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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2596 · P5191

Happy New Year!

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Shopping Mall.swf

This is the info page for
Flash #255344

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Text
1

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); mainSound = new Sound(); mainSound.attachSound("intro"); gameSound = new Sound(); gameSound.attachSound("game"); endSound = new Sound(); endSound.attachSound("end"); jumpSnd = new Sound(); jumpSnd.attachSound("jump"); st = 1; rest = 3; gem_count = 0; score = 0;
Frame 2
_root.mainSound.start(0, 10);
Frame 143
stop();
Frame 144
_root.gem_count = 0; function generatemap() { var i = 0; while (i < 13) { j = 0; while (j < 19) { map[i][j] = 0; j++; } i++; } var i = 0; while (i < 13) { map[(i * 2) - 1] = [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5]; i++; } var i = 0; while (i < 3) { var x_gem = (random(16) + 1); var y_gem = random(11); if (map[y_gem][x_gem] == 1) { map[y_gem][x_gem] = 0; map[y_gem][x_gem + 1] = 4; map[y_gem][x_gem - 1] = 5; } else { i--; } i++; } var i = 0; while (i < 5) { var j = 0; while (j < 2) { var ladder = (random(15) + 2); var l = (ladder - 3); while (l < (ladder + 3)) { if (((map[(i * 2) + 1][l] == 2) || (map[(i * 2) + 1][l] == 0)) || (map[(i * 2) - 1][ladder] == 2)) { ladder = random(15) + 2; l = ladder - 3; } l++; } var k = 1; while (k < 3) { map[(i * 2) + k][ladder] = 2; k++; } map[(i * 2) + 1][ladder - 1] = 5; map[(i * 2) + 1][ladder + 1] = 4; j++; } i++; } var i = 0; while (i < 11) { var x_gem = (random(16) + 2); var y_gem = random(10); if ((map[y_gem + 1][x_gem] == 1) && (map[y_gem][x_gem] == 0)) { map[y_gem][x_gem] = 3; _root.gem_count++; } else { i = i - 1; } i++; } } function drawmap() { var map_x = 0; var map_y = 520; count = 0; var i = 12; while (-1 < i) { var j = 0; while (j < 18) { count++; if (0 < map[i][j]) { this["block" + map[i][j]].duplicateMovieClip("block" + count, count); this["block" + count]._x = map_x; this["block" + count]._y = map_y; this["block" + count].kk2 = count; } map_x = map_x + 40; j++; } map_x = 0; map_y = map_y - 40; i--; } } map = new Array(); map[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; map[11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.st = 1;
Frame 145
stopAllSounds(); _root.gameSound.start(0, 20);
Frame 151
generatemap(); drawmap();
Instance of Symbol 165 MovieClip in Frame 151
onClipEvent (enterFrame) { if (0 >= _root.gem_count) { _root.gate._x = 350; _root.gate._y = 195; _root.gate.swapDepths(30000); _root.gate.play; } if (_root.player.hitTest(_root.gate)) { _root.gotoAndPlay("stage_clear"); } if (_root.time == 0) { _root.gotoAndStop("loseplay"); } }
Instance of Symbol 168 MovieClip "enemy1" in Frame 151
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10011); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = -1; } else { check = 18; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 40) + 20); _y = ((y_enemy * 40) + 60); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.lifeMov.nextFrame(); _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 17.49; check = -1; } if (17.49 < x_enemy) { kk = 1; x_enemy = -0.49; check = 18; } }
Instance of Symbol 169 MovieClip "enemy2" in Frame 151
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10012); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = 18; } else { check = -1; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 40) + 20); _y = ((y_enemy * 40) + 60); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.lifeMov.nextFrame(); _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 17.49; check = -1; } if (17.49 < x_enemy) { kk = 1; x_enemy = -0.3; check = 18; } }
Instance of Symbol 179 MovieClip "enemy3" in Frame 151
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10013); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = -1; } else { check = 18; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 40) + 20); _y = ((y_enemy * 40) + 60); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.lifeMov.nextFrame(); _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 17.49; check = -1; } if (17.49 < x_enemy) { kk = 1; x_enemy = -0.49; check = 18; } }
Instance of Symbol 181 MovieClip "enemy4" in Frame 151
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10014); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = 18; } else { check = -1; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 40) + 20); _y = ((y_enemy * 40) + 60); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.lifeMov.nextFrame(); _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 17.49; check = -1; } if (17.49 < x_enemy) { kk = 1; x_enemy = -0.3; check = 18; } }
Instance of Symbol 194 MovieClip "enemy5" in Frame 151
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10016); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = -1; } else { check = 18; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 40) + 20); _y = ((y_enemy * 40) + 60); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.lifeMov.nextFrame(); _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 17.49; check = -1; } if (17.49 < x_enemy) { kk = 1; x_enemy = -0.49; check = 18; } }
Instance of Symbol 196 MovieClip "enemy6" in Frame 151
onClipEvent (load) { x_enemy = random(15) + 1; y_enemy = random(5) + 5; xd_enemy = 1 / (random(5) + 10); gosub = 1; this.swapDepths(10017); } onClipEvent (enterFrame) { map_enemy = _root.map[int(y_enemy) + 1][int(math.round(x_enemy))]; x_player = _root.player.x; y_player = _root.player.y; if ((map_enemy == 0) || (map_enemy == 3)) { y_enemy = y_enemy + 0.125; kk = 0; gosub = 36; } else { if (y_player < y_enemy) { if ((Number(int(_root.map[math.round(y_enemy)][math.round(x_enemy)])) == 2) || (Number(int(_root.map[math.round(y_enemy + 0.49)][math.round(x_enemy)])) == 2)) { y_enemy = y_enemy - 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (y_enemy < y_player) { if (Number(int(_root.map[int(y_enemy + 1)][math.round(x_enemy)])) == 2) { y_enemy = y_enemy + 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 40; updown = 1; kk = 0; } } if (int(y_enemy) == int(y_player)) { if ((x_player < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } gosub = walk_left + 2; y_enemy = math.round(y_enemy); } if ((x_enemy < x_player) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } gosub = walk_right + 19; y_enemy = math.round(y_enemy); } } else { var check_r = 20; var check_l = 0; if (kk == 0) { if (y_player < y_enemy) { var j = 18; while (x_enemy < j) { if (_root.map[math.round(y_enemy)][j] == 2) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if (_root.map[math.round(y_enemy)][j] == 2) { check_l = j; } j++; } } else { var j = 18; while (x_enemy < j) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_r = j; } j--; } var j = 0; while (j < x_enemy) { if ((_root.map[math.round(y_enemy) + 1][j] == 2) or (_root.map[math.round(y_enemy) + 1][j] == 0)) { check_l = j; } j++; } } if ((x_enemy - check_l) < (check_r - x_enemy)) { check = 18; } else { check = -1; } kk = 1; } if ((check < x_enemy) && (updown == 0)) { x_enemy = x_enemy - xd_enemy; walk_left++; if (18 < (walk_left + 2)) { walk_left = 0; } y_enemy = math.round(y_enemy); gosub = walk_left + 2; } if ((x_enemy < check) && (updown == 0)) { x_enemy = x_enemy + xd_enemy; walk_right++; if (35 < (walk_right + 19)) { walk_right = 0; } y_enemy = math.round(y_enemy); gosub = walk_right + 19; } } } _x = ((x_enemy * 40) + 20); _y = ((y_enemy * 40) + 60); this.gotoAndPlay(gosub); updown = 0; if (this.hitTest(_root.player)) { _root.lifeMov.nextFrame(); _root.player.dead = 1; } if (x_enemy < -0.4) { kk = 1; x_enemy = 17.49; check = -1; } if (17.49 < x_enemy) { kk = 1; x_enemy = -0.3; check = 18; } }
Frame 152
if (st == 1) { enemy_visible = 5; } if (st == 2) { enemy_visible = 4; } if (st == 3) { enemy_visible = 3; } if (st == 4) { enemy_visible = 3; } if (st == 5) { enemy_visible = 3; } if (st == 6) { enemy_visible = 3; } if (st == 7) { enemy_visible = 2; } if (st == 8) { enemy_visible = 2; } if (st == 9) { enemy_visible = 0; } if (9 < st) { enemy_visible = -1; } var i = 0; while (i < (enemy_visible + 1)) { removeMovieClip("enemy" + i); i++; } stop();
Instance of Symbol 224 MovieClip "player" in Frame 152
onClipEvent (load) { x = 10; y = -1; xd = 0.125; gosub = 1; jum = 0; dead = 0; this.swapDepths(10000); } onClipEvent (enterFrame) { map = Number(_root.map[int(y + 1)][int(math.round(x))]); if (dead) { dead_count++; if (dead_count < 10) { gosub = 100 + dead_count; } else { dead_count = 0; dead = 0; x = 10; y = -1; } } else { if ((Key.isDown(Key.SPACE) && (jum == 0)) && ((map != 0) && (map != 3))) { _root.jumpSnd.start(); jum = 1; jum_count = 0; } if (jum == 1) { gosub = 30; jum_count++; if ((0 < jum_count) && (jum_count < 15)) { y = y - (xd / 2); } else { y = y + (xd / 2); } if (jum_count == 18) { jum_count = 0; jum = 0; } } if (((map == 0) || (map == 3)) && (jum == 0)) { y = y + xd; gosub = 28; } else { if (Key.isDown(Key.LEFT)) { x = x - xd; if (jum == 0) { y = math.round(y); } walk_left++; walk_right = 0; if (18 < (walk_left + 2)) { walk_left = 0; } gosub = walk_left + 2; } if (Key.isDown(Key.RIGHT)) { x = x + xd; if (jum == 0) { y = math.round(y); } walk_right++; walk_left = 0; if (27 < (walk_right + 15)) { walk_right = 0; } gosub = walk_right + 15; } if ((jum == 1) && (0 < walk_right)) { gosub = 31; } if ((jum == 1) && (0 < walk_left)) { gosub = 31; } if (Key.isDown(Key.UP)) { if (Number(int(_root.map[math.round(y + 0.4)][int(x)])) == 2) { y = y - 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 30; } } if (Key.isDown(Key.DOWN)) { if (map == 2) { y = y + 0.125; walk_updown++; if (50 < (walk_updown + 40)) { walk_updown = 0; } gosub = walk_updown + 30; } } } if (Number(_root.map[int(y)][math.round(x)]) == 3) { var getscore = int(((int(12 - y) * 18) + math.round(x)) + 1); _root["block" + getscore].gotoAndPlay(2); _root.map[int(y)][math.round(x)] = 0; _root.score = _root.score + 100; _root.gem_count = _root.gem_count - 1; } } _x = ((x * 40) + 20); _y = ((y * 40) + 60); _root.jump_count = jum_count; this.gotoAndPlay(gosub); if (x < -0.49) { x = 17.4; } if (17.49 < x) { x = -0.49; } }
Frame 153
var i = 0; while (count >= i) { removeMovieClip(["block" + i]); i++; } removeMovieClip(player); removeMovieClip(enemy1); removeMovieClip(enemy2); removeMovieClip(enemy3); removeMovieClip(enemy4); removeMovieClip(enemy5); removeMovieClip(enemy6); removeMovieClip(gate); bonus = time * 100; score = score + bonus;
Frame 210
st = st + 1; if (_root.st == 4) { _root.gotoAndStop("winplay"); } else { gotoAndPlay (145); }
Frame 211
stopAllSounds(); _root.endSound.start(0, 10); var i = 0; while (count >= i) { removeMovieClip(["block" + i]); i++; } removeMovieClip(player); removeMovieClip(enemy1); removeMovieClip(enemy2); removeMovieClip(enemy3); removeMovieClip(enemy4); removeMovieClip(enemy5); removeMovieClip(enemy6); removeMovieClip(gate);
Frame 212
stopAllSounds(); _root.endSound.start(0, 10); var i = 0; while (count >= i) { removeMovieClip(["block" + i]); i++; } removeMovieClip(player); removeMovieClip(enemy1); removeMovieClip(enemy2); removeMovieClip(enemy3); removeMovieClip(enemy4); removeMovieClip(enemy5); removeMovieClip(enemy6); removeMovieClip(gate);
Symbol 38 Button
on (release) { getURL ("http://web4.nartbox.com/ecard/index.htm", "_blank"); }
Symbol 125 Button
on (release) { stopAllSounds(); gotoAndPlay (144); }
Instance of Symbol 145 MovieClip in Symbol 146 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 17
stop();
Symbol 156 MovieClip Frame 23
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 4
_root.gotoAndStop("loseplay"); gotoAndStop (1);
Symbol 202 MovieClip Frame 991
_root.gotoAndStop("loseplay");
Symbol 224 MovieClip Frame 1
stop();
Symbol 224 MovieClip Frame 14
gotoAndPlay (2);
Symbol 224 MovieClip Frame 27
gotoAndPlay (19);
Symbol 224 MovieClip Frame 28
stop();
Symbol 224 MovieClip Frame 46
stop();
Symbol 224 MovieClip Frame 47
stop();
Symbol 224 MovieClip Frame 59
stop();
Symbol 251 Button
on (release) { stopAllSounds(); gotoAndPlay (144); }
Symbol 276 Button
on (release) { stopAllSounds(); gotoAndPlay (1); }

Library Items

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Symbol 2 Sound [game]
Symbol 3 Sound [jump]
Symbol 4 Sound [end]
Symbol 5 Sound [end]
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Symbol 8 GraphicUsed by:Timeline
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Symbol 30 GraphicUsed by:31
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Symbol 37 GraphicUsed by:38
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Symbol 46 GraphicUsed by:Timeline
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Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:15 50 51 263 255 304 205 305 26 25 81 82 83 22 306 161 21Used by:Timeline
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:308 309Used by:Timeline
Symbol 311 GraphicUsed by:318
Symbol 312 GraphicUsed by:318
Symbol 313 GraphicUsed by:318
Symbol 314 GraphicUsed by:318
Symbol 315 GraphicUsed by:318
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:311 312 313 314 315 316 317Used by:Timeline

Instance Names

"block2"Frame 144Symbol 138 MovieClip
"block3"Frame 144Symbol 148 MovieClip
"block2"Frame 144Symbol 138 MovieClip
"block1"Frame 144Symbol 150 MovieClip
"block4"Frame 144Symbol 152 MovieClip
"block5"Frame 144Symbol 154 MovieClip
"gate"Frame 144Symbol 156 MovieClip
"lifeMov"Frame 144Symbol 162 MovieClip
"enemy1"Frame 151Symbol 168 MovieClip
"enemy2"Frame 151Symbol 169 MovieClip
"enemy3"Frame 151Symbol 179 MovieClip
"enemy4"Frame 151Symbol 181 MovieClip
"enemy5"Frame 151Symbol 194 MovieClip
"enemy6"Frame 151Symbol 196 MovieClip
"player"Frame 152Symbol 224 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "intro"
ExportAssets (56)Timeline Frame 1Symbol 2 as "game"
ExportAssets (56)Timeline Frame 1Symbol 3 as "jump"
ExportAssets (56)Timeline Frame 1Symbol 4 as "end"
ExportAssets (56)Timeline Frame 1Symbol 5 as "end"
ExportAssets (56)Timeline Frame 1Symbol 6 as "dead"
ExportAssets (56)Timeline Frame 144Symbol 6 as "dead"
ExportAssets (56)Timeline Frame 144Symbol 6 as "dead"
ExportAssets (56)Timeline Frame 144Symbol 6 as "dead"

Labels

"replay"Frame 145
"stage_clear"Frame 153
"winplay"Frame 211
"loseplay"Frame 212
"LEFT"Symbol 224 MovieClip Frame 2
"RIGHT"Symbol 224 MovieClip Frame 15

Dynamic Text Variables

stSymbol 164 EditableText""
scoreSymbol 225 EditableText""
restSymbol 226 EditableText""
stSymbol 227 EditableText""
stSymbol 232 EditableText"1"




http://swfchan.com/52/255344/info.shtml
Created: 10/5 -2024 03:58:53 Last modified: 10/5 -2024 03:58:53 Server time: 03/01 -2025 01:16:20