2") { _global.sound.play("upgrade", x); _global.userWeapon2 = 1; showWeapon(); trace("ADDITIONAL GUN BONUS"); return(undefined); } if (!(__reg0 === "weapon3")) { return(undefined); } _global.sound.play("upgrade", x); _global.userWeapon3 = 1; cannons[0].gunZ[2].amount = cannons[0].gunZ[2].amount + _global.playerS.weapons[2].ammo_per_bonus; showWeapon(); trace(("ROCKETS (" + _global.playerS.weapons[2].ammo_per_bonus) + " ammo)"); return(undefined); } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 1094 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > _global.screenHeight) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > _global.screenHeight) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 1095 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local7 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local7, _local7); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local5 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local5; col.push(_local5); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (__enable) { if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local13 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3++; } if (_local7 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local7 = _local6; col[_local7].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (_global.noSet(xpos)) { _local8.snd.setPan(0); } else { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } } function stop(linkage) { var _local2 = 0; for(;;){ if (_local2 >= arrayLength) { return(undefined); } if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; }; } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; for(;;){ if (_local3 >= arrayLength) { return(undefined); } if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; }; } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1096 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); return(undefined); } _xscale = (_yscale = dr); } function destroy() { _global.debug(this + ": \u00D0\u2018\u00D0\u0090\u00D0\u00A8\u00D0\u009D\u00D0\u00AF \u00D0\u201C\u00D0\u02DC\u00D0\u2018\u00D0\u009D\u00D0\u2022\u00D0\u00A2!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; for(;;){ if (_local7 >= _global.staticObjects.length) { return(undefined); } if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); return(undefined); } _local7++; }; } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1097 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; for(;;){ if (!this["shoot" + _local4]) { return; } fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; }; } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local24 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local16 = fireNum; if (obj == 1) { if (_global.noSet(firePoint)) { __reg8 = fires[_local16 - 1]; } else { __reg8 = firesAssoc[firePoint]; } } else { var __reg8 = fires[_local16 - 1]; } if (__reg8._currentframe == 1) { __reg8.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local10 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local10 = _root.bg.shotsTop; } var _local19 = _local10.getNextHighestDepth(); var _local4 = _local10.attachMovie(bt, "f" + _local19, _local19); _local4.movedBullet = gunObj.movedBullet; var _local15 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local15 / _global.PI2; _local4._rotation = _local15 - 90; var _local7 = {x:__reg8._x, y:__reg8._y}; localToGlobal(_local7); var _local9 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local9.x; var _local13 = _root._ymouse - _local9.y; var _local20 = Math.sqrt((_local12 * _local12) + (_local13 * _local13)); _local6 = Math.atan2(_local13, _local12); var _local21 = ((parent.base._xmouse <= 0) ? -1 : 1); _local6 = _local6 + ((_local21 * angle) / _global.PI2); _local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local11 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local11); _local4.setMotion((_local11.x - _local9.x) / (gunObj.flySteps - 1), (_local11.y - _local9.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1098 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (_local8 == "s_weapon3_1") { _local8 = "s_weapon0"; } if (_local8 == "s_weapon2_1") { _local8 = "s_weapon3"; } if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj == 1) { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } else { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1099 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, movedBullet, target, _rotation, _x, _y, startClock, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (_global.screenWidth - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; for(;;){ if (_local3 >= _global.bulletObjects.length) { return(undefined); } if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); return(undefined); } _local3++; }; } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local4 = _local5.getNextHighestDepth(); var _local6 = _local5.attachMovie("explode", "fx" + _local4, _local4); _local6._x = x; _local6._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local7 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps == 0) { if (bulletDir == "d") { if (movedBullet) { var _local13 = speedY; speedY = speedY - _root.bg.speedY; } } else { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local9 = ty - _y; var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9)); var _local10 = Math.atan2(_local9, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local10, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local7 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } } else { var _local12 = (_global.clock - startClock) + 1; var _local11 = (3.14159265359 / (flySteps - 1)) * (_local12 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10); } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local13; } if (_global.noSet(maxDistance)) { return(undefined); } if (passedDistance >= maxDistance) { kill(); } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1100 MovieClip [__Packages.star] Frame 0
class star extends MovieClip { var speed, h, _height, _x, _y, removeMovieClip, ticket; function star () { super(); } function initStar(s) { if (_global.noSet(s)) { return(undefined); } speed = s; inQueue(80); h = _height / 2; _x = Math.floor((Math.random() * 550) + 1); _y = -h; } function kill() { outQueue(); removeMovieClip(); } function inQueue(a) { if (init) { return(undefined); } if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { _y = _y + speed; if ((_y - h) >= 400) { kill(); } } } var init = false; }
Symbol 1101 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; for(;;){ if (_local3 >= _global.bonusObjects.length) { return(undefined); } if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); return(undefined); } _local3++; }; } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1102 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1103 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; for(;;){ if (_local3 >= actions.length) { return(undefined); } var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; }; } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1104 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; for(;;){ if (_local4 >= cannons.length) { return(undefined); } cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; }; } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1105 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (_global.isChild(targets, mc)) { return(undefined); } targets.push(mc); sumHealth = sumHealth + armor; } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 882 Button
on (press) { openSite(); }
Symbol 899 MovieClip Frame 1
stop();
Symbol 970 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 975 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 980 Button
on (press) { _global.sound.play("menu"); openSite("Menu", "Site"); }
Symbol 983 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 985 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 986 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 986 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 988 MovieClip Frame 1
_visible = false;
Symbol 988 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 988 MovieClip Frame 7
gotoAndStop (1);
Symbol 988 MovieClip Frame 12
gotoAndStop (1);
Symbol 996 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 1001 Button
on (release) { _global.diffLevel = 1; _global.sound.play("menu"); _root.gotoAndStop("game"); if (_global.use_playtomic) { Playtomic.Log.Play(); } }
Symbol 1002 Button
on (press) { _global.sound.play("menu"); openSite("Help", "Site"); }
Symbol 1035 Button
on (press) { _global.sound.play("menu"); openSite("Game", "Site"); }
Instance of Symbol 986 MovieClip "btn_sound" in Symbol 1044 MovieClip Frame 1
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Symbol 1045 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1055 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1056 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1057 Button
on (press) { _global.sound.play("menu"); openSite("Pause", "Site"); }
Symbol 1060 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1064 MovieClip Frame 1
stop();
Symbol 1069 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] == undefined) { if (flag) { openSite(); _root.gotoAndStop("menu"); } else { _root.endGameOutput(); } } else { _root.gotoAndStop("game"); } }
Symbol 1077 Button
on (press) { _global.sound.play("menu"); openSite("MissionCompleted", "Site"); }
Symbol 1084 MovieClip Frame 1
stop();
Symbol 1084 MovieClip Frame 2
stop();
Symbol 1084 MovieClip Frame 3
stop();
Symbol 1085 MovieClip Frame 1
_x = 275; _y = 200;

Library Items

Symbol 1 Sound [bgsound]Used by:988
Symbol 2 Sound [levelComplete]Used by:901
Symbol 3 Sound [playerDead]Used by:901
Symbol 4 Sound [star]Used by:901
Symbol 5 Sound [soldierDie1]Used by:901
Symbol 6 Sound [star_taken_sound]Used by:901
Symbol 7 Sound [s_weapon4]Used by:901
Symbol 8 Sound [s_weapon3]Used by:901
Symbol 9 Sound [s_weapon2_1]Used by:901
Symbol 10 Sound [s_weapon2]Used by:901
Symbol 11 Sound [s_weapon1_1]Used by:901
Symbol 12 Sound [s_weapon1]Used by:901
Symbol 13 Sound [s_weapon0_1]Used by:901
Symbol 14 Sound [s_weapon0]Used by:901
Symbol 15 Sound [eexplode]Used by:901
Symbol 16 Sound [health]Used by:901
Symbol 17 Sound [upgrade]Used by:901
Symbol 18 Sound [menu]Used by:901
Symbol 19 GraphicUsed by:20 100 106 477 545 646 654 882 1040
Symbol 20 MovieClipUses:19Used by:53
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:53
Symbol 24 GraphicUsed by:25 52 167
Symbol 25 MovieClipUses:24Used by:26 121 131 139 760
Symbol 26 MovieClipUses:25Used by:51 109 110 111 230 231 234 235 236 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 257 258 268 269 270 271 272 273 367 372 377 657 659 661 663 673 732 734 736 738 740 759 795 797 798 799 800 810 811 901  Timeline
Symbol 27 GraphicUsed by:51 673
Symbol 28 GraphicUsed by:51 673
Symbol 29 GraphicUsed by:51 673
Symbol 30 ShapeTweeningUsed by:51
Symbol 31 GraphicUsed by:51 673
Symbol 32 ShapeTweeningUsed by:51
Symbol 33 GraphicUsed by:51 673
Symbol 34 GraphicUsed by:51 673
Symbol 35 GraphicUsed by:51 673
Symbol 36 GraphicUsed by:51 673
Symbol 37 ShapeTweeningUsed by:51
Symbol 38 GraphicUsed by:51 673
Symbol 39 ShapeTweeningUsed by:41
Symbol 40 GraphicUsed by:41 668
Symbol 41 MovieClipUses:39 40Used by:51
Symbol 42 GraphicUsed by:51 673
Symbol 43 ShapeTweeningUsed by:51
Symbol 44 GraphicUsed by:51 673
Symbol 45 ShapeTweeningUsed by:51
Symbol 46 GraphicUsed by:51 673
Symbol 47 ShapeTweeningUsed by:51
Symbol 48 GraphicUsed by:51 673
Symbol 49 ShapeTweeningUsed by:51
Symbol 50 GraphicUsed by:51 673
Symbol 51 MovieClipUses:26 27 28 29 30 31 32 33 34 35 36 37 38 41 42 43 44 45 46 47 48 49 50Used by:53 121 127 131 135 139 164 166 173 179 185 190 191 193 197 205 209 213 217 221 225 267 386 395 404 413 422 427 431 435 439 443 466 472
Symbol 52 MovieClipUses:24Used by:53 199 230 231 234 235 236 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 257 258 267 268 269 270 271 272 273 367 372 377 386 395 404 413 422 427 431 435 439 443 466 472 483 489 495 534 540 549 624 630 653
Symbol 53 MovieClip [boss_tank_base]Uses:20 23 51 52
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [bossBar]Uses:54 56 57Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:108
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:101
Symbol 63 MovieClipUsed by:64 105
Symbol 64 MovieClipUses:63Used by:100
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:97
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:97
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:97
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:97
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:97
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:97
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:97
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:97
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:97
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:97
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:97
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:97
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:97
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:97
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:97
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96Used by:98
Symbol 98 MovieClipUses:97Used by:99
Symbol 99 MovieClipUses:98Used by:100 106
Symbol 100 MovieClipUses:19 64 99Used by:101
Symbol 101 MovieClipUses:62 100Used by:108
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:104 63Used by:106
Symbol 106 MovieClipUses:19 105 99Used by:107
Symbol 107 MovieClipUses:106Used by:108
Symbol 108 MovieClipUses:60 101 107Used by:110
Symbol 109 MovieClip [player]Uses:26Used by:110  Timeline
Symbol 110 MovieClip [#BGfull]Uses:108 26 109Used by:Timeline
Symbol 111 MovieClip [#soundz]Uses:26Used by:Timeline
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClip [clouds_down]Uses:114Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:121
Symbol 119 GraphicUsed by:120 423
Symbol 120 MovieClipUses:119Used by:121 131 139
Symbol 121 MovieClip [truck_1]Uses:118 120 51 25Used by:Timeline
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:127
Symbol 124 BitmapUsed by:125
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Symbol 126 MovieClipUses:125Used by:127
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Symbol 725 BitmapUsed by:726
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Symbol 728 MovieClip [empty_gun3]Uses:673Used by:Timeline
Symbol 729 MovieClip [empty_gun2]Uses:673Used by:Timeline
Symbol 730 MovieClip [empty_gun1]Uses:673Used by:Timeline
Symbol 731 GraphicUsed by:732
Symbol 732 MovieClip [tang1_way]Uses:731 26Used by:Timeline
Symbol 733 GraphicUsed by:734
Symbol 734 MovieClip [tang_way]Uses:733 26Used by:Timeline
Symbol 735 GraphicUsed by:736
Symbol 736 MovieClip [sin_way2]Uses:735 26Used by:Timeline
Symbol 737 GraphicUsed by:738
Symbol 738 MovieClip [sin_way]Uses:737 26Used by:Timeline
Symbol 739 GraphicUsed by:740
Symbol 740 MovieClip [tack_way]Uses:739 26Used by:Timeline
Symbol 741 GraphicUsed by:742
Symbol 742 MovieClip [star3]Uses:741Used by:Timeline
Symbol 743 GraphicUsed by:744
Symbol 744 MovieClip [star2]Uses:743Used by:Timeline
Symbol 745 GraphicUsed by:746
Symbol 746 MovieClip [star1]Uses:745Used by:Timeline
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Symbol 754 MovieClip [bonus_weapon3]Uses:750 753Used by:Timeline
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:757
Symbol 757 MovieClipUses:756Used by:758
Symbol 758 MovieClip [bonus_weapon2]Uses:750 757Used by:Timeline
Symbol 759 MovieClip [empty_base]Uses:227 26Used by:Timeline
Symbol 760 MovieClip [autoExplodePoint_n]Uses:25Used by:Timeline
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:763
Symbol 763 MovieClipUses:762Used by:764
Symbol 764 MovieClip [bonus_weapon1]Uses:750 763Used by:Timeline
Symbol 765 MovieClip [player_gun_2]Uses:673Used by:Timeline
Symbol 766 ShapeTweeningUsed by:770
Symbol 767 GraphicUsed by:770
Symbol 768 ShapeTweeningUsed by:770
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Symbol 770 MovieClip [story2]Uses:766 767 768 769Used by:Timeline
Symbol 771 ShapeTweeningUsed by:775
Symbol 772 GraphicUsed by:775
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Symbol 774 GraphicUsed by:775
Symbol 775 MovieClip [story1]Uses:771 772 773 774Used by:Timeline
Symbol 776 MovieClipUsed by:777
Symbol 777 MovieClip [bonus_anim_miniHealth]Uses:776Used by:Timeline
Symbol 778 GraphicUsed by:785
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Symbol 786 MovieClip [bonus_anim_fullHealth]Uses:785Used by:Timeline
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Symbol 792 GraphicUsed by:793
Symbol 793 MovieClip [bonus_miniHealth]Uses:788 750 791 792Used by:Timeline
Symbol 794 GraphicUsed by:795
Symbol 795 MovieClip [line_way]Uses:794 26Used by:Timeline
Symbol 796 GraphicUsed by:797
Symbol 797 MovieClip [circle_way]Uses:796 26Used by:Timeline
Symbol 798 MovieClip [queue]Uses:26Used by:Timeline
Symbol 799 MovieClip [bullet]Uses:26Used by:Timeline
Symbol 800 MovieClip [enemy]Uses:26Used by:Timeline
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:803
Symbol 803 MovieClipUses:802Used by:807
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:806
Symbol 806 MovieClipUses:805Used by:807
Symbol 807 MovieClipUses:803 806Used by:808
Symbol 808 MovieClip [bonus_star]Uses:807Used by:Timeline
Symbol 809 MovieClipUsed by:810 811
Symbol 810 MovieClip [MovieAnimation2]Uses:809 26Used by:899
Symbol 811 MovieClip [MovieAnimation1]Uses:809 26Used by:899
Symbol 812 BitmapUsed by:813
Symbol 813 GraphicUses:812Used by:814
Symbol 814 MovieClip [char_O]Uses:813Used by:899
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:817
Symbol 817 MovieClip [char_M]Uses:816Used by:899
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:820
Symbol 820 MovieClip [char_T]Uses:819Used by:899
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:823
Symbol 823 MovieClip [char_S]Uses:822Used by:899
Symbol 824 BitmapUsed by:825
Symbol 825 GraphicUses:824Used by:826
Symbol 826 MovieClip [char_P]Uses:825Used by:899
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:829
Symbol 829 MovieClip [char_N]Uses:828Used by:899
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:832
Symbol 832 MovieClip [char_I]Uses:831Used by:899
Symbol 833 BitmapUsed by:834
Symbol 834 GraphicUses:833Used by:835
Symbol 835 MovieClip [char_F]Uses:834Used by:899
Symbol 836 BitmapUsed by:837
Symbol 837 GraphicUses:836Used by:838
Symbol 838 MovieClip [char_D]Uses:837Used by:899
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Symbol 840 GraphicUses:839Used by:841
Symbol 841 MovieClip [char_C]Uses:840Used by:899
Symbol 842 BitmapUsed by:843
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Symbol 844 MovieClip [char_A]Uses:843Used by:899
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Symbol 846 GraphicUses:845Used by:847
Symbol 847 MovieClip [char_E]Uses:846Used by:899
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Symbol 849 GraphicUses:848Used by:850
Symbol 850 MovieClip [char_L]Uses:849Used by:899
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Symbol 853 MovieClip [char_0]Uses:852Used by:899
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Symbol 862 MovieClip [char_7]Uses:861Used by:899
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Symbol 864 GraphicUses:863Used by:865
Symbol 865 MovieClip [char_6]Uses:864Used by:899
Symbol 866 BitmapUsed by:867
Symbol 867 GraphicUses:866Used by:868
Symbol 868 MovieClip [char_5]Uses:867Used by:899
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:871
Symbol 871 MovieClip [char_4]Uses:870Used by:899
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Symbol 874 MovieClip [char_3]Uses:873Used by:899
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Symbol 877 MovieClip [char_2]Uses:876Used by:899
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Symbol 879 GraphicUses:878Used by:880
Symbol 880 MovieClip [char_1]Uses:879Used by:899
Symbol 881 GraphicUsed by:Timeline
Symbol 1086 MovieClip [__Packages.Playtomic.Link]
Symbol 1087 MovieClip [__Packages.Playtomic.LogRequest]
Symbol 1088 MovieClip [__Packages.Playtomic.Log]
Symbol 1089 MovieClip [__Packages.checkedObject]
Symbol 1090 MovieClip [__Packages.movingObject]
Symbol 1091 MovieClip [__Packages.damagableObject]
Symbol 1092 MovieClip [__Packages.tankClass]
Symbol 1093 MovieClip [__Packages.playerClass]
Symbol 1094 MovieClip [__Packages.bgClass]
Symbol 1095 MovieClip [__Packages.soundCollector]
Symbol 1096 MovieClip [__Packages.splashedObject]
Symbol 1097 MovieClip [__Packages.cannon]
Symbol 1098 MovieClip [__Packages.weapon]
Symbol 1099 MovieClip [__Packages.bulletClass]
Symbol 1100 MovieClip [__Packages.star]
Symbol 1101 MovieClip [__Packages.bonus]
Symbol 1102 MovieClip [__Packages.autoExplode]
Symbol 1103 MovieClip [__Packages.queue]
Symbol 1104 MovieClip [__Packages.enemyClass]
Symbol 1105 MovieClip [__Packages.BossBarClass]
Symbol 882 ButtonUses:19Used by:Timeline
Symbol 883 FontUsed by:884
Symbol 884 EditableTextUses:883Used by:889
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:885Used by:889
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Symbol 888 MovieClipUses:887Used by:889
Symbol 889 MovieClipUses:884 886 888Used by:Timeline
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Symbol 893 MovieClipUses:892Used by:896
Symbol 894 GraphicUsed by:895
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Symbol 896 MovieClipUses:893 895Used by:Timeline
Symbol 897 FontUsed by:898 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950
Symbol 898 EditableTextUses:897Used by:899
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Symbol 900 GraphicUsed by:Timeline
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Symbol 902 GraphicUses:261 264 569 580 585Used by:Timeline
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Symbol 950 EditableTextUses:897Used by:Timeline
Symbol 951 GraphicUsed by:960
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Symbol 961 GraphicUsed by:Timeline
Symbol 962 BitmapUsed by:964 991 1050 1062
Symbol 963 BitmapUsed by:964 991
Symbol 964 GraphicUses:962 963Used by:981
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Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:980 1002 1057 1077
Symbol 980 ButtonUses:977 979 969Used by:981
Symbol 981 MovieClipUses:964 970 975 980Used by:Timeline
Symbol 982 GraphicUsed by:983
Symbol 983 ButtonUses:982 887Used by:986
Symbol 984 GraphicUsed by:985
Symbol 985 ButtonUses:984 887Used by:986
Symbol 986 MovieClipUses:983 985Used by:1044  Timeline
Symbol 987 GraphicUsed by:988
Symbol 988 MovieClipUses:987 1Used by:Timeline
Symbol 989 BitmapUsed by:991
Symbol 990 BitmapUsed by:991 1050 1062
Symbol 991 GraphicUses:989 990 962 963Used by:Timeline
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:996 1056
Symbol 994 BitmapUsed by:995
Symbol 995 GraphicUses:994Used by:996 1056
Symbol 996 ButtonUses:993 995 969Used by:Timeline
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:1001
Symbol 999 BitmapUsed by:1000
Symbol 1000 GraphicUses:999Used by:1001
Symbol 1001 ButtonUses:998 1000 969Used by:Timeline
Symbol 1002 ButtonUses:977 979 969Used by:Timeline
Symbol 1003 GraphicUsed by:1006
Symbol 1004 FontUsed by:1005 1010 1063 1072 1073 1074 1075 1076
Symbol 1005 EditableTextUses:1004Used by:1006
Symbol 1006 MovieClipUses:1003 1005Used by:Timeline
Symbol 1007 BitmapUsed by:1009
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Symbol 1009 GraphicUses:1007 1008Used by:1044
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Symbol 1011 BitmapUsed by:1012
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Symbol 1013 FontUsed by:1014 1018
Symbol 1014 EditableTextUses:1013Used by:1015
Symbol 1015 MovieClipUses:1012 1014Used by:1044
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1019
Symbol 1018 EditableTextUses:1013Used by:1019
Symbol 1019 MovieClipUses:1017 1018Used by:1044
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1024
Symbol 1022 FontUsed by:1023
Symbol 1023 EditableTextUses:1022Used by:1024
Symbol 1024 MovieClipUses:1021 1023Used by:1044
Symbol 1025 BitmapUsed by:1026
Symbol 1026 GraphicUses:1025Used by:1044
Symbol 1027 BitmapUsed by:1028
Symbol 1028 GraphicUses:1027Used by:1030
Symbol 1029 GraphicUsed by:1030 1033
Symbol 1030 MovieClipUses:1028 1029Used by:1035
Symbol 1031 BitmapUsed by:1032
Symbol 1032 GraphicUses:1031Used by:1033
Symbol 1033 MovieClipUses:1032 1029Used by:1035
Symbol 1034 GraphicUsed by:1035
Symbol 1035 ButtonUses:1030 1033 1034Used by:1044
Symbol 1036 MovieClipUses:780Used by:1039
Symbol 1037 BitmapUsed by:1038
Symbol 1038 GraphicUses:1037Used by:1039
Symbol 1039 MovieClipUses:1036 1038Used by:1044
Symbol 1040 MovieClipUses:19Used by:1043
Symbol 1041 BitmapUsed by:1042
Symbol 1042 GraphicUses:1041Used by:1043
Symbol 1043 MovieClipUses:1040 1042Used by:1044
Symbol 1044 MovieClipUses:1009 1010 1015 1019 1024 986 1026 1035 1039 1043Used by:Timeline
Symbol 1045 ButtonUsed by:Timeline
Symbol 1046 GraphicUsed by:1047
Symbol 1047 MovieClipUses:1046Used by:Timeline
Symbol 1048 GraphicUsed by:1049
Symbol 1049 MovieClipUses:1048Used by:Timeline
Symbol 1050 GraphicUses:990 962Used by:1060
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1055
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1055
Symbol 1055 ButtonUses:1052 1054 969Used by:1060
Symbol 1056 ButtonUses:993 995 969Used by:1060 1085
Symbol 1057 ButtonUses:977 979 969Used by:1060
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1060
Symbol 1060 MovieClipUses:1050 1055 1056 1057 1059Used by:Timeline
Symbol 1061 BitmapUsed by:1062
Symbol 1062 GraphicUses:1061 990 962Used by:1085
Symbol 1063 EditableTextUses:1004Used by:1064
Symbol 1064 MovieClipUses:1063Used by:1085
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1069
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1069
Symbol 1069 ButtonUses:1066 1068 969Used by:1085
Symbol 1070 FontUsed by:1071
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Symbol 1072 EditableTextUses:1004Used by:1085
Symbol 1073 EditableTextUses:1004Used by:1085
Symbol 1074 EditableTextUses:1004Used by:1085
Symbol 1075 EditableTextUses:1004Used by:1085
Symbol 1076 EditableTextUses:1004Used by:1085
Symbol 1077 ButtonUses:977 979 969Used by:1085
Symbol 1078 BitmapUsed by:1079
Symbol 1079 GraphicUses:1078Used by:1084
Symbol 1080 BitmapUsed by:1081
Symbol 1081 GraphicUses:1080Used by:1084
Symbol 1082 BitmapUsed by:1083
Symbol 1083 GraphicUses:1082Used by:1084
Symbol 1084 MovieClipUses:1079 1081 1083Used by:1085
Symbol 1085 MovieClipUses:1062 1064 1069 1071 1072 1073 1074 1075 1076 1056 1077 1084Used by:Timeline

Instance Names

"error"Frame 2Symbol 891 EditableText
"parsingDataMC"Frame 5Symbol 960 MovieClip
"btn_sound"Frame 7Symbol 986 MovieClip
"soundz"Frame 7Symbol 111 MovieClip [#soundz]
"soundStarter"Frame 7Symbol 988 MovieClip
"playBtn"Frame 8Symbol 1001 Button
"textBar1"Frame 10Symbol 1006 MovieClip
"textBar2"Frame 10Symbol 1006 MovieClip
"textBar3"Frame 10Symbol 1006 MovieClip
"gui"Frame 10Symbol 1044 MovieClip
"charCont"Frame 10Symbol 26 MovieClip
"bg"Frame 11Symbol 110 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 1047 MovieClip
"slowZone"Frame 11Symbol 1049 MovieClip
"wndPause"Frame 11Symbol 1060 MovieClip
"wndComplete"Frame 11Symbol 1085 MovieClip
"bossBar"Frame 11Symbol 58 MovieClip [bossBar]
"body"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 20 MovieClip
"head4"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 51 MovieClip
"head3"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 51 MovieClip
"head2"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 51 MovieClip
"head5"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 51 MovieClip
"head"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 51 MovieClip
"ex2"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 52 MovieClip
"ex1"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 52 MovieClip
"ex3"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 52 MovieClip
"ex4"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 52 MovieClip
"ex5"Symbol 53 MovieClip [boss_tank_base] Frame 1Symbol 52 MovieClip
"bar"Symbol 58 MovieClip [bossBar] Frame 1Symbol 56 MovieClip
"bg1"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip
"bg1"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"bg1"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 108 MovieClip
"bg2"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 108 MovieClip
"starz"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"tiles"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"env"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"envTop"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"splashez"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"bnz"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"enemyMC"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"enemyMC2"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"shots"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"envTop2"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"shadows"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"fx"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"bnzFX"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"topEnemyMC"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"player"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip [player]
"topEnemyMC2"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"shotsTop"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"fxTop"Symbol 110 MovieClip [#BGfull] Frame 1Symbol 26 MovieClip
"body"Symbol 121 MovieClip [truck_1] Frame 1Symbol 120 MovieClip
"head"Symbol 121 MovieClip [truck_1] Frame 1Symbol 51 MovieClip
"ex1"Symbol 121 MovieClip [truck_1] Frame 1Symbol 25 MovieClip
"ex2"Symbol 121 MovieClip [truck_1] Frame 1Symbol 25 MovieClip
"shoot1"Symbol 127 MovieClip [gun_machinegun] Frame 1Symbol 51 MovieClip
"shoot2"Symbol 127 MovieClip [gun_machinegun] Frame 1Symbol 51 MovieClip
"body"Symbol 131 MovieClip [btr] Frame 1Symbol 120 MovieClip
"head"Symbol 131 MovieClip [btr] Frame 1Symbol 51 MovieClip
"ex1"Symbol 131 MovieClip [btr] Frame 1Symbol 25 MovieClip
"ex2"Symbol 131 MovieClip [btr] Frame 1Symbol 25 MovieClip
"shoot1"Symbol 135 MovieClip [gun_pz_3] Frame 1Symbol 51 MovieClip
"body"Symbol 139 MovieClip [pz_3] Frame 1Symbol 120 MovieClip
"head"Symbol 139 MovieClip [pz_3] Frame 1Symbol 51 MovieClip
"ex1"Symbol 139 MovieClip [pz_3] Frame 1Symbol 25 MovieClip
"ex2"Symbol 139 MovieClip [pz_3] Frame 1Symbol 25 MovieClip
"body"Symbol 145 MovieClip [ground_1_2] Frame 1Symbol 141 MovieClip
"body"Symbol 151 MovieClip [ground_2_2] Frame 1Symbol 147 MovieClip
"body"Symbol 152 MovieClip [ground_1_1] Frame 1Symbol 141 MovieClip
"body"Symbol 156 MovieClip [ground_3] Frame 1Symbol 147 MovieClip
"body"Symbol 157 MovieClip [ground_2] Frame 1Symbol 147 MovieClip
"body"Symbol 158 MovieClip [ground_1] Frame 1Symbol 141 MovieClip
"body"Symbol 159 MovieClip [ground_2_1] Frame 1Symbol 147 MovieClip
"p1"Symbol 164 MovieClip [weapon0_1] Frame 1Symbol 51 MovieClip
"p2"Symbol 164 MovieClip [weapon0_1] Frame 1Symbol 51 MovieClip
"p1"Symbol 166 MovieClip [weapon1_1] Frame 1Symbol 51 MovieClip
"p2"Symbol 166 MovieClip [weapon1_1] Frame 1Symbol 51 MovieClip
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"p2"Symbol 173 MovieClip [weapon2_1] Frame 1Symbol 51 MovieClip
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"p2"Symbol 179 MovieClip [weapon3] Frame 1Symbol 51 MovieClip
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"p2"Symbol 185 MovieClip [weapon0] Frame 1Symbol 51 MovieClip
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"p2"Symbol 193 MovieClip [weapon1] Frame 1Symbol 51 MovieClip
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"p1"Symbol 197 MovieClip [weapon2] Frame 1Symbol 51 MovieClip
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"shoot2"Symbol 221 MovieClip [gun_big2] Frame 1Symbol 51 MovieClip
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"head"Symbol 759 MovieClip [empty_base] Frame 1Symbol 26 MovieClip
"ex1"Symbol 760 MovieClip [autoExplodePoint_n] Frame 1Symbol 25 MovieClip
"shoot2"Symbol 765 MovieClip [player_gun_2] Frame 1Symbol 673 MovieClip
"shoot3"Symbol 765 MovieClip [player_gun_2] Frame 1Symbol 673 MovieClip
"shoot1"Symbol 765 MovieClip [player_gun_2] Frame 1Symbol 673 MovieClip
"shoot4"Symbol 765 MovieClip [player_gun_2] Frame 1Symbol 673 MovieClip
"shoot5"Symbol 765 MovieClip [player_gun_2] Frame 1Symbol 673 MovieClip
"shoot6"Symbol 765 MovieClip [player_gun_2] Frame 1Symbol 673 MovieClip
"shoot7"Symbol 765 MovieClip [player_gun_2] Frame 1Symbol 673 MovieClip
"klop"Symbol 795 MovieClip [line_way] Frame 1Symbol 26 MovieClip
"klop"Symbol 797 MovieClip [circle_way] Frame 1Symbol 26 MovieClip
"char"Symbol 810 MovieClip [MovieAnimation2] Frame 1Symbol 809 MovieClip
"char"Symbol 811 MovieClip [MovieAnimation1] Frame 1Symbol 809 MovieClip
"tf"Symbol 889 MovieClip Frame 1Symbol 884 EditableText
"bar"Symbol 889 MovieClip Frame 1Symbol 888 MovieClip
"tf"Symbol 1006 MovieClip Frame 1Symbol 1005 EditableText
"txt"Symbol 1015 MovieClip Frame 1Symbol 1014 EditableText
"txt"Symbol 1019 MovieClip Frame 1Symbol 1018 EditableText
"txt"Symbol 1024 MovieClip Frame 1Symbol 1023 EditableText
"bar"Symbol 1039 MovieClip Frame 1Symbol 1036 MovieClip
"bar"Symbol 1043 MovieClip Frame 1Symbol 1040 MovieClip
"text_score"Symbol 1044 MovieClip Frame 1Symbol 1010 EditableText
"weaponIcon1"Symbol 1044 MovieClip Frame 1Symbol 1015 MovieClip
"weaponIcon2"Symbol 1044 MovieClip Frame 1Symbol 1019 MovieClip
"weaponIcon3"Symbol 1044 MovieClip Frame 1Symbol 1024 MovieClip
"btn_sound"Symbol 1044 MovieClip Frame 1Symbol 986 MovieClip
"health"Symbol 1044 MovieClip Frame 1Symbol 1039 MovieClip
"progress"Symbol 1044 MovieClip Frame 1Symbol 1043 MovieClip
"title"Symbol 1064 MovieClip Frame 1Symbol 1063 EditableText
"title_mc"Symbol 1085 MovieClip Frame 1Symbol 1064 MovieClip
"tf2_"Symbol 1085 MovieClip Frame 1Symbol 1071 EditableText
"tf2"Symbol 1085 MovieClip Frame 1Symbol 1072 EditableText
"tf3_"Symbol 1085 MovieClip Frame 1Symbol 1073 EditableText
"tf3"Symbol 1085 MovieClip Frame 1Symbol 1074 EditableText
"tf1_"Symbol 1085 MovieClip Frame 1Symbol 1075 EditableText
"tf1"Symbol 1085 MovieClip Frame 1Symbol 1076 EditableText
"win_title"Symbol 1085 MovieClip Frame 1Symbol 1084 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "bgsound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "levelComplete"
ExportAssets (56)Timeline Frame 1Symbol 3 as "playerDead"
ExportAssets (56)Timeline Frame 1Symbol 4 as "star"
ExportAssets (56)Timeline Frame 1Symbol 5 as "soldierDie1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "star_taken_sound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "s_weapon4"
ExportAssets (56)Timeline Frame 1Symbol 8 as "s_weapon3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "s_weapon2_1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "s_weapon2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "s_weapon1_1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "s_weapon1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "s_weapon0_1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "s_weapon0"
ExportAssets (56)Timeline Frame 1Symbol 15 as "eexplode"
ExportAssets (56)Timeline Frame 1Symbol 16 as "health"
ExportAssets (56)Timeline Frame 1Symbol 17 as "upgrade"
ExportAssets (56)Timeline Frame 1Symbol 18 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 53 as "boss_tank_base"
ExportAssets (56)Timeline Frame 1Symbol 58 as "bossBar"
ExportAssets (56)Timeline Frame 1Symbol 109 as "player"
ExportAssets (56)Timeline Frame 1Symbol 110 as "#BGfull"
ExportAssets (56)Timeline Frame 1Symbol 111 as "#soundz"
ExportAssets (56)Timeline Frame 1Symbol 115 as "clouds_down"
ExportAssets (56)Timeline Frame 1Symbol 121 as "truck_1"
ExportAssets (56)Timeline Frame 1Symbol 127 as "gun_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 131 as "btr"
ExportAssets (56)Timeline Frame 1Symbol 135 as "gun_pz_3"
ExportAssets (56)Timeline Frame 1Symbol 139 as "pz_3"
ExportAssets (56)Timeline Frame 1Symbol 145 as "ground_1_2"
ExportAssets (56)Timeline Frame 1Symbol 151 as "ground_2_2"
ExportAssets (56)Timeline Frame 1Symbol 152 as "ground_1_1"
ExportAssets (56)Timeline Frame 1Symbol 156 as "ground_3"
ExportAssets (56)Timeline Frame 1Symbol 157 as "ground_2"
ExportAssets (56)Timeline Frame 1Symbol 158 as "ground_1"
ExportAssets (56)Timeline Frame 1Symbol 159 as "ground_2_1"
ExportAssets (56)Timeline Frame 1Symbol 164 as "weapon0_1"
ExportAssets (56)Timeline Frame 1Symbol 166 as "weapon1_1"
ExportAssets (56)Timeline Frame 1Symbol 173 as "weapon2_1"
ExportAssets (56)Timeline Frame 1Symbol 179 as "weapon3"
ExportAssets (56)Timeline Frame 1Symbol 185 as "weapon0"
ExportAssets (56)Timeline Frame 1Symbol 190 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 191 as "emptyShoot"
ExportAssets (56)Timeline Frame 1Symbol 193 as "weapon1"
ExportAssets (56)Timeline Frame 1Symbol 197 as "weapon2"
ExportAssets (56)Timeline Frame 1Symbol 201 as "heli_way"
ExportAssets (56)Timeline Frame 1Symbol 205 as "gun_rocket"
ExportAssets (56)Timeline Frame 1Symbol 209 as "gun_mine"
ExportAssets (56)Timeline Frame 1Symbol 213 as "gun_med"
ExportAssets (56)Timeline Frame 1Symbol 217 as "gun_huge"
ExportAssets (56)Timeline Frame 1Symbol 221 as "gun_big2"
ExportAssets (56)Timeline Frame 1Symbol 225 as "gun_big1"
ExportAssets (56)Timeline Frame 1Symbol 230 as "tboss5"
ExportAssets (56)Timeline Frame 1Symbol 231 as "tboss4"
ExportAssets (56)Timeline Frame 1Symbol 234 as "tboss3"
ExportAssets (56)Timeline Frame 1Symbol 235 as "tboss2"
ExportAssets (56)Timeline Frame 1Symbol 236 as "tboss1"
ExportAssets (56)Timeline Frame 1Symbol 239 as "tboss_c"
ExportAssets (56)Timeline Frame 1Symbol 240 as "t64"
ExportAssets (56)Timeline Frame 1Symbol 241 as "t63"
ExportAssets (56)Timeline Frame 1Symbol 242 as "t62"
ExportAssets (56)Timeline Frame 1Symbol 243 as "t61"
ExportAssets (56)Timeline Frame 1Symbol 244 as "t54"
ExportAssets (56)Timeline Frame 1Symbol 245 as "t53"
ExportAssets (56)Timeline Frame 1Symbol 246 as "t52"
ExportAssets (56)Timeline Frame 1Symbol 247 as "t51"
ExportAssets (56)Timeline Frame 1Symbol 248 as "t34"
ExportAssets (56)Timeline Frame 1Symbol 249 as "t33"
ExportAssets (56)Timeline Frame 1Symbol 250 as "t32"
ExportAssets (56)Timeline Frame 1Symbol 251 as "t31"
ExportAssets (56)Timeline Frame 1Symbol 252 as "t22"
ExportAssets (56)Timeline Frame 1Symbol 253 as "t21"
ExportAssets (56)Timeline Frame 1Symbol 254 as "tb13"
ExportAssets (56)Timeline Frame 1Symbol 257 as "tb12"
ExportAssets (56)Timeline Frame 1Symbol 258 as "tb11"
ExportAssets (56)Timeline Frame 1Symbol 267 as "ship_boss1"
ExportAssets (56)Timeline Frame 1Symbol 268 as "t16"
ExportAssets (56)Timeline Frame 1Symbol 269 as "t15"
ExportAssets (56)Timeline Frame 1Symbol 270 as "t14"
ExportAssets (56)Timeline Frame 1Symbol 271 as "t13"
ExportAssets (56)Timeline Frame 1Symbol 272 as "t12"
ExportAssets (56)Timeline Frame 1Symbol 273 as "t11"
ExportAssets (56)Timeline Frame 1Symbol 277 as "boss_plane_shadow"
ExportAssets (56)Timeline Frame 1Symbol 281 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 1Symbol 285 as "zeppelin_shadow"
ExportAssets (56)Timeline Frame 1Symbol 289 as "plane_sm_shadow"
ExportAssets (56)Timeline Frame 1Symbol 293 as "plane_med_shadow"
ExportAssets (56)Timeline Frame 1Symbol 297 as "plane_jet_shadow"
ExportAssets (56)Timeline Frame 1Symbol 301 as "plane_big_shadow"
ExportAssets (56)Timeline Frame 1Symbol 321 as "player_shadow1"
ExportAssets (56)Timeline Frame 1Symbol 341 as "player_shadow2"
ExportAssets (56)Timeline Frame 1Symbol 361 as "player_shadow3"
ExportAssets (56)Timeline Frame 1Symbol 367 as "player_base1"
ExportAssets (56)Timeline Frame 1Symbol 372 as "player_base2"
ExportAssets (56)Timeline Frame 1Symbol 377 as "player_base3"
ExportAssets (56)Timeline Frame 1Symbol 386 as "plane_big_base"
ExportAssets (56)Timeline Frame 1Symbol 395 as "plane_jet_base"
ExportAssets (56)Timeline Frame 1Symbol 404 as "plane_med_base"
ExportAssets (56)Timeline Frame 1Symbol 413 as "plane_sm_base"
ExportAssets (56)Timeline Frame 1Symbol 422 as "zeppelin_base"
ExportAssets (56)Timeline Frame 1Symbol 427 as "ship_big"
ExportAssets (56)Timeline Frame 1Symbol 431 as "ship_cargo"
ExportAssets (56)Timeline Frame 1Symbol 435 as "ship_med"
ExportAssets (56)Timeline Frame 1Symbol 439 as "ship_sm"
ExportAssets (56)Timeline Frame 1Symbol 443 as "ship_sub"
ExportAssets (56)Timeline Frame 1Symbol 466 as "boss_heli_base"
ExportAssets (56)Timeline Frame 1Symbol 472 as "boss_plane_base"
ExportAssets (56)Timeline Frame 1Symbol 476 as "jungle_big"
ExportAssets (56)Timeline Frame 1Symbol 483 as "wall"
ExportAssets (56)Timeline Frame 1Symbol 489 as "store2"
ExportAssets (56)Timeline Frame 1Symbol 495 as "store1"
ExportAssets (56)Timeline Frame 1Symbol 534 as "rls2"
ExportAssets (56)Timeline Frame 1Symbol 540 as "rls1"
ExportAssets (56)Timeline Frame 1Symbol 544 as "palm"
ExportAssets (56)Timeline Frame 1Symbol 549 as "oil"
ExportAssets (56)Timeline Frame 1Symbol 553 as "jungle_med1"
ExportAssets (56)Timeline Frame 1Symbol 559 as "isle_sm2"
ExportAssets (56)Timeline Frame 1Symbol 565 as "isle_sm1"
ExportAssets (56)Timeline Frame 1Symbol 568 as "isle_ship_6"
ExportAssets (56)Timeline Frame 1Symbol 574 as "isle_ship_5"
ExportAssets (56)Timeline Frame 1Symbol 579 as "isle_ship_4"
ExportAssets (56)Timeline Frame 1Symbol 584 as "isle_ship_3"
ExportAssets (56)Timeline Frame 1Symbol 589 as "isle_ship_2"
ExportAssets (56)Timeline Frame 1Symbol 594 as "isle_ship_1"
ExportAssets (56)Timeline Frame 1Symbol 600 as "isle_med"
ExportAssets (56)Timeline Frame 1Symbol 606 as "isle_huge"
ExportAssets (56)Timeline Frame 1Symbol 612 as "isle_big2"
ExportAssets (56)Timeline Frame 1Symbol 618 as "isle_big1"
ExportAssets (56)Timeline Frame 1Symbol 624 as "house2"
ExportAssets (56)Timeline Frame 1Symbol 630 as "house1"
ExportAssets (56)Timeline Frame 1Symbol 633 as "fence"
ExportAssets (56)Timeline Frame 1Symbol 637 as "clouds_top"
ExportAssets (56)Timeline Frame 1Symbol 641 as "clouds"
ExportAssets (56)Timeline Frame 1Symbol 645 as "bush"
ExportAssets (56)Timeline Frame 1Symbol 653 as "bunker"
ExportAssets (56)Timeline Frame 1Symbol 655 as "finish_line"
ExportAssets (56)Timeline Frame 1Symbol 657 as "dmrZigzag"
ExportAssets (56)Timeline Frame 1Symbol 659 as "dmrStep"
ExportAssets (56)Timeline Frame 1Symbol 661 as "dmrBroken_line"
ExportAssets (56)Timeline Frame 1Symbol 663 as "dmrBack_line"
ExportAssets (56)Timeline Frame 1Symbol 674 as "heli_player_gun2"
ExportAssets (56)Timeline Frame 1Symbol 675 as "heli_player_gun"
ExportAssets (56)Timeline Frame 1Symbol 727 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 728 as "empty_gun3"
ExportAssets (56)Timeline Frame 1Symbol 729 as "empty_gun2"
ExportAssets (56)Timeline Frame 1Symbol 730 as "empty_gun1"
ExportAssets (56)Timeline Frame 1Symbol 732 as "tang1_way"
ExportAssets (56)Timeline Frame 1Symbol 734 as "tang_way"
ExportAssets (56)Timeline Frame 1Symbol 736 as "sin_way2"
ExportAssets (56)Timeline Frame 1Symbol 738 as "sin_way"
ExportAssets (56)Timeline Frame 1Symbol 740 as "tack_way"
ExportAssets (56)Timeline Frame 1Symbol 742 as "star3"
ExportAssets (56)Timeline Frame 1Symbol 744 as "star2"
ExportAssets (56)Timeline Frame 1Symbol 746 as "star1"
ExportAssets (56)Timeline Frame 1Symbol 754 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 1Symbol 758 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 1Symbol 759 as "empty_base"
ExportAssets (56)Timeline Frame 1Symbol 760 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 1Symbol 764 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 1Symbol 765 as "player_gun_2"
ExportAssets (56)Timeline Frame 1Symbol 770 as "story2"
ExportAssets (56)Timeline Frame 1Symbol 775 as "story1"
ExportAssets (56)Timeline Frame 1Symbol 777 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 786 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 1Symbol 793 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 795 as "line_way"
ExportAssets (56)Timeline Frame 1Symbol 797 as "circle_way"
ExportAssets (56)Timeline Frame 1Symbol 798 as "queue"
ExportAssets (56)Timeline Frame 1Symbol 799 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 800 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 808 as "bonus_star"
ExportAssets (56)Timeline Frame 1Symbol 810 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 1Symbol 811 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 1Symbol 814 as "char_O"
ExportAssets (56)Timeline Frame 1Symbol 817 as "char_M"
ExportAssets (56)Timeline Frame 1Symbol 820 as "char_T"
ExportAssets (56)Timeline Frame 1Symbol 823 as "char_S"
ExportAssets (56)Timeline Frame 1Symbol 826 as "char_P"
ExportAssets (56)Timeline Frame 1Symbol 829 as "char_N"
ExportAssets (56)Timeline Frame 1Symbol 832 as "char_I"
ExportAssets (56)Timeline Frame 1Symbol 835 as "char_F"
ExportAssets (56)Timeline Frame 1Symbol 838 as "char_D"
ExportAssets (56)Timeline Frame 1Symbol 841 as "char_C"
ExportAssets (56)Timeline Frame 1Symbol 844 as "char_A"
ExportAssets (56)Timeline Frame 1Symbol 847 as "char_E"
ExportAssets (56)Timeline Frame 1Symbol 850 as "char_L"
ExportAssets (56)Timeline Frame 1Symbol 853 as "char_0"
ExportAssets (56)Timeline Frame 1Symbol 856 as "char_9"
ExportAssets (56)Timeline Frame 1Symbol 859 as "char_8"
ExportAssets (56)Timeline Frame 1Symbol 862 as "char_7"
ExportAssets (56)Timeline Frame 1Symbol 865 as "char_6"
ExportAssets (56)Timeline Frame 1Symbol 868 as "char_5"
ExportAssets (56)Timeline Frame 1Symbol 871 as "char_4"
ExportAssets (56)Timeline Frame 1Symbol 874 as "char_3"
ExportAssets (56)Timeline Frame 1Symbol 877 as "char_2"
ExportAssets (56)Timeline Frame 1Symbol 880 as "char_1"
ExportAssets (56)Timeline Frame 1Symbol 1086 as "__Packages.Playtomic.Link"
ExportAssets (56)Timeline Frame 1Symbol 1087 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 1Symbol 1088 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 1Symbol 1089 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 1090 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 1091 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 1092 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 1093 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 1Symbol 1094 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 1Symbol 1095 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 1096 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 1097 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 1098 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 1099 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 1100 as "__Packages.star"
ExportAssets (56)Timeline Frame 1Symbol 1101 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 1Symbol 1102 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 1Symbol 1103 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 1104 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 1105 as "__Packages.BossBarClass"

Labels

"init"Frame 5
#"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"diff"Frame 9
"game"Frame 10
"level"Frame 11
"playerShoot"Symbol 51 MovieClip Frame 2
"shoot"Symbol 51 MovieClip Frame 2
#"rocket"Symbol 51 MovieClip Frame 6
"playerShoot2"Symbol 51 MovieClip Frame 16
#"lazerBlink1"Symbol 51 MovieClip Frame 20
"lazerBlink2"Symbol 51 MovieClip Frame 34
#"lazerBlink3"Symbol 51 MovieClip Frame 48
#"die"Symbol 367 MovieClip [player_base1] Frame 2
#"die"Symbol 372 MovieClip [player_base2] Frame 2
#"die"Symbol 377 MovieClip [player_base3] Frame 2
#"die"Symbol 386 MovieClip [plane_big_base] Frame 2
"die"Symbol 395 MovieClip [plane_jet_base] Frame 2
#"die"Symbol 404 MovieClip [plane_med_base] Frame 2
#"die"Symbol 413 MovieClip [plane_sm_base] Frame 2
"die"Symbol 422 MovieClip [zeppelin_base] Frame 2
"die"Symbol 466 MovieClip [boss_heli_base] Frame 2
"die"Symbol 472 MovieClip [boss_plane_base] Frame 2
#"destroy"Symbol 483 MovieClip [wall] Frame 2
#"destroy"Symbol 489 MovieClip [store2] Frame 2
#"destroy"Symbol 495 MovieClip [store1] Frame 2
"destroy"Symbol 534 MovieClip [rls2] Frame 2
#"destroy"Symbol 540 MovieClip [rls1] Frame 2
"destroy"Symbol 549 MovieClip [oil] Frame 2
"destroy"Symbol 624 MovieClip [house2] Frame 2
"destroy"Symbol 630 MovieClip [house1] Frame 2
"destroy"Symbol 653 MovieClip [bunker] Frame 2
#"destroy"Symbol 655 MovieClip [finish_line] Frame 2
#"playerShoot"Symbol 673 MovieClip Frame 2
#"shoot"Symbol 673 MovieClip Frame 2
"rocket"Symbol 673 MovieClip Frame 6
#"playerShoot2"Symbol 673 MovieClip Frame 16
"lazerBlink1"Symbol 673 MovieClip Frame 20
#"lazerBlink2"Symbol 673 MovieClip Frame 34
#"lazerBlink3"Symbol 673 MovieClip Frame 48
"destroy"Symbol 760 MovieClip [autoExplodePoint_n] Frame 3
"start"Symbol 988 MovieClip Frame 5
"stop"Symbol 988 MovieClip Frame 10
"win"Symbol 1084 MovieClip Frame 1
"lose"Symbol 1084 MovieClip Frame 2
"game_win"Symbol 1084 MovieClip Frame 3




http://swfchan.com/51/254981/info.shtml
Created: 12/11 -2023 21:38:32 Last modified: 12/11 -2023 21:38:32 Server time: 07/12 -2025 10:33:52