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Archived flashes:
229671
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2596 · P5191

Happy New Year!

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52524825?noj=FRM52524825-2DC" width="1" height="1"></div>

4fb8e2e12dfae.swf

This is the info page for
Flash #254984

(Click the ID number above for more basic data on this flash file.)


Text
0%

chars
container

Full Armor

line_way

circle_way

tack_way

sin_way

sin_way2

tang_way

tang1_way

dmrStep

dmrZigzag

dmrBack_line

dmrBroken_line

S

1

2

3

PARSING GAME DATA

Text Bar

0

LALALA

100

100

100

ActionScript [AS1/AS2]

Frame 1
_global.use_playtomic = true; fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function (link_name, link_group) { var _local2 = "http://www.gametop.com/stats/mechcombats.html"; if (_global.use_playtomic) { _global.openSitePlaytomic(_local2, link_name, link_group); } else { getURL (_local2, "_blank"); } }; _global.openSitePlaytomic = function (url_string, link_name, link_group) { var _local1 = Playtomic.Link.Open(url_string, link_name, link_group); if (!_local1) { trace("can't open url " + url_string); } }; _global.gameName = "Zenon2"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10; _global.screenWidth = 720; _global.screenHeight = 540;
Instance of Symbol 13 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 22 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { trace(("--------------------CURRENT LEVEL " + _global.levelNum) + "----------------------------"); debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, _global.screenHeight); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); var _local9 = 1; if (_global.currLevel.levelBackground) { _local9 = _global.currLevel.levelBackground; } _root.bg.bg1.gotoAndStop(_local9); _root.bg.bg2.gotoAndStop(_local9); if (!_global.currLevel.levelShiftY) { _global.currLevel.levelShiftY = 0; } _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local8 = Math.round(_local8 * 1.25); } if (diffLevel == 3) { _local8 = Math.round(_local8 * 0.75); } var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; stat_wnd._visible = false; try_again._visible = false; cong._visible = true; } } System.useCodepage = true; fscommand ("trapallkeys", true); if (_global.use_playtomic) { trace("Init playtomic"); trace("SWFID: 5653"); trace("GUID: 74a5b5ad76f94723"); trace("API Key: fb9914a432e74a1cb48d32b4c8bde5"); Playtomic.Log.View(5653, "74a5b5ad76f94723", _root._url); } else { trace("Playtomic was depreciated"); } trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local16 in _root.charCont) { _root.charCont[_local16].removeMovieClip(); } trace("makeText = " + str); var _local9 = new Array(); var _local10 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < str.length) { var _local4 = str.charAt(_local5); if (_local4 != " ") { var _local13 = _local4; var _local8 = "char_" + _local4; trace(_local8); var _local7 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7); var _local12 = _local3.char.attachMovie(_local8, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local5)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local5 != 0) { _local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local10 = _local3._x; _local6 = _local3.char.c._width / 2; _local9.push(_local3); } else { _local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local6 = _global.nullCharWidth; } _local5++; } var _local15 = _local9[_local9.length - 1]; _local5 = 0; while (_local5 < _local9.length) { _local9[_local5]._x = _local9[_local5]._x - (_local15._x / 2); _local5++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var num = new Number(_root.gui.text_score.text); if (num < (_global.gameScore + _global.levelScore)) { var add_sc = ((_global.gameScore + _global.levelScore) - num); add_sc = Math.floor(add_sc / 5); if (add_sc < 5) { add_sc = 5; } num = num + add_sc; } if (num > (_global.gameScore + _global.levelScore)) { num = _global.gameScore + _global.levelScore; } _root.gui.text_score.text = num; var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var collision = false; var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 100) { collision = true; } if (collision) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if (_global.levelCompleteDelayCounter == 1) { trace(_root.bg.player.armor); if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) { makeText("MISSION COMPLETED", "MovieAnimation1"); } } if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { cong._visible = false; _root.wndComplete._x = (_root.wndComplete._y = 0); _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { if (_global.use_playtomic) { trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum); Playtomic.Log.ForceSend(); } _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _root.wndComplete.win_title.gotoAndStop("lose"); _global.levelNum--; _global.levelScore = 0; stat_wnd._visible = false; try_again._visible = true; } else { if (_global.use_playtomic) { trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum); Playtomic.Log.ForceSend(); } _root.wndComplete.win_title.gotoAndStop("win"); title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } stat_wnd._visible = true; try_again._visible = false; } stat_wnd.tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived); stat_wnd.tf2.text = _global.levelScore; stat_wnd.tf3.text = _global.gameScore; stat_wnd.upgr.gotoAndStop(_global.levelNum + 1); } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = (foo.yoffset + _global.currLevel.levelShiftY); if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.initCreateStars = function () { return(undefined); if ("initCreateStars" != null) { var _local4 = "initCreateStars"; var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } // unexpected jump } }; _global.createStars = function () { return(undefined); if ("createStars" != null) { var _local3 = "createStars"; var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } // unexpected jump } }; _global.createStar = function (link, sp) { return(undefined); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; _root.wndPause._x = 0; _root.wndPause._y = 0; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } trace((("add tank: way = " + _local4.way) + "; ") + _local4.mainObj); var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.newSpeedsArray(_local4.new_speed, _local4.new_speed_time); _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local11, _local4.armor); } _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local11, _local5.armor); } _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"PowerShieldParams\">"; str = str + "<var name=\"shieldRestoreCooldown\" value=\"60\" > \u043A\u043E\u043B-\u0432\u043E \u0444\u0440\u0435\u0439\u043C\u043E\u0432 \u043C\u0435\u0436\u0434\u0443 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F\u043C\u0438 \u0449\u0438\u0442\u0430</var>"; str = str + "<var name=\"shieldRestoreValue\" value=\"5\" > \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0437\u0430 \u0440\u0430\u0437</var>"; str = str + "<var name=\"shieldRestoreWhenFire\" value=\"1\" > \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0442\u044C \u0449\u0438\u0442 \u0432\u043E \u0432\u0440\u0435\u043C\u044F \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B (\u0435\u0441\u043B\u0438 1, \u0442\u043E \u0434\u0430, \u0438\u043D\u0430\u0447\u0435 - \u043D\u0435\u0442)</var>"; str = str + "</object>"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"20\" />"; str = str + "<var name=\"right\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"2.5\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.5\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"2.5\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "</object>"; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"7.5\" />"; str = str + "<var name=\"XspeedFactor\" value=\"6\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"6\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"25\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"360\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"270\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"0\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow\" />"; str = str + "<var name=\"tempUp\" value=\"20\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!-- \u041F\u0423\u041B\u0415\u041C\u0415\u0422 \u0421\u0422\u0420\u0415\u041B\u042F\u042E\u0429\u0418\u0419 \u0412\u041F\u0415\u0420\u0415\u0414 -->"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1(\u0432\u043A\u043B\u044E\u0447\u0435\u043D \u0441 \u0441\u0430\u043C\u043E\u0433\u043E \u043D\u0430\u0447\u0430\u043B\u0430) -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot6, shoot6\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"25\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2, shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"1, -1\" />"; str = str + "</object>\t"; str = str + "<!-- \u041F\u0423\u0428\u041A\u0410 -->"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"80\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"6\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />"; str = str + "</object>\t\t\t\t\t\t\t\t"; str = str + "<!-- \u041B\u0410\u0417\u0415\u0420 -->"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"lazer01\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"200\" /> <!-- 12 -->"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"25\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4, shoot5\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />"; str = str + "</object>\t"; str = str + "<!-- \u0420\u0410\u041A\u0415\u0422\u042B -->\t\t\t\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"50\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"12\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot6, shoot9\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"20, -20\" />"; str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4, shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot5, shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0, 0\" />"; str = str + "</object>\t"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"24\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot7, shoot8\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"15, -15\" />"; str = str + "</object>\t"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"_mech_gunner\">"; str = str + "<var name=\"base\" value=\"mech01_base\" />"; str = str + "<var name=\"gun\" value=\"mech01_head\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60\" />"; str = str + "<var name=\"clip\" value=\"10, 10\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"_mech_rocket\">"; str = str + "<var name=\"base\" value=\"mech02_base\" />"; str = str + "<var name=\"gun\" value=\"mech02_head\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"rocket1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25\" />"; str = str + "<var name=\"reloadingTime\" value=\"45, 45\" />"; str = str + "<var name=\"clip\" value=\"3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"_tank01\">"; str = str + "<var name=\"base\" value=\"base01\" />"; str = str + "<var name=\"gun\" value=\"gun01\" />"; str = str + "<var name=\"armor\" value=\"60\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"6\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"_tank02\">"; str = str + "<var name=\"base\" value=\"base02\" />"; str = str + "<var name=\"gun\" value=\"gun02\" />"; str = str + "<var name=\"armor\" value=\"230\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"8\" />"; str = str + "<var name=\"reloadingTime\" value=\"45\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"_tank03\">"; str = str + "<var name=\"base\" value=\"base03\" />"; str = str + "<var name=\"gun\" value=\"gun04\" />"; str = str + "<var name=\"armor\" value=\"350\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"4\" />"; str = str + "<var name=\"bulletDamage\" value=\"8\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"_tank04\">"; str = str + "<var name=\"base\" value=\"base04\" />"; str = str + "<var name=\"gun\" value=\"gun05\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"8\" />"; str = str + "<var name=\"reloadingTime\" value=\"35\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"_tank05\">"; str = str + "<var name=\"base\" value=\"base05\" />"; str = str + "<var name=\"gun\" value=\"gun03\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"15\" />"; str = str + "<var name=\"reloadingTime\" value=\"45\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"_tank06\">"; str = str + "<var name=\"base\" value=\"base06\" />"; str = str + "<var name=\"gun\" value=\"gun06\" />"; str = str + "<var name=\"armor\" value=\"450\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"w0\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"_tank07\">"; str = str + "<var name=\"base\" value=\"base07\" />"; str = str + "<var name=\"gun\" value=\"gun04\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"_tank08\">"; str = str + "<var name=\"base\" value=\"base08\" />"; str = str + "<var name=\"gun\" value=\"gun07\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"_tank09\">"; str = str + "<var name=\"base\" value=\"base09\" />"; str = str + "<var name=\"gun\" value=\"gun09\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"lazer01\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"_tank10\">"; str = str + "<var name=\"base\" value=\"base10\" />"; str = str + "<var name=\"gun\" value=\"gun08, gun08\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"lazer01, lazer01\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"1, 1\" />"; str = str + "<var name=\"reloadingTime\" value=\"10, 10\" />"; str = str + "<var name=\"clip\" value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"_mariner\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"mariner\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />"; str = str + "</object>"; str = str + "<object name=\"_heli01\">"; str = str + "<var name=\"base\" value=\"heli01_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t, t, t\" />"; str = str + "<var name=\"bulletType\" value=\"rocket1, shoot2, shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"6, 2, 2\" />"; str = str + "<var name=\"reloadingTime\" value=\"100, 140, 140\" />"; str = str + "<var name=\"clip\" value=\"2, 5, 5\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-60, -60, -60\" />"; str = str + "</object> "; str = str + "<object name=\"_heli02\">"; str = str + "<var name=\"base\" value=\"heli02_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"275\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"w0, w0, t, t, t\" />"; str = str + "<var name=\"bulletType\" value=\"shoot4, shoot4, shoot2, shoot2, rocket1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 10, 10, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"9, 9, 6, 6, 12\" />"; str = str + "<var name=\"reloadingTime\" value=\"160, 160, 140, 140, 120\" />"; str = str + "<var name=\"clip\" value=\"3, 3, 6, 6, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10, 6, 6, 25\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-80, -80, -80, -80, -80, -80\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"_heli03\">"; str = str + "<var name=\"base\" value=\"heli03_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"w0, w0, w0, w0, w0, w0, w0\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3, shoot3, shoot3, shoot3, shoot3, shoot3, shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"reloadingTime\" value=\"20, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"clip\" value=\"1, 3, 2, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"_heli04\">"; str = str + "<var name=\"base\" value=\"heli04_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"w0, w0, w0, w0, w0, w0, w0\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3, shoot3, shoot3, shoot3, shoot3, shoot3, shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"reloadingTime\" value=\"20, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"clip\" value=\"1, 3, 2, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"_dropship\">"; str = str + "<var name=\"base\" value=\"dropship_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"9000\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t, t, h, h, h, h\" />"; str = str + "<var name=\"bulletType\" value=\"rocket1, rocket, shoot3, shoot3, shoot1, shoot1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 8, 8, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 20, 30, 30, 15, 15\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40, 80, 80, 100, 100\" />"; str = str + "<var name=\"clip\" value=\"6, 6, 5, 5, 10, 10\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"mech_gunner\">"; str = str + "<var name=\"mainObj\" value=\"_mech_gunner\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"2\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mech_rocket\">"; str = str + "<var name=\"mainObj\" value=\"_mech_rocket\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank01\">"; str = str + "<var name=\"mainObj\" value=\"_tank01\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank02\">"; str = str + "<var name=\"mainObj\" value=\"_tank02\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank03\">"; str = str + "<var name=\"mainObj\" value=\"_tank03\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank04\">"; str = str + "<var name=\"mainObj\" value=\"_tank04\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank05\">"; str = str + "<var name=\"mainObj\" value=\"_tank05\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank06\">"; str = str + "<var name=\"mainObj\" value=\"_tank06\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank07\">"; str = str + "<var name=\"mainObj\" value=\"_tank07\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank08\">"; str = str + "<var name=\"mainObj\" value=\"_tank08\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank09\">"; str = str + "<var name=\"mainObj\" value=\"_tank09\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank10\">"; str = str + "<var name=\"mainObj\" value=\"_tank10\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mariner\">"; str = str + "<var name=\"mainObj\" value=\"_mariner\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli01\">"; str = str + "<var name=\"mainObj\" value=\"_heli01\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"heli01_shadow\" />"; str = str + "</object>"; str = str + "<object name=\"heli02\">"; str = str + "<var name=\"mainObj\" value=\"_heli02\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"heli02_shadow\" />"; str = str + "</object>"; str = str + "<object name=\"heli03\">"; str = str + "<var name=\"mainObj\" value=\"_heli03\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"heli03_shadow\" />"; str = str + "</object>"; str = str + "<object name=\"heli04\">"; str = str + "<var name=\"mainObj\" value=\"_heli04\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"heli04_shadow\" />"; str = str + "</object>"; str = str + "<object name=\"dropship\">"; str = str + "<var name=\"mainObj\" value=\"_dropship\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"house01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house03\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house04\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house04\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house05\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house05\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house06\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house06\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"junk01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"junk01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"junk02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"junk02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"01\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"junk03\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"junk03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"oilbarrel01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oilbarrel01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"oilbarrel02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oilbarrel02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"oilpump01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oilpamp01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"oilpump02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oilpamp02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"point01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"point01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"point02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"point02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"point03\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"point03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tent\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tent\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tower\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"wall\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm03\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm04\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm04\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_c\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_c\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_u\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_u\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_l\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_l\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_r\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_r\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_dl\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_dl\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_dr\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_dr\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_ul\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_ul\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_ur\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_ur\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_hor\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_hor\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road_ver\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_ver\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"crater01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"crater02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"helipad01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"helipad01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"helipad02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"helipad02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"stone01\">"; str = str + "<var name=\"linkage\" value=\"stone1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\" value=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\" value=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\" value=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\" value=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\" value=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\" value=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\" value=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\" value=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\" value=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\" value=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"stone02\">"; str = str + "<var name=\"linkage\" value=\"stone2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\" value=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\" value=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\" value=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\" value=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\" value=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\" value=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\" value=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\" value=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\" value=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\" value=\"0\" ></var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; 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str = str + "<object yoffset=\"3.2\" xoffset=\"327\" tank=\"mariner\" way = \"circle_way\" rotate = \"0\" mratio = \"4\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"263\" tank=\"mariner\" way = \"circle_way\" rotate = \"0\" mratio = \"4\"/>"; str = str + "<object yoffset=\"3.55\" xoffset=\"283\" tank=\"mariner\" way = \"circle_way\" rotate = \"0\" mratio = \"4\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"280\" tank=\"mariner\" way = \"circle_way\" rotate = \"0\" mratio = \"4\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"300\" tank=\"mariner\" way = \"circle_way\" rotate = \"0\" mratio = \"4\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"327\" tank=\"mariner\" way = \"circle_way\" rotate = \"0\" mratio = \"4\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"247\" tank=\"mariner\" way = \"circle_way\" rotate = \"0\" mratio = \"4\"/>"; str = str + "<object yoffset=\"2.024500\" xoffset=\"429\" tank=\"mariner\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"2.017500\" xoffset=\"229\" tank=\"mariner\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"227\" tank=\"mariner\" way = \"line_way\" rotate = \"0\" mratio = \"1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"364\" tank=\"mariner\" way = \"line_way\" rotate = \"0\" mratio = \"1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"164\" tank=\"mariner\" way = \"line_way\" rotate = \"0\" mratio = \"1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"398\" tank=\"mariner\" way = \"line_way\" rotate = \"0\" mratio = \"1\"/>"; str = str + "<object yoffset=\"4.130000\" xoffset=\"332\" object=\"palm01\"/>"; str = str + "<object yoffset=\"4.000500\" xoffset=\"264\" object=\"palm01\"/>"; str = str + "<object yoffset=\"4.021500\" xoffset=\"681\" object=\"palm03\"/>"; str = str + "<object yoffset=\"3.762500\" xoffset=\"680\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.072250\" xoffset=\"-6\" object=\"palm02\"/>"; str = str + "<object yoffset=\"3.685500\" xoffset=\"-23\" object=\"palm03\"/>"; str = str + "<object yoffset=\"4.310250\" xoffset=\"640\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.490500\" xoffset=\"553\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.513250\" xoffset=\"426\" object=\"palm03\"/>"; str = str + "<object yoffset=\"4.527250\" xoffset=\"307\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.564000\" xoffset=\"216\" object=\"palm04\"/>"; str = str + "<object yoffset=\"4.452000\" xoffset=\"62\" object=\"palm02\"/>"; str = str + "<object yoffset=\"3.85250\" xoffset=\"560\" object=\"junk01\"/>"; str = str + "<!--<object yoffset=\"4.028500\" xoffset=\"561\" object=\"junk03\"/>"; str = str + "<object yoffset=\"4.252500\" xoffset=\"498\" object=\"junk01\"/>-->"; str = str + "<object yoffset=\"4.277000\" xoffset=\"357\" object=\"junk02\"/>"; str = str + "<object yoffset=\"4.285750\" xoffset=\"210\" object=\"junk02\"/>"; str = str + "<object yoffset=\"4.777000\" xoffset=\"407\" object=\"junk01\"/>"; str = str + "<object yoffset=\"5.085750\" xoffset=\"156\" object=\"junk03\"/>"; str = str + "<!--<object yoffset=\"4.130000\" xoffset=\"95\" object=\"junk03\"/>"; str = str + "<object yoffset=\"3.865750\" xoffset=\"96\" object=\"junk03\"/>-->"; str = str + "<!--<object yoffset=\"3.558750\" xoffset=\"470\" object=\"junk03\"/>-->"; str = str + "<object yoffset=\"3.680250\" xoffset=\"373\" object=\"junk02\"/>"; str = str + "<object yoffset=\"3.669750\" xoffset=\"237\" object=\"junk01\"/>"; str = str + "<object yoffset=\"3.587500\" xoffset=\"122\" object=\"junk03\"/>"; str = str + "<object yoffset=\"2.457000\" xoffset=\"119\" object=\"house04\"/>"; str = str + "<object yoffset=\"3.312750\" xoffset=\"202\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"3.318000\" xoffset=\"123\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"2.919000\" xoffset=\"124\" object=\"house02\"/>"; str = str + "<object yoffset=\"3.284750\" xoffset=\"516\" object=\"house06\"/>"; str = str + "<object yoffset=\"3.034500\" xoffset=\"516\" object=\"house06\"/>"; str = str + "<object yoffset=\"2.782500\" xoffset=\"515\" object=\"house06\"/>"; str = str + "<object yoffset=\"2.525250\" xoffset=\"512\" object=\"house06\"/>"; str = str + "<object yoffset=\"3.377500\" xoffset=\"627\" object=\"palm03\"/>"; str = str + "<object yoffset=\"3.309250\" xoffset=\"-17\" object=\"palm03\"/>"; str = str + "<object yoffset=\"2.976750\" xoffset=\"-31\" object=\"palm03\"/>"; str = str + "<object yoffset=\"2.698500\" xoffset=\"-16\" object=\"palm02\"/>"; str = str + "<object yoffset=\"2.437750\" xoffset=\"-12\" object=\"palm02\"/>"; str = str + "<object yoffset=\"3.122000\" xoffset=\"627\" object=\"palm02\"/>"; str = str + "<object yoffset=\"2.768500\" xoffset=\"624\" object=\"palm03\"/>"; str = str + "<object yoffset=\"2.518250\" xoffset=\"636\" object=\"palm02\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"600\" object=\"palm03\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"25\" object=\"palm03\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"80\" object=\"palm03\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"140\" object=\"palm02\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"80\" object=\"palm02\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"567\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"540\" object=\"palm03\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"715\" object=\"palm02\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"600\" object=\"palm03\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"62\" object=\"palm03\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"17\" object=\"palm02\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"50\" object=\"palm02\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"527\" object=\"palm02\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"580\" object=\"palm03\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"477\" object=\"palm02\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"280\" object=\"palm03\"/>"; str = str + "<object yoffset=\"3.311000\" xoffset=\"532\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.311000\" xoffset=\"445\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.311000\" xoffset=\"360\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.311000\" xoffset=\"274\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.311000\" xoffset=\"192\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.311000\" xoffset=\"107\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.094000\" xoffset=\"532\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.094000\" xoffset=\"487\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.094000\" xoffset=\"424\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.094000\" xoffset=\"342\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.094000\" xoffset=\"257\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.094000\" xoffset=\"183\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.094000\" xoffset=\"107\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.882250\" xoffset=\"532\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.882250\" xoffset=\"467\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.882250\" xoffset=\"406\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.882250\" xoffset=\"335\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.882250\" xoffset=\"261\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.882250\" xoffset=\"181\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.882250\" xoffset=\"107\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.677500\" xoffset=\"532\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.677500\" xoffset=\"483\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.677500\" xoffset=\"431\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.677500\" xoffset=\"344\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.677500\" xoffset=\"265\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.675750\" xoffset=\"184\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.675750\" xoffset=\"106\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.455250\" xoffset=\"106\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.455250\" xoffset=\"183\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.453500\" xoffset=\"533\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.453500\" xoffset=\"447\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.453500\" xoffset=\"361\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.453500\" xoffset=\"273\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.301000\" xoffset=\"406\" object=\"road_d\"/>"; str = str + "<object yoffset=\"2.301000\" xoffset=\"306\" object=\"road_d\"/>"; str = str + "<object yoffset=\"2.301000\" xoffset=\"206\" object=\"road_d\"/>"; str = str + "<object yoffset=\"2.301000\" xoffset=\"106\" object=\"road_d\"/>"; str = str + "<object yoffset=\"2.350000\" xoffset=\"40\" object=\"road_l\"/>"; str = str + "<object yoffset=\"2.580000\" xoffset=\"40\" object=\"road_l\"/>"; str = str + "<object yoffset=\"2.810000\" xoffset=\"40\" object=\"road_l\"/>"; str = str + "<object yoffset=\"3.030000\" xoffset=\"40\" object=\"road_l\"/>"; str = str + "<object yoffset=\"3.260000\" xoffset=\"40\" object=\"road_l\"/>"; 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str = str + "<object yoffset=\"7.9\" xoffset=\"525\" object=\"point03\"/>"; str = str + "<object yoffset=\"7.94\" xoffset=\"600\" object=\"point01\"/>"; str = str + "<object yoffset=\"7.89\" xoffset=\"675\" object=\"point01\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"625\" object=\"house02\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"125\" object=\"junk02\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"275\" object=\"junk02\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"400\" object=\"junk02\"/>"; str = str + "<object yoffset=\"8.92\" xoffset=\"75\" object=\"point01\"/>"; str = str + "<object yoffset=\"8.96\" xoffset=\"225\" object=\"junk02\"/>"; str = str + "<object yoffset=\"8.89\" xoffset=\"375\" object=\"junk02\"/>"; str = str + "<object yoffset=\"8.91\" xoffset=\"500\" object=\"junk02\"/>"; str = str + "<object yoffset=\"8.98\" xoffset=\"625\" object=\"point01\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"440\" tank=\"heli01\" way = \"line_way\" endFrame = \"5\"/>"; 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str = str + "<object yoffset=\"2.9\" xoffset=\"575\" tank=\"tank01\" way = \"line_way\" rotate = \"150\" mratio = \"2\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"100\" tank=\"heli01\" way = \"line_way\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"200\" tank=\"tank02\" way = \"line_way\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"275\" tank=\"tank02\" way = \"line_way\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"mariner\" way = \"line_way\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"275\" tank=\"mariner\" way = \"line_way\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"50\" tank=\"mariner\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" tank=\"mariner\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"150\" tank=\"mariner\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"275\" tank=\"heli01\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"425\" tank=\"heli01\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"325\" tank=\"tank02\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"325\" tank=\"tank02\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"100\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"600\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"330\" tank=\"mariner\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"330\" tank=\"mariner\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"400\" tank=\"mariner\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"400\" tank=\"mariner\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"330\" tank=\"tank02\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"330\" tank=\"tank02\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" tank=\"tank02\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"400\" tank=\"tank02\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"50\" tank=\"tank02\" way = \"line_way\" rotate = \"0\" mratio = \"2\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" tank=\"tank02\" way = \"line_way\" rotate = \"0\" mratio = \"2\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"650\" tank=\"tank02\" way = \"line_way\" rotate = \"180\" mratio = \"2\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"550\" tank=\"tank02\" way = \"line_way\" rotate = \"180\" mratio = \"2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"175\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"endFrame = \"5\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"475\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" endFrame = \"5\"/>"; str = str + "<object yoffset=\"10.2\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>"; str = str + "<!--Deco-->"; str = str + "<object yoffset=\"0.6\" xoffset=\"300\" object=\"crater01\"/>"; str = str + "<object yoffset=\"0.66\" xoffset=\"420\" object=\"crater01\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"50\" object=\"palm03\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"50\" object=\"house05\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"650\" object=\"palm04\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"650\" object=\"house05\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"200\" object=\"house03\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"280\" object=\"point01\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"340\" object=\"point01\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"450\" object=\"house03\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"50\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"150\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"250\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"350\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"450\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"550\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"650\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"750\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"30\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"110\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"190\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"270\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"430\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"510\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"590\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"670\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"750\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"650\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"650\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"100\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"50\" object=\"tent\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"150\" object=\"tent\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"50\" object=\"tent\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"150\" object=\"tent\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"50\" object=\"point03\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"point01\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"point02\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"550\" object=\"house03\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"550\" object=\"house03\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"30\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"110\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.65\" xoffset=\"180\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.65\" xoffset=\"520\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"590\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"670\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"750\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"180\" object=\"tower\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"520\" object=\"tower\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"house04\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"350\" object=\"house04\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"350\" object=\"house04\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"600\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"600\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"30\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"110\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"180\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"520\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"590\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"670\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"750\" object=\"wall\"/>"; str = str + "<object yoffset=\"7.05\" xoffset=\"180\" object=\"tower\"/>"; str = str + "<object yoffset=\"7.05\" xoffset=\"520\" object=\"tower\"/>"; str = str + "<object yoffset=\"7.35\" xoffset=\"610\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"7.35\" xoffset=\"60\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"30\" object=\"house06\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"130\" object=\"house06\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"640\" object=\"house06\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"540\" object=\"house06\"/>"; str = str + "<object yoffset=\"8.25\" xoffset=\"640\" object=\"house06\"/>"; str = str + "<object yoffset=\"8.25\" xoffset=\"540\" object=\"house06\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"640\" object=\"house06\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"540\" object=\"house06\"/>"; str = str + "<object yoffset=\"8.25\" xoffset=\"30\" object=\"house06\"/>"; str = str + "<object yoffset=\"8.25\" xoffset=\"130\" object=\"house06\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"30\" object=\"house06\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"130\" object=\"house06\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"400\" object=\"oilbarrel02\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"250\" object=\"oilbarrel02\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"100\" object=\"oilbarrel02\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"550\" object=\"oilbarrel02\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" > Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<var name=\"fullLevelTime\" value=\"22320\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"1.0\" xoffset = \"400\" tank=\"tank03\" way = \"line_way\" rotate = \"90\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"520\" tank=\"tank03\" way = \"line_way\" rotate = \"90\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"200\" tank=\"mariner\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"260\" tank=\"mariner\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"2.3\" xoffset = \"340\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"2.4\" xoffset = \"140\" tank=\"tank04\" way = \"line_way\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"2.4\" xoffset = \"550\" tank=\"tank04\" way = \"line_way\" rotate = \"180\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"240\" tank=\"mariner\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"350\" tank=\"mariner\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.35\" xoffset = \"240\" tank=\"mariner\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.35\" xoffset = \"350\" tank=\"mariner\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"400\" tank=\"tank03\" way = \"line_way\" rotate = \"180\"/>"; str = str + "<object yoffset= \"3.7\" xoffset = \"520\" tank=\"tank03\" way = \"line_way\" rotate = \"180\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.7\" xoffset = \"650\" tank=\"tank04\" way = \"line_way\" rotate = \"180\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"4.9\" xoffset = \"350\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.1\" xoffset = \"300\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"50\" tank=\"tank04\" way = \"line_way\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"650\" tank=\"tank04\" way = \"line_way\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"6.8\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"50\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"50\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.6\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.0\" xoffset = \"250\" tank=\"tank04\" way = \"line_way\" rotate = \"180\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"8.2\" xoffset = \"150\" tank=\"tank04\" way = \"line_way\" rotate = \"180\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"8.6\" xoffset = \"50\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.6\" xoffset = \"650\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"9.6\" xoffset = \"100\" tank=\"mech_gunner\" way = \"line_way\" rotate = \"90\" endFrame =\"400\" wayCycle= \"2\" />"; str = str + "<!-- <object yoffset= \"9.3\" xoffset = \"300\" tank=\"mech_rocket\" way = \"line_way\" rotate = \"90\" endFrame = \"5\"/> -->"; str = str + "<object yoffset= \"9.6\" xoffset = \"600\" tank=\"mech_rocket\" way = \"line_way\" rotate = \"90\" endFrame = \"5\"/>"; str = str + "<!--Deco-->"; str = str + "<object yoffset= \"0.4\" xoffset = \"80\" object=\"house03\"/>"; str = str + "<object yoffset= \"0.7\" xoffset = \"80\" object=\"house03\"/>"; str = str + "<object yoffset= \"0.4\" xoffset = \"600\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"0.6\" xoffset = \"600\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"1.2\" xoffset = \"60\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"1.2\" xoffset = \"160\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"0.95\" xoffset = \"-20\" object=\"junk02\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"100\" object=\"junk01\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"220\" object=\"junk02\"/>"; str = str + "<object yoffset= \"1.15\" xoffset = \"320\" object=\"junk01\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"80\" object=\"house03\"/>"; str = str + "<object yoffset= \"1.9\" xoffset = \"80\" object=\"house03\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"460\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"600\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"460\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"600\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"460\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"600\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"150\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"250\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"450\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"550\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"650\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"750\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"180\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"540\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"3.0\" xoffset = \"180\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"3.0\" xoffset = \"540\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"3.3\" xoffset = \"80\" object=\"house04\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"80\" object=\"helipad01\"/>"; str = str + "<object yoffset= \"3.9\" xoffset = \"80\" object=\"house04\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"80\" object=\"helipad01\"/>"; str = str + "<object yoffset= \"3.3\" xoffset = \"580\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"580\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"30\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"110\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.65\" xoffset=\"180\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.65\" xoffset=\"520\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"590\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"670\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"750\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"350\" bonus=\"health\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"180\" object=\"tower\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"520\" object=\"tower\"/>"; str = str + "<object yoffset=\"5.45\" xoffset=\"150\" object=\"house06\"/>"; str = str + "<object yoffset=\"5.45\" xoffset=\"250\" object=\"house06\"/>"; str = str + "<object yoffset=\"5.45\" xoffset=\"350\" object=\"house06\"/>"; str = str + "<object yoffset=\"5.45\" xoffset=\"450\" object=\"house06\"/>"; str = str + "<object yoffset= \"5.95\" xoffset = \"50\" object=\"helipad01\"/>"; str = str + "<object yoffset= \"5.95\" xoffset = \"200\" object=\"oilbarrel02\"/>"; str = str + "<object yoffset= \"6.20\" xoffset = \"50\" object=\"oilbarrel02\"/>"; str = str + "<object yoffset= \"5.95\" xoffset = \"650\" object=\"oilbarrel02\"/>"; str = str + "<object yoffset= \"5.95\" xoffset = \"500\" object=\"oilbarrel02\"/>"; str = str + "<object yoffset= \"6.20\" xoffset = \"650\" object=\"oilbarrel02\"/>"; str = str + "<object yoffset= \"6.7\" xoffset = \"350\" object=\"house04\"/>"; str = str + "<object yoffset= \"6.7\" xoffset = \"500\" object=\"house04\"/>"; str = str + "<object yoffset= \"6.7\" xoffset = \"650\" object=\"house04\"/>"; str = str + "<object yoffset= \"7.1\" xoffset = \"180\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"7.1\" xoffset = \"280\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"180\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"280\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"7.1\" xoffset = \"580\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"7.1\" xoffset = \"680\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"580\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"680\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset= \"7.8\" xoffset = \"150\" object=\"house04\"/>"; str = str + "<object yoffset= \"7.8\" xoffset = \"500\" object=\"house04\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"350\" object=\"house03\"/>"; str = str + "<object yoffset= \"8.8\" xoffset = \"200\" object=\"helipad01\"/>"; str = str + "<object yoffset= \"8.8\" xoffset = \"500\" object=\"helipad01\"/>"; str = str + "<!--<object yoffset= \"9.6\" xoffset = \"200\" object=\"house04\"/>"; str = str + "<object yoffset= \"9.6\" xoffset = \"350\" object=\"house04\"/>"; str = str + "<object yoffset= \"9.6\" xoffset = \"500\" object=\"house04\"/>-->"; str = str + "<object yoffset=\"9.9\" xoffset=\"30\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"110\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"190\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"270\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"350\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"430\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"510\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"590\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"670\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"750\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"10.4\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" > Level 6 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0\" />"; str = str + "<var name=\"fullLevelTime\" value=\"22320\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"1.1\" xoffset = \"520\" tank=\"tank03\" way = \"line_way\" rotate = \"150\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"1.4\" xoffset = \"560\" tank=\"tank03\" way = \"line_way\" rotate = \"150\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"2.3\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.0\" xoffset = \"250\" tank=\"tank04\" way = \"line_way\" rotate = \"150\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"3.1\" xoffset = \"350\" tank=\"tank04\" way = \"line_way\" rotate = \"150\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"202\" tank=\"mariner\" way = \"circle_way\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"300\" tank=\"mariner\" way = \"circle_way\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"200\" tank=\"mariner\" way = \"circle_way\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"300\" tank=\"mariner\" way = \"circle_way\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"250\" tank=\"mariner\" way = \"circle_way\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"550\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.75\" xoffset = \"550\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.9\" xoffset = \"550\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.05\" xoffset = \"550\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"350\" tank=\"tank03\" way = \"line_way\" rotate = \"30\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"450\" tank=\"tank03\" way = \"line_way\" rotate = \"30\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"550\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.95\" xoffset = \"500\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"6.1\" xoffset = \"550\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"6.25\" xoffset = \"500\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.6\" xoffset = \"250\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.75\" xoffset = \"350\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.75\" xoffset = \"250\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.6\" xoffset = \"350\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.0\" xoffset = \"550\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"550\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.55\" xoffset = \"500\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.7\" xoffset = \"550\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.9\" xoffset = \"500\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"9.4\" xoffset = \"150\" tank=\"tank04\" way = \"line_way\" rotate = \"150\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"9.6\" xoffset = \"300\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" xratio = \"200\" yratio = \"200\"/>"; str = str + "<object yoffset= \"9.6\" xoffset = \"450\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" xratio = \"200\" yratio = \"200\"/>"; str = str + "<object yoffset= \"9.6\" xoffset = \"600\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" xratio = \"200\" yratio = \"200\"/>"; str = str + "<!--Deco-->"; str = str + "<object yoffset=\"0.1\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"550\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"50\" object=\"house05\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"150\" object=\"house05\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"50\" object=\"house05\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"150\" object=\"house05\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"-50\" object=\"palm04\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"100\" object=\"palm03\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"10\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"85\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"160\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"100\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"300\" object=\"house05\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"400\" object=\"house05\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"house05\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"house05\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"150\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"250\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"550\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"house04\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"250\" object=\"house02\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"50\" object=\"house03\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"50\" object=\"house03\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"150\" object=\"house03\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"300\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"10\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"85\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"160\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"50\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"150\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"250\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"350\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"550\" object=\"road_hor\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"80\" object=\"house03\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"280\" object=\"house03\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"80\" object=\"house03\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"280\" object=\"house03\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"10\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"85\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"160\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"150\" object=\"house01\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"10\" object=\"wall\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"85\" object=\"wall\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"160\" object=\"wall\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"10.2\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" > Level 7 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<var name=\"fullLevelTime\" value=\"22320\" />"; str = str + "<array name=\"level\">"; str = str + "<!--Enemy-->"; str = str + "<object yoffset= \"1.3\" xoffset = \"120\" tank=\"tank02\" way = \"sin_way\" yratio = \"200\" rotate = \"285\"/>"; str = str + "<object yoffset= \"1.5\" xoffset = \"120\" tank=\"tank02\" way = \"sin_way\" yratio = \"200\" rotate = \"285\"/>"; str = str + "<object yoffset= \"1.9\" xoffset = \"420\" tank=\"tank03\" way = \"line_way\" rotate = \"45\"/>"; str = str + "<object yoffset= \"2.1\" xoffset = \"480\" tank=\"tank03\" way = \"line_way\" rotate = \"45\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"420\" tank=\"tank03\" way = \"line_way\" rotate = \"45\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"480\" tank=\"tank03\" way = \"line_way\" rotate = \"45\"/>"; str = str + "<object yoffset= \"3.3\" xoffset = \"420\" tank=\"tank04\" way = \"line_way\" rotate = \"30\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"3.3\" xoffset = \"560\" tank=\"tank04\" way = \"line_way\" rotate = \"30\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"650\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"100\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.7\" xoffset = \"320\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.7\" xoffset = \"380\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"600\" tank=\"tank03\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.3\" xoffset = \"450\" tank=\"tank04\" way = \"line_way\" rotate = \"180\"/>"; str = str + "<object yoffset= \"5.4\" xoffset = \"650\" tank=\"tank04\" way = \"line_way\" rotate = \"180\"/>"; str = str + "<object yoffset= \"6.2\" xoffset = \"120\" tank=\"tank02\" way = \"sin_way\" yratio = \"200\" rotate = \"285\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"120\" tank=\"tank02\" way = \"sin_way\" yratio = \"200\" rotate = \"285\"/>"; str = str + "<object yoffset= \"7.1\" xoffset = \"300\" tank=\"heli02\" way = \"line_way\" rotate = \"45\"/>"; str = str + "<object yoffset= \"7.1\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"45\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"100\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"150\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"300\" tank=\"heli02\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\" />"; str = str + "<object yoffset= \"8.4\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.8\" xoffset = \"200\" tank=\"heli02\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.8\" xoffset = \"400\" tank=\"heli02\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<!--Deco-->"; str = str + "<object yoffset=\"0.65\" xoffset=\"550\" object=\"junk01\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"675\" object=\"junk02\"/>"; str = str + "<object yoffset=\"0.95\" xoffset=\"300\" object=\"junk01\"/>"; str = str + "<object yoffset=\"0.95\" xoffset=\"700\" object=\"palm04\"/>"; str = str + "<object yoffset=\"0.85\" xoffset=\"500\" object=\"palm03\"/>"; str = str + "<object yoffset=\"0.85\" xoffset=\"50\" object=\"palm03\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"50\" object=\"palm02\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"250\" object=\"house03\"/>"; str = str + "<object yoffset=\"2.05\" xoffset=\"250\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"50\" object=\"palm01\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"palm04\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"250\" object=\"palm02\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"250\" object=\"house03\"/>"; str = str + "<object yoffset=\"3.05\" xoffset=\"250\" object=\"house03\"/>"; str = str + "<object yoffset=\"2.55\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"2.75\" xoffset=\"50\" object=\"palm01\"/>"; str = str + "<object yoffset=\"2.95\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"250\" object=\"palm02\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"250\" object=\"palm02\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"450\" object=\"palm02\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"450\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"250\" object=\"house05\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\" object=\"house05\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"550\" object=\"junk02\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"680\" object=\"junk02\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"100\" object=\"junk02\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"230\" object=\"junk02\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"550\" object=\"palm02\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"680\" object=\"palm03\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"230\" object=\"palm03\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"200\" object=\"house03\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"house03\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"50\" object=\"house03\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"650\" object=\"house03\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"350\" object=\"helipad02\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"palm02\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"650\" object=\"palm02\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"0\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"150\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"600\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"50\" object=\"palm02\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"650\" object=\"palm02\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" object=\"house01\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"550\" object=\"house01\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"30\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"110\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"190\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"270\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"350\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"430\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"510\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"590\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"670\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"750\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"550\" object=\"house05\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"680\" object=\"house05\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"house05\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"230\" object=\"house05\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"200\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"300\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"400\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"300\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"400\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"500\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"50\" object=\"stone02\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"650\" object=\"stone02\"/>"; str = str + "<object yoffset=\"9.2\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" > Level 8 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0\" />"; str = str + "<var name=\"fullLevelTime\" value=\"22320\" />"; str = str + "<array name=\"level\">"; str = str + "<!--Enemy-->"; str = str + "<object yoffset= \"1.3\" xoffset = \"220\" tank=\"tank04\" way = \"sin_way\" yratio = \"200\" rotate = \"285\"/>"; str = str + "<object yoffset= \"1.5\" xoffset = \"220\" tank=\"tank04\" way = \"sin_way\" yratio = \"200\" rotate = \"285\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"480\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"2.2\" xoffset = \"580\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"135\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"45\"/>"; str = str + "<object yoffset= \"3.4\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.4\" xoffset = \"500\" tank=\"tank05\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"300\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"500\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"200\" tank=\"tank05\" way = \"line_way\" rotate = \"0\" mratio = \"5\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"180\"/>"; str = str + "<object yoffset= \"4.9\" xoffset = \"650\" tank=\"tank06\" way = \"line_way\" rotate = \"180\"/>"; str = str + "<object yoffset= \"5.2\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.4\" xoffset = \"200\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.6\" xoffset = \"400\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"250\" tank=\"tank05\" way = \"line_way\" rotate = \"45\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" rotate = \"45\"/>"; str = str + "<object yoffset= \"6.8\" xoffset = \"400\" tank=\"tank05\" way = \"line_way\" rotate = \"135\"/>"; str = str + "<object yoffset= \"6.8\" xoffset = \"600\" tank=\"tank05\" way = \"line_way\" rotate = \"135\"/>"; str = str + "<object yoffset= \"7.6\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.8\" xoffset = \"200\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"400\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.6\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.0\" xoffset = \"150\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.0\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.0\" xoffset = \"600\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"8.6\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.6\" xoffset = \"600\" tank=\"tank06\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.6\" xoffset = \"450\" tank=\"tank05\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.8\" xoffset = \"400\" tank=\"heli02\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset=\"9.4\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>"; str = str + "<!--Deco-->"; str = str + "<object yoffset= \"0.7\" xoffset = \"80\" object=\"stone01\"/>"; str = str + "<object yoffset= \"0.9\" xoffset = \"160\" object=\"palm02\"/>"; str = str + "<object yoffset= \"1.3\" xoffset = \"100\" object=\"stone01\"/>"; str = str + "<object yoffset= \"1.5\" xoffset = \"320\" object=\"stone01\"/>"; str = str + "<object yoffset= \"1.9\" xoffset = \"280\" object=\"stone01\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"160\" object=\"palm02\"/>"; str = str + "<object yoffset= \"2.1\" xoffset = \"220\" object=\"stone01\"/>"; str = str + "<object yoffset= \"2.3\" xoffset = \"600\" object=\"stone01\"/>"; str = str + "<object yoffset= \"2.4\" xoffset = \"180\" object=\"palm01\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"360\" object=\"palm02\"/>"; str = str + "<object yoffset= \"3.0\" xoffset = \"220\" object=\"stone01\"/>"; str = str + "<object yoffset= \"3.4\" xoffset = \"400\" object=\"stone01\"/>"; str = str + "<object yoffset= \"3.7\" xoffset = \"120\" object=\"stone01\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"260\" object=\"palm02\"/>"; str = str + "<object yoffset= \"4.1\" xoffset = \"520\" object=\"stone01\"/>"; str = str + "<object yoffset= \"4.5\" xoffset = \"100\" object=\"stone01\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"260\" object=\"palm02\"/>"; str = str + "<object yoffset= \"5.1\" xoffset = \"120\" object=\"stone01\"/>"; str = str + "<object yoffset= \"5.3\" xoffset = \"200\" object=\"house05\"/>"; str = str + "<object yoffset= \"5.6\" xoffset = \"400\" object=\"stone01\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"560\" object=\"palm02\"/>"; str = str + "<object yoffset= \"6.6\" xoffset = \"100\" object=\"stone01\"/>"; str = str + "<object yoffset= \"6.8\" xoffset = \"520\" object=\"stone01\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"160\" object=\"palm02\"/>"; str = str + "<object yoffset= \"7.2\" xoffset = \"220\" object=\"stone01\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"500\" object=\"house05\"/>"; str = str + "<object yoffset= \"7.8\" xoffset = \"320\" object=\"stone01\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"260\" object=\"palm02\"/>"; str = str + "<object yoffset= \"8.1\" xoffset = \"320\" object=\"stone01\"/>"; str = str + "<object yoffset= \"8.3\" xoffset = \"200\" object=\"stone02\"/>"; str = str + "<object yoffset= \"8.7\" xoffset = \"620\" object=\"stone02\"/>"; str = str + "<object yoffset= \"8.5\" xoffset = \"160\" object=\"palm03\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"30\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"110\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"190\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"270\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"350\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"430\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"510\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"590\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"670\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"750\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" > Level 9 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<var name=\"fullLevelTime\" value=\"22320\" />"; str = str + "<array name=\"level\">"; str = str + "<!--Enemy-->"; str = str + "<object yoffset= \"1.0\" xoffset = \"250\" tank=\"tank05\" way = \"line_way\" rotate = \"40\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"550\" tank=\"tank05\" way = \"line_way\" rotate = \"40\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"175\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"375\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"2.3\" xoffset = \"600\" tank=\"heli02\" way = \"line_way\" rotate = \"135\" mratio = \"6\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"600\" tank=\"heli02\" way = \"line_way\" rotate = \"135\" mratio = \"6\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"50\" tank=\"tank04\" way = \"line_way\" rotate = \"40\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"150\" tank=\"tank04\" way = \"line_way\" rotate = \"40\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"3.4\" xoffset = \"650\" tank=\"tank05\" way = \"line_way\" rotate = \"135\" endFrame = \"5\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"250\" tank=\"tank06\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"45\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"300\" tank=\"heli02\" way = \"line_way\" rotate = \"45\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.8\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" rotate = \"0\" endFrame = \"500\"/>"; str = str + "<object yoffset= \"5.0\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" rotate = \"0\" endFrame = \"500\"/>"; str = str + "<object yoffset= \"5.7\" xoffset = \"150\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.7\" xoffset = \"550\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"6.0\" xoffset = \"600\" tank=\"tank05\" way = \"line_way\" rotate = \"180\" endFrame = \"500\"/>"; str = str + "<object yoffset= \"6.2\" xoffset = \"600\" tank=\"tank05\" way = \"line_way\" rotate = \"180\" endFrame = \"500\"/>"; str = str + "<object yoffset= \"6.6\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"450\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"8.0\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"8.0\" xoffset = \"450\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"8.5\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"8.5\" xoffset = \"650\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"9.0\" xoffset = \"300\" tank=\"tank06\" way = \"line_way\" xratio = \"300\" yratio = \"300\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"9.0\" xoffset = \"400\" tank=\"tank06\" way = \"line_way\" xratio = \"300\" yratio = \"300\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset=\"9.3\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>"; str = str + "<!--Deco-->"; str = str + "<object yoffset=\"0.8\" xoffset=\"30\" object=\"wall\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"110\" object=\"wall\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"190\" object=\"wall\" />"; str = str + "<object yoffset=\"0.85\" xoffset=\"270\" object=\"tower\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"510\" object=\"wall\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"590\" object=\"wall\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"670\" object=\"wall\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"750\" object=\"wall\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"50\" object=\"palm02\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"650\" object=\"palm02\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"550\" object=\"palm01\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"525\" object=\"palm01\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"tent\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"300\" object=\"tent\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"tent\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"300\" object=\"tent\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"0\" object=\"palm02\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"600\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"1.45\" xoffset=\"550\" object=\"stone01\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"650\" object=\"stone01\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" object=\"oilpump02\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"tent\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"300\" object=\"tent\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"stone02\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"0\" object=\"stone02\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"550\" object=\"stone01\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"400\" object=\"palm02\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"300\" object=\"stone01\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"650\" object=\"stone02\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"500\" object=\"tent\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"550\" object=\"tent\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"570\" object=\"tent\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"650\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"palm02\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"house05\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"50\" object=\"palm01\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"100\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"200\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"350\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"600\" object=\"tent\"/>"; str = str + "<object yoffset=\"4.75\" xoffset=\"630\" object=\"stone01\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"600\" object=\"tent\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"350\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" object=\"tent\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"tent\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"tent\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"tent\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"50\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"palm02\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"675\" object=\"palm02\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"house05\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"150\" object=\"house06\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"650\" object=\"oilbarrel01\"/>"; str = str + "<object yoffset=\"6.45\" xoffset=\"550\" object=\"stone01\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"250\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"550\" object=\"tower\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"650\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"250\" object=\"palm02\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"500\" object=\"palm02\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"650\" object=\"palm02\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"650\" object=\"oilpump01\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"450\" object=\"house03\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"450\" object=\"house03\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"150\" object=\"house04\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"150\" object=\"house04\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"30\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"110\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"190\" object=\"wall\" />"; str = str + "<object yoffset=\"8.75\" xoffset=\"470\" object=\"tower\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"510\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"590\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"670\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"750\" object=\"wall\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1\" > Level 10 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; 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str = str + "<object yoffset= \"3.9\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"120\" mratio =\"6\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"120\" mratio =\"6\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"350\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"4.4\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"5.6\" xoffset = \"500\" tank=\"tank05\" way = \"line_way\" rotate = \"45\" endFrame =\"5\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"300\" tank=\"tank05\" way = \"line_way\" rotate = \"45\" endFrame =\"5\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"600\" tank=\"tank04\" way = \"line_way\" rotate = \"140\" mratio =\"6\" endFrame =\"150\"/>"; str = str + "<object yoffset= \"4.5\" xoffset = \"600\" tank=\"tank04\" way = \"line_way\" rotate = \"140\" mratio =\"6\" endFrame =\"150\"/>"; str = str + "<object yoffset= \"4.7\" xoffset = \"600\" tank=\"tank04\" way = \"line_way\" rotate = \"140\" mratio =\"6\" endFrame =\"150\"/>"; str = str + "<object yoffset= \"4.9\" xoffset = \"600\" tank=\"tank04\" way = \"line_way\" rotate = \"140\" mratio =\"6\" endFrame =\"150\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"100\" tank=\"tank04\" way = \"line_way\" rotate = \"40\" mratio =\"6\" endFrame =\"150\"/>"; str = str + "<object yoffset= \"4.8\" xoffset = \"100\" tank=\"tank04\" way = \"line_way\" rotate = \"40\" mratio =\"6\" endFrame =\"150\"/>"; str = str + "<object yoffset= \"6.6\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"40\" mratio =\"4\"/>"; str = str + "<object yoffset= \"6.8\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"40\" mratio =\"4\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"350\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>"; str = str + "<object yoffset= \"7.6\" xoffset = \"600\" tank=\"heli02\" way = \"line_way\" rotate = \"120\" mratio =\"4\"/>"; str = str + "<object yoffset= \"7.8\" xoffset = \"600\" tank=\"heli02\" way = \"line_way\" rotate = \"120\" mratio =\"4\"/>"; str = str + "<object yoffset= \"8.25\" xoffset=\"56\" tank=\"dropship\" way = \"line_way\" xratio = \"200\" yratio = \"200\" mratio =\"2\" endFrame = \"800\" rotate =\"0\" wayCycle = \"2\"/>"; str = str + "<object yoffset=\"8.9\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>"; str = str + "<!--Deco-->"; str = str + "<object yoffset=\"0.1\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"450\" object=\"road_r\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"400\" object=\"road_c\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"300\" object=\"road_l\"/>"; str = str + "<object yoffset=\"0.45\" xoffset=\"50\" object=\"house06\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"150\" object=\"house06\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"75\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"165\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"100\" object=\"house04\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"600\" object=\"house03\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"600\" object=\"house03\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"650\" object=\"palm04\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"600\" object=\"house04\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"550\" object=\"palm01\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"600\" object=\"house04\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"75\" object=\"palm01\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"200\" object=\"palm01\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"75\" object=\"junk01\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"200\" object=\"junk01\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"25\" object=\"palm02\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"50\" object=\"house06\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" object=\"house06\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"50\" object=\"house06\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"150\" object=\"house06\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"house04\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"150\" object=\"palm01\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"50\" object=\"palm01\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" object=\"house04\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"700\" object=\"palm02\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"625\" object=\"palm02\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"700\" object=\"palm02\"/>"; str = str + "<object yoffset=\"3.35\" xoffset=\"125\" object=\"junk02\"/>"; str = str + "<object yoffset=\"3.35\" xoffset=\"275\" object=\"junk01\"/>"; str = str + "<object yoffset=\"3.35\" xoffset=\"400\" object=\"junk02\"/>"; str = str + "<object yoffset=\"3.03\" xoffset=\"201\" object=\"junk03\"/>"; str = str + "<object yoffset=\"3.27\" xoffset=\"561\" object=\"junk01\"/>"; str = str + "<object yoffset=\"3.29\" xoffset=\"681\" object=\"junk01\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"550\" object=\"tower\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"50\" object=\"palm01\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"50\" object=\"house06\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"house06\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"house06\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"150\" object=\"house06\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"25\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"575\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"625\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"575\" object=\"palm02\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"625\" object=\"palm02\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"125\" object=\"junk02\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"275\" object=\"junk01\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"400\" object=\"junk02\"/>"; str = str + "<object yoffset=\"5.03\" xoffset=\"201\" object=\"junk03\"/>"; str = str + "<object yoffset=\"5.27\" xoffset=\"561\" object=\"junk01\"/>"; str = str + "<object yoffset=\"5.29\" xoffset=\"681\" object=\"junk01\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"650\" object=\"house06\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" object=\"house06\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"650\" object=\"house06\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"550\" object=\"house06\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"100\" object=\"house03\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"house03\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"palm01\"/>"; str = str + "<!--<object yoffset=\"6.6\" xoffset=\"100\" object=\"house03\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"palm01\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"house03\"/>-->"; str = str + "<object yoffset=\"6.4\" xoffset=\"600\" object=\"house04\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"650\" object=\"palm01\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"550\" object=\"palm01\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"600\" object=\"house04\"/>"; str = str + "<object yoffset=\"7.35\" xoffset=\"125\" object=\"junk02\"/>"; str = str + "<object yoffset=\"7.35\" xoffset=\"275\" object=\"junk01\"/>"; str = str + "<object yoffset=\"7.35\" xoffset=\"400\" object=\"junk02\"/>"; str = str + "<object yoffset=\"7.03\" xoffset=\"201\" object=\"junk03\"/>"; str = str + "<object yoffset=\"7.27\" xoffset=\"561\" object=\"junk01\"/>"; str = str + "<object yoffset=\"7.29\" xoffset=\"681\" object=\"junk01\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"380\" bonus=\"health\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"100\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"100\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"600\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"600\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"100\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"600\" object=\"helipad01\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"house02\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("eca0bd3e", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 917 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("MISSION " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Instance of Symbol 975 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 6 Button
on (press) { openSite(); }
Symbol 92 MovieClip Frame 1
_visible = false;
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 94 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 93 MovieClip in Symbol 95 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 95 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 96 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 1
_visible = false;
Instance of Symbol 100 MovieClip "codeStopper" in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) { }
Symbol 137 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 100 MovieClip "ex1" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 100 MovieClip "ex2" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 100 MovieClip "ex2" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 100 MovieClip "ex4" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 100 MovieClip "ex5" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 100 MovieClip "ex6" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 100 MovieClip "ex7" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 35; }
Instance of Symbol 100 MovieClip "ex8" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 100 MovieClip "ex9" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 50; }
Instance of Symbol 100 MovieClip "ex10" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 60; }
Symbol 141 MovieClip Frame 1
stop();
Symbol 145 MovieClip [player_gun] Frame 1
#initclip 90 Object.registerClass("player_gun", cannon); #endinitclip
Symbol 147 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 157 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 157 MovieClip Frame 5
gotoAndStop (1);
Symbol 157 MovieClip Frame 15
gotoAndStop (1);
Symbol 157 MovieClip Frame 19
gotoAndStop (1);
Symbol 158 MovieClip [shoot4] Frame 1
#initclip 19 Object.registerClass("shoot4", bulletClass); #endinitclip
Symbol 160 MovieClip [shoot3] Frame 1
#initclip 20 Object.registerClass("shoot3", bulletClass); #endinitclip
Symbol 175 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 175 MovieClip Frame 5
gotoAndStop (1);
Symbol 175 MovieClip Frame 15
gotoAndStop (1);
Symbol 175 MovieClip Frame 19
gotoAndStop (1);
Symbol 175 MovieClip Frame 33
gotoAndStop (1);
Symbol 175 MovieClip Frame 47
gotoAndStop (1);
Symbol 175 MovieClip Frame 61
gotoAndStop (1);
Symbol 178 MovieClip [shoot1] Frame 1
#initclip 21 Object.registerClass("shoot1", bulletClass); #endinitclip
Symbol 180 MovieClip [shoot2] Frame 1
#initclip 22 Object.registerClass("shoot2", bulletClass); #endinitclip
Symbol 185 MovieClip [rocket1] Frame 1
#initclip 23 Object.registerClass("rocket1", bulletClass); #endinitclip
Symbol 188 MovieClip [rocket2] Frame 1
#initclip 24 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 192 MovieClip [lazer01] Frame 1
#initclip 25 Object.registerClass("lazer01", bulletClass); #endinitclip
Symbol 192 MovieClip [lazer01] Frame 10
this.kill();
Symbol 196 MovieClip [lazer02] Frame 1
#initclip 26 Object.registerClass("lazer02", bulletClass); #endinitclip
Symbol 196 MovieClip [lazer02] Frame 16
this.kill();
Symbol 200 MovieClip [lazer03] Frame 1
#initclip 27 Object.registerClass("lazer03", bulletClass); #endinitclip
Symbol 200 MovieClip [lazer03] Frame 16
this.kill();
Symbol 203 MovieClip [shoot6] Frame 1
#initclip 28 Object.registerClass("shoot6", bulletClass); #endinitclip
Symbol 207 MovieClip [lazer_small] Frame 1
#initclip 29 Object.registerClass("lazer_small", bulletClass); #endinitclip
Symbol 208 MovieClip [player] Frame 1
#initclip 30 Object.registerClass("player", playerClass); #endinitclip
Symbol 209 MovieClip [enemy] Frame 1
#initclip 31 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 210 MovieClip [bullet] Frame 1
#initclip 32 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 211 MovieClip [queue] Frame 1
#initclip 33 Object.registerClass("queue", queue); #endinitclip
Symbol 236 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 238 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 247 MovieClip [autoExplodePoint_n] Frame 1
#initclip 34 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 247 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 247 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 308 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 308 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 310 MovieClip Frame 1
_visible = false;
Symbol 320 MovieClip [finish_line] Frame 1
#initclip 35 Object.registerClass("finish_line", splashedObject); #endinitclip stop();
Symbol 320 MovieClip [finish_line] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.userControlled = true; }
Symbol 330 MovieClip [house01] Frame 1
#initclip 36 Object.registerClass("house01", splashedObject); #endinitclip stop();
Symbol 330 MovieClip [house01] Frame 15
stop();
Symbol 338 MovieClip [house02] Frame 1
#initclip 37 Object.registerClass("house02", splashedObject); #endinitclip stop();
Symbol 338 MovieClip [house02] Frame 15
stop();
Symbol 346 MovieClip [house03] Frame 1
#initclip 38 Object.registerClass("house03", splashedObject); #endinitclip stop();
Symbol 346 MovieClip [house03] Frame 15
stop();
Symbol 354 MovieClip [house04] Frame 1
#initclip 39 Object.registerClass("house04", splashedObject); #endinitclip stop();
Symbol 354 MovieClip [house04] Frame 15
stop();
Symbol 362 MovieClip [house05] Frame 1
#initclip 40 Object.registerClass("house05", splashedObject); #endinitclip stop();
Symbol 362 MovieClip [house05] Frame 15
stop();
Symbol 370 MovieClip [house06] Frame 1
#initclip 41 Object.registerClass("house06", splashedObject); #endinitclip stop();
Symbol 370 MovieClip [house06] Frame 15
stop();
Symbol 374 MovieClip [crater01] Frame 1
#initclip 42 Object.registerClass("crater01", splashedObject); #endinitclip
Symbol 378 MovieClip [crater02] Frame 1
#initclip 43 Object.registerClass("crater02", splashedObject); #endinitclip
Symbol 382 MovieClip [helipad01] Frame 1
#initclip 44 Object.registerClass("helipad01", splashedObject); #endinitclip
Symbol 386 MovieClip [helipad02] Frame 1
#initclip 45 Object.registerClass("helipad02", splashedObject); #endinitclip
Symbol 394 MovieClip [junk01] Frame 1
#initclip 46 Object.registerClass("junk01", splashedObject); #endinitclip stop();
Symbol 394 MovieClip [junk01] Frame 15
stop();
Symbol 401 MovieClip [junk02] Frame 1
#initclip 47 Object.registerClass("junk02", splashedObject); #endinitclip stop();
Symbol 401 MovieClip [junk02] Frame 15
stop();
Symbol 409 MovieClip [junk03] Frame 1
#initclip 48 Object.registerClass("junk03", splashedObject); #endinitclip stop();
Symbol 409 MovieClip [junk03] Frame 15
stop();
Symbol 415 MovieClip [oilbarrel01] Frame 1
#initclip 49 Object.registerClass("oilbarrel01", splashedObject); #endinitclip stop();
Symbol 415 MovieClip [oilbarrel01] Frame 15
stop();
Symbol 421 MovieClip [oilbarrel02] Frame 1
#initclip 50 Object.registerClass("oilbarrel02", splashedObject); #endinitclip stop();
Symbol 421 MovieClip [oilbarrel02] Frame 15
stop();
Symbol 428 MovieClip [oilpamp01] Frame 1
#initclip 51 Object.registerClass("oilpamp01", splashedObject); #endinitclip stop();
Symbol 428 MovieClip [oilpamp01] Frame 15
stop();
Symbol 432 MovieClip [oilpamp02] Frame 1
#initclip 52 Object.registerClass("oilpamp02", splashedObject); #endinitclip stop();
Symbol 432 MovieClip [oilpamp02] Frame 15
stop();
Symbol 438 MovieClip [point01] Frame 1
#initclip 53 Object.registerClass("point01", splashedObject); #endinitclip stop();
Symbol 438 MovieClip [point01] Frame 15
stop();
Symbol 442 MovieClip [point02] Frame 1
#initclip 54 Object.registerClass("point02", splashedObject); #endinitclip stop();
Symbol 442 MovieClip [point02] Frame 15
stop();
Symbol 446 MovieClip [point03] Frame 1
#initclip 55 Object.registerClass("point03", splashedObject); #endinitclip stop();
Symbol 446 MovieClip [point03] Frame 15
stop();
Symbol 451 MovieClip [tent] Frame 1
#initclip 56 Object.registerClass("tent", splashedObject); #endinitclip stop();
Symbol 451 MovieClip [tent] Frame 15
stop();
Symbol 457 MovieClip [tower] Frame 1
#initclip 57 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 457 MovieClip [tower] Frame 15
stop();
Symbol 466 MovieClip [wall] Frame 1
#initclip 58 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 466 MovieClip [wall] Frame 15
stop();
Symbol 470 MovieClip [palm01] Frame 1
#initclip 59 Object.registerClass("palm01", splashedObject); #endinitclip
Symbol 474 MovieClip [palm02] Frame 1
#initclip 60 Object.registerClass("palm02", splashedObject); #endinitclip
Symbol 478 MovieClip [palm03] Frame 1
#initclip 61 Object.registerClass("palm03", splashedObject); #endinitclip
Symbol 482 MovieClip [palm04] Frame 1
#initclip 62 Object.registerClass("palm04", splashedObject); #endinitclip
Symbol 486 MovieClip [road_c] Frame 1
#initclip 63 Object.registerClass("road_c", splashedObject); #endinitclip
Symbol 490 MovieClip [road_d] Frame 1
#initclip 64 Object.registerClass("road_d", splashedObject); #endinitclip
Symbol 494 MovieClip [road_u] Frame 1
#initclip 65 Object.registerClass("road_u", splashedObject); #endinitclip
Symbol 498 MovieClip [road_l] Frame 1
#initclip 66 Object.registerClass("road_l", splashedObject); #endinitclip
Symbol 502 MovieClip [road_r] Frame 1
#initclip 67 Object.registerClass("road_r", splashedObject); #endinitclip
Symbol 506 MovieClip [road_dl] Frame 1
#initclip 68 Object.registerClass("road_dl", splashedObject); #endinitclip
Symbol 510 MovieClip [road_dr] Frame 1
#initclip 69 Object.registerClass("road_dr", splashedObject); #endinitclip
Symbol 514 MovieClip [road_ul] Frame 1
#initclip 70 Object.registerClass("road_ul", splashedObject); #endinitclip
Symbol 518 MovieClip [road_ur] Frame 1
#initclip 71 Object.registerClass("road_ur", splashedObject); #endinitclip
Instance of Symbol 100 MovieClip "ex2" in Symbol 586 MovieClip [mech01_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 100 MovieClip "ex3" in Symbol 586 MovieClip [mech01_base] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 590 MovieClip [mech01_head] Frame 1
#initclip 72 Object.registerClass("mech01_head", cannon); #endinitclip
Symbol 594 MovieClip [mech02_head] Frame 1
#initclip 73 Object.registerClass("mech02_head", cannon); #endinitclip
Symbol 659 MovieClip [mech02_base] Frame 1
isMech = true;
Instance of Symbol 100 MovieClip "ex2" in Symbol 659 MovieClip [mech02_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 100 MovieClip "ex3" in Symbol 659 MovieClip [mech02_base] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 663 MovieClip [base01] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 663 MovieClip [base01] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 663 MovieClip [base01] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 667 MovieClip [base02] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 667 MovieClip [base02] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 667 MovieClip [base02] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 671 MovieClip [base03] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 671 MovieClip [base03] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 671 MovieClip [base03] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 675 MovieClip [base04] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 675 MovieClip [base04] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 675 MovieClip [base04] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 679 MovieClip [base05] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 679 MovieClip [base05] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 679 MovieClip [base05] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex4" in Symbol 679 MovieClip [base05] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 683 MovieClip [base06] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 683 MovieClip [base06] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 683 MovieClip [base06] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex4" in Symbol 683 MovieClip [base06] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 687 MovieClip [base07] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 687 MovieClip [base07] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 687 MovieClip [base07] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex4" in Symbol 687 MovieClip [base07] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 691 MovieClip [base08] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 691 MovieClip [base08] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 691 MovieClip [base08] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex4" in Symbol 691 MovieClip [base08] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 695 MovieClip [base09] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 695 MovieClip [base09] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 695 MovieClip [base09] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex4" in Symbol 695 MovieClip [base09] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex4" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 93 MovieClip "ex5" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 93 MovieClip "ex6" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 756 MovieClip [mariner] Frame 1
#initclip 74 Object.registerClass("mariner", cannon); #endinitclip
Symbol 756 MovieClip [mariner] Frame 17
gotoAndPlay (1);
Instance of Symbol 93 MovieClip in Symbol 756 MovieClip [mariner] Frame 37
onClipEvent (load) { _parent.stop(); ts = getTimer(); } onClipEvent (enterFrame) { if ((getTimer() - ts) > 2000) { _parent._parent._alpha = _parent._parent._alpha - 5; if (_parent._parent._alpha <= 0) { _parent._parent.removeMovieClip(); } } }
Symbol 760 MovieClip [gun01] Frame 1
#initclip 75 Object.registerClass("gun01", cannon); #endinitclip
Symbol 764 MovieClip [gun02] Frame 1
#initclip 76 Object.registerClass("gun02", cannon); #endinitclip
Symbol 768 MovieClip [gun03] Frame 1
#initclip 77 Object.registerClass("gun03", cannon); #endinitclip
Symbol 772 MovieClip [gun04] Frame 1
#initclip 78 Object.registerClass("gun04", cannon); #endinitclip
Symbol 776 MovieClip [gun05] Frame 1
#initclip 79 Object.registerClass("gun05", cannon); #endinitclip
Symbol 780 MovieClip [gun06] Frame 1
#initclip 80 Object.registerClass("gun06", cannon); #endinitclip
Symbol 784 MovieClip [gun07] Frame 1
#initclip 81 Object.registerClass("gun07", cannon); #endinitclip
Symbol 788 MovieClip [gun08] Frame 1
#initclip 82 Object.registerClass("gun08", cannon); #endinitclip
Symbol 792 MovieClip [gun09] Frame 1
#initclip 83 Object.registerClass("gun09", cannon); #endinitclip
Instance of Symbol 93 MovieClip "ex1" in Symbol 813 MovieClip [heli01_base] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 813 MovieClip [heli01_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 813 MovieClip [heli01_base] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 814 MovieClip [empty_gun] Frame 1
#initclip 84 Object.registerClass("empty_gun", cannon); #endinitclip
Instance of Symbol 93 MovieClip "ex1" in Symbol 830 MovieClip [heli02_base] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 830 MovieClip [heli02_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 830 MovieClip [heli02_base] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 834 MovieClip [heli03_base] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 834 MovieClip [heli03_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 834 MovieClip [heli03_base] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 838 MovieClip [heli04_base] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 838 MovieClip [heli04_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 838 MovieClip [heli04_base] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex1" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 93 MovieClip "ex2" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 93 MovieClip "ex3" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 93 MovieClip "ex4" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 93 MovieClip "ex5" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 93 MovieClip "ex6" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 93 MovieClip "ex7" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 93 MovieClip "ex8" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 854 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 854 MovieClip Frame 5
gotoAndStop (1);
Symbol 854 MovieClip Frame 15
gotoAndStop (1);
Symbol 854 MovieClip Frame 19
gotoAndStop (1);
Symbol 854 MovieClip Frame 33
gotoAndStop (1);
Symbol 854 MovieClip Frame 47
gotoAndStop (1);
Symbol 854 MovieClip Frame 61
gotoAndStop (1);
Symbol 855 MovieClip [shoot5] Frame 1
#initclip 85 Object.registerClass("shoot5", bulletClass); #endinitclip
Instance of Symbol 92 MovieClip "codeStopper" in Symbol 855 MovieClip [shoot5] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 855 MovieClip [shoot5] Frame 15
stop();
Symbol 879 MovieClip [stone1] Frame 1
#initclip 86 Object.registerClass("stone1", splashedObject); #endinitclip stop();
Symbol 882 MovieClip [stone2] Frame 1
#initclip 87 Object.registerClass("stone2", splashedObject); #endinitclip stop();
Symbol 883 MovieClip [road_hor] Frame 1
#initclip 88 Object.registerClass("road_hor", splashedObject); #endinitclip
Symbol 884 MovieClip [road_ver] Frame 1
#initclip 89 Object.registerClass("road_ver", splashedObject); #endinitclip
Symbol 1065 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local9 = 0; var _local5 = 0; var _local3 = 0; var _local4 = 0; var _local8 = 0; var _local11 = 0; var _local6 = (url + ".") + name; var _local7; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } try { getURL (url, "_blank"); if (Clicks.indexOf(_local6) > -1) { _local3 = 1; } else { _local3 = 1; _local9 = 1; Clicks.push(_local6); } if (Clicks.indexOf(_local2) > -1) { _local4 = 1; } else { _local4 = 1; _local5 = 1; Clicks.push(_local2); } _local7 = true; } catch(err) { _local8 = 1; _local11 = 1; _local7 = false; } Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local5, _local4, _local11); Playtomic.Log.Link(url, name, group, _local9, _local3, _local8); Playtomic.Log.ForceSend(); return(_local7); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 1066 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local3 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local2 = new LoadVars(); _local2.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local3, "POST"); } var Data = ""; var Ready = false; }
Symbol 1067 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local5 = GetCookie("views"); Send("v/" + (_local5 + 1), true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } static function IncreasePlays() { Plays++; } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function PingServer() { if (!Enabled) { return(undefined); } Pings++; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 1068 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (_global.screenWidth - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = _global.screenWidth - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1069 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } lifeFrame = 0; newSpeeds = new Array(); newSpeedsTimes = new Array(); } function newSpeedsArray(speed_values, speed_times) { newSpeeds = _global.prepareArrayNum(speed_values); newSpeedsTimes = _global.prepareArrayNum(speed_times); } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { lifeFrame++; var _local5 = 0; while (_local5 < newSpeedsTimes.length) { if (lifeFrame != newSpeedsTimes[_local5]) { } else { trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + "."); wayRatio = newSpeeds[_local5]; break; } _local5++; } if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local7 = way.klop._x; var _local16 = way.klop._y; _local7 = _local7 * factor; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local7); _local7 = _local15 * Math.cos(rotate + _local17); _local16 = _local15 * Math.sin(rotate + _local17); } way.x = way.x + (-_local7); way._x = way.x; way.y = way.y + (-_local16); way._y = way.y; var _local21 = way.klop._x; var _local20 = way.klop._y; } var _local6 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local6 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = _local6 + (_local6 - endFrame); } if (wayCycle == 3) { _local6 = startFrame + (_local6 - endFrame); } } if ((wayDir < 0) && (_local6 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = startFrame + (startFrame - _local6); } if (wayCycle == 3) { _local6 = endFrame - (startFrame - _local6); } } if (firstStep != 0) { _local6 = firstStep; firstStep = 0; } var _local21 = way.klop._x; var _local20 = way.klop._y; way.gotoAndStop(_local6); var _local7 = way.klop._x - _local21; _local7 = _local7 * factor; var _local16 = way.klop._y - _local20; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local7); speedX = _local15 * Math.cos(rotate + _local17); speedY = _local15 * Math.sin(rotate + _local17); } else { speedX = _local7; speedY = _local16; } var _local19 = 0; var _local18 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local19 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local16 = -_root.bg.speedY; } else { _local16 = -movedWayYSpeed; } speedY = speedY + _local16; _local18 = -_local16; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local11); var _local14 = _local11.x - _local12.x; var _local13 = _local11.y - _local12.y; var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); var _local9 = Math.atan2(_local13, _local14); if (!_global.noSet(AARatio)) { var _local10 = Math.atan2(speedY, speedX) * _global.PI2; _local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio); _local9 = _local10 / _global.PI2; } var _local22 = AADistance; if (_local23 > _local22) { speedX = speedXY * Math.cos(_local9); speedY = speedXY * Math.sin(_local9); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local19); way._x = way.x; way.y = way.y - (speedY + _local18); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1070 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (_global.screenWidth - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1071 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local6.moveTo(_x + _local8, _y + _local7); } _local4++; } } var _local4 = 0; while (_local4 < loot.length) { var _local9 = autoloot[_local4]; var _local10 = lootXoffset[_local4]; var _local11 = lootYoffset[_local4]; var _local5 = loot[_local4]; if (_local9) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local15 = _root.bg.bnz.getNextHighestDepth(); var _local12 = _root.bg.bnz.attachMovie("bonus_weapon4", "b" + _local15, _local15); _global.bonusObjects.push(_local12); _local12._x = _x + _local10; _local12._y = _y + _local11; _local12.bonusType = _local5; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local13 = soundKills.split(","); if (_local13.length == 0) { _local13 = [soundKills]; } var _local16 = Math.floor(Math.random() * _local13.length); _global.sound.play(_global.trim(_local13[_local16]), x, flag); } } if (score != 0) { var _local15 = _root.bg.bnzFX.getNextHighestDepth(); var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local15, _local15); _local12.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local12._alpha = 70; _local12._x = _x; _local12._y = _y; } var _local14 = startArmor * 2; if (_local14 < 100) { _local14 = 100; } _global.levelScore = _global.levelScore + _local14; stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1072 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local7 = cannons[_local3].cannonAngleType; switch (_local7) { case "t" : var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local6; } else { var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1); var _local8 = ((_local4 > 0) ? 1 : -1); if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local4; } } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local4 = cannons[0]._currentframe; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1073 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, speedX, x, _parent, speedY, y, moveBy, rotatedByWay, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.envS.PowerShieldParams.shieldRestoreCooldown)) { _global.envS.PowerShieldParams.shieldRestoreCooldown = 72; } if (_global.noSet(_global.envS.PowerShieldParams.shieldRestoreValue)) { _global.envS.PowerShieldParams.shieldRestoreValue = 10; } if (_global.noSet(_global.envS.PowerShieldParams.shieldRestoreWhenFire)) { _global.envS.PowerShieldParams.shieldRestoreWhenFire = 1; } m_shieldRestoredTime = _global.envS.PowerShieldParams.shieldRestoreCooldown; m_shieldRestoreValue = _global.envS.PowerShieldParams.shieldRestoreValue; if (_global.envS.PowerShieldParams.shieldRestoreWhenFire == 1) { m_shieldRestoredWhenFire = true; } else { m_shieldRestoredWhenFire = false; } m_mouseButtonPressed = false; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 1; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } var _local4 = SharedObject.getLocal(_global.gameName, "/"); _global.userWeapon1 = _local4.data.userWeapon1; _global.userWeapon2 = _local4.data.userWeapon2; _global.userWeapon3 = _local4.data.userWeapon3; _global.userWeapon4 = _local4.data.userWeapon4; _global.userWeapon1 = 1; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; _global.userWeapon5 = 0; _global.userWeapon6 = 0; _global.userWeapon4 = 0; if (_global.userWeapon1 == 0) { _global.userWeapon1 = 1; } trace("_global.levelNum = " + _global.levelNum); if (_global.levelNum >= 2) { applyBonus("weapon4"); } if (_global.levelNum >= 3) { applyBonus("weapon1"); } if (_global.levelNum >= 4) { m_shieldRestoreValue = m_shieldRestoreValue + 3; m_shieldRestoredTime = 48; } if (_global.levelNum >= 5) { applyBonus("weapon2"); } if (_global.levelNum >= 6) { applyBonus("weapon3"); } if (_global.levelNum >= 7) { maxShield = maxShield * 2; } if (_global.levelNum >= 8) { applyBonus("weapon5"); } trace(((("SHIELD RESTORE " + m_shieldRestoreValue) + " ENERGY EACH ") + m_shieldRestoredTime) + " FRAMES"); trace("RESTORE WHEN FIRE " + m_shieldRestoredWhenFire); showWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); showShield(); m_framesWhithoutDamage = 0; } function oEF() { var _local16 = cannons[0].currentGun; if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; var _local9 = _global.playerS.speed; if (speedX > _local9) { speedX = _local9; } else if (speedX < (-_local9)) { speedX = -_local9; } if (speedY > _local9) { speedY = _local9; } else if (speedY < (-_local9)) { speedY = -_local9; } } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local13 = recoilAngle / _global.PI2; var _local12 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local12 * Math.cos(_local13)) / recoilTimer, (_local12 * Math.sin(_local13)) / recoilTimer); } super.oEF(); var _local11 = Math.sqrt((speedX * speedX) + (speedY * speedY)); var _local15 = speedX / _local11; var _local14 = speedY / _local11; var _local10 = (Math.acos(-_local14) / Math.PI) * 180; if (_local15 < 0) { _local10 = -_local10; } if (rotatedByWay) { base._rotation = _local10; } gunHolder._rotation = 0; cannons[0]._rotation = 0; if (cannons[0]._rotation < -15) { cannons[0]._rotation = -15; } else if (cannons[0]._rotation > 15) { cannons[0]._rotation = 15; } if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(0)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(2)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon4 != 0) { if (cannons[0].changeGun(3)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon5 != 0) { if (cannons[0].changeGun(4)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon6 != 0) { if (cannons[0].changeGun(5)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } if (m_mouseButtonPressed && (!m_shieldRestoredWhenFire)) { m_framesWhithoutDamage = 0; } m_framesWhithoutDamage++; if (m_framesWhithoutDamage >= m_shieldRestoredTime) { m_framesWhithoutDamage = 0; shield = shield + m_shieldRestoreValue; if (shield > maxShield) { shield = maxShield; } showShield(); } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponIcon1._visible = false; _root.gui.weaponIcon2._visible = false; _root.gui.weaponIcon3._visible = false; _root.gui.weaponIcon1.m._visible = false; _root.gui.weaponIcon2.m._visible = false; if (_global.userWeapon1 == 1) { _root.gui.weaponIcon1._visible = true; } else if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1._visible = true; _root.gui.weaponIcon1.m._visible = true; } if (_global.userWeapon2 == 1) { _root.gui.weaponIcon2._visible = true; } else if (_global.userWeapon2 > 1) { _root.gui.weaponIcon2._visible = true; _root.gui.weaponIcon2.m._visible = true; } if (_global.userWeapon3 == 1) { _root.gui.weaponIcon3._visible = true; } } function onMouseDown() { if (_global.userControlled) { autoFire = true; m_mouseButtonPressed = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; m_mouseButtonPressed = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function showShield() { _root.gui.shield.bar._xscale = Math.round((100 * shield) / maxShield); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { m_framesWhithoutDamage = 0; if (shield > 0) { shield = shield + delta; if (shield < 0) { shield = 0; } showShield(); startBlink("shield"); } else { super.changeArmor(delta); } } else { super.changeArmor(delta); } } function destroy() { _global.makeText("MISSION FAILED", "MovieAnimation1"); _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "health" : _global.sound.play("health", x); changeArmor(startArmor); showArmor(); break; case "shield" : _global.sound.play("health", x); shield = maxShield; showShield(); break; case "star" : _global.levelScore = _global.levelScore + 2500; _global.sound.play("upgrade", x); break; case "weapon1" : _global.userWeapon2 = 1; _root.gui.weapons.wp2.n = 0; showWeapon(); break; case "weapon2" : _global.userWeapon3 = 1; _root.gui.weapons.wp3.n = 0; showWeapon(); break; case "weapon3" : _global.userWeapon4 = 1; _root.gui.weapons.wp4.n = 0; showWeapon(); break; case "weapon4" : _global.userWeapon5 = 1; _root.gui.weapons.wp5.n = 0; showWeapon(); break; case "weapon5" : _global.userWeapon6 = 1; _root.gui.weapons.wp6.n = 0; showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; var m_framesWhithoutDamage = 0; var m_shieldRestoredTime = 72; var m_shieldRestoreValue = 10; var m_shieldRestoredWhenFire = true; var m_mouseButtonPressed = false; }
Symbol 1074 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor, _x, _y; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { var _local7 = 0; var _local9 = 99; var _local8 = Math.floor(Math.random() * ((_local9 - _local7) + 1)) + _local7; if (_local8 < 10) { var _local6 = _root.bg.bnz.getNextHighestDepth(); var _local5 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local6, _local6); _global.bonusObjects.push(_local5); _local5._x = _x + 0; _local5._y = _y - 50; _local5.bonusType = "star"; _local5.inQueue(); _local5._alpha = (_local5._xscale = (_local5._yscale = 2)); _local5.onEnterFrame = _global.getOn; } _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1075 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1076 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1077 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1078 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local17 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local8 = firesAssoc[firePoint]; } else { var _local8 = fires[_local17 - 1]; } } else { var _local8 = fires[_local17 - 1]; } if (_local8._currentframe == 1) { _local8.gotoAndPlay(2); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local20 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local20, _local20); _local4.movedBullet = gunObj.movedBullet; var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local18 / _global.PI2; _local4._rotation = _local18 - 90; var _local7 = {x:_local8._x, y:_local8._y}; localToGlobal(_local7); var _local10 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local19 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1079 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (_local8 == "s_weapon3_1") { _local8 = "s_weapon0"; } if (_local8 == "s_weapon2_1") { _local8 = "s_weapon3"; } if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1080 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1081 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 1082 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > _global.screenHeight) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > _global.screenHeight) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 899 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 904 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 911 Button
on (press) { _global.sound.play("menu"); openSite("Menu", "Site"); }
Symbol 914 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 916 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 917 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 917 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 919 MovieClip Frame 1
_visible = false;
Symbol 919 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 919 MovieClip Frame 7
gotoAndStop (1);
Symbol 919 MovieClip Frame 12
gotoAndStop (1);
Symbol 920 MovieClip [#soundz] Frame 1
#initclip 91 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 926 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 931 Button
on (release) { _global.diffLevel = 1; _global.sound.play("menu"); _root.gotoAndStop("game"); if (_global.use_playtomic) { Playtomic.Log.Play(); } }
Symbol 932 Button
on (press) { _global.sound.play("menu"); openSite("Help", "Site"); }
Symbol 963 Button
on (press) { _global.sound.play("menu"); openSite("Game", "Site"); }
Instance of Symbol 946 MovieClip "_weaponIcon1" in Symbol 975 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 949 MovieClip "_weaponIcon2" in Symbol 975 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 952 MovieClip "_weaponIcon3" in Symbol 975 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 917 MovieClip "btn_sound" in Symbol 975 MovieClip Frame 1
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Symbol 976 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 979 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 2
stop();
Symbol 980 MovieClip [#BGfull] Frame 1
#initclip 93 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 989 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 990 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 991 Button
on (press) { _global.sound.play("menu"); openSite("Pause", "Site"); }
Symbol 994 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 996 MovieClip Frame 1
stop();
Symbol 1001 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1002 Button
on (press) { _global.sound.play("menu"); openSite("MissionCompleted", "Site"); }
Symbol 1051 MovieClip Frame 2
stop();
Instance of Symbol 1051 MovieClip "upgr" in Symbol 1052 MovieClip Frame 1
onClipEvent (enterFrame) { }
Symbol 1059 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1064 MovieClip [bossBar] Frame 1
#initclip 92 Object.registerClass("bossBar", BossBarClass); #endinitclip

Library Items

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Symbol 783 MovieClipUses:782Used by:784
Symbol 784 MovieClip [gun07]Uses:783 141Used by:Timeline
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:787
Symbol 787 MovieClipUses:786Used by:788
Symbol 788 MovieClip [gun08]Uses:787 141Used by:Timeline
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Symbol 791 MovieClipUses:790Used by:792
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Symbol 811 GraphicUses:810Used by:812
Symbol 812 MovieClipUses:797 799 801 803 805 807 809 811Used by:813 830 834 838
Symbol 813 MovieClip [heli01_base]Uses:795 812 93Used by:Timeline
Symbol 814 MovieClip [empty_gun]Uses:141Used by:Timeline
Symbol 815 FontUsed by:816 817 818 819 820 821 822 823 824 825 826 860 862 864 866
Symbol 816 EditableTextUses:815Used by:Timeline
Symbol 817 EditableTextUses:815Used by:Timeline
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Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:829
Symbol 829 MovieClipUses:828Used by:830 886
Symbol 830 MovieClip [heli02_base]Uses:829 812 93Used by:Timeline
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:833
Symbol 833 MovieClipUses:832Used by:834 887
Symbol 834 MovieClip [heli03_base]Uses:833 812 93Used by:Timeline
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:837
Symbol 837 MovieClipUses:836Used by:838 888
Symbol 838 MovieClip [heli04_base]Uses:837 812 93Used by:Timeline
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:841
Symbol 841 MovieClipUses:840Used by:842
Symbol 842 MovieClip [dropship_base]Uses:841 141 93 184Used by:Timeline
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:845
Symbol 845 MovieClipUses:844Used by:855
Symbol 846 ShapeTweeningUsed by:854
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Symbol 850 ShapeTweeningUsed by:854
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Symbol 854 MovieClipUses:163 149 150 151 846 847 140 154 155 156 848 849 168 850 851 171 852 853 174Used by:855
Symbol 855 MovieClip [shoot5]Uses:92 845 854Used by:Timeline
Symbol 856 BitmapUsed by:857
Symbol 857 GraphicUses:856Used by:858
Symbol 858 MovieClip [bonus_health]Uses:857Used by:Timeline
Symbol 859 GraphicUsed by:861 863 865 867
Symbol 860 EditableTextUses:815Used by:861
Symbol 861 MovieClip [bonus_shield]Uses:859 860Used by:Timeline
Symbol 862 EditableTextUses:815Used by:863
Symbol 863 MovieClip [bonus_weapon1]Uses:859 862Used by:Timeline
Symbol 864 EditableTextUses:815Used by:865
Symbol 865 MovieClip [bonus_weapon2]Uses:859 864Used by:Timeline
Symbol 866 EditableTextUses:815Used by:867
Symbol 867 MovieClip [bonus_weapon3]Uses:859 866Used by:Timeline
Symbol 868 BitmapUsed by:869
Symbol 869 GraphicUses:868Used by:870
Symbol 870 MovieClipUses:869Used by:874
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Symbol 872 GraphicUses:871Used by:873
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Symbol 874 MovieClipUses:870 873Used by:875
Symbol 875 MovieClip [bonus_star]Uses:874Used by:Timeline
Symbol 876 BitmapUsed by:877 880
Symbol 877 GraphicUses:876Used by:878
Symbol 878 MovieClipUses:877Used by:879
Symbol 879 MovieClip [stone1]Uses:878Used by:Timeline
Symbol 880 GraphicUses:876Used by:881
Symbol 881 MovieClipUses:880Used by:882
Symbol 882 MovieClip [stone2]Uses:881Used by:Timeline
Symbol 883 MovieClip [road_hor]Uses:490 494Used by:Timeline
Symbol 884 MovieClip [road_ver]Uses:498 502Used by:Timeline
Symbol 885 MovieClip [heli01_shadow]Uses:795Used by:Timeline
Symbol 886 MovieClip [heli02_shadow]Uses:829Used by:Timeline
Symbol 887 MovieClip [heli03_shadow]Uses:833Used by:Timeline
Symbol 888 MovieClip [heli04_shadow]Uses:837Used by:Timeline
Symbol 1065 MovieClip [__Packages.Playtomic.Link]
Symbol 1066 MovieClip [__Packages.Playtomic.LogRequest]
Symbol 1067 MovieClip [__Packages.Playtomic.Log]
Symbol 1068 MovieClip [__Packages.checkedObject]
Symbol 1069 MovieClip [__Packages.movingObject]
Symbol 1070 MovieClip [__Packages.bulletClass]
Symbol 1071 MovieClip [__Packages.damagableObject]
Symbol 1072 MovieClip [__Packages.tankClass]
Symbol 1073 MovieClip [__Packages.playerClass]
Symbol 1074 MovieClip [__Packages.enemyClass]
Symbol 1075 MovieClip [__Packages.queue]
Symbol 1076 MovieClip [__Packages.splashedObject]
Symbol 1077 MovieClip [__Packages.autoExplode]
Symbol 1078 MovieClip [__Packages.cannon]
Symbol 1079 MovieClip [__Packages.weapon]
Symbol 1080 MovieClip [__Packages.soundCollector]
Symbol 1081 MovieClip [__Packages.BossBarClass]
Symbol 1082 MovieClip [__Packages.bgClass]
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Symbol 890 MovieClipUses:889Used by:Timeline
Symbol 891 GraphicUsed by:Timeline
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Symbol 913 GraphicUsed by:914
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Symbol 915 GraphicUsed by:916
Symbol 916 ButtonUses:915 11Used by:917
Symbol 917 MovieClipUses:914 916Used by:975  Timeline
Symbol 918 Sound [bgsound]Used by:919
Symbol 919 MovieClipUses:99 918Used by:Timeline
Symbol 920 MovieClip [#soundz]Uses:93Used by:Timeline
Symbol 921 BitmapUsed by:922
Symbol 922 GraphicUses:921 892 893Used by:994 1059  Timeline
Symbol 923 BitmapUsed by:924
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Symbol 925 GraphicUsed by:926 990
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Symbol 927 BitmapUsed by:928
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Symbol 929 BitmapUsed by:930
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Symbol 933 BitmapUsed by:934
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Symbol 935 GraphicUsed by:937
Symbol 936 EditableTextUses:233Used by:937
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Symbol 938 BitmapUsed by:939
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Symbol 974 MovieClipUses:965 973Used by:975
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Symbol 976 ButtonUsed by:Timeline
Symbol 977 BitmapUsed by:978
Symbol 978 GraphicUses:977Used by:979
Symbol 979 MovieClipUses:978Used by:980
Symbol 980 MovieClip [#BGfull]Uses:979 93 208Used by:Timeline
Symbol 981 GraphicUsed by:982
Symbol 982 MovieClipUses:981Used by:Timeline
Symbol 983 GraphicUsed by:984
Symbol 984 MovieClipUses:983Used by:Timeline
Symbol 985 BitmapUsed by:986
Symbol 986 GraphicUses:985Used by:989
Symbol 987 BitmapUsed by:988
Symbol 988 GraphicUses:987Used by:989
Symbol 989 ButtonUses:986 988Used by:994
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Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:994
Symbol 994 MovieClipUses:922 989 990 991 993Used by:Timeline
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Symbol 996 MovieClipUses:995Used by:1052 1059
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:1001
Symbol 999 BitmapUsed by:1000
Symbol 1000 GraphicUses:999Used by:1001
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Symbol 1002 ButtonUses:906 908 910Used by:1059
Symbol 1003 BitmapUsed by:1004
Symbol 1004 GraphicUses:1003Used by:1052
Symbol 1005 EditableTextUses:233Used by:1052
Symbol 1006 EditableTextUses:233Used by:1052
Symbol 1007 EditableTextUses:233Used by:1052
Symbol 1008 BitmapUsed by:1009
Symbol 1009 GraphicUses:1008Used by:1010
Symbol 1010 MovieClipUses:1009Used by:1014 1051
Symbol 1011 ShapeTweeningUsed by:1014
Symbol 1012 ShapeTweeningUsed by:1014
Symbol 1013 GraphicUsed by:1014 1020 1026 1032 1038 1044 1050
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Symbol 1016 GraphicUses:1015Used by:1017
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Symbol 1018 ShapeTweeningUsed by:1020
Symbol 1019 ShapeTweeningUsed by:1020
Symbol 1020 MovieClipUses:1017 1018 1019 1013Used by:1051
Symbol 1021 BitmapUsed by:1022
Symbol 1022 GraphicUses:1021Used by:1023
Symbol 1023 MovieClipUses:1022Used by:1026 1051
Symbol 1024 ShapeTweeningUsed by:1026
Symbol 1025 ShapeTweeningUsed by:1026
Symbol 1026 MovieClipUses:1023 1024 1025 1013Used by:1051
Symbol 1027 BitmapUsed by:1028
Symbol 1028 GraphicUses:1027Used by:1029
Symbol 1029 MovieClipUses:1028Used by:1032 1051
Symbol 1030 ShapeTweeningUsed by:1032
Symbol 1031 ShapeTweeningUsed by:1032
Symbol 1032 MovieClipUses:1029 1030 1031 1013Used by:1051
Symbol 1033 BitmapUsed by:1034
Symbol 1034 GraphicUses:1033Used by:1035
Symbol 1035 MovieClipUses:1034Used by:1038 1051
Symbol 1036 ShapeTweeningUsed by:1038
Symbol 1037 ShapeTweeningUsed by:1038
Symbol 1038 MovieClipUses:1035 1036 1037 1013Used by:1051
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1041
Symbol 1041 MovieClipUses:1040Used by:1044 1051
Symbol 1042 ShapeTweeningUsed by:1044
Symbol 1043 ShapeTweeningUsed by:1044
Symbol 1044 MovieClipUses:1041 1042 1043 1013Used by:1051
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1047
Symbol 1047 MovieClipUses:1046Used by:1050 1051
Symbol 1048 ShapeTweeningUsed by:1050
Symbol 1049 ShapeTweeningUsed by:1050
Symbol 1050 MovieClipUses:1047 1048 1049 1013Used by:1051
Symbol 1051 MovieClipUses:1014 1010 1020 1017 1026 1032 1023 1029 1038 1035 1044 1050 1041 1047Used by:1052
Symbol 1052 MovieClipUses:1004 996 1005 1006 1007 1051Used by:1059
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1055
Symbol 1055 MovieClipUses:1054Used by:1059
Symbol 1056 BitmapUsed by:1057
Symbol 1057 GraphicUses:1056Used by:1058
Symbol 1058 MovieClipUses:1057Used by:1059
Symbol 1059 MovieClipUses:922 996 1001 990 1002 1052 1055 1058Used by:Timeline
Symbol 1060 GraphicUsed by:1064
Symbol 1061 GraphicUsed by:1062
Symbol 1062 MovieClipUses:1061Used by:1064
Symbol 1063 GraphicUsed by:1064
Symbol 1064 MovieClip [bossBar]Uses:1060 1062 1063Used by:Timeline

Instance Names

"error"Frame 2Symbol 15 EditableText
"parsingDataMC"Frame 5Symbol 890 MovieClip
"btn_sound"Frame 7Symbol 917 MovieClip
"soundStarter"Frame 7Symbol 919 MovieClip
"soundz"Frame 7Symbol 920 MovieClip [#soundz]
"soundStarter"Frame 7Symbol 919 MovieClip
"playBtn"Frame 8Symbol 931 Button
"textBar1"Frame 10Symbol 937 MovieClip
"textBar2"Frame 10Symbol 937 MovieClip
"textBar3"Frame 10Symbol 937 MovieClip
"gui"Frame 10Symbol 975 MovieClip
"charCont"Frame 10Symbol 93 MovieClip
"bg"Frame 11Symbol 980 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 982 MovieClip
"slowZone"Frame 11Symbol 984 MovieClip
"wndPause"Frame 11Symbol 994 MovieClip
"wndComplete"Frame 11Symbol 1059 MovieClip
"bossBar"Frame 11Symbol 1064 MovieClip [bossBar]
"tf"Symbol 13 MovieClip Frame 1Symbol 8 EditableText
"bar"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"char"Symbol 94 MovieClip [MovieAnimation1] Frame 1Symbol 90 MovieClip
"char"Symbol 95 MovieClip [MovieAnimation2] Frame 1Symbol 90 MovieClip
"codeStopper"Symbol 136 MovieClip Frame 1Symbol 100 MovieClip
"body"Symbol 137 MovieClip [player_base] Frame 1Symbol 98 MovieClip
"p0"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"p2"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"p7"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"p5"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"p4"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"p3"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"p6"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"p1"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"vis"Symbol 137 MovieClip [player_base] Frame 1Symbol 136 MovieClip
"ex1"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"ex2"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"ex2"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"ex4"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"ex5"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"ex6"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"ex7"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"ex8"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"ex9"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"ex10"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"head"Symbol 137 MovieClip [player_base] Frame 1Symbol 100 MovieClip
"shoot1"Symbol 145 MovieClip [player_gun] Frame 1Symbol 141 MovieClip
"shoot2"Symbol 145 MovieClip [player_gun] Frame 1Symbol 141 MovieClip
"shoot4"Symbol 145 MovieClip [player_gun] Frame 1Symbol 141 MovieClip
"shoot5"Symbol 145 MovieClip [player_gun] Frame 1Symbol 141 MovieClip
"shoot3"Symbol 145 MovieClip [player_gun] Frame 1Symbol 141 MovieClip
"shoot6"Symbol 145 MovieClip [player_gun] Frame 1Symbol 100 MovieClip
"shoot7"Symbol 145 MovieClip [player_gun] Frame 1Symbol 100 MovieClip
"shoot8"Symbol 145 MovieClip [player_gun] Frame 1Symbol 100 MovieClip
"shoot9"Symbol 145 MovieClip [player_gun] Frame 1Symbol 100 MovieClip
"p1"Symbol 158 MovieClip [shoot4] Frame 1Symbol 157 MovieClip
"p2"Symbol 158 MovieClip [shoot4] Frame 1Symbol 157 MovieClip
"p1"Symbol 160 MovieClip [shoot3] Frame 1Symbol 157 MovieClip
"p2"Symbol 160 MovieClip [shoot3] Frame 1Symbol 157 MovieClip
"p1"Symbol 178 MovieClip [shoot1] Frame 1Symbol 175 MovieClip
"p2"Symbol 178 MovieClip [shoot1] Frame 1Symbol 175 MovieClip
"p1"Symbol 180 MovieClip [shoot2] Frame 1Symbol 157 MovieClip
"p2"Symbol 180 MovieClip [shoot2] Frame 1Symbol 157 MovieClip
"p1"Symbol 185 MovieClip [rocket1] Frame 1Symbol 175 MovieClip
"p2"Symbol 185 MovieClip [rocket1] Frame 1Symbol 175 MovieClip
"p1"Symbol 188 MovieClip [rocket2] Frame 1Symbol 175 MovieClip
"p2"Symbol 188 MovieClip [rocket2] Frame 1Symbol 175 MovieClip
"p1"Symbol 203 MovieClip [shoot6] Frame 1Symbol 157 MovieClip
"p2"Symbol 203 MovieClip [shoot6] Frame 1Symbol 157 MovieClip
"klop"Symbol 213 MovieClip [circle_way] Frame 1Symbol 93 MovieClip
"klop"Symbol 215 MovieClip [line_way] Frame 1Symbol 93 MovieClip
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"ex1"Symbol 838 MovieClip [heli04_base] Frame 1Symbol 93 MovieClip
"ex2"Symbol 838 MovieClip [heli04_base] Frame 1Symbol 93 MovieClip
"ex3"Symbol 838 MovieClip [heli04_base] Frame 1Symbol 93 MovieClip
"body"Symbol 842 MovieClip [dropship_base] Frame 1Symbol 841 MovieClip
"head"Symbol 842 MovieClip [dropship_base] Frame 1Symbol 141 MovieClip
"head2"Symbol 842 MovieClip [dropship_base] Frame 1Symbol 141 MovieClip
"head5"Symbol 842 MovieClip [dropship_base] Frame 1Symbol 141 MovieClip
"head6"Symbol 842 MovieClip [dropship_base] Frame 1Symbol 141 MovieClip
"head4"Symbol 842 MovieClip [dropship_base] Frame 1Symbol 141 MovieClip
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"ex6"Symbol 842 MovieClip [dropship_base] Frame 1Symbol 93 MovieClip
"ex7"Symbol 842 MovieClip [dropship_base] Frame 1Symbol 93 MovieClip
"ex8"Symbol 842 MovieClip [dropship_base] Frame 1Symbol 93 MovieClip
"codeStopper"Symbol 855 MovieClip [shoot5] Frame 1Symbol 92 MovieClip
"p1"Symbol 855 MovieClip [shoot5] Frame 1Symbol 854 MovieClip
"p2"Symbol 855 MovieClip [shoot5] Frame 1Symbol 854 MovieClip
"tf"Symbol 937 MovieClip Frame 1Symbol 936 EditableText
"m"Symbol 946 MovieClip Frame 1Symbol 945 MovieClip
"m"Symbol 949 MovieClip Frame 1Symbol 945 MovieClip
"bar"Symbol 968 MovieClip Frame 1Symbol 965 MovieClip
"bar"Symbol 971 MovieClip Frame 1Symbol 969 MovieClip
"bar"Symbol 974 MovieClip Frame 1Symbol 965 MovieClip
"text_score"Symbol 975 MovieClip Frame 1Symbol 940 EditableText
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"_weaponIcon2"Symbol 975 MovieClip Frame 1Symbol 949 MovieClip
"_weaponIcon3"Symbol 975 MovieClip Frame 1Symbol 952 MovieClip
"btn_sound"Symbol 975 MovieClip Frame 1Symbol 917 MovieClip
"health"Symbol 975 MovieClip Frame 1Symbol 968 MovieClip
"progress"Symbol 975 MovieClip Frame 1Symbol 971 MovieClip
"shield"Symbol 975 MovieClip Frame 1Symbol 974 MovieClip
"bg1"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 979 MovieClip
"bg2"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 979 MovieClip
"starz"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"tiles"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"env"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"envTop"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"splashez"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"bnz"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"enemyMC"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"enemyMC2"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"shots"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"envTop2"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"shadows"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"fx"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"bnzFX"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"topEnemyMC"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"player"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 208 MovieClip [player]
"topEnemyMC2"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"shotsTop"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"fxTop"Symbol 980 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"title"Symbol 996 MovieClip Frame 1Symbol 995 EditableText
"title_mc"Symbol 1052 MovieClip Frame 1Symbol 996 MovieClip
"tf2"Symbol 1052 MovieClip Frame 1Symbol 1005 EditableText
"tf3"Symbol 1052 MovieClip Frame 1Symbol 1006 EditableText
"tf1"Symbol 1052 MovieClip Frame 1Symbol 1007 EditableText
"upgr"Symbol 1052 MovieClip Frame 1Symbol 1051 MovieClip
"title_mc"Symbol 1059 MovieClip Frame 1Symbol 996 MovieClip
"stat_wnd"Symbol 1059 MovieClip Frame 1Symbol 1052 MovieClip
"try_again"Symbol 1059 MovieClip Frame 1Symbol 1055 MovieClip
"cong"Symbol 1059 MovieClip Frame 1Symbol 1058 MovieClip
"bar"Symbol 1064 MovieClip [bossBar] Frame 1Symbol 1062 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "char_C"
ExportAssets (56)Timeline Frame 4Symbol 26 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 29 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 32 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 35 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 38 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 41 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 44 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 47 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 50 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 53 as "char_0"
ExportAssets (56)Timeline Frame 4Symbol 56 as "char_L"
ExportAssets (56)Timeline Frame 4Symbol 59 as "char_E"
ExportAssets (56)Timeline Frame 4Symbol 62 as "char_A"
ExportAssets (56)Timeline Frame 4Symbol 65 as "char_D"
ExportAssets (56)Timeline Frame 4Symbol 68 as "char_F"
ExportAssets (56)Timeline Frame 4Symbol 71 as "char_I"
ExportAssets (56)Timeline Frame 4Symbol 74 as "char_N"
ExportAssets (56)Timeline Frame 4Symbol 77 as "char_P"
ExportAssets (56)Timeline Frame 4Symbol 80 as "char_S"
ExportAssets (56)Timeline Frame 4Symbol 83 as "char_T"
ExportAssets (56)Timeline Frame 4Symbol 86 as "char_M"
ExportAssets (56)Timeline Frame 4Symbol 89 as "char_O"
ExportAssets (56)Timeline Frame 4Symbol 94 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 95 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 137 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 145 as "player_gun"
ExportAssets (56)Timeline Frame 4Symbol 158 as "shoot4"
ExportAssets (56)Timeline Frame 4Symbol 160 as "shoot3"
ExportAssets (56)Timeline Frame 4Symbol 178 as "shoot1"
ExportAssets (56)Timeline Frame 4Symbol 180 as "shoot2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "rocket1"
ExportAssets (56)Timeline Frame 4Symbol 188 as "rocket2"
ExportAssets (56)Timeline Frame 4Symbol 192 as "lazer01"
ExportAssets (56)Timeline Frame 4Symbol 196 as "lazer02"
ExportAssets (56)Timeline Frame 4Symbol 200 as "lazer03"
ExportAssets (56)Timeline Frame 4Symbol 203 as "shoot6"
ExportAssets (56)Timeline Frame 4Symbol 207 as "lazer_small"
ExportAssets (56)Timeline Frame 4Symbol 208 as "player"
ExportAssets (56)Timeline Frame 4Symbol 209 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 210 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 211 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 213 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 215 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 216 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 217 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 218 as "health"
ExportAssets (56)Timeline Frame 4Symbol 219 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 220 as "s_shoot3"
ExportAssets (56)Timeline Frame 4Symbol 221 as "s_shoot2"
ExportAssets (56)Timeline Frame 4Symbol 222 as "s_shoot4"
ExportAssets (56)Timeline Frame 4Symbol 223 as "s_shoot1"
ExportAssets (56)Timeline Frame 4Symbol 224 as "s_rocket1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "s_rocket2"
ExportAssets (56)Timeline Frame 4Symbol 226 as "soldierDie1"
ExportAssets (56)Timeline Frame 4Symbol 227 as "star"
ExportAssets (56)Timeline Frame 4Symbol 228 as "s_shoot6"
ExportAssets (56)Timeline Frame 4Symbol 229 as "s_lazer01"
ExportAssets (56)Timeline Frame 4Symbol 230 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 231 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 236 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 238 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 242 as "story1"
ExportAssets (56)Timeline Frame 4Symbol 246 as "story2"
ExportAssets (56)Timeline Frame 4Symbol 247 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 4Symbol 249 as "tack_way"
ExportAssets (56)Timeline Frame 4Symbol 251 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 253 as "sin_way2"
ExportAssets (56)Timeline Frame 4Symbol 255 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 257 as "tang1_way"
ExportAssets (56)Timeline Frame 4Symbol 308 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 312 as "dmrBack_line"
ExportAssets (56)Timeline Frame 4Symbol 314 as "dmrBroken_line"
ExportAssets (56)Timeline Frame 4Symbol 316 as "dmrStep"
ExportAssets (56)Timeline Frame 4Symbol 318 as "dmrZigzag"
ExportAssets (56)Timeline Frame 4Symbol 320 as "finish_line"
ExportAssets (56)Timeline Frame 4Symbol 330 as "house01"
ExportAssets (56)Timeline Frame 4Symbol 338 as "house02"
ExportAssets (56)Timeline Frame 4Symbol 346 as "house03"
ExportAssets (56)Timeline Frame 4Symbol 354 as "house04"
ExportAssets (56)Timeline Frame 4Symbol 362 as "house05"
ExportAssets (56)Timeline Frame 4Symbol 370 as "house06"
ExportAssets (56)Timeline Frame 4Symbol 374 as "crater01"
ExportAssets (56)Timeline Frame 4Symbol 378 as "crater02"
ExportAssets (56)Timeline Frame 4Symbol 382 as "helipad01"
ExportAssets (56)Timeline Frame 4Symbol 386 as "helipad02"
ExportAssets (56)Timeline Frame 4Symbol 394 as "junk01"
ExportAssets (56)Timeline Frame 4Symbol 401 as "junk02"
ExportAssets (56)Timeline Frame 4Symbol 409 as "junk03"
ExportAssets (56)Timeline Frame 4Symbol 415 as "oilbarrel01"
ExportAssets (56)Timeline Frame 4Symbol 421 as "oilbarrel02"
ExportAssets (56)Timeline Frame 4Symbol 428 as "oilpamp01"
ExportAssets (56)Timeline Frame 4Symbol 432 as "oilpamp02"
ExportAssets (56)Timeline Frame 4Symbol 438 as "point01"
ExportAssets (56)Timeline Frame 4Symbol 442 as "point02"
ExportAssets (56)Timeline Frame 4Symbol 446 as "point03"
ExportAssets (56)Timeline Frame 4Symbol 451 as "tent"
ExportAssets (56)Timeline Frame 4Symbol 457 as "tower"
ExportAssets (56)Timeline Frame 4Symbol 466 as "wall"
ExportAssets (56)Timeline Frame 4Symbol 470 as "palm01"
ExportAssets (56)Timeline Frame 4Symbol 474 as "palm02"
ExportAssets (56)Timeline Frame 4Symbol 478 as "palm03"
ExportAssets (56)Timeline Frame 4Symbol 482 as "palm04"
ExportAssets (56)Timeline Frame 4Symbol 486 as "road_c"
ExportAssets (56)Timeline Frame 4Symbol 490 as "road_d"
ExportAssets (56)Timeline Frame 4Symbol 494 as "road_u"
ExportAssets (56)Timeline Frame 4Symbol 498 as "road_l"
ExportAssets (56)Timeline Frame 4Symbol 502 as "road_r"
ExportAssets (56)Timeline Frame 4Symbol 506 as "road_dl"
ExportAssets (56)Timeline Frame 4Symbol 510 as "road_dr"
ExportAssets (56)Timeline Frame 4Symbol 514 as "road_ul"
ExportAssets (56)Timeline Frame 4Symbol 518 as "road_ur"
ExportAssets (56)Timeline Frame 4Symbol 586 as "mech01_base"
ExportAssets (56)Timeline Frame 4Symbol 590 as "mech01_head"
ExportAssets (56)Timeline Frame 4Symbol 594 as "mech02_head"
ExportAssets (56)Timeline Frame 4Symbol 659 as "mech02_base"
ExportAssets (56)Timeline Frame 4Symbol 663 as "base01"
ExportAssets (56)Timeline Frame 4Symbol 667 as "base02"
ExportAssets (56)Timeline Frame 4Symbol 671 as "base03"
ExportAssets (56)Timeline Frame 4Symbol 675 as "base04"
ExportAssets (56)Timeline Frame 4Symbol 679 as "base05"
ExportAssets (56)Timeline Frame 4Symbol 683 as "base06"
ExportAssets (56)Timeline Frame 4Symbol 687 as "base07"
ExportAssets (56)Timeline Frame 4Symbol 691 as "base08"
ExportAssets (56)Timeline Frame 4Symbol 695 as "base09"
ExportAssets (56)Timeline Frame 4Symbol 699 as "base10"
ExportAssets (56)Timeline Frame 4Symbol 701 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 756 as "mariner"
ExportAssets (56)Timeline Frame 4Symbol 760 as "gun01"
ExportAssets (56)Timeline Frame 4Symbol 764 as "gun02"
ExportAssets (56)Timeline Frame 4Symbol 768 as "gun03"
ExportAssets (56)Timeline Frame 4Symbol 772 as "gun04"
ExportAssets (56)Timeline Frame 4Symbol 776 as "gun05"
ExportAssets (56)Timeline Frame 4Symbol 780 as "gun06"
ExportAssets (56)Timeline Frame 4Symbol 784 as "gun07"
ExportAssets (56)Timeline Frame 4Symbol 788 as "gun08"
ExportAssets (56)Timeline Frame 4Symbol 792 as "gun09"
ExportAssets (56)Timeline Frame 4Symbol 813 as "heli01_base"
ExportAssets (56)Timeline Frame 4Symbol 814 as "empty_gun"
ExportAssets (56)Timeline Frame 4Symbol 830 as "heli02_base"
ExportAssets (56)Timeline Frame 4Symbol 834 as "heli03_base"
ExportAssets (56)Timeline Frame 4Symbol 838 as "heli04_base"
ExportAssets (56)Timeline Frame 4Symbol 842 as "dropship_base"
ExportAssets (56)Timeline Frame 4Symbol 855 as "shoot5"
ExportAssets (56)Timeline Frame 4Symbol 858 as "bonus_health"
ExportAssets (56)Timeline Frame 4Symbol 861 as "bonus_shield"
ExportAssets (56)Timeline Frame 4Symbol 863 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 865 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 867 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 875 as "bonus_star"
ExportAssets (56)Timeline Frame 4Symbol 879 as "stone1"
ExportAssets (56)Timeline Frame 4Symbol 882 as "stone2"
ExportAssets (56)Timeline Frame 4Symbol 883 as "road_hor"
ExportAssets (56)Timeline Frame 4Symbol 884 as "road_ver"
ExportAssets (56)Timeline Frame 4Symbol 885 as "heli01_shadow"
ExportAssets (56)Timeline Frame 4Symbol 886 as "heli02_shadow"
ExportAssets (56)Timeline Frame 4Symbol 887 as "heli03_shadow"
ExportAssets (56)Timeline Frame 4Symbol 888 as "heli04_shadow"
ExportAssets (56)Timeline Frame 4Symbol 1065 as "__Packages.Playtomic.Link"
ExportAssets (56)Timeline Frame 4Symbol 1066 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 4Symbol 1067 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 4Symbol 1068 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 1069 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 1070 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 1071 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 1072 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 1073 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 1074 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 1075 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 1076 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 4Symbol 1077 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 4Symbol 1078 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 1079 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 1080 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 1081 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 4Symbol 1082 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 918 as "bgsound"
ExportAssets (56)Timeline Frame 7Symbol 920 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 980 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 1064 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"diff"Frame 9
"game"Frame 10
"level"Frame 11
"shoot"Symbol 157 MovieClip Frame 2
"playerShoot"Symbol 157 MovieClip Frame 2
"rocket"Symbol 157 MovieClip Frame 6
"playerShoot2"Symbol 157 MovieClip Frame 16
"shoot"Symbol 175 MovieClip Frame 2
"playerShoot"Symbol 175 MovieClip Frame 2
"rocket"Symbol 175 MovieClip Frame 6
"playerShoot2"Symbol 175 MovieClip Frame 16
"lazerBlink1"Symbol 175 MovieClip Frame 20
"lazerBlink2"Symbol 175 MovieClip Frame 34
"lazerBlink3"Symbol 175 MovieClip Frame 48
"destroy"Symbol 247 MovieClip [autoExplodePoint_n] Frame 3
"destroy"Symbol 320 MovieClip [finish_line] Frame 2
"destroy"Symbol 330 MovieClip [house01] Frame 2
"destroy"Symbol 338 MovieClip [house02] Frame 2
"destroy"Symbol 346 MovieClip [house03] Frame 2
"destroy"Symbol 354 MovieClip [house04] Frame 2
"destroy"Symbol 362 MovieClip [house05] Frame 2
"destroy"Symbol 370 MovieClip [house06] Frame 2
"destroy"Symbol 394 MovieClip [junk01] Frame 2
"destroy"Symbol 401 MovieClip [junk02] Frame 2
"destroy"Symbol 409 MovieClip [junk03] Frame 2
"destroy"Symbol 415 MovieClip [oilbarrel01] Frame 2
"destroy"Symbol 421 MovieClip [oilbarrel02] Frame 2
"destroy"Symbol 428 MovieClip [oilpamp01] Frame 2
"destroy"Symbol 432 MovieClip [oilpamp02] Frame 2
"destroy"Symbol 438 MovieClip [point01] Frame 2
"destroy"Symbol 442 MovieClip [point02] Frame 2
"destroy"Symbol 446 MovieClip [point03] Frame 2
"destroy"Symbol 451 MovieClip [tent] Frame 2
"destroy"Symbol 457 MovieClip [tower] Frame 2
"destroy"Symbol 466 MovieClip [wall] Frame 2
"die"Symbol 756 MovieClip [mariner] Frame 18
"shoot"Symbol 854 MovieClip Frame 2
"playerShoot"Symbol 854 MovieClip Frame 2
"rocket"Symbol 854 MovieClip Frame 6
"playerShoot2"Symbol 854 MovieClip Frame 16
"lazerBlink1"Symbol 854 MovieClip Frame 20
"lazerBlink2"Symbol 854 MovieClip Frame 34
"lazerBlink3"Symbol 854 MovieClip Frame 48
"start"Symbol 919 MovieClip Frame 5
"stop"Symbol 919 MovieClip Frame 10




http://swfchan.com/51/254984/info.shtml
Created: 12/11 -2023 23:15:35 Last modified: 12/11 -2023 23:15:35 Server time: 02/01 -2025 13:41:10