Frame 1
fscommand ("showmenu", "false");
Stage.showMenu = false;
Frame 4
stop();
Instance of Symbol 31 MovieClip in Frame 4
/* no clip actions */
Frame 6
_global.language_pre = "en";
_root.nextFrame();
function toggleFullScreen() {
if (Stage.displayState == "normal") {
trace("Full Screen");
_root.escapeButton._alpha = 100;
_root.autoFire = false;
Stage.displayState = "fullScreen";
} else {
_root.autoFire = false;
_root.escapeButton._alpha = 0;
Stage.displayState = "normal";
trace("Normal");
}
}
Stage.scaleMode = "Scale";
Stage.align = "B";
var resizeListener = new Object();
resizeListener.onResize = function () {
autoFire = false;
};
Stage.addListener(resizeListener);
Frame 7
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
var _local3 = 0;
while (_local3 < _global.currLevel.level.length) {
_global.currLevel.level[_local3].parsedYOffset = parseFloat(_global.currLevel.level[_local3].yoffset);
_local3++;
}
_global.gameOver = false;
_global.gameInProcess = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0, shots:0, hits:0};
}
_global.rezults = {killed:0, survived:0, items:0, shots:0, hits:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.29578;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local5 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local4 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local5, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay);
_local3 = 1;
while (_local3 < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[_local3].shotsTime, 0, playerS.weapons[_local3].bulletType, playerS.weapons[_local3].bulletSpeed, playerS.weapons[_local3].bulletTopLevel, playerS.weapons[_local3].amount, playerS.weapons[_local3].flySteps, playerS.weapons[_local3].flyMinScale, playerS.weapons[_local3].flyDistance, playerS.weapons[_local3].bulletDamage, playerS.weapons[_local3].splashDamage, playerS.weapons[_local3].damageRadius, playerS.weapons[_local3].splashDelay);
_local3++;
}
_root.gui.rockets.gotoAndStop(1);
if (playerS.weapons[1].amount != 0) {
if (playerS.weapons[1].bulletType == "rocket") {
_root.gui.rockets.gotoAndStop(2);
}
if (playerS.weapons[1].bulletType == "rocket2") {
_root.gui.rockets.gotoAndStop(3);
}
if (playerS.weapons[1].amount != -100) {
_root.gui.rockets.tf.text = playerS.weapons[1].amount;
}
}
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
_local3 = 0;
while (_local3 < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[_local3].tank)) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[_local3].yoffset);
}
_local3++;
}
debug("???????????? ?????? " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false)));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("?? ??????");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("?? ???????");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10);
if (isNaN(p)) {
p = 0;
}
tf5.text = p + " %";
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local3 = -1;
do {
_local3++;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local2 = str.length;
do {
_local2--;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local3, _local2 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"100\" />";
str = str + "<var name=\"bottom\" value=\"15\" />";
str = str + "<var name=\"left\" value=\"15\" />";
str = str + "<var name=\"right\" value=\"15\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-10\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-480\" />";
str = str + "<var name=\"left\" value=\"-400\" />";
str = str + "<var name=\"right\" value=\"-400\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" ><b>How to Play:</b><br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they are going to help you on your mission.<br /><b>Controls:</b><br />- The space commando is controlled by the arrow keys \u0093left\u0094, \u0093right\u0094, \u0093up\u0094 and \u0093down\u0094, or keys \u0093W\u0094, \u0093A\u0094, \u0093S\u0094 & \u0093D\u0094.<br />- Use the mouse cursor to aim.<br />- Use left mouse key to fire.<br /> - To choose alternative weapons (if available), use keys \"1\", \"2\" \"3\", or the mouse wheel, or directly the mouse cursor. </var>";
str = str + "<var name=\"completeString1\" >Enemies Killed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>";
str = str + "<var name=\"completeString4\" >Shots :</var>";
str = str + "<var name=\"completeString5\" >Accuracy :</var>";
str = str + "<var name=\"playerDiedTitle\" >Game Over</var>";
str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >MISSION ACCOMPLISHED!</var>";
str = str + "<var name=\"gamePausedTitle\" >Paused</var>";
str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"3\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"15\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"100\" />";
str = str + "<var name=\"defaultRotation\" value=\"180\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + "<var name=\"prolog\" >Sukhoi Su-30 MKI\n\n";
str = str + " The Sukhoi Su-30MKI is the top fighter jet currently in-service with the Indian Air Force as of 2009..\n";
str = str + " The Sukhoi Su-30 MKI(NATO reporting name Flanker-H) is a variant of the Sukhoi Su-30, jointly-developed ";
str = str + "\n by Russia's Sukhoi Corporation and India's Hindustan Aeronautics Limited (HAL) for the Indian Air Force (IAF).\n";
str = str + " It is an air superiority fighter which can also act as a multirole, strike fighter jet.</var>";
str = str + "<var name=\"epilog\" >Sukhoi Su-30 MKI\n\n";
str = str + "The aircraft was jointly designed by Russia's Sukhoi and India's Hindustan Aeronautics Limited (HAL).\n\n";
str = str + "\"The aircraft featured many modifications over the Su-27 and the Su-30MK variant. These included canard fore-planes,2-dimensional thrust vectoring control (TVC),\n";
str = str + " Russian-made N011-M passive phased array radar (PESA) and a range of avionics complex sourced from Russia, France, Israel and India which includes display, navigation, targeting and electronic warfare systems \n";
str = str + " The Su-30MKI can be integrated with the BrahMos cruise missiles, it can carry up to 3 of these cruise missiles for the land attack and anti shipping roles.\n";
str = str + " India will eventually acquire a total of 230 Su-30MKI with all these supplied by 2014.\"</var>";
str = str + "</object> ";
str = str + "<object name=\"playerS\">";
str = str + "<var name=\"speed\" value=\"4\" />";
str = str + "<var name=\"speedFactor\" value=\"6\" />";
str = str + "<var name=\"rotationFactor\" value=\"1\" />";
str = str + "<var name=\"base\" value=\"plane1_base\" />";
str = str + "<var name=\"gun\" value=\"player_gun\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"50\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"village1\">";
str = str + "<var name=\"linkage\" value=\"village1\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village2\">";
str = str + "<var name=\"linkage\" value=\"village2\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village3\">";
str = str + "<var name=\"linkage\" value=\"village3\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village4\">";
str = str + "<var name=\"linkage\" value=\"village4\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village5\">";
str = str + "<var name=\"linkage\" value=\"village5\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village6\">";
str = str + "<var name=\"linkage\" value=\"village6\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tower\">";
str = str + "<var name=\"linkage\" value=\"tower\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bunker\">";
str = str + "<var name=\"linkage\" value=\"bunker\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"500\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall\">";
str = str + "<var name=\"linkage\" value=\"wall\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"radar\">";
str = str + "<var name=\"linkage\" value=\"radar\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"oil\">";
str = str + "<var name=\"linkage\" value=\"oil\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"500\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"nuke\">";
str = str + "<var name=\"linkage\" value=\"nuke\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"5000\" />";
str = str + "<var name=\"damageRadius\" value=\"1000\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"exploder\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"200\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"artCannon\" />";
str = str + "</object>";
str = str + "<object name=\"city1\">";
str = str + "<var name=\"linkage\" value=\"city1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"city2\">";
str = str + "<var name=\"linkage\" value=\"city2\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"city3\">";
str = str + "<var name=\"linkage\" value=\"city3\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"city4\">";
str = str + "<var name=\"linkage\" value=\"city4\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tree1\">";
str = str + "<var name=\"linkage\" value=\"tree1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tree2\">";
str = str + "<var name=\"linkage\" value=\"tree2\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tree3\">";
str = str + "<var name=\"linkage\" value=\"tree3\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"stone1\">";
str = str + "<var name=\"linkage\" value=\"stone1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"stone2\">";
str = str + "<var name=\"linkage\" value=\"stone2\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"stone3\">";
str = str + "<var name=\"linkage\" value=\"stone3\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"stone4\">";
str = str + "<var name=\"linkage\" value=\"stone4\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\" value=\"fence\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli_pad\">";
str = str + "<var name=\"linkage\" value=\"heli_pad\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"forest\">";
str = str + "<var name=\"linkage\" value=\"forest\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tree_fall\">";
str = str + "<var name=\"linkage\" value=\"tree_fall\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"giant_heli_pad\">";
str = str + "<var name=\"linkage\" value=\"giant_heli_pad\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_middle\">";
str = str + "<var name=\"linkage\" value=\"clouds\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_start\">";
str = str + "<var name=\"linkage\" value=\"clouds_down\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_end\">";
str = str + "<var name=\"linkage\" value=\"clouds_top\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"okop\">";
str = str + "<var name=\"linkage\" value=\"okop\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "</object> ";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"heli_light_no_fire\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />";
str = str + "<var name=\"base\" value=\"heli3_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"18000, 18000, 18000\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_light_cross_fire\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />";
str = str + "<var name=\"base\" value=\"heli3_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot, EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -24, -24\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h45, h-45\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"2400, 50, 50\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_light_rocket\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />";
str = str + "<var name=\"base\" value=\"heli3_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_med_rocket\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli2_shadow\" />";
str = str + "<var name=\"base\" value=\"heli2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25\" />";
str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />";
str = str + "<var name=\"clip\" value=\"1, 1,\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_shark\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow\" />";
str = str + "<var name=\"base\" value=\"player_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -40, -40\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25\" />";
str = str + "<var name=\"reloadingTime\" value=\"1000, 80, 80\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_light_no_fire\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />";
str = str + "<var name=\"base\" value=\"plane2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"18000, 18000\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_light_h0_fire\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />";
str = str + "<var name=\"base\" value=\"plane2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h45, h-45\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />";
str = str + "<var name=\"clip\" value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"bunker_rocket_gun\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"bunker_rocket_gun2\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"5000\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_mini_gun\">";
str = str + "<var name=\"base\" value=\"humm_base\" />";
str = str + "<var name=\"gun\" value=\"gun_mini\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"medium_tank\">";
str = str + "<var name=\"base\" value=\"med_base\" />";
str = str + "<var name=\"gun\" value=\"med_gun\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"heavy_tank\">";
str = str + "<var name=\"base\" value=\"tank_base\" />";
str = str + "<var name=\"gun\" value=\"med_gun\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"medium_tank_rocket\">";
str = str + "<var name=\"base\" value=\"med_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"heavy_tank_rocket\">";
str = str + "<var name=\"base\" value=\"tank_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"boss_heli_part1\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />";
str = str + "<var name=\"base\" value=\"boss_heli_base\" />";
str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-130, -110, -70,-70,-70, -50,-50,-50, -30, -30\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0,h25,h-25, h0,h25,h-25, h0,h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"6, 6, 6,6,6, 6,6,6, 6,6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50\" />";
str = str + "<var name=\"reloadingTime\" value=\"150, 150, 150, 150,150, 150,150,150, 150, 150\" />";
str = str + "<var name=\"clip\" value=\"2, 2, 1,1,1, 1,1,1, 3,3\" />";
str = str + "<var name=\"shotsTime\" value=\"2, 2, 1,1,1, 1,1,1, 6,6\" />";
str = str + "<var name=\"bulletDir\" value=\" d, d, d,d,d, d,d,d, d,d\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1,1,1, 1,1,1, 30,30\" />";
str = str + "<var name=\"armor\" value=\"8000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "</object>";
str = str + "<object name=\"boss_heli_part2\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />";
str = str + "<var name=\"base\" value=\"boss_heli_base\" />";
str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2, gun_1\" />";
str = str + "<var name=\"bulletType\" value=\"rocket2, rocket2, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2, EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-60, -80, 0, 10000,10000, 0,10000,10000, 10000, 10000, -40\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t, h90,h25,h-25, h-90,h25,h-25, h0,h0, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 10,6,6, 10,6,6, 6,6, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"100, 100, 200, 100,100, 200,100,100, 150, 150, 100\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 2,2,2, 2,2,2, 3,3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"2, 2, 6,30,30, 6,30,30, 6,6, 2\" />";
str = str + "<var name=\"bulletDir\" value=\" d, d, a,d,d, a,d,d, d,d, s\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 1, 20,10,10, 20,10,10, 30,30, 1\" />";
str = str + "<var name=\"armor\" value=\"5000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "</object>";
str = str + "<object name=\"boss_building\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"boss_building\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"bulletDir\" value=\" d\" />";
str = str + "<var name=\"bulletFactor\" value=\"1\" />";
str = str + "<var name=\"armor\" value=\"9000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"boss_tank\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"boss_tank_base\" />";
str = str + "<var name=\"gun\" value=\"tank_gun, gun_pzrk, gun_pzrk, rocket_gun, rocket_gun\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -20, -20, 0, -150\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, h-45, h45, h-135, h135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"5, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120, 300, 300\" />";
str = str + "<var name=\"clip\" value=\"4, 3, 3, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 6, 6, 6, 6\" />";
str = str + "<var name=\"bulletDir\" value=\" d, d, d, a, a\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1, 25, 25\" />";
str = str + "<var name=\"armor\" value=\"18000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_boss\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"evilfighter_shad\" />";
str = str + "<var name=\"base\" value=\"boss_jetfighter\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket, rocket, rocket, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-180, -110, -110, -65, -65, -15, -15, -180, -180, -180, -180, -180, -180\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h180, h200, h160, h200, h160, h200, h160, h225, h135, h225, h135, h225, h135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"17, 10, 10, 10, 10, 10,10, 19, 17, 19, 17, 19, 17\" />";
str = str + "<var name=\"bulletDamage\" value=\"5, 20, 20, 20, 20, 20,20, 5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"220, 250, 250, 250, 250, 250, 250, 720, 720, 970, 970 , 1220, 1220\" />";
str = str + "<var name=\"clip\" value=\"7, 1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7\" />";
str = str + "<var name=\"shotsTime\" value=\"5, 25, 25, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, s, s, a, a, s, s, d, d, d, d, d, d\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 7, 7, 15, 15, 7, 7, 1, 1, 1, 1, 1,1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_boss_fake\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />";
str = str + "<var name=\"base\" value=\"plane2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"24, 24\" />";
str = str + "<var name=\"clip\" value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base211\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"boss_building\" />";
str = str + "<var name=\"gun\" value=\"\" />";
str = str + "<var name=\"bulletType\" value=\"\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"bulletDir\" value=\" d\" />";
str = str + "<var name=\"bulletFactor\" value=\"1\" />";
str = str + "<var name=\"armor\" value=\"9000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "</object> ";
str = str + "<object name=\"movingUnits\">";
str = str + "<object name=\"boss_heli_way\">";
str = str + "<var name=\"mainObj\" value=\"boss_heli_part1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"50\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"9\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"40\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_heli_way_part2\">";
str = str + "<var name=\"mainObj\" value=\"boss_heli_part2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"50\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"500\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_building_way\">";
str = str + "<var name=\"mainObj\" value=\"boss_building\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"40\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"line_way\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sin_way\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"sin_way_high_freq\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"tack_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"tang_way\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"185\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"tang_way2\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"tang_way2\" />";
str = str + "<var name=\"xratio\" value=\"185\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"circle_way\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_tank_way\">";
str = str + "<var name=\"mainObj\" value=\"boss_tank\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"45\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"270\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"170\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"plane_boss_way\">";
str = str + "<var name=\"mainObj\" value=\"plane_boss\" />";
str = str + "<var name=\"way\" value=\"bcircle_way\" />";
str = str + "<var name=\"xratio\" value=\"110\" />";
str = str + "<var name=\"yratio\" value=\"110\" />";
str = str + "<var name=\"mratio\" value=\"20\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "</object> ";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >\n\n";
str = str + "FIRST LEVEL\n";
str = str + "The Sukhoi Su-30 MKI\n\n";
str = str + " \n The Sukhoi Su-30 MKI is the top fighter jet currently ";
str = str + " in-service with the Indian Air Force as of 2009..\n";
str = str + " The Sukhoi Su-30 MKI (NATO reporting name Flanker-H) is a variant of the Sukhoi Su-30, jointly-developed by Russia's Sukhoi Corporation and India's Hindustan Aeronautics Limited (HAL) for the Indian Air Force (IAF).\"</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"10.4\" command=\"textBar2\" text=\"Destroy the Oil Tankers.\" interval=\"5000\" color=\"00ff00\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"stone4\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"stone2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"400\" object=\"stone2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"500\" object=\"stone3\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"tower\" armor=\"30\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"tower\" armor=\"30\"/>";
str = str + "<object yoffset=\"1.3\" xoffset=\"475\" object=\"tree3\"/>";
str = str + "<object yoffset=\"1.6\" xoffset=\"75\" object=\"village1\"/>";
str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"village6\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"50\" object=\"tree1\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"5000\" endFrame=\"2\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"stone2\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"500\" object=\"stone3\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"tree3\"/>";
str = str + "<object yoffset=\"2.1\" xoffset=\"500\" object=\"tree2\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"50\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"tower\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"400\" object=\"tower\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"120\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\" loot=\"miniHealth\"/>";
str = str + "<object yoffset=\"4.7\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.7\" xoffset=\"50\" object=\"forest\"/>";
str = str + "<object yoffset=\"3.9\" xoffset=\"300\" object=\"tree3\"/>";
str = str + "<object yoffset=\"4.1\" xoffset=\"100\" object=\"tree2\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"tree3\"/>";
str = str + "<object yoffset=\"4.7\" xoffset=\"275\" object=\"stone1\"/>";
str = str + "<object yoffset=\"4.9\" xoffset=\"320\" object=\"tree1\"/>";
str = str + "<object yoffset=\"5.1\" bonus=\"weaponAdder\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"village1\"/>";
str = str + "<object yoffset=\"5.3\" xoffset=\"400\" object=\"tree3\"/>";
str = str + "<object yoffset=\"5.4\" object=\"stone1\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"5.6\" object=\"stone2\" xoffset=\"170\"/>";
str = str + "<object yoffset=\"5.7\" object=\"stone3\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"6.1\" object=\"stone4\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"6.2\" object=\"stone4\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"6.2\" object=\"stone1\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"6.6\" object=\"stone2\" xoffset=\"490\"/>";
str = str + "<object yoffset=\"5.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>";
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str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"forest\"/>";
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str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" >\n\n";
str = str + "SECOND LEVEL\n\n";
str = str + "\" Sukhoi Su-30 MKI\n";
str = str + " It is an air superiority fighter which can also act as a multirole, strike fighter jet,Capable of carrying nuclear weapons and tailor-made.\n";
str = str + "For Indian specifications, the fighter jet integrates Indian systems and avionics.\"</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"2.5\" bonus=\"rocket1\" xoffset=\"275\"/>";
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str = str + "<var name=\"comment1_en\" >\n\n";
str = str + "THIRD LEVEL\n\n";
str = str + "\"Sukhoi Su-30 MKI\n";
str = str + " It also contains French and Israeli subsystems.The MKI variant features several improvements over the basic K and MK variants and is classified as a 4.5 generation fighter.\n";
str = str + "Due to similar features and components, the MKI variant is often considered to be a customized Indian variant of the Sukhoi Su-35.\"</var>";
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str = str + "<object yoffset=\"16.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.5\" bonus=\"miniHealth\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"16.4\" bonus=\"rocket1\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"17.0\" object=\"bunker\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"10\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"17.1\" object=\"bunker\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"17.1\" xoffset=\"350\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"17.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"350\" wayCycle=\"1\"/>";
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str = str + "<object yoffset=\"17.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"16.9\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"17.7\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"25\" object=\"wall\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"75\" object=\"wall\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"125\" object=\"wall\"/>";
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str = str + "<object yoffset=\"18.0\" xoffset=\"225\" object=\"wall\"/>";
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str = str + "<object yoffset=\"18.0\" xoffset=\"425\" object=\"wall\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"475\" object=\"wall\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"525\" object=\"wall\"/>";
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str = str + "<object yoffset=\"18.1\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>";
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str = str + "<object yoffset=\"18.1\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>";
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str = str + "<object yoffset=\"18.2\" xoffset=\"50\" object=\"fence\"/>";
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str = str + "<object yoffset=\"18.2\" xoffset=\"400\" object=\"fence\"/>";
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str = str + "<object yoffset=\"18.2\" xoffset=\"500\" object=\"fence\"/>";
str = str + "<object yoffset=\"18.4\" bonus=\"rocket1\" xoffset=\"225\"/>";
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str = str + "<object yoffset=\"19.0\" xoffset=\"150\" object=\"wall\"/>";
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str = str + "<object yoffset=\"19.4\" xoffset=\"200\" object=\"wall\"/>";
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str = str + "<object yoffset=\"19.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.7\" xoffset=\"-150\" object=\"forest\"/>";
str = str + "<object yoffset=\"19.8\" xoffset=\"400\" object=\"forest\"/>";
str = str + "<object yoffset=\"19.6\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
str = str + "<object yoffset=\"20.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
str = str + "<object yoffset=\"20.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
str = str + "<object yoffset=\"20.6\" xoffset=\"370\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
str = str + "<object yoffset=\"20.9\" xoffset=\"100\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"21.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"21.4\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"20.6\" xoffset=\"50\" object=\"forest\"/>";
str = str + "<object yoffset=\"21.7\" xoffset=\"0\" object=\"stone4\"/>";
str = str + "<object yoffset=\"21.7\" xoffset=\"150\" object=\"stone2\"/>";
str = str + "<object yoffset=\"21.7\" xoffset=\"400\" object=\"stone2\"/>";
str = str + "<object yoffset=\"21.7\" xoffset=\"500\" object=\"stone3\"/>";
str = str + "<object yoffset=\"21.8\" xoffset=\"400\" object=\"tower\"/>";
str = str + "<object yoffset=\"21.8\" xoffset=\"150\" object=\"tower\"/>";
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str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"325\"/>";
str = str + "<object yoffset=\"22.2\" bonus=\"fullHealth\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"-250\" object=\"forest\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"450\" object=\"forest\"/>";
str = str + "<object yoffset=\"22.7\" xoffset=\"-250\" object=\"forest\"/>";
str = str + "<object yoffset=\"22.7\" xoffset=\"450\" object=\"forest\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"350\" object=\"giant_heli_pad\"/>";
str = str + "<object yoffset=\"23.2\" xoffset=\"200\" object=\"oil\"/>";
str = str + "<object yoffset=\"23.2\" xoffset=\"450\" object=\"tower\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"fullHealth\"/>";
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str = str + "<object yoffset=\"22.9\" xoffset=\"150\" object=\"wall\"/>";
str = str + "<object yoffset=\"22.9\" xoffset=\"250\" object=\"wall\"/>";
str = str + "<object yoffset=\"23.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>";
str = str + "<object yoffset=\"23.5\" xoffset=\"350\" tank=\"boss_heli_way_part2\" bossBar=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" >\n\n";
str = str + "FOURTH LEVEL\n\n";
str = str + "\"Sukhoi Su-30 MKI.\n";
str = str + " The aircraft was jointly designed by Russia's Sukhoi and India's Hindustan Aeronautics Limited (HAL).\n";
str = str + " The aircraft featured many modifications over the Su-27 and the Su-30MK variant.\"</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"6.5\" command=\"textBar2\" text=\"Destroy the Tank to gain fire Bonus Points!\" interval=\"4000\" color=\"00ff00\"/>";
str = str + "<object yoffset=\"22.6\" command=\"textBar2\" text=\"Objective: Destroy the Nuclear Power Plant.\" interval=\"5000\" color=\"00ff00\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"-50\" object=\"forest\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"forest\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"50\" object=\"forest\"/>";
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str = str + "<object yoffset=\"3.4\" xoffset=\"-50\" object=\"forest\"/>";
str = str + "<object yoffset=\"1.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"1.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
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str = str + "<object yoffset=\"2.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
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str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
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str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"forest\"/>";
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str = str + "<object yoffset=\"5.1\" xoffset=\"425\" object=\"heli_pad\"/>";
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str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"heli_pad\"/>";
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str = str + "<object yoffset=\"5.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"50\" wayCycle=\"1\" loot=\"fullHealth\"/>";
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str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"fence\"/>";
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str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"tower\"/>";
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str = str + "<object yoffset=\"8.3\" xoffset=\"100\" object=\"city3\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"100\" object=\"city3\"/>";
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str = str + "<object yoffset=\"10.2\" xoffset=\"375\" object=\"tree1\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"275\" object=\"village3\"/>";
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str = str + "<object yoffset=\"10.4\" xoffset=\"300\" object=\"tree1\"/>";
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str = str + "<object yoffset=\"10.6\" xoffset=\"300\" object=\"tree1\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"375\" object=\"tree1\"/>";
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str = str + "<object yoffset=\"10.5\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
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str = str + "<object yoffset=\"11.0\" xoffset=\"350\" object=\"city3\"/>";
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str = str + "<object yoffset=\"12.8\" xoffset=\"-270\" object=\"city3\"/>";
str = str + "<object yoffset=\"12.8\" xoffset=\"350\" object=\"city3\"/>";
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str = str + "<object yoffset=\"14.6\" bonus=\"weaponAdder\" xoffset=\"50\"/>";
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str = str + "<object yoffset=\"23.4\" xoffset=\"475\" object=\"wall\" armor=\"3000\"/>";
str = str + "<object yoffset=\"23.4\" xoffset=\"525\" object=\"wall\" armor=\"3000\"/>";
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str = str + "<object yoffset=\"23.6\" xoffset=\"170\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"100\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"15\" cannonAngle=\"t\"/> ";
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str = str + "<object yoffset=\"23.6\" xoffset=\"380\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"100\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/> ";
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str = str + "<object yoffset=\"23.7\" xoffset=\"325\" object=\"tower\"/>";
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str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" >\n\n";
str = str + "FIFTH LEVEL\n\n";
str = str + "\" Sukhoi Su-30 MKI\n";
str = str + "These included canard fore-planes,2-dimensional thrust vectoring control (TVC),\n";
str = str + "Russian-made N011-M passive phased array radar (PESA) and a range of avionics complex sourced from Russia,\n";
str = str + " France, Israel and India which includes display, navigation, targeting and electronic warfare systems.\"</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.0\" command=\"textBar2\" text=\"BE CAREFUL!\" interval=\"4000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"9.2\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"325\"/>";
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str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"stone2\"/>";
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str = str + "<object yoffset=\"1.6\" xoffset=\"400\" object=\"tower\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"150\" object=\"tower\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"75\" object=\"village1\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"100\" object=\"village1\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"420\" object=\"village6\"/>";
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str = str + "<object yoffset=\"2.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
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str = str + "<object yoffset=\"2.6\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"7\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"800\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
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str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"forest\"/>";
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str = str + "<object yoffset=\"3.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
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str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"stone3\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"tree2\"/>";
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str = str + "<object yoffset=\"4.3\" xoffset=\"175\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
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str = str + "<var name=\"comment1_en\" >\n\n";
str = str + "SIXTH LEVEL\n\n";
str = str + "\" Sukhoi Su-30 MKI\n";
str = str + "The Su-30MKI can be integrated with the BrahMos cruise missiles, it can carry up to 3 of these cruise missiles for the land attack and anti shipping roles. This ability, being a unique feature,\n";
str = str + "usually assigned to dedicated bombers, further enhances its multi-role capabilities and is the only fighter in the world at present, able to carry the BrahMos.\"</var>";
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str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1_en\" >\n\n";
str = str + "SEVENTH LEVEL\n\n";
str = str + "\"Sukhoi Su-30 MKI\n";
str = str + " It also contains French and Israeli subsystems.The MKI variant features several improvements over the basic K and MK variants and is classified as a 4.5 generation fighter.\n";
str = str + " Due to similar features and components, the MKI variant is often considered to be a customized Indian variant of the Sukhoi Su-35.\n";
str = str + " The aircraft was jointly designed by Russia's Sukhoi and India's Hindustan Aeronautics Limited (HAL).The aircraft featured many modifications over the Su-27 and the Su-30MK variant.\u0094\n";
str = str + newline;
str = str + "\u0094</var>";
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str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"11.55\" bonus=\"fullHealth\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"11.55\" bonus=\"weaponAdder\" xoffset=\"325\"/>";
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str = str + "<object yoffset=\"18.7\" bonus=\"fireRate\" xoffset=\"450\"/>";
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str = str + "<object yoffset=\"22.4\" bonus=\"fireRate\" xoffset=\"325\"/>";
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str = str + "<object yoffset=\"38.0\" bonus=\"fullHealth\" xoffset=\"500\"/>";
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str = str + "<object yoffset=\"48.0\" bonus=\"rocket1\" xoffset=\"500\"/>";
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str = str + "<object yoffset=\"14.7\" command=\"textBar2\" text=\"BE CAREFUL!\" interval=\"4000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"14.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"19.0\" command=\"textBar1\" text=\"Wrathwind: Did you really think that little worm \" interval=\"4500\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"19.0\" command=\"textBar2\" text=\"was the Champion of the Damned?!\" interval=\"4500\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"23.2\" command=\"textBar1\" text=\"Wrathwind: Get ready to meet a real opponent!\" interval=\"4500\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"23.2\" command=\"textBar2\" text=\"Say goodbye to your pitiful life, you mortal!\" interval=\"4500\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"24.7\" command=\"textBar2\" text=\"BE CAREFUL!\" interval=\"4000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"24.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>";
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str = str + "<object yoffset=\"22.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>";
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str = str + "<object yoffset=\"22.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>";
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str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" >\n\n";
str = str + "EIGHTH LEVEL\n";
str = str + "Sukhoi Su-30 MKI\n\n";
str = str + "\"The Su-30MKI can be integrated with the BrahMos cruise missiles, it can carry up to 3 of these cruise missiles for the land attack and anti shipping roles. This ability, being a unique feature, \n";
str = str + "usually assigned to dedicated bombers, further enhances its multi-role capabilities and is the only fighter in the world at present, able to carry the BrahMos.\n";
str = str + "India will eventually acquire a total of 230 Su-30MKI with all these supplied by 2014..\"</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"stone1\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"50\" object=\"stone1\"/>";
str = str + "<object yoffset=\"3.45\" xoffset=\"350\" object=\"stone2\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"425\" object=\"stone3\"/>";
str = str + "<object yoffset=\"3.55\" xoffset=\"500\" object=\"stone4\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"325\" object=\"oil\" damageRadius=\"350\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"oil\" damageRadius=\"350\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"325\" object=\"oil\" damageRadius=\"350\"/>";
str = str + "<object yoffset=\"2.35\" xoffset=\"525\" object=\"wall\"/>";
str = str + "<object yoffset=\"2.35\" xoffset=\"475\" object=\"wall\"/>";
str = str + "<object yoffset=\"2.35\" xoffset=\"425\" object=\"wall\"/>";
str = str + "<object yoffset=\"2.35\" xoffset=\"375\" object=\"wall\"/>";
str = str + "<object yoffset=\"2.35\" xoffset=\"325\" object=\"wall\"/>";
str = str + "<object yoffset=\"2.35\" xoffset=\"275\" object=\"bunker\"/>";
str = str + "<object yoffset=\"2.35\" xoffset=\"275\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"475\" object=\"bunker\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"230\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"300\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"300\" wayCycle=\"1\" loot=\"weaponAdder\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"tower\"/>";
str = str + "<object yoffset=\"4.25\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.35\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.45\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.65\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.75\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.85\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.05\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.15\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.25\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.35\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.55\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.65\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.75\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.85\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"6.4\" xoffset=\"275\" object=\"okop\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"175\" object=\"bunker\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"175\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"375\" object=\"bunker\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"375\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"-100\" object=\"okop\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"650\" object=\"okop\"/>";
str = str + "<object yoffset=\"7.45\" xoffset=\"500\" object=\"bunker\"/>";
str = str + "<object yoffset=\"7.45\" xoffset=\"500\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"7.45\" xoffset=\"50\" object=\"bunker\"/>";
str = str + "<object yoffset=\"7.45\" xoffset=\"50\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"300\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"300\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"0\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"100\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"200\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"250\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"300\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"400\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"450\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"500\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"75\" object=\"tower\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"275\" object=\"tower\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"475\" object=\"tower\"/>";
str = str + "<object yoffset=\"8.65\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.65\" xoffset=\"425\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.6\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.6\" xoffset=\"300\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"50\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"100\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"200\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"250\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"300\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"350\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"400\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"450\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.8\" xoffset=\"500\" object=\"fence\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"50\" object=\"stone2\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"125\" object=\"stone3\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"200\" object=\"stone4\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"275\" object=\"stone2\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"stone3\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"425\" object=\"stone4\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"500\" object=\"stone2\"/>";
str = str + "<object yoffset=\"9.6\" xoffset=\"75\" object=\"bunker\"/>";
str = str + "<object yoffset=\"9.6\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"9.6\" xoffset=\"475\" object=\"bunker\"/>";
str = str + "<object yoffset=\"9.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"9.8\" xoffset=\"225\" object=\"bunker\"/>";
str = str + "<object yoffset=\"9.8\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"9.8\" xoffset=\"325\" object=\"bunker\"/>";
str = str + "<object yoffset=\"9.8\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"9.9\" xoffset=\"500\" object=\"tower\"/>";
str = str + "<object yoffset=\"9.9\" xoffset=\"50\" object=\"radar\"/>";
str = str + "<object yoffset=\"10.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.3\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"11.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.3\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"0\" object=\"stone1\"/>";
str = str + "<object yoffset=\"12.6\" xoffset=\"75\" object=\"stone1\"/>";
str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"stone1\"/>";
str = str + "<object yoffset=\"12.9\" xoffset=\"300\" object=\"stone1\"/>";
str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"stone3\"/>";
str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"stone2\"/>";
str = str + "<object yoffset=\"13.2\" xoffset=\"0\" object=\"stone2\"/>";
str = str + "<object yoffset=\"13.25\" xoffset=\"75\" object=\"stone3\"/>";
str = str + "<object yoffset=\"13.3\" xoffset=\"150\" object=\"stone4\"/>";
str = str + "<object yoffset=\"13.3\" xoffset=\"500\" object=\"tower\"/>";
str = str + "<object yoffset=\"13.2\" xoffset=\"400\" object=\"radar\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"260\" tank=\"boss_building_way\" mainObj=\"boss_base211\" bossBar=\"1\" armor=\"5000\"/>";
str = str + "<object yoffset=\"15.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>";
str = str + "<object yoffset=\"13.8\" command=\"textBar2\" text=\"BE CAREFULL!\" interval=\"4000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"14.0\" command=\"textBar3\" text=\"ENEMY'S BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"0\" object=\"stone1\"/>";
str = str + "<object yoffset=\"14.85\" xoffset=\"525\" object=\"stone4\"/>";
str = str + "<object yoffset=\"14.25\" xoffset=\"275\" object=\"okop\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"150\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"150\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"h0\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"225\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"h0\" loot=\"rocket1\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"300\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"300\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"40\" cannonAngle=\"h0\" loot=\"miniHealth\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"375\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"375\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"50\" cannonAngle=\"h0\" loot=\"rocket1\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"450\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"60\" cannonAngle=\"h0\"/>";
str = str + "<object yoffset=\"14.95\" xoffset=\"475\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.95\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"10\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"14.95\" xoffset=\"75\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.95\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"-50\" cannonAngle=\"t\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
var bar = _root.bg.bnzFX.getNextHighestDepth();
var name = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusObjects[i].bonusType, "b" + bar, bar);
name._alpha = 70;
name._x = bonusObjects[i]._x;
name._y = bonusObjects[i]._y;
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
foo.kill();
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
} else {
debug("IGNORING");
}
if (!killFlag) {
foo.kill();
i--;
}
break;
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("????? ?????????! ???? " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else if (!enemyObjects[i].top) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
debug("????? ?????????? ? ??????! ???? " + name.armor);
_root.bg.player.changeArmor(-name.armor);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) {
return(undefined);
}
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10);
if (isNaN(p)) {
p = 0;
}
tf5.text = p + " %";
if (_global.gameOver) {
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
}
}
} else if (mainSegment != oldMainSegment) {
klopStr = "=======================================";
var mainSegment_ss = String(mainSegment);
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.parsedYOffset;
if ((vary == mainSegment) || (String(vary) == mainSegment_ss)) {
if (!_global.noSet(foo.tank)) {
var newTank = new Object();
for (var a in foo) {
newTank[a] = foo[a];
}
var tankCurve = movingUnits[newTank.tank];
for (a in tankCurve) {
if (_global.noSet(newTank[a])) {
newTank[a] = tankCurve[a];
}
}
var tankMain = mainUnits[newTank.mainObj];
for (a in tankMain) {
if (_global.noSet(newTank[a])) {
newTank[a] = tankMain[a];
}
}
var cont = ((newTank.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var bar = (cont.depth++);
var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar);
name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset);
if (newTank.way != "") {
if (newTank.way == "player") {
name.setMotion(newTank.way, newTank.speed, newTank.followPlayer);
} else {
name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath);
}
} else {
name.setMotion((_global.noSet(newTank.xspeed) ? 0 : (newTank.xspeed)), (_global.noSet(newTank.yspeed) ? 0 : (newTank.yspeed)));
}
name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate, newTank.loot);
name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay);
name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal);
if (newTank.movedWay == 1) {
name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed);
}
if (!_global.noSet(newTank.thereCanBeOnlyOne)) {
name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne;
}
if (!_global.noSet(newTank.dieImmediatly)) {
if (newTank.dieImmediatly == 0) {
name.dieImmediatly = false;
}
if (newTank.dieImmediatly == 1) {
name.dieImmediatly = true;
}
}
if (!_global.noSet(newTank.soundKills)) {
name.soundKills = newTank.soundKills;
}
name.inQueue();
} else if (!_global.noSet(foo.object)) {
var newObj = new Object();
for (var a in foo) {
newObj[a] = foo[a];
}
var objParams = standingUnits[newObj.object];
for (a in objParams) {
if (_global.noSet(newObj[a])) {
newObj[a] = objParams[a];
}
}
var cont = ((newObj.top == 1) ? (this.envTop) : (this.env));
var bar = (cont.depth++);
cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar);
var name = cont["o" + bar];
name.initArmor(newObj.armor);
name.setMotion(0, 0);
name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset);
name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay);
name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal);
name.inQueue();
for (a in newObj) {
name[a] = newObj[a];
}
} else if (!_global.noSet(foo.bonus)) {
var bar = this.bnz.getNextHighestDepth();
var name = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + bar, bar);
bonusObjects.push(name);
name._x = foo.xoffset;
name._y = (-this._y) + _global.envS.newObjectYOffset;
name.bonusType = foo.bonus;
} else if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
}
}
i++;
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local5 = _root.bg.player._x;
var _local6 = _root.bg.player._y + _root.bg._y;
var _local8 = _root.fastZone.hitTest(_local5, _local6, 1);
var _local7 = _root.slowZone.hitTest(_local5, _local6, 1);
var _local3 = _global.envS.screenSpeed;
if (_local8) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local7) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (enemyObjects[_local3].top) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local3, _local4, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._xscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local6 = _root.bg.splashez;
var _local7 = _local6.depth++;
var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local5 = {x:point.x, y:point.y};
_local6.globalToLocal(_local5);
_local3.moveTo(_local5.x, _local5.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = wnd.breefText1;
_root.wnd.mode = 2;
if (_root.wnd.intro1.maxscroll == 1) {
_root.wnd.slider._visible = false;
}
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 5) + 5);
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.02;
} else {
mc.k = 1.05;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local5 = b - 360;
var _local6 = b;
var _local7 = b + 360;
var _local11 = _local5 - a;
var _local12 = _local6 - a;
var _local13 = _local7 - a;
var _local8 = Math.abs(_local11);
var _local9 = Math.abs(_local12);
var _local4 = Math.abs(_local13);
var _local2 = Math.min(_local8, _local9);
_local2 = Math.min(_local2, _local4);
if (_local2 == _local8) {
var _local3 = _local5;
}
if (_local2 == _local9) {
var _local3 = _local6;
}
if (_local2 == _local4) {
var _local3 = _local7;
}
return((_local3 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local3 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local3 = _local3 + _local2;
}
_local1++;
}
return(_local3);
};
nextFrame();
Instance of Symbol 595 MovieClip "escapeButton" in Frame 7
onClipEvent (load) {
_root.escapeButton._alpha = 0;
}
Frame 8
stop();
_global.levelNum = 0;
Instance of Symbol 666 MovieClip in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 9
stop();
if (noNewGame) {
playBtn._visible = false;
}
Frame 10
_root.wnd_prolog.intro1.text = prepareText(_global.envS.prolog);
if (_root.wnd_prolog.intro1.maxscroll == 1) {
_root.wnd_prolog.slider._visible = false;
}
Frame 11
prebreefFunc();
Frame 12
stop();
wnd_epilog._visible = false;
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 6 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 13 MovieClip Frame 1
stop();
Symbol 17 MovieClip [boss_jetfighter] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 17 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 6 MovieClip "ex3" in Symbol 17 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 6 MovieClip "ex4" in Symbol 17 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 6 MovieClip "ex5" in Symbol 17 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 17 MovieClip [boss_jetfighter] Frame 2
makeDie(dd, true, true);
Symbol 17 MovieClip [boss_jetfighter] Frame 10
stop();
Symbol 768 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
}
Symbol 769 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
}
function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local8 = {x:x, y:y};
_parent.localToGlobal(_local8);
var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local9);
var _local17 = _local9.x - _local8.x;
var _local19 = _local9.y - _local8.y;
var _local11 = Math.atan2(_local19, _local17);
speedXY = parseFloat(b);
trace((("SPEEDX=" + speedXY) + "\t") + b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local11);
speedY = speedXY * Math.sin(_local11);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local14 = _local13 * Math.cos(rotate + _local12);
var _local15 = _local13 * Math.sin(rotate + _local12);
} else {
var _local14 = _local4;
var _local15 = _local5;
}
way.x = _local14;
way._x = way.x;
way.y = _local15;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (_global.envS.debug != 1) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
}
firstStep = 0;
var _local18 = way.klop._x;
var _local19 = way.klop._y;
way.gotoAndStop(_local5);
var _local7 = way.klop._x - _local18;
_local7 = _local7 * factor;
var _local6 = way.klop._y - _local19;
if (xratio != 100) {
_local7 = _local7 * (xratio / 100);
}
if (yratio != 100) {
_local6 = _local6 * (yratio / 100);
}
if (rotate != 0) {
var _local14 = Math.sqrt((_local7 * _local7) + (_local6 * _local6));
var _local13 = Math.atan2(_local6, _local7);
speedX = _local14 * Math.cos(rotate + _local13);
speedY = _local14 * Math.sin(rotate + _local13);
} else {
speedX = _local7;
speedY = _local6;
}
var _local11 = 0;
var _local12 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local11 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local6 = -_root.bg.speedY;
} else {
_local6 = -movedWayYSpeed;
}
speedY = speedY + _local6;
_local12 = -_local6;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local8 = line.getRect(this);
baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local9 = {x:x, y:y};
_parent.localToGlobal(_local9);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local16 = _local10.x - _local9.x;
var _local17 = _local10.y - _local9.y;
var _local15 = Math.atan2(_local17, _local16);
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local11);
way._x = way.x;
way.y = way.y - (speedY + _local12);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
}
Symbol 770 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
}
function initArmor(a) {
startArmor = (armor = a);
}
function initFlags(ih, is, id, im) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local3 = soundKills.split(",");
if (_local3.length == 0) {
_local3 = [soundKills];
}
var _local4 = Math.floor(Math.random() * _local3.length);
_global.sound.play(_global.trim(_local3[_local4]), x, flag);
}
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local5 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local4 = Math.floor(blinkCounter / blinkStep);
if (_local5 != _local4) {
var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local4 % 2) == 1) {
_local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount));
_local3.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local3.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local3.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local3);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = 0;
}
Symbol 771 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, lo) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
if (!_global.noSet(lo)) {
loot = lo;
}
if (bossBarFlag) {
_root.bossBar._visible = true;
_root.bossBar.bar._xscale = 100;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = b.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(b);
}
var _local4 = 0;
while (_local4 < _local5.length) {
_local5[_local4] = _global.trim(_local5[_local4]);
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = t.split(",");
if (_global.noSet(_local18)) {
_local18 = new Array();
_local18.push(t);
}
var _local14 = mt.split(",");
if (_global.noSet(_local14)) {
_local14 = new Array();
_local14.push(mt);
}
var _local8 = c.split(",");
if (_global.noSet(_local8)) {
_local8 = new Array();
_local8.push(c);
}
var _local4 = bt.split(",");
if (_global.noSet(_local4)) {
_local4 = new Array();
_local4.push(bt);
}
var _local16 = bs.split(",");
if (_global.noSet(_local16)) {
_local16 = new Array();
_local16.push(bs);
}
var _local7 = dd.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(dd);
}
var _local15 = br.split(",");
if (_global.noSet(_local15)) {
_local15 = new Array();
_local15.push(br);
}
var _local13 = tl.split(",");
if (_global.noSet(_local13)) {
_local13 = new Array();
_local13.push(tl);
}
var _local6 = am.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(am);
}
var _local9 = fs.split(",");
if (_global.noSet(_local9)) {
_local9 = new Array();
_local9.push(fs);
}
var _local12 = fm.split(",");
if (_global.noSet(_local12)) {
_local12 = new Array();
_local12.push(fm);
}
var _local5 = fd.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(fd);
}
var _local10 = bd.split(",");
if (_global.noSet(_local10)) {
_local10 = new Array();
_local10.push(bd);
}
var _local11 = ca.split(",");
if (_global.noSet(_local11)) {
_local11 = new Array();
_local11.push(ca);
}
var _local17 = to.split(",");
if (_global.noSet(_local17)) {
_local17 = new Array();
_local17.push(to);
}
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local6[_local3]), _global.trim(_local9[_local3]), _global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local11[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = t.split(",");
if (_global.noSet(_local18)) {
_local18 = new Array();
_local18.push(t);
}
var _local14 = mt.split(",");
if (_global.noSet(_local14)) {
_local14 = new Array();
_local14.push(mt);
}
var _local8 = c.split(",");
if (_global.noSet(_local8)) {
_local8 = new Array();
_local8.push(c);
}
var _local4 = bt.split(",");
if (_global.noSet(_local4)) {
_local4 = new Array();
_local4.push(bt);
}
var _local16 = bs.split(",");
if (_global.noSet(_local16)) {
_local16 = new Array();
_local16.push(bs);
}
var _local7 = dd.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(dd);
}
var _local15 = br.split(",");
if (_global.noSet(_local15)) {
_local15 = new Array();
_local15.push(br);
}
var _local13 = tl.split(",");
if (_global.noSet(_local13)) {
_local13 = new Array();
_local13.push(tl);
}
var _local6 = am.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(am);
}
var _local9 = fs.split(",");
if (_global.noSet(_local9)) {
_local9 = new Array();
_local9.push(fs);
}
var _local12 = fm.split(",");
if (_global.noSet(_local12)) {
_local12 = new Array();
_local12.push(fm);
}
var _local5 = fd.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(fd);
}
var _local10 = bd.split(",");
if (_global.noSet(_local10)) {
_local10 = new Array();
_local10.push(bd);
}
var _local11 = ca.split(",");
if (_global.noSet(_local11)) {
_local11 = new Array();
_local11.push(ca);
}
var _local17 = to.split(",");
if (_global.noSet(_local17)) {
_local17 = new Array();
_local17.push(to);
}
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local6[_local3]), _global.trim(_local9[_local3]), _global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local11[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
}
function oEF() {
var _local3 = x;
var _local4 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local3 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local3);
var _local4 = {x:x, y:y};
_parent.localToGlobal(_local4);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (loot != "") {
var _local11 = _root.bg.bnz.getNextHighestDepth();
var _local5 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local11, _local11);
_global.bonusObjects.push(_local5);
_local5._x = _x;
_local5._y = _y;
_local5.bonusType = loot;
_local5._alpha = (_local5._xscale = (_local5._yscale = 2));
_local5.onEnterFrame = _global.getOn;
}
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local8 = 1;
var _local7 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local8])) {
var _local6 = _local9["ex" + _local8];
var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local7++;
_local8++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
var dieImmediatly = true;
var loot = "";
}
Symbol 772 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = sd.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(sd);
}
var _local7 = dr.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(dr);
}
var _local6 = del.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(del);
}
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
var ai = 0;
}
Symbol 773 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, _xscale, _yscale, target, _rotation, _x, _y, speedX, speedY;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
startClock = _global.clock;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
function oEF() {
if (flySteps != 0) {
var _local9 = (_global.clock - startClock) + 1;
var _local7 = (3.141593 / (flySteps - 1)) * (_local9 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local7) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local4 = _rotation;
var _local5 = tx - _x;
var _local6 = ty - _y;
var _local10 = Math.sqrt((_local5 * _local5) + (_local6 * _local6));
var _local8 = Math.atan2(_local6, _local5) * _global.PI2;
_local4 = _local4 + _global.getAngleDelta(_local4 + 90, _local8, bulletFactor);
_rotation = _local4;
_local4 = _local4 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local4);
speedY = bulletSpeed * Math.cos(_local4);
if ((_local10 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
}
if (_global.clock != startClock) {
super.oEF();
}
}
var __damage = 0;
var startClock = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
}
Symbol 774 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 775 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, armor, notCount;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": ????? ??????!");
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
if (armor <= 0) {
if (notCount != 1) {
_global.rezults.items++;
}
}
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
}
Symbol 776 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) {
var _local12;
var _local9;
if (_global.noSet(angle)) {
angle = 0;
_local12 = 0;
_local9 = 0;
} else if (angle == 3000) {
_local12 = 4;
_local9 = 0;
angle = 0;
} else if (angle == -3000) {
_local12 = -4;
_local9 = 0;
angle = 0;
} else {
_local12 = angle;
_local9 = -20;
angle = 0;
}
var _local23 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local11 = fireNum;
if (obj == 1) {
if (fireNum == 3) {
_local11 = (fireNum = 1);
}
if (currentGun == 0) {
fireNum = _local23;
_local11 = 3;
}
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local18 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local18, _local18);
var _local21 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local21 / _global.PI2;
_local4._rotation = _local21 - 90;
var _local8 = {x:fires[_local11 - 1]._x, y:fires[_local11 - 1]._y};
localToGlobal(_local8);
var _local10 = {x:_local8.x, y:_local8.y};
_local4._parent.globalToLocal(_local8);
_local4.moveTo(_local8.x + _local12, _local8.y - _local9);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local17 = _root._xmouse - _local10.x;
var _local14 = _root._ymouse - _local10.y;
var _local19 = Math.sqrt((_local17 * _local17) + (_local14 * _local14));
_local6 = Math.atan2(_local14, _local17);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local16 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local16);
_local4.setMotion((_local16.x - _local10.x) / (gunObj.flySteps - 1), (_local16.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.object = obj;
_local4.type = bt;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 777 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local6 = "s_" + bulletType;
if ((bulletType == "rocket1") || (bulletType == "rocket2")) {
_local6 = "s_rocket";
}
if (bulletType == "playerShoot") {
_local6 = "s_shoot";
}
_global.sound.play(_local6, myObj.parent._x);
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local4 = damage * (doubleDamage ? 2 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (multiple == 1) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
} else if (multiple == 3) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15);
} else if (multiple == 5) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15);
} else if (multiple == 7) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3000);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3000);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
}
Symbol 778 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 779 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
speedFactor = _global.playerS.speedFactor;
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local10 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local10) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local10) {
_global.sound.play("changeWeapon", x, true);
}
}
}
speedX = (_parent._xmouse - x) / speedFactor;
speedY = (_parent._ymouse - y) / speedFactor;
var _local9 = Math.floor(speedX / 3) + 6;
if (_local9 < 1) {
_local9 = 1;
}
if (_local9 > base.vis._totalframes) {
_local9 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local9);
shadow.vis.gotoAndStop(_local9);
if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) {
if ((_global.clock % 2) == 0) {
var _local13 = _root.bg.tiles.getNextHighestDepth();
var _local14 = _root.bg.tiles.attachMovie("tile", "t" + _local13, _local13);
_local14._x = x;
_local14._y = y;
}
}
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local11 = recoilAngle / _global.PI2;
var _local12 = _global.playerS.recoil * Math.cos((3.141593 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local12 * Math.cos(_local11)) / recoilTimer, (_local12 * Math.sin(_local11)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local15 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.gameInProcess) {
if (autoFire) {
if (bang(1)) {
recoilAngle = _local15 + 90;
recoilTimer = 0;
_global.rezults.shots++;
score = score + 10;
}
if (cannons[0].changeGun(1)) {
if (bang(1)) {
_global.rezults.shots++;
}
cannons[0].changeGun(0);
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local6 = cannons[0].gunZ[_local7];
if (_local6.reload) {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime);
} else {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime);
}
if (_local5 > 100) {
var _local5 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local5 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local5 / 2));
}
_local7++;
}
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = sd.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(sd);
}
var _local7 = dr.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(dr);
}
var _local6 = del.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(del);
}
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = sd.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(sd);
}
var _local7 = dr.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(dr);
}
var _local6 = del.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(del);
}
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function showWeapon(n) {
var _local3 = cannons[0].gunZ[n];
_root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : ""));
}
function onMouseDown() {
if (_global.gameInProcess) {
autoFire = true;
trace("SCORE=" + score);
}
}
function onMouseUp() {
if (_global.gameInProcess) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon(1);
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
var _local3 = Math.ceil(delta / 2);
if (shield < (-_local3)) {
_local3 = -shield;
}
var _local4 = delta - _local3;
changeShield(_local3);
} else {
var _local3 = 0;
var _local4 = delta;
}
super.changeArmor(_local4);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("upgrade2", x);
changeArmor(startArmor / 2);
showArmor();
break;
case "fullHealth" :
_global.sound.play("upgrade2", x);
changeArmor(startArmor);
showArmor();
break;
case "weaponAdder" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2;
if (cannons[0].gunZ[0].multiple > 7) {
cannons[0].gunZ[0].multiple = 7;
}
showWeapon(0);
_root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "ball_fire";
showWeapon(0);
_root.gui.double.gotoAndStop(2);
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].reloadTime - (cannons[_local5].gunZ[_local4].startReloadTime / 4);
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].reloadMicroTime - (cannons[_local5].gunZ[_local4].startReloadMicroTime / 4);
if (cannons[_local5].gunZ[_local4].reloadTime < (cannons[_local5].gunZ[_local4].startReloadTime / 2)) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
}
trace((("start reload time:" + cannons[_local5].gunZ[_local4].startReloadTime) + " current: ") + cannons[_local5].gunZ[_local4].reloadTime);
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon(0);
break;
case "rocket1" :
_global.sound.play("upgrade2", x);
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20;
_root.gui.rockets.gotoAndStop(2);
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
cannons[0].gunZ[1].bulletType = "rocket";
cannons[0].gunZ[1].doubleDamage = false;
break;
case "rocket2" :
_global.sound.play("upgrade2", x);
cannons[0].gunZ[1].amount = 20;
_root.gui.rockets.gotoAndStop(3);
_root.gui.rockets.tf.text = 20;
cannons[0].gunZ[1].bulletType = "rocket2";
cannons[0].gunZ[1].doubleDamage = true;
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var speedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var score = 0;
}
Symbol 780 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local5 = 0;
while (_local5 < arrayLength) {
var _local8 = getNextHighestDepth();
var _local7 = createEmptyMovieClip("mc_" + _local8, _local8);
var _local4 = new Sound(_local7);
_local4.onSoundComplete = scomplete;
var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local6;
col.push(_local6);
_local5++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug((("Sound collector: sound: " + linkage) + ", xpos=") + xpos);
}
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local13 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: using slot: " + _local6);
}
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 781 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 400) {
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > 400) {
bg2._y = bg2._y - 2400;
}
}
function oEF() {
super.oEF();
}
}
Symbol 30 MovieClip Frame 1
stop();
Instance of Symbol 28 MovieClip in Symbol 30 MovieClip Frame 1
onClipEvent (load) {
total = _root.getBytesTotal();
}
onClipEvent (enterFrame) {
loaded = _root.getBytesLoaded();
percent = int((loaded / total) * 100);
text = percent + "%";
gotoAndStop(percent);
if (loaded == total) {
_root.gotoAndPlay("lang");
}
}
Symbol 84 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 84 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 85 MovieClip [player] Frame 1
#initclip 64
Object.registerClass("player", playerClass);
#endinitclip
Symbol 86 MovieClip [enemy] Frame 1
#initclip 15
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 87 MovieClip [bullet] Frame 1
#initclip 16
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 88 MovieClip [queue] Frame 1
#initclip 17
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 7 MovieClip in Symbol 95 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 121 MovieClip Frame 10
stop();
_parent.kill();
Symbol 122 MovieClip [userSplash] Frame 1
#initclip 18
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 122 MovieClip [userSplash] Frame 16
stop();
Symbol 133 MovieClip [rocket] Frame 1
#initclip 19
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 155 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 155 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 155 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 156 MovieClip [player_gun] Frame 1
#initclip 20
Object.registerClass("player_gun", cannon);
#endinitclip
Instance of Symbol 6 MovieClip "ex2" in Symbol 161 MovieClip [tank_base] Frame 1
onClipEvent (load) {
delay = 6;
}
Symbol 169 MovieClip [heli2_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 169 MovieClip [heli2_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 169 MovieClip [heli2_base] Frame 2
stop();
makeDie(dd);
Symbol 188 MovieClip [oil] Frame 1
#initclip 21
Object.registerClass("oil", splashedObject);
#endinitclip
stop();
Symbol 188 MovieClip [oil] Frame 16
stop();
Symbol 197 MovieClip [gun_pzrk] Frame 1
#initclip 22
Object.registerClass("gun_pzrk", cannon);
#endinitclip
Symbol 198 MovieClip [gun_1] Frame 1
#initclip 23
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 199 MovieClip [gun_2] Frame 1
#initclip 24
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 200 MovieClip [gun_3] Frame 1
#initclip 25
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 204 MovieClip [tower] Frame 1
#initclip 26
Object.registerClass("tower", splashedObject);
#endinitclip
stop();
Symbol 204 MovieClip [tower] Frame 16
stop();
Symbol 209 MovieClip [heli_pad] Frame 1
#initclip 27
Object.registerClass("heli_pad", splashedObject);
#endinitclip
stop();
Symbol 214 MovieClip [wall] Frame 1
#initclip 28
Object.registerClass("wall", splashedObject);
#endinitclip
stop();
Symbol 214 MovieClip [wall] Frame 2
stop();
Symbol 216 MovieClip [fence] Frame 1
#initclip 29
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 257 MovieClip [radar] Frame 1
#initclip 30
Object.registerClass("radar", splashedObject);
#endinitclip
stop();
Symbol 257 MovieClip [radar] Frame 16
stop();
Symbol 267 MovieClip [bunker] Frame 1
#initclip 31
Object.registerClass("bunker", splashedObject);
#endinitclip
stop();
Symbol 267 MovieClip [bunker] Frame 11
stop();
Symbol 278 MovieClip [plane2_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 278 MovieClip [plane2_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 278 MovieClip [plane2_base] Frame 2
stop();
makeDie(dd, true);
Symbol 292 MovieClip Frame 1
stop();
Symbol 296 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 296 MovieClip [plane1_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 296 MovieClip [plane1_base] Frame 2
makeDie(dd, true);
Symbol 296 MovieClip [plane1_base] Frame 10
stop();
Symbol 298 MovieClip [rocket2] Frame 1
#initclip 32
Object.registerClass("rocket2", bulletClass);
#endinitclip
Symbol 309 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 309 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 6 MovieClip "ex3" in Symbol 309 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 6 MovieClip "ex4" in Symbol 309 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 6 MovieClip "ex5" in Symbol 309 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 309 MovieClip [boss_heli_base] Frame 2
makeDie(dd, true, true);
Symbol 309 MovieClip [boss_heli_base] Frame 10
stop();
Symbol 318 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 318 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 6 MovieClip "ex3" in Symbol 318 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 6 MovieClip "ex4" in Symbol 318 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 6 MovieClip "ex5" in Symbol 318 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 325 MovieClip [tank_gun] Frame 1
#initclip 33
Object.registerClass("tank_gun", cannon);
#endinitclip
Symbol 348 MovieClip [city1] Frame 1
#initclip 34
Object.registerClass("city1", splashedObject);
#endinitclip
stop();
Symbol 353 MovieClip [city2] Frame 1
#initclip 35
Object.registerClass("city2", splashedObject);
#endinitclip
stop();
Symbol 367 MovieClip [city3] Frame 1
#initclip 36
Object.registerClass("city3", splashedObject);
#endinitclip
Symbol 372 MovieClip [city4] Frame 1
#initclip 37
Object.registerClass("city4", splashedObject);
#endinitclip
Symbol 375 MovieClip [tree1] Frame 1
#initclip 38
Object.registerClass("tree1", splashedObject);
#endinitclip
Symbol 378 MovieClip [tree2] Frame 1
#initclip 39
Object.registerClass("tree2", splashedObject);
#endinitclip
Symbol 379 MovieClip [tree3] Frame 1
#initclip 40
Object.registerClass("tree3", splashedObject);
#endinitclip
Symbol 387 MovieClip [village1] Frame 1
#initclip 41
Object.registerClass("village1", splashedObject);
#endinitclip
stop();
Symbol 387 MovieClip [village1] Frame 16
stop();
Symbol 398 MovieClip [village2] Frame 1
#initclip 42
Object.registerClass("village2", splashedObject);
#endinitclip
stop();
Symbol 398 MovieClip [village2] Frame 16
stop();
Symbol 410 MovieClip [village3] Frame 1
#initclip 43
Object.registerClass("village3", splashedObject);
#endinitclip
stop();
Symbol 410 MovieClip [village3] Frame 16
stop();
Symbol 419 MovieClip [village4] Frame 1
#initclip 44
Object.registerClass("village4", splashedObject);
#endinitclip
stop();
Symbol 419 MovieClip [village4] Frame 16
stop();
Symbol 428 MovieClip [village5] Frame 1
#initclip 45
Object.registerClass("village5", splashedObject);
#endinitclip
stop();
Symbol 428 MovieClip [village5] Frame 16
stop();
Symbol 438 MovieClip [village6] Frame 1
#initclip 46
Object.registerClass("village6", splashedObject);
#endinitclip
stop();
Symbol 438 MovieClip [village6] Frame 16
stop();
Symbol 441 MovieClip [stone1] Frame 1
#initclip 47
Object.registerClass("stone1", splashedObject);
#endinitclip
Symbol 446 MovieClip [stone2] Frame 1
#initclip 48
Object.registerClass("stone2", splashedObject);
#endinitclip
Symbol 449 MovieClip [stone3] Frame 1
#initclip 49
Object.registerClass("stone3", splashedObject);
#endinitclip
Symbol 452 MovieClip [stone4] Frame 1
#initclip 50
Object.registerClass("stone4", splashedObject);
#endinitclip
Symbol 456 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 464 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 464 MovieClip Frame 5
gotoAndStop (1);
Symbol 464 MovieClip Frame 15
gotoAndStop (1);
Symbol 469 MovieClip [playerShoot2] Frame 1
#initclip 51
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Symbol 476 MovieClip [EnemyShoot] Frame 1
#initclip 52
Object.registerClass("EnemyShoot", bulletClass);
#endinitclip
Symbol 479 MovieClip [tree_fall] Frame 1
#initclip 53
Object.registerClass("tree_fall", splashedObject);
#endinitclip
Symbol 483 MovieClip [forest] Frame 1
#initclip 54
Object.registerClass("forest", splashedObject);
#endinitclip
Instance of Symbol 6 MovieClip "ex2" in Symbol 492 MovieClip [med_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 496 MovieClip [med_gun] Frame 1
#initclip 55
Object.registerClass("med_gun", cannon);
#endinitclip
Symbol 500 MovieClip [rocket_gun] Frame 1
#initclip 56
Object.registerClass("rocket_gun", cannon);
#endinitclip
Instance of Symbol 6 MovieClip "ex5" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 6 MovieClip "ex6" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 6 MovieClip "ex7" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 6 MovieClip "ex8" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 35;
}
Instance of Symbol 6 MovieClip "ex9" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 40;
}
Instance of Symbol 6 MovieClip "ex9" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 50;
}
Instance of Symbol 6 MovieClip "ex10" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 65;
}
Instance of Symbol 6 MovieClip "ex11" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 730;
}
Instance of Symbol 6 MovieClip "ex2" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 6 MovieClip "ex3" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 6 MovieClip "ex4" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 506 MovieClip [giant_heli_pad] Frame 1
#initclip 57
Object.registerClass("giant_heli_pad", splashedObject);
#endinitclip
Symbol 515 MovieClip Frame 1
_visible = false;
Symbol 521 MovieClip Frame 15
stop();
Symbol 524 MovieClip [nuke] Frame 1
#initclip 58
Object.registerClass("nuke", splashedObject);
#endinitclip
stop();
Symbol 524 MovieClip [nuke] Frame 15
stop();
Symbol 530 MovieClip [autoExplodePoint] Frame 1
#initclip 59
Object.registerClass("autoExplodePoint", autoExplode);
#endinitclip
Symbol 530 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 530 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 543 MovieClip [clouds_top] Frame 1
#initclip 60
Object.registerClass("clouds_top", splashedObject);
#endinitclip
Symbol 558 MovieClip [clouds] Frame 1
#initclip 61
Object.registerClass("clouds", splashedObject);
#endinitclip
stop();
Symbol 560 MovieClip [clouds_down] Frame 1
#initclip 62
Object.registerClass("clouds_down", splashedObject);
#endinitclip
stop();
Symbol 567 MovieClip [okop] Frame 1
#initclip 63
Object.registerClass("okop", splashedObject);
#endinitclip
Symbol 573 MovieClip [bonus_anim_weaponAdder] Frame 36
this.removeMovieClip();
Symbol 576 MovieClip [bonus_anim_fireRate] Frame 36
this.removeMovieClip();
Symbol 579 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 582 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 585 MovieClip [bonus_anim_rocket1] Frame 36
this.removeMovieClip();
Symbol 589 Button
on (release) {
_root.autoFire = false;
toggleFullScreen();
}
Symbol 590 MovieClip [#soundz] Frame 1
#initclip 65
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 604 MovieClip Frame 10
stop();
Symbol 608 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 611 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 617 Button
on (release) {
getURL ("http://www.santabanta.com/g/category.asp?catid=121", "_blank");
}
Symbol 624 MovieClip Frame 12
stop();
Symbol 657 Button
on (release) {
gotoAndPlay (2);
}
on (release) {
_root.soundstatus = "off";
}
Symbol 660 Button
on (release) {
gotoAndPlay (1);
}
on (release) {
_root.soundstatus = "on";
}
Symbol 661 MovieClip Frame 1
stop();
Symbol 661 MovieClip Frame 2
stop();
Instance of Symbol 665 MovieClip in Symbol 666 MovieClip Frame 1
onClipEvent (load) {
_root.soundstatus = "on";
_root.bgsound = new Sound(_level0);
_root.gamesound = new Sound(_level1);
maxvolume = 100;
minvolume = 0;
}
onClipEvent (enterFrame) {
if (_root.soundstatus == "on") {
step = 5;
}
if (_root.soundstatus == "off") {
step = -5;
}
maxvolume = maxvolume + step;
if (maxvolume > 100) {
maxvolume = 100;
}
if (maxvolume < 0) {
maxvolume = 0;
}
_root.gamesound.setVolume(maxvolume);
_root.bgsound.setVolume(maxvolume);
}
Symbol 668 MovieClip Frame 1
_visible = false;
Symbol 668 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 668 MovieClip Frame 7
gotoAndStop (1);
Symbol 668 MovieClip Frame 12
gotoAndStop (1);
Symbol 680 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 700 MovieClip Frame 1
stop();
Symbol 700 MovieClip Frame 2
stop();
Symbol 700 MovieClip Frame 3
stop();
Symbol 706 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 708 Button
on (press) {
d = 1;
}
on (release, releaseOutside) {
d = 0;
}
Symbol 713 Button
on (press) {
_parent.drag = true;
startDrag (this, false, 0, 0, 0, _parent.l._height);
}
on (release, releaseOutside) {
_parent.drag = false;
stopDrag();
}
Symbol 715 Button
on (press) {
d = -1;
}
on (release, releaseOutside) {
d = 0;
}
Symbol 719 MovieClip Frame 1
_x = 275;
_y = 200;
Instance of Symbol 716 MovieClip "slider" in Symbol 719 MovieClip Frame 1
onClipEvent (load) {
l._visible = false;
d = 0;
Mouse.removeListener(_root.obj);
delete _root.obj;
_root.obj = new Object();
_root.obj.onMouseWheel = function (d) {
_root.wnd_prolog.intro1.scroll = _root.wnd_prolog.intro1.scroll - (d / 3);
};
Mouse.addListener(_root.obj);
}
onClipEvent (enterFrame) {
if (drag) {
_parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1;
} else {
_parent.intro1.scroll = _parent.intro1.scroll + d;
b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1);
}
}
Symbol 724 Button
on (release) {
if (mode == 1) {
_global.sound.play("menu");
this.f = makeBreef;
this.f(true);
delete this.f;
} else if (mode == 2) {
Mouse.removeListener(_root.obj);
delete _root.obj;
_global.sound.play("menu");
_root.gotoAndStop("level");
}
}
Symbol 725 MovieClip Frame 1
_x = 275;
_y = 200;
Instance of Symbol 716 MovieClip "slider" in Symbol 725 MovieClip Frame 1
onClipEvent (load) {
l._visible = false;
d = 0;
Mouse.removeListener(_root.obj);
delete _root.obj;
_root.obj = new Object();
_root.obj.onMouseWheel = function (d) {
_root.wnd.intro1.scroll = _root.wnd.intro1.scroll - (d / 3);
};
Mouse.addListener(_root.obj);
}
onClipEvent (enterFrame) {
if (drag) {
_parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1;
} else {
_parent.intro1.scroll = _parent.intro1.scroll + d;
b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1);
}
}
Symbol 727 MovieClip [#BGfull] Frame 1
#initclip 66
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 733 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_visible = false;
_root.wnd_epilog._visible = true;
_root.wnd_epilog.intro1.text = prepareText(_global.envS.epilog);
if (_root.wnd_epilog.intro1.maxscroll == 1) {
_root.wnd_epilog.slider._visible = false;
}
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 739 MovieClip Frame 1
stop();
Symbol 742 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 748 Button
on (release) {
stopAllEngines();
_root.escapeButton._alpha = 0;
_global.sound.play("menu");
_root.gotoAndStop("menu");
}
Symbol 749 Button
on (release) {
_global.sound.play("menu");
_root.escapeButton._alpha = 0;
keyGetter.onKeyDown(true);
}
Symbol 752 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 762 Button
on (release) {
_global.sound.play("menu");
_visible = false;
_root.wndComplete._visible = true;
_root.endGameOutput();
}
Symbol 764 MovieClip Frame 1
_x = 275;
_y = 200;
Instance of Symbol 716 MovieClip "slider" in Symbol 764 MovieClip Frame 1
onClipEvent (load) {
l._visible = false;
d = 0;
Mouse.removeListener(_root.obj);
delete _root.obj;
_root.obj = new Object();
_root.obj.onMouseWheel = function (d) {
_root.wnd_epilog.intro1.scroll = _root.wnd_epilog.intro1.scroll - (d / 3);
};
Mouse.addListener(_root.obj);
}
onClipEvent (enterFrame) {
if (drag) {
_parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1;
} else {
_parent.intro1.scroll = _parent.intro1.scroll + d;
b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1);
}
}
Symbol 767 Button
on (release) {
_root.autoFire = false;
toggleFullScreen();
}