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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DC" width="1" height="1"></div>

g2q_sokoban.swf

This is the info page for
Flash #256511

(Click the ID number above for more basic data on this flash file.)


Text
on Loading :             %

<p align="center"><font face="_serif" size="12" color="#000000"><a href="http://www.game24.co.kr" target = "_blank"><b>Copyright </b></a><a href="http://www.game24.co.kr" target = "_blank"><b></b></a><a href="http://www.game24.co.kr" target = "_blank"><b> www.Game24.co.kr</b></a></font></p><p align="center"><font face="_serif" size="12" color="#000000"><a href="http://www.game24.co.kr" target = "_blank"><b>JoySoft Corp. All Rights Reserved.</b></a></font></p>

U

U

U

s

-10           -1                     +1           +10           undo

▷ 게임방법 ◁

캐릭터를 상(↑), 하(↓), 좌(←), 우(→)
방향키를 이용하여 복숭아를 움직여서
구멍(블랙홀)에다가 모두 집어 넣으면 됩니다.
현스텝을 취소(UNDO)하려면 하단의 UNDO
버튼이나 스페이스바를 누르면 됩니다.
START 버튼을 클릭하면 게임이 시작됩니다.

축하합니다^^ 성공하셨군요.
대단해요~~ IQ가 좋으시군요.
다음 레벨로 이동합니다...

와우! 정말 축하합니다^^
모든 레벨을 성공하셨군요.
대단해요~~
당신을 천재로 임명합니다.^^

ActionScript [AS1/AS2]

Instance of Symbol 38 MovieClip [Game24LogoMc] in Frame 1
//component parameters onClipEvent (initialize) { gotoNext = "main"; }
Frame 2
function DispatchGameData() { var _local1 = _root; _local1.score = _local1.scoreTxt + 969696; this.loadVariables((_local1.dir + "game_record.") + _local1.scripttype, "POST"); } function playSound(num) { if (soundOn) { switch (num) { case 0 : bgmSound = new Sound(); bgmSound.attachSound("bgm.mp3"); bgmSound.setVolume(100); bgmSound.start(0, 9999); break; case 1 : startSound = new Sound(); startSound.attachSound("start.wav"); startSound.setVolume(100); startSound.start(); break; case 2 : stepSound = new Sound(); stepSound.attachSound("step.wav"); stepSound.setVolume(100); stepSound.start(); break; case 3 : move1Sound = new Sound(); move1Sound.attachSound("move1.mp3"); move1Sound.setVolume(100); move1Sound.start(); break; case 4 : goodSound = new Sound(); goodSound.attachSound("good.mp3"); goodSound.setVolume(100); goodSound.start(); } } else { stopAllSounds(); } } this.stop(); fscommand ("allowscale", "false"); fscommand ("showmenu", "true"); MovieClip.prototype.getProtocol = function (url) { var _local2 = url; var _local1 = 0; while (_local1 < _local2.length) { if (_local2.charAt(_local1) == ":") { return(_local2.substring(0, _local1)); } _local1++; } return(undefined); }; MovieClip.prototype.getFlashURL = function (url) { var _local2 = url; var _local1 = _local2.length; while (_local1 > 0) { if ((_local2.charAt(_local1) == "/") || (_local2.charAt(_local1) == "\\")) { return(_local2.substring(0, _local1 + 1)); } _local1--; } return(undefined); }; var flashURL = _root.getFlashURL(_root._url); var score = 0; game = {}; game.START_XPOS = _root.backImgMc._x + 12; game.START_YPOS = _root.backImgMc._y + 12; game.MAX_XBOX = 18; game.MAX_YBOX = 14; game.MAX_TILE = 9; game.MAX_HISTORY = 1000; game.TILE_XSIZE = 25; game.TILE_YSIZE = 25; game.TOTAL_LEVEL = 103; game.xpos = 0; game.ypos = 0; game.MAP_CODE = " 01234567, :o#@XHB"; game.MAP_DATA = [" , , , ###, #o#, #:####, ###H:Ho#, #o:H@###, ####H#, #o#, ###", " , , #####, #@::#, #:HH# ###, #:H:# #o#, ###:###o#, ##::::o#, 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, , , ", " , #####,#####:::#,#:::H:@:#,#::H:#o#####,##H:##o##::####, #::ooooo:H#::#, #:H##o##::#H:#, #:::#o##:::::#, ###:H:#####:##, #:#H:::::H:#, #::::###:::#, ###### #####, ", " , , #######, #::B::#, #:@oH:#, #:Ho::#, #BoBBB#, #::B::#, #:HBH:#, #::o::#, #######, , , ", " #########, #::::#::#,###:#H::H:####,#::H::##oo#::###,#:#::H:#ooH:H::#,#:HH::H#oo::#::#,##::#::ooo#H:::#, #H:@:#ooo#:H::#, #::::#oooH:::##, #:##H:###:::##, #:::H:::::###, #::########, ####, ", " ##########, ####oooooo::#, #:::ooooo#::#, #::#oooooo:##, ##:####H##H#, #@H::H:H:::###, #:HH::::##:::#, #:#::HH##::#:#, #:::H::#:HH::#, #::H::H:::#H:#, ####:::#:H:H:#, #:::#:::::#, ###########, ", " #########, #:::::::#, #H:HHH::#, #:::#:H:#, #:::H@H:#, ###H:H:#:##, #:::H#H#:#,#####:#::#:::#,#ooo::#:H#:###,#ooooo:::#:#,#ooooo#:H#:#,########:::#, #####, ", " , ##### ######, #:::###::::#, ##:H:H:#H:#H#, #::H:@:H::H:##, #:#::##:#oooo#, #::##:H:#o##o#, ##::H::::oooo#, #:HH:#H#oooo#, #:::#:::#H:##, #####:H::::#, ####::##, ####, ", "####,#::#,#::##########,#::::##:::::#,#oo#::::HH#:#,#oo::##:::H:###,#oo#::##H#:H::#,#oo:::#:@H:H::#,#oo#::#:H:H:::#,#:o:::#:H:H:###,#::#::#:::###,#::#::::###,#########, ", " , #####, #:::::#, #::H##::#, #::#:::H:#,# # #:#::#:#:#, # # #:H:H::H:#, #######:#H#::#, #::H:H::::::#, #@ooH:BBo###, #oooooo#####, ############, , ", " , ########, #::::::#, #::H:::#####, ####:::H:::#, #::##H#:H::#, #::::@#:#:#####, ##:##:H:H:HH:::#, #:::#::#:::#:::#,##:::############,#oooo#,#oooo#,######, ", " , ############, #::::o:#:::#, #:::HB:#:H:#, #:::#o:#:###, #::##o#:::#, ##::##o#:H:##, #:::#:o#H#::#, #:@:#:o:::H:#, #::##:BHH#::#, #:::#:o::::##, #:::########, #####, ", " , ,#########,#:::#:::##########,#::H:H::#:::#oooo#,##:H:H:H:H::#oooo#, #@H:H:H:H:HoBoBo#, #:H:H:H:H:HoBoBo#,##:H:H:H:H::#oooo#,#::H:H::#:::#oooo#,#:::#:::##########,#########, , ", " , ##########, ##::##::::#####, ##:::H::#:H::H:#, #:::H##::HH#:::#, #::::H:::#:::::#, #H####:#####:::#, #:#:ooooooo:@:##,##:::oBoBoBo:#:##,#:::######:###::#,#:#H:::::H::::H:#,#:::#############,#####, "]; game.board = []; game.undoMove = []; game.undoData = 0; game.successLevel = []; game.successLevelCnt = 0; game.goalCnt = 0; _root.scoreTxt = 0; _root.levelTxt = 1; _root.goalTxt = 0; _root.stepTxt = 0; game.myListener = new Object(); game.setCurrentLevel = function (level) { var _local1 = this; var _local3 = 0; var _local2 = 0; var map_element = 0; var map_data = ""; _root.goalTxt = 0; _root.stepTxt = 0; _local1.goalCnt = 0; level--; map_data = _local1.MAP_DATA[level]; i = 0; while (i < _local1.MAX_YBOX) { _local1.board[i] = []; j = 0; while (j < _local1.MAX_XBOX) { _local1.board[i][j] = {}; _local1.board[i][j].num = 0; j++; } i++; } i = 0; for ( ; i < map_data.length ; i++) { map_element = _local1.MAP_CODE.indexOf(map_data.charAt(i)) % 10; if ((map_element >= _local1.MAX_TILE) || (_local2 >= _local1.MAX_XBOX)) { _local2 = 0; _local3++; if (_local3 >= MAX_YBOX) { continue; } } else { _local1.board[_local3][_local2].num = map_element; if ((_local1.board[_local3][_local2].num == 6) || (_local1.board[_local3][_local2].num == 7)) { _local1.goalCnt++; _root.goalTxt++; } _local2++; } } }; game.setBoard = function () { var _local1 = this; i = 0; while (i < _local1.MAX_YBOX) { j = 0; while (j < _local1.MAX_XBOX) { var _local2 = attachMovie("tileMc", ("tileMc" add i) add j, (j % _local1.MAX_XBOX) + ((i % _local1.MAX_YBOX) * _local1.MAX_XBOX)); _local1.board[i][j].clip = _local2; _local1.board[i][j].clip.gotoAndStop(_local1.board[i][j].num + 1); _local1.board[i][j].clip._x = (j * _local1.TILE_XSIZE) + _local1.START_XPOS; _local1.board[i][j].clip._y = (i * _local1.TILE_YSIZE) + _local1.START_YPOS; if (_local1.board[i][j].num == 4) { _local1.ypos = i; _local1.xpos = j; } j++; } i++; } }; game.checkMove = function (x, y) { var _local1 = this; var _local3 = _local1.xpos + x; var _local2 = _local1.ypos + y; var map_tile = 0; var tile1 = _local1.board[_local1.ypos][_local1.xpos].num; var tile2 = _local1.board[_local2][_local3].num; var tile3 = _local1.board[_local2 + y][_local3 + x].num; if ((tile2 == 1) || (tile2 == 2)) { tile1 = tile1 - 3; tile2 = tile2 + 3; map_tile = 1; } else if (((tile2 == 6) || (tile2 == 7)) && ((tile3 == 1) || (tile3 == 2))) { tile1 = tile1 - 3; tile2 = tile2 - 2; tile3 = tile3 + 5; map_tile = 2; _local1.undoData = _local1.undoData + 8; } if (map_tile > 0) { _local1.board[_local1.ypos][_local1.xpos].num = tile1; _local1.board[_local1.ypos][_local1.xpos].clip.gotoAndStop(_local1.board[_local1.ypos][_local1.xpos].num + 1); _local1.board[_local2][_local3].num = tile2; _local1.board[_local2][_local3].clip.gotoAndStop(_local1.board[_local2][_local3].num + 1); _local1.ypos = _local2; _local1.xpos = _local3; if (map_tile == 2) { _root.playSound(3); _local2 = _local2 + y; _local3 = _local3 + x; _local1.board[_local2][_local3].num = tile3; _local1.board[_local2][_local3].clip.gotoAndStop(_local1.board[_local2][_local3].num + 1); } _local1.undoMove[(_root.stepTxt++) % _local1.MAX_HISTORY] = _local1.undoData; } }; game.undoMove = function () { var _local1 = this; var x = 0; var y = 0; var map_tile = 0; var _local2 = _local1.undoMove[--_root.stepTxt]; if (_local2 > 0) { if (_local2 > 8) { map_tile = 5; _local2 = _local2 % 8; } if (_local2 < 4) { x = _local2 - 2; } else { y = _local2 - 6; } if (map_tile > 0) { var cx = (_local1.xpos + x); var _local3 = _local1.ypos + y; _local1.board[_local3][cx].num = _local1.board[_local3][cx].num - 5; _local1.board[_local3][cx].clip.gotoAndStop(_local1.board[_local3][cx].num + 1); } _local1.board[_local1.ypos][_local1.xpos].num = _local1.board[_local1.ypos][_local1.xpos].num + (map_tile - 3); _local1.board[_local1.ypos][_local1.xpos].clip.gotoAndStop(_local1.board[_local1.ypos][_local1.xpos].num + 1); _local1.xpos = _local1.xpos - x; _local1.ypos = _local1.ypos - y; _local1.board[_local1.ypos][_local1.xpos].num = _local1.board[_local1.ypos][_local1.xpos].num + 3; _local1.board[_local1.ypos][_local1.xpos].clip.gotoAndStop(_local1.board[_local1.ypos][_local1.xpos].num + 1); } }; game.checkSuccess = function () { var _local1 = this; var _local2 = _root; var _local3 = 0; i = 0; while (i < _local1.MAX_YBOX) { j = 0; while (j < _local1.MAX_XBOX) { if (_local1.board[i][j].num == 6) { _local3++; } j++; } i++; } _local2.goalTxt = _local3; if (_local2.goalTxt == 0) { var successFlag = false; i = 0; while (i < _local1.successLevel.length) { if (_local2.levelTxt == _local1.successLevel[i]) { successFlag = true; } i++; } if (successFlag == false) { _local1.successLevel[_local1.successLevelCnt] = _local2.levelTxt; _local2.scoreTxt = _local2.scoreTxt + (((_local2.levelTxt * 10) + (_local1.goalCnt * 100)) - (_local2.stepTxt * 2)); _local1.successLevelCnt++; } delete _local1.myListener.onKeyDown; delete _local2.ppBtn.onPress; delete _local2.pBtn.onPress; delete _local2.nBtn.onPress; delete _local2.nnBtn.onPress; delete _local2.undoBtn.onPress; if (_local1.successLevelCnt < _local1.TOTAL_LEVEL) { _local2.gotoAndPlay("clear"); } else { _local2.gotoAndPlay("end"); } } }; game.removeBoard = function () { var _local1 = this; i = 0; while (i < _local1.MAX_YBOX) { j = 0; while (j < _local1.MAX_XBOX) { _local1.board[i][j].clip.removeMovieClip(); j++; } i++; } }; game.loadBackImg = function () { var _local1 = _root; _local1.backImgMc.loadMovie(((_local1.flashURL + "back/back") + (random(_local1.backimgcnt) + 1)) + ".jpg"); }; _root.startBtn.onPress = function () { var _local1 = _root; _local1.playSound(1); _local1.levelTxt = 1; _local1.scoreTxt = 0; _local1.game.successLevelCnt = 0; _local1.game.successLevel.splice(0, _local1.game.successLevel.length); _local1.gotoAndStop("play"); }; _root.soundMc.soundBtn.onPress = function () { var _local1 = _root; if (_local1.soundOn) { stopAllSounds(); _local1.soundOn = false; _local1.soundMc.gotoAndStop("off"); } else { _local1.soundOn = true; _local1.soundMc.gotoAndStop("on"); _local1.playSound(0); } }; var soundOn = true; _root.playSound(0);
Frame 11
this.stop(); game.setCurrentLevel(_root.levelTxt); game.setBoard(); game.myListener.onKeyDown = function () { var _local1 = _root; if (Key.isDown(37)) { game.undoData = 1; game.checkMove(-1, 0); game.checkSuccess(); } else if (Key.isDown(39)) { game.undoData = 3; game.checkMove(1, 0); game.checkSuccess(); } else if (Key.isDown(38)) { game.undoData = 5; game.checkMove(0, -1); game.checkSuccess(); } else if (Key.isDown(40)) { game.undoData = 7; game.checkMove(0, 1); game.checkSuccess(); } else if (Key.isDown(32)) { if (_local1.stepTxt > 0) { _local1.playSound(1); _local1.game.undoMove(); } } }; Key.addListener(game.myListener); _root.ppBtn.onPress = function () { var _local1 = _root; if (_local1.levelTxt > 10) { _local1.playSound(2); _local1.levelTxt = _local1.levelTxt - 10; } _local1.game.setCurrentLevel(_local1.levelTxt); _local1.game.setBoard(); }; _root.pBtn.onPress = function () { var _local1 = _root; if (_local1.levelTxt > 1) { _local1.playSound(2); _local1.levelTxt--; } _local1.game.setCurrentLevel(_local1.levelTxt); _local1.game.setBoard(); }; _root.nBtn.onPress = function () { var _local1 = _root; if (_local1.levelTxt < 103) { _local1.playSound(2); _local1.levelTxt++; } _local1.game.setCurrentLevel(_local1.levelTxt); _local1.game.setBoard(); }; _root.nnBtn.onPress = function () { var _local1 = _root; if (_local1.levelTxt < 94) { _local1.playSound(2); _local1.levelTxt = _local1.levelTxt + 10; } _local1.game.setCurrentLevel(_local1.levelTxt); _local1.game.setBoard(); }; _root.undoBtn.onPress = function () { var _local1 = _root; if (_local1.stepTxt > 0) { _local1.playSound(1); _local1.game.undoMove(); } };
Frame 31
_root.playSound(4); game.removeBoard();
Frame 50
this.stop(); if (_root.dbconnect == "yes") { DispatchGameData(); } _root.levelTxt++; _root.gotoAndStop("play");
Frame 61
this.stop(); if (_root.dbconnect == "yes") { DispatchGameData(); } _root.playSound(4); game.removeBoard(); _root.startBtn.onPress = function () { var _local1 = _root; _local1.playSound(1); _local1.levelTxt = 1; _local1.scoreTxt = 0; _local1.game.successLevelCnt = 0; _local1.game.successLevel.splice(0, _local1.game.successLevel.length); _local1.gotoAndStop("play"); };
Instance of Symbol 32 MovieClip in Symbol 38 MovieClip [Game24LogoMc] Frame 1
onClipEvent (load) { var total = _root.getBytesTotal(); var download = _root.getBytesLoaded(); this.percentTxt = 0; this.bar_mc._xscale = 0; } onClipEvent (enterFrame) { download = _root.getBytesLoaded(); this.percentTxt = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.bar_mc._xscale = this.percentTxt; if (this.percentTxt >= 100) { _root.gotoAndPlay(_parent.gotoNext); } }
Symbol 75 MovieClip Frame 1
this.stop();
Symbol 75 MovieClip Frame 2
this.stop();
Symbol 82 Button
on (release) { getURL ("http://www.game24.co.kr", "_blank"); }

Library Items

Symbol 1 Sound [step.wav]
Symbol 2 Sound [start.wav]
Symbol 3 Sound [move1.mp3]
Symbol 4 Sound [good.mp3]
Symbol 5 Sound [bgm.mp3]
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:24
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:24
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:24
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:24
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:24
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:24
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:24
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:24
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [tileMc]Uses:7 9 11 13 15 17 19 21 23
Symbol 25 GraphicUsed by:38
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:32
Symbol 29 FontUsed by:30 31
Symbol 30 EditableTextUses:29Used by:32
Symbol 31 EditableTextUses:29Used by:32
Symbol 32 MovieClipUses:26 28 30 31Used by:38
Symbol 33 FontUsed by:34
Symbol 34 EditableTextUses:33Used by:38
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClip [Game24LogoMc]Uses:25 32 34 37Used by:Timeline
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:Timeline
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:Timeline
Symbol 44 GraphicUsed by:50 53 56 60 65
Symbol 45 GraphicUsed by:50 53 56 60 65
Symbol 46 GraphicUsed by:50 53 56 60 65
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50 53 56 60 65
Symbol 50 ButtonUses:44 45 46 47 48 49Used by:Timeline
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:44 45 46 51 52 49Used by:Timeline
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 ButtonUses:44 45 46 54 55 49Used by:Timeline
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 ButtonUses:44 45 46 57 58 49 59Used by:Timeline
Symbol 61 FontUsed by:62 63 64
Symbol 62 EditableTextUses:61Used by:65
Symbol 63 EditableTextUses:61Used by:65
Symbol 64 EditableTextUses:61Used by:65
Symbol 65 ButtonUses:44 45 46 62 63 49 64Used by:Timeline
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 ButtonUses:67Used by:Timeline
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:71
Symbol 71 ButtonUses:70Used by:75
Symbol 72 FontUsed by:73 76 77 78 79 80
Symbol 73 EditableTextUses:72Used by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:69 71 73 74Used by:Timeline
Symbol 76 EditableTextUses:72Used by:Timeline
Symbol 77 EditableTextUses:72Used by:Timeline
Symbol 78 EditableTextUses:72Used by:Timeline
Symbol 79 EditableTextUses:72Used by:Timeline
Symbol 80 EditableTextUses:72Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:81Used by:Timeline
Symbol 83 GraphicUsed by:Timeline
Symbol 84 FontUsed by:85 86 88 90
Symbol 85 TextUses:84Used by:Timeline
Symbol 86 TextUses:84Used by:Timeline
Symbol 87 GraphicUsed by:89 91
Symbol 88 TextUses:84Used by:89
Symbol 89 MovieClipUses:87 88Used by:Timeline
Symbol 90 TextUses:84Used by:91
Symbol 91 MovieClipUses:87 90Used by:Timeline

Instance Names

"backImgMc"Frame 2Symbol 43 MovieClip
"nnBtn"Frame 2Symbol 50 Button
"pBtn"Frame 2Symbol 53 Button
"ppBtn"Frame 2Symbol 56 Button
"nBtn"Frame 2Symbol 60 Button
"undoBtn"Frame 2Symbol 65 Button
"startBtn"Frame 2Symbol 68 Button
"soundMc"Frame 2Symbol 75 MovieClip
"startBtn"Frame 51Symbol 68 Button
"bar_mc"Symbol 32 MovieClip Frame 1Symbol 28 MovieClip
"soundBtn"Symbol 75 MovieClip Frame 1Symbol 71 Button

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Zl$/X8fJ0zB3dn6o7UWQO0pK.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "step.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "start.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "move1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "good.mp3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bgm.mp3"
ExportAssets (56)Timeline Frame 1Symbol 24 as "tileMc"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Game24LogoMc"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Game24LogoMc"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Game24LogoMc"

Labels

"main"Frame 2
"play"Frame 11
"clear"Frame 21
"end"Frame 51
"on"Symbol 75 MovieClip Frame 1
"off"Symbol 75 MovieClip Frame 2

Dynamic Text Variables

percentTxtSymbol 31 EditableText""
scoreTxtSymbol 76 EditableText""
levelTxtSymbol 77 EditableText""
goalTxtSymbol 78 EditableText""
stepTxtSymbol 79 EditableText""




http://swfchan.com/52/256511/info.shtml
Created: 4/7 -2024 00:41:21 Last modified: 4/7 -2024 00:41:21 Server time: 22/12 -2024 22:02:33