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monsterwheel.swf

This is the info page for
Flash #256535

(Click the ID number above for more basic data on this flash file.)


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<p align="left"><font face="_sans" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>chars</b></font></p><p align="left"><font face="_sans" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>container</b></font></p><p align="left"></p>

OBJECTIVES
You need to get to the end of the level destroying as many
enemy units on your way as possible.
Pick up power-ups – they are going to help you on your mission.
CONTROLS
Up Arrow or "W" – Accelerate
Down Arrow or "S" – Brake
Left Arrow or "A" – Steer Left
Right Arrow or "D" – Steer Right
Use the mouse cursor to aim.
Use left mouse button to fire.

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YOU HAVE
COMPLETED THE GAME!

RETURN TO THE GAME

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.santabanta.com/games.asp"); };
Frame 4
stop();
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, coins:0}; } _global.rezults = {killed:0, coins:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.topBonus.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.29578; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local4 = ((currLevel.playerArmor == undefined) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local3 = ((currLevel.playerShield == undefined) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local4, playerS.withoutBase, _local3, playerS.maxShield, playerS.maxArmor); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.bg.player.inQueue(10); if (playerS.soundKills != undefined) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); var i = 0; while (i < _global.currLevel.level.length) { if (_global.currLevel.level[i].tank != undefined) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("???????????? ?????? " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 1.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((_global.currLevel.playerX != undefined) && (_global.currLevel.playerY != undefined)) { trace("?? ??????"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("?? ???????"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; _root.wndComplete.title_mc.gotoAndStop(4); } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { _local5 = xml.childNodes.join(""); } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"65\" />"; str = str + "<var name=\"bottom\" value=\"0\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-600\" />"; str = str + "<var name=\"bottom\" value=\"-600\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"bottom\" value=\"0\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-600\" />"; str = str + "<var name=\"bottom\" value=\"-600\" />"; str = str + "<var name=\"left\" value=\"-250\" />"; str = str + "<var name=\"right\" value=\"-250\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><b>How to Play:</b><br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they are going to help you on your mission.<br /><b>Controls:</b><br />- The space commando is controlled by the arrow keys \u0093left\u0094, \u0093right\u0094, \u0093up\u0094 and \u0093down\u0094, or keys \u0093W\u0094, \u0093A\u0094, \u0093S\u0094 & \u0093D\u0094.<br />- Use the mouse cursor to aim.<br />- Use left mouse key to fire.<br /> - To choose alternative weapons (if available), use keys \"1\", \"2\" \"3\", or the mouse wheel, or directly the mouse cursor. </var>"; str = str + "<var name=\"completeString1\" >Enemies Kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br />Return to the game?</var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"4\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"10\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"30\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"8\" />"; str = str + "<var name=\"speedFactor\" value=\"14\" />"; str = str + "<var name=\"rotationFactor\" value=\"8\" />"; str = str + "<var name=\"base\" value=\"bigfoot_player\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"50\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"graider\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"graider\" />"; str = str + "<var name=\"gun\" value=\"enemy_gun\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"70\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"red_car_with_gun\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car3\" />"; str = str + "<var name=\"gun\" value=\"enemy_gun\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"red_car\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car3\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"blue_car\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car4\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"blue_car_with_gun\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car4\" />"; str = str + "<var name=\"gun\" value=\"enemy_gun\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car2\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"tank\" />"; str = str + "<var name=\"gun\" value=\"tank_gun\" />"; str = str + "<var name=\"armor\" value=\"450\" />"; str = str + "<var name=\"bulletType\" value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car1\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car1\" />"; str = str + "<var name=\"gun\" value=\"big_rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"45\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"car5\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car5\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"UFO_Boss\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"UFO_Boss\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"2000\" />"; str = str + "<var name=\"bulletType\" value=\"plasma_bullet, plasma_bullet, plasma_bullet\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\" 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10, 10, 10\" />"; str = str + "<var name=\"flyDistance\" value=\"100, 100, 100\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h40, h-40\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"0, 0, 0\" />"; str = str + "<var name=\"clip\" value=\"3, 3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"alien\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"soldier_base\" />"; str = str + "<var name=\"gun\" value=\"alien\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"8000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"alien_cow_death\" />"; str = str + "</object>"; str = str + "<object name=\"human_white\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"soldier_base\" />"; str = str + "<var name=\"gun\" value=\"human_white\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"8000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2\" />"; str = str + "</object> "; str = str + "<object name=\"human_red\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"soldier_base\" />"; str = str + "<var name=\"gun\" value=\"human_red\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"8000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1, human_death2\" />"; str = str + "</object> "; str = str + "<object name=\"bunker1\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"bunker1\" />"; str = str + "<var name=\"gun\" value=\"gun_soldier\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bunker2\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"bunker2\" />"; str = str + "<var name=\"gun\" value=\"gun_soldier\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"soldier\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"soldier_base\" />"; str = str + "<var name=\"gun\" value=\"soldier\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2\" />"; str = str + "</object>"; str = str + "<object name=\"tank_Boss\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"tank_Boss\" />"; str = str + "<var name=\"gun\" value=\"boss_tank_gun, gun_soldier, gun_soldier, rocket_gun, rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"7000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket2, playerShoot, playerShoot, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\" 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"flyDistance\" value=\"100, 100, 100, 100, 100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, w-45, w45, w-135, w135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 12, 12, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 5, 5, 15, 15\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 80, 80, 100, 100\" />"; str = str + "<var name=\"clip\" value=\"1, 6, 6, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 5, 5, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"circle_way\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"player_way\">"; str = str + "<var name=\"mainObj\" value=\"alien\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"tree1\">"; str = str + "<var name=\"linkage\" value=\"tree1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tree2\">"; str = str + "<var name=\"linkage\" value=\"tree2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tree3\">"; str = str + "<var name=\"linkage\" value=\"tree3\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tree4\">"; str = str + "<var name=\"linkage\" value=\"tree4\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"fence_broken\">"; str = str + "<var name=\"linkage\" value=\"fence_broken\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"cliff\">"; str = str + "<var name=\"linkage\" value=\"cliff\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"road1\">"; str = str + "<var name=\"linkage\" value=\"road1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road2\">"; str = str + "<var name=\"linkage\" value=\"road2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road3\">"; str = str + "<var name=\"linkage\" value=\"road3\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road4\">"; str = str + "<var name=\"linkage\" value=\"road4\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road4a\">"; str = str + "<var name=\"linkage\" value=\"road4a\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road5\">"; str = str + "<var name=\"linkage\" value=\"road5\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road6\">"; str = str + "<var name=\"linkage\" value=\"road6\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\" value=\"house1\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\" value=\"house2\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"house3\">"; str = str + "<var name=\"linkage\" value=\"house3\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"house4\">"; str = str + "<var name=\"linkage\" value=\"house4\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"barn\">"; str = str + "<var name=\"linkage\" value=\"barn\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"silo\">"; str = str + "<var name=\"linkage\" value=\"silo\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"stone\">"; str = str + "<var name=\"linkage\" value=\"stone\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"mill\">"; str = str + "<var name=\"linkage\" value=\"mill\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\" value=\"fence\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"cow1\">"; str = str + "<var name=\"linkage\" value=\"cow1\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"alien_cow_death\" />"; str = str + "</object>"; str = str + "<object name=\"cow2\">"; str = str + "<var name=\"linkage\" value=\"cow2\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"alien_cow_death\" />"; str = str + "</object>"; str = str + "<object name=\"3_barrels\">"; str = str + "<var name=\"linkage\" value=\"3_barrels\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"200\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"3_barrels_top\">"; str = str + "<var name=\"linkage\" value=\"3_barrels\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7.6\" xoffset=\"285\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"88\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"469\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"280\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"421\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"470\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"42\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"122\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"78\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"347\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"444\" bonus=\"armor\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"384\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"175\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"466\" rotate=\"-1\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"277\" rotate=\"-1\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"89\" rotate=\"-1\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"5\" xoffset=\"390\" rotate=\"100\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"6\" endFrame=\"600\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"410\" rotate=\"130\" mainObj=\"car5\" tank=\"line_way\" mratio=\"6\" endFrame=\"300\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"-74\" tank=\"line_way\" rotate=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"-35\" tank=\"line_way\" rotate=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"-71\" tank=\"line_way\" rotate=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" rotate=\"130\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"276\" rotate=\"180\" mainObj=\"jeep\" tank=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"3\" xoffset=\"571\" rotate=\"180\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"519\" rotate=\"180\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"6\" endFrame=\"800\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"296\" rotate=\"49\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"8\" xoffset=\"481\" object=\"silo\" />"; str = str + "<object yoffset=\"8\" xoffset=\"135\" object=\"stone\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"276\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"475\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"190\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"110\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"24\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"443\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"27\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"288\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"525\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"189\" object=\"stone\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"233\" object=\"tree4\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"20\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"414\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"295\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"161\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"533\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"30\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"341\" object=\"stone\" />"; str = str + "<object yoffset=\"6\" xoffset=\"322\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"477\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"35\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"45\" object=\"silo\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"370\" object=\"fence_broken\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"420\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"470\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"520\" object=\"fence\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"270\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"513\" object=\"cow2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"477\" object=\"cow1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"335\" object=\"road6\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"219\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"67\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"159\" object=\"mill\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"497\" object=\"cow2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"370\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"420\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"470\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"520\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"498\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"225\" object=\"road5\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"-2\" object=\"road2\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"344\" object=\"stone\" />"; str = str + "<object yoffset=\"4\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"178\" object=\"stone\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"162\" object=\"tree1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"467\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"534\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"405\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"21\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"527\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"126\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"301\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"104\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"431\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"201\" object=\"stone\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"242\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"505\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"45\" object=\"tree4\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"368\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"147\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"452\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6\" xoffset=\"305\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"222\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"121\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"168\" bonus=\"damage\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"313\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"271\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"364\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"419\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"468\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"467\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"323\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"226\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7\" xoffset=\"-29\" rotate=\"-90\" mainObj=\"car1\" tank=\"tang_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"604\" rotate=\"89\" mainObj=\"car1\" tank=\"tang_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"3\" xoffset=\"226\" tank=\"line_way\" rotate=\"130\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"419\" tank=\"line_way\" rotate=\"169\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"143\" rotate=\"0\" mainObj=\"red_car_with_gun\" tank=\"sin_way\" mratio=\"6\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"367\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-200\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-100\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"0\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"599\" rotate=\"180\" mainObj=\"car1\" tank=\"circle_way\" mratio=\"4\" endFrame=\"600\" xratio=\"230\" yratio=\"230\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"-21\" rotate=\"45\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"180\" rotate=\"-131\" mainObj=\"car1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"254\" rotate=\"180\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"4\" endFrame=\"400\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"2\" xoffset=\"314\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"4\" endFrame=\"400\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"39\" rotate=\"-6\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h-45\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"487\" rotate=\"-41\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h45\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"335\" rotate=\"29\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"t\" reloadingTime=\"70\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"187\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"370\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"330\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"60\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"173\" object=\"tree2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"527\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"422\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"370\" object=\"fence\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"349\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"21\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"46\" object=\"tree2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"520\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"506\" object=\"tree4\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"321\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"270\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"218\" object=\"fence\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"259\" object=\"mill\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"27\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"280\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"234\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"313\" object=\"stone\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"317\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"520\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"494\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"519\" object=\"tree1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"52\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"37\" object=\"barn\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"484\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"73\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"406\" object=\"road2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"146\" object=\"road2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"-112\" object=\"road2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"521\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"491\" object=\"house2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"315\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"183\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"106\" object=\"cow1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"51\" object=\"cow2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"42\" object=\"stone\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"44\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"508\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"276\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"7\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"60\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"457\" object=\"mill\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"523\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"34\" object=\"tree1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"419\" object=\"road6\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"23\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"299\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"295\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"191\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"175\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"349\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"275\" object=\"barn\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"351\" object=\"fence\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"299\" object=\"fence\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"247\" object=\"fence\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"194\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"50\" object=\"road1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"430\" object=\"road1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"33\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"1\" xoffset=\"504\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"435\" object=\"road1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"58\" object=\"road1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"351\" object=\"fence\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"299\" object=\"fence\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"247\" object=\"fence\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"194\" object=\"fence\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"271\" object=\"house1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"93\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"386\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"272\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"351\" object=\"fence\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"299\" object=\"fence\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"247\" object=\"fence\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"194\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"fence\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"8.1\" xoffset=\"474\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"421\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"451\" bonus=\"armor\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"138\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"403\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"332\" bonus=\"damage\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"209\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"251\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"480\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4\" xoffset=\"194\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"121\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"72\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3\" xoffset=\"466\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"438\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"272\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"98\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"324\" rotate=\"-11\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"255\" rotate=\"19\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"379\" rotate=\"40\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" reloadingTime=\"60\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"178\" rotate=\"-161\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"285\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" bossBar=\"1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"-45\" rotate=\"-41\" mainObj=\"car1\" tank=\"tang_way\" mratio=\"6\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"307\" rotate=\"89\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"349\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"87\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"438\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"516\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"323\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"286\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"168\" tank=\"line_way\" rotate=\"74\" mainObj=\"alien\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"318\" rotate=\"139\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"499\" tank=\"line_way\" rotate=\"139\" mainObj=\"alien\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"508\" tank=\"line_way\" rotate=\"139\" mainObj=\"alien\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"270\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"354\" rotate=\"45\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"119\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"8\" xoffset=\"418\" object=\"fence\" />"; str = str + "<object yoffset=\"8\" xoffset=\"471\" object=\"fence\" />"; str = str + "<object yoffset=\"8\" xoffset=\"522\" object=\"fence\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"499\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"227\" object=\"tree2\" />"; str = str + "<object yoffset=\"10\" xoffset=\"100\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"395\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"67\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"250\" object=\"tree2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"544\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"496\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"504\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"33\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"102\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"41\" object=\"silo\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"354\" object=\"tree2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"227\" object=\"tree4\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"28\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"485\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"84\" object=\"tree1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"492\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"-123\" object=\"road2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"91\" object=\"road2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"344\" object=\"road2\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"134\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"277\" object=\"tree2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"516\" object=\"tree4\" />"; str = str + "<object yoffset=\"6\" xoffset=\"503\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"67\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"216\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"9\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"425\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"476\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"293\" object=\"road1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"113\" object=\"cliff\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"263\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"83\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"7\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"28\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"-5\" object=\"tree4\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"146\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"136\" object=\"house4\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"417\" object=\"mill\" />"; str = str + "<object yoffset=\"5\" xoffset=\"395\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"527\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"438\" object=\"tree4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"521\" object=\"tree3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"401\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"293\" object=\"road1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"293\" object=\"road1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"-114\" object=\"road2\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"169\" object=\"road5\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"16\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"28\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"475\" object=\"mill\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"135\" object=\"house1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"324\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"274\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"221\" object=\"fence\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"169\" object=\"tree1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"47\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"172\" object=\"fence\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"121\" object=\"fence\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"71\" object=\"fence\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"512\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"411\" object=\"silo\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"312\" object=\"tree1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"465\" object=\"tree2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"132\" object=\"tree1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"174\" object=\"stone\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"490\" object=\"cow2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"95\" object=\"cow2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"427\" object=\"cow1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"281\" object=\"cow2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"93\" object=\"cow1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"546\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"397\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"247\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"98\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"496\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"349\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"197\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"46\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"-54\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"387\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"141\" object=\"road2\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7.9\" xoffset=\"346\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"373\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"322\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"285\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"93\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"125\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"192\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"420\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"514\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"284\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"247\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"463\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"93\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"139\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8\" xoffset=\"581\" rotate=\"180\" mainObj=\"tank\" tank=\"circle_way\" mratio=\"3\" xratio=\"300\" yratio=\"300\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"247\" rotate=\"89\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"180\" wayCycle=\"1\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"49\" rotate=\"89\" mainObj=\"car1\" tank=\"line_way\" mratio=\"4\" endFrame=\"180\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"444\" rotate=\"89\" mainObj=\"car1\" tank=\"line_way\" mratio=\"4\" endFrame=\"180\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"-34\" rotate=\"0\" mainObj=\"tank\" tank=\"circle_way\" mratio=\"3\" xratio=\"300\" yratio=\"300\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"309\" rotate=\"-140\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"101\" rotate=\"0\" mainObj=\"graider\" tank=\"player_way\" mratio=\"1\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"357\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"-36\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"483\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"-62\" rotate=\"0\" mainObj=\"graider\" tank=\"line_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"489\" rotate=\"180\" mainObj=\"graider\" tank=\"line_way\" mratio=\"2\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"263\" tank=\"line_way\" rotate=\"89\" mainObj=\"red_car_with_gun\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"295\" tank=\"line_way\" rotate=\"89\" mainObj=\"blue_car\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"234\" tank=\"line_way\" rotate=\"89\" mainObj=\"blue_car\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"271\" rotate=\"0\" mainObj=\"graider\" tank=\"player_way\" mratio=\"1\" armor=\"250\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" bossBar=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"384\" rotate=\"0\" mainObj=\"red_car\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"114\" rotate=\"0\" mainObj=\"blue_car\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"478\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"277\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"327\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"534\" object=\"tree4\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"117\" object=\"tree2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"338\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"527\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"20\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"71\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"224\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"273\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"425\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"473\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"117\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"387\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"489\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"519\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"489\" object=\"house2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"10\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"507\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"456\" object=\"cliff\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"70\" object=\"mill\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"151\" object=\"fence\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"101\" object=\"fence\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"51\" object=\"fence\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"1\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"517\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"454\" object=\"tree2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"145\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"57\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"532\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"416\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"496\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"158\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"36\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"337\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"28\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"170\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"512\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"485\" object=\"tree4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"477\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"379\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"491\" object=\"tree3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"42\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"93\" object=\"house1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"232\" object=\"road1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"240\" object=\"road1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"55\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"528\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"16\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"383\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"173\" object=\"tree1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"12\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"513\" object=\"tree2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"341\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"194\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"526\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"99\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"417\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"109\" object=\"stone\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"82\" object=\"tree1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9\" xoffset=\"120\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9\" xoffset=\"67\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"322\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7\" xoffset=\"321\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"7\" xoffset=\"268\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"278\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"387\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"422\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"472\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"482\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"277\" bonus=\"damage\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"422\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3\" xoffset=\"169\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"122\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"78\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"347\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"345\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"201\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"426\" rotate=\"-140\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"130\" rotate=\"29\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"357\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"-53\" rotate=\"40\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"588\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"575\" rotate=\"130\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" cannonAngle=\"h40\" endFrame=\"400\" wayCycle=\"1\" cannonTimeOffset=\"100\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"308\" rotate=\"79\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" cannonAngle=\"h-10\" endFrame=\"400\" wayCycle=\"1\" cannonTimeOffset=\"-40\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"245\" rotate=\"100\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"3\" cannonAngle=\"h10\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"-37\" rotate=\"40\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"400\" wayCycle=\"1\" cannonAngle=\"h310\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"421\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-30\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"322\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-40\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"223\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-50\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"114\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-60\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"295\" rotate=\"130\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"-12\" rotate=\"-90\" mainObj=\"red_car_with_gun\" tank=\"sin_way\" cannonAngle=\"h0\" mratio=\"4\" endFrame=\"750\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"544\" rotate=\"89\" mainObj=\"blue_car_with_gun\" tank=\"sin_way\" cannonAngle=\"h0\" mratio=\"3\" endFrame=\"750\" wayCycle=\"1\" cannonTimeOffset=\"-20\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"481\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-20\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"381\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-30\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"282\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-40\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"181\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-50\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"78\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-60\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"-46\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"582\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"11\" xoffset=\"290\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"52\" object=\"tree2\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"456\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"506\" object=\"tree1\" />"; str = str + "<object yoffset=\"10\" xoffset=\"86\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"95\" object=\"barn\" />"; str = str + "<object yoffset=\"10\" xoffset=\"472\" object=\"silo\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"538\" object=\"tree2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"517\" object=\"tree4\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"139\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"377\" object=\"road2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"144\" object=\"road2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"-80\" object=\"road2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"375\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"34\" object=\"tree2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"142\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"70\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"120\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"171\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"373\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"421\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"472\" object=\"wall\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"469\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"339\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"60\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"516\" object=\"tree1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"90\" object=\"barn\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"463\" object=\"mill\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"427\" object=\"cow1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"69\" object=\"cow2\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"175\" object=\"cow2\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"60\" object=\"cow1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"388\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"80\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"405\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"379\" object=\"cow1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"409\" object=\"cow2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"47\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"174\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"520\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"487\" object=\"mill\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"82\" object=\"house4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"419\" object=\"road2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"174\" object=\"road2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"-75\" object=\"road2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"470\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"371\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"270\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"169\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"69\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"34\" object=\"tree1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"350\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"300\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"250\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"200\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"528\" object=\"tree3\" />"; str = str + "<object yoffset=\"3\" xoffset=\"325\" object=\"stone\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"229\" object=\"stone\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"344\" object=\"stone\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"178\" object=\"stone\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"162\" object=\"tree1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"467\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"534\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"405\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"21\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"527\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"126\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"301\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"111\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"431\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"242\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"505\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"45\" object=\"tree4\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7.2\" xoffset=\"328\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"292\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"173\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"79\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"127\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"92\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"122\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"171\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"485\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"122\" bonus=\"damage\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"122\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"72\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"446\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"418\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"469\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"-94\" rotate=\"0\" mainObj=\"jeep\" tank=\"circle_way\" mratio=\"4\" xratio=\"450\" yratio=\"450\" endFrame=\"500\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"-93\" rotate=\"0\" mainObj=\"red_car_with_gun\" tank=\"circle_way\" mratio=\"4\" xratio=\"450\" yratio=\"450\" endFrame=\"500\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"230\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"396\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"352\" rotate=\"130\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"325\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"242\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"221\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"270\" tank=\"line_way\" rotate=\"89\" mainObj=\"soldier\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"443\" rotate=\"129\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"44\" rotate=\"45\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"396\" rotate=\"129\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"122\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"21\" tank=\"line_way\" rotate=\"89\" mainObj=\"soldier\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"71\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"221\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"272\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"71\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"122\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"67\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"383\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"213\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"209\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"339\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"470\" object=\"cow1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"501\" object=\"cow2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"-29\" object=\"wall\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"222\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"74\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"463\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"184\" object=\"tree4\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"17\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"476\" object=\"tree2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"259\" object=\"road1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"262\" object=\"road1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"267\" object=\"road1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"271\" object=\"road1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"77\" object=\"barn\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"496\" object=\"silo\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"276\" object=\"road1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"20\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"71\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"122\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"173\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"544\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"494\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"447\" object=\"wall\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"416\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"282\" object=\"road1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"36\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"191\" object=\"tree3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"-96\" object=\"road2\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"158\" object=\"road5\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"505\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"69\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"411\" object=\"mill\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"277\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"302\" object=\"tree4\" />"; str = str + "<object yoffset=\"5\" xoffset=\"35\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"484\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"559\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"509\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"459\" object=\"fence\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"154\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"404\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"415\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"379\" object=\"silo\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"20\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"174\" object=\"tree1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"494\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"395\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"423\" object=\"road2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"191\" object=\"road2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"-22\" object=\"road2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"137\" object=\"stone\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"511\" object=\"stone\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"411\" object=\"stone\" />"; str = str + "<object yoffset=\"3\" xoffset=\"151\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"39\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"412\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"405\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"507\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"515\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"154\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"-28\" object=\"road2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"163\" object=\"road2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"374\" object=\"road2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"391\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"529\" object=\"wall\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"484\" object=\"wall\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"439\" object=\"wall\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"391\" object=\"wall\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"459\" object=\"cow1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"125\" object=\"stone\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"78\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"480\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"94\" object=\"tree1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"10.5\" xoffset=\"468\" bonus=\"armor\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"220\" bonus=\"coin\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"320\" bonus=\"coin\" />"; str = str + "<object yoffset=\"12\" xoffset=\"272\" bonus=\"coin\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"11\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"70\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"470\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"469\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"70\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"120\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"422\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"370\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"443\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"171\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"472\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"418\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5\" xoffset=\"287\" bonus=\"armor\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"469\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"417\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"120\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"170\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"348\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"389\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"485\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"170\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"375\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"264\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"314\" bonus=\"armor\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"171\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"288\" rotate=\"-41\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"12\" xoffset=\"95\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"12\" xoffset=\"423\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"-75\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"57\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"381\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"347\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"201\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"157\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"594\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"5\" xoffset=\"-43\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"4\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"611\" rotate=\"180\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"438\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"143\" rotate=\"40\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"3\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"139\" rotate=\"40\" mainObj=\"car1\" tank=\"line_way\" mratio=\"3\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"582\" rotate=\"180\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"-85\" rotate=\"0\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"3\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"71\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"371\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"270\" rotate=\"89\" mainObj=\"alien\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"270\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"224\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"119\" rotate=\"89\" mainObj=\"alien\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"74\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"173\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"421\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"472\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"370\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"319\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"270\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"244\" object=\"tree1\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"469\" object=\"stone\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"462\" object=\"tree1\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"13\" object=\"tree4\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"290\" object=\"tree2\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"66\" object=\"tree4\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"510\" object=\"tree3\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"147\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"357\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"179\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"399\" object=\"road2\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"154\" object=\"road2\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"-102\" object=\"road2\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"375\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"11\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"21\" object=\"tree4\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"225\" object=\"road1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"226\" object=\"road1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"228\" object=\"road1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"230\" object=\"road1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"9\" xoffset=\"232\" object=\"road1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"544\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"497\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"30\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"59\" object=\"cow1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"9\" xoffset=\"458\" object=\"silo\" />"; str = str + "<object yoffset=\"9\" xoffset=\"144\" object=\"barn\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"418\" object=\"road2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"228\" object=\"road3\" />"; str = str + "<object yoffset=\"8\" xoffset=\"13\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"109\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"516\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"464\" object=\"silo\" />"; str = str + "<object yoffset=\"8\" xoffset=\"95\" object=\"house3\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"510\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"412\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"8\" xoffset=\"342\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"8\" xoffset=\"213\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"146\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"44\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"-59\" object=\"road2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"171\" object=\"road2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"415\" object=\"road2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"237\" object=\"road1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"117\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"272\" object=\"stone\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"305\" object=\"tree4\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"59\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"520\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"335\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"488\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"102\" object=\"stone\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"84\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"360\" object=\"stone\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"361\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"102\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"473\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"277\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"73\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"352\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"45\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"409\" object=\"road2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"168\" object=\"road2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-75\" object=\"road2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"484\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"245\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"328\" object=\"tree3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"30\" object=\"tree4\" />"; str = str + "<object yoffset=\"3\" xoffset=\"296\" object=\"road6\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"58\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"490\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"158\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"40\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"35\" object=\"cow1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"509\" object=\"cow1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"169\" object=\"cow2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"244\" object=\"cow2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"88\" object=\"cow1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"132\" object=\"silo\" />"; str = str + "<object yoffset=\"3\" xoffset=\"442\" object=\"mill\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"420\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"470\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"516\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"480\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"284\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"79\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"415\" object=\"road2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"175\" object=\"road2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"-68\" object=\"road2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"19\" object=\"tree3\" />"; str = str + "<object yoffset=\"2\" xoffset=\"351\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"83\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"460\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"206\" object=\"tree1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.4\" xoffset=\"323\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"270\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"106\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"361\" bonus=\"armor\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"424\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"475\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"295\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"221\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"322\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"271\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"32\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"367\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"421\" bonus=\"armor\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"168\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"247\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"342\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"295\" bonus=\"mortir\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"127\" rotate=\"29\" mainObj=\"car1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"611\" rotate=\"180\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"478\" rotate=\"180\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"-45\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"9\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"59\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"464\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"124\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"357\" rotate=\"-30\" mainObj=\"car1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"50\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"56\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"403\" tank=\"line_way\" rotate=\"89\" mainObj=\"jeep\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"429\" tank=\"line_way\" rotate=\"89\" mainObj=\"red_car_with_gun\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"139\" rotate=\"-30\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"270\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"69\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"319\" rotate=\"130\" mainObj=\"tank\" tank=\"line_way\" mratio=\"3\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"89\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"486\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"522\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"568\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"617\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"122\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"171\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"66\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"424\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"476\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"522\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"571\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"-34\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"20\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"70\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"297\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"132\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"544\" object=\"tree3\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"484\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"23\" object=\"tree4\" />"; str = str + "<object yoffset=\"11\" xoffset=\"298\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"260\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"490\" object=\"stone\" />"; str = str + "<object yoffset=\"10\" xoffset=\"126\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"507\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"304\" object=\"tree4\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"68\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"499\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"89\" object=\"wall\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"-81\" object=\"road2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"174\" object=\"road2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"429\" object=\"road2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"288\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"-11\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"39\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"139\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"189\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"239\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"339\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"389\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"439\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"489\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"539\" object=\"wall\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"388\" object=\"stone\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"379\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"499\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"134\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"330\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"19\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"81\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"464\" object=\"mill\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"444\" object=\"cliff\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"98\" object=\"cow2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"239\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"47\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"147\" object=\"silo\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"308\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"258\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"208\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"159\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"109\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"59\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"9\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"42\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"70\" object=\"cow1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"167\" object=\"barn\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"75\" object=\"house1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"266\" object=\"house4\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"509\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"503\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"504\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"503\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"484\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"381\" object=\"road6\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"390\" object=\"road1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"387\" object=\"road1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"518\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-10\" object=\"road2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"270\" object=\"road5\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"133\" object=\"tree3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"511\" object=\"tree4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"stone\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"388\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"42\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"99\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"298\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"-1\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"49\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"149\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"199\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"249\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"349\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"399\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"449\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"499\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"549\" object=\"wall\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"122\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"445\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"535\" object=\"tree3\" />"; str = str + "<object yoffset=\"3\" xoffset=\"527\" object=\"tree4\" />"; str = str + "<object yoffset=\"3\" xoffset=\"-11\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"290\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"98\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"379\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"349\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"399\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"449\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"499\" object=\"wall\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"193\" object=\"cow2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"74\" object=\"cow1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"170\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"119\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"70\" object=\"fence\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"482\" object=\"stone\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"117\" object=\"tree1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"498\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"296\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"60\" object=\"tree3\" />"; str = str + "<object yoffset=\"1\" xoffset=\"91\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"491\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"-70\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"185\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"440\" object=\"road2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"299\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"wall\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"12.3\" xoffset=\"373\" bonus=\"coin\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"270\" bonus=\"coin\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"319\" bonus=\"armor\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"220\" bonus=\"coin\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"321\" bonus=\"coin\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"271\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"70\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"270\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"171\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"120\" bonus=\"armor\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"473\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"420\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"120\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"422\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"470\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"239\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"239\" bonus=\"damage\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"84\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"463\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"270\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"60\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"113\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"338\" bonus=\"coin\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"410\" rotate=\"-170\" mainObj=\"tank\" tank=\"line_way\" mratio=\"3\" endFrame=\"250\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"-42\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"-57\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"281\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"72\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"469\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"469\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"370\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"466\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"406\" rotate=\"89\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"321\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"220\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"322\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"260\" rotate=\"89\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"-171\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"-71\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"29\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"625\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"470\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"472\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"421\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"245\" rotate=\"139\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"587\" rotate=\"180\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"500\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"163\" rotate=\"-171\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"218\" rotate=\"-20\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"261\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"213\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"476\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"378\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"367\" rotate=\"0\" mainObj=\"blue_car\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"70\" rotate=\"0\" mainObj=\"red_car\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"-122\" rotate=\"-90\" mainObj=\"car1\" tank=\"sin_way\" mratio=\"6\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"150\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"-39\" rotate=\"-90\" mainObj=\"car1\" tank=\"sin_way\" mratio=\"6\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"575\" rotate=\"89\" mainObj=\"red_car_with_gun\" tank=\"sin_way\" mratio=\"4\" endFrame=\"600\" wayCycle=\"1\" reloadingTime=\"200\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"640\" rotate=\"89\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"568\" rotate=\"89\" mainObj=\"car1\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"221\" rotate=\"0\" mainObj=\"blue_car_with_gun\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"220\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"219\" rotate=\"0\" mainObj=\"blue_car_with_gun\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"60\" tank=\"line_way\" rotate=\"89\" mainObj=\"soldier\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"271\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"212\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"110\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"509\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"458\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"162\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"312\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"264\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"12\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"511\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"410\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"-37\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"8\" endFrame=\"800\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"-98\" rotate=\"0\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"800\" wayCycle=\"1\" reloadingTime=\"1000\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"393\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"222\" object=\"tree1\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"232\" object=\"tree1\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"396\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"384\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"29\" object=\"tree1\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"44\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"498\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"408\" object=\"cow2\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"481\" object=\"cow2\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"387\" object=\"fence\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"536\" object=\"fence\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"486\" object=\"fence\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"436\" object=\"fence\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"410\" object=\"fence\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"559\" object=\"fence\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"509\" object=\"fence\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"459\" object=\"fence\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"466\" object=\"cow1\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"71\" object=\"cow1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"197\" object=\"cow2\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"76\" object=\"barn\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"424\" object=\"mill\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"124\" object=\"house1\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"271\" object=\"road1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"273\" object=\"road1\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"275\" object=\"road1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"280\" object=\"road1\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"-90\" object=\"road2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"169\" object=\"road5\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"367\" object=\"tree2\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"41\" object=\"tree3\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"513\" object=\"tree4\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"172\" object=\"tree1\" />"; str = str + "<object yoffset=\"12\" xoffset=\"51\" object=\"tree4\" />"; str = str + "<object yoffset=\"12\" xoffset=\"441\" object=\"tree2\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"285\" object=\"tree3\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"29\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"425\" object=\"tree1\" />"; str = str + "<object yoffset=\"11\" xoffset=\"197\" object=\"tree3\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"61\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"150\" object=\"stone\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"478\" object=\"tree2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"478\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"302\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"134\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"65\" object=\"silo\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"487\" object=\"mill\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"542\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"493\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"443\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"296\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"246\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"40\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"485\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"541\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"492\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"442\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"394\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"345\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"295\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"245\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"195\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"147\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"-70\" object=\"road2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"161\" object=\"road2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"387\" object=\"road2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"303\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"86\" object=\"stone\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"64\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"425\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"222\" object=\"tree4\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"514\" object=\"tree3\" />"; str = str + "<object yoffset=\"7\" xoffset=\"68\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"-29\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"22\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"63\" object=\"stone\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"63\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"328\" object=\"stone\" />"; str = str + "<object yoffset=\"7\" xoffset=\"359\" object=\"tree4\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"42\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"48\" object=\"tree2\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"490\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"222\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"20\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"70\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"120\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"170\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"107\" object=\"house4\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"117\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"77\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"509\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"434\" object=\"house3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"373\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"423\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"473\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"523\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"429\" object=\"road2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"197\" object=\"road6\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"338\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"140\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"27\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"-4\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"46\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"96\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"146\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"518\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"444\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"342\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"393\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"443\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"493\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"543\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"207\" object=\"road1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"-4\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"46\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"96\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"146\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"87\" object=\"silo\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"470\" object=\"cow2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"226\" object=\"cow1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"442\" object=\"mill\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"41\" object=\"tree4\" />"; str = str + "<object yoffset=\"4\" xoffset=\"181\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"351\" object=\"tree1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"483\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"488\" object=\"cow2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"390\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"440\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"490\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"540\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"335\" object=\"stone\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"343\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"525\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"483\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"12\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"518\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"116\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"292\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"95\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"422\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"192\" object=\"stone\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"232\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"496\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"36\" object=\"tree4\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" rotate=\"0\" mainObj=\"tank_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"268\" bonus=\"armor\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"320\" bonus=\"armor\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"370\" bonus=\"armor\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"317\" bonus=\"armor\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"366\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"505\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6\" xoffset=\"223\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6\" xoffset=\"168\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"369\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"321\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"117\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"168\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"418\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"472\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"121\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"70\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"165\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"383\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"222\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"322\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"268\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"376\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"116\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"392\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"246\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"484\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"133\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"46\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"386\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"517\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"327\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"183\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"24\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"530\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"286\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"87\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"432\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"207\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"504\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"443\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"508\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"324\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"378\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"513\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"153\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"119\" object=\"tree4\" />"; str = str + "<object yoffset=\"3\" xoffset=\"377\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"81\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"340\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"172\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"504\" object=\"tree4\" />"; str = str + "<object yoffset=\"2\" xoffset=\"517\" object=\"tree3\" />"; str = str + "<object yoffset=\"2\" xoffset=\"57\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"169\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"44\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"370\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"430\" object=\"tree4\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3++; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2--; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, white, lnk) { if (white == undefined) { white = false; } if (lnk == undefined) { lnk = "MovieAnimation1"; } white = Boolean(white); for (var _local15 in _root.charCont) { _root.charCont[_local15].removeMovieClip(); } var _local7 = new Array(); var _local8 = 0; var _local9 = 0; var _local4 = 0; while (_local4 < str.length) { var _local6 = str.charAt(_local4); if (_local6 != " ") { var _local5 = _local6.toLowerCase(); if (white && (isNaN(parseInt(_local6)))) { _local5 = "w" + _local5; } var _local10 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local10, _local10); _local3.char.attachMovie("char_" + _local5, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local4)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local4 != 0) { _local3._x = ((_local8 + (_local9 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local8 = _local3._x; _local9 = _local3.char.c._width / 2; _local7.push(_local3); } else { _local8 = _local8 + (((_local9 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local9 = _global.nullCharWidth; } _local4++; } var _local13 = _local7[_local7.length - 1]; _local4 = 0; while (_local4 < _local7.length) { _local7[_local4]._x = _local7[_local4]._x - (_local13._x / 2); _local4++; } }; _global.fadeInFunc = function () { this._alpha = this._alpha + 5; if (this._alpha >= 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.fadeOutFunc = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this._alpha = 0; this._visible = false; delete this.onEnterFrame; } }; _global.fadeIn = function () { _root.fader._visible = true; _root.fader._alpha = 0; _root.fader.onEnterFrame = fadeInFunc; }; _global.fadeOut = function () { _root.fader._visible = true; _root.fader._alpha = 100; _root.fader.onEnterFrame = fadeOutFunc; }; createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var _local47 = Math.round((getTimer() - gameTimeStart) / 1000); var _local46 = _local47 % 60; if (_local46 < 10) { _local46 = "0" + _local46; } var _local48 = Math.floor(_local47 / 60); _root.tfTimer.text = (_local48 + ":") + _local46; } var _local44 = _root.bg.player._x; var _local45 = _root.bg.player._y; var _local31 = 0; while (_local31 < bonusObjects.length) { var _local36 = bonusObjects[_local31]._x - _local44; var _local32 = bonusObjects[_local31]._y - _local45; var _local38 = Math.sqrt((_local36 * _local36) + (_local32 * _local32)); if (_local38 < 60) { _root.bg.player.applyBonus(bonusObjects[_local31].bonusType); bonusObjects[_local31].onEnterFrame = getOff; bonusObjects.splice(_local31, 1); } _local31++; } var _local39 = false; _local31 = 0; for ( ; _local31 < bulletObjects.length ; _local31++) { var _local5 = bulletObjects[_local31]; var _local12 = new Object(); (_local12.x = _local5.p1._x); (_local12.y = _local5.p1._y); var _local19 = new Object(); (_local19.x = _local5.p2._x); (_local19.y = _local5.p2._y); _local5.localToGlobal(_local12); _local5.localToGlobal(_local19); var _local24 = false; if (_local5.flySteps != 0) { var _local37 = _global.clock - _local5.startClock; if (_local37 == (_local5.flySteps - 1)) { _local24 = true; } if (!_local24) { continue; } } else { if (_local24) { makeSplash(_local5, _local12, _local5.object == 1, _local5.object != 1); } if (_local5.object == 1) { if ((_local5.type == "lazer") || (_local5.type == "lazer2")) { var _local14 = true; var _local27 = 0; var _local7 = new Array(); var _local35 = Math.sin(_local5.fireAngle); var _local33 = Math.cos(_local5.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!_local39)) { if (_root.pointZ == undefined) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); _local39 = true; _root.pointZ.lineStyle(1, 16711935); } } while (_local14) { _local27++; var _local11 = {x:(Math.round(((10 * _local27) * 10) * _local33) / 10) + _local5._x, y:((Math.round(((10 * _local27) * 10) * _local35) / 10) + _root.bg._y) + _local5._y}; if (_local11.y < (0 + _local5.offsetTop)) { _local14 = false; } if (_local11.y > (400 - _local5.offsetBottom)) { _local14 = false; } if (_local11.x < (0 + _local5.offsetLeft)) { _local14 = false; } if (_local11.x > (550 - _local5.offsetRight)) { _local14 = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, _local11.x - 3, _local11.y - 3, _local11.x + 3, _local11.y + 3); } if (_local14) { _local7.push(_local11); } } var _local18 = new Array(); var _local25 = new Array(); var _local23 = 0; while (_local23 < staticObjects.length) { if (!staticObjects[_local23].ignoreHit) { _local18.push(staticObjects[_local23]); } _local23++; } _local23 = 0; while (_local23 < _local18.length) { var _local8 = 0; while (_local8 < _local7.length) { if (_local18[_local23].body.hitTest(_local7[_local8].x, _local7[_local8].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, _local7[_local8].x - 3, _local7[_local8].y - 3, _local7[_local8].x + 3, _local7[_local8].y + 3); _root.pointZ.endFill(); } _local25.push(_local18[_local23]); _local18.splice(_local23, 1); _local23--; break; } _local8++; } _local23++; } _local23 = 0; while (_local23 < _local25.length) { var _local4 = _local25[_local23]; debug("lazer damage = " + _local5.damage); var _local13 = _local4.armor; _local4.changeArmor(-_local5.damage); debug((((((((("static object " + _local4) + " health = ") + _local4.armor) + " (") + _local13) + "), obj splash damage = ") + _local4.splashDamage) + ", radius = ") + _local4.damageRadius); _global.rezults.hits++; if (_local4.armor <= 0) { checkSplash(_local4); } _local23++; } var _local17 = new Array(); var _local26 = new Array(); _local23 = 0; while (_local23 < enemyObjects.length) { if (!enemyObjects[_local23].ignoreHit) { _local17.push(enemyObjects[_local23]); } _local23++; } _local23 = 0; while (_local23 < _local17.length) { var _local8 = 0; while (_local8 < _local7.length) { if (_local17[_local23].body.hitTest(_local7[_local8].x, _local7[_local8].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, _local7[_local8].x - 3, _local7[_local8].y - 3, _local7[_local8].x + 3, _local7[_local8].y + 3); _root.pointZ.endFill(); } _local26.push(_local17[_local23]); _local17.splice(_local23, 1); _local23--; break; } _local8++; } _local23++; } _local23 = 0; while (_local23 < _local26.length) { var _local4 = _local26[_local23]; debug("lazer damage = " + _local5.damage); var _local13 = _local4.armor; if ((_local4.thereCanBeOnlyOne == 0) || ((_local4.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { _local4.changeArmor(-_local5.damage); _global.rezults.hits++; } debug((((((((("static object " + _local4) + " health = ") + _local4.armor) + " (") + _local13) + "), obj splash damage = ") + _local4.splashDamage) + ", radius = ") + _local4.damageRadius); _local23++; } _local5.removeFromArray(); _local5.outQueue(); _local31--; } else { var _local14 = false; var _local23 = 0; while (_local23 < staticObjects.length) { if (staticObjects[_local23].ignoreHit) { } else { var _local10 = false; var _local16 = false; _local10 = staticObjects[_local23].body.hitTest(_local12.x, _local12.y, true); if (!_local10) { _local16 = staticObjects[_local23].body.hitTest(_local19.x, _local19.y, true); } if (_local10 || (_local16)) { var _local4 = staticObjects[_local23]; debug("rocket damage to standing = " + _local5.damage); var _local13 = _local4.armor; _local4.changeArmor(-_local5.damage); debug((((((((("static object " + _local4) + " health = ") + _local4.armor) + " (") + _local13) + "), obj splash damage = ") + _local4.splashDamage) + ", radius = ") + _local4.damageRadius); if (!_local24) { _global.rezults.hits++; makeSplash(_local5, _local12); _local5.kill(); _local31--; } if (_local4.armor <= 0) { _local14 = true; } break; } } _local23++; } if (_local14) { checkSplash(_local4); } _local23 = 0; while (_local23 < enemyObjects.length) { if (enemyObjects[_local23].ignoreHit) { } else { var _local10 = false; var _local16 = false; _local10 = enemyObjects[_local23].body.hitTest(_local12.x, _local12.y, true); if (!_local10) { _local16 = enemyObjects[_local23].body.hitTest(_local19.x, _local19.y, true); } if (_local10 || (_local16)) { var _local4 = enemyObjects[_local23]; debug((("rocket damage to enemy = " + _local5.damage) + " ~ ") + _local5); var _local13 = _local4.armor; if ((_local4.thereCanBeOnlyOne == 0) || ((_local4.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { _local4.changeArmor(-_local5.damage); if (!_local24) { _global.rezults.hits++; makeSplash(_local5, _local12); } debug((((((((("static object " + _local4) + " health = ") + _local4.armor) + " (") + _local13) + "), obj splash damage = ") + _local4.splashDamage) + ", radius = ") + _local4.damageRadius); } else { debug("IGNORING"); } if (!_local24) { _local5.kill(); _local31--; } break; } } _local23++; } } } else if (_local5.object == 0) { var _local10 = false; var _local16 = false; _local10 = _root.bg.player.base.body.hitTest(_local12.x, _local12.y, true); if (!_local10) { _local16 = _root.bg.player.base.body.hitTest(_local19.x, _local19.y, true); } if (_local10 || (_local16)) { debug("????? ?????????! ???? " + _local5.damage); _root.bg.player.changeArmor(-_local5.damage); _local5.kill(); _local31--; } } if (_local5.init && (_local24)) { _local5.kill(); _local31--; } } } if (_root.bg.player.armor > 0) { var _local20 = new Array(); var _local23 = 0; while (_root.bg.player.base["p" + _local23] != undefined) { var _local34 = {x:_root.bg.player.base["p" + _local23]._x, y:_root.bg.player.base["p" + _local23]._y}; _root.bg.player.base.localToGlobal(_local34); _local20.push(_local34); _local23++; } _local31 = 0; while (_local31 < staticObjects.length) { if (staticObjects[_local31].ignoreDirect) { } else { var _local4 = staticObjects[_local31]; if (_root.bg.player.hitBody.hitTest(_local4.hitBody)) { var _local15 = false; _local23 = 0; while (_local23 < _local20.length) { _local15 = _local15 | _local4.hitBody.hitTest(_local20[_local23].x, _local20[_local23].y, true); if (_local15) { break; } _local23++; } if (_local15) { if (staticObjects[_local31].immortal) { if (_root.bg.player.my_Collision_Reaction != 1) { _root.bg.player.my_Collision_Reaction = 1; if (_root.bg.player.my_Speed > 0) { _root.bg.player.my_Speed = -7; } else { _root.bg.player.my_Speed = 7; } _global.sound.play("s_car_collision", _root.bg.player.x, true); } } else { debug("????? ?????????? ? ??????! ???? " + (_global.noSet(_local4.directdamage) ? (-_local4.armor) : (-_local4.directdamage))); _root.bg.player.changeArmor(((_local4.directDamage == 0) ? (-_local4.armor) : (-_local4.directDamage))); _local4.changeArmor(-10000000); checkSplash(_local4, false); } } } } _local31++; } } _local31 = 0; while (_local31 < enemyObjects.length) { if (enemyObjects[_local31].ignoreDirect) { } else { var _local4 = enemyObjects[_local31]; if (_root.bg.player.hitBody.hitTest(_local4.hitBody)) { var _local15 = false; var _local23 = 0; while (_local23 < _local20.length) { _local15 = _local15 | _local4.hitBody.hitTest(_local20[_local23].x, _local20[_local23].y, true); if (_local15) { break; } _local23++; } if (_local15) { debug("????? ?????????? ? ??????! ???? " + damage); _root.bg.player.changeArmor(-_local4.armor); if ((_local4.thereCanBeOnlyOne == 0) || ((_local4.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { _local4.changeArmor(-10000000); } } } } _local31++; } _local31 = 0; while (_local31 < splashedObjects.length) { splashedObjects[_local31].delay--; _local31++; } var _local40 = splashedObjects.length; _local31 = 0; while (_local31 < _local40) { var _local4 = splashedObjects[_local31]; if ((_local4.delay <= 0) && (_local4.obj.armor > 0)) { _local4.obj.changeArmor(-_local4.dmg); splashedObjects.splice(_local31, 1); _local31--; _local40--; if ((_local4.obj.armor <= 0) && (_local4.spl)) { checkSplash(_local4.obj); } } _local31++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 40) / 10; _root.bg.player.my_MainSegment = mainSegment; if (_root.bg.player.my_LastMaxSegment < mainSegment) { _root.bg.player.my_LastMaxSegment = mainSegment; } setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); if (_global.gameOver) { makeText("Mission Failed"); _global.levelNum--; _root.mainGamePauser.makePause(22, 100); } else { makeText("Mission Done", true, "MovieAnimation2"); _root.wndComplete.title_mc.gotoAndStop(3); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.mainGamePauser.makePause(22, 100); } else { _root.mainGamePauser.makePause(33, 100); } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; _local31 = 0; while (_local31 < _global.currLevel.level.length) { var _local5 = _global.currLevel.level[_local31]; if (_local5.yoffset == mainSegment) { if (_local5.tank != undefined) { var _local6 = new Object(); for (var _local41 in _local5) { _local6[_local41] = _local5[_local41]; } var _local30 = movingUnits[_local6.tank]; for (var _local41 in _local30) { if (_local6[_local41] == undefined) { _local6[_local41] = _local30[_local41]; } } var _local29 = mainUnits[_local6.mainObj]; for (var _local41 in _local29) { if (_local6[_local41] == undefined) { _local6[_local41] = _local29[_local41]; } } var _local21 = ((_local6.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local22 = _local21.depth++; var _local4 = _local21.attachMovie("enemy", "e" + _local22, 1000000 - _local22); _local4.moveTo(((_local6.factor == -1) ? (550 - _local6.xoffset) : (_local6.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (_local6.way != "") { if (_local6.way == "player") { _local4.setMotion(_local6.way, _local6.speed, _local6.followPlayer); } else { _local4.setMotion(_local6.way, _local6.mratio, _local6.xratio, _local6.yratio, _local6.rotate, _local6.factor, _local6.startFrame, _local6.endFrame, _local6.wayCycle, _local6.rotatedByWay); } } else { _local4.setMotion(((_local6.xspeed == undefined) ? 0 : (_local6.xspeed)), ((_local6.yspeed == undefined) ? 0 : (_local6.yspeed))); } _local4.initTank(_local6.base, _local6.gun, this.player, _local6.armor, _local6.withoutBase, _local6.bossBar); _local4.initGun(_local6.reloadingTime, _local6.shotsTime, _local6.clip, _local6.bulletType, _local6.bulletSpeed, _local6.flySteps, _local6.flyMinScale, _local6.flyDistance, _local6.bulletDamage, _local6.cannonAngle, _local6.cannonTimeOffset, _local6.ai, _local6.splashDamage, _local6.damageRadius, _local6.splashDelay); _local4.initFlags(_local6.ignoreHit, _local6.ignoreSplash, _local6.ignoreDirect, _local6.immortal); if (_local6.movedWay == 1) { _local4.initWayMotion(_local6.movedWayOffset, _local6.movedWayXSpeed, _local6.movedWayYSpeed); } if (_local6.thereCanBeOnlyOne != undefined) { _local4.thereCanBeOnlyOne = _local6.thereCanBeOnlyOne; } if (_local6.dieImmediatly != undefined) { _local4.dieImmediatly = _local6.dieImmediatly; } if (_local6.soundKills != undefined) { _local4.soundKills = _local6.soundKills; } _local4.inQueue(); _local5.original_pos = _local5.yoffset; _local5.yoffset = -1000000; } else if (_local5.object != undefined) { var _local9 = new Object(); for (var _local41 in _local5) { _local9[_local41] = _local5[_local41]; } var _local28 = standingUnits[_local9.object]; for (var _local41 in _local28) { if (_local9[_local41] == undefined) { _local9[_local41] = _local28[_local41]; } } var _local21 = ((_local28.top == 1) ? (this.envTop) : (this.env)); var _local22 = _local21.depth++; _local21.attachMovie(_local9.linkage, "o" + _local22, 1000000 - _local22); var _local4 = _local21["o" + _local22]; _local4.initArmor(_local9.armor); _local4.setMotion(0, 0); _local4.moveTo(_local9.xoffset, (-this._y) + _global.envS.newObjectYOffset); _local4.initSplash(_local9.splashDamage, _local9.damageRadius, _local9.splashDelay); _local4.initFlags(_local9.ignoreHit, _local9.ignoreSplash, _local9.ignoreDirect, _local9.immortal); _local4.inQueue(); for (var _local41 in _local9) { _local4[_local41] = _local9[_local41]; } _local5.original_pos = _local5.yoffset; _local5.yoffset = -1000000; } else if (_local5.bonus != undefined) { var _local21 = this.topBonus; var _local22 = _local21.depth++; bonusObjects.push(_local21.attachMovie("bonus_" + _local5.bonus, "b" + _local22, 1000000 - _local22)); var _local4 = _local21["b" + _local22]; _local4._x = _local5.xoffset; _local4._y = (-this._y) + _global.envS.newObjectYOffset; _local4.bonusType = _local5.bonus; _local5.original_pos = _local5.yoffset; _local5.yoffset = -1000000; } else if (_local5.command != undefined) { if (_local5.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = _local5.factor; _global.slidingLimit = _local5.limit; } if (_local5.command == "slideNormal") { _global.slidingBg = true; } } } _local31++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (_global.currLevel.screenSpeed != undefined) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local5 = _root.bg.player._x; var _local6 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local5, _local6, 1); var _local7 = _root.slowZone.hitTest(_local5, _local6, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.05)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.05)) { var _local4 = 0.05; } _root.bg.speedY = _local4; } _root.bg.speedY = (-_root.bg.player.my_Speed) * _root.bg.player.my_DirY; } }; _global.checkSplash = function (obj, flag, flag2) { var _local8 = splashedObjects.length; if (obj == undefined) { return(undefined); } if (flag == undefined) { flag = true; } if (flag2 == undefined) { flag2 = true; } if (flag2) { var _local2 = 0; while (_local2 < staticObjects.length) { if (staticObjects[_local2].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local2])) { splashedObjects.push({obj:staticObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local2++; } _local2 = 0; while (_local2 < enemyObjects.length) { if (enemyObjects[_local2].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local2])) { splashedObjects.push({obj:enemyObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local2++; } } if (flag) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local3 = ""; var _local2 = 0; while (_local2 < splashedObjects.length) { _local3 = _local3 + (((((((_local2 + ": obj=") + splashedObjects[_local2].obj) + ", damage=") + splashedObjects[_local2].dmg) + ", from=") + splashedObjects[_local2].from) + ((_local2 == (splashedObjects.length - 1)) ? "" : newline)); _local2++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.arrow._x = ((_local2 * 77) / 100) - 102; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { trace("paused"); _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; } else { trace("Un paused"); _global.gameInProcess = true; _global.charsInProcess = true; _root.wndPause._visible = false; } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.scrollBG_debugFlag == undefined) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (this.delay == undefined) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); } delete this.onEnterFrame; } }; _global.stopAllEngines = function () { if (_root.pointZ != undefined) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; var _local5 = 0; var _local4 = 0; while (_local4 < _global.currLevel.level.length) { var _local3 = _global.currLevel.level[_local4]; if (_local3.original_pos != undefined) { _local3.yoffset = _local3.original_pos; _local5++; } else if (_local3.yoffset == -1000000) { } _local4++; } }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (enemyFlag == undefined) { enemyFlag = true; } if (playerFlag == undefined) { playerFlag = true; } if ((shot.splashDamage == 0) || (shot.splashDamage == undefined)) { return(undefined); } var _local6 = _root.bg.splashez; var _local7 = _local6.depth++; var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local5 = {x:point.x, y:point.y}; _local6.globalToLocal(_local5); _local3.moveTo(_local5.x, _local5.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { } _local5.text = _local5.text + str; } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (this.step == undefined) { this.step = -1; } if (this.step2 == undefined) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("menu"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 0; _root.gui.progress.bar.gotoAndStop(1); _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _global.levelNum++; if (_global.levels["level_" + levelNum] != undefined) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if ((wnd.breefText1 == undefined) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (wnd.breefText1 == undefined) { wnd.breefText1 = ""; } if (wnd.breefText2 == undefined) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_local3 == undefined) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } }; nextFrame();
Frame 8
stop(); _global.levelNum = 0;
Instance of Symbol 9 MovieClip "mainGamePauser" in Frame 8
onClipEvent (load) { makePause = function (act, ms) { if (noSet(ms) || (noSet(act))) { action = (step = (maxstep = 0)); work = false; } else { work = true; action = act; maxstep = ms; step = 0; } }; makePause(); } onClipEvent (enterFrame) { if (work) { step++; if (step >= maxstep) { var aa = action; makePause(); if (aa == 1) { _root.gotoAndStop("level"); } else if (aa == 2) { _root.gotoAndStop("game"); } else if (aa == 3) { _root.wndComplete._visible = true; } else if (aa == 33) { makePause(3, 20); fadeIn(); } else if (aa == 22) { makePause(2, 20); fadeIn(); } } } }
Frame 9
stop(); intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 10
stop(); _global.levelNum++; makeText("mission " + levelNum, true); fadeOut(); _root.gotoAndStop("level");
Frame 11
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 8 MovieClip Frame 1
_visible = false;
Symbol 11 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 18 MovieClip Frame 1
stop();
Instance of Symbol 9 MovieClip "ex2" in Symbol 19 MovieClip [graider] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 9 MovieClip "ex3" in Symbol 19 MovieClip [graider] Frame 1
onClipEvent (load) { delay = 7; }
Symbol 992 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (((isNaN(x) || (!isFinite(x))) || (isNaN(y))) || (!isFinite(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (a == undefined) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 993 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local8 = {x:x, y:y}; _parent.localToGlobal(_local8); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local17 = _local9.x - _local8.x; var _local19 = _local9.y - _local8.y; var _local11 = Math.atan2(_local19, _local17); speedXY = parseFloat(b); if (isNaN(speedXY) || (!isFinite(speedXY))) { speedXY = 1; } speedX = speedXY * Math.cos(_local11); speedY = speedXY * Math.sin(_local11); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (a == undefined) { return(undefined); } wayLinkage = a; if (b != undefined) { wayRatio = b; } if (xr != undefined) { xratio = xr; } if (yr != undefined) { yratio = yr; } if (r != undefined) { rotate = r / _global.PI2; } if (f != undefined) { factor = f; } if (sf != undefined) { startFrame = sf; } if (ef != undefined) { endFrame = ef; } if (wc != undefined) { wayCycle = wc; } if (rbw != undefined) { rotatedByWay = ((rbw == 1) ? true : false); } way = attachMovie(wayLinkage, "way", 100); firstStep = startFrame; way.gotoAndStop(startFrame); if (way != undefined) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local14 = _local13 * Math.cos(rotate + _local12); var _local15 = _local13 * Math.sin(rotate + _local12); } else { var _local14 = _local4; var _local15 = _local5; } way._x = way._x - _local14; way._y = way._y - _local15; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = factor * xratio; way._yscale = yratio; way._rotation = r; if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } } else { if (a != undefined) { speedX = a; } if (b != undefined) { speedY = b; } wayMode = false; } initMove = true; oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local4 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local4 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local4 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local4 = _local4 + (_local4 - endFrame); } if (wayCycle == 3) { _local4 = startFrame + (_local4 - endFrame); } } if ((wayDir < 0) && (_local4 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local4 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local4 = startFrame + (startFrame - _local4); } if (wayCycle == 3) { _local4 = endFrame - (startFrame - _local4); } } var _local13 = way.klop._x; var _local14 = way.klop._y; way.gotoAndStop(_local4); var _local6 = way.klop._x - _local13; _local6 = _local6 * factor; var _local5 = way.klop._y - _local14; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local10 = Math.atan2(_local5, _local6); speedX = _local11 * Math.cos(rotate + _local10); speedY = _local11 * Math.sin(rotate + _local10); } else { speedX = _local6; speedY = _local5; } } else if (followPlayer) { var _local7 = {x:x, y:y}; _parent.localToGlobal(_local7); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local15 = _local8.x - _local7.x; var _local12 = _local8.y - _local7.y; var _local9 = Math.atan2(_local12, _local15); speedX = speedXY * Math.cos(_local9); speedY = speedXY * Math.sin(_local9); } x = x + speedX; y = y + speedY; if (wayMode) { way._x = way._x - speedX; way._y = way._y - speedY; } } if (movedWay) { if ((++movedWayCount) > movedWayOffset) { x = x + (-movedWayXSpeed); speedX = speedX + (-movedWayXSpeed); if ((movedWayYSpeed == 0) || (movedWayYSpeed == undefined)) { var _local5 = -_root.bg.speedY; } else { var _local5 = -movedWayYSpeed; } y = y + _local5; speedY = speedY + _local5; } } super.oEF(); redraw(); } function moveTo(a, b) { x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; }
Symbol 994 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if ((soundKills != "none") && (soundKills != undefined)) { if ((soundKills == "") || (soundKills == undefined)) { if ((_global.envS.soundKills != "none") && (_global.envS.soundKills != undefined)) { _global.sound.play(_global.envS.soundKills, x, flag); } } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = 0; }
Symbol 995 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, initArmor, x, y, speedX, speedY, baseRotation, rotatedByWay, _ymouse, _xmouse, dieImmediatly, deathFromOutside, initMove; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (hitBody == undefined) { hitBody = base.body; } body._visible = false; hitBody._visible = false; if (_parent._parent.enemyMC2 == undefined) { gunHolder = this; } else { _parent._parent.enemyMC2.createEmptyMovieClip(_name + "_gun", getDepth()); gunHolder = _parent._parent.enemyMC2[_name + "_gun"]; } base._rotation = _global.envS.defaultRotation; gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local7 = t.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(t); } var _local14 = mt.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(mt); } var _local9 = c.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local5 = bs.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(bs); } var _local11 = fs.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(fs); } var _local13 = fm.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(fm); } var _local8 = fd.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(fd); } var _local10 = bd.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(bd); } var _local12 = ca.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(ca); } var _local6 = to.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local9[_local3]), _global.trim(_local4[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local13[_local3]), _global.trim(_local8[_local3]), _global.trim(_local10[_local3]), _global.trim(_local12[_local3]), _global.trim(_local6[_local3])); _local3++; } } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local7 = t.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(t); } var _local14 = mt.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(mt); } var _local9 = c.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local5 = bs.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(bs); } var _local11 = fs.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(fs); } var _local13 = fm.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(fm); } var _local8 = fd.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(fd); } var _local10 = bd.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(bd); } var _local12 = ca.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(ca); } var _local6 = to.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local9[_local3]), _global.trim(_local4[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local13[_local3]), _global.trim(_local8[_local3]), _global.trim(_local10[_local3]), _global.trim(_local12[_local3]), _global.trim(_local6[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local5 = y; super.oEF(); if ((x == _local4) && (y == _local5)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].stop(); _local3++; } base.baseAnim.stop(); } else { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].play(); _local3++; } base.baseAnim.play(); } gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); } function rotateBase() { if (!((speedX == 0) && (speedY == 0))) { baseRotation = (Math.atan2(speedY, speedX) * _global.PI2) + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (target == undefined) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; } target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; if (_local5 == "t") { cannons[_local3]._rotation = ((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + 90; } else if (_local5 == "w") { cannons[_local3]._rotation = cannons[_local3].cannonAngle; } else if (_local5 == "h") { cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { var _local10 = _root.bg.fx; var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_local9.ex1 == undefined) { _local9 = cannons[0]; } while (_local9["ex" + _local8] != undefined) { var _local6 = _local9["ex" + _local8]; _local10.attachMovie("explode", "fx" + _local7, _local7); var _local5 = _local10["fx" + _local7]; _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5._x = x - _local6._x; _local5._y = y - _local6._y; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_local6.delay != undefined) { _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; } else { _local5.gotoAndPlay(2); } _local7++; _local8++; } if ((_local8 > 2) && (dieImmediatly == 0)) { _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; } super.destroy(flag); kill(); } function kill() { if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (!deathFromOutside) { if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } } } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; }
Symbol 996 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ba); if (ai != undefined) { this.ai = ai; } if ((sd != undefined) && (sd != 0)) { var _local4 = sd.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(sd); } var _local6 = dr.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local4[_local3], _local6[_local3], _local5[_local3]); _local3++; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } var ai = 0; }
Symbol 997 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, y, x, _xscale, _yscale; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local5 = (_global.clock - startClock) + 1; var _local4 = (3.141593 / (flySteps - 1)) * (_local5 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local4) * (100 - flyMinScale)) + flyMinScale)) / 10); } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; }
Symbol 998 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (priority == undefined) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 999 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, x, y, armor, notCount; function splashedObject () { super(); _global.staticObjects.push(this); if (hitBody == undefined) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (flag == undefined) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": ????? ??????!"); super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (this["p" + _local9] != undefined) { var _local5 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); _local10.attachMovie("explode", "fx" + _local8, _local8); var _local6 = _local10["fx" + _local8]; _local6._rotation = _local5._rotation; _local6._xscale = _local5._xscale; _local6._yscale = _local5._yscale; _local6._x = x + _local5._x; _local6._y = y + _local5._y; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { if (armor <= 0) { if (notCount != 1) { _global.rezults.items++; } } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } }
Symbol 1000 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if ((_local5 == undefined) && (_local4 == 1)) { _local5 = parent.base.head; } if (_local5 == undefined) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, fs, fm, fd, bd, to); if (ca == undefined) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } if (cannonAngleType != "t") { cannonAngle = parseFloat(ca.substr(1, 100)); } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, obj, gunObj, angle) { if (angle == undefined) { angle = 0; } if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local13 = _root.bg.shots; var _local15 = _local13.getNextHighestDepth(); var _local4 = _local13.attachMovie(bt, "f" + _local15, _local15); var _local17 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local17 / _global.PI2; _local4._rotation = _local17 - 90; var _local7 = {x:fires[fireNum - 1]._x, y:fires[fireNum - 1]._y}; localToGlobal(_local7); var _local8 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } else { _local4._rotation = 0; if (obj == 1) { var _local10 = _root._xmouse - _local8.x; var _local11 = _root._ymouse - _local8.y; var _local16 = Math.sqrt((_local10 * _local10) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local10); var _local19 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local19 * angle) / _global.PI2); _local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local9 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local9); _local4.setMotion((_local9.x - _local8.x) / (gunObj.flySteps - 1), (_local9.y - _local8.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (gunObj.splashDamage != undefined)) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1001 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target) { myObj = target; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, fs, fm, fd, bd, to) { if (bt == undefined) { return(undefined); } if (to == undefined) { to = 0; } flySteps = parseInt(fs); if (isNaN(flySteps) || (!isFinite(flySteps))) { flySteps = 0; } flyMinScale = parseInt(fm); if (isNaN(flyMinScale) || (!isFinite(flyMinScale))) { flyMinScale = 0; } flyDistance = parseInt(fd); if (isNaN(flyDistance) || (!isFinite(flyDistance))) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (bt != undefined) { bulletType = bt; } if (bs != undefined) { bulletSpeed = bs; } damage = bd; reload = true; to = parseInt(to); if (isNaN(to) || (!isFinite(to))) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; _global.sound.play("s_" + bulletType, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local3 = damage * (doubleDamage ? 2 : 1); if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 1002 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, cannons, bar, startArmor, my_Speed, my_DirAngle, my_WheelAngle, my_DirX, my_DirY, my_OmegaMax, my_WheelOmega, my_SpeedMax, my_Break, my_Acc, my_Max_Angle_Shift, my_Collision_Reaction, my_LastMaxSegment, my_MainSegment, speedX, speedY, x, y, _rotation, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)); } function initTank(a, b, c, ar, wb, sh, msh, mar) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); my_Speed = 0; my_DirAngle = 0; my_WheelAngle = 0; my_DirX = 0; my_DirY = -1; var _local8 = Math.sin(my_DirAngle * 0.01745329); c = Math.cos(my_DirAngle * 0.01745329); var _local6 = my_DirX; var _local7 = my_DirY; my_DirX = (_local6 * c) - (_local7 * _local8); my_DirY = (_local7 * c) + (_local6 * _local8); my_OmegaMax = 12; my_WheelOmega = 12; my_SpeedMax = 8; my_Break = 2; my_Acc = 0.5; my_Max_Angle_Shift = 85; my_Collision_Reaction = 0; my_LastMaxSegment = 1; my_MainSegment = 1; } function oEF() { if (my_Collision_Reaction) { if (my_Speed < 0) { my_Speed++; if (my_Speed >= 0) { my_Speed = 0; my_Collision_Reaction = 0; } } else if (my_Speed > 0) { my_Speed--; if (my_Speed <= 0) { my_Speed = 0; my_Collision_Reaction = 0; } } } else { var _local9 = (my_OmegaMax / my_SpeedMax) * my_Speed; _local9 = _local9 / 2; if (_local9 < 0) { _local9 = -_local9; } var _local14 = my_DirAngle; if (my_DirAngle > my_WheelAngle) { my_DirAngle = my_DirAngle - _local9; if (my_DirAngle < my_WheelAngle) { my_DirAngle = my_WheelAngle; } } else if (my_DirAngle < my_WheelAngle) { my_DirAngle = my_DirAngle + _local9; if (my_DirAngle > my_WheelAngle) { my_DirAngle = my_WheelAngle; } } if (_local14 != my_DirAngle) { my_DirX = 0; my_DirY = -1; var _local12 = Math.sin(my_DirAngle * 0.01745329); var _local13 = Math.cos(my_DirAngle * 0.01745329); var _local10 = my_DirX; var _local11 = my_DirY; my_DirX = (_local10 * _local13) - (_local11 * _local12); my_DirY = (_local11 * _local13) + (_local10 * _local12); } if (Key.isDown(37) || (Key.isDown(65))) { my_WheelAngle = my_WheelAngle - my_WheelOmega; if ((my_DirAngle - my_WheelAngle) > 20) { my_WheelAngle = my_DirAngle - 20; } else if ((my_DirAngle - my_WheelAngle) < -20) { my_WheelAngle = my_DirAngle + 20; } } else if (Key.isDown(39) || (Key.isDown(68))) { my_WheelAngle = my_WheelAngle + my_WheelOmega; if ((my_DirAngle - my_WheelAngle) > 20) { my_WheelAngle = my_DirAngle - 20; } else if ((my_DirAngle - my_WheelAngle) < -20) { my_WheelAngle = my_DirAngle + 20; } } if (Key.isDown(38) || (Key.isDown(87))) { my_Speed = my_Speed + my_Acc; if (my_Speed > my_SpeedMax) { my_Speed = my_SpeedMax; } } else if (Key.isDown(40) || (Key.isDown(83))) { my_Speed = my_Speed - my_Acc; if (my_Speed < (-my_SpeedMax)) { my_Speed = -my_SpeedMax; } } if ((((!Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(87))) && (!Key.isDown(83))) { if (my_Speed > 0) { my_Speed = my_Speed - 0.4; if (my_Speed < 0) { my_Speed = 0; } } else if (my_Speed < 0) { my_Speed = my_Speed + 0.4; if (my_Speed > 0) { my_Speed = 0; } } } if ((my_MainSegment <= 1) || (my_MainSegment <= (my_LastMaxSegment - 0.6))) { if (((my_Speed < 0) && (my_DirY < 0)) || ((my_Speed > 0) && (my_DirY > 0))) { my_Speed = 0; } } } speedX = 0; speedY = 0; x = x + (my_DirX * my_Speed); y = y + (my_DirY * my_Speed); _rotation = my_DirAngle; if (x <= _global.envS.playerOffset.left) { my_DirX = 0; x = _global.envS.playerOffset.left + 5; my_WheelAngle = 0; my_DirAngle = 0; } else if (x >= (550 - _global.envS.playerOffset.right)) { my_DirX = 0; x = (550 - _global.envS.playerOffset.right) - 5; my_WheelAngle = 0; my_DirAngle = 0; } super.oEF(); if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (autoFire) { if (cannons[0].gunZ[0].multiple != 1) { cannons[0].fireNum = 0; } if (bang(1)) { recoilAngle = 0; recoilTimer = 0; _global.rezults.shots++; } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local6 = cannons[0].gunZ[_local7]; if (_local6.reload) { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime); } else { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime); } if (_local5 > 100) { var _local5 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local5 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local5 / 2)); } _local7++; } } function check() { super.check(); if (y == (((-_root.bg.y) + 400) - offsetBottom)) { if ((playerDx == 0) && (playerDy == 0)) { playerBaseRotation = 0; } } } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local4 = sd.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(sd); } var _local6 = dr.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local4[_local3], _local6[_local3], _local5[_local3]); _local3++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local4 = sd.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(sd); } var _local6 = dr.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local4[_local3], _local6[_local3], _local5[_local3]); _local3++; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.gameInProcess) { trace("Firing"); autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { trace("Firing Stopped"); autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if (shield < (-_local3)) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "guns" : _global.sound.play("s_bonus", x, true); cannons[0].gunZ[0].bulletType = "playerShoot"; cannons[0].gunZ[0].bulletDamage = 0; cannons[0].gunZ[0].bulletSpeed = 20; cannons[0].gunZ[0].flySteps = 0; cannons[0].gunZ[0].damageRadius = 4; cannons[0].gunZ[0].splashDamage = 10; cannons[0].gunZ[0].startReloadTime = 5; cannons[0].gunZ[0].startReloadMicroTime = 5; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime; cannons[0].gotoAndStop(1); break; case "rockets" : _global.sound.play("s_bonus", x, true); cannons[0].gunZ[0].bulletType = "rocket"; cannons[0].gunZ[0].bulletDamage = 0; cannons[0].gunZ[0].bulletSpeed = 20; cannons[0].gunZ[0].flySteps = 0; cannons[0].gunZ[0].damageRadius = 100; cannons[0].gunZ[0].splashDamage = 150; cannons[0].gunZ[0].startReloadTime = 20; cannons[0].gunZ[0].startReloadMicroTime = 20; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime; cannons[0].gotoAndStop(2); break; case "mortir" : _global.sound.play("s_bonus", x, true); cannons[0].gunZ[0].bulletType = "ball_fire"; cannons[0].gunZ[0].bulletSpeed = 5; cannons[0].gunZ[0].flySteps = 21; cannons[0].gunZ[0].damageRadius = 150; cannons[0].gunZ[0].splashDamage = 150; cannons[0].gunZ[0].startReloadTime = 20; cannons[0].gunZ[0].startReloadMicroTime = 20; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime; cannons[0].gotoAndStop(3); break; case "armor" : _global.sound.play("s_bonus", x, true); changeArmor(startArmor / 2); showArmor(); break; case "damage" : _global.sound.play("s_bonus", x, true); cannons[0].gunZ[0].bulletType = "playerShoot2"; cannons[0].gunZ[0].splashDamage = cannons[0].gunZ[0].splashDamage * 2; break; case "coin" : _global.sound.play("s_money", x, true); _global.rezults.coins++; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 1003 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local5 = 0; while (_local5 < arrayLength) { var _local8 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local8, _local8); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local5++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (priority == undefined) { priority = false; } if (num == undefined) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free) { _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3++; } if (_local7 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local7 = _local6; col[_local7].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (xpos != undefined) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].target != undefined) { col[_local2].snd.setPan(calcPan(col[_local2].target._x)); } _local2++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1004 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var prePos_bg1, prePos_bg2, _y, bg1, bg2; function bgClass () { super(); prePos_bg1 = -1200; prePos_bg2 = -2400; } function check() { if ((bg1._y + _y) > 400) { prePos_bg1 = bg1._y; bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > 400) { prePos_bg2 = bg2._y; bg2._y = bg2._y - 2400; } if ((prePos_bg1 + _y) < 400) { bg1._y = prePos_bg1; } if ((prePos_bg2 + _y) < 400) { bg2._y = prePos_bg2; } } function oEF() { super.oEF(); } }
Symbol 31 MovieClip Frame 1
stop();
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip Frame 1
onClipEvent (load) { total = _root.getBytesTotal(); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); text = percent + "%"; gotoAndStop(percent); if (loaded == total) { trace("loaded"); _root.gotoAndPlay("lang"); } }
Symbol 84 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 84 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 85 MovieClip [player] Frame 1
#initclip 62 Object.registerClass("player", playerClass); #endinitclip
Symbol 86 MovieClip [enemy] Frame 1
#initclip 14 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 87 MovieClip [bullet] Frame 1
#initclip 15 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 88 MovieClip [queue] Frame 1
#initclip 16 Object.registerClass("queue", queue); #endinitclip
Symbol 101 MovieClip Frame 10
stop(); _parent.kill();
Symbol 102 MovieClip [userSplash] Frame 1
#initclip 17 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 102 MovieClip [userSplash] Frame 16
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 117 MovieClip [player_gun] Frame 1
#initclip 18 Object.registerClass("player_gun", cannon); #endinitclip stop();
Symbol 117 MovieClip [player_gun] Frame 2
stop();
Symbol 117 MovieClip [player_gun] Frame 3
stop();
Symbol 118 MovieClip [ship_gun] Frame 1
#initclip 19 Object.registerClass("ship_gun", cannon); #endinitclip
Symbol 123 MovieClip [ball_fire] Frame 1
#initclip 20 Object.registerClass("ball_fire", bulletClass); #endinitclip
Symbol 128 MovieClip [road6] Frame 1
#initclip 21 Object.registerClass("road6", splashedObject); #endinitclip
Symbol 131 MovieClip [barn] Frame 1
#initclip 22 Object.registerClass("barn", splashedObject); #endinitclip
Symbol 136 MovieClip [silo] Frame 1
#initclip 23 Object.registerClass("silo", splashedObject); #endinitclip
Symbol 141 MovieClip [house1] Frame 1
#initclip 24 Object.registerClass("house1", splashedObject); #endinitclip
Symbol 146 MovieClip [house2] Frame 1
#initclip 25 Object.registerClass("house2", splashedObject); #endinitclip
Symbol 151 MovieClip [house3] Frame 1
#initclip 26 Object.registerClass("house3", splashedObject); #endinitclip
Symbol 156 MovieClip [house4] Frame 1
#initclip 27 Object.registerClass("house4", splashedObject); #endinitclip
Symbol 159 MovieClip [tree1] Frame 1
#initclip 28 Object.registerClass("tree1", splashedObject); #endinitclip
Symbol 160 MovieClip [tree2] Frame 1
#initclip 29 Object.registerClass("tree2", splashedObject); #endinitclip
Symbol 161 MovieClip [tree3] Frame 1
#initclip 30 Object.registerClass("tree3", splashedObject); #endinitclip
Symbol 162 MovieClip [tree4] Frame 1
#initclip 31 Object.registerClass("tree4", splashedObject); #endinitclip
Instance of Symbol 9 MovieClip in Symbol 171 MovieClip [bigfoot_player] Frame 1
onClipEvent (enterFrame) { this._parent.wheels1._rotation = this._parent._parent.my_WheelAngle - this._parent._parent.my_DirAngle; this._parent.wheels2._rotation = this._parent._parent.my_WheelAngle - this._parent._parent.my_DirAngle; }
Instance of Symbol 9 MovieClip "ex2" in Symbol 171 MovieClip [bigfoot_player] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 9 MovieClip "ex3" in Symbol 171 MovieClip [bigfoot_player] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 174 MovieClip [road1] Frame 1
#initclip 32 Object.registerClass("road1", splashedObject); #endinitclip
Symbol 175 MovieClip [road2] Frame 1
#initclip 33 Object.registerClass("road2", splashedObject); #endinitclip
Symbol 176 MovieClip [road3] Frame 1
#initclip 34 Object.registerClass("road3", splashedObject); #endinitclip
Symbol 177 MovieClip [road4] Frame 1
#initclip 35 Object.registerClass("road4", splashedObject); #endinitclip
Symbol 178 MovieClip [road4a] Frame 1
#initclip 36 Object.registerClass("road4a", splashedObject); #endinitclip
Symbol 190 MovieClip [fence] Frame 1
#initclip 37 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 190 MovieClip [fence] Frame 2
stop();
Symbol 191 MovieClip [fence_broken] Frame 1
#initclip 38 Object.registerClass("fence_broken", splashedObject); #endinitclip
Symbol 196 MovieClip [stone] Frame 1
#initclip 39 Object.registerClass("stone", splashedObject); #endinitclip
Instance of Symbol 9 MovieClip "charCont" in Symbol 218 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 9 MovieClip in Symbol 219 MovieClip [UFO_Boss] Frame 1
onClipEvent (enterFrame) { if (already_init == undefined) { already_init = 0; } if (already_init == 0) { already_init = 1; this._parent._parent.movedWay = true; this._parent._parent.movedWayOffset = 150; this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 0; return(undefined); } shadow_shift_max = 10; this._parent._parent.movedWayXSpeed = (-(_root.bg.player._x - this._parent._parent.x)) / 50; this._parent._parent.movedWayYSpeed = (-((_root.bg.player._y - 250) - this._parent._parent.y)) / 10; if (this._parent._parent.armor >= (this._parent._parent.startArmor * 0.8)) { this._parent._parent.cannons[0].gunZ[0].startReloadTime = 3000; this._parent._parent.cannons[0].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; this._parent._parent.cannons[1].gunZ[0].startReloadTime = 3000; this._parent._parent.cannons[1].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; this._parent._parent.cannons[2].gunZ[0].startReloadTime = 3000; this._parent._parent.cannons[2].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; } else if ((this._parent._parent.armor < (this._parent._parent.startArmor * 0.8)) && (this._parent._parent.armor >= (this._parent._parent.startArmor * 0.5))) { this._parent._parent.cannons[0].gunZ[0].startReloadTime = 48; this._parent._parent.cannons[0].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; } else if (this._parent._parent.armor < (this._parent._parent.startArmor * 0.5)) { this._parent._parent.cannons[0].gunZ[0].startReloadTime = 48; this._parent._parent.cannons[0].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; this._parent._parent.cannons[1].gunZ[0].startReloadTime = 48; this._parent._parent.cannons[1].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; this._parent._parent.cannons[2].gunZ[0].startReloadTime = 48; this._parent._parent.cannons[2].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; } }
Symbol 238 MovieClip [playerShoot] Frame 1
#initclip 40 Object.registerClass("playerShoot", bulletClass); #endinitclip
Instance of Symbol 9 MovieClip "charCont" in Symbol 266 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 267 MovieClip [mill] Frame 1
#initclip 41 Object.registerClass("mill", splashedObject); #endinitclip
Symbol 272 MovieClip [cliff] Frame 1
#initclip 42 Object.registerClass("cliff", splashedObject); #endinitclip
Symbol 277 MovieClip [rocket] Frame 1
#initclip 43 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 286 MovieClip [cow1] Frame 1
#initclip 44 Object.registerClass("cow1", splashedObject); #endinitclip stop();
Symbol 286 MovieClip [cow1] Frame 2
stop();
Symbol 288 MovieClip [cow2] Frame 1
#initclip 45 Object.registerClass("cow2", splashedObject); #endinitclip stop();
Symbol 288 MovieClip [cow2] Frame 2
stop();
Symbol 289 MovieClip [rocket_gun] Frame 1
#initclip 46 Object.registerClass("rocket_gun", cannon); #endinitclip
Symbol 297 MovieClip [3_barrels] Frame 1
#initclip 47 Object.registerClass("3_barrels", splashedObject); #endinitclip stop();
Symbol 297 MovieClip [3_barrels] Frame 10
stop();
Instance of Symbol 8 MovieClip "ex2" in Symbol 301 MovieClip [tank] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 304 MovieClip [tank_gun] Frame 1
#initclip 48 Object.registerClass("tank_gun", cannon); #endinitclip
Symbol 305 MovieClip [empty_gun] Frame 1
#initclip 49 Object.registerClass("empty_gun", cannon); #endinitclip
Instance of Symbol 9 MovieClip "charCont" in Symbol 311 MovieClip [bonus_coin] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 9 MovieClip "charCont" in Symbol 316 MovieClip [bonus_armor] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 9 MovieClip "charCont" in Symbol 321 MovieClip [bonus_damage] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 9 MovieClip "charCont" in Symbol 326 MovieClip [bonus_mortir] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 9 MovieClip "charCont" in Symbol 331 MovieClip [bonus_rockets] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 336 MovieClip [wall] Frame 1
#initclip 50 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 336 MovieClip [wall] Frame 2
stop();
Symbol 350 MovieClip Frame 1
_visible = false;
Symbol 354 MovieClip Frame 1
stop();
Symbol 408 MovieClip [soldier] Frame 1
#initclip 51 Object.registerClass("soldier", cannon); #endinitclip
Instance of Symbol 9 MovieClip "charCont" in Symbol 408 MovieClip [soldier] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 408 MovieClip [soldier] Frame 17
gotoAndPlay (1);
Instance of Symbol 351 MovieClip in Symbol 408 MovieClip [soldier] Frame 37
onClipEvent (load) { _parent.stop(); ts = getTimer(); } onClipEvent (enterFrame) { if ((getTimer() - ts) > 2000) { _parent._parent._alpha = _parent._parent._alpha - 5; if (_parent._parent._alpha <= 0) { _parent._parent.removeMovieClip(); } } }
Instance of Symbol 8 MovieClip "ex2" in Symbol 415 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 8 MovieClip "ex3" in Symbol 415 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 8 MovieClip "ex4" in Symbol 415 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 8 MovieClip "ex5" in Symbol 415 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 8 MovieClip "ex6" in Symbol 415 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 416 MovieClip [enemy_gun] Frame 1
#initclip 52 Object.registerClass("enemy_gun", cannon); #endinitclip
Symbol 420 MovieClip [big_rocket_gun] Frame 1
#initclip 53 Object.registerClass("big_rocket_gun", cannon); #endinitclip
Symbol 423 MovieClip [boss_tank_gun] Frame 1
#initclip 54 Object.registerClass("boss_tank_gun", cannon); #endinitclip
Symbol 430 MovieClip [gun_soldier] Frame 1
#initclip 55 Object.registerClass("gun_soldier", cannon); #endinitclip
Symbol 432 MovieClip [playerShoot2] Frame 1
#initclip 56 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Symbol 443 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 443 MovieClip Frame 5
gotoAndStop (1);
Symbol 443 MovieClip Frame 15
gotoAndStop (1);
Symbol 443 MovieClip Frame 19
gotoAndStop (1);
Symbol 447 MovieClip [rocket2] Frame 1
#initclip 57 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 465 MovieClip [human_red] Frame 1
#initclip 58 Object.registerClass("human_red", cannon); #endinitclip
Instance of Symbol 9 MovieClip "charCont" in Symbol 465 MovieClip [human_red] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 465 MovieClip [human_red] Frame 15
gotoAndPlay (1);
Symbol 465 MovieClip [human_red] Frame 17
stop();
Symbol 482 MovieClip [human_white] Frame 1
#initclip 59 Object.registerClass("human_white", cannon); #endinitclip
Instance of Symbol 9 MovieClip "charCont" in Symbol 482 MovieClip [human_white] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 482 MovieClip [human_white] Frame 15
gotoAndPlay (1);
Symbol 482 MovieClip [human_white] Frame 17
stop();
Symbol 486 MovieClip [plasma_bullet] Frame 1
#initclip 60 Object.registerClass("plasma_bullet", bulletClass); #endinitclip
Symbol 486 MovieClip [plasma_bullet] Frame 24
stop();
Symbol 521 MovieClip [alien] Frame 1
#initclip 61 Object.registerClass("alien", cannon); #endinitclip
Instance of Symbol 9 MovieClip "charCont" in Symbol 521 MovieClip [alien] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 521 MovieClip [alien] Frame 31
gotoAndPlay (1);
Symbol 521 MovieClip [alien] Frame 33
stop();
Instance of Symbol 9 MovieClip in Symbol 597 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 597 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 9 MovieClip in Symbol 598 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 598 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 599 MovieClip Frame 1
stop();
Symbol 640 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 645 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 650 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 683 Button
on (release) { gotoAndPlay (2); } on (release) { _root.soundstatus = "off"; }
Symbol 686 Button
on (release) { gotoAndPlay (1); } on (release) { _root.soundstatus = "on"; }
Symbol 687 MovieClip Frame 1
stop();
Symbol 687 MovieClip Frame 2
stop();
Instance of Symbol 691 MovieClip in Symbol 692 MovieClip Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.bgsound = new Sound(_level0); _root.gamesound = new Sound(_level1); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.gamesound.setVolume(maxvolume); _root.bgsound.setVolume(maxvolume); }
Symbol 699 MovieClip Frame 1
_visible = false;
Symbol 699 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 699 MovieClip Frame 7
gotoAndStop (1);
Symbol 699 MovieClip Frame 12
gotoAndStop (1);
Symbol 700 MovieClip [#soundz] Frame 1
#initclip 63 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 706 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 724 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 955 MovieClip [#BGfull] Frame 1
#initclip 64 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 974 Button
on (release) { _global.sound.play("menu"); openSite(); _root.gotoAndStop("menu"); }
Symbol 977 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 985 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 990 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 991 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 GraphicUsed by:2 183 197 220 224 233 278 291 298 332 337 342 412 714 963
Symbol 2 MovieClipUses:1Used by:19
Symbol 3 GraphicUsed by:6
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClipUses:3 5Used by:19
Symbol 7 GraphicUsed by:8 699
Symbol 8 MovieClipUses:7Used by:9 297 301 336 415
Symbol 9 MovieClipUses:8Used by:19 85 86 87 88 90 92 94 104 110 119 171 182 218 219 223 227 232 236 266 311 316 321 326 331 341 346 408 415 465 482 521 536 538 597 598 700 955  Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:18 443
Symbol 13 ShapeTweeningUsed by:18
Symbol 14 GraphicUsed by:18 110 354 443
Symbol 15 ShapeTweeningUsed by:18
Symbol 16 GraphicUsed by:18 110 354 443
Symbol 17 GraphicUsed by:18 110 354 443
Symbol 18 MovieClipUses:12 13 14 15 16 17Used by:19 171 182 219 223 227 277 301 341 346 411 415 432 486
Symbol 19 MovieClip [graider]Uses:2 6 9 18Used by:Timeline
Symbol 20 GraphicUsed by:179  Timeline
Symbol 992 MovieClip [__Packages.checkedObject]
Symbol 993 MovieClip [__Packages.movingObject]
Symbol 994 MovieClip [__Packages.damagableObject]
Symbol 995 MovieClip [__Packages.tankClass]
Symbol 996 MovieClip [__Packages.enemyClass]
Symbol 997 MovieClip [__Packages.bulletClass]
Symbol 998 MovieClip [__Packages.queue]
Symbol 999 MovieClip [__Packages.splashedObject]
Symbol 1000 MovieClip [__Packages.cannon]
Symbol 1001 MovieClip [__Packages.weapon]
Symbol 1002 MovieClip [__Packages.playerClass]
Symbol 1003 MovieClip [__Packages.soundCollector]
Symbol 1004 MovieClip [__Packages.bgClass]
Symbol 21 GraphicUsed by:31
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:22 23 24Used by:31
Symbol 26 FontUsed by:27
Symbol 27 TextUses:26Used by:30
Symbol 28 FontUsed by:29
Symbol 29 EditableTextUses:28Used by:30
Symbol 30 MovieClipUses:27 29Used by:31
Symbol 31 MovieClipUses:21 25 30Used by:Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:84
Symbol 34 ShapeTweeningUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 ShapeTweeningUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:34 35 36 37 38Used by:84
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:84
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:84
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:84
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:84
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:84
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:84
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:84
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:84
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:84
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:84
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:84
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:84
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:84
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:84
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:84
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:84
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:84
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:84
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:84
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:84
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:84
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip [explode]Uses:33 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83Used by:Timeline
Symbol 85 MovieClip [player]Uses:9Used by:955  Timeline
Symbol 86 MovieClip [enemy]Uses:9Used by:Timeline
Symbol 87 MovieClip [bullet]Uses:9Used by:Timeline
Symbol 88 MovieClip [queue]Uses:9Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [circle_way]Uses:89 9Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [line_way]Uses:91 9Used by:Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [sin_way]Uses:93 9Used by:Timeline
Symbol 95 GraphicUsed by:96 290
Symbol 96 MovieClipUses:95Used by:102
Symbol 97 ShapeTweeningUsed by:101
Symbol 98 ShapeTweeningUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:97 98 99 100Used by:102
Symbol 102 MovieClip [userSplash]Uses:96 101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [tang_way]Uses:103 9Used by:Timeline
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:117 416
Symbol 108 ShapeTweeningUsed by:110
Symbol 109 ShapeTweeningUsed by:110
Symbol 110 MovieClipUses:9 108 14 109 16 17Used by:117 118 123 238 289 304 305 416 420 423 430
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:117 289
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClip [player_gun]Uses:107 110 113 116Used by:Timeline
Symbol 118 MovieClip [ship_gun]Uses:110Used by:Timeline
Symbol 119 MovieClip [empty_base]Uses:9Used by:Timeline
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClip [ball_fire]Uses:122 110Used by:Timeline
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:131
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip [road6]Uses:127Used by:130 135 140 145 150 155 176 177 178  Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:128 129Used by:131
Symbol 131 MovieClip [barn]Uses:125 130Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:136
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:128 134Used by:136
Symbol 136 MovieClip [silo]Uses:133 135Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:141
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:128 139Used by:141
Symbol 141 MovieClip [house1]Uses:138 140Used by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:146
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:128 144Used by:146
Symbol 146 MovieClip [house2]Uses:143 145Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:151
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:128 149Used by:151
Symbol 151 MovieClip [house3]Uses:148 150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:156
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:128 154Used by:156
Symbol 156 MovieClip [house4]Uses:153 155Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:159 160 161 162
Symbol 159 MovieClip [tree1]Uses:158Used by:Timeline
Symbol 160 MovieClip [tree2]Uses:158Used by:Timeline
Symbol 161 MovieClip [tree3]Uses:158Used by:Timeline
Symbol 162 MovieClip [tree4]Uses:158Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:171
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:167 168
Symbol 167 MovieClipUses:166Used by:171
Symbol 168 MovieClipUses:166Used by:171
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClip [bigfoot_player]Uses:9 164 167 168 170 18Used by:Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:174 175
Symbol 174 MovieClip [road1]Uses:173Used by:Timeline
Symbol 175 MovieClip [road2]Uses:173Used by:Timeline
Symbol 176 MovieClip [road3]Uses:128Used by:Timeline
Symbol 177 MovieClip [road4]Uses:128Used by:Timeline
Symbol 178 MovieClip [road4a]Uses:128Used by:Timeline
Symbol 179 MovieClipUses:20Used by:182
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClip [car1]Uses:179 181 9 18Used by:Timeline
Symbol 183 MovieClipUses:1Used by:190
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClipUses:185Used by:190
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:189
Symbol 189 MovieClipUses:188Used by:190 191
Symbol 190 MovieClip [fence]Uses:183 186 189Used by:Timeline
Symbol 191 MovieClip [fence_broken]Uses:189Used by:Timeline
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:196
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [stone]Uses:193 195Used by:Timeline
Symbol 197 MovieClipUses:1Used by:219
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:219
Symbol 200 GraphicUsed by:218
Symbol 201 GraphicUsed by:218
Symbol 202 GraphicUsed by:218
Symbol 203 GraphicUsed by:218
Symbol 204 GraphicUsed by:218
Symbol 205 GraphicUsed by:218
Symbol 206 GraphicUsed by:218
Symbol 207 GraphicUsed by:218
Symbol 208 GraphicUsed by:218
Symbol 209 GraphicUsed by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:218
Symbol 214 GraphicUsed by:218
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:200 9 201 202 203 204 205 206 207 208 209 210 211 213 214 216 217Used by:219
Symbol 219 MovieClip [UFO_Boss]Uses:9 197 199 218 18Used by:Timeline
Symbol 220 MovieClipUses:1Used by:223
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClip [car2]Uses:220 222 9 18Used by:Timeline
Symbol 224 MovieClipUses:1Used by:227
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClip [car3]Uses:224 226 9 18Used by:Timeline
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:232
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:232
Symbol 232 MovieClip [car4]Uses:229 231 9Used by:Timeline
Symbol 233 MovieClipUses:1Used by:236
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Symbol 950 TextUses:731Used by:954
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Symbol 953 GraphicUsed by:954
Symbol 954 MovieClipUses:730 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953Used by:955
Symbol 955 MovieClip [#BGfull]Uses:729 9 85 954Used by:Timeline
Symbol 956 GraphicUsed by:957
Symbol 957 MovieClipUses:956Used by:Timeline
Symbol 958 GraphicUsed by:959
Symbol 959 MovieClipUses:958Used by:Timeline
Symbol 960 BitmapUsed by:961
Symbol 961 GraphicUses:960Used by:962
Symbol 962 MovieClipUses:961Used by:963
Symbol 963 MovieClipUses:1 962Used by:Timeline
Symbol 964 GraphicUsed by:968
Symbol 965 GraphicUsed by:966
Symbol 966 MovieClipUses:965Used by:968
Symbol 967 GraphicUsed by:968
Symbol 968 MovieClipUses:964 966 967Used by:Timeline
Symbol 969 TextUses:707Used by:977
Symbol 970 GraphicUsed by:974
Symbol 971 GraphicUsed by:974
Symbol 972 GraphicUsed by:974
Symbol 973 GraphicUsed by:974
Symbol 974 ButtonUses:970 636 971 972 973Used by:977
Symbol 975 GraphicUsed by:976
Symbol 976 MovieClipUses:975Used by:977
Symbol 977 MovieClipUses:701 603 969 974 976Used by:Timeline
Symbol 978 GraphicUsed by:991
Symbol 979 GraphicUsed by:991
Symbol 980 TextUses:708Used by:991
Symbol 981 GraphicUsed by:985
Symbol 982 GraphicUsed by:985
Symbol 983 GraphicUsed by:985
Symbol 984 GraphicUsed by:985
Symbol 985 ButtonUses:981 636 982 983 984Used by:991
Symbol 986 GraphicUsed by:990
Symbol 987 GraphicUsed by:990
Symbol 988 GraphicUsed by:990
Symbol 989 GraphicUsed by:990
Symbol 990 ButtonUses:986 636 987 988 989Used by:991
Symbol 991 MovieClipUses:978 979 980 985 990Used by:Timeline

Instance Names

"soundStarter"Frame 8Symbol 699 MovieClip
"soundz"Frame 8Symbol 700 MovieClip [#soundz]
"mainGamePauser"Frame 8Symbol 9 MovieClip
"gui"Frame 10Symbol 721 MovieClip
"wnd"Frame 10Symbol 723 MovieClip
"fader"Frame 10Symbol 724 MovieClip
"charCont"Frame 10Symbol 9 MovieClip
"bg"Frame 11Symbol 955 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 957 MovieClip
"slowZone"Frame 11Symbol 959 MovieClip
"allProgress"Frame 11Symbol 963 MovieClip
"bossBar"Frame 11Symbol 968 MovieClip
"wndComplete"Frame 11Symbol 977 MovieClip
"wndPause"Frame 11Symbol 991 MovieClip
"body"Symbol 19 MovieClip [graider] Frame 1Symbol 2 MovieClip
"ex1"Symbol 19 MovieClip [graider] Frame 1Symbol 9 MovieClip
"ex2"Symbol 19 MovieClip [graider] Frame 1Symbol 9 MovieClip
"ex3"Symbol 19 MovieClip [graider] Frame 1Symbol 9 MovieClip
"head"Symbol 19 MovieClip [graider] Frame 1Symbol 18 MovieClip
"klop"Symbol 90 MovieClip [circle_way] Frame 1Symbol 9 MovieClip
"klop"Symbol 92 MovieClip [line_way] Frame 1Symbol 9 MovieClip
"klop"Symbol 94 MovieClip [sin_way] Frame 1Symbol 9 MovieClip
"spl"Symbol 102 MovieClip [userSplash] Frame 1Symbol 96 MovieClip
"blow"Symbol 102 MovieClip [userSplash] Frame 1Symbol 101 MovieClip
"klop"Symbol 104 MovieClip [tang_way] Frame 1Symbol 9 MovieClip
"shoot1"Symbol 117 MovieClip [player_gun] Frame 1Symbol 110 MovieClip
"shoot2"Symbol 117 MovieClip [player_gun] Frame 1Symbol 110 MovieClip
"shoot1"Symbol 118 MovieClip [ship_gun] Frame 1Symbol 110 MovieClip
"head"Symbol 119 MovieClip [empty_base] Frame 1Symbol 9 MovieClip
"p1"Symbol 123 MovieClip [ball_fire] Frame 1Symbol 110 MovieClip
"p2"Symbol 123 MovieClip [ball_fire] Frame 1Symbol 110 MovieClip
"body"Symbol 131 MovieClip [barn] Frame 1Symbol 125 MovieClip
"body"Symbol 136 MovieClip [silo] Frame 1Symbol 133 MovieClip
"body"Symbol 141 MovieClip [house1] Frame 1Symbol 138 MovieClip
"body"Symbol 146 MovieClip [house2] Frame 1Symbol 143 MovieClip
"body"Symbol 151 MovieClip [house3] Frame 1Symbol 148 MovieClip
"body"Symbol 156 MovieClip [house4] Frame 1Symbol 153 MovieClip
"body"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 164 MovieClip
"wheels1"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 167 MovieClip
"wheels2"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 168 MovieClip
"p0"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"p1"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"p3"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"p2"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"p4"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"p5"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"p6"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"p7"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"ex1"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"ex2"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"ex3"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 9 MovieClip
"head"Symbol 171 MovieClip [bigfoot_player] Frame 1Symbol 18 MovieClip
"body"Symbol 182 MovieClip [car1] Frame 1Symbol 179 MovieClip
"ex1"Symbol 182 MovieClip [car1] Frame 1Symbol 9 MovieClip
"head"Symbol 182 MovieClip [car1] Frame 1Symbol 18 MovieClip
"body"Symbol 190 MovieClip [fence] Frame 1Symbol 183 MovieClip
"body"Symbol 196 MovieClip [stone] Frame 1Symbol 193 MovieClip
"charCont"Symbol 218 MovieClip Frame 1Symbol 9 MovieClip
"body"Symbol 219 MovieClip [UFO_Boss] Frame 1Symbol 197 MovieClip
"ufo_shadow"Symbol 219 MovieClip [UFO_Boss] Frame 1Symbol 199 MovieClip
"ex1"Symbol 219 MovieClip [UFO_Boss] Frame 1Symbol 9 MovieClip
"head"Symbol 219 MovieClip [UFO_Boss] Frame 1Symbol 18 MovieClip
"head2"Symbol 219 MovieClip [UFO_Boss] Frame 1Symbol 18 MovieClip
"head3"Symbol 219 MovieClip [UFO_Boss] Frame 1Symbol 18 MovieClip
"body"Symbol 223 MovieClip [car2] Frame 1Symbol 220 MovieClip
"ex1"Symbol 223 MovieClip [car2] Frame 1Symbol 9 MovieClip
"head"Symbol 223 MovieClip [car2] Frame 1Symbol 18 MovieClip
"body"Symbol 227 MovieClip [car3] Frame 1Symbol 224 MovieClip
"ex1"Symbol 227 MovieClip [car3] Frame 1Symbol 9 MovieClip
"head"Symbol 227 MovieClip [car3] Frame 1Symbol 18 MovieClip
"body"Symbol 232 MovieClip [car4] Frame 1Symbol 229 MovieClip
"ex1"Symbol 232 MovieClip [car4] Frame 1Symbol 9 MovieClip
"body"Symbol 236 MovieClip [car5] Frame 1Symbol 233 MovieClip
"ex1"Symbol 236 MovieClip [car5] Frame 1Symbol 9 MovieClip
"p1"Symbol 238 MovieClip [playerShoot] Frame 1Symbol 110 MovieClip
"p2"Symbol 238 MovieClip [playerShoot] Frame 1Symbol 110 MovieClip
"charCont"Symbol 266 MovieClip Frame 1Symbol 9 MovieClip
"body"Symbol 267 MovieClip [mill] Frame 1Symbol 240 MovieClip
"body"Symbol 272 MovieClip [cliff] Frame 1Symbol 269 MovieClip
"p1"Symbol 277 MovieClip [rocket] Frame 1Symbol 18 MovieClip
"p2"Symbol 277 MovieClip [rocket] Frame 1Symbol 18 MovieClip
"body"Symbol 286 MovieClip [cow1] Frame 1Symbol 278 MovieClip
"body"Symbol 288 MovieClip [cow2] Frame 1Symbol 278 MovieClip
"shoot1"Symbol 289 MovieClip [rocket_gun] Frame 1Symbol 110 MovieClip
"spl"Symbol 297 MovieClip [3_barrels] Frame 1Symbol 290 MovieClip
"p1"Symbol 297 MovieClip [3_barrels] Frame 1Symbol 8 MovieClip
"p2"Symbol 297 MovieClip [3_barrels] Frame 1Symbol 8 MovieClip
"body"Symbol 297 MovieClip [3_barrels] Frame 1Symbol 291 MovieClip
"body"Symbol 301 MovieClip [tank] Frame 1Symbol 298 MovieClip
"head"Symbol 301 MovieClip [tank] Frame 1Symbol 18 MovieClip
"ex1"Symbol 301 MovieClip [tank] Frame 1Symbol 8 MovieClip
"ex2"Symbol 301 MovieClip [tank] Frame 1Symbol 8 MovieClip
"shoot1"Symbol 304 MovieClip [tank_gun] Frame 1Symbol 110 MovieClip
"shoot1"Symbol 305 MovieClip [empty_gun] Frame 1Symbol 110 MovieClip
"charCont"Symbol 311 MovieClip [bonus_coin] Frame 1Symbol 9 MovieClip
"charCont"Symbol 316 MovieClip [bonus_armor] Frame 1Symbol 9 MovieClip
"charCont"Symbol 321 MovieClip [bonus_damage] Frame 1Symbol 9 MovieClip
"charCont"Symbol 326 MovieClip [bonus_mortir] Frame 1Symbol 9 MovieClip
"charCont"Symbol 331 MovieClip [bonus_rockets] Frame 1Symbol 9 MovieClip
"body"Symbol 336 MovieClip [wall] Frame 1Symbol 332 MovieClip
"p1"Symbol 336 MovieClip [wall] Frame 2Symbol 8 MovieClip
"body"Symbol 341 MovieClip [bunker1] Frame 1Symbol 337 MovieClip
"head"Symbol 341 MovieClip [bunker1] Frame 1Symbol 18 MovieClip
"ex1"Symbol 341 MovieClip [bunker1] Frame 1Symbol 9 MovieClip
"body"Symbol 346 MovieClip [bunker2] Frame 1Symbol 342 MovieClip
"head"Symbol 346 MovieClip [bunker2] Frame 1Symbol 18 MovieClip
"ex1"Symbol 346 MovieClip [bunker2] Frame 1Symbol 9 MovieClip
"shoot1"Symbol 408 MovieClip [soldier] Frame 1Symbol 354 MovieClip
"charCont"Symbol 408 MovieClip [soldier] Frame 1Symbol 9 MovieClip
"body"Symbol 411 MovieClip [soldier_base] Frame 1Symbol 410 MovieClip
"head"Symbol 411 MovieClip [soldier_base] Frame 1Symbol 18 MovieClip
"body"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 412 MovieClip
"head"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 18 MovieClip
"head2"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 18 MovieClip
"head3"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 18 MovieClip
"head4"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 18 MovieClip
"head5"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 18 MovieClip
"ex1"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 8 MovieClip
"ex2"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 8 MovieClip
"ex3"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 8 MovieClip
"ex4"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 8 MovieClip
"ex5"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 8 MovieClip
"ex6"Symbol 415 MovieClip [tank_Boss] Frame 1Symbol 8 MovieClip
"shoot1"Symbol 416 MovieClip [enemy_gun] Frame 1Symbol 110 MovieClip
"shoot2"Symbol 416 MovieClip [enemy_gun] Frame 1Symbol 110 MovieClip
"shoot1"Symbol 420 MovieClip [big_rocket_gun] Frame 1Symbol 110 MovieClip
"shoot2"Symbol 420 MovieClip [big_rocket_gun] Frame 1Symbol 110 MovieClip
"shoot1"Symbol 423 MovieClip [boss_tank_gun] Frame 1Symbol 110 MovieClip
"shoot1"Symbol 430 MovieClip [gun_soldier] Frame 1Symbol 110 MovieClip
"p1"Symbol 432 MovieClip [playerShoot2] Frame 1Symbol 18 MovieClip
"p2"Symbol 432 MovieClip [playerShoot2] Frame 1Symbol 18 MovieClip
"p1"Symbol 447 MovieClip [rocket2] Frame 1Symbol 443 MovieClip
"p2"Symbol 447 MovieClip [rocket2] Frame 1Symbol 443 MovieClip
"charCont"Symbol 465 MovieClip [human_red] Frame 1Symbol 9 MovieClip
"charCont"Symbol 482 MovieClip [human_white] Frame 1Symbol 9 MovieClip
"p1"Symbol 486 MovieClip [plasma_bullet] Frame 1Symbol 18 MovieClip
"p2"Symbol 486 MovieClip [plasma_bullet] Frame 1Symbol 18 MovieClip
"p3"Symbol 486 MovieClip [plasma_bullet] Frame 1Symbol 18 MovieClip
"charCont"Symbol 521 MovieClip [alien] Frame 1Symbol 9 MovieClip
"klop"Symbol 538 MovieClip [tack_way] Frame 1Symbol 9 MovieClip
"char"Symbol 597 MovieClip [MovieAnimation1] Frame 1Symbol 596 MovieClip
"char"Symbol 598 MovieClip [MovieAnimation2] Frame 1Symbol 596 MovieClip
"arrow"Symbol 714 MovieClip Frame 1Symbol 713 MovieClip
"bar"Symbol 715 MovieClip Frame 1Symbol 714 MovieClip
"bar"Symbol 720 MovieClip Frame 1Symbol 719 MovieClip
"progress"Symbol 721 MovieClip Frame 1Symbol 715 MovieClip
"health"Symbol 721 MovieClip Frame 1Symbol 720 MovieClip
"bg1"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 729 MovieClip
"bg2"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 729 MovieClip
"tiles"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"env"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"splashez"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"topBonus"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"enemyMC"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"enemyMC2"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"player"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip [player]
"shots"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"fx"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"envTop"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"topEnemyMC"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 9 MovieClip
"lineGrid"Symbol 955 MovieClip [#BGfull] Frame 1Symbol 954 MovieClip
"bar"Symbol 963 MovieClip Frame 1Symbol 962 MovieClip
"bar"Symbol 968 MovieClip Frame 1Symbol 966 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 19 as "graider"
ExportAssets (56)Timeline Frame 1Symbol 992 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 993 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 994 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 995 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 996 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 997 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 998 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 999 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 1000 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 1001 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 1002 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 1Symbol 1003 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 1004 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 5Symbol 84 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 85 as "player"
ExportAssets (56)Timeline Frame 5Symbol 86 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 87 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 88 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 90 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 92 as "line_way"
ExportAssets (56)Timeline Frame 5Symbol 94 as "sin_way"
ExportAssets (56)Timeline Frame 5Symbol 102 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 104 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 117 as "player_gun"
ExportAssets (56)Timeline Frame 5Symbol 118 as "ship_gun"
ExportAssets (56)Timeline Frame 5Symbol 119 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 123 as "ball_fire"
ExportAssets (56)Timeline Frame 5Symbol 128 as "road6"
ExportAssets (56)Timeline Frame 5Symbol 131 as "barn"
ExportAssets (56)Timeline Frame 5Symbol 136 as "silo"
ExportAssets (56)Timeline Frame 5Symbol 141 as "house1"
ExportAssets (56)Timeline Frame 5Symbol 146 as "house2"
ExportAssets (56)Timeline Frame 5Symbol 151 as "house3"
ExportAssets (56)Timeline Frame 5Symbol 156 as "house4"
ExportAssets (56)Timeline Frame 5Symbol 159 as "tree1"
ExportAssets (56)Timeline Frame 5Symbol 160 as "tree2"
ExportAssets (56)Timeline Frame 5Symbol 161 as "tree3"
ExportAssets (56)Timeline Frame 5Symbol 162 as "tree4"
ExportAssets (56)Timeline Frame 5Symbol 171 as "bigfoot_player"
ExportAssets (56)Timeline Frame 5Symbol 174 as "road1"
ExportAssets (56)Timeline Frame 5Symbol 175 as "road2"
ExportAssets (56)Timeline Frame 5Symbol 176 as "road3"
ExportAssets (56)Timeline Frame 5Symbol 177 as "road4"
ExportAssets (56)Timeline Frame 5Symbol 178 as "road4a"
ExportAssets (56)Timeline Frame 5Symbol 182 as "car1"
ExportAssets (56)Timeline Frame 5Symbol 190 as "fence"
ExportAssets (56)Timeline Frame 5Symbol 191 as "fence_broken"
ExportAssets (56)Timeline Frame 5Symbol 196 as "stone"
ExportAssets (56)Timeline Frame 5Symbol 219 as "UFO_Boss"
ExportAssets (56)Timeline Frame 5Symbol 223 as "car2"
ExportAssets (56)Timeline Frame 5Symbol 227 as "car3"
ExportAssets (56)Timeline Frame 5Symbol 232 as "car4"
ExportAssets (56)Timeline Frame 5Symbol 236 as "car5"
ExportAssets (56)Timeline Frame 5Symbol 238 as "playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 267 as "mill"
ExportAssets (56)Timeline Frame 5Symbol 272 as "cliff"
ExportAssets (56)Timeline Frame 5Symbol 277 as "rocket"
ExportAssets (56)Timeline Frame 5Symbol 286 as "cow1"
ExportAssets (56)Timeline Frame 5Symbol 288 as "cow2"
ExportAssets (56)Timeline Frame 5Symbol 289 as "rocket_gun"
ExportAssets (56)Timeline Frame 5Symbol 297 as "3_barrels"
ExportAssets (56)Timeline Frame 5Symbol 301 as "tank"
ExportAssets (56)Timeline Frame 5Symbol 304 as "tank_gun"
ExportAssets (56)Timeline Frame 5Symbol 305 as "empty_gun"
ExportAssets (56)Timeline Frame 5Symbol 311 as "bonus_coin"
ExportAssets (56)Timeline Frame 5Symbol 316 as "bonus_armor"
ExportAssets (56)Timeline Frame 5Symbol 321 as "bonus_damage"
ExportAssets (56)Timeline Frame 5Symbol 326 as "bonus_mortir"
ExportAssets (56)Timeline Frame 5Symbol 331 as "bonus_rockets"
ExportAssets (56)Timeline Frame 5Symbol 336 as "wall"
ExportAssets (56)Timeline Frame 5Symbol 341 as "bunker1"
ExportAssets (56)Timeline Frame 5Symbol 346 as "bunker2"
ExportAssets (56)Timeline Frame 5Symbol 408 as "soldier"
ExportAssets (56)Timeline Frame 5Symbol 411 as "soldier_base"
ExportAssets (56)Timeline Frame 5Symbol 415 as "tank_Boss"
ExportAssets (56)Timeline Frame 5Symbol 416 as "enemy_gun"
ExportAssets (56)Timeline Frame 5Symbol 420 as "big_rocket_gun"
ExportAssets (56)Timeline Frame 5Symbol 423 as "boss_tank_gun"
ExportAssets (56)Timeline Frame 5Symbol 430 as "gun_soldier"
ExportAssets (56)Timeline Frame 5Symbol 432 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 447 as "rocket2"
ExportAssets (56)Timeline Frame 5Symbol 465 as "human_red"
ExportAssets (56)Timeline Frame 5Symbol 482 as "human_white"
ExportAssets (56)Timeline Frame 5Symbol 486 as "plasma_bullet"
ExportAssets (56)Timeline Frame 5Symbol 521 as "alien"
ExportAssets (56)Timeline Frame 5Symbol 522 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 523 as "s_playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 524 as "s_rocket"
ExportAssets (56)Timeline Frame 5Symbol 525 as "s_playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 526 as "s_rocket2"
ExportAssets (56)Timeline Frame 5Symbol 527 as "s_Ball_fire"
ExportAssets (56)Timeline Frame 5Symbol 528 as "s_plasma_bullet"
ExportAssets (56)Timeline Frame 5Symbol 529 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 530 as "human_death1"
ExportAssets (56)Timeline Frame 5Symbol 531 as "human_death2"
ExportAssets (56)Timeline Frame 5Symbol 532 as "alien_cow_death"
ExportAssets (56)Timeline Frame 5Symbol 533 as "s_bonus"
ExportAssets (56)Timeline Frame 5Symbol 534 as "s_money"
ExportAssets (56)Timeline Frame 5Symbol 535 as "s_car_collision"
ExportAssets (56)Timeline Frame 5Symbol 538 as "tack_way"
ExportAssets (56)Timeline Frame 5Symbol 543 as "char_0"
ExportAssets (56)Timeline Frame 5Symbol 545 as "char_1"
ExportAssets (56)Timeline Frame 5Symbol 547 as "char_2"
ExportAssets (56)Timeline Frame 5Symbol 549 as "char_3"
ExportAssets (56)Timeline Frame 5Symbol 551 as "char_4"
ExportAssets (56)Timeline Frame 5Symbol 553 as "char_5"
ExportAssets (56)Timeline Frame 5Symbol 555 as "char_6"
ExportAssets (56)Timeline Frame 5Symbol 557 as "char_7"
ExportAssets (56)Timeline Frame 5Symbol 559 as "char_8"
ExportAssets (56)Timeline Frame 5Symbol 561 as "char_9"
ExportAssets (56)Timeline Frame 5Symbol 563 as "char_a"
ExportAssets (56)Timeline Frame 5Symbol 565 as "char_d"
ExportAssets (56)Timeline Frame 5Symbol 567 as "char_e"
ExportAssets (56)Timeline Frame 5Symbol 569 as "char_f"
ExportAssets (56)Timeline Frame 5Symbol 571 as "char_i"
ExportAssets (56)Timeline Frame 5Symbol 573 as "char_l"
ExportAssets (56)Timeline Frame 5Symbol 575 as "char_m"
ExportAssets (56)Timeline Frame 5Symbol 577 as "char_n"
ExportAssets (56)Timeline Frame 5Symbol 579 as "char_o"
ExportAssets (56)Timeline Frame 5Symbol 581 as "char_s"
ExportAssets (56)Timeline Frame 5Symbol 583 as "char_wd"
ExportAssets (56)Timeline Frame 5Symbol 585 as "char_we"
ExportAssets (56)Timeline Frame 5Symbol 587 as "char_wi"
ExportAssets (56)Timeline Frame 5Symbol 589 as "char_wm"
ExportAssets (56)Timeline Frame 5Symbol 591 as "char_wn"
ExportAssets (56)Timeline Frame 5Symbol 593 as "char_wo"
ExportAssets (56)Timeline Frame 5Symbol 595 as "char_ws"
ExportAssets (56)Timeline Frame 5Symbol 597 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 5Symbol 598 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 8Symbol 700 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 955 as "#BGfull"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"game"Frame 10
"level"Frame 11
"destroy"Symbol 102 MovieClip [userSplash] Frame 2
"destroy"Symbol 190 MovieClip [fence] Frame 2
"destroy"Symbol 286 MovieClip [cow1] Frame 2
"destroy"Symbol 288 MovieClip [cow2] Frame 2
"destroy"Symbol 297 MovieClip [3_barrels] Frame 2
"destroy"Symbol 336 MovieClip [wall] Frame 2
"die"Symbol 408 MovieClip [soldier] Frame 18
"shoot"Symbol 443 MovieClip Frame 2
"playerShoot"Symbol 443 MovieClip Frame 2
"rocket"Symbol 443 MovieClip Frame 6
"playerShoot2"Symbol 443 MovieClip Frame 16
"die"Symbol 465 MovieClip [human_red] Frame 17
"die"Symbol 482 MovieClip [human_white] Frame 17
"die"Symbol 521 MovieClip [alien] Frame 33
"start"Symbol 699 MovieClip Frame 5
"stop"Symbol 699 MovieClip Frame 10

Dynamic Text Variables

textSymbol 29 EditableText"100%"




http://swfchan.com/52/256535/info.shtml
Created: 8/7 -2024 04:20:39 Last modified: 8/7 -2024 04:20:39 Server time: 22/12 -2024 21:40:56