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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/25067357?noj=FRM25067357-7DC" width="1" height="1"></div>

skywarrior.swf

This is the info page for
Flash #256539

(Click the ID number above for more basic data on this flash file.)


Text
loading

100%

Guns
Upgraded

Rapid Fire

Full Armor

+50% armor

+20 rockets

FULL SCREEN

PRESS 'ESC'

PLAY

PLAY

HOW TO
PLAY

HOW TO
PLAY

HOW TO PLAY :
l  You are an attack plane pilot.
l  You mission is to reach the end of the level while
destroying the most number of enemies.
l  Collect bonus points - they upgrade your guns
and repair your armor.
l  Good Luck !!!

CONTROLS :

Movement                        Gun Fire

MENU

MENU

00:00

99

x

OK

OK

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

PLAY

PLAY

<p align="left"><font face="HandelGotDLig" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

100

<p align="left"><font face="HandelGotDLig" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

100

Mission
Accomplished !!

<p align="left"><font face="HandelGotDLig" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

100

PAUSED

<p align="left"><font face="HandelGotDLig" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="HandelGotDLig" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

Text Bar

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

FULL SCREEN

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); Stage.showMenu = false;
Frame 4
stop();
Instance of Symbol 31 MovieClip in Frame 4
/* no clip actions */
Frame 6
_global.language_pre = "en"; _root.nextFrame(); function toggleFullScreen() { if (Stage.displayState == "normal") { trace("Full Screen"); _root.escapeButton._alpha = 100; _root.autoFire = false; Stage.displayState = "fullScreen"; } else { _root.autoFire = false; _root.escapeButton._alpha = 0; Stage.displayState = "normal"; trace("Normal"); } } Stage.scaleMode = "Scale"; Stage.align = "B"; var resizeListener = new Object(); resizeListener.onResize = function () { autoFire = false; }; Stage.addListener(resizeListener);
Frame 7
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; var _local3 = 0; while (_local3 < _global.currLevel.level.length) { _global.currLevel.level[_local3].parsedYOffset = parseFloat(_global.currLevel.level[_local3].yoffset); _local3++; } _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0, shots:0, hits:0}; } _global.rezults = {killed:0, survived:0, items:0, shots:0, hits:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.29578; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local5 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local4 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local5, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); _local3 = 1; while (_local3 < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[_local3].shotsTime, 0, playerS.weapons[_local3].bulletType, playerS.weapons[_local3].bulletSpeed, playerS.weapons[_local3].bulletTopLevel, playerS.weapons[_local3].amount, playerS.weapons[_local3].flySteps, playerS.weapons[_local3].flyMinScale, playerS.weapons[_local3].flyDistance, playerS.weapons[_local3].bulletDamage, playerS.weapons[_local3].splashDamage, playerS.weapons[_local3].damageRadius, playerS.weapons[_local3].splashDelay); _local3++; } _root.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 0) { if (playerS.weapons[1].bulletType == "rocket") { _root.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _root.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _root.gui.rockets.tf.text = playerS.weapons[1].amount; } } _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); _local3 = 0; while (_local3 < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[_local3].tank)) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[_local3].yoffset); } _local3++; } debug("???????????? ?????? " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("?? ??????"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("?? ???????"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3++; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2--; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"100\" />"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-480\" />"; str = str + "<var name=\"left\" value=\"-400\" />"; str = str + "<var name=\"right\" value=\"-400\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><b>How to Play:</b><br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they are going to help you on your mission.<br /><b>Controls:</b><br />- The space commando is controlled by the arrow keys \u0093left\u0094, \u0093right\u0094, \u0093up\u0094 and \u0093down\u0094, or keys \u0093W\u0094, \u0093A\u0094, \u0093S\u0094 & \u0093D\u0094.<br />- Use the mouse cursor to aim.<br />- Use left mouse key to fire.<br /> - To choose alternative weapons (if available), use keys \"1\", \"2\" \"3\", or the mouse wheel, or directly the mouse cursor. </var>"; str = str + "<var name=\"completeString1\" >Enemies Killed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >MISSION ACCOMPLISHED!</var>"; str = str + "<var name=\"gamePausedTitle\" >Paused</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"100\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"prolog\" >Sukhoi Su-30 MKI\n\n"; str = str + " The Sukhoi Su-30MKI is the top fighter jet currently in-service with the Indian Air Force as of 2009..\n"; str = str + " The Sukhoi Su-30 MKI(NATO reporting name Flanker-H) is a variant of the Sukhoi Su-30, jointly-developed "; str = str + "\n by Russia's Sukhoi Corporation and India's Hindustan Aeronautics Limited (HAL) for the Indian Air Force (IAF).\n"; str = str + " It is an air superiority fighter which can also act as a multirole, strike fighter jet.</var>"; str = str + "<var name=\"epilog\" >Sukhoi Su-30 MKI\n\n"; str = str + "The aircraft was jointly designed by Russia's Sukhoi and India's Hindustan Aeronautics Limited (HAL).\n\n"; str = str + "\"The aircraft featured many modifications over the Su-27 and the Su-30MK variant. These included canard fore-planes,2-dimensional thrust vectoring control (TVC),\n"; str = str + " Russian-made N011-M passive phased array radar (PESA) and a range of avionics complex sourced from Russia, France, Israel and India which includes display, navigation, targeting and electronic warfare systems \n"; str = str + " The Su-30MKI can be integrated with the BrahMos cruise missiles, it can carry up to 3 of these cruise missiles for the land attack and anti shipping roles.\n"; str = str + " India will eventually acquire a total of 230 Su-30MKI with all these supplied by 2014.\"</var>"; str = str + "</object> "; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"4\" />"; str = str + "<var name=\"speedFactor\" value=\"6\" />"; str = str + "<var name=\"rotationFactor\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"plane1_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"village1\">"; str = str + "<var name=\"linkage\" value=\"village1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village2\">"; str = str + "<var name=\"linkage\" value=\"village2\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village3\">"; str = str + "<var name=\"linkage\" value=\"village3\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village4\">"; str = str + "<var name=\"linkage\" value=\"village4\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village5\">"; str = str + "<var name=\"linkage\" value=\"village5\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village6\">"; str = str + "<var name=\"linkage\" value=\"village6\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\" value=\"tower\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bunker\">"; str = str + "<var name=\"linkage\" value=\"bunker\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"radar\">"; str = str + "<var name=\"linkage\" value=\"radar\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\" value=\"oil\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"nuke\">"; str = str + "<var name=\"linkage\" value=\"nuke\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"5000\" />"; str = str + "<var name=\"damageRadius\" value=\"1000\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"exploder\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"200\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"artCannon\" />"; str = str + "</object>"; str = str + "<object name=\"city1\">"; str = str + "<var name=\"linkage\" value=\"city1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city2\">"; str = str + "<var name=\"linkage\" value=\"city2\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city3\">"; str = str + "<var name=\"linkage\" value=\"city3\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city4\">"; str = str + "<var name=\"linkage\" value=\"city4\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree1\">"; str = str + "<var name=\"linkage\" value=\"tree1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree2\">"; str = str + "<var name=\"linkage\" value=\"tree2\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree3\">"; str = str + "<var name=\"linkage\" value=\"tree3\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone1\">"; str = str + "<var name=\"linkage\" value=\"stone1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone2\">"; str = str + "<var name=\"linkage\" value=\"stone2\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone3\">"; str = str + "<var name=\"linkage\" value=\"stone3\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone4\">"; str = str + "<var name=\"linkage\" value=\"stone4\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\" value=\"fence\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_pad\">"; str = str + "<var name=\"linkage\" value=\"heli_pad\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"forest\">"; str = str + "<var name=\"linkage\" value=\"forest\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree_fall\">"; str = str + "<var name=\"linkage\" value=\"tree_fall\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"giant_heli_pad\">"; str = str + "<var name=\"linkage\" value=\"giant_heli_pad\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_middle\">"; str = str + "<var name=\"linkage\" value=\"clouds\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_start\">"; str = str + "<var name=\"linkage\" value=\"clouds_down\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_end\">"; str = str + "<var name=\"linkage\" value=\"clouds_top\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"okop\">"; str = str + "<var name=\"linkage\" value=\"okop\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "</object> "; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"heli_light_no_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"18000, 18000, 18000\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_light_cross_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -24, -24\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"2400, 50, 50\" />"; str = str + "<var name=\"clip\" value=\"1, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_light_rocket\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_med_rocket\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli2_shadow\" />"; str = str + "<var name=\"base\" value=\"heli2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25\" />"; str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />"; str = str + "<var name=\"clip\" value=\"1, 1,\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_shark\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -40, -40\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000, 80, 80\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_light_no_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"18000, 18000\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_light_h0_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />"; str = str + "<var name=\"clip\" value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"bunker_rocket_gun\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"bunker_rocket_gun2\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_mini_gun\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"medium_tank\">"; str = str + "<var name=\"base\" value=\"med_base\" />"; str = str + "<var name=\"gun\" value=\"med_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"heavy_tank\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"med_gun\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"medium_tank_rocket\">"; str = str + "<var name=\"base\" value=\"med_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"heavy_tank_rocket\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_part1\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-130, -110, -70,-70,-70, -50,-50,-50, -30, -30\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0,h25,h-25, h0,h25,h-25, h0,h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"6, 6, 6,6,6, 6,6,6, 6,6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50\" />"; str = str + "<var name=\"reloadingTime\" value=\"150, 150, 150, 150,150, 150,150,150, 150, 150\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 1,1,1, 1,1,1, 3,3\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 1,1,1, 1,1,1, 6,6\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, d,d,d, d,d,d, d,d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1,1,1, 1,1,1, 30,30\" />"; str = str + "<var name=\"armor\" value=\"8000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_part2\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2, gun_1\" />"; str = str + "<var name=\"bulletType\" value=\"rocket2, rocket2, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-60, -80, 0, 10000,10000, 0,10000,10000, 10000, 10000, -40\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t, h90,h25,h-25, h-90,h25,h-25, h0,h0, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 10,6,6, 10,6,6, 6,6, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"100, 100, 200, 100,100, 200,100,100, 150, 150, 100\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 2,2,2, 2,2,2, 3,3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 6,30,30, 6,30,30, 6,6, 2\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, a,d,d, a,d,d, d,d, s\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 20,10,10, 20,10,10, 30,30, 1\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "</object>"; str = str + "<object name=\"boss_building\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_building\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDir\" value=\" d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1\" />"; str = str + "<var name=\"armor\" value=\"9000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"boss_tank\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_tank_base\" />"; str = str + "<var name=\"gun\" value=\"tank_gun, gun_pzrk, gun_pzrk, rocket_gun, rocket_gun\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -20, -20, 0, -150\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h-45, h45, h-135, h135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120, 300, 300\" />"; str = str + "<var name=\"clip\" value=\"4, 3, 3, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, d, a, a\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1, 25, 25\" />"; str = str + "<var name=\"armor\" value=\"18000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"evilfighter_shad\" />"; str = str + "<var name=\"base\" value=\"boss_jetfighter\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket, rocket, rocket, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-180, -110, -110, -65, -65, -15, -15, -180, -180, -180, -180, -180, -180\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h180, h200, h160, h200, h160, h200, h160, h225, h135, h225, h135, h225, h135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17, 10, 10, 10, 10, 10,10, 19, 17, 19, 17, 19, 17\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 20, 20, 20, 20, 20,20, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"220, 250, 250, 250, 250, 250, 250, 720, 720, 970, 970 , 1220, 1220\" />"; str = str + "<var name=\"clip\" value=\"7, 1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 25, 25, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, s, s, a, a, s, s, d, d, d, d, d, d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 7, 7, 15, 15, 7, 7, 1, 1, 1, 1, 1,1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss_fake\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"24, 24\" />"; str = str + "<var name=\"clip\" value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base211\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_building\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"bulletType\" value=\"\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDir\" value=\" d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1\" />"; str = str + "<var name=\"armor\" value=\"9000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "</object> "; str = str + "<object name=\"movingUnits\">"; str = str + "<object name=\"boss_heli_way\">"; str = str + "<var name=\"mainObj\" value=\"boss_heli_part1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"50\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"9\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"40\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_way_part2\">"; str = str + "<var name=\"mainObj\" value=\"boss_heli_part2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"500\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_building_way\">"; str = str + "<var name=\"mainObj\" value=\"boss_building\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"40\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"sin_way_high_freq\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"185\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tang_way2\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"tang_way2\" />"; str = str + "<var name=\"xratio\" value=\"185\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"circle_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"boss_tank_way\">"; str = str + "<var name=\"mainObj\" value=\"boss_tank\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"45\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"270\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"170\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"plane_boss_way\">"; str = str + "<var name=\"mainObj\" value=\"plane_boss\" />"; str = str + "<var name=\"way\" value=\"bcircle_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"110\" />"; str = str + "<var name=\"mratio\" value=\"20\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "</object> "; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >\n\n"; str = str + "FIRST LEVEL\n"; str = str + "The Sukhoi Su-30 MKI\n\n"; str = str + " \n The Sukhoi Su-30 MKI is the top fighter jet currently "; str = str + " in-service with the Indian Air Force as of 2009..\n"; str = str + " The Sukhoi Su-30 MKI (NATO reporting name Flanker-H) is a variant of the Sukhoi Su-30, jointly-developed by Russia's Sukhoi Corporation and India's Hindustan Aeronautics Limited (HAL) for the Indian Air Force (IAF).\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"10.4\" command=\"textBar2\" text=\"Destroy the Oil Tankers.\" interval=\"5000\" color=\"00ff00\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"tower\" armor=\"30\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"tower\" armor=\"30\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"475\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"75\" object=\"village1\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"village6\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"5000\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"120\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"300\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"100\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"275\" object=\"stone1\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"320\" object=\"tree1\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"weaponAdder\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"village1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.4\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"5.6\" object=\"stone2\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"5.7\" object=\"stone3\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.1\" object=\"stone4\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.2\" object=\"stone4\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.2\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.6\" object=\"stone2\" xoffset=\"490\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"250\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"195\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"650\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"195\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"50\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"275\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"450\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"75\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"275\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"475\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"175\" object=\"tower\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"375\" object=\"tower\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"100\" object=\"oil\" splashDamage=\"1000\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"275\" object=\"oil\" splashDamage=\"1000\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"450\" object=\"oil\" splashDamage=\"1000\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"125\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"175\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"225\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"325\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"375\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"425\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"125\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"325\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"25 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"425\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"25 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.7\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >\n\n"; str = str + "SECOND LEVEL\n\n"; str = str + "\" Sukhoi Su-30 MKI\n"; str = str + " It is an air superiority fighter which can also act as a multirole, strike fighter jet,Capable of carrying nuclear weapons and tailor-made.\n"; str = str + "For Indian specifications, the fighter jet integrates Indian systems and avionics.\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.4\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0, 0,0\" reloadingTime=\"25\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"25, 0,0\" reloadingTime=\"25\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"220\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"320\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"50\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"620\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"50\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"70\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-75\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-75\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"220\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"320\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"220\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"275\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"320\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"220\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"275\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"320\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" loot=\"miniHealth\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"470\" object=\"bunker\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"470\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h0\" loot=\"rocket1\"/> "; str = str + "<object yoffset=\"7.6\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"120\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"470\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"470\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h35\"/> "; str = str + "<object yoffset=\"9.9\" xoffset=\"70\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"70\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h-35\"/> "; str = str + "<object yoffset=\"9.9\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"10.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"620\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"-70\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"120\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"13.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\" loot=\"rocket1\"/> "; str = str + "<object yoffset=\"12.8\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"0\" object=\"city2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"city2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"400\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"400\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"400\" object=\"tree3\"/>"; 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str = str + "<object yoffset=\"10.1\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"400\" object=\"fence\"/>"; 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str = str + "<object yoffset=\"14.5\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"50\" object=\"bunker\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"50\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h0\"/> "; str = str + "<object yoffset=\"14.9\" xoffset=\"100\" object=\"bunker\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"100\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h-45\"/> "; str = str + "<object yoffset=\"14.6\" xoffset=\"250\" object=\"bunker\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"250\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h0\"/> "; 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str = str + "<object yoffset=\"15.5\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"16.2\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"260\" tank=\"boss_building_way\" bossBar=\"1\"/> "; str = str + "<object yoffset=\"17.4\" xoffset=\"50\" object=\"oil\" splashDamage=\"3500\"/>"; 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str = str + "<object yoffset=\"17.0\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"16.4\" command=\"textBar2\" text=\"BE CAREFUL!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"16.6\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >\n\n"; str = str + "THIRD LEVEL\n\n"; str = str + "\"Sukhoi Su-30 MKI\n"; str = str + " It also contains French and Israeli subsystems.The MKI variant features several improvements over the basic K and MK variants and is classified as a 4.5 generation fighter.\n"; str = str + "Due to similar features and components, the MKI variant is often considered to be a customized Indian variant of the Sukhoi Su-35.\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; 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str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"300\" wayCycle=\"1\"/>"; 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str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"200\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"oil\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"oil\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"350\" object=\"forest\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"275\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"250\" object=\"stone2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"stone2\"/>"; str = str + "<object yoffset=\"8.1\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.3\" object=\"stone2\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"8.4\" object=\"stone3\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.8\" object=\"stone4\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"8.9\" object=\"stone4\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.9\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.3\" object=\"stone2\" xoffset=\"490\"/>"; str = str + "<object yoffset=\"3.5\" command=\"slideConstant\" factor=\"1.1\" limit=\"5\"/>"; str = str + "<object yoffset=\"11.0\" command=\"slideConstant\" factor=\"0.9\" limit=\"3\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"rocket1\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.0\" bonus=\"fullHealth\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"120\" tank=\"boss_heli_way\" bossBar=\"1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"150\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"12.1\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"200\" object=\"village3\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"350\" object=\"village5\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"200\" object=\"village1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"350\" object=\"village2\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"500\" object=\"tree1\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"620\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"585\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"-35\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"-70\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.7\" object=\"forest\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"14.8\" object=\"forest\" xoffset=\"-150\"/>"; str = str + "<object yoffset=\"15.0\" object=\"forest\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"16.1\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"16.3\" object=\"stone2\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"16.4\" object=\"stone3\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"16.8\" object=\"stone4\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"16.9\" object=\"stone4\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"16.9\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"16.3\" object=\"stone2\" xoffset=\"490\"/>"; str = str + "<object yoffset=\"16.1\" object=\"tower\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"15.5\" object=\"tower\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"15.4\" object=\"heli_pad\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"15.7\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"15.0\" xoffset=\"70\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"15.8\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.9\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.5\" bonus=\"miniHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"16.4\" bonus=\"rocket1\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"17.0\" object=\"bunker\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"10\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"17.1\" object=\"bunker\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"350\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"17.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"350\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"16.9\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"18.4\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"18.8\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.7\" xoffset=\"-150\" object=\"forest\"/>"; str = str + "<object yoffset=\"19.8\" xoffset=\"400\" object=\"forest\"/>"; str = str + "<object yoffset=\"19.6\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.6\" xoffset=\"370\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.9\" xoffset=\"100\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"20.6\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"21.8\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"21.8\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"22.2\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.7\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.7\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"350\" object=\"giant_heli_pad\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"200\" object=\"oil\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"22.9\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"22.9\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"22.9\" xoffset=\"250\" object=\"wall\"/>"; str = str + "<object yoffset=\"23.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"350\" tank=\"boss_heli_way_part2\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >\n\n"; str = str + "FOURTH LEVEL\n\n"; str = str + "\"Sukhoi Su-30 MKI.\n"; str = str + " The aircraft was jointly designed by Russia's Sukhoi and India's Hindustan Aeronautics Limited (HAL).\n"; str = str + " The aircraft featured many modifications over the Su-27 and the Su-30MK variant.\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.5\" command=\"textBar2\" text=\"Destroy the Tank to gain fire Bonus Points!\" interval=\"4000\" color=\"00ff00\"/>"; str = str + "<object yoffset=\"22.6\" command=\"textBar2\" text=\"Objective: Destroy the Nuclear Power Plant.\" interval=\"5000\" color=\"00ff00\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"425\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"275\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"50\" wayCycle=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"50, 50\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"50, 50\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"25, 25\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"270\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1500\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"fireRate\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"100\" object=\"city3\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"100\" object=\"city3\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"60\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"1\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"-1\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"275\" object=\"village3\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"350\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.8\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"240\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"310\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"255\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"295\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"240\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"310\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"13.9\" xoffset=\"220\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"350\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.6\" bonus=\"weaponAdder\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"130\" object=\"city1\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"-70\" object=\"city3\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"150\" object=\"city3\"/>"; str = str + "<object yoffset=\"19.3\" xoffset=\"-70\" object=\"city3\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" reloadingTime=\"400, 400\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"350\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" reloadingTime=\"400, 400\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"250\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" reloadingTime=\"400, 400\"/>"; str = str + "<object yoffset=\"15.9\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"50\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"16.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"475\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"400\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"6\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"375\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"6\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"625\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"-50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.8\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"15\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.9\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"-75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.6\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.6\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.9\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.9\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.75\" xoffset=\"250\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.75\" xoffset=\"300\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.1\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.7\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"22.4\" bonus=\"fullHealth\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"24.1\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"25\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"75\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"125\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"175\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"375\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"425\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"475\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"525\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"275\" object=\"nuke\" armor=\"500\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"170\" object=\"bunker\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"170\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"100\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"15\" cannonAngle=\"t\"/> "; str = str + "<object yoffset=\"23.6\" xoffset=\"380\" object=\"bunker\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"380\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"100\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/> "; str = str + "<object yoffset=\"23.7\" xoffset=\"225\" object=\"tower\"/>"; str = str + "<object yoffset=\"23.7\" xoffset=\"325\" object=\"tower\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"170\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"400\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"380\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"400\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"50\" object=\"village1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"75\" object=\"village2\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"500\" object=\"village1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"450\" object=\"village4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >\n\n"; str = str + "FIFTH LEVEL\n\n"; str = str + "\" Sukhoi Su-30 MKI\n"; str = str + "These included canard fore-planes,2-dimensional thrust vectoring control (TVC),\n"; str = str + "Russian-made N011-M passive phased array radar (PESA) and a range of avionics complex sourced from Russia,\n"; str = str + " France, Israel and India which includes display, navigation, targeting and electronic warfare systems.\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.0\" command=\"textBar2\" text=\"BE CAREFUL!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"9.2\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"weaponAdder\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"1.5\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"400\" object=\"tower\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"75\" object=\"village1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"420\" object=\"village6\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"7\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"800\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"175\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"70\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.5\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.5\" xoffset=\"375\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"450\" object=\"nuke\" damageRadius=\"1500\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"50\" object=\"village2\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"7.55\" xoffset=\"425\" object=\"tower\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"2\"/>"; str = str + "<object yoffset=\"9.05\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"275\" tank=\"boss_tank_way\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"400\" object=\"tower\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"450\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"12.05\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" movedWay=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" movedWay=\"0\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"420\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"150\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"75\" object=\"village2\"/>"; str = str + "<object yoffset=\"11.75\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"75\" object=\"village5\"/>"; str = str + "<object yoffset=\"12.05\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"70\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.1\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"70\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.1\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"70\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.25\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.25\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.25\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"475\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"425\" object=\"tower\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"400\" object=\"forest\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"-200\" object=\"forest\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"450\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"100\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"175\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"175\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"t\" loot=\"rocket1\"/> "; str = str + "<object yoffset=\"16.4\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"225\" object=\"village1\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"325\" object=\"village2\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"225\" object=\"village2\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"325\" object=\"village3\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"225\" object=\"village1\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"325\" object=\"village2\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.9\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"1000\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"1000\"/>"; str = str + "<object yoffset=\"16.4\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"165\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.4\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"165\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.4\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"165\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.5\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"155\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.5\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"155\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.65\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"140\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.65\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"140\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.65\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"140\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.8\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"130\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.8\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"130\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.95\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"120\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.95\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"120\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.95\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"120\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.1\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"105\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.1\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"105\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.25\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"95\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.25\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"95\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.25\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"95\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.9\" xoffset=\"500\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"17.9\" xoffset=\"100\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.5\" bonus=\"fireRate\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"19.6\" bonus=\"fireRate\" xoffset=\"75\"/> "; str = str + "<object yoffset=\"20.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.6\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.6\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.4\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.4\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"450\" object=\"forest\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >\n\n"; str = str + "SIXTH LEVEL\n\n"; str = str + "\" Sukhoi Su-30 MKI\n"; str = str + "The Su-30MKI can be integrated with the BrahMos cruise missiles, it can carry up to 3 of these cruise missiles for the land attack and anti shipping roles. This ability, being a unique feature,\n"; str = str + "usually assigned to dedicated bombers, further enhances its multi-role capabilities and is the only fighter in the world at present, able to carry the BrahMos.\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.55\" bonus=\"fireRate\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"7.25\" bonus=\"weaponAdder\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"weaponAdder\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"rocket1\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"10.0\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"17.2\" bonus=\"fireRate\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"17.3\" bonus=\"fullHealth\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"27.9\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"27.9\" bonus=\"weaponAdder\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"35.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.05\" limit=\"7\"/>"; str = str + "<object yoffset=\"11.7\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset=\"17.4\" command=\"slideConstant\" factor=\"1.05\" limit=\"7\"/>"; str = str + "<object yoffset=\"33.3\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"-25\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"-50\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"500\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"525\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"550\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"-50\" object=\"stone4\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"100\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"250\" object=\"stone4\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.95\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.95\" xoffset=\"-40\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.95\" xoffset=\"-80\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"590\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"630\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"125\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"425\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"13.9\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"550\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"20,0\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0,0\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"10,0\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" endFrame=\"500\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"-50\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"550\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"75\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"125\" object=\"bunker\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"425\" object=\"bunker\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" endFrame=\"2\" wayCycle=\"1\" reloadingTime=\"500\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"25\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"19.7\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"20.9\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"225\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"325\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.8\" xoffset=\"200\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.8\" xoffset=\"350\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"175\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"375\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"24.3\" xoffset=\"-25\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"24.6\" xoffset=\"-50\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"24.9\" xoffset=\"-75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"25.2\" xoffset=\"-100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"25.5\" xoffset=\"-125\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"29.3\" xoffset=\"-25\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"29.6\" xoffset=\"-50\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"29.9\" xoffset=\"-75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"500\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"525\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.8\" xoffset=\"550\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"31.1\" xoffset=\"575\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"32.9\" xoffset=\"75\" object=\"bunker\"/>"; str = str + "<object yoffset=\"32.9\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"32.9\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"32.9\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"33.45\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"33.55\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"33.55\" xoffset=\"325\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"33.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.1\" xoffset=\"500\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"500\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"-75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"25\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"750\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"625\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.5\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"750\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.5\" xoffset=\"425\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.7\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"500\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.7\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"25\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.9\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"750\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.9\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"5\" cannonTimeOffset=\"25\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.35\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"3\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.8\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"35.8\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.6\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.7\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.4\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.7\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.3\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.6\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.5\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"1.4\" object=\"forest\" xoffset=\"50\" top=\"0\"/>"; str = str + "<object yoffset=\"10.7\" object=\"forest\" xoffset=\"-250\" top=\"0\"/>"; str = str + "<object yoffset=\"10.7\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"11.4\" object=\"forest\" xoffset=\"-250\" top=\"0\"/>"; str = str + "<object yoffset=\"11.4\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"13.1\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>"; str = str + "<object yoffset=\"13.1\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"1.5\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"2.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"3.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"4.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"5.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"6.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"7.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"8.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"9.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"10.5\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"200\" object=\"village3\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"350\" object=\"village5\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" object=\"village1\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" object=\"village2\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"275\" object=\"tree3\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"275\" object=\"tree1\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"225\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"275\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"325\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"400\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"400\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"-100\" object=\"forest\" top=\"0\"/>"; str = str + "<object yoffset=\"17\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"18\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"19\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"20\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"21\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"22\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"23\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"24\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"25\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"26\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"27\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"26.7\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"26.7\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"28\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"29\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"30\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"31\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"32\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"33.2\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.2\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.2\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.3\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.3\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.3\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.3\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"35.3\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"36.9\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"37.8\" xoffset=\"20\" object=\"forest\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >\n\n"; str = str + "SEVENTH LEVEL\n\n"; str = str + "\"Sukhoi Su-30 MKI\n"; str = str + " It also contains French and Israeli subsystems.The MKI variant features several improvements over the basic K and MK variants and is classified as a 4.5 generation fighter.\n"; str = str + " Due to similar features and components, the MKI variant is often considered to be a customized Indian variant of the Sukhoi Su-35.\n"; str = str + " The aircraft was jointly designed by Russia's Sukhoi and India's Hindustan Aeronautics Limited (HAL).The aircraft featured many modifications over the Su-27 and the Su-30MK variant.\u0094\n"; str = str + newline; str = str + "\u0094</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"11.55\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"11.55\" bonus=\"weaponAdder\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"18.7\" bonus=\"weaponAdder\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"18.7\" bonus=\"fireRate\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"22.4\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"22.4\" bonus=\"fireRate\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"33.0\" bonus=\"rocket1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"38.0\" bonus=\"fullHealth\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"43.0\" bonus=\"rocket1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"48.0\" bonus=\"rocket1\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"53.0\" bonus=\"fullHealth\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"13.7\" command=\"textBar2\" text=\"Wrathwind: I fill your fear, you mortal!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.7\" command=\"textBar2\" text=\"BE CAREFUL!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"19.0\" command=\"textBar1\" text=\"Wrathwind: Did you really think that little worm \" interval=\"4500\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"19.0\" command=\"textBar2\" text=\"was the Champion of the Damned?!\" interval=\"4500\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"23.2\" command=\"textBar1\" text=\"Wrathwind: Get ready to meet a real opponent!\" interval=\"4500\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"23.2\" command=\"textBar2\" text=\"Say goodbye to your pitiful life, you mortal!\" interval=\"4500\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"24.7\" command=\"textBar2\" text=\"BE CAREFUL!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"24.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"13.5\" command=\"slideConstant\" factor=\"1.05\" limit=\"5\"/>"; str = str + "<object yoffset=\"19.0\" command=\"slideConstant\" factor=\"0.95\" limit=\"3\"/>"; str = str + "<object yoffset=\"24.0\" command=\"slideConstant\" factor=\"1.05\" limit=\"5\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"75\" tank=\"boss_heli_way\" mainObj=\"plane_boss_fake\" movedWayYSpeed=\"5\" movedWayOffset=\"40\" xratio=\"70\" mratio=\"15\" bossBar=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"100\" tank=\"plane_boss_way\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"39.3\" xoffset=\"75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"39.8\" xoffset=\"475\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"228\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"225\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"325\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.15\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"475\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"228\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"228\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"475\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"19.8\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.4\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.4\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"-50\" object=\"stone4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"100\" object=\"stone3\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"250\" object=\"stone4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"500\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"-40\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"-80\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"590\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"630\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.55\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" object=\"bunker\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"425\" object=\"bunker\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"22.3\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"2.3\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"3.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"4.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"5.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"6.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"7.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"8.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"9.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"10.3\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"12.0\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"13.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"14.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"15.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"16.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"17.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"18.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"19.0\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"21.3\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>"; str = str + "<object yoffset=\"21.35\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"22.0\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>"; str = str + "<object yoffset=\"22.0\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"22.0\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"23.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"24.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"25.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"26.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"27.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"28.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"29.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"30.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"31.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"32.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"33.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"34.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"35.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"36.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"37.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"38.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"39.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"40.0\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >\n\n"; str = str + "EIGHTH LEVEL\n"; str = str + "Sukhoi Su-30 MKI\n\n"; str = str + "\"The Su-30MKI can be integrated with the BrahMos cruise missiles, it can carry up to 3 of these cruise missiles for the land attack and anti shipping roles. This ability, being a unique feature, \n"; str = str + "usually assigned to dedicated bombers, further enhances its multi-role capabilities and is the only fighter in the world at present, able to carry the BrahMos.\n"; str = str + "India will eventually acquire a total of 230 Su-30MKI with all these supplied by 2014..\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.7\" bonus=\"fireRate\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"fireRate\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"13.0\" bonus=\"fullHealth\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"13.1\" bonus=\"weaponAdder\" xoffset=\"475\"/>"; str = str + "<object yoffset=\"13.7\" bonus=\"rocket1\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13.7\" bonus=\"rocket1\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.7\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"300\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"450\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"0\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"75\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\" loot=\"weaponAdder\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"460\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"360\" object=\"radar\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.05\" xoffset=\"425\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"500\" object=\"stone4\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"160\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.45\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"425\" object=\"stone3\"/>"; str = str + "<object yoffset=\"3.55\" xoffset=\"500\" object=\"stone4\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"325\" object=\"oil\" damageRadius=\"350\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"oil\" damageRadius=\"350\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"325\" object=\"oil\" damageRadius=\"350\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"275\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"275\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"230\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"300\" wayCycle=\"1\" loot=\"weaponAdder\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.35\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.45\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.65\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.75\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.85\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.15\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.25\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.55\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.75\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.85\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"275\" object=\"okop\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"175\" object=\"bunker\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"175\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"375\" object=\"bunker\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"375\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"-100\" object=\"okop\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"650\" object=\"okop\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"500\" object=\"bunker\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"500\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"50\" object=\"bunker\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"50\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"75\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"475\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.65\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.65\" xoffset=\"425\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"300\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"125\" object=\"stone3\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"200\" object=\"stone4\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"275\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"425\" object=\"stone4\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"500\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"75\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"50\" object=\"radar\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"0\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"300\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"stone2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"0\" object=\"stone2\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"75\" object=\"stone3\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"150\" object=\"stone4\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"400\" object=\"radar\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"260\" tank=\"boss_building_way\" mainObj=\"boss_base211\" bossBar=\"1\" armor=\"5000\"/>"; str = str + "<object yoffset=\"15.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"13.8\" command=\"textBar2\" text=\"BE CAREFULL!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.0\" command=\"textBar3\" text=\"ENEMY'S BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"0\" object=\"stone1\"/>"; str = str + "<object yoffset=\"14.85\" xoffset=\"525\" object=\"stone4\"/>"; str = str + "<object yoffset=\"14.25\" xoffset=\"275\" object=\"okop\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"150\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"150\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"225\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"h0\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"300\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"300\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"40\" cannonAngle=\"h0\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"375\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"375\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"50\" cannonAngle=\"h0\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"450\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"60\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"475\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"10\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"14.95\" xoffset=\"75\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"-50\" cannonAngle=\"t\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); var bar = _root.bg.bnzFX.getNextHighestDepth(); var name = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusObjects[i].bonusType, "b" + bar, bar); name._alpha = 70; name._x = bonusObjects[i]._x; name._y = bonusObjects[i]._y; bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); } else { debug("IGNORING"); } if (!killFlag) { foo.kill(); i--; } break; } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("????? ?????????! ???? " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else if (!enemyObjects[i].top) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("????? ?????????? ? ??????! ???? " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; if (_global.gameOver) { title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var mainSegment_ss = String(mainSegment); var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.parsedYOffset; if ((vary == mainSegment) || (String(vary) == mainSegment_ss)) { if (!_global.noSet(foo.tank)) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (_global.noSet(newTank[a])) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (_global.noSet(newTank[a])) { newTank[a] = tankMain[a]; } } var cont = ((newTank.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var bar = (cont.depth++); var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar); name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (newTank.way != "") { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath); } } else { name.setMotion((_global.noSet(newTank.xspeed) ? 0 : (newTank.xspeed)), (_global.noSet(newTank.yspeed) ? 0 : (newTank.yspeed))); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate, newTank.loot); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (!_global.noSet(newTank.thereCanBeOnlyOne)) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (!_global.noSet(newTank.dieImmediatly)) { if (newTank.dieImmediatly == 0) { name.dieImmediatly = false; } if (newTank.dieImmediatly == 1) { name.dieImmediatly = true; } } if (!_global.noSet(newTank.soundKills)) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (!_global.noSet(foo.object)) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (_global.noSet(newObj[a])) { newObj[a] = objParams[a]; } } var cont = ((newObj.top == 1) ? (this.envTop) : (this.env)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal); name.inQueue(); for (a in newObj) { name[a] = newObj[a]; } } else if (!_global.noSet(foo.bonus)) { var bar = this.bnz.getNextHighestDepth(); var name = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + bar, bar); bonusObjects.push(name); name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local5 = _root.bg.player._x; var _local6 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local5, _local6, 1); var _local7 = _root.slowZone.hitTest(_local5, _local6, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (enemyObjects[_local3].top) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local6 = _root.bg.splashez; var _local7 = _local6.depth++; var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local5 = {x:point.x, y:point.y}; _local6.globalToLocal(_local5); _local3.moveTo(_local5.x, _local5.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = wnd.breefText1; _root.wnd.mode = 2; if (_root.wnd.intro1.maxscroll == 1) { _root.wnd.slider._visible = false; } } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 5) + 5); if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.02; } else { mc.k = 1.05; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local5 = b - 360; var _local6 = b; var _local7 = b + 360; var _local11 = _local5 - a; var _local12 = _local6 - a; var _local13 = _local7 - a; var _local8 = Math.abs(_local11); var _local9 = Math.abs(_local12); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local8, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local8) { var _local3 = _local5; } if (_local2 == _local9) { var _local3 = _local6; } if (_local2 == _local4) { var _local3 = _local7; } return((_local3 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local3 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local3 = _local3 + _local2; } _local1++; } return(_local3); }; nextFrame();
Instance of Symbol 595 MovieClip "escapeButton" in Frame 7
onClipEvent (load) { _root.escapeButton._alpha = 0; }
Frame 8
stop(); _global.levelNum = 0;
Instance of Symbol 666 MovieClip in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 9
stop(); if (noNewGame) { playBtn._visible = false; }
Frame 10
_root.wnd_prolog.intro1.text = prepareText(_global.envS.prolog); if (_root.wnd_prolog.intro1.maxscroll == 1) { _root.wnd_prolog.slider._visible = false; }
Frame 11
prebreefFunc();
Frame 12
stop(); wnd_epilog._visible = false; if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 6 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 13 MovieClip Frame 1
stop();
Symbol 17 MovieClip [boss_jetfighter] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 17 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 6 MovieClip "ex3" in Symbol 17 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 6 MovieClip "ex4" in Symbol 17 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 6 MovieClip "ex5" in Symbol 17 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 17 MovieClip [boss_jetfighter] Frame 2
makeDie(dd, true, true);
Symbol 17 MovieClip [boss_jetfighter] Frame 10
stop();
Symbol 768 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 769 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local8 = {x:x, y:y}; _parent.localToGlobal(_local8); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local17 = _local9.x - _local8.x; var _local19 = _local9.y - _local8.y; var _local11 = Math.atan2(_local19, _local17); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local11); speedY = speedXY * Math.sin(_local11); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local14 = _local13 * Math.cos(rotate + _local12); var _local15 = _local13 * Math.sin(rotate + _local12); } else { var _local14 = _local4; var _local15 = _local5; } way.x = _local14; way._x = way.x; way.y = _local15; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; } firstStep = 0; var _local18 = way.klop._x; var _local19 = way.klop._y; way.gotoAndStop(_local5); var _local7 = way.klop._x - _local18; _local7 = _local7 * factor; var _local6 = way.klop._y - _local19; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local6 = _local6 * (yratio / 100); } if (rotate != 0) { var _local14 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local13 = Math.atan2(_local6, _local7); speedX = _local14 * Math.cos(rotate + _local13); speedY = _local14 * Math.sin(rotate + _local13); } else { speedX = _local7; speedY = _local6; } var _local11 = 0; var _local12 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local11 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local6 = -_root.bg.speedY; } else { _local6 = -movedWayYSpeed; } speedY = speedY + _local6; _local12 = -_local6; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local9 = {x:x, y:y}; _parent.localToGlobal(_local9); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local16 = _local10.x - _local9.x; var _local17 = _local10.y - _local9.y; var _local15 = Math.atan2(_local17, _local16); speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local11); way._x = way.x; way.y = way.y - (speedY + _local12); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; }
Symbol 770 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = 0; }
Symbol 771 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, lo) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } if (!_global.noSet(lo)) { loot = lo; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar.bar._xscale = 100; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local18 = t.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(t); } var _local14 = mt.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(mt); } var _local8 = c.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local16 = bs.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(bs); } var _local7 = dd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(dd); } var _local15 = br.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(br); } var _local13 = tl.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(tl); } var _local6 = am.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(am); } var _local9 = fs.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(fs); } var _local12 = fm.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(fm); } var _local5 = fd.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(fd); } var _local10 = bd.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(bd); } var _local11 = ca.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(ca); } var _local17 = to.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local6[_local3]), _global.trim(_local9[_local3]), _global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local11[_local3]), _global.trim(_local17[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local18 = t.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(t); } var _local14 = mt.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(mt); } var _local8 = c.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local16 = bs.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(bs); } var _local7 = dd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(dd); } var _local15 = br.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(br); } var _local13 = tl.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(tl); } var _local6 = am.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(am); } var _local9 = fs.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(fs); } var _local12 = fm.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(fm); } var _local5 = fd.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(fd); } var _local10 = bd.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(bd); } var _local11 = ca.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(ca); } var _local17 = to.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local13[_local3]), _global.trim(_local6[_local3]), _global.trim(_local9[_local3]), _global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local11[_local3]), _global.trim(_local17[_local3])); _local3++; } } function oEF() { var _local3 = x; var _local4 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local3 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local3); var _local4 = {x:x, y:y}; _parent.localToGlobal(_local4); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (loot != "") { var _local11 = _root.bg.bnz.getNextHighestDepth(); var _local5 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local11, _local11); _global.bonusObjects.push(_local5); _local5._x = _x; _local5._y = _y; _local5.bonusType = loot; _local5._alpha = (_local5._xscale = (_local5._yscale = 2)); _local5.onEnterFrame = _global.getOn; } if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local8])) { var _local6 = _local9["ex" + _local8]; var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local7++; _local8++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var dieImmediatly = true; var loot = ""; }
Symbol 772 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = sd.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(sd); } var _local7 = dr.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } var ai = 0; }
Symbol 773 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, _xscale, _yscale, target, _rotation, _x, _y, speedX, speedY; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local9 = (_global.clock - startClock) + 1; var _local7 = (3.141593 / (flySteps - 1)) * (_local9 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local7) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local4 = _rotation; var _local5 = tx - _x; var _local6 = ty - _y; var _local10 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); var _local8 = Math.atan2(_local6, _local5) * _global.PI2; _local4 = _local4 + _global.getAngleDelta(_local4 + 90, _local8, bulletFactor); _rotation = _local4; _local4 = _local4 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local4); speedY = bulletSpeed * Math.cos(_local4); if ((_local10 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; }
Symbol 774 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 775 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, armor, notCount; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": ????? ??????!"); super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { if (armor <= 0) { if (notCount != 1) { _global.rezults.items++; } } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } }
Symbol 776 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { var _local12; var _local9; if (_global.noSet(angle)) { angle = 0; _local12 = 0; _local9 = 0; } else if (angle == 3000) { _local12 = 4; _local9 = 0; angle = 0; } else if (angle == -3000) { _local12 = -4; _local9 = 0; angle = 0; } else { _local12 = angle; _local9 = -20; angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local11 = fireNum; if (obj == 1) { if (fireNum == 3) { _local11 = (fireNum = 1); } if (currentGun == 0) { fireNum = _local23; _local11 = 3; } } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local18 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local18, _local18); var _local21 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local21 / _global.PI2; _local4._rotation = _local21 - 90; var _local8 = {x:fires[_local11 - 1]._x, y:fires[_local11 - 1]._y}; localToGlobal(_local8); var _local10 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x + _local12, _local8.y - _local9); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } else { _local4._rotation = 0; if (obj == 1) { var _local17 = _root._xmouse - _local10.x; var _local14 = _root._ymouse - _local10.y; var _local19 = Math.sqrt((_local17 * _local17) + (_local14 * _local14)); _local6 = Math.atan2(_local14, _local17); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local16 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local16); _local4.setMotion((_local16.x - _local10.x) / (gunObj.flySteps - 1), (_local16.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 777 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local6 = "s_" + bulletType; if ((bulletType == "rocket1") || (bulletType == "rocket2")) { _local6 = "s_rocket"; } if (bulletType == "playerShoot") { _local6 = "s_shoot"; } _global.sound.play(_local6, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * (doubleDamage ? 2 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3000); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3000); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 778 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 779 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local10 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } speedX = (_parent._xmouse - x) / speedFactor; speedY = (_parent._ymouse - y) / speedFactor; var _local9 = Math.floor(speedX / 3) + 6; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); shadow.vis.gotoAndStop(_local9); if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) { if ((_global.clock % 2) == 0) { var _local13 = _root.bg.tiles.getNextHighestDepth(); var _local14 = _root.bg.tiles.attachMovie("tile", "t" + _local13, _local13); _local14._x = x; _local14._y = y; } } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local11 = recoilAngle / _global.PI2; var _local12 = _global.playerS.recoil * Math.cos((3.141593 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local12 * Math.cos(_local11)) / recoilTimer, (_local12 * Math.sin(_local11)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local15 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (autoFire) { if (bang(1)) { recoilAngle = _local15 + 90; recoilTimer = 0; _global.rezults.shots++; score = score + 10; } if (cannons[0].changeGun(1)) { if (bang(1)) { _global.rezults.shots++; } cannons[0].changeGun(0); } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local6 = cannons[0].gunZ[_local7]; if (_local6.reload) { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime); } else { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime); } if (_local5 > 100) { var _local5 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local5 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local5 / 2)); } _local7++; } } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = sd.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(sd); } var _local7 = dr.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = sd.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(sd); } var _local7 = dr.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; trace("SCORE=" + score); } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if (shield < (-_local3)) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor / 2); showArmor(); break; case "fullHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 7) { cannons[0].gunZ[0].multiple = 7; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "ball_fire"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].reloadTime - (cannons[_local5].gunZ[_local4].startReloadTime / 4); cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].reloadMicroTime - (cannons[_local5].gunZ[_local4].startReloadMicroTime / 4); if (cannons[_local5].gunZ[_local4].reloadTime < (cannons[_local5].gunZ[_local4].startReloadTime / 2)) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; } trace((("start reload time:" + cannons[_local5].gunZ[_local4].startReloadTime) + " current: ") + cannons[_local5].gunZ[_local4].reloadTime); _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "rocket1" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20; _root.gui.rockets.gotoAndStop(2); _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; cannons[0].gunZ[1].bulletType = "rocket"; cannons[0].gunZ[1].doubleDamage = false; break; case "rocket2" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = 20; _root.gui.rockets.gotoAndStop(3); _root.gui.rockets.tf.text = 20; cannons[0].gunZ[1].bulletType = "rocket2"; cannons[0].gunZ[1].doubleDamage = true; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var score = 0; }
Symbol 780 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local5 = 0; while (_local5 < arrayLength) { var _local8 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local8, _local8); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local5++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug((("Sound collector: sound: " + linkage) + ", xpos=") + xpos); } if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local13 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: using slot: " + _local6); } var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 781 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 30 MovieClip Frame 1
stop();
Instance of Symbol 28 MovieClip in Symbol 30 MovieClip Frame 1
onClipEvent (load) { total = _root.getBytesTotal(); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); text = percent + "%"; gotoAndStop(percent); if (loaded == total) { _root.gotoAndPlay("lang"); } }
Symbol 84 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 84 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 85 MovieClip [player] Frame 1
#initclip 64 Object.registerClass("player", playerClass); #endinitclip
Symbol 86 MovieClip [enemy] Frame 1
#initclip 15 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 87 MovieClip [bullet] Frame 1
#initclip 16 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 88 MovieClip [queue] Frame 1
#initclip 17 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 7 MovieClip in Symbol 95 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 121 MovieClip Frame 10
stop(); _parent.kill();
Symbol 122 MovieClip [userSplash] Frame 1
#initclip 18 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 122 MovieClip [userSplash] Frame 16
stop();
Symbol 133 MovieClip [rocket] Frame 1
#initclip 19 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 155 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 155 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 155 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 156 MovieClip [player_gun] Frame 1
#initclip 20 Object.registerClass("player_gun", cannon); #endinitclip
Instance of Symbol 6 MovieClip "ex2" in Symbol 161 MovieClip [tank_base] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 169 MovieClip [heli2_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 169 MovieClip [heli2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 169 MovieClip [heli2_base] Frame 2
stop(); makeDie(dd);
Symbol 188 MovieClip [oil] Frame 1
#initclip 21 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 188 MovieClip [oil] Frame 16
stop();
Symbol 197 MovieClip [gun_pzrk] Frame 1
#initclip 22 Object.registerClass("gun_pzrk", cannon); #endinitclip
Symbol 198 MovieClip [gun_1] Frame 1
#initclip 23 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 199 MovieClip [gun_2] Frame 1
#initclip 24 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 200 MovieClip [gun_3] Frame 1
#initclip 25 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 204 MovieClip [tower] Frame 1
#initclip 26 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 204 MovieClip [tower] Frame 16
stop();
Symbol 209 MovieClip [heli_pad] Frame 1
#initclip 27 Object.registerClass("heli_pad", splashedObject); #endinitclip stop();
Symbol 214 MovieClip [wall] Frame 1
#initclip 28 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 214 MovieClip [wall] Frame 2
stop();
Symbol 216 MovieClip [fence] Frame 1
#initclip 29 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 257 MovieClip [radar] Frame 1
#initclip 30 Object.registerClass("radar", splashedObject); #endinitclip stop();
Symbol 257 MovieClip [radar] Frame 16
stop();
Symbol 267 MovieClip [bunker] Frame 1
#initclip 31 Object.registerClass("bunker", splashedObject); #endinitclip stop();
Symbol 267 MovieClip [bunker] Frame 11
stop();
Symbol 278 MovieClip [plane2_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 278 MovieClip [plane2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 278 MovieClip [plane2_base] Frame 2
stop(); makeDie(dd, true);
Symbol 292 MovieClip Frame 1
stop();
Symbol 296 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 296 MovieClip [plane1_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 296 MovieClip [plane1_base] Frame 2
makeDie(dd, true);
Symbol 296 MovieClip [plane1_base] Frame 10
stop();
Symbol 298 MovieClip [rocket2] Frame 1
#initclip 32 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 309 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 309 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 6 MovieClip "ex3" in Symbol 309 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 6 MovieClip "ex4" in Symbol 309 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 6 MovieClip "ex5" in Symbol 309 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 309 MovieClip [boss_heli_base] Frame 2
makeDie(dd, true, true);
Symbol 309 MovieClip [boss_heli_base] Frame 10
stop();
Symbol 318 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 6 MovieClip "ex2" in Symbol 318 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 6 MovieClip "ex3" in Symbol 318 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 6 MovieClip "ex4" in Symbol 318 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 6 MovieClip "ex5" in Symbol 318 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 325 MovieClip [tank_gun] Frame 1
#initclip 33 Object.registerClass("tank_gun", cannon); #endinitclip
Symbol 348 MovieClip [city1] Frame 1
#initclip 34 Object.registerClass("city1", splashedObject); #endinitclip stop();
Symbol 353 MovieClip [city2] Frame 1
#initclip 35 Object.registerClass("city2", splashedObject); #endinitclip stop();
Symbol 367 MovieClip [city3] Frame 1
#initclip 36 Object.registerClass("city3", splashedObject); #endinitclip
Symbol 372 MovieClip [city4] Frame 1
#initclip 37 Object.registerClass("city4", splashedObject); #endinitclip
Symbol 375 MovieClip [tree1] Frame 1
#initclip 38 Object.registerClass("tree1", splashedObject); #endinitclip
Symbol 378 MovieClip [tree2] Frame 1
#initclip 39 Object.registerClass("tree2", splashedObject); #endinitclip
Symbol 379 MovieClip [tree3] Frame 1
#initclip 40 Object.registerClass("tree3", splashedObject); #endinitclip
Symbol 387 MovieClip [village1] Frame 1
#initclip 41 Object.registerClass("village1", splashedObject); #endinitclip stop();
Symbol 387 MovieClip [village1] Frame 16
stop();
Symbol 398 MovieClip [village2] Frame 1
#initclip 42 Object.registerClass("village2", splashedObject); #endinitclip stop();
Symbol 398 MovieClip [village2] Frame 16
stop();
Symbol 410 MovieClip [village3] Frame 1
#initclip 43 Object.registerClass("village3", splashedObject); #endinitclip stop();
Symbol 410 MovieClip [village3] Frame 16
stop();
Symbol 419 MovieClip [village4] Frame 1
#initclip 44 Object.registerClass("village4", splashedObject); #endinitclip stop();
Symbol 419 MovieClip [village4] Frame 16
stop();
Symbol 428 MovieClip [village5] Frame 1
#initclip 45 Object.registerClass("village5", splashedObject); #endinitclip stop();
Symbol 428 MovieClip [village5] Frame 16
stop();
Symbol 438 MovieClip [village6] Frame 1
#initclip 46 Object.registerClass("village6", splashedObject); #endinitclip stop();
Symbol 438 MovieClip [village6] Frame 16
stop();
Symbol 441 MovieClip [stone1] Frame 1
#initclip 47 Object.registerClass("stone1", splashedObject); #endinitclip
Symbol 446 MovieClip [stone2] Frame 1
#initclip 48 Object.registerClass("stone2", splashedObject); #endinitclip
Symbol 449 MovieClip [stone3] Frame 1
#initclip 49 Object.registerClass("stone3", splashedObject); #endinitclip
Symbol 452 MovieClip [stone4] Frame 1
#initclip 50 Object.registerClass("stone4", splashedObject); #endinitclip
Symbol 456 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 464 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 464 MovieClip Frame 5
gotoAndStop (1);
Symbol 464 MovieClip Frame 15
gotoAndStop (1);
Symbol 469 MovieClip [playerShoot2] Frame 1
#initclip 51 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Symbol 476 MovieClip [EnemyShoot] Frame 1
#initclip 52 Object.registerClass("EnemyShoot", bulletClass); #endinitclip
Symbol 479 MovieClip [tree_fall] Frame 1
#initclip 53 Object.registerClass("tree_fall", splashedObject); #endinitclip
Symbol 483 MovieClip [forest] Frame 1
#initclip 54 Object.registerClass("forest", splashedObject); #endinitclip
Instance of Symbol 6 MovieClip "ex2" in Symbol 492 MovieClip [med_base] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 496 MovieClip [med_gun] Frame 1
#initclip 55 Object.registerClass("med_gun", cannon); #endinitclip
Symbol 500 MovieClip [rocket_gun] Frame 1
#initclip 56 Object.registerClass("rocket_gun", cannon); #endinitclip
Instance of Symbol 6 MovieClip "ex5" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 6 MovieClip "ex6" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 6 MovieClip "ex7" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 6 MovieClip "ex8" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 35; }
Instance of Symbol 6 MovieClip "ex9" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 6 MovieClip "ex9" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 50; }
Instance of Symbol 6 MovieClip "ex10" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 65; }
Instance of Symbol 6 MovieClip "ex11" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 730; }
Instance of Symbol 6 MovieClip "ex2" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 6 MovieClip "ex3" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 6 MovieClip "ex4" in Symbol 505 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 506 MovieClip [giant_heli_pad] Frame 1
#initclip 57 Object.registerClass("giant_heli_pad", splashedObject); #endinitclip
Symbol 515 MovieClip Frame 1
_visible = false;
Symbol 521 MovieClip Frame 15
stop();
Symbol 524 MovieClip [nuke] Frame 1
#initclip 58 Object.registerClass("nuke", splashedObject); #endinitclip stop();
Symbol 524 MovieClip [nuke] Frame 15
stop();
Symbol 530 MovieClip [autoExplodePoint] Frame 1
#initclip 59 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 530 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 530 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 543 MovieClip [clouds_top] Frame 1
#initclip 60 Object.registerClass("clouds_top", splashedObject); #endinitclip
Symbol 558 MovieClip [clouds] Frame 1
#initclip 61 Object.registerClass("clouds", splashedObject); #endinitclip stop();
Symbol 560 MovieClip [clouds_down] Frame 1
#initclip 62 Object.registerClass("clouds_down", splashedObject); #endinitclip stop();
Symbol 567 MovieClip [okop] Frame 1
#initclip 63 Object.registerClass("okop", splashedObject); #endinitclip
Symbol 573 MovieClip [bonus_anim_weaponAdder] Frame 36
this.removeMovieClip();
Symbol 576 MovieClip [bonus_anim_fireRate] Frame 36
this.removeMovieClip();
Symbol 579 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 582 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 585 MovieClip [bonus_anim_rocket1] Frame 36
this.removeMovieClip();
Symbol 589 Button
on (release) { _root.autoFire = false; toggleFullScreen(); }
Symbol 590 MovieClip [#soundz] Frame 1
#initclip 65 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 604 MovieClip Frame 10
stop();
Symbol 608 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 611 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 617 Button
on (release) { getURL ("http://www.santabanta.com/g/category.asp?catid=121", "_blank"); }
Symbol 624 MovieClip Frame 12
stop();
Symbol 657 Button
on (release) { gotoAndPlay (2); } on (release) { _root.soundstatus = "off"; }
Symbol 660 Button
on (release) { gotoAndPlay (1); } on (release) { _root.soundstatus = "on"; }
Symbol 661 MovieClip Frame 1
stop();
Symbol 661 MovieClip Frame 2
stop();
Instance of Symbol 665 MovieClip in Symbol 666 MovieClip Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.bgsound = new Sound(_level0); _root.gamesound = new Sound(_level1); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.gamesound.setVolume(maxvolume); _root.bgsound.setVolume(maxvolume); }
Symbol 668 MovieClip Frame 1
_visible = false;
Symbol 668 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 668 MovieClip Frame 7
gotoAndStop (1);
Symbol 668 MovieClip Frame 12
gotoAndStop (1);
Symbol 680 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 700 MovieClip Frame 1
stop();
Symbol 700 MovieClip Frame 2
stop();
Symbol 700 MovieClip Frame 3
stop();
Symbol 706 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 708 Button
on (press) { d = 1; } on (release, releaseOutside) { d = 0; }
Symbol 713 Button
on (press) { _parent.drag = true; startDrag (this, false, 0, 0, 0, _parent.l._height); } on (release, releaseOutside) { _parent.drag = false; stopDrag(); }
Symbol 715 Button
on (press) { d = -1; } on (release, releaseOutside) { d = 0; }
Symbol 719 MovieClip Frame 1
_x = 275; _y = 200;
Instance of Symbol 716 MovieClip "slider" in Symbol 719 MovieClip Frame 1
onClipEvent (load) { l._visible = false; d = 0; Mouse.removeListener(_root.obj); delete _root.obj; _root.obj = new Object(); _root.obj.onMouseWheel = function (d) { _root.wnd_prolog.intro1.scroll = _root.wnd_prolog.intro1.scroll - (d / 3); }; Mouse.addListener(_root.obj); } onClipEvent (enterFrame) { if (drag) { _parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1; } else { _parent.intro1.scroll = _parent.intro1.scroll + d; b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1); } }
Symbol 724 Button
on (release) { if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { Mouse.removeListener(_root.obj); delete _root.obj; _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 725 MovieClip Frame 1
_x = 275; _y = 200;
Instance of Symbol 716 MovieClip "slider" in Symbol 725 MovieClip Frame 1
onClipEvent (load) { l._visible = false; d = 0; Mouse.removeListener(_root.obj); delete _root.obj; _root.obj = new Object(); _root.obj.onMouseWheel = function (d) { _root.wnd.intro1.scroll = _root.wnd.intro1.scroll - (d / 3); }; Mouse.addListener(_root.obj); } onClipEvent (enterFrame) { if (drag) { _parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1; } else { _parent.intro1.scroll = _parent.intro1.scroll + d; b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1); } }
Symbol 727 MovieClip [#BGfull] Frame 1
#initclip 66 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 733 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _visible = false; _root.wnd_epilog._visible = true; _root.wnd_epilog.intro1.text = prepareText(_global.envS.epilog); if (_root.wnd_epilog.intro1.maxscroll == 1) { _root.wnd_epilog.slider._visible = false; } } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 739 MovieClip Frame 1
stop();
Symbol 742 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 748 Button
on (release) { stopAllEngines(); _root.escapeButton._alpha = 0; _global.sound.play("menu"); _root.gotoAndStop("menu"); }
Symbol 749 Button
on (release) { _global.sound.play("menu"); _root.escapeButton._alpha = 0; keyGetter.onKeyDown(true); }
Symbol 752 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 762 Button
on (release) { _global.sound.play("menu"); _visible = false; _root.wndComplete._visible = true; _root.endGameOutput(); }
Symbol 764 MovieClip Frame 1
_x = 275; _y = 200;
Instance of Symbol 716 MovieClip "slider" in Symbol 764 MovieClip Frame 1
onClipEvent (load) { l._visible = false; d = 0; Mouse.removeListener(_root.obj); delete _root.obj; _root.obj = new Object(); _root.obj.onMouseWheel = function (d) { _root.wnd_epilog.intro1.scroll = _root.wnd_epilog.intro1.scroll - (d / 3); }; Mouse.addListener(_root.obj); } onClipEvent (enterFrame) { if (drag) { _parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1; } else { _parent.intro1.scroll = _parent.intro1.scroll + d; b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1); } }
Symbol 767 Button
on (release) { _root.autoFire = false; toggleFullScreen(); }

Library Items

Symbol 1 GraphicUsed by:2 504
Symbol 2 MovieClipUses:1Used by:17
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:17
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7 17 155 161 169 188 204 214 257 267 278 296 309 318 387 398 410 419 428 438 492 505
Symbol 7 MovieClipUses:6Used by:13 85 86 87 88 90 92 94 95 124 126 155 172 296 333 335 492 562 590 700 727
Symbol 8 ShapeTweeningUsed by:13
Symbol 9 GraphicUsed by:13 464
Symbol 10 ShapeTweeningUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13 464
Symbol 13 MovieClipUses:7 8 9 10 11 12Used by:17 133 156 161 169 197 198 199 200 278 296 298 309 318 325 500 505
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClip [boss_jetfighter]Uses:2 4 13 6 16Used by:Timeline
Symbol 18 GraphicUsed by:690 693  Timeline
Symbol 768 MovieClip [__Packages.checkedObject]
Symbol 769 MovieClip [__Packages.movingObject]
Symbol 770 MovieClip [__Packages.damagableObject]
Symbol 771 MovieClip [__Packages.tankClass]
Symbol 772 MovieClip [__Packages.enemyClass]
Symbol 773 MovieClip [__Packages.bulletClass]
Symbol 774 MovieClip [__Packages.queue]
Symbol 775 MovieClip [__Packages.splashedObject]
Symbol 776 MovieClip [__Packages.cannon]
Symbol 777 MovieClip [__Packages.weapon]
Symbol 778 MovieClip [__Packages.autoExplode]
Symbol 779 MovieClip [__Packages.playerClass]
Symbol 780 MovieClip [__Packages.soundCollector]
Symbol 781 MovieClip [__Packages.bgClass]
Symbol 19 GraphicUsed by:30
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:20 21 22Used by:30
Symbol 24 FontUsed by:25 696 697 698
Symbol 25 TextUses:24Used by:28
Symbol 26 FontUsed by:27
Symbol 27 EditableTextUses:26Used by:28
Symbol 28 MovieClipUses:25 27Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:19 23 28 29Used by:Timeline
Symbol 31 MovieClipUsed by:Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:84
Symbol 34 ShapeTweeningUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 ShapeTweeningUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:34 35 36 37 38Used by:84
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:84
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:84
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:84
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:84
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:84
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:84
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:84
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:84
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:84
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:84
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:84
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:84
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:84
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:84
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:84
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:84
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:84
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:84
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:84
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:84
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:84
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip [explode]Uses:33 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83Used by:Timeline
Symbol 85 MovieClip [player]Uses:7Used by:727  Timeline
Symbol 86 MovieClip [enemy]Uses:7Used by:Timeline
Symbol 87 MovieClip [bullet]Uses:7Used by:Timeline
Symbol 88 MovieClip [queue]Uses:7Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [circle_way]Uses:89 7Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [line_way]Uses:91 7Used by:Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [sin_way]Uses:93 7Used by:Timeline
Symbol 95 MovieClipUses:7Used by:103 106 111 137 302
Symbol 96 GraphicUsed by:103 106
Symbol 97 GraphicUsed by:98 108
Symbol 98 MovieClipUses:97Used by:103 106 137
Symbol 99 GraphicUsed by:103
Symbol 100 ShapeTweeningUsed by:103
Symbol 101 GraphicUsed by:103 106 111 137 302
Symbol 102 GraphicUsed by:103 106 111 137 302
Symbol 103 MovieClip [bonus_miniHealth]Uses:95 96 98 99 100 101 102Used by:Timeline
Symbol 104 GraphicUsed by:106
Symbol 105 ShapeTweeningUsed by:106
Symbol 106 MovieClip [bonus_fullHealth]Uses:95 96 98 104 105 101 102Used by:Timeline
Symbol 107 GraphicUsed by:111
Symbol 108 MovieClipUses:97Used by:111
Symbol 109 GraphicUsed by:111
Symbol 110 ShapeTweeningUsed by:111
Symbol 111 MovieClip [bonus_fireRate]Uses:95 107 108 109 110 101 102Used by:Timeline
Symbol 112 GraphicUsed by:113 513 527
Symbol 113 MovieClipUses:112Used by:122 188 204 214 257 267 387 398 410 419 428 438
Symbol 114 GraphicUsed by:121
Symbol 115 GraphicUsed by:121 521
Symbol 116 ShapeTweeningUsed by:121
Symbol 117 GraphicUsed by:121
Symbol 118 ShapeTweeningUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121 521
Symbol 121 MovieClipUses:114 115 116 117 118 119 120Used by:122
Symbol 122 MovieClip [userSplash]Uses:113 121Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip [bcircle_way]Uses:123 7Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [tang_way]Uses:125 7Used by:Timeline
Symbol 127 GraphicUsed by:133
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:133
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClipUses:131Used by:133 298
Symbol 133 MovieClip [rocket]Uses:127 129 132 13Used by:Timeline
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:137
Symbol 136 ShapeTweeningUsed by:137
Symbol 137 MovieClip [bonus_weaponAdder]Uses:95 134 98 135 136 101 102Used by:Timeline
Symbol 138 GraphicUsed by:139 157 162 173 201 210 258 272 283 303 314 484 694 700 746  Timeline
Symbol 139 MovieClipUses:138Used by:155
Symbol 140 GraphicUsed by:143
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:143
Symbol 143 MovieClipUses:140 142Used by:155
Symbol 144 GraphicUsed by:152
Symbol 145 GraphicUsed by:152
Symbol 146 GraphicUsed by:152
Symbol 147 GraphicUsed by:152
Symbol 148 GraphicUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:144 145 146 147 148 149 150 151Used by:155 169 309
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClip [player_base]Uses:139 143 152 7 6 154Used by:Timeline
Symbol 156 MovieClip [player_gun]Uses:13Used by:Timeline
Symbol 157 MovieClipUses:138Used by:161
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClip [tank_base]Uses:157 160 13 6Used by:Timeline
Symbol 162 MovieClipUses:138Used by:169
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:166
Symbol 166 MovieClipUses:163 165Used by:169
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 MovieClip [heli2_base]Uses:162 166 152 13 6 168Used by:Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 MovieClip [empty_base]Uses:171 7Used by:Timeline
Symbol 173 MovieClipUses:138Used by:188
Symbol 174 GraphicUsed by:183
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:183
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:183
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:183
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:183
Symbol 183 MovieClipUses:174 176 178 180 182Used by:188
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:188 204 257 387 398 410 419 428 438
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:188 204 257 387 398 410 419 428 438
Symbol 188 MovieClip [oil]Uses:173 183 113 6 185 187Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClip [heli2_shadow]Uses:190Used by:Timeline
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:194
Symbol 194 MovieClip [player_shadow]Uses:193Used by:Timeline
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClip [gun_pzrk]Uses:13 196Used by:Timeline
Symbol 198 MovieClip [gun_1]Uses:13Used by:Timeline
Symbol 199 MovieClip [gun_2]Uses:13Used by:Timeline
Symbol 200 MovieClip [gun_3]Uses:13Used by:Timeline
Symbol 201 MovieClipUses:138Used by:204
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:204 410
Symbol 204 MovieClip [tower]Uses:201 203 113 6 185 187Used by:Timeline
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:208 506
Symbol 207 GraphicUsed by:208 506
Symbol 208 MovieClipUses:206 207Used by:209
Symbol 209 MovieClip [heli_pad]Uses:208Used by:Timeline
Symbol 210 MovieClipUses:138Used by:214
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClip [wall]Uses:210 213 113 6Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [fence]Uses:215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:257
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:223
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClipUses:220 222Used by:257
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:256
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:256
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:256
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:256
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:256
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:256
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:256
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:256
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:256
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:256
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:256
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:256
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:256
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:256
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:256
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:256
Symbol 256 MovieClipUses:225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255Used by:257
Symbol 257 MovieClip [radar]Uses:218 223 256 113 6 185 187Used by:Timeline
Symbol 258 MovieClipUses:138Used by:267
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:263
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:263
Symbol 263 MovieClipUses:260 262Used by:267
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:267
Symbol 267 MovieClip [bunker]Uses:258 263 113 6 266Used by:Timeline
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClip [plane2_shadow]Uses:270Used by:Timeline
Symbol 272 MovieClipUses:138Used by:278
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:278
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277
Symbol 277 MovieClipUses:276Used by:278
Symbol 278 MovieClip [plane2_base]Uses:272 274 13 6 277Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClipUses:280Used by:282
Symbol 282 MovieClip [plane1_shadow]Uses:281Used by:Timeline
Symbol 283 MovieClipUses:138Used by:296
Symbol 284 GraphicUsed by:292
Symbol 285 GraphicUsed by:292
Symbol 286 GraphicUsed by:292
Symbol 287 GraphicUsed by:292
Symbol 288 GraphicUsed by:292
Symbol 289 GraphicUsed by:292
Symbol 290 GraphicUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:284 285 286 287 288 289 290 291Used by:296
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:295
Symbol 295 MovieClipUses:294Used by:296
Symbol 296 MovieClip [plane1_base]Uses:7 283 292 13 6 295Used by:Timeline
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClip [rocket2]Uses:297 132 13Used by:Timeline
Symbol 299 BitmapUsed by:300 699
Symbol 300 GraphicUses:299Used by:302
Symbol 301 ShapeTweeningUsed by:302
Symbol 302 MovieClip [bonus_rocket1]Uses:95 300 301 101 102Used by:Timeline
Symbol 303 MovieClipUses:138Used by:309
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:309
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:308
Symbol 308 MovieClipUses:307Used by:309
Symbol 309 MovieClip [boss_heli_base]Uses:303 305 152 13 6 308Used by:Timeline
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:312
Symbol 312 MovieClipUses:311Used by:313
Symbol 313 MovieClip [boss_heli_shadow]Uses:312Used by:Timeline
Symbol 314 MovieClipUses:138Used by:318
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:318
Symbol 318 MovieClip [boss_tank_base]Uses:314 317 13 6Used by:Timeline
Symbol 319 GraphicUsed by:324
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:324
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:324
Symbol 324 MovieClipUses:319 321 323Used by:325
Symbol 325 MovieClip [tank_gun]Uses:13 324Used by:Timeline
Symbol 326 Sound [s_rocket]Used by:333
Symbol 327 Sound [eexplode]Used by:333
Symbol 328 Sound [upgrade]Used by:333
Symbol 329 Sound [upgrade2]Used by:333
Symbol 330 Sound [s_playerShoot2]Used by:333
Symbol 331 Sound [menu]Used by:333
Symbol 332 Sound [s_EnemyShoot]Used by:333
Symbol 333 MovieClipUses:7 326 327 328 329 330 331 332Used by:Timeline
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [tack_way]Uses:334 7Used by:Timeline
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:347
Symbol 338 GraphicUsed by:347
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:347
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:347
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343Used by:347
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:347
Symbol 347 MovieClipUses:337 338 340 342 344 346Used by:348
Symbol 348 MovieClip [city1]Uses:347Used by:Timeline
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:350 351Used by:353
Symbol 353 MovieClip [city2]Uses:352Used by:Timeline
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:354Used by:366
Symbol 356 GraphicUsed by:366
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:357Used by:366
Symbol 359 GraphicUsed by:366
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:360Used by:366
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:362Used by:366
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:366
Symbol 366 MovieClipUses:355 356 358 359 361 363 365Used by:367
Symbol 367 MovieClip [city3]Uses:366Used by:Timeline
Symbol 368 GraphicUsed by:369 501
Symbol 369 MovieClipUses:368Used by:371
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:369 370Used by:372
Symbol 372 MovieClip [city4]Uses:371Used by:Timeline
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373Used by:375 378 379 482
Symbol 375 MovieClip [tree1]Uses:374Used by:Timeline
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:376Used by:378 379 482
Symbol 378 MovieClip [tree2]Uses:374 377Used by:Timeline
Symbol 379 MovieClip [tree3]Uses:374 377Used by:Timeline
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:387
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:382Used by:386
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:384Used by:386
Symbol 386 MovieClipUses:383 385Used by:387
Symbol 387 MovieClip [village1]Uses:381 386 113 6 185 187Used by:Timeline
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClipUses:388Used by:398
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:390Used by:397
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:392Used by:397
Symbol 394 GraphicUsed by:397
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:397
Symbol 397 MovieClipUses:391 393 394 396Used by:398
Symbol 398 MovieClip [village2]Uses:389 397 113 6 185 187Used by:Timeline
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClipUses:399Used by:410
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:401Used by:409
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:403Used by:409
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405Used by:409
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407Used by:409
Symbol 409 MovieClipUses:402 404 406 408Used by:410
Symbol 410 MovieClip [village3]Uses:400 409 113 6 185 187 203Used by:Timeline
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:411Used by:419
Symbol 413 GraphicUsed by:418
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClipUses:414Used by:418
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClipUses:416Used by:418
Symbol 418 MovieClipUses:413 415 417Used by:419
Symbol 419 MovieClip [village4]Uses:412 418 113 6 185 187Used by:Timeline
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:428
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422Used by:427
Symbol 424 GraphicUsed by:427
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClipUses:425Used by:427
Symbol 427 MovieClipUses:423 424 426Used by:428
Symbol 428 MovieClip [village5]Uses:421 427 113 6 185 187Used by:Timeline
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClipUses:429Used by:438
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:431Used by:437
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:437
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:437
Symbol 437 MovieClipUses:432 434 436Used by:438
Symbol 438 MovieClip [village6]Uses:430 437 113 6 185 187Used by:Timeline
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClipUses:439Used by:441
Symbol 441 MovieClip [stone1]Uses:440Used by:Timeline
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:442Used by:445
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:443 444Used by:446
Symbol 446 MovieClip [stone2]Uses:445Used by:Timeline
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClipUses:447Used by:449
Symbol 449 MovieClip [stone3]Uses:448Used by:Timeline
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:450Used by:452
Symbol 452 MovieClip [stone4]Uses:451Used by:Timeline
Symbol 453 ShapeTweeningUsed by:469
Symbol 454 GraphicUsed by:469
Symbol 455 GraphicUsed by:456
Symbol 456 MovieClipUses:455Used by:457 530
Symbol 457 MovieClipUses:456Used by:464
Symbol 458 GraphicUsed by:464
Symbol 459 GraphicUsed by:464
Symbol 460 GraphicUsed by:464
Symbol 461 ShapeTweeningUsed by:464
Symbol 462 ShapeTweeningUsed by:464
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:457 458 459 460 461 9 462 463 12Used by:469 476 496
Symbol 465 GraphicUsed by:469
Symbol 466 ShapeTweeningUsed by:469
Symbol 467 GraphicUsed by:469
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClip [playerShoot2]Uses:453 454 464 465 466 467 468Used by:Timeline
Symbol 470 ShapeTweeningUsed by:476
Symbol 471 GraphicUsed by:476
Symbol 472 GraphicUsed by:476
Symbol 473 ShapeTweeningUsed by:476
Symbol 474 GraphicUsed by:476
Symbol 475 GraphicUsed by:476
Symbol 476 MovieClip [EnemyShoot]Uses:470 471 464 472 473 474 475Used by:Timeline
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:479
Symbol 479 MovieClip [tree_fall]Uses:478Used by:Timeline
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:480Used by:482
Symbol 482 MovieClipUses:481 374 377Used by:483
Symbol 483 MovieClip [forest]Uses:482Used by:Timeline
Symbol 484 MovieClipUses:138Used by:492
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClipUses:485Used by:491
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:487Used by:491
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:489Used by:491
Symbol 491 MovieClipUses:486 488 490Used by:492
Symbol 492 MovieClip [med_base]Uses:484 491 7 6Used by:Timeline
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:493Used by:495
Symbol 495 MovieClipUses:494Used by:496
Symbol 496 MovieClip [med_gun]Uses:495 464Used by:Timeline
Symbol 497 GraphicUsed by:498
Symbol 498 MovieClipUses:497Used by:499
Symbol 499 MovieClipUses:498Used by:500
Symbol 500 MovieClip [rocket_gun]Uses:499 13Used by:Timeline
Symbol 501 MovieClipUses:368Used by:503
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClipUses:501 502Used by:505
Symbol 504 MovieClipUses:1Used by:505
Symbol 505 MovieClip [boss_building]Uses:503 6 504 13Used by:Timeline
Symbol 506 MovieClip [giant_heli_pad]Uses:206 207Used by:Timeline
Symbol 507 GraphicUsed by:508
Symbol 508 MovieClipUses:507Used by:524
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClipUses:509Used by:524
Symbol 511 GraphicUsed by:512
Symbol 512 MovieClipUses:511Used by:524
Symbol 513 MovieClipUses:112Used by:524
Symbol 514 GraphicUsed by:515 668
Symbol 515 MovieClipUses:514Used by:524
Symbol 516 ShapeTweeningUsed by:521
Symbol 517 ShapeTweeningUsed by:521
Symbol 518 GraphicUsed by:521
Symbol 519 ShapeTweeningUsed by:521
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:516 115 517 518 519 520 120Used by:524
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:524
Symbol 524 MovieClip [nuke]Uses:508 510 512 513 515 521 523Used by:Timeline
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:525Used by:530
Symbol 527 MovieClipUses:112Used by:530
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:530
Symbol 530 MovieClip [autoExplodePoint]Uses:526 527 456 529Used by:Timeline
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClipUses:531Used by:543
Symbol 533 GraphicUsed by:534
Symbol 534 MovieClipUses:533Used by:543
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:535Used by:543
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClipUses:537Used by:543
Symbol 539 GraphicUsed by:540
Symbol 540 MovieClipUses:539Used by:543
Symbol 541 GraphicUsed by:542
Symbol 542 MovieClipUses:541Used by:543
Symbol 543 MovieClip [clouds_top]Uses:532 534 536 538 540 542Used by:557  Timeline
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClipUses:544Used by:556
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:546Used by:556
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:548Used by:556
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:550Used by:556
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClipUses:552Used by:556
Symbol 554 GraphicUsed by:555
Symbol 555 MovieClipUses:554Used by:556
Symbol 556 MovieClipUses:545 547 549 551 553 555Used by:557 559
Symbol 557 MovieClipUses:543 556Used by:558
Symbol 558 MovieClip [clouds]Uses:557Used by:Timeline
Symbol 559 MovieClipUses:556Used by:560
Symbol 560 MovieClip [clouds_down]Uses:559Used by:Timeline
Symbol 561 GraphicUsed by:562
Symbol 562 MovieClip [tang_way2]Uses:561 7Used by:Timeline
Symbol 563 GraphicUsed by:564
Symbol 564 MovieClipUses:563Used by:567
Symbol 565 GraphicUsed by:566
Symbol 566 MovieClipUses:565Used by:567
Symbol 567 MovieClip [okop]Uses:564 566Used by:Timeline
Symbol 568 GraphicUsed by:569
Symbol 569 MovieClip [evilfighter_shad]Uses:568Used by:Timeline
Symbol 570 FontUsed by:571 574 577 580 583
Symbol 571 TextUses:570Used by:572
Symbol 572 MovieClipUses:571Used by:573
Symbol 573 MovieClip [bonus_anim_weaponAdder]Uses:572Used by:Timeline
Symbol 574 TextUses:570Used by:575
Symbol 575 MovieClipUses:574Used by:576
Symbol 576 MovieClip [bonus_anim_fireRate]Uses:575Used by:Timeline
Symbol 577 TextUses:570Used by:578
Symbol 578 MovieClipUses:577Used by:579
Symbol 579 MovieClip [bonus_anim_fullHealth]Uses:578Used by:Timeline
Symbol 580 TextUses:570Used by:581
Symbol 581 MovieClipUses:580Used by:582
Symbol 582 MovieClip [bonus_anim_miniHealth]Uses:581Used by:Timeline
Symbol 583 TextUses:570Used by:584
Symbol 584 MovieClipUses:583Used by:585
Symbol 585 MovieClip [bonus_anim_rocket1]Uses:584Used by:Timeline
Symbol 586 GraphicUsed by:589
Symbol 587 FontUsed by:588 766
Symbol 588 TextUses:587Used by:589
Symbol 589 ButtonUses:586 588Used by:Timeline
Symbol 590 MovieClip [#soundz]Uses:7Used by:Timeline
Symbol 591 GraphicUsed by:595
Symbol 592 FontUsed by:594
Symbol 593 FontUsed by:594 600 606 609 610 678 679 704 705 722 723
Symbol 594 TextUses:592 593Used by:595
Symbol 595 MovieClipUses:591 594Used by:Timeline
Symbol 596 GraphicUsed by:624
Symbol 597 GraphicUsed by:624
Symbol 598 GraphicUsed by:624
Symbol 599 GraphicUsed by:608 611 680 706 724 733 748 749 762
Symbol 600 TextUses:593Used by:608
Symbol 601 GraphicUsed by:603
Symbol 602 GraphicUsed by:603
Symbol 603 MovieClipUses:601 602Used by:604 742
Symbol 604 MovieClipUses:603Used by:608 611 680 706 724 733 748 749 762
Symbol 605 GraphicUsed by:608 611 680 706 724 748 749 762
Symbol 606 TextUses:593Used by:608
Symbol 607 GraphicUsed by:608 611 680 706 724 733 748 749 762
Symbol 608 ButtonUses:599 600 604 605 606 607Used by:624
Symbol 609 TextUses:593Used by:611
Symbol 610 TextUses:593Used by:611
Symbol 611 ButtonUses:599 609 604 605 610 607Used by:624
Symbol 612 GraphicUsed by:624
Symbol 613 GraphicUsed by:616 617
Symbol 614 GraphicUsed by:616 617
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClipUses:613 614 615Used by:617
Symbol 617 ButtonUses:616 613 614Used by:624
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClipUses:618Used by:623
Symbol 620 GraphicUsed by:623
Symbol 621 GraphicUsed by:622
Symbol 622 MovieClipUses:621Used by:623
Symbol 623 MovieClipUses:619 620 622Used by:624
Symbol 624 MovieClipUses:596 597 598 608 611 612 617 623Used by:Timeline
Symbol 625 GraphicUsed by:666
Symbol 626 ShapeTweeningUsed by:655
Symbol 627 ShapeTweeningUsed by:655
Symbol 628 ShapeTweeningUsed by:655
Symbol 629 ShapeTweeningUsed by:655
Symbol 630 ShapeTweeningUsed by:655
Symbol 631 ShapeTweeningUsed by:655
Symbol 632 GraphicUsed by:655
Symbol 633 ShapeTweeningUsed by:655
Symbol 634 ShapeTweeningUsed by:655
Symbol 635 ShapeTweeningUsed by:655
Symbol 636 ShapeTweeningUsed by:655
Symbol 637 ShapeTweeningUsed by:655
Symbol 638 ShapeTweeningUsed by:655
Symbol 639 GraphicUsed by:655
Symbol 640 ShapeTweeningUsed by:655
Symbol 641 ShapeTweeningUsed by:655
Symbol 642 ShapeTweeningUsed by:655
Symbol 643 ShapeTweeningUsed by:655
Symbol 644 ShapeTweeningUsed by:655
Symbol 645 ShapeTweeningUsed by:655
Symbol 646 GraphicUsed by:655
Symbol 647 ShapeTweeningUsed by:655
Symbol 648 ShapeTweeningUsed by:655
Symbol 649 ShapeTweeningUsed by:655
Symbol 650 ShapeTweeningUsed by:655
Symbol 651 ShapeTweeningUsed by:655
Symbol 652 ShapeTweeningUsed by:655
Symbol 653 GraphicUsed by:655
Symbol 654 GraphicUsed by:655
Symbol 655 MovieClipUses:626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654Used by:661
Symbol 656 GraphicUsed by:657 660
Symbol 657 ButtonUses:656Used by:661
Symbol 658 GraphicUsed by:659
Symbol 659 MovieClipUses:658Used by:661
Symbol 660 ButtonUses:656Used by:661
Symbol 661 MovieClipUses:655 657 659 660Used by:662
Symbol 662 MovieClipUses:661Used by:666
Symbol 663 GraphicUsed by:664
Symbol 664 MovieClipUses:663Used by:665
Symbol 665 MovieClipUses:664Used by:666
Symbol 666 MovieClipUses:625 662 665Used by:Timeline
Symbol 667 Sound [music]Used by:668
Symbol 668 MovieClipUses:514 667Used by:Timeline
Symbol 669 GraphicUsed by:Timeline
Symbol 670 FontUsed by:673 674
Symbol 671 FontUsed by:673 675 738 750
Symbol 672 FontUsed by:673
Symbol 673 TextUses:670 672 671Used by:Timeline
Symbol 674 TextUses:670Used by:Timeline
Symbol 675 TextUses:671Used by:Timeline
Symbol 676 GraphicUsed by:677
Symbol 677 MovieClipUses:676Used by:Timeline
Symbol 678 TextUses:593Used by:680 748
Symbol 679 TextUses:593Used by:680 748
Symbol 680 ButtonUses:599 678 604 605 679 607Used by:Timeline
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:726  Timeline
Symbol 683 GraphicUsed by:691
Symbol 684 ShapeTweeningUsed by:690
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClipUses:685Used by:690
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClipUses:687Used by:690
Symbol 689 GraphicUsed by:690
Symbol 690 MovieClipUses:684 686 688 689 18Used by:691
Symbol 691 MovieClipUses:683 690Used by:701
Symbol 692 GraphicUsed by:695
Symbol 693 MovieClipUses:18Used by:695
Symbol 694 MovieClipUses:138Used by:695
Symbol 695 MovieClipUses:692 693 694Used by:701
Symbol 696 EditableTextUses:24Used by:701
Symbol 697 EditableTextUses:24Used by:700
Symbol 698 TextUses:24Used by:700
Symbol 699 GraphicUses:299Used by:700
Symbol 700 MovieClipUses:7 697 698 699 138Used by:701
Symbol 701 MovieClipUses:691 695 696 700Used by:Timeline
Symbol 702 GraphicUsed by:719 725 764
Symbol 703 GraphicUsed by:719 742
Symbol 704 TextUses:593Used by:706 733 749 762
Symbol 705 TextUses:593Used by:706 749 762
Symbol 706 ButtonUses:599 704 604 605 705 607Used by:719
Symbol 707 GraphicUsed by:708 715
Symbol 708 ButtonUses:707Used by:716
Symbol 709 GraphicUsed by:716
Symbol 710 GraphicUsed by:711
Symbol 711 MovieClipUses:710Used by:716
Symbol 712 GraphicUsed by:713
Symbol 713 ButtonUses:712Used by:714
Symbol 714 MovieClipUses:713Used by:716
Symbol 715 ButtonUses:707Used by:716
Symbol 716 MovieClipUses:708 709 711 714 715Used by:719 725 764
Symbol 717 FontUsed by:718 721 734 735 736 737 740 741 751 763
Symbol 718 EditableTextUses:717Used by:719
Symbol 719 MovieClipUses:702 703 706 716 718Used by:Timeline
Symbol 720 GraphicUsed by:725 764
Symbol 721 EditableTextUses:717Used by:725
Symbol 722 TextUses:593Used by:724
Symbol 723 TextUses:593Used by:724
Symbol 724 ButtonUses:599 722 604 605 723 607Used by:725
Symbol 725 MovieClipUses:702 720 721 724 716Used by:Timeline
Symbol 726 MovieClipUses:682Used by:727
Symbol 727 MovieClip [#BGfull]Uses:726 7 85Used by:Timeline
Symbol 728 GraphicUsed by:729
Symbol 729 MovieClipUses:728Used by:Timeline
Symbol 730 GraphicUsed by:731
Symbol 731 MovieClipUses:730Used by:Timeline
Symbol 732 GraphicUsed by:742 752
Symbol 733 ButtonUses:599 704 604 607Used by:742
Symbol 734 EditableTextUses:717 759Used by:742
Symbol 735 EditableTextUses:717Used by:742
Symbol 736 EditableTextUses:717 759Used by:742
Symbol 737 EditableTextUses:717Used by:742
Symbol 738 EditableTextUses:671Used by:739
Symbol 739 MovieClipUses:738Used by:742
Symbol 740 EditableTextUses:717 759Used by:742
Symbol 741 EditableTextUses:717Used by:742
Symbol 742 MovieClipUses:732 603 703 733 734 735 736 737 739 740 741Used by:Timeline
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:745
Symbol 745 MovieClipUses:744Used by:746
Symbol 746 MovieClipUses:138 745Used by:Timeline
Symbol 747 GraphicUsed by:752
Symbol 748 ButtonUses:599 678 604 605 679 607Used by:752
Symbol 749 ButtonUses:599 704 604 605 705 607Used by:752
Symbol 750 EditableTextUses:671Used by:752
Symbol 751 EditableTextUses:717 759Used by:752
Symbol 752 MovieClipUses:732 747 748 749 750 751Used by:Timeline
Symbol 753 GraphicUsed by:757
Symbol 754 GraphicUsed by:755
Symbol 755 MovieClipUses:754Used by:757
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClipUses:753 755 756Used by:Timeline
Symbol 758 GraphicUsed by:761
Symbol 759 FontUsed by:734 736 740 751 760
Symbol 760 EditableTextUses:759Used by:761
Symbol 761 MovieClipUses:758 760Used by:Timeline
Symbol 762 ButtonUses:599 704 604 605 705 607Used by:764
Symbol 763 EditableTextUses:717Used by:764
Symbol 764 MovieClipUses:702 720 762 716 763Used by:Timeline
Symbol 765 GraphicUsed by:767
Symbol 766 TextUses:587Used by:767
Symbol 767 ButtonUses:765 766Used by:Timeline

Instance Names

"toggleButton"Frame 6Symbol 589 Button
"soundz"Frame 7Symbol 590 MovieClip [#soundz]
"escapeButton"Frame 7Symbol 595 MovieClip
"soundStarter"Frame 8Symbol 668 MovieClip
"gui"Frame 10Symbol 701 MovieClip
"wnd_prolog"Frame 10Symbol 719 MovieClip
"wnd"Frame 11Symbol 725 MovieClip
"bg"Frame 12Symbol 727 MovieClip [#BGfull]
"fastZone"Frame 12Symbol 729 MovieClip
"slowZone"Frame 12Symbol 731 MovieClip
"wndComplete"Frame 12Symbol 742 MovieClip
"allProgress"Frame 12Symbol 746 MovieClip
"wndPause"Frame 12Symbol 752 MovieClip
"bossBar"Frame 12Symbol 757 MovieClip
"textBar1"Frame 12Symbol 761 MovieClip
"textBar2"Frame 12Symbol 761 MovieClip
"textBar3"Frame 12Symbol 761 MovieClip
"wnd_epilog"Frame 12Symbol 764 MovieClip
"toggleButton"Frame 12Symbol 767 Button
"body"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 2 MovieClip
"head"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head2"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head3"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head4"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head5"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head6"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head7"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head8"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head9"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head10"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head11"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head12"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"head13"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 13 MovieClip
"ex2"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 6 MovieClip
"ex1"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 6 MovieClip
"ex3"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 6 MovieClip
"ex4"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 6 MovieClip
"ex5"Symbol 17 MovieClip [boss_jetfighter] Frame 1Symbol 6 MovieClip
"dd"Symbol 17 MovieClip [boss_jetfighter] Frame 2Symbol 16 MovieClip
"klop"Symbol 90 MovieClip [circle_way] Frame 1Symbol 7 MovieClip
"klop"Symbol 92 MovieClip [line_way] Frame 1Symbol 7 MovieClip
"klop"Symbol 94 MovieClip [sin_way] Frame 1Symbol 7 MovieClip
"spl"Symbol 122 MovieClip [userSplash] Frame 1Symbol 113 MovieClip
"blow"Symbol 122 MovieClip [userSplash] Frame 1Symbol 121 MovieClip
"klop"Symbol 124 MovieClip [bcircle_way] Frame 1Symbol 7 MovieClip
"klop"Symbol 126 MovieClip [tang_way] Frame 1Symbol 7 MovieClip
"p1"Symbol 133 MovieClip [rocket] Frame 1Symbol 13 MovieClip
"p2"Symbol 133 MovieClip [rocket] Frame 1Symbol 13 MovieClip
"body"Symbol 155 MovieClip [player_base] Frame 1Symbol 139 MovieClip
"head"Symbol 155 MovieClip [player_base] Frame 1Symbol 7 MovieClip
"head2"Symbol 155 MovieClip [player_base] Frame 1Symbol 7 MovieClip
"head3"Symbol 155 MovieClip [player_base] Frame 1Symbol 7 MovieClip
"ex1"Symbol 155 MovieClip [player_base] Frame 1Symbol 6 MovieClip
"ex2"Symbol 155 MovieClip [player_base] Frame 1Symbol 6 MovieClip
"dd"Symbol 155 MovieClip [player_base] Frame 2Symbol 154 MovieClip
"shoot3"Symbol 156 MovieClip [player_gun] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 156 MovieClip [player_gun] Frame 1Symbol 13 MovieClip
"shoot2"Symbol 156 MovieClip [player_gun] Frame 1Symbol 13 MovieClip
"body"Symbol 161 MovieClip [tank_base] Frame 1Symbol 157 MovieClip
"head"Symbol 161 MovieClip [tank_base] Frame 1Symbol 13 MovieClip
"ex1"Symbol 161 MovieClip [tank_base] Frame 1Symbol 6 MovieClip
"ex2"Symbol 161 MovieClip [tank_base] Frame 1Symbol 6 MovieClip
"body"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 162 MovieClip
"head"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 13 MovieClip
"head2"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 13 MovieClip
"ex1"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 6 MovieClip
"ex2"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 6 MovieClip
"dd"Symbol 169 MovieClip [heli2_base] Frame 2Symbol 168 MovieClip
"body"Symbol 172 MovieClip [empty_base] Frame 1Symbol 171 MovieClip
"head"Symbol 172 MovieClip [empty_base] Frame 1Symbol 7 MovieClip
"body"Symbol 188 MovieClip [oil] Frame 1Symbol 173 MovieClip
"spl"Symbol 188 MovieClip [oil] Frame 1Symbol 113 MovieClip
"p2"Symbol 188 MovieClip [oil] Frame 2Symbol 6 MovieClip
"p1"Symbol 188 MovieClip [oil] Frame 2Symbol 6 MovieClip
"shoot1"Symbol 197 MovieClip [gun_pzrk] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 198 MovieClip [gun_1] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 199 MovieClip [gun_2] Frame 1Symbol 13 MovieClip
"shoot2"Symbol 199 MovieClip [gun_2] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 200 MovieClip [gun_3] Frame 1Symbol 13 MovieClip
"shoot2"Symbol 200 MovieClip [gun_3] Frame 1Symbol 13 MovieClip
"shoot3"Symbol 200 MovieClip [gun_3] Frame 1Symbol 13 MovieClip
"body"Symbol 204 MovieClip [tower] Frame 1Symbol 201 MovieClip
"spl"Symbol 204 MovieClip [tower] Frame 1Symbol 113 MovieClip
"p1"Symbol 204 MovieClip [tower] Frame 2Symbol 6 MovieClip
"body"Symbol 214 MovieClip [wall] Frame 1Symbol 210 MovieClip
"spl"Symbol 214 MovieClip [wall] Frame 1Symbol 113 MovieClip
"p1"Symbol 214 MovieClip [wall] Frame 2Symbol 6 MovieClip
"body"Symbol 257 MovieClip [radar] Frame 1Symbol 218 MovieClip
"spl"Symbol 257 MovieClip [radar] Frame 1Symbol 113 MovieClip
"p2"Symbol 257 MovieClip [radar] Frame 2Symbol 6 MovieClip
"p1"Symbol 257 MovieClip [radar] Frame 2Symbol 6 MovieClip
"body"Symbol 267 MovieClip [bunker] Frame 1Symbol 258 MovieClip
"spl"Symbol 267 MovieClip [bunker] Frame 1Symbol 113 MovieClip
"p1"Symbol 267 MovieClip [bunker] Frame 2Symbol 6 MovieClip
"body"Symbol 278 MovieClip [plane2_base] Frame 1Symbol 272 MovieClip
"head"Symbol 278 MovieClip [plane2_base] Frame 1Symbol 13 MovieClip
"head2"Symbol 278 MovieClip [plane2_base] Frame 1Symbol 13 MovieClip
"ex2"Symbol 278 MovieClip [plane2_base] Frame 1Symbol 6 MovieClip
"ex1"Symbol 278 MovieClip [plane2_base] Frame 1Symbol 6 MovieClip
"dd"Symbol 278 MovieClip [plane2_base] Frame 2Symbol 277 MovieClip
"p0"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 7 MovieClip
"p1"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 7 MovieClip
"p5"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 7 MovieClip
"p4"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 7 MovieClip
"p3"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 7 MovieClip
"p2"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 7 MovieClip
"body"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 283 MovieClip
"vis"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 292 MovieClip
"head"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 13 MovieClip
"ex2"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 6 MovieClip
"ex1"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 6 MovieClip
"dd"Symbol 296 MovieClip [plane1_base] Frame 2Symbol 295 MovieClip
"p1"Symbol 298 MovieClip [rocket2] Frame 1Symbol 13 MovieClip
"p2"Symbol 298 MovieClip [rocket2] Frame 1Symbol 13 MovieClip
"body"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 303 MovieClip
"head"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head2"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head3"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head4"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head5"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head6"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head7"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head8"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head9"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head10"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"head11"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 13 MovieClip
"ex2"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 6 MovieClip
"ex1"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 6 MovieClip
"ex3"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 6 MovieClip
"ex4"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 6 MovieClip
"ex5"Symbol 309 MovieClip [boss_heli_base] Frame 1Symbol 6 MovieClip
"dd"Symbol 309 MovieClip [boss_heli_base] Frame 2Symbol 308 MovieClip
"body"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 314 MovieClip
"head4"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 13 MovieClip
"head3"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 13 MovieClip
"head2"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 13 MovieClip
"head5"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 13 MovieClip
"head"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 13 MovieClip
"ex2"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 6 MovieClip
"ex1"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 6 MovieClip
"ex3"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 6 MovieClip
"ex4"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 6 MovieClip
"ex5"Symbol 318 MovieClip [boss_tank_base] Frame 1Symbol 6 MovieClip
"shoot1"Symbol 325 MovieClip [tank_gun] Frame 1Symbol 13 MovieClip
"klop"Symbol 335 MovieClip [tack_way] Frame 1Symbol 7 MovieClip
"body"Symbol 387 MovieClip [village1] Frame 1Symbol 381 MovieClip
"spl"Symbol 387 MovieClip [village1] Frame 1Symbol 113 MovieClip
"p1"Symbol 387 MovieClip [village1] Frame 2Symbol 6 MovieClip
"body"Symbol 398 MovieClip [village2] Frame 1Symbol 389 MovieClip
"spl"Symbol 398 MovieClip [village2] Frame 1Symbol 113 MovieClip
"p1"Symbol 398 MovieClip [village2] Frame 2Symbol 6 MovieClip
"body"Symbol 410 MovieClip [village3] Frame 1Symbol 400 MovieClip
"spl"Symbol 410 MovieClip [village3] Frame 1Symbol 113 MovieClip
"p1"Symbol 410 MovieClip [village3] Frame 2Symbol 6 MovieClip
"body"Symbol 419 MovieClip [village4] Frame 1Symbol 412 MovieClip
"spl"Symbol 419 MovieClip [village4] Frame 1Symbol 113 MovieClip
"p1"Symbol 419 MovieClip [village4] Frame 2Symbol 6 MovieClip
"body"Symbol 428 MovieClip [village5] Frame 1Symbol 421 MovieClip
"spl"Symbol 428 MovieClip [village5] Frame 1Symbol 113 MovieClip
"p1"Symbol 428 MovieClip [village5] Frame 2Symbol 6 MovieClip
"body"Symbol 438 MovieClip [village6] Frame 1Symbol 430 MovieClip
"spl"Symbol 438 MovieClip [village6] Frame 1Symbol 113 MovieClip
"p1"Symbol 438 MovieClip [village6] Frame 2Symbol 6 MovieClip
"p1"Symbol 469 MovieClip [playerShoot2] Frame 1Symbol 464 MovieClip
"p2"Symbol 469 MovieClip [playerShoot2] Frame 1Symbol 464 MovieClip
"p1"Symbol 476 MovieClip [EnemyShoot] Frame 1Symbol 464 MovieClip
"p2"Symbol 476 MovieClip [EnemyShoot] Frame 1Symbol 464 MovieClip
"body"Symbol 492 MovieClip [med_base] Frame 1Symbol 484 MovieClip
"hitBody"Symbol 492 MovieClip [med_base] Frame 1Symbol 484 MovieClip
"head"Symbol 492 MovieClip [med_base] Frame 1Symbol 7 MovieClip
"ex1"Symbol 492 MovieClip [med_base] Frame 1Symbol 6 MovieClip
"ex2"Symbol 492 MovieClip [med_base] Frame 1Symbol 6 MovieClip
"shoot1"Symbol 496 MovieClip [med_gun] Frame 1Symbol 464 MovieClip
"shoot2"Symbol 500 MovieClip [rocket_gun] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 500 MovieClip [rocket_gun] Frame 1Symbol 13 MovieClip
"ex5"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex6"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex7"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex8"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex9"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex9"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex10"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex11"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"body"Symbol 505 MovieClip [boss_building] Frame 1Symbol 504 MovieClip
"head"Symbol 505 MovieClip [boss_building] Frame 1Symbol 13 MovieClip
"ex1"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex2"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex3"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"ex4"Symbol 505 MovieClip [boss_building] Frame 1Symbol 6 MovieClip
"body"Symbol 524 MovieClip [nuke] Frame 1Symbol 508 MovieClip
"spl"Symbol 524 MovieClip [nuke] Frame 1Symbol 513 MovieClip
"p1"Symbol 524 MovieClip [nuke] Frame 2Symbol 515 MovieClip
"p2"Symbol 524 MovieClip [nuke] Frame 2Symbol 515 MovieClip
"body"Symbol 530 MovieClip [autoExplodePoint] Frame 1Symbol 526 MovieClip
"spl"Symbol 530 MovieClip [autoExplodePoint] Frame 1Symbol 527 MovieClip
"p1"Symbol 530 MovieClip [autoExplodePoint] Frame 3Symbol 456 MovieClip
"klop"Symbol 562 MovieClip [tang_way2] Frame 1Symbol 7 MovieClip
"bar"Symbol 691 MovieClip Frame 1Symbol 690 MovieClip
"bar"Symbol 695 MovieClip Frame 1Symbol 693 MovieClip
"topEnemyMC"Symbol 700 MovieClip Frame 1Symbol 7 MovieClip
"tf"Symbol 700 MovieClip Frame 2Symbol 697 EditableText
"progress"Symbol 701 MovieClip Frame 1Symbol 691 MovieClip
"health"Symbol 701 MovieClip Frame 1Symbol 695 MovieClip
"time"Symbol 701 MovieClip Frame 1Symbol 696 EditableText
"rockets"Symbol 701 MovieClip Frame 1Symbol 700 MovieClip
"l"Symbol 716 MovieClip Frame 1Symbol 711 MovieClip
"b"Symbol 716 MovieClip Frame 1Symbol 714 MovieClip
"slider"Symbol 719 MovieClip Frame 1Symbol 716 MovieClip
"intro1"Symbol 719 MovieClip Frame 1Symbol 718 EditableText
"intro1"Symbol 725 MovieClip Frame 1Symbol 721 EditableText
"slider"Symbol 725 MovieClip Frame 1Symbol 716 MovieClip
"bg1"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 726 MovieClip
"bg2"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 726 MovieClip
"tiles"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"env"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"splashez"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"enemyMC"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"enemyMC2"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"envTop"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"shadows"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"bnz"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"bnzFX"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"shots"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"fx"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"topEnemyMC"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"topEnemyMC2"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"player"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip [player]
"shotsTop"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"fxTop"Symbol 727 MovieClip [#BGfull] Frame 1Symbol 7 MovieClip
"title"Symbol 739 MovieClip Frame 1Symbol 738 EditableText
"tf1_"Symbol 742 MovieClip Frame 1Symbol 734 EditableText
"tf1"Symbol 742 MovieClip Frame 1Symbol 735 EditableText
"tf2_"Symbol 742 MovieClip Frame 1Symbol 736 EditableText
"tf2"Symbol 742 MovieClip Frame 1Symbol 737 EditableText
"title_mc"Symbol 742 MovieClip Frame 1Symbol 739 MovieClip
"tf3_"Symbol 742 MovieClip Frame 1Symbol 740 EditableText
"tf3"Symbol 742 MovieClip Frame 1Symbol 741 EditableText
"bar"Symbol 746 MovieClip Frame 1Symbol 745 MovieClip
"title"Symbol 752 MovieClip Frame 1Symbol 750 EditableText
"tf"Symbol 752 MovieClip Frame 1Symbol 751 EditableText
"bar"Symbol 757 MovieClip Frame 1Symbol 755 MovieClip
"tf"Symbol 761 MovieClip Frame 1Symbol 760 EditableText
"slider"Symbol 764 MovieClip Frame 1Symbol 716 MovieClip
"intro1"Symbol 764 MovieClip Frame 1Symbol 763 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 17 as "boss_jetfighter"
ExportAssets (56)Timeline Frame 1Symbol 768 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 769 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 770 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 771 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 772 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 773 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 774 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 775 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 776 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 777 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 778 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 1Symbol 779 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 1Symbol 780 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 781 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 5Symbol 84 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 85 as "player"
ExportAssets (56)Timeline Frame 5Symbol 86 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 87 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 88 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 90 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 92 as "line_way"
ExportAssets (56)Timeline Frame 5Symbol 94 as "sin_way"
ExportAssets (56)Timeline Frame 5Symbol 103 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 106 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 111 as "bonus_fireRate"
ExportAssets (56)Timeline Frame 5Symbol 122 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 124 as "bcircle_way"
ExportAssets (56)Timeline Frame 5Symbol 126 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 133 as "rocket"
ExportAssets (56)Timeline Frame 5Symbol 137 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 5Symbol 155 as "player_base"
ExportAssets (56)Timeline Frame 5Symbol 156 as "player_gun"
ExportAssets (56)Timeline Frame 5Symbol 161 as "tank_base"
ExportAssets (56)Timeline Frame 5Symbol 169 as "heli2_base"
ExportAssets (56)Timeline Frame 5Symbol 172 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 188 as "oil"
ExportAssets (56)Timeline Frame 5Symbol 191 as "heli2_shadow"
ExportAssets (56)Timeline Frame 5Symbol 194 as "player_shadow"
ExportAssets (56)Timeline Frame 5Symbol 197 as "gun_pzrk"
ExportAssets (56)Timeline Frame 5Symbol 198 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 199 as "gun_2"
ExportAssets (56)Timeline Frame 5Symbol 200 as "gun_3"
ExportAssets (56)Timeline Frame 5Symbol 204 as "tower"
ExportAssets (56)Timeline Frame 5Symbol 209 as "heli_pad"
ExportAssets (56)Timeline Frame 5Symbol 214 as "wall"
ExportAssets (56)Timeline Frame 5Symbol 216 as "fence"
ExportAssets (56)Timeline Frame 5Symbol 257 as "radar"
ExportAssets (56)Timeline Frame 5Symbol 267 as "bunker"
ExportAssets (56)Timeline Frame 5Symbol 271 as "plane2_shadow"
ExportAssets (56)Timeline Frame 5Symbol 278 as "plane2_base"
ExportAssets (56)Timeline Frame 5Symbol 282 as "plane1_shadow"
ExportAssets (56)Timeline Frame 5Symbol 296 as "plane1_base"
ExportAssets (56)Timeline Frame 5Symbol 298 as "rocket2"
ExportAssets (56)Timeline Frame 5Symbol 302 as "bonus_rocket1"
ExportAssets (56)Timeline Frame 5Symbol 309 as "boss_heli_base"
ExportAssets (56)Timeline Frame 5Symbol 313 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 5Symbol 318 as "boss_tank_base"
ExportAssets (56)Timeline Frame 5Symbol 325 as "tank_gun"
ExportAssets (56)Timeline Frame 5Symbol 326 as "s_rocket"
ExportAssets (56)Timeline Frame 5Symbol 327 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 328 as "upgrade"
ExportAssets (56)Timeline Frame 5Symbol 329 as "upgrade2"
ExportAssets (56)Timeline Frame 5Symbol 330 as "s_playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 331 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 332 as "s_EnemyShoot"
ExportAssets (56)Timeline Frame 5Symbol 335 as "tack_way"
ExportAssets (56)Timeline Frame 5Symbol 348 as "city1"
ExportAssets (56)Timeline Frame 5Symbol 353 as "city2"
ExportAssets (56)Timeline Frame 5Symbol 367 as "city3"
ExportAssets (56)Timeline Frame 5Symbol 372 as "city4"
ExportAssets (56)Timeline Frame 5Symbol 375 as "tree1"
ExportAssets (56)Timeline Frame 5Symbol 378 as "tree2"
ExportAssets (56)Timeline Frame 5Symbol 379 as "tree3"
ExportAssets (56)Timeline Frame 5Symbol 387 as "village1"
ExportAssets (56)Timeline Frame 5Symbol 398 as "village2"
ExportAssets (56)Timeline Frame 5Symbol 410 as "village3"
ExportAssets (56)Timeline Frame 5Symbol 419 as "village4"
ExportAssets (56)Timeline Frame 5Symbol 428 as "village5"
ExportAssets (56)Timeline Frame 5Symbol 438 as "village6"
ExportAssets (56)Timeline Frame 5Symbol 441 as "stone1"
ExportAssets (56)Timeline Frame 5Symbol 446 as "stone2"
ExportAssets (56)Timeline Frame 5Symbol 449 as "stone3"
ExportAssets (56)Timeline Frame 5Symbol 452 as "stone4"
ExportAssets (56)Timeline Frame 5Symbol 469 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 476 as "EnemyShoot"
ExportAssets (56)Timeline Frame 5Symbol 479 as "tree_fall"
ExportAssets (56)Timeline Frame 5Symbol 483 as "forest"
ExportAssets (56)Timeline Frame 5Symbol 492 as "med_base"
ExportAssets (56)Timeline Frame 5Symbol 496 as "med_gun"
ExportAssets (56)Timeline Frame 5Symbol 500 as "rocket_gun"
ExportAssets (56)Timeline Frame 5Symbol 505 as "boss_building"
ExportAssets (56)Timeline Frame 5Symbol 506 as "giant_heli_pad"
ExportAssets (56)Timeline Frame 5Symbol 524 as "nuke"
ExportAssets (56)Timeline Frame 5Symbol 530 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 5Symbol 543 as "clouds_top"
ExportAssets (56)Timeline Frame 5Symbol 558 as "clouds"
ExportAssets (56)Timeline Frame 5Symbol 560 as "clouds_down"
ExportAssets (56)Timeline Frame 5Symbol 562 as "tang_way2"
ExportAssets (56)Timeline Frame 5Symbol 567 as "okop"
ExportAssets (56)Timeline Frame 5Symbol 569 as "evilfighter_shad"
ExportAssets (56)Timeline Frame 5Symbol 573 as "bonus_anim_weaponAdder"
ExportAssets (56)Timeline Frame 5Symbol 576 as "bonus_anim_fireRate"
ExportAssets (56)Timeline Frame 5Symbol 579 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 582 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 585 as "bonus_anim_rocket1"
ExportAssets (56)Timeline Frame 7Symbol 590 as "#soundz"
ExportAssets (56)Timeline Frame 8Symbol 667 as "music"
ExportAssets (56)Timeline Frame 12Symbol 727 as "#BGfull"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"prolog"Frame 10
"game"Frame 11
"level"Frame 12
"die"Symbol 17 MovieClip [boss_jetfighter] Frame 2
"destroy"Symbol 122 MovieClip [userSplash] Frame 2
"die"Symbol 155 MovieClip [player_base] Frame 2
"die"Symbol 169 MovieClip [heli2_base] Frame 2
"destroy"Symbol 188 MovieClip [oil] Frame 2
"destroy"Symbol 204 MovieClip [tower] Frame 2
"destroy"Symbol 214 MovieClip [wall] Frame 2
"destroy"Symbol 257 MovieClip [radar] Frame 2
"destroy"Symbol 267 MovieClip [bunker] Frame 2
"die"Symbol 278 MovieClip [plane2_base] Frame 2
"die"Symbol 296 MovieClip [plane1_base] Frame 2
"die"Symbol 309 MovieClip [boss_heli_base] Frame 2
"destroy"Symbol 387 MovieClip [village1] Frame 2
"destroy"Symbol 398 MovieClip [village2] Frame 2
"destroy"Symbol 410 MovieClip [village3] Frame 2
"destroy"Symbol 419 MovieClip [village4] Frame 2
"destroy"Symbol 428 MovieClip [village5] Frame 2
"destroy"Symbol 438 MovieClip [village6] Frame 2
"shoot"Symbol 464 MovieClip Frame 2
"playerShoot"Symbol 464 MovieClip Frame 2
"rocket"Symbol 464 MovieClip Frame 6
"destroy"Symbol 524 MovieClip [nuke] Frame 2
"destroy"Symbol 530 MovieClip [autoExplodePoint] Frame 3
"start"Symbol 668 MovieClip Frame 5
"stop"Symbol 668 MovieClip Frame 10

Dynamic Text Variables

textSymbol 27 EditableText"100%"




http://swfchan.com/52/256539/info.shtml
Created: 8/7 -2024 04:31:18 Last modified: 8/7 -2024 04:31:18 Server time: 07/09 -2024 23:47:23