Frame 1
_global.use_playtomic = true;
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function (link_name, link_group) {
var _local2 = "http://www.gametop.com/stats/mechcombats.html";
if (_global.use_playtomic) {
_global.openSitePlaytomic(_local2, link_name, link_group);
} else {
getURL (_local2, "_blank");
}
};
_global.openSitePlaytomic = function (url_string, link_name, link_group) {
var _local1 = Playtomic.Link.Open(url_string, link_name, link_group);
if (!_local1) {
trace("can't open url " + url_string);
}
};
_global.gameName = "Zenon2";
_root.loaderAnimDelta = 5;
_root.loaderAnimPause = 2500;
_root.parsingAnimDelta = 10;
_global.screenWidth = 720;
_global.screenHeight = 540;
Instance of Symbol 13 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 3
stop();
Instance of Symbol 22 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + _root.loaderAnimDelta);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) {
this._alpha = this._alpha - _root.loaderAnimDelta;
if (_alpha < 0) {
_root.gotoAndPlay("init");
}
}
}
Frame 5
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
trace(("--------------------CURRENT LEVEL " + _global.levelNum) + "----------------------------");
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.charsInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, _global.screenHeight);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
var _local9 = 1;
if (_global.currLevel.levelBackground) {
_local9 = _global.currLevel.levelBackground;
}
_root.bg.bg1.gotoAndStop(_local9);
_root.bg.bg2.gotoAndStop(_local9);
if (!_global.currLevel.levelShiftY) {
_global.currLevel.levelShiftY = 0;
}
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
if (diffLevel == 1) {
_local8 = Math.round(_local8 * 1.25);
}
if (diffLevel == 3) {
_local8 = Math.round(_local8 * 0.75);
}
var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local4 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local3 = parseInt(_local3);
if (_local4 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3});
}
if (_local4 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local5 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local5;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local5 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = trim(_local5[i]);
i++;
}
_global.envS.comboLinkagez = _local5;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local5 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local5;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
stat_wnd._visible = false;
try_again._visible = false;
cong._visible = true;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
if (_global.use_playtomic) {
trace("Init playtomic");
trace("SWFID: 5653");
trace("GUID: 74a5b5ad76f94723");
trace("API Key: fb9914a432e74a1cb48d32b4c8bde5");
Playtomic.Log.View(5653, "74a5b5ad76f94723", _root._url);
} else {
trace("Playtomic was depreciated");
}
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
Array.prototype.add = function (a, canBeTwice) {
canBeTwice = Boolean(canBeTwice);
if (canBeTwice) {
this.push(a);
} else {
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
return(undefined);
}
_local2++;
}
this.push(a);
}
};
Array.prototype.remove = function (a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.removeFromObj = function (str, a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2][str] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.inArray = function (a, str) {
if (_global.noSet(str)) {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3] == a) {
return(true);
}
_local3++;
}
} else {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3][str] == a) {
return(true);
}
_local3++;
}
}
return(false);
};
Array.prototype.arrangeLength = function (len) {
if (this.length < len) {
var _local2 = 0;
while (_local2 < len) {
if (this[_local2] == undefined) {
this[_local2] = this[this.length - 1];
}
_local2++;
}
}
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str, important) {
if (important == undefined) {
important = false;
}
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if ((_global.envS.debugTrace == 1) || (important)) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
_global.parsingOn = function () {
this._alpha = this._alpha + _root.parsingAnimDelta;
if (this._alpha > (100 + _root.parsingAnimDelta)) {
_root.gotoAndStop("parse");
delete this.onEnterFrame;
}
};
_global.parsingOff = function () {
this._alpha = this._alpha - _root.parsingAnimDelta;
if (this._alpha <= 0) {
delete this.onEnterFrame;
_root.gotoAndStop("menu");
}
};
_global.nullCharWidth = 20;
_global.charSpacer = 15;
_global.charWaiter = function () {
if (!charsInProcess) {
return(undefined);
}
if (this.step == undefined) {
this.step = 0;
}
this.step++;
this.gotoAndPlay(1);
if (this.step >= this.maxstep) {
this._visible = true;
this.play();
delete this.onEnterFrame;
}
};
_global.makeText = function (str, lnk) {
if (lnk == undefined) {
lnk = "MovieAnimation1";
}
for (var _local16 in _root.charCont) {
_root.charCont[_local16].removeMovieClip();
}
trace("makeText = " + str);
var _local9 = new Array();
var _local10 = 0;
var _local6 = 0;
var _local5 = 0;
while (_local5 < str.length) {
var _local4 = str.charAt(_local5);
if (_local4 != " ") {
var _local13 = _local4;
var _local8 = "char_" + _local4;
trace(_local8);
var _local7 = _root.charCont.getNextHighestDepth();
var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7);
var _local12 = _local3.char.attachMovie(_local8, "c", 0);
_local3.maxstep = 3 + (2 * (str.length - _local5));
_local3._visible = false;
_local3.stop();
_local3.onEnterFrame = _global.charWaiter;
if (_local5 != 0) {
_local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2);
}
_local10 = _local3._x;
_local6 = _local3.char.c._width / 2;
_local9.push(_local3);
} else {
_local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2));
_local6 = _global.nullCharWidth;
}
_local5++;
}
var _local15 = _local9[_local9.length - 1];
_local5 = 0;
while (_local5 < _local9.length) {
_local9[_local5]._x = _local9[_local5]._x - (_local15._x / 2);
_local5++;
}
};
stop();
_root.parsingDataMC._alpha = 0;
_root.parsingDataMC.onEnterFrame = parsingOn;
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var num = new Number(_root.gui.text_score.text);
if (num < (_global.gameScore + _global.levelScore)) {
var add_sc = ((_global.gameScore + _global.levelScore) - num);
add_sc = Math.floor(add_sc / 5);
if (add_sc < 5) {
add_sc = 5;
}
num = num + add_sc;
}
if (num > (_global.gameScore + _global.levelScore)) {
num = _global.gameScore + _global.levelScore;
}
_root.gui.text_score.text = num;
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
_root.bossBar.show();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var collision = false;
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 100) {
collision = true;
}
if (collision) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var weaponPoints = new Array();
var klop = 1;
while (foo["p" + klop] != undefined) {
var wp = new Object();
var wmc = foo["p" + klop];
wp.x = wmc._x;
wp.y = wmc._y;
foo.localToGlobal(wp);
weaponPoints.push({mc:wmc, x:wp.x, y:wp.y});
klop++;
}
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else if (foo.alreadyHited(staticObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else if (foo.alreadyHited(enemyObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
if (foo.alreadyHited(_root.bg.player)) {
continue;
}
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
var fullArray = new Array();
fullArray = staticObjects.concat(enemyObjects);
var i = 0;
while (i < fullArray.length) {
if (fullArray[i].checkRelations(fullArray)) {
i--;
fullArray = staticObjects.concat(enemyObjects);
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if (_global.levelCompleteDelayCounter == 1) {
trace(_root.bg.player.armor);
if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) {
makeText("MISSION COMPLETED", "MovieAnimation1");
}
}
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
cong._visible = false;
_root.wndComplete._x = (_root.wndComplete._y = 0);
_visible = true;
var ttz = _global.envS.textZ;
if (_global.gameOver && (!gameInWin)) {
if (_global.use_playtomic) {
trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum);
Playtomic.Log.ForceSend();
}
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_root.wndComplete.win_title.gotoAndStop("lose");
_global.levelNum--;
_global.levelScore = 0;
stat_wnd._visible = false;
try_again._visible = true;
} else {
if (_global.use_playtomic) {
trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum);
Playtomic.Log.ForceSend();
}
_root.wndComplete.win_title.gotoAndStop("win");
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
var saved = SharedObject.getLocal(gameName, "/");
if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) {
if (!noSet(levels["level_" + (levelNum + 1)])) {
saved.data.levelDone = levelNum;
saved.data.killed = _global.fullRezults.killed;
saved.data.survived = _global.fullRezults.survived;
saved.data.items = _global.fullRezults.items;
saved.data.gameScore = _global.gameScore;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
}
}
stat_wnd._visible = true;
try_again._visible = false;
}
stat_wnd.tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived);
stat_wnd.tf2.text = _global.levelScore;
stat_wnd.tf3.text = _global.gameScore;
stat_wnd.upgr.gotoAndStop(_global.levelNum + 1);
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = (foo.yoffset + _global.currLevel.levelShiftY);
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.initCreateStars = function () {
return(undefined);
if ("initCreateStars" != null) {
var _local4 = "initCreateStars";
var _local1 = starsS[_local4];
if (!noSet(_local1.linkage)) {
var _local2 = 0;
while (_local2 < _local1.startCount) {
var _local3 = createStar(_local1.linkage, _local1.speed);
_local3._y = Math.floor(Math.random() * 550);
_local2++;
}
}
// unexpected jump
}
};
_global.createStars = function () {
return(undefined);
if ("createStars" != null) {
var _local3 = "createStars";
var _local2 = starsS[_local3];
if (!noSet(_local2.linkage)) {
if (Math.random() < _local2.random) {
createStar(_local2.linkage, _local2.speed);
}
}
// unexpected jump
}
};
_global.createStar = function (link, sp) {
return(undefined);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar._xscale = _local2;
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.charsInProcess = false;
_global.gameInProcess = false;
_root.wndPause._visible = true;
_root.wndPause._x = 0;
_root.wndPause._y = 0;
} else {
_global.charsInProcess = true;
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_global.levelNum++;
trace("prebreef: " + _global.levelNum);
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
delete _global.selectedPlane;
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local7 in foo) {
_local4[_local7] = foo[_local7];
}
var _local8 = movingUnits[_local4.tank];
for (var _local7 in _local8) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local8[_local7];
}
}
var _local10 = mainUnits[_local4.mainObj];
for (var _local7 in _local10) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local10[_local7];
}
}
trace((("add tank: way = " + _local4.way) + "; ") + _local4.mainObj);
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13);
_local11.initOffset(_local4.bigObject);
_local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local11.newSpeedsArray(_local4.new_speed, _local4.new_speed_time);
_local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
if (_local4.bossBar == 1) {
_root.bossBar.add(_local11, _local4.armor);
}
_local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
_local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType);
if (_local4.movedWay == 1) {
_local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local11.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local11.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local11.soundKills = _local4.soundKills;
}
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local7 in foo) {
_local5[_local7] = foo[_local7];
}
var _local9 = standingUnits[_local5.object];
for (var _local7 in _local9) {
if (_global.noSet(_local5[_local7])) {
_local5[_local7] = _local9[_local7];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13);
_local11.initOffset(_local5.bigObject);
_local11.initArmor(_local5.armor);
if (_local5.bossBar == 1) {
_root.bossBar.add(_local11, _local5.armor);
}
_local11.initScore(_local5.score);
_local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local11.setMotion(0, 0);
_local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType);
_local11.inQueue();
_local11.link = _local5.linkage;
for (var _local7 in _local5) {
if (_global.noSet(_local11[_local7])) {
_local11[_local7] = _local5[_local7];
}
}
return(_local11);
}
if (!_global.noSet(foo.bonus)) {
var _local13 = this.bnz.getNextHighestDepth();
var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13);
_local11.initOffset(foo.bigObject);
bonusObjects.push(_local11);
_local11._x = foo.xoffset;
_local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local11.bonusType = foo.bonus;
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
Frame 6
stop();
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local4 = new XML(str);
if (_local4.status == 0) {
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local3 = 0;
while (_local3 < _local4.firstChild.childNodes.length) {
foo = _local4.firstChild.childNodes[_local3];
parseXMLtoVars(foo, _global);
_local3++;
}
_root.parsingDataMC.onEnterFrame = parsingOff;
} else {
var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2];
_root.error.text = _local5;
debug(_local5);
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"PowerShieldParams\">";
str = str + "<var name=\"shieldRestoreCooldown\" value=\"60\" > \u043A\u043E\u043B-\u0432\u043E \u0444\u0440\u0435\u0439\u043C\u043E\u0432 \u043C\u0435\u0436\u0434\u0443 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F\u043C\u0438 \u0449\u0438\u0442\u0430</var>";
str = str + "<var name=\"shieldRestoreValue\" value=\"5\" > \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0437\u0430 \u0440\u0430\u0437</var>";
str = str + "<var name=\"shieldRestoreWhenFire\" value=\"1\" > \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0442\u044C \u0449\u0438\u0442 \u0432\u043E \u0432\u0440\u0435\u043C\u044F \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B (\u0435\u0441\u043B\u0438 1, \u0442\u043E \u0434\u0430, \u0438\u043D\u0430\u0447\u0435 - \u043D\u0435\u0442)</var>";
str = str + "</object>";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"bottom\" value=\"10\" />";
str = str + "<var name=\"left\" value=\"20\" />";
str = str + "<var name=\"right\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-60\" />";
str = str + "<var name=\"right\" value=\"-60\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-250\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-100\" />";
str = str + "<var name=\"right\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" > </var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" > </var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"2.5\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.5\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"2.5\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04";
str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97";
str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>";
str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>";
str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>";
str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>";
str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>";
str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>";
str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>";
str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>";
str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>";
str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>";
str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>";
str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>";
str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>";
str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>";
str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>";
str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>";
str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "</object>";
str = str + "<object name=\"starsS\">";
str = str + "<object name=\"star1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>";
str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>";
str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>";
str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>";
str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"7.5\" />";
str = str + "<var name=\"XspeedFactor\" value=\"6\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>";
str = str + "<var name=\"YspeedFactor\" value=\"6\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>";
str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>";
str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"gun\" value=\"player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>";
str = str + "<var name=\"maxShield\" value=\"25\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>";
str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>";
str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>";
str = str + "<var name=\"startX\" value=\"360\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>";
str = str + "<var name=\"startY\" value=\"270\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>";
str = str + "<var name=\"withoutBase\" value=\"0\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>";
str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow\" />";
str = str + "<var name=\"tempUp\" value=\"20\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>";
str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>";
str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<array name=\"weapons\">";
str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->";
str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!-- \u041F\u0423\u041B\u0415\u041C\u0415\u0422 \u0421\u0422\u0420\u0415\u041B\u042F\u042E\u0429\u0418\u0419 \u0412\u041F\u0415\u0420\u0415\u0414 -->";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1(\u0432\u043A\u043B\u044E\u0447\u0435\u043D \u0441 \u0441\u0430\u043C\u043E\u0433\u043E \u043D\u0430\u0447\u0430\u043B\u0430) -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot6, shoot6\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"25\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2, shoot3\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"1, -1\" />";
str = str + "</object>\t";
str = str + "<!-- \u041F\u0423\u0428\u041A\u0410 -->";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot1\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"80\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"6\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />";
str = str + "</object>\t\t\t\t\t\t\t\t";
str = str + "<!-- \u041B\u0410\u0417\u0415\u0420 -->";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"lazer01\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"200\" /> <!-- 12 -->";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"25\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4, shoot5\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />";
str = str + "</object>\t";
str = str + "<!-- \u0420\u0410\u041A\u0415\u0422\u042B -->\t\t\t\t";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"50\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"12\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot6, shoot9\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"20, -20\" />";
str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4, shoot4\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot5, shoot1\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0, 0\" />";
str = str + "</object>\t";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"24\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot7, shoot8\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"15, -15\" />";
str = str + "</object>\t";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"_mech_gunner\">";
str = str + "<var name=\"base\" value=\"mech01_base\" />";
str = str + "<var name=\"gun\" value=\"mech01_head\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60\" />";
str = str + "<var name=\"clip\" value=\"10, 10\" />";
str = str + "<var name=\"shotsTime\" value=\"5, 5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"_mech_rocket\">";
str = str + "<var name=\"base\" value=\"mech02_base\" />";
str = str + "<var name=\"gun\" value=\"mech02_head\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"rocket1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25\" />";
str = str + "<var name=\"reloadingTime\" value=\"45, 45\" />";
str = str + "<var name=\"clip\" value=\"3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"10, 10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank01\">";
str = str + "<var name=\"base\" value=\"base01\" />";
str = str + "<var name=\"gun\" value=\"gun01\" />";
str = str + "<var name=\"armor\" value=\"60\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"5\" />";
str = str + "<var name=\"bulletDamage\" value=\"6\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank02\">";
str = str + "<var name=\"base\" value=\"base02\" />";
str = str + "<var name=\"gun\" value=\"gun02\" />";
str = str + "<var name=\"armor\" value=\"230\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"8\" />";
str = str + "<var name=\"reloadingTime\" value=\"45\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank03\">";
str = str + "<var name=\"base\" value=\"base03\" />";
str = str + "<var name=\"gun\" value=\"gun04\" />";
str = str + "<var name=\"armor\" value=\"350\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"4\" />";
str = str + "<var name=\"bulletDamage\" value=\"8\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank04\">";
str = str + "<var name=\"base\" value=\"base04\" />";
str = str + "<var name=\"gun\" value=\"gun05\" />";
str = str + "<var name=\"armor\" value=\"150\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"8\" />";
str = str + "<var name=\"reloadingTime\" value=\"35\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank05\">";
str = str + "<var name=\"base\" value=\"base05\" />";
str = str + "<var name=\"gun\" value=\"gun03\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"15\" />";
str = str + "<var name=\"reloadingTime\" value=\"45\" />";
str = str + "<var name=\"clip\" value=\"4\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank06\">";
str = str + "<var name=\"base\" value=\"base06\" />";
str = str + "<var name=\"gun\" value=\"gun06\" />";
str = str + "<var name=\"armor\" value=\"450\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"w0\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"4\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank07\">";
str = str + "<var name=\"base\" value=\"base07\" />";
str = str + "<var name=\"gun\" value=\"gun04\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"1\" />";
str = str + "<var name=\"reloadingTime\" value=\"10\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank08\">";
str = str + "<var name=\"base\" value=\"base08\" />";
str = str + "<var name=\"gun\" value=\"gun07\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"1\" />";
str = str + "<var name=\"reloadingTime\" value=\"10\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank09\">";
str = str + "<var name=\"base\" value=\"base09\" />";
str = str + "<var name=\"gun\" value=\"gun09\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"lazer01\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"1\" />";
str = str + "<var name=\"reloadingTime\" value=\"10\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"_tank10\">";
str = str + "<var name=\"base\" value=\"base10\" />";
str = str + "<var name=\"gun\" value=\"gun08, gun08\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"lazer01, lazer01\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"1, 1\" />";
str = str + "<var name=\"reloadingTime\" value=\"10, 10\" />";
str = str + "<var name=\"clip\" value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"5, 5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"_mariner\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"mariner\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"3\" />";
str = str + "<var name=\"bulletDamage\" value=\"1\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />";
str = str + "</object>";
str = str + "<object name=\"_heli01\">";
str = str + "<var name=\"base\" value=\"heli01_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"150\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t, t, t\" />";
str = str + "<var name=\"bulletType\" value=\"rocket1, shoot2, shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"3, 6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"6, 2, 2\" />";
str = str + "<var name=\"reloadingTime\" value=\"100, 140, 140\" />";
str = str + "<var name=\"clip\" value=\"2, 5, 5\" />";
str = str + "<var name=\"shotsTime\" value=\"10, 10, 10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-60, -60, -60\" />";
str = str + "</object> ";
str = str + "<object name=\"_heli02\">";
str = str + "<var name=\"base\" value=\"heli02_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"275\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"w0, w0, t, t, t\" />";
str = str + "<var name=\"bulletType\" value=\"shoot4, shoot4, shoot2, shoot2, rocket1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 10, 10, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"9, 9, 6, 6, 12\" />";
str = str + "<var name=\"reloadingTime\" value=\"160, 160, 140, 140, 120\" />";
str = str + "<var name=\"clip\" value=\"3, 3, 6, 6, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"10, 10, 6, 6, 25\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-80, -80, -80, -80, -80, -80\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"_heli03\">";
str = str + "<var name=\"base\" value=\"heli03_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"w0, w0, w0, w0, w0, w0, w0\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3, shoot3, shoot3, shoot3, shoot3, shoot3, shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"reloadingTime\" value=\"20, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"clip\" value=\"1, 3, 2, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"_heli04\">";
str = str + "<var name=\"base\" value=\"heli04_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"w0, w0, w0, w0, w0, w0, w0\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3, shoot3, shoot3, shoot3, shoot3, shoot3, shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"reloadingTime\" value=\"20, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"clip\" value=\"1, 3, 2, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"_dropship\">";
str = str + "<var name=\"base\" value=\"dropship_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"9000\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t, t, h, h, h, h\" />";
str = str + "<var name=\"bulletType\" value=\"rocket1, rocket, shoot3, shoot3, shoot1, shoot1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 8, 8, 6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 20, 30, 30, 15, 15\" />";
str = str + "<var name=\"reloadingTime\" value=\"40, 40, 80, 80, 100, 100\" />";
str = str + "<var name=\"clip\" value=\"6, 6, 5, 5, 10, 10\" />";
str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "</object> ";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"mech_gunner\">";
str = str + "<var name=\"mainObj\" value=\"_mech_gunner\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"2\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"mech_rocket\">";
str = str + "<var name=\"mainObj\" value=\"_mech_rocket\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank01\">";
str = str + "<var name=\"mainObj\" value=\"_tank01\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank02\">";
str = str + "<var name=\"mainObj\" value=\"_tank02\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank03\">";
str = str + "<var name=\"mainObj\" value=\"_tank03\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank04\">";
str = str + "<var name=\"mainObj\" value=\"_tank04\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank05\">";
str = str + "<var name=\"mainObj\" value=\"_tank05\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank06\">";
str = str + "<var name=\"mainObj\" value=\"_tank06\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank07\">";
str = str + "<var name=\"mainObj\" value=\"_tank07\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank08\">";
str = str + "<var name=\"mainObj\" value=\"_tank08\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank09\">";
str = str + "<var name=\"mainObj\" value=\"_tank09\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank10\">";
str = str + "<var name=\"mainObj\" value=\"_tank10\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"mariner\">";
str = str + "<var name=\"mainObj\" value=\"_mariner\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli01\">";
str = str + "<var name=\"mainObj\" value=\"_heli01\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"heli01_shadow\" />";
str = str + "</object>";
str = str + "<object name=\"heli02\">";
str = str + "<var name=\"mainObj\" value=\"_heli02\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"heli02_shadow\" />";
str = str + "</object>";
str = str + "<object name=\"heli03\">";
str = str + "<var name=\"mainObj\" value=\"_heli03\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"heli03_shadow\" />";
str = str + "</object>";
str = str + "<object name=\"heli04\">";
str = str + "<var name=\"mainObj\" value=\"_heli04\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"heli04_shadow\" />";
str = str + "</object>";
str = str + "<object name=\"dropship\">";
str = str + "<var name=\"mainObj\" value=\"_dropship\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "<var name=\"bossBar\" value=\"1\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"house01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house03\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house04\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house04\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house05\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house05\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house06\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house06\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"junk01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"junk01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"junk02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"junk02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"01\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"junk03\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"junk03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"oilbarrel01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oilbarrel01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"oilbarrel02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oilbarrel02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"oilpump01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oilpamp01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"oilpump02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oilpamp02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"point01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"point01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"point02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"point02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"point03\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"point03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tent\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tent\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tower\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tower\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"wall\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"wall\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm03\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm04\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm04\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_c\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_c\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_d\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_u\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_u\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_l\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_l\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_r\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_r\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_dl\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_dl\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_dr\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_dr\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_ul\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_ul\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_ur\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_ur\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_hor\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_hor\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road_ver\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road_ver\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"crater01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"crater02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"helipad01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"helipad01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"helipad02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"helipad02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
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str = str + "<var name=\"comment1\" > Level 5 </var>";
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str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
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str = str + "<var name=\"fullLevelTime\" value=\"22320\" />";
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str = str + "<object yoffset= \"1.0\" xoffset = \"520\" tank=\"tank03\" way = \"line_way\" rotate = \"90\" endFrame = \"5\"/>";
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str = str + "<object yoffset= \"9.6\" xoffset = \"350\" object=\"house04\"/>";
str = str + "<object yoffset= \"9.6\" xoffset = \"500\" object=\"house04\"/>-->";
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str = str + "<object yoffset=\"9.9\" xoffset=\"110\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
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str = str + "<object yoffset=\"9.9\" xoffset=\"270\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.9\" xoffset=\"350\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.9\" xoffset=\"430\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.9\" xoffset=\"510\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
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str = str + "<var name=\"comment1\" > Level 6 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelShiftY\" value=\"0\" />";
str = str + "<var name=\"fullLevelTime\" value=\"22320\" />";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset= \"1.4\" xoffset = \"560\" tank=\"tank03\" way = \"line_way\" rotate = \"150\" endFrame = \"5\"/>";
str = str + "<object yoffset= \"2.3\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"3.0\" xoffset = \"250\" tank=\"tank04\" way = \"line_way\" rotate = \"150\" endFrame = \"5\"/>";
str = str + "<object yoffset= \"3.1\" xoffset = \"350\" tank=\"tank04\" way = \"line_way\" rotate = \"150\" endFrame = \"5\"/>";
str = str + "<object yoffset= \"2.8\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"202\" tank=\"mariner\" way = \"circle_way\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"300\" tank=\"mariner\" way = \"circle_way\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"200\" tank=\"mariner\" way = \"circle_way\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"300\" tank=\"mariner\" way = \"circle_way\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"250\" tank=\"mariner\" way = \"circle_way\"/>";
str = str + "<object yoffset= \"3.6\" xoffset = \"550\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"3.75\" xoffset = \"550\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"3.9\" xoffset = \"550\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"4.05\" xoffset = \"550\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>";
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str = str + "<object yoffset= \"4.6\" xoffset = \"450\" tank=\"tank03\" way = \"line_way\" rotate = \"30\" endFrame = \"5\"/>";
str = str + "<object yoffset= \"5.5\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"5.5\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
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str = str + "<object yoffset= \"7.75\" xoffset = \"250\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>";
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str = str + "<object yoffset= \"9.6\" xoffset = \"600\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" xratio = \"200\" yratio = \"200\"/>";
str = str + "<!--Deco-->";
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str = str + "<object yoffset=\"0.2\" xoffset=\"550\" object=\"road_c\"/>";
str = str + "<object yoffset=\"0.3\" xoffset=\"550\" object=\"road_c\"/>";
str = str + "<object yoffset=\"0.4\" xoffset=\"550\" object=\"road_c\"/>";
str = str + "<object yoffset=\"0.5\" xoffset=\"550\" object=\"road_c\"/>";
str = str + "<object yoffset=\"0.6\" xoffset=\"550\" object=\"road_c\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"550\" object=\"road_c\"/>";
str = str + "<object yoffset=\"0.8\" xoffset=\"550\" object=\"road_c\"/>";
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str = str + "<object yoffset=\"6.8\" xoffset=\"50\" object=\"palm02\"/>";
str = str + "<object yoffset=\"6.8\" xoffset=\"650\" object=\"palm02\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"550\" object=\"house01\"/>";
str = str + "<object yoffset=\"7.4\" xoffset=\"550\" object=\"house01\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"30\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"110\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"190\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"270\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"350\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"430\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"510\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"590\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"670\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"750\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"8.1\" xoffset=\"550\" object=\"house05\"/>";
str = str + "<object yoffset=\"8.1\" xoffset=\"680\" object=\"house05\"/>";
str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"house05\"/>";
str = str + "<object yoffset=\"8.1\" xoffset=\"230\" object=\"house05\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"200\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"300\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"400\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"500\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"8.7\" xoffset=\"300\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"8.7\" xoffset=\"400\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"8.7\" xoffset=\"500\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"50\" object=\"stone02\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"650\" object=\"stone02\"/>";
str = str + "<object yoffset=\"9.2\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1\" > Level 8 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelShiftY\" value=\"0\" />";
str = str + "<var name=\"fullLevelTime\" value=\"22320\" />";
str = str + "<array name=\"level\">";
str = str + "<!--Enemy-->";
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str = str + "<object yoffset= \"1.5\" xoffset = \"220\" tank=\"tank04\" way = \"sin_way\" yratio = \"200\" rotate = \"285\"/>";
str = str + "<object yoffset= \"1.8\" xoffset = \"480\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"2.2\" xoffset = \"580\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"2.6\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"135\"/>";
str = str + "<object yoffset= \"2.8\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"45\"/>";
str = str + "<object yoffset= \"3.4\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"3.4\" xoffset = \"500\" tank=\"tank05\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"3.8\" xoffset = \"300\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"3.8\" xoffset = \"500\" tank=\"tank04\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"4.3\" xoffset = \"200\" tank=\"tank05\" way = \"line_way\" rotate = \"0\" mratio = \"5\"/>";
str = str + "<object yoffset= \"4.6\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"180\"/>";
str = str + "<object yoffset= \"4.9\" xoffset = \"650\" tank=\"tank06\" way = \"line_way\" rotate = \"180\"/>";
str = str + "<object yoffset= \"5.2\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"5.4\" xoffset = \"200\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"5.6\" xoffset = \"400\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"5.8\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"6.4\" xoffset = \"250\" tank=\"tank05\" way = \"line_way\" rotate = \"45\"/>";
str = str + "<object yoffset= \"6.4\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" rotate = \"45\"/>";
str = str + "<object yoffset= \"6.8\" xoffset = \"400\" tank=\"tank05\" way = \"line_way\" rotate = \"135\"/>";
str = str + "<object yoffset= \"6.8\" xoffset = \"600\" tank=\"tank05\" way = \"line_way\" rotate = \"135\"/>";
str = str + "<object yoffset= \"7.6\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"7.8\" xoffset = \"200\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"7.4\" xoffset = \"400\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"7.6\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"8.0\" xoffset = \"150\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"8.0\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"8.0\" xoffset = \"600\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"8.6\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>";
str = str + "<object yoffset= \"8.6\" xoffset = \"600\" tank=\"tank06\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>";
str = str + "<object yoffset= \"8.6\" xoffset = \"450\" tank=\"tank05\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>";
str = str + "<object yoffset= \"8.8\" xoffset = \"400\" tank=\"heli02\" way = \"line_way\" xratio = \"200\" yratio = \"200\" rotate = \"90\" mratio = \"2\"/>";
str = str + "<object yoffset=\"9.4\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>";
str = str + "<!--Deco-->";
str = str + "<object yoffset= \"0.7\" xoffset = \"80\" object=\"stone01\"/>";
str = str + "<object yoffset= \"0.9\" xoffset = \"160\" object=\"palm02\"/>";
str = str + "<object yoffset= \"1.3\" xoffset = \"100\" object=\"stone01\"/>";
str = str + "<object yoffset= \"1.5\" xoffset = \"320\" object=\"stone01\"/>";
str = str + "<object yoffset= \"1.9\" xoffset = \"280\" object=\"stone01\"/>";
str = str + "<object yoffset= \"1.8\" xoffset = \"160\" object=\"palm02\"/>";
str = str + "<object yoffset= \"2.1\" xoffset = \"220\" object=\"stone01\"/>";
str = str + "<object yoffset= \"2.3\" xoffset = \"600\" object=\"stone01\"/>";
str = str + "<object yoffset= \"2.4\" xoffset = \"180\" object=\"palm01\"/>";
str = str + "<object yoffset= \"2.6\" xoffset = \"360\" object=\"palm02\"/>";
str = str + "<object yoffset= \"3.0\" xoffset = \"220\" object=\"stone01\"/>";
str = str + "<object yoffset= \"3.4\" xoffset = \"400\" object=\"stone01\"/>";
str = str + "<object yoffset= \"3.7\" xoffset = \"120\" object=\"stone01\"/>";
str = str + "<object yoffset= \"3.5\" xoffset = \"260\" object=\"palm02\"/>";
str = str + "<object yoffset= \"4.1\" xoffset = \"520\" object=\"stone01\"/>";
str = str + "<object yoffset= \"4.5\" xoffset = \"100\" object=\"stone01\"/>";
str = str + "<object yoffset= \"4.6\" xoffset = \"260\" object=\"palm02\"/>";
str = str + "<object yoffset= \"5.1\" xoffset = \"120\" object=\"stone01\"/>";
str = str + "<object yoffset= \"5.3\" xoffset = \"200\" object=\"house05\"/>";
str = str + "<object yoffset= \"5.6\" xoffset = \"400\" object=\"stone01\"/>";
str = str + "<object yoffset= \"5.8\" xoffset = \"560\" object=\"palm02\"/>";
str = str + "<object yoffset= \"6.6\" xoffset = \"100\" object=\"stone01\"/>";
str = str + "<object yoffset= \"6.8\" xoffset = \"520\" object=\"stone01\"/>";
str = str + "<object yoffset= \"7.0\" xoffset = \"160\" object=\"palm02\"/>";
str = str + "<object yoffset= \"7.2\" xoffset = \"220\" object=\"stone01\"/>";
str = str + "<object yoffset= \"7.4\" xoffset = \"500\" object=\"house05\"/>";
str = str + "<object yoffset= \"7.8\" xoffset = \"320\" object=\"stone01\"/>";
str = str + "<object yoffset= \"7.3\" xoffset = \"260\" object=\"palm02\"/>";
str = str + "<object yoffset= \"8.1\" xoffset = \"320\" object=\"stone01\"/>";
str = str + "<object yoffset= \"8.3\" xoffset = \"200\" object=\"stone02\"/>";
str = str + "<object yoffset= \"8.7\" xoffset = \"620\" object=\"stone02\"/>";
str = str + "<object yoffset= \"8.5\" xoffset = \"160\" object=\"palm03\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"30\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"110\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"190\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"270\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"350\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"430\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"510\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"590\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"670\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"750\" object=\"wall\" xratio = \"50\" yratio = \"50\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1\" > Level 9 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelShiftY\" value=\"0.5\" />";
str = str + "<var name=\"fullLevelTime\" value=\"22320\" />";
str = str + "<array name=\"level\">";
str = str + "<!--Enemy-->";
str = str + "<object yoffset= \"1.0\" xoffset = \"250\" tank=\"tank05\" way = \"line_way\" rotate = \"40\" endFrame = \"5\"/>";
str = str + "<object yoffset= \"1.0\" xoffset = \"550\" tank=\"tank05\" way = \"line_way\" rotate = \"40\" endFrame = \"5\"/>";
str = str + "<object yoffset= \"1.6\" xoffset = \"175\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"1.6\" xoffset = \"375\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"2.3\" xoffset = \"600\" tank=\"heli02\" way = \"line_way\" rotate = \"135\" mratio = \"6\"/>";
str = str + "<object yoffset= \"2.5\" xoffset = \"600\" tank=\"heli02\" way = \"line_way\" rotate = \"135\" mratio = \"6\"/>";
str = str + "<object yoffset= \"2.8\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>";
str = str + "<object yoffset= \"2.8\" xoffset = \"50\" tank=\"tank04\" way = \"line_way\" rotate = \"40\" endFrame = \"5\"/>";
str = str + "<object yoffset= \"2.8\" xoffset = \"150\" tank=\"tank04\" way = \"line_way\" rotate = \"40\" endFrame = \"5\"/>";
str = str + "<object yoffset= \"3.4\" xoffset = \"650\" tank=\"tank05\" way = \"line_way\" rotate = \"135\" endFrame = \"5\"/>";
str = str + "<object yoffset= \"3.8\" xoffset = \"250\" tank=\"tank06\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>";
str = str + "<object yoffset= \"3.8\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>";
str = str + "<object yoffset= \"4.6\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"45\" mratio = \"6\"/>";
str = str + "<object yoffset= \"4.6\" xoffset = \"300\" tank=\"heli02\" way = \"line_way\" rotate = \"45\" mratio = \"6\"/>";
str = str + "<object yoffset= \"4.8\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" rotate = \"0\" endFrame = \"500\"/>";
str = str + "<object yoffset= \"5.0\" xoffset = \"100\" tank=\"tank05\" way = \"line_way\" rotate = \"0\" endFrame = \"500\"/>";
str = str + "<object yoffset= \"5.7\" xoffset = \"150\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"5.7\" xoffset = \"550\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"6.0\" xoffset = \"600\" tank=\"tank05\" way = \"line_way\" rotate = \"180\" endFrame = \"500\"/>";
str = str + "<object yoffset= \"6.2\" xoffset = \"600\" tank=\"tank05\" way = \"line_way\" rotate = \"180\" endFrame = \"500\"/>";
str = str + "<object yoffset= \"6.6\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>";
str = str + "<object yoffset= \"7.0\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>";
str = str + "<object yoffset= \"7.3\" xoffset = \"450\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>";
str = str + "<object yoffset= \"7.4\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>";
str = str + "<object yoffset= \"8.0\" xoffset = \"350\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>";
str = str + "<object yoffset= \"8.0\" xoffset = \"450\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>";
str = str + "<object yoffset= \"8.5\" xoffset = \"150\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>";
str = str + "<object yoffset= \"8.5\" xoffset = \"650\" tank=\"heli02\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>";
str = str + "<object yoffset= \"9.0\" xoffset = \"300\" tank=\"tank06\" way = \"line_way\" xratio = \"300\" yratio = \"300\" rotate = \"90\" mratio = \"3\"/>";
str = str + "<object yoffset= \"9.0\" xoffset = \"400\" tank=\"tank06\" way = \"line_way\" xratio = \"300\" yratio = \"300\" rotate = \"90\" mratio = \"3\"/>";
str = str + "<object yoffset=\"9.3\" command=\"slideConstant\" factor=\"0.0\" limit=\"0.0\"/>";
str = str + "<!--Deco-->";
str = str + "<object yoffset=\"0.8\" xoffset=\"30\" object=\"wall\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"110\" object=\"wall\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"190\" object=\"wall\" />";
str = str + "<object yoffset=\"0.85\" xoffset=\"270\" object=\"tower\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"510\" object=\"wall\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"590\" object=\"wall\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"670\" object=\"wall\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"750\" object=\"wall\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"50\" object=\"palm02\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"650\" object=\"palm02\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"550\" object=\"palm01\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"525\" object=\"palm01\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"tent\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"300\" object=\"tent\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"tent\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"300\" object=\"tent\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"0\" object=\"palm02\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"600\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"1.45\" xoffset=\"550\" object=\"stone01\"/>";
str = str + "<object yoffset=\"1.35\" xoffset=\"650\" object=\"stone01\"/>";
str = str + "<object yoffset=\"2.1\" xoffset=\"200\" object=\"oilpump02\"/>";
str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"tent\"/>";
str = str + "<object yoffset=\"2.4\" xoffset=\"300\" object=\"tent\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"stone02\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"0\" object=\"stone02\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"550\" object=\"stone01\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"400\" object=\"palm02\"/>";
str = str + "<object yoffset=\"2.7\" xoffset=\"300\" object=\"stone01\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"650\" object=\"stone02\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"500\" object=\"tent\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"550\" object=\"tent\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"570\" object=\"tent\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"650\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"palm02\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"house05\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"50\" object=\"palm01\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"100\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"200\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"tower\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"100\" object=\"palm02\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"350\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"600\" object=\"tent\"/>";
str = str + "<object yoffset=\"4.75\" xoffset=\"630\" object=\"stone01\"/>";
str = str + "<object yoffset=\"4.9\" xoffset=\"600\" object=\"tent\"/>";
str = str + "<object yoffset=\"5.3\" xoffset=\"350\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"200\" object=\"tent\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"tent\"/>";
str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"tent\"/>";
str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"tent\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"50\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"palm02\"/>";
str = str + "<object yoffset=\"5.65\" xoffset=\"675\" object=\"palm02\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"house05\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"150\" object=\"house06\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"450\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"650\" object=\"oilbarrel01\"/>";
str = str + "<object yoffset=\"6.45\" xoffset=\"550\" object=\"stone01\"/>";
str = str + "<object yoffset=\"6.8\" xoffset=\"250\" object=\"tower\"/>";
str = str + "<object yoffset=\"6.8\" xoffset=\"550\" object=\"tower\"/>";
str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"650\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"palm02\"/>";
str = str + "<object yoffset=\"7.5\" xoffset=\"250\" object=\"palm02\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"500\" object=\"palm02\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"650\" object=\"palm02\"/>";
str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"650\" object=\"oilpump01\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"450\" object=\"house03\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"450\" object=\"house03\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"150\" object=\"house04\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"150\" object=\"house04\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"30\" object=\"wall\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"110\" object=\"wall\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"190\" object=\"wall\" />";
str = str + "<object yoffset=\"8.75\" xoffset=\"470\" object=\"tower\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"510\" object=\"wall\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"590\" object=\"wall\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"670\" object=\"wall\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"750\" object=\"wall\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_10\">";
str = str + "<var name=\"comment1\" > Level 10 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelShiftY\" value=\"0\" />";
str = str + "<var name=\"fullLevelTime\" value=\"22320\" />";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset= \"1.3\" xoffset = \"450\" tank=\"tank05\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"1.7\" xoffset = \"350\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"2.0\" xoffset = \"500\" tank=\"tank05\" way = \"line_way\" rotate = \"45\" endFrame =\"5\"/>";
str = str + "<object yoffset= \"2.2\" xoffset = \"300\" tank=\"tank05\" way = \"line_way\" rotate = \"45\" endFrame =\"5\"/>";
str = str + "<object yoffset= \"2.6\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"0\" mratio =\"4\"/>";
str = str + "<object yoffset= \"2.8\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"0\" mratio =\"4\"/>";
str = str + "<object yoffset= \"3.9\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"120\" mratio =\"6\"/>";
str = str + "<object yoffset= \"3.6\" xoffset = \"500\" tank=\"heli02\" way = \"line_way\" rotate = \"120\" mratio =\"6\"/>";
str = str + "<object yoffset= \"4.2\" xoffset = \"350\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"4.4\" xoffset = \"450\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
str = str + "<object yoffset= \"5.6\" xoffset = \"500\" tank=\"tank05\" way = \"line_way\" rotate = \"45\" endFrame =\"5\"/>";
str = str + "<object yoffset= \"5.8\" xoffset = \"300\" tank=\"tank05\" way = \"line_way\" rotate = \"45\" endFrame =\"5\"/>";
str = str + "<object yoffset= \"4.3\" xoffset = \"600\" tank=\"tank04\" way = \"line_way\" rotate = \"140\" mratio =\"6\" endFrame =\"150\"/>";
str = str + "<object yoffset= \"4.5\" xoffset = \"600\" tank=\"tank04\" way = \"line_way\" rotate = \"140\" mratio =\"6\" endFrame =\"150\"/>";
str = str + "<object yoffset= \"4.7\" xoffset = \"600\" tank=\"tank04\" way = \"line_way\" rotate = \"140\" mratio =\"6\" endFrame =\"150\"/>";
str = str + "<object yoffset= \"4.9\" xoffset = \"600\" tank=\"tank04\" way = \"line_way\" rotate = \"140\" mratio =\"6\" endFrame =\"150\"/>";
str = str + "<object yoffset= \"4.6\" xoffset = \"100\" tank=\"tank04\" way = \"line_way\" rotate = \"40\" mratio =\"6\" endFrame =\"150\"/>";
str = str + "<object yoffset= \"4.8\" xoffset = \"100\" tank=\"tank04\" way = \"line_way\" rotate = \"40\" mratio =\"6\" endFrame =\"150\"/>";
str = str + "<object yoffset= \"6.6\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"40\" mratio =\"4\"/>";
str = str + "<object yoffset= \"6.8\" xoffset = \"100\" tank=\"heli02\" way = \"line_way\" rotate = \"40\" mratio =\"4\"/>";
str = str + "<object yoffset= \"7.0\" xoffset = \"350\" tank=\"tank06\" way = \"line_way\" rotate = \"90\"/>";
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str = str + "<object yoffset= \"7.8\" xoffset = \"600\" tank=\"heli02\" way = \"line_way\" rotate = \"120\" mratio =\"4\"/>";
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str = str + "<object yoffset=\"0.3\" xoffset=\"450\" object=\"road_r\"/>";
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str = str + "<object yoffset=\"7.35\" xoffset=\"275\" object=\"junk01\"/>";
str = str + "<object yoffset=\"7.35\" xoffset=\"400\" object=\"junk02\"/>";
str = str + "<object yoffset=\"7.03\" xoffset=\"201\" object=\"junk03\"/>";
str = str + "<object yoffset=\"7.27\" xoffset=\"561\" object=\"junk01\"/>";
str = str + "<object yoffset=\"7.29\" xoffset=\"681\" object=\"junk01\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"380\" bonus=\"health\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"100\" object=\"helipad01\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"100\" object=\"helipad01\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"600\" object=\"helipad01\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"600\" object=\"helipad01\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"100\" object=\"helipad01\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"600\" object=\"helipad01\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"house02\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("eca0bd3e", this, 10301, true);
stop();
_global.levelNum = 0;
Instance of Symbol 917 MovieClip "btn_sound" in Frame 7
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 8
stop();
_global.diffLevel = 2;
intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc();
setPlayerSettings();
makeText("MISSION " + levelNum, "MovieAnimation1");
_root.gotoAndStop("level");
Instance of Symbol 975 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop();
trace("levelNum=" + levelNum);
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 6 Button
on (press) {
openSite();
}
Symbol 92 MovieClip Frame 1
_visible = false;
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 94 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 93 MovieClip in Symbol 95 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 95 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 96 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 1
_visible = false;
Instance of Symbol 100 MovieClip "codeStopper" in Symbol 136 MovieClip Frame 1
onClipEvent (enterFrame) {
}
Symbol 137 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 100 MovieClip "ex1" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 100 MovieClip "ex2" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 100 MovieClip "ex2" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 100 MovieClip "ex4" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 100 MovieClip "ex5" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Instance of Symbol 100 MovieClip "ex6" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 100 MovieClip "ex7" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 35;
}
Instance of Symbol 100 MovieClip "ex8" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 40;
}
Instance of Symbol 100 MovieClip "ex9" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Instance of Symbol 100 MovieClip "ex10" in Symbol 137 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 60;
}
Symbol 141 MovieClip Frame 1
stop();
Symbol 145 MovieClip [player_gun] Frame 1
#initclip 90
Object.registerClass("player_gun", cannon);
#endinitclip
Symbol 147 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 157 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 157 MovieClip Frame 5
gotoAndStop (1);
Symbol 157 MovieClip Frame 15
gotoAndStop (1);
Symbol 157 MovieClip Frame 19
gotoAndStop (1);
Symbol 158 MovieClip [shoot4] Frame 1
#initclip 19
Object.registerClass("shoot4", bulletClass);
#endinitclip
Symbol 160 MovieClip [shoot3] Frame 1
#initclip 20
Object.registerClass("shoot3", bulletClass);
#endinitclip
Symbol 175 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 175 MovieClip Frame 5
gotoAndStop (1);
Symbol 175 MovieClip Frame 15
gotoAndStop (1);
Symbol 175 MovieClip Frame 19
gotoAndStop (1);
Symbol 175 MovieClip Frame 33
gotoAndStop (1);
Symbol 175 MovieClip Frame 47
gotoAndStop (1);
Symbol 175 MovieClip Frame 61
gotoAndStop (1);
Symbol 178 MovieClip [shoot1] Frame 1
#initclip 21
Object.registerClass("shoot1", bulletClass);
#endinitclip
Symbol 180 MovieClip [shoot2] Frame 1
#initclip 22
Object.registerClass("shoot2", bulletClass);
#endinitclip
Symbol 185 MovieClip [rocket1] Frame 1
#initclip 23
Object.registerClass("rocket1", bulletClass);
#endinitclip
Symbol 188 MovieClip [rocket2] Frame 1
#initclip 24
Object.registerClass("rocket2", bulletClass);
#endinitclip
Symbol 192 MovieClip [lazer01] Frame 1
#initclip 25
Object.registerClass("lazer01", bulletClass);
#endinitclip
Symbol 192 MovieClip [lazer01] Frame 10
this.kill();
Symbol 196 MovieClip [lazer02] Frame 1
#initclip 26
Object.registerClass("lazer02", bulletClass);
#endinitclip
Symbol 196 MovieClip [lazer02] Frame 16
this.kill();
Symbol 200 MovieClip [lazer03] Frame 1
#initclip 27
Object.registerClass("lazer03", bulletClass);
#endinitclip
Symbol 200 MovieClip [lazer03] Frame 16
this.kill();
Symbol 203 MovieClip [shoot6] Frame 1
#initclip 28
Object.registerClass("shoot6", bulletClass);
#endinitclip
Symbol 207 MovieClip [lazer_small] Frame 1
#initclip 29
Object.registerClass("lazer_small", bulletClass);
#endinitclip
Symbol 208 MovieClip [player] Frame 1
#initclip 30
Object.registerClass("player", playerClass);
#endinitclip
Symbol 209 MovieClip [enemy] Frame 1
#initclip 31
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 210 MovieClip [bullet] Frame 1
#initclip 32
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 211 MovieClip [queue] Frame 1
#initclip 33
Object.registerClass("queue", queue);
#endinitclip
Symbol 236 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 238 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 247 MovieClip [autoExplodePoint_n] Frame 1
#initclip 34
Object.registerClass("autoExplodePoint_n", autoExplode);
#endinitclip
Symbol 247 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 247 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 308 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 308 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 310 MovieClip Frame 1
_visible = false;
Symbol 320 MovieClip [finish_line] Frame 1
#initclip 35
Object.registerClass("finish_line", splashedObject);
#endinitclip
stop();
Symbol 320 MovieClip [finish_line] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = true;
}
Symbol 330 MovieClip [house01] Frame 1
#initclip 36
Object.registerClass("house01", splashedObject);
#endinitclip
stop();
Symbol 330 MovieClip [house01] Frame 15
stop();
Symbol 338 MovieClip [house02] Frame 1
#initclip 37
Object.registerClass("house02", splashedObject);
#endinitclip
stop();
Symbol 338 MovieClip [house02] Frame 15
stop();
Symbol 346 MovieClip [house03] Frame 1
#initclip 38
Object.registerClass("house03", splashedObject);
#endinitclip
stop();
Symbol 346 MovieClip [house03] Frame 15
stop();
Symbol 354 MovieClip [house04] Frame 1
#initclip 39
Object.registerClass("house04", splashedObject);
#endinitclip
stop();
Symbol 354 MovieClip [house04] Frame 15
stop();
Symbol 362 MovieClip [house05] Frame 1
#initclip 40
Object.registerClass("house05", splashedObject);
#endinitclip
stop();
Symbol 362 MovieClip [house05] Frame 15
stop();
Symbol 370 MovieClip [house06] Frame 1
#initclip 41
Object.registerClass("house06", splashedObject);
#endinitclip
stop();
Symbol 370 MovieClip [house06] Frame 15
stop();
Symbol 374 MovieClip [crater01] Frame 1
#initclip 42
Object.registerClass("crater01", splashedObject);
#endinitclip
Symbol 378 MovieClip [crater02] Frame 1
#initclip 43
Object.registerClass("crater02", splashedObject);
#endinitclip
Symbol 382 MovieClip [helipad01] Frame 1
#initclip 44
Object.registerClass("helipad01", splashedObject);
#endinitclip
Symbol 386 MovieClip [helipad02] Frame 1
#initclip 45
Object.registerClass("helipad02", splashedObject);
#endinitclip
Symbol 394 MovieClip [junk01] Frame 1
#initclip 46
Object.registerClass("junk01", splashedObject);
#endinitclip
stop();
Symbol 394 MovieClip [junk01] Frame 15
stop();
Symbol 401 MovieClip [junk02] Frame 1
#initclip 47
Object.registerClass("junk02", splashedObject);
#endinitclip
stop();
Symbol 401 MovieClip [junk02] Frame 15
stop();
Symbol 409 MovieClip [junk03] Frame 1
#initclip 48
Object.registerClass("junk03", splashedObject);
#endinitclip
stop();
Symbol 409 MovieClip [junk03] Frame 15
stop();
Symbol 415 MovieClip [oilbarrel01] Frame 1
#initclip 49
Object.registerClass("oilbarrel01", splashedObject);
#endinitclip
stop();
Symbol 415 MovieClip [oilbarrel01] Frame 15
stop();
Symbol 421 MovieClip [oilbarrel02] Frame 1
#initclip 50
Object.registerClass("oilbarrel02", splashedObject);
#endinitclip
stop();
Symbol 421 MovieClip [oilbarrel02] Frame 15
stop();
Symbol 428 MovieClip [oilpamp01] Frame 1
#initclip 51
Object.registerClass("oilpamp01", splashedObject);
#endinitclip
stop();
Symbol 428 MovieClip [oilpamp01] Frame 15
stop();
Symbol 432 MovieClip [oilpamp02] Frame 1
#initclip 52
Object.registerClass("oilpamp02", splashedObject);
#endinitclip
stop();
Symbol 432 MovieClip [oilpamp02] Frame 15
stop();
Symbol 438 MovieClip [point01] Frame 1
#initclip 53
Object.registerClass("point01", splashedObject);
#endinitclip
stop();
Symbol 438 MovieClip [point01] Frame 15
stop();
Symbol 442 MovieClip [point02] Frame 1
#initclip 54
Object.registerClass("point02", splashedObject);
#endinitclip
stop();
Symbol 442 MovieClip [point02] Frame 15
stop();
Symbol 446 MovieClip [point03] Frame 1
#initclip 55
Object.registerClass("point03", splashedObject);
#endinitclip
stop();
Symbol 446 MovieClip [point03] Frame 15
stop();
Symbol 451 MovieClip [tent] Frame 1
#initclip 56
Object.registerClass("tent", splashedObject);
#endinitclip
stop();
Symbol 451 MovieClip [tent] Frame 15
stop();
Symbol 457 MovieClip [tower] Frame 1
#initclip 57
Object.registerClass("tower", splashedObject);
#endinitclip
stop();
Symbol 457 MovieClip [tower] Frame 15
stop();
Symbol 466 MovieClip [wall] Frame 1
#initclip 58
Object.registerClass("wall", splashedObject);
#endinitclip
stop();
Symbol 466 MovieClip [wall] Frame 15
stop();
Symbol 470 MovieClip [palm01] Frame 1
#initclip 59
Object.registerClass("palm01", splashedObject);
#endinitclip
Symbol 474 MovieClip [palm02] Frame 1
#initclip 60
Object.registerClass("palm02", splashedObject);
#endinitclip
Symbol 478 MovieClip [palm03] Frame 1
#initclip 61
Object.registerClass("palm03", splashedObject);
#endinitclip
Symbol 482 MovieClip [palm04] Frame 1
#initclip 62
Object.registerClass("palm04", splashedObject);
#endinitclip
Symbol 486 MovieClip [road_c] Frame 1
#initclip 63
Object.registerClass("road_c", splashedObject);
#endinitclip
Symbol 490 MovieClip [road_d] Frame 1
#initclip 64
Object.registerClass("road_d", splashedObject);
#endinitclip
Symbol 494 MovieClip [road_u] Frame 1
#initclip 65
Object.registerClass("road_u", splashedObject);
#endinitclip
Symbol 498 MovieClip [road_l] Frame 1
#initclip 66
Object.registerClass("road_l", splashedObject);
#endinitclip
Symbol 502 MovieClip [road_r] Frame 1
#initclip 67
Object.registerClass("road_r", splashedObject);
#endinitclip
Symbol 506 MovieClip [road_dl] Frame 1
#initclip 68
Object.registerClass("road_dl", splashedObject);
#endinitclip
Symbol 510 MovieClip [road_dr] Frame 1
#initclip 69
Object.registerClass("road_dr", splashedObject);
#endinitclip
Symbol 514 MovieClip [road_ul] Frame 1
#initclip 70
Object.registerClass("road_ul", splashedObject);
#endinitclip
Symbol 518 MovieClip [road_ur] Frame 1
#initclip 71
Object.registerClass("road_ur", splashedObject);
#endinitclip
Instance of Symbol 100 MovieClip "ex2" in Symbol 586 MovieClip [mech01_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 100 MovieClip "ex3" in Symbol 586 MovieClip [mech01_base] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 590 MovieClip [mech01_head] Frame 1
#initclip 72
Object.registerClass("mech01_head", cannon);
#endinitclip
Symbol 594 MovieClip [mech02_head] Frame 1
#initclip 73
Object.registerClass("mech02_head", cannon);
#endinitclip
Symbol 659 MovieClip [mech02_base] Frame 1
isMech = true;
Instance of Symbol 100 MovieClip "ex2" in Symbol 659 MovieClip [mech02_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 100 MovieClip "ex3" in Symbol 659 MovieClip [mech02_base] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 663 MovieClip [base01] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 663 MovieClip [base01] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 663 MovieClip [base01] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 667 MovieClip [base02] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 667 MovieClip [base02] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 667 MovieClip [base02] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 671 MovieClip [base03] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 671 MovieClip [base03] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 671 MovieClip [base03] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 675 MovieClip [base04] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 675 MovieClip [base04] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 675 MovieClip [base04] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 679 MovieClip [base05] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 679 MovieClip [base05] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 679 MovieClip [base05] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex4" in Symbol 679 MovieClip [base05] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 683 MovieClip [base06] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 683 MovieClip [base06] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 683 MovieClip [base06] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex4" in Symbol 683 MovieClip [base06] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 687 MovieClip [base07] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 687 MovieClip [base07] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 687 MovieClip [base07] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex4" in Symbol 687 MovieClip [base07] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 691 MovieClip [base08] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 691 MovieClip [base08] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 691 MovieClip [base08] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex4" in Symbol 691 MovieClip [base08] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 695 MovieClip [base09] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 695 MovieClip [base09] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 695 MovieClip [base09] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex4" in Symbol 695 MovieClip [base09] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex4" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 93 MovieClip "ex5" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) {
delay = 25;
}
Instance of Symbol 93 MovieClip "ex6" in Symbol 699 MovieClip [base10] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 756 MovieClip [mariner] Frame 1
#initclip 74
Object.registerClass("mariner", cannon);
#endinitclip
Symbol 756 MovieClip [mariner] Frame 17
gotoAndPlay (1);
Instance of Symbol 93 MovieClip in Symbol 756 MovieClip [mariner] Frame 37
onClipEvent (load) {
_parent.stop();
ts = getTimer();
}
onClipEvent (enterFrame) {
if ((getTimer() - ts) > 2000) {
_parent._parent._alpha = _parent._parent._alpha - 5;
if (_parent._parent._alpha <= 0) {
_parent._parent.removeMovieClip();
}
}
}
Symbol 760 MovieClip [gun01] Frame 1
#initclip 75
Object.registerClass("gun01", cannon);
#endinitclip
Symbol 764 MovieClip [gun02] Frame 1
#initclip 76
Object.registerClass("gun02", cannon);
#endinitclip
Symbol 768 MovieClip [gun03] Frame 1
#initclip 77
Object.registerClass("gun03", cannon);
#endinitclip
Symbol 772 MovieClip [gun04] Frame 1
#initclip 78
Object.registerClass("gun04", cannon);
#endinitclip
Symbol 776 MovieClip [gun05] Frame 1
#initclip 79
Object.registerClass("gun05", cannon);
#endinitclip
Symbol 780 MovieClip [gun06] Frame 1
#initclip 80
Object.registerClass("gun06", cannon);
#endinitclip
Symbol 784 MovieClip [gun07] Frame 1
#initclip 81
Object.registerClass("gun07", cannon);
#endinitclip
Symbol 788 MovieClip [gun08] Frame 1
#initclip 82
Object.registerClass("gun08", cannon);
#endinitclip
Symbol 792 MovieClip [gun09] Frame 1
#initclip 83
Object.registerClass("gun09", cannon);
#endinitclip
Instance of Symbol 93 MovieClip "ex1" in Symbol 813 MovieClip [heli01_base] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 813 MovieClip [heli01_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 813 MovieClip [heli01_base] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 814 MovieClip [empty_gun] Frame 1
#initclip 84
Object.registerClass("empty_gun", cannon);
#endinitclip
Instance of Symbol 93 MovieClip "ex1" in Symbol 830 MovieClip [heli02_base] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 830 MovieClip [heli02_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 830 MovieClip [heli02_base] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 834 MovieClip [heli03_base] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 834 MovieClip [heli03_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 834 MovieClip [heli03_base] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 838 MovieClip [heli04_base] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 838 MovieClip [heli04_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 838 MovieClip [heli04_base] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex1" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 93 MovieClip "ex2" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 93 MovieClip "ex3" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 93 MovieClip "ex4" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 93 MovieClip "ex5" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Instance of Symbol 93 MovieClip "ex6" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Instance of Symbol 93 MovieClip "ex7" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 93 MovieClip "ex8" in Symbol 842 MovieClip [dropship_base] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 854 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 854 MovieClip Frame 5
gotoAndStop (1);
Symbol 854 MovieClip Frame 15
gotoAndStop (1);
Symbol 854 MovieClip Frame 19
gotoAndStop (1);
Symbol 854 MovieClip Frame 33
gotoAndStop (1);
Symbol 854 MovieClip Frame 47
gotoAndStop (1);
Symbol 854 MovieClip Frame 61
gotoAndStop (1);
Symbol 855 MovieClip [shoot5] Frame 1
#initclip 85
Object.registerClass("shoot5", bulletClass);
#endinitclip
Instance of Symbol 92 MovieClip "codeStopper" in Symbol 855 MovieClip [shoot5] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 855 MovieClip [shoot5] Frame 15
stop();
Symbol 879 MovieClip [stone1] Frame 1
#initclip 86
Object.registerClass("stone1", splashedObject);
#endinitclip
stop();
Symbol 882 MovieClip [stone2] Frame 1
#initclip 87
Object.registerClass("stone2", splashedObject);
#endinitclip
stop();
Symbol 883 MovieClip [road_hor] Frame 1
#initclip 88
Object.registerClass("road_hor", splashedObject);
#endinitclip
Symbol 884 MovieClip [road_ver] Frame 1
#initclip 89
Object.registerClass("road_ver", splashedObject);
#endinitclip
Symbol 1065 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link
{
function Link () {
}
static function Open(url, name, group) {
var _local9 = 0;
var _local5 = 0;
var _local3 = 0;
var _local4 = 0;
var _local8 = 0;
var _local11 = 0;
var _local6 = (url + ".") + name;
var _local7;
var _local1 = url;
_local1 = Replace(_local1, "http://", "");
if (_local1.indexOf("/") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("/"));
}
if (_local1.indexOf("?") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("?"));
}
_local1 = ("http://" + _local1) + "/";
var _local2 = _local1;
if (_local2.indexOf("//") > -1) {
_local2 = _local2.substring(_local2.indexOf("//") + 2);
}
_local2 = Replace(_local2, "www.", "");
if (_local2.indexOf("/") > -1) {
_local2 = _local2.substring(0, _local2.indexOf("/"));
}
try {
getURL (url, "_blank");
if (Clicks.indexOf(_local6) > -1) {
_local3 = 1;
} else {
_local3 = 1;
_local9 = 1;
Clicks.push(_local6);
}
if (Clicks.indexOf(_local2) > -1) {
_local4 = 1;
} else {
_local4 = 1;
_local5 = 1;
Clicks.push(_local2);
}
_local7 = true;
} catch(err) {
_local8 = 1;
_local11 = 1;
_local7 = false;
}
Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local5, _local4, _local11);
Playtomic.Log.Link(url, name, group, _local9, _local3, _local8);
Playtomic.Log.ForceSend();
return(_local7);
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static var Clicks = new Array();
}
Symbol 1066 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest
{
var Pieces;
function LogRequest () {
}
function Queue(data) {
Pieces++;
Data = Data + (((Data == "") ? "" : "~") + data);
if ((Pieces == 8) || (Data.length > 300)) {
Pieces = 0;
Ready = true;
}
}
function Send() {
var _local3 = function (success) {
if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) {
Playtomic.Log.IncreaseViews();
}
if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) {
Playtomic.Log.IncreasePlays();
}
};
var _local2 = new LoadVars();
_local2.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local3, "POST");
}
var Data = "";
var Ready = false;
}
Symbol 1067 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log
{
static var SourceUrl, Cookie;
function Log () {
}
static function View(swfid, guid, defaulturl) {
if (swfid == undefined) {
swfid = 0;
}
if (guid == undefined) {
guid = "";
}
if (defaulturl == undefined) {
defaulturl = "";
}
if (SWFID > 0) {
return(undefined);
}
SWFID = swfid;
GUID = guid;
Enabled = true;
if ((SWFID == 0) || (GUID == "")) {
Enabled = false;
return(undefined);
}
if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) {
Enabled = false;
return(undefined);
}
SourceUrl = GetUrl(defaulturl);
if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) {
Enabled = false;
return(undefined);
}
Cookie = SharedObject.getLocal("playtomic");
var _local5 = GetCookie("views");
Send("v/" + (_local5 + 1), true);
_global.setTimeout(PingServer, 60000);
}
static function ForceSend() {
Request.Send();
Request = new Playtomic.LogRequest();
}
static function IncreaseViews() {
var _local1 = GetCookie("views");
_local1++;
SaveCookie("views", _local1);
}
static function IncreasePlays() {
Plays++;
}
static function Play() {
if (!Enabled) {
return(undefined);
}
LevelCounters = new Array();
LevelAverages = new Array();
LevelRangeds = new Array();
Send("p/" + (Plays + 1), true);
}
static function CustomMetric(name, group, unique) {
if (!Enabled) {
return(undefined);
}
if ((group == null) || (group == undefined)) {
group = "";
}
if ((unique == null) || (unique == undefined)) {
unique = false;
}
if (unique) {
if (Customs.indexOf(name) > -1) {
return(undefined);
}
Customs.push(name);
}
Send((("c/" + Clean(name)) + "/") + Clean(group));
}
static function Link(url, name, group, unique, total, fail) {
if (!Enabled) {
return(undefined);
}
Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail);
}
static function LevelCounterMetric(name, level, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelCounters.indexOf(name) > -1) {
return(undefined);
}
LevelCounters.push(name);
}
Send((("lc/" + Clean(name)) + "/") + Clean(level));
}
static function LevelRangedMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelRangeds.indexOf(name) > -1) {
return(undefined);
}
LevelRangeds.push(name);
SaveCookie("lr_" + name, 1);
}
Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function LevelAverageMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelAverages.indexOf(name) > -1) {
return(undefined);
}
LevelAverages.push(name);
}
Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function PingServer() {
if (!Enabled) {
return(undefined);
}
Pings++;
Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true);
if (FirstPing) {
FirstPing = false;
setInterval(PingServer, 60000);
}
}
static function Send(s, view) {
if (view == undefined) {
view = false;
}
Request.Queue(s);
if ((Request.Ready || (view)) || (!Queue)) {
Request.Send();
Request = new Playtomic.LogRequest();
}
}
static function GetCookie(n) {
if (Cookie.data[n] == undefined) {
return(0);
}
return(parseInt(Cookie.data[n]));
}
static function SaveCookie(n, v) {
var _local1 = SharedObject.getLocal("swfstats");
_local1.data[n] = v.toString();
_local1.flush();
}
static function Clean(s) {
while (s.indexOf("/") > -1) {
s = s.replace("/", "\\");
}
while (s.indexOf("~") > -1) {
s = s.replace("~", "-");
}
return(escape(s));
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static function GetUrl(defaulturl) {
return(defaulturl);
}
static var Enabled = false;
static var Queue = true;
static var SWFID = 0;
static var GUID = "";
static var Request = new Playtomic.LogRequest();
static var FirstPing = true;
static var Pings = 0;
static var Plays = 0;
static var HighestGoal = 0;
static var Customs = new Array();
static var LevelCounters = new Array();
static var LevelAverages = new Array();
static var LevelRangeds = new Array();
}
Symbol 1068 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (_global.screenWidth - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = _global.screenWidth - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 1069 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
lifeFrame = 0;
newSpeeds = new Array();
newSpeedsTimes = new Array();
}
function newSpeedsArray(speed_values, speed_times) {
newSpeeds = _global.prepareArrayNum(speed_values);
newSpeedsTimes = _global.prepareArrayNum(speed_times);
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local20 = _local10.x - _local11.x;
var _local18 = _local10.y - _local11.y;
var _local15 = Math.atan2(_local18, _local20);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local14 = Math.atan2(_local5, _local4);
var _local17 = _local12 * Math.cos(rotate + _local14);
var _local16 = _local12 * Math.sin(rotate + _local14);
} else {
var _local17 = _local4;
var _local16 = _local5;
}
way.x = _local17;
way._x = way.x;
way.y = _local16;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
lifeFrame++;
var _local5 = 0;
while (_local5 < newSpeedsTimes.length) {
if (lifeFrame != newSpeedsTimes[_local5]) {
} else {
trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + ".");
wayRatio = newSpeeds[_local5];
break;
}
_local5++;
}
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local7 = way.klop._x;
var _local16 = way.klop._y;
_local7 = _local7 * factor;
if (xratio != 100) {
_local7 = _local7 * (xratio / 100);
}
if (yratio != 100) {
_local16 = _local16 * (yratio / 100);
}
if (rotate != 0) {
var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16));
var _local17 = Math.atan2(_local16, _local7);
_local7 = _local15 * Math.cos(rotate + _local17);
_local16 = _local15 * Math.sin(rotate + _local17);
}
way.x = way.x + (-_local7);
way._x = way.x;
way.y = way.y + (-_local16);
way._y = way.y;
var _local21 = way.klop._x;
var _local20 = way.klop._y;
}
var _local6 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local6 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local6 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local6 = _local6 + (_local6 - endFrame);
}
if (wayCycle == 3) {
_local6 = startFrame + (_local6 - endFrame);
}
}
if ((wayDir < 0) && (_local6 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local6 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local6 = startFrame + (startFrame - _local6);
}
if (wayCycle == 3) {
_local6 = endFrame - (startFrame - _local6);
}
}
if (firstStep != 0) {
_local6 = firstStep;
firstStep = 0;
}
var _local21 = way.klop._x;
var _local20 = way.klop._y;
way.gotoAndStop(_local6);
var _local7 = way.klop._x - _local21;
_local7 = _local7 * factor;
var _local16 = way.klop._y - _local20;
if (xratio != 100) {
_local7 = _local7 * (xratio / 100);
}
if (yratio != 100) {
_local16 = _local16 * (yratio / 100);
}
if (rotate != 0) {
var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16));
var _local17 = Math.atan2(_local16, _local7);
speedX = _local15 * Math.cos(rotate + _local17);
speedY = _local15 * Math.sin(rotate + _local17);
} else {
speedX = _local7;
speedY = _local16;
}
var _local19 = 0;
var _local18 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local19 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local16 = -_root.bg.speedY;
} else {
_local16 = -movedWayYSpeed;
}
speedY = speedY + _local16;
_local18 = -_local16;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local8 = line.getRect(this);
baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local12 = {x:x, y:y};
_parent.localToGlobal(_local12);
var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local11);
var _local14 = _local11.x - _local12.x;
var _local13 = _local11.y - _local12.y;
var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13));
var _local9 = Math.atan2(_local13, _local14);
if (!_global.noSet(AARatio)) {
var _local10 = Math.atan2(speedY, speedX) * _global.PI2;
_local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio);
_local9 = _local10 / _global.PI2;
}
var _local22 = AADistance;
if (_local23 > _local22) {
speedX = speedXY * Math.cos(_local9);
speedY = speedXY * Math.sin(_local9);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local19);
way._x = way.x;
way.y = way.y - (speedY + _local18);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1070 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (_global.screenWidth - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local13 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local10 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local10;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1071 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
AAD_array = new Array();
actionAfterDie = new Array();
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local6.moveTo(_x + _local8, _y + _local7);
}
_local4++;
}
}
var _local4 = 0;
while (_local4 < loot.length) {
var _local9 = autoloot[_local4];
var _local10 = lootXoffset[_local4];
var _local11 = lootYoffset[_local4];
var _local5 = loot[_local4];
if (_local9) {
_global.makeBonusAnimation(_local5, _root.bg.player);
_root.bg.player.applyBonus(_local5);
} else {
var _local15 = _root.bg.bnz.getNextHighestDepth();
var _local12 = _root.bg.bnz.attachMovie("bonus_weapon4", "b" + _local15, _local15);
_global.bonusObjects.push(_local12);
_local12._x = _x + _local10;
_local12._y = _y + _local11;
_local12.bonusType = _local5;
_local12.inQueue();
_local12._alpha = (_local12._xscale = (_local12._yscale = 2));
_local12.onEnterFrame = _global.getOn;
}
_local4++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local13 = soundKills.split(",");
if (_local13.length == 0) {
_local13 = [soundKills];
}
var _local16 = Math.floor(Math.random() * _local13.length);
_global.sound.play(_global.trim(_local13[_local16]), x, flag);
}
}
if (score != 0) {
var _local15 = _root.bg.bnzFX.getNextHighestDepth();
var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local15, _local15);
_local12.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local12._alpha = 70;
_local12._x = _x;
_local12._y = _y;
}
var _local14 = startArmor * 2;
if (_local14 < 100) {
_local14 = 100;
}
_global.levelScore = _global.levelScore + _local14;
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local7.moveTo(_x + _local9, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
function setRelation(id, ar, rt) {
if (!_global.noSet(id)) {
myId = id;
}
if (!_global.noSet(ar)) {
AAD_array = _global.prepareArrayString(ar);
}
if (!_global.noSet(rt)) {
relType = rt;
}
}
function checkRelations(arr) {
var _local8 = false;
if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) {
return(_local8);
}
if (AAD_array.length > 0) {
var _local6 = 0;
while (_local6 < AAD_array.length) {
var _local5 = AAD_array[_local6];
var _local3 = 0;
while (_local3 < arr.length) {
if (arr[_local3].myId == _local5) {
AAD_array.remove(_local5);
actionAfterDie.push(_local5);
_local6--;
}
_local3++;
}
_local6++;
}
}
if (actionAfterDie.length == 0) {
return(_local8);
}
if (_global.noSet(relType)) {
return(_local8);
}
var _local7 = new Array();
_local7 = actionAfterDie.concat();
var _local6 = 0;
while (_local6 < arr.length) {
if (arr[_local6] == this) {
} else if (_global.noSet(arr[_local6].myId)) {
} else {
_local7.remove(arr[_local6].myId);
}
_local6++;
}
if (_local7.length == actionAfterDie.length) {
if (relType == "kill") {
changeArmor((-armor) - 100);
_local8 = true;
}
if (relType == "makeHitable") {
ignoreHit = false;
ignoreSplash = false;
base.playMe = true;
base.play();
}
}
return(_local8);
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
}
Symbol 1072 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local7)) {
gunHolder = this;
} else {
gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local4 = _global.prepareArrayString(b);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3});
_local3++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local7 = _parent._parent.shadows;
if (_global.noSet(_local7)) {
_local7 = _parent.shadows;
}
shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
}
function oEF() {
var _local4 = x;
var _local3 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local9 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local9);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local5);
var _local7 = cannons[_local3].cannonAngleType;
switch (_local7) {
case "t" :
var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
_local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
_local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
if (cannons[_local3].cannonChangeAngleSpeed == 0) {
cannons[_local3]._rotation = _local6;
} else {
var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1);
var _local8 = ((_local4 > 0) ? 1 : -1);
if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) {
cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed);
} else {
cannons[_local3]._rotation = cannons[_local3]._rotation + _local4;
}
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (gunHolder != this) {
var _local4 = cannons[0]._currentframe;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 1073 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, speedX, x, _parent, speedY, y, moveBy, rotatedByWay, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
if (_global.noSet(_global.envS.PowerShieldParams.shieldRestoreCooldown)) {
_global.envS.PowerShieldParams.shieldRestoreCooldown = 72;
}
if (_global.noSet(_global.envS.PowerShieldParams.shieldRestoreValue)) {
_global.envS.PowerShieldParams.shieldRestoreValue = 10;
}
if (_global.noSet(_global.envS.PowerShieldParams.shieldRestoreWhenFire)) {
_global.envS.PowerShieldParams.shieldRestoreWhenFire = 1;
}
m_shieldRestoredTime = _global.envS.PowerShieldParams.shieldRestoreCooldown;
m_shieldRestoreValue = _global.envS.PowerShieldParams.shieldRestoreValue;
if (_global.envS.PowerShieldParams.shieldRestoreWhenFire == 1) {
m_shieldRestoredWhenFire = true;
} else {
m_shieldRestoredWhenFire = false;
}
m_mouseButtonPressed = false;
if (_global.noSet(_global.userWeapon1)) {
_global.userWeapon1 = 1;
}
if (_global.noSet(_global.userWeapon2)) {
_global.userWeapon2 = 0;
}
if (_global.noSet(_global.userWeapon3)) {
_global.userWeapon3 = 0;
}
if (_global.noSet(_global.userWeapon4)) {
_global.userWeapon4 = 0;
}
var _local4 = SharedObject.getLocal(_global.gameName, "/");
_global.userWeapon1 = _local4.data.userWeapon1;
_global.userWeapon2 = _local4.data.userWeapon2;
_global.userWeapon3 = _local4.data.userWeapon3;
_global.userWeapon4 = _local4.data.userWeapon4;
_global.userWeapon1 = 1;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
_global.userWeapon5 = 0;
_global.userWeapon6 = 0;
_global.userWeapon4 = 0;
if (_global.userWeapon1 == 0) {
_global.userWeapon1 = 1;
}
trace("_global.levelNum = " + _global.levelNum);
if (_global.levelNum >= 2) {
applyBonus("weapon4");
}
if (_global.levelNum >= 3) {
applyBonus("weapon1");
}
if (_global.levelNum >= 4) {
m_shieldRestoreValue = m_shieldRestoreValue + 3;
m_shieldRestoredTime = 48;
}
if (_global.levelNum >= 5) {
applyBonus("weapon2");
}
if (_global.levelNum >= 6) {
applyBonus("weapon3");
}
if (_global.levelNum >= 7) {
maxShield = maxShield * 2;
}
if (_global.levelNum >= 8) {
applyBonus("weapon5");
}
trace(((("SHIELD RESTORE " + m_shieldRestoreValue) + " ENERGY EACH ") + m_shieldRestoredTime) + " FRAMES");
trace("RESTORE WHEN FIRE " + m_shieldRestoredWhenFire);
showWeapon();
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
showShield();
m_framesWhithoutDamage = 0;
}
function oEF() {
var _local16 = cannons[0].currentGun;
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
var _local9 = _global.playerS.speed;
if (speedX > _local9) {
speedX = _local9;
} else if (speedX < (-_local9)) {
speedX = -_local9;
}
if (speedY > _local9) {
speedY = _local9;
} else if (speedY < (-_local9)) {
speedY = -_local9;
}
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local13 = recoilAngle / _global.PI2;
var _local12 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local12 * Math.cos(_local13)) / recoilTimer, (_local12 * Math.sin(_local13)) / recoilTimer);
}
super.oEF();
var _local11 = Math.sqrt((speedX * speedX) + (speedY * speedY));
var _local15 = speedX / _local11;
var _local14 = speedY / _local11;
var _local10 = (Math.acos(-_local14) / Math.PI) * 180;
if (_local15 < 0) {
_local10 = -_local10;
}
if (rotatedByWay) {
base._rotation = _local10;
}
gunHolder._rotation = 0;
cannons[0]._rotation = 0;
if (cannons[0]._rotation < -15) {
cannons[0]._rotation = -15;
} else if (cannons[0]._rotation > 15) {
cannons[0]._rotation = 15;
}
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (_global.userWeapon1 != 0) {
if (cannons[0].changeGun(0)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon2 != 0) {
if (cannons[0].changeGun(1)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon3 != 0) {
if (cannons[0].changeGun(2)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon4 != 0) {
if (cannons[0].changeGun(3)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon5 != 0) {
if (cannons[0].changeGun(4)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon6 != 0) {
if (cannons[0].changeGun(5)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
cannons[0].changeGun(0);
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
if (m_mouseButtonPressed && (!m_shieldRestoredWhenFire)) {
m_framesWhithoutDamage = 0;
}
m_framesWhithoutDamage++;
if (m_framesWhithoutDamage >= m_shieldRestoredTime) {
m_framesWhithoutDamage = 0;
shield = shield + m_shieldRestoreValue;
if (shield > maxShield) {
shield = maxShield;
}
showShield();
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weaponIcon1._visible = false;
_root.gui.weaponIcon2._visible = false;
_root.gui.weaponIcon3._visible = false;
_root.gui.weaponIcon1.m._visible = false;
_root.gui.weaponIcon2.m._visible = false;
if (_global.userWeapon1 == 1) {
_root.gui.weaponIcon1._visible = true;
} else if (_global.userWeapon1 > 1) {
_root.gui.weaponIcon1._visible = true;
_root.gui.weaponIcon1.m._visible = true;
}
if (_global.userWeapon2 == 1) {
_root.gui.weaponIcon2._visible = true;
} else if (_global.userWeapon2 > 1) {
_root.gui.weaponIcon2._visible = true;
_root.gui.weaponIcon2.m._visible = true;
}
if (_global.userWeapon3 == 1) {
_root.gui.weaponIcon3._visible = true;
}
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
m_mouseButtonPressed = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
m_mouseButtonPressed = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function showShield() {
_root.gui.shield.bar._xscale = Math.round((100 * shield) / maxShield);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
m_framesWhithoutDamage = 0;
if (shield > 0) {
shield = shield + delta;
if (shield < 0) {
shield = 0;
}
showShield();
startBlink("shield");
} else {
super.changeArmor(delta);
}
} else {
super.changeArmor(delta);
}
}
function destroy() {
_global.makeText("MISSION FAILED", "MovieAnimation1");
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "health" :
_global.sound.play("health", x);
changeArmor(startArmor);
showArmor();
break;
case "shield" :
_global.sound.play("health", x);
shield = maxShield;
showShield();
break;
case "star" :
_global.levelScore = _global.levelScore + 2500;
_global.sound.play("upgrade", x);
break;
case "weapon1" :
_global.userWeapon2 = 1;
_root.gui.weapons.wp2.n = 0;
showWeapon();
break;
case "weapon2" :
_global.userWeapon3 = 1;
_root.gui.weapons.wp3.n = 0;
showWeapon();
break;
case "weapon3" :
_global.userWeapon4 = 1;
_root.gui.weapons.wp4.n = 0;
showWeapon();
break;
case "weapon4" :
_global.userWeapon5 = 1;
_root.gui.weapons.wp5.n = 0;
showWeapon();
break;
case "weapon5" :
_global.userWeapon6 = 1;
_root.gui.weapons.wp6.n = 0;
showWeapon();
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
var m_framesWhithoutDamage = 0;
var m_shieldRestoredTime = 72;
var m_shieldRestoreValue = 10;
var m_shieldRestoredWhenFire = true;
var m_mouseButtonPressed = false;
}
Symbol 1074 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor, _x, _y;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
var _local7 = 0;
var _local9 = 99;
var _local8 = Math.floor(Math.random() * ((_local9 - _local7) + 1)) + _local7;
if (_local8 < 10) {
var _local6 = _root.bg.bnz.getNextHighestDepth();
var _local5 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local6, _local6);
_global.bonusObjects.push(_local5);
_local5._x = _x + 0;
_local5._y = _y - 50;
_local5.bonusType = "star";
_local5.inQueue();
_local5._alpha = (_local5._xscale = (_local5._yscale = 2));
_local5.onEnterFrame = _global.getOn;
}
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1075 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1076 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1077 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1078 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
cannonChangeAngleSpeed = spa;
if (_global.noSet(cannonChangeAngleSpeed)) {
cannonChangeAngleSpeed = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local23 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local17 = fireNum;
if (obj == 1) {
if (!_global.noSet(firePoint)) {
var _local8 = firesAssoc[firePoint];
} else {
var _local8 = fires[_local17 - 1];
}
} else {
var _local8 = fires[_local17 - 1];
}
if (_local8._currentframe == 1) {
_local8.gotoAndPlay(2);
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local20 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local20, _local20);
_local4.movedBullet = gunObj.movedBullet;
var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local18 / _global.PI2;
_local4._rotation = _local18 - 90;
var _local7 = {x:_local8._x, y:_local8._y};
localToGlobal(_local7);
var _local10 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local10.x;
var _local11 = _root._ymouse - _local10.y;
var _local19 = Math.sqrt((_local12 * _local12) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local13 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local13);
_local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.maxDistance = pd;
_local4.object = obj;
_local4.type = bt;
_local4.passageAbility = passageAbility;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
return(_local4);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var cannonChangeAngleSpeed = 0;
var currentGun = 0;
}
Symbol 1079 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local8 = "s_" + bulletType;
if (_local8 == "s_weapon3_1") {
_local8 = "s_weapon0";
}
if (_local8 == "s_weapon2_1") {
_local8 = "s_weapon3";
}
if (bulletType != "emptyShoot") {
_global.sound.play(_local8, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local6 = damage * (doubleDamage ? 1.5 : 1);
if (obj == 1) {
if (_global.diffLevel == 1) {
_local6 = Math.round(_local6 * 1.15);
}
if (_global.diffLevel == 3) {
_local6 = Math.round(_local6 * 0.85);
}
}
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local4 = 0;
while (_local4 < pointsUsed.length) {
var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]);
if (!_global.noSet(pointsScale[_local4])) {
_local5._xscale = (_local5._yscale = pointsScale[_local4] * 100);
}
_local4++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1080 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1081 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip
{
var targets, _alpha, sumHealth, bar;
function BossBarClass () {
super();
targets = new Array();
_alpha = 0;
sumHealth = 0;
}
function add(mc, armor) {
if (!_global.isChild(targets, mc)) {
targets.push(mc);
sumHealth = sumHealth + armor;
}
}
function show() {
var _local5 = 0;
var _local3 = 0;
while (_local3 < targets.length) {
var _local4 = targets[_local3];
if (_global.noSet(_local4) || (_local4.armor <= 0)) {
targets.splice(_local3, 1);
_local3--;
} else {
_local5 = _local5 + _local4.armor;
}
_local3++;
}
bar._xscale = (100 * _local5) / sumHealth;
if ((targets.length > 0) && (_alpha < 100)) {
_alpha = _alpha + 5;
if (_alpha > 100) {
_alpha = 100;
}
}
if ((targets.length == 0) && (_alpha > 0)) {
sumHealth = 0;
_alpha = _alpha - 5;
if (_alpha < 0) {
_alpha = 0;
}
}
}
}
Symbol 1082 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > _global.screenHeight) {
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > _global.screenHeight) {
bg2._y = bg2._y - 2400;
}
}
function oEF() {
super.oEF();
}
}
Symbol 899 Button
on (release, keyPress "<Enter>") {
_global.userWeapon1 = 0;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
var saved = SharedObject.getLocal(gameName, "/");
saved.data.levelDone = 0;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 904 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 911 Button
on (press) {
_global.sound.play("menu");
openSite("Menu", "Site");
}
Symbol 914 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 916 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 917 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 917 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 919 MovieClip Frame 1
_visible = false;
Symbol 919 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 919 MovieClip Frame 7
gotoAndStop (1);
Symbol 919 MovieClip Frame 12
gotoAndStop (1);
Symbol 920 MovieClip [#soundz] Frame 1
#initclip 91
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 926 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 931 Button
on (release) {
_global.diffLevel = 1;
_global.sound.play("menu");
_root.gotoAndStop("game");
if (_global.use_playtomic) {
Playtomic.Log.Play();
}
}
Symbol 932 Button
on (press) {
_global.sound.play("menu");
openSite("Help", "Site");
}
Symbol 963 Button
on (press) {
_global.sound.play("menu");
openSite("Game", "Site");
}
Instance of Symbol 946 MovieClip "_weaponIcon1" in Symbol 975 MovieClip Frame 1
onClipEvent (load) {
_visible = false;
}
Instance of Symbol 949 MovieClip "_weaponIcon2" in Symbol 975 MovieClip Frame 1
onClipEvent (load) {
_visible = false;
}
Instance of Symbol 952 MovieClip "_weaponIcon3" in Symbol 975 MovieClip Frame 1
onClipEvent (load) {
_visible = false;
}
Instance of Symbol 917 MovieClip "btn_sound" in Symbol 975 MovieClip Frame 1
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Symbol 976 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 979 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 2
stop();
Symbol 980 MovieClip [#BGfull] Frame 1
#initclip 93
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 989 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 990 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 991 Button
on (press) {
_global.sound.play("menu");
openSite("Pause", "Site");
}
Symbol 994 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS.textZ;
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 996 MovieClip Frame 1
stop();
Symbol 1001 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 1002 Button
on (press) {
_global.sound.play("menu");
openSite("MissionCompleted", "Site");
}
Symbol 1051 MovieClip Frame 2
stop();
Instance of Symbol 1051 MovieClip "upgr" in Symbol 1052 MovieClip Frame 1
onClipEvent (enterFrame) {
}
Symbol 1059 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 1064 MovieClip [bossBar] Frame 1
#initclip 92
Object.registerClass("bossBar", BossBarClass);
#endinitclip