STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #256537 |
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<?xml version="1.0" ?> <Level> <!-- LEVEL 6 --> <State max="420" pos="420" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell 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<?xml version="1.0" ?> <Level> <!-- Level 10 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell 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<?xml version="1.0" ?> <Level> <!-- Level 11 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls> <Cell x="1" y="4" lock="1"> <Ball graph_type="5" /> </Cell> <Cell x="2" y="4" lock="1"> <Ball graph_type="6" /> </Cell> <Cell x="10" y="4" lock="1"> <Ball graph_type="5" /> </Cell> <Cell x="11" y="4" lock="1"> <Ball graph_type="6" /> </Cell> </Balls> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="1" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="8" y="0" active="0"> <Group 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<?xml version="1.0" ?> <Level> <!-- Level 13 --> <State max="420" pos="420" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="1" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="17" rotate="180" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="17" rotate="180" /> </Cell> <Cell x="10" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> 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<?xml version="1.0" ?> <Level> <!-- Level 15 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls> <Cell x="5" y="4" lock="1"> <Ball graph_type="5" /> </Cell> <Cell x="7" y="4" lock="1"> <Ball graph_type="5" /> </Cell> </Balls> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" 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/> </Cell> <Cell x="4" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="6" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="7" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="8" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="9" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="6" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="11" y="6" active="0"> <Group tile="10" rotate="270" /> </Cell> <Cell x="12" y="6" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="0" y="7" active="0"> <Group tile="12" rotate="180" /> </Cell> <Cell x="1" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="7" active="0"> <Group tile="18" rotate="180" /> </Cell> <Cell x="3" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="4" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="6" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="7" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="8" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="9" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="7" active="0"> <Group tile="19" rotate="180" /> </Cell> <Cell x="11" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="7" active="0"> <Group tile="12" rotate="0" /> </Cell> <Cell x="0" y="8" active="0"> <Group tile="12" rotate="180" /> </Cell> <Cell x="1" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="3" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="4" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="6" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="7" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="8" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="9" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="11" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="8" active="0"> <Group tile="12" rotate="0" /> </Cell> <Cell x="0" y="9" active="0"> <Group tile="13" rotate="270" /> </Cell> <Cell x="1" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="2" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="3" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="4" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="5" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="6" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="7" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="8" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="9" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="10" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="11" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="12" y="9" active="0"> <Group tile="13" rotate="180" /> </Cell> </Field> </Level> |
CLICK ANYWHERE TO GET BACK ON GAME |
FULL SCREEN |
PLAY THE GAME |
GOLD |
LOGS |
LIFE |
SCORE |
LEVEL |
PAUSE |
0 |
0 |
0 |
0 |
0 |
SAWMILL - Water powered sawmills were first used in Rome, and are considered one of the most important industrial inventions. It made building larger wooden structures a quicker and more affordable process. |
PRICE: |
Gold - 500 |
Supplies - 0 |
Food - 0 |
YOU GET: |
supplies |
FORGE - Also called a Smithy, this was a blacksmith's livelihood. Here, armor and battlements were heated and hammered to their desired shape before being rapidly cooled in water to harden them and to prepare them for battle. |
Gold - 1000 |
Supplies - 1000 |
bonus |
QUARRY - The heart of any ancient industrial city. A map of Rome named Forma Orbis, dating back to 200 A.D., was carved into marble most likely dug from a Roman quarry and is one of our most complete architectural references to date. |
Gold - 3000 |
Supplies - 2000 |
MILL - This structure consisted of a top millstone-typically made of pumice-and an immobile stone, which could be turned by slaves or donkeys to grind flour and corn. After a Goth invasion in 536 AD, floating mills were built in the Tiber to save Rome's citizens from starvation |
Gold - 4000 |
Supplies - 5000 |
food |
VILLAGE - Ranging in size from a single road to a large cluster of buildings, villages created a sense of community among citizens that let Rome maintain a sense of home even while being the largest empire of its time. |
Supplies - 3000 |
Food - 2000 |
FIELD - Space used to raise livestock and crops. Due to Ancient Rome's government permitting citizens to own private propertyit had a very advanced form of agriculture in the ancient world, allowing the most efficient fields to prosper and those that failed to be bought and revitalized. |
Gold - 5000 |
Supplies - 4000 |
Food - 4000 |
FOUNTAIN - Often built as edifices to gods over water springs, these structures ranged in size of filling entire grottos to small basins in private homes. Nymphs were believed to inhabit some of the fountains outside of the Roman forums. |
Supplies - 6000 |
Food - 5000 |
TAVERN - Roman 'Cauponae' could be found on the sides of roads all over the Roman Empire. Here, they aided weary travelers and those looking to escape their daily routine with wine and ready-made provisions. |
Gold - 7000 |
Supplies - 7000 |
Food - 6000 |
YOU GOT LUMBER! |
It gives you 5 units of supplies. |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
FARMER - you get 100 extra units of supplies with every new level! |
YOU GOT A HAMMER! |
This bonus breaks any tile on the field! |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
SMITH - your Hammer will be filled more quickly! |
YOU GOT STONE! |
It gives you 7 units of supplies. |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
MINER - you get 200 extra units of supplies with every new level! |
MILL - This structure consisted of a top millstone-typically made of pumice-and an immobile stone, which could be turned by slaves or donkeys to grind flour and corn. After a Goth invasion in 536 AD, floating mills were built in the Tiber to save Rome's citizens from starvation |
YOU GOT FLOUR! |
It gives you 4 units of food. |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
MILLER - you get 100 extra units of food with every new level! |
YOU GOT MEAT! |
It gives you 3 units of food. |
FIELD - Space used to raise livestock and crops. Due to Ancient Rome's government permitting citizens to own private propertyit had a very advanced form of agriculture in the ancient world, allowing the most efficient fields to prosper and those that failed to be bought and revitalized. |
YOU GOT A WATERMELON! |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
PEASANT - you get 200 extra units of food with every new level! |
YOU GOT LIGHTNING! |
It breaks any 20 tiles along with marble plaques and chains all over the game field! |
YOU GOT A BARREL! |
It gives you 5 units of food. |
Play more skillfully and get a super bonus that helps you to build the City quicker! |
Continue |
New game |
Sound |
Create matches of three in a row by clicking on adjacent tiles to swap them. |
Behind this tile is a marble plaque. Make matches over each marble plaque to finish the level. |
Some of the tiles give you resources, such as gold, supplies and food. Each silver coin gives you 3 units of gold. Each gold coin gives you 5 units of gold. Collect coins to build the city. |
HOW TO PLAY |
CONGRATULATIONS !!! |
CONGRATULATIONS !!! |
Your public status now is: |
Your public status now is: |
PEASANT |
PEASANT |
MERCHANT |
MERCHANT |
NEW CITIZEN !!! |
You've just made your first Match 5 after building a Sawmill! |
BONUS |
FARMER - you get 100 extra units of supplies with every new level! |
You've just scored 10000 points in less than 10 levels after building a Forge! |
SMITH - your Hammer will be filled more quickly! |
You've just scored 2000 units of supplies in a single level after building a Quarry! |
MINER - you get 200 extra units of supplies with every new level! |
You've just made 15 effective moves successively after building a Mill! |
MILLER - you get 100 extra units of food with every new level! |
You've just scored 3000 units of food in a single level after building a Field! |
PEASANT - you get 200 extra units of food with every new level! |
<p align="center"><font face="Verdana" size="50" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>TIME OUT</b></font></p><p align="center"></p> |
0:00 |
Supplies - |
Food - |
0 |
0:00 |
Gold - |
Main menu |
ActionScript [AS1/AS2]
Frame 1function ProgramInit() { var _local1; var _local2; xml_level._visible = false; xml_level.stop(); linkDownload = "http://www.santabanta.com/games.asp"; linkLoad = true; } var fNewGame = true; var fStageMode = 0; var fSoundOn = true; var linkDownload = ""; var linkMore = ""; var linkLoad = false; stop(); Stage.scaleMode = "noScale"; ProgramInit();Instance of Symbol 117 MovieClip in Frame 1onClipEvent (load) { total = _root.getBytesTotal(); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); text1 = percent + "%"; if (percent >= 100) { _root.menusound.start(0, 2000); _root.gotoAndStop(2); } }Frame 2function NewGameInit() { fNewGame = false; selMove = new Array(); fall = new Array(); fBuild = new Array(false, false, false, false, false, false, false, false); fCitizen = new Array(false, false, false, false, false); resGold = new Array({str:(String = "res2"), type:(Number = 2)}, {str:(String = "res1"), type:(Number = 1)}, {str:(String = "res3"), type:(Number = 3)}, {str:(String = "res4"), type:(Number = 4)}, {str:(String = "res5"), type:(Number = 5)}); resWood = new Array(); resFood = new Array(); resBonus = new Array(); resLevel = new Array(); resLevelBonus = new Array(); res_money = 0; res_wood = 0; res_food = 0; res_life = 3; res_score = 0; max_hammer = 20; int_hammer = 0; max_light = 20; int_light = 0; numBack = 0; gameLevel = 0; shopLevel = 1; lastCmd = C_NO_CMD; bonusFormat = new TextFormat(); bonusFormat.font = "Verdana"; bonusFormat.color = 16776960 /* 0xFFFF00 */; bonusFormat.size = 12; bonusFormat.bold = true; stopAllSounds(); delete snd; snd = null; sfx = new Sound(xml_level); _root.onEnterFrame = Trigger; } function ToFrame() { Initialization(); switch (fStageMode) { case 0 : StartShowMenu(); stopAllSounds(); delete snd; snd = new Sound(pnHelp1); snd.attachSound("menuSound"); snd.setVolume(75); numTrack = 0; if (fSoundOn) { snd.start(); } break; case 1 : CheckShop(); StartShowShop(); break; case 2 : } if (cur != null) { cur.removeMovieClip(); cur = null; } cur = attachMovie("MouseCursor", "cur", 1000001); cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); allData.stop(); allData.cursor.hammer.stop(); allData.cursor.normal.stop(); allData.BonusLightning.stop(); _root.onMouseMove = CursorMove; } function Initialization() { var _local2; var _local3; cur._x = _root._xmouse; cur._y = _root._ymouse; _local2 = 0; while (_local2 < 8) { _local3 = clBuild[_local2]; _local3.glow._visible = false; _local3.hit._alpha = 0; _local3.hit.onRollOver = RollOver; _local3.hit.onRollOut = RollOut; _local3.hit.info = _root["clInfoBuild" + String(_local2 + 1)]; _local3.hit.onPress = PressHit; _local3.hit.onReleaseOutside = ReleaseHit; _local3.hit.onRelease = ReleaseHit; if (!fBuild[_local2]) { _local3.ani.stop(); _local3.people.stop(); _local3.enabled = false; _local3._visible = false; _local3._alpha = 0; } _local2++; } sawmill.people._visible = fCitizen[0]; if (!fCitizen[0]) { sawmill.people.stop(); } forge.people._visible = fCitizen[1]; if (!fCitizen[1]) { forge.people.stop(); } quarry.people._visible = fCitizen[2]; if (!fCitizen[2]) { quarry.people.stop(); } mill.people._visible = fCitizen[3]; if (!fCitizen[3]) { mill.people.stop(); } field.people._visible = fCitizen[4]; if (!fCitizen[4]) { field.people.stop(); } _local2 = 1; while (_local2 < 9) { _local3 = _root["clInfo" + String(_local2)]; _local3._visible = false; _local3._xscale = C_SCALE_DIALOG * 100; _local3._yscale = C_SCALE_DIALOG * 100; _local3._x = 260 - (_local3._width / 2); _local3._y = 195 - (_local3._height / 2); _local3 = _root["clInfoBuild" + String(_local2)]; _local3._visible = false; _local3._xscale = C_SCALE_DIALOG * 100; _local3._yscale = C_SCALE_DIALOG * 100; _local3._x = 260 - (_local3._width / 2); _local3._y = 195 - (_local3._height / 2); _local3.people.stop(); _local3.question.stop(); _local2++; } pnNewGame._visible = false; pnNewGame.btContinue.onPress = function () { pnNewGame._visible = false; PressStart(); }; pnNewGame.btNew.onPress = function () { pnNewGame._visible = false; NewGameInit(); PressStart(); }; pnNewGame.checkSound.onPress = function () { var _local2; fSoundOn = !fSoundOn; if (!fSoundOn) { stopAllSounds(); _local2 = new Sound(_root); _local2.setVolume(0); pnNewGame.checkSound.checkOn._visible = false; } else { _local2 = new Sound(_root); _local2.setVolume(100); pnNewGame.checkSound.checkOn._visible = true; snd.start(); } }; pnMenu._visible = false; pnMenu.btStart.onPress = function () { if (gameLevel == 0) { PressStart(); } else { pnNewGame._visible = true; pnMenu._visible = false; pnTitle._visible = false; } }; pnMenu.btHelp.onPress = function () { pnMenu._visible = false; pnTitle._visible = false; pnHelp1._visible = true; lastCmd = C_NO_CMD; }; pnMenu.btDownload.onPress = DownloadCOR; pnShopLevel._visible = false; pnShopLevel.btOK.onPress = function () { pnShopLevel._visible = false; lastCmd = C_SHOW_GUI; snd.setVolume(75); StartShowNextShop(); StartShowGUIShop(); }; pnShopLevel.btMenu1.onPress = function () { pnShopLevel._visible = false; lastCmd = C_SHOW_GUI; snd.setVolume(75); StartShowNextShop(); StartShowGUIShop(); }; pnShopLevel2._visible = false; pnShopLevel2.btOK.onPress = function () { pnShopLevel2._visible = false; gameLevel = 15; PressNext(); }; pnHelp1._visible = false; pnHelp1.btOK.onPress = function () { pnHelp1._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp1.btNext.onPress = function () { pnHelp1._visible = false; pnHelp2._visible = true; }; pnHelp2._visible = false; pnHelp2.btOK.onPress = function () { pnHelp2._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp2.btPrev.onPress = function () { pnHelp1._visible = true; pnHelp2._visible = false; }; pnHelp2.btNext.onPress = function () { pnHelp2._visible = false; pnHelp3._visible = true; }; pnHelp3._visible = false; pnHelp3.btOK.onPress = function () { pnHelp3._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp3.btPrev.onPress = function () { pnHelp2._visible = true; pnHelp3._visible = false; }; pnHelp3.btNext.onPress = function () { pnHelp3._visible = false; pnHelp4._visible = true; }; pnHelp4._visible = false; pnHelp4.btOK.onPress = function () { pnHelp4._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp4.btDownload.onPress = DownloadCOR; pnHelp4.btPrev.onPress = function () { pnHelp3._visible = true; pnHelp4._visible = false; }; pnHelp4.btNext.onPress = function () { pnHelp4._visible = false; pnHelp5._visible = true; }; pnHelp5._visible = false; pnHelp5.btOK.onPress = function () { pnHelp5._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp5.btPrev.onPress = function () { pnHelp4._visible = true; pnHelp5._visible = false; }; pnTitle._visible = false; pnShop1._visible = false; pnShop2._visible = false; txtRes._visible = false; pnRes._visible = false; pnRes.btMenu.onPress = function () { if (fCountTimer > 0) { return(undefined); } lastCmd = C_SHOP_PAUSE; StartHideGUIShop(); }; pnRes.btEye.onPress = function () { if (fCountTimer > 0) { return(undefined); } if (_root._currentframe == 3) { if (lastCmd != C_PLAY_GAME) { return(undefined); } ActivateField(false); StartHideGUILevel(); StartHideMap(); lastCmd = C_EYE_PAUSE; } else { StartHideGUIShop(); lastCmd = C_EYE_PAUSE2; } }; pnTitle.btEye.onPress = function () { if (fCountTimer > 0) { return(undefined); } StartHideMain(); lastCmd = C_EYE_PAUSE3; }; pnPause._visible = false; pnPause.btDownload.onPress = DownloadCOR; pnPause.checkSound.onPress = function () { var _local2; fSoundOn = !fSoundOn; if (!fSoundOn) { stopAllSounds(); _local2 = new Sound(_root); _local2.setVolume(0); pnPause.checkSound.checkOn._visible = false; } else { _local2 = new Sound(_root); _local2.setVolume(100); pnPause.checkSound.checkOn._visible = true; snd.start(); } }; pnPause.btMainMenu.onPress = function () { fStageMode = 0; gotoAndStop (3); stopAllSounds(); delete snd; snd = null; pnRes._visible = false; pnShop1._visible = false; pnShop2._visible = false; lastCmd = C_NO_CMD; gotoAndStop (2); }; pnPause.btReturn.onPress = function () { if (fCountTimer > 0) { return(undefined); } if (lastCmd == C_PAUSE) { pnPause._visible = false; StartShowMap(); StartShowGUILevel(); lastCmd = C_SHOW_GUI; } else if (lastCmd == C_PAUSE2) { pnPause._visible = false; StartShowGUIShop(); lastCmd = C_SHOW_GUI; } }; pnPause.btHelp.onPress = function () { pnHelp1._visible = true; pnPause._visible = false; }; } function InitLevelScene() { var _local3; var _local2; gotoAndStop (3); stage_mode = 1; mouseMode = 0; selX = -1; selY = -1; markCell._visible = false; txtRes._visible = false; pnResult._visible = false; pnLose._visible = false; pnRes._visible = false; UpdateResPanel(); pnBack1._visible = false; pnBack2._visible = false; pnBack3._visible = false; pnBack4._visible = false; switch (numBack) { case 0 : pnBack1._visible = true; break; case 1 : pnBack2._visible = true; break; case 2 : pnBack3._visible = true; break; case 3 : pnBack4._visible = true; } pnNag._visible = false; pnNag.btDownload.onPress = DownloadCOR; pnNag.btMain.onPress = function () { fStageMode = 0; fNewGame = true; stopAllSounds(); delete snd; snd = null; pnRes._visible = false; pnShop1._visible = false; pnShop2._visible = false; lastCmd = C_NO_CMD; gotoAndStop (2); }; pnTimer.btMenu.onPress = function () { if ((fCountTimer > 0) || (lastCmd != C_PLAY_GAME)) { return(undefined); } lastCmd = C_SHOW_PAUSE; StartHideMap(); StartHideGUILevel(); ActivateField(false); }; pnBonus.hammer._visible = fBuild[1]; pnBonus.hammer.onPress = function () { if (lastCmd != C_PLAY_GAME) { return(undefined); } if (mouseMode == 1) { mouseMode = 0; cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); pnBonus.hammer.glow._visible = true; pnBonus.hammer.level._visible = false; pnBonus.hammer.no._visible = false; pnBonus.hammer.yes._visible = true; pnBonus.hammer.mask._y = 0; } else if (int_hammer == max_hammer) { mouseMode = 1; cur.hammer.play(); cur.hammer._visible = true; Mouse.hide(); pnBonus.hammer.glow._visible = false; pnBonus.hammer.level._visible = false; pnBonus.hammer.no._visible = true; pnBonus.hammer.yes._visible = false; pnBonus.hammer.mask._y = 45; } }; pnBonus.light._visible = fBuild[6]; pnBonus.light.onPress = function () { if (lastCmd != C_PLAY_GAME) { return(undefined); } if (int_light == max_light) { fLightning = true; fLightTime = 0; fLightCount = 0; fPuzzleDead = false; int_light = 0; CheckExBonus(); } }; CheckExBonus(); _local3 = 1; while (_local3 <= 5) { _local2 = _root["clCitizen" + String(_local3)]; _local2._visible = false; _local2._xscale = C_SCALE_DIALOG * 100; _local2._yscale = C_SCALE_DIALOG * 100; _local2._x = 260 - (_local2._width / 2); _local2._y = 195 - (_local2._height / 2); _local3++; } } function InitShopPanel1() { var _local1; pnShop1._visible = true; pnShop1.MarkBuy._visible = false; pnShop1.btBought1._visible = false; pnShop1.btBought2._visible = false; pnShop1.btBought3._visible = false; pnShop1.btBought4._visible = false; pnShop1.btNo1._visible = false; pnShop1.btNo2._visible = false; pnShop1.btNo3._visible = false; pnShop1.btNo4._visible = false; pnShop1.btBuy1._visible = false; pnShop1.btBuy2._visible = false; pnShop1.btBuy3._visible = false; pnShop1.btBuy4._visible = false; _local1 = 1; while (_local1 <= 4) { pnShop1["btBuy" + String(_local1)].onRollOver = BeforeBuy_In; pnShop1["btBuy" + String(_local1)].onRollOut = BeforeBuy_Out; pnShop1["btNo" + String(_local1)].onRollOver = BeforeBuy_In; pnShop1["btNo" + String(_local1)].onRollOut = BeforeBuy_Out; _local1++; } pnShop1.btBuy1.markX = 1; pnShop1.btBuy1.clInfo = clInfo1; pnShop1.btNo1.clInfo = clInfo1; pnShop1.btBuy2.markX = 173 * C_SCALE; pnShop1.btBuy2.clInfo = clInfo2; pnShop1.btNo2.clInfo = clInfo2; pnShop1.btBuy3.markX = 343 * C_SCALE; pnShop1.btBuy3.clInfo = clInfo3; pnShop1.btNo3.clInfo = clInfo3; pnShop1.btBuy4.markX = 515 * C_SCALE; pnShop1.btBuy4.clInfo = clInfo4; pnShop1.btNo4.clInfo = clInfo4; pnShop1.btNext.onPress = PressNext; CheckPanelShop1(); pnShop1.btBuy1.onPress = function () { fBuild[0] = true; res_money = res_money - 500; resWood.unshift({str:(String = "res6"), type:(Number = 6)}); pnShop1.btBuy1._visible = false; pnShop1.btBought1._visible = true; pnShop1.MarkBuy._visible = false; clInfo1._visible = false; sawmill.enabled = true; sawmill._visible = true; sawmill.ani.play(); sawmill.people.play(); sawmill.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; pnShop1.btBuy2.onPress = function () { fBuild[1] = true; res_money = res_money - 1000; res_wood = res_wood - 1000; if (numBack != 1) { numTrack = 0; } numBack = 1; resBonus.unshift({str:(String = "res7"), type:(Number = 7)}); pnShop1.btBuy2._visible = false; pnShop1.btBought2._visible = true; pnShop1.MarkBuy._visible = false; clInfo2._visible = false; forge.enabled = true; forge._visible = true; forge.ani.play(); forge.people.play(); forge.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; pnShop1.btBuy3.onPress = function () { fBuild[2] = true; res_money = res_money - 3000; res_wood = res_wood - 2000; if (numBack != 1) { numTrack = 0; } numBack = 1; resWood.unshift({str:(String = "res8"), type:(Number = 8)}); pnShop1.btBuy3._visible = false; pnShop1.btBought3._visible = true; pnShop1.MarkBuy._visible = false; clInfo3._visible = false; quarry.enabled = true; quarry._visible = true; quarry.ani.play(); quarry.people.play(); quarry.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; pnShop1.btBuy4.onPress = function () { fBuild[3] = true; res_money = res_money - 4000; res_wood = res_wood - 5000; if (numBack != 2) { numTrack = 0; } numBack = 2; resFood.unshift({str:(String = "res9"), type:(Number = 9)}); pnShop1.btBuy4._visible = false; pnShop1.btBought4._visible = true; pnShop1.MarkBuy._visible = false; clInfo4._visible = false; mill.enabled = true; mill._visible = true; mill.ani.play(); mill.people.play(); mill.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; } function InitShopPanel2() { var _local1; pnShop2._visible = true; pnShop2.MarkBuy._visible = false; pnShop2.btBought1._visible = false; pnShop2.btBought2._visible = false; pnShop2.btBought3._visible = false; pnShop2.btBought4._visible = false; pnShop2.btNo1._visible = false; pnShop2.btNo2._visible = false; pnShop2.btNo3._visible = false; pnShop2.btNo4._visible = false; pnShop2.btBuy1._visible = false; pnShop2.btBuy2._visible = false; pnShop2.btBuy3._visible = false; pnShop2.btBuy4._visible = false; _local1 = 1; while (_local1 <= 4) { pnShop2["btBuy" + String(_local1)].onRollOver = BeforeBuy_In; pnShop2["btBuy" + String(_local1)].onRollOut = BeforeBuy_Out; pnShop2["btNo" + String(_local1)].onRollOver = BeforeBuy_In; pnShop2["btNo" + String(_local1)].onRollOut = BeforeBuy_Out; _local1++; } pnShop2.btBuy1.markX = 1; pnShop2.btBuy1.clInfo = clInfo5; pnShop2.btNo1.clInfo = clInfo5; pnShop2.btBuy2.markX = 173 * C_SCALE; pnShop2.btBuy2.clInfo = clInfo6; pnShop2.btNo2.clInfo = clInfo6; pnShop2.btBuy3.markX = 343 * C_SCALE; pnShop2.btBuy3.clInfo = clInfo7; pnShop2.btNo3.clInfo = clInfo7; pnShop2.btBuy4.markX = 515 * C_SCALE; pnShop2.btBuy4.clInfo = clInfo8; pnShop2.btNo4.clInfo = clInfo8; pnShop2.btNext.onPress = PressNext; CheckPanelShop2(); pnShop2.btBuy1.onPress = function () { fBuild[4] = true; res_money = res_money - 3000; res_wood = res_wood - 3000; res_food = res_food - 2000; if (numBack != 2) { numTrack = 0; } numBack = 2; resFood.unshift({str:(String = "res10"), type:(Number = 10)}); pnShop2.btBuy1._visible = false; pnShop2.btBought1._visible = true; pnShop2.MarkBuy._visible = false; clInfo5._visible = false; village.enabled = true; village._visible = true; village.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; pnShop2.btBuy2.onPress = function () { fBuild[5] = true; res_money = res_money - 5000; res_wood = res_wood - 4000; res_food = res_food - 4000; if (numBack != 2) { numTrack = 0; } numBack = 2; resFood.unshift({str:(String = "res11"), type:(Number = 11)}); pnShop2.btBuy2._visible = false; pnShop2.btBought2._visible = true; pnShop2.MarkBuy._visible = false; clInfo6._visible = false; field.enabled = true; field._visible = true; field.people.play(); field.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; pnShop2.btBuy3.onPress = function () { fBuild[6] = true; res_money = res_money - 5000; res_wood = res_wood - 6000; res_food = res_food - 5000; if (numBack != 3) { numTrack = 0; } numBack = 3; resBonus.unshift({str:(String = "res12"), type:(Number = 12)}); pnShop2.btBuy3._visible = false; pnShop2.btBought3._visible = true; pnShop2.MarkBuy._visible = false; clInfo7._visible = false; fontain.enabled = true; fontain._visible = true; fontain.ani.play(); fontain.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; pnShop2.btBuy4.onPress = function () { fBuild[7] = true; res_money = res_money - 7000; res_wood = res_wood - 7000; res_food = res_food - 6000; if (numBack != 3) { numTrack = 0; } numBack = 3; resFood.unshift({str:(String = "res13"), type:(Number = 13)}); pnShop2.btBuy4._visible = false; pnShop2.btBought4._visible = true; pnShop2.MarkBuy._visible = false; clInfo8._visible = false; tavern.enabled = true; tavern._visible = true; tavern.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; } function UpdateResPanel() { txtRes.money_txt = String(res_money); txtRes.wood_txt = String(res_wood); txtRes.food_txt = String(res_food); txtRes.life_txt = String(res_life); txtRes.score_txt = String(res_score); txtRes.level_txt = String(gameLevel + 1); } function DownloadCOR() { trace(C_LINK_DOWNLOAD); getURL (C_LINK_DOWNLOAD, "_blank"); } function RollOver() { this._parent.glow._visible = true; fMouseOver = true; } function RollOut() { this._parent.glow._visible = false; this.info._visible = false; clGlow = null; fMouseOver = false; } function PressHit() { var _local2; this.info._visible = true; if (this == sawmill.hit) { _local2 = fCitizen[0]; } else if (this == forge.hit) { _local2 = fCitizen[1]; } else if (this == quarry.hit) { _local2 = fCitizen[2]; } else if (this == mill.hit) { _local2 = fCitizen[3]; } else if (this == field.hit) { _local2 = fCitizen[4]; } else { _local2 = false; } this.info.question._visible = !_local2; this.info.question_txt._visible = !_local2; this.info.question.play(); this.info.people._visible = _local2; this.info.people_txt._visible = _local2; this.info.people.play(); } function ReleaseHit() { this.info._visible = false; this.info.people.stop(); this.info.question.stop(); } function Trigger() { switch (stage_mode) { case 0 : ShowCity(); return; case 1 : ShowLevel(); return; case 2 : } } function LightStrike() { var _local2; var _local3; var _local4; var _local9; var _local5; var _local6; fLightCount++; do { if ((fLightCount == 15) && (!fPuzzleDead)) { _local5 = new Array(); _local3 = 0; while (_local3 < mapHeight) { _local2 = 0; while (_local2 < mapWidth) { _local4 = map[_local2 + (_local3 * mapWidth)]; if (_local4.cellType > 1) { _local5.push({posX:(Number = _local2), posY:(Number = _local3)}); } _local2++; } _local3++; } if (_local5.length == 0) { _local2 = Math.floor(Math.random() * mapWidth); _local3 = Math.floor(Math.random() * mapHeight); } else { _local2 = Math.floor(Math.random() * _local5.length); _local4 = _local5[_local2]; _local2 = _local4.posX; _local3 = _local4.posY; } _local6 = 0; while (_local6 < _local5.length) { delete _local5[_local6]; _local6++; } } else { _local2 = Math.floor(Math.random() * mapWidth); _local3 = Math.floor(Math.random() * mapHeight); } _local4 = map[_local2 + (_local3 * mapWidth)]; if ((_local4.bonusType != null) && (!(_local4.flags & 10))) { _local4.flags = _local4.flags | 8; _local4.score = 0; PlayLight(); _local9 = attachMovie("BonusLightning", "Light", num_score++); _local9._x = displaceX + (C_CELL_SIZE * _local2); _local9._y = ((displaceY + (C_CELL_SIZE * _local3)) + C_CELL_HSIZE) - _local9._height; _local9.onEnterFrame = function () { if (this._currentframe == 16) { this.removeMovieClip(); } }; break; } } while (true); StartShowDestroy(); } function ShowMenu() { } function ShowNextLevel() { } function ShowScore() { if (this.timeLive > C_LIFE_TEXT) { this.removeMovieClip(); } else { this.timeLive++; this._y = this._y - 0.2; } } function ShowLevel() { var _local2; if ((snd.position == snd.duration) && (fSoundOn)) { snd.stop(); snd.start(); } if ((!fPause) && (lastCmd == C_PLAY_GAME)) { _local2 = (90 * (getTimer() - timer_start_level)) / timer_total; pnTimer.timerLevel._y = (93 + _local2) * C_SCALE; pnTimer.maskTimer._y = (101 + _local2) * C_SCALE; if (_local2 >= 90) { res_life--; fPause = true; UpdateResPanel(); gameLevel--; if (res_life > 0) { StartShowEndLevel(); lastCmd = C_LOSE_LEVEL; pnLose._visible = true; } else { StartShowEndLevel(); loseMessage = "Game over"; lastCmd = C_LOSE_GAME; } } } switch (lastCmd) { case C_SHOW_GUI : ShowGUILevel(); ShowMap(); if (fCountTimer == 0) { lastCmd = C_PLAY_GAME; ActivateField(true); } break; case C_PLAY_GAME : if (fLightning) { fLightTime++; if ((fLightTime % 6) == 0) { LightStrike(); } if (fLightTime > 90) { fLightning = false; } } ShowMove(); ShowDestroy(); ShowFall(); CheckLevel(); break; case C_WIN_LEVEL : if (hTimer > 75) { StartHideGUILevel(); StartShowEndLevel(); lastCmd = C_SHOW_END_LEVEL; } else { hTimer++; } break; case C_SHOW_END_LEVEL : HideGUILevel(); ShowEndLevel(); if (fCountTimer == 0) { lastCmd = C_SHOW_RESULT; ShowResult(); } break; case C_LOSE_LEVEL : ShowEndLevel(); if (pnTimer.timerLevel._y > (93 * C_SCALE)) { pnTimer.timerLevel._y = pnTimer.timerLevel._y - 1; pnTimer.maskTimer._y = pnTimer.maskTimer._y - 1; } if ((fCountTimer == 0) && (pnTimer.timerLevel._y <= (93 * C_SCALE))) { pnLose._visible = false; LoadMap(); FillMap(); FirstCheck(); CreateBonus(); StartShowMap(); lastCmd = C_RESTART_LEVEL; } break; case C_LOSE_GAME : ShowEndLevel(); if (fCountTimer == 0) { lastCmd = C_NO_CMD; fNewGame = true; fStageMode = 0; gotoAndStop (2); } break; case C_RESTART_LEVEL : ShowMap(); if (fCountTimer == 0) { lastCmd = C_PLAY_GAME; ActivateField(true); } break; case C_EYE_PAUSE : HideGUILevel(); HideMap(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; fStageMode = 2; gotoAndStop (2); } break; case C_SHOW_PAUSE : HideGUILevel(); HideMap(); if (fCountTimer == 0) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } lastCmd = C_PAUSE; } break; case C_SHOW_HINT : clCitizen1.btContinue.onPress = PressPeople; clCitizen2.btContinue.onPress = PressPeople; clCitizen3.btContinue.onPress = PressPeople; clCitizen4.btContinue.onPress = PressPeople; clCitizen5.btContinue.onPress = PressPeople; } } function ShowCity() { clSky._x = clSky._x - 0.5; if (clSky._x < -520) { clSky._x = clSky._x + 520; } if (clGlow != null) { if (clGlow.glow._alpha < 100) { clGlow.glow._alpha = clGlow.glow._alpha + 4; } } if ((snd.position == snd.duration) && (fSoundOn)) { snd.stop(); snd.start(); } switch (lastCmd) { case C_NEXT_SHOP : HideGUIShop(); if (fCountTimer == 0) { lastCmd = C_COMPLITE_EPISODE; hTimer = 0; } break; case C_COMPLITE_EPISODE : if (hTimer < 325) { hTimer++; } else if (shopLevel == 2) { pnShopLevel._visible = true; lastCmd = C_NO_CMD; snd.setVolume(75); } else { pnShopLevel2._visible = true; lastCmd = C_NO_CMD; snd.setVolume(75); } break; case C_SHOP_PAUSE : HideGUIShop(); if (fCountTimer == 0) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } lastCmd = C_PAUSE2; } break; case C_EYE_PAUSE2 : HideGUIShop(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; } break; case C_EYE_PAUSE3 : HideMain(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; } break; case C_SHOW_GUI : ShowGUIShop(); if (fCountTimer == 0) { lastCmd = C_NO_CMD; } break; case C_SHOW_MAIN : ShowMain(); if (fCountTimer != 0) { break; } lastCmd = C_NO_CMD; } } function ShowBuild() { this._alpha = this._alpha + 1; if (Math.floor((this._alpha / 10) % 2) == 0) { this.glow._visible = true; } else { this.glow._visible = false; } if (this._alpha >= 100) { this._alpha = 100; this.onEnterFrame = null; this.glow._visible = false; } } function ShowMap() { var _local1; var _local2; if (ShowMap.lineIndex < mapHeight) { _local1 = 0; while (_local1 < mapWidth) { _local2 = map[_local1 + (ShowMap.lineIndex * mapWidth)]; _local2.cell._visible = true; _local2.bonus._visible = true; _local2.lock._visible = true; _local1++; } ShowMap.lineIndex++; } else { if (ShowMap.lineIndex == mapHeight) { fCountTimer--; ShowMap.lineIndex++; } else { return(undefined); } if ((selX >= 0) && (selY >= 0)) { markCell._x = displaceX + (C_CELL_SIZE * selX); markCell._y = displaceY + (C_CELL_SIZE * selY); markCell._visible = true; } } } function HideMap() { var _local1; var _local2; if (HideMap.lineIndex >= 0) { _local1 = 0; while (_local1 < mapWidth) { _local2 = map[_local1 + (HideMap.lineIndex * mapWidth)]; _local2.cell._visible = false; _local2.bonus._visible = false; _local2.lock._visible = false; _local1++; } HideMap.lineIndex--; } else if (HideMap.lineIndex == -1) { HideMap.lineIndex--; fCountTimer--; } else { return(undefined); } } function ShowMove() { var _local5; var _local8; var _local4; var _local3; var _local7; var _local6; var _local1; var _local2; var _local9; _local8 = selMove.length; _local5 = _local8 - 1; while (_local5 >= 0) { _local4 = selMove[_local5]; _local1 = _local4.b1; _local2 = _local4.b2; if (_local4.counter < C_MOVE_BONUS) { _local1.bonus._x = _local1.bonus._x + ((_local1.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._y = _local1.bonus._y + ((_local1.dirY * C_CELL_SIZE) / C_MOVE_BONUS); _local2.bonus._x = _local2.bonus._x + ((_local2.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local2.bonus._y = _local2.bonus._y + ((_local2.dirY * C_CELL_SIZE) / C_MOVE_BONUS); _local4.counter++; } else { _local1.bonus._x = ((_local1.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE; _local1.bonus._y = ((_local1.posY * C_CELL_SIZE) + displaceY) + C_CELL_HSIZE; _local2.bonus._x = ((_local2.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE; _local2.bonus._y = ((_local2.posY * C_CELL_SIZE) + displaceY) + C_CELL_HSIZE; if (_local4.bFirst) { fPlayerTurn = true; fPuzzleDeadTurn = false; _local3 = CheckBonus(_local1.posX, _local1.posY); _local3 = CheckBonus(_local2.posX, _local2.posY) || (_local3); fPlayerTurn = false; if (_local3) { if (fGoodTurn == 0) { fFirstGoodTurn = getTimer(); } if (fPuzzleDeadTurn) { fGoodTurn++; } map[_local1.posX + (_local1.posY * mapWidth)].flags = map[_local1.posX + (_local1.posY * mapWidth)].flags & 253; map[_local2.posX + (_local2.posY * mapWidth)].flags = map[_local2.posX + (_local2.posY * mapWidth)].flags & 253; selMove.splice(_local5, 1); StartShowDestroy(); } else { fGoodTurn = 0; _local7 = map[_local1.posX + (_local1.posY * mapWidth)]; _local6 = map[_local2.posX + (_local2.posY * mapWidth)]; _local3 = _local7.bonusType; _local7.bonusType = _local6.bonusType; _local6.bonusType = _local3; _local3 = _local7.bonus; _local7.bonus = _local6.bonus; _local6.bonus = _local3; _local4.bFirst = false; _local4.counter = 0; _local3 = _local1.bonus; _local1.bonus = _local2.bonus; _local2.bonus = _local3; PlayMismatch(); } } else { map[_local1.posX + (_local1.posY * mapWidth)].flags = map[_local1.posX + (_local1.posY * mapWidth)].flags & 253; map[_local2.posX + (_local2.posY * mapWidth)].flags = map[_local2.posX + (_local2.posY * mapWidth)].flags & 253; selMove.splice(_local5, 1); FindFall(); } } _local5--; } } function ShowDestroy() { var _local2; var _local1; var _local3; _local3 = false; countDead = 0; _local2 = 0; while (_local2 < mapLength) { _local1 = map[_local2]; if (_local1.flags & 8) { countDead++; if (_local1.bonus._xscale > 0) { _local1.bonus._xscale = _local1.bonus._xscale - (100 / C_MOVE_BONUS); _local1.bonus._yscale = _local1.bonus._yscale - (100 / C_MOVE_BONUS); } else { _local1.bonus.removeMovieClip(); _local1.bonus = null; _local1.bonusType = null; if (_local1.flags & 1) { _local1.lock.removeMovieClip(); _local1.lock = null; } _local1.flags = _local1.flags & 244; _local3 = true; } } _local2++; } if (_local3) { CreateNewBonus(); } } function ShowExploted() { if (this._currentframe == 25) { this.removeMovieClip(); } } function ShowFall() { var _local3; var _local5; var _local6; var _local2; var _local1; var _local4; _local5 = fall.length; _local4 = false; _local3 = _local5 - 1; while (_local3 >= 0) { _local1 = fall[_local3]; if (_local1.counter < C_MOVE_BONUS) { _local1.bonus._x = _local1.bonus._x + ((_local1.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._y = _local1.bonus._y + (C_CELL_SIZE / C_MOVE_BONUS); _local1.counter++; } else { _local1.bonus._y = (Math.round(_local1.posY * C_CELL_SIZE) + displayY) + C_CELL_HSIZE; if (_local1.dirX == 0) { _local1.bonus._x = Math.floor(((_local1.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[_local1.posX + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } else if (_local1.dirX == -1) { _local1.bonus._x = Math.floor((((_local1.posX - 1) * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[(_local1.posX - 1) + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } else { _local1.bonus._x = Math.floor((((_local1.posX + 1) * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[(_local1.posX + 1) + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } fall.splice(_local3, 1); _local4 = true; } _local3--; } if (_local4) { CreateNewBonus(); } } function ShowEndLevel() { var _local1; if (ShowEndLevel.lineIndex >= 0) { _local1 = 0; while (_local1 < mapWidth) { lp = map[_local1 + (ShowEndLevel.lineIndex * mapWidth)]; if (lp.bonus != null) { lp.bonus.removeMovieClip(); lp.bonus = null; lp.bonusType = null; } if (lp.cell != null) { lp.cell.removeMovieClip(); lp.cell = null; lp.cellType = 0; } if (lp.lock != null) { lp.lock.removeMovieClip(); lp.lock = null; } delete lp; _local1++; } ShowEndLevel.lineIndex--; } else { if (ShowEndLevel.lineIndex == -1) { ShowEndLevel.lineIndex--; fCountTimer--; } else { return(undefined); } gameLevel++; delete map; delete markCell; } } function ShowResult() { var _local2 = 1; snd.setVolume(75); pnResult._visible = true; pnResult.gold = 0; pnResult.wood = 0; pnResult.food = 0; pnResult.gold_txt = "Gold - 0"; pnResult.wood_txt = "Supplies - 0"; pnResult.food_txt = "Food - 0"; pnResult.time_txt = (String(Math.floor((getTimer() - timer_start_level) / 60000)) + ":") + String(Math.floor(((getTimer() - timer_start_level) / 1000) % 60)); pnResult.remain_txt = (String(Math.floor(((timer_total - getTimer()) + timer_start_level) / 60000)) + ":") + String(Math.floor((((timer_total - getTimer()) + timer_start_level) / 1000) % 60)); pnResult.displace = (50 * (getTimer() - timer_start_level)) / timer_total; pnResult.multi = Math.round(((timer_total - getTimer()) + timer_start_level) / 200); if (fCitizen[0]) { res_wood = res_wood + 100; lev_wood = lev_wood + 100; } if (fCitizen[2]) { res_wood = res_wood + 200; lev_wood = lev_wood + 200; } if (fCitizen[3]) { res_food = res_food + 100; lev_food = lev_food + 100; } if (fCitizen[4]) { res_food = res_food + 200; lev_food = lev_food + 200; } if (((res_wood > 0) || (lev_wood > 0)) && (res_wood < res_money)) { _local2 = 2; } if ((res_food > 0) || (lev_food > 0)) { if ((_local2 == 2) && (res_food < res_wood)) { _local2 = 3; } else if ((_local2 == 1) && (res_food < res_money)) { _local2 = 3; } } pnResult.clGold._visible = false; pnResult.clWood._visible = false; pnResult.clFood._visible = false; switch (_local2) { case 1 : res_money = res_money + pnResult.multi; pnResult.clGold._visible = true; break; case 2 : res_wood = res_wood + pnResult.multi; pnResult.clWood._visible = true; break; case 3 : res_food = res_food + pnResult.multi; pnResult.clFood._visible = true; } pnResult.Jug.timerLevel._y = pnResult.displace; pnResult.Jug.maskTimer._y = 2 + pnResult.displace; pnResult.btDownload.onPress = DownloadCOR; pnResult.onEnterFrame = function () { PlayCounter(); if (pnResult.gold < lev_gold) { pnResult.gold = pnResult.gold + Math.round((lev_gold / 50) + 1); pnResult.gold_txt = "Gold - " + String(pnResult.gold); return(undefined); } pnResult.gold = lev_gold; pnResult.gold_txt = "Gold - " + String(pnResult.gold); if (pnResult.wood < lev_wood) { pnResult.wood = pnResult.wood + Math.round((lev_wood / 50) + 1); pnResult.wood_txt = "Supplies - " + String(pnResult.wood); return(undefined); } pnResult.wood = lev_wood; pnResult.wood_txt = "Supplies - " + String(pnResult.wood); if (pnResult.food < lev_food) { pnResult.food = pnResult.food + Math.round((lev_food / 50) + 1); pnResult.food_txt = "Food - " + String(pnResult.food); return(undefined); } pnResult.food = lev_food; pnResult.food_txt = "Food - " + String(pnResult.food); if (pnResult.displace <= 50) { this.Jug.timerLevel._y = 0 + pnResult.displace; this.Jug.maskTimer._y = 2 + pnResult.displace; pnResult.bonus_txt = Math.round((pnResult.multi * pnResult.displace) / 50); pnResult.displace = pnResult.displace + 1; } else { pnResult.displace = 50; this.onEnterFrame = null; } }; pnResult.btOK.onPress = function () { fStageMode = 1; gotoAndStop (2); }; } function ShowMain() { if (ShowMain.counter < C_SHOW_PANEL) { pnTitle._y = pnTitle._y + (166 / C_SHOW_PANEL); pnMenu._y = pnMenu._y - (166 / C_SHOW_PANEL); ShowMain.counter++; } else { if (ShowMain.counter == C_SHOW_PANEL) { ShowMain.counter++; fCountTimer--; } pnTitle._y = 0; pnMenu._y = 224; } } function HideMain() { if (HideMain.counter < C_SHOW_PANEL) { pnTitle._y = pnTitle._y - (166 / C_SHOW_PANEL); pnMenu._y = pnMenu._y + (166 / C_SHOW_PANEL); HideMain.counter++; } else { if (HideMain.counter == C_SHOW_PANEL) { HideMain.counter++; fCountTimer--; } pnTitle._y = -166; pnMenu._y = 390; } } function ShowGUILevel() { if (ShowGUILevel.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y + (pnRes._height / C_SHOW_PANEL); pnBonus._y = pnBonus._y - (37 / C_SHOW_PANEL); pnTimer._x = pnTimer._x - (pnTimer._width / C_SHOW_PANEL); ShowGUILevel.counter++; } else { if (ShowGUILevel.counter == C_SHOW_PANEL) { fCountTimer--; ShowGUILevel.counter++; } else { return(undefined); } pnRes._y = 0; pnBonus._y = 353; pnTimer._x = 520 - pnTimer._width; txtRes._visible = true; } } function HideGUILevel() { if (HideGUILevel.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y - (pnRes._height / C_SHOW_PANEL); pnBonus._y = pnBonus._y + (37 / C_SHOW_PANEL); pnTimer._x = pnTimer._x + (pnTimer._width / C_SHOW_PANEL); HideGUILevel.counter++; } else { if (HideGUILevel.counter == C_SHOW_PANEL) { fCountTimer--; HideGUILevel.counter++; } else { return(undefined); } pnRes._visible = false; pnBonus._visible = false; pnTimer._visible = false; pnRes._y = -pnRes._height; pnBonus._y = 390; pnTimer._x = 520; } } function ShowGUIShop() { if (ShowGUIShop.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y + (pnRes._height / C_SHOW_PANEL); pnShop1._y = pnShop1._y - (43 / C_SHOW_PANEL); pnShop2._y = pnShop2._y - (43 / C_SHOW_PANEL); ShowGUIShop.counter++; } else { if (ShowGUIShop.counter == C_SHOW_PANEL) { ShowGUIShop.counter++; fCountTimer--; } else { return(undefined); } pnRes._y = 0; pnShop1._y = 347; pnShop2._y = 347; txtRes._visible = true; } } function HideGUIShop() { if (HideGUIShop.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y - (pnRes._height / C_SHOW_PANEL); pnShop1._y = pnShop1._y + (43 / C_SHOW_PANEL); pnShop2._y = pnShop2._y + (43 / C_SHOW_PANEL); HideGUIShop.counter++; } else { if (HideGUIShop.counter == C_SHOW_PANEL) { HideGUIShop.counter++; fCountTimer--; } else { return(undefined); } pnRes._visible = false; pnShop1._visible = false; pnShop2._visible = false; pnRes._y = -pnRes._height; pnShop1._y = 390; pnShop2._y = 390; } } function BeforeBuy_In() { pnShop1.MarkBuy._x = this.markX; pnShop1.MarkBuy._visible = true; this.clInfo._visible = true; } function BeforeBuy_Out() { pnShop1.MarkBuy._visible = false; this.clInfo._visible = false; } function PressPeople() { lastCmd = C_PLAY_GAME; this._parent._visible = false; ActivateField(true); StopPause(); } function PressWorld() { if (!fMouseOver) { _root.onMouseDown = null; fMouseOver = false; if (lastCmd == C_EYE_PAUSE) { InitLevelScene(); StartShowGUILevel(); StartShowMap(); lastCmd = C_SHOW_GUI; } else if (lastCmd == C_EYE_PAUSE3) { StartShowMain(); lastCmd = C_SHOW_MAIN; } else { StartShowGUIShop(); lastCmd = C_SHOW_GUI; } } } function PressStart() { PressNext(); fStageMode = 1; } function PressNext() { InitLevelScene(); if (numTrack == 0) { stopAllSounds(); delete snd; snd = null; snd = new Sound(pnHelp1); switch (numBack) { case 0 : case 3 : snd.attachSound("track01"); numTrack = 1; break; case 1 : snd.attachSound("track02"); numTrack = 2; break; case 2 : snd.attachSound("track03"); numTrack = 3; } snd.setVolume(75); if (fSoundOn) { snd.start(); } } StartShowNextLevel(); } function StartPause() { if (!fPause) { timer_start_pause = getTimer(); fPause = true; } } function StopPause() { if (fPause) { timer_start_level = timer_start_level + (getTimer() - timer_start_pause); if (fGoodTurn > 0) { fFirstGoodTurn = fFirstGoodTurn + (getTimer() - timer_start_pause); } fPause = false; } } function LoadMap() { var _local15; var _local4; var _local7; var _local16; var _local3; var _local5; var _local6; var _local2; var _local1; var _local17; var _local18; xml_level.gotoAndStop(gameLevel + 1); _local15 = new XML(); _local15.ignoreWhite = true; _local15.parseXML(xml_level["level_" + String(gameLevel)]); if (_local15.status < 0) { trace("?????? ??????? " + _local15.status); } _local4 = _local15.firstChild.firstChild; timer_start_level = getTimer(); timer_start_pause = timer_start_level; timer_total = Number(_local4.attributes.max) * 1000; _local16 = _local4.nextSibling; _local4 = _local16.nextSibling; displaceX = C_CELL_HSIZE; displaceY = Number(_local4.attributes.field_pos_y) * C_SCALE; mapWidth = Number(_local4.attributes.field_width); mapHeight = Number(_local4.attributes.field_height); mapLength = mapWidth * mapHeight; map = new Array(mapLength); _local4 = _local4.firstChild; _local6 = 0; countMajorCell = 0; sMulti = 1; num_bonus = 1000; num_score = 50000; lev_gold = 0; lev_wood = 0; lev_food = 0; fGoodTurn = 0; fFirstGoodTurn = 0; fLightning = false; fall.length = 0; selMove.length = 0; do { _local3 = _local4.attributes; _local7 = _local4.lastChild; _local5 = _local7.attributes; _local2 = {cell:(MovieClip = null), cellType:(Number = 0), lock:(MovieClip = null), flags:(Number = 0), bonus:(MovieClip = null), bonusType:(Object = null), score:(Number = 0)}; if (Number(_local3.active) == 1) { if (Number(_local5.tile) == 1) { _local1 = attachMovie("cellNormal", "cell", 100 + _local6); _local6++; } else if (Number(_local5.tile) == 2) { _local1 = attachMovie("cellMajor1", "cell", 100 + _local6); _local6++; countMajorCell++; } else if (Number(_local5.tile) == 3) { _local1 = attachMovie("cellMajor2", "cell", 100 + _local6); _local6++; countMajorCell = countMajorCell + 2; } if (_local1 != null) { _local1._x = displaceX + (C_CELL_SIZE * Number(_local3.x)); _local1._y = displaceY + (C_CELL_SIZE * Number(_local3.y)); _local1._visible = false; } _local2.cell = _local1; _local1 = null; _local2.cellType = Number(_local5.tile); if (_local3.type == "GENERATOR") { _local2.flags = _local2.flags | 4; } } else { if ((Number(_local5.tile) >= 10) && (Number(_local5.tile) <= 27)) { _local1 = attachMovie("corner" + _local5.tile, "cell", 100 + _local6); _local6++; _local1._x = (displaceX + (C_CELL_SIZE * Number(_local3.x))) + C_CELL_HSIZE; _local1._y = (displaceY + (C_CELL_SIZE * Number(_local3.y))) + C_CELL_HSIZE; _local1._visible = false; _local1._rotation = Number(_local5.rotate); } _local2.cell = _local1; _local1 = null; _local2.cellType = 0; } map[Number(_local3.x) + (Number(_local3.y) * mapWidth)] = _local2; _local4 = _local4.nextSibling; } while (_local4 != null); _local4 = _local16.firstChild; do { _local3 = _local4.attributes; _local7 = _local4.lastChild; _local5 = _local7.attributes; _local2 = map[Number(_local3.x) + (Number(_local3.y) * mapWidth)]; _local2.flags = _local2.flags | 1; _local2.lock = _local1; _local4 = _local4.nextSibling; } while (_local4 != null); markCell = attachMovie("Selector", "cell", 10000); markCell._visible = false; } function ChooseRes() { var _local3 = new Array(); var _local2 = new Array(); var _local1 = new Array(); var _local4; var _local6; var _local5; resLevel.length = 0; _local3 = _local3.concat(resGold); _local2 = _local2.concat(resWood); _local1 = _local1.concat(resFood); if (resLevelBonus.length == 0) { resLevelBonus = resLevelBonus.concat(resBonus); } if (resLevelBonus.length > 0) { resLevel.push(resLevelBonus.splice(Math.floor(Math.random() * resLevelBonus.length), 1)[0]); } while (resLevel.length < 5) { if (resLevel.length == 4) { switch (Math.floor(Math.random() * 3)) { case 0 : resLevel.push(_local3.splice(0, 1)[0]); break; case 1 : if (_local2.length > 0) { resLevel.push(_local2.splice(0, 1)[0]); } break; case 2 : if (_local1.length <= 0) { break; } resLevel.push(_local1.splice(0, 1)[0]); } continue; } resLevel.push(_local3.splice(0, 1)[0]); if (_local2.length > 0) { resLevel.push(_local2.splice(0, 1)[0]); } if (_local1.length > 0) { resLevel.push(_local1.splice(0, 1)[0]); } } } function FillMap() { var _local2; var _local4; var _local3; var _local1; var _local5 = resLevel.length - 1; _local2 = 0; while (_local2 < mapLength) { if (map[_local2] == undefined) { map[_local2] = {cell:(MovieClip = null), cellType:(Number = 0), lock:(MovieClip = null), flags:(Number = 0), bonus:(MovieClip = null), bonusType:(Object = null), score:(Number = 0)}; } _local2++; } _local4 = 1; while (_local4 < mapHeight) { _local2 = 1; while (_local2 < (mapWidth - 1)) { _local3 = map[_local2 + (_local4 * mapWidth)]; if (_local3.cellType == 0) { } else if (_local3.flags & 5) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local1 = map[_local2 + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local1 = map[(_local2 - 1) + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local1 = map[(_local2 + 1) + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } } } } _local2++; } _local4++; } } function FirstCheck() { var _local1; var _local3; var _local5; var _local2; var _local4; _local3 = 1; while (_local3 < (mapHeight - 1)) { _local1 = 1; while (_local1 < (mapWidth - 1)) { _local5 = map[_local1 + (_local3 * mapWidth)]; if (_local5.cellType == 0) { } else { if ((_local1 + 2) < mapWidth) { _local2 = map[(_local1 + 1) + (_local3 * mapWidth)]; _local4 = map[(_local1 + 2) + (_local3 * mapWidth)]; if ((_local2.bonusType != null) && (_local4.bonusType != null)) { if ((_local5.bonusType == _local2.bonusType) && (_local5.bonusType == _local4.bonusType)) { _local2.bonusType = resLevel[resLevel.length - 1]; } } } if ((_local3 + 2) < mapHeight) { _local2 = map[_local1 + ((_local3 + 1) * mapWidth)]; _local4 = map[_local1 + ((_local3 + 2) * mapWidth)]; if ((_local2.bonusType == null) || (_local4.bonusType == null)) { } else if ((_local5.bonusType == _local2.bonusType) && (_local5.bonusType == _local4.bonusType)) { _local2.bonusType = resLevel[resLevel.length - 1]; } } } _local1++; } _local3++; } } function CreateBonus() { var _local2; var _local4; var _local1; var _local5; var _local3; _local4 = 1; while (_local4 < (mapHeight - 1)) { _local2 = 1; while (_local2 < (mapWidth - 1)) { _local3 = map[_local2 + (_local4 * mapWidth)]; _local5 = _local3.bonusType; if (_local5 != null) { _local1 = attachMovie(_local5.str, "cell", num_bonus); num_bonus++; _local1._x = (displaceX + (C_CELL_SIZE * _local2)) + C_CELL_HSIZE; _local1._y = (displaceY + (C_CELL_SIZE * _local4)) + C_CELL_HSIZE; _local1._visible = false; _local3.bonus = _local1; _local1 = null; } if (_local3.flags & 1) { _local1 = attachMovie("Lock", "lock", num_score); num_score++; _local1._x = displaceX + (C_CELL_SIZE * _local2); _local1._y = displaceY + (C_CELL_SIZE * _local4); _local1._visible = false; _local3.lock = _local1; _local1 = null; } _local2++; } _local4++; } } function CheckShop() { if ((((fBuild[0] && (fBuild[1])) && (fBuild[2])) && (fBuild[3])) && (shopLevel == 1)) { shopLevel = 2; snd.setVolume(10); PlayEpisodeComplite(); lastCmd = C_NEXT_SHOP; StartHideGUIShop(); } if ((((fBuild[4] && (fBuild[5])) && (fBuild[6])) && (fBuild[7])) && (shopLevel == 2)) { shopLevel = 3; snd.setVolume(10); PlayEpisodeComplite(); lastCmd = C_NEXT_SHOP; StartHideGUIShop(); } } function CheckPanelShop1() { UpdateResPanel(); if (fBuild[0]) { pnShop1.btBought1._visible = true; } else if (res_money >= 500) { pnShop1.btBuy1._visible = true; } else { pnShop1.btNo1._visible = true; } if (fBuild[1]) { pnShop1.btBought2._visible = true; } else if ((res_money >= 1000) && (res_wood >= 1000)) { pnShop1.btBuy2._visible = true; } else { pnShop1.btNo2._visible = true; } if (fBuild[2]) { pnShop1.btBought3._visible = true; } else if ((res_money >= 3000) && (res_wood >= 2000)) { pnShop1.btBuy3._visible = true; } else { pnShop1.btNo3._visible = true; } if (fBuild[3]) { pnShop1.btBought4._visible = true; } else if ((res_money >= 4000) && (res_wood >= 5000)) { pnShop1.btBuy4._visible = true; } else { pnShop1.btNo4._visible = true; } CheckShop(); } function CheckPanelShop2() { UpdateResPanel(); if (fBuild[4]) { pnShop2.btBought1._visible = true; } else if (((res_money >= 3000) && (res_wood >= 3000)) && (res_food >= 2000)) { pnShop2.btBuy1._visible = true; } else { pnShop2.btNo1._visible = true; } if (fBuild[5]) { pnShop2.btBought2._visible = true; } else if (((res_money >= 5000) && (res_wood >= 4000)) && (res_food >= 4000)) { pnShop2.btBuy2._visible = true; } else { pnShop2.btNo2._visible = true; } if (fBuild[6]) { pnShop2.btBought3._visible = true; } else if (((res_money >= 5000) && (res_wood >= 6000)) && (res_food >= 5000)) { pnShop2.btBuy3._visible = true; } else { pnShop2.btNo3._visible = true; } if (fBuild[7]) { pnShop2.btBought4._visible = true; } else if (((res_money >= 7000) && (res_wood >= 7000)) && (res_food >= 6000)) { pnShop2.btBuy4._visible = true; } else { pnShop2.btNo4._visible = true; } CheckShop(); } function CheckPeople() { if (fBuild[0] && (!fCitizen[0])) { if (fMatch) { fCitizen[0] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen1._visible = true; clCitizen1.swapDepths(999999); clCitizen1.btContinue.onPress = PressPeople; } } else { fMatch = false; } if (fBuild[1] && (!fCitizen[1])) { if (res_score >= 10000) { fCitizen[1] = true; max_hammer = 15; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen2._visible = true; clCitizen2.swapDepths(999999); clCitizen2.btContinue.onPress = PressPeople; } } if (fBuild[2] && (!fCitizen[2])) { if (lev_wood >= 2000) { fCitizen[2] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen3._visible = true; clCitizen3.swapDepths(999999); clCitizen3.btContinue.onPress = PressPeople; } } if (fBuild[3] && (!fCitizen[3])) { if ((fGoodTurn >= 15) && ((((getTimer() - fFirstGoodTurn) / 1000) % 60) <= 30)) { fCitizen[3] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen4._visible = true; clCitizen4.swapDepths(999999); clCitizen4.btContinue.onPress = PressPeople; } } if (fBuild[5] && (!fCitizen[4])) { if (lev_food >= 3000) { fCitizen[4] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen5._visible = true; clCitizen5.swapDepths(999999); clCitizen5.btContinue.onPress = PressPeople; } } } function CheckExBonus() { var _local2; if (fBuild[1]) { if (int_hammer > max_hammer) { _local2 = pnBonus.hammer.glow; _local2._visible = true; _local2._xscale = 400; _local2._yscale = 400; _local2.onEnterFrame = function () { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; if (this._xscale <= 100) { this.onEnterFrame = null; } }; pnBonus.hammer.level._visible = false; pnBonus.hammer.no._visible = false; pnBonus.hammer.yes._visible = true; pnBonus.hammer.mask._y = 0; int_hammer = max_hammer; } else if (int_hammer < max_hammer) { _local2 = pnBonus.hammer; _local2.glow._visible = false; _local2.yes._visible = false; _local2.no._visible = true; _local2.level._visible = true; _local2.mask._y = 45 - (43 * (int_hammer / max_hammer)); _local2.level._y = 45 - (43 * (int_hammer / max_hammer)); } else { _local2 = pnBonus.hammer; _local2.glow._visible = true; _local2.yes._visible = true; _local2.no._visible = false; _local2.level._visible = false; _local2.mask._y = 0; } } if (fBuild[6]) { if (int_light > max_light) { _local2 = pnBonus.light.glow; _local2._visible = true; _local2._xscale = 400; _local2._yscale = 400; _local2.onEnterFrame = function () { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; if (this._xscale <= 100) { this.onEnterFrame = null; } }; pnBonus.light.level._visible = false; pnBonus.light.no._visible = false; pnBonus.light.yes._visible = true; pnBonus.light.mask._y = 0; int_light = max_light; } else if (int_light < max_light) { _local2 = pnBonus.light; _local2.glow._visible = false; _local2.yes._visible = false; _local2.no._visible = true; _local2.level._visible = true; _local2.mask._y = 45 - (43 * (int_light / max_light)); _local2.level._y = 45 - (43 * (int_light / max_light)); } else { _local2 = pnBonus.light; _local2.glow._visible = true; _local2.yes._visible = true; _local2.no._visible = false; _local2.level._visible = false; _local2.mask._y = 0; } } } function CheckMap() { var _local1; var _local2; var _local3 = false; if (fall.length > 0) { return(undefined); } _local2 = 1; while (_local2 < (mapHeight - 1)) { _local1 = 1; while (_local1 < (mapWidth - 1)) { if (!(map[_local1 + (_local2 * mapWidth)].flags & 11)) { _local3 = CheckBonus(_local1, _local2) || (_local3); } _local1++; } _local2++; } if (_local3) { StartShowDestroy(); } else if (fall.length == 0) { sMulti = 1; } } function CheckCanTurn() { function ShowCircle(lX, lY, lX2, lY2) { var _local2; _local2 = attachMovie("HelpHint", "help", num_score++); _local2._x = (displaceX + (lX * C_CELL_SIZE)) + C_CELL_HSIZE; _local2._y = (displaceY + (lY * C_CELL_SIZE)) + C_CELL_HSIZE; _local2.onEnterFrame = function () { if (selMove.length > 0) { this.removeMovieClip(); } this._rotation = this._rotation - 5; }; _local2 = attachMovie("HelpHint", "help", num_score++); _local2._x = (displaceX + (lX2 * C_CELL_SIZE)) + C_CELL_HSIZE; _local2._y = (displaceY + (lY2 * C_CELL_SIZE)) + C_CELL_HSIZE; _local2.onEnterFrame = function () { if (selMove.length > 0) { this.removeMovieClip(); } this._rotation = this._rotation - 5; }; } var _local7; var _local2; var _local3; var _local5; var _local4; var _local6 = new Array(); _local2 = 1; while (_local2 < (mapHeight - 1)) { _local7 = 1; while (_local7 < (mapWidth - 1)) { _local3 = map[_local7 + (_local2 * mapWidth)]; if (((_local3.cellType > 0) && (_local3.bonusType != null)) && (!(_local3.flags & 1))) { _local5 = _local3.bonusType; if (_local7 < (mapWidth - 2)) { lp2 = map[(_local7 + 1) + (_local2 * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local4 = lp2.bonusType; lp2.bonusType = _local5; _local3.bonusType = _local4; if (CheckBonusEasy(_local7 + 1, _local2)) { _local6.push([_local7 + 1, _local2, _local7, _local2]); lp2.bonusType = _local4; _local3.bonusType = _local5; } lp2.bonusType = _local4; _local3.bonusType = _local5; } } if (_local7 > 1) { lp2 = map[(_local7 - 1) + (_local2 * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local4 = lp2.bonusType; lp2.bonusType = _local5; _local3.bonusType = _local4; if (CheckBonusEasy(_local7 - 1, _local2)) { _local6.push([_local7 - 1, _local2, _local7, _local2]); lp2.bonusType = _local4; _local3.bonusType = _local5; } lp2.bonusType = _local4; _local3.bonusType = _local5; } } if (_local2 > 1) { lp2 = map[_local7 + ((_local2 - 1) * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local4 = lp2.bonusType; lp2.bonusType = _local5; _local3.bonusType = _local4; if (CheckBonusEasy(_local7, _local2 - 1)) { _local6.push([_local7, _local2 - 1, _local7, _local2]); lp2.bonusType = _local4; _local3.bonusType = _local5; } lp2.bonusType = _local4; _local3.bonusType = _local5; } } if (_local2 < (mapHeight - 2)) { lp2 = map[_local7 + ((_local2 + 1) * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local4 = lp2.bonusType; lp2.bonusType = _local5; _local3.bonusType = _local4; if (CheckBonusEasy(_local7, _local2 + 1)) { _local6.push([_local7, _local2 + 1, _local7, _local2]); lp2.bonusType = _local4; _local3.bonusType = _local5; } lp2.bonusType = _local4; _local3.bonusType = _local5; } } } _local7++; } _local2++; } if (_local6.length > 0) { _local7 = _local6[Math.floor(Math.random() * _local6.length)]; ShowCircle(_local7[0], _local7[1], _local7[2], _local7[3]); _local7 = 0; while (_local7 < _local6.length) { _local2 = _local6[_local7]; _local7++; } return(true); } var _local8 = 0; while (_local8 < 3) { _local7 = Math.floor(Math.random() * mapWidth); _local2 = Math.floor(Math.random() * mapHeight); _local3 = map[_local7 + (_local2 * mapWidth)]; if ((_local3.bonusType != null) && (!(_local3.flags & 1))) { _local3.flags = _local3.flags | 8; _local3.score = 0; } _local8++; } StartShowDestroy(); return(false); } function CheckBonusEasy(lX, lY) { var _local3; var _local5; var _local4; var _local6; var _local9; var _local1; var _local2; if ((((lX >= 0) && (lX < mapWidth)) && (lY >= 0)) && (lY < mapHeight)) { _local9 = map[lX + (lY * mapWidth)]; _local2 = _local9.bonusType; _local3 = lY; if (_local3 > 0) { _local1 = map[lX + ((_local3 - 1) * mapWidth)]; if (_local1.bonusType == _local2) { _local3--; // unexpected jump } } if ((lY - _local3) > 1) { return(true); } _local5 = lY; if (_local5 < (mapHeight - 1)) { _local1 = map[lX + ((_local5 + 1) * mapWidth)]; if (_local1.bonusType == _local2) { _local5++; // unexpected jump } } if ((_local5 - _local3) > 1) { return(true); } _local4 = lX; if (_local4 > 0) { _local1 = map[(_local4 - 1) + (lY * mapWidth)]; if (_local1.bonusType == _local2) { _local4--; // unexpected jump } } if ((lX - _local4) > 1) { return(true); } _local6 = lX; if (_local6 < (mapWidth - 1)) { _local1 = map[(_local6 + 1) + (lY * mapWidth)]; if (_local1.bonusType == _local2) { _local6++; // unexpected jump } } if ((_local6 - _local4) > 1) { return(true); } } return(false); } function CheckBonus(lX, lY) { var _local2; var _local3; var _local5; var _local4; var _local13; var _local1; var _local8; var _local14; var _local6; var _local11 = 0; var _local12 = 0; var _local7; if ((((lX >= 0) && (lX < mapWidth)) && (lY >= 0)) && (lY < mapHeight)) { _local13 = map[lX + (lY * mapWidth)]; _local8 = _local13.bonusType; if (_local8 != null) { _local7 = false; _local2 = lY; while (_local2 > 0) { _local1 = map[lX + ((_local2 - 1) * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local8)) { _local2--; } else { break; } if (_local1.cellType > 1) { _local7 = true; } } _local3 = lY; while (_local3 < (mapHeight - 1)) { _local1 = map[lX + ((_local3 + 1) * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local8)) { _local3++; } else { break; } if (_local1.cellType > 1) { _local7 = true; } } _local5 = lX; while (_local5 > 0) { _local1 = map[(_local5 - 1) + (lY * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local8)) { _local5--; } else { break; } if (_local1.cellType > 1) { _local7 = true; } } _local4 = lX; while (_local4 < (mapWidth - 1)) { _local1 = map[(_local4 + 1) + (lY * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local8)) { _local4++; } else { break; } if (_local1.cellType > 1) { _local7 = true; } } if (((_local4 - _local5) > 1) && ((_local3 - _local2) > 1)) { if (((_local4 - _local5) > 3) || ((_local3 - _local2) > 3)) { _local12 = 3; } else { _local12 = 2; } } else { _local12 = 1; } if (fPlayerTurn && (((_local4 - _local5) > 3) || ((_local3 - _local2) > 3))) { fMatch = true; } if ((_local4 - _local5) > 1) { _local11 = (_local4 - _local5) - 1; if (_local11 == 3) { _local11 = _local11 * 2; } _local6 = _local5; while (_local6 <= _local4) { _local1 = map[_local6 + (lY * mapWidth)]; if (!(_local1.flags & 8)) { _local1.score = (_local11 * _local12) * sMulti; } _local1.flags = _local1.flags | 8; _local6++; } } if ((_local3 - _local2) > 1) { _local11 = (_local3 - _local2) - 1; if (_local11 == 3) { _local11 = _local11 * 2; } _local6 = _local2; while (_local6 <= _local3) { _local1 = map[lX + (_local6 * mapWidth)]; if (!(_local1.flags & 8)) { _local1.score = (_local11 * _local12) * sMulti; } _local1.flags = _local1.flags | 8; _local6++; } } if (((_local4 - _local5) > 1) || ((_local3 - _local2) > 1)) { if (fPlayerTurn && (_local7)) { fPuzzleDeadTurn = true; } switch (_local1.bonusType.type) { case 1 : case 2 : PlayKillMoney(); break; case 3 : case 4 : case 5 : PlayKillEmpty(); break; case 6 : case 8 : PlayKillWood(); break; case 7 : case 12 : PlayKillBonus(); break; case 9 : case 10 : case 11 : case 13 : PlayKillFood(); } PlayKill(); return(true); } } } return(false); } function CheckLevel() { fIdleTime++; if (fIdleTime > 500) { CheckCanTurn(); fIdleTime = -100000; } if (((fall.length > 0) || (countDead > 0)) || (selMove.length > 0)) { fIdleTime = 0; return(undefined); } if (countMajorCell <= 0) { hTimer = 0; lastCmd = C_WIN_LEVEL; snd.setVolume(15); PlayEndLevel(); } } function StartShowGUILevel() { pnRes._visible = true; pnRes._y = -pnRes._height; pnRes.btMenu._visible = false; pnBonus._visible = true; pnBonus._y = 390; pnTimer._visible = true; pnTimer._x = 520; UpdateResPanel(); ShowGUILevel.counter = 0; fCountTimer++; } function StartHideGUILevel() { txtRes._visible = false; HideGUILevel.counter = 0; fCountTimer++; } function StartShowMain() { pnTitle._y = -166; pnMenu._y = 390; ShowMain.counter = 0; fCountTimer++; } function StartHideMain() { HideMain.counter = 0; fCountTimer++; } function StartShowGUIShop() { pnRes._visible = true; pnRes._y = -pnRes._height; pnRes.btMenu._visible = true; if (shopLevel == 1) { pnShop1._visible = true; pnShop1._y = 390; pnShop1.btNext.enabled = true; } else { pnShop2._visible = true; pnShop2._y = 390; } UpdateResPanel(); ShowGUIShop.counter = 0; fCountTimer++; } function StartHideGUIShop() { txtRes._visible = false; pnShop1.btNext.enabled = false; HideGUIShop.counter = 0; fCountTimer++; } function StartShowMenu() { pnMenu._visible = true; pnTitle._visible = true; } function StartShowNextLevel() { if (gameLevel >= 15) { pnNag._visible = true; stopAllSounds(); delete snd; snd = new Sound(pnHelp1); snd.attachSound("menuSound"); snd.setVolume(75); if (fSoundOn) { snd.start(); } return(undefined); } LoadMap(); ChooseRes(); FillMap(); FirstCheck(); CreateBonus(); StartShowMap(); StartShowGUILevel(); lastCmd = C_SHOW_GUI; } function StartShowShop() { pnShop1._y = 347; pnShop1._visible = false; pnShop2._y = 347; pnShop2._visible = false; txtRes._visible = true; pnRes._y = 0; pnRes._visible = true; pnRes.btMenu._visible = true; UpdateResPanel(); if (shopLevel == 1) { InitShopPanel1(); } else { InitShopPanel2(); } } function StartShowNextShop() { StartShowShop(); } function StartShowMap() { markCell.swapDepths(100000); ShowMap.lineIndex = 0; fCountTimer++; PlayFieldStart(); StopPause(); } function StartHideMap() { markCell._visible = false; HideMap.lineIndex = mapHeight - 1; fCountTimer++; PlayFieldOver(); StartPause(); } function StartShowDestroy() { var _local6; var _local5; var _local7; var _local3; var _local4; var _local2; var _local8 = true; _local6 = 0; while (_local6 < mapLength) { _local5 = map[_local6]; if (((_local5.cellType > 1) && (_local5.flags & 8)) && (!(_local5.flags & 1))) { fPuzzleDead = true; _local7 = _local5.cell.getDepth(); _local5.cell.removeMovieClip(); _local5.cellType--; if (_local5.cellType == 2) { _local3 = attachMovie("cellMajor1", "cell", _local7); } else { _local3 = attachMovie("cellNormal", "cell", _local7); } _local3._x = displaceX + (C_CELL_SIZE * (_local6 % mapWidth)); _local3._y = displaceY + (C_CELL_SIZE * Math.floor(_local6 / mapWidth)); _local5.cell = _local3; _local3 = attachMovie("cellExploted", "exploted", num_score++); _local3._x = _local5.cell._x + C_CELL_HSIZE; _local3._y = _local5.cell._y + C_CELL_HSIZE; _local3.onEnterFrame = ShowExploted; countMajorCell--; } if (_local5.flags & 8) { _local2 = _local5.score; countDead++; _local5.score = 0; switch (_local5.bonusType.type) { case 1 : _local4 = 3; res_money = res_money + (3 * _local2); lev_gold = lev_gold + (3 * _local2); break; case 2 : _local4 = 5; res_money = res_money + (5 * _local2); lev_gold = lev_gold + (5 * _local2); break; case 3 : _local4 = 3; break; case 4 : _local4 = 3; break; case 5 : _local4 = 3; break; case 6 : _local4 = 5; res_wood = res_wood + (5 * _local2); lev_wood = lev_wood + (5 * _local2); break; case 7 : _local4 = 5; if ((int_hammer < max_hammer) && (_local2 > 0)) { int_hammer++; if (int_hammer == max_hammer) { int_hammer++; } } break; case 8 : _local4 = 6; res_wood = res_wood + (6 * _local2); lev_wood = lev_wood + (6 * _local2); break; case 9 : _local4 = 3; res_food = res_food + (3 * _local2); lev_food = lev_food + (3 * _local2); break; case 10 : _local4 = 4; res_food = res_food + (4 * _local2); lev_food = lev_food + (4 * _local2); break; case 11 : _local4 = 5; res_food = res_food + (5 * _local2); lev_food = lev_food + (5 * _local2); break; case 12 : _local4 = 7; if ((int_light < max_light) && (_local2 > 0)) { int_light++; if (int_light == max_light) { int_light++; } } break; case 13 : _local4 = 6; res_food = res_food + (6 * _local2); lev_food = lev_food + (6 * _local2); } if (_local2 > 0) { res_score = res_score + _local4; _local3 = _root.createEmptyMovieClip("txt", num_score++); _local3._x = (displaceX + (C_CELL_SIZE * (_local6 % mapWidth))) + 6; _local3._y = (displaceY + (C_CELL_SIZE * Math.floor(_local6 / mapWidth))) - 3; _local3.createTextField("scoreShadow", num_score++, 1.5, 1.5, 70, 30); bonusFormat.color = 5263360 /* 0x505000 */; _local3.scoreShadow.selectable = false; _local3.scoreShadow.text = String(_local4 * _local2); _local3.scoreShadow.setTextFormat(bonusFormat); _local3.createTextField("score", num_score++, 0, 0, 70, 30); bonusFormat.color = 16776960 /* 0xFFFF00 */; _local3.score.selectable = false; _local3.score.text = String(_local4 * _local2); _local3.score.setTextFormat(bonusFormat); _local3.timeLive = 0; _local3.onEnterFrame = ShowScore; } } _local6++; } CheckPeople(); CheckExBonus(); UpdateResPanel(); } function StartShowEndLevel() { markCell.removeMovieClip(); markCell = null; ShowEndLevel.lineIndex = mapHeight - 1; fCountTimer++; ActivateField(false); PlayFieldOver(); StartPause(); } function ActivateField(vEnable) { if (vEnable) { _root.onMouseDown = SelectBonus; _root.onMouseUp = EndDrag; _root.onMouseMove = DragBonus; } else { _root.onMouseDown = null; _root.onMouseMove = CursorMove; _root.onMouseUp = null; } } function SelectBonus() { function SwapBonus(lp, lp2) { var _local3; _local3 = lp.bonus; lp.bonus = lp2.bonus; lp2.bonus = _local3; _local3 = lp.bonusType; lp.bonusType = lp2.bonusType; lp2.bonusType = _local3; lp.flags = lp.flags | 2; lp2.flags = lp2.flags | 2; } var _local3 = Math.floor((_root._xmouse - displaceX) / C_CELL_SIZE); var _local4 = Math.floor((_root._ymouse - displaceY) / C_CELL_SIZE); var _local18; var _local5; var _local2; var _local6; var _local7; var _local8; if ((((_local3 >= 0) && (_local3 < mapWidth)) && (_local4 >= 0)) && (_local4 < mapHeight)) { lastMouseX = (displaceX + (_local3 * C_CELL_SIZE)) + C_CELL_HSIZE; lastMouseY = (displaceY + (_local4 * C_CELL_SIZE)) + C_CELL_HSIZE; _local5 = map[selX + (selY * mapWidth)]; _local2 = map[_local3 + (_local4 * mapWidth)]; if (mouseMode == 1) { if ((_local2.flags & 10) || (_local2.bonusType == null)) { return(undefined); } _local2.score = 0; PlayHammer(); _local2.flags = _local2.flags | 8; StartShowDestroy(); int_hammer = 0; mouseMode = 0; cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); CheckExBonus(); return(undefined); } if ((_local2.flags & 11) || (_local5.flags & 11)) { return(undefined); } if ((_local3 == selX) && (_local4 == selY)) { fMouseDown = true; } else if ((((_local3 + 1) == selX) && (_local4 == selY)) && (_local2.bonusType != null)) { _local6 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = -1), dirY:(Number = 0), posX:(Number = _local3), posY:(Number = _local4)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 1), dirY:(Number = 0), posX:(Number = selX), posY:(Number = selY)}; _local8 = {b1:(Object = _local6), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local8); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if ((((_local3 - 1) == selX) && (_local4 == selY)) && (_local2.bonusType != null)) { _local6 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 1), dirY:(Number = 0), posX:(Number = _local3), posY:(Number = _local4)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = -1), dirY:(Number = 0), posX:(Number = selX), posY:(Number = selY)}; _local8 = {b1:(Object = _local6), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local8); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (((_local3 == selX) && ((_local4 + 1) == selY)) && (_local2.bonusType != null)) { _local6 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 0), dirY:(Number = -1), posX:(Number = _local3), posY:(Number = _local4)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 0), dirY:(Number = 1), posX:(Number = selX), posY:(Number = selY)}; _local8 = {b1:(Object = _local6), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local8); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (((_local3 == selX) && ((_local4 - 1) == selY)) && (_local2.bonusType != null)) { _local6 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 0), dirY:(Number = 1), posX:(Number = _local3), posY:(Number = _local4)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 0), dirY:(Number = -1), posX:(Number = selX), posY:(Number = selY)}; _local8 = {b1:(Object = _local6), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local8); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (_local2.bonusType != null) { selX = _local3; selY = _local4; markCell._x = displaceX + (_local3 * C_CELL_SIZE); markCell._y = displaceY + (_local4 * C_CELL_SIZE); markCell._visible = true; fMouseDown = true; PlaySelect(); } else { fMouseDown = false; markCell._visible = false; selX = -1; selY = -1; } } } function EndDrag() { fMouseDown = false; } function CursorMove() { if (mouseMode == 1) { Mouse.hide(); } cur._x = _root._xmouse; cur._y = _root._ymouse; } function DragBonus() { var _local2; var _local3; var _local4; var _local5; if (mouseMode == 1) { Mouse.hide(); _local4 = Math.floor((_root._xmouse - displaceX) / C_CELL_SIZE); _local5 = Math.floor((_root._ymouse - displaceY) / C_CELL_SIZE); if (((((_local4 >= 0) && (_local4 < mapWidth)) && (_local5 >= 0)) && (_local5 < mapHeight)) && (map[_local4 + (_local5 * mapWidth)].cellType > 0)) { markCell._x = displaceX + (_local4 * C_CELL_SIZE); markCell._y = displaceY + (_local5 * C_CELL_SIZE); markCell._visible = true; } else { markCell._visible = false; } } cur._x = _root._xmouse; cur._y = _root._ymouse; if (fMouseDown && (markCell._visible)) { _local2 = lastMouseX - _root._xmouse; _local3 = lastMouseY - _root._ymouse; if ((_local2 > ((C_CELL_SIZE * 2) / 3)) && (Math.abs(_local2) >= Math.abs(_local3))) { EndDrag(); SelectBonus(); } else if ((_local2 < (((-C_CELL_SIZE) * 2) / 3)) && (Math.abs(_local2) >= Math.abs(_local3))) { EndDrag(); SelectBonus(); } else if ((_local3 > ((C_CELL_SIZE * 2) / 3)) && (Math.abs(_local2) < Math.abs(_local3))) { EndDrag(); SelectBonus(); } else if ((_local3 < (((-C_CELL_SIZE) * 2) / 3)) && (Math.abs(_local2) < Math.abs(_local3))) { EndDrag(); SelectBonus(); } } } function HaveFall(vX, vY) { var _local3 = vX; var _local2 = vY; var _local1; while (_local2 > 0) { _local1 = map[_local3 + (_local2 * mapWidth)]; if ((_local1.cellType == 0) || (_local1.flags & 1)) { return(false); } if ((_local1.bonusType != null) || (_local1.flags & 14)) { return(true); } _local2--; } return(false); } function FindFall() { var _local3; var _local4; var _local2; var _local1; var _local5; var _local11 = false; _local4 = mapHeight - 2; while (_local4 > 0) { _local3 = 1; while (_local3 < (mapWidth - 1)) { _local2 = map[_local3 + (_local4 * mapWidth)]; if (_local2.cellType == 0) { } else if ((_local2.bonusType == null) && (_local2.cellType > 0)) { _local1 = map[_local3 + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 11))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3), posY:(Number = _local4 - 1), dirX:(Number = 0), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } else if (HaveFall(_local3, _local4 - 1)) { } else { _local1 = map[(_local3 - 1) + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 11))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 - 1), posY:(Number = _local4 - 1), dirX:(Number = 1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } else { _local1 = map[(_local3 + 1) + ((_local4 - 1) * mapWidth)]; if (((_local1.bonusType != null) && (!(_local1.flags & 11))) && ((map[(_local3 + 1) + (_local4 * mapWidth)].bonusType != null) || (map[(_local3 + 1) + (_local4 * mapWidth)].cellType == 0))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 + 1), posY:(Number = _local4 - 1), dirX:(Number = -1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; if ((_local3 + 2) < mapWidth) { _local1 = map[(_local3 + 2) + ((_local4 - 2) * mapWidth)]; _local2 = map[(_local3 + 3) + ((_local4 - 1) * mapWidth)]; if ((((_local1.bonusType != null) && (!(_local1.flags & 11))) && ((_local2.bonusType == null) && (_local2.cellType > 0))) && ((map[(_local3 + 2) + ((_local4 - 1) * mapWidth)].bonusType != null) || (map[(_local3 + 2) + ((_local4 - 1) * mapWidth)].cellType == 0))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 + 2), posY:(Number = _local4 - 2), dirX:(Number = 1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } } } } } } _local3++; } _local4--; } } function CreateNewBonus() { var _local1; var _local2; var _local5; var _local4; var _local7; var _local3; var _local6; _local6 = (mapLength - mapWidth) - 1; _local1 = 0; while (_local1 < _local6) { _local2 = map[_local1]; _local5 = map[_local1 + mapWidth]; if ((((_local2.cellType > 0) && (_local2.bonusType == null)) && (_local2.flags & 4)) && (!(_local5.flags & 2))) { _local4 = resLevel[Math.floor(Math.random() * resLevel.length)]; _local3 = attachMovie(_local4.str, "cell", num_bonus++); _local3._x = (displaceX + (C_CELL_SIZE * (_local1 % mapWidth))) + C_CELL_HSIZE; _local3._y = (displaceY + (C_CELL_SIZE * Math.floor(_local1 / mapWidth))) + C_CELL_HSIZE; _local3._visible = true; _local2.bonus = _local3; _local2.bonusType = _local4; } _local1++; } FindFall(); CheckMap(); } function PlayMove() { } function PlaySelect() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndSelect"); sfx.setVolume(100); sfx.start(); } function PlayMismatch() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndMismatch"); sfx.setVolume(100); sfx.start(); } function PlayFieldStart() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndFieldStart"); sfx.setVolume(100); sfx.start(); } function PlayFieldOver() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndFieldOver"); sfx.setVolume(100); sfx.start(); } function PlayKillMoney() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadMoney"); sfx.setVolume(100); sfx.start(); } function PlayKillWood() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadWood"); sfx.setVolume(100); sfx.start(); } function PlayKillFood() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadFood"); sfx.setVolume(100); sfx.start(); } function PlayKillBonus() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadBonus"); sfx.setVolume(100); sfx.start(); } function PlayKillEmpty() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadEmpty"); sfx.setVolume(100); sfx.start(); } function PlayKillEmpty() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadEmpty"); sfx.setVolume(100); sfx.start(); } function PlayPeopleHint() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndPeopleHint"); sfx.setVolume(100); sfx.start(); } function PlayKillPuzzle() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndKillPuzzle"); sfx.setVolume(100); sfx.start(); } function PlayEndLevel() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndEndLevel"); sfx.setVolume(100); sfx.start(); } function PlayTone1() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone1"); sfx.setVolume(100); sfx.start(); } function PlayTone2() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone2"); sfx.setVolume(100); sfx.start(); } function PlayTone3() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone3"); sfx.setVolume(100); sfx.start(); } function PlayTone4() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone4"); sfx.setVolume(100); sfx.start(); } function PlayTone5() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone5"); sfx.setVolume(100); sfx.start(); } function PlayTone6() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone6"); sfx.setVolume(100); sfx.start(); } function PlayTone7() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone7"); sfx.setVolume(100); sfx.start(); } function PlayTone8() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone8"); sfx.setVolume(100); sfx.start(); } function PlayKill() { if (!fSoundOn) { return(undefined); } switch (sMulti) { case 2 : PlayTone1(); return; case 3 : PlayTone2(); return; case 4 : PlayTone3(); return; case 5 : PlayTone4(); return; case 6 : PlayTone5(); return; case 7 : PlayTone6(); return; case 8 : PlayTone7(); return; default : PlayTone8(); } } function PlayEpisodeComplite() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndEpisodeComplite"); sfx.setVolume(100); sfx.start(); } function PlayCounter() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndCounter"); sfx.setVolume(100); sfx.start(); } function PlayBuild() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndBuild"); sfx.setVolume(100); sfx.start(); } function PlayHammer() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndHammer"); sfx.setVolume(100); sfx.start(); } function PlayLight() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndLight"); sfx.setVolume(100); sfx.start(); } var C_SHOW_MAP_TIME = 50; var C_SHOW_MAP = 10; var C_MOVE_BONUS_TIME = 25; var C_MOVE_BONUS = 6; var C_SHOW_PANEL_TIME = 50; var C_SHOW_PANEL = 10; var C_LIFE_TEXT = 20; var C_SCALE = 0.65; var C_SCALE_DIALOG = 0.8; var C_CELL_SIZE = 32; var C_CELL_HSIZE = (C_CELL_SIZE / 2); var C_NO_CMD = 0; var C_SHOW_GUI = 1; var C_PLAY_GAME = 2; var C_HIDE_GUI = 3; var C_WIN_LEVEL = 4; var C_SHOW_PAUSE = 5; var C_EYE_PAUSE = 6; var C_SHOP_PAUSE = 7; var C_EYE_PAUSE2 = 8; var C_LOSE_LEVEL = 9; var C_RESTART_LEVEL = 10; var C_SHOW_RESULT = 11; var C_LOSE_GAME = 12; var C_SHOW_HINT = 13; var C_EYE_PAUSE3 = 14; var C_SHOW_MAIN = 15; var C_NEXT_SHOP = 16; var C_PAUSE = 17; var C_PAUSE2 = 18; var C_COMPLITE_EPISODE = 19; var C_LINK_DOWNLOAD = linkDownload; var clGlow = null; var sMulti; var res_money; var res_wood; var res_food; var res_life; var res_score; var lev_gold; var lev_wood; var lev_food; var hTimer = null; var hTimerGUI = null; var fCountTimer = 0; var fIdleTime = 0; var stage_mode = 0; var lastCmd; var fMouseOver = false; var fMouseDown = false; var lastMouseX; var lastMouseY; var snd; var sfx; var cur; var num_bonus; var num_score; var countDead = 0; var countMajorCell; var markCell; var numBack; var numTrack; var fPlayerTurn = false; var fGoodTurn = 0; var fFirstGoodTurn = 0; var fMatch = false; var fLightning; var fLightTime; var fPuzzleDead; var fLightCount; var fPuzzleDeadTurn; var selX; var selY; var selMove; var fall; var fBuild; var fCitizen; var resLevel; var resLevelBonus; var resWood; var resGold; var resFood; var resBonus; var mouseMode; var int_hammer; var max_hammer; var int_light; var max_light; var timer_total; var timer_start_level; var timer_start_pause; var fPause; var clBuild = [sawmill, forge, quarry, mill, village, field, fontain, tavern]; var map; var displaceX; var displaceY; var mapWidth; var mapHeight; var mapLenght; var gameLevel; var shopLevel; var bonusFormat; if (fNewGame) { NewGameInit(); } ToFrame();Symbol 112 Buttonon (release) { getURL ("http://www.santabanta.com", "_blank"); }Symbol 117 MovieClip Frame 1stop();Symbol 167 MovieClip Frame 2stop();Symbol 194 Buttonon (press) { toggleFullScreen(); }Symbol 227 Buttonon (release) { gotoAndPlay (2); } on (release) { _root.soundstatus = "off"; }Symbol 230 Buttonon (release) { gotoAndPlay (1); } on (release) { _root.soundstatus = "on"; }Symbol 231 MovieClip Frame 1stop();Symbol 231 MovieClip Frame 2stop();Instance of Symbol 235 MovieClip in Symbol 236 MovieClip Frame 1onClipEvent (load) { _root.soundstatus = "on"; _root.bgsound = new Sound(_level0); _root.gamesound = new Sound(_level1); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.gamesound.setVolume(maxvolume); _root.bgsound.setVolume(maxvolume); }Symbol 237 MovieClip Frame 1function toggleFullScreen() { if (Stage.displayState == "normal") { trace("Full Screen"); Stage.displayState = "fullScreen"; } else { Stage.displayState = "normal"; trace("Normal"); } } Stage.scaleMode = "Scale"; Stage.align = "B"; var resizeListener = new Object(); resizeListener.onResize = function () { }; Stage.addListener(resizeListener);Symbol 428 MovieClip Frame 1function toggleFullScreen() { if (Stage.displayState == "normal") { trace("Full Screen"); Stage.displayState = "fullScreen"; } else { Stage.displayState = "normal"; trace("Normal"); } } Stage.scaleMode = "Scale"; Stage.align = "B"; var resizeListener = new Object(); resizeListener.onResize = function () { }; Stage.addListener(resizeListener);
Library Items
Symbol 1 Sound [sndKillPuzzle] | Used by:38 167 | |
Symbol 2 Font | Used by:3 4 | |
Symbol 3 EditableText | Uses:2 | Used by:5 |
Symbol 4 EditableText | Uses:2 | Used by:5 |
Symbol 5 MovieClip [Score] | Uses:3 4 | |
Symbol 6 Graphic | Used by:12 | |
Symbol 7 Graphic | Used by:12 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:12 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:12 |
Symbol 12 MovieClip [Lock] | Uses:6 7 9 11 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:13 | Used by:38 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:15 | Used by:38 |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:17 | Used by:38 |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:19 | Used by:38 |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:21 | Used by:38 |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:38 |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:38 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:38 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:38 |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:38 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:38 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:38 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip [cellExploted] | Uses:14 16 18 20 22 24 26 28 30 32 34 36 1 37 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip [cellMajor2] | Uses:39 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip [corner27] | Uses:41 | |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:46 58 60 74 |
Symbol 46 MovieClip [corner26] | Uses:43 45 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [corner25] | Uses:47 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip [corner24] | Uses:49 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip [corner23] | Uses:51 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip [corner22] | Uses:53 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip [corner21] | Uses:55 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip [corner20] | Uses:57 45 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip [corner18] | Uses:59 45 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip [corner19] | Uses:61 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip [corner17] | Uses:63 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [corner16] | Uses:65 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [corner15] | Uses:67 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip [corner14] | Uses:69 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip [corner11] | Uses:71 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip [corner10] | Uses:73 45 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip [corner12] | Uses:75 | |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip [corner13] | Uses:77 | |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip [Selector] | Uses:79 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip [res5] | Uses:81 | Used by:184 237 380 466 Timeline |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip [res1] | Uses:83 | Used by:380 |
Symbol 85 Graphic | Used by:89 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:86 | Used by:89 |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip [res2] | Uses:85 87 88 | Used by:380 |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip [HelpHint] | Uses:90 | Used by:380 |
Symbol 92 Graphic | Used by:95 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:95 |
Symbol 95 MovieClip [res3] | Uses:92 94 | Used by:380 |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip [res4] | Uses:96 | Used by:184 237 380 466 Timeline |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip [cellMajor1] | Uses:98 | Used by:380 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip [cellNormal] | Uses:100 | Used by:380 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:104 465 |
Symbol 104 MovieClip [res6] | Uses:103 | Used by:288 325 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:237 392 394 396 398 Timeline |
Symbol 107 Graphic | Used by:Timeline | |
Symbol 108 Graphic | Used by:111 112 | |
Symbol 109 Graphic | Used by:111 112 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:108 109 110 | Used by:112 |
Symbol 112 Button | Uses:111 108 109 | Used by:Timeline |
Symbol 113 Font | Used by:114 | |
Symbol 114 Text | Uses:113 | Used by:117 |
Symbol 115 Font | Used by:116 | |
Symbol 116 EditableText | Uses:115 | Used by:117 |
Symbol 117 MovieClip | Uses:114 116 | Used by:Timeline |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:120 428 460 |
Symbol 120 MovieClip | Uses:119 | Used by:Timeline |
Symbol 121 Font | Used by:122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | |
Symbol 122 EditableText | Uses:121 | Used by:137 |
Symbol 123 EditableText | Uses:121 | Used by:137 |
Symbol 124 EditableText | Uses:121 | Used by:137 |
Symbol 125 EditableText | Uses:121 | Used by:137 |
Symbol 126 EditableText | Uses:121 | Used by:137 |
Symbol 127 EditableText | Uses:121 | Used by:137 |
Symbol 128 EditableText | Uses:121 | Used by:137 |
Symbol 129 EditableText | Uses:121 | Used by:137 |
Symbol 130 EditableText | Uses:121 | Used by:137 |
Symbol 131 EditableText | Uses:121 | Used by:137 |
Symbol 132 EditableText | Uses:121 | Used by:137 |
Symbol 133 EditableText | Uses:121 | Used by:137 |
Symbol 134 EditableText | Uses:121 | Used by:137 |
Symbol 135 EditableText | Uses:121 | Used by:137 |
Symbol 136 EditableText | Uses:121 | Used by:137 |
Symbol 137 MovieClip | Uses:122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | Used by:Timeline |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Sound [sndTone1] | Used by:167 | |
Symbol 140 Sound [menuSound] | Used by:167 | |
Symbol 141 Sound [sndHammer] | Used by:167 | |
Symbol 142 Sound [sndTone2] | Used by:167 | |
Symbol 143 Sound [track01] | Used by:167 | |
Symbol 144 Sound [sndLight] | Used by:167 | |
Symbol 145 Sound [sndTone3] | Used by:167 | |
Symbol 146 Sound [track02] | Used by:167 | |
Symbol 147 Sound [sndTone4] | Used by:167 | |
Symbol 148 Sound [track03] | Used by:167 | |
Symbol 149 Sound [sndTone5] | Used by:167 | |
Symbol 150 Sound [sndTone6] | Used by:167 | |
Symbol 151 Sound [sndPeopleHint] | Used by:167 | |
Symbol 152 Sound [sndTone7] | Used by:167 | |
Symbol 153 Sound [sndSelect] | Used by:167 | |
Symbol 154 Sound [sndTone8] | Used by:167 | |
Symbol 155 Sound [sndMismatch] | Used by:167 | |
Symbol 156 Sound [sndBuild] | Used by:167 | |
Symbol 157 Sound [sndDeadWood] | Used by:167 | |
Symbol 158 Sound [sndEpisodeComplite] | Used by:167 | |
Symbol 159 Sound [sndDeadMoney] | Used by:167 | |
Symbol 160 Sound [sndCounter] | Used by:167 | |
Symbol 161 Sound [sndDeadFood] | Used by:167 | |
Symbol 162 Sound [sndDeadEmpty] | Used by:167 | |
Symbol 163 Sound [sndDeadBonus] | Used by:167 | |
Symbol 164 Sound [sndFieldStart] | Used by:167 | |
Symbol 165 Sound [sndFieldOver] | Used by:167 | |
Symbol 166 Sound [sndEndLevel] | Used by:167 | |
Symbol 167 MovieClip | Uses:139 140 141 142 143 144 145 146 147 148 149 1 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | Used by:Timeline |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip | Uses:168 | Used by:184 237 466 Timeline |
Symbol 170 Graphic | Used by:Timeline | |
Symbol 171 Font | Used by:172 | |
Symbol 172 Text | Uses:171 | Used by:Timeline |
Symbol 173 Graphic | Used by:184 | |
Symbol 174 Graphic | Used by:178 | |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:178 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 Button | Uses:174 176 177 | Used by:184 185 |
Symbol 179 Graphic | Used by:183 | |
Symbol 180 ShapeTweening | Used by:183 | |
Symbol 181 ShapeTweening | Used by:183 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:179 180 181 182 | Used by:184 237 |
Symbol 184 MovieClip | Uses:173 178 82 97 183 169 | Used by:Timeline |
Symbol 185 MovieClip | Uses:178 | Used by:Timeline |
Symbol 186 Graphic | Used by:189 190 | |
Symbol 187 Graphic | Used by:189 190 | |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:186 187 188 | Used by:190 |
Symbol 190 Button | Uses:189 186 187 | Used by:237 |
Symbol 191 Graphic | Used by:194 | |
Symbol 192 Font | Used by:193 | |
Symbol 193 Text | Uses:192 | Used by:194 |
Symbol 194 Button | Uses:191 193 | Used by:237 428 |
Symbol 195 Graphic | Used by:236 | |
Symbol 196 ShapeTweening | Used by:225 | |
Symbol 197 ShapeTweening | Used by:225 | |
Symbol 198 ShapeTweening | Used by:225 | |
Symbol 199 ShapeTweening | Used by:225 | |
Symbol 200 ShapeTweening | Used by:225 | |
Symbol 201 ShapeTweening | Used by:225 | |
Symbol 202 Graphic | Used by:225 | |
Symbol 203 ShapeTweening | Used by:225 | |
Symbol 204 ShapeTweening | Used by:225 | |
Symbol 205 ShapeTweening | Used by:225 | |
Symbol 206 ShapeTweening | Used by:225 | |
Symbol 207 ShapeTweening | Used by:225 | |
Symbol 208 ShapeTweening | Used by:225 | |
Symbol 209 Graphic | Used by:225 | |
Symbol 210 ShapeTweening | Used by:225 | |
Symbol 211 ShapeTweening | Used by:225 | |
Symbol 212 ShapeTweening | Used by:225 | |
Symbol 213 ShapeTweening | Used by:225 | |
Symbol 214 ShapeTweening | Used by:225 | |
Symbol 215 ShapeTweening | Used by:225 | |
Symbol 216 Graphic | Used by:225 | |
Symbol 217 ShapeTweening | Used by:225 | |
Symbol 218 ShapeTweening | Used by:225 | |
Symbol 219 ShapeTweening | Used by:225 | |
Symbol 220 ShapeTweening | Used by:225 | |
Symbol 221 ShapeTweening | Used by:225 | |
Symbol 222 ShapeTweening | Used by:225 | |
Symbol 223 Graphic | Used by:225 | |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 | Used by:231 |
Symbol 226 Graphic | Used by:227 230 | |
Symbol 227 Button | Uses:226 | Used by:231 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:231 |
Symbol 230 Button | Uses:226 | Used by:231 |
Symbol 231 MovieClip | Uses:225 227 229 230 | Used by:232 |
Symbol 232 MovieClip | Uses:231 | Used by:236 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:233 | Used by:235 |
Symbol 235 MovieClip | Uses:234 | Used by:236 |
Symbol 236 MovieClip | Uses:195 232 235 | Used by:237 |
Symbol 237 MovieClip | Uses:106 82 97 183 169 190 194 236 | Used by:254 |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip | Uses:238 | Used by:244 |
Symbol 240 Graphic | Used by:241 244 | |
Symbol 241 MovieClip | Uses:240 | Used by:243 |
Symbol 242 Graphic | Used by:243 244 | |
Symbol 243 MovieClip | Uses:241 242 | Used by:244 |
Symbol 244 Button | Uses:239 243 240 242 | Used by:254 |
Symbol 245 Graphic | Used by:248 | |
Symbol 246 Font | Used by:247 | |
Symbol 247 Text | Uses:246 | Used by:248 252 253 |
Symbol 248 MovieClip | Uses:245 247 | Used by:253 |
Symbol 249 Graphic | Used by:250 253 378 379 | |
Symbol 250 MovieClip | Uses:249 | Used by:253 |
Symbol 251 Graphic | Used by:252 253 | |
Symbol 252 MovieClip | Uses:251 247 | Used by:253 |
Symbol 253 Button | Uses:248 250 252 249 251 247 | Used by:254 |
Symbol 254 MovieClip | Uses:237 244 253 | Used by:Timeline |
Symbol 255 Graphic | Used by:273 | |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:273 |
Symbol 258 Graphic | Used by:273 | |
Symbol 259 Font | Used by:260 261 262 263 264 265 | |
Symbol 260 Text | Uses:259 | Used by:273 |
Symbol 261 Text | Uses:259 | Used by:273 |
Symbol 262 Text | Uses:259 | Used by:273 |
Symbol 263 Text | Uses:259 | Used by:273 |
Symbol 264 Text | Uses:259 | Used by:273 |
Symbol 265 Text | Uses:259 | Used by:273 |
Symbol 266 Graphic | Used by:273 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:272 |
Symbol 269 Graphic | Used by:272 | |
Symbol 270 Graphic | Used by:271 272 | |
Symbol 271 MovieClip | Uses:270 | Used by:272 |
Symbol 272 Button | Uses:268 269 271 270 | Used by:273 |
Symbol 273 MovieClip | Uses:255 257 258 260 261 262 263 264 265 266 272 | Used by:Timeline |
Symbol 274 Font | Used by:275 276 277 278 279 281 282 283 284 285 286 287 289 290 291 292 294 295 296 298 299 300 301 303 304 305 307 308 309 310 312 313 314 316 317 318 319 321 322 323 324 326 327 328 329 331 332 333 334 336 337 338 339 340 342 343 345 346 347 348 350 351 353 354 355 359 361 363 382 383 384 385 386 387 389 390 430 431 432 433 435 436 438 439 441 442 444 445 447 452 453 454 456 461 462 468 | |
Symbol 275 EditableText | Uses:274 | Used by:280 |
Symbol 276 EditableText | Uses:274 | Used by:280 |
Symbol 277 EditableText | Uses:274 | Used by:280 |
Symbol 278 EditableText | Uses:274 | Used by:280 |
Symbol 279 EditableText | Uses:274 | Used by:280 |
Symbol 280 MovieClip | Uses:275 276 277 278 279 | Used by:Timeline |
Symbol 281 Text | Uses:274 | Used by:288 325 |
Symbol 282 Text | Uses:274 | Used by:288 293 297 302 306 311 315 320 |
Symbol 283 Text | Uses:274 | Used by:288 |
Symbol 284 Text | Uses:274 | Used by:288 |
Symbol 285 Text | Uses:274 | Used by:288 293 297 302 |
Symbol 286 Text | Uses:274 | Used by:288 293 297 302 306 311 315 320 |
Symbol 287 Text | Uses:274 | Used by:288 297 |
Symbol 288 MovieClip | Uses:281 282 283 284 285 286 104 287 | Used by:Timeline |
Symbol 289 Text | Uses:274 | Used by:293 330 |
Symbol 290 Text | Uses:274 | Used by:293 |
Symbol 291 Text | Uses:274 | Used by:293 |
Symbol 292 Text | Uses:274 | Used by:293 315 |
Symbol 293 MovieClip | Uses:289 282 290 291 285 286 292 | Used by:Timeline |
Symbol 294 Text | Uses:274 | Used by:297 335 |
Symbol 295 Text | Uses:274 | Used by:297 306 |
Symbol 296 Text | Uses:274 | Used by:297 |
Symbol 297 MovieClip | Uses:294 282 295 296 285 286 287 | Used by:Timeline |
Symbol 298 Text | Uses:274 | Used by:302 |
Symbol 299 Text | Uses:274 | Used by:302 |
Symbol 300 Text | Uses:274 | Used by:302 |
Symbol 301 Text | Uses:274 | Used by:302 306 311 320 |
Symbol 302 MovieClip | Uses:298 282 299 300 285 286 301 | Used by:Timeline |
Symbol 303 Text | Uses:274 | Used by:306 344 |
Symbol 304 Text | Uses:274 | Used by:306 |
Symbol 305 Text | Uses:274 | Used by:306 |
Symbol 306 MovieClip | Uses:303 282 295 304 305 286 301 | Used by:Timeline |
Symbol 307 Text | Uses:274 | Used by:311 |
Symbol 308 Text | Uses:274 | Used by:311 315 |
Symbol 309 Text | Uses:274 | Used by:311 |
Symbol 310 Text | Uses:274 | Used by:311 |
Symbol 311 MovieClip | Uses:307 282 308 309 310 286 301 | Used by:Timeline |
Symbol 312 Text | Uses:274 | Used by:315 352 |
Symbol 313 Text | Uses:274 | Used by:315 |
Symbol 314 Text | Uses:274 | Used by:315 |
Symbol 315 MovieClip | Uses:312 282 308 313 314 286 292 | Used by:Timeline |
Symbol 316 Text | Uses:274 | Used by:320 356 |
Symbol 317 Text | Uses:274 | Used by:320 |
Symbol 318 Text | Uses:274 | Used by:320 |
Symbol 319 Text | Uses:274 | Used by:320 |
Symbol 320 MovieClip | Uses:316 282 317 318 319 286 301 | Used by:Timeline |
Symbol 321 Text | Uses:274 | Used by:325 |
Symbol 322 Text | Uses:274 | Used by:325 |
Symbol 323 EditableText | Uses:274 | Used by:325 |
Symbol 324 EditableText | Uses:274 | Used by:325 |
Symbol 325 MovieClip | Uses:281 321 322 323 104 324 | Used by:Timeline |
Symbol 326 Text | Uses:274 | Used by:330 |
Symbol 327 Text | Uses:274 | Used by:330 |
Symbol 328 EditableText | Uses:274 | Used by:330 |
Symbol 329 EditableText | Uses:274 | Used by:330 |
Symbol 330 MovieClip | Uses:289 326 327 328 329 | Used by:Timeline |
Symbol 331 Text | Uses:274 | Used by:335 |
Symbol 332 Text | Uses:274 | Used by:335 |
Symbol 333 EditableText | Uses:274 | Used by:335 |
Symbol 334 EditableText | Uses:274 | Used by:335 |
Symbol 335 MovieClip | Uses:294 331 332 333 334 | Used by:Timeline |
Symbol 336 Text | Uses:274 | Used by:341 |
Symbol 337 Text | Uses:274 | Used by:341 |
Symbol 338 Text | Uses:274 | Used by:341 349 |
Symbol 339 EditableText | Uses:274 | Used by:341 |
Symbol 340 EditableText | Uses:274 | Used by:341 |
Symbol 341 MovieClip | Uses:336 337 338 339 340 | Used by:Timeline |
Symbol 342 Text | Uses:274 | Used by:344 |
Symbol 343 Text | Uses:274 | Used by:344 |
Symbol 344 MovieClip | Uses:303 342 343 | Used by:Timeline |
Symbol 345 Text | Uses:274 | Used by:349 |
Symbol 346 Text | Uses:274 | Used by:349 |
Symbol 347 EditableText | Uses:274 | Used by:349 |
Symbol 348 EditableText | Uses:274 | Used by:349 |
Symbol 349 MovieClip | Uses:345 346 338 347 348 | Used by:Timeline |
Symbol 350 Text | Uses:274 | Used by:352 |
Symbol 351 Text | Uses:274 | Used by:352 |
Symbol 352 MovieClip | Uses:312 350 351 | Used by:Timeline |
Symbol 353 Text | Uses:274 | Used by:356 |
Symbol 354 Text | Uses:274 | Used by:356 |
Symbol 355 Text | Uses:274 | Used by:356 |
Symbol 356 MovieClip | Uses:316 353 354 355 | Used by:Timeline |
Symbol 357 Graphic | Used by:365 | |
Symbol 358 Graphic | Used by:360 362 469 | |
Symbol 359 Text | Uses:274 | Used by:360 |
Symbol 360 Button | Uses:358 359 | Used by:365 434 437 440 443 446 |
Symbol 361 Text | Uses:274 | Used by:362 |
Symbol 362 Button | Uses:358 361 | Used by:365 |
Symbol 363 Text | Uses:274 | Used by:364 |
Symbol 364 MovieClip | Uses:363 | Used by:365 |
Symbol 365 MovieClip | Uses:357 360 362 364 | Used by:Timeline |
Symbol 366 Graphic | Used by:380 | |
Symbol 367 Graphic | Used by:380 | |
Symbol 368 Graphic | Used by:380 | |
Symbol 369 Font | Used by:370 371 372 | |
Symbol 370 Text | Uses:369 | Used by:380 |
Symbol 371 Text | Uses:369 | Used by:380 |
Symbol 372 Text | Uses:369 | Used by:380 |
Symbol 373 Font | Used by:374 | |
Symbol 374 Text | Uses:373 | Used by:380 |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:375 | Used by:379 |
Symbol 377 Graphic | Used by:379 | |
Symbol 378 MovieClip | Uses:249 | Used by:379 |
Symbol 379 Button | Uses:376 377 378 249 | Used by:380 388 391 466 |
Symbol 380 MovieClip | Uses:366 101 99 367 97 95 91 89 84 82 368 370 371 372 374 379 | Used by:Timeline |
Symbol 381 Graphic | Used by:388 | |
Symbol 382 Text | Uses:274 | Used by:388 391 |
Symbol 383 Text | Uses:274 | Used by:388 391 |
Symbol 384 Text | Uses:274 | Used by:388 391 |
Symbol 385 Text | Uses:274 | Used by:388 391 |
Symbol 386 Text | Uses:274 | Used by:388 |
Symbol 387 Text | Uses:274 | Used by:388 |
Symbol 388 MovieClip | Uses:381 382 383 384 385 386 387 379 | Used by:Timeline |
Symbol 389 Text | Uses:274 | Used by:391 |
Symbol 390 Text | Uses:274 | Used by:391 |
Symbol 391 MovieClip | Uses:382 383 384 385 389 390 379 | Used by:Timeline |
Symbol 392 MovieClip | Uses:106 | Used by:Timeline |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 MovieClip | Uses:106 393 | Used by:Timeline |
Symbol 395 Graphic | Used by:396 | |
Symbol 396 MovieClip | Uses:106 395 | Used by:Timeline |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:106 397 | Used by:Timeline |
Symbol 399 Graphic | Used by:428 | |
Symbol 400 Bitmap | Used by:401 459 | |
Symbol 401 Graphic | Uses:400 | Used by:428 |
Symbol 402 Graphic | Used by:428 460 | |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:427 |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:427 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:427 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:427 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:427 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:427 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:427 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:427 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:427 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:427 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:427 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:427 |
Symbol 427 MovieClip | Uses:404 406 408 410 412 414 416 418 420 422 424 426 | Used by:428 460 |
Symbol 428 MovieClip | Uses:399 194 119 401 402 427 | Used by:Timeline |
Symbol 429 Graphic | Used by:434 437 440 443 446 | |
Symbol 430 Text | Uses:274 | Used by:434 437 440 443 446 |
Symbol 431 Text | Uses:274 | Used by:434 |
Symbol 432 Text | Uses:274 | Used by:434 437 440 443 446 |
Symbol 433 Text | Uses:274 | Used by:434 |
Symbol 434 MovieClip | Uses:429 430 431 432 433 360 | Used by:Timeline |
Symbol 435 Text | Uses:274 | Used by:437 |
Symbol 436 Text | Uses:274 | Used by:437 |
Symbol 437 MovieClip | Uses:429 430 435 432 436 360 | Used by:Timeline |
Symbol 438 Text | Uses:274 | Used by:440 |
Symbol 439 Text | Uses:274 | Used by:440 |
Symbol 440 MovieClip | Uses:429 430 438 432 439 360 | Used by:Timeline |
Symbol 441 Text | Uses:274 | Used by:443 |
Symbol 442 Text | Uses:274 | Used by:443 |
Symbol 443 MovieClip | Uses:429 430 441 432 442 360 | Used by:Timeline |
Symbol 444 Text | Uses:274 | Used by:446 |
Symbol 445 Text | Uses:274 | Used by:446 |
Symbol 446 MovieClip | Uses:429 430 444 432 445 360 | Used by:Timeline |
Symbol 447 EditableText | Uses:274 | Used by:Timeline |
Symbol 448 Graphic | Used by:466 | |
Symbol 449 Graphic | Used by:466 | |
Symbol 450 Graphic | Used by:466 | |
Symbol 451 Graphic | Used by:466 | |
Symbol 452 EditableText | Uses:274 | Used by:466 |
Symbol 453 EditableText | Uses:274 | Used by:466 |
Symbol 454 EditableText | Uses:274 | Used by:466 |
Symbol 455 Graphic | Used by:466 | |
Symbol 456 EditableText | Uses:274 | Used by:466 |
Symbol 457 Bitmap | Used by:458 | |
Symbol 458 Graphic | Uses:457 | Used by:460 |
Symbol 459 Graphic | Uses:400 | Used by:460 |
Symbol 460 MovieClip | Uses:458 119 459 402 427 | Used by:466 |
Symbol 461 EditableText | Uses:274 | Used by:466 |
Symbol 462 EditableText | Uses:274 | Used by:466 |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 MovieClip | Uses:463 | Used by:465 |
Symbol 465 MovieClip | Uses:464 103 | Used by:466 |
Symbol 466 MovieClip | Uses:82 97 169 448 449 450 451 379 452 453 454 455 456 460 461 462 465 | Used by:Timeline |
Symbol 467 Graphic | Used by:470 | |
Symbol 468 Text | Uses:274 | Used by:469 |
Symbol 469 Button | Uses:358 468 | Used by:470 |
Symbol 470 MovieClip | Uses:467 469 | Used by:Timeline |
Instance Names
"ProgressLoad" | Frame 1 | Symbol 120 MovieClip |
"xml_level" | Frame 1 | Symbol 137 MovieClip |
"allData" | Frame 2 | Symbol 167 MovieClip |
"pnShop1" | Frame 2 | Symbol 184 MovieClip |
"pnShop2" | Frame 2 | Symbol 185 MovieClip |
"pnMenu" | Frame 2 | Symbol 254 MovieClip |
"pnRes" | Frame 2 | Symbol 273 MovieClip |
"txtRes" | Frame 2 | Symbol 280 MovieClip |
"clInfo1" | Frame 2 | Symbol 288 MovieClip |
"clInfo2" | Frame 2 | Symbol 293 MovieClip |
"clInfo3" | Frame 2 | Symbol 297 MovieClip |
"clInfo4" | Frame 2 | Symbol 302 MovieClip |
"clInfo5" | Frame 2 | Symbol 306 MovieClip |
"clInfo6" | Frame 2 | Symbol 311 MovieClip |
"clInfo7" | Frame 2 | Symbol 315 MovieClip |
"clInfo8" | Frame 2 | Symbol 320 MovieClip |
"clInfoBuild1" | Frame 2 | Symbol 325 MovieClip |
"clInfoBuild2" | Frame 2 | Symbol 330 MovieClip |
"clInfoBuild3" | Frame 2 | Symbol 335 MovieClip |
"clInfoBuild4" | Frame 2 | Symbol 341 MovieClip |
"clInfoBuild5" | Frame 2 | Symbol 344 MovieClip |
"clInfoBuild6" | Frame 2 | Symbol 349 MovieClip |
"clInfoBuild7" | Frame 2 | Symbol 352 MovieClip |
"clInfoBuild8" | Frame 2 | Symbol 356 MovieClip |
"pnNewGame" | Frame 2 | Symbol 365 MovieClip |
"pnHelp1" | Frame 2 | Symbol 380 MovieClip |
"pnShopLevel" | Frame 2 | Symbol 388 MovieClip |
"pnShopLevel2" | Frame 2 | Symbol 391 MovieClip |
"pnBack1" | Frame 3 | Symbol 392 MovieClip |
"pnBack2" | Frame 3 | Symbol 394 MovieClip |
"pnBack3" | Frame 3 | Symbol 396 MovieClip |
"pnBack4" | Frame 3 | Symbol 398 MovieClip |
"pnTimer" | Frame 3 | Symbol 428 MovieClip |
"clCitizen1" | Frame 3 | Symbol 434 MovieClip |
"clCitizen2" | Frame 3 | Symbol 437 MovieClip |
"clCitizen3" | Frame 3 | Symbol 440 MovieClip |
"clCitizen4" | Frame 3 | Symbol 443 MovieClip |
"clCitizen5" | Frame 3 | Symbol 446 MovieClip |
"pnLose" | Frame 3 | Symbol 447 EditableText |
"pnResult" | Frame 3 | Symbol 466 MovieClip |
"pnNag" | Frame 3 | Symbol 470 MovieClip |
"score" | Symbol 5 MovieClip [Score] Frame 1 | Symbol 3 EditableText |
"score" | Symbol 5 MovieClip [Score] Frame 1 | Symbol 4 EditableText |
"mask" | Symbol 120 MovieClip Frame 1 | Symbol 119 MovieClip |
"btNext" | Symbol 184 MovieClip Frame 1 | Symbol 178 Button |
"btNext" | Symbol 185 MovieClip Frame 1 | Symbol 178 Button |
"toggleButton" | Symbol 237 MovieClip Frame 1 | Symbol 194 Button |
"btHelp" | Symbol 254 MovieClip Frame 1 | Symbol 244 Button |
"btStart" | Symbol 254 MovieClip Frame 1 | Symbol 253 Button |
"btEye" | Symbol 273 MovieClip Frame 1 | Symbol 272 Button |
"lbMoney" | Symbol 280 MovieClip Frame 1 | Symbol 275 EditableText |
"lbWood" | Symbol 280 MovieClip Frame 1 | Symbol 276 EditableText |
"lbScore" | Symbol 280 MovieClip Frame 1 | Symbol 277 EditableText |
"lbLevel" | Symbol 280 MovieClip Frame 1 | Symbol 278 EditableText |
"lbLife" | Symbol 280 MovieClip Frame 1 | Symbol 279 EditableText |
"question_txt" | Symbol 325 MovieClip Frame 1 | Symbol 323 EditableText |
"people_txt" | Symbol 325 MovieClip Frame 1 | Symbol 324 EditableText |
"question_txt" | Symbol 330 MovieClip Frame 1 | Symbol 328 EditableText |
"people_txt" | Symbol 330 MovieClip Frame 1 | Symbol 329 EditableText |
"question_txt" | Symbol 335 MovieClip Frame 1 | Symbol 333 EditableText |
"people_txt" | Symbol 335 MovieClip Frame 1 | Symbol 334 EditableText |
"question_txt" | Symbol 341 MovieClip Frame 1 | Symbol 339 EditableText |
"people_txt" | Symbol 341 MovieClip Frame 1 | Symbol 340 EditableText |
"question_txt" | Symbol 349 MovieClip Frame 1 | Symbol 347 EditableText |
"people_txt" | Symbol 349 MovieClip Frame 1 | Symbol 348 EditableText |
"btContinue" | Symbol 365 MovieClip Frame 1 | Symbol 360 Button |
"btNew" | Symbol 365 MovieClip Frame 1 | Symbol 362 Button |
"checkSound" | Symbol 365 MovieClip Frame 1 | Symbol 364 MovieClip |
"btOK" | Symbol 380 MovieClip Frame 1 | Symbol 379 Button |
"btOK" | Symbol 388 MovieClip Frame 1 | Symbol 379 Button |
"btOK" | Symbol 391 MovieClip Frame 1 | Symbol 379 Button |
"toggleButton" | Symbol 428 MovieClip Frame 1 | Symbol 194 Button |
"maskTimer" | Symbol 428 MovieClip Frame 1 | Symbol 119 MovieClip |
"timerLevel" | Symbol 428 MovieClip Frame 1 | Symbol 427 MovieClip |
"btContinue" | Symbol 434 MovieClip Frame 1 | Symbol 360 Button |
"btContinue" | Symbol 437 MovieClip Frame 1 | Symbol 360 Button |
"btContinue" | Symbol 440 MovieClip Frame 1 | Symbol 360 Button |
"btContinue" | Symbol 443 MovieClip Frame 1 | Symbol 360 Button |
"btContinue" | Symbol 446 MovieClip Frame 1 | Symbol 360 Button |
"maskTimer" | Symbol 460 MovieClip Frame 1 | Symbol 119 MovieClip |
"timerLevel" | Symbol 460 MovieClip Frame 1 | Symbol 427 MovieClip |
"btOK" | Symbol 466 MovieClip Frame 1 | Symbol 379 Button |
"Jug" | Symbol 466 MovieClip Frame 1 | Symbol 460 MovieClip |
"clWood" | Symbol 466 MovieClip Frame 1 | Symbol 465 MovieClip |
"btMain" | Symbol 470 MovieClip Frame 1 | Symbol 469 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sndKillPuzzle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Score" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "Lock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "cellExploted" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "cellMajor2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "corner27" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "corner26" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "corner25" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "corner24" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "corner23" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "corner22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "corner21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "corner20" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "corner18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "corner19" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "corner17" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "corner16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "corner15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "corner14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "corner11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 74 as "corner10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "corner12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "corner13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "Selector" |
ExportAssets (56) | Timeline Frame 1 | Symbol 82 as "res5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "res1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "res2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "HelpHint" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "res3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "res4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "cellMajor1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "cellNormal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 104 as "res6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 139 as "sndTone1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 140 as "menuSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 141 as "sndHammer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 142 as "sndTone2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 143 as "track01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 144 as "sndLight" |
ExportAssets (56) | Timeline Frame 2 | Symbol 145 as "sndTone3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 146 as "track02" |
ExportAssets (56) | Timeline Frame 2 | Symbol 147 as "sndTone4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 148 as "track03" |
ExportAssets (56) | Timeline Frame 2 | Symbol 149 as "sndTone5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 150 as "sndTone6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 151 as "sndPeopleHint" |
ExportAssets (56) | Timeline Frame 2 | Symbol 152 as "sndTone7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 153 as "sndSelect" |
ExportAssets (56) | Timeline Frame 2 | Symbol 154 as "sndTone8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 155 as "sndMismatch" |
ExportAssets (56) | Timeline Frame 2 | Symbol 156 as "sndBuild" |
ExportAssets (56) | Timeline Frame 2 | Symbol 157 as "sndDeadWood" |
ExportAssets (56) | Timeline Frame 2 | Symbol 158 as "sndEpisodeComplite" |
ExportAssets (56) | Timeline Frame 2 | Symbol 159 as "sndDeadMoney" |
ExportAssets (56) | Timeline Frame 2 | Symbol 160 as "sndCounter" |
ExportAssets (56) | Timeline Frame 2 | Symbol 161 as "sndDeadFood" |
ExportAssets (56) | Timeline Frame 2 | Symbol 162 as "sndDeadEmpty" |
ExportAssets (56) | Timeline Frame 2 | Symbol 163 as "sndDeadBonus" |
ExportAssets (56) | Timeline Frame 2 | Symbol 164 as "sndFieldStart" |
ExportAssets (56) | Timeline Frame 2 | Symbol 165 as "sndFieldOver" |
ExportAssets (56) | Timeline Frame 2 | Symbol 166 as "sndEndLevel" |
Labels
"btDownload" | Symbol 254 MovieClip Frame 1 |
Dynamic Text Variables
score_txt | Symbol 3 EditableText | "" |
score_txt | Symbol 4 EditableText | "" |
text1 | Symbol 116 EditableText | "100%" |
level_0 | Symbol 122 EditableText | "<?xml version="1.0" ?> <Level> <!-- Level 0 --> <State max="300" pos="300" delta="-1" delay="1000" /> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="2" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="10" y="0" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="0" y="1" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="1" active="0"> <Group tile="12" rotate="270" /> 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level_10 | Symbol 132 EditableText | "<?xml version="1.0" ?> <Level> <!-- Level 10 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group 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<Group tile="13" rotate="180" /> </Cell> </Field> </Level> " |
money_txt | Symbol 275 EditableText | "0" |
wood_txt | Symbol 276 EditableText | "0" |
score_txt | Symbol 277 EditableText | "0" |
level_txt | Symbol 278 EditableText | "0" |
life_txt | Symbol 279 EditableText | "0" |
txt | Symbol 328 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
txt | Symbol 333 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
txt | Symbol 339 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
txt | Symbol 347 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
loseMessage | Symbol 447 EditableText | "<p align="center"><font face="Verdana" size="50" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>TIME OUT</b></font></p><p align="center"></p>" |
time_txt | Symbol 452 EditableText | "0:00" |
wood_txt | Symbol 453 EditableText | "Supplies -" |
food_txt | Symbol 454 EditableText | "Food -" |
bonus_txt | Symbol 456 EditableText | "0" |
remain_txt | Symbol 461 EditableText | "0:00" |
gold_txt | Symbol 462 EditableText | "Gold -" |
|