Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.santabanta.com/games.asp");
};
Instance of Symbol 13 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 4
stop();
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.29578;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local9 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local8 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local9, playerS.withoutBase, _local8, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet);
i++;
}
_root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount;
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local5 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local4 = parseInt(_local4);
if (_local5 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4});
}
if (_local5 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("???????????? ?????? " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("?? ??????");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("?? ???????");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local3 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local3;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local3 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = trim(_local3[i]);
i++;
}
_global.envS.comboLinkagez = _local3;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local3 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local3;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = "";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.gameScore;
tf4.text = "";
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local3 = -1;
do {
_local3++;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local2 = str.length;
do {
_local2--;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local3, _local2 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"100\" />";
str = str + "<var name=\"bottom\" value=\"50\" />";
str = str + "<var name=\"left\" value=\"122\" />";
str = str + "<var name=\"right\" value=\"122\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-500\" />";
str = str + "<var name=\"bottom\" value=\"-450\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"100\" />";
str = str + "<var name=\"right\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-800\" />";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-30\" />";
str = str + "<var name=\"right\" value=\"-30\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" >qwe</var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" >Level score :</var>";
str = str + "<var name=\"completeString5\" >Total score :</var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total:</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" >Total score :</var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"7\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"7\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"7\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.04\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.97\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"1\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"75\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />";
str = str + "<var name=\"defaultRotation\" value=\"180\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + " <var name=\"defaultScore\" value=\"100\" />";
str = str + " <var name=\"comboFactorz\" value=\"1.1, 1.5, 2, 2.5, 3, 4, 5\" />";
str = str + " <var name=\"comboLinkagez\" value=\"2x, 3x, 4x, 5x, 6x, 7x, 8x\" />";
str = str + " <var name=\"comboDeltaz\" value=\"2060, 2050, 2040, 2030, 2020, 2010, 2000\" />";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" />";
str = str + "<var name=\"startXSpeed\" value=\"5\" />";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />";
str = str + "<var name=\"fallTime\" value=\"25\" />";
str = str + "<var name=\"endOfFallSize\" value=\"40\" />";
str = str + "<var name=\"maxSpeed\" value=\"-15\" />";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"10\" />";
str = str + "<var name=\"XspeedFactor\" value=\"20\" />";
str = str + "<var name=\"YspeedFactor\" value=\"12\" />";
str = str + "<var name=\"rotationFactor\" value=\"1\" />";
str = str + "<var name=\"base\" value=\"player_base\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.1\" />";
str = str + "<var name=\"tempDown\" value=\"1.1\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"99\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"20\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"shotsTime\" value=\"16\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"bonus_health1\">";
str = str + "<var name=\"base\"value=\"bonus_health1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"fullHealth\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bonus_health_sm\">";
str = str + "<var name=\"base\"value=\"bonus_health_sm\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"miniHealth\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bonus_rockets\">";
str = str + "<var name=\"base\"value=\"bonus_rockets\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"rocket1\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bonus_weaponAdder\">";
str = str + "<var name=\"base\"value=\"bonus_firerate\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"weaponAdder\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"empty_base\">";
str = str + "<var name=\"base\"value=\"empty_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket3\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"100\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"apc\">";
str = str + "<var name=\"base\"value=\"apc\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket3\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"10000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"truck1\">";
str = str + "<var name=\"base\"value=\"truck1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"truck2\">";
str = str + "<var name=\"base\"value=\"truck2\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_2\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets, lite_rockets_1, lite_rockets, lite_rockets_1\" />";
str = str + "<var name=\"armor\"value=\"400\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket4, rocket4\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, -45, -45\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+150, h-150, h+150, h-150\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"90, 90, 135, 135\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"s, s, a, a\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 150, 150\" />";
str = str + "<var name=\"bulletFactor\"value=\"5, 5, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_3\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"gun_1, lite_rockets, lite_rockets, gun_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+150, h-0, h+21, h-150\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"90000, 60, 60, 90000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_4\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets_1, gun_1, gun_1, lite_rockets_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h-135, h-21\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 90000, 90000, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_5\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+30, h-30, h+60, h-60\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"9, 9, 9, 9\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_6\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 30, 30\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h+21, h-21\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_1\">";
str = str + "<var name=\"base\"value=\"truck3_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck3\">";
str = str + "<var name=\"base\"value=\"truck3\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck4\">";
str = str + "<var name=\"base\"value=\"truck4\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck1_endGame\">";
str = str + "<var name=\"base\"value=\"truck1_endGame\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"1500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15\" />";
str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"jeep\">";
str = str + "<var name=\"base\"value=\"jeep\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"car_orange\">";
str = str + "<var name=\"base\"value=\"car_orange\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"car_green\">";
str = str + "<var name=\"base\"value=\"car_green\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"bmw5\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "</object> ";
str = str + "<object name=\"bmw3\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />";
str = str + "<var name=\"clip\"value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"bmw\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />";
str = str + "<var name=\"clip\"value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"bmw1\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"bmws1\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-940\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000\" />";
str = str + "<var name=\"clip\"value=\"18\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"bmw2\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"bmw4\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"300000\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_s\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-50, -51\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"90, 90\" />";
str = str + "<var name=\"clip\"value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"hummer\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"hummer111\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"5\" />";
str = str + "<var name=\"ai\"value=\"1\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"hummer11\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"5\" />";
str = str + "<var name=\"ai\"value=\"1\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"hummer1\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin\">";
str = str + "<var name=\"base\"value=\"limuzin\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"1800\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338, 169, 169\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin_1\">";
str = str + "<var name=\"base\"value=\"limuzin_1\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"4000\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"350, 350, 3380, 3380, 3380, 3380, 3380, 3380, 1690, 1690\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin_2\">";
str = str + "<var name=\"base\"value=\"limuzin_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"4000\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -30, -30, -30, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"35, 35, 60, 60, 60, 60000, 60000, 60000, 169, 169\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin_3\">";
str = str + "<var name=\"base\"value=\"limuzin_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 15, 15\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+155, w+135, w+115, w-155, w-135, w-115, w+50, w-50, w-182, w+182\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12, 12, 12, 12, 12, 12, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 10, 10, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50, 50, 50, 50, 50, 50, 50000, 50000, 62, 62\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"9, 9, 9, 9, 9, 9, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"boss\">";
str = str + "<var name=\"base\"value=\"boss\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-210, -210, -210, -48, -48, -48\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180, w+140, w+220, w+180, w+140, w+220\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"338, 338, 338, 338, 338, 338\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"db9_1\">";
str = str + "<var name=\"base\"value=\"db9\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"db9\">";
str = str + "<var name=\"base\"value=\"db9\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"40\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren_1\">";
str = str + "<var name=\"base\"value=\"mclaren\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren\">";
str = str + "<var name=\"base\"value=\"mclaren\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"40\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren1\">";
str = str + "<var name=\"base\"value=\"mclaren1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"120\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren2\">";
str = str + "<var name=\"base\"value=\"mclaren2\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"20\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "</object>";
str = str + "<object name=\"enzo_1\">";
str = str + "<var name=\"base\"value=\"enzo\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"enzo\">";
str = str + "<var name=\"base\"value=\"enzo\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"viper_1\">";
str = str + "<var name=\"base\"value=\"viper\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"viper\">";
str = str + "<var name=\"base\"value=\"viper\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"human_soldier\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_soldier\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"30\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"movedBullet\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"gungster\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"gungster\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"movedBullet\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"human_red\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_red\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"human_blue\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_blue\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"human_white\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_white\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"friend\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"friend\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"friend_1\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_white\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"boss1\">";
str = str + "<var name=\"base\"value=\"boss1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"plane\">";
str = str + "<var name=\"base\"value=\"boss_plane_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bulldozer\">";
str = str + "<var name=\"base\"value=\"graider\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"excavator\">";
str = str + "<var name=\"base\"value=\"excavator\" />";
str = str + "<var name=\"gun\"value=\"gun_excavator\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"-20\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"20\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"excavator_1\">";
str = str + "<var name=\"base\"value=\"excavator\" />";
str = str + "<var name=\"gun\"value=\"gun_excavator_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"-20\" />";
str = str + "<var name=\"bulletDamage\"value=\"0\" />";
str = str + "<var name=\"reloadingTime\"value=\"20\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"excavator_2\">";
str = str + "<var name=\"base\"value=\"excavator_1\" />";
str = str + "<var name=\"gun\"value=\"gun_excavator_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"900\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 5, 10, 0, 5, 10, 10, 10, 10\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"-10, 11, 11, 11, 11, 11, 11, 11, 11, 11\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 30, 30, 30, 30, 30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 60, 60, 60, 60, 60, 60, 60, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 9, 9, 9, 9, 9, 9, 9, 9, 9\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"bulldozer2\">";
str = str + "<var name=\"base\"value=\"bulldozer2\" />";
str = str + "<var name=\"gun\"value=\"med_gun1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank_2\">";
str = str + "<var name=\"base\"value=\"bulldozer\" />";
str = str + "<var name=\"gun\"value=\"big_doubleGun\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank_1\">";
str = str + "<var name=\"base\"value=\"bulldozer\" />";
str = str + "<var name=\"gun\"value=\"med_gun\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"10\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_3\">";
str = str + "<var name=\"base\"value=\"plane2_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket3\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"500\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"50\" />";
str = str + "<var name=\"reloadingTime\"value=\"100\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"plane_2\">";
str = str + "<var name=\"base\"value=\"plane2_base\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"mine\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"0\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"25000\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"movedBullet\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_11\">";
str = str + "<var name=\"base\"value=\"boss_base1\" />";
str = str + "<var name=\"gun\"value=\"rocket_gun1, rocket_gun1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, -112\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+150 , h-150\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"226, 226\" />";
str = str + "<var name=\"clip\"value=\"4, 4\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "<var name=\"bulletDir\"value=\"s, s\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"10, 10\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base2\">";
str = str + "<var name=\"base\"value=\"boss_base2\" />";
str = str + "<var name=\"gun\"value=\"boss_rocket\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"50\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h-0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"102\" />";
str = str + "<var name=\"clip\"value=\"6\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base3R\">";
str = str + "<var name=\"base\"value=\"boss_base3R\" />";
str = str + "<var name=\"gun\"value=\"boss_gun\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base3L\">";
str = str + "<var name=\"base\"value=\"boss_base3L\" />";
str = str + "<var name=\"gun\"value=\"boss_gun\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base4R\">";
str = str + "<var name=\"base\"value=\"boss_base4R\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12, 0\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />";
str = str + "<var name=\"clip\"value=\"2, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base4L\">";
str = str + "<var name=\"base\"value=\"boss_base4L\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15, 0\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />";
str = str + "<var name=\"clip\"value=\"2, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"truck3Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"350\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"335\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"700\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"47\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"truck2Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"truck1Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pravb\">";
str = str + "<var name=\"mainObj\" value=\"jeep_m\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"50\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"10\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-30\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"600\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"exploder1\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"20\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"exploder2\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"80\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"road2\">";
str = str + "<var name=\"linkage\"value=\"road2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"splashDamage\"value=\"100\" />";
str = str + "<var name=\"damageRadius\"value=\"250\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3\">";
str = str + "<var name=\"linkage\"value=\"road3\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road4\">";
str = str + "<var name=\"linkage\"value=\"road4\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5\">";
str = str + "<var name=\"linkage\"value=\"road5\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road6\">";
str = str + "<var name=\"linkage\"value=\"road6\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"corruption\">";
str = str + "<var name=\"linkage\"value=\"corruption\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"hole\">";
str = str + "<var name=\"linkage\"value=\"hole\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\"value=\"fence\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"explo\">";
str = str + "<var name=\"linkage\"value=\"explo\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"trafic1\">";
str = str + "<var name=\"linkage\"value=\"trafic1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5_bridge\">";
str = str + "<var name=\"linkage\"value=\"road5_bridge\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3_bridge\">";
str = str + "<var name=\"linkage\"value=\"road3_bridge\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"lightramp\">";
str = str + "<var name=\"linkage\"value=\"lightramp\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign1a\">";
str = str + "<var name=\"linkage\"value=\"sign1a\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign1\">";
str = str + "<var name=\"linkage\"value=\"sign1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2a_right\">";
str = str + "<var name=\"linkage\"value=\"sign2a_right\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2_right\">";
str = str + "<var name=\"linkage\"value=\"sign2_right\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2_left\">";
str = str + "<var name=\"linkage\"value=\"sign2_left\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2a_left\">";
str = str + "<var name=\"linkage\"value=\"sign2a_left\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"barrel\">";
str = str + "<var name=\"linkage\"value=\"barrel\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"splashDamage\"value=\"50\" />";
str = str + "<var name=\"damageRadius\"value=\"100\" />";
str = str + "<var name=\"splashDelay\"value=\"1\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >";
str = str + "A mad Doctor has created a psychotropic radiator and declared himself dictator of the universe!!! As a threat, he demonstrated his radiator\u0092s capabilities on our capital! Now, the entire city has gone insane!!! People are killing each other, the police have turned into a menace to society, and gangsters are on the mad scientist\u0092s payroll. We are assigning you with a top-secret car to fight him. And should you suddenly go mad yourself \u0096 this will only help your cause. Only someone who is mad can stop another madman. </var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"16\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer111\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"bmw55, bmw52\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road6\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.5\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.4\" command=\"textBar2\" text=\"Attention! Intersection!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"6.2\" command=\"textBar2\" text=\"Attention! Intersection!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"9.8\" command=\"textBar2\" text=\"Attention! Intersection!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"0.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"-10\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"8\" xratio=\"250\" factor=\"-1\"/>";
str = str + "<object yoffset=\"1.35\" xoffset=\"-149\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"250\" factor=\"-1\"/>";
str = str + "<object yoffset=\"1.6\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"16\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" child=\"bmw_1\" childXOffset=\"0\" childYOffset=\"0\"/> ";
str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"490\" explodeTimer=\"80\"/>";
str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"535\" explodeTimer=\"90\"/>";
str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"435\" explodeTimer=\"65\"/>";
str = str + "<object yoffset=\"2.05\" object=\"exploder1\" xoffset=\"415\" explodeTimer=\"45\"/>";
str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"450\" explodeTimer=\"55\"/>";
str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"420\" explodeTimer=\"45\"/>";
str = str + "<object yoffset=\"1.9\" xoffset=\"455\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"90\" mratio=\"3\" score=\"0\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"465\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"5\" mratio=\"2\" score=\"0\"/>";
str = str + "<object yoffset=\"1.9\" xoffset=\"435\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-5\" mratio=\"2\" score=\"0\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"180\" mratio=\"2\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"1.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"5\" score=\"0\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"436\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" score=\"0\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"8\" rotate=\"90\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"100\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"7\" xratio=\"250\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"50\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-130\" mratio=\"1\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"4.15\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"405\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"410\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"4\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"320\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-60\" mratio=\"4\" />";
str = str + "<object yoffset=\"3.45\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-75\" mratio=\"4\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"210\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"5\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"0\" tank=\"truck1Lin\" mainObj=\"truck4\" xratio=\"250\" mratio=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"4\" xratio=\"200\" rotate=\"-90\" way=\"lineObocina_way\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"8.45\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"8.85\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" />";
str = str + "<object yoffset=\"10.55\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"hummer_s\" rotate=\"-90\" way=\"povorot_way\" yratio=\"150\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" score=\"0\"/> ";
str = str + "<object yoffset=\"10.65\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"125\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"0\" cannonAngle=\"w-90\" clip=\"3\"/> ";
str = str + "<object yoffset=\"10.45\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"220\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"60\" movedWayYSpeed=\"7\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"60\" clip=\"3\" /> ";
str = str + "<object yoffset=\"10.35\" xoffset=\"610\" tank=\"truck1Lin\" mainObj=\"bmws1\" mratio=\"10\" yratio=\"180\" xratio=\"20\" rotate=\"90\" cannonTimeOffset=\"-980\" way=\"tang_way\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Our doctors have discovered that psychotropic radiation, combined with aggression, enhance a person\u0092s intellectual capacities. An explosive mix of madness and ingenuity comes out. You should expect organized attacks, and you must respond with the utmost aggression in order to survive!</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"sign2a_right\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"1\" rotate=\"-90\" movedWay=\"1\" endFrame=\"3\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"200\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"185\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"170\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"155\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"920\" yratio=\"140\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"285\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"880\" yratio=\"120\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>";
str = str + "<object yoffset=\"9.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />";
str = str + "<object yoffset=\"11.85\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"11.95\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"12.05\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"12.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"6\" yratio=\"220\" rotate=\"90\" movedWay=\"1\" endFrame=\"700\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"18.8\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"18.9\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"19.4\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"155\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"20.1\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"165\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"20.7\" xoffset=\"260\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"15\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"21.2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"25\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"19.4\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"45\"/>";
str = str + "<object yoffset=\"19.6\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"10\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"60\"/>";
str = str + "<object yoffset=\"20.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"30\"/>";
str = str + "<object yoffset=\"20.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"50\"/>";
str = str + "<object yoffset=\"21.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"0\"/>";
str = str + "<object yoffset=\"23.5\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"10\" /> ";
str = str + "<object yoffset=\"24.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "The GPRS navigator indicates that the car of the gang leader protecting the Doctor is near \u0096 he is in the black limousine. This man must be interrogated since he should know where the mad scientist is hiding.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"bomb\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" command=\"textBar2\" text=\"You must chase after the gang leader\" color=\"ff0000\" interval=\"3000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"3.0\" command=\"textBar1\" text=\"Hm\u0085 \" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"3.3\" command=\"textBar2\" text=\"It looks like the gas tankers explode\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"3.6\" command=\"textBar3\" text=\"really well. This could come in handy.\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"14.5\" command=\"textBar1\" text=\"Attention!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"14.8\" command=\"textBar2\" text=\"The gang leader\u0092s limousine is approaching\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"28.0\" command=\"textBar2\" text=\"Attention!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"28.3\" command=\"textBar3\" text=\"The gang leader\u0092s security force is coming\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"14.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"7\"/>";
str = str + "<object yoffset=\"16.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"2\" way=\"lineObocina_way\" movedWay=\"1\" rotate=\"-100\" movedWayOffset=\"30\" movedWayYSpeed=\"4\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"mclaren\" xratio=\"110\" mratio=\"16\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"db9\" rotate=\"-90\" endFrame=\"10\" movedWay=\"1\" movedWayYSpeed=\"5\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"viper\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"6\" mratio=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"5.65\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"5.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"6.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"9.1\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin\" rotate=\"-90\" way=\"Mline_way\" movedWay=\"1\" mratio=\"1\" xratio=\"60\" movedWayOffset=\"60\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"27.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"25.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" xratio=\"120\" rotate=\"90\" movedWay=\"1\" wayCycle=\"3\" way=\"followLine_way\" mratio=\"8\" movedWayOffset=\"15\"/>";
str = str + "<object yoffset=\"28.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"30.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Unfortunately, the gang leader did not survive the car crash, and now the Doctor knows that he is being hunted down. You must leave the scene of this incident as soon as possible.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"text_buldozer\" command=\"textBar2\" text=\"CRUSH HIM!!!\" color=\"ff0000\" interval=\"1000\" alphaDelta=\"25\"/>";
str = str + "<object name=\"text_buldozer_1\" command=\"textBar1\" text=\"bulldozer : \" color=\"00ff00\" interval=\"1000\" alphaDelta=\"25\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_2\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"3.95\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"9.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"9.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\" />";
str = str + "<object yoffset=\"14.4\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"12\" xratio=\"200\"/>";
str = str + "<object yoffset=\"14.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>";
str = str + "<object yoffset=\"14.75\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"14.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.95\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.9\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"14.85\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"14.85\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"17.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"17.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"18.8\" xoffset=\"295\" object=\"fence\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"335\" object=\"fence\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"375\" object=\"fence\" />";
str = str + "<object yoffset=\"18.5\" xoffset=\"415\" object=\"fence\" />";
str = str + "<object yoffset=\"19.2\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"3\" rotate=\"160\" wayCycle=\"2\" endFrame=\"200\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"20.25\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"-50\" endFrame=\"10\" />";
str = str + "<object yoffset=\"20.2\" xoffset=\"135\" object=\"fence\" />";
str = str + "<object yoffset=\"20.3\" xoffset=\"175\" object=\"fence\" />";
str = str + "<object yoffset=\"20.4\" xoffset=\"215\" object=\"fence\" />";
str = str + "<object yoffset=\"20.5\" xoffset=\"255\" object=\"fence\" />";
str = str + "<object yoffset=\"21.2\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"20\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"22.4\" xoffset=\"295\" object=\"fence\" />";
str = str + "<object yoffset=\"22.3\" xoffset=\"335\" object=\"fence\" />";
str = str + "<object yoffset=\"22.2\" xoffset=\"375\" object=\"fence\" />";
str = str + "<object yoffset=\"22.1\" xoffset=\"415\" object=\"fence\" />";
str = str + "<object yoffset=\"22.4\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-70\" wayCycle=\"2\" endFrame=\"300\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"23.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"23.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"23.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"24.3\" xoffset=\"210\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-10\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"26.2\" xoffset=\"135\" object=\"fence\" />";
str = str + "<object yoffset=\"26.3\" xoffset=\"175\" object=\"fence\" />";
str = str + "<object yoffset=\"26.4\" xoffset=\"215\" object=\"fence\" />";
str = str + "<object yoffset=\"26.5\" xoffset=\"255\" object=\"fence\" />";
str = str + "<object yoffset=\"24.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"28.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"28.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"28.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"29.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"29.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"29.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"29.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"30.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\"/>";
str = str + "<object yoffset=\"30.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\"/>";
str = str + "<object yoffset=\"30.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>";
str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>";
str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>";
str = str + "<object yoffset=\"30.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>";
str = str + "<object yoffset=\"30.6\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmw1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"30.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"31.2\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />";
str = str + "<object yoffset=\"31.75\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"35.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"35.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"35.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"35.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" child=\"limuzin_1\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "There is reason to believe that the Doctor lair is located in the neighborhood of the port, and this must be checked. You will have to go through the grounds housing the road maintenance depot \u0096 this sort of equipment turns into a dangerous weapon in the hands of a madman.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+0\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" mratio=\"4\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"0.85\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"2.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"6.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.6\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.65\" xoffset=\"500\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"470\" tank=\"truck2Lin\" mainObj=\"excavator_1\" rotate=\"-155\" way=\"povorot_way\" yratio=\"70\" xratio=\"75\" mratio=\"20\" movedWay=\"1\" movedWayOffset=\"30\" cannonAngle=\"h+0\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" child=\"excavator_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"9.9\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.15\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.45\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.75\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.9\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.2\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.4\" xoffset=\"550\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"640\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.3\" xoffset=\"600\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.7\" xoffset=\"690\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"400\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"22.85\" xoffset=\"445\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"150\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"23.8\" xoffset=\"115\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"24.9\" xoffset=\"390\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"25.1\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"25.7\" xoffset=\"340\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"25.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"26.4\" xoffset=\"290\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"26.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"140\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"26.8\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"27.4\" xoffset=\"280\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"27.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"28.2\" xoffset=\"275\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"28.4\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "The port gangsters are mining the roads with barrels full of explosives. You will have to take this into account when staging your assault on the madman\u0092s lair.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"bonus_weaponAdder\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" endFrame=\"10\"/>";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-100\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1200\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>";
str = str + "<object yoffset=\"2.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"5.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"excavator_2\" rotate=\"-90\" endFrame=\"100\" mratio=\"1\" movedWay=\"1\" movedWayOffset=\"40\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" child=\"excavator_2, bonus_weaponAdder\" childXOffset=\"0, -100\" childYOffset=\"0, -400\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60, 60, 60\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "According to information received from the port gangsters, we can conclude that the Doctor is hiding out on the territory of a military base now under his control. You must break in there!</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"bonus_health_sm\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "<object name=\"bmw56\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road6\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road6\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"1.2\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"5.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw56\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw51\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"car_green\"rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"165\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"10.75\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"12.7\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"12.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"245\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"190\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"11.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"18.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"18.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"18.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"17.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"17.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"17.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"18.3\" xoffset=\"275\" tank=\"truck1Lin\" armor=\"250\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />";
str = str + "<object yoffset=\"25.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"25.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"25.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"25.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"25.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"25.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"24.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"24.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"24.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"25.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"car_green\" mratio=\"6\" xratio=\"200\"/>";
str = str + "<object yoffset=\"25.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"car_orange\" mratio=\"4\" xratio=\"250\"/>";
str = str + "<object yoffset=\"25.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>";
str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>";
str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>";
str = str + "<object yoffset=\"25.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"jeep\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>";
str = str + "<object yoffset=\"25.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"32.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"31.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"33.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>";
str = str + "<object yoffset=\"33.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>";
str = str + "<object yoffset=\"35.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "The Doctor has thrown his crack troops against you. You are going to have a rough time of it, but we believe in a hero who can stop this villain.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "<object name=\"bonus_rockets\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"19.1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"22.1\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\" rotate=\"-90\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_5\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>";
str = str + "<object yoffset=\"3.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50, 50, 50, 50000, 50000, 50000, 50000, 50000, 62, 62\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50000, 50000, 50000, 50, 50, 50, 50000, 50000, 62, 62\"/>";
str = str + "<object yoffset=\"12.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"15.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"16.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"17.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"17.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"17.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"17.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"16.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"16.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"16.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"405\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-80, 0\" ECYOffset=\"20, 40\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w-160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"145\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 80\" ECYOffset=\"40, 20\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w+160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"bonus_rockets\" childXOffset=\"0\" childYOffset=\"-300\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "The Doctor:";
str = str + "\u0093Ha ha ha, you\u0092re a nobody! All you\u0092ve done is beaten my slaves. And now, you are going to see some real equipment wizardry. Say your prayers \u0096 you don\u0092t have long to live.\u0094 ";
str = str + "</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.7\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>";
str = str + "<object yoffset=\"4.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"4\" movedWay=\"1\" rotate=\"-90\" endFrame=\"250\" movedWayOffset=\"20\" movedWayYSpeed=\"5\" />";
str = str + "<object yoffset=\"1.6\" command=\"textBar2\" text=\"Ha ha ha!!! You are doomed!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4L\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"35, 95\" ECYOffset=\"60, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4R\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-95, -35\" ECYOffset=\"50, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3L\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3R\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base2\" armor=\"800\" loot=\"miniHealth\" autoloot=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_11\" armor=\"300\" thereCanBeOnlyOne=\"1\" dieImmediatly=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
foo.kill(true);
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
foo.kill(true);
i--;
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("????? ?????????! ???? " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("????? ?????????? ? ??????????? ????????!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("????? ?????????? ? ??????! ???? " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("????? ?????????? ? ??????! ???? " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
if (_global.gameOver && (!gameInWin)) {
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local5 = _root.bg.player._x;
var _local6 = _root.bg.player._y + _root.bg._y;
var _local8 = _root.fastZone.hitTest(_local5, _local6, 1);
var _local7 = _root.slowZone.hitTest(_local5, _local6, 1);
var _local3 = _global.envS.screenSpeed;
if (_local8) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local7) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (enemyObjects[_local3].top) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local3, _local4, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local6 = _root.bg.splashez;
var _local7 = _local6.depth++;
var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local5 = {x:point.x, y:point.y};
_local6.globalToLocal(_local5);
_local3.moveTo(_local5.x, _local5.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local5 = this.breefText1;
var _local4 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local5 = this.breefText2;
var _local4 = _root.wnd.intro2;
}
while (this.step < _local5.length) {
_local4.text = _local4.text + _local5.charAt(++this.step);
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local5 = this.breefText1;
var _local4 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local5 = this.breefText2;
var _local4 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
_local4.text = _local4.text + _local5.charAt(++this.step);
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local5.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
if (!_global.noSet(_global.levels["level_" + levelNum].story)) {
_root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth());
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local5 = b - 360;
var _local6 = b;
var _local7 = b + 360;
var _local11 = _local5 - a;
var _local12 = _local6 - a;
var _local13 = _local7 - a;
var _local8 = Math.abs(_local11);
var _local9 = Math.abs(_local12);
var _local4 = Math.abs(_local13);
var _local2 = Math.min(_local8, _local9);
_local2 = Math.min(_local2, _local4);
if (_local2 == _local8) {
var _local3 = _local5;
}
if (_local2 == _local9) {
var _local3 = _local6;
}
if (_local2 == _local4) {
var _local3 = _local7;
}
return((_local3 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local3 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local3 = _local3 + _local2;
}
_local1++;
}
return(_local3);
};
_global.setPlayerSettings = function (lev) {
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local13 in foo) {
_local4[_local13] = foo[_local13];
}
var _local10 = movingUnits[_local4.tank];
for (var _local13 in _local10) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local10[_local13];
}
}
var _local8 = mainUnits[_local4.mainObj];
for (var _local13 in _local8) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local8[_local13];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local11 = _local12.depth++;
var _local7 = _local12.attachMovie("enemy", "e" + _local11, 1000000 - _local11);
_local7.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local7.setMotion(_local4.way, _local4.speed, _local4.followPlayer);
} else {
_local7.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local7.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local7.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local7.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
_local7.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local7.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local7.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet);
_local7.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
if (_local4.movedWay == 1) {
_local7.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local7.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local7.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local7.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local7.soundKills = _local4.soundKills;
}
_local7.inQueue();
return(_local7);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local13 in foo) {
_local5[_local13] = foo[_local13];
}
var _local9 = standingUnits[_local5.object];
for (var _local13 in _local9) {
if (_global.noSet(_local5[_local13])) {
_local5[_local13] = _local9[_local13];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local11 = _local12.depth++;
_local12.attachMovie(_local5.linkage, "o" + _local11, 1000000 - _local11);
var _local7 = _local12["o" + _local11];
_local7.initArmor(_local5.armor);
_local7.initScore(_local5.score);
_local7.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local7.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local7.setMotion(0, 0);
_local7.moveTo(_local5.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta);
_local7.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local7.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local7.inQueue();
_local7.link = _local5.linkage;
for (var _local13 in _local5) {
if (_global.noSet(_local7[_local13])) {
_local7[_local13] = _local5[_local13];
}
}
return(_local7);
}
if (!_global.noSet(foo.bonus)) {
var _local11 = this.bnz.getNextHighestDepth();
var _local7 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local11, _local11);
bonusObjects.push(_local7);
_local7._x = foo.xoffset;
_local7._y = ((-this._y) + _global.envS.newObjectYOffset) + delta;
_local7.bonusType = foo.bonus;
return(_local7);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
nextFrame();
Frame 8
stop();
_global.levelNum = 0;
function toggleFullScreen() {
if (Stage.displayState == "normal") {
trace("Full Screen");
Stage.displayState = "fullScreen";
} else {
Stage.displayState = "normal";
trace("Normal");
}
}
Stage.scaleMode = "Scale";
Stage.align = "B";
var resizeListener = new Object();
resizeListener.onResize = function () {
};
Stage.addListener(resizeListener);
Frame 9
stop();
function toggleFullScreen() {
if (Stage.displayState == "normal") {
trace("Full Screen");
Stage.displayState = "fullScreen";
} else {
Stage.displayState = "normal";
trace("Normal");
}
}
Stage.scaleMode = "Scale";
Stage.align = "B";
var resizeListener = new Object();
resizeListener.onResize = function () {
};
Stage.addListener(resizeListener);
Instance of Symbol 718 MovieClip "menu_anim" in Frame 9
onClipEvent (load) {
this.stop();
}
Instance of Symbol 722 MovieClip "play_anim" in Frame 9
onClipEvent (load) {
this.stop();
}
Frame 10
prebreefFunc();
water.w.stop();
water.w2.stop();
function toggleFullScreen() {
if (Stage.displayState == "normal") {
trace("Full Screen");
Stage.displayState = "fullScreen";
} else {
Stage.displayState = "normal";
trace("Normal");
}
}
Stage.scaleMode = "Scale";
Stage.align = "B";
var resizeListener = new Object();
resizeListener.onResize = function () {
};
Stage.addListener(resizeListener);
Frame 11
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
function toggleFullScreen() {
if (Stage.displayState == "normal") {
trace("Full Screen");
Stage.displayState = "fullScreen";
} else {
Stage.displayState = "normal";
trace("Normal");
}
}
Stage.scaleMode = "Scale";
Stage.align = "B";
var resizeListener = new Object();
resizeListener.onResize = function () {
};
Stage.addListener(resizeListener);
Symbol 1030 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
}
Symbol 1031 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local8 = {x:x, y:y};
_parent.localToGlobal(_local8);
var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local9);
var _local17 = _local9.x - _local8.x;
var _local19 = _local9.y - _local8.y;
var _local11 = Math.atan2(_local19, _local17);
speedXY = parseFloat(b);
trace((("SPEEDX=" + speedXY) + "\t") + b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local11);
speedY = speedXY * Math.sin(_local11);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local14 = _local13 * Math.cos(rotate + _local12);
var _local15 = _local13 * Math.sin(rotate + _local12);
} else {
var _local14 = _local4;
var _local15 = _local5;
}
way.x = _local14;
way._x = way.x;
way.y = _local15;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local5 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local9 = Math.sqrt((_local6 * _local6) + (_local5 * _local5));
var _local8 = Math.atan2(_local5, _local6);
_local6 = _local9 * Math.cos(rotate + _local8);
_local5 = _local9 * Math.sin(rotate + _local8);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local5);
way._y = way.y;
var _local15 = way.klop._x;
var _local16 = way.klop._y;
}
var _local7 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local7 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local7 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local7 = _local7 + (_local7 - endFrame);
}
if (wayCycle == 3) {
_local7 = startFrame + (_local7 - endFrame);
}
}
if ((wayDir < 0) && (_local7 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local7 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local7 = startFrame + (startFrame - _local7);
}
if (wayCycle == 3) {
_local7 = endFrame - (startFrame - _local7);
}
}
if (firstStep != 0) {
_local7 = firstStep;
firstStep = 0;
}
var _local15 = way.klop._x;
var _local16 = way.klop._y;
way.gotoAndStop(_local7);
var _local6 = way.klop._x - _local15;
_local6 = _local6 * factor;
var _local5 = way.klop._y - _local16;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local9 = Math.sqrt((_local6 * _local6) + (_local5 * _local5));
var _local8 = Math.atan2(_local5, _local6);
speedX = _local9 * Math.cos(rotate + _local8);
speedY = _local9 * Math.sin(rotate + _local8);
} else {
speedX = _local6;
speedY = _local5;
}
var _local13 = 0;
var _local14 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local13 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local5 = -_root.bg.speedY;
} else {
_local5 = -movedWayYSpeed;
}
speedY = speedY + _local5;
_local14 = -_local5;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local10 = line.getRect(this);
baseRotateCount = Math.atan2(_local10.yMax + _local10.yMin, _local10.xMax + _local10.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local12 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local12);
var _local18 = _local12.x - _local11.x;
var _local19 = _local12.y - _local11.y;
var _local17 = Math.atan2(_local19, _local18);
speedX = speedXY * Math.cos(_local17);
speedY = speedXY * Math.sin(_local17);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local13);
way._x = way.x;
way.y = way.y - (speedY + _local14);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1032 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local5 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local6 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local7.moveTo(_x + _local5, _y + _local6);
}
_local4++;
}
}
if (loot != "") {
if (autoloot) {
_global.makeBonusAnimation(loot, _root.bg.player);
_root.bg.player.applyBonus(loot);
} else {
var _local9 = _root.bg.bnz.getNextHighestDepth();
var _local8 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local9, _local9);
_global.bonusObjects.push(_local8);
_local8._x = _x + lootXoffset;
_local8._y = _y + lootYoffset;
_local8.bonusType = loot;
_local8._alpha = (_local8._xscale = (_local8._yscale = 2));
_local8.onEnterFrame = _global.getOn;
}
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local10 = soundKills.split(",");
if (_local10.length == 0) {
_local10 = [soundKills];
}
var _local11 = Math.floor(Math.random() * _local10.length);
_global.sound.play(_global.trim(_local10[_local11]), x, flag);
}
}
if (score != 0) {
var _local9 = _root.bg.bnzFX.getNextHighestDepth();
var _local8 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local9, _local9);
_local8.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local8._alpha = 70;
_local8._x = _x;
_local8._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local9 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local7 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local9.moveTo(_x + _local7, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = lo;
}
if (!_global.noSet(lox)) {
lootXoffset = lox;
}
if (!_global.noSet(loy)) {
lootYoffset = loy;
}
if (!_global.noSet(al)) {
autoloot = ((al == 1) ? true : false);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
var loot = "";
var autoloot = false;
var lootXoffset = 0;
var lootYoffset = 0;
}
Symbol 1033 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
if (bossBarFlag) {
_root.bossBar.bar._xscale = 100;
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = _global.prepareArrayString(b);
var _local4 = 0;
while (_local4 < _local5.length) {
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local14 = _global.prepareArrayNum(mt);
var _local8 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local16 = _global.prepareArrayNum(bs);
var _local7 = _global.prepareArrayString(dd);
var _local15 = _global.prepareArrayNum(br);
var _local13 = _global.prepareArrayNum(tl);
var _local6 = _global.prepareArrayNum(am);
var _local9 = _global.prepareArrayNum(fs);
var _local12 = _global.prepareArrayNum(fm);
var _local5 = _global.prepareArrayNum(fd);
var _local10 = _global.prepareArrayNum(bd);
var _local19 = _global.prepareArrayNum(mb);
var _local11 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local6[_local3]), _global.trim(_local9[_local3]), _global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local19[_local3]), _global.trim(_local11[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local14 = _global.prepareArrayNum(mt);
var _local8 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local16 = _global.prepareArrayNum(bs);
var _local7 = _global.prepareArrayString(dd);
var _local15 = _global.prepareArrayNum(br);
var _local13 = _global.prepareArrayNum(tl);
var _local6 = _global.prepareArrayNum(am);
var _local9 = _global.prepareArrayNum(fs);
var _local12 = _global.prepareArrayNum(fm);
var _local5 = _global.prepareArrayNum(fd);
var _local10 = _global.prepareArrayNum(bd);
var _local19 = _global.prepareArrayNum(mb);
var _local11 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local6[_local3]), _global.trim(_local9[_local3]), _global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local19[_local3]), _global.trim(_local11[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
}
function oEF() {
var _local3 = x;
var _local4 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local3 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local3);
var _local4 = {x:x, y:y};
_parent.localToGlobal(_local4);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local8 = 1;
var _local7 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local8])) {
var _local6 = _local9["ex" + _local8];
var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local7++;
_local8++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 1034 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local9 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local9) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local9) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local10 = recoilAngle / _global.PI2;
var _local11 = _global.playerS.recoil * Math.cos((3.141593 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local11 * Math.cos(_local10)) / recoilTimer, (_local11 * Math.sin(_local10)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local12 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local12 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
if (cannons[0].changeGun(1)) {
if (bang(1)) {
viewWeapons();
_root.gui.tf_rocket.text = cannons[0].gunZ[1].amount;
_global.rezults.shots++;
}
cannons[0].changeGun(0);
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local6 = cannons[0].gunZ[_local7];
if (_local6.reload) {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime);
} else {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime);
}
if (_local5 > 100) {
var _local5 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local5 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local5 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function showWeapon(n) {
var _local3 = cannons[0].gunZ[n];
_root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : ""));
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon(1);
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if (shield < (-_local5)) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor / 4);
showArmor();
break;
case "fullHealth" :
_global.sound.play("health", x);
changeArmor(startArmor);
showArmor();
break;
case "weaponAdder" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2;
if (cannons[0].gunZ[0].multiple > 5) {
cannons[0].gunZ[0].multiple = 5;
}
showWeapon(0);
_root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "playerShoot2";
showWeapon(0);
_root.gui.double.gotoAndStop(2);
break;
case "rocket1" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20;
showWeapon(0);
_root.gui.tf_rocket.text = cannons[0].gunZ[1].amount;
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon(0);
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
}
Symbol 1035 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1036 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local4 = _local5.getNextHighestDepth();
var _local6 = _local5.attachMovie("explode", "fx" + _local4, _local4);
_local6._x = x;
_local6._y = y;
}
removeFromArray();
super.kill();
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local7 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local12 = (_global.clock - startClock) + 1;
var _local11 = (3.141593 / (flySteps - 1)) * (_local12 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local9 = ty - _y;
var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9));
var _local10 = Math.atan2(_local9, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local10, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local7 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local13 = speedY;
speedY = speedY - _root.bg.speedY;
}
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local13;
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
}
Symbol 1037 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1038 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": ????? ??????!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1039 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local22 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local8 = fireNum;
if (obj == 1) {
if (fireNum == 1) {
_local8 = (fireNum = 2);
}
if (currentGun == 1) {
fireNum = _local22;
_local8 = 1;
}
}
if (fires[_local8 - 1]._currentframe == 1) {
fires[_local8 - 1].gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local14 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local14 = _root.bg.shotsTop;
}
var _local15 = _local14.getNextHighestDepth();
var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15);
_local4.movedBullet = gunObj.movedBullet;
var _local20 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local20 / _global.PI2;
_local4._rotation = _local20 - 90;
var _local7 = {x:fires[_local8 - 1]._x, y:fires[_local8 - 1]._y};
localToGlobal(_local7);
var _local9 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local9.x;
var _local13 = _root._ymouse - _local9.y;
var _local19 = Math.sqrt((_local12 * _local12) + (_local13 * _local13));
_local6 = Math.atan2(_local13, _local12);
var _local21 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local21 * angle) / _global.PI2);
_local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local11 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local11);
_local4.setMotion((_local11.x - _local9.x) / (gunObj.flySteps - 1), (_local11.y - _local9.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.object = obj;
_local4.type = bt;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 1040 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local6 = "s_" + bulletType;
if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) {
_local6 = "s_playerShoot";
}
if (bulletType != "emptyShoot") {
_global.sound.play(_local6, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local4 = damage * (doubleDamage ? 1.5 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (multiple == 1) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
} else if (multiple == 3) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
} else if (multiple == 5) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
} else if (multiple == 7) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1041 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1042 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local5 = 0;
while (_local5 < arrayLength) {
var _local8 = getNextHighestDepth();
var _local7 = createEmptyMovieClip("mc_" + _local8, _local8);
var _local4 = new Sound(_local7);
_local4.onSoundComplete = scomplete;
var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local6;
col.push(_local6);
_local5++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local7 = -1;
var _local5 = 0;
var _local6 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local7 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local6 = _local3;
}
}
_local3++;
}
if (_local7 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")");
}
_local7 = _local6;
col[_local7].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local7 != -1) {
var _local8 = col[_local7];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1043 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 800) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 800) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
super.oEF();
}
}
Symbol 12 MovieClip Frame 1
stop();
Instance of Symbol 11 MovieClip in Symbol 12 MovieClip Frame 1
onClipEvent (load) {
total = _root.getBytesTotal();
}
onClipEvent (enterFrame) {
loaded = _root.getBytesLoaded();
percent = int((loaded / total) * 100);
text = percent + "%";
gotoAndStop(percent);
if (loaded == total) {
trace("loaded");
_root.gotoAndPlay("lang");
}
}
Symbol 20 MovieClip [road5] Frame 1
#initclip 69
Object.registerClass("road5", splashedObject);
#endinitclip
Symbol 24 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 30 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 24 MovieClip "ex2" in Symbol 30 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 30 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 83 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 83 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 85 MovieClip [player] Frame 1
#initclip 15
Object.registerClass("player", playerClass);
#endinitclip
Symbol 86 MovieClip [enemy] Frame 1
#initclip 16
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 87 MovieClip [bullet] Frame 1
#initclip 17
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 88 MovieClip [queue] Frame 1
#initclip 18
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 84 MovieClip in Symbol 93 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 111 MovieClip Frame 10
stop();
_parent.kill();
Symbol 112 MovieClip [userSplash] Frame 1
#initclip 19
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 112 MovieClip [userSplash] Frame 16
stop();
Symbol 127 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 127 MovieClip Frame 5
gotoAndStop (1);
Symbol 127 MovieClip Frame 15
gotoAndStop (1);
Symbol 127 MovieClip Frame 19
gotoAndStop (1);
Symbol 128 MovieClip [playerShoot2] Frame 1
#initclip 20
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Symbol 133 MovieClip [shoot] Frame 1
#initclip 21
Object.registerClass("shoot", bulletClass);
#endinitclip
Symbol 134 MovieClip [gun_1] Frame 1
#initclip 22
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 135 MovieClip [gun_2] Frame 1
#initclip 23
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 136 MovieClip [gun_3] Frame 1
#initclip 24
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 138 MovieClip [playerShoot] Frame 1
#initclip 25
Object.registerClass("playerShoot", bulletClass);
#endinitclip
Symbol 161 MovieClip [torpedoe] Frame 1
#initclip 26
Object.registerClass("torpedoe", bulletClass);
#endinitclip
stop();
Symbol 161 MovieClip [torpedoe] Frame 2
stop();
Symbol 173 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 174 MovieClip [player_gun_3] Frame 1
#initclip 27
Object.registerClass("player_gun_3", cannon);
#endinitclip
Symbol 175 MovieClip [player_gun_1] Frame 1
#initclip 28
Object.registerClass("player_gun_1", cannon);
#endinitclip
Symbol 182 MovieClip [rocket2] Frame 1
#initclip 29
Object.registerClass("rocket2", bulletClass);
#endinitclip
Instance of Symbol 24 MovieClip "codeStopper" in Symbol 182 MovieClip [rocket2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 186 MovieClip [bonus_anim_double] Frame 36
this.removeMovieClip();
Symbol 189 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 192 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 195 MovieClip [bonus_anim_2x] Frame 36
this.removeMovieClip();
Symbol 198 MovieClip [bonus_anim_3x] Frame 36
this.removeMovieClip();
Symbol 201 MovieClip [bonus_anim_4x] Frame 36
this.removeMovieClip();
Symbol 204 MovieClip [bonus_anim_5x] Frame 36
this.removeMovieClip();
Symbol 207 MovieClip [bonus_anim_6x] Frame 36
this.removeMovieClip();
Symbol 210 MovieClip [bonus_anim_7x] Frame 36
this.removeMovieClip();
Symbol 213 MovieClip [bonus_anim_8x] Frame 36
this.removeMovieClip();
Instance of Symbol 24 MovieClip "ex2" in Symbol 226 MovieClip [bulldozer] Frame 1
onClipEvent (load) {
delay = 6;
}
Symbol 248 MovieClip [mc_fura_class] Frame 1
gotoAndStop(Math.floor(Math.random() * _totalframes) + 1);
Instance of Symbol 24 MovieClip "ex3" in Symbol 250 MovieClip [truck3] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 24 MovieClip "ex2" in Symbol 250 MovieClip [truck3] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 24 MovieClip "ex3" in Symbol 253 MovieClip [truck4] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 24 MovieClip "ex2" in Symbol 253 MovieClip [truck4] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 257 MovieClip [gungster] Frame 1
#initclip 30
Object.registerClass("gungster", cannon);
#endinitclip
Symbol 260 MovieClip [rocket] Frame 1
#initclip 31
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 263 MovieClip [gun_rocket] Frame 1
#initclip 32
Object.registerClass("gun_rocket", cannon);
#endinitclip
Symbol 266 MovieClip [gun_med] Frame 1
#initclip 33
Object.registerClass("gun_med", cannon);
#endinitclip
Symbol 271 MovieClip [road4] Frame 1
#initclip 34
Object.registerClass("road4", splashedObject);
#endinitclip
Symbol 276 MovieClip [road3] Frame 1
#initclip 35
Object.registerClass("road3", splashedObject);
#endinitclip
Symbol 282 MovieClip Frame 1
_visible = false;
Instance of Symbol 282 MovieClip "ex3" in Symbol 284 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 282 MovieClip "ex2" in Symbol 284 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 282 MovieClip "ex4" in Symbol 284 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 11;
}
Instance of Symbol 282 MovieClip "ex5" in Symbol 284 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 282 MovieClip "ex6" in Symbol 284 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 282 MovieClip "ex7" in Symbol 284 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 22;
}
Instance of Symbol 282 MovieClip "ex8" in Symbol 284 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 24;
}
Symbol 287 MovieClip [trafic1] Frame 1
#initclip 36
Object.registerClass("trafic1", splashedObject);
#endinitclip
Symbol 293 MovieClip [road6] Frame 1
#initclip 37
Object.registerClass("road6", splashedObject);
#endinitclip
Symbol 300 MovieClip [road1] Frame 1
#initclip 38
Object.registerClass("road1", splashedObject);
#endinitclip
Symbol 307 MovieClip [road2] Frame 1
#initclip 39
Object.registerClass("road2", splashedObject);
#endinitclip
Symbol 313 MovieClip [sign1] Frame 1
#initclip 40
Object.registerClass("sign1", splashedObject);
#endinitclip
Symbol 317 MovieClip [sign1a] Frame 1
#initclip 41
Object.registerClass("sign1a", splashedObject);
#endinitclip
Symbol 320 MovieClip [sign2_left] Frame 1
#initclip 42
Object.registerClass("sign2_left", splashedObject);
#endinitclip
Symbol 321 MovieClip [sign2_right] Frame 1
#initclip 43
Object.registerClass("sign2_right", splashedObject);
#endinitclip
Symbol 324 MovieClip [sign2a_left] Frame 1
#initclip 44
Object.registerClass("sign2a_left", splashedObject);
#endinitclip
Symbol 325 MovieClip [sign2a_right] Frame 1
#initclip 45
Object.registerClass("sign2a_right", splashedObject);
#endinitclip
Symbol 331 MovieClip [explo] Frame 1
#initclip 46
Object.registerClass("explo", splashedObject);
#endinitclip
Symbol 334 MovieClip [road3_bridge] Frame 1
#initclip 47
Object.registerClass("road3_bridge", splashedObject);
#endinitclip
Symbol 337 MovieClip [limuzin] Frame 1
stop();
Instance of Symbol 24 MovieClip "ex2" in Symbol 337 MovieClip [limuzin] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 337 MovieClip [limuzin] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = false;
}
Symbol 356 MovieClip [player_gun_2] Frame 1
#initclip 48
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 360 MovieClip [fence] Frame 1
#initclip 49
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 360 MovieClip [fence] Frame 2
stop();
Symbol 420 MovieClip [autoExplodePoint] Frame 1
#initclip 50
Object.registerClass("autoExplodePoint", autoExplode);
#endinitclip
Symbol 420 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 420 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 421 MovieClip [barrel] Frame 1
#initclip 51
Object.registerClass("barrel", splashedObject);
#endinitclip
Symbol 421 MovieClip [barrel] Frame 9
stop();
Symbol 421 MovieClip [barrel] Frame 21
stop();
Symbol 427 MovieClip [bonus_anim_adder] Frame 36
this.removeMovieClip();
Symbol 428 MovieClip [mine] Frame 1
#initclip 52
Object.registerClass("mine", bulletClass);
#endinitclip
Symbol 428 MovieClip [mine] Frame 8
stop();
Symbol 431 MovieClip [truck1_endGame] Frame 1
stop();
Symbol 431 MovieClip [truck1_endGame] Frame 2
stop();
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = false;
Symbol 457 MovieClip [bonus_anim_rocket1] Frame 36
this.removeMovieClip();
Symbol 460 MovieClip [hole] Frame 1
#initclip 53
Object.registerClass("hole", splashedObject);
#endinitclip
Instance of Symbol 24 MovieClip "ex2" in Symbol 464 MovieClip [excavator] Frame 1
onClipEvent (load) {
delay = 6;
}
Symbol 467 MovieClip [gun_big2] Frame 1
#initclip 54
Object.registerClass("gun_big2", cannon);
#endinitclip
Symbol 474 MovieClip [human_base] Frame 1
stop();
Symbol 474 MovieClip [human_base] Frame 2
stop();
Symbol 475 MovieClip [friend] Frame 1
stop();
Symbol 475 MovieClip [friend] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = false;
}
Symbol 476 MovieClip Frame 1
gotoAndStop(Math.floor(Math.random() * _totalframes) + 1);
Instance of Symbol 24 MovieClip "ex3" in Symbol 478 MovieClip [truck3_1] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 24 MovieClip "ex2" in Symbol 478 MovieClip [truck3_1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 24 MovieClip "ex2" in Symbol 481 MovieClip [truck2] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 24 MovieClip "ex2" in Symbol 482 MovieClip [limuzin_1] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 502 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 502 MovieClip Frame 5
gotoAndStop (1);
Symbol 502 MovieClip Frame 15
gotoAndStop (1);
Symbol 502 MovieClip Frame 19
gotoAndStop (1);
Symbol 503 MovieClip [human_soldier] Frame 1
#initclip 55
Object.registerClass("human_soldier", cannon);
#endinitclip
Symbol 523 MovieClip [gun_excavator] Frame 1
#initclip 56
Object.registerClass("gun_excavator", cannon);
#endinitclip
Instance of Symbol 24 MovieClip "codeStopper" in Symbol 523 MovieClip [gun_excavator] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 24 MovieClip "ex2" in Symbol 528 MovieClip [graider] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 24 MovieClip "codeStopper" in Symbol 533 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
play();
} else {
stop();
}
}
Symbol 533 MovieClip Frame 10
p = {x:_x, y:_y};
this._parent.localToGlobal(p);
_global.sound.play("eexplode2", p.x);
Symbol 534 MovieClip [gun_excavator_1] Frame 1
#initclip 57
Object.registerClass("gun_excavator_1", cannon);
#endinitclip
Instance of Symbol 24 MovieClip "ex2" in Symbol 535 MovieClip [excavator_1] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 24 MovieClip "ex2" in Symbol 537 MovieClip [truck3_2] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 540 MovieClip [lite_rockets_1] Frame 1
#initclip 58
Object.registerClass("lite_rockets_1", cannon);
#endinitclip
Symbol 543 MovieClip [lite_rockets] Frame 1
#initclip 59
Object.registerClass("lite_rockets", cannon);
#endinitclip
Symbol 544 MovieClip [rocket4] Frame 1
#initclip 60
Object.registerClass("rocket4", bulletClass);
#endinitclip
Symbol 556 MovieClip [gun_excavator_2] Frame 1
#initclip 61
Object.registerClass("gun_excavator_2", cannon);
#endinitclip
Instance of Symbol 24 MovieClip "codeStopper" in Symbol 556 MovieClip [gun_excavator_2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 558 MovieClip [road5_bridge] Frame 1
#initclip 62
Object.registerClass("road5_bridge", splashedObject);
#endinitclip
Instance of Symbol 282 MovieClip "ex2" in Symbol 563 MovieClip [boss_base4L] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 282 MovieClip "ex2" in Symbol 568 MovieClip [boss_base4R] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 282 MovieClip "ex2" in Symbol 583 MovieClip [boss_base2R] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 282 MovieClip "ex2" in Symbol 588 MovieClip [boss_base2L] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 282 MovieClip "ex2" in Symbol 593 MovieClip [boss_base2] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 282 MovieClip "ex2" in Symbol 593 MovieClip [boss_base2] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 601 MovieClip [gun_excavator_3] Frame 1
#initclip 63
Object.registerClass("gun_excavator_3", cannon);
#endinitclip
Instance of Symbol 24 MovieClip "codeStopper" in Symbol 601 MovieClip [gun_excavator_3] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 605 MovieClip [rocket_gun1] Frame 1
#initclip 64
Object.registerClass("rocket_gun1", cannon);
#endinitclip
Symbol 613 MovieClip [boss_rocket] Frame 1
#initclip 65
Object.registerClass("boss_rocket", cannon);
#endinitclip
Symbol 617 MovieClip [boss_gun] Frame 1
#initclip 66
Object.registerClass("boss_gun", cannon);
#endinitclip
Symbol 621 MovieClip [bullet_boss] Frame 1
#initclip 67
Object.registerClass("bullet_boss", bulletClass);
#endinitclip
Symbol 622 MovieClip [emptyShoot] Frame 1
#initclip 68
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Symbol 624 MovieClip [#soundz] Frame 1
#initclip 70
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 648 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
on (rollOver) {
_root.main.play_anim1.gotoAndPlay("come");
}
on (rollOut) {
_root.main.play_anim1.gotoAndPlay("back");
}
Symbol 649 MovieClip Frame 15
stop();
Symbol 649 MovieClip Frame 30
stop();
Symbol 652 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
on (rollOver) {
_root.main.help_anim.gotoAndPlay("come");
}
on (rollOut) {
_root.main.help_anim.gotoAndPlay("back");
}
Symbol 653 MovieClip Frame 15
stop();
Symbol 653 MovieClip Frame 30
stop();
Symbol 656 Button
on (press) {
_global.sound.play("menu");
getURL ("http://www.santabanta.com/games.asp");
}
on (rollOver) {
_root.main.more_anim.gotoAndPlay("come");
}
on (rollOut) {
_root.main.more_anim.gotoAndPlay("back");
}
Symbol 657 MovieClip Frame 15
stop();
Symbol 657 MovieClip Frame 30
stop();
Instance of Symbol 649 MovieClip "play_anim1" in Symbol 658 MovieClip Frame 1
onClipEvent (load) {
this.stop();
}
Instance of Symbol 653 MovieClip "help_anim" in Symbol 658 MovieClip Frame 1
onClipEvent (load) {
this.stop();
}
Instance of Symbol 657 MovieClip "more_anim" in Symbol 658 MovieClip Frame 1
onClipEvent (load) {
this.stop();
}
Symbol 662 Button
on (press) {
toggleFullScreen();
}
Symbol 695 Button
on (release) {
gotoAndPlay (2);
}
on (release) {
_root.soundstatus = "off";
}
Symbol 698 Button
on (release) {
gotoAndPlay (1);
}
on (release) {
_root.soundstatus = "on";
}
Symbol 699 MovieClip Frame 1
stop();
Symbol 699 MovieClip Frame 2
stop();
Instance of Symbol 703 MovieClip in Symbol 704 MovieClip Frame 1
onClipEvent (load) {
_root.soundstatus = "on";
_root.bgsound = new Sound(_level0);
_root.gamesound = new Sound(_level1);
maxvolume = 100;
minvolume = 0;
}
onClipEvent (enterFrame) {
if (_root.soundstatus == "on") {
step = 5;
}
if (_root.soundstatus == "off") {
step = -5;
}
maxvolume = maxvolume + step;
if (maxvolume > 100) {
maxvolume = 100;
}
if (maxvolume < 0) {
maxvolume = 0;
}
_root.gamesound.setVolume(maxvolume);
_root.bgsound.setVolume(maxvolume);
}
Symbol 705 MovieClip Frame 1
_visible = false;
Symbol 705 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 705 MovieClip Frame 7
gotoAndStop (1);
Symbol 705 MovieClip Frame 12
gotoAndStop (1);
Symbol 717 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("menu");
}
on (rollOver) {
_root.menu_anim.gotoAndPlay("come");
}
on (rollOut) {
_root.menu_anim.gotoAndPlay("back");
}
Symbol 718 MovieClip Frame 15
stop();
Symbol 718 MovieClip Frame 30
stop();
Symbol 721 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
on (rollOver) {
_root.play_anim.gotoAndPlay("come");
}
on (rollOut) {
_root.play_anim.gotoAndPlay("back");
}
Symbol 722 MovieClip Frame 1
Symbol 722 MovieClip Frame 15
stop();
Symbol 722 MovieClip Frame 30
stop();
Symbol 725 MovieClip Frame 15
stop();
Symbol 725 MovieClip Frame 30
stop();
Symbol 729 MovieClip Frame 1
_x = 0;
_y = 0;
delete _global.selectedPlane;
Instance of Symbol 725 MovieClip "play_anim2" in Symbol 729 MovieClip Frame 1
onClipEvent (load) {
this.stop();
}
on (release) {
_global.sound.play("menu");
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
on (rollOver) {
this.gotoAndPlay("come");
}
on (rollOut) {
this.gotoAndPlay("back");
}
Symbol 955 MovieClip [#BGfull] Frame 1
#initclip 71
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 983 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 2
stop();
Symbol 983 MovieClip Frame 3
stop();
Symbol 994 MovieClip Frame 15
stop();
Symbol 994 MovieClip Frame 30
stop();
Symbol 996 MovieClip Frame 15
stop();
Symbol 996 MovieClip Frame 30
stop();
Symbol 999 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Instance of Symbol 994 MovieClip "play_anim3" in Symbol 999 MovieClip Frame 1
onClipEvent (load) {
stop();
}
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
on (rollOver) {
this.gotoAndPlay("come");
}
on (rollOut) {
this.gotoAndPlay("back");
}
Instance of Symbol 996 MovieClip "menu_anim3" in Symbol 999 MovieClip Frame 1
onClipEvent (load) {
stop();
}
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
on (rollOver) {
this.gotoAndPlay("come");
}
on (rollOut) {
this.gotoAndPlay("back");
}
Symbol 1003 MovieClip Frame 15
stop();
Symbol 1003 MovieClip Frame 30
stop();
Symbol 1005 MovieClip Frame 1
stop();
Symbol 1014 MovieClip Frame 1
_x = 275;
_y = 200;
Instance of Symbol 1003 MovieClip "ok_anim" in Symbol 1014 MovieClip Frame 1
onClipEvent (load) {
stop();
}
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
on (rollOver) {
this.gotoAndPlay("come");
}
on (rollOut) {
this.gotoAndPlay("back");
}