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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DC" width="1" height="1"></div>

PopTag.swf

This is the info page for
Flash #255519

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
Stage.scaleMode = "noScale"; Stage.showMenu = false; _global.main_root = this;
Frame 2
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Frame 11
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Frame 29
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Frame 30
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Frame 31
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Frame 34
Frame 35
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Frame 36
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Frame 37
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Frame 38
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Frame 39
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Frame 40
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Frame 41
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Frame 42
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Frame 43
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Frame 63
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Frame 64
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Frame 65
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Frame 66
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Frame 67
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Frame 81
this.btn_visit.onRelease = function () { getURL ("http://poptag.nexon.net"); }; this.btn_visit.onRollOver = function () { this.gotoAndStop(2); }; this.btn_visit.onRollOut = function () { this.gotoAndStop(1); };
Frame 149
_global.main_root = this; this.play(); function initSound() { var _local2 = 0; while (_local2 < 27) { this["s" + _local2] = new Sound(this); this["s" + _local2].attachSound("s" + _local2); _local2++; } } function startSound(s_id, loopNum) { this["s" + s_id].start(0, loopNum); } function stopSound(s_id) { this["s" + s_id].stop("s" + s_id); } var bgSound = 0; initSound(); startSound(this.bgSound, 99999);
Frame 157
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Frame 165
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Frame 167
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Frame 169
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Frame 171
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Frame 183
function gameRestart() { char.item1 = gameDefault.item1; char.item2 = gameDefault.item2; char.HP = gameDefault.HP; char.life = gameDefault.life; this.gamePoint = []; this.restartNow = false; this.stay = 100; } function gameStart() { if (this.sound == true) { startSound(11, 1); } this.bombList = []; if (true == this.restartNow) { this.gameRestart(); } this.mySpeed = gameDefault.speed; this.killMon = 0; this.bonusItem = 0; this.bonusItemCount = 0; this.gamePoint[this.clearStage] = 0; this.playTime = 0; this.playTimer = getTimer(); char.speed = gameDefault.speed; char.state = gameDefault.state; char.speed = gameDefault.speed; char.bomb = gameDefault.bomb; char.bomblen = gameDefault.bomblen; char.fire = gameDefault.fire; char.tortoise = gameDefault.tortoise; this.itemPercentInit(); this.buildMap(this.clearStage); this.mcUi.swapDepths(this.getNextHighestDepth() + 1); this.mcUi.ui_life.gotoAndStop(char.life + 1); this.mcUi.ui_item1.gotoAndStop(char.item1 + 1); this.mcUi.ui_item2.gotoAndStop(char.item2 + 1); } function buildMap(MapNum) { var _local8 = this["stageMap" + MapNum]; this.attachMovie("empty", "tiles", 1, {_x:game.startX, _y:game.startY}); this.tiles.attachMovie("empty", "back", -1); game.clip = this.tiles; var _local10 = _local8[0].length; var _local11 = _local8.length; var _local7 = 0; while (_local7 < _local11) { var _local5 = 0; while (_local5 < _local10) { var _local4 = (("t_" + _local7) + "_") + _local5; game[_local4] = new game["Tile" + _local8[_local7][_local5][1]](); if (true == game[_local4].walkable) { var _local6 = game.clip.back; } else { var _local6 = game.clip; } game[_local4].depth = (((_local7 * game.tileH) * 300) + ((_local5 * game.tileW) * game.leftRight)) + 1; _local6.attachMovie("tile", _local4, game[_local4].depth); _local6[_local4]._x = _local5 * game.tileW; _local6[_local4]._y = _local7 * game.tileH; _local6[_local4].gotoAndStop(_local8[_local7][_local5][0]); _local5++; } _local7++; } game.itemBoxs = this["itemBoxs" + MapNum]; _local7 = 0; while (_local7 < game.itemBoxs.length) { var _local2 = (("itemBox_" + game.itemBoxs[_local7][2]) + "_") + game.itemBoxs[_local7][1]; game[_local2] = new game["itemBoxp" + game.itemBoxs[_local7][3]](); game[_local2].xtile = game.itemBoxs[_local7][1]; game[_local2].ytile = game.itemBoxs[_local7][2]; game[_local2].x = game[_local2].xtile * game.tileW; game[_local2].y = game[_local2].ytile * game.tileH; if (game.itemBoxs[_local7][3] == 1) { game[(("t_" + game[_local2].ytile) + "_") + game[_local2].xtile].walkable = false; game[(("t_" + game[_local2].ytile) + "_") + game[_local2].xtile].state = 1; } else { game[(("t_" + game[_local2].ytile) + "_") + game[_local2].xtile].state = 1; } my_depth = ((game[_local2].y * 300) + (game[_local2].x * game.leftRight)) + 1; game.clip.attachMovie("itemBox", _local2, my_depth); game[_local2].clip = game.clip[_local2]; game[_local2].clip.gotoAndStop(game.itemBoxs[_local7][0]); game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; _local7++; } var _local9 = this["enemy" + MapNum]; game.currentEnemies = _local9.length; _local7 = 0; while (_local7 < game.currentEnemies) { var _local3 = "enemy" + _local7; game[_local3] = new game.Enemyp(); game[_local3].xtile = _local9[_local7][1]; game[_local3].ytile = _local9[_local7][2]; game[_local3].x = (game[_local3].xtile * game.tileW) + (game.tileW / 2); game[_local3].y = (game[_local3].ytile * game.tileH) + (game.tileH / 2); my_depth = ((game[_local3].y * 300) + (game[_local3].x * game.leftRight)) + 1; game.clip.attachMovie("enemy" + _local9[_local7][3], _local3, my_depth); game[_local3].clip = game.clip[_local3]; game[_local3].width = game.clip[_local3].body._width / 2; game[_local3].height = game.clip[_local3].body._height / 2; game[_local3].clip._x = game[_local3].x; game[_local3].clip._y = game[_local3].y; game[_local3].clip.gotoAndStop(_local9[_local7][0]); _local7++; } char.xtile = gameDefault.xtile; char.ytile = gameDefault.ytile; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileH) + (game.tileH / 2); char.depth = ((char.y * 300) + (char.x * game.leftRight)) + 1; game.clip.attachMovie("char", "char", char.depth); char.clip = game.clip.char; char.width = char.clip.hack._width / 2; char.height = char.clip.hack._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.state); } function detectKeys() { if (this.sound == false) { stopAllSounds(); } this.enemyBrain(); this.bossMove(); if (((((this.char.state == "START") || (this.char.state == "DIE")) || (this.char.state == "REVIVAL")) || (this.char.state == "EFFECT")) || (this.char.state == "GAMEOVER")) { return(undefined); } var _local2 = this.char; var _local3 = false; if (Key.isDown(39)) { _local3 = this.moveChar(_local2, 1, 0); } else if (Key.isDown(37)) { _local3 = this.moveChar(_local2, -1, 0); } else if (Key.isDown(38)) { _local3 = this.moveChar(_local2, 0, -1); } else if (Key.isDown(40)) { _local3 = this.moveChar(_local2, 0, 1); } if ((this.char.state != "LOCK") && (false == _local3)) { if (this.stay <= 0) { _local2.clip.gotoAndStop(1); this.stay = 100; } this.stay--; } else if (this.char.state != "LOCK") { this.char.state = "ACT"; } } function moveChar(ob, dirx, diry) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (((ob.pushPower == true) && (1 == ob.upleft.state)) && (1 == ob.upright.state)) { this.pushBox(ob.rightX, ob.upY, dirx, diry); } else if (((((0 < ob.upleft.state) && (0 == ob.upright.state)) && (true == ob.upleft.walkable)) && (true == ob.upright.walkable)) && (0 > (game.clip.back[(("t_" + ob.upY) + "_") + ob.rightX]._x - ob.x))) { ob.x = ob.x + ob.speed; if (((ob.x - game.clip.back[(("t_" + ob.upY) + "_") + ob.rightX]._x) - ob.width) >= 40) { ob.x = game.clip.back[(("t_" + ob.upY) + "_") + ob.rightX]._x - ob.width; } } else if (((((0 == ob.upleft.state) && (0 < ob.upright.state)) && (true == ob.upleft.walkable)) && (true == ob.upright.walkable)) && (0 > ((ob.x - game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._x) - game.tileW))) { ob.x = ob.x - ob.speed; if (((ob.x - game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._x) - ob.width) <= 0) { ob.x = game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._x + ob.width; } } else if ((((1 > ob.upleft.state) && (1 > ob.upright.state)) && (true == ob.upleft.walkable)) && (true == ob.upright.walkable)) { ob.y = ob.y + (ob.speed * diry); } else if (((true == ob.edges) && ((true == ob.upleft.walkable) || (1 == ob.upleft.state))) && (false == ob.upright.walkable)) { ob.x = ob.x - ob.speed; if (((ob.x - game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._x) - ob.width) <= 0) { ob.x = game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._x + ob.width; } } else if (((true == ob.edges) && (false == ob.upleft.walkable)) && ((true == ob.upright.walkable) || (1 == ob.upright.state))) { ob.x = ob.x + ob.speed; if (((ob.x - game.clip.back[(("t_" + ob.upY) + "_") + ob.rightX]._x) - ob.width) >= 40) { ob.x = game.clip.back[(("t_" + ob.upY) + "_") + ob.rightX]._x - ob.width; } } else { if (((ob.pushPower == true) && (0 < ob.upleft.state)) && (0 == ob.upright.state)) { this.pushBox(ob.leftX, ob.upY, dirx, diry); } else if (((ob.pushPower == true) && (0 == ob.upleft.state)) && (0 < ob.upright.state)) { this.pushBox(ob.rightX, ob.upY, dirx, diry); } ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry == 1) { if (((ob.pushPower == true) && (1 == ob.downleft.state)) && (1 == ob.downright.state)) { this.pushBox(ob.rightX, ob.downY, dirx, diry); } else if (((((0 < ob.downleft.state) && (0 == ob.downright.state)) && (true == ob.downleft.walkable)) && (true == ob.downright.walkable)) && (0 > (game.clip.back[(("t_" + ob.downY) + "_") + ob.rightX]._x - ob.x))) { ob.x = ob.x + ob.speed; if (((ob.x - game.clip.back[(("t_" + ob.downY) + "_") + ob.rightX]._x) - ob.width) >= 0) { ob.x = game.clip.back[(("t_" + ob.downY) + "_") + ob.rightX]._x + ob.width; } } else if (((((0 == ob.downleft.state) && (0 < ob.downright.state)) && (true == ob.downleft.walkable)) && (true == ob.downright.walkable)) && (0 > ((ob.x - game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._x) - game.tileW))) { ob.x = ob.x - ob.speed; if (((ob.x - game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._x) - ob.width) <= 0) { ob.x = game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._x + ob.width; } } else if ((((1 > ob.downleft.state) && (1 > ob.downright.state)) && (true == ob.downleft.walkable)) && (true == ob.downright.walkable)) { ob.y = ob.y + (ob.speed * diry); } else if (((true == ob.edges) && ((true == ob.downleft.walkable) || (1 == ob.downright.state))) && (false == ob.downright.walkable)) { ob.x = ob.x - ob.speed; if (((ob.x - game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._x) - ob.width) <= 0) { ob.x = game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._x + ob.width; } } else if (((true == ob.edges) && (false == ob.downleft.walkable)) && ((true == ob.downright.walkable) || (1 == ob.downright.state))) { ob.x = ob.x + ob.speed; if (((ob.x - game.clip.back[(("t_" + ob.downY) + "_") + ob.rightX]._x) - ob.width) >= 0) { ob.x = game.clip.back[(("t_" + ob.downY) + "_") + ob.rightX]._x + ob.width; } } else { if (((ob.pushPower == true) && (0 < ob.downleft.state)) && (0 == ob.downright.state)) { this.pushBox(ob.leftX, ob.downY, dirx, diry); } else if (((ob.pushPower == true) && (0 == ob.downleft.state)) && (0 < ob.downright.state)) { this.pushBox(ob.rightX, ob.downY, dirx, diry); } ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (((ob.pushPower == true) && (1 == ob.downleft.state)) && (1 == ob.upleft.state)) { this.pushBox(ob.leftX, ob.upY, dirx, diry); } else if (((((0 < ob.downleft.state) && (0 == ob.upleft.state)) && (true == ob.downleft.walkable)) && (true == ob.upleft.walkable)) && (0 > (((ob.y - game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._y) - game.tileH) - ob.speed))) { ob.y = ob.y - ob.speed; if (((ob.y - game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._y) - ob.height) <= 0) { ob.y = game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._y + ob.height; } } else if (((((0 == ob.downleft.state) && (0 < ob.upleft.state)) && (true == ob.downleft.walkable)) && (true == ob.upleft.walkable)) && (0 > ((game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._y - ob.y) - ob.speed))) { ob.y = ob.y + ob.speed; if (((ob.y - game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._y) - ob.height) >= 0) { ob.y = game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._y + ob.height; } } else if ((((1 > ob.downleft.state) && (1 > ob.upleft.state)) && (true == ob.downleft.walkable)) && (true == ob.upleft.walkable)) { ob.x = ob.x + (ob.speed * dirx); } else if (((true == ob.edges) && ((true == ob.downleft.walkable) || (1 == ob.downleft.state))) && (false == ob.upleft.walkable)) { ob.y = ob.y + ob.speed; if (((ob.y - game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._y) - ob.height) >= 0) { ob.y = game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._y + ob.height; } } else if (((true == ob.edges) && (false == ob.downleft.walkable)) && ((true == ob.upleft.walkable) || (1 == ob.upleft.state))) { ob.y = ob.y - ob.speed; if (((ob.y - game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._y) - ob.height) <= 0) { ob.y = game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._y + ob.height; } } else { if (((ob.pushPower == true) && (0 < ob.downleft.state)) && (0 == ob.upleft.state)) { this.pushBox(ob.leftX, ob.downY, dirx, diry); } else if (((ob.pushPower == true) && (0 == ob.downleft.state)) && (0 < ob.upleft.state)) { this.pushBox(ob.leftX, ob.upY, dirx, diry); } ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (((ob.pushPower == true) && (1 == ob.downright.state)) && (1 == ob.upright.state)) { this.pushBox(ob.rightX, ob.upY, dirx, diry); } else if (((((0 < ob.downright.state) && (0 == ob.upright.state)) && (true == ob.upright.walkable)) && (true == ob.downright.walkable)) && (0 > (((ob.y - game.clip.back[(("t_" + ob.upY) + "_") + ob.leftX]._y) - game.tileH) - ob.speed))) { ob.y = ob.y - ob.speed; if (((ob.y - game.clip.back[(("t_" + ob.upY) + "_") + ob.rightX]._y) - ob.height) >= 0) { ob.y = game.clip.back[(("t_" + ob.upY) + "_") + ob.rightX]._y + ob.height; } } else if (((((0 == ob.downright.state) && (0 < ob.upright.state)) && (true == ob.upright.walkable)) && (true == ob.downright.walkable)) && (0 > ((game.clip.back[(("t_" + ob.downY) + "_") + ob.leftX]._y - ob.y) - ob.speed))) { ob.y = ob.y + ob.speed; if (((ob.y - game.clip.back[(("t_" + ob.downY) + "_") + ob.rightX]._y) - ob.height) >= 0) { ob.y = game.clip.back[(("t_" + ob.downY) + "_") + ob.rightX]._y + ob.height; } } else if ((((1 > ob.downright.state) && (1 > ob.upright.state)) && (true == ob.upright.walkable)) && (true == ob.downright.walkable)) { ob.x = ob.x + (ob.speed * dirx); } else if (((true == ob.edges) && (true == ob.downright.walkable)) && (false == ob.upright.walkable)) { ob.y = ob.y + ob.speed; if (((ob.y - game.clip.back[(("t_" + ob.downY) + "_") + ob.rightX]._y) - ob.height) >= 0) { ob.y = game.clip.back[(("t_" + ob.downY) + "_") + ob.rightX]._y + ob.height; } } else if (((true == ob.edges) && (false == ob.downright.walkable)) && (true == ob.upright.walkable)) { ob.y = ob.y - ob.speed; if (((ob.y - game.clip.back[(("t_" + ob.upY) + "_") + ob.rightX]._y) - ob.height) >= 0) { ob.y = game.clip.back[(("t_" + ob.upY) + "_") + ob.rightX]._y + ob.height; } } else { if (((ob.pushPower == true) && (0 < ob.downright.state)) && (0 == ob.upright.state)) { this.pushBox(ob.rightX, ob.downY, dirx, diry); } else if (((ob.pushPower == true) && (0 == ob.downright.state)) && (0 < ob.upright.state)) { this.pushBox(ob.rightX, ob.upY, dirx, diry); } ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); if (((ob.clip._name == "char") && (ob.state != "LOCK")) || (ob.clip._name != "char")) { ob.clip.gotoAndStop((dirx + (diry * 2)) + 4); } if (((ob.clip._name == "char") && (ob.state != "LOCK")) && (ob.clip.mc.char != undefined)) { ob.clip.mc.char.nextFrame(); } if (ob.clip._name == "char") { this.getItem(ob.xtile, ob.ytile); } ob.depth = ((ob.y * 300) + (ob.x * game.leftRight)) + 1; ob.clip.swapDepths(ob.depth); return(true); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX]; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX]; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX]; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX]; } function enemyBrain() { var _local3 = 0; while (_local3 < game.currentEnemies) { var _local6 = "enemy" + _local3; var _local2 = game[_local6]; if (_local2.state == "ACT") { if (((_local2.xMove > 0) && (game[(("t_" + (_local2.ytile + _local2.yMove)) + "_") + (_local2.xtile + _local2.xMove)].state > 0)) || (game[(("t_" + _local2.ytile) + "_") + _local2.xtile].state > 0)) { _local2.xMove = -1; } else if (((_local2.xMove < 0) && (game[(("t_" + (_local2.ytile + _local2.yMove)) + "_") + (_local2.xtile + _local2.xMove)].state > 0)) || (game[(("t_" + _local2.ytile) + "_") + _local2.xtile].state > 0)) { _local2.xMove = 1; } else if (((_local2.yMove > 0) && (game[(("t_" + (_local2.ytile + _local2.yMove)) + "_") + (_local2.xtile + _local2.xMove)].state > 0)) || (game[(("t_" + _local2.ytile) + "_") + _local2.xtile].state > 0)) { _local2.yMove = -1; } else if (((_local2.yMove < 0) && (game[(("t_" + (_local2.ytile + _local2.yMove)) + "_") + (_local2.xtile + _local2.xMove)].state > 0)) || (game[(("t_" + _local2.ytile) + "_") + _local2.xtile].state > 0)) { _local2.yMove = 1; } getMyCorners(_local2.x + (_local2.speed * _local2.xMove), _local2.y + (_local2.speed * _local2.yMove), _local2); if ((((true == _local2.downleft.walkable) && (true == _local2.upleft.walkable)) && (true == _local2.downright.walkable)) && (true == _local2.upright.walkable)) { moveChar(_local2, _local2.xMove, _local2.yMove); } else if (_local2.xMove == 0) { _local2.xMove = (random(2) * 2) - 1; _local2.yMove = 0; getMyCorners(_local2.x + (_local2.speed * _local2.xMove), _local2.y + (_local2.speed * _local2.yMove), _local2); if ((((false == _local2.downleft.walkable) || (false == _local2.upleft.walkable)) || (false == _local2.downright.walkable)) || (false == _local2.upright.walkable)) { _local2.xMove = -_local2.xMove; } } else { _local2.xMove = 0; _local2.yMove = (random(2) * 2) - 1; getMyCorners(_local2.x + (_local2.speed * _local2.xMove), _local2.y + (_local2.speed * _local2.yMove), _local2); if ((((false == _local2.downleft.walkable) || (false == _local2.upleft.walkable)) || (false == _local2.downright.walkable)) || (false == _local2.upright.walkable)) { _local2.yMove = -_local2.yMove; } } var _local5 = _local2.x - char.x; var _local4 = _local2.y - char.y; if ((this.char.state != "DIE") && (Math.sqrt((_local5 * _local5) + (_local4 * _local4)) < (_local2.width + (char.width / 10)))) { this.char.state = "DIE"; if (this.sound == true) { main_root.startSound(9, 1); } this.char.clip.gotoAndStop(this.char.state); } } _local3++; } } function pushBox(bx, by, dirx, diry) { if (((((((this.char.state == "LOCK") || (this.char.state == "START")) || (this.char.state == "DIE")) || (this.char.state == "REVIVAL")) || (this.char.state == "EFFECT")) || (this.char.state == "GAMEOVER")) || (false == game[(("itemBox_" + by) + "_") + bx].move)) { return(undefined); } var _local4 = game.clip[(("itemBox_" + by) + "_") + bx]; if (this.pushMc != _local4) { this.pushMc = _local4; this.delayPush = this.delayPushTime; return(undefined); } if ((this.delayPush > 0) && (this.pushMc == _local4)) { this.delayPush--; return(undefined); } var name_x = (bx + dirx); var name_y = (by + diry); var i = 0; while (i < game.currentEnemies) { var _local3 = "enemy" + i; if (((game.clip[_local3] != undefined) && (name_x == game[_local3].xtile)) && (name_y == game[_local3].ytile)) { return(undefined); } i++; } ob = game[(("t_" + name_y) + "_") + name_x]; clip = game.clip.back[(("t_" + name_y) + "_") + name_x]; if (((game.clip[(("item_" + name_y) + "_") + name_x] == undefined) && (ob.state == 0)) && (true == ob.walkable)) { var i = 30; var myXY = "x"; _local4.onEnterFrame = function () { if ((Math.abs(diry) == 1) && (clip._y != this._y)) { this._y = this._y + ((i * diry) * 0.25); myXY = "y"; } else if ((Math.abs(dirx) == 1) && (clip._x != this._x)) { this._x = this._x + ((i * dirx) * 0.25); myXY = "x"; } i = i - 3; if (((((dirx == -1) && (clip["_" + myXY] >= this["_" + myXY])) || ((dirx == 1) && (clip["_" + myXY] <= this["_" + myXY]))) || ((diry == -1) && (clip["_" + myXY] >= this["_" + myXY]))) || ((diry == 1) && (clip["_" + myXY] <= this["_" + myXY]))) { this["_" + myXY] = clip["_" + myXY]; if (this._name != ((("itemBox_" + name_y) + "_") + name_x)) { this.swapDepths((this._y * 300) + (this._x * game.leftRight)); this._name = (("itemBox_" + name_y) + "_") + name_x; game[(("t_" + name_y) + "_") + name_x].state = 1; game[(("t_" + by) + "_") + bx].state = 0; _root.pushMc = undefined; delete this.onEnterFrame; } } }; } } function attackLock() { if ((((((this.char.state == "LOCK") || (this.char.state == "START")) || (this.char.state == "DIE")) || (this.char.state == "REVIVAL")) || (this.char.state == "EFFECT")) || (this.char.state == "GAMEOVER")) { return(undefined); } var _local2 = this.char; if ((game[(("t_" + _local2.ytile) + "_") + _local2.xtile].state == 0) && (this.char.fire < this.char.bomb)) { this.char.fire++; var _local3 = (("bomb_" + _local2.ytile) + "_") + _local2.xtile; bombList.push(_local3); game[(("t_" + _local2.ytile) + "_") + _local2.xtile].state = 2; var _local4 = (_local2.y * 300) + (_local2.x * game.leftRight); game.clip.attachMovie("bomb", _local3, _local4, {_x:game.clip.back[(("t_" + _local2.ytile) + "_") + _local2.xtile]._x, _y:game.clip.back[(("t_" + _local2.ytile) + "_") + _local2.xtile]._y}); game.clip[_local3].gotoAndStop(1); if (this.sound == true) { main_root.startSound(6, 1); } } } function attackNow(mc, alen) { var _local6 = mc._name.slice(0, 4); if (_local6 == "bomb") { alen = this.char.bomblen; } else { alen = 4; } var _local5 = mc._name.split("_"); var _local2 = parseInt(_local5[1]); var _local3 = parseInt(_local5[2]); var _local9 = _local3 * game.tileW; var _local8 = _local2 * game.tileH; var _local11 = ((_local8 * 300) + (_local9 * game.leftRight)) + 100; var _local7 = (("attackEffect_" + _local2) + "_") + _local3; game.clip.attachMovie("attackEffect", _local7, _local11, {_x:_local9, _y:_local8}); game.clip[_local7].gotoAndStop("center"); this.charLock(_local3, _local2); if (this.sound == true) { main_root.startSound(7, 1); } this.attackEffect("up", _local3, _local2, alen); this.attackEffect("down", _local3, _local2, alen); this.attackEffect("left", _local3, _local2, alen); this.attackEffect("right", _local3, _local2, alen); game[(("t_" + _local2) + "_") + _local3].state = 0; if (_local6 == "bomb") { this.char.fire--; } mc.removeMovieClip(); if (((this.char.state != "GAMEOVER") && (this.clearStage < 3)) && (this.killMon >= this["enemy" + this.clearStage].length)) { this.char.state = "GAMEOVER"; this.char.clip.gotoAndStop("SUCCESS"); if (this.sound == true) { main_root.startSound(12, 1); } var _local13 = setTimeout(this, "gameClear", 3000, "Clear"); } } function attackEffect(go, myX, myY, alen) { if (alen == undefined) { alen = this.char.bomblen; } var _local2 = get_possibleArea(myX, myY, alen, go); var _local4 = Array(); var _local7; var _local6; var _local3 = 0; while (_local3 < _local2.length) { _local4.push([_local2[_local3][0], _local2[_local3][1]]); if ((game[(("t_" + _local2[_local3][1]) + "_") + _local2[_local3][0]].state == 1) || (false == game[(("t_" + _local2[_local3][1]) + "_") + _local2[_local3][0]].walkable)) { _local7 = _local2[_local3][0]; _local6 = _local2[_local3][1]; break; } if (game.clip[(("bomb_" + _local2[_local3][1]) + "_") + _local2[_local3][0]] != undefined) { game.clip[(("bomb_" + _local2[_local3][1]) + "_") + _local2[_local3][0]].nextFrame(); game.clip[(("bomb_" + _local2[_local3][1]) + "_") + _local2[_local3][0]].mc.gotoAndPlay(9); } if (game.clip[(("abomb_" + _local2[_local3][1]) + "_") + _local2[_local3][0]] != undefined) { game.clip[(("abomb_" + _local2[_local3][1]) + "_") + _local2[_local3][0]].nextFrame(); game.clip[(("abomb_" + _local2[_local3][1]) + "_") + _local2[_local3][0]].mc.gotoAndPlay(9); } _local3++; } _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3][0] == _local7) && (_local4[_local3][1] == _local6)) { if (undefined != game.clip[(("itemBox_" + _local6) + "_") + _local7]) { game.clip[(("itemBox_" + _local6) + "_") + _local7].mc.nextFrame(); game.clip[(("itemBox_" + _local6) + "_") + _local7].mc.box.play(); return(undefined); } } else { var _local11 = _local4[_local3][0] * game.tileW; var _local10 = _local4[_local3][1] * game.tileH; var _local8 = (_local4[_local3][1] + "_") + _local4[_local3][0]; var _local5 = "attackEffect_" + _local8; var _local12 = ((_local10 * 300) + (_local11 * game.leftRight)) + 2; game.clip.attachMovie("attackEffect", _local5, _local12, {_x:_local11, _y:_local10}); fname = go; if (_local4.length == (_local3 + 1)) { fname = go + "end"; } game.clip[_local5].gotoAndStop(fname); if (game.clip["item_" + _local8] != undefined) { game.clip["item_" + _local8].removeMovieClip(); } this.charLock(_local4[_local3][0], _local4[_local3][1]); this.attackMon(game.clip[_local5], go); this.bossHit(game.clip[_local5], go); } _local3++; } } function attackMon(mc, go) { if (0 >= game.currentEnemies) { return(false); } var _local3 = 0; while (_local3 < game.currentEnemies) { var _local4 = "enemy" + _local3; var _local2 = game[_local4]; if (mc.hack.hitTest(_local2.clip.hack) && (_local2.HP > 0)) { _local2.HP--; if (_local2.HP == 0) { _local2.state = "DIE"; this.gamePoint[this.clearStage] = this.gamePoint[this.clearStage] + _local2.point; if (this.sound == true) { main_root.startSound(25, 1); } _local2.clip.gotoAndStop(_local2.state); this.killMon++; } } _local3++; } return(false); } function get_possibleArea(cur_x, cur_y, arange, vertical) { var _local2 = new Array(); var _local1 = 0; if ((undefined == vertical) || (vertical == "up")) { var _local3 = 0; while (_local3 < arange) { _local2[_local1] = []; _local2[_local1][0] = cur_x; _local2[_local1][1] = cur_y - (_local3 + 1); _local1++; _local3++; } } if ((undefined == vertical) || (vertical == "down")) { var _local3 = 0; while (_local3 < arange) { _local2[_local1] = []; _local2[_local1][0] = cur_x; _local2[_local1][1] = cur_y + (_local3 + 1); _local1++; _local3++; } } if ((undefined == vertical) || (vertical == "right")) { var _local3 = 0; while (_local3 < arange) { _local2[_local1] = []; _local2[_local1][0] = cur_x + (_local3 + 1); _local2[_local1][1] = cur_y; _local1++; _local3++; } } if ((undefined == vertical) || (vertical == "left")) { var _local3 = 0; while (_local3 < arange) { _local2[_local1] = []; _local2[_local1][0] = cur_x - (_local3 + 1); _local2[_local1][1] = cur_y; _local1++; _local3++; } } return(_local2); } function charLock(x, y) { if ((this.char.state != "NORMAL") && (this.char.state != "ACT")) { return(undefined); } if ((this.char.xtile == x) && (this.char.ytile == y)) { if (this.char.tortoise != 1) { this.char.tortoise = 1; this.char.state = "EFFECT"; this.char.speed = this.mySpeed; this.char.x; this.char.clip.gotoAndStop("LOST"); } else { this.char.state = "LOCK"; this.char.clip.gotoAndStop(this.char.state); this.char.speed = 1; if (this.sound == true) { main_root.startSound(8, 1); } } } } function chrDie() { this.char.state = "DIE"; this.char.speed = this.mySpeed; this.char.tortoise = 1; this.char.life--; this.mcUi.ui_life.gotoAndStop(this.char.life + 1); if (this.char.life <= 0) { if (this.sound == true) { main_root.startSound(13, 1); } if (this.clearStage == 3) { this.mcBoss.state = "STOP"; this.mcBoss.clip.gotoAndStop(15); var _local4 = setTimeout(this, "gameClear", 3000, "Fail"); } else { this.gameClear("Fail"); } } else { this.char.state = "REVIVAL"; this.char.xtile = gameDefault.xtile; this.char.ytile = gameDefault.ytile; this.char.x = (char.xtile * game.tileW) + (game.tileW / 2); this.char.y = (char.ytile * game.tileH) + (game.tileH / 2); this.char.clip._x = this.char.x; this.char.clip._y = this.char.y; var _local2 = ((this.char.y * 300) + (this.char.x * game.leftRight)) + 1; this.char.clip.swapDepths(_local2); if (this.sound == true) { main_root.startSound(16, 1); } this.char.clip.gotoAndStop("START"); var _local3 = setTimeout(this, "charRevival", 1500); } } function charRevival() { this.char.state = "ACT"; } function getItem(x, y) { if (((this.char.state == "LOCK") || (this.char.state == "DIE")) || (this.char.state == "START")) { return(undefined); } var _local2 = (("item_" + y) + "_") + x; if (game.clip[_local2] != undefined) { var _local3 = game.clip[_local2]._currentframe; switch (_local3) { case 4 : if (this.char.tortoise == 1) { this.char.speed = this.char.speed + 2; if (this.char.speed > 8) { this.char.speed = 8; } this.mySpeed = this.char.speed; } game.clip[_local2].removeMovieClip(); break; case 5 : this.item2++; this.mcUi.ui_item2.gotoAndStop(this.item2 + 1); game.clip[_local2].removeMovieClip(); break; case 6 : this.item1++; this.mcUi.ui_item1.gotoAndStop(this.item1 + 1); game.clip[_local2].removeMovieClip(); break; case 7 : if (this.char.bomb < 5) { this.char.bomb++; } game.clip[_local2].removeMovieClip(); break; case 8 : if (this.char.bomblen < 5) { this.char.bomblen++; } game.clip[_local2].removeMovieClip(); break; case 9 : if (this.char.tortoise == 1) { this.char.speed = 3; this.char.tortoise = 2; this.char.clip.mc.gotoAndStop(this.char.tortoise); } game.clip[_local2].removeMovieClip(); break; case 10 : if (this.char.tortoise == 1) { this.char.speed = 8; this.char.tortoise = 3; this.char.clip.mc.gotoAndStop(this.char.tortoise); } game.clip[_local2].removeMovieClip(); break; default : if (game.clip[_local2].mc._currentframe >= 12) { break; } if (this.sound == true) { main_root.startSound(14, 1); } this.gamePoint[this.clearStage] = this.gamePoint[this.clearStage] + this.itemPoint[_local3 - 1]; game.clip[_local2].mc.gotoAndPlay(12); } if (_local3 > 3) { if (this.sound == true) { main_root.startSound(14, 1); } } } } function itemUse(k) { if (((char["item" + k] < 1) || (this.stateChar == "DIE")) || (this.stateChar == "START")) { return(undefined); } if ((1 == k) && (this.char.tortoise == 2)) { if (this.sound == true) { main_root.startSound(18, 1); } this.char.speed = 8; this.char.tortoise = 3; this.char.state = "EFFECT"; this.char.clip.gotoAndStop("CHANGE"); char["item" + k]--; this.mcUi["ui_item" + k].gotoAndStop(char["item" + k] + 1); } else if ((2 == k) && (this.char.state == "LOCK")) { this.char.speed = this.mySpeed; this.char.state = "ACT"; if (this.sound == true) { main_root.startSound(10, 1); } this.char.clip.gotoAndStop("PANG"); char["item" + k]--; this.mcUi["ui_item" + k].gotoAndStop(char["item" + k] + 1); } } function makeItem(mc) { var _local2 = mc._name.split("_"); var _local5 = this.decideItem(); if (_local5 > 0) { var _local4 = (("item_" + _local2[1]) + "_") + _local2[2]; var _local6 = ((mc._y * 300) + (mc._x * game.leftRight)) + 1; game.clip.attachMovie("item", _local4, _local6, {_x:mc._x, _y:mc._y}); game.clip[_local4].gotoAndStop(_local5); } mc.removeMovieClip(); game[(("t_" + _local2[1]) + "_") + _local2[2]].walkable = true; game[(("t_" + _local2[1]) + "_") + _local2[2]].state = 0; } function itemPercentInit() { numOfItem = new Array(); var _local2 = 20; var _local1 = 0; while (_local1 < itemPercent.length) { numOfItem[_local1] = (_local1 + ":") + ((_local2 * Number(itemPercent[_local1])) / 100); shuffleItem[_local1] = numOfItem[_local1]; _local1++; } } function decideItem() { if (shuffleItem.length == 0) { return(-1); } var _local6 = this.randRange(0, shuffleItem.length - 1); var _local5; var _local8 = new Array(); _local8 = shuffleItem[_local6].split(":"); var _local4 = String(_local8[0]); var _local7 = Number(_local8[1]); var _local3; var _local2 = 0; while (_local2 < itemPercent.length) { _local3 = String(numOfItem[_local2].split(":", 1)); if (_local3 == _local4) { _local5 = Number(_local3); break; } _local2++; } _local7--; if (_local7 <= 0) { shuffleItem.splice(_local6, 1); } else { shuffleItem[_local6] = (_local4 + ":") + _local7; } return(matchingItem(_local5)); } function matchingItem(id) { var _local1; switch (id) { case 0 : _local1 = 1; break; case 1 : _local1 = 2; break; case 2 : _local1 = 3; break; case 3 : _local1 = 4; break; case 4 : _local1 = 7; break; case 5 : _local1 = 8; break; case 6 : _local1 = 9; break; case 7 : _local1 = 10; break; case 8 : _local1 = -1; break; default : _local1 = -1; } return(_local1); } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function gameClear(result) { this.char.state = "GAMEOVER"; for (mc in _root) { _root[mc].removeMovieClip(); } delete this.controller.onEnterFrame; this.resultMode = result; _root.gotoAndStop("gameResult"); } this.stop(); var stageMap1 = [[["g0", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g1", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["b0", 1], ["t1", 0], ["b1", 1], ["t1", 0], ["b0", 1], ["t1", 0], ["b1", 1], ["t1", 0], ["b0", 1], ["t1", 0], ["b1", 1], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["b0", 1], ["t1", 0], ["b1", 1], ["t1", 0], ["b0", 1], ["t1", 0], ["b1", 1], ["t1", 0], ["b0", 1], ["t1", 0], ["b1", 1], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["b0", 1], ["t1", 0], ["b1", 1], ["t1", 0], ["b0", 1], ["t1", 0], ["b1", 1], ["t1", 0], ["b0", 1], ["t1", 0], ["b1", 1], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["b0", 1], ["t1", 0], ["b1", 1], ["t1", 0], ["b0", 1], ["t1", 0], ["b1", 1], ["t1", 0], ["b0", 1], ["t1", 0], ["b1", 1], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g2", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g3", 1]]]; var itemBoxs1 = [["box1", 2, 2, 0], ["box1", 4, 2, 0], ["box1", 6, 2, 0], ["box1", 8, 2, 0], ["box1", 10, 2, 0], ["box1", 2, 4, 0], ["box1", 4, 4, 0], ["box1", 6, 4, 0], ["box1", 8, 4, 0], ["box1", 10, 4, 0], ["box1", 2, 6, 0], ["box1", 4, 6, 0], ["box1", 6, 6, 0], ["box1", 8, 6, 0], ["box1", 10, 6, 0], ["box1", 2, 8, 0], ["box1", 4, 8, 0], ["box1", 6, 8, 0], ["box1", 8, 8, 0], ["box1", 10, 8, 0]]; var enemy1 = [["default", 4, 1, 0], ["default", 8, 1, 0], ["default", 4, 3, 0], ["default", 8, 3, 0], ["default", 4, 5, 0], ["default", 8, 5, 0], ["default", 4, 7, 0], ["default", 8, 7, 0]]; var stageMap2 = [[["g0", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g1", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["b0", 1], ["b1", 1], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["b1", 1], ["b0", 1], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["b1", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["b1", 1], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["b1", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["b1", 1], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["b0", 1], ["b1", 1], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["b1", 1], ["b0", 1], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g2", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g3", 1]]]; var itemBoxs2 = [["box2", 4, 2, 1], ["box3", 5, 2, 1], ["box2", 6, 2, 1], ["box3", 7, 2, 1], ["box2", 8, 2, 1], ["box2", 2, 4, 1], ["box2", 10, 4, 1], ["box3", 2, 5, 1], ["box3", 10, 5, 1], ["box2", 2, 6, 1], ["box2", 10, 6, 1], ["box2", 4, 8, 1], ["box3", 5, 8, 1], ["box2", 6, 8, 1], ["box3", 7, 8, 1], ["box2", 8, 8, 1], ["box1", 5, 4, 0], ["box1", 6, 4, 0], ["box1", 7, 4, 0], ["box1", 4, 5, 0], ["box1", 8, 5, 0], ["box1", 5, 6, 0], ["box1", 6, 6, 0], ["box1", 7, 6, 0]]; var enemy2 = [["default", 1, 1, 0], ["default", 11, 1, 0], ["default", 3, 3, 0], ["default", 9, 3, 0], ["default", 3, 7, 0], ["default", 9, 7, 0], ["default", 1, 9, 0], ["default", 11, 9, 0]]; var stageMap3 = [[["g0", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g4", 1], ["g1", 1]], [["g6", 1], ["s0", 1], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["s0", 1], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["g7", 1]], [["g6", 1], ["s1", 1], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["t0", 0], ["t1", 0], ["s1", 1], ["g7", 1]], [["g2", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g5", 1], ["g3", 1]]]; var itemBoxs3 = [["box2", 3, 1, 1], ["box2", 9, 1, 1], ["box3", 2, 2, 1], ["box3", 4, 2, 1], ["box3", 8, 2, 1], ["box3", 10, 2, 1], ["box2", 1, 3, 1], ["box2", 11, 3, 1], ["box3", 2, 4, 1], ["box3", 10, 4, 1], ["box2", 1, 5, 1], ["box2", 11, 5, 1], ["box3", 2, 6, 1], ["box3", 10, 6, 1], ["box2", 1, 7, 1], ["box2", 11, 7, 1], ["box3", 2, 8, 1], ["box3", 4, 8, 1], ["box3", 8, 8, 1], ["box3", 10, 8, 1], ["box2", 3, 9, 1], ["box2", 5, 9, 1], ["box2", 7, 9, 1], ["box2", 9, 9, 1]]; var bossMapPatten = [[6, 4], ["Attack1", 0], [6, 8], [3, 8], [3, 3], [6, 3], ["Attack4", 0], [9, 3], ["Attack2", 0], [9, 8], ["Attack2", 0], [6, 8], [6, 5], ["Attack4", 0], [2, 5], ["Attack3", 0], [2, 3], [6, 3], [6, 9], [9, 9], [9, 3], [6, 3]]; this.stop(); var bonusItem = 0; var bonusItemCount = 0; var gamePoint = new Array(); var itemPoint = new Array(5, 3, 1, 0, 0, 0, 0, 0, 0, 0); var itemPercent = [5, 5, 5, 15, 15, 15, 10, 5, 25]; var numOfItem = new Array(); var shuffleItem = new Array(); var playTime = 0; var playTimer = 0; var totalTime = 0; var resultMode = "Fail"; var delayPushTime = 3; var delayPush; var pushMc; var bombList = Array(); var killMon = 0; var mySpeed = 5; var sound = true; gameDefault = {}; gameDefault.xtile = 6; gameDefault.ytile = 9; gameDefault.speed = 5; gameDefault.bomb = 1; gameDefault.bomblen = 1; gameDefault.fire = 0; gameDefault.state = "START"; gameDefault.tortoise = 1; gameDefault.item1 = 1; gameDefault.item2 = 1; gameDefault.HP = 1; gameDefault.life = 3; game = {startX:-21, startY:0, tileW:40, tileH:40}; game.leftRight = -1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.state = 0; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.itemBoxp0 = function () { }; game.itemBoxp0.prototype.width = game.tileW; game.itemBoxp0.prototype.height = game.tileH; game.itemBoxp0.prototype.move = true; game.itemBoxp1 = function () { }; game.itemBoxp1.prototype.width = game.tileW; game.itemBoxp1.prototype.height = game.tileH; game.itemBoxp1.prototype.move = false; game.Enemyp = function () { }; game.Enemyp.prototype.HP = 1; game.Enemyp.prototype.point = 5; game.Enemyp.prototype.xMove = 1; game.Enemyp.prototype.yMove = 0; game.Enemyp.prototype.speed = 2; game.Enemyp.prototype.turning = 5; game.Enemyp.prototype.state = "ACT"; game.Enemyp.prototype.edges = false; game.Enemyp.prototype.pushPower = false; char = {width:20, height:20}; char.item1 = gameDefault.item1; char.item2 = gameDefault.item2; char.HP = gameDefault.HP; char.life = gameDefault.life; char.edges = true; char.pushPower = true; var stay = 100; var flag_key1 = false; var flag_key2 = false; var flag_space = false; var myKeyListener = new Object(); this.myKeyListener.onKeyDown = function () { if ((Key.getCode() == 49) && (false == _root.flag_key1)) { _root.itemUse(1); _root.flag_key1 = true; } if ((Key.getCode() == 50) && (false == _root.flag_key2)) { _root.itemUse(2); _root.flag_key2 = true; } if ((Key.getCode() == 32) && (false == _root.flag_space)) { _root.attackLock(); _root.flag_space = true; } }; this.myKeyListener.onKeyUp = function () { if ((Key.getCode() == 49) && (true == _root.flag_key1)) { _root.flag_key1 = false; } if ((Key.getCode() == 50) && (true == _root.flag_key2)) { _root.flag_key2 = false; } if ((Key.getCode() == 32) && (true == _root.flag_space)) { _root.flag_space = false; } }; Key.addListener(this.myKeyListener); this.btn_soundOnOff.onRelease = function () { if (_root.sound == true) { _root.sound = false; stopAllSounds(); this.gotoAndStop(2); } else { _root.sound = true; startSound(_root.bgSound, 9999); this.gotoAndStop(1); } }; this.btn_gameStart.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } main_root.gotoAndStop("stage1"); }; this.btn_gameStart.onRollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } this.gotoAndStop(2); }; this.btn_gameStart.onRollOut = function () { this.gotoAndStop(1); }; this.btn_gameHelp.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } this._parent.nextFrame(); }; this.btn_gameHelp.onRollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } this.gotoAndStop(2); }; this.btn_gameHelp.onRollOut = function () { this.gotoAndStop(1); }; this.btn_visit.onRollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } this.gotoAndStop(2); }; this.btn_visit.onRollOut = function () { this.gotoAndStop(1); }; this.btn_visit.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } getURL ("http://poptag.nexon.net/?PARTNERKEY=MK009SVG0071083", "_blank"); };
Frame 184
this.play(); this.btn_soundOnOff.onRelease = function () { if (_root.sound == true) { _root.sound = false; stopAllSounds(); this.gotoAndStop(2); } else { _root.sound = true; startSound(_root.bgSound, 9999); this.gotoAndStop(1); } };
Frame 193
if (false) { }
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Frame 216
this.stop(); this.btn_gameStart.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } main_root.gotoAndStop("stage1"); }; this.btn_gameStart.onRollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } this.gotoAndStop(2); }; this.btn_gameStart.onRollOut = function () { this.gotoAndStop(1); };
Frame 217
this.stop(); stopAllSounds(); var clearStage = 1; this.bgSound = 5; if (this.sound == true) { startSound(this.bgSound, 9999); } this.gamePoint = []; this.gameStart(); this.btn_soundOnOff.swapDepths(this.getNextHighestDepth() + 1); this.btn_soundOnOff.onRelease = function () { if (_root.sound == true) { _root.sound = false; stopAllSounds(); this.gotoAndStop(2); } else { _root.sound = true; startSound(_root.bgSound, 9999); this.gotoAndStop(1); } };
Instance of Symbol 989 MovieClip [empty] "controller" in Frame 217
onClipEvent (enterFrame) { _root.detectKeys(); }
Frame 218
this.stop(); stopAllSounds(); this.bgSound = 5; if (this.sound == true) { startSound(this.bgSound, 9999); } var clearStage = 2; gameDefault.xtile = 6; gameDefault.ytile = 5; this.gameStart(); this.btn_soundOnOff.swapDepths(this.getNextHighestDepth() + 1); this.btn_soundOnOff.onRelease = function () { if (_root.sound == true) { _root.sound = false; stopAllSounds(); this.gotoAndStop(2); } else { _root.sound = true; startSound(_root.bgSound, 9999); this.gotoAndStop(1); } };
Instance of Symbol 989 MovieClip [empty] "controller" in Frame 218
onClipEvent (enterFrame) { _root.detectKeys(); }
Frame 219
function bossDefaultSet() { this.tiles.attachMovie("empty", "boss", 0); game.clip = this.tiles; var _local2 = mcBoss; _local2.xtile = 6; _local2.ytile = 2; _local2.x = (_local2.xtile * game.tileW) + (game.tileW / 2); _local2.y = _local2.ytile * game.tileH; _local2.depth = ((_local2.y * 300) + (_local2.x * game.leftRight)) + 1; game.clip.attachMovie("enemy1", "mcBoss", _local2.depth); _local2.clip = game.clip.mcBoss; _local2.clip._x = _local2.x; _local2.clip._y = _local2.y; _local2.clip.gotoAndStop(_local2.goFrame); this.pNum = 0; } function bossMove() { if (((this.mcBoss.state != "LOCK") && (this.mcBoss.state != "DIE")) && (this.mcBoss.state != "STOP")) { this.getRoute(); if ((false == isNaN(this["move" + this.moveSelectXY])) && (this["target" + this.moveSelectXY] > 0)) { if (this["move" + this.moveSelectXY] < 0) { if (this["target" + this.moveSelectXY] > this.mcBoss.clip[this.moveSelectXY]) { this.mcBoss.clip[this.moveSelectXY] = this.mcBoss.clip[this.moveSelectXY] + this.mcBoss.speed; } else { this.mcBoss.clip[this.moveSelectXY] = this["target" + this.moveSelectXY]; } } else if (this["target" + this.moveSelectXY] < this.mcBoss.clip[this.moveSelectXY]) { this.mcBoss.clip[this.moveSelectXY] = this.mcBoss.clip[this.moveSelectXY] - this.mcBoss.speed; } else { this.mcBoss.clip[this.moveSelectXY] = this["target" + this.moveSelectXY]; } this.mcBoss.xtile = Math.floor(this.mcBoss.clip._x / game.tileW); this.mcBoss.ytile = Math.floor(this.mcBoss.clip._y / game.tileH); this.mcBoss.x = this.mcBoss.clip._x; this.mcBoss.y = this.mcBoss.clip._y; this.mcBoss.depth = ((this.mcBoss.y * 300) + (this.mcBoss.x * game.leftRight)) + 10000; this.mcBoss.clip.swapDepths(this.mcBoss.depth); } } if ((((char.state != "START") && (char.state != "DIE")) && (char.state != "REVIVAL")) && (char.state != "EFFECT")) { var _local3 = 0; while (_local3 < 6) { if (this.mcBoss.clip["h" + _local3].hitTest(this.char.clip.hack)) { if (this.mcBoss.state == "LOCK") { this.mcBoss.state = "DIE"; this.mcBoss.clip.nextFrame(); } else if ((this.mcBoss.state != "DIE") && (char.state != "DIE")) { char.state = "DIE"; if (this.sound == true) { main_root.startSound(9, 1); } this.char.clip.gotoAndStop(char.state); } } _local3++; } } var _local3 = 0; while (_local3 < 6) { var _local2 = 0; while (_local2 < this.bombList.length) { if (game.clip[this.bombList[_local2]] != undefined) { if (this.mcBoss.clip["h" + _local3].hitTest(game.clip[this.bombList[_local2]])) { if ((this.mcBoss.state != "LOCK") && (this.mcBoss.state != "DIE")) { game.clip[this.bombList[_local2]].nextFrame(); game.clip[this.bombList[_local2]].mc.gotoAndPlay(9); } } } _local2++; } _local3++; } } function getRoute() { if (this.mcBoss.state == "LOCK") { return(undefined); } if ((this.moveIntervalCounter > 0) && ((this.target_x != this.mcBoss.clip._x) || (this.target_y != this.mcBoss.clip._y))) { this.moveIntervalCounter--; return(undefined); } if (this.bossMapPatten.length <= this.pNum) { this.pNum = 0; } this.moveIntervalCounter = this.moveInterval; this.target_bNum = this.pNum; this.target_x = (this.bossMapPatten[this.target_bNum][0] * game.tileW) + (game.tileW / 2); this.target_y = this.bossMapPatten[this.target_bNum][1] * game.tileH; if (0 != this.bossMapPatten[this.target_bNum][1]) { this.move_x = this.mcBoss.clip._x - this.target_x; this.move_y = this.mcBoss.clip._y - this.target_y; if (this.move_x == 0) { if (this.sound == true) { main_root.startSound(24, 1); } this.moveSelectXY = "_y"; if (this.move_y > 0) { this.mcBoss.clip.gotoAndStop(4); } else { this.mcBoss.clip.gotoAndStop(1); } } else if (this.move_y == 0) { if (this.sound == true) { main_root.startSound(24, 1); } this.moveSelectXY = "_x"; if (this.move_x > 0) { this.mcBoss.clip.gotoAndStop(2); } else { this.mcBoss.clip.gotoAndStop(3); } } } else if ((this.mcBoss.clip._currentframe < 5) && (this.mcBoss.clip.energyBar._currentframe < 26)) { if (this.sound == true) { main_root.startSound(18, 1); } this.attackType = this.bossMapPatten[this.target_bNum][0]; if ("Attack4" == this.attackType) { var _local2 = 5; } else { var _local2 = parseInt(this.bossMapPatten[this.target_bNum][0].substr(6, 7)) + 4; } this.mcBoss.clip.gotoAndStop(_local2); } this.pNum++; } function roundAttack() { var _local3 = this.mcBoss.xtile; var _local2 = this.mcBoss.ytile; if (this.sound == true) { main_root.startSound(19, 1); } attackEffect("up", _local3 - 3, _local2 + 2, 5); attackEffect("down", _local3 + 3, _local2 - 3, 5); attackEffect("left", _local3 + 3, _local2 + 2, 6); attackEffect("right", _local3 - 3, _local2 - 3, 6); } function verticalBomb(xy, n) { var myXtile = this.mcBoss.xtile; var myYtile = this.mcBoss.ytile; if (n == -1) { if (xy == "x") { myXtile = myXtile - 3; myYtile--; } else { myYtile = myYtile - 2; } } else if (xy == "x") { myXtile = myXtile + 3; myYtile--; } else { myYtile = myYtile + 2; } at_x = myXtile * game.tileW; at_y = myYtile * game.tileH; var depth = (((at_y * 300) + (at_x * game.leftRight)) + 1); var before_name = ((myYtile + "_") + myXtile); game.clip.attachMovie("bomb", "abomb_" + before_name, depth, {_x:at_x, _y:at_y}); if (this.sound == true) { main_root.startSound(19, 1); } game.clip["abomb_" + before_name].onEnterFrame = function () { if (xy == "x") { myXtile = Math.ceil((this._x + (40 * n)) / game.tileW); } else { myYtile = Math.ceil((this._y + (40 * n)) / game.tileH); } bomb_name = (myYtile + "_") + myXtile; if ((((game["t_" + bomb_name].walkable == true) && (game["t_" + bomb_name].state == 0)) && (game["bomb_" + bomb_name] == undefined)) && ((char.xtile != myXtile) || (char.ytile != myYtile))) { this._x = myXtile * game.tileW; this._y = myYtile * game.tileH; depth = (this._y * 300) + (this._x * game.leftRight); this.swapDepths(depth); } else { this._name = "abomb_" + before_name; game["t_" + before_name].state = 2; delete this.onEnterFrame; } before_name = bomb_name; }; } function bossHit(mc) { if ((this.mcBoss.state == "HIT") || (this.mcBoss.clip._currentframe > 8)) { return(false); } var _local2 = 0; while (_local2 < 6) { if (mc.hack.hitTest(this.mcBoss.clip["h" + _local2])) { if (this.sound == true) { main_root.startSound(20, 1); } if (this.mcBoss.clip._currentframe < 5) { add_fr = 8; } else if ((this.mcBoss.clip._currentframe > 4) && (this.mcBoss.clip._currentframe < 9)) { add_fr = 4; } add_fr = add_fr + this.mcBoss.clip._currentframe; this.mcBoss.state = "HIT"; this.mcBoss.clip.gotoAndStop(add_fr); this.mcBoss.HP--; this.mcBoss.clip.energyBar.nextFrame(); if (this.mcBoss.HP <= 0) { this.mcBoss.state = "LOCK"; this.gamePoint[this.clearStage] = this.gamePoint[this.clearStage] + this.mcBoss.point; this.killMon++; this.mcBoss.clip.gotoAndStop(13); } break; } _local2++; } } function allClear() { this.char.state = "EFFECT"; this.char.clip.gotoAndStop("SUCCESS"); if (this.sound == true) { main_root.startSound(12, 1); } var _local2 = setTimeout(this, "gameClear", 3000, "Success"); } this.stop(); stopAllSounds(); this.bgSound = 5; if (this.sound == true) { startSound(this.bgSound, 9999); } var clearStage = 3; gameDefault.xtile = 6; gameDefault.ytile = 9; var moveBmin = 0; var moveBmax = 19; var moveInterval = 100; var moveIntervalCounter = 0; var boss_attackNum = 0; var target_bNum = 0; var pattenBlocks = Array(); var pNum = 0; var moveSelectXY; var move_x; var move_y; var target_x; var target_y; var attackType; var mcBoss = {width:40, height:40}; mcBoss.HP = 5; mcBoss.point = 30; mcBoss.speed = 3; mcBoss.state = "NONE"; this.bossDefaultSet(); this.gameStart(); this.bossDefaultSet(); this.tiles.attachMovie("soundOnOff", "btn_soundOnOff", 10, {_x:377.9, _y:6.9}); this.tiles.btn_soundOnOff.onRelease = function () { if (_root.sound == true) { _root.sound = false; stopAllSounds(); this.gotoAndStop(2); } else { _root.sound = true; startSound(_root.bgSound, 9999); this.gotoAndStop(1); } };
Instance of Symbol 989 MovieClip [empty] "controller" in Frame 219
onClipEvent (enterFrame) { _root.detectKeys(); }
Frame 220
this.stop(); stopAllSounds(); this.mcClear._visible = false; this.mcSuccess._visible = false; this.mcFail._visible = false; this.playTime = getTimer() - this.playTimer; this.playTime = Math.floor(this.playTime / 1000); this.gamePoint[this.clearStage] = this.gamePoint[this.clearStage] + ((this.char.life * 50) + ((this.char.item1 + this.char.item2) * 10)); this.randBonus = (this.playTime % 2) + 1; if (this.playTime <= 60) { this.gamePoint[this.clearStage] = this.gamePoint[this.clearStage] + 100; this.char.life++; } else if (this.playTime <= 120) { this.gamePoint[this.clearStage] = this.gamePoint[this.clearStage] + 70; main_root.bonusItemCount = 2; } else if (this.playTime <= 180) { this.gamePoint[this.clearStage] = this.gamePoint[this.clearStage] + 50; main_root.bonusItemCount = 1; } else { this.gamePoint[this.clearStage] = this.gamePoint[this.clearStage] + 30; } if (this.resultMode == "Clear") { if (this.sound == true) { main_root.startSound(1, 9999); } this.char["item" + this.randBonus] = this.char["item" + this.randBonus] + main_root.bonusItemCount; main_root.sMons = this.killMon; main_root.sTotal = this.gamePoint[this.clearStage]; main_root.sClock = this.playTime; main_root.sLife = this.char.life; main_root.clearStage = this.clearStage; } else if (this.resultMode == "Success") { this.mcClear._visible = false; if (this.sound == true) { main_root.startSound(2, 9999); } main_root.sItemCount0 = this.char.life; main_root.sItemCount1 = this.char.item1; main_root.sItemCount2 = this.char.item2; if (undefined != this.gamePoint[1]) { main_root.sStage1 = this.gamePoint[1]; } else { main_root.sStage1 = 0; } if (undefined != this.gamePoint[2]) { main_root.sStage2 = this.gamePoint[2]; } else { main_root.sStage2 = 0; } if (undefined != this.gamePoint[3]) { main_root.sStage3 = this.gamePoint[3]; } else { main_root.sStage3 = 0; } main_root.scoreStage3 = main_root.sStage3; main_root.sTotal = (main_root.sStage1 + main_root.sStage2) + main_root.sStage3; if (main_root.sTotal >= 700) { main_root.sRank = 1; } else if (main_root.sTotal >= 500) { main_root.sRank = 2; } else if (main_root.sTotal >= 300) { main_root.sRank = 3; } else if (main_root.sTotal >= 100) { main_root.sRank = 4; } else { main_root.sRank = 5; } this["mc" + main_root.resultMode]._visible = true; this["mc" + main_root.resultMode].gotoAndPlay(2); } else if (this.resultMode == "Fail") { if (this.sound == true) { main_root.startSound(3, 1); } } this["mc" + main_root.resultMode]._visible = true; this["mc" + main_root.resultMode].gotoAndPlay(2);
Frame 221
this.play();
Frame 222
if (false) { }
Frame 223
if (false) { }
Frame 224
if (false) { }
Frame 234
if (false) { }
Frame 235
if (false) { }
Frame 236
if (false) { }
Frame 237
if (false) { }
Frame 238
if (false) { }
Frame 239
if (false) { }
Frame 240
if (false) { }
Frame 241
if (false) { }
Frame 247
this.stop(); _root.restartNow = true; this.btn_restart.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } main_root.gotoAndPlay("STAGE1"); }; this.btn_restart.onRollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } this.gotoAndStop(2); }; this.btn_restart.onRollOut = function () { this.gotoAndStop(1); }; this.btn_visit.onRollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } this.gotoAndStop(2); }; this.btn_visit.onRollOut = function () { this.gotoAndStop(1); }; this.btn_visit.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } getURL ("http://poptag.nexon.net/?PARTNERKEY=MK009SVG0071083", "_blank"); };
Symbol 36 MovieClip Frame 1
_root.char.state = "ACT"; if (_root.char.tortoise > 1) { this._parent.gotoAndStop(6); }
Symbol 49 MovieClip Frame 1
this.stop();
Symbol 49 MovieClip Frame 2
this.play();
Symbol 49 MovieClip Frame 16
this.gotoAndPlay(2);
Symbol 60 MovieClip Frame 1
this.stop();
Symbol 60 MovieClip Frame 2
this.play();
Symbol 60 MovieClip Frame 13
this.gotoAndPlay(2);
Symbol 69 MovieClip Frame 1
this.stop();
Symbol 69 MovieClip Frame 2
this.play();
Symbol 69 MovieClip Frame 13
this.gotoAndPlay(2);
Symbol 70 MovieClip Frame 1
this.stop(); this.gotoAndStop(_root.char.tortoise);
Symbol 81 MovieClip Frame 1
this.stop();
Symbol 81 MovieClip Frame 2
this.play();
Symbol 81 MovieClip Frame 16
this.gotoAndPlay(2);
Symbol 92 MovieClip Frame 1
this.stop();
Symbol 92 MovieClip Frame 2
this.play();
Symbol 92 MovieClip Frame 13
this.gotoAndPlay(2);
Symbol 101 MovieClip Frame 1
this.stop();
Symbol 101 MovieClip Frame 2
this.play();
Symbol 101 MovieClip Frame 13
this.gotoAndPlay(2);
Symbol 102 MovieClip Frame 1
this.stop(); this.gotoAndStop(_root.char.tortoise);
Symbol 123 MovieClip Frame 25
this.stop(); this._parent.gotoAndStop(1);
Symbol 129 MovieClip Frame 1
this.stop();
Symbol 129 MovieClip Frame 2
this.play();
Symbol 129 MovieClip Frame 16
this.gotoAndPlay(2);
Symbol 135 MovieClip Frame 1
this.stop();
Symbol 135 MovieClip Frame 2
this.play();
Symbol 135 MovieClip Frame 13
this.gotoAndPlay(2);
Symbol 144 MovieClip Frame 1
this.stop();
Symbol 144 MovieClip Frame 2
this.play();
Symbol 144 MovieClip Frame 13
this.gotoAndPlay(2);
Symbol 145 MovieClip Frame 1
this.stop(); this.gotoAndStop(_root.char.tortoise);
Symbol 156 MovieClip Frame 1
this.stop();
Symbol 156 MovieClip Frame 2
this.play();
Symbol 156 MovieClip Frame 16
this.gotoAndPlay(2);
Symbol 167 MovieClip Frame 1
this.stop();
Symbol 167 MovieClip Frame 2
this.play();
Symbol 167 MovieClip Frame 13
this.gotoAndPlay(2);
Symbol 176 MovieClip Frame 1
this.stop();
Symbol 176 MovieClip Frame 2
this.play();
Symbol 176 MovieClip Frame 13
this.gotoAndPlay(2);
Symbol 177 MovieClip Frame 1
this.stop(); this.gotoAndStop(_root.char.tortoise);
Symbol 186 MovieClip Frame 1
this.play();
Symbol 186 MovieClip Frame 12
this._parent.gotoAndStop(1);
Symbol 210 MovieClip Frame 60
this.gotoAndPlay(39);
Symbol 211 MovieClip Frame 25
this.stop();
Symbol 216 MovieClip Frame 1
this.play();
Symbol 216 MovieClip Frame 118
main_root.startSound(9, 1);
Symbol 216 MovieClip Frame 122
this.stop(); _root.char.state = "DIE"; this._parent.gotoAndStop("DIE");
Symbol 233 MovieClip Frame 25
this.stop(); _root.chrDie();
Symbol 238 MovieClip Frame 1
this.play(); _root.char.state = "EFFECT";
Symbol 238 MovieClip Frame 12
_root.char.state = "ACT"; this._parent.gotoAndStop(6);
Symbol 245 MovieClip Frame 6
this._parent.gotoAndStop(1);
Symbol 246 MovieClip [char] Frame 1
stop();
Symbol 262 MovieClip Frame 10
_root.mcBoss.state = "OK";
Symbol 269 MovieClip Frame 1
this.stop();
Symbol 269 MovieClip Frame 2
this.play();
Symbol 269 MovieClip Frame 6
this.stop();
Symbol 269 MovieClip Frame 7
this.play();
Symbol 269 MovieClip Frame 11
this.stop();
Symbol 269 MovieClip Frame 12
this.play();
Symbol 269 MovieClip Frame 16
this.stop();
Symbol 269 MovieClip Frame 17
this.play();
Symbol 269 MovieClip Frame 21
this.stop();
Symbol 269 MovieClip Frame 22
this.play();
Symbol 269 MovieClip Frame 26
this.stop(); this._parent.gotoAndStop(13);
Symbol 284 MovieClip Frame 10
_root.mcBoss.state = "OK";
Symbol 297 MovieClip Frame 10
_root.mcBoss.state = "OK";
Symbol 310 MovieClip Frame 10
_root.mcBoss.state = "OK";
Symbol 321 MovieClip Frame 1
this.counter = 0;
Symbol 321 MovieClip Frame 2
this.play(); this.counter++; _root.mcBoss.state = "OK";
Symbol 321 MovieClip Frame 10
if (this.counter == 2) { if (_root.attackType != "Attack4") { _root.verticalBomb("y", 1); } else { _root.roundAttack(); } }
Symbol 321 MovieClip Frame 16
if (this.counter == 1) { this.gotoAndPlay(2); }
Symbol 321 MovieClip Frame 17
this.counter = 0; this.gotoAndStop(1); this._parent.gotoAndStop(1);
Symbol 334 MovieClip Frame 1
this.counter = 0;
Symbol 334 MovieClip Frame 2
this.play(); this.counter++; _root.mcBoss.state = "OK";
Symbol 334 MovieClip Frame 10
if (this.counter == 2) { if (_root.attackType != "Attack4") { _root.verticalBomb("x", -1); } else { _root.roundAttack(); } }
Symbol 334 MovieClip Frame 19
if (this.counter == 1) { this.gotoAndPlay(2); }
Symbol 334 MovieClip Frame 20
this.counter = 0; this.gotoAndStop(1); this._parent.gotoAndStop(1);
Symbol 345 MovieClip Frame 1
this.counter = 0;
Symbol 345 MovieClip Frame 2
this.play(); this.counter++; _root.mcBoss.state = "OK";
Symbol 345 MovieClip Frame 11
if (_root.attackType != "Attack4") { _root.verticalBomb("x", 1); } else { _root.roundAttack(); }
Symbol 345 MovieClip Frame 16
if (this.counter == 1) { this.gotoAndPlay(2); }
Symbol 345 MovieClip Frame 17
this.counter = 0; this.gotoAndStop(1); this._parent.gotoAndStop(1);
Symbol 356 MovieClip Frame 1
this.counter = 0;
Symbol 356 MovieClip Frame 2
this.play(); this.counter++; _root.mcBoss.state = "OK";
Symbol 356 MovieClip Frame 14
if (this.counter == 2) { if (_root.attackType != "Attack4") { _root.verticalBomb("y", -1); } else { _root.roundAttack(); } }
Symbol 356 MovieClip Frame 16
if (this.counter == 1) { this.gotoAndPlay(2); }
Symbol 356 MovieClip Frame 17
this.counter = 0; this.gotoAndStop(1); this._parent.gotoAndStop(1);
Symbol 367 MovieClip Frame 1
_root.mcBoss.state = "HIT";
Symbol 367 MovieClip Frame 15
cf = parseInt(main_root.mcBoss.clip._currentframe) - 8; trace((("a: " + cf) + ": ") + this._parent._currentframe); this._parent.gotoAndStop(cf);
Symbol 378 MovieClip Frame 1
_root.mcBoss.state = "HIT";
Symbol 378 MovieClip Frame 15
cf = parseInt(main_root.mcBoss.clip._currentframe) - 8; trace((("b: " + cf) + ": ") + this._parent._currentframe); this._parent.gotoAndStop(cf);
Symbol 389 MovieClip Frame 1
_root.mcBoss.state = "HIT";
Symbol 389 MovieClip Frame 15
cf = parseInt(main_root.mcBoss.clip._currentframe) - 8; trace((("c: " + cf) + ": ") + this._parent._currentframe); this._parent.gotoAndStop(cf);
Symbol 400 MovieClip Frame 1
_root.mcBoss.state = "HIT";
Symbol 400 MovieClip Frame 15
cf = parseInt(main_root.mcBoss.clip._currentframe) - 8; trace((("d: " + cf) + ": ") + this._parent._currentframe); this._parent.gotoAndStop(cf);
Symbol 451 MovieClip Frame 1
_root.mcBoss.state = "LOCK";
Symbol 451 MovieClip Frame 145
this.stop(); this._parent.nextFrame();
Symbol 490 MovieClip Frame 1
_root.mcBoss.state = "DIE"; this._parent.energyBar._visible = false;
Symbol 490 MovieClip Frame 39
this.stop(); trace("\uAC8C\uC784\uC624\uBC84"); _root.allClear();
Symbol 512 MovieClip [enemy1] Frame 1
this.stop();
Symbol 546 MovieClip Frame 12
this.stop(); trace("kill" + this._parent); this._parent.removeMovieClip();
Symbol 558 MovieClip [enemy0] Frame 1
this.stop();
Symbol 560 MovieClip Frame 1
stop();
Symbol 588 MovieClip Frame 1
this.play();
Symbol 588 MovieClip Frame 11
this.gotoAndPlay(1);
Symbol 588 MovieClip Frame 12
this.play();
Symbol 588 MovieClip Frame 25
this.stop(); this._parent.removeMovieClip();
Symbol 608 MovieClip Frame 1
this.play();
Symbol 608 MovieClip Frame 11
this.gotoAndPlay(1);
Symbol 608 MovieClip Frame 12
this.play();
Symbol 608 MovieClip Frame 25
this.stop(); this._parent.removeMovieClip();
Symbol 628 MovieClip Frame 1
this.play();
Symbol 628 MovieClip Frame 11
this.gotoAndPlay(1);
Symbol 628 MovieClip Frame 12
this.play();
Symbol 628 MovieClip Frame 25
this.stop(); this._parent.removeMovieClip();
Symbol 685 MovieClip Frame 1
this.stop();
Symbol 722 MovieClip Frame 1
this.stop();
Symbol 723 MovieClip [item] Frame 1
stop();
Symbol 742 MovieClip Frame 1
this.play();
Symbol 742 MovieClip Frame 9
this.stop(); _root.makeItem(this._parent._parent);
Symbol 743 MovieClip Frame 1
stop();
Symbol 761 MovieClip Frame 1
this.play();
Symbol 761 MovieClip Frame 12
this.stop(); _root.makeItem(this._parent._parent);
Symbol 762 MovieClip Frame 1
this.stop();
Symbol 766 MovieClip Frame 1
this.play();
Symbol 766 MovieClip Frame 12
this.stop(); _root.makeItem(this._parent._parent);
Symbol 767 MovieClip Frame 1
this.stop();
Symbol 768 MovieClip [itemBox] Frame 1
this.stop();
Symbol 797 MovieClip [tile] Frame 1
!!!ERROR
Symbol 807 MovieClip Frame 73
!!!ERROR
Symbol 808 MovieClip Frame 1
!!!ERROR
Symbol 808 MovieClip Frame 9
!!!ERROR
Symbol 808 MovieClip Frame 10
!!!ERROR
Symbol 809 MovieClip [bomb] Frame 1
!!!ERROR
Symbol 810 MovieClip Frame 10
this.stop(); this._parent.removeMovieClip();
Symbol 821 MovieClip Frame 10
this.stop(); this._parent.removeMovieClip();
Symbol 832 MovieClip Frame 8
this.stop(); this._parent.removeMovieClip();
Symbol 843 MovieClip Frame 11
this.stop(); this._parent.removeMovieClip();
Symbol 854 MovieClip Frame 11
this.stop(); this._parent.removeMovieClip();
Symbol 887 MovieClip Frame 20
this.stop(); this._parent.removeMovieClip();
Symbol 920 MovieClip Frame 19
this.stop(); this._parent.removeMovieClip();
Symbol 953 MovieClip Frame 19
this.stop(); this._parent.removeMovieClip();
Symbol 986 MovieClip Frame 19
this.stop(); this._parent.removeMovieClip();
Symbol 987 MovieClip Frame 37
this._parent.removeMovieClip(); this.stop();
Symbol 988 MovieClip [attackEffect] Frame 1
!!!ERROR
Symbol 1013 MovieClip Frame 1
!!!ERROR
Symbol 1024 MovieClip Frame 1
!!!ERROR
Symbol 1028 MovieClip [soundOnOff] Frame 1
if (_root.sound == true) { this.gotoAndStop(1); } else { this.gotoAndStop(2); }
Symbol 1065 MovieClip Frame 1
!!!ERROR
Symbol 1066 MovieClip Frame 1
!!!ERROR
Symbol 1069 MovieClip Frame 1
!!!ERROR
Symbol 1151 MovieClip Frame 1
!!!ERROR
Symbol 1153 MovieClip Frame 1
!!!ERROR
Symbol 1154 MovieClip Frame 1
!!!ERROR
Symbol 1154 MovieClip Frame 2
!!!ERROR
Symbol 1154 MovieClip Frame 18
this.btn_reStart.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } main_root.restartNow = true; main_root.gotoAndStop("stage" + main_root.clearStage); }; this.btn_reStart.onRollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } this.gotoAndStop(2); }; this.btn_reStart.onRollOut = function () { this.gotoAndStop(1); }; this.btn_fullver.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } getURL ("http://poptag.nexon.net/?PARTNERKEY=MK009SVG0071083", "_blank"); }; this.btn_fullver.onRollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } this.gotoAndStop(2); }; this.btn_fullver.onRollOut = function () { this.gotoAndStop(1); };
Symbol 1154 MovieClip Frame 77
!!!ERROR
Symbol 1189 MovieClip Frame 1
!!!ERROR
Symbol 1211 MovieClip Frame 1
!!!ERROR
Symbol 1224 MovieClip Frame 1
!!!ERROR
Symbol 1246 MovieClip Frame 1
!!!ERROR
Symbol 1254 MovieClip Frame 1
!!!ERROR
Symbol 1255 MovieClip Frame 1
!!!ERROR
Symbol 1255 MovieClip Frame 2
!!!ERROR
Symbol 1255 MovieClip Frame 50
this.stop(); this.btn_reStart.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } main_root.gotoAndStop("Ending"); }; this.btn_reStart.rollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } this.gotoAndStop(2); }; this.btn_reStart.rollOut = function () { this.gotoAndStop(2); }; this.scoreRank.rank.gotoAndStop(main_root.sRank + 1); this.scoreItem.bonusItemCount0.gotoAndStop(main_root.sItemCount0 + 1); this.scoreItem.bonusItemCount1.gotoAndStop(main_root.sItemCount1 + 1); this.scoreItem.bonusItemCount2.gotoAndStop(main_root.sItemCount2 + 1); var scoreName = Array("Stage1", "Stage2", "Stage3", "Total"); for (sName in scoreName) { var numSize = main_root["s" + scoreName[sName]].toString(10).length; var i = 0; while (i < numSize) { this.scoreBoard["score" + scoreName[sName]]["s" + ((numSize - 1) - i)].gotoAndStop(parseInt(main_root["s" + scoreName[sName]].toString(10).slice(0 + i, 1 + i)) + 2); i++; } }
Symbol 1263 MovieClip Frame 1
!!!ERROR
Symbol 1273 MovieClip Frame 1
!!!ERROR
Symbol 1296 MovieClip Frame 1
!!!ERROR
Symbol 1305 MovieClip Frame 1
this.stop(); this.bonusBoard.bItem._visible = false; this.bonusBoard.bNum._visible = false;
Symbol 1305 MovieClip Frame 2
!!!ERROR
Symbol 1305 MovieClip Frame 10
this.stop(); this.btn_nextStage.onRelease = function () { if (_root.sound == true) { main_root.startSound(15, 1); } if (main_root.clearStage < 3) { main_root.gotoAndStop("stage" + (main_root.clearStage + 1)); trace(("stage" + (main_root.clearStage + 1)) + "\uB85C \uC774\uB3D9"); } else { this._parent._parent.AllClear(); } }; this.btn_nextStage.onRollOver = function () { if (_root.sound == true) { main_root.startSound(17, 1); } }; main_root["sStage" + main_root.clearStage] = main_root.sTotal; this.bonusBoard.bItem._visible = true; this.bonusBoard.bNum._visible = true; this.bonusBoard.bItem.gotoAndStop(main_root.randBonus); this.bonusBoard.bNum.gotoAndStop(main_root.bonusItemCount + 1); var tmpHour = Math.floor(main_root.sClock / 60); var tmpMin = (main_root.sClock % 60); var tmpClock; trace("tmpHour:" + tmpHour); if (tmpHour < 1) { this.tmpClock = "00"; } else if (tmpMin < 10) { this.tmpClock = "0" + tmpHour.toString(10); } else { this.tmpClock = tmpHour.toString(10); } trace("tmpClock:" + tmpClock); if (tmpMin < 10) { this.tmpClock = this.tmpClock + ("0" + tmpMin.toString(10)); } else { this.tmpClock = this.tmpClock + tmpMin.toString(10); } trace("tmpClock:" + this.tmpClock); main_root.sClock = this.tmpClock; this.scoreBoard.stageNum.gotoAndStop(main_root.clearStage); var scoreName = Array("Mons", "Life", "Total", "Clock"); for (sName in scoreName) { var numSize = main_root["s" + scoreName[sName]].toString(10).length; var i = 0; while (i < numSize) { this.scoreBoard["score" + scoreName[sName]]["s" + ((numSize - 1) - i)].gotoAndStop(parseInt(main_root["s" + scoreName[sName]].toString(10).slice(0 + i, 1 + i)) + 2); i++; } }
Symbol 1313 MovieClip Frame 1
!!!ERROR

Library Items

Symbol 1 Sound [s0]
Symbol 2 Sound [s1]
Symbol 3 Sound [s11]
Symbol 4 Sound [s3]
Symbol 5 Sound [s12]
Symbol 6 Sound [s13]
Symbol 7 Sound [s25]
Symbol 8 Sound [s24]
Symbol 9 Sound [s20]
Symbol 10 Sound [s19]
Symbol 11 Sound [s5]
Symbol 12 Sound [s17]
Symbol 13 Sound [s18]
Symbol 14 Sound [s14]
Symbol 15 Sound [s2]
Symbol 16 Sound [s16]
Symbol 17 Sound [s10]
Symbol 18 Sound [s8]
Symbol 19 Sound [s9]
Symbol 20 Sound [s6]
Symbol 21 Sound [s7]
Symbol 22 Sound [s15]
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Symbol 1224 MovieClipUses:1218 1219 1220 1221 1222 1223Used by:1229 1265
Symbol 1225 BitmapUsed by:1226
Symbol 1226 GraphicUses:1225Used by:1229
Symbol 1227 GraphicUsed by:1229
Symbol 1228 GraphicUses:633Used by:1229
Symbol 1229 MovieClipUses:1217 1224 1226 1227 1228Used by:1255
Symbol 1230 GraphicUses:1216Used by:1248
Symbol 1231 GraphicUsed by:1246
Symbol 1232 GraphicUsed by:1233
Symbol 1233 MovieClipUses:1232Used by:1246
Symbol 1234 GraphicUsed by:1246
Symbol 1235 GraphicUsed by:1236
Symbol 1236 MovieClipUses:1235Used by:1246
Symbol 1237 GraphicUsed by:1246
Symbol 1238 GraphicUsed by:1239
Symbol 1239 MovieClipUses:1238Used by:1246
Symbol 1240 GraphicUsed by:1246
Symbol 1241 GraphicUsed by:1242
Symbol 1242 MovieClipUses:1241Used by:1246
Symbol 1243 GraphicUsed by:1246
Symbol 1244 GraphicUsed by:1245
Symbol 1245 MovieClipUses:1244Used by:1246
Symbol 1246 MovieClipUses:1231 1233 1234 1236 1237 1239 1240 1242 1243 1245Used by:1248
Symbol 1247 GraphicUsed by:1248
Symbol 1248 MovieClipUses:1230 1246 1247Used by:1255
Symbol 1249 GraphicUsed by:1254
Symbol 1250 GraphicUsed by:1251
Symbol 1251 MovieClipUses:1250Used by:1254
Symbol 1252 GraphicUsed by:1254
Symbol 1253 GraphicUsed by:1254
Symbol 1254 MovieClipUses:1249 1251 1252 1253Used by:1255
Symbol 1255 MovieClipUses:1155 1157 1162 1164 1215 1229 1248 1254Used by:Timeline
Symbol 1256 GraphicUsed by:1257
Symbol 1257 MovieClipUses:1256Used by:1305
Symbol 1258 GraphicUsed by:1265
Symbol 1259 BitmapUsed by:1260 1262
Symbol 1260 GraphicUses:1259Used by:1263
Symbol 1261 BitmapUsed by:1262
Symbol 1262 GraphicUses:1261 1259Used by:1263
Symbol 1263 MovieClipUses:1260 1262Used by:1265
Symbol 1264 GraphicUsed by:1265
Symbol 1265 MovieClipUses:1258 1263 1264 1224Used by:1305
Symbol 1266 SoundUsed by:1305
Symbol 1267 BitmapUsed by:1269
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1267 1268Used by:1302
Symbol 1270 GraphicUsed by:1273
Symbol 1271 GraphicUsed by:1273
Symbol 1272 GraphicUsed by:1273
Symbol 1273 MovieClipUses:1270 1271 1272Used by:1302
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1296
Symbol 1276 BitmapUsed by:1277
Symbol 1277 GraphicUses:1276Used by:1296
Symbol 1278 BitmapUsed by:1279
Symbol 1279 GraphicUses:1278Used by:1296
Symbol 1280 BitmapUsed by:1281
Symbol 1281 GraphicUses:1280Used by:1296
Symbol 1282 BitmapUsed by:1283
Symbol 1283 GraphicUses:1282Used by:1296
Symbol 1284 BitmapUsed by:1285
Symbol 1285 GraphicUses:1284Used by:1296
Symbol 1286 BitmapUsed by:1287
Symbol 1287 GraphicUses:1286Used by:1296
Symbol 1288 BitmapUsed by:1289
Symbol 1289 GraphicUses:1288Used by:1296
Symbol 1290 BitmapUsed by:1291
Symbol 1291 GraphicUses:1290Used by:1296
Symbol 1292 BitmapUsed by:1293
Symbol 1293 GraphicUses:1292Used by:1296
Symbol 1294 BitmapUsed by:1295
Symbol 1295 GraphicUses:1294Used by:1296
Symbol 1296 MovieClipUses:1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295Used by:1297 1298 1300
Symbol 1297 MovieClipUses:1296Used by:1302
Symbol 1298 MovieClipUses:1296Used by:1302
Symbol 1299 MovieClipUses:1189Used by:1302
Symbol 1300 MovieClipUses:1296Used by:1302
Symbol 1301 GraphicUsed by:1302
Symbol 1302 MovieClipUses:1269 1273 1297 1298 1299 1300 1301Used by:1305
Symbol 1303 GraphicUsed by:1304
Symbol 1304 MovieClipUses:1303Used by:1305
Symbol 1305 MovieClipUses:1155 1257 1265 1266 1302 1304Used by:Timeline
Symbol 1306 BitmapUsed by:1307
Symbol 1307 GraphicUses:1306Used by:1308
Symbol 1308 MovieClipUses:1307 1136Used by:Timeline
Symbol 1309 BitmapUsed by:1310
Symbol 1310 GraphicUses:1309Used by:1311
Symbol 1311 MovieClipUses:1310Used by:Timeline
Symbol 1312 GraphicUsed by:1313
Symbol 1313 MovieClipUses:1145 1147 1312 1149 1150Used by:Timeline
Symbol 1314 GraphicUsed by:1317
Symbol 1315 GraphicUsed by:1316
Symbol 1316 MovieClipUses:1315Used by:1317
Symbol 1317 MovieClipUses:1314 1316Used by:Timeline

Instance Names

"btn_gameHelp"Frame 167Symbol 1065 MovieClip
"btn_gameStart"Frame 171Symbol 1066 MovieClip
"btn_visit"Frame 171Symbol 1069 MovieClip
"btn_soundOnOff"Frame 183Symbol 1028 MovieClip [soundOnOff]
"btn_soundOnOff"Frame 184Symbol 1028 MovieClip [soundOnOff]
"btn_gameStart"Frame 211Symbol 1066 MovieClip
"mcUi"Frame 217Symbol 1025 MovieClip [ui]
"controller"Frame 217Symbol 989 MovieClip [empty]
"btn_soundOnOff"Frame 217Symbol 1028 MovieClip [soundOnOff]
"mcUi"Frame 218Symbol 1025 MovieClip [ui]
"controller"Frame 218Symbol 989 MovieClip [empty]
"btn_soundOnOff"Frame 218Symbol 1028 MovieClip [soundOnOff]
"mcUi"Frame 219Symbol 1025 MovieClip [ui]
"controller"Frame 219Symbol 989 MovieClip [empty]
"mcFail"Frame 220Symbol 1154 MovieClip
"mcSuccess"Frame 220Symbol 1255 MovieClip
"mcClear"Frame 220Symbol 1305 MovieClip
"btn_restart"Frame 234Symbol 1313 MovieClip
"btn_visit"Frame 237Symbol 1153 MovieClip
"char"Symbol 70 MovieClip Frame 1Symbol 49 MovieClip
"char"Symbol 70 MovieClip Frame 2Symbol 60 MovieClip
"char"Symbol 70 MovieClip Frame 3Symbol 69 MovieClip
"char"Symbol 102 MovieClip Frame 1Symbol 81 MovieClip
"char"Symbol 102 MovieClip Frame 2Symbol 92 MovieClip
"char"Symbol 102 MovieClip Frame 3Symbol 101 MovieClip
"char"Symbol 145 MovieClip Frame 1Symbol 129 MovieClip
"char"Symbol 145 MovieClip Frame 2Symbol 135 MovieClip
"char"Symbol 145 MovieClip Frame 3Symbol 144 MovieClip
"char"Symbol 177 MovieClip Frame 1Symbol 156 MovieClip
"char"Symbol 177 MovieClip Frame 2Symbol 167 MovieClip
"char"Symbol 177 MovieClip Frame 3Symbol 176 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 1Symbol 36 MovieClip
"hack"Symbol 246 MovieClip [char] Frame 1Symbol 38 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 2Symbol 70 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 3Symbol 102 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 4Symbol 123 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 5Symbol 145 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 6Symbol 177 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 7Symbol 186 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 8Symbol 193 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 9Symbol 216 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 10Symbol 233 MovieClip
"mc"Symbol 246 MovieClip [char] Frame 11Symbol 238 MovieClip
"energyBar"Symbol 512 MovieClip [enemy1] Frame 1Symbol 269 MovieClip
"h0"Symbol 512 MovieClip [enemy1] Frame 1Symbol 271 MovieClip
"h5"Symbol 512 MovieClip [enemy1] Frame 1Symbol 271 MovieClip
"h3"Symbol 512 MovieClip [enemy1] Frame 1Symbol 271 MovieClip
"h1"Symbol 512 MovieClip [enemy1] Frame 1Symbol 271 MovieClip
"h2"Symbol 512 MovieClip [enemy1] Frame 1Symbol 271 MovieClip
"h4"Symbol 512 MovieClip [enemy1] Frame 1Symbol 271 MovieClip
"hack"Symbol 558 MovieClip [enemy0] Frame 1Symbol 38 MovieClip
"body"Symbol 558 MovieClip [enemy0] Frame 1Symbol 38 MovieClip
"hit"Symbol 565 MovieClip [bc] Frame 1Symbol 560 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 1Symbol 588 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 2Symbol 608 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 3Symbol 628 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 4Symbol 632 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 5Symbol 636 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 6Symbol 640 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 7Symbol 644 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 8Symbol 648 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 9Symbol 685 MovieClip
"mc"Symbol 723 MovieClip [item] Frame 10Symbol 722 MovieClip
"box"Symbol 743 MovieClip Frame 2Symbol 742 MovieClip
"box"Symbol 762 MovieClip Frame 2Symbol 761 MovieClip
"box"Symbol 767 MovieClip Frame 2Symbol 766 MovieClip
"mc"Symbol 768 MovieClip [itemBox] Frame 1Symbol 743 MovieClip
"hack"Symbol 768 MovieClip [itemBox] Frame 1Symbol 38 MovieClip
"mc"Symbol 768 MovieClip [itemBox] Frame 2Symbol 762 MovieClip
"mc"Symbol 768 MovieClip [itemBox] Frame 3Symbol 767 MovieClip
"mc"Symbol 809 MovieClip [bomb] Frame 2Symbol 808 MovieClip
"bc"Symbol 988 MovieClip [attackEffect] Frame 1Symbol 810 MovieClip
"hack"Symbol 988 MovieClip [attackEffect] Frame 1Symbol 38 MovieClip
"ui_life"Symbol 1025 MovieClip [ui] Frame 1Symbol 1013 MovieClip
"ui_item1"Symbol 1025 MovieClip [ui] Frame 1Symbol 1024 MovieClip
"ui_item2"Symbol 1025 MovieClip [ui] Frame 1Symbol 1024 MovieClip
"btn_reStart"Symbol 1154 MovieClip Frame 13Symbol 1151 MovieClip
"btn_fullver"Symbol 1154 MovieClip Frame 13Symbol 1153 MovieClip
"s9"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s8"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s7"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s6"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s5"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s4"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s3"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s2"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s1"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s0"Symbol 1190 MovieClip Frame 1Symbol 1189 MovieClip
"s0"Symbol 1212 MovieClip Frame 1Symbol 1211 MovieClip
"s1"Symbol 1212 MovieClip Frame 1Symbol 1211 MovieClip
"s2"Symbol 1212 MovieClip Frame 1Symbol 1211 MovieClip
"s3"Symbol 1212 MovieClip Frame 1Symbol 1211 MovieClip
"s4"Symbol 1212 MovieClip Frame 1Symbol 1211 MovieClip
"s0"Symbol 1213 MovieClip Frame 1Symbol 1211 MovieClip
"s1"Symbol 1213 MovieClip Frame 1Symbol 1211 MovieClip
"s2"Symbol 1213 MovieClip Frame 1Symbol 1211 MovieClip
"s3"Symbol 1213 MovieClip Frame 1Symbol 1211 MovieClip
"s4"Symbol 1213 MovieClip Frame 1Symbol 1211 MovieClip
"s0"Symbol 1214 MovieClip Frame 1Symbol 1211 MovieClip
"s1"Symbol 1214 MovieClip Frame 1Symbol 1211 MovieClip
"s2"Symbol 1214 MovieClip Frame 1Symbol 1211 MovieClip
"s3"Symbol 1214 MovieClip Frame 1Symbol 1211 MovieClip
"s4"Symbol 1214 MovieClip Frame 1Symbol 1211 MovieClip
"scoreTotal"Symbol 1215 MovieClip Frame 1Symbol 1190 MovieClip
"scoreStage3"Symbol 1215 MovieClip Frame 1Symbol 1212 MovieClip
"scoreStage2"Symbol 1215 MovieClip Frame 1Symbol 1213 MovieClip
"scoreStage1"Symbol 1215 MovieClip Frame 1Symbol 1214 MovieClip
"bonusItemCount1"Symbol 1229 MovieClip Frame 1Symbol 1224 MovieClip
"bonusItemCount0"Symbol 1229 MovieClip Frame 1Symbol 1224 MovieClip
"bonusItemCount2"Symbol 1229 MovieClip Frame 1Symbol 1224 MovieClip
"rank"Symbol 1248 MovieClip Frame 1Symbol 1246 MovieClip
"scoreBoard"Symbol 1255 MovieClip Frame 15Symbol 1215 MovieClip
"scoreItem"Symbol 1255 MovieClip Frame 17Symbol 1229 MovieClip
"scoreRank"Symbol 1255 MovieClip Frame 19Symbol 1248 MovieClip
"btn_reStart"Symbol 1255 MovieClip Frame 27Symbol 1254 MovieClip
"bItem"Symbol 1265 MovieClip Frame 1Symbol 1263 MovieClip
"bNum"Symbol 1265 MovieClip Frame 1Symbol 1224 MovieClip
"s0"Symbol 1297 MovieClip Frame 1Symbol 1296 MovieClip
"s1"Symbol 1297 MovieClip Frame 1Symbol 1296 MovieClip
"s2"Symbol 1297 MovieClip Frame 1Symbol 1296 MovieClip
"s3"Symbol 1297 MovieClip Frame 1Symbol 1296 MovieClip
"s4"Symbol 1297 MovieClip Frame 1Symbol 1296 MovieClip
"s5"Symbol 1297 MovieClip Frame 1Symbol 1296 MovieClip
"s0"Symbol 1298 MovieClip Frame 1Symbol 1296 MovieClip
"s1"Symbol 1298 MovieClip Frame 1Symbol 1296 MovieClip
"s2"Symbol 1298 MovieClip Frame 1Symbol 1296 MovieClip
"s3"Symbol 1298 MovieClip Frame 1Symbol 1296 MovieClip
"s4"Symbol 1298 MovieClip Frame 1Symbol 1296 MovieClip
"s5"Symbol 1298 MovieClip Frame 1Symbol 1296 MovieClip
"s0"Symbol 1299 MovieClip Frame 1Symbol 1189 MovieClip
"s1"Symbol 1299 MovieClip Frame 1Symbol 1189 MovieClip
"s2"Symbol 1299 MovieClip Frame 1Symbol 1189 MovieClip
"s3"Symbol 1299 MovieClip Frame 1Symbol 1189 MovieClip
"s4"Symbol 1299 MovieClip Frame 1Symbol 1189 MovieClip
"s5"Symbol 1299 MovieClip Frame 1Symbol 1189 MovieClip
"s6"Symbol 1299 MovieClip Frame 1Symbol 1189 MovieClip
"s7"Symbol 1299 MovieClip Frame 1Symbol 1189 MovieClip
"s2"Symbol 1300 MovieClip Frame 1Symbol 1296 MovieClip
"s3"Symbol 1300 MovieClip Frame 1Symbol 1296 MovieClip
"s0"Symbol 1300 MovieClip Frame 1Symbol 1296 MovieClip
"s1"Symbol 1300 MovieClip Frame 1Symbol 1296 MovieClip
"stageNum"Symbol 1302 MovieClip Frame 1Symbol 1273 MovieClip
"scoreLife"Symbol 1302 MovieClip Frame 1Symbol 1297 MovieClip
"scoreMons"Symbol 1302 MovieClip Frame 1Symbol 1298 MovieClip
"scoreTotal"Symbol 1302 MovieClip Frame 1Symbol 1299 MovieClip
"scoreClock"Symbol 1302 MovieClip Frame 1Symbol 1300 MovieClip
"bonusBoard"Symbol 1305 MovieClip Frame 1Symbol 1265 MovieClip
"scoreBoard"Symbol 1305 MovieClip Frame 5Symbol 1302 MovieClip
"btn_nextStage"Symbol 1305 MovieClip Frame 5Symbol 1304 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "s0"
ExportAssets (56)Timeline Frame 1Symbol 2 as "s1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s11"
ExportAssets (56)Timeline Frame 1Symbol 4 as "s3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "s12"
ExportAssets (56)Timeline Frame 1Symbol 6 as "s13"
ExportAssets (56)Timeline Frame 1Symbol 7 as "s25"
ExportAssets (56)Timeline Frame 1Symbol 8 as "s24"
ExportAssets (56)Timeline Frame 1Symbol 9 as "s20"
ExportAssets (56)Timeline Frame 1Symbol 10 as "s19"
ExportAssets (56)Timeline Frame 1Symbol 11 as "s5"
ExportAssets (56)Timeline Frame 1Symbol 12 as "s17"
ExportAssets (56)Timeline Frame 1Symbol 13 as "s18"
ExportAssets (56)Timeline Frame 1Symbol 14 as "s14"
ExportAssets (56)Timeline Frame 1Symbol 15 as "s2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "s16"
ExportAssets (56)Timeline Frame 1Symbol 17 as "s10"
ExportAssets (56)Timeline Frame 1Symbol 18 as "s8"
ExportAssets (56)Timeline Frame 1Symbol 19 as "s9"
ExportAssets (56)Timeline Frame 1Symbol 20 as "s6"
ExportAssets (56)Timeline Frame 1Symbol 21 as "s7"
ExportAssets (56)Timeline Frame 1Symbol 22 as "s15"
ExportAssets (56)Timeline Frame 1Symbol 23 as "s4"
ExportAssets (56)Timeline Frame 1Symbol 24 as "s22"
ExportAssets (56)Timeline Frame 1Symbol 25 as "s21"
ExportAssets (56)Timeline Frame 1Symbol 26 as "s23"
ExportAssets (56)Timeline Frame 1Symbol 246 as "char"
ExportAssets (56)Timeline Frame 1Symbol 512 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 558 as "enemy0"
ExportAssets (56)Timeline Frame 1Symbol 565 as "bc"
ExportAssets (56)Timeline Frame 1Symbol 723 as "item"
ExportAssets (56)Timeline Frame 1Symbol 768 as "itemBox"
ExportAssets (56)Timeline Frame 1Symbol 797 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 809 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 988 as "attackEffect"
ExportAssets (56)Timeline Frame 1Symbol 989 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 1025 as "ui"
ExportAssets (56)Timeline Frame 1Symbol 1028 as "soundOnOff"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"INTRO"Frame 149
"stage1"Frame 217
"stage2"Frame 218
"stage3"Frame 219
"gameResult"Frame 220
"Ending"Frame 221
"NORMAL"Symbol 246 MovieClip [char] Frame 1
"UP"Symbol 246 MovieClip [char] Frame 2
"LEFT"Symbol 246 MovieClip [char] Frame 3
"START"Symbol 246 MovieClip [char] Frame 4
"RIGHT"Symbol 246 MovieClip [char] Frame 5
"DOWN"Symbol 246 MovieClip [char] Frame 6
"LOST"Symbol 246 MovieClip [char] Frame 7
"SUCCESS"Symbol 246 MovieClip [char] Frame 8
"LOCK"Symbol 246 MovieClip [char] Frame 9
"DIE"Symbol 246 MovieClip [char] Frame 10
"CHANGE"Symbol 246 MovieClip [char] Frame 11
"PANG"Symbol 246 MovieClip [char] Frame 12
"default"Symbol 558 MovieClip [enemy0] Frame 1
"UP"Symbol 558 MovieClip [enemy0] Frame 2
"LEFT"Symbol 558 MovieClip [enemy0] Frame 3
"DIE"Symbol 558 MovieClip [enemy0] Frame 4
"RIGHT"Symbol 558 MovieClip [enemy0] Frame 5
"DOWN"Symbol 558 MovieClip [enemy0] Frame 6
"box1"Symbol 768 MovieClip [itemBox] Frame 1
"box2"Symbol 768 MovieClip [itemBox] Frame 2
"box3"Symbol 768 MovieClip [itemBox] Frame 3
"t0"Symbol 797 MovieClip [tile] Frame 1
"t1"Symbol 797 MovieClip [tile] Frame 2
"g0"Symbol 797 MovieClip [tile] Frame 3
"g1"Symbol 797 MovieClip [tile] Frame 4
"g2"Symbol 797 MovieClip [tile] Frame 5
"g3"Symbol 797 MovieClip [tile] Frame 6
"g4"Symbol 797 MovieClip [tile] Frame 7
"g5"Symbol 797 MovieClip [tile] Frame 8
"g6"Symbol 797 MovieClip [tile] Frame 9
"g7"Symbol 797 MovieClip [tile] Frame 10
"b0"Symbol 797 MovieClip [tile] Frame 11
"b1"Symbol 797 MovieClip [tile] Frame 12
"s0"Symbol 797 MovieClip [tile] Frame 13
"s1"Symbol 797 MovieClip [tile] Frame 14
"START"Symbol 809 MovieClip [bomb] Frame 1
"PANG"Symbol 809 MovieClip [bomb] Frame 2
"center"Symbol 988 MovieClip [attackEffect] Frame 1
"leftend"Symbol 988 MovieClip [attackEffect] Frame 2
"rightend"Symbol 988 MovieClip [attackEffect] Frame 3
"upend"Symbol 988 MovieClip [attackEffect] Frame 4
"downend"Symbol 988 MovieClip [attackEffect] Frame 5
"left"Symbol 988 MovieClip [attackEffect] Frame 6
"right"Symbol 988 MovieClip [attackEffect] Frame 7
"up"Symbol 988 MovieClip [attackEffect] Frame 8
"down"Symbol 988 MovieClip [attackEffect] Frame 9
"boss"Symbol 988 MovieClip [attackEffect] Frame 10




http://swfchan.com/52/255519/info.shtml
Created: 3/3 -2024 18:23:36 Last modified: 3/3 -2024 18:23:36 Server time: 22/12 -2024 22:25:05